"lang"
{
"Language"	"schinese"
"Tokens"
{
"DOTA_AttackMove"	"攻击移动/强制攻击"
"[english]DOTA_AttackMove"	"Attack Move / Force Attack"
"DOTA_Move"	"移动"
"[english]DOTA_Move"	"Move"
"DOTA_UnitQuery"	"查看对象/单位"
"[english]DOTA_UnitQuery"	"Query an object/unit"
"DOTA_ExecuteAbility0"	"技能1"
"[english]DOTA_ExecuteAbility0"	"Ability 1"
"DOTA_ExecuteAbility1"	"技能2"
"[english]DOTA_ExecuteAbility1"	"Ability 2"
"DOTA_ExecuteAbility2"	"技能3"
"[english]DOTA_ExecuteAbility2"	"Ability 3"
"DOTA_ExecuteAbility3"	"技能4"
"[english]DOTA_ExecuteAbility3"	"Ability 4"
"DOTA_ExecuteAbility4"	"技能5"
"[english]DOTA_ExecuteAbility4"	"Ability 5"
"DOTA_ExecuteAbility5"	"终极技能"
"[english]DOTA_ExecuteAbility5"	"Ability Ultimate"
"DOTA_RespawnTime"	"%s1秒后重生"
"[english]DOTA_RespawnTime"	"Respawning in %s1 seconds"
"DOTA_RespawnTimeShort"	"%s1秒后重生"
"[english]DOTA_RespawnTimeShort"	"Respawn in %s1 secs"
"DOTA_UnitLevel"	"等级%s1"
"[english]DOTA_UnitLevel"	"Level %s1"
"DOTA_StrengthStatus"	"%s1力量"
"[english]DOTA_StrengthStatus"	"%s1 STR"
"DOTA_STR"	"力量"
"[english]DOTA_STR"	"STR"
"DOTA_AgilityStatus"	"%s1敏捷"
"[english]DOTA_AgilityStatus"	"%s1 AGI"
"DOTA_AGI"	"敏捷"
"[english]DOTA_AGI"	"AGI"
"DOTA_IntellectStatus"	"%s1智力"
"[english]DOTA_IntellectStatus"	"%s1 INT"
"DOTA_INT"	"智力"
"[english]DOTA_INT"	"INT"
"DOTA_DamageStatus"	"%s1攻击力"
"[english]DOTA_DamageStatus"	"%s1 Damage"
"DOTA_ArmorStatus"	"%s1护甲"
"[english]DOTA_ArmorStatus"	"%s1 Armor"
"DOTA_ARMOR"	"护甲"
"[english]DOTA_ARMOR"	"ARMOR"
"DOTA_UnitHold"	"固守原位"
"[english]DOTA_UnitHold"	"Hold Position"
"DOTA_UnitStop"	"停止行动"
"[english]DOTA_UnitStop"	"Stop"
"DOTA_LevelUp"	"升级"
"[english]DOTA_LevelUp"	"LEVEL UP"
"DOTA_LevelUp_Req"	"需要英雄等级%s1"
"[english]DOTA_LevelUp_Req"	"Requires Hero Level %s1"
"DOTA_AttributesUp"	"等级%s1"
"[english]DOTA_AttributesUp"	"LEVEL %s1"
"DOTA_Abilities"	"技能"
"[english]DOTA_Abilities"	"ABILITIES"
"DOTA_Items"	"已装备物品"
"[english]DOTA_Items"	"EQUIPPED ITEMS"
"DOTA_HUDShop"	"商店"
"[english]DOTA_HUDShop"	"SHOP"
"DOTA_AttribArmor"	"护甲"
"[english]DOTA_AttribArmor"	"Armor"
"DOTA_AttribDamage"	"攻击"
"[english]DOTA_AttribDamage"	"Damage"
"DOTA_More"	"更多"
"[english]DOTA_More"	"MORE"
"DOTA_Developer"	"开发者"
"[english]DOTA_Developer"	"Developer"
"DOTA_NeedMana"	"%s1秒"
"[english]DOTA_NeedMana"	"%s1 sec"
"DOTA_ManaCost"	"魔法消耗：%s1"
"[english]DOTA_ManaCost"	"MANA COST %s1"
"DOTA_Basics"	"基础分类"
"[english]DOTA_Basics"	"BASICS"
"DOTA_Upgrades"	"合成分类"
"[english]DOTA_Upgrades"	"UPGRADES"
"DOTA_Attributes"	"属性"
"[english]DOTA_Attributes"	"ATTRIBUTES"
"DOTA_LevelLabel"	"等级：%s1"
"[english]DOTA_LevelLabel"	"Level: %s1"
"DOTA_StackCount"	"叠加数：%s1"
"[english]DOTA_StackCount"	"Stack Count: %s1"
"DOTA_Charges"	"能量点数：%s1"
"[english]DOTA_Charges"	"Charges: %s1"
"DOTA_Health"	"生命值"
"[english]DOTA_Health"	"HEALTH"
"DOTA_Mana"	"魔法值"
"[english]DOTA_Mana"	"MANA"
"DOTA_Skills"	"技能"
"[english]DOTA_Skills"	"SKILLS"
"DOTA_AttributeFooter"	"攻击力：%s1 护甲：%s2"
"[english]DOTA_AttributeFooter"	"DAMAGE: %s1 ARMOR: %s2"
"DOTA_UnitSelection_Title"	"单位选择"
"[english]DOTA_UnitSelection_Title"	"UNIT SELECTION"
"DOTA_SelectHeroAndCenter"	"选择英雄并使其居中"
"[english]DOTA_SelectHeroAndCenter"	"Select Hero and Center Camera"
"DOTA_TabUnit"	"在已选择单位中切换"
"[english]DOTA_TabUnit"	"Cycle Through Selected Units"
"DOTA_ControlGroup1"	"第1组"
"[english]DOTA_ControlGroup1"	"Group 1"
"DOTA_ControlGroup2"	"第2组"
"[english]DOTA_ControlGroup2"	"Group 2"
"DOTA_ControlGroup3"	"第3组"
"[english]DOTA_ControlGroup3"	"Group 3"
"DOTA_ControlGroup4"	"第4组"
"[english]DOTA_ControlGroup4"	"Group 4"
"DOTA_ControlGroup5"	"第5组"
"[english]DOTA_ControlGroup5"	"Group 5"
"DOTA_StatTooltip_Header"	"英雄属性：\n\n"
"[english]DOTA_StatTooltip_Header"	"Hero Attributes:\n\n"
"DOTA_StatTooltip_Strength"	"力量："
"[english]DOTA_StatTooltip_Strength"	"Strength:"
"DOTA_StatTooltip_Agility"	"敏捷："
"[english]DOTA_StatTooltip_Agility"	"Agility:"
"DOTA_StatTooltip_Intelligence"	"智力："
"[english]DOTA_StatTooltip_Intelligence"	"Intelligence:"
"DOTA_StatTooltip_PrimaryAttrib"	" 主要属性\n"
"[english]DOTA_StatTooltip_PrimaryAttrib"	" Primary Attribute\n"
"DOTA_StatTooltip_StrengthBonus"	"- 每点增加19点生命值\n- 每点提升0.03点的生命回复速率\n"
"[english]DOTA_StatTooltip_StrengthBonus"	"- Each point increases hit points by 19\n- Each point increases hit point regen by 0.03\n"
"DOTA_StatTooltip_AgilityBonus"	"- 每7点增加1点护甲\n- 每点提升1点攻击速度\n"
"[english]DOTA_StatTooltip_AgilityBonus"	"- Every 7 points increase armor by 1\n- Each point increases attack speed by 1\n"
"DOTA_StatTooltip_IntelligenceBonus"	"- 每点增加13点魔法值上限\n- 每点提升0.04点的魔法回复速率\n"
"[english]DOTA_StatTooltip_IntelligenceBonus"	"- Each point increases mana by 13\n- Each point increases mana regen by 0.04\n"
"DOTA_StatTooltip_PrimaryBonus"	"- 每点属性增加1点攻击力\n"
"[english]DOTA_StatTooltip_PrimaryBonus"	"- Each point increases damage by 1\n"
"DOTA_StatTooltip_Buyback"	"当前买活花费：%s1\n"
"[english]DOTA_StatTooltip_Buyback"	"Current Buy Back Cost: %s1\n"
"DOTA_GoodGuys"	"天辉"
"[english]DOTA_GoodGuys"	"The Radiant"
"DOTA_BadGuys"	"夜魇"
"[english]DOTA_BadGuys"	"The Dire"
"DOTA_Towers"	"剩余防御塔数：%s1"
"[english]DOTA_Towers"	"Remaining Towers: %s1"
"DOTA_Barracks"	"兵营数：%s1"
"[english]DOTA_Barracks"	"Barracks: %s1"
"DOTA_NotAvailable"	"不可用"
"[english]DOTA_NotAvailable"	"Not Available"
"DOTA_MoveForward"	"视角前移"
"[english]DOTA_MoveForward"	"Camera Forward"
"DOTA_MoveBack"	"视角后移"
"[english]DOTA_MoveBack"	"Camera Back"
"DOTA_MoveLeft"	"视角左移"
"[english]DOTA_MoveLeft"	"Camera Left"
"DOTA_MoveRight"	"视角右移"
"[english]DOTA_MoveRight"	"Camera Right"
"DOTA_CameraGrip"	"防止视角切换"
"[english]DOTA_CameraGrip"	"Camera Grip"
"DOTA_HeroSelect"	"选择英雄"
"[english]DOTA_HeroSelect"	"Select Hero"
"DOTA_HeroCenter"	"英雄置中"
"[english]DOTA_HeroCenter"	"Center Hero"
"DOTA_HeroMoveHome"	"英雄返回基地"
"[english]DOTA_HeroMoveHome"	"Hero Move Home"
"DOTA_ControlGroupCycle"	"切换编队单位"
"[english]DOTA_ControlGroupCycle"	"Control Group Tab"
"DOTA_ControlGroup6"	"第6组"
"[english]DOTA_ControlGroup6"	"Group 6"
"DOTA_Escape"	"取消键"
"[english]DOTA_Escape"	"Escape"
"DOTA_Scoreboard"	"计分板"
"[english]DOTA_Scoreboard"	"Scoreboard"
"DOTA_Screenshot"	"截图"
"[english]DOTA_Screenshot"	"Screenshot"
"DOTA_Voice"	"语音"
"[english]DOTA_Voice"	"Voice"
"DOTA_VoiceLane"	"语音线路"
"[english]DOTA_VoiceLane"	"Voice Lane"
"DOTA_ChatGlobal"	"聊天（所有人）"
"[english]DOTA_ChatGlobal"	"Chat All"
"DOTA_ChatTeam"	"聊天（队友）"
"[english]DOTA_ChatTeam"	"Chat Team"
"DOTA_Learn_Abilities"	"学习技能"
"[english]DOTA_Learn_Abilities"	"Ability Learn"
"DOTA_Learn_Stats"	"提升属性"
"[english]DOTA_Learn_Stats"	"Upgrade Stats"
"DOTA_UseActionItem_Key"	"主动物品"
"[english]DOTA_UseActionItem_Key"	"Action Item"
"DOTA_StatTooltip_TotalAttributesSkilled"	"属性附加等级："
"[english]DOTA_StatTooltip_TotalAttributesSkilled"	"Attributes Level: "
"DOTA_DmgArmorTooltip_AttackSpeed"	"攻击速度： "
"[english]DOTA_DmgArmorTooltip_AttackSpeed"	"Attack Speed: "
"DOTA_DmgArmorTooltip_AttackSpeedSeconds"	"秒攻击一次"
"[english]DOTA_DmgArmorTooltip_AttackSpeedSeconds"	"s per attack"
"DOTA_DmgArmorTooltip_MoveSpeed"	"移动速度： "
"[english]DOTA_DmgArmorTooltip_MoveSpeed"	"Movement Speed: "
"DOTA_DmgArmorTooltip_AttackDamage"	"攻击伤害："
"[english]DOTA_DmgArmorTooltip_AttackDamage"	"Attack Damage: "
"DOTA_DmgArmorTooltip_AttackRange"	"攻击距离："
"[english]DOTA_DmgArmorTooltip_AttackRange"	"Attack Range: "
"DOTA_DmgArmorTooltip_Armor"	"物理护甲： "
"[english]DOTA_DmgArmorTooltip_Armor"	"Physical Armor: "
"DOTA_DmgArmorTooltip_DmgResist"	"物理伤害抗性："
"[english]DOTA_DmgArmorTooltip_DmgResist"	"Physical Damage Resistance: "
"DOTA_DmgArmorTooltip_MagicArmor"	"魔法护甲： "
"[english]DOTA_DmgArmorTooltip_MagicArmor"	"Magical Armor: "
"DOTA_DmgArmorTooltip_MagicDmgResist"	"魔法伤害抗性："
"[english]DOTA_DmgArmorTooltip_MagicDmgResist"	"Magical Damage Resistance: "
"DOTA_HeroTaunt_Key"	"嘲讽物品"
"[english]DOTA_HeroTaunt_Key"	"Taunt Item"
"DOTAUI_AspectNormal"	"4:3"
"[english]DOTAUI_AspectNormal"	"4:3"
"DOTAUI_AspectWide16x9"	"16:9"
"[english]DOTAUI_AspectWide16x9"	"16:9"
"DOTAUI_AspectWide16x10"	"16:10"
"[english]DOTAUI_AspectWide16x10"	"16:10"
"DOTAUI_Fullscreen"	"全屏模式"
"[english]DOTAUI_Fullscreen"	"Fullscreen"
"DOTAUI_Window"	"窗口模式"
"[english]DOTAUI_Window"	"Window"
"DOTAUI_BorderlessWindow"	"无边框窗口模式"
"[english]DOTAUI_BorderlessWindow"	"Borderless Window"
"DOTA_Welcome"	"欢迎来到DotA的世界"
"[english]DOTA_Welcome"	"Welcome to DotA"
"DOTA_Chat_Team"	"[队友] %s1：%s2"
"[english]DOTA_Chat_Team"	"[ALLIES] %s1: %s2"
"DOTA_Chat_Team_Dead"	"*死亡*[队友] %s1: %s2"
"[english]DOTA_Chat_Team_Dead"	"*DEAD*[ALLIES] %s1: %s2"
"DOTA_Chat_Spec"	"[观众] %s1：%s2"
"[english]DOTA_Chat_Spec"	"[Spectator] %s1: %s2"
"DOTA_Chat_All"	"%s1：%s2"
"[english]DOTA_Chat_All"	"%s1: %s2"
"DOTA_Chat_PlayerKilled"	"%s1击败了%s2，得到%s3金钱！"
"[english]DOTA_Chat_PlayerKilled"	"%s1 just pwned %s2's head for %s3 gold!"
"DOTA_Chat_PlayerDenied"	"%s1反补了队友%s2！"
"[english]DOTA_Chat_PlayerDenied"	"%s1 just denied %s2!"
"DOTA_Chat_PlayerDeniedSelf"	"%s1自杀了！"
"[english]DOTA_Chat_PlayerDeniedSelf"	"%s1 just committed suicide!"
"DOTA_Chat_PlayerKilledGood"	"%s1被夜魇军团杀死了！%s2金钱平均分摊给所有夜魇方英雄。"
"[english]DOTA_Chat_PlayerKilledGood"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes."
"DOTA_Chat_PlayerKilledBad"	"%s1被天辉军团杀死了！%s2金钱平均分摊给所有天辉方英雄。"
"[english]DOTA_Chat_PlayerKilledBad"	"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes."
"DOTA_Chat_PlayerKilledGeneric"	"%s1被中立生物杀死了！"
"[english]DOTA_Chat_PlayerKilledGeneric"	"%s1 was just killed by a Neutral Creep!"
"DOTA_Chat_PlayerKilledAssist"	"%s1被击杀！%s2金钱分摊给助攻者："
"[english]DOTA_Chat_PlayerKilledAssist"	"%s1 was just killed! %s2 gold is split among assists:"
"DOTA_Chat_TowerPlayerKilled"	"ℓ%s1 摧毁了一座防御塔！"
"[english]DOTA_Chat_TowerPlayerKilled"	"%s1 destroyed a tower!"
"DOTA_Chat_TowerKilledGood"	"ℓ一座防御塔被夜魇军团摧毁了！"
"[english]DOTA_Chat_TowerKilledGood"	"A tower was destroyed by The Dire!"
"DOTA_Chat_TowerKilledBad"	"ℓ一座防御塔被天辉军团摧毁了！"
"[english]DOTA_Chat_TowerKilledBad"	"A tower was destroyed by The Radiant!"
"DOTA_Chat_BarracksKilled"	"ℓ%s1 %s2 %s3 兵营已被摧毁！"
"[english]DOTA_Chat_BarracksKilled"	"%s1 %s2 %s3 Barracks has been destroyed!"
"DOTA_Chat_TowerDenied"	"ℓ%s1反补了一座防御塔！"
"[english]DOTA_Chat_TowerDenied"	"%s1 denied a tower!"
"DOTA_Chat_FirstBlood"	"ℓ%s1击杀了%s2拿下了第一滴血"
"[english]DOTA_Chat_FirstBlood"	"%s1 drew first blood by killing %s2"
"DOTA_Chat_DoubleKill"	"ℓ%s1完成了双杀！"
"[english]DOTA_Chat_DoubleKill"	"%s1 got a double kill!"
"DOTA_Chat_TripleKill"	"ℓ%s1完成了三杀！"
"[english]DOTA_Chat_TripleKill"	"%s1 has a TRIPLE kill!"
"DOTA_Chat_QuadKill"	"ℓ%s1疯狂杀戮了！"
"[english]DOTA_Chat_QuadKill"	"%s1 earned an ULTRA KILL!"
"DOTA_Chat_QuintupleKill"	"ℓ%s1暴走了！"
"[english]DOTA_Chat_QuintupleKill"	"%s1 IS ON A RAMPAGE!!"
"DOTA_Chat_BuyBack"	"%s1买活了！"
"[english]DOTA_Chat_BuyBack"	"%s1 just bought back into the game!"
"DOTA_Chat_PickedUpAegis"	"%s1获得了不朽之守护！"
"[english]DOTA_Chat_PickedUpAegis"	"%s1 picked up Aegis of the Immortal!"
"DOTA_Chat_KilledRoshanGood"	"Roshan被天辉击败了！天辉的每位英雄获得%s1金钱！"
"[english]DOTA_Chat_KilledRoshanGood"	"Roshan has been killed by the Radiant! %s1 gold to each hero of The Radiant!"
"DOTA_Chat_KilledRoshanBad"	"Roshan被夜魇击败了！夜魇的每位英雄获得%s1金钱！"
"[english]DOTA_Chat_KilledRoshanBad"	"Roshan has been killed by the Dire! %s1 gold to each hero of The Dire!"
"DOTA_Chat_SuperCreepsGood"	"夜魇军团的所有兵营均被摧毁。现在天辉军团出动超级士兵！"
"[english]DOTA_Chat_SuperCreepsGood"	"All of the Dire Barracks have fallen. The Radiant now have Mega creeps!"
"DOTA_Chat_SuperCreepsBad"	"天辉军团的所有兵营均被摧毁。现在夜魇军团出动超级士兵！"
"[english]DOTA_Chat_SuperCreepsBad"	"All of the Radiant Barracks have fallen. The Dire now have Mega creeps!"
"DOTA_Chat_ItemPurchase"	"%s1购买了%s2！"
"[english]DOTA_Chat_ItemPurchase"	"%s1 just purchased %s2!"
"DOTA_Chat_Connect"	"%s1已连入游戏。"
"[english]DOTA_Chat_Connect"	"%s1 has connected to the game."
"DOTA_Chat_Disconnect"	"%s1已断开游戏连接。"
"[english]DOTA_Chat_Disconnect"	"%s1 has disconnected from the game."
"DOTA_Chat_DisconnectWaitForReconnect"	"%s1已断开游戏连接。请耐心等候其重新连入游戏。"
"[english]DOTA_Chat_DisconnectWaitForReconnect"	"%s1 has disconnected from the game. Please wait for them to reconnect."
"DOTA_Chat_DisconnectTimeRemaining"	"<font color='#FF0000'><b>%s1还有%s2分钟可以断线重连。</b></font>"
"[english]DOTA_Chat_DisconnectTimeRemaining"	"<font color='#FF0000'><b>%s1 has %s2 minute left to reconnect.</b></font>"
"DOTA_Chat_DisconnectTimeRemainingPlural"	"<font color='#FF0000'><b>%s1还有%s2分钟可以断线重连。</b></font>"
"[english]DOTA_Chat_DisconnectTimeRemainingPlural"	"<font color='#FF0000'><b>%s1 has %s2 minutes left to reconnect.</b></font>"
"DOTA_Chat_SafeToLeave"	"<font color='#00FF00'><b>剩余玩家可以自由退出。</b></font>"
"[english]DOTA_Chat_SafeToLeave"	"<font color='#00FF00'><b>This game is now safe to leave.</b></font>"
"DOTA_Chat_Reconnect"	"%s1已连入游戏。"
"[english]DOTA_Chat_Reconnect"	"%s1 has reconnected to the game."
"DOTA_Chat_Rune_DoubleDamage"	"%s1激活了<font color='#82CAFF'>双倍伤害</font>神符。"
"[english]DOTA_Chat_Rune_DoubleDamage"	"%s1 activated a <font color='#82CAFF'>Double Damage</font> rune."
"DOTA_Chat_Rune_Haste"	"%s1激活了<font color='#F62817'>极速</font>神符。"
"[english]DOTA_Chat_Rune_Haste"	"%s1 activated a <font color='#F62817'>Haste</font> rune."
"DOTA_Chat_Rune_Illusion"	"%s1激活了<font color='#FFD700'>幻象</font>神符。"
"[english]DOTA_Chat_Rune_Illusion"	"%s1 activated an <font color='#FFD700'>Illusion</font> rune."
"DOTA_Chat_Rune_Invisibility"	"%s1激活了<font color='#8B008B'>隐形</font>神符。"
"[english]DOTA_Chat_Rune_Invisibility"	"%s1 activated an <font color='#8B008B'>Invisibility</font> rune."
"DOTA_Chat_Rune_Regeneration"	"%s1激活了<font color='#7FFF00'>回复</font>神符。"
"[english]DOTA_Chat_Rune_Regeneration"	"%s1 activated a <font color='#7FFF00'>Regeneration</font> rune."
"DOTA_Chat_Rune_Bottle_DoubleDamage"	"%s1将<font color='#82CAFF'>双倍伤害</font>神符装入瓶中了。"
"[english]DOTA_Chat_Rune_Bottle_DoubleDamage"	"%s1 has bottled a <font color='#82CAFF'>Double Damage</font> rune."
"DOTA_Chat_Rune_Bottle_Haste"	"%s1将<font color='#F62817'>极速</font>神符装入瓶中了。"
"[english]DOTA_Chat_Rune_Bottle_Haste"	"%s1 has bottled a <font color='#F62817'>Haste</font> rune."
"DOTA_Chat_Rune_Bottle_Illusion"	"%s1将<font color='#FFD700'>幻象</font>神符装入瓶中了。"
"[english]DOTA_Chat_Rune_Bottle_Illusion"	"%s1 has bottled an <font color='#FFD700'>Illusion</font> rune."
"DOTA_Chat_Rune_Bottle_Invisibility"	"%s1将<font color='#8B008B'>隐形</font>神符装入瓶中了。"
"[english]DOTA_Chat_Rune_Bottle_Invisibility"	"%s1 has bottled an <font color='#8B008B'>Invisibility</font> rune."
"DOTA_Chat_Rune_Bottle_Regeneration"	"%s1将<font color='#7FFF00'>回复</font>神符装入瓶中了。"
"[english]DOTA_Chat_Rune_Bottle_Regeneration"	"%s1 has bottled a <font color='#7FFF00'>Regeneration</font> rune."
"DOTA_Chat_NoHero"	"无英雄"
"[english]DOTA_Chat_NoHero"	"No Hero"
"DOTA_Chat_InTheBag"	"%s1已经预测他们队伍将取得胜利！"
"[english]DOTA_Chat_InTheBag"	"%s1 has predicted their team will win!"
"DOTA_Chat_SecretShop"	"去神秘商店购买%s1"
"[english]DOTA_Chat_SecretShop"	"Go to the secret shop to get a %s1"
"DOTA_Chat_ItemAutoPurchased"	"你刚刚购得物品%s1！"
"[english]DOTA_Chat_ItemAutoPurchased"	"The item %s1 has been purchased for you!"
"DOTA_Chat_ItemsCombined"	"你的物品已经被合成为%s1！"
"[english]DOTA_Chat_ItemsCombined"	"Your items have combined to form a %s1!"
"DOTA_Chat_CourierLostGood"	"天辉的信使被杀死了。"
"[english]DOTA_Chat_CourierLostGood"	"Radiant's courier has been killed."
"DOTA_Chat_CourierLostBad"	"夜魇的信使被杀死了。"
"[english]DOTA_Chat_CourierLostBad"	"Dire's courier has been killed."
"DOTA_Chat_GlyphUsedGood"	"天辉军团的建筑物已被加固。"
"[english]DOTA_Chat_GlyphUsedGood"	"Radiant structures have been fortified."
"DOTA_Chat_GlyphUsedBad"	"夜魇军团的建筑物已被加固。"
"[english]DOTA_Chat_GlyphUsedBad"	"Dire structures have been fortified."
"DOTA_Chat_CantUseActionItem"	"你现在还无法使用%s1 - %s2。"
"[english]DOTA_Chat_CantUseActionItem"	"You can't use '%s1' right now - %s2."
"DOTA_Chat_ChargesExhausted"	"你已经耗尽物品%s1的剩余使用次数了。"
"[english]DOTA_Chat_ChargesExhausted"	"You have used the last charge on your item '%s1'."
"DOTA_Chat_Bot_Gank"	"正在攻击%s1！"
"[english]DOTA_Chat_Bot_Gank"	"Attacking %s1!"
"DOTA_Chat_Bot_PushTower"	"正在推进%s1"
"[english]DOTA_Chat_Bot_PushTower"	"Pushing %s1"
"DOTA_Chat_Bot_Defend"	"正在防守%s1"
"[english]DOTA_Chat_Bot_Defend"	"Defending %s1"
"DOTA_Chat_Bot_Roam"	"游走GANK%s1"
"[english]DOTA_Chat_Bot_Roam"	"Roaming to %s1 to gank"
"DOTA_Chat_Bot_RoamGank"	"对%s1动手！"
"[english]DOTA_Chat_Bot_RoamGank"	"Go on %s1!"
"DOTA_Chat_Bot_GankRetreat"	"我先撤了"
"[english]DOTA_Chat_Bot_GankRetreat"	"I'm retreating"
"DOTA_Chat_Bot_RuneTop"	"正在检查上路神符"
"[english]DOTA_Chat_Bot_RuneTop"	"Checking top rune"
"DOTA_Chat_Bot_RuneBottom"	"正在检查下路神符"
"[english]DOTA_Chat_Bot_RuneBottom"	"Checking bottom rune"
"DOTA_Chat_Bot_Roshan"	"正在打Roshan！"
"[english]DOTA_Chat_Bot_Roshan"	"Doing Roshan!"
"DOTA_LaneNameNone"	"基地"
"[english]DOTA_LaneNameNone"	"base"
"DOTA_LaneNameTop"	"上路"
"[english]DOTA_LaneNameTop"	"top"
"DOTA_LaneNameMiddle"	"中路"
"[english]DOTA_LaneNameMiddle"	"mid"
"DOTA_LaneNameBottom"	"下路"
"[english]DOTA_LaneNameBottom"	"bottom"
"DOTA_Chat_ActionItemReason_Unknown"	"现在没功夫"
"[english]DOTA_Chat_ActionItemReason_Unknown"	"now isn't a good time"
"DOTA_Chat_ActionItemReason_Dead"	"你挂了"
"[english]DOTA_Chat_ActionItemReason_Dead"	"you are dead"
"DOTA_Chat_ActionItemReason_Cooldown"	"冷却中（%s1）"
"[english]DOTA_Chat_ActionItemReason_Cooldown"	"on cooldown (%s1)"
"DOTA_MiniKillCam_KillerInfo"	"击杀者\n%s1"
"[english]DOTA_MiniKillCam_KillerInfo"	"KILLED BY\n%s1"
"DOTA_MiniKillCam_ReadytoRespawn"	"准备重生！"
"[english]DOTA_MiniKillCam_ReadytoRespawn"	"Get ready to respawn!"
"DOTA_MiniKillcam_TotalDamage"	"%s1伤害"
"[english]DOTA_MiniKillcam_TotalDamage"	"%s1 DMG"
"DOTA_MiniKillcam_OtherDamage"	"士兵伤害"
"[english]DOTA_MiniKillcam_OtherDamage"	"Creep Damage"
"DOTA_MiniKillcam_KilledByGood"	"击杀者\n天辉军团！"
"[english]DOTA_MiniKillcam_KilledByGood"	"KILLED BY\nThe Radiant!"
"DOTA_MiniKillcam_KilledByBad"	"击杀者\n夜魇军团！"
"[english]DOTA_MiniKillcam_KilledByBad"	"KILLED BY\nThe Dire!"
"DOTA_MiniKillcam_Timer"	"%s1：%s2"
"[english]DOTA_MiniKillcam_Timer"	"%s1:%s2"
"DOTA_Chat_Good"	"天辉"
"[english]DOTA_Chat_Good"	"The Radiant"
"DOTA_Chat_Bad"	"夜魇"
"[english]DOTA_Chat_Bad"	"The Dire"
"DOTA_Chat_Melee"	"近战"
"[english]DOTA_Chat_Melee"	"Melee"
"DOTA_Chat_Ranged"	"远程"
"[english]DOTA_Chat_Ranged"	"Ranged"
"DOTA_Chat_LaneTop"	"上路"
"[english]DOTA_Chat_LaneTop"	"Top"
"DOTA_Chat_LaneMid"	"中路"
"[english]DOTA_Chat_LaneMid"	"Mid"
"DOTA_Chat_LaneBot"	"下路"
"[english]DOTA_Chat_LaneBot"	"Bottom"
"DOTA_Lobby_Player_Joined"	"%s1加入了游戏。"
"[english]DOTA_Lobby_Player_Joined"	"%s1 joined."
"DOTA_Lobby_Player_Left"	"%s1离开了游戏。"
"[english]DOTA_Lobby_Player_Left"	"%s1 left."
"DOTA_Lobby_Become_Leader_Self"	"你现在是房主了。"
"[english]DOTA_Lobby_Become_Leader_Self"	"You are now the Lobby Leader."
"DOTA_Lobby_Become_Leader"	"%s1现在是房主了。"
"[english]DOTA_Lobby_Become_Leader"	"%s1 is now the Lobby Leader."
"DOTA_Lobby_Game_Lobby_Setup"	"在线练习赛房间设置"
"[english]DOTA_Lobby_Game_Lobby_Setup"	"ONLINE PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_Game_Name"	"房间名称"
"[english]DOTA_Lobby_Game_Name"	"LOBBY NAME"
"DOTA_Lobby_Game_Mode"	"游戏模式"
"[english]DOTA_Lobby_Game_Mode"	"GAME MODE"
"DOTA_Lobby_Region"	"服务器地点"
"[english]DOTA_Lobby_Region"	"SERVER LOCATION"
"DOTA_Lobby_Team_1_Logo"	"1 队标志"
"[english]DOTA_Lobby_Team_1_Logo"	"TEAM 1 LOGO"
"DOTA_Lobby_Team_2_Logo"	"2 队标志"
"[english]DOTA_Lobby_Team_2_Logo"	"TEAM 2 LOGO"
"DOTA_Lobby_Team_1_Name"	"1 队名称"
"[english]DOTA_Lobby_Team_1_Name"	"TEAM 1 NAME"
"DOTA_Lobby_Team_2_Name"	"2 队名称"
"[english]DOTA_Lobby_Team_2_Name"	"TEAM 2 NAME"
"DOTA_Lobby_Enable_Cheats"	"启用作弊"
"[english]DOTA_Lobby_Enable_Cheats"	"Enable cheats"
"DOTA_Lobby_Fill_Bots"	"用AI玩家填满空位"
"[english]DOTA_Lobby_Fill_Bots"	"Fill empty slots with bots"
"DOTA_Lobby_Intro_Mode"	"新人上手模式"
"[english]DOTA_Lobby_Intro_Mode"	"Intro Mode"
"DOTA_UI_Cancel"	"取消"
"[english]DOTA_UI_Cancel"	"CANCEL"
"DOTA_UI_Ok"	"确定"
"[english]DOTA_UI_Ok"	"OK"
"dota_region_automatic"	"自动"
"[english]dota_region_automatic"	"Automatic"
"dota_region_us_west"	"美国西部"
"[english]dota_region_us_west"	"US West"
"dota_region_us_east"	"美国东部"
"[english]dota_region_us_east"	"US East"
"dota_region_europe"	"卢森堡"
"[english]dota_region_europe"	"Luxembourg"
"dota_region_hong_kong"	"中国香港"
"[english]dota_region_hong_kong"	"Hong Kong"
"dota_region_singapore"	"新加坡"
"[english]dota_region_singapore"	"Singapore"
"dota_region_shanghai"	"上海"
"[english]dota_region_shanghai"	"Shanghai"
"dota_region_beijing"	"北京"
"[english]dota_region_beijing"	"Beijing"
"dota_region_malaysia"	"马来西亚"
"[english]dota_region_malaysia"	"Malaysia"
"dota_matchgroup_sa"	"南美"
"[english]dota_matchgroup_sa"	"South America"
"dota_matchgroup_eu"	"欧洲西部"
"[english]dota_matchgroup_eu"	"Europe West"
"DOTA_Hero_Selection_Timer_Second"	"秒"
"[english]DOTA_Hero_Selection_Timer_Second"	"SECOND"
"DOTA_Hero_Selection_Timer_Seconds"	"秒"
"[english]DOTA_Hero_Selection_Timer_Seconds"	"SECONDS"
"DOTA_Hero_Selection_Search_Field_Default"	"搜索英雄"
"[english]DOTA_Hero_Selection_Search_Field_Default"	"SEARCH HEROES"
"DOTA_Hero_Selection_Filter_All"	"所有英雄"
"[english]DOTA_Hero_Selection_Filter_All"	"ALL HEROES"
"DOTA_Hero_Selection_AdvFilter_Carry"	"核心"
"[english]DOTA_Hero_Selection_AdvFilter_Carry"	"Carry"
"DOTA_Hero_Selection_AdvFilter_Initiator"	"先手"
"[english]DOTA_Hero_Selection_AdvFilter_Initiator"	"Initiator"
"DOTA_Hero_Selection_AdvFilter_Support"	"辅助"
"[english]DOTA_Hero_Selection_AdvFilter_Support"	"Support"
"DOTA_Hero_Selection_AdvFilter_Pusher"	"推进"
"[english]DOTA_Hero_Selection_AdvFilter_Pusher"	"Pusher"
"DOTA_Hero_Selection_Team_Good"	"天辉"
"[english]DOTA_Hero_Selection_Team_Good"	"THE RADIANT"
"DOTA_Hero_Selection_Team_Bad"	"夜魇"
"[english]DOTA_Hero_Selection_Team_Bad"	"THE DIRE"
"DOTA_Hero_Selection_STR"	"力量"
"[english]DOTA_Hero_Selection_STR"	"STRENGTH"
"DOTA_Hero_Selection_AGI"	"敏捷"
"[english]DOTA_Hero_Selection_AGI"	"AGILITY"
"DOTA_Hero_Selection_INT"	"智力"
"[english]DOTA_Hero_Selection_INT"	"INTELLIGENCE"
"DOTA_Hero_Selection_STR_Good"	"天辉：力量英雄"
"[english]DOTA_Hero_Selection_STR_Good"	"THE RADIANT: STRENGTH"
"DOTA_Hero_Selection_AGI_Good"	"敏捷英雄"
"[english]DOTA_Hero_Selection_AGI_Good"	"AGILITY"
"DOTA_Hero_Selection_INT_Good"	"智力英雄"
"[english]DOTA_Hero_Selection_INT_Good"	"INTELLIGENCE"
"DOTA_Hero_Selection_STR_Bad"	"夜魇：力量英雄"
"[english]DOTA_Hero_Selection_STR_Bad"	"THE DIRE: STRENGTH"
"DOTA_Hero_Selection_AGI_Bad"	"敏捷英雄"
"[english]DOTA_Hero_Selection_AGI_Bad"	"AGILITY"
"DOTA_Hero_Selection_INT_Bad"	"智力英雄"
"[english]DOTA_Hero_Selection_INT_Bad"	"INTELLIGENCE"
"DOTA_Hero_Selection_Random"	"随机英雄"
"[english]DOTA_Hero_Selection_Random"	"Random Hero"
"DOTA_Hero_Selection_Confirm"	"选择 %s1"
"[english]DOTA_Hero_Selection_Confirm"	"Choose %s1"
"DOTA_Hero_Selection_Ban_Confirm"	"禁用 %s1"
"[english]DOTA_Hero_Selection_Ban_Confirm"	"Ban %s1"
"DOTA_Hero_Selection_Pick_Confirm"	"选择 %s1"
"[english]DOTA_Hero_Selection_Pick_Confirm"	"Pick %s1"
"DOTA_Hero_Selection_Pick"	"第#%d次选择"
"[english]DOTA_Hero_Selection_Pick"	"SELECT PICK #%d"
"DOTA_Hero_Selection_Ban"	"第#%d次禁用"
"[english]DOTA_Hero_Selection_Ban"	"SELECT BAN #%d"
"DOTA_Hero_Selection_Complete"	"完成"
"[english]DOTA_Hero_Selection_Complete"	"COMPLETE"
"DOTA_Hero_Selection_Instruction"	"你有%s1来选择一个英雄。"
"[english]DOTA_Hero_Selection_Instruction"	"You have %s1 to choose a hero."
"DOTA_Hero_Selection_Instruction_Other"	"其他玩家正在选择英雄。"
"[english]DOTA_Hero_Selection_Instruction_Other"	"Other players are choosing their heroes."
"DOTA_Hero_Selection_Filter_Starter"	"推荐新手英雄"
"[english]DOTA_Hero_Selection_Filter_Starter"	"RECOMMENDED STARTER HEROES"
"DOTA_CombatLogHeading"	"战斗记录"
"[english]DOTA_CombatLogHeading"	"Combat Log"
"DOTA_ToolTip_Ability"	"技能："
"[english]DOTA_ToolTip_Ability"	"ABILITY:"
"DOTA_ToolTip_Ability_NoTarget"	"无目标"
"[english]DOTA_ToolTip_Ability_NoTarget"	"No Target"
"DOTA_ToolTip_Ability_Passive"	"被动"
"[english]DOTA_ToolTip_Ability_Passive"	"Passive"
"DOTA_ToolTip_Ability_AutoCast"	"自动施放"
"[english]DOTA_ToolTip_Ability_AutoCast"	"Auto-Cast"
"DOTA_ToolTip_Ability_Aura"	"光环"
"[english]DOTA_ToolTip_Ability_Aura"	"Aura"
"DOTA_ToolTip_Ability_Toggle"	"切换"
"[english]DOTA_ToolTip_Ability_Toggle"	"Toggle"
"DOTA_ToolTip_Ability_Target"	"单位目标"
"[english]DOTA_ToolTip_Ability_Target"	"Unit Target"
"DOTA_ToolTip_Ability_Point"	"点目标"
"[english]DOTA_ToolTip_Ability_Point"	"Point Target"
"DOTA_ToolTip_Targeting"	"影响："
"[english]DOTA_ToolTip_Targeting"	"AFFECTS:"
"DOTA_ToolTip_Targeting_Enemy"	"敌方"
"[english]DOTA_ToolTip_Targeting_Enemy"	"Enemies"
"DOTA_ToolTip_Targeting_EnemyHero"	"敌方英雄"
"[english]DOTA_ToolTip_Targeting_EnemyHero"	"Enemy Heroes"
"DOTA_ToolTip_Targeting_Self"	"自身"
"[english]DOTA_ToolTip_Targeting_Self"	"Self"
"DOTA_ToolTip_Targeting_Allies"	"友方"
"[english]DOTA_ToolTip_Targeting_Allies"	"Allies"
"DOTA_ToolTip_Targeting_Trees"	"树"
"[english]DOTA_ToolTip_Targeting_Trees"	"Trees"
"DOTA_ToolTip_Level"	"等级"
"[english]DOTA_ToolTip_Level"	"LEVEL"
"DOTA_Hero_Tooltip_Level"	"等级 %s1"
"[english]DOTA_Hero_Tooltip_Level"	"Level %s1"
"AbilityDuration"	"持续时间："
"[english]AbilityDuration"	"DURATION:"
"AbilityDamage"	"伤害："
"[english]AbilityDamage"	"DAMAGE:"
"DOTA_Chat_Prompt"	"说："
"[english]DOTA_Chat_Prompt"	"Say:"
"dota_dashboard_players_online"	"%s1名玩家在线"
"[english]dota_dashboard_players_online"	"%s1 PLAYERS ONLINE"
"dota_dashboard_welcome"	"欢迎来到 DOTA 网络"
"[english]dota_dashboard_welcome"	"WELCOME TO THE DOTA NETWORK"
"dota_dashboard_actions"	"动作："
"[english]dota_dashboard_actions"	"ACTIONS:"
"dota_dashboard_start_playing"	"进行游戏"
"[english]dota_dashboard_start_playing"	"PLAY"
"dota_dashboard_action_matchmaking"	"匹配比赛"
"[english]dota_dashboard_action_matchmaking"	"MATCHMAKING"
"dota_dashboard_action_matchmaking_label"	"和水平相近的玩家进行游戏"
"[english]dota_dashboard_action_matchmaking_label"	"play with people almost as good as you"
"dota_dashboard_action_private"	"私人游戏"
"[english]dota_dashboard_action_private"	"PRIVATE"
"dota_dashboard_action_private_label"	"与好友进行游戏"
"[english]dota_dashboard_action_private_label"	"play with your network of friends"
"dota_dashboard_action_ai"	"AI"
"[english]dota_dashboard_action_ai"	"A.I."
"dota_dashboard_action_ai_label"	"机器人练习赛"
"[english]dota_dashboard_action_ai_label"	"play with bots"
"dota_dashboard_action_tutorial"	"教程"
"[english]dota_dashboard_action_tutorial"	"TUTORIAL"
"dota_dashboard_action_tutorial_label"	"在指导下进行游戏"
"[english]dota_dashboard_action_tutorial_label"	"play with guide"
"dota_dashboard_action_friends_game_label"	"当前房间内的好友"
"[english]dota_dashboard_action_friends_game_label"	"friends currently in a game lobby"
"dota_dashboard_prepareresearch"	"准备/研究"
"[english]dota_dashboard_prepareresearch"	"PREPARE/RESEARCH"
"dota_dashboard_helpout"	"协助"
"[english]dota_dashboard_helpout"	"HELP OUT"
"dota_dashboard_action_mentor"	"指导"
"[english]dota_dashboard_action_mentor"	"MENTOR"
"dota_dashboard_action_mentor_label"	"收个新人为徒，回答一个问题"
"[english]dota_dashboard_action_mentor_label"	"adopt a newb, answer a question"
"dota_dashboard_action_contribute"	"贡献"
"[english]dota_dashboard_action_contribute"	"CONTRIBUTE"
"dota_dashboard_action_contribute_label"	"写一篇英雄教程，给一篇教程评分"
"[english]dota_dashboard_action_contribute_label"	"write a hero guide, rate a guide"
"dota_dashboard_start_learning"	"开始学习："
"[english]dota_dashboard_start_learning"	"START LEARNING:"
"dota_dashboard_heropedia"	"英雄百科"
"[english]dota_dashboard_heropedia"	"HEROPEDIA"
"dota_dashboard_action_heroes"	"英雄"
"[english]dota_dashboard_action_heroes"	"HEROES"
"dota_dashboard_action_items"	"物品"
"[english]dota_dashboard_action_items"	"ITEMS"
"dota_dashboard_action_replays"	"录像"
"[english]dota_dashboard_action_replays"	"REPLAYS"
"dota_dashboard_action_comma"	"，"
"[english]dota_dashboard_action_comma"	", "
"dota_dashboard_tips"	"提示"
"[english]dota_dashboard_tips"	"TIPS"
"dota_dashboard_configure"	"配置："
"[english]dota_dashboard_configure"	"CONFIGURE:"
"dota_dashboard_settings"	"设置："
"[english]dota_dashboard_settings"	"Settings"
"dota_dashboard_quit"	"退出"
"[english]dota_dashboard_quit"	"Quit"
"dota_dashboard_profile"	"你的个人档案"
"[english]dota_dashboard_profile"	"YOUR PROFILE"
"dota_dashboard_chat"	"聊天"
"[english]dota_dashboard_chat"	"CHAT"
"dota_dashboard_community"	"聊天"
"[english]dota_dashboard_community"	"CHAT"
"dota_dashboard_join_chat"	"加入频道"
"[english]dota_dashboard_join_chat"	"JOIN CHANNEL"
"dota_dashboard_category_today"	"今日"
"[english]dota_dashboard_category_today"	"TODAY"
"dota_dashboard_category_updates"	"更新"
"[english]dota_dashboard_category_updates"	"UPDATES"
"dota_dashboard_category_play"	"游戏"
"[english]dota_dashboard_category_play"	"PLAY"
"dota_dashboard_category_watch"	"观战"
"[english]dota_dashboard_category_watch"	"WATCH"
"dota_dashboard_category_learn"	"资料"
"[english]dota_dashboard_category_learn"	"LIBRARY"
"dota_dashboard_category_socialize"	"社区"
"[english]dota_dashboard_category_socialize"	"COMMUNITY"
"dota_profile_mini_title"	"个人档案"
"[english]dota_profile_mini_title"	"PROFILE"
"dota_profile_mini_party"	"队伍"
"[english]dota_profile_mini_party"	"PARTY"
"dota_profile_mini_2"	"最近使用的英雄"
"[english]dota_profile_mini_2"	"RECENT HEROES"
"matchmaking_status_title"	"匹配比赛状态"
"[english]matchmaking_status_title"	"Matchmaking Status"
"matchmaking_status_text"	"游戏已经就绪"
"[english]matchmaking_status_text"	"Your game is ready"
"matchmaking_ready_text"	"%s1已就绪"
"[english]matchmaking_ready_text"	"%s1 Ready"
"matchmaking_player_afk"	"玩家未就绪"
"[english]matchmaking_player_afk"	"Player not ready"
"matchmaking_player_cancel"	"玩家取消"
"[english]matchmaking_player_cancel"	"Player cancelled"
"matchmaking_player_rematch"	"寻找新玩家"
"[english]matchmaking_player_rematch"	"Finding new players"
"matchmaking_waiting_for_players"	"等待其他玩家"
"[english]matchmaking_waiting_for_players"	"Waiting for other players"
"matchmaking_player_declined"	"一位玩家拒绝比赛"
"[english]matchmaking_player_declined"	"A player declined the match"
"returning_top_of_queue"	"回到匹配队列前排"
"[english]returning_top_of_queue"	"Returning to matchmaking with high priority"
"dota_ready_fail"	"匹配失败"
"[english]dota_ready_fail"	"FAILED TO READY UP"
"dota_ready_fail_desc"	"比赛已就绪，但由于你无响应，因此被踢出队列。"
"[english]dota_ready_fail_desc"	"Your match was ready, but you failed to respond and have been removed from the matchmaking pool."
"dota_ready_fail_return"	"重新寻找比赛？"
"[english]dota_ready_fail_return"	"Find another match?"
"matchmaking_label"	"匹配比赛"
"[english]matchmaking_label"	"Matchmaking"
"matchmaking_wait_time"	"预计等待时间： nnn"
"[english]matchmaking_wait_time"	"Estimated wait time: nnn"
"matchmaking_exp_geo"	"搜索你所在位置以外的比赛"
"[english]matchmaking_exp_geo"	"Searching outside your location"
"matchmaking_exp_skill"	"搜索在你等级之外的比赛"
"[english]matchmaking_exp_skill"	"Searching outside your player level"
"matchmaking_region_active"	"已选择"
"[english]matchmaking_region_active"	"SELECTED"
"matchmaking_region_inactive"	"未选择"
"[english]matchmaking_region_inactive"	"UNSELECTED"
"matchmaking"	"启用区域"
"[english]matchmaking"	"ACTIVE REGIONS"
"today_in_dota"	"今日DOTA"
"[english]today_in_dota"	"TODAY IN DOTA"
"matches_in_progress"	"热门比赛直播"
"[english]matches_in_progress"	"TOP LIVE MATCHES"
"findmatch"	"寻找比赛"
"[english]findmatch"	"FIND MATCH"
"players_online"	"在线玩家"
"[english]players_online"	"PLAYERS ONLINE"
"dota_profile_prestige"	"声望"
"[english]dota_profile_prestige"	"PRESTIGE"
"dota_profile_wins"	"胜："
"[english]dota_profile_wins"	"WINS:"
"dota_profile_losses"	"败场"
"[english]dota_profile_losses"	"LOSSES"
"dota_profile_leaves"	"逃跑"
"[english]dota_profile_leaves"	"ABANDONED"
"dota_join_chat_channel_prompt"	"频道："
"[english]dota_join_chat_channel_prompt"	"Channel:"
"dota_join_chat_channel_button"	"加入"
"[english]dota_join_chat_channel_button"	"JOIN"
"dota_join_chat_channel_name_header"	"频道名"
"[english]dota_join_chat_channel_name_header"	"Channel Name"
"dota_join_chat_channel_startup_header"	"启动自动加入"
"[english]dota_join_chat_channel_startup_header"	"Join On Startup"
"dota_chat_party_tab"	"队伍"
"[english]dota_chat_party_tab"	"Party"
"dota_chat_lobby_tab"	"房间"
"[english]dota_chat_lobby_tab"	"Lobby"
"dota_game_lobby_title"	"游戏房间"
"[english]dota_game_lobby_title"	"GAME LOBBY"
"dota_match_history"	"比赛历史记录"
"[english]dota_match_history"	"MATCH HISTORY"
"dota_match_history_details"	"比赛详情"
"[english]dota_match_history_details"	"MATCH DETAILS"
"dota_match_history_win"	"胜利"
"[english]dota_match_history_win"	"WIN"
"dota_match_history_loss"	"失败"
"[english]dota_match_history_loss"	"LOSS"
"dota_match_history_back"	"关闭"
"[english]dota_match_history_back"	"CLOSE"
"dota_match_history_Winner_GoodGuys"	"胜方：天辉"
"[english]dota_match_history_Winner_GoodGuys"	"WINNER: The Radiant"
"dota_match_history_Winner_BadGuys"	"胜方：夜魇"
"[english]dota_match_history_Winner_BadGuys"	"WINNER: The Dire"
"page_previous"	"上一页"
"[english]page_previous"	"PREVIOUS"
"page_next"	"下一页"
"[english]page_next"	"NEXT"
"page_counter"	"页数： %s1"
"[english]page_counter"	"Page: %s1"
"page_back"	"返回"
"[english]page_back"	"BACK"
"dota_load_game_title"	"装载游戏"
"[english]dota_load_game_title"	"LOAD GAME"
"dota_watch_replay"	"观看录像"
"[english]dota_watch_replay"	"WATCH REPLAY"
"dota_download_replay"	"下载录像"
"[english]dota_download_replay"	"DOWNLOAD REPLAY"
"dota_replay_unavailable"	"录像不可用"
"[english]dota_replay_unavailable"	"REPLAY UNAVAILABLE"
"dota_profile_show_match_history"	"比赛历史记录"
"[english]dota_profile_show_match_history"	"MATCH HISTORY"
"dota_persona_panel_title"	"玩家细节"
"[english]dota_persona_panel_title"	"PLAYER DETAILS"
"dota_downloading_replay"	"下载中..."
"[english]dota_downloading_replay"	"Downloading..."
"dota_num_players_searching"	"正在搜索匹配的玩家数: %s1"
"[english]dota_num_players_searching"	"PLAYERS SEARCHING: %s1"
"dota_search_range"	"搜索范围"
"[english]dota_search_range"	"SEARCH RANGE"
"dota_num_matching_players"	"正在匹配的玩家数: %s1 / 10"
"[english]dota_num_matching_players"	"MATCHING PLAYERS: %s1 of 10"
"dota_cancel_match_find"	"取消搜索"
"[english]dota_cancel_match_find"	"CANCEL SEARCH"
"dota_match_in_progress"	"进行中的游戏"
"[english]dota_match_in_progress"	"Game in progress"
"dota_match_finished"	"游戏已结束"
"[english]dota_match_finished"	"Game is finished"
"dota_match_connecting"	"正在连接到游戏..."
"[english]dota_match_connecting"	"Connecting to game..."
"dota_match_connected"	"已连接到游戏"
"[english]dota_match_connected"	"Connected to game"
"dota_reconnect_to_game"	"重新连接"
"[english]dota_reconnect_to_game"	"RECONNECT"
"dota_abandon_game"	"离开游戏"
"[english]dota_abandon_game"	"LEAVE GAME"
"dota_disconnect_game"	"断开连接"
"[english]dota_disconnect_game"	"DISCONNECT"
"dota_match_find_server"	"寻找服务器"
"[english]dota_match_find_server"	"Finding server"
"dota_match_game_ui"	"私人房间设置"
"[english]dota_match_game_ui"	"Private Lobby Setup"
"dota_number_of_spectators"	"观看人数: %s1"
"[english]dota_number_of_spectators"	"Number of Spectators: %s1"
"dota_abandon_dialog_title"	"放弃比赛"
"[english]dota_abandon_dialog_title"	"ABANDON GAME"
"dota_abandon_dialog_warning"	"在游戏结束前放弃会毁掉其他玩家的游戏体验。"
"[english]dota_abandon_dialog_warning"	"Abandoning a game before it has finished may ruin the game for other players."
"dota_abandon_dialog_confirm"	"你确定你要放弃这场比赛吗？"
"[english]dota_abandon_dialog_confirm"	"Are you sure you want to abandon this game?"
"dota_play_matchmaking"	"开始游戏"
"[english]dota_play_matchmaking"	"PLAY GAME"
"dota_play_practice"	"私人练习"
"[english]dota_play_practice"	"PRIVATE"
"dota_play_tournament"	"锦标赛"
"[english]dota_play_tournament"	"TOURNAMENT"
"dota_play_tutorial"	"教程"
"[english]dota_play_tutorial"	"TUTORIAL"
"dota_watch_game"	"观战"
"[english]dota_watch_game"	"WATCH"
"dota_play_matchmaking_desc"	"在你附近寻找和你水平相近的玩家。"
"[english]dota_play_matchmaking_desc"	"Find a match with players of similar experience in your region."
"dota_play_practice_desc"	"创建私人房间来和好友或 AI 玩家对战。"
"[english]dota_play_practice_desc"	"Create a private lobby to play with friends or the A.I. "
"dota_play_tutorial_desc"	"在指导下体验游戏或进行游戏教程。"
"[english]dota_play_tutorial_desc"	"Play a match with a mentor or run through a lesson. "
"dota_play_tournament_desc"	"寻找一场竞技性锦标赛。"
"[english]dota_play_tournament_desc"	"Find a match in a competitive tournament. "
"dota_play_leaver_left_label"	"您退出了上一场游戏。如果是因为游戏崩溃或丢失连接，您应当重新连接到游戏中，中途退出将会受到惩罚。"
"[english]dota_play_leaver_left_label"	"You left your previous game.  If you crash or lose your connection, you should reconnect to the game.  Leaving will have repercussions in the future."
"dota_play_matchmaking_reconnect_hint"	"如果游戏崩溃或者丢失连接，您可以重新加入游戏。不重新加入游戏会毁掉其他玩家的游戏体验。"
"[english]dota_play_matchmaking_reconnect_hint"	"You can rejoin a game if you crash or disconnect. Not rejoining can ruin the game for the other players."
"dota_play_find_match"	"寻找游戏"
"[english]dota_play_find_match"	"Find a Game"
"dota_play_welcome_title"	"欢迎来到DOTA2"
"[english]dota_play_welcome_title"	"Welcome to Dota 2"
"dota_play_welcome_text"	"感谢您的参与，您的反馈\n将帮助 Dota 2 变得更好。"
"[english]dota_play_welcome_text"	"Thank you for participating, your feedback\nwill help make Dota 2 better. "
"DOTA_create_private_lobby"	"输入密码创建私人游戏（可选）"
"[english]DOTA_create_private_lobby"	"Enter a password to create private game (optional)"
"DOTA_join_private_title"	"加入私人游戏"
"[english]DOTA_join_private_title"	"JOIN PRIVATE GAME"
"DOTA_join_private_desc"	"输入密码（房主设置的）来加入这场游戏。"
"[english]DOTA_join_private_desc"	"Enter the password (created by lobby-leader) to join this game."
"DOTA_join_private_error1"	"输入的密码与房主设置的不符。"
"[english]DOTA_join_private_error1"	"The password entered does not match the password created by the lobby-leader."
"dota_apply"	"应用"
"[english]dota_apply"	"APPLY"
"DOTA_Matchmaking_NoRegion_Error"	"请选择一个匹配区域。"
"[english]DOTA_Matchmaking_NoRegion_Error"	"Please select a matchmaking region."
"DOTA_SelfCast_DoubleTap"	"双击对自身施法"
"[english]DOTA_SelfCast_DoubleTap"	"Double Tap Ability to Self Cast"
"DOTA_UniUnitOrder_Ctrl"	"单位统一指令"
"[english]DOTA_UniUnitOrder_Ctrl"	"Unified Unit Orders"
"DOTA_GameStartCountdown"	"即将开始 %s1:%s2"
"[english]DOTA_GameStartCountdown"	"Starts in %s1:%s2"
"DOTA_GameTime"	"%s1:%s2"
"[english]DOTA_GameTime"	"%s1:%s2"
"DOTA_GamePreGame"	"赛前"
"[english]DOTA_GamePreGame"	"Pre-Game"
"find_match"	"寻找比赛"
"[english]find_match"	"Find Match"
"play_tutorial"	"开始教程"
"[english]play_tutorial"	"Play Tutorial"
"unlock_persona"	"升至等级2以解锁新角色特性。"
"[english]unlock_persona"	"Reach level 2 to unlock new persona features."
"dota_party_leader"	"队长"
"[english]dota_party_leader"	"Party Leader"
"DOTA_UserMenu_Profile"	"查看DOTA资料"
"[english]DOTA_UserMenu_Profile"	"View Dota Profile"
"DOTA_UserMenu_SteamProfile"	"查看STEAM资料"
"[english]DOTA_UserMenu_SteamProfile"	"View Steam Profile"
"DOTA_UserMenu_SendMessage"	"发送信息..."
"[english]DOTA_UserMenu_SendMessage"	"Send Message..."
"DOTA_UserMenu_PartyKick"	"踢出队伍"
"[english]DOTA_UserMenu_PartyKick"	"Kick from Party"
"DOTA_UserMenu_PartyInvite"	"邀请至队伍"
"[english]DOTA_UserMenu_PartyInvite"	"Invite to Party"
"DOTA_UserMenu_PartySuggestInvite"	"建议邀请至队伍"
"[english]DOTA_UserMenu_PartySuggestInvite"	"Suggest invite to Party"
"DOTA_UserMenu_PartyLeave"	"离开队伍"
"[english]DOTA_UserMenu_PartyLeave"	"Leave Party"
"DOTA_UserMenu_Spectate"	"观战"
"[english]DOTA_UserMenu_Spectate"	"Watch Game"
"DOTA_InvitedToParty"	"%s1已邀请你加入队伍。"
"[english]DOTA_InvitedToParty"	"%s1 has invited you to a party."
"DOTA_Invite_Accept"	"接受"
"[english]DOTA_Invite_Accept"	"ACCEPT"
"DOTA_Invite_Decline"	"拒绝"
"[english]DOTA_Invite_Decline"	"DECLINE"
"DOTA_RP_INIT"	"主菜单"
"[english]DOTA_RP_INIT"	"Main Menu"
"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"	"等待其他玩家读取游戏"
"[english]DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"	"Waiting for loaders"
"DOTA_RP_HERO_SELECTION"	"英雄选择"
"[english]DOTA_RP_HERO_SELECTION"	"Hero Selection"
"DOTA_RP_STRATEGY_TIME"	"策略时间"
"[english]DOTA_RP_STRATEGY_TIME"	"Strategy Time"
"DOTA_RP_PRE_GAME"	"赛前"
"[english]DOTA_RP_PRE_GAME"	"Pre Game"
"DOTA_RP_GAME_IN_PROGRESS"	"游戏中"
"[english]DOTA_RP_GAME_IN_PROGRESS"	"Playing A Game"
"DOTA_RP_PLAYING_AS"	"正在使用%s2（等级%s1）"
"[english]DOTA_RP_PLAYING_AS"	"as %s2 (Lvl %s1)"
"DOTA_RP_POST_GAME"	"赛后"
"[english]DOTA_RP_POST_GAME"	"Post Game"
"DOTA_RP_DISCONNECT"	"正在断开连接"
"[english]DOTA_RP_DISCONNECT"	"Disconnecting"
"DOTA_RP_SPECTATING"	"观战中"
"[english]DOTA_RP_SPECTATING"	"Spectating A Game"
"DOTA_ActivateGlyph"	"激活符文"
"[english]DOTA_ActivateGlyph"	"Activate Glyph"
"DOTA_SelectCourier"	"选择信使"
"[english]DOTA_SelectCourier"	"Select Courier"
"DOTA_PurchaseQuickbuy"	"一键快速购买"
"[english]DOTA_PurchaseQuickbuy"	"Purchase Quickbuy"
"DOTA_PurchaseSticky"	"一键购买部件"
"[english]DOTA_PurchaseSticky"	"Purchase Sticky"
"DOTA_Pause"	"暂停"
"[english]DOTA_Pause"	"Pause"
"DOTA_Chat_Bot_RoamLane"	"返回%s1"
"[english]DOTA_Chat_Bot_RoamLane"	"Going back to %s1"
"DOTA_Chat_CantPause"	"您不能使用暂停。"
"[english]DOTA_Chat_CantPause"	"You cannot pause."
"DOTA_Chat_NoPausesLeft"	"您的暂停次数已用完。"
"[english]DOTA_Chat_NoPausesLeft"	"You have no remaining pauses left."
"DOTA_Chat_CantPauseYet"	"您在%s1秒内不能暂停。"
"[english]DOTA_Chat_CantPauseYet"	"You cannot pause for %s1 seconds."
"DOTA_Chat_Paused"	"%s1暂停了游戏。"
"[english]DOTA_Chat_Paused"	"%s1 paused the game."
"DOTA_Chat_Unpaused"	"%s1恢复了游戏。"
"[english]DOTA_Chat_Unpaused"	"%s1 resumed the game."
"DOTA_Chat_YouPaused"	"您暂停了游戏，还剩下%s1次可用暂停。"
"[english]DOTA_Chat_YouPaused"	"You paused the game, you have %s1 pauses remaining."
"DOTA_Chat_CantUnpauseTeam"	"你还不能在这个队伍中继续游戏。"
"[english]DOTA_Chat_CantUnpauseTeam"	"You can not resume the game on this team yet."
"DOTA_Winner_GoodGuys"	"天辉胜利"
"[english]DOTA_Winner_GoodGuys"	"Radiant Victory"
"DOTA_Winner_BadGuys"	"夜魇胜利"
"[english]DOTA_Winner_BadGuys"	"Dire Victory"
"DOTA_Finish_Game"	"结束游戏"
"[english]DOTA_Finish_Game"	"Finish Game"
"DOTA_LearnAbilities"	"学习技能"
"[english]DOTA_LearnAbilities"	"Learn Abilities"
"DOTA_ReactiveHintTitle_TowerDamage"	"防御塔造成的伤害"
"[english]DOTA_ReactiveHintTitle_TowerDamage"	"Damage from Towers"
"DOTA_ReactiveHintBody_TowerDamage"	"防御塔的攻击力很高 - 如果你受到防御塔的多次攻击，你可能需要返回泉水进行治疗，最好在己方小兵开始攻击防御塔后才在防御塔附近进行战斗。"
"[english]DOTA_ReactiveHintBody_TowerDamage"	"Towers do A LOT of damage - if you take even a few hits from them you might need to return to the fountain and heal. It's better to fight near the tower only when your creeps are already attacking it."
"DOTA_ReactiveHintTitle_Death"	"死亡"
"[english]DOTA_ReactiveHintTitle_Death"	"Death"
"DOTA_ReactiveHintBody_Death"	"死亡后你会在己方泉水重生。重生所需时间将随你的等级上升而增加，因此请尽量避免死亡。如果您的血量低了，可以返回泉水进行治疗。"
"[english]DOTA_ReactiveHintBody_Death"	"When you die you will respawn at your fountain. The time to respawn gets higher as you level so it's imperative that you try to NEVER DIE. If you are low on health then return to the fountain to heal."
"DOTA_Tutorial_TaskCompleted"	"完成！"
"[english]DOTA_Tutorial_TaskCompleted"	"Completed!"
"DOTA_TutorialTitle_WelcomeToDota"	"基本游戏规则和控制教程"
"[english]DOTA_TutorialTitle_WelcomeToDota"	"Basic Game Concepts and Controls Tutorial"
"DOTA_TutorialBody_WelcomeToDota"	"这段教程将向你介绍DOTA的世界以及如何控制你的英雄。"
"[english]DOTA_TutorialBody_WelcomeToDota"	"This tutorial will introduce you to the world of Dota and show you how to control your hero."
"DOTA_TutorialTitle_MaidenIntro"	"你的英雄"
"[english]DOTA_TutorialTitle_MaidenIntro"	"Your Hero"
"DOTA_TutorialBody_MaidenIntro"	"你将作为巫术大师暗影萨满进行这场比赛。你在天辉阵营，敌方阵营叫做夜魔。"
"[english]DOTA_TutorialBody_MaidenIntro"	"You will be playing this match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the enemy team is called The Dire."
"DOTA_TutorialTitle_MovingYourCharacter"	"移动你的人物"
"[english]DOTA_TutorialTitle_MovingYourCharacter"	"Moving your Character"
"DOTA_TutorialBody_MovingYourCharacter"	"右击想去的地方来移动你的角色。己方阵营的泉水在你的正下方。"
"[english]DOTA_TutorialBody_MovingYourCharacter"	"You can move your character by right-clicking where you want to go. Your team fountain is directly below you."
"DOTA_TutorialTask_MoveToFountain"	"移动到己方泉水（右击）。"
"[english]DOTA_TutorialTask_MoveToFountain"	"Move to your fountain (right-click)."
"DOTA_TutorialTitle_FountainIntro"	"泉水"
"[english]DOTA_TutorialTitle_FountainIntro"	"The Fountain"
"DOTA_TutorialBody_FountainIntro"	"泉水能够快速回复你的血量和魔法。如果你在战斗中阵亡了，泉水也会复活你。让我们看看周围其它的重要建筑。"
"[english]DOTA_TutorialBody_FountainIntro"	"The fountain can quickly replenish your health and mana. It also revives you if you die in combat. Let's look at some other important buildings around."
"DOTA_TutorialTitle_CameraIntro"	"你的视野"
"[english]DOTA_TutorialTitle_CameraIntro"	"Your view"
"DOTA_TutorialBody_CameraIntro"	"移动鼠标到屏幕边缘来滚动视野。让我们看看我方遗迹的东北方。"
"[english]DOTA_TutorialBody_CameraIntro"	"You can scroll your view by moving the mouse to the edge of the screen. Let's look to the northeast at your team's Ancient."
"DOTA_TutorialTask_MoveToAncient"	"移动视野到遗迹（移动鼠标到屏幕边缘）"
"[english]DOTA_TutorialTask_MoveToAncient"	"Move VIEW to ancient (mouse the screen edge)"
"DOTA_TutorialTitle_AncientIntro"	"遗迹"
"[english]DOTA_TutorialTitle_AncientIntro"	"The Ancient"
"DOTA_TutorialBody_AncientIntro"	"遗迹是你的阵营最重要的建筑 - 如果被摧毁了，你们就输了。你们必须摧毁夜魔阵营的遗迹来赢得游戏。"
"[english]DOTA_TutorialBody_AncientIntro"	"The Ancient is your team's most important building - if it's destroyed then your team loses. You must destroy The Dire team's Ancient to win the game."
"DOTA_TutorialTitle_ViewHeroIntro"	"回到你的英雄"
"[english]DOTA_TutorialTitle_ViewHeroIntro"	"Return to your Hero"
"DOTA_TutorialBody_ViewHeroIntro"	"你可以通过点击英雄肖像或者双击F1键来将视野快速返回英雄身上。现在就试一下。"
"[english]DOTA_TutorialBody_ViewHeroIntro"	"You can snap your view back to your hero by clicking your portrait or double tapping F1. Do that now to return your view to your hero."
"DOTA_TutorialTask_ViewToHero"	"将视野返回英雄（点击人物肖像）"
"[english]DOTA_TutorialTask_ViewToHero"	"Move your view back (click your portrait)"
"DOTA_TutorialTitle_MapIntro"	"小地图"
"[english]DOTA_TutorialTitle_MapIntro"	"The Mini-map"
"DOTA_TutorialBody_MapIntro"	"屏幕左下角是一副小地图。我方基地（绿色）在左下角，敌方基地（红色）在右上角。"
"[english]DOTA_TutorialBody_MapIntro"	"There is a mini-map on the lower left corner of your screen. Your base (in green) is in the bottom left corner and the enemy base (in red) is in the top right."
"DOTA_TutorialTitle_LaneIntro"	"进攻路线"
"[english]DOTA_TutorialTitle_LaneIntro"	"Lanes of Attack"
"DOTA_TutorialBody_LaneIntro"	"共有三条朝向敌方基地的主要进攻路线。让我们朝上方的那条移动。"
"[english]DOTA_TutorialBody_LaneIntro"	"There are three main lanes towards the enemy base. Let's move to the top one."
"DOTA_TutorialTask_MoveToTopLane"	"移动你的英雄到上路。"
"[english]DOTA_TutorialTask_MoveToTopLane"	"Move your hero to the top lane."
"DOTA_TutorialTitle_BarracksIntro"	"兵营"
"[english]DOTA_TutorialTitle_BarracksIntro"	"Barracks"
"DOTA_TutorialBody_BarracksIntro"	"每条线有两个兵营，兵营会定期派出小兵。小兵是你无法控制的，他们会沿着固定路线向敌方基地进军，攻击沿途所有敌方单位和建筑。"
"[english]DOTA_TutorialBody_BarracksIntro"	"Each lane has two barracks where your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps move to the enemy base and attack enemy units and buildings in their path -- you cannot control them!"
"DOTA_TutorialTitle_LaningIntro"	"战斗开始！"
"[english]DOTA_TutorialTitle_LaningIntro"	"The battle begins!"
"DOTA_TutorialBody_LaningIntro"	"一波天辉小兵即将出发。跟着他们进入战斗来提供远程支援。试着不要被小兵攻击，你受伤是很严重的状况！当一波小兵全死掉后，明智的做法是后退和下一波小兵会合。"
"[english]DOTA_TutorialBody_LaningIntro"	"A wave of Radiant creeps is about to spawn. Follow them into combat to provide ranged support. Try not to get hit - you are too important to take damage! When a wave of creeps dies, it's wise to back off to regroup with the next creep wave."
"DOTA_TutorialTitle_FindingYourHero"	"找到你的英雄"
"[english]DOTA_TutorialTitle_FindingYourHero"	"Finding Your Hero"
"DOTA_TutorialBody_FindingYourHero"	"如果你找不到你的英雄了，可以快速按下两次F1键或点击英雄肖像来将视野中心回到在英雄身上。"
"[english]DOTA_TutorialBody_FindingYourHero"	"If you lose track of your hero, you can double-tap F1 or click on your hero's portrait to center the camera on it."
"DOTA_TutorialTask_FollowCreeps"	"跟着己方小兵去前线"
"[english]DOTA_TutorialTask_FollowCreeps"	"Follow your creeps to the front line."
"DOTA_TutorialTitle_CombatIntro"	"战斗"
"[english]DOTA_TutorialTitle_CombatIntro"	"Combat"
"DOTA_TutorialBody_CombatIntro"	"前方正在发生战斗。记住要小心并避免受伤。"
"[english]DOTA_TutorialBody_CombatIntro"	"There is combat up ahead. Remember to be careful and avoid taking damage."
"DOTA_TutorialTitle_AttackingIntro"	"攻击"
"[english]DOTA_TutorialTitle_AttackingIntro"	"Attacking"
"DOTA_TutorialBody_AttackingIntro"	"右击敌方单位来进行攻击（只需右击一次）。"
"[english]DOTA_TutorialBody_AttackingIntro"	"You can attack enemy units by right-clicking them (you only need to right-click them once)."
"DOTA_TutorialTitle_BountiesIntro"	"赏金"
"[english]DOTA_TutorialTitle_BountiesIntro"	"Bounties"
"DOTA_TutorialBody_BountiesIntro"	"当你给予一个敌方单位或建筑最终击杀的一击时，你将会获得一笔赏金。攻击低血量的敌方单位来尝试获得这笔赏金。"
"[english]DOTA_TutorialBody_BountiesIntro"	"When you get the killing blow on a unit or structure you get a bounty. Attack enemy units that are low on health and try to get the bounty."
"DOTA_TutorialTask_LastHitCreeps"	"通过给予最终一击获得赏金 %s1/%s2"
"[english]DOTA_TutorialTask_LastHitCreeps"	"Earn bounties from killing blows %s1/%s2"
"DOTA_TutorialTitle_SpendGold"	"消费金币"
"[english]DOTA_TutorialTitle_SpendGold"	"Spending Gold"
"DOTA_TutorialBody_SpendGold"	"让我们回到基地消费你努力赚来的金币吧。右击小地图上左下角的我方基地返回。"
"[english]DOTA_TutorialBody_SpendGold"	"Let's return to the base to spend your hard-earned gold. Right-click on your team's base in the bottom left of the mini-map to move there."
"DOTA_TutorialTask_ReturnToShop"	"返回基地商店。"
"[english]DOTA_TutorialTask_ReturnToShop"	"Return to the base to shop."
"DOTA_TutorialTitle_BuyFromShop"	"消费金币：商店"
"[english]DOTA_TutorialTitle_BuyFromShop"	"Spending Gold: the Shop"
"DOTA_TutorialBody_BuyFromShop"	"你可以在商店消费赚来的金币购买物品。"
"[english]DOTA_TutorialBody_BuyFromShop"	"You can use the gold you earn to buy items from the shop."
"DOTA_TutorialTitle_BuyFromShop2"	"从商店购买"
"[english]DOTA_TutorialTitle_BuyFromShop2"	"Buying From the Shop"
"DOTA_TutorialBody_BuyFromShop2"	"左击商店查看贩卖物品。双击回城卷轴和攻击之爪来购买它们。"
"[english]DOTA_TutorialBody_BuyFromShop2"	"Left-click on the shop to view the items for sale. Double-click on the Town Portal Scroll and the Blades of Attack to buy them."
"DOTA_TutorialTitle_CloseShop"	"关闭商店"
"[english]DOTA_TutorialTitle_CloseShop"	"Closing the Shop"
"DOTA_TutorialBody_CloseShop"	"若要关闭商店，你可以左击顶部的X，或左击商店菜单之外的任何地方，或按下物品栏边上的那个按钮。商店也会在你走出购买区域的时候自动关闭。"
"[english]DOTA_TutorialBody_CloseShop"	"To close the shop, you can left-click the X at the top left, left-click anywhere outside the shop menu, or press the button near your inventory. The shop also automatically closes when you walk out of its purchase area."
"DOTA_TutorialTask_BuyTPScroll"	"从商店购买两件物品。"
"[english]DOTA_TutorialTask_BuyTPScroll"	"Buy two items from the shop."
"DOTA_TutorialTitle_TeleportIntro"	"物品类型"
"[english]DOTA_TutorialTitle_TeleportIntro"	"Items Types"
"DOTA_TutorialBody_TeleportIntro"	"攻击之爪被动增加攻击力，而回城卷轴则必须激活使用。使用回城卷轴可以把你传送到任何一座己方建筑。这对节约宝贵的时间很重要。"
"[english]DOTA_TutorialBody_TeleportIntro"	"Your Blades of Attack provide a passive damage bonus, whereas the Town Portal Scroll must be activated. Using a Town Portal Scroll allows you to teleport to any of your team's buildings. This is critical to save precious time."
"DOTA_TutorialTitle_UseItemIntro"	"使用回城卷轴来传送"
"[english]DOTA_TutorialTitle_UseItemIntro"	"Using the Town Portal Scroll to Teleport"
"DOTA_TutorialBody_UseItemIntro"	"要使用回城卷轴，左键点击它然后在小地图上左击你想去的地方。传送是需要引导的咒语，小心不要在使用时做其它动作，以免传送被打断。"
"[english]DOTA_TutorialBody_UseItemIntro"	"To use the Town Portal Scroll, left-click it then left-click your desired destination in the mini-map. Teleport is a channeling spell, so be careful not to interrupt it by giving your hero another command while you cast it."
"DOTA_TutorialTask_UseTPScroll"	"使用回城卷轴来传送"
"[english]DOTA_TutorialTask_UseTPScroll"	"Use your Town Portal Scroll to teleport."
"DOTA_TutorialTitle_StayInLane"	"停留在兵线上"
"[english]DOTA_TutorialTitle_StayInLane"	"Staying in Lane"
"DOTA_TutorialBody_StayInLane"	"在游戏初期，停留在兵线上击杀敌方单位赚取经验和金钱是很重要的。返回兵线回到战斗。"
"[english]DOTA_TutorialBody_StayInLane"	"Since you earn experience and gold from defeating enemy units it's important to spend time in the lane at the beginning of the game. Return to your lane to get back into combat."
"DOTA_TutorialTask_BackToCombat"	"返回兵线。"
"[english]DOTA_TutorialTask_BackToCombat"	"Return to your lane."
"DOTA_TutorialTitle_ExpIntro"	"获取经验"
"[english]DOTA_TutorialTitle_ExpIntro"	"Gaining Experience"
"DOTA_TutorialBody_ExpIntro"	"当一个敌方单位死亡时，所有附近的己方英雄都会获得经验。试着获得足够的经验升级。"
"[english]DOTA_TutorialBody_ExpIntro"	"When an enemy unit dies all nearby heroes on your team share the experience. Try to get enough experience to gain a level."
"DOTA_TutorialTask_GetALevel"	"通过帮助击杀敌方单位升级。"
"[english]DOTA_TutorialTask_GetALevel"	"Gain a level by helping to kill enemy units."
"DOTA_TutorialTitle_LevelIntro"	"升级"
"[english]DOTA_TutorialTitle_LevelIntro"	"Gaining Levels"
"DOTA_TutorialBody_LevelIntro"	"当你升级时，你会获得一点技能点。"
"[english]DOTA_TutorialBody_LevelIntro"	"When you gain a level you earn a point to spend on an ability."
"DOTA_TutorialTitle_AbilityIntro"	"使用技能点"
"[english]DOTA_TutorialTitle_AbilityIntro"	"Spending Ability Points"
"DOTA_TutorialBody_AbilityIntro"	"将鼠标停留在技能图标上查看技能详情。左击图标下方的黄条来使用技能点提升技能等级。升级你的苍穹震击技能。"
"[english]DOTA_TutorialBody_AbilityIntro"	"You can see what each ability does by hovering the mouse over its icon. Spend points to earn levels in abilities by clicking on the yellow bar beneath their icon. Level up your Ether Shock ability."
"DOTA_TutorialTask_BuyAbility"	"花掉一点技能点来学习苍穹震击。"
"[english]DOTA_TutorialTask_BuyAbility"	"Spend an ability point to learn Ether Shock."
"DOTA_TutorialTitle_CastIntro"	"使用技能"
"[english]DOTA_TutorialTitle_CastIntro"	"Using Abilities"
"DOTA_TutorialBody_CastIntro"	"苍穹震击技能造成魔法伤害。使用时消耗你的魔法值。点击技能图标，然后左击你想施放的地方。"
"[english]DOTA_TutorialBody_CastIntro"	"The Ether Shock ability deals magical damage. It costs you mana every time you use it. Click the ability icon then left-click where you'd like to cast it."
"DOTA_TutorialTask_CastSpell"	"施放你的苍穹震击技能。"
"[english]DOTA_TutorialTask_CastSpell"	"Cast your Ether Shock ability."
"DOTA_TutorialTitle_RazorIntro"	"剃刀"
"[english]DOTA_TutorialTitle_RazorIntro"	"Razor"
"DOTA_TutorialBody_RazorIntro"	"敌方英雄剃刀加入了战斗，效力于夜魇军团。他是闪电魔法的大师，拥有强大的等离子场技能。他将会从上路开始攻击。"
"[english]DOTA_TutorialBody_RazorIntro"	"The enemy hero Razor has joined the battle for the Dire team. He is a master of lightning magic and has the powerful Plasma Field ability. He is going to attack along the top lane."
"DOTA_TutorialTitle_NewItems"	"新物品"
"[english]DOTA_TutorialTitle_NewItems"	"New Items"
"DOTA_TutorialBody_NewItems"	"你获得了一些新物品来帮助你战斗。树之祭祀可以让你通过吞食树木恢复生命。坚韧球被动提高你的恢复速率。"
"[english]DOTA_TutorialBody_NewItems"	"You have been given a few items to help you in battle. You have tangoes with an ABILITY to eat a tree to gain health. You also have a perseverance that PASSIVELY increases your regeneration."
"DOTA_TutorialTitle_AttackTower"	"攻击防御塔"
"[english]DOTA_TutorialTitle_AttackTower"	"Attacking Towers"
"DOTA_TutorialBody_AttackTower"	"防御塔有强力的攻击和很高的生命值。和小兵一起攻击并摧毁这个防御塔来完成教程！如果小兵死光了就撤退，尽量保持高血量！"
"[english]DOTA_TutorialBody_AttackTower"	"Towers have powerful attacks and a lot of hitpoints. Attack with your creeps and try to destroy the tower to complete this tutorial! Retreat if your creeps die and try to keep your health up!"
"DOTA_TutorialTask_KillTower"	"摧毁敌方防御塔。"
"[english]DOTA_TutorialTask_KillTower"	"Destroy the enemy tower."
"DOTA_TutorialTitle_WinningIntro"	"胜利！"
"[english]DOTA_TutorialTitle_WinningIntro"	"You Win!"
"DOTA_TutorialBody_WinningIntro"	"恭喜完成基本游戏规则和控制教程！下一个教程将带领你完成整个游戏，你将自己选择英雄！"
"[english]DOTA_TutorialBody_WinningIntro"	"Congratulations on completing the Basic Game Concepts and Controls tutorial! The next tutorial will run you through a full game - you even get to pick your hero!"
"DOTA_TutorialTitle_ChooseYourHero"	"选择你的英雄"
"[english]DOTA_TutorialTitle_ChooseYourHero"	"Choosing your hero"
"DOTA_TutorialBody_ChooseYourHero"	"暗影萨满是一个很好的可以用来学习的英雄。他的远程攻击使你可以在后方安全的攻击。群蛇守卫技能对于摧毁防御塔非常有用。不过你还是可以用任意英雄完成本教程。"
"[english]DOTA_TutorialBody_ChooseYourHero"	"Shadow Shaman is a great hero to learn with. He has a ranged attack so you can attack safely from the back ranks. His Serpent Wards ability is especially good for destroying towers. You can complete this tutorial with any hero, though."
"DOTA_TutorialTitle_PrepareForBattle"	"准备战斗"
"[english]DOTA_TutorialTitle_PrepareForBattle"	"Preparing for Battle"
"DOTA_TutorialBody_PrepareForBattle"	"开局时有你有1点技能点和603金币来购买物品。用掉技能点来学习一个技能。在本教程中我们启用了自动购买功能，所以你不用担心去商店购物的问题。"
"[english]DOTA_TutorialBody_PrepareForBattle"	"When you spawn into a game you have one ability point and 603 gold to buy items. Spend the point to learn an ability. For this lesson we have enabled auto-buy so you don't need to worry about the store."
"DOTA_TutorialTitle_AutoBuyIntro"	"自动购买"
"[english]DOTA_TutorialTitle_AutoBuyIntro"	"Auto-Buy"
"DOTA_TutorialBody_AutoBuyIntro"	"自动购买功能将为你的人物购买合适的物品。你的人物返回泉水时会自动拣起物品。如果得到消息要去神秘商店的话，先查看下小地图上的位置，准备好再去。"
"[english]DOTA_TutorialBody_AutoBuyIntro"	"Auto-buy will purchase items appropriate for your character. You will auto pick up your items when you return to the fountain. If you get a message to go to the secret shop check the minimap for the location. Head out when ready."
"DOTA_TutorialTask_MoveWhenReady"	"准备好了就出发。"
"[english]DOTA_TutorialTask_MoveWhenReady"	"Move out when you're ready."
"DOTA_TutorialTitle_SpawningBots"	"友军和敌军"
"[english]DOTA_TutorialTitle_SpawningBots"	"Allies and Enemies"
"DOTA_TutorialBody_SpawningBots"	"在这个教程里，你会和两个由电脑控制的敌军作战，同时你会有一名由电脑控制的队友。试着去中路向着夜魇的基地展开推进，并且摧毁掉他们的遗迹。"
"[english]DOTA_TutorialBody_SpawningBots"	"For this lesson you will be playing against two computer-controlled enemies and you will have one computer player on your team. Try to push in the middle lane to the Dire base and kill their Ancient."
"DOTA_TutorialTask_DefeatAncient"	"摧毁夜魇军团的遗迹。"
"[english]DOTA_TutorialTask_DefeatAncient"	"Defeat the Dire team's Ancient."
"DOTA_TutorialTitle_DefeatEnemyAncient"	"攻击敌人"
"[english]DOTA_TutorialTitle_DefeatEnemyAncient"	"Attacking the Enemy"
"DOTA_TutorialBody_DefeatEnemyAncient"	"敌军的防御很强大，你每次要摧毁一座防御塔都需要和多波小兵一起进攻。当你生命值过低或者想买东西的时候就返回基地。"
"[english]DOTA_TutorialBody_DefeatEnemyAncient"	"The enemy defenses are strong and you will need to attack with multiple waves of creeps to bring down each tower. Return to your base when your health is low or when you wish to buy new items."
"DOTA_TutorialTitle_Train_Pudge"	"帕吉训练"
"[english]DOTA_TutorialTitle_Train_Pudge"	"Pudge Training"
"DOTA_TutorialBody_Train_Pudge"	"学习使用帕吉。在下路击杀几个BOT试试。"
"[english]DOTA_TutorialBody_Train_Pudge"	"Learn to play Pudge, dawg.  Kill some bots in the bottom lane."
"DOTA_TutorialTitle_Pudge_Goal"	"击杀几个英雄！"
"[english]DOTA_TutorialTitle_Pudge_Goal"	"Kill some heroes!"
"DOTA_TutorialBody_Pudge_Goal"	"在下路GANK两个敌方英雄。试着击杀5名英雄而自己的死亡次数不超过3次。"
"[english]DOTA_TutorialBody_Pudge_Goal"	"Gank the two enemy heroes in the bottom lane.  Try to get 5 hero kills without dying more than 3 times."
"DOTA_TutorialTitle_LastHit"	"补刀 / 反补 练习"
"[english]DOTA_TutorialTitle_LastHit"	"Last Hit / Deny Practice"
"DOTA_TutorialBody_LastHit"	"在限制时间内尽可能多地补刀和反补。你的得分将根据补刀数、反补数和你受到的伤害综合计算。"
"[english]DOTA_TutorialBody_LastHit"	"Try to get as many last hits and denies as possible in the time limit.  Your score is a combination of last hits, denies, and how much damage you take."
"DOTA_TutorialTitle_RoundOne"	"第一局 - 狙击手"
"[english]DOTA_TutorialTitle_RoundOne"	"Round One - Sniper"
"DOTA_TutorialTitle_RoundTwo"	"第二局 - 敌法师"
"[english]DOTA_TutorialTitle_RoundTwo"	"Round Two - Anti-Mage"
"DOTA_TutorialTitle_RoundThree"	"第三局 - 米拉娜"
"[english]DOTA_TutorialTitle_RoundThree"	"Round Three - Mirana"
"DOTA_TutorialTitle_RoundFour"	"第四局 - 琪露诺"
"[english]DOTA_TutorialTitle_RoundFour"	"Round Four - Crystal Maiden"
"DOTA_TutorialTitle_RoundFive"	"第五局 - 影魔"
"[english]DOTA_TutorialTitle_RoundFive"	"Round Five - Shadow Fiend"
"npc_dota_hero_queenofpain"	"痛苦女王"
"[english]npc_dota_hero_queenofpain"	"Queen of Pain"
"npc_dota_hero_antimage"	"敌法师"
"[english]npc_dota_hero_antimage"	"Anti-Mage"
"npc_dota_hero_kunkka"	"昆卡"
"[english]npc_dota_hero_kunkka"	"Kunkka"
"npc_dota_hero_lina"	"远坂凛"
"[english]npc_dota_hero_lina"	"Lina"
"npc_dota_hero_mirana"	"米拉娜"
"[english]npc_dota_hero_mirana"	"Mirana"
"npc_dota_hero_windrunner"	"风行者"
"[english]npc_dota_hero_windrunner"	"Windranger"
"npc_dota_hero_slardar"	"斯拉达"
"[english]npc_dota_hero_slardar"	"Slardar"
"npc_dota_hero_lion"	"莱恩"
"[english]npc_dota_hero_lion"	"Lion"
"npc_dota_hero_phantom_assassin"	"幻影刺客"
"[english]npc_dota_hero_phantom_assassin"	"Phantom Assassin"
"npc_dota_hero_tidehunter"	"潮汐猎人"
"[english]npc_dota_hero_tidehunter"	"Tidehunter"
"npc_dota_hero_witch_doctor"	"巫医"
"[english]npc_dota_hero_witch_doctor"	"Witch Doctor"
"npc_dota_hero_vengefulspirit"	"复仇之魂"
"[english]npc_dota_hero_vengefulspirit"	"Vengeful Spirit"
"npc_dota_hero_juggernaut"	"saber"
"[english]npc_dota_hero_juggernaut"	"Juggernaut"
"npc_dota_hero_earthshaker"	"比那名居天子"
"[english]npc_dota_hero_earthshaker"	"Earthshaker"
"npc_dota_hero_pudge"	"帕吉"
"[english]npc_dota_hero_pudge"	"Pudge"
"npc_dota_hero_bane"	"祸乱之源"
"[english]npc_dota_hero_bane"	"Bane"
"npc_dota_hero_crystal_maiden"	"琪露诺"
"[english]npc_dota_hero_crystal_maiden"	"Crystal Maiden"
"npc_dota_hero_sven"	"斯温"
"[english]npc_dota_hero_sven"	"Sven"
"npc_dota_hero_skeleton_king"	"冥魂大帝"
"[english]npc_dota_hero_skeleton_king"	"Wraith King"
"npc_dota_hero_storm_spirit"	"风暴之灵"
"[english]npc_dota_hero_storm_spirit"	"Storm Spirit"
"npc_dota_hero_sand_king"	"沙王"
"[english]npc_dota_hero_sand_king"	"Sand King"
"npc_dota_hero_nevermore"	"影魔"
"[english]npc_dota_hero_nevermore"	"Shadow Fiend"
"npc_dota_hero_drow_ranger"	"卓尔游侠"
"[english]npc_dota_hero_drow_ranger"	"Drow Ranger"
"npc_dota_hero_axe"	"斧王"
"[english]npc_dota_hero_axe"	"Axe"
"npc_dota_hero_bloodseeker"	"爱尔奎特"
"[english]npc_dota_hero_bloodseeker"	"Bloodseeker"
"npc_dota_hero_phantom_lancer"	"幻影长矛手"
"[english]npc_dota_hero_phantom_lancer"	"Phantom Lancer"
"npc_dota_hero_razor"	"剃刀"
"[english]npc_dota_hero_razor"	"Razor"
"npc_dota_hero_morphling"	"变体精灵"
"[english]npc_dota_hero_morphling"	"Morphling"
"npc_dota_hero_zuus"	"宙斯"
"[english]npc_dota_hero_zuus"	"Zeus"
"npc_dota_hero_tiny"	"小小"
"[english]npc_dota_hero_tiny"	"Tiny"
"npc_dota_hero_puck"	"帕克"
"[english]npc_dota_hero_puck"	"Puck"
"npc_dota_hero_lich"	"巫妖"
"[english]npc_dota_hero_lich"	"Lich"
"npc_dota_hero_shadow_shaman"	"暗影萨满"
"[english]npc_dota_hero_shadow_shaman"	"Shadow Shaman"
"npc_dota_hero_riki"	"力丸"
"[english]npc_dota_hero_riki"	"Riki"
"npc_dota_hero_enigma"	"谜团"
"[english]npc_dota_hero_enigma"	"Enigma"
"npc_dota_hero_tinker"	"修补匠"
"[english]npc_dota_hero_tinker"	"Tinker"
"npc_dota_hero_sniper"	"狙击手"
"[english]npc_dota_hero_sniper"	"Sniper"
"npc_dota_hero_necrolyte"	"瘟疫法师"
"[english]npc_dota_hero_necrolyte"	"Necrophos"
"npc_dota_hero_warlock"	"术士"
"[english]npc_dota_hero_warlock"	"Warlock"
"npc_dota_hero_beastmaster"	"兽王"
"[english]npc_dota_hero_beastmaster"	"Beastmaster"
"npc_dota_hero_venomancer"	"剧毒术士"
"[english]npc_dota_hero_venomancer"	"Venomancer"
"npc_dota_hero_faceless_void"	"虚空假面"
"[english]npc_dota_hero_faceless_void"	"Faceless Void"
"npc_dota_hero_death_prophet"	"死亡先知"
"[english]npc_dota_hero_death_prophet"	"Death Prophet"
"npc_dota_hero_pugna"	"帕格纳"
"[english]npc_dota_hero_pugna"	"Pugna"
"npc_dota_hero_templar_assassin"	"圣堂刺客"
"[english]npc_dota_hero_templar_assassin"	"Templar Assassin"
"npc_dota_hero_viper"	"冥界亚龙"
"[english]npc_dota_hero_viper"	"Viper"
"npc_dota_hero_luna"	"露娜"
"[english]npc_dota_hero_luna"	"Luna"
"npc_dota_hero_dragon_knight"	"龙骑士"
"[english]npc_dota_hero_dragon_knight"	"Dragon Knight"
"npc_dota_hero_dazzle"	"戴泽"
"[english]npc_dota_hero_dazzle"	"Dazzle"
"npc_dota_hero_rattletrap"	"发条技师"
"[english]npc_dota_hero_rattletrap"	"Clockwerk"
"npc_dota_hero_leshrac"	"拉席克"
"[english]npc_dota_hero_leshrac"	"Leshrac"
"npc_dota_hero_furion"	"先知"
"[english]npc_dota_hero_furion"	"Nature's Prophet"
"npc_dota_hero_life_stealer"	"我妻由乃"
"[english]npc_dota_hero_life_stealer"	"Lifestealer"
"npc_dota_hero_dark_seer"	"黑暗贤者"
"[english]npc_dota_hero_dark_seer"	"Dark Seer"
"npc_dota_hero_clinkz"	"克林克兹"
"[english]npc_dota_hero_clinkz"	"Clinkz"
"npc_dota_hero_omniknight"	"全能骑士"
"[english]npc_dota_hero_omniknight"	"Omniknight"
"npc_dota_hero_enchantress"	"魅惑魔女"
"[english]npc_dota_hero_enchantress"	"Enchantress"
"npc_dota_hero_huskar"	"哈斯卡"
"[english]npc_dota_hero_huskar"	"Huskar"
"npc_dota_hero_night_stalker"	"暗夜魔王"
"[english]npc_dota_hero_night_stalker"	"Night Stalker"
"npc_dota_hero_broodmother"	"育母蜘蛛"
"[english]npc_dota_hero_broodmother"	"Broodmother"
"npc_dota_hero_bounty_hunter"	"赏金猎人"
"[english]npc_dota_hero_bounty_hunter"	"Bounty Hunter"
"npc_dota_hero_weaver"	"编织者"
"[english]npc_dota_hero_weaver"	"Weaver"
"npc_dota_hero_jakiro"	"杰奇洛"
"[english]npc_dota_hero_jakiro"	"Jakiro"
"npc_dota_hero_batrider"	"蝙蝠骑士"
"[english]npc_dota_hero_batrider"	"Batrider"
"npc_dota_hero_chen"	"陈"
"[english]npc_dota_hero_chen"	"Chen"
"npc_dota_hero_spectre"	"幽鬼"
"[english]npc_dota_hero_spectre"	"Spectre"
"npc_dota_hero_doom_bringer"	"末日使者"
"[english]npc_dota_hero_doom_bringer"	"Doom"
"npc_dota_hero_ancient_apparition"	"远古冰魄"
"[english]npc_dota_hero_ancient_apparition"	"Ancient Apparition"
"npc_dota_hero_ursa"	"熊战士"
"[english]npc_dota_hero_ursa"	"Ursa"
"npc_dota_hero_spirit_breaker"	"裂魂人"
"[english]npc_dota_hero_spirit_breaker"	"Spirit Breaker"
"npc_dota_hero_gyrocopter"	"矮人直升机"
"[english]npc_dota_hero_gyrocopter"	"Gyrocopter"
"npc_dota_hero_alchemist"	"炼金术士"
"[english]npc_dota_hero_alchemist"	"Alchemist"
"npc_dota_hero_invoker"	"祈求者"
"[english]npc_dota_hero_invoker"	"Invoker"
"npc_dota_hero_silencer"	"沉默术士"
"[english]npc_dota_hero_silencer"	"Silencer"
"random"	"随机"
"[english]random"	"Random"
"dota_fountain"	"泉水"
"[english]dota_fountain"	"Fountain"
"npc_dota_creep"	"小兵"
"[english]npc_dota_creep"	"Creep"
"npc_dota_creep_lane"	"小兵"
"[english]npc_dota_creep_lane"	"Lane Creep"
"npc_dota_creep_siege"	"攻城坦克"
"[english]npc_dota_creep_siege"	"Siege Engine"
"npc_dota_tower"	"防御塔"
"[english]npc_dota_tower"	"Tower"
"npc_dota_barracks"	"兵营"
"[english]npc_dota_barracks"	"Barracks"
"npc_dota_fort"	"遗迹"
"[english]npc_dota_fort"	"The Ancient"
"npc_dota_roshan"	"Roshan"
"[english]npc_dota_roshan"	"Roshan"
"npc_dota_shadow_shaman_ward_1"	"群蛇守卫"
"[english]npc_dota_shadow_shaman_ward_1"	"Serpent Ward"
"npc_dota_shadow_shaman_ward_2"	"群蛇守卫"
"[english]npc_dota_shadow_shaman_ward_2"	"Serpent Ward"
"npc_dota_shadow_shaman_ward_3"	"群蛇守卫"
"[english]npc_dota_shadow_shaman_ward_3"	"Serpent Ward"
"npc_dota_necronomicon_warrior_1"	"死灵战士"
"[english]npc_dota_necronomicon_warrior_1"	"Necronomicon Warrior"
"npc_dota_necronomicon_warrior_2"	"死灵战士"
"[english]npc_dota_necronomicon_warrior_2"	"Necronomicon Warrior"
"npc_dota_necronomicon_warrior_3"	"死灵战士"
"[english]npc_dota_necronomicon_warrior_3"	"Necronomicon Warrior"
"npc_dota_necronomicon_archer_1"	"死灵射手"
"[english]npc_dota_necronomicon_archer_1"	"Necronomicon Archer"
"npc_dota_necronomicon_archer_2"	"死灵射手"
"[english]npc_dota_necronomicon_archer_2"	"Necronomicon Archer"
"npc_dota_necronomicon_archer_3"	"死灵射手"
"[english]npc_dota_necronomicon_archer_3"	"Necronomicon Archer"
"npc_dota_scout_hawk"	"侦查战鹰"
"[english]npc_dota_scout_hawk"	"Scout Hawk"
"npc_dota_greater_hawk"	"高级战鹰"
"[english]npc_dota_greater_hawk"	"Greater Hawk"
"npc_dota_beastmaster_boar"	"豪猪"
"[english]npc_dota_beastmaster_boar"	"Boar"
"npc_dota_beastmaster_greater_boar"	"高级豪猪"
"[english]npc_dota_beastmaster_greater_boar"	"Greater Boar"
"npc_dota_courier"	"信使"
"[english]npc_dota_courier"	"Courier"
"npc_dota_flying_courier"	"飞行信使"
"[english]npc_dota_flying_courier"	"Flying Courier"
"npc_dota_furion_treant"	"树人"
"[english]npc_dota_furion_treant"	"Treant"
"npc_dota_invoker_forged_spirit"	"熔炉精灵"
"[english]npc_dota_invoker_forged_spirit"	"Forged Spirit"
"npc_dota_dark_troll_warlord_skeleton_warrior"	"骷髅战士"
"[english]npc_dota_dark_troll_warlord_skeleton_warrior"	"Skeleton Warrior"
"npc_dota_enraged_wildkin_tornado"	"飓风"
"[english]npc_dota_enraged_wildkin_tornado"	"Tornado"
"npc_dota_warlock_golem_1"	"地狱火"
"[english]npc_dota_warlock_golem_1"	"Warlock Golem"
"npc_dota_warlock_golem_2"	"地狱火"
"[english]npc_dota_warlock_golem_2"	"Warlock Golem"
"npc_dota_warlock_golem_3"	"地狱火"
"[english]npc_dota_warlock_golem_3"	"Warlock Golem"
"npc_dota_warlock_golem_scepter_1"	"地狱火"
"[english]npc_dota_warlock_golem_scepter_1"	"Warlock Golem"
"npc_dota_warlock_golem_scepter_2"	"地狱火"
"[english]npc_dota_warlock_golem_scepter_2"	"Warlock Golem"
"npc_dota_warlock_golem_scepter_3"	"地狱火"
"[english]npc_dota_warlock_golem_scepter_3"	"Warlock Golem"
"npc_dota_broodmother_spiderling"	"蜘蛛幼虫"
"[english]npc_dota_broodmother_spiderling"	"Spiderling"
"npc_dota_broodmother_spiderite"	"蜘蛛寄生"
"[english]npc_dota_broodmother_spiderite"	"Spiderite"
"npc_dota_witch_doctor_death_ward"	"死亡守卫"
"[english]npc_dota_witch_doctor_death_ward"	"Death Ward"
"npc_dota_venomancer_plague_ward_1"	"瘟疫守卫"
"[english]npc_dota_venomancer_plague_ward_1"	"Plague Ward"
"npc_dota_venomancer_plague_ward_2"	"瘟疫守卫"
"[english]npc_dota_venomancer_plague_ward_2"	"Plague Ward"
"npc_dota_venomancer_plague_ward_3"	"瘟疫守卫"
"[english]npc_dota_venomancer_plague_ward_3"	"Plague Ward"
"npc_dota_venomancer_plague_ward_4"	"瘟疫守卫"
"[english]npc_dota_venomancer_plague_ward_4"	"Plague Ward"
"npc_dota_lesser_eidolon"	"次级精神体"
"[english]npc_dota_lesser_eidolon"	"Lesser Eidolon"
"npc_dota_eidolon"	"精神体"
"[english]npc_dota_eidolon"	"Eidolon"
"npc_dota_greater_eidolon"	"巨型精神体"
"[english]npc_dota_greater_eidolon"	"Greater Eidolon"
"npc_dota_dire_eidolon"	"恐怖精神体"
"[english]npc_dota_dire_eidolon"	"Dire Eidolon"
"npc_dota_rattletrap_cog"	"能量齿轮"
"[english]npc_dota_rattletrap_cog"	"Power Cog"
"npc_dota_juggernaut_healing_ward"	"王者之剑的剑鞘"
"[english]npc_dota_juggernaut_healing_ward"	"Healing Ward"
"npc_dota_templar_assassin_psionic_trap"	"灵能陷阱"
"[english]npc_dota_templar_assassin_psionic_trap"	"Psionic Trap"
"npc_dota_weaver_swarm"	"甲虫"
"[english]npc_dota_weaver_swarm"	"Beetle"
"npc_dota_pugna_nether_ward_1"	"幽冥守卫"
"[english]npc_dota_pugna_nether_ward_1"	"Nether Ward"
"npc_dota_pugna_nether_ward_2"	"幽冥守卫"
"[english]npc_dota_pugna_nether_ward_2"	"Nether Ward"
"npc_dota_pugna_nether_ward_3"	"幽冥守卫"
"[english]npc_dota_pugna_nether_ward_3"	"Nether Ward"
"npc_dota_pugna_nether_ward_4"	"幽冥守卫"
"[english]npc_dota_pugna_nether_ward_4"	"Nether Ward"
"npc_dota_observer_wards"	"侦查守卫"
"[english]npc_dota_observer_wards"	"Observer Ward"
"npc_dota_sentry_wards"	"岗哨守卫"
"[english]npc_dota_sentry_wards"	"Sentry Ward"
"dota_unkown"	"未知"
"[english]dota_unkown"	"Unknown"
"npc_dota_creep_badguys_melee"	"近战兵"
"[english]npc_dota_creep_badguys_melee"	"Melee Creep"
"npc_dota_creep_badguys_melee_upgraded_mega"	"超级近战兵"
"[english]npc_dota_creep_badguys_melee_upgraded_mega"	"Mega Melee Creep"
"npc_dota_creep_badguys_ranged"	"远程兵"
"[english]npc_dota_creep_badguys_ranged"	"Ranged Creep"
"npc_dota_creep_badguys_ranged_upgraded_mega"	"超级远程兵"
"[english]npc_dota_creep_badguys_ranged_upgraded_mega"	"Mega Ranged Creep"
"npc_dota_badguys_siege"	"攻城单位"
"[english]npc_dota_badguys_siege"	"Siege Creep"
"npc_dota_creep_goodguys_melee"	"近战兵"
"[english]npc_dota_creep_goodguys_melee"	"Melee Creep"
"npc_dota_creep_goodguys_melee_upgraded_mega"	"超级近战兵"
"[english]npc_dota_creep_goodguys_melee_upgraded_mega"	"Mega Melee Creep"
"npc_dota_creep_goodguys_ranged"	"远程兵"
"[english]npc_dota_creep_goodguys_ranged"	"Ranged Creep"
"npc_dota_creep_goodguys_ranged_upgraded_mega"	"超级远程兵"
"[english]npc_dota_creep_goodguys_ranged_upgraded_mega"	"Mega Ranged Creep"
"npc_dota_goodguys_siege"	"攻城单位"
"[english]npc_dota_goodguys_siege"	"Siege Creep"
"npc_dota_neutral_kobold"	"狗头人"
"[english]npc_dota_neutral_kobold"	"Kobold"
"npc_dota_neutral_kobold_tunneler"	"狗头人士兵"
"[english]npc_dota_neutral_kobold_tunneler"	"Kobold Soldier"
"npc_dota_neutral_kobold_taskmaster"	"狗头人长官"
"[english]npc_dota_neutral_kobold_taskmaster"	"Kobold Foreman"
"npc_dota_neutral_centaur_outrunner"	"半人马猎手"
"[english]npc_dota_neutral_centaur_outrunner"	"Centaur Courser"
"npc_dota_neutral_centaur_khan"	"半人马征服者"
"[english]npc_dota_neutral_centaur_khan"	"Centaur Conqueror"
"npc_dota_neutral_fel_beast"	"魔能之魂"
"[english]npc_dota_neutral_fel_beast"	"Fell Spirit"
"npc_dota_neutral_polar_furbolg_champion"	"地狱熊怪"
"[english]npc_dota_neutral_polar_furbolg_champion"	"Hellbear"
"npc_dota_neutral_polar_furbolg_ursa_warrior"	"地狱熊怪粉碎者"
"[english]npc_dota_neutral_polar_furbolg_ursa_warrior"	"Hellbear Smasher"
"npc_dota_neutral_mud_golem"	"泥土傀儡"
"[english]npc_dota_neutral_mud_golem"	"Mud Golem"
"npc_dota_neutral_ogre_mauler"	"食人魔拳手"
"[english]npc_dota_neutral_ogre_mauler"	"Ogre Bruiser"
"npc_dota_neutral_ogre_magi"	"食人魔冰霜法师"
"[english]npc_dota_neutral_ogre_magi"	"Ogre Frostmage"
"npc_dota_neutral_giant_wolf"	"巨狼"
"[english]npc_dota_neutral_giant_wolf"	"Giant Wolf"
"npc_dota_neutral_alpha_wolf"	"头狼"
"[english]npc_dota_neutral_alpha_wolf"	"Alpha Wolf"
"npc_dota_neutral_wildkin"	"枭兽"
"[english]npc_dota_neutral_wildkin"	"Wildwing"
"npc_dota_neutral_enraged_wildkin"	"枭兽撕裂者"
"[english]npc_dota_neutral_enraged_wildkin"	"Wildwing Ripper"
"npc_dota_neutral_satyr_soulstealer"	"萨特窃神者"
"[english]npc_dota_neutral_satyr_soulstealer"	"Satyr Mindstealer"
"npc_dota_neutral_satyr_hellcaller"	"萨特苦难使者"
"[english]npc_dota_neutral_satyr_hellcaller"	"Satyr Tormenter"
"npc_dota_neutral_satyr_trickster"	"萨特放逐者"
"[english]npc_dota_neutral_satyr_trickster"	"Satyr Banisher"
"npc_dota_neutral_jungle_stalker"	"远古潜行者"
"[english]npc_dota_neutral_jungle_stalker"	"Ancient Stalker"
"npc_dota_neutral_elder_jungle_stalker"	"远古潜行者长老"
"[english]npc_dota_neutral_elder_jungle_stalker"	"Ancient Primal Stalker"
"npc_dota_neutral_blue_dragonspawn_sorcerer"	"远古亚龙护卫"
"[english]npc_dota_neutral_blue_dragonspawn_sorcerer"	"Ancient Drakken Sentinel"
"npc_dota_neutral_blue_dragonspawn_overseer"	"远古亚龙兵士"
"[english]npc_dota_neutral_blue_dragonspawn_overseer"	"Ancient Drakken Armorer"
"npc_dota_neutral_rock_golem"	"远古岩石傀儡"
"[english]npc_dota_neutral_rock_golem"	"Ancient Rock Golem"
"npc_dota_neutral_granite_golem"	"远古花岗石傀儡"
"[english]npc_dota_neutral_granite_golem"	"Ancient Granite Golem"
"npc_dota_neutral_big_thunder_lizard"	"远古雷隐兽"
"[english]npc_dota_neutral_big_thunder_lizard"	"Ancient Thunderhide"
"npc_dota_neutral_small_thunder_lizard"	"远古岚隐兽"
"[english]npc_dota_neutral_small_thunder_lizard"	"Ancient Rumblehide"
"npc_dota_neutral_black_drake"	"远古黑蜉蝣"
"[english]npc_dota_neutral_black_drake"	"Ancient Black Drake"
"npc_dota_neutral_black_dragon"	"远古黑龙"
"[english]npc_dota_neutral_black_dragon"	"Ancient Black Dragon"
"npc_dota_neutral_gnoll_assassin"	"豺狼人刺客"
"[english]npc_dota_neutral_gnoll_assassin"	"Vhoul Assassin"
"npc_dota_neutral_ghost"	"鬼魂"
"[english]npc_dota_neutral_ghost"	"Ghost"
"npc_dota_neutral_dark_troll"	"丘陵巨魔"
"[english]npc_dota_neutral_dark_troll"	"Hill Troll"
"npc_dota_neutral_dark_troll_warlord"	"黑暗巨魔召唤法师"
"[english]npc_dota_neutral_dark_troll_warlord"	"Dark Troll Summoner"
"npc_dota_neutral_forest_troll_berserker"	"丘陵巨魔狂战士"
"[english]npc_dota_neutral_forest_troll_berserker"	"Hill Troll Berserker"
"npc_dota_neutral_forest_troll_high_priest"	"丘陵巨魔牧师"
"[english]npc_dota_neutral_forest_troll_high_priest"	"Hill Troll Priest"
"npc_dota_neutral_harpy_scout"	"鹰身女妖侦察者"
"[english]npc_dota_neutral_harpy_scout"	"Harpy Scout"
"npc_dota_neutral_harpy_storm"	"鹰身女妖风暴巫师"
"[english]npc_dota_neutral_harpy_storm"	"Harpy Stormcrafter"
"npc_dota_goodguys_tower1_top"	"防御塔"
"[english]npc_dota_goodguys_tower1_top"	"Tower"
"npc_dota_goodguys_tower1_mid"	"防御塔"
"[english]npc_dota_goodguys_tower1_mid"	"Tower"
"npc_dota_goodguys_tower1_bot"	"防御塔"
"[english]npc_dota_goodguys_tower1_bot"	"Tower"
"npc_dota_goodguys_tower2_top"	"防御塔"
"[english]npc_dota_goodguys_tower2_top"	"Tower"
"npc_dota_goodguys_tower2_mid"	"防御塔"
"[english]npc_dota_goodguys_tower2_mid"	"Tower"
"npc_dota_goodguys_tower2_bot"	"防御塔"
"[english]npc_dota_goodguys_tower2_bot"	"Tower"
"npc_dota_goodguys_tower3_top"	"防御塔"
"[english]npc_dota_goodguys_tower3_top"	"Tower"
"npc_dota_goodguys_tower3_mid"	"防御塔"
"[english]npc_dota_goodguys_tower3_mid"	"Tower"
"npc_dota_goodguys_tower3_bot"	"防御塔"
"[english]npc_dota_goodguys_tower3_bot"	"Tower"
"npc_dota_goodguys_tower4"	"防御塔"
"[english]npc_dota_goodguys_tower4"	"Tower"
"npc_dota_badguys_tower1_top"	"防御塔"
"[english]npc_dota_badguys_tower1_top"	"Tower"
"npc_dota_badguys_tower1_mid"	"防御塔"
"[english]npc_dota_badguys_tower1_mid"	"Tower"
"npc_dota_badguys_tower1_bot"	"防御塔"
"[english]npc_dota_badguys_tower1_bot"	"Tower"
"npc_dota_badguys_tower2_top"	"防御塔"
"[english]npc_dota_badguys_tower2_top"	"Tower"
"npc_dota_badguys_tower2_mid"	"防御塔"
"[english]npc_dota_badguys_tower2_mid"	"Tower"
"npc_dota_badguys_tower2_bot"	"防御塔"
"[english]npc_dota_badguys_tower2_bot"	"Tower"
"npc_dota_badguys_tower3_top"	"防御塔"
"[english]npc_dota_badguys_tower3_top"	"Tower"
"npc_dota_badguys_tower3_mid"	"防御塔"
"[english]npc_dota_badguys_tower3_mid"	"Tower"
"npc_dota_badguys_tower3_bot"	"防御塔"
"[english]npc_dota_badguys_tower3_bot"	"Tower"
"npc_dota_badguys_tower4"	"防御塔"
"[english]npc_dota_badguys_tower4"	"Tower"
"npc_dota_goodguys_melee_rax_top"	"近战兵营"
"[english]npc_dota_goodguys_melee_rax_top"	"Melee Barracks"
"npc_dota_goodguys_melee_rax_mid"	"近战兵营"
"[english]npc_dota_goodguys_melee_rax_mid"	"Melee Barracks"
"npc_dota_goodguys_melee_rax_bot"	"近战兵营"
"[english]npc_dota_goodguys_melee_rax_bot"	"Melee Barracks"
"npc_dota_badguys_melee_rax_top"	"近战兵营"
"[english]npc_dota_badguys_melee_rax_top"	"Melee Barracks"
"npc_dota_badguys_melee_rax_mid"	"近战兵营"
"[english]npc_dota_badguys_melee_rax_mid"	"Melee Barracks"
"npc_dota_badguys_melee_rax_bot"	"近战兵营"
"[english]npc_dota_badguys_melee_rax_bot"	"Melee Barracks"
"npc_dota_goodguys_range_rax_top"	"远程兵营"
"[english]npc_dota_goodguys_range_rax_top"	"Ranged Barracks"
"npc_dota_goodguys_range_rax_mid"	"远程兵营"
"[english]npc_dota_goodguys_range_rax_mid"	"Ranged Barracks"
"npc_dota_goodguys_range_rax_bot"	"远程兵营"
"[english]npc_dota_goodguys_range_rax_bot"	"Ranged Barracks"
"npc_dota_badguys_range_rax_top"	"远程兵营"
"[english]npc_dota_badguys_range_rax_top"	"Ranged Barracks"
"npc_dota_badguys_range_rax_mid"	"远程兵营"
"[english]npc_dota_badguys_range_rax_mid"	"Ranged Barracks"
"npc_dota_badguys_range_rax_bot"	"远程兵营"
"[english]npc_dota_badguys_range_rax_bot"	"Ranged Barracks"
"npc_dota_goodguys_fort"	"天辉遗迹"
"[english]npc_dota_goodguys_fort"	"Radiant's Ancient"
"npc_dota_badguys_fort"	"夜魇遗迹"
"[english]npc_dota_badguys_fort"	"Dire's Ancient"
"npc_dota_goodguys_fillers"	"建筑"
"[english]npc_dota_goodguys_fillers"	"Building"
"npc_dota_badguys_fillers"	"建筑"
"[english]npc_dota_badguys_fillers"	"Building"
"DOTA_Shop_Category_0_Hotkey"	"消耗品 (%s1)"
"[english]DOTA_Shop_Category_0_Hotkey"	"CONSUMABLES (%s1)"
"DOTA_Shop_Category_1_Hotkey"	"属性 (%s1)"
"[english]DOTA_Shop_Category_1_Hotkey"	"ATTRIBUTES (%s1)"
"DOTA_Shop_Category_2_Hotkey"	"军备 (%s1)"
"[english]DOTA_Shop_Category_2_Hotkey"	"ARMAMENTS (%s1)"
"DOTA_Shop_Category_3_Hotkey"	"奥术（%s1）"
"[english]DOTA_Shop_Category_3_Hotkey"	"ARCANE (%s1)"
"DOTA_Shop_Category_4_Hotkey"	"普通 (%s1)"
"[english]DOTA_Shop_Category_4_Hotkey"	"COMMON (%s1)"
"DOTA_Shop_Category_5_Hotkey"	"辅助 (%s1)"
"[english]DOTA_Shop_Category_5_Hotkey"	"SUPPORT (%s1)"
"DOTA_Shop_Category_6_Hotkey"	"法器 (%s1)"
"[english]DOTA_Shop_Category_6_Hotkey"	"CASTER (%s1)"
"DOTA_Shop_Category_7_Hotkey"	"武器 (%s1)"
"[english]DOTA_Shop_Category_7_Hotkey"	"WEAPONS (%s1)"
"DOTA_Shop_Category_8_Hotkey"	"防具 (%s1)"
"[english]DOTA_Shop_Category_8_Hotkey"	"ARMOR (%s1)"
"DOTA_Shop_Category_9_Hotkey"	"圣物 (%s1)"
"[english]DOTA_Shop_Category_9_Hotkey"	"ARTIFACTS (%s1)"
"DOTA_Shop_Category_10_Hotkey"	"第一页 (%s1)"
"[english]DOTA_Shop_Category_10_Hotkey"	"PAGE 1 (%s1)"
"DOTA_Shop_Category_11_Hotkey"	"第二页 (%s1)"
"[english]DOTA_Shop_Category_11_Hotkey"	"PAGE 2 (%s1)"
"DOTA_Shop_Category_12_Hotkey"	"神秘商店 (%s1)"
"[english]DOTA_Shop_Category_12_Hotkey"	"SECRET SHOP (%s1)"
"DOTA_Shop_Category_0"	"消耗品"
"[english]DOTA_Shop_Category_0"	"CONSUMABLES"
"DOTA_Shop_Category_1"	"属性"
"[english]DOTA_Shop_Category_1"	"ATTRIBUTES"
"DOTA_Shop_Category_2"	"军备"
"[english]DOTA_Shop_Category_2"	"ARMAMENTS"
"DOTA_Shop_Category_3"	"奥术"
"[english]DOTA_Shop_Category_3"	"ARCANE"
"DOTA_Shop_Category_4"	"普通"
"[english]DOTA_Shop_Category_4"	"COMMON"
"DOTA_Shop_Category_5"	"辅助"
"[english]DOTA_Shop_Category_5"	"SUPPORT"
"DOTA_Shop_Category_6"	"法器"
"[english]DOTA_Shop_Category_6"	"CASTER"
"DOTA_Shop_Category_7"	"武器"
"[english]DOTA_Shop_Category_7"	"WEAPONS"
"DOTA_Shop_Category_8"	"防具"
"[english]DOTA_Shop_Category_8"	"ARMOR"
"DOTA_Shop_Category_9"	"圣物"
"[english]DOTA_Shop_Category_9"	"ARTIFACTS"
"DOTA_Shop_Category_10"	"第一页"
"[english]DOTA_Shop_Category_10"	"PAGE 1"
"DOTA_Shop_Category_11"	"第二页"
"[english]DOTA_Shop_Category_11"	"PAGE 2"
"DOTA_Shop_Category_12"	"神秘商店"
"[english]DOTA_Shop_Category_12"	"SECRET SHOP"
"DOTA_SHOP_CATEGORY_CONSUMABLES"	"消耗品"
"[english]DOTA_SHOP_CATEGORY_CONSUMABLES"	"Consumables"
"DOTA_SHOP_CATEGORY_ATTACK"	"攻击"
"[english]DOTA_SHOP_CATEGORY_ATTACK"	"Attack"
"DOTA_SHOP_CATEGORY_DEFENSE"	"防御"
"[english]DOTA_SHOP_CATEGORY_DEFENSE"	"Defense"
"DOTA_SHOP_CATEGORY_ABILITIES"	"技能"
"[english]DOTA_SHOP_CATEGORY_ABILITIES"	"Abilities"
"DOTA_SHOP_CATEGORY_MOVEMENT"	"移动"
"[english]DOTA_SHOP_CATEGORY_MOVEMENT"	"Movement"
"DOTA_SHOP_CATEGORY_ATTRIBUTES"	"属性"
"[english]DOTA_SHOP_CATEGORY_ATTRIBUTES"	"Attributes"
"DOTA_SHOP_CATEGORY_UNIQUES"	"唯一"
"[english]DOTA_SHOP_CATEGORY_UNIQUES"	"Uniques"
"DOTA_SHOP_FILTERS"	"过滤器"
"[english]DOTA_SHOP_FILTERS"	"FILTERS"
"DOTA_SHOP_FILTER_BY"	"过滤条件："
"[english]DOTA_SHOP_FILTER_BY"	"FILTER BY:"
"DOTA_SHOP_ITEMS"	"物品"
"[english]DOTA_SHOP_ITEMS"	"ITEMS"
"DOTA_SHOP_CLOSE"	"X 关闭"
"[english]DOTA_SHOP_CLOSE"	"X CLOSE"
"DOTA_SHOP_DETAILS_ADD_TO_QUICK"	"添加到快捷购买中"
"[english]DOTA_SHOP_DETAILS_ADD_TO_QUICK"	"ADD TO QUICK BUY"
"DOTA_SHOP_DETAILS_UPGRADE"	"升级物品"
"[english]DOTA_SHOP_DETAILS_UPGRADE"	"UPGRADE ITEM"
"DOTA_SHOP_DETAILS_PURCHASE"	"购买物品"
"[english]DOTA_SHOP_DETAILS_PURCHASE"	"PURCHASE ITEM"
"DOTA_SHOP_DETAILS_COMPLETE"	"完成"
"[english]DOTA_SHOP_DETAILS_COMPLETE"	"COMPLETE"
"DOTA_SHOP_QUICK_BUY"	"快捷购买："
"[english]DOTA_SHOP_QUICK_BUY"	"QUICK BUY:"
"DOTA_SHOP_STASH"	"储藏处的物品："
"[english]DOTA_SHOP_STASH"	"ITEMS IN STASH:"
"DOTA_Shop_Search_Results_Partial"	"'%s2' 中 '%s1' 符合您的搜索要求"
"[english]DOTA_Shop_Search_Results_Partial"	"'%s1' of '%s2' items that match your search:"
"DOTA_Shop_Search_Results"	"符合你搜索的物品："
"[english]DOTA_Shop_Search_Results"	"Items that match your search:"
"DOTA_Shop_Search_No_Results"	"没有符合你搜索的物品。"
"[english]DOTA_Shop_Search_No_Results"	"No items were found that match your search."
"DOTA_SHOP_TAG_ALL"	"全部"
"[english]DOTA_SHOP_TAG_ALL"	"ALL"
"DOTA_SHOP_TAG_CONSUMABLE"	"消耗品"
"[english]DOTA_SHOP_TAG_CONSUMABLE"	"Consumable"
"DOTA_SHOP_TAG_DAMAGE"	"伤害"
"[english]DOTA_SHOP_TAG_DAMAGE"	"Damage"
"DOTA_SHOP_TAG_ATTACK_SPEED"	"攻击速度"
"[english]DOTA_SHOP_TAG_ATTACK_SPEED"	"Attack Speed"
"DOTA_SHOP_TAG_CRIT_CHANCE"	"致命一击概率"
"[english]DOTA_SHOP_TAG_CRIT_CHANCE"	"Critical Chance"
"DOTA_SHOP_TAG_ARMOR"	"护甲"
"[english]DOTA_SHOP_TAG_ARMOR"	"Armor"
"DOTA_SHOP_TAG_EVASION"	"躲闪"
"[english]DOTA_SHOP_TAG_EVASION"	"Evasion"
"DOTA_SHOP_TAG_MAGIC_RESIST"	"魔法抗性"
"[english]DOTA_SHOP_TAG_MAGIC_RESIST"	"Magic Damage Resistance"
"DOTA_SHOP_TAG_MOVE_SPEED"	"移动速度"
"[english]DOTA_SHOP_TAG_MOVE_SPEED"	"Movement Speed"
"DOTA_SHOP_TAG_TELEPORT"	"传送"
"[english]DOTA_SHOP_TAG_TELEPORT"	"Teleport"
"DOTA_SHOP_TAG_SEE_INVIS"	"探隐"
"[english]DOTA_SHOP_TAG_SEE_INVIS"	"Detect Invis"
"DOTA_SHOP_TAG_COURIER"	"信使"
"[english]DOTA_SHOP_TAG_COURIER"	"Courier"
"DOTA_SHOP_TAG_STR"	"力量"
"[english]DOTA_SHOP_TAG_STR"	"Strength"
"DOTA_SHOP_TAG_INT"	"智力"
"[english]DOTA_SHOP_TAG_INT"	"Intelligence"
"DOTA_SHOP_TAG_AGI"	"敏捷"
"[english]DOTA_SHOP_TAG_AGI"	"Agility"
"DOTA_SHOP_TAG_REGEN_HEALTH"	"生命回复"
"[english]DOTA_SHOP_TAG_REGEN_HEALTH"	"Health Regen"
"DOTA_SHOP_TAG_REGEN_MANA"	"法力回复"
"[english]DOTA_SHOP_TAG_REGEN_MANA"	"Mana Regen"
"DOTA_SHOP_TAG_BLOCK"	"格挡伤害"
"[english]DOTA_SHOP_TAG_BLOCK"	"Block Damage"
"DOTA_SHOP_TAG_LIFESTEAL"	"吸血"
"[english]DOTA_SHOP_TAG_LIFESTEAL"	"Lifesteal"
"DOTA_SHOP_TAG_BOOST_HEALTH"	"提升生命值"
"[english]DOTA_SHOP_TAG_BOOST_HEALTH"	"Boost Health"
"DOTA_SHOP_TAG_BOOST_MANA"	"提升魔法值"
"[english]DOTA_SHOP_TAG_BOOST_MANA"	"Boost Mana"
"DOTA_SHOP_TAG_BOOST_ARMOR"	"提升护甲"
"[english]DOTA_SHOP_TAG_BOOST_ARMOR"	"Boost Armor"
"DOTA_SHOP_TAG_MANA_POOL"	"魔法值"
"[english]DOTA_SHOP_TAG_MANA_POOL"	"Mana Pool"
"DOTA_SHOP_TAG_HEALTH_POOL"	"生命值"
"[english]DOTA_SHOP_TAG_HEALTH_POOL"	"Health Pool"
"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"	"提高魔法抗性"
"[english]DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"	"Boost Magic Damage Resistance"
"DOTA_SHOP_TAG_HARD_TO_TAG"	"难以分类的物品"
"[english]DOTA_SHOP_TAG_HARD_TO_TAG"	"Hard items to categorize"
"DOTA_SHOP_TAG_UNIQUE"	"唯一"
"[english]DOTA_SHOP_TAG_UNIQUE"	"Unique"
"DOTA_SHOP_TAG_TUTORIAL"	"教程"
"[english]DOTA_SHOP_TAG_TUTORIAL"	"Tutorial"
"DOTA_Item_Build_Test_Title"	"测试物品"
"[english]DOTA_Item_Build_Test_Title"	"Test Item Build"
"DOTA_Item_Build_Starting_Items"	"出门装备"
"[english]DOTA_Item_Build_Starting_Items"	"Starting Items"
"DOTA_Item_Build_Early_Game"	"前期装备"
"[english]DOTA_Item_Build_Early_Game"	"Early Game"
"DOTA_Item_Build_Core_Items"	"核心装备"
"[english]DOTA_Item_Build_Core_Items"	"Core Items"
"DOTA_Item_Build_Luxury"	"可选装备"
"[english]DOTA_Item_Build_Luxury"	"Situational Items"
"DOTA_GOLD"	"金币"
"[english]DOTA_GOLD"	"Gold"
"DOTA_XP"	"经验"
"[english]DOTA_XP"	"XP"
"DOTA_EXCLAMATION"	"！"
"[english]DOTA_EXCLAMATION"	"!"
"DOTA_PLUS"	"+"
"[english]DOTA_PLUS"	"+"
"DOTA_DAMAGE"	"伤害"
"[english]DOTA_DAMAGE"	"DAMAGE"
"DOTA_BONUS"	"+%s1"
"[english]DOTA_BONUS"	"+%s1"
"DOTA_PENALTY"	"-%s1"
"[english]DOTA_PENALTY"	"-%s1"
"DOTA_MISS"	"未命中！"
"[english]DOTA_MISS"	"Miss!"
"DOTA_EVADE"	"闪避！"
"[english]DOTA_EVADE"	"Evade!"
"DOTA_Inventory"	"物品栏"
"[english]DOTA_Inventory"	"Inventory"
"DOTA_InventoryOverflow"	"溢出"
"[english]DOTA_InventoryOverflow"	"Overflow"
"DOTA_InventoryOverflowMsg"	"多余的物品将被放回储藏处。"
"[english]DOTA_InventoryOverflowMsg"	"Items left in the overflow will return to the stash."
"DOTA_InventoryStash"	"储藏处"
"[english]DOTA_InventoryStash"	"STASH"
"DOTA_InventoryQuickBuy"	"快捷购买"
"[english]DOTA_InventoryQuickBuy"	"QUICK BUY"
"DOTA_Quick_Buy_Hint"	"按住Shift点击商店中的物品来设定快捷购买"
"[english]DOTA_Quick_Buy_Hint"	"Shift-click shop items to set Quick Buy"
"DOTA_Inventory_ReliableGold"	"可靠金钱：%s1"
"[english]DOTA_Inventory_ReliableGold"	"Reliable Gold: %s1"
"DOTA_Inventory_UnreliableGold"	"不可靠金钱：%s1"
"[english]DOTA_Inventory_UnreliableGold"	"Unreliable Gold: %s1"
"DOTA_Inventory_Item_Owned_By"	"拥有者：%s1"
"[english]DOTA_Inventory_Item_Owned_By"	"Owned By: %s1"
"DOTA_InventoryMenu_Sell"	"出售"
"[english]DOTA_InventoryMenu_Sell"	"Sell"
"DOTA_InventoryMenu_Disassemble"	"拆分"
"[english]DOTA_InventoryMenu_Disassemble"	"Disassemble"
"DOTA_InventoryMenu_ShowInShop"	"在商店中显示"
"[english]DOTA_InventoryMenu_ShowInShop"	"Show in Shop"
"DOTA_InventoryMenu_DropFromStash"	"从储藏处扔下"
"[english]DOTA_InventoryMenu_DropFromStash"	"Drop from Stash"
"DOTA_Scoreboard_GoodGuys"	"天辉"
"[english]DOTA_Scoreboard_GoodGuys"	"THE RADIANT"
"DOTA_Scoreboard_BadGuys"	"夜魔"
"[english]DOTA_Scoreboard_BadGuys"	"THE DIRE"
"DOTA_Scoreboard_Header_PLAYER"	"玩家"
"[english]DOTA_Scoreboard_Header_PLAYER"	"PLAYER"
"DOTA_Scoreboard_Header_KDA"	"杀 / 死 / 助"
"[english]DOTA_Scoreboard_Header_KDA"	"K / D / A"
"DOTA_Scoreboard_Header_Level"	"等级"
"[english]DOTA_Scoreboard_Header_Level"	"LEVEL"
"DOTA_Scoreboard_Header_Gold"	"金币"
"[english]DOTA_Scoreboard_Header_Gold"	"GOLD"
"DOTA_Scoreboard_Team_Scores_Header"	"团队杀敌人数"
"[english]DOTA_Scoreboard_Team_Scores_Header"	"KILLS PER TEAM"
"DOTA_Scoreboard_Heroes_Killed"	"击杀英雄数"
"[english]DOTA_Scoreboard_Heroes_Killed"	"HEROES"
"DOTA_Scoreboard_Towers_Killed"	"推塔数"
"[english]DOTA_Scoreboard_Towers_Killed"	"TOWERS"
"DOTA_Scoreboard_Barracks_Killed"	"摧毁兵营数"
"[english]DOTA_Scoreboard_Barracks_Killed"	"BARRACKS"
"DOTA_Scoreboard_Level_Hero"	"等级 %s1 %s2"
"[english]DOTA_Scoreboard_Level_Hero"	"Lvl %s1 %s2"
"DOTA_Scoreboard_Picking_Hero"	"选择一个英雄"
"[english]DOTA_Scoreboard_Picking_Hero"	"Picking a Hero"
"DOTA_Scoreboard_Disconnected"	"已断开连接"
"[english]DOTA_Scoreboard_Disconnected"	"Disconnected"
"DOTA_Tooltip_Ability_Next_Upgrade_Level"	"英雄达到%s1级时可升级"
"[english]DOTA_Tooltip_Ability_Next_Upgrade_Level"	"Next Upgrade at Hero Level %s1"
"DOTA_Tooltip_Ability_Upgradable"	"可升级"
"[english]DOTA_Tooltip_Ability_Upgradable"	"Upgradable"
"DOTA_Tooltip_ability_attribute_bonus"	"属性附加"
"[english]DOTA_Tooltip_ability_attribute_bonus"	"Attribute Bonus"
"DOTA_Tooltip_ability_attribute_bonus_Description"	"消耗技能点提升所有属性"
"[english]DOTA_Tooltip_ability_attribute_bonus_Description"	"Improves all attributes per point spent"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"	"附加:"
"[english]DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"	"BONUS:"
"DOTA_Tooltip_ability_default_attack"	"攻击"
"[english]DOTA_Tooltip_ability_default_attack"	"Attacks"
"DOTA_Tooltip_ability_default_attack_Description"	"直接攻击造成的伤害。"
"[english]DOTA_Tooltip_ability_default_attack_Description"	"Damage done by direct attacks."
"DOTA_Tooltip_ability_fountain_glyph"	"防御符文"
"[english]DOTA_Tooltip_ability_fountain_glyph"	"Glyph of Fortification"
"DOTA_Tooltip_ability_fountain_glyph_Description"	"所有己方建筑的护甲进入无敌状态，持续5秒。每座一级防御塔被摧毁后都会刷新冷却时间。"
"[english]DOTA_Tooltip_ability_fountain_glyph_Description"	"Grant your structures invincibility for 5 seconds. Refreshed if a first tier tower falls."
"DOTA_Tooltip_ability_fountain_glyph_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_fountain_glyph_duration"	"DURATION:"
"DOTA_Tooltip_glyph_cooldown_ready"	"就绪"
"[english]DOTA_Tooltip_glyph_cooldown_ready"	"Ready"
"DOTA_Tooltip_glyph_cooldown"	"冷却： %s1"
"[english]DOTA_Tooltip_glyph_cooldown"	"Cooldown: %s1"
"DOTA_Tooltip_ability_fountain_buyback"	"买活"
"[english]DOTA_Tooltip_ability_fountain_buyback"	"Buyback"
"DOTA_Tooltip_ability_fountain_buyback_Description"	"花费金币来让你的英雄立刻复活。"
"[english]DOTA_Tooltip_ability_fountain_buyback_Description"	"Respawns your hero immediately, for a price."
"DOTA_Tooltip_ability_fountain_buyback_cost"	"花费："
"[english]DOTA_Tooltip_ability_fountain_buyback_cost"	"COST:"
"DOTA_Tooltip_ability_backdoor_protection"	"偷塔保护"
"[english]DOTA_Tooltip_ability_backdoor_protection"	"Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_in_base"	"偷塔保护"
"[english]DOTA_Tooltip_ability_backdoor_protection_in_base"	"Backdoor Protection"
"DOTA_Tooltip_ability_courier_return_to_base"	"返回基地"
"[english]DOTA_Tooltip_ability_courier_return_to_base"	"Return to Base"
"DOTA_Tooltip_ability_courier_return_to_base_Description"	"命令信使返回基地"
"[english]DOTA_Tooltip_ability_courier_return_to_base_Description"	"Returns the courier to base"
"DOTA_Tooltip_ability_courier_transfer_items"	"运送物品"
"[english]DOTA_Tooltip_ability_courier_transfer_items"	"Transfer Items"
"DOTA_Tooltip_ability_courier_transfer_items_Description"	"将物品运送给英雄"
"[english]DOTA_Tooltip_ability_courier_transfer_items_Description"	"Transfer items to hero"
"DOTA_Tooltip_ability_courier_return_stash_items"	"送回物品"
"[english]DOTA_Tooltip_ability_courier_return_stash_items"	"Return Items"
"DOTA_Tooltip_ability_courier_return_stash_items_Description"	"将物品运送回储藏处"
"[english]DOTA_Tooltip_ability_courier_return_stash_items_Description"	"Return items to stash"
"DOTA_Tooltip_ability_courier_shield"	"护盾"
"[english]DOTA_Tooltip_ability_courier_shield"	"Shield"
"DOTA_Tooltip_ability_courier_shield_Description"	"在信使周围召唤一个护盾"
"[english]DOTA_Tooltip_ability_courier_shield_Description"	"Summons a protective shield around the courier"
"DOTA_Tooltip_ability_courier_burst"	"加速"
"[english]DOTA_Tooltip_ability_courier_burst"	"Speed Burst"
"DOTA_Tooltip_ability_courier_burst_Description"	"信使的速度得到极大提升，持续%duration%秒"
"[english]DOTA_Tooltip_ability_courier_burst_Description"	"The courier gains a burst of speed for %duration% seconds"
"DOTA_Tooltip_ability_courier_take_stash_items"	"取回物品"
"[english]DOTA_Tooltip_ability_courier_take_stash_items"	"Retrieve Items"
"DOTA_Tooltip_ability_courier_take_stash_items_Description"	"从储藏处取回物品"
"[english]DOTA_Tooltip_ability_courier_take_stash_items_Description"	"Retrieve items from stash"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn"	"魔力损毁"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn"	"Mana Break"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"	"每次攻击燃烧掉目标的魔法值，并造成相当于损毁魔法值一定百分比的伤害"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"	"Mana burned per hit, a portion of which is dealt as damage."
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"	"每次攻击损毁魔法："
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"	"MANA BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion"	"%转换成伤害："
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion"	"%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will"	"遗愿"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will"	"Last Will"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"	"对杀死死灵战士的单位造成伤害。"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"	"Deals damage to the unit that kills the Necronomicon Warrior."
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"	"伤害："
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"	"DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight"	"真实视域"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight"	"True Sight"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description"	"侦测隐形单位。"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_Description"	"Reveals invisible units."
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_radius"	"RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn"	"法力燃烧"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn"	"Mana Burn"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"	"射出一支魔箭，燃烧目标单位的魔法值，并造成与魔法值相等的伤害。"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"	"Launches an arrow that burns away the targeted unit's mana, dealing damage equal to the amount of mana burned."
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"	"每次攻击损毁魔法："
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"	"MANA BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe"	"死灵射手光环"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe"	"Archer Aura"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description"	"提升附近单位的攻击速度和移动速度。"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_Description"	"Increases movement and attack speed of nearby units."
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_radius"	"RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus"	"%速度提升："
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus"	"%SPEED BONUS:"
"DOTA_Tooltip_ability_antimage_mana_break"	"法力损毁"
"[english]DOTA_Tooltip_ability_antimage_mana_break"	"Mana Break"
"DOTA_Tooltip_ability_antimage_mana_break_Description"	"每次攻击损毁目标一定量的魔法值，并额外造成相当于损毁魔法值60%%的伤害。\n\n法力损毁是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_antimage_mana_break_Description"	"Burns an opponent's mana on each attack.  Mana Break deals 60%% of the mana burned as damage to the target.\n\nMana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_antimage_mana_break_Lore"	"这是一种将星隐寺僧侣们的非暴力招式改良后的战斗技巧，用施法者的魔法能量来伤害他们自己。"
"[english]DOTA_Tooltip_ability_antimage_mana_break_Lore"	"A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner."
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit"	"每次攻击损毁魔法："
"[english]DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit"	"MANA BURNED PER HIT:"
"DOTA_Tooltip_ability_antimage_blink"	"闪烁"
"[english]DOTA_Tooltip_ability_antimage_blink"	"Blink"
"DOTA_Tooltip_ability_antimage_blink_Description"	"让敌法师自由出入战场的短距离传送。"
"[english]DOTA_Tooltip_ability_antimage_blink_Description"	"Short distance teleportation that allows Anti-Mage to move in and out of combat."
"DOTA_Tooltip_ability_antimage_blink_Lore"	"在与死亡之神遭遇时，敌法师明白了让敌人捉摸不定是多么重要。"
"[english]DOTA_Tooltip_ability_antimage_blink_Lore"	"In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive."
"DOTA_Tooltip_ability_antimage_blink_blink_range"	"距离："
"[english]DOTA_Tooltip_ability_antimage_blink_blink_range"	"RANGE:"
"DOTA_Tooltip_ability_antimage_spell_shield"	"法术护盾"
"[english]DOTA_Tooltip_ability_antimage_spell_shield"	"Spell Shield"
"DOTA_Tooltip_ability_antimage_spell_shield_Description"	"提高敌法师的魔法抗性。"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Description"	"Increases Anti-Mage's resistance to magic damage."
"DOTA_Tooltip_ability_antimage_spell_shield_Lore"	"多年的冥想和对复仇的执着强化了敌法师的皮肤。"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Lore"	"Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents."
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"	"%抗性："
"[english]DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"	"%RESISTANCE:"
"DOTA_Tooltip_ability_antimage_mana_void"	"法力虚空"
"[english]DOTA_Tooltip_ability_antimage_mana_void"	"Mana Void"
"DOTA_Tooltip_ability_antimage_mana_void_Description"	"根据目标损失的魔法值，对目标和其周围的敌人造成伤害。主要目标受到短暂眩晕。"
"[english]DOTA_Tooltip_ability_antimage_mana_void_Description"	"For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies.  The main target is also mini-stunned."
"DOTA_Tooltip_ability_antimage_mana_void_Lore"	"击倒敌人以后，敌法师给予他们惩罚作为使用奥术的代价。"
"[english]DOTA_Tooltip_ability_antimage_mana_void_Lore"	"After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"	"伤害："
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"	"DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun"	"眩晕时间："
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun"	"STUN DURATION:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius"	"RADIUS:"
"npc_dota_hero_antimage_bio"	"当山下的王国被潮水般的侵略者们横扫的时候，星隐寺的僧侣们只是在山上默默的注视着那崎岖的山谷。苦行且务实的他们在偏远高山的寺院里，独自沉浸在远离尘嚣的冥想中，不受任何魔法元素或者神灵的干扰。然而，死亡之神的军队来了，带着摧毁所有信仰，并让当地人转而信奉死亡之神的虚无主义。带着他们千年的战乱和血雨腥风，死亡军团将他们打败的敌人的灵魂和尸骨撕裂，用这种恐怖来摧毁星隐寺的信仰。面对此等攻击，寺院只坚持了不到两个星期，甚至还有一些刚从冥想中醒来的僧侣认为，这些入侵者不过是恶魔用来干扰他们冥想的幻象，于是他们死在了自己的冥想垫上。只有一个人幸免于难，他是来星隐寺寻求智慧，却尚未得到寺院认可的侍僧。他惊恐地看着自己曾经侍奉过的僧侣们被杀，然后又被复活成为死亡之神的祭司。带着星隐寺残存的珍贵教义卷轴，他艰难地到达了一个相对安全的地方，他发誓，不仅要消灭死亡之神的魔法师，更要将“魔法”这个词从世上抹去。"
"[english]npc_dota_hero_antimage_bio"	"The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether. "
"DOTA_Tooltip_ability_queenofpain_shadow_strike"	"暗影突袭"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike"	"Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description"	"猛投一把淬毒匕首造成大量初始伤害，并造成3秒一次的后续伤害。中毒单位移动速度降低15秒。"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Description"	"Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds.  An instance of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore"	"阿卡莎的带毒匕首让她从受害者的痛苦中取得愉悦。"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore"	"Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage"	"初始伤害："
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage"	"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"	"DAMAGE PER TICK:"
"DOTA_Tooltip_ability_queenofpain_blink"	"闪烁"
"[english]DOTA_Tooltip_ability_queenofpain_blink"	"Blink"
"DOTA_Tooltip_ability_queenofpain_blink_Description"	"让痛苦女王自由出入战场的短距离传送。"
"[english]DOTA_Tooltip_ability_queenofpain_blink_Description"	"Short distance teleportation that allows Queen of Pain to move in and out of combat."
"DOTA_Tooltip_ability_queenofpain_blink_Lore"	"痛苦女王得名的秘密，你无法从她的痛苦逃脱。"
"[english]DOTA_Tooltip_ability_queenofpain_blink_Lore"	"The Secret Queen lives up to her title, making her pain impossible to escape."
"DOTA_Tooltip_ability_queenofpain_blink_blink_range"	"距离："
"[english]DOTA_Tooltip_ability_queenofpain_blink_blink_range"	"RANGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain"	"痛苦尖叫"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain"	"Scream Of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description"	"痛苦女王发出刺耳的尖叫，对周围敌人造成伤害。"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description"	"The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore"	"阿卡莎用魅惑的声音吸引她的敌人，偷取他们的灵魂。"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore"	"The sultry voice of Akasha beckons her opponents while stealing their souls."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave"	"超声冲击波"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave"	"Sonic Wave"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description"	"痛苦女王在她面前制造出强大的声波，对其轨迹上的所有敌人造成大量伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Description"	"Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore"	"她能给你带来的最剧烈的痛苦，阿卡莎的超声冲击波让她可怜的敌人从他们的痛苦中解脱。"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore"	"Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery."
"npc_dota_hero_queenofpain_bio"	"厄泽王庭的教皇有个隐秘的受虐癖——以品尝禁忌之痛为乐。即便是对那些普通政客而言这都是愚蠢至极的，而对于教皇而言，这种私欲已经威胁到了神权本身的纯洁和完整。于是他只好偷偷的去他的地牢里，求助于那一帮恶魔学识大师，承诺只要有人召唤一名完全为他服务的痛苦女妖，那就能获得自由。旋即魔女降世，名为阿卡莎，她给教皇带去了无与伦比的痛苦和刺激，教皇随即赐其隐秘皇后之位，并将所有闲暇时间用于享受她带来的花样百出的痛苦——最终，为了追求这种只有阿卡莎能带给他的痛苦，教皇放弃了他的所有职责。痛苦女王能让他体验濒死之欢愉，并因为受符文的限制而无法杀死他。终于，教皇的不理朝政引发了起义，他被愤怒的人们从密室里拖出来，然后从祈灵塔上扔了下去。然而，他的死亡却让痛苦女王获得了自由，不再被奴役，她将恣意的向世界挥洒她的痛苦。"
"[english]npc_dota_hero_queenofpain_bio"	"The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice."
"DOTA_Tooltip_ability_lina_dragon_slave"	"龙破斩"
"[english]DOTA_Tooltip_ability_lina_dragon_slave"	"Dragon Slave"
"DOTA_Tooltip_ability_lina_dragon_slave_Description"	"远坂凛使用红色宝石，放出一波火焰，烧焦所有波及的敌人。"
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Description"	"Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path."
"DOTA_Tooltip_ability_lina_dragon_slave_Lore"	"在纷争之国的荒焦之地，为了娱乐，莉娜学会了操纵沙漠龙的火焰吐息。"
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Lore"	"In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment."
"DOTA_Tooltip_ability_lina_light_strike_array"	"光击阵"
"[english]DOTA_Tooltip_ability_lina_light_strike_array"	"Light Strike Array"
"DOTA_Tooltip_ability_lina_light_strike_array_Description"	"召唤柱状火焰伤害并眩晕敌人。"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Description"	"Summons a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_lina_light_strike_array_Lore"	"远坂凛的宝石精华让她能够在一个地点召唤出大量的火焰"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Lore"	"Lina's essence allows her to focus the sun's energies, causing air to combust at will."
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_lina_fiery_soul"	"炽魂"
"[english]DOTA_Tooltip_ability_lina_fiery_soul"	"Fiery Soul"
"DOTA_Tooltip_ability_lina_fiery_soul_Description"	"远坂凛每次施法都会给她带来攻击和移动速度提升。可以叠加。持续%duration_tooltip%秒。"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Description"	"Grants bonus attack and movement speed each time Lina casts a spell. Stacks with itself. Lasts %duration_tooltip% seconds."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore"	"每使用一颗宝石都能短暂提升远坂凛的体力"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Lore"	"Dancing flames embody Lina's playful nature, bringing out her true blazing self."
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"	"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"	"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks"	"最大叠加数："
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks"	"MAX STACKS:"
"DOTA_Tooltip_ability_lina_laguna_blade"	"神灭斩"
"[english]DOTA_Tooltip_ability_lina_laguna_blade"	"Laguna Blade"
"DOTA_Tooltip_ability_lina_laguna_blade_Description"	"对单个敌方单位射出闪电，造成大量伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Description"	"Fires off a bolt of lightning at a single enemy unit, dealing massive damage.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lina_laguna_blade_Lore"	"远坂凛将多块宝石掷出召唤出巨大的闪电"
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Lore"	"The air around Lina becomes so intensely torrid that it scorches a foe that comes too close with white-hot lightning."
"npc_dota_hero_lina_bio"	"秀逗魔导士莉娜和她妹妹水晶室女莉莱从小就合不来，她们从童年开始就你来我往的争斗成为了当地人津津乐道的传奇故事。莉娜总是占上风，如果说水晶室女的天性纯良而诚实，那么莉娜则是火爆中带着放纵和聪慧。在两人分别用冰和火毁掉了一大半房子以后，她们气急败坏的父母终于意识到两人必须分开。作为姐姐，莉娜被送到了遥远的南方，纷争之国的燃烧沙漠，和她有耐心的姑妈一起生活，这里的气候对这位火爆的魔导士来说其实更舒服。她的到来让一潭死水的当地泛起了不小的涟漪，许多男人试图追求她，最后却拖着烧焦的手指头或者只剩半边的眉毛以及被摧毁的自信心狼狈离开。莉娜非常自信且骄傲，没有任何事物能抑制她的火焰。"
"[english]npc_dota_hero_lina_bio"	"The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame."
"DOTA_Tooltip_ability_mirana_arrow"	"月神之箭"
"[english]DOTA_Tooltip_ability_mirana_arrow"	"Sacred Arrow"
"DOTA_Tooltip_ability_mirana_arrow_Description"	"射出一支绝对精准的箭矢，对第一个击中的敌人造成伤害并眩晕目标。目标距离越远，眩晕时间越长，最短0.01秒，最长可达%arrow_max_stun%秒。根据箭矢飞行的距离还将对目标额外造成最多%arrow_bonus_damage%点伤害。"
"[english]DOTA_Tooltip_ability_mirana_arrow_Description"	"Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to %arrow_max_stun% seconds, with bonus damage up to %arrow_bonus_damage% added, based on the distance the arrow travels to its target."
"DOTA_Tooltip_ability_mirana_arrow_Lore"	"月之能量让月之公主的箭矢变得更致命。"
"[english]DOTA_Tooltip_ability_mirana_arrow_Lore"	"Lunar energies make the Princess of the Moon's arrows more deadly than most."
"DOTA_Tooltip_ability_mirana_arrow_arrow_range"	"射程："
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_range"	"RANGE:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun"	"最短眩晕时间："
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun"	"MINIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun"	"最长眩晕时间："
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun"	"MAXIMUM STUN:"
"DOTA_Tooltip_ability_mirana_invis"	"月之暗面"
"[english]DOTA_Tooltip_ability_mirana_invis"	"Moonlight Shadow"
"DOTA_Tooltip_ability_mirana_invis_Description"	"让米拉娜和所有己方英雄进入隐身状态。只要还在月光阴影的持续时间内，即使隐身被打破也会在短时间内重新淡入隐身。"
"[english]DOTA_Tooltip_ability_mirana_invis_Description"	"Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired."
"DOTA_Tooltip_ability_mirana_invis_Lore"	"作为赛莉蒙妮，米拉娜能将月蚀之暗投向大地，将她和她的友军隐藏在阴影中。"
"[english]DOTA_Tooltip_ability_mirana_invis_Lore"	"Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows."
"DOTA_Tooltip_ability_mirana_invis_fade_delay"	"淡入延迟："
"[english]DOTA_Tooltip_ability_mirana_invis_fade_delay"	"FADE DELAY:"
"DOTA_Tooltip_ability_mirana_invis_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_mirana_invis_duration"	"DURATION:"
"DOTA_Tooltip_ability_mirana_leap"	"跳跃"
"[english]DOTA_Tooltip_ability_mirana_leap"	"Leap"
"DOTA_Tooltip_ability_mirana_leap_Description"	"米拉娜的坐骑向前跳跃加入战斗，着地时发出一声凶狠的咆哮鼓舞友方单位，提升攻击和移动速度。速度加成持续10秒。"
"[english]DOTA_Tooltip_ability_mirana_leap_Description"	"Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 10 seconds."
"DOTA_Tooltip_ability_mirana_leap_Lore"	"在战斗最激烈的时候，敌我双方都会注意到米拉娜标志性的白色野兽。"
"[english]DOTA_Tooltip_ability_mirana_leap_Lore"	"Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle."
"DOTA_Tooltip_ability_mirana_leap_leap_distance"	"距离："
"[english]DOTA_Tooltip_ability_mirana_leap_leap_distance"	"DISTANCE:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus"	"%移动速度增加："
"[english]DOTA_Tooltip_ability_mirana_leap_leap_speedbonus"	"%MOVEMENT BONUS:"
"DOTA_Tooltip_ability_mirana_starfall"	"群星风暴"
"[english]DOTA_Tooltip_ability_mirana_starfall"	"Starstorm"
"DOTA_Tooltip_ability_mirana_starfall_Description"	"召唤一波流星砸向附近的敌方单位。%starfall_secondary_radius%范围内最近的敌方单位将会再受到一次75%%伤害的冲击。"
"[english]DOTA_Tooltip_ability_mirana_starfall_Description"	"Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a %starfall_secondary_radius% radius will be struck a second time for 75%% of the damage."
"DOTA_Tooltip_ability_mirana_starfall_Lore"	"月之女神打破月亮的一部分地表，让她的公主在需要时可以使用。"
"[english]DOTA_Tooltip_ability_mirana_starfall_Lore"	"The Goddess breaks the strata to empower her Princess in the time of need."
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_mirana_starfall_starfall_radius"	"RADIUS:"
"npc_dota_hero_mirana_bio"	"出生于皇室，带有高贵血统的公主米拉娜，在她即将登上太阳王座时，欣然放弃了所有对国土的世俗权力，将自身完全奉献给了月之女神赛莉蒙妮。从那以后米拉娜就作为众所周知的月之公主，巡回在银夜森林，搜索那些从月之女神保护地中的银色水池偷取夜光莲花的大胆之徒。米拉娜骑着她庞大的猫科伙伴，沉着、自豪且无畏，调和于月相和星座旋转。她的弓上镶嵌的月之矿石吸收月光之力，为她的光之箭矢充入能量。"
"[english]npc_dota_hero_mirana_bio"	"Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light."
"DOTA_Tooltip_ability_life_stealer_rage"	"狂暴"
"[english]DOTA_Tooltip_ability_life_stealer_rage"	"Rage"
"DOTA_Tooltip_ability_life_stealer_rage_Description"	"进入狂暴状态，对技能免疫，获得100%%魔法抗性并提升攻击速度。"
"[english]DOTA_Tooltip_ability_life_stealer_rage_Description"	"Launch into a maddened rage, becoming Spell Immune, 100% resistant to magic damage, and gaining increased attack speed."
"DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus"	"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_life_stealer_rage_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_life_stealer_rage_duration"	"DURATION:"
"DOTA_Tooltip_ability_life_stealer_feast"	"盛宴"
"[english]DOTA_Tooltip_ability_life_stealer_feast"	"Feast"
"DOTA_Tooltip_ability_life_stealer_feast_Description"	"我妻由乃每次攻击时还会根据目标当前生命值造成额外的伤害，同时自身回复等量的生命。"
"[english]DOTA_Tooltip_ability_life_stealer_feast_Description"	"Lifestealer's attacks damage enemies and heal himself for a percentage of his target's current health."
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent"	"%生命吸取："
"[english]DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent"	"%LIFE LEECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds"	"撕裂伤口"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds"	"Open Wounds"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description"	"我妻由乃撕裂一个敌方单位，减缓受害者的移动速度，并使所有友军在攻击该单位时根据造成的伤害回复一定比例的生命。所有伤害都有回复效果，包括技能的伤害。受害者在持续时间内逐渐恢复移动速度。"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_Description"	"Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration."
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent"	"%生命吸取："
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent"	"%LIFE LEECH:"
"DOTA_Tooltip_ability_life_stealer_infest"	"感染"
"[english]DOTA_Tooltip_ability_life_stealer_infest"	"Infest"
"DOTA_Tooltip_ability_life_stealer_infest_Description"	"我妻由乃进入目标单位的身体，无法被察觉。接着可以从宿主体内现身，对周围所有敌方单位造成伤害。如果被感染单位是小兵或中立生物，我妻由乃可以控制其进行移动和攻击，而现身时会将其吞噬，获得目标当前生命值同等的生命回复。无法对敌方英雄生效。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_life_stealer_infest_Description"	"Lifestealer infests the body of a target unit, becoming undetectable inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack, and when consumed the creep will heal Lifestealer's health equal to the creep's current health.  Does not work on enemy heroes.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_life_stealer_infest_damage"	"伤害："
"[english]DOTA_Tooltip_ability_life_stealer_infest_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest_radius"	"伤害范围："
"[english]DOTA_Tooltip_ability_life_stealer_infest_radius"	"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_life_stealer_consume"	"吞噬"
"[english]DOTA_Tooltip_ability_life_stealer_consume"	"Consume"
"DOTA_Tooltip_ability_life_stealer_consume_Description"	"我妻由乃从宿主身体内部吃掉宿主，同时突然现身。"
"[english]DOTA_Tooltip_ability_life_stealer_consume_Description"	"Lifestealer eats the host body from the inside out, exploding from within."
"DOTA_Tooltip_modifier_life_stealer_infest"	"正在感染一个宿主"
"[english]DOTA_Tooltip_modifier_life_stealer_infest"	"Infesting a host"
"npc_dota_hero_life_stealer_bio"	"在德瓦克地下城中，关押着一个一心想要复仇的巫师，他正在密谋着如何逃跑。和他被关在同一间牢房的，是一个口齿不清的生物，一个名叫奈克斯的贼，它被邪恶议会施加了长命百岁的诅咒，这样才有足够的时间来尽可能多的惩罚它的偷窃和欺骗的行径。年复一年，它的枷锁已然被侵蚀得不成样子，它的思维也不再清醒；奈克斯已经完全忘记了以前的事情，也不再想着逃跑。巫师见状，觉得自己为逃跑大计找到了一个完美的牺牲品，于是对奈克斯施放了感染之咒，将自己的生命之力灌注到奈克斯的躯壳里，然后指使奈克斯制造暴乱，牺牲它的躯体来破坏囚牢，巫师随后就能返回自己的身体，然后神不知鬼不觉的逃跑。然而他的如意算盘并未实现，在进入奈克斯躯体以后，巫师发现他的神志被一个疯狂的旋涡所捕获，那个旋涡的力量强横无匹，抹掉了他所有的意识。由于其意识被一个鲜活生命的闯入刺激，奈克斯突然之间从它那疯狂的梦魇中清醒了过来，并且按着脑海中那个虚无的声音的唯一的指令行动：逃跑。也就是在那个时候，我妻由乃正式诞生。这个生命体将自己的心智灌注到地下城里面的卫兵身体里，强迫他们打开牢笼，杀死其他卫兵，为我妻由乃打开了一条畅通无阻的自由大道，而他们的生命也在被吞噬。现在，我妻由乃仍然带着那串破碎的镣铐，似乎是在告诉世界没有人能够禁锢住他，但同时它心里还认为自己是个囚犯。两个意识共存于一个身体里——恶毒狡猾，阳奉阴违的无名生命，还有只能发号施令的主人。"
"[english]npc_dota_hero_life_stealer_bio"	"In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his escape. He shared his cell with a gibbering creature known as N'aix, a thief cursed by the Vile Council with longevity, so that its life-sentence for theft and cozening might be as punishing as possible. Over the years, its chains had corroded, along with its sanity; N'aix retained no memory of its former life and no longer dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape. In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey."
"DOTA_Tooltip_ability_furion_sprout"	"发芽"
"[english]DOTA_Tooltip_ability_furion_sprout"	"Sprout"
"DOTA_Tooltip_ability_furion_sprout_Description"	"在一个单位周围发芽一圈树木，把它困在其中。"
"[english]DOTA_Tooltip_ability_furion_sprout_Description"	"Sprouts a ring of trees around a unit, trapping it in place."
"DOTA_Tooltip_ability_furion_sprout_Lore"	"疯长的树木给那些试图攻击先知的人留下了难以磨灭的恐惧。"
"[english]DOTA_Tooltip_ability_furion_sprout_Lore"	"Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers."
"DOTA_Tooltip_ability_furion_sprout_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_furion_sprout_duration"	"DURATION:"
"DOTA_Tooltip_ability_furion_teleportation"	"传送"
"[english]DOTA_Tooltip_ability_furion_teleportation"	"Teleportation"
"DOTA_Tooltip_ability_furion_teleportation_Description"	"传送到地图上任何位置。"
"[english]DOTA_Tooltip_ability_furion_teleportation_Description"	"Teleports to any point on the map."
"DOTA_Tooltip_ability_furion_teleportation_Lore"	"先知保护着整片森林，当森林需要他的时候立刻出现。"
"[english]DOTA_Tooltip_ability_furion_teleportation_Lore"	"The Prophet keeps his sentinel over the forest, protecting it when in need."
"DOTA_Tooltip_ability_furion_force_of_nature"	"自然的呼唤"
"[english]DOTA_Tooltip_ability_furion_force_of_nature"	"Nature's Call"
"DOTA_Tooltip_ability_furion_force_of_nature_Description"	"将一片树木转化成树人。树人拥有%treant_health_tooltip%点生命，造成%treant_min_dmg_tooltip%-%treant_max_dmg_tooltip%点伤害。"
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Description"	"Converts an area of trees into Treants. Treants have %treant_health_tooltip% health and deal %treant_min_dmg_tooltip%-%treant_max_dmg_tooltip% damage."
"DOTA_Tooltip_ability_furion_force_of_nature_Lore"	"树木之神维萝迪希娅赐予先知召唤树人守卫的能力，这是神话中大自然的军队。"
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Lore"	"Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild."
"DOTA_Tooltip_ability_furion_force_of_nature_duration"	"树人持续时间："
"[english]DOTA_Tooltip_ability_furion_force_of_nature_duration"	"TREANT DURATION:"
"DOTA_Tooltip_ability_furion_wrath_of_nature"	"自然之怒"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature"	"Wrath of Nature"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description"	"伤害性的能量在全地图弹跳，打击视野中距目标点最近的多个敌人。每击中一个敌人伤害都会增加。\n神杖升级：提高伤害和跳弹次数"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Description"	"Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore"	"自然先知召唤树木之神维萝迪希娅的狂怒，击倒那些想要毁坏自然的家伙。"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Lore"	"Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness."
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets"	"最大目标数："
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets"	"MAX TARGETS:"
"npc_dota_hero_furion_bio"	"在种子里埋入盘起的灵魂，从岩石深处引出缠绕的水流，起誓阳光会普照这生长的一切，当树木之神维萝迪希娅完成这一系列森林的创造后，她意识到自己的生命也到达终点，如一片命运已被她印在种子中的树叶一样飘落，无法看见自己的梦想结果。嫩芽尚未破土，即使破土，脆弱的嫩芽也很容易受到各种伤害，而她却即将辞世，无能为力，这让她无比痛心。然而她在种子袋中发现了一颗播种时漏掉的种子，在弥留之际，她将力量化作一字箴言，寄于此种，然后将其服下。在漫长的冬天，她巨大的身体逐渐分解，化为了幼苗来年春天的肥料。在春分的早晨，当其它种子还没有苏醒时，最后那颗种子在一瞬间成熟然后爆裂了。从中走出了自然的先知，他身披树叶，强壮且智慧，拥有树木之神维萝迪希娅的力量，能预见到森林最需要他的地方，同时他也很清楚，能作为他的盟友，是天赐的幸运。"
"[english]npc_dota_hero_furion_bio"	"When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally."
"DOTA_Tooltip_ability_windrunner_focusfire"	"集中火力"
"[english]DOTA_Tooltip_ability_windrunner_focusfire"	"Focus Fire"
"DOTA_Tooltip_ability_windrunner_focusfire_Description"	"风行者受风的引领，攻击敌方单位或建筑的攻击速度增加%bonus_attack_speed%，但是攻击伤害降低。不过次级物品效果的攻击力加成不会降低。持续%focusfire_duration_tooltip%秒。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Description"	"Windranger channels the wind to gain %bonus_attack_speed% additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage.  Extra damage from secondary item effects is not reduced.  Lasts %focusfire_duration_tooltip% seconds.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_windrunner_focusfire_Lore"	"莱瑞蕾具备狂风般地向敌人轰射出无数箭矢的无双本领——即便牺牲了不少威力。"
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Lore"	"Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy."
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction"	"%攻击力降低："
"[english]DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction"	"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_powershot"	"强力击"
"[english]DOTA_Tooltip_ability_windrunner_powershot"	"Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_Description"	"风行者为她的弓蓄力，射出一支强力的箭矢，最长可蓄力1秒，其间可以打断蓄力，蓄力时间越长箭矢伤害越高。这支箭会对穿过的所有敌方单位造成伤害，并破坏树木。每伤害一个单位，箭矢的伤害都会降低10%%。"
"[english]DOTA_Tooltip_ability_windrunner_powershot_Description"	"Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies and destroys trees along its path. For each enemy that Powershot hits, its damage is reduced by 10%%."
"DOTA_Tooltip_ability_windrunner_powershot_Lore"	"在早年的训练生涯，莱瑞蕾学会了射出足以破开树木击中目标的强力箭矢。"
"[english]DOTA_Tooltip_ability_windrunner_powershot_Lore"	"During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range"	"射程："
"[english]DOTA_Tooltip_ability_windrunner_powershot_arrow_range"	"RANGE:"
"DOTA_Tooltip_ability_windrunner_shackleshot"	"束缚击"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot"	"Shackleshot"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description"	"将目标束缚在正对其后的一个敌方单位或树上。若目标后面没有其它敌方单位或树木，则眩晕时间减少至0.75秒。"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Description"	"Shackles the target to an enemy unit or tree in a line directly behind it.  If no unit or tree is present, the stun duration is reduced to 0.75."
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore"	"风行者的诸多弓技中，有一种用密集的绳索来束缚住敌人让其难以逃脱的箭矢。"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Lore"	"Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target."
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration"	"束缚时间："
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration"	"SHACKLE DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun"	"风行"
"[english]DOTA_Tooltip_ability_windrunner_windrun"	"Windrun"
"DOTA_Tooltip_ability_windrunner_windrun_Description"	"提升移动速度并闪避一切物理攻击，同时降低周围敌人的移动速度。"
"[english]DOTA_Tooltip_ability_windrunner_windrun_Description"	"Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies."
"DOTA_Tooltip_ability_windrunner_windrun_Lore"	"莱瑞蕾用疾风之力进行防御。"
"[english]DOTA_Tooltip_ability_windrunner_windrun_Lore"	"Lyralei enchants gusts of winds to fight incoming attacks."
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"	"%敌军减速："
"[english]DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"	"%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct"	"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_windrunner_windrun_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_windrunner_windrun_duration"	"DURATION:"
"npc_dota_hero_windrunner_bio"	"西部森林中隐藏了无数的秘密。其中之一就是受到风神眷顾的森林弓箭大师莱瑞蕾。风行者莱瑞蕾的家人在她出生那夜的暴风雨中全部去世了，狂风摧毁了他们的房屋，一切都化为乌有。只有还是婴儿的风行者在充满死亡和破坏的瓦屑中幸存了下来。暴风雨平静下来后，自然之风注意到了这个在草地中哭泣的幸运儿。风很怜悯这个孩子，便将她抬起，放到一户邻居的门前台阶上。之后的岁月里，风会时不时回来看下这个孩子的生活，从远处看着她磨练自己的技术。现在，经过多年的训练，风行者射出的箭矢百步穿杨。她迅捷的步伐让人难以看清，犹如背后有风在推动。风行者用飓风般的箭矢群杀戮敌人，她几乎已成为自然之力本身。"
"[english]npc_dota_hero_windrunner_bio"	"The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind.  Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction.  In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village.  In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills.  Now, after many years of training, Windranger fires her arrows true to their targets.  She moves with blinding speed, as if hastened by a wind ever at her back.  With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself."
"DOTA_Tooltip_ability_lion_impale"	"裂地尖刺"
"[english]DOTA_Tooltip_ability_lion_impale"	"Earth Spike"
"DOTA_Tooltip_ability_lion_impale_Description"	"岩石尖刺在地上沿一条直线穿刺而出。敌方单位被抛向空中，落地时被眩晕并受到伤害。"
"[english]DOTA_Tooltip_ability_lion_impale_Description"	"Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_lion_impale_Lore"	"恶魔巫师使用他的恶魔契约，打开一条来自地狱的裂缝。"
"[english]DOTA_Tooltip_ability_lion_impale_Lore"	"The Demon Witch exercises his demonic covenant, opening a fissure from hell."
"DOTA_Tooltip_ability_lion_impale_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lion_impale_duration"	"DURATION:"
"DOTA_Tooltip_ability_lion_impale_length"	"长度："
"[english]DOTA_Tooltip_ability_lion_impale_length"	"LENGTH:"
"DOTA_Tooltip_ability_lion_voodoo"	"巫术"
"[english]DOTA_Tooltip_ability_lion_voodoo"	"Hex"
"DOTA_Tooltip_ability_lion_voodoo_Description"	"将一个敌方单位变成人畜无害的动物，受害者无法使用所有特殊能力。"
"[english]DOTA_Tooltip_ability_lion_voodoo_Description"	"Transforms an enemy unit into a harmless beast, with all special abilities disabled."
"DOTA_Tooltip_ability_lion_voodoo_Lore"	"莱恩将他的变形术用在敌人身上，扭曲其生命本质。"
"[english]DOTA_Tooltip_ability_lion_voodoo_Lore"	"Lion is compelled to share his transfiguration, twisting the essence of those who oppose him."
"DOTA_Tooltip_ability_lion_voodoo_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lion_voodoo_duration"	"DURATION:"
"DOTA_Tooltip_ability_lion_mana_drain"	"法力吸取"
"[english]DOTA_Tooltip_ability_lion_mana_drain"	"Mana Drain"
"DOTA_Tooltip_ability_lion_mana_drain_Description"	"持续施法 - 从一个敌方单位吸取魔法能量，每秒回复自己一定的魔法值。"
"[english]DOTA_Tooltip_ability_lion_mana_drain_Description"	"CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second."
"DOTA_Tooltip_ability_lion_mana_drain_Lore"	"那些比他弱小的法师的魔力对恶魔巫师来说只不过是他回复魔法的来源。"
"[english]DOTA_Tooltip_ability_lion_mana_drain_Lore"	"Lesser magi are nothing more than a source of magical restoration for the Demon Witch."
"DOTA_Tooltip_ability_lion_mana_drain_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lion_mana_drain_duration"	"CHANNEL TIME:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second"	"每秒抽取魔法值："
"[english]DOTA_Tooltip_ability_lion_mana_drain_mana_per_second"	"MANA PER SECOND:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance"	"中断距离："
"[english]DOTA_Tooltip_ability_lion_mana_drain_break_distance"	"BREAK DISTANCE:"
"DOTA_Tooltip_ability_lion_finger_of_death"	"死亡之指"
"[english]DOTA_Tooltip_ability_lion_finger_of_death"	"Finger of Death"
"DOTA_Tooltip_ability_lion_finger_of_death_Description"	"撕裂一个敌方单位，将其折磨得死去活来，并造成巨大伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Description"	"Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lion_finger_of_death_Lore"	"莱恩丑陋的手正是他最强大力量的来源，能够用恶魔的力量让受害者完全崩溃。"
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Lore"	"Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force."
"npc_dota_hero_lion_bio"	"莱恩曾经是个为光明和正义战斗的恶魔巫师，在同胞之间享有声望的传统巫术大师。但奉承和谄媚使他堕落了。莱恩产生了超过他力量所及的野心，他受到恶魔的引诱，变得邪恶，用自己的灵魂换取了声望。在做出了许多恐怖的罪恶行为后，莱恩的灵魂受到了损伤，恶魔因此抛弃了他。背叛了他的恶魔与他的敌人联手，用更强的手段对付他。 莱恩对此变得狂怒，他追着恶魔一路跟到地狱，在地狱杀死了这个恶魔，把它一截一截地撕裂，最后莱恩取下恶魔那有魔力的手腕，装在自己的身体上。然而，与恶魔融合是要付出代价的。莱恩的身体变成了某种无法辨识的东西。他从地狱中出来时成为了狂怒的化身，不仅杀光了所有称他为怪物的人，还践踏了那片自己曾经受人崇拜的土地。他是唯一幸存的传统恶魔巫师，那些想来当他助手或学徒的人都被他抽光了魔法，然后轻松的夺走生命。"
"[english]npc_dota_hero_lion_bio"	"Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion's rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile"	"魔法箭"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile"	"Magic Missile"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"	"向一个敌方单位射出魔法箭，眩晕并造成伤害。"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"	"Fires a magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore"	"天怒一族的简单战斗技巧，魔法箭是仙德尔主要的复仇工具。"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore"	"A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun"	"STUN DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror"	"恐怖波动"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror"	"Wave of Terror"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"	"复仇之魂放出邪恶的嚎叫，削弱敌人的护甲并打开前方经过路径的视野。"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"	"Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path ahead."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore"	"仙德尔那挥之不去的低语暗示着她的裁决降至。"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore"	"Shendel's haunting voice hints at her approaching vindication."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"	"护甲削弱："
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration"	"负面状态持续时间："
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration"	"DEBUFF DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"	"视野持续时间："
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"	"VISION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura"	"复仇光环"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura"	"Vengeance Aura"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description"	"复仇之魂的存在提高了附近友方单位的物理攻击力。如果复仇之魂遭到击杀，击杀者将会获得复仇光环，降低击杀者和附近队友的攻击力，降低百分比与本技能提升的百分比相同，效果持续到复仇之魂复活。"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Description"	"Vengeful Spirit's presence increases the physical damage of nearby friendly units. If Vengeful Spirit is slain, her killer will be possessed with a negative Vengeance Aura, reducing the damage of her killer and its nearby allies until Vengeful Spirit revives."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore"	"尽管其他人无法理解她对于复仇那无休止的强烈爱好，但战斗时他们还是会利用她的复仇狂热。"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore"	"Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"	"%攻击提升："
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"	"%DAMAGE BONUS:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius"	"作用范围:"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap"	"移形换位"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap"	"Nether Swap"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description"	"与一个目标英雄瞬间交换位置，无论敌我。移形换位打断目标的持续施法。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description"	"Instantaneously swaps positions with a target Hero, friend or enemy.  Nether Swap interrupts channeling abilities on the target.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore"	"复仇有时需要一点牺牲作为小小的代价。"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore"	"Martyrdom is a small price to pay for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"	"距离："
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"	"RANGE:"
"npc_dota_hero_vengefulspirit_bio"	"天怒一族这种生物，即使最满足最安心的时候脾气也很暴躁，他们天生就会为了最微不足道的侮辱寻求复仇。然而复仇就是复仇之魂的本质所在。曾经作为一个自傲而残暴的天怒之子，仙德尔莎是苍白之巢的第一继承人，直到一个姐妹背叛了她，夺走了她的继承权。被暗杀者的陷阱困住以后，仙德尔莎以双翼为代价，逃出生天。用对于这一族最丢脸的方式：步行，颠簸逃离了。仙德尔莎明白天怒一族再也不会接受失去翅膀的她作为统治者。而且面对处于最高处的苍白之巢，没有能够飞翔的翅膀是无法接近的，她将无法碰到她的姐妹。不甘作为一个无法飞翔的废物苟活，她对于复仇的渴望超越了所有的俗世欲望，落难的公主向女神丝奎奥克达成了交易：放弃她残破的身体，换来的是精神能量化成的灵体，永世不灭，以复仇为动力，能在物质位面带来浩劫。她或许永远都不能飞翔，但她终将为自己报仇雪恨。"
"[english]npc_dota_hero_vengefulspirit_bio"	"Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask"	"麻痹药剂"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask"	"Paralyzing Cask"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"	"抛出一个装满麻痹粉末的木桶，在敌人中弹跳，眩晕击中的敌人并造成伤害。"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"	"Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore"	"巫医回收倒下的友军和敌人的尸骨，磨成粉末用作他的符咒和炼丹术的材料。"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore"	"The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"	"弹跳次数："
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"	"BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"	"眩晕时间（英雄单位）："
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"	"HERO STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"	"眩晕时间（非英雄单位）："
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"	"CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"	"伤害（英雄单位）："
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"	"HERO DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration"	"巫毒回复术"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration"	"Voodoo Restoration"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"	"巫医集中魔力治疗附近的友军单位。"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"	"Witch Doctor focuses his magic to heal nearby allied units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore"	"扎瓦克的药酒不仅可以用来戏弄对手，用来治疗小伤也不错。"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore"	"Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second"	"每秒消耗魔法："
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second"	"MANA PER SEC:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal"	"治疗量："
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal"	"HEAL:"
"DOTA_Tooltip_ability_witch_doctor_maledict"	"诅咒"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict"	"Maledict"
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore"	"某种会让敌人后悔招惹巫医的巫毒魔法。"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Lore"	"Certain voodoo magics can make an enemy regret engaging the Witch Doctor."
"DOTA_Tooltip_ability_witch_doctor_death_ward"	"死亡守卫"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward"	"Death Ward"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description"	"持续施法 - 召唤一个死亡守卫攻击700范围内敌方英雄。持续8秒。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Description"	"CHANNELED - Summons a deadly ward to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore"	"巫医跳起他的传统巫毒舞蹈，在生者的梦中作祟。"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Lore"	"Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it."
"npc_dota_hero_witch_doctor_bio"	"一个轮廓不匀的瘦长身影迈着怪异的步伐纵横在战场上，寻找着敌人的致命弱点，用他可怕的才能造成严重的伤害。无论他那扭曲的身体是被打断的还是先天的，没有人可以质疑其中的力量。巫医扎瓦克用他的长杖猛击地面前进，他是一个迷信、巫术和咒语的恐怖聚合体。这个身体在阿克图拉岛的高原地带学习了魔法知识并磨练娴熟，现在精确的用在他的敌人身上。治疗友军，践踏敌人，扎瓦克可以成为你的好战友，或者最糟糕的敌人。"
"[english]npc_dota_hero_witch_doctor_bio"	"A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells.  It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him."
"DOTA_Tooltip_ability_leshrac_split_earth"	"撕裂大地"
"[english]DOTA_Tooltip_ability_leshrac_split_earth"	"Split Earth"
"DOTA_Tooltip_ability_leshrac_split_earth_Description"	"撕裂敌人脚下的大地。造成伤害和短暂的眩晕。"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Description"	"Splits the earth under enemies. Deals damage and stuns for a short duration."
"DOTA_Tooltip_ability_leshrac_split_earth_Lore"	"拉席克用他恶毒的意志扭曲大自然，撕裂大地摧毁那些挡他路的倒霉蛋。"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Lore"	"Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path."
"DOTA_Tooltip_ability_leshrac_split_earth_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_leshrac_split_earth_radius"	"RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_leshrac_split_earth_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict"	"恶魔敕令"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict"	"Diabolic Edict"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description"	"使拉席克周围的区域充满魔法爆炸，对敌方单位和建筑造成物理伤害。范围内的敌人越少，他们受到的伤害就越大。对防御塔额外造成%tower_bonus%%%的伤害。持续%duration_tooltip%秒。"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Description"	"Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures.  The fewer units available to attack, the more damage those units will take.  Deals %tower_bonus%%% more damage to towers.  Lasts %duration_tooltip% seconds."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore"	"古老的能量从一个位面向另一个位面爆发，将触碰到的一切化为灰烬。"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore"	"Chronoptic energy bursts from one plane to the other, evaporating anything it touches."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_radius"	"RADIUS:"
"DOTA_Tooltip_ability_leshrac_lightning_storm"	"闪电风暴"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm"	"Lightning Storm"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description"	"召唤一片闪电风暴攻击目标敌方单位，并跳跃到附近的敌方单位。被攻击的敌人将会被减速。"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Description"	"Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies are slowed."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"	"受折磨的灵魂用来击倒敌人的闪电风暴展示了他对元素的精通。"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"	"The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him."
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count"	"闪电跳跃次数："
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count"	"LIGHTNING STRIKES:"
"DOTA_Tooltip_ability_leshrac_pulse_nova"	"脉冲新星"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova"	"Pulse Nova"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description"	"拉席克在他周围创造破坏性的能量波，每秒对附近敌方单位造成伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Description"	"Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore"	"必要时，受折磨的灵魂能操纵时空本身，毁灭弱小的存在。"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Lore"	"If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings."
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_radius"	"RADIUS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second"	"魔法消耗/每秒："
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second"	"MANA/SEC:"
"npc_dota_hero_leshrac_bio"	"拉席克，受折磨的灵魂，是一个从人性之中被撕裂出来的存在，他身体的一半存在于物质面，另外一半存在于非物质面。他敏锐的智慧使他能觉察到任何生物心中的最细微的恐惧。作为一个曾经毕生寻求存在意义的伟大哲学家，他用时光水晶探视了人性的最深处，在那里，他被展示在他面前的神秘的丑恶永远地改变了。傲慢与自负点燃了他内心最黑暗的深渊。和其他元素生命一样，他也是个完全随天性而行的人，但他的天性中只有邪恶和恐怖。他是唯一一个看到现实世界邪恶真理的存在，对那些相信上苍会对善举做出回馈的人，拉席克无疑是最大的反面例子。"
"[english]npc_dota_hero_leshrac_bio"	"Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence."
"DOTA_Tooltip_ability_juggernaut_blade_fury"	"剑刃风暴"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury"	"Blade Fury"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description"	"舞起具有破坏性力量的剑刃风暴，对saber周围的敌方单位造成伤害，并使saber对魔法免疫。持续5秒。"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Description"	"Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.  Lasts 5 seconds."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore"	"无论是战士还是法师，都害怕saber的武士刀剑技。"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Lore"	"Yurnero's renowned katana techniques are feared by warriors and sorcerors alike."
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius"	"RADIUS:"
"DOTA_Tooltip_ability_juggernaut_healing_ward"	"王者之剑的剑鞘"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward"	"Healing Ward"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description"	"召唤王者之剑的剑鞘，按周围友军单位最大生命值的一定比例治疗他们。剑鞘可以移动，移动速度为%healing_ward_movespeed_tooltip%。持续%healing_ward_duration_tooltip%秒。"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Description"	"Summons a Healing Ward which heals all nearby allied units, based on their max health.  The Healing Ward moves at %healing_ward_movespeed_tooltip% movement speed after being summoned.  Lasts %healing_ward_duration_tooltip% seconds."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore"	"王者之剑的剑鞘拥有神奇的恢复能力，能快速的让saber和周围的友军恢复"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Lore"	"Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful."
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount"	"%每秒最大生命值回复："
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount"	"%MAX HEALTH PER SECOND:"
"DOTA_Tooltip_ability_juggernaut_blade_dance"	"剑舞"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance"	"Blade Dance"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description"	"saber有一定概率在攻击时造成双倍伤害。"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Description"	"Gives Juggernaut a chance to deal double damage on each attack."
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore"	"saber精通剑术，在攻击时可能重创敌人"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Lore"	"The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered."
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash"	"誓约胜利之剑"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash"	"Omnislash"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description"	"saber挥剑跃向敌人，随后再斩击附近的其它敌方单位，每次斩击造成200-225点伤害。saber在使用誓约胜利之剑期间无敌。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Description"	"Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash.  Juggernaut is invulnerable for the duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore"	"saber发动圣剑的力量，斩击敌人"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Lore"	"'The fruits of discipline; with practice comes strength.'"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps"	"斩击次数："
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps"	"SLASHES:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius"	"斩击跳跃范围："
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius"	"SLASH JUMP RADIUS:"
"npc_dota_hero_juggernaut_bio"	"没有人见过主宰尤涅若面具下的真面目。甚至有人认为他没有脸部。作为公然反抗腐败领主的惩罚，主宰被古老的遮面之岛流放了，这反而救了他的性命。他的岛屿在一个充斥着复仇魔法的夜晚被海浪彻底毁灭了。他成了岛屿上古老主宰传统中礼仪和剑术的唯一传承者。作为这项传统最后的开拓者，尤涅若的自信和勇气来自他坚持不懈的锻炼，他独创的剑术证明他从未停止挑战自我。一如既往的，他的内心和他的表情一样难以理解。对于一位曾两度失去一切的英雄，主宰永远不知疲倦的战斗着，他相信，胜利必将到来。"
"[english]npc_dota_hero_juggernaut_bio"	"No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion. "
"DOTA_Tooltip_ability_pudge_meat_hook"	"肉钩"
"[english]DOTA_Tooltip_ability_pudge_meat_hook"	"Meat Hook"
"DOTA_Tooltip_ability_pudge_meat_hook_Description"	"向一个单位或方向射出血腥的肉钩。勾住第一个遭遇的单位，并将它拖到帕吉身边，如果是敌人的话将造成伤害。"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Description"	"Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Lore"	"屠夫的肉钩是噩梦的象征，锋利的倒钩暗示了他嗜血的本性。"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Lore"	"The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent."
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance"	"距离："
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_distance"	"RANGE:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_damage"	"伤害："
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot"	"腐烂"
"[english]DOTA_Tooltip_ability_pudge_rot"	"Rot"
"DOTA_Tooltip_ability_pudge_rot_Description"	"能够造成持续伤害并减缓敌人移动速度的毒性云雾——同时对敌军和自身造成伤害。"
"[english]DOTA_Tooltip_ability_pudge_rot_Description"	"A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself."
"DOTA_Tooltip_ability_pudge_rot_Lore"	"从屠夫腐烂肿胀的肉体中放出的有毒气体，气味恶心的令人窒息。"
"[english]DOTA_Tooltip_ability_pudge_rot_Lore"	"A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass."
"DOTA_Tooltip_ability_pudge_rot_rot_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_pudge_rot_rot_radius"	"RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_pudge_rot_rot_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage"	"伤害："
"[english]DOTA_Tooltip_ability_pudge_rot_rot_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_pudge_flesh_heap"	"腐肉堆积"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap"	"Flesh Heap"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description"	"给予帕吉对魔法伤害的抗性，并且帕吉每次杀死一个敌方英雄，或者附近有敌方英雄死亡时，帕吉将获得额外的力量。腐肉堆积在学习之前就可以积累力量，但是学习之后才能获得这部分力量。"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Description"	"Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity.  Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active."
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore"	"屠夫赋予“肉盾”这个词新的含义。"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Lore"	"The Butcher gives new meaning to the words 'meat shield.'"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"	"%魔法抗性:"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"	"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount"	"力量增加："
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount"	"STRENGTH BONUS:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range"	"距离："
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range"	"RANGE:"
"DOTA_Tooltip_ability_pudge_dismember"	"肢解"
"[english]DOTA_Tooltip_ability_pudge_dismember"	"Dismember"
"DOTA_Tooltip_ability_pudge_dismember_Description"	"持续施法 - 帕吉撕咬一个敌方单位，使其失去行动能力并受到持续伤害。对英雄持续3秒，对普通单位持续6秒。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_pudge_dismember_Description"	"CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pudge_dismember_Lore"	"“等我干掉这些蠢货以后，就可以把它们做成肉饼了！”"
"[english]DOTA_Tooltip_ability_pudge_dismember_Lore"	"'When I'm through with these vermin, they'll be fit for a pie!'"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_pudge_dismember_dismember_damage"	"DAMAGE PER SECOND:"
"npc_dota_hero_pudge_bio"	"在与囚尸岭南部遥遥相望的戮尽之地，一个肥胖的身影在夜晚不知疲倦地工作着——肢解、开膛、堆积死人的四肢和内脏，一切都是为了在黎明前把战场打扫干净。在这片被诅咒的地方，尸体不会腐烂和分解，虽然不会复活，但无论坟墓挖的有多深，它们都不会回归大地。屠夫帕吉的身边总是围绕着一群食腐鸟类，他为它们切好大小能够塞进鸟嘴的肉块，时间久了，他的技术也越来越成熟。嗖嗖嗖...嗖嗖嗖...唰...肉块就从骨头上掉下来，肌腱和韧带像湿纸一样被剥离。帕吉的兴趣在一开始只是屠宰，但时间一长，他对食尸也产生了兴趣。刚开始时只是这里吃一小块肉，那里小嗫一口血...但很快他就开始了自己的饕餮盛举，即使是躯干上最硬的部位他也像狗啃着骨头一样，津津有味地品尝。就算是面对死神都毫无惧色的猛士，看到屠夫，也是异常恐惧。"
"[english]npc_dota_hero_pudge_bio"	"In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher."
"DOTA_Tooltip_ability_bane_enfeeble"	"虚弱"
"[english]DOTA_Tooltip_ability_bane_enfeeble"	"Enfeeble"
"DOTA_Tooltip_ability_bane_enfeeble_Description"	"虚弱一个敌方单位，降低它的物理攻击力。持续20秒。"
"[english]DOTA_Tooltip_ability_bane_enfeeble_Description"	"Weakens an enemy unit, reducing its physical damage.  Lasts 20 seconds."
"DOTA_Tooltip_ability_bane_enfeeble_Lore"	"即使是最强大的战士，在阿特洛波斯的恐怖面前也会崩溃。"
"[english]DOTA_Tooltip_ability_bane_enfeeble_Lore"	"Even the mightiest of warriors crumble before the terror of Atropos."
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction"	"攻击力削弱："
"[english]DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction"	"REDUCTION:"
"DOTA_Tooltip_ability_bane_brain_sap"	"蚀脑"
"[english]DOTA_Tooltip_ability_bane_brain_sap"	"Brain Sap"
"DOTA_Tooltip_ability_bane_brain_sap_Description"	"暴食一个敌方单位的生命能量，造成伤害并回复自身生命值。"
"[english]DOTA_Tooltip_ability_bane_brain_sap_Description"	"Feasts on the vital energies of an enemy unit, healing Bane and dealing damage."
"DOTA_Tooltip_ability_bane_brain_sap_Lore"	"阿特洛波斯认为收割被他亲自制造的恐惧弄崩溃的生命是至高的享受。"
"[english]DOTA_Tooltip_ability_bane_brain_sap_Lore"	"Atropos finds no greater pleasure than to harvest the fear he creates."
"DOTA_Tooltip_ability_bane_nightmare"	"噩梦"
"[english]DOTA_Tooltip_ability_bane_nightmare"	"Nightmare"
"DOTA_Tooltip_ability_bane_nightmare_Description"	"让目标敌方或友方英雄进入沉睡并每秒造成伤害。睡着的单位受到攻击便会醒来，但噩梦将转移到攻击者身上。噩梦中的单位受到伤害便会醒来。"
"[english]DOTA_Tooltip_ability_bane_nightmare_Description"	"Puts the target enemy or friendly Hero to sleep and deals damage per second.  Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.  The nightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_bane_nightmare_Lore"	"从夜之女神妮塔莎那里偷来的能力，让猎物一觉不醒。"
"[english]DOTA_Tooltip_ability_bane_nightmare_Lore"	"A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep."
"DOTA_Tooltip_ability_bane_nightmare_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bane_nightmare_duration"	"DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip"	"魔爪"
"[english]DOTA_Tooltip_ability_bane_fiends_grip"	"Fiend's Grip"
"DOTA_Tooltip_ability_bane_fiends_grip_Description"	"持续施法 - 抓住一个敌方单位，使其失去行动能力并持续受到大量伤害，同时每秒按目标最大魔法值一定比例吸取魔法。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Description"	"CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_bane_fiends_grip_Lore"	"阿特洛波斯的受害者经常因为噩梦中逼真的幻象痛不欲生。"
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Lore"	"Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares."
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain"	"%魔法吸取："
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain"	"%MANA DRAIN:"
"npc_dota_hero_bane_bio"	"如果神明做了噩梦，那一定是祸乱之源带来的。被称为阿特洛波斯的祸乱之源诞生自女神妮塔莎午夜的恐惧。永生的女神在漫长的时间中孕育了过强的恐惧，已经无法用睡眠抑制，于是，祸乱之源在不断蚕食女神的不朽之身后，从她的躯体中逃脱了，他雾状的身形源自女神墨色的鲜血。他的存在就是恐惧本身。听见他声音的凡人会感觉他们心中最阴暗的秘密在耳边低语。他呼唤着所有英雄内心隐藏的恐惧。就算不眠不休亦无济于事，因为祸乱之源会用他不停滴落的黑色血液把敌人困在噩梦中。只要祸乱之源一出现，所有英雄心中都会想起那可怖的黑暗。"
"[english]npc_dota_hero_bane_bio"	"When the gods have nightmares, it is Bane Elemental who brings them.  Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha.  A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood.  He is the essence of fear.  Mortals who hear his voice hear their darkest secrets whispered in their ear.  He calls to the hidden fear in every Hero's heart.  Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare.  In the presence of Bane, every Hero remembers to fear the dark."
"DOTA_Tooltip_ability_earthshaker_fissure"	"沟壑"
"[english]DOTA_Tooltip_ability_earthshaker_fissure"	"Fissure"
"DOTA_Tooltip_ability_earthshaker_fissure_Description"	"用威武的图腾猛击地面，沿直线裂开地面，制造一条无法通过的岩脊。同时眩晕和伤害敌方单位。"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_Description"	"Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line."
"DOTA_Tooltip_ability_earthshaker_fissure_Lore"	"尼西埃图腾能以惊世之力使大地裂开。"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_Lore"	"The Nishian totem splits the world to its core with tectonic force."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration"	"沟壑持续时间："
"[english]DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration"	"FISSURE DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_earthshaker_fissure_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem"	"强化图腾"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem"	"Enchant Totem"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description"	"增强比那名居天子的图腾，下次攻击造成额外伤害。"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Description"	"Empowers Earthshaker's totem, causing it to deal extra damage on the next attack."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore"	"瑞格勇猛的的蛮力能摧毁山脉。"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore"	"Raigor's gorilla strength can destroy mountains."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage"	"%攻击力提升："
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage"	"%BONUS:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_earthshaker_aftershock"	"余震"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock"	"Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description"	"比那名居天子施放技能时会引起脚下的大地震动，眩晕附近的敌方单位并造成额外伤害。"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Description"	"Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore"	"大地在瑞格强有力的步伐下颤抖。"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Lore"	"The earth trembles beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range"	"作用范围："
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range"	"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_earthshaker_echo_slam"	"回音击"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam"	"Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description"	"穿过地面的冲击波，伤害敌方单位。每个受到攻击的敌人都会引起伤害附近单位的反射波。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Description"	"Shockwaves travel through the ground, damaging enemy units.  Each enemy hit causes an echo to damage nearby units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore"	"地壳开裂，山岳折叠，回音击压碎敌人。"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Lore"	"Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"	"回音伤害："
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"	"ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"	"作用范围："
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"	"RADIUS:"
"npc_dota_hero_earthshaker_bio"	"和傀儡以及石像鬼类似，比那名居天子也曾经是大地的一部分，但现在他自由地行走在地面上。不同于那些存在，比那名居天子自身的意志创造了他，他不需要服从于任何主人。在岩石深处不安宁的沉睡中，他感到了上方世界自由自在的生命的存在。他对此产生了好奇心。在一个地震多发的时期，尼西埃雪山摇动的山顶发生了雪崩，河流的流径改变了，浅浅的山谷变成了深不可测的深渊。大地停止震动后，比那名居天子从沉淀的灰土中走了出来，像脱下毯子一样抖落无数岩石。他幻化成他想象中的野兽的外形，并自称雷格石蹄。他现在流动着血液、呼吸着空气、也会死亡。但他的精神仍然与大地同在，他的力量在那根永不离身的魔力图腾中。当他回归尘土的那天，大地仍会欢迎这个浪子回家。"
"[english]npc_dota_hero_earthshaker_bio"	"Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son."
"DOTA_Tooltip_ability_sandking_burrowstrike"	"掘地穿刺"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike"	"Burrowstrike"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description"	"沙王钻入地面挖掘隧道前进，穿出地面时伤害并眩晕上方的敌方单位。"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Description"	"Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces."
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore"	"克里瑟历斯经常钻入地下埋伏，等待伏击敌人。"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Lore"	"Crixalis often lies in wait, burrowing under the surface to ambush his adversaries."
"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range"	"距离："
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_sandking_sand_storm"	"沙尘暴"
"[english]DOTA_Tooltip_ability_sandking_sand_storm"	"Sand Storm"
"DOTA_Tooltip_ability_sandking_sand_storm_Description"	"持续施法 - 沙王制造一起可怕的沙尘暴，伤害敌方单位的同时隐匿沙王自身。沙尘暴结束后，沙王会短暂保持隐身状态。"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Description"	"CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision.  The invisibility remains for a short duration after the sandstorm ends."
"DOTA_Tooltip_ability_sandking_sand_storm_Lore"	"有人认为克里瑟历斯只是传说中的幻影，因为他的甲壳在闪烁荒原的沙尘中总是若隐若现。"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Lore"	"Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration"	"持续时间："
"[english]DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration"	"DURATION:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius"	"RADIUS:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"	"隐身续存时间："
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"	"INVISIBILITY DELAY:"
"DOTA_Tooltip_ability_sandking_caustic_finale"	"腐尸毒"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale"	"Caustic Finale"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description"	"沙王的攻击会给敌方单位注入毒液，持续时间结束或中毒单位死亡时发生剧烈爆炸，造成范围伤害和移动速度减缓效果。持续时间结束时造成正常伤害的%caustic_finale_expire_dmg_pct_tooltip%%%。\n\n腐尸毒是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Description"	"Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals %caustic_finale_expire_dmg_pct_tooltip%%% damage if its timer expires.\n\nCaustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore"	"克里瑟历斯的毒液让受害者变得脆弱并且干涸如干旱的荒地，最后爆炸而死。"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Lore"	"An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise."
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"	"爆炸范围："
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"	"EXPLODE RADIUS:"
"DOTA_Tooltip_ability_sandking_epicenter"	"地震"
"[english]DOTA_Tooltip_ability_sandking_epicenter"	"Epicenter"
"DOTA_Tooltip_ability_sandking_epicenter_Description"	"持续施法 - 在2秒吟唱后，沙王向地中发送扰动，引起大地剧烈震动。所有范围内的敌人会受到伤害并被减速。每次后续震击都会提高伤害传播半径。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_sandking_epicenter_Description"	"CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sandking_epicenter_Lore"	"许多探险家丧生于闪烁荒原的流沙。"
"[english]DOTA_Tooltip_ability_sandking_epicenter_Lore"	"Many an explorer was lost to the quicksands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses"	"震击次数："
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses"	"PULSES:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow"	"%MOVEMENT SLOW:"
"npc_dota_hero_sand_king_bio"	"闪烁荒原的沙漠是有知觉的活物，它与自我对话，思考着只有这广阔的沙漠能包容的思想。当它必须要寻找一种和那些有限的存在交流的方式时，它解放了一块它的碎片，填入一块由狡猾的卡尔丁灯神创造的魔法甲壳中。这个存在称它自己为克里瑟历斯，意为“沙之魂”，不过世人都称他为沙王。沙王那巨大蛛形生物的外形源自闪烁荒地那些渺小但无处不及的居民，这身形真实地展示了他残忍的天性。沙王无法与赐予他生命的无限沙漠分开，他是这片沙漠的守卫者、战士、使节。"
"[english]npc_dota_hero_sand_king_bio"	"The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King.  Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life."
"DOTA_Tooltip_ability_nevermore_shadowraze1"	"毁灭阴影"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1"	"Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description"	"影魔对其正前方区域发出毁灭能量，对该区域中的敌人造成伤害。"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Description"	"Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore"	"影魔标志性的灵魂收割手段。"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Lore"	"Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range"	"距离："
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range"	"RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2"	"毁灭阴影"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2"	"Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description"	"影魔对其正前方区域发出毁灭能量，对该区域中的敌人造成伤害。"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Description"	"Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore"	"影魔标志性的灵魂收割手段。"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Lore"	"Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range"	"距离："
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range"	"RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3"	"毁灭阴影"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3"	"Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description"	"影魔对其正前方区域发出毁灭能量，对该区域中的敌人造成伤害。"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Description"	"Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore"	"影魔标志性的灵魂收割手段。"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Lore"	"Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range"	"距离："
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range"	"RANGE:"
"DOTA_Tooltip_ability_nevermore_necromastery"	"支配死灵"
"[english]DOTA_Tooltip_ability_nevermore_necromastery"	"Necromastery"
"DOTA_Tooltip_ability_nevermore_necromastery_Description"	"影魔窃取被他杀死的单位的灵魂，获得额外的攻击力。如果被杀死的单位是一个英雄，他将获得12个灵魂。影魔死亡时将会有一半的灵魂逃离他的束缚。"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Description"	"Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls.  On death, he releases half of them from bondage."
"DOTA_Tooltip_ability_nevermore_necromastery_Lore"	"被收割的亡魂在影魔体内的魂渊盘旋，让影魔能不断的增加他的灵魂收藏。"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Lore"	"Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection."
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"	"灵魂上限："
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"	"MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul"	"单个灵魂的攻击力加成："
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul"	"DAMAGE PER SOUL:"
"DOTA_Tooltip_ability_nevermore_dark_lord"	"魔王降临"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord"	"Presence of the Dark Lord"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description"	"影魔的出现使得周围的敌人护甲降低。"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Description"	"Shadow Fiend's presence reduces the armor of nearby enemies."
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore"	"即使只是在影魔周围游荡，灵魂也会被侵蚀。"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Lore"	"Even being near Nevermore eats away at one's soul."
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"	"护甲削弱："
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"	"REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem"	"魂之挽歌"
"[english]DOTA_Tooltip_ability_nevermore_requiem"	"Requiem of Souls"
"DOTA_Tooltip_ability_nevermore_requiem_Description"	"影魔聚集捕获的灵魂，以多道魔能的形式释放。若距离影魔过近将受到数道魔能的伤害。受到魂之挽歌伤害的敌方单位同时也会受到移动速度和攻击速度均有所下降的效果。每2个通过支配死灵收集的灵魂会为魂之挽歌创造一道魔能。死亡时会自动释放魂之挽歌，不占用主动大招的冷却时间。"
"[english]DOTA_Tooltip_ability_nevermore_requiem_Description"	"Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown."
"npc_dota_hero_nevermore_bio"	"据说影魔奈文摩尔有着一个诗人的灵魂，事实上，他吞噬的诗人灵魂早已成千上万。千百年来，他收集了各式各样的灵魂，包括诗人，牧师，帝王，乞丐，奴隶，哲人，罪犯，当然，还有英雄。他拥有着世间所有种类的灵魂。然而没人知道他收集这些灵魂作何之用。从来没有人得以窥视影魔的魂渊之秘，他从魂渊中伸出灵魂触须，蔓延在精神位面。他是把灵魂一个个吞噬了？还是把灵魂堆积在他的影惧神殿里？又或是将灵魂浸在死灵之池中？难道他仅仅是一个被恶魔傀儡大师操纵着，通过位面裂口进入世界的傀儡？尽管众说纷纭，但根本没有人能看透他那黑暗光环下的层层邪恶。然而，如果你实在是很想知道那些灵魂的归宿，有个办法能帮你达成心愿：凡人，将你的灵魂奉献给影魔，或者等待魔王的收割！"
"[english]npc_dota_hero_nevermore_bio"	"It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore."
"DOTA_Tooltip_ability_sven_storm_bolt"	"风暴之拳"
"[english]DOTA_Tooltip_ability_sven_storm_bolt"	"Storm Hammer"
"DOTA_Tooltip_ability_sven_storm_bolt_Description"	"斯温用他充满魔力的手套对敌人造成伤害和眩晕。"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_Description"	"Sven unleashes his magical gauntlet that deals damage and stuns enemy units."
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration"	"DURATION:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe"	"作用范围："
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe"	"RADIUS:"
"DOTA_Tooltip_ability_sven_great_cleave"	"巨力挥舞"
"[english]DOTA_Tooltip_ability_sven_great_cleave"	"Great Cleave"
"DOTA_Tooltip_ability_sven_great_cleave_Description"	"斯温以巨力攻击，并对所有附近的敌方单位造成分裂攻击伤害。"
"[english]DOTA_Tooltip_ability_sven_great_cleave_Description"	"Sven strikes with great force, cleaving all nearby enemy units with his attack."
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage"	"%溅射伤害："
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage"	"%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius"	"RADIUS:"
"DOTA_Tooltip_ability_sven_warcry"	"战吼"
"[english]DOTA_Tooltip_ability_sven_warcry"	"Warcry"
"DOTA_Tooltip_ability_sven_warcry_Description"	"斯温的战吼激励着同伴作战，提升他们的护甲和移动速度，持续%duration_tooltip%秒。"
"[english]DOTA_Tooltip_ability_sven_warcry_Description"	"Sven's Warcry heartens his allies for battle, increasing their movement speed and armor.  Lasts %duration_tooltip% seconds."
"DOTA_Tooltip_ability_sven_warcry_warcry_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_radius"	"RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_warcry_armor"	"护甲提升："
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_warcry_warcry_movespeed"	"%速度提升："
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_movespeed"	"%BONUS SPEED:"
"DOTA_Tooltip_ability_sven_gods_strength"	"神之力量"
"[english]DOTA_Tooltip_ability_sven_gods_strength"	"God's Strength"
"DOTA_Tooltip_ability_sven_gods_strength_Description"	"斯温爆发出他流浪剑客的力量，获得25秒的攻击力提升。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_sven_gods_strength_Description"	"Sven channels his rogue strength, granting bonus damage for 25 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage"	"%攻击力加成："
"[english]DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage"	"%BONUS DAMAGE:"
"npc_dota_hero_sven_bio"	"斯温是一名守夜骑士的私生子，身怀苍白南海人的血统，在影承废墟长大。他父亲因为违背了守夜人法典而被处决，母亲又因为她的种族而被驱逐，这一切让斯温坚信所谓的社会法则中毫无荣誉可言——荣誉只存在于他心中。在照顾母亲走过弥留之际以后，他以新人的身份参加了守夜骑士团，并对自己的身份绝对保密。十三年来，他一直在他父亲当年的学校里学习，掌握那些仇视他出身的人所撰写的法则。接着，在他本该立誓成为守夜骑士的那天，他手持弃誓之刃，击碎神圣之盔，用守夜圣火烧毁了那所谓的法则。他大步流星的从守夜堡离开，注定了永世孤独，并向圣符起誓，只遵循他自己心中的法则。是的，他仍然是一名骑士，一名剑客，不过是...流浪剑客。"
"[english]npc_dota_hero_sven_bio"	"Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins.  With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself.  After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity.  For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination.  Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame.  He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger"	"窒息之刃"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger"	"Stifling Dagger"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"	"对敌方单位造成少量纯粹伤害并减缓其移动速度。对英雄造成的伤害减半。匕首继承物品和技能的攻击效果。"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"	"Throws a dagger which deals pure damage and slows the enemy unit's movement speed, while also applying attack effects from items and abilities."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike"	"幻影突袭"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike"	"Phantom Strike"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"	"闪烁到一个友方或敌方单位身边，如果是敌方单位则在攻击该目标时获得攻击速度加成。"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"	"Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count"	"最多攻击次数："
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count"	"MAX ATTACKS:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed"	"攻速提升："
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"	"距离："
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_blur"	"模糊"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur"	"Blur"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description"	"幻影刺客集中注意力，提升自己闪避敌方攻击的技艺。当附近没有敌方英雄时身形变得模糊，从敌方小地图上消失。\n\n与其他闪避效果为非线性叠加。"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_Description"	"Phantom Assassin focuses inward, increasing her ability to evade enemy attacks, and allowing her to blur her body to disappear from the enemy team's minimap when far from enemy heroes.\n\nStacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion"	"%闪避几率："
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion"	"%EVASION:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace"	"恩赐解脱"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace"	"Coup de Grace"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"	"幻影刺客修炼她的战斗技巧，有一定概率对敌方单位造成毁灭性的致命一击。致命一击的效果对窒息之刃同样有效。"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"	"Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"	"%CRITICAL DAMAGE:"
"npc_dota_hero_phantom_assassin_bio"	"通过占卜和预见，魅影之纱一直严格的甄选一些婴儿来抚养成人，成为她们的刺客。这是一个将刺杀视作神圣的自然法则的女刺客同盟。魅影之纱通过冥想和神谕来确定他们的暗杀目标。她们并不接受契约，也从不因为政治斗争或者金钱利益出手。她们的刺杀完全没有时间规律，似乎是随性为之：不管目标是执掌大权，还是耕田放牧，对她们来说并没有任何差别。即使这些刺杀行为有一个固定的套路，那也是只有组织成员才知道。目标在她们眼中都是牺牲品，而丧命于她们手中则是莫大的荣耀。作为幻影刺客，她们只有组织所赋予的身份，而任何一个幻影刺客都能填补另一个的空缺；她们甚至连代号都不为人知。也许成员有很多，也许只有几个。那谜样面纱之下的真相无人知晓。只有一个，在四下无人之时，那面纱会时不时的被隐秘低语所拂动，低语中，是她自己的名字：茉崔蒂。"
"[english]npc_dota_hero_phantom_assassin_bio"	"Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order.  The Veiled Sisters identify targets through meditation and oracular utterances.  They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random:  A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast"	"冥火爆击"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast"	"Wraithfire Blast"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"	"冥魂大帝向一个敌方单位发射冥魂火球，造成伤害和眩晕，并带来持续伤害和减速。"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"	"Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura"	"吸血光环"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura"	"Vampiric Aura"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description"	"附近友方单位在攻击敌方单位时将根据造成的伤害回复一定的生命值。"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description"	"Nearby friendly units restore health based on the damage they deal when attacking enemy units."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"	"%吸血："
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"	"%LIFESTEAL:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation"	"重生"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation"	"Reincarnation"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description"	"冥魂大帝倒下后，他飞散的冥魂会重组，使他复活。死亡时附近%slow_radius%范围内的敌人会被减速。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Description"	"Wraith King's form regroups after death, allowing him to resurrect when killed in battle.  Upon death, enemy units in a %slow_radius% radius will be slowed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"	"重生时间："
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"	"REINCARNATION TIME:"
"npc_dota_hero_skeleton_king_bio"	"奥斯塔里昂大帝那建造在敌人骸骨上的庞大帝国已经屹立了无数个年头了，他对自己的统治有着无尽的狂热，希望自己的集权统治能够永生不灭。他坚信，只要自己宫殿里的的白骨高塔建成，他就将万古不朽。然后他最终还是意识到自己这一想法的荒谬...白骨也会腐坏。出于对血肉之躯的不屑，他找到了一个更为长久的办法来维持自己的统治，冥魂之力，一种在某些黑暗生物死亡时释放出的纯粹的精神力量。出于国王的骄傲，在计划将冥魂精华灌入自己体内时，他认为最好自己也能拥有一副光耀不灭的躯体。在千年一遇的至日，冥魂之夜那一天，他启动了仪式，命令他的手下收集足够多的灵魂来完成他自己的不朽。王上终不朽，将士万骨枯。现在，冥魂大帝已不再迷恋他那闪光的王座——他拔出自己的巨剑外出征伐，被他征服的人，要献上自己无惧死亡的绝对忠诚。"
"[english]npc_dota_hero_skeleton_king_bio"	"For untold years, King Ostarion built a kingdom from the remains of his enemies. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. He believed that as long as he built up the towers of his palace, he could not die. But eventually he learned that he had been deluded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far beyond death. "
"DOTA_Tooltip_ability_drow_ranger_frost_arrows"	"霜冻之箭"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows"	"Frost Arrows"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description"	"卓尔游侠在箭矢中附上冰冻效果，降低敌人的移动速度。对英雄持续%frost_arrows_hero_duration_tooltip%秒，对普通单位持续%frost_arrows_creep_duration%秒。\n\n霜冻之箭是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description"	"Adds a freezing effect to Drow's attacks, slowing enemy movement.  Lasts %frost_arrows_hero_duration_tooltip% seconds on Heroes, and %frost_arrows_creep_duration% seconds on creeps.\n\nFrost Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed"	"%移速减缓："
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_drow_ranger_silence"	"沉默魔法"
"[english]DOTA_Tooltip_ability_drow_ranger_silence"	"Silence"
"DOTA_Tooltip_ability_drow_ranger_silence_Description"	"沉默目标区域内的所有敌方单位。"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_Description"	"Stops all enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_drow_ranger_silence_silence_radius"	"RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_silence_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_drow_ranger_silence_duration"	"DURATION:"
"DOTA_Tooltip_ability_drow_ranger_trueshot"	"精准光环"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot"	"Precision Aura"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description"	"提高全地图友方远程英雄的物理攻击力，提升数值是卓尔游侠敏捷值的一定百分比。施放后对全屏的非英雄单位在30秒内有效。"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_Description"	"Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility.  Affects creeps for 30 seconds when cast."
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"	"%远程攻击力增加："
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"	"%RANGE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship"	"射手天赋"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship"	"Marksmanship"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description"	"卓尔游侠的战斗经验提高了她的精确度和战斗效率，被动增加敏捷。如果400范围内有敌方英雄，敏捷加成消失。"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_Description"	"Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within 400 range."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus"	"敏捷提升："
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus"	"BONUS AGILITY:"
"npc_dota_hero_drow_ranger_bio"	"卓尔游侠名叫崔希丝，这个名字很适合矮小、有点像侏儒、令人生厌的卓尔人。但崔希丝并不是卓尔人。她的双亲在坐大篷车旅行时受到土匪的袭击，滥杀无辜的土匪激怒了附近爱好和平的卓尔人。战斗结束后，卓尔人发现了一个藏在马车残骸中的小女孩，他们一致同意不能让这个失去父母的孩子被抛弃。还是孩童时，崔希丝就展现出了她对那些卓尔人引以为傲的技术的天赋：隐秘、沉默、敏锐。如果不看身体，在精神上她就像一个被拐走后又回到自己真正家中的卓尔人孩童。但随着她的成长，她的个头比她的家人高了不少，她因此认为自己是个丑陋的卓尔人。即使她皮肤光滑且长的匀称，完全没有卓尔人的肉疣和粗糙的髯须。与收养她的部族疏远后，她独自居住在森林中。许多在森林中寻路的旅行者都说他们见过一个美丽得难以置信的游侠在树林深处凝视他们，而当他们试图接近时，她又消失的无影无踪。轻盈、隐秘的冷美人，她像无声的迷雾般移动。你听到的森林低语，其实是她命中敌人心脏的霜冻箭矢的破空之声。"
"[english]npc_dota_hero_drow_ranger_bio"	"Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all,  her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart. "
"DOTA_Tooltip_ability_morphling_waveform"	"波浪形态"
"[english]DOTA_Tooltip_ability_morphling_waveform"	"Waveform"
"DOTA_Tooltip_ability_morphling_waveform_Description"	"变体精灵化为波浪向前涌进，对路径上的敌人造成伤害。变体精灵在波浪形态中是无敌的。"
"[english]DOTA_Tooltip_ability_morphling_waveform_Description"	"Morphling dissolves into liquid and surges forward, damaging enemy units in his path.  Morphling is invulnerable during Waveform."
"DOTA_Tooltip_ability_morphling_adaptive_strike"	"变体攻击"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike"	"Adaptive Strike"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Description"	"用猛烈的水波打击一个敌方单位，对其造成眩晕和伤害，伤害由基础伤害和基于变体精灵的敏捷计算的额外伤害这两部分组成。若变体精灵的敏捷比力量高50%%，将造成最大伤害和最短眩晕。若力量远比敏捷高50%%，则造成最长眩晕和最小伤害。"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_Description"	"Launches a surge of water toward an enemy unit, stunning the target while dealing base damage plus additional damage based on Morphling's agility times a multiplier.  If Morphling's agility is 50%% higher than strength, the maximum damage and the minimum stun is dealt. If his strength is 50%% higher than his agility, the maximum stun and minimum damage are dealt."
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base"	"基础伤害："
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max"	"最长眩晕："
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max"	"STUN MAX:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max"	"最大敏捷值伤害倍率："
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max"	"DAMAGE MAX AGI MULTIPLIER:"
"DOTA_Tooltip_ability_morphling_morph_agi"	"变形（敏捷获取）"
"[english]DOTA_Tooltip_ability_morphling_morph_agi"	"Morph (Agility Gain)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description"	"变体精灵改变它的形态，将一些力量转化成敏捷。该过程可逆。升级此技能将提高转化速率。被动获得敏捷加成。"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_Description"	"Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible.  Additional points in Morph increase the rate of stat change.  Passively grants bonus Agility."
"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick"	"每次转换点数："
"[english]DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick"	"POINTS PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost"	"每秒魔法消耗："
"[english]DOTA_Tooltip_ability_morphling_morph_agi_mana_cost"	"MANA PER SECOND:"
"DOTA_Tooltip_ability_morphling_morph_str"	"变形（力量获取）"
"[english]DOTA_Tooltip_ability_morphling_morph_str"	"Morph (Strength Gain)"
"DOTA_Tooltip_ability_morphling_morph_str_Description"	"变体精灵改变它的形态，将一些敏捷转化成力量。该过程可逆。升级此技能将提高转化速率。被动获得力量加成。"
"[english]DOTA_Tooltip_ability_morphling_morph_str_Description"	"Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible.  Additional points in Morph increase the rate of stat change.  Passively grants bonus Strength."
"DOTA_Tooltip_ability_morphling_morph_str_points_per_tick"	"每次转换点数："
"[english]DOTA_Tooltip_ability_morphling_morph_str_points_per_tick"	"POINTS PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost"	"每秒魔法消耗："
"[english]DOTA_Tooltip_ability_morphling_morph_str_mana_cost"	"MANA PER SECOND:"
"DOTA_Tooltip_ability_morphling_replicate"	"复制"
"[english]DOTA_Tooltip_ability_morphling_replicate"	"Replicate"
"DOTA_Tooltip_ability_morphling_replicate_Description"	"变体精灵复制一个英雄，敌我皆可，但只继承被复制者50%%的攻击力，受到100%%的伤害。变体精灵随时可以在一瞬间将自己替换至复制品，需消耗150点魔法。如果变体精灵死亡，复制体将会消失。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_morphling_replicate_Description"	"Morphling replicates any hero, friend or foe, dealing 50%% of the original Hero's outgoing damage while taking 100%% of any incoming damage.  At any time, Morphling can instantly take the position of the Replicate for 150 mana. If Morphling dies, the Replicate will expire.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_morphling_replicate_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_morphling_replicate_duration"	"DURATION:"
"DOTA_Tooltip_ability_morphling_morph_replicate"	"替换复制品"
"[english]DOTA_Tooltip_ability_morphling_morph_replicate"	"Morph Replicate"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description"	"变体精灵替换它的复制品，瞬间移动到它的位置。"
"[english]DOTA_Tooltip_ability_morphling_morph_replicate_Description"	"Morphling switches into his replication, instantly taking its position."
"npc_dota_hero_morphling_bio"	"在那黑暗的年代里，有一颗彗星一直绕着天体运动着。被太阳束缚，又被地心引力拉扯，这颗巨大的冰球在世界之间的黑暗缝隙中穿行着，其自身也被这段黑暗的旅途改变着。在乌洛伊战争的前夜，它刺破天穹，轰然坠地，并散发出了一丝奇异的光芒，点亮了黑夜——战争的双方都认为这是一个征兆。这个冰球在沸腾的燥热中融化了，在战争中双方踏入分界河的时候，它融合了双方的力量。旋即冰封解除，变体精灵在战争中横空出世，拥有海洋潮汐之力的元素，反复无常，变化多端。他加入了战斗，在一瞬间就复制了一方的将军的形态，然后杀死了他——这个冒失鬼居然想试图穿过分界河。随着那些士兵们一个个死去，变体精灵也将自己的形态一次又一次的转换，吸收着这些奇怪生物的形态——一会是步兵，一会是弓箭手，一会又是骑兵，直到最后一个士兵也死去，变体精灵终于将所有的形态复制完毕。战争算是结束了，而变体精灵的时代，则刚刚开始。"
"[english]npc_dota_hero_morphling_bio"	"For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning."
"DOTA_Tooltip_ability_bloodseeker_bloodrage"	"血之狂暴"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage"	"Bloodrage"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description"	"让一个单位陷入渴望鲜血的狂怒中，使其在持续时间内造成和承受的伤害都会被加深。血之狂暴状态下的单位杀死任一单位后将回复阵亡单位最大生命值的一定百分比；血之狂暴状态下的单位被击杀则击杀者将回复阵亡英雄最大生命值的一定百分比。"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_Description"	"Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_duration"	"DURATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"	"%伤害数值提高："
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"	"%DAMAGE INCREASE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath"	"血之祭祀"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath"	"Blood Rite"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description"	"爱尔奎特用圣血为一片区域洗礼。经过%delay_plus_castpoint_tooltip%秒后祭祀完成，区域范围内所有敌人都会受到伤害，并被沉默。"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_Description"	"Bloodseeker baptizes an area in sacred blood. After %delay_plus_castpoint_tooltip% seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced."
"DOTA_Tooltip_ability_bloodseeker_thirst"	"嗜血渴望"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst"	"Thirst"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description"	"爱尔奎特能够感知到敌人的伤口中涌出的鲜血，只要敌方英雄的生命值低于%min_bonus_pct%%%，他的移动速度和攻击力就会提升，而且生命值越低，提升效果越大。如果生命值低于%invis_threshold_pct%%%，他还将获得该英雄的视野和真实视域。嗜血渴望的效果可以叠加。"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_Description"	"Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below %min_bonus_pct%%%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below %invis_threshold_pct%%%, he will also gain vision and True Sight of that hero. Bonuses stack per hero."
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed"	"%嗜血渴望移速加成上限："
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed"	"%MAX THIRST MOVE SPEED:"
"DOTA_Tooltip_ability_bloodseeker_rupture"	"割裂"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture"	"Rupture"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description"	"让一个敌方单位皮开肉绽。若受到割裂的单位移动，将按移动距离的一定百分比受到伤害。伤害效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_Description"	"Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage.  The damage is dealt through spell immunity."
"DOTA_Tooltip_ability_bloodseeker_rupture_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_duration"	"DURATION:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct"	"%移动伤害："
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct"	"%MOVE DAMAGE:"
"npc_dota_hero_bloodseeker_bio"	"嗜血狂魔史德利古尔是通过仪式严格甄选出的猎手，更准确的说，他是剥皮双子忠实的走狗，他从常年云雾缭绕的噬血之峰被派下去搜寻鲜血。剥皮双子需要海量的鲜血来获得满足和安抚，而如果当地的祭祀没能满足他们，他们就会抽干这个高原王国所有人民的鲜血。因此史德利古尔总是外出进行屠戮。他能榨取出血液之中的生命之力，然后这些能量通过他武器和护甲上的附魔标记立刻流向双子。多年以来，他一直是一条得力的走狗，在战斗时他像豺狼一样残暴。据说，在嗜血狂魔那涌动着对鲜血的渴望的面具之下，能够直视剥皮双子那可怖的嘴脸。"
"[english]npc_dota_hero_bloodseeker_bio"	"Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound."
"DOTA_Tooltip_ability_axe_berserkers_call"	"狂战士的怒吼"
"[english]DOTA_Tooltip_ability_axe_berserkers_call"	"Berserker's Call"
"DOTA_Tooltip_ability_axe_berserkers_call_Description"	"斧王嘲讽附近的敌方单位，强迫他们攻击自己，同时获得额外护甲。"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Description"	"Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration."
"DOTA_Tooltip_ability_axe_berserkers_call_Lore"	"蒙哥可汗的狂吼嘲讽使敌人不得不与他作战。"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Lore"	"Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe."
"DOTA_Tooltip_ability_axe_berserkers_call_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_axe_berserkers_call_radius"	"RADIUS:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor"	"护甲提升："
"[english]DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_axe_berserkers_call_duration"	"DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger"	"战斗饥渴"
"[english]DOTA_Tooltip_ability_axe_battle_hunger"	"Battle Hunger"
"DOTA_Tooltip_ability_axe_battle_hunger_Description"	"激怒一个敌方单位，使他受到减速和持续伤害，直到他杀死一个单位或者持续时间结束为止。斧王从每个受战斗饥渴影响的敌人身上获得移动速度加成。"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Description"	"Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger."
"DOTA_Tooltip_ability_axe_battle_hunger_Lore"	"通常英雄都无法抵挡蒙哥可汗的战斗狂怒，他们会一直受伤，直到蒙哥可汗的狂怒平息。"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Lore"	"Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied."
"DOTA_Tooltip_ability_axe_battle_hunger_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_axe_battle_hunger_duration"	"DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_axe_battle_hunger_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_axe_counter_helix"	"反击螺旋"
"[english]DOTA_Tooltip_ability_axe_counter_helix"	"Counter Helix"
"DOTA_Tooltip_ability_axe_counter_helix_Description"	"受攻击时，斧王做出螺旋反击，对附近所有敌方单位造成伤害。"
"[english]DOTA_Tooltip_ability_axe_counter_helix_Description"	"When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies."
"DOTA_Tooltip_ability_axe_counter_helix_Lore"	"这支军队只要有斧王就不需要援军了。"
"[english]DOTA_Tooltip_ability_axe_counter_helix_Lore"	"Axe is the only reinforcement this army needs."
"DOTA_Tooltip_ability_axe_counter_helix_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_axe_counter_helix_radius"	"RADIUS:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance"	"%反击概率："
"[english]DOTA_Tooltip_ability_axe_counter_helix_trigger_chance"	"%CHANCE TO HELIX:"
"DOTA_Tooltip_ability_axe_culling_blade"	"淘汰之刃"
"[english]DOTA_Tooltip_ability_axe_culling_blade"	"Culling Blade"
"DOTA_Tooltip_ability_axe_culling_blade_Description"	"斧王寻找弱点来出击，直接秒杀低血量的敌方单位，血量如果过高则只造成一定伤害。当秒杀的是敌方英雄时，本技能不会进入冷却时间。同时斧王和附近友军单位获得移动速度加成。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_axe_culling_blade_Description"	"Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_axe_culling_blade_Lore"	"蒙哥可汗是战斗与狂怒的化身，胆敢与斧王为敌者只有死路一条。"
"[english]DOTA_Tooltip_ability_axe_culling_blade_Lore"	"Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat."
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold"	"秒杀血量："
"[english]DOTA_Tooltip_ability_axe_culling_blade_kill_threshold"	"KILL THRESHOLD:"
"npc_dota_hero_axe_bio"	"作为红雾军团的一名步兵，蒙哥可汗的目标是成为红雾军团的将军。在一场又一场的战斗中，他用血腥的战果证明了自己的价值。他毫不犹豫杀死上级的行为帮助他完成了晋升。在长达七年的千湖之境战役中，他用光荣的杀戮给自己带来了荣誉，他的声望比从前更耀眼了，但他身边的战友也在一个个地减少。在最终战胜的夜晚，蒙哥可汗宣布他为红雾军团的新将军，并冠以自身“斧王”的头衔。但他的军队却只有他一人，虽然许多人是战死的，但更多人则是死在斧王的刃下。不用说，现在大多数战士都不想由他领导。但这对斧王来说不算什么，因为他的军队只需要他一个人就够了。"
"[english]npc_dota_hero_axe_bio"	"As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance"	"灵魂之矛"
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance"	"Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description"	"对敌方目标单位投出一支有魔力的灵魂之矛，造成伤害并减速，同时召唤一个幻象攻击该单位。"
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description"	"Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk"	"神行百变"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk"	"Doppelganger"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description"	"幻影长矛手暂时从战场上消失。经过%delay%秒，幻影长矛手和附近的所有幻象都会出现在目标地点的随机位置，并产生两个新的幻象。新加的两个幻象拥有不同的特性：一个承受正常百分比的伤害，不具有攻击力，另一个承受600%%的伤害，继承20%%的攻击力。"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description"	"Phantom Lancer briefly vanishes from the battlefield. After %delay% second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600%% damage and deals 20%% damage."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose"	"并列"
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose"	"Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description"	"幻影长矛手的存在有一定几率会破碎，产生自身的幻象。幻象也有几率进一步破碎，再产生幻象。幻影长矛手产生的幻象持续%illusion_duration%秒，幻象产生的幻象则持续%illusion_from_illusion_duration%秒。"
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description"	"Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for %illusion_duration% seconds, while illusions created from other illusions last %illusion_from_illusion_duration% seconds."
"npc_dota_hero_phantom_lancer_bio"	"遥远的极地村庄对于王国中心地带肆虐的战火一无所知。对于那里的村民们来说，用长矛刺鱼、一家人聚餐就是生活的全部。但是战争还是到来了。征兵令传来后，出身卑微的长矛手阿兹瑞斯作为一个身体健全的士兵，加入了军队，宣誓给王国带来和平，这样做也是为了给他的村庄带来和平。他和他的族人在对抗恐怖巫师沃恩的最终进攻中被安排为前锋，这使他们付出了几乎全灭的代价。当前锋队一路战斗到敌人的堡垒下时，长矛手的族人已经只剩阿兹瑞斯一个人了，他作为最后一人，成功地潜入了巫师的城堡。族人的死激怒了阿兹瑞斯，他闯过了巫师设置的每一个死亡陷阱，打败了所有巫师召唤的幻象守卫。很快，这个出身低微的渔夫抵达了沃恩的高塔圣所。两人激战了一整晚，长矛和法杖的对决掀起了狂怒的混沌，最终在一声震耳欲聋的嘶吼中，阿兹瑞斯的长矛刺穿了巫师的身体。但是巫师并没有单纯的死去；他爆裂成无数光影的碎片，以巨大的力量穿透了杀死他的阿兹瑞斯。尘埃落定，战斗激起的烟雾散去后，阿兹瑞斯发现他站在一群他的族人之中。每个人都穿的和他一样，每个人都拿着和他一样的武器，而且他能感觉到每个人都和他在进行同样的思考。意识到王国军在接近，阿兹瑞斯希望这些幻影赶快藏起来，于是他们就一个接一个遁入了虚无。士兵们到达塔顶后发现巫师已经被阿兹瑞斯打倒了。当他们靠近这位战士时，长矛手突然消失了。刚才站在他们面前的长矛手只是一个幻影而已。真正的阿兹瑞斯早已逃离了战场，为他的怒火而羞愧，为他失去的同胞而痛心，他坚定了要用今后的战斗为村人带来和平的决心。"
"[english]npc_dota_hero_phantom_lancer_bio"	"The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom."
"DOTA_Tooltip_ability_razor_plasma_field"	"等离子场"
"[english]DOTA_Tooltip_ability_razor_plasma_field"	"Plasma Field"
"DOTA_Tooltip_ability_razor_plasma_field_Description"	"释放一波威力随扩张程度提升的等离子能量场，收缩时也会对经过的敌人造成伤害。距离剃刀越远，伤害越大。"
"[english]DOTA_Tooltip_ability_razor_plasma_field_Description"	"Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor."
"DOTA_Tooltip_ability_razor_plasma_field_damage_min"	"最低伤害："
"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_min"	"DAMAGE MIN:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max"	"最高伤害："
"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_max"	"DAMAGE MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_razor_plasma_field_radius"	"RADIUS:"
"DOTA_Tooltip_ability_razor_static_link"	"静电连接"
"[english]DOTA_Tooltip_ability_razor_static_link"	"Static Link"
"DOTA_Tooltip_ability_razor_static_link_Description"	"在剃刀和一个敌方英雄之间创造静电连接，偷取目标的攻击力并将其转移给剃刀。"
"[english]DOTA_Tooltip_ability_razor_static_link_Description"	"Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor."
"DOTA_Tooltip_ability_razor_static_link_drain_rate"	"攻击力吸取速率："
"[english]DOTA_Tooltip_ability_razor_static_link_drain_rate"	"DAMAGE DRAIN RATE:"
"DOTA_Tooltip_ability_razor_static_link_drain_length"	"连接持续时间："
"[english]DOTA_Tooltip_ability_razor_static_link_drain_length"	"LINK DURATION:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration"	"攻击加成持续时间："
"[english]DOTA_Tooltip_ability_razor_static_link_drain_duration"	"BUFF DURATION:"
"DOTA_Tooltip_ability_razor_unstable_current"	"不稳定电流"
"[english]DOTA_Tooltip_ability_razor_unstable_current"	"Unstable Current"
"DOTA_Tooltip_ability_razor_unstable_current_Description"	"提升剃刀的移动速度，并且对剃刀使用指向性技能的施法者会立刻受到电流的反击伤害，并被减速，身上的增益效果也会被驱散。"
"[english]DOTA_Tooltip_ability_razor_unstable_current_Description"	"Razor moves with increased speed, and any abilities targeted at him are instantly countered with a jolt of electricity which damages, slows, and purges buffs from enemies."
"DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"	"%BONUS SPEED:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm"	"风暴之眼"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm"	"Eye of the Storm"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description"	"强大的闪电风暴，打击生命值最低的敌方单位，造成伤害并削弱护甲。\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_Description"	"A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_radius"	"RADIUS:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_duration"	"DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval"	"打击间隔："
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval"	"STRIKE INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction"	"护甲削弱："
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction"	"ARMOR REDUCTION:"
"npc_dota_hero_razor_bio"	"闪电幽魂-剃刀，是永劫之墟中最有代表性的可怕力量。他鞭打着闪电巡回在狭窄迷宫中，这是一个区分死者灵魂的迷宫，他们要靠生前的智慧、精明和毅力来通过其中变化莫测的网络通道。剃刀飘浮于迷宫上方，俯视着那些迷茫不前的灵魂，用闪电鞭打他们赶快前进去决定他们的命运，朝向光明的出口或者黑暗的地狱。剃刀是支配力量的永恒化身，他使用力量时残忍而客观。但他贵族般的气势暗示了他对工作那讽刺的满足。"
"[english]npc_dota_hero_razor_bio"	"Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work."
"DOTA_Tooltip_ability_storm_spirit_static_remnant"	"残影"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant"	"Static Remnant"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description"	"风暴之灵制造一个充满爆炸性能量的自身残影，如果有人接近就会引爆造成伤害，残影持续12秒。"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Description"	"Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius"	"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex"	"电子涡流"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex"	"Electric Vortex"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"	"将一个敌人拖到风暴之灵所在位置的涡流，同时也会在3秒内降低风暴之灵自己50%%的移动速度。"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"	"A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50%% for 3 seconds."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration"	"DURATION:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow"	"减速："
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow"	"SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload"	"超负荷"
"[english]DOTA_Tooltip_ability_storm_spirit_overload"	"Overload"
"DOTA_Tooltip_ability_storm_spirit_overload_Description"	"施法时会产生电荷，在风暴之灵下次攻击时被释放，对附近敌人造成伤害并减速。"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_Description"	"Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies."
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"	"%移动减速："
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning"	"球状闪电"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning"	"Ball Lightning"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description"	"风暴之灵变成不稳定的电流在战场上横冲直撞，直到他的魔法耗尽或到达目标才停下。施法消耗为%ball_lightning_initial_mana_base%+总魔法量的%ball_lightning_initial_mana_percentage%%%，每移动100距离消耗%ball_lightning_travel_cost_base%+总魔法量的%ball_lightning_travel_cost_percent%%%，本技能造成的伤害每飞行100距离就会递增。"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description"	"Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool.  Damage is expressed in damage per 100 units traveled."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed"	"速度："
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed"	"SPEED:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe"	"作用范围："
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe"	"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent"	"%距离魔法消耗："
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent"	"%MANA DRAIN PER UNIT:"
"npc_dota_hero_storm_spirit_bio"	"风暴之灵，正如其名，是狂风和暴雨的野性凝成人形的自然之力。他狂放，乐天，恣意挥洒！就像个受人喜爱的大叔一样，他给所到之处充满欢乐的能量。但事实上，创造出他的是一起灾难。几个世代前，在悲叹山脉远处的平原上，很多人正因干旱和饥荒而挨饿。一个名叫风暴烈酒的元素使，使用禁忌的咒语召唤了风暴之灵，天真的向他祈求雨水。被称为雷神的暴风雨天神对这个凡人的放肆感到愤怒，打算用狂风和洪水把这片土地化为荒地。风暴烈酒完全不是天神的对手，直到最后他用了一个自杀性的咒语，将他和雷神的命运融在了一起，他用自己的身体作为牢笼捕获了雷神。被困在一起后，风暴烈酒那无限的幽默感与雷神疯狂的能量融合了，创造了乐天的雷神·风暴烈酒，一个以物质形态行于世间的天神。"
"[english]npc_dota_hero_storm_spirit_bio"	"Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. "
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova"	"霜符「Frost Columns」"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova"	"Crystal Nova"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description"	"破坏性的冰霜爆发，降低目标区域内的敌人的移动和攻击攻速。"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description"	"A burst of damaging frost slows enemy movement and attack rate in the targeted area."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration"	"DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite"	"冻符「Perfect Freeze」"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite"	"Frostbite"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description"	"⑨操控冰霜包围一个敌方单位，禁止移动和攻击，同时每0.5秒造成%damage_per_second_tooltip%点伤害。对6级以下的非英雄单位（青蛙？）施放将产生10秒的持续时间。"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_Description"	"Encases an enemy unit in ice, prohibiting movement and attack, while dealing %damage_per_second_tooltip% damage every half-second. Lasts 10 seconds on creeps level 6 or lower."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration"	"对英雄单位的持续时间："
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_duration"	"HERO DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura"	"冻符「Freeze Atmosphere」"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura"	"Arcane Aura"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"	"提升地图上所有友方单位的魔法回复速度。琪露诺自身获得更高的回复速度。"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"	"Gives additional mana regeneration to all friendly units on the map. This bonus is increased for Crystal Maiden."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"	"友军魔法恢复速率："
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"	"ALLY MANA REGEN:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field"	"冰符「Icicle Fall」"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field"	"Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"	"持续施法 - 以琪露诺为中心召唤冰晶轰炸敌人，将其减速并造成大量伤害。持续%duration_tooltip%秒。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"	"CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemies and deal massive damage.  Lasts %duration_tooltip% seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"	"%MOVEMENT SLOW:"
"npc_dota_hero_crystal_maiden_bio"	"水晶室女莉莱出生在一个气候温和的地区，与性子火爆的姐姐莉娜一起长大，她很快就发现她天生对冰元素的吸引力给周围所有人制造了麻烦。只要她在附近坐下休息，井水和山泉瞬间就会被冻住；成熟的庄稼被寒霜冻伤，果园变成了冰的迷宫，然后垮塌损毁。当他们无奈的父母把莉娜送到南方后，又把莉莱流放到了寒冷北方的冰川残骸，一个隐居在蓝心冰川顶峰的寒冰巫师收留了她。经过长期的学习后，巫师认为莉莱已经能够独立的修习冰冻魔法了，于是他便降入冰川内开始千年的冬眠。从那以后，莉莱的冰冻法术变的愈发精湛，而现在，她的魔法已无可匹敌。"
"[english]npc_dota_hero_crystal_maiden_bio"	"Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched."
"DOTA_Tooltip_ability_kunkka_torrent"	"洪流"
"[english]DOTA_Tooltip_ability_kunkka_torrent"	"Torrent"
"DOTA_Tooltip_ability_kunkka_torrent_Description"	"召唤喷涌的洪流，短暂延迟后，将敌人冲上天，造成伤害、眩晕和减速。"
"[english]DOTA_Tooltip_ability_kunkka_torrent_Description"	"Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed."
"DOTA_Tooltip_ability_kunkka_torrent_delay"	"延迟："
"[english]DOTA_Tooltip_ability_kunkka_torrent_delay"	"DELAY:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_kunkka_torrent_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_kunkka_torrent_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_tidebringer"	"潮汐使者"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer"	"Tidebringer"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description"	"昆卡的传奇之剑使他的下一次攻击附加额外的攻击力并在前方造成大范围的分裂攻击伤害。"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Description"	"Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike."
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus"	"额外伤害："
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus"	"DAMAGE BONUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_radius"	"RADIUS:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot"	"X标记"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot"	"X Marks the Spot"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description"	"对友方或敌方英雄使用，用 X 标记他们当前位置，数秒后将他们送回 X 标记处。在技能持续时间内，昆卡可以手动触发送回。对友方英雄使用后持续时间加倍。"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description"	"Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds.  Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration"	"敌方持续时间："
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration"	"ENEMY DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range"	"距离："
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_kunkka_return"	"送回"
"[english]DOTA_Tooltip_ability_kunkka_return"	"Return"
"DOTA_Tooltip_ability_kunkka_return_Description"	"将标记的英雄送回X位置。"
"[english]DOTA_Tooltip_ability_kunkka_return_Description"	"Returns the marked hero to the X."
"DOTA_Tooltip_ability_kunkka_ghostship"	"幽灵船"
"[english]DOTA_Tooltip_ability_kunkka_ghostship"	"Ghostship"
"DOTA_Tooltip_ability_kunkka_ghostship_Description"	"召唤一艘幽灵船驶过战场，直到撞成粉碎，残骸周围的敌人将会因撞击受到伤害并眩晕。友军被泡在上将的朗姆酒中，移动速度提升并对受到的伤害反应麻木，50%%的伤害将会延后到持续时间结束时结算。"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_Description"	"Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 50%% of all incoming damage."
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus"	"%朗姆酒移动速度提升："
"[english]DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus"	"%RUM BONUS SPEED:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_kunkka_ghostship_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration"	"朗姆酒持续时间："
"[english]DOTA_Tooltip_ability_kunkka_ghostship_buff_duration"	"RUM DURATION:"
"npc_dota_hero_kunkka_bio"	"当洪流恶魔出现于人类的土地上，强大的铁帆海军的舰队上将，昆卡则担负起守卫他祖国诸岛的使命。恶魔经过多年的小规模突击后，他们的出击越来越大胆，也更具毁灭性，他们的舰队终于包围了战栗之岛。绝望之下，铁帆舰队的魔法师使用了自杀性的终极杀招，召唤了一群先祖灵魂来保护舰队。这刚好能够扭转与恶魔对峙的局势。昆卡看着他的战舰一艘接一艘被击沉的同时，他也很欣慰的看见先祖在慢慢消耗掉恶魔的舰队。但在战斗最激烈的时候，人类、恶魔、先祖灵魂的大战惹恼了沉睡在深海的第四股势力。残留不多的舰队旁喷出了高耸的海浪，深渊触手——麦尔朗恩在战场中出现了。他的触须在船只间移动，把人类和恶魔的舰船拖卷在一起，水和风被搅动成狂怒的混沌。没有人能说清那场严酷的风暴中到底发生了什么。洪流恶魔放弃了进攻，怒吼着逃入了虚空。而上将昆卡的麾下只剩下一艘战舰，一艘不断重演它最终毁灭场面的幽灵船。然而谁都说不准他是否还活着。即使是麦尔朗恩的召唤者潮汐猎人，也不能确定。"
"[english]npc_dota_hero_kunkka_bio"	"As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure."
"DOTA_Tooltip_ability_warlock_fatal_bonds"	"致命连接"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds"	"Fatal Bonds"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description"	"将数个敌方单位连接在一起，其中一人受到的伤害的%damage_share_percentage%%%会被其他所有人感受到。"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_Description"	"Binds several enemy units together, causing %damage_share_percentage%%% of the damage dealt to one of them to be felt by the others."
"DOTA_Tooltip_ability_warlock_fatal_bonds_count"	"连接敌人数："
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_count"	"ENEMIES BOUND:"
"DOTA_Tooltip_ability_warlock_shadow_word"	"暗言术"
"[english]DOTA_Tooltip_ability_warlock_shadow_word"	"Shadow Word"
"DOTA_Tooltip_ability_warlock_shadow_word_Description"	"术士低声说出一个咒语，持续治疗一个友方单位或伤害一个敌方单位。"
"[english]DOTA_Tooltip_ability_warlock_shadow_word_Description"	"Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time."
"DOTA_Tooltip_ability_warlock_shadow_word_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_warlock_shadow_word_duration"	"DURATION:"
"DOTA_Tooltip_ability_warlock_upheaval"	"剧变"
"[english]DOTA_Tooltip_ability_warlock_upheaval"	"Upheaval"
"DOTA_Tooltip_ability_warlock_upheaval_Description"	"持续施法 - 随施法时间增强的减速气流。持续最多16秒。在魔法结束或目标离开生效区域后，敌人仍会被减速3秒。"
"[english]DOTA_Tooltip_ability_warlock_upheaval_Description"	"CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 16 seconds.  Enemies are slowed for 3 seconds after leaving the area or the spell ends."
"DOTA_Tooltip_ability_warlock_rain_of_chaos"	"混乱之祭"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos"	"Chaotic Offering"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description"	"从深渊召唤一个地狱火，眩晕敌人1秒。地狱火持续60秒，能够减免部分技能的伤害，拥有永久献祭和烈焰之拳技能。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_Description"	"Summons a Golem from the depths, stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_warlock_golem_flaming_fists"	"烈焰之拳"
"[english]DOTA_Tooltip_ability_warlock_golem_flaming_fists"	"Flaming Fists"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description"	"有一定概率在攻击时对附近敌方单位造成额外伤害。"
"[english]DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description"	"Grants a chance to deal extra damage to nearby units when attacking."
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_chance"	"%概率："
"[english]DOTA_Tooltip_ability_warlock_golem_flaming_fists_chance"	"%CHANCE:"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage"	"伤害："
"[english]DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation"	"永恒献祭"
"[english]DOTA_Tooltip_ability_warlock_golem_permanent_immolation"	"Permanent Immolation"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description"	"地狱火燃烧它周围的敌方单位，每秒造成伤害。"
"[english]DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description"	"Burns the Golem's nearby enemy units, with damage per second."
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage"	"伤害："
"[english]DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage"	"DAMAGE:"
"npc_dota_hero_warlock_bio"	"作为秘湮学院禁断圣所的首席馆长和馆藏物主管，戴蒙·拉尼克不知疲倦地追求着那些罕见的失落的禁忌卷轴。无论被诅咒的寺庙有多禁忌，无论隐藏洞穴的路途有多危险，只要有谣传说那里藏着传说学识的原典，他就会不顾自己的安危进入这些危险的场所。然而，他经常在调查中惹怒各种守护者，这使他感到有必要掌握魔法。他将追寻古物时的执念用在了逼迫自己学习魔法上，最终他比大多数学徒都要快地完成了整个学业，在最短时间内成为了学院最强大的术士。后来他用恐惧之木雕刻了一根法杖，并在其中注入了一个他从异界之狱俘获的灵魂。因为期待着有一天能够复原所有的失落魔法书，他开始撰写自己的黑暗魔典。毫无疑问，这对他的黑暗魔法来说，意义非凡。"
"[english]npc_dota_hero_warlock_bio"	"As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive."
"DOTA_Tooltip_ability_zuus_arc_lightning"	"弧形闪电"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning"	"Arc Lightning"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description"	"释放一道会跳跃穿越附近敌人的闪电。"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_Description"	"Hurls a bolt of lightning that leaps through nearby enemy units."
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count"	"跳跃次数："
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_jump_count"	"JUMPS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt"	"雷击"
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt"	"Lightning Bolt"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description"	"召唤一道闪电打击一个敌方单位，造成伤害及短暂眩晕。施放后，雷击在目标周围750范围内提供空中视野和真实视域。本技能可以对地施放，将会自动作用于%spread_aoe%范围内最近的敌方英雄上。"
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_Description"	"Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in %spread_aoe% range."
"DOTA_Tooltip_ability_zuus_static_field"	"静电场"
"[english]DOTA_Tooltip_ability_zuus_static_field"	"Static Field"
"DOTA_Tooltip_ability_zuus_static_field_Description"	"宙斯每次施放技能时都会电击附近所有敌方单位，造成他们当前生命一定比例的伤害。"
"[english]DOTA_Tooltip_ability_zuus_static_field_Description"	"Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health."
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct"	"%生命减少："
"[english]DOTA_Tooltip_ability_zuus_static_field_damage_health_pct"	"%HEALTH REDUCTION:"
"DOTA_Tooltip_ability_zuus_static_field_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_zuus_static_field_radius"	"RANGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath"	"雷神之怒"
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath"	"Thundergod's Wrath"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description"	"用闪电打击所有敌方英雄，无论他们身在何处。雷神之怒会在每个受攻击的英雄半径900的范围内提供真实视野。隐身的英雄不会受到伤害，但你依然会获得他所在之处的真实视域。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_Description"	"Strikes all enemy heroes with a bolt of lightning, no matter where they may be.  Thundergod's Wrath also provides True Sight around each hero struck.  If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.\n\nUpgradable by Aghanim's Scepter."
"npc_dota_hero_zuus_bio"	"天界之王，众神之父，宙斯对待英雄一向视如己出。然而在无数次与凡间的女性幽会时当场被抓后，宙斯接到了妻子给他下的最后通牒：“既然你这么喜欢凡人，就去当凡人吧。如果你能证明的忠诚，就回来做我永生的丈夫。不然的话，就去和你的创造物一起去死吧。”宙斯无奈的发现她的逻辑（和她的魔法）无懈可击，只好照她说的去做。从那以后宙斯洗心革面，在凡人面前不再多情，将爱留给他永生的女神。但为了证明他配得上永恒的爱妻，他必须在战场上，大获全胜。"
"[english]npc_dota_hero_zuus_bio"	"Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle."
"DOTA_Tooltip_ability_tiny_avalanche"	"山崩"
"[english]DOTA_Tooltip_ability_tiny_avalanche"	"Avalanche"
"DOTA_Tooltip_ability_tiny_avalanche_Description"	"用岩石轰炸一块区域，对地面上的敌人造成伤害并眩晕。"
"[english]DOTA_Tooltip_ability_tiny_avalanche_Description"	"Bombards an area with rocks, stunning and damaging enemy land units."
"DOTA_Tooltip_ability_tiny_avalanche_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_tiny_avalanche_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_tiny_avalanche_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_tiny_avalanche_radius"	"RADIUS:"
"DOTA_Tooltip_ability_tiny_toss"	"投掷"
"[english]DOTA_Tooltip_ability_tiny_toss"	"Toss"
"DOTA_Tooltip_ability_tiny_toss_Description"	"抓起小小附近275范围内最近的单位（敌我皆可），然后投向目标单位或神符，对落地点周围的敌人造成伤害。如果被投掷的是敌方单位，那么这个单位会受到20%%的额外伤害。投掷造成的伤害随长大等级的提升而提高。"
"[english]DOTA_Tooltip_ability_tiny_toss_Description"	"Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.  If the tossed unit is an enemy, it will take an extra 20%% damage. Toss does more damage with each level in Grow."
"DOTA_Tooltip_ability_tiny_toss_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_tiny_toss_radius"	"RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_tooltip_range"	"距离："
"[english]DOTA_Tooltip_ability_tiny_toss_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior"	"崎岖外表"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior"	"Craggy Exterior"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description"	"使小小受到的伤害反弹给攻击者。300范围内攻击小小的敌人有一定概率被眩晕。"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_Description"	"Causes damage to bounce back on Tiny's attackers.  Enemies that attack Tiny from within 300 units have a chance of being stunned."
"DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor"	"护甲提升："
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_radius"	"RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance"	"%眩晕概率："
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance"	"%CHANCE TO STUN:"
"DOTA_Tooltip_ability_tiny_grow"	"长大"
"[english]DOTA_Tooltip_ability_tiny_grow"	"Grow"
"DOTA_Tooltip_ability_tiny_grow_Description"	"小小崎岖的身体体重不断增长，以降低攻击速度的代价提高攻击力。提高对被投掷单位的伤害并提高移动速度。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_tiny_grow_Description"	"Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_tiny_grow_bonus_damage"	"攻击力提升："
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed"	"攻击速度损失："
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed"	"ATTACK SPEED LOSS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed"	"移动速度提升："
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed"	"ADDED MOVE SPEED:"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct"	"%投掷伤害提升："
"[english]DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct"	"%TOSS BONUS:"
"npc_dota_hero_tiny_bio"	"以一团石头的形式出现的生命体，小小不断思索他的起源，但这始终是个谜。现在的他是个石巨人，但过去是什么呢？从土傀儡的脚后跟掉落的碎片？从制造石像鬼的工房被打扫出来的碎屑？神圣预言石的表层之砂？受到强烈的好奇心驱使，他不知疲倦的环游世界，寻找着他的起源，他的出身，和他的种族。在旅途中，他变得越来越庞大，不过路上的风雨吹打掉了他身上的石头，所以他不停的吸收新的岩石，永远在长大。"
"[english]npc_dota_hero_tiny_bio"	"Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates.  He is a Stone Giant now, but what did he used to be?  A splinter broken from a Golem's heel?  A shard swept from a gargoyle-sculptor's workshop?  A fragment of the Oracular Visage of Garthos?  A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people.  As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow."
"DOTA_Tooltip_ability_puck_illusory_orb"	"幻象法球"
"[english]DOTA_Tooltip_ability_puck_illusory_orb"	"Illusory Orb"
"DOTA_Tooltip_ability_puck_illusory_orb_Description"	"帕克向直线方向发出一个魔法球，对经过路径上的敌人造成伤害。在幻象法球飞行过程中，帕克可以使用灵动之翼来传送到法球所在的位置。"
"[english]DOTA_Tooltip_ability_puck_illusory_orb_Description"	"Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt."
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance"	"最大距离："
"[english]DOTA_Tooltip_ability_puck_illusory_orb_max_distance"	"MAX DISTANCE:"
"DOTA_Tooltip_ability_puck_waning_rift"	"新月之痕"
"[english]DOTA_Tooltip_ability_puck_waning_rift"	"Waning Rift"
"DOTA_Tooltip_ability_puck_waning_rift_Description"	"帕克洒出它神秘的仙女粉尘，对周围的敌人造成伤害并使其沉默。"
"[english]DOTA_Tooltip_ability_puck_waning_rift_Description"	"Puck releases a burst of faerie dust that deals damage and silences enemy units nearby."
"DOTA_Tooltip_ability_puck_waning_rift_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_puck_waning_rift_radius"	"RADIUS:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_puck_waning_rift_silence_duration"	"DURATION:"
"DOTA_Tooltip_ability_puck_phase_shift"	"相位转移"
"[english]DOTA_Tooltip_ability_puck_phase_shift"	"Phase Shift"
"DOTA_Tooltip_ability_puck_phase_shift_Description"	"帕克暂时将自己转移到另一个位面，从而免疫伤害。"
"[english]DOTA_Tooltip_ability_puck_phase_shift_Description"	"Puck briefly shifts into another dimension where it is immune from harm."
"DOTA_Tooltip_ability_puck_phase_shift_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_puck_phase_shift_duration"	"DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil"	"梦境缠绕"
"[english]DOTA_Tooltip_ability_puck_dream_coil"	"Dream Coil"
"DOTA_Tooltip_ability_puck_dream_coil_Description"	"创造一个变化无常的的魔法梦境来困住敌方英雄，对他们造成%stun_duration%秒的眩晕和伤害。如果被困住的敌方英雄试图挣脱缠绕走出梦境，将因为梦境破碎而再次受到伤害和眩晕。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_puck_dream_coil_Description"	"Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for %stun_duration% seconds and damaging them.  If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius"	"破碎范围："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius"	"BREAK RADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration"	"破碎眩晕持续时间："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration"	"BREAK STUN DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage"	"破碎伤害："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage"	"BREAK DAMAGE:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt"	"灵动之翼"
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt"	"Ethereal Jaunt"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description"	"让帕克能传送到幻象法球所在的位置。"
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt_Description"	"Teleports Puck to a flying Illusory Orb."
"npc_dota_hero_puck_bio"	"当别人第一眼看到帕克的时候，都会觉得它十分淘气，是小孩子性格。然而正是这种错觉让帕克的真实个性得以隐藏。仙女龙一族的寿命趋于无限，帕克则还处于仙女龙的幼年形态，然而它在这一形态也已经过了上千年了。因此即使从某种意义上来说，帕克还算是幼年，但它的幼年期将会一直持续到现在的城市归于尘土。帕克的真实动机是什么，旁人完全无法捉摸，而在那嬉戏的外表下也有可能隐藏着更隐秘的目的。而唯一能让人体会到帕克真实个性的，是它对顽皮捣乱的无尽热衷。"
"[english]npc_dota_hero_puck_bio"	"While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature."
"DOTA_Tooltip_ability_dazzle_poison_touch"	"剧毒之触"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch"	"Poison Touch"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description"	"对一个敌方单位施放剧毒法术，造成持续伤害及减速，最终完全瘫痪。减速效果逐级增强。\n\n<font color=\"#ffb2ff\">等级1</font>将减缓目标33%%的移动速度。\n\n<font color=\"#ff99ff\">等级2</font>将在2秒内减缓目标33%%的移动速度，再在1秒内减缓66%%的移动速度。\n\n<font color=\"#ff66ff\">等级3</font>将在3秒内每秒相继减缓目标33%%，66%%和100%%的移动速度。\n\n<font color=\"#ff33ff\">等级4</font>将在1秒内减缓33%%的移动速度，再在1秒内减缓66%%的移动速度，然后让目标受到1秒的眩晕。"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_Description"	"Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time.\n<font color=\"#ffb2ff\">LEVEL 1</font> - Slows the target by 33%% for 3 seconds.\n<font color=\"#ff99ff\">LEVEL 2</font> - Slows the target by 33%% for 2 seconds, then by 66%% for 1 second.\n<font color=\"#ff66ff\">LEVEL 3</font> - Slows the target by 33%%, 66%%, and 100%%, for 1 second each.\n<font color=\"#ff33ff\">LEVEL 4</font> - Slows the target by 33%% for 1 second, then 66%% for 1 second, then stuns for 1 second."
"DOTA_Tooltip_ability_dazzle_poison_touch_set_time"	"减速持续时间："
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_set_time"	"SLOW TIME:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip"	"伤害持续时间："
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip"	"DAMAGE DURATION:"
"DOTA_Tooltip_ability_dazzle_shallow_grave"	"薄葬"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave"	"Shallow Grave"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description"	"将薄葬施放于一名友军，使他在持续时间内无论受到多大伤害都不会死亡。"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_Description"	"An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection."
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_dazzle_shadow_wave"	"暗影波"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave"	"Shadow Wave"
"DOTA_Tooltip_ability_dazzle_weave"	"编织"
"[english]DOTA_Tooltip_ability_dazzle_weave"	"Weave"
"DOTA_Tooltip_ability_dazzle_weave_Description"	"在目标区域内的所有英雄身上施加一个效果，随着时间逐渐提升友方英雄的护甲，降低敌方英雄的护甲。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_dazzle_weave_Description"	"Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_dazzle_weave_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_dazzle_weave_radius"	"RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_dazzle_weave_duration"	"DURATION:"
"npc_dota_hero_dazzle_bio"	"每一个德尊教团的年轻侍僧在成为暗影牧师前都必须完成一系列的仪式。而仪式的最后一步，则是穿越无比危险的虚无之境，一个只有少数人能活着回来的未知领域。有些人虽然回来了，但却发疯了。还有些回来的人获得了奇怪的能力。但可以肯定的是，所有去了那里的人都被改变了。出于对神圣启示的执着追求，戴泽成为了他部族中最年轻的神圣仪式的追求者。起初，教团拒绝了他，因为他太年轻了。然而戴泽不是那么容易放弃的。教团长老在这位顽固的年轻侍僧身上感到了一些特别的东西，便宽许他进入了教团。最终仪式时，戴泽将神圣药剂一饮而尽后在篝火旁坐下，而他的族人则在一旁跳着祭祀之舞。在虚无之境的虚灵位面中，光明与黑暗的属性被反转了。导致戴泽原本灿烂夺目的治疗之光演变成了包藏凶险的邪恶力量，在那夺目的光辉中隐藏的则是黑暗的行径。不出长老所料：戴泽回来了，成为了一名不世出的暗影牧师，他获得了既可以用来治疗也可以进行破坏的能力。现在，他用他的力量消灭敌人，治愈同伴。"
"[english]npc_dota_hero_dazzle_bio"	"Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return.  Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends."
"DOTA_Tooltip_ability_rattletrap_battery_assault"	"弹幕冲击"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault"	"Battery Assault"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description"	"向附近敌方单位随机射出高能弹片，造成小幅魔法伤害和短暂眩晕。"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Description"	"Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun."
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_radius"	"RADIUS:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_duration"	"DURATION:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval"	"间隔："
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_interval"	"INTERVAL:"
"DOTA_Tooltip_ability_rattletrap_power_cogs"	"能量齿轮"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs"	"Power Cogs"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description"	"用通电的齿轮在发条技师周围形成一圈障碍物，困住贴近的单位。在外侧的敌人碰到齿轮会被电流震退，损失一定的生命和魔法。一个齿轮发动过一次震击后就会报废。敌人攻击齿轮数次后可将其摧毁，而发条技师只需要攻击一次。"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_Description"	"Forms a barrier of energized cogs around Clockwerk, trapping any units that are near.  Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down.  Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one."
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_duration"	"DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount"	"魔法/生命 损失："
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount"	"MANA/HEALTH DRAIN:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare"	"照明火箭"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare"	"Rocket Flare"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description"	"向全地图范围内的任意目标区域发射照明弹，对区域内敌人造成伤害并提供10秒的视野。"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_Description"	"Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_radius"	"RADIUS:"
"DOTA_Tooltip_ability_rattletrap_hookshot"	"发射钩爪"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot"	"Hookshot"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description"	"向目标位置高速射出钩爪，如果命中一个单位，发条技师会将自己牵引到目标身边，若目标为非友方单位则造成眩晕和伤害。对牵引时冲撞到的单位也造成伤害和眩晕。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_Description"	"Fires a grappling device rapidly at the target location.  If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage.  Any enemies Clockwerk collides with along the way are damaged and stunned.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rattletrap_hookshot_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range"	"距离："
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range"	"RANGE:"
"npc_dota_hero_rattletrap_bio"	"瑞托崔普和狙击手以及修补匠属于同一个分布广泛的种族，和其他许多敏感的族人一样，瑞托崔普用他的智慧和一些小玩意弥补了体型上的矮小。作为一个钟表匠的孙子，瑞托崔普在这个行业当了很多年的学徒，直到战争从山的另一边席卷而来，摧毁了这个从事着与战斗无关的行业的无辜村庄。祖先传下来的村庄变成了满是焦火和黑烟的废墟，“你的新行业是战斗”他的父亲临死前留下这样一句话。这个可怜的生意人责备他的工具无法用于战斗，但瑞托崔普从不找借口。在村庄的废墟中埋葬了父亲后，瑞托崔普开始着手将他自己转变为前所未见的最强大的战争道具。他发誓永远不再毫无防备的被抓住，瑞托崔普用他的智慧装配了一套强大的发条动力装甲，这使其它大陆的骑士在他面前就像易拉罐般渺小。现在瑞托崔普全身充满各种装置，小而强大的战士，他埋伏和破坏的技术已经达到了几乎自动化的高效水平。这个死亡工匠的机械可以迅速干掉不够谨慎的敌人，在这个战争时代宣告了新的曙光。是时候让你们见识见识发条技师的厉害了！"
"[english]npc_dota_hero_rattletrap_bio"	"Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit.  The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations.  \"Your new trade is battle,\" his dying father told him as the village of their ancestors lay in charred and smoking ruins.    
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses.  After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison.  Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency.  An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare.  What time is it? It's Clockwerk time!"
"DOTA_Tooltip_ability_lich_frost_nova"	"寒霜爆发"
"[english]DOTA_Tooltip_ability_lich_frost_nova"	"Frost Blast"
"DOTA_Tooltip_ability_lich_frost_nova_Description"	"破坏性的寒霜在目标敌方单位身上爆发，造成范围伤害并降低范围内敌人的移动和攻击速度4秒。主要目标所受伤害最高。"
"[english]DOTA_Tooltip_ability_lich_frost_nova_Description"	"Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds.  The primary target takes the most damage."
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage"	"范围伤害："
"[english]DOTA_Tooltip_ability_lich_frost_nova_aoe_damage"	"AREA DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_nova_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_lich_frost_nova_radius"	"RADIUS:"
"DOTA_Tooltip_ability_lich_frost_armor"	"霜冻护甲"
"[english]DOTA_Tooltip_ability_lich_frost_armor"	"Ice Armor"
"DOTA_Tooltip_ability_lich_frost_armor_Description"	"为一个友方单位或建筑物制造一层寒冰护甲，增加护甲值并减速对其发动攻击的敌方单位。持续40秒。"
"[english]DOTA_Tooltip_ability_lich_frost_armor_Description"	"Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts 40 seconds."
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus"	"友军护甲提升："
"[english]DOTA_Tooltip_ability_lich_frost_armor_armor_bonus"	"ALLY ARMOR BONUS:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed"	"%敌军移动速度减缓："
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed"	"%ENEMY MOVE SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed"	"敌军攻击速度降低："
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed"	"ENEMY ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_lich_dark_ritual"	"牺牲"
"[english]DOTA_Tooltip_ability_lich_dark_ritual"	"Sacrifice"
"DOTA_Tooltip_ability_lich_dark_ritual_Description"	"牺牲一个友方单位，将他的当前生命值转化成巫妖的魔法值。"
"[english]DOTA_Tooltip_ability_lich_dark_ritual_Description"	"Sacrifices a friendly creep and converts its current hit points into mana for Lich."
"DOTA_Tooltip_ability_lich_dark_ritual_health_conversion"	"%生命值转化率："
"[english]DOTA_Tooltip_ability_lich_dark_ritual_health_conversion"	"%HEALTH CONVERSION:"
"DOTA_Tooltip_ability_lich_chain_frost"	"连环霜冻"
"[english]DOTA_Tooltip_ability_lich_chain_frost"	"Chain Frost"
"DOTA_Tooltip_ability_lich_chain_frost_Description"	"释放一个在敌人间弹跳至多%jumps%次的霜冻之球，每次击中敌人后都会造成伤害和减速效果。第一个目标会受到短暂眩晕。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_lich_chain_frost_Description"	"Releases an orb of frost that bounces between nearby enemy units up to %jumps% times, slowing and damaging each time it hits.  The first target is mini-stunned.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_lich_chain_frost_jumps"	"弹跳次数："
"[english]DOTA_Tooltip_ability_lich_chain_frost_jumps"	"BOUNCES:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range"	"弹跳距离："
"[english]DOTA_Tooltip_ability_lich_chain_frost_jump_range"	"BOUNCE RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed"	"%MOVEMENT SLOW:"
"npc_dota_hero_lich_bio"	"巫妖生前是一位叫艾斯瑞安的冰霜法师，他曾经威胁要带来毁灭性的冰霜，企图征服整个王国。终于，那些平民在几个绝望的魔法师的帮助下，终于鼓起了勇气去暗算他。他们用一些具有足够魔力的绳索把他永远束缚住了，被绑上了厚重的石头后，这个冰霜巫师被扔进了一个据说深不见底的湖泊。但其实不然。他只下沉了一年左右，绳索挂在了一个石头上。在那里他平静地死去，虽然死了但并没有腐烂，直到风水师安希尔前来核查被认为是无底湖的黑暗之湖的传说。安希尔放下的铅垂线与绑住被淹死的巫师的绳索缠在了一起，于是他拉上了意外的收获。他认为将死者转变为不死族后，便可以向巫妖询问这个湖的情况，他移除了捆绑巫妖的绳索并进行了简单的转生仪式。由于艾斯瑞安的故事已经被时间所抹去，就算是当年杀死他的人的后代也不再记得，所以当时没有人能对安希尔的鲁莽行为做出警告。不过紧接着，安希尔就尝到了苦果，巫妖一摆脱绳索的束缚，就将他吞噬。"
"[english]npc_dota_hero_lich_bio"	"In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him."
"DOTA_Tooltip_ability_tidehunter_gush"	"巨浪"
"[english]DOTA_Tooltip_ability_tidehunter_gush"	"Gush"
"DOTA_Tooltip_ability_tidehunter_gush_Description"	"召唤一股巨浪攻击一个敌方单位，减速并削弱护甲。持续4秒。"
"[english]DOTA_Tooltip_ability_tidehunter_gush_Description"	"Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.  Lasts 4 seconds."
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_tidehunter_gush_movement_speed"	"%SLOW:"
"DOTA_Tooltip_ability_tidehunter_gush_armor_bonus"	"护甲削弱："
"[english]DOTA_Tooltip_ability_tidehunter_gush_armor_bonus"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell"	"海妖外壳"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell"	"Kraken Shell"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description"	"加厚潮汐猎人的外皮，可以被动格挡物理伤害，当受到的伤害达到临界值时外皮还将移除绝大多数负面效果。\n\n不与带有伤害格挡的物品叠加。"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Description"	"Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold.\n\nDoes not stack with items that provide Damage Block."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"	"伤害格挡："
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"	"DAMAGE BLOCK:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse"	"伤害临界值："
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse"	"DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash"	"锚击"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash"	"Anchor Smash"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description"	"潮汐猎人挥动他巨大的锚，对附近敌人造成伤害并降低他们的攻击力。"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_Description"	"Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"	"%攻击力降低："
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"	"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"	"DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_radius"	"RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage"	"毁灭"
"[english]DOTA_Tooltip_ability_tidehunter_ravage"	"Ravage"
"DOTA_Tooltip_ability_tidehunter_ravage_Description"	"猛击地面，触手向各个方向穿出，伤害并眩晕附近所有敌方单位。"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_Description"	"Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units."
"DOTA_Tooltip_ability_tidehunter_ravage_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_tidehunter_ravage_radius"	"RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_tidehunter_ravage_duration"	"DURATION:"
"npc_dota_hero_tidehunter_bio"	"人称利维坦的潮汐猎人曾经是沉没之岛的竞技大师，他的行为方式和他的同胞们一样神秘莫测。陆地居民都知道海上航线的重要性，帝国的崛起和衰亡都取决于谁掌控了公海。相比之下，海底航线和南海流民的敌对部族如何通过无数次小规模海底战斗开辟家园的故事，则鲜为人知。在南海人和陆地人那脆弱的协议中，我们可以瞥见这个海底王国的规模，不过他们的政体则显得十分复杂和不透明。利维坦似乎厌倦了这些琐碎的小冲突，便独自离开了，只效忠于他的深海之神-深渊触手麦尔朗恩。现在他在浅滩上独自游弋，寻找路上遇到的人类或者南海人，他对他的宿敌-海军上将昆卡有着一种独特的厌恶，然而他们为何成为敌人，已经和当年的激烈海战一起被遗忘了。"
"[english]npc_dota_hero_tidehunter_bio"	"The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock"	"苍穹震击"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock"	"Ether Shock"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description"	"利用虚空能量制造出分叉的闪电，打击多个敌方单位。"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description"	"Creates a cone of ethereal energy that strikes multiple enemy units."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets"	"目标数："
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets"	"TARGETS:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo"	"妖术"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo"	"Hex"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description"	"将一个敌方单位变成人畜无害的动物，使其无法攻击和使用技能。"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Description"	"Transforms an enemy unit into a harmless creature, disabling their attacks and abilities."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_duration"	"DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_shackles"	"枷锁"
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles"	"Shackles"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description"	"持续施法 - 使用魔法绑住一个敌方单位，使其无法攻击和移动，同时持续造成伤害。"
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_Description"	"CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time."
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time"	"最大持续时间："
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time"	"MAX DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward"	"群蛇守卫"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward"	"Mass Serpent Ward"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"	"DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"	"召唤10支毒蛇守卫来攻击敌方单位和建筑。守卫对魔法免疫，拥有随等级提高的小范围溅射伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"	"Summons 10 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max"	"攻击力："
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max"	"ATTACK DAMAGE:"
"npc_dota_hero_shadow_shaman_bio"	"罗斯塔出生于流血丘陵，这个当时正挨饿的年轻人结识了一个旅行中的骗子。只要给两枚铜钱，这个老骗子就会为你算命。给三个就会帮你阉猪，给五个还能帮你儿子做割礼。给一顿美餐，他就会穿上他的萨满装束，从他的古书里念出咒语，诅咒你的敌人。他身边那奇怪的年轻人，部分是丘陵巨魔血统，部分是...其它某些东西，作为他的助手，为他的把戏增添了一丝异国情调。总是在受骗的客人发现前开溜，总是甩开追捕他们的客人一座城镇的距离，两人艰苦跋涉穿越毁灭的大陆，直到有一天，骗子发现这个年轻人可以真的做出那些他一直假装在做的事情。他的守卫具有一种能力，一种会吸引客人的能力。于是年轻的罗斯塔就被推上了场，暗影萨满的艺名诞生了。两人继续在城镇之间旅行，用魔术赚钱的同时，暗影萨满的名声也越来越响亮。最终，两人行骗的过去暴露了，中了一群从前被他们诈骗的客人所设下的埋伏。老骗子被杀死了，罗斯塔第一次使用了他的黑暗力量，屠杀了攻击者。罗斯塔埋葬了他挚爱的主人，现在他用他的力量消灭任何企图伤害他的人。"
"[english]npc_dota_hero_shadow_shaman_bio"	"Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man.  For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. 
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm."
"DOTA_Tooltip_ability_riki_smoke_screen"	"烟幕"
"[english]DOTA_Tooltip_ability_riki_smoke_screen"	"Smoke Screen"
"DOTA_Tooltip_ability_riki_smoke_screen_Description"	"丢下一个烟雾弹，沉默处于范围内的敌方单位，同时使他们的大多数攻击不能命中，而且移动速度和转身速度都被降低。"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Description"	"Throws down a smoke bomb, silencing enemies, causing causing them to miss most attacks, as well as slowing movement and turn speed."
"DOTA_Tooltip_ability_riki_smoke_screen_Lore"	"自从他在背叛之夜逃脱后，力丸就发掘出这能迷惑对手的简单烟幕的价值。"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Lore"	"Since his escape during the night of his betrayal, Riki has valued the use of a simple smoke screen to confuse his opponents."
"DOTA_Tooltip_ability_riki_smoke_screen_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_riki_smoke_screen_radius"	"RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate"	"%未命中概率："
"[english]DOTA_Tooltip_ability_riki_smoke_screen_miss_rate"	"%MISS RATE:"
"DOTA_Tooltip_ability_riki_blink_strike"	"闪烁突袭"
"[english]DOTA_Tooltip_ability_riki_blink_strike"	"Blink Strike"
"DOTA_Tooltip_ability_riki_blink_strike_Description"	"传送到一个目标背后，如果是敌人则对其造成额外伤害。闪烁突袭的能量点数每%charge_restore_time%秒恢复1点。"
"[english]DOTA_Tooltip_ability_riki_blink_strike_Description"	"Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every %charge_restore_time% seconds."
"DOTA_Tooltip_ability_riki_blink_strike_Lore"	"隐形刺客迅捷的动作让他的目标几乎不可能逃脱。"
"[english]DOTA_Tooltip_ability_riki_blink_strike_Lore"	"The Stealth Assassin's agile movement makes him impossible to escape."
"DOTA_Tooltip_ability_riki_backstab"	"背刺"
"[english]DOTA_Tooltip_ability_riki_backstab"	"Backstab"
"DOTA_Tooltip_ability_riki_backstab_Description"	"如果力丸从背后攻击，将会附加正比于其敏捷值的额外伤害。"
"[english]DOTA_Tooltip_ability_riki_backstab_Description"	"If Riki attacks from behind, bonus damage is applied based on his current agility."
"DOTA_Tooltip_ability_riki_backstab_Lore"	"隐形刺客从不忌讳使用肮脏的战斗手法，尤其善长从对手的背后发动攻击。"
"[english]DOTA_Tooltip_ability_riki_backstab_Lore"	"The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind."
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier"	"敏捷伤害系数："
"[english]DOTA_Tooltip_ability_riki_backstab_damage_multiplier"	"AGI DAMAGE MULT:"
"DOTA_Tooltip_ability_riki_permanent_invisibility"	"永久隐身"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility"	"Permanent Invisibility"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description"	"力丸遁入阴影，保持隐身状态，并获得额外的生命恢复速率。主动攻击敌人，力丸将会显形。"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Description"	"Riki fades into the shadows, becoming invisible and gaining additional health regeneration.  If Riki attacks an enemy, he will become visible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore"	"力丸来找你了。"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Lore"	"Riki comes for you."
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay"	"渐隐时间："
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay"	"FADE DELAY:"
"npc_dota_hero_riki_bio"	"力丸是伟大的塔林王朝的二皇子。他有一个将会继承王位的兄长，还有一个受到百般照顾的弟弟，而作为二子的力丸，则似乎生来就是隐形人。他自己很注意培养这一项特殊才能，在一个晚上，国家被叛徒所颠覆，他的家人被屠杀，只有力丸因为隐身技能活了下来。矮小而敏捷的力丸用烟雾做掩护，无比谨慎的逃离了，他也是唯一逃脱的皇族。善于突袭的他杀出了皇家庭院，无声地切开一个又一个敌人的喉咙。不再背负皇室治国之责以后，力丸开始运用他的天赋以谋生，他成为了一名隐形刺客。现在他于无声中将敌人杀死，不断精进自己的技术，期望有一天可以能够手刃那些杀死他家人，夺走他国家的叛徒。"
"[english]npc_dota_hero_riki_bio"	"Riki was born middle child to the great dynasty of Tahlin. With an older brother groomed for the throne, and a younger brother coddled and kept, Riki, the small middle son, seemed born for the art of invisibility.  It was an art he cultivated, and one which ultimately saved his life on the night that his people were betrayed and his family slaughtered. Of all the royal line, he alone escaped, small and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one enemy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, sharpening his skills, hoping to one day take revenge on those who killed his family and robbed him of his birthright."
"DOTA_Tooltip_ability_enigma_malefice"	"憎恶"
"[english]DOTA_Tooltip_ability_enigma_malefice"	"Malefice"
"DOTA_Tooltip_ability_enigma_malefice_Description"	"将谜团的力量集中于一个目标，使它受到多次伤害并反复被眩晕。每两秒眩晕一次。"
"[english]DOTA_Tooltip_ability_enigma_malefice_Description"	"Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances.  An instance strikes every 2 seconds."
"DOTA_Tooltip_ability_enigma_malefice_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_enigma_malefice_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_enigma_malefice_damage"	"每次打击伤害："
"[english]DOTA_Tooltip_ability_enigma_malefice_damage"	"DAMAGE PER HIT:"
"DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns"	"次数："
"[english]DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns"	"INSTANCES:"
"DOTA_Tooltip_ability_enigma_demonic_conversion"	"恶魔转化"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion"	"Demonic Conversion"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description"	"将一个非英雄单位转化成三个谜团自身的碎片。这些虚灵都由谜团控制，在反复经过几次成功的攻击后，虚灵会再次分裂，并完全回复生命值。"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_Description"	"Transforms a creep into three fragments of Enigma himself.  These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply.  When this happens, the eidolons have their health restored."
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"	"分裂所需攻击次数："
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"	"ATTACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_enigma_midnight_pulse"	"午夜凋零"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse"	"Midnight Pulse"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description"	"使一块区域浸入到暗共振中，对敌方单位造成他们最大生命值一定比例的伤害。"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_Description"	"Steeps an area in dark resonance, damaging enemy units based on their max HP."
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_duration"	"DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent"	"%每秒伤害："
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent"	"%DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole"	"黑洞"
"[english]DOTA_Tooltip_ability_enigma_black_hole"	"Black Hole"
"DOTA_Tooltip_ability_enigma_black_hole_Description"	"持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_enigma_black_hole_Description"	"CHANNELED - Summons a vortex that sucks in nearby enemy units.  Enemies affected by Black Hole cannot move, attack, or cast spells.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enigma_black_hole_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_enigma_black_hole_duration"	"DURATION:"
"DOTA_Tooltip_ability_enigma_black_hole_far_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole_far_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_radius"	"RADIUS:"
"npc_dota_hero_enigma_bio"	"谜团的背景正如同其名字一样，无人知晓。只有一些流传下来的故事和传说，但大多数都不可信。事实上，关于谜团的各种故事，都只是寥寥的描述，神秘无比：他是宇宙之力，世界的吞噬者。他是虚空中的存在，有时会以物质形态出现，其它时候则以非物质形态存在。他是同时存在于多个位面的生物。在有的传说中，他曾经是一个试图解开宇宙之谜的伟大炼金术士，但最后却因为自己的傲慢而受到诅咒。在其它传说中，他来自远古，是一种不可思议的重力生命体，是来自原始黑暗的扭曲声音，在宇宙中的第一丝光线诞生前就存在的深渊化身。还有更古老的传说，说他是第一颗崩塌的恒星，产生的黑洞变成了有知觉的复杂存在，他的动机无从得知，他的力量无法阻挡，他的存在就是毁灭之力本身。"
"[english]npc_dota_hero_enigma_bio"	"Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. 
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified--a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient--his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself."
"DOTA_Tooltip_ability_tinker_laser"	"激光"
"[english]DOTA_Tooltip_ability_tinker_laser"	"Laser"
"DOTA_Tooltip_ability_tinker_laser_Description"	"发射强烈的能量光束，对目标造成伤害和致盲效果，使他的所有物理攻击都落空。\n\n可用神杖升级，使激光折射给%cast_range_scepter%范围内所有可见的敌方英雄。"
"[english]DOTA_Tooltip_ability_tinker_laser_Description"	"Fires an intense energy beam, dealing damage and blinding the target, causing it to miss all physical attacks. \n\nUpgradable by Aghanim's Scepter, causing the laser to refract between all visible enemy heroes in a %cast_range_scepter% range."
"DOTA_Tooltip_ability_tinker_laser_miss_rate"	"%致盲后丢失概率："
"[english]DOTA_Tooltip_ability_tinker_laser_miss_rate"	"%BLIND MISS RATE:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile"	"热导飞弹"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile"	"Heat-Seeking Missile"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description"	"发射一对火箭，攻击2500范围内可见的最近的敌方英雄。装备阿哈利姆神杖后导弹数量将会加倍。"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description"	"Launches a pair of rockets at the nearest visible enemy heroes within 2500 range. The number of missile targets is doubled with Aghanim's Scepter."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets"	"目标数："
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets"	"TARGETS:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines"	"进击的机械"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines"	"March of the Machines"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"	"征募一支机器人军队，摧毁修补匠周围的敌方单位。"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"	"Enlists an army of robotic minions to destroy enemy units in an area around Tinker."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_radius"	"RADIUS:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_duration"	"DURATION:"
"DOTA_Tooltip_ability_tinker_rearm"	"再装填"
"[english]DOTA_Tooltip_ability_tinker_rearm"	"Rearm"
"DOTA_Tooltip_ability_tinker_rearm_Description"	"持续施法 - 重置修补匠的大多数物品和技能的冷却时间。"
"[english]DOTA_Tooltip_ability_tinker_rearm_Description"	"CHANNELED - Resets the cooldown on most of Tinker's items and abilities."
"DOTA_Tooltip_ability_tinker_rearm_channel_tooltip"	"再装填所需时间："
"[english]DOTA_Tooltip_ability_tinker_rearm_channel_tooltip"	"TIME TO REARM:"
"npc_dota_hero_tinker_bio"	"修补匠鲍什的矮小种族以他们独有的智慧、狡猾以及敌视魔法而闻名。出于自傲，他们完全凭借自己的智慧生存，只通过理性的科学方法来合理利用自然的力量。然而，即使是对魔法如此严令禁止，也给他们带来了很多麻烦，这一点鲍什深有体会。作为曾经的自然法则首席研究员，修补匠鲍什在传说中薄雾缭绕的紫罗兰高原建立了一座地下实验室，在那里领导了大量对自然运作规律的研究。出于对魔法师们给世界带来的伤害的鄙夷，鲍什和他的修补匠助手带着高傲，打开了一扇传送门，门的另一端是一个超越了凡人认知能力的国度，于是他们自食恶果。黑色的薄雾从紫罗兰高原的洞穴内升起，将高原覆盖在不断散发出恐怖声音的永恒黑暗中。机智的鲍什带着他的机关装置逃了出来，成了紫罗兰高原事故中唯一生还的修补匠。"
"[english]npc_dota_hero_tinker_bio"	"Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident. "
"DOTA_Tooltip_ability_sniper_shrapnel"	"榴霰弹"
"[english]DOTA_Tooltip_ability_sniper_shrapnel"	"Shrapnel"
"DOTA_Tooltip_ability_sniper_shrapnel_Description"	"消耗一点能量射出一发带有爆炸弹片的榴霰弹，在目标区域降下弹雨。区域内的敌军受到伤害并被减速。榴霰弹将给予目标区域的视野。榴霰弹的能量每过%charge_restore_time%秒恢复1点。"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Description"	"Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %charge_restore_time% seconds."
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_sniper_shrapnel_radius"	"RADIUS:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_sniper_shrapnel_duration"	"DURATION:"
"DOTA_Tooltip_ability_sniper_headshot"	"爆头"
"[english]DOTA_Tooltip_ability_sniper_headshot"	"Headshot"
"DOTA_Tooltip_ability_sniper_headshot_Description"	"狙击手提高他的精确度，有一定概率造成额外伤害和短暂的移动停滞。"
"[english]DOTA_Tooltip_ability_sniper_headshot_Description"	"Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies."
"DOTA_Tooltip_ability_sniper_headshot_proc_chance"	"%概率："
"[english]DOTA_Tooltip_ability_sniper_headshot_proc_chance"	"%CHANCE:"
"DOTA_Tooltip_ability_sniper_take_aim"	"瞄准"
"[english]DOTA_Tooltip_ability_sniper_take_aim"	"Take Aim"
"DOTA_Tooltip_ability_sniper_take_aim_Description"	"增加狙击手的步枪的射程。"
"[english]DOTA_Tooltip_ability_sniper_take_aim_Description"	"Extends the attack range of Sniper's rifle."
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range"	"射程增加："
"[english]DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range"	"BONUS RANGE:"
"DOTA_Tooltip_ability_sniper_assassinate"	"暗杀"
"[english]DOTA_Tooltip_ability_sniper_assassinate"	"Assassinate"
"DOTA_Tooltip_ability_sniper_assassinate_Description"	"狙击手锁定一个目标敌方单位，%total_cast_time_tooltip%秒后，从远距离射出一发毁灭性的子弹，对目标造成伤害及短暂眩晕。"
"[english]DOTA_Tooltip_ability_sniper_assassinate_Description"	"Sniper locks onto a target enemy unit and, after %total_cast_time_tooltip% seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target."
"DOTA_Tooltip_ability_sniper_assassinate_tooltip_range"	"施法距离："
"[english]DOTA_Tooltip_ability_sniper_assassinate_tooltip_range"	"RANGE:"
"npc_dota_hero_sniper_bio"	"卡德尔·鹰眼出生在诺伦山脉的山谷中，这里的住民从太古以来就靠猎杀居住在村庄上方悬崖上的一种奇怪生物为生，他们从远距离杀死这种叫峭壁潜行兽的生物，然后收集他们掉下来的尸体。鹰眼是这些怪异住民中其中最棒的射手之一，对他来说，枪械是他身体的一部分，射击就和触摸一样自然。在征召之日，他即将在村庄中获得完全的地位时，他经历了古老的考验：从谷底一击射下一头悬崖上的潜行兽。打空则是耻辱。在全体村民的注视下，鹰眼射击了。一头潜行兽掉下来了；人群欢呼了。但当尸体被收起时，整个村子都沉默了，长老发现子弹穿过了潜行兽中间的眼睛后，紧紧的卡在了它的下颚骨中。这个凶兆正是黑暗预言的开端所描述的，按预言中所说，射出这发子弹的枪手将成为伟大的人，但也将被流放。狙击手鹰眼因此离开了他的人民，被他自己的技术所诅咒，在剩下的预言实现前不得回来，他必须成为战场上的传说。"
"[english]npc_dota_hero_sniper_bio"	"Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. 
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered.  But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle."
"DOTA_Tooltip_ability_necrolyte_death_pulse"	"死亡脉冲"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse"	"Death Pulse"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description"	"瘟疫法师在他周围释放死亡波动，伤害敌方单位并治疗友军单位。"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_Description"	"Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal"	"治疗量："
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_heal"	"HEAL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura"	"竭心光环"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura"	"Heartstopper Aura"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description"	"瘟疫法师让敌人的心脏停跳，使附近敌方单位按最大生命值一定百分比持续流失生命。"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description"	"Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage"	"%每秒生命流失："
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage"	"%HEALTH DECAY:"
"DOTA_Tooltip_ability_necrolyte_sadist"	"施虐之心"
"[english]DOTA_Tooltip_ability_necrolyte_sadist"	"Sadist"
"DOTA_Tooltip_ability_necrolyte_sadist_Description"	"每杀死一个单位，瘟疫法师的生命和魔法回复速率都会得到提升。击杀英雄后将获得10倍的回复效果。"
"[english]DOTA_Tooltip_ability_necrolyte_sadist_Description"	"Necrophos gains health and mana regeneration for every unit he kills. Hero kills grant 10 times the regen bonus."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe"	"死神镰刀"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe"	"Reaper's Scythe"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description"	"眩晕目标敌方英雄，然后造成基于他当前损失生命值的伤害。被死神镰刀杀死后下次复活时间将会增加%respawn_constant%秒。如果目标在死神镰刀效果下死亡，击杀者为瘟疫法师。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description"	"Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have %respawn_constant% seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"	"每点损失生命值造成伤害："
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"	"DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration"	"STUN DURATION:"
"npc_dota_hero_necrolyte_bio"	"在瘟疫肆虐时期，罗坦德吉利，内心黑暗的无名僧侣，由于所有上级的暴毙，被提拔为红衣主教。当教团的其他人都外出救援病人时，这个新上任的红衣主教却把他自己关在鲁姆斯克大教堂中，忙着谋夺濒死贵族的财产，他答应他们只要签字转让领土，灵魂便会获得奖赏。瘟疫减退到小部分顽固地区后，他的所作所为被教团注意到了，教团认定他犯下了异端之罪并判处他在瘟疫牢房中服刑，那里的咒语会让他患上一种长期的慢性疾病。教团认为，就算他的免疫力再强，也必死无疑。罗坦德吉利染上了瘟疫，然而他不仅没有病死，还发现这种瘟疫在提供他力量，他变成了真正的瘟疫法师，瘟疫的教皇。正式宣称自己为瘟疫法师后，他开始环游世界，在所到之处散布瘟疫，随着一个个村庄消失在他引起的瘟疫中，他恐怖的力量不断在成长。"
"[english]npc_dota_hero_necrolyte_bio"	"In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates."
"DOTA_Tooltip_ability_slardar_sprint"	"冲刺"
"[english]DOTA_Tooltip_ability_slardar_sprint"	"Sprint"
"DOTA_Tooltip_ability_slardar_sprint_Description"	"斯拉达向前蜿行，移动速度得到显著提升，并且可以穿越单位，但受到更多伤害。"
"[english]DOTA_Tooltip_ability_slardar_sprint_Description"	"Slardar slithers ahead, moving significantly faster and passing through units, though becoming more vulnerable to damage."
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed"	"%移动速度加成："
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_speed"	"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_slardar_sprint_duration"	"DURATION:"
"DOTA_Tooltip_ability_slardar_sprint_bonus_damage"	"%受到额外伤害："
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_damage"	"%ADDED DAMAGE TAKEN:"
"DOTA_Tooltip_ability_slardar_slithereen_crush"	"鱼人碎击"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush"	"Slithereen Crush"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description"	"猛击地面，对附近地面单位造成伤害并眩晕。眩晕结束后还会受到减速。"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_Description"	"Slams the ground, stunning and damaging nearby enemy land units.  After the stun, the affected units are slowed."
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius"	"RADIUS:"
"DOTA_Tooltip_ability_slardar_bash"	"重击"
"[english]DOTA_Tooltip_ability_slardar_bash"	"Bash"
"DOTA_Tooltip_ability_slardar_bash_Description"	"攻击有一定概率造成额外伤害并眩晕敌人。对普通单位的眩晕时间加倍。"
"[english]DOTA_Tooltip_ability_slardar_bash_Description"	"Grants a chance that an attack will do bonus damage and stun an enemy.  The duration is doubled against creeps."
"DOTA_Tooltip_ability_slardar_bash_chance"	"%概率："
"[english]DOTA_Tooltip_ability_slardar_bash_chance"	"%CHANCE:"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_slardar_bash_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_slardar_bash_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_slardar_bash_duration"	"DURATION:"
"DOTA_Tooltip_ability_slardar_amplify_damage"	"伤害加深"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage"	"Amplify Damage"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description"	"削弱敌人的护甲，加深他受到的物理伤害，同时提供目标的真实视域，显示隐身单位。"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_Description"	"Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility."
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction"	"护甲削弱："
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_duration"	"DURATION:"
"npc_dota_hero_slardar_bio"	"斯拉达是个鱼人，一位深海住民，他守卫着沉没的城市和其中埋藏的古老宝藏。在海底深渊那黑暗的海沟中，鱼人守卫带着作为诱饵的光源穿梭在藏有宝物的密室中。陆地上贪婪的巫师们派下去的潜水盗贼被他看似友善的光亮吸引，然后一去不返。他对海洋绝对忠诚，沉默寡言的性格有效的隐藏了海洋最秘密场所的位置。有时他会上浮到浅海侦查，不顾光亮造成的痛苦，确保没人在对深海进行谋划。有时他会无情的追杀那些极少数设法从沉没宝库偷取了一件宝物的家伙。由于斯拉达的一生都生活在深海中，承受着海洋巨大的水压，因此鱼人守卫的力量无比强大。"
"[english]npc_dota_hero_slardar_bio"	"Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power."
"DOTA_Tooltip_ability_beastmaster_wild_axes"	"野性之斧"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes"	"Wild Axes"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description"	"兽王投出他的斧头然后召回它们，切开飞过的敌人和树木。每把飞斧只对同一个敌人攻击一次。"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_Description"	"Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path.  Each axe can hit an enemy once."
"DOTA_Tooltip_ability_beastmaster_wild_axes_range"	"距离："
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_range"	"RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild"	"野性呼唤：战鹰"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild"	"Call of the Wild: Hawk"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"	"兽王召唤号称千里眼的战鹰侦察战场。3级以上的战鹰静止4秒后将进入隐身状态。"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"	"Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"	"战鹰持续时间："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"	"HAWK DURATION:"
"DOTA_Tooltip_ability_beastmaster_inner_beast"	"野性之心"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast"	"Inner Beast"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description"	"唤起友军内心的狂怒，提高他们的攻击速度。"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_Description"	"Untaps the inner fury of allies, passively increasing their attack speed."
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_radius"	"RADIUS:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_beastmaster_primal_roar"	"原始咆哮"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar"	"Primal Roar"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description"	"兽王发出震耳欲聋的咆哮，使目标敌方单位受到伤害并眩晕，同时在兽王和他的猎物之间清出一条通道。通道上的所有单位都被震开，也受到伤害并被降低移动和攻击速度。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_Description"	"Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius"	"咆哮宽度："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius"	"SHOUT WIDTH:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility"	"隐身"
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility"	"Invisibility"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"	"战鹰只要一段时间内静止不动，就会进入隐身。"
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"	"If motionless for some time, the hawk becomes invisible."
"DOTA_Tooltip_ability_beastmaster_boar_poison"	"毒性攻击"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison"	"Poison"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description"	"降低移动和攻击速度的毒性攻击。"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_Description"	"Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_duration"	"DURATION:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison"	"毒性攻击"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison"	"Poison"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"	"降低移动和攻击速度的毒性攻击。"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"	"Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"	"DURATION:"
"npc_dota_hero_beastmaster_bio"	"卡洛克自出生伊始就被当做兽婴。他的母亲在他出生时就已死去；他的父亲是斯洛姆末代帝王的马蹄铁匠，在他五岁时被马群践踏致死。后来，卡洛克将自己卖到国王的动物园干活，在那里，他和宫廷里面饲养的狮子，猩猩，野鹿以及其他一些很少见的甚至传说中的野兽一起长大。在他七岁那年，一个冒险者带着一只没人见过的野兽来觐见国王。当这只野兽被国王的链条锁住的时候，它说话了，乞求自由，然而它的嘴并没有张开。国王大笑，命令野兽表演助兴，遭到拒绝以后，国王用他的疯狂权杖狠狠的抽打了野兽，并把它关在了兽栏里面。接下来的几个月里，卡洛克每天都给这个受伤的野兽偷偷的带去食物和药物，然而这一切只能减缓野兽的死亡。这只野兽和卡洛克开始了交流，无言的交流，他们之间的情感纽带也随着时间的推移而加深，最后卡洛克发现他竟然能够和宫廷动物园里面的所有动物交流。在那只野兽死去的晚上，卡洛克狂怒无比，他煽动了所有的动物一起反叛，并且将它们的笼子打开，在宫廷广场上大开杀戒。末代帝王在动乱中受伤。在混乱之中，一只皇家雄鹿在这个救了它的男孩面前屈膝，让他以兽王的身份骑上它，带他跃过了堡垒的高墙，逃出生天。现在，兽王卡洛克已经成长为一个男子汉，并且仍然能够自由的和野生动物交谈。他已经成为了拥有自然狂猛野性的战士。"
"[english]npc_dota_hero_beastmaster_bio"	"Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. 
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation.  He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy.  He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds.  The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery."
"DOTA_Tooltip_ability_venomancer_venomous_gale"	"瘴气"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale"	"Venomous Gale"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description"	"沿直线射出一个毒液球，碰到的敌人受到初始伤害和持续伤害，并受到减速效果影响。瘴气在持续时间内每3秒造成一次持续伤害。"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Description"	"Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement.  Venomous Gale deals damage every 3 seconds over its duration."
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_duration"	"DURATION:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage"	"初始伤害："
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage"	"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage"	"DAMAGE PER TICK:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow"	"%减速："
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow"	"%SLOW:"
"DOTA_Tooltip_ability_venomancer_poison_sting"	"毒刺"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting"	"Poison Sting"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description"	"在剧毒术士的普通攻击中加入毒性伤害，并降低敌人的移动速度。"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_Description"	"Adds poison damage to Venomancer's normal attacks, slowing movement speed."
"DOTA_Tooltip_ability_venomancer_poison_sting_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_duration"	"DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed"	"%SLOW:"
"DOTA_Tooltip_ability_venomancer_plague_ward"	"瘟疫守卫"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward"	"Plague Ward"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description"	"召唤一个瘟疫守卫来攻击敌方单位和建筑。守卫对魔法免疫。守卫拥有毒刺攻击，效果与毒刺技能的当前等级相同，造成50%%的原技能伤害。"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_Description"	"Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50%% of the full damage."
"DOTA_Tooltip_ability_venomancer_plague_ward_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_duration"	"DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova"	"剧毒新星"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova"	"Poison Nova"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description"	"施放一个剧毒之环，对剧毒术士周围的敌方单位造成持续伤害。剧毒新星的效果不能致死；目标的生命值最低降至1点。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_Description"	"A spreading ring of poison that does damage over time to enemy units around Venomancer.  Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_venomancer_poison_nova_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_radius"	"RADIUS:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_duration"	"DURATION:"
"npc_dota_hero_venomancer_bio"	"在基迪岛上的浓酸密林中，在所有生物的体内，包括植物的根茎，动物的内脏中，都流淌着致命的腐蚀剧毒。然而，就算在这种毒巢里，剧毒术士也是公认的万毒之王。多年以前，一个叫做里瑟尔的植物学家乘坐小舟跨越弗拉基海湾，想要从植物的根须中提取出一种强力药剂，结果他却遭遇了噩梦一般的变故。在深入到基迪岛密林中数英里时，里瑟尔遇到了一种伪装成寄生植物的毒性爬虫，当他想把爬虫扯下来的时候，被爬虫狠狠的蛰了。绝望之际，他用他对丛林植物仅有的认知，飞快地掐住这只爬虫后，将它的毒液和一种带甲兰花的花蜜混合，合成了解毒剂。他用兰花的尖刺为自己注射了解毒剂，然后立即陷入昏迷，并且逐渐陷入了全身完全麻木的状态。十七年后，在他倒下的地方，从多年积累的腐土中钻出某个东西：剧毒术士。草药学家里瑟尔已经不复存在，现在他是死亡使者里瑟尔。他的记忆几乎都没有了，他原来的肉体已经毁灭，现在被一种新的物质所替代--融合了那只爬虫的毒液和兰花的毒性外皮。基迪岛的浓酸丛林现在有了新的主人，过去最剧毒的捕食者在他面前都只能逃走或臣服求饶。这个可怕的岛屿毕竟太有限了，里瑟尔受到内心深处残留的人类的饥渴驱使，离开了岛屿，去寻找新的毒物，以及带来新的死亡。"
"[english]npc_dota_hero_venomancer_bio"	"In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring."
"DOTA_Tooltip_ability_faceless_void_time_walk"	"时间漫游"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk"	"Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description"	"冲到目标位置，降低路径上所有的敌人的移动速度，持续3秒。"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_Description"	"Rushes to a target location while slowing the movement of all enemies along its path for 3 seconds."
"DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range"	"距离："
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_faceless_void_backtrack"	"回到过去"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack"	"Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description"	"虚空假面通过将时间向回移动一小段，来闪避一切（包括物理和魔法）伤害。"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Description"	"Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"	"%闪避概率："
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"	"%DODGE CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock"	"时间锁定"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock"	"Time Lock"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description"	"攻击有一定概率将一个敌方目标锁定在时间中，造成眩晕及额外伤害。"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Description"	"Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage."
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct"	"%触发概率："
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct"	"%CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_duration"	"DURATION:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere"	"时间结界"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere"	"Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description"	"在时空中创造一个泡状遮罩，将所有位于其中的单位定住，并使虚空假面在其内部来去自如。只有虚空假面和他控制的单位不受影响。在其中的隐身单位会显形。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_Description"	"Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it.  Only Faceless Void and any units he controls are unaffected.  Invisible units in the sphere will be revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_radius"	"RADIUS:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_duration"	"DURATION:"
"npc_dota_hero_faceless_void_bio"	"暗惧者虚空假面是来自超维视界的一名访客，一个时间之外的境域。这个来自其他维度的存在，坚信为复仇之石的争斗值得它降临我们物质位面的原因，依然是个迷，但显然它对这个世界平衡力扰乱的后果已经反映到了相邻的维度。时间对暗惧者毫无意义，除了作为一种阻挠敌人并帮助盟友的手段。它那长远的宇宙视角赐予它悠久却不相关的特技，但没关系，在战场上它完全能随心施展这些能力。"
"[english]npc_dota_hero_faceless_void_bio"	"Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm"	"地穴虫群"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm"	"Crypt Swarm"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description"	"召唤一群食腐虫在死亡先知面前的敌人中肆虐。"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description"	"Sends a swarm of winged beasts to savage enemy units in front of Death Prophet."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range"	"射程："
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_range"	"RANGE:"
"DOTA_Tooltip_ability_death_prophet_silence"	"沉默魔法"
"[english]DOTA_Tooltip_ability_death_prophet_silence"	"Silence"
"DOTA_Tooltip_ability_death_prophet_silence_Description"	"阻止目标区域内的敌人施放魔法。"
"[english]DOTA_Tooltip_ability_death_prophet_silence_Description"	"Prevents enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_death_prophet_silence_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_death_prophet_silence_radius"	"RADIUS:"
"DOTA_Tooltip_ability_death_prophet_silence_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_death_prophet_silence_duration"	"DURATION:"
"DOTA_Tooltip_ability_death_prophet_witchcraft"	"巫术精研"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft"	"Witchcraft"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Description"	"提升死亡先知魔法的效果，被动提升移动速度。降低地穴虫群和沉默魔法的魔法消耗以及冷却时间，增加驱使恶灵的恶灵数。"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_Description"	"Increases the potency of Death Prophet's spells, while providing a passive movement speed boost.  Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds additional spirits to Exorcism."
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_adjust"	"冷却时间减少："
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_adjust"	"COOLDOWN DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_adjust"	"魔法消耗降低："
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_adjust"	"MANA COST DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits"	"额外恶灵数量："
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits"	"ADDED EXORCISM SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed"	"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_death_prophet_exorcism"	"驱使恶灵"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism"	"Exorcism"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description"	"释放恶灵偷走敌方单位和建筑的生命。持续时间结束后，死亡先知根据造成的伤害量，获得一定比例的治疗。持续30秒。"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_Description"	"Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt.  Lasts 30 seconds."
"DOTA_Tooltip_ability_death_prophet_exorcism_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_radius"	"RADIUS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits"	"恶灵数量："
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_spirits"	"SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent"	"%生命回复："
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent"	"%LIFE DRAIN:"
"npc_dota_hero_death_prophet_bio"	"克萝贝露丝曾是一名死亡先知——她为那些希望透过迷雾看清未来的人预知死后的命运，当然只为其中的有钱人做预言。在多年为他人探寻命运后，她开始寻找自己命运的线索。当死亡拒绝向她透露它的秘密后，她便尝试用自己的生命来换取死亡的真相。但即使是这终极的代价也没有用。死亡一次又一次拒绝了她，将最深的秘密隐藏了起来。嫉妒开始在她心里滋长。其他人能够通过死亡来获得永恒——凭什么她不能？凭什么只有她必须不厌其烦的在生与死之间徘徊？凭什么她无法拥有其他所有生物都必有的一死？即使是这样，她也不会气馁。每次从坟墓中返回人间时，她都带回一点死亡气息。鬼魂像她破碎灵魂的碎片般跟着她；她的血液颜色日益稀薄并且散发出灵气；那些在幽暗之处肆意掠食的生物与她愈发亲密。每一次死亡，她都失去一点生命，似乎已经能够看到她的终结之日了。随着她对死亡的加倍追求，她不再为其他客人做预言，专心于自己的命运，克萝贝露丝更狂热地将自己投向死亡的深渊，决心要完成那一直在回避她的预言：某一天，死亡先知将不再从死亡中归来。"
"[english]npc_dota_hero_death_prophet_bio"	"Krobelus was a Death Prophet--which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity--why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more."
"DOTA_Tooltip_ability_pugna_nether_blast"	"幽冥爆轰"
"[english]DOTA_Tooltip_ability_pugna_nether_blast"	"Nether Blast"
"DOTA_Tooltip_ability_pugna_nether_blast_Description"	"一个爆炸性脉冲，对敌方单位造成伤害。对建筑物造成半额伤害。"
"[english]DOTA_Tooltip_ability_pugna_nether_blast_Description"	"An exploding pulse deals damage to enemies and structures in the area.  Deals half damage to structures."
"DOTA_Tooltip_ability_pugna_nether_blast_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_pugna_nether_blast_radius"	"RADIUS:"
"DOTA_Tooltip_ability_pugna_decrepify"	"衰老"
"[english]DOTA_Tooltip_ability_pugna_decrepify"	"Decrepify"
"DOTA_Tooltip_ability_pugna_decrepify_Description"	"一个强大的驱逐咒语，能降低一个单位的速度并使其无法攻击/受到攻击。受影响的单位承受额外魔法伤害。"
"[english]DOTA_Tooltip_ability_pugna_decrepify_Description"	"A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage."
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct"	"%魔法伤害加深："
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct"	"%ENEMY INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed"	"%敌方移动速度减缓："
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed"	"%ENEMY MOVE SLOW:"
"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_pugna_nether_ward"	"幽冥守卫"
"[english]DOTA_Tooltip_ability_pugna_nether_ward"	"Nether Ward"
"DOTA_Tooltip_ability_pugna_nether_ward_Description"	"帕格纳在目标地点放置一个幽冥守卫。守卫将降低附近敌方英雄的魔法恢复速率，对任何施法的敌方英雄发射魔力闪光。幽冥守卫造成的伤害与施法消耗的魔法值成正比。"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Description"	"Pugna places a Nether Ward at the target location. The ward reduces the mana regeneration of nearby enemy heroes, and will fire at any enemy hero who casts a spell. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero."
"DOTA_Tooltip_ability_pugna_nether_ward_radius"	"守卫攻击距离："
"[english]DOTA_Tooltip_ability_pugna_nether_ward_radius"	"WARD ATTACK RANGE:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_regen"	"魔法流失速率："
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_regen"	"MANA REGEN REDUCTION:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier"	"每点魔法造成伤害："
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier"	"DAMAGE PER MANA:"
"DOTA_Tooltip_ability_pugna_life_drain"	"生命汲取"
"[english]DOTA_Tooltip_ability_pugna_life_drain"	"Life Drain"
"DOTA_Tooltip_ability_pugna_life_drain_Description"	"持续施法 - 使用生命汲取时，帕格纳吸取目标敌方单位的生命值。如果生命值已满，而且目标是名英雄，那将开始回复魔法值。持续10秒。\n\n向队友施放可以将自己的生命值转移给队友。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_pugna_life_drain_Description"	"CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.\n\nWhen cast on an ally, Pugna will drain his own health into his ally.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pugna_life_drain_health_drain"	"汲取速率："
"[english]DOTA_Tooltip_ability_pugna_life_drain_health_drain"	"DRAIN PER SECOND:"
"npc_dota_hero_pugna_bio"	"在帕格纳的出生之境，三途川的发源地附近耸立着一座专门研究湮灭术的喇嘛寺，这座寺庙直接从河中汲取冥界的能量。寺庙的上师几年之前将自己湮灭撒手归西，留下一个无人管理的学院。在上师归西的同时，寺庙摄政者们就开始举行一个占卜仪式，来确定他们师傅的转世投胎，最终，所有标记都指向了紧挨他们的邻居。数个村庄坐落在寺庙的影子下，小巷与广场充满了孩童们的笑骂声。帕格纳，一个仅仅13个月大的幼儿，成为了当地的候选者之一，并且在提名日，他与另外两名有前途的幼儿被寺庙选中。喇嘛们给了他们一大杂用过的、属于前任上师的珍贵宝物。一个男孩伸手抓出一根原本属于喇嘛的斑岩手杖……然后把它插到他鼻孔里。一个调皮的女孩拉出一个原本也属于喇嘛的护符，然后立刻吞掉了。帕格纳冷静地注视着另外两人，愉快地笑了一下，接着用一团翠绿的火焰把他们烧成了灰。然后他从灰烬中夺回了手杖和护符，说到：“这些是我的！”摄政者们立刻将喜气洋洋的帕格纳架在肩上，给他套上了上师的法衣，在他心情变化前急忙把他抬上了宝座。五年内，这座庙宇本身成为了另一堆灰烬，让帕格纳愉悦不止。"
"[english]npc_dota_hero_pugna_bio"	"In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children.  Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end."
"DOTA_Tooltip_ability_templar_assassin_refraction"	"折光"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction"	"Refraction"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description"	"巧妙地使用她的灵能面纱，圣堂刺客变得十分难以捉摸，闪避攻击的同时获得一定次数的攻击力加成。攻击力加成和伤害闪避效果相互独立，都是只有一定次数的效果。"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_Description"	"Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage.  The damage and avoidance effects are separate, and have a limited number of instances."
"DOTA_Tooltip_ability_templar_assassin_refraction_instances"	"折光次数:"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_instances"	"INSTANCES:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld"	"隐匿"
"[english]DOTA_Tooltip_ability_templar_assassin_meld"	"Meld"
"DOTA_Tooltip_ability_templar_assassin_meld_Description"	"圣堂刺客将自己隐藏起来，只要静止不动将一直处于隐身状态。只要在隐匿状态下攻击敌人打破隐身，拉娜娅将对敌人造成额外伤害，并降低其护甲，持续%armor_reduction_duration_tooltip%秒。"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_Description"	"Templar Assassin conceals herself, becoming invisible as long as she remains still.  If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for %armor_reduction_duration_tooltip% seconds."
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor"	"护甲削弱："
"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades"	"灵能之刃"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades"	"Psi Blades"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description"	"圣堂刺客的灵能之刃能锋利的穿梭于敌人之间，对敌人正后方的敌人造成溅射伤害，同时提高攻击距离。"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Description"	"Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range"	"攻击距离提升:"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range"	"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap"	"灵能陷阱"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap"	"Psionic Trap"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"	"圣堂刺客将一个隐形的神秘陷阱放下以监视敌人的动向，当她刚放下陷阱时，启动陷阱后区域内敌人的移动速度将降低30%%。陷阱放置后减速效果逐秒增加5%%，在4秒后引爆陷阱将达到最高的50%%减速效果。"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"	"Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30%% in the area. Traps charge up to slow an additional 5%% every second, up to 50%%."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps"	"最大陷阱数："
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps"	"MAX TRAPS:"
"DOTA_Tooltip_ability_templar_assassin_trap"	"触发陷阱"
"[english]DOTA_Tooltip_ability_templar_assassin_trap"	"Trap"
"DOTA_Tooltip_ability_templar_assassin_trap_Description"	"触发最近的陷阱，减速周围的敌人。"
"[english]DOTA_Tooltip_ability_templar_assassin_trap_Description"	"Springs the nearest trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_self_trap"	"触发陷阱"
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap"	"Trap"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description"	"触发陷阱，减速周围的敌人。"
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap_Description"	"Springs the trap, slowing nearby enemies."
"npc_dota_hero_templar_assassin_bio"	"拉娜娅，圣堂刺客，一直行走在对万物的探求之路上。她有一颗渴求知识的心，早年就非常专注于研究自然法则——对魔法和炼金术有关的书非常入迷，试图重现她在紫罗兰档案馆找到的吉光片羽中记载的实验，并且背下了档案保管者对实验的观察记录。由于她天性悄声隐秘，再加上获得这些东西的高难度，拉娜娅的隐秘行动技巧得到了进一步的强化。要不是她处事低调，她的“神偷”大名早已传遍了各大公会。不过她的研究一步步的将她带进了更为诡异的死角。就在她将自己的隐秘天赋完全奉献给探索宇宙秘密的时候，却无意中打开了一扇隐秘的自然之门：隐之圣堂的入口。入口另一侧的智慧生命早已在等着她了，他们向拉娜娅解答了许多未解之谜，然而当他们告诉拉娜娅她可以为圣堂服务时，这些秘密都算不得什么了。她立誓守护这些秘密，然而更重要的是，为圣堂服务能够满足她那对知识无尽的渴求。在消灭的每个敌人眼中，她发现自己揭示的秘密又多了一分。"
"[english]npc_dota_hero_templar_assassin_bio"	"Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed."
"DOTA_Tooltip_ability_viper_poison_attack"	"毒性攻击"
"[english]DOTA_Tooltip_ability_viper_poison_attack"	"Poison Attack"
"DOTA_Tooltip_ability_viper_poison_attack_Description"	"增强冥界亚龙的毒液，使它的普通攻击降低目标的攻击和移动速度，并造成持续伤害。\n\n毒性攻击是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_viper_poison_attack_Description"	"Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time.\n\nPoison Attack is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_viper_poison_attack_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_viper_poison_attack_duration"	"DURATION:"
"DOTA_Tooltip_ability_viper_poison_attack_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_viper_poison_attack_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_nethertoxin"	"幽冥剧毒"
"[english]DOTA_Tooltip_ability_viper_nethertoxin"	"Nethertoxin"
"DOTA_Tooltip_ability_viper_nethertoxin_Description"	"幽冥剧毒使蝮蛇的普通攻击对单位造成额外伤害，伤害量基于他们损失生命值的一定比例。目标每损失20%%生命，幽冥剧毒带来的额外伤害将翻倍。幽冥剧毒对小兵和建筑物造成半额伤害。"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_Description"	"Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing.  The bonus damage doubles for each 20%% of health missing from the target.  Nethertoxin deals half damage to creeps and buildings."
"DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage"	"基础额外伤害："
"[english]DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage"	"BASE BONUS DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip"	"最大额外伤害："
"[english]DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip"	"MAX BONUS DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct"	"%非英雄伤害："
"[english]DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct"	"%NON-HERO DAMAGE:"
"DOTA_Tooltip_ability_viper_corrosive_skin"	"腐蚀皮肤"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin"	"Corrosive Skin"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description"	"冥界亚龙分泌出感染性的毒素，伤害并减速%max_range_tooltip%范围内任何伤害它的敌人。这种酸性分泌物还能提高蝮蛇的魔法抗性。"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_Description"	"Viper exudes an infectious toxin that damages and slows any enemy that damages it in a %max_range_tooltip% radius. The acid exudate also increases Viper's resistance to magic."
"DOTA_Tooltip_ability_viper_corrosive_skin_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_duration"	"DURATION:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"	"%魔法抗性提升："
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"	"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_viper_strike"	"蝮蛇突袭"
"[english]DOTA_Tooltip_ability_viper_viper_strike"	"Viper Strike"
"DOTA_Tooltip_ability_viper_viper_strike_Description"	"降低目标敌方单位的移动和攻击速度，并造成持续毒性伤害。移动速度会在毒性的持续时间内逐渐恢复。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_viper_viper_strike_Description"	"Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time.  The slowing effect reduces over the duration of the poison.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_viper_viper_strike_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_viper_viper_strike_duration"	"DURATION:"
"DOTA_Tooltip_ability_viper_viper_strike_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_viper_viper_strike_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed"	"ATTACK SLOW:"
"npc_dota_hero_viper_bio"	"一个暴虐凶残的巫师捕获了蝮蛇，希望驯服它作为自己的凶狠宠物，好奇的蝮蛇很乐意被带离那封闭不化的三途川，那是一块在地壳滑移中被封闭的幽冥龙穴，它的种族在那里已经居住了成千上万年。蝮蛇一开始还试着花时间来理解并服从巫师的命令，希望能学到他最高超的黑暗魔法。但它很快就发现，没有多少咒语比它与生俱来的毒液更致命。蝮蛇流出的酸液很快就腐蚀掉了它笼子上的铁柱，冥界亚龙挣脱出了巫师的囚禁，将它的毒液喷在了老巫师眼睛里杀死了它，蝮蛇翱翔在空中，向世界宣告它的来临。"
"[english]npc_dota_hero_viper_bio"	"The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master."
"DOTA_Tooltip_ability_luna_lucent_beam"	"月光"
"[english]DOTA_Tooltip_ability_luna_lucent_beam"	"Lucent Beam"
"DOTA_Tooltip_ability_luna_lucent_beam_Description"	"召唤一道月能的光束打击敌人，造成伤害并短暂眩晕目标。"
"[english]DOTA_Tooltip_ability_luna_lucent_beam_Description"	"Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them."
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_luna_lucent_beam_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_luna_moon_glaive"	"月刃"
"[english]DOTA_Tooltip_ability_luna_moon_glaive"	"Moon Glaive"
"DOTA_Tooltip_ability_luna_moon_glaive_Description"	"强化露娜的月刃，使其攻击可以在敌方单位之间弹跳。每次弹跳造成的伤害都会减少。"
"[english]DOTA_Tooltip_ability_luna_moon_glaive_Description"	"Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce."
"DOTA_Tooltip_ability_luna_moon_glaive_bounces"	"弹射次数："
"[english]DOTA_Tooltip_ability_luna_moon_glaive_bounces"	"BOUNCES:"
"DOTA_Tooltip_ability_luna_lunar_blessing"	"月之祝福"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing"	"Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description"	"提升露娜和附近友方英雄的攻击力，而露娜受到福佑后夜间视野上升。"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_Description"	"Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night."
"DOTA_Tooltip_ability_luna_lunar_blessing_radius"	"福佑作用范围："
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_radius"	"BLESSING RADIUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage"	"攻击力加成："
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_luna_eclipse"	"月蚀"
"[english]DOTA_Tooltip_ability_luna_eclipse"	"Eclipse"
"DOTA_Tooltip_ability_luna_eclipse_Description"	"召唤一次月蚀，以她当前技能等级的月光随机打击附近敌人。月光只有伤害效果，不会造成眩晕，而且单一目标只能受到有限次数的打击。月蚀会暂时将白天变为黑夜，持续10秒。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_luna_eclipse_Description"	"Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_luna_eclipse_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_luna_eclipse_radius"	"RADIUS:"
"DOTA_Tooltip_ability_luna_eclipse_beams"	"月光数量："
"[english]DOTA_Tooltip_ability_luna_eclipse_beams"	"TOTAL BEAMS:"
"npc_dota_hero_luna_bio"	"她曾经是被称为平原之灾的残酷领导者，率领着众多爪牙和野兽，敢于在任何地方肆虐。但不知为何沦落为现在这副样子。远离故土，饥饿至半疯状态流浪了好几个月，她的军队早已成为了尸体，甚至某些更糟的东西。当她站在一片古老森林的边缘时，那古老的树枝之间有一双灼热的眼睛正在暗中监视她。在这落幕的黄昏中，某种美丽但致命的野兽正在寻找一顿美餐。它悄无声息的转身离开了。愤怒占据了她的大脑。她紧紧抓住手中生锈的匕首，冲向那只野兽，只为寻回一丝曾经的荣誉。但这只猎物却无法被抓住。她三次将它逼进岩石和树木的死角，但每次她要扑上去抓住它时，都只能看见一丝褐色残影冲进森林的深处。不过由于满月的月光十分明亮，这头野兽的足迹很容易追踪。当一路追到一座高山开阔的山顶上时，这头体型巨大的野兽就那么坐在那里，专注地等待着她。当她挥起匕首刺过去时，野兽后退了一下，然后咆哮着冲向她。在坚持了这么久之后，在这片陌生的土地上，她似乎感到了自己的死期终于到来了。她平静的站在那里，准备接受结局。但在这一瞬间，野兽夺下了她手中的匕首，然后消失进了树林中。此时万物归于平静，几个戴头巾的身影靠近了她。她们用虔诚的语气告诉她，月之女神赛莉蒙妮选择了她，并指引了她，也测试了她。在不知不觉中，她已经通过了银夜森林的守卫者-暗月骑士的神圣仪式。"
"[english]npc_dota_hero_luna_bio"	"How had she been reduced to this?  She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared.  Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse.  As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch.  Something beautiful and deadly sought a meal in the wilting dusk.  Without a sound, it turned and left.  Fury overtook her.  Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught.  Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods.  Yet the full moon shone brightly, and the creature's trail was easy to follow.  Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting.  When the woman brandished her dagger, the creature reared and roared and charged.  Death, it seemed, had come for her at long last in this strange place.  She stood, calm and ready.  A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest.  Stillness.  Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire"	"火焰气息"
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire"	"Breathe Fire"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description"	"向龙骑士的前方喷射出一团火焰，烧灼碰到的敌人，并使其基础攻击力降低。"
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description"	"Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail"	"神龙摆尾"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail"	"Dragon Tail"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description"	"龙骑士用盾对身边的一个敌方单位进行打击，造成眩晕和少量伤害。在真龙形态下施法距离提高到400。"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description"	"Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage.  When in Elder Dragon Form, the cast range increases to 400."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood"	"龙族血统"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood"	"Dragon Blood"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description"	"龙族的鲜血能提高龙骑士的生命恢复速度以及护甲。"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description"	"The life blood of the Dragon improves health regeneration and strengthens armor."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"	"生命恢复："
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"	"HEALTH REGEN:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor"	"护甲提升："
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor"	"ARMOR:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form"	"真龙形态"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form"	"Elder Dragon Form"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"	"龙骑士能够变身成为三种真龙形态之一，同时攻击力，移动速度以及神龙摆尾的施法距离都有一定提升，而且还有新的能力。\n<font color=\"#9acd32\">等级1 绿龙</font> - 腐蚀吐息: 攻击时造成20点每秒的持续毒素伤害，持续5秒。\n<font color=\"#ff0000\">等级2 红龙</font> - 溅射攻击：攻击时伤害将溅射到300范围内所有单位，并且主目标将受到腐蚀吐息的作用。\n<font color=\"#87ceeb\">等级3 蓝龙</font> - 冰霜吐息：降低攻击溅射到的敌人30%%移动速度和20攻击速度，持续3秒，并且主目标将受到腐蚀吐息的作用。"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"	"Dragon Knight takes the form of one of three powerful elder dragons, increasing his damage, speed, and Dragon Tail's range, while granting him new powers.\n<font color=\"#9acd32\">LEVEL 1 Green Dragon</font> - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.\n<font color=\"#ff0000\">LEVEL 2 Red Dragon</font> - Splash Attack: attacks damage all enemy units in a 300 radius, with Corrosive Breath added to the primary target.\n<font color=\"#87ceeb\">LEVEL 3 Blue Dragon</font> - Frost Breath: slows movement speed by 30%% and attack speed by 20 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the primary target."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"	"DURATION:"
"npc_dota_hero_dragon_knight_bio"	"多年来骑士达维安一直在追寻一条传说中的古龙，而他发现自己最终面对的敌人后感到失望：过去让人闻风丧胆的神龙斯莱瑞克已经变得苍老而脆弱，它的双翼已经残破，它所剩不多的龙鳞也开始腐烂，它的爪子变得肿大老化，它曾经引以为傲的火焰吐息现在威力和进水了的火柴差不多。达维安觉得这样的屠龙行径已经不能给他带来任何荣誉，转身就要离开，让他的老对手安息。但是他的脑海里传来了一个声音，斯莱瑞克低声的乞求着，让达维安允许它光荣的战死。达维安同意了，随即发现他的怜悯给他带来了意外的收获：当他将手中的锋刃刺入斯莱瑞克的胸膛时，神龙使出最后的力量用龙爪刺穿了他的喉咙，随着他们血液的融合，斯莱瑞克将它所有的力量随着血液赐予了达维安，也赐予了他数百年的智慧。龙的死去将他们的命运完全的绑定在了一起，龙骑士横空出世。古老的力量在龙骑士达维安的身体里沉睡着，应他的呼唤而复苏。或者，也许是神龙呼唤着骑士让他复苏..."
"[english]npc_dota_hero_dragon_knight_bio"	"After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight.  The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight..."
"DOTA_Tooltip_ability_dark_seer_vacuum"	"真空"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum"	"Vacuum"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description"	"黑暗贤者在目标区域制造一个真空环境，将周围的敌方单位吸进去，打乱阵脚并造成伤害。"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Description"	"Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_radius"	"RADIUS:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage"	"伤害："
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_ion_shell"	"离子外壳"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell"	"Ion Shell"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description"	"将目标用一面尖刺之盾包围起来，对周围的敌人造成伤害。"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Description"	"Surrounds the target unit with a bristling shield that damages enemy units in an area around it."
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_radius"	"RADIUS:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_duration"	"DURATION:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_dark_seer_surge"	"奔腾"
"[english]DOTA_Tooltip_ability_dark_seer_surge"	"Surge"
"DOTA_Tooltip_ability_dark_seer_surge_Description"	"为一个友方目标注入能量，使其在短时间内移动速度达到最高。"
"[english]DOTA_Tooltip_ability_dark_seer_surge_Description"	"Charges a target friendly unit with power, giving it a brief burst of maximum movement speed."
"DOTA_Tooltip_ability_dark_seer_surge_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_dark_seer_surge_duration"	"DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica"	"复制之墙"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica"	"Wall of Replica"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description"	"制造一堵扭曲的光墙，对穿过的敌方英雄造成伤害，并复制一个其自身的幻象，幻象由黑暗贤者控制，持续到光墙消失，或者被敌人消灭。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description"	"Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage"	"伤害："
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration"	"光墙持续时间："
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration"	"WALL DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"	"%幻象继承攻击力："
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"	"%REPLICA DAMAGE:"
"npc_dota_hero_dark_seer_bio"	"迅捷如风，足智多谋，黑暗贤者依什卡菲尔并不需要多么锋利的武器来搏斗，他总是运用强大的心灵之力来征服敌人。他有着颠覆战局使之对己方有利的天才。迎着欢呼和敬意，他从一个叫做“幻墙之末”的世界走了出来，并不热衷于这个世界的纷争——他是一个来自现实世界之外的勇者。曾经，黑暗贤者是备受人民尊敬的将军，是神王达玛瑞克斯麾下英勇的保卫者，然而他的军队在边境大战的最后几天，被一股更为强大的力量悉数歼灭。面临如此惨败，他绝望的做出了最后一个决定：引诱着敌军进入了幻墙迷宫。在他即将被捕的前一刻，他穿过幻墙，释放出强大的黑暗能量，将幻墙永远的封印起来。当飞扬的尘土归于平静以后，他发现他成功的拯救了自己的人民，而自己却沐浴在另一个世界的阳光下，亦真亦幻，无法回到现实世界。现在，他决心以一名战略家的身份来证明自己的价值，并且立誓要让这个新的世界见识他那伟大的谋略。"
"[english]npc_dota_hero_dark_seer_bio"	"Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here--a warrior from a realm beyond the veil of this reality.  
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over--then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return.  Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen."
"DOTA_Tooltip_ability_clinkz_strafe"	"扫射"
"[english]DOTA_Tooltip_ability_clinkz_strafe"	"Strafe"
"DOTA_Tooltip_ability_clinkz_strafe_Description"	"克林克兹以密集的火力攻击。在短时间内极大提高攻击速度。"
"[english]DOTA_Tooltip_ability_clinkz_strafe_Description"	"Clinkz attacks with a barrage of arrows.  Dramatically increases attack speed for a short time."
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_clinkz_strafe_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_clinkz_strafe_duration"	"DURATION:"
"DOTA_Tooltip_ability_clinkz_searing_arrows"	"灼热之箭"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows"	"Searing Arrows"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description"	"让克林克兹的箭矢带有火焰，造成更多伤害。"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_Description"	"Imbues Clinkz's arrows with fire for extra damage."
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus"	"额外伤害："
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_clinkz_wind_walk"	"骨隐步"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk"	"Skeleton Walk"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description"	"使克林克兹能在隐形状态下移动，攻击或使用技能时现形。"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_Description"	"Clinkz moves invisibly through units until the moment he attacks or uses an ability."
"DOTA_Tooltip_ability_clinkz_wind_walk_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_duration"	"DURATION:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct"	"%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_clinkz_death_pact"	"死亡契约"
"[english]DOTA_Tooltip_ability_clinkz_death_pact"	"Death Pact"
"DOTA_Tooltip_ability_clinkz_death_pact_Description"	"克林克兹消化掉一个友方或敌方的非英雄单位，生命上限及攻击力增加，数值为目标一定百分比的生命值。"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Description"	"Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage."
"DOTA_Tooltip_ability_clinkz_death_pact_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_clinkz_death_pact_duration"	"DURATION:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct"	"%生命提升："
"[english]DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct"	"%HEALTH GAIN:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct"	"%攻击力提升："
"[english]DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct"	"%DAMAGE GAIN:"
"npc_dota_hero_clinkz_bio"	"在流血丘陵的底部，蔓延着一片庞大的森林——霍文林地，在那里，有着数个幽暗的湖泊，汇集着丘陵上渗透下来的死血。萨瑟雷克斯，王之魔法师，用他的仁慈统治着这片土地。他手下最为忠心的，霍文林地的誓约守护者，克林克兹，是一名技艺精湛的弓箭手。在王之魔法师统治的第三百年，来自第六狱的恶魔莫拉格斯出现了，声称要占领这片森林。作为反击，王之魔法师降下了一个牢不可破的咒语：任何打败恶魔的人，都能获得无尽的生命。克林克兹在对咒语一无所知的情况下，毅然加入到了对莫拉格斯的战斗中，保护他的土地免遭恶魔的屠戮。逐渐的，克林克兹将莫拉格斯驱逐到了第六狱的传送门前，在那里与其进行了殊死的决斗。双双重伤的情况下，恶魔竭尽生命之力放出了地狱之火，而克林克兹也射出了自己的最后一箭。在箭矢射中恶魔并将其杀死的同时，地狱之火也在大地上蔓延开来，眼看克林克兹就要被活活烧死。然而，就在弓箭手燃烧的时候，王之魔法师的咒语生效了，让他以这种邪恶的形态活了下来。现在，克林克兹肉体已失，生命被禁锢在死亡的契约之中，只留下灼热的骷髅和无尽的怒气。他永不停止的呼吸中，充斥着地狱的灼热。"
"[english]npc_dota_hero_clinkz_bio"	"At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity."
"DOTA_Tooltip_ability_enchantress_untouchable"	"不可侵犯"
"[english]DOTA_Tooltip_ability_enchantress_untouchable"	"Untouchable"
"DOTA_Tooltip_ability_enchantress_untouchable_Description"	"魅惑魔女让她的敌人神魂颠倒，降低他们的攻击速度。持续4秒。"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_Description"	"Enchantress beguiles her enemies, slowing their attacks when she is attacked.  Lasts 4 seconds."
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_untouchable_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_enchantress_untouchable_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant"	"魅惑"
"[english]DOTA_Tooltip_ability_enchantress_enchant"	"Enchant"
"DOTA_Tooltip_ability_enchantress_enchant_Description"	"魅惑魔女诱惑一个敌人。如果目标是英雄，其移动速度将会被减缓。如果目标是非英雄单位，其将会被魅惑魔女控制。如果是对已被控制的非英雄单位使用，魅惑的持续时间将会被刷新。"
"[english]DOTA_Tooltip_ability_enchantress_enchant_Description"	"Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration."
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed"	"%移动速度减缓（对英雄）："
"[english]DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed"	"%HERO MOVE SLOW:"
"DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration"	"减速持续时间（对英雄）："
"[english]DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration"	"HERO SLOW DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration"	"魅惑持续时间（对非英雄单位）："
"[english]DOTA_Tooltip_ability_enchantress_enchant_dominate_duration"	"CREEP ENCHANT DURATION:"
"DOTA_Tooltip_ability_enchantress_natures_attendants"	"自然之助"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants"	"Nature's Attendants"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description"	"召唤一群小精灵治疗魅惑魔女以及身边的友方单位，持续10秒。"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_Description"	"A cloud of wisps heals Enchantress and any friendly units nearby.  Lasts 10 seconds."
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"	"小精灵数量："
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"	"WISPS:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal"	"每秒治疗量："
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_heal"	"HEAL PER SECOND:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_radius"	"RADIUS:"
"DOTA_Tooltip_ability_enchantress_impetus"	"推进"
"[english]DOTA_Tooltip_ability_enchantress_impetus"	"Impetus"
"DOTA_Tooltip_ability_enchantress_impetus_Description"	"激活后每次攻击都有附魔效果，根据与目标的距离造成额外伤害。目标越远，伤害越高。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_enchantress_impetus_Description"	"Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is.  The farther the target, the greater the damage dealt.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct"	"%距离伤害加成："
"[english]DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct"	"%DISTANCE DAMAGE:"
"npc_dota_hero_enchantress_bio"	"从外表上看，爱由莎就像是一个天真无忧的森林精灵，尽管的确如此，但这也不是对她最为完整的评价。她对自然所遭受的苦难感同身受。她曾跋山涉水，穿越过斑驳的森林，走过四季变换，结识新的朋友，分享新的见闻，为她所到之处带去自然的治愈和欢乐的笑容。因为在那些饱受战乱折磨的地区，森林被大规模的砍伐，用作造船以及制造攻城车；而即使是在和平地区，也有人因为建造房屋而砍伐森林，为添加灶火而毁坏树木。爱由莎从森林中的小精灵处听闻了这些事情，这些小家伙需要森林的荫蔽来繁衍。她耐心的倾听着那些苦于无法倾诉的人诉说着痛苦，坚信自己的鼓励也是一种魅力，一种能够让未来再次充满绿色的魅之魔力。"
"[english]npc_dota_hero_enchantress_bio"	"Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future."
"DOTA_Tooltip_ability_omniknight_purification"	"洗礼"
"[english]DOTA_Tooltip_ability_omniknight_purification"	"Purification"
"DOTA_Tooltip_ability_omniknight_purification_Description"	"立即治疗一个友方单位，并对周围的敌军造成伤害。"
"[english]DOTA_Tooltip_ability_omniknight_purification_Description"	"Instantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_omniknight_purification_heal"	"治疗/伤害:"
"[english]DOTA_Tooltip_ability_omniknight_purification_heal"	"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_omniknight_purification_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_omniknight_purification_radius"	"RADIUS:"
"DOTA_Tooltip_ability_omniknight_repel"	"驱逐"
"[english]DOTA_Tooltip_ability_omniknight_repel"	"Repel"
"DOTA_Tooltip_ability_omniknight_repel_Description"	"创造出一个神圣守卫环绕目标，使目标获得技能免疫状态和100%%的魔法抗性。"
"[english]DOTA_Tooltip_ability_omniknight_repel_Description"	"Creates a divine barrier around a target unit which grants them Spell Immunity and 100%% resistance to Magic Damage."
"DOTA_Tooltip_ability_omniknight_repel_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_omniknight_repel_duration"	"DURATION:"
"DOTA_Tooltip_ability_omniknight_degen_aura"	"退化光环"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura"	"Degen Aura"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description"	"极大程度的减缓附近敌人的移动速度和攻击速度，包括技能免疫状态下的敌人。"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_Description"	"Greatly degenerates the movement and attack capabilities of enemy units that stray too near, including Spell Immune enemies."
"DOTA_Tooltip_ability_omniknight_degen_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_omniknight_guardian_angel"	"守护天使"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel"	"Guardian Angel"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description"	"全能骑士召唤出守护天使，使附近的友方单位对物理伤害免疫。\n\n可用神杖升级"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_Description"	"Omniknight summons a Guardian Angel that grants immunity from physical damage.\n\nUpgradable by Aghanim's Scepter"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_duration"	"DURATION:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_radius"	"RADIUS:"
"npc_dota_hero_omniknight_bio"	"普利斯特·雷霆之怒是一名见多识广、勇于拼搏、无比虔诚的骑士，他被声望极高的骑士团长老抚养长大，作为他们的贴身侍卫，立誓遵守他们的命令。他将一生都献给了全知全能的神。骑士团毕生都在进行艰苦的圣战，而普利斯特也至死不渝的履行着他的职责，奉献他的力量以及那年轻人特有的热忱，从未有过怀疑。然而，多年的远征让他的长辈和上级都已经归于尘土，带着悔恨和愧疚，被埋葬在远征路上的墓穴里，他亲如兄弟的战友，在同那些拒绝臣服于全能之神的野蛮人的战斗中陨落，而他自己的亲卫，也被伏击、瘟疫吞噬，于是他开始质疑自己誓言的意义——远征的意义。经过了深刻的冥想，他离开了他的军队，长途跋涉回到了晴雪城——传说中的圣城，在那里，他对全能之神的祭司们发出了质问。从来没有哪个骑士胆敢如此，祭司们试图将他投入献祭之渊，然而普利斯特却如山一般无法撼动。因为当他俯视着祭司时，全身闪耀着圣洁之光，祭司们看到全能之神选择了他作为其显圣之身。年长的大祭司见状，便亲自花费了数周的时间，指引他前往圣城深处的密室，世间最为圣洁之地，在那里等着他的，并不是一些充满智慧的晦涩抽象的书籍，也不是什么供人信奉的洞窟遗迹，而是全能之神本尊。神在这个密室里已经居住了千万年，并且创造了世间万物，在星球周围创造了巨大的保护外壳，抵御来自其他世界的邪恶。全能之神告诉普利斯特，他创造了世界，并且给予了教徒世间的真理。骑士没有办法驳斥这个故事。也许全能之神只是一个被关在石牢里面的骗子，根本不是什么创世者，但是全能骑士也不再质疑他的信仰。他的战斗终于有了意义，毫无疑问，他身体里面涌动着神圣的光明之力，而他在战斗中带给战友的力量，更是不容置疑。"
"[english]npc_dota_hero_omniknight_bio"	"Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt."
"DOTA_Tooltip_ability_huskar_inner_vitality"	"活血术"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality"	"Inner Vitality"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description"	"激发友方单位的恢复力，基于其基础属性治疗目标。如果目标血量低于40%%，则恢复速率提高。持续16秒。"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_Description"	"Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40%%, it will heal faster.  Lasts 16 seconds."
"DOTA_Tooltip_ability_huskar_inner_vitality_heal"	"生命恢复速率："
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_heal"	"HEALTH REGEN:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"	"%属性治疗加成:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"	"%BONUS FROM ATTRIBUTE:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus"	"%低血量治疗加成:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus"	"%BONUS WHEN HURT:"
"DOTA_Tooltip_ability_huskar_burning_spear"	"沸血之矛"
"[english]DOTA_Tooltip_ability_huskar_burning_spear"	"Burning Spear"
"DOTA_Tooltip_ability_huskar_burning_spear_Description"	"哈斯卡将其长矛点燃，在普通攻击的同时对敌方单位造成持续伤害。多次攻击会造成持续伤害叠加。每次攻击都将牺牲哈斯卡部分生命值。持续8秒。"
"[english]DOTA_Tooltip_ability_huskar_burning_spear_Description"	"Huskar sets his spears aflame, dealing damage over time with his regular attack.  Multiple attacks will stack additional damage.  Each attack drains some of Huskar's health.  Lasts 8 seconds."
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost"	"生命消耗："
"[english]DOTA_Tooltip_ability_huskar_burning_spear_health_cost"	"HEALTH COST:"
"DOTA_Tooltip_ability_huskar_berserkers_blood"	"狂战士之血"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood"	"Berserker's Blood"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description"	"哈斯卡的伤痛赐予他力量，根据他损失的生命值将获得攻击速度和魔法抗性加成。"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_Description"	"Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health."
"DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_stack"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_stack"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_huskar_life_break"	"牺牲"
"[english]DOTA_Tooltip_ability_huskar_life_break"	"Life Break"
"DOTA_Tooltip_ability_huskar_life_break_Description"	"哈斯卡利用自己的生命值来摧毁敌人的生命，跃向范围内的一个目标，以自己的生命为代价对对方造成目标生命值一定比例的伤害和减速。哈斯卡在跳跃过程中对技能免疫。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_huskar_life_break_Description"	"Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them.  While leaping, Huskar is Spell Immune.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage"	"%伤害："
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage"	"%DAMAGE DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"	"%生命损耗："
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"	"%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_huskar_life_break_movespeed"	"%MOVEMENT SLOW:"
"npc_dota_hero_huskar_bio"	"从虚无之境带给他的剧痛中逃离后，哈斯卡终于睁开了双眼，醒来的第一件事却是发现暗影牧师戴泽正在对他吟唱一个艰深的咒语。哈斯卡的灵魂从永恒虚无中被救了出来，这是违背了德尊教团古老仪式的准则的，然而和其他去过虚无之境的人一样，哈斯卡也发现自己的身体被那里所彻底改变了。他不再怜悯凡人的肉体，他的生命之血成为了强大的力量源泉，每一滴鲜血都给他成倍的狂暴的、灼热的能量。然而，这一新生的天赋却激怒了哈斯卡，因为在拯救他逃离虚无之境时，戴泽拒绝让他进入神灵之地。他的自我牺牲也被拒绝。当教团的的长老们试图寻找一个扩大自己影响的方法时，他们一致认为哈斯卡将成为他们在战争中最可怕的武器。然而，成为教团的武器让哈斯卡更加愤怒，因为他们不仅利用他，还否定了他与生俱来的权利。于是在战争打响之际，他逃离了家乡，去寻找新的盟友，寻找那些值得他牺牲自己，释放强大力量的盟友。"
"[english]npc_dota_hero_huskar_bio"	"Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring."
"DOTA_Tooltip_ability_night_stalker_void"	"虚空"
"[english]DOTA_Tooltip_ability_night_stalker_void"	"Void"
"DOTA_Tooltip_ability_night_stalker_void_Description"	"制造一个伤害性的虚空，对一个敌方单位造成减速及伤害。虚空可以造成一个短暂眩晕，用于打断持续施法。减速效果在夜晚持续时间更长。"
"[english]DOTA_Tooltip_ability_night_stalker_void_Description"	"Creates a damaging void that slows an enemy unit and deals damage.  Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_void_duration_day"	"白天持续时间："
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_day"	"DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night"	"夜晚持续时间："
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_night"	"NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_night_stalker_void_movespeed_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear"	"伤残恐惧"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear"	"Crippling Fear"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"	"暗夜魔王恐吓目标敌方英雄，使目标的攻击有一定概率不能命中并被沉默。效果在夜晚持续更久。"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"	"Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced.  The effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"	"白天持续时间："
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"	"DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"	"夜晚持续时间："
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"	"NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"	"%白天丢失概率："
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"	"%DAY CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"	"%夜晚丢失概率："
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"	"%NIGHT CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night"	"暗夜猎影"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night"	"Hunter in the Night"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"	"暗夜魔王在夜晚如鱼得水，攻击和移动都变得迅速。"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"	"Night Stalker is in his element at night, attacking and moving with great swiftness."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night"	"%MOVE SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night"	"ATTACK SPEED:"
"DOTA_Tooltip_ability_night_stalker_darkness"	"黑暗时间"
"[english]DOTA_Tooltip_ability_night_stalker_darkness"	"Darkness"
"DOTA_Tooltip_ability_night_stalker_darkness_Description"	"暗夜魔王遮住太阳，让夜晚立刻降临，使他的力量可以得到最大程度的发挥。黑暗时间施放后敌方英雄，非英雄单位，守卫和建筑物的视野范围均下降至%fixed_vision%。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_night_stalker_darkness_Description"	"Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. While Darkness is in effect, enemy heroes, units, wards and buildings have their vision range reduced to %fixed_vision%. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_night_stalker_darkness_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_night_stalker_darkness_duration"	"DURATION:"
"npc_dota_hero_night_stalker_bio"	"暗夜魔王巴拉那的过去无人知晓，流传的只有一些道听途说的野史轶闻。在每一个种族，每一个文明中，都流传着一段古老的传说：在被称为永夜的那段时间，黑夜笼罩，大地被一群黑暗生物——暗夜魔王那样的黑暗生物所统治的传说。据说，在日出之日的黎明，所有的夜行生物都灭亡了。所有的，除了他。他是邪恶的化身，他对自己的凶残十分满意，他是所有黑暗恐惧的源头，他是夜魔，他是吓唬小孩子故事里面永恒的幽灵。而他自己最满意的角色并不是那些传说中虚构的种种。他的确喜欢猎杀那些粗心大意的，毫无防备的，胆敢不顾他们朋友劝告而去阳光无法照耀到的路上行走的冒失鬼。暗夜魔王的存在，就是为了告诉世界，你们的噩梦...都是真的。"
"[english]npc_dota_hero_night_stalker_bio"	"Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker. 
It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings"	"孵化蜘蛛"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings"	"Spawn Spiderlings"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"	"育母蜘蛛将她的卵注入敌人体内，造成伤害。如果目标在感染期间被击杀，卵会孵化成小蜘蛛。"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"	"Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration"	"生存时间："
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration"	"LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage"	"伤害："
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count"	"数量："
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count"	"COUNT:"
"DOTA_Tooltip_ability_broodmother_spin_web"	"织网"
"[english]DOTA_Tooltip_ability_broodmother_spin_web"	"Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_Description"	"编织出一张蜘蛛网，育母蜘蛛在蛛网里可以隐身，获得无视地形移动的能力，同时提高生命回复和移动速度。织网没有冷却时间，但是需要能量点数，每%charge_restore_time%秒能量点数恢复1点。一旦育母蜘蛛受到来自敌人的伤害，她将在%damage_time%秒内丧失无视地形移动的能力，移动速度加成效果也会减半。织网现在可向其他蛛网触及的区域全屏释放。蛛网永久存在，不过可以手动摧毁。当其数量超过上限，最早的蛛网将会消失。"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Description"	"Spins a large web that renders Broodmother invisible, grants a passive movement speed increase, gives free movement, and boosts regeneration while in its vicinity. Spin Web charges restore every %charge_restore_time% seconds. If damage is taken, free movement is disabled and the movement speed increase is halved for %damage_time% seconds. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears."
"DOTA_Tooltip_ability_broodmother_spin_web_count"	"蛛网数量上限："
"[english]DOTA_Tooltip_ability_broodmother_spin_web_count"	"MAX WEBS:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen"	"生命回复提升："
"[english]DOTA_Tooltip_ability_broodmother_spin_web_heath_regen"	"HEALTH REGEN:"
"DOTA_Tooltip_ability_broodmother_spin_web_invis_movespeed_tooltip"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_broodmother_spin_web_invis_movespeed_tooltip"	"%MOVE INCREASE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite"	"麻痹之咬"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite"	"Incapacitating Bite"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"	"育母蜘蛛用毒液削弱敌方单位，使她的攻击带有减速效果，中毒单位的攻击有一定概率落空。"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"	"Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"	"%未命中概率："
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"	"%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger"	"极度饥渴"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger"	"Insatiable Hunger"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"	"对活物体液的强烈饥渴提高了育母蜘蛛的攻击力，并使她的攻击附带吸血效果。"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"	"A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"	"攻击力加成："
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"	"%吸血百分比："
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"	"%LIFESTEAL:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration"	"DURATION:"
"DOTA_Tooltip_ability_broodmother_poison_sting"	"毒刺"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting"	"Poison Sting"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description"	"攻击会让敌人中毒，并且移动速度被减缓。"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_Description"	"Poisons and slows enemies with each attack."
"DOTA_Tooltip_ability_broodmother_poison_sting_duration"	"持续时间（非英雄）："
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration"	"DURATION (CREEP):"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero"	"持续时间（英雄）："
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero"	"DURATION (HERO):"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite"	"蜘蛛寄生"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite"	"Spawn Spiderite"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description"	"攻击会感染敌人。如果目标在感染期内死亡，一只寄生蜘蛛会从尸体中产出。"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description"	"Applies debuff on attack. If debuffed unit dies, a spiderite will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration"	"DURATION:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration"	"生存时间："
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration"	"LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"	"感染时间："
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"	"DEBUFF DURATION:"
"npc_dota_hero_broodmother_bio"	"几个世纪以来，育母蜘蛛布蕾克·艾拉齐娜一直潜伏在灼神山的火山口岩洞中，悉心的照料着数以百万计的幼虫，保证他们能够安全的存活到去地上世界捕食的年龄。直到后来，索罗普瑟斯，一个贪婪的权臣，在死火山的火山口修建了他的私人庙塔，因为他知道，就算有人觊觎他的财富，也不能活着穿越那条蜘蛛出没的死亡之路。在安享了几百年的安宁后，布蕾克·艾拉齐娜发现一些不速之客不停的在干扰着她的生活，毛手毛脚的小偷、有勇无谋的骑士，以及出生贵族的年轻人——诚然，他们都是美味的食物，但是他们的到来切实的影响到了她照料她那“无辜”的后代。忍无可忍之时，她去造访了索罗普瑟斯，而这个权臣却不愿意妥协，于是她用蛛丝将他裹起来，扔到一边，留给那些即将出生的小崽子们美味一顿。不幸的是，庙塔主人的失踪却让更多的人壮着胆子前来骚扰。而当她的一名新生儿被一个冒失的探险者踩死时，她终于爆发了。育母蜘蛛向着地上世界前进，誓要清洗掉世界上所有可能对她的孩子有威胁的入侵者，即使是英雄也不例外，直到确保她能够为她那珍贵的小蜘蛛们提供一个安全健康的温床。"
"[english]npc_dota_hero_broodmother_bio"	"For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes beneath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings in safety before sending them to find prey in the wide world above. In a later age, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the slopes of the dead volcano, knowing that any looters who sought his magnetic wealth must survive the spider-haunted passages. After millennia of maternal peace, Black Arachnia found herself beset by a steady trickle of furfeet and cutpurses, bold knights and noble youths--all of them delicious, certainly, and yet tending to create a less than nurturing environment for her innocent offspring. Tiring of the intrusions, she paid a visit to Ptholopthales; and when he proved unwilling to discuss a compromise, she wrapped the Vizier in silk and set him aside to be the centerpiece of a special birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master merely emboldened a new generation of intruders. When one of her newborns was trodden underfoot by a clumsy adventurer, she reached the end of her silken rope. Broodmother headed for the surface, declaring her intent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss"	"投掷飞镖"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss"	"Shuriken Toss"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"	"伤害："
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada"	"忍术"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada"	"Jinada"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description"	"赏金猎人准备好他的下次攻击，造成致命一击并残废目标。"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_Description"	"Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack."
"DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier"	"%致命一击伤害倍率："
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_duration"	"DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk"	"暗影步"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk"	"Shadow Walk"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description"	"赏金猎人进入隐身，并能够穿越其它单位，直到他攻击或使用技能。破隐一击会造成额外伤害。"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description"	"Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability.  If he breaks the invisibility with an attack, that attack will deal bonus damage."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration"	"DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time"	"进入隐身时间："
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time"	"FADE TIME:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_track"	"追踪术"
"[english]DOTA_Tooltip_ability_bounty_hunter_track"	"Track"
"DOTA_Tooltip_ability_bounty_hunter_track_Description"	"追踪一个敌方英雄，获得目标的真实视域，以及目标当前携带的金钱数额。被追踪者周围的友军获得移动速度提升。如果目标在被追踪期间死亡，赏金猎人和附近友方英雄都将获得一笔赏金。"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Description"	"Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold."
"DOTA_Tooltip_ability_bounty_hunter_track_aura_radius"	"加速范围："
"[english]DOTA_Tooltip_ability_bounty_hunter_track_aura_radius"	"SPEED RADIUS:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"	"%速度提升："
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"	"%BONUS SPEED:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self"	"自身金钱奖励："
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self"	"BONUS GOLD FOR SELF:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bounty_hunter_track_duration"	"DURATION:"
"npc_dota_hero_bounty_hunter_bio"	"关于赏金猎人刚铎，有很多真假难分的故事，唯一的共同点是，讲述这些故事的人都死了。在那些低语中，有的说他像工具一样被抛弃，为了生存而学习追踪术。另一种说法是他是战争中幸存的弃儿，被伟大的猎手索鲁克带走，并在阴暗的森林中教会他高超的猎人技巧。然而，另外一些人则相信他是贫民窟的捣蛋鬼，在一帮小偷扒手中混迹成人，擅长偷盗和误导。被刚铎追杀的人每次一提起他，恐惧就会剧增：他们说，那个追踪暴君伽夫多年，最后将其逼疯并杀死，割下其头颅拿走其权杖的人，就是刚铎。就是他，渗透进海西特反叛军营地，将传奇盗贼“白色海角”带回去接受审判。就是他，终结了猎手索鲁克的神话，让其为杀死王子的得力助手付出了代价。刚铎的传奇还在继续，每一个故事都比之前的更加不可思议，每一个猎物都比以前的更加难以捕杀。然而，只要出价够高，谁都无法躲开他；只要出价够高，即使是最强大的战士，想到刚铎，都会在阴影中颤抖。"
"[english]npc_dota_hero_bounty_hunter_bio"	"When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows."
"DOTA_Tooltip_ability_weaver_the_swarm"	"虫群"
"[english]DOTA_Tooltip_ability_weaver_the_swarm"	"The Swarm"
"DOTA_Tooltip_ability_weaver_the_swarm_Description"	"编织者放出12只编织者幼虫，每只幼虫都会紧紧缠住它遇到的敌人，攻击敌人并削弱他们的护甲，直到幼虫被杀死。"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Description"	"Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed."
"DOTA_Tooltip_ability_weaver_the_swarm_damage"	"甲虫攻击力："
"[english]DOTA_Tooltip_ability_weaver_the_swarm_damage"	"ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_weaver_the_swarm_duration"	"DURATION:"
"DOTA_Tooltip_ability_weaver_the_swarm_count"	"数量："
"[english]DOTA_Tooltip_ability_weaver_the_swarm_count"	"COUNT:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction"	"护甲削弱："
"[english]DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks"	"甲虫可承受攻击次数："
"[english]DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks"	"ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_weaver_shukuchi"	"缩地"
"[english]DOTA_Tooltip_ability_weaver_shukuchi"	"Shukuchi"
"DOTA_Tooltip_ability_weaver_shukuchi_Description"	"编织者进入隐身，移动速度达到极限，并且能穿行肉体，在穿过敌方单位时还将造成伤害。"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_Description"	"Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through."
"DOTA_Tooltip_ability_weaver_shukuchi_damage"	"伤害："
"[english]DOTA_Tooltip_ability_weaver_shukuchi_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_weaver_shukuchi_radius"	"RADIUS:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time"	"进入隐身时间："
"[english]DOTA_Tooltip_ability_weaver_shukuchi_fade_time"	"FADE TIME:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_weaver_shukuchi_duration"	"DURATION:"
"DOTA_Tooltip_ability_weaver_geminate_attack"	"连击"
"[english]DOTA_Tooltip_ability_weaver_geminate_attack"	"Geminate Attack"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description"	"允许编织者立刻发动两次攻击。"
"[english]DOTA_Tooltip_ability_weaver_geminate_attack_Description"	"Allows Weaver to dispatch two attacks at once."
"DOTA_Tooltip_ability_weaver_time_lapse"	"时光倒流"
"[english]DOTA_Tooltip_ability_weaver_time_lapse"	"Time Lapse"
"DOTA_Tooltip_ability_weaver_time_lapse_Description"	"编织者回到五秒前的时间点，获得当时的生命值和魔法值。不影响冷却时间、金钱和经验。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_weaver_time_lapse_Description"	"Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.\n\nUpgradable by Aghanim's Scepter."
"npc_dota_hero_weaver_bio"	"创世之纱需要长期细心的照料，以防止其变得残破；因为一旦它散开了，整个世界就将毁于一旦。编织者的工作就是保持创世之纱的紧密，用现实之网修补它的破损。他们同样要防止那些在创世之纱的缺口上产卵或者侵蚀创世之纱的虫子，只要编织者稍微分心，这些家伙的幼虫就能吞噬掉整个宇宙。斯吉茨格尔是一名大师级的编织者，负责维护一块小补丁的紧密。然而这项任务并不能满足他，他经常唠叨过去那些原始的创造工作，对干完活就走人的世界纺织者也是颇有微词。他想创造，不想只是维护——他想按自己的设计编织出自己的世界。他开始在他负责的区域上做手脚，逐渐不能自拔，他的胆子也愈发的大，甚至私自改动了世界纺织者编织的图案。最后，守卫者来了，毁掉了编织者所作的一切，直接从创世之纱上去除了这一块，然后重新编织，却不让他参与其中。斯吉茨格尔现在孤身一人，被种群所弃，换做任何其他编织者，都会备受折磨。然而斯吉茨格尔却无比愉悦，因为他终于自由了，能够自由的创造，重头开始。他创造新世界所需的所有材料都触手可及。他只需要从缺口处将现在的世界撕裂。"
"[english]npc_dota_hero_weaver_bio"	"The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain--to weave worlds of his own devising.  He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams."
"DOTA_Tooltip_ability_jakiro_dual_breath"	"冰火交加"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath"	"Dual Breath"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description"	"杰奇洛对面前的敌人先后喷出寒冰和火焰。寒冰吐息减速敌人，火焰吐息对敌人造成持续伤害。"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_Description"	"An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time."
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage"	"燃烧伤害："
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage"	"BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_jakiro_ice_path"	"冰封路径"
"[english]DOTA_Tooltip_ability_jakiro_ice_path"	"Ice Path"
"DOTA_Tooltip_ability_jakiro_ice_path_Description"	"在杰奇洛前方制造一条冰封路径，对触及到的敌人造成伤害并眩晕。"
"[english]DOTA_Tooltip_ability_jakiro_ice_path_Description"	"Creates a path of ice that stuns and damages enemies that touch it."
"DOTA_Tooltip_ability_jakiro_ice_path_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_jakiro_ice_path_duration"	"DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_fire"	"液态火"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire"	"Liquid Fire"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description"	"杰奇洛的火焰燃烧效果范围内的敌人，并降低他们的攻击速度。\n\n液态火是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_Description"	"Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.\n\nLiquid Fire is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage"	"每秒燃烧伤害："
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_damage"	"BURN DAMAGE:"
"DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_jakiro_macropyre"	"烈焰焚身"
"[english]DOTA_Tooltip_ability_jakiro_macropyre"	"Macropyre"
"DOTA_Tooltip_ability_jakiro_macropyre_Description"	"杰奇洛释放出烈焰风暴，烈焰风暴作用范围很宽，并持续数秒。烈焰风暴每秒都会对作用范围内的敌人造成伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_jakiro_macropyre_Description"	"Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration"	"DURATION:"
"npc_dota_hero_jakiro_bio"	"即使是在那些奇怪的魔法生物中，双头龙也算是一头怪物。同时拥有着冰火之力，狡黠且狂猛，被称为杰奇洛的双头龙在战场上空肆意的灼烧大地，冰封敌人，将胆敢和它对抗的任何事物变成废墟。灼霜龙族的窝中从来都是有两只幼龙。与生俱来的凶残使它们闻名于世，这一种族中，新孵化的幼龙在出生伊始就会努力的杀死自己的兄弟姐妹。强者生存。这就是灼霜龙族维系其强大力量的办法。在一次意外中，怪胎杰奇洛从一个龙蛋里孵化出来了，在这一头幼龙的身体里有着灼霜龙族所有的力量。在它那厚重的龙鳞内，蕴含着冰火之力，在这样的力量面前，随时可能丧命。"
"[english]npc_dota_hero_jakiro_bio"	"Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe."
"DOTA_Tooltip_ability_batrider_sticky_napalm"	"粘性燃油"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm"	"Sticky Napalm"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description"	"用粘性油浸透一块区域，蝙蝠骑士的攻击和技能对区域内的敌人造成额外伤害，并降低他们的移动速度和转身速率。再次施法可以继续提高伤害，最多叠加10次。非英雄单位受到的额外伤害减半。"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_Description"	"Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area.  Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.  The extra damage is halved against creeps."
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_damage"	"EXTRA DAMAGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_duration"	"DURATION:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct"	"%转身速度降低："
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct"	"%TURN RATE SLOW:"
"DOTA_Tooltip_ability_batrider_flamebreak"	"烈焰破击"
"[english]DOTA_Tooltip_ability_batrider_flamebreak"	"Flamebreak"
"DOTA_Tooltip_ability_batrider_flamebreak_Description"	"投掷一瓶爆炸性的混合物，到达目标地点时爆炸，击退区域内的敌人并造成短暂晕眩和持续伤害。"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_Description"	"Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, briefly stunning, and dealing damage over time to enemies in the area."
"DOTA_Tooltip_ability_batrider_firefly"	"火焰飞行"
"[english]DOTA_Tooltip_ability_batrider_firefly"	"Firefly"
"DOTA_Tooltip_ability_batrider_firefly_Description"	"蝙蝠骑士飞向天空，从空中留下一道燃烧的尾迹。飞行时，燃烧尾迹会破坏树木，对经过的敌人造成伤害，蝙蝠骑士获得无视地形的视野和移动能力。"
"[english]DOTA_Tooltip_ability_batrider_firefly_Description"	"Batrider takes to the skies, laying down a trail of flames from the air.  The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision."
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_batrider_firefly_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_batrider_firefly_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_batrider_firefly_radius"	"RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_batrider_firefly_duration"	"DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso"	"燃烧枷锁"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso"	"Flaming Lasso"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description"	"用枷锁捆住一个敌人，在蝙蝠骑士的后面拖行。无法被拖过不能通行的地形。被拖行的单位不能移动、攻击或使用技能。传送或闪烁会打破枷锁。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Description"	"Lassoes an enemy and drags them in Batrider's wake.  Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities.  Teleporting or blinking will break the lasso.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_duration"	"DURATION:"
"npc_dota_hero_batrider_bio"	"那些生活在荒狱丛林中的生物根本不知道什么叫和平共处。它们只知道用牙咬，用爪挠，用蛰刺，用蹄踩，即使稍微露怯也能让你立马死去。据说蝙蝠骑士在被外出觅食的食人蝠带走之前，只是一个普通农家的孩子，正在地里帮忙做农活。然而被带走后，他立刻想出了好点子，翻身骑上了抓住他的蝙蝠的后背，转眼间蝙蝠就成了他的工具。当他从那些血腥的尸骸中走出来时，他已经沉醉于战斗给他带来的兴奋和刺激，男孩终于意识到了自己内心深处的渴望。随着他的成长，每个夏天他都会回到家里的农田中，经常外出躲在草丛中，期望能够找回当年的血盆大口和致命的下坠给他带来的面对死亡的兴奋。时间一年年的过去，他的渴望变得愈发强烈。为了快速成长，他参加了每一次的远征，直到他找到了蝙蝠洞穴的路。据说在一个灼热仲夏的前夜，骑手只带了一捆绳索、一瓶壮胆酒以及灼热的决心，为了再次感受到天空，他只身跳入洞穴..."
"[english]npc_dota_hero_batrider_bio"	"There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling.  The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside..."
"DOTA_Tooltip_ability_chen_penitence"	"赎罪"
"[english]DOTA_Tooltip_ability_chen_penitence"	"Penitence"
"DOTA_Tooltip_ability_chen_penitence_Description"	"迫使一个敌方单位移动变慢，受到的攻击和技能伤害增加。"
"[english]DOTA_Tooltip_ability_chen_penitence_Description"	"Forces an enemy unit to move slower and take more damage from attacks and spells."
"DOTA_Tooltip_ability_chen_penitence_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_chen_penitence_duration"	"DURATION:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken"	"%受到伤害加成："
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken"	"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_chen_test_of_faith"	"忠诚考验"
"[english]DOTA_Tooltip_ability_chen_test_of_faith"	"Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_Description"	"对一个敌方单位造成随机伤害来考验他的忠诚。"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_Description"	"Deals random damage to test an enemy unit's faith."
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min"	"最低伤害："
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_min"	"DAMAGE MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max"	"最高伤害："
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_max"	"DAMAGE MAX:"
"DOTA_Tooltip_ability_chen_holy_persuasion"	"神圣劝化"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion"	"Holy Persuasion"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description"	"陈控制住敌方小兵或者中立生物。若被劝化的目标拥有的生命值低于最小生命值，其生命值将会提升到最小生命值。\n\n可用神杖升级，陈将可以劝化远古生物。可劝化的远古生物数量上限与上帝之手的当前等级相同。"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Description"	"Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is naturally below the health minimum, its base health will be raised to the health minimum.\n\nUpgradable by Aghanim's Scepter, allowing Chen to persuade Ancient Creeps. The number of Ancient Creeps that can be persuaded is based on the level of Hand of God."
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units"	"最多劝化数量："
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_max_units"	"MAX UNITS:"
"DOTA_Tooltip_ability_chen_hand_of_god"	"上帝之手"
"[english]DOTA_Tooltip_ability_chen_hand_of_god"	"Hand of God"
"DOTA_Tooltip_ability_chen_hand_of_god_Description"	"完全回复受陈控制的所有普通单位的生命，并治疗地图上的所有友军英雄。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_chen_hand_of_god_Description"	"Fully regenerates any creeps under Chen's control and heals all allied heroes on the map.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount"	"治疗量："
"[english]DOTA_Tooltip_ability_chen_hand_of_god_heal_amount"	"HEAL:"
"npc_dota_hero_chen_bio"	"生于无信仰的哈扎达尔废墟，陈出生的年代正是那些沙漠中的游荡部落苦苦挣扎求生的时期。通过古老的动物奴役手段，陈的同胞们悉心的看护着沙漠中特有的掘地蜥，这是一种发育不良的掘地龙变种，能够将沙熔为集雨的玻璃管道——尽管两年才下一次雨。长期挣扎在饥荒和干旱的边缘，不停和周围的部落争斗，陈的部落做了一个错误的决定，在宿命注定的那一天，他们袭击了一个不该袭击的车队。在接下来的残酷战斗中，陈的部落完全处于下风。他们的袭击对象——全副武装的教会骑士，很快的清理掉了一大波攻击的掘地蜥。随着部落的神龙死去，族人们也接连被杀死。陈挣扎着，忍着刀伤，爬行着，几近死去。失败以后，他跪着准备接受充满羞辱的处决，引颈待戮。仲裁者被陈的勇气所打动，没有处死他。他给陈提供了一个选择：死亡还是转变信仰。陈开始执着的信仰神灵。他加入了教会，通过一次又一次血腥的改造，他逐渐赢得了自己的地位和武装。而现在，出于对改造他人信仰的狂热，力量达到巅峰的他，和他的动物奴役一起，寻找着那些无信仰之人，给予最终的“赏赐”。"
"[english]npc_dota_hero_chen_bio"	"Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert.  Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected.  Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan. 
In the vicious battle that followed, Chen's clan was outmatched.  The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves.  With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished--or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward."
"DOTA_Tooltip_ability_spectre_spectral_dagger"	"幽鬼之刃"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger"	"Spectral Dagger"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description"	"幽鬼掷出一把匕首，留下一条暗影之径，对路径上的敌人造成伤害并降低其移动速度。被匕首击中的单位移动时也会留下暗影之径。幽鬼在暗影之径上可以无视地形移动。"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_Description"	"Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain."
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage"	"伤害："
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed"	"%移动速度加成："
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed"	"%MOVEMENT SPEED CHANGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"	"DURATION:"
"DOTA_Tooltip_ability_spectre_desolate"	"荒芜"
"[english]DOTA_Tooltip_ability_spectre_desolate"	"Desolate"
"DOTA_Tooltip_ability_spectre_desolate_Description"	"当敌人落单时，幽鬼的攻击对他们造成额外伤害。"
"[english]DOTA_Tooltip_ability_spectre_desolate_Description"	"Deals bonus damage whenever Spectre attacks an enemy who is alone."
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_spectre_desolate_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_spectre_desolate_radius"	"范围："
"[english]DOTA_Tooltip_ability_spectre_desolate_radius"	"RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion"	"折射"
"[english]DOTA_Tooltip_ability_spectre_dispersion"	"Dispersion"
"DOTA_Tooltip_ability_spectre_dispersion_Description"	"幽鬼将受到的伤害折射给敌人，降低她受到的伤害。距离越远，效果越小。"
"[english]DOTA_Tooltip_ability_spectre_dispersion_Description"	"Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance."
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"	"%伤害反弹："
"[english]DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"	"%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius"	"最小范围："
"[english]DOTA_Tooltip_ability_spectre_dispersion_min_radius"	"MIN RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius"	"最大范围："
"[english]DOTA_Tooltip_ability_spectre_dispersion_max_radius"	"MAX RADIUS:"
"DOTA_Tooltip_ability_spectre_haunt"	"鬼影重重"
"[english]DOTA_Tooltip_ability_spectre_haunt"	"Haunt"
"DOTA_Tooltip_ability_spectre_haunt_Description"	"短暂延迟后，在每个敌方英雄身后创造一个复仇鬼影攻击他们。在技能持续期间内幽鬼可以使用降临将她和任一鬼影互换位置。\n\n鬼影无法控制，受到额外伤害，造成的伤害比幽鬼本体少。鬼影的基础移动速度为400，移动无视地形。"
"[english]DOTA_Tooltip_ability_spectre_haunt_Description"	"Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.\n\nHaunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself.  They move at 400 base movement speed and ignore terrain."
"DOTA_Tooltip_ability_spectre_haunt_duration"	"鬼影持续时间："
"[english]DOTA_Tooltip_ability_spectre_haunt_duration"	"HAUNT DURATION:"
"DOTA_Tooltip_ability_spectre_reality"	"降临"
"[english]DOTA_Tooltip_ability_spectre_reality"	"Reality"
"DOTA_Tooltip_ability_spectre_reality_Description"	"幽鬼与选中的鬼影交换位置。"
"[english]DOTA_Tooltip_ability_spectre_reality_Description"	"Spectre exchanges places with a chosen Haunt."
"npc_dota_hero_spectre_bio"	"和所有强大的能量都喜欢欺凌弱小一样，被称为墨丘利的幽鬼也是一个拥有着强横能量的存在，同样的，她对现实世界中的冲突和纷争无比着迷。然而她平时的幽鬼形态超越了常人的感知范围，因此每当她以实体形态出现时，她不得不损失一部分自我能量——尽管她也不愿意。在战斗中，她的自我意识逐渐散落并重新聚合，她也开始有了意识。她意识到了自己是幽鬼墨丘利——其他所有的鬼影都只是她自我的阴影。出于重新凝聚的打算，她开始专注，她的心智也在不断的成熟。只有等到她取得胜利或者彻底失败时，她那超物质的形态才会得以重聚。"
"[english]npc_dota_hero_spectre_bio"	"Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form."
"DOTA_Tooltip_ability_doom_bringer_devour"	"吞噬"
"[english]DOTA_Tooltip_ability_doom_bringer_devour"	"Devour"
"DOTA_Tooltip_ability_doom_bringer_devour_Description"	"消化一个敌军或中立生物，获得其特殊技能。"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Description"	"Consumes an enemy or neutral creep, acquiring any special abilities that it possessed."
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level"	"目标等级："
"[english]DOTA_Tooltip_ability_doom_bringer_devour_creep_level"	"CREEP LEVEL:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold"	"金钱奖励："
"[english]DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold"	"BONUS GOLD:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth"	"焦土"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth"	"Scorched Earth"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description"	"用火焰覆盖周围的土地，对敌人造成伤害，并且治疗末日使者，同时其移动速度得到提升。"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description"	"Carpets the nearby earth in flames which damage enemies and heal Doom, while also granting him increased movement speed."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"	"伤害/回复："
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"	"DAMAGE/REGEN:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius"	"RADIUS:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct"	"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration"	"DURATION:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death"	"死亡"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death"	"LVL? Death"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Description"	"引爆敌方英雄的灵魂，造成伤害及短暂眩晕，当敌方英雄等级为特定数字的倍数或者25时将造成相当于其最大生命值%lvl_bonus_damage%%%的额外伤害。"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_Description"	"Ignites an enemy hero's soul, dealing base damage and a mini-stun. If the target hero's level is a multiple of the Hero Level Multiplier, or they are level 25, they will be dealt additional damage equal to %lvl_bonus_damage%%% of their maximum health."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"	"特定数字："
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"	"HERO LEVEL MULTIPLIER:"
"DOTA_Tooltip_ability_doom_bringer_doom"	"末日"
"[english]DOTA_Tooltip_ability_doom_bringer_doom"	"Doom"
"DOTA_Tooltip_ability_doom_bringer_doom_Description"	"对敌人施加末日诅咒，使其无法施放技能或使用物品，同时造成持续伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_Description"	"Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_doom_bringer_doom_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_doom_bringer_doom_duration"	"DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_doom_bringer_doom_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_doom_bringer_empty1"	"空"
"[english]DOTA_Tooltip_ability_doom_bringer_empty1"	"Empty"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description"	" "
"[english]DOTA_Tooltip_ability_doom_bringer_empty1_Description"	""
"DOTA_Tooltip_ability_doom_bringer_empty2"	"空"
"[english]DOTA_Tooltip_ability_doom_bringer_empty2"	"Empty"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description"	" "
"[english]DOTA_Tooltip_ability_doom_bringer_empty2_Description"	""
"npc_dota_hero_doom_bringer_bio"	"他的烈焰永不熄灭，他的吞食永远得不到满足，他的杀戮无人能够制裁——路西法带给他的敌人的只有末日。手持燃焰魔剑，掠夺生灵魂魄，他是堕落使者，曾是暗之国度备受敬畏的将军，却因蔑视之罪而被放逐——他拒绝向任何人下跪。佤什昂多的丧钟六次为他敲响。他的翅膀受到六十六次烙印之刑，直到只剩下烧焦的残翼。失去双翼之后，他尖叫着坠向大地。落到了沙漠中的一个火山口，失落的乐园。现在他出招毫不留情，也无需理由，在七片黑暗领土上，只有他能自由行动。受到无法摆脱的欲望束缚，被难以想象的天赋所扭曲，末日使者所到之处既是地狱。蔑视世间一切。最终，世界将归于末日。"
"[english]npc_dota_hero_doom_bringer_bio"	"He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. 
Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost.  Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet"	"寒霜之足"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet"	"Cold Feet"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"	"在一个敌方单位身上施放造成持续伤害的寒冰咒印，但对象只要远离施法点足够距离即可消除咒印。如果受攻击单位没有在4秒内走出消除距离，则将被眩晕并被冻在原地。"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"	"Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point.  If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage"	"DAMAGE PER TICK:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex"	"冰霜漩涡"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex"	"Ice Vortex"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"	"创造一个寒冰能量的漩涡，降低范围内敌人的移动速度，增加他们受到的魔法伤害。持续16秒。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"	"Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range.  Lasts 16 seconds."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct"	"%SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct"	"%魔法伤害加深："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct"	"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch"	"极寒之触"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch"	"Chilling Touch"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"	"一阵极寒之风对友方英雄施加魔法，使他们接下来的数次普通攻击造成额外魔法伤害，但稍微降低攻击速度。无论选择何处施放，远古冰魄总是会获得状态效果。持续30秒。"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"	"A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly.  Ancient Apparition always receives the buff. Lasts 30 seconds."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"	"最多攻击次数："
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"	"MAX ATTACKS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast"	"冰晶爆轰"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast"	"Ice Blast"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"	"向地图的任意位置发出爆炸冰球，在冰球飞行时再次施放此技能将使其停下，使所在区域产生毁灭性的冰爆。冰球飞行的距离越长，冰爆影响的范围也将越大。冰爆范围内的所有敌方单位将马上受到大量伤害，而处于冰球飞行路径上的敌方英雄将与冰爆范围内的敌方英雄一同受到寒霜诅咒的作用，持续受到小幅伤害，同时无法恢复生命值。在此期间如果生命值低于一定百分比，该英雄将立刻死亡。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"	"Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage"	"伤害："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration"	"寒霜诅咒持续时间："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration"	"FROSTBITTEN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage"	"寒霜诅咒持续伤害："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage"	"FROSTBITTEN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct"	"%即死生命值百分比："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct"	"%SHATTER HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release"	"释放"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release"	"Release"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description"	"在它当前的位置放出冰晶爆轰。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description"	"Releases the ice blast to explode at the tracer's current location."
"npc_dota_hero_ancient_apparition_bio"	"卡尔德，远古冰魄，是时光之外的冰冷投影。他来自寒冷的无尽虚空，目睹宇宙诞生，见证宇宙终结。卡尔德是夕在，今在，永在的无上力量...我们的所有认知，所有自认为强大的事物，在永恒的卡尔德看来，不过是最细微最无力的附和。世间有这样的传言，随着宇宙的老化并走向衰亡，卡尔德的力量和光芒也将变得更强——远古冰魄将更加年轻，更加强大。他对冰霜的控制能够冻结一切事物，他的投影放出的光芒异常夺目。他将不再是魂魄，而是神！"
"[english]npc_dota_hero_ancient_apparition_bio"	"Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!"
"DOTA_Tooltip_ability_ursa_earthshock"	"震撼大地"
"[english]DOTA_Tooltip_ability_ursa_earthshock"	"Earthshock"
"DOTA_Tooltip_ability_ursa_earthshock_Description"	"乌尔萨猛击地面带来强烈的冲击，对附近范围内的所有敌方单位造成伤害并减速4秒。"
"[english]DOTA_Tooltip_ability_ursa_earthshock_Description"	"Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds."
"DOTA_Tooltip_ability_ursa_earthshock_damage"	"伤害："
"[english]DOTA_Tooltip_ability_ursa_earthshock_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_ursa_earthshock_movement_slow"	"%SLOW:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_ursa_earthshock_shock_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ursa_overpower"	"超强力量"
"[english]DOTA_Tooltip_ability_ursa_overpower"	"Overpower"
"DOTA_Tooltip_ability_ursa_overpower_Description"	"乌尔萨的战斗技巧提升他接下来几次攻击的攻击速度。"
"[english]DOTA_Tooltip_ability_ursa_overpower_Description"	"Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks."
"DOTA_Tooltip_ability_ursa_overpower_max_attacks"	"攻击次数："
"[english]DOTA_Tooltip_ability_ursa_overpower_max_attacks"	"ATTACKS:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_ursa_fury_swipes"	"怒意狂击"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes"	"Fury Swipes"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description"	"乌尔萨的利爪深深地撕裂敌人的伤口，对同一敌人连续攻击将造成更多伤害。如果同一个目标在15秒内不受攻击，将失去额外伤害加成。"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_Description"	"Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage.  If the same target is not attacked after 15 seconds, the bonus damage is lost."
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack"	"每次攻击叠加伤害："
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack"	"DAMAGE PER ATTACK:"
"DOTA_Tooltip_ability_ursa_enrage"	"激怒"
"[english]DOTA_Tooltip_ability_ursa_enrage"	"Enrage"
"DOTA_Tooltip_ability_ursa_enrage_Description"	"乌尔萨进入狂怒状态，怒意狂击的额外伤害将增加数倍，并且承受的伤害减少%damage_reduction%%%。施放时将移除所受的负面效果。"
"[english]DOTA_Tooltip_ability_ursa_enrage_Description"	"Ursa goes into a frenzy, multiplying his Fury Swipes damage and causing him to take %damage_reduction%%% less damage. Removes any existing debuffs."
"DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent"	"%百分比："
"[english]DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent"	"%HEALTH TO DAMAGE:"
"npc_dota_hero_ursa_bio"	"战士乌尔萨是熊怪部落最强大的一员，保护着他的家园和人民。在漫长的冬季，当女性族人在睡觉和照料后代时，男性则外出巡逻，他们不知疲倦、保持警惕，按自古以来的传统守卫着部落。乌尔萨听见一些模糊但在增加的传言说有一股邪恶势力正在扩散，他便跑出了这个野性部族的边界线，希望追踪到这个邪恶势力并在它能危害到他的人民之前，就将其在源头摧毁。自豪的乌尔萨有着光明且强大的灵魂，他是个绝对值得信任的忠实战友和守卫者。"
"[english]npc_dota_hero_ursa_bio"	"Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage"	"火箭弹幕"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage"	"Rocket Barrage"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description"	"向矮人直升机周围一定范围内的敌方单位齐射导弹。持续3秒。"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description"	"Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter.  Lasts 3 seconds."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"	"每秒发射导弹数："
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"	"ROCKETS PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius"	"RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile"	"追踪导弹"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile"	"Homing Missile"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description"	"发射一枚会自动搜索目标单位的追踪导弹。导弹发射后持续增加飞行速度，击中目标时造成伤害及眩晕。飞行距离越远，造成的伤害越大。敌方单位可在导弹接近前将其击落。"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Description"	"Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target.  Homing Missile deals greater damage the further it has traveled.  Enemy units can destroy the missile before it reaches its target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage"	"最低伤害："
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage"	"MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon"	"高射火炮"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon"	"Flak Cannon"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description"	"矮人直升机的攻击会击中目标周围一定范围内的所有敌人，持续一定次数的攻击。只有主要目标会受到致命一击等攻击特效。持续15秒或攻击次数用完。"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description"	"Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks.  Only the main target of attacks will receive attack bonuses such as Critical Strike.  Lasts 15 seconds or until the attacks are used."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius"	"RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks"	"最多攻击次数："
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks"	"MAX ATTACKS:"
"DOTA_Tooltip_ability_gyrocopter_call_down"	"召唤飞弹"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down"	"Call Down"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description"	"召唤导弹从空中打击目标区域的敌军。两发导弹先后到达，第一发造成大量伤害和小幅减速，减速持续%slow_duration_first%秒；第二发造成少量伤害和大幅减速，减速持续%slow_duration_second%秒。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_Description"	"Call down an aerial missile strike on enemy units in a target area.  Two missiles arrive in succession, the first dealing major damage and minor slow for %slow_duration_first% seconds; the second dealing minor damage and major slow for %slow_duration_second% seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first"	"第一发导弹伤害："
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_first"	"MISSILE ONE DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second"	"第二发导弹伤害："
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_second"	"MISSILE TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first"	"%第一发导弹减速："
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_first"	"%MISSILE ONE SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second"	"%第二发导弹减速："
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_second"	"%MISSILE TWO SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_radius"	"RADIUS:"
"npc_dota_hero_gyrocopter_bio"	"在毕生为战争、起义、暴动和革命服务后，军中名人奥雷尔终于感到厌倦了。退役时除了一些琐碎物品和一笔可观的退休金，这位前工程师还带走了一样很有意思的东西：一件被遗忘了很久的，未完成的旋翼飞机设计图，这将是世界上第一架有人驾驶的，不依靠魔力的飞行装置。退休后他身无旁物，只带着时间和资金来到灰烬群岛，在这片隐蔽的热带岛屿中着手制造他的飞行装置。随着时间一年年过去，原型机失败作的残骸越堆越多，他甚至开始怀疑依靠机械飞行是否真的可能。在退休后第十年的第一天，一个阳光明媚、南风微拂的午后。奥雷尔坐在他最后的试验机中，充满愤怒和此次也将失败的预料。拉动点火绳后，在引擎的咕哝声中他护起脑袋，等着和以往一样不可避免的爆炸。然而这次大大出乎他的意料，他开始升空了，经过一阵慌乱的调整和稳定操作。不到一个小时，他就乘着微风，与海鸥结伴同行，飞行的体验让奥雷尔惊讶得近乎窒息。黄昏临近，他设置了返回工作间的路线，但就在这时，他的旋翼机被一发飞来的炮弹击穿了尾翼。从坠毁的残骸中解脱后，他游向眼前最近的岛屿，咒骂着射出那发炮弹的船只要为此付出代价。几天后，奥雷尔回到了工作间，开始制造他的新飞行器，一种能装载许多危险的火箭和导弹的新型旋翼机。"
"[english]npc_dota_hero_gyrocopter_bio"	"After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness"	"暗影冲刺"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness"	"Charge of Darkness"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"	"裂魂人盯紧一个敌方单位，开始无视一切物体的冲刺。途中经过的所有敌方单位和目标单位都将受到巨力重击。如果目标单位在到达前死亡了，裂魂人将他的目标改为原路径上最近的一个敌方单位。"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"	"Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects.  All enemy units passed through and the targeted unit will be hit by a Greater Bash.  If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed"	"冲刺速度："
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed"	"CHARGE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste"	"神行太保"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste"	"Empowering Haste"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"	"裂魂人的高速移动给他带来力量，提高附近友军单位的移动速度。技能可以施放，施放后效果提升50%%，持续%duration%秒，然而技能在冷却过程中被动效果将会减半。"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"	"Causes Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units. Can be cast to improve the movement speed bonus for %duration% seconds, however afterward the passive bonus will be halved while the ability is on cooldown."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct"	"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"	"光环作用范围："
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"	"AURA RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash"	"巨力重击"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash"	"Greater Bash"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description"	"攻击时有一定概率眩晕并击退敌方单位，打出重击后获得移动速度加成。重击的伤害值为移动速度的一定百分比。"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description"	"Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals a percentage of movement speed as damage."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct"	"%重击概率："
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct"	"%CHANCE TO BASH:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage"	"%移动速度转化为伤害比例："
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage"	"%MOVESPEED AS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration"	"击退持续时间："
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration"	"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct"	"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration"	"速度持续时间："
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration"	"SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike"	"幽冥一击"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike"	"Nether Strike"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"	"裂魂人遁入幽冥领域，从不幸的目标身旁再次出现，发动当前等级的巨力重击并造成额外伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"	"Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage"	"BONUS DAMAGE:"
"npc_dota_hero_spirit_breaker_bio"	"裂魂人巴拉森来自元素领域，他高傲、强大、凶猛且精通元素之力，来到物质世界参与那些会影响到元素世界的事件。为此他准备了一个能派上用处的形态，既存在于我们的物质世界，又存在于物质世界之外。他的物理形态来自于我们的物质世界，又像牛又像人，有蹄和手，这个外表象征着他的力量、速度与狡猾。他戴着的鼻环则暗示了他侍奉于一位藏在幕后的主人，而这个世界对他来说不过是元素世界的影子。"
"[english]npc_dota_hero_spirit_breaker_bio"	"Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one."
"DOTA_Tooltip_ability_alchemist_acid_spray"	"酸性喷雾"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray"	"Acid Spray"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description"	"向目标区域喷洒高压酸雾。穿过受污染地带的敌人每秒会受到物理伤害，同时护甲被削弱。"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_Description"	"Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced."
"DOTA_Tooltip_ability_alchemist_acid_spray_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_radius"	"RADIUS:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_duration"	"DURATION:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction"	"护甲削弱："
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw"	"投掷不稳定化合物"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw"	"Unstable Concoction Throw"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description"	"在爆炸前扔出去！"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description"	"Throw it before it blows up!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction"	"不稳定化合物"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction"	"Unstable Concoction"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"	"炼金术士调制一瓶不稳定的化合物，投向敌方英雄，对爆炸点周边范围的单位造成伤害并眩晕。调制的时间越久，伤害越大，眩晕时间也越长。调制5秒后达到最大伤害量和最长眩晕时间。然而，如果5.5秒后还不扔出去的话，则会在炼金术士自己手中爆炸。"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"	"Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun"	"最长眩晕时间："
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun"	"MAX STUN:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"	"最大伤害："
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"	"MAX DAMAGE:"
"DOTA_Tooltip_ability_alchemist_goblins_greed"	"贪魔的贪婪"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed"	"Greevil's Greed"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description"	"炼金术士将敌人的尸体和赏金神符转化成额外的金币。炼金术士每杀死一个单位，就能获得基础额外金钱和附加额外金钱。如果炼金术士在接下来%duration%秒内又杀死了一个单位，获得了黄金，那么他所获得的附加额外金钱将有一定幅度的增加。另外，激活赏金神符后将获得%bounty_multiplier_tooltip%倍金钱。"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_Description"	"Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next %duration% seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield %bounty_multiplier_tooltip% times their normal gold."
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"	"基本金钱奖励："
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"	"BASE BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"	"额外金钱奖励："
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"	"EXTRA BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration"	"连杀限时："
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_duration"	"RECENT KILL WINDOW:"
"DOTA_Tooltip_ability_alchemist_chemical_rage"	"化学狂暴"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage"	"Chemical Rage"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description"	"炼金术士诱发他的食人魔同伴进入化学狂暴，降低攻击间隔，提高移动速度和回复能力。"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_Description"	"Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration."
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_duration"	"DURATION:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"	"基础攻击间隔："
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"	"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"	"生命回复提升："
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"	"BONUS HEALTH REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"	"魔法回复提升："
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"	"BONUS MANA REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed"	"移动速度提升："
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed"	"BONUS MOVE SPEED:"
"npc_dota_hero_alchemist_bio"	"投身神圣的化学事业是黑酿家族的传统，但是年轻的拉泽尔无论是野心、创造力还是执着都可谓是前无古人。然而在他成年以后，他却将家族事业置之不顾，开始试着用炼金术制造黄金。如他大胆的名声所述，有一次他宣布要把一整座山全部变成金子。在浪费了二十年时间进行研究和准备后，他的炼金术在众人面前壮观地失败了，实验造成了大面积的破坏，很快他就被囚禁了。但是拉泽尔可不会向挫折屈服，他一直在寻找机会逃出去继续他的研究。当他的牢房来了一个凶猛的食人魔狱友后，他发现机会来了。说服食人魔不要吃他后，拉泽尔用牢房石地上生长的霉菌和苔藓为原料，仔细地调和着一种药酊，准备给食人魔服下。花了一周不到的时间，药酊似乎完成了。当食人魔喝下药剂后，它突然变得狂怒起来，像个无法阻挡的狂战士般，破坏了监狱的铁栏，冲破了墙壁和狱卒。很快他们就发现自己在城市外围的森林中迷路了，虽然留下了一路破坏的踪迹，但没有追兵的迹象。受到药剂后遗症的作用，食人魔显得很安详、快乐，也更热心了。决定合伙后，这对搭档再次出发去寻找拉泽尔炼金术试验所需要的材料。"
"[english]npc_dota_hero_alchemist_bio"	"The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit.  In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more."
"DOTA_Tooltip_ability_invoker_quas"	"冰"
"[english]DOTA_Tooltip_ability_invoker_quas"	"Quas"
"DOTA_Tooltip_ability_invoker_quas_Description"	"让祈求者掌握冰元素并永久获得力量加成。 每一点<font color='#7998b5'>冰元素</font>都将提供生命恢复速度加成。\n"
"[english]DOTA_Tooltip_ability_invoker_quas_Description"	"Allows manipulation of ice elements and grants a permanent strength bonus. Each <font color='#7998b5'>Quas</font> instance provides increased health regeneration.\n"
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance"	"单个冰元素恢复加成："
"[english]DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance"	"HP REGEN PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_quas_bonus_strength"	"力量提升："
"[english]DOTA_Tooltip_ability_invoker_quas_bonus_strength"	"BONUS STRENGTH:"
"DOTA_Tooltip_ability_invoker_wex"	"雷"
"[english]DOTA_Tooltip_ability_invoker_wex"	"Wex"
"DOTA_Tooltip_ability_invoker_wex_Description"	"让祈求者掌握雷元素并永久获得敏捷加成。 每一点<font color='#d671a9'>雷元素</font>提供攻击速度和移动速度加成。"
"[english]DOTA_Tooltip_ability_invoker_wex_Description"	"Allows manipulation of storm elements and grants a permanent agility bonus. Each <font color='#d671a9'>Wex</font> instance provides increased attack speed and movement speed."
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance"	"单个雷元素攻速加成："
"[english]DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance"	"ATTACK SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance"	"%单个雷元素移速加成："
"[english]DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance"	"%MOVE SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_bonus_agility"	"敏捷提升："
"[english]DOTA_Tooltip_ability_invoker_wex_bonus_agility"	"BONUS AGILITY:"
"DOTA_Tooltip_ability_invoker_exort"	"火"
"[english]DOTA_Tooltip_ability_invoker_exort"	"Exort"
"DOTA_Tooltip_ability_invoker_exort_Description"	"让祈求者掌握火元素并永久获得智力加成。每一点<font color='#cabe68'>火元素</font>提升一定攻击力。"
"[english]DOTA_Tooltip_ability_invoker_exort_Description"	"Allows manipulation of fire elements and grants a permanent intelligence bonus. Each <font color='#cabe68'>Exort</font> instance provides increased attack damage."
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance"	"单个火元素攻击加成："
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance"	"DAMAGE PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_exort_bonus_intelligence"	"智力加成："
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_intelligence"	"BONUS INTELLIGENCE:"
"DOTA_Tooltip_ability_invoker_empty1"	"空"
"[english]DOTA_Tooltip_ability_invoker_empty1"	"Empty"
"DOTA_Tooltip_ability_invoker_empty1_Description"	" "
"[english]DOTA_Tooltip_ability_invoker_empty1_Description"	""
"DOTA_Tooltip_ability_invoker_empty2"	"空"
"[english]DOTA_Tooltip_ability_invoker_empty2"	"Empty"
"DOTA_Tooltip_ability_invoker_empty2_Description"	" "
"[english]DOTA_Tooltip_ability_invoker_empty2_Description"	""
"DOTA_Tooltip_ability_invoker_invoke"	"元素祈唤"
"[english]DOTA_Tooltip_ability_invoker_invoke"	"Invoke"
"DOTA_Tooltip_ability_invoker_invoke_Description"	"将当前掌握的元素精华融合，创造出新的法术供祈求者施放。点击帮助按钮可查看所有可用法术。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_invoker_invoke_Description"	"Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use.  Click the help button to see the list of possible spells.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells"	"最大法术数："
"[english]DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells"	"MAX SPELLS:"
"DOTA_Tooltip_ability_invoker_cold_snap"	"急速冷却"
"[english]DOTA_Tooltip_ability_invoker_cold_snap"	"Cold Snap"
"DOTA_Tooltip_ability_invoker_cold_snap_Description"	"祈求者将敌人的热量抽空，将其降到绝对零度，持续时间取决于<font color='#7998b5'>冰元素</font>等级。敌人将伤害并被短暂冻结，后续攻击同样会使敌人冻结并造成额外伤害。被冻结的频率固定，但是技能的冷却时间将会随着<font color='#7998b5'>冰元素</font>等级提高而缩短。"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_Description"	"Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of <font color='#7998b5'>Quas</font>. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of <font color='#7998b5'>Quas</font>."
"DOTA_Tooltip_ability_invoker_cold_snap_duration"	"急速冷却持续时间（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_duration"	"COLD SNAP DURATION (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration"	"冻结时间："
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration"	"FREEZE DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown"	"冻结冷却时间（<font color='#7998b5'>冰</font>）："
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown"	"FREEZE COOLDOWN (<font color='#7998b5'>QUAS</font>):"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage"	"冷却伤害（<font color='#7998b5'>冰</font>）："
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage"	"FREEZE DAMAGE (<font color='#7998b5'>QUAS</font>):"
"DOTA_Tooltip_ability_invoker_ghost_walk"	"幽灵漫步"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk"	"Ghost Walk"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description"	"祈求者操纵冰雷之力围绕自身，使自己隐形。元素的组合会造成附近敌人的减速，减速效果取决于<font color='#7998b5'>冰元素</font>的等级，并使祈求者自身移动速度减缓，减速效果与<font color='#d671a9'>雷元素</font>等级成反比。"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_Description"	"Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of <font color='#7998b5'>Quas</font>, and slows Invoker as well based on the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow"	"%自身速度变化（<font color='#d671a9'>雷</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_self_slow"	"%SELF SPEED (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_duration"	"DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow"	"%敌方减速（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow"	"%ENEMY SLOW (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_tornado"	"强袭飓风"
"[english]DOTA_Tooltip_ability_invoker_tornado"	"Tornado"
"DOTA_Tooltip_ability_invoker_tornado_Description"	"释放出一道快速移动的飓风，将路径上的敌方单位卷起，使其在空中无助的漂浮一段时间，然后落地受死。最大距离取决于<font color='#d671a9'>雷元素</font>等级。吹起时间取决于<font color='#7998b5'>冰元素</font>等级。落地伤害取决于<font color='#d671a9'>雷元素</font>的等级。"
"[english]DOTA_Tooltip_ability_invoker_tornado_Description"	"Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of <font color='#d671a9'>Wex</font>. Holds enemies in the air for a duration based on the level of <font color='#7998b5'>Quas</font>. Deals base damage plus added damage based on levels in <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_tornado_travel_distance"	"最大距离（<font color='#d671a9'>雷</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_tornado_travel_distance"	"TRAVEL DISTANCE (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_invoker_tornado_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration"	"吹起时间（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_tornado_lift_duration"	"LIFT TIME (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_tornado_base_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_invoker_tornado_base_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage"	"加成伤害（<font color='#d671a9'>雷元素</font>）："
"[english]DOTA_Tooltip_ability_invoker_tornado_wex_damage"	"ADDED DAMAGE (<font color='#d671a9'>WEX</font>):"
"DOTA_Tooltip_ability_invoker_emp"	"电磁脉冲"
"[english]DOTA_Tooltip_ability_invoker_emp"	"EMP"
"DOTA_Tooltip_ability_invoker_emp_Description"	"祈求者在指定位置召唤出一道强力的自爆电磁脉冲，%delay%秒后将自动爆炸。爆炸将覆盖一定区域，并根据<font color='#d671a9'>雷元素</font>的等级损毁敌方的魔法值。造成损毁魔法值等量的伤害。"
"[english]DOTA_Tooltip_ability_invoker_emp_Description"	"Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana based on the level of <font color='#d671a9'>Wex</font>. Deals damage for each point of mana drained.  If EMP drains mana from an enemy hero, Invoker gains 50%% of the mana drained."
"DOTA_Tooltip_ability_invoker_emp_delay"	"爆炸延迟："
"[english]DOTA_Tooltip_ability_invoker_emp_delay"	"CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_invoker_emp_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned"	"最大燃烧魔法量（<font color='#d671a9'>雷</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_emp_mana_burned"	"MAX MANA BURNED (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct"	"%法力燃烧伤害："
"[english]DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct"	"%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity"	"灵动迅捷"
"[english]DOTA_Tooltip_ability_invoker_alacrity"	"Alacrity"
"DOTA_Tooltip_ability_invoker_alacrity_Description"	"祈求者给友方单位灌注强大的能量，提高其攻击速度和伤害。攻击速度提升程度取决于<font color='#d671a9'>雷元素</font>等级，攻击力提升取决于<font color='#cabe68'>火元素</font>等级。"
"[english]DOTA_Tooltip_ability_invoker_alacrity_Description"	"Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of <font color='#d671a9'>Wex</font> and their damage based on the level of <font color='#cabe68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed"	"攻击速度提升（<font color='#d671a9'>雷</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed"	"BONUS ATTACK SPEED (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage"	"攻击力提升（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_damage"	"BONUS DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_alacrity_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_invoker_alacrity_duration"	"DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor"	"混沌陨石"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor"	"Chaos Meteor"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description"	"祈求者从太空中召唤一枚燃烧的流星打击指定位置。流星着陆后会向前滚动一段距离，根据<font color='#cabe68'>火元素</font>的等级继续造成伤害，滚动距离取决于<font color='#d671a9'>雷元素</font>的等级。受到效果影响的单位会被点燃并受到持续伤害，持续伤害取决于<font color='#cabe68'>火元素</font>的等级，"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_Description"	"Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of <font color='#cabe68'>Exort</font>, and rolling further based on the level of <font color='#d671a9'>Wex</font>. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of <font color='#cabe68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time"	"生效延迟："
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_land_time"	"IMPACT DELAY:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance"	"滚动距离（<font color='#d671a9'>雷</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance"	"TRAVEL DISTANCE (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval"	"伤害间隔："
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval"	"CONTACT DAMAGE TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage"	"伤害（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage"	"CONTACT DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration"	"燃烧持续时间："
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration"	"BURN DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps"	"每秒燃烧伤害（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps"	"BURN DAMAGE PER SECOND (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_sun_strike"	"阳炎冲击"
"[english]DOTA_Tooltip_ability_invoker_sun_strike"	"Sun Strike"
"DOTA_Tooltip_ability_invoker_sun_strike_Description"	"向目标区域释放毁灭性的阳炎之光能量，一旦能量着陆，将对区域内的敌人进行灼烧。伤害取决于<font color='#cabe68'>火元素</font>等级，区域内敌人将平摊所有伤害。"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_Description"	"Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of <font color='#cabe68'>Exort</font>, however this damage is spread evenly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_invoker_sun_strike_delay"	"延迟："
"[english]DOTA_Tooltip_ability_invoker_sun_strike_delay"	"DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage"	"伤害（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_damage"	"DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit"	"熔炉精灵"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit"	"Forge Spirit"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description"	"祈求者融合火之灼热和冰之坚毅，创造出熔炉精灵。熔炉精灵的伤害、生命值以及护甲取决于<font color='#cabe68'>火元素</font>的等级，攻击距离、持续时间和魔法量取决于<font color='#7998b5'>冰元素</font>的等级。元素的灼热攻击能够熔化敌方英雄的护甲。当<font color='#7998b5'>冰元素</font>和<font color='#cabe68'>火元素</font>等级高于等于4时，祈求者能创造出两个熔炉精灵。"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_Description"	"Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of <font color='#cabe68'>Exort</font> while attack range, mana, and duration are based on the level of <font color='#7998b5'>Quas</font>. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both <font color='#7998b5'>Quas</font> and <font color='#cabe68'>Exort</font> are level 4 or higher, Invoker will create two spirits instead of one."
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage"	"攻击力（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage"	"DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp"	"生命值（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp"	"HEALTH (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor"	"护甲（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor"	"ARMOR (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"	"攻击距离（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"	"ATTACK RANGE (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana"	"魔法值（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana"	"MANA (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration"	"持续时间（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration"	"DURATION (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_forged_spirit_melting_strike"	"灼烧攻击"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike"	"Melting Strike"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"	"当熔炉精灵有足够魔法值时，其攻击将熔化敌方英雄的护甲。每次攻击命中后效果会叠加。"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"	"Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted."
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"	"每次攻击减甲："
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"	"ARMOR REMOVED PER HIT:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed"	"最大减甲："
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed"	"MAX ARMOR REMOVED:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_duration"	"DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall"	"寒冰之墙"
"[english]DOTA_Tooltip_ability_invoker_ice_wall"	"Ice Wall"
"DOTA_Tooltip_ability_invoker_ice_wall_Description"	"在祈求者前方创造一堵寒冰之墙，持续时间取决于<font color='#7998b5'>冰元素</font>的等级。冰霜之墙放射出的寒冰之气将对敌方单位造成减速和伤害，减速效果取决于<font color='#7998b5'>冰元素</font>的等级，每秒伤害取决于<font color='#cabe68'>火元素</font>的等级。"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_Description"	"Generates a wall of solid ice directly in front of Invoker for a duration based on the level of <font color='#7998b5'>Quas</font>. The bitter cold emanating from it greatly slows nearby enemies based on the level of <font color='#7998b5'>Quas</font> and deals damage each second based on the level of <font color='#cabe68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_ice_wall_duration"	"持续时间（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_duration"	"WALL DURATION (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow"	"%减速（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_slow"	"%MOVEMENT SLOW (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second"	"每秒伤害（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second"	"DAMAGE PER SECOND (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast"	"超震声波"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast"	"Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description"	"祈求者在自己前方释放出超强的声波，对所有敌方单位造成伤害，伤害量取决于<font color='#cabe68'>火元素</font>的等级。声波的绝对冲击能够将敌方单位击退，击退时间取决于<font color='#7998b5'>冰元素</font>的等级，同时让他们无法进行攻击，禁止攻击时间取决于<font color='#d671a9'>雷元素</font>的等级。\n\n如果<font color='#7998b5'>冰元素</font>，<font color='#d671a9'>雷元素</font>和<font color='#cabe68'>火元素</font>都达到了满级，超震声波将变成无指向，以祈求者为中心的环形波。"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_Description"	"Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of <font color='#cabe68'>Exort</font>. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of <font color='#7998b5'>Quas</font>, then disarm their attacks for a duration based on the level of <font color='#d671a9'>Wex</font>.\n\nIf <font color='#7998b5'>Quas</font>, <font color='#d671a9'>Wex</font>, and <font color='#cabe68'>Exort</font> are all at max level, Deafening Blast becomes a non-targetable circular wave released in every direction around Invoker."
"DOTA_Tooltip_ability_invoker_deafening_blast_damage"	"伤害（<font color='#cabe68'>火</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_damage"	"DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"	"击退持续时间（<font color='#7998b5'>冰</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"	"KNOCKBACK DURATION (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration"	"缴械持续时间（<font color='#d671a9'>雷</font>）：\n"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration"	"DISARM DURATION (<font color='#d671a9'>WEX</font>):\n"
"npc_dota_hero_invoker_bio"	"在创立之初，魔法本质上是一门记忆的艺术，有些人认为这才是其最强力的形式。它无需任何科技，也无需魔杖或者其他施法媒介，只需要你有一颗魔法师的心。所有的那些祭祀里面的象形符号也仅仅是帮助记忆的手段，初衷是为了让施法者能够回想起施放法术时那大量的细节以及步骤。在那个年代，最伟大的法师就是记忆天赋最高的人，然而魔法祈唤实在是太过艰深，因此所有的法师不得不有所专攻。即使是最刻苦的法师，将一辈子奉献给魔法，最多也只能掌握三到四个法术。普通的法师能掌握两个就心满意足了，而对于那些乡下的法师来说，只掌握一个法术也再正常不过——即使这样，在极少的真正需要使用魔法的场合，他还得借助魔典才能战胜自己的健忘。然而，在那些早期的施法者中，有一个例外，一个智力超群，记忆力惊人的天才，以祈求者的名字为人们所知。在年少时，祈求者就已经掌握了不下十种法术。是的，不是四五个，也不是七个，而是十个，而且他还能毫不费力的施放这些法术。他学到过更多的法术，但是因为觉得没用，试过一次以后就彻底从脑中遗忘，这样才能为其他更为有用的法术留出空间。这些法术就是包括永生之术——能让施法者永生的法术，那些在世界之初吟唱了这个法术的人现在还活得好好的（除非他们被物质毁灭了）。而大多数这样的准不朽者都低调的生活在我们中间，害怕他们的秘密泄露：然而祈求者不是一个喜欢隐藏自己的天赋的人。他来自远古，比任何人都要博学，而他的心智还有余力让他去思考他无穷的自我价值...以及更多的法术——他在世界毁灭之时的漫长暮色中用来自娱自乐的法术。"
"[english]npc_dota_hero_invoker_bio"	"In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent"	"静默诅咒"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent"	"Curse of the Silent"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"	"诅咒目标区域，其中的敌方英雄会持续受到伤害并损失魔法值，直到他们使用任意法术。"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"	"Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage"	"伤害："
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage"	"魔法损失："
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage"	"MANA LOSS:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius"	"RADIUS:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom"	"智慧之刃"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom"	"Glaives of Wisdom"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description"	"沉默术士用他的智慧强化刀刃，造成基于他智力值的额外伤害。\n\n智慧之刃是攻击特效，不与其他攻击特效叠加。"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description"	"Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. \n\nGlaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. "
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct"	"%智力值伤害系数："
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct"	"%INT TO DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word"	"最后遗言"
"[english]DOTA_Tooltip_ability_silencer_last_word"	"Last Word"
"DOTA_Tooltip_ability_silencer_last_word_Description"	"向目标施加魔咒，只要目标施放技能或者魔咒消失。目标就会受到伤害并被减速。"
"[english]DOTA_Tooltip_ability_silencer_last_word_Description"	"Enchants a target, causing them to be damaged, silenced, and their movement speed slowed if they cast a spell or if the enchantment timer expires."
"DOTA_Tooltip_ability_silencer_global_silence"	"全领域静默"
"[english]DOTA_Tooltip_ability_silencer_global_silence"	"Global Silence"
"DOTA_Tooltip_ability_silencer_global_silence_Description"	"沉默术士停止一切声音，阻止地图上所有敌方英雄和单位施法。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_silencer_global_silence_Description"	"Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"	"DURATION:"
"npc_dota_hero_silencer_bio"	"作为一支精心呵护的传承血脉中第七代也是最后一代的成员，诺崇从小就被一个叫做风蚀之寒的古老组织抚养，为的是让他成为世界上技艺空前的大魔法师。他就是预言中那个天选者，两百年来，先人在配偶和繁衍时谨慎无比，积累了数代的优秀血统，就是要培养出一个能够为组织带来无上荣誉的战斗法师，同时，毁灭他们的死敌：教会骑士团。组织在哈扎达尔废墟旁的山上的一个隐秘营地中抚养着一群和诺崇一样年轻的法师，导师们一直在等着诺崇展现自己独特的天赋。然而，就当其他学徒都开始施展并提升自己的火系、冰系、变形系魔法的时候，诺崇仍然是沉默的坐在那里，其貌不扬，连变形术都不会。随着最终考核日的临近，他身上仍然一点魔力都没有。导师们厌恶地斥责了他，其他人则大声的嘲笑着。“你根本不是法师。”组织的领袖大声的宣布。然而，诺崇并没有灰溜溜的走掉。他进入了比赛场，俯视着那些嘲笑他的年轻法师们，随后，他让这些人以及他们的导师们明白了一个重要的道理：魔法之极，唯寂方至。诺崇将那些所谓的天才法师们一个接一个的沉默，让他们不得不和他近身搏斗，直到最后，赛场中站着的只有他一个人，正如预言所说，他是风蚀之寒的首席法师。随后，他走出群山，走进大陆，现在的他有一个全新的名字：沉默术士，一切魔法，遭遇了他，都将归于寂静。"
"[english]npc_dota_hero_silencer_bio"	"Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. 
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. \"You are no mage,\" the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy."
"DOTA_Tooltip_Ability_item_arcane_ring"	"奥术指环"
"[english]DOTA_Tooltip_Ability_item_arcane_ring"	"Arcane Ring"
"DOTA_Tooltip_Ability_item_armlet"	"莫尔迪基安的臂章"
"[english]DOTA_Tooltip_Ability_item_armlet"	"Armlet of Mordiggian"
"DOTA_Tooltip_Ability_item_assault"	"强袭胸甲"
"[english]DOTA_Tooltip_Ability_item_assault"	"Assault Cuirass"
"DOTA_Tooltip_Ability_item_basher"	"碎颅锤"
"[english]DOTA_Tooltip_Ability_item_basher"	"Skull Basher"
"DOTA_Tooltip_Ability_item_belt_of_strength"	"力量腰带"
"[english]DOTA_Tooltip_Ability_item_belt_of_strength"	"Belt of Strength"
"DOTA_Tooltip_Ability_item_bfury"	"狂战斧"
"[english]DOTA_Tooltip_Ability_item_bfury"	"Battle Fury"
"DOTA_Tooltip_Ability_item_black_king_bar"	"黑皇杖"
"[english]DOTA_Tooltip_Ability_item_black_king_bar"	"Black King Bar"
"DOTA_Tooltip_Ability_item_blade_mail"	"刃甲"
"[english]DOTA_Tooltip_Ability_item_blade_mail"	"Blade Mail"
"DOTA_Tooltip_Ability_item_blades_of_attack"	"攻击之爪"
"[english]DOTA_Tooltip_Ability_item_blades_of_attack"	"Blades of Attack"
"DOTA_Tooltip_Ability_item_blade_of_alacrity"	"欢欣之刃"
"[english]DOTA_Tooltip_Ability_item_blade_of_alacrity"	"Blade of Alacrity"
"DOTA_Tooltip_Ability_item_blink"	"闪烁匕首"
"[english]DOTA_Tooltip_Ability_item_blink"	"Blink Dagger"
"DOTA_Tooltip_Ability_item_bloodstone"	"血精石"
"[english]DOTA_Tooltip_Ability_item_bloodstone"	"Bloodstone"
"DOTA_Tooltip_Ability_item_boots"	"速度之靴"
"[english]DOTA_Tooltip_Ability_item_boots"	"Boots of Speed"
"DOTA_Tooltip_Ability_item_boots_of_elves"	"精灵布带"
"[english]DOTA_Tooltip_Ability_item_boots_of_elves"	"Band of Elvenskin"
"DOTA_Tooltip_Ability_item_bottle"	"魔瓶"
"[english]DOTA_Tooltip_Ability_item_bottle"	"Bottle"
"DOTA_Tooltip_Ability_item_bottle_double_damage"	"神符：双倍伤害"
"[english]DOTA_Tooltip_Ability_item_bottle_double_damage"	"Rune: Double Damage"
"DOTA_Tooltip_Ability_item_bottle_haste"	"神符：极速"
"[english]DOTA_Tooltip_Ability_item_bottle_haste"	"Rune: Haste"
"DOTA_Tooltip_Ability_item_bottle_illusion"	"神符：幻象"
"[english]DOTA_Tooltip_Ability_item_bottle_illusion"	"Rune: Illusion"
"DOTA_Tooltip_Ability_item_bottle_invisible"	"神符：隐身"
"[english]DOTA_Tooltip_Ability_item_bottle_invisible"	"Rune: Invisibility"
"DOTA_Tooltip_Ability_item_bottle_regeneration"	"神符：恢复"
"[english]DOTA_Tooltip_Ability_item_bottle_regeneration"	"Rune: Regeneration"
"DOTA_Tooltip_Ability_item_bracer"	"护腕"
"[english]DOTA_Tooltip_Ability_item_bracer"	"Bracer"
"DOTA_Tooltip_Ability_item_branches"	"铁树枝干"
"[english]DOTA_Tooltip_Ability_item_branches"	"Iron Branch"
"DOTA_Tooltip_Ability_item_broadsword"	"阔剑"
"[english]DOTA_Tooltip_Ability_item_broadsword"	"Broadsword"
"DOTA_Tooltip_Ability_item_buckler"	"玄冥盾牌"
"[english]DOTA_Tooltip_Ability_item_buckler"	"Buckler"
"DOTA_Tooltip_Ability_item_butterfly"	"蝴蝶"
"[english]DOTA_Tooltip_Ability_item_butterfly"	"Butterfly"
"DOTA_Tooltip_Ability_item_chainmail"	"锁子甲"
"[english]DOTA_Tooltip_Ability_item_chainmail"	"Chainmail"
"DOTA_Tooltip_Ability_item_circlet"	"圆环"
"[english]DOTA_Tooltip_Ability_item_circlet"	"Circlet"
"DOTA_Tooltip_Ability_item_clarity"	"净化药水"
"[english]DOTA_Tooltip_Ability_item_clarity"	"Clarity"
"DOTA_Tooltip_Ability_item_claymore"	"大剑"
"[english]DOTA_Tooltip_Ability_item_claymore"	"Claymore"
"DOTA_Tooltip_Ability_item_cloak"	"抗魔斗篷"
"[english]DOTA_Tooltip_Ability_item_cloak"	"Cloak"
"DOTA_Tooltip_Ability_item_courier"	"动物信使"
"[english]DOTA_Tooltip_Ability_item_courier"	"Animal Courier"
"DOTA_Tooltip_Ability_item_flying_courier"	"飞行信使"
"[english]DOTA_Tooltip_Ability_item_flying_courier"	"Flying Courier"
"DOTA_Tooltip_Ability_item_cyclone"	"Eul的神圣法杖"
"[english]DOTA_Tooltip_Ability_item_cyclone"	"Eul's Scepter of Divinity"
"DOTA_Tooltip_Ability_item_dagon"	"达贡之神力"
"[english]DOTA_Tooltip_Ability_item_dagon"	"Dagon"
"DOTA_Tooltip_Ability_item_dagon_2"	"达贡之神力"
"[english]DOTA_Tooltip_Ability_item_dagon_2"	"Dagon"
"DOTA_Tooltip_Ability_item_dagon_3"	"达贡之神力"
"[english]DOTA_Tooltip_Ability_item_dagon_3"	"Dagon"
"DOTA_Tooltip_Ability_item_dagon_4"	"达贡之神力"
"[english]DOTA_Tooltip_Ability_item_dagon_4"	"Dagon"
"DOTA_Tooltip_Ability_item_dagon_5"	"达贡之神力"
"[english]DOTA_Tooltip_Ability_item_dagon_5"	"Dagon"
"DOTA_Tooltip_Ability_item_demon_edge"	"恶魔刀锋"
"[english]DOTA_Tooltip_Ability_item_demon_edge"	"Demon Edge"
"DOTA_Tooltip_Ability_item_desolator"	"黯灭"
"[english]DOTA_Tooltip_Ability_item_desolator"	"Desolator"
"DOTA_Tooltip_Ability_item_diffusal_blade"	"净魂之刃"
"[english]DOTA_Tooltip_Ability_item_diffusal_blade"	"Diffusal Blade"
"DOTA_Tooltip_Ability_item_diffusal_blade_2"	"净魂之刃"
"[english]DOTA_Tooltip_Ability_item_diffusal_blade_2"	"Diffusal Blade"
"DOTA_Tooltip_Ability_item_dust"	"显影之尘"
"[english]DOTA_Tooltip_Ability_item_dust"	"Dust of Appearance"
"DOTA_Tooltip_Ability_item_eagle"	"鹰歌弓"
"[english]DOTA_Tooltip_Ability_item_eagle"	"Eaglesong"
"DOTA_Tooltip_Ability_item_energy_booster"	"能量之球"
"[english]DOTA_Tooltip_Ability_item_energy_booster"	"Energy Booster"
"DOTA_Tooltip_Ability_item_ethereal_blade"	"虚灵之刃"
"[english]DOTA_Tooltip_Ability_item_ethereal_blade"	"Ethereal Blade"
"DOTA_Tooltip_Ability_item_flask"	"治疗药膏"
"[english]DOTA_Tooltip_Ability_item_flask"	"Healing Salve"
"DOTA_Tooltip_Ability_item_force_staff"	"原力法杖"
"[english]DOTA_Tooltip_Ability_item_force_staff"	"Force Staff"
"DOTA_Tooltip_Ability_item_gauntlets"	"力量手套"
"[english]DOTA_Tooltip_Ability_item_gauntlets"	"Gauntlets of Strength"
"DOTA_Tooltip_Ability_item_gem"	"真视宝石"
"[english]DOTA_Tooltip_Ability_item_gem"	"Gem of True Sight"
"DOTA_Tooltip_Ability_item_ghost"	"幽魂权杖"
"[english]DOTA_Tooltip_Ability_item_ghost"	"Ghost Scepter"
"DOTA_Tooltip_Ability_item_gloves"	"加速手套"
"[english]DOTA_Tooltip_Ability_item_gloves"	"Gloves of Haste"
"DOTA_Tooltip_Ability_item_greater_crit"	"代达罗斯之殇"
"[english]DOTA_Tooltip_Ability_item_greater_crit"	"Daedalus"
"DOTA_Tooltip_Ability_item_hand_of_midas"	"迈达斯之手"
"[english]DOTA_Tooltip_Ability_item_hand_of_midas"	"Hand of Midas"
"DOTA_Tooltip_Ability_item_headdress"	"恢复头巾"
"[english]DOTA_Tooltip_Ability_item_headdress"	"Headdress"
"DOTA_Tooltip_Ability_item_heart"	"恐鳌之心"
"[english]DOTA_Tooltip_Ability_item_heart"	"Heart of Tarrasque"
"DOTA_Tooltip_Ability_item_helm_of_iron_will"	"铁意头盔"
"[english]DOTA_Tooltip_Ability_item_helm_of_iron_will"	"Helm of Iron Will"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator"	"支配头盔"
"[english]DOTA_Tooltip_Ability_item_helm_of_the_dominator"	"Helm of the Dominator"
"DOTA_Tooltip_Ability_item_hood_of_defiance"	"挑战头巾"
"[english]DOTA_Tooltip_Ability_item_hood_of_defiance"	"Hood of Defiance"
"DOTA_Tooltip_Ability_item_hyperstone"	"振奋宝石"
"[english]DOTA_Tooltip_Ability_item_hyperstone"	"Hyperstone"
"DOTA_Tooltip_Ability_item_invis_sword"	"影刃"
"[english]DOTA_Tooltip_Ability_item_invis_sword"	"Shadow Blade"
"DOTA_Tooltip_Ability_item_javelin"	"标枪"
"[english]DOTA_Tooltip_Ability_item_javelin"	"Javelin"
"DOTA_Tooltip_Ability_item_lesser_crit"	"水晶剑"
"[english]DOTA_Tooltip_Ability_item_lesser_crit"	"Crystalys"
"DOTA_Tooltip_Ability_item_lifesteal"	"吸血面具"
"[english]DOTA_Tooltip_Ability_item_lifesteal"	"Morbid Mask"
"DOTA_Tooltip_Ability_item_sphere"	"林肯法球"
"[english]DOTA_Tooltip_Ability_item_sphere"	"Linken's Sphere"
"DOTA_Tooltip_Ability_item_maelstrom"	"漩涡"
"[english]DOTA_Tooltip_Ability_item_maelstrom"	"Maelstrom"
"DOTA_Tooltip_Ability_item_magic_stick"	"魔棒"
"[english]DOTA_Tooltip_Ability_item_magic_stick"	"Magic Stick"
"DOTA_Tooltip_Ability_item_magic_wand"	"魔杖"
"[english]DOTA_Tooltip_Ability_item_magic_wand"	"Magic Wand"
"DOTA_Tooltip_Ability_item_manta"	"幻影斧"
"[english]DOTA_Tooltip_Ability_item_manta"	"Manta Style"
"DOTA_Tooltip_Ability_item_mantle"	"智力斗篷"
"[english]DOTA_Tooltip_Ability_item_mantle"	"Mantle of Intelligence"
"DOTA_Tooltip_Ability_item_mask_of_madness"	"疯狂面具"
"[english]DOTA_Tooltip_Ability_item_mask_of_madness"	"Mask of Madness"
"DOTA_Tooltip_Ability_item_mekansm"	"梅肯斯姆"
"[english]DOTA_Tooltip_Ability_item_mekansm"	"Mekansm"
"DOTA_Tooltip_Ability_item_mithril_hammer"	"秘银锤"
"[english]DOTA_Tooltip_Ability_item_mithril_hammer"	"Mithril Hammer"
"DOTA_Tooltip_Ability_item_mjollnir"	"雷神之锤"
"[english]DOTA_Tooltip_Ability_item_mjollnir"	"Mjollnir"
"DOTA_Tooltip_Ability_item_monkey_king_bar"	"金箍棒"
"[english]DOTA_Tooltip_Ability_item_monkey_king_bar"	"Monkey King Bar"
"DOTA_Tooltip_Ability_item_mystic_staff"	"神秘法杖"
"[english]DOTA_Tooltip_Ability_item_mystic_staff"	"Mystic Staff"
"DOTA_Tooltip_Ability_item_necronomicon"	"死灵书"
"[english]DOTA_Tooltip_Ability_item_necronomicon"	"Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_2"	"死灵书"
"[english]DOTA_Tooltip_Ability_item_necronomicon_2"	"Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_3"	"死灵书"
"[english]DOTA_Tooltip_Ability_item_necronomicon_3"	"Necronomicon"
"DOTA_Tooltip_Ability_item_null_talisman"	"空灵挂件"
"[english]DOTA_Tooltip_Ability_item_null_talisman"	"Null Talisman"
"DOTA_Tooltip_Ability_item_oblivion_staff"	"空明杖"
"[english]DOTA_Tooltip_Ability_item_oblivion_staff"	"Oblivion Staff"
"DOTA_Tooltip_Ability_item_ogre_axe"	"食人魔之斧"
"[english]DOTA_Tooltip_Ability_item_ogre_axe"	"Ogre Club"
"DOTA_Tooltip_Ability_item_orchid"	"紫怨"
"[english]DOTA_Tooltip_Ability_item_orchid"	"Orchid Malevolence"
"DOTA_Tooltip_Ability_item_pers"	"坚韧球"
"[english]DOTA_Tooltip_Ability_item_pers"	"Perseverance"
"DOTA_Tooltip_Ability_item_phase_boots"	"相位鞋"
"[english]DOTA_Tooltip_Ability_item_phase_boots"	"Phase Boots"
"DOTA_Tooltip_Ability_item_pipe"	"洞察烟斗"
"[english]DOTA_Tooltip_Ability_item_pipe"	"Pipe of Insight"
"DOTA_Tooltip_Ability_item_platemail"	"板甲"
"[english]DOTA_Tooltip_Ability_item_platemail"	"Platemail"
"DOTA_Tooltip_Ability_item_point_booster"	"精气之球"
"[english]DOTA_Tooltip_Ability_item_point_booster"	"Point Booster"
"DOTA_Tooltip_Ability_item_poor_mans_shield"	"穷鬼盾"
"[english]DOTA_Tooltip_Ability_item_poor_mans_shield"	"Poor Man's Shield"
"DOTA_Tooltip_Ability_item_power_treads"	"动力鞋"
"[english]DOTA_Tooltip_Ability_item_power_treads"	"Power Treads"
"DOTA_Tooltip_Ability_item_power_treads_str"	"力量"
"[english]DOTA_Tooltip_Ability_item_power_treads_str"	"Strength"
"DOTA_Tooltip_Ability_item_power_treads_agi"	"敏捷"
"[english]DOTA_Tooltip_Ability_item_power_treads_agi"	"Agility"
"DOTA_Tooltip_Ability_item_power_treads_int"	"智力"
"[english]DOTA_Tooltip_Ability_item_power_treads_int"	"Intelligence"
"DOTA_Tooltip_Ability_item_quarterstaff"	"短棍"
"[english]DOTA_Tooltip_Ability_item_quarterstaff"	"Quarterstaff"
"DOTA_Tooltip_Ability_item_quelling_blade"	"压制之刃"
"[english]DOTA_Tooltip_Ability_item_quelling_blade"	"Quelling Blade"
"DOTA_Tooltip_Ability_item_radiance"	"辉耀"
"[english]DOTA_Tooltip_Ability_item_radiance"	"Radiance"
"DOTA_Tooltip_Ability_item_rapier"	"圣剑"
"[english]DOTA_Tooltip_Ability_item_rapier"	"Divine Rapier"
"DOTA_Tooltip_Ability_item_reaver"	"掠夺者之斧"
"[english]DOTA_Tooltip_Ability_item_reaver"	"Reaver"
"DOTA_Tooltip_Ability_item_refresher"	"刷新球"
"[english]DOTA_Tooltip_Ability_item_refresher"	"Refresher Orb"
"DOTA_Tooltip_Ability_item_aegis"	"不朽之守护"
"[english]DOTA_Tooltip_Ability_item_aegis"	"Aegis of the Immortal"
"DOTA_Tooltip_Ability_item_cheese"	"奶酪"
"[english]DOTA_Tooltip_Ability_item_cheese"	"Cheese"
"DOTA_Tooltip_Ability_item_relic"	"圣者遗物"
"[english]DOTA_Tooltip_Ability_item_relic"	"Sacred Relic"
"DOTA_Tooltip_Ability_item_ring_of_basilius"	"王者之戒"
"[english]DOTA_Tooltip_Ability_item_ring_of_basilius"	"Ring of Basilius"
"DOTA_Tooltip_Ability_item_ring_of_health"	"治疗指环"
"[english]DOTA_Tooltip_Ability_item_ring_of_health"	"Ring of Health"
"DOTA_Tooltip_Ability_item_ring_of_protection"	"守护指环"
"[english]DOTA_Tooltip_Ability_item_ring_of_protection"	"Ring of Protection"
"DOTA_Tooltip_Ability_item_ring_of_regen"	"回复戒指"
"[english]DOTA_Tooltip_Ability_item_ring_of_regen"	"Ring of Regen"
"DOTA_Tooltip_Ability_item_robe"	"法师长袍"
"[english]DOTA_Tooltip_Ability_item_robe"	"Robe of the Magi"
"DOTA_Tooltip_Ability_item_sange"	"散华"
"[english]DOTA_Tooltip_Ability_item_sange"	"Sange"
"DOTA_Tooltip_Ability_item_sange_and_yasha"	"散夜对剑"
"[english]DOTA_Tooltip_Ability_item_sange_and_yasha"	"Sange and Yasha"
"DOTA_Tooltip_Ability_item_satanic"	"撒旦之邪力"
"[english]DOTA_Tooltip_Ability_item_satanic"	"Satanic"
"DOTA_Tooltip_Ability_item_sheepstick"	"邪恶镰刀"
"[english]DOTA_Tooltip_Ability_item_sheepstick"	"Scythe of Vyse"
"DOTA_Tooltip_Ability_item_shivas_guard"	"希瓦的守护"
"[english]DOTA_Tooltip_Ability_item_shivas_guard"	"Shiva's Guard"
"DOTA_Tooltip_Ability_item_skadi"	"斯嘉蒂之眼"
"[english]DOTA_Tooltip_Ability_item_skadi"	"Eye of Skadi"
"DOTA_Tooltip_Ability_item_slippers"	"敏捷便鞋"
"[english]DOTA_Tooltip_Ability_item_slippers"	"Slippers of Agility"
"DOTA_Tooltip_Ability_item_sobi_mask"	"贤者面罩"
"[english]DOTA_Tooltip_Ability_item_sobi_mask"	"Sage's Mask"
"DOTA_Tooltip_Ability_item_soul_booster"	"振魂石"
"[english]DOTA_Tooltip_Ability_item_soul_booster"	"Soul Booster"
"DOTA_Tooltip_Ability_item_soul_ring"	"灵魂之戒"
"[english]DOTA_Tooltip_Ability_item_soul_ring"	"Soul Ring"
"DOTA_Tooltip_Ability_item_staff_of_wizardry"	"魔力法杖"
"[english]DOTA_Tooltip_Ability_item_staff_of_wizardry"	"Staff of Wizardry"
"DOTA_Tooltip_Ability_item_stout_shield"	"圆盾"
"[english]DOTA_Tooltip_Ability_item_stout_shield"	"Stout Shield"
"DOTA_Tooltip_Ability_item_talisman_of_evasion"	"闪避护符"
"[english]DOTA_Tooltip_Ability_item_talisman_of_evasion"	"Talisman of Evasion"
"DOTA_Tooltip_Ability_item_tango"	"树之祭祀"
"[english]DOTA_Tooltip_Ability_item_tango"	"Tango"
"DOTA_Tooltip_Ability_item_tpscroll"	"回城卷轴"
"[english]DOTA_Tooltip_Ability_item_tpscroll"	"Town Portal Scroll"
"DOTA_Tooltip_Ability_item_travel_boots"	"远行鞋"
"[english]DOTA_Tooltip_Ability_item_travel_boots"	"Boots of Travel"
"DOTA_Tooltip_Ability_item_ultimate_orb"	"极限法球"
"[english]DOTA_Tooltip_Ability_item_ultimate_orb"	"Ultimate Orb"
"DOTA_Tooltip_Ability_item_ultimate_scepter"	"阿哈利姆神杖"
"[english]DOTA_Tooltip_Ability_item_ultimate_scepter"	"Aghanim's Scepter"
"DOTA_Tooltip_Ability_item_urn_of_shadows"	"影之灵龛"
"[english]DOTA_Tooltip_Ability_item_urn_of_shadows"	"Urn of Shadows"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows"	"影之灵龛图纸"
"[english]DOTA_Tooltip_Ability_item_recipe_urn_of_shadows"	"Urn of Shadows Recipe"
"DOTA_Tooltip_Ability_item_vanguard"	"先锋盾"
"[english]DOTA_Tooltip_Ability_item_vanguard"	"Vanguard"
"DOTA_Tooltip_Ability_item_vitality_booster"	"活力之球"
"[english]DOTA_Tooltip_Ability_item_vitality_booster"	"Vitality Booster"
"DOTA_Tooltip_Ability_item_vladmir"	"弗拉迪米尔的祭品"
"[english]DOTA_Tooltip_Ability_item_vladmir"	"Vladmir's Offering"
"DOTA_Tooltip_Ability_item_void_stone"	"虚无宝石"
"[english]DOTA_Tooltip_Ability_item_void_stone"	"Void Stone"
"DOTA_Tooltip_Ability_item_ward_observer"	"侦查守卫"
"[english]DOTA_Tooltip_Ability_item_ward_observer"	"Observer Ward"
"DOTA_Tooltip_Ability_item_ward_sentry"	"岗哨守卫"
"[english]DOTA_Tooltip_Ability_item_ward_sentry"	"Sentry Ward"
"DOTA_Tooltip_Ability_item_wraith_band"	"怨灵系带"
"[english]DOTA_Tooltip_Ability_item_wraith_band"	"Wraith Band"
"DOTA_Tooltip_Ability_item_yasha"	"夜叉"
"[english]DOTA_Tooltip_Ability_item_yasha"	"Yasha"
"DOTA_Tooltip_Ability_recipe"	"卷轴：%s1"
"[english]DOTA_Tooltip_Ability_recipe"	"Recipe: %s1"
"DOTA_Tooltip_Ability_item_arcane_boots"	"奥术鞋"
"[english]DOTA_Tooltip_Ability_item_arcane_boots"	"Arcane Boots"
"DOTA_Tooltip_Ability_item_orb_of_venom"	"淬毒之珠"
"[english]DOTA_Tooltip_Ability_item_orb_of_venom"	"Orb of Venom"
"DOTA_Tooltip_Ability_item_ancient_janggo"	"韧鼓"
"[english]DOTA_Tooltip_Ability_item_ancient_janggo"	"Drum of Endurance"
"DOTA_Tooltip_Ability_item_medallion_of_courage"	"勇气勋章"
"[english]DOTA_Tooltip_Ability_item_medallion_of_courage"	"Medallion of Courage"
"DOTA_Tooltip_Ability_item_smoke_of_deceit"	"诡计之雾"
"[english]DOTA_Tooltip_Ability_item_smoke_of_deceit"	"Smoke of Deceit"
"DOTA_Tooltip_Ability_item_veil_of_discord"	"纷争面纱"
"[english]DOTA_Tooltip_Ability_item_veil_of_discord"	"Veil of Discord"
"DOTA_Tooltip_Ability_roshan_spell_block"	"法术抵挡"
"[english]DOTA_Tooltip_Ability_roshan_spell_block"	"Spell Block"
"DOTA_Tooltip_Ability_roshan_bash"	"重击"
"[english]DOTA_Tooltip_Ability_roshan_bash"	"Bash"
"DOTA_Tooltip_Ability_roshan_slam"	"震击"
"[english]DOTA_Tooltip_Ability_roshan_slam"	"Slam"
"DOTA_Tooltip_Ability_roshan_devotion"	"不朽之力"
"[english]DOTA_Tooltip_Ability_roshan_devotion"	"Strength of the Immortal"
"DOTA_Lobby_Starting_Team"	"首发队伍"
"[english]DOTA_Lobby_Starting_Team"	"STARTING TEAM"
"DOTA_Starting_Team_Random"	"随机"
"[english]DOTA_Starting_Team_Random"	"Random"
"DOTA_Starting_Team_Radiant"	"天辉"
"[english]DOTA_Starting_Team_Radiant"	"Radiant"
"DOTA_Starting_Team_Dire"	"夜魇"
"[english]DOTA_Starting_Team_Dire"	"Dire"
"Dota_Lobby_Set_Password"	"应用"
"[english]Dota_Lobby_Set_Password"	"APPLY"
"DOTA_Tooltip_modifier_fountain_glyph"	"防御符文"
"[english]DOTA_Tooltip_modifier_fountain_glyph"	"Glyph of Fortification"
"DOTA_Tooltip_modifier_fountain_glyph_Description"	"这个建筑暂时无敌。"
"[english]DOTA_Tooltip_modifier_fountain_glyph_Description"	"This structure is briefly impervious to damage."
"DOTA_Tooltip_modifier_courier_return_stash_items"	"正在将物品送回储藏处"
"[english]DOTA_Tooltip_modifier_courier_return_stash_items"	"Returning items"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description"	" "
"[english]DOTA_Tooltip_modifier_courier_return_stash_items_Description"	""
"DOTA_Tooltip_modifier_courier_take_stash_items"	"正在从储藏处取回物品"
"[english]DOTA_Tooltip_modifier_courier_take_stash_items"	"Retrieving items"
"DOTA_Tooltip_modifier_courier_transfer_items"	"将物品送达英雄处"
"[english]DOTA_Tooltip_modifier_courier_transfer_items"	"Transferring items"
"DOTA_Tooltip_modifier_courier_transfer_items_Description"	" "
"[english]DOTA_Tooltip_modifier_courier_transfer_items_Description"	""
"DOTA_Tooltip_modifier_courier_burst"	"加速"
"[english]DOTA_Tooltip_modifier_courier_burst"	"Speed Burst"
"DOTA_Tooltip_modifier_courier_burst_Description"	" "
"[english]DOTA_Tooltip_modifier_courier_burst_Description"	""
"DOTA_Tooltip_modifier_teleporting"	"传送"
"[english]DOTA_Tooltip_modifier_teleporting"	"Teleporting"
"DOTA_Tooltip_modifier_backdoor_protection"	"偷塔保护"
"[english]DOTA_Tooltip_modifier_backdoor_protection"	"Backdoor Protection"
"DOTA_Tooltip_modifier_pudge_rot"	"腐烂"
"[english]DOTA_Tooltip_modifier_pudge_rot"	"Rot"
"DOTA_Tooltip_modifier_pudge_rot_Description"	"每秒对范围内所有单位造成伤害。"
"[english]DOTA_Tooltip_modifier_pudge_rot_Description"	"Causes damage to every fighter in a radius every second."
"DOTA_Tooltip_modifier_pudge_flesh_heap"	"腐肉堆积"
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap"	"Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description"	"给予帕吉%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性，和%0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点额外力量"
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap_Description"	"Gives Pudge %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells and a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength"
"DOTA_Tooltip_modifier_pudge_dismember"	"肢解"
"[english]DOTA_Tooltip_modifier_pudge_dismember"	"Dismember"
"DOTA_Tooltip_modifier_pudge_dismember_Description"	"正在被帕吉肢解。"
"[english]DOTA_Tooltip_modifier_pudge_dismember_Description"	"Getting dismembered by Pudge."
"DOTA_Tooltip_modifier_pudge_meat_hook"	"肉钩"
"[english]DOTA_Tooltip_modifier_pudge_meat_hook"	"Meat Hook"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description"	"来这里！"
"[english]DOTA_Tooltip_modifier_pudge_meat_hook_Description"	"Get over here!"
"DOTA_Tooltip_modifier_bane_enfeeble"	"虚弱"
"[english]DOTA_Tooltip_modifier_bane_enfeeble"	"Enfeeble"
"DOTA_Tooltip_modifier_bane_enfeeble_Description"	"攻击力降低%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点"
"[english]DOTA_Tooltip_modifier_bane_enfeeble_Description"	"Attack damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_bane_nightmare"	"噩梦"
"[english]DOTA_Tooltip_modifier_bane_nightmare"	"Nightmare"
"DOTA_Tooltip_modifier_bane_nightmare_Description"	"入睡！每秒受到20点伤害。受到攻击时噩梦将转移给攻击者。"
"[english]DOTA_Tooltip_modifier_bane_nightmare_Description"	"Asleep! Taking 20 damage every second. Nightmare transfers to any unit that attacks you."
"DOTA_Tooltip_modifier_bane_fiends_grip"	"魔爪"
"[english]DOTA_Tooltip_modifier_bane_fiends_grip"	"Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description"	"使敌人无法行动并每秒吸取其 5%%的魔法值。"
"[english]DOTA_Tooltip_modifier_bane_fiends_grip_Description"	"Disabled and transferring 5%% of max mana per second to Bane."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow"	"电子漩涡减速"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow"	"Electric Vortex Slow"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description"	"减速 50%%."
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description"	"Slowed by 50%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull"	"电子漩涡牵引"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull"	"Electric Vortex Pull"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description"	"被风暴之灵的旋涡所牵引"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description"	"Being pulled by Storm Spirit's Vortex"
"DOTA_Tooltip_modifier_storm_spirit_overload"	"超负荷"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload"	"Overload"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description"	"通过施法来获得充能"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_Description"	"Gain charges by casting a spell"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff"	"超负荷减速"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff"	"Overload Slow"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"	"受到风暴之灵超负荷效果影响。移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"	"Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning"	"球状闪电"
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning"	"Ball Lightning"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"	"全地图打击！"
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"	"Striking across the map!"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger"	"窒息之刃"
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger"	"Stifling Dagger"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast"	"冥火暴击"
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast"	"Wraithfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage over time"
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff"	"吸血光环"
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff"	"Vampiric Aura"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"	"攻击时回复生命值"
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"	"Regaining health with each attack"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow"	"重生"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow"	"Reincarnate"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"	"深受冥魂大帝的重生影响。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"	"Affected by Wraith King's Reincarnation. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow"	"霜冻之箭减速"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow"	"Frost Arrow Slow"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_juggernaut_blade_fury"	"剑刃风暴"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury"	"Blade Fury"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description"	"每秒造成伤害"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury_Description"	"Dealing damage every second"
"DOTA_Tooltip_modifier_juggernaut_blade_dance"	"剑舞"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance"	"Blade Dance"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description"	"%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%%的概率造成双倍伤害"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance_Description"	"%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura"	"治疗守卫"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_aura"	"Healing Ward"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal"	"治疗守卫光环"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal"	"Healing Ward Aura"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%的生命值"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"	"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_juggernaut_omnislash"	"无敌斩"
"[english]DOTA_Tooltip_modifier_juggernaut_omnislash"	"Omnislash"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description"	"无敌。攻击区域内的敌方单位。"
"[english]DOTA_Tooltip_modifier_juggernaut_omnislash_Description"	"Invulnerable. Attacking enemy units in an area."
"DOTA_Tooltip_modifier_earthshaker_enchant_totem"	"强化图腾"
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem"	"Enchant Totem"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description"	"下一击将会造成%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%点额外伤害"
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description"	"Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun"	"沟壑"
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun"	"Fissure"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description"	"被比那名居天子的沟壑击晕。"
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description"	"Stunned by Earthshaker's Fissure."
"DOTA_Tooltip_modifier_mirana_leap_buff"	"跳跃"
"[english]DOTA_Tooltip_modifier_mirana_leap_buff"	"Leap"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description"	"移动速度提高 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提高 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_mirana_leap_buff_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow"	"月之暗面"
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow"	"Moonlight Shadow"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description"	"隐身。攻击会暂时取消隐身效果。"
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description"	"Invisible. Attacking temporarily removes invisibility."
"DOTA_Tooltip_modifier_nevermore_necromastery"	"支配死灵"
"[english]DOTA_Tooltip_modifier_nevermore_necromastery"	"Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description"	"储存的灵魂增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"[english]DOTA_Tooltip_modifier_nevermore_necromastery_Description"	"Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_nevermore_presence"	"魔王降临"
"[english]DOTA_Tooltip_modifier_nevermore_presence"	"Presence of the Dark Lord"
"DOTA_Tooltip_modifier_nevermore_presence_Description"	"影魔的出现使你的护甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_nevermore_presence_Description"	"Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_nevermore_requiem"	"魂之挽歌"
"[english]DOTA_Tooltip_modifier_nevermore_requiem"	"Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%， 攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_nevermore_requiem_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sandking_impale"	"掘地穿刺"
"[english]DOTA_Tooltip_modifier_sandking_impale"	"Burrowstrike"
"DOTA_Tooltip_modifier_sandking_impale_Description"	"被沙王眩晕。"
"[english]DOTA_Tooltip_modifier_sandking_impale_Description"	"Stunned by Sand King."
"DOTA_Tooltip_modifier_sandking_sand_storm"	"沙尘暴"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm"	"Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description"	"每秒对附近单位造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_Description"	"Applying %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
"DOTA_Tooltip_modifier_sandking_sand_storm_invis"	"沙尘暴隐身"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis"	"Sand Storm Invisibility"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description"	"隐身"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description"	"Invisible"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb"	"腐蚀毒"
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb"	"Caustic Finale"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"	"为沙王的攻击注入毒素。你死亡时会爆炸，造成范围伤害。"
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"	"Injected with venom from Sand King's attacks. You will explode on death, dealing radius damage."
"DOTA_Tooltip_modifier_sand_king_epicenter"	"地震"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter"	"Epicenter"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description"	"向大地发出震颤，造成范围伤害和减速。"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_Description"	"Sending a disturbance into the earth, deals damage and slows in a radius"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow"	"地震减速"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow"	"Epicenter Slow"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_sven_warcry"	"战吼"
"[english]DOTA_Tooltip_modifier_sven_warcry"	"Warcry"
"DOTA_Tooltip_modifier_sven_warcry_Description"	"移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 护甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_sven_warcry_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength"	"神之力量"
"[english]DOTA_Tooltip_modifier_sven_gods_strength"	"God's Strength"
"DOTA_Tooltip_modifier_sven_gods_strength_Description"	"基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_sven_gods_strength_Description"	"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova"	"冰晶新星"
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova"	"Crystal Nova"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_crystal_maiden_frostbite"	"冰封禁制"
"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite"	"Frostbite"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description"	"不能移动或攻击。每0.5秒受到50点伤害。"
"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description"	"Cannot move or attack. Taking 50 damage every half-second."
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect"	"奥术光环"
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect"	"Arcane Aura"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description"	"提高%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒的魔法恢复速度"
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description"	"Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow"	"极寒领域减速"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow"	"Freezing Field Slow"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_bloodseeker_bloodrage"	"血之狂暴"
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage"	"Bloodrage"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description"	"承受和造成的伤害都将得到一定提升。你杀死单位后将回复阵亡单位最大生命值的25%%。如果在血之狂暴状态下被杀死，击杀者将会回复阵亡单位最大生命值的25%%。"
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description"	"Incoming and outgoing damage increased. Units you kill will heal you for 25%% of their max health. If you are killed while under the effects of Bloodrage, your killer will be healed for 25%% of your max health."
"DOTA_Tooltip_modifier_bloodseeker_blood_bath"	"屠戮"
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath"	"Blood Bath"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description"	"杀死任意单位后将回复生命值"
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description"	"Regenerate HP when you kill a target"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed"	"嗜血加速"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed"	"Thirst Speed"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description"	"你感知到了一个受伤的敌人。移动速度提升和攻击力均得到提升。"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description"	"You sense an injured enemy. Movement speed and attack damage increased."
"DOTA_Tooltip_modifier_bloodseeker_rupture"	"割裂"
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture"	"Rupture"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description"	"造成与移动距离成正比的伤害。"
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture_Description"	"Deals a percentage of the distance you move as damage"
"DOTA_Tooltip_modifier_axe_berserkers_call"	"狂战士的怒吼"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call"	"Berserker's Call"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description"	"你被迫攻击斧王"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_Description"	"You are forced to attack Axe"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor"	"护甲加成"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor"	"Berserker's Call Armor"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description"	"%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 护甲加成"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description"	"%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor"
"DOTA_Tooltip_modifier_axe_battle_hunger"	"战斗饥渴"
"[english]DOTA_Tooltip_modifier_axe_battle_hunger"	"Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description"	"被恐怖的嗜杀欲望折磨。每秒受到伤害直到你击杀一个单位"
"[english]DOTA_Tooltip_modifier_axe_battle_hunger_Description"	"Afflicted with a terrible killing hunger. Deals damage per second until you kill a unit"
"DOTA_Tooltip_modifier_axe_counter_helix"	"反击螺旋"
"[english]DOTA_Tooltip_modifier_axe_counter_helix"	"Counter Helix"
"DOTA_Tooltip_modifier_axe_counter_helix_Description"	"20%%的概率对即将受到的攻击进行反击"
"[english]DOTA_Tooltip_modifier_axe_counter_helix_Description"	"17%% chance to counter incoming attacks"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance"	"灵魂之矛"
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance"	"Spirit Lance"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_razor_static_link_buff"	"静电链接"
"[english]DOTA_Tooltip_modifier_razor_static_link_buff"	"Static Link"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description"	"偷取%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"[english]DOTA_Tooltip_modifier_razor_static_link_buff_Description"	"Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_static_link_debuff"	"静电链接"
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff"	"Static Link"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description"	"损失%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff_Description"	"Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_unstable_current"	"不稳定电流"
"[english]DOTA_Tooltip_modifier_razor_unstable_current"	"Unstable Current"
"DOTA_Tooltip_modifier_razor_unstable_current_Description"	"移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击者受到伤害"
"[english]DOTA_Tooltip_modifier_razor_unstable_current_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attackers take damage"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm"	"风暴之眼"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm"	"Eye of the Storm"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description"	"每一次闪电的打击都将造成伤害并削弱护甲。"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description"	"Taking damage and armor reduced with each lightning strike."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor"	"风暴之眼减甲"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor"	"Eye of the Storm Armor"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"	"护甲削弱 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow"	"不稳定电流"
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_slow"	"Unstable Current"
"DOTA_Tooltip_modifier_morphling_morph_str"	"力量转换"
"[english]DOTA_Tooltip_modifier_morphling_morph_str"	"Morph Strength"
"DOTA_Tooltip_modifier_morphling_morph_str_Description"	"将敏捷转换为力量"
"[english]DOTA_Tooltip_modifier_morphling_morph_str_Description"	"Gaining strength at the cost of agility"
"DOTA_Tooltip_modifier_morphling_morph_agi"	"敏捷转换"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi"	"Morph Agility"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description"	"将力量转换成敏捷"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi_Description"	"Gaining agility at the cost of strength"
"DOTA_Tooltip_modifier_morphling_morph"	"属性转换"
"[english]DOTA_Tooltip_modifier_morphling_morph"	"Morph"
"DOTA_Tooltip_modifier_morphling_morph_Description"	"力量：%-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\n敏捷：%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"[english]DOTA_Tooltip_modifier_morphling_morph_Description"	"STR: %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_kunkka_tidebringer"	"潮汐使者"
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer"	"Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description"	"物理攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点，并且下一击带有溅射效果。"
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer_Description"	"Physical damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack."
"DOTA_Tooltip_modifier_kunkka_torrent"	"洪流"
"[english]DOTA_Tooltip_modifier_kunkka_torrent"	"Torrent"
"DOTA_Tooltip_modifier_kunkka_torrent_Description"	"被爆发的激流眩晕。"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_Description"	"Stunned by a massive blast of water."
"DOTA_Tooltip_modifier_kunkka_torrent_slow"	"洪流减速"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow"	"Torrent Slow"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay"	"朗姆酒麻木时间"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay"	"Rum Hangover"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"	"逐渐清醒。逐渐感觉到昆卡的朗姆酒效果下所受的剩余伤害。"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"	"Sobering up. Gradually feeling the rest of the damage taken while under the effects of The Admiral's Rum."
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot"	"地图地标"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot"	"X Marks the Spot"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description"	"你将会被送回标记X处"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description"	"You will be returned to the location of the X"
"DOTA_Tooltip_modifier_zuus_static_field"	"静电场"
"[english]DOTA_Tooltip_modifier_zuus_static_field"	"Static Field"
"DOTA_Tooltip_modifier_zuus_static_field_Description"	"每当宙斯施放法术时，附近的敌人生命值都将按一定百分比减少"
"[english]DOTA_Tooltip_modifier_zuus_static_field_Description"	"Whenever Zeus casts a spell, nearby enemies are shocked for a percent of their current HP"
"DOTA_Tooltip_modifier_lich_slow"	"霜冻减速"
"[english]DOTA_Tooltip_modifier_lich_slow"	"Freezing Slow"
"DOTA_Tooltip_modifier_lich_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"[english]DOTA_Tooltip_modifier_lich_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frost_armor"	"霜冻护甲"
"[english]DOTA_Tooltip_modifier_lich_frost_armor"	"Ice Armor"
"DOTA_Tooltip_modifier_lich_frost_armor_Description"	"提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 护甲并且减速敌人的近战攻击。"
"[english]DOTA_Tooltip_modifier_lich_frost_armor_Description"	"Adds %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking melee units."
"DOTA_Tooltip_modifier_tidehunter_gush"	"巨浪"
"[english]DOTA_Tooltip_modifier_tidehunter_gush"	"Gush"
"DOTA_Tooltip_modifier_tidehunter_gush_Description"	"速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"[english]DOTA_Tooltip_modifier_tidehunter_gush_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_tidehunter_ravage"	"毁灭"
"[english]DOTA_Tooltip_modifier_tidehunter_ravage"	"Ravage"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description"	"被毁灭技能眩晕。"
"[english]DOTA_Tooltip_modifier_tidehunter_ravage_Description"	"Stunned by Ravage."
"DOTA_Tooltip_modifier_tidehunter_anchor_smash"	"锚击"
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash"	"Anchor Smash"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description"	"攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description"	"Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo"	"巫术"
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo"	"Voodoo"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description"	"你是只小鸡。无法攻击和施法。"
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description"	"You are a chicken. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_shadow_shaman_shackles"	"枷锁"
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles"	"Shackles"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description"	"被铐牢。无法移动和攻击。"
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles_Description"	"Shackled.  Cannot move or attack."
"DOTA_Tooltip_modifier_puck_phase_shift"	"相位转移"
"[english]DOTA_Tooltip_modifier_puck_phase_shift"	"Phase Shift"
"DOTA_Tooltip_modifier_puck_phase_shift_Description"	"暂时转移出物质位面"
"[english]DOTA_Tooltip_modifier_puck_phase_shift_Description"	"Temporarily shifted out of existence"
"DOTA_Tooltip_modifier_puck_coiled"	"被梦境缠绕"
"[english]DOTA_Tooltip_modifier_puck_coiled"	"Dream Coiled"
"DOTA_Tooltip_modifier_puck_coiled_Description"	"被梦境缠绕所束缚"
"[english]DOTA_Tooltip_modifier_puck_coiled_Description"	"Tethered to the dream coil"
"DOTA_Tooltip_modifier_tiny_avalanche_stun"	"山崩"
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun"	"Avalanche"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description"	"被落石眩晕。"
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun_Description"	"Stunned by falling rocks."
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror"	"恐怖波动"
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror"	"Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"	"基础护甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"	"Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect"	"复仇光环"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect"	"Vengeance Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description"	"攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description"	"%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage"
"DOTA_Tooltip_modifier_windrunner_windrun"	"风行"
"[english]DOTA_Tooltip_modifier_windrunner_windrun"	"Windrun"
"DOTA_Tooltip_modifier_windrunner_windrun_Description"	"移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 并闪避所有物理攻击"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and evading all physical attacks"
"DOTA_Tooltip_modifier_windrunner_windrun_slow"	"风行减速"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow"	"Windrun Slow"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description"	"风行者被强风环绕，周围的敌人移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow_Description"	"Gusts of wind around Windranger reduce your movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_focusfire"	"集中火力"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire"	"Focus Fire"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description"	"以最大攻击速度持续攻击单个目标，但是伤害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire_Description"	"Constantly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% reduced damage"
"DOTA_Tooltip_modifier_riki_smoke_screen"	"烟幕"
"[english]DOTA_Tooltip_modifier_riki_smoke_screen"	"Smoke Screen"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description"	"攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%概率不能命中。移动速度和转身速度都被减缓。"
"[english]DOTA_Tooltip_modifier_riki_smoke_screen_Description"	"Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks. Move Speed and Turn Speed slowed."
"DOTA_Tooltip_modifier_enigma_malefice"	"憎恶"
"[english]DOTA_Tooltip_modifier_enigma_malefice"	"Malefice"
"DOTA_Tooltip_modifier_enigma_malefice_Description"	"受到%dMODIFIER_PROPERTY_TOOLTIP%伤害并被眩晕%fMODIFIER_PROPERTY_TOOLTIP%秒，每隔%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"[english]DOTA_Tooltip_modifier_enigma_malefice_Description"	"Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLTIP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_demonic_conversion"	"恶魔转化"
"[english]DOTA_Tooltip_modifier_demonic_conversion"	"Demonic Conversion"
"DOTA_Tooltip_modifier_demonic_conversion_Description"	"这个存在受到谜团的控制。"
"[english]DOTA_Tooltip_modifier_demonic_conversion_Description"	"This entity is under control of Enigma."
"DOTA_Tooltip_modifier_enigma_black_hole_pull"	"黑洞"
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull"	"Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description"	"每秒受到伤害，被眩晕，并被拉向黑洞中心。"
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull_Description"	"Taking damage per second, stunned, and being pulled towards the event horizon."
"DOTA_Tooltip_modifier_tinker_laser_blind"	"致盲激光"
"[english]DOTA_Tooltip_modifier_tinker_laser_blind"	"Laser Blind"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description"	"%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
"[english]DOTA_Tooltip_modifier_tinker_laser_blind_Description"	"Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_tinker_rearm"	"再装填"
"[english]DOTA_Tooltip_modifier_tinker_rearm"	"Rearm"
"DOTA_Tooltip_modifier_tinker_rearm_Description"	"重置技能冷却时间中。"
"[english]DOTA_Tooltip_modifier_tinker_rearm_Description"	"Resetting ability cooldowns."
"DOTA_Tooltip_modifier_sniper_shrapnel_slow"	"霰弹减速"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow"	"Shrapnel Slow"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sniper_assassinate"	"暗杀"
"[english]DOTA_Tooltip_modifier_sniper_assassinate"	"Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_Description"	"狙击手瞄准了你的脑袋！"
"[english]DOTA_Tooltip_modifier_sniper_assassinate_Description"	"Sniper's taking aim at your head!"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter"	"施虐之心"
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter"	"Sadist"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description"	"每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点魔法。"
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description"	"Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana a second."
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect"	"竭心光环"
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect"	"Heartstopper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description"	"在瘟疫法师附近时，每秒损失一定百分比的生命值。"
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description"	"Losing a percentage of health every second while near Necrophos."
"DOTA_Tooltip_modifier_beastmaster_inner_beast"	"野性之心"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast"	"Inner Beast"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast_Description"	"%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack speed"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow"	"原始咆哮减速"
"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow"	"Primal Roar Slow"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility"	"隐身"
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility"	"Invisibility"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"	"战鹰对敌人为隐形状态。"
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"	"Hawk is not visible to enemies."
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect"	"豪猪之毒"
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect"	"Boar Poison"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_queenofpain_shadow_strike"	"暗影突袭"
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike"	"Shadow Strike"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description"	"受到持续伤害并且移动速度被减缓 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description"	"Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slower."
"DOTA_Tooltip_modifier_lion_impale"	"穿刺"
"[english]DOTA_Tooltip_modifier_lion_impale"	"Spike"
"DOTA_Tooltip_modifier_lion_impale_Description"	"眩晕。"
"[english]DOTA_Tooltip_modifier_lion_impale_Description"	"Stunned."
"DOTA_Tooltip_modifier_lion_voodoo"	"巫术"
"[english]DOTA_Tooltip_modifier_lion_voodoo"	"Voodoo"
"DOTA_Tooltip_modifier_lion_voodoo_Description"	"你是只青蛙。无法攻击和施法。"
"[english]DOTA_Tooltip_modifier_lion_voodoo_Description"	"You are a frog.  You cannot attack or cast spells."
"DOTA_Tooltip_modifier_lion_mana_drain"	"法力吸取"
"[english]DOTA_Tooltip_modifier_lion_mana_drain"	"Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_Description"	"每秒被抽取%dMODIFIER_PROPERTY_TOOLTIP%点魔法值。"
"[english]DOTA_Tooltip_modifier_lion_mana_drain_Description"	"Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second."
"DOTA_Tooltip_modifier_slardar_sprint"	"冲刺"
"[english]DOTA_Tooltip_modifier_slardar_sprint"	"Sprint"
"DOTA_Tooltip_modifier_slardar_sprint_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%但受到%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%额外伤害。"
"[english]DOTA_Tooltip_modifier_slardar_sprint_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage."
"DOTA_Tooltip_modifier_slardar_amplify_damage"	"伤害加深"
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage"	"Amplify Damage"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。\n为斯拉达提供真视视域。"
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sight to Slardar."
"DOTA_Tooltip_modifier_slithereen_crush"	"鱼人碎击"
"[english]DOTA_Tooltip_modifier_slithereen_crush"	"Slithereen Crush"
"DOTA_Tooltip_modifier_slithereen_crush_Description"	"受到斯拉达的鱼人碎击作用。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_slithereen_crush_Description"	"Affected by Slardar's Slithereen Crush. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_venomancer_venomous_gale"	"瘴气"
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale"	"Venomous Gale"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description"	"被减速，每次将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale_Description"	"Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting"	"毒刺"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting"	"Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_Description"	"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake"	"毒刺"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake"	"Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"	"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_nova"	"剧毒新星"
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova"	"Poison Nova"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova_Description"	"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow"	"时间漫步减速"
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow"	"Time Walk Slow"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze"	"时间锁定"
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze"	"Time Lock"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"	"你被虚空假面锁定在时间中了！"
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"	"You have been locked in time by Faceless Void!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze"	"时间结界"
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze"	"Chronosphere"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description"	"被困在时空中，无法移动和行动。"
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description"	"Trapped in spacetime. Unable to move or act."
"DOTA_Tooltip_modifier_pugna_decrepify"	"衰老"
"[english]DOTA_Tooltip_modifier_pugna_decrepify"	"Decrepify"
"DOTA_Tooltip_modifier_pugna_decrepify_Description"	"减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度并增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%魔法伤害。"
"[english]DOTA_Tooltip_modifier_pugna_decrepify_Description"	"Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell damage by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%."
"DOTA_Tooltip_modifier_pugna_nether_ward_aura"	"幽冥守卫"
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura"	"Nether Ward"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description"	"魔法恢复速率降低%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description"	"Mana regen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_pugna_life_drain"	"生命汲取"
"[english]DOTA_Tooltip_modifier_pugna_life_drain"	"Life Drain"
"DOTA_Tooltip_modifier_pugna_life_drain_Description"	"汲取生命。"
"[english]DOTA_Tooltip_modifier_pugna_life_drain_Description"	"Draining Life."
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage"	"折光 - 攻击力"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage"	"Refraction - Damage"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description"	"提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description"	"Increasing attack damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb"	"折光 - 伤害吸收"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb"	"Refraction - Absorb"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description"	"吸收所有伤害。"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description"	"Absorbs any incoming damage."
"DOTA_Tooltip_modifier_templar_assassin_meld"	"隐匿"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld"	"Meld"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description"	"隐身，攻击时造成额外伤害。"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_Description"	"Invisible, bonus damage on attack."
"DOTA_Tooltip_modifier_templar_assassin_meld_armor"	"隐匿护甲削弱"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor"	"Meld Armor Reduction"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"	"护甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_templar_assassin_trap_slow"	"陷阱"
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow"	"Trap"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%最多减速50%%。"
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description"	"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to 50%%."
"DOTA_Tooltip_modifier_viper_poison_attack_slow"	"毒性攻击减速"
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow"	"Poison Attack"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow"	"腐蚀皮肤减速"
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow"	"Corrosive Skin Slow"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_viper_viper_strike_slow"	"蝮蛇突袭减速"
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow"	"Viper Strike Slow"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description"	"移动速度减缓%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低%fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow_Description"	"Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath"	"腐蚀之息"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath"	"Corrosive Breath"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"	"每次攻击都附带持续伤害。"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"	"Applies damage over time on attack."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"	"腐蚀吐息"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"	"Corrosive Breath"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"	"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_dragon_knight_splash_attack"	"分裂攻击"
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack"	"Splash Attack"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"	"将攻击分裂到周围的敌方单位。"
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"	"Splashes attack damage to nearby units."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath"	"霜冻气息"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath"	"Frost Breath"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description"	"攻击附带减速效果。"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description"	"Applies Slow on attack."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow"	"霜冻气息减速"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow"	"Frost Breath Slow"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_rattletrap_battery_assault"	"弹幕冲击"
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault"	"Battery Assault"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description"	"对附近敌人造成间断伤害。"
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault_Description"	"Doing periodic damage to nearby units."
"DOTA_Tooltip_modifier_rattletrap_cog_push"	"齿轮冲击"
"[english]DOTA_Tooltip_modifier_rattletrap_cog_push"	"Cog Push"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description"	"被齿轮弹开。"
"[english]DOTA_Tooltip_modifier_rattletrap_cog_push_Description"	"Being pushed by a Cog."
"DOTA_Tooltip_modifier_rattletrap_hookshot"	"发射钩爪"
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot"	"Hookshot"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description"	"钩爪牵引中。"
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot_Description"	"Being pulled by Clockwerk's hook."
"DOTA_Tooltip_modifier_dazzle_poison_touch"	"剧毒之触"
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch"	"Poison Touch"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description"	"受到间断伤害"
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch_Description"	"Taking periodic damage"
"DOTA_Tooltip_modifier_dazzle_shallow_grave"	"薄葬"
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave"	"Shallow Grave"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description"	"被巫毒保护！在这个状态下你是不死的！"
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave_Description"	"Protected by Voodoo! You cannot be killed while under this effect!"
"DOTA_Tooltip_modifier_dazzle_weave_armor"	"编织护甲"
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor"	"Weave Armor"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description"	"护甲变动 %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor_Description"	"Armor modified by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_leshrac_pulse_nova"	"脉冲新星"
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova"	"Pulse Nova"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description"	"对周围的敌方单位造成伤害"
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova_Description"	"Inflicting Damage to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict"	"恶魔敕令"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict"	"Diabolic Edict"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description"	"对周围的敌方单位造成伤害"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description"	"Inflicting Damage to nearby enemy units"
"DOTA_Tooltip_modifier_voodoo_restoration_heal"	"巫毒恢复术"
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal"	"Voodoo Restoration"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description"	"巫医在治疗你！"
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal_Description"	"The Witch Doctor be healing you!"
"DOTA_Tooltip_modifier_maledict"	"诅咒"
"[english]DOTA_Tooltip_modifier_maledict"	"Maledict"
"DOTA_Tooltip_modifier_maledict_Description"	"被诅咒。受到持续伤害，并且根据随后的生命减少在被诅咒后每4秒遭受更多的伤害。"
"[english]DOTA_Tooltip_modifier_maledict_Description"	"Cursed. Taking damage over time, and taking bonus damage every 4 seconds based on HP lost since the beginning of the curse."
"DOTA_Tooltip_modifier_life_stealer_rage"	"狂暴"
"[english]DOTA_Tooltip_modifier_life_stealer_rage"	"Rage"
"DOTA_Tooltip_modifier_life_stealer_rage_Description"	"获得攻速提升，技能免疫和100%%的魔法抗性。"
"[english]DOTA_Tooltip_modifier_life_stealer_rage_Description"	"Gained attack speed, spell immunity, and 100% resistant to magic damage type."
"DOTA_Tooltip_modifier_life_stealer_open_wounds"	"撕裂伤口"
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds"	"Open Wounds"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds_Description"	"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_dark_seer_vacuum"	"真空"
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum"	"Vacuum"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description"	"正在被吸入真空"
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum_Description"	"Being pulled"
"DOTA_Tooltip_modifier_dark_seer_ion_shell"	"离子外壳"
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell"	"Ion Shell"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description"	"正在对附近敌人造成伤害"
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell_Description"	"Doing damage to nearby enemies"
"DOTA_Tooltip_modifier_dark_seer_surge"	"奔腾"
"[english]DOTA_Tooltip_modifier_dark_seer_surge"	"Surge"
"DOTA_Tooltip_modifier_dark_seer_surge_Description"	"正在以最高速度移动"
"[english]DOTA_Tooltip_modifier_dark_seer_surge_Description"	"Moving at maximum move speed"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow"	"不可侵犯"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow"	"Untouchable"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"	"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_enchantress_enchant"	"魅惑"
"[english]DOTA_Tooltip_modifier_enchantress_enchant"	"Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_Description"	"受到魅惑魔女控制"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_Description"	"Under control of Enchantress"
"DOTA_Tooltip_modifier_enchantress_enchant_slow"	"魅惑减速"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow"	"Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow_Description"	"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"DOTA_Tooltip_modifier_enchantress_natures_attendants"	"自然之助"
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants"	"Nature's Attendants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"	"正在治疗附近单位"
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"	"Healing nearby units"
"DOTA_Tooltip_modifier_huskar_inner_vitality"	"活血术"
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality"	"Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description"	"每秒恢复%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值。"
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality_Description"	"Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff"	"沸血之矛"
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff"	"Burning Spear"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"	"你着火了！受到持续伤害。"
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"	"YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_huskar_berserkers_blood"	"狂战士之血"
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood"	"Berserker's Blood"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，同时魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood_Description"	"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Magic Damage Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_huskar_life_break_slow"	"牺牲"
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow"	"Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_clinkz_strafe"	"扫射"
"[english]DOTA_Tooltip_modifier_clinkz_strafe"	"Strafe"
"DOTA_Tooltip_modifier_clinkz_strafe_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_clinkz_strafe_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_clinkz_wind_walk"	"骨隐步"
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk"	"Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description"	"隐身，移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。能够穿越单位。"
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk_Description"	"Invisible, and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.  Can move through units."
"DOTA_Tooltip_modifier_clinkz_death_pact"	"死亡契约"
"[english]DOTA_Tooltip_modifier_clinkz_death_pact"	"Death Pact"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description"	"攻击力和生命值均获得提升。"
"[english]DOTA_Tooltip_modifier_clinkz_death_pact_Description"	"Damage and health increased."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings"	"孵化蜘蛛"
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings"	"Spawn Spiderlings"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"	"被杀死的话，会生出一定数量的小蜘蛛。"
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"	"If killed, will spawn a number of Spiderlings."
"DOTA_Tooltip_modifier_broodmother_spin_web"	"织网"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web"	"Spin Web"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description"	"生命恢复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%。"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_Description"	"Increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb"	"麻痹之咬"
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb"	"Incapacitating Bite"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description"	"落空率提升%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%，移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description"	"Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger"	"极度饥渴"
"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger"	"Insatiable Hunger"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"	"攻击力提升%MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点，攻击附带%dMODIFIER_PROPERTY_TOOLTIP%%%的吸血效果。"
"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"	"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealing %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff"	"蜘蛛寄生"
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff"	"Spawn Spiderite"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description"	"被杀死的话，会生出一只小蜘蛛。"
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description"	"If killed, will spawn a Spiderite."
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff"	"毒刺"
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff"	"Poison Sting"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害，移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"	"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omniknight_repel"	"驱逐"
"[english]DOTA_Tooltip_modifier_omniknight_repel"	"Repel"
"DOTA_Tooltip_modifier_omniknight_repel_Description"	"技能免疫。"
"[english]DOTA_Tooltip_modifier_omniknight_repel_Description"	"Spell Immune."
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect"	"退化光环"
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect"	"Degen Aura"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_omninight_guardian_angel"	"守护天使"
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel"	"Guardian Angel"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description"	"对物理攻击免疫。"
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel_Description"	"Immune to physical damage."
"DOTA_Tooltip_modifier_night_stalker_void"	"永夜虚无"
"[english]DOTA_Tooltip_modifier_night_stalker_void"	"Void"
"DOTA_Tooltip_modifier_night_stalker_void_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_night_stalker_void_Description"	"Slows move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_night_stalker_crippling_fear"	"伤残恐惧"
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear"	"Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"	"使你的物理攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的概率不能命中。"
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"	"Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical attacks."
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow"	"忍术"
"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow"	"Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk"	"暗影步"
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk"	"Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description"	"在暗影中移动。"
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description"	"Moves through the shadows."
"DOTA_Tooltip_modifier_bounty_hunter_track"	"追踪术"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track"	"Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect"	"追踪术"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect"	"Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description"	"Increasing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_weaver_swarm_debuff"	"虫群"
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff"	"Swarm"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description"	"正在造成伤害并削弱护甲。"
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff_Description"	"Doing damage and reducing armor."
"DOTA_Tooltip_modifier_weaver_shukuchi"	"缩地"
"[english]DOTA_Tooltip_modifier_weaver_shukuchi"	"Shukuchi"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description"	"正处于隐身并对穿过的单位造成伤害。"
"[english]DOTA_Tooltip_modifier_weaver_shukuchi_Description"	"Invisible and doing damage to units passed through."
"DOTA_Tooltip_modifier_jakiro_ice_path_stun"	"冰封路径"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun"	"Ice Path"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description"	"被杰奇洛的冰封路径冻住了"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description"	"Being frozen by Jakiro's Ice Path"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn"	"液态火"
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn"	"Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description"	"正受到杰奇洛的液态火伤害，并被减速"
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description"	"Taking damage and being slowed by Jakiro's Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow"	"冰火交加"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow"	"Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description"	"正被杰奇洛的冰火交加减速。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description"	"Affected by Jakiro's Dual Breath. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn"	"冰火交加"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn"	"Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description"	"正受到杰奇洛的冰火交加伤害"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description"	"Taking damage from Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_batrider_sticky_napalm"	"粘性燃油"
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm"	"Sticky Napalm"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description"	"施法者造成的伤害提高%dMODIFIER_PROPERTY_TOOLTIP%。\n转身速率降低%dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%。\n移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm_Description"	"Increasing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing turn rate by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_batrider_firefly"	"火焰飞行"
"[english]DOTA_Tooltip_modifier_batrider_firefly"	"Firefly"
"DOTA_Tooltip_modifier_batrider_firefly_Description"	"正在飞行并在身后放下火热的破坏。"
"[english]DOTA_Tooltip_modifier_batrider_firefly_Description"	"Flying and laying down fiery destruction in your wake."
"DOTA_Tooltip_modifier_batrider_flaming_lasso"	"燃烧枷锁"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso"	"Flaming Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description"	"被蝙蝠骑士的枷锁抓住了"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso_Description"	"Caught in Batrider's Lasso"
"DOTA_Tooltip_modifier_chen_penitence"	"赎罪"
"[english]DOTA_Tooltip_modifier_chen_penitence"	"Penitence"
"DOTA_Tooltip_modifier_chen_penitence_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，受到的伤害提高%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"[english]DOTA_Tooltip_modifier_chen_penitence_Description"	"Reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, increasing damage taken by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_chen_holy_persuasion"	"神圣劝化"
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion"	"Holy Persuasion"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description"	"被劝化加入陈的教派。"
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion_Description"	"Persuaded to Chen's cause."
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport"	"听命于陈"
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport"	"Rapture"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"	"正在传送至安全处。"
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"	"Teleporting to safety."
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path"	"幽鬼之径"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path"	"Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"	"幽鬼之刃路径追踪指示器，有待编辑"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"	"Dagger Path tracking modifier, TBH"
"DOTA_Tooltip_modifier_spectre_spectral_dagger"	"幽鬼之径制造者"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger"	"Dagger Path Creator"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description"	"被匕首刺中，制造出幽鬼之径"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_Description"	"Hit by dagger, creating shadow path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path"	"幽鬼之刃路径"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path"	"Spectral Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"	"移动速度被改变%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"	"Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_spectre_desolate"	"荒芜"
"[english]DOTA_Tooltip_modifier_spectre_desolate"	"Desolate"
"DOTA_Tooltip_modifier_spectre_desolate_Description"	"正受到幽鬼的额外伤害。"
"[english]DOTA_Tooltip_modifier_spectre_desolate_Description"	"Taking bonus damage from Spectre."
"DOTA_Tooltip_modifier_doom_bringer_devour"	"吞噬"
"[english]DOTA_Tooltip_modifier_doom_bringer_devour"	"Devour"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description"	"还在消化这个美味的小怪。"
"[english]DOTA_Tooltip_modifier_doom_bringer_devour_Description"	"Still digesting that delicious creep."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"	"焦土"
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"	"Scorched Earth"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description"	"持续造成伤害，提高末日使者的移动速度和生命回复速率。"
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description"	"Damaging over time, increasing Doom Bringer's movement speed and his regeneration rate."
"DOTA_Tooltip_modifier_doom_bringer_doom"	"末日"
"[english]DOTA_Tooltip_modifier_doom_bringer_doom"	"Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description"	"被沉默，无法使用技能，同时每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_doom_bringer_doom_Description"	"Silenced, cannot use items, and being burned for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_cold_feet"	"寒霜之足"
"[english]DOTA_Tooltip_modifier_cold_feet"	"Cold Feet"
"DOTA_Tooltip_modifier_cold_feet_Description"	"正在受到持续伤害，如果你不动的话就会被冻结在原地。"
"[english]DOTA_Tooltip_modifier_cold_feet_Description"	"Taking periodic damage, if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze"	"被冻结"
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze"	"Frozen"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description"	"被远古冰魄冻住了。"
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description"	"Frozen by Ancient Apparition."
"DOTA_Tooltip_modifier_ice_vortex"	"冰霜漩涡"
"[english]DOTA_Tooltip_modifier_ice_vortex"	"Ice Vortex"
"DOTA_Tooltip_modifier_ice_vortex_Description"	"被减速，被魔法攻击时伤害增加"
"[english]DOTA_Tooltip_modifier_ice_vortex_Description"	"Slowed, will take additional damage from magic"
"DOTA_Tooltip_modifier_chilling_touch"	"极寒之触"
"[english]DOTA_Tooltip_modifier_chilling_touch"	"Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_Description"	"攻击速度略微降低，然而将造成额外的伤害。\n\n点击此图标将移除该效果。"
"[english]DOTA_Tooltip_modifier_chilling_touch_Description"	"Attacks are slower, but will deal additional damage.\n\nClick to remove."
"DOTA_Tooltip_modifier_ice_blast"	"受到霜寒诅咒效果影响"
"[english]DOTA_Tooltip_modifier_ice_blast"	"Frostbitten"
"DOTA_Tooltip_modifier_ice_blast_Description"	"受到持续伤害并且无法恢复生命值或被治疗。当生命值过低时立刻死亡。"
"[english]DOTA_Tooltip_modifier_ice_blast_Description"	"Taking damage over time and cannot heal or regenerate health.  Will instantly shatter if health drops too low."
"DOTA_Tooltip_modifier_ursa_earthshock"	"震撼大地"
"[english]DOTA_Tooltip_modifier_ursa_earthshock"	"Earthshock"
"DOTA_Tooltip_modifier_ursa_earthshock_Description"	"移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_ursa_earthshock_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower"	"超强力量"
"[english]DOTA_Tooltip_modifier_ursa_overpower"	"Overpower"
"DOTA_Tooltip_modifier_ursa_overpower_Description"	"正以最高速度攻击！"
"[english]DOTA_Tooltip_modifier_ursa_overpower_Description"	"Attacking at maximum speed!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase"	"怒意狂击"
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase"	"Fury Swipes"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"	"乌尔萨的攻击正在对你造成%dMODIFIER_PROPERTY_TOOLTIP%点额外伤害。"
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"	"Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks"
"DOTA_Tooltip_modifier_ursa_enrage"	"激怒"
"[english]DOTA_Tooltip_modifier_ursa_enrage"	"Enrage"
"DOTA_Tooltip_modifier_ursa_enrage_Description"	"承受的伤害减少80%%，并且怒意狂击的伤害提升数倍。"
"[english]DOTA_Tooltip_modifier_ursa_enrage_Description"	"Taking 80%% less damage, and multiplying Fury Swipes damage."
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage"	"火箭弹幕"
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage"	"Rocket Barrage"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description"	"正在齐射火箭。"
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description"	"Firing salvos of rockets."
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon"	"高射火炮"
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon"	"Flak Cannon"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description"	"正在攻击目标附近的所有敌人。"
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description"	"Attacking all nearby targets."
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow"	"召唤飞弹"
"[english]DOTA_Tooltip_modifier_gyrocopter_call_down_slow"	"Call Down"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description"	"被矮人直升机的导弹减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description"	"Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets."
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness"	"暗影冲刺"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness"	"Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description"	"冲刺！"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description"	"Charging!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff"	"暗影冲刺"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff"	"Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description"	"冲撞来袭！"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description"	"Incoming charge!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste"	"神行太保"
"[english]DOTA_Tooltip_modifier_spirit_breaker_empowering_haste"	"Empowering Haste"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description"	"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster."
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike"	"幽冥一击"
"[english]DOTA_Tooltip_modifier_spirit_breaker_nether_strike"	"Nether Strike"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description"	"魔法免疫"
"[english]DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description"	"Invulnerable"
"DOTA_Tooltip_modifier_alchemist_acid_spray"	"酸性喷雾"
"[english]DOTA_Tooltip_modifier_alchemist_acid_spray"	"Acid Spray"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description"	"受到周期性伤害，护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"[english]DOTA_Tooltip_modifier_alchemist_acid_spray_Description"	"Taking periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_alchemist_chemical_rage"	"化学狂暴"
"[english]DOTA_Tooltip_modifier_alchemist_chemical_rage"	"Chemical Rage"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description"	"攻击间隔降低至%fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%，每秒生命回复提高%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点，每秒魔法回复提高至%fMODIFIER_PROPERTY_BASE_MANA_REGEN点，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_alchemist_chemical_rage_Description"	"Reducing attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increasing health regeneration by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasing mana regen to %fMODIFIER_PROPERTY_BASE_MANA_REGEN%, increasing movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_invoker_quas_instance"	"冰"
"[english]DOTA_Tooltip_modifier_invoker_quas_instance"	"Quas"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description"	"每秒生命恢复速度提高%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
"[english]DOTA_Tooltip_modifier_invoker_quas_instance_Description"	"Health regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second."
"DOTA_Tooltip_modifier_invoker_wex_instance"	"雷"
"[english]DOTA_Tooltip_modifier_invoker_wex_instance"	"Wex"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_invoker_wex_instance_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_invoker_exort_instance"	"火"
"[english]DOTA_Tooltip_modifier_invoker_exort_instance"	"Exort"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description"	"攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"[english]DOTA_Tooltip_modifier_invoker_exort_instance_Description"	"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_cold_snap"	"急速冷却"
"[english]DOTA_Tooltip_modifier_invoker_cold_snap"	"Cold Snap"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description"	"被攻击时会受到额外伤害并且被短暂冻结。"
"[english]DOTA_Tooltip_modifier_invoker_cold_snap_Description"	"When damaged, will take additional damage and will be frozen briefly."
"DOTA_Tooltip_modifier_invoker_ghost_walk_self"	"幽灵漫步"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_self"	"Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description"	"隐身，移动速度变化%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，并减速周围的敌人。"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description"	"Invisible, movement speed changed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and slowing nearby enemies."
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy"	"幽灵漫步"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_enemy"	"Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description"	"附近有鬼！移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description"	"Near a ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_invoker_tornado"	"强袭飓风"
"[english]DOTA_Tooltip_modifier_invoker_tornado"	"Tornado"
"DOTA_Tooltip_modifier_invoker_tornado_Description"	"被飓风卷起。无敌但不能做出动作。落地后会受到伤害。"
"[english]DOTA_Tooltip_modifier_invoker_tornado_Description"	"Swept up in a tornado. Invulnerable but cannot act. Will take damage upon landing."
"DOTA_Tooltip_modifier_invoker_alacrity"	"灵动迅捷"
"[english]DOTA_Tooltip_modifier_invoker_alacrity"	"Alacrity"
"DOTA_Tooltip_modifier_invoker_alacrity_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"[english]DOTA_Tooltip_modifier_invoker_alacrity_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn"	"混沌陨石烧灼效果"
"[english]DOTA_Tooltip_modifier_invoker_chaos_meteor_burn"	"Chaos Meteor Burn"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description"	"每秒受到一定伤害。"
"[english]DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description"	"Taking damage every second."
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff"	"寒冰之墙"
"[english]DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff"	"Ice Wall"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description"	"被寒冰之墙减速。"
"[english]DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description"	"Slowed by the wall of ice."
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback"	"超震声波击退效果"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_knockback"	"Deafening Blast Knockback"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description"	"被超震声波击退。"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description"	"Reeling back from the deafening blast."
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm"	"超震声波缴械效果"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_disarm"	"Deafening Blast Disarm"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description"	"无法攻击。"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description"	"Cannot attack."
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff"	"灼烧攻击"
"[english]DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff"	"Melting Strike"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description"	"护甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent"	"静默诅咒"
"[english]DOTA_Tooltip_modifier_silencer_curse_of_the_silent"	"Curse of the Silent"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description"	"直到施放任意法术前，将受到持续伤害并损失魔法值。"
"[english]DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description"	"Taking damage and losing mana unless a spell is cast."
"DOTA_Tooltip_modifier_item_armlet_unholy_strength"	"邪恶之力"
"[english]DOTA_Tooltip_modifier_item_armlet_unholy_strength"	"Unholy Strength"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description"	"攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。\n力量增加25点。\n每秒损失%dMODIFIER_PROPERTY_TOOLTIP%点生命值"
"[english]DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description"	"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.\nStrength increased by 25.\nLosing %dMODIFIER_PROPERTY_TOOLTIP% health per second."
"DOTA_Tooltip_modifier_item_assault_negative_armor"	"强袭胸甲"
"[english]DOTA_Tooltip_modifier_item_assault_negative_armor"	"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_armor_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_negative_armor_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_positive"	"强袭胸甲"
"[english]DOTA_Tooltip_modifier_item_assault_positive"	"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_Description"	"护甲增强%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_item_assault_positive_Description"	"Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_assault_positive_buildings"	"强袭胸甲"
"[english]DOTA_Tooltip_modifier_item_assault_positive_buildings"	"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_buildings_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"[english]DOTA_Tooltip_modifier_item_assault_positive_buildings_Description"	"Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura"	"强袭胸甲"
"[english]DOTA_Tooltip_modifier_item_assault_negative_buildings_aura"	"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description"	"Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_blade_mail_reflect"	"刃甲反射"
"[english]DOTA_Tooltip_modifier_item_blade_mail_reflect"	"Blade Mail Reflection"
"DOTA_Tooltip_modifier_item_blade_mail_reflect_Description"	"正在将伤害反弹给攻击单位"
"[english]DOTA_Tooltip_modifier_item_blade_mail_reflect_Description"	"Returning damage to attacking units"
"DOTA_Tooltip_modifier_boots_of_travel_incoming"	"远行鞋传送"
"[english]DOTA_Tooltip_modifier_boots_of_travel_incoming"	"Boots of Travel Teleport"
"DOTA_Tooltip_modifier_boots_of_travel_incoming_Description"	"一个盟友正传送来你的位置"
"[english]DOTA_Tooltip_modifier_boots_of_travel_incoming_Description"	"An ally is teleporting to your location"
"DOTA_Tooltip_modifier_item_phase_boots_active"	"相位鞋"
"[english]DOTA_Tooltip_modifier_item_phase_boots_active"	"Phase Boots"
"DOTA_Tooltip_modifier_item_phase_boots_active_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并允许你穿越其他单位。"
"[english]DOTA_Tooltip_modifier_item_phase_boots_active_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and allows you to move through units"
"DOTA_Tooltip_modifier_item_buckler_effect"	"玄冥盾牌护甲提升"
"[english]DOTA_Tooltip_modifier_item_buckler_effect"	"Buckler Armor Bonus"
"DOTA_Tooltip_modifier_item_buckler_effect_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%点"
"[english]DOTA_Tooltip_modifier_item_buckler_effect_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow"	"净魂之刃净化"
"[english]DOTA_Tooltip_modifier_item_diffusal_blade_slow"	"Diffusal Blade Purge"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bottle_regeneration"	"魔瓶（恢复）"
"[english]DOTA_Tooltip_modifier_bottle_regeneration"	"Bottle Regeneration"
"DOTA_Tooltip_modifier_bottle_regeneration_Description"	"提升%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒的生命恢复速率和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒的魔法恢复速率"
"[english]DOTA_Tooltip_modifier_bottle_regeneration_Description"	"Regenerating %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal"	"虚化冲击"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_ethereal"	"Ether Blast"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description"	"虚化形态。受到%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%法术攻击加成并且不能进行物理攻击或被攻击"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description"	"Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% increased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow"	"虚灵之刃减速"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_slow"	"Ethereal Blade Slow"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_forcestaff_active"	"原力"
"[english]DOTA_Tooltip_modifier_item_forcestaff_active"	"Force"
"DOTA_Tooltip_modifier_item_forcestaff_active_Description"	"被原力法杖推出"
"[english]DOTA_Tooltip_modifier_item_forcestaff_active_Description"	"Being pushed by Force Staff"
"DOTA_Tooltip_modifier_ghost_state"	"虚灵形态"
"[english]DOTA_Tooltip_modifier_ghost_state"	"Ghost Form"
"DOTA_Tooltip_modifier_ghost_state_Description"	"幽魂形态。受到%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%法术攻击加成并且不能进行物理攻击或被攻击"
"[english]DOTA_Tooltip_modifier_ghost_state_Description"	"Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% increased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_headdress_aura"	"恢复头巾光环"
"[english]DOTA_Tooltip_modifier_item_headdress_aura"	"Headdress Regeneration Aura"
"DOTA_Tooltip_modifier_item_headdress_aura_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值"
"[english]DOTA_Tooltip_modifier_item_headdress_aura_Description"	"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk"	"暗影步"
"[english]DOTA_Tooltip_modifier_item_invisibility_edge_windwalk"	"Shadow Walk"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description"	"如风一样隐形。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且能够穿过其他单位。破隐一击将造成175点额外伤害。"
"[english]DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description"	"Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisibility will deal 175 bonus damage."
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk"	"狂热"
"[english]DOTA_Tooltip_modifier_item_mask_of_madness_berserk"	"Berserk"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%并且移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，但是受到的伤害增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_item_mekansm_aura"	"梅肯斯姆光环"
"[english]DOTA_Tooltip_modifier_item_mekansm_aura"	"Mekansm Aura"
"DOTA_Tooltip_modifier_item_mekansm_aura_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值"
"[english]DOTA_Tooltip_modifier_item_mekansm_aura_Description"	"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_mekansm_spell"	"梅肯斯姆回复"
"[english]DOTA_Tooltip_modifier_item_mekansm_spell"	"Mekansm Restore"
"DOTA_Tooltip_modifier_item_mekansm_spell_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%点"
"[english]DOTA_Tooltip_modifier_item_mekansm_spell_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%"
"DOTA_Tooltip_modifier_item_mjollnir_static"	"雷神之锤静电冲击"
"[english]DOTA_Tooltip_modifier_item_mjollnir_static"	"Mjollnir Static Charge"
"DOTA_Tooltip_modifier_item_mjollnir_static_Description"	"受到攻击时有20%%的概率对攻击者和附近其他4个敌方单位发出闪电攻击"
"[english]DOTA_Tooltip_modifier_item_mjollnir_static_Description"	"When attacked, there is a 20%% chance that lightning will strike attacker and 4 other nearby enemies."
"DOTA_Tooltip_modifier_necronomicon_archer_aura"	"死灵射手光环"
"[english]DOTA_Tooltip_modifier_necronomicon_archer_aura"	"Archer Aura"
"DOTA_Tooltip_modifier_necronomicon_archer_aura_Description"	"移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"[english]DOTA_Tooltip_modifier_necronomicon_archer_aura_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\nAttack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_item_orb_of_venom_slow"	"淬毒之珠"
"[english]DOTA_Tooltip_modifier_item_orb_of_venom_slow"	"Orb of Venom"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description"	"受到毒性伤害并降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度。"
"[english]DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description"	"Taking poison damage and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% more slowly."
"DOTA_Tooltip_modifier_orchid_malevolence_debuff"	"灵魂燃烧"
"[english]DOTA_Tooltip_modifier_orchid_malevolence_debuff"	"Soul Burn"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description"	"被沉默并受到30%%的额外伤害，伤害在效果结束时结算，类型为魔法伤害"
"[english]DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description"	"Silenced and taking 30%% increased damage, dealt at the end of the duration of the buff as magic damage"
"DOTA_Tooltip_modifier_item_pipe_barrier"	"抗魔护盾"
"[english]DOTA_Tooltip_modifier_item_pipe_barrier"	"Barrier"
"DOTA_Tooltip_modifier_item_pipe_barrier_Description"	"能抵抗%dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT%点法术伤害的护盾"
"[english]DOTA_Tooltip_modifier_item_pipe_barrier_Description"	"Magic shield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming spell damage"
"DOTA_Tooltip_modifier_item_radiance_debuff"	"灼烧伤害"
"[english]DOTA_Tooltip_modifier_item_radiance_debuff"	"Burn Damage"
"DOTA_Tooltip_modifier_item_radiance_debuff_Description"	"每秒受到辉耀的50点伤害，而且攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的概率不会命中。"
"[english]DOTA_Tooltip_modifier_item_radiance_debuff_Description"	"Taking 50 damage per second, and missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus"	"王者之戒光环"
"[english]DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus"	"Ring of Basilius Aura"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description"	"魔法恢复速率提高%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE%，护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%点"
"[english]DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description"	"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%"
"DOTA_Tooltip_modifier_sange_buff"	"次级残废"
"[english]DOTA_Tooltip_modifier_sange_buff"	"Lesser Maim"
"DOTA_Tooltip_modifier_sange_buff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_sange_buff_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_sange_and_yasha_buff"	"高级残废"
"[english]DOTA_Tooltip_modifier_sange_and_yasha_buff"	"Greater Maim"
"DOTA_Tooltip_modifier_sange_and_yasha_buff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_sange_and_yasha_buff_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_item_satanic_unholy"	"不洁狂热"
"[english]DOTA_Tooltip_modifier_item_satanic_unholy"	"Unholy Rage"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description"	"增加175%%的吸血"
"[english]DOTA_Tooltip_modifier_item_satanic_unholy_Description"	"Lifesteal increased by 175%%"
"DOTA_Tooltip_modifier_eul_cyclone"	"旋风"
"[english]DOTA_Tooltip_modifier_eul_cyclone"	"Cyclone"
"DOTA_Tooltip_modifier_eul_cyclone_Description"	"被旋风吹起，你处于无敌状态，但是无法行动。"
"[english]DOTA_Tooltip_modifier_eul_cyclone_Description"	"Swept up in a cyclone, you are invulnerable and unable to act."
"DOTA_Tooltip_modifier_sheepstick_debuff"	"被变猪"
"[english]DOTA_Tooltip_modifier_sheepstick_debuff"	"Pigged"
"DOTA_Tooltip_modifier_sheepstick_debuff_Description"	"你是一只猪。不能攻击或施法。"
"[english]DOTA_Tooltip_modifier_sheepstick_debuff_Description"	"You are a pig. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_item_shivas_guard_aura"	"霜冷光环"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_aura"	"Freezing Aura"
"DOTA_Tooltip_modifier_item_shivas_guard_aura_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_aura_Description"	"Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_item_shivas_guard_blast"	"极寒冲击"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_blast"	"Arctic Blast"
"DOTA_Tooltip_modifier_item_shivas_guard_blast_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_blast_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_item_skadi_slow"	"斯嘉蒂之眼寒冰攻击"
"[english]DOTA_Tooltip_modifier_item_skadi_slow"	"Eye of Skadi Cold Attack"
"DOTA_Tooltip_modifier_item_skadi_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_item_skadi_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_item_soul_ring_buff"	"牺牲"
"[english]DOTA_Tooltip_modifier_item_soul_ring_buff"	"Sacrifice"
"DOTA_Tooltip_modifier_item_soul_ring_buff_Description"	"牺牲生命值换取魔法值。得到的魔法值会在牺牲效果的10秒持续时间结束后失去。"
"[english]DOTA_Tooltip_modifier_item_soul_ring_buff_Description"	"Mana increased at the cost of health. Extra mana will be lost at the end of Sacrifice's duration of 10 seconds."
"DOTA_Tooltip_modifier_item_urn_heal"	"灵魂释放"
"[english]DOTA_Tooltip_modifier_item_urn_heal"	"Soul Release"
"DOTA_Tooltip_modifier_item_urn_heal_Description"	"每秒恢复%0fMODIFIER_PROPERTY_TOOLTIP%点生命值"
"[english]DOTA_Tooltip_modifier_item_urn_heal_Description"	"Regenerating %0fMODIFIER_PROPERTY_TOOLTIP% HP per second"
"DOTA_Tooltip_modifier_item_urn_damage"	"灵魂释放"
"[english]DOTA_Tooltip_modifier_item_urn_damage"	"Soul Release"
"DOTA_Tooltip_modifier_item_urn_damage_Description"	"每秒受到18.75点伤害。"
"[english]DOTA_Tooltip_modifier_item_urn_damage_Description"	"Taking 18.75 damage per second."
"DOTA_Tooltip_modifier_item_ancient_janggo_aura"	"耐久光环"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura"	"Swiftness Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect"	"耐久光环"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect"	"Swiftness Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_ancient_janggo_active"	"坚韧"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_active"	"Endurance"
"DOTA_Tooltip_modifier_item_ancient_janggo_active_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_active_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction"	"勇气勋章"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction"	"Medallion of Courage"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description"	"护甲削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_smoke_of_deceit"	"诡计之雾"
"[english]DOTA_Tooltip_modifier_smoke_of_deceit"	"Smoke of Deceit"
"DOTA_Tooltip_modifier_smoke_of_deceit_Description"	"隐身，移动速度提升15%%，并且在小地图上不显示。进行物理攻击，或靠近敌方英雄或防御塔，相距小于1025距离后将打破隐身。"
"[english]DOTA_Tooltip_modifier_smoke_of_deceit_Description"	"Invisible, moving 15%% faster, and hidden from the minimap. Attacking, or moving within 1025 range of an enemy hero or tower, will break the invisibility."
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff"	"魔法虚弱"
"[english]DOTA_Tooltip_modifier_item_veil_of_discord_debuff"	"Magic Weakness"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description"	"受到的魔法伤害增加 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"[english]DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description"	"Magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_black_king_bar_immune"	"黑皇杖"
"[english]DOTA_Tooltip_modifier_black_king_bar_immune"	"Black King Bar"
"DOTA_Tooltip_modifier_black_king_bar_immune_Description"	"技能免疫，并对魔法伤害有100%%的抗性。"
"[english]DOTA_Tooltip_modifier_black_king_bar_immune_Description"	"Spell Immune and 100% resistant to magic damage type."
"DOTA_Tooltip_modifier_desolator_buff"	"黯灭"
"[english]DOTA_Tooltip_modifier_desolator_buff"	"Desolator"
"DOTA_Tooltip_modifier_desolator_buff_Description"	"黯灭攻击使你的护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"[english]DOTA_Tooltip_modifier_desolator_buff_Description"	"Desolator attacks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_roshan_spell_block"	"法术抵挡"
"[english]DOTA_Tooltip_modifier_roshan_spell_block"	"Spell Block"
"DOTA_Tooltip_modifier_roshan_bash"	"重击"
"[english]DOTA_Tooltip_modifier_roshan_bash"	"Bash"
"DOTA_Tooltip_modifier_roshan_slam"	"震击"
"[english]DOTA_Tooltip_modifier_roshan_slam"	"Slam"
"DOTA_Tooltip_modifier_roshan_devotion"	"奉献"
"[english]DOTA_Tooltip_modifier_roshan_devotion"	"Devotion"
"DOTA_Tooltip_modifier_magic_immune"	"技能免疫"
"[english]DOTA_Tooltip_modifier_magic_immune"	"Spell Immune"
"DOTA_Tooltip_modifier_phased"	"相位状态"
"[english]DOTA_Tooltip_modifier_phased"	"Phased"
"DOTA_Tooltip_modifier_truesight"	"真实视域"
"[english]DOTA_Tooltip_modifier_truesight"	"True Sight"
"DOTA_Tooltip_modifier_stunned"	"眩晕"
"[english]DOTA_Tooltip_modifier_stunned"	"Stunned"
"DOTA_Tooltip_modifier_invisible"	"隐身"
"[english]DOTA_Tooltip_modifier_invisible"	"Invisible"
"DOTA_Tooltip_modifier_silence"	"被沉默"
"[english]DOTA_Tooltip_modifier_silence"	"Silenced"
"DOTA_Tooltip_modifier_invulnerable"	"无敌"
"[english]DOTA_Tooltip_modifier_invulnerable"	"Invulnerable"
"DOTA_Tooltip_modifier_disarmed"	"无法攻击"
"[english]DOTA_Tooltip_modifier_disarmed"	"Disarmed"
"DOTA_Tooltip_modifier_attack_immune"	"对攻击免疫"
"[english]DOTA_Tooltip_modifier_attack_immune"	"Immune to Attack"
"DOTA_Tooltip_modifier_rooted"	"被缠绕"
"[english]DOTA_Tooltip_modifier_rooted"	"Rooted"
"DOTA_Tooltip_modifier_illusion"	"幻象"
"[english]DOTA_Tooltip_modifier_illusion"	"Illusion"
"DOTA_Tooltip_rune_doubledamage"	"双倍伤害"
"[english]DOTA_Tooltip_rune_doubledamage"	"Double Damage"
"DOTA_Tooltip_rune_doubledamage_description"	"提高100%的基础攻击力"
"[english]DOTA_Tooltip_rune_doubledamage_description"	"Increases base damage by 100%"
"DOTA_Tooltip_rune_haste"	"极速"
"[english]DOTA_Tooltip_rune_haste"	"Haste"
"DOTA_Tooltip_rune_haste_description"	"将移动速度提高到最大"
"[english]DOTA_Tooltip_rune_haste_description"	"Increases movement speed to maximum"
"DOTA_Tooltip_rune_illusion"	"幻象"
"[english]DOTA_Tooltip_rune_illusion"	"Illusion"
"DOTA_Tooltip_rune_invisibility"	"隐身"
"[english]DOTA_Tooltip_rune_invisibility"	"Invisibility"
"DOTA_Tooltip_rune_invisibility_description"	"在45秒内保持隐身。攻击、施法或者使用物品将打破隐身效果。"
"[english]DOTA_Tooltip_rune_invisibility_description"	"Become invisible for 45 seconds.  This invisibility is broken by attacking or by using an ability or item."
"DOTA_Tooltip_rune_regeneration"	"恢复"
"[english]DOTA_Tooltip_rune_regeneration"	"Regeneration"
"DOTA_Tooltip_rune_regeneration_description"	"短时间内恢复最大生命值和魔法值。"
"[english]DOTA_Tooltip_rune_regeneration_description"	"Regenerates health and mana to maximum."
"DOTA_Tooltip_rune_unknown"	"未知"
"[english]DOTA_Tooltip_rune_unknown"	"Unknown"
"DOTA_Tooltip_rune_unknown_description"	"未知神符"
"[english]DOTA_Tooltip_rune_unknown_description"	"Unknown Rune"
"DOTA_Tooltip_modifier_rune_doubledamage"	"双倍伤害"
"[english]DOTA_Tooltip_modifier_rune_doubledamage"	"Double Damage"
"DOTA_Tooltip_modifier_rune_doubledamage_Description"	"基础攻击提高 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_rune_doubledamage_Description"	"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_rune_regen"	"恢复神符"
"[english]DOTA_Tooltip_modifier_rune_regen"	"Rune Regeneration"
"DOTA_Tooltip_modifier_rune_regen_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点魔法值"
"[english]DOTA_Tooltip_modifier_rune_regen_Description"	"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_rune_haste"	"极速神符"
"[english]DOTA_Tooltip_modifier_rune_haste"	"Rune Haste"
"DOTA_Tooltip_modifier_rune_haste_Description"	"移动速度提升至最大"
"[english]DOTA_Tooltip_modifier_rune_haste_Description"	"Movement speed increased to maximum"
"DOTA_Tooltip_modifier_rune_invis"	"隐身"
"[english]DOTA_Tooltip_modifier_rune_invis"	"Invisible"
"DOTA_Tooltip_modifier_rune_invis_Description"	"攻击解除隐身"
"[english]DOTA_Tooltip_modifier_rune_invis_Description"	"Attacking removes invisibility"
"DOTA_Tooltip_modifier_fountain_aura"	"泉水范围中"
"[english]DOTA_Tooltip_modifier_fountain_aura"	"Fountain Aura"
"DOTA_Tooltip_modifier_clarity_potion"	"净化药水"
"[english]DOTA_Tooltip_modifier_clarity_potion"	"Clarity"
"DOTA_Tooltip_modifier_clarity_potion_Description"	"正在每秒回复3.3魔法值"
"[english]DOTA_Tooltip_modifier_clarity_potion_Description"	"Restoring 3.3 mana per second"
"DOTA_Tooltip_modifier_flask_healing"	"治疗药膏"
"[english]DOTA_Tooltip_modifier_flask_healing"	"Healing Salve"
"DOTA_Tooltip_modifier_flask_healing_Description"	"正在每秒回复40.0点生命值"
"[english]DOTA_Tooltip_modifier_flask_healing_Description"	"Restoring 40.0 HP per second"
"DOTA_Tooltip_modifier_tango_heal"	"树之祭祀"
"[english]DOTA_Tooltip_modifier_tango_heal"	"Tango"
"DOTA_Tooltip_modifier_tango_heal_Description"	"正在回复生命"
"[english]DOTA_Tooltip_modifier_tango_heal_Description"	"Restoring health"
"DOTA_Tooltip_modifier_item_dustofappearance"	"显隐之尘"
"[english]DOTA_Tooltip_modifier_item_dustofappearance"	"Dust of Appearance"
"DOTA_Tooltip_modifier_item_dustofappearance_Description"	"即使隐身也会被敌人看到。隐身状态下移动速度将会被减缓15%%。"
"[english]DOTA_Tooltip_modifier_item_dustofappearance_Description"	"Can be seen by enemies when invisible. Slowed by 15%% when invisible."
"DOTA_Tooltip_modifier_tower_truesight_aura"	"真实视域"
"[english]DOTA_Tooltip_modifier_tower_truesight_aura"	"True Sight"
"DOTA_Tooltip_modifier_tower_truesight_aura_Description"	"揭露附近的隐身单位。"
"[english]DOTA_Tooltip_modifier_tower_truesight_aura_Description"	"Reveals nearby invisible units."
"DOTA_Tooltip_modifier_lina_fiery_soul"	"炽魂"
"[english]DOTA_Tooltip_modifier_lina_fiery_soul"	"Fiery Soul"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_lina_fiery_soul_Description"	"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Movement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_warlock_fatal_bonds"	"致命连接"
"[english]DOTA_Tooltip_modifier_warlock_fatal_bonds"	"Fatal Bonds"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description"	"受到的所有伤害的25%%会被分给连接在一起的所有单位。"
"[english]DOTA_Tooltip_modifier_warlock_fatal_bonds_Description"	"Distributing 25%% of all damage to linked units"
"DOTA_Tooltip_modifier_warlock_shadow_word"	"暗言术"
"[english]DOTA_Tooltip_modifier_warlock_shadow_word"	"Shadow Word"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description"	"作为敌人将受到周期性伤害，作为友军则受到周期性治疗。"
"[english]DOTA_Tooltip_modifier_warlock_shadow_word_Description"	"Taking periodic damage if an enemy, and periodic heal if a friend."
"DOTA_Tooltip_modifier_warlock_upheaval"	"剧变"
"[english]DOTA_Tooltip_modifier_warlock_upheaval"	"Upheaval"
"DOTA_Tooltip_modifier_warlock_upheaval_Description"	"移动速度被降低。"
"[english]DOTA_Tooltip_modifier_warlock_upheaval_Description"	"Movement Speed reduced."
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff"	"献祭"
"[english]DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff"	"Immolation"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description"	"在地狱火附近时受到持续伤害"
"[english]DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description"	"Taking damage while near the golem"
"DOTA_Tooltip_modifier_backdoor_protection_active"	"偷塔保护"
"[english]DOTA_Tooltip_modifier_backdoor_protection_active"	"Backdoor Protection"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura"	"速度光环"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura"	"Speed Aura"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description"	"狗头人长官残酷地追求效率，提高他和附近所有友军的移动速度。"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description"	"The Kobold Foreman's cruel efficiency increases his movement speed and the movement speed of all nearby allies."
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed"	"%MOVE SPEED:"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus"	"速度光环"
"[english]DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus"	"Speed Aura"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura"	"迅捷光环"
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura"	"Swiftness Aura"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description"	"可怕的地狱熊怪粉碎者发起攻击更为迅捷，并鼓舞附近友军效仿。"
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description"	"The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies into following suit."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed"	"ATTACK SPEED:"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus"	"迅捷光环"
"[english]DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus"	"Swiftness Aura"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_ability_centaur_khan_war_stomp"	"战争践踏"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp"	"War Stomp"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_Description"	"半人马大汗用强有力的蹄践踏地面，对附近敌人造成伤害并眩晕。英雄将从眩晕中更快苏醒。"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_Description"	"The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly."
"DOTA_Tooltip_ability_centaur_khan_war_stomp_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_radius"	"RADIUS:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration"	"英雄眩晕时间："
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration"	"HERO STUN:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon"	"淬毒武器"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon"	"Envenomed Weapon"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description"	"豺狼人刺客用它自己混合的痛苦捕食者毒液浸透它的武器。英雄从中毒状态中恢复的更快。"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description"	"The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms. Heroes recover from the poison more quickly."
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration"	"DURATION:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration"	"英雄中毒持续时间："
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration"	"HERO DURATION:"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison"	"淬毒武器"
"[english]DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison"	"Envenomed Weapon"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description"	"每秒正受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description"	"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_ability_ghost_frost_attack"	"寒霜攻击"
"[english]DOTA_Tooltip_ability_ghost_frost_attack"	"Frost Attack"
"DOTA_Tooltip_ability_ghost_frost_attack_Description"	"鬼魂放出的诡异攻击，让敌人感受到刺骨的寒冷。"
"[english]DOTA_Tooltip_ability_ghost_frost_attack_Description"	"The Ghost launches an eerie attack that chills her enemies to their bones."
"DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_ghost_frost_attack_duration"	"DURATION:"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow"	"寒霜攻击"
"[english]DOTA_Tooltip_modifier_ghost_frost_attack_slow"	"Frost Attack"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap"	"雷霆一击"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap"	"Thunder Clap"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description"	"地狱熊怪粉碎者将它巨大的手掌猛烈拍合，发出震耳欲聋的冲击。冲击伤害附近敌人并掀倒他们。"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description"	"The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius"	"RADIUS:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration"	"DURATION:"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap"	"雷霆一击"
"[english]DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap"	"Thunder Clap"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_ability_neutral_spell_immunity"	"魔法免疫"
"[english]DOTA_Tooltip_ability_neutral_spell_immunity"	"Spell Immunity"
"DOTA_Tooltip_ability_neutral_spell_immunity_Description"	"这个生物不受大部分魔法的影响。"
"[english]DOTA_Tooltip_ability_neutral_spell_immunity_Description"	"This creature does not feel the effects of most magical spells."
"DOTA_Tooltip_ability_ogre_magi_frost_armor"	"寒冰盔甲"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor"	"Ice Armor"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_Description"	"食人魔冰霜法师召唤一层看不见的冰气围住目标友方单位，提高它的护甲值并短暂减速任何胆敢近身攻击它的敌人。"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_Description"	"The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any melee enemies that dare attack it."
"DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus"	"护甲增益："
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus"	"ARMOR BONUS:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_duration"	"DURATION:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor"	"寒冰盔甲"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor"	"Ice Armor"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description"	"护甲值提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。敌方近战单位会受到移动和攻击减速。"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units that attack will suffer reduced movement and attack speed."
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow"	"寒冰盔甲减速"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow"	"Ice Armor Slow"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare"	"诱捕"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare"	"Ensnare"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description"	"黑暗巨魔召唤法师向一个敌人脚下扔出诱捕网，使他暂时无法移动，被网住的单位仍然可以攻击和使用技能。可打断持续施法中的技能。"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description"	"The Dark Troll Summoner tosses netting around an enemy's feet, briefly immobilizing the unit, though the unit can still attack and use abilities. Interrupts channeling abilities."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration"	"DURATION:"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare"	"诱捕"
"[english]DOTA_Tooltip_modifier_dark_troll_warlord_ensnare"	"Ensnare"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description"	"不能移动。"
"[english]DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description"	"Unable to move."
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead"	"复活死者"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead"	"Raise Dead"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description"	"黑暗巨魔召唤法师搅动脚下的大地，从死亡巨魔的尸体中招出两只骷髅战士为他作战。"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description"	"The Dark Troll Summoner stirs the ground underfoot, raising the remains of trolls long dead, bringing to life two skeleton Warriors who will fight at his side."
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration"	"DURATION:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike"	"致命一击"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike"	"Critical Strike"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_Description"	"巨狼凶猛的攻击有时会撕裂敌人的筋腱，造成致命伤害。"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_Description"	"The Giant Wolf's ferocious attacks occasionally tear a vital tendon, inflicting critical damage."
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance"	"%CHANCE:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike"	"致命一击"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike"	"Critical Strike"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description"	"残忍的头狼抓住任何一个破绽攻击敌人的命脉，造成致命伤害。"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description"	"The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage."
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance"	"%CHANCE:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura"	"头狼光环"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura"	"Packleader's Aura"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_Description"	"头狼无情的攻击造成额外伤害。在他的带头指挥下，周围友军的攻击也同样残忍无情。"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_Description"	"The Alpha Wolf's ruthless attacks do extra damage. His commanding presence inspires nearby allies to attack ruthlessly as well."
"DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct"	"%攻击力加成："
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct"	"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus"	"头狼光环"
"[english]DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus"	"Packleader's Aura"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description"	"攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description"	"Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_ability_tornado_tempest"	"风暴"
"[english]DOTA_Tooltip_ability_tornado_tempest"	"Tempest"
"DOTA_Tooltip_ability_tornado_tempest_Description"	"压倒性的飓风减速附近所有敌人，风中猛烈的瓦砾打击着敌人，对他们造成每秒伤害。敌人距离飓风中心越近，受到的伤害越大。"
"[english]DOTA_Tooltip_ability_tornado_tempest_Description"	"The Tornado's overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage."
"DOTA_Tooltip_ability_tornado_tempest_far_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_tornado_tempest_far_radius"	"RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_tornado_tempest_movespeed_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_near_radius"	"近距离范围："
"[english]DOTA_Tooltip_ability_tornado_tempest_near_radius"	"NEAR UNIT RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_near_damage"	"近处伤害："
"[english]DOTA_Tooltip_ability_tornado_tempest_near_damage"	"NEAR DAMAGE:"
"DOTA_Tooltip_ability_tornado_tempest_far_damage"	"远处伤害："
"[english]DOTA_Tooltip_ability_tornado_tempest_far_damage"	"FAR DAMAGE:"
"DOTA_Tooltip_modifier_tornado_tempest_debuff"	"风暴"
"[english]DOTA_Tooltip_modifier_tornado_tempest_debuff"	"Tempest"
"DOTA_Tooltip_modifier_tornado_tempest_debuff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。越靠近飓风，每秒受到的伤害越高。"
"[english]DOTA_Tooltip_modifier_tornado_tempest_debuff_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%. Taking damage per second based on proximity to the Tornado."
"DOTA_Tooltip_ability_enraged_wildkin_tornado"	"飓风"
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado"	"Tornado"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_Description"	"持续施法 - 枭兽撕裂者召唤风之灵，创造一股有知觉的飓风供他驱使。飓风对附近的敌人造成减速和伤害。飓风是无敌的，可以随意移动。"
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado_Description"	"CHANNELED - The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere."
"DOTA_Tooltip_ability_enraged_wildkin_tornado_duration"	"最大持续时间："
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado_duration"	"MAX DURATION:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura"	"坚韧光环"
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura"	"Toughness Aura"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description"	"枭兽撕裂者的狂怒使其对攻击麻木，并鼓舞附近的友军使他们能够承受更多攻击。"
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description"	"The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows."
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor"	"额外护甲："
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus"	"坚韧光环"
"[english]DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus"	"Toughness Aura"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description"	"护甲提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"[english]DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_satyr_trickster_purge"	"净化"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge"	"Purge"
"DOTA_Tooltip_ability_satyr_trickster_purge_Description"	"萨特放逐者通晓所有的诡计，让他能移除友军身上的负面效果或者敌人身上的增益效果。"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_Description"	"The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy's movement."
"DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_satyr_trickster_purge_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_duration"	"DURATION:"
"DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage"	"对召唤单位的伤害："
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage"	"SUMMON DAMAGE:"
"DOTA_Tooltip_modifier_satyr_trickster_purge"	"净化"
"[english]DOTA_Tooltip_modifier_satyr_trickster_purge"	"Purge"
"DOTA_Tooltip_modifier_satyr_trickster_purge_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_satyr_trickster_purge_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn"	"法力燃烧"
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn"	"Mana Burn"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description"	"萨特窃神者偷走敌人灵魂的一块碎片，燃烧掉目标的一些魔法值并造成等量伤害。"
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description"	"The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some mana and dealing damage equal to the amount of mana burned."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount"	"燃烧魔法值："
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount"	"MANA BURNED:"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave"	"冲击波"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave"	"Shockwave"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description"	"萨特苦难使者撕开一条通向地狱的不稳定裂缝，产生一道直线穿过地面的冲击波，对击中的敌人造成伤害。"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description"	"The Satyr Tormenter tears open an unstable rift to the underworld, creating a shockwave that travels in a line along the ground, dealing damage to enemies it hits."
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance"	"冲击距离："
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance"	"TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura"	"邪恶光环"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura"	"Unholy Aura"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description"	"萨特苦难使者的恶魔之力让他散发出回复能量，提高他和附近友军的生命回复能力。"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description"	"The Satyr Tormenter's demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies."
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen"	"生命恢复："
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen"	"HEALTH REGEN:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus"	"邪恶光环"
"[english]DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus"	"Unholy Aura"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description"	"每秒生命恢复速度提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
"[english]DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description"	"Health regeneration increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal"	"治疗"
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal"	"Heal"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description"	"丘陵巨魔牧师对目标友军施放神圣祝福，恢复部分生命值。"
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description"	"The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_health"	"生命回复量："
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal_health"	"HEALTH RESTORED:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning"	"连锁闪电"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning"	"Chain Lightning"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description"	"鹰身女妖风暴巫师对目标敌人释放一道高压闪电，造成伤害。闪电会在附近敌人之间跳跃，每次跳跃损失一些威力。"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description"	"The Harpy Stormcrafter releases a high-voltage bolt of electricity at the target enemy, dealing damage. The bolt jumps to other nearby enemies, losing power with each jump."
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage"	"初始伤害："
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage"	"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range"	"跳跃范围："
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range"	"JUMP RANGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss"	"%每次跳跃后伤害减少："
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss"	"%JUMP DAMAGE LOSS:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets"	"最大目标数："
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets"	"MAX TARGETS:"
"DOTA_Tooltip_ability_black_dragon_splash_attack"	"溅射攻击"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack"	"Splash Attack"
"DOTA_Tooltip_ability_black_dragon_splash_attack_Description"	"周围所有敌人都感受到黑龙的爆炸攻击。距离爆炸点越近，受到伤害越大。"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_Description"	"The Black Dragon's explosive attacks are felt by all nearby enemies. Units closer to the blast take more damage."
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_close"	"近距离："
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_close"	"CLOSE RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close"	"%近距离伤害："
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close"	"%CLOSE DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid"	"中距离："
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid"	"MID RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid"	"%中距离伤害："
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid"	"%MID DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_far"	"远距离："
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_far"	"FAR RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far"	"%远距离伤害："
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far"	"%FAR DAMAGE:"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion"	"闪避"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion"	"Evasion"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description"	"亚龙护卫装出一副飘逸的姿态，让他难以被击中。"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description"	"The Drakken Sentinel has assumed a partially ethereal form, making him difficult to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct"	"%闪避概率："
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct"	"%EVADE CHANCE:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion"	"闪避"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion"	"Evasion"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description"	"亚龙兵士快速四处走动，使他难以被击中。"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description"	"The Drakken Armorer moves about quickly, making him difficult to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct"	"%闪避概率："
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct"	"%EVADE CHANCE:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura"	"守卫光环"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura"	"Guardian Aura"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Description"	"亚龙兵士完全致力于他的事业，提高他对物理伤害的忍受力。附近友军受他影响，也可承受更多伤害。"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Description"	"The Drakken Armorer is wholly devoted to his cause, increasing his tolerance for physical attacks. Nearby allies are similarly devoted to the Overseer and are able to withstand more blows."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor"	"护甲提升："
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus"	"守卫光环"
"[english]DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus"	"Guardian Aura"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"[english]DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_big_thunder_lizard_slam"	"猛击"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam"	"Slam"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_Description"	"远古雷隐兽用它巨大的身体猛击地面。震击伤害附近敌人并掀倒他们。英雄在较短时间内即可恢复平衡。"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_Description"	"The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly."
"DOTA_Tooltip_ability_big_thunder_lizard_slam_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_radius"	"RADIUS:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration"	"DURATION:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration"	"英雄持续时间："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration"	"HERO DURATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam"	"猛击"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_slam"	"Slam"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy"	"暴怒"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy"	"Frenzy"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description"	"远古雷隐兽使自己变得狂热，提升攻击速度。"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description"	"The Ancient Thunderhide works himself into a frenzy, increasing his attack speed."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration"	"DURATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy"	"狂热"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_frenzy"	"Frenzy"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tip_Temp1"	"这是提示样本 1"
"[english]DOTA_Tip_Temp1"	"This is sample tip 1"
"DOTA_Tip_Temp2"	"这是提示样本 2"
"[english]DOTA_Tip_Temp2"	"This is sample tip 2"
"DOTA_Tip_Temp3"	"这是提示样本 3"
"[english]DOTA_Tip_Temp3"	"This is sample tip 3"
"dota_hud_error_ability_not_learned"	"技能尚未学习"
"[english]dota_hud_error_ability_not_learned"	"Ability Not Learned"
"dota_hud_error_not_enough_mana"	"魔法值不足"
"[english]dota_hud_error_not_enough_mana"	"Not Enough Mana"
"dota_hud_error_ability_in_cooldown"	"冷却中..."
"[english]dota_hud_error_ability_in_cooldown"	"Recharging..."
"dota_hud_error_item_in_cooldown"	"冷却中..."
"[english]dota_hud_error_item_in_cooldown"	"Recharging..."
"dota_hud_error_no_target"	"无目标"
"[english]dota_hud_error_no_target"	"No Target"
"dota_hud_error_cant_cast_on_hero"	"无法对英雄施放"
"[english]dota_hud_error_cant_cast_on_hero"	"Ability Can't Target Heroes"
"dota_hud_error_cant_cast_on_creep"	"无法对非英雄单位施放"
"[english]dota_hud_error_cant_cast_on_creep"	"Ability Can't Target Creeps"
"dota_hud_error_cant_cast_on_mechanical"	"无法对机械单位施放"
"[english]dota_hud_error_cant_cast_on_mechanical"	"Ability Can't Target Mechanical Units"
"dota_hud_error_cant_cast_on_building"	"无法对建筑物施放"
"[english]dota_hud_error_cant_cast_on_building"	"Ability Can't Target Buildings"
"dota_hud_error_cant_cast_on_courier"	"无法对信使施放"
"[english]dota_hud_error_cant_cast_on_courier"	"Ability Can't Target Couriers"
"dota_hud_error_cant_cast_on_other"	"无法对其施放"
"[english]dota_hud_error_cant_cast_on_other"	"Ability Can't Target That"
"dota_hud_error_cant_cast_on_self"	"无法对自身施放"
"[english]dota_hud_error_cant_cast_on_self"	"Ability Can't Target Self"
"dota_hud_error_cant_cast_on_ally"	"无法对友军施放"
"[english]dota_hud_error_cant_cast_on_ally"	"Ability Can't Target Allies"
"dota_hud_error_cant_cast_on_enemy"	"无法对敌军施放"
"[english]dota_hud_error_cant_cast_on_enemy"	"Ability Can't Target Enemies"
"dota_hud_error_cant_target_shop"	"不能选定商店"
"[english]dota_hud_error_cant_target_shop"	"Can't Target Shop"
"dota_hud_error_cant_target_rune"	"不能选定神符"
"[english]dota_hud_error_cant_target_rune"	"Can't Target Rune"
"dota_hud_error_cant_target_item"	"不能选定物品"
"[english]dota_hud_error_cant_target_item"	"Can't Target Item"
"dota_hud_error_cant_cast_on_ancient"	"无法对远古单位施放"
"[english]dota_hud_error_cant_cast_on_ancient"	"Ability Can't Target Ancients"
"dota_hud_error_cant_cast_on_own_illusion"	"无法对自身幻象施放"
"[english]dota_hud_error_cant_cast_on_own_illusion"	"Ability Can't Target Own Illusion"
"dota_hud_error_cant_cast_on_summoned"	"无法对召唤单位施放"
"[english]dota_hud_error_cant_cast_on_summoned"	"Ability Can't Target Summoned Units"
"dota_hud_error_cant_cast_on_dominated"	"无法对被支配单位施放"
"[english]dota_hud_error_cant_cast_on_dominated"	"Ability Can't Target Dominated Units"
"dota_hud_error_cant_cast_enemy_hero"	"无法对敌方英雄施放"
"[english]dota_hud_error_cant_cast_enemy_hero"	"Ability Can't Target Enemy Heroes"
"dota_hud_error_cant_cast_creep_level"	"目前等级无法对非英雄单位施放"
"[english]dota_hud_error_cant_cast_creep_level"	"Ability Can't Target Creeps of This Level"
"dota_hud_error_target_magic_immune"	"目标免疫魔法"
"[english]dota_hud_error_target_magic_immune"	"Target Immune To Magic"
"dota_hud_error_target_attack_immune"	"目标无法被攻击"
"[english]dota_hud_error_target_attack_immune"	"Target Can't Be Attacked"
"dota_hud_error_target_cant_be_denied"	"目标无法被反补"
"[english]dota_hud_error_target_cant_be_denied"	"Target Can't Be Denied"
"dota_hud_error_unit_silenced"	"被沉默"
"[english]dota_hud_error_unit_silenced"	"Silenced"
"dota_hud_error_unit_muted"	"被禁声"
"[english]dota_hud_error_unit_muted"	"Muted"
"dota_hud_error_unit_command_restricted"	"无法行动"
"[english]dota_hud_error_unit_command_restricted"	"Can't Act"
"dota_hud_error_unit_disarmed"	"无法攻击"
"[english]dota_hud_error_unit_disarmed"	"Can't Attack"
"dota_hud_error_target_invulnerable"	"目标无敌"
"[english]dota_hud_error_target_invulnerable"	"Target Invulnerable"
"dota_hud_error_item_cant_be_used_from_stash"	"无法使用储藏处的物品"
"[english]dota_hud_error_item_cant_be_used_from_stash"	"Not Usable From Stash"
"dota_hud_error_item_cant_be_dropped"	"无法丢下"
"[english]dota_hud_error_item_cant_be_dropped"	"Not Droppable"
"dota_hud_error_cant_move_item_to_stash"	"无法移动物品到储藏处"
"[english]dota_hud_error_cant_move_item_to_stash"	"Can't Move To Stash"
"dota_hud_error_no_charges"	"无可用次数"
"[english]dota_hud_error_no_charges"	"No Charges"
"dota_hud_error_secret_shop_not_in_range"	"附近没有神秘商店"
"[english]dota_hud_error_secret_shop_not_in_range"	"Secret Shop Not In Range"
"dota_hud_error_side_shop_not_in_range"	"附近没有边路商店"
"[english]dota_hud_error_side_shop_not_in_range"	"Side Shop Not In Range"
"dota_hud_error_not_enough_gold"	"金钱不足"
"[english]dota_hud_error_not_enough_gold"	"Not Enough Gold"
"dota_hud_error_hero_cant_be_denied"	"英雄不可反补"
"[english]dota_hud_error_hero_cant_be_denied"	"Hero Not Deniable"
"dota_hud_error_cant_deny_health_too_high"	"无法反补，目标生命值过高"
"[english]dota_hud_error_cant_deny_health_too_high"	"Can't Deny, Target Health Too High"
"dota_hud_error_cant_give_item_to_enemy"	"无法将物品给予敌人"
"[english]dota_hud_error_cant_give_item_to_enemy"	"Can't Give Items To Enemies"
"dota_hud_error_target_cant_take_items"	"目标无法拿取物品"
"[english]dota_hud_error_target_cant_take_items"	"Target Can't Take Items"
"dota_hud_error_cant_pick_up_item"	"物品栏已满"
"[english]dota_hud_error_cant_pick_up_item"	"Inventory Full"
"dota_hud_error_cant_sell_shop_not_in_range"	"附近没有商店"
"[english]dota_hud_error_cant_sell_shop_not_in_range"	"No Shop In Range"
"dota_hud_error_disallowed_item"	"该英雄不允许装备此物品"
"[english]dota_hud_error_disallowed_item"	"Item is Not Allowed for This Hero"
"dota_hud_error_cant_sell_item"	"无法出售"
"[english]dota_hud_error_cant_sell_item"	"Can't Be Sold"
"dota_hud_error_cant_sell_item_while_dead"	"死亡时无法出售物品"
"[english]dota_hud_error_cant_sell_item_while_dead"	"Can't Sell Item While Dead"
"dota_hud_error_item_out_of_stock"	"物品已售完"
"[english]dota_hud_error_item_out_of_stock"	"Item is out of Stock"
"dota_hud_error_ability_disabled_by_root"	"被缠绕时不能施法"
"[english]dota_hud_error_ability_disabled_by_root"	"Can't Cast While Rooted"
"dota_hud_error_ability_is_hidden"	"技能不可用"
"[english]dota_hud_error_ability_is_hidden"	"Ability Not Active"
"dota_hud_error_unit_cant_move"	"无法移动"
"[english]dota_hud_error_unit_cant_move"	"Can't Move"
"dota_hud_error_target_out_of_range"	"目标超出范围"
"[english]dota_hud_error_target_out_of_range"	"Target Out Of Range"
"dota_hud_error_cant_pick_up_runes"	"无法使用神符"
"[english]dota_hud_error_cant_pick_up_runes"	"Can't Use Runes"
"dota_hud_error_cant_pick_up_items"	"无法捡起物品"
"[english]dota_hud_error_cant_pick_up_items"	"Can't Take Items"
"dota_hud_error_unit_cant_attack"	"无法攻击"
"[english]dota_hud_error_unit_cant_attack"	"Can't Attack"
"dota_hud_error_cant_quick_cast_at_location"	"离基地太近"
"[english]dota_hud_error_cant_quick_cast_at_location"	"Too Close To Base"
"dota_hud_error_must_target_tree"	"必须对树使用"
"[english]dota_hud_error_must_target_tree"	"Ability Must Target a Tree"
"dota_hud_error_cant_target_unexplored"	"无法对未探索区域施法"
"[english]dota_hud_error_cant_target_unexplored"	"Ability Can't Target Unexplored Areas"
"dota_hud_error_only_cast_on_own_ward"	"无法对不属于你的守卫施放"
"[english]dota_hud_error_only_cast_on_own_ward"	"Ability Can't Target Wards That Aren't Yours"
"dota_hud_error_only_cast_mana_units"	"技能无法对无魔法值的单位使用"
"[english]dota_hud_error_only_cast_mana_units"	"Ability Can't Target Units Without Mana"
"dota_hud_error_no_wards_here"	"无效的施放守卫地点"
"[english]dota_hud_error_no_wards_here"	"Invalid Location for Ward"
"dota_hud_error_no_corpses"	"附近没有尸体"
"[english]dota_hud_error_no_corpses"	"No Nearby Corpses"
"dota_hud_error_doom_already_devouring"	"消化完成前无法再次吞噬"
"[english]dota_hud_error_doom_already_devouring"	"Can't Devour While Mouth is Full"
"dota_hud_error_ability_cant_upgrade_no_points"	"无可用技能点"
"[english]dota_hud_error_ability_cant_upgrade_no_points"	"No Ability Upgrade Points To Spend"
"dota_hud_error_ability_cant_upgrade_at_max"	"技能已到达最高等级"
"[english]dota_hud_error_ability_cant_upgrade_at_max"	"Ability Is At Max Level"
"dota_hud_error_ability_inactive"	"非活动技能"
"[english]dota_hud_error_ability_inactive"	"Ability is Inactive"
"dota_hud_error_ability_cant_upgrade_hero_level"	"技能升级需要英雄%s1级"
"[english]dota_hud_error_ability_cant_upgrade_hero_level"	"Ability Upgrade Requires Hero Level %s1"
"dota_hud_error_item_not_in_unit_inventory"	"物品不在选中单位的物品栏中"
"[english]dota_hud_error_item_not_in_unit_inventory"	"Item Is Not In Selected Unit's Inventory"
"dota_hud_error_cant_glyph"	"冷却中..."
"[english]dota_hud_error_cant_glyph"	"Recharging..."
"dota_hud_error_cant_drag_channeling_item"	"该物品正在被使用，无法拖动"
"[english]dota_hud_error_cant_drag_channeling_item"	"In Use"
"dota_cursor_silenced"	"被沉默！"
"[english]dota_cursor_silenced"	"Silenced!"
"dota_cursor_muted"	"被禁言！"
"[english]dota_cursor_muted"	"Muted!"
"dota_cursor_cooldown"	"还剩%s1秒冷却"
"[english]dota_cursor_cooldown"	"%s1 Cooldown Left!"
"dota_cursor_no_mana"	"没魔！"
"[english]dota_cursor_no_mana"	"No Mana!"
"dota_item_panel_back"	"< 返回%s1"
"[english]dota_item_panel_back"	"< BACK to %s1"
"dota_item_panel_back_short"	"< 返回"
"[english]dota_item_panel_back_short"	"< BACK"
"dota_ability_variable_health"	"生命值"
"[english]dota_ability_variable_health"	"Health"
"dota_ability_variable_mana"	"魔法值"
"[english]dota_ability_variable_mana"	"Mana"
"dota_ability_variable_armor"	"护甲"
"[english]dota_ability_variable_armor"	"Armor"
"dota_ability_variable_damage"	"攻击力"
"[english]dota_ability_variable_damage"	"Damage"
"dota_ability_variable_str"	"力量"
"[english]dota_ability_variable_str"	"Strength"
"dota_ability_variable_int"	"智力"
"[english]dota_ability_variable_int"	"Intelligence"
"dota_ability_variable_agi"	"敏捷"
"[english]dota_ability_variable_agi"	"Agility"
"dota_ability_variable_all"	"所有属性"
"[english]dota_ability_variable_all"	"All Attributes"
"dota_ability_variable_attack"	"攻击速度"
"[english]dota_ability_variable_attack"	"Attack Speed"
"dota_ability_variable_hp_regen"	"生命恢复速率"
"[english]dota_ability_variable_hp_regen"	"HP Regeneration"
"dota_ability_variable_mana_regen"	"魔法恢复"
"[english]dota_ability_variable_mana_regen"	"Mana Regeneration"
"dota_ability_variable_move_speed"	"移动速度"
"[english]dota_ability_variable_move_speed"	"Movement Speed"
"dota_ability_variable_evasion"	"闪避"
"[english]dota_ability_variable_evasion"	"Evasion"
"dota_ability_variable_spell_resist"	"魔法抗性"
"[english]dota_ability_variable_spell_resist"	"Spell Resistance"
"dota_ability_variable_selected_attrib"	"所选属性"
"[english]dota_ability_variable_selected_attrib"	"Selected Attribute"
"DOTA_Tooltip_ability_item_aegis_Description"	"被动：重生 - 死亡%reincarnate_time%秒后在原地满血满魔复活。重生必须在%disappear_time_minutes_tooltip%分钟内使用，否则不朽之守护将消失。消失时将在5秒内回复英雄的生命值。（受到攻击将会停止回复）"
"[english]DOTA_Tooltip_ability_item_aegis_Description"	"Passive: Reincarnation - Brings you to life with full health and mana %reincarnate_time% seconds after you die, at the location where you died. Reincarnation must be used within %disappear_time_minutes_tooltip% minutes or Aegis of the Immortal disappears. If it expires, it will heal you over 5 seconds (dispels on damage)."
"DOTA_Tooltip_ability_item_aegis_Lore"	"据说不朽者拥有一面能帮他躲过死亡的盾牌。"
"[english]DOTA_Tooltip_ability_item_aegis_Lore"	"The Immortal was said to own a shield that protected him from death itself."
"DOTA_Tooltip_ability_item_arcane_ring_Description"	"使用：回复周围友方单位%replenish_amount%点魔法值。"
"[english]DOTA_Tooltip_ability_item_arcane_ring_Description"	"Use: Restores %replenish_amount% mana in an area."
"DOTA_Tooltip_ability_item_arcane_ring_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_arcane_ring_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_arcane_ring_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_arcane_ring_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_armlet_Description"	"激活：邪恶之力 - 激活后邪恶之力将提升%unholy_bonus_damage%点攻击力、%unholy_bonus_strength%点力量，但每秒失去%unholy_health_drain_per_second_tooltip%点生命值。开启邪恶之力后生命流失并不会导致死亡，关闭邪恶之力后力量降低也不会导致死亡。"
"[english]DOTA_Tooltip_ability_item_armlet_Description"	"Active: Toggle Unholy Strength - When active, Unholy Strength grants +%unholy_bonus_damage% damage and +%unholy_bonus_strength% strength, but drains %unholy_health_drain_per_second_tooltip% health per second.  You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated."
"DOTA_Tooltip_ability_item_armlet_Lore"	"能让你成为野兽的武器，持有者牺牲自己的生命能量来获得巨大力量。"
"[english]DOTA_Tooltip_ability_item_armlet_Lore"	"Weapon of choice among brutes, the bearer sacrifices his life energy to gain immense strength and power."
"DOTA_Tooltip_ability_item_armlet_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_armlet_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_armlet_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_armlet_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_assault_Description"	"被动：强袭光环 - 提升附近友军单位的攻击速度和护甲，削弱附近敌军的护甲。\n\n多个强袭光环的效果不会叠加。"
"[english]DOTA_Tooltip_ability_item_assault_Description"	"Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases the armor of nearby enemies.\n\nMultiple instances of Assault Aura do not stack."
"DOTA_Tooltip_ability_item_assault_Lore"	"在幽冥地带的深渊锻造，这件地狱盔甲提高整支军队的护甲和攻击速度。"
"[english]DOTA_Tooltip_ability_item_assault_Lore"	"Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed."
"DOTA_Tooltip_ability_item_assault_aura_attack_speed"	"光环提升攻击速度："
"[english]DOTA_Tooltip_ability_item_assault_aura_attack_speed"	"AURA ATTACK SPEED:"
"DOTA_Tooltip_ability_item_assault_aura_positive_armor"	"光环提升友军护甲："
"[english]DOTA_Tooltip_ability_item_assault_aura_positive_armor"	"AURA ALLY BONUS ARMOR:"
"DOTA_Tooltip_ability_item_assault_aura_negative_armor"	"光环护甲敌军削弱："
"[english]DOTA_Tooltip_ability_item_assault_aura_negative_armor"	"AURA ENEMY ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_assault_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_assault_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_assault_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_assault_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_basher_Description"	"被动：重击 - 攻击有一定概率击晕目标%bash_duration%秒并造成%bonus_chance_damage%点伤害，触发概率视装备英雄的攻击类型而定。"
"[english]DOTA_Tooltip_ability_item_basher_Description"	"Passive: Bash - Grants each attack a chance to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus damage, based on whether the equipped hero is ranged or melee."
"DOTA_Tooltip_ability_item_basher_Lore"	"正确使用下会是件恐怖的武器，不要低估这把大槌粉碎对手防御的能力。"
"[english]DOTA_Tooltip_ability_item_basher_Lore"	"A feared weapon in the right hands, this maul's ability to shatter the defenses of its opponents should not be underestimated."
"DOTA_Tooltip_ability_item_basher_bash_chance_melee"	"%近战触发概率："
"[english]DOTA_Tooltip_ability_item_basher_bash_chance_melee"	"%BASH MELEE CHANCE:"
"DOTA_Tooltip_ability_item_basher_bash_chance_ranged"	"%远程触发概率："
"[english]DOTA_Tooltip_ability_item_basher_bash_chance_ranged"	"%BASH RANGED CHANCE:"
"DOTA_Tooltip_ability_item_basher_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_basher_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_basher_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_basher_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_belt_of_strength_Lore"	"提高活力的重要配件。"
"[english]DOTA_Tooltip_ability_item_belt_of_strength_Lore"	"A valued accessory for improving vitality."
"DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_bfury_Description"	"主动：砍伐/排眼 - 砍伐一根指定树木，或者摧毁一个守卫。摧毁守卫时施放距离较远。\n被动：压制 - 对非英雄单位进行物理攻击会造成额外伤害，伤害值取决于你的英雄类型（近战或远程）。攻击Roshan不会造成额外伤害。\n被动：分裂攻击 - 对目标周围%cleave_radius%范围内的敌人造成攻击力一定比例的溅射伤害。远程英雄使用时无效。"
"[english]DOTA_Tooltip_ability_item_bfury_Description"	"Active: Chop Tree/Ward - Destroy a target tree or ward. Chop cast range is increased when targetting wards.\nPassive: Quell - Increases attack damage against non-hero units, based on whether the equipped hero is ranged or melee. Does not provide bonus damage against Roshan.\nPassive: Cleave - Deals a percent of attack damage in a %cleave_radius% area around the target. Ranged units cannot Cleave."
"DOTA_Tooltip_ability_item_bfury_Lore"	"持有这把强大斧头的人可以一次砍倒一片敌人。"
"[english]DOTA_Tooltip_ability_item_bfury_Lore"	"The bearer of this mighty axe gains the ability to cut down swaths of enemies at once."
"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent"	"%溅射伤害："
"[english]DOTA_Tooltip_ability_item_bfury_cleave_damage_percent"	"%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_item_bfury_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_bfury_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_bfury_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_black_king_bar_Description"	"主动：天神下凡 - 获得技能免疫状态和100%%的魔法抗性。持续时间和冷却时间每使用一次都会降低。部分终极技能的施放将无视天神下凡的效果。"
"[english]DOTA_Tooltip_ability_item_black_king_bar_Description"	"Active: Avatar - Grants Spell Immunity and 100% Magic Damage Resistance.  Duration and cooldown decrease with each use.  Some abilities are able to disable through Avatar."
"DOTA_Tooltip_ability_item_black_king_bar_Lore"	"渗透了巨人之力的强大法杖。"
"[english]DOTA_Tooltip_ability_item_black_king_bar_Lore"	"A powerful staff imbued with the strength of giants."
"DOTA_Tooltip_ability_item_black_king_bar_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_black_king_bar_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_black_king_bar_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_black_king_bar_duration"	"天神下凡持续时间："
"[english]DOTA_Tooltip_ability_item_black_king_bar_duration"	"AVATAR DURATION:"
"DOTA_Tooltip_ability_item_blade_mail_Description"	"主动：反弹伤害 - 反弹所有受到的伤害。持续%duration%秒。"
"[english]DOTA_Tooltip_ability_item_blade_mail_Description"	"Active: Damage Return - Reflects any damage taken back to the unit that dealt the damage.  Lasts %duration% seconds."
"DOTA_Tooltip_ability_item_blade_mail_Lore"	"覆盖着尖锐剃刀的盔甲，战斗中可以用来做出不顾自身安危的烈士行为。"
"[english]DOTA_Tooltip_ability_item_blade_mail_Lore"	"A razor-sharp coat of mail, it is the choice of selfless martyrs in combat."
"DOTA_Tooltip_ability_item_blade_mail_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_blade_mail_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_blades_of_attack_Lore"	"不要低估这里面藏着的小刀刃的伤害。"
"[english]DOTA_Tooltip_ability_item_blades_of_attack_Lore"	"The damage of these small, concealable blades should not be underestimated."
"DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_blade_of_alacrity_Lore"	"一把充满时间魔法的长刃。"
"[english]DOTA_Tooltip_ability_item_blade_of_alacrity_Lore"	"A long blade imbued with time magic."
"DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_blink_Description"	"主动：闪烁 - 传送到最远%blink_range%距离的位置。如果受到攻击，闪烁匕首将在%blink_damage_cooldown%秒内无法使用。"
"[english]DOTA_Tooltip_ability_item_blink_Description"	"Active: Blink - Teleport to a target point up to %blink_range% units away.  If damage is taken, Blink Dagger cannot be used for %blink_damage_cooldown% seconds."
"DOTA_Tooltip_ability_item_blink_Lore"	"传说中这块大陆上来去如风的刺客使用的匕首。"
"[english]DOTA_Tooltip_ability_item_blink_Lore"	"The fabled dagger used by the fastest assassin ever to walk the lands."
"DOTA_Tooltip_ability_item_bloodstone_Description"	"主动：绝地自尽 - 立刻原地自杀。\n\n被动：血之契约 - 具有8点初始能量。1675范围内有敌方英雄死亡时获得1点能量。每点能量给予1点/秒的魔法回复，死亡时减少%respawn_time_reduction%秒重生时间。当持有者死亡时，回复周围%heal_on_death_range% 范围内的友军单位500+30×能量点数的生命值，并失去1/3的能量。"
"[english]DOTA_Tooltip_ability_item_bloodstone_Description"	"Active: Pocket Deny - Instantly causes you to die.\nPassive: Bloodpact - Begins with 8 charges, and gains a charge each time an enemy hero dies within 1675 range. Each charge grants 1 mana regeneration per second, and reduces respawn time by %respawn_time_reduction% seconds. If the bearer dies, %heal_on_death_base% + %heal_on_death_per_charge% health per charge is restored to all allies within a %heal_on_death_range% radius, while the Bloodstone loses a third of its charges."
"DOTA_Tooltip_ability_item_bloodstone_Lore"	"血精石鲜红的色彩在战场上绝对不会被看错，拥有者似乎有无限的生命力和精力。"
"[english]DOTA_Tooltip_ability_item_bloodstone_Lore"	"The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit."
"DOTA_Tooltip_ability_item_bloodstone_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_boots_Description"	"移动速度提升效果不与其他鞋子叠加。"
"[english]DOTA_Tooltip_ability_item_boots_Description"	"Flat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_boots_Lore"	"穿双鞋子，跑的更快。"
"[english]DOTA_Tooltip_ability_item_boots_Lore"	"Fleet footwear, increasing movement."
"DOTA_Tooltip_ability_item_boots_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_elves_Lore"	"轻巧且便于行动的柔韧纺织物。"
"[english]DOTA_Tooltip_ability_item_boots_of_elves_Lore"	"A tensile fabric often used for its light weight and ease of movement."
"DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_bottle_Description"	"使用：恢复 - 每使用一次都能恢复生命与魔法，受到攻击会驱散效果。魔瓶在靠近友方泉水时会被灌满。你也能用魔瓶装载神符以备用，但神符在2分钟后会自动激活并灌满魔瓶。如果使用信使运送未满的魔瓶，信使的速度将减缓30%%。\n\n按住Ctrl键可以对友方英雄使用，使其享受恢复效果。"
"[english]DOTA_Tooltip_ability_item_bottle_Description"	"Use: Regenerate - Consumes a charge to restore Health and Mana over time. Healing stops if attacked.  Bottle can be refilled at your team's fountain.  Runes can be stored in the Bottle for later use, and are activated automatically after 2 minutes.  If Bottle does not have full charges and is placed on a courier, the courier will move 30%% slower.\n\nHold Control to use Regenerate on an allied hero.  Stored runes cannot be shared."
"DOTA_Tooltip_ability_item_bottle_Lore"	"一个流传至今的古老瓶子，内部空间随着时间的流逝逐渐拥有魔力。"
"[english]DOTA_Tooltip_ability_item_bottle_Lore"	"An old bottle that survived the ages, the contents placed inside become enchanted."
"DOTA_Tooltip_ability_item_bottle_health_restore"	"生命回复量："
"[english]DOTA_Tooltip_ability_item_bottle_health_restore"	"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_bottle_mana_restore"	"魔法回复量："
"[english]DOTA_Tooltip_ability_item_bottle_mana_restore"	"MANA RESTORED:"
"DOTA_Tooltip_ability_item_bottle_restore_time"	"持续时间："
"[english]DOTA_Tooltip_ability_item_bottle_restore_time"	"DURATION:"
"DOTA_Tooltip_ability_item_bracer_Lore"	"护腕是一种常见的增强防御和延长寿命的选择。"
"[english]DOTA_Tooltip_ability_item_bracer_Lore"	"The bracer is a common choice to toughen up defenses and increase longevity."
"DOTA_Tooltip_ability_item_bracer_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_bracer_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_bracer_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_bracer_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_branches_Lore"	"一根看起来很普通的树枝，它如铁般坚硬的品质赋予持有者好运。"
"[english]DOTA_Tooltip_ability_item_branches_Lore"	"A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer."
"DOTA_Tooltip_ability_item_branches_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_branches_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_broadsword_Lore"	"骑士经典的武器选择，这把阔剑杀起敌来既坚韧又牢靠。"
"[english]DOTA_Tooltip_ability_item_broadsword_Lore"	"The classic weapon of choice for knights, this blade is sturdy and reliable for slaying enemies."
"DOTA_Tooltip_ability_item_broadsword_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_broadsword_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_buckler_Description"	"主动：防御提升 - 为%bonus_aoe_radius%范围内所有友方单位增加%bonus_aoe_armor%点护甲。英雄/非英雄单位持续时间为25/30秒。"
"[english]DOTA_Tooltip_ability_item_buckler_Description"	"Active: Armor Bonus - Gives +%bonus_aoe_armor% armor to all allied units in a %bonus_aoe_radius% radius.  Lasts 25 seconds on heroes, 30 seconds on units."
"DOTA_Tooltip_ability_item_buckler_Lore"	"一面强大的盾牌赐予携带者过往英雄们的力量，它能在战斗中为整支军队提供保护。"
"[english]DOTA_Tooltip_ability_item_buckler_Lore"	"A powerful shield that imbues the bearer with the strength of heroes past, it is capable of protecting entire armies in battle."
"DOTA_Tooltip_ability_item_buckler_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_buckler_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_buckler_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_buckler_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_butterfly_Lore"	"只有最强大最老练的战士才能携带蝴蝶，但它也提供无可比拟的战斗灵活力作为回报。"
"[english]DOTA_Tooltip_ability_item_butterfly_Lore"	"Only the mightiest and most experienced of warriors can wield the Butterfly, but it provides incredible dexterity in combat."
"DOTA_Tooltip_ability_item_butterfly_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_butterfly_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_butterfly_bonus_evasion"	"%+$evasion"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_chainmail_Lore"	"金属锁链制成的编织甲。"
"[english]DOTA_Tooltip_ability_item_chainmail_Lore"	"A medium weave of metal chains."
"DOTA_Tooltip_ability_item_chainmail_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_chainmail_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_cheese_Description"	"使用：吃下奶酪瞬间补充生命与魔法。"
"[english]DOTA_Tooltip_ability_item_cheese_Description"	"Use: Consume to instantly restore health and mana."
"DOTA_Tooltip_ability_item_cheese_Lore"	"一个久未谋面的熊怪供应商用奶做的奶酪，能瞬间回复品尝者的活力。"
"[english]DOTA_Tooltip_ability_item_cheese_Lore"	"Made from the milk of a long lost Furbolg vendor, it restores the vitality of those who taste it."
"DOTA_Tooltip_ability_item_cheese_health_restore"	"生命回复量："
"[english]DOTA_Tooltip_ability_item_cheese_health_restore"	"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_cheese_mana_restore"	"魔法回复量："
"[english]DOTA_Tooltip_ability_item_cheese_mana_restore"	"MANA RESTORED:"
"DOTA_Tooltip_ability_item_circlet_Lore"	"为人类公主们设计的雅致头环。"
"[english]DOTA_Tooltip_ability_item_circlet_Lore"	"An elegant circlet designed for human princesses."
"DOTA_Tooltip_ability_item_circlet_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_circlet_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_clarity_Description"	"使用：持续恢复目标单位的魔法值，受攻击会驱散效果。"
"[english]DOTA_Tooltip_ability_item_clarity_Description"	"Use: Restores mana to the target unit over time.  If the unit is attacked, the effect is lost."
"DOTA_Tooltip_ability_item_clarity_Lore"	"能增强冥想能力的清水。"
"[english]DOTA_Tooltip_ability_item_clarity_Lore"	"Clear water that enhances the ability to meditate."
"DOTA_Tooltip_ability_item_clarity_total_mana"	"总魔法回复量："
"[english]DOTA_Tooltip_ability_item_clarity_total_mana"	"TOTAL MANA RESTORED:"
"DOTA_Tooltip_ability_item_clarity_buff_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_item_clarity_buff_duration"	"DURATION:"
"DOTA_Tooltip_ability_item_claymore_Lore"	"一把能劈透盔甲的剑，通常是是蓄势待发的剑士的首选武器。"
"[english]DOTA_Tooltip_ability_item_claymore_Lore"	"A sword that can cut through armor, it's a commonly chosen first weapon for budding swordsmen."
"DOTA_Tooltip_ability_item_claymore_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_claymore_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_cloak_Lore"	"一件用魔法材料制成的斗篷，可以驱散一切施加于其上的魔法。"
"[english]DOTA_Tooltip_ability_item_cloak_Lore"	"A cloak made of a magical material that works to dispel any magic cast on it."
"DOTA_Tooltip_ability_item_cloak_tooltip_resist"	"%+$spell_resist"
"[english]DOTA_Tooltip_ability_item_cloak_tooltip_resist"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_courier_Description"	"使用：配置信使 - 配置可以运载物品往返于基地的生物。"
"[english]DOTA_Tooltip_ability_item_courier_Description"	"Use: Deploy Courier - Deploys a creature to carry items to and from your team's base."
"DOTA_Tooltip_ability_item_courier_Lore"	"弄丢信使会被判以死刑的严惩。"
"[english]DOTA_Tooltip_ability_item_courier_Lore"	"Losing the courier is punishable by death."
"DOTA_Tooltip_ability_item_flying_courier_Description"	"升级己方的动物信使，使其可以跨越地形运载物品往返于基地。\n\n需要先配置动物信使。"
"[english]DOTA_Tooltip_ability_item_flying_courier_Description"	"Upgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base.\n\nRequires a deployed Animal Courier."
"DOTA_Tooltip_ability_item_cyclone_Description"	"主动：龙卷风 - 使目标单位被卷入龙卷风中，持续%cyclone_duration%秒，并处于无敌状态。可以对自己使用龙卷风。敌方单位落地后将受到50点魔法伤害。"
"[english]DOTA_Tooltip_ability_item_cyclone_Description"	"Active: Cyclone - Sweeps a target unit up into cyclone, making them invulnerable for %cyclone_duration% seconds. Cyclone can be cast on yourself. Enemy units take 50 magical damage upon landing."
"DOTA_Tooltip_ability_item_cyclone_Lore"	"一支从久远年代流传下来的神秘权杖，能招来破坏性的龙卷风行善或作恶。"
"[english]DOTA_Tooltip_ability_item_cyclone_Lore"	"A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil."
"DOTA_Tooltip_ability_item_cyclone_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_dagon_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"[english]DOTA_Tooltip_ability_item_dagon_Description"	"Active: Energy Burst - Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"[english]DOTA_Tooltip_ability_item_dagon_Lore"	"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_damage"	"冲击伤害："
"[english]DOTA_Tooltip_ability_item_dagon_damage"	"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_2_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"[english]DOTA_Tooltip_ability_item_dagon_2_Description"	"Active: Energy Burst - Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_2_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"[english]DOTA_Tooltip_ability_item_dagon_2_Lore"	"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_2_damage"	"冲击伤害："
"[english]DOTA_Tooltip_ability_item_dagon_2_damage"	"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_2_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_2_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_3_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"[english]DOTA_Tooltip_ability_item_dagon_3_Description"	"Active: Energy Burst - Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_3_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"[english]DOTA_Tooltip_ability_item_dagon_3_Lore"	"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_3_damage"	"冲击伤害："
"[english]DOTA_Tooltip_ability_item_dagon_3_damage"	"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_3_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_3_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_4_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"[english]DOTA_Tooltip_ability_item_dagon_4_Description"	"Active: Energy Burst - Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_4_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"[english]DOTA_Tooltip_ability_item_dagon_4_Lore"	"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_4_damage"	"冲击伤害："
"[english]DOTA_Tooltip_ability_item_dagon_4_damage"	"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_4_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_4_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_5_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"[english]DOTA_Tooltip_ability_item_dagon_5_Description"	"Active: Energy Burst - Emits a powerful burst of magical damage upon a targeted enemy unit."
"DOTA_Tooltip_ability_item_dagon_5_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"[english]DOTA_Tooltip_ability_item_dagon_5_Lore"	"A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_5_damage"	"冲击伤害："
"[english]DOTA_Tooltip_ability_item_dagon_5_damage"	"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_5_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_5_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_demon_edge_Lore"	"由恶魔铁匠阿布兹迪安锻造的最古老的武器之一，一出炉就杀死了它的锻造者。"
"[english]DOTA_Tooltip_ability_item_demon_edge_Lore"	"One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its maker when he tested its edge."
"DOTA_Tooltip_ability_item_demon_edge_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_demon_edge_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_desolator_Description"	"被动：腐蚀 - 物理攻击将降低目标的护甲，持续15秒。\n\n黯灭是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_item_desolator_Description"	"Passive: Corruption - Your attacks reduce target's armor for 15 seconds.\n\nDesolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_desolator_Lore"	"这件邪恶并且嗜血的武器，通常用于拷打政治犯。"
"[english]DOTA_Tooltip_ability_item_desolator_Lore"	"A wicked weapon, used in torturing political criminals."
"DOTA_Tooltip_ability_item_desolator_corruption_armor"	"护甲削弱："
"[english]DOTA_Tooltip_ability_item_desolator_corruption_armor"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_desolator_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_desolator_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_diffusal_blade_Description"	"主动：净化 - 如果目标是敌方单位，其身上的增益效果会被立刻移除，移动速度也会被减缓，持续%purge_slow_duration%秒。如果目标是友方单位，净化将移除绝大多数负面效果。\n被动：破法 - 每次攻击将燃烧目标%feedback_mana_burn%点魔法，并造成与燃烧魔法量等同的物理伤害。远程幻象每次攻击将燃烧12点魔法。被动效果不能与其他魔法损毁技能叠加。\n\n可以升级。"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_Description"	"Active: Purge - If cast on an enemy, removes buffs from the target and slows it for %purge_slow_duration% seconds. If cast on an ally, Purge removes most debuffs.\nPassive: Manabreak - Each attack burns %feedback_mana_burn% mana from the target, and deals the same amount in physical damage. Burns 12 mana per attack from ranged illusions. Does not stack with other manabreak abilities.\n\nUpgradable."
"DOTA_Tooltip_ability_item_diffusal_blade_Lore"	"一把直接切入敌人灵魂的魔力之刃。"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_Lore"	"An enchanted blade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_diffusal_blade_2_Description"	"主动：净化 - 如果目标是敌方单位，其身上的增益效果会被立刻移除，移动速度也会被减缓，持续%purge_slow_duration%秒。如果目标是友方单位，净化将移除绝大多数负面效果。\n被动：破法 - 每次攻击将燃烧目标%feedback_mana_burn%点魔法，并造成与燃烧魔法量等同的物理伤害。远程幻象每次攻击都将燃烧12点魔法。被动效果不能与其他魔法损毁技能叠加。"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_Description"	"Active: Purge - If cast on an enemy, removes buffs from the target and slows it for %purge_slow_duration% seconds. If cast on an ally, Purge removes most debuffs.\nPassive: Manabreak - Each attack burns %feedback_mana_burn% mana from the target, and deals the same amount in physical damage. Burns 12 mana per attack from ranged illusions. Does not stack with other manabreak abilities."
"DOTA_Tooltip_ability_item_diffusal_blade_2_Lore"	"一把直接切入敌人灵魂的魔力之刃。"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_Lore"	"An enchanted blade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dust_Description"	"使用：立刻显示周围的隐形英雄并造成减速。"
"[english]DOTA_Tooltip_ability_item_dust_Description"	"Use: Reveals and slows invisible Heroes in a nearby area."
"DOTA_Tooltip_ability_item_dust_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_item_dust_duration"	"DURATION:"
"DOTA_Tooltip_ability_item_dust_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_item_dust_radius"	"RADIUS:"
"DOTA_Tooltip_ability_item_eagle_Lore"	"这只神秘的号角捕捉有雄鹰嘹亮的呼啸，能给予听见这声音的英雄几近无限的敏捷度。"
"[english]DOTA_Tooltip_ability_item_eagle_Lore"	"Capturing the majestic call of an eagle, this mystical horn brings limitless dexterity to those who hear it."
"DOTA_Tooltip_ability_item_eagle_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_eagle_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_energy_booster_Lore"	"想要改善在战斗中的仪态的巫师们通常会把这块天青石加入自己的收藏。"
"[english]DOTA_Tooltip_ability_item_energy_booster_Lore"	"This lapis gemstone is commonly added to the collection of wizards seeking to improve their presence in combat."
"DOTA_Tooltip_ability_item_energy_booster_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_energy_booster_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_ethereal_blade_Description"	"主动：虚化冲击 - 发射一道能量波，将目标转变为虚无状态，接下来受到的魔法伤害将会提升，并且无法攻击或被攻击。可以对自身施放。如果目标是敌人还将被减速，并额外受到%blast_agility_multiplier%x[你的主属性]+%blast_damage_base%点魔法伤害。\n使用回程卷轴或远行鞋将不会驱散虚无状态。"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_Description"	"Active: Ether Blast - Launches a projectile which converts the target to ethereal form, increasing any incoming magic damage they take, while rendering them immune to physical damage and unable to attack.  Can be cast on self.  If the target is an enemy, it is also slowed, and takes %blast_agility_multiplier%x your primary attribute + %blast_damage_base% as magical damage.\nUsing a Town Portal Scroll or Boots of Travel will not dispel Ethereal Form."
"DOTA_Tooltip_ability_item_ethereal_blade_duration"	"冲击对敌持续时间："
"[english]DOTA_Tooltip_ability_item_ethereal_blade_duration"	"BLAST ENEMY DURATION:"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_ethereal_blade_Lore"	"一把忽隐忽现的阴森刀刃，可以在物理和魔法两个位面造成伤害。"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_Lore"	"A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes."
"DOTA_Tooltip_ability_item_flask_Description"	"使用：持续恢复生命值，受到攻击会驱散效果。"
"[english]DOTA_Tooltip_ability_item_flask_Description"	"Use: Restores health to the target unit over time.  If the unit is attacked, the effect is lost."
"DOTA_Tooltip_ability_item_flask_Lore"	"即使最严重的伤口也能快速治愈的魔法药膏。"
"[english]DOTA_Tooltip_ability_item_flask_Lore"	"A magical salve that can quickly mend even the deepest of wounds."
"DOTA_Tooltip_ability_item_flask_total_health"	"生命回复量："
"[english]DOTA_Tooltip_ability_item_flask_total_health"	"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_flask_buff_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_item_flask_buff_duration"	"DURATION:"
"DOTA_Tooltip_ability_item_force_staff_Description"	"主动：原力 - 将任何目标单位向其面对方向推进%push_length%距离。双击将立刻对自身使用。"
"[english]DOTA_Tooltip_ability_item_force_staff_Description"	"Active: Force - Pushes any target unit %push_length% units in the direction it is facing.  Double click to instantly cast Force on yourself."
"DOTA_Tooltip_ability_item_force_staff_Lore"	"让你可以操纵他人，不论出于善或恶。"
"[english]DOTA_Tooltip_ability_item_force_staff_Lore"	"Allows you to manipulate others, for good or evil."
"DOTA_Tooltip_ability_item_force_staff_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_force_staff_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_gauntlets_Lore"	"带来野兽般力量的钉饰皮革手套。"
"[english]DOTA_Tooltip_ability_item_gauntlets_Lore"	"Studded leather gloves that add brute strength."
"DOTA_Tooltip_ability_item_gauntlets_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_gauntlets_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_gem_Description"	"被动：真实视域 - 携带者自身和周围的友方单位将能够看见隐身单位和守卫。\n死亡时掉落，但是不能被摧毁。"
"[english]DOTA_Tooltip_ability_item_gem_Description"	"Passive: True Sight - Adds the ability to see invisible units and wards to any allied vision within its carrier's range.\nDropped on death, and cannot be destroyed."
"DOTA_Tooltip_ability_item_ghost_Description"	"主动：幽灵形态 - 进入幽灵形态，无法进行普通攻击也不会受到物理伤害，但会受到40%%的额外魔法伤害。\n使用回程卷轴或远行鞋将不会驱散虚无状态。"
"[english]DOTA_Tooltip_ability_item_ghost_Description"	"Active: Ghost Form - Enter ghost form, becoming immune to physical damage, yet unable to attack and taking 40%% extra magic damage.\nUsing a Town Portal Scroll or Boots of Travel  will not dispel Ghost Form."
"DOTA_Tooltip_ability_item_ghost_duration"	"幽灵形态持续时间："
"[english]DOTA_Tooltip_ability_item_ghost_duration"	"GHOST DURATION:"
"DOTA_Tooltip_ability_item_ghost_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_ghost_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_ghost_Lore"	"赐予使用者幽灵般的姿态，让他们避开物理性的伤害。"
"[english]DOTA_Tooltip_ability_item_ghost_Lore"	"Imbues the wielder with a ghostly presence, allowing them to evade physical damage."
"DOTA_Tooltip_ability_item_gloves_Lore"	"一双似乎能化手中武器为无物的魔法手套。"
"[english]DOTA_Tooltip_ability_item_gloves_Lore"	"A pair of magical gloves that seems to render weapons weightless."
"DOTA_Tooltip_ability_item_gloves_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_gloves_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_greater_crit_Description"	"被动：致命一击 - 普通攻击有一定概率造成致命伤害。在攻击建筑物时不会触发致命一击。"
"[english]DOTA_Tooltip_ability_item_greater_crit_Description"	"Passive: Critical Strike - Grants each attack a chance to deal additional damage. Critical Strike does not work against buildings."
"DOTA_Tooltip_ability_item_greater_crit_Lore"	"这件武器有着惊人的力量，即使是最强的战士也难以掌控它。"
"[english]DOTA_Tooltip_ability_item_greater_crit_Lore"	"A weapon of incredible power that is difficult for even the strongest of warriors to control."
"DOTA_Tooltip_ability_item_greater_crit_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_item_greater_crit_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_item_greater_crit_crit_multiplier"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_greater_crit_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_greater_crit_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_hand_of_midas_Description"	"主动：炼金 - 立刻炼化一个非英雄单位，获得%bonus_gold%金钱和%xp_multiplier%倍经验值。无法用于远古单位。"
"[english]DOTA_Tooltip_ability_item_hand_of_midas_Description"	"Active: Transmute - Kills a non-hero target for %bonus_gold% gold and %xp_multiplier%x experience.  Cannot be used on Ancient Creeps."
"DOTA_Tooltip_ability_item_hand_of_midas_Lore"	"以未知的魔法手段维持着的迈达斯之手，是件贪婪的武器，通过炼化生灵来装满持有者的腰包。"
"[english]DOTA_Tooltip_ability_item_hand_of_midas_Lore"	"Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to line the owner's pockets."
"DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_headdress_Description"	"被动：恢复光环 - 提升%aura_radius%范围内友方单位的生命恢复速率。\n\n多个同类恢复光环无法叠加。"
"[english]DOTA_Tooltip_ability_item_headdress_Description"	"Passive: Regeneration Aura - Restores health to allies in a %aura_radius% unit radius.\n\nMultiple instances of Regeneration Aura do not stack."
"DOTA_Tooltip_ability_item_headdress_Lore"	"创造一个镇痛的光环在战斗中为友军恢复生命。"
"[english]DOTA_Tooltip_ability_item_headdress_Lore"	"Creates a soothing aura that restores allies in battle."
"DOTA_Tooltip_ability_item_headdress_aura_health_regen"	"恢复光环速率："
"[english]DOTA_Tooltip_ability_item_headdress_aura_health_regen"	"AURA HEALTH REGEN:"
"DOTA_Tooltip_ability_item_headdress_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_headdress_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_heart_Description"	"被动：生命恢复 - 每秒恢复正比于最大生命值的生命。如果英雄最近%cooldown_melee%秒（远程英雄%cooldown_ranged_tooltip%秒）内受到敌方英雄或Roshan的攻击，此被动将失效。"
"[english]DOTA_Tooltip_ability_item_heart_Description"	"Passive: Health Regeneration - Restores a percentage of max health per second. If damage is taken from an enemy hero or Roshan, this ability is disabled for %cooldown_melee% seconds for melee heroes, or %cooldown_ranged_tooltip% seconds for ranged heroes."
"DOTA_Tooltip_ability_item_heart_Lore"	"已经绝种的怪物的心脏，能提升携带者的耐久力。"
"[english]DOTA_Tooltip_ability_item_heart_Lore"	"Preserved heart of an extinct monster, it bolsters the bearer's fortitude."
"DOTA_Tooltip_ability_item_heart_health_regen_rate"	"%每秒生命回复量："
"[english]DOTA_Tooltip_ability_item_heart_health_regen_rate"	"%HEALTH RESTORED PER SECOND:"
"DOTA_Tooltip_ability_item_heart_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_heart_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_heart_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_helm_of_iron_will_Lore"	"一位战死沙场的传奇般的武士穿戴过的头盔。"
"[english]DOTA_Tooltip_ability_item_helm_of_iron_will_Lore"	"The helmet of a legendary warrior who fell in battle."
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Description"	"主动：支配 - 控制一个非英雄，非远古单位。被支配单位的生命值将不会少于最低值。\n被动：吸血 - 攻击者每次攻击都将根据造成的伤害回复一定比例的生命值。\n\n支配头盔的吸血效果是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_Description"	"Active: Dominate - Take control of a non-hero, non-ancient target unit. If a dominated creep's base health is naturally below the health minimum, its base health will be raised to the health minimum.\nPassive: Lifesteal - Heals the attacker for a percentage of attack damage dealt.\n\nHelm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore"	"死去的死灵法师留下的可怕头盔。"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore"	"The powerful headpiece of a dead necromancer."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_percent"	"%吸血百分比："
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_percent"	"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_hood_of_defiance_Lore"	"一顶巫师们害怕的、具有魔法抵抗力的皮质头巾。"
"[english]DOTA_Tooltip_ability_item_hood_of_defiance_Lore"	"A furred, magic resistant headpiece that is feared by wizards."
"DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist"	"%+$spell_resist"
"[english]DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_hyperstone_Lore"	"一块刻有神秘纹路的石头，能够提升携带者的激情。"
"[english]DOTA_Tooltip_ability_item_hyperstone_Lore"	"A mystical, carved stone that boosts the fervor of the holder."
"DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_invis_sword_Description"	"主动：暗影步 - 进入隐身直到持续时间结束、攻击或施法。当激活暗影步时，移动速度提升20%%并能穿越单位。破隐一击造成%windwalk_bonus_damage%点额外伤害。持续%windwalk_duration%秒。"
"[english]DOTA_Tooltip_ability_item_invis_sword_Description"	"Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell.  While Shadow Walk is active, you move 20%% faster and can move through units.  If attacking to end the invisibility, you gain %windwalk_bonus_damage% bonus damage on that attack.  Lasts %windwalk_duration% seconds."
"DOTA_Tooltip_ability_item_invis_sword_Lore"	"一位国王死后留下的宝剑，拿着它你可以隐身移动并从阴影中发动突袭。"
"[english]DOTA_Tooltip_ability_item_invis_sword_Lore"	"The blade of a fallen king, it allows you to move unseen and strike from the shadows."
"DOTA_Tooltip_ability_item_invis_sword_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_invis_sword_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_javelin_Description"	"被动：穿刺 - 每次攻击有一定概率造成额外伤害。"
"[english]DOTA_Tooltip_ability_item_javelin_Description"	"Passive: Pierce - Grants each attack a chance to deal bonus damage."
"DOTA_Tooltip_ability_item_javelin_Lore"	"一把相当有特色的长矛，用来攻击时有时会刺穿敌人的盔甲。"
"[english]DOTA_Tooltip_ability_item_javelin_Lore"	"A rather typical spear that can sometimes pierce through an enemy's armor when used to attack."
"DOTA_Tooltip_ability_item_javelin_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_javelin_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_javelin_bonus_chance"	"%穿刺概率："
"[english]DOTA_Tooltip_ability_item_javelin_bonus_chance"	"%CHANCE TO PIERCE:"
"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage"	"穿刺伤害："
"[english]DOTA_Tooltip_ability_item_javelin_bonus_chance_damage"	"PIERCE DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_Description"	"被动：致命一击 - 每次攻击时有一定概率造成致命伤害。在攻击建筑物时不会触发致命一击。"
"[english]DOTA_Tooltip_ability_item_lesser_crit_Description"	"Passive: Critical Strike - Grants each attack a chance to deal additional damage. Critical Strike does not work against buildings."
"DOTA_Tooltip_ability_item_lesser_crit_Lore"	"用稀有水晶锻造的剑刃，会寻找敌人护甲的脆弱处。"
"[english]DOTA_Tooltip_ability_item_lesser_crit_Lore"	"A blade forged from rare crystals, it seeks weak points in enemy armor."
"DOTA_Tooltip_ability_item_lesser_crit_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_item_lesser_crit_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_lesser_crit_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_lifesteal_Description"	"被动：吸血 - 攻击者每次攻击都将根据造成的伤害回复一定比例的生命值。\n\n吸血面具是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_item_lifesteal_Description"	"Passive: Lifesteal - Heals the attacker for a percentage of attack damage dealt.\n\nMorbid Mask is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_lifesteal_Lore"	"这个面具会吸取被它凝视之人的生命力。"
"[english]DOTA_Tooltip_ability_item_lifesteal_Lore"	"A mask that drains the energy of those caught in its gaze."
"DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent"	"%吸血："
"[english]DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent"	"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_sphere_Description"	"被动：法术抵抗 - 每%block_cooldown%秒被动抵挡一次大部分指向性法术。\n主动：抵抗转移 - 将抵挡状态暂时转移给一个友方单位。"
"[english]DOTA_Tooltip_ability_item_sphere_Description"	"Passive: Spellblock - Blocks most targeted spells once every %block_cooldown% seconds.\nActive: Transfer Spellblock - Temporarily removes Spellblock from the item's owner and transfers it to an allied unit."
"DOTA_Tooltip_ability_item_sphere_Lore"	"这个有魔力的球体曾经保护了一位历史上最有名的英雄。"
"[english]DOTA_Tooltip_ability_item_sphere_Lore"	"This magical sphere once protected one of the most famous heroes in history."
"DOTA_Tooltip_ability_item_sphere_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_sphere_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_sphere_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_sphere_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_sphere_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_sphere_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_maelstrom_Description"	"被动：连环闪电 - 攻击有一定概率释放一道连环闪电，在%chain_strikes%个目标之间跳跃，闪电将造成%chain_damage%点魔法伤害。\n\n漩涡是攻击特效，可与其它攻击特效叠加，但连环闪电触发时将覆盖其他攻击特效。"
"[english]DOTA_Tooltip_ability_item_maelstrom_Description"	"Passive: Chain Lightning - Grants a chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets, dealing %chain_damage% magical damage to each.\n\nMaelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs."
"DOTA_Tooltip_ability_item_maelstrom_Lore"	"神亲自打造的战锤，漩涡可以在攻击中发动闪电的力量。"
"[english]DOTA_Tooltip_ability_item_maelstrom_Lore"	"A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning."
"DOTA_Tooltip_ability_item_maelstrom_chain_chance"	"%连环闪电触发几率："
"[english]DOTA_Tooltip_ability_item_maelstrom_chain_chance"	"%CHAIN CHANCE:"
"DOTA_Tooltip_ability_item_maelstrom_chain_damage"	"连环闪电伤害："
"[english]DOTA_Tooltip_ability_item_maelstrom_chain_damage"	"CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_maelstrom_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_maelstrom_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_magic_stick_Description"	"主动：充能 - 立刻根据能量点数回复相应的生命和魔法。每当周围有敌人施放技能都会自动充能（最多%max_charges%点能量）。"
"[english]DOTA_Tooltip_ability_item_magic_stick_Description"	"Active: Energy Charge - Instantly restores health and mana based on the number of charges stored. Gains a charge (max %max_charges%) whenever a nearby visible enemy uses an ability."
"DOTA_Tooltip_ability_item_magic_stick_Lore"	"一个简易但实用的魔杖，能够补充使用者的能量--巫师学徒和高级术士都喜欢。"
"[english]DOTA_Tooltip_ability_item_magic_stick_Lore"	"A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike."
"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge"	"每点能量回复生命/魔法："
"[english]DOTA_Tooltip_ability_item_magic_stick_restore_per_charge"	"HEALTH/MANA PER CHARGE:"
"DOTA_Tooltip_ability_item_magic_wand_Description"	"主动：充能 - 立刻根据能量点数回复相应的生命和魔法。每当周围有敌人施放技能都会自动充能（最多%max_charges%点能量）。"
"[english]DOTA_Tooltip_ability_item_magic_wand_Description"	"Active: Energy Charge - Instantly restores health and mana based on the number of charges stored. Gains a charge (max %max_charges%) whenever a nearby visible enemy uses an ability."
"DOTA_Tooltip_ability_item_magic_wand_Lore"	"一个简易但实用的魔杖，能够补充使用者的能量--巫师学徒和高级术士都喜欢。"
"[english]DOTA_Tooltip_ability_item_magic_wand_Lore"	"A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike."
"DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge"	"每点能量回复生命/魔法："
"[english]DOTA_Tooltip_ability_item_magic_wand_restore_per_charge"	"HEALTH/MANA PER CHARGE:"
"DOTA_Tooltip_ability_item_manta_Description"	"主动：镜像 - 制造%images_count%个你的幻象，持续%tooltip_illusion_duration%秒。\n\n近战英雄的幻象继承%tooltip_damage_outgoing_melee%%%的攻击力，承受%tooltip_damage_incoming_melee_total_pct%%%的伤害；远程英雄的幻象继承%tooltip_damage_outgoing_ranged%%%的攻击力，承受%tooltip_damage_incoming_ranged_total_pct%%%的伤害。\n\n不与夜叉提供的移动速度加成叠加。"
"[english]DOTA_Tooltip_ability_item_manta_Description"	"Active: Mirror Image - Creates %images_count% images of your hero that last %tooltip_illusion_duration% seconds. Melee heroes have a %cooldown_melee% second cooldown on this ability, while for Ranged heroes the cooldown is %cooldown_ranged_tooltip% seconds.\n\nMelee images deal %tooltip_damage_outgoing_melee%%% damage and take %tooltip_damage_incoming_melee_total_pct%%% damage, while Ranged images deal %tooltip_damage_outgoing_ranged%%% and take %tooltip_damage_incoming_ranged_total_pct%%% damage.\n\nYasha-based movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_manta_Lore"	"用反光材料制成的斧头，能够混淆敌军。"
"[english]DOTA_Tooltip_ability_item_manta_Lore"	"An axe made of reflective materials that causes confusion amongst enemy ranks."
"DOTA_Tooltip_ability_item_manta_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_manta_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_manta_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_manta_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_manta_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_manta_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_manta_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_manta_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_manta_bonus_movement_speed"	"%+$move_speed"
"[english]DOTA_Tooltip_ability_item_manta_bonus_movement_speed"	"%+$move_speed"
"DOTA_Tooltip_ability_item_mantle_Lore"	"历代女王所穿的，镶有蓝宝石的漂亮斗篷。"
"[english]DOTA_Tooltip_ability_item_mantle_Lore"	"A beautiful sapphire mantle worn by generations of queens."
"DOTA_Tooltip_ability_item_mantle_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_mantle_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_mask_of_madness_Description"	"主动：狂热 - 攻击速度提升%berserk_bonus_attack_speed%，移动速度提升%berserk_bonus_movement_speed%%%，但受到%berserk_extra_damage%%%额外伤害。持续%berserk_duration%秒。\n被动：吸血 - 攻击者每次攻击都将根据造成的伤害回复一定比例的生命值。\n\n疯狂面具是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_item_mask_of_madness_Description"	"Active: Berserk - Gives %berserk_bonus_attack_speed% attack speed and %berserk_bonus_movement_speed%%% movement speed, but causes you to take extra %berserk_extra_damage%%% damage.  Lasts %berserk_duration% seconds.\nPassive: Lifesteal - Heals the attacker for a percentage of attack damage dealt.\n\nMask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_mask_of_madness_Lore"	"一旦戴上这个面具就会变成无法控制的好战分子。"
"[english]DOTA_Tooltip_ability_item_mask_of_madness_Lore"	"Once this mask is worn, its bearer becomes an uncontrollable aggressive force."
"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent"	"%吸血百分比："
"[english]DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent"	"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_mekansm_Description"	"主动：回复 - 为%heal_radius%范围内友方单位回复%heal_amount%点生命值，并提升%heal_bonus_armor%点护甲。\n被动：梅肯斯姆光环 - 提升%aura_radius% 范围内友方单位生命恢复速率。\n\n多个梅肯斯姆光环无法叠加。"
"[english]DOTA_Tooltip_ability_item_mekansm_Description"	"Active: Restore - Heals %heal_amount% health and gives +%heal_bonus_armor% armor to allied units in a %heal_radius% radius.\nPassive: Mekansm Aura - Grants %aura_health_regen% health regeneration to allied units in a %aura_radius% radius.\n\nMultiple instances of Mekansm Aura do not stack."
"DOTA_Tooltip_ability_item_mekansm_Lore"	"各种散件不知是怎样完美地组合起来，形成的散发着光芒的珠宝。"
"[english]DOTA_Tooltip_ability_item_mekansm_Lore"	"A glowing jewel formed out of assorted parts that somehow fit together perfectly."
"DOTA_Tooltip_ability_item_mekansm_aura_health_regen"	"恢复光环速率："
"[english]DOTA_Tooltip_ability_item_mekansm_aura_health_regen"	"AURA HEALTH REGEN:"
"DOTA_Tooltip_ability_item_mekansm_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_mekansm_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_mekansm_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_mekansm_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_mithril_hammer_Lore"	"由纯粹的秘银打造而成的锤子。"
"[english]DOTA_Tooltip_ability_item_mithril_hammer_Lore"	"A hammer forged of pure mithril."
"DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_mjollnir_Description"	"主动：静电冲击 - 对目标单位施加一个静电护盾，护盾有%static_chance%%%的几率对附近攻击护盾的目标及其周围%static_strikes%个敌方单位释放闪电冲击。\n被动：连环闪电 - 攻击有一定概率释放一道连环闪电，在%chain_strikes%个目标之间跳跃，闪电将造成%chain_damage%点魔法伤害。\n\n雷神之锤是攻击特效，可与其他攻击特效叠加，但连环闪电触发时将覆盖其他攻击特效。"
"[english]DOTA_Tooltip_ability_item_mjollnir_Description"	"Active: Static Charge - Places a charged shield on a target unit which has a %static_chance%%% chance to release a shocking bolt at a nearby attacker and %static_strikes% additional enemies.\nPassive: Chain Lightning - Grants a chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets, dealing %chain_damage% magical damage to each.\n\nMjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs."
"DOTA_Tooltip_ability_item_mjollnir_Lore"	"索尔的魔法之锤，由矮人名匠布鲁克和伊特里打造。"
"[english]DOTA_Tooltip_ability_item_mjollnir_Lore"	"Thor's magical hammer, made for him by the dwarves Brok and Eitri."
"DOTA_Tooltip_ability_item_mjollnir_chain_chance"	"%连环闪电触发几率："
"[english]DOTA_Tooltip_ability_item_mjollnir_chain_chance"	"%CHAIN CHANCE:"
"DOTA_Tooltip_ability_item_mjollnir_chain_damage"	"连环闪电伤害："
"[english]DOTA_Tooltip_ability_item_mjollnir_chain_damage"	"CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_mjollnir_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_mjollnir_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_monkey_king_bar_Description"	"被动：猛击 - 每次攻击均有一定概率猛击敌人，造成额外伤害并打断持续施法。\n被动：克敌机先 - 攻击不会落空。攻击敌方建筑时不会生效。"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_Description"	"Passive: Mini-Bash - Grants each attack a chance to deal bonus damage and deal a mini-stun.\nPassive: True Strike - Prevents your attacks from missing. True Strike does not work when attacking enemy structures."
"DOTA_Tooltip_ability_item_monkey_king_bar_Lore"	"一位大师级战士使用的强力棍棒。"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_Lore"	"A powerful staff used by a master warrior."
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance"	"%猛击几率："
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance"	"%MINI-BASH CHANCE:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage"	"猛击伤害："
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage"	"MINI-BASH DAMAGE:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_mystic_staff_Lore"	"这根谜一般的法杖是由最贵重的水晶做成的。"
"[english]DOTA_Tooltip_ability_item_mystic_staff_Lore"	"Enigmatic staff made of only the most expensive crystals."
"DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_Description"	"主动：召唤死灵 - 召唤一个死灵战士和死灵射手为你作战，持续%summon_duration%秒。它们的力量和技能随死灵书等级提升而提升。死灵战士达到3级后将拥有真实视域。死灵书可以购买卷轴进行升级。"
"[english]DOTA_Tooltip_ability_item_necronomicon_Description"	"Active: Demonic Summoning - Summons a Warrior and an Archer to fight for you for %summon_duration% seconds, whose strength and abilities increase as Necronomicon is upgraded. Warrior gains True Sight at level 3. Upgradable."
"DOTA_Tooltip_ability_item_necronomicon_Lore"	"借助亡灵术和恶魔学的终极奥义，强大的邪恶力量被封印在书页之内。"
"[english]DOTA_Tooltip_ability_item_necronomicon_Lore"	"Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages."
"DOTA_Tooltip_ability_item_necronomicon_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_necronomicon_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_necronomicon_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_necronomicon_2_Description"	"主动：召唤死灵 - 召唤一个死灵战士和死灵射手为你作战，持续%summon_duration%秒。它们的力量和技能随死灵书等级提升而提升。死灵战士达到3级后将拥有真实视域。死灵书可以购买卷轴进行升级。"
"[english]DOTA_Tooltip_ability_item_necronomicon_2_Description"	"Active: Demonic Summoning - Summons a Warrior and an Archer to fight for you for %summon_duration% seconds, whose strength and abilities increase as Necronomicon is upgraded. Warrior gains True Sight at level 3. Upgradable."
"DOTA_Tooltip_ability_item_necronomicon_2_Lore"	"借助亡灵术和恶魔学的终极奥义，强大的邪恶力量被封印在书页之内。"
"[english]DOTA_Tooltip_ability_item_necronomicon_2_Lore"	"Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages."
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_necronomicon_3_Description"	"主动：召唤死灵 - 召唤一个死灵战士和死灵射手为你作战，持续%summon_duration%秒。它们的力量和技能随死灵书等级提升而提升。死灵战士达到3级后将拥有真实视域。"
"[english]DOTA_Tooltip_ability_item_necronomicon_3_Description"	"Active: Demonic Summoning - Summons a Warrior and an Archer to fight for you for %summon_duration% seconds, whose strength and abilities increase as Necronomicon is upgraded. Warrior gains True Sight at level 3."
"DOTA_Tooltip_ability_item_necronomicon_3_Lore"	"借助亡灵术和恶魔学的终极奥义，强大的邪恶力量被封印在书页之内。"
"[english]DOTA_Tooltip_ability_item_necronomicon_3_Lore"	"Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages."
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_null_talisman_Lore"	"由锁链装饰起来的小巧的宝石。"
"[english]DOTA_Tooltip_ability_item_null_talisman_Lore"	"A small gemstone attached to several chains."
"DOTA_Tooltip_ability_item_null_talisman_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_null_talisman_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_null_talisman_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_null_talisman_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_Lore"	"在让人误以为只是根普通铁头木棒的外表下的，其实是根非常强大的法杖，其威力如影惧神殿一样捉摸不透。"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_Lore"	"Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, much like the Eldritch who originally possessed it."
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_ogre_axe_Lore"	"只要拿着它你就会变的强壮。"
"[english]DOTA_Tooltip_ability_item_ogre_axe_Lore"	"You grow stronger just by holding it."
"DOTA_Tooltip_ability_item_ogre_axe_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_ogre_axe_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_orchid_Description"	"主动：灵魂燃烧 - 沉默目标单位%silence_duration%秒，并使其受到的伤害提高%silence_damage_percent%%%。"
"[english]DOTA_Tooltip_ability_item_orchid_Description"	"Active: Soul Burn - Silences the target unit for %silence_duration% seconds and amplifies the damage it takes by %silence_damage_percent%%%."
"DOTA_Tooltip_ability_item_orchid_Lore"	"一颗诞自火焰恶魔精华的榴石。"
"[english]DOTA_Tooltip_ability_item_orchid_Lore"	"A garnet rod constructed from the essence of a fire demon."
"DOTA_Tooltip_ability_item_orchid_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_orchid_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_orchid_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_orchid_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_pers_Lore"	"给持有者带来勇气的宝石。"
"[english]DOTA_Tooltip_ability_item_pers_Lore"	"A gem that grants heart to the bearer."
"DOTA_Tooltip_ability_item_pers_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_pers_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_pers_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_pers_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_pers_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_pers_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_phase_boots_Description"	"主动：相位移动 - 提升移动速度并使你可以穿越单位。提升效果根据装备英雄为近战或远程有所不同。使用其他物品或技能将取消相位移动效果。\n\n多个鞋类物品提供的移动速度加成不叠加。"
"[english]DOTA_Tooltip_ability_item_phase_boots_Description"	"Active: Phase - Gives increased movement speed and lets you move through units.  The increased movement speed is based on whether the equipped hero is melee or ranged.  Phase is cancelled upon using another item or ability.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_phase_boots_Lore"	"穿着它的人可以穿越虚空。"
"[english]DOTA_Tooltip_ability_item_phase_boots_Lore"	"Boots that allow the wearer to travel between the ether."
"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed"	"%相位移动加速（近战）："
"[english]DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed"	"%PHASE MOVE BOOST MELEE:"
"DOTA_Tooltip_ability_item_phase_boots_phase_duration"	"相位移动持续时间："
"[english]DOTA_Tooltip_ability_item_phase_boots_phase_duration"	"PHASE DURATION:"
"DOTA_Tooltip_ability_item_phase_boots_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_phase_boots_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_pipe_Description"	"主动：法术护盾 - 为%barrier_radius%范围内的友方单位套上能抵挡%barrier_block%点法术伤害的护盾。\n被动：洞察光环 - 提升%aura_radius%范围内友方单位每秒生命恢复速度%aura_health_regen%点和%magic_resistance_aura%%%的魔法抗性。"
"[english]DOTA_Tooltip_ability_item_pipe_Description"	"Active: Barrier - Gives a shield that blocks %barrier_block% spell damage to all allies in a %barrier_radius% radius.\nPassive: Insight Aura - Gives allied units %aura_health_regen% health regeneration and %magic_resistance_aura%%% magic resistance in a %aura_radius% radius."
"DOTA_Tooltip_ability_item_pipe_Lore"	"一件来源神秘的强大古物，能制造出抵挡法术攻击的护盾。"
"[english]DOTA_Tooltip_ability_item_pipe_Lore"	"A powerful artifact of mysterious origin, it creates barriers against magical forces."
"DOTA_Tooltip_ability_item_pipe_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_pipe_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_platemail_Lore"	"保护整个上身的厚重金属板。注意别砸到脚。"
"[english]DOTA_Tooltip_ability_item_platemail_Lore"	"Thick metal plates that protect the entire upper body. Avoid dropping on feet."
"DOTA_Tooltip_ability_item_platemail_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_platemail_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_point_booster_Description"	" "
"[english]DOTA_Tooltip_ability_item_point_booster_Description"	""
"DOTA_Tooltip_ability_item_point_booster_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_point_booster_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_point_booster_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_point_booster_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_poor_mans_shield_Description"	"被动：伤害格挡 - 格挡物理攻击造成的伤害，格挡效果取决于装备的英雄为近战还是远程。穷鬼盾对来自敌方英雄的伤害总是可以格挡，但是对来自普通单位的伤害只有%block_chance%%%的概率可以格挡。"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_Description"	"Passive: Damage Block - Blocks physical attack damage based on whether the equipped hero is ranged or melee.  Poor Man's Shield will always block attacks from enemy Heroes, but has a %block_chance%%% chance to block damage from creeps."
"DOTA_Tooltip_ability_item_poor_mans_shield_Lore"	"一块破旧的老式盾牌，格挡效果却比想象中要好。"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_Lore"	"A busted old shield that seems to block more than it should."
"DOTA_Tooltip_ability_item_poor_mans_shield_block_chance"	"%格挡概率（对小兵）："
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_block_chance"	"%CREEP BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee"	"近战伤害格挡："
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee"	"MELEE DAMAGE BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged"	"远程伤害格挡："
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged"	"RANGED DAMAGE BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_power_treads_Description"	"主动：属性切换 - 将附加属性在力量，敏捷以及智力三者间切换。\n\n动力鞋的合成配件力量腰带可以替换为精灵布带或法师长袍。移动速度加成效果不与其他鞋类物品叠加，多个动力鞋只有一个攻速加成效果。"
"[english]DOTA_Tooltip_ability_item_power_treads_Description"	"Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.\n\nPower Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.  Flat movement speed bonuses from multiple pairs of boots do not stack, nor does the attack speed bonus from multiple Power Treads."
"DOTA_Tooltip_ability_item_power_treads_Lore"	"一双厚实的皮靴，能根据穿着者的需求切换属性。"
"[english]DOTA_Tooltip_ability_item_power_treads_Lore"	"A pair of tough-skinned boots that change to meet the demands of the wearer."
"DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_power_treads_bonus_stat"	"+$selected_attrib"
"[english]DOTA_Tooltip_ability_item_power_treads_bonus_stat"	"+$selected_attrib"
"DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_quarterstaff_Lore"	"能让你攻击变快的普通棍子。"
"[english]DOTA_Tooltip_ability_item_quarterstaff_Lore"	"A basic staff that allows you to strike quickly."
"DOTA_Tooltip_ability_item_quarterstaff_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_quarterstaff_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_quarterstaff_bonus_speed"	"+$attack"
"DOTA_Tooltip_ability_item_quelling_blade_Description"	"主动：砍伐/排眼 - 砍伐一根指定树木，或者摧毁一个守卫。摧毁守卫时施放距离较远。\n被动：压制 - 对非英雄单位进行物理攻击会造成额外伤害，伤害值取决于你的英雄类型（近战或远程）。攻击Roshan不会造成额外伤害。"
"[english]DOTA_Tooltip_ability_item_quelling_blade_Description"	"Active: Chop Tree/Ward - Destroy a target tree or ward. Chop cast range is increased when targetting wards.\nPassive: Quell - Increases attack damage against non-hero units, based on whether the equipped hero is ranged or melee. Does not provide bonus damage against Roshan."
"DOTA_Tooltip_ability_item_quelling_blade_Lore"	"堕落地精的斧头，能让你更快的在森林中穿行。"
"[english]DOTA_Tooltip_ability_item_quelling_blade_Lore"	"The axe of a fallen gnome, it allows you to effectively maneuver the forest."
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus"	"%近战英雄总伤害："
"[english]DOTA_Tooltip_ability_item_quelling_blade_damage_bonus"	"%QUELL MELEE DAMAGE:"
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged"	"%远程英雄总伤害："
"[english]DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged"	"%QUELL RANGED DAMAGE:"
"DOTA_Tooltip_ability_item_radiance_Description"	"主动：开启或关闭辉耀灼烧。开启后，辉耀灼烧每秒对%aura_radius%范围内敌军造成%aura_damage%点伤害，并且物理攻击有%blind_pct%%%的几率不会命中。"
"[english]DOTA_Tooltip_ability_item_radiance_Description"	"Active: Toggle Burn - When active, scorches nearby enemies for %aura_damage% damage per second and blinds them, causing them to miss %blind_pct%%% of their attacks."
"DOTA_Tooltip_ability_item_radiance_Lore"	"一把拥有耀眼光芒灼烧效果的神圣武器，能让敌人化为灰烬。"
"[english]DOTA_Tooltip_ability_item_radiance_Lore"	"A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies."
"DOTA_Tooltip_ability_item_radiance_aura_damage"	"每秒灼烧伤害："
"[english]DOTA_Tooltip_ability_item_radiance_aura_damage"	"BURN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_item_radiance_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_radiance_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_rapier_Description"	"死亡后掉落。当拥有者的队友拾取后，仅在返还给拥有者后才会有效。一旦被敌人拾取，圣剑将不再受此限制，信使无法拾取掉落的圣剑。"
"[english]DOTA_Tooltip_ability_item_rapier_Description"	"Drops on death.  Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up. A dropped Rapier cannot be picked up by a courier."
"DOTA_Tooltip_ability_item_rapier_Lore"	"它强横无匹，并不满足于侍奉唯一的主人。"
"[english]DOTA_Tooltip_ability_item_rapier_Lore"	"So powerful, it cannot have a single owner."
"DOTA_Tooltip_ability_item_rapier_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_rapier_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_reaver_Lore"	"一把开山断岳的强力巨斧。"
"[english]DOTA_Tooltip_ability_item_reaver_Lore"	"A massive axe capable of tearing whole mountains down."
"DOTA_Tooltip_ability_item_reaver_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_reaver_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_refresher_Description"	"主动：完全重置 - 重置你所有物品和技能的冷却时间。"
"[english]DOTA_Tooltip_ability_item_refresher_Description"	"Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities."
"DOTA_Tooltip_ability_item_refresher_Lore"	"一件为巫师量身定做的强力物品。"
"[english]DOTA_Tooltip_ability_item_refresher_Lore"	"A powerful artifact created for wizards."
"DOTA_Tooltip_ability_item_refresher_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_refresher_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_refresher_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_refresher_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_relic_Lore"	"一件足以改变战争形势的强力武器。"
"[english]DOTA_Tooltip_ability_item_relic_Lore"	"An ancient weapon that often turns the tides of war."
"DOTA_Tooltip_ability_item_relic_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_relic_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_Description"	"被动：王者光环 - 为%aura_radius%范围内友军提供魔法恢复和护甲加成。\n主动：点击以切换护甲加成光环是否对非英雄单位生效。\n\n多个王者光环效果无法叠加。"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_Description"	"Passive: Basilius Aura - Grants mana regeneration and armor in a %aura_radius% area of effect.\nActive: Toggle whether the aura affects other non-hero units.\n\nMultiple instances of Basilius Aura do not stack."
"DOTA_Tooltip_ability_item_ring_of_basilius_Lore"	"这枚戒指是最伟大的法师才能获得的嘉奖。"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_Lore"	"Ring given as a reward to the greatest mages."
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen"	"光环增益回魔："
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen"	"AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor"	"光环增益护甲："
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor"	"AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_ring_of_health_Lore"	"在一个胖乎乎的哈夫林尸体下面发现的发光的指环。"
"[english]DOTA_Tooltip_ability_item_ring_of_health_Lore"	"A shiny ring found beneath a fat halfling's corpse."
"DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_protection_Lore"	"能保护佩戴者的闪光戒指。"
"[english]DOTA_Tooltip_ability_item_ring_of_protection_Lore"	"A glimmering ring that defends its bearer."
"DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_ring_of_regen_Lore"	"一些侏儒迷信这个戒指能带来好运气。"
"[english]DOTA_Tooltip_ability_item_ring_of_regen_Lore"	"This ring is considered a good luck charm among the Gnomes."
"DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_robe_Lore"	"这个长袍将腐化使用者的灵魂，并以给予智力作为交换。"
"[english]DOTA_Tooltip_ability_item_robe_Lore"	"This robe corrupts the soul of the user, but provides wisdom in return."
"DOTA_Tooltip_ability_item_robe_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_robe_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_sange_Description"	"被动：次级残废 - 每次攻击均有一定概率减缓敌人的移动速度%maim_duration%秒。"
"[english]DOTA_Tooltip_ability_item_sange_Description"	"Passive: Lesser Maim - Each attack has a chance to slow the enemy's movement and attack speed for %maim_duration% seconds."
"DOTA_Tooltip_ability_item_sange_Lore"	"散华是一把异常精准的武器，会自动寻找对方的弱点所在。"
"[english]DOTA_Tooltip_ability_item_sange_Lore"	"Sange is an unusually accurate weapon, seeking weak points automatically."
"DOTA_Tooltip_ability_item_sange_maim_chance"	"%致残概率："
"[english]DOTA_Tooltip_ability_item_sange_maim_chance"	"%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_sange_maim_movement_speed"	"%致残后移动速度减缓："
"[english]DOTA_Tooltip_ability_item_sange_maim_movement_speed"	"%MAIM MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_sange_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_sange_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_sange_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_sange_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_Description"	"被动：高级残废 - 每次攻击均有一定概率减缓敌人的移动速度%maim_duration%秒。\n\n不会与夜叉或幻影斧提供的移动速度加成叠加。"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_Description"	"Passive: Greater Maim - Each attack has a chance to slow the enemy's movement and attack speed for %maim_duration% seconds.\n\nYasha-based movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_sange_and_yasha_Lore"	"散华和夜叉经过月光的照耀而产生共鸣，双剑合璧发挥出更大的威力。"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_Lore"	"Sange and Yasha, when attuned by the moonlight and used together, become a very powerful combination."
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement"	"%致残后移动速度减缓："
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement"	"%MAIM MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus"	"%+$move_speed"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus"	"%+$move_speed"
"DOTA_Tooltip_ability_item_satanic_Description"	"主动：不洁狂热 - 增加%unholy_lifesteal_total_tooltip%%%的吸血，持续%unholy_duration%秒。\n被动：吸血 - 攻击者每次攻击都将根据造成的伤害回复一定比例的生命值。\n\n撒旦之邪力是攻击特效，不与其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_item_satanic_Description"	"Active: Unholy Rage - Increases Lifesteal percentage to %unholy_lifesteal_total_tooltip%%% for %unholy_duration% seconds.\nPassive: Lifesteal - Heals the attacker for a percentage of attack damage dealt.\n\nSatanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_item_satanic_Lore"	"以你灵魂为代价换取巨大的力量。"
"[english]DOTA_Tooltip_ability_item_satanic_Lore"	"Immense power at the cost of your soul."
"DOTA_Tooltip_ability_item_satanic_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_satanic_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_satanic_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_satanic_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_satanic_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_satanic_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_satanic_lifesteal_percent"	"%吸血百分比："
"[english]DOTA_Tooltip_ability_item_satanic_lifesteal_percent"	"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_sheepstick_Description"	"主动：妖术 - 将一个单位变成无害的小动物，持续%sheep_duration%秒。幻象会被立刻消灭。"
"[english]DOTA_Tooltip_ability_item_sheepstick_Description"	"Active: Hex - Turns a target unit into a harmless critter for %sheep_duration% seconds. Instantly destroys illusions."
"DOTA_Tooltip_ability_item_sheepstick_Lore"	"Vyse教徒最为宝贵的圣物，法师们最为垂涎的武器。"
"[english]DOTA_Tooltip_ability_item_sheepstick_Lore"	"The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi."
"DOTA_Tooltip_ability_item_sheepstick_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_sheepstick_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_sheepstick_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_shivas_guard_Description"	"主动：极寒冲击 - 发出一道寒冷的波动，对敌人造成%blast_damage%点魔法伤害并减速%blast_movement_speed%%%，持续%blast_debuff_duration%秒。\n被动：霜冷光环 - 降低%aura_radius%范围内敌人攻击速度。\n\n多个霜冷光坏的效果无法叠加。"
"[english]DOTA_Tooltip_ability_item_shivas_guard_Description"	"Active: Arctic Blast - Emits a freezing wave that deals %blast_damage% magical damage to enemies and slows their movement by %blast_movement_speed%%% for %blast_debuff_duration% seconds.\nPassive: Freezing Aura - Reduces the attack speed of all enemies in a %aura_radius% radius.\n\nMultiple instances of Freezing Aura do not stack."
"DOTA_Tooltip_ability_item_shivas_guard_Lore"	"据说曾经属于某位女神，至今仍保持大部分神力。"
"[english]DOTA_Tooltip_ability_item_shivas_guard_Lore"	"Said to have belonged to a goddess, today it retains much of its former power."
"DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed"	"光环攻速降低："
"[english]DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed"	"AURA ATTACK SLOW:"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_shivas_guard_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_skadi_Description"	"被动: 霜冻攻击 - 攻击附带使敌人移动速度和攻击速度降低的霜冻效果。减速的持续时间将根据装备英雄为近战或远程有所不同。\n\n斯嘉蒂之眼是攻击特效，不与除了吸血外的其它攻击特效叠加。"
"[english]DOTA_Tooltip_ability_item_skadi_Description"	"Passive: Cold Attack - Each attack slows the movement and attack speed of the target. The duration of the slow is based on whether the equipped hero is melee or ranged.\n\nEye of Skadi is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.  Eye of Skadi can be combined with Lifesteal Attack Modifiers."
"DOTA_Tooltip_ability_item_skadi_Lore"	"极度罕见的古物，由苍空之龙看管。"
"[english]DOTA_Tooltip_ability_item_skadi_Lore"	"Extremely rare artifact, guarded by the azure dragons."
"DOTA_Tooltip_ability_item_skadi_cold_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_item_skadi_cold_movement_speed"	"%COLD MOVE SLOW:"
"DOTA_Tooltip_ability_item_skadi_cold_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_item_skadi_cold_attack_speed"	"COLD ATTACK SLOW:"
"DOTA_Tooltip_ability_item_skadi_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_skadi_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_skadi_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_skadi_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_skadi_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_skadi_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_slippers_Lore"	"蜘蛛皮做成的轻便靴子，能让你感觉到刺痛。"
"[english]DOTA_Tooltip_ability_item_slippers_Lore"	"Light boots made from spider skin that tingles your senses."
"DOTA_Tooltip_ability_item_slippers_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_slippers_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_sobi_mask_Lore"	"法师和术士用作举办仪式常用的面罩。"
"[english]DOTA_Tooltip_ability_item_sobi_mask_Lore"	"A mask commonly used by mages and warlocks for various rituals."
"DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_booster_Lore"	"再次鼓起勇气。"
"[english]DOTA_Tooltip_ability_item_soul_booster_Lore"	"Regain lost courage."
"DOTA_Tooltip_ability_item_soul_booster_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_soul_booster_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_ring_Description"	"主动：牺牲 - 消耗%health_sacrifice%点生命值来暂时获取%mana_gain%点魔法值。持续10秒。"
"[english]DOTA_Tooltip_ability_item_soul_ring_Description"	"Active: Sacrifice - Consume %health_sacrifice% health to temporarily gain %mana_gain% mana.  Lasts 10 seconds."
"DOTA_Tooltip_ability_item_soul_ring_Lore"	"一个能吞噬佩带者灵魂的戒指。"
"[english]DOTA_Tooltip_ability_item_soul_ring_Lore"	"A ring that feeds on the souls of those who wear it."
"DOTA_Tooltip_ability_item_soul_ring_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_soul_ring_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_soul_ring_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_soul_ring_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_staff_of_wizardry_Lore"	"一个由法师长老代代相传的魔法之杖。"
"[english]DOTA_Tooltip_ability_item_staff_of_wizardry_Lore"	"A staff of magical powers passed down from the eldest mages."
"DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_stout_shield_Description"	"被动：伤害格挡 - 有一定概率格挡伤害，格挡效果取决于装备的英雄为近战还是远程。"
"[english]DOTA_Tooltip_ability_item_stout_shield_Description"	"Passive: Damage Block - Gives a chance to block damage based on whether the equipped hero is melee or ranged."
"DOTA_Tooltip_ability_item_stout_shield_Lore"	"一个人的酒桶底盖，在另一个人手里就成了圆盾。"
"[english]DOTA_Tooltip_ability_item_stout_shield_Lore"	"One man's wine barrel bottom is another man's shield."
"DOTA_Tooltip_ability_item_stout_shield_block_chance"	"%格挡概率："
"[english]DOTA_Tooltip_ability_item_stout_shield_block_chance"	"%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee"	"近战伤害格挡："
"[english]DOTA_Tooltip_ability_item_stout_shield_damage_block_melee"	"MELEE DAMAGE BLOCK:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged"	"远程伤害格挡："
"[english]DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged"	"RANGED DAMAGE BLOCK:"
"DOTA_Tooltip_ability_item_talisman_of_evasion_Lore"	"能让你预知到敌人攻击的项链。"
"[english]DOTA_Tooltip_ability_item_talisman_of_evasion_Lore"	"A necklace that allows you to anticipate enemy attacks."
"DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion"	"%+$evasion"
"[english]DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_tango_Description"	"使用：食用树木/守卫 - 吃掉一棵树或一个守卫来恢复生命值。可以使用4次。\n\n对友方英雄使用可以分给他一次使用机会。"
"[english]DOTA_Tooltip_ability_item_tango_Description"	"Use: Eat a Tree or Ward - Consume a target tree or ward to gradually restore health.\n\nComes with 4 charges.  Can be used on an allied hero to give them one Tango."
"DOTA_Tooltip_ability_item_tango_Lore"	"战场上的救命稻草。"
"[english]DOTA_Tooltip_ability_item_tango_Lore"	"Forage to survive on the battlefield."
"DOTA_Tooltip_ability_item_tango_total_heal"	"吃树生命恢复量："
"[english]DOTA_Tooltip_ability_item_tango_total_heal"	"EAT TREE HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_buff_duration"	"回复持续时间："
"[english]DOTA_Tooltip_ability_item_tango_buff_duration"	"HEAL DURATION:"
"DOTA_Tooltip_ability_item_tpscroll_Description"	"使用：传送 - 将你传送到一个指定的友方建筑。双击将直接传送至己方泉水。"
"[english]DOTA_Tooltip_ability_item_tpscroll_Description"	"Use: Teleport - Teleports you to a target friendly building. Double-click to teleport to your team's base fountain."
"DOTA_Tooltip_ability_item_travel_boots_Description"	"主动：传送 - 将你传送到一个友方建筑或非英雄单位身边。双击将直接传送至己方泉水。再次购买卷轴可以升级，升级后可以传送至友方英雄。\n\n多双鞋子的移动速度提升效果不会叠加。"
"[english]DOTA_Tooltip_ability_item_travel_boots_Description"	"Active: Teleport - Teleports you to an allied non-hero unit or structure. Double-click to teleport to your team's base fountain. Upgradable to allow you to teleport to allied heroes.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_travel_boots_Lore"	"足生双翼，上天入地。"
"[english]DOTA_Tooltip_ability_item_travel_boots_Lore"	"Winged boots that grant omnipresence."
"DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_ultimate_orb_Lore"	"蕴含生命本质的神秘法球。"
"[english]DOTA_Tooltip_ability_item_ultimate_orb_Lore"	"A mystical orb containing the essence of life."
"DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_Description"	"被动：终极技能升级 - 提升某些英雄的终极技能和基础技能效果。"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_Description"	"Passive: Ultimate Upgrade - Upgrades the ultimate, and some abilities, of certain heroes."
"DOTA_Tooltip_ability_item_ultimate_scepter_Lore"	"拥有半神之力的法师的权杖。"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_Lore"	"The scepter of a wizard with demigod-like powers."
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_urn_of_shadows_Description"	"主动：灵魂释放 - 为友方单位在一定时间内恢复生命值，对敌方单位则造成持续伤害。治疗效果在受到英雄或防御塔攻击后会消失。\n每当敌方英雄在%soul_radius%范围内死亡时获得充能。只有最靠近死亡英雄的灵龛能得到充能。"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_Description"	"Active: Soul Release - Heals health over time to friendly units, but deals pure damage over time to enemy units.  The healing effect is lost if the affected ally takes damage from an enemy hero or tower.\nGains charges every time an enemy hero dies within %soul_radius% units.  Only the closest Urn to the dying hero will gain a charge."
"DOTA_Tooltip_ability_item_urn_of_shadows_Lore"	"包含有强大的恶魔骨灰。"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_Lore"	"Contains the ashes of powerful demons."
"DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_vanguard_Description"	"被动：伤害格挡 - 每次受到攻击都有一定几率格挡伤害，格挡效果取决于装备的英雄为近战还是远程。"
"[english]DOTA_Tooltip_ability_item_vanguard_Description"	"Passive: Damage Block - Gives the wielder a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged."
"DOTA_Tooltip_ability_item_vanguard_Lore"	"能够让持有者躲过最致命攻击的强力盾牌。"
"[english]DOTA_Tooltip_ability_item_vanguard_Lore"	"A powerful shield that defends its wielder from even the most vicious of attacks."
"DOTA_Tooltip_ability_item_vanguard_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_vanguard_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_vanguard_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_vanguard_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_vitality_booster_Description"	" "
"[english]DOTA_Tooltip_ability_item_vitality_booster_Description"	""
"DOTA_Tooltip_ability_item_vitality_booster_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_vitality_booster_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_vladmir_Description"	"被动：弗拉迪米尔光环 - 为%aura_radius%范围内附近的友军提供吸血、生命恢复、魔法恢复、额外攻击力和护甲多种加成。吸血光环效果对近战和远程单位的效果有所不同。\n\n多个光环效果不能叠加。"
"[english]DOTA_Tooltip_ability_item_vladmir_Description"	"Passive: Vladmir's Aura - Grants lifesteal, health regeneration, mana regeneration, bonus attack damage, and armor to allies in a %aura_radius% radius.  The lifesteal percentage is based on whether the hero affected by the aura is melee or ranged.\n\nMultiple instances of Vladmir's Aura do not stack."
"DOTA_Tooltip_ability_item_vladmir_Lore"	"被死去的吸血鬼怨念诅咒的面具。"
"[english]DOTA_Tooltip_ability_item_vladmir_Lore"	"An eerie mask that is haunted with the malice of a fallen vampire."
"DOTA_Tooltip_ability_item_vladmir_hp_regen"	"光环生命恢复速率："
"[english]DOTA_Tooltip_ability_item_vladmir_hp_regen"	"AURA HEALTH REGEN:"
"DOTA_Tooltip_ability_item_vladmir_vampiric_aura"	"%近战吸血效果："
"[english]DOTA_Tooltip_ability_item_vladmir_vampiric_aura"	"%AURA MELEE LIFESTEAL:"
"DOTA_Tooltip_ability_item_vladmir_mana_regen_aura"	"光环魔法回复加成："
"[english]DOTA_Tooltip_ability_item_vladmir_mana_regen_aura"	"AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_vladmir_damage_aura"	"%光环攻击力加成："
"[english]DOTA_Tooltip_ability_item_vladmir_damage_aura"	"%AURA BONUS ATTACK DAMAGE:"
"DOTA_Tooltip_ability_item_vladmir_armor_aura"	"光环护甲加成："
"[english]DOTA_Tooltip_ability_item_vladmir_armor_aura"	"AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_void_stone_Description"	" "
"[english]DOTA_Tooltip_ability_item_void_stone_Description"	""
"DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_ward_observer_Description"	"使用：放置侦查守卫来获得附近区域的视野。守卫放置后将持续%duration_minutes_tooltip%分钟。\n\n按住Ctrl键可以对友方英雄使用，将1个守卫转移到他的物品栏中。"
"[english]DOTA_Tooltip_ability_item_ward_observer_Description"	"Use: Plants an Observer Ward, an invisible watcher that gives vision of its surrounding area to your team. Lasts %duration_minutes_tooltip% minutes.\n\nHold Control to give one Observer Ward to an allied hero."
"DOTA_Tooltip_ability_item_ward_sentry_Description"	"使用：放置一个岗哨守卫以在周围提供真实视域。守卫放置后将持续%duration_minutes_tooltip%分钟。\n\n按住Ctrl键可以对友方英雄使用，将1个守卫转移到他的物品栏中。"
"[english]DOTA_Tooltip_ability_item_ward_sentry_Description"	"Use: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within its range. Lasts %duration_minutes_tooltip% minutes.\n\nHold Control to give one Sentry Ward to an allied hero."
"DOTA_Tooltip_ability_item_wraith_band_Lore"	"总是回响着微弱耳语的圆环。"
"[english]DOTA_Tooltip_ability_item_wraith_band_Lore"	"A circlet with faint whispers echoing about it."
"DOTA_Tooltip_ability_item_wraith_band_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_wraith_band_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_wraith_band_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_wraith_band_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_yasha_Lore"	"夜叉可以称得上有史以来最轻巧的武器。"
"[english]DOTA_Tooltip_ability_item_yasha_Lore"	"Yasha is regarded as the swiftest weapon ever created."
"DOTA_Tooltip_ability_item_yasha_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_yasha_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_yasha_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_yasha_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus"	"%+$move_speed"
"[english]DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus"	"%+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_Description"	"主动：补魔 - 回复英雄周围%replenish_radius%范围内友方单位的魔法。\n\n移动速度提升效果不与其他鞋子叠加。"
"[english]DOTA_Tooltip_ability_item_arcane_boots_Description"	"Active: Replenish Mana - Restores mana to all allies in a %replenish_radius% area around the hero.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_arcane_boots_Lore"	"装备这种鞋子的法师在战斗中极具价值。"
"[english]DOTA_Tooltip_ability_item_arcane_boots_Lore"	"Magi equipped with these boots are valued in battle."
"DOTA_Tooltip_ability_item_arcane_boots_replenish_amount"	"补魔回复魔法量："
"[english]DOTA_Tooltip_ability_item_arcane_boots_replenish_amount"	"REPLENISH MANA RESTORE:"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_movement"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_arcane_boots_bonus_movement"	"+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_arcane_boots_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_orb_of_venom_Description"	"被动：毒性攻击 - 使目标中毒，造成持续伤害和移动速度的减缓，效果取决于装备英雄为近战或远程。\n\n淬毒之珠是攻击特效，不与其他攻击特效叠加。淬毒之珠可以和吸血的攻击特效叠加。"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_Description"	"Passive: Poison Attack - Poisons the target, dealing damage over time and slowing movement based on whether the equipped hero is melee or ranged.\n\nOrb of Venom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.  Orb of Venom can be combined with Lifesteal Attack Modifiers."
"DOTA_Tooltip_ability_item_orb_of_venom_Lore"	"给你的武器淬上毒蛇的毒液。"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_Lore"	"Envenoms your veapon with the venom of a venomous viper."
"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage"	"每秒毒素伤害:"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_damage"	"POISON DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee"	"%近战减速："
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee"	"%POISON MELEE SLOW:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration"	"毒素持续时间："
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_duration"	"POISON DURATION:"
"DOTA_Tooltip_ability_item_ancient_janggo_Description"	"主动：坚韧 - 为%radius%范围内友军提供+%bonus_attack_speed_pct%的攻速加成和+%bonus_movement_speed_pct%%%的移动速度加成。\n被动：迅捷光环 -为%radius%范围内友军提供攻击速度和移动速度加成。\n\n同类物品光环效果不能叠加。"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_Description"	"Active: Endurance - Gives bonus +%bonus_attack_speed_pct% attack speed and +%bonus_movement_speed_pct%%% movement speed to allies in a %radius% radius.\nPassive: Swiftness Aura - Gives bonus attack and movement speed to allies in a %radius% radius.\n\nMultiple instances of Swiftness Aura do not stack."
"DOTA_Tooltip_ability_item_ancient_janggo_Lore"	"在危难时刻能鼓舞周围人士气的遗物。"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_Lore"	"A relic that enchants the bodies of those around it for swifter movement in times of crisis."
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_speed_pct"	"光环攻击速度加成："
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_speed_pct"	"AURA ATTACK SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed_pct"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed_pct"	"%AURA MOVE SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats"	"+$all"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_medallion_of_courage_Description"	"主动：无畏 - 如果对队友施放可以在降低自身护甲的同时，提升目标的护甲。如果对敌人施放将同时降低自身和目标的护甲。无法对技能免疫单位施放。减甲效果对Roshan减半。"
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_Description"	"Active: Valor - If cast on an ally, increases their armor while reducing the caster's. If cast on an enemy, reduces the armor of both the enemy and the caster. Cannot target magic immune enemies. Armor reduction is halved against Roshan."
"DOTA_Tooltip_ability_item_medallion_of_courage_Lore"	"持有者无惧于战斗。"
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_Lore"	"The bearer has no fear of combat."
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Description"	"使用：使用者和附近的友方玩家控制单位在短时间内获得隐身效果和移动速度加成。他们在小地图上的图标也会消失。靠近敌方英雄或防御塔1025距离后将打破隐身效果。"
"[english]DOTA_Tooltip_ability_item_smoke_of_deceit_Description"	"Use: Upon activation, the user and all nearby allied player-controlled units gain invisibility and bonus movement speed for a brief time.  Minimap icons will also be hidden.  Attacking, or moving within 1025 range of an enemy hero or tower, will break the invisibility."
"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed"	"%BONUS SPEED:"
"DOTA_Tooltip_ability_item_smoke_of_deceit_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_item_smoke_of_deceit_duration"	"DURATION:"
"DOTA_Tooltip_ability_item_veil_of_discord_Description"	"主动：魔法虚弱 - 发出一波弱化冲击，增加敌人受到的魔法伤害。持续%resist_debuff_duration%秒。"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_Description"	"Active: Magic Weakness - Emits a weakening blast that increases the magic damage enemies take. Lasts %resist_debuff_duration% seconds."
"DOTA_Tooltip_ability_item_veil_of_discord_Lore"	"一个堕落法师的头饰。"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_Lore"	"The headwear of corrupt magi."
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor"	"+$armor"
"DOTA_Tooltip_modifier_item_buff_ward"	"侦查守卫"
"[english]DOTA_Tooltip_modifier_item_buff_ward"	"Observer Ward"
"DOTA_Tooltip_modifier_item_ward_true_sight"	"岗哨守卫"
"[english]DOTA_Tooltip_modifier_item_ward_true_sight"	"Sentry Ward"
"DOTA_KillCam_ProTipHeader"	"下次试试这个："
"[english]DOTA_KillCam_ProTipHeader"	"TRY THIS NEXT TIME:"
"DOTA_KillCam_YourHealth"	"你的生命值"
"[english]DOTA_KillCam_YourHealth"	"Your Health"
"DOTA_KillCam_Delivers"	"已发送"
"[english]DOTA_KillCam_Delivers"	"delivered "
"DOTA_KillCam_Damage"	"%s1 伤害"
"[english]DOTA_KillCam_Damage"	"%s1 damage "
"DOTA_KillCam_Using"	"使用中"
"[english]DOTA_KillCam_Using"	"using "
"DOTA_KillCam_Ability"	"%s1"
"[english]DOTA_KillCam_Ability"	"%s1"
"DOTA_KillCam_AutoAttackReceived"	"已收到"
"[english]DOTA_KillCam_AutoAttackReceived"	"Received "
"DOTA_KillCam_AutoAttack"	"一次攻击"
"[english]DOTA_KillCam_AutoAttack"	"from 1 attack"
"DOTA_KillCam_AutoAttack_Plural"	"来自于%s1的攻击"
"[english]DOTA_KillCam_AutoAttack_Plural"	"from %s1 attacks"
"DOTA_KillCam_ShowMeReplay"	"显示回放"
"[english]DOTA_KillCam_ShowMeReplay"	"show me the replay"
"DOTA_KillCam_CapYou"	"您"
"[english]DOTA_KillCam_CapYou"	"You"
"DOTA_KillCam_LowYou"	"您"
"[english]DOTA_KillCam_LowYou"	"you"
"DOTA_KillCam_Killed"	"已杀死"
"[english]DOTA_KillCam_Killed"	" killed "
"DOTA_KillCam_Yourself"	"你"
"[english]DOTA_KillCam_Yourself"	"yourself"
"DOTA_KillCam_HaveDied"	"已经死亡。"
"[english]DOTA_KillCam_HaveDied"	" have died."
"DOTA_GAMEPLAY_USE_TANGOS_NAME"	"素食主义者"
"[english]DOTA_GAMEPLAY_USE_TANGOS_NAME"	"Vegetarian"
"DOTA_GAMEPLAY_USE_TANGOS_DESC"	"吃掉300棵树。"
"[english]DOTA_GAMEPLAY_USE_TANGOS_DESC"	"Consume 300 trees using Tangoes."
"DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME"	"首场免费"
"[english]DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME"	"First One's Free"
"DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC"	"完成您 Dota 2 的第一场游戏"
"[english]DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC"	"Complete your first game of Dota 2"
"DOTA_PERSONA_GAMES_PLAYED_TEN_NAME"	"只是试一下"
"[english]DOTA_PERSONA_GAMES_PLAYED_TEN_NAME"	"Just A Taste"
"DOTA_PERSONA_GAMES_PLAYED_TEN_DESC"	"参与 10 场游戏"
"[english]DOTA_PERSONA_GAMES_PLAYED_TEN_DESC"	"Participate in 10 games"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME"	"沉迷其中"
"[english]DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME"	"Addicted"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC"	"参与 100 场游戏"
"[english]DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC"	"Participate in 100 games"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME"	"想退就退"
"[english]DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME"	"I Can Quit Anytime"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC"	"参与 1000 场游戏"
"[english]DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC"	"Participate in 1000 games"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME"	"组队时间"
"[english]DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME"	"Party Time"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC"	"完成一场组队匹配游戏"
"[english]DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC"	"Complete a game while in a matchmaking party"
"DOTA_PlayerLoading"	"载入中"
"[english]DOTA_PlayerLoading"	"Loading"
"DOTA_PlayerFinishedLoading"	"准备"
"[english]DOTA_PlayerFinishedLoading"	"Ready"
"DOTA_SHOP_NAME_BASIC"	"基地商店"
"[english]DOTA_SHOP_NAME_BASIC"	"HOME SHOP"
"DOTA_SHOP_NAME_RECIPE"	"图纸商店"
"[english]DOTA_SHOP_NAME_RECIPE"	"RECIPE SHOPS"
"DOTA_SHOP_NAME_SECRET"	"神秘商店"
"[english]DOTA_SHOP_NAME_SECRET"	"SECRET SHOP"
"DOTA_SHOP_NAME_SIDE"	"边路商店"
"[english]DOTA_SHOP_NAME_SIDE"	"SIDE SHOP"
"DOTA_SHOP_NAME_SUGGEST"	"建议"
"[english]DOTA_SHOP_NAME_SUGGEST"	"SUGGEST"
"DOTA_SHOP_NAME_SEARCH"	"搜索"
"[english]DOTA_SHOP_NAME_SEARCH"	"SEARCH"
"DOTA_SUBSHOP_CONSUMABLES"	"消耗品"
"[english]DOTA_SUBSHOP_CONSUMABLES"	"Consumables"
"DOTA_SUBSHOP_ATTRIBUTES"	"属性"
"[english]DOTA_SUBSHOP_ATTRIBUTES"	"Attributes"
"DOTA_SUBSHOP_WEAPONS_ARMOR"	"装备"
"[english]DOTA_SUBSHOP_WEAPONS_ARMOR"	"Equipment"
"DOTA_SUBSHOP_MISC"	"杂物"
"[english]DOTA_SUBSHOP_MISC"	"Miscellaneous"
"DOTA_SUBSHOP_RECIPE_BASICS"	"配件"
"[english]DOTA_SUBSHOP_RECIPE_BASICS"	"Accessories"
"DOTA_SUBSHOP_RECIPE_SUPPORT"	"辅助"
"[english]DOTA_SUBSHOP_RECIPE_SUPPORT"	"Support"
"DOTA_SUBSHOP_RECIPE_MAGICS"	"魔法系"
"[english]DOTA_SUBSHOP_RECIPE_MAGICS"	"Magical"
"DOTA_SUBSHOP_RECIPE_DEFENSE"	"防具"
"[english]DOTA_SUBSHOP_RECIPE_DEFENSE"	"Armor"
"DOTA_SUBSHOP_RECIPE_WEAPONS"	"武器"
"[english]DOTA_SUBSHOP_RECIPE_WEAPONS"	"Weapons"
"DOTA_SUBSHOP_RECIPE_ARTIFACTS"	"圣物"
"[english]DOTA_SUBSHOP_RECIPE_ARTIFACTS"	"Artifacts"
"DOTA_SUBSHOP_SECRET"	"神秘商店"
"[english]DOTA_SUBSHOP_SECRET"	"Secret Shop"
"DOTA_SUBSHOP_SIDE_PAGE_1"	"第一页"
"[english]DOTA_SUBSHOP_SIDE_PAGE_1"	"Page 1"
"DOTA_SUBSHOP_SIDE_PAGE_2"	"第二页"
"[english]DOTA_SUBSHOP_SIDE_PAGE_2"	"Page 2"
"DOTA_SHOP_REQUIREMENTS"	"图纸配方"
"[english]DOTA_SHOP_REQUIREMENTS"	"RECIPE COMPONENTS"
"DOTA_SHOP_SETQUICKBUY"	"设为快捷购买"
"[english]DOTA_SHOP_SETQUICKBUY"	"Set Quick Buy"
"DOTA_Shop_Recipe"	"图纸"
"[english]DOTA_Shop_Recipe"	"Recipe"
"DOTA_Shop_Search_Field_Default"	"搜索物品"
"[english]DOTA_Shop_Search_Field_Default"	"Search Items"
"DOTA_Shop_Item_Error_Need_SecretShop"	"需要神秘商店"
"[english]DOTA_Shop_Item_Error_Need_SecretShop"	"Requires Secret Shop"
"DOTA_Shop_Item_Error_Need_SideShop"	"需要边路商店"
"[english]DOTA_Shop_Item_Error_Need_SideShop"	"Requires Side Shop"
"DOTA_Shop_Item_Error_Out_of_Stock"	"物品已售完"
"[english]DOTA_Shop_Item_Error_Out_of_Stock"	"Item is out of Stock"
"DOTA_Shop_Item_Error_Disallowed"	"该英雄禁用此物品"
"[english]DOTA_Shop_Item_Error_Disallowed"	"Disallowed for this Hero"
"DOTA_Shop_Item_Error_Cant_Afford"	"金钱不足"
"[english]DOTA_Shop_Item_Error_Cant_Afford"	"Not Enough Gold"
"DOTA_Shop_Item_Already_Owned"	"已拥有"
"[english]DOTA_Shop_Item_Already_Owned"	"Already Owned"
"DOTA_Shop_Tip_Mouse_Buttons"	"欢迎来到物品商店\n\n左击图标选中物品。\n右击物品进行购买。"
"[english]DOTA_Shop_Tip_Mouse_Buttons"	"Welcome to the Item Shop\n\nLEFT CLICK on an item icon to select it.\nRight CLICK on an item to purchase it."
"DOTA_Shop_Tip_Search"	"搜索\n\n下方的搜索框可以帮助您通过名称找到物品。"
"[english]DOTA_Shop_Tip_Search"	"Search\n\nThe search box below can help you find items by name."
"DOTA_Item_Tooltip_Sell_Price"	"出售价格：%s1"
"[english]DOTA_Item_Tooltip_Sell_Price"	"Sell Price: %s1"
"DOTA_Item_Tooltip_Sell_Price_Time"	"售价：%s1（%s2）"
"[english]DOTA_Item_Tooltip_Sell_Price_Time"	"Sell Price: %s1 ( %s2 )"
"DOTA_SpectatorMode_Directed"	"导播视角"
"[english]DOTA_SpectatorMode_Directed"	"Directed Camera"
"DOTA_SpectatorMode_FreeCam"	"自由视角"
"[english]DOTA_SpectatorMode_FreeCam"	"Free Camera"
"DOTA_SpectatorMode_PlayerView"	"玩家视角"
"[english]DOTA_SpectatorMode_PlayerView"	"Player Perspective"
"DOTA_SpectatorMode_HeroChase"	"英雄追踪"
"[english]DOTA_SpectatorMode_HeroChase"	"Hero Chase"
"DOTA_SpectatorAudio_None"	"无解说员"
"[english]DOTA_SpectatorAudio_None"	"No Broadcaster"
"DOTA_SpectatorFOW_BothTeams"	"战争迷雾：双方队伍"
"[english]DOTA_SpectatorFOW_BothTeams"	"Fog: Both Teams"
"DOTA_Spectator_SpectatorMode"	"观众模式："
"[english]DOTA_Spectator_SpectatorMode"	"Spectator Mode:"
"DOTA_Spectator_HeroList"	"英雄："
"[english]DOTA_Spectator_HeroList"	"Heroes:"
"DOTA_Spectator_FOWLabel"	"战争迷雾："
"[english]DOTA_Spectator_FOWLabel"	"Fog of War:"
"DOTA_Spectator_NumSpecs"	"观众：%s1"
"[english]DOTA_Spectator_NumSpecs"	"Spectators: %s1"
"DOTA_RPSTATUS_STARTGAME"	"正在开始..."
"[english]DOTA_RPSTATUS_STARTGAME"	"Starting..."
"DOTA_NewPlayerQuestion_Title"	"欢迎来到DOTA2"
"[english]DOTA_NewPlayerQuestion_Title"	"WELCOME TO DOTA 2"
"DOTA_GameEnd_PointsEarned"	"你赢得了<font color='#7AD1F2'>%s1</font>个点数！"
"[english]DOTA_GameEnd_PointsEarned"	"You have earned <font color='#7AD1F2'>%s1</font> points!"
"DOTA_GameEnd_PointsLevelEarned"	"你赢得了 <font color='#7AD1F2'>%s1</font> 个点数，并达到了 <font color='#7AD1F2'>%s2</font> 级！"
"[english]DOTA_GameEnd_PointsLevelEarned"	"You have earned <font color='#7AD1F2'>%s1</font> points and achieved level <font color='#7AD1F2'>%s2</font>!"
"DOTA_Broadcaster_Channel"	"%s1"
"[english]DOTA_Broadcaster_Channel"	"%s1"
"DOTA_Broadcaster_Lang_0"	"英语"
"[english]DOTA_Broadcaster_Lang_0"	"English"
"DOTA_Broadcaster_Lang_1"	"德语"
"[english]DOTA_Broadcaster_Lang_1"	"German"
"DOTA_Broadcaster_Lang_2"	"法语"
"[english]DOTA_Broadcaster_Lang_2"	"French"
"DOTA_Broadcaster_Lang_3"	"意大利语"
"[english]DOTA_Broadcaster_Lang_3"	"Italian"
"DOTA_Broadcaster_Lang_4"	"韩语"
"[english]DOTA_Broadcaster_Lang_4"	"Korean"
"DOTA_Broadcaster_Lang_5"	"西班牙语"
"[english]DOTA_Broadcaster_Lang_5"	"Spanish"
"DOTA_Broadcaster_Lang_6"	"中文"
"[english]DOTA_Broadcaster_Lang_6"	"Chinese"
"DOTA_Broadcaster_Lang_7"	"中文"
"[english]DOTA_Broadcaster_Lang_7"	"Chinese"
"DOTA_Broadcaster_Lang_8"	"俄语"
"[english]DOTA_Broadcaster_Lang_8"	"Russian"
"DOTA_Broadcaster_Lang_9"	"泰语"
"[english]DOTA_Broadcaster_Lang_9"	"Thai"
"DOTA_Broadcaster_Lang_10"	"日语"
"[english]DOTA_Broadcaster_Lang_10"	"Japanese"
"DOTA_Broadcaster_Lang_11"	"葡萄牙语"
"[english]DOTA_Broadcaster_Lang_11"	"Portuguese"
"DOTA_Broadcaster_Lang_12"	"波兰语"
"[english]DOTA_Broadcaster_Lang_12"	"Polish"
"DOTA_Broadcaster_Lang_13"	"丹麦语"
"[english]DOTA_Broadcaster_Lang_13"	"Danish"
"DOTA_Broadcaster_Lang_14"	"荷兰语"
"[english]DOTA_Broadcaster_Lang_14"	"Dutch"
"DOTA_Broadcaster_Lang_15"	"芬兰语"
"[english]DOTA_Broadcaster_Lang_15"	"Finnish"
"DOTA_Broadcaster_Lang_16"	"挪威语"
"[english]DOTA_Broadcaster_Lang_16"	"Norwegian"
"DOTA_Broadcaster_Lang_17"	"瑞典语"
"[english]DOTA_Broadcaster_Lang_17"	"Swedish"
"DOTA_Paused"	"游戏已被暂停"
"[english]DOTA_Paused"	"Game is paused"
"GameUI_ServerConnectOutOfDate"	"服务器尚未更新到最新版本。\n"
"[english]GameUI_ServerConnectOutOfDate"	"Server has not updated to the most recent version.\n"
"GameUI_ServerChallengeIncorrect"	"服务器未对正确的请求作出响应。\n版本可能已过时。\n"
"[english]GameUI_ServerChallengeIncorrect"	"Server did not respond with the correct challenge.\nIt may be out of date.\n"
"GameUI_ServerInsecure"	"您正处于非安全模式中。您必须重新启动游戏才能连接至安全服务器。\n"
"[english]GameUI_ServerInsecure"	"You are in insecure mode.  You must restart before you can connect to secure servers.\n"
"GameUI_ServerRejectBadChallenge"	"错误的请求。\n"
"[english]GameUI_ServerRejectBadChallenge"	"Bad challenge.\n"
"GameUI_ServerRejectLANRestrict"	"本地服务器仅限于本地客户端（C 类）。\n"
"[english]GameUI_ServerRejectLANRestrict"	"Local servers are restricted to local clients (class C).\n"
"GameUI_ServerRejectBadPassword"	"密码错误。\n"
"[english]GameUI_ServerRejectBadPassword"	"Bad password.\n"
"GameUI_ServerRejectServerFull"	"服务器已满。\n"
"[english]GameUI_ServerRejectServerFull"	"Server is full.\n"
"GameUI_ServerRejectBanned"	"您已被此服务器封禁。\n"
"[english]GameUI_ServerRejectBanned"	"You have been banned from this server.\n"
"GameUI_ServerRejectFailedChannel"	"创建网络频道失败。\n"
"[english]GameUI_ServerRejectFailedChannel"	"Failed to create net channel.\n"
"GameUI_ServerRejectOldVersion"	"你正在试图连接的服务器\n运行着较旧版本的游戏。\n"
"[english]GameUI_ServerRejectOldVersion"	"The server you are trying to connect to is running\nan older version of the game.\n"
"GameUI_ServerRejectBadSteamKey"	"无效的Steam序列号长度\n"
"[english]GameUI_ServerRejectBadSteamKey"	"Invalid Steam key length\n"
"GameUI_ServerRejectOldProtocol"	"该服务器正在使用比您的客户端更旧的连接协议。\n"
"[english]GameUI_ServerRejectOldProtocol"	"This server is using an older protocol than your client.\n"
"GameUI_ServerRejectNewProtocol"	"该服务器正在使用比您的客户端更新的连接协议。\n"
"[english]GameUI_ServerRejectNewProtocol"	"This server is using a newer protocol than your client.\n"
"GameUI_ServerRejectInvalidConnection"	"无效的连接。\n"
"[english]GameUI_ServerRejectInvalidConnection"	"Invalid connection.\n"
"GameUI_ServerRejectInvalidCertLen"	"无效的授权凭据长度。\n"
"[english]GameUI_ServerRejectInvalidCertLen"	"Invalid authentication certificate length.\n"
"GameUI_ServerRejectInvalidSteamCertLen"	"STEAM凭据长度错误！\n"
"[english]GameUI_ServerRejectInvalidSteamCertLen"	"STEAM certificate length error!\n"
"GameUI_ServerRejectSteam"	"STEAM验证被拒\n"
"[english]GameUI_ServerRejectSteam"	"STEAM validation rejected\n"
"GameUI_ServerRejectGS"	"GS 创建本地用户失败\n"
"[english]GameUI_ServerRejectGS"	"GSCreateLocalUser failed\n"
"GameUI_ServerNoLobby"	"服务器无法定位游戏会话。\n"
"[english]GameUI_ServerNoLobby"	"The server was unable to locate the game session.\n"
"GameUI_ServerRequireSteams"	"服务器要求您运行Steam。\n"
"[english]GameUI_ServerRequireSteams"	"The server requires that you be running Steam.\n"
"GameUI_ServerAuthDisabled"	"认证已禁用。\n"
"[english]GameUI_ServerAuthDisabled"	"Authentication disabled.\n"
"GameUI_ServerCDKeyAuthInvalid"	"序列号授权对于互联网服务器无效。\n"
"[english]GameUI_ServerCDKeyAuthInvalid"	"CD Key authentication invalid for internet servers.\n"
"GameUI_ServerInvalidCDKey"	"无效的序列号。\n"
"[english]GameUI_ServerInvalidCDKey"	"Invalid CD Key.\n"
"GameUI_ServerCDKeyInUse"	"序列号已被使用。\n"
"[english]GameUI_ServerCDKeyInUse"	"CD Key already in use.\n"
"GameUI_ClientRetryLimit"	"无法与服务器建立连接。\n"
"[english]GameUI_ClientRetryLimit"	"Unable to establish connection to the server.\n"
"GameUI_ClientBadServerAddress"	"服务器地址错误。\n"
"[english]GameUI_ClientBadServerAddress"	"Bad server address.\n"
"GameUI_ClientStringTableError"	"你的文本索引表与服务器的不符，请更新游戏。\n"
"[english]GameUI_ClientStringTableError"	"Your string table data is different from the server, update your game.\n"
"GameUI_ClientUnableToCRCMap"	"无法计算地图校验。\n"
"[english]GameUI_ClientUnableToCRCMap"	"Unable to calculate map checksum.\n"
"GameUI_ClientNoMap"	"无法加载服务器指定的地图。\n"
"[english]GameUI_ClientNoMap"	"Unable to load map specified by server.\n"
"GameUI_ClientDifferentMap"	"你的地图与服务器的不符，请更新游戏。\n"
"[english]GameUI_ClientDifferentMap"	"Your map differs from the server, update your game.\n"
"GameUI_ClientUnableToCRCDLL"	"无法计算客户端部分的DLL文件校验。\n"
"[english]GameUI_ClientUnableToCRCDLL"	"Unable to calculate client side dll checksum.\n"
"GameUI_ClientConnectionTimedOut"	"服务器连接超时。\n"
"[english]GameUI_ClientConnectionTimedOut"	"Connection to server timed out.\n"
"GameUI_ClientServerShutdown"	"服务器正在关闭。\n"
"[english]GameUI_ClientServerShutdown"	"Server shutting down.\n"
"GameUI_ClientMissingModel"	"无法继续进行连接，模型文件丢失。\n"
"[english]GameUI_ClientMissingModel"	"Connection cannot continue due to missing model.\n"
"GameUI_ClientConsistencyFail"	"连接中断，模型文件与服务器不一致。\n"
"[english]GameUI_ClientConsistencyFail"	"Connection aborted due to server enforcing model consistency.\n"
"report_text_abuse"	"刷屏"
"[english]report_text_abuse"	"Text abuse"
"report_text_abuse_desc"	"刚才有人刷屏"
"[english]report_text_abuse_desc"	"They were abusive in text chat"
"report_voice_abuse_desc"	"刚才有人滥开语音"
"[english]report_voice_abuse_desc"	"They were verbally abusive"
"report_feeding"	"故意送人头"
"[english]report_feeding"	"Intentional feeding"
"report_feeding_desc"	"他们故意送人头，伤害了他们自己团队的利益"
"[english]report_feeding_desc"	"They intentionally died repeatedly to hurt their own team"
"report_ability_abuse_desc"	"他们故意滥用技能，伤害了他们自己团队的利益"
"[english]report_ability_abuse_desc"	"They intentionally used abilities to the detriment of their own team"
"commend_friendly"	"待人和善"
"[english]commend_friendly"	"Friendly"
"commend_friendly_desc"	"我觉得他很友善"
"[english]commend_friendly_desc"	"I think they are amiable"
"commend_forgiving"	"宽容大度"
"[english]commend_forgiving"	"Forgiving"
"commend_forgiving_desc"	"我觉得他们相当宽容"
"[english]commend_forgiving_desc"	"I think they are quite forgiving"
"commend_teaching"	"教导有方"
"[english]commend_teaching"	"Teaching"
"commend_teaching_desc"	"我觉得他们是好老师"
"[english]commend_teaching_desc"	"I think they are a great teacher"
"commend_leadership_desc"	"我觉得他指挥的很好"
"[english]commend_leadership_desc"	"I think they are a good leader"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore"	"魅影之纱成员学习到的第一个技能，中招就意味着下一次攻击要来了。"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore"	"The first skill learned by the Sisters of the Veil often signals an incoming hit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore"	"茉崔蒂的真丝面纱是她倒霉的目标临终所见之物。"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore"	"Mortred's silken veil is the last thing her unfortunate target sees."
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore"	"长期的冥想使得魅影之纱的成员能够谨慎的预知到敌人的到来。"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_Lore"	"Meditation allows a Veiled Sister to carefully anticipate her opponents in combat."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore"	"神圣的一击，茉崔蒂通过赐予对手死亡来向他们致以敬意。"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore"	"A divine strike, Mortred honors her opponent by choosing them for death."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore"	"奥斯塔里昂激活他的冥魂怒意，毁灭他的敌人。"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore"	"Ostarion calls on his damned lineage, laying waste to his opponents."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore"	"冥魂大帝的剑刃将敌人的骨髓抽出，注入他自己的界。"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore"	"Wraith King's blade drains his enemy's essence to feed his aura."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore"	"冥魂大帝的对头们一直很疑惑，为什么他就是不会死透。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore"	"Conspirators against the Wraith King wonder why he never stays dead."
"DOTA_Tooltip_ability_morphling_waveform_Lore"	"轻松卷走敌人的滔滔洪水。"
"[english]DOTA_Tooltip_ability_morphling_waveform_Lore"	"A torrential flood takes enemies by force."
"DOTA_Tooltip_ability_morphling_adaptive_strike_Lore"	"变体精灵唤出自身的元素，构成波浪碾碎对手。"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_Lore"	"The Morphling calls upon his elements to crush his opponents with waves."
"DOTA_Tooltip_ability_morphling_morph_agi_Lore"	"转变为水形态的变体精灵特征很难被辨别。"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_Lore"	"Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_morph_str_Lore"	"转变为水形态的变体精灵特征很难被辨别。"
"[english]DOTA_Tooltip_ability_morphling_morph_str_Lore"	"Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_replicate_Lore"	"盯着变体精灵看而因此幻化出的一个映像，会变成这个观看者的模样。"
"[english]DOTA_Tooltip_ability_morphling_replicate_Lore"	"Staring into Morphling produces a reflection that mimics the beholder."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore"	"史德利古尔与人分享他那野兽般的嗜血饥渴。"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore"	"Strygwyr shares his animalistic thirst for bloodshed."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore"	"只要有人在战场上遍洒鲜血，那么剥皮双子就乐于向他施以援手。"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore"	"The Flayed Twins are ever willing to aid those who spill blood upon the field of battle."
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore"	"史德利古尔闻到血腥味就会变得无比狂热。"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_Lore"	"Strygwyr becomes frenzied when blood is spilled."
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore"	"当嗜血狂魔猎杀你时，受伤就意味着死亡。"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_Lore"	"When the Bloodseeker hunts you, injuries become fatalities."
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore"	"灼霜龙族的各个物种分支个体都拥有极端危险的气息；而将各物种分支的特性混合起来，就简直难以想象。"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_Lore"	"Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable."
"DOTA_Tooltip_ability_jakiro_ice_path_Lore"	"杰奇洛狡猾的右脑使出它的冰封天赋，用骇人的酷寒冻结大地。"
"[english]DOTA_Tooltip_ability_jakiro_ice_path_Lore"	"Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore"	"杰奇洛张开左边的咽喉，让前方生灵涂炭。"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_Lore"	"The left maw of Jakiro opens, laying waste to any in its path."
"DOTA_Tooltip_ability_jakiro_macropyre_Lore"	"用冰与火混合而成的极端温度撕裂战场。"
"[english]DOTA_Tooltip_ability_jakiro_macropyre_Lore"	"Ice and fire combine to rip the battlefield to shreds with extreme temperatures."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore"	"蝙蝠骑士给他的对手泼燃油时，经常能听见他在喋喋不休。"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_Lore"	"It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents."
"DOTA_Tooltip_ability_batrider_flamebreak_Lore"	"蝙蝠骑士选择用燃烧弹作为武器。"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_Lore"	"A molotov cocktail is the weapon of choice for Batrider."
"DOTA_Tooltip_ability_batrider_firefly_Lore"	"当敌人逃进荒狱丛林时，大部分人都不得不先砍开挡道的树丛。而蝙蝠骑士却选择直接将他的敌人，连同丛林一起破坏殆尽。"
"[english]DOTA_Tooltip_ability_batrider_firefly_Lore"	"When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive.  Batrider just chooses to destroy the jungle along with his foes."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore"	"就算蝙蝠骑士说免费，也几乎没人敢去骑他的蝙蝠。"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Lore"	"Few dare to ask to ride on the bat, as Batrider gives them free of charge."
"matchmaking_denied_local"	"你无法为%s1匹配比赛"
"[english]matchmaking_denied_local"	"You are unable to find a match for %s1."
"matchmaking_denied_party"	"%s1将禁止你的队伍\n在%s2内匹配比赛"
"[english]matchmaking_denied_party"	"%s1 will prevent your party from finding\na match for %s2."
"dota_day"	"%s1天"
"[english]dota_day"	"%s1 day"
"dota_days"	"%s1天"
"[english]dota_days"	"%s1 days"
"DOTA_Tooltip_Ability_Build_Comment"	"%s1"
"[english]DOTA_Tooltip_Ability_Build_Comment"	"%s1"
"DOTA_Tooltip_Item_Build_Comment"	"%s1"
"[english]DOTA_Tooltip_Item_Build_Comment"	"%s1"
"DOTA_Tooltip_ability_razor_plasma_field_Lore"	"闪电幽魂用等离子力量统治着永劫之墟。"
"[english]DOTA_Tooltip_ability_razor_plasma_field_Lore"	"The Lightning Revenant rules the Underscape with plasmatic power."
"DOTA_Tooltip_ability_razor_static_link_Lore"	"剃刀的极性吸引电流通向自身，以汲取他对手的力量。"
"[english]DOTA_Tooltip_ability_razor_static_link_Lore"	"Razor's polarity channels electricity into his being, draining the power of his opposition."
"DOTA_Tooltip_ability_razor_unstable_current_Lore"	"攻击闪电幽魂将可以体验免费的电击疗法。"
"[english]DOTA_Tooltip_ability_razor_unstable_current_Lore"	"Attacking the Lightning Revenant is rewarded with shock therapy."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore"	"掌控闪电。"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore"	"Ride the lightning."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore"	"雷神·风暴烈酒的二象性让他可以欣赏自己被电时的百态。"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore"	"Raijin Thunderkeg's duality allows him to admire himself in shocking fashion."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore"	"雷神狂暴的雷霆力量总是让其他人为之一电。"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore"	"Raijin's thunderous, boisterous energy often draws others into an electrifying situation."
"DOTA_Tooltip_ability_storm_spirit_overload_Lore"	"啪！嘶！咝！"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_Lore"	"Pow!  Zip!  Zap!"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore"	"风暴来袭。"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore"	"The Storm is coming in."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore"	"莉莱周围的温度急剧下降，让周围的人被急速冻结。"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore"	"The air temperature around Rylai drops rapidly, chilling all around her to the core."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore"	"莉莱引来蓝心冰川的寒风，将敌人封禁在冰块里。"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore"	"Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick blocks of ice."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore"	"低温提升了魔法精华，莉莱的出现能够让盟友更频繁的使用魔法而不必担心消耗。"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore"	"Cold temperatures promote the essence of magic, causing Rylai's presence to allow spell usage in abundance."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore"	"在她被流放的地方，冰川残骸成为了莉莱用来修练寒冰魔法的场地。"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore"	"Once the place of her exile, Icewrack has become an anchor for Rylai's frigid onslaught."
"DOTA_Tooltip_ability_kunkka_torrent_Lore"	"世界中心喷涌出的上古之洪流，应舰队统帅的召唤而来。"
"[english]DOTA_Tooltip_ability_kunkka_torrent_Lore"	"An ancestral rush of water explodes from the center of the world, called upon by the Admiral."
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore"	"迷失的铁帆海军灵魂依附在昆卡信赖的宝剑-潮汐使者之中，增强它对洪流恶魔的破坏力。"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Lore"	"A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore"	"舰队统帅诸多神秘能力中的一种，能用于战斗或娱乐。"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore"	"The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment."
"DOTA_Tooltip_ability_kunkka_ghostship_Lore"	"铁帆舰队最后的战舰虽然只是个幻影，但它给昆卡的敌人带来的死亡却是完全真实的。"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_Lore"	"The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral."
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore"	"将多个生命形式的生命能量连接成为一个集合体的远古咒语。"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_Lore"	"An ancient incantation that links the vital energies of multiple lifeforms into one collective body."
"DOTA_Tooltip_ability_warlock_shadow_word_Lore"	"戴蒙的奥术有无穷的用途，可以用来强化友军也可以用作诅咒伤害敌人。"
"[english]DOTA_Tooltip_ability_warlock_shadow_word_Lore"	"Demnok's arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses."
"DOTA_Tooltip_ability_warlock_upheaval_Lore"	"戴蒙操纵时空，削弱所有敌军。"
"[english]DOTA_Tooltip_ability_warlock_upheaval_Lore"	"Demnok manipulates space-time, impairing entire armies."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore"	"戴蒙释放被他关在恐惧之木法杖中的异界灵魂，在敌阵中造成毁灭性的打击。"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore"	"Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks."
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore"	"弧形闪电是宙斯在对付渺小的凡人时最喜欢用的法术。"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_Lore"	"Arc Lightning is Zeus' favorite spell to use against puny mortals."
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore"	"对那些反叛的异教徒最震慑的天罚。"
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_Lore"	"A shocking punishment for rebellious heathen."
"DOTA_Tooltip_ability_zuus_static_field_Lore"	"当天神行于世间，空气中满是静电爆裂。"
"[english]DOTA_Tooltip_ability_zuus_static_field_Lore"	"The air crackles with static when the Thundergod walks the world."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore"	"神王毁灭一切胆敢反抗他的敌人，他们无所遁形。"
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore"	"The Lord of Heaven smites all who oppose him, near or far."
"DOTA_Tooltip_ability_tiny_avalanche_Lore"	"当受到山岭巨人召唤时，毫无生气的石头也会很有杀伤力。"
"[english]DOTA_Tooltip_ability_tiny_avalanche_Lore"	"Inanimate rock becomes animate when called by the Stone Giant."
"DOTA_Tooltip_ability_tiny_toss_Lore"	"小小那巨大的身形让他能够随意抛起最强壮的勇士。"
"[english]DOTA_Tooltip_ability_tiny_toss_Lore"	"Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors."
"DOTA_Tooltip_ability_tiny_craggy_exterior_Lore"	"近战英雄会发现攻击山岭巨人是毫无用处的。"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_Lore"	"Melee warriors tend to find attacking the Stone Giant largely ineffective."
"DOTA_Tooltip_ability_tiny_grow_Lore"	"亲眼看着丘陵变成山峦是震撼的 - 特别是这座山将他的敌人毁灭的时候。"
"[english]DOTA_Tooltip_ability_tiny_grow_Lore"	"Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries."
"DOTA_Tooltip_ability_puck_illusory_orb_Lore"	"顽皮的仙女龙很喜欢捉弄他人，一下子消失，然后在他们想不到的地方出现。"
"[english]DOTA_Tooltip_ability_puck_illusory_orb_Lore"	"The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected."
"DOTA_Tooltip_ability_puck_waning_rift_Lore"	"帕克淘气地一笑，同时将她能中断魔法流动的附魔粉尘洒出。"
"[english]DOTA_Tooltip_ability_puck_waning_rift_Lore"	"With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow."
"DOTA_Tooltip_ability_puck_phase_shift_Lore"	"带着嘲笑，帕克瞬间转移到了她的异维度。"
"[english]DOTA_Tooltip_ability_puck_phase_shift_Lore"	"With a quip and flash, Puck returns to the alien dimension from whence it came."
"DOTA_Tooltip_ability_puck_dream_coil_Lore"	"仙女龙散播混乱，让敌人陷入鲜活的梦境，见证自己死亡的命运。"
"[english]DOTA_Tooltip_ability_puck_dream_coil_Lore"	"The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality."
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore"	"少数进攻性的德尊仪式之一，麻痹魔法经常显示出它的有用之处。"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_Lore"	"One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore"	"只有经验老道的暗影侍僧才能正确做出免死之仪式。"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_Lore"	"Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore"	"虽然对暗影牧师来说，暗影波只是很简单也很日常的仪式，不过它确实是取胜的关键所在。"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_Lore"	"While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success."
"DOTA_Tooltip_ability_dazzle_weave_Lore"	"戴泽在零领域的以太之旅让他能将光与暗的力量融在一起，创造出有两种力量的魔力波动。"
"[english]DOTA_Tooltip_ability_dazzle_weave_Lore"	"His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore"	"瑞托崔普某些新近挂载的装置运作不良，所以就把它们爆出去作为有效的进攻手段。"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Lore"	"Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver."
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore"	"发条技师最骄傲的发明之一就是他的能量齿轮 - 虽然有时会被他的盟友轻视。"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_Lore"	"One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore"	"最初用作节日的焰火，现在成了侦察和轰炸敌人的工具。"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore"	"What started as a festive display has become a useful scouting and bombardment tool."
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore"	"一个有些笨重的设备，钩爪能把更加厚重的发条重装甲送入天空。"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_Lore"	"A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air."
"DOTA_Tooltip_ability_lich_frost_nova_Lore"	"冰霜法师艾斯瑞恩从没忘记哪怕最简单的冰系操控咒。"
"[english]DOTA_Tooltip_ability_lich_frost_nova_Lore"	"Frost-mage Ethreain has not forgotten even the simplest of ice manipulation."
"DOTA_Tooltip_ability_lich_frost_armor_Lore"	"原本是为了在中埋伏自卫时打造的，巫妖能够为他人施加一个强力的冰霜护体魔咒。"
"[english]DOTA_Tooltip_ability_lich_frost_armor_Lore"	"Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic."
"DOTA_Tooltip_ability_lich_dark_ritual_Lore"	"在艾斯瑞恩还是人类的时候，从没听过他会对质疑他统治的人手下留情。"
"[english]DOTA_Tooltip_ability_lich_dark_ritual_Lore"	"It was not unheard of Ethreain to make examples out of those who contested his rule during his human life."
"DOTA_Tooltip_ability_lich_chain_frost_Lore"	"几乎所有人都认为是冰霜法术中的终极咒语，艾斯瑞安的霜死之珠能用恐惧击打那些胆敢站出来反对他的人们。"
"[english]DOTA_Tooltip_ability_lich_chain_frost_Lore"	"Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him."
"DOTA_Tooltip_ability_tidehunter_gush_Lore"	"在沉没之岛的竞赛中，利维坦赢得了对公海的统治。"
"[english]DOTA_Tooltip_ability_tidehunter_gush_Lore"	"During his championship of the Sunken Isles, Leviathan gained mastery over the open sea."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore"	"铁帆海军里有一个传言，说是有只强大的海兽，明明被矛刺中被剑砍伤依然能践踏舰队。"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore"	"Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore"	"从舰队统帅昆卡的一艘旗舰上偷来的重锚，被利维坦用作有效的近战武器。"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore"	"Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon."
"DOTA_Tooltip_ability_tidehunter_ravage_Lore"	"呼唤深海之神麦尔朗恩的举动导致整支武装舰队在海上失踪。"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_Lore"	"Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore"	"最初是给流浪艺人作开场秀用的，罗斯塔的闪电之炫能分成数叉来震击不止一个对手。"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore"	"Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore"	"罗斯塔通常将自己变成一个小鸡来结束表演——现在他把这个屈辱分享给别人了。"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore"	"Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared."
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore"	"原本是一个自卫用咒语，在师傅被杀害于渗色岭之后，罗斯塔开发出了枷锁咒。"
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_Lore"	"A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore"	"耍蛇曾是演艺中的重头戏；现在罗斯塔可以授予蛇力量，以服从他自己的吩咐。"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore"	"Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding."
"DOTA_Tooltip_ability_enigma_malefice_Lore"	"奇特的重力将你的敌人核心进行拖拽，让他们动弹不得。"
"[english]DOTA_Tooltip_ability_enigma_malefice_Lore"	"Strange gravities pull at the core of those who would oppose you, holding them in place."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore"	"谜团具备将自身的形体吸入另一个维度的能力——随之产生的就是三个追猎肉体位面的暗黑虚灵。"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_Lore"	"Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore"	"世界的一部分缓缓跌入虚空。"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_Lore"	"A section of the world slowly descends into the void."
"DOTA_Tooltip_ability_enigma_black_hole_Lore"	"谜团将毁灭的终极漩涡，具有毁天灭地力量的奇点进行引导，大地因此颤抖。"
"[english]DOTA_Tooltip_ability_enigma_black_hole_Lore"	"The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds."
"DOTA_Tooltip_ability_tinker_laser_Lore"	"鲍什在他的地下实验室完善了这把激光岩石切割器，从没考虑过它的作战效用。"
"[english]DOTA_Tooltip_ability_tinker_laser_Lore"	"Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore"	"鲍什最后救下来的玩意儿，是一个改造过的制导式火箭筒。"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore"	"The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore"	"就算实验室最后被封锁了，呼叫机械兵锋的无线电还是通的。"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore"	"Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order."
"DOTA_Tooltip_ability_tinker_rearm_Lore"	"这儿换块新电池，那儿塞几枚火箭弹，鲍什不断改进现有的技术。"
"[english]DOTA_Tooltip_ability_tinker_rearm_Lore"	"A new battery here, another set of rockets there, Boush continually improves on existing technology."
"DOTA_Tooltip_ability_sniper_shrapnel_Lore"	"卡德尔的模块化步枪还能发射燃烧弹，对攻击战壕中的敌人很有用。"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Lore"	"Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations."
"DOTA_Tooltip_ability_sniper_headshot_Lore"	"童年时对潜行兽的胡乱射击现在被练就成攻击敌人的技术。"
"[english]DOTA_Tooltip_ability_sniper_headshot_Lore"	"Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants."
"DOTA_Tooltip_ability_sniper_take_aim_Lore"	"卡德尔总是保持自己待在远处的安全距离，同时他仍然可以作为狙击手进行完美的射击。"
"[english]DOTA_Tooltip_ability_sniper_take_aim_Lore"	"Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim."
"DOTA_Tooltip_ability_sniper_assassinate_Lore"	"为了完成预言然后返回家乡，卡德尔必须和参加古老考验那天一样，做出完美的射击。"
"[english]DOTA_Tooltip_ability_sniper_assassinate_Lore"	"In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore"	"将他僧侣时代的知识和新发现的瘟疫力量相结合，带来了威胁性的结果。"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_Lore"	"Combining his monk heritage with his newfound affinity for plague has a menacing result."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore"	"接近瘟疫法师就会感受到在他周围的空气中存在的瘟疫和灾祸。"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore"	"Those who come within a short distance of Necrophos can feel pestilence and plague in the air."
"DOTA_Tooltip_ability_necrolyte_sadist_Lore"	"罗坦德吉利回收那些死在他手中的灵魂，为将来所用。"
"[english]DOTA_Tooltip_ability_necrolyte_sadist_Lore"	"Poor souls who succumb to Rotund'jere's plagues are recycled for future use."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore"	"空气中充斥的死亡和苦难增强了瘟疫法师的瘟疫魔法。"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore"	"The amount of death and suffering in the air increases the power of Necrophos's plague magic."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore"	"龙骑士达维安的气息已经变成了斯莱瑞克的古龙之息，人们还记得它将无数骑士烧成了焦炭。"
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore"	"Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore"	"达维安将龙族的天赋和骑士的战斗技巧完美结合，使他在近身肉搏中无比勇猛。"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore"	"Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore"	"斯莱瑞克的血液流遍达维安的全身，他获得了寻常骑士身上双倍的活力。"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore"	"Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore"	"达维安体内有一个更为强大的形态正在休眠，一个将骑士之力和古龙之威完美结合的形态。"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore"	"The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed"	"移动速度提升："
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed"	"BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range"	"额外攻击距离："
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range"	"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_damage"	"额外攻击力："
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_damage"	"BONUS DAMAGE:"
"Dota_Lobby_Kick"	"踢人"
"[english]Dota_Lobby_Kick"	"Kick"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active"	"模糊"
"[english]DOTA_Tooltip_modifier_phantom_assassin_blur_active"	"Blur"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description"	"变得模糊后将在敌方的小地图消失。"
"[english]DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description"	"Blurring out to disappear from the enemy team's minimap."
"commend_submitted"	"称赞已提交：感谢您帮助改善Dota 2社区。"
"[english]commend_submitted"	"Commendation submitted:  Thank you for helping to improve the Dota 2 community."
"report_submitted"	"举报已提交：感谢您帮助改善Dota 2社区。"
"[english]report_submitted"	"Report submitted:  Thank you for helping to improve the Dota 2 community."
"duplicate_report"	"您已经提交了对该玩家的反馈信息。"
"[english]duplicate_report"	"You have already submitted feedback for this player."
"matchmaking_low_priority_local"	"由于放弃过比赛或多次受到举报，你会在%s1内处于低优先级的匹配组。"
"[english]matchmaking_low_priority_local"	"You have %s1 remaining in the low priority matchmaking pool due to abandoning games or receiving excessive reports."
"matchmaking_low_priority_party"	"因为放弃过比赛或多次受到举报，%s1在%s2内只允许进行低优先级的匹配。"
"[english]matchmaking_low_priority_party"	"%s1 will only allow low priority matchmaking for %s2 due to abandoning games or receiving excessive reports."
"update_notes"	"更新"
"[english]update_notes"	"UPDATES"
"feedback_forums"	"反馈论坛"
"[english]feedback_forums"	"FEEDBACK FORUMS"
"place_holder"	"占\n位"
"[english]place_holder"	"PLACE\nHOLDER"
"dota_hud_error_game_is_paused"	"游戏已暂停"
"[english]dota_hud_error_game_is_paused"	"Game is Paused"
"TimeOfDay_Day"	"白天"
"[english]TimeOfDay_Day"	"Day"
"TimeOfDay_Night"	"夜间"
"[english]TimeOfDay_Night"	"Night"
"TimeOfDay_am"	"点（上午）"
"[english]TimeOfDay_am"	"a.m."
"TimeOfDay_pm"	"点（下午）"
"[english]TimeOfDay_pm"	"p.m."
"DOTA_Tooltip_ability_slardar_sprint_Lore"	"斯拉达从深海来到陆地后，发现有必要用强有力的尾巴冲刺来代替游泳。"
"[english]DOTA_Tooltip_ability_slardar_sprint_Lore"	"As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming."
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore"	"强力的快速碎击，溅起的水浪打破最坚固的防御。"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_Lore"	"A swift crush of might and water breaks even the toughest of defenses."
"DOTA_Tooltip_ability_slardar_bash_Lore"	"偷窃深海宝藏的盗贼在战斗中遭遇到鱼人守卫的残暴之力。"
"[english]DOTA_Tooltip_ability_slardar_bash_Lore"	"Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat."
"DOTA_Tooltip_ability_slardar_amplify_damage_Lore"	"斯拉达的诱饵光亮揭露了隐藏最深的敌人，以及他们的弱点。"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_Lore"	"Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore"	"在独自学习野外生存时，兽王也掌握了飞斧的运用技巧，使他能够熟练的砍下树木，或者敌人的脑袋。"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_Lore"	"While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore"	"度过了与各种野兽互惠互助的孩童时期，现在兽王拥有了随需召唤野兽的能力。"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore"	"After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore"	"兽王的激起野兽先天力量的能力，在他劈打斯洛美之王时被目击到。"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_Lore"	"Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom."
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore"	"兽王学会将他的原始本能凝聚为猛兽般的怒吼，以破坏敌人的队列。"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_Lore"	"The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore"	"一种由基迪岛丛林里搜集的各种毒针、毒液和毒素混合而成的药剂，几乎没有人能在沾到它后存活下来。"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Lore"	"A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare."
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore"	"造成了他变异的那个生物的麻痹毒刺，现在属于剧毒术士了。"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_Lore"	"The paralytic sting of the creature which caused his transformation now belongs to the Venomancer."
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore"	"他通过将早先的草药学天赋，和后天获得的毒素专精混合起来，创造出一个活体化瘟疫。"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_Lore"	"A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague."
"DOTA_Tooltip_ability_venomancer_poison_nova_Lore"	"浓酸丛林中的生物通常会对攻击者释放毒性瘴气来保命；而剧毒术士却将这种瘟疫扩散出基迪岛。"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_Lore"	"In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle."
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore"	"暗惧者将时间撕出一个洞，穿过超维视界并瞬间重现出来。"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_Lore"	"Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant."
"DOTA_Tooltip_ability_faceless_void_backtrack_Lore"	"暗惧者能看到还未发生的事情。"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Lore"	"Darkterror sees what has yet to be seen."
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore"	"虚空假面的突袭伴随着维度转移之力。"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Lore"	"The strike of the Faceless Void lands with dimension shifting force."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore"	"当超维视界的裂隙突现之时，所有不幸被其困住的可怜灵魂都将万劫不复。"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_Lore"	"When a rift opens to Claszureme, all poor souls caught within will likely never return."
"DOTA_Tooltip_ability_pugna_nether_blast_Lore"	"湮灭术，包括一道碧绿的、来自三途川的震耳欲聋的爆炸。"
"[english]DOTA_Tooltip_ability_pugna_nether_blast_Lore"	"The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches."
"DOTA_Tooltip_ability_pugna_decrepify_Lore"	"作为童年时期遗留下来的癖好，现在帕格纳精通于把人放逐到幽冥之境，而不管那人是善还是恶，或者仅仅是他的一时兴起。"
"[english]DOTA_Tooltip_ability_pugna_decrepify_Lore"	"A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment."
"DOTA_Tooltip_ability_pugna_nether_ward_Lore"	"当在湮灭术寺庙时，帕格纳学会了利用一个简单的、充能的幽冥守卫来支配他的同学。"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Lore"	"While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic."
"DOTA_Tooltip_ability_pugna_life_drain_Lore"	"帕格纳确实已经变得非常强大了，甚至比湮灭术前任上师还要强大。"
"[english]DOTA_Tooltip_ability_pugna_life_drain_Lore"	"Pugna has truly become more powerful than even the grandmaster of Oblivion."
"DOTA_Tooltip_ability_omniknight_purification_Lore"	"全知的牧师们善于清除己方战士们身心中的污杂。"
"[english]DOTA_Tooltip_ability_omniknight_purification_Lore"	"Priests of the Omniscience are adept at removing impurities from fellow warriors."
"DOTA_Tooltip_ability_omniknight_repel_Lore"	"当面对着牺牲之渊时，普里斯特对魔法的适应力得到了测试和证实。"
"[english]DOTA_Tooltip_ability_omniknight_repel_Lore"	"When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore"	"作为神圣的化身，普里斯特．雷霆之怒足以削弱那些不忠之徒。"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_Lore"	"The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore"	"全知之主对那些被普利斯特称为“朋友”的人降下保护结界。"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_Lore"	"The All Seeing One casts down his protection over those that Purist calls friend."
"DOTA_Lobby_Watchable"	"允许旁观"
"[english]DOTA_Lobby_Watchable"	"Allow spectators"
"dota_matchgroup_useast"	"美国东部"
"[english]dota_matchgroup_useast"	"US East"
"dota_matchgroup_uswest"	"美国西部"
"[english]dota_matchgroup_uswest"	"US West"
"dota_matchgroup_cn"	"中国"
"[english]dota_matchgroup_cn"	"China"
"dota_matchgroup_sea"	"东南亚"
"[english]dota_matchgroup_sea"	"SE Asia"
"DOTA_Settings_Controls"	"键位设置"
"[english]DOTA_Settings_Controls"	"HOTKEYS"
"DOTA_Settings_Video"	"视频"
"[english]DOTA_Settings_Video"	"VIDEO"
"DOTA_Settings_Audio"	"音频"
"[english]DOTA_Settings_Audio"	"AUDIO"
"DOTA_Settings_Game"	"游戏选项"
"[english]DOTA_Settings_Game"	"OPTIONS"
"DOTA_Game_Settings"	"游戏设置"
"[english]DOTA_Game_Settings"	"GAME SETTINGS"
"UI_CAMERA_ACCEL"	"视角加速"
"[english]UI_CAMERA_ACCEL"	"Camera Acceleration"
"UI_CAMERA_SPEED"	"视角速度"
"[english]UI_CAMERA_SPEED"	"Camera Speed"
"UI_CAM_REVERSE_GRIP"	"视角反握"
"[english]UI_CAM_REVERSE_GRIP"	"Reverse Camera Grip"
"UI_EDGE_PAN"	"鼠标平移"
"[english]UI_EDGE_PAN"	"Edge Pan"
"UI_AUTO_ATTACK"	"自动攻击"
"[english]UI_AUTO_ATTACK"	"Auto Attack"
"UI_NETWORK_QUALITY"	"网络质量"
"[english]UI_NETWORK_QUALITY"	"Network Quality"
"UI_AUTO_PURCHASE"	"自动购买物品"
"[english]UI_AUTO_PURCHASE"	"Auto Purchase Items"
"UI_SHOW_NAMES"	"血条上显示玩家名称"
"[english]UI_SHOW_NAMES"	"Show Player Names Over Healthbar"
"UI_SIMPLE_MAP_COLORS"	"小地图上使用单色"
"[english]UI_SIMPLE_MAP_COLORS"	"Use Simple Colors in Minimap"
"UI_HIDE_MAP_BG"	"小地图上只显示单位"
"[english]UI_HIDE_MAP_BG"	"Hide Minimap Background"
"UI_ON"	"启用"
"[english]UI_ON"	"ON"
"UI_OFF"	"关闭"
"[english]UI_OFF"	"OFF"
"UI_MED"	"中等"
"[english]UI_MED"	"MED"
"UI_HIGH"	"高"
"[english]UI_HIGH"	"HIGH"
"UI_DEFAULTS"	"默认"
"[english]UI_DEFAULTS"	"DEFAULTS"
"DOTA_Audio_Settings"	"音频设置"
"[english]DOTA_Audio_Settings"	"AUDIO SETTINGS"
"UI_Game_Volume"	"游戏音量"
"[english]UI_Game_Volume"	"Game Volume"
"UI_Music_Volume"	"音乐音量"
"[english]UI_Music_Volume"	"Music Volume"
"UI_Speaker_Config"	"扬声器配置"
"[english]UI_Speaker_Config"	"Speaker Configuration"
"UI_Sound_Quality"	"音效质量"
"[english]UI_Sound_Quality"	"Sound Quality"
"UI_Captioning"	"显示字幕"
"[english]UI_Captioning"	"Use Captions"
"UI_Unit_Speech"	"游戏配音"
"[english]UI_Unit_Speech"	"Unit Speech"
"UI_Background_Sound"	"切换至桌面后依然播放声音"
"[english]UI_Background_Sound"	"Play Sound in Desktop"
"UI_Enable_Voice"	"开启语音"
"[english]UI_Enable_Voice"	"ENABLE VOICE"
"UI_Voice_Transmit_Vol"	"语音发送音量"
"[english]UI_Voice_Transmit_Vol"	"VOICE TRANSMIT VOLUME"
"UI_Voice_Receive_Vol"	"语音接收音量"
"[english]UI_Voice_Receive_Vol"	"VOICE RECEIVE VOLUME"
"UI_Boost_Mic"	"话筒增强"
"[english]UI_Boost_Mic"	"BOOST MIC GAIN"
"UI_Enable_Open_Mic"	"启用开放式话筒"
"[english]UI_Enable_Open_Mic"	"Enable Open Mic"
"UI_Open_Mic_Threshold"	"打开话筒阈值"
"[english]UI_Open_Mic_Threshold"	"Open Mic Threshold"
"UI_Not_Implemented"	"* - 尚未完成"
"[english]UI_Not_Implemented"	"* - Not Implemented Yet"
"UI_No_Captions"	"无字幕"
"[english]UI_No_Captions"	"No Captions"
"UI_Subtitles_Effects"	"字幕与效果"
"[english]UI_Subtitles_Effects"	"Subtitles and Effects"
"UI_Subtitles"	"字幕"
"[english]UI_Subtitles"	"Subtitles"
"UI_Headphones"	"耳机"
"[english]UI_Headphones"	"Headphones"
"UI_2_Speakers"	"2 声道"
"[english]UI_2_Speakers"	"2 Speakers"
"UI_4_Speakers"	"4 声道"
"[english]UI_4_Speakers"	"4 Speakers"
"UI_5_1_Speakers"	"5.1 声道"
"[english]UI_5_1_Speakers"	"5.1 Speakers"
"UI_7_1_Speakers"	"7.1 声道"
"[english]UI_7_1_Speakers"	"7.1 Speakers"
"DOTA_Dismiss"	"关闭"
"[english]DOTA_Dismiss"	"Dismiss"
"DOTA_Warning"	"警告"
"[english]DOTA_Warning"	"WARNING"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance"	"%致残概率："
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance"	"%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_yasha_Description"	"不会与其他夜叉、散夜对剑以及幻影斧提供的移动速度加成叠加。"
"[english]DOTA_Tooltip_ability_item_yasha_Description"	"Yasha-based movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_range"	"%远程减速："
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_range"	"%POISON RANGED SLOW:"
"DOTA_VoiceTextBanned_Reports"	"没人会听到您的声音。系统判定您在游戏中的言语冒犯了其他人，严重影响了他们正常的游戏体验，因此您通讯的权限被暂时撤消。恢复与其他玩家交流的权利还需%s1小时。"
"[english]DOTA_VoiceTextBanned_Reports"	"No one hears you. Your account has been flagged as disruptive and your communication privileges temporarily revoked. Time remaining: %s1 hours"
"Dota_Lobby_Set_Filter"	"筛选"
"[english]Dota_Lobby_Set_Filter"	"FILTER"
"DOTA_More_ellipses"	"更多..."
"[english]DOTA_More_ellipses"	"more..."
"DOTA_RecentEvent"	"显示最近活动"
"[english]DOTA_RecentEvent"	"Show Recent Event"
"DOTA_SelectAllOthers"	"全选其他单位"
"[english]DOTA_SelectAllOthers"	"Select All Other Units"
"DOTA_Summary"	"概要"
"[english]DOTA_Summary"	"Summary"
"DOTA_Lore"	"传说"
"[english]DOTA_Lore"	"Lore"
"DOTA_SkillsLabel"	"技能："
"[english]DOTA_SkillsLabel"	"Skills:"
"DOTA_RoleLabel"	"角色："
"[english]DOTA_RoleLabel"	"Role:"
"DOTA_Tooltip_topbar_dashboard"	"记分板"
"[english]DOTA_Tooltip_topbar_dashboard"	"Dashboard"
"DOTA_Tooltip_topbar_chat"	"聊天"
"[english]DOTA_Tooltip_topbar_chat"	"Chat"
"DOTA_Tooltip_topbar_score"	"计分板"
"[english]DOTA_Tooltip_topbar_score"	"Scoreboard"
"DOTA_Tooltip_topbar_guide"	"向导"
"[english]DOTA_Tooltip_topbar_guide"	"Guide"
"DOTA_Tooltip_topbar_log"	"日志"
"[english]DOTA_Tooltip_topbar_log"	"Log"
"DOTA_Tooltip_topbar_stats"	"状态"
"[english]DOTA_Tooltip_topbar_stats"	"Stats"
"DOTA_Tooltip_topbar_spectate"	"观战"
"[english]DOTA_Tooltip_topbar_spectate"	"Spectate"
"DOTA_Tooltip_topbar_disconnect"	"断开连接"
"[english]DOTA_Tooltip_topbar_disconnect"	"Disconnect"
"DOTA_Chat_Bot_LeaveRoshan"	"离开Roshan"
"[english]DOTA_Chat_Bot_LeaveRoshan"	"Leaving Roshan"
"DOTA_Chat_Bot_TeamRoam"	"游走GANK%s1"
"[english]DOTA_Chat_Bot_TeamRoam"	"Roaming to gank %s1"
"DOTA_TutorialBody_RoundOne"	"狙击手能进行没有弹道的远程攻击，因此会很快命中。但是他的基础攻击力很低，所以时机很重要。"
"[english]DOTA_TutorialBody_RoundOne"	"Sniper has a ranged attack with no projectile, so the hit occurs very quickly.  However, he has low base damage, so timing is important."
"DOTA_TutorialTask_Sniper"	"用狙击手来补刀。"
"[english]DOTA_TutorialTask_Sniper"	"Last hit as Sniper."
"DOTA_TutorialBody_RoundTwo"	"敌法师的攻击动作和攻击频率都很快 - 近战英雄正补往往更容易。"
"[english]DOTA_TutorialBody_RoundTwo"	"Anti-Mage has a very quick attack animation and fast attack rate - melee heroes are generally easier to last hit with."
"DOTA_TutorialTask_Antimage"	"用敌法师来补刀。"
"[english]DOTA_TutorialTask_Antimage"	"Last hit as Anti-Mage."
"DOTA_TutorialBody_RoundThree"	"米拉娜的攻击动作和弹道速度比较好，但攻击力较低，因此她的使用难度适中。"
"[english]DOTA_TutorialBody_RoundThree"	"Mirana has a good attack animation and projectile speed but lower damage, making her of moderate difficulty."
"DOTA_TutorialTask_Mirana"	"用米拉娜来补刀。"
"[english]DOTA_TutorialTask_Mirana"	"Last hit as Mirana."
"DOTA_TutorialBody_RoundFour"	"水晶室女的攻击动作有一个收手动作，弹道也较慢，这让人很难预判攻击命中时间，所以水晶室女补刀较难。"
"[english]DOTA_TutorialBody_RoundFour"	"Crystal Maiden's attack animation has a wind-up time and a slow moving projectile, making it difficult to predict when the hit will occur, making her difficult to last hit with."
"DOTA_TutorialTask_CrystalMaiden"	"用水晶室女来补刀。"
"[english]DOTA_TutorialTask_CrystalMaiden"	"Last hit as Crystal Maiden."
"DOTA_TutorialBody_RoundFive"	"因为其良好的攻击动画，高攻击力以及毁灭阴影技能，影魔打小兵赚钱很快 - 试试看你在这条兵线上打钱速度能有多快。"
"[english]DOTA_TutorialBody_RoundFive"	"Shadow Fiend is great at farming creeps rapidly with his good attack animation, high damage, and ability Shadowraze - see how quickly you can farm this lane."
"DOTA_TutorialTask_ShadowFiend"	"全速打钱！"
"[english]DOTA_TutorialTask_ShadowFiend"	"Farm as fast as you can!"
"DOTA_TutorialTitle_LastHitEnd"	"游戏结束"
"[english]DOTA_TutorialTitle_LastHitEnd"	"Game Over"
"DOTA_TutorialBody_LastHitEnd"	"您的分数："
"[english]DOTA_TutorialBody_LastHitEnd"	"Your score: "
"DOTA_Tooltip_ability_nevermore_requiem_Lore"	"那些死者的灵魂被捕获，用来毁灭他们生前的盟友。"
"[english]DOTA_Tooltip_ability_nevermore_requiem_Lore"	"The captured souls of those past slain are released to ravage their former allies."
"DOTA_Tooltip_ability_sven_storm_bolt_Lore"	"流浪剑客从他父亲的学校里取得的精铁护手能对敌人造成致命打击。"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_Lore"	"The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core."
"DOTA_Tooltip_ability_sven_great_cleave_Lore"	"守夜骑士团仍然在试图从斯温那里取回被偷走的弃誓之刃，一把能斩开低级勇士的利剑。"
"[english]DOTA_Tooltip_ability_sven_great_cleave_Lore"	"The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors."
"DOTA_Tooltip_ability_sven_warcry_Lore"	"吟诵守夜人法典的句子能够强化斯温对其流浪法则的遵从。太有诗意了！"
"[english]DOTA_Tooltip_ability_sven_warcry_Lore"	"Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!"
"DOTA_Tooltip_ability_sven_gods_strength_Lore"	"凭借能够击碎神圣之盔的力量，流浪剑客在近身肉搏中未尝一败。"
"[english]DOTA_Tooltip_ability_sven_gods_strength_Lore"	"With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore"	"覆盖着寒冰的箭矢破空而出，将敌人冻结致死。"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore"	"Ice-encased arrows pierce the silence, chilling their victims to the core."
"DOTA_Tooltip_ability_drow_ranger_silence_Lore"	"崔希丝对物理搏斗时的宁静尤为钟爱，于是用她的卓尔天赋来中止对方法师的吟唱。"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_Lore"	"Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi."
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore"	"崔希丝在卓尔族森林中独处的时光让她有时间教导其他弓箭手如何提高弓技。"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_Lore"	"Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore"	"卓尔游侠是弓箭手登峰造极的典型。"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore"	"The Drow Ranger is the epitome of archery prowess."
"DOTA_Tooltip_ability_viper_poison_attack_Lore"	"冥界亚龙天生带有剧毒的呼吸能够迅速的抽干敌人的生命活力。"
"[english]DOTA_Tooltip_ability_viper_poison_attack_Lore"	"The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted."
"DOTA_Tooltip_ability_viper_nethertoxin_Lore"	"冥界之毒让你的伤口更加致命，让你的疲劳能够致死。"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_Lore"	"Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death."
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore"	"对那些攻击冥界亚龙的人来说，刀刃一接触到它的皮肤就被腐蚀是再正常不过的。"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_Lore"	"It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake."
"DOTA_Tooltip_ability_viper_viper_strike_Lore"	"曾经用于屠杀它那残酷主人的招数，冥界亚龙毒素中最强大的一种，用来折磨那些敢于激怒它的人来说再好不过。"
"[english]DOTA_Tooltip_ability_viper_viper_strike_Lore"	"Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper."
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore"	"依什卡菲尔能随心所欲的改变某一地区的引力。"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Lore"	"Ish'Kafel modifies the center of gravity to a place of his choosing."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore"	"黑暗贤者打通“幻墙之末”，让其中的光棱力量渗透出来。"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Lore"	"The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth."
"DOTA_Tooltip_ability_dark_seer_surge_Lore"	"依什卡菲尔曾经用他心智之神速来在幻墙之间辨明方向。"
"[english]DOTA_Tooltip_ability_dark_seer_surge_Lore"	"Ish'Kafel once used his speed of mind to navigate the maze between the walls."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore"	"尽管黑暗贤者不能回到他原来的国度，他仍然能召唤出一道具有强大心智力量的璀璨幻墙，在敌人之间制造混乱。"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore"	"The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_speed_pct"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_speed_pct"	"ATTACK SPEED:"
"DOTA_Tooltip_Ability_roshan_spell_block_Description"	"Roshan每15秒会抵抗一次指向性法术。"
"[english]DOTA_Tooltip_Ability_roshan_spell_block_Description"	"Roshan will block one targeted spell every 15 seconds."
"DOTA_Tooltip_Ability_roshan_bash_Description"	"Roshan的攻击有一定概率造成眩晕。"
"[english]DOTA_Tooltip_Ability_roshan_bash_Description"	"Roshan has a chance to stun on attack."
"DOTA_Tooltip_Ability_roshan_bash_bash_chance"	"%概率："
"[english]DOTA_Tooltip_Ability_roshan_bash_bash_chance"	"%CHANCE:"
"DOTA_Tooltip_Ability_roshan_bash_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_Ability_roshan_bash_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_Ability_roshan_bash_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_Ability_roshan_bash_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_Ability_roshan_slam_Description"	"Roshan猛击地面，对周围的敌人造成伤害和减速。猛击的伤害每4分钟提高20点。"
"[english]DOTA_Tooltip_Ability_roshan_slam_Description"	"Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every 4 minutes."
"DOTA_Tooltip_Ability_roshan_slam_radius"	"作用范围："
"[english]DOTA_Tooltip_Ability_roshan_slam_radius"	"RADIUS:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero"	"英雄持续时间："
"[english]DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero"	"HERO DURATION:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit"	"单位持续时间："
"[english]DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit"	"UNIT DURATION:"
"DOTA_Tooltip_Ability_roshan_slam_slow_amount"	"%减速："
"[english]DOTA_Tooltip_Ability_roshan_slam_slow_amount"	"%SLOW:"
"DOTA_Tooltip_Ability_roshan_slam_damage"	"伤害："
"[english]DOTA_Tooltip_Ability_roshan_slam_damage"	"DAMAGE:"
"DOTA_Tooltip_Ability_roshan_devotion_Description"	"Roshan拥有无数的保护性技能，包括75%%的魔法抗性，立刻清除攻击它的幻象，以及随着时间推移增加自身的护甲。"
"[english]DOTA_Tooltip_Ability_roshan_devotion_Description"	"Roshan possesses numerous protective abilities, including 75%% magic damage resistance, the ability to instantly purge attacking illusions, and a scaling armor bonus that increases as time goes on."
"Dota_Lobby_Join_Slot"	"加入空位"
"[english]Dota_Lobby_Join_Slot"	"Join Slot"
"Dota_Lobby_Leave"	"离开游戏"
"[english]Dota_Lobby_Leave"	"Leave Game"
"Dota_Lobby_Ready"	"准备"
"[english]Dota_Lobby_Ready"	"READY"
"Dota_Lobby_Choose_Slot"	"选择右侧面板上的一个空位"
"[english]Dota_Lobby_Choose_Slot"	"CHOOSE A SLOT IN PANEL TO THE RIGHT"
"Dota_Lobby_Title"	"- 游戏房间"
"[english]Dota_Lobby_Title"	"- GAME LOBBY"
"Dota_Lobby_Setup_Button"	"游戏设置"
"[english]Dota_Lobby_Setup_Button"	"Game Setup"
"Dota_Lobby_Cancel_Game"	"取消游戏"
"[english]Dota_Lobby_Cancel_Game"	"Cancel Game"
"Dota_Lobby_Start_Game"	"开始游戏"
"[english]Dota_Lobby_Start_Game"	"START GAME"
"Dota_Lobby_Broadcasters"	"解说员"
"[english]Dota_Lobby_Broadcasters"	"Broadcasters"
"Dota_Lobby_Become_Broadcaster"	"加入频道"
"[english]Dota_Lobby_Become_Broadcaster"	"Join Channel"
"DOTA_UI_Submit"	"提交"
"[english]DOTA_UI_Submit"	"SUBMIT"
"dota_friends"	"好友"
"[english]dota_friends"	"FRIENDS"
"friends_playing_dota"	"DOTA 游戏中"
"[english]friends_playing_dota"	"PLAYING DOTA"
"friends_online"	"在线"
"[english]friends_online"	"ONLINE"
"friends_offline"	"离线"
"[english]friends_offline"	"OFFLINE"
"party_accepted"	"队伍中"
"[english]party_accepted"	"IN PARTY"
"party_pending"	"（%s1 待定）"
"[english]party_pending"	"(%s1 PENDING)"
"party_declined"	" "
"[english]party_declined"	""
"most_played_heroes"	"最多使用的英雄"
"[english]most_played_heroes"	"MOST PLAYED HEROES"
"heroes_played_title"	"使用过的英雄"
"[english]heroes_played_title"	"HEROES PLAYED"
"dota_hero"	"英雄"
"[english]dota_hero"	"HERO"
"chat_send"	"发送"
"[english]chat_send"	"SEND"
"chat_members"	"参与者"
"[english]chat_members"	"PARTICIPANTS"
"chat_add_channel"	"添加聊天频道"
"[english]chat_add_channel"	"ADD CHAT CHANNEL"
"chat_select_channel"	"选择一个聊天频道来加入"
"[english]chat_select_channel"	"Select a chat channel to join"
"dota_report_title_commend"	"称赞玩家"
"[english]dota_report_title_commend"	"COMMEND PLAYER"
"dota_report_title_report"	"举报玩家"
"[english]dota_report_title_report"	"REPORT PLAYER"
"dota_report_leave_comment"	"发布留言..."
"[english]dota_report_leave_comment"	"Leave a comment..."
"dota_reports_remaining"	"可举报次数剩余：%s1"
"[english]dota_reports_remaining"	"Reports Remaining: %s1"
"dota_reports_total"	"已提交举报次数：%s1"
"[english]dota_reports_total"	"Total reports submitted: %s1"
"dota_commends_remaining"	"剩余称赞次数：%s1"
"[english]dota_commends_remaining"	"Commendations Remaining: %s1"
"dota_commends_total"	"已提交称赞次数：%s1"
"[english]dota_commends_total"	"Total commendations submitted: %s1"
"report_voice_abuse"	"麦霸"
"[english]report_voice_abuse"	"Voice abuse"
"report_ability_abuse"	"故意滥用技能"
"[english]report_ability_abuse"	"Intentional Ability Abuse"
"commend_leadership"	"指挥得当"
"[english]commend_leadership"	"Leadership"
"blog"	"官网"
"[english]blog"	"BLOG"
"DOTA_create_lobby"	"创建房间"
"[english]DOTA_create_lobby"	"CREATE LOBBY"
"dota_soon"	"即将推出"
"[english]dota_soon"	"COMING SOON"
"DOTA_filter_private_lobby"	"使用密码寻找私人房间"
"[english]DOTA_filter_private_lobby"	"Find private lobbies by password"
"DOTA_practice_lobby_list"	"当前私人房间"
"[english]DOTA_practice_lobby_list"	"CURRENT PRIVATE LOBBIES"
"DOTA_Settings_Shop_Hotkeys"	"总是使用快捷键购买装备"
"[english]DOTA_Settings_Shop_Hotkeys"	"Shop Always Uses Hotkeys"
"UI_SCREEN_SHAKE"	"启用画面晃动"
"[english]UI_SCREEN_SHAKE"	"Enable Screen Shake"
"DOTA_Video_Settings"	"视频设置"
"[english]DOTA_Video_Settings"	"VIDEO SETTINGS"
"UI_Brightness"	"亮度"
"[english]UI_Brightness"	"Brightness"
"UI_VSync"	"垂直同步"
"[english]UI_VSync"	"VSync"
"UI_Advanced"	"高级"
"[english]UI_Advanced"	"ADVANCED"
"UI_Adanced_Settings"	"高级设置"
"[english]UI_Adanced_Settings"	"ADVANCED SETTINGS"
"UI_AdditivePass"	"附加光照渲染"
"[english]UI_AdditivePass"	"Additive Light Pass"
"UI_SpecularBloom"	"高光光晕"
"[english]UI_SpecularBloom"	"Specular and Light Blooms"
"UI_Water"	"高级水面效果"
"[english]UI_Water"	"High Quality Water"
"UI_Fog"	"高级迷雾效果"
"[english]UI_Fog"	"Atmospheric Fog"
"UI_Animate_Portrait"	"动态肖像"
"[english]UI_Animate_Portrait"	"Animate Portrait"
"UI_Shadows"	"阴影质量"
"[english]UI_Shadows"	"Shadow Quality"
"UI_World_Lighting"	"环境光效"
"[english]UI_World_Lighting"	"World Lighting"
"UI_Ambient_Occlusion"	"环境光遮蔽"
"[english]UI_Ambient_Occlusion"	"Ambient Occlusion"
"UI_Textures"	"纹理质量"
"[english]UI_Textures"	"Texture Quality"
"UI_Overlays"	"覆盖"
"[english]UI_Overlays"	"OVERLAYS"
"UI_Antialiasing"	"抗锯齿"
"[english]UI_Antialiasing"	"Anti-Aliasing"
"UI_Color_Blind"	"色盲模式"
"[english]UI_Color_Blind"	"Color Blind Mode"
"UI_Video_Test"	"视频测试"
"[english]UI_Video_Test"	"VIDEO TEST"
"UI_Hero_Global_Bindings"	"英雄/全局键位设置"
"[english]UI_Hero_Global_Bindings"	"HERONAME'S/GLOBAL BINDINGS"
"UI_Legacy_Keys"	"传统英雄键位"
"[english]UI_Legacy_Keys"	"Legacy Hero Keys"
"UI_Ultimate"	"终极技能"
"[english]UI_Ultimate"	"Ultimate"
"UI_Ability1"	"技能 1"
"[english]UI_Ability1"	"Ability 1"
"UI_Ability2"	"技能 2"
"[english]UI_Ability2"	"Ability 2"
"UI_Ability3"	"技能 3"
"[english]UI_Ability3"	"Ability 3"
"UI_Ability4"	"技能 4"
"[english]UI_Ability4"	"Ability 4"
"UI_Ability5"	"技能 5"
"[english]UI_Ability5"	"Ability 5"
"UI_View_Controls"	"视野控制"
"[english]UI_View_Controls"	"VIEW CONTROLS"
"UI_Unit_Actions"	"单位动作"
"[english]UI_Unit_Actions"	"UNIT ACTIONS"
"UI_Panel_Activation"	"面板激活"
"[english]UI_Panel_Activation"	"PANEL ACTIVATION"
"DOTA_UserMenu_CommendPlayer"	"称赞玩家"
"[english]DOTA_UserMenu_CommendPlayer"	"Commend Player"
"DOTA_UserMenu_ReportPlayer"	"举报玩家"
"[english]DOTA_UserMenu_ReportPlayer"	"Report Player"
"dota_hud_error_unit_dead"	"死亡"
"[english]dota_hud_error_unit_dead"	"Dead"
"dota_hud_error_cant_disassemble_stash_out_of_range"	"不在储藏处范围内"
"[english]dota_hud_error_cant_disassemble_stash_out_of_range"	"Not in Range of Stash"
"dota_hud_error_cant_toss"	"没有可以投掷的东西"
"[english]dota_hud_error_cant_toss"	"Nothing To Toss"
"dota_hud_error_queue_full"	"命令队列已满"
"[english]dota_hud_error_queue_full"	"Order Queue is Full"
"DOTA_RP_FINDING_MATCH"	"寻找比赛中"
"[english]DOTA_RP_FINDING_MATCH"	"Finding A Match"
"dota_item_build_title_default"	"推荐出装"
"[english]dota_item_build_title_default"	"SUGGESTED ITEMS"
"dota_item_build_default"	"默认出装"
"[english]dota_item_build_default"	"Default Item Build"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip"	"%最大减速："
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip"	"%MAX SLOW:"
"DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown"	"转换速率："
"[english]DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown"	"SHIFT RATE:"
"DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown"	"转换速率："
"[english]DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown"	"SHIFT RATE:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration"	"缠绕持续时间："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_duration"	"COIL DURATION:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip"	"范围："
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip"	"RANGE:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed"	"攻击减速："
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_untouchable_Lore"	"在攻击爱由莎之后，大多数敌人都会由于攻击了这样一个天然的美人而不知所措。"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_Lore"	"After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty."
"DOTA_Tooltip_ability_enchantress_enchant_Lore"	"作为森林真正的管家，无论是卑贱的巨魔还是强大的半人马，爱由莎都会和他们成为朋友。"
"[english]DOTA_Tooltip_ability_enchantress_enchant_Lore"	"A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore"	"古怪的森林小精灵所有的治疗之力虽然微弱，但可以用数量弥补。"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_Lore"	"Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers."
"DOTA_Tooltip_ability_enchantress_impetus_Lore"	"虽然爱由莎更喜欢和平的处事方式，但她还是会用远距离的魔法突击来解决一些问题，她扔出的长矛会从掠过的空气中获得能量。"
"[english]DOTA_Tooltip_ability_enchantress_impetus_Lore"	"While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her."
"DOTA_Tooltip_ability_huskar_inner_vitality_Lore"	"虽然哈斯卡很少用魔法，不过从戴泽还有德尊牧师那里学来的这个强化术，在他严重受伤时经常被使用。"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_Lore"	"While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury."
"DOTA_Tooltip_ability_huskar_burning_spear_Lore"	"神灵武士的武器经过自身鲜血的沾染，燃起了烈火 - 敌人将领受远超己痛的苦楚。"
"[english]DOTA_Tooltip_ability_huskar_burning_spear_Lore"	"The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore"	"从虚无之境逃出后，哈斯卡的力量会随着血液的损失而增强，使他能够造成致命的物理性破坏。"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_Lore"	"After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled."
"DOTA_Tooltip_ability_huskar_life_break_Lore"	"哈斯卡不顾危险，冲入只有他能幸存的激烈近身战。"
"[english]DOTA_Tooltip_ability_huskar_life_break_Lore"	"No matter the danger, Huskar thrusts himself into melees that only he can survive."
"DOTA_Tooltip_ability_night_stalker_void_Lore"	"巴拉那制造一个无限之夜的漩涡，将敌人猛烈地撕扯进永恒的黑暗。"
"[english]DOTA_Tooltip_ability_night_stalker_void_Lore"	"Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore"	"巴拉那在那些挡在他面前的卑微灵魂的头脑中植入扭曲深渊的幻象。"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore"	"A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore"	"巴拉那的狩猎技术随着夜晚降临大幅精进。"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore"	"The hunting prowess of Balanar improves as the night beckons."
"DOTA_Tooltip_ability_night_stalker_darkness_Lore"	"最强大的战士都变得害怕黑暗，真是个令人感到羞耻的场景。"
"[english]DOTA_Tooltip_ability_night_stalker_darkness_Lore"	"It is a humbling sight to see when the mightiest of warriors become afraid of the dark."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore"	"布蕾克·艾拉齐娜不断抚育她的后代，即使是在战场上。新孵化的小蜘蛛很快就学会如何支援她们的母亲。"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore"	"Black Arachnia continues to raise her young, even amidst the field of combat.  The brood quickly learns how to support their mother."
"DOTA_Tooltip_ability_broodmother_spin_web_Lore"	"编制出一张蛛丝之床，艾拉齐娜的网保护她和她的后代，同时给予前进的敌人警告。"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Lore"	"Weaving a bed of silken fibers, Arachnia's web both protects her and her offspring, as well as giving advancing opponents a sense of forboding."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore"	"来自布蕾克·艾拉齐娜的尖牙中的麻痹毒素，对侵入她的网中的敌人造成减速和痛苦的死亡。"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore"	"Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful death to those who intrude on her webs."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore"	"大多数猎物都被她用丝茧裹了起来，作为饲料留给后代，育母蜘蛛自己则想品尝那些迷路的英雄的味道。"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore"	"While most of her prey is wrapped in silken cocoons and saved for her young, the Broodmother herself has a taste for wandering heroes."
"DOTA_Tooltip_ability_weaver_the_swarm_Lore"	"斯吉茨格尔打开时空之纱的缺口，让编织者幼虫穿越而出，帮助他战斗。"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Lore"	"Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat."
"DOTA_Tooltip_ability_weaver_shukuchi_Lore"	"编织者曾为创世之纱工作，小小的虫洞让他们可以穿越时间来更好的发挥他们的手艺。"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_Lore"	"As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft."
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore"	"斯吉茨格尔与时间有着多变的联系，使他的动作被看到和感受到，不止一次。"
"[english]DOTA_Tooltip_ability_weaver_geminate_attack_Lore"	"Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once."
"DOTA_Tooltip_ability_weaver_time_lapse_Lore"	"如果斯吉茨格尔认为世界当前的现实与他所渴望的不合，他就爬回过去的时间点来纠正错误。"
"[english]DOTA_Tooltip_ability_weaver_time_lapse_Lore"	"If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged."
"DOTA_Tooltip_ability_chen_penitence_Lore"	"尽管陈控制动物的能力还没有强到可以控制敌方英雄，不过还是可以用来考验他们的战斗意志。"
"[english]DOTA_Tooltip_ability_chen_penitence_Lore"	"Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat."
"DOTA_Tooltip_ability_chen_test_of_faith_Lore"	"教会骑士所掌握的狂热魔法形式，不过大多数其他魔法师都认为没什么用。"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_Lore"	"Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts."
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore"	"尽管他们可能当不了骑士，陈将野兽们吸收入教会，就像他自己当年被改变信仰一样。"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Lore"	"Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted."
"DOTA_Tooltip_ability_chen_hand_of_god_Lore"	"利用他的奴隶与他的精神连接，陈给予他们完全的康复和幸福。"
"[english]DOTA_Tooltip_ability_chen_hand_of_god_Lore"	"Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore"	"墨丘利的匕首将物理位面隐藏在暗影中，凡人在其中畏缩，幽鬼则变得强势。"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_Lore"	"Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive."
"DOTA_Tooltip_ability_spectre_desolate_Lore"	"战士们常常发现只有一个墨丘利的幻象和他们在一起 - 不得不去质疑，这是不是真正的幽鬼。"
"[english]DOTA_Tooltip_ability_spectre_desolate_Lore"	"Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre."
"DOTA_Tooltip_ability_spectre_dispersion_Lore"	"一个令人却步的考验摆在墨丘利的敌人面前 - 用剑和魔法消灭一个影子。"
"[english]DOTA_Tooltip_ability_spectre_dispersion_Lore"	"A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic."
"DOTA_Tooltip_ability_spectre_haunt_Lore"	"在战斗最激烈的时候，墨丘利的物理形态破裂，朦胧的碎片在生者身边作祟。"
"[english]DOTA_Tooltip_ability_spectre_haunt_Lore"	"At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life."
"DOTA_Tooltip_ability_spectre_reality_Lore"	"分散的影子重新聚成一个真正的幽鬼。"
"[english]DOTA_Tooltip_ability_spectre_reality_Lore"	"The scattered shadows unite into the one true Spectre."
"DOTA_Tooltip_ability_doom_bringer_devour_Lore"	"路西法的食欲和贪婪永远不会得到满足。"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Lore"	"Lucifer's appetite and greed are never sated."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore"	"堕落者在他所及之处散布毁灭，他的火焰不宽恕任何人。"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore"	"The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Lore"	"被流放的路西法将他翅膀上独特的火焰带给敌人。"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_Lore"	"Lucifer shares the fire branding bestowed upon him at the time of his exile."
"DOTA_Tooltip_ability_doom_bringer_doom_Lore"	"当佤什昂都的丧钟报出一个名字时，这个名字主人的末日就将到来。"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_Lore"	"When a name is tolled from the bell of Vashundol, doom is sure to follow."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore"	"卡尔德的存在将压周围的敌人吸入寒冷虚空，带来将他们锁进永恒冰牢的威胁。"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore"	"Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore"	"卡尔德带来腐蚀性的冰风，将战场变寒冷。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore"	"Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore"	"远古冰魄的永恒知识给他的友军带来寒冷强化。"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore"	"The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore"	"卡尔德的寒霜之体中流出远古的寒冰风暴，将这个世界的居民冻成他永恒力量的纪念碑。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore"	"Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power."
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore"	"用黑酿家族的祖传化学知识，拉泽尔配出一种能溶解最坚硬金属的强酸。"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_Lore"	"Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore"	"将整座山转变成黄金的实验失败后带来的副产品，这种易挥发的药剂有着破坏的潜力。"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore"	"A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential."
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore"	"尽管不是一座山，不过拉泽尔还是掌握将一些较小的化合物转化成金币来填满他荷包的技术。"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_Lore"	"While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore"	"拉泽尔在越狱时给食人魔喝的酿造物成了激战中的有效药剂。"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_Lore"	"The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat."
"dota_waiting_for_players_connecting"	"正在连接..."
"[english]dota_waiting_for_players_connecting"	"Connecting..."
"dota_waiting_for_players_loading"	"载入中..."
"[english]dota_waiting_for_players_loading"	"Loading..."
"dota_waiting_for_players_ready"	"准备就绪"
"[english]dota_waiting_for_players_ready"	"Ready"
"dota_waiting_for_players_failed"	"失败"
"[english]dota_waiting_for_players_failed"	"Failed"
"dota_item_build_save_failed"	"保存失败"
"[english]dota_item_build_save_failed"	"Save Failed"
"dota_item_build_save_failed_filename"	"无效文件名"
"[english]dota_item_build_save_failed_filename"	"Invalid Filename"
"dota_item_build_save_success"	"出装已保存"
"[english]dota_item_build_save_success"	"Build Saved"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius"	"RADIUS:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min"	"最短眩晕："
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min"	"STUN MIN:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min"	"最小敏捷值伤害倍率："
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min"	"DAMAGE MIN AGI MULTIPLIER:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip"	"虚灵生命值："
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip"	"EIDOLON HP:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip"	"虚灵攻击力："
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip"	"EIDOLON DAMAGE:"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore"	"克萝贝露丝在鬼门关的来来回回聚集了一大群被诅咒的生物。"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore"	"Krobelus' many trips to the grave gather a flock of the damned."
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time"	"重置时间："
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time"	"RESET TIME:"
"dota_hud_error_cant_purchase_inventory_full"	"无法购买，物品栏已满"
"[english]dota_hud_error_cant_purchase_inventory_full"	"Can't Purchase, Inventory is Full"
"client_version_out_of_date"	"游戏客户端版本过低。请关闭Dota 2并重启，同时将游戏更新到最新版本。"
"[english]client_version_out_of_date"	"Game client is out of date.  Please close Dota 2 and restart to get the latest version."
"DOTA_Tooltip_ability_life_stealer_rage_Lore"	"奈克斯的疯狂和残暴使得他在战斗中异常凶狠无情。"
"[english]DOTA_Tooltip_ability_life_stealer_rage_Lore"	"The madness and brutality of N'aix makes him a vicious and unrelenting foe in combat."
"DOTA_Tooltip_ability_life_stealer_feast_Lore"	"从德瓦克的监狱中逃离后，奈克斯就靠着吞噬那些挡路的倒霉蛋的血肉维持生命。"
"[english]DOTA_Tooltip_ability_life_stealer_feast_Lore"	"After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate to cross his path."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore"	"新鲜的伤口和鲜血的芳香通常能引来那些嗜血的清道夫。"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_Lore"	"Fresh wounds and the scent of blood often draw out the scavengers to finish the job."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip"	"地狱火生命值："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip"	"GOLEM HEALTH:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip"	"地狱火攻击力："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip"	"GOLEM DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip"	"地狱火护甲："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip"	"GOLEM ARMOR:"
"DOTA_Tooltip_ability_death_prophet_silence_Lore"	"透过她敌人的命运之纱，克萝贝露丝看到的是一个沉默的明天。"
"[english]DOTA_Tooltip_ability_death_prophet_silence_Lore"	"Peering into the veil of her opponent's demise, Krobelus sees a silent future."
"DOTA_Tooltip_ability_death_prophet_witchcraft_Lore"	"每一次死亡，克萝贝露丝都给自己的死亡之舞加入新的恶灵能量。"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_Lore"	"With each death, Krobelus adds necromantic power to her repertoire."
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore"	"伴随着无数次的死亡，她前世死亡幻化出的女妖们总是萦绕于现世。"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_Lore"	"Over time, the banshee remnants of her previous lives return to haunt the present."
"DOTA_Lobby_BotDifficulty"	"AI难度"
"[english]DOTA_Lobby_BotDifficulty"	"BOT DIFFICULTY"
"DOTA_Lobby_BotDifficulty_easy"	"简单"
"[english]DOTA_Lobby_BotDifficulty_easy"	"Easy"
"DOTA_Lobby_BotDifficulty_medium"	"中等"
"[english]DOTA_Lobby_BotDifficulty_medium"	"Medium"
"DOTA_Lobby_BotDifficulty_hard"	"困难"
"[english]DOTA_Lobby_BotDifficulty_hard"	"Hard"
"DOTA_Lobby_BotDifficulty_unfair"	"疯狂"
"[english]DOTA_Lobby_BotDifficulty_unfair"	"Unfair"
"DOTA_UserMenu_IgnorePlayer"	"忽略玩家"
"[english]DOTA_UserMenu_IgnorePlayer"	"Ignore Player"
"DOTA_UserMenu_UnignorePlayer"	"取消忽略"
"[english]DOTA_UserMenu_UnignorePlayer"	"Unignore Player"
"DOTA_SpectatorsAreWatchingYourGame"	"现在有 %s1 个观看者正在观看这场比赛。"
"[english]DOTA_SpectatorsAreWatchingYourGame"	"There are %s1 spectators watching this game right now."
"spectate_autospeed_label"	"自动调速"
"[english]spectate_autospeed_label"	"Autospeed"
"DOTA_Chat_CourierRespawnedGood"	"天辉军团的信使已重生。"
"[english]DOTA_Chat_CourierRespawnedGood"	"Radiant's courier has respawned."
"DOTA_Chat_CourierRespawnedBad"	"夜魇军团的信使已重生。"
"[english]DOTA_Chat_CourierRespawnedBad"	"Dire's courier has respawned."
"DOTA_MiniKillcam_KilledByNeutral"	"击杀者\n中立生物！"
"[english]DOTA_MiniKillcam_KilledByNeutral"	"KILLED BY\nNeutrals"
"npc_dota_hero_obsidian_destroyer"	"殁境神蚀者"
"[english]npc_dota_hero_obsidian_destroyer"	"Outworld Devourer"
"npc_dota_hero_lycan"	"狼人"
"[english]npc_dota_hero_lycan"	"Lycan"
"DOTA_Tooltip_courier_status"	"信使状态"
"[english]DOTA_Tooltip_courier_status"	"Courier Status"
"DOTA_Tooltip_courier_no_couriers"	"没有信使"
"[english]DOTA_Tooltip_courier_no_couriers"	"No couriers found"
"DOTA_Tooltip_courier_status_at_base"	"在基地中"
"[english]DOTA_Tooltip_courier_status_at_base"	"At Base"
"DOTA_Tooltip_courier_status_idle_in_world"	"野外待机中"
"[english]DOTA_Tooltip_courier_status_idle_in_world"	"Idle In the Field"
"DOTA_Tooltip_courier_status_moving"	"移动中"
"[english]DOTA_Tooltip_courier_status_moving"	"On The Move"
"DOTA_Tooltip_courier_status_returning"	"正在返回基地"
"[english]DOTA_Tooltip_courier_status_returning"	"Returning to Base"
"DOTA_Tooltip_courier_status_delivering"	"正在给%s1运送物品"
"[english]DOTA_Tooltip_courier_status_delivering"	"Delivering Items to %s1"
"DOTA_Tooltip_courier_respawn"	"死亡\n将于%s1后重生"
"[english]DOTA_Tooltip_courier_respawn"	"Dead\nRespawn in %s1"
"DOTA_Tooltip_ability_life_stealer_infest_Lore"	"奈克斯通过寄生吞噬宿主的生命之血，回复他的不洁之力。"
"[english]DOTA_Tooltip_ability_life_stealer_infest_Lore"	"With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore"	"尽管飞镖很小，但刚铎精确的瞄准可以带来致命伤害。"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore"	"While the shuriken may be small, Gondar's precise aim can cause critical damage."
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold"	"友军金钱奖励："
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold"	"BONUS GOLD FOR ALLIES:"
"DOTA_Tooltip_ability_ursa_earthshock_Lore"	"雄性熊怪有力的步伐撼动着大地，展示了他们坚定的战士之心。"
"[english]DOTA_Tooltip_ability_ursa_earthshock_Lore"	"The very steps of a male ursine shake the ground as well as the resolve of opposing warriors."
"DOTA_Tooltip_ability_ursa_overpower_Lore"	"乌尔萨有着让人难以和他巨大的体型联想到一起的敏捷。"
"[english]DOTA_Tooltip_ability_ursa_overpower_Lore"	"For a behemoth of his size, Ursa is deceptively nimble."
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore"	"在大自然中，很少有受伤的动物能从饥饿的捕食者的攻击中幸存。"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_Lore"	"In nature, the wounded rarely survive the attacks of hungry predators."
"DOTA_Tooltip_ability_ursa_enrage_Lore"	"乌尔萨放纵他的远古之魂，成为战场上最凶残的生物。"
"[english]DOTA_Tooltip_ability_ursa_enrage_Lore"	"Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore"	"巴拉森带着一股狂蛮之力从黑暗中冲出。"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore"	"Barathrum erupts from the darkness with unwieldy force."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore"	"英雄们只要留心观察裂魂人在战场上的支配地位，就能提高他们的速度与力量。"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore"	"Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore"	"巴拉森幽灵般链球的标志性一击。"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore"	"The signature strike of Barathrum's ghostly ball and chain."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore"	"巴拉森暂时回到他原来所在的元素领域，然后带回来自两个世界的回击。"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore"	"Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore"	"无法使用咒语对诺崇来说不是什么问题，但对他的敌人来说，这可是个大问题。"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore"	"Nortrom's lack of incantations is less of a problem for him than it is for his adversaries."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore"	"尽管无法使用传统咒语，诺崇的风蚀之寒血统带给他一种诡异的智慧，他把它用在物理战斗上。"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore"	"Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat."
"DOTA_Tooltip_ability_silencer_last_word_Lore"	"诺崇的敌人念出的咒语往往将成为他们的遗言。"
"[english]DOTA_Tooltip_ability_silencer_last_word_Lore"	"Nortrom ensures that spells uttered by his opponents will be their last."
"DOTA_Tooltip_ability_silencer_global_silence_Lore"	"随着大地一震，所有的魔法和声音都停止了，诺崇实现了他的预言。"
"[english]DOTA_Tooltip_ability_silencer_global_silence_Lore"	"With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb"	"奥术天球"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb"	"Arcane Orb"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description"	"在殁境神蚀者的攻击中附带基于他当前魔法值的额外纯伤害。奥术天球对召唤单位和镜像造成额外伤害。\n\n奥术天球是攻击特效，不与其他攻击特效叠加。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description"	"Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool.  Arcane Orb also does bonus damage to summoned units and illusions.\n\nArcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct"	"%伤害系数："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct"	"%MANA POOL TO DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_damage"	"对幻象伤害："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_damage"	"ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment"	"星体禁锢"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment"	"Astral Imprisonment"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description"	"将一个目标友方或敌方英雄禁锢在星体中。被禁锢的英雄处于无敌和无法行动状态。当对一个敌方英雄使用星体禁锢时，先兆者将从他身上暂时偷取智力值。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description"	"Places a target allied or enemy hero into an astral prison.  The hidden hero is invulnerable and disabled.  When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_int_steal"	"智力窃取量："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_int_steal"	"INTELLIGENCE STEAL:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_steal_duration"	"窃取持续时间："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_steal_duration"	"STEAL DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration"	"禁锢持续时间："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration"	"PRISON DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura"	"精气光环"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura"	"Essence Aura"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description"	"当附近友方英雄或殁境神蚀者自己使用技能时，有一定概率回复自身魔法上限一定百分比的魔法值。同时被动增加殁境神蚀者的魔法上限。一些没有冷却时间的技能和切换型的技能不能触发精气光环。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description"	"Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool.  Outworld Devourer also passively gains a bonus to its base mana pool.  Several skills with no cooldown and toggled spells cannot trigger Essence Aura."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana"	"基础魔法值："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana"	"BASE MANA:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance"	"%回复概率："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance"	"%RESTORE CHANCE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse"	"神智之蚀"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse"	"Sanity's Eclipse"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius"	"RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range"	"施法距离："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range"	"CAST RANGE:"
"npc_dota_hero_obsidian_destroyer_bio"	"一个高傲且强横的种族中的一员，先兆者，徘徊于虚空裂隙，他是整个世界与创世深渊之间唯一的卫士。在这充斥着星体残片的殁境中，他凝视着天穹，警觉的提防着繁星之外那无底深渊中的任何骚动。在他非凡的智慧中，深藏着对先兆的敏锐洞察力和强烈共鸣，他心中那曲黑暗的协奏曲暗示着：总有一天，在这深渊之中，在那造化之外，会有某种东西醒来，并且注意到我们的世界。由于太专注于监视星体，殁境神蚀者对太阳附近的事件并不关心。然而，随着遗迹发出战争的召唤，随着心中那潜在的危机感不断扩大，殁境神蚀者展开双翼，向着我们的世界飞来。在预言中，先兆者的地位不言而喻：他的出现即是灾厄的征兆。何况，他已然亲临。"
"[english]npc_dota_hero_obsidian_destroyer_bio"	"One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough. "
"DOTA_Tooltip_ability_lycan_summon_wolves"	"召狼"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves"	"Summon Wolves"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore"	"扭曲他生命本质的魔法还能召唤出他的犬科伙伴。"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_Lore"	"The very enchantment that twisted his being also summons canine familiars."
"DOTA_Tooltip_ability_lycan_summon_wolves_Description"	"召唤两头狼为狼人而战。等级2-4的狼拥有致命一击技能，等级3和4的狼还拥有永久隐身技能。等级4的狼还拥有15点/秒的生命回复速率。"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_Description"	"Summons two wolves to fight for Lycan.  Level 2-4 wolves have Critical Strike, level 3-4 wolves have permanent invisibility, and level 4 wolves have 15 HP regen."
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration"	"DURATION:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat"	"基础攻击间隔："
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat"	"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_armor"	"护甲："
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_wolf_armor"	"ARMOR:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage"	"攻击力："
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp"	"生命值："
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp"	"HP:"
"DOTA_Tooltip_ability_lycan_howl"	"嗥叫"
"[english]DOTA_Tooltip_ability_lycan_howl"	"Howl"
"DOTA_Tooltip_ability_lycan_howl_Lore"	"毛骨悚然的狼嚎让敌人明白贝恩霍勒在就在它们之中。"
"[english]DOTA_Tooltip_ability_lycan_howl_Lore"	"Blood-curdling wolf cries signal to opponents that Banehallow is among them."
"DOTA_Tooltip_ability_lycan_howl_Description"	"给予狼人、所有友方英雄及所有玩家控制的单位攻击力加成。"
"[english]DOTA_Tooltip_ability_lycan_howl_Description"	"Grants bonus damage to Lycan, all allied heroes and all units under their control."
"DOTA_Tooltip_ability_lycan_howl_howl_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lycan_howl_howl_duration"	"DURATION:"
"DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage"	"英雄单位攻击力提升："
"[english]DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage"	"HERO BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage"	"普通单位攻击力提升："
"[english]DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage"	"MINION BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_feral_impulse"	"野性驱使"
"[english]DOTA_Tooltip_ability_lycan_feral_impulse"	"Feral Impulse"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore"	"贝恩霍勒与犬类野兽的共生强化了他的反应和狩猎能力。"
"[english]DOTA_Tooltip_ability_lycan_feral_impulse_Lore"	"His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities."
"DOTA_Tooltip_ability_lycan_feral_impulse_Description"	"提升狼人和所有他控制的单位的攻击力和攻击速度。"
"[english]DOTA_Tooltip_ability_lycan_feral_impulse_Description"	"Increases the damage and attack speed of Lycan and all units under his control."
"DOTA_Tooltip_ability_lycan_feral_impulse_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_lycan_feral_impulse_radius"	"RADIUS:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_attack_speed"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_lycan_feral_impulse_bonus_attack_speed"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage"	"%攻击力提升："
"[english]DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage"	"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_shapeshift"	"变身"
"[english]DOTA_Tooltip_ability_lycan_shapeshift"	"Shapeshift"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore"	"贝恩霍勒接受了永恒的狼人诅咒，拥抱了他的野性，也永远成为了他狼性的奴仆。"
"[english]DOTA_Tooltip_ability_lycan_shapeshift_Lore"	"Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery."
"DOTA_Tooltip_ability_lycan_shapeshift_Description"	"狼人展现出他的凶狼形态，提升夜间视野，并获得致命一击的能力。在变形持续时间中，狼人和他控制的所有单位达到超高移动速度，并且不能被减速。"
"[english]DOTA_Tooltip_ability_lycan_shapeshift_Description"	"Lycan assumes his lupine form, granting him critical strikes and added vision at night.  During Shapeshift, Lycan and all units under his control move at increased speed and cannot be slowed."
"DOTA_Tooltip_ability_lycan_shapeshift_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lycan_shapeshift_duration"	"DURATION:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_lycan_shapeshift_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_damage"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_lycan_shapeshift_crit_damage"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_Ability_item_abyssal_blade"	"深渊之刃"
"[english]DOTA_Tooltip_Ability_item_abyssal_blade"	"Abyssal Blade"
"DOTA_Tooltip_Ability_item_rod_of_atos"	"阿托斯之棍"
"[english]DOTA_Tooltip_Ability_item_rod_of_atos"	"Rod of Atos"
"DOTA_Tooltip_Ability_item_heavens_halberd"	"天堂之戟"
"[english]DOTA_Tooltip_Ability_item_heavens_halberd"	"Heaven's Halberd"
"DOTA_Tooltip_Ability_item_tranquil_boots"	"静谧之鞋"
"[english]DOTA_Tooltip_Ability_item_tranquil_boots"	"Tranquil Boots"
"DOTA_Tooltip_Ability_item_recipe_tranquil_boots"	"静谧之鞋卷轴"
"[english]DOTA_Tooltip_Ability_item_recipe_tranquil_boots"	"Tranquil Boots Recipe"
"DOTA_Tooltip_Ability_item_ring_of_aquila"	"天鹰之戒"
"[english]DOTA_Tooltip_Ability_item_ring_of_aquila"	"Ring of Aquila"
"DOTA_Lobby_Version"	"版本"
"[english]DOTA_Lobby_Version"	"VERSION"
"DOTA_Lobby_Game_Prefs"	"房间设置"
"[english]DOTA_Lobby_Game_Prefs"	"LOBBY SETTINGS"
"DOTA_Lobby_Prefs_Game_Mode"	"游戏模式"
"[english]DOTA_Lobby_Prefs_Game_Mode"	"GAME MODE"
"DOTA_Lobby_Prefs_Region"	"服务器位置"
"[english]DOTA_Lobby_Prefs_Region"	"SERVER LOCATION"
"DOTA_Lobby_Prefs_Bots"	"电脑"
"[english]DOTA_Lobby_Prefs_Bots"	"BOTS"
"DOTA_Lobby_Prefs_Cheats"	"作弊"
"[english]DOTA_Lobby_Prefs_Cheats"	"CHEATS"
"DOTA_Lobby_Prefs_Spectators"	"观众"
"[english]DOTA_Lobby_Prefs_Spectators"	"SPECTATORS"
"DOTA_Lobby_Prefs_Version"	"版本"
"[english]DOTA_Lobby_Prefs_Version"	"VERSION"
"DOTA_Lobby_Unassigned"	"未分配玩家"
"[english]DOTA_Lobby_Unassigned"	"UNASSIGNED PLAYERS"
"dota_version_current"	"最新"
"[english]dota_version_current"	"Latest"
"dota_version_stable"	"锦标赛"
"[english]dota_version_stable"	"Tournament"
"UI_Yes"	"是"
"[english]UI_Yes"	"Yes"
"UI_No"	"否"
"[english]UI_No"	"No"
"DOTA_Lobby_MM_pref"	"输入配对偏好"
"[english]DOTA_Lobby_MM_pref"	"ENTER MATCHMAKING PREFERENCES"
"DOTA_Tooltip_modifier_axe_battle_hunger_self"	"战斗饥渴"
"[english]DOTA_Tooltip_modifier_axe_battle_hunger_self"	"Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_Description"	"每影响一个单位提升移动速度"
"[english]DOTA_Tooltip_modifier_axe_battle_hunger_self_Description"	"Gains bonus movement speed per afflicted unit"
"DOTA_Tooltip_modifier_axe_culling_blade_boost"	"淘汰之刃"
"[english]DOTA_Tooltip_modifier_axe_culling_blade_boost"	"Culling Blade"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description"	"斧王发出战争咆哮，提升附近所有友军的移动速度和攻击速度"
"[english]DOTA_Tooltip_modifier_axe_culling_blade_boost_Description"	"Axe releases a war cry, giving all nearby allies bonus movement and attack speed"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect"	"精气光环"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect"	"Essence Aura"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description"	"每当你施展一个法术，你都有概率回复你当前最大魔法值一定百分比的魔法。"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description"	"After casting a spell, you have a chance to restore a percentage of your mana pool."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff"	"智力窃取"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff"	"Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_Description"	"从敌人身上窃取%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_Description"	"Stealing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intelligence from enemies."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff"	"智力窃取"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff"	"Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_Description"	"被殁境神蚀者窃取%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力。"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_Description"	"Losing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intelligence from Outworld Devourer."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison"	"星体禁锢"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison"	"Astral Imprisonment"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description"	"锁进一个星体监牢，无法接触他人也不会被他人接触。"
"[english]DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description"	"Locked away in an Astral Prison, cannot act or be acted upon."
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus"	"天鹰之戒光环"
"[english]DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus"	"Ring of Aquila Aura"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description"	"提升%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE%点/秒的魔法恢复速率，增加%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%点护甲"
"[english]DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description"	"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%"
"DOTA_Tooltip_modifier_heavens_halberd_buff"	"残废"
"[english]DOTA_Tooltip_modifier_heavens_halberd_buff"	"Lesser Maim"
"DOTA_Tooltip_modifier_heavens_halberd_buff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"[english]DOTA_Tooltip_modifier_heavens_halberd_buff_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_heavens_halberd_debuff"	"缴械"
"[english]DOTA_Tooltip_modifier_heavens_halberd_debuff"	"Disarm"
"DOTA_Tooltip_modifier_heavens_halberd_debuff_Description"	"被天堂之戟缴械，无法攻击。"
"[english]DOTA_Tooltip_modifier_heavens_halberd_debuff_Description"	"Disarmed by Heaven's Halberd, cannot attack."
"DOTA_Tooltip_modifier_item_tranquil_boots_heal"	"静谧之鞋"
"[english]DOTA_Tooltip_modifier_item_tranquil_boots_heal"	"Tranquil Boots"
"DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description"	"每秒恢复17点生命值。"
"[english]DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description"	"Regenerating 17 HP per second."
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura"	"魔法光环"
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura"	"Mana Aura"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Description"	"为周围所有友军提供额外的魔法恢复速率。"
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Description"	"Provides bonus mana regeneration to all nearby allies."
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_regen"	"魔法回复速率："
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_regen"	"MANA REGEN:"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus"	"魔法光环"
"[english]DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus"	"Mana Aura"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_Description"	"提升2点/秒的魔法恢复速率。"
"[english]DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_Description"	"Mana Regeneration increased by 2."
"infraction_type_label"	"选择一个类别"
"[english]infraction_type_label"	"Select a category"
"infraction_comment_label"	"更多信息："
"[english]infraction_comment_label"	"More information:"
"update_archive"	"先前的更新"
"[english]update_archive"	"PREVIOUS UPDATES"
"dota_profile_overview"	"概览"
"[english]dota_profile_overview"	"OVERVIEW"
"dota_profile_history"	"游戏历史"
"[english]dota_profile_history"	"GAME HISTORY"
"dota_career_profile"	"职业档案"
"[english]dota_career_profile"	"CAREER PROFILE"
"dota_profile_title"	"DOTA 2 - 个人性格"
"[english]dota_profile_title"	"DOTA 2 - PERSONA"
"dota_profile_prefs"	"个性设置"
"[english]dota_profile_prefs"	"Persona Preferences"
"dota_profile_recent_games"	"最近游戏"
"[english]dota_profile_recent_games"	"Most-recent Games"
"dota_profile_commendations"	"称赞"
"[english]dota_profile_commendations"	"Commendations"
"dota_lobby_type_matchmaking"	"公开匹配"
"[english]dota_lobby_type_matchmaking"	"Public Matchmaking"
"dota_lobby_type_practice"	"练习赛"
"[english]dota_lobby_type_practice"	"Practice Game"
"dota_lobby_type_tournament"	"锦标赛"
"[english]dota_lobby_type_tournament"	"Tournament Game"
"dota_lobby_type_tutorial"	"教程"
"[english]dota_lobby_type_tutorial"	"Tutorial"
"dota_lobby_default_title"	"练习赛房间"
"[english]dota_lobby_default_title"	"ONLINE LOBBY"
"dota_featured_hero"	"特色英雄："
"[english]dota_featured_hero"	"Featured Hero:"
"dota_load_game_button"	"载入游戏"
"[english]dota_load_game_button"	"LOAD GAME"
"DOTA_SelfCast_DoubleTap_description"	"（在技能允许的情况下双击对自身施法）"
"[english]DOTA_SelfCast_DoubleTap_description"	"(Double-tapping an ability key will cast it on your hero if possible)"
"DOTA_UniUnitOrder_Ctrl_description"	"（按住CTRL键下达指令将同时下达给所有你可控制的单位）"
"[english]DOTA_UniUnitOrder_Ctrl_description"	"(Holding down CTRL when issuing an order will send it to all units you control)"
"DOTA_Tooltip_ability_item_abyssal_blade_Description"	"主动：强击 - 击晕一个敌方目标，持续%stun_duration%秒。无视技能免疫。被动：重击 - 攻击有概率击晕对手%bash_duration%秒，并造成%bonus_chance_damage%点额外伤害。重击概率将视装备英雄为近战或远程而定。"
"[english]DOTA_Tooltip_ability_item_abyssal_blade_Description"	"Active: Overwhelm - Stuns a target enemy unit for %stun_duration% seconds. Pierces Spell Immunity.\nPassive: Bash - Grants each attack a chance to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus damage, based on whether the equipped hero is ranged or melee."
"DOTA_Tooltip_ability_item_abyssal_blade_Lore"	"深渊指挥官的失落宝剑，能够轻易刺穿敌人的灵魂。"
"[english]DOTA_Tooltip_ability_item_abyssal_blade_Lore"	"The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul."
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee"	"%近战概率："
"[english]DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee"	"%BASH MELEE CHANCE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged"	"%远程重击概率："
"[english]DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged"	"%BASH RANGED CHANCE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_rod_of_atos_Description"	"主动：致残 - 降低目标的移动速度。"
"[english]DOTA_Tooltip_ability_item_rod_of_atos_Description"	"Active: Cripple - Slows the target's movement speed."
"DOTA_Tooltip_ability_item_rod_of_atos_Lore"	"阿托斯，枯萎之王，将他的精粹储存于这根看似简易的魔杖。"
"[english]DOTA_Tooltip_ability_item_rod_of_atos_Lore"	"Atos, the Lord of Blight, has his essence stored in this deceptively simple wand."
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_rod_of_atos_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_heavens_halberd_Description"	"主动：缴械 - 阻止目标单位进行物理攻击，持续%disarm_range%/%disarm_melee%（远程/近战）秒。\n被动：残废 - 攻击有概率降低对手的移动速度，持续%maim_duration%秒。\n\n与其他闪避效果为非线性叠加。"
"[english]DOTA_Tooltip_ability_item_heavens_halberd_Description"	"Active: Disarm - Prevents a target from attacking. Lasts %disarm_melee% seconds on melee targets, and %disarm_range% seconds on ranged targets.\nPassive: Lesser Maim - Each attack has a chance to slow the enemy's movement and attack speed for %maim_duration% seconds.\n\nStacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_item_heavens_halberd_Lore"	"这把戟挥动起来如同轻型武器般迅捷，能让持有者赢得决斗的胜利。"
"[english]DOTA_Tooltip_ability_item_heavens_halberd_Lore"	"This halberd moves with the speed of a smaller weapon, allowing the bearer to win duels that a heavy edge would not."
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion"	"%+$evasion"
"[english]DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_chance"	"%致残概率："
"[english]DOTA_Tooltip_ability_item_heavens_halberd_maim_chance"	"%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_movement_speed"	"%致残后移动速度减缓："
"[english]DOTA_Tooltip_ability_item_heavens_halberd_maim_movement_speed"	"%MAIM MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_tranquil_boots_Description"	"被动：破损 - 只要主动攻击或受到攻击，静谧之鞋就会损失回复效果和30点移动速度，持续13秒。"
"[english]DOTA_Tooltip_ability_item_tranquil_boots_Description"	"Passive: Break - Whenever you attack or are attacked, the health regeneration and 30 Movement Speed are lost for 13 seconds."
"DOTA_Tooltip_ability_item_tranquil_boots_Lore"	"虽然延长了穿戴者的寿命，但这鞋子其实并不可靠。"
"[english]DOTA_Tooltip_ability_item_tranquil_boots_Lore"	"While they increase the longevity of the wearer, this boot is not particularly reliable."
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_tranquil_boots_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_aquila_Description"	"被动：天鹰光环 - 给予%aura_radius%范围内友军额外的魔法恢复速率和护甲。\n主动：切换光环的影响单位（普通/仅限英雄）。\n\n多个天鹰光环的效果不叠加。"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_Description"	"Passive: Aquila Aura - Grants mana regeneration and armor in a %aura_radius% area of effect.\nActive: Toggle whether the aura affects other non-hero units.\n\nMultiple instances of Aquila Aura do not stack."
"DOTA_Tooltip_ability_item_ring_of_aquila_Lore"	"陨落督军阿奎拉的戒指依然在战场上支援着军队。"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_Lore"	"The ring of the fallen Warlord Aquila continues to support armies in battle."
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen"	"光环恢复魔法："
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen"	"AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor"	"光环提升护甲："
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor"	"AURA BONUS ARMOR:"
"DOTA_Channel_Bar_Default"	"施法中"
"[english]DOTA_Channel_Bar_Default"	"Channeling"
"DOTA_Channel_Bar_Time"	"施法中 %s1"
"[english]DOTA_Channel_Bar_Time"	"Channeling %s1"
"UI_month_1"	"1月"
"[english]UI_month_1"	"January"
"UI_month_2"	"2月"
"[english]UI_month_2"	"February"
"UI_month_3"	"3月"
"[english]UI_month_3"	"March"
"UI_month_4"	"4月"
"[english]UI_month_4"	"April"
"UI_month_5"	"5月"
"[english]UI_month_5"	"May"
"UI_month_6"	"6月"
"[english]UI_month_6"	"June"
"UI_month_7"	"7月"
"[english]UI_month_7"	"July"
"UI_month_8"	"8月"
"[english]UI_month_8"	"August"
"UI_month_9"	"9月"
"[english]UI_month_9"	"September"
"UI_month_10"	"10月"
"[english]UI_month_10"	"October"
"UI_month_11"	"11月"
"[english]UI_month_11"	"November"
"UI_month_12"	"12月"
"[english]UI_month_12"	"December"
"watch_filter_label"	"过滤条件"
"[english]watch_filter_label"	"Filter by"
"UI_player_name_label"	"玩家名称（精确匹配）"
"[english]UI_player_name_label"	"PLAYER NAME (EXACT MATCH)"
"UI_hero_name_label"	"英雄名称"
"[english]UI_hero_name_label"	"HERO NAME"
"UI_game_mode_label"	"比赛模式"
"[english]UI_game_mode_label"	"GAME MODE"
"UI_skill_level_label"	"比赛水平"
"[english]UI_skill_level_label"	"SKILL LEVEL"
"UI_date_range_label"	"日期范围"
"[english]UI_date_range_label"	"DATE RANGE"
"UI_tournament_label"	"锦标赛"
"[english]UI_tournament_label"	"TOURNAMENT GAME"
"MD_MATCH_LABEL"	"比赛编号"
"[english]MD_MATCH_LABEL"	"MATCH ID"
"MD_DATE_LABEL"	"日期"
"[english]MD_DATE_LABEL"	"DATE"
"MD_DURATION_LABEL"	"持续时间"
"[english]MD_DURATION_LABEL"	"DURATION"
"MD_WINNER_LABEL"	"获胜队伍"
"[english]MD_WINNER_LABEL"	"WINNING TEAM"
"MD_PLAYER_L"	"玩家"
"[english]MD_PLAYER_L"	"PLAYER"
"MD_LEVEL_L"	"等级"
"[english]MD_LEVEL_L"	"LEVEL"
"MD_HERO_L"	"英雄"
"[english]MD_HERO_L"	"HERO"
"MD_ITEMS_L"	"物品"
"[english]MD_ITEMS_L"	"ITEMS"
"MD_GOLD_L"	"金钱"
"[english]MD_GOLD_L"	"GOLD"
"MD_DENIES_L"	"反补"
"[english]MD_DENIES_L"	"DENIES"
"MD_GOLD/MIN_L"	"金钱/分"
"[english]MD_GOLD/MIN_L"	"GOLD/MIN"
"MD_XP/MIN_L"	"经验/分"
"[english]MD_XP/MIN_L"	"XP/MIN"
"MD_Downloading_Replay"	"正在下载录像："
"[english]MD_Downloading_Replay"	"Downloading Replay:"
"MD_Replay_Unavailable"	"录像不可用"
"[english]MD_Replay_Unavailable"	"Replay Unavailable"
"MD_reveal_button"	"显示获胜队伍"
"[english]MD_reveal_button"	"Reveal the winning team"
"DOTA_WATCH_GAME_STATUS"	"查看比赛状态"
"[english]DOTA_WATCH_GAME_STATUS"	"Watch Game Status"
"DOTA_WATCH_Pending"	"等待观看比赛..."
"[english]DOTA_WATCH_Pending"	"Waiting to watch game..."
"DOTA_WATCH_GameServerNotFound"	"未找到该游戏的主机服务器。"
"[english]DOTA_WATCH_GameServerNotFound"	"The game server hosting this game was not found."
"DOTA_WATCH_Unavailable"	"当前无法观看该比赛。"
"[english]DOTA_WATCH_Unavailable"	"Could not watch this game at this time."
"DOTA_MiniKillcam_TellMeMore"	"详细"
"[english]DOTA_MiniKillcam_TellMeMore"	"Tell Me More"
"npc_dota_lycan_wolf1"	"精灵狼"
"[english]npc_dota_lycan_wolf1"	"Lycan Wolf"
"npc_dota_lycan_wolf2"	"精灵狼"
"[english]npc_dota_lycan_wolf2"	"Lycan Wolf"
"npc_dota_lycan_wolf3"	"精灵狼"
"[english]npc_dota_lycan_wolf3"	"Lycan Wolf"
"npc_dota_lycan_wolf4"	"精灵狼"
"[english]npc_dota_lycan_wolf4"	"Lycan Wolf"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants"	"树人数量："
"[english]DOTA_Tooltip_ability_furion_force_of_nature_max_treants"	"TREANT COUNT:"
"DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus"	"%速度提升："
"[english]DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus"	"%SPEED BONUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus"	"%斩杀后移动速度加成："
"[english]DOTA_Tooltip_ability_axe_culling_blade_speed_bonus"	"%KILL MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe"	"斩杀后加速范围："
"[english]DOTA_Tooltip_ability_axe_culling_blade_speed_aoe"	"KILL SPEED RADIUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration"	"斩杀加速持续时间："
"[english]DOTA_Tooltip_ability_axe_culling_blade_speed_duration"	"KILL SPEED DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus"	"%移速减缓："
"[english]DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_clinkz_strafe_Lore"	"其他人很难分辨骷髅弓箭手身边缭绕的劲风到底是来自他心中的火焰还是那让人眼花缭乱的射箭速度。"
"[english]DOTA_Tooltip_ability_clinkz_strafe_Lore"	"It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore"	"克林克兹用他的灼热精华点燃弓箭，造成毁灭性打击。"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_Lore"	"Clinkz simply lights his arrows from his flaming essence for quite the destructive effect."
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore"	"随着火焰的爆裂和烟雾的升起，骷髅弓箭手的身形遁于无形。"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_Lore"	"With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen."
"DOTA_Tooltip_ability_clinkz_death_pact_Lore"	"萨瑟雷克斯的死亡契约已经成了克林克兹的一部分，他通过杀死那些低等生物来使自己的枯骨获得新生。"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Lore"	"Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike"	"致命一击"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike"	"Critical Strike"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description"	"有一定概率造成额外伤害。"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description"	"Gives a chance to deal bonus damage."
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_damage"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_damage"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear"	"召唤定春"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear"	"Summon Spirit Bear"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore"	"神乐忠实的伙伴与他的灵魂和心灵共生，在他需要时随时前来相助。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore"	"Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description"	"召唤定春协助作战。若定春与神乐的距离超过1100，则不能攻击。如果定春死亡，神乐会受到自身最大生命值的%backlash_damage%%%作为反冲伤害。随着定春的等级提高，可以学习回归，缠绕之爪和粉碎击技能。定春装备的物品拥有的属性加成对定春无效。\n\n可用神杖升级，升级后不论与神乐距离多远都可以进行攻击，而且在神乐死亡后也不会死亡。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_Description"	"Summons a powerful Spirit Bear companion that can equip items.  If the bear moves 1100 distance away from the Lone Druid, it cannot attack.  Lone Druid suffers %backlash_damage%%% of his max health as backlash damage if the Spirit Bear dies.  As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities.  Spirit Bear does not benefit from attributes.\n\nUpgradable with Aghanim's Scepter, allowing Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp"	"定春生命值："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp"	"BEAR HP:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor"	"定春护甲："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor"	"BEAR ARMOR:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat"	"定春基础攻击间隔："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat"	"BEAR BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return"	"回归"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_return"	"Return"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description"	"立刻将定春召回神乐身边。如果定春受到来自英雄的攻击，则3秒内无法使用回归技能。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description"	"Immediately teleports the Spirit Bear back to the Lone Druid.  The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle"	"缠绕之爪"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle"	"Entangling Claws"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description"	"攻击时有一定概率从地上生出根须缠绕住敌方单位，使其无法移动并造成持续伤害。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description"	"Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance"	"%缠绕概率："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance"	"%ENTANGLE CHANCE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration"	"英雄缠绕时间："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration"	"HERO DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_duration"	"非英雄单位缠绕时间："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_duration"	"CREEP DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish"	"粉碎击"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish"	"Demolish"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description"	"提高定春的能力，使其对建筑物造成更高的伤害，同时提升魔法抗性。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description"	"Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage"	"%对建筑额外伤害："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage"	"%BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance"	"%魔法抗性："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance"	"%SPELL RESISTANCE:"
"DOTA_Tooltip_ability_lone_druid_rabid"	"狂猛"
"[english]DOTA_Tooltip_ability_lone_druid_rabid"	"Rabid"
"DOTA_Tooltip_ability_lone_druid_rabid_Lore"	"定春的速度短时间内提升"
"[english]DOTA_Tooltip_ability_lone_druid_rabid_Lore"	"Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged."
"DOTA_Tooltip_ability_lone_druid_rabid_Description"	"提升神乐和定春的攻击速度和移动速度。"
"[english]DOTA_Tooltip_ability_lone_druid_rabid_Description"	"Increases the attack and movement speed of Lone Druid and the Spirit Bear."
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed"	"ATTACK SPEED:"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed"	"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_lone_druid_synergy"	"协同"
"[english]DOTA_Tooltip_ability_lone_druid_synergy"	"Synergy"
"DOTA_Tooltip_ability_lone_druid_synergy_Lore"	"神乐的战斗技巧提升了"
"[english]DOTA_Tooltip_ability_lone_druid_synergy_Lore"	"Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild."
"DOTA_Tooltip_ability_lone_druid_synergy_Description"	"提升神乐和定春的默契，基础属性和技能均得到增强。"
"[english]DOTA_Tooltip_ability_lone_druid_synergy_Description"	"Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities."
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_damage"	"定春攻击力加成："
"[english]DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_damage"	"BEAR BONUS DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_speed"	"定春移动速度加成："
"[english]DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_speed"	"BEAR BONUS SPEED:"
"DOTA_Tooltip_ability_lone_druid_synergy_rabid_duration_bonus"	"狂猛持续时间加成："
"[english]DOTA_Tooltip_ability_lone_druid_synergy_rabid_duration_bonus"	"RABID DURATION BONUS:"
"DOTA_Tooltip_ability_lone_druid_synergy_true_form_hp_bonus"	"变形术生命加成："
"[english]DOTA_Tooltip_ability_lone_druid_synergy_true_form_hp_bonus"	"TRUE FORM BONUS HP:"
"DOTA_Tooltip_ability_lone_druid_true_form"	"变形术"
"[english]DOTA_Tooltip_ability_lone_druid_true_form"	"True Form"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore"	"我忘了= ="
"[english]DOTA_Tooltip_ability_lone_druid_true_form_Lore"	"The mighty bear is the king of the forest, possessing the throne through raw power."
"DOTA_Tooltip_ability_lone_druid_true_form_Description"	"我忘了orz\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_Description"	"Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability.  He can morph freely between druid and bear form.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time"	"基础攻击间隔："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time"	"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor"	"护甲提升："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp"	"生命上限加成："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp"	"BONUS HP:"
"DOTA_Tooltip_ability_lone_druid_true_form_speed_loss"	"基础移动速度损失："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_speed_loss"	"BASE SPEED LOSS:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid"	"人形态"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_druid"	"Druid Form"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_Description"	"切换成人形态。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_druid_Description"	"Return to Druid form.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry"	"战斗嚎叫"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_battle_cry"	"Battle Cry"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore"	"当神乐怒吼，在很远的地方也能听到他声音的回响。"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore"	"When Sylla cries in the forest, the reverberations are felt for a great distance."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description"	"提升神乐和附近受其控制单位的攻击力和护甲。"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description"	"Adds attack damage and armor to the Lone Druid as well as any nearby units under his control."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage"	"攻击力加成："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor"	"护甲提升："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica"	"复制之墙"
"[english]DOTA_Tooltip_modifier_dark_seer_wall_of_replica"	"Wall of Replica"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description"	"复制之墙幻象。"
"[english]DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description"	"Wall of Replica illusion."
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed"	"巨力重击移动速度加成"
"[english]DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed"	"Greater Bash Speed"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description"	"获得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移动速度加成。"
"[english]DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_silencer_global_silence"	"全领域静默"
"[english]DOTA_Tooltip_modifier_silencer_global_silence"	"Global Silence"
"DOTA_Tooltip_modifier_silencer_global_silence_Description"	"所有英雄都被沉默。"
"[english]DOTA_Tooltip_modifier_silencer_global_silence_Description"	"All heroes are silenced."
"DOTA_Tooltip_modifier_lycan_howl"	"嗥叫"
"[english]DOTA_Tooltip_modifier_lycan_howl"	"Howl"
"DOTA_Tooltip_modifier_lycan_howl_Description"	"获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"[english]DOTA_Tooltip_modifier_lycan_howl_Description"	"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_lycan_feral_impulse"	"野性驱使"
"[english]DOTA_Tooltip_modifier_lycan_feral_impulse"	"Feral Impulse"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description"	"获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%攻击速度加成以及%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%攻击力加成。"
"[english]DOTA_Tooltip_modifier_lycan_feral_impulse_Description"	"Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage."
"DOTA_Tooltip_modifier_lone_druid_rabid"	"狂猛"
"[english]DOTA_Tooltip_modifier_lone_druid_rabid"	"Rabid"
"DOTA_Tooltip_modifier_lone_druid_rabid_Description"	"获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%攻击速度加成以及 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_lone_druid_rabid_Description"	"Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry"	"战斗嚎叫"
"[english]DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry"	"Battle Cry"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description"	"获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力提升以及%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲提升。"
"[english]DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description"	"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor."
"dota_profile_successful_heroes"	"最有成就的英雄"
"[english]dota_profile_successful_heroes"	"Most Successful Heroes"
"DOTA_Tooltip_ability_item_sphere_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_sphere_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction"	"无畏降低护甲："
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction"	"VALOR ARMOR REDUCTION:"
"DOTA_AutocastAbility0"	"自动施放技能1"
"[english]DOTA_AutocastAbility0"	"Autocast Ability 1"
"DOTA_AutocastAbility1"	"自动施放技能2"
"[english]DOTA_AutocastAbility1"	"Autocast Ability 2"
"DOTA_AutocastAbility2"	"自动施放技能3"
"[english]DOTA_AutocastAbility2"	"Autocast Ability 3"
"DOTA_AutocastAbility3"	"自动施放技能4"
"[english]DOTA_AutocastAbility3"	"Autocast Ability 4"
"DOTA_AutocastAbility4"	"自动施放技能5"
"[english]DOTA_AutocastAbility4"	"Autocast Ability 5"
"DOTA_AutocastAbility5"	"自动施放终极技能"
"[english]DOTA_AutocastAbility5"	"Autocast Ability Ultimate"
"DOTA_CourierAbility1"	"返回基地"
"[english]DOTA_CourierAbility1"	"Return To Base"
"DOTA_CourierAbility3"	"寄存物品至储藏处"
"[english]DOTA_CourierAbility3"	"Put Items In Stash"
"DOTA_CourierAbility4"	"从储藏处取回物品"
"[english]DOTA_CourierAbility4"	"Retrieve Items from Stash"
"DOTA_CourierAbility5"	"运送物品"
"[english]DOTA_CourierAbility5"	"Deliver Items"
"DOTA_CourierAbility2"	"前往神秘商店"
"[english]DOTA_CourierAbility2"	"Go To Secret Shop"
"DOTA_CourierAbility6"	"加速"
"[english]DOTA_CourierAbility6"	"Speed Burst"
"DOTA_NeutralAbility1"	"中立生物技能1"
"[english]DOTA_NeutralAbility1"	"Neutral Ability 1"
"DOTA_NeutralAbility2"	"中立生物技能2"
"[english]DOTA_NeutralAbility2"	"Neutral Ability 2"
"DOTA_NeutralAbility3"	"中立生物技能3"
"[english]DOTA_NeutralAbility3"	"Neutral Ability 3"
"DOTA_NeutralAbility4"	"中立生物技能4"
"[english]DOTA_NeutralAbility4"	"Neutral Ability 4"
"DOTA_Aura_Active"	"光环：开启"
"[english]DOTA_Aura_Active"	"Aura: Active"
"DOTA_Aura_Inactive"	"光环：关闭"
"[english]DOTA_Aura_Inactive"	"Aura: Inactive"
"DOTA_Console"	"控制台"
"[english]DOTA_Console"	"Console"
"DOTA_Legacy"	"DotA键位"
"[english]DOTA_Legacy"	"Use Legacy Keys"
"DOTA_CopyHeroBindsForCourier"	"复制英雄页面的键位设置"
"[english]DOTA_CopyHeroBindsForCourier"	"Mirror Hotkeys from Hero Panel"
"DOTA_CopyHeroBindsForNeutrals"	"复制英雄页面的键位设置"
"[english]DOTA_CopyHeroBindsForNeutrals"	"Mirror Hotkeys from Hero Panel"
"DOTA_CopyPlayerBinds"	"复制游戏页面的键位设置"
"[english]DOTA_CopyPlayerBinds"	"Mirror Hotkeys from Player Panel"
"GC_connecting"	"正在连接至Dota 2网络…"
"[english]GC_connecting"	"Connecting to the Dota 2 network..."
"npc_dota_hero_brewmaster"	"酒仙"
"[english]npc_dota_hero_brewmaster"	"Brewmaster"
"npc_dota_hero_shadow_demon"	"暗影恶魔"
"[english]npc_dota_hero_shadow_demon"	"Shadow Demon"
"npc_dota_hero_lone_druid"	"神乐"
"[english]npc_dota_hero_lone_druid"	"Lone Druid"
"npc_dota_hero_chaos_knight"	"混沌骑士"
"[english]npc_dota_hero_chaos_knight"	"Chaos Knight"
"repick"	"重选"
"[english]repick"	"Repick"
"npc_dota_lone_druid_bear1"	"熊灵"
"[english]npc_dota_lone_druid_bear1"	"Spirit Bear"
"npc_dota_lone_druid_bear2"	"熊灵"
"[english]npc_dota_lone_druid_bear2"	"Spirit Bear"
"npc_dota_lone_druid_bear3"	"熊灵"
"[english]npc_dota_lone_druid_bear3"	"Spirit Bear"
"npc_dota_lone_druid_bear4"	"熊灵"
"[english]npc_dota_lone_druid_bear4"	"Spirit Bear"
"npc_dota_brewmaster_earth_1"	"大地"
"[english]npc_dota_brewmaster_earth_1"	"Earth"
"npc_dota_brewmaster_earth_2"	"大地"
"[english]npc_dota_brewmaster_earth_2"	"Earth"
"npc_dota_brewmaster_earth_3"	"大地"
"[english]npc_dota_brewmaster_earth_3"	"Earth"
"npc_dota_brewmaster_earth_4"	"大地"
"[english]npc_dota_brewmaster_earth_4"	"Earth"
"npc_dota_brewmaster_storm_1"	"风暴"
"[english]npc_dota_brewmaster_storm_1"	"Storm"
"npc_dota_brewmaster_storm_2"	"风暴"
"[english]npc_dota_brewmaster_storm_2"	"Storm"
"npc_dota_brewmaster_storm_3"	"风暴"
"[english]npc_dota_brewmaster_storm_3"	"Storm"
"npc_dota_brewmaster_storm_4"	"风暴"
"[english]npc_dota_brewmaster_storm_4"	"Storm"
"npc_dota_brewmaster_fire_1"	"火焰"
"[english]npc_dota_brewmaster_fire_1"	"Fire"
"npc_dota_brewmaster_fire_2"	"火焰"
"[english]npc_dota_brewmaster_fire_2"	"Fire"
"npc_dota_brewmaster_fire_3"	"火焰"
"[english]npc_dota_brewmaster_fire_3"	"Fire"
"npc_dota_brewmaster_fire_4"	"火焰"
"[english]npc_dota_brewmaster_fire_4"	"Fire"
"DOTA_Scoreboard_kills"	"击杀"
"[english]DOTA_Scoreboard_kills"	"KILLS"
"DOTA_Scoreboard_deaths"	"死亡"
"[english]DOTA_Scoreboard_deaths"	"DEATHS"
"DOTA_Scoreboard_assists"	"助攻"
"[english]DOTA_Scoreboard_assists"	"ASSISTS"
"DOTA_Scoreboard_ultimate"	"终极技能"
"[english]DOTA_Scoreboard_ultimate"	"ULTIMATE"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_tooltip"	"%攻击力降低："
"[english]DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_tooltip"	"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range"	"施法距离："
"[english]DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range"	"CAST RANGE:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore"	"阿兹瑞斯对于用长矛捕鱼养家的精通被证明在战场上非常有用。"
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore"	"Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct"	"%移动速度降低："
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration"	"幻象持续时间："
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration"	"ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore"	"恐怖巫师沃恩的死亡让幻影长矛手获得了将自身在所有光线之中弯折破碎的能力。"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore"	"Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration"	"神行幻象持续时间："
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration"	"DOPPELGANGER DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore"	"阿兹瑞斯的每次刺击感觉就像一个普通战士的两次，或三次，或四次..."
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore"	"Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range"	"范围："
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility"	"隐身"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_invisibility"	"Invisibility"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description"	"不进行攻击时永久隐身。"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description"	"Permanently invisible when not attacking."
"DOTA_Tooltip_ability_brewmaster_thunder_clap"	"雷霆一击"
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap"	"Thunder Clap"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore"	"曼吉克斯巨大酒桶的一击标志着庆典的开始。"
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore"	"A slam of Mangix' mighty keg starts the festivities."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description"	"猛击地面,造成伤害,降低附近敌方地面单位的移动速度和攻击速度."
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_Description"	"Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_radius"	"RADIUS:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration"	"对英雄持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_duration"	"HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage"	"伤害："
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze"	"醉酒云雾"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze"	"Drunken Haze"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore"	"奥尤社解决所有问题的方法 - 再喝一轮！"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore"	"The Order of the Oyo's solution to all problems - another round!"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description"	"用酒精浸透一片区域，使其中的敌人移动速度降低，并且攻击有一定概率不能命中。"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_Description"	"Drenches a small area in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration"	"对英雄持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_duration"	"HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance"	"%丢失概率："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance"	"%MISS CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler"	"醉拳"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler"	"Drunken Brawler"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore"	"曼吉克斯赢得奥尤社的酒仙称号的同时，也确立了他在精通醉拳方面的地位。"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore"	"When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description"	"有一定概率闪避攻击并能造成致命一击。只要在若干秒内没有发动攻击，或没有受到攻击，醉拳的被动效果将下一次攻击或被攻击时必定触发。\n\n与其他闪避效果为非线性叠加。"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description"	"Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.\n\nStacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance"	"%闪避概率："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance"	"%DODGE CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance"	"%CRIT CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier"	"%CRIT DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_primal_split"	"元素分离"
"[english]DOTA_Tooltip_ability_brewmaster_primal_split"	"Primal Split"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore"	"没有人清楚曼吉克斯是否注意到自己和自然之间强大的连结，因为这总是发生在他醉得不省人事之时。"
"[english]DOTA_Tooltip_ability_brewmaster_primal_split_Lore"	"It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor."
"DOTA_Tooltip_ability_brewmaster_primal_split_Description"	"酒仙分裂成元素，产生3个各有所长的战士，生存能力极强。只要其中任何一个在召唤时间结束后存活下来，酒仙就能重生。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_brewmaster_primal_split_Description"	"Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_brewmaster_resistant_skin"	"抗性皮肤"
"[english]DOTA_Tooltip_ability_brewmaster_resistant_skin"	"Resistant Skin"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore"	""
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description"	"减少受到的伤害。"
"[english]DOTA_Tooltip_ability_brewmaster_resistant_skin_Description"	"Protects against damaging damage."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder"	"投掷巨石"
"[english]DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder"	"Hurl Boulder"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore"	""
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description"	"对一个单位投掷巨石，造成伤害并使他眩晕。"
"[english]DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description"	"Throws a boulder at a unit, doing damage and stunning it."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage"	"伤害："
"[english]DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity"	"魔法免疫"
"[english]DOTA_Tooltip_ability_brewmaster_earth_spell_immunity"	"Spell Immunity"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore"	""
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description"	"对魔法免疫。"
"[english]DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description"	"Immune to spells."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize"	"粉碎"
"[english]DOTA_Tooltip_ability_brewmaster_earth_pulverize"	"Pulverize"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore"	""
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description"	"有一定概率在小范围内造成范围伤害。"
"[english]DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description"	"Provides a chance to do damage in a small radius."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_damage_inner"	"伤害："
"[english]DOTA_Tooltip_ability_brewmaster_earth_pulverize_damage_inner"	"DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_radius_inner"	"作用范围："
"[english]DOTA_Tooltip_ability_brewmaster_earth_pulverize_radius_inner"	"RADIUS:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_chance"	"%概率："
"[english]DOTA_Tooltip_ability_brewmaster_earth_pulverize_chance"	"%CHANCE:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic"	"驱散魔法："
"[english]DOTA_Tooltip_ability_brewmaster_storm_dispel_magic"	"Dispel Magic"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore"	""
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description"	"在小范围内对召唤单位造成伤害并净化大部分增益或负面效果。"
"[english]DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description"	"Damages summoned units in an area and purges most buffs or debuffs."
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage"	"对召唤单位伤害："
"[english]DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage"	"DAMAGE TO SUMMONS:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius"	"RADIUS:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone"	"龙卷风"
"[english]DOTA_Tooltip_ability_brewmaster_storm_cyclone"	"Cyclone"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore"	""
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description"	"用龙卷风困住一个单位，将其从战场中隔离出去。"
"[english]DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description"	"Encloses a unit in a tornado, removing it from the battlefield."
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero"	"对英雄持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero"	"HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit"	"对非英雄持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit"	"NON-HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk"	"疾风步"
"[english]DOTA_Tooltip_ability_brewmaster_storm_wind_walk"	"Wind Walk"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore"	""
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description"	"暂时进入隐身状态。隐身时有移动速度和攻击伤害加成。"
"[english]DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description"	"Provides temporary invisibility.  Bonus movement speed and attack damage when invisible."
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed"	"移动速度加成："
"[english]DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed"	"BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration"	"DURATION:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation"	"永久献祭"
"[english]DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation"	"Permanent Immolation"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore"	"　"
"[english]DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore"	""
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description"	"烧灼附近的敌方单位。"
"[english]DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description"	"Burns nearby enemy units."
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius"	"RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_disruption"	"崩裂禁锢"
"[english]DOTA_Tooltip_ability_shadow_demon_disruption"	"Disruption"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description"	"将目标单位从战场上放逐，在持续时间内将其移除。回归时创造2个该单位的幻象，受暗影恶魔控制。"
"[english]DOTA_Tooltip_ability_shadow_demon_disruption_Description"	"Banishes the targeted unit from the battlefield for a short duration.  Upon returning, two illusions of the banished unit are created under Shadow Demon's control."
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration"	"幻象持续时间："
"[english]DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration"	"ILLUSION DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip"	"%幻象伤害："
"[english]DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip"	"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher"	"灵魂猎手"
"[english]DOTA_Tooltip_ability_shadow_demon_soul_catcher"	"Soul Catcher"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description"	"诅咒区域内的一个随机的敌人，使其受到额外伤害。处于崩裂禁锢中的单位仍然可以被灵魂猎手影响。"
"[english]DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description"	"Curses a random enemy in an area to take increased damage.  Units under the effect of Disruption can still be affected by Soul Catcher."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_taken"	"%额外伤害："
"[english]DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_taken"	"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius"	"RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison"	"暗影剧毒"
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison"	"Shadow Poison"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description"	"在一条直线上造成伤害，并以毒咒折磨敌方单位。根据目标身上的叠加层数，毒咒造成1/2/4/8/16倍的叠加伤害，至多5层。更多层的叠加每层造成50点伤害。这部分延缓的伤害在暗影毒的持续时间结束后生效，或者你可以使用附属技能释放立刻造成伤害。"
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description"	"Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each.  This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage"	"叠加伤害："
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage"	"STACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release"	"释放暗影毒"
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_release"	"Shadow Poison Release"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description"	"释放毒咒对所有受影响的单位造成伤害。崩裂禁锢中的单位依然可以受到暗影毒的影响。"
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description"	"Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge"	"邪恶净化"
"[english]DOTA_Tooltip_ability_shadow_demon_demonic_purge"	"Demonic Purge"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description"	"净化目标敌方单位，移除增益魔法效果，并使目标在持续时间内减速。伤害在持续时间结束时计算，在此之前目标单位的移动速度缓慢地恢复。崩裂禁锢中的单位依然可以受到邪恶净化的影响。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description"	"Purges the target enemy unit, removing positive buffs, and slowing the target for the duration.  The unit slowly regains its speed until the end of the duration, upon which damage is dealt.  Units under the effect of Disruption can still be affected by Demonic Purge.\n\nUpgradable with Aghanim's Scepter."
"npc_dota_hero_shadow_demon_bio"	"在那些能够直接进入现实世界肆虐的强大恶魔中，末日使者几乎不理会那些低等物种的琐事，影魔来到世间只是为了他的灵魂收集。而暗影恶魔则一向对这个世界有着浓厚的兴趣，他似乎觉察到对两个世界之间坚定联系的掌握可能是统治整个物质世界的关键所在。一开始，暗影恶魔是被一些低级巫师召唤的，他满足了他们所有的愿望，展现出惊人的法力，直到一些高级恶魔学家注意到他的存在，进而一些试图通过巫术来维持他们世俗统治的暴君、独裁者们也开始利用他的恶魔之力。暗影恶魔的欺诈之术高明至极，以至于那些召唤他的人都认为自己是主人，暗影恶魔只是他们的奴仆；而就在同时，暗影恶魔不停地吞噬着他们的神智，并为己所用。到了最后，那些召唤过他的人，都成了他的傀儡，为他那邪恶的意志卖命。没人能猜到暗影恶魔下一步究竟想要做什么，然而就在那时，影魔偶然间吞噬了一个充满着恶臭的灵魂，发现里面竟然有着暗影恶魔的痕迹。在意识到暗影恶魔即将对他们的统治造成威胁，依靠阴影契约维持的古老的平衡已经不复存在以后，末日使者和影魔立刻加入到摧毁暗影恶魔傀儡大军的力量中。在他们那不可思议的力量面前，暗影恶魔几百年的精心谋划毁于一旦，他的傀儡大军也遭到瓦解——所有人都被杀死了。到最后，只有他自己的一点碎片残留了下来。然而，即使是一点碎片，也足以让他卷土重来。在接下来的几百年里，他开始缓慢的重新凝聚。他的碎片将触碰到的一切事物感染，而这种感染则逐渐滋生壮大。那些以前被撕裂的，现在被感染的部分通过一片混沌结合在一起，重新连接，给予了暗影恶魔一个比以前更加强大的形态。他几乎已经凝聚完成，而他那永久统治世界的计划也更加的周密。虽然我们的世界似乎不可能出现一个如此邪恶和恶毒的存在，这将是对所有生命的巨大威胁……然而，暗影恶魔的信徒，依然众多。"
"[english]npc_dota_hero_shadow_demon_bio"	"Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers. "
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt"	"混乱之箭"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt"	"Chaos Bolt"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description"	"对目标单位投掷一支神秘的能量箭。造成随机时间的眩晕和随机的伤害。"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description"	"Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore"	"甚至混沌骑士自己都无法预测这不洁之力会有何种效果。"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore"	"Even Chaos Knight cannot predict this manifest of unholy energy."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min"	"最短眩晕："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min"	"MINIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max"	"最长眩晕："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max"	"MAXIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min"	"最低伤害："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min"	"MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max"	"最高伤害："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max"	"MAXIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift"	"实相裂隙"
"[english]DOTA_Tooltip_ability_chaos_knight_reality_rift"	"Reality Rift"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description"	"将混沌骑士及混沌骑士的幻象和目标单位传送到混沌骑士与目标连线上的随机位置。混沌骑士的下一次攻击将具有额外攻击力加成。"
"[english]DOTA_Tooltip_ability_chaos_knight_reality_rift_Description"	"Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore"	"天劫的铁蹄跨过不同位面的世界，让混沌骑士的敌人无处可藏。"
"[english]DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore"	"Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage"	"额外攻击力："
"[english]DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration"	"额外伤害持续时间："
"[english]DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration"	"BONUS DURATION:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range"	"范围："
"[english]DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range"	"RANGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike"	"混沌一击"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike"	"Chaos Strike"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description"	"混沌骑士的魔力使他有一定概率造成额外伤害，并且降低%armor_reduction_tooltip%点目标护甲，持续%armor_duration%秒。"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description"	"Each of Chaos Knight's attacks has a chance to deal bonus damage and reduce the target's armor by %armor_reduction_tooltip% for %armor_duration% seconds."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore"	"混沌骑士用巨大的蛮力砸向面前的敌人，击碎最厚的盔甲。"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore"	"Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance"	"%致命一击概率："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_phantasm"	"混沌之军"
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm"	"Phantasm"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description"	"从另一维度内召唤若干个混沌骑士的幻象。施放时有50%%的几率额外召唤一个幻象。幻象继承全额攻击力，但是承受200%%的伤害。"
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_Description"	"Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a 50%% chance an extra phantasm will be summoned. The phantasms deal full damage, but take double damage."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore"	"凭借混沌骑士在各个世界丰富的战斗经验，他的幻象足以压制所有敢于反抗他的人。"
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_Lore"	"Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him."
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count"	"幻象数量："
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_images_count"	"NUMBER OF PHANTASMS:"
"npc_dota_hero_chaos_knight_bio"	"作为一名被上千个世界中无数战斗洗礼过的战斗大师，混沌骑士来自一个遥远的上层位面，在那里，宇宙的基本法则都能被直接感知到。在所有的法则中，混沌是最古老且最不知疲倦的——永无休止的搜寻着被他称为“光”的存在。很久以前,“光”违抗初始之契约离开了起源的世界，在其他世界开始了他的旅途。现在混沌骑士在一个个位面之间穿梭，无论到哪里，他永远都在搜寻然后抹杀“光”的存在 ，将其无数次的抹杀，然后进入下一个位面继续他的搜索。带着自己的铁甲战马“天劫”，带着疯狂的暴怒冲进战场，从宇宙的混乱中吸取力量。他就是混沌在物理位面的化身，并在有需要的时候他会召唤其他位面的自己，这群黑暗骑兵的齐冲如同自然之力一般无法阻挡。只有当一个世界中所有“光”的存在都被彻底消灭，他的搜寻才会结束。混沌骑士的铁蹄所到之处，死亡随之同行。"
"[english]npc_dota_hero_chaos_knight_bio"	"The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression.  Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as \"The Light.\"  Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant.  Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it.  A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.  
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe.  A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature.  Only when the last Light of the world is scoured from existence will the search be ended.  Where rides the Chaos Knight, death soon follows."
"DOTA_Lobby_Game_Offline_Setup"	"离线练习赛房间设置"
"[english]DOTA_Lobby_Game_Offline_Setup"	"OFFLINE PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_Prefs_Password"	"密码"
"[english]DOTA_Lobby_Prefs_Password"	"PASSWORD"
"DOTA_Lobby_Prefs_Cheats_caps"	"作弊"
"[english]DOTA_Lobby_Prefs_Cheats_caps"	"CHEATS"
"UI_ENTER_LOBBY_PASSWORD"	"输入房间密码"
"[english]UI_ENTER_LOBBY_PASSWORD"	"ENTER LOBBY PASSWORD"
"UI_Save_Settings"	"保存设置"
"[english]UI_Save_Settings"	"SAVE SETTINGS"
"UI_Edit_Settings"	"编辑设置"
"[english]UI_Edit_Settings"	"EDIT SETTINGS"
"join_error_already_in_game"	"不能进入练习赛房间，因为你已在游戏中。"
"[english]join_error_already_in_game"	"Unable to join practice lobby, as you are already in a game."
"join_error_invalid_lobby"	"不能进入练习赛房间。指定的房间不存在。"
"[english]join_error_invalid_lobby"	"Unable to join practice lobby.  The lobby you specified no longer exists."
"join_error_incorrect_password"	"不能进入练习赛房间。密码错误。"
"[english]join_error_incorrect_password"	"Unable to join practice lobby.  Incorrect password."
"join_error_access_denied"	"不能进入练习赛房间。访问拒绝。"
"[english]join_error_access_denied"	"Unable to join practice lobby.  Access denied."
"join_error_generic"	"不能进入练习赛房间。"
"[english]join_error_generic"	"Unable to join practice lobby."
"dota_region_stockholm"	"斯德哥尔摩"
"[english]dota_region_stockholm"	"Stockholm"
"dota_region_amsterdam"	"阿姆斯特丹"
"[english]dota_region_amsterdam"	"Amsterdam"
"dota_region_automatic_desc"	"选择对我的地区最合适的服务器。"
"[english]dota_region_automatic_desc"	"Choose the server that is best for my region."
"dota_region_select_desc"	"让我选择我所在地区的服务器。"
"[english]dota_region_select_desc"	"Let me choose servers from any region."
"Average_wait_time"	"平均等待时间：%s1"
"[english]Average_wait_time"	"Average wait time: %s1"
"dota_matchgroup_hk"	"中国香港"
"[english]dota_matchgroup_hk"	"Hong Kong"
"UI_region_settings_command"	"选择匹配区域"
"[english]UI_region_settings_command"	"SELECT MATCHMAKING REGIONS"
"dota_mm_select_region_hint"	"请选择一个或多个匹配区域。\n只选择离自己最近的匹配区域能获得最佳体验。"
"[english]dota_mm_select_region_hint"	"Select one or more matchmaking regions.\nSelect only the closest regions to you for the best experience."
"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion"	"复制之墙幻象"
"[english]DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion"	"Wall of Replica Illusion"
"DOTA_Tooltip_modifier_knockback"	"巨力重击"
"[english]DOTA_Tooltip_modifier_knockback"	"Greater Bash"
"DOTA_Tooltip_modifier_knockback_Description"	"眩晕"
"[english]DOTA_Tooltip_modifier_knockback_Description"	"Stunned"
"DOTA_Tooltip_modifier_silencer_last_word_aura"	"遗言窃取"
"[english]DOTA_Tooltip_modifier_silencer_last_word_aura"	"Last Word Steal"
"DOTA_Tooltip_modifier_silencer_last_word_aura_Description"	"窃取的智力总量"
"[english]DOTA_Tooltip_modifier_silencer_last_word_aura_Description"	"Total intelligence stolen"
"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility"	"隐身"
"[english]DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility"	"Invisible"
"DOTA_Tooltip_modifier_lycan_shapeshift"	"变身"
"[english]DOTA_Tooltip_modifier_lycan_shapeshift"	"Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description"	"获得极速和致命一击。"
"[english]DOTA_Tooltip_modifier_lycan_shapeshift_Description"	"Gaining haste and critical strike."
"DOTA_Tooltip_modifier_lycan_shapeshift_speed"	"变身"
"[english]DOTA_Tooltip_modifier_lycan_shapeshift_speed"	"Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description"	"获得极速。"
"[english]DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description"	"Gaining haste."
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect"	"缠绕之爪"
"[english]DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect"	"Entangling Claws"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description"	"无法移动并且受到持续伤害。"
"[english]DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description"	"Immobilized and taking damage over time."
"DOTA_Tooltip_modifier_brewmaster_thunder_clap"	"雷霆一击"
"[english]DOTA_Tooltip_modifier_brewmaster_thunder_clap"	"Thunder Clap"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description"	"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacks slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_brewmaster_drunken_haze"	"醉酒云雾"
"[english]DOTA_Tooltip_modifier_brewmaster_drunken_haze"	"Drunken Haze"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%概率攻击不能命中。"
"[english]DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description"	"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss attacks."
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler"	"醉拳"
"[english]DOTA_Tooltip_modifier_brewmaster_drunken_brawler"	"Drunken Brawler"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description"	"有%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%的闪避几率。\n%dMODIFIER_PROPERTY_TOOLTIP%%% 的几率造成%dMODIFIER_PROPERTY_TOOLTIP%%%伤害的致命一击。"
"[english]DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description"	"%dMODIFIER_PROPERTY_EVASION_CONSTANT%%% chance to dodge attacks.\n%dMODIFIER_PROPERTY_TOOLTIP%%% chance to %dMODIFIER_PROPERTY_TOOLTIP%%% crit."
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize"	"粉碎"
"[english]DOTA_Tooltip_modifier_brewmaster_earth_pulverize"	"Pulverize"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description"	"%dMODIFIER_PROPERTY_TOOLTIP%%%概率对周围的单位造成额外伤害。"
"[english]DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description"	"%dMODIFIER_PROPERTY_TOOLTIP%%% chance to do additional damage to units around his attack."
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity"	"魔法免疫"
"[english]DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity"	"Spell Immunity"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description"	"对大多数法术免疫"
"[english]DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description"	"Immune to most spells"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk"	"疾风步"
"[english]DOTA_Tooltip_modifier_brewmaster_storm_wind_walk"	"Wind Walk"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description"	"隐身，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%。"
"[english]DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description"	"Invisible, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation"	"永久献祭"
"[english]DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation"	"Permanent Immolation"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description"	"烧灼造成每秒%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description"	"Burning for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_shadow_demon_disruption"	"崩裂禁锢"
"[english]DOTA_Tooltip_modifier_shadow_demon_disruption"	"Disruption"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description"	"被放逐。"
"[english]DOTA_Tooltip_modifier_shadow_demon_disruption_Description"	"Banished."
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher"	"灵魂猎手"
"[english]DOTA_Tooltip_modifier_shadow_demon_soul_catcher"	"Soul Catcher"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description"	"受到的伤害增加%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"[english]DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description"	"Damage taken increased by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison"	"暗影剧毒"
"[english]DOTA_Tooltip_modifier_shadow_demon_shadow_poison"	"Shadow Poison"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description"	"即将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description"	"About to take %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_shadow_demon_purge_slow"	"被净化"
"[english]DOTA_Tooltip_modifier_shadow_demon_purge_slow"	"Purged"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description"	"被减速。"
"[english]DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description"	"Slowed."
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage"	"实相裂隙"
"[english]DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage"	"Reality Rift"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage_Description"	"攻击力增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"[english]DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage_Description"	"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Hero_Selection_Filter_Suggestions"	"队伍建议（%s1）"
"[english]DOTA_Hero_Selection_Filter_Suggestions"	"TEAM'S SUGGESTIONS (%s1)"
"DOTA_Hero_Selection_AdvFilter_Attack_Melee"	"近战"
"[english]DOTA_Hero_Selection_AdvFilter_Attack_Melee"	"Melee"
"DOTA_Hero_Selection_AdvFilter_Attack_Ranged"	"远程"
"[english]DOTA_Hero_Selection_AdvFilter_Attack_Ranged"	"Ranged"
"DOTA_Hero_Selection_AdvFilter_MyHero_Favorites"	"您的爱用英雄"
"[english]DOTA_Hero_Selection_AdvFilter_MyHero_Favorites"	"Your Favorites"
"DOTA_Hero_Selection_AdvFilter_MyHero_BestAs"	"您的最佳英雄"
"[english]DOTA_Hero_Selection_AdvFilter_MyHero_BestAs"	"Your Best"
"DOTA_Hero_Selection_AdvFilter_MyHero_Recent"	"您最近使用过的英雄"
"[english]DOTA_Hero_Selection_AdvFilter_MyHero_Recent"	"Your Recently Played"
"DOTA_ToolTip_Ability_Channeled"	"持续施法"
"[english]DOTA_ToolTip_Ability_Channeled"	"Channeled"
"DOTA_ToolTip_Targeting_AlliedHeroes"	"友方英雄"
"[english]DOTA_ToolTip_Targeting_AlliedHeroes"	"Allied Heroes"
"DOTA_Tooltip_Targeting_All_Heroes"	"英雄"
"[english]DOTA_Tooltip_Targeting_All_Heroes"	"Heroes"
"DOTA_ToolTip_Targeting_Units"	"单位"
"[english]DOTA_ToolTip_Targeting_Units"	"Units"
"dota_dashboard_action_team_game"	"战队房间"
"[english]dota_dashboard_action_team_game"	"TEAM LOBBIES"
"dota_dashboard_action_lan_game"	"本地房间"
"[english]dota_dashboard_action_lan_game"	"LOCAL LOBBIES"
"dota_dashboard_action_private_game"	"私人房间"
"[english]dota_dashboard_action_private_game"	"PRIVATE LOBBIES"
"DOTA_ReportReminder"	"别忘了举报有恶劣行为的玩家，或者称赞给你带来快乐的玩家。任何时候您都可以在计分板中点击他们的名字进行举报或称赞。"
"[english]DOTA_ReportReminder"	"Don't forget to report players for bad conduct, or commend them for being fun to play with. You can do this by clicking on their name in the scoreboard at any time."
"unknown_wait_time"	"未知等待时间"
"[english]unknown_wait_time"	"Unknown Wait Time"
"matchmaking_settings_label"	"匹配设置"
"[english]matchmaking_settings_label"	"MATCHMAKING SETTINGS"
"lobby_settings_label"	"房间设置"
"[english]lobby_settings_label"	"LOBBY SETTINGS"
"matchmaking_gamemode_label"	"游戏模式"
"[english]matchmaking_gamemode_label"	"GAME MODES"
"matchmaking_regions_label"	"地区"
"[english]matchmaking_regions_label"	"REGIONS"
"matchmaking_select"	"选择"
"[english]matchmaking_select"	"SELECT"
"dota_lobby_type_practice_games"	"练习游戏"
"[english]dota_lobby_type_practice_games"	"PRACTICE GAMES"
"dota_lobby_type_private_games"	"私人游戏"
"[english]dota_lobby_type_private_games"	"PRIVATE GAMES"
"dota_lobby_quests"	"新手教程"
"[english]dota_lobby_quests"	"TRAINING"
"dota_lobby_tutorials"	"教程"
"[english]dota_lobby_tutorials"	"TUTORIALS"
"dota_lobby_mentored_play"	"寻找教练"
"[english]dota_lobby_mentored_play"	"FIND A COACH"
"dota_lobby_offline_title"	"离线练习赛房间"
"[english]dota_lobby_offline_title"	"OFFLINE PRACTICE LOBBY"
"dota_match_elapsed"	"经过时间："
"[english]dota_match_elapsed"	"ELAPSED TIME:"
"dota_safe_to_abandon"	"离开游戏将不会被系统判定为秒退。"
"[english]dota_safe_to_abandon"	"This game is safe to leave."
"DOTA_create_online_lobby"	"创建在线房间"
"[english]DOTA_create_online_lobby"	"Create an online lobby"
"DOTA_create_online_lobby_desc"	"当你想和认识的人一起玩时，创建私人房间。"
"[english]DOTA_create_online_lobby_desc"	"Create a private lobby when you want to play with people you know."
"DOTA_create_online_lobby_desc_bullets"	"- 与特定的玩家或队伍进行安排好的游戏。\n- 邀请朋友并让电脑填补空缺的玩家位置。\n- 在房间设置中设置密码以隐藏房间。"
"[english]DOTA_create_online_lobby_desc_bullets"	"- Play arranged games against specific players or teams. \n- Invite friends and fill empty player slots with bots. \n- Hide the lobby by setting a password in LOBBY SETTINGS."
"DOTA_no_friend_lobbies"	"未找到好友房间。"
"[english]DOTA_no_friend_lobbies"	"No friend lobbies found."
"DOTA_no_private_lobbies"	"未找到私人房间。"
"[english]DOTA_no_private_lobbies"	"No private lobbies found."
"DOTA_find_lobby"	"寻找房间"
"[english]DOTA_find_lobby"	"FIND A LOBBY"
"lobby_password_label"	"房间密码"
"[english]lobby_password_label"	"LOBBY PASSWORD"
"Find_lobby"	"寻找房间"
"[english]Find_lobby"	"Find Lobby"
"DOTA_Matchmaking_NoGameMode_Error"	"请选择游戏模式。"
"[english]DOTA_Matchmaking_NoGameMode_Error"	"Please select a game mode."
"UI_SHOW_HERO_ICON"	"在小地图上使用英雄图标"
"[english]UI_SHOW_HERO_ICON"	"Draw Hero Icons in Minimap"
"UI_SHOW_HERO_ALT_INDICATOR"	"按住ALT键显示英雄图标"
"[english]UI_SHOW_HERO_ALT_INDICATOR"	"Holding ALT Highlights Hero"
"UI_SHOW_HEALTH_BAR_NUMBER"	"血条上显示具体生命值"
"[english]UI_SHOW_HEALTH_BAR_NUMBER"	"Show Hitpoints Over Player Healthbar"
"UI_APPLY"	"应用"
"[english]UI_APPLY"	"APPLY"
"UI_HERO"	"英雄"
"[english]UI_HERO"	"HERO"
"UI_COURIER"	"信使"
"[english]UI_COURIER"	"COURIER"
"UI_NEUTRALS"	"中立生物"
"[english]UI_NEUTRALS"	"NEUTRALS"
"waiting_for_players_title"	"等待玩家中"
"[english]waiting_for_players_title"	"WAITING FOR PLAYERS"
"party_block_player"	"屏蔽所有来自队长的信息"
"[english]party_block_player"	"Block all communication from party leader"
"dota_suggest_invite_format"	"请邀请%s1到队伍中"
"[english]dota_suggest_invite_format"	"Please invite %s1 to the party."
"DOTA_LobbyKicked_Header"	"被从房间中踢出"
"[english]DOTA_LobbyKicked_Header"	"Kicked From Lobby"
"DOTA_LobbyKicked_Message"	"你已被房主从房间中踢出。"
"[english]DOTA_LobbyKicked_Message"	"You were kicked from the game lobby by the lobby leader."
"DOTA_PartyKicked_Header"	"被从队伍中踢出"
"[english]DOTA_PartyKicked_Header"	"Kicked From Party"
"DOTA_PartyKicked_Message"	"你已被队长从队伍中踢出。"
"[english]DOTA_PartyKicked_Message"	"You were kicked from the party by the party leader."
"dota_hud_error_item_muted"	"物品被禁用"
"[english]dota_hud_error_item_muted"	"Item is Muted"
"DOTA_Tooltip_ability_item_point_booster_Lore"	"一块完美成型的紫水晶，持有时可以滋养身体和心灵。"
"[english]DOTA_Tooltip_ability_item_point_booster_Lore"	"A perfectly formed amethyst that nourishes body and mind when held."
"DOTA_Tooltip_ability_item_vitality_booster_Lore"	"一块在战士家族中世代相传的红宝石。"
"[english]DOTA_Tooltip_ability_item_vitality_booster_Lore"	"A ruby gemstone that has been passed down through generations of warrior kin."
"DOTA_Tooltip_ability_item_void_stone_Lore"	"一件曾被用来引导冥界魔法的珠宝，这个戒指中跃动着魔力。"
"[english]DOTA_Tooltip_ability_item_void_stone_Lore"	"Jewelry that was once used to channel nether realm magic, this ring pulses with energy."
"DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius"	"魔法虚弱作用范围："
"[english]DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius"	"MAGIC WEAKNESS RADIUS:"
"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff"	"%魔法伤害加深："
"[english]DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff"	"%INCREASED MAGIC DAMAGE:"
"dota_game_stats"	"统计数据"
"[english]dota_game_stats"	"STATS"
"dota_results"	"结果"
"[english]dota_results"	"RESULTS"
"UI_game_mode_command"	"选择游戏模式"
"[english]UI_game_mode_command"	"SELECT GAME MODES"
"UI_match_id_label"	"比赛编号"
"[english]UI_match_id_label"	"MATCH ID"
"watch_or_filter_by_label"	"或者，过滤条件"
"[english]watch_or_filter_by_label"	"Or, filter by"
"MD_Finding_Replay"	"寻找录像..."
"[english]MD_Finding_Replay"	"Finding Replay..."
"match_details_timeout"	"请求比赛ID %s1 超时。"
"[english]match_details_timeout"	"Request for Match ID %s1 timed out."
"match_details_denied"	"访问比赛ID %s1 被拒绝。"
"[english]match_details_denied"	"Access to Match ID %s1 denied."
"match_details_failed"	"无效的比赛ID %s1。"
"[english]match_details_failed"	"Invalid Match ID %s1."
"DOTA_RP_WATCHING_REPLAY"	"观看录像"
"[english]DOTA_RP_WATCHING_REPLAY"	"Watching A Replay"
"DOTA_RP_ONLINE"	"在线"
"[english]DOTA_RP_ONLINE"	"Online"
"DOTA_RP_BUSY"	"忙碌"
"[english]DOTA_RP_BUSY"	"Busy"
"DOTA_RP_AWAY"	"离开"
"[english]DOTA_RP_AWAY"	"Away"
"DOTA_RP_SNOOZE"	"打盹"
"[english]DOTA_RP_SNOOZE"	"Snooze"
"DOTA_RP_LOOKING_TO_TRADE"	"想交易"
"[english]DOTA_RP_LOOKING_TO_TRADE"	"Looking To Trade"
"DOTA_RP_LOOKING_TO_PLAY"	"想玩游戏"
"[english]DOTA_RP_LOOKING_TO_PLAY"	"Looking To Play"
"dota_workshop_viewlegal"	"法律协议"
"[english]dota_workshop_viewlegal"	"Legal Agreement"
"dota_workshop_publishnewitem"	"发布提交新物品"
"[english]dota_workshop_publishnewitem"	"Publish New Submission"
"dota_workshop_browse"	"浏览创意工坊"
"[english]dota_workshop_browse"	"Browse Workshop"
"DOTA_KEYBIND_MENU_UNITACTIONS"	"单位行为"
"[english]DOTA_KEYBIND_MENU_UNITACTIONS"	"UNIT ACTIONS"
"DOTA_KEYBIND_MENU_ABILITIES"	"技能"
"[english]DOTA_KEYBIND_MENU_ABILITIES"	"ABILITIES"
"DOTA_KEYBIND_MENU_ITEMS"	"物品"
"[english]DOTA_KEYBIND_MENU_ITEMS"	"ITEMS"
"DOTA_KEYBIND_MENU_PLAYER"	"玩家"
"[english]DOTA_KEYBIND_MENU_PLAYER"	"PLAYER"
"DOTA_KEYBIND_MENU_METAGAME"	"游戏功能"
"[english]DOTA_KEYBIND_MENU_METAGAME"	"METAGAME"
"DOTA_KEYBIND_MENU_SPECTATOR"	"观众"
"[english]DOTA_KEYBIND_MENU_SPECTATOR"	"SPECTATOR"
"DOTA_Inventory1"	"物品栏1"
"[english]DOTA_Inventory1"	"Inventory 1"
"DOTA_Inventory2"	"物品栏2"
"[english]DOTA_Inventory2"	"Inventory 2"
"DOTA_Inventory3"	"物品栏3"
"[english]DOTA_Inventory3"	"Inventory 3"
"DOTA_Inventory4"	"物品栏4"
"[english]DOTA_Inventory4"	"Inventory 4"
"DOTA_Inventory5"	"物品栏5"
"[english]DOTA_Inventory5"	"Inventory 5"
"DOTA_Inventory6"	"物品栏6"
"[english]DOTA_Inventory6"	"Inventory 6"
"DOTA_SpectatorForward"	"观战视角向前"
"[english]DOTA_SpectatorForward"	"Spectator Camera Forward"
"DOTA_SpectatorBack"	"观战视角向后"
"[english]DOTA_SpectatorBack"	"Spectator Camera Back"
"DOTA_SpectatorLeft"	"观战视角向左"
"[english]DOTA_SpectatorLeft"	"Spectator Camera Left"
"DOTA_SpectatorRight"	"观战视角向右"
"[english]DOTA_SpectatorRight"	"Spectator Camera Right"
"DOTA_SpectatorGrip"	"观战防止视角切换"
"[english]DOTA_SpectatorGrip"	"Spectator Camera Grip"
"DOTA_SpectatorPause"	"观众暂停"
"[english]DOTA_SpectatorPause"	"Spectator Pause"
"DOTA_SpectatorIncreaseReplaySpeed"	"录像速度加快"
"[english]DOTA_SpectatorIncreaseReplaySpeed"	"Increase Replay Speed"
"DOTA_SpectatorDecreaseReplaySpeed"	"录像速度减慢"
"[english]DOTA_SpectatorDecreaseReplaySpeed"	"Decrease Replay Speed"
"DOTA_SpectatorChat"	"观众聊天"
"[english]DOTA_SpectatorChat"	"Spectator Chat"
"DOTA_SpectatorScoreboard"	"观众计分板"
"[english]DOTA_SpectatorScoreboard"	"Spectator Scoreboard"
"DOTA_SpectatorStatsHarvest"	"观众收入统计数据"
"[english]DOTA_SpectatorStatsHarvest"	"Spectator Harvest Stats"
"DOTA_SpectatorStatsItem"	"观众物品统计数据"
"[english]DOTA_SpectatorStatsItem"	"Spectator Item Stats"
"DOTA_SpectatorStatsGold"	"观众金钱图表"
"[english]DOTA_SpectatorStatsGold"	"Spectator Gold Graph"
"DOTA_SpectatorFOWBoth"	"观众战争迷雾双方"
"[english]DOTA_SpectatorFOWBoth"	"Spectator FOW Both Teams"
"DOTA_SpectatorFOWRadient"	"观众战争迷雾天辉"
"[english]DOTA_SpectatorFOWRadient"	"Spectator FOW Radiant"
"DOTA_SpectatorFOWDire"	"观众战争迷雾夜魇"
"[english]DOTA_SpectatorFOWDire"	"Spectator FOW Dire"
"DOTA_Buyback"	"买活"
"[english]DOTA_Buyback"	"BUYBACK"
"DOTA_Stash"	"储藏处"
"[english]DOTA_Stash"	"STASH"
"DOTA_Inventory_Grab_All"	"全部拿走"
"[english]DOTA_Inventory_Grab_All"	"GRAB ALL"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe"	"作用范围："
"[english]DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe"	"RADIUS:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time"	"施法延迟："
"[english]DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time"	"CAST DELAY:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius"	"RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_delay"	"眩晕延迟："
"[english]DOTA_Tooltip_ability_leshrac_split_earth_delay"	"STUN DELAY:"
"DOTA_Tooltip_ability_razor_unstable_current_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_razor_unstable_current_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_storm_spirit_overload_aoe"	"作用范围："
"[english]DOTA_Tooltip_ability_storm_spirit_overload_aoe"	"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius"	"RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius"	"RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius"	"冰爆范围："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius"	"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_warlock_upheaval_aoe"	"作用范围："
"[english]DOTA_Tooltip_ability_warlock_upheaval_aoe"	"RADIUS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe"	"召唤冲击作用范围："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe"	"SUMMON BLAST RADIUS:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius"	"伤害范围："
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius"	"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_radius"	"RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_blast_delay"	"爆轰延迟："
"[english]DOTA_Tooltip_ability_pugna_nether_blast_delay"	"BLAST DELAY:"
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius"	"前端范围："
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_start_radius"	"START RADIUS:"
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius"	"末端范围："
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_end_radius"	"END RADIUS:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay"	"冻结延迟："
"[english]DOTA_Tooltip_ability_jakiro_ice_path_path_delay"	"FORMATION DELAY:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_jakiro_ice_path_path_radius"	"RADIUS:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_radius"	"RADIUS:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_radius"	"RADIUS:"
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance"	"失效距离："
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance"	"BREAK DISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius"	"RADIUS:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration"	"幻象持续时间："
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration"	"PHANTASM DURATION:"
"DOTA_Community_ViewPersona"	"查看人物角色"
"[english]DOTA_Community_ViewPersona"	"View Persona"
"DOTA_Community_EditPersona"	"编辑人物角色"
"[english]DOTA_Community_EditPersona"	"Edit Persona"
"DOTA_Community_CreateTeam"	"创立队伍"
"[english]DOTA_Community_CreateTeam"	"Create a Team"
"DOTA_Community_ManageTeam"	"我的战队"
"[english]DOTA_Community_ManageTeam"	"My Teams"
"DOTA_UI_Exit"	"退出"
"[english]DOTA_UI_Exit"	"EXIT"
"DOTA_UI_Confirmation_Continue"	"下一步"
"[english]DOTA_UI_Confirmation_Continue"	"Continue"
"DOTA_UI_Confirmation_Cancel"	"取消"
"[english]DOTA_UI_Confirmation_Cancel"	"Cancel"
"DOTA_Tooltip_modifier_rod_of_atos_debuff"	"阿托斯之棍"
"[english]DOTA_Tooltip_modifier_rod_of_atos_debuff"	"Rod of Atos"
"DOTA_Tooltip_modifier_rod_of_atos_debuff_Description"	"被致残，移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_rod_of_atos_debuff_Description"	"Crippled, movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Hero_Selection_Filter_Mode_SD"	"您的单一征召选项"
"[english]DOTA_Hero_Selection_Filter_Mode_SD"	"YOUR SINGLE DRAFT OPTIONS"
"DOTA_Hero_Selection_Filter_Mode_RD"	"您的随机征召选项"
"[english]DOTA_Hero_Selection_Filter_Mode_RD"	"YOUR RANDOM DRAFT OPTIONS"
"DOTA_Hero_Selection_Filter_PlayerLoadout"	"非英雄物品"
"[english]DOTA_Hero_Selection_Filter_PlayerLoadout"	"Non-Hero Items"
"DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed"	"您最少使用的英雄"
"[english]DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed"	"Your Least Used"
"DOTA_Hero_Selection_AdvFilter_MyHero_Items"	"您有物品的英雄"
"[english]DOTA_Hero_Selection_AdvFilter_MyHero_Items"	"You Have Items For"
"DOTA_Hero_Selection_HeroCount"	"[%s1 英雄]"
"[english]DOTA_Hero_Selection_HeroCount"	"[%s1 HEROES]"
"DOTA_Hero_Selection_RandomSelect"	"随机选择英雄"
"[english]DOTA_Hero_Selection_RandomSelect"	"Spin to Random Hero"
"DOTA_Hero_Selection_Pick_Loadout"	"自定义"
"[english]DOTA_Hero_Selection_Pick_Loadout"	"Customize"
"DOTA_ToolTip_Damage"	"伤害类型："
"[english]DOTA_ToolTip_Damage"	"DAMAGE TYPE:"
"DOTA_ToolTip_Damage_Physical"	"<font color=\"#71a9ea\">物理</font>"
"[english]DOTA_ToolTip_Damage_Physical"	"<font color=\"#71a9ea\">Physical</font>"
"DOTA_ToolTip_Damage_Magical"	"魔法"
"[english]DOTA_ToolTip_Damage_Magical"	"Magical"
"DOTA_ToolTip_Damage_Composite"	"混合"
"[english]DOTA_ToolTip_Damage_Composite"	"Composite"
"DOTA_ToolTip_Damage_Pure"	"<font color=\"#d61107\">纯粹</font>"
"[english]DOTA_ToolTip_Damage_Pure"	"<font color=\"#d61107\">Pure</font>"
"UI_ADD_SUMMONED_SELECTION"	"自动选择召唤单位"
"[english]UI_ADD_SUMMONED_SELECTION"	"Auto Select Summoned Units"
"UI_DISABLE_WINDOWS_KEY"	"禁用Win键"
"[english]UI_DISABLE_WINDOWS_KEY"	"DISABLE WINDOWS KEY"
"UI_Specular"	"高光"
"[english]UI_Specular"	"Specular"
"UI_Render_Quality"	"游戏画面渲染质量"
"[english]UI_Render_Quality"	"Game Screen Render Quality"
"DOTA_UserMenu_TeamInvite"	"邀请加入战队"
"[english]DOTA_UserMenu_TeamInvite"	"Invite to Team"
"team_label"	"您的战队"
"[english]team_label"	"YOUR TEAM"
"team_players_online"	"%s2位中的%s1位目前在线"
"[english]team_players_online"	"%s1 of %s2 currently online"
"DOTA_TeamInvite_Success_Header"	"组队邀请已发送"
"[english]DOTA_TeamInvite_Success_Header"	"Team Invite Sent"
"DOTA_TeamInvite_Success_Message"	"已邀请{s:invitee_name}加入{s:team_name}。"
"[english]DOTA_TeamInvite_Success_Message"	"Invited {s:invitee_name} to join {s:team_name}."
"DOTA_TeamInvite_Error_Header"	"无法邀请加入队伍"
"[english]DOTA_TeamInvite_Error_Header"	"Can't Invite to Team"
"DOTA_TeamInvite_Error_MemberLimit"	"{s:team_name}已达到人数上限。"
"[english]DOTA_TeamInvite_Error_MemberLimit"	"{s:team_name} has reached the maximum number of members."
"DOTA_TeamInvite_Error_NotAvailable"	"{s:invitee_name}目前没有运行Dota 2。"
"[english]DOTA_TeamInvite_Error_NotAvailable"	"{s:invitee_name} is not currently running Dota 2."
"DOTA_TeamInvite_Error_Busy"	"{s:invitee_name}正在处理其他队伍邀请。请稍后再试。"
"[english]DOTA_TeamInvite_Error_Busy"	"{s:invitee_name} is busy with another team invitation. Try again later."
"DOTA_TeamInvite_Failure_Header"	"队伍邀请失败"
"[english]DOTA_TeamInvite_Failure_Header"	"Team Invite Failed"
"DOTA_TeamInvite_Failure_Timeout"	"{s:invitee_name}没有回复您的队伍邀请。"
"[english]DOTA_TeamInvite_Failure_Timeout"	"{s:invitee_name} did not respond to your team invitation."
"DOTA_TeamInvite_Failure_Rejection"	"{s:invitee_name}拒绝了您的队伍邀请。"
"[english]DOTA_TeamInvite_Failure_Rejection"	"{s:invitee_name} declined your team invitation."
"DOTA_TeamInvite_Failure_Unspecified"	"试图邀请该玩家加入您的队伍时发生了一个意外的错误。"
"[english]DOTA_TeamInvite_Failure_Unspecified"	"An unexpected error occurred when attempting to invite the player to your team."
"DOTA_TeamInviteAccept_Failure_Header"	"加入队伍失败"
"[english]DOTA_TeamInviteAccept_Failure_Header"	"Failed To Join Team"
"DOTA_TeamInviteAccept_Failure_Message"	"{s:team_name}现在暂时无法加入。"
"[english]DOTA_TeamInviteAccept_Failure_Message"	"{s:team_name} became unavailable. You were unable to join."
"DOTA_TeamInviteAccept_Failure_Unspecified"	"试图加入队伍时发生了一个意外的错误。"
"[english]DOTA_TeamInviteAccept_Failure_Unspecified"	"An unexpected error occurred when attempting to join the team."
"DOTA_TeamInviteAccept_Success_Header"	"已加入队伍"
"[english]DOTA_TeamInviteAccept_Success_Header"	"Joined Team"
"DOTA_TeamInviteAccept_Success_Message"	"恭喜。您已加入{s:team_name}。您现在可以在战队页面查看您的战队。"
"[english]DOTA_TeamInviteAccept_Success_Message"	"Congratulations. You have joined {s:team_name}. You will now be able to view your team in the TEAM tab."
"DOTA_TeamCreate_Error_Header"	"创立队伍失败"
"[english]DOTA_TeamCreate_Error_Header"	"Failed to Create Team"
"DOTA_TeamCreate_Error_CreatorBusy"	"您不能在被邀请的时候创立队伍。"
"[english]DOTA_TeamCreate_Error_CreatorBusy"	"You cannot create a team while being invited to a team."
"DOTA_TeamCreate_Error_Unspecified"	"试图创立队伍时发生了一个错误。请再试一次。"
"[english]DOTA_TeamCreate_Error_Unspecified"	"A problem occurred while attempting to create the team. Please try again."
"DOTA_TeamDisband_Confirmation_Header"	"解散队伍"
"[english]DOTA_TeamDisband_Confirmation_Header"	"Disband Team"
"DOTA_TeamDisband_Confirmation_Message"	"您真的要解散{s:team_name}吗？该动作将无法撤销且无法再以该名称创建战队。"
"[english]DOTA_TeamDisband_Confirmation_Message"	"Do you wish to disband {s:team_name} You will not be able to undo this action or make a team with this name again."
"DOTA_TeamDisbanded_Header"	"队伍已解散"
"[english]DOTA_TeamDisbanded_Header"	"Team Disbanded"
"DOTA_TeamDisbanded_Member_Message"	"您所在队伍的管理员已经解散了队伍。您不再是%s1的成员了。"
"[english]DOTA_TeamDisbanded_Member_Message"	"The admin of your team has disbanded the entire team. You are no longer a member of %s1."
"DOTA_TeamDisbanded_Admin_Message"	"您已经解散了{s:team_name}。"
"[english]DOTA_TeamDisbanded_Admin_Message"	"You have disbanded {s:team_name}."
"DOTA_TeamDisbanded_Failure_Header"	"解散队伍失败"
"[english]DOTA_TeamDisbanded_Failure_Header"	"Failed to Disband Team"
"DOTA_TeamDisbanded_Failure_Message"	"试图解散队伍时发生了一个意外错误。"
"[english]DOTA_TeamDisbanded_Failure_Message"	"An unexpected error occurred when attempting to disband the team."
"DOTA_TeamKick_Confirm_Header"	"踢出队伍成员"
"[english]DOTA_TeamKick_Confirm_Header"	"Kick Team Member"
"DOTA_TeamKick_Confirm_Message"	"您想把%s1踢出队伍吗？此操作（或阵容变动）后战队积分将会基于新战队阵容重新计算，校准过程也将重新启用。"
"[english]DOTA_TeamKick_Confirm_Message"	"Do you wish to kick %s1 off of the team?  As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated."
"DOTA_TeamKick_Success_Header"	"玩家已踢出"
"[english]DOTA_TeamKick_Success_Header"	"Kicked Player"
"DOTA_TeamKick_Success_Message"	"您已经将{s:player_name}从{s:team_name}中踢出。"
"[english]DOTA_TeamKick_Success_Message"	"You have kicked {s:player_name} off of {s:team_name}."
"DOTA_TeamKick_Failure_Header"	"踢出玩家失败"
"[english]DOTA_TeamKick_Failure_Header"	"Kick Player Failed"
"DOTA_TeamKick_Failure_Message"	"试图踢出{s:player_name}时发生了一个意外错误。"
"[english]DOTA_TeamKick_Failure_Message"	"An unexpected error occurred when attempting to kick {s:player_name}."
"DOTA_TeamKicked_Header"	"被从队伍中踢出"
"[english]DOTA_TeamKicked_Header"	"Kicked From Team"
"DOTA_TeamKicked_Message"	"{s:team_name}的管理员已将您踢出队伍。"
"[english]DOTA_TeamKicked_Message"	"The admin of {s:team_name} has kicked you off the team."
"DOTA_TeamLeave_Confirmation_Header"	"要离开战队的队友名单？"
"[english]DOTA_TeamLeave_Confirmation_Header"	"Leave Player Roster of team?"
"DOTA_TeamLeave_Confirmation_Message"	"您希望离开{s:team_name}的队员名单吗？如果想重新加入，必须由管理员重新邀请您。此操作（或阵容变动）后战队积分将会基于新战队阵容重新计算，校准过程也将重新启用。"
"[english]DOTA_TeamLeave_Confirmation_Message"	"Do you wish to leave the Player Roster of {s:team_name}? The Team Admin will need to re-invite you if you want to rejoin.  As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated."
"DOTA_TeamLeft_Header"	"已离开队伍"
"[english]DOTA_TeamLeft_Header"	"Left Team"
"DOTA_TeamLeft_Message"	"您不再是{s:team_name}的一员了。"
"[english]DOTA_TeamLeft_Message"	"You are no longer a player on {s:team_name}."
"DOTA_TeamLeft_Failure_Header"	"离开队伍失败"
"[english]DOTA_TeamLeft_Failure_Header"	"Failed to Leave Team Roster"
"DOTA_TeamLeft_Failure_Message"	"试图离开队伍时发生了一个意外的错误。"
"[english]DOTA_TeamLeft_Failure_Message"	"An unexpected error occurred when attempting to leave the Team Roster."
"UI_no_team_title"	"您不在队伍中"
"[english]UI_no_team_title"	"You are not on a team"
"UI_no_team_desc"	"想要和其他队伍作战的话您必须是一个至少由五人组成的小队的成员。您可以通过社交面板来创立和管理队伍。"
"[english]UI_no_team_desc"	"To be matched against a team you must be a member of a team with at least five players. You can create and manage a team in the SOCIALIZE tab."
"dota_create_team_error_empty_name"	"您还没有确定一个名称。请现在输入一个。"
"[english]dota_create_team_error_empty_name"	"You haven't specified a name. Please enter one now."
"dota_create_team_error_empty_tag"	"您还没有确定的标签。请现在输入一个。"
"[english]dota_create_team_error_empty_tag"	"You haven't specified a tag. Please enter one now."
"dota_create_team_error_bad_characters"	"这些字符现在暂时不可用。请输入常用的字母，数字，符号或者空格。"
"[english]dota_create_team_error_bad_characters"	"Those characters aren’t useable at the moment. Please use common letters, numbers, symbols or a space."
"dota_create_team_error_name_taken"	"此名字已被占用。请重新输入一个不同的名字。"
"[english]dota_create_team_error_name_taken"	"This name has already been taken. Please re-enter a different one."
"dota_create_team_error_tag_taken"	"这个标签已被占用。请重新输入一个不同的标签。"
"[english]dota_create_team_error_tag_taken"	"This tag has already been taken. Please re-enter a different one."
"dota_create_team_error_too_long"	"超时。"
"[english]dota_create_team_error_too_long"	"Too long."
"DOTA_Workshop_ConfirmFileDeletion"	"确认删除"
"[english]DOTA_Workshop_ConfirmFileDeletion"	"Confirm Delete"
"DOTA_Workshop_ConfirmFileDeletionDescription"	"确认删除物品？此操作不可撤销。"
"[english]DOTA_Workshop_ConfirmFileDeletionDescription"	"Delete Item? This cannot be undone."
"DOTA_Chat_UnpauseCountdown"	"s%秒后继续游戏..."
"[english]DOTA_Chat_UnpauseCountdown"	"Unpausing in s%..."
"DOTA_Chat_AutoUnpaused"	"游戏已自动继续。"
"[english]DOTA_Chat_AutoUnpaused"	"Game was automatically resumed."
"npc_dota_hero_treant"	"树精卫士"
"[english]npc_dota_hero_treant"	"Treant Protector"
"DOTA_Tooltip_ability_invoker_quas_Lore"	" "
"[english]DOTA_Tooltip_ability_invoker_quas_Lore"	""
"DOTA_Tooltip_ability_invoker_wex_Lore"	" "
"[english]DOTA_Tooltip_ability_invoker_wex_Lore"	""
"DOTA_Tooltip_ability_invoker_exort_Lore"	" "
"[english]DOTA_Tooltip_ability_invoker_exort_Lore"	""
"DOTA_Tooltip_ability_invoker_invoke_Lore"	"知识的新纪元就此开启。"
"[english]DOTA_Tooltip_ability_invoker_invoke_Lore"	"So begins a new age of knowledge."
"DOTA_Tooltip_ability_invoker_cold_snap_Lore"	"塞卓昂的无尽战栗。"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_Lore"	"Sadron's Protracted Frisson."
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore"	"米瑞特之阻碍。"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_Lore"	"Myrault's Hinder-Gast."
"DOTA_Tooltip_ability_invoker_tornado_Lore"	"托纳鲁斯之爪。"
"[english]DOTA_Tooltip_ability_invoker_tornado_Lore"	"Claws of Tornarus."
"DOTA_Tooltip_ability_invoker_emp_Lore"	"恩多利昂的恶之混动。"
"[english]DOTA_Tooltip_ability_invoker_emp_Lore"	"Endoleon's Malevolent Perturbation."
"DOTA_Tooltip_ability_invoker_alacrity_Lore"	"盖斯特的猛战号令。"
"[english]DOTA_Tooltip_ability_invoker_alacrity_Lore"	"Gaster's Mandate of Impetuous Strife."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore"	"塔拉克的天坠之火。"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_Lore"	"Tarak's Descent of Fire."
"DOTA_Tooltip_ability_invoker_sun_strike_Lore"	"哈雷克之火葬魔咒。"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_Lore"	"Harlek's Incantation of Incineration."
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore"	"卡尔维因的至邪造物！"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_Lore"	"Culween's Most Cunning Fabrications."
"DOTA_Tooltip_ability_invoker_ice_wall_Lore"	"科瑞克斯的杀戮之墙。"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_Lore"	"Killing Wall of Koryx."
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore"	"布鲁冯特之无力声波。"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_Lore"	"Buluphont's Aureal Incapacitator."
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore"	"欺骗的痛苦不是在其发生之时，而是在其被揭露之时。"
"[english]DOTA_Tooltip_ability_shadow_demon_disruption_Lore"	"The pain of deception comes not while it happens, but when it is revealed."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore"	"对暗影恶魔腐蚀的抵抗通常都是徒劳的。"
"[english]DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore"	"Trying to resist the Shadow Demon's corruption is mostly a useless endeavor."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore"	"暗影恶魔不断增长的影响能够玷污最勇敢最纯洁的英雄。"
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore"	"The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore"	"一旦暗影恶魔不再需要他的信徒，他会让其从自己的奴仆中-同时也是从其生命中-解放出来。"
"[english]DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore"	"Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_treant_natures_guise"	"大自然的掩护"
"[english]DOTA_Tooltip_ability_treant_natures_guise"	"Nature's Guise"
"DOTA_Tooltip_ability_treant_natures_guise_Description"	"使目标单位融入树林之中，在树木附近时进入隐身并获得移动速度加成。如果该单位远离树木，或施放于一个周围没有树木的单位，大自然的掩护将失效。树精卫士可以在大自然的掩护下施放技能并保持隐身状态。"
"[english]DOTA_Tooltip_ability_treant_natures_guise_Description"	"Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree.  If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost.  Treant Protector can cast spells and remain invisible under Nature's Guise."
"DOTA_Tooltip_ability_treant_natures_guise_Lore"	"树精卫士不常出现在人们的视线中；他们舒适地隐蔽于枝繁叶茂的同胞当中并保持自然的形态。"
"[english]DOTA_Tooltip_ability_treant_natures_guise_Lore"	"The Protectors don't often come into vision; their natural state being nestled within their leafy brethren."
"DOTA_Tooltip_ability_treant_natures_guise_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_treant_natures_guise_duration"	"DURATION:"
"DOTA_Tooltip_ability_treant_natures_guise_fade_time"	"渐隐时间："
"[english]DOTA_Tooltip_ability_treant_natures_guise_fade_time"	"FADE TIME:"
"DOTA_Tooltip_ability_treant_natures_guise_radius"	"树木范围："
"[english]DOTA_Tooltip_ability_treant_natures_guise_radius"	"TREE RADIUS:"
"DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed"	"%移动速度："
"[english]DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed"	"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_treant_leech_seed"	"寄生种子"
"[english]DOTA_Tooltip_ability_treant_leech_seed"	"Leech Seed"
"DOTA_Tooltip_ability_treant_leech_seed_Description"	"树精卫士在一个敌方单位体内种下一颗吸血的种子，吸收其生命值，同时使其减速。种子对其周围的友方单位进行治疗。吸取6次。"
"[english]DOTA_Tooltip_ability_treant_leech_seed_Description"	"Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.  Pulses 6 times."
"DOTA_Tooltip_ability_treant_leech_seed_Lore"	"鲁夫伦特悉心培育的这些生命完全靠闯入他圣地的入侵者的生命力维持。"
"[english]DOTA_Tooltip_ability_treant_leech_seed_Lore"	"Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground."
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_treant_leech_seed_leech_damage"	"DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_treant_leech_seed_movement_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_treant_leech_seed_radius"	"范围："
"[english]DOTA_Tooltip_ability_treant_leech_seed_radius"	"RADIUS:"
"DOTA_Tooltip_ability_treant_leech_seed_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_treant_leech_seed_duration"	"DURATION:"
"DOTA_Tooltip_ability_treant_living_armor"	"活体护甲"
"[english]DOTA_Tooltip_ability_treant_living_armor"	"Living Armor"
"DOTA_Tooltip_ability_treant_living_armor_Description"	"将友方英雄或建筑笼罩在保护性外壳中，获得额外的生命回复速率。同时为英雄提供所有类型的伤害格挡。在受到若干次攻击后护甲将会消失。"
"[english]DOTA_Tooltip_ability_treant_living_armor_Description"	"Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken."
"DOTA_Tooltip_ability_treant_living_armor_Lore"	"树精卫士的根须广泛蔓延，促进自然万物的生长和恢复。"
"[english]DOTA_Tooltip_ability_treant_living_armor_Lore"	"The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature."
"DOTA_Tooltip_ability_treant_overgrowth"	"疯狂生长"
"[english]DOTA_Tooltip_ability_treant_overgrowth"	"Overgrowth"
"DOTA_Tooltip_ability_treant_overgrowth_Description"	"在树精卫士周围召唤出疯狂生长的伤害性藤条和枝干，阻止被缠绕的敌人移动、闪烁、进入隐身或攻击。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_treant_overgrowth_Description"	"Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_treant_overgrowth_Lore"	"鲁夫伦特召唤自然的先祖之魂，将其力量施予他的同胞。"
"[english]DOTA_Tooltip_ability_treant_overgrowth_Lore"	"Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin."
"DOTA_Tooltip_ability_treant_overgrowth_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_treant_overgrowth_duration"	"DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_treant_overgrowth_radius"	"RADIUS:"
"DOTA_Lobby_BotDifficulty_passive"	"消极"
"[english]DOTA_Lobby_BotDifficulty_passive"	"Passive"
"dota_region_brazil"	"巴西"
"[english]dota_region_brazil"	"Brazil"
"DOTA_Tooltip_modifier_treant_natures_guise"	"大自然的掩护"
"[english]DOTA_Tooltip_modifier_treant_natures_guise"	"Nature's Guise"
"DOTA_Tooltip_modifier_treant_natures_guise_Description"	"在树木附近时隐身。\n获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_treant_natures_guise_Description"	"Invisible while next to trees.\nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed."
"DOTA_Tooltip_modifier_treant_leech_seed"	"寄生种子"
"[english]DOTA_Tooltip_modifier_treant_leech_seed"	"Leech Seed"
"DOTA_Tooltip_modifier_treant_leech_seed_Description"	"受到持续伤害。\n被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_treant_leech_seed_Description"	"Taking damage over time.\nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_treant_living_armor"	"活体护甲"
"[english]DOTA_Tooltip_modifier_treant_living_armor"	"Living Armor"
"DOTA_Tooltip_modifier_treant_living_armor_Description"	"生命回复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。\n格挡%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_treant_living_armor_Description"	"Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_treant_overgrowth"	"疯狂生长"
"[english]DOTA_Tooltip_modifier_treant_overgrowth"	"Overgrowth"
"DOTA_Tooltip_modifier_treant_overgrowth_Description"	"不能移动，攻击，或闪烁。"
"[english]DOTA_Tooltip_modifier_treant_overgrowth_Description"	"Cannot move, attack, or blink."
"DOTA_Hero_Selection_Filter_Carry"	"核心"
"[english]DOTA_Hero_Selection_Filter_Carry"	"CARRY"
"DOTA_Hero_Selection_Filter_Initiator"	"先手"
"[english]DOTA_Hero_Selection_Filter_Initiator"	"INITIATOR"
"DOTA_Hero_Selection_Filter_Ganker"	"GANK英雄"
"[english]DOTA_Hero_Selection_Filter_Ganker"	"GANKER"
"DOTA_Hero_Selection_Filter_Support"	"辅助"
"[english]DOTA_Hero_Selection_Filter_Support"	"SUPPORT"
"DOTA_Hero_Selection_Filter_Pusher"	"推进"
"[english]DOTA_Hero_Selection_Filter_Pusher"	"PUSHER"
"DOTA_Hero_Selection_PipTooltip_Str"	"主要属性：力量"
"[english]DOTA_Hero_Selection_PipTooltip_Str"	"Primary Attribute: Strength"
"DOTA_Hero_Selection_PipTooltip_Agi"	"主要属性：敏捷"
"[english]DOTA_Hero_Selection_PipTooltip_Agi"	"Primary Attribute: Agility"
"DOTA_Hero_Selection_PipTooltip_Int"	"主要属性：智力"
"[english]DOTA_Hero_Selection_PipTooltip_Int"	"Primary Attribute: Intelligence"
"DOTA_TeamCreate_Error_TeamLimitReached"	"您加入的战队数量已经达到上限。"
"[english]DOTA_TeamCreate_Error_TeamLimitReached"	"You are already a member of the maximum number of allowable teams."
"dota_hud_error_courier_cant_use_item"	"物品不能被信使使用"
"[english]dota_hud_error_courier_cant_use_item"	"Item is not usable by Couriers"
"DOTA_Gold_Graph_Title"	"获得金钱差异"
"[english]DOTA_Gold_Graph_Title"	"DIFFERENCE IN GOLD EARNED"
"DOTA_XP_Graph_Title"	"获得经验差异"
"[english]DOTA_XP_Graph_Title"	"DIFFERENCE IN XP EARNED"
"DOTA_Gold_Graph_Total"	"获得金钱总计"
"[english]DOTA_Gold_Graph_Total"	"TOTAL GOLD EARNED"
"DOTA_XP_Graph_Total"	"获得经验总计"
"[english]DOTA_XP_Graph_Total"	"TOTAL XP EARNED"
"DOTA_Workshop_SubmitError"	"提交发生错误！"
"[english]DOTA_Workshop_SubmitError"	"Submit Error!"
"DOTA_Workshop_Error_ContentFile"	"无法准备内容文件。"
"[english]DOTA_Workshop_Error_ContentFile"	"Could not prepare content file."
"DOTA_Workshop_Error_PreviewFile"	"无法准备预览图像。"
"[english]DOTA_Workshop_Error_PreviewFile"	"Could not prepare preview image."
"DOTA_SpectatorStatsXP"	"观众经验图表"
"[english]DOTA_SpectatorStatsXP"	"Spectator XP Graph"
"DOTA_View_Lore"	"查看英雄传说"
"[english]DOTA_View_Lore"	"View Hero Lore"
"DOTA_Chat_Taunt"	"%s1嘲讽了你！"
"[english]DOTA_Chat_Taunt"	"%s1 taunts you!"
"npc_dota_hero_meepo"	"米波"
"[english]npc_dota_hero_meepo"	"Meepo"
"npc_dota_hero_ogre_magi"	"食人魔魔法师"
"[english]npc_dota_hero_ogre_magi"	"Ogre Magi"
"DOTA_Shared_Unit_Control_Title"	"共享的单位控制"
"[english]DOTA_Shared_Unit_Control_Title"	"SHARED UNIT CONTROL"
"DOTA_Shared_Unit_Control_Hero"	"英雄"
"[english]DOTA_Shared_Unit_Control_Hero"	"Hero"
"DOTA_Shared_Unit_Control_Units"	"单位"
"[english]DOTA_Shared_Unit_Control_Units"	"Units"
"DOTA_Shared_Unit_Control_Disable_Help"	"禁用帮助"
"[english]DOTA_Shared_Unit_Control_Disable_Help"	"Disable Help"
"DOTA_Tooltip_ability_courier_go_to_secretshop"	"前往神秘商店"
"[english]DOTA_Tooltip_ability_courier_go_to_secretshop"	"Go To Secret Shop"
"DOTA_Tooltip_ability_courier_go_to_secretshop_Description"	"派信使前往本方的神秘商店"
"[english]DOTA_Tooltip_ability_courier_go_to_secretshop_Description"	"Sends the courier to your team's secret shop"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage"	"恶灵攻击力："
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_average_damage"	"SPIRIT DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore"	"先兆者的殁境学识使他可以洞悉所有精神能量的涨落，并将其融入自身。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore"	"Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore"	"被关在现世和殁境之间的空间中，受害者认识到自己如孩童般的学识和血肉之躯。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore"	"Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore"	"殁境的水晶产生出奥术能量，先兆者将其引导至凡人的世界。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore"	"The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore"	"当一块殁境的水晶破裂之时，灾难性的能量被释放出来，甚至在其他的空间也能感受到这股能量的回响。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore"	"When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius"	"RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks"	"伤害加倍最多层数："
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks"	"MAX STACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_ogre_magi_fireblast"	"火焰爆轰"
"[english]DOTA_Tooltip_ability_ogre_magi_fireblast"	"Fireblast"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description"	"以一波火焰轰击一个敌方单位，造成伤害并使目标眩晕。"
"[english]DOTA_Tooltip_ability_ogre_magi_fireblast_Description"	"Blasts an enemy unit with a wave of fire, dealing damage and stunning the target."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore"	"食人魔魔法师很容易就能被逗乐，玩火就能玩上几个小时。"
"[english]DOTA_Tooltip_ability_ogre_magi_fireblast_Lore"	"The Ogre Magi is easily amused, entertained for hours by playing with fire."
"DOTA_Tooltip_ability_ogre_magi_ignite"	"引燃"
"[english]DOTA_Tooltip_ability_ogre_magi_ignite"	"Ignite"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description"	"使目标浸透在挥发性化学物质中，导致其瞬间被火焰吞噬。目标处在极度痛苦之中，受到伤害并且移动缓慢。"
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_Description"	"Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly."
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore"	"准备好！"
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_Lore"	"Batter up!"
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage"	"燃烧伤害："
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage"	"BURN DAMAGE:"
"DOTA_Tooltip_ability_ogre_magi_ignite_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_duration"	"DURATION:"
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct"	"%减速："
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct"	"%SLOW:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust"	"嗜血术"
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust"	"Bloodlust"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description"	"激起一个友方单位的狂暴，增加其移动和攻击速度。可以对防御塔施放。"
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_Description"	"Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on towers."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore"	"“跑来跑去可没有打人爽...太无聊了。”"
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore"	"'Running's not as fun as hitting... Not one bit fun.'"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_duration"	"DURATION:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed"	"额外攻击速度："
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed"	"%额外移动速度："
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed"	"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_ogre_magi_multicast"	"多重施法"
"[english]DOTA_Tooltip_ability_ogre_magi_multicast"	"Multicast"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description"	"使食人魔魔法师可以迅速施法，并提升法术的效力。有一定概率在一次施法中多次施放同一法术。\n<font color=\"#EEF10D\">火焰爆轰</font>的魔法消耗增加，冷却时间减少，\n<font color=\"#DE8930\">引燃</font>获得作用于范围内所有敌人的效果，并且施法距离增加，使用时有几率随机对附近敌人施放。\n<font color=\"#E34F4F\">嗜血术</font>的冷却时间降低，并使其有一定几率同时对食人魔魔法师附近的随机友军单位释放。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_Description"	"Enables Ogre Magi to cast his spells multiple times with each use, while also granting his spells greater potency:\n<font color=\"#EEF10D\">Fireblast</font> has its cooldown decreased, its range increased, and its mana cost increased.\n<font color=\"#DE8930\">Ignite</font> hits enemies in an area, its range is increased, and it may be cast onto random nearby enemies when used.\n<font color=\"#E34F4F\">Bloodlust</font> has its cooldown reduced, and may be cast on random nearby allies when used.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore"	"尽管很大程度上受到智商的制约，食人魔魔法师仍能依靠纯熟的技巧在战斗中取胜。"
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_Lore"	"Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill."
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost"	"火焰爆轰魔法消耗增加："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost"	"FIREBLAST MANA INCREASE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown"	"火焰爆轰冷却时间降低："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown"	"FIREBLAST COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe"	"引燃作用范围："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe"	"IGNITE RADIUS:"
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe"	"嗜血术多重施法范围："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe"	"BLOODLUST RADIUS:"
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown"	"嗜血术冷却时间降低："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown"	"BLOODLUST COOLDOWN REDUCTION:"
"npc_dota_hero_ogre_magi_bio"	"普通食人魔的愚蠢正是一句俗话“蠢的像一袋石头一样”所形容的。在自然状况下，一只食人魔完全没有能力做任何事或下决定。他们不仅邋遢至极，有时一只食人魔还会发现自己吃完一头动物后居然被困在它的皮囊里。食人魔并非社会性生物，经常有人发现他们大岩石或者树桩亲昵的依偎在一起，显然是将这些东西错认成了他们的同类（这也许可以解释食人魔的低繁殖率）。然而，每一世代的食人魔中，都会诞生一只双头的食人魔魔法师，一出生就会立刻被授予传统名字：阿格隆·碎石者，这个名字属于它们种族历史上第一个以及或许是每一世代中唯一有智慧的食人魔。有两个脑袋的食人魔魔法师发现他可以比其他只有一个脑袋的生物更高效的行事。尽管食人魔魔法师无法赢得任何辩论（即使和它自己），但它天生就属于傻人有傻福，这命运中的意外收获让这个无法供养自己的种族在敌人的威胁和恶劣的天气下能繁荣起来。就好像是幸运女神对这个平均智商低下的种族的特别眷顾一样，她赐予了他们食人魔法师。她还能怎样呢？真是可怜的家伙们。"
"[english]npc_dota_hero_ogre_magi_bio"	"The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction).  However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself.  It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things."
"DOTA_Tooltip_modifier_ogre_magi_bloodlust"	"嗜血术"
"[english]DOTA_Tooltip_modifier_ogre_magi_bloodlust"	"Bloodlust"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_ogre_magi_bloodlust_description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_ogre_magi_ignite"	"引燃"
"[english]DOTA_Tooltip_modifier_ogre_magi_ignite"	"Ignite"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description"	"你着火了！受到周期性的伤害并减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_ogre_magi_ignite_description"	"You are on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_meepo_earthbind"	"地之束缚"
"[english]DOTA_Tooltip_ability_meepo_earthbind"	"Earthbind"
"DOTA_Tooltip_ability_meepo_earthbind_Description"	"向目标地点扔出一张网，困住所有敌方单位。地之束缚阻止隐身，闪烁，并打断持续施法。"
"[english]DOTA_Tooltip_ability_meepo_earthbind_Description"	"Tosses a net at the target point, pinning down all enemy units.  Earthbind prevents invisibility, blink, and interrupts channeling."
"DOTA_Tooltip_ability_meepo_earthbind_Lore"	"在裂影荒墟抓住晚饭可是件体力活。"
"[english]DOTA_Tooltip_ability_meepo_earthbind_Lore"	"Catching dinner in the Riftshadow Ruins can be quite the task."
"DOTA_Tooltip_ability_meepo_earthbind_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_meepo_earthbind_duration"	"DURATION:"
"DOTA_Tooltip_ability_meepo_earthbind_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_meepo_earthbind_radius"	"RADIUS:"
"DOTA_Tooltip_ability_meepo_earthbind_tooltip_range"	"施法距离："
"[english]DOTA_Tooltip_ability_meepo_earthbind_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_meepo_poof"	"忽悠"
"[english]DOTA_Tooltip_ability_meepo_poof"	"Poof"
"DOTA_Tooltip_ability_meepo_poof_Description"	"通过从大地中汲取神秘的能量，一个米波可以在持续施法1.5秒后传送至另一个米波或自身所在之处，在离开和到达的区域都造成伤害。"
"[english]DOTA_Tooltip_ability_meepo_poof_Description"	"Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations."
"DOTA_Tooltip_ability_meepo_poof_Lore"	"有时候打碎一块影墟水晶可以作为自己摆脱陷阱的方法。或是另外一个自己。"
"[english]DOTA_Tooltip_ability_meepo_poof_Lore"	"Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind.  Or your other self."
"DOTA_Tooltip_ability_meepo_poof_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_meepo_poof_radius"	"RADIUS:"
"DOTA_Tooltip_ability_meepo_geostrike"	"地之突袭"
"[english]DOTA_Tooltip_ability_meepo_geostrike"	"Geostrike"
"DOTA_Tooltip_ability_meepo_geostrike_Description"	"米波强化他的武器，对敌人造成每秒伤害，同时降低受攻击单位的移动速度。多个米波的地之突袭可以叠加。"
"[english]DOTA_Tooltip_ability_meepo_geostrike_Description"	"Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit.  Geostrikes from multiple Meepos stack."
"DOTA_Tooltip_ability_meepo_geostrike_Lore"	"生存的最佳法则是背包不重，工具不多，但是用途多样。"
"[english]DOTA_Tooltip_ability_meepo_geostrike_Lore"	"Keeping your pack light and having few but versatile tools is the best bet for survival."
"DOTA_Tooltip_ability_meepo_geostrike_slow"	"%移速减缓："
"[english]DOTA_Tooltip_ability_meepo_geostrike_slow"	"%MOVE SLOW:"
"DOTA_Lobby_coop_bot_Setup"	"合作对抗电脑设置"
"[english]DOTA_Lobby_coop_bot_Setup"	"CO-OP BOT SETTINGS"
"DOTA_Tooltip_modifier_meepo_earthbind"	"地之束缚"
"[english]DOTA_Tooltip_modifier_meepo_earthbind"	"Earthbind"
"DOTA_Tooltip_modifier_meepo_earthbind_Description"	"被困在米波的网中，不能移动或闪烁。"
"[english]DOTA_Tooltip_modifier_meepo_earthbind_Description"	"Trapped in Meepo's net; cannot move or blink."
"DOTA_Tooltip_modifier_meepo_geostrike_debuff"	"地之突袭"
"[english]DOTA_Tooltip_modifier_meepo_geostrike_debuff"	"Geostrike"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description"	"被减速并受到周期性伤害。"
"[english]DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description"	"Slowed down and taking periodic damage."
"DOTA_Hero_Selection_LoadoutTitle"	"%s1 - %s2"
"[english]DOTA_Hero_Selection_LoadoutTitle"	"%s1 - %s2"
"DOTA_ToolTip_Damage_HP_Removal"	"生命移除"
"[english]DOTA_ToolTip_Damage_HP_Removal"	"HP Removal"
"dota_cm_bonus_time"	"备用时间"
"[english]dota_cm_bonus_time"	"RESERVE TIME"
"dota_hud_error_cant_cast_on_considered_hero"	"技能不能以此英雄为目标"
"[english]dota_hud_error_cant_cast_on_considered_hero"	"Ability Can't Target Creep Heroes"
"dota_hud_error_target_has_disable_help"	"目标设置了禁用帮助"
"[english]dota_hud_error_target_has_disable_help"	"Target has Disabled Help"
"econ_new_items_title"	"您有新物品"
"[english]econ_new_items_title"	"YOU HAVE NEW ITEMS"
"econ_new_items_desc"	"新物品已放入您的兵器库中。 \n在英雄装备页面中装备新物品。"
"[english]econ_new_items_desc"	"New items are placed into your Armory. \nEquip new items in the hero's LOADOUT screen."
"econ_tool_desc_title"	"更改描述"
"[english]econ_tool_desc_title"	"CHANGE DESCRIPTION"
"econ_tool_desc_label"	"当前描述："
"[english]econ_tool_desc_label"	"Current Description:"
"econ_tool_name_title"	"更改名称"
"[english]econ_tool_name_title"	"CHANGE NAME"
"econ_tool_name_label"	"当前名称："
"[english]econ_tool_name_label"	"Current Name:"
"econ_store_title"	"商城测试版"
"[english]econ_store_title"	"STORE"
"econ_backpack_title"	"兵器库"
"[english]econ_backpack_title"	"ARMORY"
"econ_loadout_title"	"配置"
"[english]econ_loadout_title"	"LOADOUT"
"econ_workshop_title"	"创意工坊"
"[english]econ_workshop_title"	"WORKSHOP"
"DOTA_StatTooltip_Buyback_Ready"	"买活就绪"
"[english]DOTA_StatTooltip_Buyback_Ready"	"Buyback Ready"
"DOTA_StatTooltip_Buyback_Cooldown"	"%s1后买活就绪"
"[english]DOTA_StatTooltip_Buyback_Cooldown"	"Buyback in %s1"
"DOTA_Item_Build_Early_Game_Secondary"	"熊灵早期出装"
"[english]DOTA_Item_Build_Early_Game_Secondary"	"Early Game for Bear"
"DOTA_Item_Build_Core_Items_Secondary"	"熊灵核心装备"
"[english]DOTA_Item_Build_Core_Items_Secondary"	"Core Items for Bear"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_duration"	"DURATION:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions"	"爆炸次数："
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions"	"EXPLOSIONS:"
"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes"	"敏捷加成："
"[english]DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes"	"BONUS AGILITY:"
"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes"	"力量加成："
"[english]DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes"	"BONUS STRENGTH:"
"DOTA_Tooltip_ability_kunkka_torrent_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_kunkka_torrent_radius"	"RADIUS:"
"npc_dota_hero_lycan_bio"	"贝恩霍勒出生在高贵的安布里家族——古老的斯洛姆王国中最伟大的贵族。在凋零之秋以前，国王的欲望愈发的奇怪，朝廷也逐渐被法师和江湖术士占领，而安布里家族则第一个起来反对王权的贪得无厌。他们不再对国王效忠，不再对国家纳贡，而是派出了一支六千人的军队去进攻王城，结果，在史称“变节者之殇”的大屠杀中，这些人被尽数除掉。接下来发生的就完全印证了古语中常说的：打蛇打七寸，擒贼先擒王：叛变将国王激怒了，他将安布里家族的家主和其幼子贝恩霍勒抓住，然后将所有安布里家族的人杀得一干二净。在皇家法庭的审判中，国王命令他的法师将安布里领主的幼子施法变成狼，然后咬断他父亲的喉咙。“动手！”国王下令，“这样他也能尝尝被人背叛的滋味！”强大的魔法被施放到了贝恩霍勒身上，这个孩子当时就变成了狼。然而，尽管躯体转变，他的心智尚存，他将看守撕成了碎片。为了将这只猛兽赶走，国王付出了一队骑士的生命。安布里领主在加锁中大笑着，甚至当国王将剑刺入其身体后仍狂笑不止。现在，安布里家族唯一的子嗣，贝恩霍勒，以狼人的形态游荡着，半狼半人，追寻着，他所失去的公义。"
"[english]npc_dota_hero_lycan_bio"	"Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. \"Do this,\" the king said, \"so that Lord Ambry will understand the bite of betrayal.\" Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost."
"DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration"	"DURATION:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration"	"DURATION:"
"npc_dota_hero_lone_druid_bio"	"早在有史可考的年代之前，德鲁伊巨熊部落就已经形成了。他们天生就是智者，专注于探索和理解自然秩序。自然之力注意到了他们，并找到了他们中最有学识的一位，睿智的老悉拉，巨熊部落的先知 和仲裁者，脱颖而出。它走到悉拉面前，将生命之种交给了他，并且告诉他：“当世界变得昏暗，当文明不再繁荣，当荒漠延伸到世界的尽头，那就种下这粒种子。”获得了自然之力的信任以后，悉拉 感到自己的活力又回来了，岁月的痕迹也消失无踪，他原本渊博的学识更加广袤。同时，他发现自己能够将自己的意愿变成现实，甚至，在专注的情况下，能够改变自己的物质形态。然而，关于生命之 种的谣言却给他的部落和人民带来了灾难，恐怖的战争席卷了整个部落，将其毁于一旦。家园被毁，悉拉带着自己的责任，逃到了荒野。随着时间的流逝，巨熊部落以及生命之种的故事已经在岁月长河中被人遗忘。几万年来，悉拉一直在等待，等待神谕，等待永世争斗的结束，等待他流浪宿命的终结，等待他神圣使命的实现，同时准备着消灭那些敢于阻挠他的事物。"
"[english]npc_dota_hero_lone_druid_bio"	"Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose."
"DOTA_Tooltip_ability_meepo_divided_we_stand"	"分则能成"
"[english]DOTA_Tooltip_ability_meepo_divided_we_stand"	"Divided We Stand"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description"	"米波召唤一个不完美的半自主性自身复制体，可以像本体一样获得金钱和经验，并拥有本体的经验和技能。但是，克隆只能使用本体装备的鞋类物品。任何一个克隆死亡都会导致所有米波全体死亡。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_meepo_divided_we_stand_Description"	"Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears.  If any of the clones die, they all die.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore"	"我是不是在哪见过你？"
"[english]DOTA_Tooltip_ability_meepo_divided_we_stand_Lore"	"Do I know you?"
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones"	"克隆数量："
"[english]DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones"	"NUMBER OF MEEPOES:"
"ui_teammatchmaking"	"战队匹配"
"[english]ui_teammatchmaking"	"Team Matchmaking"
"ui_teammatchmaking_status_desc"	"等待战队成员加入战队匹配..."
"[english]ui_teammatchmaking_status_desc"	"Waiting for team members to enter team matchmaking..."
"join_error_in_team_party"	"无法进入练习赛房间。 您必须先解散您的战队队伍才能进行练习赛游戏。"
"[english]join_error_in_team_party"	"Unable to join practice lobby.  You must disband your team party before joining practice games."
"DOTA_Tooltip_modifier_morphling_replicate_timer"	"变体精灵复制体计时器"
"[english]DOTA_Tooltip_modifier_morphling_replicate_timer"	"Morph Clone Timer"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description"	"变体精灵技能创造的复制体剩余时间"
"[english]DOTA_Tooltip_modifier_morphling_replicate_timer_Description"	"Timer for clones created by Morphling's abilities"
"DOTA_Tooltip_modifier_lycan_howl_aura"	"嗥叫光环"
"[english]DOTA_Tooltip_modifier_lycan_howl_aura"	"Howl Aura"
"DOTA_Tooltip_modifier_lycan_howl_aura_Description"	"玩家控制的单位获得嗥叫效果。"
"[english]DOTA_Tooltip_modifier_lycan_howl_aura_Description"	"Applying Howl to player-controlled units."
"DOTA_Hero_Selection_Tooltip_FullDeck"	"网格视图切换（CTRL）"
"[english]DOTA_Hero_Selection_Tooltip_FullDeck"	"GRID VIEW (CTRL)"
"dota_profile_mini_team_party"	"战队成员"
"[english]dota_profile_mini_team_party"	"TEAM MEMBERS"
"dota_profile_heroes_played"	"使用过的英雄"
"[english]dota_profile_heroes_played"	"HEROES PLAYED"
"dota_pb_title"	"表现"
"[english]dota_pb_title"	"PERFORMANCE"
"pb_desc"	"建立表现评分需要4场游戏。您玩的的游戏越多，评分就会越精确。"
"[english]pb_desc"	"Four games are needed to establish a performance rating.  Your ratings will become more accurate the more you play."
"dota_chat_team_tab"	"战队"
"[english]dota_chat_team_tab"	"Team"
"dota_finding_match_players"	"（%s1搜索中）"
"[english]dota_finding_match_players"	"(%s1 searching)"
"UI_ALWAYS_SHOW_HERO_ICON"	"总是在小地图显示名字/图标"
"[english]UI_ALWAYS_SHOW_HERO_ICON"	"Names/Icons Always in Minimap"
"UI_Ambient_Creatures"	"环境生物"
"[english]UI_Ambient_Creatures"	"Ambient Creatures"
"UI_Settings_Restart"	"* 部分设置需要重启Dota 2才能生效"
"[english]UI_Settings_Restart"	"* You may need to restart Dota 2 for some settings to take effect"
"DOTA_DisbandTeamButton"	"解散"
"[english]DOTA_DisbandTeamButton"	"Disband"
"DOTA_LeaveTeamButton"	"离开战队"
"[english]DOTA_LeaveTeamButton"	"Leave Roster"
"DOTA_Team_Created"	"已创建"
"[english]DOTA_Team_Created"	"HAS BEEN CREATED"
"DOTA_Team_Created_Desc"	"现在您可以邀请玩家加入您管理的战队。您只要点击玩家名字，然后在弹出的菜单中选择邀请加入战队即可。"
"[english]DOTA_Team_Created_Desc"	"You can now start inviting players to the team you're administering.  You can do this by clicking on player names and selecting the Invite to Team option from the pop-up menu."
"DOTA_Team_Invite_Accepted"	"{s:invitee_name}已接受您的战队邀请"
"[english]DOTA_Team_Invite_Accepted"	"{s:invitee_name} has accepted your team invitation"
"DOTA_Team_Invite_Accepted_Desc"	"新的战队成员会出现在战队页面下的“管理战队”区域中。"
"[english]DOTA_Team_Invite_Accepted_Desc"	"New team members will appear in the 'Manage Team' area under the TEAM tab."
"DOTA_TeamMatchmake_AlreadyMatch"	"您的战队已经在比赛中了。"
"[english]DOTA_TeamMatchmake_AlreadyMatch"	"Your team is already in a match."
"DOTA_TeamMatchmake_AlreadyFinding"	"您的战队已经开始寻找比赛了。"
"[english]DOTA_TeamMatchmake_AlreadyFinding"	"Your team has already started finding a match."
"DOTA_TeamMatchmake_Full"	"战队队伍已满员。"
"[english]DOTA_TeamMatchmake_Full"	"Team party is already full."
"DOTA_TeamMatchmake_FailAdd"	"您未能加入战队队伍。"
"[english]DOTA_TeamMatchmake_FailAdd"	"Failed to add you to team party."
"DOTA_TeamMatchmake_FailAddCurrent"	"您未能加入当前战队队伍。"
"[english]DOTA_TeamMatchmake_FailAddCurrent"	"Failed to add you to current team party."
"DOTA_TeamMatchmake_FailedTeamMember"	"未能获取战队成员信息。"
"[english]DOTA_TeamMatchmake_FailedTeamMember"	"Failed to get team member information."
"DOTA_TeamMatchmake_AlreadyGame"	"无法开始战队匹配，您已经在游戏中。"
"[english]DOTA_TeamMatchmake_AlreadyGame"	"Unable to start team matchmaking, you are already in a game."
"DOTA_TeamMatchmake_FailGetParty"	"未能获取当前战队队伍。"
"[english]DOTA_TeamMatchmake_FailGetParty"	"Failed to get current team party."
"dota_hud_error_cant_shop_auto_buy_enabled"	"您无法在启用自动购买时购物"
"[english]dota_hud_error_cant_shop_auto_buy_enabled"	"You can't shop when auto-buy is enabled"
"dota_create_team_error_no_logo"	"您还未设置队标。请现在选择一个。"
"[english]dota_create_team_error_no_logo"	"You haven't set a team logo. Please set one now."
"GameUI_Disconnected"	"已断开与服务器的连接"
"[english]GameUI_Disconnected"	"Disconnected from Server"
"GameUI_Disconnect_ServerInfoOverflow"	"信息数据溢出"
"[english]GameUI_Disconnect_ServerInfoOverflow"	"Info data overflow"
"GameUI_Disconnect_TickMessage"	"写入记数信息时出错"
"[english]GameUI_Disconnect_TickMessage"	"Error writing tick message"
"GameUI_Disconnect_StringTableMessage"	"写入字符串表更新信息时出错"
"[english]GameUI_Disconnect_StringTableMessage"	"Error writing string table update message"
"GameUI_Disconnect_DeltaEntMessage"	"写入变量实体信息时出错"
"[english]GameUI_Disconnect_DeltaEntMessage"	"Error writing delta entities message"
"GameUI_Disconnect_TempEntMessage"	"写入临时实体信息时出错"
"[english]GameUI_Disconnect_TempEntMessage"	"Error writing temp entities message"
"GameUI_Disconnect_SoundsMessage"	"写入游戏音效信息时出错"
"[english]GameUI_Disconnect_SoundsMessage"	"Error writing game sounds message"
"GameUI_Disconnect_SnapshotOverflow"	"可用快照溢出错误"
"[english]GameUI_Disconnect_SnapshotOverflow"	"Error reliable snapshot overflow"
"GameUI_Disconnect_SnapshotError"	"发送快照错误"
"[english]GameUI_Disconnect_SnapshotError"	"Error sending snapshot"
"GameUI_Disconnect_ReliableOverflow"	"可用缓冲溢出错误"
"[english]GameUI_Disconnect_ReliableOverflow"	"Error reliable buffer overflow"
"GameUI_Disconnect_BadClientDeltaTick"	"客户端变量记数失序"
"[english]GameUI_Disconnect_BadClientDeltaTick"	"Client delta ticks out of order"
"GameUI_Disconnect_NoMoreSplits"	"没有更多的分屏位置"
"[english]GameUI_Disconnect_NoMoreSplits"	"No more split screen slots"
"GameUI_Disconnect_TimedOut"	"超时"
"[english]GameUI_Disconnect_TimedOut"	"Timed out"
"GameUI_Disconnect_Disconnected"	"已断开连接"
"[english]GameUI_Disconnect_Disconnected"	"Disconnected"
"GameUI_Disconnect_ReliableChannelOverflow"	"可用通道溢出"
"[english]GameUI_Disconnect_ReliableChannelOverflow"	"Overflowed reliable channel"
"GameUI_Disconnect_LeavingSplit"	"离开分屏"
"[english]GameUI_Disconnect_LeavingSplit"	"Leaving splitscreen"
"GameUI_Disconnect_DifferentClassTables"	"服务器端使用不同的类表"
"[english]GameUI_Disconnect_DifferentClassTables"	"Server uses different class tables"
"GameUI_Disconnect_ConnectionClosing"	"正在关闭连接"
"[english]GameUI_Disconnect_ConnectionClosing"	"Connection closing"
"GameUI_Disconnect_ConnectionLost"	"已丢失连接"
"[english]GameUI_Disconnect_ConnectionLost"	"Connection lost"
"GameUI_Disconnect_BadRelayPassword"	"中继密码错误"
"[english]GameUI_Disconnect_BadRelayPassword"	"Bad relay password"
"GameUI_Disconnect_BadSpectatorPassword"	"观众密码错误"
"[english]GameUI_Disconnect_BadSpectatorPassword"	"Bad spectator password"
"GameUI_Disconnect_HLTVRestricted"	"SourceTV服务器已被限制为本地观众可用（C类）"
"[english]GameUI_Disconnect_HLTVRestricted"	"SourceTV server is restricted to local spectators (class C)"
"GameUI_Disconnect_HLTVUnavailable"	"没有可用的SourceTV中继"
"[english]GameUI_Disconnect_HLTVUnavailable"	"No SourceTV relay available"
"GameUI_Disconnect_HLTVStop"	"停止SourceTV"
"[english]GameUI_Disconnect_HLTVStop"	"SourceTV stop"
"GameUI_Disconnect_Kicked"	"被踢出"
"[english]GameUI_Disconnect_Kicked"	"Kicked"
"GameUI_Disconnect_BanAdded"	"被加入封禁名单"
"[english]GameUI_Disconnect_BanAdded"	"Added to banned list"
"GameUI_Disconnect_KickBanAdded"	"被踢出并被封禁"
"[english]GameUI_Disconnect_KickBanAdded"	"Kicked and banned"
"GameUI_Disconnect_SteamIDBanned"	"STEAM用户ID被封禁"
"[english]GameUI_Disconnect_SteamIDBanned"	"STEAM UserID is banned"
"GameUI_Disconnect_SteamIDInUse"	"STEAM用户ID在这个服务器中已被使用"
"[english]GameUI_Disconnect_SteamIDInUse"	"STEAM UserID is already in use on this server"
"GameUI_Disconnect_SteamLogon"	"Steam未登录"
"[english]GameUI_Disconnect_SteamLogon"	"No Steam logon"
"GameUI_Disconnect_SteamInUse"	"这个Steam帐户已经在另一个地方登录。"
"[english]GameUI_Disconnect_SteamInUse"	"This Steam account is being used in another location"
"GameUI_Disconnect_SteamOwnership"	"这个Steam帐户没有这个游戏。\n请登录正确的Steam帐户"
"[english]GameUI_Disconnect_SteamOwnership"	"This Steam account does not own this game.\nPlease login to the correct Steam account"
"GameUI_Disconnect_SteamVAC"	"被VAC从安全服务器中封禁"
"[english]GameUI_Disconnect_SteamVAC"	"VAC banned from secure server"
"GameUI_Disconnect_SteamTimeOut"	"Valve反作弊系统（VAC）连接超时。请确保没有使用与VAC冲突的软件，而且正确安装了客户端。"
"[english]GameUI_Disconnect_SteamTimeOut"	"Valve Anti-Cheat challenge timed out.  Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed."
"GameUI_Disconnect_SteamDropped"	"客户端验证失败。必须连接至Steam才能建立与比赛服务器的初始连接。"
"[english]GameUI_Disconnect_SteamDropped"	"Steam authorization failed.  You must be connected to Steam to make the initial connection to the game server."
"GameUI_Disconnect_SteamTicket"	"无效的STEAM用户ID标签"
"[english]GameUI_Disconnect_SteamTicket"	"Invalid STEAM UserID Ticket"
"DOTA_Chat_Random"	"%s1 随机选择了 %s2"
"[english]DOTA_Chat_Random"	"%s1 has randomed %s2"
"DOTA_Chat_RD_YourTurn"	"轮到 %s1 选择"
"[english]DOTA_Chat_RD_YourTurn"	"%s1's turn to pick"
"DOTA_MiniKillcam_Wielding"	"%s1正在使用："
"[english]DOTA_MiniKillcam_Wielding"	"%s1 is wielding:"
"OS_Default_Device"	"默认设备"
"[english]OS_Default_Device"	"Default Device"
"UI_DEFAULT_SPEAKERS"	"扬声器配置"
"[english]UI_DEFAULT_SPEAKERS"	"Speaker Config"
"UI_Speaker_Device"	"音频设备"
"[english]UI_Speaker_Device"	"Sound Device"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_duration"	"DURATION:"
"ui_teammatchmaking_view_team_button"	"查看战队"
"[english]ui_teammatchmaking_view_team_button"	"View Team"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura"	"月之祝福"
"[english]DOTA_Tooltip_modifier_luna_lunar_blessing_aura"	"Lunar Blessing"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description"	"增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"[english]DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description"	"Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Hero_Selection_PipTooltip_Carry"	"核心"
"[english]DOTA_Hero_Selection_PipTooltip_Carry"	"Carry"
"DOTA_Hero_Selection_PipTooltip_Disabler"	"控制"
"[english]DOTA_Hero_Selection_PipTooltip_Disabler"	"Disabler"
"DOTA_Hero_Selection_PipTooltip_Initiator"	"先手"
"[english]DOTA_Hero_Selection_PipTooltip_Initiator"	"Initiator"
"DOTA_Hero_Selection_PipTooltip_Jungler"	"打野"
"[english]DOTA_Hero_Selection_PipTooltip_Jungler"	"Jungler"
"DOTA_Hero_Selection_PipTooltip_Carry_Sub"	"如果他们能取得一定经济优势，就会在游戏后期变得愈加强大。"
"[english]DOTA_Hero_Selection_PipTooltip_Carry_Sub"	"Will become more useful later in the game if they gain a significant gold advantage."
"DOTA_Hero_Selection_PipTooltip_Disabler_Sub"	"他们有一个或多个技能能提供稳定控制（眩晕，沉默，减速等等）。"
"[english]DOTA_Hero_Selection_PipTooltip_Disabler_Sub"	"Has one or more disabling spells (stun, silence, slow, etc.)."
"DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub"	"能够在早期的对线中有效地保护队伍中的核心，为他们创造打钱空间。"
"[english]DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub"	"Helpful during early-game laning protecting your team's carry and allowing them to farm."
"DOTA_Hero_Selection_PipTooltip_Initiator_Sub"	"擅长发起团战。"
"[english]DOTA_Hero_Selection_PipTooltip_Initiator_Sub"	"Good at starting a teamfight."
"DOTA_Hero_Selection_PipTooltip_Jungler_Sub"	"游戏早期能够高效击杀野区的中立生物。"
"[english]DOTA_Hero_Selection_PipTooltip_Jungler_Sub"	"Can efficiently kill neutral creeps inside the jungle early in the game."
"DOTA_Hero_Selection_PipTooltip_Durable_Sub"	"在阵亡前可以承受非常多伤害。"
"[english]DOTA_Hero_Selection_PipTooltip_Durable_Sub"	"Can take more damage before dying."
"loot_dropped"	"战利品掉落"
"[english]loot_dropped"	"Loot Dropped"
"DOTA_Chat_Bot_SuggestGlyph"	"我认为是时候使用防御符文了"
"[english]DOTA_Chat_Bot_SuggestGlyph"	"I think we should use Glyph"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip"	"守卫生命值："
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip"	"WARD HP:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip"	"守卫攻击力："
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip"	"WARD DAMAGE:"
"DOTA_Tooltip_ability_luna_lucent_beam_Lore"	"那些侵犯银夜森林的家伙会受到赛莉蒙妮的毁灭打击。"
"[english]DOTA_Tooltip_ability_luna_lucent_beam_Lore"	"Selemene smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_luna_moon_glaive_Lore"	"露娜精心打磨过的回旋镖型武器可以从大群敌人中杀出一条血路。"
"[english]DOTA_Tooltip_ability_luna_moon_glaive_Lore"	"Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers."
"DOTA_Tooltip_ability_luna_moon_glaive_range"	"弹跳范围："
"[english]DOTA_Tooltip_ability_luna_moon_glaive_range"	"BOUNCE RADIUS:"
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent"	"%弹跳伤害衰减："
"[english]DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent"	"%DAMAGE REDUCTION PER BOUNCE:"
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore"	"月之女神对她的族人微笑。"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_Lore"	"The Goddess of the Moon smiles upon her kin."
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision"	"额外夜间视野："
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision"	"BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_luna_eclipse_Lore"	"在急需其帮助的时候，赛莉蒙妮亲自降临世间，遮蔽照向敌人的光芒，以及他们的希望。"
"[english]DOTA_Tooltip_ability_luna_eclipse_Lore"	"In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed."
"DOTA_Tooltip_ability_luna_eclipse_beam_interval"	"月光间隔："
"[english]DOTA_Tooltip_ability_luna_eclipse_beam_interval"	"BEAM INTERVAL:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip"	"月蚀持续时间："
"[english]DOTA_Tooltip_ability_luna_eclipse_duration_tooltip"	"ECLIPSE DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage"	"%反冲纯粹伤害："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage"	"%BACKLASH PURE DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_brewmaster_primal_split_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_primal_split_duration"	"DURATION:"
"npc_dota_hero_brewmaster_bio"	"几个世纪以来，在悲叹山脉的深处，在废弃之都底部的避世村庄里，古老的奥尤社一直在进行他们神圣的沉思，通过在盛大的节日时喝醉来达到与魂灵的深度交流。曼吉克斯，神与凡人的孩子，是村中第一个拥有神之天赋，凡人之精气的天纵之才。他从小就与社中最伟大的学者一同学习，并最终通过不停的努力，获得了挑战酒仙——族群中最受尊敬的称号——的权利。
酒仙之战是饮酒和搏斗同时进行，连续九天，曼吉克斯都在不停的豪饮并且和上一任酒仙搏斗。到了晚上，他们则都是站立不稳，步履蹒跚的打斗，直到上一任酒仙终于一醉不起，曼吉克斯成为了新的酒仙。如今，年轻的新任酒仙召唤了奥尤社祖先之力，使整个族群更加迅猛。当他使用魔法的时候，他就变身为祖先的模样。正如之前的所有酒仙一样，曼吉克斯也踏上了自己的征途，向着唯一的目标前进。他走遍大陆，以酒启迪心灵，找寻着古老的族群分裂的原因——同时寻找着能够将精神和物质位面重新结合起来的方法。"
"[english]npc_dota_hero_brewmaster_bio"	"Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink.  Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages.  He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect.   
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master.  For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named.  Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff.  When using magic, it is to his spirit ancestors that he turns.  Like all Brewmasters before him, he was sent out from his people with a single mission.  He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism.  Hoping to think the single thought that will unite the spirit and physical planes again."
"DOTA_Tooltip_modifier_night_stalker_darkness"	"黑暗时间"
"[english]DOTA_Tooltip_modifier_night_stalker_darkness"	"Darkness"
"DOTA_Tooltip_modifier_night_stalker_darkness_Description"	"暂时将白天变为黑夜。"
"[english]DOTA_Tooltip_modifier_night_stalker_darkness_Description"	"Temporarily turns day into night."
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration"	"元素分离"
"[english]DOTA_Tooltip_modifier_brewmaster_primal_split_duration"	"Primal Split"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description"	"　"
"[english]DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description"	""
"DOTA_Hero_Selection_PipTooltip_Pusher"	"推进"
"[english]DOTA_Hero_Selection_PipTooltip_Pusher"	"Pusher"
"DOTA_Hero_Selection_PipTooltip_Support"	"辅助"
"[english]DOTA_Hero_Selection_PipTooltip_Support"	"Support"
"DOTA_Hero_Selection_PipTooltip_Pusher_Sub"	"可以快速摧毁敌方防御塔，或者通过推进对敌人造成很大压力。"
"[english]DOTA_Hero_Selection_PipTooltip_Pusher_Sub"	"Can quickly destroy enemy buildings or apply heavy pressure by pushing down lanes."
"DOTA_Hero_Selection_PipTooltip_Support_Sub"	"不太注重积累金钱和装备，更倾向于使用他们的技能为团队取得优势。"
"[english]DOTA_Hero_Selection_PipTooltip_Support_Sub"	"Can focus less on amassing gold and items, and more on using their abilities to gain an advantage for the team."
"DOTA_Workshop_Error_NotEnoughSpace"	"您的Steam云存储空间不足。您可以尝试删除无用的提交物品，或减少这次提交物品的大小。"
"[english]DOTA_Workshop_Error_NotEnoughSpace"	"Not Enough Space in your Steam Cloud. Try deleting some older submissions to make room, or reduce the size of your submission."
"DOTA_Workshop_Error_CanGetQuota"	"无法获取Steam云配额。"
"[english]DOTA_Workshop_Error_CanGetQuota"	"Can't Get Steam Cloud Quota."
"DOTA_Workshop_Error_CouldntWriteFileToCloud"	"无法将%s1写入到Steam云中。"
"[english]DOTA_Workshop_Error_CouldntWriteFileToCloud"	"Couldn't write %s1 to Steam Cloud."
"DOTA_CourierDeliver"	"信使运送物品"
"[english]DOTA_CourierDeliver"	"Courier Deliver Items"
"DOTA_GrabStashItems"	"取出储藏处物品"
"[english]DOTA_GrabStashItems"	"Take Stash Items"
"npc_dota_hero_undying"	"不朽尸王"
"[english]npc_dota_hero_undying"	"Undying"
"npc_dota_unit_tombstone1"	"墓碑"
"[english]npc_dota_unit_tombstone1"	"Tombstone"
"npc_dota_unit_tombstone2"	"墓碑"
"[english]npc_dota_unit_tombstone2"	"Tombstone"
"npc_dota_unit_tombstone3"	"墓碑"
"[english]npc_dota_unit_tombstone3"	"Tombstone"
"npc_dota_unit_tombstone4"	"墓碑"
"[english]npc_dota_unit_tombstone4"	"Tombstone"
"npc_dota_unit_undying_zombie"	"不朽僵尸"
"[english]npc_dota_unit_undying_zombie"	"Undying Zombie"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage"	"每点灵魂伤害："
"[english]DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage"	"DAMAGE PER CHARGE:"
"DOTA_Tooltip_ability_visage_grave_chill"	"黄泉颤抖"
"[english]DOTA_Tooltip_ability_visage_grave_chill"	"Grave Chill"
"DOTA_Tooltip_ability_visage_grave_chill_Description"	"维萨吉吸取目标单位的移动和攻击速度，自身获得等量加成。"
"[english]DOTA_Tooltip_ability_visage_grave_chill_Description"	"Visage drains the movement and attack speed of the targeted unit, gaining it for itself."
"DOTA_Tooltip_ability_visage_grave_chill_Lore"	"温暖的阳光到了黑暗的狭窄迷宫里只剩下寒意。"
"[english]DOTA_Tooltip_ability_visage_grave_chill_Lore"	"The warmth of the sun is never felt in the dark cold of the Narrow Maze."
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_visage_grave_chill_chill_duration"	"DURATION:"
"DOTA_Tooltip_ability_visage_soul_assumption"	"灵魂超度"
"[english]DOTA_Tooltip_ability_visage_soul_assumption"	"Soul Assumption"
"DOTA_Tooltip_ability_visage_soul_assumption_Description"	"每次附近英雄（不论敌我）受到的伤害超过%damage_limit%点，维萨吉就能集聚灵魂精华的能量。将精华释放后，会对目标单位造成基础伤害，每一点集聚的能量还将造成额外伤害。"
"[english]DOTA_Tooltip_ability_visage_soul_assumption_Description"	"Visage gathers charges of soul essence each time nearby heroes take more than %damage_limit% damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge."
"DOTA_Tooltip_ability_visage_soul_assumption_Lore"	"收集的死者亡魂四散而去带回生魂。"
"[english]DOTA_Tooltip_ability_visage_soul_assumption_Lore"	"The collected souls of the dead reach out to bring another into their fold."
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit"	"累积伤害临界值："
"[english]DOTA_Tooltip_ability_visage_soul_assumption_damage_limit"	"GATHER DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak"	"陵卫斗篷"
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak"	"Gravekeeper's Cloak"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description"	"维萨吉产生数层屏障来保护他，降低受到的物理和魔法伤害。每当他受到来自玩家的伤害，就会失去一层屏障，失去的屏障需要一定时间才能恢复。"
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description"	"Visage generates a layered barrier that protects him from physical and magical attacks.  If he receives damage from a player, one layer is removed, and takes time to recover."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore"	"维萨吉坚硬的鳞片同时具有鬼魂和石像的属性，刀剑和魔法的突袭对他来说不痛不痒。"
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore"	"Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_armor"	"每层提供的护甲："
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_armor"	"ARMOR PER LAYER:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist"	"%每层提供的魔抗："
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist"	"%RESIST PER LAYER:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers"	"最大层数："
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers"	"MAX LAYERS:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time"	"每层恢复时间："
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time"	"LAYER RECOVERY TIME:"
"DOTA_Tooltip_ability_undying_decay"	"腐朽"
"[english]DOTA_Tooltip_ability_undying_decay"	"Decay"
"DOTA_Tooltip_ability_undying_decay_Description"	"不朽尸王偷取区域内所有敌方英雄的力量，造成基础伤害并将敌人的力量据为己有。\n\n可用神杖升级，提高腐朽的力量窃取。"
"[english]DOTA_Tooltip_ability_undying_decay_Description"	"Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.\n\nUpgradable by Aghanim's Scepter, increasing Decay's strength steal."
"DOTA_Tooltip_ability_undying_decay_Lore"	"生者的力量只不过是从死者那里借来的。"
"[english]DOTA_Tooltip_ability_undying_decay_Lore"	"The strength of the living is simply borrowed from the strength of the dead."
"DOTA_Tooltip_ability_undying_decay_str_steal"	"力量偷取："
"[english]DOTA_Tooltip_ability_undying_decay_str_steal"	"STRENGTH STEAL:"
"DOTA_Tooltip_ability_undying_soul_rip"	"噬魂"
"[english]DOTA_Tooltip_ability_undying_soul_rip"	"Soul Rip"
"DOTA_Tooltip_ability_undying_soul_rip_Description"	"不朽尸王从附近的所有单位身上扯出生命力，并使用它治疗队友或伤害敌人。可以使用噬魂治疗墓碑。"
"[english]DOTA_Tooltip_ability_undying_soul_rip_Description"	"Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone."
"DOTA_Tooltip_ability_undying_soul_rip_Lore"	"即使是友军也能从不朽尸王的存在中感受到绝望。"
"[english]DOTA_Tooltip_ability_undying_soul_rip_Lore"	"Even allies feel despair in Undying's presence."
"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit"	"每个单位提供的伤害/治疗量："
"[english]DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit"	"DAMAGE/HEAL PER UNIT:"
"DOTA_Tooltip_ability_undying_soul_rip_max_units"	"有效单位数上限："
"[english]DOTA_Tooltip_ability_undying_soul_rip_max_units"	"MAX UNITS:"
"DOTA_Tooltip_ability_undying_tombstone"	"墓碑"
"[english]DOTA_Tooltip_ability_undying_tombstone"	"Tombstone"
"DOTA_Tooltip_ability_undying_tombstone_Description"	"在目标位置召唤一座墓碑。墓碑会不断在其附近的每个敌方单位身边产生僵尸攻击他们。僵尸拥有死亡渴望技能，使他们的攻击带有减速效果，并且若目标的生命值低于一定数值或一定百分比，僵尸的攻击和移动速度会提升。"
"[english]DOTA_Tooltip_ability_undying_tombstone_Description"	"Summons a tombstone at the target point.  Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them.  Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie."
"DOTA_Tooltip_ability_undying_tombstone_Lore"	"挽歌召唤他倒下的战友为死亡之神作战。"
"[english]DOTA_Tooltip_ability_undying_tombstone_Lore"	"Dirge calls on his fallen brothers to fight for the Dead God."
"DOTA_Tooltip_ability_undying_tombstone_duration"	"墓碑持续时间："
"[english]DOTA_Tooltip_ability_undying_tombstone_duration"	"TOMBSTONE DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_radius"	"僵尸产生范围："
"[english]DOTA_Tooltip_ability_undying_tombstone_radius"	"ZOMBIE SPAWN RADIUS:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval"	"僵尸产生间隔："
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_interval"	"ZOMBIE SPAWN INTERVAL:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold"	"死亡渴望触发生命值："
"[english]DOTA_Tooltip_ability_undying_tombstone_health_threshold"	"DEATHLUST FLAT HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike"	"死亡渴望"
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike"	"Deathlust"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description"	"攻击时对敌方单位造成减速。如果目标单位的生命值低于临界值，僵尸会获得移动和攻击速度加成。"
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description"	"Slows enemy units on attack.  If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed."
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold"	"生命临界值："
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold"	"HEALTH THRESHOLD BY NUMBER:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_speed"	"%移动速度加成："
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_speed"	"%BONUS SPEED:"
"DOTA_Tooltip_ability_undying_flesh_golem"	"血肉傀儡"
"[english]DOTA_Tooltip_ability_undying_flesh_golem"	"Flesh Golem"
"DOTA_Tooltip_ability_undying_flesh_golem_Description"	"不朽尸王变身为一具令人毛骨悚然的血肉傀儡，拥有瘟疫光环。光环对%radius%范围内的所有敌方单位有减速效果，并加深他们受到的伤害；他们距离不朽尸王越近，受到的伤害就越多，减速效果也越大。当一个在瘟疫影响下的单位死亡时，不朽尸王会获得自己生命最大值一定比例的生命恢复。"
"[english]DOTA_Tooltip_ability_undying_flesh_golem_Description"	"Undying transforms into a horrifying flesh golem that possesses a Plague Aura.  This aura slows all enemy units within %radius% range and amplifies the damage they take; the closer to Undying, the more damage and slow.  When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health."
"DOTA_Tooltip_ability_undying_flesh_golem_Lore"	"新近死者的血肉增强了挽歌瘟疫的力量。"
"[english]DOTA_Tooltip_ability_undying_flesh_golem_Lore"	"The flesh of the recently dead add to the power of Dirge's plague."
"DOTA_Tooltip_ability_undying_flesh_golem_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_duration"	"DURATION:"
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp"	"%最大伤害加深："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp"	"%MAX DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal"	"%死亡治疗量（英雄）："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_death_heal"	"%DEATH HEAL (HEROES):"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep"	"%死亡治疗量（普通单位）："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep"	"%DEATH HEAL (CREEPS):"
"DOTA_Tooltip_ability_undying_flesh_golem_speed_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_speed_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion"	"幻影"
"[english]DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion"	"Phantom"
"DOTA_Tooltip_modifier_undying_decay_buff"	"腐朽"
"[english]DOTA_Tooltip_modifier_undying_decay_buff"	"Decay"
"DOTA_Tooltip_modifier_undying_decay_buff_Description"	"偷取%dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%点力量。"
"[english]DOTA_Tooltip_modifier_undying_decay_buff_Description"	"Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength."
"DOTA_Tooltip_modifier_undying_decay_debuff"	"腐朽"
"[english]DOTA_Tooltip_modifier_undying_decay_debuff"	"Decay"
"DOTA_Tooltip_modifier_undying_decay_debuff_Description"	"失去4点力量。"
"[english]DOTA_Tooltip_modifier_undying_decay_debuff_Description"	"Losing 4 strength."
"DOTA_Tooltip_modifier_undying_flesh_golem"	"血肉傀儡的瘟疫光环"
"[english]DOTA_Tooltip_modifier_undying_flesh_golem"	"Flesh Golem's Plague Aura"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura"	"血肉傀儡的瘟疫光环"
"[english]DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura"	"Flesh Golem's Plague Aura"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description"	"移动速度被减缓，所受伤害增加。"
"[english]DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description"	"Movement slowed, and incoming damage increased."
"DOTA_Hero_Selection_ComboBox_Title_Role"	"按定位"
"[english]DOTA_Hero_Selection_ComboBox_Title_Role"	"By Role"
"DOTA_Hero_Selection_ComboBox_Title_Attack"	"按攻击类型"
"[english]DOTA_Hero_Selection_ComboBox_Title_Attack"	"By Attack type"
"DOTA_Hero_Selection_ComboBox_Title_ByMine"	"按统计数据"
"[english]DOTA_Hero_Selection_ComboBox_Title_ByMine"	"By Stats"
"DOTA_Hero_Selection_ComboBox_Title_Clear"	"清除筛选项"
"[english]DOTA_Hero_Selection_ComboBox_Title_Clear"	"Clear Filter"
"DOTA_Hero_Selection_AdvFilter_Disabler"	"控制"
"[english]DOTA_Hero_Selection_AdvFilter_Disabler"	"Disabler"
"DOTA_Hero_Selection_AdvFilter_LaneSupport"	"对线辅助"
"[english]DOTA_Hero_Selection_AdvFilter_LaneSupport"	"Lane Support"
"DOTA_Hero_Selection_AdvFilter_Jungler"	"打野"
"[english]DOTA_Hero_Selection_AdvFilter_Jungler"	"Jungler"
"DOTA_Hero_Selection_Msg_Title"	"没有找到符合的英雄"
"[english]DOTA_Hero_Selection_Msg_Title"	"NO HEROES FOUND"
"DOTA_Hero_Selection_Msg_Desc_Base"	"没有英雄符合您设置的筛选项组合。请尝试清除部分筛选项。"
"[english]DOTA_Hero_Selection_Msg_Desc_Base"	"No heroes match the set of filters you've chosen. Try clearing one of your filters."
"DOTA_Hero_Selection_Msg_Desc_Favorites"	"您还没有选择任何爱用英雄。要将一个英雄标记为爱用英雄，请点击英雄卡片左上方的星型标记。爱用英雄可多达10名。如果您正好想提高部分英雄的操作，您可以进行标记，这样在选择英雄时会非常方便。"
"[english]DOTA_Hero_Selection_Msg_Desc_Favorites"	"You haven't chosen any favorite heroes yet. To mark a hero as a favorite, click on the Star in the bottom right of the hero's card. You can mark up to 10 heroes as your favorites at a time. It's a great tool for marking a set of heroes that you'd like to improve with."
"DOTA_Hero_Selection_Msg_Desc_Suggestions"	"如果有队友推荐您使用的英雄，您可以在这里看到。要向队友推荐一个英雄，请点击推荐英雄的旗子。您最多可以同时推荐2个英雄。"
"[english]DOTA_Hero_Selection_Msg_Desc_Suggestions"	"Here you would be able to see heroes that other players on your team suggest you play, if any had been suggested. To suggest a hero to the other members of your team, click on the Suggest Hero flag. You can suggest up to two heroes at a time."
"DOTA_TeamMatchmake_Fail_Header"	"战队匹配失败"
"[english]DOTA_TeamMatchmake_Fail_Header"	"Team Matchmaking Failed"
"dota_workshop_items"	"查看我提交的物品"
"[english]dota_workshop_items"	"View My Submissions"
"DOTA_No_Courier"	"没有信使"
"[english]DOTA_No_Courier"	"NO COURIER"
"GC_Network_Full"	"Dota 2网络当前已满。"
"[english]GC_Network_Full"	"Dota 2 network currently full."
"GC_Queue_Position"	"队列位置：%s1"
"[english]GC_Queue_Position"	"Queue position: %s1"
"GC_Wait_Time"	"预计等待时间：%s1"
"[english]GC_Wait_Time"	"Estimated wait time: %s1"
"GC_Wait_Time_Unknown"	"未知"
"[english]GC_Wait_Time_Unknown"	"Unknown"
"DOTA_GoodGuysCaps"	"天辉"
"[english]DOTA_GoodGuysCaps"	"THE RADIANT"
"DOTA_BadGuysCaps"	"夜魇"
"[english]DOTA_BadGuysCaps"	"THE DIRE"
"npc_dota_hero_rubick"	"拉比克"
"[english]npc_dota_hero_rubick"	"Rubick"
"DOTA_Tooltip_ability_rubick_telekinesis"	"隔空取物"
"[english]DOTA_Tooltip_ability_rubick_telekinesis"	"Telekinesis"
"DOTA_Tooltip_ability_rubick_telekinesis_Description"	"拉比克利用它的隔空取物能力，将敌人短暂抬到空中，然后猛投向地面。被投下的单位会砸晕落地点附近的敌人。"
"[english]DOTA_Tooltip_ability_rubick_telekinesis_Description"	"Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies."
"DOTA_Tooltip_ability_rubick_telekinesis_Lore"	"即使是最伟大的魔导师也会将他的力量用来娱乐。"
"[english]DOTA_Tooltip_ability_rubick_telekinesis_Lore"	"Even the Grandest Magus may use his powers for enjoyment."
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration"	"滞空时间："
"[english]DOTA_Tooltip_ability_rubick_telekinesis_lift_duration"	"LIFT DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_rubick_telekinesis_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_radius"	"作用半径："
"[english]DOTA_Tooltip_ability_rubick_telekinesis_radius"	"IMPACT RADIUS:"
"DOTA_Tooltip_ability_rubick_telekinesis_land"	"隔空取物着陆"
"[english]DOTA_Tooltip_ability_rubick_telekinesis_land"	"Telekinesis Land"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description"	"选择隔空取物结束时目标的落地点。"
"[english]DOTA_Tooltip_ability_rubick_telekinesis_land_Description"	"Chooses the location the target will land when Telekinesis finishes."
"DOTA_Tooltip_ability_rubick_telekinesis_land_Lore"	" "
"[english]DOTA_Tooltip_ability_rubick_telekinesis_land_Lore"	""
"DOTA_Tooltip_ability_rubick_fade_bolt"	"弱化能流"
"[english]DOTA_Tooltip_ability_rubick_fade_bolt"	"Fade Bolt"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description"	"拉比克制造一道强大的奥术能量流，在多个敌方单位之间流动，造成伤害并降低他们的攻击力。每次弹跳造成的伤害递减。"
"[english]DOTA_Tooltip_ability_rubick_fade_bolt_Description"	"Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage.  Each jump deals less damage."
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore"	"拉比克最喜欢用来对付那些试图刺杀他的人的法术其实是一个相当简单的咒语。"
"[english]DOTA_Tooltip_ability_rubick_fade_bolt_Lore"	"Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration."
"DOTA_Tooltip_ability_rubick_fade_bolt_damage"	"伤害："
"[english]DOTA_Tooltip_ability_rubick_fade_bolt_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_rubick_fade_bolt_duration"	"削弱持续时间："
"[english]DOTA_Tooltip_ability_rubick_fade_bolt_duration"	"DEBUFF DURATION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduction"	"英雄攻击力降低："
"[english]DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduction"	"HERO DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduction"	"普通单位攻击力降低："
"[english]DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduction"	"CREEP DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_rubick_null_field"	"失效力场"
"[english]DOTA_Tooltip_ability_rubick_null_field"	"Null Field"
"DOTA_Tooltip_ability_rubick_null_field_Description"	"拉比克对奥术的精通能够保护友方单位免受弱小魔法的伤害，提升他们的魔法抗性。"
"[english]DOTA_Tooltip_ability_rubick_null_field_Description"	"Rubick's mastery of the arcane protects nearby allies against weaker magics, granting them magic resistance."
"DOTA_Tooltip_ability_rubick_null_field_Lore"	"不是每一个魔导师都能成为大魔导师..."
"[english]DOTA_Tooltip_ability_rubick_null_field_Lore"	"Not every magus can be a Grand Magus..."
"DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct"	"%魔法抗性加成："
"[english]DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct"	"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_rubick_spell_steal"	"技能窃取"
"[english]DOTA_Tooltip_ability_rubick_spell_steal"	"Spell Steal"
"DOTA_Tooltip_ability_rubick_spell_steal_Description"	"拉比克钻研一个敌方英雄的魔法精华之痕，学习这个英雄最后释放的技能的秘密。拉比克将可以使用这个技能，维持几分钟或直到他死亡。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_rubick_spell_steal_Description"	"Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rubick_spell_steal_Lore"	"...不过即使是他们那些低级魔法也能变得非常实用。"
"[english]DOTA_Tooltip_ability_rubick_spell_steal_Lore"	"...but even their lesser magics can be a source of much utility."
"DOTA_Tooltip_ability_rubick_spell_steal_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_rubick_spell_steal_duration"	"DURATION:"
"DOTA_Tooltip_ability_rubick_empty1"	" "
"[english]DOTA_Tooltip_ability_rubick_empty1"	""
"DOTA_Tooltip_ability_rubick_empty1_Description"	" "
"[english]DOTA_Tooltip_ability_rubick_empty1_Description"	""
"DOTA_Tooltip_ability_rubick_empty2"	" "
"[english]DOTA_Tooltip_ability_rubick_empty2"	""
"DOTA_Tooltip_ability_rubick_empty2_Description"	" "
"[english]DOTA_Tooltip_ability_rubick_empty2_Description"	""
"DOTA_Tooltip_modifier_rubick_telekinesis"	"隔空取物"
"[english]DOTA_Tooltip_modifier_rubick_telekinesis"	"Telekinesis"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description"	"在空中动弹不得。"
"[english]DOTA_Tooltip_modifier_rubick_telekinesis_Description"	"Held in the air."
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff"	"弱化能流"
"[english]DOTA_Tooltip_modifier_rubick_fade_bolt_debuff"	"Fade Bolt"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description"	"攻击力降低%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"[english]DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description"	"Attack Damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_rubick_null_field_effect"	"失效力场"
"[english]DOTA_Tooltip_modifier_rubick_null_field_effect"	"Null Field"
"DOTA_Tooltip_modifier_rubick_null_field_effect_Description"	"魔法抗性提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"[english]DOTA_Tooltip_modifier_rubick_null_field_effect_Description"	"Magic Damage Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_rubick_spell_steal"	"技能窃取"
"[english]DOTA_Tooltip_modifier_rubick_spell_steal"	"Spell Steal"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description"	"已经偷取了一个技能。"
"[english]DOTA_Tooltip_modifier_rubick_spell_steal_Description"	"Has stolen a spell."
"DOTA_Hero_Selection_Btn_Favorite_On"	"添加到喜爱英雄中"
"[english]DOTA_Hero_Selection_Btn_Favorite_On"	"Add Hero To Favorites"
"DOTA_Hero_Selection_Btn_Favorite_Off"	"从喜爱英雄中移除"
"[english]DOTA_Hero_Selection_Btn_Favorite_Off"	"Remove Hero From Favorites"
"DOTA_Hero_Selection_Btn_Suggest_On"	"推荐英雄"
"[english]DOTA_Hero_Selection_Btn_Suggest_On"	"SUGGEST HERO"
"DOTA_Hero_Selection_Btn_Suggest_Off"	"取消推荐英雄"
"[english]DOTA_Hero_Selection_Btn_Suggest_Off"	"UNSUGGEST HERO"
"dota_watch_live_tab"	"正在进行的游戏"
"[english]dota_watch_live_tab"	"LIVE GAMES"
"dota_watch_recent_tab"	"最近的游戏"
"[english]dota_watch_recent_tab"	"RECENT GAMES"
"dota_no_live_games"	"当前无正在进行的游戏"
"[english]dota_no_live_games"	"No Live Games in Progress"
"dota_no_live_games_desc"	"此刻没有正在进行的游戏。"
"[english]dota_no_live_games_desc"	"There are no live games being played at the moment."
"dota_match_details_brief"	"详情"
"[english]dota_match_details_brief"	"DETAILS"
"DOTA_Matchmaking_Header"	"比赛匹配"
"[english]DOTA_Matchmaking_Header"	"Matchmaking"
"DOTA_Matchmaking_Message"	"由于正在维护，匹配和练习大厅当前不可用。"
"[english]DOTA_Matchmaking_Message"	"Matchmaking and practice lobbies are currently unavailable due to maintenance."
"dota_hud_error_cant_steal_spell"	"不能偷取这个技能"
"[english]dota_hud_error_cant_steal_spell"	"Cannot steal this spell"
"DOTA_RP_PLAYING_OTHER"	"进行其它游戏"
"[english]DOTA_RP_PLAYING_OTHER"	"Playing Other Game"
"DOTA_Chat_DropRateBonus"	"%s1使这场比赛中所有玩家获得的<font color='#FFD700'>战斗点数</font>增加了<b><font color='#FFD700'>%s2%</font></b>！"
"[english]DOTA_Chat_DropRateBonus"	"%s1 increases the <font color='#FFD700'>Battle Points</font> earned by all players in this match by <b><font color='#FFD700'>%s2%</font></b>!"
"npc_dota_hero_disruptor"	"干扰者"
"[english]npc_dota_hero_disruptor"	"Disruptor"
"npc_dota_hero_nyx_assassin"	"司夜刺客"
"[english]npc_dota_hero_nyx_assassin"	"Nyx Assassin"
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast"	"未精通的火焰爆轰"
"[english]DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast"	"Unrefined Fireblast"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description"	"以一波火焰轰击一个敌方单位，造成伤害并使目标眩晕。魔法消耗为英雄当前魔法的60%%。"
"[english]DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description"	"Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 60%% of the hero's current mana."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore"	"食人魔魔法师关于“谁先施法”的自我争论最后用同时施法解决了。"
"[english]DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore"	"The 'who-casts-spell-first' argument between himself is solved simply by both casting at once."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_disruptor_thunder_strike"	"雷霆之击"
"[english]DOTA_Tooltip_ability_disruptor_thunder_strike"	"Thunder Strike"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description"	"用闪电反复打击目标单位。每次打击会伤害附近小范围内的敌方单位。提供目标的视野。"
"[english]DOTA_Tooltip_ability_disruptor_thunder_strike_Description"	"Repeatedly strikes the targeted unit with lightning.  Each strike damages nearby enemy units in a small radius.  Provides vision of its target."
"DOTA_Tooltip_ability_disruptor_glimpse"	"恶念瞥视"
"[english]DOTA_Tooltip_ability_disruptor_glimpse"	"Glimpse"
"DOTA_Tooltip_ability_disruptor_glimpse_Description"	"将目标英雄传送回他4秒前所在位置。瞬间杀死幻象单位。"
"[english]DOTA_Tooltip_ability_disruptor_glimpse_Description"	"Teleports the target hero back to where it was 4 seconds ago.  Instantly kills illusions."
"DOTA_Tooltip_ability_disruptor_kinetic_field"	"动能力场"
"[english]DOTA_Tooltip_ability_disruptor_kinetic_field"	"Kinetic Field"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description"	"在短暂的构造时间后，创造一个敌人无法通过的环形动能屏障。"
"[english]DOTA_Tooltip_ability_disruptor_kinetic_field_Description"	"After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass."
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time"	"成形延迟："
"[english]DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time"	"FORMATION DELAY:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_disruptor_kinetic_field_duration"	"DURATION:"
"DOTA_Tooltip_ability_disruptor_static_storm"	"静态风暴"
"[english]DOTA_Tooltip_ability_disruptor_static_storm"	"Static Storm"
"DOTA_Tooltip_ability_disruptor_static_storm_Description"	"创造一场静态风暴，在持续时间内伤害并沉默区域内的所有敌方单位。伤害刚开始时很低，但会在持续时间内逐渐增强。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_disruptor_static_storm_Description"	"Creates a damaging static storm that also silences all enemy units in the area for the duration.  The damage starts off weak, but increases in power over the duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max"	"最大每秒伤害："
"[english]DOTA_Tooltip_ability_disruptor_static_storm_damage_max"	"MAX DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_disruptor_static_storm_duration"	"DURATION:"
"npc_dota_hero_disruptor_bio"	"在狂风肆虐的杜鲁德大草原高处，有一位年轻且富有天赋的风暴术师，他被人称作干扰者，并第一个参透了夏日风暴的秘密。由于经常受到季节性的暴风袭击和南方文明王国的侵略，几个世纪以来，高地人一直都在这片无尽的高原上为生存而挣扎。他们是一个伟大的文明破碎后遗留下来的堕落部族，他们那奇特而神秘的控制风暴的技术，拼凑自那些支离破碎的连他们自己都不能完全理解的失落知识。对于居住在高原地区的人们，气候已经成为了一种信仰，被作为生命的授予者和终结者而崇拜。雷电风暴所带来的大雨是维持生命所必需的，但这是有代价的，每次雷电风暴结束时，总会留下一些烤焦冒烟的尸体。尽管在他的族群中还很卑微，但干扰者无所畏惧，永不满足的好奇心是他的动力。尽管还对风暴技术一窍不通也没有自己的坐骑，但他还是去探索了祖先城市的遗迹，在崩塌的建筑和早已腐朽的图书馆中搜索着，在生锈的制造车间中到处翻寻。他找到了需要的东西，然后返回了部族。将古时设计的线圈重新改编后，他获得了操纵电荷的能力，现在可以在任何他想要的地方召唤雷电。部分依靠魔法，部分依靠工艺技术，他的能量圈内束缚着能掌控生与死的力量，用来精确打击南方王国的侵略者和任何闯入这片古老高地之人。"
"[english]npc_dota_hero_disruptor_bio"	"High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls.   Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands.  They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand.  For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life.  But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.  
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity.  As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories.  He took what he needed and returned to his tribe.  Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes.  Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands."
"DOTA_Tooltip_ability_nyx_assassin_impale"	"穿刺"
"[english]DOTA_Tooltip_ability_nyx_assassin_impale"	"Impale"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description"	"岩石尖刺在地上沿一条直线穿刺而出。敌方单位被抛向空中，落地时被眩晕并受到伤害。"
"[english]DOTA_Tooltip_ability_nyx_assassin_impale_Description"	"Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore"	"所有狂热的圣甲虫都拥有地底通道的秘密学识，并用其为自己带来优势。"
"[english]DOTA_Tooltip_ability_nyx_assassin_impale_Lore"	"All zealot scarabs possess intimate knowledge of underground pathways, using them to their advantage."
"DOTA_Tooltip_ability_nyx_assassin_impale_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_nyx_assassin_impale_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn"	"法力燃烧"
"[english]DOTA_Tooltip_ability_nyx_assassin_mana_burn"	"Mana Burn"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description"	"烧毁目标英雄智力值数倍的魔法值，并造成和烧毁的魔法值等量的伤害。"
"[english]DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description"	"Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore"	"秘湮学院的典籍记载着一只能够侵蚀低等生物心智的圣甲虫。"
"[english]DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore"	"The tome in Ultimyr describes one scarab with the ability eat away at the mind of lesser beings."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace"	"尖刺外壳"
"[english]DOTA_Tooltip_ability_nyx_assassin_spiked_carapace"	"Spiked Carapace"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description"	"激活状态下，尖刺外壳可以反弹并无效化司夜刺客受到的伤害（每个攻击者最多作用一次），同时眩晕攻击者。激活尖刺外壳不会打破复仇的隐身状态。\n\n钻地状态下尖刺外壳施放后将立刻眩晕周围的敌人。"
"[english]DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description"	"When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility.\n\nWhile Burrowed, Spiked Carapace instantly stuns nearby enemies when cast."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore"	"虽然他们的甲壳相对来说很薄，但是那是由伸缩自如的剃刀般锋利的尖刺所保卫的。"
"[english]DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore"	"While their carapace is relatively thin, it's guarded by a retractable field of razor-sharp spikes."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration"	"反弹持续时间："
"[english]DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration"	"REFLECT DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta"	"复仇"
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta"	"Vendetta"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description"	"司夜刺客进入隐身状态并获得移动速度加成。如果司夜刺客以攻击打破隐身，那一次攻击将会造成巨大的额外伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_Description"	"Allows Nyx Assassin to become invisible and gain a speed bonus.  If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore"	"圣甲虫为女王的荣耀而杀戮。"
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore"	"The scarab kills for the glory of his queen."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_duration"	"DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed"	"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage"	"BONUS DAMAGE:"
"npc_dota_hero_nyx_assassin_bio"	"在秘湮学院的禁断圣所中，在那些研究龙类遗传学论文和艰深晦涩的咒语书之间，藏有一本记录着古代昆虫学的珍贵书籍。这本凝聚了学者们心血的书里面记录了一种天生具有读心术的狂热圣甲虫，这种具有社会性的昆虫在七个位面的所以世界中都是独一无二的。和他领地中的其他幼虫不一样的是，司夜刺客的变形并不是被那种工兵般无聊乏味的思想所引领的。他的变化很特别，受到了夜神妮克丝的恩赐。他是天选者，被女神从万千族人中挑选出来并赐予了女神精华。他的族人大多都在虫后密室的黑暗祝福下死去，而后他出现了，有着犀利的读心术，尖刀般锋利的爪子和剃刀一样的下颚，通过空气感知着他身边的那些同类的想法。在所有的狂热圣甲虫中，只有他被最高存在召唤。在妮克丝的恩惠下，他变体了，重生了，被赋予了各种能力，去完成他的创造者唯一的要求：以女神之名杀戮。"
"[english]npc_dota_hero_nyx_assassin_bio"	"Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cladistics and books of untranslatable spells, there is an ancient tome of entomological curiosities.  Compiled by scholars, the book describes the telepathic talents of the zealot scarab, a strange species of social insect with abilities unique to all the seven planes.    
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis with the plodding thoughts and blunted appendages common to the worker caste of his kind. For his was a special transformation, guided by the grace of Nyx.  He was the chosen one, selected from the many and anointed with an extract of the queen goddess herself.  Not all survive the dark blessing of the queen's chamber, but he emerged with a penetrating mind, and dagger-like claws--his razor sharp mandibles raking the air while his thoughts projected directly into the minds of those around him.  Of all zealot scarabs, he alone was selected for the highest calling.  After his metamorphosis, he was reborn, by grace of Nyx, with abilities which shaped him for one thing and one thing only: to kill in the name of his goddess."
"DOTA_Tooltip_modifier_disruptor_thunder_strike"	"雷霆之击"
"[english]DOTA_Tooltip_modifier_disruptor_thunder_strike"	"Thunder Strike"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description"	"受到周期性伤害"
"[english]DOTA_Tooltip_modifier_disruptor_thunder_strike_Description"	"Taking periodic damage"
"DOTA_Tooltip_modifier_disruptor_static_storm"	"静态风暴"
"[english]DOTA_Tooltip_modifier_disruptor_static_storm"	"Static Storm"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description"	"沉默"
"[english]DOTA_Tooltip_modifier_disruptor_static_storm_Description"	"Silenced"
"DOTA_Tooltip_modifier_nyx_assassin_impale"	"穿刺"
"[english]DOTA_Tooltip_modifier_nyx_assassin_impale"	"Impale"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace"	"尖刺外壳"
"[english]DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace"	"Spiked Carapace"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description"	"下一次来自玩家的伤害将被反弹，发动攻击的英雄将受到伤害和晕眩。"
"[english]DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description"	"The next player-owned damage instance will be reflected, damaging and stunning the hero that caused it."
"DOTA_Tooltip_modifier_nyx_assassin_vendetta"	"复仇"
"[english]DOTA_Tooltip_modifier_nyx_assassin_vendetta"	"Vendetta"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并可以穿越单位。下一次攻击将造成额外伤害。"
"[english]DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description"	"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and is phased.  Next attack will deal bonus damage."
"DOTA_Hero_Selection_Filter_Disabler"	"控制"
"[english]DOTA_Hero_Selection_Filter_Disabler"	"DISABLER"
"DOTA_Hero_Selection_Filter_Jungler"	"打野"
"[english]DOTA_Hero_Selection_Filter_Jungler"	"JUNGLER"
"chat_join_channel"	"加入聊天频道"
"[english]chat_join_channel"	"JOIN CHAT CHANNEL"
"chat_create_channel"	"创建新的聊天频道"
"[english]chat_create_channel"	"CREATE NEW CHAT CHANNEL"
"chat_create_channel_desc"	"输入自定义频道名"
"[english]chat_create_channel_desc"	"Enter a custom channel name"
"chat_create_channel_button"	"创建新频道"
"[english]chat_create_channel_button"	"CREATE NEW CHANNEL"
"confirm_create_channel_button"	"创建"
"[english]confirm_create_channel_button"	"CREATE"
"chat_custom_channels"	"自定义"
"[english]chat_custom_channels"	"CUSTOM"
"chat_regional_channels"	"区域"
"[english]chat_regional_channels"	"REGIONAL"
"matchmaking_account_disabled"	"由于过分的不和谐行为，你在%s1内已被禁止参与聊天或匹配比赛"
"[english]matchmaking_account_disabled"	"You have been too disruptive and will not be able to chat or join the matchmaking queue for %s1"
"DOTA_InviteDenied_Header"	"邀请被拒绝"
"[english]DOTA_InviteDenied_Header"	"Invite Denied"
"DOTA_InviteDenied_Message"	"您没有获准邀请玩家并创建队伍。"
"[english]DOTA_InviteDenied_Message"	"You are not permitted to invite players and create a party."
"DOTA_PartyFull_Header"	"队伍"
"[english]DOTA_PartyFull_Header"	"Party"
"DOTA_PartyFull_Message"	"您的队伍已满。"
"[english]DOTA_PartyFull_Message"	"Your party is full."
"DOTA_RP_ACCOUNT_DISABLED"	"匹配比赛已被暂时禁用"
"[english]DOTA_RP_ACCOUNT_DISABLED"	"Matchmaking Disabled Temporarily"
"DOTA_PageUnavailable"	"页面当前不可用"
"[english]DOTA_PageUnavailable"	"Page Currently Unavailable"
"DOTA_PageUnavailableExplanation"	"我确定有人正在努力解决这个问题...为何不暂且放在一边，先排一场比赛呢？"
"[english]DOTA_PageUnavailableExplanation"	"I'm sure that someone is working hard to fix the problem...<br>Why not queue for a match instead?"
"ItemTypeDesc"	"等级%s1 %s2"
"[english]ItemTypeDesc"	"Level %s1 %s2"
"ItemTypeDescNoLevel"	"等级%s1"
"[english]ItemTypeDescNoLevel"	"Level %s1"
"ItemTypeDescKillEater"	"%s1 %s2"
"[english]ItemTypeDescKillEater"	"%s1 %s2"
"ItemTypeDescKillEaterAlt"	"%s2：%s1"
"[english]ItemTypeDescKillEaterAlt"	"%s2: %s1"
"ItemNameUniqueFormat"	"%s2%s3"
"[english]ItemNameUniqueFormat"	"%s1%s2%s3"
"ItemNameWithQualityFormat"	"%s1 %s2%s3"
"[english]ItemNameWithQualityFormat"	"%s1 %s2%s3"
"ItemNameCraftNumberFormat"	" #%s1"
"[english]ItemNameCraftNumberFormat"	" #%s1"
"TF_Tag_Category_Misc"	" "
"[english]TF_Tag_Category_Misc"	""
"TF_Tag_Category_Quality"	"品质"
"[english]TF_Tag_Category_Quality"	"Quality"
"TF_Tag_Category_Class"	"等级"
"[english]TF_Tag_Category_Class"	"Class"
"TF_Tag_Category_Type"	"类型"
"[english]TF_Tag_Category_Type"	"Type"
"DOTA_Tag_Category_Hero"	"英雄"
"[english]DOTA_Tag_Category_Hero"	"Hero"
"TF_Tag_Crate"	"珍藏"
"[english]TF_Tag_Crate"	"Treasure"
"Tag_Category_Rarity"	"稀有度"
"[english]Tag_Category_Rarity"	"Rarity"
"DOTA_Game_Modifier"	"！游戏说明文字"
"[english]DOTA_Game_Modifier"	"! Game Modifier"
"DOTA_OtherType"	"其它"
"[english]DOTA_OtherType"	"Other"
"EconNotificationsCount"	"x%s1"
"[english]EconNotificationsCount"	"x%s1"
"DOTA_EconNotification_Header"	"通知"
"[english]DOTA_EconNotification_Header"	"Notification"
"Econ_Store"	"商城测试版"
"[english]Econ_Store"	"STORE"
"Econ_Backpack"	"兵器库"
"[english]Econ_Backpack"	"ARMORY"
"Econ_Loadout"	"装备"
"[english]Econ_Loadout"	"LOADOUT"
"Econ_Workshop"	"创意工坊"
"[english]Econ_Workshop"	"WORKSHOP"
"DOTA_Accept"	"接受"
"[english]DOTA_Accept"	"Accept"
"DOTA_Decline"	"拒绝"
"[english]DOTA_Decline"	"Decline"
"DOTA_View"	"查看"
"[english]DOTA_View"	"View"
"DOTA_Ignore"	"忽略"
"[english]DOTA_Ignore"	"Ignore"
"DOTA_HasNewItems_Title"	"您有新物品!"
"[english]DOTA_HasNewItems_Title"	"You have new items!"
"DOTA_HasNewItems_Text"	"您已收到新物品。点击“查看”就可以立刻前往兵器库进行观赏。"
"[english]DOTA_HasNewItems_Text"	"You have received new items. Press view to go to the armory to review your new items."
"DOTA_BackpackDelete"	"删除"
"[english]DOTA_BackpackDelete"	"Delete"
"DOTA_BackpackDiscard"	"丢弃"
"[english]DOTA_BackpackDiscard"	"Discard"
"DOTA_BackpackNoAction"	"不可使用"
"[english]DOTA_BackpackNoAction"	"Not Usable"
"DOTA_DiscardPanelText"	"您已收到物品，但您的兵器库无可用空间！\n\n请整理出一些空间或点击丢弃扔掉您的新物品。在您解决这个问题前，您将不会收到到今后新掉落的物品。"
"[english]DOTA_DiscardPanelText"	"You received this item, but you don't have room for it in your Armory! Please make room in your Armory or press discard to throw your new item away. You will not receive further item drops until you resolve this."
"DOTA_TreasureCache"	"珍藏"
"[english]DOTA_TreasureCache"	"Treasure"
"DOTA_TreasureCache_Type"	"珍藏"
"[english]DOTA_TreasureCache_Type"	"Treasure"
"DOTA_TreasureCache_Desc"	"您需要符印才能将其解封。您可以前往DOTA 2商店购买一个。"
"[english]DOTA_TreasureCache_Desc"	"You need a Treasure Key to open this. You can pick one up at the DOTA 2 Store."
"DOTA_TreasureCache_Rare"	"珍藏"
"[english]DOTA_TreasureCache_Rare"	"Treasure"
"DOTA_Tool_TreasureKey"	"符印"
"[english]DOTA_Tool_TreasureKey"	"Treasure Key"
"DOTA_Tool_TreasureKey_Desc"	"可以打开被封印的珍藏。"
"[english]DOTA_Tool_TreasureKey_Desc"	"Used to open locked treasures."
"Econ_Tool_CrateKey_Title"	"解封珍藏"
"[english]Econ_Tool_CrateKey_Title"	"Open Treasure"
"ToolNoTargetItems"	"您没有可以使用这件工具的物品。"
"[english]ToolNoTargetItems"	"You have nothing that this tool can be applied to."
"BackpackApplyTool"	"选择物品来使用%s1："
"[english]BackpackApplyTool"	"Select the item to apply the %s1 to:"
"ApplyOnItem"	"用在物品上..."
"[english]ApplyOnItem"	"Use With..."
"ConsumeItem"	"使用"
"[english]ConsumeItem"	"Use"
"ExpandUse"	"扩展"
"[english]ExpandUse"	"Expand"
"UnlockUse"	"解封"
"[english]UnlockUse"	"Unlock"
"GiftUse"	"礼物"
"[english]GiftUse"	"Gift"
"RefurbishItem"	"翻新"
"[english]RefurbishItem"	"Refurbish"
"CustomizeItem"	"个性化"
"[english]CustomizeItem"	"Customize"
"ToolActionCancel"	"取消"
"[english]ToolActionCancel"	"Cancel"
"UsingTool"	"对%s2使用%s1。"
"[english]UsingTool"	"Using %s1 on %s2."
"ToolUseReminder"	"记住，工具使用一次后就会消失！"
"[english]ToolUseReminder"	"Remember, once you have used a tool, it's gone!"
"RenameTool_CurrentName"	"当前物品名称：%s1"
"[english]RenameTool_CurrentName"	"Current Item Name:  %s1"
"RenameTool_NewName"	"新物品名称："
"[english]RenameTool_NewName"	"New Item Name:"
"RenameTool_Confirm"	"您确定要重命名物品“%s1”？"
"[english]RenameTool_Confirm"	"Are you sure you want to rename the item '%s1'?"
"RenameTool_Invalid"	"名字前后都不能包含空格。"
"[english]RenameTool_Invalid"	"Names cannot contain leading or trailing spaces."
"DescTool_CurrentDesc"	"当前描述：%s1"
"[english]DescTool_CurrentDesc"	"Current Description:  %s1"
"DescTool_NewDesc"	"新描述："
"[english]DescTool_NewDesc"	"New Description:"
"DescTool_Confirm"	"您确定要将该物品描述为“%s1”？"
"[english]DescTool_Confirm"	"Are you sure you want describe the item as '%s1'?"
"DescTool_Invalid"	"描述前后都不能包含空格。"
"[english]DescTool_Invalid"	"Descriptions cannot contain leading or trailing spaces."
"DOTA_UseFail_NotInGame"	"您必须在游戏中按“使用物品”键来使用这件物品。"
"[english]DOTA_UseFail_NotInGame"	"You must be in a game and use your 'action item' key to use this item."
"DOTA_BackpackExpander_Confirm"	"您确定要扩建兵器库吗？兵器库扩建工具在使用后将消失。"
"[english]DOTA_BackpackExpander_Confirm"	"Are you sure you want to expand your Armory? The Armory expander will be destroyed upon use."
"DOTA_XPBonus_Confirm"	"您确定要使用战斗点数飞升道具吗？使用后战斗点数的提升速率将上升至%s1，持续%s2天。有效期结束时您会收到提醒。此道具将在使用后消失。"
"[english]DOTA_XPBonus_Confirm"	"Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 days. You will be notified when the bonus period ends. The item will be destroyed upon use."
"DOTA_Gift_Confirm"	"您确定要使用这件礼物？"
"[english]DOTA_Gift_Confirm"	"Are you sure you want to use this gift item?"
"DOTA_NewItem"	"获得新物品！"
"[english]DOTA_NewItem"	"New Item Acquired!"
"DOTA_GiftedItems"	"%s1已赠送了一件礼物给%s2！"
"[english]DOTA_GiftedItems"	"%s1 has given a gift to %s2!"
"DOTA_GifterText_Random"	"%recipient%被随机选中收到一件来自%giver%的礼物！"
"[english]DOTA_GifterText_Random"	"%recipient% was selected at random to receive a gift from %giver%!"
"DOTA_GifterText_All"	"%giver%已送出了一大堆礼物！"
"[english]DOTA_GifterText_All"	"%giver% has given out a bunch of gifts!"
"DOTA_GifterText_SelfOpen"	"%giver%打开了一个包裹！"
"[english]DOTA_GifterText_SelfOpen"	"%giver% has opened a package!"
"DOTA_GifterText_Title"	"礼物已赠送！"
"[english]DOTA_GifterText_Title"	"Gifts have been given!"
"DOTA_UseItem_MiniGameAlreadyStarted"	"那个小游戏已经开始了。"
"[english]DOTA_UseItem_MiniGameAlreadyStarted"	"That minigame has already started."
"DOTA_UseItem_Success"	"物品使用成功！"
"[english]DOTA_UseItem_Success"	"The item was used successfully!"
"DOTA_UseItem_Error"	"此物品当前不能使用！您可能未达到使用该物品的要求。"
"[english]DOTA_UseItem_Error"	"The item was not able to be used at this time! You may not meet the requirements to use this item."
"DOTA_UseItem_GiftNoPlayers"	"没有可以接收礼物的其他玩家！"
"[english]DOTA_UseItem_GiftNoPlayers"	"There are no other players to give a gift to!"
"DOTA_UseItemNotification_Title"	"物品使用失败"
"[english]DOTA_UseItemNotification_Title"	"Item Use Failed"
"DOTA_UseItemNotification_ButtonOne"	"确定"
"[english]DOTA_UseItemNotification_ButtonOne"	"OK"
"DOTA_UseItemNotification_ButtonTwo"	"忽略"
"[english]DOTA_UseItemNotification_ButtonTwo"	"Ignore"
"DOTA_UseItem_DropRateBonusAlreadyGranted"	"您的账号已经激活了一个掉率提升道具。您的战斗点数加成没有被使用。"
"[english]DOTA_UseItem_DropRateBonusAlreadyGranted"	"You already have a drop rate bonus active of greater quality on this account. Your Battle Point Booster has not been used."
"DOTA_UseItem_NotInLowPriorityPool"	"您不在低优先级惩罚队列中。您的忏悔之魂没有被使用。"
"[english]DOTA_UseItem_NotInLowPriorityPool"	"You aren't in the low priority punishment queue. Your Repentant Soul has not been used."
"Econ_Revolving_Loot_List"	"这件珍藏中包含以下物品之一："
"[english]Econ_Revolving_Loot_List"	"This treasure contains one of the following items:"
"Econ_Crate_Locks_Remaining"	"剩余锁的数量：%s1"
"[english]Econ_Crate_Locks_Remaining"	"Number of locks remaining: %s1"
"DOTA_SortBackpack"	"整理兵器库："
"[english]DOTA_SortBackpack"	"Sort Armory:"
"DOTA_SortBackpack_Rarity"	"按稀有度"
"[english]DOTA_SortBackpack_Rarity"	" by Rarity"
"DOTA_SortBackpack_Quality"	"按质量"
"[english]DOTA_SortBackpack_Quality"	" by Quality"
"DOTA_SortBackpack_Hero"	"按英雄"
"[english]DOTA_SortBackpack_Hero"	" by Hero"
"DOTA_SortBackpack_Type"	"按类型"
"[english]DOTA_SortBackpack_Type"	" by Type"
"DOTA_SortBackpack_Slot"	"按栏位"
"[english]DOTA_SortBackpack_Slot"	" by Slot"
"DOTA_SortBackpack_Name"	"按名称"
"[english]DOTA_SortBackpack_Name"	" by Name"
"AddToCollection"	"收集物品"
"[english]AddToCollection"	"Collect Item"
"WrapGift"	"包装礼物"
"[english]WrapGift"	"Wrap Gift"
"UnwrapGift"	"打开礼物包"
"[english]UnwrapGift"	"Unwrap Gift"
"DeliverGift"	"递送礼物"
"[english]DeliverGift"	"Deliver Gift"
"DOTA_AnyHero"	"任何英雄"
"[english]DOTA_AnyHero"	"Any Hero"
"DOTA_NoSlot"	"N/A"
"[english]DOTA_NoSlot"	"N/A"
"Normal"	"基础"
"[english]Normal"	"Base"
"Unique"	"标准"
"[english]Unique"	"Standard"
"vintage"	"上古"
"[english]vintage"	"Elder"
"community"	"社区"
"[english]community"	"Community"
"developer"	"Valve"
"[english]developer"	"Valve"
"selfmade"	"自制"
"[english]selfmade"	"Self-Made"
"customized"	"自定义"
"[english]customized"	"Customized"
"genuine"	"纯正"
"[english]genuine"	"Genuine"
"unusual"	"独特"
"[english]unusual"	"Unusual"
"strange"	"铭刻"
"[english]strange"	"Inscribed"
"completed"	"完整"
"[english]completed"	"Completed"
"tool_type_none"	"无"
"[english]tool_type_none"	"None"
"tool_type_hero_taunt"	"英雄嘲讽"
"[english]tool_type_hero_taunt"	"Hero Taunt"
"tool_type_name"	"名称标签"
"[english]tool_type_name"	"Name Tag"
"IT_MDL_Files"	"MDL文件（*.mdl）"
"[english]IT_MDL_Files"	"MDL Files (*.mdl)"
"IT_TestingFiles"	"测试文件（*.itf）"
"[english]IT_TestingFiles"	"Testing Files (*.itf)"
"TestItemCustomizeMDLTitle"	"选择自定义mdl..."
"[english]TestItemCustomizeMDLTitle"	"Select custom mdl..."
"TestItemSaveSetupTitle"	"导出测试物品设置..."
"[english]TestItemSaveSetupTitle"	"Export test item setup..."
"TestItemLoadSetupTitle"	"导入测试物品设置..."
"[english]TestItemLoadSetupTitle"	"Import test item setup..."
"DOTA_DeleteItemConfirmText_Recycle"	"您确定要删除这件物品？删除这件物品将会永久摧毁它。此动作无法撤销。当您摧毁这件%s1物品时，您有小概率会立刻发现一件%s2物品。"
"[english]DOTA_DeleteItemConfirmText_Recycle"	"Delete this item? Deleting this item will permanently destroy it. This cannot be undone. When you destroy this %s1 item you will have a small chance of immediately discovering one %s2 item."
"DOTA_DeleteItemConfirmText_UltraRare"	"您确定要删除这件物品？删除这件物品将会永久摧毁它。此动作无法撤销。<i><b><font color='#FF2222'>这件物品格外罕见。您可能不会想要摧毁它。</font></b></i>您删除这件物品时不会有发现新物品的机会。"
"[english]DOTA_DeleteItemConfirmText_UltraRare"	"Delete this item? Deleting this item will permanently destroy it. This cannot be undone. <i><b><font color='#FF2222'>This item is exceptionally rare. You may not want to destroy it.</font></b></i> There is no chance of discovering a new item when this one is deleted."
"DOTA_PlayerLoadout"	"玩家配置"
"[english]DOTA_PlayerLoadout"	"Player Loadout"
"DOTA_CustomizePlayerLoadout"	"自定义玩家配置"
"[english]DOTA_CustomizePlayerLoadout"	"Customize Player Loadout"
"DOTA_DropRateModifiersNone"	"您目前正以基础速率获得<font color='#FFD700'>战斗点数</font>。每当您完成一场匹配游戏后就会获得战斗点数。每次您的<font color='#FFD700'>战斗等级</font>提升时您都会获得免费物品。有多种物品可以增加您获得战斗点数的速率。"
"[english]DOTA_DropRateModifiersNone"	"You are currently receiving <font color='#FFD700'>Battle Points</font> at the base rate. Battle Points are earned each time you complete a game through matchmaking. You'll earn free items every time your <font color='#FFD700'>Battle Level</font> increases. There are various items that add to the rate at which you earn Battle Points."
"DOTA_DropRateModifiers"	"战斗点数影响因素："
"[english]DOTA_DropRateModifiers"	"Battle Points Modifiers:"
"DOTA_DropRateModifier_Bonus"	"当前速率：<font color='#FFFFFF'>%s1</font>"
"[english]DOTA_DropRateModifier_Bonus"	"Current Rate: <font color='#FFFFFF'>%s1</font>"
"LoadoutSlot_Weapon"	"武器"
"[english]LoadoutSlot_Weapon"	"Weapon"
"LoadoutSlot_Head"	"头部"
"[english]LoadoutSlot_Head"	"Head"
"LoadoutSlot_Shoulder"	"肩部"
"[english]LoadoutSlot_Shoulder"	"Shoulder"
"LoadoutSlot_Arms"	"手臂"
"[english]LoadoutSlot_Arms"	"Arms"
"LoadoutSlot_Armor"	"护甲"
"[english]LoadoutSlot_Armor"	"Armor"
"LoadoutSlot_Belt"	"腰带"
"[english]LoadoutSlot_Belt"	"Belt"
"LoadoutSlot_Back"	"背部"
"[english]LoadoutSlot_Back"	"Back"
"LoadoutSlot_Neck"	"颈部"
"[english]LoadoutSlot_Neck"	"Neck"
"LoadoutSlot_Legs"	"腿部"
"[english]LoadoutSlot_Legs"	"Legs"
"LoadoutSlot_Gloves"	"手套"
"[english]LoadoutSlot_Gloves"	"Gloves"
"LoadoutSlot_Taunt"	"嘲讽"
"[english]LoadoutSlot_Taunt"	"Taunt"
"LoadoutSlot_Courier"	"信使"
"[english]LoadoutSlot_Courier"	"Courier"
"LoadoutSlot_Announcer"	"系统广播"
"[english]LoadoutSlot_Announcer"	"Announcer"
"LoadoutSlot_Mega_Kills"	"连杀系统广播"
"[english]LoadoutSlot_Mega_Kills"	"Mega-Kill Announcer"
"LoadoutSlot_Action_Item"	"动作物品"
"[english]LoadoutSlot_Action_Item"	"Action Item"
"LoadoutSlot_Ability_Attack"	"默认攻击"
"[english]LoadoutSlot_Ability_Attack"	"Default Attack"
"LoadoutSlot_Ability1"	"技能1"
"[english]LoadoutSlot_Ability1"	"Ability 1"
"LoadoutSlot_Ability2"	"技能2"
"[english]LoadoutSlot_Ability2"	"Ability 2"
"LoadoutSlot_Ability3"	"技能3"
"[english]LoadoutSlot_Ability3"	"Ability 3"
"LoadoutSlot_Ability4"	"技能4"
"[english]LoadoutSlot_Ability4"	"Ability 4"
"LoadoutSlot_Ability_Ultimate"	"终极技能"
"[english]LoadoutSlot_Ability_Ultimate"	"Ultimate"
"LoadoutSlot_Body_Head"	"身体 - 头部"
"[english]LoadoutSlot_Body_Head"	"Body - Head"
"LoadoutSlot_Custom_Hex"	"妖术效果"
"[english]LoadoutSlot_Custom_Hex"	"Hex Effects"
"TF_Style_Desc"	"风格：%s1"
"[english]TF_Style_Desc"	"Style: %s1"
"DOTA_Item_Unnamed_New_Item"	"未命名新物品"
"[english]DOTA_Item_Unnamed_New_Item"	"Unnamed New Item"
"DOTA_Loadout_SelectHero"	"选择一个英雄"
"[english]DOTA_Loadout_SelectHero"	"Select a Hero"
"Store_New_Items"	"新品！"
"[english]Store_New_Items"	"New!"
"Store_Gear"	"装备"
"[english]Store_Gear"	"Gear"
"Store_Tools"	"工具"
"[english]Store_Tools"	"Tools"
"Store_Taunts"	"嘲讽"
"[english]Store_Taunts"	"Taunts"
"Store_Effects"	"效果"
"[english]Store_Effects"	"Effects"
"Store_Abilities"	"技能"
"[english]Store_Abilities"	"Abilities"
"Store_Featured"	"特色"
"[english]Store_Featured"	"Featured"
"Store_Items"	"物品"
"[english]Store_Items"	"Items"
"Store_Announcers"	"系统广播"
"[english]Store_Announcers"	"Announcers"
"Store_Couriers"	"信使"
"[english]Store_Couriers"	"Couriers"
"Store_ViewCart"	"查看购物车"
"[english]Store_ViewCart"	"View Cart"
"Store_Backpack"	"兵器库"
"[english]Store_Backpack"	"Armory"
"Store_Loadout"	"配置"
"[english]Store_Loadout"	"Loadout"
"Attrib_Store_TradableAfterDate"	"数日后可交易"
"[english]Attrib_Store_TradableAfterDate"	"Becomes Tradable After a Few Days"
"Attrib_Store_Purchased"	"将不可交易或用于制作"
"[english]Attrib_Store_Purchased"	"Will Not Be Tradable or Usable in Crafting"
"Attrib_CannotCraft"	"不可用于制作"
"[english]Attrib_CannotCraft"	"Not Usable in Crafting"
"Attrib_SpecialItem"	"不可交易或用于制作"
"[english]Attrib_SpecialItem"	"Not Tradable or Usable in Crafting"
"Attrib_AchievementItem"	"成就物品：不可交易"
"[english]Attrib_AchievementItem"	"Achievement Item: Not Tradable"
"Attrib_ExpirationDate"	"此物品将于%s1到期。"
"[english]Attrib_ExpirationDate"	"This item will expire on %s1."
"AttribFormat_AdditionalNote"	"（%s1）"
"[english]AttribFormat_AdditionalNote"	"( %s1 )"
"Attrib_LimitedUse"	"这件物品的使用次数有限。\n使用次数：%s1"
"[english]Attrib_LimitedUse"	"This is a limited use item.\nUses: %s1"
"Attrib_InUse"	"当前正在使用"
"[english]Attrib_InUse"	"Currently In Use"
"Attrib_CollectionReward"	"收藏奖励"
"[english]Attrib_CollectionReward"	"Collection Reward"
"Attrib_PreviewItem"	"测试运行 - 无法交易、制作或修改。"
"[english]Attrib_PreviewItem"	"Test Run - Cannot be traded, crafted, or modified."
"Attrib_Always_Tradable"	"总是可交易"
"[english]Attrib_Always_Tradable"	"Always Tradable"
"Attrib_CannotTrade"	"不可交易"
"[english]Attrib_CannotTrade"	"Not Tradable"
"Attrib_CannotTradeOrCraft"	"不可交易或用于制作"
"[english]Attrib_CannotTradeOrCraft"	"Not Tradable or Usable in Crafting"
"Attrib_ItemFind_Positive"	"发现物品：装备这件物品时使用此英雄发现物品的概率提升%s1%。"
"[english]Attrib_ItemFind_Positive"	"Item Find: %s1% increase in the chance of finding items for this hero while playing with this item equipped."
"Attrib_SupplyCrateSeries"	"珍藏系列#%s1"
"[english]Attrib_SupplyCrateSeries"	"Treasure Series #%s1"
"Attrib_AttachedParticle"	"效果：%s1"
"[english]Attrib_AttachedParticle"	"Effect: %s1"
"Attrib_SetItemTintRGB"	"颜色：%s1"
"[english]Attrib_SetItemTintRGB"	"Color: %s1"
"Attrib_EventDate"	"接受日期：%s1"
"[english]Attrib_EventDate"	"Date Received: %s1"
"Attrib_GifterAccountID"	"赠送者：%s1"
"[english]Attrib_GifterAccountID"	"Gift From: %s1"
"Attrib_Unlimited"	"无限使用"
"[english]Attrib_Unlimited"	"Unlimited Use"
"Econ_Color"	"%s1，%s2，%s3"
"[english]Econ_Color"	"%s1, %s2, %s3"
"Attrib_Particle15"	"虚无之焰"
"[english]Attrib_Particle15"	"Ethereal Flame"
"Attrib_Particle16"	"共鸣能量"
"[english]Attrib_Particle16"	"Resonant Energy"
"Attrib_Particle17"	"荧光凝视"
"[english]Attrib_Particle17"	"Luminous Gaze"
"Attrib_Particle18"	"灼热精华"
"[english]Attrib_Particle18"	"Searing Essence"
"Attrib_Particle19"	"燃烧战意"
"[english]Attrib_Particle19"	"Burning Animus"
"Attrib_Particle20"	"穿透光束"
"[english]Attrib_Particle20"	"Piercing Beams"
"Rarity_Common"	"普通"
"[english]Rarity_Common"	"Common"
"Rarity_Uncommon"	"罕见"
"[english]Rarity_Uncommon"	"Uncommon"
"Rarity_Rare"	"稀有"
"[english]Rarity_Rare"	"Rare"
"Rarity_Mythical"	"神话"
"[english]Rarity_Mythical"	"Mythical"
"Rarity_Legendary"	"传说"
"[english]Rarity_Legendary"	"Legendary"
"Rarity_Ancient"	"远古"
"[english]Rarity_Ancient"	"Ancient"
"Rarity_Immortal"	"不朽"
"[english]Rarity_Immortal"	"Immortal"
"RarityTypeDesc"	"%s1 %s2"
"[english]RarityTypeDesc"	"%s1 %s2"
"Unknown_Item_Type"	"物品"
"[english]Unknown_Item_Type"	"Item"
"DOTA_Chat_EconItem"	"%s1已获得物品奖励%s2！"
"[english]DOTA_Chat_EconItem"	"%s1 has been awarded the item %s2!"
"Econ_Bundle_Double"	"%s1，%s2"
"[english]Econ_Bundle_Double"	"%s1, %s2"
"Econ_Bundle_DoubleContinued"	"%s1，%s2，"
"[english]Econ_Bundle_DoubleContinued"	"%s1, %s2,"
"KillEaterEventType_Kills"	"击杀"
"[english]KillEaterEventType_Kills"	"Kills"
"KillEaterEventType_KillAssists"	"助攻"
"[english]KillEaterEventType_KillAssists"	"Kill Assists"
"KillEaterEventType_Wins"	"胜利"
"[english]KillEaterEventType_Wins"	"Victories"
"KillEaterEventType_Treants_Created"	"已创造树人"
"[english]KillEaterEventType_Treants_Created"	"Treants Created"
"KillEaterEventType_Omnislash_Jumps"	"无敌斩击"
"[english]KillEaterEventType_Omnislash_Jumps"	"Omnislash Jumps"
"KillEaterEventType_Blade_Fury_Time"	"剑刃风暴伤害"
"[english]KillEaterEventType_Blade_Fury_Time"	"Blade Fury Damage"
"KillEaterEventType_Blade_Dance_Crits"	"剑舞致命一击"
"[english]KillEaterEventType_Blade_Dance_Crits"	"Blade Dance Crits"
"KillEaterEventType_Wards_Placed"	"已放置守卫"
"[english]KillEaterEventType_Wards_Placed"	"Wards Placed"
"KillEaterEventType_Killing_Sprees"	"连续击杀"
"[english]KillEaterEventType_Killing_Sprees"	"Killing Sprees"
"KillEaterEventType_Horrors_Witnessed"	"目击惨剧"
"[english]KillEaterEventType_Horrors_Witnessed"	"Horrors Witnessed"
"KillEaterEventType_Carries_Killed"	"击杀核心英雄"
"[english]KillEaterEventType_Carries_Killed"	"Carries Killed"
"KillEaterEventType_First_Blood"	"拿下第一滴血"
"[english]KillEaterEventType_First_Blood"	"First Bloods"
"KillEaterEventType_Godlike"	"如神杀戮次数"
"[english]KillEaterEventType_Godlike"	"Godlike Sprees"
"KillEaterEventType_Trees_Created"	"创造的树"
"[english]KillEaterEventType_Trees_Created"	"Trees Created"
"KillEaterEventType_Gold_Earned"	"获得金钱"
"[english]KillEaterEventType_Gold_Earned"	"Gold Earned"
"KillEaterEventType_Gold_Spent"	"花费金钱"
"[english]KillEaterEventType_Gold_Spent"	"Gold Spent"
"KillEaterEventType_Towers_Destroyed"	"摧毁防御塔"
"[english]KillEaterEventType_Towers_Destroyed"	"Towers Destroyed"
"KillEaterRank0"	"铭刻"
"[english]KillEaterRank0"	"Inscribed"
"KillEaterRank1"	"默默无闻"
"[english]KillEaterRank1"	"Unremarkable"
"KillEaterRank2"	"沾染鲜血"
"[english]KillEaterRank2"	"Blooded"
"KillEaterRank3"	"颇具威胁"
"[english]KillEaterRank3"	"Menacing"
"KillEaterRank4"	"冷酷无情"
"[english]KillEaterRank4"	"Uncharitable"
"KillEaterRank5"	"十分危险"
"[english]KillEaterRank5"	"Dangerous"
"KillEaterRank6"	"极其危险"
"[english]KillEaterRank6"	"Notably Dangerous"
"KillEaterRank7"	"致命杀手"
"[english]KillEaterRank7"	"Lethal"
"KillEaterRank8"	"异常致命"
"[english]KillEaterRank8"	"Spectacularly Lethal"
"KillEaterRank9"	"浸满鲜血"
"[english]KillEaterRank9"	"Blood-Drenched"
"KillEaterRank10"	"血肉飞溅"
"[english]KillEaterRank10"	"Gore-Spattered"
"KillEaterRank11"	"心狠手辣"
"[english]KillEaterRank11"	"Wicked"
"KillEaterRank12"	"惨无人道"
"[english]KillEaterRank12"	"Inhumane"
"KillEaterRank13"	"毁容魔头"
"[english]KillEaterRank13"	"Face-Melting"
"KillEaterRank14"	"令人发指"
"[english]KillEaterRank14"	"Rage-Inducing"
"KillEaterRank15"	"终结比赛"
"[english]KillEaterRank15"	"Match-Ending"
"KillEaterRank16"	"破坏平衡"
"[english]KillEaterRank16"	"Imba"
"KillEaterRank17"	"绝对逆天"
"[english]KillEaterRank17"	"Utterly Broken"
"WinsRank0"	"铭刻"
"[english]WinsRank0"	"Inscribed"
"WinsRank1"	"方进江湖"
"[english]WinsRank1"	"Newbie"
"WinsRank2"	"初步上手"
"[english]WinsRank2"	"Initiate"
"WinsRank3"	"名师之徒"
"[english]WinsRank3"	"Apprentice"
"WinsRank4"	"学成出师"
"[english]WinsRank4"	"Journeyman"
"WinsRank5"	"行家里手"
"[english]WinsRank5"	"Expert"
"WinsRank6"	"武学巨匠"
"[english]WinsRank6"	"Master"
"WinsRank7"	"武学宗师"
"[english]WinsRank7"	"Grand Master"
"WinsRank8"	"武林泰斗"
"[english]WinsRank8"	"Authority"
"WinsRank9"	"称霸江湖"
"[english]WinsRank9"	"Virtuoso"
"WinsRank10"	"独步天下"
"[english]WinsRank10"	"Single-Minded"
"WinsRank11"	"唯求一败"
"[english]WinsRank11"	"Try-Hard"
"WinsRank12"	"但求一死"
"[english]WinsRank12"	"Die-Hard"
"WinsRank13"	"迈向大神"
"[english]WinsRank13"	"Going Pro"
"WinsRank14"	"即将成神"
"[english]WinsRank14"	"Almost Pro"
"WinsRank15"	"荣登大神"
"[english]WinsRank15"	"Pure Pro"
"WinsRank16"	"获胜机器"
"[english]WinsRank16"	"Win Machine"
"FurionRank0"	"铭刻"
"[english]FurionRank0"	"Inscribed"
"FurionRank1"	"幼苗萌发"
"[english]FurionRank1"	"Seedling"
"FurionRank2"	"破土树苗"
"[english]FurionRank2"	"Sproutling"
"FurionRank3"	"小枝繁茂"
"[english]FurionRank3"	"Twiggy"
"FurionRank4"	"树叶茂盛"
"[english]FurionRank4"	"Leafy"
"FurionRank5"	"枝繁叶茂"
"[english]FurionRank5"	"Frondly"
"FurionRank6"	"青翠树叶"
"[english]FurionRank6"	"Verdant"
"FurionRank7"	"苍翠繁茂"
"[english]FurionRank7"	"Lush"
"FurionRank8"	"欣欣向荣"
"[english]FurionRank8"	"Flourishing"
"FurionRank9"	"宽宏充裕"
"[english]FurionRank9"	"Bountiful"
"FurionRank10"	"参天古树"
"[english]FurionRank10"	"Lore-Bound"
"FurionRank11"	"宏伟壮丽"
"[english]FurionRank11"	"Magnificent"
"FurionRank12"	"神圣贤明"
"[english]FurionRank12"	"Consecrated"
"FurionRank13"	"奉若神明"
"[english]FurionRank13"	"Enshrined"
"FurionRank14"	"维萝迪西娅再世"
"[english]FurionRank14"	"Verodicia's Own"
"JuggernautRank0"	"铭刻"
"[english]JuggernautRank0"	"Inscribed"
"JuggernautRank1"	"无人铭记"
"[english]JuggernautRank1"	"Forgotten"
"JuggernautRank2"	"浪迹天涯"
"[english]JuggernautRank2"	"Derelict"
"JuggernautRank3"	"放浪形骸"
"[english]JuggernautRank3"	"Outcast"
"JuggernautRank4"	"令人侧目"
"[english]JuggernautRank4"	"Notable"
"JuggernautRank5"	"小有所成"
"[english]JuggernautRank5"	"Accomplished"
"JuggernautRank6"	"经验丰富"
"[english]JuggernautRank6"	"Experienced"
"JuggernautRank7"	"百战百胜"
"[english]JuggernautRank7"	"Unchallenged"
"JuggernautRank8"	"独孤求败"
"[english]JuggernautRank8"	"Undefeatable"
"JuggernautRank9"	"天下无敌"
"[english]JuggernautRank9"	"Unconquered"
"JuggernautRank10"	"众望所归"
"[english]JuggernautRank10"	"Acclaimed"
"JuggernautRank11"	"名扬天下"
"[english]JuggernautRank11"	"Renowned"
"JuggernautRank12"	"载入史册"
"[english]JuggernautRank12"	"Storied"
"JuggernautRank13"	"流传千古"
"[english]JuggernautRank13"	"Celebrated"
"JuggernautRank14"	"永垂不朽"
"[english]JuggernautRank14"	"Immortal"
"TowersRank0"	"铭刻"
"[english]TowersRank0"	"Inscribed"
"TowersRank1"	"略有拆损"
"[english]TowersRank1"	"Impaired"
"TowersRank2"	"削塔伤城"
"[english]TowersRank2"	"Impairing"
"TowersRank3"	"攻塔略地"
"[english]TowersRank3"	"Vandalizing"
"TowersRank4"	"肆意蹂躏"
"[english]TowersRank4"	"Ravaging"
"TowersRank5"	"夷为平地"
"[english]TowersRank5"	"Razing"
"TowersRank6"	"土崩瓦解"
"[english]TowersRank6"	"Wrecking"
"TowersRank7"	"势如破竹"
"[english]TowersRank7"	"Decimating"
"TowersRank8"	"徒手拆塔"
"[english]TowersRank8"	"Demolishing"
"TowersRank9"	"分崩离析"
"[english]TowersRank9"	"Disintigrating"
"TowersRank10"	"化为齑粉"
"[english]TowersRank10"	"Pulverizing"
"TowersRank11"	"裂为原子"
"[english]TowersRank11"	"Atomizing"
"TowersRank12"	"摧枯拉朽"
"[english]TowersRank12"	"Planckifying"
"TowersRank13"	"倾覆高塔"
"[english]TowersRank13"	"Steeple Toppling"
"TowersRank14"	"碾碎磐石"
"[english]TowersRank14"	"Monolith Mashing"
"TowersRank15"	"藐视广厦"
"[english]TowersRank15"	"Edifice Defying"
"TowersRank16"	"高塔杀手"
"[english]TowersRank16"	"Tower-Bane"
"ItemSet"	"设置：%s1"
"[english]ItemSet"	"Set: %s1"
"RefurbishItem_RemovePaintTitle"	"要移除涂装吗？"
"[english]RefurbishItem_RemovePaintTitle"	"Remove Paint?"
"RefurbishItem_RemovePaint"	"要移除此物品的自定义颜色，恢复其原始色彩吗？\n\n（涂装将被丢弃）"
"[english]RefurbishItem_RemovePaint"	"Remove the custom color from this item, restoring its original color?\n\n(Paint will be discarded)"
"RefurbishItem_RemoveNameTitle"	"要移除名称吗？"
"[english]RefurbishItem_RemoveNameTitle"	"Remove Name?"
"RefurbishItem_RemoveName"	"要移除此物品的自定义名称，恢复其原始名称吗？\n\n（名称标签将被丢弃）"
"[english]RefurbishItem_RemoveName"	"Remove the custom name from this item, restoring its original name?\n\n(Name Tag will be discarded)"
"RefurbishItem_RemoveDescTitle"	"要移除描述吗？"
"[english]RefurbishItem_RemoveDescTitle"	"Remove Desc?"
"RefurbishItem_RemoveDesc"	"要移除此物品的自定义描述，恢复其原始描述吗？\n\n（描述标签将被丢弃）"
"[english]RefurbishItem_RemoveDesc"	"Remove the description from this item, restoring its original description?\n\n(Description Tag will be discarded)"
"RefurbishItem_RemoveCustomTextureTitle"	"要移除印花吗？"
"[english]RefurbishItem_RemoveCustomTextureTitle"	"Remove Decal?"
"RefurbishItem_RemoveCustomTexture"	"要移除此物品上的印花吗？"
"[english]RefurbishItem_RemoveCustomTexture"	"Remove the decal applied to this item?"
"RefurbishItem_RemoveCraftIndexTitle"	"要移除制作编号吗？"
"[english]RefurbishItem_RemoveCraftIndexTitle"	"Remove Craft Number?"
"RefurbishItem_RemoveCraftIndex"	"要移除此物品的独特制作编号吗？"
"[english]RefurbishItem_RemoveCraftIndex"	"Remove the unique crafted number from this item?"
"RefurbishItem_RemoveMakersMarkTitle"	"要移除制作者名字吗？"
"[english]RefurbishItem_RemoveMakersMarkTitle"	"Remove Crafter Name?"
"RefurbishItem_RemoveMakersMark"	"要移除此物品的制作者名字吗？"
"[english]RefurbishItem_RemoveMakersMark"	"Remove the crafter's name from this item?"
"RefurbishItem_Yes"	"是，擦除"
"[english]RefurbishItem_Yes"	"Yes, Wipe It"
"RefurbishItem_No"	"否，保留原样"
"[english]RefurbishItem_No"	"No, Leave It"
"NewItemMethod_Dropped"	"您获得了掉落物品："
"[english]NewItemMethod_Dropped"	"You Earned a Drop:"
"NewItemMethod_Crafted"	"您制作了："
"[english]NewItemMethod_Crafted"	"You Crafted:"
"NewItemMethod_Traded"	"您通过交易获得了："
"[english]NewItemMethod_Traded"	"You Traded for:"
"NewItemMethod_Purchased"	"您从刀塔商城购买了："
"[english]NewItemMethod_Purchased"	"You Purchased from the Dota Store:"
"NewItemMethod_FoundInCrate"	"解封珍藏后您获得了："
"[english]NewItemMethod_FoundInCrate"	"You Received from a Treasure:"
"NewItemMethod_Gifted"	"您收到了一件礼物："
"[english]NewItemMethod_Gifted"	"You Received a Gift:"
"NewItemMethod_Promotion"	"您收到了一件商店促销物品："
"[english]NewItemMethod_Promotion"	"You Received a Store Promotion Item:"
"NewItemMethod_Earned"	"您获得了："
"[english]NewItemMethod_Earned"	"You Earned:"
"NewItemMethod_Refunded"	"您获得了退款："
"[english]NewItemMethod_Refunded"	"You Were Refunded:"
"NewItemMethod_Support"	"客服部门授予了您："
"[english]NewItemMethod_Support"	"Customer Support Granted You:"
"NewItemMethod_CollectionReward"	"您兑换了一件收藏奖励："
"[english]NewItemMethod_CollectionReward"	"You Redeemed a Collection Reward:"
"NewItemMethod_PreviewItem"	"您正在测试："
"[english]NewItemMethod_PreviewItem"	"You are now Testing:"
"NewItemMethod_PreviewItemPurchased"	"您购买了："
"[english]NewItemMethod_PreviewItemPurchased"	"You Purchased:"
"NewItemMethod_PeriodicScoreReward"	"您获得了："
"[english]NewItemMethod_PeriodicScoreReward"	"You Earned:"
"Item_Found"	"%s1发现了：<font color='%s2'>%s3</font> %s4"
"[english]Item_Found"	"%s1 has found: <font color='%s2'>%s3</font> %s4"
"Item_Crafted"	"%s1制作了：<font color='%s2'>%s3</font> %s4"
"[english]Item_Crafted"	"%s1 has crafted: <font color='%s2'>%s3</font> %s4"
"Item_Traded"	"%s1通过交易获得了：<font color='%s2'>%s3</font> %s4"
"[english]Item_Traded"	"%s1 has traded for: <font color='%s2'>%s3</font> %s4"
"Item_Purchased"	"%s1购买了：<font color='%s2'>%s3</font> %s4"
"[english]Item_Purchased"	"%s1 has purchased: <font color='%s2'>%s3</font> %s4"
"Item_FoundInCrate"	"%s1从箱子中发现了：<font color='%s2'>%s3</font> %s4"
"[english]Item_FoundInCrate"	"%s1 has unboxed: <font color='%s2'>%s3</font> %s4"
"Item_Gifted"	"%s1收到了一件礼物：<font color='%s2'>%s3</font> %s4"
"[english]Item_Gifted"	"%s1 has received a gift: <font color='%s2'>%s3</font> %s4"
"Item_Earned"	"%s1获得了：<font color='%s2'>%s3</font> %s4"
"[english]Item_Earned"	"%s1 has earned: <font color='%s2'>%s3</font> %s4"
"Item_Refunded"	"%s1获得了退款：<font color='%s2'>%s3</font> %s4"
"[english]Item_Refunded"	"%s1 has been refunded: <font color='%s2'>%s3</font> %s4"
"Item_GiftWrapped"	"%s1包装了礼物：<font color='%s2'>%s3</font> %s4"
"[english]Item_GiftWrapped"	"%s1 has wrapped a gift: <font color='%s2'>%s3</font> %s4"
"Item_CollectionReward"	"%s1兑换了一件收藏奖励：<font color='%s2'>%s3</font> %s4"
"[english]Item_CollectionReward"	"%s1 has redeemed a collection reward: <font color='%s2'>%s3</font> %s4"
"Item_PeriodicScoreReward"	"%s1获得了：<font color='%s2'>%s3</font> %s4"
"[english]Item_PeriodicScoreReward"	"%s1 has earned: <font color='%s2'>%s3</font> %s4"
"DOTA_Chat_Rune_DoubleDamage_Spotted"	"[队友] 这里有<font color='#82CAFF'>双倍伤害</font>神符。"
"[english]DOTA_Chat_Rune_DoubleDamage_Spotted"	"[ALLIES] <font color='#82CAFF'>Double Damage</font> rune here."
"DOTA_Chat_Rune_Haste_Spotted"	"[队友] 这里有<font color='#F62817'>极速</font>神符。"
"[english]DOTA_Chat_Rune_Haste_Spotted"	"[ALLIES] <font color='#F62817'>Haste</font> rune here."
"DOTA_Chat_Rune_Illusion_Spotted"	"[队友] 这里有<font color='#FFD700'>幻象</font>神符。"
"[english]DOTA_Chat_Rune_Illusion_Spotted"	"[ALLIES] <font color='#FFD700'>Illusion</font> rune here."
"DOTA_Chat_Rune_Invisibility_Spotted"	"[队友] 这里有<font color='#8B008B'>隐身</font>神符。"
"[english]DOTA_Chat_Rune_Invisibility_Spotted"	"[ALLIES] <font color='#8B008B'>Invisibility</font> rune here."
"DOTA_Chat_Rune_Regeneration_Spotted"	"[队友] 这里有<font color='#7FFF00'>回复</font>神符。"
"[english]DOTA_Chat_Rune_Regeneration_Spotted"	"[ALLIES] <font color='#7FFF00'>Regeneration</font> rune here."
"dota_killcam_generic_damage"	"伤害"
"[english]dota_killcam_generic_damage"	"Damage"
"dota_killcam_generic_damage_subtitle"	"近战或远程攻击"
"[english]dota_killcam_generic_damage_subtitle"	"Melee or ranged attacks"
"npc_dota_hero_naga_siren"	"娜迦海妖"
"[english]npc_dota_hero_naga_siren"	"Naga Siren"
"npc_dota_hero_keeper_of_the_light"	"玉藻前"
"[english]npc_dota_hero_keeper_of_the_light"	"Keeper of the Light"
"npc_dota_hero_treant_bio"	"在遥远的西方之外，预兆之谷远方的群山中，蕴藏着一股强大的古老力量，一股隐藏在树木中，令人敬畏的力量之源。据说生长在这片区域的物种都很奇特。对于自然之力而言，这是一片神圣的土地，不为世人所知。这片土地上有着各种致命的陷阱和危险——吞噬一切的杂草，各式杂交的动物以及充满剧毒的花——不过这些都远远比不上强大的树精卫士。这些长生不老，体型巨大的生物终其一生都在维护这片土地的安静，保证没人能够侵犯这里，没人能够知道他们的秘密。他们已经守护这片圣地长达千万年，与外界秋毫无犯，对世界的变迁也不甚了了。然而不可避免的，外界逐渐的注意到了这片未开化的土地，随着时间的推移，外面世界的入侵者也愈发大胆。他们很快就带着工具来砍伐焚烧这片土地，而树精卫士们则在思考，这些脆弱却勤劳的生物到底是什么？那原本绿色的原野现在变成了什么样？数万年的疑问和怀疑通通浮现，从上古时期流传下来的传统开始被他们重新审视，同时，越来越多外面世界的人死在了这片土地上，成为了花草的养分。当所有的生物都商议完毕以后，他们达成了一致，对外界的好奇终究战胜了保守和审慎。他们决定：向外界派出一名树精卫士，肩负着将外界情况传达给他们的使命，观察外面那个变化的世界以及其中的生命，最重要的是，监视那些有可能威胁到他们神圣领地的一切危险。"
"[english]npc_dota_hero_treant_bio"	"Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land.  There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground."
"DOTA_Tooltip_ability_naga_siren_mirror_image"	"镜像"
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image"	"Mirror Image"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description"	"制造三个受娜迦海妖控制的镜像。"
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image_Description"	"Creates three images of Naga Siren under her control."
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration"	"镜像持续时间："
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration"	"IMAGE DURATION:"
"DOTA_Tooltip_ability_naga_siren_ensnare"	"诱捕"
"[english]DOTA_Tooltip_ability_naga_siren_ensnare"	"Ensnare"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description"	"打断目标的动作并困住目标，使之无法移动或闪烁。"
"[english]DOTA_Tooltip_ability_naga_siren_ensnare_Description"	"Interrupts the target and traps them in place, preventing movement or blinking."
"DOTA_Tooltip_ability_naga_siren_ensnare_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_naga_siren_ensnare_duration"	"DURATION:"
"DOTA_Tooltip_ability_naga_siren_rip_tide"	"激流"
"[english]DOTA_Tooltip_ability_naga_siren_rip_tide"	"Rip Tide"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description"	"娜迦海妖和她的镜像用具有破坏力的水波攻击周围所有敌方单位，并削弱他们的护甲，持续8秒。"
"[english]DOTA_Tooltip_ability_naga_siren_rip_tide_Description"	"The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor for 8 seconds."
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction"	"护甲降低："
"[english]DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren"	"海妖之歌"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren"	"Song of the Siren"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description"	"娜迦海妖周围的所有敌人受到魔法影响陷入停滞状态，既无法行动也不会受到攻击。再次使用海妖之歌可以提前停止效果。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description"	"All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration"	"DURATION:"
"npc_dota_hero_naga_siren_bio"	"在鱼人卫士团的誓言中，有一句誓词最广为流传：鱼人永不败。事实上，这句话既是誓词，又是命令，所有失败的人都已经被放逐。鱼人族内不容败者。司里希丝曾经是她族群内最受尊敬的战士，多年来她一直指挥着一支军队，她最强力的武器就是她那让人畏惧的声音。强大，婉转，难以捉摸，她一直用她这一致命武器守卫着深海住民以及沉没之城中的财富。然而在克雷之役的最后一战中，面对着一帮想给他们的深渊之神献上财宝的狂热深海巨怪，她的军队节节败退。费尽千辛万苦抵御住攻击后，他们开始清理战场，却发现宝藏中镶嵌着珠宝的圣杯不见了。她的百人队中只有寥寥数人活了下来，然而同胞们的勇敢和牺牲却无关紧要了。重要的是他们的珍宝不翼而飞。他们的荣誉消散殆尽。娜迦海妖就这样遭到流放，她被放逐去寻回失窃的圣杯。不管她能够做出多少倍的补偿，她也注定不会被原谅，除非她带回了失窃的宝藏。她所失去的荣耀，千金难抵。"
"[english]npc_dota_hero_naga_siren_bio"	"Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated before battle:  No Slithereen may fail.  In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order.  To fail is to be other than Slithereen.
Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon.  Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities.  But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn.  After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove.  Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence.  What mattered was that treasure was taken.  Honor destroyed.  And so Naga Siren was cast out.  Banished to search for the stolen chalice.  Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken.  For no amount of gold is equal in honor to the honor she lost."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate"	"冲击波"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate"	"Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description"	"积攒光的能量，积攒时间越长，威力越大。释放后，光波沿直线发出，造成伤害并打开视野。\n\n可用神杖升级，升级后在白昼期间冲击波还将治疗友方单位，治疗数值与造成的伤害相同。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description"	"Channels light energy, building power the longer it's channeled.  Once released, a wave is sent forth that deals damage and gives vision in its path.  The longer it is channeled, the more damage is dealt.\n\nUpgradable by Aghanim's Scepter, allowing Illuminate to heal allies and harm enemies during daytime. The heal and damage amounts are the same."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore"	"伊扎洛隐藏的光芒使他看起来闪亮非凡。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore"	"Ezalor's hidden light reveals itself in marvelous fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_second"	"每秒积聚伤害："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_second"	"DAMAGE PER SECOND CHANNELED:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius"	"宽度："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius"	"WIDTH:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range"	"射程："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range"	"RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time"	"最大积聚时间："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time"	"MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end"	"释放冲击波"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end"	"Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description"	"提前结束能量积聚。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description"	"Release the channel early."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak"	"法力流失"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak"	"Mana Leak"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description"	"削弱敌人的魔法精华，使他们在移动时损失魔法。如果敌人损失了全部的魔法值，他将被眩晕。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description"	"Weakens an enemy's magical essence, causing them to lose mana as they move.  If the enemy loses all of its mana, it will be stunned."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore"	"伊扎洛打破本源的协调，耗尽那些可怜的构造体身上的魔法能量。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore"	"Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct"	"%魔法流失百分比："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct"	"%MANA LEAK PERCENT:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration"	"流失持续时间："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration"	"LEAK DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic"	"查克拉魔法"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic"	"Chakra Magic"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description"	"恢复目标单位的魔法值，并减少下一个技能施放后的冷却时间。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description"	"Restores mana to the target unit, and reduces the cooldown of the next spell they cast."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore"	"通过同样的渠道，伊扎洛将他的协调授予他人。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore"	"In the same vein, Ezalor bestows his harmony among others."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore"	"魔法回复："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore"	"MANA RESTORE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form"	"灵魂形态"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form"	"Spirit Form"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description"	"伊扎洛暂时将自己的身体转换为发光的形态，获得多种能力。冲击波由一个独立的灵魂来积聚，同时伊扎洛获得致盲之光和召回技能。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description"	"Ezalor temporarily turns his body luminescent, gaining various abilities.  Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore"	"在一闪而逝的光芒中，伊扎洛展现他真实而原本的形态。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore"	"In a flash of light, Ezalor reveals his true nature."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration"	"DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall"	"召回"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall"	"Recall"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description"	"短暂延迟后，将目标友方英雄传送到你的位置。如果在此期间，目标友方英雄受到来自玩家的伤害，召回将被打断。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall_Description"	"After a short delay, teleports the targeted friendly hero to your location.  If the targeted friendly hero takes player based damage during this time, the ability is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore"	"朝着光明前行。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore"	"Walk towards the light."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay"	"传送延迟："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay"	"TELEPORT DELAY:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light"	"致盲之光"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light"	"Blinding Light"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description"	"一道致盲之光在目标区域闪现，击退并致盲区域内的单位，使他们的攻击不能命中。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description"	"A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore"	"原始的光芒将战局的优势转向伊扎洛和他的盟友。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore"	"The Primordial light turns the tides of battle in favor of Ezalor and his allies."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius"	"RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockback_distance"	"击退距离："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockback_distance"	"KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_duration"	"DURATION:"
"DOTA_Tooltip_modifier_naga_siren_ensnare"	"诱捕"
"[english]DOTA_Tooltip_modifier_naga_siren_ensnare"	"Ensnare"
"DOTA_Tooltip_modifier_naga_siren_rip_tide"	"激流"
"[english]DOTA_Tooltip_modifier_naga_siren_rip_tide"	"Rip Tide"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description"	"护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"[english]DOTA_Tooltip_modifier_naga_siren_rip_tide_Description"	"Armor lowered by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren"	"海妖之歌"
"[english]DOTA_Tooltip_modifier_naga_siren_song_of_the_siren"	"Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description"	"睡眠中，无敌。"
"[english]DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description"	"Sleeping, invulnerable."
"DOTA_Hero_Selection_AdvFilter_Durable"	"耐久"
"[english]DOTA_Hero_Selection_AdvFilter_Durable"	"Durable"
"DOTA_Hero_Selection_AdvFilter_Nuker"	"爆发"
"[english]DOTA_Hero_Selection_AdvFilter_Nuker"	"Nuker"
"DOTA_Hero_Selection_AdvFilter_Escape"	"逃生"
"[english]DOTA_Hero_Selection_AdvFilter_Escape"	"Escape"
"DOTA_Hero_Selection_Filter_LaneSupport"	"对线辅助"
"[english]DOTA_Hero_Selection_Filter_LaneSupport"	"LANE SUPPORT"
"DOTA_Hero_Selection_Filter_Durable"	"耐久"
"[english]DOTA_Hero_Selection_Filter_Durable"	"DURABLE"
"DOTA_Hero_Selection_Filter_Nuker"	"爆发"
"[english]DOTA_Hero_Selection_Filter_Nuker"	"NUKER"
"DOTA_Hero_Selection_Filter_Escape"	"逃生"
"[english]DOTA_Hero_Selection_Filter_Escape"	"ESCAPE"
"DOTA_Hero_Selection_PipTooltip_LaneSupport"	"对线辅助"
"[english]DOTA_Hero_Selection_PipTooltip_LaneSupport"	"Lane Support"
"DOTA_Hero_Selection_PipTooltip_Durable"	"耐久"
"[english]DOTA_Hero_Selection_PipTooltip_Durable"	"Durable"
"DOTA_Hero_Selection_PipTooltip_Nuker"	"高爆发"
"[english]DOTA_Hero_Selection_PipTooltip_Nuker"	"Nuker"
"DOTA_Hero_Selection_PipTooltip_Escape"	"逃生"
"[english]DOTA_Hero_Selection_PipTooltip_Escape"	"Escape"
"DOTA_Hero_Selection_PipTooltip_Nuker_Sub"	"能用高伤害技能迅速杀死敌方英雄。"
"[english]DOTA_Hero_Selection_PipTooltip_Nuker_Sub"	"Can quickly kill enemy heroes using high damage spells."
"DOTA_Hero_Selection_PipTooltip_Escape_Sub"	"能够迅速脱离死亡的威胁。"
"[english]DOTA_Hero_Selection_PipTooltip_Escape_Sub"	"Has the ability to quickly avoid death."
"DOTA_Hero_Selection_Spin_Random_Hero"	"跳转至任意英雄"
"[english]DOTA_Hero_Selection_Spin_Random_Hero"	"SPIN TO RANDOM HERO"
"dota_quit_button"	"退出"
"[english]dota_quit_button"	"QUIT"
"DOTA_ConfirmQuit"	"确认退出"
"[english]DOTA_ConfirmQuit"	"CONFIRM QUIT"
"DOTA_ConfirmQuitDesc"	"您确定要退出Dota 2吗？"
"[english]DOTA_ConfirmQuitDesc"	"Do you really wish to quit Dota 2?"
"DOTA_ConfirmQuitDescUnsafe"	"在游戏结束前退出可能会毁掉其他玩家的游戏体验。您确定要退出Dota 2吗？"
"[english]DOTA_ConfirmQuitDescUnsafe"	"Leaving a game before it has finished may ruin the game for other players.  Do you really wish to quit Dota 2?"
"dota_hud_error_only_deliberate_channel_cancel"	"使用特殊指令来中止施法"
"[english]dota_hud_error_only_deliberate_channel_cancel"	"Use a specific command to stop a channel"
"DOTA_BackpackEquip"	"装备"
"[english]DOTA_BackpackEquip"	"Equip"
"DOTA_BackpackEquipHero"	"装备 %s1"
"[english]DOTA_BackpackEquipHero"	"Equip %s1"
"DOTA_BATTLE_POINTS"	"战斗点数"
"[english]DOTA_BATTLE_POINTS"	"Battle Points"
"DOTA_Scoreboard_Header_Battle_Level"	"战斗等级"
"[english]DOTA_Scoreboard_Header_Battle_Level"	"LEVEL"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel"	"终止海妖之歌"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel"	"Song of the Siren End"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description"	"将敌方单位从你的歌声中释放出来，使他们可以受到攻击。"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description"	"Release enemy units from your song so they can be targeted again."
"DOTA_Lobby_UserMenu_BotPassive"	"电脑 - 消极"
"[english]DOTA_Lobby_UserMenu_BotPassive"	"Bot - Passive"
"DOTA_Lobby_UserMenu_BotEasy"	"电脑 - 简单"
"[english]DOTA_Lobby_UserMenu_BotEasy"	"Bot - Easy"
"DOTA_Lobby_UserMenu_BotMedium"	"电脑 - 中等"
"[english]DOTA_Lobby_UserMenu_BotMedium"	"Bot - Medium"
"DOTA_Lobby_UserMenu_BotHard"	"电脑 - 困难"
"[english]DOTA_Lobby_UserMenu_BotHard"	"Bot - Hard"
"DOTA_Lobby_UserMenu_BotUnfair"	"电脑 - 疯狂"
"[english]DOTA_Lobby_UserMenu_BotUnfair"	"Bot - Unfair"
"DOTA_Community_CreateTeamCaps"	"创建战队"
"[english]DOTA_Community_CreateTeamCaps"	"CREATE TEAM"
"Team_Create_Header"	"战队"
"[english]Team_Create_Header"	"TEAMS"
"Team_Create_Full_Name"	"战队全名"
"[english]Team_Create_Full_Name"	"Full Team Name"
"Team_Create_Tag"	"战队标签/缩写"
"[english]Team_Create_Tag"	"Team Tag/Abbreviation"
"Team_Create_Logo"	"上传队标"
"[english]Team_Create_Logo"	"Upload Team Logos"
"Team_Browse_Logo"	"队伍界面标志。此队标将应用于界面、房间和其它地方。队标的尺寸将会自动设为250x150像素。"
"[english]Team_Browse_Logo"	"Team Interface Logo. This logo will be used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels."
"Team_Members_Header"	"战队成员"
"[english]Team_Members_Header"	"TEAM MEMBERS"
"Team_Invitation"	"战队邀请"
"[english]Team_Invitation"	"TEAM INVITATION"
"TEAM_HAS_INVITED_YOU_TO_JOIN"	"{s:inviter_name}已邀请您加入{s:team_name}"
"[english]TEAM_HAS_INVITED_YOU_TO_JOIN"	"{s:inviter_name} HAS INVITED YOU TO JOIN TEAM {s:team_name}"
"DOTA_UI_Browse"	"浏览"
"[english]DOTA_UI_Browse"	"BROWSE"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak"	"法力流失"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak"	"Mana Leak"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description"	"移动时流失魔法值。"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description"	"Losing mana as you move."
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate"	"正在积聚冲击波"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate"	"Channeling Illuminate"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description"	"你的灵魂正在其他位置积聚冲击波。"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description"	"Your spirit is channeling Illuminate in another location."
"DOTA_Hero_Selection_Suggest_Title"	"英雄推荐"
"[english]DOTA_Hero_Selection_Suggest_Title"	"Hero Suggestions"
"DOTA_Hero_Selection_Suggest_Text"	"这里您可以看到队友推荐的英雄。您可以点击英雄卡片上的推荐按钮向队友推荐一个英雄。"
"[english]DOTA_Hero_Selection_Suggest_Text"	"Here you can see heroes suggested by your team. You can suggest a hero to your team by clicking on the Suggest button on the Hero's card."
"DOTA_Hero_Selection_Suggest_Hero_Title"	"%s1"
"[english]DOTA_Hero_Selection_Suggest_Hero_Title"	"%s1"
"DOTA_Hero_Selection_Suggest_Hero_Text1"	"推荐者：%s1"
"[english]DOTA_Hero_Selection_Suggest_Hero_Text1"	"Suggested by: %s1"
"DOTA_Hero_Selection_Suggest_Hero_Text2"	"推荐者：%s1和%s2"
"[english]DOTA_Hero_Selection_Suggest_Hero_Text2"	"Suggested by: %s1, and %s2"
"DOTA_Hero_Selection_Suggest_Hero_Text3"	"推荐者：%s1、%s2和%s3"
"[english]DOTA_Hero_Selection_Suggest_Hero_Text3"	"Suggested by: %s1, %s2, and %s3"
"DOTA_Hero_Selection_Suggest_Hero_Text4"	"推荐者：%s1、%s2、%s3和%s4"
"[english]DOTA_Hero_Selection_Suggest_Hero_Text4"	"Suggested by: %s1, %s2, %s3, and %s4"
"DOTA_Hero_Selection_Suggest_Hero_Text5"	"推荐者：%s1、%s2、%s3、%s4和%s5"
"[english]DOTA_Hero_Selection_Suggest_Hero_Text5"	"Suggested by: %s1, %s2, %s3, %s4, and %s5"
"DOTA_Hero_Selection_TT_Random_Title"	"随机选择英雄"
"[english]DOTA_Hero_Selection_TT_Random_Title"	"Random Selection"
"DOTA_Hero_Selection_TT_Random_Text"	"让系统为您随机选择一个英雄。您将获得额外的250初始金钱。"
"[english]DOTA_Hero_Selection_TT_Random_Text"	"Allow the game to randomly select a hero for you. You will be granted a bonus of 200 extra starting gold."
"DOTA_Hero_Selection_TT_Repick_Title"	"重选英雄"
"[english]DOTA_Hero_Selection_TT_Repick_Title"	"Repick your Hero"
"DOTA_Hero_Selection_TT_Repick_Text"	"回到选择英雄界面选择另一个英雄。你会失去100初始金钱，以及随机选择获得的额外金钱。每局游戏只能重选一次。"
"[english]DOTA_Hero_Selection_TT_Repick_Text"	"Go back and select a different hero. You forfeit 100 of your starting gold, and you lose any extra gold you earned by randoming. You may only repick once per game."
"DOTA_Hero_Selection_TT_Suggest_Title"	"推荐英雄"
"[english]DOTA_Hero_Selection_TT_Suggest_Title"	"Suggest Hero"
"DOTA_Hero_Selection_TT_Suggest_Text"	"告诉您的队友您认为有人选择这个英雄的话会是个好主意。您可以同时推荐最多2个英雄。"
"[english]DOTA_Hero_Selection_TT_Suggest_Text"	"Tell your team that you think it's a good idea for someone to play this hero. You can suggest up to 2 heroes at a time."
"DOTA_Hero_Selection_TT_Favorite_Title"	"爱用英雄"
"[english]DOTA_Hero_Selection_TT_Favorite_Title"	"Favorite Hero"
"DOTA_Hero_Selection_TT_Favorite_Text"	"将这个英雄标记为您的爱用英雄之一。"
"[english]DOTA_Hero_Selection_TT_Favorite_Text"	"Mark this hero as one of your favorites."
"DOTA_Hero_Selection_Pick_InGame"	"选择"
"[english]DOTA_Hero_Selection_Pick_InGame"	"LOCK IN"
"DOTA_Hero_Selection_RD_Soon"	"很快将轮到你选择"
"[english]DOTA_Hero_Selection_RD_Soon"	"It will be your turn to pick soon."
"DOTA_Hero_Selection_RD_Next"	"马上轮到你选择！"
"[english]DOTA_Hero_Selection_RD_Next"	"You will be picking next!"
"DOTA_Hero_Selection_toStart"	"战斗即将开始"
"[english]DOTA_Hero_Selection_toStart"	"WAITING FOR BATTLE"
"DOTA_Hero_Selection_Suggest"	"英雄"
"[english]DOTA_Hero_Selection_Suggest"	"Hero"
"DOTA_Hero_Selection_Intro_Header"	"选择一个英雄"
"[english]DOTA_Hero_Selection_Intro_Header"	"SELECT A HERO"
"DOTA_Hero_Selection_Intro_Body"	"使用您的鼠标或方向键滚动浏览英雄。\n\n输入一个英雄的名字直接跳转到该英雄。\n\n按ALT+回车键快速确认您的选择。\n\n通过筛选来缩小您的选择范围，以选择最符合团队定位需要的英雄。"
"[english]DOTA_Hero_Selection_Intro_Body"	"Scroll through heroes using your mouse or the arrow keys.\n\nJump directly to a hero by typing its name.\n\nHit ALT + Enter to quickly confirm your selection.\n\nUse filters to narrow down your selection to the role your team needs the most."
"dota_dashboard_category_team"	"战队"
"[english]dota_dashboard_category_team"	"TEAM"
"matchmaking_difficulty_label"	"难度"
"[english]matchmaking_difficulty_label"	"DIFFICULTY"
"dota_prfile_wins_hero"	"胜"
"[english]dota_prfile_wins_hero"	"W"
"dota_prfile_losses_hero"	"负"
"[english]dota_prfile_losses_hero"	"L"
"dota_prfile_game_needed"	"还需要%s1场游戏"
"[english]dota_prfile_game_needed"	"%s1 more game needed"
"dota_prfile_games_needed"	"还需要%s1场游戏"
"[english]dota_prfile_games_needed"	"%s1 more games needed"
"dota_pb_description"	"您的表现栏显示了您玩每个英雄时和其他英雄相比的优劣程度。"
"[english]dota_pb_description"	"Your performance bar shows how well you've played each hero relative to your other heroes."
"DOTA_TeamLogo_Error_Header"	"更改队标失败"
"[english]DOTA_TeamLogo_Error_Header"	"Failed to change logo"
"DOTA_TeamLogo_Error_Unspecified"	"尝试更改队标时发生问题。请重试。"
"[english]DOTA_TeamLogo_Error_Unspecified"	"A problem occurred while attempting to change your team logo. Please try again."
"UI_difficulty_label"	"难度"
"[english]UI_difficulty_label"	"DIFFICULTY"
"UI_difficulty_command"	"选择难度"
"[english]UI_difficulty_command"	"SELECT DIFFICULTY"
"DOTA_RP_SPECTATING_WHILE_FINDING"	"边寻找比赛边观战"
"[english]DOTA_RP_SPECTATING_WHILE_FINDING"	"Finding A Match & Spectacting"
"DOTA_KillEaterLevel_Text"	"您的%s1升级了！现在是%s2！"
"[english]DOTA_KillEaterLevel_Text"	"Your %s1 has increased in level! It is now %s2!"
"DOTA_KillEaterLevel_Title"	"您的物品已升级！"
"[english]DOTA_KillEaterLevel_Title"	"Your item has leveled up!"
"DOTA_Event_KillEater_Leveled_Chat"	"%s1的<font color='#FFD700'>%s2</font>达到了新头衔：<font color='#FFD700'>%s3</font>！"
"[english]DOTA_Event_KillEater_Leveled_Chat"	"%s1's <font color='#FFD700'>%s2</font> has reached a new rank: <font color='#FFD700'>%s3</font>!"
"DOTA_LeagueViewPass"	"激活这项比赛？"
"[english]DOTA_LeagueViewPass"	"Activate this tournament?"
"DOTA_LeagueViewPassEnabled"	"联赛通行证已激活！您可以在观看/比赛页面下找到它。"
"[english]DOTA_LeagueViewPassEnabled"	"Tournament Activated! You can find it under the Watch/Tournament's tab."
"DOTA_Hero_Selection_AllHeroes"	"显示所有英雄"
"[english]DOTA_Hero_Selection_AllHeroes"	"SHOW ALL HEROES"
"npc_dota_hero_visage"	"维萨吉"
"[english]npc_dota_hero_visage"	"Visage"
"npc_dota_visage_familiar1"	"佣兽"
"[english]npc_dota_visage_familiar1"	"Familiar"
"npc_dota_visage_familiar2"	"佣兽"
"[english]npc_dota_visage_familiar2"	"Familiar"
"npc_dota_visage_familiar3"	"佣兽"
"[english]npc_dota_visage_familiar3"	"Familiar"
"DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_witch_doctor_maledict_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_tooltip"	"%2X施放概率："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_tooltip"	"%2X CAST CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_tooltip"	"%3X施放概率："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_tooltip"	"%3X CAST CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_tooltip"	"%4X施放概率："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_tooltip"	"%4X CAST CHANCE:"
"DOTA_Tooltip_ability_visage_summon_familiars"	"召唤佣兽"
"[english]DOTA_Tooltip_ability_visage_summon_familiars"	"Summon Familiars"
"DOTA_Tooltip_ability_visage_summon_familiars_Description"	"召唤2只盲眼的佣兽为维萨吉作战。佣兽拥有很高的攻击力，但是每次攻击都会降低部分攻击力，降低的攻击力可以缓慢恢复。佣兽拥有石像形态技能，可以化为石像，在落地时使敌人眩晕。在石像形态中的佣兽无敌，并且迅速回复生命值和攻击力。佣兽被击杀时给予高额奖励。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_visage_summon_familiars_Description"	"Conjures two blind Familiars to fight for Visage.  Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time.  Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing.  While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage.  Familiars grant high bounty when killed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_visage_summon_familiars_Lore"	"死灵飞龙的佣兽，也是狭窄迷宫的守卫，俯视着他的领地。"
"[english]DOTA_Tooltip_ability_visage_summon_familiars_Lore"	"Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain."
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor"	"佣兽护甲："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor"	"FAMILIAR ARMOR:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed"	"佣兽移动速度："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed"	"FAMILIAR SPEED:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damage"	"佣兽最大攻击力："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damage"	"FAMILIAR MAX DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_damage_recharge_time"	"攻击力恢复时间："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_damage_recharge_time"	"DAMAGE RECHARGE TIME:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form"	"石像形态"
"[english]DOTA_Tooltip_ability_visage_summon_familiars_stone_form"	"Stone Form"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description"	"短暂延迟后，佣兽化为石像并坠向地面，对范围的所有敌人造成眩晕及伤害。此时佣兽无敌，并非常迅速地恢复攻击力和生命值。8秒后佣兽自动解除石像形态。"
"[english]DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description"	"After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area.  The Familiar becomes invulnerable, and will regain its damage charges and health very rapidly.  After 8 seconds, the Familiar will automatically leave Stone Form."
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius"	"眩晕范围："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius"	"STUN RADIUS:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage"	"伤害："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration"	"石像形态持续时间："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration"	"STONE DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen"	"额外回复："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen"	"BONUS REGEN:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore"	"干扰者的充能线圈有时会超负荷，然后他的敌人就只剩一块烤焦的盔甲碎片或者一簇毛皮了。"
"[english]DOTA_Tooltip_ability_disruptor_thunder_strike_Lore"	"Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result."
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_disruptor_thunder_strike_radius"	"RADIUS:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_disruptor_thunder_strike_duration"	"DURATION:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes"	"打击次数："
"[english]DOTA_Tooltip_ability_disruptor_thunder_strike_strikes"	"STRIKES:"
"DOTA_Tooltip_ability_disruptor_glimpse_Lore"	"对电流的把玩能产生出人意料的结果。"
"[english]DOTA_Tooltip_ability_disruptor_glimpse_Lore"	"Playing with electricity can have unexpected results."
"DOTA_Tooltip_ability_disruptor_glimpse_cast_range"	"施法距离："
"[english]DOTA_Tooltip_ability_disruptor_glimpse_cast_range"	"CAST RANGE:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore"	"干扰者的坐骑不会受到那摧残敌人的狂风的影响。"
"[english]DOTA_Tooltip_ability_disruptor_kinetic_field_Lore"	"The stryder is immune to the gale-force winds that will consume its adversaries."
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_disruptor_kinetic_field_radius"	"RADIUS:"
"DOTA_Tooltip_ability_disruptor_static_storm_Lore"	"只有高地人能从杜鲁德大草原上的夏日风暴中幸存。"
"[english]DOTA_Tooltip_ability_disruptor_static_storm_Lore"	"A summer squall in Druud is a hardship that only an Oglodi can survive."
"DOTA_Tooltip_ability_disruptor_static_storm_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_disruptor_static_storm_radius"	"RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate"	"冲击波"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate"	"Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description"	"积攒光的能量，积攒时间越长，威力越大。释放后，光波沿直线发出，造成伤害并打开视野。\n\n可用神杖升级，升级后在白昼期间冲击波还将治疗友方单位，治疗数值与造成的伤害相同。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description"	"Channels light energy, building power the longer it's channeled.  Once released, a wave is sent forth that deals damage and gives vision in its path.  The longer it is channeled, the more damage is dealt.\n\nUpgradable by Aghanim's Scepter, allowing Illuminate to heal allies and harm enemies during daytime. The heal and damage amounts are the same."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore"	"伊扎洛隐藏的光芒以华丽的方式现身。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore"	"Ezalor's hidden light reveals itself in marvelous fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_damage_per_second"	"每秒积聚伤害："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_damage_per_second"	"DAMAGE PER SECOND CHANNELED:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius"	"宽度："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius"	"WIDTH:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range"	"射程："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range"	"RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time"	"最大积聚时间："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time"	"MAX CHANNEL TIME:"
"DOTA_Lobby_Spectator_Type"	"观众"
"[english]DOTA_Lobby_Spectator_Type"	"SPECTATORS"
"DOTA_Lobby_Spectator_Enabled"	"启用"
"[english]DOTA_Lobby_Spectator_Enabled"	"Enabled"
"DOTA_Lobby_Spectator_Disabled"	"禁用"
"[english]DOTA_Lobby_Spectator_Disabled"	"Disabled"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form"	"灵魂形态"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form"	"Spirit Form"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall"	"召回"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_recall"	"Recall"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description"	"正在被传送至玉藻前的位置。"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description"	"Being teleported to Keeper of the Light's location."
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light"	"致盲之光"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light"	"Blinding Light"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description"	"被致盲，%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击不能命中。"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description"	"Blinded, missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_visage_grave_chill_buff"	"黄泉颤抖"
"[english]DOTA_Tooltip_modifier_visage_grave_chill_buff"	"Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_visage_grave_chill_buff_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_visage_grave_chill_debuff"	"黄泉颤抖"
"[english]DOTA_Tooltip_modifier_visage_grave_chill_debuff"	"Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description"	"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak"	"陵卫斗篷"
"[english]DOTA_Tooltip_modifier_visage_gravekeepers_cloak"	"Gravekeeper's Cloak"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description"	"每层防护层都将给予额外护甲和魔法抗性。"
"[english]DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description"	"Gaining bonus armor bonus magic damage resistance per stack."
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge"	"佣兽攻击力"
"[english]DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge"	"Familiar Damage"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description"	"获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"[english]DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description"	"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff"	"石像形态"
"[english]DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff"	"Stone Form"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description"	"无敌。获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%额外生命回复。"
"[english]DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description"	"Invulnerable.  Granting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% bonus regen."
"DOTA_Hero_Selection_NonHero_Show"	"通用物品"
"[english]DOTA_Hero_Selection_NonHero_Show"	"GLOBAL ITEMS"
"DOTA_Hero_Selection_NonHero_Hide"	"英雄物品"
"[english]DOTA_Hero_Selection_NonHero_Hide"	"HERO ITEMS"
"DOTA_HS_FilterBy"	"筛选依据："
"[english]DOTA_HS_FilterBy"	"FILTER BY"
"DOTA_HS_CurrentlyEquipped"	"自定义%s1"
"[english]DOTA_HS_CurrentlyEquipped"	"CUSTOMIZE %s1"
"DOTA_HS_SelectEquip"	"选择一件物品来装备"
"[english]DOTA_HS_SelectEquip"	"SELECT AN ITEM TO EQUIP"
"DOTA_HS_UnEquip"	"卸下"
"[english]DOTA_HS_UnEquip"	"UNEQUIP"
"DOTA_HS_NoItems_Title"	"暂无可用英雄物品"
"[english]DOTA_HS_NoItems_Title"	"NO HERO ITEMS AVAILABLE (YET)"
"DOTA_HS_NoItems_Desc"	"我们尚未发布该英雄的任何自定义物品。如果您想贡献自己的作品，请前往Dota创意工坊提交。"
"[english]DOTA_HS_NoItems_Desc"	"We haven't released any customization items for this hero yet. If you'd like to contribute some of your own, head over to the Dota Workshop to submit them."
"dota_dashboard_category_customize"	"商店"
"[english]dota_dashboard_category_customize"	"STORE"
"dota_watch_subscriptions_tab"	"职业比赛"
"[english]dota_watch_subscriptions_tab"	"TOURNAMENTS"
"today_news_tab"	"新闻"
"[english]today_news_tab"	"NEWS"
"DOTA_Tooltip_ability_item_rod_of_atos_slow"	"%致残移速减缓："
"[english]DOTA_Tooltip_ability_item_rod_of_atos_slow"	"%CRIPPLE MOVE SLOW:"
"DOTA_Tooltip_ability_item_rod_of_atos_duration"	"致残持续时间："
"[english]DOTA_Tooltip_ability_item_rod_of_atos_duration"	"CRIPPLE DURATION:"
"DOTA_Workshop_Error_JPEG_FileFormat"	"预览文件格式错误。请使用RGB或YCbCr。"
"[english]DOTA_Workshop_Error_JPEG_FileFormat"	"Preview File is in the wrong format. Please use RGB or YCbCr."
"DOTA_Workshop_Error_UploadingFile"	"文件上传未能完成，请稍后重试。\n\n（错误代码：%s1）"
"[english]DOTA_Workshop_Error_UploadingFile"	"Could not complete file upload, please try again later.\n\n(Error code: %s1)"
"DOTA_BackpackEquipLoadout"	"装备玩家配置"
"[english]DOTA_BackpackEquipLoadout"	"Equip Player Loadout"
"DOTA_BackpackUse"	"使用"
"[english]DOTA_BackpackUse"	"Use"
"OpenPack"	"打开包裹"
"[english]OpenPack"	"Open Pack"
"LoadoutSlot_OffHand_Weapon"	"副手"
"[english]LoadoutSlot_OffHand_Weapon"	"Off-Hand"
"Store_DOTA_Access"	"DOTA 2 游戏资格"
"[english]Store_DOTA_Access"	"DOTA 2 Access"
"Econ_DateFormat"	"%year%年%month%月%day%日（%hour%:%min%:%sec%）"
"[english]Econ_DateFormat"	"%month% %day%, %year% (%hour%:%min%:%sec%)"
"Econ_DateFormat_GMT"	"%year%年%month%月%day%日（%hour%:%min%:%sec%）格林威治标准时间"
"[english]Econ_DateFormat_GMT"	"%month% %day%, %year% (%hour%:%min%:%sec%) GMT"
"Attrib_Particle21"	"幸福之赐"
"[english]Attrib_Particle21"	"Felicity's Blessing"
"Attrib_Particle22"	"毒虫肆虐"
"[english]Attrib_Particle22"	"Affliction of Vermin"
"RefurbishItem_RemovePaintOption"	"移除涂料"
"[english]RefurbishItem_RemovePaintOption"	"Remove Paint"
"RefurbishItem_RemoveNameOption"	"移除名称"
"[english]RefurbishItem_RemoveNameOption"	"Remove Name"
"RefurbishItem_RemoveDescOption"	"移除描述"
"[english]RefurbishItem_RemoveDescOption"	"Remove Description"
"RefurbishItem_RemoveCustomTextureOption"	"移除印花"
"[english]RefurbishItem_RemoveCustomTextureOption"	"Remove Decal"
"RefurbishItem_RemoveCraftIndexOption"	"移除制作编号"
"[english]RefurbishItem_RemoveCraftIndexOption"	"Remove Craft Number"
"RefurbishItem_RemoveMakersMarkOption"	"移除制作者名字"
"[english]RefurbishItem_RemoveMakersMarkOption"	"Remove Crafter Name"
"CopyToClipboard"	"复制到剪贴板"
"[english]CopyToClipboard"	"Copy to Clipboard"
"DOTA_Chat_NoBattlePoints_WrongLobby"	"由于是练习赛，这场游戏不会获得久经沙场奖杯的奖杯积分。"
"[english]DOTA_Chat_NoBattlePoints_WrongLobby"	"Experience Trophy Progress will not be awarded for this match because it is a practice lobby."
"DOTA_Chat_NoBattlePoints_Bots"	"由于是对抗电脑的比赛，这场游戏不会获得久经沙场奖杯的奖杯积分。"
"[english]DOTA_Chat_NoBattlePoints_Bots"	"Experience Trophy Progress will not be awarded for this match because it is against bots."
"DOTA_Chat_NoBattlePoints_CheatsEnabled"	"由于开启作弊模式，这场游戏不会获得久经沙场奖杯的奖杯积分。"
"[english]DOTA_Chat_NoBattlePoints_CheatsEnabled"	"Experience Trophy Progress will not be awarded for this match because cheats are enabled."
"DOTA_Chat_NoBattlePoints_LowPriority"	"由于你正处在低优先级惩罚队列中，你不会获得久经沙场奖杯的奖杯积分。"
"[english]DOTA_Chat_NoBattlePoints_LowPriority"	"You will not receive Experience Trophy Progress because you are in the Low Priority Punishment Pool."
"ent_dota_halloffame"	"冠军之神盾"
"[english]ent_dota_halloffame"	"Aegis of Champions"
"npc_dota_gyrocopter_homing_missile"	"追踪导弹"
"[english]npc_dota_gyrocopter_homing_missile"	"Homing Missile"
"Tournament_dropdown"	"按锦标赛筛选"
"[english]Tournament_dropdown"	"Filter by Tournament"
"Tournament_None"	"无"
"[english]Tournament_None"	"None"
"Tournament_WestQualifier"	"西部资格赛"
"[english]Tournament_WestQualifier"	"West Qualifier"
"Tournament_EastQualifier"	"东部资格赛"
"[english]Tournament_EastQualifier"	"East Qualifier"
"DOTA_EventTicket"	"您确定要激活这张活动票吗？这将会使用这个Steam帐户的信息注册活动。请确保您的email地址有效！"
"[english]DOTA_EventTicket"	"Are you sure you want to activate this event ticket? Doing so will use the account information on this Steam account for event registration. Make sure your email address is up to date!"
"DOTA_EventTicketEnabled"	"活动注册成功！您将在一至两周内收到一封进一步说明的邮件。"
"[english]DOTA_EventTicketEnabled"	"Event registration successful! You will receive an email within one to two weeks with further instructions."
"DOTA_InternationalTicketButton"	"恭喜！"
"[english]DOTA_InternationalTicketButton"	"Congratulations!"
"DOTA_InternationalTicketButton_Desc"	"您已确认参与本届国际邀请赛。\n您可以点击下方来要求发送门票信息至您的Steam帐户绑定邮箱。"
"[english]DOTA_InternationalTicketButton_Desc"	"You are confirmed for The International.\nYou can request your ticket information be sent to the email account associated with your Steam account by clicking below."
"Store_International"	"国际邀请赛"
"[english]Store_International"	"International"
"DOTA_Tooltip_Ultimate_Upgrade"	"升级："
"[english]DOTA_Tooltip_Ultimate_Upgrade"	"UPGRADES: "
"DOTA_Chat_New_KillStreak_3"	"ℓ%s1正在<font color='#00FF40'><b>大杀特杀</b></font>"
"[english]DOTA_Chat_New_KillStreak_3"	"%s1 is on a <font color='#00FF40'><b>killing spree</b></font>"
"DOTA_Chat_New_KillStreak_4"	"ℓ%s1已经<font color='#5E00BD'><b>主宰比赛</b></font>"
"[english]DOTA_Chat_New_KillStreak_4"	"%s1 is <font color='#5E00BD'><b>dominating</b></font>"
"DOTA_Chat_New_KillStreak_5"	"ℓ%s1已经<font color='#FF0080'><b>杀人如麻</b></font>"
"[english]DOTA_Chat_New_KillStreak_5"	"%s1 is on a <font color='#FF0080'><b>mega kill</b></font> streak"
"DOTA_Chat_New_KillStreak_6"	"ℓ%s1已经<font color='#FF8000'><b>无人能挡</b></font>"
"[english]DOTA_Chat_New_KillStreak_6"	"%s1 is <font color='#FF8000'><b>unstoppable</b></font>"
"DOTA_Chat_New_KillStreak_7"	"ℓ%s1已经<font color='#808000'><b>变态杀戮</b></font>"
"[english]DOTA_Chat_New_KillStreak_7"	"%s1 is <font color='#808000'><b>wicked sick</b></font>"
"DOTA_Chat_New_KillStreak_8"	"ℓ%s1已经<font color='#FF80FF'><b>妖怪般的杀戮</b></font>"
"[english]DOTA_Chat_New_KillStreak_8"	"%s1 is on a <font color='#FF80FF'><b>monster kill</b></font> streak"
"DOTA_Chat_New_KillStreak_9"	"ℓ%s1已经<font color='#FF0000'><b>如同神一般</b></font>"
"[english]DOTA_Chat_New_KillStreak_9"	"%s1 is <font color='#FF0000'><b>GODLIKE</b></font>"
"DOTA_Chat_New_KillStreak_10"	"ℓ%s1已经<font color='#FF8000'><b>超越神的杀戮</b></font>，拜托谁去杀了他吧！！"
"[english]DOTA_Chat_New_KillStreak_10"	"%s1 is beyond <font color='#FF8000'><b>GODLIKE</b></font>, someone kill them!!"
"DOTA_Chat_KillStreak_3_Ended"	"ℓ%s1终结了%s2的<font color='#00FF40'><b>大杀特杀</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_3_Ended"	"%s1 ended %s2’s <font color='#00FF40'><b>killing spree</b></font> for %s3 gold!"
"DOTA_Chat_KillStreak_4_Ended"	"ℓ%s1终结了%s2的<font color='#400080'><b>主宰比赛</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_4_Ended"	"%s1 ended %s2’s <font color='#400080'><b>dominating</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_5_Ended"	"ℓ%s1终结了%s2的<font color='#FF0080'><b>杀人如麻</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_5_Ended"	"%s1 ended %s2’s <font color='#FF0080'><b>mega kill</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_6_Ended"	"ℓ%s1终结了%s2的<font color='#FF8000'><b>无人能挡</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_6_Ended"	"%s1 ended %s2’s <font color='#FF8000'><b>unstoppable</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_7_Ended"	"ℓ%s1终结了%s2的<font color='#808000'><b>变态杀戮</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_7_Ended"	"%s1 ended %s2’s <font color='#808000'><b>wicked sick</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_8_Ended"	"ℓ%s1终结了%s2的<font color='#FF80FF'><b>妖怪般的杀戮</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_8_Ended"	"%s1 ended %s2’s <font color='#FF80FF'><b>monster kill</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_9_Ended"	"ℓ%s1终结了%s2的<font color='#FF0000'><b>如同神一般</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_9_Ended"	"%s1 ended %s2’s <font color='#FF0000'><b>GODLIKE</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_10_Ended"	"ℓ%s1终结了%s2的<font color='#FF8000'><b>超越神的杀戮</b></font>，得到%s3金钱！"
"[english]DOTA_Chat_KillStreak_10_Ended"	"%s1 ended %s2’s beyond <font color='#FF8000'><b>GODLIKE</b></font> streak for %s3 gold!"
"npc_dota_hero_wisp"	"艾欧"
"[english]npc_dota_hero_wisp"	"Io"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe"	"声波最大范围："
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe"	"WAVE MAX RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage"	"伤害："
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lina_laguna_blade_damage"	"伤害："
"[english]DOTA_Tooltip_ability_lina_laguna_blade_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage"	"伤害："
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add"	"%每次弹跳增加伤害："
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add"	"%ADDED DAMAGE PER BOUNCE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets_scepter"	"神杖升级最大目标数："
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets_scepter"	"SCEPTER MAX TARGETS:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage"	"伤害："
"[english]DOTA_Tooltip_ability_lion_finger_of_death_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter"	"神杖升级魔法消耗："
"[english]DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter"	"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage"	"攻击力："
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage_scepter"	"神杖升级攻击力："
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage"	"伤害："
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_scepter"	"神杖升级斩击次数："
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_scepter"	"SCEPTER SLASHES:"
"DOTA_Tooltip_ability_pudge_dismember_strength_damage_scepter"	"神杖升级力量伤害系数："
"[english]DOTA_Tooltip_ability_pudge_dismember_strength_damage_scepter"	"SCEPTER STRENGTH MULTIPLIER:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage"	"伤害："
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration"	"DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_scepter"	"%神杖升级魔法吸取："
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_scepter"	"%SCEPTER MANA DRAIN:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage"	"每波伤害："
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage"	"DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses_scepter"	"神杖升级地震波数："
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses_scepter"	"SCEPTER PULSES:"
"DOTA_Tooltip_ability_phantom_assassin_blur_radius"	"在地图显形所需的敌人范围："
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_radius"	"MAP VANISH RADIUS:"
"DOTA_Tooltip_ability_axe_culling_blade_damage"	"伤害："
"[english]DOTA_Tooltip_ability_axe_culling_blade_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage"	"伤害："
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_scepter"	"神杖升级打击间隔："
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_scepter"	"SCEPTER STRIKE INTERVAL:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage"	"伤害："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage"	"伤害："
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration"	"DURATION:"
"DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter"	"神杖升级攻击距离加成："
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter"	"SCEPTER BONUS RANGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter"	"%神杖升级分裂攻击伤害："
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter"	"%SCEPTER CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter"	"%神杖升级对建筑伤害加成："
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter"	"%SCEPTER BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter"	"%神杖升级投掷伤害加成："
"[english]DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter"	"%SCEPTER TOSS BONUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter"	"神杖升级梦境缠绕持续时间："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter"	"SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter"	"神杖升级破碎伤害："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter"	"SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_dazzle_weave_radius_scepter"	"神杖升级作用范围："
"[english]DOTA_Tooltip_ability_dazzle_weave_radius_scepter"	"SCEPTER RADIUS:"
"DOTA_Tooltip_ability_rattletrap_hookshot_damage"	"伤害："
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_lich_chain_frost_damage"	"每次弹跳伤害："
"[english]DOTA_Tooltip_ability_lich_chain_frost_damage"	"DAMAGE EACH BOUNCE:"
"DOTA_Tooltip_ability_lich_chain_frost_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_lich_chain_frost_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter"	"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max_scepter"	"神杖升级攻击力："
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max_scepter"	"SCEPTER ATTACK DAMAGE:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health_scepter"	"神杖升级每点失去生命值造成伤害："
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health_scepter"	"SCEPTER DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage"	"伤害："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter"	"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage"	"伤害："
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter"	"神杖升级每秒吸取生命值："
"[english]DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter"	"SCEPTER DRAIN PER SECOND:"
"DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter"	"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter"	"神杖升级魔法消耗："
"[english]DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter"	"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count"	"最大单体打击次数："
"[english]DOTA_Tooltip_ability_luna_eclipse_hit_count"	"MAX BEAMS PER UNIT:"
"DOTA_Tooltip_ability_luna_eclipse_beams_scepter"	"神杖升级月光数量："
"[english]DOTA_Tooltip_ability_luna_eclipse_beams_scepter"	"SCEPTER TOTAL BEAMS:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count_scepter"	"神杖升级最大单体打击次数："
"[english]DOTA_Tooltip_ability_luna_eclipse_hit_count_scepter"	"SCEPTER MAX BEAMS PER UNIT:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter"	"%神杖升级幻象继承攻击力："
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter"	"%SCEPTER REPLICA DAMAGE:"
"DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_scepter"	"神杖升级攻击距离加成："
"[english]DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_scepter"	"SCEPTER BONUS RANGE:"
"DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_scepter"	"%神杖升级造成伤害："
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_scepter"	"%SCEPTER DAMAGE DEALT:"
"DOTA_Tooltip_ability_jakiro_macropyre_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_jakiro_macropyre_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter"	"神杖升级每秒伤害："
"[english]DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter"	"SCEPTER DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter"	"神杖升级火焰长度："
"[english]DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter"	"SCEPTER FLAME LENGTH:"
"DOTA_Tooltip_ability_chen_hand_of_god_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_chen_hand_of_god_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage_scepter"	"神杖升级每秒伤害："
"[english]DOTA_Tooltip_ability_doom_bringer_doom_damage_scepter"	"SCEPTER DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore"	"奥雷尔的新飞行器有更大的火箭载弹量，增强了速射能力。"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore"	"Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore"	"奥雷尔的飞行器上所能装载的最大的导弹，为了实现最佳效果，他对空气动力学和爆炸物进行精心计算才得到了炸蛋™。"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore"	"The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore"	"这架新近改造的旋翼机装备了足够的弹药，可以攻击360度全范围内的敌人。"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore"	"This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius."
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore"	"‘开始轰炸！’"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_Lore"	"'Bombs Away!'"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second_scepter"	"神杖升级第二枚导弹伤害："
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_second_scepter"	"SCEPTER MISSILE TWO DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_scepter"	"SCEPTER RANGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_scepter"	"神杖升级巨力重击范围："
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_scepter"	"SCEPTER BASH RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter"	"神杖升级魔法消耗："
"[english]DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter"	"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range_scepter"	"SCEPTER RANGE:"
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp_scepter"	"%神杖升级最大伤害加深："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp_scepter"	"%SCEPTER MAX DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_scepter"	"%神杖升级死亡治疗量（英雄）："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_death_heal_scepter"	"%SCEPTER DEATH HEAL (HEROES):"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep_scepter"	"%神杖升级死亡治疗量（普通单位）："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep_scepter"	"%SCEPTER DEATH HEAL (CREEPS):"
"DOTA_Hero_Selection_Layout_Edit_Title"	"自定义布局"
"[english]DOTA_Hero_Selection_Layout_Edit_Title"	"Customize Layout"
"DOTA_Hero_Selection_Layout_Save_Title"	"保存变更"
"[english]DOTA_Hero_Selection_Layout_Save_Title"	"Save Changes"
"DOTA_Hero_Selection_Layout_Cancel_Title"	"放弃变更"
"[english]DOTA_Hero_Selection_Layout_Cancel_Title"	"Discard Changes"
"DOTA_Hero_Selection_Layout_Reset_Title"	"复原默认值"
"[english]DOTA_Hero_Selection_Layout_Reset_Title"	"Reset To Default"
"DOTA_Hero_Selection_Layout_Import_Title"	"导入布局"
"[english]DOTA_Hero_Selection_Layout_Import_Title"	"Import Layout"
"DOTA_Hero_Selection_Layout_Export_Title"	"导出布局"
"[english]DOTA_Hero_Selection_Layout_Export_Title"	"Export Layout"
"DOTA_Hero_Selection_Layout_Import_Text"	"从文件中导入布局。布局文件需要保存在您的dota/cfg/layouts目录下才能显示在导入列表中。"
"[english]DOTA_Hero_Selection_Layout_Import_Text"	"Load a layout from a file. Layouts need to be placed in your dota/cfg/layouts directory to appear in the import list."
"DOTA_Hero_Selection_Layout_Export_Text"	"将您的布局导出为文件。您的布局将自动保存到云中，但是如果您想与朋友分享，您可以使用导出功能。导出的布局将保存在您的dota/cfg/layouts目录下。"
"[english]DOTA_Hero_Selection_Layout_Export_Text"	"Export your layout to a file. Your layout is automatically saved in the Steam Cloud, but if you wish to share it with a friend, use this to export it. Exported layouts will be written to your dota/cfg/layouts directory."
"DOTA_Hero_Selection_Export"	"输入文件名"
"[english]DOTA_Hero_Selection_Export"	"Enter Filename"
"DOTA_Hero_Selection_Export_Succeeded"	"布局已导出"
"[english]DOTA_Hero_Selection_Export_Succeeded"	"Layout Exported"
"DOTA_Hero_Selection_Import"	"选择布局"
"[english]DOTA_Hero_Selection_Import"	"Select Layout"
"DOTA_Hero_Selection_Import_Failed"	"导入失败"
"[english]DOTA_Hero_Selection_Import_Failed"	"Import Failed"
"DOTA_Hero_Selection_Import_Succeeded"	"已导入布局"
"[english]DOTA_Hero_Selection_Import_Succeeded"	"Layout Imported"
"DOTA_Hero_Selection_BackToBrowsing_Title"	"返回"
"[english]DOTA_Hero_Selection_BackToBrowsing_Title"	"Return"
"DOTA_Hero_Selection_BackToBrowsing_Text"	"浏览英雄"
"[english]DOTA_Hero_Selection_BackToBrowsing_Text"	"BROWSE HEROES"
"DOTA_Hero_Selection_BackToLoadout_Title"	"返回"
"[english]DOTA_Hero_Selection_BackToLoadout_Title"	"Return"
"DOTA_Hero_Selection_BackToLoadout_Text"	"英雄展示"
"[english]DOTA_Hero_Selection_BackToLoadout_Text"	"HERO LOADOUT"
"DOTA_UserMenu_Inspect"	"观察英雄"
"[english]DOTA_UserMenu_Inspect"	"Inspect Hero"
"DOTA_DeleteItemConfirmText"	"您确定要删除这件物品？删除这件物品将会永久摧毁它。此动作无法撤销。"
"[english]DOTA_DeleteItemConfirmText"	"Delete this item? Deleting this item will permanently destroy it. This cannot be undone."
"DOTA_Shop_Search_Results_Title"	"搜索结果"
"[english]DOTA_Shop_Search_Results_Title"	"SEARCH RESULTS"
"DOTA_Shop_Category_Basics"	"基础物品"
"[english]DOTA_Shop_Category_Basics"	"BASICS"
"DOTA_Shop_Category_Upgrades"	"升级物品"
"[english]DOTA_Shop_Category_Upgrades"	"UPGRADES"
"Dota_Shop_view"	"查看"
"[english]Dota_Shop_view"	"View"
"Dota_Shop_Save_Success"	"保存成功"
"[english]Dota_Shop_Save_Success"	"Save Successful"
"Dota_Shop_Save_Title"	"保存出装"
"[english]Dota_Shop_Save_Title"	"Save Build"
"Dota_Shop_Load"	"载入出装"
"[english]Dota_Shop_Load"	"Load Build"
"Dota_Shop_Edit"	"编辑模式"
"[english]Dota_Shop_Edit"	"Edit Mode"
"DOTA_Announcer_Select_Title"	"选择一种系统广播"
"[english]DOTA_Announcer_Select_Title"	"CHOOSE AN ANNOUNCER"
"DOTA_Announcer_Default"	"默认系统广播"
"[english]DOTA_Announcer_Default"	"Default Announcer"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description"	"提高伤害并减少冷却时间。"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description"	"Increases damage and decreases cooldown."
"DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description"	"伤害类型变为纯粹，并且可以对技能免疫状态下的单位施放神灭斩。"
"[english]DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description"	"Changes Laguna Blade's damage type to Pure, and allows it to slice through spell immunity."
"DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description"	"提高伤害和弹跳次数。被自然之怒杀死，或在受到自然之怒伤害后4秒内死亡的单位都会变成一只树人，生命值和攻击力与当前等级的自然的呼唤相同。如果杀死的是英雄，树人会比普通的大，生命值和攻击力则是普通的3倍。"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description"	"Increases damage and number of bounces. If a unit is killed by Wrath of Nature, or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants' health and damage are based on the current level of Nature's Call. If a hero is killed, a Greater Treant will be created, which has 3 times as much health and damage."
"DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description"	"减少冷却时间，改善降低攻击力效果，攻击特效和物品效果提供的攻击力不会降低。"
"[english]DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description"	"Reduces cooldown, decreases damage reduction, and removes penalty from Unique Attack Modifiers and item effects."
"DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description"	"提高伤害，减少冷却时间。死亡之指将作用一小片区域内的所有单位。"
"[english]DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description"	"Increases damage. Decreases cooldown. Finger of Death hits all units in a small area."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_description"	"减少冷却时间，并可以对非英雄单位施放。"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_description"	"Decreases cooldown, and allows swapping of non-hero units."
"DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_description"	"死亡守卫的攻击会向附近英雄弹射。"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_description"	"Death Ward attacks bounce between nearby enemies."
"DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description"	"提高每秒伤害。"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description"	"Increases damage per second."
"DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description"	"增加斩击次数并减少冷却时间。"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description"	"Increases number of slashes and decreases cooldown."
"DOTA_Tooltip_ability_pudge_dismember_aghanim_description"	"增加基于力量值的额外伤害，并为帕吉恢复和肢解造成的伤害等量的生命值。"
"[english]DOTA_Tooltip_ability_pudge_dismember_aghanim_description"	"Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt by Dismember."
"DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description"	"提高每秒伤害和魔法吸取量，并增加持续时间。如果敌人在祸乱之源施放魔爪期间向其攻击，那么他们会马上被施加当前等级的噩梦。"
"[english]DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description"	"Increases damage per second, mana drain, and duration. If an enemy tries to attack Bane while he is channeling Fiend's Grip, they will instantly have Bane's current level of Nightmare inflicted upon them."
"DOTA_Tooltip_ability_earthshaker_echo_slam_aghanim_description"	"被击中的英雄会产生2次震波。"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_aghanim_description"	"Causes each initial hero hit to echo twice."
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_sandking_epicenter_aghanim_description"	"减少冷却时间，增加地震波数量。"
"[english]DOTA_Tooltip_ability_sandking_epicenter_aghanim_description"	"Decreases cooldown and increases number of pulses."
"DOTA_Tooltip_ability_axe_culling_blade_aghanim_description"	"减少冷却时间，提高秒杀血量，并提升移速加成的持续时间。"
"[english]DOTA_Tooltip_ability_axe_culling_blade_aghanim_description"	"Decreases cooldown, increases kill threshold, and increases bonus movement speed duration."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description"	"提高打击速度，并且能对建筑造成伤害。打击建筑时，只会以防御塔、兵营和遗迹作为目标。"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description"	"Causes faster strikes that can damage structures as well.  When striking buildings, it will only target towers, barracks, and the Ancient."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_description"	"提高伤害和减速效果。"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_description"	"Increases damage and slow."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_scepter"	"神杖升级地狱火数量："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_scepter"	"SCEPTER NUMBER OF GOLEMS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_scepter"	"%神杖升级奖励减少："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_scepter"	"%SCEPTER BOUNTY REDUCTION:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description"	"召唤2只傀儡，其属性和被击杀赏金降低。"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description"	"Calls 2 Golems with reduced stats and bounty."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description"	"提高伤害。"
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description"	"Increases damage."
"DOTA_Tooltip_ability_tiny_grow_aghanim_description"	"允许小小抓起一棵树，增加攻击距离，提高对建筑的伤害，并获得分裂攻击效果。提高对被投掷单位的伤害。"
"[english]DOTA_Tooltip_ability_tiny_grow_aghanim_description"	"Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack.  Improves Tossed unit damage."
"DOTA_Tooltip_ability_puck_dream_coil_aghanim_description"	"提高梦境破碎伤害，增加梦境持续时间，并且梦境破碎的眩晕效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_puck_dream_coil_aghanim_description"	"Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity."
"DOTA_Tooltip_ability_dazzle_weave_aghanim_description"	"提升作用范围和每秒护甲变化值。"
"[english]DOTA_Tooltip_ability_dazzle_weave_aghanim_description"	"Increases radius and armor per second."
"DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description"	"减少冷却时间。"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description"	"Decreases cooldown."
"DOTA_Tooltip_ability_lich_chain_frost_aghanim_description"	"提高伤害和施法距离。移除连环霜冻的弹跳次数上限。"
"[english]DOTA_Tooltip_ability_lich_chain_frost_aghanim_description"	"Increases damage and casting range. Removes the limit on the number of times Chain Frost can jump."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_description"	"提高守卫攻击力。"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_description"	"Increases ward damage."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_cost_scepter"	"神杖升级魔法消耗："
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_cost_scepter"	"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_description"	"提高每点损失生命值造成的伤害，减少1级时的魔法消耗，减少1级和2级时的冷却时间。被死神镰刀击杀的单位无法买活。"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_description"	"Increases damage per HP missing, decreases mana cost for Level 1, and  decreases cooldown for levels 1 and 2.  Units killed by Reaper's Scythe cannot buyback."
"DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_description"	"减少冷却时间，提高施法距离。"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_description"	"Reduces cooldown, and increases cast range."
"DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description"	"提高伤害，并减少冷却时间。"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description"	"Increases damage and decreases cooldown."
"DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_description"	"增加持续时间并减少冷却时间。"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_description"	"Increases duration and decreases cooldown."
"DOTA_Tooltip_ability_pugna_life_drain_aghanim_description"	"提高每秒生命吸取，并移除冷却时间。"
"[english]DOTA_Tooltip_ability_pugna_life_drain_aghanim_description"	"Increases drain per second and removes cooldown."
"DOTA_Tooltip_ability_viper_viper_strike_aghanim_description"	"减少魔法消耗和冷却时间，提高施法距离。"
"[english]DOTA_Tooltip_ability_viper_viper_strike_aghanim_description"	"Decreases mana cost and cooldown, and increases cast range."
"DOTA_Tooltip_ability_luna_eclipse_aghanim_description"	"露娜可以对友方单位或自身施放月蚀，使月蚀的效果跟随他，或者在一片区域上施放。同时增加月光数量，延长月蚀持续时间，并且移除单体打击次数上限。"
"[english]DOTA_Tooltip_ability_luna_eclipse_aghanim_description"	"Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, and removes the limit on beams per unit."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_description"	"提高幻象攻击力。"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_description"	"Increases the damage dealt by illusions."
"DOTA_Tooltip_ability_enchantress_impetus_aghanim_description"	"增加推进的射程和施法距离。"
"[english]DOTA_Tooltip_ability_enchantress_impetus_aghanim_description"	"Increases attack range, and cast range of Impetus."
"DOTA_Tooltip_ability_huskar_life_break_aghanim_description"	"提高伤害，减少冷却时间。"
"[english]DOTA_Tooltip_ability_huskar_life_break_aghanim_description"	"Increases damage dealt, reduces cooldown."
"DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description"	"获得顺畅的夜间视野。这项能力为被动获得，不需要使用黑暗时间。"
"[english]DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description"	"Grants unobstructed vision in the night. The improved vision does not depend on using Darkness."
"DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description"	"提高火焰长度，持续时间和伤害。"
"[english]DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description"	"Increases flame length, duration, and damage."
"DOTA_Tooltip_ability_chen_hand_of_god_aghanim_description"	"减少上帝之手的冷却时间。神圣劝化可以对远古单位施放。"
"[english]DOTA_Tooltip_ability_chen_hand_of_god_aghanim_description"	"Reduces cooldown for Hand of God. Holy Persuasion can target Ancient Creeps."
"DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description"	"增加持续时间，并且若目标在末日使者周围900范围内，持续时间不会减少。同时，施放末日时将移除目标身上的有益状态而且将破坏大多数被动技能，使其完全失效。"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description"	"Increases Doom's duration, and will suspend its duration while the affected unit is within 900 range. Also causes it to remove positive buffs from the target when cast, and break most passive abilities while active."
"DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description"	"增加第二枚导弹的伤害，并获得全图打击能力。"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description"	"Increases the damage of the second missile, and gives global cast range."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_description"	"使巨力重击能够打击主目标周围一定范围内的敌人，减少冷却时间，提高施法距离。"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_description"	"Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range."
"DOTA_Tooltip_ability_invoker_invoke_aghanim_description"	"减少冷却时间，并移除魔法消耗。元素祈唤的技能效果各增加一级冰，雷和火。"
"[english]DOTA_Tooltip_ability_invoker_invoke_aghanim_description"	"Decreases cooldown and removes mana cost from Invoke. Adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_description"	"神智之蚀会对受到伤害的敌方英雄施放当前等级的星体禁锢。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_description"	"Sanity's Eclipse will also cast the current level of Astral Imprisonment on affected enemy heroes."
"DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_description"	"大地战士继承雷霆一击，风暴战士继承醉酒云雾，火焰战士继承醉拳。"
"[english]DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_description"	"Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawler."
"DOTA_Tooltip_ability_ogre_magi_multicast_aghanim_description"	"获得未精通的火焰爆轰技能。"
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_aghanim_description"	"Adds the Unrefined Fireblast ability."
"DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description"	"增加一只米波，并提升共享属性加成百分比。"
"[english]DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description"	"Adds an extra Meepo, and increases the shared attribute percentage."
"DOTA_Tooltip_ability_visage_summon_familiars_aghanim_description"	"可以召唤三只佣兽。"
"[english]DOTA_Tooltip_ability_visage_summon_familiars_aghanim_description"	"Summons 3 familiars."
"DOTA_Tooltip_ability_undying_flesh_golem_aghanim_description"	"提高腐朽的力量窃取。"
"[english]DOTA_Tooltip_ability_undying_flesh_golem_aghanim_description"	"Increases the strength steal of Decay."
"npc_dota_hero_rubick_bio"	"所有法师都会点魔法，其中一部分通过长时间的学习应该也能成为巫师，然而只有其中最有天赋的，才有资格成为魔导师。法师们都是一样，虽然相互认识，但却并不相互尊重。在整个魔法界，拉比克已经算是著名的斗士和学者，不过他自己也没想过自己是当魔导师的料，直到他第17次外出刺杀。他和往常一样将那些失败者从高台上抛下，轮到第12个人时，他猛然的发现自己的生命是如此的无趣。曾经很简单的短暂法术干扰或者空手召唤火焰都能让他兴奋不已，而现在对他来说已经是意料之中的事情。他渴求更大的挑战。于是，他戴上了战斗面具，做了每个试图超越的巫师都会做的事：扬言要杀死一名魔导师。拉比克很快就发现对一个魔导师宣战的后果就是对整个魔导师群体宣战，他们将愤怒倾泻在他身上。每个魔导师的咒语都是势不可挡的能量洪流，每次攻击都是精确的杀招。然而很快魔导师们就发现了一些诡异的事情：他们好像在被自己的法术攻击。魔法漩涡中隐约传来拉比克的轻笑，他隐秘的解读着魔导师们的法术，复制其中之一，然后用这个法术攻击另外一人，在魔导师之间制造着他精心编制的混乱。被背叛的愤怒开始在魔导师们中滋生，很快他们就开始相互攻击，因为他们也不确定究竟是谁攻击了自己。战斗终于停止，所有的魔导师都被他人的魔法灼烧，冻僵，甚至切成碎片，死伤惨重。拉比克则独自站在一旁，疲惫却欣喜，这次战斗让他获益颇丰。当他向隐修议会提出晋升的要求时，没有人敢置喙一句，议会中的幻寂十一长者一致同意，承认他为大魔导师。"
"[english]npc_dota_hero_rubick_bio"	"Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus."
"DOTA_Tooltip_ability_wisp_tether"	"闪电之链"
"[english]DOTA_Tooltip_ability_wisp_tether"	"Tether"
"DOTA_Tooltip_ability_wisp_tether_Description"	"将艾欧和一个友方单位连接在一起，提高双方的移动速度。当艾欧回复生命或魔法时，连在一起的友军也将获得1.5倍的回复效果。任何碰到连接的敌方单位将被减速。距离过远时连接将会断开，也可以主动断开连接。"
"[english]DOTA_Tooltip_ability_wisp_tether_Description"	"Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gain 1.5x the amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether."
"DOTA_Tooltip_ability_wisp_tether_radius"	"最远连接距离："
"[english]DOTA_Tooltip_ability_wisp_tether_radius"	"MAX TETHER DISTANCE:"
"DOTA_Tooltip_ability_wisp_tether_movespeed"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_wisp_tether_movespeed"	"%MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_wisp_tether_stun_duration"	"敌方减速持续时间："
"[english]DOTA_Tooltip_ability_wisp_tether_stun_duration"	"ENEMY SLOW DURATION:"
"DOTA_Tooltip_ability_wisp_tether_break"	"断开连接"
"[english]DOTA_Tooltip_ability_wisp_tether_break"	"Break Tether"
"DOTA_Tooltip_ability_wisp_tether_break_Description"	"断开连接。"
"[english]DOTA_Tooltip_ability_wisp_tether_break_Description"	"Break the link to the tethered unit."
"DOTA_Tooltip_ability_wisp_spirits"	"幽光之魂"
"[english]DOTA_Tooltip_ability_wisp_spirits"	"Spirits"
"DOTA_Tooltip_ability_wisp_spirits_Description"	"召唤五个围绕艾欧起舞的幽光之魂，对所有碰触到的单位造成伤害。如果碰到的是敌方英雄，幽光之魂会爆炸，对其附近的所有敌人造成伤害。普通单位碰到幽光之魂会受到轻微伤害，但是不会使其爆炸。持续时间结束后，幽光之魂将自动爆炸。"
"[english]DOTA_Tooltip_ability_wisp_spirits_Description"	"Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it.  Creeps take minor damage from touching a particle spirit, but do not cause them to explode.  When its duration ends, any remaining Spirits explode."
"DOTA_Tooltip_ability_wisp_spirits_creep_damage"	"对小兵伤害："
"[english]DOTA_Tooltip_ability_wisp_spirits_creep_damage"	"CREEP DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_hero_damage"	"英雄伤害："
"[english]DOTA_Tooltip_ability_wisp_spirits_hero_damage"	"HERO DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_max_range"	"最大范围："
"[english]DOTA_Tooltip_ability_wisp_spirits_max_range"	"OSCILLATION RADIUS:"
"DOTA_Tooltip_ability_wisp_spirits_in"	"拉近幽光之魂"
"[english]DOTA_Tooltip_ability_wisp_spirits_in"	"Spirits In"
"DOTA_Tooltip_ability_wisp_spirits_in_Description"	"将幽光之魂召回到你身边。可以切换开关状态。"
"[english]DOTA_Tooltip_ability_wisp_spirits_in_Description"	"Calls the spirits closer to you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_spirits_out"	"拉远幽光之魂"
"[english]DOTA_Tooltip_ability_wisp_spirits_out"	"Spirits Out"
"DOTA_Tooltip_ability_wisp_spirits_out_Description"	"让幽光之魂远离你。可以切换开关状态。"
"[english]DOTA_Tooltip_ability_wisp_spirits_out_Description"	"Sends the spirits farther away from you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_overcharge"	"过载"
"[english]DOTA_Tooltip_ability_wisp_overcharge"	"Overcharge"
"DOTA_Tooltip_ability_wisp_overcharge_Description"	"艾欧获得攻击速度加成并降低受到的伤害，代价是每秒流失一定百分比的当前生命值和魔法值。如果艾欧和一个友军连接，该单位也会获得增益效果。"
"[english]DOTA_Tooltip_ability_wisp_overcharge_Description"	"Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second.  If Io is Tethered to an ally, that unit also gains the bonuses."
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed"	"攻击速度："
"[english]DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed"	"ATTACK SPEED:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct"	"%受到伤害降低："
"[english]DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct"	"%INCOMING DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_wisp_relocate"	"降临"
"[english]DOTA_Tooltip_ability_wisp_relocate"	"Relocate"
"DOTA_Tooltip_ability_wisp_relocate_Description"	"将艾欧和与其连接的友军传送到地图上任何位置。法术结束后艾欧和相连的友军会被传送回原位。双击将传送回己方的泉水。"
"[english]DOTA_Tooltip_ability_wisp_relocate_Description"	"Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain."
"DOTA_Tooltip_ability_wisp_relocate_return_time"	"返回时间："
"[english]DOTA_Tooltip_ability_wisp_relocate_return_time"	"RETURN TIME:"
"Team_Create_Full_Name_Desc"	"这将会显示在您的战队资料页面。"
"[english]Team_Create_Full_Name_Desc"	"This will be shown in your team's profile page."
"Team_Create_Tag_Desc"	"这将会被显示在大厅，记分板，以及游戏内HUD上。"
"[english]Team_Create_Tag_Desc"	"This will be shown in lobbies, scoreboards, and the in-game HUD."
"Team_Browse_Base_Logo"	"战队基地标志。这个标志会以256 x 256像素大小，用作游戏内我方基地的装饰。"
"[english]Team_Browse_Base_Logo"	"Team Base Logo. This logo will be used to decorate your in-game base. It will be resized to 256 x 256 pixels."
"Team_Browse_Banner_Logo"	"战队旗帜标志。这个标志将被以256 x 256像素大小，用在游戏内的旗帜上。图片的左半部为正面，右半部会被作为背面。"
"[english]Team_Browse_Banner_Logo"	"Team Banner Logo. This logo will be placed on your in-game banners. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right."
"Team_No_Logo"	"未指定标志"
"[english]Team_No_Logo"	"NO LOGO SPECIFIED"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike"	"幻影突袭"
"[english]DOTA_Tooltip_modifier_phantom_assassin_phantom_strike"	"Phantom Strike"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_wisp_tether"	"闪电之链"
"[english]DOTA_Tooltip_modifier_wisp_tether"	"Tethered"
"DOTA_Tooltip_modifier_wisp_tether_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并提供回复给连接的目标。"
"[english]DOTA_Tooltip_modifier_wisp_tether_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and giving regen to tethered target."
"DOTA_Tooltip_modifier_wisp_tether_haste"	"闪电之链"
"[english]DOTA_Tooltip_modifier_wisp_tether_haste"	"Tethered"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并根据艾欧拥有的回复效果获得相应的回复效果。"
"[english]DOTA_Tooltip_modifier_wisp_tether_haste_Description"	"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and getting regen from Wisp."
"DOTA_Tooltip_modifier_wisp_overcharge"	"过载"
"[english]DOTA_Tooltip_modifier_wisp_overcharge"	"Overcharged"
"DOTA_Tooltip_modifier_wisp_overcharge_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，受到伤害降低%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_wisp_overcharge_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, incoming damage reduced by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_wisp_spirits"	"幽光之魂"
"[english]DOTA_Tooltip_modifier_wisp_spirits"	"Spirits"
"DOTA_Tooltip_modifier_wisp_spirits_Description"	"被友好的幽光之魂包围。"
"[english]DOTA_Tooltip_modifier_wisp_spirits_Description"	"Surrounded by friendly spirits."
"DOTA_Tooltip_modifier_wisp_relocate_return"	"返回"
"[english]DOTA_Tooltip_modifier_wisp_relocate_return"	"Return"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description"	"即将返回原来位置。"
"[english]DOTA_Tooltip_modifier_wisp_relocate_return_Description"	"About to return to previous location."
"replay_download_failed"	"录像下载失败"
"[english]replay_download_failed"	"REPLAY DOWNLOAD FAILED"
"replay_download_fail_code"	"下载出错：%s1"
"[english]replay_download_fail_code"	"Download Error: %s1"
"replay_download_open_failed"	"无法打开录像文件。请确保没有其他进程已打开此文件。"
"[english]replay_download_open_failed"	"Unable to open replay file.  Please ensure no other processes have this file open."
"replay_download_create_failed"	"无法创建指定大小的录像文件。请检查硬盘空间是否已满。"
"[english]replay_download_create_failed"	"Unable to create replay file of the specified size.  Is your disk full?"
"replay_download_request_fail"	"获取文件失败。"
"[english]replay_download_request_fail"	"Failed to send request for part of file."
"replay_download_handle_fail"	"无法找到需处理的文件。"
"[english]replay_download_handle_fail"	"Failed to find file handle."
"replay_download_chunk_not_found"	"无法从下载列表中找到文件数据块。"
"[english]replay_download_chunk_not_found"	"Failed to find file chunk in download list."
"replay_download_write_failed"	"无法写入录像文件。"
"[english]replay_download_write_failed"	"Unable to write to replay file."
"replay_download_data_failed"	"从下载缓冲区获取数据失败。"
"[english]replay_download_data_failed"	"Failed to get data from download buffer."
"replay_download_decompress_failed"	"解压录像文件失败。请尝试重新下载录像。"
"[english]replay_download_decompress_failed"	"Failed to decompress replay file.  Please try downloading the replay again."
"missing_league_subscription"	"这场比赛属于联赛，需要订阅才能观看。"
"[english]missing_league_subscription"	"This game is a league game that requires a subscription to watch."
"DOTA_StrangePart_Confirm"	"您确定要将这件奇异特效工具用于这件物品吗？"
"[english]DOTA_StrangePart_Confirm"	"Are you sure you want to attach this strange modifier to this item?"
"DOTA_Subscription_Teams"	"战队"
"[english]DOTA_Subscription_Teams"	"Teams"
"DOTA_Subscription_TeamsVS"	"%s1  VS  %s2"
"[english]DOTA_Subscription_TeamsVS"	"%s1   VS   %s2"
"DOTA_Subscription_Website"	"赛事网站"
"[english]DOTA_Subscription_Website"	"Tournament Website"
"Store_Tournaments"	"职业赛事"
"[english]Store_Tournaments"	"Tournaments"
"Econ_Additional_Crate_Drop"	"此外，你将有几率额外获得一件物品："
"[english]Econ_Additional_Crate_Drop"	"In addition, this treasure has a chance of containing:"
"DOTA_Tooltip_ability_wisp_relocate_cast_delay"	"施法延迟："
"[english]DOTA_Tooltip_ability_wisp_relocate_cast_delay"	"CAST DELAY:"
"DOTA_Tooltip_ability_wisp_empty1"	"空"
"[english]DOTA_Tooltip_ability_wisp_empty1"	"Empty"
"DOTA_Tooltip_ability_wisp_empty1_Description"	" "
"[english]DOTA_Tooltip_ability_wisp_empty1_Description"	""
"DOTA_Tooltip_ability_wisp_empty2"	"空"
"[english]DOTA_Tooltip_ability_wisp_empty2"	"Empty"
"DOTA_Tooltip_ability_wisp_empty2_Description"	" "
"[english]DOTA_Tooltip_ability_wisp_empty2_Description"	""
"npc_dota_hero_wisp_bio"	"艾欧存在于所有地方和世间万物之内。敌人们诋毁它为灭绝者，学者们则尊崇它为闪动的神圣之眼，艾欧同时在所有位面存在着，它们可以在任何时候将自己身体的一小部分转化为物理存在。 

就像伟大的双子骑士“暗”与“光”，还有一位来历已淹没在时间中的远古旅者一样，精灵守卫艾欧也是宇宙的基本法则，比时间还要古老，来自凡人无法理解的领域。艾欧不仅仅是物质内部的吸引力和排斥力的结合，它是将实体连接在一起的电荷的直观体现。只有将这些力量进行可控的扭曲，艾欧才能在物理位面被人感受到。作为一股善意、乐于合作的力量，艾欧将它的力量与其它人绑在一起，让盟友的力量得到强化。它的心思深不可测，它的力量无法想象，艾欧在物理位面穿梭着，是神秘宇宙的完美体现。"
"[english]npc_dota_hero_wisp_bio"	"Io is everywhere, and in all things.  Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.  
Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced.  Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe."
"DOTA_Tooltip_modifier_death_prophet_exorcism"	"驱使恶灵"
"[english]DOTA_Tooltip_modifier_death_prophet_exorcism"	"Exorcism"
"DOTA_Tooltip_modifier_death_prophet_exorcism_description"	" "
"[english]DOTA_Tooltip_modifier_death_prophet_exorcism_description"	""
"DOTA_Workshop_BrowseImage"	"这张预览图片会以512 x 512像素大小显示在网页上。"
"[english]DOTA_Workshop_BrowseImage"	"The preview image will be resized to 512 x 512 when displayed on the web."
"DOTA_Workshop_PreviewTitle"	"预览图片："
"[english]DOTA_Workshop_PreviewTitle"	"PREVIEW IMAGE:"
"DOTA_Workshop_ItemTitle"	"标题："
"[english]DOTA_Workshop_ItemTitle"	"SUBMISSION TITLE:"
"DOTA_Workshop_HeroTitle"	"英雄："
"[english]DOTA_Workshop_HeroTitle"	"HERO:"
"DOTA_Workshop_SlotTitle"	"装备位置："
"[english]DOTA_Workshop_SlotTitle"	"LOADOUT SLOT:"
"DOTA_Workshop_TypeTitle"	"物品种类："
"[english]DOTA_Workshop_TypeTitle"	"ITEM TYPE:"
"DOTA_Workshop_FileTitle"	"提交文件："
"[english]DOTA_Workshop_FileTitle"	"SUBMISSION FILE:"
"DOTA_Workshop_DescTitle"	"描述："
"[english]DOTA_Workshop_DescTitle"	"DESCRIPTION:"
"DOTA_Workshop_TestTitle"	"导入模型"
"[english]DOTA_Workshop_TestTitle"	"IMPORT MODEL"
"DOTA_Workshop_SubmitTitle"	"第二步：递交到创意工坊"
"[english]DOTA_Workshop_SubmitTitle"	"SUBMIT TO THE WORKSHOP"
"DOTA_Workshop_Test"	"测试"
"[english]DOTA_Workshop_Test"	"TEST"
"DOTA_Workshop_TestExplanation"	"可穿戴的物品需要先经过测试，以确保它们能够正常装备。选择编译过的模型然后点击测试按钮。如果您提交的是非穿戴类的物品，那么可以跳过此步骤。提交没有经过测试的可穿戴物品，将不会被考虑加入Dota2游戏中。"
"[english]DOTA_Workshop_TestExplanation"	"Wearables need to be tested to ensure they're within budget. Select the compiled model and then hit the Test button. If you're submitting something other than a wearable, you can skip this step. Submissions of untested wearable models won't be considered for addition into Dota 2."
"DOTA_Workshop_NoFile"	"< 未选择任何文件 >"
"[english]DOTA_Workshop_NoFile"	"< NO FILE SELECTED >"
"DOTA_Workshop_ValidationFailed"	"验证失败。无法提交物品。"
"[english]DOTA_Workshop_ValidationFailed"	"Validation failed. Item cannot be submitted."
"DOTA_Workshop_ValidationSucceeded"	"验证成功。"
"[english]DOTA_Workshop_ValidationSucceeded"	"Validation succeeded."
"DOTA_Workshop_File_Submission"	"提交（.zip 文件）"
"[english]DOTA_Workshop_File_Submission"	"Submissions (.zip files)"
"DOTA_Workshop_File_Preview"	"预览图片（.jpg 图片）"
"[english]DOTA_Workshop_File_Preview"	"Preview Images (.jpg files)"
"DOTA_Workshop_File_Models"	"模型 (.mdl 文件)"
"[english]DOTA_Workshop_File_Models"	"Models (.mdl files)"
"DOTA_Workshop_NoHeroSelected"	"未选择英雄"
"[english]DOTA_Workshop_NoHeroSelected"	"No hero selected"
"DOTA_BackpackPreview"	"预览"
"[english]DOTA_BackpackPreview"	"Preview"
"DOTA_UnusualPaint_Confirm"	"您确定要将<font color='#%s1'>这个颜色</font>应用到您的独特级别物品？原始色彩将被覆盖。此动作无法撤消！"
"[english]DOTA_UnusualPaint_Confirm"	"Are you sure you want to apply <font color='#%s1'>this color</font> to your Unusual item? The original color will be replaced. This action cannot be undone!"
"LoadoutSlot_Mount"	"坐骑"
"[english]LoadoutSlot_Mount"	"Mount"
"DOTA_Tooltip_modifier_luna_eclipse"	"月蚀"
"[english]DOTA_Tooltip_modifier_luna_eclipse"	"Eclipse"
"DOTA_Tooltip_modifier_luna_eclipse_Description"	"以月光打击附近目标。"
"[english]DOTA_Tooltip_modifier_luna_eclipse_Description"	"Striking nearby targets with Lucent Beam."
"npc_dota_hero_slark"	"saber alter"
"[english]npc_dota_hero_slark"	"Slark"
"npc_dota_unit_undying_zombie_torso"	"不死僵尸"
"[english]npc_dota_unit_undying_zombie_torso"	"Undying Zombie"
"Inventory_Default_Courier"	"默认信使"
"[english]Inventory_Default_Courier"	"Default Courier"
"DOTA_Inventory_Courier_Purchaser"	"拥有者：%s1"
"[english]DOTA_Inventory_Courier_Purchaser"	"Owned By: %s1"
"npc_dota_hero_undying_bio"	"他残破的心，已不再记得自己的名，已不再记得自己的命。

他还依稀记得的，是盔甲，是战旗，是身边死去的兄弟。他还记得那场战役：一双给他带去痛苦和恐惧的苍白的手，将他从马上扯下。他还记得自己和兄弟们一起被扔进死亡之神那漆黑的深坑，还记得他被虚无吞噬时耳畔的挽歌。在深渊下的黑暗中，他们被时间遗弃，抛弃了思想，抛弃了理智，唯一尚存的，只有饥饿。他们以彼此残留的指甲和牙齿为食，唤醒了身体。这时挽歌传来，一开始很遥远，只是最轻微的感官体验，然后声音逐渐汇集，似乎铺天盖地永无止境，歌声似乎形成了一堵音墙，将他意识中所有想法都清除。随着自己被挽歌吞噬，他也向死亡之神张开了双臂，迎接自己的陨灭。然而死亡之神并没有选择毁掉他，而是让他投入战争，在一片惨然的虚无中，他被赋予了新的使命：让世界遍地哀鸿，让死者吞噬生命。他成为了不朽尸王，死亡之神的先驱，他的躯体永生不灭。在你的往生路上，会奏响他永恒的挽歌。"
"[english]npc_dota_hero_undying_bio"	"How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end."
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct"	"%每次跳跃伤害降低："
"[english]DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct"	"%JUMP REDUCTION:"
"DOTA_Tooltip_ability_wisp_tether_Lore"	"艾欧善意的接触从不同位面之间带来力量。"
"[english]DOTA_Tooltip_ability_wisp_tether_Lore"	"The benevolent touch of Io brings strength from between the planes."
"DOTA_Tooltip_ability_wisp_tether_tether_duration"	"连接持续时间："
"[english]DOTA_Tooltip_ability_wisp_tether_tether_duration"	"TETHER DURATION:"
"DOTA_Tooltip_ability_wisp_spirits_Lore"	"艾欧用它不可思议的力量扭曲了宇宙中的粒子。"
"[english]DOTA_Tooltip_ability_wisp_spirits_Lore"	"Io twists the particles of the universe with its unimaginable capabilities."
"DOTA_Tooltip_ability_wisp_spirits_explode_radius"	"爆炸范围："
"[english]DOTA_Tooltip_ability_wisp_spirits_explode_radius"	"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_wisp_overcharge_Lore"	"从所有位面的世界吸取一切物质的能量，艾欧开始展示时间的真相。"
"[english]DOTA_Tooltip_ability_wisp_overcharge_Lore"	"Drawing on the energy of matter from all worlds, Io begins the unravelling of time."
"DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip"	"%生命/魔法流失："
"[english]DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip"	"%HEALTH/MANA DRAIN:"
"DOTA_Tooltip_ability_wisp_relocate_Lore"	"艾欧的存在体现了宇宙的神秘。"
"[english]DOTA_Tooltip_ability_wisp_relocate_Lore"	"Io is the embodiment of the mystery of the universe."
"DOTA_Tooltip_ability_slark_dark_pact"	"黑暗契约"
"[english]DOTA_Tooltip_ability_slark_dark_pact"	"Dark Pact"
"DOTA_Tooltip_ability_slark_dark_pact_Description"	"短暂延迟后，黑saber牺牲部分生命力与黑圣杯沟通，清除大部分负面状态并对自己和周围敌方单位造成伤害。黑saber自身只受到造成的50%%伤害。"
"[english]DOTA_Tooltip_ability_slark_dark_pact_Description"	"After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself.  Slark only takes 50%% of the damage."
"DOTA_Tooltip_ability_slark_dark_pact_Lore"	"黑圣杯的力量能使黑saber驱逐大部分的负面效果"
"[english]DOTA_Tooltip_ability_slark_dark_pact_Lore"	"Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives."
"DOTA_Tooltip_ability_slark_dark_pact_delay"	"施法延迟："
"[english]DOTA_Tooltip_ability_slark_dark_pact_delay"	"DELAY:"
"DOTA_Tooltip_ability_slark_dark_pact_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_slark_dark_pact_radius"	"RADIUS:"
"DOTA_Tooltip_ability_slark_dark_pact_total_damage"	"伤害："
"[english]DOTA_Tooltip_ability_slark_dark_pact_total_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_slark_pounce"	"突袭"
"[english]DOTA_Tooltip_ability_slark_pounce"	"Pounce"
"DOTA_Tooltip_ability_slark_pounce_Description"	"黑saber向前跳跃，抓住第一个碰到的英雄。该单位会受到伤害并被黑saber束缚，只能在黑saber着地点附近的有限范围内移动。"
"[english]DOTA_Tooltip_ability_slark_pounce_Description"	"Slark leaps forward, grabbing the first hero he connects with.  That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position."
"DOTA_Tooltip_ability_slark_pounce_Lore"	"黑saber将一个人紧紧捆住，尝试将他也拖入圣杯之中"
"[english]DOTA_Tooltip_ability_slark_pounce_Lore"	"Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless."
"DOTA_Tooltip_ability_slark_pounce_pounce_distance"	"突袭距离："
"[english]DOTA_Tooltip_ability_slark_pounce_pounce_distance"	"DISTANCE:"
"DOTA_Tooltip_ability_slark_pounce_pounce_damage"	"突袭伤害："
"[english]DOTA_Tooltip_ability_slark_pounce_pounce_damage"	"POUNCE DAMAGE:"
"DOTA_Tooltip_ability_slark_pounce_leash_duration"	"束缚持续时间："
"[english]DOTA_Tooltip_ability_slark_pounce_leash_duration"	"LEASH DURATION:"
"DOTA_Tooltip_ability_slark_pounce_leash_radius"	"束缚作用范围："
"[english]DOTA_Tooltip_ability_slark_pounce_leash_radius"	"LEASH RADIUS:"
"DOTA_Tooltip_ability_slark_essence_shift"	"能量转移"
"[english]DOTA_Tooltip_ability_slark_essence_shift"	"Essence Shift"
"DOTA_Tooltip_ability_slark_essence_shift_Description"	"黑saber的攻击会偷走敌方英雄的生命能量，每次吸取他们的一点全属性并转化成自身额外的敏捷值。"
"[english]DOTA_Tooltip_ability_slark_essence_shift_Description"	"Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility."
"DOTA_Tooltip_ability_slark_essence_shift_Lore"	"对敌人每攻击一次，圣杯对他们的力量就多窃取一分。"
"[english]DOTA_Tooltip_ability_slark_essence_shift_Lore"	"With each strike at his adversaries, Slark's knowledge of their weaknesses improves."
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain"	"敏捷获取："
"[english]DOTA_Tooltip_ability_slark_essence_shift_agi_gain"	"AGILITY GAINED:"
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss"	"全属性丢失："
"[english]DOTA_Tooltip_ability_slark_essence_shift_stat_loss"	"ALL ATTRIBUTE LOSS:"
"DOTA_Tooltip_ability_slark_essence_shift_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_slark_essence_shift_duration"	"DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance"	"暗影之舞"
"[english]DOTA_Tooltip_ability_slark_shadow_dance"	"Shadow Dance"
"DOTA_Tooltip_ability_slark_shadow_dance_Description"	"黑saber将自己藏圣杯的孔，变成隐身状态，不会被反隐手段发现。攻击、施法、使用物品都不会使黑saber显形。该技能还有被动效果，在敌人视野外时移动速度和生命恢复速率会得到提高。"
"[english]DOTA_Tooltip_ability_slark_shadow_dance_Description"	"When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.  Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration."
"DOTA_Tooltip_ability_slark_shadow_dance_Lore"	"没人能够抓到圣杯的孔中的从者"
"[english]DOTA_Tooltip_ability_slark_shadow_dance_Lore"	"The hidden Thirteenth is a slippery foe."
"DOTA_Tooltip_ability_slark_shadow_dance_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_slark_shadow_dance_duration"	"DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed"	"%移动速度提升："
"[english]DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed"	"%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct"	"%每秒获取生命值："
"[english]DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct"	"%HEALTH GAINED PER SECOND:"
"DOTA_Lobby_UserMenu_ApplyTeam"	"将我的队伍加入这个大厅"
"[english]DOTA_Lobby_UserMenu_ApplyTeam"	"Apply my team to this lobby"
"dota_matchgroup_ru"	"俄罗斯"
"[english]dota_matchgroup_ru"	"Russia"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone"	"龙卷风"
"[english]DOTA_Tooltip_modifier_brewmaster_storm_cyclone"	"Cyclone"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description"	"不会受到伤害，无法行动。"
"[english]DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description"	"Invulnerable, cannot act."
"DOTA_Tooltip_modifier_slark_pounce_leash"	"被束缚"
"[english]DOTA_Tooltip_modifier_slark_pounce_leash"	"Leashed"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description"	"被斯拉克束缚了，只能在有限距离内移动。"
"[english]DOTA_Tooltip_modifier_slark_pounce_leash_Description"	"Leashed to Slark, can only move a limited distance away."
"DOTA_Tooltip_modifier_slark_essence_shift"	"能量转移"
"[english]DOTA_Tooltip_modifier_slark_essence_shift"	"Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_Description"	"偷取%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。"
"[english]DOTA_Tooltip_modifier_slark_essence_shift_Description"	"Stealing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility."
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter"	"能量转移"
"[english]DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter"	"Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description"	"每种属性丢失%dMODIFIER_PROPERTY_TOOLTIP%点。"
"[english]DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description"	"Losing %dMODIFIER_PROPERTY_TOOLTIP% of each attribute."
"DOTA_Tooltip_modifier_slark_shadow_dance"	"暗影之舞"
"[english]DOTA_Tooltip_modifier_slark_shadow_dance"	"Shadow Dance"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description"	"在暗影之云中为隐身状态。"
"[english]DOTA_Tooltip_modifier_slark_shadow_dance_Description"	"Invisible within your cloud of smoke."
"DOTA_ToolTip_Aghanim"	"可用阿哈利姆神杖升级技能威力。"
"[english]DOTA_ToolTip_Aghanim"	"Upgradable by Aghanim's Scepter."
"hero_showcase_title"	"特色英雄"
"[english]hero_showcase_title"	"FEATURED HERO"
"hero_showcase_change"	"更改英雄"
"[english]hero_showcase_change"	"CHANGE HERO"
"hero_showcase_show_in_profile"	"用于个人资料展示"
"[english]hero_showcase_show_in_profile"	"Use this hero in my profile"
"UI_skill_any"	"任何"
"[english]UI_skill_any"	"Any"
"UI_skill_normal"	"普通"
"[english]UI_skill_normal"	"Normal"
"UI_skill_high"	"高"
"[english]UI_skill_high"	"High"
"UI_skill_very_high"	"非常高"
"[english]UI_skill_very_high"	"Very High"
"DOTA_Subscription_Match"	"比赛"
"[english]DOTA_Subscription_Match"	"Match"
"DOTA_Subscription_Time"	"时间"
"[english]DOTA_Subscription_Time"	"Time"
"DOTA_Subscription_Rating"	"评分"
"[english]DOTA_Subscription_Rating"	"Rating"
"DOTA_Subscription_Viewers"	"观众数"
"[english]DOTA_Subscription_Viewers"	"Viewers"
"DOTA_Partial_Team"	"部分队伍已使用"
"[english]DOTA_Partial_Team"	"Partial Team Used"
"DOTA_LocalPlayer"	"本地玩家"
"[english]DOTA_LocalPlayer"	"Local Player"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_duration"	"DURATION:"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter"	"死亡渴望减速效果"
"[english]DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter"	"Deathlust Slow"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description"	"被不朽尸王的僵尸减速%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"[english]DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description"	"Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by Undying Zombies."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust"	"死亡渴望狂暴"
"[english]DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust"	"Deathlust Frenzy"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description"	"移动和攻击速度增加%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster movement and attack speed."
"UI_AspectRatio"	"屏幕高宽比"
"[english]UI_AspectRatio"	"Aspect Ratio"
"UI_Resolution"	"分辨率"
"[english]UI_Resolution"	"Resolution"
"UI_DisplayMode"	"显示模式"
"[english]UI_DisplayMode"	"Display Mode"
"UI_Brightness_Note"	"全屏模式下可以调节"
"[english]UI_Brightness_Note"	"Only Available in Fullscreen"
"UI_CAMERA_RESPAWN"	"重生时重置视角"
"[english]UI_CAMERA_RESPAWN"	"Move Camera on Respawn"
"DOTA_Inspect_Battle_Points_Rate"	"战斗点数获取速率：%s1"
"[english]DOTA_Inspect_Battle_Points_Rate"	"Battle Points Rate: %s1"
"dota_gameend_xp_awarded"	"+%s1战斗点数"
"[english]dota_gameend_xp_awarded"	"+%s1 Points"
"dota_gameend_xp_awarded_bonus"	"+%s1战斗点数（%s2奖励点数）"
"[english]dota_gameend_xp_awarded_bonus"	"+%s1 Points (%s2 from Bonus)"
"DOTA_Unpausing"	"即将解除暂停"
"[english]DOTA_Unpausing"	"Game is unpausing"
"DOTA_RP_CASTING"	"正在解说比赛"
"[english]DOTA_RP_CASTING"	"Casting A Game"
"DOTA_Workshop_File_Geometry"	"几何模型（.smd，.dmx，.fbx文件）"
"[english]DOTA_Workshop_File_Geometry"	"Geometry (.smd, .dmx, .fbx files)"
"DOTA_Workshop_File_Texture"	"纹理（.tga文件）"
"[english]DOTA_Workshop_File_Texture"	"Texture (.tga files)"
"DOTA_Workshop_HeroSelect"	"选择英雄"
"[english]DOTA_Workshop_HeroSelect"	"Select Hero"
"DOTA_Workshop_SlotSelect"	"选择栏位"
"[english]DOTA_Workshop_SlotSelect"	"Select slot"
"DOTA_Workshop_SubmissionTypeTitle"	"你要发布什么？"
"[english]DOTA_Workshop_SubmissionTypeTitle"	"What are you publishing?"
"DOTA_Workshop_SubmissionType_Wearable"	"可穿戴物品"
"[english]DOTA_Workshop_SubmissionType_Wearable"	"WEARABLE ITEM"
"DOTA_Workshop_SubmissionType_Wearable_Desc"	"附加于特定英雄基础模型的几何模型。"
"[english]DOTA_Workshop_SubmissionType_Wearable_Desc"	"Model geometry that attaches to a specific hero's base model."
"DOTA_Workshop_SubmissionType_Courier"	"信使"
"[english]DOTA_Workshop_SubmissionType_Courier"	"COURIER"
"DOTA_Workshop_SubmissionType_Courier_Desc"	"两个模型，包括在游戏中作为队伍的信使所需的动画。"
"[english]DOTA_Workshop_SubmissionType_Courier_Desc"	"Two models with the animations required to operate in-game as a team's ground & flying courier."
"DOTA_Workshop_SubmissionType_Other"	"其他"
"[english]DOTA_Workshop_SubmissionType_Other"	"OTHER"
"DOTA_Workshop_SubmissionType_Other_Desc"	"不属于任何其他提交类型。"
"[english]DOTA_Workshop_SubmissionType_Other_Desc"	"A submission that doesn't fit in any of the other submission types."
"DOTA_ItemTest_Required"	"必需"
"[english]DOTA_ItemTest_Required"	"Required"
"DOTA_ItemTest_Required_Texture"	"必需（纹理尺寸将被调整为：%s1）"
"[english]DOTA_ItemTest_Required_Texture"	"Required (Textures will be resized to: %s1)"
"DOTA_ItemTest_Required_Geometry"	"必需（最大三角形数量：%s1）"
"[english]DOTA_ItemTest_Required_Geometry"	"Required (Max Triangle count: %s1)"
"DOTA_ItemTest_NotRequired_Geometry"	"（最大三角形数量：%s1）"
"[english]DOTA_ItemTest_NotRequired_Geometry"	"(Max Triangle count: %s1)"
"DOTA_ItemTest_NotRequired_Texture"	"（纹理尺寸将被调整为：%s1）"
"[english]DOTA_ItemTest_NotRequired_Texture"	"(Textures will be resized to: %s1)"
"DOTA_ItemTest_ItemName"	"输出文件名："
"[english]DOTA_ItemTest_ItemName"	"OUTPUT FILENAME:"
"DOTA_ItemTest_ItemName_Desc"	"这是您的物品的输出文件名。其对玩家不可见，且长度必须小于50字符。"
"[english]DOTA_ItemTest_ItemName_Desc"	"This is the output filename for your item. It isn't seen by players, and must be less than 50 characters long."
"DOTA_ItemTest_LOD0Title"	"可选肖像几何模型"
"[english]DOTA_ItemTest_LOD0Title"	"OPTIONAL PORTRAIT GEOMETRY"
"DOTA_ItemTest_LOD0Desc"	"这里包含了您的物品与更高分辨率皮肤结合后的几何模型的.DMX，.SMD，或.FBX文件。其会用于肖像，装备和展示界面。如果出现背面贴图缺失的情况请检查蒙皮。将这里留空，我们会使用游戏内的几何模型。"
"[english]DOTA_ItemTest_LOD0Desc"	"This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your item. It will be used in portrait, loadout and showcase views. Please check the mesh for missing back faces. If this entry is blank, in-game geometry will be used instead."
"DOTA_ItemTest_LOD1Title"	"游戏内置的几何模型"
"[english]DOTA_ItemTest_LOD1Title"	"IN-GAME GEOMETRY"
"DOTA_ItemTest_LOD1Desc"	"这里包含了您的物品与皮肤结合后的几何模型的.DMX，.SMD，或.FBX文件。将会在游戏中使用。"
"[english]DOTA_ItemTest_LOD1Desc"	"This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game."
"DOTA_ItemTest_Texture_Title"	"纹理文件"
"[english]DOTA_ItemTest_Texture_Title"	"TEXTURE FILES"
"DOTA_ItemTest_Texture_Desc"	"这是一组 4 个 .TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"[english]DOTA_ItemTest_Texture_Desc"	"This is the set of four .TGA files that combine to texture this geometry file. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
"DOTA_ItemTest_Texturing"	"纹理帮助"
"[english]DOTA_ItemTest_Texturing"	"Texturing Help"
"DOTA_ItemTest_Modelling"	"模型帮助"
"[english]DOTA_ItemTest_Modelling"	"Modelling Help"
"DOTA_ItemTest_ImportError"	"纹理文件错误！"
"[english]DOTA_ItemTest_ImportError"	"Texture File Error!"
"DOTA_ItemTest_Error_TextureNameA"	"无法识别选定的.TGA文件名。纹理文件必须以以下后缀之一结尾：_color，_normal，_mask1，_mask2"
"[english]DOTA_ItemTest_Error_TextureNameA"	"Cannot recognise the chosen .TGA file name. Textures must end with one of the following suffixes: _color, _normal, _mask1, _mask2"
"DOTA_ItemTest_Error_TextureNameB"	"无法找到与以下后缀符合的.TGA文件：\n %s1"
"[english]DOTA_ItemTest_Error_TextureNameB"	"Cannot find a matching .TGA file with the following suffix:\n %s1"
"DOTA_ItemTest_Import"	"导入"
"[english]DOTA_ItemTest_Import"	"Import"
"DOTA_InternationalTicketButton1"	"需要的电子邮件"
"[english]DOTA_InternationalTicketButton1"	"Request Email"
"DOTA_InternationalTicketButton2"	"完成"
"[english]DOTA_InternationalTicketButton2"	"Done"
"DOTA_LeagueNoOwnership"	"未取得赛事门票"
"[english]DOTA_LeagueNoOwnership"	"No Tournament Access"
"DOTA_LeagueNoOwnership_Desc"	"您目前还没有观看这项赛事的门票。您希望购买一张吗？"
"[english]DOTA_LeagueNoOwnership_Desc"	"You don't have access to this Tournament. Would you like to purchase a ticket?"
"DOTA_NoHero"	"无"
"[english]DOTA_NoHero"	"N/A"
"LoadoutSlot_None"	"无"
"[english]LoadoutSlot_None"	"N/A"
"LoadoutSlot_Misc"	"杂项"
"[english]LoadoutSlot_Misc"	"Misc"
"Attrib_Particle31"	"凯旋之冠"
"[english]Attrib_Particle31"	"Triumph of Champions"
"Attrib_Particle32"	"骄阳之炎"
"[english]Attrib_Particle32"	"Sunfire"
"KillEaterEventType_Bounty_TrackedKills"	"杀死被追踪的敌人数"
"[english]KillEaterEventType_Bounty_TrackedKills"	"Tracked Kills"
"KillEaterEventType_Bounty_TrackedInvisKills"	"杀死被追踪的隐身敌人数"
"[english]KillEaterEventType_Bounty_TrackedInvisKills"	"Tracked Invisible Kills"
"KillEaterEventType_Bounty_InvisJinadaHits"	"破隐忍术攻击次数"
"[english]KillEaterEventType_Bounty_InvisJinadaHits"	"Invisible Jinada Strikes"
"KillEaterEventType_Bounty_TrackGold"	"追踪术金钱奖励"
"[english]KillEaterEventType_Bounty_TrackGold"	"Tracked Bonus Gold"
"KillEaterEventType_Tide_GoodRavages"	"毁灭命中4人次数"
"[english]KillEaterEventType_Tide_GoodRavages"	"Quad Ravages"
"KillEaterEventType_Windrunner_DoubleShackles"	"双重束缚次数"
"[english]KillEaterEventType_Windrunner_DoubleShackles"	"Double Shackles"
"KillEaterEventType_Windrunner_GoodPowershots"	"强力击命中多人次数"
"[english]KillEaterEventType_Windrunner_GoodPowershots"	"Multi-Hero Powershots"
"KillEaterEventType_Invoker_SunstrikeKills"	"阳炎冲击杀敌数"
"[english]KillEaterEventType_Invoker_SunstrikeKills"	"Sunstrike Kills"
"KillEaterEventType_Couriers_Purchased"	"信使购买数"
"[english]KillEaterEventType_Couriers_Purchased"	"Couriers Purchased"
"KillEaterEventType_Wards_Purchased"	"守卫购买数"
"[english]KillEaterEventType_Wards_Purchased"	"Wards Purchased"
"KillEaterEventType_Tide_EnemiesGushed"	"巨浪击中敌人数"
"[english]KillEaterEventType_Tide_EnemiesGushed"	"Enemies Gushed"
"BountyHunterRank0"	"乞讨者的"
"[english]BountyHunterRank0"	"Scrounger's"
"BountyHunterRank1"	"清道夫的"
"[english]BountyHunterRank1"	"Scavenger's"
"BountyHunterRank2"	"小蟊贼的"
"[english]BountyHunterRank2"	"Shadower's"
"BountyHunterRank3"	"诱捕者的"
"[english]BountyHunterRank3"	"Trapper's"
"BountyHunterRank4"	"饲鹰者的"
"[english]BountyHunterRank4"	"Hawker's"
"BountyHunterRank5"	"搜索者的"
"[english]BountyHunterRank5"	"Ferreter's"
"BountyHunterRank6"	"追踪者的"
"[english]BountyHunterRank6"	"Tracker's"
"BountyHunterRank7"	"追猎者的"
"[english]BountyHunterRank7"	"Stalker's"
"BountyHunterRank8"	"猎手的"
"[english]BountyHunterRank8"	"Hunter's"
"BountyHunterRank9"	"职业杀手的"
"[english]BountyHunterRank9"	"Hitman's"
"BountyHunterRank10"	"掠夺者的"
"[english]BountyHunterRank10"	"Marauder's"
"BountyHunterRank11"	"清算者的"
"[english]BountyHunterRank11"	"Liquidator's"
"BountyHunterRank12"	"雇佣兵的"
"[english]BountyHunterRank12"	"Mercenary's"
"BountyHunterRank13"	"割喉者的"
"[english]BountyHunterRank13"	"Cutthroat's"
"BountyHunterRank14"	"谋杀者的"
"[english]BountyHunterRank14"	"Murderer's"
"BountyHunterRank15"	"终结者的"
"[english]BountyHunterRank15"	"Exterminator's"
"GoldRank0"	"穷困潦倒"
"[english]GoldRank0"	"Destitute"
"GoldRank1"	"食不果腹"
"[english]GoldRank1"	"Deprived"
"GoldRank2"	"瘦骨嶙峋"
"[english]GoldRank2"	"Meager"
"GoldRank3"	"缺衣少食"
"[english]GoldRank3"	"Lacking"
"GoldRank4"	"略显贫穷"
"[english]GoldRank4"	"Poor"
"GoldRank5"	"略有积蓄"
"[english]GoldRank5"	"Favored"
"GoldRank6"	"小康水平"
"[english]GoldRank6"	"Flourishing"
"GoldRank7"	"初步繁荣"
"[english]GoldRank7"	"Thriving"
"GoldRank8"	"蒸蒸日上"
"[english]GoldRank8"	"Prosperous"
"GoldRank9"	"发家致富"
"[english]GoldRank9"	"Booming"
"GoldRank10"	"积蓄良多"
"[english]GoldRank10"	"Bounteous"
"GoldRank11"	"财源滚滚"
"[english]GoldRank11"	"Lucrative"
"GoldRank12"	"盆满钵溢"
"[english]GoldRank12"	"Abundant"
"GoldRank13"	"金银满仓"
"[english]GoldRank13"	"Flush"
"GoldRank14"	"金玉满堂"
"[english]GoldRank14"	"Gilded"
"GoldRank15"	"金山银山"
"[english]GoldRank15"	"Bountiful"
"GoldRank16"	"富甲一方"
"[english]GoldRank16"	"Affluent"
"GoldRank17"	"富可敌国"
"[english]GoldRank17"	"Wealthy"
"GoldRank18"	"富甲天下"
"[english]GoldRank18"	"Opulent"
"GoldRank19"	"富丽堂皇"
"[english]GoldRank19"	"Palatial"
"GoldRank20"	"人生赢家"
"[english]GoldRank20"	"Triumphant"
"ThiefRank0"	"初上贼船"
"[english]ThiefRank0"	"Pilfering"
"ThiefRank1"	"小偷小摸"
"[english]ThiefRank1"	"Pinching"
"ThiefRank2"	"沿路抢包"
"[english]ThiefRank2"	"Rifling"
"ThiefRank3"	"街头扒手"
"[english]ThiefRank3"	"Pickpocketing"
"ThiefRank4"	"巷尾行骗"
"[english]ThiefRank4"	"Swindling"
"ThiefRank5"	"擅自偷猎"
"[english]ThiefRank5"	"Poaching"
"ThiefRank6"	"巧取豪夺"
"[english]ThiefRank6"	"Divesting"
"ThiefRank7"	"江湖神棍"
"[english]ThiefRank7"	"Fleecing"
"ThiefRank8"	"强夺财物"
"[english]ThiefRank8"	"Looting"
"ThiefRank9"	"江湖大盗"
"[english]ThiefRank9"	"Thieving"
"ThiefRank10"	"破门抢劫"
"[english]ThiefRank10"	"Robbing"
"ThiefRank11"	"打家劫舍"
"[english]ThiefRank11"	"Plundering"
"ThiefRank12"	"团伙劫掠"
"[english]ThiefRank12"	"Raiding"
"ThiefRank13"	"片瓦不留"
"[english]ThiefRank13"	"Ransacking"
"ThiefRank14"	"蝗虫过境"
"[english]ThiefRank14"	"Pillaging"
"ThiefRank15"	"风卷残云"
"[english]ThiefRank15"	"Marauding"
"AxeRank0"	"苦工的"
"[english]AxeRank0"	"Peon's"
"AxeRank1"	"仆从的"
"[english]AxeRank1"	"Flunky's"
"AxeRank2"	"跟班的"
"[english]AxeRank2"	"Grunt's"
"AxeRank3"	"守卫的"
"[english]AxeRank3"	"Guard's"
"AxeRank4"	"新兵的"
"[english]AxeRank4"	"Recruit's"
"AxeRank5"	"斗士的"
"[english]AxeRank5"	"Fighter's"
"AxeRank6"	"勇士的"
"[english]AxeRank6"	"Warrior's"
"AxeRank7"	"老兵的"
"[english]AxeRank7"	"Veteran's"
"AxeRank8"	"游击队的"
"[english]AxeRank8"	"Guerilla's"
"AxeRank9"	"执行者的"
"[english]AxeRank9"	"Enforcer's"
"AxeRank10"	"雇佣兵的"
"[english]AxeRank10"	"Mercenary's"
"AxeRank11"	"好战者的"
"[english]AxeRank11"	"Warmonger's"
"AxeRank12"	"抹杀者的"
"[english]AxeRank12"	"Eliminator's"
"AxeRank13"	"刽子手的"
"[english]AxeRank13"	"Executioner's"
"DOTA_Chat_DeniedAegis"	"%s1摧毁了不朽之守护！！"
"[english]DOTA_Chat_DeniedAegis"	"%s1 denied the Aegis of the Immortal!!"
"DOTA_Chat_CoopBattlePointsRules"	"关于中退和挂机的标准规则对匹配对抗电脑模式同样有效！久经沙场奖杯升级和游戏结束时的物品掉落也已重新启用。"
"[english]DOTA_Chat_CoopBattlePointsRules"	"The standard abandonment and AFK rules apply to Co-op Bot games!  Experience Trophy Progress and end-of-game drops have also been re-enabled."
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore"	"通过操控她的灵能面纱，拉娜娅让自然法则为她所用。"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_Lore"	"Manipulating her psionic veil, Lanaya bends nature's law to her will."
"DOTA_Tooltip_ability_templar_assassin_meld_Lore"	"拉娜娅本人就和她与隐秘圣堂之间的契约一样神秘。"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_Lore"	"Lanaya is as elusive as her covenant with the Hidden Temple."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore"	"她的灵刃刺进了他人的皮肤，也刺进了他们的思想，使她对现实这一奥秘有了更深的理解。"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore"	"Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore"	"召唤隐之圣堂降临后，无人能逃脱圣堂刺客的追杀。"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore"	"Calling upon the reach of the Hidden Temple, none escape the eye of the Templar."
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb"	"上将朗姆酒"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb"	"The Admiral's Rum"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description"	"你喝醉了！移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，暂时只会受到50%%的伤害。"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description"	"You're drunk! Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, temporary numbness to 50%% of all incoming damage."
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description"	"被困在原地，不能移动或闪烁。"
"[english]DOTA_Tooltip_modifier_naga_siren_ensnare_Description"	"Trapped in place, cannot move or blink."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura"	"海妖之歌"
"[english]DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura"	"Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description"	"使敌人全部进入停滞状态"
"[english]DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description"	"Putting enemies in stasis"
"DOTA_Tooltip_modifier_visage_soul_assumption"	"计入灵魂"
"[english]DOTA_Tooltip_modifier_visage_soul_assumption"	"Soul Counter"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description"	"通过灵魂超度储存的灵魂数量。"
"[english]DOTA_Tooltip_modifier_visage_soul_assumption_Description"	"Number of stored souls from Soul Assumption."
"DOTA_create_tournament_lobby"	"创建锦标赛房间"
"[english]DOTA_create_tournament_lobby"	"CREATE TOURNAMENT LOBBY"
"new_tournament_games"	"最新"
"[english]new_tournament_games"	"NEW"
"current_tournament_games"	"进行中"
"[english]current_tournament_games"	"IN PROGRESS"
"old_tournament_games"	"已结束"
"[english]old_tournament_games"	"COMPLETED"
"create_tournament_entry_button"	"创建"
"[english]create_tournament_entry_button"	"CREATE"
"clear_tournament_entry_button"	"清除"
"[english]clear_tournament_entry_button"	"CLEAR"
"clear_tournament_dialog_header"	"清除锦标赛游戏"
"[english]clear_tournament_dialog_header"	"CLEAR TOURNAMENT GAME"
"clear_tournament_dialog_body"	"您确定要清除这场比赛吗？所有比赛ID都会被清除，所有现在的房间都会变为普通练习赛房间。"
"[english]clear_tournament_dialog_body"	"Are you sure you wish to clear this game?  Any Match ID will be cleared and any existing lobby will become a regular practice lobby."
"clear_tournament_failure"	"清除锦标赛失败。"
"[english]clear_tournament_failure"	"Failed to clear tournament game."
"DOTA_TeamUnsetHeader"	"队伍未设置"
"[english]DOTA_TeamUnsetHeader"	"TEAM NOT SET"
"DOTA_TeamUnsetMessage"	"至少有一个队伍还没有队名/队标。真的要开始比赛吗？"
"[english]DOTA_TeamUnsetMessage"	"At least one team does not have a team name/logo set.  Really start the match?"
"UI_Spectator_Controls"	"控制"
"[english]UI_Spectator_Controls"	"Controls"
"UI_Spectator_Stats"	"统计数据下拉菜单"
"[english]UI_Spectator_Stats"	"Stats Dropdown"
"DOTA_UserMenu_TeamTransferAdmin"	"设为战队管理员"
"[english]DOTA_UserMenu_TeamTransferAdmin"	"Make Team Admin"
"DOTA_TeamTransferAdmin_Confirm_Header"	"更改战队管理员"
"[english]DOTA_TeamTransferAdmin_Confirm_Header"	"CHANGE TEAM ADMIN"
"DOTA_TeamTransferAdmin_Confirm_Message"	"您确定要将%s1设为战队管理员吗？如果是，您就不能再管理这支队伍了。"
"[english]DOTA_TeamTransferAdmin_Confirm_Message"	"Do you wish to make %s1 the Team Administrator?  If you continue, you will no longer be able to manage this team."
"DOTA_TeamTransferAdmin_Failure_Header"	"错误"
"[english]DOTA_TeamTransferAdmin_Failure_Header"	"ERROR"
"DOTA_SpectatorDropdown_KDA"	"击杀/死亡/助攻"
"[english]DOTA_SpectatorDropdown_KDA"	"Kills/Deaths/Assists"
"DOTA_SpectatorDropdown_Lasthits_Denies"	"正补/反补"
"[english]DOTA_SpectatorDropdown_Lasthits_Denies"	"Last Hits / Denies"
"DOTA_SpectatorDropdown_Level"	"英雄等级"
"[english]DOTA_SpectatorDropdown_Level"	"Hero Level"
"DOTA_SpectatorDropdown_XP_Per_Min"	"每分钟经验"
"[english]DOTA_SpectatorDropdown_XP_Per_Min"	"XP Per Minute"
"DOTA_SpectatorDropdown_Gold"	"当前金钱"
"[english]DOTA_SpectatorDropdown_Gold"	"Current Gold"
"DOTA_SpectatorDropdown_TotalGold"	"获得金钱"
"[english]DOTA_SpectatorDropdown_TotalGold"	"Earned Gold"
"DOTA_SpectatorDropdown_Gold_Per_Min"	"每分钟金钱"
"[english]DOTA_SpectatorDropdown_Gold_Per_Min"	"Gold Per Minute"
"DOTA_SpectatorDropdown_Sort"	"更改排序"
"[english]DOTA_SpectatorDropdown_Sort"	"Change Sorting"
"DOTA_SpectatorDropdown_Close"	"清除分类"
"[english]DOTA_SpectatorDropdown_Close"	"Clear Category"
"dota_stat_dropdown"	"统计数据"
"[english]dota_stat_dropdown"	"GAME STATS"
"dota_stat_dropdown_level"	"英雄等级"
"[english]dota_stat_dropdown_level"	"HERO LEVEL"
"dota_stat_dropdown_gold"	"当前金钱"
"[english]dota_stat_dropdown_gold"	"CURRENT GOLD"
"dota_stat_dropdown_kda"	"击杀/死亡/助攻"
"[english]dota_stat_dropdown_kda"	"KILLS/DEATHS/ASSISTS"
"dota_stat_dropdown_lasthits_denies"	"正补/反补"
"[english]dota_stat_dropdown_lasthits_denies"	"LAST HITS/DENIES"
"dota_stat_dropdown_totalgold"	"获得金钱总数"
"[english]dota_stat_dropdown_totalgold"	"TOTAL GOLD EARNED"
"dota_stat_dropdown_gold_per_min"	"每分钟金钱"
"[english]dota_stat_dropdown_gold_per_min"	"GOLD PER MINUTE"
"dota_stat_dropdown_xp_per_min"	"每分钟经验"
"[english]dota_stat_dropdown_xp_per_min"	"XP PER MINUTE"
"npc_dota_hero_visage_bio"	"面目狰狞的石像鬼庞大的身影蹲坐在狭窄迷宫的入口，永恒地凝视着通往往生之境的路径。无论走兽还是飞鸟，人类还是怪物，一切服从生老病死并选择进入冥府的生物终有一天会经过它们的面前。对于一个离开肉体的灵魂而言，一旦做出了穿过死亡幕帘的决定就再无回头之路。不过总有一些不安分的灵魂 凭着智力或机巧，借着偶然的契机得以从天国或是地狱逃离。这时候，令人胆寒的石像鬼维萨吉，承载死灵飞龙不朽灵魂的形体，就会被派遣出去寻回他们。维萨吉精明强干又冷酷无情，不受死亡或是疲倦的支配。它无休无止、毫不留情地追踪它的猎物，一心只想摧毁一切逃亡灵魂的藏身之处。谁敢嘲笑冥界的法则， 谁就永远不得安宁。 虽然亡者的确可以被复活， 但他们迟早会被维萨吉找到， 并且遣送回他们本来该在的地方。"
"[english]npc_dota_hero_visage_bio"	"Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze.  Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight.  For an untethered spirit, the decision to journey through the veil of death is irrevocable.  When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them.  Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence.  That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end"	"释放冲击波"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end"	"Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description"	"提前释放技能。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description"	"Release the channel early."
"npc_dota_hero_keeper_of_the_light_bio"	"他座下是一骑白马，他是无尽千阳之辉，他就是玉藻前。早在许久以前，伊扎洛就挣脱了将他束缚在浩浩原初谐律之内的其他远古力量，从而由原始位面逃离，在宇宙的黎明，本是无形力量的他萌生了知觉。如今他高举承载着光之力量的辉光之杖，同时奔走在所有的位面，将追寻着他的混沌抛在身后。乍一看去，他似乎是一个无法稳坐于马上的衰朽老头，然而掩藏在这副外表下的却是他高贵的真身。只有在面对混沌和黑暗军团的挑战时，他的全部力量才会显现出来。原初之光从体内迸射而出的一刻，他也将再次化身为璀璨的力量之芒。"
"[english]npc_dota_hero_keeper_of_the_light_bio"	"Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light.  Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony.  He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff.  His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle.  However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with."
"lobby_slot_error_header"	"无法交换位置"
"[english]lobby_slot_error_header"	"Unable to switch slot"
"lobby_slot_error"	"交换房间位置失败。"
"[english]lobby_slot_error"	"Failed to change lobby slot."
"lobby_slot_denied"	"您没有加入这个位置的权限。"
"[english]lobby_slot_denied"	"You do not have permission to join this slot."
"generic_error_header"	"错误"
"[english]generic_error_header"	"ERROR"
"generic_gc_timeout"	"消息超时。"
"[english]generic_gc_timeout"	"Message timed out."
"dota_watch_live_tab_star"	"正在进行的比赛"
"[english]dota_watch_live_tab_star"	"LIVE TOURNAMENT"
"matchmaking_match_disabled_local"	"由于您在上一次匹配中没有准备就绪或者放弃，现在起%s1内您将不能进行匹配"
"[english]matchmaking_match_disabled_local"	"You are prevented from matching for %s1 due to failing to ready-up or abandoning your last game."
"matchmaking_match_disabled_party"	"由于%s1在上一次匹配中没有准备就绪或者放弃，他在%s2内将不能进行匹配。"
"[english]matchmaking_match_disabled_party"	"%s1 will prevent matching for %s2 due to failing to ready-up or abandoning his or her last game."
"dota_lobby_tab_tournament"	"锦标赛"
"[english]dota_lobby_tab_tournament"	"TOURNAMENTS"
"dota_cm_game_on"	"战斗开始"
"[english]dota_cm_game_on"	"BATTLE BEGINS"
"DOTA_SpectatorAudio_Header"	"%s1个解说频道"
"[english]DOTA_SpectatorAudio_Header"	"%s1 Available"
"DOTA_RP_WATCHING_TOURNAMENT"	"正在观看锦标赛"
"[english]DOTA_RP_WATCHING_TOURNAMENT"	"Watching A Tournament Game"
"DOTA_ItemTest_DisableNICE"	"禁用贴图过滤"
"[english]DOTA_ItemTest_DisableNICE"	"Disable Texture Filtering"
"DOTA_ItemTest_DisableNICE_Desc"	"对某些纹理来说，我们使用的NICE过滤器可能导致MIP映射不能保持某些纹理细节。如果您发现您的纹理出现这个问题，可以尝试打开这个选项，看看纹理是否更加清晰。"
"[english]DOTA_ItemTest_DisableNICE_Desc"	"On some textures, the NICE filter we use can result in mipmaps that don't maintain some specific texture detail. If you see this happening with your textures, try turning this option on and see if the textures are more readable."
"DOTA_ItemTest_Reimport"	"更新"
"[english]DOTA_ItemTest_Reimport"	"Update"
"DOTA_ItemTest_Importing"	"导入中"
"[english]DOTA_ItemTest_Importing"	"IMPORTING"
"DOTA_ItemTest_Import_Success"	"导入成功"
"[english]DOTA_ItemTest_Import_Success"	"IMPORT SUCCESSFUL"
"DOTA_ItemTest_Import_Failed"	"导入失败"
"[english]DOTA_ItemTest_Import_Failed"	"IMPORT FAILED"
"DOTA_SpectatorDropdown_Buyback"	"买活状态"
"[english]DOTA_SpectatorDropdown_Buyback"	"Buyback Status"
"dota_stat_dropdown_buyback"	"买活状态"
"[english]dota_stat_dropdown_buyback"	"BUYBACK STATUS"
"new_store_items"	"最新商店物品"
"[english]new_store_items"	"NEW STORE ITEMS"
"DOTA_Lobby_Broadcast_Title"	"解说频道%s1"
"[english]DOTA_Lobby_Broadcast_Title"	"BROADCAST CHANNEL %s1"
"DOTA_Lobby_Penalty_Type_Radiant"	"加时 - 天辉方"
"[english]DOTA_Lobby_Penalty_Type_Radiant"	"PENALTY - RADIANT"
"DOTA_Lobby_Penalty_Type_Dire"	"加时 - 夜魇方"
"[english]DOTA_Lobby_Penalty_Type_Dire"	"PENALTY - Dire"
"DOTA_Lobby_Penalty_Level_0"	"无"
"[english]DOTA_Lobby_Penalty_Level_0"	"None"
"DOTA_Lobby_Penalty_Level_1"	"惩罚等级1（备用时间-30秒）"
"[english]DOTA_Lobby_Penalty_Level_1"	"Penalty Level 1 (-30 BT)"
"DOTA_Lobby_Penalty_Level_2"	"惩罚等级2（备用时间-70秒）"
"[english]DOTA_Lobby_Penalty_Level_2"	"Penalty Level 2 (-70 BT)"
"DOTA_Lobby_Penalty_Level_3"	"惩罚等级3（备用时间-110秒）"
"[english]DOTA_Lobby_Penalty_Level_3"	"Penalty Level 3 (-110 BT)"
"DOTA_Lobby_Penalty_Radiant"	"天辉方加时"
"[english]DOTA_Lobby_Penalty_Radiant"	"RADIANT PENALTY"
"DOTA_Lobby_Penalty_Dire"	"夜魇方加时"
"[english]DOTA_Lobby_Penalty_Dire"	"DIRE PENALTY"
"dota_broadcaster_title"	"选择一位解说员"
"[english]dota_broadcaster_title"	"Select a Broadcaster"
"dota_broadcaster_no_selection"	"无解说员"
"[english]dota_broadcaster_no_selection"	"No Broadcaster"
"MD_Replay_Pending"	"录像待处理中"
"[english]MD_Replay_Pending"	"Replay Pending"
"DOTA_Subscription_Watched"	"已观看过"
"[english]DOTA_Subscription_Watched"	"Watched"
"DOTA_MatchNoRating"	"没有评分"
"[english]DOTA_MatchNoRating"	"No votes"
"DOTA_MatchRatingLike"	"喜欢"
"[english]DOTA_MatchRatingLike"	"like"
"DOTA_MatchRatingLikes"	"喜欢"
"[english]DOTA_MatchRatingLikes"	"likes"
"DOTA_MatchRatingDislike"	"不喜欢"
"[english]DOTA_MatchRatingDislike"	"dislike"
"DOTA_MatchRatingDislikes"	"不喜欢"
"[english]DOTA_MatchRatingDislikes"	"dislikes"
"DOTA_MatchRatingText"	"%s1 - %s2"
"[english]DOTA_MatchRatingText"	"%s1 - %s2"
"DOTA_TournamentDrop"	"由于见证了%s2的产生，%s1获得了一份礼物！"
"[english]DOTA_TournamentDrop"	"%s1 has received a prize for witnessing %s2!"
"DOTA_TournamentDrop_FirstBlood"	"第一滴血"
"[english]DOTA_TournamentDrop_FirstBlood"	"first blood"
"tournament"	"英雄传世"
"[english]tournament"	"Heroic"
"Attrib_TournamentEventDate"	"日期：%s1"
"[english]Attrib_TournamentEventDate"	"Date: %s1"
"DOTA_Chat_AegisStolen"	"%s1夺取了不朽之守护！"
"[english]DOTA_Chat_AegisStolen"	"%s1 snatched the Aegis of the Immortal!"
"npc_dota_hero_medusa"	"美杜莎"
"[english]npc_dota_hero_medusa"	"Medusa"
"DOTA_Tooltip_ability_medusa_split_shot"	"分裂箭"
"[english]DOTA_Tooltip_ability_medusa_split_shot"	"Split Shot"
"DOTA_Tooltip_ability_medusa_split_shot_Description"	"美杜莎施展魔法将她的箭分裂成若干支箭矢。分裂箭造成的伤害为正常攻击力的一定百分比。\n\n额外目标不会受到其他攻击附加效果（比如致命一击）和攻击特效。"
"[english]DOTA_Tooltip_ability_medusa_split_shot_Description"	"Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.\n\nThe extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers."
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip"	"%攻击力百分比："
"[english]DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip"	"%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_medusa_split_shot_range"	"作用范围："
"[english]DOTA_Tooltip_ability_medusa_split_shot_range"	"RANGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake"	"秘术异蛇"
"[english]DOTA_Tooltip_ability_medusa_mystic_snake"	"Mystic Snake"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description"	"放出一条秘术异蛇在敌人之间跳跃，造成伤害并偷取魔法值。抵达最后一个目标后，它会返回到美杜莎身上为其恢复魔法值。每次跳跃造成的伤害和魔法偷取量都会增加。对石化凝视作用下的石化单位将造成纯粹伤害。"
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_Description"	"A mystic snake made of energy jumps from target to target dealing damage and stealing mana. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake deals more damage and steals more mana per jump. Deals Pure damage to units petrified by Stone Gaze."
"DOTA_Tooltip_ability_medusa_mystic_snake_radius"	"跳跃范围："
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_radius"	"JUMP RADIUS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage"	"伤害："
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal"	"魔法偷取："
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal"	"MANA STEAL:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale"	"%每次跳跃增加："
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale"	"%INCREASE PER JUMP:"
"DOTA_Tooltip_ability_medusa_mana_shield"	"魔法护盾"
"[english]DOTA_Tooltip_ability_medusa_mana_shield"	"Mana Shield"
"DOTA_Tooltip_ability_medusa_mana_shield_Description"	"创造一个魔法护盾，消耗美杜莎的魔法值以吸收%absorption_tooltip%%%的伤害。"
"[english]DOTA_Tooltip_ability_medusa_mana_shield_Description"	"Creates a shield that absorbs %absorption_tooltip%%% of the incoming damage in exchange for Medusa's mana."
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana"	"每点魔法吸收伤害："
"[english]DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana"	"DAMAGE PER MANA:"
"DOTA_Tooltip_ability_medusa_stone_gaze"	"石化凝视"
"[english]DOTA_Tooltip_ability_medusa_stone_gaze"	"Stone Gaze"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description"	"任何盯着蛇发女妖的敌方单位的攻击速度和移动速度均将被减缓。如果一单位在石化凝视期间盯着蛇发女妖超过2秒，该单位会被完全石化。被石化的单位处于眩晕状态，魔法抗性为100%%，受到物理攻击时承受额外伤害。如果幻象被石化将立刻消失。"
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_Description"	"Any enemy units looking at Medusa will have their movement and attack speed slowed.  If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone.  Petrified units are stunned, have 100%% magic damage resistance, and take bonus physical damage.  If the petrified unit is an illusion, it is immediately killed."
"DOTA_Tooltip_ability_medusa_stone_gaze_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_radius"	"RADIUS:"
"dota_chat_game_tab"	"游戏"
"[english]dota_chat_game_tab"	"Game"
"UI_Mute_Cobroadcasters"	"将合作解说员静音"
"[english]UI_Mute_Cobroadcasters"	"Mute Co-Broadcasters"
"DOTA_UserMenu_Swap"	"交换英雄"
"[english]DOTA_UserMenu_Swap"	"Swap Hero"
"DOTA_Swap_Confirm_Header"	"交换英雄？"
"[english]DOTA_Swap_Confirm_Header"	"Swap Hero?"
"DOTA_Swap_Confirm_Message"	"你想要和%s1交换英雄吗？"
"[english]DOTA_Swap_Confirm_Message"	"Do you wish to swap your hero for %s1?"
"dota_cm_game_on_label"	"战斗开始："
"[english]dota_cm_game_on_label"	"BATTLE BEGINS:"
"DOTA_BackpackReplay"	"观看录像"
"[english]DOTA_BackpackReplay"	"Watch the Replay"
"DOTA_TournamentDrop_GameEnd"	"光荣的胜利"
"[english]DOTA_TournamentDrop_GameEnd"	"glorious victory"
"DOTA_TournamentDrop_KillStreak"	"一次多杀"
"[english]DOTA_TournamentDrop_KillStreak"	"a multi-kill"
"DOTA_TournamentDrop_HeroDeny"	"一次被友方英雄反补"
"[english]DOTA_TournamentDrop_HeroDeny"	"an allied hero denial"
"DOTA_TournamentDrop_AegisDeny"	"一次摧毁不朽之守护"
"[english]DOTA_TournamentDrop_AegisDeny"	"a denial of the Aegis of the Immortal"
"DOTA_TournamentDrop_AegisStolen"	"一次偷走不朽之守护"
"[english]DOTA_TournamentDrop_AegisStolen"	"a theft of the Aegis of the Immortal"
"LoadoutSlot_Fan_Item"	"粉丝物品"
"[english]LoadoutSlot_Fan_Item"	"Fan Item"
"Attrib_MatchID"	"比赛编号：%s1"
"[english]Attrib_MatchID"	"Match ID: %s1"
"Attrib_GameTime"	"发生时间： %s1"
"[english]Attrib_GameTime"	"Event Time: %s1"
"KillEaterEventType_Axe_Culls"	"淘汰敌人数量"
"[english]KillEaterEventType_Axe_Culls"	"Enemies Culled"
"KillEaterEventType_Axe_BattleHungerKills"	"战斗饥渴击杀数"
"[english]KillEaterEventType_Axe_BattleHungerKills"	"Battle Hunger Kills"
"KillEaterEventType_Axe_LowHealthKills"	"空血击杀数"
"[english]KillEaterEventType_Axe_LowHealthKills"	"Near Death Kills"
"KillEaterEventType_Axe_CalledDamageDone"	"怒吼造成伤害"
"[english]KillEaterEventType_Axe_CalledDamageDone"	"Call Damage Done"
"KillEaterEventType_Axe_CalledDamageTaken"	"怒吼承受伤害"
"[english]KillEaterEventType_Axe_CalledDamageTaken"	"Call Damage Taken"
"InvokerRank0"	"铭刻"
"[english]InvokerRank0"	"Inscribed"
"InvokerRank1"	"能力出众"
"[english]InvokerRank1"	"Superior"
"InvokerRank2"	"完美无缺"
"[english]InvokerRank2"	"Faultless"
"InvokerRank3"	"无与伦比"
"[english]InvokerRank3"	"Matchless"
"InvokerRank4"	"盖世无双"
"[english]InvokerRank4"	"Incomparable"
"InvokerRank5"	"出类拔萃"
"[english]InvokerRank5"	"Peerless"
"InvokerRank6"	"至高无上"
"[english]InvokerRank6"	"Supreme"
"InvokerRank7"	"无可匹敌"
"[english]InvokerRank7"	"Unequaled"
"InvokerRank8"	"独孤求败"
"[english]InvokerRank8"	"Unrivaled"
"InvokerRank9"	"前无古人"
"[english]InvokerRank9"	"Unparalleled"
"InvokerRank10"	"后无来者"
"[english]InvokerRank10"	"Unsurpassable"
"InvokerRank11"	"无法仿效"
"[english]InvokerRank11"	"Inimitable"
"InvokerRank12"	"登峰造极"
"[english]InvokerRank12"	"Consummate"
"InvokerRank13"	"卓越超群"
"[english]InvokerRank13"	"Preeminent"
"InvokerRank14"	"俯视众生"
"[english]InvokerRank14"	"Paramount"
"InvokerRank15"	"超然于世"
"[english]InvokerRank15"	"Transcendant"
"InvokerRank16"	"君临巅峰"
"[english]InvokerRank16"	"Ultimate"
"InvokerRank17"	"已臻化境"
"[english]InvokerRank17"	"Perfect"
"spectate_chatenabled_label"	"观众聊天"
"[english]spectate_chatenabled_label"	"Spectator Chat"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore"	"司里希丝天生就很强大，并且众人皆知其难以追踪。"
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image_Lore"	"Slithice, while being strong in her own right, is notoriously hard to track down."
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore"	"想要逃脱娜迦海妖的追杀，唯一的办法就是一开始就不要与之作对。"
"[english]DOTA_Tooltip_ability_naga_siren_ensnare_Lore"	"The only way to escape the onslaught of a Slithereen is to never oppose one in the first place."
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore"	"从深海中涌出的激流粉碎了娜迦海妖的敌人的防御。"
"[english]DOTA_Tooltip_ability_naga_siren_rip_tide_Lore"	"A torrent from the Deep Ones crushes the defenses of the Siren's enemies."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore"	"司里希丝具有魔力的声音使敌人不自觉地沉醉其中，同时在需要的时候召唤她的族人前来助战。"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore"	"Slithice's powerful voice enchants leagues of opponents, while calling her Slithereen kin in a time of need."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate"	"%未命中几率："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate"	"%MISS CHANCE:"
"DOTA_Lobby_Series_Type"	"系列赛类别"
"[english]DOTA_Lobby_Series_Type"	"Series Type"
"DOTA_No_Series"	"无系列赛"
"[english]DOTA_No_Series"	"No Series"
"DOTA_Series_Best_of_3"	"三局两胜"
"[english]DOTA_Series_Best_of_3"	"Best of 3"
"DOTA_Series_Best_of_5"	"五局三胜"
"[english]DOTA_Series_Best_of_5"	"Best of 5"
"DOTA_SpectatorClientMSG"	"您正在运行Dota 2的观看版本。"
"[english]DOTA_SpectatorClientMSG"	"You are running a spectator-only version of Dota 2."
"dota_spectator_signup"	"登记以申请一份免费的Dota 2邀请。"
"[english]dota_spectator_signup"	"Get on the list for a free Dota 2 invite"
"dota_spectator_buy"	"前往刀塔商城购买邀请包"
"[english]dota_spectator_buy"	"Purchase the Invite Bundle on the Dota Store"
"dota_button_signup"	"登记参加"
"[english]dota_button_signup"	"SIGN UP"
"dota_button_buy"	"现在就玩"
"[english]dota_button_buy"	"PLAY RIGHT NOW"
"ti2_sub_sched_label"	"按时间表浏览比赛"
"[english]ti2_sub_sched_label"	"Browse games by schedule"
"ti2_sub_sched_desc"	"根据进行的时间浏览所有比赛。在这些页面关注国际邀请赛而不用担心事先知道结果。\n（请勿查看我们在Twitter和Facebook上发布的信息。）"
"[english]ti2_sub_sched_desc"	"Browse all the games by date played.  Go to these pages to follow The International spoiler-free. \n(Then avoid our Twitter feed and Facebook posts.)"
"ti2_sub_results_label"	"根据分组关注比赛（有比赛结果！）"
"[english]ti2_sub_results_label"	"Follow games by bracket (spoilers!)"
"ti2_sub_results_desc"	"跟随各队伍的胜者组或败者组赛程来关注比赛"
"[english]ti2_sub_results_desc"	"Follow the action as teams work through the Upper and Lower Brackets."
"international_tab"	"国际邀请赛"
"[english]international_tab"	"INTERNATIONAL"
"dota_load_game_searching"	"正在搜索保存的游戏..."
"[english]dota_load_game_searching"	"Searching for Save Games..."
"dota_load_game_no_games"	"没有找到保存的游戏"
"[english]dota_load_game_no_games"	"No Save Games found"
"UI_Master_Volume"	"主音量"
"[english]UI_Master_Volume"	"Master Volume"
"UI_Voice_Volume"	"语音音量"
"[english]UI_Voice_Volume"	"Voice Volume"
"DOTA_WATCH_LobbyNotFound"	"没有找到房间。"
"[english]DOTA_WATCH_LobbyNotFound"	"Lobby not found."
"DOTA_ItemTest_Error"	"导入错误"
"[english]DOTA_ItemTest_Error"	"Import Error"
"DOTA_ItemTest_Error_Unskinned"	"无法找到可穿戴物品中与英雄模型骨骼相符的骨骼。可穿戴物品必须覆盖在英雄骨骼上才能提交。"
"[english]DOTA_ItemTest_Error_Unskinned"	"Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted."
"DOTA_SpectatorDropdown_NetWorth"	"财产总和"
"[english]DOTA_SpectatorDropdown_NetWorth"	"Net Worth"
"DOTA_Bundle"	"饰品捆绑包"
"[english]DOTA_Bundle"	"Bundle"
"DOTA_PennantUpgrade_Confirm"	"您确定要升级这面锦旗吗？"
"[english]DOTA_PennantUpgrade_Confirm"	"Are you sure you want to upgrade this pennant?"
"ti_winners_bracket_view"	"胜者组"
"[english]ti_winners_bracket_view"	"Upper Bracket"
"ti_losers_bracket_view"	"败者组"
"[english]ti_losers_bracket_view"	"Lower Bracket"
"ti_schedule_view"	"时间表"
"[english]ti_schedule_view"	"Schedule View"
"ti_prelim_view"	"预赛"
"[english]ti_prelim_view"	"Prelims"
"LoadoutSlot_Fan"	"粉丝"
"[english]LoadoutSlot_Fan"	"Fan"
"Attrib_FanfareLevel"	"等级：%s1"
"[english]Attrib_FanfareLevel"	"Level: %s1"
"KillEaterEventType_GamesViewed"	"已观看比赛"
"[english]KillEaterEventType_GamesViewed"	"Games Viewed"
"KillEaterEventType_Sven_DoubleStuns"	"击中多人风暴之拳数"
"[english]KillEaterEventType_Sven_DoubleStuns"	"Multi-Hero Storm Hammers"
"KillEaterEventType_Sven_WarcryAssists"	"战吼助攻数"
"[english]KillEaterEventType_Sven_WarcryAssists"	"Warcry Assists"
"KillEaterEventType_Sven_CleaveDoubleKills"	"巨力挥舞击杀多人次数"
"[english]KillEaterEventType_Sven_CleaveDoubleKills"	"Multi-Hero Cleave Kills"
"KillEaterEventType_Sven_TeleportInterrupts"	"风暴之拳打断传送次数"
"[english]KillEaterEventType_Sven_TeleportInterrupts"	"Storm Hammered Teleports"
"dota_stat_dropdown_networth"	"财产总和"
"[english]dota_stat_dropdown_networth"	"NET WORTH"
"dota_title_pennant"	"DOTA队伍锦旗"
"[english]dota_title_pennant"	"DOTA Team Pennant"
"dota_desc_pennant_radiant"	"这是在观看本场比赛的观众装备的锦旗总数。锦旗和相关升级可以在商店中购买，然后通过装备面板装备到“粉丝物品栏”中。装备锦旗后，在观看您支持的队伍的赛事直播时，您将有机会获得掉落物品，这些赛事包括国际邀请赛和其他Valve将来可能指定的赛事。"
"[english]dota_desc_pennant_radiant"	"This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team’s matches live during the International, and other tournaments Valve may designate in the future."
"dota_desc_pennant_dire"	"这是在观看本场比赛的观众装备的锦旗总数。锦旗和相关升级可以在商店中购买，然后通过装备面板装备到“粉丝物品栏”中。装备锦旗后，在观看您支持的队伍的赛事直播时，您将有机会获得掉落物品，这些赛事包括国际邀请赛和其他Valve将来可能指定的赛事。"
"[english]dota_desc_pennant_dire"	"This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team’s matches live during the International, and other tournaments Valve may designate in the future."
"Attrib_InternationalTag"	"%s1年国际邀请赛"
"[english]Attrib_InternationalTag"	"The International %s1"
"DOTA_FanSlot"	"粉丝物品栏"
"[english]DOTA_FanSlot"	"Player Fan Slot"
"DOTA_ChangingFanSlot"	"如果您在观看比赛的时候交换粉丝物品，改动会在下次比赛开始的时候才生效。不过在观看比赛的时候升级物品是即时生效的。"
"[english]DOTA_ChangingFanSlot"	"Swapping or upgrading pennants while spectating can take a few minutes to update."
"DOTA_StatTooltip_GainPerLevel"	"- 英雄每升一级获得点数：%s1\n"
"[english]DOTA_StatTooltip_GainPerLevel"	"- Points gained per Hero level: %s1\n"
"DOTA_Chat_DoubleKill_noname"	"并完成了双杀！"
"[english]DOTA_Chat_DoubleKill_noname"	"with a double kill!"
"DOTA_Chat_TripleKill_noname"	"并完成了三杀！"
"[english]DOTA_Chat_TripleKill_noname"	"with a TRIPLE kill!"
"DOTA_Chat_QuadKill_noname"	"并完成了疯狂杀戮！"
"[english]DOTA_Chat_QuadKill_noname"	"with an ULTRA KILL!"
"DOTA_Chat_QuintupleKill_noname"	"而且正在暴走！！！"
"[english]DOTA_Chat_QuintupleKill_noname"	"AND IS ON A RAMPAGE!!!"
"DOTA_Chat_Item_Spotted"	"[队友] <font color='%s1'>%s2</font>掉在这里了。"
"[english]DOTA_Chat_Item_Spotted"	"[ALLIES] <font color='%s1'>%s2</font> dropped here."
"npc_dota_hero_troll_warlord"	"巨魔战将"
"[english]npc_dota_hero_troll_warlord"	"Troll Warlord"
"npc_dota_hero_centaur"	"半人马战行者"
"[english]npc_dota_hero_centaur"	"Centaur Warrunner"
"npc_dota_hero_magnataur"	"伊丽莎白·巴托里"
"[english]npc_dota_hero_magnataur"	"Magnus"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage"	"狂战士之怒"
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage"	"Berserker's Rage"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description"	"激活后巨魔战将从远程形态变成近战进行攻击。近战攻击时将有几率触发重击，击晕目标并造成额外伤害。狂战士之怒还将提供额外的生命值，移动速度，护甲和更快的攻击速度。\n\n狂战士之怒激活后会改变旋风飞斧的作用机理。"
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description"	"While active, Troll Warlord swaps from using ranged to melee attacks. Melee attacks have a chance to bash, dealing bonus damage and stunning the target. Berserker's Rage also grants additional health, movement speed, armor, and increased attack speed.\n\nWhirling Axes has different functionality while Berserker's Rage is active."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore"	" 跟巨魔战将的怒火一样，他的斧头也是源源不断。"
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore"	"Like his anger, Troll Warlord's supply of axes is infinite."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_hp"	"额外生命值："
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_hp"	"BONUS HEALTH:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor"	"护甲加成："
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed"	"移动速度加成："
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed"	"BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time"	"基础攻击间隔（近战）："
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time"	"MELEE BASE ATTACK TIME:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance"	"%击晕概率："
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance"	"%BASH CHANCE:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duration"	"重击眩晕持续时间："
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duration"	"BASH STUN DURATION:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage"	"重击造成额外伤害："
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage"	"BASH BONUS DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged"	"旋风飞斧（远程）"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged"	"Whirling Axes (Ranged)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description"	"巨魔战将掷出手中的五把飞斧，减速并伤害前方900范围锥形区域内的敌方单位。"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description"	"Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore"	" 只有注入了憎恨的斧头旋转起来才会如此致命。"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore"	"Only axes fueled by hate whirl with such a deadly spin."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage"	"飞斧伤害："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage"	"AXE DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_troll_warlord_fervor"	"热血战魂"
"[english]DOTA_Tooltip_ability_troll_warlord_fervor"	"Fervor"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description"	"当巨魔战将持续攻击同一个目标时，他会攻击得越来越快。如果改变目标，则额外的攻速加成清零。"
"[english]DOTA_Tooltip_ability_troll_warlord_fervor_Description"	"With each continuous blow on the same target, Troll gains increased attack speed.  If Troll changes targets, the stacks drop to zero."
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore"	"如果第一下没成功，那就接着出招呗。"
"[english]DOTA_Tooltip_ability_troll_warlord_fervor_Lore"	"If at first you don't succeed, strike, strike again."
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks"	"最大叠加层数："
"[english]DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks"	"MAX STACKS:"
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed"	"每层效果攻速加成："
"[english]DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed"	"ATTACK SPEED PER STACK:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance"	"战斗专注"
"[english]DOTA_Tooltip_ability_troll_warlord_battle_trance"	"Battle Trance"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description"	"巨魔战将的出场能提升战场上所有友方英雄的攻击速度。"
"[english]DOTA_Tooltip_ability_troll_warlord_battle_trance_Description"	"Troll's presence on the battlefield increases the attack speed of himself and all allied heroes. "
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore"	"纯粹的仇恨让气血迅速上涌，刀剑也随之飞舞。"
"[english]DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore"	"An adrenaline rush of pure hatred quickens your blades."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration"	"专注持续时间："
"[english]DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration"	"TRANCE DURATION:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed"	"攻击速度："
"[english]DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed"	"ATTACK SPEED:"
"DOTA_Tooltip_ability_centaur_hoof_stomp"	"马蹄践踏"
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp"	"Hoof Stomp"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description"	"猛踏地面，眩晕并伤害身边的敌方单位。"
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp_Description"	"Slams the ground, stunning and damaging nearby enemy units."
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore"	"当战行者健壮的马蹄碰到了土壤，大地的震颤各处都能感受到。"
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp_Lore"	"When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide."
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius"	"范围："
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp_radius"	"RADIUS:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration"	"眩晕持续时间"
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration"	"STUN DURATION"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage"	"践踏伤害："
"[english]DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage"	"STOMP DAMAGE:"
"DOTA_Tooltip_ability_centaur_double_edge"	"双刃剑"
"[english]DOTA_Tooltip_ability_centaur_double_edge"	"Double Edge"
"DOTA_Tooltip_ability_centaur_double_edge_Description"	"半人马战行者以猛烈的力量进行近战攻击，对目标周围单位和自身造成伤害。此技能无法用于自杀。"
"[english]DOTA_Tooltip_ability_centaur_double_edge_Description"	"Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target.  Centaur cannot die from Double Edge."
"DOTA_Tooltip_ability_centaur_double_edge_Lore"	"在激烈的战斗中，布拉德瓦登凶猛的撞击有时候会对自己造成伤害。"
"[english]DOTA_Tooltip_ability_centaur_double_edge_Lore"	"In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage."
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage"	"伤害："
"[english]DOTA_Tooltip_ability_centaur_double_edge_edge_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_centaur_return"	"反击"
"[english]DOTA_Tooltip_ability_centaur_return"	"Return"
"DOTA_Tooltip_ability_centaur_return_Description"	"半人马战行者反击攻击他的单位，伤害与半人马战行者的力量值成正比。"
"[english]DOTA_Tooltip_ability_centaur_return_Description"	"Centaur counters every attack, damaging the attacker based on a percentage of Centaur's strength."
"DOTA_Tooltip_ability_centaur_return_Lore"	"布拉德瓦登无需回避对手的攻击；这由他那盔甲般的马皮负责。"
"[english]DOTA_Tooltip_ability_centaur_return_Lore"	"Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him."
"DOTA_Tooltip_ability_centaur_return_return_damage"	"伤害："
"[english]DOTA_Tooltip_ability_centaur_return_return_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_centaur_return_strength_pct"	"%力量加成伤害："
"[english]DOTA_Tooltip_ability_centaur_return_strength_pct"	"%STRENGTH BONUS DAMAGE:"
"DOTA_Tooltip_ability_magnataur_shockwave"	"震荡波"
"[english]DOTA_Tooltip_ability_magnataur_shockwave"	"Shockwave"
"DOTA_Tooltip_ability_magnataur_shockwave_Description"	"伊丽莎白·巴托里放出一道能量波，对一条直线上的敌方单位造成伤害。"
"[english]DOTA_Tooltip_ability_magnataur_shockwave_Description"	"Magnus sends out a wave of force, damaging enemy units in a line."
"DOTA_Tooltip_ability_magnataur_shockwave_Lore"	"杰尔拉克山体并不稳定，伊丽莎白·巴托里已经学会如何将山体里的回响引导出来。"
"[english]DOTA_Tooltip_ability_magnataur_shockwave_Lore"	"Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations."
"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage"	"伤害："
"[english]DOTA_Tooltip_ability_magnataur_shockwave_shock_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_magnataur_shockwave_shock_distance"	"最大距离："
"[english]DOTA_Tooltip_ability_magnataur_shockwave_shock_distance"	"DISTANCE:"
"DOTA_Tooltip_ability_magnataur_empower"	"授予力量"
"[english]DOTA_Tooltip_ability_magnataur_empower"	"Empower"
"DOTA_Tooltip_ability_magnataur_empower_Description"	"给予一个友方单位额外攻击力并且使其获得分裂攻击的能力。"
"[english]DOTA_Tooltip_ability_magnataur_empower_Description"	"Gives an allied unit bonus damage and cleave on attack."
"DOTA_Tooltip_ability_magnataur_empower_Lore"	"随着一声怒吼，伊丽莎白·巴托里展示了他真正的力量。"
"[english]DOTA_Tooltip_ability_magnataur_empower_Lore"	"With a deep bellow, Magnus displays his true power."
"DOTA_Tooltip_ability_magnataur_empower_empower_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_magnataur_empower_empower_duration"	"DURATION:"
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct"	"%攻击力加成："
"[english]DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct"	"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct"	"%分裂伤害："
"[english]DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct"	"%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_radius"	"分裂范围："
"[english]DOTA_Tooltip_ability_magnataur_empower_cleave_radius"	"CLEAVE RADIUS:"
"DOTA_Tooltip_ability_magnataur_skewer"	"巨角冲撞"
"[english]DOTA_Tooltip_ability_magnataur_skewer"	"Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_Description"	"伊丽莎白·巴托里向前冲刺，用他巨大的犀角将敌人挑起。被击中的英雄将被拽至终点，然后受到伤害并被减速。"
"[english]DOTA_Tooltip_ability_magnataur_skewer_Description"	"Magnus rushes forward, goring enemy units on his massive tusk.  Heroes hit on the way will be dragged to the destination, then damaged and slowed."
"DOTA_Tooltip_ability_magnataur_skewer_Lore"	"对潜在的商人来说，半人犀牛的犀角价值与犀角能够造成的破坏成正比。"
"[english]DOTA_Tooltip_ability_magnataur_skewer_Lore"	"Magnoceros horns are valuable in direct proportion to their danger to prospective merchants."
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed"	"冲刺速度："
"[english]DOTA_Tooltip_ability_magnataur_skewer_skewer_speed"	"SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_magnataur_skewer_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_magnataur_skewer_slow_pct"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage"	"伤害："
"[english]DOTA_Tooltip_ability_magnataur_skewer_skewer_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity"	"两极反转"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity"	"Reverse Polarity"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Description"	"伊丽莎白·巴托里改变物质的属性，将附近的敌人都拖拽到他的前方，并且以强力的震击对他们造成伤害和眩晕。"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_Description"	"Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore"	"作战时愤怒的伊丽莎白·巴托里如同喷发的杰尔拉克山。"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore"	"Magnus fights with the fury of the erupting Mt. Joerlak."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius"	"拖拽范围："
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius"	"PULL RADIUS:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage"	"伤害："
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration"	"英雄眩晕时间："
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration"	"HERO STUN DURATION:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_duration"	"小兵眩晕时间："
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_duration"	"CREEP STUN DURATION:"
"DOTA_RP_WATCHING_TOURNAMENT_REPLAY"	"正在观看比赛录像"
"[english]DOTA_RP_WATCHING_TOURNAMENT_REPLAY"	"Watching A Tournament Replay"
"DOTA_HoF_Champions"	"世界冠军"
"[english]DOTA_HoF_Champions"	"World Champions"
"DOTA_HoF_ArtStyle"	"Ivan Antonov"
"[english]DOTA_HoF_ArtStyle"	"Ivan Antonov"
"DOTA_HoF_Puppey"	"Ivanov Clement"
"[english]DOTA_HoF_Puppey"	"Ivanov Clement"
"DOTA_HoF_XBOCT"	"Oleksandr Dashkevych"
"[english]DOTA_HoF_XBOCT"	"Oleksandr Dashkevych"
"DOTA_HoF_Dendi"	"Danil Ishutin"
"[english]DOTA_HoF_Dendi"	"Danil Ishutin"
"DOTA_HoF_LighTofHeaveN"	"Dmitriy Kupriyanov"
"[english]DOTA_HoF_LighTofHeaveN"	"Dmitriy Kupriyanov"
"DOTA_HoF_Zhou"	"陈    尧"
"[english]DOTA_HoF_Zhou"	"Chen Yao"
"DOTA_HoF_Ferrari430"	"骆非池"
"[english]DOTA_HoF_Ferrari430"	"Luo Feichi"
"DOTA_HoF_YYF"	"姜    岑"
"[english]DOTA_HoF_YYF"	"Jiang Cen"
"DOTA_HoF_ChuaN"	"黄福全"
"[english]DOTA_HoF_ChuaN"	"Wong Hock Chuan"
"DOTA_HoF_Faith"	"曾宏达"
"[english]DOTA_HoF_Faith"	"Zeng Hongda"
"DOTA_ControlGroup7"	"第7组"
"[english]DOTA_ControlGroup7"	"Group 7"
"DOTA_ControlGroup8"	"第8组"
"[english]DOTA_ControlGroup8"	"Group 8"
"DOTA_ControlGroup9"	"第9组"
"[english]DOTA_ControlGroup9"	"Group 9"
"DOTA_ControlGroup10"	"第10组"
"[english]DOTA_ControlGroup10"	"Group 10"
"DOTA_Chat_QuintupleKill_10streak"	"他们正在暴走！！！"
"[english]DOTA_Chat_QuintupleKill_10streak"	"THEY ARE ON A RAMPAGE!!!"
"DOTA_Chat_Rampage"	"暴走！！！"
"[english]DOTA_Chat_Rampage"	"RAMPAGE!!!"
"DOTA_TutorialTitle_SupportItems"	"辅助装备训练"
"[english]DOTA_TutorialTitle_SupportItems"	"Support Item Training"
"DOTA_TutorialBody_SupportItems"	"深度学习辅助装备的游戏机制！"
"[english]DOTA_TutorialBody_SupportItems"	"Learn in-depth mechanics of Support items!"
"DOTA_TutorialTitle_SupportItems_RingOfBasilius"	"王者之戒"
"[english]DOTA_TutorialTitle_SupportItems_RingOfBasilius"	"Ring of Basilius"
"DOTA_TutorialBody_SupportItems_RingOfBasilius"	"王者之戒是一件强大的前期装备，对打野和辅助英雄非常有用。它能少量地给予0.6点每秒的魔法回复，同时给予范围内所有英雄和其他单位2点护甲，另外携带者将额外拥有护甲和攻击力加成。"
"[english]DOTA_TutorialBody_SupportItems_RingOfBasilius"	"Ring of Basilius is a powerful early game item for junglers and support heroes.  It gives a flat 0.6 mana regeneration, as well as 2 armor to all heroes and creeps in the radius, as well as providing the carrier with extra armor and damage."
"DOTA_TutorialTitle_SupportItems_RingOfBasilius2"	"王者之戒"
"[english]DOTA_TutorialTitle_SupportItems_RingOfBasilius2"	"Ring of Basilius"
"DOTA_TutorialBody_SupportItems_RingOfBasilius2"	"该装备可以开关。关闭后，光环将不会给予友方小兵额外的护甲。您可以在想使召唤单位更为耐打或者推线时将王者之戒开启。关闭后装备的光环依然对友方英雄有效。"
"[english]DOTA_TutorialBody_SupportItems_RingOfBasilius2"	"The item can be toggled. When turned off, the aura won't give your friendly creeps the bonus armor.  Turn it on when you want to make summoned units more powerful or push a lane.  The ring's aura will still affect allied heroes."
"DOTA_TutorialTask_SupportItems_RingOfBasilius2"	"开关王者之戒！"
"[english]DOTA_TutorialTask_SupportItems_RingOfBasilius2"	"Toggle Ring of Basilius!"
"DOTA_TutorialTitle_SupportItems_Headdress"	"回复头巾"
"[english]DOTA_TutorialTitle_SupportItems_Headdress"	"Headdress"
"DOTA_TutorialBody_SupportItems_Headdress"	"回复头巾在前期十分有用，能帮助您、您的召唤生物和您的对线队友回复生命。光环范围仅为500，所以在队友需要回复生命时请不要离得太远。"
"[english]DOTA_TutorialBody_SupportItems_Headdress"	"Headdress is useful early on to help you, your creeps and your lane mates to regenerate health.  The aura radius is only 500, so stay near an ally if they need some health."
"DOTA_TutorialTitle_SupportItems_Buckler"	"玄冥盾牌"
"[english]DOTA_TutorialTitle_SupportItems_Buckler"	"Buckler"
"DOTA_TutorialBody_SupportItems_Buckler"	"玄冥盾牌是十分有用的防御型装备。它将被动地给予若干护甲和属性，而主动技能则是给予附近的友方单位额外的+2护甲。这在推进、防守或者是团战时都非常有用。"
"[english]DOTA_TutorialBody_SupportItems_Buckler"	"Buckler is a useful defensive item.  It passively grants some armor and stats, while it's active ability will give friendly units around you +2 bonus armor. This can be helpful when attacking or defending towers, or in teamfights."
"DOTA_TutorialTask_SupportItems_Buckler"	"给予您的队友护甲加成！"
"[english]DOTA_TutorialTask_SupportItems_Buckler"	"Give your friendly heroes the armor bonus!"
"DOTA_TutorialTitle_SupportItems_Urn"	"影之灵龛"
"[english]DOTA_TutorialTitle_SupportItems_Urn"	"Urn of Shadows"
"DOTA_TutorialBody_SupportItems_Urn"	"影之灵龛是可以充能的装备，有多种用途。被动效果是给予携带者若干力量值和魔法回复，但是灵魂释放技能更为重要。每当敌方英雄在影之灵龛携带者周围死亡时，影之灵龛将获得2点灵魂释放的能量。"
"[english]DOTA_TutorialBody_SupportItems_Urn"	"Urn of Shadows is a dynamic item that can be used in many ways.  Passively, it grants some strength and mana regeneration, but the Soul Release ability is more important.  Whenever an enemy hero dies around an Urn carrier, that Urn will gain 2 Soul Release charges."
"DOTA_TutorialTitle_SupportItems_Urn2"	"灵魂释放-治疗"
"[english]DOTA_TutorialTitle_SupportItems_Urn2"	"Soul Release - Heal"
"DOTA_TutorialBody_SupportItems_Urn2"	"当使用灵魂释放时，将消耗影之灵龛的一点能量。如果对队友施放，将在8秒内治疗400点生命。如果该单位此时受到防御塔或者玩家控制单位的伤害，治疗效果将会中断，所以请在上述情况不会发生时再小心使用该治疗作用。"
"[english]DOTA_TutorialBody_SupportItems_Urn2"	"When Soul Release is used, it drains a charge from Urn of Shadows.  If it is used on an ally, it will heal them for 400 HP over the course of 8 seconds.  If the unit takes tower damage or damage from a player-controlled unit, the heal is lost, so be careful to use the heal only in situations when this won't happen."
"DOTA_TutorialTask_SupportItems_Urn2"	"治疗您受伤的队友！"
"[english]DOTA_TutorialTask_SupportItems_Urn2"	"Heal your injured ally!"
"DOTA_TutorialTitle_SupportItems_Urn3"	"灵魂释放-持续伤害"
"[english]DOTA_TutorialTitle_SupportItems_Urn3"	"Soul Release - Damage Over Time"
"DOTA_TutorialBody_SupportItems_Urn3"	"如果灵魂释放对敌方英雄使用，将在8秒内造成150点伤害。与治疗不同，该效果除了净化技能外不能被移除。较低的伤害量在终结红血的逃跑英雄时非常有用，因为灵魂释放的作用距离很长。"
"[english]DOTA_TutorialBody_SupportItems_Urn3"	"If Soul Release is used on an enemy hero, it will deal 150 damage over the course of 8 seconds.  Unlike the heal, this effect can't be removed except by purge effects.  The low amount of damage is useful to finish off running enemies that have low health, due to the long range of Soul Release."
"DOTA_TutorialTask_SupportItems_Urn3"	"终结敌方英雄！"
"[english]DOTA_TutorialTask_SupportItems_Urn3"	"Finish off the enemy hero!"
"DOTA_TutorialTitle_SupportItems_TranquilBoots"	"静谧之鞋"
"[english]DOTA_TutorialTitle_SupportItems_TranquilBoots"	"Tranquil Boots"
"DOTA_TutorialBody_SupportItems_TranquilBoots"	"静谧之鞋是鞋类物品中防御性最高的。回春技能将在10秒内回复170点生命，只要期间没有受到防御塔或者玩家控制单位的伤害。静谧之鞋此外还被动增加了若干生命回复速度和护甲，同时增加的移动速度比其他鞋类的平均速度要高。"
"[english]DOTA_TutorialBody_SupportItems_TranquilBoots"	"Tranquil Boots are the most defensive type of boots.  The Heal ability will restore 170 HP over 10 seconds, as long as you don't take tower or player-controlled damage.  Tranquil Boots also add a bit of passive regeneration and armor, as well as having higher than average movement speed for boots."
"DOTA_TutorialTitle_SupportItems_TranquilBoots2"	"静谧之鞋-破损"
"[english]DOTA_TutorialTitle_SupportItems_TranquilBoots2"	"Tranquil Boots - Break"
"DOTA_TutorialBody_SupportItems_TranquilBoots2"	"静谧之鞋的确有一个缺点-破损效果。如果玩家在10秒内受到4次来自玩家控制单位的伤害，静谧之鞋将暂时变成速度之靴，意味着将失去所有被动属性和回春技能。一旦10秒内没有受到4次伤害，静谧之鞋将会还原。"
"[english]DOTA_TutorialBody_SupportItems_TranquilBoots2"	"Tranquil Boots do have a downside - their Break ability.  If a player takes 4 instances of player-controlled damage in the course of 10 seconds, the Tranquil Boots will temporarily become Boots of Speed, meaning that they lose all their passive stats and the Heal ability.  Once the player hasn't taken 4 instances of damage in the last 10 seconds, the Tranquil Boots will reform."
"DOTA_TutorialTask_SupportItems_TranquilBoots2"	"使用回春技能！"
"[english]DOTA_TutorialTask_SupportItems_TranquilBoots2"	"Use the Heal ability!"
"DOTA_TutorialTitle_SupportItems_Medallion"	"勇气勋章"
"[english]DOTA_TutorialTitle_SupportItems_Medallion"	"Medallion of Courage"
"DOTA_TutorialBody_SupportItems_Medallion"	"勇气勋章是类似双刃剑的装备。被动效果是给予若干护甲和魔法回复速度。然而，孤注一掷技能才造就了该物品。当对敌人使用时，该装备的携带者和敌方目标都将降低6点护甲（这与被动加成的数值相同）。勇气勋章将使您在护甲方面优于敌人，但是如何使用就要看您了！"
"[english]DOTA_TutorialBody_SupportItems_Medallion"	"Medallion of Courage is a double-edged sword of an item.  Passively, it gives you some armor and mana regeneration.  However, the Valor ability makes this item what it is.  When used on an enemy, both the item holder and the target enemy lose 6 armor (which is the same amount gained passively).  Medallion of Courage gives you an armor advantage over your enemies, but it's up to you how to use it!"
"DOTA_TutorialTask_SupportItems_Medallion"	"对Roshan使用孤注一掷！"
"[english]DOTA_TutorialTask_SupportItems_Medallion"	"Use Valor on Roshan!"
"DOTA_TutorialTitle_SupportItems_Drum"	"韧鼓"
"[english]DOTA_TutorialTitle_SupportItems_Drum"	"Drum of Endurance"
"DOTA_TutorialBody_SupportItems_Drum"	"韧鼓是提供多种不同好处的装备。被动效果是给予优秀的属性和耐久光环，光环可以向周围单位提供较小的移动速度和攻击速度加成。"
"[english]DOTA_TutorialBody_SupportItems_Drum"	"Drum of Endurance is an item that provides a lot of different benefits.  Passively, it gives nice stats, and Swiftness Aura, which grants a small movement and attack speed bonus to surrounding units."
"DOTA_TutorialTitle_SupportItems_Drum2"	"韧鼓"
"[english]DOTA_TutorialTitle_SupportItems_Drum2"	"Drum of Endurance"
"DOTA_TutorialBody_SupportItems_Drum2"	"主动技能坚韧将另外对周围单位提供少量移动速度和攻击速度加成，使耐久光环提供的速度加成加倍。这在追击或者逃跑的过程中再需要增加点移动速度时十分有用。该技能只能使用4次，所以请好好把握。"
"[english]DOTA_TutorialBody_SupportItems_Drum2"	"The active ability Endurance adds another small movement and attack speed bonus to surrounding units, effectively doubling the speed from Swiftness Aura.  This is very helpful for moments when you need just a bit more speed to catch or run.  It only has 4 charges, so use wisely."
"DOTA_TutorialTask_SupportItems_Drum2"	"抓住飞行信使！"
"[english]DOTA_TutorialTask_SupportItems_Drum2"	"Catch the flying courier!"
"DOTA_TutorialTitle_SupportItems_Vlads"	"弗拉迪米尔的祭品"
"[english]DOTA_TutorialTitle_SupportItems_Vlads"	"Vladmir's Offering"
"DOTA_TutorialBody_SupportItems_Vlads"	"弗拉迪米尔的祭品为周围的队友提供了大量各种加成，例如护甲、魔法回复速度和攻击力。它还将使友方近战单位的攻击带有吸血效果。"
"[english]DOTA_TutorialBody_SupportItems_Vlads"	"Vladmir's Offering provides a wide number of bonuses to surrounding teammates, such as armor, regeneration, and bonus damage.  It also gives friendly melee units lifesteal on their attacks."
"DOTA_TutorialTitle_SupportItem_Vlads2"	"弗拉迪米尔的祭品"
"[english]DOTA_TutorialTitle_SupportItem_Vlads2"	"Vladmir's Offering"
"DOTA_TutorialBody_SupportItem_Vlads2"	"吸血光环对拥有其他特殊攻击效果的近战后期英雄非常有用，因为其他吸血装备不能生效。辅助如果装备弗拉迪米尔的祭品可以为近战后期英雄带来这一好处。"
"[english]DOTA_TutorialBody_SupportItem_Vlads2"	"The lifesteal aura is useful for melee carries that have other Unique Attack Effects, as other Lifesteal items won't work for them.  A support with Vladmir's can provide this benefit to his melee carry."
"DOTA_TutorialTitle_SupportItems_Mekansm"	"梅肯斯姆"
"[english]DOTA_TutorialTitle_SupportItems_Mekansm"	"Mekansm"
"DOTA_TutorialBody_SupportItems_Mekansm"	"梅肯斯姆是十分强大的中期装备。被动效果是给予若干优秀的护甲和属性，同时给予自身和周围友方单位额外的生命回复速率。该装备最强大的一点在于主动技能回复，将瞬间回复250点生命和有限时间内额外的护甲加成。"
"[english]DOTA_TutorialBody_SupportItems_Mekansm"	"Mekansm is a powerful midgame item.  Passively, it gives some nice armor and stats, as well as giving passive regneration to yourself and surrounding friendly units.  The most powerful part of the item is the active Restore, which heals 250 HP and grants bonus armor for a limited time."
"DOTA_TutorialTask_SupportItems_Mekansm"	"治疗您的队友！"
"[english]DOTA_TutorialTask_SupportItems_Mekansm"	"Heal your allies!"
"DOTA_TutorialTitle_SupportItems_Pipe"	"洞察烟斗"
"[english]DOTA_TutorialTitle_SupportItems_Pipe"	"Pipe of Insight"
"DOTA_TutorialBody_SupportItems_Pipe"	"洞察烟斗是抵挡魔法伤害的首选装备。烟斗由挑战头巾合成，被动效果是提升魔法抗性，同时大幅提升生命回复速率。主动技能法术护盾将对周围所有单位提供保护性外壳，抵挡受到的400点魔法伤害。"
"[english]DOTA_TutorialBody_SupportItems_Pipe"	"Pipe of Insight is the go-to item when it comes to preventing magical damage.  Building from a Hood of Defiance, it passively increases spell resistance as well as providing a lot of HP regeneration.  The Barrier active ability gives a protective field on all nearby units, preventing 400 magic damage from being dealt to them."
"DOTA_TutorialTask_SupportItem_Pipe"	"抵挡魔法伤害！"
"[english]DOTA_TutorialTask_SupportItem_Pipe"	"Prevent the magic damage!"
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct"	"%获得视野血量临界值："
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct"	"%VISIBILITY HEALTH THRESHHOLD:"
"DOTA_Tooltip_ability_necrolyte_sadist_mana_regen"	"魔法回复速率："
"[english]DOTA_Tooltip_ability_necrolyte_sadist_mana_regen"	"MANA REGEN:"
"DOTA_Tooltip_ability_necrolyte_sadist_health_regen"	"生命回复速率："
"[english]DOTA_Tooltip_ability_necrolyte_sadist_health_regen"	"HEALTH REGEN:"
"DOTA_Tooltip_ability_necrolyte_sadist_regen_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_necrolyte_sadist_regen_duration"	"DURATION:"
"DOTA_Tooltip_ability_jakiro_ice_path_damage"	"伤害值："
"[english]DOTA_Tooltip_ability_jakiro_ice_path_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport"	"忠诚考验"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_teleport"	"Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description"	"将一个友方单位传送至基地。非英雄单位将被立刻传送，英雄单位将延迟一段时间传送。如果对陈自身施放，所有通过神圣劝化控制的单位都将经过一定延迟后传送至他身边。"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description"	"Teleports an allied unit back to the base.  Creeps are teleported instantly, while Heroes have a delay before teleporting. If cast on Chen, all units controlled by Chen through Holy Persuasion will be teleported to him after a delay."
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore"	" "
"[english]DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore"	""
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay"	"英雄/自身传送延迟："
"[english]DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay"	"HERO/SELF TP DELAY:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius"	"爆炸作用范围："
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_radius"	"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_treant_living_armor_damage_count"	"抵挡伤害次数："
"[english]DOTA_Tooltip_ability_treant_living_armor_damage_count"	"DAMAGE INSTANCES:"
"DOTA_Tooltip_ability_treant_living_armor_health_regen"	"生命回复速率："
"[english]DOTA_Tooltip_ability_treant_living_armor_health_regen"	"REGEN:"
"DOTA_Tooltip_ability_treant_living_armor_damage_block"	"格挡伤害量："
"[english]DOTA_Tooltip_ability_treant_living_armor_damage_block"	"BLOCK:"
"DOTA_Tooltip_ability_treant_living_armor_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_treant_living_armor_duration"	"DURATION:"
"npc_dota_hero_meepo_bio"	"“对我而言，生活就是你所知和所能发现的一切。当你住在裂影荒墟时，想要找到食物并不是一件容易的事。因此，你需要走捷径，你需要会忽悠，你需要对自己的能力充分了解。有些野兽能够杀掉你，那么你就需要躲开强壮的，捕杀弱小的。在荒墟之上，有过一段往事，一段对某些人意义重大的往事。曾经那里有个宫殿，他们在宫殿里面举行黑暗的仪式，非常邪恶。如果你从仪式中幸存下来，他们还会以击碎水晶的方式将你的灵魂撕裂成碎片。不过他们的艺术成就也很高，比如雕塑之类的。记住这点：如果你在某个时候发现了这些雕塑，一定把他们全拿到市场上去卖掉，然后你接下来的一周都不会饿肚子。如果你走运的话，你可能会发现影墟水晶，那赶紧找人帮你估价，多问问，总有人能帮你找到需要这玩意的疯子买主的。就算别人都不要，你也可以卖给城里的魔导师，他们喜欢这玩意。不过，不管你怎么做，一定要小心这些水晶，这玩意要是在你身上炸开，可是很疼的。”"
"[english]npc_dota_hero_meepo_bio"	"\"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts.\""
"DOTA_Meepo_Error_CanOnlyTargetMeepo"	"无效忽悠目标"
"[english]DOTA_Meepo_Error_CanOnlyTargetMeepo"	"Invalid Poof target"
"npc_dota_hero_magnataur_bio"	"杰尔拉克山的铸造大师们只对一件事达成了共识：半人犀牛的角比任何合金都要珍贵。而这些角中，形状最大、最为锋利的角属于被称作伊丽莎白·巴托里的野兽。在半个世代以来，伊丽莎白·巴托里的运动就是用角冲撞那些前来猎取他同胞的猎人。每次他回到洞穴，蹄上和角上都是血迹斑斑，直到族里的女族长要求他和他的族人在山脉阴影之 外的北边寻找避难的居所，但是伊丽莎白·巴托里对此嗤之以鼻，他从未在守卫族人时倒下。他决定，半人犀牛将留在这个地方，因为他们从不相信侥幸...抑或是改变自己的 主意。但是在杰尔拉克山毫无预兆地喷发时，他一半的族人都消失在烈火和烟尘中，伊丽莎白·巴托里终究还是改变了想法。幸存的族人开始向北边进发，结果遇到了由上百 名装备着铁甲和弓箭的猎人组成的封锁线。伊丽莎白·巴托里不希望族人有伤亡，他率领着最为勇猛的兄弟姐妹向敌人发起冲锋，战斗中透着的那股狠劲儿只有他身后冒着熊熊烈火的火山才能相提并论。与此同时族里的老弱妇孺纷纷消失在战场的沙尘中。对于之后发生的故事铸造大师们众说纷纭。有人说他统一了他的族人，而其他人则 声称他受了致命伤，倒在了女族长的身旁憾然离世。这些说法都不正确。他的确发誓要使族人重聚...但是要在找到使杰尔拉克山喷发的罪魁祸首，看着他们在自己的角上死去之后，因为半人犀牛从不相信侥幸或偶然。"
"[english]npc_dota_hero_magnataur_bio"	"The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance."
"DOTA_Tooltip_Ability_item_shadow_amulet"	"暗影护符"
"[english]DOTA_Tooltip_Ability_item_shadow_amulet"	"Shadow Amulet"
"Team_EnterCountry"	"选定国家"
"[english]Team_EnterCountry"	"Specify Country"
"Team_EnterCountry_Desc"	"输入您战队所属的国家。这将在您的战队资料中显示。"
"[english]Team_EnterCountry_Desc"	"Enter your team’s country affiliation. This will be shown in your Team Profile."
"Team_EnterURL"	"输入战队网址"
"[english]Team_EnterURL"	"Enter Team URL"
"Team_EnterURL_Desc"	"输入您战队的网址链接。浏览战队资料页面的用户可以点击该链接访问网站。"
"[english]Team_EnterURL_Desc"	"Enter your team’s URL. Visitors will be able to click on your URL from your Team Profile."
"Team_EDIT_Details"	"编辑战队详情"
"[english]Team_EDIT_Details"	"EDIT TEAM DETAILS"
"Team_Support"	"支持战队！"
"[english]Team_Support"	"Support the Team!"
"Team_Browse_SponsorLogo"	"战队赞助商。该图片将用于战队资料页面中战队赞助情况的展示。图片将调整为250 x 150像素大小。"
"[english]Team_Browse_SponsorLogo"	"Team Sponsors.  This image will be used to display team sponsorship on a Team Profile panel. It will be resized to 250 x 150 pixels."
"dota_view_teamprofile"	"浏览战队资料"
"[english]dota_view_teamprofile"	"View Team Profile"
"DOTA_Tooltip_modifier_medusa_mana_shield"	"魔法护盾"
"[english]DOTA_Tooltip_modifier_medusa_mana_shield"	"Mana Shield"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description"	"美杜莎受到的部分伤害将消耗她的魔法值。"
"[english]DOTA_Tooltip_modifier_medusa_mana_shield_Description"	"Some of the damage taken by Medusa is dealt to her mana pool."
"DOTA_Tooltip_modifier_medusa_stone_gaze"	"石化凝视"
"[english]DOTA_Tooltip_modifier_medusa_stone_gaze"	"Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description"	"注视美杜莎的敌人将被降低攻击速度和移动速度。"
"[english]DOTA_Tooltip_modifier_medusa_stone_gaze_Description"	"Enemies that look at you will have their attack and movespeed reduced."
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow"	"旋风飞斧减速"
"[english]DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow"	"Whirling Axes Slow"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description"	"被%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%减速。"
"[english]DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_troll_warlord_fervor"	"热血战魂"
"[english]DOTA_Tooltip_modifier_troll_warlord_fervor"	"Fervor"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_troll_warlord_fervor_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_troll_warlord_battle_trance"	"战斗专注"
"[english]DOTA_Tooltip_modifier_troll_warlord_battle_trance"	"Battle Trance"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%。"
"[english]DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_magnataur_empower"	"授予力量"
"[english]DOTA_Tooltip_modifier_magnataur_empower"	"Empower"
"DOTA_Tooltip_modifier_magnataur_empower_Description"	"基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%，攻击时造成%dMODIFIER_PROPERTY_TOOLTIP%%%溅射伤害。"
"[english]DOTA_Tooltip_modifier_magnataur_empower_Description"	"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, gaining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit."
"DOTA_Tooltip_modifier_magnataur_skewer_slow"	"受到巨角冲撞作用"
"[english]DOTA_Tooltip_modifier_magnataur_skewer_slow"	"Skewered"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description"	"被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_magnataur_skewer_slow_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_item_shadow_amulet_fade"	"暗影护符"
"[english]DOTA_Tooltip_modifier_item_shadow_amulet_fade"	"Shadow Amulet"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description"	"隐匿于暗影之中。"
"[english]DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description"	"Fading into the shadows."
"DOTA_ToolTip_Targeting_EnemyCreeps"	"敌方非英雄单位"
"[english]DOTA_ToolTip_Targeting_EnemyCreeps"	"Enemy Creeps"
"DOTA_ToolTip_Targeting_EnemyUnits"	"敌方单位"
"[english]DOTA_ToolTip_Targeting_EnemyUnits"	"Enemy Units"
"DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings"	"敌方英雄和建筑"
"[english]DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings"	"Enemy Heroes and Buildings"
"DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings"	"敌方单位和建筑"
"[english]DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings"	"Enemy Units and Buildings"
"DOTA_ToolTip_Targeting_AlliedCreeps"	"友方非英雄单位"
"[english]DOTA_ToolTip_Targeting_AlliedCreeps"	"Allied Creeps"
"DOTA_ToolTip_Targeting_AlliedUnits"	"友方单位"
"[english]DOTA_ToolTip_Targeting_AlliedUnits"	"Allied Units"
"DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings"	"友方英雄和建筑"
"[english]DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings"	"Allied Heroes and Buildings"
"DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings"	"友方单位和建筑"
"[english]DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings"	"Allied Units and Buildings"
"UI_live_games_sorting"	"游戏直播将按平均水平从高到低排列。"
"[english]UI_live_games_sorting"	"Live games are sorted by average skill, highest to lowest."
"dota_team_profile_hed"	"战队资料"
"[english]dota_team_profile_hed"	"TEAM PROFILE"
"dota_watch_highlights"	"观战聚焦"
"[english]dota_watch_highlights"	"WATCH HIGHLIGHTS"
"DOTA_TeamCreate_Error_TeamCreationOnCooldown"	"你近期已经创建了一个战队，必须等待{i:time_remaining} 分钟才能重新创建。"
"[english]DOTA_TeamCreate_Error_TeamCreationOnCooldown"	"You have created a team recently and must wait {i:time_remaining} minute(s) before creating a new one."
"dota_hud_error_cant_resummon_now"	"现在不能重新召唤"
"[english]dota_hud_error_cant_resummon_now"	"Cannot Resummon Now"
"DOTA_Tooltip_ability_item_shadow_amulet_Description"	"主动技能：渐隐 - 让自己或友方单位在%fade_time%秒的渐隐时间后获得隐身效果。如果移动将会打破隐身。对自身使用的话没有冷却时间。"
"[english]DOTA_Tooltip_ability_item_shadow_amulet_Description"	"Active: Fade - Grants invisibility to you or a target allied hero after a %fade_time% second fade time. Moving breaks the invisibility. There is no cooldown when using this item on yourself."
"DOTA_Tooltip_ability_item_shadow_amulet_Lore"	" "
"[english]DOTA_Tooltip_ability_item_shadow_amulet_Lore"	""
"DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed"	"+$attack"
"dota_broadcaster_ch"	"解说频道"
"[english]dota_broadcaster_ch"	"BROADCAST CHANNEL"
"dota_broadcaster_cobroad"	"合作解说员"
"[english]dota_broadcaster_cobroad"	"COBROADCASTERS"
"LoadoutSlot_Summon"	"召唤单位"
"[english]LoadoutSlot_Summon"	"Summoned Unit"
"KillEaterEventType_Invoker_TornadoKills"	"飓风击杀数"
"[english]KillEaterEventType_Invoker_TornadoKills"	"Tornado Kills"
"KillEaterEventType_Faceless_MultiChrono"	"结界困住多人次数"
"[english]KillEaterEventType_Faceless_MultiChrono"	"Multi-Hero Chronospheres"
"KillEaterEventType_Faceless_ChronoKills"	"时间结界内击杀数"
"[english]KillEaterEventType_Faceless_ChronoKills"	"Chronosphere Kills"
"KillEaterEventType_Ursa_MultiShocks"	"震撼大地作用多人次数"
"[english]KillEaterEventType_Ursa_MultiShocks"	"Multi-Hero Earthshocks"
"KillEaterEventType_RoshanKills"	"击杀Roshan次数"
"[english]KillEaterEventType_RoshanKills"	"Roshan Kills"
"DOTA_Chat_Item_Alert"	"[队友] 快来，我要使用<font color='%s1'>%s2</font>了。"
"[english]DOTA_Chat_Item_Alert"	"[ALLIES] Gather for <font color='%s1'>%s2</font> here."
"DOTA_Tutorial_M1_Move"	"嘿，叫你呢！龙骑士，在这呢！"
"[english]DOTA_Tutorial_M1_Move"	"Hey, you! Dragon Knight, over here!"
"DOTA_Tutorial_M1_MoveHow"	"<font color='#006697' face='Dota Hypatia Bold'><b>右键点击</b></font>进行移动，前往想去的地点。请前往高亮的地点。"
"[english]DOTA_Tutorial_M1_MoveHow"	"<font color='#006697' face='Dota Hypatia Bold'><b>Right Click</b></font> to move where you want to go. Move to the highlighted location."
"DOTA_Tutorial_M1_MoveCam"	"我们需要你的帮助！快通过这座桥！向北边进发，沿着大路走。"
"[english]DOTA_Tutorial_M1_MoveCam"	"We need your help!  Across the bridge! Head north, and follow the path."
"DOTA_Tutorial_M1_MoveCamHow"	"移动视角的方法有以下几种：\n- 将<font color='#006697' face='Dota Hypatia Bold'><b>鼠标移动</b></font>至屏幕的边缘。\n- 按住<font color='#006697' face='Dota Hypatia Bold'><b>鼠标滚轮</b></font>进行拖曳。"
"[english]DOTA_Tutorial_M1_MoveCamHow"	"You can move the camera in several ways:\n- <font color='#006697' face='Dota Hypatia Bold'><b>Move your mouse</b></font> to the edge of the screen.\n- By holding down your <font color='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></font> and dragging."
"DOTA_Tutorial_M1_Attack"	"<font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bold'><b>右键点击</b></font>夜魇方小兵对他发起攻击。杀了他！杀了他！"
"[english]DOTA_Tutorial_M1_Attack"	"Attack this Dire creep by <font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bold'><b>right clicking</b></font> on him. Kill him! Kill him!"
"DOTA_Tutorial_M1_AttackWave"	"还有更多小兵！要借你剑一用，龙骑士！"
"[english]DOTA_Tutorial_M1_AttackWave"	"More creeps! Lend your sword, Dragon Knight!"
"DOTA_Tutorial_M1_Camp"	"龙骑士，快跟随我们前往哨塔。保护我们！还有更多敌方小兵可能正在过来。"
"[english]DOTA_Tutorial_M1_Camp"	"Dragon Knight, follow us to the watchtower. Protect us! There may be more enemy creeps on the way."
"DOTA_Tutorial_M1_CampLevel"	"嘿，你升了一级！你现在变得更强了。"
"[english]DOTA_Tutorial_M1_CampLevel"	"Hey, you gained a level! You're getting even stronger."
"DOTA_Tutorial_M1_CampLevelHint"	"点击您头像上方的<font color='#006697' face='Dota Hypatia Bold'><b>“升级”</b></font>按钮，选择您的第一个技能，<font color='#006697' face='Dota Hypatia Bold'><b>“火焰气息”</b></font>。"
"[english]DOTA_Tutorial_M1_CampLevelHint"	"Click the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button above your portrait and select your first ability, <font color='#006697' face='Dota Hypatia Bold'><b>Breathe Fire</b></font>."
"DOTA_Tutorial_M1_CampInvade"	"更多的小兵！快点，龙骑士，快对那个小兵放火焰吐息！烧死他们！烧死他们！"
"[english]DOTA_Tutorial_M1_CampInvade"	"More creeps!  Quick, cast Breathe Fire on them!  Burn them!  Burn them!"
"DOTA_Tutorial_M1_CampUseBreath"	"请点击<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font>快捷键开始施放<font color='#006697' face='Dota Hypatia Bold'><b>火焰气息</b></font>，接着<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>敌人作为目标！"
"[english]DOTA_Tutorial_M1_CampUseBreath"	"Hit your <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font> key to starting casting <font color='#006697' face='Dota Hypatia Bold'><b>Breathe Fire</b></font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click</b></font> on an enemy to target it!"
"DOTA_InventoryMenu_Alertable"	"提醒队友"
"[english]DOTA_InventoryMenu_Alertable"	"Alert Allies"
"DOTA_Tooltip_ability_tiny_toss_toss_damage"	"伤害："
"[english]DOTA_Tooltip_ability_tiny_toss_toss_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps"	"跳跃次数："
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps"	"JUMPS:"
"DOTA_Lobby_GatherTeam"	"召集战队"
"[english]DOTA_Lobby_GatherTeam"	"Gather Team"
"DOTA_Lobby_DisbandTeam"	"取消战队匹配"
"[english]DOTA_Lobby_DisbandTeam"	"Disband Team"
"DOTA_Team_Invite_Matchmaking"	"有人召集您去参加战队匹配比赛！"
"[english]DOTA_Team_Invite_Matchmaking"	"You have been summoned to gather for a Team Matchmaking game!"
"DOTA_Team_Invite_MMTitle"	"战队匹配"
"[english]DOTA_Team_Invite_MMTitle"	"Team Matchmaking"
"DOTA_Team_Invite_Inviter"	"邀请人："
"[english]DOTA_Team_Invite_Inviter"	"Invited by:"
"Team__TAB_TEAMSLIST"	"战队列表"
"[english]Team__TAB_TEAMSLIST"	"TEAMS LIST"
"Team_LISTINGS_TOURN"	"联赛战队资料"
"[english]Team_LISTINGS_TOURN"	"TOURNAMENT TEAM PROFILES"
"social_hof_tab"	"名望堂"
"[english]social_hof_tab"	"HALL OF FAME"
"social_halloffame"	"本周名望堂"
"[english]social_halloffame"	"The Week’s Hall of Fame"
"social_hof_farmer"	"神级打钱玩家"
"[english]social_hof_farmer"	"FEATURED FARMER"
"social_hof_players"	"大神玩家"
"[english]social_hof_players"	"FEATURED PLAYERS"
"social_hof_players_desc"	"以下选手在%s1后的一周内使用特定英雄时表现出了超众的操作。"
"[english]social_hof_players_desc"	"These players have shown exceptional skill with the specified hero for the week starting %s1."
"social_hof_comingsoon"	"敬请期待！"
"[english]social_hof_comingsoon"	"COMING SOON!"
"social_hof_gpm"	"每分钟金钱：%s1"
"[english]social_hof_gpm"	"GPM: %s1"
"social_hof_unavailable"	"目前无法查看名望堂。"
"[english]social_hof_unavailable"	"Hall of Fame is currently unavailable."
"team_list_requesting"	"正在查询战队列表..."
"[english]team_list_requesting"	"Requesting Team List..."
"team_list_unavailable"	"无法查看战队列表"
"[english]team_list_unavailable"	"Team list unavailable"
"team_list_search"	"筛选"
"[english]team_list_search"	"Filter"
"established"	"成立于"
"[english]established"	"Est."
"chat_search_channel_msg_01"	"寻找频道中"
"[english]chat_search_channel_msg_01"	"Finding channels"
"DOTA_EggEssence_Confirm"	"您确定要将该精华注入蛋中？此动作将无法撤销！"
"[english]DOTA_EggEssence_Confirm"	"Are you sure you want to infuse the egg with this essence? This action cannot be undone!"
"DOTA_Tutorial_Quests"	"任务"
"[english]DOTA_Tutorial_Quests"	"QUESTS"
"DOTA_Tutorial_M1_Warning"	"龙骑士！我们的老对头<font color='#006697' face='Dota Hypatia Bold'><b>剃刀</b></font>正在攻击我方远处的前哨。<font color='#006697' face='Dota Hypatia Bold'><b>玉藻前</b></font>已经去追寻他了。他说你出现后把你派出来就行了。"
"[english]DOTA_Tutorial_M1_Warning"	"Dragon Knight! Our old enemy <font color='#006697' face='Dota Hypatia Bold'><b>Razor</b></font> is attacking our outposts. <font color='#006697' face='Dota Hypatia Bold'><b>Keeper of the Light</b></font> already went after him. He said to send you along when you showed up."
"DOTA_Tutorial_M1_CampFinish"	"你救了我们！所以说你是力量强大的英雄。我们会守住这座哨塔。你应当继续前进找到玉藻前，这样才能并肩作战对抗剃刀。"
"[english]DOTA_Tutorial_M1_CampFinish"	"You saved us! That's why you're a hero and we're just creeps. We'll hold this watchtower. Press on and find Keeper of the Light, so you can team up to fight Razor."
"DOTA_Tutorial_M1_ShopAttract"	"啊，龙骑士！真正的英雄！"
"[english]DOTA_Tutorial_M1_ShopAttract"	"Ah, Dragon Knight! A true hero!"
"DOTA_Tutorial_M1_ShopOpen"	"欢迎光临商店！请点击<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>开关商店面板！我来推荐几样商品。适合你的嘛，我要说治疗药膏，还有，唔，对...圆盾。你应该正好有足够的钱。"
"[english]DOTA_Tutorial_M1_ShopOpen"	"Greetings, my friend, and welcome to my shop. Hit <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> to open and close the shop menu.\n\nAllow me to make a few recommendations. For you, I suggest a Healing Salve and perhaps, hmm, yes...a Stout Shield. I believe you have just enough gold."
"DOTA_Tutorial_M1_UsePotion"	"治疗药膏是<font color='#006697' face='Dota Hypatia Bold'><b>主动物品</b></font>，所以需要选择目标使用。<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>物品栏里的药膏将出现选择目标的指针，接着<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>自身进行使用。"
"[english]DOTA_Tutorial_M1_UsePotion"	"Healing Salves are <font color='#006697' face='Dota Hypatia Bold'><b>Active Items</b></font>, meaning they must be activated in order to use them.  <font color='#006697' face='Dota Hypatia Bold'><b>Left-click</b></font> on the Salve in your inventory to get a targeting cursor, then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> on yourself to apply it.\n\nTry it now to see how it works."
"DOTA_Tutorial_M1_PostPotion"	"要小心。在药膏发挥魔力的时候如果受到任何伤害，回复效果将直接结束。"
"[english]DOTA_Tutorial_M1_PostPotion"	"Be careful. If you take damage while that salve works its magic, the healing will come to an end."
"DOTA_Tutorial_M1_GoCreeping"	"干得好，骑士阁下。我还有一样有用的物品，对接下来的战斗再好不过了，不过你需要先赚点钱。Roquelaire，我们的骑士朋友带着他的剑可以在哪里找到赚钱的活呢？"
"[english]DOTA_Tutorial_M1_GoCreeping"	"Well done, Sir Knight. Now I have another item in mind for the battle ahead, but you'll need to earn a bit more gold first. Roquelaire, where might our knightly friend find some lucrative work for his sword?"
"DOTA_Quest_MoveTo"	"朝那大门前进"
"[english]DOTA_Quest_MoveTo"	"Head For the Gate"
"DOTA_Quest_FindKeeper"	"找到<font face='Dota Hypatia Bold'><b>玉藻前</b></font>"
"[english]DOTA_Quest_FindKeeper"	"Find <font face='Dota Hypatia Bold'><b>Keeper of the Light</b></font>"
"DOTA_Quest_FindRazor"	"打败<font face='Dota Hypatia Bold'><b>剃刀</b></font>"
"[english]DOTA_Quest_FindRazor"	"Defeat <font face='Dota Hypatia Bold'><b>Razor<b></font>"
"DOTA_Quest_DefendCamp"	"使用<font face='Dota Hypatia Bold'><b>火焰吐息</b></font>保卫哨塔"
"[english]DOTA_Quest_DefendCamp"	"Defend the Watchtower Using <font face='Dota Hypatia Bold'><b>Breathe Fire</b></font>"
"DOTA_TutorialTitle_QuestSuccess"	"你赢了！"
"[english]DOTA_TutorialTitle_QuestSuccess"	"You Win!"
"DOTA_TutorialBody_QuestSuccess"	"你成功地完成了任务。"
"[english]DOTA_TutorialBody_QuestSuccess"	"You successfully completed the quest."
"DOTA_TutorialTitle_QuestFailure"	"你输了！"
"[english]DOTA_TutorialTitle_QuestFailure"	"You Lose!"
"DOTA_TutorialBody_QuestFailure"	"你没能完成任务。"
"[english]DOTA_TutorialBody_QuestFailure"	"You failed to completed the quest."
"DOTA_TutorialTitle_Mid1v1Tier1Tutorial"	"一级中路一塔对决"
"[english]DOTA_TutorialTitle_Mid1v1Tier1Tutorial"	"Mid-lane 1v1 Tier1 Tower Fight"
"DOTA_TutorialBody_Mid1v1Tier1Tutorial"	"你将使用狙击手进行游戏，敌人是电脑控制的龙骑士。保卫中路一塔，同时摧毁敌人的中路一塔。"
"[english]DOTA_TutorialBody_Mid1v1Tier1Tutorial"	"You will play Sniper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destroying the enemy's mid-tier1 tower."
"DOTA_Tooltip_ability_bane_nightmare_end"	"噩梦终止"
"[english]DOTA_Tooltip_ability_bane_nightmare_end"	"Nightmare End"
"DOTA_Tooltip_ability_bane_nightmare_end_Description"	"将所有人从噩梦中唤醒。"
"[english]DOTA_Tooltip_ability_bane_nightmare_end_Description"	"Ends all ongoing Nightmares."
"DOTA_Tooltip_ability_bane_nightmare_end_Lore"	" "
"[english]DOTA_Tooltip_ability_bane_nightmare_end_Lore"	""
"DOTA_Tooltip_ability_silencer_last_word_damage"	"伤害："
"[english]DOTA_Tooltip_ability_silencer_last_word_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration"	"魔咒持续时间："
"[english]DOTA_Tooltip_ability_silencer_last_word_debuff_duration"	"ENEMY CAST TIMER:"
"DOTA_Tooltip_ability_silencer_last_word_duration"	"沉默/减速持续时间："
"[english]DOTA_Tooltip_ability_silencer_last_word_duration"	"SILENCE/SLOW DURATION:"
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range"	"引燃施法距离提升："
"[english]DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range"	"IGNITE CAST RANGE INCREASE:"
"DOTA_Tooltip_ability_centaur_stampede"	"奔袭冲撞"
"[english]DOTA_Tooltip_ability_centaur_stampede"	"Stampede"
"DOTA_Tooltip_ability_centaur_stampede_Description"	"半人马战行者带领所有队友向胜利冲锋，所有友方英雄达到极限移动速度，并使踩到的敌人停滞。每个敌人只会受到一次踩踏作用，并受到基于半人马战行者力量值的伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_centaur_stampede_Description"	"Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_centaur_stampede_Lore"	"欧梅克斯的巨大腰带，彰显着布拉德瓦登是同族中最伟大的战士，激励着他的格斗士同伴在野蛮的战斗中跟随他。"
"[english]DOTA_Tooltip_ability_centaur_stampede_Lore"	"The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat."
"DOTA_Tooltip_ability_centaur_stampede_duration"	"奔袭冲撞持续时间："
"[english]DOTA_Tooltip_ability_centaur_stampede_duration"	"STAMPEDE DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_strength_damage"	"力量值伤害系数："
"[english]DOTA_Tooltip_ability_centaur_stampede_strength_damage"	"STRENGTH MULTIPLIER DAMAGE:"
"npc_dota_hero_centaur_bio"	"相传半人马所到之处，尸横遍野。对于名为战行者的半人马，这场面的确相当壮观。外界谣传，这杜鲁德大草原的四足部落里都是头脑简单，性格残暴的生物。他们虽有语言，但无文字；他们的文化没有图画记录，成型音乐，或是正式宗教。半人马认为，战斗是思想的完美阐释，自身实力的最高体现。如果杀戮是半人马部落中的艺术，那么战行者布拉德瓦登就是其中最伟大的艺术家。他获得主宰部落的地位是在古老的欧梅克斯竞技场，半人马部族千年以来聚集于此，行使他们格斗的权利。随着他声名远扬，不少观众都是不远千里前来目睹这名半人马的雄伟风姿。他总是第一个踏入竞技场，最后一个离开，在血肉横飞、刀光剑影中谱写着战斗的巨著。这是鲜血与钢铁织就的诗篇，飘扬在杀戮场上扬起的尘埃中。赛上暗淡的沙尘间看到的只有挥舞得眼花缭乱的兵器。

战行者将挑战者一个接一个地击败，直到竞技场里欢腾着他的名字，作为部族里无与匹敌的冠军，他感到异常孤独。他被授予竞技场的巨大腰带，系在他伟岸的身躯上。但是这死亡艺术家在他的胜利中只感到空虚。没有挑战的战士还有什么意义？那天强大的半人马就这样带着全新的目标奔出了欧梅克斯竞技场。在他的族人中，战行者是踏入竞技场中最为强大的战士。现在他要证明，自己是有史以来最为强大的斗士。"
"[english]npc_dota_hero_centaur_bio"	"It's said that a centaur's road is paved with the corpses of the fallen.  For the one called Warrunner, it has been a long road indeed.  To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures.  Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion.  For centaurs, combat is the perfect articulation of thought, the highest expression of self.  If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist.  He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites.  As his fame spread, spectators came from far and wide to see the great centaur in action.  Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length.  It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind.  The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness.  For what is a warrior without a challenge?  The great centaur galloped out of Omexe that day with a new goal.  To his people, Warrunner is the greatest warrior to ever step into the arena.  Now he has set out to prove he is the greatest fighter who has ever lived."
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura"	"精准光环"
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot_aura"	"Precision Aura"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description"	"远程攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点"
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description"	"Base ranged damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_silencer_last_word"	"最后遗言"
"[english]DOTA_Tooltip_modifier_silencer_last_word"	"Last Word"
"DOTA_Tooltip_modifier_silencer_last_word_Description"	"魔咒时间结束，或者施放魔法就会受到伤害，被沉默，移动速度也会被减缓。"
"[english]DOTA_Tooltip_modifier_silencer_last_word_Description"	"Will be damaged, silenced, and their movement slowed if the timer expires, or if they cast a spell."
"DOTA_Tooltip_modifier_silencer_last_word_disarm"	"被减速"
"[english]DOTA_Tooltip_modifier_silencer_last_word_disarm"	"Slowed"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_silencer_last_word_disarm_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom"	"智慧之刃"
"[english]DOTA_Tooltip_modifier_silencer_glaives_of_wisdom"	"Glaives of Wisdom"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description"	"偷取智力总量"
"[english]DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description"	"Total intelligence stolen"
"DOTA_Tooltip_modifier_centaur_stampede"	"奔袭冲撞"
"[english]DOTA_Tooltip_modifier_centaur_stampede"	"Stampede"
"DOTA_Tooltip_modifier_centaur_stampede_slow_Description"	"受到奔袭冲撞后，单位的移动速度受到减缓。"
"[english]DOTA_Tooltip_modifier_centaur_stampede_slow_Description"	"Unit is hit by stampede, it has reduced movement speed."
"UI_ALLOW_INVITES"	"允许组队邀请来自于："
"[english]UI_ALLOW_INVITES"	"Allow Party Invites from:"
"UI_ALL"	"全时间"
"[english]UI_ALL"	"ALL"
"UI_JUST_FRIENDS"	"限好友"
"[english]UI_JUST_FRIENDS"	"JUST FRIENDS"
"party_block_all"	"不会收到好友列表以外玩家的邀请"
"[english]party_block_all"	"Block invites from players not on Friends List"
"party_block_all_disc"	"（可以在游戏设置面板的普通区域开启）"
"[english]party_block_all_disc"	"(Can be toggled in General Area of Game Settings panel)"
"DOTA_Tooltip_ability_item_force_staff_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_force_staff_bonus_health_regen"	"+$hp_regen"
"DOTA_Chat_PlayerKilledRoshan"	"%s1刚刚被Roshan杀死了！"
"[english]DOTA_Chat_PlayerKilledRoshan"	"%s1 was just killed by Roshan!"
"DOTA_Chat_RoshanbooCandy"	"%s1快给Roshan糖果！"
"[english]DOTA_Chat_RoshanbooCandy"	"Roshan wants candy from %s1!"
"DOTA_Chat_Rune_Pumpkin_Spotted"	"[队友] 这里有<font color='#FF7D40'>南瓜</font>符文！"
"[english]DOTA_Chat_Rune_Pumpkin_Spotted"	"[ALLIES] <font color='#FF7D40'>Pumpkin</font> rune here!"
"DOTA_Chat_RoshanWantsCandy"	"%s1快给Roshan<font color='#7FFF00'>糖果</font> ！"
"[english]DOTA_Chat_RoshanWantsCandy"	"Roshan wants <font color='#7FFF00'>CANDY</font> from %s1!"
"DOTA_MiniKillcam_KilledByRoshan"	"击杀者\nRoshan"
"[english]DOTA_MiniKillcam_KilledByRoshan"	"KILLED BY\nRoshan"
"DOTA_Roshan_Killed"	"Roshan已经被击败"
"[english]DOTA_Roshan_Killed"	"Roshan Has Been Killed"
"DOTA_Halloween_EndGame_Title"	"Roshan已经遭到击杀"
"[english]DOTA_Halloween_EndGame_Title"	"Roshan has been killed"
"DOTA_Match_Details"	"比赛详情"
"[english]DOTA_Match_Details"	"Match Details"
"DOTA_Halloween_MidGame_Radiant"	"天辉方收集的糖果最多"
"[english]DOTA_Halloween_MidGame_Radiant"	"The Radiant have collected the most candy"
"DOTA_Halloween_MidGame_Dire"	"夜魇方收集的糖果最多"
"[english]DOTA_Halloween_MidGame_Dire"	"The Dire have collected the most candy"
"DOTA_Tutorial_M1_GoldEarned"	"钱已经很多了，龙骑士。回到商人那好好使用吧。"
"[english]DOTA_Tutorial_M1_GoldEarned"	"That's gold aplenty, Dragon Knight!  Return to the merchant and let's put it to good use."
"DOTA_Tutorial_M1_BuyGauntlets"	"你回来啦！你似乎已经从狗头人那里赚了很多钱。我很乐意给你这样的回头客优惠价来购买<font color='#006697' face='Dota Hypatia Bold'><b>力量手套</b></font>了。\n\n别忘了可以点击<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>打开商店页面。"
"[english]DOTA_Tutorial_M1_BuyGauntlets"	"You're back! And with fresh coin from clearing those dens. It is my pleasure to offer you the repeat-customer price on these <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlets of Strength</b></font>.\n\nRemember you can open the store by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>."
"DOTA_Tutorial_M1_LastHitIntro"	"商店里有<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>可以增加你的属性。我看到西边有战斗发生，去那里可以赚到钱来购买<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>。"
"[english]DOTA_Tutorial_M1_LastHitIntro"	"There's a <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> in the shop to further boost your attributes.  I spotted a battle to the west where we can earn enough gold to purchase that <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font>."
"DOTA_Tutorial_M1_LastHitReminder"	"记住击杀的那一下是最重要的。只有对小兵进行<font color='#006697' face='Dota Hypatia Bold'><b>最后一击</b></font>才能赚到黄金！"
"[english]DOTA_Tutorial_M1_LastHitReminder"	"Remember it's the killing blow that matters. You only earn gold by striking the <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font> on a creep."
"DOTA_Tutorial_M1_LastHitFollow"	"往这边走！"
"[english]DOTA_Tutorial_M1_LastHitFollow"	"This way!"
"npc_dota_roshanboo"	"Roshanboo"
"[english]npc_dota_roshanboo"	"Roshanboo"
"DOTA_Tooltip_modifier_item_candy_drop"	"糖果"
"[english]DOTA_Tooltip_modifier_item_candy_drop"	"Candy"
"DOTA_Tooltip_modifier_item_candy_drop_Description"	"持有糖果，最大生命值减少%fMODIFIER_PROPERTY_TOOLTIP%%%"
"[english]DOTA_Tooltip_modifier_item_candy_drop_Description"	"Holding candy, max health reduced by %fMODIFIER_PROPERTY_TOOLTIP%%%"
"DOTA_Test_Client_Header"	"欢迎来到Dota 2 Test"
"[english]DOTA_Test_Client_Header"	"Welcome to Dota 2 Test"
"DOTA_Test_Client_Body"	"Dota 2 Test专门用于测试游戏更新。如果您想要进行Dota 2的比赛，请启动Steam游戏库中的“Dota 2”。"
"[english]DOTA_Test_Client_Body"	"Dota 2 Test is for testing updates.  If you would rather play Dota 2, please launch \"Dota 2\" from your Steam library."
"dota_safe_to_abandon_inline"	"现在可以安全离开游戏"
"[english]dota_safe_to_abandon_inline"	"GAME IS SAFE TO LEAVE"
"dota_play_diretide_tab"	"寻找夜魇暗潮比赛"
"[english]dota_play_diretide_tab"	"FIND DIRETIDE MATCH"
"sugar_rush_hof"	"“甜到忧伤”荣誉大厅"
"[english]sugar_rush_hof"	"SUGAR RUSH HALL OF FAME"
"sugar_rush_hof_label"	"以上玩家在第 %s3 轮期间对 Roshan 造成的伤害最高，打破纪录时间为 %s1 %s2"
"[english]sugar_rush_hof_label"	"These players dealt the most damage to Roshan during Cycle %s3 on %s1 at %s2"
"findmatchhalloween"	"寻找夜魇暗潮匹配"
"[english]findmatchhalloween"	"FIND DIRETIDE MATCH"
"dota_play_diretide_phase_1_title"	"糖果之乱"
"[english]dota_play_diretide_phase_1_title"	"CANDY CHAOS"
"dota_play_diretide_phase_1_descr"	"* 和敌方队伍竞争收集最多的糖果\n* 从小Roshan那里收集糖果然后存放到你的糖罐里\n* 组团去敌方的糖罐抢夺糖果\n * 时间到了以后糖果最多的一边获胜"
"[english]dota_play_diretide_phase_1_descr"	"* Compete against the enemy team in collecting the most candy.\n* Collect candy from Roshlings and deposit it in your Candy Bucket.\n* Go on a raid and steal the enemy's candy from their bucket.\n * When the timer expires the team with the most candy wins!"
"dota_play_diretide_phase_2_title"	"魔术师的觉醒"
"[english]dota_play_diretide_phase_2_title"	"THE TRICKSTER AWAKENS"
"dota_play_diretide_phase_2_descr"	"* 节日的喧哗将Roshan从睡梦中吵醒\n* 他将随机选择一个英雄然后欺负他来获得糖果\n* 建议在物品栏里面留一颗糖果备用因为不给Roshan糖将会\n导致死亡"
"[english]dota_play_diretide_phase_2_descr"	"* All this ruckus has awoken Roshan from his slumber.\n* He will target a random hero and bully them for candy.\n* Keeping a piece of candy in your inventory is recommended as failure to feed Roshan will\nresult in death."
"dota_play_diretide_phase_3_title"	"甜到忧伤"
"[english]dota_play_diretide_phase_3_title"	"SUGAR RUSH"
"dota_play_diretide_phase_3_descr"	"* 16分钟以后Roshan将会吃撑而你们也没有糖果了\n* 你们必须和敌方队伍联合起来在Roshan吃饱之前打败他\n * Roshan被击败后会一次又一次的复活，每次复活都更强大。\n* Roshan越强大，时间结束时奖励就会越丰厚！"
"[english]dota_play_diretide_phase_3_descr"	"* After 16 minutes Roshan will be stuffed and you will be left candyless.\n* You must team up with the enemy and defeat Roshan before he's had his fill.\n* Upon defeat, Roshan will revive again and again, growing stronger each time.\n* The stronger Roshan becomes, the better the rewards will be when time runs out!"
"InfuseEgg"	"注入蛋中"
"[english]InfuseEgg"	"Infuse Egg"
"npc_dota_roshan_halloween"	"Roshan"
"[english]npc_dota_roshan_halloween"	"Roshan"
"npc_dota_goodguys_siege_diretide"	"小Roshan"
"[english]npc_dota_goodguys_siege_diretide"	"Roshling"
"npc_dota_creep_goodguys_ranged_diretide"	"夜潮巫师"
"[english]npc_dota_creep_goodguys_ranged_diretide"	"Diretide Witch"
"npc_dota_creep_goodguys_melee_diretide"	"夜潮食尸鬼"
"[english]npc_dota_creep_goodguys_melee_diretide"	"Diretide Ghoul"
"npc_dota_badguys_siege_diretide"	"小Roshan"
"[english]npc_dota_badguys_siege_diretide"	"Roshling"
"npc_dota_creep_badguys_ranged_diretide"	"夜潮爬行者"
"[english]npc_dota_creep_badguys_ranged_diretide"	"Diretide Crawler"
"npc_dota_creep_badguys_melee_diretide"	"夜潮僵尸"
"[english]npc_dota_creep_badguys_melee_diretide"	"Diretide Zombie"
"ent_dota_dire_candybucket"	"夜魇糖罐"
"[english]ent_dota_dire_candybucket"	"Dire Candy Bucket"
"ent_dota_radiant_candybucket"	"天辉糖罐"
"[english]ent_dota_radiant_candybucket"	"Radiant Candy Bucket"
"DOTA_HalloweenRules0_Title"	"夜魇暗潮：糖果之乱"
"[english]DOTA_HalloweenRules0_Title"	"DIRETIDE: CANDY CHAOS"
"DOTA_HalloweenRules0_Text"	"通过收集比敌人更多的糖果来赢得这个奖品！"
"[english]DOTA_HalloweenRules0_Text"	"Gather more candy than the enemy team to win this fabulous prize!"
"DOTA_HalloweenRules1_Title"	"夜魇暗潮：甜到忧伤"
"[english]DOTA_HalloweenRules1_Title"	"DIRETIDE: SUGAR RUSH"
"DOTA_HalloweenRules1_Text"	"击败Roshan来赢得这件奖品！"
"[english]DOTA_HalloweenRules1_Text"	"Defeat Roshan to win this fabulous prize!"
"DOTA_Tooltip_Ability_item_halloween_candy_corn"	"小贪魔太妃糖"
"[english]DOTA_Tooltip_Ability_item_halloween_candy_corn"	"Greevil Taffy"
"DOTA_Tooltip_ability_item_halloween_candy_corn_Description"	"使用：将糖果存放到您的糖罐里来给予己方英雄经验和金钱加成，或者用来满足暴走Roshan爱吃糖的那张嘴。在你的糖罐里面存放最多的糖果来获得奖励！糖带太多对身体不好，您的生命上限将减少。"
"[english]DOTA_Tooltip_ability_item_halloween_candy_corn_Description"	"Use: Deposit the candy in your bucket to give all heroes on the map gold and XP, or use it to satisfy a rampaging Roshan's sweet tooth. Get the highest candy in your bucket to win a prize! Carrying candy makes you less healthy, and decreases your max HP."
"DOTA_Tooltip_ability_item_halloween_candy_corn_Lore"	"看上去很奇怪的糖果，由小贪魔奶油和粘性维生素制作而成。"
"[english]DOTA_Tooltip_ability_item_halloween_candy_corn_Lore"	"A strange looking candy, made out of Greevil cream and gummy vitamins."
"DOTA_Tooltip_modifier_item_halloween_candy_eaten"	"已食用小贪魔糖果"
"[english]DOTA_Tooltip_modifier_item_halloween_candy_eaten"	"Greevil Treats Consumed"
"DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description"	"获得%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%力量，%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%敏捷和%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%智力。"
"[english]DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description"	"Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% Strength, %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% Agility, and %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% Intelligence."
"DOTA_Tooltip_ability_roshan_halloween_apocalypse"	"末日启示"
"[english]DOTA_Tooltip_ability_roshan_halloween_apocalypse"	"Apocalypse"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description"	"Roshan从天空召唤毁灭性的灼烧光束来打击身边400范围外1200范围内的敌人。"
"[english]DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description"	"Roshan launches devastating beams of incineration from the sky at all enemy heroes outside of 400 range, but within 1200 range."
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect"	"作用范围："
"[english]DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect"	"RADIUS:"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay"	"生效延迟："
"[english]DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay"	"DELAY:"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage"	"伤害："
"[english]DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force"	"原力之波"
"[english]DOTA_Tooltip_ability_roshan_halloween_wave_of_force"	"Wave of Force"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description"	"短暂延迟后，Roshan猛击大地，对他身边敌人造成大量的伤害并击退所有敌人，离Roshan越近伤害越高。"
"[english]DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description"	"After a delay, Roshan smashes the ground, causing massive radial damage in an area around him, knocking back all enemies.  The closer to Roshan the enemy is, the more damage it takes."
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius"	"RADIUS:"
"DOTA_Tooltip_ability_roshan_halloween_toss"	"投掷"
"[english]DOTA_Tooltip_ability_roshan_halloween_toss"	"Toss"
"DOTA_Tooltip_ability_roshan_halloween_toss_Description"	"Roshan将身边的某个敌方单位投向另一个较远的单位。"
"[english]DOTA_Tooltip_ability_roshan_halloween_toss_Description"	"Roshan tosses a nearby enemy unit at an enemy that is further away."
"DOTA_Tooltip_ability_roshan_halloween_shell"	"护盾"
"[english]DOTA_Tooltip_ability_roshan_halloween_shell"	"Shell"
"DOTA_Tooltip_ability_roshan_halloween_shell_Description"	"Roshan对物理伤害免疫，但是短时间内受到的魔法伤害增加。当Roshan使用护盾时，所有技能和物品的冷却时间都将刷新。"
"[english]DOTA_Tooltip_ability_roshan_halloween_shell_Description"	"Roshan becomes immune to physical damage, but takes enhanced magical damage for a brief time.  When Roshan uses Shell, all ability and item cooldowns are refreshed."
"DOTA_Tooltip_modifier_roshan_halloween_fed"	"Roshan吃饱了！"
"[english]DOTA_Tooltip_modifier_roshan_halloween_fed"	"Roshan is Full!"
"DOTA_Tooltip_modifier_roshan_halloween_fed_Description"	"Roshan刚吃完糖，您还不能喂他！"
"[english]DOTA_Tooltip_modifier_roshan_halloween_fed_Description"	"Roshan just ate some candy, you can't feed him yet!"
"DOTA_Tooltip_modifier_halloween_roshan_begging"	"给Roshan糖果！"
"[english]DOTA_Tooltip_modifier_halloween_roshan_begging"	"Give Roshan Candy!"
"DOTA_Tooltip_modifier_halloween_roshan_begging_Description"	"您有3秒的时间来给Roshan糖果！"
"[english]DOTA_Tooltip_modifier_halloween_roshan_begging_Description"	"You have 3 seconds to give Roshan candy!"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff"	"Roshan的愤怒"
"[english]DOTA_Tooltip_modifier_roshan_halloween_angry_buff"	"Roshan's Anger"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description"	"Roshan现在的愤怒级别！"
"[english]DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description"	"Roshan's current level of rage!"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff"	"Roshan的糖果"
"[english]DOTA_Tooltip_modifier_roshan_halloween_candy_buff"	"Roshan's Candy"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description"	"Roshan吃了这么多糖了！"
"[english]DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description"	"Roshan's eaten this much candy!"
"DOTA_Tooltip_modifier_roshan_halloween_shell"	"护盾"
"[english]DOTA_Tooltip_modifier_roshan_halloween_shell"	"Shell"
"DOTA_Tooltip_modifier_roshan_halloween_shell_Description"	"Roshan免疫物理伤害但是受到400%%的魔法伤害！"
"[english]DOTA_Tooltip_modifier_roshan_halloween_shell_Description"	"Roshan is immune to physical damage but taking 400%% enhanced magic damage!"
"DOTA_Tooltip_modifier_halloween_truce"	"休战"
"[english]DOTA_Tooltip_modifier_halloween_truce"	"Truce"
"DOTA_Tooltip_modifier_halloween_truce_Description"	"您将不会受到其他玩家的伤害！"
"[english]DOTA_Tooltip_modifier_halloween_truce_Description"	"You can't get hurt by other players!"
"DOTA_Tooltip_modifier_candy_bucket"	"已收集到的糖果"
"[english]DOTA_Tooltip_modifier_candy_bucket"	"Candy Collected"
"DOTA_Tooltip_Econ_halloween_unusual_power"	"独特力量"
"[english]DOTA_Tooltip_Econ_halloween_unusual_power"	"Unusual Power"
"DOTA_Tooltip_Econ_halloween_red"	"火"
"[english]DOTA_Tooltip_Econ_halloween_red"	"EXORT"
"DOTA_Tooltip_Econ_halloween_yellow"	"雷"
"[english]DOTA_Tooltip_Econ_halloween_yellow"	"WEX"
"DOTA_Tooltip_Econ_halloween_blue"	"冰"
"[english]DOTA_Tooltip_Econ_halloween_blue"	"QUAS"
"DOTA_Tooltip_Econ_halloween_level"	"等级 %s1"
"[english]DOTA_Tooltip_Econ_halloween_level"	"LEVEL %s1"
"DOTA_EggEssenceResponse"	"疯了！这枚蛋不能再承受这类能量了\n尝试使用另外一种精华"
"[english]DOTA_EggEssenceResponse"	"Madness! The egg cannot possibly contain more energy of this type.\nTry using a different kind of essence."
"DOTA_EggEssenceResponse_Corrupted"	"这枚蛋已经被黑暗永久的污染了\n您不能再对他灌注能量了"
"[english]DOTA_EggEssenceResponse_Corrupted"	"The egg has become irreversibly corrupted by darkness.\nYou cannot imbue it any further."
"Attrib_AnimationMod"	"这个物品能够改变英雄的若干动作。"
"[english]Attrib_AnimationMod"	"This item modifies the hero's animations."
"Attrib_CustomPowershot"	"这件武器有自定义的强力击动作。"
"[english]Attrib_CustomPowershot"	"This weapon has a custom Powershot animation."
"Attrib_ItemSetAnim"	"当您装备包括这件物品在内的该套装所有物品时，可以解锁若干自定义动作。"
"[english]Attrib_ItemSetAnim"	"This item unlocks custom animations when worn with other pieces of the set."
"Attrib_ItemSetAnimBonus"	"自定义动作套装"
"[english]Attrib_ItemSetAnimBonus"	"Custom Animation Set"
"Attrib_DiretideTag"	"%s1年夜魇暗潮"
"[english]Attrib_DiretideTag"	"Diretide %s1"
"Econ_Set_Bonus"	"套装奖励："
"[english]Econ_Set_Bonus"	"Set Bonus:"
"DOTA_Close"	"关闭"
"[english]DOTA_Close"	"Close"
"DOTA_Halloween_Prizes"	"奖品已经奖励给了 %s."
"[english]DOTA_Halloween_Prizes"	"Prizes have been awarded to the %s."
"EggName_Red1"	"残忍之卵"
"[english]EggName_Red1"	"Ferocious Egg"
"EggName_Red2"	"野蛮之卵"
"[english]EggName_Red2"	"Brutal Egg"
"EggName_Red3"	"无情之卵"
"[english]EggName_Red3"	"Merciless Egg"
"EggName_Yellow1"	"渴望之卵"
"[english]EggName_Yellow1"	"Anxious Egg"
"EggName_Yellow2"	"迫切之卵"
"[english]EggName_Yellow2"	"Eager Egg"
"EggName_Yellow3"	"鼓舞之卵"
"[english]EggName_Yellow3"	"Spirited Egg"
"EggName_Blue1"	"顽强之卵"
"[english]EggName_Blue1"	"Stubborn Egg"
"EggName_Blue2"	"坚定之卵"
"[english]EggName_Blue2"	"Resolute Egg"
"EggName_Blue3"	"决断之卵"
"[english]EggName_Blue3"	"Determined Egg"
"EggName_Green1"	"觊觎之卵"
"[english]EggName_Green1"	"Covetous Egg"
"EggName_Green2"	"贪婪之卵"
"[english]EggName_Green2"	"Greedy Egg"
"EggName_Orange1"	"饥饿之卵"
"[english]EggName_Orange1"	"Ravenous Egg"
"EggName_Orange2"	"饕餮之卵"
"[english]EggName_Orange2"	"Voracious Egg"
"EggName_Purple1"	"残忍之卵"
"[english]EggName_Purple1"	"Cruel Egg"
"EggName_Purple2"	"邪恶之卵"
"[english]EggName_Purple2"	"Wicked Egg"
"EggName_White1"	"庇佑之卵"
"[english]EggName_White1"	"Blessed Egg"
"EggName_White2"	"纯洁之卵"
"[english]EggName_White2"	"Seraphic Egg"
"EggName_Black1"	"可怖之卵"
"[english]EggName_Black1"	"Dreaded Egg"
"EggName_Natural"	"注魔之卵"
"[english]EggName_Natural"	"Imbued Egg"
"Hatch"	"将蛋孵化"
"[english]Hatch"	"Hatch the Egg"
"sugar_rush_hof_cycle"	"第%s1轮"
"[english]sugar_rush_hof_cycle"	"CYCLE %s1"
"Attrib_DiretideCycle"	"第%s1轮击杀Roshan"
"[english]Attrib_DiretideCycle"	"Roshan Cycle %s1"
"DOTA_Tutorial_M1_BuyShield"	"<font color='#006697' face='Dota Hypatia Bold'><b>右键点击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>圆盾</b></font>进行购买。<font color='#006697' face='Dota Hypatia Bold'><b>圆盾</b></font>可以在军备一栏下找到。"
"[english]DOTA_Tutorial_M1_BuyShield"	"<font color='#006697' face='Dota Hypatia Bold'><b>Right click</b></font> on the <font color='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> to purchase it.  The <font color='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> can be found under the Armaments tab."
"DOTA_Tutorial_M1_InspectShield"	"<font color='#006697' face='Dota Hypatia Bold'><b>圆盾</b></font>属于被动物品，不需要点击使用就能获得增益。请<font color='#006697' face='Dota Hypatia Bold'><b>移动鼠标</b></font>至物品栏中的圆盾上查看有何效果。\n\n如果准备好继续就请购买<font color='#006697' face='Dota Hypatia Bold'><b>治疗药膏</b></font>。该物品可以在<font color='#006697' face='Dota Hypatia Bold'><b>消耗品</b></font>一栏下找到。"
"[english]DOTA_Tutorial_M1_InspectShield"	"The <font color='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> is a passive item, so you need not activate it to gain its benefit.  <font color='#006697' face='Dota Hypatia Bold'><b>Mouse over</b></font> the shield in your inventory to view its bonuses.\n\nPurchase the <font color='#006697' face='Dota Hypatia Bold'><b>Healing Salve</b></font> when you're ready to proceed.  It can be found under the <font color='#006697' face='Dota Hypatia Bold'><b>Consumables tab</b></font>."
"DOTA_Tutorial_M1_BuyClarity"	"请购买<font color='#006697' face='Dota Hypatia Bold'><b>净化</b></font>药水，这可以使你在短时间内快速回复魔法。\n\n与治疗药膏类似，如果在回复结束前受到攻击，回复效果就会终止。"
"[english]DOTA_Tutorial_M1_BuyClarity"	"Buy a <font color='#006697' face='Dota Hypatia Bold'><b>Clarity</b></font> potion too which will allow you to regenerate mana quickly for a period of time.\n\nLike with the Healing Salve, the regeneration will stop if you take damage before its work is done."
"DOTA_Tutorial_M1_GoCreepingFollow"	"既然你问了，那我就来说我的发现。南边的树林里有几处中立生物阵营。杀死他们的赏金不菲。我来告诉你去哪里找他们。"
"[english]DOTA_Tutorial_M1_GoCreepingFollow"	"Since you ask, I spotted several neutral creep camps in the woods to the south. There's a fair bounty on their heads.  I'll show you where to start looking."
"DOTA_Tutorial_M1_CreepingAllDead"	"很好！你已经赚了很多黄金，并解除了威胁。让我们回到商人那，看看那件全新物品吧。"
"[english]DOTA_Tutorial_M1_CreepingAllDead"	"Well done!  You've earned gold aplenty and destroyed the threat.  Let's return to the merchant and see about that new item."
"DOTA_Tutorial_M1_BoughtGauntlets"	"我还有很多好东西，骑士阁下，不过和以往一样，你需要更多的黄金。"
"[english]DOTA_Tutorial_M1_BoughtGauntlets"	"I have more fine items for you, Sir knight. But as before, you will need more gold."
"DOTA_Tutorial_M1_LastHitHowTo"	"在战斗中，你需要对小兵进行<font color='#006697' face='Dota Hypatia Bold'><b>补刀</b></font>来赚取黄金。"
"[english]DOTA_Tutorial_M1_LastHitHowTo"	"In battle, you need to strike the <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font> on a creep to earn gold. Too early or too late, and you get nothing!"
"DOTA_Tutorial_M1_LastHitGold185"	"非常好，你赚的黄金已经可以购买<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>了。让我们回到商人那吧！"
"[english]DOTA_Tutorial_M1_LastHitGold185"	"Well done, you've earned enough gold for the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font>.  Let's return to the merchant, shall we?"
"DOTA_Tutorial_M1_LastHitCirclet"	"欢迎回来！请购买<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>来增加你的属性。将鼠标移到画面下方肖像框旁边的属性栏，就可以查看购买的物品带来的效果。"
"[english]DOTA_Tutorial_M1_LastHitCirclet"	"Welcome back!  Buy the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> to further boost your attributes. Why don't you slip into it?  Move your mouse over the attributes next to your portrait to see the benefits of your purchase."
"DOTA_Tutorial_M1_LastHitBracer"	"当然，如果你想要与剃刀对决还将需要更多东西。我推荐<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>。护腕属于<font color='#006697' face='Dota Hypatia Bold'><b>升级物品</b></font>，需要好几样物品和一张<font color='#006697' face='Dota Hypatia Bold'><b>卷轴</b></font>。等你赚够了210黄金再回来，我会告诉你如何合成。"
"[english]DOTA_Tutorial_M1_LastHitBracer"	"Surely you'll need more before you face Razor though.  I'd recommend some <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font>.\n\nBracers are an <font color='#006697' face='Dota Hypatia Bold'><b>Upgraded Item</b></font>, which requires one or more items and a <font color='#006697' face='Dota Hypatia Bold'><b>Recipe</b></font>.  Return when you've earned 210 gold and I'll show you what you need to do."
"DOTA_Tutorial_M1_LastHitAgain"	"龙骑士，再去战斗一场！"
"[english]DOTA_Tutorial_M1_LastHitAgain"	"Once more to battle, Dragon Knight!"
"DOTA_Tutorial_M1_LastHitAttack"	"一定要正补！记住把握好攻击的节奏！通过来回移动英雄取消攻击是抓住<font color='#006697' face='Dota Hypatia Bold'><b>补刀</b></font>时机的好方法。"
"[english]DOTA_Tutorial_M1_LastHitAttack"	"Last hit!  Remember to time your swings! Moving in midswing to cancel an attack is a good way of timing a <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font>."
"DOTA_Tutorial_M1_LastHitGold190"	"你已经赚足购买<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>的黄金！现在赶紧返回到商人那花钱吧。"
"[english]DOTA_Tutorial_M1_LastHitGold190"	"You've earned enough gold to buy the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font>!  Let us seek out the merchant and make use of your coin."
"DOTA_Tutorial_M1_LastHitRecipe"	"啊，骑士归来了！有些物品是通过其他物品合成的。现在的话，你拥有<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>和<font color='#006697' face='Dota Hypatia Bold'><b>力量手套</b></font>，这两件物品能合成<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>。\n\n打开商店并点击<font color='#006697' face='Dota Hypatia Bold'><b>升级物品</b></font>，<font color='#006697' face='Dota Hypatia Bold'><b>左键单击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>就能看到合成护腕所需要的物品。"
"[english]DOTA_Tutorial_M1_LastHitRecipe"	"Ah, the knight returns!  Keep in mind that some items are crafted in combination. In this case, you own the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> which can be crafted into <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font>.\n\nOpen the shop and click <font color='#006697' face='Dota Hypatia Bold'><b>Upgrades</b></font>.  <font color='#006697' face='Dota Hypatia Bold'><b>Left-click</b></font> on the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font> to display all the required items to craft the bracer."
"DOTA_Tutorial_M1_LastHitComplete"	"非常好！你的<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>和<font color='#006697' face='Dota Hypatia Bold'><b>力量手套</b></font>在参与合成升级物品<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>后就消失了，现在获得的属性加成更高，同时物品栏也空出了格子。"
"[english]DOTA_Tutorial_M1_LastHitComplete"	"Beautiful!  Your <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> have been combined to create the upgraded <font color='#006697' face='Dota Hypatia Bold'><b>Bracer</b></font>, which will provide greater attributes, and free up space in your inventory."
"DOTA_Tutorial_M1_UltBegin"	"还有一件事，你必须升到<font color='#006697' face='Dota Hypatia Bold'><b>六级</b></font>，获得了<font color='#006697' face='Dota Hypatia Bold'><b>终极</b></font>技能“<font color='#006697' face='Dota Hypatia Bold'><b>真龙形态</b></font>”才能去对付剃刀。让我们去找小兵升级吧！"
"[english]DOTA_Tutorial_M1_UltBegin"	"One more thing, you should reach <font color='#006697' face='Dota Hypatia Bold'><b>level six</b></font> to access your <font color='#006697' face='Dota Hypatia Bold'><b>Ultimate</b></font> ability, <font color='#006697' face='Dota Hypatia Bold'><b>Elder Dragon Form</b></font> to take on Razor.  Let's find some creeps and level up!"
"DOTA_Tutorial_M1_UltLevel"	"这就行了！请点击升级并选择你的终极技能，<font color='#006697' face='Dota Hypatia Bold'><b>真龙形态</b></font>。"
"[english]DOTA_Tutorial_M1_UltLevel"	"That'll do it!  Level up and choose your Ultimate ability, <font color='#006697' face='Dota Hypatia Bold'><b>Elder Dragon Form</b></font>."
"DOTA_Tutorial_M1_RazorBegin"	"我感受到了空气中的火花...剃刀要来了！快使用<font color='#006697' face='Dota Hypatia Bold'><b>真龙形态</b></font>准备战斗！"
"[english]DOTA_Tutorial_M1_RazorBegin"	"I smell a spark in the air...Razor is coming!  Use your <font color='#006697' face='Dota Hypatia Bold'><b>Elder Dragon Form</b></font> to prepare for the fight!"
"DOTA_Quest_ClearNeutral"	"消灭<font face='Dota Hypatia Bold'><b>三组</b></font>中立野怪"
"[english]DOTA_Quest_ClearNeutral"	"Clear <font face='Dota Hypatia Bold'><b>three</b></font> Neutral Creep Camps"
"DOTA_Quest_EarnMoney2"	"赚到165黄金再去购买<font face='Dota Hypatia Bold'><b>圆环</b></font>"
"[english]DOTA_Quest_EarnMoney2"	"Earn 165 Gold and Buy a <font face='Dota Hypatia Bold'><b>Circlet</b></font>"
"DOTA_Quest_EarnMoney3"	"赚到210黄金再去购买<font face='Dota Hypatia Bold'><b>护腕</b></font>"
"[english]DOTA_Quest_EarnMoney3"	"Earn 210 Gold and Buy <font face='Dota Hypatia Bold'><b>Bracers</b></font>"
"DOTA_Quest_LevelUlt"	"英雄升到<font face='Dota Hypatia Bold'><b>六级</b></font>"
"[english]DOTA_Quest_LevelUlt"	"Reach <font face='Dota Hypatia Bold'><b>Level Six</b></font>"
"npc_dota_hero_slark_bio"	"除了水下住民，暗黑之礁很少为世人所知晓，这是座沉没之牢，关押的都是犯下滔天罪行的海洋生物。这座监牢外围装满了倒钩，里面充斥着心狠手辣的鱼人，狡猾歹毒的深海住民还有嗜杀同类的南海人。在这阴暗的迷宫中，鳗鱼四处巡逻，巨大的海葵担任着守卫的工作，在里面想不死就只能为恶。斯拉克被投入暗黑之礁的罪名已经不得而知，他在里面待的半生泯灭了亲情和良知，信任的只有自己，信奉的生存之道是鬼祟的行动和冷酷的心肠，他的脑海中不断酝酿自己的想法和计划。当臭名昭著的暗黑之礁十二恶棍密谋着越狱时，他们完美地将计划保密，发现蛛丝马迹的人都被他们杀害-但是他们的阴谋不知怎么的被斯拉克发现了，他在这计划中给自己找到了容身之地。越狱过程中十个恶棍遭到击毙，剩下两个被擒获，押回了暗黑之礁，作为那里犯人们的消遣活动被处以极刑。但是斯拉克，无名的第十三个越狱犯，利用暴乱作掩护逃之夭夭；永获自由。现在斯拉克隐居在紧靠影承废墟南部的食肉红树林灌丛中，迄今为止，他仍是唯一成功从暗黑之礁越狱的逃犯。"
"[english]npc_dota_hero_slark_bio"	"Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef."
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen"	"暗影之舞生命回复"
"[english]DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen"	"Shadow Dance Regen"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description"	"获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%额外移动速度同时每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%最大生命值。"
"[english]DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% of max HP per second."
"DOTA_Tooltip_modifier_item_vladmir_aura"	"弗拉迪米尔光环"
"[english]DOTA_Tooltip_modifier_item_vladmir_aura"	"Vladmir's Aura"
"DOTA_Tooltip_modifier_item_vladmir_aura_Description"	"获得吸血效果，还有%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%额外攻击力，%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命恢复速率，0.8点魔法恢复速率，和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%点护甲。"
"[english]DOTA_Tooltip_modifier_item_vladmir_aura_Description"	"Gaining lifesteal, as well as %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus attack damage, %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health regen, 0.8 mana regen, and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE% armor."
"DOTA_Settings_keybind_template"	"重新设置热键模板"
"[english]DOTA_Settings_keybind_template"	"Reset hotkey template"
"DOTA_Settings_keybind_desc"	"选择热键模板。该模板将重新设置英雄技能，物品栏和视角移动的控制键位。"
"[english]DOTA_Settings_keybind_desc"	"Choose a hotkey template. This will reset keys for Hero abilities, Item slots and Camera control."
"dota_hud_error_no_traps"	"没有陷阱"
"[english]dota_hud_error_no_traps"	"No traps"
"DOTA_KEYBIND_MENU_CAMERA"	"视角"
"[english]DOTA_KEYBIND_MENU_CAMERA"	"CAMERA"
"DOTA_BackpackPreviewFlying"	"预览飞行信使"
"[english]DOTA_BackpackPreviewFlying"	"Preview Flying"
"LoadoutSlot_Tail"	"尾巴"
"[english]LoadoutSlot_Tail"	"Tail"
"LoadoutSlot_ward"	"守卫"
"[english]LoadoutSlot_ward"	"Ward"
"dota_chatwheel_label_Ok"	"好的"
"[english]dota_chatwheel_label_Ok"	"Okay"
"dota_chatwheel_label_Care"	"小心"
"[english]dota_chatwheel_label_Care"	"Care"
"dota_chatwheel_label_GetBack"	"撤退"
"[english]dota_chatwheel_label_GetBack"	"Get Back"
"dota_chatwheel_label_NeedWards"	"需要眼"
"[english]dota_chatwheel_label_NeedWards"	"Need Wards"
"dota_chatwheel_label_Stun"	"上去控"
"[english]dota_chatwheel_label_Stun"	"Stun"
"dota_chatwheel_label_Help"	"求帮忙"
"[english]dota_chatwheel_label_Help"	"Help"
"dota_chatwheel_label_Push"	"推进"
"[english]dota_chatwheel_label_Push"	"Push"
"dota_chatwheel_label_GoodJob"	"漂亮"
"[english]dota_chatwheel_label_GoodJob"	"Well played"
"dota_chatwheel_label_Missing"	"人不见了"
"[english]dota_chatwheel_label_Missing"	"Missing"
"dota_chatwheel_label_Missing_Top"	"上路不见了"
"[english]dota_chatwheel_label_Missing_Top"	"Missing top"
"dota_chatwheel_label_Missing_Mid"	"中路不见了"
"[english]dota_chatwheel_label_Missing_Mid"	"Missing mid"
"dota_chatwheel_label_Missing_Bottom"	"下路不见了"
"[english]dota_chatwheel_label_Missing_Bottom"	"Missing bottom"
"dota_chatwheel_message_Ok"	"好的。"
"[english]dota_chatwheel_message_Ok"	"Okay."
"dota_chatwheel_message_Care"	"小心！"
"[english]dota_chatwheel_message_Care"	"Careful!"
"dota_chatwheel_message_GetBack"	"撤退！"
"[english]dota_chatwheel_message_GetBack"	"Get Back!"
"dota_chatwheel_message_NeedWards"	"我们需要眼。"
"[english]dota_chatwheel_message_NeedWards"	"We need wards."
"dota_chatwheel_message_Stun"	"上去控他！"
"[english]dota_chatwheel_message_Stun"	"Stun now!"
"dota_chatwheel_message_Help"	"帮帮我！"
"[english]dota_chatwheel_message_Help"	"Help!"
"dota_chatwheel_message_Push"	"赶快推"
"[english]dota_chatwheel_message_Push"	"Push now"
"dota_chatwheel_message_GoodJob"	"漂亮！"
"[english]dota_chatwheel_message_GoodJob"	"Well played!"
"dota_chatwheel_message_Missing"	"人不见了！"
"[english]dota_chatwheel_message_Missing"	"Missing!"
"dota_chatwheel_message_Missing_Top"	"上路不见了！"
"[english]dota_chatwheel_message_Missing_Top"	"Missing top!"
"dota_chatwheel_message_Missing_Mid"	"中路不见了！"
"[english]dota_chatwheel_message_Missing_Mid"	"Missing mid!"
"dota_chatwheel_message_Missing_Bottom"	"下路不见了！"
"[english]dota_chatwheel_message_Missing_Bottom"	"Missing bottom!"
"DOTA_ChatWheel"	"聊天轮盘"
"[english]DOTA_ChatWheel"	"Chat Wheel"
"DOTA_Tutorial_M1_RazorIncoming"	"剃刀来了！"
"[english]DOTA_Tutorial_M1_RazorIncoming"	"Razor comes!"
"DOTA_Tutorial_M1_RazorDead"	"干得好，高贵的骑士。你已经打败了剃刀！"
"[english]DOTA_Tutorial_M1_RazorDead"	"Well, done, noble Knight.  You've defeated Razor!"
"npc_dota_hero_shredder"	"伐木机"
"[english]npc_dota_hero_shredder"	"Timbersaw"
"DOTA_Tooltip_ability_shredder_whirling_death"	"死亡旋风"
"[english]DOTA_Tooltip_ability_shredder_whirling_death"	"Whirling Death"
"DOTA_Tooltip_ability_shredder_whirling_death_Description"	"伐木机挥舞极其锋利的刀刃，对敌人造成伤害并摧毁他周围的树木。如果敌方英雄受到了作用，他的主要属性将在短时间内降低少许。如果该技能施放过程中砍倒了树木则会造成纯粹伤害。"
"[english]DOTA_Tooltip_ability_shredder_whirling_death_Description"	"Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area.  If an enemy hero is affected, it loses some of its primary attribute for a short duration.  Whirling Death will deal Pure damage if a tree is cut down in the process."
"DOTA_Tooltip_ability_shredder_whirling_death_Lore"	"当瑞兹拉克被梦魇般的藤蔓和植物包围的情况下，他马上就拿起了链锯自卫。"
"[english]DOTA_Tooltip_ability_shredder_whirling_death_Lore"	"In the case that Rizzrack gets surrounded by the the vines and plants of his nightmares, he has an immediate chainsaw defense."
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage"	"伤害："
"[english]DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius"	"RADIUS:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct"	"%属性减少百分比："
"[english]DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct"	"%STAT LOSS PERCENT:"
"DOTA_Tooltip_ability_shredder_whirling_death_duration"	"属性降低持续时间："
"[english]DOTA_Tooltip_ability_shredder_whirling_death_duration"	"STAT LOSS DURATION:"
"DOTA_Tooltip_ability_shredder_timber_chain"	"伐木锯链"
"[english]DOTA_Tooltip_ability_shredder_timber_chain"	"Timber Chain"
"DOTA_Tooltip_ability_shredder_timber_chain_Description"	"伐木机发射一条锯链，锯链会嵌入第一棵碰到的树里，然后将他拉向那棵树。行进过程中任何碰到的敌方单位都会受到伤害。"
"[english]DOTA_Tooltip_ability_shredder_timber_chain_Description"	"Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it.  Any enemy in the path takes damage."
"DOTA_Tooltip_ability_shredder_timber_chain_Lore"	"你做梦也不会想到自己将逃离邪恶的树苗。"
"[english]DOTA_Tooltip_ability_shredder_timber_chain_Lore"	"You never know when you might need to escape from malevolent saplings."
"DOTA_Tooltip_ability_shredder_timber_chain_damage"	"伤害："
"[english]DOTA_Tooltip_ability_shredder_timber_chain_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_range"	"锯链最大长度："
"[english]DOTA_Tooltip_ability_shredder_timber_chain_range"	"LATCH RANGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_damage_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_shredder_timber_chain_damage_radius"	"RADIUS:"
"DOTA_Tooltip_ability_shredder_reactive_armor"	"活性护甲"
"[english]DOTA_Tooltip_ability_shredder_reactive_armor"	"Reactive Armor"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description"	"伐木机每受到一次物理攻击，他的生命恢复速率和护甲值都会提升。"
"[english]DOTA_Tooltip_ability_shredder_reactive_armor_Description"	"Each time Timbersaw is attacked, he gains increased health regen and armor."
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore"	"锯齿机器上的设备可以用强化防御应对轻微的触碰。"
"[english]DOTA_Tooltip_ability_shredder_reactive_armor_Lore"	"The saw-suit is equipped to react to the slightest touch with fortified defenses."
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor"	"额外护甲："
"[english]DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen"	"额外生命恢复速率："
"[english]DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen"	"BONUS HP REGEN:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit"	"最大叠加次数："
"[english]DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit"	"MAX STACKS:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration"	"单次效果持续时间："
"[english]DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration"	"STACK DURATION:"
"DOTA_Tooltip_ability_shredder_chakram"	"锯齿飞轮"
"[english]DOTA_Tooltip_ability_shredder_chakram"	"Chakram"
"DOTA_Tooltip_ability_shredder_chakram_Description"	"伐木机将主锯刃射向目标区域，锯刃会高速旋转，对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的5%%，他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击，同时会持续消耗魔法。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_shredder_chakram_Description"	"Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it.  Enemies caught in the saw blade will move more slowly for every 5%% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted.  While active the ability costs mana, and you lose the ability to attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shredder_chakram_Lore"	"消灭植物的终极武器。"
"[english]DOTA_Tooltip_ability_shredder_chakram_Lore"	"The ultimate in anti-flora weaponry."
"DOTA_Tooltip_ability_shredder_chakram_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_shredder_chakram_radius"	"RADIUS:"
"DOTA_Tooltip_ability_shredder_chakram_pass_damage"	"飞行伤害："
"[english]DOTA_Tooltip_ability_shredder_chakram_pass_damage"	"PASS DAMAGE:"
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second"	"每秒造成伤害："
"[english]DOTA_Tooltip_ability_shredder_chakram_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_slow"	"%减速："
"[english]DOTA_Tooltip_ability_shredder_chakram_slow"	"%SLOW:"
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second"	"每秒消耗魔法："
"[english]DOTA_Tooltip_ability_shredder_chakram_mana_per_second"	"MANA COST PER SECOND:"
"DOTA_Tooltip_ability_shredder_return_chakram"	"收回锯齿飞轮"
"[english]DOTA_Tooltip_ability_shredder_return_chakram"	"Return Chakram"
"DOTA_Tooltip_ability_shredder_return_chakram_Description"	"让伐木机收回锯齿飞轮。"
"[english]DOTA_Tooltip_ability_shredder_return_chakram_Description"	"Returns the Chakram to Timbersaw."
"show_player_activity"	"玩家活跃图"
"[english]show_player_activity"	"PLAYER ACTIVITY"
"Settings_Choose_Bind"	"现在您可以选择新的快捷键与该动作绑定。或者点击ESC键取消。"
"[english]Settings_Choose_Bind"	"You may choose a new key to bind to this action now. Or, you can hit ESC to cancel."
"Settings_Quick_Team_Chat"	"快速团队交流："
"[english]Settings_Quick_Team_Chat"	"Quick Team Chat:"
"DOTA_Settings_reset_hotkeys"	"重设热键..."
"[english]DOTA_Settings_reset_hotkeys"	"Reset Hotkeys..."
"keybind_template_ARROW"	"普通键位"
"[english]keybind_template_ARROW"	"Normal"
"keybind_template_WASD"	"WASD键位"
"[english]keybind_template_WASD"	"WASD"
"keybind_template_LEGACY"	"DotA键位"
"[english]keybind_template_LEGACY"	"Legacy"
"UI_CAMERA_SMOOTHDRAG"	"观战时视角平滑拖曳"
"[english]UI_CAMERA_SMOOTHDRAG"	"Smoothdrag Camera when Spectating"
"Attrib_Particle46"	"夜魇暗潮的腐化"
"[english]Attrib_Particle46"	"Diretide Corruption"
"DOTA_Egg_Confirm"	"您确定要孵化这枚蛋吗？"
"[english]DOTA_Egg_Confirm"	"Are you sure you want to hatch this egg?"
"GreevilName_Red1"	"残忍贪魔"
"[english]GreevilName_Red1"	"Ferocious Greevil"
"GreevilName_Red2"	"野蛮贪魔"
"[english]GreevilName_Red2"	"Brutal Greevil"
"GreevilName_Red3"	"无情贪魔"
"[english]GreevilName_Red3"	"Merciless Greevil"
"GreevilName_Yellow1"	"渴望贪魔"
"[english]GreevilName_Yellow1"	"Anxious Greevil"
"GreevilName_Yellow2"	"饥渴贪魔"
"[english]GreevilName_Yellow2"	"Eager Greevil"
"GreevilName_Yellow3"	"活泼贪魔"
"[english]GreevilName_Yellow3"	"Spirited Greevil"
"GreevilName_Blue1"	"顽强贪魔"
"[english]GreevilName_Blue1"	"Stubborn Greevil"
"GreevilName_Blue2"	"坚定贪魔"
"[english]GreevilName_Blue2"	"Resolute Greevil"
"GreevilName_Blue3"	"决断贪魔"
"[english]GreevilName_Blue3"	"Determined Greevil"
"GreevilName_Green1"	"觊觎贪魔"
"[english]GreevilName_Green1"	"Covetous Greevil"
"GreevilName_Green2"	"贪婪贪魔"
"[english]GreevilName_Green2"	"Greedy Greevil"
"GreevilName_Orange1"	"贪食贪魔"
"[english]GreevilName_Orange1"	"Ravenous Greevil"
"GreevilName_Orange2"	"饕餮贪魔"
"[english]GreevilName_Orange2"	"Voracious Greevil"
"GreevilName_Purple1"	"残忍贪魔"
"[english]GreevilName_Purple1"	"Cruel Greevil"
"GreevilName_Purple2"	"邪恶贪魔"
"[english]GreevilName_Purple2"	"Wicked Greevil"
"GreevilName_White1"	"福佑贪魔"
"[english]GreevilName_White1"	"Blessed Greevil"
"GreevilName_White2"	"纯洁贪魔"
"[english]GreevilName_White2"	"Seraphic Greevil"
"GreevilName_Black1"	"骇人贪魔"
"[english]GreevilName_Black1"	"Dreaded Greevil"
"GreevilName_Natural"	"天然贪魔"
"[english]GreevilName_Natural"	"Naked Greevil"
"Courier_Slots"	"信使槽位"
"[english]Courier_Slots"	"Courier Slots"
"CourierSlot_horns"	"角：%s1"
"[english]CourierSlot_horns"	"Horns: %s1"
"CourierSlot_teeth"	"牙齿：%s1"
"[english]CourierSlot_teeth"	"Teeth: %s1"
"CourierSlot_tail"	"尾巴：%s1"
"[english]CourierSlot_tail"	"Tail: %s1"
"CourierSlot_hair"	"头发：%s1"
"[english]CourierSlot_hair"	"Hair: %s1"
"CourierSlot_nose"	"鼻子：%s1"
"[english]CourierSlot_nose"	"Nose: %s1"
"CourierSlot_ears"	"耳朵：%s1"
"[english]CourierSlot_ears"	"Ears: %s1"
"CourierSlot_wings"	"翅膀：%s1"
"[english]CourierSlot_wings"	"Wings: %s1"
"CourierSlot_eyes"	"眼睛：%s1"
"[english]CourierSlot_eyes"	"Eyes: %s1"
"CourierSlot_effect"	"特效：%s1"
"[english]CourierSlot_effect"	"Effect: %s1"
"CourierSlot_feathers"	"羽毛：%s1"
"[english]CourierSlot_feathers"	"Feathers: %s1"
"DOTA_Tutorial_M2_AreaAssign"	"你让他们尝到了苦头！下面有空的话点击升级并选择<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>。"
"[english]DOTA_Tutorial_M2_AreaAssign"	"You showed them!  Go ahead and level up <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> when you have a chance."
"DOTA_Tutorial_M2_AreaLearn"	"<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>是<font color='#006697' face='Dota Hypatia Bold'><b>范围效果</b></font>技能。将在作用范围内对敌人造成伤害。"
"[english]DOTA_Tutorial_M2_AreaLearn"	"<font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> is an <font color='#006697' face='Dota Hypatia Bold'><b>Area of Effect</b></font> ability.  It will do damage to enemies caught within its radius."
"DOTA_Tutorial_M2_AreaIncoming"	"注意！"
"[english]DOTA_Tutorial_M2_AreaIncoming"	"Look out!"
"DOTA_Tutorial_M2_AreaUse"	"狙击手！点击<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font>来使用<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>，用左键点击施放的位置。"
"[english]DOTA_Tutorial_M2_AreaUse"	"Sniper!  Use <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> by hitting <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font> and left-click to cast it on these guys!"
"DOTA_Tutorial_M2_AreaFriendly"	"不要担心，<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>不会伤害队友。"
"[english]DOTA_Tutorial_M2_AreaFriendly"	"Don't worry, <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> won't hurt allies."
"DOTA_Tutorial_M2_TowerHelp"	"这里！我们的哨塔有危险！<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>来了，我们挡不住他。来帮我们！帮我们！"
"[english]DOTA_Tutorial_M2_TowerHelp"	"Over here!  Our tower is in danger!  <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font> is coming and we can't hold him off.  Help us!  Help us!"
"DOTA_Tutorial_M2_TowerGoTo"	"离哨塔很近了！"
"[english]DOTA_Tutorial_M2_TowerGoTo"	"The tower is near!"
"DOTA_Tutorial_M2_TowerDefend"	"守护哨塔！"
"[english]DOTA_Tutorial_M2_TowerDefend"	"Defend the tower!"
"DOTA_Tutorial_M2_TowerThanks"	"哇，差点就输了。感谢你，狙击手。<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>给了我们艰难的一天，不过看样子他生命值很低，被你吓跑了。"
"[english]DOTA_Tutorial_M2_TowerThanks"	"Wow, that was close.  Thanks, Sniper.  <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font> was giving us a tough time, but it looks like he was low on health, and you scared him off."
"DOTA_Tutorial_M2_TowerExplain"	"还好我们还有这座<font color='#006697' face='Dota Hypatia Bold'><b>防御塔</b></font>来帮助我们抵御敌人。<font color='#006697' face='Dota Hypatia Bold'><b>防御塔</b></font>在守卫阵地时非常重要。\n\n有迹象表明这附近还有很多小兵。"
"[english]DOTA_Tutorial_M2_TowerExplain"	"Good thing we had this <font color='#006697' face='Dota Hypatia Bold'><b>tower</b></font> helping to defend against the enemy.  <font color='#006697' face='Dota Hypatia Bold'><b>Towers</b></font> are important to defense.\n\nIf today's been any indication, there's likely more creeps sneaking around."
"DOTA_Tutorial_M2_StashBuyBoots"	"我们杀了那些小兵后已经赚了很多黄金，你不知道你不在商店还能购买物品吧。购买了会先储存在<font color='#006697' face='Dota Hypatia Bold'><b>储藏处</b></font>中，这样你稍后可以将他们取走。\n\n使用<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>打开商店页面，再购买<font color='#006697' face='Dota Hypatia Bold'><b>速度之靴</b></font>。"
"[english]DOTA_Tutorial_M2_StashBuyBoots"	"We earned a bit of gold off of those creeps.  Did you know you can buy items when not at a shop?  When purchased, they'll be held for you in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font> so you can pick them up later.\n\nOpen the shop with <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> and buy the <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font>."
"DOTA_Tutorial_M2_StashGo"	"基地已经非常近了，我们快去取物品！"
"[english]DOTA_Tutorial_M2_StashGo"	"The base isn't far from here, let's retrieve your items!"
"DOTA_Tutorial_M2_StashRetrieve"	"狙击手欢迎回来。我这有双漂亮的靴子放在你的<font color='#006697' face='Dota Hypatia Bold'><b>储藏处</b></font>了。只要进入基地就可以拾取。点击储藏处的按钮<font color='#006697' face='Dota Hypatia Bold'><b>全部拿走</b></font>就能将所有物品转移到装备栏中。"
"[english]DOTA_Tutorial_M2_StashRetrieve"	"Ahh, welcome back Sniper.  I've a couple items set aside for you here in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font>.  Whenever you're inside the base you can pick up your items.\n\nHit the <font color='#006697' face='Dota Hypatia Bold'><b>Grab All</b></font> button on the stash to transfer any items in your stash to your inventory."
"DOTA_Tutorial_M2_CourierBuy"	"既然到了这里我们再买一只<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>。<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>可以在你战斗时带上你储藏处的装备交给你，后面还有更大用处。购买一只<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>以继续。"
"[english]DOTA_Tutorial_M2_CourierBuy"	"While you're here, pick up a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> as well.  <font color='#006697' face='Dota Hypatia Bold'><b>Couriers</b></font> are great for bringing items to you while in the field, but more on that later.\n\nPurchase a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> to continue."
"DOTA_Tutorial_M2_CourierDeploy"	"<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>，跟治疗药膏类似，属于主动物品，需要进行配置。\n\n您可以点击 <font color='#006697' face='Dota Hypatia Bold'><b>%!item_courier%</b></font>配置<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>。"
"[english]DOTA_Tutorial_M2_CourierDeploy"	"The <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font>, like a Salve, is an active item and must be deployed before you can use it.\n\nDeploy the <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> by hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_courier%</b></font>."
"DOTA_Tutorial_M2_MapIntro"	"这是那座塔位置的地图！"
"[english]DOTA_Tutorial_M2_MapIntro"	"Here's a map with the tower location!"
"DOTA_Tutorial_M2_MapExplain"	"<font color='#006697' face='Dota Hypatia Bold'><b>小地图</b></font>包含了很多有用信息。你可以看见你的位置，还有防御塔和小兵的位置。甚至还能看见你队友视野范围内的敌军！"
"[english]DOTA_Tutorial_M2_MapExplain"	"The <font color='#006697' face='Dota Hypatia Bold'><b>mini map</b></font> contains a lot of useful information.  You'll be able to see your position, as well as the location of towers and creeps.  It'll even show where your enemies are, provided allied forces have vision of them."
"DOTA_Tutorial_M2_TeleportBuy"	"现在你需要从商店购买一张<font color='#006697' face='Dota Hypatia Bold'><b>回城卷轴</b></font>。"
"[english]DOTA_Tutorial_M2_TeleportBuy"	"Now you need a <font color='#006697' face='Dota Hypatia Bold'><b>Town Portal Scroll</b></font> from the shop."
"DOTA_Tutorial_M2_TeleportUse"	"你可以<font color='#006697' face='Dota Hypatia Bold'><b>传送</b></font>到任意建筑上，不过我们应该前往基地外刚才看到潮汐猎人的防御塔。\n\n点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_tpscroll%</b></font>就可以使用回城卷轴，然后<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>小地图</b></font>上的防御塔。"
"[english]DOTA_Tutorial_M2_TeleportUse"	"You can <font color='#006697' face='Dota Hypatia Bold'><b>teleport</b></font> to any building, but we should head to the tower outside the base where we last saw Tidehunter.\n\nUse the Town Portal Scroll by hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_tpscroll%</b></font> and then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> the tower on the <font color='#006697' face='Dota Hypatia Bold'><b>minimap</b></font>."
"DOTA_Tutorial_M2_TeleportCenter"	"想要让视角回到自己身上可以双击<font color='#006697' face='Dota Hypatia Bold'><b>%+dota_camera_follow%</b></font>，或者使用<font color='#006697' face='Dota Hypatia Bold'><b>小地图</b></font>。\n\n我先走一步了！"
"[english]DOTA_Tutorial_M2_TeleportCenter"	"Center the view on yourself by double tapping <font color='#006697' face='Dota Hypatia Bold'><b>%+dota_camera_follow%</b></font> or by left-clicking the <font color='#006697' face='Dota Hypatia Bold'><b>minimap</b></font>.\n\nI better get a move on!"
"DOTA_Quest_M2_TowerDefend"	"守卫<font face='Dota Hypatia Bold'><b>防御塔</b></font>"
"[english]DOTA_Quest_M2_TowerDefend"	"Defend the <font face='Dota Hypatia Bold'><b>Tower</b></font>"
"npc_dota_hero_bristleback"	"钢背兽"
"[english]npc_dota_hero_bristleback"	"Bristleback"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo"	"粘稠鼻液"
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo"	"Viscous Nasal Goo"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description"	"用鼻涕包裹一个敌方单位，降低他的移动速度，减少他的护甲。多次施放效果会叠加，同时持续时间以最后一次为准。"
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description"	"Covers a target in snot, causing it to have reduced armor and movement speed.  Multiple casts stack and refresh the duration."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore"	"被大雪困住的时候着了凉，但是钢背兽让这为他所用。"
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore"	"Having caught a cold while stuck in the snow, Bristleback turns it to his advantage."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration"	"DURATION:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack"	"护甲降低："
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack"	"ARMOR LOSS:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow"	"%初始移动速度减缓："
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow"	"%BASE MOVEMENT SLOW:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack"	"%每次叠加后移速减缓："
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack"	"%MOVE SLOW PER STACK:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit"	"叠加上限："
"[english]DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit"	"STACK LIMIT:"
"DOTA_Tooltip_ability_bristleback_quill_spray"	"刺针扫射"
"[english]DOTA_Tooltip_ability_bristleback_quill_spray"	"Quill Spray"
"DOTA_Tooltip_ability_bristleback_quill_spray_Description"	"将尖刺喷射向敌人，对钢背兽附近的敌人造成伤害。任何单位最近14秒内每次受到刺针扫射的打击都会受到额外伤害。"
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_Description"	"Sprays enemy units with quills dealing damage in an area of effect around Bristleback.  Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds."
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore"	"执法者的荣誉维护起来非常棘手。他的刺针也是。"
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_Lore"	"An enforcer's honor can be a prickly thing.  So can his quills."
"DOTA_Tooltip_ability_bristleback_quill_spray_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_radius"	"RADIUS:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage"	"刺针直接伤害："
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage"	"QUILL BASE DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage"	"刺针叠加伤害："
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage"	"QUILL STACK DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration"	"伤害叠加持续时间："
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration"	"STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage"	"伤害上限："
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_max_damage"	"MAX DAMAGE:"
"DOTA_Tooltip_ability_bristleback_bristleback"	"钢毛后背"
"[english]DOTA_Tooltip_ability_bristleback_bristleback"	"Bristleback"
"DOTA_Tooltip_ability_bristleback_bristleback_Description"	"如果伤害来自钢背兽的侧面或者背后，他将会受到较少的伤害。刚毛后背每吸收%quill_release_threshold%点伤害会自动释放一次当前等级的刺针扫射。"
"[english]DOTA_Tooltip_ability_bristleback_bristleback_Description"	"Bristleback takes less damage if hit on the sides or rear.  If Bristleback takes %quill_release_threshold% damage from the rear, he releases a Quill Spray of the current level."
"DOTA_Tooltip_ability_bristleback_bristleback_Lore"	"在战斗中背部迎人或许正好合适。"
"[english]DOTA_Tooltip_ability_bristleback_bristleback_Lore"	"Turning his back to a fight might be just the thing."
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction"	"%侧面伤害减少："
"[english]DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction"	"%SIDE DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction"	"%背后伤害减少："
"[english]DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction"	"%BACK DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_warpath"	"战意"
"[english]DOTA_Tooltip_ability_bristleback_warpath"	"Warpath"
"DOTA_Tooltip_ability_bristleback_warpath_Description"	"钢背兽在使用技能的时候会进入狂暴的状态，移动速度和攻击力都将提升。"
"[english]DOTA_Tooltip_ability_bristleback_warpath_Description"	"Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage."
"DOTA_Tooltip_ability_bristleback_warpath_Lore"	"“别没事就发火”，他母亲总是这样训斥他。但是在战斗中，火冒三丈将有非凡效果。"
"[english]DOTA_Tooltip_ability_bristleback_warpath_Lore"	"'Temper, temper,' his mum always chided.  But in a fight, a temper can come in handy."
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack"	"每次叠加提升攻击力："
"[english]DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack"	"DAMAGE PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack"	"%每次叠加提升移动速度："
"[english]DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack"	"%MOVEMENT PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration"	"战意叠加持续时间："
"[english]DOTA_Tooltip_ability_bristleback_warpath_stack_duration"	"STACK DURATION:"
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow"	"石化凝视"
"[english]DOTA_Tooltip_modifier_medusa_stone_gaze_slow"	"Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description"	"攻速和移速均减少50%%。凝视美杜莎将会被石化。"
"[english]DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description"	"Speed reduced by 50%%.  Turning to stone while looking at Medusa."
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff"	"死亡旋风"
"[english]DOTA_Tooltip_modifier_shredder_whirling_death_debuff"	"Whirling Death"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description"	"损失15%%的主要属性。"
"[english]DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description"	"Losing 15%% of primary attribute."
"DOTA_Tooltip_modifier_shredder_reactive_armor"	"活性护甲"
"[english]DOTA_Tooltip_modifier_shredder_reactive_armor"	"Reactive Armor"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description"	"每次叠加均获得1点额外护甲和1点/秒的生命恢复速率。"
"[english]DOTA_Tooltip_modifier_shredder_reactive_armor_Description"	"Gaining 1 bonus armor and HP regen per stack."
"DOTA_Tooltip_modifier_shredder_chakram_debuff"	"锯齿飞轮"
"[english]DOTA_Tooltip_modifier_shredder_chakram_debuff"	"Chakram"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description"	"受到锯齿飞轮作用，不断受到伤害并被减速。"
"[english]DOTA_Tooltip_modifier_shredder_chakram_debuff_Description"	"Taking damage over time and being slowed by the Chakram."
"DOTA_Tooltip_modifier_shredder_chakram_disarm"	"锯齿飞轮的缴械状态"
"[english]DOTA_Tooltip_modifier_shredder_chakram_disarm"	"Chakram Disarm"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description"	"在锯齿飞轮收回之前伐木机不能进行攻击。"
"[english]DOTA_Tooltip_modifier_shredder_chakram_disarm_Description"	"You cannot attack while Chakram is in the air."
"dota_profile_clear_filter"	"清除该英雄筛选项"
"[english]dota_profile_clear_filter"	"Clear Hero Filter"
"Store_Teams"	"战队"
"[english]Store_Teams"	"Teams"
"DOTA_ChatPhraseSelect"	"请选择词组"
"[english]DOTA_ChatPhraseSelect"	"Select a Phrase"
"UI_ChatSettings"	"键位"
"[english]UI_ChatSettings"	"KEYS"
"UI_ChatPhrases"	"词组"
"[english]UI_ChatPhrases"	"PHRASES"
"DOTA_Chat_ItemGifted"	"%s1 从 %s3 那里收到了礼物 %s2 ！"
"[english]DOTA_Chat_ItemGifted"	"%s1 received the gift %s2 from %s3!"
"DOTA_UI_guide_select_title"	"请选择%s1的一篇攻略"
"[english]DOTA_UI_guide_select_title"	"SELECT A BUILD FOR %s1"
"DOTA_UI_guide_select"	"更换英雄攻略"
"[english]DOTA_UI_guide_select"	"Change build"
"DOTA_UI_guide_header_draft"	"%s1的攻略草稿"
"[english]DOTA_UI_guide_header_draft"	"YOUR %s1 DRAFT BUILDS"
"DOTA_UI_guide_header_subs"	"您标记过的%s1攻略"
"[english]DOTA_UI_guide_header_subs"	"YOUR PINNED %s1 BUILDS"
"DOTA_UI_guide_header_top"	"系统推荐的%s1攻略"
"[english]DOTA_UI_guide_header_top"	"RECOMMENDED %s1 BUILDS"
"dota_store_feature_close"	"关闭"
"[english]dota_store_feature_close"	"CLOSE"
"dota_store_feature_title_new_store"	"Dota 商店新品"
"[english]dota_store_feature_title_new_store"	"New in the Dota Store"
"dota_hud_error_tutorial_shop_not_in_range"	"附近没有商店"
"[english]dota_hud_error_tutorial_shop_not_in_range"	"Tutorial Shop Not In Range"
"econ_collection_title"	"收藏"
"[english]econ_collection_title"	"COLLECTION"
"Econ_Collection"	"收藏"
"[english]Econ_Collection"	"COLLECTION"
"Store_FilterType_Heroes"	"英雄："
"[english]Store_FilterType_Heroes"	"Hero:"
"Store_FilterType_Rarities"	"稀有度："
"[english]Store_FilterType_Rarities"	"Rarity:"
"Store_SortBy"	"排序依据："
"[english]Store_SortBy"	"Sort by:"
"Store_Sorter_ReleaseNewest"	"发布时间：最新"
"[english]Store_Sorter_ReleaseNewest"	"Release: Newest"
"Store_Sorter_ReleaseOldest"	"发布时间：最早"
"[english]Store_Sorter_ReleaseOldest"	"Release: Oldest"
"Store_Sorter_PriceHighest"	"价格：最高"
"[english]Store_Sorter_PriceHighest"	"Price: Highest"
"Store_Sorter_PriceLowest"	"价格：最低"
"[english]Store_Sorter_PriceLowest"	"Price: Lowest"
"Store_Sorter_Alphabetical"	"依字母顺序"
"[english]Store_Sorter_Alphabetical"	"Alphabetical"
"Store_Sorter_HeroName"	"英雄"
"[english]Store_Sorter_HeroName"	"Hero"
"DOTA_FilterRarity"	"所有稀有度"
"[english]DOTA_FilterRarity"	"All Rarities"
"DOTA_FilterType"	"所有种类"
"[english]DOTA_FilterType"	"All Types"
"FilterType_Wearable"	"饰品"
"[english]FilterType_Wearable"	"Wearable"
"FilterType_Courier"	"信使"
"[english]FilterType_Courier"	"Courier"
"FilterType_Announcer"	"播音员"
"[english]FilterType_Announcer"	"Announcer"
"FilterType_Tool"	"工具"
"[english]FilterType_Tool"	"Tool"
"FilterType_Misc"	"杂项"
"[english]FilterType_Misc"	"Misc"
"FilterType_Modifiers"	"奇异特效"
"[english]FilterType_Modifiers"	"Modifiers"
"FilterType_Pennant"	"战队锦旗"
"[english]FilterType_Pennant"	"Pennant"
"FilterType_Treasure_Chest"	"珍藏"
"[english]FilterType_Treasure_Chest"	"Treasure"
"FilterType_Ward"	"守卫"
"[english]FilterType_Ward"	"Ward"
"DOTA_HeroFilter"	"英雄："
"[english]DOTA_HeroFilter"	"Hero:"
"DOTA_Chat_ActionItemReason_GamemodeRestricted"	"该物品在此游戏模式下不可用"
"[english]DOTA_Chat_ActionItemReason_GamemodeRestricted"	"the item is not usable in this game mode"
"DOTA_Tutorial_M1_UseClarity"	"现在请使用<font color='#006697' face='Dota Hypatia Bold'><b>净化药水</b></font>。这次不要用鼠标点击， 请尝试点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font>来使用 - 每个装备栏槽位都有对应的键位。点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font>两次可以立即对自身使用。 \n\n使用后，你会在生命条上面的有效状态看到回复的状态。将鼠标移到状态图标上能看到当前状态的描述。"
"[english]DOTA_Tutorial_M1_UseClarity"	"Now use the <font color='#006697' face='Dota Hypatia Bold'><b>Clarity</b></font> and regain your mana. Instead of clicking on it, try hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font> to use it - each inventory slot has a key assigned to it. Hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font> twice will immediately use it on yourself.\n\nAfter using it, you'll see the regeneration buff icon above your healthbar. You can mouse over a buff icon to see a description of the effects."
"DOTA_Tutorial_M1_KeeperIntro"	"啊，居然是我的老朋友龙骑士！我们遇到了一些入侵的小兵，如果你能用你的宝剑帮助我们，我会负责补充你的<font color='#006697' face='Dota Hypatia Bold'><b>魔法</b></font>。"
"[english]DOTA_Tutorial_M1_KeeperIntro"	"Ah, now if it isn't my old friend Dragon Knight! We've had ourselves a bit of a dust-up with invading creeps, so if you'll lend us your sword arm, I'll keep you supplied in <font color='#006697' face='Dota Hypatia Bold'><b>mana</b></font>."
"DOTA_Tutorial_M1_LastHitRecipeBuy"	"合成护腕所需的物品已经在商店窗口底部列出。你已经拥有了其中两件，所以你需要的就只剩<font color='#006697' face='Dota Hypatia Bold'><b>卷轴</b></font>了，只要<font color='#006697' face='Dota Hypatia Bold'><b>右键点击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>就能自动购买。当然你也可以直接购买卷轴。"
"[english]DOTA_Tutorial_M1_LastHitRecipeBuy"	"The items required for the Bracers show up near the bottom of the shop window.  You already have two of them so all you need is the <font color='#006697' face='Dota Hypatia Bold'><b>Recipe</b></font> which can be purchased automatically by <font color='#006697' face='Dota Hypatia Bold'><b>right-clicking</b></font> the <font color='#006697' face='Dota Hypatia Bold'><b>Bracer</b></font>.  You can also buy the recipe directly."
"DOTA_Tutorial_M1_DragonTail"	"你已经升到五级了！快选择升级你的<font color='#006697' face='Dota Hypatia Bold'><b>神龙摆尾</b></font>技能，然后对小兵使用。这是一个近距离<font color='#006697' face='Dota Hypatia Bold'><b>眩晕</b></font>技能，你能用它轻松对付敌方英雄。"
"[english]DOTA_Tutorial_M1_DragonTail"	"Ah, you're level five! Choose your <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></font> skill, and try it out on some creeps. It's a short ranged <font color='#006697' face='Dota Hypatia Bold'><b>Stun</b></font> that'll make it easy for you to smite enemy Heroes."
"DOTA_Tutorial_M1_UseDragonTail"	"按<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 1%</b></font>键以准备施放<font color='#006697' face='Dota Hypatia Bold'><b>神龙摆尾</b></font>，然后<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>敌人作为施放目标！"
"[english]DOTA_Tutorial_M1_UseDragonTail"	"Hit your <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 1%</b></font> key to start casting <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click</b></font> on an enemy to stun them!"
"DOTA_Tutorial_M1_LaneTip_1"	"你只要<font color='#006697' face='Dota Hypatia Bold'><b>靠近</b></font>战场上的敌人，他们死亡时你就能获得<font color='#006697' face='Dota Hypatia Bold'><b>经验</b></font>。不要忘了你只能通过完成最后一击来获取金钱奖励。"
"[english]DOTA_Tutorial_M1_LaneTip_1"	"You earn <font color='#006697' face='Dota Hypatia Bold'><b>experience</b></font> by being <font color='#006697' face='Dota Hypatia Bold'><b>near</b></font> an enemy that falls in battle.  Only the last hit is required to earn gold."
"DOTA_Tutorial_M1_LaneTip_2"	"请站在友方小兵身后，让他们先攻击。这样可以避免承受不必要的伤害。"
"[english]DOTA_Tutorial_M1_LaneTip_2"	"Stay behind your creeps and let them engage the enemy first.  This is a good way to avoid damage."
"DOTA_Tutorial_M1_LaneTip_3"	"在敌方小兵的生命因友方小兵的攻击而下降到一定数值后再走近，给予<font color='#006697' face='Dota Hypatia Bold'><b>最后一击</b></font>。"
"[english]DOTA_Tutorial_M1_LaneTip_3"	"Let your creeps lower the enemy creep's health and then move in to strike the <font color='#006697' face='Dota Hypatia Bold'><b>last hit</b></font>."
"DOTA_Tutorial_M2_RangedLevelTwo"	"他来的地方很可能还有小兵的同党。不如去探索一下，看能不能找到更多的小兵。与更多的小兵战斗才能获取足够的经验值升到<font color='#006697' face='Dota Hypatia Bold'><b>二级</b></font>吧。"
"[english]DOTA_Tutorial_M2_RangedLevelTwo"	"There's probably more where he came from.  Explore a bit and see what turns up.  The more you fight, the more experience you'll earn to reach <font color='#006697' face='Dota Hypatia Bold'><b>level two</b></font>."
"DOTA_Tutorial_M2_TowerLevel"	"你又升了一级。升级<font color='#006697' face='Dota Hypatia Bold'><b>爆头</b></font>会让你有几率使敌人停滞。"
"[english]DOTA_Tutorial_M2_TowerLevel"	"During the fray you earned another level.  Level up your <font color='#006697' face='Dota Hypatia Bold'><b>Headshot</b></font> to give yourself a chance to stop your enemy in their tracks."
"DOTA_Quest_ReturnToShop"	"返回商店"
"[english]DOTA_Quest_ReturnToShop"	"Return to the Shop"
"DOTA_Quest_M2_LevelTwo"	"学习<font face='Dota Hypatia Bold'><b>暗杀</b></font>"
"[english]DOTA_Quest_M2_LevelTwo"	"Reach <font face='Dota Hypatia Bold'><b>Level Two</b></font>"
"npc_dota_healing_campfire"	"疗伤营火"
"[english]npc_dota_healing_campfire"	"Healing Campfire"
"DOTA_Tooltip_Boost_Active"	"额外掉落几率生效"
"[english]DOTA_Tooltip_Boost_Active"	"Drop Rate Bonus Active"
"DOTA_Tooltip_ability_magnataur_skewer_range"	"冲刺距离："
"[english]DOTA_Tooltip_ability_magnataur_skewer_range"	"DISTANCE:"
"npc_dota_hero_shredder_bio"	"直到现在瑞兹拉克的脑海中仍然还萦绕着那尖叫声。他原来的工作是马不停蹄地转动扳手，扭紧螺丝，搭建模型，切割模具，锻造机器。睡眠离他而去；他终日都在制造机器的工作中度过。就这样，他把自己关在了他叔叔的工坊里。一晃数月过去，工作即将完成，他马上就能得到解放。一天，他抬了抬直掉的眼皮，站起来揉了揉背，看着窗外预兆湾那徐徐的波浪，上面竟飘来了满满的花朵，花朵开始爆裂，变成了花粉云团，直奔肺部而去，碰到的人纷纷倒地。他被呛地一激灵，睡意顿时一扫而空。之后几个小时工坊里尽是抑扬顿挫的磨刀声，他将一套巨大的刀刃磨得锃亮。他的脑海里满是邻居因窒息而死青筋暴起的惨状，被花树包围的房屋。但预兆湾的花潮相比潮水过后城墙外的哀鸿遍野就不值一提了。不过他眼里这套锯齿机器强大而富有安全感，他抱着这一丝希望，这样逐渐模糊的意识里才没有被恐惧全部占据。城市里遍地可见花枝和鲜血。在城市毁灭时，瑞兹拉克逃离了那些能够行走战斗还会杀人的花树。花树毁坏了城门，涌入城市。预兆湾最后召集的守卫也被他们肆意碾压践踏，寥寥无几的难民后面花树还在紧紧地追赶。虽然瑞兹拉克的头脑还是一片混沌，但是他静悄悄地从机器手臂里拽出一根巨大的链条，双手颤抖着检查了每个节点，用战栗的手指按了按链条末端的钢爪。这套锯齿机器已经就绪待命。

他颤颤巍巍地用双手将这浑身带着刀刃的机器启动。恐惧，无论是萦绕已久的恐惧还是他接下来要面对的恐惧都在驱使着他，他还怀有让自己头脑冷静的希望。随着机器的震动开始运转，他知道他必须面对这恐惧，他也知道这恐惧他一点也不想要。"
"[english]npc_dota_hero_shredder_bio"	"Rizzrack could still hear the screams in his mind.  He worked, frantically turning wrenches, twisting screws, building and carving and forging.  Sleep eluded him; he only built.  Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete.  He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs.  He woke with a choking start.  For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes.  The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls.  But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind.  Branches and bark and blood.  When the city fell, Rizzrack fled trees that walked, and fought, and killed.  Trees had shattered the gates and swarmed into the city.  Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees.  In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end.  The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life.  Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind.  As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit."
"DOTA_UI_default_build"	"推荐装备"
"[english]DOTA_UI_default_build"	"Suggested Items"
"DOTA_UI_build_rating"	"排名："
"[english]DOTA_UI_build_rating"	"Rating:"
"DOTA_UI_guide_panel_description"	"描述"
"[english]DOTA_UI_guide_panel_description"	"Description"
"DOTA_Guide_Item_Guide"	"装备指导"
"[english]DOTA_Guide_Item_Guide"	"Item Guide"
"DOTA_Guide_Ability_Guide"	"技能指导"
"[english]DOTA_Guide_Ability_Guide"	"Ability Guide"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura"	"焦土作用下"
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura"	"Scorched"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description"	"持续造成伤害，提高末日使者的移动速度和生命回复速率。"
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description"	"Damaging over time, increasing Doom Bringer's movement speed and his regeneration rate."
"DOTA_Tooltip_modifier_centaur_stampede_slow"	"奔袭冲撞"
"[english]DOTA_Tooltip_modifier_centaur_stampede_slow"	"Stampede"
"DOTA_Tooltip_modifier_healing_campfire_heal"	"营火暖身"
"[english]DOTA_Tooltip_modifier_healing_campfire_heal"	"Campfire Warmth"
"DOTA_Tooltip_modifier_healing_campfire_heal_Description"	"每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%生命值"
"[english]DOTA_Tooltip_modifier_healing_campfire_heal_Description"	"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_healing_campfire_aura"	"营火暖身"
"[english]DOTA_Tooltip_modifier_healing_campfire_aura"	"Campfire Warmth"
"UI_Chat_Sound"	"聊天消息音效"
"[english]UI_Chat_Sound"	"Chat Message Sound"
"dota_hud_error_cant_cast_on_greevil"	"无法对贪魔施放"
"[english]dota_hud_error_cant_cast_on_greevil"	"Cannot cast on Greevil"
"OpenGift"	"开启礼物"
"[english]OpenGift"	"Open Gift"
"DOTA_XPBonus_Confirm_Hours"	"你确定要使用这件战斗点数飞升道具吗？使用后战斗点数的提升速率会上升至%s1，持续%s2小时。在加成效果结束时系统会有提示。该道具一经使用就会被摧毁。"
"[english]DOTA_XPBonus_Confirm_Hours"	"Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 hours. You will be notified when the bonus period ends. The item will be destroyed upon use."
"Attrib_Marketable"	"可以在Steam社区市场挂出。"
"[english]Attrib_Marketable"	"Can be listed on the Steam Community Market."
"LoadoutSlot_hud_skin"	"游戏界面皮肤"
"[english]LoadoutSlot_hud_skin"	"HUD Skin"
"Attrib_Particle57"	"迎霜冰雪"
"[english]Attrib_Particle57"	"Frostivus Frost"
"DOTA_ViewBackpack"	"查看：兵器库"
"[english]DOTA_ViewBackpack"	"View: Armory"
"DOTA_ViewCollection"	"查看：收藏"
"[english]DOTA_ViewCollection"	"View: Collection"
"Attrib_FrostivusTag"	"%s1年迎霜节"
"[english]Attrib_FrostivusTag"	"Frostivus %s1"
"EggNameMarket"	"%s1（独特%s2）"
"[english]EggNameMarket"	"%s1 (Unusual %s2)"
"greeviling_instructions"	"小贪魔节之书"
"[english]greeviling_instructions"	"The Book of Greeviling"
"greevil_instruction_01"	"当你进入游戏后马上查看自己的装备栏。迎霜节长袜里的东西很有用哦。"
"[english]greevil_instruction_01"	"When you first appear in game check your hero’s inventory. Your Frostivus Sock contains some useful treats."
"greevil_instruction_02"	"使用口哨来切换贪魔形态。"
"[english]greevil_instruction_02"	"Use the Whistle to switch to and from Greevil form."
"greevil_instruction_03"	"贪魔的技能组合取决于孵化前蛋吸收的精华。"
"[english]greevil_instruction_03"	"Your Greevil's abilities are based on the essences applied to the egg before it hatched."
"greevil_instruction_04"	"找到超级贪魔群并消灭他们拿到礼物。"
"[english]greevil_instruction_04"	"Hunt down and dispatch Mega Greevil camps to get their presents."
"greevil_instruction_05"	"胜利就会收到漂亮的礼物！输了只能收到被贪魔坐扁的礼物。后者获得好物品的几率较低。"
"[english]greevil_instruction_05"	"Win and receive a fancy present! Lose and receive a present that some Greevil sat on. Loser presents have a lower chance of dropping a nice item."
"greevil_instruction_06"	"首先消灭11组贪魔群的一方赢得比赛的胜利。"
"[english]greevil_instruction_06"	"The first team to clear 11 camps wins the match."
"greevil_lootgreevil_spawn"	"偷礼小贼赛格在河道出现。趁他还没溜走赶紧杀了！"
"[english]greevil_lootgreevil_spawn"	"Thyg the Giftsnatch has appeared on your river. Kill him before he skates away!"
"greevil_lootgreevil_escape"	"偷礼小贼赛格逃走了，溜到下一个小贪魔节去了！"
"[english]greevil_lootgreevil_escape"	"Thyg the Giftsnatch has escaped and skated off to another Greeviling!"
"greevil_lootgreevil_kill"	"你击败了偷礼小贼赛格！所有人获得礼物！"
"[english]greevil_lootgreevil_kill"	"You foiled Thyg the Giftsnatch! Presents for all!"
"no_greevils_instructions"	"你没有小贪魔。请进行小贪魔节游戏，收集小贪魔之蛋和精华来孵化属于你自己的小贪魔！同时我们会先借你一只萌萌的天然贪魔进行游戏，直到你孵化了你自己的。"
"[english]no_greevils_instructions"	"You have no Greevils. Play The Greeviling to collect eggs and essences from which to hatch your very own Greevil! In the mean time we will loan you this little, naked Greevil to play with until you can hatch your own."
"Courier_Abilities"	"技能"
"[english]Courier_Abilities"	"Abilities"
"npc_dota_greevil"	"贪魔"
"[english]npc_dota_greevil"	"Greevil"
"npc_dota_loot_greevil"	"偷礼小贼赛格"
"[english]npc_dota_loot_greevil"	"Thyg the Giftsnatch"
"npc_dota_greevil_minion_black"	"邪恶贪魔军团"
"[english]npc_dota_greevil_minion_black"	"Vile Greevil Minion"
"npc_dota_greevil_miniboss_black"	"超级恶毒贪魔"
"[english]npc_dota_greevil_miniboss_black"	"Nefarious Megagreevil"
"npc_dota_greevil_minion_white"	"神佑贪魔军团"
"[english]npc_dota_greevil_minion_white"	"Blessed Greevil Minion"
"npc_dota_greevil_miniboss_white"	"超级神圣贪魔"
"[english]npc_dota_greevil_miniboss_white"	"Divine Megagreevil"
"npc_dota_greevil_minion_red"	"堕落贪魔军团"
"[english]npc_dota_greevil_minion_red"	"Vicious Greevil Minion"
"npc_dota_greevil_miniboss_red"	"超级无情贪魔"
"[english]npc_dota_greevil_miniboss_red"	"Ruthless Megagreevil"
"npc_dota_greevil_minion_yellow"	"聪明贪魔军团"
"[english]npc_dota_greevil_minion_yellow"	"Clever Greevil Minion"
"npc_dota_greevil_miniboss_yellow"	"超级灵巧贪魔"
"[english]npc_dota_greevil_miniboss_yellow"	"Crafty Megagreevil"
"npc_dota_greevil_minion_blue"	"敏感贪魔军团"
"[english]npc_dota_greevil_minion_blue"	"Brittle Greevil Minion"
"npc_dota_greevil_miniboss_blue"	"超级冰冻贪魔"
"[english]npc_dota_greevil_miniboss_blue"	"Frozen Megagreevil"
"npc_dota_greevil_miniboss_green"	"超级青翠贪魔"
"[english]npc_dota_greevil_miniboss_green"	"Verdant Megagreevil"
"npc_dota_greevil_minion_green"	"新生贪魔军团"
"[english]npc_dota_greevil_minion_green"	"Budding Greevil Minion"
"npc_dota_greevil_miniboss_purple"	"超级可憎贪魔"
"[english]npc_dota_greevil_miniboss_purple"	"Noxious Megagreevil"
"npc_dota_greevil_minion_purple"	"腐化贪魔军团"
"[english]npc_dota_greevil_minion_purple"	"Rotten Greevil Minion"
"npc_dota_greevil_miniboss_orange"	"超级灼热贪魔"
"[english]npc_dota_greevil_miniboss_orange"	"Scorching Megagreevil"
"npc_dota_greevil_minion_orange"	"温暖贪魔军团"
"[english]npc_dota_greevil_minion_orange"	"Toasty Greevil Minion"
"DOTA_Chat_PlayerKilledXmas"	"%s1刚刚终结了%s2！"
"[english]DOTA_Chat_PlayerKilledXmas"	"%s1 just pwned %s2's head!"
"DOTA_Chat_PlayerKilledAssistXmas"	"%s1刚刚被杀了！"
"[english]DOTA_Chat_PlayerKilledAssistXmas"	"%s1 was just killed!"
"DOTA_Tooltip_ability_greevil_magic_missile"	"贪魔飞弹"
"[english]DOTA_Tooltip_ability_greevil_magic_missile"	"Greevil Missile"
"DOTA_Tooltip_ability_greevil_magic_missile_Description"	"蓝色精华\n向一个敌方单位射出贪魔飞弹，眩晕并造成伤害。"
"[english]DOTA_Tooltip_ability_greevil_magic_missile_Description"	"BLUE ESSENCE\nFires a greevilish magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun"	"DURATION:"
"DOTA_Tooltip_ability_greevil_magic_missile_customval_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_magic_missile_customval_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap"	"贪魔冷却"
"[english]DOTA_Tooltip_ability_greevil_cold_snap"	"Greevil Snap"
"DOTA_Tooltip_ability_greevil_cold_snap_Description"	"小贪魔将敌人的热量抽空，将其降到绝对零度。敌人将伤害并被短暂冻结，后续攻击同样会使敌人冻结并造成额外伤害。"
"[english]DOTA_Tooltip_ability_greevil_cold_snap_Description"	"The greevil draws the heat from an enemy, chilling them to their very core. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage."
"DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage"	"初始伤害："
"[english]DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage"	"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap_customval_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_greevil_cold_snap_customval_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration"	"冻结持续时间："
"[english]DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration"	"FREEZE DURATION:"
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown"	"冻结冷却时间："
"[english]DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown"	"FREEZE COOLDOWN:"
"DOTA_Tooltip_ability_greevil_decrepify"	"贪魔衰老"
"[english]DOTA_Tooltip_ability_greevil_decrepify"	"Degreevilfy"
"DOTA_Tooltip_ability_greevil_decrepify_Description"	"红色精华\n一个强大的驱逐咒语，能降低一个单位的速度并使其无法攻击/受到攻击。受影响的单位承受额外魔法伤害。"
"[english]DOTA_Tooltip_ability_greevil_decrepify_Description"	"RED ESSENCE\nA powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage."
"DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_pct"	"%额外魔法伤害："
"[english]DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_pct"	"%BONUS SPELL DAMAGE:"
"DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed"	"%减速："
"[english]DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed"	"%SLOW:"
"DOTA_Tooltip_ability_greevil_decrepify_customval_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_decrepify_customval_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_diabolic_edict"	"贪魔赦令"
"[english]DOTA_Tooltip_ability_greevil_diabolic_edict"	"Greevolic Edict"
"DOTA_Tooltip_ability_greevil_diabolic_edict_Description"	"使小贪魔周围的区域充满魔法爆炸，对敌方单位和建筑造成混合伤害。范围内的敌人越少，他们受到的伤害就越大。"
"[english]DOTA_Tooltip_ability_greevil_diabolic_edict_Description"	"Saturates the area around the Greevil with magical explosions that deal mixed damage to enemy units and structures.  The fewer units available to attack, the more damage those units will take."
"DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_diabolic_edict_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions"	"爆炸次数："
"[english]DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions"	"EXPLOSIONS:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_diabolic_edict_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_maledict"	"贪魔诅咒"
"[english]DOTA_Tooltip_ability_greevil_maledict"	"Greevildict"
"DOTA_Tooltip_ability_greevil_maledict_Description"	"紫色精华\n诅咒一片区域内的所有敌方英雄，使他们每4秒受到一次额外伤害，受诅咒之后每损失100点生命值还会受到额外伤害。"
"[english]DOTA_Tooltip_ability_greevil_maledict_Description"	"PURPLE ESSENCE\nCurses all enemy Heroes in an area, causing them to take damage every 4 seconds and adding bonus damage for every 100 HP lost since the curse began."
"DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_maledict_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_maledict_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_maledict_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_maledict_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_shadow_strike"	"暗影贪魔突袭"
"[english]DOTA_Tooltip_ability_greevil_shadow_strike"	"Shadow Greevil Strike"
"DOTA_Tooltip_ability_greevil_shadow_strike_Description"	"紫色精华\n猛投一把淬毒匕首造成大量初始伤害，并造成3秒一次的后续伤害。中毒单位移动速度降低15秒。"
"[english]DOTA_Tooltip_ability_greevil_shadow_strike_Description"	"PURPLE ESSENCE\nHurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed.  An instance of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow"	"%减速："
"[english]DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow"	"%SLOW:"
"DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_damage"	"初始伤害："
"[english]DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_damage"	"STRIKE DAMAGE:"
"DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_damage"	"DAMAGE PER TICK:"
"DOTA_Tooltip_ability_greevil_shadow_strike_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_shadow_strike_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_laguna_blade"	"贪魔神灭斩"
"[english]DOTA_Tooltip_ability_greevil_laguna_blade"	"Greevilaguna Blade"
"DOTA_Tooltip_ability_greevil_laguna_blade_Description"	"红色魔蛋\n对单个敌方单位射出一道闪电，造成大量伤害。"
"[english]DOTA_Tooltip_ability_greevil_laguna_blade_Description"	"RED EGG\nFires off a bolt of lightning at a single enemy unit, dealing massive damage."
"DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_poison_nova"	"贪魔新星"
"[english]DOTA_Tooltip_ability_greevil_poison_nova"	"Greevil Nova"
"DOTA_Tooltip_ability_greevil_poison_nova_Description"	"紫色魔蛋\n施放一个剧毒之环，对敌方单位造成持续伤害。剧毒新星的效果不能致死。"
"[english]DOTA_Tooltip_ability_greevil_poison_nova_Description"	"PURPLE EGG\nA spreading ring of poison that does damage over time to enemy units.  Poison Nova's effect cannot bring units below 1 HP."
"DOTA_Tooltip_ability_greevil_poison_nova_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_poison_nova_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_poison_nova_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_poison_nova_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_poison_nova_customval_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_poison_nova_customval_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_ice_wall"	"贪魔冰墙"
"[english]DOTA_Tooltip_ability_greevil_ice_wall"	"Greevice Wall"
"DOTA_Tooltip_ability_greevil_ice_wall_Description"	"蓝色精华\n在贪魔前方创造一堵寒冰之墙。冰霜之墙放射出的寒冰之气将对敌方单位造成减速和伤害，"
"[english]DOTA_Tooltip_ability_greevil_ice_wall_Description"	"BLUE ESSENCE\nGenerates a wall of solid ice directly in front of the Greevil. The bitter cold emanating from it greatly slows nearby enemies and deals damage each second."
"DOTA_Tooltip_ability_greevil_ice_wall_customval_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_ice_wall_customval_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_ice_wall_slow"	"%减速："
"[english]DOTA_Tooltip_ability_greevil_ice_wall_slow"	"%SLOW:"
"DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_greevil_fatal_bonds"	"贪魔连接"
"[english]DOTA_Tooltip_ability_greevil_fatal_bonds"	"Greevil Bonds"
"DOTA_Tooltip_ability_greevil_fatal_bonds_Description"	"橙色精华\n将数个敌方单位连接在一起，其中一人受到的伤害会被其他所有人感受到。"
"[english]DOTA_Tooltip_ability_greevil_fatal_bonds_Description"	"ORANGE ESSENCE\nBinds several enemy units together, causing a portion of the damage dealt to one of them to be felt by the others."
"DOTA_Tooltip_ability_greevil_fatal_bonds_count"	"连接敌人数："
"[english]DOTA_Tooltip_ability_greevil_fatal_bonds_count"	"ENEMIES BOUND:"
"DOTA_Tooltip_ability_greevil_fatal_bonds_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_fatal_bonds_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_percentage"	"%伤害共享百分比："
"[english]DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_percentage"	"%DAMAGE SHARED:"
"DOTA_Tooltip_ability_greevil_blade_fury"	"贪魔风暴"
"[english]DOTA_Tooltip_ability_greevil_blade_fury"	"Greevil Fury"
"DOTA_Tooltip_ability_greevil_blade_fury_Description"	"橙色精华\n舞起具有破坏性力量的剑刃风暴，对贪魔周围的敌方单位造成伤害，并使贪魔对魔法免疫。"
"[english]DOTA_Tooltip_ability_greevil_blade_fury_Description"	"ORANGE ESSENCE\nCauses a bladestorm of destructive force around the Greevil, rendering him immune to magic and dealing damage to nearby enemy units."
"DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_blade_fury_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_blade_fury_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_blade_fury_customval_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_greevil_blade_fury_customval_damage"	"DPS:"
"DOTA_Tooltip_ability_greevil_phantom_strike"	"幻影贪魔突袭"
"[english]DOTA_Tooltip_ability_greevil_phantom_strike"	"Phantom Greevil Strike"
"DOTA_Tooltip_ability_greevil_phantom_strike_Description"	"黄色精华\n闪烁到一个友方或敌方单位身边，如果是敌方单位则在攻击该目标时获得攻击速度加成。"
"[english]DOTA_Tooltip_ability_greevil_phantom_strike_Description"	"YELLOW ESSENCE\nTeleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit."
"DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_attacks"	"最多攻击次数："
"[english]DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_attacks"	"MAX ATTACKS:"
"DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed"	"攻击速度加成："
"[english]DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range"	"施法距离："
"[english]DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_greevil_time_lock"	"贪魔锁定"
"[english]DOTA_Tooltip_ability_greevil_time_lock"	"Greevil Lock"
"DOTA_Tooltip_ability_greevil_time_lock_Description"	"黄色精华\n攻击有一定概率将一个敌方目标锁定在时间中，造成眩晕及额外伤害。"
"[english]DOTA_Tooltip_ability_greevil_time_lock_Description"	"YELLOW ESSENCE\nAdds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage."
"DOTA_Tooltip_ability_greevil_time_lock_chance_pct"	"%触发几率："
"[english]DOTA_Tooltip_ability_greevil_time_lock_chance_pct"	"%CHANCE:"
"DOTA_Tooltip_ability_greevil_time_lock_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_time_lock_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_shadow_wave"	"贪魔波"
"[english]DOTA_Tooltip_ability_greevil_shadow_wave"	"Greevil Wave"
"DOTA_Tooltip_ability_greevil_shadow_wave_Description"	"绿色精华\n暗影波治疗数个友军，同时对他们附近小范围内的敌人造成和治疗量相同的伤害。暗影波一定会治疗贪魔，并且对贪魔的治疗不算在目标数量之内。"
"[english]DOTA_Tooltip_ability_greevil_shadow_wave_Description"	"GREEN ESSENCE\nShadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them.  The Greevil is always healed by Shadow Wave, and it does not count toward the number of targets."
"DOTA_Tooltip_ability_greevil_shadow_wave_max_targets"	"治疗目标数："
"[english]DOTA_Tooltip_ability_greevil_shadow_wave_max_targets"	"TARGETS:"
"DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius"	"伤害作用范围："
"[english]DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius"	"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_leech_seed"	"寄生贪魔"
"[english]DOTA_Tooltip_ability_greevil_leech_seed"	"Leech Greevil"
"DOTA_Tooltip_ability_greevil_leech_seed_Description"	"绿色精华\n在一个敌方单位体内种下一颗吸血的种子，吸收其生命值，同时使其减速。种子对其周围的友方单位造成和吸血等量的治疗。吸取4次。"
"[english]DOTA_Tooltip_ability_greevil_leech_seed_Description"	"GREEN ESSENCE\nPlants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained.  Pulses 4 times."
"DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage"	"DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_greevil_leech_seed_movement_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_greevil_leech_seed_movement_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_greevil_leech_seed_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_leech_seed_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_leech_seed_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_leech_seed_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_echo_slam"	"贪魔击"
"[english]DOTA_Tooltip_ability_greevil_echo_slam"	"Greevil Slam"
"DOTA_Tooltip_ability_greevil_echo_slam_Description"	"橙色魔蛋\n穿过地面的冲击波，伤害敌方单位。每个受到攻击的敌人都会引起伤害附近单位的反射波。"
"[english]DOTA_Tooltip_ability_greevil_echo_slam_Description"	"ORANGE EGG\nShockwaves travel through the ground, damaging enemy units.  Each enemy hit causes an echo to damage nearby units."
"DOTA_Tooltip_ability_greevil_echo_slam_customval_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_greevil_echo_slam_customval_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage"	"回音伤害："
"[english]DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage"	"ECHO DAMAGE:"
"DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_natures_attendants"	"贪魔之助"
"[english]DOTA_Tooltip_ability_greevil_natures_attendants"	"Greevil's Attendants"
"DOTA_Tooltip_ability_greevil_natures_attendants_Description"	"绿色魔蛋\n召唤一群小精灵治疗魅惑魔女以及身边的友方单位，持续10秒。"
"[english]DOTA_Tooltip_ability_greevil_natures_attendants_Description"	"GREEN EGG\nA cloud of wisps heals Enchantress and any friendly units nearby.  Lasts 10 seconds."
"DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count"	"小精灵数："
"[english]DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count"	"WISPS:"
"DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal"	"每秒治疗生命："
"[english]DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal"	"HEAL PER SECOND:"
"DOTA_Tooltip_ability_greevil_natures_attendants_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_natures_attendants_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_natures_attendants_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_natures_attendants_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_bloodlust"	"贪魔嗜血术"
"[english]DOTA_Tooltip_ability_greevil_bloodlust"	"Greevilust"
"DOTA_Tooltip_ability_greevil_bloodlust_Description"	"黄色魔蛋\n激起一个友方单位的狂暴，增加其移动和攻击速度。"
"[english]DOTA_Tooltip_ability_greevil_bloodlust_Description"	"YELLOW EGG\nIncites a frenzy in a friendly unit, increasing its movement speed and attack speed."
"DOTA_Tooltip_ability_greevil_bloodlust_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_bloodlust_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_speed"	"攻击速度："
"[english]DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_speed"	"ATTACK SPEED:"
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement_speed"	"%移动速度："
"[english]DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement_speed"	"%MOVE SPEED:"
"DOTA_Tooltip_ability_greevil_purification"	"贪魔洗礼"
"[english]DOTA_Tooltip_ability_greevil_purification"	"Greevilication"
"DOTA_Tooltip_ability_greevil_purification_Description"	"白色魔蛋\n立即治疗一个友方单位，并对周围的敌军造成伤害。"
"[english]DOTA_Tooltip_ability_greevil_purification_Description"	"WHITE EGG\nInstantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_greevil_purification_customval_heal"	"治疗/伤害:"
"[english]DOTA_Tooltip_ability_greevil_purification_customval_heal"	"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_greevil_purification_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_purification_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_flesh_golem"	"贪魔傀儡"
"[english]DOTA_Tooltip_ability_greevil_flesh_golem"	"Greevil Golem"
"DOTA_Tooltip_ability_greevil_flesh_golem_Description"	"黑色魔蛋\n小贪魔变身为一具令人毛骨悚然的贪魔傀儡，提升生命回复速率，护甲和攻击力。同时降低周围单位的护甲。"
"[english]DOTA_Tooltip_ability_greevil_flesh_golem_Description"	"BLACK EGG\nThe Greevil transforms into a horrifying greevil golem, increasing his health regen, armor, and attack damage.  Nearby units have their armor reduced."
"DOTA_Tooltip_ability_greevil_flesh_golem_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_flesh_golem_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage"	"额外攻击力："
"[english]DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus"	"额外护甲："
"[english]DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus"	"ARMOR BONUS:"
"DOTA_Tooltip_ability_greevil_flesh_golem_health_regen"	"%生命回复速率："
"[english]DOTA_Tooltip_ability_greevil_flesh_golem_health_regen"	"%HEALTH REGEN:"
"DOTA_Tooltip_ability_greevil_flesh_golem_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_flesh_golem_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_hook"	"贪魔之钩"
"[english]DOTA_Tooltip_ability_greevil_hook"	"Greevil Hook"
"DOTA_Tooltip_ability_greevil_hook_Description"	"紫色精华\n向一个单位或方向射出血腥的肉钩。勾住第一个遭遇的单位，并将它拖到贪魔身边，如果是敌人的话将造成伤害。"
"[english]DOTA_Tooltip_ability_greevil_hook_Description"	"PURPLE ESSENCE\nLaunches a hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to the Greevil and dealing damage if it is an enemy."
"DOTA_Tooltip_ability_greevil_hook_hook_distance"	"距离："
"[english]DOTA_Tooltip_ability_greevil_hook_hook_distance"	"DISTANCE:"
"DOTA_Tooltip_ability_greevil_hook_customval_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_hook_customval_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_rot"	"贪魔腐烂"
"[english]DOTA_Tooltip_ability_greevil_rot"	"Greevil Rot"
"DOTA_Tooltip_ability_greevil_rot_Description"	"红色精华\n造成伤害并降低移动速度的有毒气体--同时对敌方单位和贪魔自身造成伤害。"
"[english]DOTA_Tooltip_ability_greevil_rot_Description"	"RED ESSENCE\nA toxic cloud that deals intense damage and slows movement--harming not only enemy units but the Greevil itself."
"DOTA_Tooltip_ability_greevil_rot_rot_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_rot_rot_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_rot_rot_slow"	"%减速："
"[english]DOTA_Tooltip_ability_greevil_rot_rot_slow"	"%SLOW:"
"DOTA_Tooltip_ability_greevil_rot_customval_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_rot_customval_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole"	"贪魔黑洞"
"[english]DOTA_Tooltip_ability_greevil_black_hole"	"Greevil Hole"
"DOTA_Tooltip_ability_greevil_black_hole_Description"	"蓝色魔蛋\n持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。并且越靠近中心点，受到的伤害越大。"
"[english]DOTA_Tooltip_ability_greevil_black_hole_Description"	"BLUE EGG\nCHANNELED - Summons a vortex that sucks in nearby enemy units.  Enemies affected by Greevil Hole cannot move, attack, or cast spells.  The closer units get to the center, the more damage is dealt."
"DOTA_Tooltip_ability_greevil_black_hole_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_black_hole_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage"	"最小伤害："
"[english]DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage"	"MIN DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage"	"最大伤害："
"[english]DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage"	"MAX DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius"	"RADIUS:"
"DOTA_Tooltip_Ability_item_present"	"礼物！"
"[english]DOTA_Tooltip_Ability_item_present"	"A Gift!"
"DOTA_Tooltip_modifier_greevil_stats"	"精华加成"
"[english]DOTA_Tooltip_modifier_greevil_stats"	"Essence Bonuses"
"DOTA_Tooltip_modifier_greevil_stats_Description"	"致命一击几率： %dMODIFIER_PROPERTY_TOOLTIP%%%\n额外移动速度： %dMODIFIER_PROPERTY_TOOLTIP%\n额外攻击速度： %dMODIFIER_PROPERTY_TOOLTIP%\n额外生命值： %dMODIFIER_PROPERTY_TOOLTIP%\n额外魔法抗性：%dMODIFIER_PROPERTY_TOOLTIP%\n额外攻击力： %dMODIFIER_PROPERTY_TOOLTIP%\n额外物理护甲： %dMODIFIER_PROPERTY_TOOLTIP%\n格挡几率： %dMODIFIER_PROPERTY_TOOLTIP%"
"[english]DOTA_Tooltip_modifier_greevil_stats_Description"	"Critical Strike Chance: %dMODIFIER_PROPERTY_TOOLTIP%%%\nMove Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nAttack Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nHealth Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nMagic Damage Resistance Bonus:%dMODIFIER_PROPERTY_TOOLTIP%\nAttack Damage Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nPhysical Armor Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nBlock Chance: %dMODIFIER_PROPERTY_TOOLTIP%"
"DOTA_Tooltip_modifier_greevil_decrepify"	"衰老"
"[english]DOTA_Tooltip_modifier_greevil_decrepify"	"Decrepify"
"DOTA_Tooltip_modifier_greevil_maledict"	"诅咒"
"[english]DOTA_Tooltip_modifier_greevil_maledict"	"Maledict"
"DOTA_Tooltip_modifier_greevil_shadow_strike"	"暗影突袭"
"[english]DOTA_Tooltip_modifier_greevil_shadow_strike"	"Shadow Strike"
"DOTA_Tooltip_modifier_greevil_poison_nova"	"剧毒新星"
"[english]DOTA_Tooltip_modifier_greevil_poison_nova"	"Poison Nova"
"DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff"	"寒冰之墙"
"[english]DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff"	"Ice Wall"
"DOTA_Tooltip_modifier_greevil_fatal_bonds"	"致命连接"
"[english]DOTA_Tooltip_modifier_greevil_fatal_bonds"	"Fatal Bonds"
"DOTA_Tooltip_modifier_greevil_blade_fury"	"剑刃风暴"
"[english]DOTA_Tooltip_modifier_greevil_blade_fury"	"Blade Fury"
"DOTA_Tooltip_modifier_greevil_phantom_strike"	"幻影突袭"
"[english]DOTA_Tooltip_modifier_greevil_phantom_strike"	"Phantom Strike"
"DOTA_Tooltip_modifier_greevil_time_lock_freeze"	"时间锁定"
"[english]DOTA_Tooltip_modifier_greevil_time_lock_freeze"	"Time Lock"
"DOTA_Tooltip_modifier_greevil_leech_seed"	"寄生种子"
"[english]DOTA_Tooltip_modifier_greevil_leech_seed"	"Leech Seed"
"DOTA_Tooltip_modifier_greevil_natures_attendants"	"自然之助"
"[english]DOTA_Tooltip_modifier_greevil_natures_attendants"	"Nature's Attendants"
"DOTA_Tooltip_modifier_greevil_bloodlust"	"嗜血术"
"[english]DOTA_Tooltip_modifier_greevil_bloodlust"	"Bloodlust"
"DOTA_Tooltip_modifier_greevil_flesh_golem"	"血肉傀儡"
"[english]DOTA_Tooltip_modifier_greevil_flesh_golem"	"Flesh Golem"
"DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura"	"血肉傀儡瘟疫"
"[english]DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura"	"Flesh Golem Plague"
"DOTA_Tooltip_modifier_greevil_meat_hook"	"肉钩"
"[english]DOTA_Tooltip_modifier_greevil_meat_hook"	"Hook"
"DOTA_Tooltip_modifier_greevil_rot"	"腐烂"
"[english]DOTA_Tooltip_modifier_greevil_rot"	"Rot"
"DOTA_Tooltip_modifier_greevil_black_hole_pull"	"受到牵引"
"[english]DOTA_Tooltip_modifier_greevil_black_hole_pull"	"Pulled"
"DOTA_Tooltip_modifier_ice_slide"	"在冰上滑行"
"[english]DOTA_Tooltip_modifier_ice_slide"	"Sliding on the ice"
"DOTA_Tooltip_ability_item_greevil_whistle"	"贪魔口哨"
"[english]DOTA_Tooltip_ability_item_greevil_whistle"	"Greevil Whistle"
"DOTA_Tooltip_ability_item_greevil_whistle_Description"	"使用贪魔口哨，暂时切换成贪魔！"
"[english]DOTA_Tooltip_ability_item_greevil_whistle_Description"	"Use the Greevil Whistle to temporarily transform into your Greevil!"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle"	"贪魔口哨"
"[english]DOTA_Tooltip_ability_item_greevil_whistle_toggle"	"Greevil Whistle"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description"	"使用贪魔口哨在贪魔和英雄之间切换！"
"[english]DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description"	"Use the Greevil Whistle to toggle between Greevil and Hero!"
"DOTA_Tooltip_ability_item_winter_stocking"	"圣诞长袜"
"[english]DOTA_Tooltip_ability_item_winter_stocking"	"Xmas Stocking"
"DOTA_Tooltip_ability_item_winter_stocking_Description"	"使用：打开长袜，接收礼物！"
"[english]DOTA_Tooltip_ability_item_winter_stocking_Description"	"Use: Open Stocking to receive your gifts!"
"DOTA_Tooltip_ability_item_winter_cake"	"水果蛋糕"
"[english]DOTA_Tooltip_ability_item_winter_cake"	"Fruit-bit Cake"
"DOTA_Tooltip_ability_item_winter_cake_Description"	"吃下蛋糕，8秒内回复400点生命和50点魔法。"
"[english]DOTA_Tooltip_ability_item_winter_cake_Description"	"Use the cake to heal 400 health and 50 mana over 8 seconds"
"DOTA_Tooltip_ability_item_winter_cookie"	"法师饼干"
"[english]DOTA_Tooltip_ability_item_winter_cookie"	"Wizard Cookie"
"DOTA_Tooltip_ability_item_winter_cookie_Description"	"吃下饼干，11秒内回复350点生命和100点魔法。"
"[english]DOTA_Tooltip_ability_item_winter_cookie_Description"	"Use the cookie to heal 350 health and 100 mana over 11 seconds"
"DOTA_Tooltip_ability_item_winter_coco"	"棉花糖可可"
"[english]DOTA_Tooltip_ability_item_winter_coco"	"Cocoa with Marshmallows"
"DOTA_Tooltip_ability_item_winter_coco_Description"	"喝掉可可，在14秒内回复300点生命和150点魔法。"
"[english]DOTA_Tooltip_ability_item_winter_coco_Description"	"Use the cocoa to heal 300 health and 150 mana over 14 seconds"
"DOTA_Tooltip_ability_item_winter_kringle"	"甜甜圈"
"[english]DOTA_Tooltip_ability_item_winter_kringle"	"Kringle"
"DOTA_Tooltip_ability_item_winter_kringle_Description"	"吃下甜甜圈，在17秒内回复250点生命和200点魔法。"
"[english]DOTA_Tooltip_ability_item_winter_kringle_Description"	"Use the kringle to heal 250 health and 200 mana over 17 seconds"
"DOTA_Tooltip_ability_item_winter_ham"	"丁香火腿"
"[english]DOTA_Tooltip_ability_item_winter_ham"	"Clove Studded Ham"
"DOTA_Tooltip_ability_item_winter_ham_Description"	"吃下火腿，在2秒内回复300点生命和75点魔法"
"[english]DOTA_Tooltip_ability_item_winter_ham_Description"	"Use the ham to heal 300 health and 75 mana over 2 seconds"
"DOTA_Tooltip_ability_item_winter_skates"	"滑冰之靴"
"[english]DOTA_Tooltip_ability_item_winter_skates"	"Speed Skates"
"DOTA_Tooltip_ability_item_winter_skates_Description"	"移动速度大幅提升100点。在冰上的控制性提升。抄近道来争取最佳成绩！"
"[english]DOTA_Tooltip_ability_item_winter_skates_Description"	"Gives a massive increase of 100 to movespeed. Increases control on the ice. Use short paths for the best result!"
"DOTA_Tooltip_ability_item_winter_greevil_treat"	"贪魔食物"
"[english]DOTA_Tooltip_ability_item_winter_greevil_treat"	"Greevil Treat"
"DOTA_Tooltip_ability_item_winter_greevil_treat_Description"	"使贪魔达到极限速度，持续10秒。"
"[english]DOTA_Tooltip_ability_item_winter_greevil_treat_Description"	"Makes your greevil move at max speed for 10 seconds."
"DOTA_Tooltip_ability_item_winter_greevil_treat_Lore"	"再没比贪魔吃他最爱的食物更快的事了！"
"[english]DOTA_Tooltip_ability_item_winter_greevil_treat_Lore"	"There is nothing faster than a greevil eating his favorite treat!"
"DOTA_Tooltip_ability_item_winter_greevil_garbage"	"贪魔干粮"
"[english]DOTA_Tooltip_ability_item_winter_greevil_garbage"	"Greevil Chow"
"DOTA_Tooltip_ability_item_winter_greevil_garbage_Description"	"让贪魔吃下干粮，在5秒内回复400点生命和150点魔法。"
"[english]DOTA_Tooltip_ability_item_winter_greevil_garbage_Description"	"Use the chow to heal your greevil 400 health and 150 mana over 5 seconds."
"DOTA_Tooltip_ability_item_winter_mushroom"	"白雪蘑菇"
"[english]DOTA_Tooltip_ability_item_winter_mushroom"	"Snow Mushroom"
"DOTA_Tooltip_ability_item_winter_mushroom_Description"	"刷新所有贪魔的技能。"
"[english]DOTA_Tooltip_ability_item_winter_mushroom_Description"	"Refreshes all the Greevil's abilities."
"DOTA_Tooltip_modifier_winter_healing"	"回复生命和魔法。"
"[english]DOTA_Tooltip_modifier_winter_healing"	"Healing health and mana."
"DOTA_Tooltip_ability_item_winter_greevil_chewy"	"贪魔闪烁之骨"
"[english]DOTA_Tooltip_ability_item_winter_greevil_chewy"	"Greevil Blink Bone"
"DOTA_Tooltip_ability_item_winter_greevil_chewy_Description"	"经过2秒持续施法后贪魔将跳到新地点。"
"[english]DOTA_Tooltip_ability_item_winter_greevil_chewy_Description"	"After channeling for 2 seconds the greevil pops to the new location."
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare"	"贪魔噩梦"
"[english]DOTA_Tooltip_ability_greevil_miniboss_black_nightmare"	"Greevilmare"
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Description"	"让目标敌方或友方英雄进入沉睡并每秒造成伤害。睡着的单位受到攻击便会醒来，但噩梦将转移到攻击者身上。噩梦中的单位受到伤害便会醒来。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Description"	"Puts the target enemy or friendly Hero to sleep and deals damage per second.  Sleeping units are awakened when attacked, but the Greevilmare passes to the attacking unit.  The nightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap"	"贪魔蚀脑"
"[english]DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap"	"Greevil Brain Sap"
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Description"	"暴食一个敌方单位的生命能量，造成伤害并回复自身等量生命值。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Description"	"Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt."
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare"	"贪魔噩梦"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare"	"Greevilmare"
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Description"	"使一个敌人进入噩梦并每秒受到20点伤害。受到攻击时贪魔噩梦将转移给攻击者。"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Description"	"Puts enemies to sleep and inflicts 20 damage every second. Greevilmare transfers to any unit that attacks you."
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet"	"寒霜贪魔之足"
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet"	"Cold Greevil Feet"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Description"	"在一个敌方单位身上施放造成持续伤害的寒冰咒印，但对象只要远离施法点足够距离即可消除咒印。如果受攻击单位没有在4秒内走出消除距离，则将被眩晕并被冻在原地。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Description"	"Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point.  If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage"	"DAMAGE PER TICK:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_distance"	"失效距离："
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_distance"	"BREAK DISTANCE:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex"	"冰霜贪魔漩涡"
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex"	"Ice Greevortex"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Description"	"创造一个寒冰能量的漩涡，降低范围内敌人的移动速度，增加他们受到的魔法伤害。持续12秒。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Description"	"Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range.  Lasts 12 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_speed_pct"	"%减速："
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_speed_pct"	"%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_resist_pct"	"%魔法抗性降低："
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_resist_pct"	"%DECREASE RESIST:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet"	"寒霜贪魔之足"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet"	"Cold Greevil Feet"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Description"	"正在受到持续伤害，如果你不动的话就会被冻结在原地。"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Description"	"Taking periodic damage, if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze"	"被冻结"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze"	"Frozen"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Description"	"被冻住了。"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Description"	"Frozen."
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex"	"寒冰贪魔漩涡"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex"	"Ice Greevortex"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Description"	"被减速，被魔法攻击时伤害增加"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Description"	"Slowed, will take additional damage from magic"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock"	"贪魔震撼"
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_earthshock"	"Greevilshock"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Description"	"猛击地面带来强烈的冲击，对附近范围内的所有敌方单位造成伤害并减速4秒。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Description"	"Slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage"	"伤害："
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_slow"	"%减速："
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_slow"	"%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower"	"贪魔力量"
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_overpower"	"Greevilpower"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description"	"提升接下来几次攻击的攻击速度。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description"	"Gains increased attack speed for a number of subsequent attacks."
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks"	"攻击次数："
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks"	"ATTACKS:"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_speed_bonus_pct"	"额外攻击速度："
"[english]DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_speed_bonus_pct"	"BONUS SPEED:"
"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock"	"贪魔震撼"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock"	"Greevilshock"
"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Description"	"被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower"	"贪魔力量"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_red_overpower"	"Greevilpower"
"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Description"	"正以最高速度攻击！"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Description"	"Attacking at maximum speed!"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell"	"贪魔外壳"
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell"	"Greevil Shell"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Description"	"将目标用一面尖刺之盾包围起来，对周围的敌人造成伤害。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Description"	"Surrounds the target unit with a bristling shield that damages enemy units in an area around it."
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge"	"贪魔奔腾"
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_surge"	"Greevil Surge"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description"	"为一个友方目标注入能量，使其在短时间内移动速度达到最高。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description"	"Charges a target friendly unit with power, giving it a brief burst of maximum movement speed."
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration"	"DURATION:"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell"	"贪魔外壳"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell"	"Greevil Shell"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Description"	"正在对附近敌人造成伤害"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Description"	"Doing damage to nearby enemies"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge"	"贪魔奔腾"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge"	"Greevil Surge"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description"	"正在以最高速度移动"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description"	"Moving at maximum move speed"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification"	"贪魔洗礼"
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_purification"	"Greevilication"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_Description"	"立刻治疗一名友方单位并对周围所有敌方单位造成伤害。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_purification_Description"	"Instantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal"	"治疗量/伤害量："
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal"	"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura"	"贪魔退化光环"
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura"	"Degreevil Aura"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Description"	"极大程度的减缓附近敌人的移动速度和攻击速度。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Description"	"Greatly degenerates the movement and attack capabilities of enemy units that stray too near."
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bonus"	"%移动/攻击速度降低："
"[english]DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bonus"	"%SLOW:"
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect"	"贪魔退化光环"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect"	"Degreevil Aura"
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_Description"	"移动速度和攻击速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_Description"	"Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_greevil_miniboss_sight"	"贪魔之视"
"[english]DOTA_Tooltip_ability_greevil_miniboss_sight"	"Greevil Sight"
"DOTA_Tooltip_ability_greevil_miniboss_sight_Description"	"贪魔巨大的双眼下万物无处遁形！"
"[english]DOTA_Tooltip_ability_greevil_miniboss_sight_Description"	"There is nothing the googly greevils eyes can't see!"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale"	"贪魔瘴气"
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale"	"Venomous Greevil Spit"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Description"	"沿直线射出一个毒液球，碰到的敌人受到初始伤害和持续伤害，并受到减速效果影响。瘴气在持续时间内每2秒造成一次持续伤害。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Description"	"Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement.  Venomous Gale deals damage every 2 seconds over its duration."
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_strike_damage"	"初始伤害："
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_strike_damage"	"STRIKE DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick_damage"	"每次伤害："
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick_damage"	"DAMAGE PER TICK:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_movement_slow"	"%减速："
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_movement_slow"	"%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward"	"贪魔守卫"
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward"	"Greevil Ward"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Description"	"召唤一个守卫来攻击敌方单位和建筑。守卫对魔法免疫。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Description"	"Summons a  ward to attack enemy units and structures. The ward is immune to magic."
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_hp_tooltip"	"守卫生命值："
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_hp_tooltip"	"WARD HP:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_damage_tooltip"	"守卫攻击力："
"[english]DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_damage_tooltip"	"WARD DAMAGE:"
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale"	"贪魔瘴气"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale"	"Venomous Greevil Spit"
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Description"	"减速并每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Description"	"Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave"	"贪魔龙破斩"
"[english]DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave"	"Greevil Dragon Breath"
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Description"	"莉娜引导龙的吐息，放出一波火焰，烧焦所有波及的敌人。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Description"	"Channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path."
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array"	"贪魔光击阵"
"[english]DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array"	"Greevil Light Strike"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_Description"	"召唤柱状火焰伤害并眩晕敌人。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_Description"	"Summons a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_aoe"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_aoe"	"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_delay_time"	"施法延迟："
"[english]DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_delay_time"	"CAST DELAY:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor"	"贪魔活体护甲"
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_living_armor"	"Greeviling Armor"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Description"	"将友方英雄或建筑笼罩在保护性外壳中，获得额外的生命回复速率。同时提供来自英雄的物理伤害格挡。在受到若干次攻击后护甲将会消失。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Description"	"Infuses the target with a protective coating which grants bonus regeneration. Also grants physical damage block from damage from heroes. Dispels when a number of damage instances are taken."
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_count"	"格挡伤害次数："
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_count"	"DAMAGE INSTANCES:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health_regen"	"生命回复速率："
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health_regen"	"REGEN:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_block"	"格挡伤害量："
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_block"	"BLOCK:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth"	"贪魔疯狂生长"
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth"	"Greevil Overgrowth"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Description"	"召唤出疯狂生长的伤害性藤条和枝干，阻止周围被缠绕的敌人移动、闪烁、进入隐身或攻击。"
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Description"	"Summons an overgrowth of vines and branches that prevent afflicted enemies from moving, blinking, going invisible, or attacking."
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration"	"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor"	"贪魔活体护甲"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor"	"Greeviling Armor"
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Description"	"生命回复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。\n格挡%dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK%点伤害。"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Description"	"Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK% damage."
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth"	"贪魔疯狂生长"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth"	"Greevil Overgrowth"
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Description"	"不能移动，攻击，或闪烁。"
"[english]DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Description"	"Cannot move, attack, or blink."
"courier_stat_bonuses"	"精华加成"
"[english]courier_stat_bonuses"	"Essence Bonuses"
"dota_gsb_critical_strike_chance"	"%s1%致命一击几率"
"[english]dota_gsb_critical_strike_chance"	"%s1% Critical Strike Chance"
"dota_gsb_move_speed"	"+%s1点移动速度"
"[english]dota_gsb_move_speed"	"+%s1 Move Speed"
"dota_gsb_attack_speed"	"+%s1攻击速度"
"[english]dota_gsb_attack_speed"	"+%s1 Attack Speed"
"dota_gsb_health"	"+%s1点生命值"
"[english]dota_gsb_health"	"+%s1 Health"
"dota_gsb_magical_armor"	"+%s1%魔法抗性"
"[english]dota_gsb_magical_armor"	"+%s1 Magical Armor"
"dota_gsb_attack_damage"	"+%s1点攻击力"
"[english]dota_gsb_attack_damage"	"+%s1 Attack Damage"
"dota_gsb_physical_armor"	"+%s1点物理护甲"
"[english]dota_gsb_physical_armor"	"+%s1 Physical Armor"
"dota_gsb_block_chance"	"%s1%格挡几率"
"[english]dota_gsb_block_chance"	"%s1% Block Chance"
"DOTA_Play_Select_Greevil"	"选择贪魔进行战斗"
"[english]DOTA_Play_Select_Greevil"	"SELECT GREEVIL FOR BATTLE"
"DOTA_Play_Tab_Xmas"	"小贪魔节"
"[english]DOTA_Play_Tab_Xmas"	"The Greeviling"
"DOTA_Find_Greevilling_Match"	"小贪魔节"
"[english]DOTA_Find_Greevilling_Match"	"THE GREEVILING"
"DOTA_Find_Greevilling_Match_button"	"寻找小贪魔节匹配比赛"
"[english]DOTA_Find_Greevilling_Match_button"	"FIND GREEVILING MATCH"
"dota_change_greevil"	"更换贪魔"
"[english]dota_change_greevil"	"CHANGE GREEVIL"
"EggName_RawEgg"	"贪魔之卵"
"[english]EggName_RawEgg"	"Greevil Egg"
"DOTA_Hud_Skin_Default"	"默认游戏界面"
"[english]DOTA_Hud_Skin_Default"	"Default HUD"
"DOTA_SHARED_CONTENT_Title"	"共享内容"
"[english]DOTA_SHARED_CONTENT_Title"	"SHARED CONTENT"
"dota_region_australia"	"澳大利亚"
"[english]dota_region_australia"	"Australia"
"dota_matchgroup_au"	"澳大利亚"
"[english]dota_matchgroup_au"	"Australia"
"npc_dota_hero_tusk"	"巨牙海民"
"[english]npc_dota_hero_tusk"	"Tusk"
"DOTA_MegaKill_Default"	"默认连杀配音"
"[english]DOTA_MegaKill_Default"	"Default Mega Kill"
"Dota_shared_content_credit"	"共享玩家：%s1"
"[english]Dota_shared_content_credit"	"shared by: %s1"
"Dota_shared_content_credit_long"	"共享玩家：%s1等2名玩家"
"[english]Dota_shared_content_credit_long"	"shared by: %s1 and 1 other"
"Dota_shared_content_credit_long_plural"	"共享玩家：%s1等数名玩家"
"[english]Dota_shared_content_credit_long_plural"	"shared by: %s1 and %s2 others"
"Dota_shared_content_available"	"共享内容页面有玩家共享的若干物品。"
"[english]Dota_shared_content_available"	"Players are sharing items in the Shared Content tab."
"npc_dota_hero_medusa_bio"	"无上的力量即为绝伦的美貌。美杜莎的心中一直靠着这样的想法得以慰藉——她在蛇发女妖三姐妹中年纪最小，也是海洋女神的女儿中最为可人的尤物——因为只有她跟姐妹们不一样，她是凡人。这反而救了她的命，那一天，一群蒙面之徒侵入了蛇发女妖居住的领域，将她两个不朽之身的姐姐从家里拖走，对她们的美貌还是泪水都无动于衷。其中一个入侵者也抓住了美杜莎，但是厌恶地看了一眼后就推向了一旁：“这女的散发着凡胎的臭味。我们可不要。”美杜莎受尽了凌辱，满腔愤懑地逃向了母亲所在的神庙，在女神面前哭诉自己的遭遇。“您拒绝赐予我永生—因此我乞求您，赐予我力量！有了力量我就可以去拯救姐姐们，为受到的不公复仇！”经过长时间的考虑，女神接受了她女儿的请求，美杜莎无与伦比的娇美相貌变成了象征着可怕力量的脸孔。但是她一刻也没有对自己的抉择后悔。她明白，睥睨万物才是值得拥有的美貌—这才是能够改变世界的力量。"
"[english]npc_dota_hero_medusa_bio"	"Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee"	"旋风飞斧（近战）"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee"	"Whirling Axes (Melee)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description"	"巨魔战将掷出两把飞斧环绕在他周围，使敌方单位受到伤害，并且部分普通攻击将不能命中。"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description"	"Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage"	"伤害："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range"	"作用范围："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range"	"RADIUS:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration"	"致盲持续时间："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration"	"BLIND DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct"	"%攻击落空几率："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct"	"%MISS CHANCE:"
"DOTA_Tooltip_ability_tusk_ice_shards"	"寒冰碎片"
"[english]DOTA_Tooltip_ability_tusk_ice_shards"	"Ice Shards"
"DOTA_Tooltip_ability_tusk_ice_shards_Description"	"巨牙海民将数块寒冰碎片压缩成蕴含冰冻能量的冰球，对所有接触到冰球的敌人造成伤害。如果冰球到达目标地点时，则产生一个障碍物，持续%shard_duration%秒。"
"[english]DOTA_Tooltip_ability_tusk_ice_shards_Description"	"Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for %shard_duration% seconds."
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width"	"作用范围："
"[english]DOTA_Tooltip_ability_tusk_ice_shards_shard_width"	"RADIUS:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage"	"碎片伤害："
"[english]DOTA_Tooltip_ability_tusk_ice_shards_shard_damage"	"SHARD DAMAGE:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration"	"碎片持续时间："
"[english]DOTA_Tooltip_ability_tusk_ice_shards_shard_duration"	"SHARD DURATION:"
"DOTA_Tooltip_ability_tusk_snowball"	"雪球"
"[english]DOTA_Tooltip_ability_tusk_snowball"	"Snowball"
"DOTA_Tooltip_ability_tusk_snowball_Description"	"巨牙海民开始卷成雪球。右键点击%snowball_grab_radius_tooltip%范围内的友方英雄能使其加入雪球。发动雪球后，雪球经过的单位将会被眩晕并受到伤害。雪球每卷入一个英雄，它的伤害都会得到提升。"
"[english]DOTA_Tooltip_ability_tusk_snowball_Description"	"Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius_tooltip% radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage."
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_tusk_snowball_snowball_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_tusk_frozen_sigil"	"冰封魔印"
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil"	"Frozen Sigil"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description"	"巨牙海民从严冬极寒中召唤出一个冰冻印迹。印迹会创造暴风雪降低600范围内敌军速度。"
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_Description"	"Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range."
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius"	"光环作用范围："
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius"	"AURA RADIUS:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration"	"DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_tusk_walrus_punch"	"海象神拳！"
"[english]DOTA_Tooltip_ability_tusk_walrus_punch"	"Walrus PUNCH!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description"	"巨牙海民为他强力的海象神拳做好准备，下一次攻击将会暴击并将目标打到半空中。目标在落地后会被减速。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_Description"	"Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_tusk_walrus_punch_walrus_window"	"状态持续时间："
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_walrus_window"	"BUFF DURATION:"
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier"	"%暴击倍数："
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier"	"%CRIT MULTIPLIER:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time"	"滞空时间："
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_air_time"	"AIR TIME:"
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration"	"SLOW DURATION:"
"DOTA_Lobby_All_Chat"	"所有人语聊"
"[english]DOTA_Lobby_All_Chat"	"All Chat"
"UI_BalancedShuffle"	"均衡洗牌"
"[english]UI_BalancedShuffle"	"Balanced Shuffle"
"DOTA_ItemAboutToExpire"	"物品即将过期！"
"[english]DOTA_ItemAboutToExpire"	"Item Expiring Soon!"
"DOTA_ItemAboutToExpire_Desc"	"您有迎霜节的冰霜财宝即将过期。要不要前往商店购买一把钥匙？"
"[english]DOTA_ItemAboutToExpire_Desc"	"You have a Frosty Treasure of Frostivus expiring soon. Would like to go to the store and purchase a key?"
"DOTA_Tutorial_M2_TowerRetreat"	"如果你发现自己正受到攻击，往小兵身后退，他们会保证你的安全。"
"[english]DOTA_Tutorial_M2_TowerRetreat"	"If you find yourself under attack, try moving behind your creeps, and let them protect you."
"DOTA_Tutorial_M2_LevelUp"	"还有一点血？你的终极技能，<font color='#006697' face='Dota Hypatia Bold'><b>暗杀</b></font>能造成大量伤害，实在是太合适了！\n\n英雄想要学习<font color='#006697' face='Dota Hypatia Bold'><b>终极</b></font>技能一般需要升到六级。我们还需要更多的经验值。\n\n我们管自己往东北方向走，别带上信使，现在我们还不需要这小家伙。"
"[english]DOTA_Tutorial_M2_LevelUp"	"Low health?  Your ultimate ability, <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font>, is perfect as it does a lot of damage!\n\nHeroes learn their <font color='#006697' face='Dota Hypatia Bold'><b>ultimate</b></font> ability at level six.  We'll need more experience though.\n\nLead the way northeast.  Better leave the courier here, we don't need the little guy just yet."
"DOTA_Tutorial_M2_BridgeSmoke"	"嘿，狙击手，我发现桥梁附近有烟雾。让我们去一探究竟。"
"[english]DOTA_Tutorial_M2_BridgeSmoke"	"Hey Sniper, I spotted something at the bridge nearby.  Let's check it out."
"DOTA_Tutorial_M2_CourierRetrieve"	"记得我们的<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>吗？我们可以用他取出储藏处的物品然后带到这里来。这样我们就不用每次买完东西就返回基地！\n\n点击右下角的<font color='#006697' face='Dota Hypatia Bold'><b>运送物品</b></font>按钮就可以了。"
"[english]DOTA_Tutorial_M2_CourierRetrieve"	"Remember our <font color='#006697' face='Dota Hypatia Bold'><b>courier</b></font>?  We can use him to retrieve items from the stash and bring them to us here.  That way we don't need to return to base every time we buy something!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'><b>Deliver Items</b></font> button near the bottom corner to continue."
"DOTA_Scoreboard_Abandoned"	"已放弃"
"[english]DOTA_Scoreboard_Abandoned"	"Abandoned"
"DOTA_UI_guide_panel_items"	"装备"
"[english]DOTA_UI_guide_panel_items"	"Items"
"dota_match_history_abandon"	"中途放弃"
"[english]dota_match_history_abandon"	"ABANDON"
"UI_day_short_1"	"日"
"[english]UI_day_short_1"	"Su"
"UI_day_short_2"	"一"
"[english]UI_day_short_2"	"Mo"
"UI_day_short_3"	"二"
"[english]UI_day_short_3"	"Tu"
"UI_day_short_4"	"三"
"[english]UI_day_short_4"	"We"
"UI_day_short_5"	"四"
"[english]UI_day_short_5"	"Th"
"UI_day_short_6"	"五"
"[english]UI_day_short_6"	"Fr"
"UI_day_short_7"	"六"
"[english]UI_day_short_7"	"Sa"
"DOTA_Workshop_AddWearables"	"新增物品"
"[english]DOTA_Workshop_AddWearables"	"Additional Items"
"DOTA_Workshop_File_Animation"	"模型动作（文件格式为.smd、.dmx、.fbx）"
"[english]DOTA_Workshop_File_Animation"	"Animations (.smd, .dmx, .fbx files)"
"DOTA_Workshop_File_Wearable"	"可穿戴物品模型（.mdl格式）"
"[english]DOTA_Workshop_File_Wearable"	"Wearable Model (.mdl files)"
"DOTA_Workshop_SubmissionType_Ward"	"守卫"
"[english]DOTA_Workshop_SubmissionType_Ward"	"WARD"
"DOTA_Workshop_SubmissionType_Ward_Desc"	"一个完整的模型，拥有在游戏中作为侦察和岗哨守卫所需要的相应动作。"
"[english]DOTA_Workshop_SubmissionType_Ward_Desc"	"A model with the animations required to operate in-game as an observer & sentry ward."
"DOTA_ItemTest_Ready"	"就绪"
"[english]DOTA_ItemTest_Ready"	"Ready"
"DOTA_ItemTest_Optional"	"可选"
"[english]DOTA_ItemTest_Optional"	"Optional"
"DOTA_ItemTest_GenericModelName_Desc"	"这是你导入内容的名称，该名称只会在Valve内部使用，对普通玩家不可见，必须少于50个字符。"
"[english]DOTA_ItemTest_GenericModelName_Desc"	"This is the name of your imported content, it is used internally at Valve so please use a unique or descriptive name. It isn't seen by players, and must be less than 50 characters long."
"DOTA_ItemTest_UnknownLOD"	"未知几何模型文件"
"[english]DOTA_ItemTest_UnknownLOD"	"UNKNOWN GEOMETRY FILE"
"DOTA_ItemTest_Animation"	"动作帮助信息"
"[english]DOTA_ItemTest_Animation"	"Animation Help"
"DOTA_ItemTest_Models_Title"	"模型"
"[english]DOTA_ItemTest_Models_Title"	"MODELS"
"DOTA_ItemTest_Materials_Title"	"材质"
"[english]DOTA_ItemTest_Materials_Title"	"MATERIALS"
"DOTA_ItemTest_Attachments_Title"	"附着点"
"[english]DOTA_ItemTest_Attachments_Title"	"ATTACHMENTS"
"DOTA_ItemTest_Attachments_Desc"	"附着点是模型上的各点，可以在游戏中用于定位各种特效。每个附着点都有位置和角度，这是来自于模型的骨骼中。对于每一个所需的附着点，请标注上骨骼的名称。只要我们构建好导入的模型，在预览中就可以看到附着点，你就能修正附着点的位置。"
"[english]DOTA_ItemTest_Attachments_Desc"	"Attachment points are points on the model that the game can use to position certain effects. Each attachment point has both a position and an angle, which it derives from a bone in your model. For each required attachment point, specify the bone name. Once we've built your imported model, the preview will show you the attachment point so you can verify its position."
"DOTA_ItemTest_Attachments_UIBlock"	"附着点%s1"
"[english]DOTA_ItemTest_Attachments_UIBlock"	"Attachments %s1"
"DOTA_ItemTest_Attachment_HitLocation"	"碰撞部位骨骼名称"
"[english]DOTA_ItemTest_Attachment_HitLocation"	"Hit Location Bone name"
"DOTA_ItemTest_Attachment_HitLocation_Desc"	"在模型上标注敌人的投射物将会击中的位置。较好的位置是模型中心点的上方，如人头的中央。"
"[english]DOTA_ItemTest_Attachment_HitLocation_Desc"	"Specifies where on the model that incoming enemy projectiles should travel to. A good position is above the center of the model, such as the center of the head in a humanoid."
"DOTA_ItemTest_Attachment_LeftEye"	"左眼骨骼名称"
"[english]DOTA_ItemTest_Attachment_LeftEye"	"Left Eye Bone name"
"DOTA_ItemTest_Attachment_LeftEye_Desc"	"在模型上标注信使生物的左眼上独特粒子特效应放置的位置。该位置不得有动作或者为头部关节。左眼位置上必须有红色箭头向外标出。"
"[english]DOTA_ItemTest_Attachment_LeftEye_Desc"	"Specifies where on the model to place Unusual particle effects intended for the Left Eye of a creature. Only attach to an eye joint that does not animate or to the head joint. Position on the Left Eye with the red tx arrow pointing forward."
"DOTA_ItemTest_Attachment_RightEye"	"右眼骨骼名称"
"[english]DOTA_ItemTest_Attachment_RightEye"	"Right Eye Bone name"
"DOTA_ItemTest_Attachment_RightEye_Desc"	"在模型上标注信使生物的右眼上独特粒子特效应放置的位置。该位置不得有动作或者为头部关节。右眼位置上必须有红色箭头向外标出。"
"[english]DOTA_ItemTest_Attachment_RightEye_Desc"	"Specifies where on the model to place Unusual particle effects intended for the Right Eye of a creature. Only attach to an eye joint that does not animate or to the head joint. Position on the Right Eye with the red tx arrow pointing forward."
"DOTA_ItemTest_Animation_Title"	"动作"
"[english]DOTA_ItemTest_Animation_Title"	"ANIMATIONS"
"DOTA_ItemTest_Animation_Desc"	"模型动作的文件格式是.DMX、.SMD或.FBX，每个文件都含有模型的一个动作。"
"[english]DOTA_ItemTest_Animation_Desc"	"Animations are .DMX, .SMD, or .FBX files, each containing a single animation for your model."
"DOTA_ItemTest_Animation_UIBlock"	"动作%s1"
"[english]DOTA_ItemTest_Animation_UIBlock"	"Animations %s1"
"DOTA_ItemTest_Preview_Anim"	"动作："
"[english]DOTA_ItemTest_Preview_Anim"	"Animation:"
"DOTA_ItemTest_Preview_Skin"	"贴图："
"[english]DOTA_ItemTest_Preview_Skin"	"Texture:"
"DOTA_ItemTest_Preview_Attachment"	"高亮附着点："
"[english]DOTA_ItemTest_Preview_Attachment"	"Highlight Attachment:"
"DOTA_ItemTest_Preview_NoAttachment"	"无"
"[english]DOTA_ItemTest_Preview_NoAttachment"	"None"
"DOTA_ItemTest_Preview_ShowReference"	"显示参照模型"
"[english]DOTA_ItemTest_Preview_ShowReference"	"Show Reference Model"
"DOTA_ItemTest_ImportError_Validation"	"验证失败"
"[english]DOTA_ItemTest_ImportError_Validation"	"Validation Failed"
"DOTA_ItemTest_Error_TooManyBones"	"%s1包含的骨骼超过的允许数值。\n模型的骨骼不得超过52根。"
"[english]DOTA_ItemTest_Error_TooManyBones"	"%s1 contains more bones than are allowed.\nModels cannot contain more than 52 bones."
"DOTA_ItemTest_Quicksave_Fail"	"保存失败"
"[english]DOTA_ItemTest_Quicksave_Fail"	"Save Failed"
"DOTA_ItemTest_Quicksave_Fail_Desc"	"无法在%s1保存导入状态"
"[english]DOTA_ItemTest_Quicksave_Fail_Desc"	"Failed to save import state at %s1"
"DOTA_ItemTest_Quickload_Fail"	"载入失败"
"[english]DOTA_ItemTest_Quickload_Fail"	"Load Failed"
"DOTA_ItemTest_Quickload_Fail_Desc"	"载入失败：在%s1没有找到保存文件"
"[english]DOTA_ItemTest_Quickload_Fail_Desc"	"Failed to load: save file not found at %s1"
"DOTA_ItemTest_OutOfBudget"	"%s1超出了三角形预期数量：\n %s2包含了%s3个三角形，但是预期数量为%s4以下。"
"[english]DOTA_ItemTest_OutOfBudget"	"%s1 is outside triangle budget:\n   %s2 contains %s3 triangles, when the budget only allows %s4."
"DOTA_Workshop_SubmissionType_Courier_ImportDesc"	"信使需要两个模型，一个为普通版本，另一个为升级后的飞行版本。两个模型都是同样的512x512大小材质。"
"[english]DOTA_Workshop_SubmissionType_Courier_ImportDesc"	"Couriers require two models, one for their ground version and one for their upgraded flying version. The two models share the same 512x512 material."
"DOTA_Workshop_SubmissionType_Ward_ImportDesc"	"守卫需要一个模型，不过需要两个单独的贴图。第一个材质用于侦察守卫，第二个用于岗哨守卫。"
"[english]DOTA_Workshop_SubmissionType_Ward_ImportDesc"	"Wards require a single model, but two separate materials. The first material is used for the observer ward, and the second for the sentry."
"DOTA_Workshop_Courier_BaseModel"	"普通"
"[english]DOTA_Workshop_Courier_BaseModel"	"Ground"
"DOTA_Workshop_Courier_FlyingModel"	"飞行"
"[english]DOTA_Workshop_Courier_FlyingModel"	"Flying"
"DOTA_ItemTest_LOD0Desc_Courier"	"这是.DMX、.SMD、或.FBX格式的文件，里面是较高分辨率的信使带贴图几何模型。这会在肖像、装备和展示视角中使用。如果此处留空，我们会使用游戏内的几何模型。"
"[english]DOTA_ItemTest_LOD0Desc_Courier"	"This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your courier. It will be used in portrait, loadout and showcase views. Please check the mesh for missing back faces. If this entry is blank, in-game geometry will be used instead."
"DOTA_ItemTest_LOD1Desc_Courier"	"这是.DMX、.SMD或 .FBX格式文件，里面是所提交物品的带贴图几何模型。这将在游戏内应用。"
"[english]DOTA_ItemTest_LOD1Desc_Courier"	"This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game."
"DOTA_ItemTest_Mat0Desc_Courier"	"这是一组 4 个 .TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"[english]DOTA_ItemTest_Mat0Desc_Courier"	"This is the set of four .TGA files that combine to texture both geometry files. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
"DOTA_ItemTest_SharedMats_Courier"	"飞行信使模型会使用普通信使模型中的贴图文件。"
"[english]DOTA_ItemTest_SharedMats_Courier"	"The Flying Courier model will use the texture file specified in the Ground Courier model."
"DOTA_ItemTest_LOD0Title_Ward"	"肖像几何模型"
"[english]DOTA_ItemTest_LOD0Title_Ward"	"PORTRAIT GEOMETRY"
"DOTA_ItemTest_LOD0Desc_Ward"	"这是.DMX、.SMD、或.FBX格式的文件，里面是较高分辨率的守卫带贴图几何模型。这只会在肖像、装备和展示视角中使用。如果此处留空，我们会使用游戏内的几何模型。"
"[english]DOTA_ItemTest_LOD0Desc_Ward"	"This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your ward. It will be used in portrait, loadout and showcase views. If this entry is blank, in-game geometry will be used instead."
"DOTA_ItemTest_LOD1Title_Ward"	"游戏内几何模型"
"[english]DOTA_ItemTest_LOD1Title_Ward"	"IN-GAME GEOMETRY"
"DOTA_ItemTest_LOD1Desc_Ward"	"这是.DMX、.SMD、或.FBX格式的文件，里面是所提交物品的带贴图几何模型。这将在游戏内应用。"
"[english]DOTA_ItemTest_LOD1Desc_Ward"	"This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game."
"DOTA_ItemTest_Mat0Title_Ward"	"侦察守卫贴图文件"
"[english]DOTA_ItemTest_Mat0Title_Ward"	"OBSERVER TEXTURE FILES"
"DOTA_ItemTest_Mat0Desc_Ward"	"这是_color .TGA文件，会将侦察守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。"
"[english]DOTA_ItemTest_Mat0Desc_Ward"	"This is the _color .TGA file that textures the geometry files as an Observer Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."
"DOTA_ItemTest_Mat1Title_Ward"	"岗哨守卫贴图文件"
"[english]DOTA_ItemTest_Mat1Title_Ward"	"SENTRY TEXTURE FILES"
"DOTA_ItemTest_Mat1Desc_Ward"	"这是_color .TGA文件，会将岗哨守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。"
"[english]DOTA_ItemTest_Mat1Desc_Ward"	"This is the _color .TGA file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."
"DOTA_ItemTest_Animation_Spawn"	"出生"
"[english]DOTA_ItemTest_Animation_Spawn"	"SPAWN"
"DOTA_ItemTest_Animation_Idle"	"原地"
"[english]DOTA_ItemTest_Animation_Idle"	"IDLE"
"DOTA_ItemTest_Animation_Run"	"奔跑"
"[english]DOTA_ItemTest_Animation_Run"	"RUN"
"DOTA_ItemTest_Animation_Die"	"死亡"
"[english]DOTA_ItemTest_Animation_Die"	"DIE"
"DOTA_ItemTest_Animation_IdleRare"	"罕见原地（可选）"
"[english]DOTA_ItemTest_Animation_IdleRare"	"RARE IDLE (optional)"
"DOTA_ItemTest_Animation_RunRare"	"罕见奔跑（可选）"
"[english]DOTA_ItemTest_Animation_RunRare"	"RARE RUN (optional)"
"DOTA_ItemTest_Animation_RunHaste"	"急速奔跑（可选）"
"[english]DOTA_ItemTest_Animation_RunHaste"	"HASTE RUN (optional)"
"DOTA_ItemTest_Animation_TurnPoseCenter"	"转向姿势中间（可选）"
"[english]DOTA_ItemTest_Animation_TurnPoseCenter"	"TURN POSE CENTER (optional)"
"DOTA_ItemTest_Animation_TurnPoseLeft"	"转向姿势左边（可选）"
"[english]DOTA_ItemTest_Animation_TurnPoseLeft"	"TURN POSE LEFT (optional)"
"DOTA_ItemTest_Animation_TurnPoseRight"	"转向姿势右边（可选）"
"[english]DOTA_ItemTest_Animation_TurnPoseRight"	"TURN POSE RIGHT (optional)"
"DOTA_ItemTest_Animation_TurnPoseCenter_Desc"	"单位面朝方向的单帧姿势。一般您可以直接使用奔跑动作的第0帧画面。如果设置了，您还需要提供左转和右转的姿势。"
"[english]DOTA_ItemTest_Animation_TurnPoseCenter_Desc"	"A single frame pose of the unit facing forward. Generally you can simply re-use frame 0 of the run animation. If set, you will need to provide Left and Right turn poses."
"DOTA_ItemTest_Animation_TurnPoseLeft_Desc"	"单位转向左边的单帧姿势。当单位左转时，我们会将该姿势与中间姿势进行协调。如果设置了，您还需要提供中间和右转姿势。"
"[english]DOTA_ItemTest_Animation_TurnPoseLeft_Desc"	"A single frame pose of the unit turning left. As the unit turns left, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Right turn poses."
"DOTA_ItemTest_Animation_TurnPoseRight_Desc"	"单位转向右边的单帧姿势。当单位右转时，我们会将该姿势与中间姿势进行协调。如果设置了，您还需要提供中间和左转姿势。"
"[english]DOTA_ItemTest_Animation_TurnPoseRight_Desc"	"A single frame pose of the unit turning right. As the unit turns right, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Left turn poses."
"DOTA_ItemTest_Animation_PortraitIdle"	"肖像原地动作（可选）"
"[english]DOTA_ItemTest_Animation_PortraitIdle"	"PORTRAIT IDLE (optional)"
"DOTA_ItemTest_Animation_PortraitRare"	"罕见肖像原地动作（可选）"
"[english]DOTA_ItemTest_Animation_PortraitRare"	"RARE PORTRAIT IDLE (optional)"
"DOTA_Workshop_AddWearable"	"增加 / 移除可穿戴物品"
"[english]DOTA_Workshop_AddWearable"	"ADD / REMOVE WEARABLES"
"DOTA_Workshop_Add"	"增加"
"[english]DOTA_Workshop_Add"	"ADD"
"DOTA_Workshop_Remove"	"移除"
"[english]DOTA_Workshop_Remove"	"REMOVE"
"DOTA_Workshop_Change"	"更改"
"[english]DOTA_Workshop_Change"	"CHANGE"
"OpenBundle"	"打开捆绑包"
"[english]OpenBundle"	"Open Bundle"
"DOTA_ItemPack"	"要解开这件物品捆绑包吗？"
"[english]DOTA_ItemPack"	"Unpack this bundle of items?"
"DOTA_Tutorial_Experience_Title"	"一个小问题"
"[english]DOTA_Tutorial_Experience_Title"	"One Quick Question"
"DOTA_Tutorial_Experience_Question"	"你对即时战略游戏的熟悉程度如何？"
"[english]DOTA_Tutorial_Experience_Question"	"How familiar are you with Real-Time Strategy games?"
"DOTA_Tutorial_Experience_Yes"	"游戏经验丰富"
"[english]DOTA_Tutorial_Experience_Yes"	"Played them a lot"
"DOTA_Tutorial_Experience_No"	"游戏经验不多"
"[english]DOTA_Tutorial_Experience_No"	"Haven't played many"
"DOTA_Tutorial_M1_MoveCamHowNoEdge"	"你可以用以下任一方法移动视角：\n- 使用<font color='#006697' face='Dota Hypatia Bold'><b>%+forward% %+moveleft% %back% %+moveright%</b></font>这几个按键。\n- 按住<font color='#006697' face='Dota Hypatia Bold'><b>鼠标中间的滚轮</b></font>进行拖曳。"
"[english]DOTA_Tutorial_M1_MoveCamHowNoEdge"	"You can move the camera in several ways:\n- With the <font color='#006697' face='Dota Hypatia Bold'><b>%+forward% %+moveleft% %back% %+moveright%</b></font> keys.\n- By holding down your <font color='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></font> and dragging."
"DOTA_Tutorial_M2_RangedCreep"	"别忘了，你装备的是<font color='#006697' face='Dota Hypatia Bold'><b>远程武器</b></font>，可以让小兵掩护你在安全的地方远距离伤害敌人！"
"[english]DOTA_Tutorial_M2_RangedCreep"	"Remember, your <font color='#006697' face='Dota Hypatia Bold'><b>ranged weapon</b></font> allows you to take cover behind your creeps and do damage from a safe distance."
"DOTA_Tutorial_M2_TowerLevelAny"	"你又升了一级。继续前进，点击升级并选择一个技能。阅读每个技能的说明，了解技能的用途并选择学习一个技能。"
"[english]DOTA_Tutorial_M2_TowerLevelAny"	"You've gained another level.  Go ahead and level up and choose a skill.  Read the tool tips to learn what each one does and pick one."
"DOTA_Tutorial_M2_StashBuyRing"	"既然我们来到商店，再买点提升护甲的装备吧，要不试试<font color='#006697' face='Dota Hypatia Bold'><b>守护指环</b></font>吧。护甲越高，遭到攻击时受到的伤害更低。"
"[english]DOTA_Tutorial_M2_StashBuyRing"	"While we're at it, a little armor would be nice, so why not buy a <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Protection</b></font>. Armor reduces damage from attacks."
"DOTA_Tutorial_M2_LevelGraveyard"	"那里看起来好可怕。"
"[english]DOTA_Tutorial_M2_LevelGraveyard"	"Looks creepy in there."
"DOTA_Tutorial_M2_PullBegin"	"附近还有更多！\n\n当他们离的比较近的时候尝试向他们开<font color='#006697' face='Dota Hypatia Bold'><b>一次</b></font>枪，然后往回跑，将他们<font color='#006697' face='Dota Hypatia Bold'><b>引诱</b></font>到友方小兵那。友方的小兵会帮你解决他们的！"
"[english]DOTA_Tutorial_M2_PullBegin"	"Spotted more here!\n\nTry shooting them <font color='#006697' face='Dota Hypatia Bold'><b>once</b></font> to get their attention and <font color='#006697' face='Dota Hypatia Bold'><b>pull</b></font> them towards your creeps by running back here.  Allow your creeps to help take them out!"
"DOTA_Quest_M2_Assassinate"	"学习<font face='Dota Hypatia Bold'><b>暗杀</b></font>"
"[english]DOTA_Quest_M2_Assassinate"	"Learn <font face='Dota Hypatia Bold'><b>Ultimate Ability</b></font>"
"npc_dota_hero_skywrath_mage"	"天怒法师"
"[english]npc_dota_hero_skywrath_mage"	"Skywrath Mage"
"npc_dota_hero_sniper_bio														"	"卡德尔"
"[english]npc_dota_hero_sniper_bio														"	"Kardel"
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus"	"%移动速度吸取："
"[english]DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus"	"%MOVE SPEED DRAIN:"
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus"	"攻击速度吸取："
"[english]DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus"	"ATTACK SPEED DRAIN:"
"DOTA_Tooltip_ability_medusa_split_shot_Lore"	"遇到了被诅咒的蛇发女妖，那就会领教到她的愤怒。"
"[english]DOTA_Tooltip_ability_medusa_split_shot_Lore"	"All who encounter the cursed Gorgon will feel her rage."
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore"	"蛇发女妖所受的诅咒也是她最强大的力量。"
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_Lore"	"The Gorgon's curse is her greatest strength."
"DOTA_Tooltip_ability_medusa_mana_shield_Lore"	"尽管美杜莎生来没被赐以永恒的生命，她所受的诅咒赋予了她独一无二的防御力量。"
"[english]DOTA_Tooltip_ability_medusa_mana_shield_Lore"	"While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers."
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore"	"美杜莎的美貌感天动地。"
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_Lore"	"The beauty of Medusa is legendary."
"DOTA_Tooltip_ability_medusa_stone_gaze_slow"	"%速度减缓："
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_slow"	"%SLOW:"
"DOTA_Tooltip_ability_medusa_stone_gaze_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_duration"	"DURATION:"
"npc_dota_hero_troll_warlord_bio"	"激怒巨魔是非常轻松的一件事情。巨魔这个种族的特点是容易动怒，喜爱争斗，靠着争吵和打架度日，不会错过任何话茬扯着嗓门与人争辩。男性巨魔在女族长的统治下在地下洞穴长到成年，终日饭来张口，游手好闲。通常在成年后他们还会待上数年，女族长继续负责他们的吃喝拉撒。当年轻的巨魔最终离开地下的洞穴时，他们会找到同类三两成群，组成团伙四处游荡，高声抱怨各种琐事。

既然巨魔生性爱吵架，可以想象下一只巨魔因为太难相处被族人赶走是件多么稀罕的事。比如巨魔战将的经历，来自霍文林地深处的巨魔商人。他听不得他人的三言两语，说话又十分刻薄粗暴，即使是其他巨魔也发现难以与他相处。特别是有一次劫掠后他一个劲地数落同伴的不是，把大部分战利品都霸占了，他的同伴们终于忍无可忍。他们把矛头都指向他，用棍棒痛扁了一顿，还把他赶出了露营聚集地。他因为这次驱逐暴跳如雷，第二天回去的时候已经全副武装，一个接一个地把同伴杀光。接着他立下血誓：此后成为一支战斗力量为自己卖命。现在他以巨魔战将的称号在世界上游荡，言语尖酸，动作凶猛，作为一支单兵军队高高在上的得力战将。"
"[english]npc_dota_hero_troll_warlord_bio"	"It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.     
As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt"	"秘法鹰隼"
"[english]DOTA_Tooltip_ability_skywrath_mage_arcane_bolt"	"Arcane Bolt"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description"	"天怒法师施放出缓慢移动的奥术鹰群，对敌方单位造成基于天怒法师智力值的伤害。"
"[english]DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description"	"Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore"	"面对苍白之巢内无穷的诡计，只有沉稳的聪明人才能幸存。"
"[english]DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore"	"Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier"	"智力伤害系数："
"[english]DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier"	"INT DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot"	"震荡光弹"
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot"	"Concussive Shot"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description"	"天怒法师释放一个远距离的光弹，将击中超大范围内最近的英雄。被击中后英雄附近一定范围内单位将受到伤害，移动速度也会减缓。"
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description"	"Skywrath Mage sets off a long range shot that hits the closest hero within a long range.  Upon impact, it deals damage and slows in an area of effect."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore"	"侍奉苍白之巢王庭就会对身边的暗流涌动不加关注。必须要时刻明白周围最近的危险所在。"
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore"	"Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius"	"光弹射程："
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius"	"SHOT RANGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius"	"伤害作用范围："
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius"	"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage"	"伤害："
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct"	"%减速："
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct"	"%SLOW:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal"	"上古封印"
"[english]DOTA_Tooltip_ability_skywrath_mage_ancient_seal"	"Ancient Seal"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description"	"天怒法师利用上古符文将目标单位封印，目标单位将被沉默，受到法术伤害时将承担额外伤害。"
"[english]DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description"	"Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore"	"一个神圣的咒语，无论是谁，只要被丝奎奥克的符印所包围就必然在无声的忏悔中受难。"
"[english]DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore"	"A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff"	"%魔法伤害加深："
"[english]DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff"	"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration"	"DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare"	"神秘之耀"
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare"	"Mystic Flare"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description"	"天怒法师运用终极魔法技能，召唤精准致命的奥术力场毁灭对手。%duration%秒期间对范围内所有敌方英雄造成大量伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description"	"Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over %duration% seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore"	"天怒一族中只有勤加修炼的法师才能将苍天塑造成这样的风暴。"
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore"	"Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius"	"RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration"	"DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage"	"伤害："
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage"	"DAMAGE:"
"DOTA_UI_scratch_build_for"	"%s（临时）"
"[english]DOTA_UI_scratch_build_for"	"%s (Scratch)"
"DOTA_UI_Delete"	"删除"
"[english]DOTA_UI_Delete"	"DELETE"
"DOTA_Tooltip_modifier_tusk_frozen_sigil"	"冰封魔印"
"[english]DOTA_Tooltip_modifier_tusk_frozen_sigil"	"Frozen Sigil"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_tusk_frozen_sigil_Description"	"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura"	"冰封魔印"
"[english]DOTA_Tooltip_modifier_tusk_frozen_sigil_aura"	"Frozen Sigil"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description"	"降低附近敌方单位的攻击和移动速度。"
"[english]DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description"	"Slowing nearby enemy attack and movement speed."
"DOTA_Tooltip_modifier_tusk_walrus_punch"	"海象神拳"
"[english]DOTA_Tooltip_modifier_tusk_walrus_punch"	"Walrus Punch"
"DOTA_Tooltip_modifier_tusk_walrus_punch_Description"	"下一次攻击将把目标胖揍一顿！"
"[english]DOTA_Tooltip_modifier_tusk_walrus_punch_Description"	"Next unit will get punched!"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow"	"被海象神拳击中"
"[english]DOTA_Tooltip_modifier_tusk_walrus_punch_slow"	"Walrus Punched"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo"	"粘稠鼻液"
"[english]DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo"	"Viscous Nasal Goo"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description"	"护甲减少%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点，移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description"	"Losing %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bristleback_warpath"	"战意"
"[english]DOTA_Tooltip_modifier_bristleback_warpath"	"Warpath"
"DOTA_Tooltip_modifier_bristleback_warpath_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"[english]DOTA_Tooltip_modifier_bristleback_warpath_Description"	"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and dealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"dota_watch_schedule_tab"	"赛事活动"
"[english]dota_watch_schedule_tab"	"EVENTS"
"dota_my_tournaments_tab"	"我的锦标赛"
"[english]dota_my_tournaments_tab"	"MY TOURNAMENTS"
"my_tournaments_header"	"管理锦标赛"
"[english]my_tournaments_header"	"MANAGE TOURNAMENTS"
"my_tournaments_dates"	"锦标赛安排："
"[english]my_tournaments_dates"	"TOURNAMENT MATCHUPS:"
"DOTA_practice_bots_settings_label"	"机器人练习赛设置"
"[english]DOTA_practice_bots_settings_label"	"BOT PRACTICE SETTINGS"
"DOTA_practice_bots_headline"	"机器人练习赛"
"[english]DOTA_practice_bots_headline"	"PRACTICE WITH BOTS"
"DOTA_create_bot_practice_desc"	"与机器人进行对抗。您可以通过匹配系统寻找人类玩家协同作战，或用机器人填满己方队伍的空位。"
"[english]DOTA_create_bot_practice_desc"	"Play a match against AI opponents.  You can use matchmaking to play with other human teammates or fill your empty team slots with bots."
"DOTA_Practice_Bots_Difficulty"	"难度"
"[english]DOTA_Practice_Bots_Difficulty"	"Difficulty"
"DOTA_Practice_Bots_Team"	"队伍"
"[english]DOTA_Practice_Bots_Team"	"Team"
"DOTA_share_match_history"	"公开比赛数据"
"[english]DOTA_share_match_history"	"Expose Public Match Data"
"DOTA_share_match_history_desc"	"将您的公开匹配比赛历史共享给第三方。"
"[english]DOTA_share_match_history_desc"	"Share your public matchmaking game history with external third parties."
"UI_LOW"	"低"
"[english]UI_LOW"	"LOW"
"Settings_EVENTS"	"仅特殊事件"
"[english]Settings_EVENTS"	"EVENTS"
"Settings_General"	"综合"
"[english]Settings_General"	"GENERAL"
"Settings_Advanced"	"高级"
"[english]Settings_Advanced"	"ADVANCED"
"Settings_Interface"	"界面"
"[english]Settings_Interface"	"INTERFACE"
"Settings_Network"	"网络"
"[english]Settings_Network"	"NETWORK"
"UI_Render_Quality_Descr"	"(仅对游戏内场景有效，降低渲染质量可能会提高帧数，但这也会降低部分视觉效果。)"
"[english]UI_Render_Quality_Descr"	"(Affects the in-game world rendering only. Lower settings may provide better framerates, but at a cost of visual quality)"
"UI_Descr_Low"	"低"
"[english]UI_Descr_Low"	"Low"
"UI_Descr_Med"	"中"
"[english]UI_Descr_Med"	"Med"
"UI_Descr_High"	"高"
"[english]UI_Descr_High"	"High"
"UI_Descr_Remaining"	"剩余英雄："
"[english]UI_Descr_Remaining"	"Remaining:"
"DOTA_Shop_Item_Complete"	"所需剩余金钱：%s1"
"[english]DOTA_Shop_Item_Complete"	"Cost to Complete: %s1"
"UI_month_short_1"	"01"
"[english]UI_month_short_1"	"Jan"
"UI_month_short_2"	"02"
"[english]UI_month_short_2"	"Feb"
"UI_month_short_3"	"03"
"[english]UI_month_short_3"	"Mar"
"UI_month_short_4"	"04"
"[english]UI_month_short_4"	"Apr"
"UI_month_short_5"	"05"
"[english]UI_month_short_5"	"May"
"UI_month_short_6"	"06"
"[english]UI_month_short_6"	"Jun"
"UI_month_short_7"	"07"
"[english]UI_month_short_7"	"Jul"
"UI_month_short_8"	"08"
"[english]UI_month_short_8"	"Aug"
"UI_month_short_9"	"09"
"[english]UI_month_short_9"	"Sep"
"UI_month_short_10"	"10"
"[english]UI_month_short_10"	"Oct"
"UI_month_short_11"	"11"
"[english]UI_month_short_11"	"Nov"
"UI_month_short_12"	"12"
"[english]UI_month_short_12"	"Dec"
"tournament_schedule_time"	"%s1%s2日 %s3"
"[english]tournament_schedule_time"	"%s1 %s2 %s3"
"tournament_schedule_edit"	"编辑"
"[english]tournament_schedule_edit"	"EDIT"
"tournament_schedule_add"	"增加赛程"
"[english]tournament_schedule_add"	"ADD MATCHUP"
"tournament_schedule_delete"	"删除"
"[english]tournament_schedule_delete"	"DELETE"
"schedule_confirm_delete_header"	"删除已安排时间"
"[english]schedule_confirm_delete_header"	"DELETE SCHEDULED TIME"
"schedule_confirm_delete"	"确定要删除这项已安排的时间段？"
"[english]schedule_confirm_delete"	"Really delete this scheduled time block?"
"schedule_delete_failed"	"错误：无法删除已安排的时间段"
"[english]schedule_delete_failed"	"Error: Failed to delete scheduled time block"
"schedule_edit_title"	"赛程详情"
"[english]schedule_edit_title"	"MATCHUP DETAILS"
"sched_start"	"时间："
"[english]sched_start"	"Time:"
"sched_end"	"结束："
"[english]sched_end"	"End:"
"sched_comment"	"评论："
"[english]sched_comment"	"Comment:"
"sched_finals"	"决赛"
"[english]sched_finals"	"Finals"
"date_invalid_hint"	"请输入有效的日期，使用月-日-年格式"
"[english]date_invalid_hint"	"Please enter a valid date, in the form of Month-Day-Year"
"time_invalid_hint"	"请输入有效时间，使用 时:分格式"
"[english]time_invalid_hint"	"Please enter a valid time, in the form of Hours:Minutes"
"my_tournament_select_day"	"在日历中选择一天来处理这项锦标赛的赛程。"
"[english]my_tournament_select_day"	"Select a day from the Calendar to manage this tournament's schedule"
"DOTA_ItemTest_Preview_ToggleLOD"	"显示低分辨率模型"
"[english]DOTA_ItemTest_Preview_ToggleLOD"	"Show Low-Res Model"
"dota_schedule_live_tournaments"	"实况联赛"
"[english]dota_schedule_live_tournaments"	"LIVE TOURNAMENTS"
"dota_schedule_month_tournaments"	"%s1所有联赛"
"[english]dota_schedule_month_tournaments"	"%s1 TOURNAMENTS"
"dota_schedule_empty"	"目前本月没有锦标赛安排。"
"[english]dota_schedule_empty"	"There are currently no tournament games scheduled for this month."
"Attrib_CustomScythe"	"这把武器拥有自定义的死神镰刀施法动作。"
"[english]Attrib_CustomScythe"	"This weapon has a custom Reaper's Scythe animation."
"DOTA_AASystem_Green"	"累计在线游戏时间：%s1。您现在的游戏时间在健康时间内。请享受游戏！"
"[english]DOTA_AASystem_Green"	"Accumulated online game time: %s1. You are currently playing within healthy time-limits. Enjoy the game!"
"DOTA_AASystem_Yellow"	"累计在线游戏时间：%s1。您已经超出健康游戏时间。请注意休息！"
"[english]DOTA_AASystem_Yellow"	"Accumulated online game time: %s1. You have exceeded healthy game time limits. Please take care to rest!"
"DOTA_AASystem_Red"	"累计在线游戏时间：%s1。您已经超出健康游戏时间。建议您马上注销帐户并下线休息！"
"[english]DOTA_AASystem_Red"	"Accumulated online game time: %s1. You have exceeded healthy game time limits. It is reccomended that you sign offline and rest!"
"dota_region_austria"	"奥地利"
"[english]dota_region_austria"	"Austria"
"dota_matchgroup_vie"	"欧洲东部"
"[english]dota_matchgroup_vie"	"Europe East"
"tool_type_league_view_pass"	"联赛观看通行证"
"[english]tool_type_league_view_pass"	"League View Pass"
"DOTA_Tutorial_M2_StashViewStash"	"请注意，<font color='#006697' face='Dota Hypatia Bold'><b>速度之靴</b></font>已经放在你的<font color='#006697' face='Dota Hypatia Bold'><b>储藏处</b></font>。储藏处会显示你放在基地的装备。\n\n请将<font color='#006697' face='Dota Hypatia Bold'><b>鼠标移到</b></font>储藏处中的速度之靴，查看获得后的效果。"
"[english]DOTA_Tutorial_M2_StashViewStash"	"Notice that the <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> have been placed in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font>. The stash shows you items you have stored back at the base.\n\n<font color='#006697' face='Dota Hypatia Bold'><b>Mouse over</b></font> the Boots of Speed in your Stash to see what they'll do once you retrieve them."
"DOTA_Tutorial_M2_CourierTravel"	"信使已经出发。面罩已经自动从储藏处转移到往这里行进的信使身上。你可以观察小地图，查看信使状态和行进的位置。"
"[english]DOTA_Tutorial_M2_CourierTravel"	"The courier is off!  The mask was automatically transferred from your stash onto the courier and is on its way.  You can check on the status of the courier by looking at the mini map."
"DOTA_Tutorial_M2_LevelExperience"	"王者之戒的光环效果现在不作用于小兵，但是对你自身还是有加成。\n\n是时候去找更多的小兵获得经验升到<font color='#006697' face='Dota Hypatia Bold'><b>六级</b></font>。"
"[english]DOTA_Tutorial_M2_LevelExperience"	"The ring's aura no longer affects friendly creeps but it still provides a bonus to you.\n\nTime to find a few more creeps and earn that experience to reach <font color='#006697' face='Dota Hypatia Bold'><b>level six</b></font>."
"DOTA_Tutorial_M2_LevelUlt"	"干得好！升级了快学习<font color='#006697' face='Dota Hypatia Bold'><b>暗杀</b></font>。"
"[english]DOTA_Tutorial_M2_LevelUlt"	"Well done!  Level up and learn <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font> when you have a chance."
"DOTA_Tutorial_M2_KillTide"	"但愿潮汐猎人还在周围潜伏。前往我们最后发现他的地方吧，或许能抢在他的前头！"
"[english]DOTA_Tutorial_M2_KillTide"	"Hopefully, Tidehunter is still lurking.  Follow me to where we last spotted him, and maybe we can get the jump on him!"
"npc_dota_hero_abaddon"	"亚巴顿"
"[english]npc_dota_hero_abaddon"	"Abaddon"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration"	"围绕持续时间："
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration"	"WHIRL DURATION:"
"DOTA_Tooltip_ability_abaddon_death_coil"	"迷雾缠绕"
"[english]DOTA_Tooltip_ability_abaddon_death_coil"	"Mist Coil"
"DOTA_Tooltip_ability_abaddon_death_coil_Description"	"亚巴顿以部分生命为代价，释放带有死亡气息的迷雾缠绕伤害敌方单位或治疗友方单位。"
"[english]DOTA_Tooltip_ability_abaddon_death_coil_Description"	"Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health."
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage"	"伤害/治疗："
"[english]DOTA_Tooltip_ability_abaddon_death_coil_target_damage"	"DAMAGE/HEAL:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage"	"对自身伤害："
"[english]DOTA_Tooltip_ability_abaddon_death_coil_self_damage"	"SELF DAMAGE:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield"	"无光之盾"
"[english]DOTA_Tooltip_ability_abaddon_aphotic_shield"	"Aphotic Shield"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description"	"召唤黑暗能量环绕友方单位，创造一个护盾，护盾在消失前能吸收一定量的伤害。护盾被摧毁后，它会将之前吸收的伤害反馈给周围的敌方单位。施放时移除目标身上的负面魔法效果。"
"[english]DOTA_Tooltip_ability_abaddon_aphotic_shield_Description"	"Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast."
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_abaddon_aphotic_shield_duration"	"DURATION:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb"	"最大伤害吸收量："
"[english]DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb"	"MAX DAMAGE ABSORBED:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius"	"爆炸作用范围："
"[english]DOTA_Tooltip_ability_abaddon_aphotic_shield_radius"	"BURST RADIUS:"
"DOTA_Tooltip_ability_abaddon_frostmourne"	"魔霭诅咒"
"[english]DOTA_Tooltip_ability_abaddon_frostmourne"	"Curse of Avernus"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description"	"亚巴顿的攻击中带有寒心诅咒，受到攻击的敌人将被减速，同时所有攻击被减速目标的单位将提升移动速度和攻击速度，持续一定时间。"
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_Description"	"Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time."
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore"	"缓敌之咒，捷我之语"
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_Lore"	"The curse that slows an enemy, speeds an ally."
"DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration"	"DEBUFF DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration"	"加速持续时间："
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration"	"BUFF DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed"	"攻击速度加成："
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed"	"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct"	"%移动速度加成："
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct"	"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_abaddon_borrowed_time"	"回光返照"
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time"	"Borrowed Time"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description"	"启动后所有受到的伤害转而治疗你，启动时还将移除大部分的负面效果。只要技能不在冷却过程中，在生命值低于%hp_threshold%点时技能会自动启动。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_Description"	"When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below %hp_threshold%.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore"	" 魔霭圣池中最为扭曲的馈赠，凡人对死亡的认知在此力量前显得异常可笑。敌之尖刀，我之伤药；死地后生，回光返照。"
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_Lore"	"The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding.  What should hurt, instead heals; and what should kill gives strength anew."
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold"	"生命临界值："
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold"	"HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_duration"	"DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description"	"增加持续时间。启动回光返照后，周围900范围内友方英雄所受的伤害中50%将会转移到亚巴顿身上。"
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description"	"Increases duration. While Borrowed Time is active, 50% of all damage taken by allied Heroes in a 900 radius will be redirected to you."
"team_profile_rank"	"当前排名：%s1"
"[english]team_profile_rank"	"Current Rating: %s1"
"team_list_show_empty"	"显示空白战队"
"[english]team_list_show_empty"	"Show empty teams"
"DOTA_UI_default_build_description"	"这篇攻略包含了%s1的推荐基础装备。\n\n如果想使用这个英雄的其他攻略，点击上面这箭头。"
"[english]DOTA_UI_default_build_description"	"This build contains basic item recommendations for %s1.\n\nTo try out other builds for this hero, click the arrow above."
"DOTA_UI_scratch_build_description"	"这是从您的Steam云下载的攻略草稿。"
"[english]DOTA_UI_scratch_build_description"	"This is a draft build from your Steam Cloud."
"DOTA_UI_no_abilities_in_build"	"这篇攻略中没有推荐技能加点。"
"[english]DOTA_UI_no_abilities_in_build"	"This build does not contain ability recommendations."
"DOTA_UI_guide_panel_abilities"	"技能"
"[english]DOTA_UI_guide_panel_abilities"	"Abilities"
"DOTA_UI_check_out_builds"	"选用一篇英雄攻略"
"[english]DOTA_UI_check_out_builds"	"Try out a Hero Build"
"DOTA_UI_check_out_builds_desc"	"英雄攻略将为您选择的英雄推荐出装和技能加点。"
"[english]DOTA_UI_check_out_builds_desc"	"Hero Builds recommend items and abilities for your chosen hero."
"DOTA_Guide_Suggested_Ability"	"建议技能"
"[english]DOTA_Guide_Suggested_Ability"	"Suggested Ability"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind"	"旋风飞斧的致盲效果"
"[english]DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind"	"Whirling Axes Blind"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description"	"受到致盲效果，普通攻击中有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%几率不会命中。"
"[english]DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description"	"Blinded, have a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss."
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_abaddon_borrowed_time"	"回光返照"
"[english]DOTA_Tooltip_modifier_abaddon_borrowed_time"	"Borrowed Time"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description"	"亚巴顿所受的任何伤害将转而治疗自己。"
"[english]DOTA_Tooltip_modifier_abaddon_borrowed_time_Description"	"All damage taken by Abaddon heals him instead."
"DOTA_Tooltip_modifier_abaddon_aphotic_shield"	"无光之盾"
"[english]DOTA_Tooltip_modifier_abaddon_aphotic_shield"	"Aphotic Shield"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description"	"吸收伤害；吸收的伤害达到最大后将会爆炸并对周围单位造成伤害。"
"[english]DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description"	"Absorbing damage; upon absorbing the max damage, explodes and deals damage in an area."
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff"	"魔霭诅咒"
"[english]DOTA_Tooltip_modifier_abaddon_frostmourne_debuff"	"Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description"	"移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。所有攻击目标的单位获得攻击速度和移动速度加成。"
"[english]DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.  All attacking units gain bonus attack and movement speed."
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff"	"魔霭诅咒"
"[english]DOTA_Tooltip_modifier_abaddon_frostmourne_buff"	"Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description"	"获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成，%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成。"
"[english]DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."
"matchmaking_languages_label"	"语言"
"[english]matchmaking_languages_label"	"LANGUAGES"
"dota_lobby_type_coop_bot"	"合作对抗电脑"
"[english]dota_lobby_type_coop_bot"	"Co-op Bot"
"dota_lobby_type_team_matchmaking"	"战队匹配"
"[english]dota_lobby_type_team_matchmaking"	"Team Matchmaking"
"DOTA_Matchmaking_NoLanguage_Error"	"请至少选择一种语言。"
"[english]DOTA_Matchmaking_NoLanguage_Error"	"Please select at least one language."
"DOTA_InvitedToPartyForTeam"	"%s1已经邀请你加入队伍与%s2进行战队匹配。"
"[english]DOTA_InvitedToPartyForTeam"	"%s1 has invited you to a party for a team match with %s2."
"DOTA_InvitedToPartyHeader"	"组队邀请"
"[english]DOTA_InvitedToPartyHeader"	"Party Invitation"
"DOTA_InvitedToPartyForTeamHeader"	"战队匹配邀请"
"[english]DOTA_InvitedToPartyForTeamHeader"	"Team Matchmaking Invitation"
"dota_matchmaking_language_1"	"英语"
"[english]dota_matchmaking_language_1"	"English"
"dota_matchmaking_language_2"	"俄语"
"[english]dota_matchmaking_language_2"	"Russian"
"dota_matchmaking_language_3"	"中文"
"[english]dota_matchmaking_language_3"	"Chinese"
"UI_languages_command"	"匹配偏好"
"[english]UI_languages_command"	"MATCHMAKING PREFERENCES"
"MD_LAST_HITS_L"	"正补"
"[english]MD_LAST_HITS_L"	"LAST HITS"
"Store_Home"	"主打"
"[english]Store_Home"	"Featured"
"team_profile_rank_none"	"未加入任何战队"
"[english]team_profile_rank_none"	"Not on a Team"
"team_profile_rank_error"	"获取战队信息失败"
"[english]team_profile_rank_error"	"Failed to retrieve Team Info"
"team_profile_rank_pending"	"正在获取战队信息..."
"[english]team_profile_rank_pending"	"Retrieving Team Info..."
"dota_dashboard_builds"	"攻略"
"[english]dota_dashboard_builds"	"BUILDS"
"dota_profile_team"	"战队"
"[english]dota_profile_team"	"TEAM"
"DOTA_UserMenu_TeamInviteSelf"	"将自己加入队员名单"
"[english]DOTA_UserMenu_TeamInviteSelf"	"Add yourself to Player Roster"
"DOTA_TeamDisbanded_Failure_NotEmpty_Message"	"解散战队前队员名单必须清空。"
"[english]DOTA_TeamDisbanded_Failure_NotEmpty_Message"	"The Player Roster must be empty to disband a team."
"DOTA_TeamTransferAdmin_Success_Header"	"成功"
"[english]DOTA_TeamTransferAdmin_Success_Header"	"SUCCESS"
"DOTA_TeamTransferAdmin_Success_Message"	"您已经成功将战队管理员的权限移交给%s1。"
"[english]DOTA_TeamTransferAdmin_Success_Message"	"You have successfully transferred Team Adminstrator to %s1."
"DOTA_TeamTransferAdmin_Failure_Message_NotAdmin"	"您现在不是这支战队的管理员。"
"[english]DOTA_TeamTransferAdmin_Failure_Message_NotAdmin"	"You are not the current Administrator of this team."
"DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam"	"%s1已经列在另一支战队的队员名单上了。"
"[english]DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam"	"%s1 is already a Player on the Roster of another Team."
"DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam"	"%s1已经是另一支战队的管理员了"
"[english]DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam"	"%s1 is the Administrator of another Team"
"DOTA_TeamTransferAdmin_Failure_Message_Unspecified"	"更改战队管理员失败"
"[english]DOTA_TeamTransferAdmin_Failure_Message_Unspecified"	"Failed to change Team Admin"
"DOTA_TeamTransferAdmin_Notification_Header"	"战队管理权限"
"[english]DOTA_TeamTransferAdmin_Notification_Header"	"TEAM ADMINISTRATION"
"DOTA_TeamTransferAdmin_Notification_Message"	"您已经成为%s1战队的管理员"
"[english]DOTA_TeamTransferAdmin_Notification_Message"	"You have been made the Administrator of Team %s1"
"DOTA_Team_Administrator"	"管理员"
"[english]DOTA_Team_Administrator"	"Administrator"
"DOTA_Team_Players"	"队员名单"
"[english]DOTA_Team_Players"	"Player Roster"
"DOTA_Team_GoToProfileButton"	"前往战队资料页面"
"[english]DOTA_Team_GoToProfileButton"	"Go to Team Profile"
"dota_hud_error_no_items_to_deliver"	"没有物品可以运送"
"[english]dota_hud_error_no_items_to_deliver"	"No Items To Be Delivered"
"dota_hud_error_no_items_to_retrieve"	"储藏处没有物品可以获取"
"[english]dota_hud_error_no_items_to_retrieve"	"No Items To Retrieve From Stash"
"Attrib_Particle61"	"绽放莲花"
"[english]Attrib_Particle61"	"Trail of the Lotus Blossom"
"Attrib_Polycount"	"%s1年Polycount"
"[english]Attrib_Polycount"	"Polycount %s1"
"Attrib_PremierLeague"	"Premier League第%s1赛季"
"[english]Attrib_PremierLeague"	"The Premier League Season %s1"
"npc_dota_tusk_frozen_sigil1"	"冰封魔印"
"[english]npc_dota_tusk_frozen_sigil1"	"Frozen Sigil"
"npc_dota_tusk_frozen_sigil2"	"冰封魔印"
"[english]npc_dota_tusk_frozen_sigil2"	"Frozen Sigil"
"npc_dota_tusk_frozen_sigil3"	"冰封魔印"
"[english]npc_dota_tusk_frozen_sigil3"	"Frozen Sigil"
"npc_dota_tusk_frozen_sigil4"	"冰封魔印"
"[english]npc_dota_tusk_frozen_sigil4"	"Frozen Sigil"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_tusk_snowball_stun_duration"	"STUN DURATION:"
"npc_dota_hero_tusk_bio"	"那是场值得铭记的干架。当时号称“冰盾之惧”的巨牙海民尤弥尔，也叫钴蓝冰原的雪球大汉，他是唯一光明正大地打败刚背格斗家的战士，现在狼穴酒馆里只有他屹立不倒。原本是一场关于谁力气最大的酒吧小赌，结果那四名修士，一名铁匠还有六名来自霜寒军旅的一流士兵都被巨牙海民打得落花流水，酒馆里的桌椅瓶罐几乎都遭了秧。而他自鸣得意，端起酒杯一饮而尽。

倒地的输家们刚头脑有点清醒，他们又开始叫嚣着再来赌一把。巨牙海民心想着何乐而不为，但是其他人回想刚才他赢的那场，实在想不出还能打什么赌。这时酒馆老板已经被店里毁坏的物品吓得面无人色，极力想避免让他们再打一架，他有了个主意。尤弥尔尽管身怀绝技，但是他从未在真正的战斗中大显身手，没有在你死我活的战争混沌中证明自己。老板跟战士打了个赌：尽力寻找规模最大的战斗，不论所在阵营，获胜凯旋。赌注是？下一轮的酒钱。"
"[english]npc_dota_hero_tusk_bio"	"It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks."
"Team_Create_Desc1"	"战队功能是针对五名玩家组成的玩家队伍，在私人房间以及联赛，锦标赛和天梯匹配等竞技比赛中的其他五人队伍进行游戏。"
"[english]Team_Create_Desc1"	"The Teams feature is designed for groups of five players who want to compete against other groups of five in practice lobbies and competitive settings such as Ranked Matchmaking, leagues, and tournaments."
"Team_Create_Desc2"	"五人队伍中成员若全部属于同一战队，进行天梯匹配时可以选择使用战队身份。战队的相关信息将会在游戏内显示，比赛数据将会作为战队数据进行收集，战队的匹配积分也将根据比赛结果进行更新。\n\n与此类似，只要同一战队的五名队员一起进入私人房间或联赛房间，系统将会检测到所属的战队。对于职业电竞俱乐部，战队提供了管理员的位置，方便对战队进行管理，建议选择战队的所有者。"
"[english]Team_Create_Desc2"	"When five team members are in a party for Ranked Matchmaking, they can choose to play using the team identity.  The Team's information will be displayed in-game, Team statistics will be collected from the match, and the Team's MMR will be updated based on the match outcome.\n\nLikewise, whenever five team members are in a practice or tournament lobby together, the Team will be detected. For professional gaming organizations, an administrator slot is provided for management purposes, and should be held by the Team's owner."
"DOTA_CombatLog_Refresh"	"刷新日志"
"[english]DOTA_CombatLog_Refresh"	"REFRESH"
"DOTA_CombatLog_Modifiers"	"状态信息"
"[english]DOTA_CombatLog_Modifiers"	"Modifiers"
"DOTA_CombatLog_Deaths"	"击杀信息"
"[english]DOTA_CombatLog_Deaths"	"Deaths"
"DOTA_CombatLog_Damage"	"伤害信息"
"[english]DOTA_CombatLog_Damage"	"Damage"
"DOTA_CombatLog_Healing"	"治疗信息"
"[english]DOTA_CombatLog_Healing"	"Healing"
"DOTA_CombatLog_Attacker"	"攻击者："
"[english]DOTA_CombatLog_Attacker"	"Attacker:"
"DOTA_CombatLog_Target"	"目标："
"[english]DOTA_CombatLog_Target"	"Target:"
"DOTA_CombatLog_Interval"	"信息间隔：%s1秒"
"[english]DOTA_CombatLog_Interval"	"Interval: %s1s"
"UI_CLOSE"	"关闭"
"[english]UI_CLOSE"	"CLOSE"
"DOTA_AddSelfTeamButton"	"将自己加入战队阵容"
"[english]DOTA_AddSelfTeamButton"	"Add Self to Roster"
"dota_hud_error_cant_drag_channeling_item_tutorial"	"查看教程"
"[english]dota_hud_error_cant_drag_channeling_item_tutorial"	"See Instructions"
"MD_Replay_Not_Recorded"	"并未录制录像"
"[english]MD_Replay_Not_Recorded"	"Replay Not Recorded"
"MD_Replay_Expired"	"录像已过期"
"[english]MD_Replay_Expired"	"Replay Expired"
"DOTA_Workshop_Save_Title"	"已保存！"
"[english]DOTA_Workshop_Save_Title"	"Saved!"
"DOTA_Workshop_Save"	"写入%s1."
"[english]DOTA_Workshop_Save"	"Wrote to %s1."
"DOTA_Workshop_SaveError_Title"	"保存失败！"
"[english]DOTA_Workshop_SaveError_Title"	"Save Failed!"
"DOTA_Workshop_SaveError"	"无法写入%s1。"
"[english]DOTA_Workshop_SaveError"	"Unable to write to %s1."
"DOTA_Workshop_LoadError_Title"	"读取失败！"
"[english]DOTA_Workshop_LoadError_Title"	"Load Failed!"
"DOTA_Workshop_LoadError"	"无法从%s1中读取。"
"[english]DOTA_Workshop_LoadError"	"Unable to read from %s1."
"DOTA_Workshop_File_PortraitInfo"	"肖像布局文件（.pts文件格式）"
"[english]DOTA_Workshop_File_PortraitInfo"	"Portrait Layout File (.pts files)"
"DOTA_Workshop_RetrievingInfo"	"检索信息"
"[english]DOTA_Workshop_RetrievingInfo"	"RETRIEVING INFORMATION"
"DOTA_Workshop_Portrait_Edit"	"打开头像编辑器"
"[english]DOTA_Workshop_Portrait_Edit"	"Open Portrait Editor"
"DOTA_Workshop_Portrait_Preview"	"游戏内头像预览"
"[english]DOTA_Workshop_Portrait_Preview"	"In-Game Portrait Preview"
"DOTA_Workshop_Portrait_SetCamOrg"	"设定初始视角"
"[english]DOTA_Workshop_Portrait_SetCamOrg"	"Set Camera Origin"
"DOTA_Workshop_Portrait_SetCamTgt"	"设定视角"
"[english]DOTA_Workshop_Portrait_SetCamTgt"	"Set Camera Angles"
"DOTA_Workshop_Portrait_SetLgtOrg"	"设置原点"
"[english]DOTA_Workshop_Portrait_SetLgtOrg"	"Set Origin"
"DOTA_Workshop_Portrait_SetLgtTgt"	"设置角度"
"[english]DOTA_Workshop_Portrait_SetLgtTgt"	"Set Angles"
"DOTA_Workshop_Portrait_SetDir"	"设置方向"
"[english]DOTA_Workshop_Portrait_SetDir"	"Set Direction"
"DOTA_Workshop_Portrait_SetCam_Desc"	"鼠标左右移动：眼眶目标点\n鼠标上下移动：上下平移\n鼠标滚轮：视角拉近/拉远\n\n点击鼠标退出"
"[english]DOTA_Workshop_Portrait_SetCam_Desc"	"Mouse left & right: Orbit target point\nMouse up & down: Translate up and down\nMousewheel: Translate closer / farther\n\nMouseclick to exit"
"DOTA_Workshop_Portrait_SetDir_Desc"	"鼠标左右移动：改变偏转角度\n鼠标上下移动：改变倾斜角度\n鼠标滚轮：目标点拉近/拉远\n\n点击鼠标退出"
"[english]DOTA_Workshop_Portrait_SetDir_Desc"	"Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\nMousewheel: Move target point closer / farther\n\nMouseclick to exit"
"DOTA_Workshop_Portrait_FOV"	"视场："
"[english]DOTA_Workshop_Portrait_FOV"	"Field Of View:"
"DOTA_Workshop_Portrait_Preset"	"应用光照预设："
"[english]DOTA_Workshop_Portrait_Preset"	"Apply Lighting Preset:"
"DOTA_Workshop_Portrait_Light"	"局部照明"
"[english]DOTA_Workshop_Portrait_Light"	"Spot Light"
"DOTA_Workshop_Portrait_HSV"	"色相/饱和度/明暗度："
"[english]DOTA_Workshop_Portrait_HSV"	"Hue / Saturation / Value:"
"DOTA_Workshop_Portrait_H"	"色相："
"[english]DOTA_Workshop_Portrait_H"	"H:"
"DOTA_Workshop_Portrait_S"	"彩度："
"[english]DOTA_Workshop_Portrait_S"	"S:"
"DOTA_Workshop_Portrait_V"	"明暗："
"[english]DOTA_Workshop_Portrait_V"	"V:"
"DOTA_Workshop_Portrait_Size"	"大小："
"[english]DOTA_Workshop_Portrait_Size"	"Size:"
"DOTA_Workshop_Portrait_Distance"	"距离："
"[english]DOTA_Workshop_Portrait_Distance"	"Distance:"
"DOTA_Workshop_Portrait_Ambient"	"周围光源"
"[english]DOTA_Workshop_Portrait_Ambient"	"Ambient Light"
"DOTA_Workshop_Portrait_Scale"	"比例："
"[english]DOTA_Workshop_Portrait_Scale"	"Scale:"
"DOTA_Workshop_Portrait_Shadow"	"阴影颜色"
"[english]DOTA_Workshop_Portrait_Shadow"	"Shadow Color"
"DOTA_Workshop_Portrait_Specular"	"高光颜色"
"[english]DOTA_Workshop_Portrait_Specular"	"Specular Color"
"DOTA_Workshop_Portrait_Power"	"放大率："
"[english]DOTA_Workshop_Portrait_Power"	"Power:"
"DOTA_Workshop_Portrait_Background"	"背景"
"[english]DOTA_Workshop_Portrait_Background"	"Background"
"DOTA_Workshop_Portrait_Texture"	"贴图"
"[english]DOTA_Workshop_Portrait_Texture"	"Texture"
"DOTA_Workshop_Portrait_Bkg_Color"	"颜色："
"[english]DOTA_Workshop_Portrait_Bkg_Color"	"Color at:"
"DOTA_Workshop_Portrait_Corner_0"	"左下方"
"[english]DOTA_Workshop_Portrait_Corner_0"	"Bottom Left"
"DOTA_Workshop_Portrait_Corner_1"	"左上方"
"[english]DOTA_Workshop_Portrait_Corner_1"	"Top Left"
"DOTA_Workshop_Portrait_Corner_2"	"右上方"
"[english]DOTA_Workshop_Portrait_Corner_2"	"Top Right"
"DOTA_Workshop_Portrait_Corner_3"	"右下方"
"[english]DOTA_Workshop_Portrait_Corner_3"	"Bottom Right"
"DOTA_Workshop_Submission_NotReady"	"提交尚未就绪！"
"[english]DOTA_Workshop_Submission_NotReady"	"Submission Not Ready!"
"DOTA_Workshop_Portrait_Unset"	"您必须为%s1模型创建肖像。点击肖像视角上的打开肖像编辑器按钮创建自定义肖像。"
"[english]DOTA_Workshop_Portrait_Unset"	"You must create a portrait for the %s1 model. Click on the Open Portrait Editor button on the Portrait view to create a custom portrait."
"DOTA_Workshop_LPreset_TopDown"	"左下"
"[english]DOTA_Workshop_LPreset_TopDown"	"Top Down"
"DOTA_Workshop_LPreset_Stage"	"舞台光照"
"[english]DOTA_Workshop_LPreset_Stage"	"Stage Light"
"DOTA_Workshop_LPreset_NightTime"	"夜晚时间"
"[english]DOTA_Workshop_LPreset_NightTime"	"Night Time"
"DOTA_Workshop_LPreset_CrossLight"	"交叉光照"
"[english]DOTA_Workshop_LPreset_CrossLight"	"Cross Light"
"Attrib_StarLadder"	"Star Series联赛第%s1赛季"
"[english]Attrib_StarLadder"	"Star Series Season %s1"
"DOTA_Item_Build_Starting_Items_Secondary"	"熊灵的起始装备"
"[english]DOTA_Item_Build_Starting_Items_Secondary"	"Starting Items for Bear"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self"	"燃烧枷锁缴械作用"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso_self"	"Flaming Lasso Disarm"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description"	"枷锁生效时无法攻击。"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description"	"Cannot attack while Lasso is active."
"UI_BACK"	"背部"
"[english]UI_BACK"	"BACK"
"DOTA_TeamInvite_Error_TooManyTeams"	"{s:invitee_name}加入的战队数量已经达到上限。"
"[english]DOTA_TeamInvite_Error_TooManyTeams"	"{s:invitee_name} is already a member of the maximum number of allowable teams."
"DOTA_CreateTeamButton"	"创建新的战队"
"[english]DOTA_CreateTeamButton"	"Create New Team"
"DOTA_Team_Select"	"选择战队"
"[english]DOTA_Team_Select"	"Select Team"
"DOTA_Team_Set_As_Profile"	"在玩家个人资料上显示这支队伍"
"[english]DOTA_Team_Set_As_Profile"	"Show this Team on your Player Profile"
"schedule_view_matches"	"浏览比赛"
"[english]schedule_view_matches"	"View Matches"
"schedule_buy_pass"	"购买赛事门票"
"[english]schedule_buy_pass"	"Buy Tournament Pass"
"DOTA_Workshop_InternalSave_Ok"	"成功"
"[english]DOTA_Workshop_InternalSave_Ok"	"SUCCESS"
"DOTA_Workshop_InternalErr_Dir"	"%s1不在dota/models文件夹目录下。"
"[english]DOTA_Workshop_InternalErr_Dir"	"%s1 isn't under the dota/models directory."
"DOTA_Workshop_InternalErr_CO"	"Failed to check out %s1 in P4."
"[english]DOTA_Workshop_InternalErr_CO"	"Failed to check out %s1 in P4."
"DOTA_Workshop_InternalScs_Up"	"已更新%s1的portraits.txt条目。"
"[english]DOTA_Workshop_InternalScs_Up"	"Updated portraits.txt entry for %s1."
"DOTA_Workshop_InternalScs_Add"	"已添加%s1的portraits.txt新条目。"
"[english]DOTA_Workshop_InternalScs_Add"	"Added new portraits.txt entry for %s1."
"DOTA_Workshop_Portrait_HideHelpers"	"隐藏助手工具"
"[english]DOTA_Workshop_Portrait_HideHelpers"	"Hide Helpers"
"DOTA_Workshop_Portrait_Cycle"	"实施动作循环"
"[english]DOTA_Workshop_Portrait_Cycle"	"Force Anim Cycle"
"DOTA_Workshop_Preview_Model"	"浏览已有模型"
"[english]DOTA_Workshop_Preview_Model"	"View Existing Model"
"DOTA_BackpackEquipSet"	"装备全套物品"
"[english]DOTA_BackpackEquipSet"	"Equip Set Items"
"DOTA_Tutorial_M1_IntroRazor"	"我带来死亡的火花！"
"[english]DOTA_Tutorial_M1_IntroRazor"	"I bring the spark of death!"
"DOTA_Tutorial_M1_IntroRazorWin"	"哈哈哈哈哈..."
"[english]DOTA_Tutorial_M1_IntroRazorWin"	"Hahahaaaa..."
"DOTA_Tutorial_M1_CreepLevel"	"你又升了一级！点击<font color='#006697' face='Dota Hypatia Bold'><b>升级</b></font>按钮并选择<font color='#006697' face='Dota Hypatia Bold'><b>龙族血统</b></font>。这个技能会提升你的护甲，使你在承受敌人攻击时受到的伤害减少，同时提升你的生命恢复速率。"
"[english]DOTA_Tutorial_M1_CreepLevel"	"You've earned another level!  Click the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Blood</b></font>.  This ability increases your armor, which reduces damage done by enemy attacks, and improves your health regeneration."
"DOTA_Tutorial_M1_CreepLevelForce"	"不要忘了升级！\n\n点击<font color='#006697' face='Dota Hypatia Bold'><b>升级</b></font>按钮并选择<font color='#006697' face='Dota Hypatia Bold'><b>龙族血统</b></font>。这技能将提升生命恢复速率和你的护甲，降低你在敌人攻击时受到的伤害。"
"[english]DOTA_Tutorial_M1_CreepLevelForce"	"Don't forget to level up!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Blood</b></font>.  This skill improves health regeneration and armor reducing damage done by the enemy."
"DOTA_Tutorial_M1_RazorArrive"	"我将抹杀我的敌人。"
"[english]DOTA_Tutorial_M1_RazorArrive"	"I will raze my enemies."
"DOTA_Tutorial_Location_Start"	"开始"
"[english]DOTA_Tutorial_Location_Start"	"START"
"world_map_location_1"	"龙骑士达维安"
"[english]world_map_location_1"	"Davion, the Dragon Knight"
"world_map_location_sub_1"	"ℓ教程：游戏教学第一关"
"[english]world_map_location_sub_1"	"Tutorial: Mechanics 1"
"world_map_location_desc_1"	"<i>在一个偏僻的森林里住着一位龙骑士达维安，他屠杀过巨龙斯莱瑞克，身怀凡人无法想象的绝技。但是他真正的潜能依然没有发挥。现在是时候拿起武器为最终的决战接受训练了。</i>"
"[english]world_map_location_desc_1"	"<i>In a lonely wood lies the camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of skills beyond mortal knowledge. Yet his true potential still lies before him. The time has come for him to take up arms and train for the final battle.</i>"
"world_map_location_gdesc_1"	"这个初始教程将向你介绍：<ul><li>英雄如何移动</li><li>英雄如何升级</li><li>技能如何使用</li><li>装备如何购买</li><li>基础战斗操作</li><li>战斗：正补</li></ul>"
"[english]world_map_location_gdesc_1"	"This starting tutorial will introduce you to: <ul><li>Hero Movement</li><li>Hero Leveling</li><li>Ability Usage</li><li>Items</li><li>Basic Combat</li><li>Combat: Last Hits</li></ul>"
"DOTA_Tutorial_Finished_Tutorial01"	"龙骑士，你已经证明了自己能配得上你的骑士血统。你的名字将被万人称道！"
"[english]DOTA_Tutorial_Finished_Tutorial01"	"Dragon Knight, you’ve proved yourself worthy of your knighthood. Long will your name be remembered!"
"world_map_questcompletepanel_01_title"	"Dota 2已经开放！"
"[english]world_map_questcompletepanel_01_title"	"Unlocked Dota 2!"
"world_map_questcompletepanel_01_text"	"你已经完成了教学系统的第一和第二关，现在可以全面开始Dota 2的体验。现在你可以进行常规的匹配比赛模式，或者在世界地图上继续进行训练任务。如果你还想继续探索Dota，你可以随时继续进行训练教程。附加的训练关卡包括：<ul><li>对线教学</li><li>全机器人比赛</li><li>限定英雄匹配</li></ul>"
"[english]world_map_questcompletepanel_01_text"	"You have unlocked the entire Dota 2 experience by completing the first two tutorials.  You can now play regular matchmaking game modes or stay on the world map and continue your training experience.  Training is always available at any time if you want to continue to explore Dota.  Additional training includes: <ul><li>Lane Tutorials</li><li>Full Bot Matches</li><li>Limited Hero Matchmaking</li></ul>"
"world_map_questcompletepanel_01_feedbackbutton"	"提交反馈意见"
"[english]world_map_questcompletepanel_01_feedbackbutton"	"Give Feedback"
"map_lore_title_0"	"悲叹山脉"
"[english]map_lore_title_0"	"The Wailing Mountains"
"map_lore_desc_0"	"在悲叹山脉的高坡上，神圣之风呼啸时审视万物的众神通过冥想齐聚一堂。每当这时候，轮书的歌声开始讲述整个世界中的巨大裂缝——这是因为神识中形成的一个矛盾性想法产生的不和谐因素。悲叹山脉上的众神对这想法百思不得其解，所以伟大的团结就这样出现了裂隙。原本团结如一的分崩离析，宇宙正是从这样的大分裂中诞生。"
"[english]map_lore_desc_0"	"High in the Wailing Mountains, the Aesthetes gather in reverie when the sacred wind blows.  At these times, the wheel-books sing of a great rift in the wholeness of existence—a disharmony sown from a single paradoxical thought conceived in the divine consciousness.  The Wailing One could not think this thought and be one being, and so the great unity was cloven.  What had been conjoined was rent asunder, and out of that great division the universe was born."
"map_lore_title_1"	"懊悔之地"
"[english]map_lore_title_1"	"The Ruelands"
"map_lore_desc_1"	"在战争中钢铁遭遇法术，双方想要争夺的，据说是在满是岩石的懊悔之地下面埋藏的矿物。但是胜利者没有为这场代价巨大的战役举行任何庆祝或悼念活动。他们挖入地底后只发现危险的坟墓，里面净是远古熔岩管道。引发三国惨烈战争的谣言不了了之，但是战争的代价几乎把三国尽数倾覆。"
"[english]map_lore_desc_1"	"Steel met sorcery in the war to claim the riches said to be buried beneath the rocky Ruelands.  Yet the victor was granted no celebration or solace for their costly campaign.  As they mined into the earth they found only the treacherous graves of ancient lava tubes.  The rumors that sparked three kingdoms into bitter war had yielded nothing, and the price paid was enough to topple them all."
"map_lore_title_2"	"流血丘陵"
"[english]map_lore_title_2"	"The Bleeding Hills"
"map_lore_desc_2"	"数个世纪以来流血丘陵因酷似血迹的焦油而为世人熟知——从高坡上一种粘稠的液体缓缓流下，汇聚于黝黑光亮的山涧里，再全部流入埋藏着多种上古野兽遗骨的屠杀湖中。只需一丝微弱的火苗，这些湖泊就将成为炼狱火海。"
"[english]map_lore_desc_2"	"For many centuries the Bleeding Hills have been known for their tarry blood—a thick, viscous fluid which flows down from the uplands, gathering in slickened black ravines to accumulate in killing pools where the bones of many ancient beasts now reside.  The slightest touch of flame will ignite these pools into an explosive blaze."
"npc_dota_hero_elder_titan"	"上古巨神"
"[english]npc_dota_hero_elder_titan"	"Elder Titan"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_spray_threshold"	"伤害上限："
"[english]DOTA_Tooltip_ability_bristleback_bristleback_quill_spray_threshold"	"DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks"	"最大叠加次数："
"[english]DOTA_Tooltip_ability_bristleback_warpath_max_stacks"	"MAX STACKS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp"	"回音重踏"
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp"	"Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description"	"上古巨神与他的星体游魂一起践踏地面，对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害，星体游魂造成魔法伤害。"
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_Description"	"Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations.  The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore"	"创世之力依然在巨神的重踏下回响。"
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore"	"The force of creation still echoes in the stomp of the Titan."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time"	"吟唱时间："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time"	"CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_radius"	"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage"	"践踏伤害："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage"	"STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration"	"昏迷时间："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration"	"SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit"	"回音重踏"
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit"	"Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description"	"上古巨神与他的星体游魂一起践踏地面，对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害，星体游魂造成魔法伤害。昏迷的敌人受到伤害会被惊醒。"
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description"	"Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations.  The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.  Unconscious enemies will wake if they take damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore"	"创世之力依然在巨神的重踏下回响。"
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore"	"The force of creation still echoes in the stomp of the Titan."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time"	"吟唱时间："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time"	"CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius"	"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage"	"践踏伤害："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage"	"STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration"	"昏迷时间："
"[english]DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration"	"SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit"	"星体游魂"
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit"	"Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description"	"上古巨神将他的星体游魂，一个从隐藏位面拖出的自己送至前方。灵魂对任何经过的单位造成伤害。当它与巨神合体时，它每伤害过一个单位就能给予若干攻击力和移动速度加成。\n\n星体游魂拥有回音践踏，回归和自然秩序三个技能。"
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description"	"Elder Titan sends forth his Astral Spirit, damaging any units it passes through.  When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged.\n\nThe Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore"	"就像四大基本法则，上古巨神在所有位面同时存在，可以在需要协助的时候将其他位面的自己拖入。"
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore"	"Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration"	"DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration"	"加成持续时间："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration"	"BUFF DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage"	"伤害："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius"	"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps"	"%移动速度加成（每个小兵）："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps"	"%BONUS SPEED(CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes"	"%移动速度加成（每个英雄）："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes"	"%BONUS SPEED(HEROES):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps"	"攻击力加成（每个小兵）："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps"	"BONUS DAMAGE(CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes"	"攻击力加成（每个英雄）："
"[english]DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes"	"BONUS DAMAGE(HEROES):"
"DOTA_Tooltip_ability_elder_titan_return_spirit"	"星体游魂回归"
"[english]DOTA_Tooltip_ability_elder_titan_return_spirit"	"Return Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description"	"使星体游魂回归至上古巨神。"
"[english]DOTA_Tooltip_ability_elder_titan_return_spirit_Description"	"Returns the Astral Spirit to Elder Titan."
"DOTA_Tooltip_ability_elder_titan_natural_order"	"自然秩序"
"[english]DOTA_Tooltip_ability_elder_titan_natural_order"	"Natural Order"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description"	"使所有元素降低至基础水平，移除附近敌方单位的基础物理护甲和魔法抗性。"
"[english]DOTA_Tooltip_ability_elder_titan_natural_order_Description"	"Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units."
"DOTA_Tooltip_ability_elder_titan_natural_order_Lore"	"上古巨神又让创世之初重现。"
"[english]DOTA_Tooltip_ability_elder_titan_natural_order_Lore"	"As it was at the beginning, Elder Titan makes it so again."
"DOTA_Tooltip_ability_elder_titan_natural_order_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_elder_titan_natural_order_radius"	"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct"	"%基础护甲减少："
"[english]DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct"	"%BASE ARMOR REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct"	"%基础魔抗减少："
"[english]DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct"	"%BASE RESIST REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter"	"裂地沟壑"
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter"	"Earth Splitter"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description"	"上古巨神向前方放出一道不平坦的裂纹。3秒后裂纹塌陷，范围内的单位将被减速，并受到基于他们自身生命最大值的伤害。其中一半伤害为魔法伤害，另一半为物理伤害。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_Description"	"Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore"	"巨神创造之世他亲手将其撕裂。"
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore"	"That which he created, the titan tears asunder."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width"	"裂纹宽度："
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width"	"CRACK WIDTH:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance"	"裂地长度："
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance"	"CRACK LENGTH:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time"	"裂地延迟："
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time"	"EXPLODE DELAY:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct"	"%最大生命值伤害百分比："
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct"	"%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct"	"%MOVEMENT SLOW:"
"DOTA_Watch_Hero_Filter"	"英雄筛选"
"[english]DOTA_Watch_Hero_Filter"	"Hero Filter"
"DOTA_Watch_Team_Filter"	"战队比赛"
"[english]DOTA_Watch_Team_Filter"	"Team Games"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp"	"回音重踏"
"[english]DOTA_Tooltip_modifier_elder_titan_echo_stomp"	"Echo Stomp"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description"	"受到上古巨神的践踏进入昏迷。"
"[english]DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description"	"Knocked asleep by Elder Titan."
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff"	"星体巨神加成"
"[english]DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff"	"Astral Titan Buff"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description"	"获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成，和%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"[english]DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed, and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_elder_titan_natural_order"	"自然秩序"
"[english]DOTA_Tooltip_modifier_elder_titan_natural_order"	"Natural Order"
"DOTA_Tooltip_modifier_elder_titan_natural_order_Description"	"基础魔法抗性和基础护甲减少%dMODIFIER_PROPERTY_TOOLTIP%%。"
"[english]DOTA_Tooltip_modifier_elder_titan_natural_order_Description"	"Reducing base magic damage resistance and armor by %dMODIFIER_PROPERTY_TOOLTIP%%."
"DOTA_Tooltip_modifier_elder_titan_earth_splitter"	"裂地沟壑"
"[english]DOTA_Tooltip_modifier_elder_titan_earth_splitter"	"Earth Splitter"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description"	"减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"friends_pending"	"待处理好友请求"
"[english]friends_pending"	"PENDING FRIEND REQUESTS"
"dota_match_local_game"	"已连至本地游戏"
"[english]dota_match_local_game"	"Connected to local game"
"DOTA_UserMenu_AddFriend"	"添加好友"
"[english]DOTA_UserMenu_AddFriend"	"Add Friend"
"DOTA_UserMenu_RemoveFriend"	"移除好友"
"[english]DOTA_UserMenu_RemoveFriend"	"Remove Friend"
"DOTA_UserMenu_AcceptFriendRequest"	"接受好友请求"
"[english]DOTA_UserMenu_AcceptFriendRequest"	"Accept Friend Request"
"DOTA_UserMenu_IgnoreFriendRequest"	"忽略好友请求"
"[english]DOTA_UserMenu_IgnoreFriendRequest"	"Ignore Friend Request"
"DOTA_Post_Match_Survey_Question_0"	"请为您在这场比赛中享受到的乐趣评分："
"[english]DOTA_Post_Match_Survey_Question_0"	"Please rate your enjoyment of this match:"
"DOTA_Post_Match_Survey_Thanks"	"感谢您的反馈！"
"[english]DOTA_Post_Match_Survey_Thanks"	"Thank you for your feedback!"
"DOTA_RP_PENDING"	"请求加为好友"
"[english]DOTA_RP_PENDING"	"Friend Request Pending"
"DOTA_RichPresence_Help"	"近来如何？在这里设置个自定义状态吧！"
"[english]DOTA_RichPresence_Help"	"What's new? Set a custom status here!"
"DOTA_RP_QUEST"	"训练任务中"
"[english]DOTA_RP_QUEST"	"On A Training Mission"
"DOTA_RP_BOTPRACTICE"	"进行机器人对抗赛"
"[english]DOTA_RP_BOTPRACTICE"	"Playing Against Bots"
"DOTA_Workshop_ViewItems_List"	"物品列表："
"[english]DOTA_Workshop_ViewItems_List"	"ITEM LIST:"
"DOTA_Workshop_ViewItems_Sort_Creation"	"创建日期"
"[english]DOTA_Workshop_ViewItems_Sort_Creation"	"Creation Date"
"DOTA_Workshop_ViewItems_Sort_Update"	"上次更新日期"
"[english]DOTA_Workshop_ViewItems_Sort_Update"	"Last Update Date"
"DOTA_Workshop_ViewItems_Sort_Title"	"标题"
"[english]DOTA_Workshop_ViewItems_Sort_Title"	"Title"
"DOTA_Workshop_ViewItems_Sort_Hero"	"英雄"
"[english]DOTA_Workshop_ViewItems_Sort_Hero"	"Hero"
"ExamineItem"	"偷瞟一眼"
"[english]ExamineItem"	"Peek Inside"
"examine_chest_may_contain"	"解封珍藏后还将额外获得以下物品之一："
"[english]examine_chest_may_contain"	"This treasure may contain any one of the following items:"
"examine_chest_required"	"解除相应封印"
"[english]examine_chest_required"	"REQUIRED TO OPEN"
"examine_chest_bonus_item"	"此外内含下列物品其中之一："
"[english]examine_chest_bonus_item"	"Also contains one of these bonus items:"
"examine_chest_purchase_key"	"马上购买进行解封"
"[english]examine_chest_purchase_key"	"Purchase And Open"
"examine_chest_unlock"	"解封珍藏"
"[english]examine_chest_unlock"	"Open Treasure"
"Store_Wards"	"守卫"
"[english]Store_Wards"	"Wards"
"Attrib_Particle68"	"水晶裂痕"
"[english]Attrib_Particle68"	"Crystal Rift"
"Attrib_CustomBaseAttackFX"	"这件物品会改变英雄的基础攻击效果。"
"[english]Attrib_CustomBaseAttackFX"	"This item modifies the hero's base attack effects."
"Attrib_CustomSlarkPounce"	"这件物品拥有自定义的突袭动作。"
"[english]Attrib_CustomSlarkPounce"	"This weapon has a custom Pounce animation."
"DOTA_Announcer_Preview_Tusk_01"	"赶紧痛痛快快地打一场"
"[english]DOTA_Announcer_Preview_Tusk_01"	"I want a nice, clean fight"
"DOTA_Announcer_Preview_Tusk_02"	"夜魇中塔正在挨揍"
"[english]DOTA_Announcer_Preview_Tusk_02"	"Dire's middle tower is under attack"
"DOTA_Announcer_Preview_Tusk_03"	"啊，冬天！我想家了"
"[english]DOTA_Announcer_Preview_Tusk_03"	"Ah, winter! Reminds me of home"
"DOTA_Announcer_Preview_Tusk_04"	"Roshan双拳难敌天辉"
"[english]DOTA_Announcer_Preview_Tusk_04"	"Roshan has fallen to the Radiant"
"DOTA_Announcer_Preview_Tusk_05"	"欢迎来到刀塔世界"
"[english]DOTA_Announcer_Preview_Tusk_05"	"Welcome to Dota"
"DOTA_Announcer_Preview_Tusk_06"	"拳击比赛开始"
"[english]DOTA_Announcer_Preview_Tusk_06"	"The battle begins"
"DOTA_MiniKillcam_Recent_Title"	"死前所受伤害"
"[english]DOTA_MiniKillcam_Recent_Title"	"Recent Damage Taken"
"DOTA_MiniKillcam_DMG"	"%s1点伤害"
"[english]DOTA_MiniKillcam_DMG"	"%s1 Dmg"
"DOTA_UI_please_rate_build"	"请为这篇英雄攻略评分："
"[english]DOTA_UI_please_rate_build"	"Please rate this hero build:"
"dota_region_korea"	"韩国"
"[english]dota_region_korea"	"South Korea"
"dota_matchgroup_icn"	"韩国"
"[english]dota_matchgroup_icn"	"South Korea"
"item_showcase_title"	"特色物品"
"[english]item_showcase_title"	"FEATURED ITEMS"
"item_showcase_change"	"编辑特色物品"
"[english]item_showcase_change"	"EDIT FEATURED ITEMS"
"HERO_SHOWCASE_EQUIPPED"	"当前装备物品"
"[english]HERO_SHOWCASE_EQUIPPED"	"CURRENTLY EQUIPPED ITEMS"
"hero_showcase_preview_tooltip"	"观察这名英雄的当前装备物品"
"[english]hero_showcase_preview_tooltip"	"Inspect this hero's currently equipped items"
"Rarity_Arcana"	"至宝"
"[english]Rarity_Arcana"	"Arcana"
"DOTA_Tutorial_M2_CourierComplete"	"看样子潮汐猎人的生命值很低。很可能你能找到条路上去把他结果了，一了百了。"
"[english]DOTA_Tutorial_M2_CourierComplete"	"It looked like Tidehunter was low on health.  Perhaps there's a way you can fend him off once and for all."
"DOTA_Tutorial_M2_SecretOverlook"	"在那边！"
"[english]DOTA_Tutorial_M2_SecretOverlook"	"Over here!"
"npc_dota_hero_legion_commander"	"军团指挥官"
"[english]npc_dota_hero_legion_commander"	"Legion Commander"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds"	"压倒性优势"
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds"	"Overwhelming Odds"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description"	"用敌人的数量反抗他们，造成伤害并提升军团指挥官的移动速度。根据作用单位和英雄的数量决定造成的伤害数值，以及移速加成的数值。对幻象和召唤单位额外造成相当于其生命值一定百分比的伤害。"
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description"	"Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero.  Deals bonus damage to illusions and summoned units as a percent of their current health."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius"	"RADIUS:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit"	"每个非英雄单位提供伤害："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit"	"DAMAGE PER CREEP:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct"	"%对幻象的伤害百分比："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct"	"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration"	"移速加成持续时间："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration"	"SPEED DURATION:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps"	"%移动速度加成（对小兵）："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps"	"%BONUS SPEED (CREEPS):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes"	"%移动速度加成（对英雄）："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes"	"%BONUS SPEED (HEROES):"
"DOTA_Tooltip_ability_legion_commander_press_the_attack"	"强攻"
"[english]DOTA_Tooltip_ability_legion_commander_press_the_attack"	"Press The Attack"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Description"	"解除指定友方单位的一切负面效果和控制技能，并额外给予其攻击速度和生命恢复速率，持续一定时间。"
"[english]DOTA_Tooltip_ability_legion_commander_press_the_attack_Description"	"Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time."
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_legion_commander_press_the_attack_duration"	"DURATION:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed"	"攻击速度加成："
"[english]DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen"	"生命恢复速率："
"[english]DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen"	"HP REGEN:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage"	"勇气之霎"
"[english]DOTA_Tooltip_ability_legion_commander_moment_of_courage"	"Moment of Courage"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description"	"每当受到攻击，军团指挥官都有几率立即作出反击（此次攻击具有吸血效果）。"
"[english]DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description"	"When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal."
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance"	"%反击触发几率："
"[english]DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance"	"%COUNTERATTACK CHANCE:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent"	"%吸血百分比："
"[english]DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent"	"%LIFESTEAL:"
"DOTA_Tooltip_ability_legion_commander_duel"	"决斗"
"[english]DOTA_Tooltip_ability_legion_commander_duel"	"Duel"
"DOTA_Tooltip_ability_legion_commander_duel_Description"	"军团指挥官强制与目标敌方英雄进行决斗，持续短暂的数秒。决斗开始后双方英雄只能进行物理攻击，不能使用任何物品和技能。如果有英雄在决斗期间死亡，赢得决斗的英雄将永久获得额外攻击力。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_legion_commander_duel_Description"	"Legion Commander and the target enemy hero are forced to attack each other for a short duration.  Neither hero can use items or abilities.  If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_legion_commander_duel_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_legion_commander_duel_duration"	"DURATION:"
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage"	"攻击力奖励："
"[english]DOTA_Tooltip_ability_legion_commander_duel_reward_damage"	"BONUS DAMAGE:"
"DOTA_UI_Update"	"更新"
"[english]DOTA_UI_Update"	"UPDATE"
"dota_region_southafrica"	"南非"
"[english]dota_region_southafrica"	"South Africa"
"dota_matchgroup_cpt"	"南非"
"[english]dota_matchgroup_cpt"	"South Africa"
"DOTA_ProfileRequestFailed"	"获取个人资料数据失败。"
"[english]DOTA_ProfileRequestFailed"	"Failed to retrieve profile data."
"game_mode_0"	"-"
"[english]game_mode_0"	"-"
"game_mode_1"	"全英雄选择"
"[english]game_mode_1"	"All Pick"
"game_mode_2"	"队长模式"
"[english]game_mode_2"	"Captains Mode"
"game_mode_3"	"随机征召（RD）"
"[english]game_mode_3"	"Random Draft"
"game_mode_4"	"单一征召"
"[english]game_mode_4"	"Single Draft"
"game_mode_5"	"全英雄随机"
"[english]game_mode_5"	"All Random"
"game_mode_6"	"-"
"[english]game_mode_6"	"-"
"game_mode_7"	"夜魇暗潮"
"[english]game_mode_7"	"Diretide"
"game_mode_8"	"反队长模式"
"[english]game_mode_8"	"Reverse Captains Mode"
"game_mode_9"	"小贪魔节"
"[english]game_mode_9"	"The Greeviling"
"game_mode_10"	"新手教学"
"[english]game_mode_10"	"Tutorial"
"game_mode_11"	"单中模式"
"[english]game_mode_11"	"Mid Only"
"game_mode_12"	"生疏模式"
"[english]game_mode_12"	"Least Played"
"game_mode_13"	"英雄限定"
"[english]game_mode_13"	"Limited Heroes"
"game_mode_0_desc"	"-"
"[english]game_mode_0_desc"	"-"
"game_mode_1_desc"	"每个玩家从所有英雄中选择一个。"
"[english]game_mode_1_desc"	"Each player selects a hero from the entire hero pool."
"game_mode_2_desc"	"每队将分配一位队长，队长为全队选择英雄。队长也决定禁用哪些英雄。"
"[english]game_mode_2_desc"	"Each team is assigned a Captain, who makes all the hero selections for their team. Captains also ban heroes from the pool."
"game_mode_3_desc"	"玩家们轮流从共同的20个随机选取的英雄中选择。当轮到你选择的时候，系统会告知你。"
"[english]game_mode_3_desc"	"Players take turns selecting a hero from a shared pool of 20 random heroes. You will be told when it's your turn to select."
"game_mode_4_desc"	"每个玩家从随机选取的一组三个英雄中选择一个。"
"[english]game_mode_4_desc"	"Each player selects a hero from a set of three heroes randomly chosen for them."
"game_mode_5_desc"	"随机分配给每个玩家一个英雄。"
"[english]game_mode_5_desc"	"Each player is randomly assigned a hero."
"game_mode_6_desc"	"-"
"[english]game_mode_6_desc"	"-"
"game_mode_7_desc"	"夜魇暗潮"
"[english]game_mode_7_desc"	"Diretide"
"game_mode_8_desc"	"与队长模式基本相同，不过是为对方挑选英雄"
"[english]game_mode_8_desc"	"Same as Captain's mode except team's pick for each other"
"game_mode_9_desc"	"由于野生小贪魔的侵袭，迎霜节已经取消了！现在需要你带上驯化的小贪魔夺回节日！"
"[english]game_mode_9_desc"	"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up to you and your tame pet Greevils to reclaim the holiday!"
"game_mode_10_desc"	"游戏教学模式。"
"[english]game_mode_10_desc"	"Tutorial mode."
"game_mode_11_desc"	"此模式下边路将不出兵，允许双方选择相同英雄。"
"[english]game_mode_11_desc"	"Shuts off side lanes and allows the same hero to be picked."
"game_mode_12_desc"	"玩家将只能选择一系列生疏的英雄！这个模式用来尝试新英雄再好不过了，因为所有人都将在同一起跑线上。"
"[english]game_mode_12_desc"	"Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing."
"game_mode_13_desc"	"使用适合新手玩家的英雄进行比赛。"
"[english]game_mode_13_desc"	"Play with heroes suitable for new players."
"dota_workshop_editexistingitem"	"更新已有提交物品"
"[english]dota_workshop_editexistingitem"	"Update Existing Submission"
"DOTA_Workshop_QueryTimeout_Title"	"丢失与创意工坊的连接"
"[english]DOTA_Workshop_QueryTimeout_Title"	"Lost Connection To Workshop"
"DOTA_Workshop_QueryTimeout_Desc"	"无法从Steam创意工坊获得您已发表文件的完整列表。请稍后尝试刷新。"
"[english]DOTA_Workshop_QueryTimeout_Desc"	"Unable to get the full list of your published files from the Steam Workshop. Try refreshing again soon."
"DOTA_Workshop_ErrorTimeout_Title"	"连接至创意工坊时发生错误"
"[english]DOTA_Workshop_ErrorTimeout_Title"	"Error Connecting To Workshop"
"DOTA_Workshop_ErrorTimeout_Desc"	"无法连接至Steam创意工坊。请稍后再试。"
"[english]DOTA_Workshop_ErrorTimeout_Desc"	"Unable to connect to the Steam Workshop. Please try again later."
"DOTA_Workshop_Edit"	"编辑"
"[english]DOTA_Workshop_Edit"	"Edit"
"DOTA_Workshop_Delete"	"删除"
"[english]DOTA_Workshop_Delete"	"Delete"
"DOTA_Workshop_AbilityTitle"	"选择英雄和技能"
"[english]DOTA_Workshop_AbilityTitle"	"SELECT HERO AND ABILITY"
"DOTA_Workshop_SelectAbility"	"能够替换的技能模型："
"[english]DOTA_Workshop_SelectAbility"	"ABILITY MODEL(S) TO REPLACE:"
"DOTA_Workshop_NoFile_Update"	"< 没有选择更新物品 >"
"[english]DOTA_Workshop_NoFile_Update"	"< NO UPDATE SELECTED >"
"DOTA_Workshop_Update_Desc"	"如果您只想改变物品的标题、描述或预览图片您不需要重新上传您提交的内容。您点击更新按钮后，您提交的物品中只有实际上更改过的部分会进行更新。"
"[english]DOTA_Workshop_Update_Desc"	"You don't need to re-upload your submission's content if you only want to change the title, description, or preview image. When you click the Update button, only the components of your submission that have actually changed will be updated."
"DOTA_Workshop_SubmissionType_Ability"	"技能"
"[english]DOTA_Workshop_SubmissionType_Ability"	"ABILITY"
"DOTA_Workshop_SubmissionType_Ability_Desc"	"替换与特定英雄的技能相关的模型需要一个或一个以上拥有相应动作的模型文件。"
"[english]DOTA_Workshop_SubmissionType_Ability_Desc"	"One or more models with the animations required to replace models associated with a specific Hero's spells or abilities."
"DOTA_ItemTest_Attachment_AttackPoint"	"攻击点骨骼名称"
"[english]DOTA_ItemTest_Attachment_AttackPoint"	"Attack Point Bone name"
"DOTA_ItemTest_Attachment_AttackPoint_Desc"	"对于远程攻击单位，这将决定发射攻击弹道的位置。对于近战单位，这是攻击效果如血花飞溅出现的地方。"
"[english]DOTA_ItemTest_Attachment_AttackPoint_Desc"	"For ranged attack units, this specifies where their attack projectiles should start. For melee units, it's this is where we spawn hit effects, like blood splashes."
"DOTA_ItemTest_NotInTest"	"不能在Dota 2 Test中提交物品"
"[english]DOTA_ItemTest_NotInTest"	"Cannot Publish In Dota 2 Test"
"DOTA_ItemTest_NotInTest_Desc"	"请使用Dota 2的Beta客户端与Steam创意工坊进行互动。"
"[english]DOTA_ItemTest_NotInTest_Desc"	"Please use the main Dota 2 client to interact with the Steam Workshop."
"DOTA_ItemTest_Animation_Attack"	"攻击"
"[english]DOTA_ItemTest_Animation_Attack"	"ATTACK"
"DOTA_ItemTest_Animation_Flail"	"挣扎"
"[english]DOTA_ItemTest_Animation_Flail"	"FLAILING"
"DOTA_ItemTest_Animation_Flail_Desc"	"用于单位被控制的同时还在挣扎时（比如被飓风、黑洞作用或被抛入空中时）的完整动作"
"[english]DOTA_ItemTest_Animation_Flail_Desc"	"A looping animation used when the unit is disabled and being moved (i.e. while cycloned, black holed, launched into the air)"
"DOTA_ItemTest_Animation_Disabled"	"被控制/被眩晕"
"[english]DOTA_ItemTest_Animation_Disabled"	"DISABLED / STUNNED"
"DOTA_Import_Mat0Title_Generic"	"贴图文件"
"[english]DOTA_Import_Mat0Title_Generic"	"TEXTURE FILES"
"DOTA_Import_Mat0Desc_Generic"	"这是一组 4 个 .TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"[english]DOTA_Import_Mat0Desc_Generic"	"This is the set of four .TGA files that combine to texture your geometry files. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
"DOTA_Import_LOD0Title_Generic"	"肖像几何模型"
"[english]DOTA_Import_LOD0Title_Generic"	"PORTRAIT GEOMETRY"
"DOTA_Import_LOD0Desc_Generic"	"这是.DMX、.SMD、或.FBX格式的文件，里面是所提交物品的带贴图几何模型。这只会在肖像、装备和展示视角中使用。如果此处留空，我们会使用游戏内的几何模型。"
"[english]DOTA_Import_LOD0Desc_Generic"	"This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for the model. It will be used in portrait, loadout and showcase views. If this entry is blank, in-game geometry will be used instead."
"DOTA_Import_LOD1Title_Generic"	"游戏内几何模型"
"[english]DOTA_Import_LOD1Title_Generic"	"IN-GAME GEOMETRY"
"DOTA_Import_LOD1Desc_Generic"	"这是.DMX、.SMD、或.FBX格式的文件，里面是所提交物品的带贴图几何模型。这将在游戏内应用。"
"[english]DOTA_Import_LOD1Desc_Generic"	"This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for the model. It will be used in-game."
"DOTA_Import_Boar"	"豪猪"
"[english]DOTA_Import_Boar"	"Boar"
"DOTA_Import_Boar_Desc"	"豪猪需要一个模型。"
"[english]DOTA_Import_Boar_Desc"	"Boars require a single model."
"DOTA_Backpack_Featured_Items"	"将物品拖曳到这些槽位里展示在个人资料中"
"[english]DOTA_Backpack_Featured_Items"	"Drag items to these slots to feature them in your profile"
"item"	"物品"
"[english]item"	"Item"
"wearable"	"可佩带"
"[english]wearable"	"Wearable"
"default_item"	"基础"
"[english]default_item"	"Base"
"misc_item"	"杂项"
"[english]misc_item"	"Misc"
"tool"	"工具"
"[english]tool"	"Tool"
"league"	"联赛"
"[english]league"	"League"
"courier"	"信使"
"[english]courier"	"Courier"
"treasure_chest"	"珍藏"
"[english]treasure_chest"	"Treasure"
"courier_wearable"	"信使饰品"
"[english]courier_wearable"	"Courier Wearable"
"pennant"	"锦旗"
"[english]pennant"	"Pennant"
"announcer"	"播音员"
"[english]announcer"	"Announcer"
"modifier"	"特效"
"[english]modifier"	"Modifier"
"hud_skin"	"游戏界面皮肤"
"[english]hud_skin"	"HUD Skin"
"key"	"符印"
"[english]key"	"Treasure Key"
"DOTA_Tutorial_M2_KillTideHow"	"是时候动手了。按下<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 5%</b></font>再点击<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>使用<font color='#006697' face='Dota Hypatia Bold'><b>暗杀</b></font>。"
"[english]DOTA_Tutorial_M2_KillTideHow"	"Time to get to work.  Use <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font> by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 5%</b></font> and then clicking on <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font>."
"DOTA_Tutorial_M2_KillTideComplete"	"砰！你做到了！这下子他就不会来骚扰我们了。我们基地的危机解除了！"
"[english]DOTA_Tutorial_M2_KillTideComplete"	"Pow!  You did it! He won't be bothering us anymore.  Our base is now safe!"
"DOTA_Workshop_File_Marketing"	"宣传图片（.psd文件）"
"[english]DOTA_Workshop_File_Marketing"	"Marketing Images (.psd files)"
"DOTA_ItemTest_Marketing_Title"	"宣传"
"[english]DOTA_ItemTest_Marketing_Title"	"MARKETING"
"DOTA_ItemTest_Marketing_Desc"	".PSD文件包含在宣传提交作品时使用的宣传图片。点击宣传帮助链接，查看.PSD文件的要求和建议格式。"
"[english]DOTA_ItemTest_Marketing_Desc"	"A .PSD file containing a selection of marketing images to use when promoting your submission. Click the Marketing Help link to see the requirements, and suggested format, of your .PSD file."
"DOTA_ItemTest_Marketing_Help"	"宣传帮助"
"[english]DOTA_ItemTest_Marketing_Help"	"Marketing Help"
"DOTA_ItemTest_Attachment_AttackPoint2"	"副手攻击点骨骼名称"
"[english]DOTA_ItemTest_Attachment_AttackPoint2"	"Offhand Attack Point Bone name"
"DOTA_ItemTest_Attachment_AttackPoint2_Desc"	"副手攻击动作可以代替基础攻击动作，这个攻击点将用于产生攻击效果和攻击弹道。"
"[english]DOTA_ItemTest_Attachment_AttackPoint2_Desc"	"When an OFFHAND ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles."
"DOTA_ItemTest_Attachment_Mouth"	"嘴部骨骼名称"
"[english]DOTA_ItemTest_Attachment_Mouth"	"Mouth Bone name"
"DOTA_ItemTest_Attachment_Mouth_Desc"	"标出模型上单位嘴部放置粒子特效的地方。"
"[english]DOTA_ItemTest_Attachment_Mouth_Desc"	"Specifies where on the model to place particle effects intended for the mouth of the unit."
"DOTA_ItemTest_Animation_Attack_Desc"	"攻击动作必须与单位默认动作间隔相符。该单位的攻击动作时长必须为%s2秒，攻击点发生的前摇必须为%s1秒。"
"[english]DOTA_ItemTest_Animation_Attack_Desc"	"Attack animations must match the timing of the unit's default animations. The attack animation for this unit must be %s2 seconds long, and the attack point occurs at %s1 seconds into it."
"DOTA_ItemTest_Animation_AttackB"	"备用攻击（可选）"
"[english]DOTA_ItemTest_Animation_AttackB"	"ALTERNATE ATTACK (optional)"
"DOTA_ItemTest_Animation_AttackB_Desc"	"随机播放的备用攻击动作，将替换默认攻击动作。必须与默认攻击动作的时长和间隔相同。"
"[english]DOTA_ItemTest_Animation_AttackB_Desc"	"An alternate attack animation to randomly play instead of the ATTACK animation. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Attack2"	"副手攻击（可选）"
"[english]DOTA_ItemTest_Animation_Attack2"	"OFFHAND ATTACK (optional)"
"DOTA_ItemTest_Animation_Attack2_Desc"	"备用攻击动作将随机替代攻击动作进行播放。打击特效/投射物将从副手攻击点而不是基础攻击点产生。必须与攻击动作的长度和间隔相同。"
"[english]DOTA_ItemTest_Animation_Attack2_Desc"	"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Attack2B"	"副手备用攻击（可选）"
"[english]DOTA_ItemTest_Animation_Attack2B"	"OFFHAND ALTERNATE ATTACK (optional)"
"DOTA_ItemTest_Animation_Attack2B_Desc"	"备用攻击动作将随机替代攻击动作进行播放。打击特效/投射物将从副手攻击点而不是基础攻击点产生。必须与攻击动作的长度和间隔相同。"
"[english]DOTA_ItemTest_Animation_Attack2B_Desc"	"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_RunInjured"	"重伤奔跑（可选）"
"[english]DOTA_ItemTest_Animation_RunInjured"	"INJURED RUN (optional)"
"DOTA_ItemTest_Animation_RunOutOfRange"	"（距离外）奔跑"
"[english]DOTA_ItemTest_Animation_RunOutOfRange"	"RUN (OUT OF RANGE)"
"DOTA_ItemTest_Animation_IdleOutOfRange"	"（距离外）原地"
"[english]DOTA_ItemTest_Animation_IdleOutOfRange"	"IDLE (OUT OF RANGE)"
"DOTA_Import_Ward"	"守卫"
"[english]DOTA_Import_Ward"	"Ward"
"DOTA_Import_Hawk"	"战鹰"
"[english]DOTA_Import_Hawk"	"Hawk"
"DOTA_Import_Hawk_Desc"	"战鹰需要一个模型文件。"
"[english]DOTA_Import_Hawk_Desc"	"Hawks require a single model."
"DOTA_Import_Bear"	"熊灵"
"[english]DOTA_Import_Bear"	"Spirit Bear"
"DOTA_Import_Bear_Desc"	"熊灵需要一个模型文件。"
"[english]DOTA_Import_Bear_Desc"	"Spirit Bears require a single model."
"DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB"	"该奔跑动作将在熊灵因离德鲁伊太远所以丧失攻击能力时使用。"
"[english]DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB"	"This Run is used when Lone Druid is too far from his bear for it to attack."
"DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB"	"该原地动作将在熊灵因离德鲁伊太远所以丧失攻击能力时使用。"
"[english]DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB"	"This Idle is used when Lone Druid is too far from his bear for it to attack."
"StoreCheckout_NoItems"	"您的购物车是空的！"
"[english]StoreCheckout_NoItems"	"Your shopping cart is empty!"
"StoreCheckout_TooManyItems"	"您的购物车内物品过多！"
"[english]StoreCheckout_TooManyItems"	"You have too many items in your shopping cart!"
"StoreCheckout_Loading"	"正在结账..."
"[english]StoreCheckout_Loading"	"Checking out..."
"StoreCheckout_Unavailable"	"现在无法结账。"
"[english]StoreCheckout_Unavailable"	"Checkout unavailable at this time."
"StoreCheckout_Canceling"	"取消账单中..."
"[english]StoreCheckout_Canceling"	"Canceling..."
"StoreUpdate_Loading"	"载入商店中..."
"[english]StoreUpdate_Loading"	"Loading the Store..."
"StoreUpdate_NoGCResponse"	"商店目前处于关闭状态。"
"[english]StoreUpdate_NoGCResponse"	"The Store is currently closed."
"StoreUpdate_NewPriceSheetLoaded"	"产品列表已经更新为最新版本。"
"[english]StoreUpdate_NewPriceSheetLoaded"	"The product list has been updated to the latest version."
"StoreUpdate_ContactSupport"	"请联系客服对您的Steam钱包进行配置。"
"[english]StoreUpdate_ContactSupport"	"Please contact customer support to have your Steam wallet configured."
"StoreUpdate_OverlayRequired"	"您必须在游戏内启用Steam社区并重启游戏才能使用商店。"
"[english]StoreUpdate_OverlayRequired"	"You must enable the Steam Community in-game and restart the game to use the Store."
"StoreUpdate_SteamRequired"	"使用商店前必须连接至Steam。"
"[english]StoreUpdate_SteamRequired"	"A connection to Steam is required to use the Store."
"StoreCheckout_Fail"	"游戏内商店目前处于关闭状态。"
"[english]StoreCheckout_Fail"	"The In-game Store is currently closed."
"StoreCheckout_InvalidParam"	"程序员忙中有错！游戏协调程序收到无效参数。请重新尝试购买。"
"[english]StoreCheckout_InvalidParam"	"A programmer messed up! An invalid parameter was passed to the game coordinator. Try the purchase again."
"StoreCheckout_InternalError"	"初始化或更新您的交易时似乎出现错误。请稍后重试或联系客服部门寻求帮助。"
"[english]StoreCheckout_InternalError"	"There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance."
"StoreCheckout_ContactSupport"	"您的交易出错。请联系客服求助。"
"[english]StoreCheckout_ContactSupport"	"There was an error with your transaction. Please contact support for assistance."
"StoreCheckout_NotApproved"	"游戏协调服务器无法批准您的交易。请稍后再尝试购买。"
"[english]StoreCheckout_NotApproved"	"The game coordinator was unable to approve your transaction with Steam. Please try the purchase again later."
"StoreCheckout_NotLoggedin"	"您必须登录 Steam 才能完成购买。"
"[english]StoreCheckout_NotLoggedin"	"You must be logged in to Steam in order to complete a purchase."
"StoreCheckout_WrongCurrency"	"该交易的货币与您钱包货币不符。"
"[english]StoreCheckout_WrongCurrency"	"This transaction's currency doesn't match your wallet currency."
"StoreCheckout_NoAccount"	"您的 Steam 帐户当前不可用。请稍后尝试重新购买。"
"[english]StoreCheckout_NoAccount"	"Your Steam account is currently unavailable. Please try this purchase again later."
"StoreCheckout_InsufficientFunds"	"您的资金不足以完成购买。"
"[english]StoreCheckout_InsufficientFunds"	"You do not have enough funds to complete the purchase."
"StoreCheckout_TimedOut"	"交易超时，请尝试重新购买。"
"[english]StoreCheckout_TimedOut"	"This transaction has timed out. Please try the purchase again."
"StoreCheckout_SteamAccountDisabled"	"您的Steam帐户已被禁用，无法进行购买。"
"[english]StoreCheckout_SteamAccountDisabled"	"Your Steam account is disabled and cannot make a purchase."
"StoreCheckout_SteamAccountNoPurchase"	"此帐户的Steam钱包交易已被禁用。"
"[english]StoreCheckout_SteamAccountNoPurchase"	"Steam wallet transactions have been disabled on this account."
"StoreCheckout_OldPriceSheet"	"您的本地产品列表已经过期。正在获取新的列表。"
"[english]StoreCheckout_OldPriceSheet"	"Your local product list is out of date. Requesting a new one."
"StoreCheckout_TransactionNotFound"	"游戏协调程序并未找到该交易编号。请再试一次购买。"
"[english]StoreCheckout_TransactionNotFound"	"This transaction's id wasn't found by the game coordinator. Please try the purchase again."
"StoreCheckout_TransactionCanceled"	"交易已取消。您的钱款并未扣除。"
"[english]StoreCheckout_TransactionCanceled"	"Transaction canceled. You have not been charged."
"StoreCheckout_TransactionCompleted"	"交易成功！\n享用您的战利品吧！"
"[english]StoreCheckout_TransactionCompleted"	"Transaction completed!\nEnjoy your loot!"
"StoreCheckout_CompleteButUnfinalized"	"无法确认成功。如果成功，您的物品会在稍后送达。"
"[english]StoreCheckout_CompleteButUnfinalized"	"Unable to confirm success. If successful, your items will be delivered at a later date."
"StoreCheckout_NotEnoughRoom"	"您的兵器库没有足够空间放下那么多物品。"
"[english]StoreCheckout_NotEnoughRoom"	"You don't have enough room in your Armory to buy that many items."
"StoreCheckout_ContactSupport_Dialog_Title"	"警告"
"[english]StoreCheckout_ContactSupport_Dialog_Title"	"Warning"
"StoreCheckout_ContactSupport_Dialog_Btn"	"联系"
"[english]StoreCheckout_ContactSupport_Dialog_Btn"	"Contact"
"StoreCheckout_LimitedQuantityItemsUnavailable"	"您尝试购买的物品已经脱销或目前无售。"
"[english]StoreCheckout_LimitedQuantityItemsUnavailable"	"An item you are attempting to purchase has sold out or is currently unavailable."
"world_map_location_2"	"狙击手鹰眼"
"[english]world_map_location_2"	"Sharpeye, The Sniper"
"world_map_location_sub_2"	"教程：游戏教学第二关"
"[english]world_map_location_sub_2"	"Tutorial: Mechanics 2"
"DOTA_Tooltip_ability_antimage_mana_break_Note0"	"法力损毁对技能免疫单位无效。"
"[english]DOTA_Tooltip_ability_antimage_mana_break_Note0"	"Mana Burn is blocked by spell immunity."
"DOTA_Tooltip_ability_antimage_mana_break_Note1"	"受到吸血光环的效果就能根据该技能造成的伤害吸血。"
"[english]DOTA_Tooltip_ability_antimage_mana_break_Note1"	"You can lifeleech the damage dealt by this skill with a Lifesteal aura."
"DOTA_Tooltip_ability_antimage_blink_Note0"	"闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"[english]DOTA_Tooltip_ability_antimage_blink_Note0"	"You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_antimage_spell_shield_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Note0"	"Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_antimage_mana_void_Note0"	"眩晕效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_antimage_mana_void_Note0"	"The stun passes through spell immunity."
"DOTA_Tooltip_ability_antimage_mana_void_Note1"	"伤害的计算根据主目标失去的魔法，但是对作用范围内所有敌人均有效。"
"[english]DOTA_Tooltip_ability_antimage_mana_void_Note1"	"Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0"	"受到作用单位在持续时间内将逐秒缓慢地恢复初始移动速度。"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0"	"The affected unit slowly regains its original movement speed every second during the duration."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1"	"受到暗影突袭作用的单位在生命值低于最大值25%时可以被队友反补。"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1"	"Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health."
"DOTA_Tooltip_ability_queenofpain_blink_Note0"	"使用闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"[english]DOTA_Tooltip_ability_queenofpain_blink_Note0"	"You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0"	"痛苦尖叫能作用隐身单位。"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0"	"Scream Of Pain will hit invisible units."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1"	"痛苦尖叫无法被躲避。"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1"	"Scream Of Pain cannot be disjointed."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0"	"超声冲击波最远能伤害距离1350码的单位。"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0"	"Sonic Wave can hit units up to 1350 units away."
"DOTA_Tooltip_ability_lina_dragon_slave_Note0"	"龙破斩最远能伤害距离1225码的单位。"
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Note0"	"Dragon Slave can hit units up to 1225 units away."
"DOTA_Tooltip_ability_lina_light_strike_array_Note0"	"光击阵将摧毁作用范围内的树木。"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Note0"	"Light Strike Array will destroy trees in its area of effect."
"DOTA_Tooltip_ability_lina_fiery_soul_Note0"	"每次施放技能都会刷新持续时间。"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Note0"	"Duration refreshes each time a new spell is cast."
"DOTA_Tooltip_ability_lina_fiery_soul_Note1"	"使用物品不会触发炽魂。"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Note1"	"Using items does not trigger Fiery Soul."
"DOTA_Tooltip_ability_lina_laguna_blade_Note0"	"神灭斩在技能施放到伤害生效有0.25秒延迟，因此有若干技能可以躲避该伤害。"
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Note0"	"Laguna Blade has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_mirana_arrow_Note0"	"神箭每飞行150码，中箭后眩晕的持续时间将提高0.5秒，额外伤害增加14点。"
"[english]DOTA_Tooltip_ability_mirana_arrow_Note0"	"For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14."
"DOTA_Tooltip_ability_mirana_arrow_Note1"	"月神之箭可以射中隐身单位。"
"[english]DOTA_Tooltip_ability_mirana_arrow_Note1"	"Sacred Arrow can hit invisible units."
"DOTA_Tooltip_ability_mirana_invis_Note0"	"受到作用的单位会自动停止攻击敌人。"
"[english]DOTA_Tooltip_ability_mirana_invis_Note0"	"Units affected will not auto attack enemies."
"DOTA_Tooltip_ability_mirana_invis_Note1"	"技能免疫状态下的队友也会受到作用。"
"[english]DOTA_Tooltip_ability_mirana_invis_Note1"	"Spell Immune allies will be affected."
"DOTA_Tooltip_ability_mirana_leap_Note0"	"可以使用跳跃躲避攻击和技能弹道。"
"[english]DOTA_Tooltip_ability_mirana_leap_Note0"	"You can use Leap to dodge incoming projectiles."
"DOTA_Tooltip_ability_mirana_starfall_Note0"	"群星风暴不会被林肯法球抵挡。"
"[english]DOTA_Tooltip_ability_mirana_starfall_Note0"	"Starstorm is not blocked by Linken's Sphere."
"DOTA_Tooltip_ability_mirana_starfall_Note1"	"群星风暴不能伤害隐身单位。"
"[english]DOTA_Tooltip_ability_mirana_starfall_Note1"	"Starstorm cannot hit invisible units."
"DOTA_Tooltip_ability_life_stealer_rage_Note0"	"施放后，许多正面和负面状态都会被移除。"
"[english]DOTA_Tooltip_ability_life_stealer_rage_Note0"	"Upon casting, many buffs and debuffs will be removed."
"DOTA_Tooltip_ability_life_stealer_feast_Note0"	"无法作用于Roshan。"
"[english]DOTA_Tooltip_ability_life_stealer_feast_Note0"	"Does not affect Roshan."
"DOTA_Tooltip_ability_life_stealer_feast_Note1"	"无视技能免疫。"
"[english]DOTA_Tooltip_ability_life_stealer_feast_Note1"	"Affects Spell Immune units."
"DOTA_Tooltip_ability_life_stealer_feast_Note2"	"回复量与造成伤害相互独立。"
"[english]DOTA_Tooltip_ability_life_stealer_feast_Note2"	"The heal is independent of the damage."
"DOTA_Tooltip_ability_life_stealer_feast_Note3"	"与其他吸血类效果完全叠加。"
"[english]DOTA_Tooltip_ability_life_stealer_feast_Note3"	"Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0"	"撕裂伤口的减速有8个独立的阶段：70%/70%/60%/50%/30%/10%/10%/10%，每过一秒就会进入下个阶段，减速效果不断降低。"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_Note0"	"Open Wounds slows over 8 different steps: 70% / 70% / 60% / 50% / 30% / 10% / 10% / 10%, with the slow decreasing one step per second."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1"	"与其他吸血类效果完全叠加。"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_Note1"	"Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_infest_Note0"	"如果受感染的目标在我妻由乃吞噬之前死亡，我妻由乃将不能回复生命。"
"[english]DOTA_Tooltip_ability_life_stealer_infest_Note0"	"If the infested unit dies before Lifestealer consumes it, no health is gained."
"DOTA_Tooltip_ability_life_stealer_infest_Note1"	"我妻由乃在感染一个单位期间能够从周围死亡的单位身上获得经验。"
"[english]DOTA_Tooltip_ability_life_stealer_infest_Note1"	"Lifestealer gains experience while under the effects of Infest."
"DOTA_Tooltip_ability_furion_sprout_Note0"	"发芽的施放目标可以是任何单位或者地面。"
"[english]DOTA_Tooltip_ability_furion_sprout_Note0"	"Sprout can be cast on any unit, or the ground."
"DOTA_Tooltip_ability_furion_sprout_Note1"	"发芽产生的树木跟英雄技能的相互作用与平常树木相同。"
"[english]DOTA_Tooltip_ability_furion_sprout_Note1"	"Trees created by Sprout have the same interactions with abilities as regular trees."
"DOTA_Tooltip_ability_furion_teleportation_Note0"	"传送需要3秒的施法时间。"
"[english]DOTA_Tooltip_ability_furion_teleportation_Note0"	"Teleport takes 3 seconds to cast."
"DOTA_Tooltip_ability_furion_teleportation_Note1"	"魔耗和冷却时间都是在技能施放结束后结算。先知在施放技能时被打断将不会耗费魔法或使技能进入冷却。"
"[english]DOTA_Tooltip_ability_furion_teleportation_Note1"	"Mana and cooldown take effect when the cast is completed.  Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting."
"DOTA_Tooltip_ability_furion_teleportation_Note2"	"施法开始后，目标地点将产生视觉特效，对队友和敌人均可见。"
"[english]DOTA_Tooltip_ability_furion_teleportation_Note2"	"When the cast begins, an effect is created at the target location, which is visible to allies and enemies."
"DOTA_Tooltip_ability_furion_force_of_nature_Note0"	"自然的呼唤产生的树人不会超过目标区域内树木的数量。"
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Note0"	"Nature's Call can only create as many treants as there are trees in the target area."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0"	"自然的愤怒只能伤害视野内的单位。"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Note0"	"Wrath of Nature will not hit units out of vision."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1"	"可以通过点击小地图施放；初始目标将选择施放地点最近的有效单位。"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Note1"	"Can be cast through the minimap; the nearest valid target will be selected."
"DOTA_Tooltip_ability_windrunner_focusfire_Note0"	"能够以建筑和技能免疫单位为目标。"
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Note0"	"Can target buildings and Spell Immune units."
"DOTA_Tooltip_ability_windrunner_powershot_Note0"	"强力击将摧毁作用范围内的树木。"
"[english]DOTA_Tooltip_ability_windrunner_powershot_Note0"	"Powershot will destroy trees in its area of effect."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0"	"该技能可以将两个敌人一起束缚，使他们同时眩晕。"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Note0"	"This spell can shackle two enemies together, stunning them both."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note1"	"束缚击能将目标束缚在身后最多距离525码的敌方单位或500码的树木。"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Note1"	"Can shackle the target to an enemy unit or tree at most 525/500 behind it."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2"	"束缚击无法被躲避。"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Note2"	"Shackleshot cannot be disjointed."
"DOTA_Tooltip_ability_windrunner_windrun_Note0"	"减速效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_windrunner_windrun_Note0"	"The slow will affect enemies with spell immunity."
"DOTA_Tooltip_ability_windrunner_windrun_Note1"	"风行能够躲避在开启技能前产生的攻击和技能弹道。"
"[english]DOTA_Tooltip_ability_windrunner_windrun_Note1"	"Activating Windrun will evade incoming projectiles."
"DOTA_Tooltip_ability_lion_impale_Note0"	"尖刺的移动速度是每秒1600码。"
"[english]DOTA_Tooltip_ability_lion_impale_Note0"	"The spikes move at 1600 units per second."
"DOTA_Tooltip_ability_lion_voodoo_Note0"	"即刻摧毁幻象。"
"[english]DOTA_Tooltip_ability_lion_voodoo_Note0"	"Instantly destroys illusions."
"DOTA_Tooltip_ability_lion_voodoo_Note1"	"目标的基础移动速度为100，但是如果目标有满速状态则移速不受影响。"
"[english]DOTA_Tooltip_ability_lion_voodoo_Note1"	"The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_lion_voodoo_Note2"	"妖术将使伤害格挡无效。"
"[english]DOTA_Tooltip_ability_lion_voodoo_Note2"	"Hex disables damage block."
"DOTA_Tooltip_ability_lion_mana_drain_Note0"	"立刻摧毁幻象。"
"[english]DOTA_Tooltip_ability_lion_mana_drain_Note0"	"Destroys illusions."
"DOTA_Tooltip_ability_lion_finger_of_death_Note0"	"死亡一指在技能施放到伤害生效有0.25秒延迟，因此有若干技能可以躲避该伤害。"
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Note0"	"Finger of Death has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0"	"光环提供的攻击力加成是基于基础攻击力和主属性数值。"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0"	"The bonus damage provided by the aura is based on base damage and primary attribute."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0"	"对技能免疫单位有效。"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0"	"Works on Spell Immune units."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1"	"技能施放后复仇之魂和目标附近的树木将会被摧毁。"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1"	"Trees near Vengeful Spirit and the target will be destroyed when the spell is cast."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0"	"目标可以受到多次作用，只要附近有其他单位可以进行弹跳。"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0"	"Targets can be hit multiple times, as long as another unit is struck in between the bounces."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0"	"治疗间隔为0.33秒。"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0"	"Healing is done in 0.33 second intervals."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1"	"对技能免疫单位有效。"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1"	"Can heal Spell Immune units."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0"	"死亡守卫是无敌的，只有在巫医被打断或持续时间结束后才会被摧毁。"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Note0"	"The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1"	"死亡守卫可以受到控制，选择攻击特定目标。"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Note1"	"The Death Ward can be controlled, and made to attack a specific target."
"DOTA_Tooltip_ability_leshrac_split_earth_Note0"	"撕裂大地将摧毁作用范围内的树木。"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Note0"	"Split Earth will destroy trees in its area of effect."
"DOTA_Tooltip_ability_leshrac_split_earth_Note1"	"技能经过0.35秒延迟后生效。"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Note1"	"There is a 0.35 second delay before the effect is applied."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0"	"伤害不会被格挡类效果减免。"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0"	"Damage is not reduced by damage block."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1"	"即使拉席克死亡，爆炸还是会在原地继续。"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1"	"The explosions will continue even if Leshrac is killed."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2"	"可以伤害建筑，技能免疫单位和隐身单位。"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2"	"Can damage buildings, Spell Immune units, and invisible units."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Note0"	"闪电会跳跃至650范围内的单位。"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Note0"	"The lightning searches in a 650 area."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0"	"此技能对机械单位无效。"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Note0"	"This skill doesn't affect mechanical units."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1"	"在剑刃风暴期间可以使用物品。"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Note1"	"You can use items during Blade Fury."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note2"	"主宰在施放剑刃风暴的过程中依然可以进行物理攻击。但是只有不受剑刃风暴伤害的单位，如守卫和建筑才会受到这些物理伤害。"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Note2"	"Juggernaut can still perform attacks while in Blade Fury. However, only units that are not affected by Blade Fury, such as wards or structures, will take damage from these attacks."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note3"	"按等级总共造成400/525/650/775点伤害。"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Note3"	"Deals a total of 400/525/650/775 damage."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0"	"可以控制治疗守卫。"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Note0"	"The healing ward can be controlled."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1"	"多个治疗守卫的效果不会叠加。"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Note1"	"Multiple healing wards don't stack."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0"	"无敌斩期间可以使用物品。"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Note0"	"You can use items during Omnislash."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note1"	"可以对技能免疫单位施放。"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Note1"	"Can target Spell Immune units."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note2"	"每次斩击的间隔是0.4秒。"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Note2"	"Slashes happen on an interval of 0.4 seconds."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note3"	"小兵和中立生物只须一次斩击就被秒杀。"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Note3"	"Creeps are killed in one hit of omnislash."
"DOTA_Tooltip_ability_pudge_meat_hook_Note0"	"钩中敌人后将打断持续施法类技能。"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Note0"	"Interrupts channeling spells of the primary target if it's an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Note1"	"肉钩能击中隐身单位。"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Note1"	"Meat Hook hits invisible units."
"DOTA_Tooltip_ability_pudge_meat_hook_Note2"	"肉钩可以穿过树木，地形，建筑和机械单位。"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Note2"	"Meat Hook can go through trees, cliffs, buildings, and mechanical units."
"DOTA_Tooltip_ability_pudge_meat_hook_Note3"	"肉钩可以拖拽友方单位，不过他们不会受到伤害。"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Note3"	"Meat Hook can drag friendly units, but they won't be damaged."
"DOTA_Tooltip_ability_pudge_rot_Note0"	"使用腐烂不会打断持续施法。"
"[english]DOTA_Tooltip_ability_pudge_rot_Note0"	"Using Rot doesn't interrupt channeling."
"DOTA_Tooltip_ability_pudge_rot_Note1"	"腐烂能伤害隐身单位。"
"[english]DOTA_Tooltip_ability_pudge_rot_Note1"	"Rot hits invisible units."
"DOTA_Tooltip_ability_pudge_rot_Note2"	"即使帕吉在开启腐烂后被沉默，腐烂也不会关闭。"
"[english]DOTA_Tooltip_ability_pudge_rot_Note2"	"If Pudge is silenced, he can't deactivate Rot if it's activated."
"DOTA_Tooltip_ability_pudge_rot_Note3"	"帕吉可以用该技能将自己反补。"
"[english]DOTA_Tooltip_ability_pudge_rot_Note3"	"Pudge can deny himself with this ability."
"DOTA_Tooltip_ability_pudge_flesh_heap_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Note0"	"Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_pudge_dismember_Note0"	"肢解的眩晕作用效果无视技能免疫，但是不能造成伤害。"
"[english]DOTA_Tooltip_ability_pudge_dismember_Note0"	"Dismember will disable Spell Immune units, but not damage them."
"DOTA_Tooltip_ability_pudge_dismember_Note1"	"即使单位受到肢解的过程中隐身，肢解的效果也不会中断。"
"[english]DOTA_Tooltip_ability_pudge_dismember_Note1"	"If a unit becomes invisible while Dismembered, it will still be under the effects of Dismember."
"DOTA_Tooltip_ability_bane_enfeeble_Note0"	"虚弱无法被净化。"
"[english]DOTA_Tooltip_ability_bane_enfeeble_Note0"	"Enfeeble cannot be purged."
"DOTA_Tooltip_ability_bane_nightmare_Note0"	"噩梦会对队友和自身造成伤害，所以可以用于反补英雄或自身。"
"[english]DOTA_Tooltip_ability_bane_nightmare_Note0"	"Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself."
"DOTA_Tooltip_ability_bane_nightmare_Note1"	"除了噩梦造成的伤害，其他伤害都会让单位醒过来，但是只有物理攻击会使噩梦转移目标。"
"[english]DOTA_Tooltip_ability_bane_nightmare_Note1"	"Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred."
"DOTA_Tooltip_ability_bane_nightmare_Note2"	"在噩梦的第一秒，作用单位是无敌状态。"
"[english]DOTA_Tooltip_ability_bane_nightmare_Note2"	"In the first second of Nightmare, the unit is invulnerable."
"DOTA_Tooltip_ability_bane_nightmare_Note3"	"祸乱之源可以把自己从噩梦中唤醒。"
"[english]DOTA_Tooltip_ability_bane_nightmare_Note3"	"Bane can wake himself up from Nightmare."
"DOTA_Tooltip_ability_bane_fiends_grip_Note0"	"魔爪的控制和吸魔效果对技能免疫单位有效，但是不造成伤害。"
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Note0"	"Fiend's Grip will disable and drain mana from Spell Immune units, but not damage them."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0"	"攻击力加成是基于基础攻击力和主属性数值。"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0"	"Bonus damage is based on base damage and that given by primary attribute."
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0"	"使用物品不会触发余震。"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Note0"	"Using items does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note0"	"不会伤害如处于幽魂形态下的虚无单位。"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Note0"	"Will not damage ethereal units, such as those in Ghost Form."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note1"	"产生回音的单位也会受到他们生成的声波造成的伤害。"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Note1"	"Units creating echoes also take damage from the wave they produced."
"DOTA_Tooltip_ability_sandking_sand_storm_Note0"	"沙尘暴可以用来躲避攻击和技能弹道。"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Note0"	"Sand Storm can be used to dodge projectiles."
"DOTA_Tooltip_ability_sandking_caustic_finale_Note0"	"该状态下的单位即使没有被沙王亲手杀死也会爆炸。"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Note0"	"Units afflicted with the debuff will explode even if Sand King did not deliver the killing blow."
"DOTA_Tooltip_ability_sandking_caustic_finale_Note1"	"状态效果对友方单位无效。"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Note1"	"The buff is not placed on allied units."
"DOTA_Tooltip_ability_sandking_epicenter_Note0"	"地震波将以沙王为中心，而不是他施放技能的地点。"
"[english]DOTA_Tooltip_ability_sandking_epicenter_Note0"	"The pulses are centered on Sand King, not where he first casted the spell."
"DOTA_Tooltip_ability_sandking_epicenter_Note1"	"地震波的作用范围将会逐渐增大：275/325/375/425/475/525/575/650/675/700（775/825 *）。（*为神杖加成数量）"
"[english]DOTA_Tooltip_ability_sandking_epicenter_Note1"	"The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 ( 775 / 825 *)."
"DOTA_Tooltip_ability_nevermore_necromastery_Note0"	"反补，杀死中立生物，摧毁建筑物也能收集到灵魂。"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Note0"	"Denies, neutral creeps, and buildings also provide bonus damage through Necromastery."
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0"	"与其他降低护甲的技能和光环完全叠加。"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Note0"	"Stacks fully with other armor reduction abilities and aura."
"DOTA_Tooltip_ability_nevermore_requiem_Note0"	"根据影魔收集的灵魂数量，每2个灵魂会产生1道伤害波，伤害波数量上限为18道。"
"[english]DOTA_Tooltip_ability_nevermore_requiem_Note0"	"One line is generated from Shadow Fiend for every 2 souls in his possession, for a maximum of 18 lines."
"DOTA_Tooltip_ability_sven_great_cleave_Note0"	"溅射伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"[english]DOTA_Tooltip_ability_sven_great_cleave_Note0"	"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_sven_great_cleave_Note1"	"溅射伤害无视技能免疫。"
"[english]DOTA_Tooltip_ability_sven_great_cleave_Note1"	"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_sven_great_cleave_Note2"	"溅射攻击将对斯温前方的圆形区域。"
"[english]DOTA_Tooltip_ability_sven_great_cleave_Note2"	"The cleave damages a circular area in front of Sven."
"DOTA_Tooltip_ability_sven_warcry_Note0"	"与其他提升护甲和速度的技能完全叠加。"
"[english]DOTA_Tooltip_ability_sven_warcry_Note0"	"Fully stacks with other armor and speed granting abilities."
"DOTA_Tooltip_ability_sven_gods_strength_Note0"	"额外攻击力是基于斯温的基础攻击力和主属性数值。"
"[english]DOTA_Tooltip_ability_sven_gods_strength_Note0"	"The bonus damage is based on base damage and the primary attribute of Sven."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0"	"每级总共造成80/160/230/300点伤害。"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0"	"Deals 80 / 160 / 230 / 300 total damage."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0"	"与其他吸血效果完全叠加。"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0"	"Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0"	"如果魔法不足冥魂大帝将不会重生。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0"	"Wraith King won't revive if he doesn't have enough mana."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1"	"如果冥魂大帝拥有不朽之守护，同时重生不处于冷却状态，死亡后将首先触发重生。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1"	"If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2"	"重生后生命值和魔法值全满。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2"	"Revives with full HP and Mana."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0"	"减速的持续时间在下一支冰箭射中后刷新。"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0"	"The slow duration is refreshed on successive casts."
"DOTA_Tooltip_ability_drow_ranger_silence_Note0"	"无法阻止敌人使用物品。"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_Note0"	"Doesn't stop usage of items."
"DOTA_Tooltip_ability_morphling_adaptive_strike_Note0"	"能将目标击退100 - 300码。"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_Note0"	"Knocks the target back 100 - 300 units."
"DOTA_Tooltip_ability_morphling_morph_agi_Note0"	"在变体精灵受到眩晕作用时依然能够开启或关闭属性转换，但是被沉默期间无法开启或关闭。"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_Note0"	"Morph can be activated or deactivated while Morphling is disabled, but not while silenced."
"DOTA_Tooltip_ability_morphling_morph_agi_Note1"	"属性转换不能转化物品提供的属性加成。"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_Note1"	"Morph can't convert stats from items."
"DOTA_Tooltip_ability_morphling_morph_str_Note0"	"在变体精灵受到眩晕效果时属性转换依然有效，但是受到沉默作用就无法转换。"
"[english]DOTA_Tooltip_ability_morphling_morph_str_Note0"	"Morph works while Morphling is disabled, but not when silenced."
"DOTA_Tooltip_ability_morphling_morph_str_Note1"	"属性转换不能转化物品提供的属性加成。"
"[english]DOTA_Tooltip_ability_morphling_morph_str_Note1"	"Morph can't convert stats from items."
"DOTA_Tooltip_ability_morphling_replicate_Note0"	"如果没有神杖，变体精灵自身及其控制的单位不能作为复制的目标。"
"[english]DOTA_Tooltip_ability_morphling_replicate_Note0"	"You can't target yourself with Replicate without Aghanim's Scepter."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0"	"血之狂暴可以对敌方单位、友方单位以及血魔自身施放。"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0"	"Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0"	"总时间为0.4秒的施法时间加上2.6秒的生效延迟。"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0"	"Total time is a 2.6 second delay plus a 0.4 second cast time."
"DOTA_Tooltip_ability_bloodseeker_thirst_Note0"	"幻象不能触发该技能。"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_Note0"	"Not triggered by Illusions."
"DOTA_Tooltip_ability_axe_berserkers_call_Note0"	"效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Note0"	"Affects units with spell immunity."
"DOTA_Tooltip_ability_axe_battle_hunger_Note0"	"摧毁建筑也能移除该状态效果。"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Note0"	"Destroying buildings will also remove the debuff."
"DOTA_Tooltip_ability_axe_battle_hunger_Note1"	"受到战斗饥渴作用的单位无法被反补。"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Note1"	"Units affected by Battle Hunger cannot be denied."
"DOTA_Tooltip_ability_axe_counter_helix_Note0"	"反击螺旋会在斧王受到攻击时触发。"
"[english]DOTA_Tooltip_ability_axe_counter_helix_Note0"	"Counter Helix triggers when the attack hits."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0"	"附近的幻象也会模仿施法动作。"
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0"	"Nearby illusions will mimic the cast animation."
"DOTA_Tooltip_ability_razor_static_link_Note0"	"链接在一方单位死亡或双方距离超过700后断裂。"
"[english]DOTA_Tooltip_ability_razor_static_link_Note0"	"The link is broken when either unit dies or the distance between them becomes greater than 700."
"DOTA_Tooltip_ability_razor_static_link_Note1"	"可以对技能免疫单位施放。"
"[english]DOTA_Tooltip_ability_razor_static_link_Note1"	"Can target Spell Immune units."
"DOTA_Tooltip_ability_razor_unstable_current_Note0"	"敌人只要以剃刀为目标施放技能就会马上受到伤害。"
"[english]DOTA_Tooltip_ability_razor_unstable_current_Note0"	"Damage activates when the spell cast on Razor."
"DOTA_Tooltip_ability_razor_unstable_current_Note1"	"只有在施法者是英雄单位时才会有效。"
"[english]DOTA_Tooltip_ability_razor_unstable_current_Note1"	"Only activates if the caster is a hero unit."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0"	"每次打击都会以范围内血量最低的敌方单位为目标。"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0"	"Each blast targets the lowest health enemy unit within range."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0"	"残影在技能施放1秒后才能实体化。"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0"	"Remnants take 1 second to materialize after the spell is cast."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1"	"残影在持续时间内拥有顺畅视野。"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1"	"Remnants grant unobstructed vision for their duration."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2"	"残影爆炸将伤害260码作用范围内的单位，但是触发范围是235码。"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2"	"The explosion actually hits units in a 260 radius, but will only be triggered in 235."
"DOTA_Tooltip_ability_storm_spirit_overload_Note0"	"使用物品不会触发超负荷。"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_Note0"	"Using items doesn't trigger Overload."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0"	"行进过程中可以使用瞬发技能。"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0"	"Instant cast abilities can be used while traveling."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1"	"该技能可以摧毁树木。"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1"	"This ability will destroy trees."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2"	"风暴之灵在球状闪电期间是无敌状态。"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2"	"Storm Spirit is invulnerable during Ball Lightning."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0"	"受到冰封禁制的作用将无法使用闪烁类技能。"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0"	"Blink abilities cannot be used while under the affects of Frostbite."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0"	"与其他额外魔法回复速率叠加。"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0"	"Stacks with other flat mana regeneration bonuses."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1"	"魔法回复速率加成并不是按百分比提升魔法回复速率。"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1"	"The flat mana regeneration bonus is not considered for percentage mana regeneration increases."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0"	"减速效果对作用范围内所有敌人有效，即使他们没有受到冰爆的伤害（效果持续1秒）。"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0"	"The slow is applied on all enemies in the radius, even if they aren't hit by an explosion (lasts 1 second)."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1"	"每0.1秒产生一次爆炸，总共爆炸100次。"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1"	"Every 0.1 second an explosion occurs, for a total of 100 explosions."
"DOTA_Tooltip_ability_kunkka_torrent_Note0"	"初始泡泡效果仅对队友可见。"
"[english]DOTA_Tooltip_ability_kunkka_torrent_Note0"	"The initial bubble effect is only visible to allies."
"DOTA_Tooltip_ability_kunkka_torrent_Note1"	"飞到半空的单位将会被眩晕并且可以被攻击。"
"[english]DOTA_Tooltip_ability_kunkka_torrent_Note1"	"Units tossed in the air will be stunned and still able to be attacked."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note0"	"溅射伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Note0"	"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note1"	"溅射伤害无视技能免疫。"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Note1"	"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note2"	"反补后技能不会进入冷却状态，所以攻击力加成也会保留。"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Note2"	"Cooldown isn't activated on denies, so the damage bonus is maintained."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0"	"如果目标在技能施放后进入技能免疫状态，持续时间结束后目标将不会回到标记点。"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0"	"If the target becomes Spell Immune after the cast, the target will not return to the X after the duration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1"	"可以打断持续施法。"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1"	"Interrupts channeling spells."
"DOTA_Tooltip_ability_kunkka_ghostship_Note0"	"在朗姆酒效果消失后造成的伤害不能致死，而且不能杀死英雄。"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_Note0"	"Damage dealt after rum wears off is non-lethal and can never kill a hero."
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0"	"造成的伤害不会对需要来自玩家伤害的技能或物品如闪烁匕首造成影响。"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_Note0"	"Damage will not disable abilities or items like Blink Dagger which require player based damage."
"DOTA_Tooltip_ability_warlock_shadow_word_Note0"	"受到暗言术作用的英雄在血量低于最大值25%时可以被反补。"
"[english]DOTA_Tooltip_ability_warlock_shadow_word_Note0"	"A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health."
"DOTA_Tooltip_ability_warlock_upheaval_Note0"	"减速效果的增加是根据持续施法的时长，而不是敌人在区内停留的持续时间。"
"[english]DOTA_Tooltip_ability_warlock_upheaval_Note0"	"The slow increase is based on length of the channel, not the duration an enemy was standing in the area."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0"	"眩晕效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0"	"Spell Immune units will be stunned."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1"	"该技能将摧毁作用范围内的树木。"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1"	"This ability destroys trees in its area of effect."
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0"	"该技能可以打断持续施法类技能和物品。"
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_Note0"	"You can interrupt channeling spells and items with this ability."
"DOTA_Tooltip_ability_zuus_static_field_Note0"	"静电场造成的伤害要先于当时使用的技能所造成的伤害。"
"[english]DOTA_Tooltip_ability_zuus_static_field_Note0"	"The damage from Static Field is dealt before the damage from the used spell."
"DOTA_Tooltip_ability_zuus_static_field_Note1"	"使用物品不会触发静电场。"
"[english]DOTA_Tooltip_ability_zuus_static_field_Note1"	"Using items doesn't trigger Static Field."
"DOTA_Tooltip_ability_zuus_static_field_Note2"	"静电场的作用效果无需己方视野。"
"[english]DOTA_Tooltip_ability_zuus_static_field_Note2"	"Does not require unit visibility to take effect."
"DOTA_Tooltip_ability_tiny_avalanche_Note0"	"在1秒持续时间内造成多次伤害。"
"[english]DOTA_Tooltip_ability_tiny_avalanche_Note0"	"Deals damage over a 1 second duration."
"DOTA_Tooltip_ability_tiny_toss_Note0"	"如果一个目标在被山崩击中后又被投掷，在其落地前若山崩效果还未结束，他将再次受到山崩的伤害。"
"[english]DOTA_Tooltip_ability_tiny_toss_Note0"	"If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalanche if it lands in the area of effect before Avalanche ends."
"DOTA_Tooltip_ability_tiny_toss_Note1"	"你可以投掷队友，但他们不会受到伤害。"
"[english]DOTA_Tooltip_ability_tiny_toss_Note1"	"You can toss allies, but they don't take damage."
"DOTA_Tooltip_ability_tiny_toss_Note2"	"投掷对建筑物造成33%的伤害。"
"[english]DOTA_Tooltip_ability_tiny_toss_Note2"	"Toss deals 33% of its damage to buildings."
"DOTA_Tooltip_ability_tiny_craggy_exterior_Note0"	"伤害和眩晕在做出攻击动作时就会触发。"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_Note0"	"The damage and stun occur at the start of an attack."
"DOTA_Tooltip_ability_tiny_grow_Note0"	"溅射伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"[english]DOTA_Tooltip_ability_tiny_grow_Note0"	"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_tiny_grow_Note1"	"溅射伤害无视技能免疫。"
"[english]DOTA_Tooltip_ability_tiny_grow_Note1"	"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_puck_illusory_orb_Note0"	"幻象法球在飞行途中提供顺畅视野。"
"[english]DOTA_Tooltip_ability_puck_illusory_orb_Note0"	"The Illusory Orb grants unobstructed vision around its location while it travels."
"DOTA_Tooltip_ability_puck_illusory_orb_Note1"	"将自己传送到幻象法球可以躲避攻击和技能弹道。"
"[english]DOTA_Tooltip_ability_puck_illusory_orb_Note1"	"Jaunting to the Orb will disjoint projectiles."
"DOTA_Tooltip_ability_puck_phase_shift_Note0"	"帕克在相位转移状态下依然具有碰撞体积。"
"[english]DOTA_Tooltip_ability_puck_phase_shift_Note0"	"Puck retains collision size while under the effects of Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note1"	"进行任何动作都会中止相位转移。"
"[english]DOTA_Tooltip_ability_puck_phase_shift_Note1"	"Issuing any action will cancel Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note2"	"帕克在相位转移状态下无敌。"
"[english]DOTA_Tooltip_ability_puck_phase_shift_Note2"	"Puck is invulnerable during Phase Shift."
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0"	"伤害格挡类技能不能减少该技能伤害。"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_Note0"	"The damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0"	"在薄葬作用下生命值至少为1点，但是斧王的淘汰之刃还是可以斩杀目标英雄。"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_Note0"	"HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0"	"优先治疗友方英雄"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_Note0"	"Prioritizes allied heroes over creeps."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1"	"如果敌军附近有多个我方单位，那么他将受到多重暗影波的伤害。"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_Note1"	"If enemies are near multiple allied units affected by Shadow Wave, they can take multiple instances of damage."
"DOTA_Tooltip_ability_dazzle_weave_Note0"	"为目标增加一个状态，因此在法术施放后进入施法区域不会受到影响。"
"[english]DOTA_Tooltip_ability_dazzle_weave_Note0"	"Places a buff on units, so entering or leaving the area after the cast has no effect."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0"	"每0.7秒造成一次伤害。"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Note0"	"Deals damage every 0.7 seconds."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note1"	"发条技师被控制后仍然有效。"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Note1"	"Remains active if Clockwerk is disabled."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note2"	"每级总共伤害：320/640/960/1280"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Note2"	"Total damage: 320/640/960/1280"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0"	"齿轮可以震退隐身单位。"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_Note0"	"Cogs can shock invisible units."
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0"	"发射钩爪可以抓住友方单位并将发条技师牵引过去，但是不会造成伤害和眩晕。"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_Note0"	"Hookshot will latch and take Clockwerk to allies, but not damage or disable them."
"DOTA_Tooltip_ability_lich_frost_armor_Note0"	"如果开启自动施放，巫妖将对附近受到攻击的友方单位施放该技能。"
"[english]DOTA_Tooltip_ability_lich_frost_armor_Note0"	"If autocast is activated, Lich will cast this spell on nearby allies who are attacked."
"DOTA_Tooltip_ability_lich_chain_frost_Note0"	"对首个目标有打断效果。打断效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_lich_chain_frost_Note0"	"The first target will be immediately interrupted.  This stun goes through spell immunity."
"DOTA_Tooltip_ability_lich_chain_frost_Note1"	"连环霜冻无法被躲避。"
"[english]DOTA_Tooltip_ability_lich_chain_frost_Note1"	"Chain Frost cannot be disjointed."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0"	"只有玩家控制单位造成的伤害才会计算在移除负面状态的累计伤害中。"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0"	"Only damage from player owned sources is counted towards buff removal."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1"	"如果6秒内没有受到来自玩家的伤害，伤害累计值将重置。"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1"	"The counter will reset if no player owned damage is taken for 6 seconds."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2"	"海妖外壳能移除绝大多数负面状态，即使该状态效果无法驱散。"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2"	"Kraken Shell removes most buffs, even if they are generally not purgable."
"DOTA_Tooltip_ability_tidehunter_ravage_Note0"	"毁灭能伤害隐身单位。"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_Note0"	"Ravage will hit invisible units."
"DOTA_Tooltip_ability_tidehunter_ravage_Note1"	"毁灭以775的速度向外扩散。"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_Note1"	"Ravage waves move outwards at a speed of 775."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0"	"最远可以伤害距离1000码的次级单位。"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0"	"Can hit secondary targets up to 1000 distance away."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0"	"立即摧毁幻象。"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0"	"Instantly destroys illusions."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1"	"目标的基础移动速度为100，但是如果目标有满速状态则移速不受影响。"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1"	"The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2"	"妖术将使伤害格挡无效。"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2"	"Hex disables damage block."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note0"	"群蛇守卫造成穿刺伤害，伤害可以溅射。"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note0"	"Serpent Wards deal piercing type splash damage."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note1"	"群蛇守卫在50/75/85码的作用范围内造成100%的伤害。"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note1"	"Serpent Wards deal 100% damage in a 50/75/85 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note2"	"群蛇守卫在75/100/110码的作用范围内造成40%的伤害。"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note2"	"Serpent Wards deal 40% damage in a 75/100/110 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note3"	"群蛇守卫在150/200/220码的作用范围内造成20%的伤害。"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note3"	"Serpent Wards deal 20% damage in a 150/200/220 radius."
"DOTA_Tooltip_ability_riki_smoke_screen_Note0"	"不能阻止使用物品。"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Note0"	"Doesn't prevent the use of active items."
"DOTA_Tooltip_ability_riki_blink_strike_Note0"	"力丸对敌人使用闪烁突袭后首次攻击将触发背刺。"
"[english]DOTA_Tooltip_ability_riki_blink_strike_Note0"	"Riki's first attack after Blink Strike will be a backstab."
"DOTA_Tooltip_ability_riki_blink_strike_Note1"	"闪烁突袭的伤害在下次攻击前生效。"
"[english]DOTA_Tooltip_ability_riki_blink_strike_Note1"	"Blink Strike's damage is dealt before the next attack."
"DOTA_Tooltip_ability_riki_blink_strike_Note2"	"可以对友方单位使用闪烁突袭，但是不会造成伤害。"
"[english]DOTA_Tooltip_ability_riki_blink_strike_Note2"	"You can Blink Strike to allies, but no damage is dealt."
"DOTA_Tooltip_ability_riki_backstab_Note0"	"力丸的幻象也能触发背刺的动作，但是不会造成额外伤害。"
"[english]DOTA_Tooltip_ability_riki_backstab_Note0"	"Illusions of Riki will play Backstab animations, but not deal any bonus damage."
"DOTA_Tooltip_ability_riki_backstab_Note1"	"背刺造成的额外伤害不能被闪避。"
"[english]DOTA_Tooltip_ability_riki_backstab_Note1"	"Bonus damage from Backstab can't be evaded."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note0"	"力丸在隐身时不会自动攻击敌人。"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Note0"	"Riki won't auto attack enemies while invisible."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note0"	"转化敌方单位将给予金钱和经验。"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_Note0"	"Converted enemy units will give gold bounty and experience."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0"	"伤害无视技能免疫。"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_Note0"	"Damage goes through spell immunity."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1"	"此技能将摧毁范围内的树木。"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_Note1"	"This ability destroys trees in its area."
"DOTA_Tooltip_ability_enigma_black_hole_Note0"	"控制效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_enigma_black_hole_Note0"	"Disables enemies through spell immunity."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0"	"机器人的产生速率是每秒24个。"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0"	"Robots spawn at a rate of 24 per second."
"DOTA_Tooltip_ability_tinker_rearm_Note0"	"再装填不能刷新的物品有黑皇杖，奥术鞋，支配头盔，迈达斯之手，刷新球，林肯法球和死灵书。"
"[english]DOTA_Tooltip_ability_tinker_rearm_Note0"	"Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Refresher Orb, Linken's Sphere, and Necronomicon."
"DOTA_Tooltip_ability_sniper_shrapnel_Note0"	"总共造成11次伤害，第一次在技能生效时，接下来每秒造成一次伤害。"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Note0"	"Damage is dealt 11 times, immediately at spell effect then every second."
"DOTA_Tooltip_ability_sniper_shrapnel_Note1"	"不会对建筑造成伤害。"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Note1"	"Does not damage buildings."
"DOTA_Tooltip_ability_sniper_shrapnel_Note2"	"将拥有目标区域的视野。"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Note2"	"Provides vision in the targeted area."
"DOTA_Tooltip_ability_sniper_headshot_Note0"	"对友方小兵有效。"
"[english]DOTA_Tooltip_ability_sniper_headshot_Note0"	"Works on allied creeps."
"DOTA_Tooltip_ability_sniper_assassinate_Note0"	"准星效果只对队友可见。"
"[english]DOTA_Tooltip_ability_sniper_assassinate_Note0"	"Crosshair effect is only visible to allies."
"DOTA_Tooltip_ability_sniper_assassinate_Note1"	"隐身不能躲避该技能弹道。"
"[english]DOTA_Tooltip_ability_sniper_assassinate_Note1"	"Invisibility doesn't disjoint the projectile."
"DOTA_Tooltip_ability_sniper_assassinate_Note2"	"能够打断持续施法技能，打断效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_sniper_assassinate_Note2"	"Interrupts channeling spell, including on Spell Immune units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0"	"死亡脉冲不能被躲避。"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_Note0"	"Death Pulse can't be disjointed."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note1"	"可以治疗技能免疫单位。"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_Note1"	"Can heal Spell Immune units."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0"	"不会禁用闪烁匕首类技能。"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0"	"Damage won't disable items like Blink Dagger."
"DOTA_Tooltip_ability_necrolyte_sadist_Note0"	"反补也能触发施虐之心。"
"[english]DOTA_Tooltip_ability_necrolyte_sadist_Note0"	"Sadist is also triggered by denies."
"DOTA_Tooltip_ability_necrolyte_sadist_Note1"	"每层施虐之心效果相互叠加。"
"[english]DOTA_Tooltip_ability_necrolyte_sadist_Note1"	"Stacks independently with itself."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0"	"伤害在眩晕结束后结算。"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0"	"Damage is dealt at the end of the stun."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1"	"眩晕效果无视技能免疫，伤害对技能免疫单位无效。"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1"	"The stun goes through spell immunity, but not the damage."
"DOTA_Tooltip_ability_slardar_sprint_Note0"	"开启此技能不会打断持续施法。"
"[english]DOTA_Tooltip_ability_slardar_sprint_Note0"	"Activating this skill doesn't interrupt channeling abilities."
"DOTA_Tooltip_ability_slardar_bash_Note0"	"眩晕效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_slardar_bash_Note0"	"Stun works on Spell Immune units."
"DOTA_Tooltip_ability_slardar_bash_Note1"	"不能与碎颅锤叠加。"
"[english]DOTA_Tooltip_ability_slardar_bash_Note1"	"Does not stack with Skull Basher."
"DOTA_Tooltip_ability_slardar_amplify_damage_Note0"	"给予并共享目标的真实视域。"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_Note0"	"Gives True Sight and shared vision of the target."
"DOTA_Tooltip_ability_slardar_amplify_damage_Note1"	"效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_Note1"	"Works on Spell Immune units."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0"	"伤害效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_Note0"	"This ability hits Spell Immune units."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note1"	"此技能将摧毁树木。"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_Note1"	"This ability destroys trees."
"DOTA_Tooltip_ability_beastmaster_primal_roar_Note0"	"眩晕效果无视技能免疫。技能免疫状态下不会受到伤害。"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_Note0"	"The stun will hit Spell Immune units. The damage will not."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0"	"受到瘴气作用的单位在生命值低于最大值25%的时候可以被反补。"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Note0"	"Units afflicted by Venomous Gale can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1"	"技能持续时间内每3秒造成一次伤害。"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Note1"	"Duration damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2"	"初始减速效果为50%，减速效果将逐渐降低。"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Note2"	"Slow starts at 50%, and decreases as time passes."
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0"	"毒刺的伤害可以致死。"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_Note0"	"Poison Sting damage can be lethal."
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0"	"虚空假面在时间漫步过程中为无敌状态。"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_Note0"	"Faceless Void is invulnerable while using Time Walk."
"DOTA_Tooltip_ability_faceless_void_backtrack_Note0"	"回到过去可以闪避克敌机先类技能效果。"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Note0"	"Abilities that grant True Strike don't work against Backtrack."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note0"	"眩晕效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Note0"	"Stun works on Spell Immune units."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note1"	"不与碎颅锤叠加。"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Note1"	"Does not stack with Skull Basher."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note2"	"对时间结界内单位造成双倍额外伤害。"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Note2"	"Deals twice as much damage if the unit is in Chronosphere."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0"	"能够定住所有单位和建筑，不论敌我。除了虚空假面控制的单位。"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_Note0"	"Pauses all units and buildings, friendly or enemy, except those owned by Faceless Void."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1"	"虚空假面不受任何时间结界的影响。"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_Note1"	"Faceless Void is never affected by Chronospheres with any owner."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0"	"最远能伤害距离1110码的单位。"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0"	"Can hit units up to 1110 range away."
"DOTA_Tooltip_ability_death_prophet_silence_Note0"	"不能阻止使用物品。"
"[english]DOTA_Tooltip_ability_death_prophet_silence_Note0"	"Doesn't prevent usage of items."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0"	"作用范围代表死亡先知周围的恶灵寻找目标的范围。"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_Note0"	"Radius represents the area in which the spirits will acquire targets around Death Prophet."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1"	"恶灵的伤害无法格挡。"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_Note1"	"Spirit damage isn't reduced by damage block abilities."
"DOTA_Tooltip_ability_pugna_nether_blast_Note0"	"伤害生效延迟为0.9秒。"
"[english]DOTA_Tooltip_ability_pugna_nether_blast_Note0"	"Damage is delayed by 0.9 seconds."
"DOTA_Tooltip_ability_pugna_decrepify_Note0"	"只有魔法伤害和纯粹伤害可以作用于处于衰老状态的单位。"
"[english]DOTA_Tooltip_ability_pugna_decrepify_Note0"	"Only magical and pure damage can affect a unit under the effects of Decrepify."
"DOTA_Tooltip_ability_pugna_nether_ward_Note0"	"技能施放后幽冥守卫先造成伤害，技能才会生效，所以如果施法者因此阵亡，施放的技能将没有效果。"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Note0"	"Nether Ward deals damage before the actual spell is cast, so if the caster dies the spell will have no effect."
"DOTA_Tooltip_ability_pugna_nether_ward_Note1"	"幽冥守卫可以受到衰老的作用。"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Note1"	"Nether Ward can be decrepified."
"DOTA_Tooltip_ability_pugna_nether_ward_Note2"	"幽冥守卫拥有4点生命值。每次英雄攻击将损失1点生命值，非英雄单位攻击将损失0.25点生命值。"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Note2"	"Nether Ward has 4 HP. Heroes can attack it for 1 damage, while non-hero units deal 0.25 damage."
"DOTA_Tooltip_ability_pugna_life_drain_Note0"	"生命吸取量与实际造成的伤害相同。"
"[english]DOTA_Tooltip_ability_pugna_life_drain_Note0"	"HP drained depends on the actual damage dealt."
"DOTA_Tooltip_ability_pugna_life_drain_Note1"	"幻象在受到第一下伤害后就会被摧毁。"
"[english]DOTA_Tooltip_ability_pugna_life_drain_Note1"	"Illusions are destroyed on the first tick of damage."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0"	"生命移除类伤害将无视折光（也不会减少折光次数）。"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_Note0"	"Damage as HP Removal bypasses Refraction (it won't reduce the charges)."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note1"	"伤害超过5点才会被折光格挡。"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_Note1"	"Only instances of 5 or more damage will trigger Refraction."
"DOTA_Tooltip_ability_templar_assassin_meld_Note0"	"除了停在原地外，所有动作都会打破隐匿。"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_Note0"	"Meld is broken by any action other than staying in position."
"DOTA_Tooltip_ability_templar_assassin_meld_Note1"	"隐匿的护甲降低作用对防御塔无效。"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_Note1"	"Meld's armor reduction does not work against towers."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0"	"溅射伤害可以伤害隐身单位。"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0"	"Split damage hits invisible units."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1"	"攻击特效和重击只对主目标有效。"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1"	"Attack effects like Unique Attack Modifiers and Bash will only be applied to the main target."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note2"	"对幻象的攻击不会溅射。"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Note2"	"Attacks against illusions will not split."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0"	"陷阱没有时间限制。"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0"	"Traps last indefinitely."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1"	"放置后2秒逐渐进入隐身，对技能免疫，拥有100点生命值。"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1"	"They have invisibility that fades in over 2 seconds, spell immunity, and 100 HP."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2"	"陷阱的视野是400/400，不能阻止中立生物刷新。"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2"	"Traps have 400/400 vision range and don't prevent neutral camps from spawning."
"DOTA_Tooltip_ability_viper_poison_attack_Note0"	"连续的技能施放不会提高减速效果和伤害，不过会刷新持续时间。"
"[english]DOTA_Tooltip_ability_viper_poison_attack_Note0"	"Successive casts don't increase slow or damage, but refresh the duration."
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_Note0"	"Stacks multiplicatively with other magic damage resistance sources."
"DOTA_Tooltip_ability_viper_viper_strike_Note0"	"减速效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_viper_viper_strike_Note0"	"Slow works on spell immune units."
"DOTA_Tooltip_ability_viper_viper_strike_Note1"	"受到蝮蛇突袭作用的单位在生命值低于25%时可以被反补。"
"[english]DOTA_Tooltip_ability_viper_viper_strike_Note1"	"Units afflicted by Viper Strike can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_luna_eclipse_Note0"	"如果露娜没有升级月光，月蚀将无法造成伤害，但是变为黑夜效果有效。"
"[english]DOTA_Tooltip_ability_luna_eclipse_Note0"	"Eclipse doesn't work if Luna doesn't have any points in Lucent Beam."
"DOTA_Tooltip_ability_luna_eclipse_Note1"	"露娜被杀后月光马上中止。"
"[english]DOTA_Tooltip_ability_luna_eclipse_Note1"	"Beams will stop if Luna is killed."
"DOTA_Tooltip_ability_luna_eclipse_Note2"	"月蚀不会造成眩晕。"
"[english]DOTA_Tooltip_ability_luna_eclipse_Note2"	"Eclipse Lucent Beams do not stun."
"DOTA_Tooltip_ability_luna_eclipse_Note3"	"不能伤害隐身单位。"
"[english]DOTA_Tooltip_ability_luna_eclipse_Note3"	"Will not hit invisible units."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0"	"可以作用于机械单位。"
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0"	"Affects mechanical units."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1"	"最远能伤害距离900码的单位。"
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1"	"Hits units up to 900 away."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0"	"腐蚀吐息的毒素伤害可以致死。"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0"	"Corrosive Breath poison damage is lethal."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1"	"溅射攻击在150/225/300作用范围内造成100/75/50%的伤害。溅射攻击不能作用于建筑。"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1"	"Splash Attack deals 100/75/50% damage in a 150/225/300 radius. Splash damage does not affect buildings."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2"	"冰霜吐息与攻击特效叠加。"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2"	"Frost Breath stacks with Unique Attack Modifiers."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0"	"此技能可以打断持续施法。"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Note0"	"This ability interrupts channeling."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1"	"牵引过程为0.5秒，伤害在牵引后产生。"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Note1"	"Pulls units over 0.5 seconds before dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2"	"不能牵引无敌单位。"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Note2"	"Doesn't pull invulnerable units."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0"	"每0.1秒造成一次若干伤害。"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Note0"	"Deals small amounts of damage in 0.1 intervals."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1"	"离子外壳对其作用单位没有伤害。"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Note1"	"Doesn't damage the target it is cast on."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2"	"如果对已经套上离子外壳的单位再次施放，新的离子外壳会取代旧的。"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Note2"	"If cast on a unit that already has Ion Shell, the new Shell replaces the old one."
"DOTA_Tooltip_ability_dark_seer_surge_Note0"	"奔腾的单位不受减速影响，除非奔腾效果消失。"
"[english]DOTA_Tooltip_ability_dark_seer_surge_Note0"	"Units with Surge cannot be slowed unless the Surge effect is removed."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0"	"幻象和米波的克隆体不会产生幻象。"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0"	"Doesn't create illusions from other illusions, or Meepo clones."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1"	"创造1000码长的光墙，光墙垂直于黑暗贤者和目标点的连线。"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1"	"Creates a wall 1000 units long, perpendicular to the line between Dark Seer and the target point."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0"	"灼热之箭能对建筑造成伤害。"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_Note0"	"Searing Arrows deal damage to structures."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1"	"伤害直接作为物理伤害加到克林克兹的攻击伤害中。"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_Note1"	"The damage is directly added to Clinkz' attack damage, as physical damage."
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0"	"开启后不会打断大多数持续施法类技能和物品。"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_Note0"	"Will not break most channeling of spells or items upon activation."
"DOTA_Tooltip_ability_clinkz_wind_walk_Note1"	"渐隐时间为0.6秒。"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_Note1"	"Has a fadetime of 0.6 seconds."
"DOTA_Tooltip_ability_clinkz_death_pact_Note0"	"如果目标是敌方单位，克林克兹将获得经验和金钱。"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Note0"	"If the target is an enemy, Clinkz will gain the correct experience and gold."
"DOTA_Tooltip_ability_clinkz_death_pact_Note1"	"克林克兹的当前血量和生命值上限都将提高。"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Note1"	"Increases Clinkz' current and max HP."
"DOTA_Tooltip_ability_clinkz_death_pact_Note2"	"持续时间结束后，血量上限回到正常值，但是当前生命值不变（不会高于血量上限）。"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Note2"	"When the duration ends, max HP returns to normal, but current HP stays the same."
"DOTA_Tooltip_ability_enchantress_untouchable_Note0"	"所有直接以魅惑魔女为攻击或施法单位的敌方单位都会被减速。"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_Note0"	"All units who directly attack or cast spells on Enchantress will get slowed."
"DOTA_Tooltip_ability_enchantress_untouchable_Note1"	"减速效果在攻击单位产生攻击动作时出现，而不是伤害生效时。"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_Note1"	"The slow is applied on the attacking unit when the attack starts, not when damage is applied."
"DOTA_Tooltip_ability_enchantress_enchant_Note0"	"可以转化幻象。"
"[english]DOTA_Tooltip_ability_enchantress_enchant_Note0"	"Illusions can be converted."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0"	"不会选择满血单位进行治疗。"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_Note0"	"Units with full HP will not be selected for the heal."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note1"	"治疗效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_Note1"	"Can heal units with spell immunity."
"DOTA_Tooltip_ability_enchantress_impetus_Note0"	"造成伤害上限的距离是2500码。"
"[english]DOTA_Tooltip_ability_enchantress_impetus_Note0"	"The damage is capped at 2500 distance."
"DOTA_Tooltip_ability_enchantress_impetus_Note1"	"计算与目标之间的距离在攻击弹道击中目标时。"
"[english]DOTA_Tooltip_ability_enchantress_impetus_Note1"	"Distance to target is measured when the projectile hits."
"DOTA_Tooltip_ability_omniknight_repel_Note0"	"驱逐的效果与其他技能免疫技能和物品相同，但是驱逐可以被净化。"
"[english]DOTA_Tooltip_ability_omniknight_repel_Note0"	"Repel acts the same as other sources of spell immuniy, except it can be purged."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note0"	"效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_Note0"	"Affects allies with spell immunity."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note1"	"可以被驱散。"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_Note1"	"Can be purged."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note0"	"每秒都会确认生命的百分比，并对回复速率进行相应调整。"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_Note0"	"The HP percentage is checked every second and the regeneration adjusted accordingly."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note1"	"可以对技能免疫单位施放。"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_Note1"	"Can be cast on Spell Immune units."
"DOTA_Tooltip_ability_huskar_burning_spear_Note0"	"沸血之矛在多次施放到目标身上效果可以叠加。没有叠加上限。"
"[english]DOTA_Tooltip_ability_huskar_burning_spear_Note0"	"Burning Spears stacks additively when used multiple times on one target.  There is no cap."
"DOTA_Tooltip_ability_huskar_burning_spear_Note1"	"哈斯卡不能使用此技能自杀。"
"[english]DOTA_Tooltip_ability_huskar_burning_spear_Note1"	"Huskar cannot kill himself with this skill."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0"	"只有当哈斯卡的血量低于最大生命值的3%时才能达到最大加成（叠加14次）。"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_Note0"	"Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP."
"DOTA_Tooltip_ability_huskar_life_break_Note0"	"如果哈斯卡在跳跃时受到控制技能，或目标在0.015秒内移动1400码以上，跳跃就会停止。"
"[english]DOTA_Tooltip_ability_huskar_life_break_Note0"	"If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops."
"DOTA_Tooltip_ability_huskar_life_break_Note1"	"减速效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_huskar_life_break_Note1"	"Slow works on Spell Immune units."
"DOTA_Tooltip_ability_huskar_life_break_Note2"	"牺牲无法被躲避。"
"[english]DOTA_Tooltip_ability_huskar_life_break_Note2"	"Life Break cannot be disjointed."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0"	"如果目标在受到此技能后2秒内被杀死，小蜘蛛就会孵化。"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0"	"If the target is killed within 2 seconds of being hit with this skill, the Spiderlings will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1"	"被小蜘蛛击杀的单位将孵化寄生蜘蛛，寄生蜘蛛的血量和攻击力比小蜘蛛低。"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1"	"Units killed by Spiderlings will then give birth to Spiderites, smaller and less powerful versions of the Spiderlings."
"DOTA_Tooltip_ability_broodmother_spin_web_Note0"	"渐隐时间为2秒。"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Note0"	"Has a fade time of 2 seconds."
"DOTA_Tooltip_ability_broodmother_spin_web_Note1"	"蛛网对小蜘蛛和寄生蜘蛛也有效。"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Note1"	"Also affects Spiderling and Spiderites."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0"	"攻击落空几率与闪避和上下坡丢失叠加。"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0"	"The miss chance stacks with evasion and terrain dodge chance."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0"	"与其他吸血效果完全叠加。"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0"	"Fully stacks with other sources of lifesteal."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note1"	"极度饥渴可以被净化效果移除。"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note1"	"Insatiable hunger can be removed by purge effects."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0"	"此技能可以打断持续施法。"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0"	"This spell interrupts channeling abilities."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0"	"开启后不会打断大多数持续施法技能。"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0"	"Will not break most channeling of spells upon activation."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1"	"额外伤害与攻击力分开计算，并且不在忍术的计算内。"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1"	"The bonus damage is a separate instance, and isn't considered in Jinada's calculation."
"DOTA_Tooltip_ability_bounty_hunter_track_Note0"	"只要目标在追踪术期间以任何方式死亡，赏金猎人都能获得额外黄金。"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Note0"	"Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died."
"DOTA_Tooltip_ability_bounty_hunter_track_Note1"	"追踪术效果仅对友方单位可见。"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Note1"	"Track's effect is only visible to allies."
"DOTA_Tooltip_ability_bounty_hunter_track_Note2"	"目标死亡时从追踪术获得速度加成的队友将获得额外金钱。"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Note2"	"The allies that are receiving the bonus speed from Track are the ones that will receive the bonus gold."
"DOTA_Tooltip_ability_bounty_hunter_track_Note3"	"额外金钱为可靠金钱。"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Note3"	"Bonus gold is reliable gold."
"DOTA_Tooltip_ability_bounty_hunter_track_Note4"	"额外黄金属于可靠金钱。"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Note4"	"Bonus gold is reliable gold."
"DOTA_Tooltip_ability_weaver_the_swarm_Note0"	"甲虫抓住目标后将一直留在目标身上，除非甲虫被击杀或持续时间结束。"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Note0"	"When a beetle latches on a target, it will remain there until it is killed or the duration expires."
"DOTA_Tooltip_ability_weaver_the_swarm_Note1"	"甲虫免疫技能，需要英雄的4次伤害或其他单位的8次伤害才能被击杀。"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Note1"	"Beetles are Spell Immune, but can be killed in 4 attacks from a hero, or 8 from other units."
"DOTA_Tooltip_ability_weaver_the_swarm_Note2"	"甲虫提供321/321的白昼/夜晚视野，甲虫被击杀或持续时间结束后停止攻击。"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Note2"	"Beetles provide 321/321 sight, but will drop off their target if it becomes invisible."
"DOTA_Tooltip_ability_weaver_shukuchi_Note0"	"每次施放的技能只能对相同单位造成一次伤害。"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_Note0"	"Can only damage the same unit once per cast."
"DOTA_Tooltip_ability_weaver_time_lapse_Note0"	"能够移除编织者身上大部分的负面状态。"
"[english]DOTA_Tooltip_ability_weaver_time_lapse_Note0"	"Removes most negative buffs from Weaver."
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0"	"最远能伤害距离1000码的单位。"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_Note0"	"Can hit units up to 1000 range away."
"DOTA_Tooltip_ability_jakiro_dual_breath_Note1"	"两次吐息有0.3秒的间隔。"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_Note1"	"Has a 0.3 second interval between each breath."
"DOTA_Tooltip_ability_jakiro_ice_path_Note0"	"路径完全成形需要0.5秒。"
"[english]DOTA_Tooltip_ability_jakiro_ice_path_Note0"	"It takes 0.5 seconds for the path to reach its full extent."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0"	"对单位和建筑都有效。"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_Note0"	"Works on both units and buildings."
"DOTA_Tooltip_ability_jakiro_macropyre_Note0"	"烈焰焚身将摧毁路径内的树木。"
"[english]DOTA_Tooltip_ability_jakiro_macropyre_Note0"	"Macropyre destroys trees in its path."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0"	"所有来自蝙蝠骑士的伤害均会加深，辉耀和淬毒之珠除外。"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_Note0"	"All damage from Batrider gets amplified, except for Radiance and Orb of Venom."
"DOTA_Tooltip_ability_batrider_firefly_Note0"	"火焰飞行期间蝙蝠骑士可以飞越任何单位，树木和不可通行的地形。"
"[english]DOTA_Tooltip_ability_batrider_firefly_Note0"	"During this the Batrider can fly above units, trees and impassable terrain."
"DOTA_Tooltip_ability_batrider_firefly_Note1"	"如果蝙蝠骑士在持续时间结束时正好在不可通行的地形上方，那么他将会卡住。"
"[english]DOTA_Tooltip_ability_batrider_firefly_Note1"	"If duration ends when above impassable terrain, the Batrider can get stuck."
"DOTA_Tooltip_ability_batrider_firefly_Note2"	"蝙蝠骑士死亡后火焰效果将继续存在。"
"[english]DOTA_Tooltip_ability_batrider_firefly_Note2"	"The trail persists through Batrider's death."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0"	"杀死目标或蝙蝠骑士都能在技能结束前打破枷锁。"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Note0"	"Killing the target or the Batrider will break the lasso before its expiration."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1"	"如果蝙蝠骑士在0.05秒内移动距离超过400码枷锁将会断裂。"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Note1"	"If Batrider moves more than 400 units in 0.05 seconds the lasso breaks."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2"	"枷锁效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Note2"	"Disable works on Spell Immune units."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note3"	"蝙蝠骑士在使用燃烧枷锁时不能攻击。"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Note3"	"Batrider cannot attack while using Flaming Lasso."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0"	"装备阿哈利姆神杖后才能对远古中立生物施放本技能。"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Note0"	"You may only cast this ability on Ancient Creeps with Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1"	"如果达到劝化生物的数量上限后再劝化生物，最早劝化的单位将立即死亡。"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Note1"	"When persuading a new creep above your max unit count, the oldest persuaded unit will die."
"DOTA_Tooltip_ability_chen_hand_of_god_Note0"	"治疗效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_chen_hand_of_god_Note0"	"Heals Spell Immune units."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0"	"减速效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_Note0"	"Slows Spell Immune units."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note1"	"在离开暗影之径后2秒内碰撞体积依然为0，作为缓冲时间。"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_Note1"	"There is a 2 second grace period after leaving the path where no collision is preserved."
"DOTA_Tooltip_ability_spectre_desolate_Note0"	"伤害在幽鬼攻击前产生。"
"[english]DOTA_Tooltip_ability_spectre_desolate_Note0"	"Damage is dealt before Spectre's attack."
"DOTA_Tooltip_ability_spectre_desolate_Note1"	"幽鬼的幻象继承荒芜。"
"[english]DOTA_Tooltip_ability_spectre_desolate_Note1"	"Spectre's illusions also have Desolate."
"DOTA_Tooltip_ability_spectre_dispersion_Note0"	"幽鬼本身不承受被折射的伤害。"
"[english]DOTA_Tooltip_ability_spectre_dispersion_Note0"	"The reflected damage is not dealt to Spectre."
"DOTA_Tooltip_ability_spectre_dispersion_Note1"	"幻象并不继承此技能。"
"[english]DOTA_Tooltip_ability_spectre_dispersion_Note1"	"Illusions don't get this ability."
"DOTA_Tooltip_ability_spectre_haunt_Note0"	"鬼影重重的幻象无法自行控制，基础移动速度为400，不受控制技能影响。"
"[english]DOTA_Tooltip_ability_spectre_haunt_Note0"	"Haunt illusions are uncontrollable, move at 400 base movement speed, and cannot be disabled."
"DOTA_Tooltip_ability_spectre_haunt_Note1"	"幻象经过1秒延迟后开始攻击目标。"
"[english]DOTA_Tooltip_ability_spectre_haunt_Note1"	"There is a 1 second delay before illusions start attacking their target."
"DOTA_Tooltip_ability_doom_bringer_devour_Note0"	"末日使者将获得该生物的正常金钱，还有技能的额外金钱。"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Note0"	"Gives Doom the original bounty of the creep, along with the bonus gold."
"DOTA_Tooltip_ability_doom_bringer_devour_Note1"	"吞噬后消化的时间由该单位的当前生命值决定。"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Note1"	"The amount of time it takes to Devour depends on the current HP of the unit."
"DOTA_Tooltip_ability_doom_bringer_devour_Note2"	"末日使者不能吞噬机械或远古单位。"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Note2"	"Doom can't Devour mechanical or ancient units."
"DOTA_Tooltip_ability_doom_bringer_devour_Note3"	"如果吞噬的单位没有技能，之前获得的技能将会保留。"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Note3"	"If you devour a creep without abilities, you'll keep the abilities you had previously."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0"	"焦土会跟随末日使者，以他所在位置为中心。"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0"	"Scorched Earth follows Doom, centered on his location."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1"	"末日使者控制的其他单位也能享受焦土的加成。"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1"	"Other units Doom controls also benefit from Scorched Earth."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Note0"	"能打断持续施法。"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_Note0"	"Interrupts channeling abilities."
"DOTA_Tooltip_ability_doom_bringer_doom_Note2"	"末日状态下的单位在血量低于最大生命值25%时可以被反补。"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_Note2"	"Units afflicted by Doom can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0"	"每级可能造成的最大伤害：150/200/250/300。"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0"	"Total possible damage: 150/200/250/300."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1"	"每0.8秒造成一次伤害。"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1"	"Deals damage every 0.8 seconds."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0"	"对技能免疫单位无效。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0"	"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0"	"额外伤害与普通攻击造成的伤害分开计算。"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0"	"Extra damage is its own instance of damage."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1"	"只对英雄和小兵有效。"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1"	"Only works against heroes and creeps."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0"	"作用范围的大小是275+50*指向球的飞行时间，上限为1000。对沿途路径上的单位施加寒霜诅咒的作用范围是275。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0"	"The area of effect is 275 + 50*TimeTraveled, capped at 1000.  The freeze area along the path is 275."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1"	"击杀目标的英雄由触发即死的伤害来源决定。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1"	"Kill will be granted to the source of the damage that triggers the shatter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2"	"即死效果对幻象和米波的克隆体无效。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2"	"The instant kill doesn't work on illusions or Meepo clones."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3"	"生命冻结将阻止包括泉水在内的大部分回复效果。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3"	"The HP Freeze prevents most kinds of healing, including the fountain."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4"	"寒霜诅咒的负面状态无法被驱散。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4"	"The Frostbitten debuff cannot be purged."
"DOTA_Tooltip_ability_ursa_overpower_Note0"	"开启黑皇杖并不会移除超强力量。"
"[english]DOTA_Tooltip_ability_ursa_overpower_Note0"	"Overpower isn't removed by Black King Bar."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0"	"火箭弹幕不能伤害矮人直升机视野之外的单位。"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0"	"Rocket Barrage can't hit units Gyrocopter has no vision over."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0"	"防御塔对导弹造成半额伤害。"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0"	"Towers do half damage to the missile."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1"	"准星效果仅对队友可见。"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1"	"The crosshair effect is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2"	"导弹的飞行距离达到1500码后伤害就达到了上限。"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2"	"Maximum damage is reached when the missile is 1500 units away."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3"	"导弹会跟随并击中隐身单位。"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3"	"The missile will follow and hit invisible units."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0"	"对主目标的攻击射程没有改变。"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0"	"Attack range for the primary attack is unchanged."
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0"	"视觉指示范围仅对队友可见。"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_Note0"	"The visual indicator is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_call_down_Note1"	"减速效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_Note1"	"The slow goes through spell immunity."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0"	"裂魂人在冲刺过程中能穿过树木，悬崖和任何单位。"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0"	"Spirit Breaker passes through trees, cliffs, and units."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1"	"冲刺指示特效仅对队友可见。"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1"	"The charge indicator is visible only to allies."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2"	"裂魂人将获得并共享目标的视野。"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2"	"Spirit Breaker gains shared vision of the target."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0"	"不与碎颅锤叠加。"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0"	"Does not stack with Skull Basher."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0"	"裂魂人将在目标身后出现并发动巨力重击。"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0"	"Spirit Breaker appears behind the target to deliver the bash."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0"	"炼金术士在摇制期间可以像平常一样移动和攻击。"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0"	"Alchemist can move and act normally while brewing."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1"	"炼金术士的头顶会有倒计时，提示剩余的摇制时间。倒计时对敌人可见。"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1"	"A timer above Alchemist's head will indicate the remaining brew time. This timer is visible to enemies."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2"	"可以用此技能将自己反补。"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2"	"You can deny yourself with this skill."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3"	"不稳定化合物无法被躲避。"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3"	"Unstable Concoction cannot be disjointed."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0"	"拥有0.35秒的变身时间，可以用来躲避攻击和技能弹道以及眩晕技能。"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_Note0"	"Has a 0.35 second transformation time, which can be used to dodge projectiles and stuns."
"DOTA_Tooltip_ability_invoker_quas_Note0"	"祈求者最多只有3个球。"
"[english]DOTA_Tooltip_ability_invoker_quas_Note0"	"Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_wex_Note0"	"祈求者最多只有3个球。"
"[english]DOTA_Tooltip_ability_invoker_wex_Note0"	"Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_exort_Note0"	"祈求者最多只有3个球。"
"[english]DOTA_Tooltip_ability_invoker_exort_Note0"	"Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_invoke_Note0"	"生成的技能与三个球的排列顺序无关。"
"[english]DOTA_Tooltip_ability_invoker_invoke_Note0"	"The arrangement of instances does not matter."
"DOTA_Tooltip_ability_invoker_cold_snap_Note0"	"只有10点以上的实际伤害才能触发急速冷却。"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_Note0"	"The freeze stun only triggers on damage greater than 10 after reductions."
"DOTA_Tooltip_ability_invoker_ghost_walk_Note0"	"减速效果对技能免疫状态下的单位无效。"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_Note0"	"The slow effect does not work on Spell Immune enemies."
"DOTA_Tooltip_ability_invoker_tornado_Note0"	"被强袭飓风吹起时单位处于无敌状态，落地时受到伤害。"
"[english]DOTA_Tooltip_ability_invoker_tornado_Note0"	"Units are invulnerable while affected by Tornado, and the damage is dealt when landing."
"DOTA_Tooltip_ability_invoker_emp_Note0"	"对被吹起的单位（强袭飓风或Eul的神圣法杖）无效。"
"[english]DOTA_Tooltip_ability_invoker_emp_Note0"	"Will not affect cycloned units (Tornado or Eul's Scepter of Divinity)."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0"	"每个敌方单位受到伤害的间隔为0.5秒，后续较小的灼烧伤害持续3秒。"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_Note0"	"Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1"	"陨石移动的速度为300。"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_Note1"	"The meteor moves at a speed of 300."
"DOTA_Tooltip_ability_invoker_sun_strike_Note0"	"施放后立即获得目标区域的视野。"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_Note0"	"Gives vision of the target area before the strike."
"DOTA_Tooltip_ability_invoker_sun_strike_Note1"	"祈求者使用阳炎冲击击杀英雄后，即使不在经验范围内也能获得经验。"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_Note1"	"Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range."
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0"	"施放此技能后原有的熔炉精灵将会死亡。"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_Note0"	"Casting this abiliy will replace currently summoned Forged Spirits."
"DOTA_Tooltip_ability_invoker_ice_wall_Note0"	"如果敌人在受到寒冰之墙作用后获得技能免疫状态，那么减速效果对其依然有效。"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_Note0"	"The slow will still affect Spell Immune enemies if their spell immunity was created after being affected by Ice Wall."
"DOTA_Tooltip_ability_invoker_deafening_blast_Note0"	"此技能可以打断持续施法。"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_Note0"	"This skill interrupts channeling abilities."
"DOTA_Tooltip_ability_silencer_last_word_Note0"	"持续施法类技能在英雄结束施法后触发此技能的效果。"
"[english]DOTA_Tooltip_ability_silencer_last_word_Note0"	"Channeling abilities will trigger this effect once the caster finishes its channel."
"DOTA_Tooltip_ability_silencer_global_silence_Note0"	"沉默效果对隐身和技能免疫单位有效，但是期间获得技能免疫状态将移除该效果。"
"[english]DOTA_Tooltip_ability_silencer_global_silence_Note0"	"This skill works on invisible and Spell Immune units, but gaining spell immunity will remove its effect."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0"	"根据使用此技能后的魔法值计算附加伤害。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0"	"The damage is calculated after the mana cost is spent."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0"	"如果对队友使用，将不会偷取智力。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0"	"If used on an ally, no intelligence is stolen."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1"	"被禁锢的单位将会在小地图上不可见，并且处于无敌状态。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1"	"Imprisoned units are hidden and invulnerable."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note2"	"被禁锢的单位依然能受到神智之蚀的作用。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note2"	"Imprisoned units can still be hit by Sanity's Eclipse."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0"	"除了奥术天球，大多数没有冷却时间的技能都不能触发精气光环。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0"	"Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aura."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note0"	"如果在嗥叫的持续时间内召狼，他们也会有嗥叫效果，直到嗥叫持续时间结束。"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_Note0"	"If wolves are summoned during the duration of Howl, they will receive the buff until the end of its duration."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note1"	"精灵狼拥有80%%的魔法抗性。"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_Note1"	"Spirit Wolves have 80% magic damage resistance."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note2"	"使用此技能后原来的精灵狼将会死亡。"
"[english]DOTA_Tooltip_ability_lycan_summon_wolves_Note2"	"Using this spell will replace currently active Spirit Wolves."
"DOTA_Tooltip_ability_lycan_shapeshift_Note0"	"狼人的移动速度不会受到妖术的影响。"
"[english]DOTA_Tooltip_ability_lycan_shapeshift_Note0"	"Hex doesn't remove Lycan's movement speed."
"DOTA_Tooltip_ability_lycan_shapeshift_Note1"	"变狼后狼人的碰撞体积减小。"
"[english]DOTA_Tooltip_ability_lycan_shapeshift_Note1"	"Lycan has a smaller collision size in this state."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0"	"熊灵受到的大多数技能效果与英雄相同。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0"	"Most spells interact with the Spirit Bear in the same way as they do with heroes."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1"	"如果熊灵在3秒内受到伤害将无法重新召唤熊灵。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1"	"You can't resummon the bear if it has taken damage in the past 3 seconds."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0"	"被缠绕的单位将无法使用闪烁类技能，如果进入隐身状态也会显形。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0"	"Entangled units can't use Blink abilities, and are revealed if they are invisible."
"DOTA_Tooltip_ability_lone_druid_true_form_Note0"	"在2秒变形期间可以躲避眩晕技能。"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_Note0"	"You can dodge stuns during the 2 second duration of transforming."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0"	"醉酒云雾不能被躲避。"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0"	"Drunken Haze cannot be disjointed."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0"	"大地元素将继承酒仙的所有光环，以及真视宝石的真视效果。"
"[english]DOTA_Tooltip_ability_brewmaster_primal_split_Note0"	"The Earth Element will carry all auras that the Brewmaster has, as well as True Sight."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note2"	"技能结束后，酒仙会根据大地→狂风→烈火的顺序选择未阵亡的元素重生。"
"[english]DOTA_Tooltip_ability_brewmaster_primal_split_Note2"	"When the spell ends, Brewmaster will take the place of an element in this order, assuming they are alive: Earth, Storm, Fire."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0"	"暗影剧毒可以作用处于崩裂禁锢的单位。"
"[english]DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0"	"Shadow Poison can affect units under Disruption."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0"	"邪恶净化效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0"	"Demonic Purge will slow Spell Immune units."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0"	"目标单位将会强制面向混沌骑士，而且混沌骑士和幻象默认对目标发动攻击。"
"[english]DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0"	"Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0"	"能够移除混沌骑士的大部分负面状态。"
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_Note0"	"Removes most negative buffs from Chaos Knight."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1"	"混沌骑士在施放时有0.5秒的无敌时间，可以躲避眩晕和伤害技能。"
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_Note1"	"Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge stuns and damage."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0"	"触发多重施法时，两次火焰爆轰之间有0.3秒的间隔。"
"[english]DOTA_Tooltip_ability_ogre_magi_fireblast_Note0"	"When Multicast, Fireblast hits the same target each time with a 0.3 seconds interval."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note1"	"根据所学习的多重施法等级，魔法消耗将增加20/40/60点。"
"[english]DOTA_Tooltip_ability_ogre_magi_fireblast_Note1"	"Mana cost is increased by 20 / 40 / 60 when learning Multi Cast."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0"	"根据多重施法的等级此技能将拥有范围效果（150/300/450）。"
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_Note0"	"Multicast makes this spell have an area of effect (150/300/450 based on Multicast level)."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1"	"每级多重施法都将使此技能的施法距离增加150。"
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_Note1"	"Multicast makes this spell have 150 additional cast range for every Multicast level."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note2"	"多重施法将使此技能有几率对1400范围内的随机敌方单位进行多次施放。"
"[english]DOTA_Tooltip_ability_ogre_magi_ignite_Note2"	"Multicast makes this spell have a chance to cast multiple times at random enemy units with 1400 area of effect."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0"	"触发多重施法时，575范围内的友方单位将随机获得嗜血术效果。"
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0"	"When multicast, nearby allies will be selected randomly in an 575 area of effect to receive Bloodlust."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1"	"对攻城单位有效。"
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1"	"Can affect siege units."
"DOTA_Tooltip_ability_treant_natures_guise_Note0"	"如果对离树较远的单位施放，隐身时间可以忽略不计。"
"[english]DOTA_Tooltip_ability_treant_natures_guise_Note0"	"If cast on a unit that isn't near a tree, it will lose the invisibility almost instantly."
"DOTA_Tooltip_ability_treant_natures_guise_Note1"	"大自然的伪装每隔1秒会检测附近有没有树木，如果没有，隐身效果消失。"
"[english]DOTA_Tooltip_ability_treant_natures_guise_Note1"	"Nature's Guise checks in 1 second intervals for nearby trees, removing invisibility if none are found."
"DOTA_Tooltip_ability_treant_living_armor_Note0"	"可以点击小地图施放。"
"[english]DOTA_Tooltip_ability_treant_living_armor_Note0"	"Can be cast through the minimap."
"DOTA_Tooltip_ability_treant_overgrowth_Note0"	"效果无视技能免疫，但是在期间获得技能免疫状态将挣脱控制。"
"[english]DOTA_Tooltip_ability_treant_overgrowth_Note0"	"Works on Spell Immune units, but if units gain spell immunity after the effect starts, they'll break free."
"DOTA_Tooltip_ability_meepo_earthbind_Note0"	"地之束缚可以使敌方单位在进入隐身后显形，但是不能作用于已经隐身的单位。"
"[english]DOTA_Tooltip_ability_meepo_earthbind_Note0"	"While preventing units from going invisible, Earthbind won't hit units that are already invisible."
"DOTA_Tooltip_ability_meepo_earthbind_Note1"	"对技能免疫单位和Roshan无效。"
"[english]DOTA_Tooltip_ability_meepo_earthbind_Note1"	"Does not work on Spell Immune units or Roshan."
"DOTA_Tooltip_ability_meepo_poof_Note0"	"可以点击小地图施放。"
"[english]DOTA_Tooltip_ability_meepo_poof_Note0"	"Can be cast through the minimap."
"DOTA_Tooltip_ability_meepo_poof_Note1"	"可以传送至米波的幻象。"
"[english]DOTA_Tooltip_ability_meepo_poof_Note1"	"Can teleport to Meepo illusions."
"DOTA_Tooltip_ability_meepo_geostrike_Note0"	"减速效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_meepo_geostrike_Note0"	"Slows Spell Immune units."
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0"	"克隆体不能使用奥术鞋，也不能使用神符。"
"[english]DOTA_Tooltip_ability_meepo_divided_we_stand_Note0"	"Clones can't use Arcane Boots or pick up runes."
"DOTA_Tooltip_ability_visage_grave_chill_Note0"	"两个状态效果是分开驱散的。"
"[english]DOTA_Tooltip_ability_visage_grave_chill_Note0"	"The two buffs can be removed separately by purge."
"DOTA_Tooltip_ability_visage_grave_chill_Note1"	"速度加成和目标的速度减少相互独立。"
"[english]DOTA_Tooltip_ability_visage_grave_chill_Note1"	"The speed gained is independent of the speed lost on the target."
"DOTA_Tooltip_ability_visage_soul_assumption_Note0"	"能量点数只计算来自玩家或Roshan的伤害，必须大于2点小于3000点。自残型伤害和灵魂超度造成的伤害不计算在内。"
"[english]DOTA_Tooltip_ability_visage_soul_assumption_Note0"	"Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan.  Self-damage or Soul Assumption damage isn't counted."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0"	"每次维萨吉受到2点以上来自其他玩家的伤害，保护层就会移除一层。"
"[english]DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0"	"Each time Visage receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed."
"DOTA_Tooltip_ability_visage_summon_familiars_Note0"	"施放召唤佣兽后已有的佣兽将会死亡。"
"[english]DOTA_Tooltip_ability_visage_summon_familiars_Note0"	"Casting Summon Familiars will replace any existing Familiars."
"DOTA_Tooltip_ability_visage_summon_familiars_Note1"	"每个佣兽拥有7层攻击力加成，并且技能免疫。"
"[english]DOTA_Tooltip_ability_visage_summon_familiars_Note1"	"Each Familiar starts with 7 damage charges. Familiars are Spell Immune."
"DOTA_Tooltip_ability_undying_decay_Note0"	"窃据的力量可以叠加，但是敌方英雄的力量至少为1点。"
"[english]DOTA_Tooltip_ability_undying_decay_Note0"	"The strength stolen stacks, but can't cause a hero to have strength below 1."
"DOTA_Tooltip_ability_undying_decay_Note1"	"力量的窃取先于技能造成的伤害。"
"[english]DOTA_Tooltip_ability_undying_decay_Note1"	"The strength steal takes effect before the damage is dealt."
"DOTA_Tooltip_ability_undying_soul_rip_Note0"	"可以治疗墓碑，但是不能治疗或伤害其他建筑。"
"[english]DOTA_Tooltip_ability_undying_soul_rip_Note0"	"Can heal Tombstone, but can't heal or damage other buildings."
"DOTA_Tooltip_ability_undying_tombstone_Note0"	"墓碑为技能免疫，但是可以被噬魂治疗。"
"[english]DOTA_Tooltip_ability_undying_tombstone_Note0"	"Tombstone is Spell Immune, but can be healed by Soul Rip."
"DOTA_Tooltip_ability_undying_tombstone_Note1"	"僵尸和墓碑均为技能免疫。"
"[english]DOTA_Tooltip_ability_undying_tombstone_Note1"	"Zombies and Tombstone are Spell Immune."
"DOTA_Tooltip_ability_undying_tombstone_Note2"	"如果初始目标死亡或丢失视野，僵尸将会死亡。"
"[english]DOTA_Tooltip_ability_undying_tombstone_Note2"	"If their initial target dies or goes out of vision, the Zombie will die."
"DOTA_Tooltip_ability_undying_flesh_golem_Note0"	"范围内受到作用的单位死亡后不朽尸王就会回复生命，与击杀者无关。"
"[english]DOTA_Tooltip_ability_undying_flesh_golem_Note0"	"Undying is healed when affected units die in range, regardless of who killed it."
"DOTA_Tooltip_ability_undying_flesh_golem_Note1"	"幻象死亡不会触发回复效果。"
"[english]DOTA_Tooltip_ability_undying_flesh_golem_Note1"	"Dying illusions don't trigger the heal."
"DOTA_Tooltip_ability_rubick_telekinesis_Note0"	"目标滞空时，拉比克可以使用次级技能将目标扔往目标方向。"
"[english]DOTA_Tooltip_ability_rubick_telekinesis_Note0"	"While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction."
"DOTA_Tooltip_ability_rubick_telekinesis_Note1"	"单位落地后，自身不会受到范围眩晕效果。"
"[english]DOTA_Tooltip_ability_rubick_telekinesis_Note1"	"When the unit lands, it isn't affected by the area of effect stun."
"DOTA_Tooltip_ability_rubick_telekinesis_Note2"	"最远能将敌人扔375码。"
"[english]DOTA_Tooltip_ability_rubick_telekinesis_Note2"	"The farthest you can throw an enemy is 375."
"DOTA_Tooltip_ability_rubick_null_field_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"[english]DOTA_Tooltip_ability_rubick_null_field_Note0"	"Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_rubick_spell_steal_Note0"	"无法窃取物品类技能。"
"[english]DOTA_Tooltip_ability_rubick_spell_steal_Note0"	"Cannot steal item abilities."
"DOTA_Tooltip_ability_disruptor_glimpse_Note0"	"飞行时间由目标的飞行距离决定。"
"[english]DOTA_Tooltip_ability_disruptor_glimpse_Note0"	"The travel time is a function of the distance the target will travel."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0"	"力场不能困住技能免疫单位。"
"[english]DOTA_Tooltip_ability_disruptor_kinetic_field_Note0"	"Spell Immune units can travel through the field."
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0"	"尖刺的移动速度是每秒1600码，最远作用距离为700码。"
"[english]DOTA_Tooltip_ability_nyx_assassin_impale_Note0"	"The spikes move at 1600 units per second, over 700 range."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0"	"反弹的伤害与司夜刺客本应受到的实际伤害相同。"
"[english]DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0"	"The damage is calculated after all reductions."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1"	"尖刺外壳只有在受到玩家控制单位的伤害后会反弹。"
"[english]DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1"	"Spiked Carapace will only trigger on damage from other player controlled units."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0"	"进入隐身时间为0。"
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0"	"Has a 0 second fadetime."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1"	"如果在隐身期间使用了技能，或者隐身时间结束，额外伤害的效果将会消失。"
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1"	"If a spell is used to break the invisibility, or the invisibility expires, the bonus damage is lost."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0"	"娜迦海妖在施法时有0.3秒的无敌时间，可以用来躲避眩晕和伤害。"
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image_Note0"	"Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge stuns and damage."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1"	"施放后，将会移除娜迦海妖身上大部分效果。"
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image_Note1"	"Upon casting, most effects are removed from Naga Siren."
"DOTA_Tooltip_ability_naga_siren_ensnare_Note0"	"无视技能免疫。"
"[english]DOTA_Tooltip_ability_naga_siren_ensnare_Note0"	"Works on Spell Immune units."
"DOTA_Tooltip_ability_naga_siren_rip_tide_Note0"	"娜迦海妖的幻象也会施放激流，但是同时处于多个作用范围的敌人只会受到一次伤害效果。"
"[english]DOTA_Tooltip_ability_naga_siren_rip_tide_Note0"	"Naga's illusions will also cast Rip Tide, but enemies in multiple areas of effect will only be hit once."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0"	"海妖之歌作用下的单位处于无敌状态，不会受到任何伤害。"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0"	"Units affected by Song of the Siren are invulnerable and cannot take damage from any source."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1"	"对技能免疫单位无效。"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1"	"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2"	"海妖之歌的作用范围以娜迦海妖为中心，如果她远离了作用单位，他们将会醒来。"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2"	"The area of the song follows Naga, so if she moves far enough away from affected units, they will wake up."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius"	"RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0"	"在持续施法期间获得的视野不断增大。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0"	"Gives increasing vision over the channeling time."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1"	"可以伤害机械单位。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1"	"Damages mechanical units."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0"	"如果目标在0.1秒内移动超过300码（例如闪烁技能），法力流失对此次移动不会造成任何效果。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0"	"If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0"	"如果玉藻前死亡，技能效果将会中断。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0"	"If Keeper of the Light dies, the spell effect is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1"	"召回将打断持续施法。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1"	"Recall will interrupt channeling spells."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2"	"可以选择禁用帮助，防止玉藻前对你使用此技能。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2"	"You can disable help to prevent Keeper from casting this spell on you."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3"	"可以点击小地图施放，将会选择施放点最近的友方英雄。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3"	"Can be cast through the minimap, choosing the nearest friendly hero."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0"	"在0.4秒内击退250码，从目标区域的中心算起。落地后受作用单位将摧毁150范围内的树木。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0"	"Causes knockback of 250 range over 0.4 seconds, centered on the middle of the target area. Upon landing, units will destroy trees in a 150 radius."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1"	"不能打断持续施法。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1"	"Does not interrupt channeling."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0"	"在持续施法期间获得的视野不断增大。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0"	"Gives increasing vision over the channeling time."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note1"	"可以伤害机械单位。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note1"	"Damages mechanical units."
"DOTA_Tooltip_ability_wisp_tether_Note0"	"如果闪电之链的目标距离艾欧700码以外，他将链接目标并将自己向目标牵引（牵引后相距300码）。"
"[english]DOTA_Tooltip_ability_wisp_tether_Note0"	"If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300)."
"DOTA_Tooltip_ability_wisp_tether_Note1"	"被闪电之链连接的单位回复速度相比多50%。"
"[english]DOTA_Tooltip_ability_wisp_tether_Note1"	"The tethered unit will heal 50% faster."
"DOTA_Tooltip_ability_wisp_spirits_Note0"	"最小/最大距离：100/875。"
"[english]DOTA_Tooltip_ability_wisp_spirits_Note0"	"Min/Max Range: 100/875."
"DOTA_Tooltip_ability_wisp_overcharge_Note0"	"艾欧用闪电之链连接的单位也会得到攻击速度和伤害减免的加成，但是只有艾欧会不断流失生命和魔法。"
"[english]DOTA_Tooltip_ability_wisp_overcharge_Note0"	"Io's tethered unit will also benefit from the attack speed and reduction, but only Io pays the drain in HP and mana."
"DOTA_Tooltip_ability_wisp_relocate_Note0"	"敌人在施法延迟期间会在大地图和小地图上目标区域都收到视觉特效提示。"
"[english]DOTA_Tooltip_ability_wisp_relocate_Note0"	"Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay."
"DOTA_Tooltip_ability_wisp_relocate_Note1"	"如果艾欧在施法延迟期间被控制，降临将会取消。"
"[english]DOTA_Tooltip_ability_wisp_relocate_Note1"	"If Io is disabled during the cast delay, Relocate is cancelled."
"DOTA_Tooltip_ability_wisp_relocate_Note2"	"如果闪电之链连接了友方英雄，该英雄将和你一起被传送。你可以随时断开连接，防止英雄和你一同传送。"
"[english]DOTA_Tooltip_ability_wisp_relocate_Note2"	"If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from teleporting with you."
"DOTA_Tooltip_ability_slark_dark_pact_Note0"	"经过1.5秒施法延迟后，每隔0.1秒释放1道伤害波造成伤害，总共10道。"
"[english]DOTA_Tooltip_ability_slark_dark_pact_Note0"	"1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage."
"DOTA_Tooltip_ability_slark_dark_pact_Note1"	"每道伤害波还会移除斯拉克身上的负面效果。"
"[english]DOTA_Tooltip_ability_slark_dark_pact_Note1"	"Each pulse also removes buffs from Slark."
"DOTA_Tooltip_ability_slark_dark_pact_Note2"	"不能使用此技能自杀。"
"[english]DOTA_Tooltip_ability_slark_dark_pact_Note2"	"You can't kill yourself with this skill."
"DOTA_Tooltip_ability_slark_dark_pact_Note3"	"如果斯拉克死亡，伤害波将停止释放。"
"[english]DOTA_Tooltip_ability_slark_dark_pact_Note3"	"The pulses stop if Slark dies."
"DOTA_Tooltip_ability_slark_pounce_Note0"	"施放后斯拉克以933.33的速度向前跳跃，抓住敌方英雄或跳跃700码后停下。"
"[english]DOTA_Tooltip_ability_slark_pounce_Note0"	"On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance."
"DOTA_Tooltip_ability_slark_pounce_Note1"	"不能束缚技能免疫单位。"
"[english]DOTA_Tooltip_ability_slark_pounce_Note1"	"Spell Immune units cannot be leashed."
"DOTA_Tooltip_ability_slark_pounce_Note2"	"斯拉克落地点附近的树木将会被摧毁。"
"[english]DOTA_Tooltip_ability_slark_pounce_Note2"	"Trees will be destroyed around Slark's landing location."
"DOTA_Tooltip_ability_slark_pounce_Note3"	"闪烁或传送将会打破束缚。"
"[english]DOTA_Tooltip_ability_slark_pounce_Note3"	"Blinking or teleporting can break the leash."
"DOTA_Tooltip_ability_slark_essence_shift_Note0"	"属性值最少为1点。"
"[english]DOTA_Tooltip_ability_slark_essence_shift_Note0"	"Attributes cannot be dropped below 1."
"DOTA_Tooltip_ability_slark_essence_shift_Note1"	"斯拉克或受到作用的单位死亡后，阵亡单位因能量转移变化的属性值将回归正常。但是两方的属性值相互独立，并无关联。"
"[english]DOTA_Tooltip_ability_slark_essence_shift_Note1"	"Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate."
"DOTA_Tooltip_ability_slark_shadow_dance_Note0"	"如果斯拉克受到中立生物的攻击，2秒内将失去被动的移速加成和生命恢复效果。"
"[english]DOTA_Tooltip_ability_slark_shadow_dance_Note0"	"If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds."
"DOTA_Tooltip_ability_slark_shadow_dance_Note1"	"移动速度和生命恢复速率加成效果有0.5秒的生效和失效时间。"
"[english]DOTA_Tooltip_ability_slark_shadow_dance_Note1"	"The passive movement and health regeneration bonuses have a 0.5 second activation and deactivation delay."
"DOTA_Tooltip_ability_medusa_split_shot_Note0"	"次级目标将是除了主要目标外距离最近的敌方单位。"
"[english]DOTA_Tooltip_ability_medusa_split_shot_Note0"	"Secondary targets will be the closest enemy units excluding the primary target."
"DOTA_Tooltip_ability_medusa_split_shot_Note1"	"如果在分裂箭开启的状态下创造幻象，幻象也将继承此技能。"
"[english]DOTA_Tooltip_ability_medusa_split_shot_Note1"	"If illusions of Medusa are created while Split Shot is active, they will also have this ability."
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0"	"只有作用到拥有魔法的单位才能偷取魔法并使下次魔法偷取量增加。"
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_Note0"	"Only units with mana will steal and increment the mana steal."
"DOTA_Tooltip_ability_medusa_mystic_snake_Note1"	"秘术异蛇无法躲避。"
"[english]DOTA_Tooltip_ability_medusa_mystic_snake_Note1"	"Mystic Snake cannot be disjointed."
"DOTA_Tooltip_ability_medusa_mana_shield_Note0"	"伤害的吸收先于任何伤害减免机制，所以提高物理护甲，物理格挡和魔法抗性都不能减少吸收相同伤害所需的魔法。"
"[english]DOTA_Tooltip_ability_medusa_mana_shield_Note0"	"Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage."
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0"	"效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_Note0"	"Affects Spell Immune units."
"DOTA_Tooltip_ability_medusa_stone_gaze_Note1"	"无论敌方单位是在美杜莎施放技能期间的何时受到石化凝视作用，他受到的技能效果都是满额的持续时间。"
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_Note1"	"Regardless of when a unit receives the Stone Gaze buff while the ability is active on Medusa, it will still receive the full debuff duration."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0"	"击晕效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0"	"The bash stun goes through spell immunity."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1"	"不与碎颅锤叠加。"
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1"	"Doesn't stack with Skull Basher."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0"	"仅在远程状态下可以使用。"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0"	"Only available in ranged mode."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1"	"两个技能的冷却时间相互独立。"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1"	"Both abilities have independent cooldowns."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0"	"仅在近战状态下可以使用。"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0"	"Only available in melee mode."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1"	"两个技能的冷却时间相互独立。"
"[english]DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1"	"Both abilities have independent cooldowns."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0"	"对幻象无效。"
"[english]DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0"	"Doesn't work on illusions."
"DOTA_Tooltip_ability_centaur_double_edge_Note0"	"双刃剑对目标和自身都造成魔法伤害。"
"[english]DOTA_Tooltip_ability_centaur_double_edge_Note0"	"Double Edge deals magic type damage to both the targets and himself."
"DOTA_Tooltip_ability_centaur_return_Note0"	"反击会在受到攻击时触发。"
"[english]DOTA_Tooltip_ability_centaur_return_Note0"	"Return triggers when the attack hits."
"DOTA_Tooltip_ability_centaur_return_Note1"	"反击能对防御塔造成伤害。"
"[english]DOTA_Tooltip_ability_centaur_return_Note1"	"Return deals damage to towers."
"DOTA_Tooltip_ability_centaur_stampede_Note0"	"对技能免疫单位无效。"
"[english]DOTA_Tooltip_ability_centaur_stampede_Note0"	"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_centaur_stampede_radius"	"踩踏作用范围："
"[english]DOTA_Tooltip_ability_centaur_stampede_radius"	"TRAMPLE RADIUS:"
"DOTA_Tooltip_ability_centaur_stampede_slow_duration"	"停滞持续时间："
"[english]DOTA_Tooltip_ability_centaur_stampede_slow_duration"	"STOP DURATION:"
"DOTA_Tooltip_ability_magnataur_empower_Note0"	"攻击力加成根据基础攻击力和主属性加成计算。"
"[english]DOTA_Tooltip_ability_magnataur_empower_Note0"	"The bonus damage is based only on base damage and damage from primary attributes."
"DOTA_Tooltip_ability_magnataur_empower_Note1"	"溅射伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"[english]DOTA_Tooltip_ability_magnataur_empower_Note1"	"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_magnataur_empower_Note2"	"溅射伤害无视技能免疫。"
"[english]DOTA_Tooltip_ability_magnataur_empower_Note2"	"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_magnataur_empower_Note3"	"远程单位的攻击没有溅射效果。"
"[english]DOTA_Tooltip_ability_magnataur_empower_Note3"	"Ranged units cannot Cleave."
"DOTA_Tooltip_ability_magnataur_skewer_Note0"	"不能作用于技能免疫单位。"
"[english]DOTA_Tooltip_ability_magnataur_skewer_Note0"	"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0"	"眩晕和牵引效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0"	"Disable and pull work through spell immunity."
"DOTA_Tooltip_ability_shredder_chakram_Note0"	"如果伐木机魔法不足或移动超过2000码，锯齿飞轮将会飞回。"
"[english]DOTA_Tooltip_ability_shredder_chakram_Note0"	"The Chakram will return if Timbersaw runs out of mana or moves over 2000 distance away."
"npc_dota_hero_bristleback_bio"	"瑞格沃在打架时从不以背示人，他因与众多强大烦人的拳手进行的正面交锋为人称道。醉汉们给他冠以“刚背大师”的美名，从斯洛姆王国到厄泽王国的路上，沿途经过的所有酒馆他都插手了后院发生的斗殴。终于，一个寻求打手的酒吧老板注意到了他的英勇事迹。为了少许的酒钱，钢背兽帮酒馆收集账单，维护秩序，偶尔还能折断一两条腿，如果不走运的吐丝家伙碰到了他那就是五条。

在一晚痛快的干架中，钢背兽终于遇到了自己的对手，他眼看着酒馆的常客和老板身上都受了不少伤。“先生，你那长牙让我不爽。”他对着一个来自北方荒原，体型巨大的家伙醉醺醺地哼道。接下来就是场世纪大战。十多个斗士一拥而上。凳子无一幸免，最后不可思议的发生了：酒钱没付。数月过去，钢背兽的伤口愈合了，他的刺针也长回来了；但是执法者的名誉受损非常棘手。他自己拿钱付了账单，发誓要去追寻这个北方人，让他加倍偿还。然后他做了件之前从没做过的事：实际上他训练过，在训练中他对自己有了惊人的发现。他折了折自己的刺针后，嘴角扬起了一丝微笑。在战斗中背部迎人或许正好合适。"
"[english]npc_dota_hero_bristleback_bio"	"Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund).
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. \"Your tusks offend me, sir,\" he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before: he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing."
"DOTA_Tooltip_ability_tusk_ice_shards_Note0"	"将创造不可通行的障碍。"
"[english]DOTA_Tooltip_ability_tusk_ice_shards_Note0"	"Creates an impassable barrier."
"DOTA_Tooltip_ability_tusk_snowball_Note0"	"雪球可以摧毁树木。"
"[english]DOTA_Tooltip_ability_tusk_snowball_Note0"	"The snowball destroys trees."
"DOTA_Tooltip_ability_tusk_snowball_Note2"	"幻象不会进入雪球，但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"[english]DOTA_Tooltip_ability_tusk_snowball_Note2"	"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note0"	"如果没有下达其他指令，魔印将跟随巨牙海民。"
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_Note0"	"If no order is given, the Sigil will follow Tusk."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note1"	"魔印的移动不受地形限制，移动速度为310，需要3/3/4/4次英雄攻击或12/12/16/16次非英雄攻击才会被摧毁吗，白昼/夜间视野为400/400，击杀赏金为90/100/110/120。"
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_Note1"	"The Sigil has unobstructed movement, has a 310 movement speed, requires 3/3/4/4 hero attacks to destroy and 12/12/16/16 creep attacks to destroy, provides 400/400 vision, and gives a 90/100/110/120 gold bounty."
"DOTA_Tooltip_ability_tusk_walrus_punch_Note0"	"海象神拳不会落空。"
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_Note0"	"Walrus Punch cannot miss."
"DOTA_Tooltip_ability_tusk_walrus_punch_Note1"	"本技能的所有效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_Note1"	"Works fully on Spell Immune units."
"npc_dota_hero_skywrath_mage_bio"	"作为苍白之巢王庭的高阶法师，扎贡纳斯的生活非常困苦。他天生就宣誓保护荆棘王座之主，但是对现在的天怒女皇痛恨得咬牙切齿。身为出身高贵的年轻人，他与荆棘王座的第一继承人，天怒皇族的长公主曾是亲密无间的伙伴。他对她浓烈的爱意至死不渝，不过出于自身的身份，他全身心投入到奥术的学习中，努力去掌握天怒一族的法术。

由于对奥术的着迷，他没有发现王庭有人密谋背叛仙德尔莎，错失阻止阴谋的机会。在王庭的暴力政变瞬息而过，等他在如山的魔法书前抬起头来，发现他挚爱的老友已经无处寻觅。荆棘王座现在由仙德尔莎心肠歹毒的妹妹霸占，而扎贡纳斯无能为力。天怒法师拥有的魔力只会在他保护天怒皇族时才能掌控，所以奋起反抗荆棘王座只会让他一无是处。他坚守自己的岗位，相信总有一天他的真爱将回到应有的王位上。同时，仙德尔莎残破的肉体经由女神丝奎奥克的魔力成为复仇能量的化身，她也知晓天怒法师的暗恋。

在他梦想着让深爱的女皇重登苍白之巢时，他更渴望让仙德尔莎重拾健全的肉体形态。天性品行高尚，宅心仁厚的他侍奉王庭时阳奉阴违的举动让自己苦恼不已；但是最要命的是，想象着复仇之魂内心因为立场的对立而对他无比憎恨，他痛彻心扉。"
"[english]npc_dota_hero_skywrath_mage_bio"	"A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
		Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
		While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him."
"DOTA_Lobby_No_Players_Title"	"有一方没有玩家"
"[english]DOTA_Lobby_No_Players_Title"	"NO PLAYERS ON A TEAM"
"DOTA_Lobby_No_Players_Desc"	"天辉方或夜魇方至少有一名玩家。"
"[english]DOTA_Lobby_No_Players_Desc"	"You must have at least one player on the Radiant or Dire team."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description"	"Movement speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_ability_item_abyssal_blade_Note0"	"眩晕的施法距离与近战单位的攻击距离相同。"
"[english]DOTA_Tooltip_ability_item_abyssal_blade_Note0"	"The stun is melee range."
"DOTA_Tooltip_ability_item_abyssal_blade_Note1"	"不与其他重击效果叠加。"
"[english]DOTA_Tooltip_ability_item_abyssal_blade_Note1"	"Doesn't stack with other bashes."
"DOTA_Tooltip_ability_item_armlet_Note0"	"力量值的变化会影响血量上限和当前生命值，但是不会致死。"
"[english]DOTA_Tooltip_ability_item_armlet_Note0"	"The strength change will affect both maximum and current HP, but you cannot die from the change."
"DOTA_Tooltip_ability_item_basher_Note0"	"不与其他击晕类技能叠加，但是能与短暂击晕类（如金箍棒）叠加。"
"[english]DOTA_Tooltip_ability_item_basher_Note0"	"Does not stack with other sources of Bash, however it will stack with Mini-Bash (e.g. Monkey King Bar)."
"DOTA_Tooltip_ability_item_bfury_Note0"	"溅射伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"[english]DOTA_Tooltip_ability_item_bfury_Note0"	"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_item_bfury_Note1"	"溅射伤害无视技能免疫。"
"[english]DOTA_Tooltip_ability_item_bfury_Note1"	"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_item_black_king_bar_Note0"	"再次购买黑皇杖也不会重置天神下凡的持续时间。"
"[english]DOTA_Tooltip_ability_item_black_king_bar_Note0"	"Purchasing another Black King Bar will not reset its immunity duration."
"DOTA_Tooltip_ability_item_black_king_bar_Note1"	"使用黑皇杖将使部分有益状态消失。"
"[english]DOTA_Tooltip_ability_item_black_king_bar_Note1"	"Using Black King Bar may remove some positive buffs."
"DOTA_Tooltip_ability_item_blade_mail_Note0"	"反弹的均为英雄实际受到的伤害。"
"[english]DOTA_Tooltip_ability_item_blade_mail_Note0"	"Damage Return is calculated after reductions."
"DOTA_Tooltip_ability_item_blade_mail_Note1"	"伤害反弹不会反弹来自其他刃甲的伤害。"
"[english]DOTA_Tooltip_ability_item_blade_mail_Note1"	"Damage Return doesn't reflect damage from other forms of Blademail."
"DOTA_Tooltip_ability_item_blink_Note0"	"快速点击两次会将自己往己方泉水方向传送。"
"[english]DOTA_Tooltip_ability_item_blink_Note0"	"Self-casting will cause you to teleport in the direction of your team's fountain."
"DOTA_Tooltip_ability_item_bloodstone_Note0"	"如果英雄身上有多个血精石，只有第一个会获得点数。"
"[english]DOTA_Tooltip_ability_item_bloodstone_Note0"	"Only the first Bloodstone will gain charges."
"DOTA_Tooltip_ability_item_bottle_Note0"	"魔瓶可以共享。"
"[english]DOTA_Tooltip_ability_item_bottle_Note0"	"Bottle is shareable."
"DOTA_Tooltip_ability_item_cheese_Note0"	"奶酪可以共享。"
"[english]DOTA_Tooltip_ability_item_cheese_Note0"	"Cheese is shareable."
"DOTA_Tooltip_ability_item_cloak_Note0"	"能与其他提高魔法抗性的技能叠加。"
"[english]DOTA_Tooltip_ability_item_cloak_Note0"	"Stacks multiplicatively with other sources of spell resistance."
"DOTA_Tooltip_ability_item_cyclone_Note0"	"不能对队友使用龙卷风。"
"[english]DOTA_Tooltip_ability_item_cyclone_Note0"	"You cannot cyclone allies."
"DOTA_Tooltip_ability_item_desolator_Note0"	"护甲降低效果对建筑有效。"
"[english]DOTA_Tooltip_ability_item_desolator_Note0"	"Armor reduction works on buildings."
"DOTA_Tooltip_ability_item_dust_Note0"	"对范围内的敌方单位施加状态，他们在隐身状态下依然会显形。"
"[english]DOTA_Tooltip_ability_item_dust_Note0"	"Places a buff on enemy units in the area that prevents them from becoming invisible."
"DOTA_Tooltip_ability_item_ethereal_blade_Note0"	"与幽魂权杖共享冷却时间。"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_Note0"	"Shares cooldown with Ghost Scepter."
"DOTA_Tooltip_ability_item_ethereal_blade_Note1"	"虚无状态下的单位将额外受到40%的魔法伤害。"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_Note1"	"Ethereal units take 40% bonus magic damage."
"DOTA_Tooltip_ability_item_force_staff_Note0"	"快速点击两次可以对自身施放原力。"
"[english]DOTA_Tooltip_ability_item_force_staff_Note0"	"Self-cast will cause you to use Force on yourself."
"DOTA_Tooltip_ability_item_force_staff_Note1"	"原力法杖不会打断目标的动作。"
"[english]DOTA_Tooltip_ability_item_force_staff_Note1"	"Force Staff doesn't interrupt the target's actions."
"DOTA_Tooltip_ability_item_force_staff_Note2"	"对时间结界，决斗或黑洞内的单位无效。"
"[english]DOTA_Tooltip_ability_item_force_staff_Note2"	"Will not work on a unit inside Chronosphere, Duel, or Black Hole."
"DOTA_Tooltip_ability_item_gem_Note0"	"在信使身上时没有实际效果。"
"[english]DOTA_Tooltip_ability_item_gem_Note0"	"Disabled while on a courier."
"DOTA_Tooltip_ability_item_ghost_Note0"	"如果在开启期间进入技能免疫状态，幽魂效果将会中止。如果在技能免疫状态下开启权杖将不会拥有幽魂效果。"
"[english]DOTA_Tooltip_ability_item_ghost_Note0"	"Ends if you become Spell Immune, and will have no effect if you are already Spell Immune."
"DOTA_Tooltip_ability_item_ghost_Note1"	"与虚灵之刃共享冷却时间。"
"[english]DOTA_Tooltip_ability_item_ghost_Note1"	"Shares cooldown with Ethereal Blade."
"DOTA_Tooltip_ability_item_hand_of_midas_Note0"	"获得的金钱属于可靠金钱（不会得到击杀该单位的正常金钱）。"
"[english]DOTA_Tooltip_ability_item_hand_of_midas_Note0"	"The gold given is reliable gold (you do not get the normal creep bounty)."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0"	"只能存在一个被支配的单位。如果支配了新的单位，原来的单位将会死亡。"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0"	"Cannot dominate more than one unit at a time.  If a new unit is dominated, the old one will die."
"DOTA_Tooltip_ability_item_hood_of_defiance_Note0"	"能与其他提高魔法抗性的技能叠加。"
"[english]DOTA_Tooltip_ability_item_hood_of_defiance_Note0"	"Stacks multiplicatively with other sources of spell resistance."
"DOTA_Tooltip_ability_item_invis_sword_Note0"	"拥有0.3秒的进入隐身时间。"
"[english]DOTA_Tooltip_ability_item_invis_sword_Note0"	"Has a 0.3 second fade time."
"DOTA_Tooltip_ability_item_invis_sword_Note1"	"如果隐身结束时没有攻击，额外伤害效果将会消失。"
"[english]DOTA_Tooltip_ability_item_invis_sword_Note1"	"If the invisibility ends without attacking, the bonus damage is lost."
"DOTA_Tooltip_ability_item_magic_stick_Note0"	"1200码视野范围内敌人使用技能就会获得点数。"
"[english]DOTA_Tooltip_ability_item_magic_stick_Note0"	"Gains charges for spells cast by visible enemies in 1200 range."
"DOTA_Tooltip_ability_item_magic_stick_Note1"	"部分英雄技能和物品技能的施放将不会增加点数。"
"[english]DOTA_Tooltip_ability_item_magic_stick_Note1"	"Certain abilities and item abilities will not add charges."
"DOTA_Tooltip_ability_item_magic_wand_Note0"	"1200码视野范围内敌人使用技能就会获得点数。"
"[english]DOTA_Tooltip_ability_item_magic_wand_Note0"	"Gains charges for spells cast by visible enemies in 1200 range."
"DOTA_Tooltip_ability_item_magic_wand_Note1"	"部分英雄技能和物品技能的施放将不会增加点数。"
"[english]DOTA_Tooltip_ability_item_magic_wand_Note1"	"Certain abilities and item abilities will not add charges."
"DOTA_Tooltip_ability_item_manta_Note0"	"有0.1秒的施法时间，其间处于无敌状态。"
"[english]DOTA_Tooltip_ability_item_manta_Note0"	"Has a 0.1 second cast time during which you are invulnerable."
"DOTA_Tooltip_ability_item_manta_Note1"	"可以使用幻影斧移除多种负面效果。"
"[english]DOTA_Tooltip_ability_item_manta_Note1"	"Many effects are removed upon using Manta."
"DOTA_Tooltip_ability_item_mekansm_Note0"	"回复不能作用于25秒内已经被回复作用过的单位。"
"[english]DOTA_Tooltip_ability_item_mekansm_Note0"	"Restore does not affect units that have been affected by Restore in the last 25 seconds."
"DOTA_Tooltip_ability_item_mjollnir_Note0"	"静电冲击的触发间隔大于1秒。"
"[english]DOTA_Tooltip_ability_item_mjollnir_Note0"	"Static Charge cannot trigger more than once per second."
"DOTA_Tooltip_ability_item_mjollnir_Note1"	"静电冲击的闪电将会对拥有护盾的英雄周围单位造成魔法伤害，静电冲击只会对900范围以内的目标发出闪电冲击。"
"[english]DOTA_Tooltip_ability_item_mjollnir_Note1"	"Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away."
"DOTA_Tooltip_ability_item_orchid_Note0"	"伤害加深效果在持续时间结束时以魔法伤害结算。"
"[english]DOTA_Tooltip_ability_item_orchid_Note0"	"Amplified damage is dealt at the end of the duration as magical damage."
"DOTA_Tooltip_ability_item_pers_Note0"	"坚韧球可以共享。"
"[english]DOTA_Tooltip_ability_item_pers_Note0"	"Perseverance is shareable."
"DOTA_Tooltip_ability_item_pipe_Note0"	"不能作用于50秒内已经受到过法术护盾作用的单位。"
"[english]DOTA_Tooltip_ability_item_pipe_Note0"	"Barrier does not affect units that have been affected by Barrier in the last 50 seconds."
"DOTA_Tooltip_ability_item_pipe_Note1"	"能与其他提高魔法抗性的技能叠加。"
"[english]DOTA_Tooltip_ability_item_pipe_Note1"	"Stacks multiplicatively with other sources of spell resistance."
"DOTA_Tooltip_ability_item_poor_mans_shield_Note0"	"多种伤害格挡物品的效果互不叠加。"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_Note0"	"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_quelling_blade_Note0"	"最多携带一把。"
"[english]DOTA_Tooltip_ability_item_quelling_blade_Note0"	"Cannot carry more than one."
"DOTA_Tooltip_ability_item_ring_of_basilius_Note0"	"王者之戒，天鹰之戒和弗拉迪米尔的祭品拥有的护甲光环互不叠加。"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_Note0"	"Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmir's Offering."
"DOTA_Tooltip_ability_item_ring_of_health_Note0"	"治疗指环可以共享。"
"[english]DOTA_Tooltip_ability_item_ring_of_health_Note0"	"Ring of Health is shareable."
"DOTA_Tooltip_ability_item_ring_of_regen_Note0"	"回复戒指可以共享。"
"[english]DOTA_Tooltip_ability_item_ring_of_regen_Note0"	"Ring of Regen is shareable."
"DOTA_Tooltip_ability_item_heavens_halberd_Note0"	"缴械效果只有技能免疫状态可以移除。"
"[english]DOTA_Tooltip_ability_item_heavens_halberd_Note0"	"Disarm can only be removed with spell immunity."
"DOTA_Tooltip_ability_item_sheepstick_Note0"	"目标的基础移速将降至140，但是若拥有极限移动速度的状态就不会受影响。"
"[english]DOTA_Tooltip_ability_item_sheepstick_Note0"	"The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_item_shivas_guard_Note0"	"极寒冲击的扩张速度为350，最大半径为900。"
"[english]DOTA_Tooltip_ability_item_shivas_guard_Note0"	"The wave extends at a speed of 350 to a max size of 900."
"DOTA_Tooltip_ability_item_shivas_guard_Note1"	"极寒冲击将以施放者为中心。"
"[english]DOTA_Tooltip_ability_item_shivas_guard_Note1"	"The Arctic Blast follows its caster."
"DOTA_Tooltip_ability_item_skadi_Note0"	"近战单位的霜冻攻击效果持续5秒，远程单位的持续3秒。"
"[english]DOTA_Tooltip_ability_item_skadi_Note0"	"Lasts 5 seconds with melee Eye of Skadi, 3 seconds with ranged Eye of Skadi."
"DOTA_Tooltip_ability_item_sobi_mask_Note0"	"贤者面罩可以共享。"
"[english]DOTA_Tooltip_ability_item_sobi_mask_Note0"	"Sage's Mask is shareable."
"DOTA_Tooltip_ability_item_soul_ring_Note0"	"如果获取的魔法值超过了魔法上限，将会变成缓冲魔法，直接加在魔法上限上，使用时将优先进行消耗。如果在持续时间结束时没有使用，额外的魔法将会消失。"
"[english]DOTA_Tooltip_ability_item_soul_ring_Note0"	"If the mana gain cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.  If this mana is not used before the duration ends, the extra mana is lost."
"DOTA_Tooltip_ability_item_stout_shield_Note0"	"多种伤害格挡物品的效果互不叠加。"
"[english]DOTA_Tooltip_ability_item_stout_shield_Note0"	"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_travel_boots_Note0"	"与回城卷轴共享冷却时间。"
"[english]DOTA_Tooltip_ability_item_travel_boots_Note0"	"Shares cooldown with Town Portal Scrolls."
"DOTA_Tooltip_ability_item_vanguard_Note0"	"多种伤害格挡物品的效果互不叠加。"
"[english]DOTA_Tooltip_ability_item_vanguard_Note0"	"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_vladmir_Note0"	"王者之戒，天鹰之戒和弗拉迪米尔的祭品拥有的护甲光环互不叠加。"
"[english]DOTA_Tooltip_ability_item_vladmir_Note0"	"Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmir's Offering."
"DOTA_Tooltip_ability_item_void_stone_Note0"	"虚无宝石可以共享。"
"[english]DOTA_Tooltip_ability_item_void_stone_Note0"	"Void Stone is shareable."
"DOTA_Tooltip_ability_item_arcane_boots_Note0"	"米波的克隆体不能使用。"
"[english]DOTA_Tooltip_ability_item_arcane_boots_Note0"	"Does not work on Meepo clones."
"DOTA_Tooltip_ability_item_ring_of_aquila_Note0"	"王者之戒，天鹰之戒和弗拉迪米尔的祭品拥有的护甲光环互不叠加。"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_Note0"	"Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmir's Offering."
"DOTA_SpectatorSelect"	"观众选择指针下方单位"
"[english]DOTA_SpectatorSelect"	"Spectator Select Unit Under Cursor"
"Store_FilterType_Contributors"	"作者："
"[english]Store_FilterType_Contributors"	"Creator:"
"Store_FilterElement_All"	"所有"
"[english]Store_FilterElement_All"	"All"
"Store_FilterElement_ValveContributor"	"Valve"
"[english]Store_FilterElement_ValveContributor"	"Valve"
"Attrib_Particle73"	"诅咒精华"
"[english]Attrib_Particle73"	"Cursed Essence"
"Attrib_Particle74"	"圣洁精华"
"[english]Attrib_Particle74"	"Divine Essence"
"Attrib_G1League"	"第%s1届G-1联赛"
"[english]Attrib_G1League"	"G-1 League Season %s1"
"DOTA_WeeklyChallenge_Header"	"您的每周英雄挑战"
"[english]DOTA_WeeklyChallenge_Header"	"Your Weekly Hero Challenges"
"DOTA_WeeklyChallenge_Description"	"每周英雄挑战列表每过一周都会刷新一次。使用列表上的英雄赢得一次比赛就能完成挑战，并且该比赛中将获得额外战斗点数。"
"[english]DOTA_WeeklyChallenge_Description"	"The Weekly Hero Challenge list is refreshed every week. Complete a challenge by winning a game with a hero on the list and receive a bonus to Battle Points gained during that game."
"DOTA_AntiAddiction_Level2_Warning_GREEN_chat"	"ℓ您的帐户信息尚未完善，存在严重安全隐患，请您及时补填帐户信息。"
"[english]DOTA_AntiAddiction_Level2_Warning_GREEN_chat"	"Your account information is not complete yet, please add your information to clear safety issues."
"DOTA_AntiAddiction_Level2_Warning_GREEN"	"ℓ由于您的帐户信息尚未完善，存在严重的安全隐患，游戏3小时后将收益减半，5小时后游戏内将无收益，请您及时补填帐户信息并重新登录。"
"[english]DOTA_AntiAddiction_Level2_Warning_GREEN"	"Since your account information is not complete, for safety reasons, your gains ingame will be halved after 3 hours, and will be zero after another 2 hours, please add your information and relogin."
"DOTA_AntiAddiction_Level2_Warning_RED"	"亲爱的玩家，您已进入亚健康游戏时间，建议您离线休息。由于您的帐户信息尚未完善，存在严重的安全隐患，请您及时补填帐户信息并重新登录。"
"[english]DOTA_AntiAddiction_Level2_Warning_RED"	"You have been under subhealthy game hours, we suggest you to exit and have a rest. For your incomplete account information, please add your information to clear safety issues and relogin."
"DOTA_AntiAddiction_Reminder_Warning1"	"ℓ【系统】防沉迷系统提示：您的游戏累计连续在线时间已经达到 %s1 小时。"
"[english]DOTA_AntiAddiction_Reminder_Warning1"	"[SYSTEM] AntiAddiction Tips: You've been online for %s1 hours."
"DOTA_AntiAddiction_Reminder_Warning2"	"ℓ【系统】防沉迷系统提示：您的游戏累计连续在线时间已经达到 %s1小时，进入亚健康游戏时间，游戏内收益将减半，请您注意休息。"
"[english]DOTA_AntiAddiction_Reminder_Warning2"	"[SYSTEM] AntiAddiction Tips: You've been online for %s1 hours, which is subhealthy, therefore your gains in-game will be halved. Please have a rest."
"DOTA_AntiAddiction_Reminder_Warning3"	"ℓ【系统】防沉迷系统提示：您已处于亚健康游戏时间，游戏内将无收益，建议您离线休息。"
"[english]DOTA_AntiAddiction_Reminder_Warning3"	"[SYSTEM] AntiAddiction Tips: You've been under subhealthy game hours. You will gain nothing in-game. We strongly recommend you to exit and have a rest."
"DOTA_AntiAddiction_Level1_Warning_GREEN_chat"	"ℓ您的年龄未满18岁，正受到“防沉迷系统”的限制"
"[english]DOTA_AntiAddiction_Level1_Warning_GREEN_chat"	"You are under 18, the anti addiction system is in effect."
"DOTA_AntiAddiction_Level1_Warning_RED"	"ℓ亲爱的玩家，您已处于亚健康游戏时间，建议您离线休息。轻松游戏，不沉迷。感谢您的理解与支持。"
"[english]DOTA_AntiAddiction_Level1_Warning_RED"	"Dear user, You've been under subhealthy game hours. It is strongly suggested that you get offline and rest. Enjoy the game, say no to addiction. Thanks for your understanding and support."
"DOTA_Tutorial_M2_BridgeOut"	"潮汐猎人逃走了。他跑出了你的普通攻击的范围，不过你的<font color='#006697' face='Dota Hypatia Bold'><b>终极技能</b></font>有很远的射程，我们还需要更多的经验...\n\n哦！这边走！"
"[english]DOTA_Tutorial_M2_BridgeOut"	"Tidehunter got away.  He was out of range of your normal attacks but your <font color='#006697' face='Dota Hypatia Bold'><b>ultimate ability</b></font> has much longer range.  We'll need more experience...\n\nOh!  This way!"
"DOTA_Tutorial_M2_SecretGo"	"那边有<font color='#006697' face='Dota Hypatia Bold'><b>神秘商店</b></font>！我们快去看看。"
"[english]DOTA_Tutorial_M2_SecretGo"	"There's a <font color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> over there!  Let's check it out."
"DOTA_Tutorial_M2_SecretExplain"	"哦！是客人！<font color='#006697' face='Dota Hypatia Bold'><b>神秘商店</b></font>里的东西可是在基地里买不到的哦。\n\n快来试试把<font color='#006697' face='Dota Hypatia Bold'><b>速度之靴</b></font>升级成<font color='#006697' face='Dota Hypatia Bold'><b>奥术鞋</b></font>吧！\n\n升级的话你需要<font color='#006697' face='Dota Hypatia Bold'><b>能量之球</b></font>。"
"[english]DOTA_Tutorial_M2_SecretExplain"	"Oh!  A customer!  The <font color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> stocks items you can't buy at the base.\n\nWhy not try upgrading your <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> to <font color='#006697' face='Dota Hypatia Bold'><b>Arcane Boots</b></font>?\n\nTo do so you'll need an <font color='#006697' face='Dota Hypatia Bold'><b>Energy Booster</b></font>."
"DOTA_Tutorial_M2_UpgradeBoots"	"就像那样，你把两个物品合成，打造了双<font color='#006697' face='Dota Hypatia Bold'><b>奥术鞋</b></font>！这可不是每个英雄都能出的，你出正合适。\n\n奥术鞋是主动物品，来试试吧，赶快点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_arcane_boots%</b></font>。"
"[english]DOTA_Tutorial_M2_UpgradeBoots"	"Just like that, you've crafted yourself <font color='#006697' face='Dota Hypatia Bold'><b>Arcane Boots</b></font> by combining two items!  While not the perfect item for every hero, right now, these look good on you.\n\nArcane Boots are an active item, try it out now by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%!item_arcane_boots%</b></font>."
"DOTA_Tutorial_M2_UpgradeComplete"	"我们要向前推进，找到更多地方赚到经验。"
"[english]DOTA_Tutorial_M2_UpgradeComplete"	"We should press on and find more places to earn experience."
"DOTA_Tutorial_M2_CourierBuyItem1"	"有了这么多黄金。升级时间到了！。把你的指环升级成<font color='#006697' face='Dota Hypatia Bold'><b>王者之戒</b></font>！\n\n快点击<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>打开商店购买<font color='#006697' face='Dota Hypatia Bold'><b>贤者面罩</b></font>。"
"[english]DOTA_Tutorial_M2_CourierBuyItem1"	"All that gold.  Time for upgrades!  Let's upgrade your ring to a <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Basilius!</b></font>\n\nOpen the shop with <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> and purchase the <font color='#006697' face='Dota Hypatia Bold'><b>Sage's Mask</b></font>."
"DOTA_Tooltip_ability_shredder_timber_chain_speed"	"锯链发射速度："
"[english]DOTA_Tooltip_ability_shredder_timber_chain_speed"	"SPEED:"
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0"	"刺针扫射的伤害不能被伤害格挡类技能减免。"
"[english]DOTA_Tooltip_ability_bristleback_quill_spray_Note0"	"Quill Spray damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_bristleback_bristleback_Note0"	"钢背兽的背面是以背部中心点为原点，向左向右各呈70度角的扇形区域。"
"[english]DOTA_Tooltip_ability_bristleback_bristleback_Note0"	"Bristleback's rear is considered to be within 70 degrees from the back."
"DOTA_Tooltip_ability_bristleback_bristleback_Note1"	"钢背兽的侧面是以背部中心点为原点，向左向右各呈110度角的扇形区域，背面的扇形区域不算在内。"
"[english]DOTA_Tooltip_ability_bristleback_bristleback_Note1"	"Bristleback's side is considered to be within 110 degrees from the back."
"DOTA_Tooltip_ability_bristleback_warpath_Note0"	"钢背兽的幻象也能继承技能效果。"
"[english]DOTA_Tooltip_ability_bristleback_warpath_Note0"	"Bristleback's illusions will receive the bonuses."
"DOTA_Tooltip_ability_bristleback_warpath_Note1"	"使用物品不会触发战意。"
"[english]DOTA_Tooltip_ability_bristleback_warpath_Note1"	"Items will not trigger Warpath."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0"	"鹰群移动非常缓慢（500移速），提供325码的范围视野。击中目标后，将给予目标区域的视野，持续3.34秒。"
"[english]DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0"	"The projectile moves very slowly (500 ms), providing 325 vision around it.  Upon impact, it will reveal the target area for 3.34 seconds."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1"	"秘法鹰隼无法被躲避。"
"[english]DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1"	"Arcane Bolt cannot be disjointed."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0"	"如果作用范围内没有英雄或英雄处于迷雾中，该技能将没有效果。"
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0"	"Does not work when no heroes are in range or heroes are in fog."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1"	"击中英雄后附近的小兵也会受到相同伤害。"
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1"	"Damages creeps around the impact area."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2"	"光弹将给予附近的400码视野，击中后将获得目标区域的视野，持续3.34秒。"
"[english]DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2"	"Provides 400 vision around the projectile, and reveals the target area for 3.34 seconds upon impact."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0"	"减少魔法抗性的效果对小兵无效。"
"[english]DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0"	"The magic damage resistance reduction doesn't affect creeps."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0"	"神秘之耀仅对英雄有效，幻象或非英雄单位将不会受到伤害。"
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0"	"Mystic Flare only affects Heroes; it does not damage illusions or creep heroes."
"DOTA_InternationalInviteMessage"	"您已经被邀请参加2013年国际邀请赛，请马上完善注册信息。\n\n请赶快完成注册，以免耽误您的行程。\n\n请您尽快检查自己的电子邮箱，核实自己的信息。"
"[english]DOTA_InternationalInviteMessage"	"You’ve been invited to The International 2013 and have yet to fully complete the registration process.\n\nYour immediate attention is needed so that your attendance is not in jeopardy.\n\nPlease check your email for further information, as soon as possible."
"DOTA_UI_Delete_Question"	"删除？"
"[english]DOTA_UI_Delete_Question"	"Delete?"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow"	"震荡光弹"
"[english]DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow"	"Concussive Shot"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal"	"上古封印"
"[english]DOTA_Tooltip_modifier_skywrath_mage_ancient_seal"	"Ancient Seal"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description"	"受到沉默作用，所受魔法伤害提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"[english]DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description"	"Silenced and magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_ConfirmDelete"	"确认删除"
"[english]DOTA_ConfirmDelete"	"CONFIRM DELETE"
"DOTA_ConfirmDeleteDesc"	"您确定要删除该录像文件吗？"
"[english]DOTA_ConfirmDeleteDesc"	"Do you really wish to delete this replay file?"
"DOTA_ReplaySize"	"文件大小：%s1MB"
"[english]DOTA_ReplaySize"	"%s1 MB file on disk"
"dota_watch_local_tab"	"已下载录像"
"[english]dota_watch_local_tab"	"DOWNLOADED"
"replay_players"	"玩家："
"[english]replay_players"	"Players:"
"report_communication_abuse"	"辱骂玩家"
"[english]report_communication_abuse"	"Communication Abuse"
"report_communication_abuse_desc"	"他们通过文字或语音形式在交流频道辱骂他人。"
"[english]report_communication_abuse_desc"	"They were abusive over a communication channel (text or voice)"
"UI_Searching"	"搜寻中..."
"[english]UI_Searching"	"Searching..."
"DOTA_SignOnMessage_Header"	"信息"
"[english]DOTA_SignOnMessage_Header"	"Message"
"DOTA_Workshop_ConfirmInGameError"	"现在您正在游戏中，无法进入游戏内测试物品。"
"[english]DOTA_Workshop_ConfirmInGameError"	"Items cannot be tested in-game when you're already in a game."
"DOTA_Workshop_ConfirmInGame"	"开始使用本地服务器？"
"[english]DOTA_Workshop_ConfirmInGame"	"Start Local Server?"
"DOTA_Workshop_ConfirmInGameDescription"	"为了在游戏内测试您提交的作品，需要启用本地游戏服务器。"
"[english]DOTA_Workshop_ConfirmInGameDescription"	"To test your submission in-game, a local game server will need to be started."
"DOTA_ItemTest_Animation_Die2"	"备用死亡动作（可选）"
"[english]DOTA_ItemTest_Animation_Die2"	"ALTERNATE DIE (optional)"
"DOTA_Import_Spiderling"	"小蜘蛛"
"[english]DOTA_Import_Spiderling"	"Spiderling"
"DOTA_Import_Spiderling_Desc"	"小蜘蛛需要一个模型文件。"
"[english]DOTA_Import_Spiderling_Desc"	"Spiderlings require a single model."
"DOTA_AntiAddiction_Initial_With_ID_18Plus"	"上一次登录时间： %s1\n上一次登录IP： %s2"
"[english]DOTA_AntiAddiction_Initial_With_ID_18Plus"	"Last time online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_With_ID_Under_18"	"您的年龄未满18岁，正受到“防沉迷系统”的限制\n上一次登录时间： %s1\n上一次登录IP： %s2"
"[english]DOTA_AntiAddiction_Initial_With_ID_Under_18"	"You are under 18. The anti addiction system is in effect.\nLast time online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_No_ID"	"ℓ您的帐户信息尚不完善，存在严重安全隐患，请您及时补填帐户信息。\n上一次登录时间： %s1\n上一次登录IP： %s2"
"[english]DOTA_AntiAddiction_Initial_No_ID"	"Your account is not registered.\nLast time online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_DateFormat"	"%s1年%s2月%s3日 %s4:%s5:%s6"
"[english]DOTA_AntiAddiction_Initial_DateFormat"	"%s1Y%s2M%s3D  %s4:%s5:%s6"
"DOTA_Tutorial_M2_TeleportCourier"	"现在使用<font color='#006697' face='Dota Hypatia Bold'><b>运送物品</b></font>的按钮让信使把物品送过来。"
"[english]DOTA_Tutorial_M2_TeleportCourier"	"Now have the courier bring it to you using the <font color='#006697' face='Dota Hypatia Bold'><b>Deliver Items</b></font> button."
"DOTA_Tutorial_M2_TeleportChannel"	"现在信使已经上路了，你需要知道一些关于传送的事情。传送卷轴属于<font color='#006697' face='Dota Hypatia Bold'><b>持续施法</b></font>类技能，所以在施放时必须在原地不动。如果中途移动了，施法就会取消。"
"[english]DOTA_Tutorial_M2_TeleportChannel"	"With the courier on its way, there's something you need to know about teleporting.  Town Portal Scroll is a <font color='#006697' face='Dota Hypatia Bold'><b>channeled</b></font> spell, meaning you need to stand still while using it.  If you move, it will cancel the cast."
"dota_region_pw"	"完美世界"
"[english]dota_region_pw"	"Perfect World (China)"
"dota_matchgroup_pw"	"完美世界"
"[english]dota_matchgroup_pw"	"Perfect World (China)"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds"	"压倒性优势"
"[english]DOTA_Tooltip_modifier_legion_commander_overwhelming_odds"	"Overwhelming Odds"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_legion_commander_press_the_attack"	"强攻"
"[english]DOTA_Tooltip_modifier_legion_commander_press_the_attack"	"Press the Attack"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%，生命恢复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
"[english]DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description"	"Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen."
"DOTA_Tooltip_modifier_legion_commander_duel"	"决斗"
"[english]DOTA_Tooltip_modifier_legion_commander_duel"	"Duel"
"DOTA_Tooltip_modifier_legion_commander_duel_Description"	"决斗中，直到双方有人死亡或效果结束。"
"[english]DOTA_Tooltip_modifier_legion_commander_duel_Description"	"Dueling until opponent dies or the effect ends."
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost"	"决斗获胜加成攻击力"
"[english]DOTA_Tooltip_modifier_legion_commander_duel_damage_boost"	"Duel Victory Damage"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description"	"每次决斗胜利都将获得永久攻击力加成"
"[english]DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description"	"Gaining bonus damage permanently from won duels."
"no_reports_remaining"	"本周您已经用完了所有举报次数。"
"[english]no_reports_remaining"	"You have already used your allotted number of submissions for this week."
"invalid_team_hint"	"未知队伍，点击进行查找"
"[english]invalid_team_hint"	"Unknown Team, click to search"
"visit_team_profile"	"战队资料"
"[english]visit_team_profile"	"Team Profile"
"schedule_game_id"	"比赛编号：%s1"
"[english]schedule_game_id"	"Game ID: %s1"
"DOTA_Workshop_ImportHudSkin"	"导入游戏界面皮肤"
"[english]DOTA_Workshop_ImportHudSkin"	"IMPORT HUD SKIN"
"DOTA_Workshop_File_HudSkin"	"游戏界面皮肤图片（png格式）"
"[english]DOTA_Workshop_File_HudSkin"	"HUD Skin Images (.png files)"
"DOTA_Workshop_SubmissionType_HudSkin"	"游戏界面皮肤"
"[english]DOTA_Workshop_SubmissionType_HudSkin"	"HUD SKIN"
"DOTA_Workshop_SubmissionType_HudSkin_Desc"	"用于替换游戏内界面的图片组。"
"[english]DOTA_Workshop_SubmissionType_HudSkin_Desc"	"A set of images designed to replace the in-game HUD."
"DOTA_ItemTest_Images_Title"	"图片"
"[english]DOTA_ItemTest_Images_Title"	"IMAGES"
"DOTA_ItemTest_HudSkin_Intro"	"游戏界面皮肤是用于替换游戏内界面的图片组。"
"[english]DOTA_ItemTest_HudSkin_Intro"	"HUD Skins are a set of images that combine to replace the in-game HUD."
"DOTA_ItemTest_HudSkin_Desc"	"使用Photoshop的游戏界面皮肤导出工具生成的一组PNG格式文件。浏览并选择其中的一个文件，我们就能找到其他的。所有文件必须位于导出工具生成的同一文件夹下。"
"[english]DOTA_ItemTest_HudSkin_Desc"	"A set of .PNG files that were produced by the HUD Skin Photoshop export tool. Browse and select any of the .PNG files, and we'll find the rest. They must be in the directory structure created by the export tool."
"DOTA_ItemTest_HudSkin_Help"	"游戏界面皮肤帮助"
"[english]DOTA_ItemTest_HudSkin_Help"	"HUD Skin Help"
"DOTA_ItemTest_RequiredFileError"	"所需文件无法找到！"
"[english]DOTA_ItemTest_RequiredFileError"	"Required File Not Found!"
"DOTA_ItemTest_RequiredFile_Name"	"无法找到以下名称的所需文件：\n %s1"
"[english]DOTA_ItemTest_RequiredFile_Name"	"Cannot find a required file with the following name:\n %s1"
"DOTA_ItemTest_ZipError"	"文件错误！"
"[english]DOTA_ItemTest_ZipError"	"File Error!"
"DOTA_ItemTest_ZipError_Desc"	"无法在%s1中创建提交作品的临时zip文件"
"[english]DOTA_ItemTest_ZipError_Desc"	"Failed to create temporary submission zip file at: %s1"
"DOTA_Tutorial_M2_RingUpgraded"	"很好！贤者面罩和你的守护指环已经合成了<font color='#006697' face='Dota Hypatia Bold'><b>王者之戒</b></font>。\n\n这件物品可以提升己方小兵的护甲。现在，我们来把护甲光环关闭。\n\n只需<font color='#006697' face='Dota Hypatia Bold'><b>%!item_ring_of_basilius%</b></font>就能将光环关闭。"
"[english]DOTA_Tutorial_M2_RingUpgraded"	"Nice!  The Sage's Mask combined with your Ring of Protection to create <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Basilius</b></font>.\n\nThis item can boost the armor of allied creeps.  For now, let's turn it off.\n\nHit <font color='#006697' face='Dota Hypatia Bold'><b>%!item_ring_of_basilius%</b></font> to toggle the aura off."
"npc_dota_elder_titan_ancestral_spirit"	"星体游魂"
"[english]npc_dota_elder_titan_ancestral_spirit"	"Astral Spirit"
"npc_dota_hero_elder_titan_bio"	"也许有人会问：“这个世界是如何形成的？”在所有现存世界中，为什么这个世界的属性如此奇特，如此多样化，其中的生物，文化和传说更是数不胜数呢？“答案，”有人低语道，“就在于巨神们。”

这些原初的先祖在宇宙形成伊始就已在世——即使他们并非创世的见证，他们降世时耳中也是回荡着创世的巨响。带着宇宙原初力量的印记，他们最大的愿望是自己创世者的生涯能得到延续。所以他们转而承担了改造事物的任务：捶打、鼓风、加热、塑形，一切全凭意志。事物改造后如果失去了挑战性，他们就会提着工具转向自己，修正自己的思想，锻炼自己的灵魂，提高自身的忍耐力。现实本身就是他们锻造的终极目标。但是，在这样的过程中，他们有时也会犯错。在施展雄图大志时，错误总是不可避免。

我们所知的上古巨神是伟大的创造者，他曾在创世的熔炉研习。在磨砺技艺时，他打碎了一样东西，无法修复、只能放弃的东西。他陷入了自己破碎的世界，这也是他自己破碎的灵魂。他 滞留所在的位面里全是参差不齐的碎片和漫山遍野的裂缝，还有其他从初生宇宙裂缝中散落的失落残片。这就解释了为什么众所周知的世界形似一座小岛，岛上尽是失事船只上的幸存者，现在这些落难之人早已在历史长河中被忘却。世人虽无记忆，但是自责的人除外。他将永世寻找方法去完成修复工作，寻找再次与他残破的灵魂结合的方法，寻找修复世人和世界的方法。这就是我们所知的上古巨神。"
"[english]npc_dota_hero_elder_titan_bio"	"Well may you ask, \"How did this world take its form?\" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? \"The answer,\" One whispers, \"lies with the Titans.\"
		These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
		The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan."
"dota_community_guilds"	"我的公会"
"[english]dota_community_guilds"	"MY GUILDS"
"dota_community_guilds_roster"	"成员列表"
"[english]dota_community_guilds_roster"	"MEMBER LIST"
"dota_community_guilds_info"	"公会介绍"
"[english]dota_community_guilds_info"	"INFO"
"dota_community_guilds_game_history"	"游戏历史"
"[english]dota_community_guilds_game_history"	"GAME HISTORY"
"dota_community_guilds_teams"	"公会战队"
"[english]dota_community_guilds_teams"	"GUILD TEAMS"
"dota_community_teams_no_team"	"没有加入战队"
"[english]dota_community_teams_no_team"	"Not a member of a Team"
"DOTA_GUILD_CREATE"	"创建公会"
"[english]DOTA_GUILD_CREATE"	"CREATE A GUILD"
"DOTA_GUILD_ROSTER"	"成员列表"
"[english]DOTA_GUILD_ROSTER"	"MEMBER LIST"
"DOTA_GUILD_INFO"	"公会信息"
"[english]DOTA_GUILD_INFO"	"GUILD INFORMATION"
"DOTA_GUILD_GAME_HISTORY"	"游戏历史"
"[english]DOTA_GUILD_GAME_HISTORY"	"GAME HISTORY"
"DOTA_GUILD_TEAMS"	"公会战队"
"[english]DOTA_GUILD_TEAMS"	"GUILD TEAMS"
"dota_community_teams"	"战队"
"[english]dota_community_teams"	"TEAMS"
"dota_community_teams_create"	"创建新的战队"
"[english]dota_community_teams_create"	"CREATE NEW TEAM"
"dota_community_teams_manage"	"我的战队"
"[english]dota_community_teams_manage"	"MY TEAMS"
"dota_community_teams_pro"	"职业战队列表"
"[english]dota_community_teams_pro"	"PRO TEAM LIST"
"dota_community_teams_game_history"	"游戏历史"
"[english]dota_community_teams_game_history"	"Game History"
"DOTA_TEAM_CREATE"	"创建全新战队"
"[english]DOTA_TEAM_CREATE"	"CREATE NEW TEAM"
"DOTA_TEAM_MANAGE"	"管理我的战队"
"[english]DOTA_TEAM_MANAGE"	"MANAGE MY TEAMS"
"DOTA_TEAM_PROS"	"职业战队"
"[english]DOTA_TEAM_PROS"	"PROFESSIONAL TEAMS"
"dota_community_tournaments"	"锦标赛"
"[english]dota_community_tournaments"	"TOURNAMENTS"
"dota_community_tournaments_manage"	"锦标赛管理"
"[english]dota_community_tournaments_manage"	"MANAGE TOURNAMENTS"
"dota_community_tournaments_misc"	" "
"[english]dota_community_tournaments_misc"	""
"DOTA_TOURNAMENT_MANAGE"	"管理锦标赛"
"[english]DOTA_TOURNAMENT_MANAGE"	"MANAGE TOURNAMENTS"
"dota_team_kick"	"踢出"
"[english]dota_team_kick"	"Kick"
"Guild_Create_Full_Name"	"公会全名"
"[english]Guild_Create_Full_Name"	"Full Guild Name"
"Guild_Create_Full_Name_Desc"	"这是公会的名字。将是全球唯一名字。"
"[english]Guild_Create_Full_Name_Desc"	"This is the name of your Guild.  It is globally unique."
"Guild_Create_Tag"	"公会标签/缩写"
"[english]Guild_Create_Tag"	"Guild Tag/Abbreviation"
"Guild_Create_Tag_Desc"	"这是公会名字的缩短版本，将会在游戏大厅，计分板和游戏内界面中显示。"
"[english]Guild_Create_Tag_Desc"	"This is the shortened version of your Guild name.  It will be shown in lobbies, scoreboards, and the in-game HUD."
"Guild_Creation_Disclaimer"	"创建后，公会名字将不能更改，而且不能重复使用。"
"[english]Guild_Creation_Disclaimer"	"Once created, a Guild name can not be changed, and can not be reused."
"Guild_Browse_Logo"	"公会标志。这是公会的主要标志，将在所有界面中使用。标志的尺寸将调整为250 x 150。"
"[english]Guild_Browse_Logo"	"Guild Logo. This is the main logo if your Guild, used in all UI elements. It will be resized to 250 x 150 pixels."
"Guild_Browse_Base_Logo"	"公会基地标志。将在进行公会比赛时作为游戏内基地的装饰。尺寸将会调整为256 x 256像素。"
"[english]Guild_Browse_Base_Logo"	"Guild Base Logo. This logo will be used to decorate your in-game base when playing a Guild match. It will be resized to 256 x 256 pixels."
"Guild_Browse_Banner_Logo"	"公会旗帜标志。在进行公会比赛时该标志将会放在游戏内的旗帜上。尺寸将调整为256 x 256像素，图片的左半部分作为旗帜正面，右半部分为旗帜背面。"
"[english]Guild_Browse_Banner_Logo"	"Guild Banner Logo. This logo will be placed on your in-game banners when playing a Guild match. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right."
"Guild_Members"	"成员"
"[english]Guild_Members"	"Members"
"guild_select"	"选择"
"[english]guild_select"	"Select"
"guild_create"	"创建"
"[english]guild_create"	"Create"
"guild_selection_header"	"选择公会"
"[english]guild_selection_header"	"Select a Guild"
"guild_create_new_button"	"创建新的公会"
"[english]guild_create_new_button"	"Create New Guild"
"guild_slot_open"	"可以加入公会"
"[english]guild_slot_open"	"Guild Slot Available"
"guild_show_offline_players"	"显示离线玩家"
"[english]guild_show_offline_players"	"Show Offline Players"
"guild_roster_sort_by"	"排序依据"
"[english]guild_roster_sort_by"	"Sort By"
"guild_roster_sort_rank"	"职位"
"[english]guild_roster_sort_rank"	"Rank"
"guild_roster_sort_name"	"名字"
"[english]guild_roster_sort_name"	"Name"
"guild_roster_page"	"第%s1页"
"[english]guild_roster_page"	"Page %s1"
"guild_roster_role_gm"	"公会会长"
"[english]guild_roster_role_gm"	"Guild Leader"
"guild_roster_role_officer"	"官员"
"[english]guild_roster_role_officer"	"Officer"
"guild_roster_role_member"	"成员"
"[english]guild_roster_role_member"	"Member"
"guild_block_invites"	"屏蔽公会邀请"
"[english]guild_block_invites"	"Block Guild Invites"
"guild_member_usermenu_kick"	"从公会中开除"
"[english]guild_member_usermenu_kick"	"Remove from Guild"
"guild_invitation"	"公会邀请"
"[english]guild_invitation"	"GUILD INVITATION"
"guild_invite_text"	"您已被%s1邀请加入公会"
"[english]guild_invite_text"	"You have been invited to join a guild by %s1"
"guild_invite_usermenu"	"邀请加入“%s1”公会"
"[english]guild_invite_usermenu"	"Invite to Guild '%s1'"
"DOTA_GuildInvite_Confirm_Header"	"确认公会邀请"
"[english]DOTA_GuildInvite_Confirm_Header"	"Confirm Guild Invitation"
"DOTA_GuildInvite_Confirm_Message"	"要邀请%s1加入%s2？"
"[english]DOTA_GuildInvite_Confirm_Message"	"Invite %s1 to %s2?"
"DOTA_GuildInvite_Success_Header"	"公会邀请已发送"
"[english]DOTA_GuildInvite_Success_Header"	"Guild Invite Sent"
"DOTA_GuildInvite_Success_Message"	"%s1已经接受邀请加入%s2"
"[english]DOTA_GuildInvite_Success_Message"	"%s1 has been invited to join %s2"
"DOTA_GuildInvite_Failure_Header"	"公会邀请失败"
"[english]DOTA_GuildInvite_Failure_Header"	"Guild Invite Failed"
"DOTA_GuildInvite_Failure_Message"	"发生未知错误。请重试。"
"[english]DOTA_GuildInvite_Failure_Message"	"Unknown error.  Please try again."
"DOTA_GuildInvite_Failure_Message_NoPermission"	"您没有权限邀请玩家加入%s1。"
"[english]DOTA_GuildInvite_Failure_Message_NoPermission"	"You do not have permission to invite players to %s1."
"DOTA_GuildInvite_Failure_Message_AlreadyInvited"	"%s1已经被邀请加入%s2。"
"[english]DOTA_GuildInvite_Failure_Message_AlreadyInvited"	"%s1 has already been invited to join %s2."
"DOTA_GuildInvite_Failure_Message_AlreadyInGuild"	"%s1已经是%s2的成员。"
"[english]DOTA_GuildInvite_Failure_Message_AlreadyInGuild"	"%s1 is already a member of %s2."
"DOTA_GuildInvite_Failure_Message_TooManyAccountInvites"	"%s1收到的优秀公会邀请数量过多。"
"[english]DOTA_GuildInvite_Failure_Message_TooManyAccountInvites"	"%s1 has too many outstanding guild invitations."
"DOTA_GuildInvite_Failure_Message_TooManyGuildInvites"	"%s1收到的优秀工会邀请数量过多。"
"[english]DOTA_GuildInvite_Failure_Message_TooManyGuildInvites"	"%s1 has too many outstanding guild invitations."
"Team_Disband_Disclaimer"	"警告：解散战队将使永久解散，无法恢复。今后将不能重新创建该战队，或使用该战队名创建新的战队。要解散的战队中不得有战队成员。"
"[english]Team_Disband_Disclaimer"	"WARNING: Disbanding a team is permanent and cannot be reversed.  You will not be able to recreate this team, or create another team with this name.  A team's roster must be empty for it to be disbanded."
"Team_NoTeam"	"您现在不属于任何战队。"
"[english]Team_NoTeam"	"You are not currently a member of a team."
"Team_Edit_Info"	"编辑战队信息"
"[english]Team_Edit_Info"	"Edit Team Info"
"Team_ProSortOption1"	"名称"
"[english]Team_ProSortOption1"	"Name"
"Team_ProSortOption2"	"近期游戏场数最高"
"[english]Team_ProSortOption2"	"Most Recent Game Played"
"team_list_heading"	"这里列出的是参加过职业赛事的战队，按近期比赛的场数排序。"
"[english]team_list_heading"	"This is a list of all teams that have played in professional tournaments, in order of their most recently played game."
"team_list_sorting"	"排序依据"
"[english]team_list_sorting"	"Sort By"
"DOTA_UI_CREATE"	"创建"
"[english]DOTA_UI_CREATE"	"CREATE"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit"	"星体游魂"
"[english]DOTA_Tooltip_modifier_elder_titan_ancestral_spirit"	"Astral Spirit"
"sched_team1"	"参赛战队1"
"[english]sched_team1"	"Team 1"
"sched_team2"	"参赛战队2"
"[english]sched_team2"	"Team 2"
"DOTA_GuildCreate_Wait_Header"	"创建公会"
"[english]DOTA_GuildCreate_Wait_Header"	"Creating Guild"
"DOTA_GuildCreate_Wait"	"公会创建中..."
"[english]DOTA_GuildCreate_Wait"	"Creating Guild..."
"DOTA_TeamCreate_Wait_Header"	"创建战队"
"[english]DOTA_TeamCreate_Wait_Header"	"Creating Team"
"DOTA_TeamCreate_Wait"	"战队创建中..."
"[english]DOTA_TeamCreate_Wait"	"Creating Team..."
"DOTA_TeamEdit_Wait_Header"	"战队编辑中"
"[english]DOTA_TeamEdit_Wait_Header"	"Editing Team"
"DOTA_TeamEdit_Wait"	"提交战队更改中..."
"[english]DOTA_TeamEdit_Wait"	"Submitting Team changes..."
"DOTA_TeamEdit_Success_Header"	"成功"
"[english]DOTA_TeamEdit_Success_Header"	"Success"
"DOTA_TeamEdit_Success_Message"	"成功更改战队信息。"
"[english]DOTA_TeamEdit_Success_Message"	"Team changes successful."
"DOTA_TeamEdit_Error_Header"	"编辑战队信息失败"
"[english]DOTA_TeamEdit_Error_Header"	"Failed to Edit Team"
"DOTA_TeamEdit_Error_Unspecified"	"试图编辑战队信息的时候发生了问题。请重试。"
"[english]DOTA_TeamEdit_Error_Unspecified"	"A problem occurred while attempting to edit the team. Please try again."
"DOTA_TeamEdit_Error_LogoUploadFailed"	"战队标志上传失败。"
"[english]DOTA_TeamEdit_Error_LogoUploadFailed"	"Failed to upload team logos."
"DOTA_TeamEdit_Error_CannotRename"	"最近战队已经改过名字。想要再次改名请等待{i:time_remaining}天。"
"[english]DOTA_TeamEdit_Error_CannotRename"	"This team has been renamed recently.  It will be able to be renamed again in {i:time_remaining} days."
"DOTA_GuildCreate_Error_Header"	"公会创建失败"
"[english]DOTA_GuildCreate_Error_Header"	"Failed to Create Guild"
"DOTA_GuildCreate_Error_Unspecified"	"试图创建公会时发生问题。请重试。"
"[english]DOTA_GuildCreate_Error_Unspecified"	"A problem occurred while attempting to create the guild. Please try again."
"DOTA_GuildCreate_Error_GuildLimitReached"	"您加入的公会数量已经达到上限。"
"[english]DOTA_GuildCreate_Error_GuildLimitReached"	"You are already a member of the maximum number of allowable guilds."
"DOTA_GuildCreate_Error_LogoUploadFailed"	"公会标志上传失败。"
"[english]DOTA_GuildCreate_Error_LogoUploadFailed"	"Failed to upload guild logos."
"DOTA_TeamCreate_Error_LogoUploadFailed"	"战队标志上传失败。"
"[english]DOTA_TeamCreate_Error_LogoUploadFailed"	"Failed to upload team logos."
"DOTA_ShowProfileButton"	"显示资料"
"[english]DOTA_ShowProfileButton"	"Show Profile"
"DOTA_Guild_Created"	"已经创建完成"
"[english]DOTA_Guild_Created"	"HAS BEEN CREATED"
"DOTA_Guild_Created_Desc"	"您现在可以开始通过点击玩家名字弹出的菜单邀请玩家加入您的新公会。"
"[english]DOTA_Guild_Created_Desc"	"You can now start inviting players to your new Guild via the pop-up menu that appears when you click on a player's name."
"dota_create_guild_error_empty_name"	"您还没有指定名字。请输入名字。"
"[english]dota_create_guild_error_empty_name"	"You haven't specified a name. Please enter one now."
"dota_create_guild_error_empty_tag"	"您还没有指定标签。请输入标签。"
"[english]dota_create_guild_error_empty_tag"	"You haven't specified a tag. Please enter one now."
"dota_create_guild_error_bad_characters"	"现在还无法使用这些字符。请使用常用字母，数字，符号和空格。"
"[english]dota_create_guild_error_bad_characters"	"Those characters aren’t useable at the moment. Please use common letters, numbers, symbols or a space."
"dota_create_guild_error_name_taken"	"该名字已被人使用。请重新输入不同的名字。"
"[english]dota_create_guild_error_name_taken"	"This name has already been taken. Please re-enter a different one."
"dota_create_guild_error_too_long"	"名字过长。"
"[english]dota_create_guild_error_too_long"	"Too long."
"dota_workshop_camera_tooltip_fullbody"	"全身预览"
"[english]dota_workshop_camera_tooltip_fullbody"	"Full Body Preview"
"dota_workshop_camera_tooltip_day"	"白昼光照预览"
"[english]dota_workshop_camera_tooltip_day"	"Day Lighting Preview"
"dota_workshop_camera_tooltip_night"	"夜晚光照预览"
"[english]dota_workshop_camera_tooltip_night"	"Night Lighting Preview"
"dota_workshop_camera_tooltip_portrait"	"肖像预览"
"[english]dota_workshop_camera_tooltip_portrait"	"Portrait Preview"
"dota_workshop_camera_tooltip_ingame"	"游戏内预览"
"[english]dota_workshop_camera_tooltip_ingame"	"In Game Preview"
"DOTA_Workshop_HudSkin_CopyErr"	"复制%s到位于%s\n的游戏界面测试文件夹失败"
"[english]DOTA_Workshop_HudSkin_CopyErr"	"Failed to copy %s into the HUD test directory at %s\n"
"DOTA_ItemTest_Preview_Gesture"	"动作叠加："
"[english]DOTA_ItemTest_Preview_Gesture"	"Overlay:"
"DOTA_Import_Wolves"	"精灵狼"
"[english]DOTA_Import_Wolves"	"Wolves"
"DOTA_Import_Wolves_Desc"	"精灵狼需要一个模型，4个技能等级均会采用。在较高等级时会调大模型。"
"[english]DOTA_Import_Wolves_Desc"	"Wolves require a single model, which is used for all 4 ability levels. The model will be scaled up in higher levels."
"DOTA_Import_Lycan_Ult_Anim_Ability1"	"1技能/召狼"
"[english]DOTA_Import_Lycan_Ult_Anim_Ability1"	"Ability 1/Summon Wolves"
"DOTA_Import_Wolves_Anim_Ability1_Desc"	"在英雄狼人施放嗥叫时精灵狼将进行的动作。该动作只会在精灵狼停在原地时使用。"
"[english]DOTA_Import_Wolves_Anim_Ability1_Desc"	"An animation played on this wolf when the Lycan Hero howls. This animation will only be used if the Wolf is stationary."
"DOTA_Import_Lycan_Ult_Anim_Ability2"	"技能2/嗥叫"
"[english]DOTA_Import_Lycan_Ult_Anim_Ability2"	"Ability 2/Howl"
"DOTA_Import_Wolves_Anim_Ability2_Desc"	"在英雄狼人施放嗥叫时精灵狼将进行的动作。在精灵狼移动时，这个动作姿势将与奔跑动作结合。身体和腿部的骨骼应不受到这个动作的影响。"
"[english]DOTA_Import_Wolves_Anim_Ability2_Desc"	"An animation played on this wolf when the Lycan Hero howls. This Gesture animation will be blended on top of the Run animation when the Wolf is moving. The body & legs bones should probably not be affected by this animation."
"dota_vs"	"对阵"
"[english]dota_vs"	"VS"
"Econ_Store_PurchaseType_Rental_1Day"	"%s1（租用1天）"
"[english]Econ_Store_PurchaseType_Rental_1Day"	"%s1 (1-Day Rental)"
"Econ_Store_PurchaseType_Rental_3Day"	"%s1（租用3天）"
"[english]Econ_Store_PurchaseType_Rental_3Day"	"%s1 (3-Day Rental)"
"Econ_Store_PurchaseType_Rental_7Day"	"%s1（租用7天）"
"[english]Econ_Store_PurchaseType_Rental_7Day"	"%s1 (7-Day Rental)"
"Econ_Store_PurchaseType_Promotion"	"%s1（促销）"
"[english]Econ_Store_PurchaseType_Promotion"	"%s1 (Promotion)"
"Econ_Store_PurchaseType_PreviewItemUpgrade"	"%s1（预览物品升级）"
"[english]Econ_Store_PurchaseType_PreviewItemUpgrade"	"%s1 (Preview Item Upgrade)"
"Econ_Store_PurchaseType_Standard"	"%s1"
"[english]Econ_Store_PurchaseType_Standard"	"%s1"
"DOTA_GuildInviteResponse_Failure_Header"	"接受邀请失败"
"[english]DOTA_GuildInviteResponse_Failure_Header"	"Accepting Invitation Failed"
"DOTA_GuildInviteDeclineResponse_Failure_Header"	"拒绝邀请失败"
"[english]DOTA_GuildInviteDeclineResponse_Failure_Header"	"Declining Invitation Failed"
"DOTA_GuildInviteResponse_Failure_Message"	"未知错误。请重试。"
"[english]DOTA_GuildInviteResponse_Failure_Message"	"Unknown error.  Please try again."
"DOTA_GuildInviteResponse_Failure_Message_NoPermission"	"您没有加入%s1的权限。"
"[english]DOTA_GuildInviteResponse_Failure_Message_NoPermission"	"You do not have permission to join %s1."
"DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds"	"您加入的公会数量已经达到上限。"
"[english]DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds"	"You are already a member of the maximum allowable number of guilds."
"DOTA_GuildInviteResponse_Failure_Message_TooManyMembers"	"%s1的成员数量已经达到上限。"
"[english]DOTA_GuildInviteResponse_Failure_Message_TooManyMembers"	"%s1 is already at the maximum number of members."
"DOTA_GuildPromote_Confirm_Header"	"确认公会晋升"
"[english]DOTA_GuildPromote_Confirm_Header"	"Confirm Guild Promotion"
"DOTA_GuildPromoteLeader_Confirm_Message"	"要把%s1晋升为%s2的公会会长吗？"
"[english]DOTA_GuildPromoteLeader_Confirm_Message"	"Promote %s1 to Guild Leader of %s2?"
"DOTA_GuildPromoteOfficer_Confirm_Message"	"要把%s1晋升为%s2的官员吗？"
"[english]DOTA_GuildPromoteOfficer_Confirm_Message"	"Promote %s1 to Officer of %s2?"
"DOTA_GuildPromote_Success_Header"	"晋升成功"
"[english]DOTA_GuildPromote_Success_Header"	"Promotion Successful"
"DOTA_GuildPromoteLeader_Success"	"成功将%s1晋升为%s2的公会会长。"
"[english]DOTA_GuildPromoteLeader_Success"	"Successfully promoted %s1 to Guild Leader of %s2."
"DOTA_GuildPromoteOfficer_Success"	"成功将%s1晋升为%s2的官员。"
"[english]DOTA_GuildPromoteOfficer_Success"	"Successfully promoted %s1 to Officer of %s2."
"DOTA_GuildDemoteOfficer_Success"	"成功将%s1降级为%s2的官员。"
"[english]DOTA_GuildDemoteOfficer_Success"	"Successfully demoted %s1 to Officer of %s2."
"DOTA_GuildDemoteMember_Success"	"成功将%s1降级为%s2的成员。"
"[english]DOTA_GuildDemoteMember_Success"	"Successfully demoted %s1 to Member of %s2."
"DOTA_GuildKick_Success_Header"	"开除成功"
"[english]DOTA_GuildKick_Success_Header"	"Removal successful"
"DOTA_GuildKickMember_Success"	"成功将%s1从%s2中开除。"
"[english]DOTA_GuildKickMember_Success"	"Successfully removed %s1 from %s2."
"DOTA_GuildDisband_Success_Header"	"解散成功"
"[english]DOTA_GuildDisband_Success_Header"	"Disband Successful"
"DOTA_GuildDisband_Success"	"您已经解散了%s1"
"[english]DOTA_GuildDisband_Success"	"You have disbanded %s1"
"DOTA_GuildDemote_Confirm_Header"	"确认公会降级"
"[english]DOTA_GuildDemote_Confirm_Header"	"Confirm Guild Demotion"
"DOTA_GuildDemoteOfficer_Confirm_Message"	"要将%s1降级为%s2的官员吗？"
"[english]DOTA_GuildDemoteOfficer_Confirm_Message"	"Demote %s1 to Officer of %s2?"
"DOTA_GuildDemoteMember_Confirm_Message"	"要将%s1降级为%s2的成员吗？"
"[english]DOTA_GuildDemoteMember_Confirm_Message"	"Demote %s1 to Member of %s2?"
"DOTA_GuildKick_Confirm_Header"	"确认公会开除"
"[english]DOTA_GuildKick_Confirm_Header"	"Confirm Guild Removal"
"DOTA_GuildKick_Confirm_Message"	"要将%s1从%s2公会中开除吗？"
"[english]DOTA_GuildKick_Confirm_Message"	"Remove %s1 from the guild %s2?"
"DOTA_GuildDisband_Confirm_Header"	"确认公会解散"
"[english]DOTA_GuildDisband_Confirm_Header"	"Confirm Guild Disband"
"DOTA_GuildDisband_Confirm_Message"	"确认要解散%s1吗？\n\n未来该公会名字将无法被其他公会使用。\n\n这是永久行为，无法撤销。"
"[english]DOTA_GuildDisband_Confirm_Message"	"Really disband %s1?\n\nNo Guilds will be able to use this Guild's name in the future.\n\nTHIS IS A PERMANENT ACTION AND CAN NOT BE UNDONE."
"DOTA_GuildRoleChange_Failure_Header"	"更改公会职位失败"
"[english]DOTA_GuildRoleChange_Failure_Header"	"Failed to change Guild role"
"DOTA_GuildRoleChange_Failure_Message"	"未知错误。请重试。"
"[english]DOTA_GuildRoleChange_Failure_Message"	"Unknown error.  Please try again."
"DOTA_GuildRoleChange_Failure_Message_NoPermission"	"您没有权限进行此职位变更。"
"[english]DOTA_GuildRoleChange_Failure_Message_NoPermission"	"You do not have permission to perform this role change."
"DOTA_GuildRoleChange_Failure_Message_NoOtherLeader"	"在指定其他公会会长前您不能变更为该职位。"
"[english]DOTA_GuildRoleChange_Failure_Message_NoOtherLeader"	"You cannot change to that role without appointing another Guild Leader."
"UI_days"	"天"
"[english]UI_days"	"days"
"UI_hours"	"小时"
"[english]UI_hours"	"hours"
"UI_minutes"	"分钟"
"[english]UI_minutes"	"minutes"
"UI_seconds"	"秒"
"[english]UI_seconds"	"seconds"
"DOTA_XPBonus_Confirm_Date"	"您确定要使用战斗点数飞升道具吗？您的战斗点数提升速率将上升至%s1，直到%s2。此道具将在使用后消失。"
"[english]DOTA_XPBonus_Confirm_Date"	"Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 until %s2. The item will be destroyed upon use."
"DOTA_TournamentProgram_Confirm"	"你确认要激活{g:dota_item_name:activate_item_def}吗？"
"[english]DOTA_TournamentProgram_Confirm"	"Are you sure you want to activate your {g:dota_item_name:activate_item_def}?"
"DOTA_TournamentPassport_Confirm"	"您确定要激活这一联赛指南吗？"
"[english]DOTA_TournamentPassport_Confirm"	"Are you sure you want to activate this Tournament Compendium?"
"DOTA_TournamentPassport_Enabled"	"联赛指南已被激活并加入您的个人资料页面。"
"[english]DOTA_TournamentPassport_Enabled"	"The Tournament Compendium has been activated and added to your Dota Profile!"
"ActivateProgram"	"激活指南"
"[english]ActivateProgram"	"Activate Compendium"
"DOTA_TIP_CR_Title"	"邀请赛恶魔铁匠"
"[english]DOTA_TIP_CR_Title"	"INTERNATIONAL SMEEVIL"
"DOTA_TIP_CR_SubTitle"	"观看TI3的比赛来升级您的信使"
"[english]DOTA_TIP_CR_SubTitle"	"UPGRADE YOUR COURIER BY SPECTATING TI3 MATCHES"
"DOTA_TIP_CR_Desc"	"相传在工匠和战士之中论仆人有多可靠，打铁小恶魔无出其右。然而，当一个英雄选择了打铁小恶魔作为他们的信使后，他会发现这些聪明的小家伙会自我进化形态。因为被它们所亲眼见证的伟大战斗所激励，打铁小恶魔可能将会进化成为从未有过的异兽。"
"[english]DOTA_TIP_CR_Desc"	"Tis said among artisan and warrior alike that there is no finer servant than a trusty smeevil.  However, a hero who chooses a smeevil as their courier may soon find these clever critters taking new forms in order to gain assistants of their own. Inspired by the great battles they bear witness to, a smeevil may become emboldened to press ever more exotic beasts to their cause."
"DOTA_CR_Customize_Title"	"选择信使款式"
"[english]DOTA_CR_Customize_Title"	"SELECT COURIER STYLE"
"DOTA_SELECT_Button"	"选择"
"[english]DOTA_SELECT_Button"	"SELECT"
"DOTA_SELECT_Indicate"	"已选择的信使"
"[english]DOTA_SELECT_Indicate"	"COURIER SELECTED"
"int2013_west_qualifiers_hed"	"选拔赛"
"[english]int2013_west_qualifiers_hed"	"QUALIFIER"
"int2013_west_qualifiers_title"	"西方选拔赛预测"
"[english]int2013_west_qualifiers_title"	"WEST QUALIFIER PREDICTIONS"
"int2013_west_qualifiers_subtitle"	"2013年5月13-19日，由GDStudio主办。"
"[english]int2013_west_qualifiers_subtitle"	"May 13 - 19, 2013. Hosted by GD Studio."
"int2013_east_qualifiers_title"	"东方选拔赛预测"
"[english]int2013_east_qualifiers_title"	"EAST QUALIFIER PREDICTIONS"
"int2013_east_qualifiers_subtitle"	"2013年5月20-23日，28-30日，由BeyondTheSummit主办。"
"[english]int2013_east_qualifiers_subtitle"	"May 20 - 23 and 28 - 30, 2013. Hosted by BeyondTheSummit."
"int2013_predict_title"	"预测前两名的队伍！"
"[english]int2013_predict_title"	"Predict the First and Second place teams!"
"int2013_countdown_title"	"预测截止还剩"
"[english]int2013_countdown_title"	"PREDICTIONS CLOSE IN"
"int2013_predict_instructions"	"要做出预测的话，请将一个队伍的队标拖到栏位中。"
"[english]int2013_predict_instructions"	"To make a prediction, drag a team logo into one of the slots above."
"int2013_first_place"	"冠军"
"[english]int2013_first_place"	"1st"
"int2013_second_place"	"亚军"
"[english]int2013_second_place"	"2nd"
"DOTA_TIP_MQ_Desc"	"在选拔赛阶段将有33到50场比赛。所有时间以游戏内时间为准。大翻盘是指胜利队伍在落后10000经济以后翻盘。看看您能不能比你朋友预测的更准！"
"[english]DOTA_TIP_MQ_Desc"	"There will be between 33 and 50 games played in this Qualifier block. All times are based on the in-game clock. Big Comebacks are games where the winning team overcame a greater than 10,000 gold disadvantage. See if you can beat your friend's scores!"
"DOTA_TIP_MQ_Score"	"您的预测分数:"
"[english]DOTA_TIP_MQ_Score"	"Your Prediction Score:"
"DOTA_TIP_MQ_Points"	"%s1 分"
"[english]DOTA_TIP_MQ_Points"	"%s1 point(s)"
"DOTA_TIP_MQ_Select"	"作出预测"
"[english]DOTA_TIP_MQ_Select"	"Make A Prediction"
"DOTA_TIP_MQ_PRED0"	"选择次数最多的英雄"
"[english]DOTA_TIP_MQ_PRED0"	"MOST PICKED HERO"
"DOTA_TIP_MQ_PRED1"	"禁用次数最多的英雄"
"[english]DOTA_TIP_MQ_PRED1"	"MOST BANNED HERO"
"DOTA_TIP_MQ_PRED2"	"拿一血最多的英雄"
"[english]DOTA_TIP_MQ_PRED2"	"HERO WITH THE MOST FIRST BLOODS"
"DOTA_TIP_MQ_PRED3"	"死亡次数最多的英雄"
"[english]DOTA_TIP_MQ_PRED3"	"HERO WITH THE MOST DEATHS"
"DOTA_TIP_MQ_PRED4"	"单场比赛中最高的每分钟金钱数"
"[english]DOTA_TIP_MQ_PRED4"	"HIGHEST GPM IN A SINGLE MATCH"
"DOTA_TIP_MQ_PRED4_A"	"每分钟金钱数少于800"
"[english]DOTA_TIP_MQ_PRED4_A"	"Less than 800 GPM"
"DOTA_TIP_MQ_PRED4_B"	"每分钟金钱数超过800"
"[english]DOTA_TIP_MQ_PRED4_B"	"800 GPM or more"
"DOTA_TIP_MQ_PRED5"	"从未禁用或选择的英雄数量"
"[english]DOTA_TIP_MQ_PRED5"	"NUMBER OF HEROES NEVER PICKED OR BANNED"
"DOTA_TIP_MQ_PRED6"	"大翻盘次数"
"[english]DOTA_TIP_MQ_PRED6"	"NUMBER OF BIG COMEBACKS"
"DOTA_TIP_MQ_PRED6_A"	"不超过3次"
"[english]DOTA_TIP_MQ_PRED6_A"	"3 or less"
"DOTA_TIP_MQ_PRED6_B"	"不少于4次"
"[english]DOTA_TIP_MQ_PRED6_B"	"4 or more"
"DOTA_TIP_MQ_PRED7"	"最快游戏时间"
"[english]DOTA_TIP_MQ_PRED7"	"FASTEST GAME TIME"
"DOTA_TIP_MQ_PRED7_A"	"少于18分钟"
"[english]DOTA_TIP_MQ_PRED7_A"	"Less than 18 minutes"
"DOTA_TIP_MQ_PRED7_B"	"超过18分钟"
"[english]DOTA_TIP_MQ_PRED7_B"	"18 minutes or more"
"DOTA_TIP_MQ_PRED8"	"超过60分钟的比赛场数"
"[english]DOTA_TIP_MQ_PRED8"	"NUMBER OF GREATER THAN 60 MINUTE GAMES"
"DOTA_TIP_MQ_PRED8_A"	"不超过5场"
"[english]DOTA_TIP_MQ_PRED8_A"	"5 or less"
"DOTA_TIP_MQ_PRED8_B"	"不少于6场"
"[english]DOTA_TIP_MQ_PRED8_B"	"6 or more"
"DOTA_TIP_MQ_PRED9"	"最早的击杀Roshan时间"
"[english]DOTA_TIP_MQ_PRED9"	"EARLIEST ROSHAN KILL TIME"
"DOTA_TIP_MQ_PRED9_A"	"早于1分钟"
"[english]DOTA_TIP_MQ_PRED9_A"	"Less than 1 minute"
"DOTA_TIP_MQ_PRED9_B"	"晚于1分钟"
"[english]DOTA_TIP_MQ_PRED9_B"	"1 minute or more"
"DOTA_TIP_MQ_PRED10"	"最早破塔时间"
"[english]DOTA_TIP_MQ_PRED10"	"EARLIEST TOWER KILL TIME"
"DOTA_TIP_MQ_PRED10_A"	"早于2分钟"
"[english]DOTA_TIP_MQ_PRED10_A"	"Less than 2 minutes"
"DOTA_TIP_MQ_PRED10_B"	"晚于2分钟"
"[english]DOTA_TIP_MQ_PRED10_B"	"2 minutes or more"
"DOTA_TIP_MQ_PRED11"	"购买圣剑数量"
"[english]DOTA_TIP_MQ_PRED11"	"RAPIERS PURCHASED"
"DOTA_TIP_MQ_PRED11_A"	"不超过2把"
"[english]DOTA_TIP_MQ_PRED11_A"	"2 or less"
"DOTA_TIP_MQ_PRED11_B"	"不少于3把"
"[english]DOTA_TIP_MQ_PRED11_B"	"3 or more"
"DOTA_TIP_MQ_PRED12"	"购买刷新球数量"
"[english]DOTA_TIP_MQ_PRED12"	"REFRESHERS PURCHASED"
"DOTA_TIP_MQ_PRED12_A"	"不超过3个"
"[english]DOTA_TIP_MQ_PRED12_A"	"3 or less"
"DOTA_TIP_MQ_PRED12_B"	"不少于4个"
"[english]DOTA_TIP_MQ_PRED12_B"	"4 or more"
"DOTA_TIP_MQ_PRED13"	"单次最高暴击伤害"
"[english]DOTA_TIP_MQ_PRED13"	"LARGEST SINGLE CRITICAL HIT DAMAGE"
"DOTA_TIP_MQ_PRED14"	"单场比赛中击杀Roshan最多的次数"
"[english]DOTA_TIP_MQ_PRED14"	"MOST ROSHAN KILLS IN A SINGLE GAME"
"DOTA_TIP_MQ_PRED14_A"	"不超过3次"
"[english]DOTA_TIP_MQ_PRED14_A"	"3 or less"
"DOTA_TIP_MQ_PRED14_B"	"不少于4次"
"[english]DOTA_TIP_MQ_PRED14_B"	"4 or more"
"DOTA_TIP_V_Title"	"VALVE隆重宣布将举办"
"[english]DOTA_TIP_V_Title"	"VALVE is proud to host"
"DOTA_TIP_V_Tournament"	"2013年DOTA 2国际邀请赛"
"[english]DOTA_TIP_V_Tournament"	"THE INTERNATIONAL DOTA 2 CHAMPIONSHIPS, 2013"
"DOTA_TIP_V_Desc"	"今年盛夏，16支全球Dota 2顶级战队将空降西雅图，争夺2013年的冠军战队。持续3天的双淘汰赛程绝对不会辜负选手和粉丝们的期待，星期日举办的BO5总决赛更会将邀请赛的热烈气氛推向巅峰。欢迎您亲自前往西雅图久负盛名的贝纳罗亚音乐厅参与本次盛会，也可以在Dota 2客户端以及dota2.com上观看所有精彩比赛的现场直播！"
"[english]DOTA_TIP_V_Desc"	"This Summer, the top sixteen Dota 2 teams in the world descend upon Seattle to compete for the 2013 Championship Title. Three days of double-elimination bracket gameplay await both players and fans, culminating in Sunday’s best-of-five Grand Finals. Watch the event in-person at Seattle’s famed Benaroya Hall or stream every minute of the action in Dota 2 and online at dota2.com!"
"DOTA_TIP_T_Title"	"参赛战队"
"[english]DOTA_TIP_T_Title"	"THE TEAMS"
"int2013_teamqualifiedsubtitle"	"十六支为了大奖奋战的战队已经全部确定。这些来自世界各地的战队是精英中的精英。那这次将由谁举起冠军之神盾？"
"[english]int2013_teamqualifiedsubtitle"	"Sixteen teams have been selected to compete for the grand prize pool. Assembled from around the world, these teams are the best of the best. Who will walk away as Champion?"
"DOTA_TIP_AS_Title"	"全明星表演赛"
"[english]DOTA_TIP_AS_Title"	"ALL STAR MATCH"
"DOTA_TIP_AS_Desc"	"完全由玩家社区来决定参赛选手的全明星表演赛将在国际邀请赛开场时举行。从所有参赛队伍的选手中选出您心中的梦幻阵容吧。比赛将在小组赛之前举行，Dota 2客户端内会有实时直播。"
"[english]DOTA_TIP_AS_Desc"	"An All-Star Match featuring two teams designed by the community will be played during the International lead-up. Form your two dream teams below by selecting players from any of the attending teams. The match will be played prior to the start of the Group Stage, and streamed live through the Dota client."
"DOTA_TIP_AS_Team1"	"梦之队1"
"[english]DOTA_TIP_AS_Team1"	"Team 1"
"DOTA_TIP_AS_Team2"	"梦之队2"
"[english]DOTA_TIP_AS_Team2"	"Team 2"
"DOTA_TIP_PP_Title"	"总奖金"
"[english]DOTA_TIP_PP_Title"	"THE PRIZE POOL"
"DOTA_TIP_PP_Desc"	"每售出一份国际邀请赛指南，国际邀请赛的总奖金都会增加2.50美金。"
"[english]DOTA_TIP_PP_Desc"	"The International Prize Pool is increased by $2.50 for every International Compendium purchased."
"DOTA_TIP_PP_CurrentPool"	"当前总奖金"
"[english]DOTA_TIP_PP_CurrentPool"	"Current Prize Pool"
"DOTA_TIP_PP_StretchGoals"	"挑战目标"
"[english]DOTA_TIP_PP_StretchGoals"	"Stretch Goals"
"DOTA_TIP_PP_StretchDesc"	"挑战目标奖励将在总奖金达到目标数额时解锁。"
"[english]DOTA_TIP_PP_StretchDesc"	"Stretch Goal Rewards will be unlocked when the Prize Pool reaches the goal amounts."
"DOTA_TIP_PP_Goal_1"	"目标1"
"[english]DOTA_TIP_PP_Goal_1"	"Goal 1"
"DOTA_TIP_PP_Goal_2"	"目标2"
"[english]DOTA_TIP_PP_Goal_2"	"Goal 2"
"DOTA_TIP_PP_Goal_3"	"目标3"
"[english]DOTA_TIP_PP_Goal_3"	"Goal 3"
"DOTA_TIP_PP_Goal_Amount_1"	"$1,700,000"
"[english]DOTA_TIP_PP_Goal_Amount_1"	"$1,700,000"
"DOTA_TIP_PP_Goal_Desc_1"	"拥有指南的玩家将获得限量版的125%战斗加成，效果持续到国际邀请赛结束。"
"[english]DOTA_TIP_PP_Goal_Desc_1"	"Compendium owners receive a Limited Edition 125% Battle Booster that lasts until The International ends."
"DOTA_TIP_PP_Goal_Amount_2"	"$1,850,000"
"[english]DOTA_TIP_PP_Goal_Amount_2"	"$1,850,000"
"DOTA_TIP_PP_Goal_Desc_2"	"指南信使达到更高等级"
"[english]DOTA_TIP_PP_Goal_Desc_2"	"Compendium Courier gains additional stages."
"DOTA_TIP_PP_Goal_Amount_3"	"$2,000,000"
"[english]DOTA_TIP_PP_Goal_Amount_3"	"$2,000,000"
"DOTA_TIP_PP_Goal_Desc_3"	"拥有指南的玩家将获得全新的国际邀请赛主题游戏界面皮肤。"
"[english]DOTA_TIP_PP_Goal_Desc_3"	"Compendium Owners will receive a newly created International HUD."
"DOTA_TIP_Player_Title"	"选手资料"
"[english]DOTA_TIP_Player_Title"	"PLAYER PROFILE"
"DOTA_TIP_Player_Name"	"真名"
"[english]DOTA_TIP_Player_Name"	"REAL NAME"
"DOTA_TIP_Player_Country"	"国籍"
"[english]DOTA_TIP_Player_Country"	"COUNTRY"
"DOTA_TIP_Player_Age"	"年龄"
"[english]DOTA_TIP_Player_Age"	"AGE"
"DOTA_TIP_Player_Role"	"队内位置"
"[english]DOTA_TIP_Player_Role"	"ROLE"
"DOTA_TIP_Player_Team"	"战队"
"[english]DOTA_TIP_Player_Team"	"TEAM"
"DOTA_TIP_Hero_Favorites"	"最喜爱英雄"
"[english]DOTA_TIP_Hero_Favorites"	"FAVORITE HEROES"
"DOTA_TIP_Hero_Best"	"擅长英雄"
"[english]DOTA_TIP_Hero_Best"	"BEST HEROES"
"DOTA_TIP_Player_FavHero"	"%s1：去年有%s2场比赛中使用"
"[english]DOTA_TIP_Player_FavHero"	"%s1: %s2 matches last year"
"int2013_participating_teams"	"参赛战队"
"[english]int2013_participating_teams"	"Participating Teams"
"DOTA_ComingSoon_Text1"	"更多内容敬请期待..."
"[english]DOTA_ComingSoon_Text1"	"MORE COMING SOON..."
"DOTA_ComingSoon_Text2"	"请关注此处！"
"[english]DOTA_ComingSoon_Text2"	"WATCH THIS SPACE!"
"DOTA_Passport_Appendix_Text1"	"附录"
"[english]DOTA_Passport_Appendix_Text1"	"APPENDIX"
"DOTA_TIP_2013_TeamCountry_0"	"中国"
"[english]DOTA_TIP_2013_TeamCountry_0"	"China"
"1OTA_TIP_2013_TeamCountry_1"	"中国"
"[english]1OTA_TIP_2013_TeamCountry_1"	"China"
"DOTA_TIP_2013_TeamCountry_2"	"马来西亚"
"[english]DOTA_TIP_2013_TeamCountry_2"	"Malaysia"
"DOTA_TIP_2013_TeamCountry_3"	"瑞典"
"[english]DOTA_TIP_2013_TeamCountry_3"	"Sweden"
"DOTA_TIP_2013_TeamCountry_4"	"欧洲"
"[english]DOTA_TIP_2013_TeamCountry_4"	"Europe"
"DOTA_TIP_2013_TeamCountry_5"	"美国"
"[english]DOTA_TIP_2013_TeamCountry_5"	"USA"
"DOTA_TIP_2013_TeamCountry_6"	"乌克兰"
"[english]DOTA_TIP_2013_TeamCountry_6"	"Ukraine"
"DOTA_TIP_2013_TeamCountry_7"	"新加坡"
"[english]DOTA_TIP_2013_TeamCountry_7"	"Singapore"
"DOTA_TIP_2013_TeamCountry_8"	"美国"
"[english]DOTA_TIP_2013_TeamCountry_8"	"USA"
"DOTA_TIP_2013_TeamCountry_9"	"俄罗斯"
"[english]DOTA_TIP_2013_TeamCountry_9"	"Russia"
"DOTA_TIP_2013_TeamCountry_10"	"中国"
"[english]DOTA_TIP_2013_TeamCountry_10"	"China"
"DOTA_TIP_2013_TeamCountry_11"	"全世界"
"[english]DOTA_TIP_2013_TeamCountry_11"	"World"
"DOTA_TIP_2013_TeamCountry_12"	"马来西亚"
"[english]DOTA_TIP_2013_TeamCountry_12"	"Malaysia"
"DOTA_TIP_2013_TeamCountry_13"	"德国"
"[english]DOTA_TIP_2013_TeamCountry_13"	"Germany"
"DOTA_TIP_2013_TeamCountry_14"	"中国"
"[english]DOTA_TIP_2013_TeamCountry_14"	"China"
"DOTA_TIP_2013_TeamCountry_15"	"欧洲"
"[english]DOTA_TIP_2013_TeamCountry_15"	"Europe"
"DOTA_Country_China"	"中国"
"[english]DOTA_Country_China"	"China"
"DOTA_Country_Malaysia"	"马来西亚"
"[english]DOTA_Country_Malaysia"	"Malaysia"
"DOTA_Tutorial_M2_TeleportBlock"	"有块石头堵住了回去的路。真可疑。不过我们并不是陷入了绝境。我们可以通过<font color='#006697' face='Dota Hypatia Bold'><b>传送</b></font>离开这里！\n\n要做到这一点，只需要将信使升级成为<font color='#006697' face='Dota Hypatia Bold'><b>飞行信使</b></font>，这样我们就能拿到东西了！\n\n快去商店升级信使吧。"
"[english]DOTA_Tutorial_M2_TeleportBlock"	"A rock slide blocked our way back.  Suspicious.  We're not completely stranded though.  We can <font color='#006697' face='Dota Hypatia Bold'><b>teleport</b></font> our way out of here!\n\nTo do that we'll need to upgrade the courier to a <font color='#006697' face='Dota Hypatia Bold'><b>Flying Courier</b></font>.\n\nUpgrade the courier through the shop."
"Dota_Shared_Content_Announcer"	"系统播音"
"[english]Dota_Shared_Content_Announcer"	"Announcers"
"Dota_Shared_Content_Mega_Announcer"	"连杀配音"
"[english]Dota_Shared_Content_Mega_Announcer"	"Mega Kill Announcers"
"Dota_Shared_Content_HUD_Skins"	"游戏界面皮肤"
"[english]Dota_Shared_Content_HUD_Skins"	"HUD Skins"
"DOTA_Tooltip_EconItem_Used_By"	"使用英雄："
"[english]DOTA_Tooltip_EconItem_Used_By"	"Used By:"
"DOTA_Tooltip_EconItem_Slot"	"装备槽位："
"[english]DOTA_Tooltip_EconItem_Slot"	"Slot:"
"guild_founded_date"	"成立于%s1"
"[english]guild_founded_date"	"Founded %s1"
"logo_250_150"	"250 x 150像素"
"[english]logo_250_150"	"250 x 150 pixels"
"logo_256_256"	"256 x 256像素"
"[english]logo_256_256"	"256 x 256 pixels"
"guild_member_usermenu_promote_guild_leader"	"晋升为公会会长"
"[english]guild_member_usermenu_promote_guild_leader"	"Promote to Guild Leader"
"guild_member_usermenu_promote_officer"	"晋升为公会官员"
"[english]guild_member_usermenu_promote_officer"	"Promote to Guild Officer"
"guild_member_usermenu_demote_officer"	"降级为公会官员"
"[english]guild_member_usermenu_demote_officer"	"Demote to Guild Officer"
"guild_member_usermenu_demote_member"	"降级为公会成员"
"[english]guild_member_usermenu_demote_member"	"Demote to Guild Member"
"guild_member_usermenu_disband"	"解散公会"
"[english]guild_member_usermenu_disband"	"Disband Guild"
"DOTA_GuildInviteResponse_Success_Header"	"邀请已接受"
"[english]DOTA_GuildInviteResponse_Success_Header"	"Invite Accepted"
"DOTA_GuildInviteResponse_Success_Message"	"您现在是%s1的一员！"
"[english]DOTA_GuildInviteResponse_Success_Message"	"You are now a member of %s1!"
"Team_Create_pixels"	"像素"
"[english]Team_Create_pixels"	"pixels"
"Team_Kick_Member"	"踢出战队"
"[english]Team_Kick_Member"	"Kick Team Member"
"Team_Is_Friend"	"互为好友"
"[english]Team_Is_Friend"	"Is a Friend"
"Team_sponsor_logo"	"赞助商标志"
"[english]Team_sponsor_logo"	"SPONSOR LOGO"
"dota_watch_match_id"	"比赛编号：%s1"
"[english]dota_watch_match_id"	"Match ID: %s1"
"dota_practice_bots_title"	"机器人练习赛"
"[english]dota_practice_bots_title"	"Practice with Bots"
"dota_watch_no_results"	"没有结果。"
"[english]dota_watch_no_results"	"No Results."
"dota_watch_tournaments_header"	"本月锦标赛"
"[english]dota_watch_tournaments_header"	"THIS MONTH TOURNAMENTS"
"dota_gamemode_filter_Any"	"不限"
"[english]dota_gamemode_filter_Any"	"Any"
"dota_calendar"	"日历"
"[english]dota_calendar"	"Calendar"
"DOTA_GuildKicked_Header"	"从公会中开除"
"[english]DOTA_GuildKicked_Header"	"Removed from Guild"
"DOTA_GuildKicked_Message"	"您已经被%s1开除。"
"[english]DOTA_GuildKicked_Message"	"You have been removed from %s1."
"DOTA_Spectator_NumSpecs_Label"	"观战人数："
"[english]DOTA_Spectator_NumSpecs_Label"	"Spectators:"
"Attrib_Particle76"	"毒蕈之径"
"[english]Attrib_Particle76"	"Trail of the Amanita"
"DOTA_ItemTest_Particles_Title"	"粒子效果"
"[english]DOTA_ItemTest_Particles_Title"	"PARTICLES"
"DOTA_ItemTest_Particles_Desc"	"出于游戏性需要，这个模型在游戏内将会附有粒子效果。这些.DMX、.SMD或.FBX文件必须含有标明粒子效果如何附着到模型上的顶点。"
"[english]DOTA_ItemTest_Particles_Desc"	"This model will have a particle system attached to it in-game for gameplay purposes. This is the .DMX, .SMD, or .FBX file that contains vertices specifying how the particle system should be attached."
"DOTA_ItemTest_Particles_Help"	"粒子效果帮助"
"[english]DOTA_ItemTest_Particles_Help"	"Particle Help"
"DOTA_Import_Lycan_Ult"	"变身外观"
"[english]DOTA_Import_Lycan_Ult"	"Shapeshift Form"
"DOTA_Import_Lycan_Ult_Desc"	"狼人的变身外观需要一个单独模型。"
"[english]DOTA_Import_Lycan_Ult_Desc"	"Lycan's Shapeshift Form requires a single model."
"DOTA_Import_Jugg_Ward"	"治疗守卫"
"[english]DOTA_Import_Jugg_Ward"	"Healing Ward"
"DOTA_Import_Jugg_Ward_Desc"	"主宰的治疗守卫需要一个单独模型。"
"[english]DOTA_Import_Jugg_Ward_Desc"	"Juggernaut's Healing Ward requires a single model."
"DOTA_Import_Pugna_Ward"	"幽冥守卫"
"[english]DOTA_Import_Pugna_Ward"	"Nether Ward"
"DOTA_Import_Pugna_Ward_Desc"	"帕格纳的幽冥守卫需要一个单独模型。"
"[english]DOTA_Import_Pugna_Ward_Desc"	"Pugna's Nether Ward requires a single model."
"DOTA_Import_Forge_Spirit"	"熔炉精灵"
"[english]DOTA_Import_Forge_Spirit"	"Forge Spirit"
"DOTA_Import_Forge_Spirit_Desc"	"祈求者的熔炉精灵需要一个单独模型。"
"[english]DOTA_Import_Forge_Spirit_Desc"	"Invoker's Forge Spirit requires a single model."
"DOTA_Import_WD_Ward"	"死亡守卫"
"[english]DOTA_Import_WD_Ward"	"Death Ward"
"DOTA_Import_WD_Ward_Desc"	"巫医的死亡守卫需要一个单独模型。"
"[english]DOTA_Import_WD_Ward_Desc"	"Witchdoctor's Ward requires a single model."
"DOTA_Import_Tusk_Sigil"	"魔印"
"[english]DOTA_Import_Tusk_Sigil"	"Sigil"
"DOTA_Import_Tusk_Sigil_Desc"	"巨牙海民的魔印需要一个单独模型。"
"[english]DOTA_Import_Tusk_Sigil_Desc"	"Tusk's Sigil requires a single model."
"DOTA_Import_Undying_Golem"	"不朽尸王傀儡"
"[english]DOTA_Import_Undying_Golem"	"Undying Golem"
"DOTA_Import_Undying_Golem_Desc"	"不朽尸王的大招形态需要一个单独模型。"
"[english]DOTA_Import_Undying_Golem_Desc"	"Undying's ultimate form requires a single model."
"DOTA_Import_Undying_Tombstone"	"不朽尸王的墓碑"
"[english]DOTA_Import_Undying_Tombstone"	"Undying Tombstone"
"DOTA_Import_Undying_Tombstone_Desc"	"不朽尸王的墓碑需要一个单独模型。"
"[english]DOTA_Import_Undying_Tombstone_Desc"	"Undying's Tombstone requires a single model."
"DOTA_Import_Undying_Zombie"	"不朽尸王的僵尸"
"[english]DOTA_Import_Undying_Zombie"	"Undying Zombie"
"DOTA_Import_Undying_Zombie_Desc"	"不朽尸王的僵尸需要一个单独模型。"
"[english]DOTA_Import_Undying_Zombie_Desc"	"Undying's ultimate form requires a single model."
"DOTA_Import_ShadowShaman_Wards"	"暗影萨满的群蛇守卫"
"[english]DOTA_Import_ShadowShaman_Wards"	"Shadow Shaman Wards"
"DOTA_Import_ShadowShaman_Wards_Desc"	"暗影萨满的群蛇守卫需要一个单独模型。"
"[english]DOTA_Import_ShadowShaman_Wards_Desc"	"Shadow Shaman's Wards requires a single model."
"DOTA_Import_Gyro_Missle"	"追踪导弹"
"[english]DOTA_Import_Gyro_Missle"	"Homing Missile"
"DOTA_Import_Gyro_Missle_Desc"	"矮人直升机的追踪导弹需要一个单独模型。"
"[english]DOTA_Import_Gyro_Missle_Desc"	"Gyrocoptor's Missile requires a single model."
"DOTA_Import_NP_Treant"	"树人"
"[english]DOTA_Import_NP_Treant"	"Treant"
"DOTA_Import_NP_Treant_Desc"	"先知的树人需要一个单独模型。"
"[english]DOTA_Import_NP_Treant_Desc"	"Nature's Prophet's Treant requires a single model."
"DOTA_Import_Enigma_Eidolon"	"精神体"
"[english]DOTA_Import_Enigma_Eidolon"	"Eidolon"
"DOTA_Import_Enigma_Eidolon_Desc"	"谜团的精神体需要一个单独模型。"
"[english]DOTA_Import_Enigma_Eidolon_Desc"	"Enigma's Eidolon requires a single model."
"DOTA_Import_Warlock_Golem"	"地狱火"
"[english]DOTA_Import_Warlock_Golem"	"Golem"
"DOTA_Import_Warlock_Golem_Desc"	"术士的地狱火需要一个单独模型。"
"[english]DOTA_Import_Warlock_Golem_Desc"	"Warlock's Golem requires a single model."
"DOTA_PassportTitle_LINE01"	"全世界十六支顶尖战队"
"[english]DOTA_PassportTitle_LINE01"	"THE TOP SIXTEEN TEAMS IN THE WORLD"
"DOTA_PassportTitle_LINE02"	"竞相角逐DOTA 2王者之桂冠"
"[english]DOTA_PassportTitle_LINE02"	"COMPETE FOR THE DOTA 2 CHAMPIONSHIP"
"DOTA_PassportTitle_LINE03"	"2013年8月7日~11日进行主赛事"
"[english]DOTA_PassportTitle_LINE03"	"MAIN EVENT AUGUST 7-11, 2013"
"DOTA_PassportTitle_LINE04"	"贝纳罗亚音乐厅，西雅图交响乐团之家"
"[english]DOTA_PassportTitle_LINE04"	"BENAROYA HALL, HOME OF THE SEATTLE SYMPHONY"
"DOTA_PassportTitle_LINE05"	"美国华盛顿州西雅图市"
"[english]DOTA_PassportTitle_LINE05"	"SEATTLE, WASHINGTON, USA"
"DOTA_Passport_Gifted_Text"	"获得自慷慨的赠送者"
"[english]DOTA_Passport_Gifted_Text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"int2013_countdownclosed_title"	"预测已经截止"
"[english]int2013_countdownclosed_title"	"PREDICTIONS ARE CLOSED"
"int2013_your_pick"	"预测"
"[english]int2013_your_pick"	"PREDICTION"
"int2013_qualifier_results"	"资格赛结果"
"[english]int2013_qualifier_results"	"QUALIFIER RESULTS"
"int2013_qualifier_results_subtext"	" "
"[english]int2013_qualifier_results_subtext"	""
"DOTA_TIP_PP_Goal_4"	"目标4"
"[english]DOTA_TIP_PP_Goal_4"	"Goal 4"
"DOTA_TIP_PP_Goal_5"	"目标5"
"[english]DOTA_TIP_PP_Goal_5"	"Goal 5"
"DOTA_TIP_PP_Goal_6"	"目标6"
"[english]DOTA_TIP_PP_Goal_6"	"Goal 6"
"DOTA_TIP_PP_Goal_7"	"目标7"
"[english]DOTA_TIP_PP_Goal_7"	"Goal 7"
"DOTA_TIP_PP_Goal_Amount_4"	"$2,200,000"
"[english]DOTA_TIP_PP_Goal_Amount_4"	"$2,200,000"
"DOTA_TIP_PP_Goal_Desc_4"	"拥有指南的玩家将获得全新的嘲讽动作物品。"
"[english]DOTA_TIP_PP_Goal_Desc_4"	"Compendium Owners will receive a newly created Taunt animation item."
"DOTA_TIP_PP_Goal_Amount_5"	"$2,400,000"
"[english]DOTA_TIP_PP_Goal_Amount_5"	"$2,400,000"
"DOTA_TIP_PP_Goal_Desc_5"	"拥有指南的玩家将可以投票选出8名选手在国际邀请赛上进行Solo大赛。"
"[english]DOTA_TIP_PP_Goal_Desc_5"	"Compendium Owners will be able to vote on an 8 player Solo Championship at The International."
"DOTA_TIP_PP_Goal_Amount_6"	"$2,600,000"
"[english]DOTA_TIP_PP_Goal_Amount_6"	"$2,600,000"
"DOTA_TIP_PP_Goal_Desc_6"	"拥有指南的玩家将获得全新的不朽物品。"
"[english]DOTA_TIP_PP_Goal_Desc_6"	"Compendium Owners will receive a newly created Immortal item."
"DOTA_TIP_PP_Goal_Amount_7"	"$3,200,000"
"[english]DOTA_TIP_PP_Goal_Amount_7"	"$3,200,000"
"DOTA_TIP_PP_Goal_Desc_7"	"拥有指南的玩家将可以选择下一个Dota 2更新的英雄。"
"[english]DOTA_TIP_PP_Goal_Desc_7"	"Compendium Owners will be able to select the next Hero shipped in Dota 2."
"DOTA_passport_claim_reward"	"领取奖励！"
"[english]DOTA_passport_claim_reward"	"Claim Reward!"
"DOTA_personal_contribution"	"您的个人贡献"
"[english]DOTA_personal_contribution"	"Your Personal Contribution"
"DOTA_nonpersonal_contribution"	"%s1的总贡献"
"[english]DOTA_nonpersonal_contribution"	"Total Contribution from %s1"
"DOTA_Goal_Reached"	"完成！"
"[english]DOTA_Goal_Reached"	"COMPLETED!"
"DOTA_TIP_PP_ContributionDesc"	"想要对总奖金做出更多贡献吗？为何不再买一份指南送给朋友呢？别忘了您可以在好友的个人资料页面查看他们的指南上的赛事预测情况哦。"
"[english]DOTA_TIP_PP_ContributionDesc"	"Want to contribute more to the prize pool? Why not pick up an extra Compendium for a friend?  Don't forget you can check out your friend's predictions by clicking on the Compendium in their profile."
"DOTA_BuyCompendium"	"再购买一份指南"
"[english]DOTA_BuyCompendium"	"Buy Another Compendium"
"npc_dota_roquelaire"	"Roquelaire"
"[english]npc_dota_roquelaire"	"Roquelaire"
"ss_roquelaire"	"Roquelaire"
"[english]ss_roquelaire"	"Roquelaire"
"tgt_r4_shopkeeper_speech"	"商店老板"
"[english]tgt_r4_shopkeeper_speech"	"Shopkeeper"
"tgt_r3_shopspeech"	"商店老板"
"[english]tgt_r3_shopspeech"	"Shopkeeper"
"tgt_r4_secretspeech"	"商店老板"
"[english]tgt_r4_secretspeech"	"Shopkeeper"
"Dota_Lobby_Leave_Channel"	"离开频道"
"[english]Dota_Lobby_Leave_Channel"	"Leave Channel"
"dota_community_overview"	"概览"
"[english]dota_community_overview"	"OVERVIEW"
"dota_community_guilds_featured"	"经典战役"
"[english]dota_community_guilds_featured"	"FEATURED GAMES"
"DOTA_GUILD_FEATURED"	"经典战役"
"[english]DOTA_GUILD_FEATURED"	"FEATURED GAMES"
"Guild_FeaturedGamesDescription"	"公会队伍最近进行的一系列精彩比赛。"
"[english]Guild_FeaturedGamesDescription"	"A selection of the best games recently played by Guild parties."
"DOTA_Guild_FeaturedGames"	"经典战役"
"[english]DOTA_Guild_FeaturedGames"	"Featured Games"
"DOTA_Guild_FeaturedFarmer"	"打钱达人"
"[english]DOTA_Guild_FeaturedFarmer"	"Featured Farmer"
"DOTA_QuestLogHeader"	"任务日志"
"[english]DOTA_QuestLogHeader"	"Quest Log"
"UI_day_1"	"日"
"[english]UI_day_1"	"Sun"
"UI_day_2"	"一"
"[english]UI_day_2"	"Mon"
"UI_day_3"	"二"
"[english]UI_day_3"	"Tues"
"UI_day_4"	"三"
"[english]UI_day_4"	"Wed"
"UI_day_5"	"四"
"[english]UI_day_5"	"Thu"
"UI_day_6"	"五"
"[english]UI_day_6"	"Fri"
"UI_day_7"	"六"
"[english]UI_day_7"	"Sat"
"TE_FIRST_BLOOD"	"第一滴血"
"[english]TE_FIRST_BLOOD"	"First Blood"
"TE_GAME_END"	"胜利"
"[english]TE_GAME_END"	"Victory"
"TE_MULTI_KILL"	"连续击杀"
"[english]TE_MULTI_KILL"	"Multi Kill"
"TE_HERO_DENY"	"反补友方英雄"
"[english]TE_HERO_DENY"	"Allied Hero Denial"
"TE_AEGIS_DENY"	"反补不朽之守护"
"[english]TE_AEGIS_DENY"	"Aegis Denial"
"TE_AEGIS_STOLEN"	"夺走不朽之守护"
"[english]TE_AEGIS_STOLEN"	"Aegis Stolen"
"TE_MK_DOUBLE_KILL"	"双杀"
"[english]TE_MK_DOUBLE_KILL"	"Double Kill"
"TE_MK_TRIPLE_KILL"	"三杀"
"[english]TE_MK_TRIPLE_KILL"	"Triple Kill"
"TE_MK_QUAD_KILL"	"疯狂杀戮"
"[english]TE_MK_QUAD_KILL"	"ULTRA KILL"
"TE_MK_QUINTUPLE_KILL"	"暴走！"
"[english]TE_MK_QUINTUPLE_KILL"	"RAMPAGE!"
"TE_DESC_FirstBlood"	"%s2战队的%s1于%s5拿下%4战队的%s3的第一滴血。"
"[english]TE_DESC_FirstBlood"	"%s1 of %s2 scored first blood against %s3 of %s4 on %s5."
"TE_DESC_GameEnd"	"%s1战队于%s5以%s3对%s4的比分击败%s2战队。"
"[english]TE_DESC_GameEnd"	"%s1 defeated %s2 with a score of %s3 to %s4 on %s5."
"TE_DESC_MultiKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下连续击杀。"
"[english]TE_DESC_MultiKill"	"%s1 of %s2 scored a multi kill against %s3 on %s4."
"TE_DESC_DoubleKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下双杀。"
"[english]TE_DESC_DoubleKill"	"%s1 of %s2 scored a double kill against %s3 on %s4."
"TE_DESC_TripleKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下三杀。"
"[english]TE_DESC_TripleKill"	"%s1 of %s2 scored a triple kill against %s3 on %s4."
"TE_DESC_QuadKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下疯狂杀戮！"
"[english]TE_DESC_QuadKill"	"%s1 of %s2 scored an ULTRA KILL against %s3 on %s4!"
"TE_DESC_QuintupleKill"	"%s2战队的%s1于%s4，将%s3战队的所有成员全部击杀，完成暴走！"
"[english]TE_DESC_QuintupleKill"	"%s1 of %s2 scored a RAMPAGE, killing every member of %s3 on %s4!"
"TE_DESC_HeroDeny"	"%s2战队的%s1于%s4反补了他的队友%s3。"
"[english]TE_DESC_HeroDeny"	"%s1 of %s2 denied his ally %s3 on %s4."
"TE_DESC_AegisDeny"	"%s2战队的%s1于%s4摧毁了不朽之守护，不给%s3战队使用的机会。"
"[english]TE_DESC_AegisDeny"	"%s1 of %s2 destroyed the Aegis of the Immortal, denying %s3 its use on %s4."
"TE_DESC_AegisStolen"	"%s2战队的%s1于%s4出其不意地夺取了不朽之守护，不给%s3战队使用的机会。"
"[english]TE_DESC_AegisStolen"	"%s1 of %s2 unexpectedly snatched the Aegis of the Immortal, denying %s3 its use on %s4."
"Store_HUD_Skins"	"游戏界面皮肤"
"[english]Store_HUD_Skins"	"HUD Skins"
"DOTA_TIP_MQ_PRED0_I"	"%s1的选择次数是%s2次。\n%s3紧随其后，选择次数是%s4。"
"[english]DOTA_TIP_MQ_PRED0_I"	"%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks."
"DOTA_TIP_MQ_PRED1_I"	"%s1的禁用次数是%s2次。\n%s3紧随其后，禁用次数是%s4。"
"[english]DOTA_TIP_MQ_PRED1_I"	"%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans."
"DOTA_TIP_MQ_PRED2_I"	"第一名囊获了%s1次第一滴血。\n在所有比赛中共有%s2名不同的英雄拿下了第一滴血。"
"[english]DOTA_TIP_MQ_PRED2_I"	"The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods throughout all the matches."
"DOTA_TIP_MQ_PRED3_I"	"%s1的死亡次数是%s2次。\n%s3紧随其后，死亡次数是%s4次。"
"[english]DOTA_TIP_MQ_PRED3_I"	"%s1 died %s2 times.\n%s3 was the runner up, with %s4 deaths."
"DOTA_TIP_MQ_PRED5_I"	"正好有%s1名英雄从未选择或禁用。"
"[english]DOTA_TIP_MQ_PRED5_I"	"Exactly %s1 heroes were never picked or banned."
"DOTA_TIP_MQ_PRED6_I"	"%s1场比赛以大翻盘告终。"
"[english]DOTA_TIP_MQ_PRED6_I"	"%s1 game(s) ended in a big comebacks."
"DOTA_TIP_MQ_PRED7_I"	"最快的比赛在%s1结束。"
"[english]DOTA_TIP_MQ_PRED7_I"	"The fastest game ended at %s1."
"DOTA_TIP_MQ_PRED8_I"	"%s1场游戏结束时已经超过60分钟的比赛时间。"
"[english]DOTA_TIP_MQ_PRED8_I"	"%s1 game(s) ended past the 60 minute mark."
"DOTA_TIP_MQ_PRED9_I"	"最早击杀Roshan的时间是%s1。"
"[english]DOTA_TIP_MQ_PRED9_I"	"The earliest Roshan kill time occurred at %s1."
"DOTA_TIP_MQ_PRED10_I"	"最早摧毁防御塔的时间是%s1。"
"[english]DOTA_TIP_MQ_PRED10_I"	"The earliest Tower kill time occurred at %s1."
"DOTA_TIP_MQ_PRED11_I"	"总计购买了%s1把圣剑。\n在单场比赛中最多购买了%s2把圣剑。"
"[english]DOTA_TIP_MQ_PRED11_I"	"Rapier(s) purchased: %s1\nMost Rapier(s) purchased in a single game: %s2."
"DOTA_TIP_MQ_PRED12_I"	"总计购买了%s1个刷新球。"
"[english]DOTA_TIP_MQ_PRED12_I"	"Refresher(s) purchased: %s1"
"DOTA_TIP_MQ_PRED14_I"	"单场比赛中Roshan被击杀了%s1次。\n在所有比赛中击杀的次数达到了%s2次。"
"[english]DOTA_TIP_MQ_PRED14_I"	"Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times."
"DOTA_TIP_INFO_BUTTON"	"显示结果"
"[english]DOTA_TIP_INFO_BUTTON"	"Show Result"
"DOTA_TIP_PREDICTION_CORRECT"	"您的预测正确！"
"[english]DOTA_TIP_PREDICTION_CORRECT"	"YOUR PREDICTION WAS CORRECT!"
"DOTA_TIP_PREDICTION_INCORRECT"	"您的预测有误"
"[english]DOTA_TIP_PREDICTION_INCORRECT"	"YOUR PREDICTION WAS INCORRECT"
"DOTA_TIP_PREDICTION_VIEWGAME"	"查看比赛录像"
"[english]DOTA_TIP_PREDICTION_VIEWGAME"	"View Game Replay"
"DOTA_TIP_PREDICTION_NONEMADE"	"未预测结果"
"[english]DOTA_TIP_PREDICTION_NONEMADE"	"None Made"
"DOTA_TIP_YOURPREDICTION"	"预测："
"[english]DOTA_TIP_YOURPREDICTION"	"Prediction:"
"DOTA_TIP_DRAW2"	"%s1和%s2并列"
"[english]DOTA_TIP_DRAW2"	"Draw between %s1 and %s2"
"DOTA_TIP_DRAW3"	"%s1、%s2和%s3并列"
"[english]DOTA_TIP_DRAW3"	"Draw between %s1, %s2, and %s3"
"DOTA_TIP_DRAW4"	"%s1、%s2、%s3和%s4并列"
"[english]DOTA_TIP_DRAW4"	"Draw between %s1, %s2, %s3 and %s4"
"DOTA_TIP_DRAW5"	"%s1、%s、%s3, %s4和%s5并列"
"[english]DOTA_TIP_DRAW5"	"Draw between %s1, %s2, %s3, %s4 and %s5"
"DOTA_TIP_2013_PlayerAndTeamAchieved"	"达成选手：\n%s1战队 - %s2（%s3）"
"[english]DOTA_TIP_2013_PlayerAndTeamAchieved"	"Achieved by:\n%s1  -  %s2 (%s3)"
"DOTA_TIP_2013_PlayerAndTeamAchievedScore"	"%s1战队 - %s2（%s3）\n，纪录达到了%s4"
"[english]DOTA_TIP_2013_PlayerAndTeamAchievedScore"	"%s1  -  %s2 (%s3)\nwith a score of %s4"
"guild_leave"	"离开公会"
"[english]guild_leave"	"Leave Guild"
"guild_edit_message"	"编辑"
"[english]guild_edit_message"	"Edit"
"guild_lfm_count"	"%s1个公会队伍正在等待玩家加入"
"[english]guild_lfm_count"	"%s1 Open Guild Parties are looking for more players"
"guild_lfm_count_none"	"没有公会队伍正在等待玩家加入"
"[english]guild_lfm_count_none"	"No Open Guild Parties are looking for more players"
"guild_lfm_create"	"开始组建新的公会队伍"
"[english]guild_lfm_create"	"Start New Open Guild Party"
"guild_lfm_title"	"公会队伍寻找中"
"[english]guild_lfm_title"	"Guild Party Finder"
"guild_lfm_subtitle"	"下面是公会伙伴组建的队伍列表，他们正在寻找更多的成员。你可以选择加入其中的一支队伍或组建新的队伍吸引公会伙伴加入。"
"[english]guild_lfm_subtitle"	"This is a list of parties formed by guildmates that are looking for more members.  You can join one of their parties or start a new party that's open to guildmates."
"guild_lfm_join"	"加入队伍"
"[english]guild_lfm_join"	"Join Party"
"guild_lfm_selection_header"	"你想要与哪个公会一起游戏？"
"[english]guild_lfm_selection_header"	"Which Guild would you like to play with?"
"guild_lfm_findparty"	"找到公会队伍"
"[english]guild_lfm_findparty"	"Find Guild Party"
"guild_lfm_looking_cancel"	"取消"
"[english]guild_lfm_looking_cancel"	"Cancel"
"guild_lfm_looking"	"队伍向“%s1”公会开放"
"[english]guild_lfm_looking"	"Party is Open to Guild '%s1'"
"DOTA_GuildLeave_Confirm_Header"	"确认离开"
"[english]DOTA_GuildLeave_Confirm_Header"	"Confirm Leave"
"DOTA_GuildLeave_Confirm_Message"	"确认离开%s1？"
"[english]DOTA_GuildLeave_Confirm_Message"	"Really leave %s1?"
"DOTA_GuildLeave_Success_Header"	"成功"
"[english]DOTA_GuildLeave_Success_Header"	"Success"
"DOTA_GuildLeave_Success"	"你已经离开%s1"
"[english]DOTA_GuildLeave_Success"	"You have left %s1"
"DOTA_GuildOpenPartyError_Header"	"错误"
"[english]DOTA_GuildOpenPartyError_Header"	"Error"
"DOTA_GuildOpenPartyError"	"在%s1公会内寻找队伍失败。请重试。"
"[english]DOTA_GuildOpenPartyError"	"Failed to join party.  Please try again."
"dota_hud_error_tutorial_tp"	"无法传送"
"[english]dota_hud_error_tutorial_tp"	"Can't Teleport There"
"DOTA_RP_IDLE"	"主菜单（空闲）"
"[english]DOTA_RP_IDLE"	"Main Menu (Idle)"
"DOTA_ItemTest_Animation_BackLeftIdle"	"侧向左方原地动作"
"[english]DOTA_ItemTest_Animation_BackLeftIdle"	"BACK LEFT IDLE"
"DOTA_ItemTest_Animation_LeftIdle"	"侧左原地动作"
"[english]DOTA_ItemTest_Animation_LeftIdle"	"LEFT IDLE"
"DOTA_ItemTest_Animation_RightIdle"	"侧右原地动作"
"[english]DOTA_ItemTest_Animation_RightIdle"	"RIGHT IDLE"
"DOTA_ItemTest_Animation_BackRightIdle"	"侧向右方原地动作"
"[english]DOTA_ItemTest_Animation_BackRightIdle"	"BACK RIGHT IDLE"
"DOTA_ItemTest_Animation_BackLeftAttack"	"侧向左方攻击动作"
"[english]DOTA_ItemTest_Animation_BackLeftAttack"	"BACK LEFT ATTACK"
"DOTA_ItemTest_Animation_LeftAttack"	"侧左攻击"
"[english]DOTA_ItemTest_Animation_LeftAttack"	"LEFT ATTACK"
"DOTA_ItemTest_Animation_RightAttack"	"侧右攻击"
"[english]DOTA_ItemTest_Animation_RightAttack"	"RIGHT ATTACK"
"DOTA_ItemTest_Animation_BackRightAttack"	"侧向右方攻击动作"
"[english]DOTA_ItemTest_Animation_BackRightAttack"	"BACK RIGHT ATTACK"
"DOTA_ItemTest_Animation_Center_Desc"	"这将作为中心动作。该动作将结合相同动作的左右侧版本，这样该单位可以平滑地追踪到另一单位位置"
"[english]DOTA_ItemTest_Animation_Center_Desc"	"Consider this as the center animation.  It will be combined with left and right versions of the same animation so that the unit can smoothly track another units position"
"DOTA_ItemTest_Animation_BackLeft_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向左侧偏转179度。举例来说就是模型的底部还是面向前方，但是上半身几乎完全背对。"
"[english]DOTA_ItemTest_Animation_BackLeft_Desc"	"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 179 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the left."
"DOTA_ItemTest_Animation_Left_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向左侧偏转90度。举例来说就是模型的底部还是面向前方，但是上半身完全侧向左方。"
"[english]DOTA_ItemTest_Animation_Left_Desc"	"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 90 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the left."
"DOTA_ItemTest_Animation_Right_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向右侧偏转90度。举例来说就是模型的底部还是面向前方，但是上半身完全侧向右方。"
"[english]DOTA_ItemTest_Animation_Right_Desc"	"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 90 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the right."
"DOTA_ItemTest_Animation_BackRight_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向右侧偏转179度。举例来说就是模型的底部还是面向前方，但是上半身几乎完全背对。"
"[english]DOTA_ItemTest_Animation_BackRight_Desc"	"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 179 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the right."
"DOTA_Import_Serpent_Ward"	"群蛇守卫"
"[english]DOTA_Import_Serpent_Ward"	"Serpent Ward"
"DOTA_Import_Serpent_Ward_Desc"	"暗影萨满的群蛇守卫需要一个模型。"
"[english]DOTA_Import_Serpent_Ward_Desc"	"Shadow Shaman's Serpent Wards requires a single model."
"LoadoutSlot_Shapeshift"	"变身"
"[english]LoadoutSlot_Shapeshift"	"Shapeshift"
"LoadoutSlot_Wolves"	"精灵狼"
"[english]LoadoutSlot_Wolves"	"Wolves"
"Attrib_Raidcall"	"RaidCall第%s1赛季"
"[english]Attrib_Raidcall"	"RaidCall Season %s1"
"DOTA_TIP_TC_Title"	"战队竞争"
"[english]DOTA_TIP_TC_Title"	"TEAM CUP"
"DOTA_TIP_TC_Desc"	"为您最喜欢的战队和选手赢取奖励！\n在下面选择您最喜欢的战队和选手，只要您在匹配比赛中赢下一局就能为他们赢取若干分数。每周我们将向粉丝积分最高的战队和选手发放奖励！"
"[english]DOTA_TIP_TC_Desc"	"Earn rewards for your favorite team and player!\nSelect your favorite team and player below, and whenever you win a matchmaking game, you'll earn some points for them. Every week we'll give rewards to the teams and players with the highest scoring fanbase!"
"DOTA_TIP_TC_FavTeam"	"最喜爱战队"
"[english]DOTA_TIP_TC_FavTeam"	"FAVORITE TEAM"
"DOTA_TIP_TC_FavTeam_Select"	"选择您最喜爱的战队"
"[english]DOTA_TIP_TC_FavTeam_Select"	"SELECT YOUR FAVORITE TEAM"
"DOTA_TIP_TC_FavPlayer"	"最喜爱选手"
"[english]DOTA_TIP_TC_FavPlayer"	"FAVORITE PLAYER"
"DOTA_TIP_TC_FavPlayer_Select"	"选择您最喜爱的选手"
"[english]DOTA_TIP_TC_FavPlayer_Select"	"SELECT YOUR FAVORITE PLAYER"
"DOTA_TIP_TC_Lock"	"锁定我的选择"
"[english]DOTA_TIP_TC_Lock"	"Lock My Selection"
"DOTA_TIP_2013_Team_Select"	"选择战队"
"[english]DOTA_TIP_2013_Team_Select"	"Select A Team"
"dota_combat_log_hits"	"%s1击中了%s2，造成%s3点伤害%s4。\n"
"[english]dota_combat_log_hits"	"%s1 hits %s2 for %s3 damage%s4.\n"
"dota_combat_log_hits_with"	"%s1施放了%s3，对%s2造成%s4点伤害%s5。\n"
"[english]dota_combat_log_hits_with"	"%s1 hits %s2 with %s3 for %s4 damage%s5.\n"
"dota_combat_log_is_hit"	"%s1遭到了攻击，受到%s2点伤害%s3。\n"
"[english]dota_combat_log_is_hit"	"%s1 is hit for %s2 damage%s3.\n"
"dota_combat_log_is_hit_with"	"%s1遭到了%s2的作用，受到%s3点伤害%s4。\n"
"[english]dota_combat_log_is_hit_with"	"%s1 is hit with %s2 for %s3 damage%s4.\n"
"dota_combat_log_heals"	"%s1对%s2进行治疗，回复其%s3点生命%s4。\n"
"[english]dota_combat_log_heals"	"%s1 heals %s2 for %s3 health%s4.\n"
"dota_combat_log_minion_heals"	"%s1施放了%s2，使%s3回复%s4点生命%s5。\n"
"[english]dota_combat_log_minion_heals"	"%s1's %s2 heals %s3 for %s4 health%s5.\n"
"dota_combat_log_healed"	"%s1受到了治疗，回复%s2点生命。\n"
"[english]dota_combat_log_healed"	"%s1 was healed for %s2.\n"
"dota_combat_log_killed_by_minion"	"%s1被%s2的%s3所击杀！\n"
"[english]dota_combat_log_killed_by_minion"	"%s1 is killed by %s2's %s3!\n"
"dota_combat_log_killed_by"	"%s1被%s2消灭！\n"
"[english]dota_combat_log_killed_by"	"%s1 is killed by %s2!\n"
"dota_combat_log_killed"	"%s1已遭到击杀！\n"
"[english]dota_combat_log_killed"	"%s1 is killed!\n"
"dota_combat_log_receives_buff_from"	"%s1获得了来自%s3的%s2效果。\n"
"[english]dota_combat_log_receives_buff_from"	"%s1 receives %s2 buff from %s3.\n"
"dota_combat_log_receives_debuff_from"	"%s1受到了来自%s3的%s2作用。\n"
"[english]dota_combat_log_receives_debuff_from"	"%s1 receives %s2 debuff from %s3.\n"
"dota_combat_log_receives_buff"	"%s1获得了%s2的效果。\n"
"[english]dota_combat_log_receives_buff"	"%s1 receives %s2 buff.\n"
"dota_combat_log_receives_debuff"	"%s1受到了%s2的作用。\n"
"[english]dota_combat_log_receives_debuff"	"%s1 receives %s2 debuff.\n"
"dota_combat_log_loses_buff"	"%s1失去了%s2的效果。\n"
"[english]dota_combat_log_loses_buff"	"%s1 loses %s2 buff.\n"
"dota_combat_log_loses_debuff"	"%s1失去了%s2的作用。\n"
"[english]dota_combat_log_loses_debuff"	"%s1 loses %s2 debuff.\n"
"dota_combat_log_illusion"	"（幻象）"
"[english]dota_combat_log_illusion"	" (Illusion)"
"Web_StoreCheckout_PurchaseComplete"	"付款完毕！您的库存中已放入购买的物品。"
"[english]Web_StoreCheckout_PurchaseComplete"	"Your purchase is complete!  Purchased items are now in your inventory."
"Web_StoreCheckout_PurchaseCompleteNoItems"	"付款完毕！请注意您的库存中没有放入新物品。"
"[english]Web_StoreCheckout_PurchaseCompleteNoItems"	"Your purchase is complete!  Note that no new items were added to your inventory."
"DOTA_New_Player_Key_Config"	"选择起始配置（你可以随时修改设置）"
"[english]DOTA_New_Player_Key_Config"	"Select Initial Configuration (You can modify settings at any time)"
"DOTA_Tutorial_M2_TeleportCancel"	"啊哦！移动会取消施法中的传送。这样也会消耗回城卷轴，所以我们需要再买一个。从商店再购买一个回城卷轴然后让信使运送给你。"
"[english]DOTA_Tutorial_M2_TeleportCancel"	"Woops!  Moving cancelled the channeled teleport.  This also consumes the Town Portal Scroll, so we'll need a new one.  Buy a new Town Portal Scroll from the shop and have the courier bring it to you."
"DOTA_Tutorial_M2_TeleportWrongLoc"	"防御塔的标志是<font color='#006697' face='Dota Hypatia Bold'><b>绿色正方形</b></font>。请再次使用回城卷轴，左键点击绿色正方形周围。\n\n你可以传送到任何建筑物上，但是现在我们应该传送到刚才看到潮汐猎人的地方。"
"[english]DOTA_Tutorial_M2_TeleportWrongLoc"	"The tower is represented by a <font color='#006697' face='Dota Hypatia Bold'><b>green square</b></font>.  Try using the Town Portal Scroll again and left-click near the green square.\n\nYou can usually teleport to any building but right now we should get close to where we last saw Tidehunter."
"DOTA_JoinOpenGuildPartyError_Header"	"错误"
"[english]DOTA_JoinOpenGuildPartyError_Header"	"Error"
"dota_profile_view_history"	"查看所有游戏"
"[english]dota_profile_view_history"	"View All Games"
"dota_profile_view_heroes_played"	"查看所玩英雄"
"[english]dota_profile_view_heroes_played"	"View Heroes Played"
"DOTA_Broadcaster_Menu_Title"	"解说菜单"
"[english]DOTA_Broadcaster_Menu_Title"	"BROADCASTER MENU"
"DOTA_Broadcaster_SendStatPopup"	"发送数据弹窗"
"[english]DOTA_Broadcaster_SendStatPopup"	"Send Stat Popup"
"DOTA_Broadcaster_SendStatPopup_Title"	"选择弹窗展示类型"
"[english]DOTA_Broadcaster_SendStatPopup_Title"	"SELECT STYLE AND FILL OUT DISPLAY"
"DOTA_Broadcaster_SelectImage"	"选择图片"
"[english]DOTA_Broadcaster_SelectImage"	"Select Image"
"DOTA_Broadcaster_TextHere"	"< 此处输入文本 >"
"[english]DOTA_Broadcaster_TextHere"	"< Enter text here >"
"DOTA_Broadcaster_TextHereOptional"	"< 此处输入文本（可以留空） >"
"[english]DOTA_Broadcaster_TextHereOptional"	"< Enter text here (or leave blank) >"
"DOTA_Broadcaster_ImagePicker_Title"	"选择图片"
"[english]DOTA_Broadcaster_ImagePicker_Title"	"SELECT IMAGE"
"DOTA_Broadcaster_ImagePicker_Heroes"	"英雄"
"[english]DOTA_Broadcaster_ImagePicker_Heroes"	"HEROES"
"DOTA_Broadcaster_ImagePicker_Generic"	"通用"
"[english]DOTA_Broadcaster_ImagePicker_Generic"	"GENERIC"
"DOTA_Broadcaster_ImagePicker_Items"	"物品"
"[english]DOTA_Broadcaster_ImagePicker_Items"	"ITEMS"
"player_card"	"选手卡牌"
"[english]player_card"	"Player Card"
"StampPlayerCard"	"在互动指南上使用"
"[english]StampPlayerCard"	"Use on Compendium"
"DOTA_PlayerCard_Activate_Compendium"	"您还没有激活您的国际邀请赛互动指南。请右键点击互动指南将其激活。"
"[english]DOTA_PlayerCard_Activate_Compendium"	"You have not activated your International Compendium. Right click the Compendium item to activate it."
"DOTA_PlayerCard_Failed"	"无法使用该选手卡牌。"
"[english]DOTA_PlayerCard_Failed"	"Failed to use this player card."
"DOTA_PlayerCard_Confirm"	"您确定要将该选手卡牌贴在您的互动指南上吗？使用后选手卡牌将会被摧毁。"
"[english]DOTA_PlayerCard_Confirm"	"Are you sure you want to stamp this Player Card into your Compendium? The Player Card will be destroyed upon use."
"DOTA_PlayerCard_No_Compendium"	"粘贴选手卡牌需要一本国际邀请赛互动指南。您愿意前往商店购买一本吗？"
"[english]DOTA_PlayerCard_No_Compendium"	"Stamping a Player Card requires an International Compendium. Would you like to go to the store to purchase one?"
"DOTA_PlayerCard_Already_Stamped"	"您的互动指南上已经贴上了这张选手卡牌。"
"[english]DOTA_PlayerCard_Already_Stamped"	"You have already stamped this player into your Compendium."
"DOTA_Announcer_Preview_Pflax_01"	"The eternal struggle betwixt creep and creep lumbers on"
"[english]DOTA_Announcer_Preview_Pflax_01"	"The eternal struggle betwixt creep and creep lumbers on"
"DOTA_Announcer_Preview_Pflax_02"	"Uh, pardon the interruption sir..."
"[english]DOTA_Announcer_Preview_Pflax_02"	"Uh, pardon the interruption sir..."
"DOTA_Announcer_Preview_Pflax_03"	"Go on creeps! Hit those other creeps!"
"[english]DOTA_Announcer_Preview_Pflax_03"	"Go on creeps! Hit those other creeps!"
"DOTA_Announcer_Preview_Pflax_04"	"Mega Creep? Those guys are awesome!"
"[english]DOTA_Announcer_Preview_Pflax_04"	"Mega Creep? Those guys are awesome!"
"DOTA_Announcer_Preview_Pflax_05"	"Man this Batrider is awesome, he hasn't touched the ground once"
"[english]DOTA_Announcer_Preview_Pflax_05"	"Man this Batrider is awesome, he hasn't touched the ground once"
"DOTA_Announcer_Preview_Pflax_06"	"He's a dragon, a knight, and in his spare time he likes to bake!"
"[english]DOTA_Announcer_Preview_Pflax_06"	"He's a dragon, a knight, and in his spare time he likes to bake!"
"DOTA_Passport_TOC_TheEvent"	"活动"
"[english]DOTA_Passport_TOC_TheEvent"	"The Event"
"DOTA_Passport_TOC_Venue"	"场地"
"[english]DOTA_Passport_TOC_Venue"	"Venue"
"DOTA_Passport_TOC_Team"	"战队"
"[english]DOTA_Passport_TOC_Team"	"Teams"
"DOTA_Passport_TOC_Qualifiers"	"资格赛"
"[english]DOTA_Passport_TOC_Qualifiers"	"Qualifiers"
"DOTA_Passport_TOC_WestQualifiers"	"西方资格赛"
"[english]DOTA_Passport_TOC_WestQualifiers"	"West Qualifiers"
"DOTA_Passport_TOC_EastQualifiers"	"东方资格赛"
"[english]DOTA_Passport_TOC_EastQualifiers"	"East Qualifiers"
"DOTA_Passport_TOC_WestQualifiers_Pred"	"西方资格赛预测"
"[english]DOTA_Passport_TOC_WestQualifiers_Pred"	"West Qualifier Predictions"
"DOTA_Passport_TOC_EastQualifiers_Pred"	"东方资格赛预测"
"[english]DOTA_Passport_TOC_EastQualifiers_Pred"	"East Qualifier Predictions"
"DOTA_Passport_TOC_Bonuses"	"指南福利"
"[english]DOTA_Passport_TOC_Bonuses"	"Bonuses"
"DOTA_Passport_TOC_TeamCup"	"战队竞争"
"[english]DOTA_Passport_TOC_TeamCup"	"Team Cup"
"DOTA_Passport_TOC_AllStarMatch"	"全明星表演赛"
"[english]DOTA_Passport_TOC_AllStarMatch"	"All Star Match"
"DOTA_Passport_TOC_Courier"	"信使"
"[english]DOTA_Passport_TOC_Courier"	"Courier"
"DOTA_Passport_TOC_PrizePool"	"赛事总奖金"
"[english]DOTA_Passport_TOC_PrizePool"	"Prize Pool"
"DOTA_Passport_TOC_CurrentAmount"	"当前坐骑"
"[english]DOTA_Passport_TOC_CurrentAmount"	"Current Amount"
"DOTA_Passport_TOC_StretchGoals"	"奖金目标"
"[english]DOTA_Passport_TOC_StretchGoals"	"Stretch Goals"
"DOTA_Passport_TOC_Appendix"	"附录"
"[english]DOTA_Passport_TOC_Appendix"	"Appendix"
"Attrib_Defense"	"The Defense联赛第%s1赛季"
"[english]Attrib_Defense"	"The Defense Season %s1"
"DOTA_TIP_COMPMM_Title"	"互动指南匹配"
"[english]DOTA_TIP_COMPMM_Title"	"COMPENDIUM MATCHMAKING"
"DOTA_TIP_CMM_Blurb"	"您能否改变历史？"
"[english]DOTA_TIP_CMM_Blurb"	"CAN YOU CHANGE HISTORY?"
"DOTA_TIP_CMM_Desc"	"每周，我们都将选出一场在国际邀请赛东部和西部资格赛中的有趣比赛。作为护照拥有者，您可以在我们生成的模拟该场比赛的特别匹配池里进行游戏。您的队伍将替换该资格赛中的职业战队，并匹配他们的英雄选择。我们将提供该场比赛的信息，所以您可以尝试再现职业战队的策略。您能再现他们的胜利，或阻止他们的战败吗？"
"[english]DOTA_TIP_CMM_Desc"	"Each week, we'll choose an interesting match from the International East & West qualifiers. As a compendium owner, you're able to play in a special matchmaking pool where we'll mimic that game. Your team will replace one of the professional teams in the qualifier match, matching their hero selections. We'll provide some information about the match, so you can take a shot at reproducing the professional team's tactics. Can you reproduce their victories, while avoiding their defeats?"
"DOTA_TIP_CMM_ThisWeek"	"本周"
"[english]DOTA_TIP_CMM_ThisWeek"	"THIS WEEK"
"DOTA_TIP_CMM_NextWeek"	"下周"
"[english]DOTA_TIP_CMM_NextWeek"	"NEXT WEEK"
"DOTA_TIP_CMM_Vs"	"%s1对阵%s2！"
"[english]DOTA_TIP_CMM_Vs"	"%s1 vs %s2!"
"GC_nosteam"	"丢失与服务器的连接"
"[english]GC_nosteam"	"No Steam Connection"
"GC_noconnection"	"未连接至Dota 2网络。"
"[english]GC_noconnection"	"Not connected to the Dota 2 network."
"GC_connected"	"已连接至Dota 2网络。"
"[english]GC_connected"	"Connected to the Dota 2 network."
"GC_down"	"Dota 2网络目前离线。"
"[english]GC_down"	"Dota 2 network currently offline."
"DOTA_Tutorial_TaskFailed"	"失败！"
"[english]DOTA_Tutorial_TaskFailed"	"Failed!"
"DOTA_Tutorial_M2_CreepFree"	"自由！"
"[english]DOTA_Tutorial_M2_CreepFree"	"Freedom!"
"DOTA_Quest_Laning_BuyInitialItems"	"从商店购买所有<font face='Dota Hypatia Bold'><b>游戏建议的初始装备</b></font>"
"[english]DOTA_Quest_Laning_BuyInitialItems"	"Buy All Your <font face='Dota Hypatia Bold'><b>Suggested Starting Items</b></font> From the Shop"
"DOTA_Quest_Laning_SelectInitialAbility"	"选择初始<font face='Dota Hypatia Bold'><b>技能</b></font>"
"[english]DOTA_Quest_Laning_SelectInitialAbility"	"Select an Initial <font face='Dota Hypatia Bold'><b>Ability</b></font>"
"DOTA_Quest_Laning_BuyCourier"	"购买<font face='Dota Hypatia Bold'><b>信使</b></font>"
"[english]DOTA_Quest_Laning_BuyCourier"	"Buy a <font face='Dota Hypatia Bold'><b>Courier</b></font>"
"DOTA_Quest_M2_DefeatTide"	"打败<font face='Dota Hypatia Bold'><b>潮汐猎人</b></font>"
"[english]DOTA_Quest_M2_DefeatTide"	"Defeat <font face='Dota Hypatia Bold'><b>Tidehunter</b></font>"
"DOTA_Quest_M2_ReturnToBase"	"移动至基地"
"[english]DOTA_Quest_M2_ReturnToBase"	"Move to the Base"
"DOTA_Quest_M2_LevelSix"	"升到<font face='Dota Hypatia Bold'><b>六级</b></font>"
"[english]DOTA_Quest_M2_LevelSix"	"Reach <font face='Dota Hypatia Bold'><b>Level Six</b></font>"
"DOTA_Quest_M2_Teleport"	"传送至防御塔"
"[english]DOTA_Quest_M2_Teleport"	"Teleport to Tower"
"DOTA_Tutorial_FINISHED_Positive"	"恭喜！"
"[english]DOTA_Tutorial_FINISHED_Positive"	"Congratulations!"
"DOTA_Tutorial_FINISHED_Negative"	"抱歉"
"[english]DOTA_Tutorial_FINISHED_Negative"	"Sorry"
"DOTA_Tutorial_Finished_Tutorial02"	"狙击手，你是名副其实的神枪手。你的名字将被万人称道！"
"[english]DOTA_Tutorial_Finished_Tutorial02"	"Sniper, you are a true marksman.  Long will your name be remembered!"
"DOTA_Quest_Laning_Attack_Success"	"你已经摧毁了敌方中塔！"
"[english]DOTA_Quest_Laning_Attack_Success"	"You have destroyed your enemy's middle lane tower!"
"DOTA_Quest_Laning_Defend_Failure"	"你的中塔已被敌人摧毁！"
"[english]DOTA_Quest_Laning_Defend_Failure"	"Your middle lane tower was destroyed by the enemy!"
"DOTA_Inventory_Courier_Delivery"	"信使运送物品"
"[english]DOTA_Inventory_Courier_Delivery"	"Courier Deliver Items"
"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage"	"最大额外伤害："
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage"	"MAXIMUM BONUS DAMAGE:"
"DOTA_Tooltip_ability_mirana_starfall_Note2"	"如果原本要打击的目标死亡，群星风暴的第二次星落会重新选择一个目标。"
"[english]DOTA_Tooltip_ability_mirana_starfall_Note2"	"Starstorm will choose a new target for the second star if the first died before impact."
"DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range"	"施法距离："
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range"	"CAST RANGE:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike"	"殊死一搏"
"[english]DOTA_Tooltip_ability_skeleton_king_mortal_strike"	"Mortal Strike"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description"	"冥魂大帝在攻击时有几率造成额外伤害。"
"[english]DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description"	"Wraith King passively gains a chance to deal bonus damage on an attack."
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore"	"一击制敌"
"[english]DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore"	"One blow to crush a foe."
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance"	"%致命一击几率："
"[english]DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance"	"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult"	"%致命一击伤害："
"[english]DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult"	"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance"	"施法距离："
"[english]DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance"	"RANGE:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width"	"作用宽度："
"[english]DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width"	"WIDTH:"
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay"	"撞击延迟："
"[english]DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay"	"IMPACT DELAY:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_description"	"提升持续时间，作用范围变为全地图，对建筑有效。"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_description"	"Increases duration, radius becomes global and affects buildings."
"DOTA_Tooltip_ability_huskar_berserkers_blood_resistance_per_stack"	"%额外魔法抗性："
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_resistance_per_stack"	"%BONUS RESISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter"	"神杖升级寒霜诅咒持续时间："
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter"	"SCEPTER FROSTBITTEN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_description"	"提升持续时间。"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_description"	"Increases duration."
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan"	"重置时间（ROSHAN）："
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan"	"RESET TIME (ROSHAN):"
"DOTA_Tooltip_ability_silencer_global_silence_aghanim_description"	"为所有敌方英雄施加一个当前等级的静默诅咒。"
"[english]DOTA_Tooltip_ability_silencer_global_silence_aghanim_description"	"Applies the current level of Curse of the Silent to all enemy Heroes."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier"	"智力值倍数："
"[english]DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier"	"INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage"	"%额外物理伤害："
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage"	"%BONUS PHYSICAL DAMAGE:"
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration"	"石化持续时间："
"[english]DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration"	"STONE DURATION:"
"guild_notafriend"	"非好友"
"[english]guild_notafriend"	"Not a Friend"
"guild_lfm_startparty"	"向公会开放组队"
"[english]guild_lfm_startparty"	"Open Party to Guild"
"DOTA_GuildLeave_Failure_Header"	"离开公会失败"
"[english]DOTA_GuildLeave_Failure_Header"	"Failed to Leave Guild"
"DOTA_GuildLeave_Failure_Message_NoOtherLeader"	"您在重新任命公会会长前不能离开%s1。"
"[english]DOTA_GuildLeave_Failure_Message_NoOtherLeader"	"You cannot leave %s1 without appointing another Guild Leader."
"DOTA_GuildRoleChange_Success_Header"	"成功"
"[english]DOTA_GuildRoleChange_Success_Header"	"Success"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff"	"殊死一搏"
"[english]DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff"	"Mortal Strike"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_Description"	"从敌方英雄处偷走了生命值。"
"[english]DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_Description"	"Stealing HP from an enemy hero."
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff"	"殊死一搏"
"[english]DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff"	"Mortal Strike"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_Description"	"被冥魂大帝偷走了生命值。"
"[english]DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_Description"	"HP stolen from Wraith King."
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone"	"石化凝视"
"[english]DOTA_Tooltip_modifier_medusa_stone_gaze_stone"	"Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description"	"被完全石化。处于眩晕状态，魔法抗性达到100%%，受到物理攻击时承受%MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%%额外伤害。"
"[english]DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description"	"Turned to stone.  Stunned, 100%% magic damage resistance, and taking %MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%% extra physical damage."
"game_mode_14"	"互动指南"
"[english]game_mode_14"	"Compendium"
"game_mode_14_desc"	"使用特定比赛中的英雄进行游戏。"
"[english]game_mode_14_desc"	"Play using the heroes picked in a featured match."
"dota_hud_error_cant_cast_on_non_tree_ward"	"技能只能以树木和敌方守卫为目标"
"[english]dota_hud_error_cant_cast_on_non_tree_ward"	"Ability Can Only Target Trees and Enemy Wards"
"dota_hud_error_buyback_disabled_reapers_scythe"	"无法买活，因死神镰刀被禁用。"
"[english]dota_hud_error_buyback_disabled_reapers_scythe"	"Can't Buyback, disabled by Reaper's Scythe."
"DOTA_Tooltip_ability_item_dust_movespeed"	"%移速减缓："
"[english]DOTA_Tooltip_ability_item_dust_movespeed"	"%SLOW:"
"DOTA_Tooltip_ability_item_ethereal_blade_Note2"	"自身或友方单位身上的效果额外增加一秒。"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_Note2"	"Lasts an extra second on Self or Allied cast."
"DOTA_Tooltip_ability_item_ethereal_blade_duration_ally"	"冲击对队友/自身持续时间："
"[english]DOTA_Tooltip_ability_item_ethereal_blade_duration_ally"	"BLAST ALLY/SELF DURATION:"
"DOTA_SpectatorBroadcasterMenu"	"打开解说菜单"
"[english]DOTA_SpectatorBroadcasterMenu"	"Open Broadcaster Menu"
"DOTA_VTraceRequired_Header"	"需要VTrace！"
"[english]DOTA_VTraceRequired_Header"	"VTrace required!"
"DOTA_VTraceRequired_Body"	"您目前正在运行的游戏启用了“vprof_vtrace”，但没有运行VTrace。请启动VTrace然后再继续！"
"[english]DOTA_VTraceRequired_Body"	"You are running the game with 'vprof_vtrace' enabled, but are not running VTrace. Please start VTrace before continuing!"
"DOTA_UnlockStyle"	"解锁款式"
"[english]DOTA_UnlockStyle"	"Unlock Style"
"DOTA_UseStyle"	"选择款式"
"[english]DOTA_UseStyle"	"Select Style"
"DOTA_Passport_TOC_CompMM"	"寻找互动指南比赛"
"[english]DOTA_Passport_TOC_CompMM"	"Compendium Matchmaking"
"Smeevil_Style_Default"	"绿色打铁小恶魔"
"[english]Smeevil_Style_Default"	"Green Smeevil"
"Smeevil_Style_Red"	"红色打铁小恶魔"
"[english]Smeevil_Style_Red"	"Red Smeevil"
"Smeevil_Style_Yellow"	"黄色打铁小恶魔"
"[english]Smeevil_Style_Yellow"	"Yellow Smeevil"
"Smeevil_Style_Purple"	"紫色打铁小恶魔"
"[english]Smeevil_Style_Purple"	"Purple Smeevil"
"Smeevil_Style_Red_Mammoth"	"红色打铁小恶魔和猛犸"
"[english]Smeevil_Style_Red_Mammoth"	"Red Smeevil and Mammoth"
"Smeevil_Style_Yellow_Bird"	"黄色打铁小恶魔和青鸟"
"[english]Smeevil_Style_Yellow_Bird"	"Yellow Smeevil and Bird"
"Smeevil_Style_Purple_Crab"	"紫色打铁小恶魔和螃蟹"
"[english]Smeevil_Style_Purple_Crab"	"Purple Smeevil and Crab"
"DOTA_SelectStyle"	"款式"
"[english]DOTA_SelectStyle"	"Styles"
"UnlockStyle_PreReq_Confirm"	"解锁此款式将消耗%s1个%s2，并且要求已经解锁%s3。您确定要解锁此款式吗？"
"[english]UnlockStyle_PreReq_Confirm"	"Unlocking this style will consume %s1 %s2(s) and requires that you have the %s3 style unlocked. Are you sure you want to unlock this style?"
"UnlockStyle_Confirm"	"解锁此款式将消耗%s1个%s2。您确定要解锁此款式吗？"
"[english]UnlockStyle_Confirm"	"Unlocking this style will consume %s1 %s2(s). Are you sure you want to unlock this style?"
"UnlockStyle_Attrib_Confirm"	"您确定要解锁此款式吗？"
"[english]UnlockStyle_Attrib_Confirm"	"Are you sure you want to unlock this style?"
"UnlockStyle_NotUnlocked"	"无法应用此款式。您需要先解锁。"
"[english]UnlockStyle_NotUnlocked"	"This style cannot be applied. You have to unlock it first."
"UnlockStyle_Failed_PreReq"	"无法应用此款式。您需要先解锁%s1。"
"[english]UnlockStyle_Failed_PreReq"	"This style cannot be unlocked. You need to unlock the prerequisite style %s1 first."
"UnlockStyle_Failed_CantAfford"	"无法应用此款式。您必须拥有%s1个%s2才能解锁。"
"[english]UnlockStyle_Failed_CantAfford"	"This style cannot be unlocked. You need to must own %s1 %s2(s) to pay for the unlock."
"UnlockStyle_Failed_CantAffordAttrib"	"无法应用此款式。您不符合属性要求。"
"[english]UnlockStyle_Failed_CantAffordAttrib"	"This style cannot be unlocked. You do not meet the attribute requirements."
"UnlockStyle_Succeeded"	"此款式已解锁，现在可应用于物品。"
"[english]UnlockStyle_Succeeded"	"The style has been unlocked and may now be applied to the item."
"UnlockStyle_PreReq_List"	"- 拥有%s1个%s2"
"[english]UnlockStyle_PreReq_List"	"- Own %s1 %s2(s)"
"UnlockStyle_PreReq_List_Style"	"- 拥有%s1个%s2\n- 已解锁“%s3”"
"[english]UnlockStyle_PreReq_List_Style"	"- Own %s1 %s2(s)\n- Have unlocked the style '%s3'"
"UnlockStyle_PreReq_Attrib"	"- %s2达到%s1场"
"[english]UnlockStyle_PreReq_Attrib"	"- Have %s1 %s2"
"UnlockStyle_Requirements"	"解锁该款式您必须："
"[english]UnlockStyle_Requirements"	"To unlock this style you must:"
"UnlockStyle_Requirements_Consumed"	"所需物品的消耗将作为解锁花费的一部分。"
"[english]UnlockStyle_Requirements_Consumed"	"Item requirements will be consumed as a part of the unlock cost."
"Econ_Style_Info_Header"	"款式："
"[english]Econ_Style_Info_Header"	"Styles:"
"Econ_Style_Info"	" - %s1"
"[english]Econ_Style_Info"	" - %s1"
"Econ_Style_Info_Locked"	" - %s1（需要解锁）"
"[english]Econ_Style_Info_Locked"	" - %s1 (Locked)"
"Econ_Style_Info_Unlocked"	" - %s1"
"[english]Econ_Style_Info_Unlocked"	" - %s1"
"Wraps_Of_The_Wicked_Succubus_Style0"	"普通护服"
"[english]Wraps_Of_The_Wicked_Succubus_Style0"	"Small Wraps"
"Wraps_Of_The_Wicked_Succubus_Style1"	"高级护服"
"[english]Wraps_Of_The_Wicked_Succubus_Style1"	"Medium Wraps"
"Wraps_Of_The_Wicked_Succubus_Style2"	"顶级护服"
"[english]Wraps_Of_The_Wicked_Succubus_Style2"	"Large Wraps"
"Wings_Of_The_Wicked_Succubus_Style0"	"普通魔翼"
"[english]Wings_Of_The_Wicked_Succubus_Style0"	"Small Wings"
"Wings_Of_The_Wicked_Succubus_Style1"	"高级魔翼"
"[english]Wings_Of_The_Wicked_Succubus_Style1"	"Medium Wings"
"Wings_Of_The_Wicked_Succubus_Style2"	"顶级魔翼"
"[english]Wings_Of_The_Wicked_Succubus_Style2"	"Large Wings"
"Horns_Of_The_Wicked_Succubus_Style0"	"普通魔角"
"[english]Horns_Of_The_Wicked_Succubus_Style0"	"Small Horns"
"Horns_Of_The_Wicked_Succubus_Style1"	"高级魔角"
"[english]Horns_Of_The_Wicked_Succubus_Style1"	"Medium Horns"
"Horns_Of_The_Wicked_Succubus_Style2"	"顶级魔角"
"[english]Horns_Of_The_Wicked_Succubus_Style2"	"Large Horns"
"Dirk_Of_The_Wicked_Succubus_Style0"	"普通短匕"
"[english]Dirk_Of_The_Wicked_Succubus_Style0"	"Small Dirk"
"Dirk_Of_The_Wicked_Succubus_Style1"	"高级短匕"
"[english]Dirk_Of_The_Wicked_Succubus_Style1"	"Medium Dirk"
"Dirk_Of_The_Wicked_Succubus_Style2"	"顶级短匕"
"[english]Dirk_Of_The_Wicked_Succubus_Style2"	"Large Dirk"
"DOTA_Bans"	"禁用"
"[english]DOTA_Bans"	"Bans"
"DOTA_Picks"	"挑选"
"[english]DOTA_Picks"	"Picks"
"DOTA_QuickCastAbility0"	"快速施法技能1"
"[english]DOTA_QuickCastAbility0"	"Quick Cast Ability 1"
"DOTA_QuickCastAbility1"	"快速施法技能2"
"[english]DOTA_QuickCastAbility1"	"Quick Cast Ability 2"
"DOTA_QuickCastAbility2"	"快速施法技能3"
"[english]DOTA_QuickCastAbility2"	"Quick Cast Ability 3"
"DOTA_QuickCastAbility3"	"快速施法技能4"
"[english]DOTA_QuickCastAbility3"	"Quick Cast Ability 4"
"DOTA_QuickCastAbility4"	"快速施法技能5"
"[english]DOTA_QuickCastAbility4"	"Quick Cast Ability 5"
"DOTA_QuickCastAbility5"	"快速施法终极技能"
"[english]DOTA_QuickCastAbility5"	"Quick Cast Ability Ultimate"
"GC_reconnecting"	"恢复与Dota 2网络的连接中..."
"[english]GC_reconnecting"	"Restoring connection to the Dota 2 network..."
"GC_searching"	"搜索Dota 2网络中..."
"[english]GC_searching"	"Searching for the Dota 2 network..."
"DOTA_Tutorial_M2_Intro"	"狙击手！我找到你了！基地有危险，我们需要你的帮助。我们发现<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>带着小兵来消耗我们的守军。"
"[english]DOTA_Tutorial_M2_Intro"	"Sniper!  I found you!  The base is in danger, and we need your help.  <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font> was spotted with some creeps trying to wear down our defenses."
"DOTA_Tutorial_M2_CallOver"	"这边走，狙击手！"
"[english]DOTA_Tutorial_M2_CallOver"	"Over here, Sniper!"
"DOTA_Tutorial_M2_TangoIntro"	"哦，你的生命值有点低啊。这里，拿上这些<font color='#006697' face='Dota Hypatia Bold'><b>树之祭祀</b></font>。我还有多余的。"
"[english]DOTA_Tutorial_M2_TangoIntro"	"Oh, you're a bit low on health.  Here, take these <font color='#006697' face='Dota Hypatia Bold'><b>Tangoes</b></font>.  I've got extras."
"DOTA_Tutorial_M2_TangoUse"	"你可以使用树之祭祀恢复生命值。点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_tango%</b></font>然后<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>树木。"
"[english]DOTA_Tutorial_M2_TangoUse"	"You can use tangoes to heal.  Hit <font color='#006697' face='Dota Hypatia Bold'><b>%!item_tango%</b></font> and then <font color='#006697' face='Dota Hypatia Bold'><b>left click</b></font> on a tree."
"DOTA_Tutorial_M2_TangoRestore"	"使用树之祭祀将在短时间内提高你的生命恢复速率。\n\n我们走！"
"[english]DOTA_Tutorial_M2_TangoRestore"	"Using a tango will increase the rate at which your health is restored for a short period.\n\nLet's go!"
"DOTA_Tutorial_M2_TeleportHere"	"这边走！"
"[english]DOTA_Tutorial_M2_TeleportHere"	"Over here!"
"DOTA_Quest_Laning_Attack"	"摧毁敌方<font face='Dota Hypatia Bold'><b>中塔</b></font>"
"[english]DOTA_Quest_Laning_Attack"	"Destroy the Enemy <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>"
"DOTA_Quest_Laning_Defend"	"守护己方<font face='Dota Hypatia Bold'><b>中塔</b></font>"
"[english]DOTA_Quest_Laning_Defend"	"Defend Your <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>"
"DOTA_Quest_Laning_AttackDefend_Mid"	"摧毁两座敌方中塔"
"[english]DOTA_Quest_Laning_AttackDefend_Mid"	"Destroy Both Enemy Mid-Lane Towers"
"DOTA_Quest_Laning_YourTower"	"你的中塔"
"[english]DOTA_Quest_Laning_YourTower"	"Your Mid-Lane Tower"
"DOTA_Quest_Laning_EnemyTower"	"敌方中塔"
"[english]DOTA_Quest_Laning_EnemyTower"	"Enemy Mid-Lane Tower"
"DOTA_KEYBOARD_CONFIGURATION"	"键盘设置"
"[english]DOTA_KEYBOARD_CONFIGURATION"	"KEYBOARD CONFIGURATION"
"DOTA_Tutorial_Finished_ScriptedDemo"	"你是货真价实的围观群众。你不会被世人所遗忘！"
"[english]DOTA_Tutorial_Finished_ScriptedDemo"	"You are a true spectator.  Long will you be remembered!"
"DOTA_Tutorial_Finished_BotMatches"	"你已经成功完成了5场机器人比赛！"
"[english]DOTA_Tutorial_Finished_BotMatches"	"You have successfully completed 5 bot matches!"
"DOTA_Tutorial_Finished_LimitedHeroPoolGames"	"你已经成功完成了10场限定英雄比赛！"
"[english]DOTA_Tutorial_Finished_LimitedHeroPoolGames"	"You have successfully completed 10 Limited Hero games!"
"DOTA_Quest_Laning_Attack_Mid_Success"	"你已经摧毁了敌方的中塔！"
"[english]DOTA_Quest_Laning_Attack_Mid_Success"	"You have destroyed both of your enemy's middle lane towers!"
"DOTA_Quest_Laning_Defend_Mid_Failure"	"你的中塔被敌人摧毁了！"
"[english]DOTA_Quest_Laning_Defend_Mid_Failure"	"Both your middle lane towers were destroyed by the enemy!"
"DOTA_Tutorial_Archronicus_Page1"	"辉夜纪"
"[english]DOTA_Tutorial_Archronicus_Page1"	"Archronicus"
"DOTA_Tutorial_Archronicus_Page_Description1"	"辉夜纪内汇集了诸多文化的远古资料，穿越数个世纪，横跨各个战火纷燃的世界。通读这本历代志有助于加深对这个宇宙，它的历史以及世界观的理解，不过秘密的揭露与否与这个世界的战争并无关联。"
"[english]DOTA_Tutorial_Archronicus_Page_Description1"	"Within the Archronicus are gathered the ancient texts of many cultures, drawn from across the ages, and from across the whole wide range of the contested lands. The chronicles found herein may provide a deeper understanding of the universe, its history and cosmology, but the mysteries revealed will not impact gameplay."
"DOTA_Tutorial_Archronicus_Page2"	"辉夜纪书页"
"[english]DOTA_Tutorial_Archronicus_Page2"	"Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description2"	"手持辉夜纪之人通过刀剑和行动收获知识；而非坐等天赐。你的本领让你赢得了继续阅读的权利。"
"[english]DOTA_Tutorial_Archronicus_Page_Description2"	"For those who hold the Archronicus, knowledge is earned by sword and deed; never is it gifted.  Your skill has earned you the right to read further pages."
"DOTA_Tutorial_Archronicus_Page3"	"辉夜纪书页"
"[english]DOTA_Tutorial_Archronicus_Page3"	"Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description3"	"撰写辉夜纪用到的是墨水，阅读它靠的则是鲜血。这些历代志中汇集了远古的真相，由人们世代誊写流传，上古的魔法很久之前将其设为秘语。只有马到功成之人才能解开辉夜纪的秘密。"
"[english]DOTA_Tutorial_Archronicus_Page_Description3"	"By ink is it written, but by blood is it read.  In these chronicles, ancient truths have been gathered, copied and recopied by generations of scribes, encrypted long ago by ancient magic.  Only the worthy may unravel the secrets of the Archronicus."
"LHC_LastHits"	"正补次数："
"[english]LHC_LastHits"	"Last Hits:"
"LHC_LastHitStreak"	"连续正补次数："
"[english]LHC_LastHitStreak"	"Last Hit Streak:"
"LHC_Multikill"	"多次击杀次数："
"[english]LHC_Multikill"	"Multikill:"
"LHC_Denies"	"反补次数："
"[english]LHC_Denies"	"Denies:"
"world_map_questcompletepanel_01_closedialog"	"关闭"
"[english]world_map_questcompletepanel_01_closedialog"	"CLOSE"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow_scepter"	"%神杖升级降低攻速效果："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow_scepter"	"SCEPTER ATTACK SLOW:"
"DOTA_Lobby_TV_Delay"	"DOTA TV延时"
"[english]DOTA_Lobby_TV_Delay"	"DOTA TV DELAY"
"DOTA_Lobby_TV_Delay_10"	"10秒"
"[english]DOTA_Lobby_TV_Delay_10"	"10 seconds"
"DOTA_Lobby_TV_Delay_120"	"2分钟"
"[english]DOTA_Lobby_TV_Delay_120"	"2 minutes"
"DOTA_Lobby_TV_Delay_300"	"5分钟"
"[english]DOTA_Lobby_TV_Delay_300"	"5 minutes"
"guild_member_count"	"%s1名成员"
"[english]guild_member_count"	"%s1 Members"
"guild_disband"	"解散公会"
"[english]guild_disband"	"Disband Guild"
"guild_edit_logo"	"编辑标志"
"[english]guild_edit_logo"	"Edit Logo"
"guild_lfm_count_1"	"%s1公会队伍正在等待玩家加入"
"[english]guild_lfm_count_1"	"%s1 Open Guild Party is looking for more players"
"guild_lfm_count_none_party"	"没有公会队伍可以让你的整个队伍加入"
"[english]guild_lfm_count_none_party"	"No Open Guild Parties are available to your entire party"
"guild_lfm_selection_subtitle"	"你可以选择你和你的队伍成员共有的公会。公会的成员可以加入你的队伍。你可以随时关闭队伍对公会的开放。"
"[english]guild_lfm_selection_subtitle"	"You can select any Guild shared by you and all your party members.  Members of that guild will be able to join your party.  You can close your party to that Guild at any time."
"guild_lfm_party_description"	"此处输入队伍描述"
"[english]guild_lfm_party_description"	"Enter party description here"
"guild_lfm_open_time"	"开放时间为%s1"
"[english]guild_lfm_open_time"	"Opened %s1"
"DOTA_GuildInvite_Failure_Message_TooManyGuilds"	"%s1加入的公会数量已经达到上限。"
"[english]DOTA_GuildInvite_Failure_Message_TooManyGuilds"	"%s1 is already in the maximum allowed number of guilds."
"dota_region_pw_telecom"	"电信"
"[english]dota_region_pw_telecom"	"Perfect World Telecom"
"dota_region_pw_unicom"	"联通"
"[english]dota_region_pw_unicom"	"Perfect World Unicom"
"dota_matchgroup_pw_telecom"	"电信"
"[english]dota_matchgroup_pw_telecom"	"Perfect World Telecom"
"dota_matchgroup_pw_unicom"	"联通"
"[english]dota_matchgroup_pw_unicom"	"Perfect World Unicom"
"DOTA_Hero_Selection_AdvFilter_SoloMid"	"中单"
"[english]DOTA_Hero_Selection_AdvFilter_SoloMid"	"Solo Mid"
"DOTA_Hero_Selection_AdvFilter_Offlaner"	"劣单"
"[english]DOTA_Hero_Selection_AdvFilter_Offlaner"	"Offlaner"
"dota_dashboard_action_community_game"	"社区房间"
"[english]dota_dashboard_action_community_game"	"COMMUNITY LOBBIES"
"dota_dashboard_action_friend_game"	"好友房间"
"[english]dota_dashboard_action_friend_game"	"FRIEND LOBBIES"
"dota_dashboard_action_guild_game"	"公会房间"
"[english]dota_dashboard_action_guild_game"	"GUILD LOBBIES"
"find_compendium_match_description"	"寻找采用本周互动指南指定比赛阵容的比赛！"
"[english]find_compendium_match_description"	"Find a match using the hero picks from this week's featured Compendium match!"
"featured_match_passport_message"	"购买互动指南，获得参加本周指定比赛的资格！"
"[english]featured_match_passport_message"	"Purchase a Compendium to be eligible to play the featured match of the week!"
"buypassport"	"购买互动指南"
"[english]buypassport"	"Buy Compendium"
"DOTA_no_guild_lobbies"	"未找到公会房间。"
"[english]DOTA_no_guild_lobbies"	"No guildmate lobbies found."
"keybind_template_MMO"	"MMO"
"[english]keybind_template_MMO"	"MMO"
"UI_ALLOW_GUILD_INVITES"	"允许公会邀请来自于："
"[english]UI_ALLOW_GUILD_INVITES"	"Allow Guild Invites from:"
"waiting_for_players_spectators_loaded"	"观战载入：%s2名观众已载入%s1人"
"[english]waiting_for_players_spectators_loaded"	"Spectators Loaded: %s1 of %s2"
"relationship_party"	"你们在同一个队伍中。"
"[english]relationship_party"	"You are in the same party."
"relationship_friend"	"你们是Dota 2好友。"
"[english]relationship_friend"	"You are Steam friends."
"relationship_teammate"	"你们都是%s1战队的成员。"
"[english]relationship_teammate"	"You are both members of the team: %s1"
"relationship_guildmate"	"你们都是此公会的成员：%s1。"
"[english]relationship_guildmate"	"You are both members of the guild: %s1"
"relationship_chatchannel"	"你们都是%s1聊天频道的成员。"
"[english]relationship_chatchannel"	"You are both members of the chat channel: %s1"
"relationship_clan"	"你们都是%s1这个Steam群组的成员。"
"[english]relationship_clan"	"You are both members of the Steam community group: %s1"
"DOTA_GuildEditLogo_Wait_Header"	"标志编辑中"
"[english]DOTA_GuildEditLogo_Wait_Header"	"Editing Logo"
"DOTA_GuildEditLogo_Wait"	"标志编辑中..."
"[english]DOTA_GuildEditLogo_Wait"	"Editing Logo..."
"DOTA_GuildEditLogo_Error_Header"	"标志编辑失败"
"[english]DOTA_GuildEditLogo_Error_Header"	"Failed to Edit Logo"
"DOTA_GuildEditLogo_Error"	"尝试编辑公会标志时出现问题。请重试。"
"[english]DOTA_GuildEditLogo_Error"	"A problem occurred while attempting to edit the guild logo.  Please try again."
"DOTA_GuildEditLogo_Error_Upload"	"上传公会标志失败。"
"[english]DOTA_GuildEditLogo_Error_Upload"	"Failed to upload guild logo."
"DOTA_Matchmaking_Region_Offline"	"你现在排队匹配的区域目前服务器由于维护处于脱机状态。\n请选择其他区域进行游戏。"
"[english]DOTA_Matchmaking_Region_Offline"	"The matchmaking region you have queued for is offline due to maintenance.\nPlease select another region to play."
"DOTA_PartyNeedsCompendiums"	"队伍中所有成员都必须拥有互动指南才能参与寻找互动指南比赛"
"[english]DOTA_PartyNeedsCompendiums"	"All members of your party need Compendiums to participate in Compendium Matchmaking"
"DOTA_MatchGroupOffline"	"因维护处于脱机状态"
"[english]DOTA_MatchGroupOffline"	"Offline for Maintenance"
"DOTA_Fantasy_Points"	"梦幻积分"
"[english]DOTA_Fantasy_Points"	"FANTASY POINTS"
"DOTA_Broadcaster_ImagePicker_Match"	"比赛详情"
"[english]DOTA_Broadcaster_ImagePicker_Match"	"MATCH DETAILS"
"DOTA_Roshan_Respawn"	"离重生还有："
"[english]DOTA_Roshan_Respawn"	"RESPAWNS IN:"
"DOTA_Roshan_Reclaimed"	"离收回还有："
"[english]DOTA_Roshan_Reclaimed"	"RECLAIMED IN:"
"DOTA_RP_TRAINING"	"训练任务中"
"[english]DOTA_RP_TRAINING"	"On a Training Mission"
"DOTA_QuickCastInventory1"	"快速施放物品栏1"
"[english]DOTA_QuickCastInventory1"	"Quick Cast Inventory 1"
"DOTA_QuickCastInventory2"	"快速施放物品栏2"
"[english]DOTA_QuickCastInventory2"	"Quick Cast Inventory 2"
"DOTA_QuickCastInventory3"	"快速施放物品栏3"
"[english]DOTA_QuickCastInventory3"	"Quick Cast Inventory 3"
"DOTA_QuickCastInventory4"	"快速施放物品栏4"
"[english]DOTA_QuickCastInventory4"	"Quick Cast Inventory 4"
"DOTA_QuickCastInventory5"	"快速施放物品栏5"
"[english]DOTA_QuickCastInventory5"	"Quick Cast Inventory 5"
"DOTA_QuickCastInventory6"	"快速施放物品栏6"
"[english]DOTA_QuickCastInventory6"	"Quick Cast Inventory 6"
"DOTA_SpectatorStatsFantasy"	"观战梦幻状态"
"[english]DOTA_SpectatorStatsFantasy"	"Spectator Fantasy Stats"
"DOTA_SpectatorDropdown_Fantasy"	"梦幻得分"
"[english]DOTA_SpectatorDropdown_Fantasy"	"Fantasy Scores"
"Attrib_Renamed"	"这件物品已被重新命名。\n原始名称：“%s1”"
"[english]Attrib_Renamed"	"This item has been renamed.\nOriginal name: \"%s1\""
"Attrib_CustomDesc"	"本物品的描述被玩家重新撰写。"
"[english]Attrib_CustomDesc"	"This item has a user written description."
"favored"	"青睐"
"[english]favored"	"Favored"
"Store_ProShop"	"职业商店"
"[english]Store_ProShop"	"Pro Shop"
"StoreBanner_Header_Compendium"	"邀请赛互动指南"
"[english]StoreBanner_Header_Compendium"	"The International Interactive Compendium"
"StoreBanner_Text_Compendium"	"现在附赠游戏界面皮肤“英勇无畏”，125%战斗加成，一个不朽物品还有多项福利！"
"[english]StoreBanner_Text_Compendium"	"Now includes the Valor HUD Skin, a 125% Battle Bonus, an Immortal item and more!"
"StoreBanner_Header_ArcticHunter"	"北极猎手套装"
"[english]StoreBanner_Header_ArcticHunter"	"Arctic Hunter Set"
"StoreBanner_Text_ArcticHunter"	"摩拳擦掌，准备上场！"
"[english]StoreBanner_Text_ArcticHunter"	"Knuckles cracked and ready!"
"StoreBanner_Header_PyrionFlax"	"Pyrion Flax播音员套装"
"[english]StoreBanner_Header_PyrionFlax"	"Pyrion Flax Announcer Pack"
"StoreBanner_Text_PyrionFlax"	"赞！"
"[english]StoreBanner_Text_PyrionFlax"	"Boosh!"
"StoreBanner_Header_Itsy"	"萌蛛"
"[english]StoreBanner_Header_Itsy"	"Itsy"
"StoreBanner_Text_Itsy"	"注视双眼便知。"
"[english]StoreBanner_Text_Itsy"	"The eyes have it."
"StoreBanner_Header_Shagbark"	"胡小桃"
"[english]StoreBanner_Header_Shagbark"	"Shagbark"
"StoreBanner_Text_Shagbark"	"他的内在比外表还要萌。"
"[english]StoreBanner_Text_Shagbark"	"His bark is worse than his bite."
"StoreBanner_Header_SkywrathRetribution"	"天罚套装"
"[english]StoreBanner_Header_SkywrathRetribution"	"Retribution Set"
"StoreBanner_Text_SkywrathRetribution"	"听从你面前的天使。"
"[english]StoreBanner_Text_SkywrathRetribution"	"Listen to your better angels."
"StoreBanner_Header_Raidcall3"	"RaidCall Dota 2联赛第3赛季"
"[english]StoreBanner_Header_Raidcall3"	"RaidCall Dota 2 League Season 3"
"StoreBanner_Text_Raidcall3"	"内含专属信使甲壳熊。"
"[english]StoreBanner_Text_Raidcall3"	"Includes exclusive courier, Maximilian the Beetlebear"
"StoreBanner_Header_CompendiumHUD"	"挑战目标3已经达成，HUD皮肤“英勇无畏”发放"
"[english]StoreBanner_Header_CompendiumHUD"	"Stretch Goal 3 Reached, Valor HUD Skin released"
"StoreBanner_Text_CompendiumHUD"	"国际邀请赛互动指南赠品"
"[english]StoreBanner_Text_CompendiumHUD"	"Now included with the International Compendium"
"StoreBanner_Header_HUDSkins"	"全新界面皮肤现已推出！"
"[english]StoreBanner_Header_HUDSkins"	"New Hud Skins!"
"StoreBanner_Text_HUDSkins"	"界面任你选。风格任你享。"
"[english]StoreBanner_Text_HUDSkins"	"Choose the HUD that's right for you!"
"StoreBanner_Header_TuskFrostiron"	"寒铁雄风套装"
"[english]StoreBanner_Header_TuskFrostiron"	"Frostiron Raider Set"
"StoreBanner_Text_TuskFrostiron"	"来自白雪皑皑的荒原！"
"[english]StoreBanner_Text_TuskFrostiron"	"From the snowy wilderness!"
"StoreBanner_Header_CMFrostiron"	"寒铁巫女套装"
"[english]StoreBanner_Header_CMFrostiron"	"Frostiron Sorceress Set"
"StoreBanner_Text_CMFrostiron"	"一份厚礼，来自广袤的北方白原。"
"[english]StoreBanner_Text_CMFrostiron"	"A gift from the great white north."
"StoreBanner_Header_MedusaForsaken"	"祸水红颜套装"
"[english]StoreBanner_Header_MedusaForsaken"	"Forsaken Beauty Set"
"StoreBanner_Text_MedusaForsaken"	"她的美貌将使敌人凝神闭息。"
"[english]StoreBanner_Text_MedusaForsaken"	"Let her beauty still their breath."
"StoreBanner_Header_ChenGemmedArmor"	"诸王教父的珠宝铠甲套装"
"[english]StoreBanner_Header_ChenGemmedArmor"	"Gemmed Armor of the Priest Kings Set"
"StoreBanner_Text_ChenGemmedArmor"	"给你的敌人带来审判！"
"[english]StoreBanner_Text_ChenGemmedArmor"	"Bring judgement to your foes!"
"StoreBanner_Header_EnchantressAspects"	"盛夏娇容套装"
"[english]StoreBanner_Header_EnchantressAspects"	"Aspects of Summer Set"
"StoreBanner_Text_EnchantressAspects"	"感受阳光的温存！"
"[english]StoreBanner_Text_EnchantressAspects"	"Bask in the sunshine!"
"StoreBanner_Header_Pudge_Mad_Harvester"	"肉钩狂魔之具套装"
"[english]StoreBanner_Header_Pudge_Mad_Harvester"	"Tools of the Mad Harvester Set"
"StoreBanner_Text_Pudge_Mad_Harvester"	"开始疯狂收割。"
"[english]StoreBanner_Text_Pudge_Mad_Harvester"	"The Mad Harvest begins."
"StoreBanner_Header_SNK_Dreadknight"	"恐怖爵士的遗物套装"
"[english]StoreBanner_Header_SNK_Dreadknight"	"Remains of the Dreadknight Set"
"StoreBanner_Text_SNK_Dreadknight"	"白骨之王降临。"
"[english]StoreBanner_Text_SNK_Dreadknight"	"Comes the bone King."
"StoreBanner_Header_Centaur_Steppe"	"草原斗士套装"
"[english]StoreBanner_Header_Centaur_Steppe"	"Warrior of the Steppe Set"
"StoreBanner_Text_Centaur_Steppe"	"血肉飞溅！"
"[english]StoreBanner_Text_Centaur_Steppe"	"Blood shall spatter!"
"StoreBanner_Header_Slardar_Deep_Vault"	"深穴守卫铠甲套装"
"[english]StoreBanner_Header_Slardar_Deep_Vault"	"Arms of the Deep Vault Guardian Set"
"StoreBanner_Text_Slardar_Deep_Vault"	"愿深海住民能指引你。"
"[english]StoreBanner_Text_Slardar_Deep_Vault"	"May the Deep Ones guide you."
"StoreBanner_Header_Faceless_Clasz"	"超维侍祭套装"
"[english]StoreBanner_Header_Faceless_Clasz"	"Acolyte of Clasz Set"
"StoreBanner_Text_Faceless_Clasz"	"是时候跟你的敌人刚正面了。"
"[english]StoreBanner_Text_Faceless_Clasz"	"Time to face your enemies."
"StoreBanner_Header_AMD_Premier_2"	"AMD超级联赛第2赛季"
"[english]StoreBanner_Header_AMD_Premier_2"	"AMD Premier League Season 2"
"StoreBanner_Header_Corsair_Summer_2013"	"Corsair Gaming夏季联赛"
"[english]StoreBanner_Header_Corsair_Summer_2013"	"Corsair Gaming Summer Tournament"
"StoreBanner_Header_GEST_June_July"	"GEST联赛六七双月赛"
"[english]StoreBanner_Header_GEST_June_July"	"Gigabyte E-Sports Tournament June & July"
"Playtab_Quiz_Title"	"商店老板的考验"
"[english]Playtab_Quiz_Title"	"The Shopkeeper's Quiz"
"Playtab_Quiz_Subtitle"	"测试你关于Dota 2装备的知识！"
"[english]Playtab_Quiz_Subtitle"	"Test your Dota 2 item knowledge!"
"dota_stat_dropdown_fantasy"	"梦幻积分"
"[english]dota_stat_dropdown_fantasy"	"FANTASY POINTS"
"DOTA_Tooltip_Player_Card_Favorite_Heroes"	"近期比赛常用英雄"
"[english]DOTA_Tooltip_Player_Card_Favorite_Heroes"	"Recent Tournament Picks"
"DOTA_Tooltip_Player_Card_Featured_Match"	"招牌比赛编号：%s1"
"[english]DOTA_Tooltip_Player_Card_Featured_Match"	"Featured Match ID: %s1"
"DOTA_Tooltip_Player_Card_Description"	"姓名：%s1\n年龄：%s2\n国籍：%s3\n战队：%s4\n定位：%s5"
"[english]DOTA_Tooltip_Player_Card_Description"	"Name: %s1\nAge: %s2\nCountry: %s3\nTeam: %s4\nRole: %s5"
"Attrib_CorporationID"	"品牌"
"[english]Attrib_CorporationID"	"Brand"
"DOTA_Courier_Deliver_Items"	"信使运送物品"
"[english]DOTA_Courier_Deliver_Items"	"Courier Deliver Items"
"DOTA_Passport_WildcardMatch"	"外卡赛"
"[english]DOTA_Passport_WildcardMatch"	"WILDCARD MATCH"
"DOTA_Passport_TOC_Fantasy"	"国际邀请赛梦幻挑战"
"[english]DOTA_Passport_TOC_Fantasy"	"International Fantasy Challenge"
"DOTA_Passport_TOC_Fantasy_Rules"	"规则"
"[english]DOTA_Passport_TOC_Fantasy_Rules"	"Rules"
"DOTA_Passport_TOC_Fantasy_Teams"	"我的战队"
"[english]DOTA_Passport_TOC_Fantasy_Teams"	"My Teams"
"DOTA_Passport_TOC_MainEvent"	"锦标赛"
"[english]DOTA_Passport_TOC_MainEvent"	"Tournament"
"DOTA_Passport_TOC_Pred_Heroes"	"英雄预测"
"[english]DOTA_Passport_TOC_Pred_Heroes"	"Hero Predictions"
"DOTA_Passport_TOC_Pred_Players"	"选手预测"
"[english]DOTA_Passport_TOC_Pred_Players"	"Player Predictions"
"DOTA_Passport_TOC_Pred_Single"	"单场比赛预测"
"[english]DOTA_Passport_TOC_Pred_Single"	"Single Match Predictions"
"DOTA_Passport_TOC_Pred_Event"	"赛事预测"
"[english]DOTA_Passport_TOC_Pred_Event"	"Event Wide Predictions"
"DOTA_Passport_TOC_Pred_Teams"	"战队预测"
"[english]DOTA_Passport_TOC_Pred_Teams"	"Team Predictions"
"DOTA_Passport_TOC_Player_Cards"	"选手卡牌"
"[english]DOTA_Passport_TOC_Player_Cards"	"Player Cards"
"DOTA_Passport_TOC_TeamProfiles"	"战队资料"
"[english]DOTA_Passport_TOC_TeamProfiles"	"Team Profiles"
"DOTA_TIP_F_BuyAnother"	"再购买战队"
"[english]DOTA_TIP_F_BuyAnother"	"BUY ANOTHER TEAM"
"DOTA_TIP_F_BuyAnother_Desc"	"你可以再任意购买战队，直到创建战队的倒计时结束。结束后因为正赛即将开始，你必须在15分钟内完成你的战队阵容。"
"[english]DOTA_TIP_F_BuyAnother_Desc"	"You can purchase as many additional teams as you like until the timer expires. Once it has expired, you will only have 15 minutes to have your roster completed before the tournament begins."
"DOTA_TIP_2013_MM_Blurb_0"	"西方资格赛中的时间最长的比赛，双方最后都祭出了圣剑。Rox.KIS选择了前期推进阵容和强力后期矮人直升机，EG则是中期gank强力阵容，为露娜拉扯打钱空间。有了这两个当前版本的最佳后期，还有输出很高的中期英雄主宰和伊丽莎白·巴托里，这就决定了争夺不朽盾保护己方圣剑至关重要。"
"[english]DOTA_TIP_2013_MM_Blurb_0"	"The longest match of the West qualifiers, with Divine Rapiers on both teams. Rox.KIS focused on early pushing potential with a strong late game backup in Gyrocopter, while EG designed a mid game ganking lineup leading into Luna for the late game. With two of the best scaling late game carries, and two high impact mid players in Juggernaut and Magnus, it all came down to which team could control Roshan in order to protect their Divine Rapiers."
"DOTA_TIP_2013_MM_Rad_0"	"Rox.KIS:\n蝙蝠骑士 - 上单\nJuggernaut主宰 - 中单\n矮人直升机和拉比克 - 下路\n魅惑魔女 - 夜魇野区打野\n\nRox.KIS掌控了前期比赛的节奏，主宰和魅惑魔女在推进中起到了良好的效果，摧毁了数座夜魇的防御塔，然后在前期就打下了不朽盾。同时，拉比克在下路保证矮人直升机的发育，蝙蝠骑士在上路完压伊丽莎白·巴托里，迫使司夜刺客换路来帮忙。到了中期，有伊丽莎白·巴托里的大招EG赢了几波团战，天辉的外塔被尽数摧毁。之后的团战双方有来有回，比赛也从中期进入了后期，双方的兵营也相继告破。到了大后期，露娜和矮人直升机都购买了圣剑，争夺不朽盾，展开决一死战。\n\n最后，Rox.KIS在76分钟取得了胜利。这次你能同样获胜吗？"
"[english]DOTA_TIP_2013_MM_Rad_0"	"Rox.KIS:\nBatrider - Solo Top\nJuggernaut - Solo Mid\nGyrocopter and Rubick - Bottom\nEnchantress - Jungling in the Dire Jungle\n\nRox.KIS controlled the early game, using the Juggernaut and Enchantress to push and destroy multiple Dire towers, then moving to secure an early Aegis from Roshan. Meanwhile, Rubick ensured Gyrocopter would get some farm bottom, and Batrider dominated the Magnus top, forcing Nyx to rotate top to help. In the mid game, EG turned it around, winning multiple team fights with Magnus, eventually pushing into the Radiant base. Team fights went back and forth in the mid to late game, culminating in multiple barracks being down for both teams. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchased Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you beat their time?"
"DOTA_TIP_2013_MM_Dire_0"	"EG:\n伊丽莎白·巴托里 - 上单\n暗夜魔王 - 中单\n司夜刺客，暗影恶魔和露娜 - 下路\n\n暗夜魔王在中路对各种使用剑刃风暴的主宰毫无办法，伊丽莎白·巴托里在上路混的也很惨，在司夜刺客换路去上后才有所改观。另一方面，暗影恶魔在前期发挥了关键的作用，下路和露娜击杀了两次对面英雄。\n入夜后有暗夜魔王的EG扳回了点局势，司夜刺客和暗影恶魔都有人头进账，给露娜创造空间追上矮人直升机。即使是有主宰和魅惑魔女的Rox.KIS推进非常凶猛，EG利用伊丽莎白·巴托里的两极反转打赢了好几波团战，甚至是冲上了高地。到了大后期，露娜和矮人直升机都购买了圣剑，争夺不朽盾，展开决一死战。\n\n最后，Rox.KIS在76分钟取得了胜利。这次你能改变历史，打败他们吗？"
"[english]DOTA_TIP_2013_MM_Dire_0"	"EG:\nMagnus - Solo Top\nNightstalker - Solo Mid\nNyx Assassin, Shadow Demon and Luna - Bottom\n\nNightstalker struggled mid against a Juggernaut that used Blade Fury liberally, and Magnus could only control its lane once Nyx Assassin rotated top to assist him. On the plus side, Shadow Demon proved crucial in the early game, netting 2 kills with Luna in the Bottom lane.\nNight time allowed EG to regain control with Nightstalker, Nyx Assassin and Shadow Demon finding some kills, and that created space for Luna to catch up to Gyrocopter. Even though Rox.KIS pushed hard with Juggernaut and Enchantress, EG was able to use Magnus's Reverse Polarity to win several teamfights, even getting to break into Rox.KIS' base. Late game, with multiple Roshan kills on the board, both Gyrocopter and Luna purchase Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at the 76 minute mark. Can you change history, and win instead?"
"DOTA_TIP_2013_MM_Blurb_1"	"针对德鲁伊和我妻由乃在比赛中的强势地位，DD战队使用了三个非常规解决方法：放我妻由乃风筝放到死的编织者，可以大幅吸取熊灵和我妻由乃攻击力的剃刀还有保证三路对线能力的树精卫士。这样能解决问题吗？"
"[english]DOTA_TIP_2013_MM_Blurb_1"	"With Lone Druid and Lifestealer dominating the scene, DD brought 3 very unconventional solutions to the problem: A weaver that can kite the Lifestealer forever, a Razor that can absorb the bear and Lifestealer's damage, and a Treant to make sure no lane feels threatened. Will it be enough?"
"DOTA_TIP_2013_MM_Rad_1"	"Mouz采用以下分路：\n德鲁伊下单\n主宰中单\n玉藻前和拉比克上路保我妻由乃\nMouz战队很快就发现线上很难击杀英雄，但是依靠运瓶流和良好的走位，英雄的打钱情况基本没受到影响。事实证明剃刀的静电链接对德鲁伊起到很好的骚扰作用，迫使他去经常拉野，偶尔还要混野。而上路的击杀意图在编织者的缩地，活体护甲和噩梦这三个技能下屡屡失败，还遭到反杀。游戏进入中期后，Mouz意识到击杀英雄必须在一轮爆发内结束，因为DD的阵容都具有续航能力不俗的特点，而他们的确也成功了几次，但是后来的几波团战中结果都不理想，双方差距拉开过大，最后DD拿下了比赛。"
"[english]DOTA_TIP_2013_MM_Rad_1"	"Mouz used the following lanes:\nLone Druid Solo Bottom\nJuggernaut Solo Mid\nKeeper of the Light and Rubick supporting Lifestealer Top\nMouz quickly found out that they had little kill potential in their lanes, but with some good bottle crowing and the right positioning, they were still able to find farm there. Razor's static link proved annoying to Lone Druid, forcing him to resort to pulling and occasionally jungling. Attempts at killing the top trilane failed as the combination of Weaver's shukuchi, living armor and nightmare were enough to stop any aggression and even get some counter kills. Once mid game arrived, Mouz knew they had to burst heroes down fast because DD's lineup was built around highly sustainable heroes, and while they succeeded for a while, a few unfavourable fights put them too far behind to come back successfully, and DD took the game."
"DOTA_TIP_2013_MM_Dire_1"	"DD采用以下分路：\n剃刀下单\n痛苦女王中单\n祸乱之源、树精卫士和编织者上路\nDD打算利用剃刀的静电链接来骚扰下路德鲁伊打钱，上路编织者利用自身的高机动性和树精卫士与祸乱之源的辅助保证自己能赢过我妻由乃。这两个意图都取得了很好的效果，中路痛苦女王对阵主宰的过程中也积累了大量的经济。祸乱之源和痛苦女王到达6级后就开始游走gank我妻由乃和德鲁伊。从中期开始，DD的目标是尽量将团战的时间拉长，剃刀和编织者的持续输入能力很强，祸乱之源和树精卫士的保人能力很强，二痛苦女王的收割能力不俗。最后DD掌控了比赛并慢慢地磨掉了mouz的高地塔，取得了比赛的胜利。"
"[english]DOTA_TIP_2013_MM_Dire_1"	"DD used the following lanes:\nRazor Solo Bottom\nQueen of Pain Solo Mid\nBane, Treant Protector and Weaver Top\nDD planned on utilising Razor's static link to impede Lone Druid's farm in the bottom lane, while Weaver farmed against the Lifestealer in top, using Weaver's innate mobility and the support of Treant and Bane to ensure he could win the lane. That plan succeeded, while Queen of Pain also managed to earn a lot of farm against Juggernaut in the middle. Once Bane and Queen of Pain reached level 6, they started to roam and gank Lifestealer and Lone Druid. From midgame and onwards, DD's goal was to extend teamfights as much as possible, with Razor and Weaver being very good at sustained damage, Bane and Treant being good at keeping people alive, and Queen of Pain being good at cleanup. In the end, DD controlled the game and slowly sieged mouz's base to claim victory."
"DOTA_TIP_2013_MM_Blurb_2"	"是的，夜魇方拿到了伊丽莎白·巴托里，我妻由乃，德鲁伊。司夜刺客还有玉藻前 - 可以说当时版本最为强力的6个英雄中拿到了5个。但是天辉祭出了熊战士谁还管的了这些？这个非主流阵容是否能够击败这个强大的对手呢？"
"[english]DOTA_TIP_2013_MM_Blurb_2"	"Yes, Dire gets Magnus, Lifestealer, Lone Druid, Nyx Assasin AND Keeper of the Light - arguably 5 of the 6 strongest picks when this game was played. But who cares when Radiant picks up Ursa? Can one of the most unusual lineups in recent times defeat 5 powerhouses?"
"DOTA_TIP_2013_MM_Rad_2"	"Empire战队：\n矮人直升机 - 下单\n帕克 - 中单\n暗影恶魔、拉席克和熊战士 - 上路\n\n即使有了熊战士，Empire也不能1级Roshan，因为他们是天辉方，所以各自在线上就绪。矮人直升机在下路不会被德鲁伊压住，而帕克在中路有效地压制了伊丽莎白·巴托里。上路想要进行崩裂禁锢->撕裂大地这样的连招但是非常困难，因为DD的辅助走位都很风骚。拥有2个中单非常强力技能的帕克快速到达了六级，开始gank德鲁伊，帮助矮人直升机站稳下路。不行的是，到了中期随着Empire的辅助接连阵亡，局势不断倾斜。一场团战也没赢下导致他们止步于23分钟。你能坚持得更久，或者战胜对面吗？"
"[english]DOTA_TIP_2013_MM_Rad_2"	"Empire:\nGyrocopter - Solo Bottom\nPuck - Solo Mid\nShadow Demon, Leshrac and Ursa - Top\n\nEven with an Ursa, Empire isn't able to go for a level 1 Roshan because they're on Radiant, so everyone moves to their lanes instead. Gyrocopter manages to dominate against the Lone Druid in bottom lane, while Puck controls Magnus effectively in the mid. Top lane has trouble executing the Disruption->Split Earth combo because DD's supports position themselves well. Puck gets 2 solo kills, which allows her to get a quick level 6 and start transitioning into ganking the Lone Druid, helping Gyrocopter stay ahead. Unfortunately, it all went downhill in the mid game, with Empire's supports repeatedly dying. Unable to win a single teamfight, they tapped out at 23 mins. Can you survive longer, or perhaps even win?"
"DOTA_TIP_2013_MM_Dire_2"	"DD：\n德鲁伊 - 下单\n伊丽莎白·巴托里 - 中单\n司夜刺客、玉藻前和我妻由乃 - 上路\n\nDD知道他们的阵容到了游戏中期非常强力，他们所需要做的就是在这之前不要让对面击杀太多次，尤其是上路的刚三和中单的英雄。在他们前期几波战斗中失利的情况下，DD还是把握住了三人路的节奏，强迫Empire派来更多的英雄帮忙，给了德鲁伊和伊丽莎白·巴托里更多的补发育空间。到了游戏中期，DD的执行力非常完美，在连续赢下3波团战后，对面早早在23分钟就打出GG。你可以重现他们的成功吗？"
"[english]DOTA_TIP_2013_MM_Dire_2"	"DD:\nLone Druid - Solo Bottom\nMagnus - Solo Mid\nNyx Assassin, Keeper of the Light and Lifestealer - Top\n\nDD knew that their lineup was really strong in the mid game, and all they needed to do was to ensure they wouldn't give away too many kills beforehand, especially in the Trilane vs. Trilane and the Magnus vs Puck matchup. While they lose a couple of early engagements, DD manages to control their trilane to the point where Empire was forced to rotate more heroes in to help, which gave enough room for Lone Druid and Magnus to quickly catch up. During the mid game, DD's execution was perfect, and after winning 3 consecutive teamfights, they secured the GG in an early 23 minutes. Can you reproduce their success?"
"DOTA_TIP_ME_Desc"	"所有的锦标赛预测内容囊括了小组赛和主赛事，不过不包括外卡赛。总计将有147到160场比赛。预测中的所有时间均指游戏内时间，只要一方打出“GG”比赛即宣告结束。大翻盘是指获胜队伍经济落后对方10000以上打败对手。"
"[english]DOTA_TIP_ME_Desc"	"All tournament predictions cover both the Group Stage and the Main Event, but not the Wildcard Match. There will be between 147 and 160 games played. All times are based on the in-game clock, and matches end when a team calls the 'GG'. Big Comebacks are games where the winning team overcame a greater than 10,000 gold disadvantage."
"DOTA_TIP_ME_S_Heroes"	"英雄"
"[english]DOTA_TIP_ME_S_Heroes"	"HEROES"
"DOTA_TIP_ME_S_Players"	"选手"
"[english]DOTA_TIP_ME_S_Players"	"PLAYERS"
"DOTA_TIP_ME_S_Teams"	"战队"
"[english]DOTA_TIP_ME_S_Teams"	"TEAMS"
"DOTA_TIP_ME_S_Single"	"单场比赛纪录"
"[english]DOTA_TIP_ME_S_Single"	"SINGLE GAME RECORDS"
"DOTA_TIP_ME_S_Event"	"赛事纪录"
"[english]DOTA_TIP_ME_S_Event"	"EVENT RECORDS"
"DOTA_TIP_ME_PRED0"	"整个赛事中挑选次数最多的英雄"
"[english]DOTA_TIP_ME_PRED0"	"MOST PICKED HERO THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED0_I"	"%s1的选择次数为%s2。\n%s3次之，选择次数为%s4。"
"[english]DOTA_TIP_ME_PRED0_I"	"%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks."
"DOTA_TIP_ME_PRED1"	"整个赛事中禁用次数最多的英雄"
"[english]DOTA_TIP_ME_PRED1"	"MOST BANNED HERO THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED1_I"	"%s1的禁用次数为%s2。\n%s3次之，禁用次数为%s4。"
"[english]DOTA_TIP_ME_PRED1_I"	"%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans."
"DOTA_TIP_ME_PRED2"	"整个赛事中获得第一滴血次数最多的英雄"
"[english]DOTA_TIP_ME_PRED2"	"HERO WITH THE MOST FIRST BLOODS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED2_I"	"第一名获得的第一滴血次数为%s1。\n整个赛事中共有%s2名不同的英雄获得过第一滴血。"
"[english]DOTA_TIP_ME_PRED2_I"	"The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods across the entire event."
"DOTA_TIP_ME_PRED3"	"整个赛事中击杀次数最多的英雄"
"[english]DOTA_TIP_ME_PRED3"	"HERO WITH THE MOST KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED3_I"	"第一名总共囊获了%s1次击杀。"
"[english]DOTA_TIP_ME_PRED3_I"	"The winner(s) scored %s1 kills."
"DOTA_TIP_ME_PRED4"	"整个赛事中死亡次数最多的英雄"
"[english]DOTA_TIP_ME_PRED4"	"HERO WITH THE MOST DEATHS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED4_I"	"%s1的死亡次数为%s2。\n%s3次之，死亡次数为%s4。"
"[english]DOTA_TIP_ME_PRED4_I"	"%s1 died %s2 times.\n%s3 was the runner up, with %s4 deaths."
"DOTA_TIP_ME_PRED5"	"整个赛事中达到疯狂杀戮次数最多的英雄"
"[english]DOTA_TIP_ME_PRED5"	"HERO WITH THE MOST ULTRA KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED5_I"	"第一名疯狂杀戮的次数为%s1。\n整个赛事中共有%s2名不同英雄获得过疯狂杀戮。"
"[english]DOTA_TIP_ME_PRED5_I"	"The winner(s) scored %s1 ultra kills.\n%s2 different heroes scored ultrakills across the entire event."
"DOTA_TIP_ME_PRED6"	"单场比赛中最高GPM"
"[english]DOTA_TIP_ME_PRED6"	"HIGHEST GPM IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED7"	"单场比赛中击杀敌人数最多"
"[english]DOTA_TIP_ME_PRED7"	"MOST KILLS IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED8"	"整个赛事中疯狂杀戮次数最多"
"[english]DOTA_TIP_ME_PRED8"	"MOST ULTRA KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED8_I"	"第一名的疯狂杀戮次数为%s1。\n整个赛事中共有%s2名选手拿下疯狂杀戮。"
"[english]DOTA_TIP_ME_PRED8_I"	"The winner(s) scored %s1 ultra kills.\n%s2 different players scored ultrakills across the entire event."
"DOTA_TIP_ME_PRED9"	"整个赛事中获得第一滴血次数最多"
"[english]DOTA_TIP_ME_PRED9"	"MOST FIRST BLOODS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED10_I"	"第一名获得不朽之守护的次数为%s1。\n整个赛事中共有%s2名不同选手获得了不朽之守护。"
"[english]DOTA_TIP_ME_PRED10_I"	"The winner(s) carried %s1 aegises.\n%s2 different players carried aegises across the entire event."
"DOTA_TIP_ME_PRED10"	"整个赛事中获得不朽之守护次数最多"
"[english]DOTA_TIP_ME_PRED10"	"MOST AEGISES CARRIED THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED11"	"整个赛事中使用不同英雄的数量最多"
"[english]DOTA_TIP_ME_PRED11"	"PLAYS THE MOST NUMBER OF HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED12"	"整个赛事中使用不同英雄的数量最少"
"[english]DOTA_TIP_ME_PRED12"	"PLAYS THE LEAST NUMBER OF HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED13"	"锦标赛冠军"
"[english]DOTA_TIP_ME_PRED13"	"TOURNAMENT WINNER"
"DOTA_TIP_ME_PRED14"	"整个赛事中参与比赛最多的战队"
"[english]DOTA_TIP_ME_PRED14"	"WHO PLAYS THE MOST TOTAL GAMES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED14_I"	"%s1共参加了%s2场比赛。\n%s3次之，参与了%s4场比赛。"
"[english]DOTA_TIP_ME_PRED14_I"	"%s1 played %s2 games.\n%s3 was the runner up, with %s4 games."
"DOTA_TIP_ME_PRED15"	"整个赛事中使用不同英雄数量最多的战队"
"[english]DOTA_TIP_ME_PRED15"	"WHO PLAYS THE MOST TOTAL HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED15_I"	"%s1使用了%s2名不同英雄。\n%s3次之，使用了%s4名英雄。"
"[english]DOTA_TIP_ME_PRED15_I"	"%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes."
"DOTA_TIP_ME_PRED16"	"整个赛事中使用不同英雄数量最少的英雄"
"[english]DOTA_TIP_ME_PRED16"	"WHO PLAYS THE LEAST TOTAL HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED16_I"	"%s1战队仅使用了%s2名不同英雄。\n%s3战队次之，使用了%s4名不同英雄。"
"[english]DOTA_TIP_ME_PRED16_I"	"%s1 only played %s2 heroes.\n%s3 was the runner up, with only %s4 heroes."
"DOTA_TIP_ME_PRED17"	"单场比赛中最高GPM"
"[english]DOTA_TIP_ME_PRED17"	"HIGHEST GPM IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED17_A"	"小于750GPM"
"[english]DOTA_TIP_ME_PRED17_A"	"Less than 750 GPM"
"DOTA_TIP_ME_PRED17_B"	"超过750GPM"
"[english]DOTA_TIP_ME_PRED17_B"	"750 GPM or more"
"DOTA_TIP_ME_PRED18"	"最早击杀Roshan时间"
"[english]DOTA_TIP_ME_PRED18"	"EARLIEST ROSHAN KILL TIME"
"DOTA_TIP_ME_PRED18_A"	"早于1分钟"
"[english]DOTA_TIP_ME_PRED18_A"	"Less than 1 minute"
"DOTA_TIP_ME_PRED18_B"	"晚于1分钟"
"[english]DOTA_TIP_ME_PRED18_B"	"1 minute or more"
"DOTA_TIP_ME_PRED18_I"	"Roshan的最早击杀时间为%s1。"
"[english]DOTA_TIP_ME_PRED18_I"	"The earliest Roshan kill time occurred at %s1."
"DOTA_TIP_ME_PRED19"	"最早摧毁防御塔时间"
"[english]DOTA_TIP_ME_PRED19"	"EARLIEST TOWER KILL TIME"
"DOTA_TIP_ME_PRED19_A"	"2:30之前"
"[english]DOTA_TIP_ME_PRED19_A"	"Before 2:30"
"DOTA_TIP_ME_PRED19_B"	"2:30之后"
"[english]DOTA_TIP_ME_PRED19_B"	"At 2:30 or later"
"DOTA_TIP_ME_PRED19_I"	"最早的破塔时间为%s1。"
"[english]DOTA_TIP_ME_PRED19_I"	"The earliest Tower kill time occurred at %s1."
"DOTA_TIP_ME_PRED20"	"最高的单次暴击伤害"
"[english]DOTA_TIP_ME_PRED20"	"LARGEST SINGLE CRITICAL HIT DAMAGE"
"DOTA_TIP_ME_PRED21"	"单场比赛中Roshan击杀次数最多"
"[english]DOTA_TIP_ME_PRED21"	"MOST ROSHAN KILLS IN A SINGLE GAME"
"DOTA_TIP_ME_PRED21_A"	"不多于4次"
"[english]DOTA_TIP_ME_PRED21_A"	"4 or less"
"DOTA_TIP_ME_PRED21_B"	"不少于5次"
"[english]DOTA_TIP_ME_PRED21_B"	"5 or more"
"DOTA_TIP_ME_PRED21_I"	"单场比赛中Roshan的击杀次数为%s1。\n在整个赛事中，Roshan总共被击杀了%s2次。"
"[english]DOTA_TIP_ME_PRED21_I"	"Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times."
"DOTA_TIP_ME_PRED22"	"最短的游戏时间"
"[english]DOTA_TIP_ME_PRED22"	"FASTEST GAME TIME"
"DOTA_TIP_ME_PRED22_A"	"不超过18分钟"
"[english]DOTA_TIP_ME_PRED22_A"	"Less than 18 minutes"
"DOTA_TIP_ME_PRED22_B"	"不早于18分钟"
"[english]DOTA_TIP_ME_PRED22_B"	"18 minutes or more"
"DOTA_TIP_ME_PRED22_I"	"最短的比赛在%s1时结束。"
"[english]DOTA_TIP_ME_PRED22_I"	"The fastest game ended at %s1."
"DOTA_TIP_ME_PRED23"	"单场比赛中选手的最高击杀数"
"[english]DOTA_TIP_ME_PRED23"	"MOST KILLS BY ONE PLAYER IN A SINGLE GAME"
"DOTA_TIP_ME_PRED23_A"	"不超过23"
"[english]DOTA_TIP_ME_PRED23_A"	"23 or less"
"DOTA_TIP_ME_PRED23_B"	"不少于24"
"[english]DOTA_TIP_ME_PRED23_B"	"24 or more"
"DOTA_TIP_ME_PRED23_I"	"第一名在单场比赛中击杀了%s1次敌人。\n第二名的人头数是%s2。"
"[english]DOTA_TIP_ME_PRED23_I"	"The winner(s) claimed %s1 kills in a single game.\nThe runner up claimed %s2."
"DOTA_TIP_ME_PRED24"	"单场比赛中选手的最高死亡次数"
"[english]DOTA_TIP_ME_PRED24"	"MOST DEATHS BY ONE PLAYER IN A SINGLE GAME"
"DOTA_TIP_ME_PRED24_A"	"不超过14次"
"[english]DOTA_TIP_ME_PRED24_A"	"14 or less"
"DOTA_TIP_ME_PRED24_B"	"不少于15次"
"[english]DOTA_TIP_ME_PRED24_B"	"15 or more"
"DOTA_TIP_ME_PRED24_I"	"第一名在单场比赛中的死亡次数达到了%s1。\n第二名的死亡次数为%s2。"
"[english]DOTA_TIP_ME_PRED24_I"	"The winner(s) died %s1 times in a single game.\nThe runner up died %s2 times."
"DOTA_TIP_ME_PRED25"	"单场比赛中选手的正补数最高"
"[english]DOTA_TIP_ME_PRED25"	"MOST LAST HITS BY ONE PLAYER IN A SINGLE GAME"
"DOTA_TIP_ME_PRED25_A"	"不超过649"
"[english]DOTA_TIP_ME_PRED25_A"	"649 or less"
"DOTA_TIP_ME_PRED25_B"	"不少于650"
"[english]DOTA_TIP_ME_PRED25_B"	"650 or more"
"DOTA_TIP_ME_PRED25_I"	"第一名在单场比赛中的正补数达到%s1。\n第二名则达到了%s2。"
"[english]DOTA_TIP_ME_PRED25_I"	"The winner(s) claimed %s1 last hits in a single game.\nThe runner up claimed %s2."
"DOTA_TIP_ME_PRED26"	"单场比赛中比赛结束时最小的双方金钱差异"
"[english]DOTA_TIP_ME_PRED26"	"SMALLEST MATCH END GOLD DIFFERENCE IN A SINGLE GAME"
"DOTA_TIP_ME_PRED26_A"	"不超过999"
"[english]DOTA_TIP_ME_PRED26_A"	"999 or less"
"DOTA_TIP_ME_PRED26_B"	"不少于1000"
"[english]DOTA_TIP_ME_PRED26_B"	"1000 or more"
"DOTA_TIP_ME_PRED26_I"	"最小的金钱差距为%s1。\n次之的为%s2。"
"[english]DOTA_TIP_ME_PRED26_I"	"The smallest gold difference was %s1.\nThe second smallest was %s2."
"DOTA_TIP_ME_PRED27"	"单场比赛中比赛结束时双方最大的金钱差异"
"[english]DOTA_TIP_ME_PRED27"	"LARGEST MATCH END GOLD DIFFERENCE IN A SINGLE GAME"
"DOTA_TIP_ME_PRED27_A"	"不超过29999"
"[english]DOTA_TIP_ME_PRED27_A"	"29999 or less"
"DOTA_TIP_ME_PRED27_B"	"不少于30000"
"[english]DOTA_TIP_ME_PRED27_B"	"30000 or more"
"DOTA_TIP_ME_PRED27_I"	"最大的金钱差距为%s1。\n次之的为%s2。"
"[english]DOTA_TIP_ME_PRED27_I"	"The largest gold difference was %s1.\nThe second largest was %s2."
"DOTA_TIP_ME_PRED28"	"单场比赛中第一滴血最早的发生时间"
"[english]DOTA_TIP_ME_PRED28"	"EARLIEST FIRST BLOOD IN A SINGLE GAME"
"DOTA_TIP_ME_PRED28_A"	"早于赛前30秒"
"[english]DOTA_TIP_ME_PRED28_A"	"Less than 30 seconds before match start"
"DOTA_TIP_ME_PRED28_B"	"晚于赛前30秒"
"[english]DOTA_TIP_ME_PRED28_B"	"Equal or greater than 30 seconds before match start"
"DOTA_TIP_ME_PRED28_I"	"第一滴血最早发生在%s1。"
"[english]DOTA_TIP_ME_PRED28_I"	"The fastest first blood occurred at %s1."
"DOTA_TIP_ME_PRED29"	"单场比赛中第一滴血最晚的发生时间"
"[english]DOTA_TIP_ME_PRED29"	"LATEST FIRST BLOOD IN A SINGLE GAME"
"DOTA_TIP_ME_PRED29_A"	"不晚于10分钟"
"[english]DOTA_TIP_ME_PRED29_A"	"Less than 10 minutes"
"DOTA_TIP_ME_PRED29_B"	"不早于10分钟"
"[english]DOTA_TIP_ME_PRED29_B"	"10 minutes or more"
"DOTA_TIP_ME_PRED29_I"	"最晚的第一滴血发生于%s1。"
"[english]DOTA_TIP_ME_PRED29_I"	"The latest first blood occurred at %s1."
"DOTA_TIP_ME_PRED30"	"单场比赛中一方获得的最高金钱"
"[english]DOTA_TIP_ME_PRED30"	"MOST GOLD FARMED BY A TEAM IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED30_A"	"不超过109999"
"[english]DOTA_TIP_ME_PRED30_A"	"109999 gold or less"
"DOTA_TIP_ME_PRED30_B"	"不少于110000"
"[english]DOTA_TIP_ME_PRED30_B"	"110000 gold or more"
"DOTA_TIP_ME_PRED30_I"	"一方获得的最高金钱为%s1。次之的为%s2。"
"[english]DOTA_TIP_ME_PRED30_I"	"The most gold farmed by a team was %s1. The runner up was %s2."
"DOTA_TIP_ME_PRED31"	"小组赛结束时全胜的战队数量"
"[english]DOTA_TIP_ME_PRED31"	"UNDEFEATED TEAMS AT GROUP STAGE END"
"DOTA_TIP_ME_PRED31_A"	"无"
"[english]DOTA_TIP_ME_PRED31_A"	"None"
"DOTA_TIP_ME_PRED31_B"	"超过1支"
"[english]DOTA_TIP_ME_PRED31_B"	"1 or more"
"DOTA_TIP_ME_PRED31_I"	"小组赛结束时没有败绩的战队有%s1支。"
"[english]DOTA_TIP_ME_PRED31_I"	"There were %s1 teams undefeated at the end of the group stage."
"DOTA_TIP_ME_PRED32"	"整个赛事中大翻盘的次数"
"[english]DOTA_TIP_ME_PRED32"	"BIG COMEBACKS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED32_A"	"不超过3次"
"[english]DOTA_TIP_ME_PRED32_A"	"3 or less"
"DOTA_TIP_ME_PRED32_B"	"不少于4次"
"[english]DOTA_TIP_ME_PRED32_B"	"4 or more"
"DOTA_TIP_ME_PRED32_I"	"%s1场比赛在大翻盘中结束。"
"[english]DOTA_TIP_ME_PRED32_I"	"%s1 game(s) ended in big comebacks."
"DOTA_TIP_ME_PRED33"	"整个赛事中超过60分钟的比赛场数"
"[english]DOTA_TIP_ME_PRED33"	"GREATER THAN 60 MINUTE GAMES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED33_A"	"不超过2场"
"[english]DOTA_TIP_ME_PRED33_A"	"2 or less"
"DOTA_TIP_ME_PRED33_B"	"不少于3场"
"[english]DOTA_TIP_ME_PRED33_B"	"3 or more"
"DOTA_TIP_ME_PRED33_I"	"%s1场比赛超过60分钟结束。"
"[english]DOTA_TIP_ME_PRED33_I"	"%s1 game(s) ended past the 60 minute mark."
"DOTA_TIP_ME_PRED34"	"整个赛事中不超过20分钟的比赛场数"
"[english]DOTA_TIP_ME_PRED34"	"LESS THAN 20 MINUTE GAMES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED34_A"	"不超过2场"
"[english]DOTA_TIP_ME_PRED34_A"	"2 or less"
"DOTA_TIP_ME_PRED34_B"	"不少于3场"
"[english]DOTA_TIP_ME_PRED34_B"	"3 or more"
"DOTA_TIP_ME_PRED34_I"	"%s1场比赛在20分钟前结束。"
"[english]DOTA_TIP_ME_PRED34_I"	"%s1 game(s) ended before the 20 minute mark."
"DOTA_TIP_ME_PRED35"	"整个赛事中圣剑的购买数量"
"[english]DOTA_TIP_ME_PRED35"	"RAPIERS PURCHASED THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED35_A"	"不超过9把"
"[english]DOTA_TIP_ME_PRED35_A"	"9 or less"
"DOTA_TIP_ME_PRED35_B"	"不少于10把"
"[english]DOTA_TIP_ME_PRED35_B"	"10 or more"
"DOTA_TIP_ME_PRED35_I"	"圣剑购买数量：%s1\n单场比赛中购买圣剑最多的数量：%s2。"
"[english]DOTA_TIP_ME_PRED35_I"	"Rapier(s) purchased: %s1\nMost Rapier(s) purchased in a single game: %s2."
"DOTA_TIP_ME_PRED36"	"整个赛事中未曾选择或禁用的英雄数量"
"[english]DOTA_TIP_ME_PRED36"	"UNPICKED & UNBANNED HEROES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED36_I"	"总共有%s1名英雄没有选择或禁用。"
"[english]DOTA_TIP_ME_PRED36_I"	"Exactly %s1 heroes were never picked or banned."
"DOTA_TIP_ME_PRED37"	"总决赛比赛数"
"[english]DOTA_TIP_ME_PRED37"	"GAMES IN GRAND FINAL MATCH"
"DOTA_TIP_ME_PRED37_A"	"不超过4场"
"[english]DOTA_TIP_ME_PRED37_A"	"4 or less"
"DOTA_TIP_ME_PRED37_I"	"总决赛的比赛有%s1场。"
"[english]DOTA_TIP_ME_PRED37_I"	"There were %s1 games in the Grand Final."
"DOTA_TIP_ME_PRED38"	"整个赛事中号角吹响前产生的第一滴血"
"[english]DOTA_TIP_ME_PRED38"	"FIRST BLOODS BEFORE STARTING HORN THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED38_A"	"不超过11次"
"[english]DOTA_TIP_ME_PRED38_A"	"11 or less"
"DOTA_TIP_ME_PRED38_B"	"不少于12次"
"[english]DOTA_TIP_ME_PRED38_B"	"12 or more"
"DOTA_TIP_ME_PRED38_I"	"在比赛号角吹响前的第一滴血发生了%s1次。"
"[english]DOTA_TIP_ME_PRED38_I"	"First blood occurred before the starting horn %s1 time(s)."
"DOTA_TIP_ME_PRED39"	"单场比赛中奶酪的使用次数"
"[english]DOTA_TIP_ME_PRED39"	"CHEESE USAGES IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED39_A"	"不超过2次"
"[english]DOTA_TIP_ME_PRED39_A"	"2 or less"
"DOTA_TIP_ME_PRED39_B"	"不少于3次"
"[english]DOTA_TIP_ME_PRED39_B"	"3 or more"
"DOTA_TIP_ME_PRED39_I"	"单场比赛中奶酪的使用次数为%s1。"
"[english]DOTA_TIP_ME_PRED39_I"	"Cheese was used %s1 time(s) in a single match."
"DOTA_TIP_ME_PRED40"	"整个赛事中夺取不朽之守护的次数"
"[english]DOTA_TIP_ME_PRED40"	"AEGIS SNATCHES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED40_A"	"不超过4次"
"[english]DOTA_TIP_ME_PRED40_A"	"4 or less"
"DOTA_TIP_ME_PRED40_B"	"不少于5次"
"[english]DOTA_TIP_ME_PRED40_B"	"5 or more"
"DOTA_TIP_ME_PRED40_I"	"不朽之守护总共的夺取次数为%s1。"
"[english]DOTA_TIP_ME_PRED40_I"	"The Aegis was snatched %s1 time(s)."
"DOTA_TIP_ME_PRED41"	"整个赛事中击杀信使的次数"
"[english]DOTA_TIP_ME_PRED41"	"COURIER KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED41_A"	"不超过24次"
"[english]DOTA_TIP_ME_PRED41_A"	"24 or less"
"DOTA_TIP_ME_PRED41_B"	"不少于25次"
"[english]DOTA_TIP_ME_PRED41_B"	"25 or more"
"DOTA_TIP_ME_PRED41_I"	"信使的击杀次数共计%s1次。"
"[english]DOTA_TIP_ME_PRED41_I"	"The Courier was killed %s1 time(s)."
"DOTA_TIP_ME_PRED42"	"整个赛事中反补队友的次数"
"[english]DOTA_TIP_ME_PRED42"	"ALLIED HERO DENIES THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED42_A"	"不超过4次"
"[english]DOTA_TIP_ME_PRED42_A"	"4 or less"
"DOTA_TIP_ME_PRED42_B"	"不少于5次"
"[english]DOTA_TIP_ME_PRED42_B"	"5 or more"
"DOTA_TIP_ME_PRED42_I"	"反补队友的次数共计%s1次。"
"[english]DOTA_TIP_ME_PRED42_I"	"Allied Heroes were denied %s1 time(s)."
"DOTA_TIP_ME_PRED43"	"整个赛事中英雄被中立生物击杀的次数"
"[english]DOTA_TIP_ME_PRED43"	"HEROES KILLED BY NEUTRALS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED43_A"	"不超过1次"
"[english]DOTA_TIP_ME_PRED43_A"	"1 or less"
"DOTA_TIP_ME_PRED43_B"	"不少于2次"
"[english]DOTA_TIP_ME_PRED43_B"	"2 or more"
"DOTA_TIP_ME_PRED43_I"	"英雄被中立生物击杀的次数为%s1次。"
"[english]DOTA_TIP_ME_PRED43_I"	"Neutrals killed Heroes %s1 time(s)."
"DOTA_TIP_ME_PRED44"	"整个赛事中刷新球的购买数量"
"[english]DOTA_TIP_ME_PRED44"	"REFRESHERS PURCHASED THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED44_A"	"不超过4个"
"[english]DOTA_TIP_ME_PRED44_A"	"4 or less"
"DOTA_TIP_ME_PRED44_B"	"不少于5个"
"[english]DOTA_TIP_ME_PRED44_B"	"5 or more"
"DOTA_TIP_ME_PRED44_I"	"刷新球的购买数量为%s1个"
"[english]DOTA_TIP_ME_PRED44_I"	"Refresher(s) purchased: %s1"
"DOTA_AYS_Lock_Title"	"你确定？"
"[english]DOTA_AYS_Lock_Title"	"ARE YOU SURE?"
"DOTA_AYS_Lock_Desc"	"一旦锁定了最喜爱的选择将无法再更改。"
"[english]DOTA_AYS_Lock_Desc"	"Once you've locked in a favorite, you won't be able to change it again."
"DOTA_AYS_Lock_Ok"	"是的，锁定！"
"[english]DOTA_AYS_Lock_Ok"	"Yes, Lock it!"
"DOTA_TIP_TCR_Title"	"结果"
"[english]DOTA_TIP_TCR_Title"	"RESULTS"
"DOTA_TIP_TCR_Week"	"第%s1周"
"[english]DOTA_TIP_TCR_Week"	"WEEK %s1"
"DOTA_TIP_TCR_WinningTeam"	"获胜战队：%s1"
"[english]DOTA_TIP_TCR_WinningTeam"	"Winning Team: %s1"
"DOTA_TIP_TCR_WinningPlayer"	"获胜选手：%s1（%s2）"
"[english]DOTA_TIP_TCR_WinningPlayer"	"Winning Player: %s1 (%s2)"
"DOTA_TIP_Player_Card_Title"	"选手卡牌"
"[english]DOTA_TIP_Player_Card_Title"	"Player Cards"
"DOTA_TIP_Player_Card_How_it_works_title"	"使用方法"
"[english]DOTA_TIP_Player_Card_How_it_works_title"	"HOW IT WORKS"
"DOTA_TIP_Player_Card_How_it_works"	"选手卡牌代表着国际邀请赛的参赛选手，将在普通匹配比赛和互动指南比赛中掉落。赶紧收集最喜爱的选手吧。在互动指南中贴上卡牌将获得奖励哦！"
"[english]DOTA_TIP_Player_Card_How_it_works"	"Player cards representing the participants of The International will drop as loot in regular and Compendium matchmaking games. Collect your favorite players and stamp them into your compendium to earn rewards!"
"DOTA_TIP_Player_Card_Coming_Soon"	"敬请期待"
"[english]DOTA_TIP_Player_Card_Coming_Soon"	"Coming Soon"
"DOTA_TIP_Player_Card_Challenges"	"选手卡牌的挑战"
"[english]DOTA_TIP_Player_Card_Challenges"	"PLAYER CARD CHALLENGES"
"DOTA_TIP_Player_Card_Challenge_0"	"贴上一支完整战队\n奖励：魔匠糖果"
"[english]DOTA_TIP_Player_Card_Challenge_0"	"Stamp one complete team\nReward: Smeevil Treat"
"DOTA_TIP_Player_Card_Challenge_1"	"贴上五支完整战队\n奖励：魔匠糖果"
"[english]DOTA_TIP_Player_Card_Challenge_1"	"Stamp five complete teams\nReward: Smeevil Treat"
"DOTA_TIP_Player_Card_Challenge_2"	"贴上八支完整战队，其中必须包括%s1和%s2\n奖励：边缘蟹饵"
"[english]DOTA_TIP_Player_Card_Challenge_2"	"Stamp eight complete teams, must include teams %s1 and %s2\nReward: Edge Crab Lure"
"DOTA_TIP_Player_Card_Challenge_3"	"贴上所有选手卡牌\n奖励：边缘蟹料"
"[english]DOTA_TIP_Player_Card_Challenge_3"	"Stamp all Player Cards\nReward: Edge Crab Dye"
"DOTA_TIP_Player_Card_Challenge_4"	"贴上一张神话品质的选手卡牌\n奖励：边缘蟹带"
"[english]DOTA_TIP_Player_Card_Challenge_4"	"Stamp a Mythical quality Player Card\nReward: Edge Crab Banding"
"DOTA_TIP_2013_TeamCountry_16"	"中国"
"[english]DOTA_TIP_2013_TeamCountry_16"	"China"
"DOTA_TIP_2013_TeamAccomplishments_0"	"2012年国际邀请赛冠军\n2011年国际邀请赛并列第五名\n2012年第二届G联赛冠军\n2012年WCG冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_0"	"The International Champions 2012\n5th-6th The International 2011\n1st G-League 2012 Season 2\n1st World Cyber Games 2012"
"DOTA_TIP_2013_TeamAccomplishments_1"	"2012年国际邀请赛并列第七名\nAMD超级联赛第一赛季冠军\n第二届G联赛季军\n2012年WCG Dota总冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_1"	"7th-8th The International 2012\n1st AMD Premier League Season 1\n3rd G-League Season 2\n1st World Cyber Games 2012 Dota"
"DOTA_TIP_2013_TeamAccomplishments_2"	"2012年国际邀请赛并列第七名\n第四届G-1冠军联赛季军\n第五届G-1冠军联赛季军\n2012年WCG亚洲锦标赛冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_2"	"7th-8th The International 2012\n3rd G-1 Chamions League Season 4\n3rd G-1 Chamions League Season 5\n1st WCG 2012 Asian Championship"
"DOTA_TIP_2013_TeamAccomplishments_3"	"2013年DreamHack夏季赛冠军\n第五届G-1冠军联赛冠军\nWePlay Dota 2联赛第一赛季冠军\n超级联赛第四赛季冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_3"	"1st DreamHack Summer 2013\n1st G-1 Champions League Season 5\n1st WePlay Dota 2 League Season 1\n1st The Premier League Season 4"
"DOTA_TIP_2013_TeamAccomplishments_4"	"2012年Thor Open冠军\nThe Defense第三赛季亚军\nStar Ladder Series第五赛季亚军\n2012年DreamHack冬季赛并列季军"
"[english]DOTA_TIP_2013_TeamAccomplishments_4"	"1st Thor Open 2012\n2nd The Defense Season 3\n2nd Star Ladder Series Season 5\n3rd-4th DreamHack Winter 2012"
"DOTA_TIP_2013_TeamAccomplishments_5"	"Raidcall Dota 2联赛第二赛季冠军\nCurse邀请赛冠军\n超级联赛第四赛季亚军\nDreamHack Dota 2邀请赛并列季军"
"[english]DOTA_TIP_2013_TeamAccomplishments_5"	"1st Raidcall Dota 2 League Season 2\n1st Curse Invitational\n2nd The Premier League Season 4\n3rd-4th DreamHack Dota 2 Invitational"
"DOTA_TIP_2013_TeamAccomplishments_6"	"2011年国际邀请赛冠军\n2012年国际邀请赛亚军\nEMS One String总决赛冠军\nStar Ladder Star Series第四赛季冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_6"	"The International Champions 2011\nRunner-up The International 2012\n1st EMS One String Finals\n1st Star Ladder Star Series Season 4"
"DOTA_TIP_2013_TeamAccomplishments_7"	"2012年国际邀请赛并列第五名\nAMD超级联赛第一赛季亚军\n技嘉Dota大师赛亚军\nIt's Gosu Monthly Madness Asia联赛冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_7"	"5th-6th The International 2012\n2nd AMD Premier League Season 1\n2nd Gigabyte Dota Masters\n1st It's Gosu Monthly Madness Asia"
"DOTA_TIP_2013_TeamAccomplishments_8"	"Ritmix Russian Dota 2联赛冠军\nDreamHack Dota 2邀请赛亚军\nRaidCall Dota 2联赛第二赛季亚军\nCurse Dota 2邀请赛亚军"
"[english]DOTA_TIP_2013_TeamAccomplishments_8"	"1st Ritmix Russian Dota 2 League\n2nd DreamHack Dota 2 Invitational\n2nd RaidCall Dota 2 League Season 2\n2nd Curse Dota 2 Invitational"
"DOTA_TIP_2013_TeamAccomplishments_9"	"The Defense第三赛季冠军\n超级联赛第三赛季亚军\nRitmix Russian Dota 2联赛亚军\nStar Ladder Star Series第五赛季季军"
"[english]DOTA_TIP_2013_TeamAccomplishments_9"	"1st The Defense Season 3\n2nd The Premier League Season 3\n2nd Ritmix Russian Dota 2 League\n3rd Star Ladder Star Series Season 5"
"DOTA_TIP_2013_TeamAccomplishments_10"	"2012年国际邀请赛殿军\n第四届G-1冠军联赛亚军\n第五届G-1冠军联赛殿军\n2012年WCG总决赛亚军"
"[english]DOTA_TIP_2013_TeamAccomplishments_10"	"4th The International 2012\n2nd G-1 Champions League Season 4\n4th G-1 Champions League Season 5\n2nd World Cyber Games 2012"
"DOTA_TIP_2013_TeamAccomplishments_11"	"2012年第二届G联赛亚军\n技嘉E-Sports挑战赛冠军\n2013年GEST挑战赛亚军"
"[english]DOTA_TIP_2013_TeamAccomplishments_11"	"2nd G-League 2012 Season 2\n1st Gigabyte E-Sports Challenge\n2nd 2013 GEST Challenge 1"
"DOTA_TIP_2013_TeamAccomplishments_12"	"2012年亚洲联赛冠军\nGEST第一赛季四月冠军\nAMD超级联赛第一赛季季军\n2011年WCG亚洲锦标赛冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_12"	"1st The Asia 2012\n1st GEST Season 1 April\n3rd AMD Premier League Season 1\n1st WCG 2011 Asian Championship"
"DOTA_TIP_2013_TeamAccomplishments_13"	"2012年国际邀请赛并列第九名\nThe Defense第二赛季亚军\nGosuLeague第三赛季冠军\nEMS One春季赛总决赛并列季军"
"[english]DOTA_TIP_2013_TeamAccomplishments_13"	"9th-16th The International 2012\n2nd The Defense 2\n1st GosuLeague Season 3\n3rd-4th EMS One Spring Final"
"DOTA_TIP_2013_TeamAccomplishments_14"	"2012年国际邀请赛季军\n第四届G-1冠军联赛冠军\n2012年亚洲联赛冠军\n技嘉Dota 2大师赛冠军"
"[english]DOTA_TIP_2013_TeamAccomplishments_14"	"3rd The International 2012\n1st G-1 Champions League Season 4\n1st The Asia 2012\n1st Gigabyte Dota 2 Masters"
"DOTA_TIP_2013_TeamAccomplishments_15"	"2013年DreamHack夏季赛亚军\nEMS One春季赛决赛并列第五名"
"[english]DOTA_TIP_2013_TeamAccomplishments_15"	"2nd DreamHack Summer 2013\n5th-8th EMS One Spring Finals"
"DOTA_TIP_2013_TeamAccomplishments_16"	"2013年国际邀请赛资格赛亚军"
"[english]DOTA_TIP_2013_TeamAccomplishments_16"	"2nd The International 2013 Qualifiers"
"DOTA_TIP_2013_TeamProfile_Champ_2012"	"2012年国际邀请赛冠军战队"
"[english]DOTA_TIP_2013_TeamProfile_Champ_2012"	"The International Champions 2012"
"DOTA_TIP_2013_TeamProfile_Champ_2011"	"2011年国际邀请赛冠军战队"
"[english]DOTA_TIP_2013_TeamProfile_Champ_2011"	"The International Champions 2011"
"DOTA_TIP_2013_Team_Pennant_Link"	"前往刀塔商城购买%s1战队的锦旗"
"[english]DOTA_TIP_2013_Team_Pennant_Link"	"Buy a pennant for %s1 in the Dota Store"
"TeamCup_Description"	"国际邀请赛每周战队竞争期间由众多粉丝博得"
"[english]TeamCup_Description"	"Earned by fans during The International Weekly Team Cup"
"NEXON_Error"	"错误"
"[english]NEXON_Error"	"Error"
"NEXON_State_ShutdownLaw"	"游戏的使用在《关机法》下受到限制。"
"[english]NEXON_State_ShutdownLaw"	"Game usage is blocked under Shutdown law."
"NEXON_State_RestrictedID"	"游戏使用受限ID。"
"[english]NEXON_State_RestrictedID"	"Game usage restricted ID."
"NEXON_State_RestrictedAge"	"玩家必须年满12周岁。"
"[english]NEXON_State_RestrictedAge"	"Game usage is allowed for ages over 12."
"NEXON_State_InvalidID"	"ID不存在。"
"[english]NEXON_State_InvalidID"	"ID does not exist."
"NEXON_PlaytimeWarning"	"你的游戏时间已经超过%s1小时。过度游戏将会对你的日常生活造成不良影响。"
"[english]NEXON_PlaytimeWarning"	"You have played more than %s1 hour(s). Excessive usage of game might cause inconvenience in your everyday life."
"training_progress"	"训练进度"
"[english]training_progress"	"TRAINING PROGRESS"
"mission_progress"	"任务进度"
"[english]mission_progress"	"Mission Progress"
"training_percent_complete"	"完成%s1%"
"[english]training_percent_complete"	"%s1% COMPLETE"
"tutorial_checklist_1"	"游戏教学第一关"
"[english]tutorial_checklist_1"	"Mechanics 1"
"world_map_location_desc_2"	"<i>一个不起眼的身影手握着武器在路上静静地赶路。在基恩一族中，他是一个传奇，最伟大的神枪手。但是到了战场上要活命光靠鹰眼还不够，这名来自高地的狙击手还需要学习很多东西才能完成他的使命。</i>"
"[english]world_map_location_desc_2"	"<i>A small form moves quietly along the trail, weapon in hand.  Among the Keen Folk, he is a legend, the greatest shootist there's ever been.  But it will take more than a sharp eye to survive the coming battle, and this Sniper from the highlands has much to learn if he’s to fulfill his destiny.</i>"
"world_map_location_gdesc_2"	"本教程将向你介绍：<ul><li>战斗：远程英雄</li><li>技能：范围类效果</li><li>小地图</li><li>防御塔</li><li>信使和储藏处</li><li>装备：传送卷轴</li></ul>"
"[english]world_map_location_gdesc_2"	"This tutorial will introduce you to: <ul><li>Combat: Ranged</li><li>Abilities: Area of Effect</li><li>The Minimap</li><li>Towers</li><li>Couriers and the Stash</li><li>Items: Teleportation Scroll</li></ul>"
"tutorial_checklist_2"	"游戏教学第二关"
"[english]tutorial_checklist_2"	"Mechanics 2"
"world_map_location_3"	"狙击手 VS 斧王"
"[english]world_map_location_3"	"Sniper Vs Axe"
"world_map_location_sub_3"	"游戏教学：对线知识"
"[english]world_map_location_sub_3"	"Tutorial: Lane Introduction"
"world_map_location_desc_3"	"<i>走向胜利的道路漫长而又崎岖。狙击手需要对防御塔有一定的认识，了解防御塔的守卫，顺利通过这关后他将迎来更为宏大的战斗。</i>"
"[english]world_map_location_desc_3"	"<i>Long is the road to victory, and harsh its travels.  Sniper will need to develop a keen understanding of the towers, and those who defend them, if he is to survive the great battle that is to come.</i>"
"world_map_location_gdesc_3"	"本教程将向你介绍：<ul><li>战斗：对线技巧</li><li>防御塔：防守与进攻</li><li>装备：初始装备</li></ul>"
"[english]world_map_location_gdesc_3"	"This tutorial will introduce you to: <ul><li>Combat: Fighting in a Lane</li><li>Towers: Defend and Attack</li><li>Items: Starting Items</li></ul>"
"tutorial_checklist_3"	"中路对线知识"
"[english]tutorial_checklist_3"	"Middle Lane Introduction"
"world_map_location_4"	"了解敌对之人"
"[english]world_map_location_4"	"Know Thine Enemy"
"world_map_location_sub_4"	"中路对线练习"
"[english]world_map_location_sub_4"	"Middle Lane Practice"
"world_map_location_desc_4"	"<i>在每一个世代，巨大轮书在狂风中缓缓转动，凝噎般的叙述着早已被遗忘的故事。但是如今夹杂着一股怪风的风暴席卷了大陆，轮书发出的歌声闻所未闻——这是势力间的冲突和正在逼近的战火交织成的高歌，一场伟大战争的预言即将把整个世界吞没在其战火中。</i>\n\n备注：任务进度的计算依据是完成该任务的英雄数量，即分别使用10个不同英雄各进行一次本任务才能圆满完成本关。"
"[english]world_map_location_desc_4"	"<i>Once per generation, the great forged wheel-books turn slowly in the wind and moan out tales of an age long forgotten. But now a strange wind blows, and the forged books sing like nothing heard before—a song of conflict and a looming conflagration, the prophesy of a war that will sweep down from hidden planes and engulf the world in its fire.</i>\n\nNote: Mission progress based on completion with different heroes."
"world_map_location_gdesc_4"	"本关将向你介绍：<ul><li>英雄限定模式：限制从20名英雄中选择</li><li>防御塔：中塔防守和进攻</li><li>装备：开放所有物品</li></ul>"
"[english]world_map_location_gdesc_4"	"This will introduce you to: <ul><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li><li>Towers: Defend and attack all mid-lane towers</li><li>Items: All items unlocked</li></ul>"
"tutorial_checklist_4"	"使用10名不同英雄进行中路对线练习"
"[english]tutorial_checklist_4"	"Middle Lane Practice Using 10 Different Heroes"
"world_map_location_5"	"热身训练战"
"[english]world_map_location_5"	"Training Skirmishes"
"world_map_location_sub_5"	"与机器人对抗"
"[english]world_map_location_sub_5"	"Play vs. Bots"
"world_map_location_desc_5"	"<i>随着癫狂之月遗留的宝石闪耀，轮书也在悲泣，位面间的屏障慢慢地在减弱。在这破碎的现实之外，有奇特的力量进入了世人的眼界中。不论是神话与传说中出现的生物，还是天赋异禀的血肉之躯，他们都渴望为即将到来的战事接受训练。</i>"
"[english]world_map_location_desc_5"	"<i>As the moon stones glow and wheel-books wail, the barrier between the planes wears thin.  Out of this tattered fabric of reality, strange forces are revealed. Myths and legends, flesh and blood; all yearn for the chance to train for the coming battle.</i>"
"world_map_location_gdesc_5"	"本关卡将向你介绍：<ul><li>与机器人进行一盘完整的Dota 2比赛</li><li>英雄限定模式：限制从20名英雄中选择</li></ul>"
"[english]world_map_location_gdesc_5"	"This will introduce you to: <ul><li>Playing a full match of Dota 2 versus bots</li><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li></ul>"
"tutorial_checklist_5"	"5场机器人对抗赛"
"[english]tutorial_checklist_5"	"5 Practice Matches Versus Bots"
"world_map_location_6"	"战争已经开始"
"[english]world_map_location_6"	"The War Begins"
"world_map_location_sub_6"	"与人类玩家对抗"
"[english]world_map_location_sub_6"	"Play vs. Humans"
"world_map_location_desc_6"	"<i>这是意志与智慧的较量，力量和勇气的争锋，习性同战略的竞技。癫狂之月的碎片在残破的天空下闪耀，战线也因此分明。远方响起战争的号角。铁蹄应声踏落。旷世之战就此开始。</i>"
"[english]world_map_location_desc_6"	"<i>It is a contest of wills and wits, strength and courage, reflexes and strategy.  Shards of the Mad Moon glow bright in a shattered sky, while below battle lines are drawn.  Somewhere in the distance, the great horn sounds.  The steel clangs.  And so it begins.</i>"
"world_map_location_gdesc_6"	"本关卡将向你介绍：<ul><li>与其他玩家进行一场完整的Dota 2比赛</li><li>英雄限定模式：限制从20名英雄中选择</li></ul>"
"[english]world_map_location_gdesc_6"	"This will introduce you to: <ul><li>A full match of Dota 2 with other players</li><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li></ul>"
"tutorial_checklist_6"	"10场英雄限定模式比赛"
"[english]tutorial_checklist_6"	"10 Limited Hero Pool Matches"
"world_map_location_7"	"Dota综述"
"[english]world_map_location_7"	"Dota Overview"
"world_map_location_sub_7"	"对游戏玩法进行快速了解。"
"[english]world_map_location_sub_7"	"A quick study of the game in action."
"world_map_location_desc_7"	"你将了解游戏的主要目的，同时对游戏中的战场有所认识。"
"[english]world_map_location_desc_7"	"You'll also be exposed to key goals of the game, and get an idea of what battle will look like."
"world_map_location_gdesc_7"	"这个对Dota 2的介绍会让你熟悉地图上标志性地点，主要有：<ul><li>基地</li><li>防御塔</li><li>兵营</li><li>上中下路</li><li>Roshan和不朽盾</li><li>神秘商人</li><li>神符点</li></ul>"
"[english]world_map_location_gdesc_7"	"This Introduction to Dota 2 will familiarize you with the location of map landmarks such as: <ul><li>Bases</li><li>Towers</li><li>Barracks</li><li>Lanes</li><li>Roshan and the Aegis</li><li>The Shopkeepers</li><li>Runes</li></ul>"
"DOTA_Archronicus_MadMoon_Page1"	"混元初开，天地未分之际，初生的世界就迎来了一个诡异的伴星---一颗如同水晶般透明的星球，被后人称为“癫狂之月”。这颗看上去很小的星球蕴含着狂暴的光芒力量--目睹这力量的人让人感觉似乎是亲眼见证了神的交战，它发出的光芒如此之强，以至于白昼时候的阳光也要逊色三分。"
"[english]DOTA_Archronicus_MadMoon_Page1"	"WHEN A WORLD was still a cooling blob, it captured an eerie companion—a glowing crystalline sphere that came to be known in lore as the Mad Moon. This small orb was full of violent radiance—a visual reminder of conflict in the heavens, bright enough to compete with the sun in daylight."
"DOTA_Archronicus_MadMoon_Page2"	"而癫狂之月并非一颗安分稳定的星球。与其说他是一个星球，不如说是一个囚牢。里面囚禁着俩个争斗了千万年的远古智慧，创世者厌倦了他这俩个子民无休止的争斗，于是降下天罚，把这俩个远古智慧关押在一个异能水晶所制成的球体内，让他们永世争斗，永世坠落。这个不详的囚笼在空间中漂浮了无数个世纪，最后，被我们这个可怜的世界的引力所捕获。\n \n在癫狂之月的照耀下，原始的社会文明时代更迭，而无数的哲人和智者也毕生注视着这一奇怪的星体，用自己的想象力和有限的认知能力来解释这一现象。而在同时，天体间的轨道引力和潮汐力带来的裂隙，也让癫狂之月的“囚犯”们开始密谋逃离，一开始裂缝非常细微，然而随着里面的力量不停的冲撞，裂缝开始蔓延，从最细微的裂痕，演变为成千上万道庞大的沟壑，并不时因为里面的能量而发出妖艳的红光。"
"[english]DOTA_Archronicus_MadMoon_Page2"	"But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligences had been captured and flung into exile aeons before, once the vast Primordials that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through infinity...and thus it went until our unfortunate world captured that wanderer. \n \nFor ages, primitive societies rose and fell beneath its weird glare; creatures of varying intelligence and sophistication gazed up in wonder and curiosity, to whatever extent their sentience allowed. Meanwhile, orbital stress and tidal forces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The cracks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies."
"DOTA_Archronicus_MadMoon_Page3"	"终于，在后世称为“殇月之夜”的夜晚，癫狂之月分崩离析。绝大多数形体碎片散入空间中，燃烧殆尽。然而，还是有不少碎片落在大地上，变成了灼热的熔块，或是外表参差的水晶。就这样，碎晶落入大地后就没了动静，而随着岁月变迁，大地也从灭顶之灾中缓慢地恢复。而这次史前大灾难的幸存者们也逐渐的生息繁衍，传承文明。到后来，癫狂之月已经逐渐成为了一个遥不可及的幻梦，而殇月之夜，也成为了一个传说。"
"[english]DOTA_Archronicus_MadMoon_Page3"	"On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to earth, either as fused molten lumps or as jagged crystals. The shards lay where they had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destruction woven into their myths."
"DOTA_Archronicus_MadMoon_Page4"	"陨落的远古物质碎片在落地以后，逐渐恢复了其最原始的本源力量：天辉和夜魇。在纯净形态下，两种碎片释放出独特的能量。而那些在碎片周围定居的人们则逐渐的开始吸取这两种力量，先是为己所用，可是到了后来，他们已经离不开这种天赐之力了。更为讽刺的是，他们在毁灭大地的碎片四周修了神龛，并称其为“远古遗迹”，作为神灵，世代敬畏和膜拜。不过事实上，不管是天辉还是夜魇的远古遗迹，都给周围的居民带来了极大的好处：动力、魔法、庇护。甚至是让他们复活。\n \n然而遗迹散发出的能量也彻底的改变了周围的环境。在天辉遗迹周围，一切都是明亮和多彩的，散发着光辉和魅力。而在夜魇遗迹周围，由于其邪恶的能量辐射，周围的环境都渗透着毒素和腐烂气息。两种力量分属两个极端，他们既完美地互补，又彻底地相悖，他们间的矛盾永远不可调和。随着两个遗迹文明的发展，他们终于开始了争斗。遗迹之间的能量冲突是战争的导火索，因为一方出现，另一方的遗迹能量就会相应的頽落。只有彻底摧毁掉一个遗迹，另一个才会完全的恢复力量。因此，被遗迹能量所奴役的生物们。开始了无休止的战斗，保卫自己的遗迹，摧毁对方的遗迹。各个位面的英雄们也听到了这一战争的呼唤，不远千里加入其中，然而他们没有意识到。两个阵营的目的和手段，其实并无二致。"
"[english]DOTA_Archronicus_MadMoon_Page4"	"The fallen shards of primal matter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled around the sites, they found themselves feeding on this unearthly power until they had not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities that had fallen to earth.
The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, mana, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking lightness and charm. Around the Dire, a sinister radioactive glow, a visual seepage indicative of poison and decay. Neither force was neutral; they were both perfect complements and total contradictions that could never be at peace.
As each stone's cultural influence spread, it eventually came in conflict with the societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the other. Each stone could only be restored to full power with the destruction of its Foe-stone. And so the enthralled creatures rallied to protect their land by destroying the neighboring Ancient, and from far and wide the Heroes heard the call to battle and came to join, hardly realizing that in some sense both sides were the same."
"LHC_HighScore"	"当前纪录："
"[english]LHC_HighScore"	"High Score:"
"guild_view_invites"	"查看邀请"
"[english]guild_view_invites"	"View Invites"
"guild_invite_list"	"待处理公会邀请"
"[english]guild_invite_list"	"Pending Guild Invites"
"guild_invitee"	"受邀玩家"
"[english]guild_invitee"	"Invitee"
"guild_inviter"	"邀请人"
"[english]guild_inviter"	"Inviter"
"guild_invite_date"	"邀请日期"
"[english]guild_invite_date"	"Date Invited"
"DOTA_GuildRemoveInviteResponse_Failure_Header"	"错误"
"[english]DOTA_GuildRemoveInviteResponse_Failure_Header"	"Error"
"DOTA_GuildRemoveInviteResponse_Failure"	"移除邀请失败。请稍后再试。"
"[english]DOTA_GuildRemoveInviteResponse_Failure"	"Failed to remove invitation.  Please try again."
"DOTA_GuildInviteList_Error_Header"	"错误"
"[english]DOTA_GuildInviteList_Error_Header"	"Error"
"DOTA_GuildInviteList_Error"	"读取待处理公会邀请失败。请稍后再试。"
"[english]DOTA_GuildInviteList_Error"	"Failed to load the pending guild invites.  Please try again."
"dota_chat_guild_tab"	"公会"
"[english]dota_chat_guild_tab"	"Guild"
"Date_Yesterday"	"昨天"
"[english]Date_Yesterday"	"yesterday"
"Date_Today"	"今天"
"[english]Date_Today"	"today"
"Date_Tomorrow"	"明天"
"[english]Date_Tomorrow"	"tomorrow"
"dota_hud_error_tutorial_tp_laning"	"本教程中不能传送到此处"
"[english]dota_hud_error_tutorial_tp_laning"	"Can't Teleport there in this Tutorial"
"DOTA_TIP_F_SpecifyTeamName"	"此处输入战队名称"
"[english]DOTA_TIP_F_SpecifyTeamName"	"Enter Team Name Here"
"DOTA_TIP_2013_MM_Blurb_3"	"斯拉克和谜团的组合给AL战队的德鲁伊与我妻由乃的强势组合带来了非主流的气息，而Rox.Kis采用了非常冒险的战略。狼人必须快速分路推进，不过他并不需要BKB，如果发生了战斗，光法可以把他招来，全能骑士则会给他需要的魔法免疫状态。而你们能将战术执行到位吗？"
"[english]DOTA_TIP_2013_MM_Blurb_3"	"Slark and Enigma bring something unconventional to the strong Lone Druid and Lifestealer combination for AL, while Rox.KIS went for a very risky strategy. The Lycan has to split push fast, but he won't need a BKB, and if problems arise, Keeper can bring him to the fight where Omniknight will provide him all the magic immunity he needs. Can you execute it properly?"
"DOTA_TIP_2013_MM_Dire_3"	"Rox.KIS采用了以下分路：\n主宰 - 下单\n全能骑士 - 中单\n司夜刺客、玉藻前和狼人 - 上路\n\nRox.KIS阵容的目标是全能骑士和主宰快速攀升等级，狼人打钱跳过BKB直接出加攻击力的装备。但是计划并没有顺利进行，游戏前期全能骑士和狼人都遭到了击杀，让Absolute Legends的斯拉克迅速掌控了地图。游戏进行到了10分钟， Rox.KIS开始将阵容的伤害爆发潜力发挥了出来，获得了不少人头。但是没多久就开始走下坡路。在20分钟丢掉兵营后，他们随后打出GG。你能保证全能骑士和狼人的生存，避免这次惨败吗？"
"[english]DOTA_TIP_2013_MM_Dire_3"	"Rox.KIS used the following lanes:\nJuggernaut - Solo Bottom\nOmniknight - Solo Mid\nNyx Assassin, Keeper of the Light and Lycan - Top\n\nRox.KIS's goal with this lineup was to get fast levels on Omniknight and Juggernaut, and farm the Lycan so that he can go for damage items, since he won't need a BKB. Unfortunately the plan failed early on, as Omniknight and Lycan were both killed early into the game, and that allowed Absolute Legends to gain map control with Slark. At about 10 minutes into the game, Rox.KIS was able to properly capitalize on the burst damage potential of their lineup, getting a few kills, but it went downhill from there. After losing barracks at the 20 minute mark, they called GG a short time afterwards. Can you keep your Omniknight and Lycan alive, and avoid their fate?"
"Elgato_BTS_Style0"	"蓝色猫头鹰"
"[english]Elgato_BTS_Style0"	"Blue Owl"
"Elgato_BTS_Style1"	"银色猫头鹰"
"[english]Elgato_BTS_Style1"	"Silver Owl"
"DOTA_TIP_2013_Player_Select"	"选择一名选手"
"[english]DOTA_TIP_2013_Player_Select"	"Select A Player"
"DOTA_KEYBIND_USE_CURRENT"	"或者，使用当前配置。"
"[english]DOTA_KEYBIND_USE_CURRENT"	"Use Current Config"
"StoreBanner_Header_El_Gato"	"来自BTS的神猫侠信使"
"[english]StoreBanner_Header_El_Gato"	"Beyond The Summit's El Gato Courier"
"StoreBanner_Text_El_Gato"	"领养这只毛茸茸的朋友，看着他在BTS的解说下逐渐成长。"
"[english]StoreBanner_Text_El_Gato"	"Adopt this furry friend and watch him level up as you follow Beyond The Summit."
"DOTA_TIP_ME_Title"	"锦标赛预测"
"[english]DOTA_TIP_ME_Title"	"TOURNAMENT PREDICTIONS"
"DOTA_TIP_Player_BestHero"	"%s1：%s2-%s3"
"[english]DOTA_TIP_Player_BestHero"	"%s1: %s2-%s3"
"DOTA_TIP_2013_MM_Rad_3"	"Absolute Legends采用以下分路：\n德鲁伊 - 下单\n斯拉克 - 中单\n谜团 - 天辉野区\n莉娜和我妻由乃 - 下路\n\nAbsolute Legends的计划是让斯拉克和谜团快速到达6级，然后进行游走牵制，让德鲁伊和我妻由乃打钱获得核心装备。aL的比赛发挥很好，他们在双人路前期在对面三人路上拿到了一个人头，之后中路也收到了人头。这样谜团就不用去线上支援，在野区速度更快了。比赛进行8分钟后，aL已经拿下两座防御塔，人头方面8-0。之后ROX.Kis打赢了两次团战，稍微扳回了局势，但是后来比赛并不受他们控制。Absolute Legends在16分钟时拿下所有二塔，20分钟时推掉兵营并在26分钟时取得胜利。你是否能再现胜利？"
"[english]DOTA_TIP_2013_MM_Rad_3"	"Absolute Legends used the following lanes:\nLone Druid - Solo Bottom\nSlark - Solo Mid\nEnigma - Radiant Jungle\nLina and Lifestealer - Top\n\nAbsolute Legends' plan was for Slark and Enigma to quickly reach level 6, after which they can roam for pickoffs while the Lone Druid and Lifestealer farm their items. Fortune was on aL's side, as they get an early kill in their offensive dual vs trilane scenario, and quickly follow it up with a kill in the mid lane. That allowed Enigma to be able to farm the jungle faster without needing to help in the lanes. 8 minutes into the game, aL took two towers and led 8-0 in kills. While ROX.Kis managed to win 2 teamfights, going slightly in their favor, the game got out of control afterwards. Absolute Legends destroyed all tier 2 towers at the 16 minute mark, took barracks at 20, and won at 26. Can you do the same?"
"DOTA_CourierHaste"	"信使速度爆发"
"[english]DOTA_CourierHaste"	"Courier Speed Burst"
"DOTA_SelectAll"	"选择所有单位"
"[english]DOTA_SelectAll"	"Select All Units"
"DOTA_Laning_Mid"	"中路"
"[english]DOTA_Laning_Mid"	"MID-LANE"
"world_map_gain_item_title"	"恭喜！"
"[english]world_map_gain_item_title"	"Congratulations!"
"world_map_gain_item_text"	"你已经获得了一件物品！在Dota 2中你只要完成训练目标或进行匹配的比赛就能赢取物品。\n\n物品可以由英雄进行装备，从而对外形进行自定义。你可以点击进入<b>商店</b>页面，在<b>兵器库</b>中查看物品并进行装备。"
"[english]world_map_gain_item_text"	"You've received an item!  In Dota 2 you can earn items by playing online matches and finishing training objectives.\n\nItems can be equipped on heroes to customize their appearance.  You can view and equip items in your <b>Armory</b> by clicking on the <b>store</b> tab."
"npc_dota_badguys_siege_upgraded_mega"	"超级攻城单位"
"[english]npc_dota_badguys_siege_upgraded_mega"	"Mega Siege Creep"
"npc_dota_goodguys_siege_upgraded_mega"	"超级攻城单位"
"[english]npc_dota_goodguys_siege_upgraded_mega"	"Mega Siege Creep"
"npc_dota_hero_abaddon_bio"	"魔霭圣池，一个处于原初群石的裂缝，从中带有先兆力量的蒸汽不断溢出，作为家族力量的源泉，已经惠及数个世代。在居住于洞穴中的魔霭家族，每个新生儿都会在暗黑迷雾中接受沐浴，经过这样的洗礼，他们与大陆的神秘力量获得了内在的联系。随着他们长大，内心坚信自己的使命是誓死保护世袭的传统和领域的风俗——实际上他们守护的不过就是圣池本身。而迷雾的作用原理尚不明朗。

当初生的亚巴顿沐浴在圣池中时，众人都表示事情并不对劲。孩子的双眼里闪耀出洞察之光，在场所有人都大吃一惊，神父们纷纷交头接耳。而他之后的成长道路与所有魔霭族裔的传人并无差别——为战争接受训练，在危机时刻需要他挺身而出，率领家族的军队守卫先祖的大陆。但是亚巴顿总是特立独行。其他人挥着武器训练时，他喜欢在迷雾前沉思。他饱吸从圣池中涌出的蒸汽，开始学习将自己的灵魂与家族深处流出的力量相融合；他变成了被暗黑迷雾笼罩的怪物。

魔霭家族怨气冲天——不论老小都谴责他对自己的责任视而不见。但是亚巴顿驾临战场时，不满全都烟消云散，他们目睹了迷雾的强大力量让他恣意挥洒着生杀大权，族内任何领主都是望尘莫及。"
"[english]npc_dota_hero_abaddon_bio"	"The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.
		When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
		There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known."
"dota_matchmaking_solo_option"	"单独匹配时不会匹配黑店"
"[english]dota_matchmaking_solo_option"	"Don't match with parties when alone"
"dota_matchmaking_solo_option_label"	"不匹配黑店"
"[english]dota_matchmaking_solo_option_label"	"No parties when alone"
"UI_preferences_language"	"语言能力"
"[english]UI_preferences_language"	"Language Capabilities"
"UI_preferences_matchmaking"	"寻找比赛设置"
"[english]UI_preferences_matchmaking"	"Find Match Settings"
"passport_fantasy_team"	"互动联赛梦之队"
"[english]passport_fantasy_team"	"Compendium Fantasy Team"
"StoreBanner_Header_Defense_Grid"	"Defense Grid播音包"
"[english]StoreBanner_Header_Defense_Grid"	"Defense Grid Announcer Pack"
"StoreBanner_Text_Defense_Grid"	"遗迹抑或阵型，守好才能打赢！"
"[english]StoreBanner_Text_Defense_Grid"	"Ancients or Grids, they all need defending!"
"StoreBanner_Header_Quirts_Summer_Bundle"	"Quirt盛夏大礼包"
"[english]StoreBanner_Header_Quirts_Summer_Bundle"	"Quirt's Summer Bundle"
"StoreBanner_Text_Quirts_Summer_Bundle"	"9款全新套装和夜魇之察守卫。价值连英雄！"
"[english]StoreBanner_Text_Quirts_Summer_Bundle"	"Nine complete all-new item sets and the Dire Gaze ward. Heroic value!"
"TE_GODLIKE"	"如神杀戮"
"[english]TE_GODLIKE"	"Godlike"
"TE_COURIER_KILL"	"杀害信使"
"[english]TE_COURIER_KILL"	"Courier Kill"
"TE_ECHOSLAM"	"回音击"
"[english]TE_ECHOSLAM"	"Echo Slam"
"TE_RAPIER"	"圣剑"
"[english]TE_RAPIER"	"Rapier"
"TE_DESC_Godlike"	"%s2战队的%s1于%s4与%s3战队的比赛中达到如神杀戮。"
"[english]TE_DESC_Godlike"	"%s1 of %s2 achieved godlike streak against %s3 on %s4."
"TE_DESC_CourierKill"	"%s2战队的%s1于%s4与%s3战队的比赛中杀害了信使。"
"[english]TE_DESC_CourierKill"	"%s1 of %s2 killed a courier against %s3 on %s4."
"TE_DESC_Rapier"	"%s2战队的%s1于%s4与%s3战队的比赛中祭出圣剑。"
"[english]TE_DESC_Rapier"	"%s1 of %s2 purchased a Rapier against %s3 on %s4."
"TE_DESC_EchoSlam"	"%s2战队的%s1于%s4与%s3战队的比赛中表演了使用回音击击中五人。"
"[english]TE_DESC_EchoSlam"	"%s1 of %s2 performed a 5 man Echo Slam against %s3 on %s4."
"KillEaterEventType_GiftsGranted"	"送出的邀请"
"[english]KillEaterEventType_GiftsGranted"	"Gifts Granted"
"DOTA_FantasyTeam_Activate_Compendium"	"你还没有激活你的国际邀请赛互动指南。请右键点击互动指南进行激活。"
"[english]DOTA_FantasyTeam_Activate_Compendium"	"You have not activated your International Compendium. Right click the Compendium item to activate it."
"DOTA_FantasyTeam_No_Compendium"	"创建互动指南梦之队需要一本国际邀请赛互动指南。您要不要前去商店购买一本？"
"[english]DOTA_FantasyTeam_No_Compendium"	"Creating a Compendium Fantasy Team requires an International Compendium. Would you like to go to the store to purchase one?"
"DOTA_FantasyTeam_Confirm"	"您确定要创建互动指南梦之队吗？这件物品使用后就会被消耗。"
"[english]DOTA_FantasyTeam_Confirm"	"Are you sure you want to create a Compendium Fantasy Team?  This item will be consumed upon use."
"DOTA_FantasyTeam_Failed"	"使用互动指南梦之队失败。"
"[english]DOTA_FantasyTeam_Failed"	"Failed to use this Compendium Fantasy Team item."
"DOTA_Passport_TOC_SoloMatch"	"Solo冠军赛"
"[english]DOTA_Passport_TOC_SoloMatch"	"Solo Championship"
"DOTA_TIP_F_T1"	"国际邀请赛"
"[english]DOTA_TIP_F_T1"	"INTERNATIONAL FANTASY"
"DOTA_TIP_F_T2"	"梦幻挑战"
"[english]DOTA_TIP_F_T2"	"CHALLENGE"
"DOTA_TIP_F_R_Blurb"	"从国际邀请赛的参赛选手中选择组建一支梦之队。根据选手在锦标赛中的表现，您的梦之队会获得积分。到了锦标赛结束时，根据每一支梦之队的总积分您都将获得一件相应的物品。"
"[english]DOTA_TIP_F_R_Blurb"	"Assemble a fantasy team of players from those attending The International. As they play in the tournament, your fantasy team will earn points. At the closing of the tournament, each of your fantasy teams will earn you an item based on its performance."
"DOTA_TIP_F_R_H_T"	"具体规则"
"[english]DOTA_TIP_F_R_H_T"	"HOW IT WORKS"
"DOTA_TIP_F_R_H_D"	"锦标赛中选手分为三类梦幻定位：核心，中单和辅助。每类梦幻定位的计分方式均不相同，在接下来的书页中会介绍计分细则。每个战队的阵容必须划分为两名核心，一名中单和两名辅助。此外还有三个板凳位，上面的选手不限制梦幻定位。在国际邀请赛期间每天结束时，你还有一个时间窗口可以对阵容进行调整，对选择的选手进行移动，为接下来的比赛日调整板凳位的选手。如果选手处于板凳位，或者在其间被淘汰出局，战队的分数都不会受其影响。"
"[english]DOTA_TIP_F_R_H_D"	"Tournament players are broken up into three fantasy roles: Carry, Solo, and Support. Each fantasy role has a different scoring method, the full details of which can be found on the following pages. Your team roster must field two Carries, one Solo, and two Supports. It will also contain three bench slots, which hold players of any fantasy role. At the end of each day of The International, you'll have a time window in which you'll be able to adjust your roster, moving players on and off of your bench to change who you're fielding the following day. Players will not earn points for your team while on your bench, nor once they've been eliminated from the tournament."
"DOTA_TIP_F_R_C_T"	"评分标准：核心"
"[english]DOTA_TIP_F_R_C_T"	"SCORING: CARRIES"
"DOTA_TIP_F_R_C_D"	"核心的得分项有英雄击杀次数，正补，每分钟金钱，扣分项有死亡次数。具体计分规则如下：\n\n每次击杀将获得0.3分\n每次死亡将扣去0.2分\n每个正补将获得0.004分\n最终每分钟游戏金钱数乘以0.003为该项得分\n\n现在拿Mouseports的Black在Dreamhack上对阵Alliance（比赛编号221209206）的表现为例，他的最终成绩是12杀，1死，545个正补，最终的每分钟金钱数为877。这样换算后他的得分为8.2分（击杀英雄得3.6分，死亡一次扣0.2分，正补得分为2.1分，最终每分钟金钱得分为2.6分）。这可是非常了不得的梦幻表现哦。"
"[english]DOTA_TIP_F_R_C_D"	"Carries get points by securing kills, last hitting creeps, having a high gold per minute, and not dying. Their scoring formula is:\n\n0.3 points per kill\n0.2 Points deducted per death\n0.004 per last hit\n0.003 times their final gold per minute\n\nIf you take Black’s recent performance against Alliance at Dreamhack (match #221209206), his final stats were 12 Kills, 1 Death, 545 Last Hits, and a final GPM of 877. This translates to a score of 8.2 points (3.6 points for kills, -.2 points for a single death, 2.1 points for last hits, and 2.6 points for his final GPM). This was a pretty impressive fantasy performance."
"DOTA_TIP_F_R_M_T"	"评分标准：中单"
"[english]DOTA_TIP_F_R_M_T"	"SCORING: SOLOS"
"DOTA_TIP_F_R_M_D"	"走单选手主要是指在对线期中单的选手，对于有些队伍也有例外，比如在烈士路劣单的伪后期，或是不走中去打钱的英雄。这样的选手他们的得分点在于整个比赛中的活跃度，而不是打钱时间的长度。他们的具体计分规则如下：\n\n每次击杀将获得0.4分\n每次死亡将扣去0.35分\n每个正补将获得0.002分\n最终每分钟游戏金钱数乘以0.002为该项得分\n最终每分钟经验乘以0.003为该项得分\n\n现在让我们来看中单选手中首屈一指的Dendi在Dreamhack上的抢眼表现（比赛编号221209206），他的最终成绩是16杀，1死，87个正补，最终的每分钟金钱数为646，最终的每分钟经验为702，绝对是全场第一（击杀英雄得6.4分，死亡一次扣0.35分，正补得分为0.17分，最终每分钟金钱得分为1.3分，最终每分钟经验得分为2.1分）。他在那场比赛的总得分为9.6分。"
"[english]DOTA_TIP_F_R_M_D"	"Solo players are mostly players that take solo mid during laning, with some exceptions for teams that have offlane semi-carries, or at least high farming heroes that don’t play in the middle. These players score points for you by being active throughout the game, rather than having long periods of farming gold. Their scoring formula is:\n\n0.4 points per kill\n0.35 points deduced per death\n0.002 points per last hit\n0.002 times their final gold per minute\n0.003 times their final xp per minute\n\nIf we take a look at the top scoring match for a solo player at Dreamhack, Dendi’s match (#220663853) where he had 16 kills, 1 death, 87 last hits, a final GPM of 646, and a final XPM of 702 comes out on top (6.4 for kills, -.35 for deaths, .17 for last hits, 1.3 for GPM, and 2.1 for XPM). His total score for that match was 9.6."
"DOTA_TIP_F_R_S_T"	"评分标准：辅助"
"[english]DOTA_TIP_F_R_S_T"	"SCORING: SUPPORTS"
"DOTA_TIP_F_R_S_D"	"辅助选手强调比赛的活跃度，与中单选手相似，但是对击杀英雄次数的依赖性较小。在Dota职业圈中一个好辅助的标志是“英雄等级总是不落下”，所以重点是在比赛过程中的参与度和活跃度。。他们的具体计分规则如下：\n\n每次击杀将获得0.2分\n每次死亡将扣去0.05分\n每次助攻将获得0.2分\n每个正补将获得0.001分\n最终每分钟游戏金钱数乘以0.001为该项得分\n最终每分钟经验乘以0.004为该项得分\n\n在去年的国际邀请赛中，QQQ使用了陈，他的最终成绩是7杀，5死，28助攻，150个正补，最终的每分钟金钱数为308，最终的每分钟经验为404，如果他是在你的战队里将给你带来8.8分（击杀英雄得1.4分，死亡一次扣0.25分，助攻得分为5.6分，正补得分为0.15分，最终每分钟金钱得分为0.3分，最终每分钟经验得分为1.6分，）。"
"[english]DOTA_TIP_F_R_S_D"	"Support players have an emphasis on activity, like a Solo player, but with less on securing the kills themselves. One of the marks of a good support player in professional Dota is that they tend to “always get their levels”, so there is an emphasis on being involved and active throughout the game. Their scoring formula is:\n\n0.2 points per kill\n0.05 points deducted per death\n0.2 points per assist\n0.001 points per last hit\n0.001 times their final gold per minute\n0.004 times their final xp per minute\n\nDuring last year’s International, QQQ played Chen and his stats at the end were 7 kills, 5 deaths, 28 assists, 150 last hits, 308 GPM, and 404 XPM, which would have netted you a total of 8.8 points if you had him on your team (1.4 for kills, -.25 for deaths, 5.6 for assists, .15 for last hits, .3 for GPM, 1.6 for XPM)."
"DOTA_TIP_2013_MM_Blurb_4"	"末日回来了！一个看起来对痛苦女王非常不利的阵容，最终Rattlesnake完全主宰了赛场。历史是不是将要重演？"
"[english]DOTA_TIP_2013_MM_Blurb_4"	"Doom is back! What seemed like a very unfavourable matchup against Queen of Pain turned into pure domination from Rattlesnake. Will history repeat itself?"
"DOTA_TIP_2013_MM_Rad_4"	"Dreamz采用以下分路：\n炼金术士 - 下单\n痛苦女王 - 中单\n暗影恶魔和莉娜保编织者 - 上路\n\nDreamz的目标是中路对末日取得优势，Rattlesnake的劣势路上炼金术士能够进行良好的发育。他们希望编织者能在劣势路站住线，给2个辅助空间去游走。但是，沉默术士对编织者的克制非常大，2个辅助被迫在线上保他。同时，痛苦女王在达到6时击杀了一次末日使者。当末日使者和沉默术士双双到达六级，Dreamz在5打5的团战中就全无还手之力，全领域静默和末日这两个技能让痛苦女王和编织者都是痛不欲生。在没有找到牵制方法的情况下，他们被迫发起团战，导致游戏在33分钟时还是不可避免地走向失败。你可以避免毫无胜算的团战，改变这个结果吗？"
"[english]DOTA_TIP_2013_MM_Rad_4"	"Dreamz used the following lanes:\nAlchemist - Solo Bottom\nQueen of Pain - Solo Mid\nShadow Demon and Lina supporting Weaver - Top\n\nThe goal for Dreamz was to win mid lane vs Doom, while getting farm on the Alchemist against Rattlesnake's offlaner. Their hope was that Weaver would survive in the hard lane, and allow the 2 supports to roam. However, the Silencer proved very dangerous for the Weaver, which forced the supports to stay in the lane. MeanWhile, Queen of Pain got a kill on doom when she hit level 6. Once Doom and Silencer reached level 6, it became nearly impossible for Dreamz to take any full 5 on 5 fight, as Global Silence and Doom proved very difficult to deal with for both Queen of Pain and Weaver. Not finding any pickoffs, they were forced to take teamfights, which led to a slow but inevitable defeat 33 minutes into the game. Can you avoid unfavorable teamfights and change the outcome?"
"DOTA_TIP_2013_MM_Dire_4"	"Rattlesnake采用以下分路：\n黑暗贤者和发条技师 - 下路\n末日使者 - 中单\n沉默术士和矮人直升机 - 上路\n\n末日使者明白他在中路对线的弱势，于是在去线上之前先去找第一波野怪。他吞噬了一只萨特苦难使者，恢复光环在对付前期痛苦女王的骚扰时有非常好的效果。沉默术士不断用最后遗言骚扰编织者，让编织者的处境非常危险，而矮人直升机能够轻松打钱。在末日使者和编织者双双到达六级时，Dreamz大多数英雄都无力反抗。末日使者的出装是速度流（相位鞋，韧鼓和影刃），给了他牵制敌人的资本。最后Rattlesnake一直五人抱团，慢慢地把天辉基地磨掉，Dreamz在33分钟打出GG。你可以重现他们的胜利吗？"
"[english]DOTA_TIP_2013_MM_Dire_4"	"Rattlesnake used the following lanes:\nDark seer and Clockwerk - Bottom\nDoom - Solo Mid\nSilencer and Gyrocopter - Top\n\nKnowing he'd have trouble mid, Doom waited for the first neutral spawn before going to the lane. He found a Satyr Hellcaster, whose regen helped him a lot against Queen of Pain's early harass. The Silencer repeatedly harassed the Weaver with Last Word, making it very hard for Weaver to play safe, and that gave allowed Gyrocopter to farm easily. Once Doom and Silencer hit level 6, most of Dreamz heroes were rendered useless. Doom went for the racecar build (Phase Boots, Drums, and Shadow Blade), and that allowed him to find a number of pick offs. Eventually Rattlesnake grouped as 5, and slowly but surely sieged the Radiant base, until Dreamz called the GG at the 33 minute mark. Can you reproduce their victory?"
"int2013_countdown_selection_title"	"距离选择关闭还有"
"[english]int2013_countdown_selection_title"	"SELECTIONS CLOSE IN"
"int2013_countdownclosed_selection_title"	"选择已经关闭"
"[english]int2013_countdownclosed_selection_title"	"SELECTIONS ARE CLOSED"
"DOTA_TIP_SC_Title"	"Solo冠军赛"
"[english]DOTA_TIP_SC_Title"	"Solo Championship"
"DOTA_TIP_SC_Desc"	"感谢社区达成了第五个挑战目标，现在拥有互动指南的玩家可以投票决定在国际邀请赛的8人Solo冠军赛具体参赛选手。请在倒计时结束前做出您的选择。"
"[english]DOTA_TIP_SC_Desc"	"Thanks to the community reaching the fifth Stretch Goal, Compendium owners are now able to vote on which players should participate in an 8 player Solo Championship at The International. Please make your 8 selections before the countdown expires."
"DOTA_TIP_SC_Picks"	"选择机会"
"[english]DOTA_TIP_SC_Picks"	"Picks Left"
"DOTA_TIP_Player_Card_Challenge_Stats"	"已贴卡牌：%s1\n已贴完整战队：%s2\n\n您要追求的战队：\n%s3\n%s4"
"[english]DOTA_TIP_Player_Card_Challenge_Stats"	"Cards Stamped: %s1\nComplete Teams Stamped: %s2\n\nYour Challenge Teams:\n%s3\n%s4"
"DOTA_Passport_Watch_Replay"	"观看录像"
"[english]DOTA_Passport_Watch_Replay"	"DOTA_BackpackReplay"
"Smeevil_Style_Purple_Crab_Painted"	"紫色打铁小恶魔和染色螃蟹"
"[english]Smeevil_Style_Purple_Crab_Painted"	"Purple Smeevil and Dyed Crab"
"DOTA_Item_Bloodstone_of_the_Ancestor1"	"先驱者的血精石"
"[english]DOTA_Item_Bloodstone_of_the_Ancestor1"	"Bloodstone of the Precursor"
"DOTA_Item_Bloodstone_of_the_Ancestor2"	"奠基者的血精石"
"[english]DOTA_Item_Bloodstone_of_the_Ancestor2"	"Bloodstone of the Founder"
"DOTA_TournamentDrop_GodLike"	"如神杀戮"
"[english]DOTA_TournamentDrop_GodLike"	"a GodLike Streak"
"DOTA_TournamentDrop_CourierKill"	"杀害信使"
"[english]DOTA_TournamentDrop_CourierKill"	"a Courier Kill"
"DOTA_TournamentDrop_EchoSlam"	"回音击击中五人"
"[english]DOTA_TournamentDrop_EchoSlam"	"a five man Echo Slam"
"DOTA_TournamentDrop_Rapier"	"祭出圣剑"
"[english]DOTA_TournamentDrop_Rapier"	"a purchase of Divine Rapier"
"DOTA_TIP_ME_PRED9_I"	"第一名获得第一滴血的次数为%s1。\n整个赛事中共有%s2名不同选手获得了第一滴血。"
"[english]DOTA_TIP_ME_PRED9_I"	"The winner(s) scored %s1 first bloods.\n%s2 different players scored first bloods across the entire event."
"Chat_Wheel_Customize"	"对聊天轮盘上出现的词组进行自定义"
"[english]Chat_Wheel_Customize"	"Customize which phrases appear on the Chat Wheel"
"dota_chatwheel_label_Go"	"上！"
"[english]dota_chatwheel_label_Go"	"Go!"
"dota_chatwheel_label_Initiate"	"快先手！"
"[english]dota_chatwheel_label_Initiate"	"Initiate!"
"dota_chatwheel_label_Follow"	"跟着我"
"[english]dota_chatwheel_label_Follow"	"Follow me"
"dota_chatwheel_label_Group_Up"	"别走散"
"[english]dota_chatwheel_label_Group_Up"	"Group up"
"dota_chatwheel_label_Spread_Out"	"站位要分散"
"[english]dota_chatwheel_label_Spread_Out"	"Spread out"
"dota_chatwheel_label_Split_Farm"	"分头打钱去"
"[english]dota_chatwheel_label_Split_Farm"	"Split farm"
"dota_chatwheel_label_Attack"	"现在攻击！"
"[english]dota_chatwheel_label_Attack"	"Attack now!"
"dota_chatwheel_label_BRB"	"马上回来"
"[english]dota_chatwheel_label_BRB"	"Be right back"
"dota_chatwheel_label_Dive"	"快冲！"
"[english]dota_chatwheel_label_Dive"	"Dive!"
"dota_chatwheel_label_OMW"	"我马上到"
"[english]dota_chatwheel_label_OMW"	"On my way"
"dota_chatwheel_label_Get_Ready"	"快准备好"
"[english]dota_chatwheel_label_Get_Ready"	"Get ready"
"dota_chatwheel_label_Bait"	"上去卖"
"[english]dota_chatwheel_label_Bait"	"Bait"
"dota_chatwheel_label_Heal"	"快加血"
"[english]dota_chatwheel_label_Heal"	"Heal"
"dota_chatwheel_label_Mana"	"快加魔"
"[english]dota_chatwheel_label_Mana"	"Mana"
"dota_chatwheel_label_OOM"	"没魔了"
"[english]dota_chatwheel_label_OOM"	"Out of mana"
"dota_chatwheel_label_Skill_Cooldown"	"冷却中"
"[english]dota_chatwheel_label_Skill_Cooldown"	"Cooldown"
"dota_chatwheel_label_Ulti_Ready"	"大招好了"
"[english]dota_chatwheel_label_Ulti_Ready"	"Ultimate ready"
"dota_chatwheel_label_Enemy_Returned"	"敌人回来了"
"[english]dota_chatwheel_label_Enemy_Returned"	"Returned"
"dota_chatwheel_label_All_Missing"	"全体失踪"
"[english]dota_chatwheel_label_All_Missing"	"All miss"
"dota_chatwheel_label_Enemy_Incoming"	"敌人要来了"
"[english]dota_chatwheel_label_Enemy_Incoming"	"Incoming"
"dota_chatwheel_label_Invis_Enemy"	"附近有隐身敌人"
"[english]dota_chatwheel_label_Invis_Enemy"	"Invisible enemy"
"dota_chatwheel_label_Enemy_Had_Rune"	"敌人拿到符了"
"[english]dota_chatwheel_label_Enemy_Had_Rune"	"Enemy has rune"
"dota_chatwheel_label_Split_Push"	"分开推进"
"[english]dota_chatwheel_label_Split_Push"	"Split push"
"dota_chatwheel_label_Coming_To_Gank"	"我来抓人了"
"[english]dota_chatwheel_label_Coming_To_Gank"	"Coming to gank"
"dota_chatwheel_label_Request_Gank"	"需要gank"
"[english]dota_chatwheel_label_Request_Gank"	"Request gank"
"dota_chatwheel_label_Fight_Under_Tower"	"塔下强杀"
"[english]dota_chatwheel_label_Fight_Under_Tower"	"Under tower"
"dota_chatwheel_label_Deny_Tower"	"快反补塔"
"[english]dota_chatwheel_label_Deny_Tower"	"Deny tower"
"dota_chatwheel_label_Buy_Courier"	"快买信使"
"[english]dota_chatwheel_label_Buy_Courier"	"Buy courier"
"dota_chatwheel_label_Upgrade_Courier"	"快升级信使"
"[english]dota_chatwheel_label_Upgrade_Courier"	"Upgrade courier"
"dota_chatwheel_label_Need_Detection"	"需要反隐物品"
"[english]dota_chatwheel_label_Need_Detection"	"We need detection"
"dota_chatwheel_label_They_Have_Detection"	"他们有反隐物品"
"[english]dota_chatwheel_label_They_Have_Detection"	"They have detection"
"dota_chatwheel_label_Buy_TP"	"快买回城"
"[english]dota_chatwheel_label_Buy_TP"	"Buy Town Portal Scroll"
"dota_chatwheel_label_Reuse_Courier"	"再用下信使"
"[english]dota_chatwheel_label_Reuse_Courier"	"Re-use courier"
"dota_chatwheel_label_Deward"	"反眼"
"[english]dota_chatwheel_label_Deward"	"Deward"
"dota_chatwheel_label_Building_Mek"	"我在做梅肯"
"[english]dota_chatwheel_label_Building_Mek"	"Building Mekansm"
"dota_chatwheel_label_Building_Pipe"	"我在做笛子"
"[english]dota_chatwheel_label_Building_Pipe"	"Building Pipe of Insight"
"dota_chatwheel_label_Stack_And_Pull"	"先堆野再拉"
"[english]dota_chatwheel_label_Stack_And_Pull"	"Stack and pull"
"dota_chatwheel_label_Pull"	"请拉野"
"[english]dota_chatwheel_label_Pull"	"Pull creeps"
"dota_chatwheel_label_Pulling"	"我去拉野"
"[english]dota_chatwheel_label_Pulling"	"Pulling creeps"
"dota_chatwheel_label_Stack"	"我要堆野"
"[english]dota_chatwheel_label_Stack"	"Stack neutrals"
"dota_chatwheel_label_Jungling"	"我在打野"
"[english]dota_chatwheel_label_Jungling"	"Jungling"
"dota_chatwheel_label_Roshan"	"Roshan"
"[english]dota_chatwheel_label_Roshan"	"Roshan"
"dota_chatwheel_label_Affirmative"	"没问题"
"[english]dota_chatwheel_label_Affirmative"	"Affirmative"
"dota_chatwheel_label_Wait"	"等等"
"[english]dota_chatwheel_label_Wait"	"Wait"
"dota_chatwheel_label_Pause"	"暂停"
"[english]dota_chatwheel_label_Pause"	"Pause"
"dota_chatwheel_label_Current_Time"	"现在时间"
"[english]dota_chatwheel_label_Current_Time"	"Current Time"
"dota_chatwheel_label_Check_Runes"	"去看符"
"[english]dota_chatwheel_label_Check_Runes"	"Check runes"
"dota_chatwheel_label_Smoke_Gank"	"来吃雾抓人！"
"[english]dota_chatwheel_label_Smoke_Gank"	"Smoke gank!"
"dota_chatwheel_label_GLHF"	"祝你好运"
"[english]dota_chatwheel_label_GLHF"	"Good luck"
"dota_chatwheel_label_Nice"	"很好"
"[english]dota_chatwheel_label_Nice"	"Nice"
"dota_chatwheel_label_Thanks"	"谢谢"
"[english]dota_chatwheel_label_Thanks"	"Thanks"
"dota_chatwheel_label_Sorry"	"对不起"
"[english]dota_chatwheel_label_Sorry"	"Sorry"
"dota_chatwheel_label_No_Give_Up"	"别放弃"
"[english]dota_chatwheel_label_No_Give_Up"	"Don't give up"
"dota_chatwheel_label_Just_Happened"	"是不是亮瞎了"
"[english]dota_chatwheel_label_Just_Happened"	"That just happened"
"dota_chatwheel_label_Game_Is_Hard"	"这游戏太难玩"
"[english]dota_chatwheel_label_Game_Is_Hard"	"Game is hard"
"dota_chatwheel_label_New_Meta"	"新的战术"
"[english]dota_chatwheel_label_New_Meta"	"New meta"
"dota_chatwheel_label_My_Bad"	"我的错"
"[english]dota_chatwheel_label_My_Bad"	"My bad"
"dota_chatwheel_label_Regret"	"我后悔了"
"[english]dota_chatwheel_label_Regret"	"Regret"
"dota_chatwheel_label_Relax"	"别激动"
"[english]dota_chatwheel_label_Relax"	"Relax"
"dota_chatwheel_header_positioning"	"走位"
"[english]dota_chatwheel_header_positioning"	"Positioning"
"dota_chatwheel_header_status"	"状态"
"[english]dota_chatwheel_header_status"	"Status"
"dota_chatwheel_header_enemy"	"敌人"
"[english]dota_chatwheel_header_enemy"	"Enemy"
"dota_chatwheel_header_lane"	"分路"
"[english]dota_chatwheel_header_lane"	"Lane"
"dota_chatwheel_header_items"	"装备"
"[english]dota_chatwheel_header_items"	"Items"
"dota_chatwheel_header_neutrals"	"野怪"
"[english]dota_chatwheel_header_neutrals"	"Neutrals"
"dota_chatwheel_header_misc"	"其他"
"[english]dota_chatwheel_header_misc"	"Misc"
"dota_chatwheel_header_flavor"	"情感"
"[english]dota_chatwheel_header_flavor"	"Flavor"
"dota_chatwheel_message_Go"	"上啊！"
"[english]dota_chatwheel_message_Go"	"Go!"
"dota_chatwheel_message_Initiate"	"快先手！"
"[english]dota_chatwheel_message_Initiate"	"Initiate!"
"dota_chatwheel_message_Follow"	"跟着我"
"[english]dota_chatwheel_message_Follow"	"Follow me"
"dota_chatwheel_message_Group_Up"	"别走散了"
"[english]dota_chatwheel_message_Group_Up"	"Group up"
"dota_chatwheel_message_Spread_Out"	"站位要分散"
"[english]dota_chatwheel_message_Spread_Out"	"Spread out"
"dota_chatwheel_message_Split_Farm"	"我们分头打钱"
"[english]dota_chatwheel_message_Split_Farm"	"Split up and farm"
"dota_chatwheel_message_Attack"	"现在上啊！"
"[english]dota_chatwheel_message_Attack"	"Attack now!"
"dota_chatwheel_message_BRB"	"我马上回来"
"[english]dota_chatwheel_message_BRB"	"Be right back"
"dota_chatwheel_message_Dive"	"快冲进去！"
"[english]dota_chatwheel_message_Dive"	"Dive!"
"dota_chatwheel_message_OMW"	"我马上就到"
"[english]dota_chatwheel_message_OMW"	"On my way"
"dota_chatwheel_message_Get_Ready"	"快准备好"
"[english]dota_chatwheel_message_Get_Ready"	"Get ready"
"dota_chatwheel_message_Bait"	"上去卖"
"[english]dota_chatwheel_message_Bait"	"Bait"
"dota_chatwheel_message_Heal"	"快加血"
"[english]dota_chatwheel_message_Heal"	"Heal"
"dota_chatwheel_message_Mana"	"快加魔"
"[english]dota_chatwheel_message_Mana"	"Mana"
"dota_chatwheel_message_OOM"	"我没魔了"
"[english]dota_chatwheel_message_OOM"	"Out of mana"
"dota_chatwheel_message_Skill_Cooldown"	"技能还在冷却"
"[english]dota_chatwheel_message_Skill_Cooldown"	"Skills on cooldown"
"dota_chatwheel_message_Ulti_Ready"	"大招已经好了"
"[english]dota_chatwheel_message_Ulti_Ready"	"Ultimate ready"
"dota_chatwheel_message_Enemy_Returned"	"敌人回来了"
"[english]dota_chatwheel_message_Enemy_Returned"	"Enemy returned"
"dota_chatwheel_message_All_Missing"	"敌方英雄全都不见了！"
"[english]dota_chatwheel_message_All_Missing"	"All enemy heroes missing!"
"dota_chatwheel_message_Enemy_Incoming"	"敌人快来了！"
"[english]dota_chatwheel_message_Enemy_Incoming"	"Enemy incoming!"
"dota_chatwheel_message_Invis_Enemy"	"附近有隐身敌人！"
"[english]dota_chatwheel_message_Invis_Enemy"	"Invisible enemy nearby!"
"dota_chatwheel_message_Enemy_Had_Rune"	"敌人拿到符了"
"[english]dota_chatwheel_message_Enemy_Had_Rune"	"Enemy has rune"
"dota_chatwheel_message_Split_Push"	"我们分头带线"
"[english]dota_chatwheel_message_Split_Push"	"Split push"
"dota_chatwheel_message_Coming_To_Gank"	"我来抓人了"
"[english]dota_chatwheel_message_Coming_To_Gank"	"Coming to gank"
"dota_chatwheel_message_Request_Gank"	"需要gank"
"[english]dota_chatwheel_message_Request_Gank"	"Requesting a gank"
"dota_chatwheel_message_Fight_Under_Tower"	"引到塔下再杀"
"[english]dota_chatwheel_message_Fight_Under_Tower"	"Fight under the tower"
"dota_chatwheel_message_Deny_Tower"	"快反补防御塔！"
"[english]dota_chatwheel_message_Deny_Tower"	"Deny the tower!"
"dota_chatwheel_message_Buy_Courier"	"求好心人买个信使"
"[english]dota_chatwheel_message_Buy_Courier"	"Buy a courier please"
"dota_chatwheel_message_Upgrade_Courier"	"有没有好心人升级信使啊？"
"[english]dota_chatwheel_message_Upgrade_Courier"	"Can anyone upgrade the courier?"
"dota_chatwheel_message_Need_Detection"	"我们需要反隐道具"
"[english]dota_chatwheel_message_Need_Detection"	"We need detection"
"dota_chatwheel_message_They_Have_Detection"	"他们有反隐道具，别乱上"
"[english]dota_chatwheel_message_They_Have_Detection"	"They have detection"
"dota_chatwheel_message_Buy_TP"	"快去买回城卷轴"
"[english]dota_chatwheel_message_Buy_TP"	"Buy a Town Portal Scroll"
"dota_chatwheel_message_Reuse_Courier"	"再用下信使"
"[english]dota_chatwheel_message_Reuse_Courier"	"Re-use courier"
"dota_chatwheel_message_Deward"	"来人反眼"
"[english]dota_chatwheel_message_Deward"	"Deward please"
"dota_chatwheel_message_Building_Mek"	"我在做梅肯"
"[english]dota_chatwheel_message_Building_Mek"	"Building Mekansm"
"dota_chatwheel_message_Building_Pipe"	"我在做笛子"
"[english]dota_chatwheel_message_Building_Pipe"	"Building Pipe of Insight"
"dota_chatwheel_message_Stack_And_Pull"	"帮忙拉下双野，谢谢"
"[english]dota_chatwheel_message_Stack_And_Pull"	"Stack and pull please"
"dota_chatwheel_message_Pull"	"帮忙拉下野，谢谢"
"[english]dota_chatwheel_message_Pull"	"Pull creeps please"
"dota_chatwheel_message_Pulling"	"我去拉野了"
"[english]dota_chatwheel_message_Pulling"	"Pulling creeps"
"dota_chatwheel_message_Stack"	"帮忙拉下大野，谢谢"
"[english]dota_chatwheel_message_Stack"	"Stack neutrals"
"dota_chatwheel_message_Jungling"	"我在打野"
"[english]dota_chatwheel_message_Jungling"	"Jungling"
"dota_chatwheel_message_Roshan"	"Roshan"
"[english]dota_chatwheel_message_Roshan"	"Roshan"
"dota_chatwheel_message_Affirmative"	"没问题"
"[english]dota_chatwheel_message_Affirmative"	"Affirmative"
"dota_chatwheel_message_Wait"	"等等"
"[english]dota_chatwheel_message_Wait"	"Wait"
"dota_chatwheel_message_Pause"	"快按暂停！"
"[english]dota_chatwheel_message_Pause"	"Pause please!"
"dota_chatwheel_message_Current_Time"	"当前游戏时间"
"[english]dota_chatwheel_message_Current_Time"	"Current Game Time"
"dota_chatwheel_message_Check_Runes"	"帮忙看下符"
"[english]dota_chatwheel_message_Check_Runes"	"Check runes please"
"dota_chatwheel_message_Smoke_Gank"	"我们来吃雾去抓人！"
"[english]dota_chatwheel_message_Smoke_Gank"	"Let's smoke gank!"
"dota_chatwheel_message_GLHF"	"祝大伙好运，玩的开心"
"[english]dota_chatwheel_message_GLHF"	"Good luck, have fun"
"dota_chatwheel_message_Nice"	"漂亮"
"[english]dota_chatwheel_message_Nice"	"Nice"
"dota_chatwheel_message_Thanks"	"谢谢！"
"[english]dota_chatwheel_message_Thanks"	"Thanks!"
"dota_chatwheel_message_Sorry"	"不好意思"
"[english]dota_chatwheel_message_Sorry"	"Sorry"
"dota_chatwheel_message_No_Give_Up"	"别放弃！"
"[english]dota_chatwheel_message_No_Give_Up"	"Don't give up!"
"dota_chatwheel_message_Just_Happened"	"是不是亮瞎了"
"[english]dota_chatwheel_message_Just_Happened"	"That just happened"
"dota_chatwheel_message_Game_Is_Hard"	"这游戏好难玩"
"[english]dota_chatwheel_message_Game_Is_Hard"	"Game is hard"
"dota_chatwheel_message_New_Meta"	"玩的溜啊"
"[english]dota_chatwheel_message_New_Meta"	"New meta"
"dota_chatwheel_message_My_Bad"	"我的错"
"[english]dota_chatwheel_message_My_Bad"	"My bad"
"dota_chatwheel_message_Regret"	"我刚放出来就后悔了"
"[english]dota_chatwheel_message_Regret"	"I immediately regret my decision"
"dota_chatwheel_message_Relax"	"别紧张，你这样没事"
"[english]dota_chatwheel_message_Relax"	"Relax, you're doing fine"
"DOTA_Chat_Wheel_Team"	"[队友] %s1：%s2%s3"
"[english]DOTA_Chat_Wheel_Team"	"[ALLIES] %s1: %s2%s3"
"DOTA_Quest_LastHits"	"<font face='Dota Hypatia Bold'><b>正补</b></font>要求：%quest_current_value% / %quest_target_value%"
"[english]DOTA_Quest_LastHits"	"Get <font face='Dota Hypatia Bold'><b>Last Hits:</b></font> %quest_current_value% / %quest_target_value%"
"DOTA_Quest_Denies"	"<font face='Dota Hypatia Bold'><b>反补</b></font>要求：%quest_current_value% / %quest_target_value%"
"[english]DOTA_Quest_Denies"	"Get <font face='Dota Hypatia Bold'><b>Denies:</b></font> %quest_current_value% / %quest_target_value%"
"DOTA_Tutorial_LastHit_StartExplanation1"	"是时候集中精力赚取黄金了！其中的一个方法就是给敌人带来致命一击。如果你能做到对他们进行<font color='#006697' face='Dota Hypatia Bold'><b>正补</b></font>就能获得赏金。"
"[english]DOTA_Tutorial_LastHit_StartExplanation1"	"Time to focus on earning gold!  One way to do that is by striking the killing blow on the enemy.  If you're the one to <font color='#006697' face='Dota Hypatia Bold'><b>last hit</b></font> them, you'll earn the bounty."
"DOTA_Tutorial_LastHit_StartExplanation2"	"在补刀的过程中最重要的一点是站在己方小兵的后面，保证自己的安全。\n\n如果没有必要的话尽量避免承受伤害。"
"[english]DOTA_Tutorial_LastHit_StartExplanation2"	"While last hitting, it is important to stay safe behind your friendly creep line.\n\nYou'll want to avoid taking damage if you don't need to."
"DOTA_Tutorial_LastHit_StartExplanation3"	"看好敌方小兵的血量，只有在生命值很低的时候才去给予他们物理攻击。\n\n努力在中路达到15个正补。\n\n别忘了去购买装备！"
"[english]DOTA_Tutorial_LastHit_StartExplanation3"	"Watch the health of the enemy creeps, and only hit them when their health is low.\n\nTry to get 15 last hits in the middle lane.\n\nDon't forget to buy some items!"
"DOTA_Tutorial_LastHit_LastHits1"	"对敌方造成致命一击。\n站在友方小兵身后保证自己的安全，然后在合适的时机下攻击。"
"[english]DOTA_Tutorial_LastHit_LastHits1"	"Deal the killing blow to the enemy.\nStay safe behind your creeps, then strike at the right moment."
"DOTA_Tutorial_LastHit_LastHits2"	"不要一直攻击！\n来回移动取消攻击，还可以保证自己的安全，然后在小兵生命值很低的时候攻击。"
"[english]DOTA_Tutorial_LastHit_LastHits2"	"Don't constantly attack.\n\nCancel your attacks by moving, and then strike when the creep's health is low."
"DOTA_Tutorial_LastHit_LastHits3"	"你也可以使用<font color='#006697' face='Dota Hypatia Bold'><b>%dota_stop%</b></font>停止攻击。"
"[english]DOTA_Tutorial_LastHit_LastHits3"	"You can also use <font color='#006697' face='Dota Hypatia Bold'><b>%dota_stop%</b></font> to halt your attack."
"DOTA_Tutorial_LastHit_DenyExplanationSetup"	"往这边！"
"[english]DOTA_Tutorial_LastHit_DenyExplanationSetup"	"Over here!"
"DOTA_Tutorial_LastHit_DenyExplanation1"	"<font color='#006697' face='Dota Hypatia Bold'><b>反补</b></font>友方小兵是阻止你的对手获得黄金的好办法。\n要完成对小兵的<font color='#006697' face='Dota Hypatia Bold'><b>反补</b></font>你需要对他进行致死一击。"
"[english]DOTA_Tutorial_LastHit_DenyExplanation1"	"<font color='#006697' face='Dota Hypatia Bold'><b>Denying</b></font> your friendly creeps is a way to keep your opponents from earning gold.\n\nTo <font color='#006697' face='Dota Hypatia Bold'><b>deny</b></font> a creep, you need to deal the killing blow to a friendly creep."
"DOTA_Tutorial_LastHit_DenyExplanation2"	"只要友方小兵的血量不到一半你就能<font color='#006697' face='Dota Hypatia Bold'><b>强行攻击</b></font>他。\n想要攻击的话按一下<font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font>再<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>小兵就能强行对他进行攻击。"
"[english]DOTA_Tutorial_LastHit_DenyExplanation2"	"You can <font color='#006697' face='Dota Hypatia Bold'><b>force attack</b></font> friendly creeps whose health is below half.\n\nTo do so, press <font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font> to force attack, then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> on the creep."
"DOTA_Tutorial_LastHit_DenyExplanation3"	"就像刚才一样，先保证自己安全，在正确的时机攻击小兵。\n\n努力反补3个友方小兵。"
"[english]DOTA_Tutorial_LastHit_DenyExplanation3"	"Just like before, focus on staying safe and hitting at the right moment.\n\nTry to deny 3 friendly creeps."
"DOTA_Tutorial_LastHit_Denies"	"击杀友方小兵，阻止你的对手获得金钱和经验。\n\n按下<font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font>再<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>血量较低的友方小兵。"
"[english]DOTA_Tutorial_LastHit_Denies"	"Keep your opponent from getting gold and experience by killing friendly creeps.\n\nPress <font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font> then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> on a friendly creep with low health."
"world_map_location_8"	"正补训练"
"[english]world_map_location_8"	"Last Hit Training"
"world_map_location_sub_8"	"学习如何稳定的正补"
"[english]world_map_location_sub_8"	"Learn more about how to last hit reliably."
"world_map_location_desc_8"	"<i>囊获至多金币等于几近赢得胜利。了解如何收揽黄金，同时让对手的荷包鼓不起来。</i>"
"[english]world_map_location_desc_8"	"<i>The Hero who can acquire the most gold will almost certainly triumph.  It is important to understand how to acquire gold, and how to keep it from the pockets of your opponents.</i>"
"world_map_location_gdesc_8"	"这个模式将教导你：<ul><li>战斗：正补的技巧</li><li>战斗：反补</li></ul>"
"[english]world_map_location_gdesc_8"	"This tutorial will introduce you to: <ul><li>Combat: Last Hit Techniques</li><li>Combat: Denying Creeps</li></ul>"
"world_map_location_9"	"正补练习"
"[english]world_map_location_9"	"Last Hit Practice"
"world_map_location_sub_9"	"以机器人为对手练习正补和反补。"
"[english]world_map_location_sub_9"	"Practice last hitting against a bot."
"world_map_location_desc_9"	"<i>囊获至多金币等于几近赢得胜利。补刀之艺术唯有不懈之演练方能挥洒自如。</i>"
"[english]world_map_location_desc_9"	"<i>The Hero who can acquire the most gold will almost certainly triumph.  Only through extensive practice can a Hero master the art of last hitting.</i>"
"world_map_location_gdesc_9"	"这个模式将会帮助你练习：<ul><li>战斗：在一条分路上作战</li><li>战斗：正补</li><li>战斗：反补</li></ul>"
"[english]world_map_location_gdesc_9"	"This mode will help you practice: <ul><li>Combat: Fighting in a Lane</li><li>Combat: Last Hits</li><li>Combat: Denying Creeps</li></ul>"
"DOTA_LastHitChallenge_Finished"	"你已经完成了正补训练，是个名副其实的补刀高手了！保持这一状态，你补的每一刀的效果在你攻击敌人时都会展现出来！"
"[english]DOTA_LastHitChallenge_Finished"	"You are a true last hitter for participating in the Last Hit Challenge! Keep at it, and your last hits will long reverberate in the bones of your enemies."
"LHC_Percent"	"补刀率："
"[english]LHC_Percent"	"Last Hit Rate:"
"LHC_TotalCreeps"	"小兵总数："
"[english]LHC_TotalCreeps"	"Total Creeps:"
"LHC_ChooseLane"	"做好准备"
"[english]LHC_ChooseLane"	"Prepare Yourself"
"LHC_EnableHelper"	"启用帮助工具"
"[english]LHC_EnableHelper"	"Enable Helper"
"LHC_StartTop"	"上路开始"
"[english]LHC_StartTop"	"Start Top"
"LHC_StartMid"	"中路开始"
"[english]LHC_StartMid"	"Start Middle"
"LHC_StartBot"	"下路开始"
"[english]LHC_StartBot"	"Start Bottom"
"DOTA_LAST_HIT_EARLY"	"太早了！"
"[english]DOTA_LAST_HIT_EARLY"	"Early!"
"DOTA_LAST_HIT_CLOSE"	"很接近了！"
"[english]DOTA_LAST_HIT_CLOSE"	"Close!"
"DOTA_LAST_HIT_MISS"	"没补到！"
"[english]DOTA_LAST_HIT_MISS"	"Miss!"
"DOTA_Tooltip_ability_keeper_of_the_light_empty1"	"空"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_empty1"	"Empty"
"DOTA_Tooltip_ability_keeper_of_the_light_empty2"	"空"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_empty2"	"Empty"
"guild_invite_members"	"%s1名成员"
"[english]guild_invite_members"	"%s1 Members"
"UI_FlipTeams"	"交换双方"
"[english]UI_FlipTeams"	"Swap Teams"
"DOTA_TournamentGameNotFound"	"无法找到该锦标赛游戏编号指定的游戏"
"[english]DOTA_TournamentGameNotFound"	"Failed to find game with specified TournamentGameID"
"DOTA_TournamentGameHasLobbyID"	"指定的比赛已经有了房间编号"
"[english]DOTA_TournamentGameHasLobbyID"	"Specified game already has a LobbyID"
"DOTA_TournamentGameHasMatchID"	"指定的比赛已经有了比赛编号"
"[english]DOTA_TournamentGameHasMatchID"	"Specified game already has a MatchID"
"DOTA_TournamentGameHasNoRadiantTeam"	"指定的比赛所输入的天辉队伍编号无效"
"[english]DOTA_TournamentGameHasNoRadiantTeam"	"Specified game has an invalid Radiant TeamID"
"DOTA_TournamentGameHasNoDireTeam"	"指定的比赛所输入的夜魇队伍编号无效"
"[english]DOTA_TournamentGameHasNoDireTeam"	"Specified game has an invalid Dire TeamID"
"DOTA_TournamentGameSQLFailed"	"使用锦标赛比赛的房间编号无法更新SQL。房间已被摧毁。"
"[english]DOTA_TournamentGameSQLFailed"	"Failed to update SQL with tournament game's LobbyID. Destroyed lobby."
"NotLeagueAdmin"	"您必须将指定联赛的管理员门票激活才能在该房间使用。"
"[english]NotLeagueAdmin"	"You must have activated the specified league's Admin Pass to apply it to this lobby."
"or"	"或"
"[english]or"	"or"
"UI_USE_BROADCASTER_STATS"	"显示解说员所用数据"
"[english]UI_USE_BROADCASTER_STATS"	"Use Broadcaster Stats"
"DOTA_Matchmaking_Too_Many"	"您选择的匹配区域过多。"
"[english]DOTA_Matchmaking_Too_Many"	"You have selected too many matchmaking regions."
"tournaments_on_day"	"%s1锦标赛"
"[english]tournaments_on_day"	"%s1 Tournaments"
"tournaments_games_on_day"	"%s1锦标赛列表"
"[english]tournaments_games_on_day"	"%s1 Tournament Games"
"localized_time"	"%s1:%s2"
"[english]localized_time"	"%s1:%s2"
"tournament_details"	"详情"
"[english]tournament_details"	"DETAILS"
"DOTA_Import_Exorcism"	"恶灵"
"[english]DOTA_Import_Exorcism"	"Exorcism Spirit"
"DOTA_Import_Exorcism_Desc"	"恶灵需要一个模型。"
"[english]DOTA_Import_Exorcism_Desc"	"Exorcism Spirits require a single model."
"DOTA_KEYBIND_MENU_CHAT"	"聊天"
"[english]DOTA_KEYBIND_MENU_CHAT"	"CHAT"
"TF_Tag_Category_RawType"	"原始类型"
"[english]TF_Tag_Category_RawType"	"Raw Type"
"AutographItem"	"应用签名"
"[english]AutographItem"	"Apply Autograph"
"DOTA_Autograph_Confirm"	"您确定想要将签名附在这件物品上吗？"
"[english]DOTA_Autograph_Confirm"	"Are you sure you want to attach the autograph to this item?"
"dota_schedule_day_empty"	"今日并没有锦标赛安排。"
"[english]dota_schedule_day_empty"	"There are currently no tournament games scheduled for this day."
"DOTA_TournamentDrop_EarlyRoshan"	"开局击杀Roshan"
"[english]DOTA_TournamentDrop_EarlyRoshan"	"an Early Roshan kill"
"StoreBanner_Header_Quirts_Summer_Key"	"Quirt的酷暑私藏钥匙"
"[english]StoreBanner_Header_Quirts_Summer_Key"	"Quirt's Summer Stash Key"
"StoreBanner_Text_Quirts_Summer_Key"	"<p style='color:#a93827; font-size:14px;'>特价结束，未开启的宝箱到了周一就会不翼而飞，9月16日是最后的机会了！</p>"
"[english]StoreBanner_Text_Quirts_Summer_Key"	"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Stashes will vanish Monday, September 16th!</p>"
"StoreBanner_Header_International_2013_Key"	"2013年冠军宝箱钥匙"
"[english]StoreBanner_Header_International_2013_Key"	"Treasure of Champions 2013 Chest Key"
"StoreBanner_Text_International_2013_Key"	"被历史所铭记的比赛。"
"[english]StoreBanner_Text_International_2013_Key"	"The tournament belongs to the ages."
"StoreBanner_Header_Alchemist_CranialClapTrap"	"空洞颅骨"
"[english]StoreBanner_Header_Alchemist_CranialClapTrap"	"Cranial Clap Trap"
"StoreBanner_Text_Alchemist_CranialClapTrap"	"炼金术士护甲，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Alchemist_CranialClapTrap"	"Alchemist Armor exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Skywrath_Vengencebound_Wings"	"复仇之缚双翼"
"[english]StoreBanner_Header_Skywrath_Vengencebound_Wings"	"Vengeancebound Wings"
"StoreBanner_Text_Skywrath_Vengencebound_Wings"	"天怒法师双翼，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Skywrath_Vengencebound_Wings"	"Skywrath Mage Wings exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_DS_Craniomancer"	"颅骨师"
"[english]StoreBanner_Header_DS_Craniomancer"	"Craniomancer"
"StoreBanner_Text_DS_Craniomancer"	"黑暗贤者头骨，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_DS_Craniomancer"	"Dark Seer Head exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_CK_HelmofInfernalDespair"	"炼狱绝望之盔"
"[english]StoreBanner_Header_CK_HelmofInfernalDespair"	"The Helm of Infernal Despair"
"StoreBanner_Text_CK_HelmofInfernalDespair"	"混沌骑士头盔，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_CK_HelmofInfernalDespair"	"Chaos Knight Helm exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Spectre_PossessedBlade"	"附魂之刃"
"[english]StoreBanner_Header_Spectre_PossessedBlade"	"The Possessed Blade"
"StoreBanner_Text_Spectre_PossessedBlade"	"幽鬼武器，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Spectre_PossessedBlade"	"Spectre Weapon exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_WD_TribalMegadonMask"	"部落巨牙面具"
"[english]StoreBanner_Header_WD_TribalMegadonMask"	"Tribal Megadon Mask"
"StoreBanner_Text_WD_TribalMegadonMask"	"巫医面具，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_WD_TribalMegadonMask"	"Witchdoctor Mask exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Sven_RadiantClaive"	"天辉巨剑"
"[english]StoreBanner_Header_Sven_RadiantClaive"	"Radiant Claive"
"StoreBanner_Text_Sven_RadiantClaive"	"斯温长剑，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Sven_RadiantClaive"	"Sven Sword exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Clinkz_Heat"	"火骨"
"[english]StoreBanner_Header_Clinkz_Heat"	"Heat"
"StoreBanner_Text_Clinkz_Heat"	"克林克兹之弓，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Clinkz_Heat"	"Clinkz Bow exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Tide_BitofBoat"	"一艘小船"
"[english]StoreBanner_Header_Tide_BitofBoat"	"A Bit of Boat"
"StoreBanner_Text_Tide_BitofBoat"	"潮汐猎人战棍，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Tide_BitofBoat"	"Tidehunter Club exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Rubick_CrystallineInitio"	"水晶首杖"
"[english]StoreBanner_Header_Rubick_CrystallineInitio"	"Crystalline Initio"
"StoreBanner_Text_Rubick_CrystallineInitio"	"拉比克法杖，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Rubick_CrystallineInitio"	"Rubick Staff exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Axe_Corruptor"	"腐蚀之锋"
"[english]StoreBanner_Header_Axe_Corruptor"	"Corruptor"
"StoreBanner_Text_Axe_Corruptor"	"斧王战斧，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Axe_Corruptor"	"Axe Axe exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Spectre_SpectralLight"	"幽鬼之光"
"[english]StoreBanner_Header_Spectre_SpectralLight"	"Spectral Light"
"StoreBanner_Text_Spectre_SpectralLight"	"幽鬼头饰，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_Spectre_SpectralLight"	"Spectre Head exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_KotL_OneHorn"	"唯一之角"
"[english]StoreBanner_Header_KotL_OneHorn"	"The One Horn"
"StoreBanner_Text_KotL_OneHorn"	"玉藻前护甲，2013年冠军宝箱独家掉落"
"[english]StoreBanner_Text_KotL_OneHorn"	"Keeper of the Light Armor exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_CM_HeartoftheNorthSet"	"极北之心套装"
"[english]StoreBanner_Header_CM_HeartoftheNorthSet"	"Heart of the North Set"
"StoreBanner_Text_CM_HeartoftheNorthSet"	"寒冰时代来临。"
"[english]StoreBanner_Text_CM_HeartoftheNorthSet"	"The ice age cometh."
"StoreBanner_Header_CK_EmbersofEndlessHavocSet"	"无尽浩劫之烬套装"
"[english]StoreBanner_Header_CK_EmbersofEndlessHavocSet"	"Embers of Endless Havoc Set"
"StoreBanner_Text_CK_EmbersofEndlessHavocSet"	"看他们四散燃尽！"
"[english]StoreBanner_Text_CK_EmbersofEndlessHavocSet"	"See them scatter and burn!"
"StoreBanner_Header_QoP_BondsofVincereSet"	"Na'Vi的王者之缚套装"
"[english]StoreBanner_Header_QoP_BondsofVincereSet"	"Na'Vi's Bonds of Vincere Set"
"StoreBanner_Text_QoP_BondsofVincereSet"	"痛苦是最好的老师。"
"[english]StoreBanner_Text_QoP_BondsofVincereSet"	"Pain is the best teacher."
"StoreBanner_Header_LD_AtniwsFurySet"	"白熊之怒套装"
"[english]StoreBanner_Header_LD_AtniwsFurySet"	"The Atniw's Fury Set"
"StoreBanner_Text_LD_AtniwsFurySet"	"白熊部落崛起！"
"[english]StoreBanner_Text_LD_AtniwsFurySet"	"The bear clan rises!"
"StoreBanner_Header_Nyx_AlphaPredatorSet"	"头号掠食者套装"
"[english]StoreBanner_Header_Nyx_AlphaPredatorSet"	"Alpha Predator Set"
"StoreBanner_Text_Nyx_AlphaPredatorSet"	"夜神，夜神，夜神，夜神。"
"[english]StoreBanner_Text_Nyx_AlphaPredatorSet"	"Nyx, nyx, nyx, nyx."
"StoreBanner_Header_TA_WhisperingDeadSet"	"亡灵私语套装"
"[english]StoreBanner_Header_TA_WhisperingDeadSet"	"Whispering Dead Set"
"StoreBanner_Text_TA_WhisperingDeadSet"	"揭开死亡的秘密！"
"[english]StoreBanner_Text_TA_WhisperingDeadSet"	"Uncover death’s mysteries!"
"StoreBanner_Header_TA_DreadedBravoSet"	"夺命杀手套装"
"[english]StoreBanner_Header_TA_DreadedBravoSet"	"Dreaded Bravo Set"
"StoreBanner_Text_TA_DreadedBravoSet"	"沙漠之风揭开了尘封的秘密。"
"[english]StoreBanner_Text_TA_DreadedBravoSet"	"The desert winds reveal a hidden mystery."
"StoreBanner_Header_Kunkka_CladdishVoyagerSet"	"铁帆海军之具套装"
"[english]StoreBanner_Header_Kunkka_CladdishVoyagerSet"	"Instruments of the Claddish Voyager Set"
"StoreBanner_Text_Kunkka_CladdishVoyagerSet"	"扬帆征战！"
"[english]StoreBanner_Text_Kunkka_CladdishVoyagerSet"	"Set sail for conquest!"
"StoreBanner_Header_Kunkka_SteadfastVoyagerSet"	"稳健航海家套装"
"[english]StoreBanner_Header_Kunkka_SteadfastVoyagerSet"	"The Steadfast Voyager Set"
"StoreBanner_Text_Kunkka_SteadfastVoyagerSet"	"阅读诗篇，痛饮海水，偶尔还会疯癫示人。此套装的宝刀可不止一种样式！"
"[english]StoreBanner_Text_Kunkka_SteadfastVoyagerSet"	"Reading poetry, drinking salt water and sometimes hallucinating. This set includes multiple sword styles!"
"StoreBanner_Header_Drow_BorealWatchSet"	"北方守卫套装"
"[english]StoreBanner_Header_Drow_BorealWatchSet"	"The Boreal Watch Set"
"StoreBanner_Text_Drow_BorealWatchSet"	"箭会追寻它的目标。"
"[english]StoreBanner_Text_Drow_BorealWatchSet"	"An arrow seeks its target."
"StoreBanner_Header_OD_DragonForgedSet"	"龙星锻造套装"
"[english]StoreBanner_Header_OD_DragonForgedSet"	"Dragon Forged Set"
"StoreBanner_Text_OD_DragonForgedSet"	"出离漆黑的深渊后，全新的秩序已经形成。"
"[english]StoreBanner_Text_OD_DragonForgedSet"	"Out of blackest abyss, a new order is forged."
"StoreBanner_Header_Riki_TahlinOccultSet"	"塔林秘客套装"
"[english]StoreBanner_Header_Riki_TahlinOccultSet"	"The Tahlin Occult Set"
"StoreBanner_Text_Riki_TahlinOccultSet"	"你看不到的会要了你的命。"
"[english]StoreBanner_Text_Riki_TahlinOccultSet"	"What you don’t see will kill you."
"StoreBanner_Header_Spectre_EternalLightSet"	"永恒之光套装"
"[english]StoreBanner_Header_Spectre_EternalLightSet"	"Eternal Light Set"
"StoreBanner_Text_Spectre_EternalLightSet"	"人类的语言无法形容。"
"[english]StoreBanner_Text_Spectre_EternalLightSet"	"There are no words to describe it."
"StoreBanner_Header_WR_NorthernWindSet"	"北风行者套装"
"[english]StoreBanner_Header_WR_NorthernWindSet"	"The Northern Wind Set"
"StoreBanner_Text_WR_NorthernWindSet"	"将你的箭矢对准真正的北方。"
"[english]StoreBanner_Text_WR_NorthernWindSet"	"Aim your arrows toward true North."
"StoreBanner_Header_Lina_ScorchingPrincessSet"	"热火公主套装"
"[english]StoreBanner_Header_Lina_ScorchingPrincessSet"	"The Scorching Princess Set"
"StoreBanner_Text_Lina_ScorchingPrincessSet"	"火焰女皇！"
"[english]StoreBanner_Text_Lina_ScorchingPrincessSet"	"Royalty of the flame!"
"StoreBanner_Header_Mirana_StarlightSet"	"星辰之光套装"
"[english]StoreBanner_Header_Mirana_StarlightSet"	"Starlight Set"
"StoreBanner_Text_Mirana_StarlightSet"	"夜晚的星辰已经降世。"
"[english]StoreBanner_Text_Mirana_StarlightSet"	"The evening star has come to earth."
"StoreBanner_Header_KotL_FirstLightSet"	"原初辉光套装"
"[english]StoreBanner_Header_KotL_FirstLightSet"	"The First Light Set"
"StoreBanner_Text_KotL_FirstLightSet"	"原初辉光的影子是头骡子。此套装的帽子有多种款式！"
"[english]StoreBanner_Text_KotL_FirstLightSet"	"First Light casts the shadow of a mule. This set includes multiple hat styles!"
"StoreBanner_Header_Siren_SlithereenKnightSet"	"鱼人骑士"
"[english]StoreBanner_Header_Siren_SlithereenKnightSet"	"The Slithereen Knight"
"StoreBanner_Text_Siren_SlithereenKnightSet"	"鱼人永不败。"
"[english]StoreBanner_Text_Siren_SlithereenKnightSet"	"No Slithereen may fail."
"StoreBanner_Header_Courier_Deathripper"	"死亡撕裂者"
"[english]StoreBanner_Header_Courier_Deathripper"	"Deathripper"
"StoreBanner_Text_Courier_Deathripper"	"黑魔法与崩坏科技结合后的可怕产物。死亡撕裂者是Privateer Press公司首次介入快递事业。"
"[english]StoreBanner_Text_Courier_Deathripper"	"A terrifying combination of dark magic and science-gone-wrong. The Deathripper is Privateer Press' first foray into the delivery business."
"StoreBanner_Header_Courier_Blotto"	"人棍"
"[english]StoreBanner_Header_Courier_Blotto"	"Blotto and Stick"
"StoreBanner_Text_Courier_Blotto"	"曾经爱骗人的赌徒现在开始洗心革面，承担起了信使的责任，趁机再骗走几个金币。他还带上了忠心耿耿的棍子来凑热闹！"
"[english]StoreBanner_Text_Courier_Blotto"	"A former gambler and shyster now on the slow path to reform, he's taken up courier duties to con a bit of extra coin and brought his trusty Stick along for the ride!"
"StoreBanner_Header_Courier_Alphid"	"小绿蚜"
"[english]StoreBanner_Header_Courier_Alphid"	"Alphid of Lecaciida"
"StoreBanner_Text_Courier_Alphid"	"离开了领地启程去寻找自己的命运，小绿蚜深信自己超常的速度和奉献精神将会在战场上发挥强大的作用。"
"[english]StoreBanner_Text_Courier_Alphid"	"In search of his own destiny away from the colony, Alphid is convinced that his exceptional speed and dedication can be put to good use on the battlefield."
"StoreBanner_Header_Courier_Tinkbot"	"修补机器人"
"[english]StoreBanner_Header_Courier_Tinkbot"	"Tinkbot"
"StoreBanner_Text_Courier_Tinkbot"	"受够了传统的递送方式后，修补匠开始做一些他觉得更为靠谱的东西。"
"[english]StoreBanner_Text_Courier_Tinkbot"	"Fed up with conventional delivery methods, Tinker set to work on something he felt was a bit more reliable."
"StoreBanner_Header_Premier_League_5"	"观看本周的总决赛！"
"[english]StoreBanner_Header_Premier_League_5"	"Watch the Finals this week!"
"StoreBanner_Text_Premier_League_5"	"包含可以进化的邪恶魅魔套装和炎石之遗的游戏界面皮肤"
"[english]StoreBanner_Text_Premier_League_5"	"Includes the Wicked Succubus evolving set and Stone Ruin HUD"
"Attrib_InternationalEvent"	"%s1取得"
"[english]Attrib_InternationalEvent"	"Granted for %s1 "
"InternationalEvent_Station0"	"在国际邀请赛现场观看比赛"
"[english]InternationalEvent_Station0"	"watching a game at The International"
"InternationalEvent_Station1"	"在国际邀请赛现场拜访神秘商店"
"[english]InternationalEvent_Station1"	"visiting the Secret Shop at The International"
"InternationalEvent_Station2"	"在国际邀请赛现场拜访创意工坊小站"
"[english]InternationalEvent_Station2"	"visiting the Workshop Station at The International"
"InternationalEvent_Station3"	"在国际邀请赛现场拜访配音演员小站"
"[english]InternationalEvent_Station3"	"visiting the Voice Actors Station at The International"
"TE_EARLY_ROSHAN"	"开局Roshan"
"[english]TE_EARLY_ROSHAN"	"Early Roshan"
"TE_DESC_EarlyRoshan"	"%s2战队的%s1于%s4与%s3战队的比赛中在开局击杀了Roshan。"
"[english]TE_DESC_EarlyRoshan"	"%s1 of %s2 got an early Roshan against %s3 on %s4."
"dota_stat_dropdown_fantasy_tooltip"	"属于"
"[english]dota_stat_dropdown_fantasy_tooltip"	"Member Of"
"Attrib_Autograph"	"%s1"
"[english]Attrib_Autograph"	"%s1"
"Attrib_AutographTool"	"%s1的签名可以应用到您库存的物品中"
"[english]Attrib_AutographTool"	"This autograph by %s1 can be applied to items in your inventory"
"DOTA_Announcer_Preview_Kleiner_01"	"Good grief! Your Ancient is under attack"
"[english]DOTA_Announcer_Preview_Kleiner_01"	"Good grief! Your Ancient is under attack"
"DOTA_Announcer_Preview_Kleiner_02"	"Dire's structures are cunningly fortified"
"[english]DOTA_Announcer_Preview_Kleiner_02"	"Dire's structures are cunningly fortified"
"DOTA_Announcer_Preview_Kleiner_03"	"Well drat! Your top barracks has fallen"
"[english]DOTA_Announcer_Preview_Kleiner_03"	"Well drat! Your top barracks has fallen"
"DOTA_Announcer_Preview_Kleiner_04"	"We now have confirmation that Roshan is the latest victim..."
"[english]DOTA_Announcer_Preview_Kleiner_04"	"We now have confirmation that Roshan is the latest victim..."
"DOTA_Announcer_Preview_Kleiner_05"	"Dire's top tower is being attacked like nobody's business"
"[english]DOTA_Announcer_Preview_Kleiner_05"	"Dire's top tower is being attacked like nobody's business"
"DOTA_Announcer_Preview_Kleiner_06"	"Victory of the most Radiant sort"
"[english]DOTA_Announcer_Preview_Kleiner_06"	"Victory of the most Radiant sort"
"DOTA_Announcer_Preview_Juggernaut_01"	"Your defenseless Ancient is being victimized"
"[english]DOTA_Announcer_Preview_Juggernaut_01"	"Your defenseless Ancient is being victimized"
"DOTA_Announcer_Preview_Juggernaut_02"	"Dire's innocent courier has been butchered. Some animals..."
"[english]DOTA_Announcer_Preview_Juggernaut_02"	"Dire's innocent courier has been butchered. Some animals..."
"DOTA_Announcer_Preview_Juggernaut_03"	"Dire's structures are fortified, just like me"
"[english]DOTA_Announcer_Preview_Juggernaut_03"	"Dire's structures are fortified, just like me"
"DOTA_Announcer_Preview_Juggernaut_04"	"Rest in pieces top barracks, you will be remembered"
"[english]DOTA_Announcer_Preview_Juggernaut_04"	"Rest in pieces top barracks, you will be remembered"
"DOTA_Announcer_Preview_Juggernaut_05"	"Dire's bottom tower is under attack. Run little bottom tower, run"
"[english]DOTA_Announcer_Preview_Juggernaut_05"	"Dire's bottom tower is under attack. Run little bottom tower, run"
"DOTA_Announcer_Preview_Juggernaut_06"	"Dire victory, and well deserved"
"[english]DOTA_Announcer_Preview_Juggernaut_06"	"Dire victory, and well deserved"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01"	"First Blood! About time"
"[english]DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01"	"First Blood! About time"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02"	"Double Kill"
"[english]DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02"	"Double Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03"	"Jugg-like!"
"[english]DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03"	"Jugg-like!"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04"	"Rampage"
"[english]DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04"	"Rampage"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05"	"Triple Kill"
"[english]DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05"	"Triple Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06"	"Unstoppable"
"[english]DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06"	"Unstoppable"
"DOTA_Announcer_Preview_NaturesProphet_01"	"The Dire have fortified their grove"
"[english]DOTA_Announcer_Preview_NaturesProphet_01"	"The Dire have fortified their grove"
"DOTA_Announcer_Preview_NaturesProphet_02"	"Dire's bottom barracks no longer stand"
"[english]DOTA_Announcer_Preview_NaturesProphet_02"	"Dire's bottom barracks no longer stand"
"DOTA_Announcer_Preview_NaturesProphet_03"	"The Radiant have ended Roshan"
"[english]DOTA_Announcer_Preview_NaturesProphet_03"	"The Radiant have ended Roshan"
"DOTA_Announcer_Preview_NaturesProphet_04"	"Radiant's middle tower is under attack. It will fall like a ripe apple"
"[english]DOTA_Announcer_Preview_NaturesProphet_04"	"Radiant's middle tower is under attack. It will fall like a ripe apple"
"DOTA_Announcer_Preview_NaturesProphet_05"	"Your middle tower has returned to earth"
"[english]DOTA_Announcer_Preview_NaturesProphet_05"	"Your middle tower has returned to earth"
"DOTA_Announcer_Preview_NaturesProphet_06"	"Dire victory! Let the trees whisper tales of this hour"
"[english]DOTA_Announcer_Preview_NaturesProphet_06"	"Dire victory! Let the trees whisper tales of this hour"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01"	"Dominating"
"[english]DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01"	"Dominating"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02"	"Mega Kill"
"[english]DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02"	"Mega Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03"	"Rampage"
"[english]DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03"	"Rampage"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04"	"Killing Spree"
"[english]DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04"	"Killing Spree"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05"	"Ultra Kill"
"[english]DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06"	"Unstoppable"
"[english]DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06"	"Unstoppable"
"DOTA_Announcer_Preview_StormSpirit_01"	"我方遗迹正在受到攻击"
"[english]DOTA_Announcer_Preview_StormSpirit_01"	"Your Ancient is under attack"
"DOTA_Announcer_Preview_StormSpirit_02"	"看，他们终于找到了按钮。天辉建筑已被加固"
"[english]DOTA_Announcer_Preview_StormSpirit_02"	"Oh look, they found the button. Radiant structures have..."
"DOTA_Announcer_Preview_StormSpirit_03"	"夜魇方已拥有超级士兵"
"[english]DOTA_Announcer_Preview_StormSpirit_03"	"The Dire, now with Mega Creeps"
"DOTA_Announcer_Preview_StormSpirit_04"	"听到敌方上路兵营被毁掉的消息你们一定很高兴"
"[english]DOTA_Announcer_Preview_StormSpirit_04"	"You'll be pleased to hear that the enemy's top barracks have fallen"
"DOTA_Announcer_Preview_StormSpirit_05"	"快祈求神明保佑我方上塔"
"[english]DOTA_Announcer_Preview_StormSpirit_05"	"Summon the will to defend your top tower"
"DOTA_Announcer_Preview_StormSpirit_06"	"是好是坏另说，反正我方上塔被反补了"
"[english]DOTA_Announcer_Preview_StormSpirit_06"	"For better or worse, your top tower has been denied"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01"	"First Blood"
"[english]DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01"	"First Blood"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02"	"Storm-like"
"[english]DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02"	"Storm-like"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03"	"Monster Kill"
"[english]DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03"	"Monster Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04"	"Rampage"
"[english]DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04"	"Rampage"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05"	"Ultra Kill"
"[english]DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06"	"Oh Stormy"
"[english]DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06"	"Oh Stormy"
"DOTA_Announcer_Preview_Workshop_Pirate_01"	"Yarr! Dire's Ancient be under attack"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_01"	"Yarr! Dire's Ancient be under attack"
"DOTA_Announcer_Preview_Workshop_Pirate_02"	"Well shiver me timbers! The enemy's bottom barracks..."
"[english]DOTA_Announcer_Preview_Workshop_Pirate_02"	"Well shiver me timbers! The enemy's bottom barracks..."
"DOTA_Announcer_Preview_Workshop_Pirate_03"	"Radiant's courier's been rather brutally murdered"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_03"	"Radiant's courier's been rather brutally murdered"
"DOTA_Announcer_Preview_Workshop_Pirate_04"	"Good as New! Now get to work"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_04"	"Good as New! Now get to work"
"DOTA_Announcer_Preview_Workshop_Pirate_05"	"The Kraken has fallen to the Radiant"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_05"	"The Kraken has fallen to the Radiant"
"DOTA_Announcer_Preview_Workshop_Pirate_06"	"Your bottom tower be under attack"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_06"	"Your bottom tower be under attack"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01"	"Dominatin'"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01"	"Dominatin'"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02"	"Outstandin'"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02"	"Outstandin'"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03"	"Plundered"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03"	"Plundered"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04"	"Shipwreck"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04"	"Shipwreck"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05"	"Ultra Kill"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06"	"Unstoppable"
"[english]DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06"	"Unstoppable"
"DOTA_Announcer_Preview_Axe_01"	"有斧王的气概！"
"[english]DOTA_Announcer_Preview_Axe_01"	"That was Axe-tacular!"
"DOTA_Announcer_Preview_Axe_02"	"斧王忍不住要说，天辉遗迹正在受到攻击"
"[english]DOTA_Announcer_Preview_Axe_02"	"Axe cannot help but notice that Radiant's Ancient is under attack"
"DOTA_Announcer_Preview_Axe_03"	"即使信使也不安全！这可是打仗"
"[english]DOTA_Announcer_Preview_Axe_03"	"Even couriers are not safe! Hah now this is a bottle"
"DOTA_Announcer_Preview_Axe_04"	"天辉懦夫躲在了加固的金光之中"
"[english]DOTA_Announcer_Preview_Axe_04"	"Puny Radiant hides behind their fortifications"
"DOTA_Announcer_Preview_Axe_05"	"斧王很中立的；不过斧王站在你这边儿"
"[english]DOTA_Announcer_Preview_Axe_05"	"Axe does not pick sides; but Axe is on your side"
"DOTA_Announcer_Preview_Axe_06"	"夜魇中塔最后一次辜负了自己"
"[english]DOTA_Announcer_Preview_Axe_06"	"Dire's middle tower has failed them for the last time"
"DOTA_Announcer_Preview_Axe_Killing_Spree_01"	"First Blood"
"[english]DOTA_Announcer_Preview_Axe_Killing_Spree_01"	"First Blood"
"DOTA_Announcer_Preview_Axe_Killing_Spree_02"	"Dominating"
"[english]DOTA_Announcer_Preview_Axe_Killing_Spree_02"	"Dominating"
"DOTA_Announcer_Preview_Axe_Killing_Spree_03"	"Godlike"
"[english]DOTA_Announcer_Preview_Axe_Killing_Spree_03"	"Godlike"
"DOTA_Announcer_Preview_Axe_Killing_Spree_04"	"Monster Kill"
"[english]DOTA_Announcer_Preview_Axe_Killing_Spree_04"	"Monster Kill"
"DOTA_Announcer_Preview_Axe_Killing_Spree_05"	"Ultra Kill"
"[english]DOTA_Announcer_Preview_Axe_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_Axe_Killing_Spree_06"	"Wicked Sick"
"[english]DOTA_Announcer_Preview_Axe_Killing_Spree_06"	"Wicked Sick"
"DOTA_Announcer_Preview_Bastion_01"	"Radiant's Ancient is under pressure"
"[english]DOTA_Announcer_Preview_Bastion_01"	"Radiant's Ancient is under pressure"
"DOTA_Announcer_Preview_Bastion_02"	"Dire's courier didn't make it"
"[english]DOTA_Announcer_Preview_Bastion_02"	"Dire's courier didn't make it"
"DOTA_Announcer_Preview_Bastion_03"	"You do know why they call him Tiny don't ya?"
"[english]DOTA_Announcer_Preview_Bastion_03"	"You do know why they call him Tiny don't ya?"
"DOTA_Announcer_Preview_Bastion_04"	"Nobody likes to play support, yet everybody likes to win"
"[english]DOTA_Announcer_Preview_Bastion_04"	"Nobody likes to play support, yet everybody likes to win"
"DOTA_Announcer_Preview_Bastion_05"	"Hope the Dire weren't partial to that mid tower"
"[english]DOTA_Announcer_Preview_Bastion_05"	"Hope the Dire weren't partial to that mid tower"
"DOTA_Announcer_Preview_Bastion_06"	"Crack your knuckles and get comfortable"
"[english]DOTA_Announcer_Preview_Bastion_06"	"Crack your knuckles and get comfortable"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_01"	"That's a First Blood"
"[english]DOTA_Announcer_Preview_Bastion_Killing_Spree_01"	"That's a First Blood"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_02"	"Let's just say it's a winnin' streak"
"[english]DOTA_Announcer_Preview_Bastion_Killing_Spree_02"	"Let's just say it's a winnin' streak"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_03"	"Eight in a row"
"[english]DOTA_Announcer_Preview_Bastion_Killing_Spree_03"	"Eight in a row"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_04"	"And down they all go"
"[english]DOTA_Announcer_Preview_Bastion_Killing_Spree_04"	"And down they all go"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_05"	"Somebody's on a roll"
"[english]DOTA_Announcer_Preview_Bastion_Killing_Spree_05"	"Somebody's on a roll"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_06"	"Way to clean their clocks"
"[english]DOTA_Announcer_Preview_Bastion_Killing_Spree_06"	"Way to clean their clocks"
"DOTA_TIP_F_T3"	"国际邀请赛梦幻挑战"
"[english]DOTA_TIP_F_T3"	"INTERNATIONAL FANTASY CHALLENGE"
"DOTA_TIP_F_R_D_T"	"赛程安排"
"[english]DOTA_TIP_F_R_D_T"	"SCHEDULE"
"DOTA_TIP_F_R_D_D"	"国际邀请赛梦幻挑战的得分为逐日更新，涵盖为期7天的锦标赛。在赛事的最后一天将不会应用梦幻挑战，因为届时场上只剩下小部分选手。\n\n主赛事中选手得分将按四倍计。在三局两胜的比赛中，只会将选手得分较高的两场计入当天的分数中。\n\n小组赛\n\n梦幻第1日：8月3日\n梦幻第2日：8月4日\n梦幻第3日：8月5日\n\n主赛事\n\n梦幻第4日：8月7日\n梦幻第5日：8月8日\n梦幻第6日：8月9日\n梦幻第7日：8月10日"
"[english]DOTA_TIP_F_R_D_D"	"The International Fantasy Challenge scoring is done on a day-by-day basis, and covers 7 days of the real tournament. The last day of the real tournament is not used by the Fantasy Challenge, because only a small number of players are left in the tournament at that point.\n\nPoints earned during the Main Event will be multiplied by 4. Players in best of 3 series will only earn points for their two highest scoring games within the series.\n\nGROUP STAGE\n\nFantasy Day 1:   August 3rd\nFantasy Day 2:   August 4th\nFantasy Day 3:   August 5th\n\nMAIN EVENT\n\nFantasy Day 4:   August 6th\nFantasy Day 5:   August 7th\nFantasy Day 6:   August 8th\nFantasy Day 7:   August 9th"
"DOTA_TIP_F_Lineup"	"现役选手"
"[english]DOTA_TIP_F_Lineup"	"ACTIVE PLAYERS"
"DOTA_TIP_F_Bench"	"板凳位"
"[english]DOTA_TIP_F_Bench"	"BENCH"
"DOTA_TIP_F_Tab_Team"	"战队"
"[english]DOTA_TIP_F_Tab_Team"	"TEAM"
"DOTA_TIP_F_Tab_Results"	"结果"
"[english]DOTA_TIP_F_Tab_Results"	"RESULTS"
"DOTA_TIP_F_Unnamed"	"未命名战队"
"[english]DOTA_TIP_F_Unnamed"	"Unnamed Team"
"DOTA_TIP_F_EmptySlot"	"空位"
"[english]DOTA_TIP_F_EmptySlot"	"Empty Slot"
"DOTA_TIP_F_Total"	"总分"
"[english]DOTA_TIP_F_Total"	"TOTAL"
"DOTA_TIP_F_Day"	"第%s1天"
"[english]DOTA_TIP_F_Day"	"DAY #%s1"
"DOTA_TIP_F_IT_Locked"	"战队已锁定"
"[english]DOTA_TIP_F_IT_Locked"	"TEAM IS LOCKED"
"DOTA_TIP_F_ID_LockedA"	"您选择的参赛选手将会分别在今天的比赛中获得点数。今天的比赛结束后您可以回来对战队的阵容进行调整，为明天的赛事做准备。"
"[english]DOTA_TIP_F_ID_LockedA"	"Your active players will earn points in their matches today. Return after today's matches to adjust your lineup for the next day of competition."
"DOTA_TIP_F_ID_LockedB"	"您选择的参赛选手将会分别在今天的比赛中获得点数。今天是整个赛事最后的梦幻日。"
"[english]DOTA_TIP_F_ID_LockedB"	"Your active players will earn points in their matches today. This is the last fantasy scoring day of the tournament."
"DOTA_TIP_F_IT_Over"	"梦幻联赛已经结束"
"[english]DOTA_TIP_F_IT_Over"	"FANTASY TOURNAMENT IS OVER"
"DOTA_TIP_F_IT_Shuffle"	"设置您的阵容"
"[english]DOTA_TIP_F_IT_Shuffle"	"SET YOUR LINEUP"
"DOTA_TIP_F_ID_Shuffle"	"在明天的赛事开始前还能更新您的参赛选手。底部的倒计时显示的是还有多少时间进行更新。别忘了在板凳位的选手或是没有参加比赛的选手将不会有任何得分。"
"[english]DOTA_TIP_F_ID_Shuffle"	"Update your active player list before the next day of competition. The timer at the bottom shows the amount of time you have to do this. Remember that players in your Bench slots will score no points, nor will players who don't play any matches."
"DOTA_TIP_2013_MM_Blurb_5"	"斯温和拉席克在Dota发展初期就是对线搭档，再加上维萨吉，三人路阵容非常优秀。而对面的阵容非常需要蚂蚁打钱，加上玛格纳斯和发条技师的先手能力。玉藻前是否能拖延足够久的时间让他的队友完成神装呢？"
"[english]DOTA_TIP_2013_MM_Blurb_5"	"Sven and Leshrac have been laning together since early Dota, and when you add Visage, you have a terrific trilane. On the other side, we have a greedy lineup relying on Weaver's ability to farm, and the initiation powers of Magnus and Clockwerk. Will Keeper of the Light hold off long enough for his farm intensive team to hit its stride?"
"DOTA_TIP_2013_MM_Rad_5"	"Rising Stars使用以下分路：\n编织者 - 下单\n伊丽莎白·巴托里 - 中单\n发条技师 - 上单\n黑暗贤者和玉藻前 - 打野\n\n既然阵容里有四个需要一定经济的英雄，Rising Stars的目标就是快速攀升等级。接着就能在中期发挥出他们强大的团战潜力：结合真空、复制之墙、能量齿轮和两极反转。但是伊丽莎白·巴托里想要跟上痛苦女王的节奏非常困难。编织者在VG的三人路交出了第一滴血，黑暗贤者想抓德鲁伊不成反而送命。17分钟时，Vici Gaming拿下了第一个Roshan后场上的形势已经不在Rising Stars的掌握之中。尽管他们也拿下一些人头，但是由于阵容原因在中期的战斗中付出的远比收益大。尽管阵容很好，但是在劣势情况下还是抵挡了40分钟，最后在Vici Gaming一波果断的团战中全面获胜拿下了比赛。"
"[english]DOTA_TIP_2013_MM_Rad_5"	"Rising Stars used the following lanes:\nWeaver - Solo Bottom\nMagnus - Solo Mid\nClockwerk - Top\nDark Seer and Keeper of the Light - Jungle\n\nWith four farming heroes in their lineup, Rising Stars objective was to get quick levels. Then they'd use their huge teamfight potential during the mid game by combining Vacuum, Wall, Cogs and Reverse Polarity. However, Magnus had a hard time keeping up to Queen of Pain's pace, the Weaver gave away first blood to VG's trilane, and a failed gank attempt on Lone Druid by Dark Seer gave away a free kill. At 17 minutes, Vici Gaming got their first Roshan, and Rising Stars started losing control of the game. Even thought they got some kills, the need for their lineup to be in the middle of the action cost them more than they could get. While the lineup is good enough to hold off for 40 minutes, even at a disadvantage, eventually Vici Gaming wins a decisive fight and takes the game."
"DOTA_TIP_2013_MM_Dire_5"	"Vici Gaming采用以下分路：\n德鲁伊 - 上单\n痛苦女王 - 中单\n维萨吉、拉席克和斯温 - 下路\n\n痛苦女王掌控了中路，德鲁伊凭借缠绕和辅助的游走完全不虚发条技师和黑暗贤者。在三人路早早击杀了编织者后就留下了斯温跟编织者一对一，拉席克和维萨吉转而游走。而痛苦女王的高爆发再加上拉席克和维萨吉让Vici Gaming控制住了前期的节奏，17分钟他们就拿下了Roshan。控制住局势后他们没有选择速推，而是继续掌控地图打钱发育。在28分钟拿下第二个Roshan后，他们在等Rising Stars 犯错。最后，在40分钟时，Vici Gaming的经济和经验优势足以碾压Rising Stars后他们果断开团打赢后取得了胜利。"
"[english]DOTA_TIP_2013_MM_Dire_5"	"Vici Gaming used the following lanes:\nLone Druid - Solo Top\nQueen of Pain - Solo Mid\nVisage, Leshrac and Sven - Bottom\n\nQueen of Pain controlled the Mid lane, and Lone Druid was able to fend off Clockwerk and Dark Seer by means of a few lucky entangles and good support rotations. After the trilane secured an early kill on Weaver, they left Sven to solo against the Weaver, allowing Leshrac and Visage to roam. The sheer burst power of Queen of Pain combined with Leshrac and Visage allowed Vici Gaming to gain control of the early game, and take their first Roshan at 17 minutes. Once in control, they chose not to rush, instead focusing on controlling the map and getting ahead in farm. After taking a second Roshan at 28 minutes, they waited for Rising Stars to make a mistake. Finally, at 40 minutes in, where the gold and xp advantages were enough for Vici Gaming to overwhelm Rising Stars with brute force, they were able to win a decisive fight and claim victory."
"int2013_countdown_purchase_title"	"距离停止创建新战队还有"
"[english]int2013_countdown_purchase_title"	"NEW TEAM PURCHASES CLOSE IN"
"DOTA_TIP_PP_PrizeFormat"	"%s1美元"
"[english]DOTA_TIP_PP_PrizeFormat"	"$%s1"
"DOTA_TIP_2013_PlayerAndTeam"	"%s1 - %s2（%s3）"
"[english]DOTA_TIP_2013_PlayerAndTeam"	"%s1  -  %s2 (%s3)"
"DOTA_TIP_2013_PlayerAndTeamRole"	"%s4：%s1 - %s2（%s3）"
"[english]DOTA_TIP_2013_PlayerAndTeamRole"	"%s4: %s1  -  %s2 (%s3)"
"DOTA_Item_Shade_of_Agony_Style0"	"遮面"
"[english]DOTA_Item_Shade_of_Agony_Style0"	"Shaded"
"DOTA_Item_Shade_of_Agony_Style1"	"未蒙面"
"[english]DOTA_Item_Shade_of_Agony_Style1"	"Unshaded"
"DOTA_Item_Wings_of_Agony_Style0"	"破碎"
"[english]DOTA_Item_Wings_of_Agony_Style0"	"Torn"
"DOTA_Item_Wings_of_Agony_Style1"	"原始"
"[english]DOTA_Item_Wings_of_Agony_Style1"	"Pristine"
"DOTA_GGPopup_Title"	"比赛即将结束"
"[english]DOTA_GGPopup_Title"	"GAME WILL END"
"DOTA_GGPopup_Desc"	"距离比赛告负还有"
"[english]DOTA_GGPopup_Desc"	"You will lose in"
"DOTA_profiles_privacy"	"隐藏Dota个人资料"
"[english]DOTA_profiles_privacy"	"Hide Dota & Steam Profile"
"DOTA_profiles_privacy_desc"	"开启此设置将隐藏你的Dota 2相关资料，其他玩家将无法查看。"
"[english]DOTA_profiles_privacy_desc"	"Toggling this setting will hide your Dota 2 and Steam profiles from other players."
"DOTA_ItemTest_Error_VMTCount"	"%s1的模型使用的材质超过了1个。每个模型只允许使用一个材质。\n找到的材质：\n\n%s2"
"[english]DOTA_ItemTest_Error_VMTCount"	"The %s1 model is using more than one material. Only one material is allowed for all the LODs in a model.\nMaterials found:\n\n%s2"
"StoreBanner_Header_DROW_JeweloftheForestSet"	"卓尔游侠：密林珍宝套装"
"[english]StoreBanner_Header_DROW_JeweloftheForestSet"	"Drow: Jewel of the Forest Set"
"StoreBanner_Text_DROW_JeweloftheForestSet"	"明珠的珍宝。"
"[english]StoreBanner_Text_DROW_JeweloftheForestSet"	"Jewels for a jewel."
"StoreBanner_Header_SNK_RegaliaoftheBonelordSet"	"冥魂大帝：白骨领主盛装套装"
"[english]StoreBanner_Header_SNK_RegaliaoftheBonelordSet"	"Wraith King: Regalia of the Bonelord Set"
"StoreBanner_Text_SNK_RegaliaoftheBonelordSet"	"白骨之王现世！"
"[english]StoreBanner_Text_SNK_RegaliaoftheBonelordSet"	"Comes the king of bones!"
"StoreBanner_Header_PUDGE_TheOlChopperSet"	"帕吉：老屠手套装"
"[english]StoreBanner_Header_PUDGE_TheOlChopperSet"	"Pudge: The Ol' Chopper Set"
"StoreBanner_Text_PUDGE_TheOlChopperSet"	"世上没有大快刀不能解决的！"
"[english]StoreBanner_Text_PUDGE_TheOlChopperSet"	"There's nothing a slab of sharp can't fix!"
"StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet"	"幽鬼：绝顶恶鬼套装"
"[english]StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet"	"Spectre: The Malicious Efflorescence Set"
"StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet"	"从最为黑暗的以太中，鬼影之力降世。"
"[english]StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet"	"From darkest aether comes a haunted power."
"StoreBanner_Header_PA_DarkWraithSet"	"幻影刺客：暗黑死神套装"
"[english]StoreBanner_Header_PA_DarkWraithSet"	"Phantom Assassin: Dark Wraith Set"
"StoreBanner_Text_PA_DarkWraithSet"	"身形少了一分，踪迹多了一点。"
"[english]StoreBanner_Text_PA_DarkWraithSet"	"Less of me, but more to see."
"StoreBanner_Header_NYX_SacredOrbSet"	"司夜刺客：神圣宝珠套装"
"[english]StoreBanner_Header_NYX_SacredOrbSet"	"Nyx Assassin: Sacred Orb Set"
"StoreBanner_Text_NYX_SacredOrbSet"	"女神命你拥有它！"
"[english]StoreBanner_Text_NYX_SacredOrbSet"	"The Goddess wills you to have it!"
"StoreBanner_Header_SLARK_DeepWardenHaulSet"	"斯拉克：深海守卫财物套装"
"[english]StoreBanner_Header_SLARK_DeepWardenHaulSet"	"Slark: Deep Warden Haul Set"
"StoreBanner_Text_SLARK_DeepWardenHaulSet"	"源自深海的装备！"
"[english]StoreBanner_Text_SLARK_DeepWardenHaulSet"	"Arms from the deep!"
"StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet"	"力丸：碎刃社铠甲套装"
"[english]StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet"	"Riki: Arms of the Bladebreaker Order Set"
"StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet"	"他们不会知道砍他们的是什么！"
"[english]StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet"	"They'll never know what cut them!"
"StoreBanner_Header_OM_AncestralLuckSet"	"食人魔魔法师：祖传吉运套装"
"[english]StoreBanner_Header_OM_AncestralLuckSet"	"Ogre Magi: Ancestral Luck Set"
"StoreBanner_Text_OM_AncestralLuckSet"	"给你带来幸运。给他们带来厄运。"
"[english]StoreBanner_Text_OM_AncestralLuckSet"	"Lucky for you. Unlucky for them."
"StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet"	"圣堂刺客：腥月刺客的隐秘华服套装"
"[english]StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet"	"Templar Assassin: Redmoon Assassin's Secret Finery Set"
"StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet"	"腥月会号令之时，你会响应吗？"
"[english]StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet"	"When the Redmoon Order calls, will you answer?"
"StoreBanner_Header_BS_TheGallowsUnderstudySet"	"嗜血狂魔：极刑学魔套装"
"[english]StoreBanner_Header_BS_TheGallowsUnderstudySet"	"Bloodseeker: The Gallows Understudy Set"
"StoreBanner_Text_BS_TheGallowsUnderstudySet"	"远离了剥皮双子，不过还是身负重任。"
"[english]StoreBanner_Text_BS_TheGallowsUnderstudySet"	"Far from the Flayed Twins, yet still at home."
"StoreBanner_Header_QoP_ChainedMistressSet"	"痛苦女王：锁链妖姬套装"
"[english]StoreBanner_Header_QoP_ChainedMistressSet"	"Queen of Pain: Chained Mistress Set"
"StoreBanner_Text_QoP_ChainedMistressSet"	"被束缚时要当心痛苦。"
"[english]StoreBanner_Text_QoP_ChainedMistressSet"	"Beware pain when restrained."
"StoreBanner_Header_MORPHLING_GiftoftheSeaSet"	"变体精灵：大海的恩惠套装"
"[english]StoreBanner_Header_MORPHLING_GiftoftheSeaSet"	"Morphling: Gift of the Sea Set"
"StoreBanner_Text_MORPHLING_GiftoftheSeaSet"	"千万别在入海口看恩惠的变化。"
"[english]StoreBanner_Text_MORPHLING_GiftoftheSeaSet"	"Don't look a gift morph in the mouth."
"StoreBanner_Header_HUD_DragonScale"	"界面皮肤：金龙之鳞"
"[english]StoreBanner_Header_HUD_DragonScale"	"HUD: Dragon Scale"
"StoreBanner_Text_HUD_DragonScale"	"以龙之眼俯瞰世界！"
"[english]StoreBanner_Text_HUD_DragonScale"	"Get a dragon's-eye view!"
"StoreBanner_Header_HUD_Curiosity"	"界面皮肤：求知之心"
"[english]StoreBanner_Header_HUD_Curiosity"	"HUD: Curiosity"
"StoreBanner_Text_HUD_Curiosity"	"快去发现有待发现之事！"
"[english]StoreBanner_Text_HUD_Curiosity"	"Discover what you have yet to discover!"
"StoreBanner_Header_HUD_IronCage"	"界面皮肤：钢铁牢笼"
"[english]StoreBanner_Header_HUD_IronCage"	"HUD: Iron Cage"
"StoreBanner_Text_HUD_IronCage"	"让你的技能解放！"
"[english]StoreBanner_Text_HUD_IronCage"	"Set your skill free!"
"StoreBanner_Header_COURIER_Waldi"	"信使：忠诚之犬瓦尔迪"
"[english]StoreBanner_Header_COURIER_Waldi"	"Courier: Waldi the Faithful"
"StoreBanner_Text_COURIER_Waldi"	"关门放狗！"
"[english]StoreBanner_Text_COURIER_Waldi"	"Release the hound!"
"StoreBanner_Header_WARD_OculatheObserver"	"守卫：观察者大目酱"
"[english]StoreBanner_Header_WARD_OculatheObserver"	"Ward: Ocula the Observer"
"StoreBanner_Text_WARD_OculatheObserver"	"战场中的密探！"
"[english]StoreBanner_Text_WARD_OculatheObserver"	"Your spy in the field!"
"Attrib_FantasyChallengeTag"	"%s1年互动指南梦幻挑战"
"[english]Attrib_FantasyChallengeTag"	"The Compendium Fantasy Challenge %s1"
"DOTA_HoF_AdmiralBulldog"	"Henrik Ahnberg"
"[english]DOTA_HoF_AdmiralBulldog"	"Henrik Ahnberg"
"DOTA_HoF_Akke"	"Joakim Akterhall"
"[english]DOTA_HoF_Akke"	"Joakim Akterhall"
"DOTA_HoF_Loda"	"Jonathan Berg"
"[english]DOTA_HoF_Loda"	"Jonathan Berg"
"DOTA_HoF_EGM"	"Jerry Lundqvist"
"[english]DOTA_HoF_EGM"	"Jerry Lundqvist"
"DOTA_HoF_s4"	"Gustav Magnusson"
"[english]DOTA_HoF_s4"	"Gustav Magnusson"
"DOTA_Backpack_All_Items"	"所有物品"
"[english]DOTA_Backpack_All_Items"	"All Items"
"DOTA_Backpack_EditFilter"	"编辑筛选条件"
"[english]DOTA_Backpack_EditFilter"	"Edit Filters"
"DOTA_Backpack_Filters"	"筛选条件"
"[english]DOTA_Backpack_Filters"	"Filters"
"DOTA_Backpack_CreateFilter"	"创建筛选条件"
"[english]DOTA_Backpack_CreateFilter"	"Create Filter"
"DOTA_Backpack_CreateFilter_Save"	"保存筛选条件"
"[english]DOTA_Backpack_CreateFilter_Save"	"Save Filter"
"DOTA_Backpack_CreateFilter_Close"	"关闭"
"[english]DOTA_Backpack_CreateFilter_Close"	"Close"
"DOTA_Backpack_CreateFilter_Delete"	"删除筛选条件"
"[english]DOTA_Backpack_CreateFilter_Delete"	"Delete Filter"
"DOTA_Backpack_CreateFilter_Name"	"筛选条件名称："
"[english]DOTA_Backpack_CreateFilter_Name"	"Filter Name:"
"DOTA_Filter_Rarity"	"稀有度："
"[english]DOTA_Filter_Rarity"	"Rarity:"
"DOTA_Filter_Quality"	"质量："
"[english]DOTA_Filter_Quality"	"Quality:"
"DOTA_Filter_Type"	"种类："
"[english]DOTA_Filter_Type"	"Type:"
"DOTA_Filter_Hero"	"英雄："
"[english]DOTA_Filter_Hero"	"Hero:"
"DOTA_Filter_ItemName"	"物品名称："
"[english]DOTA_Filter_ItemName"	"Item Name:"
"DOTA_Filter_UnownedItems"	"全物品查看"
"[english]DOTA_Filter_UnownedItems"	"Collector's View"
"DOTA_Filter_NewFilter"	"全新筛选条件"
"[english]DOTA_Filter_NewFilter"	"New Filter"
"DOTA_Filter_Rules"	"规则："
"[english]DOTA_Filter_Rules"	"Rules:"
"DOTA_Filter_NewRule"	"+"
"[english]DOTA_Filter_NewRule"	"+"
"DOTA_Filter_EditRule"	"编辑规则"
"[english]DOTA_Filter_EditRule"	"Edit Rule"
"DOTA_Filter_DeleteRule"	"-"
"[english]DOTA_Filter_DeleteRule"	"-"
"DOTA_Backpack_ModifyRule"	"修改规则"
"[english]DOTA_Backpack_ModifyRule"	"Modify Rule"
"DOTA_Backpack_Sort"	"整理"
"[english]DOTA_Backpack_Sort"	"Sort"
"DOTA_Backpack_Order"	"展示顺序"
"[english]DOTA_Backpack_Order"	"Display Order"
"DOTA_Filter_Order"	"顺序规则："
"[english]DOTA_Filter_Order"	"Order by:"
"DOTA_Filter_Field"	"领域："
"[english]DOTA_Filter_Field"	"Field:"
"DOTA_Filter_Op"	"操作者："
"[english]DOTA_Filter_Op"	"Operator:"
"DOTA_Filter_Val"	"价值："
"[english]DOTA_Filter_Val"	"Value:"
"DOTA_Filter_SaveRule"	"保存"
"[english]DOTA_Filter_SaveRule"	"Save"
"DOTA_Filter_CloseRule"	"取消"
"[english]DOTA_Filter_CloseRule"	"Cancel"
"DOTA_Filter_Rule_Name"	"%s1 %s2 %s3"
"[english]DOTA_Filter_Rule_Name"	"%s1 %s2 %s3"
"DOTA_Filter_Rule_Name_OR"	"或 - %s1"
"[english]DOTA_Filter_Rule_Name_OR"	" OR - %s1"
"DOTA_Filter_MaxFilters"	"最多只支持8个筛选条件。请将现有筛选条件进行删除或编辑。"
"[english]DOTA_Filter_MaxFilters"	"Only 8 filters are supported. Please delete or edit an existing filter."
"DOTA_Filter_Type_None"	" "
"[english]DOTA_Filter_Type_None"	""
"DOTA_Filter_Type_And"	"（和）"
"[english]DOTA_Filter_Type_And"	"(AND)"
"DOTA_Filter_Type_Or"	"（或）"
"[english]DOTA_Filter_Type_Or"	"(OR)"
"DOTA_Filter_Field_Quality"	"前缀"
"[english]DOTA_Filter_Field_Quality"	"Quality"
"DOTA_Filter_Field_Rarity"	"稀有度"
"[english]DOTA_Filter_Field_Rarity"	"Rarity"
"DOTA_Filter_Field_Type"	"种类"
"[english]DOTA_Filter_Field_Type"	"Type"
"DOTA_Filter_Field_ItemName"	"名称"
"[english]DOTA_Filter_Field_ItemName"	"Name"
"DOTA_Filter_Field_ItemDesc"	"描述"
"[english]DOTA_Filter_Field_ItemDesc"	"Description"
"DOTA_Filter_Operator_Equal"	"是"
"[english]DOTA_Filter_Operator_Equal"	"is"
"DOTA_Filter_Operator_NotEqual"	"不是"
"[english]DOTA_Filter_Operator_NotEqual"	"is not"
"DOTA_Filter_Operator_LessThanEqual"	"是或者小于"
"[english]DOTA_Filter_Operator_LessThanEqual"	"is or is less than"
"DOTA_Filter_Operator_LessThan"	"小于"
"[english]DOTA_Filter_Operator_LessThan"	"is less than"
"DOTA_Filter_Operator_GreaterThanEqual"	"是或者大于"
"[english]DOTA_Filter_Operator_GreaterThanEqual"	"is or is greater than"
"DOTA_Filter_Operator_GreaterThan"	"大于"
"[english]DOTA_Filter_Operator_GreaterThan"	"is greater than"
"DOTA_SortBackpack_Position"	"按定位"
"[english]DOTA_SortBackpack_Position"	" by Position"
"Econ_Color_GC"	"<font color=#%s1>%s2，%s3，%s4</font>"
"[english]Econ_Color_GC"	"<font color=#%s1>%s2, %s3, %s4</font>"
"Attrib_Particle109"	"2013年冠军之辉"
"[english]Attrib_Particle109"	"Champion's Aura 2013"
"Attrib_SithilStash"	"%s1年Sithil的盛夏私藏"
"[english]Attrib_SithilStash"	"Sithil's Summer Stash %s1"
"DOTA_TIP_ME_PRED11_I"	"%s1使用的英雄达到%s2名。\n%s3次之，使用了%s4名英雄。"
"[english]DOTA_TIP_ME_PRED11_I"	"%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes."
"DOTA_TIP_ME_PRED12_I"	"%s1只使用了%s2名英雄。\n%s3次之，只使用了%s4名英雄。"
"[english]DOTA_TIP_ME_PRED12_I"	"%s1 only played %s2 heroes.\n%s3 was the runner up, with only %s4 heroes."
"Shawl_of_Resonant_Vibrance_Style0"	"集聚披肩"
"[english]Shawl_of_Resonant_Vibrance_Style0"	"Gathering Shawl"
"Shawl_of_Resonant_Vibrance_Style1"	"会聚披肩"
"[english]Shawl_of_Resonant_Vibrance_Style1"	"Converging Shawl"
"Shawl_of_Resonant_Vibrance_Style2"	"如铠披肩"
"[english]Shawl_of_Resonant_Vibrance_Style2"	"Harnessing Shawl"
"Tails_of_Resonant_Vibrance_Style0"	"垂地燕尾"
"[english]Tails_of_Resonant_Vibrance_Style0"	"Trailing Tails"
"Tails_of_Resonant_Vibrance_Style1"	"落地燕尾"
"[english]Tails_of_Resonant_Vibrance_Style1"	"Diving Tails"
"Tails_of_Resonant_Vibrance_Style2"	"摇摆燕尾"
"[english]Tails_of_Resonant_Vibrance_Style2"	"Whipping Tails"
"Hood_of_Resonant_Vibrance_Style0"	"求知头巾"
"[english]Hood_of_Resonant_Vibrance_Style0"	"Curious Hood"
"Hood_of_Resonant_Vibrance_Style1"	"博学头巾"
"[english]Hood_of_Resonant_Vibrance_Style1"	"Knowing Hood"
"Hood_of_Resonant_Vibrance_Style2"	"洞悉头巾"
"[english]Hood_of_Resonant_Vibrance_Style2"	"Understanding Hood"
"Focus_of_Resonant_Vibrance_Style0"	"会神焦点"
"[english]Focus_of_Resonant_Vibrance_Style0"	"Channeling Focus"
"Focus_of_Resonant_Vibrance_Style1"	"盘绕焦点"
"[english]Focus_of_Resonant_Vibrance_Style1"	"Twisting Focus"
"dota_workshop_welcome_hed"	"为Dota 2的未来做出贡献"
"[english]dota_workshop_welcome_hed"	"Contribute to the future of Dota 2"
"dota_workshop_welcome_descr_text"	"创建提交全新物品，或对他人提交的物品评论、打分。广受好评的物品很有可能加入到游戏中。如果您的作品被游戏选用，您还能从物品的销售中分一杯羹。向Steam创意工坊提交作品即代表您同意相关的法律协议。"
"[english]dota_workshop_welcome_descr_text"	"Create and submit new items, or review and rate what other people submit. Rate items highly and you just might see them become available in-game. If your item is accepted in the game, you'll receive a percentage of its sales. By submitting an item to the Steam Workshop, you agree to the legal agreement."
"dota_team_pros_profile"	"战队资料"
"[english]dota_team_pros_profile"	"PROFILE"
"dota_calendar_tooltip_head"	"锦标赛"
"[english]dota_calendar_tooltip_head"	"Tournaments"
"DOTA_lobby_leader_label"	"房主："
"[english]DOTA_lobby_leader_label"	"LOBBY LEADER:"
"DOTA_Guild_Message_Text"	"公会信息"
"[english]DOTA_Guild_Message_Text"	"Guild Message"
"DOTA_AddFriends_Search"	"搜索"
"[english]DOTA_AddFriends_Search"	"Search"
"DOTA_AddFriends_Cancel"	"取消"
"[english]DOTA_AddFriends_Cancel"	"Cancel"
"DOTA_AddFriendButton"	"+ 添加好友"
"[english]DOTA_AddFriendButton"	"+ Add Friend"
"DOTA_AddFriendTitle"	"添加好友"
"[english]DOTA_AddFriendTitle"	"ADD FRIEND"
"DOTA_AddFriendYours"	"* 点击复制您的ID%s1"
"[english]DOTA_AddFriendYours"	"*Your ID is %s1"
"DOTA_Backpack_Search"	"搜索"
"[english]DOTA_Backpack_Search"	"Search"
"DOTA_Backpack_FilterDeleteConfirm"	"您确定要删除此筛选条件？"
"[english]DOTA_Backpack_FilterDeleteConfirm"	"Are you sure you want to delete this filter?"
"DOTA_Filter_Pattern"	"样式："
"[english]DOTA_Filter_Pattern"	"Pattern:"
"DOTA_Filter_PatType"	"类型："
"[english]DOTA_Filter_PatType"	"Type:"
"DOTA_Filter_Rule_Name_Pattern"	"%s1 %s2 %s3 %s4"
"[english]DOTA_Filter_Rule_Name_Pattern"	"%s1 %s2 %s3 %s4"
"DOTA_Filter_Invalid_Expression"	"此正则表达式无效：%s1"
"[english]DOTA_Filter_Invalid_Expression"	"Invalid regular expression: %s1"
"DOTA_Filter_MaxRules"	"最多只支持8个筛选条件。请将现有筛选条件进行删除或编辑。"
"[english]DOTA_Filter_MaxRules"	"Only 8 rules are supported. Please delete or edit an existing rule."
"DOTA_Filter_Pattern_Matches"	"匹配"
"[english]DOTA_Filter_Pattern_Matches"	"matches"
"DOTA_Filter_Pattern_DoesNotMatch"	"不匹配"
"[english]DOTA_Filter_Pattern_DoesNotMatch"	"does not match"
"DOTA_Filter_PatternType_SubString"	"子字符串"
"[english]DOTA_Filter_PatternType_SubString"	"sub-string"
"DOTA_Filter_PatternType_RegEx"	"正则表达式"
"[english]DOTA_Filter_PatternType_RegEx"	"regular expression"
"DOTA_AddFriendAskFriends"	"* 请向您的好友询问他的ID"
"[english]DOTA_AddFriendAskFriends"	"*Ask your friends for their ID"
"keyboard_make_selection"	"选择设置"
"[english]keyboard_make_selection"	"MAKE SELECTION"
"Captains Mode"	"队长模式"
"[english]Captains Mode"	"CAPTAIN'S MODE"
"timeline_ban"	"禁用"
"[english]timeline_ban"	"BAN"
"timeline_pick"	"挑选"
"[english]timeline_pick"	"PICK"
"dota_chatwheel_message_MissingHero"	"%s1不见了！"
"[english]dota_chatwheel_message_MissingHero"	"%s1 is missing!"
"DOTA_Archronicus_TitlePage_Page1"	"这些神圣的书页上记录的是曾辉煌一时的知识体系。一代又一代的作家们将其抄写了无数次，学者们对其做出了各种解读，法师们纷纷用魔法将其加密。这本编年史中记载了那些争端纷起的大陆的历史，大陆上的主宰者们和守护者们的故事，以及古老又高阶的魔法。这些经历了诸多文化和年代洗礼而沉淀下来的文字，珍藏有早已死去多年的学者们残缺的论述，以及比任何宝剑或魔法更为强大的，隐藏的真相。此书已被艰深晦涩的法术密封，只有配得上它的人才有资格阅读，要想揭示真相只能通过伟大的功绩，而新的篇章，则必须用英雄的鲜血来书写。"
"[english]DOTA_Archronicus_TitlePage_Page1"	"UPON THESE HALLOWED pages are writ the last remnants of a once-great body of knowledge.  Copied and recopied by generations of scribes, translated by scholars and encrypted by mages, the chronicles found herein compile the lost histories of the contested lands, its rulers and guardians, higher-learning and ancient magics. The texts draw from many cultures across many ages, enshrining for all time those fragmented recounts of scholars long dead, and hidden truths more powerful than any sword or spell.  Sealed now with an encryption spell, only worthy eyes may read the book, and by deed alone reveal the truth. And only with the blood of heroes shall new pages be written."
"DOTA_Archronicus_MadMoon_Title1"	"癫狂之月"
"[english]DOTA_Archronicus_MadMoon_Title1"	"The Mad Moon"
"DOTA_Archronicus_MadMoon_Title2"	"与"
"[english]DOTA_Archronicus_MadMoon_Title2"	"and"
"DOTA_Archronicus_MadMoon_Title3"	"远古遗迹"
"[english]DOTA_Archronicus_MadMoon_Title3"	"the Ancients"
"DOTA_Archronicus_MadMoon_Folio"	"- 癫狂之月与远古遗迹 -"
"[english]DOTA_Archronicus_MadMoon_Folio"	"- The Mad Moon and the Ancients -"
"DOTA_Archronicus_ChronicleofThesos_Title1"	"西索斯"
"[english]DOTA_Archronicus_ChronicleofThesos_Title1"	"Chronicle"
"DOTA_Archronicus_ChronicleofThesos_Title2"	"的"
"[english]DOTA_Archronicus_ChronicleofThesos_Title2"	"of"
"DOTA_Archronicus_ChronicleofThesos_Title3"	"编年史"
"[english]DOTA_Archronicus_ChronicleofThesos_Title3"	"Thesos"
"DOTA_Archronicus_ChronicleofThesos_sub"	"基恩人传"
"[english]DOTA_Archronicus_ChronicleofThesos_sub"	"A FOLK OF THE KEENS"
"DOTA_Archronicus_ChronicleofThesos_folio"	"- 西索斯的编年史 -"
"[english]DOTA_Archronicus_ChronicleofThesos_folio"	"- CHRONICLE OF THESOS -"
"DOTA_Archronicus_ChronicleofThesos_Page1"	"几天以前，一则谣言传到高钟镇，两只奇特的野兽坠落在堆砌谷物的土地边缘。人们众说纷纭，有的说它们死于疾病，有的说死于他人的剑下，有一点可以肯定的是，那是两条深蓝色的，早已死去的龙。\n\n我立即从我父亲的要塞出发，整整走了三天三夜，最后在一个农户的谷地里，找到了它们布满鳞片的尸体。两头龙浑身都已烧焦。一头体型较大，另一头较小，这两条龙就那么躺在它们丧命的地方，尸体周围还有许多脚印，这脚印大到可以容纳一个成年基恩人，看样子这脚印的主人是比眼前的龙体形还要巨大的野兽。我躺在脚印里面，想象着它那庞大的身形。正如古老的故事中所说的，这确实是一头巨龙，有的人说它们现在还生活在南方的荒原上。\n\n这些脚印一直延伸到这块土地的边缘，显然它在那里飞上了天。于是我得出了结论，这两条年轻的龙并不是死于刀剑或者疾病，而是被它们的同类所杀。\n\n我找到农户，表示愿意出钱买下龙的尸体，他看在我父亲的份上，并要求我买下后立刻把尸体拖走，就这样，那两头龙中比较小的被我所买下。这个家伙还没发育完全，所以我能将其拴在我可靠的斑驴身后，花了几个小时将其拖回了我父亲的领地内。对尸体做了几天的肢解以及一整晚的去皮，整个骨架终于能摆在大厅中，让我来好好研究一番。"
"[english]DOTA_Archronicus_ChronicleofThesos_Page1"	"A rumor some days ago reached the High Bell of two strange beasts felled at the edge of the grainstock lands.  Either by disease, or sword, the stories varied, but always it was spoken of two dragons dark blue in color and very much dead. \n  \nI set out immediately from my father’s hold and found their scaly bodies charred on the property of a grain farmer three day’s travel along the ridge road.  One great, one small, the dragons lay where they died, surrounded by the footprints of a much larger beast whose marks on the soil were large enough for a full grown keen to lie down in; and so I did, imagining the impossible scale of the animal in whose track I lay.  A grand dragon true, like the stories of old, and like some say still live in the southerly wastes. \n \nThe tracks crossed the land for some distance and ended where the beast took flight at the edge of the field.  So not by blade or pathosis had these young dragons met their end, but from an attack by one of their own kind. \n \nWith the good faith of my father’s name, and a promise of immediate removal, I was able to purchase the rotting corpse of the lesser of the two dead dragons.  The specimen being nowhere near to full grown, I was able to drag it behind my trusty zonkey for several hours to my father’s lands.  Several days of disarticulation and boiling commenced, followed by a full night’s inurement in wax, until, at last, the entire skeleton was laid out before me in the great hall, available for study."
"DOTA_Archronicus_ChronicleofThesos_Page4"	"这里我根据自己的观察仔细地画出了每一块骨头的形状，并标明了其大小。\n\n翅膀的结构不禁让人惊叹。肩部的构造也非常奇特。这些骨骼虽然非常结实，但重量却比我想象的要轻很多。这些骨头更像是鸟类的骨头，而不属于这种长着利齿的庞然大物。\n\n不过最出人意料的发现还是在内脏中找到的一款老式盾牌的残骸。这一款盾牌是由特殊的金属铸成，而上面的徽记属于一个古老的组织，如今几乎没人见过这个徽记——一个龙纹，还有乌索瑞安神圣骑士团的印章。让我对当年的持盾骑士致以哀悼。"
"[english]DOTA_Archronicus_ChronicleofThesos_Page4"	"Here I draw my observations with careful ink, noting the shape and size of every bone. \n  \nThe structure of the wing surprised me.  As did the curious architecture of the shoulder.  The bones themselves, though very strong, were much lighter than I had expected.  More like the bones of a bird than a creature of scales and teeth. \n  \nMost unexpected of all was the remnants of an old shield found in the beast’s insides. But this one carried a most unusual form of gullet iron, and on it the mark of an ancient order seen only rarely in these parts today, a dragon crest, and the seal of the Scaled Knights of Uthorian.  Woe to the knight who carried it."
"DOTA_Archronicus_TheSummoningSea_Title"	"召唤之海"
"[english]DOTA_Archronicus_TheSummoningSea_Title"	"THE SUMMONING SEA"
"DOTA_Archronicus_TheSummoningSea_Folio"	"- 召唤之海 -"
"[english]DOTA_Archronicus_TheSummoningSea_Folio"	"- The SUMMONING SEA -"
"DOTA_Archronicus_TheSummoningSea_Page1"	" 在那大陆之外，南方以南\n 遥远的距离已隔断了夏日的温暖 \n 吟游诗歌中传唱着失落的宝藏 \n 比举国之财还要多出千万 \n \n 闪电撕裂了漆黑的夜空 \n 冰山组成了海上的迷宫 \n 狂风嚎啕着耀武扬威 \n 最勇敢的船长也畏惧这种汹涌 \n \n 海中有一隐秘海岸 \n 至今无人能够窥探 \n 深海恶魔葬身此处 \n 残肢亦如小山一般 \n \n 传说在它的尸体里\n 藏有一枚宝玉 \n 胆敢将其占为己有者 \n 将经历世间所有的恐惧"
"[english]DOTA_Archronicus_TheSummoningSea_Page1"	" Beyond the reach of Southward’s End, \n Where summer’s warmth dares not to roam, \n Songs tell of ancient treasure lost, \n Worth more than titles, lands, and home. \n \n At night skies streak in ribbon's glow, \n Chill ocean’s maze of jagged frost, \n Wild winds betray the best of men, \n Where boldest captains fear to cross. \n \n Within tis said’s a hidden coast, \n Unknown to either map or man, \n Where once there died a seaborn fiend, \n Washed up along its sandy span. \n \n Inside this corpse, the legends claim, \n A gem lay hid away from sight, \n And who dares hold this stone unique, \n Shall see all hidden forms of fright."
"DOTA_Archronicus_TheSummoningSea_Page2"	"单舰启航之地 \n 绝不是生魂胆敢回想的所在 \n 英勇地驶入寒域\n狂风抑或暴雨都置之度外 \n \n 面朝南方的冰风 \n 无畏的船员录下艰苦的航程 \n 开进浮行冰山的地界 \n 众目遍收眼前大陆的丰棱 \n \n 所见正是极地的海岸 \n 冰霜轻触巨兽的遗骸 \n 目下尽是海战的陈迹 \n 冰裹的利齿旁桅杆只显短窄 \n \n 群员齐聚在黑暗的海滩 \n 同为挖采尘世的牵挂 \n 高举土铲与铁镐 \n 一起扎进掘宝的神话"
"[english]DOTA_Archronicus_TheSummoningSea_Page2"	" From whence the single frigate sailed, \n No soul still lives to dare recall, \n Brave voyage launched into the cold, \n Afraid of neither gale nor squall. \n \n To southern ice and wind they forged, \n The dauntless crew did plot their trek, \n In time the fields of floe and berg, \n Gave glimpse of land to all on deck. \n \n Upon an arctic shore they spied, \n Frost touched remains of monster vast, \n Old marks from briny wars they saw, \n And ice-locked teeth to dwarf their mast. \n \n On darkened beach was set a host, \n To excavate this mortal coil, \n Their picks and tools they lifted high, \n Then dug into their grisly toil."
"DOTA_Archronicus_TheSummoningSea_Page3"	" For days on days they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster’s core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder’s fist, \n Worn crew rejoiced; old songs proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they learned, \n Then set with fright to raising sails."
"[english]DOTA_Archronicus_TheSummoningSea_Page3"	" For days on days they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster’s core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder’s fist, \n Worn crew rejoiced; old songs proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they learned, \n Then set with fright to raising sails."
"DOTA_Archronicus_TheSummoningSea_Page4"	" Yet ghastly shades no harm intend, \n But warning men whose air’s still drawn: \n To bring sight’s stone on waters wide, \n Would raise the wrath of deep Maelrawn."
"[english]DOTA_Archronicus_TheSummoningSea_Page4"	" Yet ghastly shades no harm intend, \n But warning men whose air’s still drawn: \n To bring sight’s stone on waters wide, \n Would raise the wrath of deep Maelrawn."
"DOTA_Archronicus_TheSummoningSea_Page5"	" A day and twelve on ocean waves, \n Passed laden, anxious crew’s retreat, \n When came long shadows to their wake, \n Lord Maelrawn’s servant come to eat. \n \n By haste and lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp of earth drew far, \n hen fickle fortune’s winds betrayed. \n \n As beast drew under ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship’s anchor on sea’s brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzied panic three boats fled, \n With ship entangled, kraken roared."
"[english]DOTA_Archronicus_TheSummoningSea_Page5"	" A day and twelve on ocean waves, \n Passed laden, anxious crew’s retreat, \n When came long shadows to their wake, \n Lord Maelrawn’s servant come to eat. \n \n By haste and lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp of earth drew far, \n hen fickle fortune’s winds betrayed. \n \n As beast drew under ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship’s anchor on sea’s brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzied panic three boats fled, \n With ship entangled, kraken roared."
"DOTA_Archronicus_TheSummoningSea_Page6"	" Through tree thick feelers’ twist and squeeze, \n Wood hull made vent to frozen surge, \n As half-ship sank, depth’s master called: \n The gem still moved, and neared shore’s verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three, \n When drowned men froze and wreckage sank, \n Did hunter learn its charge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers closed around,Yet once again gem was not there, \n And third boat’s band set foot aground. \n \n So terrified of Maelrawn’s rage, \n Did thrashing scourge set out anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdrew."
"[english]DOTA_Archronicus_TheSummoningSea_Page6"	" Through tree thick feelers’ twist and squeeze, \n Wood hull made vent to frozen surge, \n As half-ship sank, depth’s master called: \n The gem still moved, and neared shore’s verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three,  \n When drowned men froze and wreckage sank,  \n Did hunter learn its charge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers closed around,Yet once again gem was not there, \n And third boat’s band set foot aground. \n \n So terrified of Maelrawn’s rage, \n Did thrashing scourge set out anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdrew."
"DOTA_Archronicus_TheSummoningSea_Page7"	" Of fated crew’s last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman’s sway. \n \n Of gem and tidal deepgod’s hunt, \n Vain quest goes on without reward, \n Its servants blindly come to shore, \n To kill and raze, be put to sword. \n \n For no thrall creature of the depths, \n Nor spirit bound in drowning’s keep, \n Nor Maelrawn the Tentacular, \n Shall rest till seas, gem comes to sleep."
"[english]DOTA_Archronicus_TheSummoningSea_Page7"	" Of fated crew’s last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman’s sway. \n \n Of gem and tidal deepgod’s hunt, \n Vain quest goes on without reward, \n Its servants blindly come to shore, \n To kill and raze, be put to sword. \n \n For no thrall creature of the depths, \n Nor spirit bound in drowning’s keep, \n Nor Maelrawn the Tentacular, \n Shall rest till seas, gem comes to sleep."
"DOTA_LastHitTraining_Finished"	"你已经完成了正补训练，现在已是传奇人物！"
"[english]DOTA_LastHitTraining_Finished"	"You have finished last hit training and are a now a thing of legend!"
"dota_community_fantasy"	"梦幻刀塔"
"[english]dota_community_fantasy"	"FANTASY"
"dota_community_fantasy_league"	"联赛信息"
"[english]dota_community_fantasy_league"	"LEAGUE INFO"
"dota_community_fantasy_teams"	"队伍名单"
"[english]dota_community_fantasy_teams"	"TEAM ROSTER"
"dota_community_fantasy_players"	"选手"
"[english]dota_community_fantasy_players"	"PLAYERS"
"DOTA_FANTASY_LEAGUE"	"梦幻联赛"
"[english]DOTA_FANTASY_LEAGUE"	"Fantasy League"
"DOTA_FANTASY_TEAMS"	"梦幻队伍"
"[english]DOTA_FANTASY_TEAMS"	"Fantasy Teams"
"DOTA_FANTASY_PLAYERS"	"梦幻选手"
"[english]DOTA_FANTASY_PLAYERS"	"Fantasy Players"
"fantasy_league_create_header"	"1. 设立新的梦幻联赛"
"[english]fantasy_league_create_header"	"1. Set up a New Fantasy League"
"fantasy_league_join_header"	"1. 寻找梦幻联赛"
"[english]fantasy_league_join_header"	"1. Find a Fantasy League"
"fantasy_league_name"	"联赛名称"
"[english]fantasy_league_name"	"League Name"
"fantasy_league_commish"	"委员"
"[english]fantasy_league_commish"	"Commissioner"
"fantasy_league_invite_type"	"类型"
"[english]fantasy_league_invite_type"	"Type"
"fantasy_league_join"	"加入联赛"
"[english]fantasy_league_join"	"Join League"
"fantasy_league_create"	"创建联赛"
"[english]fantasy_league_create"	"Create League"
"fantasy_league_create_name"	"梦幻联赛名称"
"[english]fantasy_league_create_name"	"Fantasy League Name"
"fantasy_league_create_wait"	"工作中..."
"[english]fantasy_league_create_wait"	"Working..."
"fantasy_league_join_wait"	"工作中..."
"[english]fantasy_league_join_wait"	"Working..."
"fantasy_league_create_invalid"	"你现在还不能创建梦幻联赛。"
"[english]fantasy_league_create_invalid"	"You are not currently able to create a fantasy league."
"fantasy_league_join_invalid"	"你还没有收到加入任何梦幻联赛的邀请。"
"[english]fantasy_league_join_invalid"	"You are not currently invited to join any fantasy leagues."
"fantasy_league_run_by"	"运营人为"
"[english]fantasy_league_run_by"	"run by"
"fantasy_invite_guild"	"面向"
"[english]fantasy_invite_guild"	"open to"
"fantasy_league_standings"	"排名"
"[english]fantasy_league_standings"	"Standings"
"fantasy_league_matchups"	"比赛"
"[english]fantasy_league_matchups"	"Matchups"
"fantasy_league_messages"	"信息"
"[english]fantasy_league_messages"	"Messages"
"fantasy_league_pending_trades"	"公开交易"
"[english]fantasy_league_pending_trades"	"Open Trades"
"fantasy_league_transactions"	"交易"
"[english]fantasy_league_transactions"	"Transactions"
"fantasy_league_edit_header"	"梦幻联赛设置"
"[english]fantasy_league_edit_header"	"Fantasy League Settings"
"fantasy_league_edit_edit"	"编辑"
"[english]fantasy_league_edit_edit"	"Edit"
"Fantasy_League_Edit_Invites_Header"	"编辑梦幻联赛邀请"
"[english]Fantasy_League_Edit_Invites_Header"	"Edit Fantasy League Invitations"
"fantasy_league_invite_friends"	"或直接邀请好友"
"[english]fantasy_league_invite_friends"	"or Invite Friends Directly"
"fantasy_league_invite_friends_details"	"请选择你想要邀请至梦幻联赛的个人好友。\n\n邀请好友并不需要密码。"
"[english]fantasy_league_invite_friends_details"	"Specify individual friends that you'd like to invite to this Fantasy League.\n\nIndividually-invited friends do not need a password."
"fantasy_league_id"	"梦幻联赛编号#"
"[english]fantasy_league_id"	"Fantasy League ID #"
"fantasy_league_max_teams"	"梦幻联赛的选手上限"
"[english]fantasy_league_max_teams"	"Maximum Players in Fantasy League"
"fantasy_league_draft_time"	"阵容确定时间"
"[english]fantasy_league_draft_time"	"Draft Time"
"fantasy_league_season_length"	"赛季长度"
"[english]fantasy_league_season_length"	"Season Length"
"fantasy_league_trade_veto_no_votes"	"禁止交易所需的否决票数"
"[english]fantasy_league_trade_veto_no_votes"	"Number of No Votes Required to Veto Trade"
"fantasy_league_roster_changes"	"阵容变动"
"[english]fantasy_league_roster_changes"	"Roster Changes"
"fantasy_league_roles"	"阵容名单"
"[english]fantasy_league_roles"	"Roster Roles"
"fantasy_league_roster_role_1"	"第1栏定位"
"[english]fantasy_league_roster_role_1"	"Slot 1 Roles"
"fantasy_league_roster_role_2"	"第2栏定位"
"[english]fantasy_league_roster_role_2"	"Slot 2 Roles"
"fantasy_league_roster_role_3"	"第3栏定位"
"[english]fantasy_league_roster_role_3"	"Slot 3 Roles"
"fantasy_league_roster_role_4"	"第4栏定位"
"[english]fantasy_league_roster_role_4"	"Slot 4 Roles"
"fantasy_league_roster_role_5"	"第5栏定位"
"[english]fantasy_league_roster_role_5"	"Slot 5 Roles"
"fantasy_league_roster_bench_slots"	"板凳位数量"
"[english]fantasy_league_roster_bench_slots"	"Number of Bench Slots"
"fantasy_league_scoring"	"积分规则"
"[english]fantasy_league_scoring"	"Scoring"
"fantasy_league_edit_roster_scoring"	"阵容和得分"
"[english]fantasy_league_edit_roster_scoring"	"Roster & Scoring"
"fantasy_league_edit_invites"	"联赛邀请"
"[english]fantasy_league_edit_invites"	"League Invites"
"fantasy_team_lineup"	"阵容"
"[english]fantasy_team_lineup"	"Lineup"
"fantasy_team_scoring"	"得分"
"[english]fantasy_team_scoring"	"Scoring"
"fantasy_players_team_filter"	"战队筛选条件"
"[english]fantasy_players_team_filter"	"Team Filter"
"fantasy_players_role_filter"	"定位筛选条件"
"[english]fantasy_players_role_filter"	"Role Filter"
"fantasy_role_support"	"辅助"
"[english]fantasy_role_support"	"Support"
"fantasy_drop_player"	"撤下"
"[english]fantasy_drop_player"	"Drop"
"fantasy_add_player"	"添加选手"
"[english]fantasy_add_player"	"Add Player"
"fantasy_details"	"详情"
"[english]fantasy_details"	"Details"
"fantasy_rank"	"排名"
"[english]fantasy_rank"	"Rank"
"fantasy_team_name"	"名称"
"[english]fantasy_team_name"	"Name"
"fantasy_winloss"	"胜-负"
"[english]fantasy_winloss"	"Win-Loss"
"fantasy_points"	"分数"
"[english]fantasy_points"	"Points"
"fantasy_points_for"	"正分"
"[english]fantasy_points_for"	"Points\nFor"
"fantasy_points_against"	"负分"
"[english]fantasy_points_against"	"Points\nAgainst"
"fantasy_player"	"选手"
"[english]fantasy_player"	"Player"
"fantasy_swap"	"交换"
"[english]fantasy_swap"	"Swap"
"fantasy_playing_today"	"今天打比赛吗？"
"[english]fantasy_playing_today"	"Playing Today?"
"fantasy_role"	"定位"
"[english]fantasy_role"	"Role"
"fantasy_kills"	"击杀"
"[english]fantasy_kills"	"Kills"
"fantasy_deaths"	"死亡"
"[english]fantasy_deaths"	"Deaths"
"fantasy_assists"	"助攻"
"[english]fantasy_assists"	"Assists"
"fantasy_last_hits"	"正补"
"[english]fantasy_last_hits"	"LHs"
"fantasy_denies"	"反补"
"[english]fantasy_denies"	"Denies"
"fantasy_gpm"	"每分钟金钱"
"[english]fantasy_gpm"	"GPM"
"fantasy_xppm"	"每分钟经验"
"[english]fantasy_xppm"	"XPPM"
"fantasy_total"	"总计"
"[english]fantasy_total"	"Total"
"fantasy_available"	"可选"
"[english]fantasy_available"	"Available"
"DOTA_FantasyLeagueCreate_Error_Header"	"错误"
"[english]DOTA_FantasyLeagueCreate_Error_Header"	"Error"
"DOTA_UI_guide_language"	"语言："
"[english]DOTA_UI_guide_language"	"Language:"
"DOTA_Captain_Select"	"成为队长"
"[english]DOTA_Captain_Select"	"BECOME CAPTAIN"
"DOTA_OTHER_TEAM_PICKING_CAPTAIN"	"另一方正在挑选队长..."
"[english]DOTA_OTHER_TEAM_PICKING_CAPTAIN"	"The other team is picking their Captain..."
"DOTA_Hero_Selection_Pick_Other"	"第%d轮挑选"
"[english]DOTA_Hero_Selection_Pick_Other"	"PICKING #%d"
"DOTA_Hero_Selection_Ban_Other"	"第%d轮禁用"
"[english]DOTA_Hero_Selection_Ban_Other"	"BANNING #%d"
"dota_cd_time_label"	"选择时间总计"
"[english]dota_cd_time_label"	"Time remaining for all picks"
"dota_CM_COMMUNICATION"	"聊天"
"[english]dota_CM_COMMUNICATION"	"COMMUNICATION"
"dota_cm_time"	"时间"
"[english]dota_cm_time"	"Time"
"DOTA_requested_profile_marked_private"	"此用户已经将他的个人资料设为私密。"
"[english]DOTA_requested_profile_marked_private"	"This user has marked their profile as private."
"DOTA_requested_profile_marked_private_header"	"个人资料加密"
"[english]DOTA_requested_profile_marked_private_header"	"Private Profile"
"dota_lobby_lan_title"	"本地房间"
"[english]dota_lobby_lan_title"	"LOCAL LOBBY"
"DOTA_ConfirmLANLobby_title"	"本地房间"
"[english]DOTA_ConfirmLANLobby_title"	"LOCAL LOBBY"
"DOTA_ConfirmLANLobby_desc"	"本地比赛将以你的机器为主机，所以对本机的系统配置要求较高。"
"[english]DOTA_ConfirmLANLobby_desc"	"A Local game is hosted on your machine. System requirements are higher when hosting a local game."
"dota_match_wait_for_host"	"等待主机"
"[english]dota_match_wait_for_host"	"Waiting for host"
"DOTA_create_lan_lobby"	"创建本地房间"
"[english]DOTA_create_lan_lobby"	"CREATE LOCAL LOBBY"
"DOTA_profilesettings_title"	"个人资料设置"
"[english]DOTA_profilesettings_title"	"Profile Settings"
"DOTA_profilesettings_incognito"	"匿名模式"
"[english]DOTA_profilesettings_incognito"	"INCOGNITO MODE"
"DOTA_profilesettings_incognito_desc"	"启用此项设置后你的Dota 2个人资料将会隐藏，其他玩家无法查看，你还可以在个人资料中再输入一个名字。此设置将会覆盖你在平台中设置的“资料加密”选项。"
"[english]DOTA_profilesettings_incognito_desc"	"Toggling this setting will hide your Dota 2 Profile from other players as well as allow you to enter and use a different Profile Name. The setting will override any preferences you may have set for 'PROFILE PRIVACY' in Global Settings."
"DOTA_profilesettings_incognito_name"	"新的匿名资料昵称"
"[english]DOTA_profilesettings_incognito_name"	"Your new Incognito Profile Name"
"game_mode_16"	"队长征召（CD）"
"[english]game_mode_16"	"Captains Draft"
"game_mode_17"	"均衡征召"
"[english]game_mode_17"	"Balanced Draft"
"game_mode_16_desc"	"双方队伍将分别任命一名队长，从限定的英雄中进行禁用和挑选。"
"[english]game_mode_16_desc"	"Each team is assigned a Captain, who bans and selects heroes from a limited pool."
"game_mode_17_desc"	"系统将根据角色定位的相互平衡给双方队伍自动选择5名英雄。"
"[english]game_mode_17_desc"	"Each team is given 5 heroes that are automatically selected with an attempt to balance roles."
"dota_matchmaking_language_4"	"韩语"
"[english]dota_matchmaking_language_4"	"Korean"
"dota_matchmaking_language_5"	"西班牙语"
"[english]dota_matchmaking_language_5"	"Spanish"
"dota_matchmaking_language_6"	"葡萄牙语"
"[english]dota_matchmaking_language_6"	"Portuguese"
"dota_matchmaking_any_language"	"没有语言偏好"
"[english]dota_matchmaking_any_language"	"No language preference"
"DOTA_Item_Tooltip_Disassemble"	"可以拆分"
"[english]DOTA_Item_Tooltip_Disassemble"	"Can be Disassembled"
"DOTA_Item_Tooltip_Disassemble_Time"	"可以拆分（%s1）"
"[english]DOTA_Item_Tooltip_Disassemble_Time"	"Can be Disassembled ( %s1 )"
"DOTA_Post_Match_Survey_Question_1"	"请为您在这场比赛中享受到的乐趣评分："
"[english]DOTA_Post_Match_Survey_Question_1"	"Please rate your enjoyment of the match:"
"DOTA_UI_No_Thanks"	"不用了谢谢"
"[english]DOTA_UI_No_Thanks"	"No Thanks"
"UI_preferences_language_desc"	"选择三种以内的偏好语言，帮助你找到能与队友交流更为顺畅的比赛。如果没有进行设置，系统会默认并无语言偏好，即全部选择。"
"[english]UI_preferences_language_desc"	"Choose up to three preferred languages to help find a match with common ground for communication.  If nothing is set, we'll assume no language preference."
"DOTA_Workshop_Preview_LoadZip"	"载入提交物品的Zip"
"[english]DOTA_Workshop_Preview_LoadZip"	"Load Submission Zip"
"DOTA_Backpack_EditFilterDone"	"编辑完成"
"[english]DOTA_Backpack_EditFilterDone"	"Done Editing"
"DOTA_Filter_NewRuleFull"	"添加规则"
"[english]DOTA_Filter_NewRuleFull"	"New Rule"
"DOTA_Levelup_ItemDrop"	"掉落物品的等级提升"
"[english]DOTA_Levelup_ItemDrop"	"ITEM DROP LEVEL UPGRADED"
"DOTA_Levelup_ItemDrop2"	"罕见物品"
"[english]DOTA_Levelup_ItemDrop2"	"UNCOMMON ITEMS"
"DOTA_Levelup_ItemDrop3"	"稀有物品"
"[english]DOTA_Levelup_ItemDrop3"	"RARE ITEMS"
"DOTA_Levelup_ItemDrop4"	"神话物品"
"[english]DOTA_Levelup_ItemDrop4"	"MYTHICAL ITEMS"
"DOTA_Levelup_ItemDrop5"	"传说物品"
"[english]DOTA_Levelup_ItemDrop5"	"LEGENDARY ITEMS"
"DOTA_Levelup_ItemDrop6"	"远古物品"
"[english]DOTA_Levelup_ItemDrop6"	"ANCIENT ITEMS"
"DOTA_ItemDropLvl_Text"	"现在你找到的物品最高品质为%s1。玩得游戏越多，你的等级也会越高，找到的物品品质也会越高。"
"[english]DOTA_ItemDropLvl_Text"	"You are currently eligible to find %s1 items. Play more games to increase your level and find rarer items."
"DOTA_ItemDropLvl_TextMax"	"现在能找到的物品最高品质为%s1。"
"[english]DOTA_ItemDropLvl_TextMax"	"Currently eligible to find %s1 items."
"DOTA_Shop_Stock"	"存量：%s1"
"[english]DOTA_Shop_Stock"	"Stock: %s1"
"DOTA_Shop_Restock"	"补货时间：%s1"
"[english]DOTA_Shop_Restock"	"Restock in: %s1"
"DOTA_Inventory_KDA"	"击/死/助"
"[english]DOTA_Inventory_KDA"	"K / D / A"
"DOTA_Inventory_LHD"	"正/反"
"[english]DOTA_Inventory_LHD"	"LH / D"
"MD_K"	"击"
"[english]MD_K"	"K"
"MD_D"	"死"
"[english]MD_D"	"D"
"MD_A"	"助"
"[english]MD_A"	"A"
"DOTA_DefaultFilter_Rares"	"稀有"
"[english]DOTA_DefaultFilter_Rares"	"Rares"
"DOTA_DefaultFilter_Couriers"	"信使"
"[english]DOTA_DefaultFilter_Couriers"	"Couriers"
"DOTA_DefaultFilter_HUDs"	"界面皮肤"
"[english]DOTA_DefaultFilter_HUDs"	"HUDs"
"DOTA_DefaultFilter_Wards"	"守卫"
"[english]DOTA_DefaultFilter_Wards"	"Wards"
"DOTA_DefaultFilter_Keys"	"珍藏与符印"
"[english]DOTA_DefaultFilter_Keys"	"Keys and Treasures"
"bundle"	"捆绑包"
"[english]bundle"	"Bundle"
"misc"	"杂项"
"[english]misc"	"Misc"
"taunt"	"嘲讽"
"[english]taunt"	"Taunt"
"DOTA_Lobby_Game_Local_Setup"	"本地比赛房间设置"
"[english]DOTA_Lobby_Game_Local_Setup"	"LOCAL PRACTICE LOBBY SETTINGS"
"DOTA_Suspension_Title"	"Dota 2帐户已被暂时禁用"
"[english]DOTA_Suspension_Title"	"Dota 2 Account Suspended"
"DOTA_Suspension_Desc"	"Valve反作弊系统检测到您在进行Dota 2游戏时使用了外挂程序，您的帐户暂时不能进行游戏。封禁将于%s1解除。"
"[english]DOTA_Suspension_Desc"	"You've been suspended from Dota 2 after external tools attached to Dota 2 were detected by the Valve Anti-Cheat system. This suspension will end on %s1."
"StoreBanner_Header_Rubiline_Sheen_Key"	"玛瑙光泽之晶"
"[english]StoreBanner_Header_Rubiline_Sheen_Key"	"Rubiline Sheen Key"
"StoreBanner_Text_Rubiline_Sheen_Key"	"上等裂影玛瑙雕刻而成"
"[english]StoreBanner_Text_Rubiline_Sheen_Key"	"Sculpted from the finest Rubiline of Riftshadow."
"StoreBanner_Header_Emerald_Polycount_Key"	"Polycount之翠"
"[english]StoreBanner_Header_Emerald_Polycount_Key"	"Emerald Polycount Key"
"StoreBanner_Text_Emerald_Polycount_Key"	"Polycount工匠让梦想成真"
"[english]StoreBanner_Text_Emerald_Polycount_Key"	"Dreams made reality by the craftsmen of Polycount."
"StoreBanner_Header_EmeraldPolycount_EyeofNiuhi"	"虎鲨之眼"
"[english]StoreBanner_Header_EmeraldPolycount_EyeofNiuhi"	"Eye of Niuhi"
"StoreBanner_Text_EmeraldPolycount_EyeofNiuhi"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_EyeofNiuhi"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_MeadowsMercy"	"草场之仁"
"[english]StoreBanner_Header_EmeraldPolycount_MeadowsMercy"	"Meadow's Mercy"
"StoreBanner_Text_EmeraldPolycount_MeadowsMercy"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_MeadowsMercy"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_ShadowBrand"	"暗影烙印"
"[english]StoreBanner_Header_EmeraldPolycount_ShadowBrand"	"Shadow Brand"
"StoreBanner_Text_EmeraldPolycount_ShadowBrand"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_ShadowBrand"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas"	"公海的掠夺之刃"
"[english]StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas"	"Plunder of the High Seas"
"StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_KrakensBane"	"海怪噩梦"
"[english]StoreBanner_Header_EmeraldPolycount_KrakensBane"	"Kraken's Bane"
"StoreBanner_Text_EmeraldPolycount_KrakensBane"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_KrakensBane"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_GrievousGrapnel"	"凶残抓钩"
"[english]StoreBanner_Header_EmeraldPolycount_GrievousGrapnel"	"Grievous Grapnel"
"StoreBanner_Text_EmeraldPolycount_GrievousGrapnel"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_GrievousGrapnel"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_LamentsoftheDead"	"逝者挽歌"
"[english]StoreBanner_Header_EmeraldPolycount_LamentsoftheDead"	"Laments of the Dead"
"StoreBanner_Text_EmeraldPolycount_LamentsoftheDead"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_LamentsoftheDead"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne"	"深海住民的三叉戟"
"[english]StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne"	"Trident of the Deep One"
"StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos"	"炼狱混沌法杖"
"[english]StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos"	"Staff of Infernal Chaos"
"StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished"	"败寇的碎裂之斧"
"[english]StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished"	"Shattered Axe of the Vanquished"
"StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_AshbornHorns"	"烬生之角"
"[english]StoreBanner_Header_EmeraldPolycount_AshbornHorns"	"Ashborn Horns"
"StoreBanner_Text_EmeraldPolycount_AshbornHorns"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_AshbornHorns"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler"	"酒馆格斗家的冰冻酒杯"
"[english]StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler"	"Frozen Stein of the Bar Brawler"
"StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"[english]StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
"Attrib_Nexon_Sponsorship_League"	"Nexon赞助联赛"
"[english]Attrib_Nexon_Sponsorship_League"	"Nexon Sponsorship League"
"DOTA_Announcer_Preview_Glados_01"	"Welcome to Ota. The D is silent."
"[english]DOTA_Announcer_Preview_Glados_01"	"Welcome to Ota. The D is silent."
"DOTA_Announcer_Preview_Glados_02"	"Time to select from all these... things."
"[english]DOTA_Announcer_Preview_Glados_02"	"Time to select from all these... things."
"DOTA_Announcer_Preview_Glados_03"	"Well, if you're ready--you're not, by the way--let's get started."
"[english]DOTA_Announcer_Preview_Glados_03"	"Well, if you're ready--you're not, by the way--let's get started."
"DOTA_Announcer_Preview_Glados_04"	"Remember that pristine, unattacked ancient you used to have?"
"[english]DOTA_Announcer_Preview_Glados_04"	"Remember that pristine, unattacked ancient you used to have?"
"DOTA_Announcer_Preview_Glados_05"	"Roshan, who was just minding his own business, has been callously murdered..."
"[english]DOTA_Announcer_Preview_Glados_05"	"Roshan, who was just minding his own business, has been callously murdered..."
"DOTA_Announcer_Preview_Glados_06"	"I thought you were dead. I'll let everybody who was worried about you know-okay I'm done."
"[english]DOTA_Announcer_Preview_Glados_06"	"I thought you were dead. I'll let everybody who was worried about you know-okay I'm done."
"DOTA_Announcer_Preview_Glados_Killing_Spree_01"	"Quintuple homicide."
"[english]DOTA_Announcer_Preview_Glados_Killing_Spree_01"	"Quintuple homicide."
"DOTA_Announcer_Preview_Glados_Killing_Spree_02"	"I hope you're proud of yourself."
"[english]DOTA_Announcer_Preview_Glados_Killing_Spree_02"	"I hope you're proud of yourself."
"DOTA_Announcer_Preview_Glados_Killing_Spree_03"	"You monster."
"[english]DOTA_Announcer_Preview_Glados_Killing_Spree_03"	"You monster."
"DOTA_Announcer_Preview_Glados_Killing_Spree_04"	"Great teamwork, you vicious thugs."
"[english]DOTA_Announcer_Preview_Glados_Killing_Spree_04"	"Great teamwork, you vicious thugs."
"DOTA_Announcer_Preview_Glados_Killing_Spree_05"	"There's nobody left to kill. You killed them all."
"[english]DOTA_Announcer_Preview_Glados_Killing_Spree_05"	"There's nobody left to kill. You killed them all."
"DOTA_Announcer_Preview_Glados_Killing_Spree_06"	"Remember that team of living people you used to be alive in?"
"[english]DOTA_Announcer_Preview_Glados_Killing_Spree_06"	"Remember that team of living people you used to be alive in?"
"DOTA_Announcer_Preview_DefenseGrid_01"	"Strategic Maneuvers have begun. Only time will tell if they're any good."
"[english]DOTA_Announcer_Preview_DefenseGrid_01"	"Strategic Maneuvers have begun.  Only time will tell if they're any good."
"DOTA_Announcer_Preview_DefenseGrid_02"	"All hands to the top tower - it's under attack!"
"[english]DOTA_Announcer_Preview_DefenseGrid_02"	"All hands to the top tower - it's under attack!"
"DOTA_Announcer_Preview_DefenseGrid_03"	"A bloody demise for Dire's courier. He was bringing me raspberries too."
"[english]DOTA_Announcer_Preview_DefenseGrid_03"	"A bloody demise for Dire's courier.  He was bringing me raspberries too."
"DOTA_Announcer_Preview_DefenseGrid_04"	"This just in: Radiant slays Roshan. Details unnecessary."
"[english]DOTA_Announcer_Preview_DefenseGrid_04"	"This just in:  Radiant slays Roshan.  Details unnecessary."
"DOTA_Announcer_Preview_DefenseGrid_05"	"Defend the cores! I mean Ancients, yes Ancients."
"[english]DOTA_Announcer_Preview_DefenseGrid_05"	"Defend the cores! I mean Ancients, yes Ancients."
"DOTA_Announcer_Preview_DefenseGrid_06"	"There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it."
"[english]DOTA_Announcer_Preview_DefenseGrid_06"	"There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it."
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01"	"I think they call that an Ultra Kill!"
"[english]DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01"	"I think they call that an Ultra Kill!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02"	"A wicked display of skill!"
"[english]DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02"	"A wicked display of skill!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03"	"Owned like Raspberries!"
"[english]DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03"	"Owned like Raspberries!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04"	"The first killing blow - delivered."
"[english]DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04"	"The first killing blow - delivered."
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05"	"An impressive display of death and destruction!"
"[english]DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05"	"An impressive display of death and destruction!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06"	"Inconcievable!"
"[english]DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06"	"Inconcievable!"
"StoreBanner_Header_MORPHLING_AncientArmorSet"	"变体精灵：远古战甲套装"
"[english]StoreBanner_Header_MORPHLING_AncientArmorSet"	"Morphling: Ancient Armor Set"
"StoreBanner_Text_MORPHLING_AncientArmorSet"	"有时候回归远古方能制胜。"
"[english]StoreBanner_Text_MORPHLING_AncientArmorSet"	"Sometimes the ancient ways are best."
"StoreBanner_Header_SNIPER_TheHareHuntSet"	"狙击手：猎兔能手套装"
"[english]StoreBanner_Header_SNIPER_TheHareHuntSet"	"Sniper: The Hare Hunt Set"
"StoreBanner_Text_SNIPER_TheHareHuntSet"	"声音放轻，他在猎兔。"
"[english]StoreBanner_Text_SNIPER_TheHareHuntSet"	"Be very quiet, he's hunting."
"StoreBanner_Header_LION_HellsAmbassadorSet"	"莱恩：地狱之使套装"
"[english]StoreBanner_Header_LION_HellsAmbassadorSet"	"Lion: Hell's Ambassador Set"
"StoreBanner_Text_LION_HellsAmbassadorSet"	"往来地狱之频繁让他快成了其中的一份子。"
"[english]StoreBanner_Text_LION_HellsAmbassadorSet"	"He's been to Hell often enough to keep chambers there."
"StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet"	"昆卡：利维坦军装套装"
"[english]StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet"	"Kunkka: Armaments of Leviathan Set"
"StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet"	"昆卡的传说在流传...至少昆卡是这么说的。"
"[english]StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet"	"The legend of Kunkka grows...at least according to Kunkka."
"StoreBanner_Header_SB_BarathrumsFurySet"	"裂魂人：狂暴巴拉森套装"
"[english]StoreBanner_Header_SB_BarathrumsFurySet"	"Spirit Breaker: Barathrum's Fury Set"
"StoreBanner_Text_SB_BarathrumsFurySet"	"狂暴谁也拦不住。"
"[english]StoreBanner_Text_SB_BarathrumsFurySet"	"A fury that cannot be broken."
"StoreBanner_Header_FV_ViridiInanitasSet"	"虚空假面：空虚松绿套装"
"[english]StoreBanner_Header_FV_ViridiInanitasSet"	"Faceless Void: Viridi Inanitas Set"
"StoreBanner_Text_FV_ViridiInanitasSet"	"超维视界的庙宇中只有疯狂..."
"[english]StoreBanner_Text_FV_ViridiInanitasSet"	"There is only madness in the temples of Claszureme..."
"StoreBanner_Header_HUD_GoldenTreasures"	"界面皮肤：金光宝藏"
"[english]StoreBanner_Header_HUD_GoldenTreasures"	"HUD: Golden Treasures"
"StoreBanner_Text_HUD_GoldenTreasures"	"战场上能赢得财富。"
"[english]StoreBanner_Text_HUD_GoldenTreasures"	"Riches are won on the battlefield."
"StoreBanner_Header_HUD_Omen"	"界面皮肤：厄运之兆"
"[english]StoreBanner_Header_HUD_Omen"	"HUD: Omen"
"StoreBanner_Text_HUD_Omen"	"暗黑的潮流不请自来。"
"[english]StoreBanner_Text_HUD_Omen"	"Dark tidings come unbidden."
"StoreBanner_Header_HUD_Tremor"	"界面皮肤：颤栗大地"
"[english]StoreBanner_Header_HUD_Tremor"	"HUD: Tremor"
"StoreBanner_Text_HUD_Tremor"	"战争撼动着每一块基石。"
"[english]StoreBanner_Text_HUD_Tremor"	"War rattles every foundation."
"Attrib_Netolic_Pro_League"	"Netolic职业联赛第%s1赛季"
"[english]Attrib_Netolic_Pro_League"	"Netolic Pro League %s1"
"Econ_Purgatory_ReturnItem"	"환불"
"[english]Econ_Purgatory_ReturnItem"	"환불"
"Econ_Purgatory_ReturnDlg_Title"	"환불"
"[english]Econ_Purgatory_ReturnDlg_Title"	"환불"
"DOTA_Shop_Item_Error_Disallowed_Hero"	"该英雄禁用此物品"
"[english]DOTA_Shop_Item_Error_Disallowed_Hero"	"Disallowed for this Hero"
"NEXON_State_VerifyPerson"	"个人认证限制"
"[english]NEXON_State_VerifyPerson"	"Person Verification Restriction"
"NEXON_State_PaymentAgreement"	"支付协议限制"
"[english]NEXON_State_PaymentAgreement"	"Payment Agreement Restriction"
"NEXON_State_UnderMembershipRestriction"	"受到会员限制"
"[english]NEXON_State_UnderMembershipRestriction"	"Under Membership Restriction"
"DOTA_StatTooltip_Buyback_GoldLimit"	"%s1内无法获得不可靠金钱"
"[english]DOTA_StatTooltip_Buyback_GoldLimit"	"No Unreliable Gold for %s1"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage"	"嗜血渴望攻击力加成上限："
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage"	"MAX THIRST DAMAGE:"
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter"	"神杖升级秒杀血量："
"[english]DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter"	"SCEPTER KILL THRESHOLD:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_enigma_black_hole_aghanim_description"	"为黑洞增加一个当前等级的午夜凋零效果"
"[english]DOTA_Tooltip_ability_enigma_black_hole_aghanim_description"	"Adds the current level of Midnight Pulse to Black Hole."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar"	"野性呼唤：豪猪"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar"	"Call of the Wild: Boar"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description"	"兽王召唤强力的豪猪作为战场上的战友，豪猪的攻击带有毒素，可以降低敌人的移动速度和攻击速度。"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description"	"Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore"	"度过了与异兽互惠互助的孩童时期，现在兽王拥有了随需召唤野兽的能力。"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore"	"After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_duration"	"豪猪持续时间："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_duration"	"BOAR DURATION:"
"DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description"	"减少冷却时间，提升施法距离并将窃取的技能升级为神杖升级后的效果。"
"[english]DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description"	"Decreases cooldown, increases cast range and upgrades the spell to the Scepter level."
"DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description"	"锁闭物品并提升持续时间。"
"[english]DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description"	"Mutes items and increases duration."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_cooldown"	"神杖升级冷却时间："
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_cooldown"	"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_description"	"减少冷却时间。"
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_description"	"Reduces Cooldown."
"DOTA_Tooltip_Ability_item_tango_single"	"树之祭祀（共享）"
"[english]DOTA_Tooltip_Ability_item_tango_single"	"Tango (Shared)"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward"	"毒刺"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_ward"	"Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description"	"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_nightstalker_darkness_blind"	"黑暗时间"
"[english]DOTA_Tooltip_modifier_nightstalker_darkness_blind"	"Darkness"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description"	"你的视野范围受其影响而减少。"
"[english]DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description"	"Causes you to have reduced vision."
"DOTA_Tooltip_modifier_silencer_int_steal"	"智力窃取"
"[english]DOTA_Tooltip_modifier_silencer_int_steal"	"Stolen Intelligence"
"DOTA_Tooltip_modifier_silencer_int_steal_Description"	"任何敌方英雄在925范围内死亡，沉默术士就能永久窃取其2点智力。"
"[english]DOTA_Tooltip_modifier_silencer_int_steal_Description"	"Silencer will permanently steal 2 Intelligence from any enemy hero he kills, and any enemy hero that dies within 925 range."
"dota_hud_error_cannot_dominate"	"不能支配该单位"
"[english]dota_hud_error_cannot_dominate"	"Cannot Dominate this unit"
"dota_hud_error_cannot_transmute"	"不能炼化该单位"
"[english]dota_hud_error_cannot_transmute"	"Cannot Transmute this unit"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second"	"每秒护甲变化："
"[english]DOTA_Tooltip_ability_dazzle_weave_armor_per_second"	"ARMOR PER SECOND:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter"	"神杖升级每秒护甲变化："
"[english]DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter"	"SCEPTER ARMOR PER SECOND:"
"StoreBanner_Header_AM_TheClergyAsceticSet"	"敌法师：苦行僧套装"
"[english]StoreBanner_Header_AM_TheClergyAsceticSet"	"Anti-Mage: The Clergy Ascetic Set"
"StoreBanner_Text_AM_TheClergyAsceticSet"	"你否定了所有时尚带来的乐趣！"
"[english]StoreBanner_Text_AM_TheClergyAsceticSet"	"Thou art denied all pleasures save those of fashion!"
"StoreBanner_Header_SHADOWSHAMAN_EkiSet"	"暗影萨满：驱魂师套装"
"[english]StoreBanner_Header_SHADOWSHAMAN_EkiSet"	"Shadow Shaman: Eki Spiritual Implements Set"
"StoreBanner_Text_SHADOWSHAMAN_EkiSet"	"把他们送给伟大的先祖！"
"[english]StoreBanner_Text_SHADOWSHAMAN_EkiSet"	"Send them to the great gone by!"
"StoreBanner_Header_BLOODSEEKER_ScarletRavenSet"	"血魔：腥红渡鸦的狂热套装"
"[english]StoreBanner_Header_BLOODSEEKER_ScarletRavenSet"	"Bloodseeker: Ardor of the Scarlet Raven Set"
"StoreBanner_Text_BLOODSEEKER_ScarletRavenSet"	"噬血之峰的鸟盆里满是鲜血..."
"[english]StoreBanner_Text_BLOODSEEKER_ScarletRavenSet"	"The birdbaths of Xhacatocatl are filled with blood..."
"StoreBanner_Header_BM_SteelwebSet"	"育母蜘蛛：灼神铁网套装"
"[english]StoreBanner_Header_BM_SteelwebSet"	"Broodmother: Steelweb of Pytheos Set"
"StoreBanner_Text_BM_SteelwebSet"	"且看他们踏上此网！"
"[english]StoreBanner_Text_BM_SteelwebSet"	"Let's see them step on this!"
"StoreBanner_Header_BM_WebofThornsSet"	"育母蜘蛛：荆棘之网套装"
"[english]StoreBanner_Header_BM_WebofThornsSet"	"Broodmother: Web of Thorns Set"
"StoreBanner_Text_BM_WebofThornsSet"	"更好地守护她的宝宝。"
"[english]StoreBanner_Text_BM_WebofThornsSet"	"All the better to guard her brood."
"StoreBanner_Header_SILENCER_GuardianofSilenceSet"	"沉默术士：沉默守卫套装"
"[english]StoreBanner_Header_SILENCER_GuardianofSilenceSet"	"Silencer: Guardian of Silence Set"
"StoreBanner_Text_SILENCER_GuardianofSilenceSet"	"沉默他们的尖叫。"
"[english]StoreBanner_Text_SILENCER_GuardianofSilenceSet"	"Quiet their screams."
"StoreBanner_Header_RIKI_HighbornReckoningSet"	"力丸：名门报应套装"
"[english]StoreBanner_Header_RIKI_HighbornReckoningSet"	"Riki: Highborn Reckoning Set"
"StoreBanner_Text_RIKI_HighbornReckoningSet"	"你的敌人会付出极高的代价。"
"[english]StoreBanner_Text_RIKI_HighbornReckoningSet"	"Your enemies will pay dearly."
"StoreBanner_Header_INVOKER_MnemonusArcanusSet"	"祈求者：奥忆师套装"
"[english]StoreBanner_Header_INVOKER_MnemonusArcanusSet"	"Invoker: Mnemonus Arcanus Set"
"StoreBanner_Text_INVOKER_MnemonusArcanusSet"	"凭法师的狡黠赢来的阳炎之服。"
"[english]StoreBanner_Text_INVOKER_MnemonusArcanusSet"	"Solar vestments won by wizardly cunning."
"StoreBanner_Header_JUGG_GwimyeonWarrior"	"主宰：鬼面武者之服套装"
"[english]StoreBanner_Header_JUGG_GwimyeonWarrior"	"Juggernaut: Arms of the Gwimyeon Warrior"
"StoreBanner_Text_JUGG_GwimyeonWarrior"	"让他们不敢看你的脸！"
"[english]StoreBanner_Text_JUGG_GwimyeonWarrior"	"Make them fear your face!"
"StoreBanner_Header_WARD_CelestialObservatory"	"守卫：天体瞭望台"
"[english]StoreBanner_Header_WARD_CelestialObservatory"	"Ward: Celestial Observatory"
"StoreBanner_Text_WARD_CelestialObservatory"	"放眼天空。"
"[english]StoreBanner_Text_WARD_CelestialObservatory"	"Your eyes on the skies."
"StoreBanner_Header_WARD_WardingGuise"	"守卫：假眼怪"
"[english]StoreBanner_Header_WARD_WardingGuise"	"Ward: Warding Guise"
"StoreBanner_Text_WARD_WardingGuise"	"让它帮你密切留意。"
"[english]StoreBanner_Text_WARD_WardingGuise"	"Let it keep an eye out for you."
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as"	"攻击速度提升："
"[english]DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as"	"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter"	"神杖升级速度持续时间："
"[english]DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter"	"SCEPTER SPEED DURATION:"
"DOTA_Tooltip_modifier_lich_frostarmor_slow"	"霜冻减速"
"[english]DOTA_Tooltip_modifier_lich_frostarmor_slow"	"Freezing Slow"
"DOTA_Tooltip_modifier_lich_frostarmor_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"[english]DOTA_Tooltip_modifier_lich_frostarmor_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_buyback_gold_penalty"	"买活金钱惩罚"
"[english]DOTA_Tooltip_modifier_buyback_gold_penalty"	"Buyback Gold Penalty"
"DOTA_Tooltip_modifier_buyback_gold_penalty_Description"	"获得的所有金钱都减少60%%。"
"[english]DOTA_Tooltip_modifier_buyback_gold_penalty_Description"	"All gold earnings reduced by 60%%."
"NEXON_CybercafeNotRegistered"	"非网吧付费用户。请联系Nexon网吧客服。"
"[english]NEXON_CybercafeNotRegistered"	"Not cyber café premium user. Please contact Nexon’s Cyber café customer service."
"NEXON_CybercafeExceededIP"	"每个IP所允许的用户数超出上限。请联系网吧管理员。"
"[english]NEXON_CybercafeExceededIP"	"Exceeded number of allowed user per IP. Please contact cyber café owner."
"NEXON_CybercafeBlockedByAdmin"	"本台机器已被管理员禁止运行游戏。请联系Nexon网吧客服。"
"[english]NEXON_CybercafeBlockedByAdmin"	"This PC’s access is blocked by administrator. Please contact Nexon’s cyber café customer service."
"NEXON_CybercafeTimeExpired"	"本台机器已被管理员禁止运行游戏。请联系Nexon网吧客服。"
"[english]NEXON_CybercafeTimeExpired"	"This PC’s access is blocked by administrator. Please contact Nexon’s cyber café customer service."
"NEXON_CybercafeGenericBlocked"	"已阻止访问。"
"[english]NEXON_CybercafeGenericBlocked"	"Blocked access."
"DOTA_UI_Web_Alert"	"来自网页的消息"
"[english]DOTA_UI_Web_Alert"	"MESSAGE FROM WEBPAGE"
"DOTA_UI_Web_Message"	"来自网页的消息"
"[english]DOTA_UI_Web_Message"	"MESSAGE FROM WEBPAGE"
"StoreBanner_Header_JUGG_ExiledRoninSet"	"主宰：放逐浪人套装"
"[english]StoreBanner_Header_JUGG_ExiledRoninSet"	"Juggernaut: The Exiled Ronin Set"
"StoreBanner_Text_JUGG_ExiledRoninSet"	"他不受任何人主宰。"
"[english]StoreBanner_Text_JUGG_ExiledRoninSet"	"None can be his master."
"StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet"	"赏金猎人：染血沙漠猎人套装"
"[english]StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet"	"Bounty Hunter: Hunter of the Blood Stained Sands Set"
"StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet"	"大地因你的猎物而变色。"
"[english]StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet"	"Paint the ground with your prey."
"StoreBanner_Header_PL_TeardropIceSet"	"幻影长矛手：寒冰泪滴珠铠套装"
"[english]StoreBanner_Header_PL_TeardropIceSet"	"Phantom Lancer: Jewels of Teardrop Ice Set"
"StoreBanner_Text_PL_TeardropIceSet"	"冻住敌人的泪水。"
"[english]StoreBanner_Text_PL_TeardropIceSet"	"Ice the tears of your enemies."
"StoreBanner_Header_SKYWRATH_CloudForgedSet"	"天怒法师：天炼战铠套装"
"[english]StoreBanner_Header_SKYWRATH_CloudForgedSet"	"Skywrath Mage: Cloud Forged Battle Gear Set"
"StoreBanner_Text_SKYWRATH_CloudForgedSet"	"天堂所造，地狱之用。"
"[english]StoreBanner_Text_SKYWRATH_CloudForgedSet"	"Forged in the heavens, ready for hell."
"StoreCheckout_Nexon_InsufficientFunds"	"您没有足够的资金来完成此次购买。"
"[english]StoreCheckout_Nexon_InsufficientFunds"	"You do not have enough funds to complete the purchase."
"StoreCheckout_Nexon_FundsLocked"	"Nexon点数锁已开启。"
"[english]StoreCheckout_Nexon_FundsLocked"	"Nexon cash lock is enabled."
"NEXON_State_ShutdownWarning"	"游戏的使用在《关机法》下受到限制，游戏将在%s1分钟内停用。"
"[english]NEXON_State_ShutdownWarning"	"Game usage is blocked under Shutdown law in %s1 minutes."
"NEXON_CybercafeTimeLeft"	"您的Nexon网吧订阅时间还剩%s1分钟。"
"[english]NEXON_CybercafeTimeLeft"	"You have %s1 minutes left in your Nexon cyber café subscription time."
"NEXON_CybercafeBonus"	"%s2: %s3独家奖励%s1%战斗加成"
"[english]NEXON_CybercafeBonus"	"Earning %s1% bonus Battle Points for playing at %s2: %s3."
"NEXON_CybercafeTimedReward"	"由于游戏时间超过%s3，%s1已收到一个%s2的奖励！"
"[english]NEXON_CybercafeTimedReward"	"%s1 has been awarded a %s2 for playing at %s3!"
"dota_watch_totalprize"	"总奖金：%s1美元（来自门票收入：%s3美元）"
"[english]dota_watch_totalprize"	"Total Prize Pool: $%s1 (Contributed: $%s3)"
"fantasy_league_interval"	"比赛分组间隔"
"[english]fantasy_league_interval"	"Matchup Interval"
"Dota2LauncherOutOfDate"	"DOTA2启动器版本过低"
"[english]Dota2LauncherOutOfDate"	"Dota 2 Launcher out of date"
"SteamClientOutOfDate"	"Steam客户端无法找到或版本过低"
"[english]SteamClientOutOfDate"	"Steam client missing or out of date"
"DOTA_InspectHeroInWorld"	"查看英雄"
"[english]DOTA_InspectHeroInWorld"	"Showcase View"
"DOTA_Chat_Coach"	"[教练] %s1：%s2"
"[english]DOTA_Chat_Coach"	"[Coach] %s1: %s2"
"DOTA_Chat_Student"	"[学员] %s1：%s2"
"[english]DOTA_Chat_Student"	"[Student] %s1: %s2"
"DOTA_Chat_DisconnectLimitedHero"	"%s1已经断开游戏连接。他使用的英雄将由机器人继续使用。"
"[english]DOTA_Chat_DisconnectLimitedHero"	"%s1 has disconnected from the game.  Their hero will be replaced by a bot."
"DOTA_Chat_AbandonLimitedHeroExplanation"	"离开英雄限定模式的比赛并不会受到惩罚，但是在其他游戏模式下放弃游戏将进入低匹配队列。"
"[english]DOTA_Chat_AbandonLimitedHeroExplanation"	"There are no punishments for leaving Limited Heroes mode games, but abandoning games in all other game modes may lead to punishment by placement in the low-priority queue."
"DOTA_Roshan_Wins"	"Roshan不可战胜"
"[english]DOTA_Roshan_Wins"	"Roshan Is Victorious"
"DOTA_Tutorial_LastHit_End"	"恭喜！你已经掌握了<font color='#006697' face='Dota Hypatia Bold'><b>正补</b></font>和<font color='#006697' face='Dota Hypatia Bold'><b>反补</b></font>。不断地练习，胜利定会伴你左右。"
"[english]DOTA_Tutorial_LastHit_End"	"Congratulations! You've learned about <font color='#006697' face='Dota Hypatia Bold'><b>last hits</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>denies</b></font>. Keep practicing, and victory will surely follow."
"training_progress_preamble"	"完成游戏教程，不断探索Dota 2世界；在不断的训练中做好迎战的准备。"
"[english]training_progress_preamble"	"Finish mechanics and unlock the world of Dota 2; prepare for the coming battles through continued training."
"training_progress_post"	"训练地图"
"[english]training_progress_post"	"The Geography For Training"
"training_progress_subhed"	"熟能生巧的任务还在继续。前往其他交战的大陆磨练你的技艺！"
"[english]training_progress_subhed"	"The quest for proficiency continues. Hone your skills by  visiting other lands of contention!"
"DOTA_Archronicus_TheDeathBounty_Title1"	"击杀之赏"
"[english]DOTA_Archronicus_TheDeathBounty_Title1"	"The Death Bounty"
"DOTA_Arch_TheDeathBounty_Folio"	"- 击杀之赏 -"
"[english]DOTA_Arch_TheDeathBounty_Folio"	"- The Death Bounty -"
"DOTA_Archronicus_TheDeathBounty_Page1"	"The ancient Death Bounty Text, as it has since come to be known, was first discovered among the ruins of the great Stonehall Cartularium. The document’s significance went unrecognized for years as it lay untranslated and forgotten, sealed away behind locked the doors of the Historic Archive of Sennos. It was not until scholars studied the document in detail that they came to understand what it represented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of the contested lands."
"[english]DOTA_Archronicus_TheDeathBounty_Page1"	"The ancient Death Bounty Text, as it has since come to be known, was first discovered among the ruins of the great Stonehall Cartularium. The document’s significance went unrecognized for years as it lay untranslated and forgotten, sealed away behind the locked doors of the Historic Archive of Sennos. It was not until scholars studied the document in detail that they came to understand what it represented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of the contested lands."
"DOTA_Archronicus_TheDeathBounty_Page2a"	"以下条令译自："
"[english]DOTA_Archronicus_TheDeathBounty_Page2a"	"Translated from Page:"
"DOTA_Archronicus_TheDeathBounty_Page2b"	"《皇室宣言》"
"[english]DOTA_Archronicus_TheDeathBounty_Page2b"	"ROYAL PROCLAMATION"
"DOTA_Archronicus_TheDeathBounty_Page2c"	"石堂城摄政王鄂西克有令。\n\n从今往后石堂城驻军人员必须遵守以下规定：\n\n1. 石堂城军人只有在战斗中将敌人击杀方可领取军饷。若没有将敌人击杀则不可获得军饷。\n\n2. 战斗过程中每个分队必须自行统计所得的军饷，并进行统筹管理，解决军备购买和保养等费用支出。\n\n3. 队伍中若发生争斗，双方可以进行决斗。决斗获胜一方获得另一方所有军饷。\n\n4. 若决斗过程中出现人员伤亡，另一方必须赔偿给..."
"[english]DOTA_Archronicus_TheDeathBounty_Page2c"	"By order of Lord Regent Urthic Laste of Stonehall.\n\nHenceforth shall all fellows of the Armies of Stonehall adhere to the statements below:\n\n1. Fellows of the Stonehall military shall now be paid for each killing blow struck against a foe in battle. This reward shall only be granted to the fellow who strikes the killing blow.\n\n2. Following the course of battle, each coterie shall be responsible for the tallying and dividing of payment amongst themselves to cover expenses, including equipment purchase and upkeep.\n\n3. In the event of a dispute, fellows may challenge one another to duel. The victor shall be awarded the total share held by the vanquished.\n\n4. Should a duel conclude by the death of a fellow, recompense shall be made to..."
"DOTA_Tutorial_Archronicus_Page8"	"辉夜纪书页"
"[english]DOTA_Tutorial_Archronicus_Page8"	"Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description8"	"想要了解双方开战的缘由，那就必须在远古的文字中寻找蕴含的智慧。亘古以来学者们通过辉夜纪跨过了时代的鸿沟。"
"[english]DOTA_Tutorial_Archronicus_Page_Description8"	"To understand the origins of our customs of warfare, it is necessary to seek the wisdom of truly ancient texts. Scholars throughout time communicate across the gulf of ages through the Archronicus."
"npc_dota_hero_ember_spirit"	"灰烬之灵"
"[english]npc_dota_hero_ember_spirit"	"Ember Spirit"
"npc_dota_hero_earth_spirit"	"大地之灵"
"[english]npc_dota_hero_earth_spirit"	"Earth Spirit"
"npc_dota_hero_abyssal_underlord"	"深渊孽主"
"[english]npc_dota_hero_abyssal_underlord"	"Abyssal Underlord"
"DOTA_Tooltip_ability_tusk_ice_shards_Lore"	"在冰盾附近的冻原上，秋天最后一个日落后，结冰的速度非常惊人。"
"[english]DOTA_Tooltip_ability_tusk_ice_shards_Lore"	"In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed."
"DOTA_Tooltip_ability_tusk_snowball_Lore"	"至今还有故事在讲述白色荒原上终结那场空前格斗的狂野之举。"
"[english]DOTA_Tooltip_ability_tusk_snowball_Lore"	"Tales are still told of the wild feat that ended the grand brawl at White Fields."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore"	"故乡的寒意！"
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_Lore"	"The chill of home!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore"	"谁打出第一拳往往不重要，看的就是最后一拳。"
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_Lore"	"It never matters who throws the first punch, only who throws the last."
"DOTA_Tooltip_ability_ember_spirit_searing_chains"	"炎阳索"
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains"	"Searing Chains"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description"	"灰烬之灵释放出火焰绳索来缠绕住附近的敌人，将他们困于原地并每秒造成一定伤害。"
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_Description"	"Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_duration"	"DURATION:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage"	"每秒伤害："
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count"	"绳索数量："
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count"	"UNIT COUNT:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0"	"将随机选取炘周围的单位作为目标。"
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0"	"Targets are chosen randomly around Xin."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1"	"不能作用于技能免疫或隐身单位。"
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1"	"Does not affect Spell Immune or invisible units."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2"	"打断持续施法类技能。"
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2"	"Interrupts channeling spells."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist"	"无影拳"
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist"	"Sleight of Fist"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description"	"灰烬之灵以燎原之火的速度横冲直撞，攻击目标区域内所有敌人，随后返回所在位置。对英雄造成额外伤害，对小兵造成的伤害较少。"
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description"	"Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location.  Deals bonus damage to heroes, and less damage to creeps."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage"	"对英雄的额外伤害："
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage"	"BONUS HERO DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval"	"攻击间隔："
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval"	"ATTACK INTERVAL:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_penalty"	"%对小兵伤害降低："
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_penalty"	"%CREEP DAMAGE PENALTY:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0"	"在施放技能时作用的目标就已决定。"
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0"	"Targets are determined when the spell is cast."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1"	"对目标的攻击每次间隔0.2秒。"
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1"	"A regular attack is done to each target every 0.2 seconds."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2"	"炘拥有的攻击特效（如致命一击、重击、分裂、连锁闪电等效果）在技能攻击期间都能生效。"
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2"	"Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks."
"DOTA_Tooltip_ability_ember_spirit_flame_guard"	"烈火罩"
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard"	"Flame Guard"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description"	"灰烬之灵用火焰之环将自己包裹起来，接下来的魔法伤害将被全部吸收。烈火罩对灰烬之灵周围的敌人造成持续伤害。吸收的伤害超过上限后将失去伤害效果。"
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard_Description"	"Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed.  Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active.  If the shield is broken, the damage is also lost."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard_duration"	"DURATION:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount"	"魔法伤害吸收："
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount"	"MAGIC ABSORB:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0"	"魔法伤害的吸收伤害值计算先于任何伤害减免效果。"
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0"	"Magic damage reduction is calculated before any reductions."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant"	"激活残焰"
"[english]DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant"	"Activate Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description"	"选择残焰，灰烬之灵将向其冲去。"
"[english]DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description"	"Select the Fire Remnant to arrive at."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore"	"燎原之火，瞬息将至！"
"[english]DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore"	"With blazing speed does a spirit fly!"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant"	"残焰"
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant"	"Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description"	"灰烬之灵每隔35秒创造出一个残焰，最多拥有3个。释放残焰时，目标地点将产生一个残焰像（速度为灰烬之灵移动速度的2.5倍）。灰烬之灵可以使用“激活残焰”技能，向其中一个残焰像冲去。冲刺过程中依次引爆其他残焰像，造成范围伤害，最后到达指定的残焰像。"
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description"	"Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges.  Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed.  Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage.  The targeted Remnant will be arrived at last."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges"	"残焰上限："
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges"	"MAX CHARGES:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time"	"残焰恢复时间："
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time"	"CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage"	"伤害："
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius"	"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0"	"升级大招后即拥有3个残焰（上限数量）。"
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0"	"Starts with 3 charges (maximum)."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1"	"残焰移动至目标地点的速度是本体的2.5倍。"
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1"	"Fire Remnants move to where you targeted them at 2.5x your speed."
"npc_dota_hero_ember_spirit_bio"	"悲叹山脉中无人问津的角落里，有一座荒废已久的光火堡。堡内演武堂已经空无一人，校场里满是落叶和灰尘。门窗禁闭的光火殿里放着一口玉石大釜，装满了灰烬，这是当年战争诗人——炘的火葬之地。炘培养了整整三代卫火盟的弟子，从修身养性的真经，到强身健体的武艺，炘悉心教导在堡外闯荡所需的一切本领。然而，作为众多弟子的师傅，他也不得不对付弟子在外惹来的敌人。在炘的暮年，他不敌对手，惨遭兵解。堡内的弟子在此后也奔走各方。一晃之间，数十年乃至数百年转瞬而过，弟子们不断地开枝散叶，而他的教义在口口相传之下慢慢地消逝。后来燃烧天神，一位好学的火神，被他传承的师德所打动，下凡来到了光火堡，重新点燃了灰烬。闪耀的余烬之中，炘的脸庞慢慢浮现，火焰环绕之下他显得格外沉静。为了让知识之火得以燎原，为了让寻求指引的世人接受教导，他已准备就绪。"
"[english]npc_dota_hero_ember_spirit_bio"	"Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash"	"巨石冲击"
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash"	"Boulder Smash"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description"	"大地之灵将敌方单位或友方单位作为目标，将其击飞，目标将沿他面朝的方向飞行一段距离。如果大地之灵点地为目标，他将击飞%remnant_smash_radius_tooltip%范围内距离最近的残岩。击飞过程中目标对碰到的所有单位都会造成伤害。如果目标是残岩，被击飞的距离也将加长，而受到伤害的单位还将被眩晕。"
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description"	"Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a %remnant_smash_radius_tooltip% radius. The travelling unit or Remnant damages all enemy units it hits.  If an enemy is hit by a Stone Remnant, they are also stunned. Stone Remnants travel further than other units."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore"	"大地之灵的一招一式都蕴含着移山之力。"
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore"	"It is with the power of a mountain that Earth Spirit strikes his enemies."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage"	"伤害："
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance"	"击飞距离："
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance"	"DISTANCE:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance"	"击飞距离（对残岩）："
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance"	"DISTANCE (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0"	"只有选择残岩为击飞目标时才有眩晕效果。"
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0"	"Stun is only applied if the initial target is a Stone Remnant."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder"	"巨石翻滚"
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder"	"Rolling Boulder"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description"	"大地之灵化身为巨石，经过%delay%秒延迟后沿目标位置翻滚，对经过的敌人造成伤害，如果撞到敌方英雄或自身被眩晕，翻滚都会中止。如果翻滚过程中经过残岩将会大幅提高翻滚距离和速度，被撞的敌人将受到更多伤害，其移动速度将被降低。"
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description"	"Earth Spirit gathers himself into a boulder and, after a %delay%s delay, rolls toward the target location, damaging enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and enemies hit by the boulder will have their movement speed slowed."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore"	"大地之灵将自己与大地紧密结合，使松散的石块吸附到身上，从而组成一个防护圆球向前滚动。"
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore"	"Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed"	"速度："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed"	"SPEED:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed"	"速度（经过残岩）："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed"	"SPEED (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage"	"伤害："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_damage"	"伤害（经过残岩）："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_damage"	"DAMAGE (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance"	"距离："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance"	"DISTANCE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance"	"距离（经过残岩）："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance"	"DISTANCE (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip"	"地磁之握"
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip"	"Geomagnetic Grip"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description"	"大地之灵将友方目标或残岩拉扯到自己所在的位置，行进路径上被击中的敌人都会被沉默，如果拉扯的目标是残岩还将受到伤害效果。"
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description"	"Earth Spirit pulls the target Stone Remnant or allied unit to his location.  Enemies struck by the gripped target will be silenced, and take damage if the gripped target is a Stone Remnant."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore"	"异性相吸。即使是深藏于鲜血和骨头中的矿物都不能免疫大地之灵的呼唤。"
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore"	"Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage"	"残岩伤害："
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage"	"REMNANT DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller"	"残岩"
"[english]DOTA_Tooltip_ability_earth_spirit_stone_caller"	"Stone Remnant"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description"	"在指定位置召唤一枚巨石残岩。残岩没有视野，不能被摧毁，残岩可以加强大地之灵的技能效果。召唤残岩需要消耗能量，能量将慢慢恢复。"
"[english]DOTA_Tooltip_ability_earth_spirit_stone_caller_Description"	"Call a Stone Remnant to the target location.  Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities.  Calling a Stone Remnant consumes a charge, which recharge over time."
"DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges"	"最大能量："
"[english]DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges"	"MAX CHARGES:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_time"	"每点能量恢复时间："
"[english]DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_time"	"CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_earth_spirit_stone_caller_duration"	"DURATION:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore"	"大地之灵唤出的残岩源自与他一同在大地黑暗的怀抱下埋藏多年的兵马俑。"
"[english]DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore"	"Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth."
"DOTA_Tooltip_ability_earth_spirit_magnetize"	"磁化"
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize"	"Magnetize"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description"	"将附近小范围内的敌方单位磁化，使其短时间内受到伤害。被磁化的英雄单位将会引起附近残岩的爆炸，每次爆炸都将摧毁残岩并刷新残岩附近单位身上的磁化时间（若附近单位未被磁化则为其施加一个磁化效果）。该过程可重复数次。如果一个被磁化的英雄受到了地磁之握或巨石翻滚的作用被沉默或减速，那么所有被磁化的英雄都会受到同样效果。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_Description"	"Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius"	"RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius"	"残岩引爆范围："
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius"	"REMNANT REFRESH RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius"	"残岩爆炸影响范围："
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius"	"REMNANT EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Lore"	"在大地之灵的呼唤下，敌人体内的鲜血和骨头中所含的矿物都开始倒戈。"
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_Lore"	"At the Earth Spirit's call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in."
"npc_dota_hero_earth_spirit_bio"	"陆地上悬崖和峭壁之间的深处，有一层早已被高地矿工放弃的圣玉层。考林将军的雕像就是采用这种材料打造，深埋在地底，引领着一支数以万计的兵马俑。武士俑、军吏俑、说唱俑等等一应俱全，经过工匠的精心雕刻后在大地黑暗的怀抱中沉睡了上千年。

而工匠们没有想到的是，这奇玉之中流转着大地本身的灵魂——与星球一致的元素之力。当玉雕之灵发现自己与世界的生命隔断后，它就在千年的时光中汇聚自己的力量，最终冲上了地面，进入了光明。现在，伟大的大地之灵考林从容地走在地面之上，为大地而战；而土壤的深情怀抱之中埋藏着的大军将会受他召唤，变成残像横扫一切敌人。"
"[english]npc_dota_hero_earth_spirit_bio"	"Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil."
"DOTA_Tooltip_ability_abyssal_underlord_firestorm"	"火焰风暴"
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm"	"Firestorm"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description"	"召唤数波火焰风暴攻击目标区域内的所有单位，风暴还有后续伤害。"
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description"	"Calls down waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time."
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore"	" "
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore"	""
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius"	"RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count"	"风暴波数："
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count"	"WAVE COUNT:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage"	"每波伤害："
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage"	"WAVE DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval"	"每波间隔"
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval"	"WAVE INTERVAL"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage"	"灼烧伤害："
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage"	"BURN DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration"	"灼烧持续时间："
"[english]DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration"	"BURN DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice"	"怨念深渊"
"[english]DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice"	"Pit of Malice"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description"	"在目标区域制造致命的深渊；踏入深渊的敌方单位将无法移动，并受到伤害。每个敌方单位只能受到一次作用。"
"[english]DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description"	"A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage.  Each enemy unit can only be affected once."
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore"	" "
"[english]DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore"	""
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius"	"RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration"	"深渊持续时间："
"[english]DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration"	"PIT DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage"	"深渊伤害："
"[english]DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage"	"PIT DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensare_duration"	"束缚持续时间："
"[english]DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensare_duration"	"DISABLE DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura"	"衰退光环"
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura"	"Atrophy Aura"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description"	"周围所有敌方单位遭到了削弱，损失部分基础攻击力。如果敌人在光环范围内死亡，深渊孽主将获得额外攻击力加成。"
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description"	"Nearby enemy units are weakened, losing a portion of their base damage.  If it dies while under this effect, Pit Lord gains bonus damage."
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore"	" "
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore"	""
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct"	"%基础攻击力降低："
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct"	"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep"	"额外攻击力（小兵死亡）："
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep"	"BONUS DAMAGE(CREEP):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero"	"额外攻击力（英雄死亡）："
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero"	"BONUS DAMAGE(HERO):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration"	"DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift"	"黑暗之门"
"[english]DOTA_Tooltip_ability_abyssal_underlord_dark_rift"	"Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description"	"以友方单位作为目标地点打开黑暗的大门。经过短暂的延迟，深渊孽主和附近所有友方英雄都将传送至目标地点。 黑暗之门在传送生效前可以取消。如果在技能生效前取消，或者目标单位死亡，黑暗之门都会进入冷却。"
"[english]DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description"	"Opens a dark rift at the targeted friendly unit's position.  After a short delay, Abyssal Underlord and all nearby friendly heroes are teleported to that unit's location.  Dark Rift can be cancelled at anytime during the cast.  If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown."
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore"	" "
"[english]DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore"	""
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius"	"传送作用范围："
"[english]DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius"	"TELEPORT RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay"	"传送延迟："
"[english]DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay"	"TELEPORT DELAY:"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift"	"取消黑暗之门"
"[english]DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift"	"Cancel Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description"	"取消传送。"
"[english]DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description"	"Stop the teleport."
"Dota_Lobby_Customize_Channel"	"自定义"
"[english]Dota_Lobby_Customize_Channel"	"Customize"
"DOTA_Lobby_Broadcast_Title_Custom"	"解说频道%s1：%s2"
"[english]DOTA_Lobby_Broadcast_Title_Custom"	"BROADCAST CHANNEL %s1: %s2"
"DOTA_Lobby_Broadcaster_Channel_Customize"	"自定义解说频道"
"[english]DOTA_Lobby_Broadcaster_Channel_Customize"	"Customize Broadcaster Channel"
"DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults"	"保存为默认设置并在以后加入空频道时自动应用"
"[english]DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults"	"Save as default settings and apply to empty channels upon joining"
"DOTA_FantasyLeagueCreate_Wait_Header"	"请稍等"
"[english]DOTA_FantasyLeagueCreate_Wait_Header"	"Please Wait"
"DOTA_FantasyLeagueCreate_Wait"	"创建梦幻联赛中..."
"[english]DOTA_FantasyLeagueCreate_Wait"	"Creating Fantasy League..."
"DOTA_FantasyLeagueCreate_Error_NoPermission"	"你没有创建梦幻联赛的权限。"
"[english]DOTA_FantasyLeagueCreate_Error_NoPermission"	"You don't have permission to create that fantasy league."
"DOTA_FantasyLeagueCreate_Error_Unspecified"	"未知错误。请重试。"
"[english]DOTA_FantasyLeagueCreate_Error_Unspecified"	"Unknown Error.  Please try again."
"DOTA_FantasyLeagueCreate_Error_NoName"	"你必须为你的梦幻联赛设置名称。"
"[english]DOTA_FantasyLeagueCreate_Error_NoName"	"You must specify a name for your Fantasy League."
"DOTA_FantasyLeagueEditInvites_Error_Header"	"错误"
"[english]DOTA_FantasyLeagueEditInvites_Error_Header"	"Error"
"DOTA_FantasyLeagueEditInvites_Error"	"编辑梦幻联赛邀请时发生错误。请重试。"
"[english]DOTA_FantasyLeagueEditInvites_Error"	"There was an error editing fantasy league invites.  Please try again."
"DOTA_FantasyLeagueEditSettings_Error_Header"	"错误"
"[english]DOTA_FantasyLeagueEditSettings_Error_Header"	"Error"
"DOTA_FantasyLeagueEditSettings_Error"	"编辑梦幻联赛设置时发生错误。请重试。"
"[english]DOTA_FantasyLeagueEditSettings_Error"	"There was an error editing fantasy league settings.  Please try again."
"DOTA_FantasyTeamCreate_Wait_Header"	"请稍等"
"[english]DOTA_FantasyTeamCreate_Wait_Header"	"Please Wait"
"DOTA_FantasyTeamCreate_Wait"	"创建梦幻联赛中..."
"[english]DOTA_FantasyTeamCreate_Wait"	"Creating Fantasy Team..."
"DOTA_FantasyTeamCreate_Error_Header"	"错误"
"[english]DOTA_FantasyTeamCreate_Error_Header"	"Error"
"DOTA_FantasyTeamCreate_Error_NoPermission"	"你没有在该梦幻联赛中创建战队的权限。"
"[english]DOTA_FantasyTeamCreate_Error_NoPermission"	"You don't have permission to create a team in that fantasy league."
"DOTA_FantasyTeamCreate_Error_FailedLogoUpload"	"上传标志失败。"
"[english]DOTA_FantasyTeamCreate_Error_FailedLogoUpload"	"Failed to upload logo."
"DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID"	"梦幻联赛无效。"
"[english]DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID"	"Invalid fantasy league."
"DOTA_FantasyTeamCreate_Error_BadName"	"名称无效。"
"[english]DOTA_FantasyTeamCreate_Error_BadName"	"Invalid name."
"DOTA_FantasyTeamCreate_Error_Unspecified"	"未知错误。请重试。"
"[english]DOTA_FantasyTeamCreate_Error_Unspecified"	"Unknown error.  Please try again."
"DOTA_FantasyTeamCreate_Success_Header"	"成功"
"[english]DOTA_FantasyTeamCreate_Success_Header"	"Success"
"DOTA_FantasyTeamCreate_Success"	"已创建梦幻战队“%s1”。"
"[english]DOTA_FantasyTeamCreate_Success"	"Created Fantasy Team \"%s1\"."
"fantasy_create_team_header"	"加入梦幻联赛"
"[english]fantasy_create_team_header"	"Joining Fantasy League"
"fantasy_create_team_details"	"想要参加本届梦幻联赛，你必须先创建一支梦幻战队。在下面你可以输入梦幻战队的名字。你还可以选择一个队标。\n\n一旦创建好战队，请立刻确认梦幻联赛组委会安排的选手参赛日期。"
"[english]fantasy_create_team_details"	"To participate in this Fantasy League, the first thing you need to do is create a Fantasy Team.  Below you can enter the name for your team, and if you'd like, set a logo for it.\n\nOnce you've created a team, check when your Fantasy League Commissioner has scheduled your player draft."
"fantasy_edit_logo"	"编辑标志"
"[english]fantasy_edit_logo"	"Edit Logo"
"fantasy_league_standings_wait"	"检索名次中..."
"[english]fantasy_league_standings_wait"	"Retrieving Standings..."
"fantasy_league_standings_error"	"检索名次发生错误。"
"[english]fantasy_league_standings_error"	"Error retrieving standings."
"fantasy_league_matchups_wait"	"检索比赛中..."
"[english]fantasy_league_matchups_wait"	"Retrieving Matchups..."
"fantasy_league_matchups_error"	"检索对阵情况时发生错误。"
"[english]fantasy_league_matchups_error"	"Error retrieving matchups."
"fantasy_league_teams_roster_swap_wait"	"更新战队名单中..."
"[english]fantasy_league_teams_roster_swap_wait"	"Updating Roster..."
"fantasy_league_teams_roster_swap_error"	"更新战队名单失败。"
"[english]fantasy_league_teams_roster_swap_error"	"Failed to update Roster."
"fantasy_draft_time"	"时间"
"[english]fantasy_draft_time"	"Time"
"fantasy_league_edit_details"	"梦幻联赛设置将在预定的阵容组建开始前%s1分钟锁定。"
"[english]fantasy_league_edit_details"	"Fantasy League Settings will lock %s1 minutes before the scheduled draft."
"fantasy_league_edit_details_locked"	"梦幻联赛设置现已锁定。"
"[english]fantasy_league_edit_details_locked"	"Fantasy League Settings are now locked."
"fantasy_league_edit_details_not_commish"	"梦幻联赛设置只能由主办方编辑。"
"[english]fantasy_league_edit_details_not_commish"	"Fantasy League Settings are only editable by the Commissioner."
"fantasy_league_settings"	"设置"
"[english]fantasy_league_settings"	"Settings"
"fantasy_league_invites"	"邀请"
"[english]fantasy_league_invites"	"Invites"
"fantasy_league_completed"	"梦幻联赛已经结束"
"[english]fantasy_league_completed"	"Fantasy League has Finished"
"fantasy_friend_invite"	"邀请"
"[english]fantasy_friend_invite"	"Invite"
"fantasy_league_acquisitions"	"允许添加人数总计"
"[english]fantasy_league_acquisitions"	"Total Acquisitions Allowed"
"fantasy_league_interval_daily"	"每日"
"[english]fantasy_league_interval_daily"	"Daily"
"fantasy_league_interval_weekly"	"每周"
"[english]fantasy_league_interval_weekly"	"Weekly"
"fantasy_league_teams_4"	"4支战队"
"[english]fantasy_league_teams_4"	"4 teams"
"fantasy_league_teams_6"	"6支战队"
"[english]fantasy_league_teams_6"	"6 teams"
"fantasy_league_veto_votes_1"	"1票"
"[english]fantasy_league_veto_votes_1"	"1 vote"
"fantasy_league_veto_votes_2"	"2票"
"[english]fantasy_league_veto_votes_2"	"2 votes"
"fantasy_league_veto_votes_3"	"3票"
"[english]fantasy_league_veto_votes_3"	"3 votes"
"fantasy_league_veto_votes_4"	"4票"
"[english]fantasy_league_veto_votes_4"	"4 votes"
"fantasy_league_acquisitions_0"	"无限"
"[english]fantasy_league_acquisitions_0"	"Unlimited"
"fantasy_league_acquisitions_5"	"添加5人"
"[english]fantasy_league_acquisitions_5"	"5 acquisitions"
"fantasy_league_acquisitions_10"	"添加10人"
"[english]fantasy_league_acquisitions_10"	"10 acquisitions"
"fantasy_league_acquisitions_20"	"添加20人"
"[english]fantasy_league_acquisitions_20"	"20 acquisitions"
"fantasy_league_acquisitions_30"	"添加30人"
"[english]fantasy_league_acquisitions_30"	"30 acquisitions"
"fantasy_league_bench_slots_0"	"没有板凳位"
"[english]fantasy_league_bench_slots_0"	"No bench slots"
"fantasy_league_bench_slots_1"	"1个板凳位"
"[english]fantasy_league_bench_slots_1"	"1 slot"
"fantasy_league_bench_slots_2"	"2个板凳位"
"[english]fantasy_league_bench_slots_2"	"2 slots"
"fantasy_league_bench_slots_3"	"3个板凳位"
"[english]fantasy_league_bench_slots_3"	"3 slots"
"fantasy_league_daily_matchup"	"第%s1天"
"[english]fantasy_league_daily_matchup"	"Day %s1"
"fantasy_league_weekly_matchup"	"第%s1周"
"[english]fantasy_league_weekly_matchup"	"Week %s1"
"fantasy_draft_interrupted"	"正在重新连接"
"[english]fantasy_draft_interrupted"	"Reconnecting"
"fantasy_draft_interrupted_details"	"阵容组建将很快自动恢复。"
"[english]fantasy_draft_interrupted_details"	"The draft will automatically resume shortly."
"fantasy_league_draft_unscheduled"	"尚未预定组建时间"
"[english]fantasy_league_draft_unscheduled"	"Fantasy Draft is not yet Scheduled"
"fantasy_league_draft_unscheduled_long"	"当你的梦幻联赛组委会定好组建时间后，时间将在此处显示！"
"[english]fantasy_league_draft_unscheduled_long"	"When your Fantasy League Commissioner sets the Draft time, it will appear here!"
"fantasy_league_draft_unscheduled_commish"	"作为组委会，请在设置面板中设立阵容开放组建的时间。"
"[english]fantasy_league_draft_unscheduled_commish"	"As the Commissioner, you can set the time for the Live Draft in the Settings panel."
"fantasy_league_draft_upcoming"	"梦幻阵容即将组建"
"[english]fantasy_league_draft_upcoming"	"Fantasy Draft is Upcoming"
"fantasy_league_draft_live"	"梦幻阵容正在组建！"
"[english]fantasy_league_draft_live"	"Fantasy Draft is Live!"
"fantasy_league_draft_time_label"	"%s1的阵容组建预定于%s2开始。\n\n你在开始前%s3分钟可以进入组建阵容。\n\n组建结束后梦幻联赛成员和设置将会被锁定。"
"[english]fantasy_league_draft_time_label"	"Draft is scheduled for %s1 at %s2.\nYou will be able to enter the draft %s3 minutes before it begins.\n\nAt that point, Fantasy League members and settings will be locked."
"fantasy_league_draft_countdown_d"	"距离阵容组建开始还有%s1天，%s2小时，%s3分钟，%s4秒。"
"[english]fantasy_league_draft_countdown_d"	"Draft begins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
"fantasy_league_draft_countdown_h"	"距离阵容组建开始还有%s1小时，%s2分钟，%s3秒。"
"[english]fantasy_league_draft_countdown_h"	"Draft begins in %s1 Hours, %s2 Minutes, %s3 Seconds."
"fantasy_league_draft_countdown_m"	"距离阵容组建开始还有%s1分钟，%s2秒。"
"[english]fantasy_league_draft_countdown_m"	"Draft begins in %s1 Minutes, %s2 Seconds."
"fantasy_league_draft_countdown_s"	"距离阵容组建开始还有%s1秒。"
"[english]fantasy_league_draft_countdown_s"	"Draft begins in %s1 Seconds."
"fantasy_league_draft_join"	"加入正在进行的阵容组建"
"[english]fantasy_league_draft_join"	"Join Live Draft"
"fantasy_league_draft_details"	"在阵容组建开始前%s1分钟，战队和相关设置将会锁定。"
"[english]fantasy_league_draft_details"	"%s1 minutes prior to the start of the draft, teams and settings will be locked."
"fantasy_draft_completed"	"梦幻阵容组建完成"
"[english]fantasy_draft_completed"	"Fantasy Draft Completed"
"fantasy_draft_completed_details"	"现在你可以设立你的阵容，浏览分组情况，更换队员，还有选择自由人。祝你好运！"
"[english]fantasy_draft_completed_details"	"You can now set your lineup, browse matchups, drop players, and pick up free agents.  Good luck!"
"fantasy_draft_header_pre_draft"	"阵容组建预演"
"[english]fantasy_draft_header_pre_draft"	"Pre-Draft"
"fantasy_draft_header_drafting"	"阵容组建进行中"
"[english]fantasy_draft_header_drafting"	"Live Draft"
"fantasy_draft_round_pre_draft"	"距离阵容组建还有"
"[english]fantasy_draft_round_pre_draft"	"Draft Begins In"
"fantasy_draft_exit"	"退出阵容组建"
"[english]fantasy_draft_exit"	"Exit Draft"
"fantasy_draft_player_button"	"阵容组建选手"
"[english]fantasy_draft_player_button"	"Draft Player"
"fantasy_draft_avail_players"	"可用选手"
"[english]fantasy_draft_avail_players"	"Available Players"
"fantasy_draft_avg_kda"	"平均击死助"
"[english]fantasy_draft_avg_kda"	"Avg KDA"
"fantasy_draft_avg_lhd"	"平均正反补"
"[english]fantasy_draft_avg_lhd"	"Avg LH/D"
"fantasy_draft_avg_gpm"	"每分钟平均金钱"
"[english]fantasy_draft_avg_gpm"	"Avg GPM"
"fantasy_draft_avg_xppm"	"每分钟平均经验"
"[english]fantasy_draft_avg_xppm"	"Avg XPPM"
"fantasy_draft_avg_score"	"平均每周得分"
"[english]fantasy_draft_avg_score"	"Avg Weekly Score"
"fantasy_draft_role"	"定位"
"[english]fantasy_draft_role"	"Role"
"fantasy_draft_player"	"选手"
"[english]fantasy_draft_player"	"Player"
"fantasy_draft_team"	"战队"
"[english]fantasy_draft_team"	"Team"
"fantasy_draft_your_pick"	"你的选择！"
"[english]fantasy_draft_your_pick"	"Your Pick!"
"fantasy_draft_owner"	"拥有者"
"[english]fantasy_draft_owner"	"Owner"
"fantasy_draft_round_label"	"第%s1局"
"[english]fantasy_draft_round_label"	"Round %s1"
"fantasy_draft_header"	"阵容组建中"
"[english]fantasy_draft_header"	"Live Draft"
"fantasy_draft_auto_picking"	"自动选择中！"
"[english]fantasy_draft_auto_picking"	"Autopicking!"
"fantasy_draft_unscheduled"	"尚未预定时间"
"[english]fantasy_draft_unscheduled"	"Unscheduled"
"fantasy_my_team"	"我的队伍"
"[english]fantasy_my_team"	"My Team"
"fantasy_role_c"	"核"
"[english]fantasy_role_c"	"C"
"fantasy_slot_none"	"无"
"[english]fantasy_slot_none"	"None"
"fantasy_slot_c"	"核"
"[english]fantasy_slot_c"	"C"
"fantasy_slot_any"	"不限"
"[english]fantasy_slot_any"	"Any"
"fantasy_slot_b"	"补"
"[english]fantasy_slot_b"	"B"
"fantasy_slot_support"	"辅助"
"[english]fantasy_slot_support"	"Support"
"fantasy_slot_bench"	"板凳"
"[english]fantasy_slot_bench"	"Bench"
"fantasy_matchup_bye"	"轮空"
"[english]fantasy_matchup_bye"	"BYE"
"fantasy_league_teams_wait"	"检索战队数据中..."
"[english]fantasy_league_teams_wait"	"Retreiving Team Data..."
"fantasy_league_teams_error"	"检索战队数据错误。"
"[english]fantasy_league_teams_error"	"Error retreiving Team Data."
"fantasy_league_teams_roster_wait"	"检索名单中..."
"[english]fantasy_league_teams_roster_wait"	"Retrieving Roster..."
"fantasy_league_teams_roster_error"	"检索名单错误。"
"[english]fantasy_league_teams_roster_error"	"Failed to retrieve Roster."
"fantasy_league_players_wait"	"检索选手数据中..."
"[english]fantasy_league_players_wait"	"Retreiving Player Data..."
"fantasy_league_players_error"	"检索选手数据错误。"
"[english]fantasy_league_players_error"	"Error retreiving Player Data."
"DOTA_FantasyLeagueDraftEdit_Error_Header"	"无效时间"
"[english]DOTA_FantasyLeagueDraftEdit_Error_Header"	"Invalid Time"
"DOTA_FantasyLeagueDraftEdit_Error"	"你所设置的阵容组建开始时间必须为%s1分钟之后。"
"[english]DOTA_FantasyLeagueDraftEdit_Error"	"You must set the draft time to at least %s1 minutes ahead of the current time."
"DOTA_FantasyLeagueDraft_Error_Header"	"选择无效"
"[english]DOTA_FantasyLeagueDraft_Error_Header"	"Invalid Pick"
"DOTA_FantasyLeagueDraft_Error_NoSlots"	"开放的位置并不支持%s1位选手加入。"
"[english]DOTA_FantasyLeagueDraft_Error_NoSlots"	"You have no open slots for %s1 players."
"DOTA_FantasyLeagueDraftEdit_Finish_Header"	"阵容组建完成"
"[english]DOTA_FantasyLeagueDraftEdit_Finish_Header"	"Draft Completed"
"DOTA_FantasyLeagueDraftEdit_Finish"	"%s1的梦幻阵容组建已经完成。\n\n祝你好运！"
"[english]DOTA_FantasyLeagueDraftEdit_Finish"	"The Fantasy draft for %s1 has completed.\n\nGood luck!"
"fantasy_draft_chat_line"	"%s1（%s2）已经组建了%s3。"
"[english]fantasy_draft_chat_line"	"%s1 (%s2) has drafted %s3."
"fantasy_players_available"	"可用选手"
"[english]fantasy_players_available"	"Available Players"
"fantasy_players_add"	"添加选手至队伍"
"[english]fantasy_players_add"	"Add Player to Team"
"fantasy_players_name_filter"	"筛选姓名"
"[english]fantasy_players_name_filter"	"Filter by Name"
"fantasy_players_all"	"所有选手"
"[english]fantasy_players_all"	"All Players"
"fantasy_players_page"	"第 %s1 页"
"[english]fantasy_players_page"	"Page %s1"
"fantasy_player_cancel_add_drop"	"取消交易"
"[english]fantasy_player_cancel_add_drop"	"Cancel Transaction"
"fantasy_players_to_add"	"添加中"
"[english]fantasy_players_to_add"	"Adding"
"fantasy_players_to_drop"	"移除中"
"[english]fantasy_players_to_drop"	"Dropping"
"fantasy_players_pending_add_drop"	"待定选手交易"
"[english]fantasy_players_pending_add_drop"	"Pending Player Transaction"
"fantasy_league_teams_add_drop_cancel_wait"	"交易正在取消..."
"[english]fantasy_league_teams_add_drop_cancel_wait"	"Canceling Transaction..."
"Fantasy_Team_Add_Player"	"添加或移除选手"
"[english]Fantasy_Team_Add_Player"	"Add and Drop a Player"
"fantasy_team_add_drop_details"	"你可以请求给你的战队增加选手，但同时也要放弃一名选手。调换请求的受理与战队的排名有关，排名越靠后的战队受理的速度越快。\n\n受理成功后新阵容将在次日生效。"
"[english]fantasy_team_add_drop_details"	"You can request to add a player to your Team, which requires you to drop another player.  Player add requests are executed in the opposite order of team standing, so lower-ranked teams get higher priority.\n\nIf successful, this will take effect in tomorrow's roster."
"fantasy_team_add_player_specific"	"增加这名选手"
"[english]fantasy_team_add_player_specific"	"Adding this Player"
"fantasy_team_drop_player_specific"	"选择要撤下的选手"
"[english]fantasy_team_drop_player_specific"	"Select Player to Drop"
"fantasy_swap_player"	"交换"
"[english]fantasy_swap_player"	"Swap"
"fantasy_swap_player_cancel"	"取消"
"[english]fantasy_swap_player_cancel"	"Cancel"
"fantasy_watch_player"	"现在查看！"
"[english]fantasy_watch_player"	"Watch now!"
"fantasy_team_drop_player_working"	"调换请求受理中..."
"[english]fantasy_team_drop_player_working"	"Issuing Add/Drop Request..."
"fantasy_team_drop_player_completed"	"受理成功，战队中%s1离队，%s2加入。"
"[english]fantasy_team_drop_player_completed"	"Successfully placed request to drop %s1 and add %s2 to your roster."
"fantasy_team_drop_player_failure"	"%s2替换%s1失败。"
"[english]fantasy_team_drop_player_failure"	"Failed to drop %s1 and add %s2."
"fantasy_team_drop_player_wait"	"阵容信息获取中..."
"[english]fantasy_team_drop_player_wait"	"Retreiving roster..."
"fantasy_team_preseason"	"此梦幻联赛的还未开赛。\n\n请在参赛阵容完成后回来确认！"
"[english]fantasy_team_preseason"	"This Fantasy League has not started its season yet.\n\nCheck back after the draft is completed!"
"fantasy_active_roster"	"现役队员"
"[english]fantasy_active_roster"	"Active Roster"
"fantasy_bench"	"候补队员"
"[english]fantasy_bench"	"Bench"
"fantasy_lockinfo"	"接下来将在当地时间%s1开始。"
"[english]fantasy_lockinfo"	"New days start at %s1 local time."
"fantasy_percent"	"胜率"
"[english]fantasy_percent"	"Percent"
"fantasy_streak"	"连续"
"[english]fantasy_streak"	"Streak"
"DOTA_Trading_UI_Header_Failed"	"交易请求"
"[english]DOTA_Trading_UI_Header_Failed"	"Trade Request"
"DOTA_Trading_UI_Header_Waiting"	"交易请求"
"[english]DOTA_Trading_UI_Header_Waiting"	"Trade Request"
"DOTA_Trading_UI_Body_Waiting"	"等待交易会话开始..."
"[english]DOTA_Trading_UI_Body_Waiting"	"Waiting for the trade session to begin..."
"DOTA_Trading_UI_Header_Outgoing"	"发起交易请求"
"[english]DOTA_Trading_UI_Header_Outgoing"	"Outgoing Trade Request"
"DOTA_Trading_UI_Body_Outgoing"	"等待 %s1 答复交易请求..."
"[english]DOTA_Trading_UI_Body_Outgoing"	"Waiting for %s1 to respond to your request..."
"DOTA_Trading_UI_Header_Incoming"	"收到交易请求"
"[english]DOTA_Trading_UI_Header_Incoming"	"Incoming Trade Request"
"DOTA_Trading_UI_Option_Name"	"允许交易邀请来自于："
"[english]DOTA_Trading_UI_Option_Name"	"Allow Trade Invites"
"DOTA_Trading_UI_Option_Friends_Only"	"仅限好友"
"[english]DOTA_Trading_UI_Option_Friends_Only"	"Friends Only"
"DOTA_Trading_UI_Option_Guildmates_And_Friends"	"公会伙伴和好友"
"[english]DOTA_Trading_UI_Option_Guildmates_And_Friends"	"Guildmates and Friends"
"DOTA_Trading_UI_Option_Anyone"	"任何人"
"[english]DOTA_Trading_UI_Option_Anyone"	"Anyone"
"DOTA_Trading_Response_Declined"	"对方已经拒绝了交易请求。"
"[english]DOTA_Trading_Response_Declined"	"The other player has declined the trade request."
"DOTA_Trading_Response_TradeBanned"	"您的交易权限已暂时被移除。请联系客服部门。"
"[english]DOTA_Trading_Response_TradeBanned"	"Your trading privileges have been removed temporarily. Please contact Customer Support."
"DOTA_Trading_Response_TradeBanned2"	"对方当前并没有交易权限。"
"[english]DOTA_Trading_Response_TradeBanned2"	"The other player does not have trading privileges at this time."
"DOTA_Trading_Response_VACBanned"	"你并没有交易权限。"
"[english]DOTA_Trading_Response_VACBanned"	"You do not have trading privileges."
"DOTA_Trading_Response_VACBanned2"	"对方并没有交易权限。"
"[english]DOTA_Trading_Response_VACBanned2"	"The other player does not have trading privileges at this time."
"DOTA_Trading_Response_Busy"	"对方现在正在与他人进行交易。"
"[english]DOTA_Trading_Response_Busy"	"The other player is currently busy trading with someone else."
"DOTA_Trading_Response_Disabled"	"当前无法交易物品。"
"[english]DOTA_Trading_Response_Disabled"	"Trading items is currently disabled."
"DOTA_Trading_Response_NotLoggedIn"	"对方无法进行交易。"
"[english]DOTA_Trading_Response_NotLoggedIn"	"The other player is not available for trading."
"DOTA_Trading_Response_Cancel"	"交易请求已被取消。"
"[english]DOTA_Trading_Response_Cancel"	"The trade request has been cancelled."
"DOTA_Trading_Response_FreeAccountInitiate"	"由于帐户功能受限，无法发起交易。"
"[english]DOTA_Trading_Response_FreeAccountInitiate"	"Limited accounts may not initiate trades."
"DOTA_Trading_Response_SharedAccountInitiate"	"只有独立账户可以发起交易。"
"[english]DOTA_Trading_Response_SharedAccountInitiate"	"Only individual accounts may initiate trades."
"DOTA_Trading_Response_TooSoon"	"你必须等待30秒才能再次发起交易请求。"
"[english]DOTA_Trading_Response_TooSoon"	"You must wait at least 30 seconds between trade requests."
"DOTA_Trading_Response_TooSoonPenalty"	"你发起的交易请求次数过多，必须等待2分钟才能再次发起交易。"
"[english]DOTA_Trading_Response_TooSoonPenalty"	"You have made too many trade requests and must now wait 2 minutes before initiating any more trades."
"DOTA_Trading_Response_Service_Unavailable"	"发送交易请求时出现问题。可能是暂时无法交易，或你的账户现在不能发送交易请求。"
"[english]DOTA_Trading_Response_Service_Unavailable"	"There was a problem sending your trade request. Trading may be temporarily unavailable or your account may not be able to send trade requests right now."
"DOTA_Trading_Response_YouBlockedThem"	"你现在不能与该玩家交易，因为你已经在Steam上将其屏蔽。"
"[english]DOTA_Trading_Response_YouBlockedThem"	"You cannot trade with that player because you have blocked them on Steam."
"DOTA_Trading_Response_NeedVerifiedEmail"	"你必须验证过自己的电子邮箱才能发送交易请求。"
"[english]DOTA_Trading_Response_NeedVerifiedEmail"	"You must have verified your email address on Steam before sending trade requests."
"DOTA_Trading_Response_NeedSteamGuard"	"你必须启用安全令牌才能发送交易请求。"
"[english]DOTA_Trading_Response_NeedSteamGuard"	"You must enable Steam Guard from before sending trade requests."
"DOTA_Trading_Response_SteamGuardDuration"	"由于你启用安全令牌不久，还不能参与交易。"
"[english]DOTA_Trading_Response_SteamGuardDuration"	"You cannot participate in a trade after recently enabling Steam Guard."
"DOTA_Trading_Response_TheyCannotTrade"	"对方无法进行交易。如果让他邀请你交易，他将看到更多信息。"
"[english]DOTA_Trading_Response_TheyCannotTrade"	"The other player is not available to trade. More information will be shown to him or her if they invite you to trade."
"DOTA_Trading_Response_RecentPasswordReset"	"由于你刚重置密码不久，所以还不能参与交易。"
"[english]DOTA_Trading_Response_RecentPasswordReset"	"You cannot participate in a trade after recently resetting your password."
"DOTA_Trading_Response_UsingNewDevice"	"由于最近你使用的设备有所更换，所以还不能参与交易。"
"[english]DOTA_Trading_Response_UsingNewDevice"	"You cannot participate in a trade after recently switching to a new device."
"DOTA_Trading_Response_UnknownError"	"未知错误"
"[english]DOTA_Trading_Response_UnknownError"	"Unknown Error"
"PartyNotValidToMM"	"你的队伍现在不能进行匹配。想要进行匹配，队伍中必须要有1-5名教练。"
"[english]PartyNotValidToMM"	"Your party is not able to play in its current state. You must have between 1 and 5 non-coach players to find a match."
"PartyNotValidToMMCoach"	"你的队伍现在不能进行匹配。想要进行匹配，队伍中必须没有教练。"
"[english]PartyNotValidToMMCoach"	"Your party is not able to play in its current state. You may not have more coaches than non-coaches to find a match."
"PartyMemberInAnotherGame"	"开始游戏失败。队伍中有玩家正在进行比赛。"
"[english]PartyMemberInAnotherGame"	"Failed to start game, a party member is currently in another game."
"DOTA_Tooltip_modifier_ember_spirit_searing_chains"	"炎阳索"
"[english]DOTA_Tooltip_modifier_ember_spirit_searing_chains"	"Searing Chains"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description"	"被炎阳索困于原地。无法闪烁或移动，每秒持续受到伤害。"
"[english]DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description"	"Locked in place by Searing Chains.  Cannot blink or move, taking damage per second."
"DOTA_Tooltip_modifier_ember_spirit_flame_guard"	"烈火罩"
"[english]DOTA_Tooltip_modifier_ember_spirit_flame_guard"	"Flame Guard"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description"	"吸收魔法伤害，并在一定范围内造成魔法伤害"
"[english]DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description"	"Absorbing magic damage, and dealing magic damage in an area of effect."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter"	"残焰点数"
"[english]DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter"	"Fire Remnant Charges"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description"	"只要还有残焰就能随时进行施放。"
"[english]DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description"	"You may activate a Fire Remnant whenever there is a charge available."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant"	"残焰"
"[english]DOTA_Tooltip_modifier_ember_spirit_fire_remnant"	"Fire Remnant"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description"	"向残焰像冲去。"
"[english]DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description"	"Charging to a Fire Remnant."
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter"	"残岩点数"
"[english]DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter"	"Stone Remnant Charges"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description"	"只有拥有残岩能量时才能放置残岩。每隔一段时间会恢复一点。"
"[english]DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description"	"You can only place a Stone Remnant when you have a charge available.  Charges slowly restore over time."
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence"	"巨石冲击沉默效果"
"[english]DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence"	"Boulder Smash Silence"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description"	"被大地之灵的残岩沉默"
"[english]DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description"	"Silenced by a Stone from Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster"	"巨石翻滚"
"[english]DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster"	"Rolling Boulder"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow"	"巨石翻滚的减速效果"
"[english]DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow"	"Rolling Boulder Slow"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description"	"被大地之灵的巨石翻滚撞到，移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%。"
"[english]DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description"	"Hit by Earth Spirit's Rolling Boulder, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip"	"地磁之握"
"[english]DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip"	"Geomagnetic Grip"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description"	"被扯向大地之灵。"
"[english]DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description"	"Being pulled to Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_magnetize"	"磁化"
"[english]DOTA_Tooltip_modifier_earth_spirit_magnetize"	"Magnetize"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description"	"被大地之灵磁化，每秒受到伤害。若移动至残岩附近会将其引爆，使附近所有敌方英雄被磁化，持续时间也将刷新。"
"[english]DOTA_Tooltip_modifier_earth_spirit_magnetize_Description"	"Magnetized by Earth Spirit and taking damage per second.  Moving near one of Earth Spirit's stones will ignite the stone, Magnetizing all nearby enemy heroes and refreshing the debuff."
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn"	"火焰风暴"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn"	"Firestorm"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description"	"持续受到伤害。"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description"	"Taking damage over time."
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare"	"怨念深渊"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare"	"Pit of Malice"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description"	"被怨念深渊束缚，无法移动或闪烁。"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description"	"Ensnared by Pit of Malice, cannot move or blink."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura"	"衰退光环"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura"	"Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description"	"减少附近敌人的基础攻击力。"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description"	"Reducing the damage of nearby enemies."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect"	"衰退光环"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect"	"Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description"	"攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description"	"Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff"	"衰退光环的额外攻击力"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff"	"Atrophy Aura Bonus Damage"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff_Description"	"增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff_Description"	"Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff"	"衰退光环的额外攻击力"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff"	"Atrophy Aura Bonus Damage"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff_Description"	"增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"[english]DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff_Description"	"Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_roshan_spell_block_Description"	"Roshan每隔15秒抵挡一次指向性技能。"
"[english]DOTA_Tooltip_modifier_roshan_spell_block_Description"	"Roshan will block one targeted spell every 15 seconds."
"DOTA_Tooltip_modifier_roshan_devotion_Description"	"随着比赛时间的增加，护甲会越来越高。"
"[english]DOTA_Tooltip_modifier_roshan_devotion_Description"	"Armor bonus that increases as time goes on."
"DOTA_Hero_Selection_Repick_InGame"	"重新选择"
"[english]DOTA_Hero_Selection_Repick_InGame"	"Repick"
"party_pending_tooltip_title"	"待定邀请"
"[english]party_pending_tooltip_title"	"PENDING INVITATIONS"
"low_priority_game"	"%s1场比赛"
"[english]low_priority_game"	"%s1 game"
"low_priority_games"	"%s1场比赛"
"[english]low_priority_games"	"%s1 games"
"hero_spawn_low_priority_header"	"低优先级队列比赛"
"[english]hero_spawn_low_priority_header"	"Low-Priority Match"
"hero_spawn_low_priority_warning"	"由于你或队伍里的其他人曾经放弃过比赛，或多次受到举报，你们现在是在低优先级队列的匹配比赛中。这种情况下你将无法获得久经沙场奖杯的奖杯积分，而且只能匹配到其他身处低优先级队列的玩家。"
"[english]hero_spawn_low_priority_warning"	"You are in a low-priority match due to you or someone in your party abandoning games or receiving excessive reports.  While you are in low-priority, you will not receive Experience Trophy Progress, and you will only be matched with other players in the low-priority pool."
"limited_heroes_abandon_header"	"英雄限定模式"
"[english]limited_heroes_abandon_header"	"Limited Heroes Mode"
"limited_heroes_abandon_explanation"	"放弃英雄限定模式的比赛并不会受到惩罚，你的英雄将由机器人继续使用。但是如果在其他游戏模式下中途离开将进入低优先级队列。"
"[english]limited_heroes_abandon_explanation"	"There is no penalty for leaving a Limited Heroes mode match, as your hero will be replaced by a bot.  Leaving any other game mode may result in placement in the low-priority pool."
"matchmaking_settings_regions"	"匹配区域"
"[english]matchmaking_settings_regions"	"MATCHMAKING REGIONS"
"matchmaking_settings_edit"	"编辑设置"
"[english]matchmaking_settings_edit"	"EDIT SETTINGS"
"DOTA_FIND_COACH"	"寻找教练"
"[english]DOTA_FIND_COACH"	"Find a Coach"
"dota_find_coach_details"	"在游戏时你可以随便邀请好友进行指导。"
"[english]dota_find_coach_details"	"You can invite any of your friends to coach you while you play."
"dota_coach_invite"	"邀请为教练"
"[english]dota_coach_invite"	"Invite as Coach"
"dota_chat_fantasy_draft"	"梦幻阵容"
"[english]dota_chat_fantasy_draft"	"Fantasy Draft"
"sugar_rush_hof_na"	"目前无法获得前一轮纪录。"
"[english]sugar_rush_hof_na"	"Score for the previous cycle is currently unavailable."
"UI_Unit_Speech_Volume"	"游戏配音音量"
"[english]UI_Unit_Speech_Volume"	"Unit Speech Volume"
"DOTA_UserMenu_TradeInvite"	"邀请交易"
"[english]DOTA_UserMenu_TradeInvite"	"Invite to Trade"
"DOTA_InvitedToLowPriorityParty"	"%s1已经邀请你至队伍。注意，加入此队伍后将进入低优先级匹配。"
"[english]DOTA_InvitedToLowPriorityParty"	"%s1 has invited you to a low-priority party."
"DOTA_InvitedToCoach"	"%s1 已经邀请你成为他们队伍的教练。"
"[english]DOTA_InvitedToCoach"	"%s1 has invited you to be a Coach of their party."
"DOTA_Invite_Accept_Low_Priority"	"接受低优先级比赛"
"[english]DOTA_Invite_Accept_Low_Priority"	"ACCEPT LOW-PRIORITY MATCH"
"DOTA_Invite_Cancel"	"取消"
"[english]DOTA_Invite_Cancel"	"CANCEL"
"DOTA_InvitedToLowPriorityPartyHeader"	"低优先级组队邀请"
"[english]DOTA_InvitedToLowPriorityPartyHeader"	"Low-Priority Party Invitation"
"DOTA_InvitedToCoachHeader"	"邀请指导"
"[english]DOTA_InvitedToCoachHeader"	"Coach Invitation"
"dota_invited"	"已邀请..."
"[english]dota_invited"	"Invited..."
"dota_hud_error_ember_spirit_no_charges"	"残焰点数耗尽"
"[english]dota_hud_error_ember_spirit_no_charges"	"No Fire Remnant Charges"
"dota_hud_error_ember_spirit_no_active_remnants"	"未找到残焰像"
"[english]dota_hud_error_ember_spirit_no_active_remnants"	"No Active Remnants"
"dota_hud_error_ember_spirit_no_nearby_remnants"	"附近没有残焰"
"[english]dota_hud_error_ember_spirit_no_nearby_remnants"	"No Nearby Remnants"
"dota_hud_error_earth_spirit_no_charges"	"残岩能量耗尽"
"[english]dota_hud_error_earth_spirit_no_charges"	"No Stone Caller Charges"
"dota_hud_error_earth_spirit_max_reached"	"残岩数量已达上限"
"[english]dota_hud_error_earth_spirit_max_reached"	"Max Stones Already Active"
"DOTA_Post_Match_Survey_Question_2"	"请为上一场比赛中你与队友的配合情况评分："
"[english]DOTA_Post_Match_Survey_Question_2"	"Please rate the cooperation you displayed towards your teammates in the last match:"
"DOTA_Post_Match_Survey_Question_3"	"请为上一场比赛中队友与你的配合情况评分："
"[english]DOTA_Post_Match_Survey_Question_3"	"Please rate the cooperation your teammates displayed in the last match:"
"DOTA_Survey_response_lowhigh_Very_Low"	"非常低"
"[english]DOTA_Survey_response_lowhigh_Very_Low"	"Very Low"
"DOTA_Survey_response_lowhigh_Low"	"低"
"[english]DOTA_Survey_response_lowhigh_Low"	"Low"
"DOTA_Survey_response_lowhigh_Average"	"一般"
"[english]DOTA_Survey_response_lowhigh_Average"	"Average"
"DOTA_Survey_response_lowhigh_Good"	"高"
"[english]DOTA_Survey_response_lowhigh_Good"	"High"
"DOTA_Survey_response_lowhigh_Very_Good"	"非常高"
"[english]DOTA_Survey_response_lowhigh_Very_Good"	"Very High"
"DOTA_Survey_response_agree_Very_Low"	"强烈反对"
"[english]DOTA_Survey_response_agree_Very_Low"	"Disagree Strongly"
"DOTA_Survey_response_agree_Low"	"不赞同"
"[english]DOTA_Survey_response_agree_Low"	"Disagree"
"DOTA_Survey_response_agree_Average"	"没有意见"
"[english]DOTA_Survey_response_agree_Average"	"Indifferent"
"DOTA_Survey_response_agree_Good"	"赞同"
"[english]DOTA_Survey_response_agree_Good"	"Agree"
"DOTA_Survey_response_agree_Very_Good"	"非常赞同"
"[english]DOTA_Survey_response_agree_Very_Good"	"Agree Strongly"
"dota_series_bo3"	"三局两胜制"
"[english]dota_series_bo3"	"Best of 3"
"dota_series_bo5"	"五局三胜制"
"[english]dota_series_bo5"	"Best of 5"
"dota_series_game_1"	"第1场"
"[english]dota_series_game_1"	"Game 1"
"dota_series_game_2"	"第2场"
"[english]dota_series_game_2"	"Game 2"
"dota_series_game_3"	"第3场"
"[english]dota_series_game_3"	"Game 3"
"dota_series_game_4"	"第4场"
"[english]dota_series_game_4"	"Game 4"
"dota_series_game_5"	"第5场"
"[english]dota_series_game_5"	"Game 5"
"DOTA_WatchMatchSeries_NoGame_Header"	"没有比赛"
"[english]DOTA_WatchMatchSeries_NoGame_Header"	"No Game"
"DOTA_WatchMatchSeries_NoGame"	"本系列赛中没有第 %s1 场比赛。"
"[english]DOTA_WatchMatchSeries_NoGame"	"There is no game %s1 in this series."
"DOTA_Workshop_File_LoadingScreen"	"载入画面图片（.png格式文件）"
"[english]DOTA_Workshop_File_LoadingScreen"	"Loading Screen Images (.png files)"
"DOTA_Workshop_SubmissionType_LoadingScreen"	"载入画面"
"[english]DOTA_Workshop_SubmissionType_LoadingScreen"	"LOADING SCREEN"
"DOTA_Workshop_SubmissionType_LoadingScreen_Desc"	"替换载入画面的图片。"
"[english]DOTA_Workshop_SubmissionType_LoadingScreen_Desc"	"An image to replace the loading screen."
"DOTA_Workshop_InternalErr_resize"	"无法重新设置文件大小（%s1）"
"[english]DOTA_Workshop_InternalErr_resize"	"Failed to Resize a file (%s1)"
"DOTA_Workshop_InternalErr_VTF"	"编纂%s1的.VTF文件失败。"
"[english]DOTA_Workshop_InternalErr_VTF"	"Failed to compile .VTF for %s1."
"DOTA_Workshop_ImportLoadingScreen"	"导入载入画面"
"[english]DOTA_Workshop_ImportLoadingScreen"	"IMPORT LOADING SCREEN"
"DOTA_ItemTest_LoadingScreen_Intro"	"替换默认Dota 2载入画面的图片"
"[english]DOTA_ItemTest_LoadingScreen_Intro"	"An image that replaces the default Dota 2 Loading Screen"
"DOTA_ItemTest_LoadingScreen_Desc"	"浏览loadingscreen.png。"
"[english]DOTA_ItemTest_LoadingScreen_Desc"	"Browse for loadingscreen.png."
"DOTA_ItemTest_LoadScreen_Preview_Title"	"预览分辨率裁剪"
"[english]DOTA_ItemTest_LoadScreen_Preview_Title"	"Preview aspect ratio cropping"
"DOTA_UI_LoadScreen_16_9"	"16:9 分辨率"
"[english]DOTA_UI_LoadScreen_16_9"	"16:9 Aspect Ratio"
"DOTA_UI_LoadScreen_16_10"	"16:10 分辨率"
"[english]DOTA_UI_LoadScreen_16_10"	"16:10 Aspect Ratio"
"DOTA_UI_LoadScreen_4_3"	"4:3 分辨率"
"[english]DOTA_UI_LoadScreen_4_3"	"4:3 Aspect Ratio"
"DOTA_SpectatorCoach_ViewToggle"	"教练切换到学员第一视角"
"[english]DOTA_SpectatorCoach_ViewToggle"	"Coach Toggle Student Perspective"
"DOTA_Crafting_title"	"重铸：%s1"
"[english]DOTA_Crafting_title"	"Crafting: %s1"
"DOTA_Crafting_hide_ineligible"	"隐藏不适用物品"
"[english]DOTA_Crafting_hide_ineligible"	"Hide Ineligible Items"
"Dota_Crafting_Untradable_Header"	"不可交易物品重铸"
"[english]Dota_Crafting_Untradable_Header"	"Untradable Crafting Input"
"Dota_Crafting_Untradable_Body"	"现在重铸的配件中有部分是不可交易的。如果使用此图纸将使重铸产生的物品也是不可交易的。你确定要继续吗？"
"[english]Dota_Crafting_Untradable_Body"	"One or more crafting components are Untradable. Applying them to this recipe will make the crafting results Untradable. Are you sure you want to continue?"
"DOTA_Crafting_Wrong_Type_Header"	"配件的种类不正确"
"[english]DOTA_Crafting_Wrong_Type_Header"	"Incorrect Component Type"
"DOTA_Crafting_Wrong_Type_Body"	"此物品无法放入该类型的重铸槽位。"
"[english]DOTA_Crafting_Wrong_Type_Body"	"This item cannot be placed in a crafting slot of that type."
"Dota_Crafting_Finalize_Header"	"将物品加入到图纸中？"
"[english]Dota_Crafting_Finalize_Header"	"Add Items to this Recipe?"
"Dota_Crafting_Finalize_Body"	"插入图纸后的物品将不能取出，而且无法撤销操作。确定继续吗？"
"[english]Dota_Crafting_Finalize_Body"	"Items inserted into a recipe will be permanently bound, and are not recoverable. Continue?"
"DOTA_Crafting_Continue"	"是的，继续"
"[english]DOTA_Crafting_Continue"	"Yes, Continue"
"DOTA_Socketing_title"	"镶孔：%s1"
"[english]DOTA_Socketing_title"	"Socketing: %s1"
"DOTA_Socketing_No_Sockets"	"该物品没有镶孔。需要使用镶孔工具增加镶孔。"
"[english]DOTA_Socketing_No_Sockets"	"This item does not have any sockets. Sockets can be added with a socket tool."
"DOTA_Socketing_Search_Market_For_SocketTool"	"搜索市场中的镶孔工具"
"[english]DOTA_Socketing_Search_Market_For_SocketTool"	"Search Marketplace for Socket Tool"
"DOTA_Socketing_No_Gems"	"你并没有镶嵌所用的宝石。"
"[english]DOTA_Socketing_No_Gems"	"You have no items that can be placed in a socket."
"DOTA_Socketing_Search_Market_For_Gems"	"搜索市场中的宝石"
"[english]DOTA_Socketing_Search_Market_For_Gems"	"Search for Gems on the Market"
"DOTA_Socketing_Search_Market_Short"	"现在搜索"
"[english]DOTA_Socketing_Search_Market_Short"	"Search Now"
"DOTA_Socketing_Search_Market_Button"	"搜索市场"
"[english]DOTA_Socketing_Search_Market_Button"	"Search the Market"
"DOTA_Socketing_Use_Item_Title"	"要增加镶孔？"
"[english]DOTA_Socketing_Use_Item_Title"	"Add a Socket?"
"DOTA_Socketing_Use_Item_Body"	"要使用%s1给该物品增加镶孔？你拥有的工具数量为%s2件。"
"[english]DOTA_Socketing_Use_Item_Body"	"Use a %s1 to add a socket to this item? You own %s2"
"DOTA_Socketing_No_Chisels"	"现在你并没有%s1。\n你可以从刀塔商城中购买或在市场中搜索。"
"[english]DOTA_Socketing_No_Chisels"	"You currently don't own a %s1.\nYou can purchase one from the Dota Store or Search the Market."
"DOTA_Socketing_No_Chisels_Store_Only"	"现在你并没有%s1。\n你可以前往刀塔商城中购买。"
"[english]DOTA_Socketing_No_Chisels_Store_Only"	"You currently don't own a %s1.\nYou can purchase one from the Dota Store."
"DOTA_Socketing_No_Chisels_No_Offer_Title"	"不能增加镶孔"
"[english]DOTA_Socketing_No_Chisels_No_Offer_Title"	"Can't Add a Socket"
"DOTA_Socketing_No_Chisels_No_Offer"	"给物品镶孔需要%s1。你现在并没有%s1。"
"[english]DOTA_Socketing_No_Chisels_No_Offer"	"Socketing an item requires a %s1. You currently don't own a %s1."
"DOTA_Socketing_Stomp_Title"	"替换宝石？"
"[english]DOTA_Socketing_Stomp_Title"	"Replace Gems?"
"DOTA_Socketing_Stomp_Body"	"替换镶孔中的宝石将摧毁已镶嵌的宝石。你确定要继续吗？"
"[english]DOTA_Socketing_Stomp_Body"	"Replacing a gem in a socket will destroy the existing gem(s). Are you sure you want to continue?"
"DOTA_Socketing_Stomp_Continue"	"是的，镶上"
"[english]DOTA_Socketing_Stomp_Continue"	"Yes, Socket it"
"DOTA_Socketing_Untradable_Title"	"镶上不可交易的宝石？"
"[english]DOTA_Socketing_Untradable_Title"	"Place Untradable Gem?"
"DOTA_Socketing_Untradable_Body"	"给物品镶嵌不可交易的物品将使物品不可交易。你确定要继续吗？"
"[english]DOTA_Socketing_Untradable_Body"	"Placing an untradable gem in an item will make the item untradable. Are you sure you want to continue?"
"DOTA_Socketing_Wrong_Type_Error_Title"	"镶孔种类有误"
"[english]DOTA_Socketing_Wrong_Type_Error_Title"	"Incorrect Socket Type"
"DOTA_Socketing_Wrong_Type_Error_Body"	"该宝石无法镶在此类型中的镶孔中。"
"[english]DOTA_Socketing_Wrong_Type_Error_Body"	"This gem cannot be placed in a socket of that type."
"DOTA_Socketing_Error_Hero_Requirement_Title"	"英雄要求不满足"
"[english]DOTA_Socketing_Error_Hero_Requirement_Title"	"Hero Requirement Not Met"
"DOTA_Socketing_Error_Hero_Requirement_Body"	"该宝石只能镶嵌在特定英雄的物品中。"
"[english]DOTA_Socketing_Error_Hero_Requirement_Body"	"This gem can only be placed in items for a particular hero."
"DOTA_popup_purchase_and_use"	"购买和使用"
"[english]DOTA_popup_purchase_and_use"	"Purchase and Use"
"DOTA_Corporation_BeyondTheSummit"	"Beyond the Summit"
"[english]DOTA_Corporation_BeyondTheSummit"	"Beyond the Summit"
"DOTA_Team_AbsoluteLegends"	"Absolute Legends战队"
"[english]DOTA_Team_AbsoluteLegends"	"Absolute Legends"
"DOTA_Team_Alliance"	"Alliance战队"
"[english]DOTA_Team_Alliance"	"Alliance"
"DOTA_Team_CLG"	"CLG战队"
"[english]DOTA_Team_CLG"	"CLG"
"DOTA_Team_Complexity"	"Complexity战队"
"[english]DOTA_Team_Complexity"	"Complexity"
"DOTA_Team_Darer"	"Darer战队"
"[english]DOTA_Team_Darer"	"Darer"
"DOTA_Team_Dignitas"	"Dignitas战队"
"[english]DOTA_Team_Dignitas"	"Dignitas"
"DOTA_Team_DK"	"DK战队"
"[english]DOTA_Team_DK"	"DK"
"DOTA_Team_EHOME"	"EHOME战队"
"[english]DOTA_Team_EHOME"	"EHOME"
"DOTA_Team_EvilGeniuses"	"Evil Geniuses战队"
"[english]DOTA_Team_EvilGeniuses"	"Evil Geniuses"
"DOTA_Team_Fnatic"	"Fnatic战队"
"[english]DOTA_Team_Fnatic"	"Fnatic"
"DOTA_Team_iG"	"iG战队"
"[english]DOTA_Team_iG"	"iG"
"DOTA_Team_LGD"	"LGD战队"
"[english]DOTA_Team_LGD"	"LGD"
"DOTA_Team_LGD_int"	"LGD.Int战队"
"[english]DOTA_Team_LGD_int"	"LGD.Int"
"DOTA_Team_Liquid"	"Liquid战队"
"[english]DOTA_Team_Liquid"	"Liquid"
"DOTA_Team_Mousesports"	"Mousesports战队"
"[english]DOTA_Team_Mousesports"	"Mousesports"
"DOTA_Team_mTw"	"mTw战队"
"[english]DOTA_Team_mTw"	"mTw"
"DOTA_Team_MUFC"	"MUFC战队"
"[english]DOTA_Team_MUFC"	"MUFC"
"DOTA_Team_NaVi"	"NaVi战队"
"[english]DOTA_Team_NaVi"	"NaVi"
"DOTA_Team_Orange"	"Orange战队"
"[english]DOTA_Team_Orange"	"Orange"
"DOTA_Team_TongFu"	"TongFu战队"
"[english]DOTA_Team_TongFu"	"TongFu"
"DOTA_Team_WorldElite"	"World Elite战队"
"[english]DOTA_Team_WorldElite"	"World Elite"
"DOTA_Team_Zenith"	"Zenith战队"
"[english]DOTA_Team_Zenith"	"Zenith"
"DOTA_ProGear_Econ_Tooltip"	"%s1职业物件"
"[english]DOTA_ProGear_Econ_Tooltip"	"%s1 Pro Gear"
"DOTA_ItemDynamic_Recipe_Inputs_Completed"	"投入配件："
"[english]DOTA_ItemDynamic_Recipe_Inputs_Completed"	"Completed Inputs:"
"DOTA_ItemDynamic_Recipe_Inputs"	"需要配件："
"[english]DOTA_ItemDynamic_Recipe_Inputs"	"Required Inputs:"
"DOTA_ItemDynamic_Recipe_Outputs"	"重铸生成："
"[english]DOTA_ItemDynamic_Recipe_Outputs"	"Crafting Outputs:"
"DOTA_Crafting_Rarity"	"%s1 x %s2 品质物品"
"[english]DOTA_Crafting_Rarity"	"%s1 x %s2 Item[s]"
"DOTA_Crafting_Rarity_Output"	"随机1件%s1品质物品"
"[english]DOTA_Crafting_Rarity_Output"	"1 x Random %s1 Item"
"DOTA_Crafting_Quality"	"%s1 x %s2前缀物品"
"[english]DOTA_Crafting_Quality"	"%s1 x %s2 Item[s]"
"DOTA_Crafting_Name"	"图纸：%s1"
"[english]DOTA_Crafting_Name"	"Recipe: %s1"
"diretide_items"	"随机物品"
"[english]diretide_items"	"Random Item"
"diretide_items_cursed"	"随机物品"
"[english]diretide_items_cursed"	"Random Item"
"DOTA_SellMarket"	"在市场上出售"
"[english]DOTA_SellMarket"	"Sell on the Market"
"examine_chest_may_contain_multi"	"这件珍藏中内含以下物品中的数件："
"[english]examine_chest_may_contain_multi"	"This treasure contains several of the following items:"
"DOTA_ShowCraftingUI"	"重铸"
"[english]DOTA_ShowCraftingUI"	"Crafting"
"DOTA_ShowSocketingUI"	"镶孔"
"[english]DOTA_ShowSocketingUI"	"Socketing"
"RecoverGems"	"取回宝石"
"[english]RecoverGems"	"Recover Gems"
"SocketItem"	"镶嵌物品"
"[english]SocketItem"	"Socket Item"
"CreateGem"	"创造宝石"
"[english]CreateGem"	"Create Gems"
"Attrib_TradableAfter"	"在%s1后物品可以交易"
"[english]Attrib_TradableAfter"	"This item can be traded after %s1"
"Econ_Revolving_Loot_List_Multi"	"这件珍藏内含以下物品中的一件："
"[english]Econ_Revolving_Loot_List_Multi"	"This treasure contains one of each these items:"
"Econ_Crate_Hero_Items"	"   %s1"
"[english]Econ_Crate_Hero_Items"	"     %s1"
"autographed"	"亲笔签名"
"[english]autographed"	"Autographed"
"ascendant"	"传奇"
"[english]ascendant"	"Ascendant"
"loading_screen"	"载入画面"
"[english]loading_screen"	"Loading Screen"
"LoadoutSlot_loading_screen"	"载入画面"
"[english]LoadoutSlot_loading_screen"	"Loading Screen"
"Store_ProGear"	"职业物件"
"[english]Store_ProGear"	"Pro Gear"
"StoreBanner_Header_HUD_Underwater"	"用户界面：在下之水"
"[english]StoreBanner_Header_HUD_Underwater"	"HUD: Underwater"
"StoreBanner_Text_HUD_Underwater"	"在下之水，莫名之力。"
"[english]StoreBanner_Text_HUD_Underwater"	"Beneath the waves are powers unknown."
"StoreBanner_Header_HUD_Mana_Pool"	"界面皮肤：魔法源泉"
"[english]StoreBanner_Header_HUD_Mana_Pool"	"HUD: Mana Pool"
"StoreBanner_Text_HUD_Mana_Pool"	"未知的黑暗中溢出无穷的能量。"
"[english]StoreBanner_Text_HUD_Mana_Pool"	"From a darkness unknown spills infinite power."
"StoreBanner_Header_HUD_Necropolis"	"界面皮肤：阴森墓园"
"[english]StoreBanner_Header_HUD_Necropolis"	"HUD: Necropolis"
"StoreBanner_Text_HUD_Necropolis"	"早已入土却力量无限。"
"[english]StoreBanner_Text_HUD_Necropolis"	"Those long buried hold power long forgotten."
"Attrib_LowLevelPurchase"	"这件物品在你的Dota战斗等级达到3级后才能交易。"
"[english]Attrib_LowLevelPurchase"	"This item cannot be traded until you reach Dota profile level 3."
"Attrib_Particle37"	"2012年冠军之辉"
"[english]Attrib_Particle37"	"Champion's Aura 2012"
"Attrib_Particle47"	"迈达斯之触"
"[english]Attrib_Particle47"	"Touch of Midas"
"Attrib_Particle129"	"玛瑙光泽"
"[english]Attrib_Particle129"	"Rubiline Sheen"
"Attrib_Particle138"	"翡翠外质"
"[english]Attrib_Particle138"	"Emerald Ectoplasm"
"Attrib_Particle155"	"夜魇暗潮的荒芜"
"[english]Attrib_Particle155"	"Diretide Blight"
"Attrib_Particle156"	"灰烬灵气"
"[english]Attrib_Particle156"	"Spirit of Ember"
"Attrib_Particle157"	"大地灵气"
"[english]Attrib_Particle157"	"Spirit of Earth"
"Attrib_Particle158"	"腐化之环"
"[english]Attrib_Particle158"	"Orbital Decay"
"Attrib_Particle159"	"黯淡幻象"
"[english]Attrib_Particle159"	"Bleak Hallucination"
"KillEaterEventType_Lion_FingerKills"	"死亡之指击杀数"
"[english]KillEaterEventType_Lion_FingerKills"	"Finger Kills"
"KillEaterEventType_Lion_ManaDrained"	"法力汲取量"
"[english]KillEaterEventType_Lion_ManaDrained"	"Mana Drained"
"KillEaterEventType_OD_IntStolen"	"智力偷取量"
"[english]KillEaterEventType_OD_IntStolen"	"Intelligence Stolen"
"KillEaterEventType_Riki_GemCarrierKills"	"宝石携带者击杀数"
"[english]KillEaterEventType_Riki_GemCarrierKills"	"Gem Carriers Killed"
"KillEaterEventType_Riki_SmokedHeroKills"	"烟雾内英雄击杀数"
"[english]KillEaterEventType_Riki_SmokedHeroKills"	"Heroes Killed Inside Smoke"
"KillEaterEventType_HeroesRevealedWithDust"	"撒粉发现敌人次数"
"[english]KillEaterEventType_HeroesRevealedWithDust"	"Heroes Revealed with Dust"
"KillEaterEventType_SkeletonKing_ReincarnationKills"	"复活后杀人数"
"[english]KillEaterEventType_SkeletonKing_ReincarnationKills"	"Reincarnation Kills"
"KillEaterEventType_Skywrath_FlareKills"	"神秘之耀击杀数"
"[english]KillEaterEventType_Skywrath_FlareKills"	"Flare Kills"
"KillEaterEventType_Enchantress_CreepsConverted"	"魅惑非英雄单位次数"
"[english]KillEaterEventType_Enchantress_CreepsConverted"	"Creeps Enchanted"
"KillEaterEventType_Leshrac_SplitEarthStuns"	"撕裂大地眩晕次数"
"[english]KillEaterEventType_Leshrac_SplitEarthStuns"	"Split Earth Stuns"
"KillEaterEventType_Mirana_MaxStunArrows"	"5秒神箭射中次数"
"[english]KillEaterEventType_Mirana_MaxStunArrows"	"Maximum Stun Arrows"
"KillEaterEventType_PhantomAssassin_CoupdeGraceCrits"	"恩赐解脱暴击次数"
"[english]KillEaterEventType_PhantomAssassin_CoupdeGraceCrits"	"Coup de Grace Crits"
"KillEaterEventType_PhantomAssassin_DaggerCrits"	"窒息之刃暴击次数"
"[english]KillEaterEventType_PhantomAssassin_DaggerCrits"	"Dagger Crits"
"KillEaterEventType_Meepo_Earthbinds"	"地之束缚成功次数"
"[english]KillEaterEventType_Meepo_Earthbinds"	"Successful Earthbinds"
"KillEaterEventType_Bloodseeker_RuptureKills"	"割裂击杀数"
"[english]KillEaterEventType_Bloodseeker_RuptureKills"	"Rupture Kills"
"KillEaterEventType_ChaosKnight_FourSecondStunBolts"	"4秒眩晕次数"
"[english]KillEaterEventType_ChaosKnight_FourSecondStunBolts"	"4 Second Stuns"
"KillEaterEventType_Slark_LeashedEnemies"	"突袭成功次数"
"[english]KillEaterEventType_Slark_LeashedEnemies"	"Leashed Enemies"
"KillEaterEventType_Slark_EssenceStolen"	"属性转移总量"
"[english]KillEaterEventType_Slark_EssenceStolen"	"Essence Stolen"
"KillEaterEventType_Slark_DebuffsPurged"	"负面状态移除次数"
"[english]KillEaterEventType_Slark_DebuffsPurged"	"Debuffs Purged"
"KillEaterEventType_Rubick_SpellsStolen"	"技能窃取总数"
"[english]KillEaterEventType_Rubick_SpellsStolen"	"Spells Stolen"
"KillEaterEventType_Rubick_UltimatesStolen"	"大招窃取次数"
"[english]KillEaterEventType_Rubick_UltimatesStolen"	"Ultimates Stolen"
"KillEaterEventType_Doom_CreepsDevoured"	"小兵吞噬总数"
"[english]KillEaterEventType_Doom_CreepsDevoured"	"Creeps Devoured"
"KillEaterEventType_Doom_EnemiesDoomed"	"中过末日的敌人数"
"[english]KillEaterEventType_Doom_EnemiesDoomed"	"Doomed Enemies"
"KillEaterEventType_OgreMagi_4xFireblasts"	"火焰爆轰四重施法"
"[english]KillEaterEventType_OgreMagi_4xFireblasts"	"4X Multicast Fireblasts"
"KillEaterEventType_OgreMagi_4xIgnites"	"引燃四重施法次数"
"[english]KillEaterEventType_OgreMagi_4xIgnites"	"4X Multicast Ignites"
"KillEaterEventType_Omniknight_Purifications"	"洗礼次数"
"[english]KillEaterEventType_Omniknight_Purifications"	"Purifications"
"KillEaterEventType_Omniknight_AlliesRepelled"	"驱逐队友次数"
"[english]KillEaterEventType_Omniknight_AlliesRepelled"	"Allies Repelled"
"KillEaterEventType_Omniknight_EnemiesRepelled"	"驱逐敌人次数"
"[english]KillEaterEventType_Omniknight_EnemiesRepelled"	"Enemies Repelled"
"KillEaterEventType_Warlock_FiveHeroFatalBonds"	"致命链接五名英雄次数"
"[english]KillEaterEventType_Warlock_FiveHeroFatalBonds"	"Five-Hero Fatal Bonds"
"KillEaterEventType_Warlock_GolemsSummoned"	"地狱火召唤数"
"[english]KillEaterEventType_Warlock_GolemsSummoned"	"Golems Summoned"
"KillEaterEventType_CrystalMaiden_FrostbittenEnemies"	"冰封禁制敌人数"
"[english]KillEaterEventType_CrystalMaiden_FrostbittenEnemies"	"Frostbitten Enemies"
"KillEaterEventType_CrystalMaiden_CrystalNovas"	"冰霜新星施放次数"
"[english]KillEaterEventType_CrystalMaiden_CrystalNovas"	"Crystal Novas Cast"
"KillEaterEventType_Kunkka_DoubleHeroTorrents"	"洪流击中双人次数"
"[english]KillEaterEventType_Kunkka_DoubleHeroTorrents"	"Double-Hero Torrents"
"KillEaterEventType_Kunkka_TripleHeroGhostShips"	"幽灵船撞到三人次数"
"[english]KillEaterEventType_Kunkka_TripleHeroGhostShips"	"Triple-Hero Ghost Ships"
"KillEaterEventType_NagaSiren_EnemiesEnsnared"	"诱捕的敌人数"
"[english]KillEaterEventType_NagaSiren_EnemiesEnsnared"	"Enemies Ensnared"
"KillEaterEventType_NagaSiren_TripleHeroRipTides"	"激流击中三人次数"
"[english]KillEaterEventType_NagaSiren_TripleHeroRipTides"	"Triple-Hero Rip Tides"
"KillEaterEventType_Lycan_KillsDuringShapeshift"	"变身后杀人数"
"[english]KillEaterEventType_Lycan_KillsDuringShapeshift"	"Shapeshifted Kills"
"KillEaterEventType_Lycan_WolvesSummoned"	"精灵狼召唤数量"
"[english]KillEaterEventType_Lycan_WolvesSummoned"	"Wolves Summoned"
"KillEaterEventType_Pudge_FleshHeapTotal"	"腐肉堆积次数总计"
"[english]KillEaterEventType_Pudge_FleshHeapTotal"	"Flesh Heap Total"
"KillEaterEventType_Pudge_DismemberKills"	"肢解杀人数"
"[english]KillEaterEventType_Pudge_DismemberKills"	"Dismember Kills"
"KillEaterEventType_Pudge_EnemyHeroesHooked"	"钩中敌方英雄次数"
"[english]KillEaterEventType_Pudge_EnemyHeroesHooked"	"Enemy Heroes Hooked"
"KillEaterEventType_Pudge_HookKills"	"肉钩杀人数"
"[english]KillEaterEventType_Pudge_HookKills"	"Meat Hook Kills"
"KillEaterEventType_DrowRanger_EnemiesSilenced"	"被沉默的敌人数"
"[english]KillEaterEventType_DrowRanger_EnemiesSilenced"	"Enemies Silenced"
"KillEaterEventType_DrowRanger_MultiHeroSilences"	"沉默多名英雄的次数"
"[english]KillEaterEventType_DrowRanger_MultiHeroSilences"	"Multi-Hero Silences"
"KillEaterEventType_DrowRanger_SilencedKills"	"将敌人沉默后击杀的次数"
"[english]KillEaterEventType_DrowRanger_SilencedKills"	"Silenced Kills"
"KillEaterEventType_DrowRanger_FrostArrowKills"	"霜冻之箭杀人数"
"[english]KillEaterEventType_DrowRanger_FrostArrowKills"	"Frost Arrow Kills"
"KillEaterEventType_DragonKnight_KillsInDragonForm"	"真龙形态下杀人数"
"[english]KillEaterEventType_DragonKnight_KillsInDragonForm"	"Dragon Form Kills"
"KillEaterEventType_DragonKnight_BreatheFireKills"	"火焰气息击杀数"
"[english]KillEaterEventType_DragonKnight_BreatheFireKills"	"Breathe Fire Kills"
"KillEaterEventType_DragonKnight_DragonTails"	"神龙摆尾眩晕次数"
"[english]KillEaterEventType_DragonKnight_DragonTails"	"Dragon Tail Stuns"
"KillEaterEventType_DragonKnight_SplashKills"	"溅射伤害击杀数"
"[english]KillEaterEventType_DragonKnight_SplashKills"	"Splash Damage Kills"
"KillEaterEventType_Morphling_MorphReplicates"	"替换复制体次数"
"[english]KillEaterEventType_Morphling_MorphReplicates"	"Morphs to Replicate"
"KillEaterEventType_Morphling_HeroesReplicated"	"复制英雄次数"
"[english]KillEaterEventType_Morphling_HeroesReplicated"	"Heroes Replicated"
"KillEaterEventType_Morphling_MaxDamageAdaptive"	"变体攻击最高伤害"
"[english]KillEaterEventType_Morphling_MaxDamageAdaptive"	"Max Damage Adaptive Strikes"
"KillEaterEventType_WitchDoctor_CaskStuns"	"药剂眩晕次数"
"[english]KillEaterEventType_WitchDoctor_CaskStuns"	"Cask Stuns"
"KillEaterEventType_WitchDoctor_MaledictKills"	"诅咒杀人数"
"[english]KillEaterEventType_WitchDoctor_MaledictKills"	"Malediction Kills"
"KillEaterEventType_WitchDoctor_MultiHeroMaledicts"	"诅咒多名英雄次数"
"[english]KillEaterEventType_WitchDoctor_MultiHeroMaledicts"	"Multi-Hero Maledicts"
"KillEaterEventType_WitchDoctor_DeathWardKills"	"死亡守卫杀人数"
"[english]KillEaterEventType_WitchDoctor_DeathWardKills"	"Kills with Death Ward"
"DOTA_Tooltip_ability_roshan_halloween_burn"	"火焰吐息"
"[english]DOTA_Tooltip_ability_roshan_halloween_burn"	"Fire Breath"
"DOTA_Tooltip_ability_roshan_halloween_burn_Description"	"Roshan喷出致命的灼热火焰。"
"[english]DOTA_Tooltip_ability_roshan_halloween_burn_Description"	"Roshan breathes a lethal arc of searing fire."
"DOTA_Tooltip_ability_roshan_halloween_summon"	"召唤小Roshan"
"[english]DOTA_Tooltip_ability_roshan_halloween_summon"	"Summon Roshlings"
"DOTA_Tooltip_ability_roshan_halloween_summon_Description"	"Roshan召唤一组小Roshan来帮助他。"
"[english]DOTA_Tooltip_ability_roshan_halloween_summon_Description"	"Roshan calls a group of Roshlings to aid him."
"DOTA_Tooltip_ability_roshan_halloween_fireball"	"大火球"
"[english]DOTA_Tooltip_ability_roshan_halloween_fireball"	"Fireball "
"DOTA_Tooltip_ability_roshan_halloween_fireball_Description"	"Roshan朝周围所有敌人放出缓慢移动的火球。"
"[english]DOTA_Tooltip_ability_roshan_halloween_fireball_Description"	"Roshan launches a number of slow moving fireballs at all nearby enemies."
"DOTA_Tooltip_modifier_roshan_halloween_levels"	"Roshan等级"
"[english]DOTA_Tooltip_modifier_roshan_halloween_levels"	"Roshan's level"
"DOTA_Tooltip_modifier_roshan_halloween_levels_Description"	"Roshan当前等级"
"[english]DOTA_Tooltip_modifier_roshan_halloween_levels_Description"	"Roshan's current level"
"DOTA_FindSetMarketplace"	"社区市场"
"[english]DOTA_FindSetMarketplace"	"COMMUNITY MARKET"
"DOTA_PurchaseAndEquip"	"购买并装备"
"[english]DOTA_PurchaseAndEquip"	"Purchase and Equip"
"DOTA_EquipFullSet"	"马上装备物品"
"[english]DOTA_EquipFullSet"	"Equip On Hero"
"DOTA_PreviewCloseMode"	"关闭预览"
"[english]DOTA_PreviewCloseMode"	"Close Preview"
"DOTA_SetViewLabel"	"可用物品"
"[english]DOTA_SetViewLabel"	"AVAILABLE ITEMS"
"CourierSlot_head"	"头部：%s1"
"[english]CourierSlot_head"	"Head: %s1"
"CourierSlot_pack"	"背包：%s1"
"[english]CourierSlot_pack"	"Pack: %s1"
"DOTA_Announcer_Preview_Trine_01"	"Once upon a time there was Dota"
"[english]DOTA_Announcer_Preview_Trine_01"	"Once upon a time there was Dota"
"DOTA_Announcer_Preview_Trine_02"	"Heroes rode out to the field of glory"
"[english]DOTA_Announcer_Preview_Trine_02"	"Heroes rode out to the field of glory"
"DOTA_Announcer_Preview_Trine_03"	"Your top tower craves your attention"
"[english]DOTA_Announcer_Preview_Trine_03"	"Your top tower craves your attention"
"DOTA_Announcer_Preview_Trine_04"	"Mighty Dire claimed Roshan's head"
"[english]DOTA_Announcer_Preview_Trine_04"	"Mighty Dire claimed Roshan's head"
"DOTA_Announcer_Preview_Trine_05"	"Warlock. As opposed to a peacelock"
"[english]DOTA_Announcer_Preview_Trine_05"	"Warlock. As opposed to a peacelock"
"DOTA_Announcer_Preview_Trine_06"	"So this tale ends with a truly Radiant victory"
"[english]DOTA_Announcer_Preview_Trine_06"	"So this tale ends with a truly Radiant victory"
"DOTA_Announcer_Preview_Trine_Killing_Spree_01"	"Then there was blood everywhere. Oh my"
"[english]DOTA_Announcer_Preview_Trine_Killing_Spree_01"	"Then there was blood everywhere. Oh my"
"DOTA_Announcer_Preview_Trine_Killing_Spree_02"	"Four lives lost"
"[english]DOTA_Announcer_Preview_Trine_Killing_Spree_02"	"Four lives lost"
"DOTA_Announcer_Preview_Trine_Killing_Spree_03"	"This is mayhem"
"[english]DOTA_Announcer_Preview_Trine_Killing_Spree_03"	"This is mayhem"
"DOTA_Announcer_Preview_Trine_Killing_Spree_04"	"Unstoppably scary"
"[english]DOTA_Announcer_Preview_Trine_Killing_Spree_04"	"Unstoppably scary"
"DOTA_Announcer_Preview_Trine_Killing_Spree_05"	"Unholy terror"
"[english]DOTA_Announcer_Preview_Trine_Killing_Spree_05"	"Unholy terror"
"DOTA_Announcer_Preview_Trine_Killing_Spree_06"	"An angel of death"
"[english]DOTA_Announcer_Preview_Trine_Killing_Spree_06"	"An angel of death"
"DOTA_Announcer_Preview_Dpro_01"	"亲爱的，欢迎来到刀塔世界"
"[english]DOTA_Announcer_Preview_Dpro_01"	"Welcome to Dota, my darlings"
"DOTA_Announcer_Preview_Dpro_02"	"我方上塔需要支援"
"[english]DOTA_Announcer_Preview_Dpro_02"	"Your top tower is under attack"
"DOTA_Announcer_Preview_Dpro_03"	"来人抢救天辉下路兵营"
"[english]DOTA_Announcer_Preview_Dpro_03"	"Radiant's bottom barracks are under attack"
"DOTA_Announcer_Preview_Dpro_04"	"啊。天辉胜利了"
"[english]DOTA_Announcer_Preview_Dpro_04"	"Ugh. Radiant victory"
"DOTA_Announcer_Preview_Dpro_05"	"天辉信使已被残忍杀害"
"[english]DOTA_Announcer_Preview_Dpro_05"	"Radiant's courier has been slain"
"DOTA_Announcer_Preview_Dpro_06"	"Roshan已被夜魇弄死了"
"[english]DOTA_Announcer_Preview_Dpro_06"	"Roshan has fallen to the Dire"
"UnlockStyle_Failed_CantAffordGem"	"无法解锁该款式。本物品内镶嵌的宝石不符合要求。"
"[english]UnlockStyle_Failed_CantAffordGem"	"This style cannot be unlocked. The item does not contain a gem that meets the requirements."
"UnlockStyle_PreReq_Gem"	"- 拥有 %s1 [%s2 - %s3]"
"[english]UnlockStyle_PreReq_Gem"	"- Have %s1 [%s2 - %s3]"
"Econ_Style_Info_Current"	" * %s1"
"[english]Econ_Style_Info_Current"	" * %s1"
"Econ_Socket_Hammer_Safe_Confirm"	"你确定要取出这件物品中镶嵌的宝石吗？"
"[english]Econ_Socket_Hammer_Safe_Confirm"	"Are you sure you want to release this item's gems?"
"Econ_Socket_Hammer_Confirm"	"你确定要摧毁该物品将镶嵌的宝石取出吗？"
"[english]Econ_Socket_Hammer_Confirm"	"Are you sure you want to destroy this item and release its gems?"
"Econ_Socket_Chisel_Confirm"	"你确定要为该物品增加镶孔吗？凿刀每使用一次就会损失一点耐久。"
"[english]Econ_Socket_Chisel_Confirm"	"Are you sure you want to add a socket to this item? One charge on the chisel will be consumed."
"Econ_Socket_Brand_Confirm"	"你确定要为该物品增加效果和颜色的镶孔吗？这将使物品具有独特前缀。烙铁在使用后将被摧毁。"
"[english]Econ_Socket_Brand_Confirm"	"Are you sure you want to add an effect and color socket to this item? This will make the item unusual. The brand will be destroyed by this process."
"Econ_Socket_Empty_General"	"普通"
"[english]Econ_Socket_Empty_General"	"General"
"Econ_Socket_Empty_Effect"	"虚灵"
"[english]Econ_Socket_Empty_Effect"	"Ethereal"
"Econ_Socket_Empty_Color"	"棱彩"
"[english]Econ_Socket_Empty_Color"	"Prismatic"
"Econ_Socket_Empty_Name"	"空镶孔"
"[english]Econ_Socket_Empty_Name"	"Empty Socket"
"Econ_Socket_Empty_Desc"	"空镶孔"
"[english]Econ_Socket_Empty_Desc"	"Empty Socket"
"Econ_Socket_Effect_Name"	"虚灵：%s1"
"[english]Econ_Socket_Effect_Name"	"Ethereal: %s1"
"Econ_Socket_Effect_Desc"	"%s1"
"[english]Econ_Socket_Effect_Desc"	"%s1"
"Econ_Socket_Color_Name"	"棱彩：%s1"
"[english]Econ_Socket_Color_Name"	"Prismatic: %s1"
"Econ_Socket_Color_Desc"	"%s1"
"[english]Econ_Socket_Color_Desc"	"%s1"
"Econ_Socket_Color_Name_Legacy"	"棱彩：%s1 （%s2,，%s3，%s4）"
"[english]Econ_Socket_Color_Name_Legacy"	"Prismatic: %s1 (%s2, %s3, %s4)"
"Econ_Socket_Color_Desc_Legacy"	"%s1（%s2，%s3，%s4）"
"[english]Econ_Socket_Color_Desc_Legacy"	"%s1 (%s2, %s3, %s4)"
"Econ_Socket_AssetModifier_Name"	"动能：%s1"
"[english]Econ_Socket_AssetModifier_Name"	"Kinetic: %s1"
"Econ_Socket_AssetModifier_Desc"	"%s1"
"[english]Econ_Socket_AssetModifier_Desc"	"%s1"
"Econ_Socket_Strange_Name"	"铭刻 %s1"
"[english]Econ_Socket_Strange_Name"	"Inscribed %s1"
"Econ_Socket_Strange_Desc"	"%s1：%s2"
"[english]Econ_Socket_Strange_Desc"	"%s1: %s2"
"Econ_Socket_Spectator_Name"	"观战：%s1"
"[english]Econ_Socket_Spectator_Name"	"Spectator: %s1"
"Econ_Socket_Spectator_Type"	"已观看比赛：%s1"
"[english]Econ_Socket_Spectator_Type"	"Games Watched: %s1"
"Econ_Socket_Spectator_Desc"	"%s1"
"[english]Econ_Socket_Spectator_Desc"	"%s1"
"Econ_Socket_Autograph_Name"	"签名：%s1"
"[english]Econ_Socket_Autograph_Name"	"Autograph: %s1"
"Econ_Socket_Autograph_Desc"	"由%s1亲笔签名"
"[english]Econ_Socket_Autograph_Desc"	"Autographed by %s1"
"UnknownColor"	"传说"
"[english]UnknownColor"	"Legacy"
"UnusualRed"	"激情之红"
"[english]UnusualRed"	"Red"
"UnusualRubiline"	"瑰丽玛瑙"
"[english]UnusualRubiline"	"Rubiline"
"UnusualGold"	"耀眼之金"
"[english]UnusualGold"	"Gold"
"UnusualBlue"	"青空之蓝"
"[english]UnusualBlue"	"Blue"
"UnusualPurple"	"秘奥之紫"
"[english]UnusualPurple"	"Purple"
"UnusualOrange"	"活泼之橙"
"[english]UnusualOrange"	"Orange"
"UnusualLightGreen"	"淡然之绿"
"[english]UnusualLightGreen"	"Light Green"
"UnusualDeepBlue"	"深邃之蓝"
"[english]UnusualDeepBlue"	"Deep Blue"
"UnusualSeaGreen"	"海洋之绿"
"[english]UnusualSeaGreen"	"Sea Green"
"UnusualVerdantGreen"	"青翠之绿"
"[english]UnusualVerdantGreen"	"Verdant Green"
"UnusualDeepGreen"	"深邃之绿"
"[english]UnusualDeepGreen"	"Deep Green"
"UnusualBrightPurple"	"明亮之紫"
"[english]UnusualBrightPurple"	"Bright Purple"
"UnusualBrightGreen"	"明亮之绿"
"[english]UnusualBrightGreen"	"Bright Green"
"UnusualPlacidBlue"	"平静之蓝"
"[english]UnusualPlacidBlue"	"Placid Blue"
"UnusualSummerWarmth"	"夏日温情"
"[english]UnusualSummerWarmth"	"Summer Warmth"
"UnusualDefensiveRed"	"守卫之红"
"[english]UnusualDefensiveRed"	"Defensive Red"
"UnusualCreatorsLight"	"原创之光"
"[english]UnusualCreatorsLight"	"Creator's Light"
"UnusualBlossomRed"	"绽放之红"
"[english]UnusualBlossomRed"	"Blossom Red"
"UnusualCrystallineBlue"	"结晶之蓝"
"[english]UnusualCrystallineBlue"	"Crystalline Blue"
"UnusualCursedBlack"	"诅咒之墨"
"[english]UnusualCursedBlack"	"Cursed Black"
"UnusualPlagueGrey"	"瘟疫之灰"
"[english]UnusualPlagueGrey"	"Plague Grey"
"UnusualInternational2012"	"冠军之蓝"
"[english]UnusualInternational2012"	"Champion's Blue"
"UnusualInternational2013"	"冠军之绿"
"[english]UnusualInternational2013"	"Champion's Green"
"UnusualMidasGold"	"迈达斯之金"
"[english]UnusualMidasGold"	"Midas Gold"
"UnusualEarthGreen"	"大地之绿"
"[english]UnusualEarthGreen"	"Earth Green"
"UnusualEmberFlame"	"灰烬之焰"
"[english]UnusualEmberFlame"	"Ember Flame"
"UnusualDiretideOrange"	"夜魇暗潮之橙"
"[english]UnusualDiretideOrange"	"Diretide Orange"
"UnusualDredgeEarth"	"挖掘之地"
"[english]UnusualDredgeEarth"	"Dredge Earth"
"UnusualDungeonDoom"	"末日地牢"
"[english]UnusualDungeonDoom"	"Dungeon Doom"
"UnusualMannsMint"	"曼恩薄荷"
"[english]UnusualMannsMint"	"Tnim S'nnam"
"UnusualBusinessPants"	"米黄马裤"
"[english]UnusualBusinessPants"	"Brusque Britches Beige"
"UnusualUnhallowedGround"	"不洁之地"
"[english]UnusualUnhallowedGround"	"Unhallowed Ground"
"UnusualShips"	"暗夜之舟"
"[english]UnusualShips"	"Ships in the Night"
"UnusualMiasma"	"毒气之灰"
"[english]UnusualMiasma"	"Miasmatic Grey"
"Econ_MarketTooltipFormat"	"在社区市场出售的有%s1件，目前最低价为%s2。"
"[english]Econ_MarketTooltipFormat"	"%s1 available on the Steam Community Market starting at %s2."
"Invalid_AssetMod"	"无效"
"[english]Invalid_AssetMod"	"Invalid"
"DOTA_Anim_Mod_Silent_Ripper"	"寂静开膛手突袭"
"[english]DOTA_Anim_Mod_Silent_Ripper"	"Pounce of the Silent Ripper"
"DOTA_Anim_Mod_Pyre"	"焚焰之火"
"[english]DOTA_Anim_Mod_Pyre"	"Flames of the Pyre"
"DOTA_Anim_Mod_Omoz"	"无尽魔渊"
"[english]DOTA_Anim_Mod_Omoz"	"Pits of Omoz"
"DOTA_Anim_Mod_Odachi"	"炎铸之袭"
"[english]DOTA_Anim_Mod_Odachi"	"Fireborn Assault"
"DOTA_Anim_Mod_Bladebiter"	"噬剑一击"
"[english]DOTA_Anim_Mod_Bladebiter"	"Bladebiter's Strike"
"DOTA_Anim_Mod_Deadwinter_Soul"	"亡冬之魂"
"[english]DOTA_Anim_Mod_Deadwinter_Soul"	"Deadwinter's Soul"
"DOTA_Anim_Mod_Death_Protest"	"死神双子之灵"
"[english]DOTA_Anim_Mod_Death_Protest"	"Twin Deaths' Haunting"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style0"	"尚无面甲"
"[english]DOTA_Item_Helm_of_the_Warriors_Retribution_Style0"	"No Visor"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style1"	"朝天面甲"
"[english]DOTA_Item_Helm_of_the_Warriors_Retribution_Style1"	"Open Visor"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style2"	"闭合面甲"
"[english]DOTA_Item_Helm_of_the_Warriors_Retribution_Style2"	"Closed Visor"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style0"	"沉重之剑"
"[english]DOTA_Item_Sword_of_the_Warriors_Retribution_Style0"	"Weighted Blade"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style1"	"凹痕之剑"
"[english]DOTA_Item_Sword_of_the_Warriors_Retribution_Style1"	"Grooved Blade"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style2"	"双翼巨剑"
"[english]DOTA_Item_Sword_of_the_Warriors_Retribution_Style2"	"Winged Blade"
"DOTA_Item_Cloud_Forged_Great_Wings_Style0"	"雄伟双翼"
"[english]DOTA_Item_Cloud_Forged_Great_Wings_Style0"	"Great Wings"
"DOTA_Item_Cloud_Forged_Great_Wings_Style1"	"镶甲白翼"
"[english]DOTA_Item_Cloud_Forged_Great_Wings_Style1"	"White Tipped"
"Elgato_BTS_Style2"	"超级神猫侠！"
"[english]Elgato_BTS_Style2"	"El Super Gato!"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0"	"指南大刀"
"[english]DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0"	"Compass Glaive"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1"	"指南弯刀"
"[english]DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1"	"Compass Tulwar"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style0"	"贤能之帽"
"[english]DOTA_Item_Wise_Cap_of_the_First_Light_Style0"	"Sagely Cap"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style1"	"奇才之帽"
"[english]DOTA_Item_Wise_Cap_of_the_First_Light_Style1"	"Wizardly Hood"
"DOTA_Coach"	"教练"
"[english]DOTA_Coach"	"Coach"
"DOTA_Coach2"	"教练"
"[english]DOTA_Coach2"	"COACH"
"DOTA_Coach3"	"指导整个队伍"
"[english]DOTA_Coach3"	"COACH THIS PARTY"
"DOTA_Coaches"	"教练"
"[english]DOTA_Coaches"	"Coaches"
"DOTA_CoachesOther"	"其他教练"
"[english]DOTA_CoachesOther"	"Other Coaches"
"DOTA_CoachNone"	"没有教练"
"[english]DOTA_CoachNone"	"No Coaches"
"DOTA_Lobby_Join_Coach"	"指导整个队伍"
"[english]DOTA_Lobby_Join_Coach"	"Coach This Team"
"DOTA_Lobby_Leave_Coach"	"停止指导"
"[english]DOTA_Lobby_Leave_Coach"	"Stop Coaching"
"DOTA_Student_Desc"	"选择收听的教练"
"[english]DOTA_Student_Desc"	"Select coach(es) to listen to"
"DOTA_Student_Desc2"	"选择收听其他学员"
"[english]DOTA_Student_Desc2"	"Select other student(s) to listen to"
"DOTA_Students"	"学员"
"[english]DOTA_Students"	"Students"
"DOTA_StudentsOther"	"其他学员"
"[english]DOTA_StudentsOther"	"Other Students"
"DOTA_Coach_Desc"	"玩家视角选择。"
"[english]DOTA_Coach_Desc"	"Perspective selection."
"DOTA_Coach_Chat"	"只向教练发送"
"[english]DOTA_Coach_Chat"	"Send to Coach Only"
"DOTA_CoachList"	"教练：%s1"
"[english]DOTA_CoachList"	"Coaches: %s1"
"DOTA_Coach_Help"	"按住Alt再左键点击地面或小地图就能发信号。按住Alt再左键点击界面就能将其高亮。按住Ctrl再左键点击滑动即可在地面或小地图上绘制线路。\n\n点击“教练切换至学员第一视角”就能随意切换至学员的第一视角。\n\n你的声音和文字信息只有你的学员能够收到。"
"[english]DOTA_Coach_Help"	"Alt-Click in world or minimap to ping. Alt-Click on HUD elements to highlight them. Ctrl-Click on world or minimap to draw lines.\n\nHit your 'Coach Toggle Student Perspective' key to jump in and out of your student's perspective.\n\nYour voice and text chat will only be heard by your students."
"DOTA_Student_Help"	"如果要与队伍里其他玩家交流，请选择聊天框处“只发送给教练”外其他按钮。如果不想收到其他学员的文字和语音信息，请在计分板中点击小喇叭进行屏蔽。\n\n你自己的交流语音只有教练和其他学员才能听到。使用聊天轮盘发送的信息整个队伍都能看到。"
"[english]DOTA_Student_Help"	"To talk to other players on your team, uncheck the 'Send to Coach Only' box under your chat input. To stop hearing chat and voice communication from a fellow student, uncheck their name in the boxes above. \n\nYour own voice communication will only be heard by your coaches and fellow students. Your Chat Wheel messages will be seen by your entire team."
"DOTA_CraftingTooltip_Title_Rarity"	"任意%s1物品"
"[english]DOTA_CraftingTooltip_Title_Rarity"	"Any %s1 Item"
"DOTA_CraftingTooltip_Desc_Rarity"	"将任意%s1品质的物品拖曳至此处，满足该重铸图纸的条件。"
"[english]DOTA_CraftingTooltip_Desc_Rarity"	"Drag any %s1 rarity item here to satisfy this crafting recipe."
"DOTA_CraftingTooltip_Title_Quality"	"任意%s1物品"
"[english]DOTA_CraftingTooltip_Title_Quality"	"Any %s1 Item"
"DOTA_CraftingTooltip_Desc_Quality"	"将任意%s1前缀的物品拖曳至此处，满足该重铸图纸的条件。"
"[english]DOTA_CraftingTooltip_Desc_Quality"	"Drag any %s1 quality item here to satisfy this crafting recipe."
"DOTA_CraftingTooltip_Title_Output_Random_Item"	"随机%s1物品"
"[english]DOTA_CraftingTooltip_Title_Output_Random_Item"	"Random %s1 Item"
"DOTA_CraftingTooltip_Desc_Output_Random_Item"	"将产生%s1品质的随机物品。"
"[english]DOTA_CraftingTooltip_Desc_Output_Random_Item"	"A random item of %s1 rarity will be produced."
"Dota_Economy_Reward_Subtitle"	"%s2的%s1槽位物品"
"[english]Dota_Economy_Reward_Subtitle"	"%s1 slot item for %s2"
"DOTA_PlayerName_ixmike"	"Liquid`ixmike88"
"[english]DOTA_PlayerName_ixmike"	"Liquid`ixmike88"
"DOTA_PlayerName_iceiceice"	"iceiceice"
"[english]DOTA_PlayerName_iceiceice"	"iceiceice"
"DOTA_PlayerName_Burning"	"Burning"
"[english]DOTA_PlayerName_Burning"	"Burning"
"DOTA_PlayerName_Kuroky"	"Kuroky"
"[english]DOTA_PlayerName_Kuroky"	"Kuroky"
"DOTA_PlayerName_Sing"	"Sing"
"[english]DOTA_PlayerName_Sing"	"Sing"
"DOTA_Credits_Tab"	"特别鸣谢"
"[english]DOTA_Credits_Tab"	"ACKNOWLEDGEMENTS"
"DOTA_Credits_Title"	"特别鸣谢"
"[english]DOTA_Credits_Title"	"ACKNOWLEDGEMENTS"
"DOTA_ActorCredits_2_Name"	"Dennis Bateman"
"[english]DOTA_ActorCredits_2_Name"	"Dennis Bateman"
"DOTA_ActorCredits_2_Role"	"祈求者"
"[english]DOTA_ActorCredits_2_Role"	"Invoker"
"DOTA_ActorCredits_3_Name"	"Tom Chantler"
"[english]DOTA_ActorCredits_3_Name"	"Tom Chantler"
"DOTA_ActorCredits_3_Role"	"半人马战行者，莱恩，殁境神蚀者，力丸，斯拉克，巨牙海民，巫医"
"[english]DOTA_ActorCredits_3_Role"	"Centaur, Lion, Outworld Devourer, Riki, Slark, Tusk, Witch Doctor"
"DOTA_ActorCredits_5_Name"	"Barry Dennen"
"[english]DOTA_ActorCredits_5_Name"	"Barry Dennen"
"DOTA_ActorCredits_5_Role"	"混沌骑士，幻影长矛手，拉比克"
"[english]DOTA_ActorCredits_5_Role"	"Chaos Knight, Phantom Lancer, Rubick"
"DOTA_ActorCredits_6_Name"	"Dave Fennoy"
"[english]DOTA_ActorCredits_6_Name"	"Dave Fennoy"
"DOTA_ActorCredits_6_Role"	"蝙蝠骑士，灰烬之灵，哈斯卡，杰奇洛，虚空假面，冥魂大帝，剧毒术士"
"[english]DOTA_ActorCredits_6_Role"	"Batrider, Ember Spirit, Faceless Void, Huskar, Jakiro, Venomancer, Wraith King"
"DOTA_ActorCredits_7_Name"	"Jim French"
"[english]DOTA_ActorCredits_7_Name"	"Jim French"
"DOTA_ActorCredits_7_Role"	"上古巨神"
"[english]DOTA_ActorCredits_7_Role"	"Elder Titan"
"DOTA_ActorCredits_8_Name"	"Michael Gregory"
"[english]DOTA_ActorCredits_8_Name"	"Michael Gregory"
"DOTA_ActorCredits_8_Role"	"赏金猎人，克林克兹，沉默术士"
"[english]DOTA_ActorCredits_8_Role"	"Bounty Hunter, Clinkz, Silencer"
"DOTA_ActorCredits_9_Name"	"Gin Hammond"
"[english]DOTA_ActorCredits_9_Name"	"Gin Hammond"
"DOTA_ActorCredits_9_Role"	"水晶室女，卓尔游侠，魅惑魔女，米拉娜，幻影刺客，幽鬼，复仇之魂"
"[english]DOTA_ActorCredits_9_Role"	"Crystal Maiden, Drow Ranger, Enchantress, Mirana, Phantom Assassin, Spectre, Vengeful Spirit"
"DOTA_ActorCredits_10_Name"	"John Patrick Lowrie"
"[english]DOTA_ActorCredits_10_Name"	"John Patrick Lowrie"
"DOTA_ActorCredits_10_Role"	"远古冰魄，黑暗贤者，末日使者，比那名居天子，帕吉，影魔，风暴之灵"
"[english]DOTA_ActorCredits_10_Role"	"Ancient Apparition, Dark Seer, Doom, Earthshaker, Pudge, Shadow Fiend, Storm Spirit"
"DOTA_ActorCredits_11_Name"	"Ellen McLain"
"[english]DOTA_ActorCredits_11_Name"	"Ellen McLain"
"DOTA_ActorCredits_11_Role"	"育母蜘蛛，死亡先知"
"[english]DOTA_ActorCredits_11_Role"	"Broodmother, Death Prophet"
"DOTA_ActorCredits_12_Name"	"Bruce Miles"
"[english]DOTA_ActorCredits_12_Name"	"Bruce Miles"
"DOTA_ActorCredits_12_Role"	"炼金术士，我妻由乃，全能骑士"
"[english]DOTA_ActorCredits_12_Role"	"Alchemist, Lifestealer, Omniknight"
"DOTA_ActorCredits_13_Name"	"Linda K. Morris"
"[english]DOTA_ActorCredits_13_Name"	"Linda K. Morris"
"DOTA_ActorCredits_13_Role"	"系统播音，露娜，娜迦海妖，痛苦女王，圣堂刺客"
"[english]DOTA_ActorCredits_13_Role"	"Announcer, Luna, Naga Siren, Queen of Pain, Templar Assassin"
"DOTA_ActorCredits_14_Name"	"Sam A. Mowry"
"[english]DOTA_ActorCredits_14_Name"	"Sam A. Mowry"
"DOTA_ActorCredits_14_Role"	"敌法师，兽王，发条技师，瘟疫法师，神秘商店商人，斯拉达，术士"
"[english]DOTA_ActorCredits_14_Role"	"Antimage, Beastmaster, Clockwerk, Necrophos, Secret Shopkeeper, Slardar, Warlock"
"DOTA_ActorCredits_15_Name"	"Eric Newsome"
"[english]DOTA_ActorCredits_15_Name"	"Eric Newsome"
"DOTA_ActorCredits_15_Role"	"陈，拉席克，先知，剃刀，潮汐猎人，小小，宙斯"
"[english]DOTA_ActorCredits_15_Role"	"Chen, Leshrac, Nature's Prophet, Razor, Tidehunter, Tiny, Zeus"
"DOTA_ActorCredits_16_Name"	"Nolan North"
"[english]DOTA_ActorCredits_16_Name"	"Nolan North"
"DOTA_ActorCredits_16_Role"	"酒仙，大地之灵，矮人直升机，玉藻前，德鲁伊，狼人，米波，食人魔魔法师，暗影恶魔，巨魔战将"
"[english]DOTA_ActorCredits_16_Role"	"Brewmaster, Earth Spirit, Gyrocopter, Keeper of the Light, Lone Druid, Lycan, Meepo, Ogre Magi, Shadow Demon, Troll Warlord"
"DOTA_ActorCredits_17_Name"	"Dempsey Pappion"
"[english]DOTA_ActorCredits_17_Name"	"Dempsey Pappion"
"DOTA_ActorCredits_17_Role"	"伊丽莎白·巴托里，司夜刺客，维萨吉"
"[english]DOTA_ActorCredits_17_Role"	"Magnus, Nyx Assassin, Visage"
"DOTA_ActorCredits_18_Name"	"TJ Ramini"
"[english]DOTA_ActorCredits_18_Name"	"TJ Ramini"
"DOTA_ActorCredits_18_Role"	"亚巴顿，钢背兽，天怒法师，伐木机"
"[english]DOTA_ActorCredits_18_Role"	"Abaddon, Bristleback, Skywrath Mage, Timbersaw"
"DOTA_ActorCredits_19_Name"	"Harry S. Robins"
"[english]DOTA_ActorCredits_19_Name"	"Harry S. Robins"
"DOTA_ActorCredits_19_Role"	"修补匠"
"[english]DOTA_ActorCredits_19_Role"	"Tinker"
"DOTA_ActorCredits_20_Name"	"Gary Schwartz"
"[english]DOTA_ActorCredits_20_Name"	"Gary Schwartz"
"DOTA_ActorCredits_20_Role"	"巫妖，帕格纳，暗影萨满，狙击手"
"[english]DOTA_ActorCredits_20_Role"	"Lich, Pugna, Shadow Shaman, Sniper"
"DOTA_ActorCredits_21_Name"	"David Scully"
"[english]DOTA_ActorCredits_21_Name"	"David Scully"
"DOTA_ActorCredits_21_Role"	"祸乱之源，戴泽，saber，变体精灵，沙王，斯温，编织者"
"[english]DOTA_ActorCredits_21_Role"	"Bane, Dazzle, Juggernaut, Morphling, Sand King, Sven, Weaver"
"DOTA_ActorCredits_23_Name"	"David Sobolov"
"[english]DOTA_ActorCredits_23_Name"	"David Sobolov"
"DOTA_ActorCredits_23_Role"	"恐怖利刃"
"[english]DOTA_ActorCredits_23_Role"	"Terrorblade"
"DOTA_ActorCredits_24_Name"	"Jon St. John"
"[english]DOTA_ActorCredits_24_Name"	"Jon St. John"
"DOTA_ActorCredits_24_Role"	"斧王，血魔，谜团，昆卡"
"[english]DOTA_ActorCredits_24_Role"	"Axe, Bloodseeker, Enigma, Kunkka"
"DOTA_ActorCredits_25_Name"	"Fred Tatasciore"
"[english]DOTA_ActorCredits_25_Name"	"Fred Tatasciore"
"DOTA_ActorCredits_25_Role"	"干扰者，裂魂人，树精卫士，不朽尸王，熊战士，术士的地狱火"
"[english]DOTA_ActorCredits_25_Role"	"Disruptor, Spirit Breaker, Treant Protector, Undying, Ursa, Warlock's Golem"
"DOTA_ActorCredits_26_Name"	"Jen Taylor"
"[english]DOTA_ActorCredits_26_Name"	"Jen Taylor"
"DOTA_ActorCredits_26_Role"	"莉娜，美杜莎，帕克，风行者"
"[english]DOTA_ActorCredits_26_Role"	"Lina, Medusa, Puck, Windranger"
"DOTA_ActorCredits_27_Name"	"Tony Todd"
"[english]DOTA_ActorCredits_27_Name"	"Tony Todd"
"DOTA_ActorCredits_27_Role"	"龙骑士，暗夜魔王，冥界亚龙"
"[english]DOTA_ActorCredits_27_Role"	"Dragon Knight, Night Stalker, Viper"
"DOTA_ActorCredits_28_Name"	"以及"
"[english]DOTA_ActorCredits_28_Name"	"And Featuring"
"DOTA_ActorCredits_28_Role"	"艾欧，为自己配音"
"[english]DOTA_ActorCredits_28_Role"	"Io as Itself"
"DOTA_SpecialThanks_Title"	"特别鸣谢"
"[english]DOTA_SpecialThanks_Title"	"SPECIAL THANKS"
"DOTA_SpecialThanks"	"一直以来，暴雪的同仁们对DOTA社区以及发源DOTA的《魔兽争霸III®》社区都予以大力支持，Valve在此表示衷心的感谢。"
"[english]DOTA_SpecialThanks"	"Valve would like to thank our friends at Blizzard for their support of the DOTA community, and the Warcraft III® community from which DOTA originated."
"sugar_rush_health_remaining"	"剩余生命值：%s1"
"[english]sugar_rush_health_remaining"	"Health Remaining: %s1"
"KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed"	"回光返照治疗量"
"[english]KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed"	"Borrowed Time Healing"
"KillEaterEventType_Disruptor_FountainGlimpses"	"恶念瞥视将敌人传送回泉水次数"
"[english]KillEaterEventType_Disruptor_FountainGlimpses"	"Enemies Fountain Glimpsed"
"KillEaterEventType_Pudge_UnseenEnemyHeroesHooked"	"钩中视野外敌人次数"
"[english]KillEaterEventType_Pudge_UnseenEnemyHeroesHooked"	"Unseen Enemies Hooked"
"KillEaterEventType_Morphling_MaxLengthStunAdaptive"	"变体攻击最大眩晕数"
"[english]KillEaterEventType_Morphling_MaxLengthStunAdaptive"	"Max Adaptive Strike Stuns"
"KillEaterEventType_WitchDoctor_VoodooHealed"	"巫毒回复术治疗量"
"[english]KillEaterEventType_WitchDoctor_VoodooHealed"	"Voodoo Restoration Health"
"DOTA_Socketing_Finalize_Title"	"将宝石镶入该物品？"
"[english]DOTA_Socketing_Finalize_Title"	"Add Gem to this Item?"
"DOTA_Socketing_Finalize_Body"	"宝石镶入物品后就与物品绑定，想要取回宝石必须使用巧匠之锤。要继续吗？"
"[english]DOTA_Socketing_Finalize_Body"	"Gems inserted into an item will be bound to the item and can only be removed with an Artificer's Hammer. Continue?"
"dynamic_recipe"	"图纸"
"[english]dynamic_recipe"	"Recipe"
"socket_gem"	"宝石 / 符文"
"[english]socket_gem"	"Gem / Rune"
"DOTA_InspectHeroInWorld_Error_EnemySelected"	"只能对友方单位使用展示视角"
"[english]DOTA_InspectHeroInWorld_Error_EnemySelected"	"Showcase View available for friendly units only"
"DOTA_InspectHeroInWorld_Error_FreeCamOnly"	"展示视角只能在自由视角下使用"
"[english]DOTA_InspectHeroInWorld_Error_FreeCamOnly"	"Showcase View available in Free Camera only"
"DOTA_InspectHeroInWorld_Error_Dead"	"死亡"
"[english]DOTA_InspectHeroInWorld_Error_Dead"	"Dead"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second"	"每秒造成伤害："
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second"	"DAMAGE PER SECOND:"
"fantasy_scheduled"	"已安排日期"
"[english]fantasy_scheduled"	"Scheduled"
"matchmaking_search_key"	"密码"
"[english]matchmaking_search_key"	"PASSWORD"
"matchmaking_search_key_desc"	"只会与使用相同密码的玩家匹配"
"[english]matchmaking_search_key_desc"	"Will only match with players using the same password"
"dota_diretide_loot_hint"	"结束时Roshan的等级越高，掉落的奖励将越丰厚！"
"[english]dota_diretide_loot_hint"	"The stronger Roshan becomes, the better the rewards will be when time runs out!"
"dota_hud_error_earth_spirit_already_bouldering"	"翻滚时无法再次施放巨石翻滚"
"[english]dota_hud_error_earth_spirit_already_bouldering"	"Can't Roll While Rolling"
"DOTA_Socketing_Legacy_Title"	"绝版警告"
"[english]DOTA_Socketing_Legacy_Title"	"LEGACY WARNING"
"DOTA_Socketing_Legacy_Body"	"更改此物品的颜色或特效将会移除它的绝版前缀！此过程不可撤销。决定继续吗？"
"[english]DOTA_Socketing_Legacy_Body"	"Changing the color or effect of this item WILL REMOVE it's Legacy quality! This is not reversible. Continue?"
"DOTA_Filter_Field_NumSockets"	"镶孔数量"
"[english]DOTA_Filter_Field_NumSockets"	"Number of Sockets"
"legacy"	"绝版"
"[english]legacy"	"Legacy"
"StoreBanner_Header_Antimage_Shifting_Sorcerer"	"敌法师：狡诈巫师战利品"
"[english]StoreBanner_Header_Antimage_Shifting_Sorcerer"	"Antimage: Spoils from the Shifting Sorcerer"
"StoreBanner_Text_Antimage_Shifting_Sorcerer"	"与职业选手Burning共同打造。"
"[english]StoreBanner_Text_Antimage_Shifting_Sorcerer"	"Created in partnership with Burning."
"StoreBanner_Header_CM_GlacialDuster"	"水晶室女：冰川羽衣套装"
"[english]StoreBanner_Header_CM_GlacialDuster"	"Crystal Maiden: Glacial Duster Set"
"StoreBanner_Text_CM_GlacialDuster"	"与职业选手IxMike88共同打造。"
"[english]StoreBanner_Text_CM_GlacialDuster"	"Created in partnership with IxMike88."
"StoreBanner_Header_DP_AugursCurse"	"死亡先知：占卜师的诅咒套装"
"[english]StoreBanner_Header_DP_AugursCurse"	"Death Prophet: Augur's Curse Set"
"StoreBanner_Text_DP_AugursCurse"	"预言他们的死讯。"
"[english]StoreBanner_Text_DP_AugursCurse"	"Foretell their demise."
"StoreBanner_Header_ES_ForestHermit"	"比那名居天子：森林隐士套装"
"[english]StoreBanner_Header_ES_ForestHermit"	"Earthshaker: Forest Hermit Set"
"StoreBanner_Text_ES_ForestHermit"	"大地的传承。"
"[english]StoreBanner_Text_ES_ForestHermit"	"Inherit the earth."
"StoreBanner_Header_PA_GleamingSeal"	"幻影刺客：影誓寒光死神套装"
"[english]StoreBanner_Header_PA_GleamingSeal"	"Phantom Assassin: Dread of the Gleaming Seal Set"
"StoreBanner_Text_PA_GleamingSeal"	"与职业选手Loda共同打造。"
"[english]StoreBanner_Text_PA_GleamingSeal"	"Created in partnership with Loda."
"StoreBanner_Header_Rubick_CruelMagician"	"拉比克：无情魔术师之服"
"[english]StoreBanner_Header_Rubick_CruelMagician"	"Rubick: Garb of the Cruel Magician"
"StoreBanner_Text_Rubick_CruelMagician"	"与职业选手Kuroky共同打造。"
"[english]StoreBanner_Text_Rubick_CruelMagician"	"Created in partnership with Kuroky."
"StoreBanner_Header_SB_DeathCharge"	"裂魂人：死亡冲刺套装"
"[english]StoreBanner_Header_SB_DeathCharge"	"Spirit Breaker: Death Charge Set"
"StoreBanner_Text_SB_DeathCharge"	"与职业选手IceIceIce共同打造。"
"[english]StoreBanner_Text_SB_DeathCharge"	"Created in partnership with IceIceIce."
"StoreBanner_Header_Weaver_MasterWeaver"	"编织者：编织大师套装"
"[english]StoreBanner_Header_Weaver_MasterWeaver"	"Weaver: Master Weaver Set"
"StoreBanner_Text_Weaver_MasterWeaver"	"命运已经上演。"
"[english]StoreBanner_Text_Weaver_MasterWeaver"	"Fate unspools."
"StoreBanner_Header_QoP_AdornmentsofBlight"	"痛苦女王：摧残之服套装"
"[english]StoreBanner_Header_QoP_AdornmentsofBlight"	"Queen of Pain: Adornments of Blight Set"
"StoreBanner_Text_QoP_AdornmentsofBlight"	"痛苦由我带来！"
"[english]StoreBanner_Text_QoP_AdornmentsofBlight"	"Bring the pain!"
"StoreBanner_Header_Earth_Essence_Key"	"大地精华的灵石"
"[english]StoreBanner_Header_Earth_Essence_Key"	"Treasure Key of Earth Essence"
"StoreBanner_Text_Earth_Essence_Key"	"大地灵气的恩赐。"
"[english]StoreBanner_Text_Earth_Essence_Key"	"Gifts from the spirits of Earth."
"StoreBanner_Header_Ember_Essence_Key"	"灰烬精华的燧石"
"[english]StoreBanner_Header_Ember_Essence_Key"	"Treasure Key of Ember Essence"
"StoreBanner_Text_Ember_Essence_Key"	"采集自战争灰烬的财宝。"
"[english]StoreBanner_Text_Ember_Essence_Key"	"Treasures collected from the ashes of battle."
"StoreBanner_Header_Frostivus_Key"	"2013年迎霜节宝箱钥匙"
"[english]StoreBanner_Header_Frostivus_Key"	"Frostivus 2013 Treasure Key"
"StoreBanner_Text_Frostivus_Key"	"<p style='color:#a93827; font-size:14px;'>特价结束，未开启的宝箱到了周日就会不翼而飞，1月12日是最后的机会了！</p>"
"[english]StoreBanner_Text_Frostivus_Key"	"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Sunday, January 12th!</p>"
"Attrib_Particle96"	"燃烧末日"
"[english]Attrib_Particle96"	"Trail of Burning Doom"
"Attrib_Particle163"	"离子之汽"
"[english]Attrib_Particle163"	"Ionic Vapor"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay"	"等待"
"[english]DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay"	"Waiting"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description"	"Roshan正在等人来送死！"
"[english]DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description"	"Roshan is waiting for a victim to attack!"
"Econ_Socket_Hammer_Confirm_Immortal"	"你确定要摧毁这件不朽物品，取出其中的宝石吗？ <font color='#FF0000'>此物品非常稀有，取出宝石后将会被摧毁。</font>"
"[english]Econ_Socket_Hammer_Confirm_Immortal"	"Are you sure you want to destroy this IMMORTAL item and release its gems? <font color='#FF0000'>This item is very rare and will be destroyed by this action.</font>"
"UnusualPristinePlatinum"	"纯朴铂金"
"[english]UnusualPristinePlatinum"	"Pristine Platinum"
"DOTA_Socketing_Not_Tradable_Header"	"镶嵌不可交易物品"
"[english]DOTA_Socketing_Not_Tradable_Header"	"Socketing Untradable Item"
"DOTA_Socketing_Not_Tradable_Body"	"这件物品不可交易。无论镶入何种宝石，物品将依然不可交易。"
"[english]DOTA_Socketing_Not_Tradable_Body"	"This item is not tradable. Any gems added to it will also become not tradable."
"DOTA_Reset_Gem_Count_Option"	"铭刻数据重置"
"[english]DOTA_Reset_Gem_Count_Option"	"Reset Inscribed Count"
"DOTA_Reset_Gem_Counts"	"重置宝石将会使所有铭刻数据清零。数据清零后将无法恢复。你确定要继续吗？"
"[english]DOTA_Reset_Gem_Counts"	"Resetting a gem will return any Inscribed counts to 0. Counts removed in this way cannot be recovered. Are you sure you want to continue?"
"DOTA_Filter_Field_Equipped"	"已装备"
"[english]DOTA_Filter_Field_Equipped"	"Is Equipped"
"DOTA_Yes"	"是"
"[english]DOTA_Yes"	"Yes"
"DOTA_Filter_Is_Equipped"	"已装备"
"[english]DOTA_Filter_Is_Equipped"	"Is Equipped"
"DOTA_Filter_Is_Not_Equipped"	"未装备"
"[english]DOTA_Filter_Is_Not_Equipped"	"Is Not Equipped"
"StoreBanner_Header_SK_CausticConsumption"	"沙王：腐蚀之噬套装"
"[english]StoreBanner_Header_SK_CausticConsumption"	"Sand King: The Caustic Consumption Set"
"StoreBanner_Text_SK_CausticConsumption"	"让敌人尸骨无存。"
"[english]StoreBanner_Text_SK_CausticConsumption"	"They'll never find your bones."
"StoreBanner_Header_Abaddon_AnointedRuination"	"亚巴顿：毁灭魔铠套装"
"[english]StoreBanner_Header_Abaddon_AnointedRuination"	"Abaddon: The Anointed Armor of Ruination Set"
"StoreBanner_Text_Abaddon_AnointedRuination"	"为魔霭家族而战！"
"[english]StoreBanner_Text_Abaddon_AnointedRuination"	"For the House Avernus!"
"StoreBanner_Header_BH_SecondDisciple"	"赏金猎人：第二门徒套装"
"[english]StoreBanner_Header_BH_SecondDisciple"	"Bounty Hunter: The Second Disciple Set"
"StoreBanner_Text_BH_SecondDisciple"	"无论死活，你都归我了。"
"[english]StoreBanner_Text_BH_SecondDisciple"	"Dead or alive, you're coming with me."
"StoreBanner_Header_CocotheCourageous"	"勇士欢欢"
"[english]StoreBanner_Header_CocotheCourageous"	"Coco the Courageous"
"StoreBanner_Text_CocotheCourageous"	"佳酿必流芳。"
"[english]StoreBanner_Text_CocotheCourageous"	"The brew must flow."
"StoreBanner_Header_WARLOCK_ExiledDemonologist"	"术士：流亡恶魔学家套装"
"[english]StoreBanner_Header_WARLOCK_ExiledDemonologist"	"Warlock: The Exiled Demonologist Set"
"StoreBanner_Text_WARLOCK_ExiledDemonologist"	"从地狱深渊召唤而出。"
"[english]StoreBanner_Text_WARLOCK_ExiledDemonologist"	"Conjured from the depths of hell."
"StoreBanner_Header_DROW_Shadowcat"	"卓尔游侠：灵猫之礼套装"
"[english]StoreBanner_Header_DROW_Shadowcat"	"Drow Ranger: Gifts of the Shadowcat Set"
"StoreBanner_Text_DROW_Shadowcat"	"飞快掠过你身旁。"
"[english]StoreBanner_Text_DROW_Shadowcat"	"Fear her crossing your path."
"StoreBanner_Header_DARKSEER_SeersCommand"	"黑暗贤者：贤者司令套装"
"[english]StoreBanner_Header_DARKSEER_SeersCommand"	"Dark Seer: Seers Command Set"
"StoreBanner_Text_DARKSEER_SeersCommand"	"统帅之服。"
"[english]StoreBanner_Text_DARKSEER_SeersCommand"	"A commanding sight."
"StoreBanner_Header_Tory_the_sky_guardian"	"青天卫鸟"
"[english]StoreBanner_Header_Tory_the_sky_guardian"	"Tory, the Sky Guardian"
"StoreBanner_Text_Tory_the_sky_guardian"	"自时间之初御风而行。"
"[english]StoreBanner_Text_Tory_the_sky_guardian"	"Riding the wind since the beginning of time."
"StoreBanner_Header_NP_BirdsStone"	"先知：飞鸟金石套装"
"[english]StoreBanner_Header_NP_BirdsStone"	"Nature's Prophet: Bird's Stone Set"
"StoreBanner_Text_NP_BirdsStone"	"在森林里跌倒了，哭破喉咙也没人理你。"
"[english]StoreBanner_Text_NP_BirdsStone"	"If you fall in the forest, who will hear you cry?"
"NewItemMethod_GiftWrapped"	"您打开了礼物："
"[english]NewItemMethod_GiftWrapped"	"You Gift Wrapped:"
"NewItemMethod_TournamentDrop"	"您收到了观战礼物："
"[english]NewItemMethod_TournamentDrop"	"You Received a Tournament Prize:"
"NewItemMethod_RecipeOutput"	"您重铸获得："
"[english]NewItemMethod_RecipeOutput"	"You Crafted:"
"NewItemMethod_CommunityMarketPurchase"	"您从社区市场购买了："
"[english]NewItemMethod_CommunityMarketPurchase"	"You Purchased from the Steam Community Market:"
"NewItemMethod_GemExtract"	"您提取获得了："
"[english]NewItemMethod_GemExtract"	"You Extracted:"
"Crown_of_Entwined_Fate_Style0"	"缩合之冠"
"[english]Crown_of_Entwined_Fate_Style0"	"Condensed Crown"
"Crown_of_Entwined_Fate_Style1"	"装甲之冠"
"[english]Crown_of_Entwined_Fate_Style1"	"Armored Crown"
"Crown_of_Entwined_Fate_Style2"	"壳质之冠"
"[english]Crown_of_Entwined_Fate_Style2"	"Chitinous Crown"
"Feelers_of_Entwined_Fate_Style0"	"紧握触手"
"[english]Feelers_of_Entwined_Fate_Style0"	"Gripping Feelers"
"Feelers_of_Entwined_Fate_Style1"	"抓捕触手"
"[english]Feelers_of_Entwined_Fate_Style1"	"Capturing Feelers"
"Feelers_of_Entwined_Fate_Style2"	"攫取触手"
"[english]Feelers_of_Entwined_Fate_Style2"	"Grasping Feelers"
"Limbs_of_Entwined_Fate_Style0"	"攀爬肢干"
"[english]Limbs_of_Entwined_Fate_Style0"	"Scrambling Limbs"
"Limbs_of_Entwined_Fate_Style1"	"匍匐肢干"
"[english]Limbs_of_Entwined_Fate_Style1"	"Creeping Limbs"
"Limbs_of_Entwined_Fate_Style2"	"轻巧肢干"
"[english]Limbs_of_Entwined_Fate_Style2"	"Skittering Limbs"
"Stinger_of_Entwined_Fate_Style0"	"尖锐尾刺"
"[english]Stinger_of_Entwined_Fate_Style0"	"Pointed Stinger"
"Stinger_of_Entwined_Fate_Style1"	"封喉尾刺"
"[english]Stinger_of_Entwined_Fate_Style1"	"Sharpened Stinger"
"Whiskers_of_Entwined_Fate_Style0"	"精巧腮须"
"[english]Whiskers_of_Entwined_Fate_Style0"	"Delicate Whiskers"
"Whiskers_of_Entwined_Fate_Style1"	"聆听腮须"
"[english]Whiskers_of_Entwined_Fate_Style1"	"Listening Whiskers"
"Whiskers_of_Entwined_Fate_Style2"	"专注腮须"
"[english]Whiskers_of_Entwined_Fate_Style2"	"Attentive Whiskers"
"DOTA_Item_Trophy_of_the_Shadowcat_Style0"	"灵猫之耳"
"[english]DOTA_Item_Trophy_of_the_Shadowcat_Style0"	"Trophy of the Shadowcat"
"DOTA_Item_Trophy_of_the_Shadowcat_Style1"	"灵猫之牙"
"[english]DOTA_Item_Trophy_of_the_Shadowcat_Style1"	"Fangs of the Shadowcat"
"DOTA_Item_Name_Midnight_Locks"	"午夜发带"
"[english]DOTA_Item_Name_Midnight_Locks"	"Midnight Locks"
"DOTA_Item_Name_Midnight_Locks_Blue"	"蓝色午夜发带"
"[english]DOTA_Item_Name_Midnight_Locks_Blue"	"Blue Midnight Locks"
"DOTA_Item_Name_Midnight_Locks_White"	"白色午夜发带"
"[english]DOTA_Item_Name_Midnight_Locks_White"	"White Midnight Locks"
"DOTA_Item_Stoneforged_Horns_Style2"	"石铸完璧双角"
"[english]DOTA_Item_Stoneforged_Horns_Style2"	"Unbroken Stoneforged Horns"
"DOTA_Item_Helm_of_Birds_Stone_Style0"	"飞鸟金石之盔"
"[english]DOTA_Item_Helm_of_Birds_Stone_Style0"	"Helm of Bird's Stone"
"DOTA_Item_Helm_of_Birds_Stone_Style1"	"飞鸟金石头巾"
"[english]DOTA_Item_Helm_of_Birds_Stone_Style1"	"Hood of Bird's Stone"
"Dota_Economy_Acknowledge"	"接受"
"[english]Dota_Economy_Acknowledge"	"Accept"
"fantasy_league_invite_friends_wait"	"获取好友邀请信息中..."
"[english]fantasy_league_invite_friends_wait"	"Retreiving friend invitations..."
"fantasy_joined"	"已加入"
"[english]fantasy_joined"	"Joined"
"DOTA_Crafting_Incomplete_Header"	"配件不足"
"[english]DOTA_Crafting_Incomplete_Header"	"Recipe Incomplete"
"DOTA_Crafting_Incomplete_Body"	"图纸中的配件尚未全部放入。你刚添加的物品已经全部进入图纸中，不过还需要再放入物品才能开始重铸。"
"[english]DOTA_Crafting_Incomplete_Body"	"This recipe is incomplete. The items you provided have been added to the completed inputs list but more items are required to finalize the recipe."
"StoreBanner_Header_AM_Legacy_ofthe_Awakened"	"敌法师：觉醒之遗"
"[english]StoreBanner_Header_AM_Legacy_ofthe_Awakened"	"Anti-Mage: Legacy of the Awakened"
"StoreBanner_Text_AM_Legacy_ofthe_Awakened"	"<p style='color:#a93827; font-size:14px;'>包含全新载入画面。</p>"
"[english]StoreBanner_Text_AM_Legacy_ofthe_Awakened"	"<p style='color:#a93827; font-size:14px;'>Featuring a new Loading Screen item.</p>"
"StoreBanner_Header_Enchantress_Araceaes_Tribute"	"魅惑魔女：天南星之礼套装"
"[english]StoreBanner_Header_Enchantress_Araceaes_Tribute"	"Enchantress: Araceae's Tribute Set"
"StoreBanner_Text_Enchantress_Araceaes_Tribute"	"来自遥远小岛的宝物。"
"[english]StoreBanner_Text_Enchantress_Araceaes_Tribute"	"Treasures from a faraway island."
"StoreBanner_Header_Luna_Eternal_Eclipse"	"露娜：无尽月蚀的福佑套装"
"[english]StoreBanner_Header_Luna_Eternal_Eclipse"	"Luna: Blessings of the Eternal Eclipse Set"
"StoreBanner_Text_Luna_Eternal_Eclipse"	"超脱黑暗，她重获新生。"
"[english]StoreBanner_Text_Luna_Eternal_Eclipse"	"Out of the darkness, she arises anew."
"StoreBanner_Header_Bristleback_Heavy_Barbed"	"钢背兽：重刺铠甲套装"
"[english]StoreBanner_Header_Bristleback_Heavy_Barbed"	"Bristleback: Heavy Barbed Armor Set"
"StoreBanner_Text_Bristleback_Heavy_Barbed"	"刺向胜利！"
"[english]StoreBanner_Text_Bristleback_Heavy_Barbed"	"Spike your way to victory!"
"Attrib_Particle4"	"自制之辉"
"[english]Attrib_Particle4"	"Self-Made Aura"
"DOTA_Item_Gift_of_the_Awakened_Style2"	"觉醒之辫"
"[english]DOTA_Item_Gift_of_the_Awakened_Style2"	"Tail of the Awakened"
"DOTA_Levelup_ItemDrop_Desc2"	"在进行匹配比赛的同时你还有机会找到物品，每次战斗等级提升时还将获得一件。现在你可以找到更加稀有的物品了！"
"[english]DOTA_Levelup_ItemDrop_Desc2"	"As you play matchmaking games you'll find items, and you'll also receive one every time you level up. You're now eligible to find rarer items than before!"
"DOTA_Levelup_ItemDrop_Desc3"	"这些物品包含对应英雄的自定义动作。"
"[english]DOTA_Levelup_ItemDrop_Desc3"	"These items can contain custom animations for Heroes that wear them."
"DOTA_Levelup_ItemDrop_Desc4"	"这些物品通常包含对应英雄的自定义动作和技能特效。"
"[english]DOTA_Levelup_ItemDrop_Desc4"	"These items often contain custom animations and spell effects for Heroes that wear them."
"DOTA_Levelup_ItemDrop_Desc5"	"这些物品极其珍稀，通常可以将信使和英雄坐骑替换为全新模型并带有特效。"
"[english]DOTA_Levelup_ItemDrop_Desc5"	"These items are incredibly rare objects, often replacing entire couriers and hero mounts with new models and effects."
"DOTA_Levelup_ItemDrop_Desc6"	"这些物品的数量非常少，而且不容易进行分类。"
"[english]DOTA_Levelup_ItemDrop_Desc6"	"These items number only a few, and cannot be easily categorised."
"DOTA_Levelup_ItemDrop8"	"至宝物品"
"[english]DOTA_Levelup_ItemDrop8"	"ARCANA ITEMS"
"DOTA_Levelup_ItemDrop_Desc8"	"这些物品是最为珍贵的，可以为相应英雄增加新的模型，音效，技能效果和界面图标。"
"[english]DOTA_Levelup_ItemDrop_Desc8"	"These items are the rarest of all, capable of adding new models, sounds, spell effects, and HUD icons to any Hero that wears them."
"DOTA_DropRateModifier_DaysRemaining"	"剩余时间：<font color='#FFFFFF'>%s1天</font>"
"[english]DOTA_DropRateModifier_DaysRemaining"	"Remaining: <font color='#FFFFFF'>%s1 Days</font>"
"DOTA_DropRateModifier_MinuteRemaining"	"剩余时间：<font color='#FFFFFF'>%s1分钟</font>"
"[english]DOTA_DropRateModifier_MinuteRemaining"	"Remaining: <font color='#FFFFFF'>%s1 Minutes</font>"
"DOTA_DropRateModifier_ExpiredHeader"	"您的经验飞升已过期！"
"[english]DOTA_DropRateModifier_ExpiredHeader"	"Your Battle Point Booster has Expired!"
"DOTA_DropRateModifier_ExpiredDesc"	"你之前使用的经验飞升已经过期，想要再使用一个吗？"
"[english]DOTA_DropRateModifier_ExpiredDesc"	"Your previous Battle Point Booster has expired, would you like to apply a new one?"
"DOTA_PartyLeaderWatchGame"	"组队观看比赛"
"[english]DOTA_PartyLeaderWatchGame"	"Watch Game With Party"
"DOTA_PartyLeaderWatchGameDesc"	"队伍里的队长想要观看比赛直播，你想要加入吗？"
"[english]DOTA_PartyLeaderWatchGameDesc"	"Your Party Leader wants to watch a live game, would you like to join?"
"DOTA_Vassals"	"诸侯"
"[english]DOTA_Vassals"	"The Vassals"
"game_mode_15"	"自定义"
"[english]game_mode_15"	"Custom"
"DOTA_Chat_LowPriorityCompletedExplanation"	"<font color='#FF0000'><b>只要你在双方玩家都在场的情况下于比赛结束前离开游戏，这场比赛就会被视为中途放弃。</b></font>"
"[english]DOTA_Chat_LowPriorityCompletedExplanation"	"<font color='#FF0000'><b>This game will not count as completed unless you stay until the end of the match (and there are players on both teams present).</b></font>"
"DOTA_Chat_RecruitmentDropRateBonus"	"%s1当前的战斗点数增长速率已经提高50%，这是与招募的战友或招募者一起比赛的奖励。"
"[english]DOTA_Chat_RecruitmentDropRateBonus"	"%s1 is earning Battle Points at a 50% increased rate due to playing with recruits or their recruiter."
"DOTA_Chat_FrostivusShiningBoosterActive"	"%s1使这场比赛中所有人获得<font color='#12E4FF'>闪光碎片</font>的数量提升了<font color='#12E4FF'>10%</font>！"
"[english]DOTA_Chat_FrostivusShiningBoosterActive"	"%s1 increases the <font color='#12E4FF'>Shining Fragments</font> earned by all players in this game by <font color='#12E4FF'>10%</font>!"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage"	"伤害："
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_duel_Lore"	"与石堂城的士兵进行单挑是令人无法抗拒的挑战。"
"[english]DOTA_Tooltip_ability_legion_commander_duel_Lore"	"To face a soldier of Stonehall in single combat is a challenge few can resist."
"npc_dota_hero_legion_commander_bio"	"这是全无征兆的一天。石堂城的城墙里突然传来一阵轰隆隆的声响，一团黑色云雾出现，数不尽的魔兽大军从中奔涌而出，他们的魔火和邪术让所有人措手不及。城内的老弱妇孺纷纷惨遭毒手。曾经所向披靡的石堂城军队，古铜军团闻讯火速赶来响应。他们由未尝一败的指挥官特蕾丝汀带领军团开进城内，只见沿途的巷道溅满了鲜血，市集燃起了熊熊大火。士兵们从敌人中杀出一条血路，到达这次入侵的源头：石堂城的城市广场，虚无裂隙在其中央，旁边则是魔军骇人的首领。

首领浑身笼罩着毁灭性的光芒，挥舞着一把大刀，他二话不说将一名士兵劈成了两半，只见尸首即刻开始腐烂。特蕾丝汀举起溅满鲜血的大刀，目光锁定在这怪物身上。他转过身来，对着她咧开嘴开始笑，牙齿乱得跟迷宫一般。他们全然不顾周遭的激烈战斗，向对方冲去。

两人迅速缠斗在一起。每个招数都被对方挡下，两人的拼死决斗就如舞蹈一般行云流水，古铜军团的士兵则在他们周围一一倒下。特蕾丝汀见对手一刀向她劈来，她纵身一跃，跳到了敌人的身后。局势就此出现了逆转。敌人见状不妙，马上变招，劈砍变成横切，从侧面向她切去，这时她刚站稳，马上为之一振见招拆招。两刀相碰，特蕾丝汀顺势使劲，将刀柄下满是节瘤的敌爪斩下，场上顿时血光一片。其他魔兽见到如此场面早已惊呆，特蕾丝汀趁机发动强攻，将她的长刀刺进敌人的心脏。魔物一声仰天哀嚎，震散了天上的乌云，他在痛苦的扭曲中化成了滚滚淤血。深渊的门户开始颤栗，维系裂隙的力量就如突现一样消失的无影无踪。剩下的入侵者也很快倒在了石堂城的铁骑之下。

尽管赢得了胜利，谁也没有心情庆祝：石堂城满目疮痍，伤亡无数。特蕾丝汀重新扬起战旗，召集了一群友军。她的愤怒随时都会爆发，誓要将深渊的魔物大军赶尽杀绝。谁敢作对，格杀勿论。"
"[english]npc_dota_hero_legion_commander_bio"	"They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.
Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.
Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.
Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way."
"DOTA_UI_Redeem"	"兑换"
"[english]DOTA_UI_Redeem"	"REDEEM"
"CompetitiveMMNoCoaches"	"不允许在天梯匹配中邀请教练指导"
"[english]CompetitiveMMNoCoaches"	"Coaches are not permitted in ranked matchmaking"
"CompetitiveMMNoLowPriority_Party"	"你的队伍不能进行天梯匹配，因为队伍中有一名以上的玩家处于低匹配队列中。"
"[english]CompetitiveMMNoLowPriority_Party"	"Your party is not allowed in ranked matchmaking.  One or more party members are in the low priority matchmaking pool."
"CompetitiveMMNoLowPriority_Local"	"由于你处于低匹配队列中，所以不能参与天梯匹配。"
"[english]CompetitiveMMNoLowPriority_Local"	"You may not participate in ranked matchmaking while in the low priority matchmaking pool."
"CompetitiveMMNotUnlocked_Party"	"如果想要组队开始天梯匹配，所有成员的战斗等级必须都高于%s1级。"
"[english]CompetitiveMMNotUnlocked_Party"	"In order to participate in ranked matchmaking, all party members must be level %s1 or higher."
"CompetitiveMMNotUnlocked_Local"	"只有战斗等级达到%s1级才能参与天梯匹配。"
"[english]CompetitiveMMNotUnlocked_Local"	"You must be at least level %s1 in order to participate in ranked matchmaking."
"CompetitiveMMNoValidGameModes"	"天梯匹配中不得选择这几种比赛模式。"
"[english]CompetitiveMMNoValidGameModes"	"None of the selected game modes is allowed in ranked matchmaking."
"MMGameModeNotUnlocked_Local"	"目前选择的比赛模式中有几种还未解锁。"
"[english]MMGameModeNotUnlocked_Local"	"One or more selected game modes is currently locked."
"MMGameModeNotUnlocked_Party"	"目前选择的比赛模式中有一个以上对于整个队伍来说尚未解锁。每个比赛模式只要有一名成员解锁即可进行选择。"
"[english]MMGameModeNotUnlocked_Party"	"One or more selected game modes is currently locked for this party.  A game mode is available if at least one party member has unlocked it."
"MMGameModeLocked"	"比赛模式尚未开放"
"[english]MMGameModeLocked"	"Game mode locked"
"MMGameModeUnlocksAtLevel_Local"	"战斗等级达到%s1级后该比赛模式将会开放。"
"[english]MMGameModeUnlocksAtLevel_Local"	"You will unlock this game mode at level %s1."
"MMGameModeUnlocksAtLevel_Party"	"队伍里至少有一人的战斗等级必须高于%s1级。"
"[english]MMGameModeUnlocksAtLevel_Party"	"At least one party member must be level %s1 or higher."
"dota_profile_games"	"匹配赛："
"[english]dota_profile_games"	"GAMES:"
"dota_profile_recruits"	"战友招募"
"[english]dota_profile_recruits"	"FRIEND RECRUITING"
"dota_profile_friend_recruit_id"	"增加好友ID"
"[english]dota_profile_friend_recruit_id"	"Add Friend ID"
"dota_profile_recruit_friends"	"招募好友"
"[english]dota_profile_recruit_friends"	"Recruit Friends"
"dota_profile_recruiting_status"	"招募状态"
"[english]dota_profile_recruiting_status"	"Recruitment Status"
"dota_profile_recruit_levels_gained"	"等级提升："
"[english]dota_profile_recruit_levels_gained"	"Levels Gained:"
"dota_profile_recruit_accepted"	"已接受招募"
"[english]dota_profile_recruit_accepted"	"Accepted Recruit"
"dota_profile_recruit_pending"	"还未处理招募请求"
"[english]dota_profile_recruit_pending"	"Has not responded to the recruitment request"
"dota_profile_recruit_declined"	"已经拒绝招募请求"
"[english]dota_profile_recruit_declined"	"Has declined the recruitment request"
"dota_profile_recruit_level"	"招募等级"
"[english]dota_profile_recruit_level"	"Recruitment Level"
"recruit_invitation"	"招募邀请"
"[english]recruit_invitation"	"RECRUITMENT INVITATION"
"recruit_invitation_details"	"有玩家已经请求招募您加入Dota 2。只要您接受，在战斗等级达到10级之前只要您与好友一起游戏即可都获得额外的50%战斗点数加成。\n\n您只能接受一名玩家的招募，所以要谨慎选择！"
"[english]recruit_invitation_details"	"A player has requested to recruit you into Dota 2.  If you accept this request, any games you play together before you hit level 10 will earn both of you 50% increased Battle Points.\n\nYou can only be recruited by one player, so choose wisely!"
"DOTA_RecruitInviteResponse_Accept_Header"	"招募已接受"
"[english]DOTA_RecruitInviteResponse_Accept_Header"	"RECRUITMENT ACCEPTED"
"DOTA_RecruitInviteResponse_Accept"	"恭喜，您已经被%s1招募了！"
"[english]DOTA_RecruitInviteResponse_Accept"	"Congratulations, you have been recruited by %s1!"
"DOTA_RecruitInviteSend_Header"	"招募请求已发送"
"[english]DOTA_RecruitInviteSend_Header"	"RECRUITMENT REQUEST SENT"
"DOTA_RecruitInviteSend_Body"	"招募请求已发送至所有选中的好友。您的请求处理情况将会在状态面板显示。"
"[english]DOTA_RecruitInviteSend_Body"	"Recruitment requests have been sent to all selected friends.  The status of your requests is reflected in the status panel."
"dota_profile_friend_invite_send"	"发送"
"[english]dota_profile_friend_invite_send"	"SEND"
"DOTA_SendFriendRecruitsFailed"	"招募好友失败！\n\n请重试。"
"[english]DOTA_SendFriendRecruitsFailed"	"Failed to recruit friends!\n\nPlease try again."
"dota_recruitpanel_header"	"招募好友"
"[english]dota_recruitpanel_header"	"Recruit Your Friends"
"dota_recruitpanel_subheader"	"Dota是融合动作和策略的竞技类游戏，而且与好友游戏会更加有趣。"
"[english]dota_recruitpanel_subheader"	"Dota is a competitive action-strategy game that is much more fun with friends."
"dota_recruitpanel_friends"	"选择招募的好友。\n只有未被招募的好友才符合条件。"
"[english]dota_recruitpanel_friends"	"Select friends to recruit.\nOnly Friends that haven't already been recruited are eligible."
"dota_recruitpanel_recruits"	"查看当前已招募好友的状态和待处理的招募请求。\n被招募的好友提升战斗等级时，你的招募等级就会提升。"
"[english]dota_recruitpanel_recruits"	"Track the status of your recruits and pending recruitment requests.\nYou will earn recruitment levels as your recruits level up."
"dota_lobby_type_competitive"	"天梯比赛"
"[english]dota_lobby_type_competitive"	"Ranked Match"
"UI_MINIMAP_FLIP_POS"	"小地图靠右"
"[english]UI_MINIMAP_FLIP_POS"	"Draw Minimap on Right"
"DOTA_Rank_Calibrating"	"待定"
"[english]DOTA_Rank_Calibrating"	"TBD"
"dota_solo_mmr"	"单排积分"
"[english]dota_solo_mmr"	"Solo MMR"
"dota_solo_mmr_tooltip"	"单独匹配时的匹配积分。"
"[english]dota_solo_mmr_tooltip"	"Matchmaking rating when playing solo."
"dota_solo_mmr_tooltip_none"	"还未单独匹配过天梯。"
"[english]dota_solo_mmr_tooltip_none"	"No ranked games have been played solo."
"DOTA_CompetitiveMatchmaking_Header"	"天梯匹配"
"[english]DOTA_CompetitiveMatchmaking_Header"	"Ranked Matchmaking"
"DOTA_CompetitiveMatchmaking_Description"	"在竞技性更强的氛围中与其他高手一同作战。可以随时关注天梯积分，积分只有自己和好友才能查看。"
"[english]DOTA_CompetitiveMatchmaking_Description"	"Play in a competitive environment with other experienced players.  Track your progress with your Matchmaking Rating (MMR), visible to you and your friends."
"DOTA_PlayNow"	"马上开始！"
"[english]DOTA_PlayNow"	"PLAY NOW!"
"DOTA_Survey_Header"	"占用你一点时间..."
"[english]DOTA_Survey_Header"	"A FEW MOMENTS OF YOUR TIME..."
"DOTA_RP_GAME_IN_PROGRESS_CUSTOM"	"正在进行%s1"
"[english]DOTA_RP_GAME_IN_PROGRESS_CUSTOM"	"Playing %s1"
"DOTA_Crafting_Quality_Output"	"1 x 随机%s1前缀物品"
"[english]DOTA_Crafting_Quality_Output"	"1 x Random %s1 Item"
"OpenPresent"	"拆开礼物"
"[english]OpenPresent"	"Unwrap Present"
"DOTA_XPBonus_Confirm_Points"	"你确定要使用这件经验飞升物品吗？使用后战斗点数的获得速率将提升至%s1，持续%s2分钟（此时间为比赛时间）。这件物品在使用后将被摧毁。"
"[english]DOTA_XPBonus_Confirm_Points"	"Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 game minutes. The item will be destroyed upon use."
"DOTA_FragmentBooster_Confirm"	"你确定要使用冥魂大帝的赏赐吗？使用后在冥魂之夜的游戏中将会获得闪光碎片。这件物品在使用后将被摧毁。"
"[english]DOTA_FragmentBooster_Confirm"	"Are you sure you want to consume this Wraith King's Favor?  With this Booster active, you will earn Shining Fragments in games of Wraith-Night.  The item will be destroyed upon use."
"DOTA_UseItem_NotHighEnoughLevel"	"你的战斗等级还未达到使用这件物品的要求。"
"[english]DOTA_UseItem_NotHighEnoughLevel"	"Your Dota Profile isn't high enough level to use this yet."
"exalted"	"尊享"
"[english]exalted"	"Exalted"
"StoreBanner_Header_Big_Frostivus_Sale"	"迎霜节特惠"
"[english]StoreBanner_Header_Big_Frostivus_Sale"	"Frostivus Sale"
"StoreBanner_Text_Big_Frostivus_Sale"	"高达75%的折扣，持续到1月4日"
"[english]StoreBanner_Text_Big_Frostivus_Sale"	"Save up to 75% off through January 4"
"StoreBanner_Header_Chen_WingsObelis"	"陈：欧贝里斯之翼套装"
"[english]StoreBanner_Header_Chen_WingsObelis"	"Chen: Wings of Obelis Set"
"StoreBanner_Text_Chen_WingsObelis"	"上帝之力将你驱逐！"
"[english]StoreBanner_Text_Chen_WingsObelis"	"His power compels you!"
"StoreBanner_Header_Earthshaker_GoldenReel"	"比那名居天子：黄金卷轴卫士套装"
"[english]StoreBanner_Header_Earthshaker_GoldenReel"	"Earthshaker: Guardian of the Golden Reel Set"
"StoreBanner_Text_Earthshaker_GoldenReel"	"一声重击，全体跳起！"
"[english]StoreBanner_Text_Earthshaker_GoldenReel"	"All wound up for a pounding!"
"StoreBanner_Header_KOTL_Northlight"	"玉藻前：北极光守卫套装"
"[english]StoreBanner_Header_KOTL_Northlight"	"Keeper of the Light: Keeper of the Northlight Set"
"StoreBanner_Text_KOTL_Northlight"	"是谁跑屋顶上了？"
"[english]StoreBanner_Text_KOTL_Northlight"	"Who's that on the rooftop?"
"StoreBanner_Header_CM_FrozenFeather"	"水晶室女：冰羽霓裳套装"
"[english]StoreBanner_Header_CM_FrozenFeather"	"Crystal Maiden: Frozen Feather Set"
"StoreBanner_Text_CM_FrozenFeather"	"抚摸如冰霜般无物！"
"[english]StoreBanner_Text_CM_FrozenFeather"	"A touch as light as frost!"
"StoreBanner_Header_Sniper_HowlingWolf"	"狙击手：呼啸狂狼之灵"
"[english]StoreBanner_Header_Sniper_HowlingWolf"	"Sniper: Spirit of the Howling Wolf"
"StoreBanner_Text_Sniper_HowlingWolf"	"披着狼皮，但不是羊！"
"[english]StoreBanner_Text_Sniper_HowlingWolf"	"In wolf's clothing, but not a sheep!"
"StoreBanner_Header_Ursa_CryogenicEmbrace"	"熊战士：极寒之拥套装"
"[english]StoreBanner_Header_Ursa_CryogenicEmbrace"	"Ursa: Cryogenic Embrace Set"
"StoreBanner_Text_Ursa_CryogenicEmbrace"	"熊皮才是御寒之最！"
"[english]StoreBanner_Text_Ursa_CryogenicEmbrace"	"Nothing holds off the chill like a bearskin!"
"StoreBanner_Header_NP_FungalLord"	"先知：青蕈领主套装"
"[english]StoreBanner_Header_NP_FungalLord"	"Nature's Prophet: Fungal Lord Set"
"StoreBanner_Text_NP_FungalLord"	"谁都知道他很绿！"
"[english]StoreBanner_Text_NP_FungalLord"	"Everyone knows he's a real Fun Guy!"
"StoreBanner_Header_DP_MortalCoil"	"死亡先知：致命缠绕之华服套装"
"[english]StoreBanner_Header_DP_MortalCoil"	"Death Prophet: Regalia of the Mortal Coil Set"
"StoreBanner_Text_DP_MortalCoil"	"她的美丽会要了你的命。"
"[english]StoreBanner_Text_DP_MortalCoil"	"Her beauty is deadly."
"Attrib_CannotTradeOrCraftOrDelete"	"不可交易，删除或用于重铸"
"[english]Attrib_CannotTradeOrCraftOrDelete"	"Not Tradable, Deletable, or Usable in Crafting"
"Attrib_CannotTradeOrDelete"	"不可交易或删除"
"[english]Attrib_CannotTradeOrDelete"	"Not Tradable or Deletable"
"Attrib_CannotCraftOrDelete"	"不可重铸或删除"
"[english]Attrib_CannotCraftOrDelete"	"Not Craftable or Deletable"
"Attrib_CannotDelete"	"不可删除"
"[english]Attrib_CannotDelete"	"Not Deletable"
"Attrib_UsageLevelRequirement"	"你的战斗等级必须达到%s1级才能使用该物品。"
"[english]Attrib_UsageLevelRequirement"	"Your Dota Profile must be level %s1 to use this item."
"KillEaterEvent_Demons_Destroyed"	"恶魔囚禁数"
"[english]KillEaterEvent_Demons_Destroyed"	"Demons Imprisoned"
"KillEaterEventType_Disruptor_ThunderStrikeKills"	"雷霆之击杀人数"
"[english]KillEaterEventType_Disruptor_ThunderStrikeKills"	"Thunder Strike Kills"
"KillEaterEventType_Disruptor_HeroesGlimpsed"	"瞥视英雄次数"
"[english]KillEaterEventType_Disruptor_HeroesGlimpsed"	"Heroes Glimpsed"
"KillEaterEventType_CrystalMaiden_FreezingFieldKills"	"极寒领域杀人数"
"[english]KillEaterEventType_CrystalMaiden_FreezingFieldKills"	"Freezing Field Kills"
"KillEaterEventType_Medusa_MysticSnakeManaStolen"	"秘术异蛇偷取魔法量"
"[english]KillEaterEventType_Medusa_MysticSnakeManaStolen"	"Mystic Snake Mana Stolen"
"KillEaterEventType_Medusa_EnemiesPetrified"	"石化敌人数"
"[english]KillEaterEventType_Medusa_EnemiesPetrified"	"Enemies Petrified"
"KillEaterEventType_Warlock_FatalBondsKills"	"致命链接杀人数"
"[english]KillEaterEventType_Warlock_FatalBondsKills"	"Fatal Bonds Kills"
"KillEaterEventType_Warlock_GolemKills"	"地狱火杀人数"
"[english]KillEaterEventType_Warlock_GolemKills"	"Golem Kills"
"KillEaterEventType_Tusk_WalrusPunches"	"海象神拳次数"
"[english]KillEaterEventType_Tusk_WalrusPunches"	"Walrus Punches"
"KillEaterEventType_Tusk_SnowballStuns"	"雪球眩晕次数"
"[english]KillEaterEventType_Tusk_SnowballStuns"	"Snowball Stuns"
"KillEaterEventType_Earthshaker_FissureStuns"	"沟壑眩晕次数"
"[english]KillEaterEventType_Earthshaker_FissureStuns"	"Fissure Stuns"
"KillEaterEventType_Earthshaker_3HeroEchoslams"	"三人回音击次数"
"[english]KillEaterEventType_Earthshaker_3HeroEchoslams"	"Three-Hero Echoslams"
"KillEaterEventType_SandKing_BurrowstrikeStuns"	"掘地穿刺眩晕次数"
"[english]KillEaterEventType_SandKing_BurrowstrikeStuns"	"Burrowstrike Stuns"
"KillEaterEventType_SandKing_EpicenterKills"	"地震杀人数"
"[english]KillEaterEventType_SandKing_EpicenterKills"	"Epicenter Kills"
"KillEaterEventType_SkywrathMage_AncientSealKills"	"上古封印下杀人数"
"[english]KillEaterEventType_SkywrathMage_AncientSealKills"	"Ancient Seal Kills"
"KillEaterEventType_SkywrathMage_ConcussiveShotKills"	"震荡光弹杀人数"
"[english]KillEaterEventType_SkywrathMage_ConcussiveShotKills"	"Concussive Shot Kills"
"KillEaterEventType_Luna_LucentBeamKills"	"月光杀人数"
"[english]KillEaterEventType_Luna_LucentBeamKills"	"Lucent Beam Kills"
"KillEaterEventType_Luna_EclipseKills"	"月蚀杀人数"
"[english]KillEaterEventType_Luna_EclipseKills"	"Eclipse Kills"
"KillEaterEventType_KeeperOfTheLight_IlluminateKills"	"冲击波杀人数"
"[english]KillEaterEventType_KeeperOfTheLight_IlluminateKills"	"Illuminate Kills"
"KillEaterEventType_KeeperOfTheLight_ManaLeakStuns"	"法力流失眩晕次数"
"[english]KillEaterEventType_KeeperOfTheLight_ManaLeakStuns"	"Mana Leak Stuns"
"KillEaterEventType_KeeperOfTheLight_TeammatesRecalled"	"召回队友次数"
"[english]KillEaterEventType_KeeperOfTheLight_TeammatesRecalled"	"Teammates Recalled"
"KillEaterEventType_Ward_RuneSpawnsSeen"	"检测到符文产生次数"
"[english]KillEaterEventType_Ward_RuneSpawnsSeen"	"Rune Spawns Spotted"
"KillEaterEventType_Ward_TimesPlaced"	"已放置次数"
"[english]KillEaterEventType_Ward_TimesPlaced"	"Times Placed"
"KillEaterEventType_LegionCommander_DuelsWon"	"决斗获胜次数"
"[english]KillEaterEventType_LegionCommander_DuelsWon"	"Duels Won"
"KillEaterEventType_LegionCommander_DuelsLost"	"决斗失败次数"
"[english]KillEaterEventType_LegionCommander_DuelsLost"	"Duels Lost"
"KillEaterEventType_Beastmaster_HawksSummoned"	"召唤战鹰数"
"[english]KillEaterEventType_Beastmaster_HawksSummoned"	"Hawks Summoned"
"KillEaterEventType_Beastmaster_BoarsSummoned"	"召唤豪猪数"
"[english]KillEaterEventType_Beastmaster_BoarsSummoned"	"Boars Summoned"
"KillEaterEventType_Beastmaster_RoarKills"	"原始咆哮杀人数"
"[english]KillEaterEventType_Beastmaster_RoarKills"	"Roar Kills"
"KillEaterEventType_Beastmaster_RoarMultiKills"	"原始咆哮击杀多人次数"
"[english]KillEaterEventType_Beastmaster_RoarMultiKills"	"Roar Multi-Kills"
"KillEaterEventType_Windrunner_FocusFireBuildings"	"对建筑集中火力次数"
"[english]KillEaterEventType_Windrunner_FocusFireBuildings"	"Buildings Focus Fired"
"KillEaterEventType_Windrunner_PowershotKills"	"强力击杀人数"
"[english]KillEaterEventType_Windrunner_PowershotKills"	"Powershot Kills"
"KillEaterEventType_PhantomAssassin_DaggerLastHits"	"匕首补兵数"
"[english]KillEaterEventType_PhantomAssassin_DaggerLastHits"	"Dagger Last Hits"
"KillEaterEventType_PhantomAssassin_PhantomStrikeKills"	"幻影突袭杀人数"
"[english]KillEaterEventType_PhantomAssassin_PhantomStrikeKills"	"Phantom Strike Kills"
"KillEaterEventType_DeathProphet_CryptSwarmKills"	"地穴虫群杀人数"
"[english]KillEaterEventType_DeathProphet_CryptSwarmKills"	"Crypt Swarm Kills"
"KillEaterEventType_DeathProphet_ExorcismBuildingKills"	"恶灵摧毁建筑数"
"[english]KillEaterEventType_DeathProphet_ExorcismBuildingKills"	"Exorcism Building Kills"
"KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned"	"恶灵召唤总数"
"[english]KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned"	"Exorcism Spirits Summoned"
"KillEaterEventType_DeathProphet_MultiHeroSilences"	"多人沉默次数"
"[english]KillEaterEventType_DeathProphet_MultiHeroSilences"	"Multi-Hero Silences"
"KillEaterEventType_Abaddon_MistCoilKills"	"迷雾缠绕杀人数"
"[english]KillEaterEventType_Abaddon_MistCoilKills"	"Mist Coil Kills"
"KillEaterEventType_Abaddon_MistCoilHealed"	"迷雾缠绕治疗量"
"[english]KillEaterEventType_Abaddon_MistCoilHealed"	"Healed With Mist Coil"
"KillEaterEventType_Abaddon_AphoticShieldKills"	"无光之盾杀人数"
"[english]KillEaterEventType_Abaddon_AphoticShieldKills"	"Aphotic Shield Kills"
"KillEaterEventType_Lich_Sacrifices"	"牺牲使用次数"
"[english]KillEaterEventType_Lich_Sacrifices"	"Sacrifices"
"KillEaterEventType_Lich_ChainFrostTripleKills"	"连环霜冻三杀次数"
"[english]KillEaterEventType_Lich_ChainFrostTripleKills"	"Chain Frost Triple Kills"
"KillEaterEventType_Lich_ChainFrostMultiKills"	"连环霜冻双杀次数"
"[english]KillEaterEventType_Lich_ChainFrostMultiKills"	"Chain Frost Double Kills"
"KillEaterEventType_Lich_ChainFrostBounces"	"连环霜冻弹跳次数"
"[english]KillEaterEventType_Lich_ChainFrostBounces"	"Chain Frost Bounces"
"KillEaterEventType_Lich_IceArmorCasts"	"霜冻护甲施放次数"
"[english]KillEaterEventType_Lich_IceArmorCasts"	"Ice Armor Casts"
"KillEaterEventType_Ursa_EnragedKills"	"激怒下杀人数"
"[english]KillEaterEventType_Ursa_EnragedKills"	"Kills While Enraged"
"KillEaterEventType_Ursa_EarthshockKills"	"震撼大地杀敌数"
"[english]KillEaterEventType_Ursa_EarthshockKills"	"Earthshocked Enemies Killed"
"KillEaterEventType_Lina_LagunaBladeKills"	"神灭斩杀人数"
"[english]KillEaterEventType_Lina_LagunaBladeKills"	"Laguna Blade Kills"
"KillEaterEventType_Lina_DragonSlaveKills"	"龙破斩杀人数"
"[english]KillEaterEventType_Lina_DragonSlaveKills"	"Dragon Slave Kills"
"KillEaterEventType_Lina_LightStrikeArrayStuns"	"光击阵眩晕次数"
"[english]KillEaterEventType_Lina_LightStrikeArrayStuns"	"Light Strike Array Stuns"
"KillEaterEvent_Barracks_Destroyed"	"摧毁兵营数"
"[english]KillEaterEvent_Barracks_Destroyed"	"Barracks Destroyed"
"KillEaterEvent_Buildings_Destroyed"	"摧毁建筑数"
"[english]KillEaterEvent_Buildings_Destroyed"	"Buildings Destroyed"
"wraith_king_progress_title"	"冥魂大帝的觉醒"
"[english]wraith_king_progress_title"	"THE AWAKENING OF THE WRAITH KING"
"wraith_king_awakened"	"冥魂大帝已经醒来！"
"[english]wraith_king_awakened"	"THE WRAITH KING HAS RISEN!"
"wraith_king_progress_tooltip"	"当大帝身处转化仪式之时，他将无暇顾及凡尘之事。臣民们悼念他离去的同时，也会在他的回归之旅中发挥巨大作用。冥魂之夜期间收集的每个灵魂都能帮助他复活，确保他能二度加冕。"
"[english]wraith_king_progress_tooltip"	"While Your King devotes himself to the rite of transformation, he will be absent from mundane affairs. While his subjects lament the absence of their King, they may play a critical role in his restoration. Each soul collected during Wraith-Night will count toward his global resurrection, and ensure the coronation of the Wraith King."
"frosty_points"	"幻影碎片"
"[english]frosty_points"	"PHANTOM FRAGMENTS"
"gold_frosty_points"	"闪光碎片"
"[english]gold_frosty_points"	"SHINING FRAGMENTS"
"DOTA_Find_Frostivus_Match"	"冥魂之夜"
"[english]DOTA_Find_Frostivus_Match"	"WRAITH-NIGHT"
"frostivus_game_mode_name"	"冥魂之夜"
"[english]frostivus_game_mode_name"	"Wraith-Night"
"DOTA_Frostivus_Altar"	"冥魂大帝祭坛"
"[english]DOTA_Frostivus_Altar"	"Wraith King Altar"
"frostivus_get_booster"	"购买赏赐"
"[english]frostivus_get_booster"	"BUY FAVOR"
"frostivus_use_booster"	"使用赏赐"
"[english]frostivus_use_booster"	"USE FAVOR"
"redeem_frosty_points"	"兑换碎片"
"[english]redeem_frosty_points"	"REDEEM FRAGMENTS"
"redeem_frosty_item"	"购买物品"
"[english]redeem_frosty_item"	"BUY ITEM"
"confirm_frosty_redeem_title"	"购买礼物"
"[english]confirm_frosty_redeem_title"	"Purchase Gift"
"confirm_frosty_redeem"	"确定用%s1个%s2来交换%s3？"
"[english]confirm_frosty_redeem"	"Exchange %s1 %s2 for a %s3?"
"frostivus_difficulty"	"难度："
"[english]frostivus_difficulty"	"Difficulty:"
"frostivus_normal"	"普通"
"[english]frostivus_normal"	"Normal"
"frostivus_hard"	"新游戏+"
"[english]frostivus_hard"	"New Game+"
"frostivus_insane"	"新游戏++"
"[english]frostivus_insane"	"New Game++"
"frostivus_reached_round"	"波数："
"[english]frostivus_reached_round"	"Round"
"frostivus_instruction_01"	"怪物不断向冥魂大帝的祭坛涌来，欲对大帝不利！\n打败怪物，把他们的灵魂献给你的大帝。"
"[english]frostivus_instruction_01"	"Monsters approach to destroy the Wraith King Altar!\nDefeat the hordes to offer their souls to your King."
"frostivus_instruction_02"	"从倒下的敌人手里收集黄金，购买装备加强防御。"
"[english]frostivus_instruction_02"	"Collect bags of gold from your fallen foes to fund your defense."
"frostivus_instruction_03"	"将阵亡的盟友从坟墓中唤出，继续进行战斗。"
"[english]frostivus_instruction_03"	"Channel the graves of your fallen allies to restore them to the fight."
"frostivus_instruction_04"	"英雄技能和物品效果在本模式下将有所不同，所以一定要事先查看好具体描述。"
"[english]frostivus_instruction_04"	"Hero abilities and items may be different in this game mode, so read their descriptions carefully."
"frostivus_instruction_05"	"最后成功在一波波袭击下存活将会获得幻影碎片，可以用于交换冥魂之夜圣物箱！"
"[english]frostivus_instruction_05"	"Surviving creep waves earns you Phantom Fragments that can be exchanged for Wraith-Night Reliquaries!"
"frostivus_instruction_06"	"使用冥魂大帝的赏赐后不仅能获得幻影碎片，还能获得闪光碎片。"
"[english]frostivus_instruction_06"	"Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments."
"frostivus_instruction_07"	"当大帝吸收够了灵魂，他的冥魂仪式即可大功告成！"
"[english]frostivus_instruction_07"	"When your King has absorbed enough souls, his Wraithly ritual will be complete!"
"DOTA_Announcer_Preview_Lina_01"	"准备好来这个世界放火了吗？"
"[english]DOTA_Announcer_Preview_Lina_01"	"Ready to set the world on fire?"
"DOTA_Announcer_Preview_Lina_02"	"我方上塔已经起火"
"[english]DOTA_Announcer_Preview_Lina_02"	"Your top tower is on fire"
"DOTA_Announcer_Preview_Lina_03"	"夜魇信使被人烤熟"
"[english]DOTA_Announcer_Preview_Lina_03"	"Dire's courier has been killed"
"DOTA_Announcer_Preview_Lina_04"	"引发你的兴趣了？"
"[english]DOTA_Announcer_Preview_Lina_04"	"That spark your interest?"
"DOTA_Announcer_Preview_Lina_Killing_Spree_01"	"Rampage!"
"[english]DOTA_Announcer_Preview_Lina_Killing_Spree_01"	"Rampage!"
"DOTA_Announcer_Preview_Lina_Killing_Spree_02"	"Sick burn!"
"[english]DOTA_Announcer_Preview_Lina_Killing_Spree_02"	"Sick burn!"
"DOTA_Announcer_Preview_Lina_Killing_Spree_03"	"Monster kill!"
"[english]DOTA_Announcer_Preview_Lina_Killing_Spree_03"	"Monster kill!"
"Econ_Socket_Soul_Name"	"魂石：%s1"
"[english]Econ_Socket_Soul_Name"	"Soul Gem: %s1"
"Econ_Socket_Soul_Desc"	"%s1"
"[english]Econ_Socket_Soul_Desc"	"%s1"
"DOTA_Anim_Mod_Dizzying_Punch"	"眩晕神拳！"
"[english]DOTA_Anim_Mod_Dizzying_Punch"	"Dizzying Punch!"
"DOTA_Anim_Mod_Wraith_Spin"	"冥魂飞旋"
"[english]DOTA_Anim_Mod_Wraith_Spin"	"Wraith Spin"
"DOTA_Anim_Mod_Serene_Honor"	"安详荣耀"
"[english]DOTA_Anim_Mod_Serene_Honor"	"Serene Honor"
"DOTA_Anim_Mod_Red_Moon"	"腥红之月"
"[english]DOTA_Anim_Mod_Red_Moon"	"Red Moon"
"DOTA_Anim_Mod_Turbulent_Teleport"	"狂乱传送"
"[english]DOTA_Anim_Mod_Turbulent_Teleport"	"Turbulent Teleport"
"Invalid_AbilityMod"	"无效"
"[english]Invalid_AbilityMod"	"Invalid"
"DOTA_Ability_Mod_Illuminate_Northlight"	"北极光照"
"[english]DOTA_Ability_Mod_Illuminate_Northlight"	"Northlight Illuminance"
"Invalid_Soul"	"无效"
"[english]Invalid_Soul"	"Invalid"
"DOTA_Soul_Gem_Raving_Aristocrat"	"疯狂贵族"
"[english]DOTA_Soul_Gem_Raving_Aristocrat"	"Raving Aristocrat"
"DOTA_Item_Bracers_of_The_Howling_Wolf_Style0"	"明亮"
"[english]DOTA_Item_Bracers_of_The_Howling_Wolf_Style0"	"Bright"
"DOTA_Item_Bracers_of_The_Howling_Wolf_Style1"	"暗黑"
"[english]DOTA_Item_Bracers_of_The_Howling_Wolf_Style1"	"Dark"
"DOTA_Item_Hat_of_The_Howling_Wolf_Style0"	"明亮"
"[english]DOTA_Item_Hat_of_The_Howling_Wolf_Style0"	"Bright"
"DOTA_Item_Hat_of_The_Howling_Wolf_Style1"	"暗黑"
"[english]DOTA_Item_Hat_of_The_Howling_Wolf_Style1"	"Dark"
"DOTA_Item_Pelt_of_The_Howling_Wolf_Style0"	"明亮"
"[english]DOTA_Item_Pelt_of_The_Howling_Wolf_Style0"	"Bright"
"DOTA_Item_Pelt_of_The_Howling_Wolf_Style1"	"暗黑"
"[english]DOTA_Item_Pelt_of_The_Howling_Wolf_Style1"	"Dark"
"DOTA_Item_Rifle_of_The_Howling_Wolf_Style0"	"明亮"
"[english]DOTA_Item_Rifle_of_The_Howling_Wolf_Style0"	"Bright"
"DOTA_Item_Rifle_of_The_Howling_Wolf_Style1"	"暗黑"
"[english]DOTA_Item_Rifle_of_The_Howling_Wolf_Style1"	"Dark"
"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0"	"明亮"
"[english]DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0"	"Bright"
"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1"	"暗黑"
"[english]DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1"	"Dark"
"DOTA_Item_Familiar_Woods_Style0"	"密林丛生"
"[english]DOTA_Item_Familiar_Woods_Style0"	"Woodsy"
"DOTA_Item_Familiar_Woods_Style1"	"胡小桃！"
"[english]DOTA_Item_Familiar_Woods_Style1"	"Shagbark!"
"DOTA_Item_Golden_Reel_Guardian_Helmet_Style0"	"闭合头盔"
"[english]DOTA_Item_Golden_Reel_Guardian_Helmet_Style0"	"Closed Helmet"
"DOTA_Item_Golden_Reel_Guardian_Helmet_Style1"	"开口头盔"
"[english]DOTA_Item_Golden_Reel_Guardian_Helmet_Style1"	"Open Helmet"
"DOTA_WatchOwnedTournamentCheck"	"按有无门票整理"
"[english]DOTA_WatchOwnedTournamentCheck"	"Sort owned Tournaments first"
"Dota_Economy_Equip_Now"	"马上装备"
"[english]Dota_Economy_Equip_Now"	"Equip Now"
"Dota_Economy_Acknowledge_All_Purchases"	"确认所有购买"
"[english]Dota_Economy_Acknowledge_All_Purchases"	"Accept All Purchases"
"Dota_Economy_Acknowledge_All_Trades"	"接受所有交易"
"[english]Dota_Economy_Acknowledge_All_Trades"	"Accept All Trades"
"DOTA_ActorCredits_4_Name"	"Merle Dandridge"
"[english]DOTA_ActorCredits_4_Name"	"Merle Dandridge"
"DOTA_ActorCredits_4_Role"	"军团指挥官，寒冬飞龙"
"[english]DOTA_ActorCredits_4_Role"	"Legion Commander, Winter Wyvern"
"Unlock_GameMode"	"全新比赛模式已经开启！"
"[english]Unlock_GameMode"	"New Game Mode Unlocked!"
"Unlock_Matchmaking"	"匹配模式已经开启！"
"[english]Unlock_Matchmaking"	"Matchmaking Unlocked!"
"Unlock_Competitive"	"竞技游戏"
"[english]Unlock_Competitive"	"COMPETITIVE PLAY"
"Unlock_Competitive_Desc"	"在竞技性更强的氛围中与其他高手一同作战。可以随时关注个人资料中的天梯积分，积分只有自己和好友才能查看。"
"[english]Unlock_Competitive_Desc"	"Play in a competitive environment with other experienced players. Track your progress on your profile's Matchmaking Rating, visible to you and your friends."
"Unlock_Present"	"可以拆礼物了！"
"[english]Unlock_Present"	"Present Available!"
"Unlock_Present_Desc"	"你的战斗等级已经满足拆开下一件礼物的要求了。前往兵器库将礼物拆开，获得若干免费物品！"
"[english]Unlock_Present_Desc"	"You've reached the level requirement to unwrap your next present. Unwrap it in the Armory to receive some free items!"
"Unlock_Feature"	"全新功能已经开启！"
"[english]Unlock_Feature"	"New Feature Unlocked!"
"Unlock_Trading"	"交易"
"[english]Unlock_Trading"	"TRADING"
"Unlock_Trading_Desc"	"现在你能与他人交易物品。请点击玩家昵称发起交易。"
"[english]Unlock_Trading_Desc"	"You've now reached the level at which you can trade your items with other players. Right click on a player's name to initiate a trade with them."
"Present1_T1"	"个性化你的英雄"
"[english]Present1_T1"	"Customize your heroes"
"Present1_D1"	"在不断进行Dota游戏的过程中，你会发现各种各样的物品。有些就跟你刚收到的一样，可以让你对英雄的外观进行自定义。试试看去兵器库里装备，看看变成了啥样。"
"[english]Present1_D1"	"As you play Dota, you'll find many kinds of items. Some, like the one you just received, allow you to customize the appearance of a hero. Try equipping it in the Armory, and see what you think."
"Present1_T2"	"让物品独具一格"
"[english]Present1_T2"	"Customize your items"
"Present1_D2"	"有些物品属于工具，可以对其他物品使用。你刚获得的名称变更可以将另一件物品的名称进行自定义。"
"[english]Present1_D2"	"Some items are tools that you use on other items. The Name Tag you just received allows you to customize the name of another item you own."
"Present1_I2"	"这把剑杀的就是你！"
"[english]Present1_I2"	"My Sword Of Killing You!"
"Present1_T3"	"基础英雄"
"[english]Present1_T3"	"Base Hero"
"Present1_T4"	"装备物品套装后外观"
"[english]Present1_T4"	"Custom Item Set Equipped"
"Present2_T1"	"将最喜爱的物品进行个性化"
"[english]Present2_T1"	"Personalize your favorite items"
"Present2_D2"	"使用巧匠凿刀就可以为一件物品增加镶孔，然后选择宝石镶入。每件物品最多可以打上五个镶孔，个中的组合无尽无穷。"
"[english]Present2_D2"	"Use your Artificer's Chisel to add sockets to an item, and then choose a gem to insert into the socket. Items can have up to five sockets, allowing you to create many unique combinations."
"Present2_D3"	"给物品打上镶孔以后，将刚入手的铭刻宝石镶入，这件物品就会开始记录你在装备后击杀的英雄数量。"
"[english]Present2_D3"	"Once you've added a socket to one of your items, insert your new Inscribed Kills Gem into it, and it'll start tracking the number of Hero kills you score while it's equipped."
"Present2_D4"	"上述宝石可以在装备物品后给英雄增加全新动作。"
"[english]Present2_D4"	"These gems can add new animations to Heroes wearing the item."
"Present2_D5"	"这些珍稀宝石可以给一只信使增加全新的特效。"
"[english]Present2_D5"	"These rare gems can add new effects to a custom Courier."
"Present2_I1"	"铭刻击杀宝石"
"[english]Present2_I1"	"Inscribed Kills Gem"
"Present2_T2"	"其他宝石"
"[english]Present2_T2"	"Other Gems"
"Present2_T3"	"描述变更"
"[english]Present2_T3"	"Description Tag"
"Present3_T1"	"更多自定义内容"
"[english]Present3_T1"	"More Customization"
"Present3_D1"	"使用巧匠凿刀就可以为一件物品增加镶孔，然后选择全新的铭刻宝石镶入。胜利宝石可以在装备该物品后记录胜场的综述。不要忘了，每件物品最多可以打上五个镶孔，所以你可以选择已经镶入铭刻击杀宝石的物品再镶入胜利宝石。"
"[english]Present3_D1"	"Use your Artificer's Chisel to add a socket to an item, and then insert your new Inscribed Victories Gem into it. This Gem tracks the number of games you've won while the item is equipped. Don't forget, items can have up to 5 sockets, so you can even insert the Gem into your item with the Inscribed Kills Gem."
"Present3_I1"	"铭刻胜利宝石"
"[english]Present3_I1"	"Inscribed Victories Gem"
"Present3_D2"	"你刚获得的名称变更可以将另一件物品的描述进行自定义。"
"[english]Present3_D2"	"The Description Tag you just received allows you to customize the description of an item."
"Present3_T2"	"自定义守卫"
"[english]Present3_T2"	"Custom Wards"
"Present3_D3"	"你刚收到的信仰之杖属于自定义守卫，能替换侦查和岗哨守卫的游戏内外观。与英雄物品不同，守卫饰品装备在玩家物品中，不论你在游戏中使用哪个英雄都能显示。"
"[english]Present3_D3"	"The Staff of Faith you just received is a custom ward, which replaces the in-game visuals for your observer and sentry wards. Unlike Hero items, cosmetic wards are equipped in your Player Loadout, where they take effect no matter what Hero you're playing."
"Present3_I2"	"哥的刀取你性命不在话下，这描述够不够炫酷！"
"[english]Present3_I2"	"This is my description of the fancy sword that's about to kill you!"
"Present3_I3"	"刚硬守卫之刃"
"[english]Present3_I3"	"Blade of the Chiseled Guard"
"Present4_T1"	"经验飞升"
"[english]Present4_T1"	"Battle Point Boosters"
"Present4_D1"	"在每局Dota比赛结束后，你都会获得若干战斗点数，每次你的战斗等级提升都会免费获得一件物品。你可以使用经验飞升加快自己获得经验的速度，就是你刚获得的那件物品。赶紧去装备页面里装备到玩家物品上试试吧。"
"[english]Present4_D1"	"After each game of Dota, you earn XP in your Profile, and every time you level up you earn rewards. You can increase the amount of XP you earn by equipping a Battle Booster, like the one you just received. Equip it in your Player Loadout to try it out."
"Present4_D2"	"如果你在游戏时装备了经验飞升，那么比赛中其他玩家都会获得战斗点数的加成效果。多个经验飞升互相叠加，所以几个玩家都使用经验飞升后一起组队能够快速获得大量战斗点数。"
"[english]Present4_D2"	"If you play with a Battle Booster equipped, you also increase the XP earned by every other player in your game. Multiple Battle Bonuses stack on top of each other, so parties of boosted players can earn XP at very high rates."
"Present4_T2"	"联赛门票"
"[english]Present4_T2"	"Tournament Passes"
"Present4_D3"	"购买联赛门票后就可以观看由职业Dota选手呈现的职业比赛。官方的免费比赛是国际邀请赛系列，参赛的是每年16支来自全球的顶尖战队。在兵器库中激活门票后，可以在观战页面下找到该联赛。只要激活了门票就可以在游戏内观看相应联赛的所有比赛直播，内含英语、俄语、汉语和韩语解说，也能下载以往录像进行观看。"
"[english]Present4_D3"	"You can watch tournaments featuring professional Dota players by buying Tournament Passes. We've just given you a free pass to The International 2013, which featured the top 16 teams in the world. After activating it in your Armory, you'll find the tournament under the WATCH tab. You'll be able to watch all the tournament's games, including the in-game commentary in English, Russian, Chinese, and Korean."
"Present4_T3"	"相互叠加的经验飞升"
"[english]Present4_T3"	"Stacking Battle Point Boosters"
"Present4_T4"	"<font color='#65D9F7'>张三（卓尔游侠）</font> <font color='#FBEBCA'>使这场比赛中所有玩家获得的</font><font color='#FFD700'>战斗点数</font> <font color='#FBEBCA'>增加了</font><font color='#FFD700'>15%</font>！"
"[english]Present4_T4"	"<font color='#65D9F7'>Bob (Drow Ranger)</font> <font color='#FBEBCA'>increases the </font><font color='#FFD700'>Battle Points</font> <font color='#FBEBCA'>earned by all players in this match by </font><font color='#FFD700'>15%</font>!"
"Present4_T5"	"+ 100点战斗点数 + 35点加成点数"
"[english]Present4_T5"	"+ 100 Points  + 35 Bonus"
"Present5_T1"	"重铸"
"[english]Present5_T1"	"Crafting"
"Present5_T3"	"图纸"
"[english]Present5_T3"	"Recipes"
"Present5_D1"	"在不断游戏的过程中，你会找到一些并不感兴趣的物品。除了与其他玩家进行交易外，还能使用重铸系统将不想要的物品变成想要的。"
"[english]Present5_D1"	"As you play you'll find some items you're not that interested in. In addition to trading with other players, you can use the Crafting system to turn unwanted goods into desired items."
"Present5_D2"	"这张图纸需要两件普通物品进行合成，然后重铸产生巫医的死亡庆典嘲讽动作。前往兵器库，右键点击图纸选择“重铸”即可开始重铸过程。"
"[english]Present5_D2"	"This Recipe requires two Common items to complete, and creates a Celebration of Death Taunt for Witch Doctor. To start the craft, go to your Armory and select 'Crafting' in the right click menu of the Recipe."
"Present5_T2"	"嘲讽"
"[english]Present5_T2"	"Taunts"
"Present5_D3"	"嘲讽物品可以用于让相应英雄做出自定义动作（需要事先将设置下单位动作页面下的嘲讽物品快捷键设置好）。不过要注意！嘲讽对手的时候可别让自己不小心挂了！"
"[english]Present5_D3"	"Taunts are items that allow you to play custom animations on your Hero with the press of a key (you can find the Taunt Item key in the Unit Actions page of the control settings). Watch out though! While taunting your opponents, you'll be vulnerable to attack!"
"Present5_D4"	"<font color='#B0C3D9'>任意普通物品</font>"
"[english]Present5_D4"	"<font color='#B0C3D9'>Any Common Item</font>"
"Present5_D5"	"将任意普通品质的物品拖拽到此处，满足图纸的重铸条件。"
"[english]Present5_D5"	"Drag any Common rarity item here to satisfy this crafting recipe."
"Present6_T1"	"自定义界面皮肤"
"[english]Present6_T1"	"Custom HUD Skins"
"Present6_D1"	"这些物品都装备在玩家物品中，能够改变游戏内界面的外观。"
"[english]Present6_D1"	"These items are equipped in your Player Loadout, and change the visuals used throughout the in-game HUD."
"Present6_D2"	"只要装备了自定义的界面皮肤，比赛中的其他玩家也可以使用。到下一场比赛的时候，记得点击顶部的“共享内容”按钮，看看其他玩家跟你分享了什么饰品！"
"[english]Present6_D2"	"Whenever you have a custom HUD equipped, other players in your games will be able to use it as well. In your next game, try clicking the 'Shared Content' button in the top bar to see what cosmetic items other players are sharing with you!"
"Present6_T2"	"更多宝石"
"[english]Present6_T2"	"More Gems"
"Present6_T3"	"共享内容"
"[english]Present6_T3"	"Shared Content"
"Present6_I1"	"铭刻放置守卫宝石"
"[english]Present6_I1"	"Inscribed Wards Placed Gem"
"Present6_I2"	"界面皮肤：汹涌暗潮"
"[english]Present6_I2"	"HUD: Cruel Diretide"
"Present6_D3"	"该宝石能记录在比赛中放置的侦查守卫和岗哨守卫的数量。是时候告诉大家你是多么称职的辅助了！"
"[english]Present6_D3"	"This Gem will keep track of how many observer and sentry wards you've placed in games. Great for showing people how seriously you play Support roles!"
"Present7_T1"	"珍藏"
"[english]Present7_T1"	"Treasures"
"Present7_D1"	"在进行游戏时，你还会找到各种各样的珍藏。每样珍藏都会显示内含的一系列物品，其中通常带有Dota 2中极其珍稀宝贵的物品。"
"[english]Present7_D1"	"While playing games, you'll also find various types of Treasures. Each treasure will show you a list of items it may contain, which often include some of the rarest and most valuable items in Dota 2."
"Present7_D2"	"开启珍藏需要对应的工具。我们已经给你一把迎新宝箱钥匙，所以你可以右键点击兵器库中的迎新宝箱选择打开。对于其他珍藏，你可以从刀塔商城中购买相应工具开启，或与其他玩家交易获得。"
"[english]Present7_D2"	"To open a Treasure, you need a corresponding key or seal. We've already given you a Welcoming Chest Key, so you can go ahead and open your Welcoming Chest by right-clicking on it in the Armory. For other treasures, you can purchase keys from the Dota 2 Store, or trade with other players to get them."
"Present7_T2"	"更改宝石"
"[english]Present7_T2"	"Changing Gems"
"Present7_D3"	"想换出物品中镶入的宝石吗？想把宝石镶嵌到其他物品上吗？想同时保留宝石记录的数据吗？使用巧匠之锤取出宝石，同时还能将其他宝石镶入镶孔中。"
"[english]Present7_D3"	"Want to swap out a Gem in an item? Or move a Gem from one item to another while retaining its stats? Use the Artificer's Hammer to remove the Gem from the item it's in, freeing up the socket to put something else in."
"Present7_D4"	"珍藏"
"[english]Present7_D4"	"Treasures"
"Present7_D5"	"钥匙"
"[english]Present7_D5"	"Keys"
"Present8_T1"	"自定义信使"
"[english]Present8_T1"	"Custom Couriers"
"Present8_D1"	"你刚收到的狂暴野猪是信使类饰品，可以替换游戏内信使的外观。与守卫饰品类似，信使在玩家物品中装备，不论使用什么英雄都能生效。自定义的信使种类繁多，你肯定能找到自己中意的！"
"[english]Present8_D1"	"The Mighty Boar you just received is a cosmetic courier, which replaces the in-game visuals for your courier. Like cosmetic wards, couriers are equipped in your Player Loadout, and take effect no matter which Hero you play. There are many custom couriers, so find one that suits your style!"
"Present8_T2"	"兵器库扩建工具"
"[english]Present8_T2"	"Armory Expanders"
"Present8_D2"	"兵器库地方不够了？兵器库扩建工具可以永久提升存放物品的空间。右键点击刚刚收到的工具并选择“扩建”进行使用。"
"[english]Present8_D2"	"Running out of room in your Armory? Armory expanders permanently increase the amount of storage space you have for items. Right click on the one we've just given you and select 'Expand' to use it."
"Present9_T1"	"自定义播音员"
"[english]Present9_T1"	"Custom Announcers"
"Present9_D1"	"这些物品在玩家物品中装备后就能更改游戏内播音员配音。通常自定义播音员都带有数百条自定义台词，将对游戏内独特的时间进行评论，保证你能听过很多场比赛后还能发现惊喜。与界面皮肤相似，玩家可以在比赛时与其他人共享。"
"[english]Present9_D1"	"When equipped in your Player Loadout, these items will change the in-game announcer voice. Custom announcers often contain hundreds of new, custom lines of dialog that respond to unique events, ensuring you'll hear new lines for many games. Like HUD Skins, Custom Announcers can be shared by others in the game with you."
"Present9_T2"	"前进！"
"[english]Present9_T2"	"Onwards!"
"Present9_D2"	"从现在开始，你需要达到一定的战斗等级才能打开礼物，不过这些礼物中的物品较为稀有，你一定会喜欢。祝你好运！"
"[english]Present9_D2"	"From now on, presents will require several levels before they're openable, but in return, they'll start containing much rarer items for you to experiment with. Good luck!"
"EconOpen_BaseString"	"打开战利品"
"[english]EconOpen_BaseString"	"UNLOCKING THE LOOT"
"EconOpen_Gift"	"拆开你的礼物"
"[english]EconOpen_Gift"	"UNWRAPPING YOUR GIFT"
"DOTA_Tooltip_ability_item_branches_Description"	" "
"[english]DOTA_Tooltip_ability_item_branches_Description"	" "
"DOTA_Tooltip_ability_item_gauntlets_Description"	" "
"[english]DOTA_Tooltip_ability_item_gauntlets_Description"	" "
"DOTA_Tooltip_ability_item_slippers_Description"	" "
"[english]DOTA_Tooltip_ability_item_slippers_Description"	" "
"DOTA_Tooltip_ability_item_mantle_Description"	" "
"[english]DOTA_Tooltip_ability_item_mantle_Description"	" "
"DOTA_Tooltip_ability_item_circlet_Description"	" "
"[english]DOTA_Tooltip_ability_item_circlet_Description"	" "
"DOTA_Tooltip_ability_item_belt_of_strength_Description"	" "
"[english]DOTA_Tooltip_ability_item_belt_of_strength_Description"	" "
"DOTA_Tooltip_ability_item_boots_of_elves_Description"	" "
"[english]DOTA_Tooltip_ability_item_boots_of_elves_Description"	" "
"DOTA_Tooltip_ability_item_robe_Description"	" "
"[english]DOTA_Tooltip_ability_item_robe_Description"	" "
"DOTA_Tooltip_ability_item_ultimate_orb_Description"	" "
"[english]DOTA_Tooltip_ability_item_ultimate_orb_Description"	" "
"DOTA_Tooltip_ability_item_ogre_axe_Description"	" "
"[english]DOTA_Tooltip_ability_item_ogre_axe_Description"	" "
"DOTA_Tooltip_ability_item_blade_of_alacrity_Description"	" "
"[english]DOTA_Tooltip_ability_item_blade_of_alacrity_Description"	" "
"DOTA_Tooltip_ability_item_staff_of_wizardry_Description"	" "
"[english]DOTA_Tooltip_ability_item_staff_of_wizardry_Description"	" "
"DOTA_Tooltip_ability_item_ring_of_protection_Description"	" "
"[english]DOTA_Tooltip_ability_item_ring_of_protection_Description"	" "
"DOTA_Tooltip_ability_item_blades_of_attack_Description"	" "
"[english]DOTA_Tooltip_ability_item_blades_of_attack_Description"	" "
"DOTA_Tooltip_ability_item_chainmail_Description"	" "
"[english]DOTA_Tooltip_ability_item_chainmail_Description"	" "
"DOTA_Tooltip_ability_item_quarterstaff_Description"	" "
"[english]DOTA_Tooltip_ability_item_quarterstaff_Description"	" "
"DOTA_Tooltip_ability_item_helm_of_iron_will_Description"	" "
"[english]DOTA_Tooltip_ability_item_helm_of_iron_will_Description"	" "
"DOTA_Tooltip_ability_item_broadsword_Description"	" "
"[english]DOTA_Tooltip_ability_item_broadsword_Description"	" "
"DOTA_Tooltip_ability_item_platemail_Description"	" "
"[english]DOTA_Tooltip_ability_item_platemail_Description"	" "
"DOTA_Tooltip_ability_item_claymore_Description"	" "
"[english]DOTA_Tooltip_ability_item_claymore_Description"	" "
"DOTA_Tooltip_ability_item_mithril_hammer_Description"	" "
"[english]DOTA_Tooltip_ability_item_mithril_hammer_Description"	" "
"DOTA_Tooltip_ability_item_sobi_mask_Description"	" "
"[english]DOTA_Tooltip_ability_item_sobi_mask_Description"	" "
"DOTA_Tooltip_ability_item_ring_of_regen_Description"	" "
"[english]DOTA_Tooltip_ability_item_ring_of_regen_Description"	" "
"DOTA_Tooltip_ability_item_gloves_Description"	" "
"[english]DOTA_Tooltip_ability_item_gloves_Description"	" "
"DOTA_Tooltip_ability_item_talisman_of_evasion_Description"	"与其他闪避效果为非线性叠加。"
"[english]DOTA_Tooltip_ability_item_talisman_of_evasion_Description"	"Stacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_item_wraith_band_Description"	" "
"[english]DOTA_Tooltip_ability_item_wraith_band_Description"	" "
"DOTA_Tooltip_ability_item_null_talisman_Description"	" "
"[english]DOTA_Tooltip_ability_item_null_talisman_Description"	" "
"DOTA_Tooltip_ability_item_bracer_Description"	" "
"[english]DOTA_Tooltip_ability_item_bracer_Description"	" "
"DOTA_Tooltip_ability_item_oblivion_staff_Description"	" "
"[english]DOTA_Tooltip_ability_item_oblivion_staff_Description"	" "
"DOTA_Tooltip_ability_item_pers_Description"	" "
"[english]DOTA_Tooltip_ability_item_pers_Description"	" "
"DOTA_Tooltip_ability_item_butterfly_Description"	"主动：振翅 - 牺牲闪避效果，获得%bonus_move_speed%%%移动速度提升，持续%duration%秒。\n\n与其他闪避效果为非线性叠加。"
"[english]DOTA_Tooltip_ability_item_butterfly_Description"	"Active: Flutter - Trade evasion for %bonus_move_speed%%% additional movement speed for %duration% seconds.\n\nStacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_item_soul_booster_Description"	" "
"[english]DOTA_Tooltip_ability_item_soul_booster_Description"	" "
"DOTA_Tooltip_ability_item_ring_of_health_Description"	" "
"[english]DOTA_Tooltip_ability_item_ring_of_health_Description"	" "
"DOTA_Tooltip_ability_item_energy_booster_Description"	" "
"[english]DOTA_Tooltip_ability_item_energy_booster_Description"	" "
"DOTA_Tooltip_ability_item_hyperstone_Description"	" "
"[english]DOTA_Tooltip_ability_item_hyperstone_Description"	" "
"DOTA_Tooltip_ability_item_demon_edge_Description"	" "
"[english]DOTA_Tooltip_ability_item_demon_edge_Description"	" "
"DOTA_Tooltip_ability_item_mystic_staff_Description"	" "
"[english]DOTA_Tooltip_ability_item_mystic_staff_Description"	" "
"DOTA_Tooltip_ability_item_reaver_Description"	" "
"[english]DOTA_Tooltip_ability_item_reaver_Description"	" "
"DOTA_Tooltip_ability_item_eagle_Description"	" "
"[english]DOTA_Tooltip_ability_item_eagle_Description"	" "
"DOTA_Tooltip_ability_item_relic_Description"	" "
"[english]DOTA_Tooltip_ability_item_relic_Description"	" "
"DOTA_Watch_Xmas_Filter"	"冥魂之夜"
"[english]DOTA_Watch_Xmas_Filter"	"Wraith-Night"
"dota_recruit_tooltip_recruiter"	"你已被这名玩家招募。"
"[english]dota_recruit_tooltip_recruiter"	"This player has recruited you."
"dota_recruit_tooltip_recruit"	"你已经招募了这名玩家。"
"[english]dota_recruit_tooltip_recruit"	"You have recruited this player."
"dota_recruit_tooltip_recruit_bonus"	"您已成功招募此玩家，当你们共同游戏时都将额外获得50%的战斗点数。"
"[english]dota_recruit_tooltip_recruit_bonus"	"You have recruited this player, and when playing together will earn 50% increased Battle Points."
"dota_ranked_rating_solo"	"单排积分"
"[english]dota_ranked_rating_solo"	"Solo Rank"
"dota_ranked_rating_party"	"开黑积分"
"[english]dota_ranked_rating_party"	"Party Rank"
"DOTA_Anim_Mod_dagger_twirl"	"魅魔诱惑"
"[english]DOTA_Anim_Mod_dagger_twirl"	"Allure of the Succubus"
"DOTA_Anim_Mod_impatient_maiden"	"急躁室女"
"[english]DOTA_Anim_Mod_impatient_maiden"	"Impatient Maiden"
"DOTA_Anim_Mod_obeisance_of_the_keeper"	"守卫之尊"
"[english]DOTA_Anim_Mod_obeisance_of_the_keeper"	"Obeisance of the Keeper"
"DOTA_ShiningBoosterPurchaseHeader"	"确定购买并使用冥魂大帝的赏赐吗？"
"[english]DOTA_ShiningBoosterPurchaseHeader"	"Purchase and activate a Wraith King's Favor?"
"DOTA_ShiningBoosterPurchaseDesc"	"激活冥魂大帝的赏赐后即可在获得幻影碎片的基础上再获得闪光碎片。"
"[english]DOTA_ShiningBoosterPurchaseDesc"	"Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore"	"石堂城的弓箭手就等特蕾丝汀一声令下。"
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore"	"The archers of Stonehall are ready at Tresdin's command."
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore"	"古铜军团的重振号角可以鼓舞人心。"
"[english]DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore"	"The rallying horn of the Bronze Legion is able to inspire any heart."
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore"	"特蕾丝汀知道，敌人出招最狠的时候也是他们最脆弱的时候。"
"[english]DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore"	"Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke."
"DOTA_UI_Exchange"	"交换"
"[english]DOTA_UI_Exchange"	"EXCHANGE"
"DOTA_Matchmaking_NoMapPreference_Error"	"请点击“偏好”按钮并选择游戏地图偏好。如果没有偏好可以全部勾选。"
"[english]DOTA_Matchmaking_NoMapPreference_Error"	"Please press the 'preferences' button and select a map preference.  Select both maps if you have no preference."
"dota_matchmaking_classic_map"	"经典地图"
"[english]dota_matchmaking_classic_map"	"Classic map"
"dota_matchmaking_themed_map"	"特色地图"
"[english]dota_matchmaking_themed_map"	"Themed map"
"DOTA_LeagueViewPassNoNeed"	"你已经有观看这项比赛的权限了。"
"[english]DOTA_LeagueViewPassNoNeed"	"You already have access to this Tournament."
"confirm_frosty_exchange"	"确定用%s1个%s2来交换%s3个%s4？"
"[english]confirm_frosty_exchange"	"Exchange %s1 %s2 for %s3 %s4?"
"exchange_frosty_points"	"交换碎片"
"[english]exchange_frosty_points"	"EXCHANGE FRAGMENTS"
"exchange_frosty_not_enough"	"要交换幻影碎片，你必须至少拥有1000个闪光碎片。"
"[english]exchange_frosty_not_enough"	"You need at least 1000 Shining Fragments to exchange them for Phantom Fragments."
"exchange_frosty_not_enough_title"	"碎片不足"
"[english]exchange_frosty_not_enough_title"	"Not Enough Fragments"
"confirm_frosty_exchange_title"	"你想要用1000个闪光碎片交换500个幻影碎片吗？"
"[english]confirm_frosty_exchange_title"	"Do you wish to exchange 1000 Shining Fragments for 500 Phantom Fragments?"
"exchange_frosty_success"	"你已经成功使用1000个闪光碎片交换500个幻影碎片。"
"[english]exchange_frosty_success"	"You have successfully exchanged 1000 Shining Fragments for 500 Phantom Fragments."
"exchange_frosty_success_title"	"碎片交换完成"
"[english]exchange_frosty_success_title"	"Fragments Exchanged"
"DOTA_ItemOnSale"	"特价！"
"[english]DOTA_ItemOnSale"	"SALE!"
"DOTA_RecruitInviteSend_BodySingle"	"招募请求已发送至%s1。你可以在个人资料页面的战友招募一栏下查看请求的处理状态。"
"[english]DOTA_RecruitInviteSend_BodySingle"	"A Recruitment request has been sent to %s1.  The status of this request is reflected in the Friend Recruiting tab in your Profile."
"DOTA_RecruitFriend"	"招募好友"
"[english]DOTA_RecruitFriend"	"Recruit Friend"
"DOTA_Chat_Frostivus_Abandon_Reminder"	"关于中途放弃和挂机的标准规则现在已经应用于冥魂之夜比赛中！放弃冥魂之夜的比赛将会受到进入低优先级匹配队列的惩罚。"
"[english]DOTA_Chat_Frostivus_Abandon_Reminder"	"The standard abandonment and AFK rules apply to Wraith-Night matches!  Abandoning Wraith-Night games may lead to punishment by placement in the low-priority queue."
"DOTA_Chat_Ranked_Reminder"	"天梯比赛中对提前退赛的处罚更为严重。天梯积分将在所有已诞生第一滴血的比赛中更新。"
"[english]DOTA_Chat_Ranked_Reminder"	"Abandonment is treated more severely in ranked matches.  Matchmaking rating (MMR) will be updated for any match that progresses past first blood."
"Attrib_TradableAfterDate"	"\n%s1 后可以交易"
"[english]Attrib_TradableAfterDate"	"\nTradable & Marketable After: %s1"
"dota_lobby_type_competitive_solo_uncalibrated"	"天梯单排比赛（校准中）"
"[english]dota_lobby_type_competitive_solo_uncalibrated"	"Ranked Match Solo (Calibrating)"
"dota_lobby_type_competitive_party_uncalibrated"	"天梯组队比赛（校准中）"
"[english]dota_lobby_type_competitive_party_uncalibrated"	"Ranked Match Party (Calibrating)"
"dota_lobby_type_competitive_solo"	"天梯单排比赛@%s1 %s2"
"[english]dota_lobby_type_competitive_solo"	"Ranked Match Solo @%s1 %s2"
"dota_lobby_type_competitive_party"	"天梯组队比赛@%s1 %s2"
"[english]dota_lobby_type_competitive_party"	"Ranked Match Party @%s1 %s2"
"DOTA_Corporation_D2L"	"D2L联赛"
"[english]DOTA_Corporation_D2L"	"D2L"
"StoreBanner_Header_Drow_DeathShadow"	"卓尔游侠：死亡阴影套装"
"[english]StoreBanner_Header_Drow_DeathShadow"	"Drow: Death Shadow Set"
"StoreBanner_Text_Drow_DeathShadow"	"阴影之中利箭袭来！"
"[english]StoreBanner_Text_Drow_DeathShadow"	"From the shadows, an arrow strikes!"
"StoreBanner_Header_Luna_CrescentMoon"	"露娜：新月蝶舞套装"
"[english]StoreBanner_Header_Luna_CrescentMoon"	"Luna: Flight of the Crescent Moon Set"
"StoreBanner_Text_Luna_CrescentMoon"	"月光蝶之庇佑，银月之神工"
"[english]StoreBanner_Text_Luna_CrescentMoon"	"Blessed by the Lunar Moth and forged from MoonSilver."
"StoreBanner_Header_D2L_Butchers_Broilers"	"屠夫的烤肉工具"
"[english]StoreBanner_Header_D2L_Butchers_Broilers"	"The Butcher's Broilers"
"StoreBanner_Text_D2L_Butchers_Broilers"	"购买全新火热的帕吉武器，支持HyperX D2L第四赛季"
"[english]StoreBanner_Text_D2L_Butchers_Broilers"	"Show support for the HyperX D2L Season 4 with these hot new Pudge weapons."
"StoreBanner_Header_Invoker_Iceforged"	"祈求者：三冰铸就套装"
"[english]StoreBanner_Header_Invoker_Iceforged"	"Invoker: Iceforged Set"
"StoreBanner_Text_Invoker_Iceforged"	"与iceiceice共同打造"
"[english]StoreBanner_Text_Invoker_Iceforged"	"Created in partnership with iceiceice."
"StoreBanner_Header_NS_Outcast"	"娜迦海妖：深海流浪者套装"
"[english]StoreBanner_Header_NS_Outcast"	"Naga Siren: Outcast of the Deep Set"
"StoreBanner_Text_NS_Outcast"	"长矛短匕助你重拾荣耀"
"[english]StoreBanner_Text_NS_Outcast"	"Reclaim your honor with spear and dagger."
"StoreBanner_Header_SM_RuneForged"	"天怒法师：神炼符文套装"
"[english]StoreBanner_Header_SM_RuneForged"	"Skywrath Mage: Rune Forged Set"
"StoreBanner_Text_SM_RuneForged"	"在苍白之巢深处锻造"
"[english]StoreBanner_Text_SM_RuneForged"	"Wrought in the depths of the Ghastly Eyrie."
"StoreBanner_Header_BlacksmithsBlessings"	"铁匠之赐"
"[english]StoreBanner_Header_BlacksmithsBlessings"	"Blacksmith's Blessings"
"StoreBanner_Text_BlacksmithsBlessings"	"风行者、斯温、末日使者、幽鬼、炼金术士、术士和斯拉克的全新武器大礼包"
"[english]StoreBanner_Text_BlacksmithsBlessings"	"A selection of new weaponry for Windranger, Sven, Doom, Spectre, Alchemist, Warlock, and Slark."
"StoreBanner_Header_StylesUnendingBattle"	"无尽之役发型"
"[english]StoreBanner_Header_StylesUnendingBattle"	"Styles of Unending Battle"
"StoreBanner_Text_StylesUnendingBattle"	"网罗卓尔游侠、米拉娜、莉娜、风行者和圣堂刺客全新发型的大礼包"
"[english]StoreBanner_Text_StylesUnendingBattle"	"A selection of new hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin."
"redeem_frosty_explanation"	"使用幻影碎片兑换冥魂大帝的祭品和贡物，或上交闪光碎片兑换骨瓮和神龛！你也可以用闪光碎片交换幻影碎片。"
"[english]redeem_frosty_explanation"	"Redeem Phantom Fragments for Wraith-Night Offerings and Tributes, or turn in Shining Fragments to obtain Ossuaries and Feretories! You can also exchange Shining Fragments for Phantom Fragments."
"DOTA_Chat_CoopLowPriorityNoPassiveReminder"	"如果你处于低匹配队列，那进行合作对抗电脑时选择消极难度将不会使惩罚的场数减少。想减少惩罚的场数，请选择简单及以上难度。"
"[english]DOTA_Chat_CoopLowPriorityNoPassiveReminder"	"You will not receive credit for playing through a low-priority match in Coop-Bot mode if you are playing on passive difficulty.  To receive credit, please play on easy difficulty or greater."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage"	"伤害："
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage"	"DAMAGE:"
"StoreBanner_Header_HolidayBooster"	"400%假期战斗点数飞升"
"[english]StoreBanner_Header_HolidayBooster"	"400% Holiday Battle Point Booster"
"StoreBanner_Text_HolidayBooster"	"假日里当然要跟大家分享80%的经验飞升<p style='color:#a93827; font-size:14px;'>截至1月3日</p>"
"[english]StoreBanner_Text_HolidayBooster"	"Share in the holiday spirits with an 80% boost for everyone. <p style='color:#a93827; font-size:14px;'>Available until January 3rd.</p>"
"StoreBanner_Header_HUD_Familiar_Woods"	"用户界面：灵兽之森"
"[english]StoreBanner_Header_HUD_Familiar_Woods"	"HUD: Familiar Woods"
"StoreBanner_Text_HUD_Familiar_Woods"	"可靠的伙伴，熟悉的道路。内含2种款式"
"[english]StoreBanner_Text_HUD_Familiar_Woods"	"A trusted friend on a well-worn path. Includes 2 styles."
"StoreBanner_Header_HUD_Thunder_Spirit"	"用户界面：霹雳之灵"
"[english]StoreBanner_Header_HUD_Thunder_Spirit"	"HUD: Thunder Spirit"
"StoreBanner_Text_HUD_Thunder_Spirit"	"天空劈裂，狂怒雷动。"
"[english]StoreBanner_Text_HUD_Thunder_Spirit"	"Fury crackles as the skies split."
"StoreBanner_Header_HUD_Timber_Fury"	"用户界面：伐木之怒"
"[english]StoreBanner_Header_HUD_Timber_Fury"	"HUD: Timber Fury"
"StoreBanner_Text_HUD_Timber_Fury"	"森林休想拦我！"
"[english]StoreBanner_Text_HUD_Timber_Fury"	"Let no forest stand in your path."
"DOTA_Workshop_SubmissionType_Animation"	"英雄动作"
"[english]DOTA_Workshop_SubmissionType_Animation"	"ANIMATION"
"DOTA_Workshop_SubmissionType_Animation_Desc"	"能够替换英雄现有动作中一个或者几个的动作。"
"[english]DOTA_Workshop_SubmissionType_Animation_Desc"	"Animations that replace one or more of a Hero's existing animations."
"DOTA_LocalReconnect_Title"	"尝试重新连接"
"[english]DOTA_LocalReconnect_Title"	"Attempt Reconnect"
"DOTA_LocalReconnect_Body"	"现在Dota 2游戏协调服务器的响应可能稍显缓慢。您想要重新连接至之前的比赛吗？"
"[english]DOTA_LocalReconnect_Body"	"The Dota 2 game coordinator is slow to respond.  Do you want to try reconnecting to your previous game?"
"DOTA_UpcomingMaintenance"	"近期服务器维护计划"
"[english]DOTA_UpcomingMaintenance"	"Upcoming Server Maintenance"
"DOTA_UpcomingMaintenance_Details"	"点击查看详情"
"[english]DOTA_UpcomingMaintenance_Details"	"Click for Details"
"DOTA_ItemTest_Animation_IdleAlt"	"备用原地（可选）"
"[english]DOTA_ItemTest_Animation_IdleAlt"	"ALTERNATE IDLE (optional)"
"DOTA_ItemTest_Animation_RunAlt"	"备用奔跑（可选）"
"[english]DOTA_ItemTest_Animation_RunAlt"	"ALTERNATE RUN (optional)"
"DOTA_ItemTest_LD_Trueform_Ability1"	"召唤熊灵"
"[english]DOTA_ItemTest_LD_Trueform_Ability1"	"SUMMON SPIRIT BEAR"
"DOTA_ItemTest_LD_Trueform_Ability1_Desc"	"长度为40帧，技能在15帧后生效。"
"[english]DOTA_ItemTest_LD_Trueform_Ability1_Desc"	"40 frames long, the summon takes place on frame 15."
"DOTA_ItemTest_LD_Trueform_Ability2"	"狂猛"
"[english]DOTA_ItemTest_LD_Trueform_Ability2"	"RABID"
"DOTA_ItemTest_LD_Trueform_Ability2_Desc"	"长度为30帧，技能在0帧后生效。"
"[english]DOTA_ItemTest_LD_Trueform_Ability2_Desc"	"30 frames long, the summon takes place on frame 0."
"DOTA_ItemTest_LD_Trueform_Ability4"	"战斗嚎叫"
"[english]DOTA_ItemTest_LD_Trueform_Ability4"	"BATTLECRY"
"DOTA_ItemTest_LD_Trueform_Ability4_Desc"	"长度为40帧，技能在15帧后生效。"
"[english]DOTA_ItemTest_LD_Trueform_Ability4_Desc"	"40 frames long, the summon takes place on frame 15."
"DOTA_ItemTest_LD_Trueform_AbilityUlt"	"德鲁伊形态"
"[english]DOTA_ItemTest_LD_Trueform_AbilityUlt"	"DRUID FORM"
"DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc"	"变身为德鲁伊形态。总长度为70帧，应该在58帧后掉入地面以下。"
"[english]DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc"	"Morph back into Druid Form. 70 frames total, should disappear beneath the ground on frame 58."
"DOTA_ItemTest_Animation_Victory"	"胜利"
"[english]DOTA_ItemTest_Animation_Victory"	"VICTORY"
"DOTA_ItemTest_Animation_Defeat"	"战败"
"[english]DOTA_ItemTest_Animation_Defeat"	"DEFEAT"
"DOTA_ItemTest_Animation_Die_Forward"	"死时面向前方"
"[english]DOTA_ItemTest_Animation_Die_Forward"	"DIE FORWARD"
"DOTA_Import_Trueform"	"变形术"
"[english]DOTA_Import_Trueform"	"True Form"
"DOTA_Import_Trueform_Desc"	"德鲁伊的真正形态需要一个模型。"
"[english]DOTA_Import_Trueform_Desc"	"Lone Druid's True Form requires a single model."
"StoreBanner_Header_LC_StonehallRoyalGuard"	"军团指挥官：石堂城皇家守卫军"
"[english]StoreBanner_Header_LC_StonehallRoyalGuard"	"Legion Commander: Stonehall Royal Guard"
"StoreBanner_Text_LC_StonehallRoyalGuard"	"石堂城的锻甲师永远值得信赖！"
"[english]StoreBanner_Text_LC_StonehallRoyalGuard"	"You can always trust the Stonehall armorers!"
"StoreBanner_Header_FV_TentacularTimelord"	"虚空假面：无面时空领主套装"
"[english]StoreBanner_Header_FV_TentacularTimelord"	"Faceless Void: The Tentacular Timelord Set"
"StoreBanner_Text_FV_TentacularTimelord"	"假面的精髓就在于缺少常见脸部特征。"
"[english]StoreBanner_Text_FV_TentacularTimelord"	"The most important of features, now without the usual facial requirement."
"StoreBanner_Header_BM_WebsofPerception"	"育母蜘蛛：洞察之网"
"[english]StoreBanner_Header_BM_WebsofPerception"	"Broodmother: Webs of Perception"
"StoreBanner_Text_BM_WebsofPerception"	"好像八只眼睛还不够似的。"
"[english]StoreBanner_Text_BM_WebsofPerception"	"As if eight eyes were not enough already."
"StoreBanner_Header_Abaddon_DarknessWanderersArmor"	"亚巴顿：暗黑徜徉者之铠"
"[english]StoreBanner_Header_Abaddon_DarknessWanderersArmor"	"Abaddon: Darkness Wanderer's Armor"
"StoreBanner_Text_Abaddon_DarknessWanderersArmor"	"他从寒冷的迷雾中杀出。"
"[english]StoreBanner_Text_Abaddon_DarknessWanderersArmor"	"From the cold mist, he rides."
"DOTA_Workshop_EventTitle"	"为品牌提交作品？"
"[english]DOTA_Workshop_EventTitle"	"BRAND SUBMISSION?"
"DOTA_Workshop_Event_Spring2014"	"2014年春节"
"[english]DOTA_Workshop_Event_Spring2014"	"Spring 2014"
"DOTA_Anim_Mod_triumphant_timelord"	"不败时空领主"
"[english]DOTA_Anim_Mod_triumphant_timelord"	"Triumphant Timelord"
"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0"	"闭合战盔"
"[english]DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0"	"Closed Helmet"
"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1"	"开口战盔"
"[english]DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1"	"Open Helmet"
"CouldntFindCompendium"	"无法载入手册测试文件 %s1"
"[english]CouldntFindCompendium"	"Couldn't load the compendium test file: %s1"
"CompendiumPageError_Pages"	"在手册的数据文件中无法找到“页码”。"
"[english]CompendiumPageError_Pages"	"Couldn't find a 'pages' block in the compendium data file."
"CompendiumPageError_Template"	"在手册页面‘%s1’（第%s2页）中无法找到“模板”内容"
"[english]CompendiumPageError_Template"	"Couldn't find a 'template' entry for compendium page '%s1' (page number %s2)"
"CompendiumPageError_Template2"	"在手册页面‘%s2’中无法找到名为‘%s1’的模板"
"[english]CompendiumPageError_Template2"	"Couldn't find a template called '%s1' in compendium page '%s2'"
"CompendiumPageError_Image"	"在手册页面‘%s2’中无法找到名为‘%s1’的图片"
"[english]CompendiumPageError_Image"	"Couldn't find an image called '%s1' in compendium page '%s2'"
"CompendiumPageError_Text"	"在手册页面‘%s2’中无法找到名为‘%s1’的正文内容"
"[english]CompendiumPageError_Text"	"Couldn't find a text block called '%s1' in compendium page '%s2'"
"CompendiumPageError_Selection"	"在手册页面‘%s2’中无法找到名为‘%s1’的选项"
"[english]CompendiumPageError_Selection"	"Couldn't find a selection called '%s1' in compendium page '%s2'"
"CompendiumPageError_SelDesc"	"在手册页面‘%s2’中无法找到‘%s1’选项的“描述”"
"[english]CompendiumPageError_SelDesc"	"Couldn't find a 'description' key for selection '%s1' in compendium page '%s2'"
"CompendiumPageError_Points"	"在手册页面‘%s2’中‘%s1’选项对应的“点数”并不明确（或为0）"
"[english]CompendiumPageError_Points"	"Missing (or zero) 'points' specified for selection '%s1' in compendium page '%s2'"
"CompendiumPageError_SelType"	"在手册页面‘%s2’中‘%s1’选项缺少choice_type"
"[english]CompendiumPageError_SelType"	"Missing 'choice_type' for selection '%s1' in compendium page '%s2'"
"CompendiumPageError_SelTimer"	"互动手册第'%s2'页中定时器'%s1'数据未知"
"[english]CompendiumPageError_SelTimer"	"Unknown timer named '%s1' in compendium page '%s2'"
"CompendiumPageError_SelNoTimer"	"互动手册第'%s1'页中没有找到定时器（该页中存在选项，需要定时器）"
"[english]CompendiumPageError_SelNoTimer"	"No timers found in compendium page '%s1' (it has selections, which need a timer)"
"CompendiumPageError_SelUnknown"	"选项'%s2'中'%s1'的'choice_type'无效"
"[english]CompendiumPageError_SelUnknown"	"Invalid 'choice_type' of '%s1' for selection '%s2'"
"CompendiumPageError_SelChoices"	"互动手册第'%s2'页中选项'%s1'的'choices'缺失"
"[english]CompendiumPageError_SelChoices"	"Missing 'choices' block for selection '%s1' in compendium page '%s2'"
"CompendiumPageError_NoHero"	"选项'%s2'中的英雄编号'%s1'没有作用"
"[english]CompendiumPageError_NoHero"	"Couldn't find Hero with a Hero ID of '%s1' for selection '%s2'"
"CompendiumPageError_Unknown"	"手册内部逻辑错误。请联系Valve解决此问题。"
"[english]CompendiumPageError_Unknown"	"Internal compendium logic error. Contact Valve to resolve this."
"CompendiumPageError_ImageDL"	"未能开始下载指南图片“%s1”（%s2）"
"[english]CompendiumPageError_ImageDL"	"Failed to start downloading compendium image '%s1' (%s2)"
"CompendiumPageError_ImageDLErr"	"无法下载指南图片“%s”（%s2）"
"[english]CompendiumPageError_ImageDLErr"	"Failed to download compendium image '%s' (%s2)"
"CompendiumPageError_SelIndex"	"互动指南'%s2'中选项'%s1'的'selection_index'缺失或无效"
"[english]CompendiumPageError_SelIndex"	"Selection '%s1' in compendium page '%s2' has missing or invalid 'selection_index'"
"CompendiumPageError_SelUsed"	"互动指南'%s2'中选项'%s1'的'selection_index'并不唯一"
"[english]CompendiumPageError_SelUsed"	"Selection '%s1' in compendium page '%s2' doesn't have a unique 'selection_index'"
"CompendiumPageError_Timer"	"倒计时'%s1'的纪元时间不对"
"[english]CompendiumPageError_Timer"	"Timer '%s1' has an invalid epoch time"
"CompendiumSel_Default"	"作出选择"
"[english]CompendiumSel_Default"	"Make A Selection"
"Store_Heroes"	"英雄套装"
"[english]Store_Heroes"	"Hero Sets"
"Store_Treasure_Keys"	"珍藏"
"[english]Store_Treasure_Keys"	"Treasures"
"Store_Loading_Screens"	"载入画面"
"[english]Store_Loading_Screens"	"Loading Screens"
"StoreBanner_Header_Ursa_RadiantProtector"	"熊战士：天辉卫士套装"
"[english]StoreBanner_Header_Ursa_RadiantProtector"	"Ursa: The Radiant Protector Set"
"StoreBanner_Text_Ursa_RadiantProtector"	"拥有之物，自当全力守护！"
"[english]StoreBanner_Text_Ursa_RadiantProtector"	"I defend what is mine!"
"StoreBanner_Header_Pugna_NetherLord"	"帕格纳：冥界领主华服套装"
"[english]StoreBanner_Header_Pugna_NetherLord"	"Pugna: The Nether Lord's Regalia Set"
"StoreBanner_Text_Pugna_NetherLord"	"休想安全施法！"
"[english]StoreBanner_Text_Pugna_NetherLord"	"Let none cast in safety!"
"StoreBanner_Header_Dazzle_Yuwipi"	"戴泽：医祀牧师套装"
"[english]StoreBanner_Header_Dazzle_Yuwipi"	"Dazzle: Yuwipi Set"
"StoreBanner_Text_Dazzle_Yuwipi"	"带来夺目的暗影！"
"[english]StoreBanner_Text_Dazzle_Yuwipi"	"Bring forth your bright shadow!"
"StoreBanner_Header_Nyx_ShadowHunter"	"司夜刺客：暗影猎手套装"
"[english]StoreBanner_Header_Nyx_ShadowHunter"	"Nyx: Shadow Hunter Set"
"StoreBanner_Text_Nyx_ShadowHunter"	"尾随猎物，毁灭敌人。"
"[english]StoreBanner_Text_Nyx_ShadowHunter"	"Stalk your prey, devour your foes."
"DOTA_Item_Shadow_Calvaria_Style0"	"暗影头角（黄色）"
"[english]DOTA_Item_Shadow_Calvaria_Style0"	"Shadow Calveria (Yellow)"
"DOTA_Item_Shadow_Calvaria_Style1"	"暗影头角（蓝色）"
"[english]DOTA_Item_Shadow_Calvaria_Style1"	"Shadow Calveria (Blue)"
"DOTA_Item_Shadow_Calvaria_Style2"	"暗影头角（紫色）"
"[english]DOTA_Item_Shadow_Calvaria_Style2"	"Shadow Calveria (Purple)"
"DOTA_Item_Shadow_Calvaria_Style3"	"暗影头角（红色）"
"[english]DOTA_Item_Shadow_Calvaria_Style3"	"Shadow Calveria (Red)"
"DOTA_Item_Shadow_Claws_Style0"	"暗影利爪（黄色）"
"[english]DOTA_Item_Shadow_Claws_Style0"	"Shadow Claws (Yellow)"
"DOTA_Item_Shadow_Claws_Style1"	"暗影利爪（蓝色）"
"[english]DOTA_Item_Shadow_Claws_Style1"	"Shadow Claws (Blue)"
"DOTA_Item_Shadow_Claws_Style2"	"暗影利爪（紫色）"
"[english]DOTA_Item_Shadow_Claws_Style2"	"Shadow Claws (Purple)"
"DOTA_Item_Shadow_Claws_Style3"	"暗影利爪（红色）"
"[english]DOTA_Item_Shadow_Claws_Style3"	"Shadow Claws (Red)"
"DOTA_Item_Shadow_Spine_Style0"	"暗影脊背（黄色）"
"[english]DOTA_Item_Shadow_Spine_Style0"	"Shadow Spine (Yellow)"
"DOTA_Item_Shadow_Spine_Style1"	"暗影脊背（蓝色）"
"[english]DOTA_Item_Shadow_Spine_Style1"	"Shadow Spine (Blue)"
"DOTA_Item_Shadow_Spine_Style2"	"暗影脊背（紫色）"
"[english]DOTA_Item_Shadow_Spine_Style2"	"Shadow Spine (Purple)"
"DOTA_Item_Shadow_Spine_Style3"	"暗影脊背（红色）"
"[english]DOTA_Item_Shadow_Spine_Style3"	"Shadow Spine (Red)"
"DOTA_Item_Shadow_Tracers_Style0"	"暗影尾刺（黄色）"
"[english]DOTA_Item_Shadow_Tracers_Style0"	"Shadow Spine (Yellow)"
"DOTA_Item_Shadow_Tracers_Style1"	"暗影尾刺（蓝色）"
"[english]DOTA_Item_Shadow_Tracers_Style1"	"Shadow Spine (Blue)"
"DOTA_Item_Shadow_Tracers_Style2"	"暗影尾刺（紫色）"
"[english]DOTA_Item_Shadow_Tracers_Style2"	"Shadow Spine (Purple)"
"DOTA_Item_Shadow_Tracers_Style3"	"暗影尾刺（红色）"
"[english]DOTA_Item_Shadow_Tracers_Style3"	"Shadow Spine (Red)"
"DOTA_PlayerName_BZZ"	"BZZ"
"[english]DOTA_PlayerName_BZZ"	"BZZ"
"DOTA_PlayerName_CaspeRRR"	"CaspeRRR"
"[english]DOTA_PlayerName_CaspeRRR"	"CaspeRRR"
"StoreBanner_Header_Tusk_Bobusang"	"巨牙海民：高丽旅行必备套装"
"[english]StoreBanner_Header_Tusk_Bobusang"	"Tusk: Bobusang's Traveling Necessities Set"
"StoreBanner_Text_Tusk_Bobusang"	"准备好赶路的时间也能上阵！"
"[english]StoreBanner_Text_Tusk_Bobusang"	"Be prepared for a fight on the road!"
"StoreBanner_Header_Lina_Brightmoon"	"莉娜：明月套装"
"[english]StoreBanner_Header_Lina_Brightmoon"	"Lina: Jini the Brightmoon Set"
"StoreBanner_Text_Lina_Brightmoon"	"热浪来袭！"
"[english]StoreBanner_Text_Lina_Brightmoon"	"The heat is on!"
"ReplayTakeover"	"接管"
"[english]ReplayTakeover"	"Takeover"
"LobbyTakeoverDescription"	"在比赛时间%s2接管编号为%s1的比赛"
"[english]LobbyTakeoverDescription"	"Taking Over MatchID %s1 at time %s2"
"DOTA_Ability_Ping_Ready"	"[队友] %s1：%s2%s3准备就绪（技能等级为%s4）"
"[english]DOTA_Ability_Ping_Ready"	"[ALLIES] %s1: %s2 %s3Ready ( Level %s4 )"
"DOTA_Ability_Ping_Mana"	"[队友] %s1：%s2%s3魔法不足（还需要%s4点）"
"[english]DOTA_Ability_Ping_Mana"	"[ALLIES] %s1: %s2 %s3Not Enough Mana ( Need %s4 more )"
"DOTA_Ability_Ping_Cooldown"	"[队友] %s1：%s2%s3冷却中（还有%s4秒）"
"[english]DOTA_Ability_Ping_Cooldown"	"[ALLIES] %s1: %s2 %s3On Cooldown ( %s4 seconds remain )"
"arch_toc_header"	"目录"
"[english]arch_toc_header"	"Table of Contents"
"arch_madmoon_toc"	"癫狂之月与遗迹"
"[english]arch_madmoon_toc"	"The Mad Moon and The Ancients"
"arch_chronicleofthesos_toc"	"西索斯的编年史"
"[english]arch_chronicleofthesos_toc"	"Chronicle of Thesos"
"arch_summoningsea_toc"	"召唤之海"
"[english]arch_summoningsea_toc"	"The Summoning Sea"
"arch_lasthitchallenge_toc"	"击杀之赏"
"[english]arch_lasthitchallenge_toc"	"The Death Bounty"
"arch_cycleofsolstice_toc"	"轮回的至日"
"[english]arch_cycleofsolstice_toc"	"Cycle of Solstices"
"arch_wraithnight_toc"	"冥魂之夜"
"[english]arch_wraithnight_toc"	"The Wraith-Night"
"DOTA_Archronicus_CycleOfSolstices_Title1"	"轮回"
"[english]DOTA_Archronicus_CycleOfSolstices_Title1"	"CYCLE"
"DOTA_Archronicus_CycleOfSolstices_Title2"	"的"
"[english]DOTA_Archronicus_CycleOfSolstices_Title2"	"OF"
"DOTA_Archronicus_CycleOfSolstices_Title3"	"至日"
"[english]DOTA_Archronicus_CycleOfSolstices_Title3"	"SOLSTICES"
"DOTA_Archronicus_CycleOfSolstices_Folio1"	"- 轮回的至日 -"
"[english]DOTA_Archronicus_CycleOfSolstices_Folio1"	"- CYCLE OF SOLSTICES -"
"DOTA_Archronicus_CycleOfSolstices_Page1"	"在一年最漫长的夜晚中，亡灵并不会长眠。几百年来，基顿山里博学的神学家一直在山上的要塞里研究天上的万物，就这样一代又一代过去，他们不断地追寻天神的脚步，抄录下他们在天堂之书里的安排。正是他们发现了世界之轮由多个活动部件组成——犹如节奏奇特，尺寸非常的大钟。正是他们记录下每个季节分别有多少个黎明。正是他们计算出哪天的夜晚最为漫长。"
"[english]DOTA_Archronicus_CycleOfSolstices_Page1"	"On the longest night of the year, the dead do not always sleep.  For centuries, the learned aesthetes of Keyturn studied the skies from their mountain keep, where generation after generation, they tracked the movement of celestial bodies, copying down their arrangements in the great Book of Heavens. It was they who found the wheel of the world was a thing of many moving parts—a clock of strange rhythms and irregular meter.  It was they who counted the number of dawns in each season. It was they who calculated the day of longest night."
"DOTA_Archronicus_CycleOfSolstices_Page2"	"也正是他们发现了巨轮之中存在伟大的轮回——周期性的时日变换，每逢至日，不论夏至冬至，位面间的屏障消退，天空中绿色的极光耀眼异常，亡灵从他们的坟冢中复苏。也正是他们将其毁灭。"
"[english]DOTA_Archronicus_CycleOfSolstices_Page2"	"And it was they who first discovered the great cycle within the cycle—a periodic shift whereby in one solstice among many, the barrier between the planes wears thin, the aurora blazes green in the sky, and the undead rise from their graves. And it was they who were destroyed."
"DOTA_Archronicus_CycleOfSolstices_Page3"	"现在对他们的研究我们只拥有只言片语。巨大的天堂之书已经在历史长河中失落，不过部分段落的抄本残片还能偶尔在古老的庙宇废墟中被人发现，有些则是在摇摇欲坠的图书馆里学者的著作中仍有提及。这些残片是窥探一个失落文明最后的机会。"
"[english]DOTA_Archronicus_CycleOfSolstices_Page3"	"Now we have only fragments of their long studies.  The great Book of Heavens is lost to history, though copied remnants of certain passages are sometimes found in the ruins of ancient temples, or in the scholarly works of moldering libraries. These fragments are the last view into a lost civilization."
"DOTA_Arch_WraithNight_Title1"	"冥魂之夜"
"[english]DOTA_Arch_WraithNight_Title1"	"WRAITH-NIGHT"
"DOTA_Archronicus_WraithNight_Title2"	"纪元最长一夜"
"[english]DOTA_Archronicus_WraithNight_Title2"	"THE LONGEST NIGHT OF THE AGE"
"DOTA_Archronicus_WraithNight_Folio"	"- 冥魂之夜 -"
"[english]DOTA_Archronicus_WraithNight_Folio"	"- WRAITH-NIGHT -"
"DOTA_Archronicus_WraithNight_Page1"	"年轻的王子奥斯塔里昂被推上王座完全是因为他的皇室宗亲接二连三的暴毙。他们所患的疾病能快速置人于死地，尸体也会马上溃烂，王子其实也患上了，几近丧命。但是王朝的法师采取了绝望的做法——将他交给了一个仪式，可以把身上所有脆弱的血肉剔去，让他转化成只有活骨的生物。年轻的大帝自洗礼后再现，确信自己已经违抗了死神的意愿，而他再也不会向它屈服。"
"[english]DOTA_Archronicus_WraithNight_Page1"	"Young prince Ostarion was thrust upon the throne by the death of his royal family. The swift, rotting disease that took their lives nearly claimed the prince as well, but the court’s mage took desperate measures—submitting the youth to a ritual that pared away all the vulnerable flesh, transforming him into a being of animated bone. The young king emerged from the scouring, convinced that having defied death once, he would never submit to it."
"DOTA_Archronicus_WraithNight_Page2a"	"出于对血肉之躯极端的不信任，奥斯塔里昂开始将父母留给他的东西进行改造，做到永世不灭。他的王国里每块石头都被大小相同的白骨所替换。骷髅王的大军将邻国逐一碾压，随着他国土的扩张，他收集的皑皑白骨也在增长。最终他统治的这片土地变成遍地白骨——而他又开始向往别的东西。"
"[english]DOTA_Archronicus_WraithNight_Page2a"	"With a deep mistrust of all things fleshy, Ostarion began to recast his parents’ legacy in forms imperishable. Every stone of his kingdom was replaced with its equivalent in bone. Skeleton King’s armies took dominion over neighboring lands, and as he extended his reach, he extracted the bones of his enemies. Eventually he came to rule over a land cold, white and brittle—and to yearn for something more."
"DOTA_Archronicus_WraithNight_Page2b"	"由于完全不相信血肉，他也不会愿意他的骨头被血肉包裹，最终他决定去追求冥魂之力，这是一种纯粹的幽灵形态，由暗黑的灵魂在死亡时所散发，通常会被其他恶鬼幽魂所占据，这样他们才能获得在大地上行走所需的实体形态。吸收冥魂精华后他的身体将会慢慢开始产生变化，他的直觉告诉他，这躯体能够配得上辉煌永恒的自己。"
"[english]DOTA_Archronicus_WraithNight_Page2b"	"Never having trusted flesh, nor wishing to clothe his bones in it, he finally settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death, and taken up by ghosts and other revenants when they need a form with which to walk the earth. Should he shape himself from the wraith essence, he thought he might create a body as luminous and eternal as his ego."
"DOTA_Archronicus_WraithNight_Page3"	"询问了救过他一命的古代法师后，骷髅王掌握了一个罕有的机会——对抗蛮横之徒的古代先贤们所预言的夜晚，大多数情况下这是自然中无法预知的轮回——一个叫做“冥魂之夜”的至日，那天晚上亡灵们将大肆崛起，他们的灵魂只要应对得当即可全数俘获收割，保证下一个仪式的顺利进行。但凡他能把亡灵大军的冥魂之力尽数收集，他就能再度复生——成为永恒的大帝，不过这次统领的是冥魂。"
"[english]DOTA_Archronicus_WraithNight_Page3"	"Consulting the ancient mage who had saved the young prince’s life, Skeleton King learned of a rare opportunity—a night foretold by certain olden sages who had grappled with the unruly and in most ways unpredictable cycles of nature—the solstice known as Wraith-Night, when the dead would rise in such great number that their souls could be harvested and captured in sufficient quantity to complete another ritual. Should he manage to harvest the wraith energy of the undead horde, he could rise once more transfigured—King forever, but this time of the Wraiths."
"DOTA_Archronicus_WraithNight_Page4"	"摘自白骨法师阿佐索斯的亲笔日记。他曾负责奥斯塔里昂的身体健康，是那个忘恩负义的卑鄙小人，也是我不得不俯首称臣的大帝手下最年长的大臣。大帝非常乐意领导国民诅咒自己，因为是他亲自把所谓的骷髅王放在白骨王座上。"
"[english]DOTA_Archronicus_WraithNight_Page4"	"From the Journals of Azorszos the Bony, Mage-Physik to Ostarion, eldest subject of that ungrateful wretch whom I must hail as king, and who will gladly lead the throng in cursing himself for the role he played in placing our so-called Skeleton King on the Throne of Bones."
"npc_dota_hero_phoenix"	"凤凰"
"[english]npc_dota_hero_phoenix"	"Phoenix"
"npc_dota_hero_terrorblade"	"恐怖利刃"
"[english]npc_dota_hero_terrorblade"	"Terrorblade"
"npc_dota_phoenix_sun"	"恒星凤凰"
"[english]npc_dota_phoenix_sun"	"Phoenix Sun"
"DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence"	"狂风"
"[english]DOTA_Tooltip_ability_drow_ranger_wave_of_silence"	"Gust"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description"	"释放一阵狂风，沉默敌方单位并将其击退。击退距离与敌人和卓尔游侠的距离成反比。"
"[english]DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description"	"Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you."
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore"	"崔西丝特别中意肉搏中蕴含的平静，因此她将她卓尔人的天赋用于终结敌人的魔法咒语。"
"[english]DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore"	"Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magic."
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width"	"作用宽度："
"[english]DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width"	"WIDTH:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration"	"沉默持续时间："
"[english]DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration"	"SILENCE DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy"	"摧毁齿轮的攻击次数："
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy"	"ATTACKS REQUIRED:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_radius"	"RADIUS:"
"DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses"	"伤害波数："
"[english]DOTA_Tooltip_ability_disruptor_static_storm_pulses"	"PULSES:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter"	"神杖升级伤害波数："
"[english]DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter"	"SCEPTER PULSES:"
"DOTA_Tooltip_ability_wisp_tether_slow"	"%敌方移动速度减缓："
"[english]DOTA_Tooltip_ability_wisp_tether_slow"	"%ENEMY MOVEMENT SLOW:"
"DOTA_Tooltip_ability_wisp_spirits_spirit_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_wisp_spirits_spirit_duration"	"DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note2"	"英雄单位每次攻击对魔印造成1点伤害，非英雄单位每次造成0.25点伤害。"
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_Note2"	"Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note3"	"英雄每次攻击后魔印将损失1点生命值，非英雄单位攻击后每次损失0.25点生命值。"
"[english]DOTA_Tooltip_ability_tusk_frozen_sigil_Note3"	"Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration"	"残焰持续时间："
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration"	"DURATION:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_phoenix_icarus_dive"	"凤凰冲击"
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive"	"Icarus Dive"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Description"	"凤凰向目标方向进行圆弧状飞行固定距离，对沿途的敌人造成一定的持续伤害并减缓其移动速度，然后再返回初始位置。飞行过程中如果施放超新星将停止飞行。"
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_Description"	"Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends."
"DOTA_Tooltip_ability_phoenix_icarus_dive_Lore"	"尽管经常遨游于宇宙虚空之间，在大气里振翅高飞还是有不同的快感"
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_Lore"	"Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures."
"DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc"	"%生命值消耗："
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc"	"%HP COST:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length"	"冲击长度："
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length"	"DIVE LENGTH:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration"	"烧灼持续时间："
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration"	"BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second"	"每秒烧灼伤害："
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Note0"	"凤凰冲击的飞行时间为2秒，可以在飞行途中再次施放来终止飞行。"
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_Note0"	"Icarus Dive has a 2 second travel duration, and can be cancelled by casting the ability again while in flight."
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop"	"终止凤凰冲击"
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_stop"	"Stop Icarus Dive"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description"	"马上停止冲击。"
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description"	"Immediately cancels the dive."
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore"	"停！"
"[english]DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore"	"SCREE!"
"DOTA_Tooltip_ability_phoenix_fire_spirits"	"烈火精灵"
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits"	"Fire Spirits"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Description"	"召唤4只围绕凤凰飞行的烈火精灵。每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。"
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_Description"	"Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced."
"DOTA_Tooltip_ability_phoenix_fire_spirits_Lore"	"凤凰那不断坍塌重生的内核经常释放出具有意识的短暂光流"
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_Lore"	"The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light."
"DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc"	"%生命值消耗："
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc"	"%HP COST:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration"	"烈火精灵持续时间："
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration"	"SPIRIT DURATION:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_radius"	"RADIUS:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_duration"	"烧灼持续时间："
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_duration"	"BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_dps"	"每秒烧灼伤害："
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_dps"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow"	"攻击速度减少："
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow"	"ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit"	"发动烈火精灵"
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit"	"Launch Fire Spirit"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description"	"每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。获得目标区域的视野，持续1秒。"
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description"	"Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. Reveals the area it strikes for 1 second."
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore"	"轰！嘣！"
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore"	"PKAWW! BOOM"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc"	"%生命值消耗："
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc"	"%HP COST:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration"	"烈火精灵持续时间："
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration"	"SPIRIT DURATION:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius"	"RADIUS:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration"	"烧灼持续时间："
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration"	"BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_dps"	"每秒烧灼伤害："
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_dps"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow"	"攻击速度减少："
"[english]DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow"	"ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_phoenix_sun_ray"	"烈日炙烤"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray"	"Sun Ray"
"DOTA_Tooltip_ability_phoenix_sun_ray_Description"	"凤凰以损失生命能量为代价，向前射出一束炽热的光线炙烤敌人。光线对敌人造成其生命值一定百分比的伤害，并对友军有半额的治疗效果。随着光线不断炙烤，造成的伤害也会不断增加。"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_Description"	"Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire."
"DOTA_Tooltip_ability_phoenix_sun_ray_Lore"	"如此星体能量的释放对凤凰来说仅仅是原子级别的"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_Lore"	"The vent through which such stellar energy flows is mere atoms wide."
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second"	"%每秒生命值消耗："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second"	"%HEALTH COST PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_phoenix_sun_ray_beam_range"	"射程："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_beam_range"	"RANGE:"
"DOTA_Tooltip_ability_phoenix_sun_ray_radius"	"宽度："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_radius"	"WIDTH:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_dmg"	"每秒基础伤害："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_base_dmg"	"BASE DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_dmg"	"%最大伤害："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_dmg"	"%MAX DAMAGE:"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop"	"终止烈日炙烤"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_stop"	"Stop Sun Ray"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description"	"马上停止烈日炙烤。"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description"	"Immediately stops the Sun Ray."
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore"	"嘎嘣脆！"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore"	"CHIRP!"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move"	"切换移动状态"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move"	"Toggle Movement"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description"	"在烈日炙烤时切换为缓慢前行状态"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description"	"Toggles slow forward movement during Sun Ray firing."
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty"	""
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty"	""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Description"	""
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Description"	""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore"	"&￥……%"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore"	"SQAWRK!"
"DOTA_Tooltip_ability_phoenix_supernova"	"超新星"
"[english]DOTA_Tooltip_ability_phoenix_supernova"	"Supernova"
"DOTA_Tooltip_ability_phoenix_supernova_Description"	"凤凰十分乐意终结自己现在的生命来换取重生。将自己变为一颗燃烧的恒星，灼烧附近一大片区域内的敌人。恒星受到敌方英雄的一定攻击次数后将会被摧毁。经过%tooltip_duration%秒后恒星将会爆炸，使周围所有敌人受到眩晕作用。而凤凰的生命和魔法值都会回到满状态，并刷新所有技能的冷却时间。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_phoenix_supernova_Description"	"The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After %tooltip_duration% seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_phoenix_supernova_Lore"	"超新星烈日一般的高温是致命的，然而从烈焰中，永生的凤吟将再一次升起"
"[english]DOTA_Tooltip_ability_phoenix_supernova_Lore"	"The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity."
"DOTA_Tooltip_ability_phoenix_supernova_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_phoenix_supernova_aura_radius"	"RADIUS:"
"DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration"	"DURATION:"
"DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec"	"每秒造成伤害："
"[english]DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_supernova_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_phoenix_supernova_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks"	"击碎所需攻击次数："
"[english]DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks"	"ATTACKS TO DESTROY:"
"npc_dota_hero_phoenix_bio"	"永世的黑暗中，光之守护者的第一个太阳之光轻微闪过，这一束有自我意识的光线注定要在虚空里发光发热。亿万年里，这一束炫目的光芒逐渐聚集了无穷的能量，爆发成了一颗超新星。在这烈火之中，如同其起源一样的光线向四下散射，穿越黑暗的海洋，到达各个星座。很快，这些光芒也将成为超新星，以同样的形式向外传递着光和热。这种奇迹一般的生命与重生将一直持续到创世神鬼斧神工的苍穹之上被完全点亮。在这无尽的轮回中，被凡人们称作凤凰的星星坍塌成型，和其先前的光芒一样，凤凰也一头扎入无尽宇宙，在其邻近的星系中散布光能。经过长久的轮回，逐渐有了意识，开始了解万物，机缘巧合下听闻有一处地方，由于宇宙的横生变故进行着经年累月的战斗。因此众星的新生儿化成了生物形态，渴望在最黑暗的地方闪耀他的光和热。"
"[english]npc_dota_hero_phoenix_bio"	"Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.
By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny."
"DOTA_Tooltip_ability_terrorblade_reflection"	"倒影"
"[english]DOTA_Tooltip_ability_terrorblade_reflection"	"Reflection"
"DOTA_Tooltip_ability_terrorblade_reflection_Description"	"恐怖利刃映出所有敌方英雄的黑暗倒影对其进行反制，目标在短时间内将被自身倒影攻击，移动速度也会被减缓。倒影为无敌状态。"
"[english]DOTA_Tooltip_ability_terrorblade_reflection_Description"	"Terrorblade brings forth an invulnerable dark reflection of all nearby enemy heroes. Affected enemy heroes are slowed and attacked by their reflection."
"DOTA_Tooltip_ability_terrorblade_reflection_Lore"	"在荒邪之狱的分形之墙中，恐怖利刃洞悉了古老的寓言：你就是自己最可怕的敌人。现在他也要让别人明白这个道理。"
"[english]DOTA_Tooltip_ability_terrorblade_reflection_Lore"	"In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy.  Now it is a lesson he teaches others."
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration"	"倒影持续时间："
"[english]DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration"	"REFLECTION DURATION:"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip"	"%倒影继承攻击力："
"[english]DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip"	"%REFLECTION DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_reflection_move_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_terrorblade_reflection_move_slow"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_terrorblade_reflection_Note0"	"无法以倒影为目标，而且倒影不受任何伤害。"
"[english]DOTA_Tooltip_ability_terrorblade_reflection_Note0"	"Reflections are untargetable, invulnerable illusions."
"DOTA_Tooltip_ability_terrorblade_reflection_Note1"	"倒影只会攻击该技能指定的目标。"
"[english]DOTA_Tooltip_ability_terrorblade_reflection_Note1"	"Reflections can only attack their source."
"DOTA_Tooltip_ability_terrorblade_conjure_image"	"魔法镜像"
"[english]DOTA_Tooltip_ability_terrorblade_conjure_image"	"Conjure Image"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Description"	"创造一个恐怖利刃的幻象，可以攻击敌人造成伤害。"
"[english]DOTA_Tooltip_ability_terrorblade_conjure_image_Description"	"Creates an illusion of Terrorblade that deals damage."
"DOTA_Tooltip_ability_terrorblade_conjure_image_Lore"	"有一件事比面对恐怖利刃更危险：面对成倍的恐怖利刃！"
"[english]DOTA_Tooltip_ability_terrorblade_conjure_image_Lore"	"There's only one thing more dangerous than facing Terrorblade.  Facing MORE Terrorblades!"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip"	"%幻象攻击力："
"[english]DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip"	"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis"	"变形"
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis"	"Metamorphosis"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Description"	"恐怖利刃变换形态，化身成可怕的恶魔并具备远程攻击能力。任何恐怖利刃的幻象在%metamorph_aura_tooltip%范围内也将被变形转化。"
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_Description"	"Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within %metamorph_aura_tooltip% range will also be transformed by Metamorphosis."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore"	"暴躁生气，渐起怒意，激变形体。见识一下恐怖利刃最为恐怖的一面吧"
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore"	"Temper, temper. The rage rises up and takes control.  Meet Terrorblade's own worst self."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_duration"	"DURATION:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time"	"变形所需时间："
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time"	"TRANSFORMATION TIME:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time"	"基础攻击间隔："
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time"	"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range"	"攻击距离："
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range"	"ATTACK RANGE:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage"	"额外攻击力："
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_sunder"	"灵魂隔断"
"[english]DOTA_Tooltip_ability_terrorblade_sunder"	"Sunder"
"DOTA_Tooltip_ability_terrorblade_sunder_Description"	"隔断恐怖利刃以及目标英雄的灵魂并将双方的当前血量进行互换。交换后双方英雄的生命值必定在一定百分比以上。"
"[english]DOTA_Tooltip_ability_terrorblade_sunder_Description"	"Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain."
"DOTA_Tooltip_ability_terrorblade_sunder_Lore"	"你活着也没什么用，对吧？恶魔掠夺者将你最珍视的东西偷走了"
"[english]DOTA_Tooltip_ability_terrorblade_sunder_Lore"	"You didn't need that life, did you?  The demon marauder steals that which you hold most dear."
"DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct"	"%隔断后最低生命值："
"[english]DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct"	"%MINIMUM HP SWAP:"
"npc_dota_hero_terrorblade_bio"	"恐怖利刃是恶魔中的掠夺者——这个无法无天的魔头就连恶魔都惧怕三分。他曾因对恶魔领主动了贼念，无视了所有规范他行为的基本法则，触犯了七度地狱的所有法规。他被好好上了一课：原来还有比地狱更可怕的地方。接下来是短暂又残酷的审问，最终他被打入了荒邪之狱，这是一个隐藏的位面，恶魔们将它们的同类囚禁在这里。荒邪之狱并不是普通的监狱，这是现实的暗黑镜像，恶魔经过判决都到这里来直视他们自身灵魂中的扭曲倒影。然而恐怖利刃不但没有受苦，反而将自身最邪恶的倒影转化成了操控自如的力量，并将他的恐怖全数释放。"
"[english]npc_dota_hero_terrorblade_bio"	"Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.
But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation."
"fantasy_scoring_levels"	"等级"
"[english]fantasy_scoring_levels"	"Levels"
"fantasy_scoring_kills"	"击杀数"
"[english]fantasy_scoring_kills"	"Kills"
"fantasy_scoring_deaths"	"死亡数"
"[english]fantasy_scoring_deaths"	"Deaths"
"fantasy_scoring_assists"	"助攻数"
"[english]fantasy_scoring_assists"	"Assists"
"fantasy_scoring_last_hits"	"正补数"
"[english]fantasy_scoring_last_hits"	"Last Hits"
"fantasy_scoring_denies"	"反补数"
"[english]fantasy_scoring_denies"	"Denies"
"fantasy_scoring_gpm"	"每分钟金钱"
"[english]fantasy_scoring_gpm"	"Gold per Minute"
"fantasy_scoring_xppm"	"每分钟经验"
"[english]fantasy_scoring_xppm"	"XP per Minute"
"fantasy_scoring_stuns"	"总眩晕时间"
"[english]fantasy_scoring_stuns"	"Stun Duration"
"fantasy_scoring_heals"	"总治疗量"
"[english]fantasy_scoring_heals"	"Healing Done"
"fantasy_scoring_towers"	"摧毁防御塔"
"[english]fantasy_scoring_towers"	"Towers Destroyed"
"fantasy_scoring_roshans"	"Roshan击杀次数"
"[english]fantasy_scoring_roshans"	"Roshans Killed"
"fantasy_league_roster_slot_core"	"核心"
"[english]fantasy_league_roster_slot_core"	"Core"
"fantasy_league_roster_slot_support"	"辅助"
"[english]fantasy_league_roster_slot_support"	"Support"
"fantasy_league_roster_slot_any"	"任意"
"[english]fantasy_league_roster_slot_any"	"Any"
"fantasy_league_roster_slot_none"	"无"
"[english]fantasy_league_roster_slot_none"	"None"
"fantasy_role_s"	"辅"
"[english]fantasy_role_s"	"S"
"fantasy_role_core"	"核心"
"[english]fantasy_role_core"	"Core"
"fantasy_slot_s"	"辅"
"[english]fantasy_slot_s"	"S"
"SaveGameCorrupt"	"请求的保存游戏已经损坏，无法使用"
"[english]SaveGameCorrupt"	"The request save game is corrupt and can not be used."
"DOTA_Tooltip_modifier_bristleback_quill_spray"	"刺针扫射"
"[english]DOTA_Tooltip_modifier_bristleback_quill_spray"	"Quill Spray"
"DOTA_Tooltip_modifier_bristleback_quill_spray_Description"	"每次叠加刺针扫射后都会让之后受到的叠加伤害提高"
"[english]DOTA_Tooltip_modifier_bristleback_quill_spray_Description"	"Each stack increases damage taken from Quill Spray"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn"	"凤凰冲击烧灼"
"[english]DOTA_Tooltip_modifier_phoenix_icarus_dive_burn"	"Icarus Dive Burn"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description"	"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn"	"烈火精灵灼烧"
"[english]DOTA_Tooltip_modifier_phoenix_fire_spirit_burn"	"Fire Spirit Burn"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且攻击速度被减缓%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description"	"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count"	"烈火精灵"
"[english]DOTA_Tooltip_modifier_phoenix_fire_spirit_count"	"Fire Spirits"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description"	"烈火精灵已经可以发动。"
"[english]DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description"	"Fire Spirits ready to launch."
"DOTA_Tooltip_modifier_phoenix_sun_ray"	"烈日炙烤"
"[english]DOTA_Tooltip_modifier_phoenix_sun_ray"	"Sun Ray"
"DOTA_Tooltip_modifier_phoenix_sun_ray_Description"	"发出光线开始烈日炙烤"
"[english]DOTA_Tooltip_modifier_phoenix_sun_ray_Description"	"Firing Sun Ray beam."
"DOTA_Tooltip_modifier_phoenix_supernova_hiding"	"恒星形态"
"[english]DOTA_Tooltip_modifier_phoenix_supernova_hiding"	"Sun Form"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description"	"重生前炙烤敌人。"
"[english]DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description"	"Burning enemies before being reborn."
"DOTA_Tooltip_modifier_phoenix_sun"	"恒星形态"
"[english]DOTA_Tooltip_modifier_phoenix_sun"	"Sun Form"
"DOTA_Tooltip_modifier_phoenix_sun_Description"	"重生前炙烤敌人。"
"[english]DOTA_Tooltip_modifier_phoenix_sun_Description"	"Burning enemies before being reborn."
"DOTA_Tooltip_modifier_phoenix_sun_debuff"	"恒星灼烧"
"[english]DOTA_Tooltip_modifier_phoenix_sun_debuff"	"Sun Burn"
"DOTA_Tooltip_modifier_phoenix_sun_debuff_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害"
"[english]DOTA_Tooltip_modifier_phoenix_sun_debuff_Description"	"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_terrorblade_reflection_slow"	"倒影"
"[english]DOTA_Tooltip_modifier_terrorblade_reflection_slow"	"Reflection"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%并正遭受恐怖利刃倒影的攻击"
"[english]DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%, and being attacked by Terrorblade's reflection."
"DOTA_Tooltip_modifier_terrorblade_metamorphosis"	"变形"
"[english]DOTA_Tooltip_modifier_terrorblade_metamorphosis"	"Metamorphosis"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description"	"可怕的恶魔形态，具备远程攻击能力。"
"[english]DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description"	"Powerful demon form with a ranged attack."
"game_mode_18"	"技能征召（OMG）"
"[english]game_mode_18"	"Ability Draft"
"game_mode_18_desc"	"从诸多技能中进行选择，创造一个独特的英雄。"
"[english]game_mode_18_desc"	"Create a unique Hero by drafting from a pool of abilities."
"dota_hud_error_cant_takeover_have_lobby"	"无法接管录像，你已经位于私人房间中。"
"[english]dota_hud_error_cant_takeover_have_lobby"	"Can't Takeover, you are already in a lobby"
"UI_preferences_themed_map"	"主题地图偏好"
"[english]UI_preferences_themed_map"	"Themed Map Preference"
"dota_matchmaking_no_preference_map"	"没有偏好"
"[english]dota_matchmaking_no_preference_map"	"No Preference"
"DOTA_BackpackOffering"	"献给神盾"
"[english]DOTA_BackpackOffering"	"Make Offering"
"Dota_Backpack_OfferingsFilter"	"物品轮回"
"[english]Dota_Backpack_OfferingsFilter"	"Item Recycling"
"DOTA_Backpack_LoadOfferings_Header"	"供品载入中"
"[english]DOTA_Backpack_LoadOfferings_Header"	"Loading Offerings"
"DOTA_Backpack_LoadOfferings_Body"	"正在请求你的献礼列表..."
"[english]DOTA_Backpack_LoadOfferings_Body"	"Requesting a list of your offerings..."
"DOTA_Backpack_LoadOfferingsFailed_Header"	"供品载入失败"
"[english]DOTA_Backpack_LoadOfferingsFailed_Header"	"Loading Offerings Failed"
"DOTA_Backpack_LoadOfferingsFailed_Body"	"现在Dota服务器繁忙，无法提供供品列表。"
"[english]DOTA_Backpack_LoadOfferingsFailed_Body"	"The Dota service is busy and cannot provide a list of offerings right now."
"DOTA_Backpack_OfferingAccepted_Header"	"献礼完成"
"[english]DOTA_Backpack_OfferingAccepted_Header"	"Offering Made"
"DOTA_Backpack_OfferingAccepted_Body"	"你的献礼已经完成。前往兵器库的“我的献礼”按钮下可以查看献上的物品。"
"[english]DOTA_Backpack_OfferingAccepted_Body"	"Your offering has been made. The item can be viewed in the 'My Offering' tab of the armory."
"DOTA_Backpack_OfferingFailed_Header"	"献礼被拒绝"
"[english]DOTA_Backpack_OfferingFailed_Header"	"Offering Rejected"
"DOTA_Backpack_OfferingFailed_NotFound"	"你打算献礼的物品在背包里无法找到。"
"[english]DOTA_Backpack_OfferingFailed_NotFound"	"The item you wish to offer could not be found in your backpack."
"DOTA_Backpack_OfferingFailed_InUse"	"你打算献礼的物品当前正在使用中。"
"[english]DOTA_Backpack_OfferingFailed_InUse"	"The item you wish to offer is currently in use."
"DOTA_Backpack_OfferingFailed_NotDeletable"	"你想要献出的物品无法删除，所以无法接受献礼。"
"[english]DOTA_Backpack_OfferingFailed_NotDeletable"	"The item you wish to offer is undeletable and so cannot be offered."
"DOTA_Backpack_OfferingFailed_WrongQuality"	"这件物品实在过于珍贵。你肯定不会愿意牺牲这件物品来交换好运的。"
"[english]DOTA_Backpack_OfferingFailed_WrongQuality"	"This item is of a quality far too valuable. Surely you do not wish to trade fortune for loss?"
"DOTA_Backpack_OfferingFailed_WrongPrefab"	"八面玲珑对这种物品没有兴趣。"
"[english]DOTA_Backpack_OfferingFailed_WrongPrefab"	"The Shades of Fortune have no interest in items of this type."
"DOTA_Backpack_OfferingFailed_NotAllowedToDelete"	"现在你还不能删除物品，所以无法献礼。"
"[english]DOTA_Backpack_OfferingFailed_NotAllowedToDelete"	"You are not allowed to delete items, so cannot make offerings."
"DOTA_Backpack_OfferingFailed_FailedToLoadSDO"	"Dota服务现在无法使用。"
"[english]DOTA_Backpack_OfferingFailed_FailedToLoadSDO"	"The Dota service is unavailable at this time."
"DOTA_Backpack_OfferingFailed_WrongRarity"	"这件物品实在过于珍贵。拿去献礼太不明智。"
"[english]DOTA_Backpack_OfferingFailed_WrongRarity"	"This item is of a rarity far too valuable. Offering it would be folly."
"DOTA_Backpack_OfferingFailed_NoTrade"	"这件物品具有不可交易的诅咒，即使是神盾也无法从你手里取走。"
"[english]DOTA_Backpack_OfferingFailed_NoTrade"	"This item is cursed with untradability. Even the Shades of Fortune are not strong enough to release it from your grasp."
"DOTA_Event_Points_Confirm"	"你确定要将这些积分添加进帐户吗？"
"[english]DOTA_Event_Points_Confirm"	"Are you sure you want to add these Points to your account?"
"DOTA_MakeOfferingConfirmText"	"你确定要把这件物品献给神盾吗？此动作无法撤销。"
"[english]DOTA_MakeOfferingConfirmText"	"Are you sure you want to offer this item to the Aegis? This cannot be undone."
"StoreBanner_Header_Three_Virtues"	"吉祥三灵套装"
"[english]StoreBanner_Header_Three_Virtues"	"The Three Virtues Set"
"StoreBanner_Text_Three_Virtues"	"三灵开泰！"
"[english]StoreBanner_Text_Three_Virtues"	"Three spirits and you're out!"
"StoreBanner_Header_Lina_Ember_Crane"	"莉娜：红发鹤魂套装"
"[english]StoreBanner_Header_Lina_Ember_Crane"	"Lina: Ember Crane Set"
"StoreBanner_Text_Lina_Ember_Crane"	"红红火火才是应有的颜色。"
"[english]StoreBanner_Text_Lina_Ember_Crane"	"Red is your color."
"StoreBanner_Header_LC_Commander_Dragon_Guard"	"军团指挥官：神龙军指挥官套装"
"[english]StoreBanner_Header_LC_Commander_Dragon_Guard"	"Legion Commander: Commander of the Dragon Guard Set"
"StoreBanner_Text_LC_Commander_Dragon_Guard"	"久仰久仰。"
"[english]StoreBanner_Text_LC_Commander_Dragon_Guard"	"Command Respect."
"StoreBanner_Header_WR_Aria_Wild_Wind"	"风行者：狂风咏叹套装"
"[english]StoreBanner_Header_WR_Aria_Wild_Wind"	"Windranger: Aria Wild Wind Set"
"StoreBanner_Text_WR_Aria_Wild_Wind"	"狂风吹过。"
"[english]StoreBanner_Text_WR_Aria_Wild_Wind"	"A wild wind blows."
"StoreBanner_Header_Chen_Desert_Gale"	"陈：沙漠之风套装"
"[english]StoreBanner_Header_Chen_Desert_Gale"	"Chen: Desert Gale Set"
"StoreBanner_Text_Chen_Desert_Gale"	"死亡中吸入一点生机。"
"[english]StoreBanner_Text_Chen_Desert_Gale"	"Breathe a little life into death."
"StoreBanner_Header_DP_Foretellers_Robes"	"死亡先知：占卜法袍套装"
"[english]StoreBanner_Header_DP_Foretellers_Robes"	"Death Prophet: Foreteller's Robes Set"
"StoreBanner_Text_DP_Foretellers_Robes"	"命已算好。"
"[english]StoreBanner_Text_DP_Foretellers_Robes"	"A fate foretold."
"StoreBanner_Header_Earth_Spirit_Demon_Stone"	"大地之灵：魔岩之力套装"
"[english]StoreBanner_Header_Earth_Spirit_Demon_Stone"	"Earth Spirit: Strength of the Demon Stone Set"
"StoreBanner_Text_Earth_Spirit_Demon_Stone"	"坚实如岩，迅捷似魔。"
"[english]StoreBanner_Text_Earth_Spirit_Demon_Stone"	"Strong as stone, quick as a demon."
"StoreBanner_Header_Storm_Spirit_Gifts_Fortune"	"风暴之灵：福星之礼套装"
"[english]StoreBanner_Header_Storm_Spirit_Gifts_Fortune"	"Storm Spirit: Gifts of Fortune Set"
"StoreBanner_Text_Storm_Spirit_Gifts_Fortune"	"福星青睐蓝色。"
"[english]StoreBanner_Text_Storm_Spirit_Gifts_Fortune"	"Fortune favors the blue."
"StoreBanner_Header_Ember_Spirit_Gifts_Prosperity"	"灰烬之灵：荣光之焰套装"
"[english]StoreBanner_Header_Ember_Spirit_Gifts_Prosperity"	"Ember Spirit: Flames of Prosperity Set"
"StoreBanner_Text_Ember_Spirit_Gifts_Prosperity"	"战火最旺。"
"[english]StoreBanner_Text_Ember_Spirit_Gifts_Prosperity"	"In war, none prosper like the flames."
"StoreBanner_Header_Vermilion_Renewal_Seal"	"朱红新生之印"
"[english]StoreBanner_Header_Vermilion_Renewal_Seal"	"Seal of Vermilion Renewal"
"StoreBanner_Text_Vermilion_Renewal_Seal"	"开启芳晓佳节的馈赠"
"[english]StoreBanner_Text_Vermilion_Renewal_Seal"	"Unseal the gifts of the New Bloom Festival"
"StoreBanner_Header_HUD_Spirit_Stones"	"界面皮肤：注魔神石"
"[english]StoreBanner_Header_HUD_Spirit_Stones"	"HUD: Imbued Stone"
"StoreBanner_Text_HUD_Spirit_Stones"	"一石之下，翻转无余。"
"[english]StoreBanner_Text_HUD_Spirit_Stones"	"Leave No Stone Unturned."
"StoreBanner_Header_HUD_Temple_Wall"	"界面皮肤：灯红古刹"
"[english]StoreBanner_Header_HUD_Temple_Wall"	"HUD: Temple"
"StoreBanner_Text_HUD_Temple_Wall"	"那是个纸（hong）包"
"[english]StoreBanner_Text_HUD_Temple_Wall"	"That's a wrap (in red ribbon)."
"Attrib_Particle185"	"芳晓之庆"
"[english]Attrib_Particle185"	"New Bloom Celebration"
"nian_game_mode_status"	"大战年兽"
"[english]nian_game_mode_status"	"Battling the Year Beast"
"custom_game_mode_status"	"进行自定义游戏"
"[english]custom_game_mode_status"	"Playing Custom Game"
"UnusualVermilionRenewal"	"朱红新生"
"[english]UnusualVermilionRenewal"	"Vermillion Renewal"
"DOTA_Anim_Mod_when_nature_attacks"	"自然攻击之时"
"[english]DOTA_Anim_Mod_when_nature_attacks"	"When Nature Attacks"
"DOTA_Anim_Mod_Salvaged_Sword"	"挽救之剑"
"[english]DOTA_Anim_Mod_Salvaged_Sword"	"Salvaged Sword"
"DOTA_Anim_Mod_Good_Fortune"	"福星残影"
"[english]DOTA_Anim_Mod_Good_Fortune"	"Good Fortune Remnants"
"DOTA_Anim_Mod_Prosperity"	"荣光残焰"
"[english]DOTA_Anim_Mod_Prosperity"	"Prosperity Remnants"
"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0"	"马尾辫"
"[english]DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0"	"Ponytail"
"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1"	"无马尾辫"
"[english]DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1"	"No Ponytail"
"DOTA_Item_Cape_of_the_Eastern_Range_Style0"	"白色"
"[english]DOTA_Item_Cape_of_the_Eastern_Range_Style0"	"White"
"DOTA_Item_Cape_of_the_Eastern_Range_Style1"	"红色"
"[english]DOTA_Item_Cape_of_the_Eastern_Range_Style1"	"Red"
"DOTA_Item_Mane_of_the_Demon_Stone_Style0"	"魔岩之鬃"
"[english]DOTA_Item_Mane_of_the_Demon_Stone_Style0"	"Mane of the Demon Stone"
"DOTA_Item_Mane_of_the_Demon_Stone_Style1"	"魔岩圆帽"
"[english]DOTA_Item_Mane_of_the_Demon_Stone_Style1"	"Conical Hat of the Demon Stone"
"DOTA_AbilityDraft_Round"	"第%s1轮"
"[english]DOTA_AbilityDraft_Round"	"Round %s1"
"DOTA_AbilityDraft_Start_Timer"	"技能选择 %s1 即将开始:"
"[english]DOTA_AbilityDraft_Start_Timer"	"Ability Draft %s1 Starts In:"
"DOTA_AbilityDraftYourTurnIn"	"即将轮到你："
"[english]DOTA_AbilityDraftYourTurnIn"	"You will draft in:"
"DOTA_AbilityDraftTimeLeft"	"剩余选择时间："
"[english]DOTA_AbilityDraftTimeLeft"	"Draft time left:"
"DOTA_AbilityDraft_CurrentDrafter"	"正在选择："
"[english]DOTA_AbilityDraft_CurrentDrafter"	"Currently Drafting:"
"DOTA_AbilityDraft_StandardAbilities"	"标准技能"
"[english]DOTA_AbilityDraft_StandardAbilities"	"STANDARD ABILITIES"
"DOTA_AbilityDraft_Ultimates"	"终极技能"
"[english]DOTA_AbilityDraft_Ultimates"	"ULTIMATES"
"DOTA_AbilityDraft_AbilityDraft"	"技能选择"
"[english]DOTA_AbilityDraft_AbilityDraft"	"ABILITY DRAFT"
"DOTA_AbilityDraft_Explanation"	"通过4轮选择来创建一个自定义英雄。你可以最多选3个普通技能以及1个终极技能。"
"[english]DOTA_AbilityDraft_Explanation"	"Create a Custom Hero via 4-Round Draft. You Can Choose Up to 3 Regular Abilities and 1 Ultimate."
"DOTA_AbilityDraft_NextRound"	"下一轮即将开始："
"[english]DOTA_AbilityDraft_NextRound"	"Next Round In:"
"DOTA_AbilityDraft_GameStarts"	"游戏即将开始："
"[english]DOTA_AbilityDraft_GameStarts"	"Game Starting In:"
"DOTA_SpringBoosterPurchaseHeader"	"要购买并激活芳华玉佩？"
"[english]DOTA_SpringBoosterPurchaseHeader"	"Purchase and activate Fortune's Favor?"
"DOTA_SpringBoosterPurchaseDesc"	"激活“芳华玉佩”后能获取“翠玉之币”，以及额外的“火盐金锭”。"
"[english]DOTA_SpringBoosterPurchaseDesc"	"Activate Fortune's Favor to earn Jade Tokens in addition to bonus Flamesalt Ingots."
"DOTA_Spring_Learn_About_Event"	"节日详情>"
"[english]DOTA_Spring_Learn_About_Event"	"About the Festival  >"
"DOTA_Spring_Learn_About_Tokens"	"了解芳华玉佩>"
"[english]DOTA_Spring_Learn_About_Tokens"	"Learn about Tokens >"
"dota_spring_flamesalt_explain"	"年兽出现之时大战一触即发。大战年兽少不了“火盐金锭”，可用于兑换所需的专用武器。只要在芳晓佳节活动期间进行任意匹配比赛即可获得“火盐金锭”。"
"[english]dota_spring_flamesalt_explain"	"Earn Flamesalt Ingots as you play Dota 2 throughout the New Bloom event. Exchange Ingots for weapons to help you fight the Year Beast and earn rewards based on how well you did."
"dota_spring_jadetoken_explain"	"芳晓佳节还有各色好礼相送。兑换礼品需要“翠玉之币”。只要购买“芳华玉佩”即可在获得“火盐金锭”的同时获得“翠玉之币”。"
"[english]dota_spring_jadetoken_explain"	"Purchase a Fortune's Favor to earn Jade Tokens that can be traded for special New Bloom items."
"dota_spring_flamesalt_ingot"	"火盐金锭"
"[english]dota_spring_flamesalt_ingot"	"Flamesalt Ingot"
"dota_spring_jade_tokens"	"翠玉之币"
"[english]dota_spring_jade_tokens"	"Jade Tokens"
"redeem_spring_points"	"兑换"
"[english]redeem_spring_points"	"REDEEM"
"DOTA_YEAR_BEAST_RETURNS_IN"	"距离年兽回归还有"
"[english]DOTA_YEAR_BEAST_RETURNS_IN"	"THE YEAR BEAST RETURNS IN"
"DOTA_Year_Beast_Is_Here"	"年兽们到了！"
"[english]DOTA_Year_Beast_Is_Here"	"THE YEAR BEASTS HAVE ARRIVED!"
"DOTA_Spring_Time_Remaining"	"本轮大战年兽结束倒计时"
"[english]DOTA_Spring_Time_Remaining"	"LEFT TO FACE ITS MIGHT"
"dota_spring_fight_beast"	"大战年兽"
"[english]dota_spring_fight_beast"	"FIGHT THE BEAST"
"confirm_redeem_points_title"	"购买礼品"
"[english]confirm_redeem_points_title"	"Purchase Gift"
"confirm_redeem_points"	"确定要用%s1个%s2交换一个%s3吗？"
"[english]confirm_redeem_points"	"Exchange %s1 %s2 for a %s3?"
"dota_econ_offering_springtext1"	"你的供品"
"[english]dota_econ_offering_springtext1"	"YOUR OFFERING"
"dota_econ_offering_springtext2"	"愿八面玲珑让你得偿所愿"
"[english]dota_econ_offering_springtext2"	"May the Eight Shades of Fortune Smile Upon You"
"dota_econ_offering_springtext3"	"活动期间八面玲珑还将收集一次供品。用于供奉的物品会从兵器库中永久移除，被嘉奖的物品取而代之。"
"[english]dota_econ_offering_springtext3"	"Items given to your Offering are forever removed from your Armory. Your Offering will be collected once more, and wealth will be left in its place."
"dota_watch_livegame_status"	"大战年兽"
"[english]dota_watch_livegame_status"	"BATTLING THE YEAR BEAST"
"dota_spring_intro_text01"	"大战年兽！"
"[english]dota_spring_intro_text01"	"BATTLE THE YEAR BEAST!"
"dota_spring_intro_text02"	"对年兽造成尽可能多的伤害。伤害越高，奖赏也越丰厚！\n\n如果年兽把人抓走，只要对它扔鞭炮就能救他！"
"[english]dota_spring_intro_text02"	"Inflict as much damage as you can to the Year Beast. The more damage you do, the better loot you get! \n\nIf the Year Beast grabs someone, shoot a Firework at him to break them free!"
"dota_spring_intro_text03"	"你的金锭会被转化成黄金。"
"[english]dota_spring_intro_text03"	"Your currency will be converted to gold."
"dota_spring_intro_text04"	"所有玩家都会获得固定的金钱数量"
"[english]dota_spring_intro_text04"	"All players receive a fixed amount of gold."
"dota_spring_intro_text05"	"火盐金锭"
"[english]dota_spring_intro_text05"	"Flamesalt Ingots"
"dota_spring_intro_text06"	"黄金钱币"
"[english]dota_spring_intro_text06"	"Gold Coins"
"dota_redeem_springtext1"	"火盐金锭"
"[english]dota_redeem_springtext1"	"Flamesalt Ingots"
"dota_redeem_springtext2"	"启用“芳华玉佩”后将使你获得“火盐金锭”的速率大幅提升，让你在年兽大战中如虎添翼。"
"[english]dota_redeem_springtext2"	"Flamesalt Ingots are harvested by playing regular matches, and are used to purchase equipment when fighting the Year Beast. You can increase your Flamesalt Ingot harvest rate, as well as earn Jade Tokens, by activating Fortune's Favor."
"dota_redeem_springtext3"	"翠玉之币"
"[english]dota_redeem_springtext3"	"Jade Tokens"
"dota_redeem_springtext4"	"启用“芳华玉佩”即可在获得“火盐金锭”的同时额外获得“翠玉之币”。而且启用后其他玩家的获取速率也有一定的提升。"
"[english]dota_redeem_springtext4"	"Activate Fortune's Favor to earn Jade Tokens, as well as increase your Flamesalt Ingot harvest rate. Each active Favor will share a percentage of its harvest rate with every player in that match."
"dota_redeem_springtext5"	"翠玉之币"
"[english]dota_redeem_springtext5"	"Jade Tokens"
"dota_redeem_springtext6"	"使用翠玉之币兑换以下芳晓佳节礼品："
"[english]dota_redeem_springtext6"	"Redeem Jade Tokens for Bloom Bounties below:"
"DOTA_Booster_Title"	"战斗点数飞升"
"[english]DOTA_Booster_Title"	"Battle Point Booster"
"DOTA_Booster_Explain"	"使用战斗经验飞升后将提升80%的战斗点数获取速率。持续长达500分钟，而且只扣除实际比赛时间。"
"[english]DOTA_Booster_Explain"	"Earn 80% more Battle Points ( and grant an additional 16% bonus to anyone you play with ). Lasts for 500 minutes of match time."
"DOTA_Booster_Learn_More"	"了解更多 >"
"[english]DOTA_Booster_Learn_More"	"Learn More >"
"DOTA_Booster_Time_Remaining"	"你的战斗点数飞升有效时间还剩<b>%s1</b>分钟。"
"[english]DOTA_Booster_Time_Remaining"	"You have <b>%s1</b> minutes remaining on your Battle Point Booster"
"DOTA_Booster_Activate"	"你的兵器库里有战斗点数飞升可以使用。是否要马上激活？"
"[english]DOTA_Booster_Activate"	"You have an unused Battle Point Booster in your inventory, activate it now?"
"DOTA_Booster_ActivateButton"	"启用经验飞升"
"[english]DOTA_Booster_ActivateButton"	"ACTIVATE BOOSTER"
"DOTA_Booster_Purchase"	"购买经验飞升"
"[english]DOTA_Booster_Purchase"	"Buy Booster"
"DOTA_spring_booster_offer"	"购买芳华玉佩"
"[english]DOTA_spring_booster_offer"	"Purchase Favor"
"DOTA_Activate_Favor"	"启用芳华玉佩"
"[english]DOTA_Activate_Favor"	"Activate Favor"
"DOTA_Activate_Favor_Descrip"	"启用芳华玉佩即可开始获得翠玉之币。"
"[english]DOTA_Activate_Favor_Descrip"	"Activate your Fortune's Favor to start earning Jade Tokens."
"DOTA_Favor_Time_Remaining"	"你的芳华玉佩还剩%s1分钟的有效时间。"
"[english]DOTA_Favor_Time_Remaining"	"You have %s1 minutes remaining on your Favor"
"DOTA_Confirm_Disconnect_Title"	"断开连接？"
"[english]DOTA_Confirm_Disconnect_Title"	"Disconnect?"
"DOTA_Confirm_Disconnect"	"确定要断开连接吗？断开后将无法重新连接。"
"[english]DOTA_Confirm_Disconnect"	"Are you sure you want to disconnect? You will not be able to rejoin the game."
"DOTA_Confirm_Disconnect_Yes"	"确定，断开连接"
"[english]DOTA_Confirm_Disconnect_Yes"	"Yes, Disconnect"
"dota_create_dialog_0"	"这里有什么？"
"[english]dota_create_dialog_0"	"What have we here?"
"dota_create_dialog_1"	"你又拿什么来了？"
"[english]dota_create_dialog_1"	"What’ve you got for me?"
"dota_create_dialog_2"	"我们来看一看。"
"[english]dota_create_dialog_2"	"Let’s have a look."
"dota_create_dialog_3"	"要打开什么东西吗？"
"[english]dota_create_dialog_3"	"Need something opened?"
"dota_create_dialog_4"	"等我把工具拿来。"
"[english]dota_create_dialog_4"	"I’ll get my tools."
"dota_create_dialog_5"	"这有点难办..."
"[english]dota_create_dialog_5"	"This one’s tricky..."
"dota_create_dialog_6"	"等一小会儿就行了。"
"[english]dota_create_dialog_6"	"It’ll be just a moment."
"dota_create_dialog_7"	"啊！我知道怎么用了。"
"[english]dota_create_dialog_7"	"Ah! I see how it works."
"dota_create_dialog_8"	"马上就好了。"
"[english]dota_create_dialog_8"	"Almost got it."
"dota_create_dialog_9"	"稍微等一下。"
"[english]dota_create_dialog_9"	"Hang on a sec."
"dota_create_dialog_10"	"马上要开了！"
"[english]dota_create_dialog_10"	"It’s about to give!"
"dota_create_dialog_11"	"成了！"
"[english]dota_create_dialog_11"	"There it goes!"
"dota_create_dialog_12"	"来看看啊！"
"[english]dota_create_dialog_12"	"Would you look at that!"
"dota_create_dialog_13"	"还真算回事儿！"
"[english]dota_create_dialog_13"	"Isn’t that something!"
"dota_create_dialog_14"	"有了！"
"[english]dota_create_dialog_14"	"Got it!"
"dota_create_dialog_15"	"我开！"
"[english]dota_create_dialog_15"	"And open!"
"dota_create_dialog_16"	"非常好！"
"[english]dota_create_dialog_16"	"Very nice!"
"dota_create_dialog_17"	"哈！没啥难度。"
"[english]dota_create_dialog_17"	"Ha! That was easy."
"dota_create_dialog_18"	"拿去耍吧！"
"[english]dota_create_dialog_18"	"Enjoy!"
"DOTA_UseItemNotification_Title_Success"	"成功使用物品"
"[english]DOTA_UseItemNotification_Title_Success"	"Item Use Succeeded"
"DOTA_UseItem_EventPointsGranted"	"特殊货币已经成功添加。"
"[english]DOTA_UseItem_EventPointsGranted"	"The currency was successfully added."
"StoreBanner_Header_Fortunes_Favor"	"芳华玉佩"
"[english]StoreBanner_Header_Fortunes_Favor"	"Fortune's Favor"
"StoreBanner_Text_Fortunes_Favor"	"200%火盐金锭获取速率，解锁翠玉之币掉落。"
"[english]StoreBanner_Text_Fortunes_Favor"	"200% drop rate on Ingots, unlocks Jade token drops."
"KillEaterEvent_TemplarAssassin_MeldKills"	"隐匿杀人数"
"[english]KillEaterEvent_TemplarAssassin_MeldKills"	"Meld Kills"
"KillEaterEvent_TemplarAssassin_HeroesSlowed"	"陷阱减速英雄数"
"[english]KillEaterEvent_TemplarAssassin_HeroesSlowed"	"Heroes Trap Slowed"
"KillEaterEvent_TemplarAssassin_DamageAbsorbed"	"折光吸收伤害量"
"[english]KillEaterEvent_TemplarAssassin_DamageAbsorbed"	"Refraction Damage Absorbed"
"KillEaterEvent_Sniper_AssassinationKills"	"暗杀杀人数"
"[english]KillEaterEvent_Sniper_AssassinationKills"	"Assassination Kills"
"KillEaterEvent_Sniper_ShrapnelTowerDamage"	"榴霰弹对塔造成伤害"
"[english]KillEaterEvent_Sniper_ShrapnelTowerDamage"	"Shrapnel Tower Damage"
"KillEaterEvent_Sniper_HeadshotStuns"	"爆头次数"
"[english]KillEaterEvent_Sniper_HeadshotStuns"	"Headshots"
"KillEaterEvent_EarthSpirit_SmashStuns"	"冲击眩晕次数"
"[english]KillEaterEvent_EarthSpirit_SmashStuns"	"Smash Stuns"
"KillEaterEvent_EarthSpirit_GripSilences"	"地磁之握沉默"
"[english]KillEaterEvent_EarthSpirit_GripSilences"	"Grip Silences"
"KillEaterEvent_EarthSpirit_SpeedingBoulders"	"加速巨石翻滚次数"
"[english]KillEaterEvent_EarthSpirit_SpeedingBoulders"	"Speeding Boulders"
"DOTA_Tooltip_ability_tinker_rearm_aghanim_description"	"激光会折射给550范围内所有可见的敌方英雄，热导飞弹数量加倍。"
"[english]DOTA_Tooltip_ability_tinker_rearm_aghanim_description"	"Causes Laser to refract between all visible enemy units within a 550 radius, and doubles Heat-Seeking missile count."
"DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter"	"神杖升级作用范围："
"[english]DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter"	"SCEPTER AREA OF EFFECT:"
"dota_game_end_signout_pending"	"由于负载过高，比赛结果仍在读取中。所有的物品以及奖励都将会发放，请稍后再检查您的兵器库。"
"[english]dota_game_end_signout_pending"	"Due to high load, match results are still pending.  All items and rewards will still be granted though, so check back in the Armory in a little while."
"KillEaterEvent_ShadowShaman_ShackleKills"	"枷锁时杀敌数"
"[english]KillEaterEvent_ShadowShaman_ShackleKills"	"Shackled Enemies Killed"
"KillEaterEvent_ShadowShaman_HexKills"	"妖术状态下杀敌数"
"[english]KillEaterEvent_ShadowShaman_HexKills"	"Hexed Enemies Killed"
"KillEaterEvent_ShadowShaman_WardsSummoned"	"群蛇守卫召唤数"
"[english]KillEaterEvent_ShadowShaman_WardsSummoned"	"Serpent Wards Summoned"
"KillEaterEvent_Centaur_EnemiesStomped"	"踩晕敌人数"
"[english]KillEaterEvent_Centaur_EnemiesStomped"	"Enemies Stomped"
"KillEaterEvent_Centaur_DoubleEdgeKills"	"双刃剑杀敌数"
"[english]KillEaterEvent_Centaur_DoubleEdgeKills"	"Double Edge Kills"
"KillEaterEvent_Centaur_ReturnKills"	"反击杀敌数"
"[english]KillEaterEvent_Centaur_ReturnKills"	"Return Kills"
"KillEaterEvent_EmberSpirit_EnemiesChained"	"炎阳索缚敌数"
"[english]KillEaterEvent_EmberSpirit_EnemiesChained"	"Enemies Chained"
"KillEaterEvent_EmberSpirit_SleightOfFistMultiKills"	"无影拳击杀多人数"
"[english]KillEaterEvent_EmberSpirit_SleightOfFistMultiKills"	"Multi-Hero Sleight of Fist Kills"
"KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed"	"烈火罩伤害吸收量"
"[english]KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed"	"Flame Guard Damage Absorbed"
"KillEaterEvent_LegionCommander_TripleHeroOdds"	"压倒性优势命中三人"
"[english]KillEaterEvent_LegionCommander_TripleHeroOdds"	"Triple-Hero Overwhelming Odds"
"KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen"	"勇气之霎吸血量"
"[english]KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen"	"Moment of Courage Life Stolen"
"KillEaterEvent_LegionCommander_SecondsSpentDueling"	"决斗时间"
"[english]KillEaterEvent_LegionCommander_SecondsSpentDueling"	"Seconds Spent Dueling"
"DOTA_Anim_Mod_SwordonShoulder"	"骑士之倚"
"[english]DOTA_Anim_Mod_SwordonShoulder"	"The Knight's Repose"
"DOTA_Super_Booster_Explain"	"使用此战斗点数飞升后将提升400%的战斗点数获取速率。持续长达500分钟，而且只扣除实际比赛时间。2月20日后不再出售，不容错过！"
"[english]DOTA_Super_Booster_Explain"	"Earn 400% more Battle Points ( and grant an additional 80% bonus to anyone you play with ). Lasts for 500 minutes of match time. Available until February 20th."
"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0"	"短小魔角"
"[english]DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0"	"Short Horns"
"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1"	"巨大魔角"
"[english]DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1"	"Long Horns"
"UI_AUTO_ATTACK_AFTER_SPELL"	"施法后自动攻击"
"[english]UI_AUTO_ATTACK_AFTER_SPELL"	"Auto Attack After Spell"
"examine_chest_may_contain_also"	"解封这件珍藏还将额外获得以下物品之一："
"[english]examine_chest_may_contain_also"	"This treasure also contains one of the following items:"
"examine_chest_guaranteed_item"	"解封这件珍藏将获得："
"[english]examine_chest_guaranteed_item"	"Opening this treasure will earn you this item:"
"Econ_Revolving_Loot_List_Also"	"解封这件珍藏还将额外获得以下物品之一："
"[english]Econ_Revolving_Loot_List_Also"	"This treasure also contains one of the following items:"
"Econ_Guaranteed_Crate_Drop"	"解封这件珍藏将获得："
"[english]Econ_Guaranteed_Crate_Drop"	"Opening this treasure will reward you with:"
"DOTA_Defenders"	"防御方"
"[english]DOTA_Defenders"	"The Defenders"
"dota_watch_recentgame_status"	"大战年兽"
"[english]dota_watch_recentgame_status"	"BATTLED THE YEAR BEAST"
"dota_chatwheel_message_ReturnedHero"	"%s1回来了！"
"[english]dota_chatwheel_message_ReturnedHero"	"%s1 has returned!"
"DOTA_Item_WillPurchaseAlert"	"[队友] %s1: 我准备出%s2<font color='%s3'>%s4</font>"
"[english]DOTA_Item_WillPurchaseAlert"	"[ALLIES] %s1: I will purchase %s2 <font color='%s3'>%s4</font>"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms"	"%移动速度减少："
"[english]DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms"	"%MOVEMENT REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration"	"降攻和减速持续时间："
"[english]DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration"	"REDUCTION DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Watch_NewBloom_Filter"	"芳晓佳节"
"[english]DOTA_Watch_NewBloom_Filter"	"New Bloom Festival"
"dota_decompressing_replay"	"解压中..."
"[english]dota_decompressing_replay"	"Decompressing..."
"StoreBanner_Header_Gyro_Dragon_Emperor"	"矮人直升机：龙皇火炮套装"
"[english]StoreBanner_Header_Gyro_Dragon_Emperor"	"Gyrocopter: Armaments of the Dragon Emperor Set"
"StoreBanner_Text_Gyro_Dragon_Emperor"	"火炮之治。"
"[english]StoreBanner_Text_Gyro_Dragon_Emperor"	"Reign of Fire."
"StoreBanner_Header_Sven_Iron_Drakken"	"斯温：铁龙之铠套装"
"[english]StoreBanner_Header_Sven_Iron_Drakken"	"Sven: The Iron Drakken Set"
"StoreBanner_Text_Sven_Iron_Drakken"	"来自铁龙的熔炉。"
"[english]StoreBanner_Text_Sven_Iron_Drakken"	"From the forges of the Iron Drakken."
"StoreBanner_Header_Luna_Blessings_Lucentyr"	"露娜：麒麟福佑套装"
"[english]StoreBanner_Header_Luna_Blessings_Lucentyr"	"Luna: Blessings of Lucentyr Set"
"StoreBanner_Text_Luna_Blessings_Lucentyr"	"皎洁月光，福佑非凡。"
"[english]StoreBanner_Text_Luna_Blessings_Lucentyr"	"Count your blessings by the light of the moon."
"StoreBanner_Header_Pudge_Delicacies_Butchery"	"帕吉：一代屠神套装"
"[english]StoreBanner_Header_Pudge_Delicacies_Butchery"	"Pudge: Delicacies of Butchery Set"
"StoreBanner_Text_Pudge_Delicacies_Butchery"	"口味从来没轻过。"
"[english]StoreBanner_Text_Pudge_Delicacies_Butchery"	"Not for tender palates."
"StoreBanner_Header_Jugg_Wandering_Demon"	"主宰：中原剑魔套装"
"[english]StoreBanner_Header_Jugg_Wandering_Demon"	"Juggernaut: Wandering Demon of the Plains Set"
"StoreBanner_Text_Jugg_Wandering_Demon"	"假面之下仍非真脸。"
"[english]StoreBanner_Text_Jugg_Wandering_Demon"	"The mask behind the mask."
"StoreBanner_Header_Invoker_Eastern_Range"	"祈求者：东方道骨之服套装"
"[english]StoreBanner_Header_Invoker_Eastern_Range"	"Invoker: Garbs of the Eastern Range Set"
"StoreBanner_Text_Invoker_Eastern_Range"	"辉煌的祈唤。"
"[english]StoreBanner_Text_Invoker_Eastern_Range"	"Glorious Invocation."
"StoreBanner_Header_Necro_Immemorial_Emperor"	"瘟疫法师：太古之皇套装"
"[english]StoreBanner_Header_Necro_Immemorial_Emperor"	"Necrophos: Immemorial Emperor Set"
"StoreBanner_Text_Necro_Immemorial_Emperor"	"无稽可考的法师。"
"[english]StoreBanner_Text_Necro_Immemorial_Emperor"	"The immemorial Mage."
"Attrib_NewBloomTag"	"%s1年芳晓佳节"
"[english]Attrib_NewBloomTag"	"New Bloom %s1"
"DOTA_Item_Immemorial_Emperor_Style0"	"红色载入画面"
"[english]DOTA_Item_Immemorial_Emperor_Style0"	"Screen with Red"
"DOTA_Item_Immemorial_Emperor_Style1"	"黑色载入画面"
"[english]DOTA_Item_Immemorial_Emperor_Style1"	"Screen with Black"
"DOTA_Item_Immemorial_Emperors_Scythe_Style0"	"红色镰刀"
"[english]DOTA_Item_Immemorial_Emperors_Scythe_Style0"	"Scythe with Red"
"DOTA_Item_Immemorial_Emperors_Scythe_Style1"	"黑色镰刀"
"[english]DOTA_Item_Immemorial_Emperors_Scythe_Style1"	"Scythe with Black"
"DOTA_Item_Immemorial_Emperors_Mantle_Style0"	"红色斗篷"
"[english]DOTA_Item_Immemorial_Emperors_Mantle_Style0"	"Mantle with Red"
"DOTA_Item_Immemorial_Emperors_Mantle_Style1"	"黑色斗篷"
"[english]DOTA_Item_Immemorial_Emperors_Mantle_Style1"	"Mantle with Black"
"DOTA_Item_Immemorial_Emperors_Coronet_Style0"	"红色头冠"
"[english]DOTA_Item_Immemorial_Emperors_Coronet_Style0"	"Coronet with Red"
"DOTA_Item_Immemorial_Emperors_Coronet_Style1"	"黑色头冠"
"[english]DOTA_Item_Immemorial_Emperors_Coronet_Style1"	"Coronet with Black"
"DOTA_Item_Blade_of_the_Wandering_Demon_Style0"	"绿剑"
"[english]DOTA_Item_Blade_of_the_Wandering_Demon_Style0"	"Blade with Green"
"DOTA_Item_Blade_of_the_Wandering_Demon_Style1"	"蓝剑"
"[english]DOTA_Item_Blade_of_the_Wandering_Demon_Style1"	"Blade with Blue"
"DOTA_Item_Mask_of_the_Wandering_Demon_Style0"	"面具"
"[english]DOTA_Item_Mask_of_the_Wandering_Demon_Style0"	"Mask Only"
"DOTA_Item_Mask_of_the_Wandering_Demon_Style1"	"连帽面具"
"[english]DOTA_Item_Mask_of_the_Wandering_Demon_Style1"	"Mask with Hat"
"DOTA_Item_Duangua_of_the_Wandering_Demon_Style0"	"绿色短褂"
"[english]DOTA_Item_Duangua_of_the_Wandering_Demon_Style0"	"Duangua with Green"
"DOTA_Item_Duangua_of_the_Wandering_Demon_Style1"	"蓝色短褂"
"[english]DOTA_Item_Duangua_of_the_Wandering_Demon_Style1"	"Duangua with Blue"
"DOTA_Item_Faulds_of_the_Wandering_Demon_Style0"	"绿色护腰"
"[english]DOTA_Item_Faulds_of_the_Wandering_Demon_Style0"	"Faulds with Green"
"DOTA_Item_Faulds_of_the_Wandering_Demon_Style1"	"蓝色护腰"
"[english]DOTA_Item_Faulds_of_the_Wandering_Demon_Style1"	"Faulds with Blue"
"DOTA_Item_Bracers_of_the_Wandering_Demon_Style0"	"绿色护腕"
"[english]DOTA_Item_Bracers_of_the_Wandering_Demon_Style0"	"Bracers with Green"
"DOTA_Item_Bracers_of_the_Wandering_Demon_Style1"	"蓝色护腕"
"[english]DOTA_Item_Bracers_of_the_Wandering_Demon_Style1"	"Bracers with Blue"
"CompendiumGC_DataErr"	"webapi访问无效：联赛编号、管理员编号或数据文件缺失。"
"[english]CompendiumGC_DataErr"	"Invalid webapi call: missing league ID, admin ID, or data file."
"CompendiumGC_KVFile"	"互动手册文件的格式无效。必须为KeyValues生成的文本文件。"
"[english]CompendiumGC_KVFile"	"Invalid format for the Compendium data file. Must be a KeyValues based text file."
"CompendiumGC_InvalidSel"	"互动手册的数据文件内选择索引无效。选择目录必须大于0，并且不会与其他选择索引重复。"
"[english]CompendiumGC_InvalidSel"	"Invalid selection index in Compendium data file. Selection indices must be greater than zero, and not match any other selection index."
"CompendiumGC_DBErr"	"写入联赛数据库失败。请稍候重试。"
"[english]CompendiumGC_DBErr"	"Failed to write to the league database. Try again later."
"CompendiumGC_NotAdmin"	"你并未拥有该联赛的管理员权限。"
"[english]CompendiumGC_NotAdmin"	"You don't have admin rights to that league.'"
"CompendiumGC_Ok"	"互动手册已经更新。"
"[english]CompendiumGC_Ok"	"Compendium updated."
"dota_spring_pract01"	"练习作战！"
"[english]dota_spring_pract01"	"PRACTICE BATTLE!"
"NIAN_SELECT_MODE"	"选择你的模式"
"[english]NIAN_SELECT_MODE"	"Select Your Mode"
"nian_battle_real"	"对抗年兽"
"[english]nian_battle_real"	"FIGHT THE BEAST"
"nian_battle_real_desc"	"真刀真枪的对抗年兽！在这个模式下，你可以选择你想要花费的火盐金锭。根据选择的金锭数量，游戏内初始金钱和翠玉之币的奖励数量都将有所不同。\n\n在选择金锭数量时，队伍中的所有成员都必须有足够的火盐金锭。"
"[english]nian_battle_real_desc"	"Battle The Beast for real! In this mode, you can select how many Ingots you want to spend. Your starting in-game gold and Jade Tokens rewards increase based on how much damage you do the Beast and how many Ingots you've decided to spend.\n\nAll members of your party must have enough Ingots to spend on the selected mode."
"nian_battle_practice"	"练习"
"[english]nian_battle_practice"	"PRACTICE"
"nian_battle_practice_desc"	"练习对抗年兽来提高技巧。此模式下不会奖励翠玉之币。你可以选择自己的初始金钱。"
"[english]nian_battle_practice_desc"	"Practice against the beast to hone your skills. No Jade Tokens will be awareded in this mode. You can select how much starting gold to recieve."
"dota_spring_intro_text03_practice"	" "
"[english]dota_spring_intro_text03_practice"	""
"dota_spring_intro_text04_practice"	"所有玩家都会获得固定的金钱数量"
"[english]dota_spring_intro_text04_practice"	"All players receive a fixed amount of gold."
"dota_nian_endgame_loot"	"获得战利品："
"[english]dota_nian_endgame_loot"	"Loot Received:"
"dota_nian_endgame_title"	"年兽已逃走"
"[english]dota_nian_endgame_title"	"The Year Beast has Fled"
"dota_nian_endgame_damage_done"	"对年兽造成伤害总和"
"[english]dota_nian_endgame_damage_done"	"Total Beast Damage"
"dota_spring_intro_text02_practice"	"对年兽造成尽可能多的伤害\n\n如果年兽抓住了谁，使用烟花来让他重获自由！"
"[english]dota_spring_intro_text02_practice"	"Inflict as much damage as you can to the Year Beast.\n\nIf the Year Beast grabs someone, shoot a Firework at him to break them free!"
"DOTA_Anim_Mod_abysm"	"心渊之角"
"[english]DOTA_Anim_Mod_abysm"	"Horns of Inner Abysm"
"DOTA_Anim_Mod_lucentyr"	"麒麟焕发"
"[english]DOTA_Anim_Mod_lucentyr"	"Liveliness of Lucentyr"
"dota_nian_award_late"	"由于目前服务器负荷过高，比赛的结算因故推迟。翠玉之币将会在比赛结算后自动发放到你的帐户中。"
"[english]dota_nian_award_late"	"Due to high server load, match signout has been delayed. Jade Tokens will be automatically awarded to you when match signout is complete."
"NianRank0"	"排级：末等"
"[english]NianRank0"	"Rank: F"
"NianRank1"	"排级：四等"
"[english]NianRank1"	"Rank: D"
"NianRank2"	"排级：三等"
"[english]NianRank2"	"Rank: C"
"NianRank3"	"排级：二等"
"[english]NianRank3"	"Rank: B"
"NianRank4"	"排级：一等"
"[english]NianRank4"	"Rank: A"
"NianRank5"	"排级：甲一等"
"[english]NianRank5"	"Rank: S"
"NianRank6"	"排级：超一等"
"[english]NianRank6"	"Rank: SS"
"NianRank7"	"排级：特一等"
"[english]NianRank7"	"Rank: SSS"
"NianRank8"	"排级：特等"
"[english]NianRank8"	"Rank: X"
"StoreBanner_Header_Courier_God_Horse"	"赤兔和碧云霞"
"[english]StoreBanner_Header_Courier_God_Horse"	"Redhoof and Jadehoof Couriers"
"StoreBanner_Text_Courier_God_Horse"	"在对抗年兽过程中表现最好的前10%玩家可获得专属信使"
"[english]StoreBanner_Text_Courier_God_Horse"	"Earn these exclusive couriers by performing in the top 10% of players in the fight against the Year Beast"
"NianRankPractice"	"排级：无（练习）"
"[english]NianRankPractice"	"Rank: P"
"UnusualAbysm"	"暗之倒影"
"[english]UnusualAbysm"	"Reflection's Shade"
"StoreBanner_Header_TB_Arcana"	"心渊魔角"
"[english]StoreBanner_Header_TB_Arcana"	"Fractal Horns of Inner Abysm"
"StoreBanner_Text_TB_Arcana"	"你的灵魂是何颜色？"
"[english]StoreBanner_Text_TB_Arcana"	"What color is your soul?"
"DOTA_Ingots_Header"	"火盐金锭不足"
"[english]DOTA_Ingots_Header"	"Insufficient Ingots"
"DOTA_Ingots_Message"	"以下队伍成员火盐金锭不足：\n %s1"
"[english]DOTA_Ingots_Message"	"Not all party members have sufficient Ingots:\n %s1"
"Notifications_New"	"新的通知"
"[english]Notifications_New"	"New Notifications"
"Notifications_All"	"系统通知"
"[english]Notifications_All"	"Notifications"
"Notifications_Requesting"	"检索通知中..."
"[english]Notifications_Requesting"	"Retrieving Notifications..."
"Notifications_Failed"	"检索通知失败"
"[english]Notifications_Failed"	"Failed to Retrieve Notifications."
"Notification_Item"	"您获得了一件物品！"
"[english]Notification_Item"	"You have received an item!"
"Notification_Action_Taken"	"我们最近已经对你曾经举报有恶劣行为的一名或多名玩家采取措施。你又获得了一次提交举报的机会。感谢你帮助我们将Dota 2社区建设得更加友善。"
"[english]Notification_Action_Taken"	"We’ve recently taken action against one or more players you’ve previously reported for bad conduct. You have received an additional report submission to use. Thanks for your help in making the Dota 2 community a friendlier place."
"nian_battle_0"	"练习"
"[english]nian_battle_0"	"Practice"
"Econ_Socket_Hammer_Confirm_Arcana"	"您确定要摧毁这件“至宝”并取出其中的宝石吗？ <font color='#FF0000'>这件物品极其稀有，取出宝石后将会被摧毁。</font>"
"[english]Econ_Socket_Hammer_Confirm_Arcana"	"Are you sure you want to destroy this ARCANA item and release its gems? <font color='#FF0000'>This item is very rare and will be destroyed by this action.</font>"
"dota_status_dangerous_instruction"	"确认继续的话请在下方的输入框中输入“%s1”"
"[english]dota_status_dangerous_instruction"	"Enter the word '%s1' in the box below to continue"
"dota_status_dangerous_confirm"	"确认"
"[english]dota_status_dangerous_confirm"	"CONFIRM"
"dota_year_beast_final_battle"	"大战年兽的最后机会"
"[english]dota_year_beast_final_battle"	"LAST CHANCE TO FIGHT THE YEAR BEAST"
"dota_year_beast_final_incoming"	"最后一轮年兽大战将开始于"
"[english]dota_year_beast_final_incoming"	"THE FINAL YEAR BEAST BATTLE STARTS IN"
"DOTA_Tutorial_Minimap_Side_Title"	"请问你想让小地图放在游戏界面的左侧还是右侧？"
"[english]DOTA_Tutorial_Minimap_Side_Title"	"On which side of the HUD would you expect to see the minimap?"
"DOTA_Tutorial_Minimap_Side_Subtitle"	"你可以随时在设置菜单中进行更改"
"[english]DOTA_Tutorial_Minimap_Side_Subtitle"	"You can change this at any time in the Settings menu"
"DOTA_XPBonus_Confirm_Single_Game"	"你确定要使用这件战斗点数飞升道具吗？使用后物品将会被摧毁，而你下一场比赛获得战斗点数的速率将提升至%s1。"
"[english]DOTA_XPBonus_Confirm_Single_Game"	"Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for your next game. The item will be destroyed upon use."
"DOTA_DropRateModifier_OneGame"	"剩余时间：<font color='#FFFFFF'>1场比赛</font>"
"[english]DOTA_DropRateModifier_OneGame"	"Remaining: <font color='#FFFFFF'>1 Game</font>"
"DOTA_Item_Jolly_Roger_Style0"	"深海魔王"
"[english]DOTA_Item_Jolly_Roger_Style0"	"Davy Jones"
"DOTA_Item_Jolly_Roger_Style1"	"不识水性"
"[english]DOTA_Item_Jolly_Roger_Style1"	"Landlubber"
"dota_jade_token_expire"	"翠玉之币的兑换截至2月26日"
"[english]dota_jade_token_expire"	"Redeem your Jade Tokens by February 25th"
"DOTA_Booster_One_Game_Remaining"	"你的战斗点数飞升将在下一场比赛结束后失去效果"
"[english]DOTA_Booster_One_Game_Remaining"	"You have one game remaining on your Battle Point Booster"
"fantasy_set_logo"	"编辑标志"
"[english]fantasy_set_logo"	"Edit Logo"
"fantasy_create_team"	"创建队伍"
"[english]fantasy_create_team"	"Create Team"
"fantasy_league_messages_wait"	"正在检索消息..."
"[english]fantasy_league_messages_wait"	"Retrieving Messages..."
"fantasy_league_messages_error"	"检索消息时出现错误。"
"[english]fantasy_league_messages_error"	"Error retrieving messages."
"fantasy_league_messages_none"	"此梦幻联赛还没有消息。"
"[english]fantasy_league_messages_none"	"This Fantasy League has no messages."
"fantasy_add_message"	"添加消息"
"[english]fantasy_add_message"	"Add Message"
"fantasy_league_transactions_wait"	"正在检索交易..."
"[english]fantasy_league_transactions_wait"	"Retrieving Transactions..."
"fantasy_league_transactions_error"	"检索交易时出现错误。"
"[english]fantasy_league_transactions_error"	"Error retrieving transactions."
"fantasy_league_transactions_none"	"此梦幻联赛目前没有交易。"
"[english]fantasy_league_transactions_none"	"This Fantasy League currently has no transactions."
"fantasy_league_draft_pick_time"	"组建阵容的时间限定"
"[english]fantasy_league_draft_pick_time"	"Time Limit per Draft Pick"
"fantasy_league_start_time"	"赛季开始"
"[english]fantasy_league_start_time"	"Season Start"
"fantasy_league_pick_time_30"	"30秒"
"[english]fantasy_league_pick_time_30"	"30 seconds"
"fantasy_league_pick_time_60"	"60秒"
"[english]fantasy_league_pick_time_60"	"60 seconds"
"fantasy_league_pick_time_120"	"2分钟"
"[english]fantasy_league_pick_time_120"	"2 minutes"
"fantasy_league_pick_time_600"	"10分钟"
"[english]fantasy_league_pick_time_600"	"10 minutes"
"fantasy_draft_avg_stuns"	"平均眩晕次数"
"[english]fantasy_draft_avg_stuns"	"Avg Stuns"
"fantasy_draft_avg_healing"	"平均治疗量"
"[english]fantasy_draft_avg_healing"	"Avg Healing"
"fantasy_draft_avg_tower_kills"	"平均破塔数"
"[english]fantasy_draft_avg_tower_kills"	"Avg Tower Kills"
"fantasy_draft_avg_rosh_kills"	"平均击杀Roshan数"
"[english]fantasy_draft_avg_rosh_kills"	"Avg Roshan Kills"
"fantasy_slot_core"	"核心"
"[english]fantasy_slot_core"	"Core"
"fantasy_team_drop_player_unavailable"	"当你已经有一个待定的队员添加请求时，你不能再添加队员。"
"[english]fantasy_team_drop_player_unavailable"	"You cannot add a player when you already have a player add request pending."
"Notifications_ViewAll"	"查看全部通知"
"[english]Notifications_ViewAll"	"View Old Notifications"
"Notifications_No_New"	"没有新的通知。"
"[english]Notifications_No_New"	"No New Notifications."
"Notifications_None"	"你没有系统通知信息。"
"[english]Notifications_None"	"You have no Notifications."
"Notification_Delete"	"删除"
"[english]Notification_Delete"	"Delete"
"Notification_Dismiss"	"忽略"
"[english]Notification_Dismiss"	"Dismiss"
"Notification_DismissAll"	"全部忽略"
"[english]Notification_DismissAll"	"Dismiss All"
"Notification_Item_Wide"	"收到的物品"
"[english]Notification_Item_Wide"	"Received Item"
"Notification_ViewItemDetails"	"查看物品"
"[english]Notification_ViewItemDetails"	"View Item"
"Notification_ViewDetails"	"查看详情"
"[english]Notification_ViewDetails"	"View Details"
"Notification_RecruitAccepted"	"<font color='#FFD700'>%s1</font>已经接受了你的招募请求。与被招募的玩家一同游戏将使您的招募等级提高，还将获得额外的战斗点数！"
"[english]Notification_RecruitAccepted"	"<font color='#FFD700'>%s1</font> has accepted your recruitment request.  Play games with your recruits to increase your Recruitment Level and earn bonus Battle Points!"
"Notification_FantasyDraftSet"	"你的梦幻联赛“%s1”的阵容选择时间已经被设定为<font color='#FFD700'>%s2</font>。"
"[english]Notification_FantasyDraftSet"	"The Live Draft for your Fantasy League '%s1' has been set for <font color='#FFD700'>%s2</font>."
"Notification_FantasyOwnerJoined"	"<font color='#FFD700'>%s1</font>已经加入你的梦幻联赛“%s2”。"
"[english]Notification_FantasyOwnerJoined"	"<font color='#FFD700'>%s1</font> has joined your Fantasy League '%s2'."
"Notification_FantasyInvited"	"你已被邀请参加梦幻联赛“%s1”。"
"[english]Notification_FantasyInvited"	"You have been invited to join Fantasy League '%s1'."
"StoreBanner_Header_Alchemist_ToxicSiegeArmor"	"炼金术士：强酸之袭铠甲套装"
"[english]StoreBanner_Header_Alchemist_ToxicSiegeArmor"	"Alchemist: Toxic Siege Armor Set"
"StoreBanner_Text_Alchemist_ToxicSiegeArmor"	"这玩意儿很疼哦！"
"[english]StoreBanner_Text_Alchemist_ToxicSiegeArmor"	"This stuff burns!"
"StoreBanner_Header_Weaver_Dimensional_Infestation"	"编织者：多维侵扰套装"
"[english]StoreBanner_Header_Weaver_Dimensional_Infestation"	"Weaver: Dimensional Infestation Set"
"StoreBanner_Text_Weaver_Dimensional_Infestation"	"超乎时间之纱..."
"[english]StoreBanner_Text_Weaver_Dimensional_Infestation"	"Out of time's weave..."
"StoreBanner_Header_Skywrath_DivineAscension"	"天怒法师：神圣飞升套装"
"[english]StoreBanner_Header_Skywrath_DivineAscension"	"Skywrath Mage: Divine Ascension Set"
"StoreBanner_Text_Skywrath_DivineAscension"	"我会与你一同飞往天涯海角！"
"[english]StoreBanner_Text_Skywrath_DivineAscension"	"Fly where you will, I will follow you there!"
"StoreBanner_Header_Pugna_NetherGrandmastersRobes"	"帕格纳：幽冥祖师法袍套装"
"[english]StoreBanner_Header_Pugna_NetherGrandmastersRobes"	"Pugna: The Nether Grandmaster's Robes Set"
"StoreBanner_Text_Pugna_NetherGrandmastersRobes"	"幽冥之力遍及大地！"
"[english]StoreBanner_Text_Pugna_NetherGrandmastersRobes"	"The Nether reaches out!"
"StoreBanner_Header_Lion_CurseoftheMalignantCorruption"	"莱恩：邪恶堕落的诅咒套装"
"[english]StoreBanner_Header_Lion_CurseoftheMalignantCorruption"	"Lion: Curse of the Malignant Corruption Set"
"StoreBanner_Text_Lion_CurseoftheMalignantCorruption"	"不择手段..."
"[english]StoreBanner_Text_Lion_CurseoftheMalignantCorruption"	"With grim resolve..."
"StoreBanner_Header_DP_WitchoftheOutlands"	"死亡先知：外域女巫套装"
"[english]StoreBanner_Header_DP_WitchoftheOutlands"	"Death Prophet: Witch of the Outlands Set"
"StoreBanner_Text_DP_WitchoftheOutlands"	"我来占卜你的命运！"
"[english]StoreBanner_Text_DP_WitchoftheOutlands"	"Let me tell your fate!"
"StoreBanner_Header_HUD_antiquity"	"古代遗物用户界面"
"[english]StoreBanner_Header_HUD_antiquity"	"Antiquity HUD"
"StoreBanner_Text_HUD_antiquity"	"纷乱之地，和平已成历史。"
"[english]StoreBanner_Text_HUD_antiquity"	"In the contested lands, peace is ancient history."
"StoreBanner_Header_HUD_jolly_roger"	"惊涛怪浪界面皮肤和载入画面"
"[english]StoreBanner_Header_HUD_jolly_roger"	"Jolly Roger HUD and Loading Screen"
"StoreBanner_Text_HUD_jolly_roger"	"咕嘟咕嘟咕嘟咕嘟咕嘟咕嘟"
"[english]StoreBanner_Text_HUD_jolly_roger"	"Glug-blub-dub-glug-glug-Uuuuuuuuugh-gurgle."
"StoreBanner_Header_HUD_radiant_entity"	"天辉实体界面皮肤"
"[english]StoreBanner_Header_HUD_radiant_entity"	"Radiant Entity HUD"
"StoreBanner_Text_HUD_radiant_entity"	"乱世中的青翠之视"
"[english]StoreBanner_Text_HUD_radiant_entity"	"A verdant perspective on a violent world."
"StoreBanner_Header_HUD_crystal_mana"	"魔法之晶界面皮肤"
"[english]StoreBanner_Header_HUD_crystal_mana"	"Crystallized Mana HUD"
"StoreBanner_Text_HUD_crystal_mana"	"是时候施展魔法了"
"[english]StoreBanner_Text_HUD_crystal_mana"	"Time to work your magic."
"StoreBanner_Header_Clash_of_the_ancients"	"遗迹之战载入画面"
"[english]StoreBanner_Header_Clash_of_the_ancients"	"Clash of the Ancients Loading Screen"
"StoreBanner_Text_Clash_of_the_ancients"	"英雄交战之处"
"[english]StoreBanner_Text_Clash_of_the_ancients"	"Where heroes meet face to face."
"StoreBanner_Header_kunkka_bundle"	"Kunkka载入画面捆绑包"
"[english]StoreBanner_Header_kunkka_bundle"	"Kunkka Loading Screen Bundle"
"StoreBanner_Text_kunkka_bundle"	"三款载入画面，出自Dota社区画师Kunkka之手"
"[english]StoreBanner_Text_kunkka_bundle"	"Three loading screens from longtime Dota community artist Kunkka"
"fantasy_league_matchups_preseason"	"梦之队阵容完成后将开始分配对阵情况。"
"[english]fantasy_league_matchups_preseason"	"Matchups will be assigned after the Fantasy Draft is completed."
"fantasy_league_draft_members"	"成员列表"
"[english]fantasy_league_draft_members"	"Member List"
"fantasy_team_open"	"开放栏位"
"[english]fantasy_team_open"	"Open Slot"
"dota_division_americas"	"美洲"
"[english]dota_division_americas"	"Americas"
"dota_division_europe"	"欧洲"
"[english]dota_division_europe"	"Europe"
"dota_division_se_asia"	"东南亚"
"[english]dota_division_se_asia"	"Southeast Asia"
"dota_division_china"	"中国"
"[english]dota_division_china"	"China"
"Notification_FantasyCreate"	"现在你可以为“'%s1”创建全新的梦幻联赛。"
"[english]Notification_FantasyCreate"	"You can now create a Fantasy League for the tournament '%s1'."
"Notification_FantasyCreateUnKnown"	"你现在可以创建全新的梦幻联赛。"
"[english]Notification_FantasyCreateUnKnown"	"You can now create a new Fantasy League."
"DOTA_AntiAddiction_CompleteInfoNow"	"输入信息"
"[english]DOTA_AntiAddiction_CompleteInfoNow"	"Enter Information"
"DOTA_AntiAddiction_CompleteInfoNotNow"	"以后再说"
"[english]DOTA_AntiAddiction_CompleteInfoNotNow"	"Not Now"
"DOTA_AntiAddiction_Initial_No_ID_Popup"	"由于您的帐户信息尚未完善，存在严重的安全隐患。请您及时补填帐户信息并重新登录。"
"[english]DOTA_AntiAddiction_Initial_No_ID_Popup"	"Your account is not fully registered. Would you like to enter your information now?"
"DOTA_AntiAddiction_NoInfo_Popup"	"由于您的帐户信息尚未完善，存在严重的安全隐患，游戏3小时后将收益减半，5小时后游戏内将无收益，请您及时补填帐户信息并重新登录。"
"[english]DOTA_AntiAddiction_NoInfo_Popup"	"Since your account information is not complete, for safety reasons, your gains ingame will be halved after 3 hours, and will be zero after another 2 hours, please add your information and relogin."
"DOTA_Premium_League_Description_JoinDota"	"joinDOTA联赛的首个赛季将迎来超过2500支来自世界各地的参赛队伍，他们将分成不同的小组进行比赛，角逐最终大奖。每出售一张门票，赛事总奖金就会增加0.75美元！"
"[english]DOTA_Premium_League_Description_JoinDota"	"The first season of the joinDOTA League features over 2500 teams across the world competing in various divisions for the grand prize! Each purchase of this ticket will added $0.75 to the total prize pool!"
"DOTA_Premium_League_Description_MLG"	"MLG首个Dota 2国际大赛的参赛战队分别是来自欧洲，中国和北美的世界顶级队伍，比赛的起始奖金为5万美元。"
"[english]DOTA_Premium_League_Description_MLG"	"MLG's first International Dota 2 competition will feature the world's best teams from Europe, China and North America competing for a growing prize pool starting at $50,000."
"DOTA_Premium_League_Description_StarSeries8"	"SLTV传奇赛事StarSeries联赛第8赛季的参赛队伍是欧洲顶尖的18支战队。本赛季的奖金将在50 000美元的基础上不断增加，每售出一张门票奖金都会增加2.50美元。经过线上的循环赛后战队将前往基辅的Cybersport Arena进行线下的最终角逐。"
"[english]DOTA_Premium_League_Description_StarSeries8"	"The 8th season of the legendary SLTV StarSeries will feature best 18 teams from Europe. They will compete for growing prize pool starting at $50,000. $2.50 of every purchase will go to the SLTV StarSeries prize pool. Round-robin online tournament and LAN finals in Kyiv Cybersport Arena."
"DOTA_Premium_League_Description_ChampionsLeague2"	"Dota 2冠军联赛第2赛季的10支参赛队伍来自欧洲和北美，将争夺5万美元的奖金。门票附赠复仇斗士套装，同时每售出一张门票都会使总奖金增加2.5美元！"
"[english]DOTA_Premium_League_Description_ChampionsLeague2"	"Champions League Season 2 will feature 10 top teams from Europe and North America fighting for $50,000! Includes the Gladiator's Revenge set plus every ticket purchased increases the prize pool by $2.50!"
"DOTA_Premium_League_Description_DotaCinema"	"DotaCinema隆重推出XMG队长征召邀请赛！这将是首个采用队长征召（CD）模式为比赛模式的大型Dota 2赛事！参赛战队包括Alliance，Na`Vi，Fnatic，RoX.KIS，Sigma.int和Team Liquid，他们将争夺2万美元的奖金！门票附赠信使榛榛，同时每售出一张总奖金就会增加1.25美元！"
"[english]DOTA_Premium_League_Description_DotaCinema"	"DotaCinema presents the XMG Captains Draft Invitational! This is the first major competitive Dota 2 tournament being played in Captains Draft mode! Teams included are Alliance, Na`Vi, Fnatic, RoX.KIS, Sigma.int and Team Liquid. The teams battle for $20,000! Each ticket purchase includes JanJou courier and addes $1.25 to the total prize pool!"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style0"	"普通"
"[english]DOTA_Item_Cape_of_the_Arsenal_Magus_Style0"	"White"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style1"	"烈火"
"[english]DOTA_Item_Cape_of_the_Arsenal_Magus_Style1"	"Exort"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style2"	"寒冰"
"[english]DOTA_Item_Cape_of_the_Arsenal_Magus_Style2"	"Quas"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style3"	"霹雳"
"[english]DOTA_Item_Cape_of_the_Arsenal_Magus_Style3"	"Wex"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style0"	"普通"
"[english]DOTA_Item_Hair_of_the_Arsenal_Magus_Style0"	"Hair"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style1"	"烈火"
"[english]DOTA_Item_Hair_of_the_Arsenal_Magus_Style1"	"Exort"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style2"	"寒冰"
"[english]DOTA_Item_Hair_of_the_Arsenal_Magus_Style2"	"Quas"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style3"	"霹雳"
"[english]DOTA_Item_Hair_of_the_Arsenal_Magus_Style3"	"Wex"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0"	"普通"
"[english]DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0"	"White"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1"	"烈火"
"[english]DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1"	"Exort"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2"	"寒冰"
"[english]DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2"	"Quas"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3"	"霹雳"
"[english]DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3"	"Wex"
"DOTA_Item_Equine_Emissary_Shoulders_Style0"	"肩铠"
"[english]DOTA_Item_Equine_Emissary_Shoulders_Style0"	"Pauldrons"
"DOTA_Item_Equine_Emissary_Shoulders_Style1"	"战马"
"[english]DOTA_Item_Equine_Emissary_Shoulders_Style1"	"Horse"
"DOTA_Post_Match_Survey_Header_1"	"比赛质量"
"[english]DOTA_Post_Match_Survey_Header_1"	"Match Quality"
"DOTA_Post_Match_Survey_Header_2"	"配合情况"
"[english]DOTA_Post_Match_Survey_Header_2"	"Your Cooperation"
"DOTA_Post_Match_Survey_Header_3"	"团队配合"
"[english]DOTA_Post_Match_Survey_Header_3"	"Teammate Cooperation"
"DOTA_HS_ShuffleSlot"	"随机使用"
"[english]DOTA_HS_ShuffleSlot"	"SHUFFLE"
"DOTA_HS_ShuffleTip"	"在随机使用的栏位中每场比赛结束后就会随机选取一件不同的物品。"
"[english]DOTA_HS_ShuffleTip"	"Shuffled slots will select a new item after every match played"
"DOTA_ItemTest_Error_NoManifest"	"Zip文件中没有包括manifest.txt。"
"[english]DOTA_ItemTest_Error_NoManifest"	"Zip file does not contain manifest.txt."
"DOTA_Item_Frozen_Star_Belt_Style0"	"小型腰带"
"[english]DOTA_Item_Frozen_Star_Belt_Style0"	"Small Bindings"
"DOTA_Item_Frozen_Star_Belt_Style1"	"中型腰带"
"[english]DOTA_Item_Frozen_Star_Belt_Style1"	"Medium Bindings"
"DOTA_Item_Frozen_Star_Belt_Style2"	"大型腰带"
"[english]DOTA_Item_Frozen_Star_Belt_Style2"	"Large Bindings"
"DOTA_Item_Frozen_Star_Neck_Style0"	"小型斗篷"
"[english]DOTA_Item_Frozen_Star_Neck_Style0"	"Small Mantle"
"DOTA_Item_Frozen_Star_Neck_Style1"	"中型斗篷"
"[english]DOTA_Item_Frozen_Star_Neck_Style1"	"Medium Mantle"
"DOTA_Item_Frozen_Star_Neck_Style2"	"大型斗篷"
"[english]DOTA_Item_Frozen_Star_Neck_Style2"	"Large Mantle"
"DOTA_Item_Frozen_Star_Back_Style0"	"小型寒星"
"[english]DOTA_Item_Frozen_Star_Back_Style0"	"Small Frozen Star"
"DOTA_Item_Frozen_Star_Back_Style1"	"中型寒星"
"[english]DOTA_Item_Frozen_Star_Back_Style1"	"Medium Frozen Star"
"DOTA_Item_Frozen_Star_Back_Style2"	"大型寒星"
"[english]DOTA_Item_Frozen_Star_Back_Style2"	"Large Frozen Star"
"dota_waitingforplayers_boost_earn_local_player"	"当前战斗点数获得速率：%s1"
"[english]dota_waitingforplayers_boost_earn_local_player"	"Your Battle Points rate: %s1"
"dota_waitingforplayers_boost_earn"	"战斗点数获得速率：%s1%"
"[english]dota_waitingforplayers_boost_earn"	"Battle Points earn rate: %s1%"
"dota_waitingforplayers_bonus"	"额外速率：+%s1%"
"[english]dota_waitingforplayers_bonus"	"Bonus: +%s1%"
"dota_tip_beginner_1"	"打开左上角的计分板后点击其他玩家的ID可以选择“称赞玩家”或“举报玩家”，帮助我们改善Dota社区环境。"
"[english]dota_tip_beginner_1"	"If you notice an enemy Hero missing from your lane, tell your teammates by saying \"Missing Top/Middle/Bottom\". You may save a teammate's life!"
"dota_tip_beginner_2"	"打开左上角的计分板后点击其他玩家的ID可以选择“交换英雄”，与队友交换自己选择的英雄。"
"[english]dota_tip_beginner_2"	"You can level up your abilities by holding Control and pressing that ability's shortcut key."
"dota_tip_beginner_3"	"打开左上角的计分板后点击玩家ID旁的小喇叭，可以屏蔽该玩家的文字和语音聊天信息。"
"[english]dota_tip_beginner_3"	"Use Wards to reveal parts of the map and increase your awareness of the enemy team's movements."
"dota_tip_beginner_4"	"显影之尘可以使隐身状态的英雄受到减速效果，对付赏金猎人、力丸等英雄时能获得不俗的效果。"
"[english]dota_tip_beginner_4"	"Be sure your team has a courier to deliver your items from the shop so that you can stay in the lanes gaining experience and gold."
"dota_tip_beginner_5"	"使用快捷键“Y”（默认）可以呼出聊天轮盘，快速选择信息发送给队友。"
"[english]dota_tip_beginner_5"	"Sentry Wards reveal nearby invisible units as well as enemy Wards."
"dota_tip_beginner_7"	"勇气勋章和斯拉达的伤害加深等削弱护甲的技能可以使击杀Roshan的速度大大加快。"
"[english]dota_tip_beginner_7"	"Roshan is much easier to kill if you reduce his Armor."
"dota_tip_beginner_10"	"按住Shift键再点击商店中的物品可以将其添加到快速购买栏中。"
"[english]dota_tip_beginner_10"	"Holding shift and clicking on shop items will add them to the Quickbuy."
"dota_tip_beginner_11"	"完成对防御塔的摧毁性一击可以使自己获得更多的金钱奖励。"
"[english]dota_tip_beginner_11"	"Striking the last hit on a tower will earn you more gold for its destruction."
"dota_tip_beginner_12"	"“优势路”是指己方最长的那条分路。对于夜魇方来说就是上路，对于天辉方来说就是下路。"
"[english]dota_tip_beginner_12"	"The \"Safe Lane\" is the longest lane on your team's side of the river. For the Dire, this is the top lane. For the Radiant, it is the bottom lane."
"dota_tip_beginner_13"	"“劣势路”是指己方最短的那条分路。对于夜魇方来说就是下路，对于天辉方来说就是上路。"
"[english]dota_tip_beginner_13"	"The \"Hard Lane\" is the shortest lane on your team's side of the river. For the Dire, this is the bottom lane. For the Radiant, it is the top lane."
"dota_tip_intermediate_3"	"按住Ctrl和Alt键后左键点击顶部敌方英雄的图标，将会发送“失踪的敌人已经回来了”的信息。"
"[english]dota_tip_intermediate_3"	"After Roshan has been killed, he will respawn at a random time between 8 and 11 minutes."
"dota_tip_intermediate_4"	"购买物品后如果发现买错物品可以右键点击物品选择“出售”，10秒内出售后能获得原价退款。死亡后购买的物品同样可以原价出售。"
"[english]dota_tip_intermediate_4"	"Neutral creeps spawn at the 30 second mark, and then at every minute mark thereafter."
"dota_tip_intermediate_5"	"购买高级物品后如果发现买错物品可以在10秒内右键点击物品选择“拆分”，拆分后将刚购买的物品出售能获得原价退款。"
"[english]dota_tip_intermediate_5"	"Shift-clicking actions or abilities allows you to queue them."
"dota_tip_intermediate_6"	"顶部栏的英雄图标下菱形标志表示英雄的大招状态，绿色为可以使用，深蓝色为所需魔法不足，灰色为不可使用。"
"[english]dota_tip_intermediate_6"	"Some spells can be dodged by using a Blink Dagger or by becoming invisible."
"dota_tip_intermediate_8"	"打开左上角的“共享的单位控制”后，在相应位置打上勾即可让队友控制你的英雄和单位，勾上“禁用帮助”后可以使陈的忠诚考验和玉藻前的召回等技能对你无效。"
"[english]dota_tip_intermediate_8"	"Attacking from an uphill position gives you an advantage as an enemy may miss their attacks or lose you in the fog of war."
"dota_tip_intermediate_9"	"使用洞察烟斗后可以吸收敌方英雄的大量魔法伤害。"
"[english]dota_tip_intermediate_9"	"Using a Pipe of Insight will allow you to negate spell damage from enemy Heroes."
"dota_tip_intermediate_10"	"强袭胸甲可以提升附近队友的护甲。"
"[english]dota_tip_intermediate_10"	"Assault Cuirass boosts the Armor of nearby teammates."
"dota_tip_intermediate_11"	"如果防御塔开始攻击你的时候，马上做出攻击友方小兵的操作后防御塔就会重新选择攻击目标。"
"[english]dota_tip_intermediate_11"	"When a tower is attacking you, attack-clicking on an allied creep will reset the tower's target."
"dota_tip_intermediate_12"	"在中立生物营地附近放置守卫或者其他单位可以阻止该营地的生物在整分钟时刷新。"
"[english]dota_tip_intermediate_12"	"Placing a Ward or unit near a neutral creep camp can prevent the creatures in that camp from respawning at the minute mark."
"dota_tip_intermediate_13"	"金箍棒带有被动效果，克敌机先。装备后敌人将无法闪避英雄的攻击，无视技能效果和上下坡。克敌机先效果在攻击敌方建筑时不会生效。"
"[english]dota_tip_intermediate_13"	"Monkey King Bar will grant you True Strike, which prevents enemy Heroes from evading your attacks even when attacking uphill. True Strike does not work on enemy structures."
"dota_tip_intermediate_14"	"双击闪烁匕首后将会自动朝己方泉水的方向进行传送。"
"[english]dota_tip_intermediate_14"	"Double-clicking your Blink Dagger will cause you to automatically blink toward your team's fountain."
"MD_KILLS_L"	"击杀"
"[english]MD_KILLS_L"	"KILLS"
"MD_DEATHS_L"	"死亡"
"[english]MD_DEATHS_L"	"DEATHS"
"MD_ASSISTS_L"	"助攻"
"[english]MD_ASSISTS_L"	"ASSISTS"
"MD_STUNS_L"	"眩晕时间"
"[english]MD_STUNS_L"	"STUNS"
"MD_HEALING_L"	"治疗"
"[english]MD_HEALING_L"	"HEALING"
"MD_TOWERS_L"	"摧毁防御塔"
"[english]MD_TOWERS_L"	"TOWERS"
"MD_ROSHANS_L"	"击杀ROSHAN"
"[english]MD_ROSHANS_L"	"ROSHANS"
"DOTA_Chat_PlayerLeft"	"%s1离开了游戏。"
"[english]DOTA_Chat_PlayerLeft"	"%s1 has left the game."
"DOTA_Chat_PlayerLeftAFK"	"%s1由于挂机行为已经被系统踢出游戏。"
"[english]DOTA_Chat_PlayerLeftAFK"	"%s1 has been removed from the game due to inactivity."
"DOTA_Chat_PlayerLeftDisconnectedTooLong"	"%s1由于长时间没有重连至比赛，已经被系统踢出游戏。"
"[english]DOTA_Chat_PlayerLeftDisconnectedTooLong"	"%s1 has been disconnected for too long and has been removed from the game."
"DOTA_Chat_PlayerAbandoned"	"%s1已经放弃了比赛。"
"[english]DOTA_Chat_PlayerAbandoned"	"%s1 has abandoned the game."
"DOTA_Chat_PlayerAbandonedAFK"	"%s1由于挂机行为已经被系统从游戏中踢出，他的战绩也会记录为逃跑。"
"[english]DOTA_Chat_PlayerAbandonedAFK"	"%s1 has been removed from the game due to inactivity and will be assessed with an abandon."
"DOTA_Chat_PlayerAbandonedDisconnectedTooLong"	"%s1由于长时间没有重连至游戏，系统判定他为逃跑。"
"[english]DOTA_Chat_PlayerAbandonedDisconnectedTooLong"	"%s1 has been disconnected for too long and will be assessed with an abandon."
"DOTA_Chat_PlayerLeftLimitedHero"	"%s1已经离开了游戏。他使用的英雄将会被电脑代替。"
"[english]DOTA_Chat_PlayerLeftLimitedHero"	"%s1 left the game.  Their hero will be replaced by a bot."
"DOTA_Chat_MatchWillNotBeScored"	"这场比赛的数据将不会计入个人资料。"
"[english]DOTA_Chat_MatchWillNotBeScored"	"No stats will be recorded for this match."
"DOTA_Chat_MatchWillNotBeScoredRanked"	"这场比赛的数据将不会计入个人资料，也不会计入匹配积分。"
"[english]DOTA_Chat_MatchWillNotBeScoredRanked"	"No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated."
"DOTA_Chat_MatchWillNotBeScoredNetwork"	"检测到网络条件非常糟糕。这场比赛的数据将不会计入个人资料，也不会计入匹配积分。"
"[english]DOTA_Chat_MatchWillNotBeScoredNetwork"	"Poor network conditions have been detected.  No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated."
"DOTA_Chat_MatchWillNotBeScoredRankedNetwork"	"检测到网络条件非常糟糕。这场比赛的数据将不会计入个人资料，也不会计入匹配积分。"
"[english]DOTA_Chat_MatchWillNotBeScoredRankedNetwork"	"Poor network conditions have been detected.  No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated."
"DOTA_Chat_CanQuitWithoutAbandon"	"玩家现在离开该场比赛将不会被判定为放弃。"
"[english]DOTA_Chat_CanQuitWithoutAbandon"	"Players may now leave this match without being assessed with an abandon."
"DOTA_Chat_RankedGameStillScoredleaversGetLoss"	"这场比赛的数据依然会记录，并计入天梯积分。秒退的玩家将会记录为负场。"
"[english]DOTA_Chat_RankedGameStillScoredleaversGetLoss"	"This match will be scored, and matchmaking rating (MMR) will be updated.  Leavers will be scored as losers."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_range"	"沟壑距离："
"[english]DOTA_Tooltip_ability_earthshaker_fissure_fissure_range"	"FISSURE RANGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration"	"对非英雄单位持续时间："
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration"	"CREEP DURATION:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_allies"	"%魔法伤害加深（对队友）："
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_allies"	"%ALLY INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct"	"ATTACK SLOW:"
"CompetitiveMMNo4Stacks"	"现在四人组成的黑店不能进行天梯匹配。"
"[english]CompetitiveMMNo4Stacks"	"Parties of four are currently not allowed in ranked matchmaking."
"dota_recruitpanel_your_recruits"	"已招募的好友"
"[english]dota_recruitpanel_your_recruits"	"Your Recruits"
"dota_recruitpanel_recruit_details"	"详情"
"[english]dota_recruitpanel_recruit_details"	"Details"
"dota_safe_to_abandon_match_not_scored"	"本场比赛不会计入数据。现在可以安全离开。"
"[english]dota_safe_to_abandon_match_not_scored"	"This game will not be scored.  It is now safe to leave."
"dota_leaver_consequence_header_failure_to_reconnect"	"没有重新连接将导致以下后果："
"[english]dota_leaver_consequence_header_failure_to_reconnect"	"Failure to reconnect will result in the following consequences:"
"dota_leaver_consequence_header_leave_match"	"放弃这场比赛将导致以下后果："
"[english]dota_leaver_consequence_header_leave_match"	"Leaving this match will result in the following consequences:"
"dota_leaver_consequence_LetDownTeammates"	"你的队友们会处于劣势。"
"[english]dota_leaver_consequence_LetDownTeammates"	"Your teammates will play at a disadvantage."
"dota_leaver_consequence_SmallMatchmakingCooldown"	"你在接下来的一段时间内将无法进行匹配。"
"[english]dota_leaver_consequence_SmallMatchmakingCooldown"	"You will be prevented from matchmaking for a period of time."
"dota_leaver_consequence_CreditWithAbandon"	"将会计入战绩中的“逃跑”。"
"[english]dota_leaver_consequence_CreditWithAbandon"	"You will receive an abandon."
"dota_leaver_consequence_ForcedLossForLeaver"	"本场比赛将记为负场。"
"[english]dota_leaver_consequence_ForcedLossForLeaver"	"You will receive a loss."
"dota_leaver_consequence_ForcedLossForLeaversParty"	"<b>如果是开黑匹配</b>，其他人也将记为负场。"
"[english]dota_leaver_consequence_ForcedLossForLeaversParty"	"<b>Everyone in your party</b> will receive a loss."
"dota_leaver_consequence_MMRLossForLeaver"	"匹配积分将会下降。"
"[english]dota_leaver_consequence_MMRLossForLeaver"	"Your MMR will decrease."
"dota_leaver_consequence_MMRLossForLeaversParty"	"<b>开黑的话其他人</b>的匹配积分也会下降。"
"[english]dota_leaver_consequence_MMRLossForLeaversParty"	"The MMR of <b>everyone in your party</b> will decrease."
"dota_leaver_consequence_MatchDiscardedForOtherPlayers"	"本场比赛的数据将不会计入其他玩家的个人资料中。"
"[english]dota_leaver_consequence_MatchDiscardedForOtherPlayers"	"The match will not be scored for other players."
"dota_leaver_consequence_NotDecrementLowPriGamesRemaining"	"即使完成比赛也不会获得战斗点数。"
"[english]dota_leaver_consequence_NotDecrementLowPriGamesRemaining"	"You will not be credited with having completed the match."
"unknown_ping"	"延迟：不详"
"[english]unknown_ping"	"Ping: Unknown"
"ping_time"	"延迟： %s1ms"
"[english]ping_time"	"Ping: %s1ms"
"game_mode_0_desc_new"	"-"
"[english]game_mode_0_desc_new"	"-"
"game_mode_1_desc_new"	"每个玩家从所有英雄中选择一名进行游戏。"
"[english]game_mode_1_desc_new"	"Each player selects a hero from the entire hero pool."
"game_mode_2_desc_new"	"每队将分配一位队长，队长为全队选择英雄。队长也决定禁用哪些英雄。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_2_desc_new"	"Each team is assigned a Captain, who makes all the hero selections for their team. Captains also ban heroes from the pool.\n\nRecommended for Experienced Players"
"game_mode_3_desc_new"	"玩家们轮流从共同的20个随机选取的英雄中选择。当轮到你选择的时候，系统会告知你。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_3_desc_new"	"Players take turns selecting a hero from a shared pool of 20 random heroes. You will be told when it's your turn to select.\n\nRecommended for Experienced Players"
"game_mode_4_desc_new"	"每个玩家从随机选取的一组三个英雄中选择一个。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_4_desc_new"	"Each player selects a hero from a set of three heroes randomly chosen for them.\n\nRecommended for Experienced Players"
"game_mode_5_desc_new"	"随机分配给每个玩家一个英雄。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_5_desc_new"	"Each player is randomly assigned a hero.\n\nRecommended for Experienced Players"
"game_mode_6_desc_new"	"-"
"[english]game_mode_6_desc_new"	"-"
"game_mode_7_desc_new"	"夜魇暗潮"
"[english]game_mode_7_desc_new"	"Diretide"
"game_mode_8_desc_new"	"与队长模式基本相同，不过是为对方挑选英雄。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_8_desc_new"	"Same as Captain's mode except team's pick for each other\n\nRecommended for Experienced Players"
"game_mode_9_desc_new"	"由于野生小贪魔的侵袭，迎霜节已经取消了！现在需要你带上驯化的小贪魔夺回节日！"
"[english]game_mode_9_desc_new"	"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up to you and your tame pet Greevils to reclaim the holiday!"
"game_mode_10_desc_new"	"游戏教学模式。"
"[english]game_mode_10_desc_new"	"Tutorial mode."
"game_mode_11_desc_new"	"此模式下边路将不出兵，允许双方选择相同英雄。"
"[english]game_mode_11_desc_new"	"Shuts off side lanes and allows the same hero to be picked."
"game_mode_12_desc_new"	"玩家将只能选择一系列生疏的英雄！这个模式用来尝试新英雄再好不过了，因为所有人都将在同一起跑线上。"
"[english]game_mode_12_desc_new"	"Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing."
"game_mode_13_desc_new"	"使用适合新手玩家的英雄进行比赛。"
"[english]game_mode_13_desc_new"	"Play with heroes suitable for new players."
"game_mode_14_desc_new"	"使用特定比赛中的英雄进行游戏。"
"[english]game_mode_14_desc_new"	"Play using the heroes picked in a featured match."
"game_mode_16_desc_new"	"每队将分配一位队长，队长为全队从随机选取的英雄中进行选择和禁用。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_16_desc_new"	"Each team is assigned a Captain, who bans and selects heroes from a limited pool.\n\nRecommended for Experienced Players"
"game_mode_17_desc_new"	"系统将根据角色定位的相互平衡给双方队伍自动选择5名英雄。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_17_desc_new"	"Each team is given 5 heroes that are automatically selected with an attempt to balance roles.\n\nRecommended for Experienced Players"
"game_mode_18_desc_new"	"从诸多技能中进行选择，创造出一个独特的英雄。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_18_desc_new"	"Create a unique Hero by drafting from a pool of abilities.\n\nRecommended for Experienced Players"
"dota_gameend_xp_inspect"	"%s1点来自%s2"
"[english]dota_gameend_xp_inspect"	"%s1 from %s2 Bonus"
"DOTA_LobbyMemberXPBonus_DEFAULT"	"总计"
"[english]DOTA_LobbyMemberXPBonus_DEFAULT"	"Total"
"DOTA_LobbyMemberXPBonus_BATTLE_BOOSTER"	"战斗点数飞升"
"[english]DOTA_LobbyMemberXPBonus_BATTLE_BOOSTER"	"Battle Booster"
"DOTA_LobbyMemberXPBonus_SHARE_BONUS"	"额外战斗点数"
"[english]DOTA_LobbyMemberXPBonus_SHARE_BONUS"	"Shared Battle Booster"
"DOTA_LobbyMemberXPBonus_PARTY"	"开黑"
"[english]DOTA_LobbyMemberXPBonus_PARTY"	"Party"
"DOTA_LobbyMemberXPBonus_RECRUITMENT"	"招募关系"
"[english]DOTA_LobbyMemberXPBonus_RECRUITMENT"	"Recruitment"
"DOTA_LobbyMemberXPBonus_PCBANG"	"网吧特权"
"[english]DOTA_LobbyMemberXPBonus_PCBANG"	"PC Bang"
"DOTA_Workshop_SubmissionType_CustomGame"	"自定义游戏模式"
"[english]DOTA_Workshop_SubmissionType_CustomGame"	"CUSTOM GAME MODE"
"DOTA_Workshop_SubmissionType_CustomGame_Desc"	"全新游戏模式"
"[english]DOTA_Workshop_SubmissionType_CustomGame_Desc"	"A new game mode"
"DOTA_Workshop_CustomGame_Help"	"自定义游戏模式帮助信息"
"[english]DOTA_Workshop_CustomGame_Help"	"Custom Game Mode Help"
"DOTA_Workshop_ImportCustomGame"	"发布自定义游戏模式"
"[english]DOTA_Workshop_ImportCustomGame"	"Publish Custom Game Mode"
"DOTA_ItemTest_CustomGame_Intro"	"在这里你可以选择你的addon文件夹，然后封装到.vpk文件中进行发布。"
"[english]DOTA_ItemTest_CustomGame_Intro"	"Here you can select your addon folder and have it packaged up into a .vpk for publishing."
"DOTA_Workshop_ChooseCustomGame"	"选取addon文件夹"
"[english]DOTA_Workshop_ChooseCustomGame"	"Select addon folder"
"DOTA_Workshop_ChooseCustomGameDesc"	"选择包含自定义游戏地图的dota_addons文件夹"
"[english]DOTA_Workshop_ChooseCustomGameDesc"	"Select the dota_addons folder containing your custom game mode"
"DOTA_KEYBIND_USE_LEGACY"	"使用DotA键位设置"
"[english]DOTA_KEYBIND_USE_LEGACY"	"Use Legacy Config"
"DOTA_AddFriendAskFriends_PW"	"*请在下框输入好友的ID或完美账号进行添加"
"[english]DOTA_AddFriendAskFriends_PW"	"*Ask your friends for their ID, email or phone number"
"KillEaterEvent_Puck_GoodCoils"	"梦境缠绕三人次数"
"[english]KillEaterEvent_Puck_GoodCoils"	"Triple-Hero Dream Coils"
"KillEaterEvent_Puck_GoodWaningRifts"	"新月之痕沉默三人次数"
"[english]KillEaterEvent_Puck_GoodWaningRifts"	"Triple-Hero Waning Rifts"
"KillEaterEvent_VengefulSpirit_EnemiesStunned"	"眩晕敌人次数"
"[english]KillEaterEvent_VengefulSpirit_EnemiesStunned"	"Enemies Stunned"
"KillEaterEvent_VengefulSpirit_EnemiesSwapped"	"交换敌人次数"
"[english]KillEaterEvent_VengefulSpirit_EnemiesSwapped"	"Enemies Swapped"
"KillEaterEvent_VengefulSpirit_MultiTerrors"	"恐怖波动命中三人次数"
"[english]KillEaterEvent_VengefulSpirit_MultiTerrors"	"Triple-Hero Wave of Terrors"
"custom_difficulty_0"	"普通"
"[english]custom_difficulty_0"	"Normal"
"custom_difficulty_1"	"困难"
"[english]custom_difficulty_1"	"Hard"
"custom_difficulty_2"	"疯狂"
"[english]custom_difficulty_2"	"Insane"
"DOTA_Anim_Mod_f2p_doom"	"魔狱霸主！"
"[english]DOTA_Anim_Mod_f2p_doom"	"Crown of Hells!"
"DOTA_Anim_Mod_fear"	"随意畏惧"
"[english]DOTA_Anim_Mod_fear"	"Free to Fear"
"DOTA_Anim_Mod_bot"	"远行之宝！"
"[english]DOTA_Anim_Mod_bot"	"Booties of Travel!"
"DOTA_Item_Crown_of_Hells_Helm_Style0"	"闭合头盔"
"[english]DOTA_Item_Crown_of_Hells_Helm_Style0"	"Closed Helmet"
"DOTA_Item_Crown_of_Hells_Helm_Style1"	"开口头盔"
"[english]DOTA_Item_Crown_of_Hells_Helm_Style1"	"Open Helmet"
"CouldntDLCompendium"	"下载互动手册失败。请稍后重试。"
"[english]CouldntDLCompendium"	"Failed to download compendium. Please try again later."
"CouldntSaveCompendium"	"互动手册中的选择信息保存失败。请稍后重试。"
"[english]CouldntSaveCompendium"	"Failed to save Compendium selections. Please try again later."
"CompendiumPageError_Video"	"无法在互动手册第'%s2'页中找到名为'%s1'的视频"
"[english]CompendiumPageError_Video"	"Couldn't find a video called '%s1' in compendium page '%s2'"
"CompendiumPageError_CustomText"	"互动手册第'%s2'页中的自定义文本'%s1'出现错误"
"[english]CompendiumPageError_CustomText"	"Error in custom text block '%s1' in compendium page '%s2'"
"CompendiumPageError_CustomImg"	"自定义图片'%s1'出现错误"
"[english]CompendiumPageError_CustomImg"	"Error in custom image block '%s1'"
"CompendiumPageError_CTFont"	"手册页面'%s2'指定的字体类型'%s1'无效。有效的字体类型：\n正文，粗体，标题"
"[english]CompendiumPageError_CTFont"	"Invalid font '%s1' specified in compendium page '%s2'. Valid fonts:\ntext, textbold, title"
"CompendiumPageError_CTAlign"	"手册页面'%s2'指定的对齐方式'%s1'无效。有效的对齐方式：\n左对齐，右对齐，居中"
"[english]CompendiumPageError_CTAlign"	"Invalid alignment '%s1' specified in compendium page '%s2'. Valid alignments:\n left, right, center"
"CompendiumPageError_CTDepth"	"'%s1'为无效次序。有效次序有：\n正面，背面"
"[english]CompendiumPageError_CTDepth"	"Invalid depth '%s1'. Valid depths:\n front, back"
"CompendiumPageError_SelVal"	"互动手册页面'%s2'中选择题'%s1'中有选项的数值出现重复"
"[english]CompendiumPageError_SelVal"	"Selection '%s1' in compendium page '%s2' has choices with the same values"
"CompendiumPageError_SelValInv"	"互动手册页面'%s2'中选择题'%s1'中有选项的数值<=0。选项数值必须大于0。"
"[english]CompendiumPageError_SelValInv"	"Selection '%s1' in compendium page '%s2' has a choice with a value <= 0. Choice values must be greater than 0."
"Compendium_YourSel"	"你的选择："
"[english]Compendium_YourSel"	"Your Selection: "
"Compendium_MoreInfo"	"显示更多信息"
"[english]Compendium_MoreInfo"	"Show More Info"
"Compendium_Correct"	"你预测对了！"
"[english]Compendium_Correct"	"YOU WERE CORRECT!"
"Compendium_Incorrect"	"你预测错了！"
"[english]Compendium_Incorrect"	"YOU WERE INCORRECT"
"dota_tip_beginner_14"	"线上的英雄可以使用信使将自己在泉水商店购买的装备运送给自己，避免将时间浪费在往返商店的路途中。通常情况下，一方只需要一只信使。"
"[english]dota_tip_beginner_14"	"Typically, a team only needs one courier."
"dota_tip_beginner_15"	"装备多个鞋类物品后移动速度的增加效果不会叠加。无论使用的英雄有几条腿，一般只需要装备一个鞋类物品。"
"[english]dota_tip_beginner_15"	"The movement speed bonus for having boots does not stack. No matter how many legs your chosen Hero has, you only need a single set of boots."
"dota_tip_beginner_16"	"选中敌方英雄后可以查看他们都出了什么装备，技能都有什么作用。"
"[english]dota_tip_beginner_16"	"You can view an enemy Hero's inventory and abilities by selecting them."
"dota_tip_beginner_17"	"随身携带回程卷轴能让自己更快地支援队友。"
"[english]dota_tip_beginner_17"	"It is often a good idea to carry a Town Portal Scroll."
"dota_tip_beginner_18"	"利用地图上遍布的树林可以在杀人前做好埋伏，或者摆脱敌人的追杀。"
"[english]dota_tip_beginner_18"	"There are many secret paths hidden in the trees, which are often called \"juke spots\". Use these to escape attacks, or to set up an ambush."
"dota_tip_beginner_19"	"显影之尘、岗哨守卫和真视宝石都是针对隐身英雄的物品。"
"[english]dota_tip_beginner_19"	"Use Dust of Appearance to reveal nearby invisible enemies."
"dota_tip_beginner_20"	"每当游戏内时间达到偶数分钟时，上河道和下河道将同时出现一个神符，其中一个必定是赏金神符。"
"[english]dota_tip_beginner_20"	"Two Runes will appear in the river every two minutes, one north of the middle lane and the other to the south. One of them will always be a Bounty Rune."
"dota_tip_beginner_21"	"如果装备了魔瓶，在遇到神符时直接右键点击可以先进行储存。储存神符后魔瓶将被灌满。"
"[english]dota_tip_beginner_21"	"If you have a Bottle, touching a Rune will store it for later use. Storing a Rune will also refill the Bottle."
"dota_tip_beginner_22"	"您可透过顶列的左侧的指南钮，来参考众多玩家所编写的指南来，打造建立您的英雄。"
"[english]dota_tip_beginner_22"	"You can select from many player-created Builds for your Hero by using the Build Guide button on the left side of the Top Bar."
"dota_tip_beginner_25"	"记得要多关注小地图。如果地图上几乎看不到敌方英雄就说明很可能来抓你了。"
"[english]dota_tip_beginner_25"	"Check your minimap often! You may discover that you are about to be ambushed."
"dota_tip_beginner_26"	"想要了解怎样去克制某个英雄，最好的方法就是在游戏里使用他。"
"[english]dota_tip_beginner_26"	"Often the best way to learn a Hero's weaknesses is to play a match as them."
"dota_tip_beginner_28"	"摧毁敌方兵营后，相应分路的己方小兵将会变得更加厉害。"
"[english]dota_tip_beginner_28"	"Destroying the enemy's barracks will strengthen your team's creeps in that lane."
"dota_tip_beginner_29"	"防御塔拥有一定的真实视域，可以看到附近的隐身单位。"
"[english]dota_tip_beginner_29"	"Towers can see and attack invisible units."
"dota_tip_beginner_31"	"攻击小兵时要注意自己的站位。一定要站在友方小兵的后面。"
"[english]dota_tip_beginner_31"	"Be aware of your position when attacking creeps. You may wind up pushing your team's creeps, and yourself, into a dangerous location."
"dota_tip_beginner_32"	"在边路商店也能买到很多有用的装备，包括回城卷轴和大部分的鞋类物品。"
"[english]dota_tip_beginner_32"	"The Side Shops sell many useful items, including Town Portal Scrolls and the components for many types of boots."
"dota_tip_beginner_33"	"有几处高台上可以看到特殊的印记，是放置侦查守卫（假眼）的好位置。"
"[english]dota_tip_beginner_33"	"Several cliff tops have special marks to highlight good locations to place Observer Wards."
"dota_tip_beginner_36"	"在己方的泉水附近，自己的生命和魔法都将快速恢复。"
"[english]dota_tip_beginner_36"	"Being near your team's fountain will rapidly restore your health and mana."
"dota_tip_intermediate_15"	"如果友方小兵的生命值很低，你可以对其进行攻击，这样能将其反补，使敌人获得的金钱和经验都大打折扣。"
"[english]dota_tip_intermediate_15"	"You can attack allied creeps that are near death. Use this to deny your enemy the gold gained from last hits."
"dota_tip_intermediate_16"	"购买提升魔法抗性的道具（抗魔斗篷，挑战头巾，洞察烟斗）后，将在一定程度上减少所受的魔法伤害。"
"[english]dota_tip_intermediate_16"	"Magic damage can be reduced by items that grant Magical Damage Resistance."
"dota_tip_intermediate_17"	"购买提升护甲的装备后，将在一定程度上减少所受的物理伤害。"
"[english]dota_tip_intermediate_17"	"Physical damage can be reduced by items that grant armor."
"dota_tip_intermediate_18"	"如果技能的伤害类型为纯粹，则不能通过提升物理护甲或魔法抗性减免其伤害。"
"[english]dota_tip_intermediate_18"	"Pure damage is not reduced by Armor or by Magical Damage Resistance."
"dota_tip_intermediate_20"	"如果在隐身状态下切换动力鞋的主属性将导致自己脱离隐身状态，进行持续施法如使用回城卷轴时切换也会导致自己将其打断。"
"[english]dota_tip_intermediate_20"	"Changing the primary stat on Power Treads can break invisibility, as well as interrupt channeled spells such as using a Town Portal Scroll."
"dota_community_recruitment"	"招募"
"[english]dota_community_recruitment"	"Recruitment"
"dota_recruitment_invite_friends"	"邀请好友"
"[english]dota_recruitment_invite_friends"	"Invite Friends"
"dota_recruitment_claim_rewards"	"领取奖励"
"[english]dota_recruitment_claim_rewards"	"Claim Rewards"
"dota_recruitment_manage_recruits"	"招募好友管理"
"[english]dota_recruitment_manage_recruits"	"Manage Recruits"
"dota_recruitment_claim_rewards_header"	"领取奖励"
"[english]dota_recruitment_claim_rewards_header"	"Claim Rewards"
"dota_recruitment_claim_rewards_text"	"随着好友们在Dota 2里日益精进，你也将获得别样的荣誉和宝物。"
"[english]dota_recruitment_claim_rewards_text"	"Earn Fortune & Glory as your friends progress in their Dota 2 careers."
"recruitment_add_a_friend"	"添加好友"
"[english]recruitment_add_a_friend"	"Add a Friend"
"dota_profile_recruit_level_label"	"招募等级：%s1"
"[english]dota_profile_recruit_level_label"	"Recruitment Level: %s1"
"dota_profile_recruit_points_label"	"招募积分：%s1"
"[english]dota_profile_recruit_points_label"	"Recruitment Points: %s1"
"dota_recruits_count"	"招募人数：%s1"
"[english]dota_recruits_count"	"Recruits: %s1"
"DOTA_AddFriend_ErrorCode_0"	"添加好友出现错误。请确认输入的帐户是否正确后重试"
"[english]DOTA_AddFriend_ErrorCode_0"	"An error occurred. Make sure the friend information is correct and try again"
"DOTA_AddFriend_ErrorCode_1"	"添加好友出现错误。请确认输入的帐户是否正确后重试"
"[english]DOTA_AddFriend_ErrorCode_1"	"An error occurred. Make sure the friend information is correct and try again"
"DOTA_AddFriend_ErrorCode_2"	"完美通行证的格式有误"
"[english]DOTA_AddFriend_ErrorCode_2"	"Friends Information is in the wrong format"
"DOTA_AddFriend_ErrorCode_3"	"该完美通行证不存在"
"[english]DOTA_AddFriend_ErrorCode_3"	"No Perfect World Account found"
"DOTA_AddFriend_ErrorCode_4"	"该Dota 2帐户不存在"
"[english]DOTA_AddFriend_ErrorCode_4"	"No Dota 2 Account found"
"DOTA_CompendiumNoOwnership_Desc"	"只有购买门票后才能观看本联赛的互动手册。想要买张门票吗？"
"[english]DOTA_CompendiumNoOwnership_Desc"	"You cannot access this League's Compendium without purchasing a ticket. Would you like to purchase a ticket?"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore"	"炘之严训，炽链相伴。"
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore"	"Xin's harshest lessons often employed the use of red-hot chains."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore"	"顷刻之间，鞭策众敌。"
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore"	"The studied warrior must whip and weave through its enemies, burning each without pause."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore"	"近身之敌，自讨苦吃。"
"[english]DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore"	"An enemy should never be allowed to approach without difficulty."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore"	"身怀灵力，重焕教义。"
"[english]DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore"	"By the spirit's power are Xin's teachings spread anew."
"Comp_223_PG_schedule2textcustom2_text"	"这里容不下失败"
"[english]Comp_223_PG_schedule2textcustom2_text"	"NO ROOM FOR FAILURE"
"Comp_223_PG_schedule2textcustom3_text"	"经过18场比赛后，比赛的局势分成了3个方面，部分战队已经遥遥领先，部分战队需要再赢比赛才能稳住阵脚，而部分战队需要摆脱落后的困境。"
"[english]Comp_223_PG_schedule2textcustom3_text"	"With 18 games already played, the landscape looks divided in 3 sections. The ones fighting for the top spots, the guys that need to get a more solid footing, and the teams that need to get out of the bottom of the pit."
"Comp_223_PG_toctextcustom24_text"	"Fnatic"
"[english]Comp_223_PG_toctextcustom24_text"	"Fnatic"
"compendiumtext_223_p8_t2"	"3月12日：Alliance vs Liquid"
"[english]compendiumtext_223_p8_t2"	"March 11th: Alliance vs Liquid"
"Comp_223_PG_toctextcustom19_text"	"Alliance"
"[english]Comp_223_PG_toctextcustom19_text"	"Alliance"
"Comp_223_PG_predictionstextcustom3_text"	"未卜先知的感觉真好"
"[english]Comp_223_PG_predictionstextcustom3_text"	"BECAUSE IT FEELS SO GOOD TO BE RIGHT"
"Comp_223_PG_toctextcustom27_text"	"Rox.KIS"
"[english]Comp_223_PG_toctextcustom27_text"	"Rox.KIS"
"compendiumtext_223_p9_s4_c1"	"Rox.KIS - BZZIsPerfect"
"[english]compendiumtext_223_p9_s4_c1"	"Rox.KIS - BZZIsPerfect"
"compendiumtext_223_day7_match1_T_subtitle"	"3月18日：Sigma vs Rox.KIS"
"[english]compendiumtext_223_day7_match1_T_subtitle"	"March 17th: Sigma vs Rox.KIS"
"Comp_223_PG_day15_match3selectionsselection3_choices_1"	"Sigma - Sockshka"
"[english]Comp_223_PG_day15_match3selectionsselection3_choices_1"	"Sigma - Sockshka"
"Comp_223_PG_day15_match3selectionsselection3_choices_5"	"Sigma - pas"
"[english]Comp_223_PG_day15_match3selectionsselection3_choices_5"	"Sigma - pas"
"compendiumtext_223_day7_match2_T_subtitle"	"3月18日：Empire vs Rox.KIS"
"[english]compendiumtext_223_day7_match2_T_subtitle"	"March 17th: Empire vs Rox.KIS"
"Comp_223_PG_toctextcustom20_text"	"Cloud 9"
"[english]Comp_223_PG_toctextcustom20_text"	"Cloud 9"
"compendiumtext_223_day7_match3_T_subtitle"	"3月18日：Cloud 9 vs Team Dog"
"[english]compendiumtext_223_day7_match3_T_subtitle"	"March 17th: Cloud 9 vs Team Dog"
"Comp_223_PG_day7_match3selectionsselection5_description"	"EE Sama将会拿到多少人头？"
"[english]Comp_223_PG_day7_match3selectionsselection5_description"	"How many kills will EternalEnvy have in total?"
"compendiumtext_223_p14_t1"	"Fnatic.N0Tail采访视频"
"[english]compendiumtext_223_p14_t1"	"Interview with Fnatic.N0Tail"
"compendiumtext_223_day8_match2_T_subtitle"	"3月19日：EG vs Team Dog"
"[english]compendiumtext_223_day8_match2_T_subtitle"	"March 18th: EG vs Team Dog"
"Comp_223_PG_s4_interviewtextcustom1_text"	"Alliance.S4采访视频"
"[english]Comp_223_PG_s4_interviewtextcustom1_text"	"Interview with Alliance.S4"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_tooltip"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_tooltip"	"ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_terrorblade_reflection_attack_slow_tooltip"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_terrorblade_reflection_attack_slow_tooltip"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_tooltip"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_tooltip"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_item_sange_maim_attack_speed"	"致残后攻击速度降低："
"[english]DOTA_Tooltip_ability_item_sange_maim_attack_speed"	"MAIM ATTACK SLOW:"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_attack_speed"	"致残后攻击速度降低："
"[english]DOTA_Tooltip_ability_item_heavens_halberd_maim_attack_speed"	"MAIM ATTACK SLOW:"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack"	"致残后攻击速度降低："
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack"	"MAIM ATTACK SLOW:"
"DOTA_Tooltip_ability_item_shivas_guard_blast_damage"	"冲击伤害："
"[english]DOTA_Tooltip_ability_item_shivas_guard_blast_damage"	"BLAST DAMAGE:"
"DOTA_Tooltip_ability_item_shivas_guard_blast_movement_speed"	"%冲击造成移动速度减缓："
"[english]DOTA_Tooltip_ability_item_shivas_guard_blast_movement_speed"	"%BLAST MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_shivas_guard_blast_debuff_duration"	"冲击减速持续时间："
"[english]DOTA_Tooltip_ability_item_shivas_guard_blast_debuff_duration"	"BLAST SLOW DURATION:"
"dota_tip_intermediate_21"	"如果在整分钟野怪刷新时将原来的野怪引走，那么就会产生一组新的野怪。这就是“堆野”，反复多次后一次将全部野怪击杀即可在短时间内获得大量金钱和经验。"
"[english]dota_tip_intermediate_21"	"Pulling all neutral creeps out of a camp near the minute mark will allow that camp to respawn. Use this to maximize the number of creeps you kill."
"dota_tip_intermediate_22"	"按住Ctrl键后对队友使用魔瓶，可以让他们享受魔瓶的恢复效果。不过瓶中的神符不可共享。"
"[english]dota_tip_intermediate_22"	"Holding Control allows you to use your Bottle regeneration on an allied Hero. Bottled Runes, however, cannot be shared."
"dota_abandon_dialog_yes"	"确定放弃游戏"
"[english]dota_abandon_dialog_yes"	"Yes, abandon game."
"dota_leave_dialog_title"	"离开游戏"
"[english]dota_leave_dialog_title"	"LEAVE GAME"
"dota_leave_dialog_confirm"	"你确定要离开这场比赛吗？"
"[english]dota_leave_dialog_confirm"	"Are you sure you want to leave this game?"
"MMR"	"积分"
"[english]MMR"	"MMR"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed"	"%MOVEMENT SLOW:"
"dota_leave_dialog_yes"	"确定，离开游戏。"
"[english]dota_leave_dialog_yes"	"Yes, leave game."
"DOTA_PlayerInfo_Error_Header"	"提交选手信息时发生错误"
"[english]DOTA_PlayerInfo_Error_Header"	"Error Submitting Player Information"
"DOTA_PlayerInfo_Error_Submission"	"选手提交失败。请稍后再试。"
"[english]DOTA_PlayerInfo_Error_Submission"	"Submission of player information failed.  Please try again."
"DOTA_PlayerInfo_Error_NoName"	"提交选手信息时必须有该选手的具体名字"
"[english]DOTA_PlayerInfo_Error_NoName"	"You must specify a name when submitting player information."
"DOTA_PlayerInfo_Error_InvalidCountry"	"国家无效"
"[english]DOTA_PlayerInfo_Error_InvalidCountry"	"Invalid country specified."
"official_player_info_header"	"官方选手信息"
"[english]official_player_info_header"	"Official Player Information"
"player_info_name"	"请输入你的昵称。该昵称应为世界广大玩家所认可的，且不能包括战队或赞助商前缀。"
"[english]player_info_name"	"Please enter your display name.  It should be recognizable to players throughout the world, and should not include any team or sponsor affiliations."
"player_info_country"	"您可以输入您所在的国家"
"[english]player_info_country"	"You may enter your country of residence."
"player_info_official_team"	"如果您为一支职业Dota队伍效力，请选择您的队伍。队伍的标签以后将会自动成为你名字的前缀。"
"[english]player_info_official_team"	"If you play for a Dota Team in an official capacity, please select it.  This team's tag will be prefixed on your name."
"player_info_sponsor"	"您可以在此处输入任意赞助商名字。您输入的赞助商名字将会附加在您的名字上"
"[english]player_info_sponsor"	"You can enter any sponsor names here.  These sponsors will be appended to your name."
"player_info_preview"	"您的名字显示方式如下："
"[english]player_info_preview"	"This is how your name will be displayed:"
"player_info_role"	"如果您担任特定的位置，请在此选择。核心包括后期，中单和劣单。"
"[english]player_info_role"	"If you play a specific role, please select it.  Core includes players who play carry, mid, and off-lane."
"player_info_warning"	"这一信息只能每两周更新一次，因此请在点击OK前确保其准确性！"
"[english]player_info_warning"	"This information can only be edited once every two weeks, so please make sure it is accurate before clicking OK!"
"player_info_wait"	"正在检索选手信息..."
"[english]player_info_wait"	"Retrieving Official Player Info..."
"player_info_locked"	"\n该信息当前为被锁定状态。"
"[english]player_info_locked"	"\nThis information is currently locked."
"player_info_submitted_wait"	"提交信息中..."
"[english]player_info_submitted_wait"	"Submitting information..."
"player_info_submitted_success"	"成功！\n\n感谢您提交信息。"
"[english]player_info_submitted_success"	"Success!\n\nThank you for submitting your information."
"player_info_submitted_fail"	"提交玩家信息失败，请稍后再试。"
"[english]player_info_submitted_fail"	"Failed to submit player information.  Please try again."
"Notification_EnterDetails"	"进入详情"
"[english]Notification_EnterDetails"	"Enter Details"
"Notification_NeedOfficialInfoForLeaderboard"	"恭喜！你已经是世界一流的Dota 2玩家。现在，你必须填写正式的玩家信息才能进入全球排行榜。"
"[english]Notification_NeedOfficialInfoForLeaderboard"	"Congratulations!  You are one of the best Dota 2 players in the world.  To be eligible to appear on the world leaderboards, you must enter your official player information."
"CompendiumPageError_CTPoints"	"自定义文本'%s2'的分数一项中选项索引'%s1'无效。"
"[english]CompendiumPageError_CTPoints"	"Invalid selection index '%s1' in 'points' section of custom text '%s2'."
"CompendiumPageError_CTPoints2"	"自定义文本'%s2'的分数一项中选项索引'%s1'无效。该索引下找不到选项。"
"[english]CompendiumPageError_CTPoints2"	"Invalid selection index '%s1' in 'points' section of custom text '%s2'. No selection found with that index."
"DOTA_Corporation_DotaCinema"	"Dota Cinema"
"[english]DOTA_Corporation_DotaCinema"	"Dota Cinema"
"StoreBanner_Header_Pudge_ChainsoftheBlackDeath"	"帕吉：黑死病锁链"
"[english]StoreBanner_Header_Pudge_ChainsoftheBlackDeath"	"Pudge: Chains of the Black Death"
"StoreBanner_Text_Pudge_ChainsoftheBlackDeath"	"是时候切肉了。"
"[english]StoreBanner_Text_Pudge_ChainsoftheBlackDeath"	"Time for a little chop chop."
"KillEaterEvent_Puck_OrbKills"	"幻象法球击杀数"
"[english]KillEaterEvent_Puck_OrbKills"	"Kills with Illusory Orb"
"KillEaterEvent_Lifestealer_RageKills"	"狂暴下击杀数"
"[english]KillEaterEvent_Lifestealer_RageKills"	"Kills while Raged"
"KillEaterEvent_Lifestealer_OpenWoundsKills"	"撕裂伤口下击杀敌人数"
"[english]KillEaterEvent_Lifestealer_OpenWoundsKills"	"Enemies killed with Open Wounds"
"KillEaterEvent_Lifestealer_InfestKills"	"感染击杀敌人数"
"[english]KillEaterEvent_Lifestealer_InfestKills"	"Enemies killed leaving Infest"
"KillEaterEvent_GamesPlayed"	"游戏场数"
"[english]KillEaterEvent_GamesPlayed"	"Games Played"
"KillEaterEvent_ElderTitan_GoodSplitters"	"撕裂大地击中三人次数"
"[english]KillEaterEvent_ElderTitan_GoodSplitters"	"Triple-Hero Earth Splitters"
"KillEaterEvent_ElderTitan_SpiritKills"	"星体游魂击杀数"
"[english]KillEaterEvent_ElderTitan_SpiritKills"	"Enemies killed by Astral Spirit"
"KillEaterEvent_ElderTitan_GoodStomps"	"回音重踏三人次数"
"[english]KillEaterEvent_ElderTitan_GoodStomps"	"Triple-Hero Echo Stomp"
"KillEaterEvent_Clockwerk_2Cogs"	"能量齿轮困住双人次数"
"[english]KillEaterEvent_Clockwerk_2Cogs"	"Double-Hero Power Cog Traps"
"KillEaterEvent_Clockwerk_BlindHooks"	"盲钩命中次数"
"[english]KillEaterEvent_Clockwerk_BlindHooks"	"Blind Hooks"
"KillEaterEvent_Clockwerk_RocketKills"	"火箭弹幕击杀数"
"[english]KillEaterEvent_Clockwerk_RocketKills"	"Rocket Flare Kills"
"KillEaterEvent_Clockwerk_BlindRocketKills"	"火箭弹幕击杀视野外英雄数"
"[english]KillEaterEvent_Clockwerk_BlindRocketKills"	"Blind Rocket Flare Kills"
"DOTA_Item_Black_Death_Offhand_Style0"	"黑死病执行者之斧"
"[english]DOTA_Item_Black_Death_Offhand_Style0"	"Axe of the Black Death Executioner"
"DOTA_Item_Black_Death_Offhand_Style1"	"黑死病之铲"
"[english]DOTA_Item_Black_Death_Offhand_Style1"	"Shovel of the Black Death"
"DOTA_Item_Black_Death_Weapon_Style0"	"黑死病腕钩"
"[english]DOTA_Item_Black_Death_Weapon_Style0"	"Cuff Hook of the Black Death"
"DOTA_Item_Black_Death_Weapon_Style1"	"黑死病变形钩"
"[english]DOTA_Item_Black_Death_Weapon_Style1"	"Makeshift Hook of the Black Death"
"DOTA_Item_Black_Death_Shoulder_Style0"	"黑死病执行者护肩"
"[english]DOTA_Item_Black_Death_Shoulder_Style0"	"Shoulder of the Black Death Executioner"
"DOTA_Item_Black_Death_Shoulder_Style1"	"黑死病倒钩护肩"
"[english]DOTA_Item_Black_Death_Shoulder_Style1"	"Barbed Shoulder of the Black Death"
"DOTA_Item_Black_Death_Head_Style0"	"黑死病小穗"
"[english]DOTA_Item_Black_Death_Head_Style0"	"Tiny Tassels of the Black Death"
"DOTA_Item_Black_Death_Head_Style1"	"黑死病之缨"
"[english]DOTA_Item_Black_Death_Head_Style1"	"Small Tassels of the Black Death"
"DOTA_Item_Black_Death_Head_Style2"	"黑死病长穗"
"[english]DOTA_Item_Black_Death_Head_Style2"	"Medium Tassels of the Black Death"
"DOTA_Item_Black_Death_Head_Style3"	"黑死病长缨"
"[english]DOTA_Item_Black_Death_Head_Style3"	"Large Tasseels of the Black Death"
"Comp_223_PG_cover_fronttextcustom2_text"	"华硕ROG梦幻联赛第1赛季"
"[english]Comp_223_PG_cover_fronttextcustom2_text"	"ASUS ROG DREAMLEAGUE SEASON 1"
"Comp_223_PG_cover_fronttextcustom3_text"	"感谢加入我们！"
"[english]Comp_223_PG_cover_fronttextcustom3_text"	"THANKS FOR JOINING US!"
"Comp_223_PG_cover_fronttextcustom4_text"	"欢迎阅读华硕RoG梦幻联赛互动手册，手册在整个赛季中都会不断成长。非常感谢您购买了门票，我们要提醒您钱是不可能再退了，不过好的一面是GD演播室里大大小小的猫一直到6月20号都不会饿肚子了！（坦白说我们都不知道怎么给您退款，建议您去跟大坏蛋Dreamhack商量下！）"
"[english]Comp_223_PG_cover_fronttextcustom4_text"	"Welcome to the ASUS RoG DreamLeague compendium, your ever growing guide throughout the season. We'd like to thank you for your purchase and inform you there will be no refunds, however, on the plus side, all GD Studio cats will be fed regularly until June 20th! (We honestly don't know about refunds, please talk to Dreamhack, mainly Hellspawn!)."
"Comp_223_PG_cover_fronttextcustom5_text"	"本手册中有比赛相关的日程表、排名以及战队和选手信息等等！记得养成习惯，过两天就来看看我们又加了什么好东西！"
"[english]Comp_223_PG_cover_fronttextcustom5_text"	"In this compendium you will find schedules, standings, information on teams, players and much more! Be sure to check back periodically for the latest updates!"
"Comp_223_PG_cover_fronttextcustom6_text"	"非常感谢，请好好观赏华硕ROG梦幻联赛！ - DreamHack & GD演播室敬上"
"[english]Comp_223_PG_cover_fronttextcustom6_text"	"Thank you and enjoy the ASUS ROG Dream League! - DreamHack & The GD Studio."
"Comp_223_PG_toctextcustom2_text"	"目录"
"[english]Comp_223_PG_toctextcustom2_text"	"TABLE OF CONTENTS"
"compendiumtext_223_toc_T_custom3"	"Lumi的cosplay！（新鲜出炉）"
"[english]compendiumtext_223_toc_T_custom3"	"Lumi's cosplay! (NEW)"
"Comp_223_PG_toctextcustom4_text"	"里程碑"
"[english]Comp_223_PG_toctextcustom4_text"	"Milestones"
"Comp_223_PG_toctextcustom5_text"	"排名"
"[english]Comp_223_PG_toctextcustom5_text"	"Standings"
"Comp_223_PG_toctextcustom106_text"	"日程表"
"[english]Comp_223_PG_toctextcustom106_text"	"Schedule"
"Comp_223_PG_toctextcustom1713_text"	"第3周"
"[english]Comp_223_PG_toctextcustom1713_text"	"Week 3"
"Comp_223_PG_toctextcustom1712_text"	"第2周"
"[english]Comp_223_PG_toctextcustom1712_text"	"Week 2"
"Comp_223_PG_toctextcustom7_text"	"赛事预测"
"[english]Comp_223_PG_toctextcustom7_text"	"Predictions"
"Comp_223_PG_toctextcustom10_text"	"高能预警"
"[english]Comp_223_PG_toctextcustom10_text"	"Highlights"
"Comp_223_PG_toctextcustom11_text"	"Pflax采访视频"
"[english]Comp_223_PG_toctextcustom11_text"	"Interview with Pflax"
"Comp_223_PG_toctextcustom12_text"	"TC采访视频"
"[english]Comp_223_PG_toctextcustom12_text"	"Interview with TC"
"Comp_223_PG_toctextcustom13_text"	"XBOCT采访视频"
"[english]Comp_223_PG_toctextcustom13_text"	"Interview with XBOCT"
"Comp_223_PG_toctextcustom14_text"	"N0Tail采访视频"
"[english]Comp_223_PG_toctextcustom14_text"	"Interview with N0Tail"
"Comp_223_PG_toctextcustom15_text"	"S4采访视频"
"[english]Comp_223_PG_toctextcustom15_text"	"Interview with S4"
"Comp_223_PG_toctextcustom100_text"	"Lumi的观看列表"
"[english]Comp_223_PG_toctextcustom100_text"	"Lumi's Watchlist"
"Comp_223_PG_toctextcustom110_text"	"米波回来了！"
"[english]Comp_223_PG_toctextcustom110_text"	"Meepo is back!!"
"Comp_223_PG_toctextcustom120_text"	"斧王登场！"
"[english]Comp_223_PG_toctextcustom120_text"	"Someone will get the Axe!"
"Comp_223_PG_toctextcustom16_text"	"热门英雄"
"[english]Comp_223_PG_toctextcustom16_text"	"Hot for Meta"
"Comp_223_PG_toctextcustom18_text"	"战队与选手"
"[english]Comp_223_PG_toctextcustom18_text"	"Teams and Players"
"Comp_223_PG_toctextcustom21_text"	"Team Dog"
"[english]Comp_223_PG_toctextcustom21_text"	"Team Dog"
"Comp_223_PG_toctextcustom22_text"	"Evil Geniuses"
"[english]Comp_223_PG_toctextcustom22_text"	"Evil Geniuses"
"Comp_223_PG_toctextcustom23_text"	"Team Empire"
"[english]Comp_223_PG_toctextcustom23_text"	"Team Empire"
"Comp_223_PG_toctextcustom25_text"	"Meet Your Makers"
"[english]Comp_223_PG_toctextcustom25_text"	"Meet Your Makers"
"Comp_223_PG_toctextcustom26_text"	"Natus Vincere"
"[english]Comp_223_PG_toctextcustom26_text"	"Natus Vincere"
"Comp_223_PG_toctextcustom30_text"	"Virtus Pro"
"[english]Comp_223_PG_toctextcustom30_text"	"Virtus Pro"
"compendiumtext_223_diary_1_T_custom2"	"亲爱的日记"
"[english]compendiumtext_223_diary_1_T_custom2"	"DEAR DIARY"
"compendiumtext_223_diary_1_T_custom3"	"更新"
"[english]compendiumtext_223_diary_1_T_custom3"	"UPDATES"
"compendiumtext_223_diary_1_T_custom4"	"感谢各位抽空阅读互动手册。欢迎来到我们小小的更新页面，我们会及时告诉大家互动手册的更新内容，无论对错。"
"[english]compendiumtext_223_diary_1_T_custom4"	"Greetings fellow compendium owners. Welcome to our little update page where we kindly and promptly inform and misinform you about compendium updates."
"compendiumtext_223_diary_1_T_custom5"	"3月10日：我们应该是成功上传了互动手册，因为Bruno和他的程序猿大军挥得一手好魔锤。手册里应该有关于战队和选手的一大堆信息，还有始终贯穿联赛的一些小惊喜。"
"[english]compendiumtext_223_diary_1_T_custom5"	"March 10th: We've maybe successfully uploaded the compendium, depending on Bruno and his army of code monkeys wielding magic hammers. You should find a host of information on teams and players, the tournament and some small surprises that will keep growing throughout the tournament."
"compendiumtext_223_diary_1_T_custom6"	"3月15日：自从互动手册在5天前发布以来，又加入了很多新功能。现在点开手册后看文字可能会觉得奇怪，但这是因为文字已经与背景图片相分离。分离的原因是如果翻译够给力，你现在就能看到中文了（如果还不是中文，那就再等等，毕竟翻译也是人！）我们还加入了目录（这也是我们分离图片与文字的原因哦），还有Lumi的每周比赛专栏。这也暗示着大部分的互动手册内容都已经重做，所以好的一点是，原来的错别字应该能修复大半；不好的一点是，Bruno睡眠时间又少了很多。Bruno喜欢睡觉。还有水果冰沙。说实话，我要给自己做一杯冰沙去。嗯，冰沙。"
"[english]compendiumtext_223_diary_1_T_custom6"	"March 15th: A lot of features rolled out since the release of the compendium 5 days ago. The text looks kind of weird now, but that's because it's not part of the background images anymore. The reason for this is that if the translators are as amazing as I think they are, you'll be reading this text in your language (and if not, give them time, they're human!). We are also adding Table of contents (another reason for separating the text from images) and a new Lumi column for Match of the Week. This implied a big rework of most of the compendium pages, so on the upside, it will hopefully fix most spelling mistakes; on the downside, it means no sleepy time for Bruno. And Bruno likes sleepy time. And smoothies. In fact, I'm gonna make me a smoothie now. Hmm, smoothies."
"Comp_223_PG_milestonestextcustom2_text"	"里程碑"
"[english]Comp_223_PG_milestonestextcustom2_text"	"MILESTONES"
"Comp_223_PG_milestonestextcustom3_text"	"华硕ROG梦幻联赛"
"[english]Comp_223_PG_milestonestextcustom3_text"	"ASUS ROG DreamLeague"
"Comp_223_PG_milestonestextcustom4_text"	"挑战目标奖励"
"[english]Comp_223_PG_milestonestextcustom4_text"	"STRETCH GOAL REWARDS"
"Comp_223_PG_milestonestextcustom5_text"	"下个目标：$125,000"
"[english]Comp_223_PG_milestonestextcustom5_text"	"NEXT GOAL: $125,000"
"Comp_223_PG_milestonestextcustom6_text"	"嘿，大家好！我们有非常“给力”的挑战目标。现在已经解锁的有载入画面，战斗点数加成，梦幻联赛界面皮肤，帕吉的副手链锯，祈求者套装还有Lumi的Cosplay节目！所有物品在制作完成进入游戏后将自动发放到你的背包里。"
"[english]Comp_223_PG_milestonestextcustom6_text"	"Hey there! These are the 'amazing' stretch goals. Currently you've unlocked a loading screen, battle bonus, DreamLeague HUD, Pudge's Offhand Chainsaw Invoker Set and Lumi's Cosplay!. All these items will be automatically gifted to your account as they become available."
"Comp_223_PG_milestonestextcustom7_text"	"另外还有若干隐藏的挑战目标。1美元你就解放了爱尔兰的肖恩！7万美元将会解锁Dota大合唱，好戏即将上演（请百度“Valve time”！）当然还有更多！但是我们不能全告诉你们，因为...这可是个惊天大咪咪！别忘了告诉你的小伙伴：就算门票买迟了，所有的奖励他们该有的都会有！"
"[english]Comp_223_PG_milestonestextcustom7_text"	"There are also some hidden stretch goals. For $1 you've unlocked Shane from Ireland! You also unlocked for $70,000 the Dota Harmony, which will be performed soon (Valve time!) live on the show. Of course there are more! but we ain't gonna tell you, 'cause.... it's a seeeecreeeet! Remember to tell your friends: IF THEY BUY A COMPENDIUM, THEY GET ALL THE PREVIOUS REWARDS!"
"Comp_223_PG_milestonestextcustom8_text"	"点击此处即可查看目前选手奖金的具体增长情况！"
"[english]Comp_223_PG_milestonestextcustom8_text"	"Click here for more information on the player prize pool so far!"
"compendiumtext_223_standings_T_custom2"	"排名（4月24日）"
"[english]compendiumtext_223_standings_T_custom2"	"STANDINGS (April 24th)"
"Comp_223_PG_schedule_covertextcustom2_text"	"每周日程表"
"[english]Comp_223_PG_schedule_covertextcustom2_text"	"WEEKLY SCHEDULES"
"Comp_223_PG_schedule_covertextcustom3_text"	"这将会告诉你本周梦幻联赛有哪些选手。=）"
"[english]Comp_223_PG_schedule_covertextcustom3_text"	"THIS IS HOW YOU KNOW WHO PLAYS IN THE FANTASY LEAGUE THIS WEEK. =)"
"Comp_223_PG_schedule2textcustom4_text"	"Cloud 9，本周已经打了3场比赛，在本周将有机会走向世界巅峰，但是他们将面对有可能拿到5胜的战队：Alliance。这比赛怎能错过！其他的竞争者：Empire只有一场比赛，而Na'Vi接下来要休息了。"
"[english]Comp_223_PG_schedule2textcustom4_text"	"Cloud 9, playing 3 games this week, has the chance to finish the week on top of the world, but they are facing the only other team that can go 5-0 this week: Alliance. Must watch! The other contenders: Empire only has one game, and Na'vi is taking the week off."
"Comp_223_PG_schedule2textcustom5_text"	"Liquid和Dog正面交锋，Sigma和MYM也相互抗衡，都想取得自己的第一场胜利。本周Liquid只有一场比赛，而MYM和Dog都有三场，Sigma则有两场比赛。如果这周的比赛不打好，很有可能引发连锁反应，导致他们最终无法出线。"
"[english]Comp_223_PG_schedule2textcustom5_text"	"Struggling to get their first win, Liquid and Dog face each other, as well as Sigma and MYM. Liquid only gets one match this week, but MYM and Dog get 3 while Sigma gets 2. Some bad results here could spell doom on their chances to qualify for the finals."
"Comp_223_PG_schedule2textcustom6_text"	"Rox.KIS，EG和VP本周分别有2场，1场以及1场比赛。"
"[english]Comp_223_PG_schedule2textcustom6_text"	"Rox.KIS, EG and VP wrap up the week with 2, 1 and 1 match each respectively."
"Comp_223_PG_predictionstextcustom2_text"	"每周预测"
"[english]Comp_223_PG_predictionstextcustom2_text"	"WEEKLY PREDICTIONS"
"Comp_223_PG_predictionstextcustom5_text"	"目前得分总计："
"[english]Comp_223_PG_predictionstextcustom5_text"	"Total Score so far:"
"compendiumtext_223_day7_match1_T_title"	"预测：第3周"
"[english]compendiumtext_223_day7_match1_T_title"	"Predictions: Week 3"
"compendiumtext_223_day8_match1_T_subtitle"	"3月19日：MYM vs Cloud9"
"[english]compendiumtext_223_day8_match1_T_subtitle"	"March 18th: MYM vs Cloud9"
"compendiumtext_223_day8_match3_T_subtitle"	"3月19日：Alliance vs Cloud 9"
"[english]compendiumtext_223_day8_match3_T_subtitle"	"March 18th: Alliance vs Cloud 9"
"compendiumtext_223_day9_match1_T_subtitle"	"3月20日：Rox.KIS vs MYM"
"[english]compendiumtext_223_day9_match1_T_subtitle"	"March 19th: Rox.KIS vs MYM"
"compendiumtext_223_day9_match2_T_subtitle"	"3月20日：Team Liquid vs Team Dog"
"[english]compendiumtext_223_day9_match2_T_subtitle"	"March 19th: Team Liquid vs Team Dog"
"compendiumtext_223_day9_match3_T_subtitle"	"3月20日：MYM vs Sigma"
"[english]compendiumtext_223_day9_match3_T_subtitle"	"March 19th: MYM vs Sigma"
"compendiumtext_223_day5_match1_T_title"	"赛事预测：第2周"
"[english]compendiumtext_223_day5_match1_T_title"	"Predictions: Week 2"
"compendiumtext_223_day5_match1_T_subtitle"	"3月12日：Fnatic vs VP"
"[english]compendiumtext_223_day5_match1_T_subtitle"	"March 11th: Fnatic vs VP"
"Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_info"	"VP在短短26分钟内就拿下了对手。"
"[english]Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_info"	"VP took the game in just over 26 minutes in a convincing fashion."
"Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_info"	"既然问题是最后一个人头，而且并不需要发生在打出GG前，所以是Era在游戏结束前1秒击杀了Illidan。"
"[english]Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_info"	"Since it said last kill and not last before gg, Era takes it, killing Illidan 1 second before the game is over."
"Comp_223_PG_day5_match1selectionsselection5_description"	"哪位选手最终的助攻数最多？"
"[english]Comp_223_PG_day5_match1selectionsselection5_description"	"Which player is going end up with the most assists? (Highest position wins tiebreaker)"
"Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_info"	"Jotm的助攻数最多，达到8个。"
"[english]Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_info"	"Jotm Finished with the most assists with a total of 8."
"compendiumtext_223_day5_match2_T_subtitle"	"3月12日：Alliance vs Liquid"
"[english]compendiumtext_223_day5_match2_T_subtitle"	"March 11th: Alliance vs Liquid"
"Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_info"	"Alliance在21分钟内几乎将liquid完全碾压了。"
"[english]Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_info"	"Alliance pretty much stomped liquid in 21 minutes."
"Comp_223_PG_day5_match2selectionsselection3_description"	"比赛中最高的每分钟经验（GPM）将是？"
"[english]Comp_223_PG_day5_match2selectionsselection3_description"	"What will be the highest GPM in the game?"
"Comp_223_PG_day5_match2selectionsselection3_choices_1"	"低于399"
"[english]Comp_223_PG_day5_match2selectionsselection3_choices_1"	"399 or less"
"Comp_223_PG_day5_match2selectionsselection3_choices_2"	"400至499"
"[english]Comp_223_PG_day5_match2selectionsselection3_choices_2"	"400 to 499"
"Comp_223_PG_day5_match2selectionsselection3_choices_3"	"500至599"
"[english]Comp_223_PG_day5_match2selectionsselection3_choices_3"	"500 to 599"
"Comp_223_PG_day5_match2selectionsselection3_choices_4"	"600至699"
"[english]Comp_223_PG_day5_match2selectionsselection3_choices_4"	"600 to 699"
"Comp_223_PG_day5_match2selectionsselection3_choices_5"	"700至799"
"[english]Comp_223_PG_day5_match2selectionsselection3_choices_5"	"700 to 799"
"Comp_223_PG_day5_match2selectionsselection3_choices_6"	"高于800"
"[english]Comp_223_PG_day5_match2selectionsselection3_choices_6"	"800 or more"
"Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_info"	"S4在这场比赛中的GPM为578，"
"[english]Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_info"	"S4 had 578GPM this game."
"Comp_223_PG_day5_match2selectionsselection5_description"	"哪位选手最终的每分钟经验将位列第一？"
"[english]Comp_223_PG_day5_match2selectionsselection5_description"	"Which player will end up with the most XPM? (Highest position wins tiebreaker)"
"Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_info"	"S4以523的每分钟经验位列第一"
"[english]Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_info"	"S4 ruled with 523XPM"
"compendiumtext_223_day5_match3_T_subtitle"	"3月12日：Liquid vs Fantic"
"[english]compendiumtext_223_day5_match3_T_subtitle"	"March 11th: Liquid vs Fantic"
"Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_info"	"Fnatic落后了1万金钱后在49分钟时完成了翻盘。"
"[english]Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_info"	"Fnatic took the game in 49 minutes after being behind by almost 10k gold."
"Comp_223_PG_day5_match3selectionsselection3_description"	"比赛中人头最多的选手获得人头是多少？"
"[english]Comp_223_PG_day5_match3selectionsselection3_description"	"How many kills will the top killer in the game have?"
"Comp_223_PG_day5_match3selectionsselection3_choices_1"	"低于4"
"[english]Comp_223_PG_day5_match3selectionsselection3_choices_1"	"4 or less"
"Comp_223_PG_day5_match3selectionsselection3_choices_2"	"5至7"
"[english]Comp_223_PG_day5_match3selectionsselection3_choices_2"	"5 to 7"
"Comp_223_PG_day5_match3selectionsselection3_choices_3"	"8至10"
"[english]Comp_223_PG_day5_match3selectionsselection3_choices_3"	"8 to 10"
"Comp_223_PG_day5_match3selectionsselection3_choices_4"	"11至13"
"[english]Comp_223_PG_day5_match3selectionsselection3_choices_4"	"11 to 13"
"Comp_223_PG_day5_match3selectionsselection3_choices_5"	"14至16"
"[english]Comp_223_PG_day5_match3selectionsselection3_choices_5"	"14 to 16"
"Comp_223_PG_day5_match3selectionsselection3_choices_6"	"高于17"
"[english]Comp_223_PG_day5_match3selectionsselection3_choices_6"	"17 or more"
"Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_info"	"3名英雄都有11个人头"
"[english]Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_info"	"3 heroes had 11 kills"
"Comp_223_PG_day5_match3selectionsselection5_description"	"哪位选手最终的补刀数将位列第一？"
"[english]Comp_223_PG_day5_match3selectionsselection5_description"	"Which player is going end up with the most CS? (Highest position wins tiebreaker)"
"Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_info"	"TC的露娜达到了425的补刀数。"
"[english]Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_info"	"TC had 425cs on his Luna."
"compendiumtext_223_day6_match1_T_subtitle"	"3月13日：Sigma vs EG"
"[english]compendiumtext_223_day6_match1_T_subtitle"	"March 12th: Sigma vs EG"
"Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_info"	"EG经历约40分钟后拿下了比赛。"
"[english]Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_info"	"EG got the match after almost 40 minutes."
"Comp_223_PG_day6_match1selectionsselection3_description"	"哪位选手将摧毁第一座防御塔？"
"[english]Comp_223_PG_day6_match1selectionsselection3_description"	"Which player is going to destroy the first tower?"
"Comp_223_PG_day6_match1selectionsselection3_choices_11"	"无人做到"
"[english]Comp_223_PG_day6_match1selectionsselection3_choices_11"	"No one"
"Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_info"	"第一座防御塔是小兵拿下的。大家都输了。下次我在选项里加上“小兵”。"
"[english]Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_info"	"Creeps got the first tower. Everyone loses. Next time I'll add a 'creeps' option"
"Comp_223_PG_day6_match1selectionsselection5_description"	"哪位选手最终的每分钟金钱最少？"
"[english]Comp_223_PG_day6_match1selectionsselection5_description"	"Which player is going end up with the least GPM? (Lowest position wins tiebreaker)"
"Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_info"	"Pas的每分钟金钱仅有190。"
"[english]Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_info"	"Pas with only 190gpm."
"compendiumtext_223_day6_match2_T_subtitle"	"3月13日：EG vs Cloud 9"
"[english]compendiumtext_223_day6_match2_T_subtitle"	"March 12th: EG vs Cloud 9"
"Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_info"	"Cloud 9在这北美内战中42分钟内就拿下了比赛。"
"[english]Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_info"	"Cloud 9 won the classic NA match in just under 42 minutes."
"Comp_223_PG_day6_match2selectionsselection3_description"	"输的一方打出GG时他们被摧毁了几座兵营呢？"
"[english]Comp_223_PG_day6_match2selectionsselection3_description"	"How many barracks will the losing team have left by GG call?"
"Comp_223_PG_day6_match2selectionsselection3_choices_5"	"4"
"[english]Comp_223_PG_day6_match2selectionsselection3_choices_5"	"4"
"Comp_223_PG_day6_match2selectionsselection3_choices_6"	"5"
"[english]Comp_223_PG_day6_match2selectionsselection3_choices_6"	"5"
"Comp_223_PG_day6_match2selectionsselection3_choices_7"	"6"
"[english]Comp_223_PG_day6_match2selectionsselection3_choices_7"	"6"
"Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_info"	"打出GG时上下路兵营都未被摧毁。"
"[english]Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_info"	"Both bottom and top raxes were still alive by GG call."
"Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_info"	"Eternal Envy在被击杀之前已经连杀了8人（在死后的半秒不到又击杀了第九人）。"
"[english]Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_info"	"Eternal Envy got an 8-0 streak before dying for the first time (and getting a 9th kill less than half a second later)."
"compendiumtext_223_day6_match3_T_subtitle"	"3月13日：VP vs Empire"
"[english]compendiumtext_223_day6_match3_T_subtitle"	"March 12th: VP vs Empire"
"Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_info"	"Empire在18分钟内就势如破竹，拿下比赛。"
"[english]Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_info"	"Empire dominated the match winning in 18 minutes."
"Comp_223_PG_day6_match3selectionsselection3_description"	"哪位选手的补刀数将最先达到20个？"
"[english]Comp_223_PG_day6_match3selectionsselection3_description"	"Which player is going to get to 20cs first?"
"Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_info"	"Illidan在3:38时补刀数达到20。"
"[english]Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_info"	"Illidan got to 20cs in 3:38 mins."
"Comp_223_PG_day6_match3selectionsselection5_description"	"Roshan将会被击杀几次？"
"[english]Comp_223_PG_day6_match3selectionsselection5_description"	"How many times will Roshan die?"
"Comp_223_PG_day6_match3selectionsselection5_choices_5"	"超过4次"
"[english]Comp_223_PG_day6_match3selectionsselection5_choices_5"	"4 or plus"
"Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_info"	"比赛中只有Empire击杀了一次Roshan。"
"[english]Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_info"	"Empire got the only roshan kill of the game."
"Comp_223_PG_day6_match3selectionsselection6_description"	"测试"
"[english]Comp_223_PG_day6_match3selectionsselection6_description"	"test"
"Comp_223_PG_highlightstextcustom2_text"	"高能视频"
"[english]Comp_223_PG_highlightstextcustom2_text"	"VIDEO HIGHLIGHTS"
"Comp_223_PG_highlightstextcustom3_text"	"还有些没那么精彩的"
"[english]Comp_223_PG_highlightstextcustom3_text"	"AND SOME LOWLIGHTS AS WELL"
"Comp_223_PG_pyrion_interviewtextcustom1_text"	"Pyrion Flax采访视频"
"[english]Comp_223_PG_pyrion_interviewtextcustom1_text"	"Interview with Pyrion Flax"
"Comp_223_PG_tc_interviewtextcustom1_text"	"Liquid.TC采访视频"
"[english]Comp_223_PG_tc_interviewtextcustom1_text"	"Interview with Liquid.TC"
"Comp_223_PG_xboct_interviewtextcustom1_text"	"Na'vi.XBOCT采访视频"
"[english]Comp_223_PG_xboct_interviewtextcustom1_text"	"Interview with Na'vi.XBOCT"
"Comp_223_PG_notail_interviewtextcustom1_text"	"Fnatic.Notail采访视频"
"[english]Comp_223_PG_notail_interviewtextcustom1_text"	"Interview with Fnatic.Notail"
"Comp_223_PG_lumi_covertextcustom2_text"	"LUMI的观看列表"
"[english]Comp_223_PG_lumi_covertextcustom2_text"	"LUMI'S WATCHLIST"
"Comp_223_PG_lumi_covertextcustom3_text"	"这周忘了？LUMI会告诉你亮点都在哪！"
"[english]Comp_223_PG_lumi_covertextcustom3_text"	"SKIPPED THE WEEK? LUMI TELLS YOU WHERE THE GOOD STUFF IS!"
"Comp_223_PG_lumi_1textcustom1_text"	"Na'vi - Fnatic：米波回来了！"
"[english]Comp_223_PG_lumi_1textcustom1_text"	"Na'vi - Fnatic: Meepo is back!"
"Comp_223_PG_lumi_1textcustom2_text"	"第1周"
"[english]Comp_223_PG_lumi_1textcustom2_text"	"Week 1"
"Comp_223_PG_lumi_1textcustom3_text"	"Dota中最令人印象深刻的莫过于在这款已经有10年历史的游戏玩出新花样。在梦幻联赛公开赛Na'Vi对阵Fnatic时，N0tail使用了辅助地卜师，这可是前无古人的。其他辅助英雄或许在推线上有一定作用，然而没有任何一个英雄有着地卜师这样的全地图推进能力，同时还能保持自身稳定的经济和经验增长。N0tail在那场比赛展示了精彩的全图游走抓人，闪烁匕首先手等操作。由于地卜师很少被选，所以其他队伍应该也不太会去尝试用这个英雄辅助；然而，这场比赛让我们对地卜师这个英雄的强大还是有了一定的了解。"
"[english]Comp_223_PG_lumi_1textcustom3_text"	"One of the more impressive feats in Dota is re-inventing a 10 year old game. In Dreamleague's opening match of Navi vs Fnatic, N0tail played Meepo as a support, something that has never been done before. While other supports can pressure lanes, none can do so at a global scale, all the while maintaining steady experience and gold gain. N0tail displayed an impressive Meepo game full of roaming, ganking and Blink Dagger initiating. With Meepo being such a rare pick, it's unlikely that other teams will experiment with support Meepo; however, this game gives a glimpse what the hero is truly capable of."
"Comp_223_PG_lumi_2textcustom1_text"	"Fnatic对阵Liquid：有人会选斧王！"
"[english]Comp_223_PG_lumi_2textcustom1_text"	"Fnatic Liquid: Someone will get the Axe!"
"Comp_223_PG_lumi_2textcustom3_text"	"在第二周Fnatic对阵Liquid的比赛中，我们看到了斧王在职业比赛中亮相。这场比赛很好的展示了斧王的强大之处和弱点所在。在比赛前期，Bulba的斧王四处攻城掠地，在面对两三名敌方英雄时仍然能取敌首级。然而，由于其后期的弱势，随着比赛世间的推进，斧王的作用很快就降低了。这是一场少有的斧王教学赛，喜欢斧王的玩家不可错过。"
"[english]Comp_223_PG_lumi_2textcustom3_text"	"In Week 2's Fnatic vs Team Liquid match up, we get to see Axe played in a competitive environment. This game does an excellent job in showcasing Axe's strengths and weaknesses. Early on, Bulba's Axe was able to maraude through the map and find kills despite diving into 2 or 3 of Fnatic's heroes. However, due to Axe's weak scaling, as mid/late game rolled around, Axe's effectiveness fell off quickly. This is one of the few interesting case study of Axe, and it deserves a look for any Axe fans."
"Comp_223_PG_hot_for_meta_covertextcustom2_text"	"热门英雄"
"[english]Comp_223_PG_hot_for_meta_covertextcustom2_text"	"HOT FOR META"
"Comp_223_PG_hot_for_meta_covertextcustom3_text"	"你觉得今年的版本热门会是哪些英雄？"
"[english]Comp_223_PG_hot_for_meta_covertextcustom3_text"	"WHADDAYA THINK THE META'S GONNA LOOK LIKE THIS YEAR?"
"Comp_223_PG_hot_for_meta_2textcustom3_text"	"第3周"
"[english]Comp_223_PG_hot_for_meta_2textcustom3_text"	"WEEK 3"
"Comp_223_PG_hot_for_meta_2textcustom30_text"	"3月18 - 24日"
"[english]Comp_223_PG_hot_for_meta_2textcustom30_text"	"March 17 - 23"
"Comp_223_PG_hot_for_meta_2textcustom4_text"	"欢迎来到野区"
"[english]Comp_223_PG_hot_for_meta_2textcustom4_text"	"WELCOME TO THE JUNGLE"
"Comp_223_PG_hot_for_meta_2textcustom5_text"	"本周有很多新动向。半人马又开始流行，蝙蝠骑士给了我们害怕的理由，米拉娜的神箭也是多的飞起。"
"[english]Comp_223_PG_hot_for_meta_2textcustom5_text"	"Lots of movement around this week. Centaur became fashionable again, Batrider gives us reasons to fear him and Mirana keeps hitting arrows."
"Comp_223_PG_hot_for_meta_2textcustom6_text"	"要点：本周远古冰魄以78场比赛的上场情况仍然占据榜首。蝙蝠骑士本周也很抢眼，上场比赛有77场，但是胜率都只有47场。而米拉娜上场的比赛有60场，不过胜率不错，有55%。"
"[english]Comp_223_PG_hot_for_meta_2textcustom6_text"	"The staples: Ancient Apparition is still on top with 78 games this week. Batrider got a burst of attention with 77, but both heroes sport sub 47% winrates. Mirana, with 60 games, however is at a healthy 55%."
"Comp_223_PG_hot_for_meta_2textcustom7_text"	"胜率惊人：维萨吉在本周的44场比赛中的胜率达到了不可思议的73%。暗影萨满紧随其后，43场比赛70%胜率。本周的黑马则是半人马，28场中18场获胜，胜率64%。"
"[english]Comp_223_PG_hot_for_meta_2textcustom7_text"	"The successful: Visage was ridiculously good this week with a 73% winrate in 44 matches. Shadow Shaman followed closely with 70% in 43, while the surprise of the week is Centaur that has won 18 of its 28 games (64%)."
"Comp_223_PG_hot_for_meta_2textcustom8_text"	"胜率感人：这段时间以来野区实在是难混。魅惑魔女的战绩为2胜13负，胜率13%，而陈在16场比赛中勉强达到了31%的胜率。游走型辅助暗影恶魔和这两个辅助同病相怜，战绩与陈相同。"
"[english]Comp_223_PG_hot_for_meta_2textcustom8_text"	"The losers: The jungle is a horrible place to live in these days. Enchantress had a horrible 2-13 week (13%), while Chen barely managed to grasp 31% in 16 games. Shadow Demon, a roaming support that sinergizes well with those 2, shares Chen's record."
"Comp_223_PG_hot_for_meta_2textcustom9_text"	"这个必看！：这次总算轮到祈求者时来运转，变成唯一一个被禁次数超过50%的英雄，挑选次数达到了65.3%，被禁或被选的次数更是达到了95.3%，与远古冰魄相同。司夜刺客虽然位居第二，但是相差已经很远，被禁次数为48%，但是被禁或被选的次数占到了所有比赛的85%。灰烬之灵则与司夜刺客持平。而前段时间的强势英雄我妻由乃现在在50%的比赛中都是无人问津。"
"[english]Comp_223_PG_hot_for_meta_2textcustom9_text"	"Relevant!: It was Invoker's turn to be the only hero with more than 50% bans, with 65.3% and picked or banned in 93% of games, same as Ancient Apparition. Nyx is a far second, with 48% bans, but being banned or picked in 85% of games. Nyx and Ember Spirit follow suit. Lifestealer, a former powerhouse, is now completely ignored in 50% of games."
"Comp_223_PG_hot_for_meta_1textcustom3_text"	"第2周"
"[english]Comp_223_PG_hot_for_meta_1textcustom3_text"	"WEEK 2"
"Comp_223_PG_hot_for_meta_1textcustom30_text"	"3月10 - 16日"
"[english]Comp_223_PG_hot_for_meta_1textcustom30_text"	"March 10 - 16"
"Comp_223_PG_hot_for_meta_1textcustom4_text"	"与多元打法相拥"
"[english]Comp_223_PG_hot_for_meta_1textcustom4_text"	"EMBRACING DIVERSITY"
"Comp_223_PG_hot_for_meta_1textcustom5_text"	"在这每周一更的栏目中，我们会对职业比赛的打法进行分析，让大家看到现在职业选手的打法趋势。"
"[english]Comp_223_PG_hot_for_meta_1textcustom5_text"	"In this weekly column, we will analyze the metagame and see what has been trening during each week of the tournament in the competitive scene."
"Comp_223_PG_hot_for_meta_1textcustom6_text"	"要点：远古冰魄（56场），末日使者（49场），司夜刺客（42场）位列本周上场英雄的榜首，而他们的胜率都是清一色的57.1%。"
"[english]Comp_223_PG_hot_for_meta_1textcustom6_text"	"The staples: Ancient Apparition (56 games) Doom (49) and Nyx (42) are the three top picks of the week, and they are paying off, with all 3 sporting exactly 57.1% winrates."
"Comp_223_PG_hot_for_meta_1textcustom7_text"	"成功上榜：戴泽（36场比赛，胜率69%），还有斯拉达和暗影萨满（都是25场比赛，胜率均为68%），是本周英雄三甲。"
"[english]Comp_223_PG_hot_for_meta_1textcustom7_text"	"The successful: Dazzle (69% winrate in 36 games) as well as Slardar and Shadow Shaman (both with 68% winrate in 25 games) are the best heroes this week."
"Comp_223_PG_hot_for_meta_1textcustom8_text"	"失败之选：娜迦海妖（5胜10负），巫妖（4胜10负）和龙骑士（4胜12负），这些都是本周上场超过10次的胜率最低英雄。接下来还要给0胜6负的钢背兽颁发奖状。"
"[english]Comp_223_PG_hot_for_meta_1textcustom8_text"	"The losers: Naga Siren (5-10), Lich (4-10) and Dragon Knight (4-12), former first picks/bans were the heroes with worst winrates and more than 10 picks this week. Badge of honor for Bristleback who sported a slick 0-6."
"Comp_223_PG_hot_for_meta_1textcustom9_text"	"这个必看！本周祈求者被禁用或挑选的比赛占到了89.3%，而且是唯一一个被禁用的场数超过50%的英雄。另一方面，本周只有8名英雄没有在比赛中被挑选或禁用。米波被挑选3次，战绩为1胜2负。"
"[english]Comp_223_PG_hot_for_meta_1textcustom9_text"	"Relevant!: Invoker was picked or banned in 89.3% of games this week, and was the only hero with an above 50% ban rate. On the other side, only 8 heroes in CM weren't picked nor banned at all this week. Meepo was picked 3 times, 1 victory and 2 losses"
"Comp_223_PG_teams_and_playerstextcustom2_text"	"战队和选手"
"[english]Comp_223_PG_teams_and_playerstextcustom2_text"	"TEAMS AND PLAYERS"
"Comp_223_PG_teams_and_playerstextcustom3_text"	"瞧瞧这帮俊俏的小伙！"
"[english]Comp_223_PG_teams_and_playerstextcustom3_text"	"LOOK HOW PRETTY THEY ARE!"
"DOTA_PlayerName_Dendi"	"Danil 'Dendi' Ishutin"
"[english]DOTA_PlayerName_Dendi"	"Danil 'Dendi' Ishutin"
"DOTA_PlayerName_Fear"	"Clinton 'Fear' Loomis"
"[english]DOTA_PlayerName_Fear"	"Clinton 'Fear' Loomis"
"DOTA_PlayerName_HyHy"	"Benedict 'HyHy' Lim"
"[english]DOTA_PlayerName_HyHy"	"Benedict 'HyHy' Lim"
"DOTA_Anim_Mod_ftp_dendi_back"	"血鸦之足"
"[english]DOTA_Anim_Mod_ftp_dendi_back"	"Crow's Feet"
"examine_chest_unusual_courier"	"独特信使"
"[english]examine_chest_unusual_courier"	"Unusual Courier"
"examine_chest_unusual_courier_desc"	"一只拥有颜色和特效宝石的信使。"
"[english]examine_chest_unusual_courier_desc"	"A random courier with random color and special effect gems."
"DOTA_UnusualCourier_Desc"	"带有特效的信使"
"[english]DOTA_UnusualCourier_Desc"	"Random courier w/ special FX and colors."
"StoreBanner_Header_TreasureOfRadiantArms"	"天辉之兵的珍藏"
"[english]StoreBanner_Header_TreasureOfRadiantArms"	"Treasure of Radiant Arms"
"StoreBanner_Text_TreasureOfRadiantArms"	"每次解封都将获得不同的套装，全部集齐易如反掌"
"[english]StoreBanner_Text_TreasureOfRadiantArms"	"Unseal a different set each time and collect them all"
"StoreBanner_Header_TreasureOfDireArms"	"夜魇之械的珍藏"
"[english]StoreBanner_Header_TreasureOfDireArms"	"Treasure of Dire Arms"
"StoreBanner_Text_TreasureOfDireArms"	"每次解封都将获得不同套装，全部集齐指日可待"
"[english]StoreBanner_Text_TreasureOfDireArms"	"Unseal a different set each time and collect them all"
"DOTA_Item_Incantations_Weapon_Style0"	"魔咒杀头之刃"
"[english]DOTA_Item_Incantations_Weapon_Style0"	"Head Opener of Incantations"
"DOTA_Item_Incantations_Weapon_Style1"	"魔咒之柱"
"[english]DOTA_Item_Incantations_Weapon_Style1"	"Pillar of Incantations"
"DOTA_Item_Fallen_Princess_Head_Style0"	"落难公主之盔"
"[english]DOTA_Item_Fallen_Princess_Head_Style0"	"Helm of the Fallen Princess"
"DOTA_Item_Fallen_Princess_Head_Style1"	"落难公主之冠"
"[english]DOTA_Item_Fallen_Princess_Head_Style1"	"Crown of the Fallen Princess"
"DOTA_Item_Fallen_Princess_Head_Style2"	"落难公主之发"
"[english]DOTA_Item_Fallen_Princess_Head_Style2"	"Hair of the Fallen Princess"
"DOTA_Item_Fallen_Princess_Shoulders_Style0"	"落难公主羽翼"
"[english]DOTA_Item_Fallen_Princess_Shoulders_Style0"	"Wings of the Fallen Princess"
"DOTA_Item_Fallen_Princess_Shoulders_Style1"	"落难公主战翅"
"[english]DOTA_Item_Fallen_Princess_Shoulders_Style1"	"Warrior Wings of the Fallen Princess"
"DOTA_Item_Fallen_Princess_Shoulders_Style2"	"落难公主伟翼"
"[english]DOTA_Item_Fallen_Princess_Shoulders_Style2"	"Feathered Wings of the Fallen Princess"
"dota_redeem_event_points_title"	"兑换积分：%s1"
"[english]dota_redeem_event_points_title"	"Redeem Points: %s1"
"Crate_Open_Have_Key"	"已经拥有"
"[english]Crate_Open_Have_Key"	"You Own 1"
"Crate_Open_Buy_Key"	"购买并解封"
"[english]Crate_Open_Buy_Key"	"Buy and Open"
"Crate_Open_Now"	"马上解封"
"[english]Crate_Open_Now"	"Open Now"
"StoreBanner_Header_MurderOfCrows"	"帕吉：血鸦战团套装"
"[english]StoreBanner_Header_MurderOfCrows"	"Pudge: Murder of Crows"
"StoreBanner_Text_MurderOfCrows"	"没事别来插嘴"
"[english]StoreBanner_Text_MurderOfCrows"	"Shoulda' kept your beak out of this"
"StoreBanner_Header_ForgeOfIronWill"	"斯温：铁意战甲套装"
"[english]StoreBanner_Header_ForgeOfIronWill"	"Sven: Forge of Iron Will"
"StoreBanner_Text_ForgeOfIronWill"	"钢铁的意志需要钢铁的面具"
"[english]StoreBanner_Text_ForgeOfIronWill"	"An iron mask for an iron will"
"StoreBanner_Header_CrownOfHells"	"末日使者：魔狱霸主套装"
"[english]StoreBanner_Header_CrownOfHells"	"Doom: Crown of Hells"
"StoreBanner_Text_CrownOfHells"	"你会死在我的王冠之上"
"[english]StoreBanner_Text_CrownOfHells"	"Upon my crown, I'll gore thee"
"StoreBanner_Header_FreeToPlayPack"	"《Free to Play》典藏版礼包"
"[english]StoreBanner_Header_FreeToPlayPack"	"Free to Play Collector's Pack"
"StoreBanner_Text_FreeToPlayPack"	"导演剪辑版"
"[english]StoreBanner_Text_FreeToPlayPack"	"The Director's Cut"
"KillEaterEvent_DreamLeague_DreamPoints"	"睡梦施加次数"
"[english]KillEaterEvent_DreamLeague_DreamPoints"	"Dreams Imposed"
"Crate_No_Dupe"	"每次解封珍藏后都将获得以下物品中的%s1件。每次解封获得的物品各不相同。"
"[english]Crate_No_Dupe"	"Each time you open this treasure you will receive %s1 of these items. You will not receive duplicates."
"Crate_Random_Bonus"	"随机额外奖励"
"[english]Crate_Random_Bonus"	"Random Bonus Rewards"
"Crate_Very_Rare"	"非常稀有"
"[english]Crate_Very_Rare"	"Very Rare"
"Crate_Extremely_Rare"	"极其罕见"
"[english]Crate_Extremely_Rare"	"Extremely Rare"
"Crate_Required_To_Open"	"解封必备"
"[english]Crate_Required_To_Open"	"Required to Open"
"Crate_Not_Revealed"	"这件珍藏里的物品还是个谜！"
"[english]Crate_Not_Revealed"	"The contents of this treasure has not been revealed yet!"
"dota_frontpage_updates_new"	"新品"
"[english]dota_frontpage_updates_new"	"NEW"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow_scepter"	"%神杖升级移速减缓："
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow_scepter"	"%SCEPTER MOVEMENT SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0"	"眩晕持续时间和伤害值为负相关。"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0"	"The stun duration and damage values dealt are inversely related."
"DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip"	"敌方攻击速度降低："
"[english]DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip"	"ENEMY ATTACK SLOW:"
"DOTA_Tooltip_modifier_wisp_tether_slow"	"闪电之链减速"
"[english]DOTA_Tooltip_modifier_wisp_tether_slow"	"Tether Slow"
"DOTA_Tooltip_modifier_wisp_tether_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"[english]DOTA_Tooltip_modifier_wisp_tether_slow_Description"	"Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_ability_item_dagon_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_item_dagon_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_2_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_item_dagon_2_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_3_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_item_dagon_3_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_4_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_item_dagon_4_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_5_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_item_dagon_5_range_tooltip"	"CAST RANGE:"
"DOTA_Anim_Mod_twister"	"娇柔之躯"
"[english]DOTA_Anim_Mod_twister"	"Twister"
"Comp_223_PG_toctextcustom1074_text"	"第7周及之前"
"[english]Comp_223_PG_toctextcustom1074_text"	"Week 7 and older"
"Comp_223_PG_toctextcustom1141_text"	"7ckngmad采访视频"
"[english]Comp_223_PG_toctextcustom1141_text"	"Interview with 7ckngmad"
"Comp_223_PG_toctextcustom1241_text"	"Aui_2000采访视频"
"[english]Comp_223_PG_toctextcustom1241_text"	"Interview with Aui_2000"
"Comp_223_PG_toctextcustom1341_text"	"Misery采访视频"
"[english]Comp_223_PG_toctextcustom1341_text"	"Interview with Misery"
"Comp_223_PG_toctextcustom1441_text"	"Mag采访视频"
"[english]Comp_223_PG_toctextcustom1441_text"	"Interview with Mag"
"Comp_223_PG_toctextcustom1204_text"	"拜托快重做！"
"[english]Comp_223_PG_toctextcustom1204_text"	"Remake pls!"
"Comp_223_PG_toctextcustom29_text"	"Sigma.INT"
"[english]Comp_223_PG_toctextcustom29_text"	"Sigma.INT"
"Comp_223_PG_schedule3textcustom2_text"	"无敌主宰"
"[english]Comp_223_PG_schedule3textcustom2_text"	"Unbeaten juggernauts"
"Comp_223_PG_schedule3textcustom3_text"	"经过整整3周的比赛，Empire看样子势头无人能挡。本周即使是在面对Cloud 9和Fnatic这样的劲敌，感觉也是会是碾压节奏。"
"[english]Comp_223_PG_schedule3textcustom3_text"	"After 3 entire weeks of competition, Empire can't seem to be able to lose a match. And even though they will face two tough opponents in Cloud 9 and Fnatic this week, it feels like they can trample through anyone at this point of the competition. "
"Comp_223_PG_schedule3textcustom4_text"	"另一方面，Evil Geniuses现在则是战绩平平，但是周三他们3场比赛所面对的对手有不小的胜算（Rox.KIS，Team Dog和Virtus Pro），他们现在有机会向世人证明自己是大神还是菜鸡。而且他们不用依靠Fear。"
"[english]Comp_223_PG_schedule3textcustom4_text"	"Evil Geniuses, on the other hand, are standing in the middle of the pack, but with 3 games on Wednesday against somewhat accessible opponents (Rox.KIS, Team Dog and Virtus Pro), they will have the chance to define themselves as contenders, strugglers or hopeless. And they won't have Fear to rely on."
"Comp_223_PG_schedule3textcustom5_text"	"这周也是短暂的一周，只有2天有比赛。对比下周则有4天的比赛日，所以到了下周的比赛结束后我们就能好好地松一口气，因为整个赛季即将过去大半。"
"[english]Comp_223_PG_schedule3textcustom5_text"	"This week is also a short week, with only two days of play. next week will, in contrast, feature four days of action, so it's a good time to take a breather because after THAT week is done, we'll be standing pretty much at the middle of this season's league."
"Comp_223_PG_schedule3textcustom6_text"	"Fnatic是本周其余战队中唯一会打1场以上的。"
"[english]Comp_223_PG_schedule3textcustom6_text"	"Fnatic is the only other team that will play more than one match this week."
"compendiumtext_223_day10_match1_T_title"	"赛事预测：第4周"
"[english]compendiumtext_223_day10_match1_T_title"	"Predictions: Week 4"
"compendiumtext_223_day10_match1_T_subtitle"	"3月26日：Empire vs Fnatic"
"[english]compendiumtext_223_day10_match1_T_subtitle"	"March 25th: Empire vs Fnatic"
"compendiumtext_223_day10_match2_T_subtitle"	"3月26日：Cloud 9 vs Empire"
"[english]compendiumtext_223_day10_match2_T_subtitle"	"March 25th: Cloud 9 vs Empire"
"Comp_223_PG_day23_match1selectionsselection3_choices_6"	"Cloud 9 - EternalEnvy"
"[english]Comp_223_PG_day23_match1selectionsselection3_choices_6"	"Cloud 9 - EternalEnvy"
"Comp_223_PG_day23_match1selectionsselection3_choices_7"	"Cloud 9 - Singsing"
"[english]Comp_223_PG_day23_match1selectionsselection3_choices_7"	"Cloud 9 - Singsing"
"Comp_223_PG_day23_match1selectionsselection3_choices_8"	"Cloud 9 - Bone7"
"[english]Comp_223_PG_day23_match1selectionsselection3_choices_8"	"Cloud 9 - Bone7"
"Comp_223_PG_day23_match1selectionsselection3_choices_9"	"Cloud 9 - Aui_2000"
"[english]Comp_223_PG_day23_match1selectionsselection3_choices_9"	"Cloud 9 - Aui_2000"
"Comp_223_PG_day23_match1selectionsselection3_choices_10"	"Cloud 9 - PieLieDie"
"[english]Comp_223_PG_day23_match1selectionsselection3_choices_10"	"Cloud 9 - PieLieDie"
"compendiumtext_223_day10_match3_T_subtitle"	"3月26日：Alliance vs Fnatic"
"[english]compendiumtext_223_day10_match3_T_subtitle"	"March 25th: Alliance vs Fnatic"
"Comp_223_PG_day10_match3selectionsselection5_description"	"Loda总共将拿到多少个人头？"
"[english]Comp_223_PG_day10_match3selectionsselection5_description"	"How many kills will Loda have in total?"
"compendiumtext_223_day11_match1_T_subtitle"	"3月27日：EG vs VP"
"[english]compendiumtext_223_day11_match1_T_subtitle"	"March 26th: EG vs VP"
"Comp_223_PG_day22_match1selectionsselection3_description"	"哪位选手将送出第一滴血？"
"[english]Comp_223_PG_day22_match1selectionsselection3_description"	"Which player is going to give away first blood? (i.e:die)"
"Comp_223_PG_day11_match1selectionsselection5_description"	"在这场比赛中是否会禁用或挑选维萨吉，还是完全没提及？"
"[english]Comp_223_PG_day11_match1selectionsselection5_description"	"Will Visage be banned, picked or none of the above this match?"
"Comp_223_PG_day22_match1selectionsselection5_choices_1"	"禁用"
"[english]Comp_223_PG_day22_match1selectionsselection5_choices_1"	"Banned"
"Comp_223_PG_day22_match1selectionsselection5_choices_2"	"挑选"
"[english]Comp_223_PG_day22_match1selectionsselection5_choices_2"	"Picked"
"Comp_223_PG_day22_match1selectionsselection5_choices_3"	"毫无提及"
"[english]Comp_223_PG_day22_match1selectionsselection5_choices_3"	"None"
"compendiumtext_223_day11_match2_T_subtitle"	"3月27日：Team Dog vs EG"
"[english]compendiumtext_223_day11_match2_T_subtitle"	"March 26th: Team Dog vs EG"
"Comp_223_PG_day22_match2selectionsselection3_description"	"哪位选手将拿到场上最后一个人头？"
"[english]Comp_223_PG_day22_match2selectionsselection3_description"	"Which player is going to get the last kill of the game?"
"Comp_223_PG_day22_match2selectionsselection5_description"	"场上最高的连杀纪录将达到多少连杀？"
"[english]Comp_223_PG_day22_match2selectionsselection5_description"	"What will be the highest killing spree in the game?"
"Comp_223_PG_day22_match2selectionsselection5_choices_1"	"大杀特杀（3）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_1"	"Killing Spree (3)"
"Comp_223_PG_day22_match2selectionsselection5_choices_2"	"主宰比赛（4）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_2"	"Dominating (4)"
"Comp_223_PG_day22_match2selectionsselection5_choices_3"	"杀人如麻（5）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_3"	"Mega Kill (5)"
"Comp_223_PG_day22_match2selectionsselection5_choices_4"	"无人能挡（6）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_4"	"Unstoppable (6)"
"Comp_223_PG_day22_match2selectionsselection5_choices_5"	"变态杀戮（7）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_5"	"Wicked Sick (7)"
"Comp_223_PG_day22_match2selectionsselection5_choices_6"	"妖怪般的杀戮（8）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_6"	"Monster Kill (8)"
"Comp_223_PG_day22_match2selectionsselection5_choices_7"	"如同神一般（9）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_7"	"Godlike (9)"
"Comp_223_PG_day22_match2selectionsselection5_choices_8"	"超越神的杀戮（10+）"
"[english]Comp_223_PG_day22_match2selectionsselection5_choices_8"	"Beyond Godlike (10+)"
"compendiumtext_223_day11_match3_T_subtitle"	"3月27日：EG vs Rox.KIS"
"[english]compendiumtext_223_day11_match3_T_subtitle"	"March 26th: EG vs Rox.KIS"
"Comp_223_PG_day22_match3selectionsselection3_description"	"哪位选手的死亡次数将会是最高的？"
"[english]Comp_223_PG_day22_match3selectionsselection3_description"	"Which player is going to get the most deaths? (Highest position wins tiebreaker)"
"Comp_223_PG_day22_match1selectionsselection3_choices_6"	"Rox.KIS - BZZisPerfect"
"[english]Comp_223_PG_day22_match1selectionsselection3_choices_6"	"Rox.KIS - BZZisPerfect"
"Comp_223_PG_day22_match1selectionsselection3_choices_7"	"Rox.KIS - Solo"
"[english]Comp_223_PG_day22_match1selectionsselection3_choices_7"	"Rox.KIS - Solo"
"Comp_223_PG_day22_match1selectionsselection3_choices_8"	"Rox.KIS - Sedoy"
"[english]Comp_223_PG_day22_match1selectionsselection3_choices_8"	"Rox.KIS - Sedoy"
"Comp_223_PG_day22_match1selectionsselection3_choices_9"	"Rox.KIS - yol"
"[english]Comp_223_PG_day22_match1selectionsselection3_choices_9"	"Rox.KIS - yol"
"Comp_223_PG_day22_match1selectionsselection3_choices_10"	"Rox.KIS - Goblak"
"[english]Comp_223_PG_day22_match1selectionsselection3_choices_10"	"Rox.KIS - Goblak"
"Comp_223_PG_day22_match3selectionsselection5_description"	"哪位选手将最先达到20个补刀？"
"[english]Comp_223_PG_day22_match3selectionsselection5_description"	"Which player will get to 20cs first?"
"Comp_223_PG_mad_interviewtextcustom1_text"	"Sigma.7ckngmad采访视频"
"[english]Comp_223_PG_mad_interviewtextcustom1_text"	"Interview with Sigma.7ckngmad"
"Comp_223_PG_aui_interviewtextcustom1_text"	"C9.Aui_2000采访视频"
"[english]Comp_223_PG_aui_interviewtextcustom1_text"	"Interview with C9.Aui_2000"
"Comp_223_PG_misery_interviewtextcustom1_text"	"Dog.Misery采访视频"
"[english]Comp_223_PG_misery_interviewtextcustom1_text"	"Interview with Dog.Misery"
"Comp_223_PG_mag_interviewtextcustom1_text"	"Empire.Mag采访视频"
"[english]Comp_223_PG_mag_interviewtextcustom1_text"	"Interview with Empire.Mag"
"Comp_223_PG_lumi_3textcustom1_text"	"Sigma - Rox.KIS：跪求再战！"
"[english]Comp_223_PG_lumi_3textcustom1_text"	"Sigma - Rox.KIS: Remake pls!"
"Comp_223_PG_lumi_3textcustom3_text"	"围绕比赛的非议暂且不论，Sigma vs Rox.kis这场比赛绝对是Dota历史上最为别具一格的比赛之一。Rox.kis在前期拿下了多个外塔还有Roshan，局势已经形成了一边倒，不到20分钟就开始上对面高地。面对肥得流油的狼人和先知，Sigma的核心英雄影魔和斯拉达可谓是毫无装备可言。但是接下来的防守战是我解说Dota以来见过最为精彩的。Fata使用的影魔正如Draskyl所说的，完全挑起了大梁，他的出装可以说是极为颠覆。尽管Fata不是梦幻联赛第3周的MVP，他绝对是俘获了我的芳心。这场非看不可。"
"[english]Comp_223_PG_lumi_3textcustom3_text"	"Disregarding the controversies that surrounded the game, Sigma vs Rox.kis is one of the most unique games in Dota history. Rox.kis started out the game strong by securing multiple outer towers and Roshan, and came knocking with a pre-20 minute rax push. Up against an insanely farmed Lycan and Nature’s Prophet, itemless Shadow Fiend and Slardar were Sigma’s cores. What came after this point was a series of the most amazing defenses I have ever witness as a Dota caster. Fata’s Shadow Fiend was, as Draskyl pointed out, the embodiment of Power, utilizing one of the most creative Shadow Fiend item build ever. Though Fata is not the Dreamleague MVP during week 3, he’s won me over in this game. A must watch."
"Comp_223_PG_hot_for_meta_3textcustom3_text"	"第4周"
"[english]Comp_223_PG_hot_for_meta_3textcustom3_text"	"WEEK 4"
"Comp_223_PG_hot_for_meta_3textcustom30_text"	"3月24 - 30日"
"[english]Comp_223_PG_hot_for_meta_3textcustom30_text"	"March 24 - 30"
"Comp_223_PG_hot_for_meta_3textcustom4_text"	"耗子滚粗"
"[english]Comp_223_PG_hot_for_meta_3textcustom4_text"	"NO RATS ALLOWED."
"Comp_223_PG_hot_for_meta_3textcustom5_text"	"各大战队的战术打法看样子都已经成型了。但是本周有些胜率很高的英雄非常出人意料地遭遇了滑铁卢。"
"[english]Comp_223_PG_hot_for_meta_3textcustom5_text"	"The metagame finally seems to stabilize. But this week has been surprisingly tricky for some of the usually most successful heroes."
"Comp_223_PG_hot_for_meta_3textcustom6_text"	"主要内容：远古冰魄和暗影萨满已经成为了大家最喜爱的辅助，本周上场的比赛分别有82和63场（胜率分别为55%和57%）。而司夜刺客因为他打法多变，上场的也有67场，胜率达到51%。"
"[english]Comp_223_PG_hot_for_meta_3textcustom6_text"	"The staples: Ancient Apparition and Shadow Shaman are becoming everyone's favorite supports with 82 and 63 games this week (55% and 57% winrate respectively) Nyx, with his versatility, was also seen in 67 games and sports a 51% winrate."
"Comp_223_PG_hot_for_meta_3textcustom7_text"	"成功晋级：推进已经成为比赛的主旋律，所以也不必诧异露娜（42场比赛，83%胜率），陈（20场，胜率70%）和狼人（49场，67%）这几个英雄占据统治地位。更加夸张的是，本周有8场比赛中有一方队伍拿到了这3个英雄的2个，而他们的战绩都是全胜。"
"[english]Comp_223_PG_hot_for_meta_3textcustom7_text"	"The successful: Push is the name of the game, and it's not surprising that Luna (83% in 42 games), Chen (70% in 20) and Lycan (67% in 49) are reigning supreme. What's more. When 2 of these heroes played in the same team, they were 8-0 this week."
"Comp_223_PG_hot_for_meta_3textcustom8_text"	"黯然退场：另一方面带线牵制的英雄在本周的表现都非常糟糕。克林克兹在12场比赛中的胜率为16%，先知在57场中胜率为33%，风暴之灵勉强算是比带线流多一点打法，在39场中胜率为25%。所以要多抱团！"
"[english]Comp_223_PG_hot_for_meta_3textcustom8_text"	"The losers: Split pushers on the other hand, are doing terrible this week. Clinkz only has a 16% winrate in 12 games, Nature's Prophet has 33% in 57 and Storm, granted, more than just a split pusher, has 25% winrate in 39 matches. Stick with your team!"
"Comp_223_PG_hot_for_meta_3textcustom9_text"	"敬请无视！：本周只有4名英雄没有在比赛中被禁用或者挑选。玉藻前，裂魂人，幻影刺客和嗜血狂魔，即使是在队长征召模式中也没有上场！冰蛙快加强啊！"
"[english]Comp_223_PG_hot_for_meta_3textcustom9_text"	"Irrelevant!: Only 4 heroes that are in CM weren't picked nor banned at all this week. KOTL, Spirit Breaker, Phantom Assassin and Bloodseeker, not even in CD tournaments! Icefrog buff plz!"
"DOTA_OverlayLocator_PlayerHero"	"%s1"
"[english]DOTA_OverlayLocator_PlayerHero"	"%s1"
"GameUI_Disconnect_User"	"用户断开连接"
"[english]GameUI_Disconnect_User"	"Disconnected by user"
"GameUI_Disconnect_Server"	"服务器断开连接"
"[english]GameUI_Disconnect_Server"	"Disconnected from Server"
"GameUI_Disconnect_ConnectionOverflow"	"溢出错误"
"[english]GameUI_Disconnect_ConnectionOverflow"	"Overflow error"
"GameUI_Disconnect_NoSpectators"	"该比赛不允许观战"
"[english]GameUI_Disconnect_NoSpectators"	"Match does not allow spectators"
"GameUI_Disconnect_DisconnectByUser"	"用户断开连接"
"[english]GameUI_Disconnect_DisconnectByUser"	"Disconnect by user"
"GameUI_Disconnect_DisconnectByServer"	"服务器断开连接"
"[english]GameUI_Disconnect_DisconnectByServer"	"Disconnect by server"
"GameUI_Disconnect_HLTVDirect"	"SourceTV无法直接连接至游戏"
"[english]GameUI_Disconnect_HLTVDirect"	"SourceTV can not connect to game directly"
"GameUI_Disconnect_PureServer_ClientExtra"	"纯服务器：客户端加载了额外文件"
"[english]GameUI_Disconnect_PureServer_ClientExtra"	"Pure server: client has loaded extra file(s)"
"GameUI_Disconnect_PureServer_Mismatch"	"纯服务器：客户端文件与服务器不匹配"
"[english]GameUI_Disconnect_PureServer_Mismatch"	"Pure server: client file does not match server"
"GameUI_Disconnect_UserCmd"	"解析用户指令错误"
"[english]GameUI_Disconnect_UserCmd"	"Error in parsing user commands"
"GameUI_Disconnect_RejectedByGame"	"连接被游戏拒绝"
"[english]GameUI_Disconnect_RejectedByGame"	"Connection rejected by game"
"CompetitiveMMNotEnoughSkillDataPartyMember"	"队伍里有成员的游戏场数还不足以估算他们天梯匹配的实力水平。"
"[english]CompetitiveMMNotEnoughSkillDataPartyMember"	"One or more party members does not have enough gameplay history to estimate their skill for rankeded matchmaking."
"CompetitiveMMNotEnoughSkillData"	"系统需要更多的比赛才能估算出你的天梯匹配水平。请先进行更多的普通匹配比赛。（大概还需要%s1场比赛。）"
"[english]CompetitiveMMNotEnoughSkillData"	"More gameplay history is needed to make an estimate of your skill for ranked matchmaking.  Please play more unranked matches.  (Approximately %s1 more matches are needed.)"
"CompetitiveMMSpreadTooLarge"	"队伍中成员相互之间的天梯分数相差太远，无法进行天梯匹配。"
"[english]CompetitiveMMSpreadTooLarge"	"Party members' MMRs are too far apart to participate in ranked matchmaking."
"DOTA_LoadoutSlot"	"槽位"
"[english]DOTA_LoadoutSlot"	"Slot"
"DOTA_Tooltip_ability_item_mjollnir_static_chance"	"%静电冲击触发几率："
"[english]DOTA_Tooltip_ability_item_mjollnir_static_chance"	"%STATIC CHANCE:"
"DOTA_Tooltip_ability_item_mjollnir_static_duration"	"静电冲击持续时间："
"[english]DOTA_Tooltip_ability_item_mjollnir_static_duration"	"STATIC DURATION:"
"DOTA_Tooltip_ability_item_mjollnir_static_damage"	"静电冲击伤害："
"[english]DOTA_Tooltip_ability_item_mjollnir_static_damage"	"STATIC DAMAGE:"
"Comp_223_PG_schedule4textcustom2_text"	"这可不是落水狗"
"[english]Comp_223_PG_schedule4textcustom2_text"	"Not so underdogs"
"Comp_223_PG_schedule4textcustom3_text"	"Team Dog战队是最后才晋级到联赛中的战队之一，最近状态非常神勇。赢下了EG和Cloud 9这样的战队，Team Dog已经证明了他们并不只是5个开黑的好兄弟，而是有力的竞争者。"
"[english]Comp_223_PG_schedule4textcustom3_text"	"Team Dog, one of the last teams to qualify for the tournament is looking quite strong recently. Having obtained victories against teams like EG and Cloud 9, Team Dog has proved that they're no longer a team of 5 friends but actually a real contender to the league. "
"Comp_223_PG_schedule4textcustom4_text"	"Liquid本周要证明很多事情。如今一场未胜，他们在本周还有四次机会。随着Brian 'FLUFFNSTUFF' Lee本周的离队，他们需要找到合适的人选帮助他们东山再起。"
"[english]Comp_223_PG_schedule4textcustom4_text"	"Liquid has a lot to prove this week. Having yet failed to get a single victory, they will get 4 opportunities this week to do so. With the departure of Brian 'FLUFFNSTUFF' Lee, the team will have to try and find a proper replacement that will help them rise again."
"Comp_223_PG_schedule4textcustom5_text"	"MYM则与Liquid相似，在联赛的前半赛季已经尽力了。现在他们基本上是无望出线参加线下决赛，但是他们将会证明自己能够进步，争取到下个赛季的名额。"
"[english]Comp_223_PG_schedule4textcustom5_text"	"MYM, as liquid, has struggled during the first half of the tournament. While their chances to qualify to the LAN finals are pretty much gone, they will fight to prove they can actually improve and not to lose their spot for next season."
"Comp_223_PG_schedule4textcustom6_text"	"Liquid在本周将进行4场比赛，MYM打3场，Cloud9,，Alliance，Rox.KIS和Fnatic打2场，VP，Dog和Sigma将进行1场。"
"[english]Comp_223_PG_schedule4textcustom6_text"	"Liquid will play 4 games this week, MYM 3. Cloud9, Alliance, Rox.KIS and Fnatic 2, VP, Dog and Sigma will play 1 game. "
"compendiumtext_223_day011_match1_T_title"	"赛事预测：第5周"
"[english]compendiumtext_223_day011_match1_T_title"	"Predictions: Week 5"
"compendiumtext_223_day011_match1_T_subtitle"	"4月1日：Team Dog vs MYM"
"[english]compendiumtext_223_day011_match1_T_subtitle"	"March 31st: Team Dog vs MYM"
"Comp_223_PG_day021_match1selectionsselection1_description"	"谁将赢得比赛？"
"[english]Comp_223_PG_day021_match1selectionsselection1_description"	"Who is going to win the match?"
"Comp_223_PG_day024_match1selectionsselection1_choices_1"	"MYM"
"[english]Comp_223_PG_day024_match1selectionsselection1_choices_1"	"MYM"
"Comp_223_PG_day021_match1selectionsselection3_description"	"哪位选手将囊获一血？"
"[english]Comp_223_PG_day021_match1selectionsselection3_description"	"Which player is going to get First Blood? (i.e: Kill)"
"Comp_223_PG_day024_match1selectionsselection3_choices_1"	"MYM - Unicorn"
"[english]Comp_223_PG_day024_match1selectionsselection3_choices_1"	"MYM - Unicorn"
"Comp_223_PG_day16_match2selectionsselection3_choices_7"	"MYM - Exist"
"[english]Comp_223_PG_day16_match2selectionsselection3_choices_7"	"MYM - Exist"
"Comp_223_PG_day024_match1selectionsselection3_choices_3"	"MYM - Ace"
"[english]Comp_223_PG_day024_match1selectionsselection3_choices_3"	"MYM - Ace"
"Comp_223_PG_day024_match1selectionsselection3_choices_4"	"MYM - Cr1t"
"[english]Comp_223_PG_day024_match1selectionsselection3_choices_4"	"MYM - Cr1t"
"Comp_223_PG_day16_match2selectionsselection3_choices_10"	"MYM - Mini"
"[english]Comp_223_PG_day16_match2selectionsselection3_choices_10"	"MYM - Mini"
"Comp_223_PG_day021_match1selectionsselection3_choices_6"	"Team Dog - Pajkatt"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_6"	"Team Dog - Pajkatt"
"Comp_223_PG_day011_match1selectionsselection3_choices_7"	"Team Dog - Demon"
"[english]Comp_223_PG_day011_match1selectionsselection3_choices_7"	"Team Dog - Demon"
"Comp_223_PG_day015_match2selectionsselection3_choices_3"	"Team Dog - Smulgullig"
"[english]Comp_223_PG_day015_match2selectionsselection3_choices_3"	"Team Dog - Smulgullig"
"Comp_223_PG_day015_match2selectionsselection3_choices_4"	"Team Dog - Fogged"
"[english]Comp_223_PG_day015_match2selectionsselection3_choices_4"	"Team Dog - Fogged"
"Comp_223_PG_day021_match1selectionsselection3_choices_10"	"Team Dog - Misery"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_10"	"Team Dog - Misery"
"Comp_223_PG_day021_match1selectionsselection5_description"	"哪位选手最终的死亡次数将为最多？"
"[english]Comp_223_PG_day021_match1selectionsselection5_description"	"Which player is going end up with the most deaths? (Lowest position wins tiebreaker)"
"compendiumtext_223_day011_match2_T_subtitle"	"4月1日：VP vs Alliance"
"[english]compendiumtext_223_day011_match2_T_subtitle"	"March 31st: VP vs Alliance"
"Comp_223_PG_day23_match3selectionsselection1_choices_1"	"VP"
"[english]Comp_223_PG_day23_match3selectionsselection1_choices_1"	"VP"
"Comp_223_PG_day021_match2selectionsselection3_description"	"哪位选手将拿到最多的人头？"
"[english]Comp_223_PG_day021_match2selectionsselection3_description"	"Which player is going to get the most kills? (Highest position wins tiebreaker)"
"Comp_223_PG_day23_match3selectionsselection3_choices_1"	"VP - Illidan"
"[english]Comp_223_PG_day23_match3selectionsselection3_choices_1"	"VP - Illidan"
"Comp_223_PG_day23_match3selectionsselection3_choices_2"	"VP - God"
"[english]Comp_223_PG_day23_match3selectionsselection3_choices_2"	"VP - God"
"Comp_223_PG_day23_match3selectionsselection3_choices_3"	"VP - Ars-Art"
"[english]Comp_223_PG_day23_match3selectionsselection3_choices_3"	"VP - Ars-Art"
"Comp_223_PG_day23_match3selectionsselection3_choices_4"	"VP - JotM"
"[english]Comp_223_PG_day23_match3selectionsselection3_choices_4"	"VP - JotM"
"Comp_223_PG_day23_match3selectionsselection3_choices_5"	"VP - NS"
"[english]Comp_223_PG_day23_match3selectionsselection3_choices_5"	"VP - NS"
"Comp_223_PG_day021_match3selectionsselection3_choices_6"	"Alliance - Loda"
"[english]Comp_223_PG_day021_match3selectionsselection3_choices_6"	"Alliance - Loda"
"Comp_223_PG_day021_match3selectionsselection3_choices_7"	"Alliance - S4"
"[english]Comp_223_PG_day021_match3selectionsselection3_choices_7"	"Alliance - S4"
"Comp_223_PG_day021_match3selectionsselection3_choices_8"	"Alliance - AdmiralBulldog"
"[english]Comp_223_PG_day021_match3selectionsselection3_choices_8"	"Alliance - AdmiralBulldog"
"Comp_223_PG_day021_match3selectionsselection3_choices_9"	"Alliance - Akke"
"[english]Comp_223_PG_day021_match3selectionsselection3_choices_9"	"Alliance - Akke"
"Comp_223_PG_day021_match3selectionsselection3_choices_10"	"Alliance - EGM"
"[english]Comp_223_PG_day021_match3selectionsselection3_choices_10"	"Alliance - EGM"
"Comp_223_PG_day021_match2selectionsselection5_description"	"哪位选手最终的净资产将为最高？"
"[english]Comp_223_PG_day021_match2selectionsselection5_description"	"Which player is going end up with the highest net worth? (Highest position wins tiebreaker)"
"compendiumtext_223_day011_match3_T_subtitle"	"4月1日：MYM vs Team Liquid"
"[english]compendiumtext_223_day011_match3_T_subtitle"	"March 31st: MYM vs Team Liquid"
"Comp_223_PG_day011_match3selectionsselection1_choices_2"	"Team Liquid"
"[english]Comp_223_PG_day011_match3selectionsselection1_choices_2"	"Team Liquid"
"Comp_223_PG_day021_match3selectionsselection3_description"	"哪位选手将获得最多的助攻？"
"[english]Comp_223_PG_day021_match3selectionsselection3_description"	"Which player is going to get the most assists? (Highest position wins tiebreaker)"
"Comp_223_PG_day018_match3selectionsselection3_choices_6"	"Liquid - TC"
"[english]Comp_223_PG_day018_match3selectionsselection3_choices_6"	"Liquid - TC"
"Comp_223_PG_day018_match3selectionsselection3_choices_7"	"Liquid - Bulba"
"[english]Comp_223_PG_day018_match3selectionsselection3_choices_7"	"Liquid - Bulba"
"Comp_223_PG_day018_match3selectionsselection3_choices_8"	"Liquid - Qojqva"
"[english]Comp_223_PG_day018_match3selectionsselection3_choices_8"	"Liquid - Qojqva"
"Comp_223_PG_day011_match3selectionsselection3_choices_9"	"Liquid - FLUFFNSTUFF"
"[english]Comp_223_PG_day011_match3selectionsselection3_choices_9"	"Liquid - FLUFFNSTUFF"
"Comp_223_PG_day018_match3selectionsselection3_choices_10"	"Liquid - waytosexy"
"[english]Comp_223_PG_day018_match3selectionsselection3_choices_10"	"Liquid - waytosexy"
"Comp_223_PG_day011_match3selectionsselection5_description"	"Bulba将会拿到多少个人头？"
"[english]Comp_223_PG_day011_match3selectionsselection5_description"	"How many kills will Bulba have in total?"
"Comp_223_PG_day021_match3selectionsselection5_choices_1"	"不大于3"
"[english]Comp_223_PG_day021_match3selectionsselection5_choices_1"	"3 or less"
"Comp_223_PG_day021_match3selectionsselection5_choices_2"	"4-6"
"[english]Comp_223_PG_day021_match3selectionsselection5_choices_2"	"4-6"
"Comp_223_PG_day021_match3selectionsselection5_choices_3"	"7-9"
"[english]Comp_223_PG_day021_match3selectionsselection5_choices_3"	"7-9"
"Comp_223_PG_day021_match3selectionsselection5_choices_4"	"10-12"
"[english]Comp_223_PG_day021_match3selectionsselection5_choices_4"	"10-12"
"Comp_223_PG_day021_match3selectionsselection5_choices_5"	"不少于13"
"[english]Comp_223_PG_day021_match3selectionsselection5_choices_5"	"13 or more"
"compendiumtext_223_day12_match1_T_subtitle"	"4月2日：Liquid vs Cloud9"
"[english]compendiumtext_223_day12_match1_T_subtitle"	"April 1st: Liquid vs Cloud9"
"Comp_223_PG_day12_match1selectionsselection5_description"	"在这场比赛中是否会禁用或挑选祈求者，还是完全没提及？"
"[english]Comp_223_PG_day12_match1selectionsselection5_description"	"Will Invoker be banned, picked or none of the above this match?"
"compendiumtext_223_day12_match2_T_subtitle"	"4月2日：MYM vs Liquid"
"[english]compendiumtext_223_day12_match2_T_subtitle"	"April 1st: MYM vs Liquid"
"compendiumtext_223_day12_match3_T_subtitle"	"4月2日：Team Liquid vs Cloud 9"
"[english]compendiumtext_223_day12_match3_T_subtitle"	"April 1st: Team Liquid vs Cloud 9"
"compendiumtext_223_day13_match1_T_subtitle"	"4月3日：Rox.KIS vs Team Liquid"
"[english]compendiumtext_223_day13_match1_T_subtitle"	"April 2nd: Rox.KIS vs Team Liquid"
"Comp_223_PG_day23_match1selectionsselection3_description"	"哪位选手最终的每分钟金钱最高？"
"[english]Comp_223_PG_day23_match1selectionsselection3_description"	"Which player is going end up with the highest net GPM? (Highest position wins tiebreaker)"
"Comp_223_PG_day23_match1selectionsselection5_description"	"Roshan将被击杀几次？"
"[english]Comp_223_PG_day23_match1selectionsselection5_description"	"How many times will Roshan be killed?"
"Comp_223_PG_day23_match1selectionsselection5_choices_2"	"1"
"[english]Comp_223_PG_day23_match1selectionsselection5_choices_2"	"1"
"Comp_223_PG_day23_match1selectionsselection5_choices_3"	"2"
"[english]Comp_223_PG_day23_match1selectionsselection5_choices_3"	"2"
"Comp_223_PG_day23_match1selectionsselection5_choices_4"	"3"
"[english]Comp_223_PG_day23_match1selectionsselection5_choices_4"	"3"
"Comp_223_PG_day23_match1selectionsselection5_choices_5"	"4次以上"
"[english]Comp_223_PG_day23_match1selectionsselection5_choices_5"	"4 or more"
"compendiumtext_223_day13_match2_T_subtitle"	"4月3日：Team Liquid vs Sigma"
"[english]compendiumtext_223_day13_match2_T_subtitle"	"April 2nd: Team Liquid vs Sigma"
"Comp_223_PG_day23_match2selectionsselection3_description"	"哪位选手的最终每分钟经验将为最高？"
"[english]Comp_223_PG_day23_match2selectionsselection3_description"	"Which player is going end up with the highest net XPM? (Highest position wins tiebreaker)"
"Comp_223_PG_day23_match2selectionsselection5_description"	"这场比赛中信使将被击杀多少次？"
"[english]Comp_223_PG_day23_match2selectionsselection5_description"	"How many couriers will die in this game?"
"Comp_223_PG_day23_match2selectionsselection5_choices_4"	"不少于3"
"[english]Comp_223_PG_day23_match2selectionsselection5_choices_4"	"3 or more"
"compendiumtext_223_day13_match3_T_subtitle"	"4月3日：Fnatic vs Rox.KIS"
"[english]compendiumtext_223_day13_match3_T_subtitle"	"April 2nd: Fnatic vs Rox.KIS"
"Comp_223_PG_day23_match3selectionsselection3_description"	"哪位选手将是比赛中最后一个阵亡的？"
"[english]Comp_223_PG_day23_match3selectionsselection3_description"	"Which player is going to get the last death of the game?"
"Comp_223_PG_day23_match3selectionsselection5_description"	"这场比赛的比赛时长将为多少？"
"[english]Comp_223_PG_day23_match3selectionsselection5_description"	"How long will the match be?"
"Comp_223_PG_day23_match3selectionsselection5_choices_1"	"少于30分钟"
"[english]Comp_223_PG_day23_match3selectionsselection5_choices_1"	"Less than 30mins"
"Comp_223_PG_day23_match3selectionsselection5_choices_2"	"多于30分钟"
"[english]Comp_223_PG_day23_match3selectionsselection5_choices_2"	"More than 30mins"
"Comp_223_PG_day23_match3selectionsselection5_choices_3"	"正好30:00"
"[english]Comp_223_PG_day23_match3selectionsselection5_choices_3"	"Exactly 30:00"
"Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_info"	"Empire在31分钟内赢得了比赛"
"[english]Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_info"	"Empire won the game in under 31 minutes"
"Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_info"	"Fly拿下了比赛的第一滴血。"
"[english]Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_info"	"Fly got the first blood of the game."
"Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_info"	"Trixi以8次死亡意外赢得此项"
"[english]Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_info"	"Trixi unsurprisingly takes this with 8 deaths"
"Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_info"	"Cloud 9在33分整的时候拿下了比赛。"
"[english]Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_info"	"Cloud 9 took the game in exactly 33 minutes."
"Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_info"	"Envy拿到了10个人头。"
"[english]Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_info"	"Envy with 10 kills."
"Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_info"	"Envy又一次每分钟金钱数达到了792。"
"[english]Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_info"	"Envy once again with 792GPM."
"Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_info"	"EG在40分钟后赢得了比赛。"
"[english]Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_info"	"EG got this game in just over 40 minutes."
"Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_info"	"NS是比赛中首位挂掉的选手。"
"[english]Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_info"	"NS was the first player to die in the game."
"Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_info"	"本场比赛中维萨吉被EG挑选了。"
"[english]Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_info"	"Visage was picked by EG in this game."
"Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_info"	"汪汪！"
"[english]Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_info"	"Woof woof!"
"Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_info"	"Fogged走了狗屎运"
"[english]Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_info"	"Fogged was the lucky dog"
"Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_info"	"出人意料的是没人超过主宰比赛。"
"[english]Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_info"	"Surprisingly no one went past Dominating."
"Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_info"	"EG在不到25分钟的时间内打败了Rox.KIS。"
"[english]Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_info"	"EG defeated Rox.KIS in under 25 minutes"
"Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_info"	"Yol的死亡次数达到了4次。"
"[english]Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_info"	"Yol got 4 deaths."
"Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_info"	"Mason做到了，不过他不在选项中，接下来达到20个补刀的是Universe。"
"[english]Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_info"	"Mason did, however, since he was not one of the options, the next one to get to 20cs was Universe."
"Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_info"	"经过读档重赛后，Rox.KIS在接近50分钟时打败了Sigma"
"[english]Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_info"	"After some remakes, Rox.KIS beat Sigma in under 50 minutes"
"Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_info"	"7ckngmad在上路击杀了yol，拿到了第一滴血。"
"[english]Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_info"	"7ckngmad got first blood by killing yol on the top lane."
"Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_info"	"yol的死亡次数最多，达到7次。"
"[english]Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_info"	"yol was the player with the most deaths, with 7 of those."
"Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_info"	"Empire在26:26赢得了比赛。"
"[english]Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_info"	"Empire won the game in 26:26."
"Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_info"	"Silent拿到了最多人头，8个。"
"[english]Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_info"	"Silent got the most kills with 8."
"Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_info"	"Silent获得了最高的每分钟金钱，610。"
"[english]Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_info"	"Silent had the highest GPM with 610."
"Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_info"	"Team Dog在34分钟时赢得比赛。"
"[english]Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_info"	"Team Dog took the win in 34 minutes."
"Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_info"	"Smulgullig获得了10个助攻。MSS和Pajkatt也是10个，但是三人中Smulgullig更接近于核心。"
"[english]Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_info"	"Smulgullig had 10 assists. So did MSS and Pajkatt, but Smulgullig is a higher position than them."
"Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_info"	"Envy大发慈悲，只拿了2个人头。"
"[english]Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_info"	"Envy had mercy and only had 2 kills."
"Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_info"	"C9在28分钟时赢得比赛。"
"[english]Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_info"	"C9 took the match in 28 minutes."
"Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_info"	"Envy-sama送出了一血！"
"[english]Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_info"	"Envy-sama gave away first blood!"
"Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_info"	"Visage在第一轮就被禁用。"
"[english]Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_info"	"Visage was banned in the first round."
"Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_info"	"EG在53分钟时赢得比赛。"
"[english]Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_info"	"EG took the match in 53 minutes."
"Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_info"	"Universe拿到了最后一个人头。"
"[english]Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_info"	"Universe got the last kill."
"Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_info"	"变态杀戮。"
"[english]Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_info"	"Wicked Sick."
"Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_info"	"Cloud9在40:48时打败Alliance。"
"[english]Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_info"	"Cloud9 defeated Alliance in 40:48."
"Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_info"	"s4的死亡次数为10次。"
"[english]Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_info"	"s4 had 10 deaths."
"Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_info"	"Singsing做到了！"
"[english]Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_info"	"Singsing did it!"
"Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_info"	"Rox.Kis在53分钟时击败了MYM。"
"[english]Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_info"	"Rox.Kis beat MYM in 53 minutes."
"Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_info"	"BZZ (633) 的每分钟金钱为792。"
"[english]Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_info"	"BZZ (633) got 792gpm."
"Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_info"	"Roshan被杀了4次。"
"[english]Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_info"	"Roshan was killed 4 times."
"Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_info"	"狗狗队在24:20时赢得比赛。"
"[english]Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_info"	"The doggies got the match in 24:20."
"Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_info"	"Pajkatt最终的每分钟经验达到508。"
"[english]Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_info"	"Pajkatt ended with 508xpm."
"Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_info"	"这场比赛中没有信使遭到杀害。"
"[english]Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_info"	"No couriers were harmed in the making of this game."
"Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_info"	"Sigma在65分12秒时拿下比赛。"
"[english]Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_info"	"Sigma got the game in 65 minutes and 12 seconds."
"Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_info"	"Exist拿到了比赛中最后一个人头。"
"[english]Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_info"	"Exist got the last kill of the game."
"DOTA_Chat_AbandonedRankedBeforeFirstBloodParty"	"如果玩家在第一滴血出现前放弃天梯比赛，即使本场比赛的数据将不会记录，但是所在的队伍中所有人的负场均会加一。"
"[english]DOTA_Chat_AbandonedRankedBeforeFirstBloodParty"	"When a player abandons a ranked game before first blood, their entire party receives a loss, even though stats are not otherwise recorded."
"dota_safe_to_abandon_match_not_scored_network"	"系统检测到网络的连接情况非常糟糕，本场比赛将不会计入数据。现在可以安全离开比赛。"
"[english]dota_safe_to_abandon_match_not_scored_network"	"Poor network conditions have been detected, and this game will not be scored.  It is now safe to leave."
"dota_party_forfeited_match"	"你的队伍已经放弃了比赛，负场将会加一。"
"[english]dota_party_forfeited_match"	"Your party has forfeited the game and will receive a loss."
"DOTA_UnusualCourier"	"独特信使"
"[english]DOTA_UnusualCourier"	"Unusual Courier"
"DOTA_Item_Shadow_Flame_Genuine"	"纯正暗影之焰套装"
"[english]DOTA_Item_Shadow_Flame_Genuine"	"Genuine Shadow Flame"
"DOTA_Item_Shadow_Flame_Genuine_Desc"	"带有纯正前缀的戴泽“暗影之焰”套装。"
"[english]DOTA_Item_Shadow_Flame_Genuine_Desc"	"A genuine version of Shadow Flame for Dazzle."
"Notification_PlacementInLowPriorityDueToExcessiveReports"	"由于最近频繁受到DOTA社区的举报，你已经进入低优先级队列。请在今后尊重其他玩家，否则将有可能再次进入低优先级匹配。"
"[english]Notification_PlacementInLowPriorityDueToExcessiveReports"	"You have been placed into the low-priority pool, as you are among the most highly reported players in the DOTA community.  Please try to be more respectful of other players in the future to avoid subsequent low-priority penalties."
"DOTA_Item_Shadow_Flame_Back_Style0"	"暗影之焰头巾"
"[english]DOTA_Item_Shadow_Flame_Back_Style0"	"Shadow Flame Headdress"
"DOTA_Item_Shadow_Flame_Back_Style1"	"暗影之焰发型"
"[english]DOTA_Item_Shadow_Flame_Back_Style1"	"Shadow Flame Mohawk"
"CompendiumPageError_CustomBar"	"互动手册页面'%s2'中自定义进度条'%s1'出现错误"
"[english]CompendiumPageError_CustomBar"	"Error in custom progressbar block '%s1' in compendium page '%s2'"
"CompendiumPageError_BarType"	"互动手册页面'%s2'中进度条'%s1'有'数据'缺失"
"[english]CompendiumPageError_BarType"	"Missing 'data' for progressbar '%s1' in compendium page '%s2'"
"CompendiumPageError_BarUnknown"	"选项'%s2'中'%s1'的'数据'无效"
"[english]CompendiumPageError_BarUnknown"	"Invalid 'data' of '%s1' for selection '%s2'"
"StoreBanner_Header_ClockwerkAnnouncerPack"	"发条技师播音包"
"[english]StoreBanner_Header_ClockwerkAnnouncerPack"	"Clockwerk Announcer Pack"
"StoreBanner_Text_ClockwerkAnnouncerPack"	"金属试验！加赠发条技师的齿轮饰品“遥电装置”！"
"[english]StoreBanner_Text_ClockwerkAnnouncerPack"	"Test your metal! Comes with the Telebolt Projecktor cog item for Clockwerk!"
"DOTA_Anim_Mod_telebolt"	"正在遥电！"
"[english]DOTA_Anim_Mod_telebolt"	"Teleboltin'!"
"DOTA_Announcer_Preview_Clockwerk_01"	"欢迎来到刀塔世界！"
"[english]DOTA_Announcer_Preview_Clockwerk_01"	"Welcome to Dota!"
"DOTA_Announcer_Preview_Clockwerk_02"	"我方中塔需要维修"
"[english]DOTA_Announcer_Preview_Clockwerk_02"	"Your middle tower is under attack"
"DOTA_Announcer_Preview_Clockwerk_03"	"敌方上路兵营已被摧毁"
"[english]DOTA_Announcer_Preview_Clockwerk_03"	"The enemy's top barracks have fallen"
"DOTA_Announcer_Preview_Clockwerk_04"	"天辉获胜！"
"[english]DOTA_Announcer_Preview_Clockwerk_04"	"Radiant victory!"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01"	"Rampage!"
"[english]DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01"	"Rampage!"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02"	"Godlike!"
"[english]DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02"	"Godlike!"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03"	"Catastrophic!"
"[english]DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03"	"Catastrophic!"
"Attrib_Particle196"	"嬉戏蝴蝶"
"[english]Attrib_Particle196"	"Butterfly Romp"
"Attrib_Particle205"	"霜寒之触"
"[english]Attrib_Particle205"	"Touch of Frost"
"Attrib_Particle206"	"燃焰之触"
"[english]Attrib_Particle206"	"Touch of Flame"
"UnusualPlushShagbark"	"绒毛胡桃"
"[english]UnusualPlushShagbark"	"Plushy Shag"
"compendiumtext_223_day14_match1_T_subtitle"	"4月4日：Team Dog vs VP"
"[english]compendiumtext_223_day14_match1_T_subtitle"	"April 3rd: Team Dog vs VP"
"compendiumtext_223_day14_match2_T_subtitle"	"4月4日：EG vs Liquid"
"[english]compendiumtext_223_day14_match2_T_subtitle"	"April 3rd: EG vs Liquid"
"compendiumtext_223_day15_match3_T_subtitle"	"4月4日：Sigma vs VP"
"[english]compendiumtext_223_day15_match3_T_subtitle"	"April 3rd: Sigma vs VP"
"Comp_223_PG_lumi_cosplaytextcustom2_text"	"Lumi的cosplay"
"[english]Comp_223_PG_lumi_cosplaytextcustom2_text"	"Lumi's cosplay"
"Comp_223_PG_lumi_cosplaytextcustom3_text"	"是玉藻前！"
"[english]Comp_223_PG_lumi_cosplaytextcustom3_text"	"It's Keeper of the Light!"
"Comp_223_PG_lumi_cosplaytextcustom4_text"	"嘿大家好！你们非常给力，现在总奖金已经增加了10万美元，可以选择Lumi在Dreamhack夏季联赛的cosplay对象。你可以投票决定他到底cos哪个英雄，4月13日截止！"
"[english]Comp_223_PG_lumi_cosplaytextcustom4_text"	"Hey everyone! Since you were so awesome and you contributed $100.000 to the prize pool, you get the right of choosing Lumi's cosplay for Dreamhack Summer. You will have until April 13th to vote on which hero you want him to be!."
"Comp_223_PG_lumi_cosplaytextcustom5_text"	"投票已经截止，这页的图片只是个预告不要激动，最后玉藻前以压倒性的票数脱颖而出。在超过11000个投票中，1371人选择了玉藻前。647人选择了水晶室女，428人选择了痛苦女王，不过他自己反对这个（怒拨吉吉），416人选择了艾欧。"
"[english]Comp_223_PG_lumi_cosplaytextcustom5_text"	"The vote has ended and, as if the picture in this page was an omen, it was Keeper of the Light by an overwhelming amount. Out of more than 11000 votes, 1371 people chose KotL. 647 people picked Crystal Maiden, 428 people picked Queen of Pain, although it was vetoed (shrugs), and 416 people picked Wisp."
"Comp_223_PG_lumi_cosplayselectionsselection5_description"	"Lumi应该cosplay哪个英雄？"
"[english]Comp_223_PG_lumi_cosplayselectionsselection5_description"	"What hero should Lumi cosplay as?"
"Comp_223_PG_schedule5textcustom2_text"	"冠军们在此"
"[english]Comp_223_PG_schedule5textcustom2_text"	"Here come the champions"
"Comp_223_PG_schedule5textcustom3_text"	"Na'vi目前在梦幻联赛中才进行4场比赛，不过这马上就要有所改变了。当前战绩为3胜1负，本周Na'Vi将进行4场比赛，有机会与Cloud 9并列第一。昔日的冠军战队是否能众望所归呢？"
"[english]Comp_223_PG_schedule5textcustom3_text"	"Na'vi has only played 4 games in the Dreamleague so far, but that's going to change soon. Currently 3-1, Na'vi plays 4 matches this week and they have the chance to share the number 1 spot with Cloud 9. Will the champions go back on full blast?"
"Comp_223_PG_schedule5textcustom4_text"	"Sigma.INT战绩为1胜5负，晋级的机会非常渺茫，但是他们在本周的3场比赛中还能发一波力。如果他们能打败Team Dog，Alliance和Na'Vi，那他们最终的战绩将达到4胜5负，晋级就有望了。这的确非常不容易，但是一切皆有可能！"
"[english]Comp_223_PG_schedule5textcustom4_text"	"Sigma.INT has very little chance to qualify, being 1-5, but they can do their last push in their 3 games this week. If they defeat Dog, Alliance and Na'vi, they can end with a hopeful 4-5. It's not going to be easy, but everything is at stake!"
"Comp_223_PG_schedule5textcustom5_text"	"Cloud 9在本周有两场比赛，分别是面对表现难以预估的VP和主要对手EG。只要拿下一场比赛，他们就将成为首个晋级Dreamhack夏季联赛的队伍，因为联赛进行到这个阶段，无论怎么算都不可能会有6支战队都超过8胜。"
"[english]Comp_223_PG_schedule5textcustom5_text"	"Cloud 9 has two game this week, against a very unpredictable VP and conference rivals EG. Shall they win one of those, they will be the first team qualified to go to Dreamhack Summer, since it's mathematically impossible to have 6 teams with more than 8 wins at this point of the tournament."
"Comp_223_PG_schedule5textcustom6_text"	"Na'vi本周将进行4场比赛，Sigma和VP各打3场，C9，EG和Empire各打2场，MYM，Rox.KIS，Dog和Alliance分别打1场。"
"[english]Comp_223_PG_schedule5textcustom6_text"	"Na'vi plays 4 games this week, Sigma and VP play 3, C9, EG and Empire play 2, and MYM, Rox.KIS, Dog and Alliance play 1."
"compendiumtext_223_day015_match1_T_title"	"赛事预测：第6周"
"[english]compendiumtext_223_day015_match1_T_title"	"Predictions: Week 6"
"compendiumtext_223_day015_match1_T_subtitle"	"4月2日：Natus Vincere vs Empire"
"[english]compendiumtext_223_day015_match1_T_subtitle"	"April 1st: Natus Vincere vs Empire"
"Comp_223_PG_day021_match1selectionsselection1_choices_1"	"Navi"
"[english]Comp_223_PG_day021_match1selectionsselection1_choices_1"	"Navi"
"Comp_223_PG_day22_match2selectionsselection1_choices_2"	"Empire"
"[english]Comp_223_PG_day22_match2selectionsselection1_choices_2"	"Empire"
"Comp_223_PG_day021_match1selectionsselection3_choices_1"	"Na'vi - XBOCT"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_1"	"Na'vi - XBOCT"
"Comp_223_PG_day021_match1selectionsselection3_choices_2"	"Na'vi - Dendi"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_2"	"Na'vi - Dendi"
"Comp_223_PG_day021_match1selectionsselection3_choices_3"	"Na'vi - Funn1k"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_3"	"Na'vi - Funn1k"
"Comp_223_PG_day021_match1selectionsselection3_choices_4"	"Na'vi - Puppey"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_4"	"Na'vi - Puppey"
"Comp_223_PG_day021_match1selectionsselection3_choices_5"	"Na'vi - Kuroky"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_5"	"Na'vi - Kuroky"
"Comp_223_PG_day22_match2selectionsselection3_choices_6"	"Empire - Silent"
"[english]Comp_223_PG_day22_match2selectionsselection3_choices_6"	"Empire - Silent"
"Comp_223_PG_day22_match2selectionsselection3_choices_7"	"Empire - Resolut1on"
"[english]Comp_223_PG_day22_match2selectionsselection3_choices_7"	"Empire - Resolut1on"
"Comp_223_PG_day22_match2selectionsselection3_choices_8"	"Empire - Mag"
"[english]Comp_223_PG_day22_match2selectionsselection3_choices_8"	"Empire - Mag"
"Comp_223_PG_day22_match2selectionsselection3_choices_9"	"Empire - Vanskor"
"[english]Comp_223_PG_day22_match2selectionsselection3_choices_9"	"Empire - Vanskor"
"Comp_223_PG_day22_match2selectionsselection3_choices_10"	"Empire - ALWAYSWANNAFLY"
"[english]Comp_223_PG_day22_match2selectionsselection3_choices_10"	"Empire - ALWAYSWANNAFLY"
"compendiumtext_223_day015_match2_T_subtitle"	"4月8日：Sigma vs Team DOG"
"[english]compendiumtext_223_day015_match2_T_subtitle"	"April 7th: Sigma vs Team DOG"
"Comp_223_PG_day021_match2selectionsselection1_choices_1"	"Sigma"
"[english]Comp_223_PG_day021_match2selectionsselection1_choices_1"	"Sigma"
"Comp_223_PG_day015_match2selectionsselection1_choices_2"	"DOG"
"[english]Comp_223_PG_day015_match2selectionsselection1_choices_2"	"DOG"
"Comp_223_PG_day021_match1selectionsselection3_choices_8"	"Team Dog - MSS"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_8"	"Team Dog - MSS"
"Comp_223_PG_day021_match2selectionsselection3_choices_6"	"Sigma - Sockhska"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_6"	"Sigma - Sockhska"
"Comp_223_PG_day015_match2selectionsselection3_choices_7"	"Sigma - FATA"
"[english]Comp_223_PG_day015_match2selectionsselection3_choices_7"	"Sigma - FATA"
"Comp_223_PG_day021_match2selectionsselection3_choices_8"	"Sigma - miGGel"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_8"	"Sigma - miGGel"
"Comp_223_PG_day021_match2selectionsselection3_choices_9"	"Sigma - 7ckngmad"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_9"	"Sigma - 7ckngmad"
"Comp_223_PG_day015_match2selectionsselection3_choices_10"	"Sigma - Pas"
"[english]Comp_223_PG_day015_match2selectionsselection3_choices_10"	"Sigma - Pas"
"compendiumtext_223_day015_match3_T_subtitle"	"4月8日：Sigma vs Alliance"
"[english]compendiumtext_223_day015_match3_T_subtitle"	"April 7th: Sigma vs Alliance"
"Comp_223_PG_day015_match3selectionsselection5_description"	"S4将拿到多少个人头？"
"[english]Comp_223_PG_day015_match3selectionsselection5_description"	"How many kills will S4 have in total?"
"compendiumtext_223_day16_match1_T_subtitle"	"4月9日：Virtus Pro vs Cloud9"
"[english]compendiumtext_223_day16_match1_T_subtitle"	"April 8th: Virtus Pro vs Cloud9"
"Comp_223_PG_day16_match1selectionsselection5_description"	"这场比赛中灰烬之灵会被禁用或上场吗？"
"[english]Comp_223_PG_day16_match1selectionsselection5_description"	"Will Ember Spirit be banned, picked or none of the above this match?"
"compendiumtext_223_day16_match2_T_subtitle"	"4月9日：Natus Vincere vs RoX.KIS"
"[english]compendiumtext_223_day16_match2_T_subtitle"	"April 8th: Natus Vincere vs RoX.KIS"
"compendiumtext_223_day16_match3_T_subtitle"	"4月9日：MYM vs Natus Vincere"
"[english]compendiumtext_223_day16_match3_T_subtitle"	"April 8th: MYM vs Natus Vincere"
"Comp_223_PG_day23_match3selectionsselection1_choices_2"	"Na'vi"
"[english]Comp_223_PG_day23_match3selectionsselection1_choices_2"	"Na'vi"
"compendiumtext_223_day17_match1_T_subtitle"	"4月10日：Empire vs EG"
"[english]compendiumtext_223_day17_match1_T_subtitle"	"April 9th: Empire vs EG"
"compendiumtext_223_day17_match2_T_subtitle"	"4月10日：Cloud 9 vs EG"
"[english]compendiumtext_223_day17_match2_T_subtitle"	"April 9th: Cloud 9 vs EG"
"compendiumtext_223_day17_match3_T_subtitle"	"4月10日：Na'vi vs Sigma"
"[english]compendiumtext_223_day17_match3_T_subtitle"	"April 9th: Na'vi vs Sigma"
"DOTA_Item_Ping_Ready"	"[队友] %s1：<font color='%s2'>%s3</font> %s4准备就绪"
"[english]DOTA_Item_Ping_Ready"	"[ALLIES] %s1: <font color='%s2'>%s3</font> %s4Ready"
"DOTA_Item_Ping_Mana"	"[队友] %s1：<font color='%s2'>%s3</font> %s4魔法不足（还需要%s5点）"
"[english]DOTA_Item_Ping_Mana"	"[ALLIES] %s1: <font color='%s2'>%s3</font> %s4Not Enough Mana ( Need %s5 more )"
"DOTA_Item_Ping_Cooldown"	"[队友] %s1：<font color='%s2'>%s3</font> %s4冷却中（还剩%s5秒）"
"[english]DOTA_Item_Ping_Cooldown"	"[ALLIES] %s1: <font color='%s2'>%s3</font> %s4On Cooldown ( %s5 seconds remain )"
"npc_dota_hero_oracle"	"神谕者"
"[english]npc_dota_hero_oracle"	"Oracle"
"DOTA_InventoryMenu_MoveToStash"	"移动至储藏处"
"[english]DOTA_InventoryMenu_MoveToStash"	"Move to Stash"
"DOTA_steamID"	"你的好友ID"
"[english]DOTA_steamID"	"YOUR FRIEND ID"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as"	"攻击速度降低："
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as"	"ATTACK SLOW:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_duration_tooltip"	"减速持续时间："
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_duration_tooltip"	"SLOW DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range"	"溅射范围："
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range"	"SPLIT RANGE:"
"DOTA_Tooltip_ability_ursa_overpower_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_ursa_overpower_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_tusk_launch_snowball"	"雪球滚滚"
"[english]DOTA_Tooltip_ability_tusk_launch_snowball"	"Launch Snowball"
"DOTA_Tooltip_ability_tusk_launch_snowball_Description"	"向目标发动雪球。"
"[english]DOTA_Tooltip_ability_tusk_launch_snowball_Description"	"Launch the snowball toward the target."
"DOTA_Tooltip_ability_tusk_launch_snowball_Lore"	"向着白色荒原进发！"
"[english]DOTA_Tooltip_ability_tusk_launch_snowball_Lore"	"Into the great wide white!"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note0"	"雪球将摧毁行进路径上的树木。"
"[english]DOTA_Tooltip_ability_tusk_launch_snowball_Note0"	"The snowball destroys trees."
"DOTA_Tooltip_ability_tusk_launch_snowball_Note1"	"雪球的行进速度为675。"
"[english]DOTA_Tooltip_ability_tusk_launch_snowball_Note1"	"The snowball travels at 675 movement speed."
"DOTA_Tooltip_ability_tusk_launch_snowball_Note2"	"幻象不会进入雪球，但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"[english]DOTA_Tooltip_ability_tusk_launch_snowball_Note2"	"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls."
"DOTA_Tooltip_ability_oracle_fortunes_end"	"气运之末"
"[english]DOTA_Tooltip_ability_oracle_fortunes_end"	"Fortune's End"
"DOTA_Tooltip_ability_oracle_fortunes_end_Description"	"需要持续施法 - 将神谕者的力量汇聚为一股蕴含荡涤之力的能量，对敌方目标释放这股能量可以对其造成伤害，使其不能移动，并且净化其附近区域的魔法效果。引导时间最长可以达到%max_channel_time_tooltip%秒。停止效果的持续时间与引导时间相同。"
"[english]DOTA_Tooltip_ability_oracle_fortunes_end_Description"	"CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, stops movement, and purges enemies of buffs in an area around the target. Can be channeled for up to %max_channel_time_tooltip% seconds. The stop duration is equal to the time spent channeling."
"DOTA_Tooltip_ability_oracle_fortunes_end_damage"	"伤害："
"[english]DOTA_Tooltip_ability_oracle_fortunes_end_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_oracle_fortunes_end_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_oracle_fortunes_end_radius"	"RADIUS:"
"DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration"	"停滞最短持续时间："
"[english]DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration"	"MIN STOP DURATION:"
"DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration"	"停滞最长持续时间："
"[english]DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration"	"MAX STOP DURATION:"
"DOTA_Tooltip_ability_oracle_fates_edict"	"命运敕令"
"[english]DOTA_Tooltip_ability_oracle_fates_edict"	"Fate's Edict"
"DOTA_Tooltip_ability_oracle_fates_edict_Description"	"神谕者让目标沉醉，使其无法攻击，同时提高其%magic_damage_resistance_pct_tooltip%%%的魔法抗性。可对友方和敌方单位施放。"
"[english]DOTA_Tooltip_ability_oracle_fates_edict_Description"	"Oracle enraptures a target, disarming them and granting them %magic_damage_resistance_pct_tooltip%%% magic damage resistance. Can be cast on allies and enemies."
"DOTA_Tooltip_ability_oracle_fates_edict_damage_amp"	"%伤害加深："
"[english]DOTA_Tooltip_ability_oracle_fates_edict_damage_amp"	"%DAMAGE AMPLIFICATION:"
"DOTA_Tooltip_ability_oracle_fates_edict_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_oracle_fates_edict_duration"	"DURATION:"
"DOTA_Tooltip_ability_oracle_purifying_flames"	"涤罪之焰"
"[english]DOTA_Tooltip_ability_oracle_purifying_flames"	"Purifying Flames"
"DOTA_Tooltip_ability_oracle_purifying_flames_Description"	"将目标身上一切不洁之物净化，对其造成大量魔法伤害，并使其在接下来的一段时间内逐渐恢复生命值。恢复的生命值总量将超过受到的伤害。可对友方和敌方单位施放。"
"[english]DOTA_Tooltip_ability_oracle_purifying_flames_Description"	"Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies."
"DOTA_Tooltip_ability_oracle_purifying_flames_damage"	"伤害："
"[english]DOTA_Tooltip_ability_oracle_purifying_flames_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_oracle_purifying_flames_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_oracle_purifying_flames_duration"	"DURATION:"
"DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second"	"每秒治疗量："
"[english]DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second"	"HEAL PER SECOND:"
"DOTA_Tooltip_ability_oracle_false_promise"	"虚妄之诺"
"[english]DOTA_Tooltip_ability_oracle_false_promise"	"False Promise"
"DOTA_Tooltip_ability_oracle_false_promise_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_oracle_false_promise_duration"	"DURATION:"
"DOTA_FantasyLeagueCreate_Error_BadSeasonID"	"指定的赛季编号有误。"
"[english]DOTA_FantasyLeagueCreate_Error_BadSeasonID"	"Bad Season ID specified."
"UI_refresh"	"刷新"
"[english]UI_refresh"	"REFRESH"
"lobby_game_mode_required"	"所需自定义地图"
"[english]lobby_game_mode_required"	"CUSTOM GAME REQUIRED"
"lobby_game_mode_required_desc"	"这个房间需要自定义地图\"%s1\""
"[english]lobby_game_mode_required_desc"	"This lobby requires the custom game \"%s1\""
"dota_region_dubai"	"迪拜"
"[english]dota_region_dubai"	"Dubai"
"dota_matchgroup_dubai"	"迪拜"
"[english]dota_matchgroup_dubai"	"Dubai"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time"	"自然的伪装淡出时间"
"[english]DOTA_Tooltip_modifier_treant_natures_guise_grace_time"	"Nature's Guise Grace Time"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Description"	"自然的伪装在离开树时将会移除隐身效果。"
"[english]DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Description"	"Nature's Guise will be removed when not near a tree."
"DOTA_Tooltip_modifier_item_pipe_aura"	"洞察光环"
"[english]DOTA_Tooltip_modifier_item_pipe_aura"	"Insight Aura"
"DOTA_Tooltip_modifier_item_pipe_aura_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值"
"[english]DOTA_Tooltip_modifier_item_pipe_aura_Description"	"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"UI_TELEPORT_REQUIRES_HALT"	"仅有停止行动键能打断传送"
"[english]UI_TELEPORT_REQUIRES_HALT"	"Teleport Requires Stop"
"UI_TELEPORT_REQUIRES_HALT_desc"	"除了停止行动外其它指令都不能打断传送过程。"
"[english]UI_TELEPORT_REQUIRES_HALT_desc"	"Teleporting will no longer get interrupted by any order except stop."
"dota_hud_error_demonic_purge_no_charges"	"没有邪恶净化点数"
"[english]dota_hud_error_demonic_purge_no_charges"	"No Demonic Purge Charges"
"DOTA_Tooltip_ability_item_pipe_aura_health_regen"	"恢复光环速率："
"[english]DOTA_Tooltip_ability_item_pipe_aura_health_regen"	"AURA HEALTH REGEN:"
"custom_game_region"	"地区"
"[english]custom_game_region"	"REGION"
"custom_game_page_label"	"页码：%s1 / %s2"
"[english]custom_game_page_label"	"Page: %s1 / %s2"
"custom_game_sort_by"	"浏览依据"
"[english]custom_game_sort_by"	"BROWSE BY"
"custom_game_sort_last_updated"	"最新推出"
"[english]custom_game_sort_last_updated"	"Last Updated"
"custom_game_sort_installed"	"已订阅游戏模式"
"[english]custom_game_sort_installed"	"Subscribed Game Modes"
"custom_game_unsorted"	"未分类"
"[english]custom_game_unsorted"	"Unsorted"
"custom_game_lobby_count"	"%s1个房间"
"[english]custom_game_lobby_count"	"%s1 lobbies"
"custom_game_player_count"	"%s1名玩家正在游戏"
"[english]custom_game_player_count"	"%s1 NOW PLAYING"
"custom_game_quick_join"	"快速加入"
"[english]custom_game_quick_join"	"QUICK JOIN"
"custom_game_join_lobby"	"加入房间"
"[english]custom_game_join_lobby"	"JOIN LOBBY"
"custom_game_view_lobbies"	"浏览房间"
"[english]custom_game_view_lobbies"	"VIEW LOBBIES"
"custom_game_create_lobby"	"创建房间"
"[english]custom_game_create_lobby"	"CREATE LOBBY"
"custom_game_workshop_page"	"创意工坊页面"
"[english]custom_game_workshop_page"	"WORKSHOP PAGE"
"custom_game_install"	"安装"
"[english]custom_game_install"	"SUBSCRIBE"
"custom_game_uninstall"	"卸载"
"[english]custom_game_uninstall"	"UNSUBSCRIBE"
"custom_game_confirm_install_title"	"安装游戏地图"
"[english]custom_game_confirm_install_title"	"SUBSCRIBE TO GAME MODE"
"custom_game_confirm_install_desc"	"确定下载并安装本自定义游戏地图吗？"
"[english]custom_game_confirm_install_desc"	"Download and install this custom game mode?"
"custom_game_downloading"	"正在下载..."
"[english]custom_game_downloading"	"DOWNLOADING..."
"custom_game_size"	"%s1 MB"
"[english]custom_game_size"	"%s1 MB"
"custom_game_find_private"	"寻找私人房间"
"[english]custom_game_find_private"	"FIND PRIVATE LOBBY"
"custom_game_view_all_lobbies"	"浏览所有房间"
"[english]custom_game_view_all_lobbies"	"VIEW ALL LOBBIES"
"custom_game_finding_lobby"	"寻找房间中..."
"[english]custom_game_finding_lobby"	"FINDING LOBBY..."
"custom_browse_lobby_name"	"房间名称"
"[english]custom_browse_lobby_name"	"LOBBY NAME"
"custom_browse_host"	"房主"
"[english]custom_browse_host"	"HOST"
"custom_browse_players"	"玩家"
"[english]custom_browse_players"	"PLAYERS"
"custom_browse_ping"	"延迟"
"[english]custom_browse_ping"	"PING"
"custom_game_view"	"查看"
"[english]custom_game_view"	"VIEW"
"custom_lobbies_finding"	"寻找房间中..."
"[english]custom_lobbies_finding"	"FINDING LOBBIES..."
"custom_games_finding"	"寻找地图中..."
"[english]custom_games_finding"	"FINDING GAMES..."
"custom_browse_lobbies"	"浏览自定义房间"
"[english]custom_browse_lobbies"	"BROWSE CUSTOM LOBBIES"
"DOTA_Play_Tab_Custom"	"自定义游戏"
"[english]DOTA_Play_Tab_Custom"	"CUSTOM GAME"
"downloads"	"下载"
"[english]downloads"	"DOWNLOADS"
"download_complete"	"下载完成"
"[english]download_complete"	"DOWNLOAD COMPLETE"
"download_progress_size"	"%s1 MB / %s2 MB"
"[english]download_progress_size"	"%s1 MB / %s2 MB"
"UnusualLavaRoshan"	"熔岩碎屑"
"[english]UnusualLavaRoshan"	"Pyroclastic Flow"
"UnusualIceRoshan"	"冰川流转"
"[english]UnusualIceRoshan"	"Glacial Flow"
"DOTA_MuteChat"	"屏蔽所有聊天消息"
"[english]DOTA_MuteChat"	"Mute All Chat"
"league_tier_1"	"业余组"
"[english]league_tier_1"	"AMATEUR"
"league_tier_2"	"职业组"
"[english]league_tier_2"	"PROFESSIONAL"
"league_tier_3"	"高端组"
"[english]league_tier_3"	"PREMIUM"
"league_location_1"	"北美"
"[english]league_location_1"	"North America"
"league_location_2"	"南美"
"[english]league_location_2"	"South America"
"league_location_3"	"欧洲"
"[english]league_location_3"	"Europe"
"league_location_4"	"俄罗斯"
"[english]league_location_4"	"Russia"
"league_location_5"	"中国"
"[english]league_location_5"	"China"
"league_location_6"	"东南亚"
"[english]league_location_6"	"South-East Asia"
"league_premium_desc"	"顶级联赛的游戏内门票收入中将有部分直接进入联赛的奖金池。"
"[english]league_premium_desc"	"Premium Leagues divert a portion of their in-game ticket sales directly into their prize pool."
"dota_frontpage_sale_details"	"%s1\n%s2\n距离特价结束还有%s3"
"[english]dota_frontpage_sale_details"	"%s1\n%s2\nSale ends in %s3"
"Store_ItemType_HeroItem"	"%s1%s2散件"
"[english]Store_ItemType_HeroItem"	"%s1 %s2 Piece"
"Store_ItemType_HeroSet"	"%s1套装"
"[english]Store_ItemType_HeroSet"	"%s1 Set"
"Store_ItemType_TypedBundle"	"%s1礼包"
"[english]Store_ItemType_TypedBundle"	"%s1 Bundle"
"Store_ItemType_Tournament"	"联赛"
"[english]Store_ItemType_Tournament"	"Tournament"
"Store_ItemType_TournamentPass"	"联赛门票"
"[english]Store_ItemType_TournamentPass"	"Tournament Pass"
"Store_ItemType_Bundle"	"礼包"
"[english]Store_ItemType_Bundle"	"Bundle"
"Store_ItemType_Tool"	"工具"
"[english]Store_ItemType_Tool"	"Tool"
"Store_ItemType_Treasure_Seal"	"符印"
"[english]Store_ItemType_Treasure_Seal"	"Treasure Seal"
"Comp_223_PG_toctextcustom10746_text"	"超级周"
"[english]Comp_223_PG_toctextcustom10746_text"	"Super Week"
"Comp_223_PG_toctextcustom10745_text"	"第8周"
"[english]Comp_223_PG_toctextcustom10745_text"	"Week 8"
"Comp_223_PG_toctextcustom1714_text"	"第4周"
"[english]Comp_223_PG_toctextcustom1714_text"	"Week 4"
"Comp_223_PG_schedule6textcustom2_text"	"算术时间"
"[english]Comp_223_PG_schedule6textcustom2_text"	"Doing the Math"
"Comp_223_PG_schedule6textcustom3_text"	"除了已经被淘汰的MYM，其他战队还是有一点希望获得晋级机会。基本上都是要打4场到5场比赛，看样子8胜是一个比较稳妥的数字。最后争夺前两名也将是一番腥风血雨。"
"[english]Comp_223_PG_schedule6textcustom3_text"	"Aside from MYM, already being eliminated, all teams have a small chance of qualifying still. Having between 4 and 5 matches to play, it looks like 8 wins is going to be the safe number. Battle for top 2 is also going to be a tough one."
"Comp_223_PG_schedule6textcustom4_text"	"Cloud 9（vs Dog）和Empire（vs C9）都是只输了一场比赛。Na'Vi（两次输给Empire），Alliance（输给了C9和VP），Dog（输给了EG和Alliance）战绩都是6胜2负。Alliance-Na'Vi将是本周的第一场比赛，这将会使两支队伍不可能同时进入前两名。"
"[english]Comp_223_PG_schedule6textcustom4_text"	"Cloud 9 (vs Dog) and Empire (vs C9) only lost one game. Na'vi (Lost twice to Empire), Alliance (L to C9 and VP) and Dog (L to EG and Alliance), are all 6-2. Alliance-Na'vi is going to be the first match played this week, and that might ruin one of these teams' possibilities of a top 2 finish."
"Comp_223_PG_schedule6textcustom5_text"	"EG现在的战绩是5-4，处于挣扎在出线边缘的状态。作为前六战队中唯一超过2场负场的队伍，EG只能将希望寄托在今后的比赛中，只有一路取得胜利才能保证超过其他的五支队伍，RoX、Fnatic、Liquid、VP和Sigma。周一的EG对阵Liquid将是决定EG生死存亡的一战，不容错过。"
"[english]Comp_223_PG_schedule6textcustom5_text"	"Struggling at the bottom, everyone is hoping on EG (5-4) to keep on losing. Being the only team with more than 2 losses in the top 6, RoX, Fnatic, Liquid, VP and to a lesser extent, Sigma, can only hope to get a winning streak that allows them to surpass them. EG-Liquid on monday will be a must watch."
"Comp_223_PG_schedule6textcustom6_text"	"Liquid战队将进行5场比赛，Na‘Vi和VP战队将进行3场比赛。Sigma和Alliance需要进行2场，而Team Dog、EG和C9只需要进行1场。"
"[english]Comp_223_PG_schedule6textcustom6_text"	"Team Liquid will play 5 matches, Na'vi and VP will play 3. Sigma and Alliance 2, and Team Dog, EG and C9 will play 1."
"compendiumtext_223_day018_match1_T_title"	"赛事预测：第7周"
"[english]compendiumtext_223_day018_match1_T_title"	"Predictions: Week 7"
"compendiumtext_223_day018_match1_T_subtitle"	"4月15日：Natus Vincere vs Alliance"
"[english]compendiumtext_223_day018_match1_T_subtitle"	"April 14th: Natus Vincere vs Alliance"
"compendiumtext_223_day018_match2_T_subtitle"	"4月15日：Empire vs VP"
"[english]compendiumtext_223_day018_match2_T_subtitle"	"April 14th: Empire vs VP"
"compendiumtext_223_day018_match3_T_subtitle"	"4月15日：Team Liquid vs EG"
"[english]compendiumtext_223_day018_match3_T_subtitle"	"April 14th: Team Liquid vs EG"
"Comp_223_PG_day018_match3selectionsselection1_choices_1"	"Liquid"
"[english]Comp_223_PG_day018_match3selectionsselection1_choices_1"	"Liquid"
"Comp_223_PG_day024_match5selectionsselection1_choices_1"	"EG"
"[english]Comp_223_PG_day024_match5selectionsselection1_choices_1"	"EG"
"Comp_223_PG_day018_match3selectionsselection3_choices_1"	"EG - Mason"
"[english]Comp_223_PG_day018_match3selectionsselection3_choices_1"	"EG - Mason"
"Comp_223_PG_day024_match5selectionsselection3_choices_2"	"EG - Arteezy"
"[english]Comp_223_PG_day024_match5selectionsselection3_choices_2"	"EG - Arteezy"
"Comp_223_PG_day024_match5selectionsselection3_choices_3"	"EG - Universe"
"[english]Comp_223_PG_day024_match5selectionsselection3_choices_3"	"EG - Universe"
"Comp_223_PG_day024_match5selectionsselection3_choices_4"	"EG - zai"
"[english]Comp_223_PG_day024_match5selectionsselection3_choices_4"	"EG - zai"
"Comp_223_PG_day024_match5selectionsselection3_choices_5"	"EG - ppd"
"[english]Comp_223_PG_day024_match5selectionsselection3_choices_5"	"EG - ppd"
"Comp_223_PG_day018_match3selectionsselection3_choices_9"	"Liquid - Demon"
"[english]Comp_223_PG_day018_match3selectionsselection3_choices_9"	"Liquid - Demon"
"Comp_223_PG_day024_match6selectionsselection5_description"	"Arteezy将获得多少个人头？"
"[english]Comp_223_PG_day024_match6selectionsselection5_description"	"How many kills will Arteezy have in total?"
"compendiumtext_223_day19_match1_T_subtitle"	"4月16日：Team Dog vs Liquid"
"[english]compendiumtext_223_day19_match1_T_subtitle"	"April 15th: Team Dog vs Liquid"
"Comp_223_PG_day19_match1selectionsselection3_choices_3"	"Team Dog - Smulgullig（或替补）"
"[english]Comp_223_PG_day19_match1selectionsselection3_choices_3"	"Team Dog - Smulgullig (or standin)"
"Comp_223_PG_day19_match1selectionsselection3_choices_4"	"Team Dog - Fogged（或替补）"
"[english]Comp_223_PG_day19_match1selectionsselection3_choices_4"	"Team Dog - Fogged (or standin)"
"Comp_223_PG_day19_match1selectionsselection5_description"	"在这场比赛中冥魂大帝是否会被禁用或上场呢？"
"[english]Comp_223_PG_day19_match1selectionsselection5_description"	"Will Wraith King be banned, picked or none of the above this match?"
"compendiumtext_223_day19_match2_T_subtitle"	"4月16日：Sigma.int vs VP"
"[english]compendiumtext_223_day19_match2_T_subtitle"	"April 15th: Sigma.int vs VP"
"Comp_223_PG_day19_match2selectionsselection3_choices_7"	"Sigma - FATA（或替补）"
"[english]Comp_223_PG_day19_match2selectionsselection3_choices_7"	"Sigma - FATA (or standin)"
"Comp_223_PG_day19_match2selectionsselection3_choices_10"	"Sigma - Pas（或替补）"
"[english]Comp_223_PG_day19_match2selectionsselection3_choices_10"	"Sigma - Pas (or standin)"
"compendiumtext_223_day19_match3_T_subtitle"	"4月16日：Liquid vs Empire"
"[english]compendiumtext_223_day19_match3_T_subtitle"	"April 15th: Liquid vs Empire"
"compendiumtext_223_day20_match1_T_subtitle"	"4月17日：Liquid vs Na'vi"
"[english]compendiumtext_223_day20_match1_T_subtitle"	"April 16th: Liquid vs Na'vi"
"Comp_223_PG_day23_match1selectionsselection5_choices_1"	"0"
"[english]Comp_223_PG_day23_match1selectionsselection5_choices_1"	"0"
"compendiumtext_223_day20_match2_T_subtitle"	"4月16日：VP vs Liquid"
"[english]compendiumtext_223_day20_match2_T_subtitle"	"April 16th: VP vs Liquid"
"compendiumtext_223_day20_match3_T_subtitle"	"4月16日：Cloud 9 vs Sigma"
"[english]compendiumtext_223_day20_match3_T_subtitle"	"April 16th: Cloud 9 vs Sigma"
"Comp_223_PG_day20_match3selectionsselection1_choices_1"	"Cloud"
"[english]Comp_223_PG_day20_match3selectionsselection1_choices_1"	"Cloud"
"Comp_1248_PG_openingtextcustom1_text"	"带上门票马上加入法兰克福大赛的千万粉丝"
"[english]Comp_1248_PG_openingtextcustom1_text"	"Get your ticket and join thousands of fans live in Frankfurt"
"Comp_1248_PG_openingtextcustom2_text"	"www.esl-one.com"
"[english]Comp_1248_PG_openingtextcustom2_text"	"www.esl-one.com"
"Comp_1248_PG_toctextcustom1_text"	"目录"
"[english]Comp_1248_PG_toctextcustom1_text"	"Table Of Contents"
"Comp_1248_PG_toctextcustom2_text"	"赛事介绍"
"[english]Comp_1248_PG_toctextcustom2_text"	"INTRODUCTION"
"Comp_1248_PG_toctextcustom3_text"	"01 封面"
"[english]Comp_1248_PG_toctextcustom3_text"	"01 Cover"
"Comp_1248_PG_toctextcustom4_text"	"02 扉页"
"[english]Comp_1248_PG_toctextcustom4_text"	"02 Opening Page"
"Comp_1248_PG_toctextcustom5_text"	"03 目录"
"[english]Comp_1248_PG_toctextcustom5_text"	"03 Table of Contents"
"Comp_1248_PG_toctextcustom6_text"	"ESL ONE法兰克福联赛"
"[english]Comp_1248_PG_toctextcustom6_text"	"ESL ONE FRANKFURT"
"Comp_1248_PG_toctextcustom7_text"	"05 先行预告片"
"[english]Comp_1248_PG_toctextcustom7_text"	"05 Teaser Trailer"
"Comp_1248_PG_toctextcustom8_text"	"06 赛事信息"
"[english]Comp_1248_PG_toctextcustom8_text"	"06 Event Info"
"Comp_1248_PG_toctextcustom9_text"	"07 参赛战队"
"[english]Comp_1248_PG_toctextcustom9_text"	"07 The Teams"
"Comp_1248_PG_toctextcustom10_text"	"挑战目标"
"[english]Comp_1248_PG_toctextcustom10_text"	"STRETCH GOALS"
"Comp_1248_PG_toctextcustom11_text"	"09 互动手册挑战目标"
"[english]Comp_1248_PG_toctextcustom11_text"	"09 Compendium Stretch Goals"
"Comp_1248_PG_toctextcustom12_text"	"10 战斗点数飞升"
"[english]Comp_1248_PG_toctextcustom12_text"	"10 Battle Point Booster"
"Comp_1248_PG_toctextcustom13_text"	"11 ESL ONE载入画面"
"[english]Comp_1248_PG_toctextcustom13_text"	"11 ESL ONE Loading Screen"
"Comp_1248_PG_toctextcustom14_text"	"12 ESL ONE界面皮肤"
"[english]Comp_1248_PG_toctextcustom14_text"	"12 ESL ONE HUD Skin"
"Comp_1248_PG_toctextcustom15_text"	"13 参差之视守卫"
"[english]Comp_1248_PG_toctextcustom15_text"	"13 Jagged Vision Ward"
"Comp_1248_PG_toctextcustom16_text"	"14 参差之视守卫 - 预览视频"
"[english]Comp_1248_PG_toctextcustom16_text"	"14 Jagged Vision Ward - Video Preview"
"Comp_1248_PG_toctextcustom17_text"	"15 庞然遮天图腾"
"[english]Comp_1248_PG_toctextcustom17_text"	"15 Eclipse Monolith Totem"
"Comp_1248_PG_toctextcustom18_text"	"16 庞然遮天图腾 - 预览视频"
"[english]Comp_1248_PG_toctextcustom18_text"	"16 Eclipse Monolith Totem - Video Preview"
"Comp_1248_PG_toctextcustom19_text"	"17 我妻由乃“疯狂之镣”套装"
"[english]Comp_1248_PG_toctextcustom19_text"	"17 Bonds of Madness Lifestealer Set"
"Comp_1248_PG_toctextcustom20_text"	"18 我妻由乃“疯狂之镣”套装 - 预览视频"
"[english]Comp_1248_PG_toctextcustom20_text"	"18 Bonds of Madness Lifestealer Set - Video Preview"
"Comp_1248_PG_toctextcustom24_text"	"选拔赛"
"[english]Comp_1248_PG_toctextcustom24_text"	"QUALIFIERS"
"Comp_1248_PG_toctextcustom25_text"	"35 美洲选拔赛信息"
"[english]Comp_1248_PG_toctextcustom25_text"	"35 Qualification Info - Americas"
"Comp_1248_PG_toctextcustom26_text"	"36 欧洲选拔赛信息"
"[english]Comp_1248_PG_toctextcustom26_text"	"36 Qualification Info - Europe"
"Comp_1248_PG_toctextcustom27_text"	"37 亚洲选拔赛信息"
"[english]Comp_1248_PG_toctextcustom27_text"	"37 Qualification Info - Asia"
"Comp_1248_PG_toctextcustom29_text"	"参赛战队"
"[english]Comp_1248_PG_toctextcustom29_text"	"THE TEAMS"
"Comp_1248_PG_toctextcustom30_text"	"40 Alliance战队"
"[english]Comp_1248_PG_toctextcustom30_text"	"40 Alliance"
"Comp_1248_PG_toctextcustom31_text"	"41 Na'Vi战队"
"[english]Comp_1248_PG_toctextcustom31_text"	"41 Natus Vincere"
"Comp_1248_PG_toctextcustom34_text"	"赛事预测"
"[english]Comp_1248_PG_toctextcustom34_text"	"PREDICTIONS"
"Comp_1248_PG_toctextcustom35_text"	"49 预测得分"
"[english]Comp_1248_PG_toctextcustom35_text"	"49 Prediction Scores"
"Comp_1248_PG_toctextcustom36_text"	"50 英雄预测"
"[english]Comp_1248_PG_toctextcustom36_text"	"50 Hero Predictions"
"Comp_1248_PG_toctextcustom37_text"	"51 锦标赛预测"
"[english]Comp_1248_PG_toctextcustom37_text"	"51 Tournament Predictions"
"Comp_1248_PG_toctextcustom38_text"	"52 战队预测"
"[english]Comp_1248_PG_toctextcustom38_text"	"52 Team Predictions"
"Comp_1248_PG_toctextcustom39_text"	"53 选手预测"
"[english]Comp_1248_PG_toctextcustom39_text"	"53 Player Predictions"
"Comp_1248_PG_splash_eventtextcustom2_text"	"豪门战队，千万粉丝，巅峰之战"
"[english]Comp_1248_PG_splash_eventtextcustom2_text"	"THE BEST TEAMS, TENS OF THOUSANDS OF FANS, ONE DEFINING MOMENT"
"Comp_1248_PG_trailertextcustom1_text"	"ESL One法兰克福联赛先行预告片"
"[english]Comp_1248_PG_trailertextcustom1_text"	"ESL One Frankfurt Teaser Trailer"
"Comp_1248_PG_eventinfotextcustom1_text"	"2014年ESL One法兰克福联赛"
"[english]Comp_1248_PG_eventinfotextcustom1_text"	"ESL One Frankfurt 2014"
"Comp_1248_PG_eventinfotextcustom2_text"	"6月28日和29日，德国法兰克福的商业银行竞技场将化作Dota 2粉丝的天堂。全球的顶尖战队将在万千粉丝面前争夺15万美元以上的奖金。"
"[english]Comp_1248_PG_eventinfotextcustom2_text"	"On June 28th and 29th, the Commerzbank-Arena in Frankfurt, Germany will be transformed into a haven for Dota 2 fans. The best teams in the world will fight it out in front of thousand of fans for a prize pool of US $150,000, set to increase even more thanks to community funding."
"Comp_1248_PG_eventinfotextcustom3_text"	"带上门票马上加入万千关注的赛事中"
"[english]Comp_1248_PG_eventinfotextcustom3_text"	"Get your ticket and join thousands of fans live at the event on esl-one.com"
"Comp_1248_PG_teamstextcustom1_text"	"参赛战队"
"[english]Comp_1248_PG_teamstextcustom1_text"	"The Teams"
"Comp_1248_PG_teamstextcustom2_text"	"这个盛夏将有8支战队空降ESL One法兰克福联赛的赛场，其中两支队伍直接获得邀请，其余6支需要突破困难重重的选拔赛。"
"[english]Comp_1248_PG_teamstextcustom2_text"	"Eight teams will make it to the ESL One Frankfurt this June, two of them received a direct invite to the tournament while six have to fight their way through difficult qualifiers."
"Comp_1248_PG_teamstextcustom3_text"	"受邀战队"
"[english]Comp_1248_PG_teamstextcustom3_text"	"Invited"
"Comp_1248_PG_teamstextcustom4_text"	"欧洲"
"[english]Comp_1248_PG_teamstextcustom4_text"	"Europe"
"Comp_1248_PG_teamstextcustom5_text"	"亚洲"
"[english]Comp_1248_PG_teamstextcustom5_text"	"Asia"
"Comp_1248_PG_teamstextcustom6_text"	"美洲"
"[english]Comp_1248_PG_teamstextcustom6_text"	"Americas"
"Comp_1248_PG_splash_stretchgoalstextcustom2_text"	"支持ESL ONE法兰克福联赛就有大量好礼相赠"
"[english]Comp_1248_PG_splash_stretchgoalstextcustom2_text"	"SUPPORT ESL ONE FRANKFURT AND UNLOCK NEW GOODIES"
"Comp_1248_PG_stretchgoalstextcustom1_text"	"互动手册挑战目标"
"[english]Comp_1248_PG_stretchgoalstextcustom1_text"	"Compendium Stretch Goals"
"Comp_1248_PG_stretchgoalstextcustom2_text"	"等级"
"[english]Comp_1248_PG_stretchgoalstextcustom2_text"	"LEVEL"
"Comp_1248_PG_stretchgoalstextcustom3_text"	"1"
"[english]Comp_1248_PG_stretchgoalstextcustom3_text"	"ONE"
"Comp_1248_PG_stretchgoalstextcustom4_text"	"2"
"[english]Comp_1248_PG_stretchgoalstextcustom4_text"	"TWO"
"Comp_1248_PG_stretchgoalstextcustom5_text"	"3"
"[english]Comp_1248_PG_stretchgoalstextcustom5_text"	"THREE"
"Comp_1248_PG_stretchgoalstextcustom6_text"	"4"
"[english]Comp_1248_PG_stretchgoalstextcustom6_text"	"FOUR"
"Comp_1248_PG_stretchgoalstextcustom7_text"	"5"
"[english]Comp_1248_PG_stretchgoalstextcustom7_text"	"FIVE"
"Comp_1248_PG_stretchgoalstextcustom8_text"	"6"
"[english]Comp_1248_PG_stretchgoalstextcustom8_text"	"SIX"
"Comp_1248_PG_stretchgoalstextcustom12_text"	"奖品"
"[english]Comp_1248_PG_stretchgoalstextcustom12_text"	"PRIZE"
"Comp_1248_PG_stretchgoalstextcustom13_text"	"战斗点数飞升"
"[english]Comp_1248_PG_stretchgoalstextcustom13_text"	"Battle Point Booster"
"Comp_1248_PG_stretchgoalstextcustom14_text"	"载入画面"
"[english]Comp_1248_PG_stretchgoalstextcustom14_text"	"Loading Screen"
"Comp_1248_PG_stretchgoalstextcustom15_text"	"界面皮肤"
"[english]Comp_1248_PG_stretchgoalstextcustom15_text"	"HUD Skin"
"Comp_1248_PG_stretchgoalstextcustom16_text"	"参差之视守卫"
"[english]Comp_1248_PG_stretchgoalstextcustom16_text"	"Jagged Vision Ward"
"Comp_1248_PG_stretchgoalstextcustom17_text"	"比那名居天子图腾"
"[english]Comp_1248_PG_stretchgoalstextcustom17_text"	"Earthshaker Totem"
"Comp_1248_PG_stretchgoalstextcustom18_text"	"我妻由乃“疯狂之镣”套装"
"[english]Comp_1248_PG_stretchgoalstextcustom18_text"	"Bonds of Madness Lifestealer Set"
"Comp_1248_PG_stretchgoalstextcustom22_text"	"解锁"
"[english]Comp_1248_PG_stretchgoalstextcustom22_text"	"UNLOCK"
"Comp_1248_PG_stretchgoalstextcustom23_text"	"$150,000"
"[english]Comp_1248_PG_stretchgoalstextcustom23_text"	"$150,000"
"Comp_1248_PG_stretchgoalstextcustom24_text"	"$160,000"
"[english]Comp_1248_PG_stretchgoalstextcustom24_text"	"$160,000"
"Comp_1248_PG_stretchgoalstextcustom25_text"	"$170,000"
"[english]Comp_1248_PG_stretchgoalstextcustom25_text"	"$170,000"
"Comp_1248_PG_stretchgoalstextcustom26_text"	"$185,000"
"[english]Comp_1248_PG_stretchgoalstextcustom26_text"	"$185,000"
"Comp_1248_PG_stretchgoalstextcustom27_text"	"$190,000"
"[english]Comp_1248_PG_stretchgoalstextcustom27_text"	"$190,000"
"Comp_1248_PG_stretchgoalstextcustom28_text"	"$225,000"
"[english]Comp_1248_PG_stretchgoalstextcustom28_text"	"$225,000"
"Comp_1248_PG_stretchgoalstextcustom32_text"	"当前奖金池："
"[english]Comp_1248_PG_stretchgoalstextcustom32_text"	"Current Prizepool:"
"Comp_1248_PG_stretchgoalstextcustom33_text"	"$%prizepool%"
"[english]Comp_1248_PG_stretchgoalstextcustom33_text"	"$%prizepool%"
"Comp_1248_PG_stretchgoalstextcustom34_text"	"外部奖金追踪网站"
"[english]Comp_1248_PG_stretchgoalstextcustom34_text"	"External prizepool tracking site"
"Comp_1248_PG_stretchgoalstextcustom35_text"	"点击任意赠品即可查看更多信息。"
"[english]Comp_1248_PG_stretchgoalstextcustom35_text"	"Click on a tier to see more information."
"Comp_1248_PG_stretch1textcustom2_text"	"使用这件物品后获得战斗点数的速率将提升125%，持续6天。此外，比赛中其他玩家获得战斗点数的速率也将提升25%，此速率可以叠加。"
"[english]Comp_1248_PG_stretch1textcustom2_text"	"Use this item to increase the rate at which you earn Battle Points by 125% for 6 days. Additionally, you will grant other players a stacking 25% bonus to their Battle Points rate."
"Comp_1248_PG_stretch1textcustom3_text"	"回到互动手册挑战目标"
"[english]Comp_1248_PG_stretch1textcustom3_text"	"Back To Compendium Stretch Goals"
"Comp_1248_PG_stretch2textcustom1_text"	"ESL ONE载入画面"
"[english]Comp_1248_PG_stretch2textcustom1_text"	"ESL ONE Loading Screen"
"Comp_1248_PG_stretch2textcustom2_text"	"千万粉丝，Dota 2豪门，巅峰之战。法兰克福之旅就此启程。竞技场上终将诞生王者。"
"[english]Comp_1248_PG_stretch2textcustom2_text"	"Thousands of fans, the best Dota 2 teams, One defining moment. Our journey to Frankfurt begins here. In the distance lies the arena where one team will be crowned the ultimate champion."
"Comp_1248_PG_stretch3textcustom1_text"	"ESL ONE界面皮肤"
"[english]Comp_1248_PG_stretch3textcustom1_text"	"ESL ONE HUD Skin"
"Comp_1248_PG_stretch3textcustom2_text"	"千万粉丝，Dota 2豪门，巅峰之战。ESL ONE界面皮肤将在今年的法兰克福之旅中伴其左右。界面皮肤走极简派路线，带有特殊的发光效果。"
"[english]Comp_1248_PG_stretch3textcustom2_text"	"Thousands of fans, the best Dota 2 teams, One defining moment. The ESL One HUD will accompany players and fans alike on their journey to Frankfurt this year. The HUD features a minimalist look, custom day/night cycle and custom lighting layers."
"Comp_1248_PG_stretch4textcustom2_text"	"这个守卫已经见证了千万年前无数文明的浮沉，而它在战场上的注视仍在继续。而它侍奉的对象不为人知。剑上刻了一小行字：“虽死犹荣”。"
"[english]Comp_1248_PG_stretch4textcustom2_text"	"This mysterious ward has witnessed the rise and fall of civilizations for aeons, and continues it’s watch over the battlefield. Unbeknownst to it’s wielders, this relic serves a master unknown to man. Inscribed on the blade is a small passage reading: “There is only glory in death.”"
"Comp_1248_PG_stretch4textcustom4_text"	"预览视频"
"[english]Comp_1248_PG_stretch4textcustom4_text"	"Video Preview"
"Comp_1248_PG_stretch4videotextcustom1_text"	"参差之视守卫预览视频"
"[english]Comp_1248_PG_stretch4videotextcustom1_text"	"Jagged Vision Ward Video Preview"
"Comp_1248_PG_stretch5textcustom1_text"	"庞然遮天图腾"
"[english]Comp_1248_PG_stretch5textcustom1_text"	"Eclipse Monolith Totem"
"Comp_1248_PG_stretch5textcustom2_text"	"瑞格·石蹄的巨大图腾蕴含来自日月光芒的力量，足以对抗夜魇的腐蚀邪力。图腾由尼西埃秘密铁匠团打造，让所有藏于阴影中的敌人心生颤栗。"
"[english]Comp_1248_PG_stretch5textcustom2_text"	"Raigor Stonehoof’s monolith draws it’s power from the rays of the sun and the moon, imbuing it with the energy to counter the creeping corruption of Dire forces. Forged by a secret order of Nishai weapon smiths, it’s a formidable armament feared by those who dwell in the shadows."
"Comp_1248_PG_stretch5videotextcustom1_text"	"庞然遮天图腾预览视频"
"[english]Comp_1248_PG_stretch5videotextcustom1_text"	"Eclipse Monolith Totem Video Preview"
"Comp_1248_PG_stretch7textcustom1_text"	"疯狂之镣套装"
"[english]Comp_1248_PG_stretch7textcustom1_text"	"Bonds Of Madness Set"
"Comp_1248_PG_stretch7textcustom2_text"	"肉体早已腐朽，意志惨遭摧残，而灵魂受到了诅咒，被囚禁于一个怪物的躯体内——这的确是异常惨痛的代价——然而这就是那个低估癫狂奈克斯的巫师身上所降临的命运。两个意识合二为一后服从了命运，一心复仇的巫师召唤法器为这个躯壳覆上盔甲，挡道之人都会被施加无以言表的恐惧。而后，在两个扭曲缠绕的意识中，便只有一个声音在游荡徘徊：“让你尝尝我所受的痛苦。”"
"[english]Comp_1248_PG_stretch7textcustom2_text"	"To lose one's own body, have your will shattered and have your life force imprisoned within that of a cursed abomination is a steep price to pay, yet that is the fate that befell a certain wizard who underestimated the madness of N'aix. Two minds as one and resigned to his fate, the vengeful wizard beckoned his vessel to cover his body with armor and unleash unspeakable horror on anyone who crossed his path. Within his twisted mind, a thought echoes over and over again: “I will share my pain with you.”"
"Comp_1248_PG_stretch7videotextcustom1_text"	"疯狂之镣套装预览视频"
"[english]Comp_1248_PG_stretch7videotextcustom1_text"	"Bonds Of Madness Set Video Preview"
"Comp_1248_PG_splash_qualifierstextcustom2_text"	"四大赛区争夺法兰克福总决赛的剩余6个名额"
"[english]Comp_1248_PG_splash_qualifierstextcustom2_text"	"FOUR REGIONS COMPETE FOR THE REMAINING SIX SLOTS TO THE MAIN EVENT IN FRANKFURT"
"Comp_1248_PG_americastextcustom1_text"	"美洲资格赛信息"
"[english]Comp_1248_PG_americastextcustom1_text"	"Qualification Info Americas"
"Comp_1248_PG_americastextcustom2_text"	"第一轮"
"[english]Comp_1248_PG_americastextcustom2_text"	"STAGE ONE"
"Comp_1248_PG_americastextcustom3_text"	"无上限公开报名"
"[english]Comp_1248_PG_americastextcustom3_text"	"NO LIMIT OPEN BRACKETS"
"Comp_1248_PG_americastextcustom4_text"	"没有参赛限制 - 所有人均可参赛"
"[english]Comp_1248_PG_americastextcustom4_text"	"Zero size limit - Everyone allowed"
"Comp_1248_PG_americastextcustom5_text"	"4个出线名额"
"[english]Comp_1248_PG_americastextcustom5_text"	"4 Slots"
"Comp_1248_PG_americastextcustom6_text"	"第二轮"
"[english]Comp_1248_PG_americastextcustom6_text"	"STAGE TWO"
"Comp_1248_PG_americastextcustom7_text"	"资格赛"
"[english]Comp_1248_PG_americastextcustom7_text"	"MAIN QUALIFIER"
"Comp_1248_PG_americastextcustom8_text"	"4个种子战队 + 4支出线战队[公开赛]"
"[english]Comp_1248_PG_americastextcustom8_text"	"4 Seeded + 4 Slots [Open Bracket]"
"Comp_1248_PG_americastextcustom9_text"	"1支晋级主赛事的战队"
"[english]Comp_1248_PG_americastextcustom9_text"	"1 Slot to the Main Event"
"Comp_1248_PG_europetextcustom1_text"	"欧洲资格赛信息"
"[english]Comp_1248_PG_europetextcustom1_text"	"Qualification Info Europe"
"Comp_1248_PG_europetextcustom8_text"	"12个种子战队 + 4支出线战队[公开赛]"
"[english]Comp_1248_PG_europetextcustom8_text"	"12 Seeded + 4 Slots [Open Bracket]"
"Comp_1248_PG_asiatextcustom5_text"	"2个出线名额"
"[english]Comp_1248_PG_asiatextcustom5_text"	"2 Slots"
"Comp_1248_PG_chinatextcustom1_text"	"中国资格赛信息"
"[english]Comp_1248_PG_chinatextcustom1_text"	"Qualification Info China"
"Comp_1248_PG_splash_teamstextcustom2_text"	"线下决赛的参赛战队资料"
"[english]Comp_1248_PG_splash_teamstextcustom2_text"	"TEAM PROFILES FOR THE MAIN EVENT ATTENDEES"
"Comp_1248_PG_alliancetextcustom1_text"	"Alliance战队"
"[english]Comp_1248_PG_alliancetextcustom1_text"	"Alliance"
"Comp_1248_PG_alliancetextcustom2_text"	"Alliance战队自2013年创建以来凭借闪电般的速度主宰了Dota 2职业圈。拥有个人水平出众的选手和团队战术策略，战队拿下了一个又一个比赛的冠军，并且在第3届国际邀请赛上夺冠，Dota的史册上也留下了他们的名字。"
"[english]Comp_1248_PG_alliancetextcustom2_text"	"The Alliance took the Dota 2 scene by storm with their creation in 2013. With exemplary play and tactical superiority, the team won tournament after tournament and wrote their name in the history books winning The International 3."
"Comp_1248_PG_navitextcustom1_text"	"Natus Vincere战队"
"[english]Comp_1248_PG_navitextcustom1_text"	"Natus Vincere"
"Comp_1248_PG_navitextcustom2_text"	"Natus Vincere是全球最老牌的战队之一。2010年创建后战队在第1届国际邀请赛上夺冠，之后在每个大赛上都有不俗的表现。"
"[english]Comp_1248_PG_navitextcustom2_text"	"Natus Vincere is one of the most consistent teams in the world. Created in 2010, the team won The International 1 and proceeded to perform incredibly in each major tournament they attended afterwards."
"Comp_1248_PG_splash_predictionstextcustom2_text"	"为主赛事做出预测"
"[english]Comp_1248_PG_splash_predictionstextcustom2_text"	"MAKE YOUR PREDICTIONS FOR THE MAIN EVENT"
"Comp_1248_PG_predictionstextcustom1_text"	"赛事预测"
"[english]Comp_1248_PG_predictionstextcustom1_text"	"Predictions"
"Comp_1248_PG_predictionstextcustom2_text"	"你的得分"
"[english]Comp_1248_PG_predictionstextcustom2_text"	"YOUR SCORE"
"Comp_1248_PG_predictionstextcustom3_text"	"XX / 48"
"[english]Comp_1248_PG_predictionstextcustom3_text"	"XX / 48"
"Comp_1248_PG_predictionstextcustom4_text"	"英雄"
"[english]Comp_1248_PG_predictionstextcustom4_text"	"HERO"
"Comp_1248_PG_predictionstextcustom5_text"	"XX / 12"
"[english]Comp_1248_PG_predictionstextcustom5_text"	"XX / 12"
"Comp_1248_PG_predictionstextcustom6_text"	"锦标赛"
"[english]Comp_1248_PG_predictionstextcustom6_text"	"TOURNAMENT"
"Comp_1248_PG_predictionstextcustom8_text"	"战队"
"[english]Comp_1248_PG_predictionstextcustom8_text"	"TEAM"
"Comp_1248_PG_predictionstextcustom10_text"	"选手"
"[english]Comp_1248_PG_predictionstextcustom10_text"	"PLAYER"
"Comp_1248_PG_predictionstextcustom12_text"	"玩家平均水平"
"[english]Comp_1248_PG_predictionstextcustom12_text"	"COMMUNITY AVERAGE"
"Comp_1248_PG_predictionstextcustom22_text"	"所有预测已经开启。别忘了在6月28日主赛事开始前完成所有的预测！"
"[english]Comp_1248_PG_predictionstextcustom22_text"	"All predictions are now unlocked. Please make your predictions before the main event starts on the 28th June!"
"Comp_1248_PG_heropredictionstextcustom1_text"	"英雄预测"
"[english]Comp_1248_PG_heropredictionstextcustom1_text"	"Hero Predictions"
"Comp_1248_PG_heropredictionstextcustom2_text"	"ESL ONE法兰克福联赛 - 主赛事"
"[english]Comp_1248_PG_heropredictionstextcustom2_text"	"ESL ONE FRANKFURT - MAIN EVENT"
"Comp_1248_PG_heropredictionsselectionscustom_select1_description"	"上场最多的英雄？"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select1_description"	"Most Picked Hero?"
"Comp_1248_PG_heropredictionsselectionscustom_select2_description"	"禁用次数最多的英雄？"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select2_description"	"Most Banned Hero?"
"Comp_1248_PG_heropredictionsselectionscustom_select3_description"	"击杀次数最多的英雄？"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select3_description"	"Hero With The Most Kills?"
"Comp_1248_PG_heropredictionsselectionscustom_select4_description"	"死亡次数最多的英雄？"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select4_description"	"Hero With The Most Deaths?"
"Comp_1248_PG_heropredictionsselectionscustom_select5_description"	"获得第一滴血次数最多的英雄？"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select5_description"	"Hero With The Most First Bloods?"
"Comp_1248_PG_heropredictionsselectionscustom_select6_description"	"获得疯狂杀戮次数最多的英雄？"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select6_description"	"Hero With The Most Ultra Kills?"
"Comp_1248_PG_heropredictionsselectionscustom_select7_description"	"总共上场了多少名英雄？"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_description"	"Total Unique Heroes Played?"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_1"	"不超过50个"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_1"	"Less than 50"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_2"	"51 - 55"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_2"	"51 - 55"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_3"	"56 - 60"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_3"	"56 - 60"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_4"	"61 - 65"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_4"	"61 - 65"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_5"	"66 - 70"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_5"	"66 - 70"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_6"	"71 - 75"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_6"	"71 - 75"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_7"	"76 - 80"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_7"	"76 - 80"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_8"	"81 - 85"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_8"	"81 - 85"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_9"	"86 - 90"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_9"	"86 - 90"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_10"	"91 - 95"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_10"	"91 - 95"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_11"	"超过96个"
"[english]Comp_1248_PG_heropredictionsselectionscustom_select7_choices_11"	"More than 96"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_description"	"最短的比赛？"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select1_description"	"Shortest Match?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_1"	"少于10分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_1"	"Less than 10 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_2"	"10到15分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_2"	"Between 10 and 15 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_3"	"15到20分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_3"	"Between 15 and 20 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_4"	"20到25分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_4"	"Between 20 and 25 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_5"	"超过25分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_5"	"Longer than 25 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_description"	"最长的比赛？"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_description"	"Longest Match?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_1"	"少于60分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_1"	"Less than 60 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_2"	"60到70分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_2"	"Between 60 and 70 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_3"	"70到80分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_3"	"Between 70 and 80 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_4"	"80到90分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_4"	"Between 80 and 90 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_5"	"90到100分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_5"	"Between 90 and 100 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_6"	"100到110分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_6"	"Between 100 and 110 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_7"	"110到120分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_7"	"Between 110 and 120 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_8"	"超过120分钟"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_8"	"Longer than 120 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_description"	"总共购买圣剑的数量？"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select3_description"	"Total Divine Rapiers Purchased?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_1"	"没有购买"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_1"	"No Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_2"	"购买了1把圣剑"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_2"	"1 Divine Rapier Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_3"	"购买了2把圣剑"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_3"	"2 Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_4"	"购买了3把圣剑"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_4"	"3 Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_5"	"购买了4把圣剑"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_5"	"4 Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_6"	"购买了4把以上圣剑"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_6"	"5 or more Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_description"	"击杀Roshan的次数总计？"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_description"	"Total Roshans Killed?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_1"	"击杀次数小于10次"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_1"	"Less than 10 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_2"	"击杀次数为11-15次"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_2"	"Between 11 and 15 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_3"	"击杀次数为16-20次"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_3"	"Between 16 and 20 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_4"	"击杀次数为21到25次"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_4"	"Between 21 and 25 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_5"	"击杀次数为26到30次"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_5"	"Between 26 and 30 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_6"	"击杀次数为31到35次"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_6"	"Between 31 and 35 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_7"	"击杀次数超过36次"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_7"	"More than 36 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_description"	"击杀信使的次数总计？"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select5_description"	"Total Couriers Killed?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_1"	"击杀次数为0"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_1"	"No Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_2"	"击杀次数为1"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_2"	"1 Courier Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_3"	"击杀次数为2"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_3"	"2 Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_4"	"击杀次数为3"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_4"	"3 Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_5"	"击杀次数为4"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_5"	"4 Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_6"	"击杀次数为4次以上"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_6"	"5 or more Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_description"	"反补友方英雄次数？"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select6_description"	"Total Allied Heroes Denied?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_1"	"反补次数为0"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_1"	"No Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_2"	"反补次数为1"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_2"	"1 Allied Hero Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_3"	"反补次数为2"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_3"	"2 Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_4"	"反补次数为3"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_4"	"3 Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_5"	"反补次数为4"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_5"	"4 Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_6"	"反补次数为4次以上"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_6"	"5 or more Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_description"	"反补不朽之守护的次数总计？"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select7_description"	"Total Aegises Denied?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_1"	"反补次数为0"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_1"	"No Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_2"	"反补次数为1"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_2"	"1 Aegis Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_3"	"反补次数为2"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_3"	"2 Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_4"	"反补次数为3"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_4"	"3 Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_5"	"反补次数为4"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_5"	"4 Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_6"	"反补次数为4次以上"
"[english]Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_6"	"5 or more Aegises Denied"
"Comp_1248_PG_teampredictionstextcustom1_text"	"战队预测"
"[english]Comp_1248_PG_teampredictionstextcustom1_text"	"Team Predictions"
"Comp_1248_PG_teampredictionstextcustom3_text"	"预测内容将于资格赛结束后推出"
"[english]Comp_1248_PG_teampredictionstextcustom3_text"	"THESE PREDICTIONS WILL BE AVAILABLE AFTER THE QUALIFIERS HAVE FINISHED"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction_scepter"	"%神杖升级攻击力降低："
"[english]DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction_scepter"	"%SCEPTER DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounces"	"弹射次数："
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_bounces"	"BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_bounces"	"神杖升级弹射次数："
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_bounces"	"SCEPTER BOUNCES:"
"DOTA_Tooltip_ability_earthshaker_fissure_note0"	"小兵将会等待沟壑消失，不会去尝试绕开它。"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_note0"	"Creeps will wait for Fissure to disappear. They will not attempt to walk around it."
"DOTA_Tooltip_ability_nevermore_requiem_Note1"	"魂之挽歌的移动速度减缓和攻击力降低效果均无视技能免疫。"
"[english]DOTA_Tooltip_ability_nevermore_requiem_Note1"	"The movement and attack damage reductions from Requiem of Souls go through spell immunity."
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_range_tooltip"	"RANGE:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration"	"击退效果持续时间："
"[english]DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration"	"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration_tooltip"	"友方持续时间："
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration_tooltip"	"ALLIED DELAY:"
"DOTA_Tooltip_ability_kunkka_ghostship_note1"	"幽灵船实际的碰撞范围比船本身大。"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_note1"	"Actual area of effect of ship's collision is larger than the boat itself."
"DOTA_Tooltip_ability_kunkka_ghostship_note2"	"幽灵船的移动速度为650。"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_note2"	"The boat has a movement speed of 650."
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day"	"视野范围："
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day"	"SIGHT RADIUS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration"	"视野持续时间："
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration"	"SIGHT DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0"	"锚击对远古生物同样有效，不过对Roshan无效。"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0"	"Anchor Smash works on all Ancient creeps except for Roshan."
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range"	"火焰长度："
"[english]DOTA_Tooltip_ability_jakiro_macropyre_cast_range"	"FLAME LENGTH:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter"	"神杖升级持续时间："
"[english]DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter"	"SCEPTER DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_Note0"	"如果末日作用的目标身上拥有魔法护盾，如洞察烟斗的法术护盾，那么伤害将会先被护盾吸收。"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_Note0"	"If a magic shield is present, such as the barrier from Pipe of Insight, Doom will damage the barrier first before moving on to the Hero."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip"	"摧毁所需次数："
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip"	"HITS TO DESTROY:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip"	"摧毁所需防御塔攻击次数："
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip"	"TOWER HITS TO DESTROY:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip"	"熊灵每秒生命恢复："
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip"	"BEAR HP REGEN:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0"	"必定致命一击和必定闪避的间隔时间为分开计算。"
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0"	"The guaranteed critical attack and guaranteed dodge chance are on separate timers."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1"	"烈火战士拥有相位移动的能力。"
"[english]DOTA_Tooltip_ability_brewmaster_primal_split_Note1"	"The Fire Element has phased movement."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_aghanim_description"	"移除冷却时间，变为每隔40秒充能一次，最多有3点能量。另外邪恶净化还将在生效时间内破坏目标的被动技能。"
"[english]DOTA_Tooltip_ability_shadow_demon_demonic_purge_aghanim_description"	"Cooldown is removed, replaced with 3 charges that replenish every 40 seconds. Also causes Demonic Purge to break its target's passive abilities while active."
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct"	"%临界生命值百分比："
"[english]DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct"	"%HEALTH THRESHOLD BY PERCENT:"
"DOTA_Tooltip_ability_undying_flesh_golem_Note2"	"瘟疫光环无视技能免疫。"
"[english]DOTA_Tooltip_ability_undying_flesh_golem_Note2"	"Plague Aura goes through spell immunity."
"DOTA_Tooltip_ability_nyx_assassin_impale_Note1"	"穿刺不会被林肯法球格挡。"
"[english]DOTA_Tooltip_ability_nyx_assassin_impale_Note1"	"Impale cannot be blocked by Linken's Sphere."
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_naga_siren_rip_tide_armor_duration"	"DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_aghanim_description"	"永久灵魂形态。在白昼期间视野无视地形，而且冲击波将会治疗行进路径上的友方单位，治疗量与冲击波伤害相同。"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_aghanim_description"	"Permanent Spirit Form. During daytime, grants unobstructed vision, and allows Illuminate to heal allies for the same amount as its damage values."
"DOTA_Tooltip_ability_medusa_split_shot_total_arrow_count"	"总目标数："
"[english]DOTA_Tooltip_ability_medusa_split_shot_total_arrow_count"	"TOTAL TARGETS:"
"DOTA_Tooltip_ability_tusk_snowball_Note1"	"雪球的行进速度为675。"
"[english]DOTA_Tooltip_ability_tusk_snowball_Note1"	"The snowball travels at 675 movement speed."
"DOTA_Tooltip_ability_tusk_snowball_Note3"	"米波的分身也能卷入雪球，并提升雪球的伤害和速度。"
"[english]DOTA_Tooltip_ability_tusk_snowball_Note3"	"Each Meepo clone added to the snowball will add its own bonus damage and speed."
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus"	"每个英雄提升伤害："
"[english]DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus"	"BONUS DAMAGE PER ALLY:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup_radius"	"卷入范围："
"[english]DOTA_Tooltip_ability_tusk_snowball_snowball_windup_radius"	"GATHER RADIUS:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup"	"发动时间："
"[english]DOTA_Tooltip_ability_tusk_snowball_snowball_windup"	"LAUNCH TIME:"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note3"	"米波的分身也能卷入雪球，并提升雪球的伤害和速度。"
"[english]DOTA_Tooltip_ability_tusk_launch_snowball_Note3"	"Each Meepo clone added to the snowball will add its own bonus damage and speed."
"DOTA_Tooltip_ability_abaddon_death_coil_Lore"	"亚巴顿的气息中充盈着来自魔霭圣池的神秘之汽，他能随意将其释放。"
"[english]DOTA_Tooltip_ability_abaddon_death_coil_Lore"	"A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will."
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore"	"升腾的黑雾将敌人的招数一一吞噬，如同吞噬日光。"
"[english]DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore"	"The powers of the black mist rise to absorb attacks like the black mist absorbs light."
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_tooltip_scepter"	"神杖升级伤害转移范围："
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_tooltip_scepter"	"SCEPTER REDIRECT RANGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero"	"每个英雄提供伤害："
"[english]DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero"	"DAMAGE PER HERO:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_tooltip"	"总伤害："
"[english]DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_tooltip"	"TOTAL DAMAGE:"
"player_info_standin"	"替补."
"[english]player_info_standin"	"Standin."
"lobby_game_mode_required_subscribe"	"进入该房间需要安装自定义地图\"%s1\"。马上下载并安装该游戏模式吗？"
"[english]lobby_game_mode_required_subscribe"	"This lobby requires the custom game \"%s1\". Subscribe to this game mode and download it now?"
"PartyLeaderJoinedLobby_Header"	"已加入私人房间"
"[english]PartyLeaderJoinedLobby_Header"	"Joined Private Lobby"
"PartyLeaderJoinedLobbyChoice"	"%s1已将你带进一个私人房间。马上查看房间吗？"
"[english]PartyLeaderJoinedLobbyChoice"	"%s1 has moved you into a private lobby. View the lobby now?"
"PartyLeaderJoinedLobby"	"%s1已将你带入私人房间。"
"[english]PartyLeaderJoinedLobby"	"%s1 has moved you into a private lobby."
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect"	"复仇光环"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect"	"Vengeance Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect_Description"	"攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect_Description"	"Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter"	"邪恶净化能量点数"
"[english]DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter"	"Demonic Purge Charges"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_description"	"能量使用后每隔40秒增加1点。"
"[english]DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_description"	"Charges will replenish 30 seconds after use."
"DOTA_Recruitment_AddFriend"	"点击“添加好友”，邀请好友加入Dota 2。"
"[english]DOTA_Recruitment_AddFriend"	"Press 'Add a Friend' to invite a friend to Dota 2."
"DOTA_Settings_Tooltip_Autoattack"	"自动向附近敌人移动并进行攻击。"
"[english]DOTA_Settings_Tooltip_Autoattack"	"Automatically move to and attack enemies that are nearby."
"DOTA_Settings_Tooltip_AutoattackAfterSpell"	"不勾选的话，英雄施放技能后将会停留在原地，等待玩家发出新的指令。"
"[english]DOTA_Settings_Tooltip_AutoattackAfterSpell"	"If unchecked, the Hero will stay in place after casting a spell, waiting for the next order."
"DOTA_Settings_Tooltip_AutoPurchase"	"勾选后将会按照推荐装备依次购买装备。"
"[english]DOTA_Settings_Tooltip_AutoPurchase"	"Buy the next item in the suggested items list when you can afford it."
"DOTA_Settings_Tooltip_AutoSelectSummons"	"英雄召唤出新的单位后，召唤单位将自动加入框选单位中。"
"[english]DOTA_Settings_Tooltip_AutoSelectSummons"	"When new units are summoned by the Hero, they are added to your selection group."
"DOTA_Settings_Tooltip_DoubleTap"	"双击技能或物品，或连续按两次快捷键将对自身施放相应技能或物品。"
"[english]DOTA_Settings_Tooltip_DoubleTap"	"Double-clicking an ability or item, or double-tapping the hotkey will cast it on yourself when available."
"DOTA_Settings_Tooltip_UnifiedOrders"	"按住CTRL键并发起指令后所有控制的单位均会执行。"
"[english]DOTA_Settings_Tooltip_UnifiedOrders"	"Holding down CTRL when issuing an order will send it to all units you control."
"DOTA_Settings_Tooltip_TeleportStop"	"传送过程中尝试移动或施放技能均不会使其取消。该设置仅对回程卷轴和远行鞋有效。"
"[english]DOTA_Settings_Tooltip_TeleportStop"	"Moving or casting a spell won't cancel a teleport in progress. Applies only to Teleport Scrolls or Boots of Travel."
"DOTA_Settings_Tooltip_BroadcasterStats"	"观战时将会显示解说员使用的数据下拉框。"
"[english]DOTA_Settings_Tooltip_BroadcasterStats"	"When spectating a game, show the stats dropdown that the broadcaster is using."
"DOTA_Settings_Tooltip_Deceleration"	"这一数值表示视角在移动后停止所需的速度。数值越大表示视角停止得越快。"
"[english]DOTA_Settings_Tooltip_Deceleration"	"The speed at which the camera comes to rest after moving.  Larger number equates to a faster stop."
"DOTA_Settings_Tooltip_Screenshake"	"部分法术和眩晕技能具有晃动镜头的效果。"
"[english]DOTA_Settings_Tooltip_Screenshake"	"Some spells and stuns shake the camera."
"DOTA_Settings_Tooltip_CameraRespawn"	"英雄复活后视角将自动回到英雄身上。"
"[english]DOTA_Settings_Tooltip_CameraRespawn"	"Refocus the camera on your Hero as soon as it has respawned."
"DOTA_Settings_Tooltip_SmoothDrag"	"观战时使用鼠标滚轮拖拽屏幕可进行平滑移动。"
"[english]DOTA_Settings_Tooltip_SmoothDrag"	"When spectating, dragging the camera with the middle-mouse button allows for smooth camera motion."
"DOTA_Settings_Tooltip_ShareMatchData"	"将你的比赛数据对第三方公开。"
"[english]DOTA_Settings_Tooltip_ShareMatchData"	"Exposes match data from your public games to third party entities."
"DOTA_Settings_Tooltip_NetworkQuality"	"如果网络条件不佳，在设置中选择“低”能优化网络延迟和丢包率。"
"[english]DOTA_Settings_Tooltip_NetworkQuality"	"If you have a low end network connection, setting this to 'LOW' may help your network performance."
"DOTA_Settings_Tooltip_MinimapSimple"	"勾选后小地图上英雄的颜色将根据所在队伍显示。"
"[english]DOTA_Settings_Tooltip_MinimapSimple"	"Minimap colors are determined by team rather than individual players."
"DOTA_Settings_Tooltip_MinimapDrawHeroes"	"勾选后按住ALT键，小地图上的英雄就会显示相应的英雄图标。"
"[english]DOTA_Settings_Tooltip_MinimapDrawHeroes"	"When holding ALT, use an icon of the Hero in the Minimap, instead of the Hero name."
"DOTA_Settings_Tooltip_MinimapNamesIcon"	"勾选后小地图会一直显示英雄图标或英雄名称，按住ALT键后会根据敌我显示X和O。"
"[english]DOTA_Settings_Tooltip_MinimapNamesIcon"	"Always display the Hero icon or Hero name in the Minimap, holding ALT will temporarily show X and O."
"DOTA_Settings_Tooltip_ShopHotkeys"	"启用后在游戏内打开商店时，使用快捷键将会对应商店上的相应按钮和物品，不会触发对应的技能和物品。"
"[english]DOTA_Settings_Tooltip_ShopHotkeys"	"Hotkeys in the shop will override any keys that have been assigned to other functions when the shop is open."
"UI_U"	"大"
"[english]UI_U"	"U"
"DOTA_Settings_System"	"视频/音频"
"[english]DOTA_Settings_System"	"VIDEO / AUDIO"
"DOTA_Settings_AudioDefaults"	"恢复默认音频设置"
"[english]DOTA_Settings_AudioDefaults"	"AUDIO DEFAULTS"
"DOTA_Settings_Apply"	"应用分辨率设置"
"[english]DOTA_Settings_Apply"	"APPLY RESOLUTION"
"DOTA_Settings_VideoDefaults"	"恢复默认视频设置"
"[english]DOTA_Settings_VideoDefaults"	"VIDEO DEFAULTS"
"DOTA_Settings_AdvancedDefaults"	"恢复默认高级设置"
"[english]DOTA_Settings_AdvancedDefaults"	"ADVANCED DEFAULTS"
"DOTA_Options_Game"	"游戏"
"[english]DOTA_Options_Game"	"GAME"
"DOTA_Options_Camera"	"视角"
"[english]DOTA_Options_Camera"	"CAMERA"
"DOTA_Options_Minimap"	"小地图"
"[english]DOTA_Options_Minimap"	"MINIMAP"
"DOTA_Options_Profile"	"个人资料"
"[english]DOTA_Options_Profile"	"PROFILE"
"DOTA_Options_Network"	"网络"
"[english]DOTA_Options_Network"	"NETWORK"
"DOTA_Hotkeys_Abilities"	"技能"
"[english]DOTA_Hotkeys_Abilities"	"ABILITIES"
"DOTA_Hotkeys_UnitActions"	"单位动作"
"[english]DOTA_Hotkeys_UnitActions"	"UNIT ACTIONS"
"DOTA_Hotkeys_Items"	"物品"
"[english]DOTA_Hotkeys_Items"	"ITEMS"
"DOTA_Hotkeys_CameraActions"	"视角动作"
"[english]DOTA_Hotkeys_CameraActions"	"CAMERA ACTIONS"
"DOTA_Hotkeys_Chat"	"聊天"
"[english]DOTA_Hotkeys_Chat"	"CHAT"
"DOTA_Hotkeys_PlayerActions"	"玩家动作"
"[english]DOTA_Hotkeys_PlayerActions"	"PLAYER ACTIONS"
"DOTA_Hotkeys_ControlGroups"	"控制编队"
"[english]DOTA_Hotkeys_ControlGroups"	"CONTROL GROUPS"
"DOTA_Hotkeys_Spectator"	"观战/录像控制"
"[english]DOTA_Hotkeys_Spectator"	"SPECTATOR / REPLAY CONTROLS"
"DOTA_Hotkeys_Stats"	"统计数据下拉菜单"
"[english]DOTA_Hotkeys_Stats"	"STATS DROPDOWN"
"DOTA_Hotkeys_Coaching"	"教练"
"[english]DOTA_Hotkeys_Coaching"	"COACHING"
"DOTA_Hotkeys_Phrases"	"词组快捷键"
"[english]DOTA_Hotkeys_Phrases"	"PHRASE BINDINGS"
"UI_CAMERA_DECEL"	"视角减速"
"[english]UI_CAMERA_DECEL"	"Camera Deceleration"
"UI_Brightness_Disabled"	"亮度（全屏模式下可以调节）"
"[english]UI_Brightness_Disabled"	"Brightness (Only Available in Fullscreen)"
"UI_CAST"	"施法"
"[english]UI_CAST"	"CAST"
"UI_AUTOCAST"	"自动施法"
"[english]UI_AUTOCAST"	"AUTOCAST"
"UI_QUICKCAST"	"快速施法"
"[english]UI_QUICKCAST"	"QUICKCAST"
"DOTA_Tooltip_ability_item_cyclone_Note1"	"对自己施放龙卷风时无视技能免疫。"
"[english]DOTA_Tooltip_ability_item_cyclone_Note1"	"Cyclones cast on yourself go through spell immunity."
"DOTA_Date_Format_Day_Month"	"%s2%s1日"
"[english]DOTA_Date_Format_Day_Month"	"%s1 %s2"
"DOTA_Date_Format_Day_Month_Year"	"%s3年%s2%s1日"
"[english]DOTA_Date_Format_Day_Month_Year"	"%s1 %s2 %s3"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_24"	"%s3年%s2%s1日%s4:%s5"
"[english]DOTA_Date_Format_Day_Month_Year_Hour_Minute_24"	"%s1 %s2 %s3, %s4:%s5"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_12"	"%s3年%s2%s1日%s6%s4:%s5"
"[english]DOTA_Date_Format_Day_Month_Year_Hour_Minute_12"	"%s1 %s2 %s3, %s4:%s5 %s6"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24"	"%s3年%s2%s1日%s4:%s5:%s6"
"[english]DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24"	"%s1 %s2 %s3, %s4:%s5:%s6"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12"	"%s3年%s2%s1日%s7%s4:%s5:%s6"
"[english]DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12"	"%s1 %s2 %s3, %s4:%s5:%s6 %s7"
"DOTA_Date_Format_Hour_Minute_24"	"%s1:%s2"
"[english]DOTA_Date_Format_Hour_Minute_24"	"%s1:%s2"
"DOTA_Date_Format_Hour_Minute_12"	"%s3%s1:%s2"
"[english]DOTA_Date_Format_Hour_Minute_12"	"%s1:%s2 %s3"
"DOTA_Date_Format_DayOfWeek"	"%s1"
"[english]DOTA_Date_Format_DayOfWeek"	"%s1"
"DOTA_KEYBIND_MENU_PAGE1"	"<< 游戏"
"[english]DOTA_KEYBIND_MENU_PAGE1"	"<< GAME"
"DOTA_KEYBIND_MENU_PAGE2"	"观战 >>"
"[english]DOTA_KEYBIND_MENU_PAGE2"	"SPECTATOR >>"
"DOTA_Item_Alliance_Hud_Style0"	"普通"
"[english]DOTA_Item_Alliance_Hud_Style0"	"Normal"
"DOTA_Item_Alliance_Hud_Style1"	"雨中"
"[english]DOTA_Item_Alliance_Hud_Style1"	"Rainy"
"DOTA_Item_Whisper_Tribunal_Shield_Style0"	"裁决之盾"
"[english]DOTA_Item_Whisper_Tribunal_Shield_Style0"	"Shield of the Tribunal"
"DOTA_Item_Whisper_Tribunal_Shield_Style1"	"裁决之壳"
"[english]DOTA_Item_Whisper_Tribunal_Shield_Style1"	"Shell of the Tribunal"
"DOTA_Item_Worldforger_Head_Style0"	"世界铸造者之冠"
"[english]DOTA_Item_Worldforger_Head_Style0"	"Worldforger Crown"
"DOTA_Item_Worldforger_Head_Style1"	"世界铸造者之角"
"[english]DOTA_Item_Worldforger_Head_Style1"	"Worldforger Horns"
"DOTA_Item_Sempiternal_Head_Style0"	"简朴巫师帽"
"[english]DOTA_Item_Sempiternal_Head_Style0"	"Plain Trinity Hat"
"DOTA_Item_Sempiternal_Head_Style1"	"巫师帽"
"[english]DOTA_Item_Sempiternal_Head_Style1"	"Trinity Hat"
"Crate_Already_Unlocked"	"没有上锁"
"[english]Crate_Already_Unlocked"	"Already Unlocked"
"Crate_Already_Unlocked_Desc"	"这件珍藏没有上锁，可以随时解封。"
"[english]Crate_Already_Unlocked_Desc"	"This treasure is unlocked and may be opened at any time."
"Crate_Purchase_And_Open"	"购买珍藏"
"[english]Crate_Purchase_And_Open"	"Purchase Treasure"
"Crate_Purchase_And_Open_Desc"	"购买珍藏后直接解封即可获得其中的一套套装。每次解封获得的套装均不相同。解封时还将有机会获得下列的稀有物品。"
"[english]Crate_Purchase_And_Open_Desc"	"Purchase this treasure and you will receive one of the sets listed above. Each time you purchase the treasure you will earn a different set. Your treasure also has a chance of containing the rare items listed to the left."
"CompendiumError_Template"	"无法找到名为 '%s1' 的模板"
"[english]CompendiumError_Template"	"Couldn't find a template named '%s1'"
"Compendium_Pts"	"%s1分"
"[english]Compendium_Pts"	"%s1 pts"
"Compendium_Pt"	"1分"
"[english]Compendium_Pt"	"1 pt"
"DOTA_Recruitment_Steps"	"- 添加好友到你的好友列表。\n\n- 从左侧面板中选择好友并发送招募邀请。\n\n- 当你招募的战友进行游戏时你会获得招募等级。"
"[english]DOTA_Recruitment_Steps"	"- Add friends to your friends list.\n\n- Select friends from the left panel below and send them recruitment invites.\n\n- Earn recruitment levels as your recruits play the game."
"dota_play_banner_cosmic_abyss"	"无垠深渊的\n珍藏"
"[english]dota_play_banner_cosmic_abyss"	"Treasure of the\nCosmic Abyss"
"dota_play_banner_sinister_arcanery"	"邪门奥术的\n珍藏"
"[english]dota_play_banner_sinister_arcanery"	"Treasure of the\nSinister Arcanery"
"UI_DEATH_EFFECT"	"死亡后视角颜色改变"
"[english]UI_DEATH_EFFECT"	"Camera Color-shift when Dead"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer"	"残焰持续时间"
"[english]DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer"	"Fire Remnant Duration"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description"	"残焰经过45秒后将会消失。"
"[english]DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description"	"Fire Remnants expire after 45 seconds."
"DOTA_Shop"	"打开商店"
"[english]DOTA_Shop"	"Open Shop"
"DOTA_Hotkeys_Tooltip_LearnAbility"	"获得可以消耗的技能点后能够进入技能学习模式。"
"[english]DOTA_Hotkeys_Tooltip_LearnAbility"	"Enter Learn Ability mode when you have skillpoints to spend."
"DOTA_Hotkeys_Tooltip_LearnStats"	"使用获得的技能点时选择给自己增加2点全属性。"
"[english]DOTA_Hotkeys_Tooltip_LearnStats"	"Add two points to each of your stats when you have skillpoints to spend."
"DOTA_Hotkeys_Tooltip_HeroAttack"	"可以向指定地点移动，并对途径的敌方单位发动攻击/可以对友方单位发动攻击并将其反补"
"[english]DOTA_Hotkeys_Tooltip_HeroAttack"	"Move to a location but attack any enemy unit you see on the way / Attack a friendly unit if it's deniable."
"DOTA_Hotkeys_Tooltip_HeroMove"	"向指定地点移动，或跟随指定单位，但不会发起攻击。"
"[english]DOTA_Hotkeys_Tooltip_HeroMove"	"Move to a location, or follow a unit without attacking it."
"DOTA_Hotkeys_Tooltip_HeroStop"	"停止当前的动作。"
"[english]DOTA_Hotkeys_Tooltip_HeroStop"	"Interrupt your current action."
"DOTA_Hotkeys_Tooltip_HeroHold"	"停止当前动作并停留在原地。"
"[english]DOTA_Hotkeys_Tooltip_HeroHold"	"Interrupt your current action and hold your position."
"DOTA_Hotkeys_Tooltip_HeroSelect"	"选中自己的英雄。"
"[english]DOTA_Hotkeys_Tooltip_HeroSelect"	"Select your Hero."
"DOTA_Hotkeys_Tooltip_SelectAll"	"选中所有可以控制的单位。"
"[english]DOTA_Hotkeys_Tooltip_SelectAll"	"Select all units under your control."
"DOTA_Hotkeys_Tooltip_SelectAllOthers"	"选中所有控制的其他单位，自己的英雄除外。"
"[english]DOTA_Hotkeys_Tooltip_SelectAllOthers"	"Select all other units you control. (Your Hero will not be selected.)"
"DOTA_Hotkeys_Tooltip_CourierSelect"	"选中信使。"
"[english]DOTA_Hotkeys_Tooltip_CourierSelect"	"Select the Courier."
"DOTA_Hotkeys_Tooltip_CourierDeliver"	"让信使把物品从储藏处运送到英雄身上。"
"[english]DOTA_Hotkeys_Tooltip_CourierDeliver"	"Have the Courier deliver the items from your stash to you."
"DOTA_Hotkeys_Tooltip_CourierHaste"	"让信使的速度爆发。"
"[english]DOTA_Hotkeys_Tooltip_CourierHaste"	"Activate a speed boost on your courier when available."
"DOTA_Hotkeys_Tooltip_UseActionItem"	"使用动作物品。"
"[english]DOTA_Hotkeys_Tooltip_UseActionItem"	"Use Action Item."
"DOTA_Hotkeys_Tooltip_HeroTaunt"	"使用英雄的嘲讽动作。嘲讽动作必须先装备在相应英雄身上。"
"[english]DOTA_Hotkeys_Tooltip_HeroTaunt"	"Use your Hero Taunt.  Available as an equippable item."
"DOTA_Hotkeys_Tooltip_ShopToggle"	"打开商店面板。"
"[english]DOTA_Hotkeys_Tooltip_ShopToggle"	"Open the Shop Panel."
"DOTA_Hotkeys_Tooltip_PurchaseQuickbuy"	"只要金钱足够就会购买快速购买栏中的首件装备。"
"[english]DOTA_Hotkeys_Tooltip_PurchaseQuickbuy"	"Purchase the next item in your Quickbuy area  if you can afford it."
"DOTA_Hotkeys_Tooltip_PurchaseSticky"	"只要金钱足够即可直接购买快速购买栏中的装备。"
"[english]DOTA_Hotkeys_Tooltip_PurchaseSticky"	"Purchase the item that is in the Sticky area if you can afford it."
"DOTA_Hotkeys_Tooltip_GrabStashItems"	"将所有储藏处内物品转移到英雄的物品栏中。"
"[english]DOTA_Hotkeys_Tooltip_GrabStashItems"	"Transfer all items from your Stash to your Hero."
"DOTA_Hotkeys_Tooltip_RecentEvent"	"将视角移动至地图上最近发生的战况。"
"[english]DOTA_Hotkeys_Tooltip_RecentEvent"	"Move the camera to the most recent event in the world."
"DOTA_Hotkeys_Tooltip_InspectHeroInWorld"	"从近距离视角观察一个单位。"
"[english]DOTA_Hotkeys_Tooltip_InspectHeroInWorld"	"View a unit from an up-close perspective."
"DOTA_Hotkeys_Tooltip_ChatTeam"	"向队伍中的所有人发送聊天信息。"
"[english]DOTA_Hotkeys_Tooltip_ChatTeam"	"Send a message to everyone on your team."
"DOTA_Hotkeys_Tooltip_ChatGlobal"	"向比赛中所有人发送聊天信息。（先按下Shift键再按聊天信息的快捷键）"
"[english]DOTA_Hotkeys_Tooltip_ChatGlobal"	"Send a message to everyone in your current game. (Will add a SHIFT modifier to the Chat Team hotkey)"
"DOTA_Hotkeys_Tooltip_ChatVoice"	"使用麦克风与队友进行语音交流。"
"[english]DOTA_Hotkeys_Tooltip_ChatVoice"	"Use your microphone to communicate with voice chat."
"DOTA_Hotkeys_Tooltip_ChatWheel"	"打开聊天轮盘，快速向队友发送常用交流短语。"
"[english]DOTA_Hotkeys_Tooltip_ChatWheel"	"Opens Chat Wheel for easy communication of commonly used phrases."
"DOTA_Hotkeys_Tooltip_CameraGrip"	"拖曳整个地图才能移动视角。与鼠标滚轮绑定。"
"[english]DOTA_Hotkeys_Tooltip_CameraGrip"	"Hold down and drag on the world to move the camera. Also bound to the middle mouse button."
"DOTA_Hotkeys_Tooltip_ActivateGlyph"	"激活防御符文，使己方建筑在5秒内为无敌状态。"
"[english]DOTA_Hotkeys_Tooltip_ActivateGlyph"	"Activates the Glyph of Fortification to make your team's structures invulnerable for 5 seconds."
"DOTA_Hotkeys_Tooltip_ScoreboardToggle"	"打开游戏内计分板。"
"[english]DOTA_Hotkeys_Tooltip_ScoreboardToggle"	"Open the in-game scoreboard."
"DOTA_Hotkeys_Tooltip_Pause"	"在比赛过程中暂停或继续游戏。"
"[english]DOTA_Hotkeys_Tooltip_Pause"	"Pause and Unpause a game in progress."
"DOTA_Hotkeys_Tooltip_ScreenshotSettings"	"将游戏的当前画面进行截图保存。"
"[english]DOTA_Hotkeys_Tooltip_ScreenshotSettings"	"Take a screenshot of the current game view."
"DOTA_Hotkeys_Tooltip_Console"	"打开控制台。（只对资深用户开放）"
"[english]DOTA_Hotkeys_Tooltip_Console"	"Open the console. (For advanced users only)"
"DOTA_Hotkeys_Tooltip_ControlGroupCycle"	"对选中的所有单位中每个都下达同样的操作指令。"
"[english]DOTA_Hotkeys_Tooltip_ControlGroupCycle"	"Cycle through each unit of a selected group."
"DOTA_Hotkeys_Tooltip_Group"	"选中已经编队的一组单位。编队的过程很简单，选择想要编队的单位，按住CTRL + 该编队想要对应的快捷键即可。"
"[english]DOTA_Hotkeys_Tooltip_Group"	"Select a preset control group of units. To define a control group, select the desired units and holding CTRL + one of these group hotkeys."
"DOTA_Hotkeys_Tooltip_Legacy"	"快捷键将完全继承Dota 1中的设定。每个英雄都将是独特的技能快捷键。"
"[english]DOTA_Hotkeys_Tooltip_Legacy"	"Use all hotkeys associated with Dota 1.  Ability hotkeys will vary per Hero."
"DOTA_Hotkeys_Tooltip_Quickcast"	"按下相应快捷键后英雄就会在鼠标指针的位置快速施放该技能。"
"[english]DOTA_Hotkeys_Tooltip_Quickcast"	"A Quickcast ability will trigger as soon as the hotkey is pressed at the current location of the mouse cursor."
"DOTA_Hotkeys_Tooltip_Autocast"	"开启自动施放类技能。仅对部分特殊技能有效。"
"[english]DOTA_Hotkeys_Tooltip_Autocast"	"Toggle to automatically cast an ability when it is ready.  Applies to a limited number of abilities."
"DOTA_Hotkeys_Tooltip_Cast"	"用于施放英雄技能的快捷键。"
"[english]DOTA_Hotkeys_Tooltip_Cast"	"Hotkeys to cast a Hero ability."
"DOTA_Hotkeys_Tooltip_ItemCast"	"用于使用物品栏中物品的快捷键。"
"[english]DOTA_Hotkeys_Tooltip_ItemCast"	"Hotkeys to use an item in your inventory."
"DOTA_Hotkeys_Tooltip_ItemQuickcast"	"按下相应快捷键后英雄就会在鼠标指针的位置快速使用该物品。"
"[english]DOTA_Hotkeys_Tooltip_ItemQuickcast"	"A Quickcast item will trigger as soon as the hotkey is pressed at the current location of the mouse cursor."
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect"	"回光返照伤害转移"
"[english]DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect"	"Borrowed Time Redirect"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description"	"所受伤害中35%%都将转移给亚巴顿。"
"[english]DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description"	"35%% of all damage taken is being redirected to Abaddon."
"StoreBanner_Header_BindingsOfDeepMagma"	"深部岩浆之缚"
"[english]StoreBanner_Header_BindingsOfDeepMagma"	"Bindings of Deep Magma"
"StoreBanner_Text_BindingsOfDeepMagma"	"深埋的热力带来了无穷的力量"
"[english]StoreBanner_Text_BindingsOfDeepMagma"	"From heat below comes strength above"
"StoreBanner_Header_DemonicVessel"	"魔裔神兵"
"[english]StoreBanner_Header_DemonicVessel"	"Arsenal of the Demonic Vessel"
"StoreBanner_Text_DemonicVessel"	"无从幸免之诅咒"
"[english]StoreBanner_Text_DemonicVessel"	"Let them all fear the curse"
"StoreBanner_Header_TreasureOfSinisterArcanery"	"邪门奥术的珍藏"
"[english]StoreBanner_Header_TreasureOfSinisterArcanery"	"Treasure of Sinister Arcanery"
"StoreBanner_Text_TreasureOfSinisterArcanery"	"解开离奇之礼"
"[english]StoreBanner_Text_TreasureOfSinisterArcanery"	"Unveil an eldritch gift"
"StoreBanner_Header_TreasureOfTheCosmicAbyss"	"无垠深渊的珍藏"
"[english]StoreBanner_Header_TreasureOfTheCosmicAbyss"	"Treasure of the Cosmic Abyss"
"StoreBanner_Text_TreasureOfTheCosmicAbyss"	"无尽苍天之厚礼"
"[english]StoreBanner_Text_TreasureOfTheCosmicAbyss"	"Gifts from the endless expanse"
"Comp_1248_PG_toctextcustom28_text"	"38 中国选拔赛信息"
"[english]Comp_1248_PG_toctextcustom28_text"	"38 Qualification Info - China"
"Comp_1248_PG_toctextcustom32_text"	"45 Team Dog战队"
"[english]Comp_1248_PG_toctextcustom32_text"	"45 Team Dog"
"Comp_1248_PG_toctextcustom33_text"	"43 Fnatic战队"
"[english]Comp_1248_PG_toctextcustom33_text"	"43 Fnatic"
"Comp_1248_PG_europetextcustom9_text"	"3支晋级主赛事的战队"
"[english]Comp_1248_PG_europetextcustom9_text"	"3 Slots to the Main Event"
"Comp_1248_PG_asiatextcustom1_text"	"亚洲资格赛信息"
"[english]Comp_1248_PG_asiatextcustom1_text"	"Qualification Info Asia"
"Comp_1248_PG_asiatextcustom8_text"	"6个种子战队 + 2支出线战队[公开赛]"
"[english]Comp_1248_PG_asiatextcustom8_text"	"6 Seeded + 2 Slots [Open Bracket]"
"Comp_1248_PG_chinatextcustom3_text"	"8支受邀队伍"
"[english]Comp_1248_PG_chinatextcustom3_text"	"8 INVITED TEAMS"
"Comp_1248_PG_chinatextcustom4_text"	"中国的顶尖战队"
"[english]Comp_1248_PG_chinatextcustom4_text"	"The top teams in China"
"Comp_1248_PG_chinatextcustom7_text"	"第二名和第三名进入亚洲资格赛决赛"
"[english]Comp_1248_PG_chinatextcustom7_text"	"2ND & 3RD SEEDED INTO ASIAN FINALS"
"Comp_1248_PG_chinatextcustom8_text"	"争夺最后的名额"
"[english]Comp_1248_PG_chinatextcustom8_text"	"To compete for the final spot"
"Comp_1248_PG_teamdogtextcustom1_text"	"Team Dog战队"
"[english]Comp_1248_PG_teamdogtextcustom1_text"	"Team Dog"
"Comp_1248_PG_teamdogtextcustom2_text"	"Team Dog在Dota 2职业圈是崭新的名字，但是选手都是熟悉的面孔。选手都是来自Sigma.int和LGD.int这两个战队，队伍很快证明了自己的实力，跻身到顶尖队伍中。Team Dog在欧洲区预选赛出色的表现让他们在ESL One法兰克福联赛中获得了一席之地。"
"[english]Comp_1248_PG_teamdogtextcustom2_text"	"Team Dog is quite a new name to the Dota 2 scene, but it's players are well known. Made up of a mixture of players from Sigma.int and LGD.int, the squad quickly proved their strength and went head to head with the best. Team Dog's amazing run in the European Qualifiers allowed them to secure a position at ESL One Frankfurt."
"Comp_1248_PG_fnatictextcustom1_text"	"Fnatic战队"
"[english]Comp_1248_PG_fnatictextcustom1_text"	"Fnatic"
"Comp_1248_PG_fnatictextcustom2_text"	"Fnatic是Dota 2最老牌的战队之一。战队在浮沉中非常团结，依然接二连三地打败了对手。部分队员在Dota 2职业圈久负盛名，因此他们无论参加任何联赛都是粉丝拥簇。Fnatic经过了欧洲区预选赛后在ESL One法兰克福联赛中稳稳地获得了参赛名额。"
"[english]Comp_1248_PG_fnatictextcustom2_text"	"Fnatic is one of the most consistent teams in Dota 2. The team has stuck together through good and bad and still stand together defeating opponent after opponent. Made up of some of the most notable people in the competitive Dota 2 scene, they are a fan favorite at any tournament they attend. Fnatic secured their position at ESL One Frankfurt through the European Qualifier."
"Comp_223_PG_schedule8textcustom5_text"	"本周末进行的几场比赛将直接决定每支战队的最终排名。无论战队想要争取锁定第一名，或是坚守挺进决赛的最后希望，抑或避免落入七名开外，这都将是小组赛的最后一天。此后排名前六的队伍将在Dreamhack夏季赛中相互对决共同争夺200,000美元的总奖金。"
"[english]Comp_223_PG_schedule8textcustom5_text"	"The super weekend will feature the last few matches everyone needs to determine their final standings. Whether it's teams trying to secure first place, clinging to last hopes to get into the finals or making sure they don't fall down to 7th place or less, this is where the group stage ends. After this, the top 6 teams will face each other at Dreamhack Summer for a shot at a prizepool of over $200,000"
"Comp_223_PG_schedule7textcustom2_text"	"最终的倒计时"
"[english]Comp_223_PG_schedule7textcustom2_text"	"The Final Countdown"
"Comp_223_PG_schedule7textcustom3_text"	"Cloud 9和Empire战队只有依靠自己的努力才能晋级前二。Cloud 9对Empire有胜者优势，所以Empire要想锁定第一名，Cloud 9必须有一场失败。"
"[english]Comp_223_PG_schedule7textcustom3_text"	"Cloud 9 and Empire only depend on themselves to secure top 2. Cloud 9 has the tie breaker advantage on Empire, so if the latter want to finish in first place, they will have to hope that Cloud 9 loses one game."
"Comp_223_PG_schedule7textcustom4_text"	"小组赛即将结束，Alliance和Dog战队都在等待积分榜顶端的战队出现失误。Alliance可以在周四对战Empire的比赛中实现自己的愿望，而Dog战队则需要在对战Na'Vi和RoX.KIS的比赛中艰难取胜。"
"[english]Comp_223_PG_schedule7textcustom4_text"	"Close behind, both Alliance and Team Dog are waiting for anyone at the top to slip, and Alliance can force that to happen when they play Empire on Wednesday. Dog on the other hand will have some tough challenges in Na'vi and RoX.KIS"
"Comp_223_PG_schedule7textcustom5_text"	"说到Na'Vi，他们和EG都距离被淘汰仅有一败之遥。他们是否能够稳扎稳打？RoX.KIS和Fnatic正在拭目以待。不到最后一秒奇迹仍会发生。"
"[english]Comp_223_PG_schedule7textcustom5_text"	"Speaking of Na'vi, them and EG are only 1 loss away from falling into the dangerous territory below the 6th place. RoX.KIS and Fnatic will be waiting for either of these teams to slip and if they can be consistent enough, we could have a last minute lead change and some surprise upsets."
"Comp_223_PG_schedule7textcustom6_text"	"Fnatic,Alliancehe和Rox.KIS将分别进行3场比赛。Empire，Team Dog和Na'vi各打两场。Cloud 9，VP和Sigma.INT只要打一场。"
"[english]Comp_223_PG_schedule7textcustom6_text"	"Fnatic, Alliance and Rox.KIS will play 3 matches. Empire, Team Dog and Na'vi will play two. Cloud 9, VP and Sigma.INT will only play one."
"compendiumtext_223_day021_match1_T_title"	"赛事预测：第8周"
"[english]compendiumtext_223_day021_match1_T_title"	"Predictions: Week 8"
"compendiumtext_223_day021_match1_T_subtitle"	"5月6日：Natus Vincere vs Team Dog"
"[english]compendiumtext_223_day021_match1_T_subtitle"	"May 5th: Natus Vincere vs Team Dog"
"Comp_223_PG_day021_match1selectionsselection1_choices_2"	"Dog"
"[english]Comp_223_PG_day021_match1selectionsselection1_choices_2"	"Dog"
"Comp_223_PG_day021_match1selectionsselection3_choices_7"	"Team Dog - Fata"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_7"	"Team Dog - Fata"
"Comp_223_PG_day021_match1selectionsselection3_choices_9"	"Team Dog - Pas"
"[english]Comp_223_PG_day021_match1selectionsselection3_choices_9"	"Team Dog - Pas"
"compendiumtext_223_day021_match2_T_subtitle"	"5月6日：Sigma.INT vs Fnatic"
"[english]compendiumtext_223_day021_match2_T_subtitle"	"May 5th: Sigma.INT vs Fnatic"
"Comp_223_PG_day021_match2selectionsselection3_choices_1"	"Fnatic - Era"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_1"	"Fnatic - Era"
"Comp_223_PG_day021_match2selectionsselection3_choices_2"	"Fnatic - H4nni"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_2"	"Fnatic - H4nni"
"Comp_223_PG_day021_match2selectionsselection3_choices_3"	"Fnatic - Trixi"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_3"	"Fnatic - Trixi"
"Comp_223_PG_day021_match2selectionsselection3_choices_4"	"Fnatic - N0tail"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_4"	"Fnatic - N0tail"
"Comp_223_PG_day021_match2selectionsselection3_choices_5"	"Fnatic - Fly"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_5"	"Fnatic - Fly"
"Comp_223_PG_day021_match2selectionsselection3_choices_7"	"Sigma - 中路选手（替补）"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_7"	"Sigma - Mid player (standin)"
"Comp_223_PG_day021_match2selectionsselection3_choices_10"	"Sigma - 二号辅助（替补）"
"[english]Comp_223_PG_day021_match2selectionsselection3_choices_10"	"Sigma - Second Support (standin)"
"compendiumtext_223_day021_match3_T_subtitle"	"5月6日：Fnatic vs Alliance"
"[english]compendiumtext_223_day021_match3_T_subtitle"	"May 5th: Fnatic vs Alliance"
"Comp_223_PG_day021_match3selectionsselection5_description"	"H4nni将拿到多少个人头？"
"[english]Comp_223_PG_day021_match3selectionsselection5_description"	"How many kills will H4nni have in total?"
"compendiumtext_223_day22_match1_T_subtitle"	"5月7日：Team Dog vs Rox.KIS"
"[english]compendiumtext_223_day22_match1_T_subtitle"	"May 6th: Team Dog vs Rox.KIS"
"Comp_223_PG_day22_match1selectionsselection5_description"	"这场比赛中玉藻前将会被禁用或上场吗？"
"[english]Comp_223_PG_day22_match1selectionsselection5_description"	"Will Keeper of the Light be banned, picked or none of the above this match?"
"compendiumtext_223_day22_match2_T_subtitle"	"5月7日：Empire vs Rox.KIS"
"[english]compendiumtext_223_day22_match2_T_subtitle"	"May 6th: Empire vs Rox.KIS"
"compendiumtext_223_day22_match3_T_subtitle"	"5月7日：Fnatic vs Alliance"
"[english]compendiumtext_223_day22_match3_T_subtitle"	"May 6th: Fnatic vs Alliance"
"compendiumtext_223_day23_match1_T_subtitle"	"5月8日：Rox.KIS vs Cloud 9"
"[english]compendiumtext_223_day23_match1_T_subtitle"	"May 7th: Rox.KIS vs Cloud 9"
"compendiumtext_223_day23_match2_T_subtitle"	"5月8日：Alliance vs Team Empire"
"[english]compendiumtext_223_day23_match2_T_subtitle"	"May 7th: Alliance vs Team Empire"
"compendiumtext_223_day23_match3_T_subtitle"	"5月8日：VP vs Na'vi"
"[english]compendiumtext_223_day23_match3_T_subtitle"	"May 7th: VP vs Na'vi"
"compendiumtext_223_day024_match1_T_title"	"赛事预测：超级周末！"
"[english]compendiumtext_223_day024_match1_T_title"	"Predictions: Super Weekend!"
"compendiumtext_223_day024_match1_T_subtitle"	"5月11日：MYM vs Team Empire"
"[english]compendiumtext_223_day024_match1_T_subtitle"	"May 10th: MYM vs Team Empire"
"Comp_223_PG_day024_match1selectionsselection3_choices_2"	"MYM - Ryze"
"[english]Comp_223_PG_day024_match1selectionsselection3_choices_2"	"MYM - Ryze"
"Comp_223_PG_day024_match1selectionsselection3_choices_5"	"MYM - Link"
"[english]Comp_223_PG_day024_match1selectionsselection3_choices_5"	"MYM - Link"
"compendiumtext_223_day024_match2_T_subtitle"	"5月11日：Team Dog vs Fnatic"
"[english]compendiumtext_223_day024_match2_T_subtitle"	"May 10th: Team Dog vs Fnatic"
"compendiumtext_223_day024_match3_T_subtitle"	"5月11日：Fnatic vs Sigma.INT"
"[english]compendiumtext_223_day024_match3_T_subtitle"	"May 10th: Fnatic vs Sigma.INT"
"Comp_223_PG_day024_match3selectionsselection5_description"	"Era将拿到多少个人头？"
"[english]Comp_223_PG_day024_match3selectionsselection5_description"	"How many kills will Era have in total?"
"compendiumtext_223_day024_match4_T_subtitle"	"5月11日：Natus Vincere vs Cloud 9"
"[english]compendiumtext_223_day024_match4_T_subtitle"	"May 10th: Natus Vincere vs Cloud 9"
"compendiumtext_223_day024_match5_T_subtitle"	"5月11日：EG vs Alliance"
"[english]compendiumtext_223_day024_match5_T_subtitle"	"May 10th: EG vs Alliance"
"Comp_223_PG_day024_match5selectionsselection3_choices_1"	"EG - Fear"
"[english]Comp_223_PG_day024_match5selectionsselection3_choices_1"	"EG - Fear"
"compendiumtext_223_day024_match6_T_subtitle"	"5月12日：EG vs MYM"
"[english]compendiumtext_223_day024_match6_T_subtitle"	"May 11th: EG vs MYM"
"compendiumtext_223_day25_match1_T_subtitle"	"5月12日：Empire vs Team Dog"
"[english]compendiumtext_223_day25_match1_T_subtitle"	"May 11th: Empire vs Team Dog"
"compendiumtext_223_day25_match2_T_subtitle"	"5月12日：VP vs MYM"
"[english]compendiumtext_223_day25_match2_T_subtitle"	"May 11th: VP vs MYM"
"compendiumtext_223_day25_match3_T_subtitle"	"5月12日：VP vs Rox.KIS"
"[english]compendiumtext_223_day25_match3_T_subtitle"	"May 11th: VP vs Rox.KIS"
"Comp_223_PG_day25_match3selectionsselection1_choices_2"	"RoX.KIS"
"[english]Comp_223_PG_day25_match3selectionsselection1_choices_2"	"RoX.KIS"
"compendiumtext_223_day25_match4_T_subtitle"	"5月12日：Team Dog vs Cloud 9"
"[english]compendiumtext_223_day25_match4_T_subtitle"	"May 11th: Team Dog vs Cloud 9"
"compendiumtext_223_day25_match5_T_subtitle"	"5月12日：Fnatic vs Evil Geniuses"
"[english]compendiumtext_223_day25_match5_T_subtitle"	"May 11th: Fnatic vs Evil Geniuses"
"compendiumtext_223_day25_match6_T_subtitle"	"5月12日：RoX.KIS vs Alliance"
"[english]compendiumtext_223_day25_match6_T_subtitle"	"May 11th: RoX.KIS vs Alliance"
"DOTA_Team_Cloud9"	"Cloud9战队"
"[english]DOTA_Team_Cloud9"	"Cloud9"
"Comp_1248_PG_toctextcustom40_text"	"采访片段"
"[english]Comp_1248_PG_toctextcustom40_text"	"INTERVIEWS"
"Comp_1248_PG_toctextcustom41_text"	"20 ESL One采访索引"
"[english]Comp_1248_PG_toctextcustom41_text"	"20 ESL One Interviews Index"
"Comp_1248_PG_toctextcustom42_text"	"21-33 红月工坊采访"
"[english]Comp_1248_PG_toctextcustom42_text"	"21-33 Red Moon Workshop Interview"
"Comp_1248_PG_splash_interviewstextcustom2_text"	"ESL ONE采访DOTA 2圈内名人"
"[english]Comp_1248_PG_splash_interviewstextcustom2_text"	"ESL ONE INTERVIEWS FROM AROUND THE DOTA 2 SCENE"
"Comp_1248_PG_interviewstextcustom1_text"	"ESL One采访实录"
"[english]Comp_1248_PG_interviewstextcustom1_text"	"ESL One Interviews"
"Comp_1248_PG_interviewstextcustom2_text"	"红月工坊"
"[english]Comp_1248_PG_interviewstextcustom2_text"	"RED MOON WORKSHOP"
"Comp_1248_PG_interviewstextcustom3_text"	"&#8226; 红月博客：ESL互动手册物品（幕后花絮）"
"[english]Comp_1248_PG_interviewstextcustom3_text"	"&#8226; Red Moon Vlog: ESL Compendium Items (Behind the Scenes)"
"Comp_1248_PG_interviewstextcustom4_text"	"&#8226; 红月工坊采访第1部分"
"[english]Comp_1248_PG_interviewstextcustom4_text"	"&#8226; Interview With The Red Moon Workshop pt. 1"
"Comp_1248_PG_interviewstextcustom5_text"	"&#8226; 红月工坊采访第2部分"
"[english]Comp_1248_PG_interviewstextcustom5_text"	"&#8226; Interview With The Red Moon Workshop pt. 2"
"Comp_1248_PG_interviewstextcustom6_text"	"&#8226; 红月工坊采访第3部分"
"[english]Comp_1248_PG_interviewstextcustom6_text"	"&#8226; Interview With The Red Moon Workshop pt. 3"
"Comp_1248_PG_interviewstextcustom7_text"	"&#8226; 红月工坊采访第4部分"
"[english]Comp_1248_PG_interviewstextcustom7_text"	"&#8226; Interview With The Red Moon Workshop pt. 4"
"Comp_1248_PG_interviewstextcustom8_text"	"&#8226; 红月工坊采访第5部分"
"[english]Comp_1248_PG_interviewstextcustom8_text"	"&#8226; Interview With The Red Moon Workshop pt. 5"
"Comp_1248_PG_interviewstextcustom9_text"	"&#8226; 红月工坊采访第6部分"
"[english]Comp_1248_PG_interviewstextcustom9_text"	"&#8226; Interview With The Red Moon Workshop pt. 6"
"Comp_1248_PG_interviewstextcustom10_text"	"&#8226; 红月工坊采访第7部分"
"[english]Comp_1248_PG_interviewstextcustom10_text"	"&#8226; Interview With The Red Moon Workshop pt. 7"
"Comp_1248_PG_interviewstextcustom11_text"	"&#8226; 红月工坊采访第8部分"
"[english]Comp_1248_PG_interviewstextcustom11_text"	"&#8226; Interview With The Red Moon Workshop pt. 8"
"Comp_1248_PG_interviewstextcustom12_text"	"&#8226; 红月工坊采访第9部分"
"[english]Comp_1248_PG_interviewstextcustom12_text"	"&#8226; Interview With The Red Moon Workshop pt. 9"
"Comp_1248_PG_interviewstextcustom13_text"	"&#8226; 红月工坊采访第10部分"
"[english]Comp_1248_PG_interviewstextcustom13_text"	"&#8226; Interview With The Red Moon Workshop pt. 10"
"Comp_1248_PG_interviewstextcustom14_text"	"&#8226; 红月工坊采访第11部分"
"[english]Comp_1248_PG_interviewstextcustom14_text"	"&#8226; Interview With The Red Moon Workshop pt. 11"
"Comp_1248_PG_interviewstextcustom15_text"	"&#8226; 红月工坊采访第12部分"
"[english]Comp_1248_PG_interviewstextcustom15_text"	"&#8226; Interview With The Red Moon Workshop pt. 12"
"Comp_1248_PG_redmoonvideotextcustom1_text"	"红月博客：ESL互动手册物品（幕后花絮）"
"[english]Comp_1248_PG_redmoonvideotextcustom1_text"	"Red Moon Vlog: ESL Compendium Items (Behind the Scenes)"
"Comp_1248_PG_redmoon1textcustom1_text"	"红月工坊访谈实录第1部分"
"[english]Comp_1248_PG_redmoon1textcustom1_text"	"Interview With The Red Moon Workshop pt. 1"
"Comp_1248_PG_redmoon1textcustom2_text"	"ESL One法兰克福联赛的互动手册已经登陆刀塔商城，购买即可获得红月工坊制作的超棒物品。我们后来还进行了面对面的接触，询问了他们作为创意工坊艺术家的工作和生活。"
"[english]Comp_1248_PG_redmoon1textcustom2_text"	"The ESL One Frankfurt Compendium just hit the Dota 2 in-game store, with the Red Moon Workshop having created some amazing items for it. We got in touch and asked them a few questions about their work and the life of a workshop artist."
"Comp_1248_PG_redmoon1textcustom3_text"	"ESL：你们好 - 能不能向大家做个自我介绍？有不少人还不认识你们呢。"
"[english]Comp_1248_PG_redmoon1textcustom3_text"	"ESL: Hello, guys - could you introduce yourself to us for those who don't already know you?"
"Comp_1248_PG_redmoon1textcustom4_text"	"Bounch：大家好！我叫Bounch。我是红月的3D建模师。我的主要工作是让Andrew天马行空的想法成为现实，然后向Oroboros反馈一些让他菊花一紧的设计建议。的确就是这样，我所做的基本上就是制作饰品的3D模型，再进行上色。工作比较辛苦，但是非常值得。"
"[english]Comp_1248_PG_redmoon1textcustom4_text"	"Bounch: Hi! I’m Bounch. I’m the 3D artist for Red Moon. My primary job here is to encourage Andrew’s crazy ideas and to make sure Oroboros develops a nervous twitch from the concept feedback I give him. Really, though, I build the cosmetics in 3D and paint them up for use in the game. It’s a tough but rewarding practice."
"Comp_1248_PG_redmoon1textcustom5_text"	"Oroboros：大家好，我叫Oroboros，是红月的专职2D设计师，同时负责其他的琐事（市场宣传，客户沟通，媒体交流）。我的主要工作是天天拿着面数超标的概念图让Bounch抓狂，然后忽悠Andrew去做超级复杂的SFM项目。"
"[english]Comp_1248_PG_redmoon1textcustom5_text"	"Oroboros: Hello, I'm Oroboros and I'm the dedicated 2D artist for Red Moon, along with a half dozen other tasks (marketing, talking to clients, taking care of the social aspects of Red Moon). My primary job is to drive Bounch crazy with overly detailed concepts that exceed poly limits and convince Andrew to commit to impossible SFM projects."
"Comp_1248_PG_redmoon1textcustom6_text"	"Andrew：我叫Andrew Helenek，是红月工坊的动作设计师。"
"[english]Comp_1248_PG_redmoon1textcustom6_text"	"Andrew: I’m Andrew Helenek, animator of Red Moon Workshop."
"Comp_1248_PG_redmoon2textcustom1_text"	"红月工坊访谈实录第2部分"
"[english]Comp_1248_PG_redmoon2textcustom1_text"	"Interview With The Red Moon Workshop pt. 2"
"Comp_1248_PG_redmoon2textcustom2_text"	"ESL：你们是怎么认识的？"
"[english]Comp_1248_PG_redmoon2textcustom2_text"	"ESL: How did you all meet?"
"Comp_1248_PG_redmoon2textcustom3_text"	"Bounch：这个我能回答。一切都要从Polycount论坛说起。我们都是这个论坛的水友，也都打算过去做饰品。2012年Polycount饰品大赛中我和一个好朋友合作了一套，发现为自己热爱的游戏制作饰品是一件非常享受的事情，所以我决定继续下去，开始寻找更多可以合作的人。"
"[english]Comp_1248_PG_redmoon2textcustom3_text"	"Bounch: I can field this one. It starts with Polycount. We were all members of the website and had each individually decided to attempt making cosmetics. I had done one with a close friend for the Polycount contest in December 2012 and really enjoyed making art for a game I really enjoyed, so I decided to continue doing more, looking for more people to collab with."
"Comp_1248_PG_redmoon2textcustom4_text"	"论坛上的一个朋友向我推荐了Oroboros，听说他想找个3D建模的人来一起合作。我们聊完后决定让我去制作他原本为Polycount大赛设计的狼人套装。最后套装完成了，我们都感觉对方人不错，所以就决定继续合作下去。在此期间，我去了一次游戏开发者大会的Polycount线下派对（Polycount的网友突出一个多），在酒吧里跟人聊天的时候发现对方也是在做Dota 2饰品，而他是与他的朋友Andrew合作。"
"[english]Comp_1248_PG_redmoon2textcustom4_text"	"Through a friend of the site I was introduced to Oroboros, hearing that he was looking for someone to work with for the 3D side. After talking, we decided I would do the Lycan set he had originally concepted for the Polycount contest. We managed to finish without hating each other at the end so we decided to work together more. During all of this, I had gone to the GDC Polycount party (yes, lots of Polycount here, haha) and while I was sitting at the bar I found myself in conversation with someone that was also involved in Dota 2 cosmetics along with his friend Andrew."
"Comp_1248_PG_redmoon2textcustom5_text"	"我就跑到Andrew坐的那张桌子那，向他介绍了自己，告诉他自己是Cluckles（信使“勇敢的小鸡”作者）的狂热粉丝。他也很友好的告诉我，非常喜欢我参赛的那套幻影长矛手套装，这也让我们聊到了未来的合作。那时候我就觉得我们可以分工合作，介绍Andrew和Oroboros认识，一起来搞破坏。"
"[english]Comp_1248_PG_redmoon2textcustom5_text"	"I went over to the table where Andrew was sitting and introduced myself, letting him know how much of a fan I was of Cluckles. He responded kindly saying that he really liked the Phantom Lancer set I had done for the contest, which got us to talking about a future collaboration. It seemed obvious enough to me at that point to combine our skill sets, introduce Andrew and Oroboros, and wreak some havoc together."
"Comp_1248_PG_redmoon2textcustom6_text"	"Oroboros：刚开始我是比较悲剧的，我想要开始给Dota 2做饰品但是一直找不到可靠的建模师去实现我的原画设计。每次都是模型做到一半人就跑了，我不禁开始怀疑自己是不是没希望找到可靠的小伙伴了。比较凑巧的是我正好跟Polycount论坛的站长在同一家公司工作，他听说了我的遭遇，非常好心地向我介绍了Bounch和Polycount社区。经过几个月与Bounch的合作后我又认识了Andrew，他正好来满足一些饰品的动作需求。"
"[english]Comp_1248_PG_redmoon2textcustom6_text"	"Oroboros: Primarily out of frustration. I was trying to break into the Dota 2 scene but was unable to find a reliable modeler to bring my concepts to life. One after the other they'd disappear halfway through the process, which made me wonder if I'd ever find a reliable partner. I happened to be working at the same company as the head of Polycount, who heard out my frustrations and amicably introduced me to Bounch and the Polycount community. Following a few months of collaboration with Bounch, I was also introduced to Andrew, who came in to address our animation needs."
"Comp_1248_PG_redmoon3textcustom1_text"	"红月工坊访谈实录第3部分"
"[english]Comp_1248_PG_redmoon3textcustom1_text"	"Interview With The Red Moon Workshop pt. 3"
"Comp_1248_PG_redmoon3textcustom2_text"	"ESL：在成为创意工坊艺术家之前你们的职业分别是什么？又是因为什么决定要把饰品制作作为全职工作的呢？"
"[english]Comp_1248_PG_redmoon3textcustom2_text"	"ESL: What did you all do before you started work as workshop artists and what made you decide to go full time?"
"Comp_1248_PG_redmoon3textcustom3_text"	"Bounch：我从2007年开始就进入游戏行业，担任3D建模师的工作。从首次在创意工坊制作饰品算起已经有将近一年时间，我很早就发现作为业余工作带给我的乐趣真的非常多。这也是我选择全身心投入到这份工作的原因，而且之前每天16小时的工作时间真的让人吃不消...虽然现在还是差不多。"
"[english]Comp_1248_PG_redmoon3textcustom3_text"	"Bounch: I’ve been in the game industry as a 3D artist since 2007. After dabbling in the workshop first hand for close to a year, I decided I was having way too much fun to only be doing it part time. It was all I thought about. That, and it was really tough to constantly be doing 16 hour days for so long… though to be fair that hasn’t changed as of yet."
"Comp_1248_PG_redmoon3textcustom4_text"	"Oroboros：我在游戏行业差不多待了六年，上一家公司是索尼，所做的次世代项目最后不幸解散了。在项目到达尾声后我决定试试做一个全职的Dota 2创意工坊作者，因为这份工作给予了朝九晚五以外的自由，实在令人难以拒绝。自从TF2以来我就一直关注着V社的创意工坊，但是错过了上次机会。这次我可不会再错过！"
"[english]Comp_1248_PG_redmoon3textcustom4_text"	"Oroboros: I worked in the game industry for six years or so, with my last job being at Sony working on a next gen project that unfortunately got canceled. Following the end of that project, I decided to give full-time Dota 2 workshop a shot as the freedom it offered from a typical 9-5 job was undeniable. I'd been following Valve's workshop scene since TF2 but missed that boat. I wasn't going to take chances this time!"
"Comp_1248_PG_redmoon3textcustom5_text"	"Andrew：我原来是一名学生，没想到吧。在我大学的大四那年我一直被&quot;我走出校门了能干什么？&quot;这样的问题所困扰。好的一面是，手里有大把的业余时间，我都投入到创意工坊中，不用说，这都有了回报。与其他人从业余到职业的转变不同的是，我这一切都是自然发生的 - 并没有我决定将其作为全职工作这样的过程。"
"[english]Comp_1248_PG_redmoon3textcustom5_text"	"Andrew: I was a student, believe it or not. It was my senior year of college and I constantly faced the looming worry of &quot;what do I do once I'm out of academia?&quot; Conveniently, with all that extra time on my hands, I put it all into the workshop, and, needless to say, it paid off. As far as me going full time, it just happened naturally - there was never a moment where I made a decision to go full time."
"Comp_1248_PG_redmoon4textcustom1_text"	"红月工坊访谈实录第4部分"
"[english]Comp_1248_PG_redmoon4textcustom1_text"	"Interview With The Red Moon Workshop pt. 4"
"Comp_1248_PG_redmoon4textcustom2_text"	"ESL：你们能不能描述下是如何创造一件饰品的呢？"
"[english]Comp_1248_PG_redmoon4textcustom2_text"	"ESL: Could you describe the content creation process for an item a bit?"
"Comp_1248_PG_redmoon4textcustom3_text"	"Oroboros：我的工作一般在制作过程的开头，中间和结尾。在开始设计饰品原画前我先想好饰品的背景故事。如果感觉故事不错就会让Bounch进行原画设计，然后经过一轮反馈的建议后我就会开始构建模型，进行上色。完成后我就会与Andrew和Bounch合作，给套装摆好姿势进行渲染，完成套装的展示和宣传素材。"
"[english]Comp_1248_PG_redmoon4textcustom3_text"	"Oroboros: I come in at the beginning, middle and end of the process typically. I typically try to come up with a tidbit of lore for each item before starting the concepting process. When a concept feels good, it typically goes to Bounch and we usually have a feedback phase where I get a chance to do paintovers of the model in its WIP state. When the model is completed, I typically collaborate with Andrew and Bounch to pose the set and get a Marmoset render for illustrations and other marketing materials."
"Comp_1248_PG_redmoon4textcustom4_text"	"Bounch：Oroboros只要对他的设计有信心就会交给我。我会根据物品的面数对设计进行略微的修改，然后就开始构建模型。我在建模这一阶段主要使用的软件是Maya和Zbrush，先做出模型轮廓再慢慢进行细化。感觉做好的高模能让人满意了，我就会把模型导入到像TopoGun或Maya这样的软件中去进行游戏所需的蒙皮。"
"[english]Comp_1248_PG_redmoon4textcustom4_text"	"Bounch: Once Oroboros feels confident in his design of the current item, he then passes it off to me. I do slight revisions based on the triangle budget we have available to make it with then start off with the modeling. My primary programs for this phase are Maya and Zbrush, to block out and then detail the model respectively. Once I’m happy with how the high resolution sculpt looks, I take it into a program such as TopoGun or Maya to create the game resolution mesh."
"Comp_1248_PG_redmoon4textcustom5_text"	"这个步骤有时候会非常复杂，因为游戏引擎对模型的骨骼进行了限制，不过多动脑筋，再加上一点小技巧还是能完成大多数工作的。蒙皮完成后就开始使用Photoshop和3D Coat制作贴图，然后就能在游戏里进行预览了。如果这是个守卫或信使，那我会在制作贴图前把底模给Andrew，让他开始制作需要的动作。"
"[english]Comp_1248_PG_redmoon4textcustom5_text"	"This can sometimes be difficult due to the polygon limitations imposed by the game engine, but with enough thought and some trickery we can make most things work without going too insane. After this mesh is made, I then paint it up using Photoshop and 3D Coat before rigging and previewing in the game. If it’s a ward or courier, I will pass off the mesh before I start texturing so Andrew can begin his process of bringing it to life."
"Comp_1248_PG_redmoon4textcustom6_text"	"Andrew：我这的活就是动作方面。我从Bounch那收到3D模型后，会在模型里放置骨骼，并为这些骨骼制作相应的控制。如果把模型比作木偶，我就是赋予其生命的木偶大师。但是在我制作动作前，我会先去寻找一些参考动作，一般都是来自现实世界，这样动作会显得更加真实。完成动作后我就会进入游戏进行全方面测试，保证物品在游戏内不出问题。接下来我会根据其他艺术家那收到的反馈进行修改，对物品进行优化，最后再把物品上传到创意工坊。"
"[english]Comp_1248_PG_redmoon4textcustom6_text"	"Andrew: Covering just my end, the animation side of things. Once Bounch sends me a 3D model, I put bones inside it and create controls to influence those bones. Think of it like a virtual puppet, and I'm its puppeteer creating the illusion of life. But before I animate it, I make sure to find some reference, something from the real world I can use to base the animations off of to make them more relatable and grounded. After I finished the animations, I start testing everything in the game, making sure it works as intended. I get some final critiques from other artists, apply any feedback, polish everything up then finalize and ship it to the workshop."
"Comp_1248_PG_redmoon5textcustom1_text"	"红月工坊访谈实录第5部分"
"[english]Comp_1248_PG_redmoon5textcustom1_text"	"Interview With The Red Moon Workshop pt. 5"
"Comp_1248_PG_redmoon5textcustom2_text"	"ESL：能不能介绍一下一天的生活？"
"[english]Comp_1248_PG_redmoon5textcustom2_text"	"ESL: Can you take us through the day in your life?"
"Comp_1248_PG_redmoon5textcustom3_text"	"Bounch：哈哈，就现在吗？其实我的回答不见得有什么意思，一般也就是起床，工作，休息一会儿吃点东西，说不定再玩一把Dota或CS:GO，然后接着工作，完了就睡觉。第二天再是这样重复一遍。有一点可能很奇葩，这段时间是天快黑了才起床，因为在赶着做完饰品好让玩家们早日在游戏里用到。未来我希望能把空闲时间花在传统艺术和音乐这些爱好上，不过现在我肯定是选择去玩Dota。"
"[english]Comp_1248_PG_redmoon5textcustom3_text"	"Bounch: Haha, right now? This might be a bit boring of an answer, but it usually consists of waking up, working, taking a small break for food, maybe playing a game of Dota or CS:GO, working, and then going back to sleep to repeat it all tomorrow. I must say it does feel a bit strange waking up right when the sun is going down sometimes, but right now it’s all about getting cosmetics done so the players have cool stuff to use in game. I’m hoping to make more time in the future to pursue my traditional art and music interests but for now Dota has a firm grip on me."
"Comp_1248_PG_redmoon5textcustom4_text"	"Oroboros：现在绝对是跟跷跷板一样，平常的一天都会是在下午开始，一直到凌晨。我们现在合作的很多都是散落在全球各地，所以需要熬夜让双方能进行快速的沟通，这样合作的客户也会高兴。我一般在上班画概念图前会先陪陪家人，然后去做做运动。休息的时候我们打打CS:GO或Dota，时间允许的话还会去户外走走，逛逛奥斯汀市。"
"[english]Comp_1248_PG_redmoon5textcustom4_text"	"Oroboros: At the moment it's an absolute seesaw, but the average day so far starts late in the afternoon and goes till early morning. We've been working with so many international organizations that it's become necessary to stay up late to keep the communication channels open and our clients happy. I typically reserve a few hours to spend time with my family and get some exercise before heading over to the office to spend a day cranking out concepts. During breaks we try to get outside and enjoy Austin (when we can) and play CS:GO or Dota."
"Comp_1248_PG_redmoon5textcustom5_text"	"Andrew：一天这个概念非常模糊。不变的是只要我醒着我就会在干活，休息的时候我就会跟大家一起玩游戏。除此之外就没干别的了 - 我的工作就是生活。"
"[english]Comp_1248_PG_redmoon5textcustom5_text"	"Andrew: It’s hard to define a day. The only constant is that I animate whenever I'm awake while taking breaks to play whatever video game everyone else is playing at the moment. I don't really do anything else outside of that - I live and breathe my work."
"Comp_1248_PG_redmoon6textcustom1_text"	"红月工坊访谈实录第6部分"
"[english]Comp_1248_PG_redmoon6textcustom1_text"	"Interview With The Red Moon Workshop pt. 6"
"Comp_1248_PG_redmoon6textcustom2_text"	"ESL：你们制作的物品都是来自于什么创意？你们是不是有特别的创意来源？"
"[english]Comp_1248_PG_redmoon6textcustom2_text"	"ESL: How do you guys come up with the ideas for the content you create? Do you have any specific inspiration sources?"
"Comp_1248_PG_redmoon6textcustom3_text"	"Bounch：对我来说生活就更简单了，总是有大堆原画等着我。不过我也是有想法滴！我的很多灵感都是来自于Polycount，CGHub (RIP)，最近就去Pintrest，那里的灵感素材经过了其他同样在寻找灵感的网友进行一番收集和整理后可以进行分类别浏览。还有人专门为Dota开了一个板块："
"[english]Comp_1248_PG_redmoon6textcustom3_text"	"Bounch: For me it’s a bit easier since I’m usually fed concepts, but I have ideas too, you know! A lot of my inspiration comes from places like Polycount, CGHub (RIP) and lately Pintrest thanks to the way you can sort and browse through reference that’s already been gathered and manicured by people looking for the same type of inspiration. Someone even made a board specifically for Dota reference:"
"Comp_1248_PG_redmoon6textcustom4_text"	"http://www.pinterest.com/bunnyparty/dota-2-workshop-inspiration/"
"[english]Comp_1248_PG_redmoon6textcustom4_text"	"http://www.pinterest.com/bunnyparty/dota-2-workshop-inspiration/"
"Comp_1248_PG_redmoon6textcustom5_text"	"像Frank Frazetta画的古典奇幻艺术也会在我需要的时候给我创意的灵感。"
"[english]Comp_1248_PG_redmoon6textcustom5_text"	"Classic fantasy art such as Frank Frazetta also gives my creative energy a nice boost in a positive direction when I need it."
"Comp_1248_PG_redmoon6textcustom6_text"	"Oroboros：我一直都在买艺术类书籍，浏览Tumblr，Pinterest，deviantART还有其他的图片类网站，这样我就能时刻保持着“画思泉涌”。另外阅读英雄的背景故事，浏览创意工坊里其他人上传的套装也是非常好的方法。我还会经常上Dota 2的维基百科。"
"[english]Comp_1248_PG_redmoon6textcustom6_text"	"Oroboros: I'm constantly buying art books, browsing websites like Tumblr, Pinterest, deviantART or any other art website I can use to keep myself visually 'fueled' and fresh. Also, referencing lore and browsing existing workshop submissions for heroes is a fun way to get the juices flowing. I spend a lot of time on the Dota 2 wiki."
"Comp_1248_PG_redmoon6textcustom7_text"	"Andrew：随时随地。我发现我最好的灵感和创意都是在我与外界隔离后神游时产生的。"
"[english]Comp_1248_PG_redmoon6textcustom7_text"	"Andrew: Anywhere and everywhere. I find that my best inspiration and ideas come from when I separate myself from the world and simply shut my brain off."
"Comp_1248_PG_redmoon7textcustom1_text"	"红月工坊访谈实录第7部分"
"[english]Comp_1248_PG_redmoon7textcustom1_text"	"Interview With The Red Moon Workshop pt. 7"
"Comp_1248_PG_redmoon7textcustom2_text"	"ESL：你们之中谁的活是最重的呢？"
"[english]Comp_1248_PG_redmoon7textcustom2_text"	"ESL: Who has or claims to have the toughest job among you?"
"Comp_1248_PG_redmoon7textcustom3_text"	"Bounch：我觉得我们每个人都旗鼓相当。不过说实话，这还是根据目前的工作来决定的。制作过程中没有哪一步可以说是“简单轻松”，我们相互间也彼此尊重大家的工作。当然Andrew除外 - 我敢肯定他会把自己当成最屌的。"
"[english]Comp_1248_PG_redmoon7textcustom3_text"	"Bounch: I think each of us would make that claim. Though to be honest, it’s always going to change depending on what we’re working on at the time. No part of the process can really be considered ‘easy’, and we all respect each other's talents. Except for Andrew - I’m pretty sure he thinks he’s the king."
"Comp_1248_PG_redmoon7textcustom4_text"	"Andrew：哈哈哈，我们在创意工坊中都会遇到各自的困难 - 这个过程从没有一帆风顺过，但是由于现在没有动作教程，我的工作的确是相比之下比较难的，"
"[english]Comp_1248_PG_redmoon7textcustom4_text"	"Andrew: Hahaha, we all have our own difficulties when dealing with the workshop - it’s never a smooth process, but the lack of animation guidelines in general makes my job even more difficult."
"Comp_1248_PG_redmoon7textcustom5_text"	"Oroboros：这真的是取决于项目和客户。我们制作流程中各个“环节”的每个步骤都会有独特的挑战。我的主要工作是奉上玩家们会喜爱的设计，而这个过程中我还要不断学习。"
"[english]Comp_1248_PG_redmoon7textcustom5_text"	"Oroboros: It really depends on the project and client. Every step of the 'chain' in our process comes with its own set of very unique challenges. My main job is to deliver a design that the community will love, which has been a learning experience all its own."
"Comp_1248_PG_redmoon8textcustom1_text"	"红月工坊访谈实录第8部分"
"[english]Comp_1248_PG_redmoon8textcustom1_text"	"Interview With The Red Moon Workshop pt. 8"
"Comp_1248_PG_redmoon8textcustom2_text"	"ESL：ESL One法兰克福联赛的我妻由乃套装受到了社区中很多玩家的欢迎，不过也有很多批评的声音。那这些社区反馈是如何再影响设计/创作过程的呢？"
"[english]Comp_1248_PG_redmoon8textcustom2_text"	"ESL: The ESL One Frankfurt Lifestealer set received responses from the community both positive as well as critical. How does community feedback impact the design/creation process?"
"Comp_1248_PG_redmoon8textcustom3_text"	"Bounch：社区反馈对成品的影响非常大，不过很难进行界定，毕竟每个人对好与坏的标准都不一样。我们在公开成果时会将所有因素都考虑进去，但是我们会对自己所做的进行甄选，这不仅是从审美的角度上，更是要保证最终能进入游戏。"
"[english]Comp_1248_PG_redmoon8textcustom3_text"	"Bounch: Community feedback can affect the result quite a lot, but it’s a difficult line to draw sometimes since everyone has their own opinions on what’s good or not. We take everything into consideration when sharing things publicly for feedback, but we have to be picky on what we implement, not only for aesthetic value but to make sure it is feasible to achieve in game."
"Comp_1248_PG_redmoon8textcustom4_text"	"Oroboros：一切都是与社区息息相关 - 我们通常都是公开宣传我们的作品，方便得到大家的反馈。然后我会把大家的反响进行整理，然后对作品进行修改，希望能让我们这件作品或者接下来的作品能更上一层楼。有时候我们也会慎重考虑大家的想法，毕竟大多数人并没有出声，出声的都是少数人。"
"[english]Comp_1248_PG_redmoon8textcustom4_text"	"Oroboros: It's all about the community - we always submit our stuff to social channels to get feedback. I'm always gauging reactions on items we release, and apply the feedback in the hope of making our current or next creation better. Sometimes we have to take things with a grain of salt as it's easy to be swayed by a vocal few over the silent majority."
"Comp_1248_PG_redmoon8textcustom5_text"	"Andrew：这比较难以界定。大多数时候收到的反馈就是好或不好，只有非常小的一部分反馈可以直接进行应用。如果你创作的东西有人不喜欢，他在Reddit上发帖说千万别上这个，那作品就会变成众矢之的。如果作品很受欢迎，底下的评论又都是千篇一律。"
"[english]Comp_1248_PG_redmoon8textcustom5_text"	"Andrew: It's hard to judge. Most of the time, the feedback you receive will be one of two things, with a very small minority offering anything you can directly use. You create something they don't like, you get a Reddit post saying don't implement this and it gets flamed into the ground, or you create something they do like and you get ASCII spammed."
"Comp_1248_PG_redmoon8textcustom6_text"	"所以并不是单单关注社区的反馈，而是利用这些反馈去研究什么样式的作品更受欢迎，而什么样的就不会受到待见，利用这样的数据来创作玩家喜闻乐见的东西。尽管一直以来都会有反例，但是这无疑是更加普遍的情况。"
"[english]Comp_1248_PG_redmoon8textcustom6_text"	"It's less about community feedback and more about studying the trends of which items are loved and which are hated and using that data to your advantage to create something players want. There are always exceptions, but that's usually the case more times than not."
"Comp_1248_PG_redmoon9textcustom1_text"	"红月工坊访谈实录第9部分"
"[english]Comp_1248_PG_redmoon9textcustom1_text"	"Interview With The Red Moon Workshop pt. 9"
"Comp_1248_PG_redmoon9textcustom2_text"	"ESL：除了创作饰品外，你们还围绕饰品创作了一些背景故事。这是根据Dota 2中现有的故事而来还是有其他的出处？"
"[english]Comp_1248_PG_redmoon9textcustom2_text"	"ESL: Next to item creation, you also have to come up with a bit of lore around it. Do you base this of existing lore in Dota 2 or do you look elsewhere?"
"Comp_1248_PG_redmoon9textcustom3_text"	"Bounch：我大多数的背景故事想法都是从Dota 2官网上现有的联想而来的，另外在dota2的开发者论坛上有一篇非常赞的帖子，把每个英雄和其他英雄之间的关系都列出来了。这是非常好的故事资源，我从中了解到了非常多 - 说实话真的感觉这个世界非常的具体，至少相对于我对这类游戏的世界观本身就没抱多大期望。不过看样子Valve是打算把商店出售的饰品附带的背景故事移除，我个人很希望这是一个暂时性的决定。"
"[english]Comp_1248_PG_redmoon9textcustom3_text"	"Bounch: I get most of my ideas for lore from what’s available on the Dota 2 main website, and an awesome thread on dev.dota2 that has breakdowns of every hero and their relationship with the world and other heroes. It’s a great resource and I’ve learned a ton - it’s honestly really fun to see how fleshed out the universe feels, at least considering my original expectations for a game like this. Unfortunately it seems Valve has decided to remove the lore snippets from the store, though I’m hoping it’s only temporary."
"Comp_1248_PG_redmoon9textcustom4_text"	"Oroboros：那就脱离背景了！我很少脱离Valve提供的英雄背景，虽然那样做的人也不少。我们通常都把我们提交的作品与Valve和社区提供的背景故事紧密结合起来。"
"[english]Comp_1248_PG_redmoon9textcustom4_text"	"Oroboros: It's all about spinning off existing lore! I rarely deviate from Valve's lore, as there's plenty to go off. We always try to tie our submissions to locations and backstory provided by Valve and the community."
"Comp_1248_PG_redmoon9textcustom5_text"	"Andrew：在dev.dota2上有一个大型帖子，里面有关于英雄背景故事的全部内容。当我们着眼他处时，通常也会考虑他是否与Dota世界的大环境相符。"
"[english]Comp_1248_PG_redmoon9textcustom5_text"	"Andrew: There is a fantastic mega thread on the dev.dota2 which provides everything about the lore for just about anything. While we do look elsewhere, we usually make sure it makes sense in relation to the big picture in which the Dota universe exists."
"Comp_1248_PG_redmoon10textcustom1_text"	"红月工坊访谈实录第10部分"
"[english]Comp_1248_PG_redmoon10textcustom1_text"	"Interview With The Red Moon Workshop pt. 10"
"Comp_1248_PG_redmoon10textcustom2_text"	"ESL：这么久以来你们制作过的物品中最喜爱的是哪件？而整个创意工坊中你们又是最喜爱哪件呢？"
"[english]Comp_1248_PG_redmoon10textcustom2_text"	"ESL: What's your own favorite item to have worked on or created and which one is your favorite in the entire workshop?"
"Comp_1248_PG_redmoon10textcustom3_text"	"Bounch：我个人最喜欢的应该是去年我们制作的小浣熊信使“龅牙熊”（游戏内正式名称为小红毛）了。他还未进入游戏，但是我们打包票很快就会进入！另外我也非常喜欢我们的守卫“知识之哨”，还有我的第一套套装，幻影长矛手的“先祖英魂之傲”套装。"
"[english]Comp_1248_PG_redmoon10textcustom3_text"	"Bounch: My favorite item I have done is probably our Red Panda “Snaggletooth” courier we did last year. He’s not in yet, but we have our fingers crossed for some day soon! I also quite like our ward “Omij, the Sentinel of Knowledge” and still have a soft spot for my first set, “Ancestor's Pride” for Phantom Lancer."
"Comp_1248_PG_redmoon10textcustom4_text"	"创意工坊里优秀的作品实在是太多了，很难选出一件来。我个人觉得非常突出的有DonDon的龙骑士“神龙飞升”套装，Oni/Zaphk的露娜“无尽月蚀的福佑”套装，还有Motenai的幻影长矛手“寒冰泪滴珠铠”套装。不过还是要说，创意工坊里超级棒的套装太多了，我建议大家都去创意工坊里瞧瞧，首页上不乏有很多出人意料的佳作。别忘了投票哦！"
"[english]Comp_1248_PG_redmoon10textcustom4_text"	"There are SO many excellent entries that I couldn’t pick a single favorite. A few standouts for me though are DonDon’s “Father of Dragons” Dragon Knight set, Oni/Zaphk’s “Blessings of the Eternal Eclipse” Luna set, and Motenai’s “Jewels of the Teardrop Ice” Phantom Lancer set.  Again, there’s tons of fantastic stuff out there and I encourage everyone to explore the workshop because you never know what treasure you might find off the front page. Remember to vote!"
"Comp_1248_PG_redmoon10textcustom5_text"	"Oroboros：制作过的物品中，喜爱的物品有不少，但是“龅牙熊”信使应该是我最喜欢的了。当时概念图出来的很顺利，我们制作花了很多时间，大家都很喜欢。至于其他人的作品，最喜爱的是Motenai和Vidotto共同制作的赏金猎人“双刀刺客”套装，可惜还未进入游戏。不过说实话，让我眼前一亮的精彩套装真的太多了，根本数不过来。"
"[english]Comp_1248_PG_redmoon10textcustom5_text"	"Oroboros: In terms of an item we worked on, there's a few but the Snaggletooth courier is probably my favorite one yet. The concept just came together seamlessly, we had plenty of time to spend on it and everyone just loved it. As for a set someone else created, the Twin Blades set for Bounty Hunter by Motenai and Vidotto, which hasn't gone in yet unfortunately. Honestly, though, there's so much good stuff waiting to go in from a ton of talented artists that it kind of blows my mind. Too many pending submissions to count."
"Comp_1248_PG_redmoon10textcustom6_text"	"Andrew：我自己的吗？当然是勇敢的小鸡了，这差不多是我的创意工坊入门作品，也是我为什么会成为创意工坊作者的原因。整个创意工坊的话，这就很难回答了，优秀的作品实在是太多了，从里面想挑出一件最好的未免强人所难。"
"[english]Comp_1248_PG_redmoon10textcustom6_text"	"Andrew: My own? Easily Cluckles the Brave, it was more or less my introduction to the workshop and the reason why I'm where I am today. As far as in the whole workshop, that's impossible to answer, there are way too many submissions that are absolutely fantastic and it would be an injustice to pick out just one."
"Comp_1248_PG_redmoon11textcustom1_text"	"红月工坊访谈实录第11部分"
"[english]Comp_1248_PG_redmoon11textcustom1_text"	"Interview With The Red Moon Workshop pt. 11"
"Comp_1248_PG_redmoon11textcustom2_text"	"ESL：对于开始制作饰品的玩家你们有什么建议吗？"
"[english]Comp_1248_PG_redmoon11textcustom2_text"	"ESL: What would your best advice be to people looking to start creating items themselves?"
"Comp_1248_PG_redmoon11textcustom3_text"	"Bounch：我想说找到自己喜欢做的事情最重要。决定好追求的目标后，要尽最大努力学习，时刻围绕着目标。在网上有很多有用的学习资源，比如Polycount，Eat 3D，3dmotive和Gnomon Workshop。不管你选择哪一种，每天画画肯定是不会错的。"
"[english]Comp_1248_PG_redmoon11textcustom3_text"	"Bounch: I would say first to decide what you think you’d enjoy doing most. Learn as much as you can about the subject you decide to pursue and surround yourself with it. There are lots of great learning resources on the internet such as Polycount, Eat 3D, 3dmotive, and Gnomon Workshop. Regardless of which you choose, you can’t go wrong with drawing every day."
"Comp_1248_PG_redmoon11textcustom4_text"	"Oroboros：尽快决定是把它当作兴趣爱好还是正事来对待。建议去Polycount看看，里面都是志同道合的艺术家们，尝试融入他们的圈子，自己也要尽力做到最好。第一次提交作品后千万不要放弃，不要急于看到自己的第一件作品被采纳。也许打破这层纸很难，但我领悟到坚持就是胜利。"
"[english]Comp_1248_PG_redmoon11textcustom4_text"	"Oroboros: Figure out ahead of time if you're going to treat it like a hobby or something more serious. Go to Polycount, surround yourself with like-minded creators and do your best. Don't give up after the first submission, expect a wait to get that first item in. It's kind of a tough, ever-evolving scene to break into, but I've learned that persistence pays off eventually."
"Comp_1248_PG_redmoon11textcustom5_text"	"Andrew：我快疯了，哈哈。每天反反复复地做同一件事并期待着一个不一般的结果是我唯一的前进动力。我建议多逛逛Polycount，在YouTube上搜教程，任何可以提高技术的东西都有用。确保你每天都能花些时间在这上面，不论是一小时还是一整天，总比没有好。"
"[english]Comp_1248_PG_redmoon11textcustom5_text"	"Andrew: Become insane, haha. Consistently doing the same thing over and over and expecting a different result is the only reason I achieved anything. More specific advice, jump on Polycount, search tutorials on YouTube, anything that can advance your skills is what you need to do better yourself. Make sure you find time every day to put into it, whether it's an hour or a whole day - it's way better than nothing."
"Comp_1248_PG_redmoon12textcustom1_text"	"红月工坊访谈实录第12部分"
"[english]Comp_1248_PG_redmoon12textcustom1_text"	"Interview With The Red Moon Workshop pt. 12"
"Comp_1248_PG_redmoon12textcustom2_text"	"ESL：对你们的粉丝或者说追随你们不久的粉丝有什么想说的吗？"
"[english]Comp_1248_PG_redmoon12textcustom2_text"	"ESL: Is there anything you'd like to say to all the fans of your work or the new ones you've just gained?"
"Comp_1248_PG_redmoon12textcustom3_text"	"Bounch：我只想对所有支持创意工坊的人们表示感谢，是他们使一切成为了现实。对于大家来说，这是大家参与游戏制作的难得机会，看到大家十分喜爱我们的得意之作仿佛做梦一样美妙。非常感谢！"
"[english]Comp_1248_PG_redmoon12textcustom3_text"	"Bounch: I just want to say thanks to everyone for supporting the workshop and making all of this possible. It’s an incredible new avenue for people to interact and get involved with the game, and for us to be able to contribute content to something we love and see people get enjoyment out of it is an absolute dream. Thank you so much!"
"Comp_1248_PG_redmoon12textcustom4_text"	"Oroboros：感谢大家一路上的陪伴和支持。我还想请所有人都来好好挖掘创意工坊的新作品，支持那些有才华的艺术家们。"
"[english]Comp_1248_PG_redmoon12textcustom4_text"	"Oroboros: Thank you to the community for supporting us throughout this interesting journey into uncharted waters. I'd also like to make a plea to anyone reading this to dig a little deeper into the workshop to find fresh submissions from other talented creators and show them your support."
"Comp_1248_PG_redmoon12textcustom5_text"	"挤进首页或是前三名的饰品并不代表一切，有太多超棒的作品未被引起注意，这总让我很纠结。另外我想感谢Polycount带我们走上正轨，还有那些一路上出谋划策的艺术家们。"
"[english]Comp_1248_PG_redmoon12textcustom5_text"	"It's not all about the front page and the top three - there's a ton of really cool work that goes unnoticed, which has always bugged me. And more than anything thanks to Polycount for putting us on the correct path and the helpful artists and individuals who have offered advice and guidance along the way."
"Comp_1248_PG_redmoon12textcustom6_text"	"Andrew：我爱大家。"
"[english]Comp_1248_PG_redmoon12textcustom6_text"	"Andrew: I love you all."
"Comp_1248_PG_redmoon12textcustom7_text"	"如果想要了解后续更新，饰品的话千万要关注红月工坊的脸谱网页面哦："
"[english]Comp_1248_PG_redmoon12textcustom7_text"	"Be sure to like the Red Moon Workshop Facebook page if you’re interested in seeing future updates, cosmetics and more:"
"Comp_1248_PG_redmoon12textcustom8_text"	"http://www.facebook.com/RedMoonDota"
"[english]Comp_1248_PG_redmoon12textcustom8_text"	"http://www.facebook.com/RedMoonDota"
"fantasy_league_join_pw_details"	"输入梦幻联赛的编号和密码即可加入相应的梦幻联赛。"
"[english]fantasy_league_join_pw_details"	"Join a Fantasy League by entering its League ID and Password."
"fantasy_league_join_invite_details"	"或者直接加入受到邀请的梦幻联赛。"
"[english]fantasy_league_join_invite_details"	"or Join a Fantasy League to which you've been directly invited."
"fantasy_league_join_pw_enter_league_id"	"梦幻联赛编号"
"[english]fantasy_league_join_pw_enter_league_id"	"Fantasy League ID"
"fantasy_league_join_pw_enter_pw"	"密码"
"[english]fantasy_league_join_pw_enter_pw"	"Password"
"fantasy_league_set_password"	"设置梦幻联赛密码"
"[english]fantasy_league_set_password"	"Set Fantasy League Password"
"fantasy_league_set_password_details"	"任何人都可以使用联赛编号和密码加入相应的梦幻联赛。"
"[english]fantasy_league_set_password_details"	"Anyone can use this Fantasy League ID and the password to join."
"fantasy_league_set_password_id"	"梦幻联赛编号："
"[english]fantasy_league_set_password_id"	"Fantasy League ID:"
"fantasy_league_set_password_password"	"密码："
"[english]fantasy_league_set_password_password"	"Password:"
"DOTA_EditOfficialInfo"	"编辑官方信息"
"[english]DOTA_EditOfficialInfo"	"Edit Official Info"
"StoreBanner_Header_TreasureOfTheBottledCloud"	"积聚之云的珍藏"
"[english]StoreBanner_Header_TreasureOfTheBottledCloud"	"Treasure of the Bottled Cloud"
"StoreBanner_Text_TreasureOfTheBottledCloud"	"领取上天的恩赐！"
"[english]StoreBanner_Text_TreasureOfTheBottledCloud"	"Claim heavenly gifts!"
"StoreBanner_Header_TreasureOfMoltenSteel"	"熔炼之钢的珍藏"
"[english]StoreBanner_Header_TreasureOfMoltenSteel"	"Treasure of Molten Steel"
"StoreBanner_Text_TreasureOfMoltenSteel"	"打造自己的命运！"
"[english]StoreBanner_Text_TreasureOfMoltenSteel"	"Forge your destiny!"
"Comp_600_TMPL_tt_sg1_tooltip_title"	"不断进化的战斗点数飞升"
"[english]Comp_600_TMPL_tt_sg1_tooltip_title"	"Evolving Battle Point Booster"
"Comp_600_TMPL_tt_sg1_tooltip_text"	"获得可以进化的战斗点数飞升。"
"[english]Comp_600_TMPL_tt_sg1_tooltip_text"	"Unlock the Evolving Battle Point Booster."
"Comp_600_TMPL_tt_sg2_tooltip_title"	"载入画面珍藏"
"[english]Comp_600_TMPL_tt_sg2_tooltip_title"	"Loading Screen Treasures"
"Comp_600_TMPL_tt_sg2_tooltip_text"	"获得包含Dota 2载入画面的若干珍藏。"
"[english]Comp_600_TMPL_tt_sg2_tooltip_text"	"Unlock a few treasures containing Dota 2 Loading Screens."
"Comp_600_TMPL_tt_sg3_tooltip_title"	"票选至宝"
"[english]Comp_600_TMPL_tt_sg3_tooltip_title"	"Arcana Vote"
"Comp_600_TMPL_tt_sg3_tooltip_text"	"互动指南开放投票，玩家可以决定下一位推出至宝饰品的英雄"
"[english]Comp_600_TMPL_tt_sg3_tooltip_text"	"Unlock the ability for Compendium owners to vote on which Hero should receive the next Arcana."
"Comp_600_TMPL_tt_sg4_tooltip_title"	"国际邀请赛界面皮肤"
"[english]Comp_600_TMPL_tt_sg4_tooltip_title"	"International HUD"
"Comp_600_TMPL_tt_sg4_tooltip_text"	"获得一份全新的互动指南主题界面皮肤。"
"[english]Comp_600_TMPL_tt_sg4_tooltip_text"	"Unlock a new Compendium themed HUD."
"Comp_600_TMPL_tt_sg5_tooltip_title"	"票选 Solo 锦标赛"
"[english]Comp_600_TMPL_tt_sg5_tooltip_title"	"Solo Championship Vote"
"Comp_600_TMPL_tt_sg5_tooltip_text"	"互动指南开放投票，玩家可以决定 8 位参加本届国际邀请赛 Solo 冠军赛的选手"
"[english]Comp_600_TMPL_tt_sg5_tooltip_text"	"Unlock the ability for Compendium owners to vote on the participants in an 8 player Solo Championship at The International."
"Comp_600_TMPL_tt_sg6_tooltip_title"	"全新游戏模式"
"[english]Comp_600_TMPL_tt_sg6_tooltip_title"	"New Game Mode"
"Comp_600_TMPL_tt_sg6_tooltip_text"	"加入全英雄随机死亡竞赛游戏模式（面向所有玩家）"
"[english]Comp_600_TMPL_tt_sg6_tooltip_text"	"Unlocks the All Random Deathmatch game mode (for everyone, not just Compendium owners)"
"Comp_600_TMPL_tt_sg7_tooltip_title"	"不朽宝藏"
"[english]Comp_600_TMPL_tt_sg7_tooltip_title"	"Immortal Treasures"
"Comp_600_TMPL_tt_sg7_tooltip_text"	"获得 Valve 精心打造的不朽饰品宝藏。"
"[english]Comp_600_TMPL_tt_sg7_tooltip_text"	"Unlock a treasure containing Valve created Immortal items."
"Comp_600_TMPL_tt_sg8_tooltip_title"	"聊天表情"
"[english]Comp_600_TMPL_tt_sg8_tooltip_title"	"Emoticons"
"Comp_600_TMPL_tt_sg8_tooltip_text"	"获得一套用于Dota2游戏内聊天的限定版表情"
"[english]Comp_600_TMPL_tt_sg8_tooltip_text"	"Unlock new a set of emoticons that can be used in Dota 2 chat."
"Comp_600_TMPL_tt_sg9_tooltip_title"	"专属信使"
"[english]Comp_600_TMPL_tt_sg9_tooltip_title"	"Exclusive Courier"
"Comp_600_TMPL_tt_sg9_tooltip_text"	"获得迷你帕吉信使。"
"[english]Comp_600_TMPL_tt_sg9_tooltip_text"	"Unlock the Mini-Pudge courier."
"Comp_600_TMPL_tt_sg10_tooltip_title"	"全新游戏音乐"
"[english]Comp_600_TMPL_tt_sg10_tooltip_title"	"New Music"
"Comp_600_TMPL_tt_sg10_tooltip_text"	"获得Dota 2全新游戏音乐合集"
"[english]Comp_600_TMPL_tt_sg10_tooltip_text"	"Unlock a new music pack for Dota 2."
"Comp_600_TMPL_tt_sg11_tooltip_title"	"全新匹配模式"
"[english]Comp_600_TMPL_tt_sg11_tooltip_title"	"New Match Making"
"Comp_600_TMPL_tt_sg11_tooltip_text"	"加入中路Solo匹配模式（面向所有玩家）"
"[english]Comp_600_TMPL_tt_sg11_tooltip_text"	"Unlock a 1v1 Mid-lane-only Match Making option (for everyone, not just Compendium owners)"
"Comp_600_TMPL_tt_sg12_tooltip_title"	"加入环境特效"
"[english]Comp_600_TMPL_tt_sg12_tooltip_title"	"Special Environmental Effects"
"Comp_600_TMPL_tt_sg12_tooltip_text"	"在Dota地图中加入全新的雨雪等环境特效"
"[english]Comp_600_TMPL_tt_sg12_tooltip_text"	"Unlock new environmental effects on the Dota map."
"Comp_600_TMPL_tt_sg13_tooltip_title"	"独特建筑"
"[english]Comp_600_TMPL_tt_sg13_tooltip_title"	"Unique Buildings"
"Comp_600_TMPL_tt_sg13_tooltip_text"	"互动指南玩家将获得一份能够替换基地内建筑样式的物品"
"[english]Comp_600_TMPL_tt_sg13_tooltip_text"	"Unlock an item that allows Compendium owners to customize a building in their base."
"Comp_600_TMPL_tl_rewards_textlist_1"	"200%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_1"	"200% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_2"	"210%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_2"	"210% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_3"	"加赠载入画面珍藏"
"[english]Comp_600_TMPL_tl_rewards_textlist_3"	"Extra Loading Screen Treasures"
"Comp_600_TMPL_tl_rewards_textlist_4"	"昆卡信使：鹦鹉副将"
"[english]Comp_600_TMPL_tl_rewards_textlist_4"	"Kunkka's Courier: Lieutenant Squawkins"
"Comp_600_TMPL_tl_rewards_textlist_5"	"220%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_5"	"220% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_7"	"全新回城特效"
"[english]Comp_600_TMPL_tl_rewards_textlist_7"	"Custom TP Effect"
"Comp_600_TMPL_tl_rewards_textlist_8"	"230%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_8"	"230% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_9"	"全新泉水恢复特效"
"[english]Comp_600_TMPL_tl_rewards_textlist_9"	"Custom Fountain Healing Effect"
"Comp_600_TMPL_tl_rewards_textlist_10"	"加赠1款不朽宝藏"
"[english]Comp_600_TMPL_tl_rewards_textlist_10"	"Extra Immortal Treasure"
"Comp_600_TMPL_tl_rewards_textlist_11"	"240%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_11"	"240% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_13"	"全新魔瓶恢复特效"
"[english]Comp_600_TMPL_tl_rewards_textlist_13"	"Custom Bottle Healing Effect"
"Comp_600_TMPL_tl_rewards_textlist_14"	"250%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_14"	"250% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_17"	"获得鹦鹉副官的额外款式"
"[english]Comp_600_TMPL_tl_rewards_textlist_17"	"Unlocks a 2nd Style for Lt. Squawkins"
"Comp_600_TMPL_tl_rewards_textlist_18"	"275%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_18"	"275% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_20"	"300%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_20"	"300% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_21"	"全新闪烁特效"
"[english]Comp_600_TMPL_tl_rewards_textlist_21"	"Custom Blink Effect"
"Comp_600_TMPL_tl_rewards_textlist_22"	"350%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_22"	"350% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_24"	"获得鹦鹉副官的第3种款式"
"[english]Comp_600_TMPL_tl_rewards_textlist_24"	"Unlocks a 3rd Style for Lt. Squawkins"
"Comp_600_TMPL_tl_rewards_textlist_25"	"400%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_25"	"400% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_26"	"迷你帕吉信使的限定皮肤"
"[english]Comp_600_TMPL_tl_rewards_textlist_26"	"Alternative Mini-Pudge Skin"
"Comp_600_TMPL_tl_rewards_textlist_27"	"全新达贡之神力特效"
"[english]Comp_600_TMPL_tl_rewards_textlist_27"	"Custom Dagon Effect"
"Comp_600_TMPL_tl_rewards_textlist_30"	"加赠2款不朽宝藏"
"[english]Comp_600_TMPL_tl_rewards_textlist_30"	"2x Extra Immortal Treasures"
"Comp_600_TMPL_tl_rewards_textlist_31"	"加赠3款不朽宝藏"
"[english]Comp_600_TMPL_tl_rewards_textlist_31"	"3x Extra Immortal Treasures"
"Comp_600_TMPL_tl_rewards_textlist_32"	"500%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_32"	"500% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_34"	"600%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_34"	"600% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_36"	"700%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_36"	"700% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_38"	"800%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_38"	"800% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_40"	"900%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_40"	"900% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_42"	"1000%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_42"	"1000% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_44"	"1100%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_44"	"1100% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_46"	"1200%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_46"	"1200% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_48"	"1300%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_48"	"1300% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_50"	"1400%战斗点数飞升"
"[english]Comp_600_TMPL_tl_rewards_textlist_50"	"1400% Battle Point Booster"
"Comp_600_TMPL_tl_rewards_textlist_51"	"无穷大"
"[english]Comp_600_TMPL_tl_rewards_textlist_51"	"Infinity"
"Comp_600_TMPL_tl_rewarddescs_textlist_1"	"初始战斗点数飞升。每场比赛获得的点数加倍。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_1"	"Your starting Battle Point Booster. Doubles the XP you earn in every game."
"Comp_600_TMPL_tl_rewarddescs_textlist_2"	"东西越来越好了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_2"	"A taste of things to come."
"Comp_600_TMPL_tl_rewarddescs_textlist_3"	"又获得了3款官方出品的Dota 2载入画面珍藏。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_3"	"Earn three more official Dota 2 Loading Screen treasures."
"Comp_600_TMPL_tl_rewarddescs_textlist_4"	"获得昆卡的全新信使鹦鹉副将！"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_4"	"Unlocks Kunkka's new courier Lieutenant Squawkins!"
"Comp_600_TMPL_tl_rewarddescs_textlist_5"	"越来越厉害了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_5"	"It's getting bigger."
"Comp_600_TMPL_tl_rewarddescs_textlist_7"	"现在使用回城卷轴将有全新特效。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_7"	"A new effect that's played when you use a Teleport Scroll."
"Comp_600_TMPL_tl_rewarddescs_textlist_8"	"更高，更快，更强。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_8"	"Bigger, better, faster."
"Comp_600_TMPL_tl_rewarddescs_textlist_9"	"现在泉水的恢复效果将有全新特效。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_9"	"A new effect that's played whenever you're being healed by your team's Fountain."
"Comp_600_TMPL_tl_rewarddescs_textlist_10"	"获得一款包含2014年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_10"	"Earn a treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_600_TMPL_tl_rewarddescs_textlist_11"	"更更快了！"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_11"	"Even fasterer!"
"Comp_600_TMPL_tl_rewarddescs_textlist_13"	"现在使用魔瓶将有全新特效。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_13"	"A new effect that's played whenever you use a Bottle to heal yourself."
"Comp_600_TMPL_tl_rewarddescs_textlist_14"	"相比初始速率已经增加50%！"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_14"	"50% more than you started with!"
"Comp_600_TMPL_tl_rewarddescs_textlist_15"	"又获得一款包含2014年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_15"	"Earn another treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_600_TMPL_tl_rewarddescs_textlist_17"	"鹦鹉副官很满意。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_17"	"Lieutenant Squawkins approves."
"Comp_600_TMPL_tl_rewarddescs_textlist_18"	"瞧瞧这速度。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_18"	"Picking up speed now."
"Comp_600_TMPL_tl_rewarddescs_textlist_19"	"再次获得一款包含2014年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_19"	"Earn a third treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_600_TMPL_tl_rewarddescs_textlist_20"	"每场比赛获得的点数已经是3倍。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_20"	"3 times as much XP in every game."
"Comp_600_TMPL_tl_rewarddescs_textlist_21"	"现在使用闪烁匕首将有全新特效。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_21"	"A new effect that's played whenever you use a Blink Dagger."
"Comp_600_TMPL_tl_rewarddescs_textlist_22"	"现在比赛里每个人都会来喊土豪求包养！"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_22"	"Everyone in your games will thank you even more now!"
"Comp_600_TMPL_tl_rewarddescs_textlist_23"	"获得第4款包含2014年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_23"	"Earn a fourth treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_600_TMPL_tl_rewarddescs_textlist_24"	"鹦鹉副官对你相当满意。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_24"	"Lieutenant Squawkins approves even more."
"Comp_600_TMPL_tl_rewarddescs_textlist_25"	"相比初始战斗点数飞升已经翻倍。好样的！"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_25"	"Double the Battle Point Booster that you started with. Bravo!"
"Comp_600_TMPL_tl_rewarddescs_textlist_26"	"获得限定版迷你帕吉信使的特殊皮肤。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_26"	"Unlock an alternative skin for the exclusive Mini-Pudge courier."
"Comp_600_TMPL_tl_rewarddescs_textlist_27"	"现在使用达贡之神力将有全新特效。没办法，只能所有英雄都出这个了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_27"	"A new effect that's played whenever you use a Dagon. Now you have to buy it on every Hero."
"Comp_600_TMPL_tl_rewarddescs_textlist_28"	"获得第5款包含2014年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_28"	"Earn a fifth treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_600_TMPL_tl_rewarddescs_textlist_29"	"获得第6款包含2014年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_29"	"Earn a sixth treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_600_TMPL_tl_rewarddescs_textlist_30"	"擦，这次要给两个。毕竟80级不容易。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_30"	"Heck, have two of them this time. You've made it all the way to 80 after all."
"Comp_600_TMPL_tl_rewarddescs_textlist_31"	"三好过俩。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_31"	"Three is better than two."
"Comp_600_TMPL_tl_rewarddescs_textlist_32"	"这已经比任何出现过的战斗点数飞升都要厉害了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_32"	"Now officially bigger than any Battle Point Booster we've ever created."
"Comp_600_TMPL_tl_rewarddescs_textlist_34"	"现在所有认识你的人都会来抱你大腿。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_34"	"Everyone you know would like to queue with you now."
"Comp_600_TMPL_tl_rewarddescs_textlist_36"	"获得一款包含2014年国际邀请赛专属不朽物品的宝藏。你到底是要多少个啊？"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_36"	"Earn a treasure containing one of the exclusive International 2014 Immortal item sets. How many do you need?"
"Comp_600_TMPL_tl_rewarddescs_textlist_38"	"700%！700%！！！700%！！！！！！"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_38"	"700%! 700%!!! 700%!!!!!!!"
"Comp_600_TMPL_tl_rewarddescs_textlist_40"	"还有人说没人能达到。这下被打脸了吧。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_40"	"They said it couldn't be done. Look how wrong they were."
"Comp_600_TMPL_tl_rewarddescs_textlist_42"	"500级。我们真的吓尿了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_42"	"Level 500. We are seriously impressed."
"Comp_600_TMPL_tl_rewarddescs_textlist_44"	"现在比赛获得的点数已经是平常的10倍了。简直无情。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_44"	"You're now earning 10 times the normal amount of XP in every match you play. Crazy."
"Comp_600_TMPL_tl_rewarddescs_textlist_46"	"我们的经济学家在求我们快把这战斗点数飞升的效果取消了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_46"	"Our economists pleaded with us not to let Battle Point Boosters ever get this big."
"Comp_600_TMPL_tl_rewarddescs_textlist_48"	"能看到这句话的肯定只有翻译游戏的了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_48"	"We're guessing the only people who see this are the ones reading our localization files."
"Comp_600_TMPL_tl_rewarddescs_textlist_50"	"系统现在已经算不出你到底该获得多少点数了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_50"	"Computers don't have enough memory to store the amount of XP you're going to earn."
"Comp_600_TMPL_tl_rewarddescs_textlist_52"	"我们猜地球上没人能达到这个等级。恭喜你，你已经不是地球人了。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_52"	"We were hoping no-one would get this far. Congratulations, you're in uncharted territory now."
"Comp_600_TMPL_tl_rewarddescs_textlist_54"	"从现在开始，每升10级将获得一款不朽宝藏，每升100级飞升速率将增加100%。"
"[english]Comp_600_TMPL_tl_rewarddescs_textlist_54"	"From now on, you'll unlock an Immortal treasure every 10 Levels, and add another 100% to your Battle Point Booster every 100 Levels."
"Comp_600_TMPL_t_sgeAch_text"	"已达成！"
"[english]Comp_600_TMPL_t_sgeAch_text"	"ACHIEVED!"
"Comp_600_TMPL_t_sgePerc_text"	"%prizepool_perc%%"
"[english]Comp_600_TMPL_t_sgePerc_text"	"%prizepool_perc%%"
"Comp_600_TMPL_t_sgeTogo_text"	"还需$%prizepool_togo%！"
"[english]Comp_600_TMPL_t_sgeTogo_text"	"$%prizepool_togo% to go!"
"Comp_600_TMPL_tt_team_alliance_tooltip_title"	"ALLIANCE战队"
"[english]Comp_600_TMPL_tt_team_alliance_tooltip_title"	"ALLIANCE"
"Comp_600_TMPL_tt_team_alliance_tooltip_text"	"国际邀请赛卫冕冠军。"
"[english]Comp_600_TMPL_tt_team_alliance_tooltip_text"	"Returning Champions of The International."
"Comp_600_TMPL_tt_team_titan_tooltip_title"	"TITAN战队"
"[english]Comp_600_TMPL_tt_team_titan_tooltip_title"	"TITAN"
"Comp_600_TMPL_tt_team_titan_tooltip_text"	"东南亚巨擘。"
"[english]Comp_600_TMPL_tt_team_titan_tooltip_text"	"The Southeast Asian Titans."
"Comp_600_TMPL_tt_team_eg_tooltip_title"	"EVIL GENIUSES战队"
"[english]Comp_600_TMPL_tt_team_eg_tooltip_title"	"EVIL GENIUSES"
"Comp_600_TMPL_tt_team_eg_tooltip_text"	"北美Dota的希望所在。"
"[english]Comp_600_TMPL_tt_team_eg_tooltip_text"	"The great North American hope."
"Comp_600_TMPL_tt_team_fnatic_tooltip_title"	"FNATIC战队"
"[english]Comp_600_TMPL_tt_team_fnatic_tooltip_title"	"FNATIC"
"Comp_600_TMPL_tt_team_fnatic_tooltip_text"	"大神云集，团结如一。"
"[english]Comp_600_TMPL_tt_team_fnatic_tooltip_text"	"Consistency and quality."
"Comp_600_TMPL_tt_team_newbee_tooltip_title"	"NEWBEE战队"
"[english]Comp_600_TMPL_tt_team_newbee_tooltip_title"	"NEWBEE"
"Comp_600_TMPL_tt_team_newbee_tooltip_text"	"全新的战队，熟悉的面孔。"
"[english]Comp_600_TMPL_tt_team_newbee_tooltip_text"	"New name, old faces."
"Comp_600_TMPL_tt_team_vici_tooltip_title"	"VICI GAMING战队"
"[english]Comp_600_TMPL_tt_team_vici_tooltip_title"	"VICI GAMING"
"Comp_600_TMPL_tt_team_vici_tooltip_text"	"天下第一，唯我VG。"
"[english]Comp_600_TMPL_tt_team_vici_tooltip_text"	"Veni, Vidi, Vici Gaming."
"Comp_600_TMPL_tt_team_navi_tooltip_title"	"NATUS VINCERE战队"
"[english]Comp_600_TMPL_tt_team_navi_tooltip_title"	"NATUS VINCERE"
"Comp_600_TMPL_tt_team_navi_tooltip_text"	"Dota 2有史以来最成功战队没有之一。"
"[english]Comp_600_TMPL_tt_team_navi_tooltip_text"	"The most successful team in Dota 2 history."
"Comp_600_TMPL_tt_team_dk_tooltip_title"	"DK战队"
"[english]Comp_600_TMPL_tt_team_dk_tooltip_title"	"DK"
"Comp_600_TMPL_tt_team_dk_tooltip_text"	"独一无二的Dota King。"
"[english]Comp_600_TMPL_tt_team_dk_tooltip_text"	"The one Dota King that matters."
"Comp_600_TMPL_tt_team_ig_tooltip_title"	"INVICTUS GAMING战队"
"[english]Comp_600_TMPL_tt_team_ig_tooltip_title"	"INVICTUS GAMING"
"Comp_600_TMPL_tt_team_ig_tooltip_text"	"昔日冠军战队东山再起。"
"[english]Comp_600_TMPL_tt_team_ig_tooltip_text"	"The overthrown champions seeking to regain glory."
"Comp_600_TMPL_tt_team_c9_tooltip_title"	"CLOUD 9战队"
"[english]Comp_600_TMPL_tt_team_c9_tooltip_title"	"CLOUD 9"
"Comp_600_TMPL_tt_team_c9_tooltip_text"	"EE-Sama值得信赖。"
"[english]Comp_600_TMPL_tt_team_c9_tooltip_text"	"In EE-Sama we trust."
"Comp_600_TMPL_tt_team_empire_tooltip_title"	"EMPIRE"
"[english]Comp_600_TMPL_tt_team_empire_tooltip_title"	"EMPIRE"
"Comp_600_TMPL_tt_team_empire_tooltip_text"	"碾压世界的独联体机器。"
"[english]Comp_600_TMPL_tt_team_empire_tooltip_text"	"The implacable trampling CIS machine."
"Comp_600_TMPL_tt_team_noearth_tooltip_title"	"NO! EARTHSPIRIT"
"[english]Comp_600_TMPL_tt_team_noearth_tooltip_title"	"NO! EARTHSPIRIT"
"Comp_600_TMPL_tt_team_noearth_tooltip_text"	" "
"[english]Comp_600_TMPL_tt_team_noearth_tooltip_text"	" "
"Comp_600_TMPL_tt_team_isurus_tooltip_title"	"ISURUS GAMING"
"[english]Comp_600_TMPL_tt_team_isurus_tooltip_title"	"ISURUS GAMING"
"Comp_600_TMPL_tt_team_ehug_tooltip_title"	"EHUG"
"[english]Comp_600_TMPL_tt_team_ehug_tooltip_title"	"EHUG"
"Comp_600_TMPL_tt_team_cnbesports_tooltip_title"	"CNB ESPORTS CLUB"
"[english]Comp_600_TMPL_tt_team_cnbesports_tooltip_title"	"CNB ESPORTS CLUB"
"Comp_600_TMPL_tt_team_liquid_tooltip_title"	"LIQUID"
"[english]Comp_600_TMPL_tt_team_liquid_tooltip_title"	"LIQUID"
"Comp_600_TMPL_tt_team_narejects_tooltip_title"	"NAVI.US"
"[english]Comp_600_TMPL_tt_team_narejects_tooltip_title"	"NAVI.US"
"Comp_600_TMPL_tt_team_top5_tooltip_title"	"TOP5"
"[english]Comp_600_TMPL_tt_team_top5_tooltip_title"	"TOP5"
"Comp_600_TMPL_tt_team_revenge_tooltip_title"	"REVENGE"
"[english]Comp_600_TMPL_tt_team_revenge_tooltip_title"	"REVENGE"
"Comp_600_TMPL_tt_team_mineski_tooltip_title"	"MINESKI"
"[english]Comp_600_TMPL_tt_team_mineski_tooltip_title"	"MINESKI"
"Comp_600_TMPL_tt_team_mithtrust_tooltip_title"	"MITH.TRUST"
"[english]Comp_600_TMPL_tt_team_mithtrust_tooltip_title"	"MITH.TRUST"
"Comp_600_TMPL_tt_team_mvpphoenix_tooltip_title"	"MVP PHOENIX"
"[english]Comp_600_TMPL_tt_team_mvpphoenix_tooltip_title"	"MVP PHOENIX"
"Comp_600_TMPL_tt_team_scythe_tooltip_title"	"SCYTHE.SG"
"[english]Comp_600_TMPL_tt_team_scythe_tooltip_title"	"SCYTHE.SG"
"Comp_600_TMPL_tt_team_firstdeparture_tooltip_title"	"FIRST DEPARTURE"
"[english]Comp_600_TMPL_tt_team_firstdeparture_tooltip_title"	"FIRST DEPARTURE"
"Comp_600_TMPL_tt_team_arrow_tooltip_title"	"ARROW GAMING"
"[english]Comp_600_TMPL_tt_team_arrow_tooltip_title"	"ARROW GAMING"
"Comp_600_TMPL_tt_team_rex_tooltip_title"	"REX REGUM QEON"
"[english]Comp_600_TMPL_tt_team_rex_tooltip_title"	"REX REGUM QEON"
"Comp_600_TMPL_tt_team_zephyr_tooltip_title"	"ZEPHYR"
"[english]Comp_600_TMPL_tt_team_zephyr_tooltip_title"	"ZEPHYR"
"Comp_600_TMPL_tt_team_execration_tooltip_title"	"EXECRATION"
"[english]Comp_600_TMPL_tt_team_execration_tooltip_title"	"EXECRATION"
"Comp_600_TMPL_tt_team_orange_tooltip_title"	"ORANGE ESPORTS"
"[english]Comp_600_TMPL_tt_team_orange_tooltip_title"	"ORANGE ESPORTS"
"Comp_600_TMPL_tt_team_tongfu_tooltip_title"	"TONGFU"
"[english]Comp_600_TMPL_tt_team_tongfu_tooltip_title"	"TONGFU"
"Comp_600_TMPL_tt_team_lgd_tooltip_title"	"LGD GAMING"
"[english]Comp_600_TMPL_tt_team_lgd_tooltip_title"	"LGD GAMING"
"Comp_600_TMPL_tt_team_chuiniubi_tooltip_title"	"CNB"
"[english]Comp_600_TMPL_tt_team_chuiniubi_tooltip_title"	"CHUI NIU BI"
"Comp_600_TMPL_tt_team_orenda_tooltip_title"	"ORENDA"
"[english]Comp_600_TMPL_tt_team_orenda_tooltip_title"	"ORENDA"
"Comp_600_TMPL_tt_team_dreamtime_tooltip_title"	"DREAM TIME"
"[english]Comp_600_TMPL_tt_team_dreamtime_tooltip_title"	"DREAM TIME"
"Comp_600_TMPL_tt_team_cis_tooltip_title"	"CIS-GAMING"
"[english]Comp_600_TMPL_tt_team_cis_tooltip_title"	"CIS-GAME"
"Comp_600_TMPL_tt_team_speed_tooltip_title"	"SPEED GAMING"
"[english]Comp_600_TMPL_tt_team_speed_tooltip_title"	"SPEED GAMING"
"Comp_600_TMPL_tt_team_newelement_tooltip_title"	"NEW ELEMENT"
"[english]Comp_600_TMPL_tt_team_newelement_tooltip_title"	"NEW ELEMENT"
"Comp_600_TMPL_tt_team_lgd-cdec_tooltip_title"	"LGD.CDEC"
"[english]Comp_600_TMPL_tt_team_lgd-cdec_tooltip_title"	"LGD.CDEC"
"Comp_600_TMPL_tt_team_hyper_tooltip_title"	"HYPER GLORY TEAM"
"[english]Comp_600_TMPL_tt_team_hyper_tooltip_title"	"HYPER GLORY TEAM"
"Comp_600_TMPL_tt_team_nextkz_tooltip_title"	"NEXT.KZ"
"[english]Comp_600_TMPL_tt_team_nextkz_tooltip_title"	"NEXT.KZ"
"Comp_600_TMPL_tt_team_mym_tooltip_title"	"MEET YOUR MAKERS"
"[english]Comp_600_TMPL_tt_team_mym_tooltip_title"	"MEET YOUR MAKERS"
"Comp_600_TMPL_tt_team_vp_tooltip_title"	"VIRTUS.PRO"
"[english]Comp_600_TMPL_tt_team_vp_tooltip_title"	"VIRTUS.PRO"
"Comp_600_TMPL_tt_team_mousesports_tooltip_title"	"MOUSESPORTS战队"
"[english]Comp_600_TMPL_tt_team_mousesports_tooltip_title"	"MOUSESPORTS"
"Comp_600_TMPL_tt_team_roxkis_tooltip_title"	"ROX.KIS"
"[english]Comp_600_TMPL_tt_team_roxkis_tooltip_title"	"ROX.KIS"
"Comp_600_TMPL_tt_team_aware_tooltip_title"	"AWARE GAMING"
"[english]Comp_600_TMPL_tt_team_aware_tooltip_title"	"AWARE GAMING"
"Comp_600_TMPL_tt_team_relax_tooltip_title"	"RELAX"
"[english]Comp_600_TMPL_tt_team_relax_tooltip_title"	"RELAX"
"Comp_600_TMPL_tt_team_pr_tooltip_title"	"POWER RANGERS"
"[english]Comp_600_TMPL_tt_team_pr_tooltip_title"	"POWER RANGERS"
"Comp_600_TMPL_tt_team_monomaniacs_tooltip_title"	"MONOMANIACS"
"[english]Comp_600_TMPL_tt_team_monomaniacs_tooltip_title"	"MONOMANIACS"
"Comp_600_TMPL_tt_team_hehe_tooltip_title"	"HEHE UNITED"
"[english]Comp_600_TMPL_tt_team_hehe_tooltip_title"	"HEHE UNITED"
"Comp_600_TMPL_tt_team_union_tooltip_title"	"UNION GAMING"
"[english]Comp_600_TMPL_tt_team_union_tooltip_title"	"UNION GAMING"
"Comp_600_TMPL_tt_team_sneakynyx_tooltip_title"	"SNEAKY NYX ASSASSINS"
"[english]Comp_600_TMPL_tt_team_sneakynyx_tooltip_title"	"SNEAKY NYX ASSASSINS"
"Comp_600_TMPL_tt_team_shadows_tooltip_title"	"SHADOWS OF THE PAST"
"[english]Comp_600_TMPL_tt_team_shadows_tooltip_title"	"SHADOWS OF THE PAST"
"Comp_600_TMPL_selection_player_choices_1"	"Alliance - s4 （Gustav Magnusson）"
"[english]Comp_600_TMPL_selection_player_choices_1"	"Alliance - s4 (Gustav Magnusson)"
"Comp_600_TMPL_selection_player_choices_2"	"Alliance - AdmiralBulldog （Henrik Ahnberg）"
"[english]Comp_600_TMPL_selection_player_choices_2"	"Alliance - AdmiralBulldog (Henrik Ahnberg)"
"Comp_600_TMPL_selection_player_choices_3"	"Alliance - Loda （Jonathan Berg）"
"[english]Comp_600_TMPL_selection_player_choices_3"	"Alliance - Loda (Jonathan Berg)"
"Comp_600_TMPL_selection_player_choices_4"	"Alliance - Akke （Joakim Akterhall）"
"[english]Comp_600_TMPL_selection_player_choices_4"	"Alliance - Akke (Joakim Akterhall)"
"Comp_600_TMPL_selection_player_choices_5"	"Alliance - EGM （Jerry Lundqvist）"
"[english]Comp_600_TMPL_selection_player_choices_5"	"Alliance - EGM (Jerry Lundqvist)"
"Comp_600_TMPL_selection_player_choices_6"	"Titan - kYxY （Lee Kong Yang）"
"[english]Comp_600_TMPL_selection_player_choices_6"	"Titan - kYxY (Lee Kong Yang)"
"Comp_600_TMPL_selection_player_choices_7"	"Titan - Ohaiyo （Chong Xin Khoo）"
"[english]Comp_600_TMPL_selection_player_choices_7"	"Titan - Ohaiyo (Chong Xin Khoo)"
"Comp_600_TMPL_selection_player_choices_8"	"Titan - Net （Wai Pern Lim）"
"[english]Comp_600_TMPL_selection_player_choices_8"	"Titan - Net (Wai Pern Lim)"
"Comp_600_TMPL_selection_player_choices_9"	"Titan - XtiNcT （Joel Chan Zhan Leong）"
"[english]Comp_600_TMPL_selection_player_choices_9"	"Titan - XtiNcT (Joel Chan Zhan Leong)"
"Comp_600_TMPL_selection_player_choices_10"	"Titan - YamateH （Ng Wei Poong）"
"[english]Comp_600_TMPL_selection_player_choices_10"	"Titan - YamateH (Ng Wei Poong)"
"Comp_600_TMPL_selection_player_choices_11"	"EG - Fear （Clinton Loomis）"
"[english]Comp_600_TMPL_selection_player_choices_11"	"EG - Fear (Clinton Loomis)"
"Comp_600_TMPL_selection_player_choices_12"	"EG - Arteezy （Artour Babaev）"
"[english]Comp_600_TMPL_selection_player_choices_12"	"EG - Arteezy (Artour Babaev)"
"Comp_600_TMPL_selection_player_choices_13"	"EG - Universe （Saahil Arora）"
"[english]Comp_600_TMPL_selection_player_choices_13"	"EG - Universe (Saahil Arora)"
"Comp_600_TMPL_selection_player_choices_14"	"EG - zai （Ludwig Wahlberg）"
"[english]Comp_600_TMPL_selection_player_choices_14"	"EG - zai (Ludwig Wahlberg)"
"Comp_600_TMPL_selection_player_choices_15"	"EG - ppd （Peter Dager）"
"[english]Comp_600_TMPL_selection_player_choices_15"	"EG - ppd (Peter Dager)"
"Comp_600_TMPL_selection_player_choices_16"	"Fnatic - Fly （Tal Aizik）"
"[english]Comp_600_TMPL_selection_player_choices_16"	"Fnatic - Fly (Tal Aizik)"
"Comp_600_TMPL_selection_player_choices_17"	"Fnatic - N0tail （Johan Sundstein）"
"[english]Comp_600_TMPL_selection_player_choices_17"	"Fnatic - N0tail (Johan Sundstein)"
"Comp_600_TMPL_selection_player_choices_18"	"Fnatic - Era （Adrian Kryezui）"
"[english]Comp_600_TMPL_selection_player_choices_18"	"Fnatic - Era (Adrian Kryezui)"
"Comp_600_TMPL_selection_player_choices_19"	"Fnatic - H4nn1 （Kai Hanbueckers）"
"[english]Comp_600_TMPL_selection_player_choices_19"	"Fnatic - H4nn1 (Kai Hanbueckers)"
"Comp_600_TMPL_selection_player_choices_20"	"Fnatic - Trixi （Kalle Saarinen）"
"[english]Comp_600_TMPL_selection_player_choices_20"	"Fnatic - Trixi (Kalle Saarinen)"
"Comp_600_TMPL_selection_player_choices_21"	"NewBee - Hao （陈智豪）"
"[english]Comp_600_TMPL_selection_player_choices_21"	"NewBee - Hao (Chen Zhihao)"
"Comp_600_TMPL_selection_player_choices_22"	"NewBee - Mu （张盼）"
"[english]Comp_600_TMPL_selection_player_choices_22"	"NewBee - Mu (Zhang Pan)"
"Comp_600_TMPL_selection_player_choices_23"	"NewBee - xiao8 （张宁）"
"[english]Comp_600_TMPL_selection_player_choices_23"	"NewBee - xiao8 (Zhang Ning)"
"Comp_600_TMPL_selection_player_choices_24"	"NewBee - Banana （王蛟）"
"[english]Comp_600_TMPL_selection_player_choices_24"	"NewBee - Banana (Wang Jiao)"
"Comp_600_TMPL_selection_player_choices_25"	"NewBee - Sansheng （王兆辉）"
"[english]Comp_600_TMPL_selection_player_choices_25"	"NewBee - Sansheng (Wang Zhaohui)"
"Comp_600_TMPL_selection_player_choices_26"	"VG - Sylar（刘嘉俊）"
"[english]Comp_600_TMPL_selection_player_choices_26"	"VG - Sylar (Liu Jiajun)"
"Comp_600_TMPL_selection_player_choices_27"	"VG - Super!（谢俊豪）"
"[english]Comp_600_TMPL_selection_player_choices_27"	"VG - Super! (Xie Junhao)"
"Comp_600_TMPL_selection_player_choices_28"	"VG - rOtk（白帆）"
"[english]Comp_600_TMPL_selection_player_choices_28"	"VG - rOtk (Bai Fan)"
"Comp_600_TMPL_selection_player_choices_29"	"VG - Fenrir（卢超）"
"[english]Comp_600_TMPL_selection_player_choices_29"	"VG - Fenrir (Lu Chao)"
"Comp_600_TMPL_selection_player_choices_30"	"VG - fy（徐林森）"
"[english]Comp_600_TMPL_selection_player_choices_30"	"VG - fy (Xu Linsen)"
"Comp_600_TMPL_selection_player_choices_31"	"Na'vi - Puppey（Clement Ivanov）"
"[english]Comp_600_TMPL_selection_player_choices_31"	"Na'vi - Puppey (Clement Ivanov)"
"Comp_600_TMPL_selection_player_choices_32"	"Na'vi - XBOCT（Alexander Dashkevich）"
"[english]Comp_600_TMPL_selection_player_choices_32"	"Na'vi - XBOCT (Alexander Dashkevich)"
"Comp_600_TMPL_selection_player_choices_33"	"Na'vi - Dendi（Danil Ishutin）"
"[english]Comp_600_TMPL_selection_player_choices_33"	"Na'vi - Dendi (Danil Ishutin)"
"Comp_600_TMPL_selection_player_choices_34"	"Na'vi - Funn1k（Gleb Lipatnikov）"
"[english]Comp_600_TMPL_selection_player_choices_34"	"Na'vi - Funn1k (Gleb Lipatnikov)"
"Comp_600_TMPL_selection_player_choices_35"	"Na'vi - KuroKy（Kuro Salehi Takhasomi）"
"[english]Comp_600_TMPL_selection_player_choices_35"	"Na'vi - KuroKy (Kuro Salehi Takhasomi)"
"Comp_600_TMPL_selection_player_choices_36"	"DK - BurNIng（徐志雷）"
"[english]Comp_600_TMPL_selection_player_choices_36"	"DK - BurNIng (Xu Zhilei)"
"Comp_600_TMPL_selection_player_choices_37"	"DK - Mushi（蔡宜风）"
"[english]Comp_600_TMPL_selection_player_choices_37"	"DK - Mushi (Chai Yee Fung)"
"Comp_600_TMPL_selection_player_choices_38"	"DK - iceiceice（许培祥）"
"[english]Comp_600_TMPL_selection_player_choices_38"	"DK - iceiceice (Daryl Koh Pei Xiang)"
"Comp_600_TMPL_selection_player_choices_39"	"DK - LaNm（张志成）"
"[english]Comp_600_TMPL_selection_player_choices_39"	"DK - LaNm (Zhang Zhicheng)"
"Comp_600_TMPL_selection_player_choices_40"	"DK - MMY（雷增荣）"
"[english]Comp_600_TMPL_selection_player_choices_40"	"DK - MMY (Lei Zengrong)"
"Comp_600_TMPL_selection_player_choices_41"	"IG - Luo（罗殷琪）"
"[english]Comp_600_TMPL_selection_player_choices_41"	"IG - Luo (Luo Yinqi)"
"Comp_600_TMPL_selection_player_choices_42"	"IG - Ferrari_430（骆非池）"
"[english]Comp_600_TMPL_selection_player_choices_42"	"IG - Ferrari_430 (Luo Feichi)"
"Comp_600_TMPL_selection_player_choices_43"	"IG - YYF（姜岑）"
"[english]Comp_600_TMPL_selection_player_choices_43"	"IG - YYF (Jiang Cen)"
"Comp_600_TMPL_selection_player_choices_44"	"IG - ChuaN（黄福全）"
"[english]Comp_600_TMPL_selection_player_choices_44"	"IG - ChuaN (Wong Hock Chuan)"
"Comp_600_TMPL_selection_player_choices_45"	"IG - Faith（曾宏达）"
"[english]Comp_600_TMPL_selection_player_choices_45"	"IG - Faith (Zeng Hongda)"
"Comp_600_TMPL_selection_player_choices_46"	"C9 - EternaLEnVy （Jacky Mao）"
"[english]Comp_600_TMPL_selection_player_choices_46"	"C9 - EternaLEnVy (Jacky Mao)"
"Comp_600_TMPL_selection_player_choices_47"	"C9 - SingSing（Weh Sing）"
"[english]Comp_600_TMPL_selection_player_choices_47"	"C9 - SingSing (Weh Sing)"
"Comp_600_TMPL_selection_player_choices_48"	"C9 - bOne7（Pittner Armand）"
"[english]Comp_600_TMPL_selection_player_choices_48"	"C9 - bOne7 (Pittner Armand)"
"Comp_600_TMPL_selection_player_choices_49"	"C9 - Aui_2000（Kurtis Ling）"
"[english]Comp_600_TMPL_selection_player_choices_49"	"C9 - Aui_2000 (Kurtis Ling)"
"Comp_600_TMPL_selection_player_choices_50"	"C9 - pieliedie（Johan Astrom）"
"[english]Comp_600_TMPL_selection_player_choices_50"	"C9 - pieliedie (Johan Astrom)"
"Comp_600_TMPL_selection_player_choices_51"	"Empire - Silent（Airat Gaziev）"
"[english]Comp_600_TMPL_selection_player_choices_51"	"Empire - Silent (Airat Gaziev)"
"Comp_600_TMPL_selection_player_choices_52"	"Empire - VANSKOR（Ivan Skorokhod）"
"[english]Comp_600_TMPL_selection_player_choices_52"	"Empire - VANSKOR (Ivan Skorokhod)"
"Comp_600_TMPL_selection_player_choices_53"	"Empire - Mag（Andrew Chipenko）"
"[english]Comp_600_TMPL_selection_player_choices_53"	"Empire - Mag (Andrew Chipenko)"
"Comp_600_TMPL_selection_player_choices_54"	"Empire - ALWAYSWANNAFLY（Andrey Bondarenko）"
"[english]Comp_600_TMPL_selection_player_choices_54"	"Empire - ALWAYSWANNAFLY (Andrey Bondarenko)"
"Comp_600_TMPL_selection_player_choices_55"	"Empire - Resolut1on（Roman Fominok）"
"[english]Comp_600_TMPL_selection_player_choices_55"	"Empire - Resolut1on (Roman Fominok)"
"Comp_600_TMPL_selection_team_choices_1"	"Alliance战队"
"[english]Comp_600_TMPL_selection_team_choices_1"	"Alliance"
"Comp_600_TMPL_selection_team_choices_2"	"Titan战队"
"[english]Comp_600_TMPL_selection_team_choices_2"	"Titan"
"Comp_600_TMPL_selection_team_choices_3"	"EG战队"
"[english]Comp_600_TMPL_selection_team_choices_3"	"EG"
"Comp_600_TMPL_selection_team_choices_4"	"Fnatic战队"
"[english]Comp_600_TMPL_selection_team_choices_4"	"Fnatic"
"Comp_600_TMPL_selection_team_choices_5"	"NewBee战队"
"[english]Comp_600_TMPL_selection_team_choices_5"	"NewBee"
"Comp_600_TMPL_selection_team_choices_6"	"VG战队"
"[english]Comp_600_TMPL_selection_team_choices_6"	"VG"
"Comp_600_TMPL_selection_team_choices_7"	"Na'vi战队"
"[english]Comp_600_TMPL_selection_team_choices_7"	"Na'vi"
"Comp_600_TMPL_selection_team_choices_9"	"IG战队"
"[english]Comp_600_TMPL_selection_team_choices_9"	"IG"
"Comp_600_TMPL_selection_team_choices_10"	"C9战队"
"[english]Comp_600_TMPL_selection_team_choices_10"	"C9"
"Comp_600_TMPL_selection_team_choices_11"	"Empire战队"
"[english]Comp_600_TMPL_selection_team_choices_11"	"Empire"
"Comp_600_TMPL_p_qualifiertextdescription2_text"	"预选赛首先进行小组赛，所有战队都会与其余战队进行比赛。排名前4的队伍将进入第二轮的双败淘汰赛。"
"[english]Comp_600_TMPL_p_qualifiertextdescription2_text"	"The Qualifier begins with a group stage where each team plays the other nine teams. The top four teams proceed to a double elimination bracket."
"Comp_600_TMPL_p_qualifiertextteams_text"	"参赛战队"
"[english]Comp_600_TMPL_p_qualifiertextteams_text"	"PARTICIPATING TEAMS"
"Comp_600_TMPL_p_qualifiertextplace_first_text"	"冠军"
"[english]Comp_600_TMPL_p_qualifiertextplace_first_text"	"FIRST PLACE"
"Comp_600_TMPL_p_qualifiertextplace_second_text"	"亚军"
"[english]Comp_600_TMPL_p_qualifiertextplace_second_text"	"SECOND PLACE"
"Comp_600_TMPL_p_qualifiertextdescription3_text"	"第一名将直接进入邀请赛。第二名进入淘汰赛争夺最后一个邀请赛名额。"
"[english]Comp_600_TMPL_p_qualifiertextdescription3_text"	"First place secures a slot in the Main Event. Runner-up moves into the Play-In Series to compete for the last slot in the Main Event."
"Comp_600_TMPL_t_tph_text"	"2014年赛事招牌英雄"
"[english]Comp_600_TMPL_t_tph_text"	"Top tournament picks in 2014"
"Comp_600_TMPL_p_teamprofiletextcountry_text"	"国籍"
"[english]Comp_600_TMPL_p_teamprofiletextcountry_text"	"COUNTRY OF ORIGIN"
"Comp_600_TMPL_p_teamprofiletextaccomplishments_text"	"获奖情况"
"[english]Comp_600_TMPL_p_teamprofiletextaccomplishments_text"	"ACCOMPLISHMENTS"
"Comp_600_PRSEL_gifter_account_id_description"	"赠送人帐户 ID"
"[english]Comp_600_PRSEL_gifter_account_id_description"	"Gifter Account ID"
"Comp_600_PRSEL_heroquest_1_description"	"英雄任务1"
"[english]Comp_600_PRSEL_heroquest_1_description"	"Hero Quest 1"
"Comp_600_PRSEL_heroquest_2_description"	"英雄任务2"
"[english]Comp_600_PRSEL_heroquest_2_description"	"Hero Quest 2"
"Comp_600_PRSEL_heroquest_3_description"	"英雄任务3"
"[english]Comp_600_PRSEL_heroquest_3_description"	"Hero Quest 3"
"Comp_600_PRSEL_heroquest_4_description"	"英雄任务4"
"[english]Comp_600_PRSEL_heroquest_4_description"	"Hero Quest 4"
"Comp_600_PRSEL_heroquest_5_description"	"英雄任务5"
"[english]Comp_600_PRSEL_heroquest_5_description"	"Hero Quest 5"
"Comp_600_PRSEL_heroquest_6_description"	"英雄任务6"
"[english]Comp_600_PRSEL_heroquest_6_description"	"Hero Quest 6"
"Comp_600_PRSEL_heroquest_7_description"	"英雄任务7"
"[english]Comp_600_PRSEL_heroquest_7_description"	"Hero Quest 7"
"Comp_600_PRSEL_heroquest_8_description"	"英雄任务8"
"[english]Comp_600_PRSEL_heroquest_8_description"	"Hero Quest 8"
"Comp_600_PRSEL_heroquest_9_description"	"英雄任务9"
"[english]Comp_600_PRSEL_heroquest_9_description"	"Hero Quest 9"
"Comp_600_PRSEL_heroquest_10_description"	"英雄任务10"
"[english]Comp_600_PRSEL_heroquest_10_description"	"Hero Quest 10"
"Comp_600_PRSEL_heroquest_complete_1_description"	"英雄任务1完成"
"[english]Comp_600_PRSEL_heroquest_complete_1_description"	"Hero Quest Complete 1"
"Comp_600_PRSEL_heroquest_complete_2_description"	"英雄任务2完成"
"[english]Comp_600_PRSEL_heroquest_complete_2_description"	"Hero Quest Complete 2"
"Comp_600_PRSEL_heroquest_complete_3_description"	"英雄任务3完成"
"[english]Comp_600_PRSEL_heroquest_complete_3_description"	"Hero Quest Complete 3"
"Comp_600_PRSEL_heroquest_complete_4_description"	"英雄任务4完成"
"[english]Comp_600_PRSEL_heroquest_complete_4_description"	"Hero Quest Complete 4"
"Comp_600_PRSEL_heroquest_complete_5_description"	"英雄任务5完成"
"[english]Comp_600_PRSEL_heroquest_complete_5_description"	"Hero Quest Complete 5"
"Comp_600_PRSEL_heroquest_complete_6_description"	"英雄任务6完成"
"[english]Comp_600_PRSEL_heroquest_complete_6_description"	"Hero Quest Complete 6"
"Comp_600_PRSEL_heroquest_complete_7_description"	"英雄任务7完成"
"[english]Comp_600_PRSEL_heroquest_complete_7_description"	"Hero Quest Complete 7"
"Comp_600_PRSEL_heroquest_complete_8_description"	"英雄任务8完成"
"[english]Comp_600_PRSEL_heroquest_complete_8_description"	"Hero Quest Complete 8"
"Comp_600_PRSEL_heroquest_complete_9_description"	"英雄任务9完成"
"[english]Comp_600_PRSEL_heroquest_complete_9_description"	"Hero Quest Complete 9"
"Comp_600_PRSEL_heroquest_complete_10_description"	"英雄任务10完成"
"[english]Comp_600_PRSEL_heroquest_complete_10_description"	"Hero Quest Complete 10"
"Comp_600_PRSEL_heroquest_reroll_description"	"英雄任务重新生成（0=未要求，1=现有英雄列表，2=重新生成）"
"[english]Comp_600_PRSEL_heroquest_reroll_description"	"Hero Quest Reroll (0 = unrequested, 1 = gotten hero list, 2 = rerolled)"
"Comp_600_PRSEL_prizepool_contribution_compendiums_description"	"互动指南购买数量"
"[english]Comp_600_PRSEL_prizepool_contribution_compendiums_description"	"Compendium Purchases"
"Comp_600_PRSEL_prizepool_contribution_boosters_description"	"追加积分购买金额"
"[english]Comp_600_PRSEL_prizepool_contribution_boosters_description"	"Point Booster Purchases"
"Comp_600_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"[english]Comp_600_PG_page_insidecoverelementlistgift1_text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"Comp_600_PG_page_insidecoverelementlistgift2_text"	"%selection_65000%"
"[english]Comp_600_PG_page_insidecoverelementlistgift2_text"	"%selection_65000%"
"Comp_600_PG_page_titleelementlisttitle_text"	"全球顶尖战队云集<br>巅峰对决只为DOTA 2之冠"
"[english]Comp_600_PG_page_titleelementlisttitle_text"	"THE BEST TEAMS IN THE WORLD<br>COMPETE FOR THE DOTA 2 CHAMPIONSHIP"
"Comp_600_PG_page_titleelementlistvenue_text"	"主赛事 7月18 - 21日<br>西雅图市中心综合体育馆<br>美国华盛顿州"
"[english]Comp_600_PG_page_titleelementlistvenue_text"	"MAIN EVENT JULY 18 - 21<br>KEYARENA AT SEATTLE CENTER<br>WASHINGTON, USA"
"Comp_600_PG_page_TOC1elementlistheader1_defines_1"	"互动指南"
"[english]Comp_600_PG_page_TOC1elementlistheader1_defines_1"	"TABLE oF"
"Comp_600_PG_page_TOC1elementlistheader2_defines_1"	"目录"
"[english]Comp_600_PG_page_TOC1elementlistheader2_defines_1"	"ContentS"
"Comp_600_PG_page_TOC1elementlistsubheader_event_defines_1"	"大赛"
"[english]Comp_600_PG_page_TOC1elementlistsubheader_event_defines_1"	"THE EVENT"
"Comp_600_PG_page_TOC1elementlistpage_venue_defines_2"	"场地"
"[english]Comp_600_PG_page_TOC1elementlistpage_venue_defines_2"	"VENUE"
"Comp_600_PG_page_TOC1elementlistpage_teams_defines_2"	"参赛战队"
"[english]Comp_600_PG_page_TOC1elementlistpage_teams_defines_2"	"THE TEAMS"
"Comp_600_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事总奖金"
"[english]Comp_600_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"PRIZE POOL"
"Comp_600_PG_page_TOC1elementlistpage_amount_defines_2"	"当前金额"
"[english]Comp_600_PG_page_TOC1elementlistpage_amount_defines_2"	"CURRENT AMOUNT"
"Comp_600_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"挑战目标"
"[english]Comp_600_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"STRETCH GOALS"
"Comp_600_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"互动指南"
"[english]Comp_600_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"YOUR COMPENDIUM"
"Comp_600_PG_page_TOC1elementlistpage_level_defines_2"	"互动指南等级"
"[english]Comp_600_PG_page_TOC1elementlistpage_level_defines_2"	"COMPENDIUM LEVEL"
"Comp_600_PG_page_TOC1elementlistpage_rewards_defines_2"	"互动指南奖励"
"[english]Comp_600_PG_page_TOC1elementlistpage_rewards_defines_2"	"COMPENDIUM REWARDS"
"Comp_600_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"预选赛"
"[english]Comp_600_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"QUALIFIERS"
"Comp_600_PG_page_TOC1elementlistpage_naqual_defines_2"	"美洲"
"[english]Comp_600_PG_page_TOC1elementlistpage_naqual_defines_2"	"AMERICAS"
"Comp_600_PG_page_TOC1elementlistpage_seaqual_defines_2"	"东南亚"
"[english]Comp_600_PG_page_TOC1elementlistpage_seaqual_defines_2"	"SOUTH EAST ASIA"
"Comp_600_PG_page_TOC1elementlistpage_cnqual_defines_2"	"中国"
"[english]Comp_600_PG_page_TOC1elementlistpage_cnqual_defines_2"	"CHINA"
"Comp_600_PG_page_TOC1elementlistpage_euqual_defines_2"	"欧洲"
"[english]Comp_600_PG_page_TOC1elementlistpage_euqual_defines_2"	"EUROPE"
"Comp_600_PG_page_TOC2elementlistsubheader_qualifier_predictions_defines_1"	"预选赛预测"
"[english]Comp_600_PG_page_TOC2elementlistsubheader_qualifier_predictions_defines_1"	"QUALIFIER PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_single_game_predictions_defines_2"	"单场比赛预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_single_game_predictions_defines_2"	"SINGLE GAME PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_qual_wide_predictions_defines_2"	"整体赛事预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_qual_wide_predictions_defines_2"	"OVERALL PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_single_match_hero_predictions_defines_2"	"单场比赛英雄相关预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_single_match_hero_predictions_defines_2"	"SINGLE GAME HERO PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_event_wide_hero_predictions_defines_2"	"整体赛事英雄相关预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_event_wide_hero_predictions_defines_2"	"OVERALL HERO PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"加赠内容"
"[english]Comp_600_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"BONUSES"
"Comp_600_PG_page_TOC2elementlistpage_your_favorites_defines_2"	"最喜爱系列"
"[english]Comp_600_PG_page_TOC2elementlistpage_your_favorites_defines_2"	"YOUR FAVORITES"
"Comp_600_PG_page_TOC2elementlistpage_allstarmatch_defines_2"	"全明星表演赛"
"[english]Comp_600_PG_page_TOC2elementlistpage_allstarmatch_defines_2"	"ALL-STAR MATCH"
"Comp_600_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"[english]Comp_600_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"APPENDIX"
"Comp_600_PG_page_TOC2elementlistpage_team_profiles_defines_2"	"战队资料"
"[english]Comp_600_PG_page_TOC2elementlistpage_team_profiles_defines_2"	"TEAM PROFILES"
"Comp_600_PG_page_venueelementlisttitle_text"	"VALVE隆重宣布将举办"
"[english]Comp_600_PG_page_venueelementlisttitle_text"	"VALVE IS PROUD TO HOST"
"Comp_600_PG_page_venueelementlistsubtitle_text"	"DOTA 2国际邀请赛"
"[english]Comp_600_PG_page_venueelementlistsubtitle_text"	"THE INTERNATIONAL DOTA 2 CHAMPIONSHIPS"
"Comp_600_PG_page_venueelementlistcaption_text"	"西雅图"
"[english]Comp_600_PG_page_venueelementlistcaption_text"	"SEATTLE"
"Comp_600_PG_page_venueelementlistdescription_text"	"这个盛夏，全球顶尖的Dota 2战队将空降西雅图，争夺2014年的冠军战队。欢迎您亲自前往西雅图的综合体育馆观看这场盛会，也可以锁定Dota 2客户端和官网观看全程直播！"
"[english]Comp_600_PG_page_venueelementlistdescription_text"	"This summer, the best Dota 2 teams in the world descend upon Seattle to compete for the 2014 Championship. Watch the event in-person at Seattle's KeyArena, or stream every minute of the action in Dota 2 and online at dota2.com"
"Comp_600_PG_page_teams1elementlisttitle_text"	"参赛战队"
"[english]Comp_600_PG_page_teams1elementlisttitle_text"	"THE ATTENDEES"
"Comp_600_PG_page_teams1elementlistsubtitle_text"	"受邀战队"
"[english]Comp_600_PG_page_teams1elementlistsubtitle_text"	"THE INVITED TEAMS"
"Comp_600_PG_page_teams1elementlistteam1_defines_2"	"2013年国际邀请赛冠军"
"[english]Comp_600_PG_page_teams1elementlistteam1_defines_2"	"2013 Champions"
"Comp_600_PG_page_teams1elementlistteam3_defines_1"	"Evil Geniuses"
"[english]Comp_600_PG_page_teams1elementlistteam3_defines_1"	"Evil Geniuses"
"Comp_600_PG_page_teams1elementlistteam5_defines_1"	"Newbee"
"[english]Comp_600_PG_page_teams1elementlistteam5_defines_1"	"Newbee"
"Comp_600_PG_page_teams1elementlistteam6_defines_1"	"Vici Gaming"
"[english]Comp_600_PG_page_teams1elementlistteam6_defines_1"	"Vici Gaming"
"Comp_600_PG_page_teams1elementlistteam7_defines_1"	"Natus Vincere"
"[english]Comp_600_PG_page_teams1elementlistteam7_defines_1"	"Natus Vincere"
"Comp_600_PG_page_teams1elementlistteam7_defines_2"	"2011年国际邀请赛冠军"
"[english]Comp_600_PG_page_teams1elementlistteam7_defines_2"	"2011 Champions"
"Comp_600_PG_page_teams1elementlistteam8_defines_1"	"Team DK"
"[english]Comp_600_PG_page_teams1elementlistteam8_defines_1"	"Team DK"
"Comp_600_PG_page_teams1elementlistteam9_defines_1"	"Invictus Gaming"
"[english]Comp_600_PG_page_teams1elementlistteam9_defines_1"	"Invictus Gaming"
"Comp_600_PG_page_teams1elementlistteam9_defines_2"	"2012年国际邀请赛冠军"
"[english]Comp_600_PG_page_teams1elementlistteam9_defines_2"	"2012 Champions"
"Comp_600_PG_page_teams1elementlistteam10_defines_1"	"Cloud9"
"[english]Comp_600_PG_page_teams1elementlistteam10_defines_1"	"Cloud9"
"Comp_600_PG_page_teams1elementlistteam11_defines_1"	"Team Empire"
"[english]Comp_600_PG_page_teams1elementlistteam11_defines_1"	"Team Empire"
"Comp_600_PG_page_teams2elementlistqual_subtitle_text"	"预选赛冠军"
"[english]Comp_600_PG_page_teams2elementlistqual_subtitle_text"	"THE QUALIFIER WINNERS"
"Comp_600_PG_page_teams2elementlistqual_desc_text"	"每个赛区预选赛的冠军都将获得国际邀请赛的参赛资格。"
"[english]Comp_600_PG_page_teams2elementlistqual_desc_text"	"The winner of each Regional Qualifier will join the other invited teams in Seattle."
"Comp_600_PG_page_teams2elementlistplayin_subtitle_text"	"附加赛系列"
"[english]Comp_600_PG_page_teams2elementlistplayin_subtitle_text"	"THE PLAY-IN SERIES"
"Comp_600_PG_page_teams2elementlistplayin_desc_text"	"每个赛区预选赛的亚军也将被邀请前往西雅图参与附加赛，附加赛冠军将获得国际邀请赛的最后一个名额"
"[english]Comp_600_PG_page_teams2elementlistplayin_desc_text"	"The runner-up in each Qualifier will be invited to Seattle to compete in the Play-In Series, with the Winner moving on in the tournament"
"Comp_600_PG_page_prizepool1elementlisttitle_defines_1"	"赛事总奖金"
"[english]Comp_600_PG_page_prizepool1elementlisttitle_defines_1"	"THE PRIZE POOL"
"Comp_600_PG_page_prizepool1elementlistdescription_text"	"每售出一份国际邀请赛互动指南，国际邀请赛的总奖金都将增加2.50美金。"
"[english]Comp_600_PG_page_prizepool1elementlistdescription_text"	"The International Prize Pool is increased by $2.50 for every International Compendium purchase."
"Comp_600_PG_page_prizepool1elementlistprizepool_amount_text"	"$%prizepool%"
"[english]Comp_600_PG_page_prizepool1elementlistprizepool_amount_text"	"$%prizepool%"
"Comp_600_PG_page_prizepool1elementlistprizepool_total_text"	"总额"
"[english]Comp_600_PG_page_prizepool1elementlistprizepool_total_text"	"TOTAL"
"Comp_600_PG_page_prizepool1elementlistprizepool_yours_text"	"$%prizepool_owner%"
"[english]Comp_600_PG_page_prizepool1elementlistprizepool_yours_text"	"$%prizepool_owner%"
"Comp_600_PG_page_prizepool1elementlistprizepool_owner_text"	"来自于%owner%"
"[english]Comp_600_PG_page_prizepool1elementlistprizepool_owner_text"	"from %owner%"
"Comp_600_PG_page_prizepool2elementlistdescription_text"	"即使在挑战目标达成后才购买互动指南也能获得之前达成的所有奖励。"
"[english]Comp_600_PG_page_prizepool2elementlistdescription_text"	"You will still receive all unlocked rewards if you purchase a Compendium after they're achieved."
"Comp_600_PG_page_prizepool2elementlistsg6embed_desc_text"	"加入全英雄随机死亡竞赛游戏模式（面向所有玩家）"
"[english]Comp_600_PG_page_prizepool2elementlistsg6embed_desc_text"	"Unlock the All Random Deathmatch game mode (for everyone, not just Compendium owners)"
"Comp_600_PG_page_prizepool2elementlistsg11embed_desc_text"	"加入中路Solo匹配模式（面向所有玩家）"
"[english]Comp_600_PG_page_prizepool2elementlistsg11embed_desc_text"	"Unlock 1v1 mid-lane-only Match-making option (for everyone, not just Compendium owners)"
"Comp_600_PG_page_prizepool2elementlistsg12embed_desc_text"	"在Dota地图中加入全新环境特效"
"[english]Comp_600_PG_page_prizepool2elementlistsg12embed_desc_text"	"Unlock new environmental effects in the Dota map."
"Comp_600_PG_page_level1texttitle_text"	"互动指南等级"
"[english]Comp_600_PG_page_level1texttitle_text"	"YOUR COMPENDIUM LEVEL"
"Comp_600_PG_page_level1textdescription_text"	"赢取积分使互动指南升级。互动指南等级越高，获得的奖励也会越丰厚！"
"[english]Comp_600_PG_page_level1textdescription_text"	"Earn points to level up your Compendium. Higher level compendiums unlock higher level rewards!"
"Comp_600_PG_page_level1textlevelamt_text"	"%level%"
"[english]Comp_600_PG_page_level1textlevelamt_text"	"%level%"
"Comp_600_PG_page_level1textlevel_text"	"等级"
"[english]Comp_600_PG_page_level1textlevel_text"	"LEVEL"
"Comp_600_PG_page_level1textlevel_togo_text"	"升级还需%levelup_pts%积分"
"[english]Comp_600_PG_page_level1textlevel_togo_text"	"%levelup_pts% PTS TO NEXT LEVEL"
"Comp_600_PG_page_level1texthowto_text"	"如何获取积分"
"[english]Comp_600_PG_page_level1texthowto_text"	"HOW TO GET POINTS"
"Comp_600_PG_page_level1textr1embed_title_text"	"激活互动指南"
"[english]Comp_600_PG_page_level1textr1embed_title_text"	"Activate the Compendium"
"Comp_600_PG_page_level1textr1embed_desc_text"	"买了互动指南可别忘了激活！"
"[english]Comp_600_PG_page_level1textr1embed_desc_text"	"Don't forget to activate your compendium once you've bought it!"
"Comp_600_PG_page_level1textr2embed_title_text"	"选择最喜爱的战队"
"[english]Comp_600_PG_page_level1textr2embed_title_text"	"Pick Your Favorite Team"
"Comp_600_PG_page_level1textr2embed_desc_text"	"只需选择国际邀请赛中你最青睐的战队即可轻松获得积分。"
"[english]Comp_600_PG_page_level1textr2embed_desc_text"	"Collect some easy points by showing everyone who you want to win The International."
"Comp_600_PG_page_level1textr2embed_ptsA_text"	"%action_6%"
"[english]Comp_600_PG_page_level1textr2embed_ptsA_text"	"%action_6%"
"Comp_600_PG_page_level1textr2embed_ptsB_text"	"/ %actionmax_6%积分"
"[english]Comp_600_PG_page_level1textr2embed_ptsB_text"	"/ %actionmax_6% PTS"
"Comp_600_PG_page_level1textr3embed_title_text"	"选择最喜爱选手"
"[english]Comp_600_PG_page_level1textr3embed_title_text"	"Pick Your Favorite Player"
"Comp_600_PG_page_level1textr3embed_desc_text"	"千万别忘了去选择最想在现场看到的选手！"
"[english]Comp_600_PG_page_level1textr3embed_desc_text"	"While you're there, don't forget to pick the player you'd like to see standing on stage!"
"Comp_600_PG_page_level1textr3embed_ptsA_text"	"%action_7%"
"[english]Comp_600_PG_page_level1textr3embed_ptsA_text"	"%action_7%"
"Comp_600_PG_page_level1textr3embed_ptsB_text"	"/ %actionmax_7%积分"
"[english]Comp_600_PG_page_level1textr3embed_ptsB_text"	"/ %actionmax_7% PTS"
"Comp_600_PG_page_level1textr4embed_title_text"	"完成预选赛预测"
"[english]Comp_600_PG_page_level1textr4embed_title_text"	"Make Your Qualifier Predictions"
"Comp_600_PG_page_level1textr4embed_desc_text"	"还不快填完预选赛的所有预测给自己的预测技艺热热身！"
"[english]Comp_600_PG_page_level1textr4embed_desc_text"	"Warm up your predictive skills by filling in all the predictions for the Qualifiers!"
"Comp_600_PG_page_level1textr4embed_ptsA_text"	"%action_8%"
"[english]Comp_600_PG_page_level1textr4embed_ptsA_text"	"%action_8%"
"Comp_600_PG_page_level1textr4embed_ptsB_text"	"/ %actionmax_8%积分"
"[english]Comp_600_PG_page_level1textr4embed_ptsB_text"	"/ %actionmax_8% PTS"
"Comp_600_PG_page_level1textr5embed_title_text"	"看看自己能否未卜先知！"
"[english]Comp_600_PG_page_level1textr5embed_title_text"	"See If You Were Right!"
"Comp_600_PG_page_level1textr5embed_desc_text"	"资格赛结束后根据预测的正确与否，将获得相应的积分。"
"[english]Comp_600_PG_page_level1textr5embed_desc_text"	"Once the Qualifiers are over, you'll earn points for every correct prediction you made."
"Comp_600_PG_page_level1textr5embed_ptsA_text"	"%action_9%"
"[english]Comp_600_PG_page_level1textr5embed_ptsA_text"	"%action_9%"
"Comp_600_PG_page_level1textr5embed_ptsB_text"	"/ %actionmax_9%积分"
"[english]Comp_600_PG_page_level1textr5embed_ptsB_text"	"/ %actionmax_9% PTS"
"Comp_600_PG_page_level2textr6embed_title_text"	"票选全明星表演赛"
"[english]Comp_600_PG_page_level2textr6embed_title_text"	"Vote On The All-Star Match"
"Comp_600_PG_page_level2textr6embed_desc_text"	"选择参与国际邀请赛全明星表演赛的十名选手。"
"[english]Comp_600_PG_page_level2textr6embed_desc_text"	"Select the 10 players you'd like to see participate in an All-Star match at The International."
"Comp_600_PG_page_level2textr6embed_ptsA_text"	"%action_10%"
"[english]Comp_600_PG_page_level2textr6embed_ptsA_text"	"%action_10%"
"Comp_600_PG_page_level2textr6embed_ptsB_text"	"/ %actionmax_10%积分"
"[english]Comp_600_PG_page_level2textr6embed_ptsB_text"	"/ %actionmax_10% PTS"
"Comp_600_PG_page_level2textr7embed_title_text"	"完成十大英雄挑战"
"[english]Comp_600_PG_page_level2textr7embed_title_text"	"Complete the 10 Hero Challenge"
"Comp_600_PG_page_level2textr7embed_desc_text"	"系统将随机生成10名英雄。在匹配比赛中使用这些英雄获胜即可赢得可观的奖赏。"
"[english]Comp_600_PG_page_level2textr7embed_desc_text"	"We'll give you a list of 10 random Heroes to play. Win matchmaking games with all 10, and earn a tasty bounty."
"Comp_600_PG_page_level2textr7embed_ptsA_text"	"%action_1%"
"[english]Comp_600_PG_page_level2textr7embed_ptsA_text"	"%action_1%"
"Comp_600_PG_page_level2textr7embed_ptsB_text"	"/ %actionmax_1%积分"
"[english]Comp_600_PG_page_level2textr7embed_ptsB_text"	"/ %actionmax_1% PTS"
"Comp_600_PG_page_level2textr8embed_title_text"	"观看10场预选赛比赛"
"[english]Comp_600_PG_page_level2textr8embed_title_text"	"Watch 10 Qualifier Matches"
"Comp_600_PG_page_level2textr8embed_desc_text"	"可别错过预选赛的比赛，新星将在这里诞生！"
"[english]Comp_600_PG_page_level2textr8embed_desc_text"	"Check out the Qualifier games, and keep an eye out for upcoming stars!"
"Comp_600_PG_page_level2textr8embed_ptsA_text"	"%action_4%"
"[english]Comp_600_PG_page_level2textr8embed_ptsA_text"	"%action_4%"
"Comp_600_PG_page_level2textr8embed_ptsB_text"	"/ %actionmax_4%积分"
"[english]Comp_600_PG_page_level2textr8embed_ptsB_text"	"/ %actionmax_4% PTS"
"Comp_600_PG_page_level2textr9embed_title_text"	"向神盾献上饰品"
"[english]Comp_600_PG_page_level2textr9embed_title_text"	"Offer Some Items to the Aegis"
"Comp_600_PG_page_level2textr9embed_desc_text"	"每周系统都会收集一次献上的物品，并发放相应的奖励。献上物品后将至少获得25积分，最多获得50积分。"
"[english]Comp_600_PG_page_level2textr9embed_desc_text"	"Every week your Offering will be collected and rewards will be left in its place. Participating will also net you at least 25 points, and 50 points to the most generous."
"Comp_600_PG_page_level2textr9embed_ptsA_text"	"%action_11%"
"[english]Comp_600_PG_page_level2textr9embed_ptsA_text"	"%action_11%"
"Comp_600_PG_page_level2textr9embed_ptsB_text"	"/ %actionmax_11%积分"
"[english]Comp_600_PG_page_level2textr9embed_ptsB_text"	"/ %actionmax_11% PTS"
"Comp_600_PG_page_level2textr10embed_title_text"	"集齐5张选手卡牌"
"[english]Comp_600_PG_page_level2textr10embed_title_text"	"Collect 5 Player Cards"
"Comp_600_PG_page_level2textr10embed_desc_text"	"无论是进行游戏还是完成日常英雄挑战都能获得选手卡牌。"
"[english]Comp_600_PG_page_level2textr10embed_desc_text"	"You can find Player Cards by playing Dota and completing the Daily Hero Challenge. They're also tradable in the Steam Marketplace."
"Comp_600_PG_page_level2textr10embed_ptsA_text"	"%action_12%"
"[english]Comp_600_PG_page_level2textr10embed_ptsA_text"	"%action_12%"
"Comp_600_PG_page_level2textr10embed_ptsB_text"	"/ %actionmax_12%积分"
"[english]Comp_600_PG_page_level2textr10embed_ptsB_text"	"/ %actionmax_12% PTS"
"Comp_600_PG_page_level2buttonsr7embed_btn_text"	"任务英雄"
"[english]Comp_600_PG_page_level2buttonsr7embed_btn_text"	"REQUEST HEROES"
"Comp_600_PG_page_level2buttonsr7embed_btn_reroll_text"	"重新生成英雄"
"[english]Comp_600_PG_page_level2buttonsr7embed_btn_reroll_text"	"RE-ROLL HEROES"
"Comp_600_PG_page_level2buttonsr9embed_btn_text"	"前往献礼页面"
"[english]Comp_600_PG_page_level2buttonsr9embed_btn_text"	"GO TO OFFERING PAGE"
"Comp_600_PG_page_level3textr12embed_title_text"	"集齐单个战队"
"[english]Comp_600_PG_page_level3textr12embed_title_text"	"Collect a Team"
"Comp_600_PG_page_level3textr12embed_desc_text"	"集齐一个战队中5名选手的所有卡牌。在进行游戏或完成日常英雄挑战时还有机会获得参赛战队的相应卡牌。"
"[english]Comp_600_PG_page_level3textr12embed_desc_text"	"Collect the Player Cards for all 5 members of a team. You have a chance to get a card pack by playing games and when completing the daily challenge."
"Comp_600_PG_page_level3textr12embed_ptsA_text"	"%action_13%"
"[english]Comp_600_PG_page_level3textr12embed_ptsA_text"	"%action_13%"
"Comp_600_PG_page_level3textr12embed_ptsB_text"	"/ %actionmax_13%积分"
"[english]Comp_600_PG_page_level3textr12embed_ptsB_text"	"/ %actionmax_13% PTS"
"Comp_600_PG_page_level3textr13embed_title_text"	"集齐所有选手卡牌"
"[english]Comp_600_PG_page_level3textr13embed_title_text"	"Collect All Player Cards"
"Comp_600_PG_page_level3textr13embed_desc_text"	"集齐所有将前往国际邀请赛的19支战队的选手卡牌。"
"[english]Comp_600_PG_page_level3textr13embed_desc_text"	"Collect the Player Cards of every player in the 19 teams coming to The International."
"Comp_600_PG_page_level3textr13embed_ptsA_text"	"%action_14%"
"[english]Comp_600_PG_page_level3textr13embed_ptsA_text"	"%action_14%"
"Comp_600_PG_page_level3textr13embed_ptsB_text"	"/ %actionmax_14%积分"
"[english]Comp_600_PG_page_level3textr13embed_ptsB_text"	"/ %actionmax_14% PTS"
"Comp_600_PG_page_level3textr14embed_title_text"	"完成排名前六战队的预测"
"[english]Comp_600_PG_page_level3textr14embed_title_text"	"Make Your Top Six Teams Prediction"
"Comp_600_PG_page_level3textr14embed_desc_text"	"是不是已经预见了哪六支战队会在国际邀请赛结束时名列前茅？赶紧在淘汰赛开始前完成预测吧。"
"[english]Comp_600_PG_page_level3textr14embed_desc_text"	"Think you know who the top six teams will be when the dust settles at the end of The International? Make your predictions before the play-ins start."
"Comp_600_PG_page_level3textr14embed_ptsA_text"	"%action_17%"
"[english]Comp_600_PG_page_level3textr14embed_ptsA_text"	"%action_17%"
"Comp_600_PG_page_level3textr14embed_ptsB_text"	"/ %actionmax_17%积分"
"[english]Comp_600_PG_page_level3textr14embed_ptsB_text"	"/ %actionmax_17% PTS"
"Comp_600_PG_page_level3textr15embed_title_text"	"参加梦幻联赛第1赛季"
"[english]Comp_600_PG_page_level3textr15embed_title_text"	"Join a Fantasy League Season 1"
"Comp_600_PG_page_level3textr15embed_desc_text"	"如果还没玩过梦幻Dota，现在机会来了。跟好友一起参与梦幻联赛，选择国际邀请赛的参赛选手并赢取奖励！"
"[english]Comp_600_PG_page_level3textr15embed_desc_text"	"If you haven't tried out Fantasy Dota, here's your chance. Join up to 10 friends in a Fantasy League featuring the players in The International, and win prizes!"
"Comp_600_PG_page_level3textr15embed_ptsA_text"	"%action_2%"
"[english]Comp_600_PG_page_level3textr15embed_ptsA_text"	"%action_2%"
"Comp_600_PG_page_level3textr15embed_ptsB_text"	"/ %actionmax_2%积分"
"[english]Comp_600_PG_page_level3textr15embed_ptsB_text"	"/ %actionmax_2% PTS"
"Comp_600_PG_page_level3textr16embed_title_text"	"参与梦幻联赛的阵容组建"
"[english]Comp_600_PG_page_level3textr16embed_title_text"	"Participate in Fantasy League Draft"
"Comp_600_PG_page_level3textr16embed_desc_text"	"与好友组建好梦幻联赛后千万别忘了组建阵容！"
"[english]Comp_600_PG_page_level3textr16embed_desc_text"	"Once you've formed your Fantasy League with your friends, don't miss the draft!"
"Comp_600_PG_page_level3textr16embed_ptsA_text"	"%action_3%"
"[english]Comp_600_PG_page_level3textr16embed_ptsA_text"	"%action_3%"
"Comp_600_PG_page_level3textr16embed_ptsB_text"	"/ %actionmax_3%积分"
"[english]Comp_600_PG_page_level3textr16embed_ptsB_text"	"/ %actionmax_3% PTS"
"Comp_600_PG_page_level3textr17embed_title_text"	"完成附加赛预测"
"[english]Comp_600_PG_page_level3textr17embed_title_text"	"Make Your Play-In Predictions"
"Comp_600_PG_page_level3textr17embed_desc_text"	"预选赛结束以后，就来预测谁能够赢得最后一个国际邀请赛名额吧！"
"[english]Comp_600_PG_page_level3textr17embed_desc_text"	"Once the Qualifiers are over, predict who'll make it through the Play-In Series and secure the last slot at The International!"
"Comp_600_PG_page_level3textr17embed_ptsA_text"	"%action_15%"
"[english]Comp_600_PG_page_level3textr17embed_ptsA_text"	"%action_15%"
"Comp_600_PG_page_level3textr17embed_ptsB_text"	"/ %actionmax_15%积分"
"[english]Comp_600_PG_page_level3textr17embed_ptsB_text"	"/ %actionmax_15% PTS"
"Comp_600_PG_page_level3textr18embed_title_text"	"看看这次还会不会预测全中！"
"[english]Comp_600_PG_page_level3textr18embed_title_text"	"See If You Were Right Again!"
"Comp_600_PG_page_level3textr18embed_desc_text"	"附加赛结束后，只要预测正确晋级队伍将获得相应的积分。"
"[english]Comp_600_PG_page_level3textr18embed_desc_text"	"After the Play-In Series, you'll earn points for correctly guessing the winner."
"Comp_600_PG_page_level3textr18embed_ptsA_text"	"%action_16%"
"[english]Comp_600_PG_page_level3textr18embed_ptsA_text"	"%action_16%"
"Comp_600_PG_page_level3textr18embed_ptsB_text"	"/ %actionmax_16%积分"
"[english]Comp_600_PG_page_level3textr18embed_ptsB_text"	"/ %actionmax_16% PTS"
"Comp_600_PG_page_level4textr19embed_title_text"	"观看10场国际邀请赛主赛事的比赛"
"[english]Comp_600_PG_page_level4textr19embed_title_text"	"Watch 10 Games in The International Main Event"
"Comp_600_PG_page_level4textr19embed_desc_text"	"一场不漏的观看您最喜欢的队伍的比赛，见证他们的冠军之旅！"
"[english]Comp_600_PG_page_level4textr19embed_desc_text"	"Follow your favorite team to victory by not missing a single one of their matches!"
"Comp_600_PG_page_level4textr19embed_ptsA_text"	"%action_5%"
"[english]Comp_600_PG_page_level4textr19embed_ptsA_text"	"%action_5%"
"Comp_600_PG_page_level4textr19embed_ptsB_text"	"/ %actionmax_5%积分"
"[english]Comp_600_PG_page_level4textr19embed_ptsB_text"	"/ %actionmax_5% PTS"
"Comp_600_PG_page_level4textr20embed_title_text"	"结果出来时看看您是否预测正确！"
"[english]Comp_600_PG_page_level4textr20embed_title_text"	"See If You Were Right When It Counted!"
"Comp_600_PG_page_level4textr20embed_desc_text"	"如果预测的前六队伍全中，即使先后不一致也将获得2000积分。"
"[english]Comp_600_PG_page_level4textr20embed_desc_text"	"If you predicted the top six teams, but not the order, you'll earn 2000 points."
"Comp_600_PG_page_level4textr20embed_ptsA_text"	"%action_18%"
"[english]Comp_600_PG_page_level4textr20embed_ptsA_text"	"%action_18%"
"Comp_600_PG_page_level4textr20embed_ptsB_text"	"/ %actionmax_18%积分"
"[english]Comp_600_PG_page_level4textr20embed_ptsB_text"	"/ %actionmax_18% PTS"
"Comp_600_PG_page_level4textr21embed_title_text"	"看看您是否全对！"
"[english]Comp_600_PG_page_level4textr21embed_title_text"	"See If You Were Perfect!"
"Comp_600_PG_page_level4textr21embed_desc_text"	"如果预测的战队全中，而且排名一致，那将获得10000积分。"
"[english]Comp_600_PG_page_level4textr21embed_desc_text"	"If you predicted the teams in the correct order, you'll earn a cool 10000 points."
"Comp_600_PG_page_level4textr21embed_ptsA_text"	"%action_19%"
"[english]Comp_600_PG_page_level4textr21embed_ptsA_text"	"%action_19%"
"Comp_600_PG_page_level4textr21embed_ptsB_text"	"/ %actionmax_19%积分"
"[english]Comp_600_PG_page_level4textr21embed_ptsB_text"	"/ %actionmax_19% PTS"
"Comp_600_PG_page_level4textdescription_text"	"如果想直接给互动指南添加积分，可以在这里购买。与互动指南相同，积分销售额的25%也将进入总奖金。"
"[english]Comp_600_PG_page_level4textdescription_text"	"If you'd like to add more points directly to your total, you can purchase them here. Just like purchasing a Compendium, 25% of all point purchases go towards the prize pool."
"Comp_600_PG_page_level4textbutton_500_price_text"	"%price_15729%"
"[english]Comp_600_PG_page_level4textbutton_500_price_text"	"%price_15729%"
"Comp_600_PG_page_level4textbutton_1100_price_text"	"%price_15769%"
"[english]Comp_600_PG_page_level4textbutton_1100_price_text"	"%price_15769%"
"Comp_600_PG_page_level4textbutton_2400_price_text"	"%price_15770%"
"[english]Comp_600_PG_page_level4textbutton_2400_price_text"	"%price_15770%"
"Comp_600_PG_page_level4buttonsbuy_points_button1_text"	"购买500积分"
"[english]Comp_600_PG_page_level4buttonsbuy_points_button1_text"	"BUY 500 POINTS"
"Comp_600_PG_page_level4buttonsbuy_points_button2_text"	"购买1100积分"
"[english]Comp_600_PG_page_level4buttonsbuy_points_button2_text"	"BUY 1100 POINTS"
"Comp_600_PG_page_level4buttonsbuy_points_button3_text"	"购买2400积分"
"[english]Comp_600_PG_page_level4buttonsbuy_points_button3_text"	"BUY 2400 POINTS"
"Comp_600_PG_page_rewards1texttitle_text"	"互动指南等级奖励"
"[english]Comp_600_PG_page_rewards1texttitle_text"	"COMPENDIUM LEVEL REWARDS"
"Comp_600_PG_page_rewards1textdescription_text"	"随着互动指南的等级提升，你将获得多种奖励。"
"[english]Comp_600_PG_page_rewards1textdescription_text"	"As your Compendium goes up levels, you'll earn rewards."
"Comp_600_PG_page_rewards1textrecent_text"	"上一个奖励"
"[english]Comp_600_PG_page_rewards1textrecent_text"	"MOST-RECENT REWARD"
"Comp_600_PG_page_rewards1textnext_text"	"下一个奖励"
"[english]Comp_600_PG_page_rewards1textnext_text"	"YOUR NEXT REWARD"
"Comp_600_PG_page_rewards1textnext_level_text"	"等级%textlistvalue_next_levelname%"
"[english]Comp_600_PG_page_rewards1textnext_level_text"	"LEVEL %textlistvalue_next_levelname%"
"Comp_600_PG_page_rewards2textsubtitle_text"	"等级奖励"
"[english]Comp_600_PG_page_rewards2textsubtitle_text"	"LEVEL REWARDS"
"Comp_600_PG_page_rewards2textdescription_text"	"互动指南的等级没有上限。达到100级以后，每升10级将获得额外的不朽宝藏，每升100级将提升战斗点数飞升的速率100%。飞升效果和全新特效将持续到7月28日。"
"[english]Comp_600_PG_page_rewards2textdescription_text"	"There's no maximum to your Compendium Level. After Level 100, you'll earn an Extra Immortal Treasure every 10 levels, and add an extra 100% to your Battle Point Booster every 100 levels. Evolving Booster and level up Custom Effects last until July 28th."
"Comp_600_PG_page_rewards2textl1_text"	"等级1："
"[english]Comp_600_PG_page_rewards2textl1_text"	"Level 1:"
"Comp_600_PG_page_rewards2textl2_text"	"等级2："
"[english]Comp_600_PG_page_rewards2textl2_text"	"Level 2:"
"Comp_600_PG_page_rewards2textl3_text"	"等级3："
"[english]Comp_600_PG_page_rewards2textl3_text"	"Level 3:"
"Comp_600_PG_page_rewards2textl4_text"	"等级4："
"[english]Comp_600_PG_page_rewards2textl4_text"	"Level 4:"
"Comp_600_PG_page_rewards2textl5_text"	"等级5："
"[english]Comp_600_PG_page_rewards2textl5_text"	"Level 5:"
"Comp_600_PG_page_rewards2textl6_text"	"等级6："
"[english]Comp_600_PG_page_rewards2textl6_text"	"Level 6:"
"Comp_600_PG_page_rewards2textl7_text"	"等级7："
"[english]Comp_600_PG_page_rewards2textl7_text"	"Level 7:"
"Comp_600_PG_page_rewards2textl8_text"	"等级8："
"[english]Comp_600_PG_page_rewards2textl8_text"	"Level 8:"
"Comp_600_PG_page_rewards2textl9_text"	"等级9："
"[english]Comp_600_PG_page_rewards2textl9_text"	"Level 9:"
"Comp_600_PG_page_rewards2textl10_text"	"等级10："
"[english]Comp_600_PG_page_rewards2textl10_text"	"Level 10:"
"Comp_600_PG_page_rewards2textl12_text"	"等级12："
"[english]Comp_600_PG_page_rewards2textl12_text"	"Level 12:"
"Comp_600_PG_page_rewards2textl14_text"	"等级14："
"[english]Comp_600_PG_page_rewards2textl14_text"	"Level 14:"
"Comp_600_PG_page_rewards2textl16_text"	"等级16："
"[english]Comp_600_PG_page_rewards2textl16_text"	"Level 16:"
"Comp_600_PG_page_rewards2textl17_text"	"等级17："
"[english]Comp_600_PG_page_rewards2textl17_text"	"Level 17:"
"Comp_600_PG_page_rewards2textl20_text"	"等级20："
"[english]Comp_600_PG_page_rewards2textl20_text"	"Level 20:"
"Comp_600_PG_page_rewards2textl23_text"	"等级23："
"[english]Comp_600_PG_page_rewards2textl23_text"	"Level 23:"
"Comp_600_PG_page_rewards2textl24_text"	"等级24："
"[english]Comp_600_PG_page_rewards2textl24_text"	"Level 24:"
"Comp_600_PG_page_rewards2textl26_text"	"等级26："
"[english]Comp_600_PG_page_rewards2textl26_text"	"Level 26:"
"Comp_600_PG_page_rewards2textl30_text"	"等级30："
"[english]Comp_600_PG_page_rewards2textl30_text"	"Level 30:"
"Comp_600_PG_page_rewards2textl32_text"	"等级32："
"[english]Comp_600_PG_page_rewards2textl32_text"	"Level 32:"
"Comp_600_PG_page_rewards2textl35_text"	"等级35："
"[english]Comp_600_PG_page_rewards2textl35_text"	"Level 35:"
"Comp_600_PG_page_rewards2textl36_text"	"等级36："
"[english]Comp_600_PG_page_rewards2textl36_text"	"Level 36:"
"Comp_600_PG_page_rewards2textl40_text"	"等级40："
"[english]Comp_600_PG_page_rewards2textl40_text"	"Level 40:"
"Comp_600_PG_page_rewards2textl41_text"	"等级41："
"[english]Comp_600_PG_page_rewards2textl41_text"	"Level 41:"
"Comp_600_PG_page_rewards2textl45_text"	"等级45："
"[english]Comp_600_PG_page_rewards2textl45_text"	"Level 45:"
"Comp_600_PG_page_rewards2textl50_text"	"等级50："
"[english]Comp_600_PG_page_rewards2textl50_text"	"Level 50:"
"Comp_600_PG_page_rewards2textl55_text"	"等级55："
"[english]Comp_600_PG_page_rewards2textl55_text"	"Level 55:"
"Comp_600_PG_page_rewards2textl60_text"	"等级60："
"[english]Comp_600_PG_page_rewards2textl60_text"	"Level 60:"
"Comp_600_PG_page_rewards2textl70_text"	"等级70："
"[english]Comp_600_PG_page_rewards2textl70_text"	"Level 70:"
"Comp_600_PG_page_rewards2textl80_text"	"等级80："
"[english]Comp_600_PG_page_rewards2textl80_text"	"Level 80:"
"Comp_600_PG_page_rewards2textl90_text"	"等级90："
"[english]Comp_600_PG_page_rewards2textl90_text"	"Level 90:"
"Comp_600_PG_page_rewards2textl100_text"	"等级100："
"[english]Comp_600_PG_page_rewards2textl100_text"	"Level 100:"
"Comp_600_PG_page_qualifiers_NAtexttitle_text"	"美洲赛区预选赛"
"[english]Comp_600_PG_page_qualifiers_NAtexttitle_text"	"AMERICAS QUALIFIERS"
"Comp_600_PG_page_qualifiers_NAtextdescription_text"	"北京时间2014年5月13-16日上午1:00"
"[english]Comp_600_PG_page_qualifiers_NAtextdescription_text"	"May 12-15 12:00PM EST, 2014."
"Comp_600_PG_page_qualifiers_SEAtexttitle_text"	"东南亚赛区预选赛"
"[english]Comp_600_PG_page_qualifiers_SEAtexttitle_text"	"SOUTHEAST ASIA QUALIFIERS"
"Comp_600_PG_page_qualifiers_SEAtextdescription_text"	"北京时间2014年5月16-19日中午12:00"
"[english]Comp_600_PG_page_qualifiers_SEAtextdescription_text"	"May 16-19 12:00PM SGT, 2014."
"Comp_600_PG_page_qualifiers_CNtexttitle_text"	"中国赛区预选赛"
"[english]Comp_600_PG_page_qualifiers_CNtexttitle_text"	"CHINA QUALIFIERS"
"Comp_600_PG_page_qualifiers_CNtextdescription_text"	"北京时间2014年5月20-23日中午12:00"
"[english]Comp_600_PG_page_qualifiers_CNtextdescription_text"	"May 20-23 12:00PM CCT, 2014."
"Comp_600_PG_page_qualifiers_EUtexttitle_text"	"欧洲赛区预选赛"
"[english]Comp_600_PG_page_qualifiers_EUtexttitle_text"	"EUROPE QUALIFIERS"
"Comp_600_PG_page_qualifiers_EUtextdescription_text"	"北京时间2014年5月24-27日下午6:00"
"[english]Comp_600_PG_page_qualifiers_EUtextdescription_text"	"May 24-27 12:00PM CEST, 2014."
"Comp_600_PG_page_qualifier_predictions1textwarning2_text"	"掌握了相关数据后做起预测更加有趣，所以在预测欧洲赛区之前我们先给你前3个赛区的预选赛。每预测正确一项就能赢得相应的互动指南积分。"
"[english]Comp_600_PG_page_qualifier_predictions1textwarning2_text"	"Predictions are more fun when you've got some data to work with, so we're giving you the first three Qualifier regions to analyse before you make these predictions for Europe. You'll earn Compendium Points for every correct prediction you make."
"Comp_600_PG_page_qualifier_predictions1textsection1_text"	"在单场比赛中"
"[english]Comp_600_PG_page_qualifier_predictions1textsection1_text"	"IN A SINGLE GAME"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_description"	"最多的人头总数（双方均计算在内）"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_description"	"MOST KILLS (ACROSS BOTH TEAMS)"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_1"	"0 - 20"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_1"	"0 - 20"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_2"	"21 - 40"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_2"	"21 - 40"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_3"	"41 - 60"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_3"	"41 - 60"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_4"	"61 - 80"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_4"	"61 - 80"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_5"	"81 - 100"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_5"	"81 - 100"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_6"	"101 - 120"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_6"	"101 - 120"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_7"	"121 - 140"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_7"	"121 - 140"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_8"	"141 - 160"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_8"	"141 - 160"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_9"	"161 - 180"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_9"	"161 - 180"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_10"	"181 - 200"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_10"	"181 - 200"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_11"	"不少于200个人头"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_11"	"200 or more"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_description"	"最高的暴击数值"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_description"	"LARGEST CRITICAL HIT"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_1"	"0 - 200"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_1"	"0 - 200"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_2"	"201 - 400"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_2"	"201 - 400"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_3"	"401 - 600"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_3"	"401 - 600"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_4"	"601 - 800"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_4"	"601 - 800"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_5"	"801 - 1000"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_5"	"801 - 1000"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_6"	"1001 - 1200"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_6"	"1001 - 1200"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_7"	"1201 - 1400"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_7"	"1201 - 1400"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_8"	"1401 - 1600"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_8"	"1401 - 1600"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_9"	"1601 - 1800"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_9"	"1601 - 1800"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_10"	"1801 - 2000"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_10"	"1801 - 2000"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_11"	"不少于2001"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_11"	"2001 or more"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_description"	"最高的每分钟金钱数"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_description"	"HIGHEST GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_1"	"不超过500"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_1"	"Less that 500 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_2"	"500 - 600"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_2"	"500 - 600 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_3"	"601 - 700"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_3"	"601 - 700 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_4"	"701 - 800"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_4"	"701 - 800 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_5"	"801 - 900"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_5"	"801 - 900 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_6"	"901 - 1000"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_6"	"901 - 1000 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_7"	"1001 - 1100"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_7"	"1001 - 1100 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_8"	"1101 - 1200"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_8"	"1101 - 1200 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_9"	"1201 - 1300"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_9"	"1201 - 1300 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_10"	"1301 - 1400"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_10"	"1301 - 1400 GPM"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_11"	"超过1400"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_11"	"1400 or more"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_description"	"最晚的第一滴血发生时间"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_description"	"LATEST FIRST BLOOD"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_1"	"号角吹响前"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_1"	"Before the horn"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_2"	"0 - 2分钟"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_2"	"0 - 2 minutes"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_3"	"3 - 5分钟"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_3"	"3 - 5 minutes"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_4"	"6 - 8分钟"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_4"	"6 - 8 minutes"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_5"	"9 - 11分钟"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_5"	"9 - 11 minutes"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_6"	"12 - 14分钟"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_6"	"12 - 14 minutes"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_7"	"15 - 17分钟"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_7"	"15 - 17 minutes"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_8"	"不早于18分钟"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_8"	"18 minutes or more"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_description"	"最多信使击杀次数"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_description"	"MOST COURIER KILLS"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_1"	"0"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_1"	"0"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_2"	"1"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_2"	"1"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_3"	"2"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_3"	"2"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_4"	"3"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_4"	"3"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_6"	"5次以上"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_6"	"5 or more"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_earliestroshan_description"	"最早的ROSHAN击杀时间"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_earliestroshan_description"	"EARLIEST ROSHAN"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_earliestroshan_choices_2"	"号角吹响后"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_earliestroshan_choices_2"	"After the horn"
"Comp_600_PG_page_qualifier_predictions2texttitle_text"	"预选赛预测（待续）"
"[english]Comp_600_PG_page_qualifier_predictions2texttitle_text"	"QUALIFIER PREDICTIONS, CONT'D"
"Comp_600_PG_page_qualifier_predictions2textsection1_text"	"预选赛所有比赛中"
"[english]Comp_600_PG_page_qualifier_predictions2textsection1_text"	"ACROSS ALL GAMES IN THE QUALIFIER"
"Comp_600_PG_page_qualifier_predictions2textwarning2_text"	"确认好预测内容是针对单场比赛还是整个欧洲赛区预选赛。预选赛将有54到59场比赛。"
"[english]Comp_600_PG_page_qualifier_predictions2textwarning2_text"	"Make sure to take note of whether a prediction is for a single game, or across the entire Europe Qualifier. There will be between 54 and 59 games in the Qualifier."
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_description"	"暴走次数"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_description"	"NUMBER OF RAMPAGES"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_1"	"0 - 5"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_1"	"0 - 5"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_2"	"6 - 10"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_2"	"6 - 10"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_3"	"11 - 15"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_3"	"11 - 15"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_4"	"16 - 20"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_4"	"16 - 20"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_5"	"21 - 25"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_5"	"21 - 25"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_6"	"26 - 30"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_6"	"26 - 30"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_7"	"31 - 35"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_7"	"31 - 35"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_8"	"36 - 40"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_8"	"36 - 40"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_9"	"41 - 45"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_9"	"41 - 45"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_10"	"46 - 50"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_10"	"46 - 50"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_11"	"不少于51次"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_11"	"51 or more"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_description"	"被中立生物击杀次数（包括ROSHAN）"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_description"	"KILLS BY NEUTRALS (INCLUDING ROSHAN)"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_1"	"0 - 2"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_1"	"0 - 2"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_2"	"3 - 5"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_2"	"3 - 5"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_3"	"6 - 8"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_3"	"6 - 8"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_4"	"9 - 12"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_4"	"9 - 12"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_5"	"13 - 15"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_5"	"13 - 15"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_6"	"16 - 18"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_6"	"16 - 18"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_7"	"19 - 22"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_7"	"19 - 22"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_8"	"23 - 25"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_8"	"23 - 25"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_9"	"26 - 28"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_9"	"26 - 28"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_10"	"29 - 32"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_10"	"29 - 32"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_11"	"不少于33次"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_11"	"33 or more"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_allydenies_description"	"反补队友次数"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_allydenies_description"	"ALLIED HERO DENIES"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_courierkills_description"	"击杀信使总数"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_courierkills_description"	"TOTAL COURIER KILLS"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_description"	"最长比赛时间"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_description"	"LONGEST GAME TIME"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_1"	"少于40分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_1"	"Less than 40 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_2"	"41 - 50分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_2"	"41 - 50 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_3"	"51 - 60分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_3"	"51 - 60 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_4"	"61 - 70分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_4"	"61 - 70 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_5"	"71 - 80分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_5"	"71 - 80 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_6"	"81 - 90分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_6"	"81 - 90 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_7"	"91 - 100分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_7"	"91 - 100 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_8"	"101 - 110分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_8"	"101 - 110 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_9"	"111 - 120分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_9"	"111 - 120 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_10"	"不少于121分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_10"	"121 minutes or longer"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_description"	"最短比赛时间"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_description"	"SHORTEST GAME TIME"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_1"	"少于6分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_1"	"Less than 6 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_2"	"6 - 8分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_2"	"6 - 8 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_3"	"9 - 12分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_3"	"9 - 12 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_4"	"13 - 16分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_4"	"13 - 16 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_5"	"17 - 20分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_5"	"17 - 20 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_6"	"21 - 23分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_6"	"21 - 23 minutes long"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_7"	"不少于24分钟"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_7"	"24 minutes or longer"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_description"	"夺取不朽之守护次数"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_description"	"AEGIES SNATCHES"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_2"	"1 - 3"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_2"	"1 - 3"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_3"	"4 - 6"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_3"	"4 - 6"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_4"	"7 - 9"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_4"	"7 - 9"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_5"	"不少于10次"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_5"	"10 or more"
"Comp_600_PG_page_qualifier_predictions3textwarning2_text"	"所有时间根据游戏内时间。遗迹被摧毁时为比赛正式结束时间 - 而不是一方打出“GG”的时候。"
"[english]Comp_600_PG_page_qualifier_predictions3textwarning2_text"	"All times are based on the in-game clock. Games are considered over when the ancient is destroyed - not when the 'GG' call occurs."
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostkills_description"	"击杀次数最多的英雄"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostkills_description"	"HERO WITH THE MOST KILLS"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostdeaths_description"	"死亡次数最多的英雄"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostdeaths_description"	"HERO WITH MOST DEATHS"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostassists_description"	"助攻数最多的英雄"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostassists_description"	"HERO WITH MOST ASSISTS"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_lasthits_description"	"正补数最多的英雄"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_lasthits_description"	"HERO WITH MOST LAST HITS"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highestgpm_description"	"每分钟金钱数最高的英雄"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highestgpm_description"	"HERO WITH HIGHEST GPM"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mosttowerdamage_description"	"对塔造成伤害最高的英雄"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mosttowerdamage_description"	"HERO WITH MOST TOWER DAMAGE"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highesthealing_description"	"治疗量最高的英雄"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highesthealing_description"	"HERO WITH HIGHEST TOTAL HEALING"
"Comp_600_PG_page_qualifier_predictions4texttotal_text"	"您的预选赛预测得分"
"[english]Comp_600_PG_page_qualifier_predictions4texttotal_text"	"YOUR QUALIFIER PREDICTION SCORE"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_mostpicked_description"	"上场次数最多的英雄"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_mostpicked_description"	"HERO PICKED THE MOST"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_mostbanned_description"	"禁用次数最多的英雄"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_mostbanned_description"	"HERO BANNED THE MOST"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_shortestgame_description"	"拿下第一滴血次数最多的英雄"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_shortestgame_description"	"HERO WITH THE MOST FIRST BLOODS"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_description"	"从未被选/禁英雄个数"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_description"	"NUMBER OF HEROES NEVER PICKED OR BANNED"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_11"	"51 - 55"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_11"	"51 - 55"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_12"	"56 - 60"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_12"	"56 - 60"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_13"	"61 - 65"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_13"	"61 - 65"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_14"	"66 - 70"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_14"	"66 - 70"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_15"	"71 - 75"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_15"	"71 - 75"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_16"	"76 - 80"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_16"	"76 - 80"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_17"	"81 - 85"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_17"	"81 - 85"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_18"	"86 - 90"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_18"	"86 - 90"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_19"	"91 - 95"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_19"	"91 - 95"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_20"	"96 - 100"
"[english]Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_20"	"96 - 100"
"Comp_600_PG_page_favoritestextdescription_text"	"从被邀请的队伍中选出您最喜爱的队伍&选手，为您的互动指南升级获得积分。同时我们还会为您找到和您喜欢同样队伍&选手的玩家！"
"[english]Comp_600_PG_page_favoritestextdescription_text"	"Select your Favorite Team & Player in the invited teams, and earn some points towards your Compendium Level. We'll also help you find other players who like the same team & player!"
"Comp_600_PG_page_favoritestextteam_title_text"	"战队"
"[english]Comp_600_PG_page_favoritestextteam_title_text"	"TEAM"
"Comp_600_PG_page_favoritestextplayer_title_text"	"选手"
"[english]Comp_600_PG_page_favoritestextplayer_title_text"	"PLAYER"
"Comp_600_PG_page_favoritestextselect_team_text"	"选择最喜爱战队"
"[english]Comp_600_PG_page_favoritestextselect_team_text"	"SELECT YOUR FAVORITE TEAM"
"Comp_600_PG_page_favoritestextselect_player_text"	"选择最喜爱选手"
"[english]Comp_600_PG_page_favoritestextselect_player_text"	"SELECT YOUR FAVORITE PLAYER"
"Comp_600_PG_page_allstarmatchtexttitle_text"	"全明星表演赛"
"[english]Comp_600_PG_page_allstarmatchtexttitle_text"	"ALL STAR MATCH"
"Comp_600_PG_page_allstarmatchtextdescription_text"	"全明星表演赛的阵容由玩家群体决定，将于国际邀请赛的准备阶段开打。在下面的参赛选手中选择组建心目中的两支梦之队。"
"[english]Comp_600_PG_page_allstarmatchtextdescription_text"	"An All-Star Match featuring two teams designed by the community will be played during The International lead-up. Form your two dream teams below by selecting players from any of the attending teams."
"Comp_600_PG_page_allstarmatchtextteam1_title_text"	"队伍1，Na'Vi - XBOCT担任教练"
"[english]Comp_600_PG_page_allstarmatchtextteam1_title_text"	"TEAM 1, Coached by Na'Vi - XBOCT"
"Comp_600_PG_page_allstarmatchtextteam2_title_text"	"队伍2，Vici Gaming - ROTK担任教练"
"[english]Comp_600_PG_page_allstarmatchtextteam2_title_text"	"TEAM 2, Coached by Vici Gaming - ROTK"
"Comp_600_PG_page_teamprofile_alliancetexttitle_text"	"战队资料：ALLIANCE"
"[english]Comp_600_PG_page_teamprofile_alliancetexttitle_text"	"TEAM PROFILE: ALLIANCE"
"Comp_600_PG_page_teamprofile_alliancetextcountryname_text"	"瑞典"
"[english]Comp_600_PG_page_teamprofile_alliancetextcountryname_text"	"SWEDEN"
"Comp_600_PG_page_teamprofile_alliancetextlist_text"	"2014年DreamHack布加勒斯特邀请赛冠军<br>Star Ladder群星联赛第8赛季亚军<br>Dota 2冠军联赛第一赛季冠军<br>2013年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamprofile_alliancetextlist_text"	"#1 DreamHack Bucharest 2014<br>#2 Star Ladder Star Series Season 8<br>#1 Dota 2 Champions League Season 1<br>#1 The International 2013"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_name_text"	"s4"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer1_name_text"	"s4"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_realname_text"	"姓名：Gustav Magnusson"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer1_realname_text"	"Name: Gustav Magnusson"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_age_text"	"年龄：22"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer1_age_text"	"Age: 22"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_role_text"	"定位：中单"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer1_role_text"	"Role: Mid"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_name_text"	"AdmiralBulldog"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer2_name_text"	"AdmiralBulldog"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_realname_text"	"姓名：Henrik Ahnberg"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer2_realname_text"	"Name: Henrik Ahnberg"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_age_text"	"年龄：23"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer2_age_text"	"Age: 23"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_role_text"	"定位：劣单"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer2_role_text"	"Role: Offlane"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_name_text"	"Loda"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer3_name_text"	"Loda"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_realname_text"	"姓名：Jonathan Berg"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer3_realname_text"	"Name: Jonathan Berg"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_age_text"	"年龄：26"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer3_age_text"	"Age: 26"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_role_text"	"定位：核心"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer3_role_text"	"Role: Carry"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_name_text"	"Akke"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer4_name_text"	"Akke"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_realname_text"	"姓名：Joakim Akterhall"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer4_realname_text"	"Name: Joakim Akterhall"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_age_text"	"年龄：25"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer4_age_text"	"Age: 25"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_role_text"	"定位：辅助"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer4_role_text"	"Role: Support"
"Comp_600_PG_page_teamprofile_alliancetextplayer5_name_text"	"EGM"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer5_name_text"	"EGM"
"Comp_600_PG_page_teamprofile_alliancetextplayer5_realname_text"	"姓名：Jerry Lundqvist"
"[english]Comp_600_PG_page_teamprofile_alliancetextplayer5_realname_text"	"Name: Jerry Lundqvist"
"Comp_600_PG_page_teamprofile_allianceimagesplayer1_countrytooltip_data_tooltip_title"	"瑞典"
"[english]Comp_600_PG_page_teamprofile_allianceimagesplayer1_countrytooltip_data_tooltip_title"	"Sweden"
"Comp_600_PG_page_teamprofile_titantexttitle_text"	"战队资料：TITAN"
"[english]Comp_600_PG_page_teamprofile_titantexttitle_text"	"TEAM PROFILE: TITAN"
"Comp_600_PG_page_teamprofile_titantextcountryname_text"	"马来西亚"
"[english]Comp_600_PG_page_teamprofile_titantextcountryname_text"	"MALAYSIA"
"Comp_600_PG_page_teamprofile_titantextlist_text"	"WD Dota 2职业联赛第一赛季冠军<br>JoinDOTA联赛第一赛季亚洲区冠军<br>2014年ACG SEA邀请赛季军<br>2013年亚洲电竞锦标赛（ACG）冠军"
"[english]Comp_600_PG_page_teamprofile_titantextlist_text"	"#1 WD Dota 2 Pro Series 1<br>#1 JoinDOTA League Season 1 Asia<br>#3 ACG SEA Invitational 2014<br>#1 Asian Cyber Games 2013"
"Comp_600_PG_page_teamprofile_titantextplayer1_name_text"	"KyXy"
"[english]Comp_600_PG_page_teamprofile_titantextplayer1_name_text"	"KyXy"
"Comp_600_PG_page_teamprofile_titantextplayer1_realname_text"	"姓名：Lee Kong Yang"
"[english]Comp_600_PG_page_teamprofile_titantextplayer1_realname_text"	"Name: Lee Kong Yang"
"Comp_600_PG_page_teamprofile_titantextplayer2_name_text"	"Yamateh"
"[english]Comp_600_PG_page_teamprofile_titantextplayer2_name_text"	"Yamateh"
"Comp_600_PG_page_teamprofile_titantextplayer2_realname_text"	"姓名：Ng Wei Poong"
"[english]Comp_600_PG_page_teamprofile_titantextplayer2_realname_text"	"Name: Ng Wei Poong"
"Comp_600_PG_page_teamprofile_titantextplayer2_age_text"	"年龄：21"
"[english]Comp_600_PG_page_teamprofile_titantextplayer2_age_text"	"Age: 21"
"Comp_600_PG_page_teamprofile_titantextplayer3_name_text"	"Ohaiyo"
"[english]Comp_600_PG_page_teamprofile_titantextplayer3_name_text"	"Ohaiyo"
"Comp_600_PG_page_teamprofile_titantextplayer3_realname_text"	"姓名：Chong Xin Khoo"
"[english]Comp_600_PG_page_teamprofile_titantextplayer3_realname_text"	"Name: Chong Xin Khoo"
"Comp_600_PG_page_teamprofile_titantextplayer4_name_text"	"Net"
"[english]Comp_600_PG_page_teamprofile_titantextplayer4_name_text"	"Net"
"Comp_600_PG_page_teamprofile_titantextplayer4_realname_text"	"姓名：Wai Pern Lim"
"[english]Comp_600_PG_page_teamprofile_titantextplayer4_realname_text"	"Name: Wai Pern Lim"
"Comp_600_PG_page_teamprofile_titantextplayer5_name_text"	"Xtinct"
"[english]Comp_600_PG_page_teamprofile_titantextplayer5_name_text"	"Xtinct"
"Comp_600_PG_page_teamprofile_titantextplayer5_realname_text"	"姓名：Joel Chan Zhan Leong"
"[english]Comp_600_PG_page_teamprofile_titantextplayer5_realname_text"	"Name: Joel Chan Zhan Leong"
"Comp_600_PG_page_teamprofile_titantextplayer5_age_text"	"年龄："
"[english]Comp_600_PG_page_teamprofile_titantextplayer5_age_text"	"Age: "
"Comp_600_PG_page_teamprofile_titanimagesplayer1_countrytooltip_data_tooltip_title"	"马来西亚"
"[english]Comp_600_PG_page_teamprofile_titanimagesplayer1_countrytooltip_data_tooltip_title"	"Malaysia"
"Comp_600_PG_page_teamprofile_egtexttitle_text"	"战队资料：EVIL GENIUSES"
"[english]Comp_600_PG_page_teamprofile_egtexttitle_text"	"TEAM PROFILE: EVIL GENIUSES"
"Comp_600_PG_page_teamprofile_egtextcountryname_text"	"美国"
"[english]Comp_600_PG_page_teamprofile_egtextcountryname_text"	"USA"
"Comp_600_PG_page_teamprofile_egtextlist_text"	"Star Ladder群星联赛第九赛季季军<br>MLG T.K.O.美国赛区冠军<br>2013年电子竞技世界杯（ESWC）亚军"
"[english]Comp_600_PG_page_teamprofile_egtextlist_text"	"#3 Star Ladder Star Series Season 9<br>#1 MLG T.K.O. America<br>#2 Electronic Sports World Cup 2013"
"Comp_600_PG_page_teamprofile_egtextplayer1_name_text"	"Fear"
"[english]Comp_600_PG_page_teamprofile_egtextplayer1_name_text"	"Fear"
"Comp_600_PG_page_teamprofile_egtextplayer1_realname_text"	"姓名：Clinton Loomis"
"[english]Comp_600_PG_page_teamprofile_egtextplayer1_realname_text"	"Name: Clinton Loomis"
"Comp_600_PG_page_teamprofile_egtextplayer2_name_text"	"Arteezy"
"[english]Comp_600_PG_page_teamprofile_egtextplayer2_name_text"	"Arteezy"
"Comp_600_PG_page_teamprofile_egtextplayer2_realname_text"	"姓名：Artour Babaev"
"[english]Comp_600_PG_page_teamprofile_egtextplayer2_realname_text"	"Name: Artour Babaev"
"Comp_600_PG_page_teamprofile_egtextplayer2_age_text"	"年龄：17"
"[english]Comp_600_PG_page_teamprofile_egtextplayer2_age_text"	"Age: 17"
"Comp_600_PG_page_teamprofile_egtextplayer3_name_text"	"Universe"
"[english]Comp_600_PG_page_teamprofile_egtextplayer3_name_text"	"Universe"
"Comp_600_PG_page_teamprofile_egtextplayer3_realname_text"	"姓名：Saahil Arora"
"[english]Comp_600_PG_page_teamprofile_egtextplayer3_realname_text"	"Name: Saahil Arora"
"Comp_600_PG_page_teamprofile_egtextplayer4_name_text"	"Zai"
"[english]Comp_600_PG_page_teamprofile_egtextplayer4_name_text"	"Zai"
"Comp_600_PG_page_teamprofile_egtextplayer4_realname_text"	"姓名：Ludwig Wahlberg"
"[english]Comp_600_PG_page_teamprofile_egtextplayer4_realname_text"	"Name: Ludwig Wahlberg"
"Comp_600_PG_page_teamprofile_egtextplayer4_age_text"	"年龄：16"
"[english]Comp_600_PG_page_teamprofile_egtextplayer4_age_text"	"Age: 16"
"Comp_600_PG_page_teamprofile_egtextplayer5_name_text"	"PPD"
"[english]Comp_600_PG_page_teamprofile_egtextplayer5_name_text"	"PPD"
"Comp_600_PG_page_teamprofile_egtextplayer5_realname_text"	"姓名：Peter Dager"
"[english]Comp_600_PG_page_teamprofile_egtextplayer5_realname_text"	"Name: Peter Dager"
"Comp_600_PG_page_teamprofile_egimagesplayer2_countrytooltip_data_tooltip_title"	"加拿大"
"[english]Comp_600_PG_page_teamprofile_egimagesplayer2_countrytooltip_data_tooltip_title"	"Canada"
"Comp_600_PG_page_teamprofile_fnatictexttitle_text"	"战队资料：FNATIC"
"[english]Comp_600_PG_page_teamprofile_fnatictexttitle_text"	"TEAM PROFILE: FNATIC"
"Comp_600_PG_page_teamprofile_fnatictextcountryname_text"	"欧洲"
"[english]Comp_600_PG_page_teamprofile_fnatictextcountryname_text"	"Europe"
"Comp_600_PG_page_teamprofile_fnatictextlist_text"	"MLG T.K.O.联赛欧洲区冠军<br>XMG队长征召邀请赛冠军<br>Dota 2联赛第四赛季亚军<br>华硕ROG梦幻联赛启动赛季亚军"
"[english]Comp_600_PG_page_teamprofile_fnatictextlist_text"	"#1 MLG T.K.O. Europe<br>#1 XMG Captains Draft Invitational<br>#2 Dota 2 League Season 4<br>#2 ASUS ROG DreamLeague Kick-Off Season"
"Comp_600_PG_page_teamprofile_fnatictextplayer1_name_text"	"Era"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer1_name_text"	"Era"
"Comp_600_PG_page_teamprofile_fnatictextplayer1_realname_text"	"姓名：Adrian Kryeziu"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer1_realname_text"	"Name: Adrian Kryeziu"
"Comp_600_PG_page_teamprofile_fnatictextplayer1_age_text"	"年龄：18"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer1_age_text"	"Age: 18"
"Comp_600_PG_page_teamprofile_fnatictextplayer2_name_text"	"H4nn1"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer2_name_text"	"H4nn1"
"Comp_600_PG_page_teamprofile_fnatictextplayer2_realname_text"	"姓名：Kai Hanbueckers"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer2_realname_text"	"Name: Kai Hanbueckers"
"Comp_600_PG_page_teamprofile_fnatictextplayer3_name_text"	"Trixi"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer3_name_text"	"Trixi"
"Comp_600_PG_page_teamprofile_fnatictextplayer3_realname_text"	"姓名： Kalle Saarinen"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer3_realname_text"	"Name: Kalle Saarinen"
"Comp_600_PG_page_teamprofile_fnatictextplayer3_age_text"	"年龄：24"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer3_age_text"	"Age: 24"
"Comp_600_PG_page_teamprofile_fnatictextplayer4_name_text"	"N0Tail"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer4_name_text"	"N0Tail"
"Comp_600_PG_page_teamprofile_fnatictextplayer4_realname_text"	"姓名：Johan Sundstein"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer4_realname_text"	"Name: Johan Sundstein"
"Comp_600_PG_page_teamprofile_fnatictextplayer4_age_text"	"年龄：20"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer4_age_text"	"Age: 20"
"Comp_600_PG_page_teamprofile_fnatictextplayer5_name_text"	"Fly"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer5_name_text"	"Fly"
"Comp_600_PG_page_teamprofile_fnatictextplayer5_realname_text"	"姓名：Tal Aizik"
"[english]Comp_600_PG_page_teamprofile_fnatictextplayer5_realname_text"	"Name: Tal Aizik"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer2_countrytooltip_data_tooltip_title"	"德国"
"[english]Comp_600_PG_page_teamprofile_fnaticimagesplayer2_countrytooltip_data_tooltip_title"	"Germany"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer3_countrytooltip_data_tooltip_title"	"芬兰"
"[english]Comp_600_PG_page_teamprofile_fnaticimagesplayer3_countrytooltip_data_tooltip_title"	"Finland"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer4_countrytooltip_data_tooltip_title"	"丹麦"
"[english]Comp_600_PG_page_teamprofile_fnaticimagesplayer4_countrytooltip_data_tooltip_title"	"Denmark"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer5_countrytooltip_data_tooltip_title"	"以色列"
"[english]Comp_600_PG_page_teamprofile_fnaticimagesplayer5_countrytooltip_data_tooltip_title"	"Israel"
"Comp_600_PG_page_teamprofile_newbeetexttitle_text"	"战队资料：NEWBEE"
"[english]Comp_600_PG_page_teamprofile_newbeetexttitle_text"	"TEAM PROFILE: NEWBEE"
"Comp_600_PG_page_teamprofile_newbeetextcountryname_text"	"中国"
"[english]Comp_600_PG_page_teamprofile_newbeetextcountryname_text"	"China"
"Comp_600_PG_page_teamprofile_newbeetextplayer1_name_text"	"Hao"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer1_name_text"	"Hao"
"Comp_600_PG_page_teamprofile_newbeetextplayer1_realname_text"	"姓名：陈智豪"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer1_realname_text"	"Name: Chen Zhihao"
"Comp_600_PG_page_teamprofile_newbeetextplayer2_name_text"	"Mu"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer2_name_text"	"Mu"
"Comp_600_PG_page_teamprofile_newbeetextplayer2_realname_text"	"姓名：张盼"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer2_realname_text"	"Name: Zhang Pan"
"Comp_600_PG_page_teamprofile_newbeetextplayer3_name_text"	"xiao8"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer3_name_text"	"xiao8"
"Comp_600_PG_page_teamprofile_newbeetextplayer3_realname_text"	"姓名：张宁"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer3_realname_text"	"Name: Zhang Ning"
"Comp_600_PG_page_teamprofile_newbeetextplayer4_name_text"	"banana"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer4_name_text"	"banana"
"Comp_600_PG_page_teamprofile_newbeetextplayer4_realname_text"	"姓名：王蛟"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer4_realname_text"	"Name: Wang Jiao"
"Comp_600_PG_page_teamprofile_newbeetextplayer5_name_text"	"SanSheng"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer5_name_text"	"SanSheng"
"Comp_600_PG_page_teamprofile_newbeetextplayer5_realname_text"	"姓名：王兆辉"
"[english]Comp_600_PG_page_teamprofile_newbeetextplayer5_realname_text"	"Name: Wang Zhaohui"
"Comp_600_PG_page_teamprofile_vicitexttitle_text"	"战队资料：VICI GAMING"
"[english]Comp_600_PG_page_teamprofile_vicitexttitle_text"	"TEAM PROFILE: VICI GAMING"
"Comp_600_PG_page_teamprofile_vicitextlist_text"	"Dota 2联赛第四赛季季军<br>2013年世界电子竞技职业精英赛（WPC）季军<br>EMS One秋季联赛总决赛冠军<br>新浪杯超新星Dota 2公开赛第2赛季冠军"
"[english]Comp_600_PG_page_teamprofile_vicitextlist_text"	"#3 Dota 2 League Season 4<br>#3 WPC ACE Dota 2 League 2013<br>#1 EMS One Fall Season Finals<br>#1 Sina Cup Supernova Dota 2 Open Season 2"
"Comp_600_PG_page_teamprofile_vicitextplayer1_name_text"	"Sylar"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer1_name_text"	"Sylar"
"Comp_600_PG_page_teamprofile_vicitextplayer1_realname_text"	"姓名：刘嘉俊"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer1_realname_text"	"Name: Liu Jiajun"
"Comp_600_PG_page_teamprofile_vicitextplayer2_name_text"	"Super"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer2_name_text"	"Super"
"Comp_600_PG_page_teamprofile_vicitextplayer2_realname_text"	"姓名：谢俊豪"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer2_realname_text"	"Name: Xie Juanhao"
"Comp_600_PG_page_teamprofile_vicitextplayer3_name_text"	"ROTK"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer3_name_text"	"ROTK"
"Comp_600_PG_page_teamprofile_vicitextplayer3_realname_text"	"姓名：白帆"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer3_realname_text"	"Name: Bai Fan"
"Comp_600_PG_page_teamprofile_vicitextplayer4_name_text"	"Fenrir"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer4_name_text"	"Fenrir"
"Comp_600_PG_page_teamprofile_vicitextplayer4_realname_text"	"姓名：卢超"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer4_realname_text"	"Name: Lu Chao"
"Comp_600_PG_page_teamprofile_vicitextplayer5_name_text"	"fy"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer5_name_text"	"fy"
"Comp_600_PG_page_teamprofile_vicitextplayer5_realname_text"	"姓名：徐林森"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer5_realname_text"	"Name: Xu Linsen"
"Comp_600_PG_page_teamprofile_navitexttitle_text"	"战队资料：NATUS VINCERE"
"[english]Comp_600_PG_page_teamprofile_navitexttitle_text"	"TEAM PROFILE: NATUS VINCERE"
"Comp_600_PG_page_teamprofile_navitextcountryname_text"	"乌克兰"
"[english]Comp_600_PG_page_teamprofile_navitextcountryname_text"	"Ukraine"
"Comp_600_PG_page_teamprofile_navitextlist_text"	"D2CL第二赛季冠军<br>Star Ladder群星联赛第8赛季冠军<br>华硕ROG梦幻联赛启动赛季冠军<br>2013年国际邀请赛亚军"
"[english]Comp_600_PG_page_teamprofile_navitextlist_text"	"#1 Dota 2 Champions League Season 2<br>#1 Star Ladder Star Series Season 8<br>#1 ASUS ROG DreamLeague Kick-Off Season<br>#2 The International 2013"
"Comp_600_PG_page_teamprofile_navitextplayer1_name_text"	"XBOCT"
"[english]Comp_600_PG_page_teamprofile_navitextplayer1_name_text"	"XBOCT"
"Comp_600_PG_page_teamprofile_navitextplayer1_realname_text"	"姓名：Aleksandr Dashkevich"
"[english]Comp_600_PG_page_teamprofile_navitextplayer1_realname_text"	"Name: Aleksandr Dashkevich"
"Comp_600_PG_page_teamprofile_navitextplayer2_name_text"	"Dendi"
"[english]Comp_600_PG_page_teamprofile_navitextplayer2_name_text"	"Dendi"
"Comp_600_PG_page_teamprofile_navitextplayer2_realname_text"	"姓名：Danylo Ishutin"
"[english]Comp_600_PG_page_teamprofile_navitextplayer2_realname_text"	"Name: Danylo Ishutin"
"Comp_600_PG_page_teamprofile_navitextplayer3_name_text"	"Funn1k"
"[english]Comp_600_PG_page_teamprofile_navitextplayer3_name_text"	"Funn1k"
"Comp_600_PG_page_teamprofile_navitextplayer3_realname_text"	"姓名：Hlib Lipatnikov"
"[english]Comp_600_PG_page_teamprofile_navitextplayer3_realname_text"	"Name: Hlib Lipatnikov"
"Comp_600_PG_page_teamprofile_navitextplayer4_name_text"	"Puppey"
"[english]Comp_600_PG_page_teamprofile_navitextplayer4_name_text"	"Puppey"
"Comp_600_PG_page_teamprofile_navitextplayer4_realname_text"	"姓名：Clement Ivanov"
"[english]Comp_600_PG_page_teamprofile_navitextplayer4_realname_text"	"Name: Clement Ivanov"
"Comp_600_PG_page_teamprofile_navitextplayer5_name_text"	"Kuroky"
"[english]Comp_600_PG_page_teamprofile_navitextplayer5_name_text"	"Kuroky"
"Comp_600_PG_page_teamprofile_navitextplayer5_realname_text"	"姓名：Kuro Salehi Takhasomi"
"[english]Comp_600_PG_page_teamprofile_navitextplayer5_realname_text"	"Name: Kuro Salehi Takhasomi"
"Comp_600_PG_page_teamprofile_naviimagesplayer4_countrytooltip_data_tooltip_title"	"爱沙尼亚"
"[english]Comp_600_PG_page_teamprofile_naviimagesplayer4_countrytooltip_data_tooltip_title"	"Estonia"
"Comp_600_PG_page_teamprofile_dktexttitle_text"	"战队资料：DK"
"[english]Comp_600_PG_page_teamprofile_dktexttitle_text"	"TEAM PROFILE: DK"
"Comp_600_PG_page_teamprofile_dktextlist_text"	"Star Ladder群星联赛第九赛季冠军<br>2013年G联赛冠军<br>2013年世界电子竞技职业精英赛（WPC）冠军<br>2013年国际邀请赛并列第五名"
"[english]Comp_600_PG_page_teamprofile_dktextlist_text"	"#1 Star Ladder Star Series Season 9<br>#1 G-League 2013<br>#1 WPC ACE Dota 2 League 2013<br>#5-6 The International 2013"
"Comp_600_PG_page_teamprofile_dktextplayer1_name_text"	"Burning"
"[english]Comp_600_PG_page_teamprofile_dktextplayer1_name_text"	"Burning"
"Comp_600_PG_page_teamprofile_dktextplayer1_realname_text"	"姓名：徐志雷"
"[english]Comp_600_PG_page_teamprofile_dktextplayer1_realname_text"	"Name: Xu, Zhilei"
"Comp_600_PG_page_teamprofile_dktextplayer2_name_text"	"Mushi"
"[english]Comp_600_PG_page_teamprofile_dktextplayer2_name_text"	"Mushi"
"Comp_600_PG_page_teamprofile_dktextplayer2_realname_text"	"姓名：蔡宜风"
"[english]Comp_600_PG_page_teamprofile_dktextplayer2_realname_text"	"Name: Chai, Yee Fung"
"Comp_600_PG_page_teamprofile_dktextplayer3_name_text"	"IceIceIce"
"[english]Comp_600_PG_page_teamprofile_dktextplayer3_name_text"	"IceIceIce"
"Comp_600_PG_page_teamprofile_dktextplayer3_realname_text"	"姓名：许培祥"
"[english]Comp_600_PG_page_teamprofile_dktextplayer3_realname_text"	"Name: Daryl Koh, Pei Xiang"
"Comp_600_PG_page_teamprofile_dktextplayer4_name_text"	"Lanm"
"[english]Comp_600_PG_page_teamprofile_dktextplayer4_name_text"	"Lanm"
"Comp_600_PG_page_teamprofile_dktextplayer4_realname_text"	"姓名：张志成"
"[english]Comp_600_PG_page_teamprofile_dktextplayer4_realname_text"	"Name: Zhang Zhicheng"
"Comp_600_PG_page_teamprofile_dktextplayer5_name_text"	"MMY"
"[english]Comp_600_PG_page_teamprofile_dktextplayer5_name_text"	"MMY"
"Comp_600_PG_page_teamprofile_dktextplayer5_realname_text"	"姓名：雷增荣"
"[english]Comp_600_PG_page_teamprofile_dktextplayer5_realname_text"	"Name: Lei, Zengrong"
"Comp_600_PG_page_teamprofile_dkimagesplayer3_countrytooltip_data_tooltip_title"	"新加坡"
"[english]Comp_600_PG_page_teamprofile_dkimagesplayer3_countrytooltip_data_tooltip_title"	"Singapore"
"Comp_600_PG_page_teamprofile_igtexttitle_text"	"战队资料：INVICTUS GAMING"
"[english]Comp_600_PG_page_teamprofile_igtexttitle_text"	"TEAM PROFILE: INVICTUS GAMING"
"Comp_600_PG_page_teamprofile_igtextlist_text"	"2013年G联赛亚军<br>2013年红牛ECL年度总决赛冠军<br>2013年世界电子竞技职业精英赛（WPC）亚军<br>2012年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamprofile_igtextlist_text"	"#2 G-League 2013<br>#1 Red Bull ECL 2013 Grand Finals<br>#2 WPC ACE Dota 2 League 2013<br>#1 The International 2012"
"Comp_600_PG_page_teamprofile_igtextplayer1_name_text"	"Luo"
"[english]Comp_600_PG_page_teamprofile_igtextplayer1_name_text"	"Luo"
"Comp_600_PG_page_teamprofile_igtextplayer1_realname_text"	"姓名：罗殷琪"
"[english]Comp_600_PG_page_teamprofile_igtextplayer1_realname_text"	"Name: Luo Yinqi"
"Comp_600_PG_page_teamprofile_igtextplayer2_name_text"	"Ferrari_430"
"[english]Comp_600_PG_page_teamprofile_igtextplayer2_name_text"	"Ferrari_430"
"Comp_600_PG_page_teamprofile_igtextplayer2_realname_text"	"姓名：骆非池"
"[english]Comp_600_PG_page_teamprofile_igtextplayer2_realname_text"	"Name: Luo Feichi"
"Comp_600_PG_page_teamprofile_igtextplayer3_name_text"	"YYF"
"[english]Comp_600_PG_page_teamprofile_igtextplayer3_name_text"	"YYF"
"Comp_600_PG_page_teamprofile_igtextplayer3_realname_text"	"姓名：姜岑"
"[english]Comp_600_PG_page_teamprofile_igtextplayer3_realname_text"	"Name: Jiang Cen"
"Comp_600_PG_page_teamprofile_igtextplayer3_age_text"	"年龄：27"
"[english]Comp_600_PG_page_teamprofile_igtextplayer3_age_text"	"Age: 27"
"Comp_600_PG_page_teamprofile_igtextplayer4_name_text"	"Chuan"
"[english]Comp_600_PG_page_teamprofile_igtextplayer4_name_text"	"Chuan"
"Comp_600_PG_page_teamprofile_igtextplayer4_realname_text"	"姓名：黄福全"
"[english]Comp_600_PG_page_teamprofile_igtextplayer4_realname_text"	"Name: Wong Hock Chuan"
"Comp_600_PG_page_teamprofile_igtextplayer5_name_text"	"Faith"
"[english]Comp_600_PG_page_teamprofile_igtextplayer5_name_text"	"Faith"
"Comp_600_PG_page_teamprofile_igtextplayer5_realname_text"	"姓名：曾宏达"
"[english]Comp_600_PG_page_teamprofile_igtextplayer5_realname_text"	"Name: Zeng Hongda"
"Comp_600_PG_page_teamprofile_c9texttitle_text"	"战队资料：CLOUD 9"
"[english]Comp_600_PG_page_teamprofile_c9texttitle_text"	"TEAM PROFILE: CLOUD 9"
"Comp_600_PG_page_teamprofile_c9textcountryname_text"	"地球"
"[english]Comp_600_PG_page_teamprofile_c9textcountryname_text"	"Earth"
"Comp_600_PG_page_teamprofile_c9textlist_text"	"DreamHack布加勒斯特邀请赛亚军<br>Dota 2冠军联赛第二赛季亚军<br>MLG Dota 2锦标赛冠军<br>Monster Energy邀请赛亚军"
"[english]Comp_600_PG_page_teamprofile_c9textlist_text"	"#2 DreamHack Bucharest Invitational<br>#2 Dota 2 Champions League Season 2<br>#1 MLG Championship Columbus<br>#2 Monster Energy Invitational"
"Comp_600_PG_page_teamprofile_c9textplayer1_name_text"	"EternalEnvy"
"[english]Comp_600_PG_page_teamprofile_c9textplayer1_name_text"	"EternalEnvy"
"Comp_600_PG_page_teamprofile_c9textplayer1_realname_text"	"姓名：Jacky Mao"
"[english]Comp_600_PG_page_teamprofile_c9textplayer1_realname_text"	"Name: Jacky Mao"
"Comp_600_PG_page_teamprofile_c9textplayer2_name_text"	"SingSing"
"[english]Comp_600_PG_page_teamprofile_c9textplayer2_name_text"	"SingSing"
"Comp_600_PG_page_teamprofile_c9textplayer2_realname_text"	"姓名：WehSing Yuen"
"[english]Comp_600_PG_page_teamprofile_c9textplayer2_realname_text"	"Name: WehSing Yuen"
"Comp_600_PG_page_teamprofile_c9textplayer3_name_text"	"Bone7"
"[english]Comp_600_PG_page_teamprofile_c9textplayer3_name_text"	"Bone7"
"Comp_600_PG_page_teamprofile_c9textplayer3_realname_text"	"姓名：Pittner Armand"
"[english]Comp_600_PG_page_teamprofile_c9textplayer3_realname_text"	"Name: Pittner Armand"
"Comp_600_PG_page_teamprofile_c9textplayer4_name_text"	"Aui_2000"
"[english]Comp_600_PG_page_teamprofile_c9textplayer4_name_text"	"Aui_2000"
"Comp_600_PG_page_teamprofile_c9textplayer4_realname_text"	"姓名：Kurtis Ling"
"[english]Comp_600_PG_page_teamprofile_c9textplayer4_realname_text"	"Name: Kurtis Ling"
"Comp_600_PG_page_teamprofile_c9textplayer5_name_text"	"PieLieDie"
"[english]Comp_600_PG_page_teamprofile_c9textplayer5_name_text"	"PieLieDie"
"Comp_600_PG_page_teamprofile_c9textplayer5_realname_text"	"姓名：Johan Astrom"
"[english]Comp_600_PG_page_teamprofile_c9textplayer5_realname_text"	"Name: Johan Astrom"
"Comp_600_PG_page_teamprofile_c9imagesplayer2_countrytooltip_data_tooltip_title"	"荷兰"
"[english]Comp_600_PG_page_teamprofile_c9imagesplayer2_countrytooltip_data_tooltip_title"	"Netherlands"
"Comp_600_PG_page_teamprofile_c9imagesplayer3_countrytooltip_data_tooltip_title"	"罗马尼亚"
"[english]Comp_600_PG_page_teamprofile_c9imagesplayer3_countrytooltip_data_tooltip_title"	"Romania"
"Comp_600_PG_page_teamprofile_empiretexttitle_text"	"战队资料：EMPIRE"
"[english]Comp_600_PG_page_teamprofile_empiretexttitle_text"	"TEAM PROFILE: EMPIRE"
"Comp_600_PG_page_teamprofile_empiretextcountryname_text"	"俄罗斯"
"[english]Comp_600_PG_page_teamprofile_empiretextcountryname_text"	"Russia"
"Comp_600_PG_page_teamprofile_empiretextlist_text"	"Star Ladder Star Series联赛第九赛季亚军<br>MLG T.K.O.联赛欧洲区亚军<br>Dota 2 冠军联赛第二赛季季军<br>Techlabs杯四月联赛冠军"
"[english]Comp_600_PG_page_teamprofile_empiretextlist_text"	"#2 Star Ladder Star Series Season 9<br>#2 MLG T.K.O. Europe<br>#3 Dota 2 Champions League Season 2<br>#1 Techlabs Cup April"
"Comp_600_PG_page_teamprofile_empiretextplayer1_name_text"	"Silent"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer1_name_text"	"Silent"
"Comp_600_PG_page_teamprofile_empiretextplayer1_realname_text"	"姓名：Airat Gaziev"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer1_realname_text"	"Name: Airat Gaziev"
"Comp_600_PG_page_teamprofile_empiretextplayer2_name_text"	"Resolut1on"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer2_name_text"	"Resolut1on"
"Comp_600_PG_page_teamprofile_empiretextplayer2_realname_text"	"姓名：Roman Fominok"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer2_realname_text"	"Name: Roman Fominok"
"Comp_600_PG_page_teamprofile_empiretextplayer3_name_text"	"Mag"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer3_name_text"	"Mag"
"Comp_600_PG_page_teamprofile_empiretextplayer3_realname_text"	"姓名：Andrey Chipenko"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer3_realname_text"	"Name: Andrey Chipenko"
"Comp_600_PG_page_teamprofile_empiretextplayer4_name_text"	"Vanskor"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer4_name_text"	"Vanskor"
"Comp_600_PG_page_teamprofile_empiretextplayer4_realname_text"	"姓名：Ivan Skorokhod"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer4_realname_text"	"Name: Ivan Skorokhod"
"Comp_600_PG_page_teamprofile_empiretextplayer4_age_text"	"年龄：19"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer4_age_text"	"Age: 19"
"Comp_600_PG_page_teamprofile_empiretextplayer5_name_text"	"Alwayswannafly"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer5_name_text"	"Alwayswannafly"
"Comp_600_PG_page_teamprofile_empiretextplayer5_realname_text"	"姓名：Andrey Bondarenko"
"[english]Comp_600_PG_page_teamprofile_empiretextplayer5_realname_text"	"Name: Andrey Bondarenko"
"DOTA_CustomGame_LaunchError"	"启动自定义地图失败"
"[english]DOTA_CustomGame_LaunchError"	"Failed to launch a custom game"
"dota_lobby_competitive"	"竞技模式"
"[english]dota_lobby_competitive"	"Competitive"
"dota_lobby_gameplay_rules"	"游戏规则"
"[english]dota_lobby_gameplay_rules"	"Gameplay Rules"
"dota_lobby_spectating"	"观战"
"[english]dota_lobby_spectating"	"Spectating"
"dota_community_fantasy_create"	"创建联赛"
"[english]dota_community_fantasy_create"	"CREATE LEAGUE"
"dota_community_fantasy_join"	"加入联赛"
"[english]dota_community_fantasy_join"	"JOIN LEAGUE"
"DOTA_FANTASY_CREATE"	"创建梦幻联赛"
"[english]DOTA_FANTASY_CREATE"	"Create a Fantasy League"
"DOTA_FANTASY_JOIN"	"加入梦幻联赛"
"[english]DOTA_FANTASY_JOIN"	"Join a Fantasy League"
"DOTA_FantasyLeagueCreate_Error_NoTicket"	"你还没有梦幻门票"
"[english]DOTA_FantasyLeagueCreate_Error_NoTicket"	"You do not own a Fantasy Ticket."
"fantasy_league_created"	"梦幻联赛创建完毕"
"[english]fantasy_league_created"	"Fantasy League Created"
"fantasy_league_created_details"	"<font color='#FFFFFF'>%s1</font>已经创建成功了！\n\n你可以告诉其他玩家下列信息让他们参与这个联赛：\n梦幻联赛编号：<font color='#EDEFD5'>%s2</font>\n密码：<font color='#EDEFD5'>%s3</font>\n\n以上信息也可以在该梦幻联赛的设置面板中查看。"
"[english]fantasy_league_created_details"	"You have successfully created <font color='#FFFFFF'>%s1</font>!\n\nYou can invite other players to this league using the following information:\nFantasy League ID: <font color='#EDEFD5'>%s2</font>\nPassword: <font color='#EDEFD5'>%s3</font>\n\nThis information can also be found in your Fantasy League's settings panel."
"DOTA_FantasyTeamCreate_Error_BadPassword"	"密码无效。"
"[english]DOTA_FantasyTeamCreate_Error_BadPassword"	"Invalid password."
"DOTA_FantasyTeamCreate_Error_NoTicket"	"你还没有梦幻门票"
"[english]DOTA_FantasyTeamCreate_Error_NoTicket"	"You do not own a Fantasy Ticket."
"DOTA_FantasyTeamCreate_Error_Full"	"梦幻联赛数量过多。"
"[english]DOTA_FantasyTeamCreate_Error_Full"	"Fantasy League is Full."
"DOTA_FantasyTeamCreate_Error_AlreadyMember"	"你已经加入该梦幻联赛。"
"[english]DOTA_FantasyTeamCreate_Error_AlreadyMember"	"You are already a member of this Fantasy League."
"fantasy_league_create_season"	"梦幻刀塔第二赛季"
"[english]fantasy_league_create_season"	"Fantasy Season Two"
"fantasy_league_create_desc"	"首先为你的梦幻联赛选择名称。\n然后指定密码方便其他玩家加入该联赛。"
"[english]fantasy_league_create_desc"	"First, select a name for your Fantasy League.\n  Then select a password that other players can use to join your League."
"fantasy_league_create_password"	"密码"
"[english]fantasy_league_create_password"	"Password"
"fantasy_league_join_desc"	"输入梦幻联赛编号和密码即可快速找到该联赛。\n组建梦幻联赛的玩家拥有所需的信息。"
"[english]fantasy_league_join_desc"	"You can find a Fantasy League by supplying its Fantasy League ID and Password.\nThe commissioner of the Fantasy League will have this information."
"fantasy_league_find"	"寻找"
"[english]fantasy_league_find"	"Find"
"fantasy_league_find_not_found"	"未找到梦幻联赛。"
"[english]fantasy_league_find_not_found"	"Fantasy League Not Found."
"fantasy_league_find_already_member"	"你已经是该梦幻联赛的成员了。"
"[english]fantasy_league_find_already_member"	"You are already a member of this Fantasy League."
"fantasy_league_find_full"	"梦幻联赛的成员已满。"
"[english]fantasy_league_find_full"	"Fantasy League is Full."
"fantasy_league_find_error"	"寻找该梦幻联赛出错。请重试。"
"[english]fantasy_league_find_error"	"Error Finding this Fantasy League.  Please try again."
"fantasy_league_find_searching"	"搜索中..."
"[english]fantasy_league_find_searching"	"Searching..."
"fantasy_league_find_bad_password"	"密码有误。"
"[english]fantasy_league_find_bad_password"	"Incorrect password."
"fantasy_league_find_found_name"	"梦幻联赛名称：<font color='#EDEFD5'>%s1</font>"
"[english]fantasy_league_find_found_name"	"Fantasy League Name: <font color='#EDEFD5'>%s1</font>"
"fantasy_league_find_found_run_by"	"组建人：<font color='#EDEFD5'>%s1</font>"
"[english]fantasy_league_find_found_run_by"	"Commissioner: <font color='#EDEFD5'>%s1</font>"
"fantasy_league_team_create_header"	"2. 设立梦幻战队"
"[english]fantasy_league_team_create_header"	"2. Set up a Fantasy Team"
"fantasy_league_team_create_desc"	"要加入梦幻联赛，首先需要建立一个梦之队。\n请为自己的梦之队选择一个队名，同时还可以设定一个队标。"
"[english]fantasy_league_team_create_desc"	"To join a Fantasy League, you need to create a Fantasy Team.\nSelect a name for your Fantasy Team.  You can also set your team's logo."
"fantasy_league_team_create_name"	"梦之队名称"
"[english]fantasy_league_team_create_name"	"Fantasy Team Name"
"fantasy_ticket_purchase_and_use"	"3. 购买一张梦幻门票"
"[english]fantasy_ticket_purchase_and_use"	"3. Purchase a Fantasy Ticket"
"fantasy_ticket_purchase_and_use_desc_join"	"点击后将会购买一张门票用于加入这项梦幻联赛。"
"[english]fantasy_ticket_purchase_and_use_desc_join"	"This will purchase a ticket and use it to join this Fantasy League."
"fantasy_ticket_purchase_and_use_desc_create"	"这将购买一张门票并使用其创建一项梦幻联赛。"
"[english]fantasy_ticket_purchase_and_use_desc_create"	"This will purchase a ticket and use it to create this Fantasy League."
"fantasy_ticket_owned"	"3. 使用梦幻门票"
"[english]fantasy_ticket_owned"	"3. Use a Fantasy Ticket"
"fantasy_ticket_owned_desc_join"	"此操作将会消耗梦幻门票用于加入这项梦幻联赛。"
"[english]fantasy_ticket_owned_desc_join"	"This will use your Fantasy Ticket to join this Fantasy League."
"fantasy_ticket_owned_desc_create"	"这将消耗梦幻门票用于创建这项梦幻联赛。"
"[english]fantasy_ticket_owned_desc_create"	"This will use your Fantasy Ticket to create this Fantasy League."
"fantasy_ticket_owned_desc_join_mult"	"这将消耗1张%s1梦幻门票用于加入这项梦幻联赛。"
"[english]fantasy_ticket_owned_desc_join_mult"	"This will use 1 of your %s1 Fantasy Tickets to join this Fantasy League."
"fantasy_ticket_owned_desc_create_mult"	"这将消耗1张%s1梦幻门票用于创建这项梦幻联赛。"
"[english]fantasy_ticket_owned_desc_create_mult"	"This will use 1 of your %s1 Fantasy Tickets to create this Fantasy League."
"fantasy_ticket_buy_and_use"	"购买并且使用门票"
"[english]fantasy_ticket_buy_and_use"	"Buy and Use Ticket"
"fantasy_ticket_use"	"使用门票"
"[english]fantasy_ticket_use"	"Use Ticket"
"fantasy_league_password"	"密码"
"[english]fantasy_league_password"	"Password"
"fantasy_league_teams_8"	"8支队伍"
"[english]fantasy_league_teams_8"	"8 teams"
"fantasy_league_teams_10"	"10支队伍"
"[english]fantasy_league_teams_10"	"10 teams"
"fantasy_league_duration"	"%s1周"
"[english]fantasy_league_duration"	"%s1 weeks"
"fantasy_draft_owned_by"	"组建人为%s1"
"[english]fantasy_draft_owned_by"	"Drafted by %s1"
"compendium_level"	"等级"
"[english]compendium_level"	"LEVEL"
"compendium_not_activated_other_user"	"这个玩家尚未激活2014年国际邀请赛互动指南"
"[english]compendium_not_activated_other_user"	"This player has not activated their International 2014 Compendium"
"compendium_activate_button"	"马上购买 - %s1"
"[english]compendium_activate_button"	"BUY NOW - %s1"
"compendium_activate_title"	"互动指南"
"[english]compendium_activate_title"	"THE COMPENDIUM"
"compendium_activate_details"	"收集选手卡牌，不断升级并赢取奖励，还有更多内容即将登场！仅次于亲临现场的至尊体验。"
"[english]compendium_activate_details"	"Earn rewards, level up, collect player cards, and more! It's the next-best thing to being there."
"compendium_activate_no_thanks"	"不必了，但是我想进行预览"
"[english]compendium_activate_no_thanks"	"No Thanks, but I would like to preview it"
"compendium_to_next_level"	"获得后升级"
"[english]compendium_to_next_level"	"TO NEXT LEVEL"
"DOTA_PlayerOriginQuestion_Question"	"为了提升您的游戏体验，请告诉我们您是否玩过Dota 2或者类似的游戏。"
"[english]DOTA_PlayerOriginQuestion_Question"	"To improve your game experience, please share your familiarity with Dota 2 and similar games:"
"DOTA_PlayerOriginQuestion_BeginnerButton"	"我是新手。"
"[english]DOTA_PlayerOriginQuestion_BeginnerButton"	"I'm a beginner."
"DOTA_PlayerOriginQuestion_RTSButton"	"我玩过RTS游戏。"
"[english]DOTA_PlayerOriginQuestion_RTSButton"	"I've played RTS games."
"DOTA_PlayerOriginQuestion_MOBAButton"	"我玩过类Dota游戏。"
"[english]DOTA_PlayerOriginQuestion_MOBAButton"	"I've played a game similar to Dota 2."
"DOTA_PlayerOriginQuestion_Dota2Button"	"我玩过Dota 2。"
"[english]DOTA_PlayerOriginQuestion_Dota2Button"	"I've played Dota 2."
"DOTA_PlayerOriginQuestion_ConfirmationTutorial"	"作为Dota中的新人，你可以先去尝试顶部“游戏”按钮下的“新手教程”。这可以帮助你在与其他玩家游戏前尽快熟悉游戏。"
"[english]DOTA_PlayerOriginQuestion_ConfirmationTutorial"	"As a player new to Dota, you may be interested in the tutorials under the Training section of the Play tab. They're a great first step towards dominating other players around the globe."
"DOTA_PlayerOriginQuestion_ConfirmationSettings"	"你的游戏键位和其他设置已经根据你的游戏经历进行设置。点击左上角的设置按钮，你可以随时进行更改。"
"[english]DOTA_PlayerOriginQuestion_ConfirmationSettings"	"Your keybindings and options are now set to the most commonly used settings for players with your experience.  You can customize these at any time by clicking on the settings icon."
"DOTA_Post_Match_Survey_Header_4"	"评价队友"
"[english]DOTA_Post_Match_Survey_Header_4"	"Teammate Evaluation"
"DOTA_Workshop_File_AbilityIcon"	"技能图标（.png格式）"
"[english]DOTA_Workshop_File_AbilityIcon"	"Ability Icon (.png files)"
"DOTA_Workshop_SubmissionTypeImagesTitle"	"你想要提交的图片属于哪个种类？"
"[english]DOTA_Workshop_SubmissionTypeImagesTitle"	"What type of image are you publishing?"
"DOTA_Workshop_SubmissionType_Images"	"图片"
"[english]DOTA_Workshop_SubmissionType_Images"	"IMAGES"
"DOTA_Workshop_SubmissionType_Images_Desc"	"由图片组成的提交物品，包括载入画面，界面皮肤，技能图标和动态聊天表情。"
"[english]DOTA_Workshop_SubmissionType_Images_Desc"	"Submissions comprised of images such as Loading Screens, HUD Skins, Ability Icons and Chat Emoticons."
"DOTA_Workshop_SubmissionType_AbilityIcons"	"技能图标"
"[english]DOTA_Workshop_SubmissionType_AbilityIcons"	"ABILITY ICONS"
"DOTA_Workshop_SubmissionType_AbilityIcons_Desc"	"一组用于替换英雄技能图标的图片。"
"[english]DOTA_Workshop_SubmissionType_AbilityIcons_Desc"	"A set of images designed to replace a Hero's ability icons."
"DOTA_ItemTest_AbilityIconsHelp"	"技能图标帮助"
"[english]DOTA_ItemTest_AbilityIconsHelp"	"Ability Icons Help"
"DOTA_ItemTest_AbilityIcons_Title"	"技能图标"
"[english]DOTA_ItemTest_AbilityIcons_Title"	"ABILITY ICONS"
"Notification_CompendiumGoal1"	"由于玩家群体非常给力，互动指南挑战目标中的战斗点数飞升已经达成！"
"[english]Notification_CompendiumGoal1"	"Because of the community's contributions, the Compendium Battle Booster stretch goal has been reached!"
"Notification_CompendiumGoal2"	"由于玩家群体非常给力，互动指南挑战目标中的官方载入画面已经达成！"
"[english]Notification_CompendiumGoal2"	"Because of the community's contributions, the Official Loading Screens stretch goal has been reached!"
"Notification_CompendiumGoal3"	"由于玩家群体非常给力，互动指南挑战目标中的票选至宝已经达成！"
"[english]Notification_CompendiumGoal3"	"Because of the community's contributions, the stretch goal allowing you to vote on the next hero Arcana has been reached!"
"Notification_CompendiumGoal4"	"由于玩家群体非常给力，互动指南挑战目标中的官方2014年互动指南界面皮肤已经达成！"
"[english]Notification_CompendiumGoal4"	"Because of the community's contributions, the Official 2014 Compendium HUD stretch goal has been reached!"
"Notification_CompendiumGoal5"	"由于玩家群体非常给力，互动指南挑战目标中的票选Solo冠军赛选手已经达成！"
"[english]Notification_CompendiumGoal5"	"Because of the community's contributions, the stretch goal allowing you to vote on the Solo Championship has been reached!"
"Notification_CompendiumGoal6"	"由于玩家群体非常给力，互动指南挑战目标中的全英雄随机死亡竞赛模式已经达成！"
"[english]Notification_CompendiumGoal6"	"Because of the community's contributions, the All Random Deathmatch Game Mode stretch goal has been reached!"
"Notification_CompendiumGoal7"	"由于玩家群体非常给力，互动指南挑战目标中的官方打造不朽物品已经达成！"
"[english]Notification_CompendiumGoal7"	"Because of the community's contributions, the Valve created Immortal Items stretch goal has been reached!"
"Notification_CompendiumGoal8"	"由于玩家群体非常给力，互动指南挑战目标中的全新音乐合集飞升已经达成！"
"[english]Notification_CompendiumGoal8"	"Because of the community's contributions, the New Music Pack stretch goal has been reached!"
"Notification_CompendiumGoal9"	"由于玩家群体非常给力，互动指南挑战目标中的迷你帕吉信使已经达成！"
"[english]Notification_CompendiumGoal9"	"Because of the community's contributions, the Mini-Pudge courier stretch goal has been reached!"
"Notification_CompendiumGoal10"	"由于玩家群体非常给力，互动指南挑战目标中的1v1中Solo匹配模式已经达成！"
"[english]Notification_CompendiumGoal10"	"Because of the community's contributions, the 1v1 Mid Matchmaking stretch goal has been reached!"
"Notification_CompendiumGoal11"	"由于玩家群体非常给力，互动指南挑战目标中的环境特效已经达成！"
"[english]Notification_CompendiumGoal11"	"Because of the community's contributions, the Environmental Effects stretch goal has been reached!"
"Notification_CompendiumGoal12"	"由于玩家群体非常给力，互动指南挑战目标中的打造个性基地已经达成！"
"[english]Notification_CompendiumGoal12"	"Because of the community's contributions, the Customized Buildings stretch goal has been reached!"
"DOTA_UseFail_FantasyTicket"	"梦幻门票将在创建或参与梦幻联赛时自动被消耗。"
"[english]DOTA_UseFail_FantasyTicket"	"Fantasy Tickets are automatically consumed when you create or join a Fantasy League."
"DOTA_TournamentProgram_AlreadyActivated"	"这项锦标赛的互动手册你已经激活。"
"[english]DOTA_TournamentProgram_AlreadyActivated"	"You have already activated a Compendium for this tournament."
"custom_game_select_region"	"选择自定义地图地区"
"[english]custom_game_select_region"	"SELECT CUSTOM GAMES REGION"
"custom_game_select_region_desc"	"自定义地图均为玩家创建主机。\n就近选择区域会使你的网络连接质量达到最佳的状态。"
"[english]custom_game_select_region_desc"	"Custom games are hosted by other players.\nChoose the region closest to you for a higher quality connection."
"custom_game_sort_open_lobbies"	"公开房间"
"[english]custom_game_sort_open_lobbies"	"Open Lobbies"
"custom_game_sort_popular_week"	"本周人气最高"
"[english]custom_game_sort_popular_week"	"Popular This Week"
"custom_game_sort_popular_today"	"本日人气最高"
"[english]custom_game_sort_popular_today"	"Popular Today"
"custom_game_sort_vote"	"好评最高"
"[english]custom_game_sort_vote"	"Top Rated All Time"
"no_downloads"	"没有下载内容"
"[english]no_downloads"	"No downloads"
"CompendiumPageError_CustomEle"	"互动手册页面'%s2'中无法进行'%s1'的自定义示例"
"[english]CompendiumPageError_CustomEle"	"Failed to instantiate custom element '%s1' in compendium page '%s2'"
"CompendiumPageError_NoTime"	"'%s2'中的'%s1'选项里'时间'一栏缺失或无效"
"[english]CompendiumPageError_NoTime"	"Missing or invalid 'time' specified for selection '%s1' in '%s2'"
"CompendiumPageError_BadElement"	"互动手册页面'%s2'中名为'%s1'的SF元素为未知状态"
"[english]CompendiumPageError_BadElement"	"Unknown SF element named '%s1' in compendium page '%s2'"
"CompendiumPageError_BtnNoElem"	"互动手册页面'%s2'中按钮'%s1'的'selection_elements'文本未找到"
"[english]CompendiumPageError_BtnNoElem"	"No 'selection_elements' block found for button '%s1' in compendium page '%s2'"
"CompendiumPageError_BtnBadVal"	"按钮'%s2'中的选择数值'%s1‘并不在该选项索引的选择列表中"
"[english]CompendiumPageError_BtnBadVal"	"Selection value '%s1' in button '%s2' isn't in the choices list for that selection index"
"CompendiumPageError_BtnBadSel"	"元素'%s1'中的'selection_force_to'设置并不在选项'%s2'的选择列表中"
"[english]CompendiumPageError_BtnBadSel"	"'selection_force_to' setting in element '%s1' isn't in the choices list for selection '%s2'"
"CompendiumPageError_BtnSelIdx"	"互动手册页面'%s2'中按钮'%s1'的'selection_index'缺失或无效"
"[english]CompendiumPageError_BtnSelIdx"	"Button '%s1' in compendium page '%s2' has missing or invalid 'selection_index'"
"CompendiumPageError_ImgSelIdx"	"图片'%s2'中'%s1'的'selection_index'无效"
"[english]CompendiumPageError_ImgSelIdx"	"Invalid 'selection_index' of '%s1' in image '%s2'."
"CompendiumPageError_ImgShowSelIdx"	"图片'%s2'中'%s1'的'show_selection_index'无效"
"[english]CompendiumPageError_ImgShowSelIdx"	"Invalid 'show_selection_index' of '%s1' in image '%s2'."
"CompendiumPageError_ImgSelVal"	"图片'%s2'的'show_selection_images'中选项'%s1'无效"
"[english]CompendiumPageError_ImgSelVal"	"Invalid selection choice '%s1' in 'show_selection_images' section of image '%s2'."
"CompendiumPageError_DynTxtSel"	"页面'%s2'中的文本'%s1'包含的% selection_X %无效。该索引并未预先设置选项。"
"[english]CompendiumPageError_DynTxtSel"	"Text '%s1' on page '%s2' contains invalid % selection_X %. No preregistered selection with that index."
"CompendiumPageError_NoTxtList"	"页面'%s2'上无法找到名为'%s1'的文本列表"
"[english]CompendiumPageError_NoTxtList"	"Couldn't find a textlist named '%s1' on page '%s2'"
"CompendiumPageError_TOCPage"	"table_of_contents_page中页面'%s1'并不存在。"
"[english]CompendiumPageError_TOCPage"	"table_of_contents_page page '%s1' doesn't exist."
"CompendiumPageError_SelTTVal"	"互动手册页面'%s2'中选项'%s1'的tooltip_data里存在选项列表之外的数值。"
"[english]CompendiumPageError_SelTTVal"	"Selection '%s1' in compendium page '%s2' has a tooltip_data entry with a value that isn't in its choices list."
"dota_econ_offering_international1"	"神盾的献礼"
"[english]dota_econ_offering_international1"	"OFFERING OF THE AEGIS"
"dota_econ_offering_international2"	"献上饰品即可赢取互动指南积分"
"[english]dota_econ_offering_international2"	"Offer Items and Earn Compendium Points"
"dota_econ_offering_international3"	"用于献礼的物品将从兵器库中被永久移除。每周会统一收集一次献上的物品。收集后将会发放互动指南积分和其他奖励。"
"[english]dota_econ_offering_international3"	"Items given to your Offering are forever removed from your Armory. Every week your Offering will be collected. Compendium points and other rewards will be left in its place."
"Compendium_ConfirmRerollHeroesDesc"	"你只有一次让系统重新随机生成任务英雄的机会。已达成的任务英雄不会受到影响。"
"[english]Compendium_ConfirmRerollHeroesDesc"	"You may only reroll your Heroes once. Only uncompleted Heroes will be rerolled."
"Compendium_RerollYes"	"是的，请重新生成"
"[english]Compendium_RerollYes"	"Yes, reroll my Heroes"
"compendium_preview_mode"	"预览模式"
"[english]compendium_preview_mode"	"PREVIEW MODE ONLY"
"compendium_preview_click"	"点击这里进行激活！"
"[english]compendium_preview_click"	"Click Here to Activate!"
"DOTA_UseItem_PointsAdded"	"成功添加积分！"
"[english]DOTA_UseItem_PointsAdded"	"Points successfully added!"
"DOTA_Chat_CompendiumLevel"	"%s1拥有<b><font color='#9e5fab'>%s2级互动指南</font></b>！"
"[english]DOTA_Chat_CompendiumLevel"	"%s1 is carrying a <b><font color='#9e5fab'>Level %s2 Compendium!</font></b>"
"StoreBanner_Header_2014_Compendium"	"国际邀请赛互动指南"
"[english]StoreBanner_Header_2014_Compendium"	"The International Compendium"
"StoreBanner_Text_2014_Compendium"	"不断升级并赢取奖励，在全新挑战中与他人一较高下，更多功能还将不断登场！"
"[english]StoreBanner_Text_2014_Compendium"	"Level up and earn rewards, compete in new challenges, and more!"
"CompendiumPageError_UnknownAction"	"对象'%s1'指向的动作'%s2'未知"
"[english]CompendiumPageError_UnknownAction"	"Object '%s1' references unknown action '%s2'"
"CompendiumPageError_DupeKey"	"键数值'%s1'包含的'%s2'出现了多个键名称重复的情况"
"[english]CompendiumPageError_DupeKey"	"Keyvalues block '%s1' contains multiple keys with the same name of '%s2'."
"Comp_1248_PG_toctextcustom43_text"	"44 Evil Geniuses战队"
"[english]Comp_1248_PG_toctextcustom43_text"	"44 Evil Geniuses"
"Comp_1248_PG_egtextcustom1_text"	"Evil Geniuses战队"
"[english]Comp_1248_PG_egtextcustom1_text"	"Evil Geniuses"
"Comp_1248_PG_egtextcustom2_text"	"Evil Geniuses已经是多年来非常坚挺的Dota 2战队，而现在最新的阵容在今年初吸收了SADBOYS以后已经达到了巅峰。战队成员的个人能力卓越，团战可以和最一流的队伍匹敌。他们在Starladder和ESL One法兰克福美洲区资格赛的强力表现让所有人的目光都聚焦在这个战队上，大家都在期待他们会不会把一个冠军捧回北美。ESL One法兰克福联赛到底会不会变成rtz的舞台呢？"
"[english]Comp_1248_PG_egtextcustom2_text"	"Evil Geniuses has been a longstanding Dota 2 team for a number of years now, their most recent roster has arguably been their strongest iteration so far after picking up SADBOYS earlier this year. The team is filled with a great deal of individual skill and can rival the best when it comes to team play. After their strong performance at StarLadder and the ESL One Frankfurt American Qualifier, all eyes are on the team to take home to victory for North America. Will ESL One Frankfurt be 2ez4rtz?"
"CompDL"	"互动指南下载中..."
"[english]CompDL"	"Downloading Compendium..."
"Comp_600_TMPL_p_selectarcana_timerbuttonsselecthero1_text"	"选择英雄"
"[english]Comp_600_TMPL_p_selectarcana_timerbuttonsselecthero1_text"	"SELECT HERO"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group1_text"	"第1组"
"[english]Comp_600_TMPL_p_selectarcana_timertextlabel_group1_text"	"GROUP 1"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group2_text"	"第2组"
"[english]Comp_600_TMPL_p_selectarcana_timertextlabel_group2_text"	"GROUP 2"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group3_text"	"第3组"
"[english]Comp_600_TMPL_p_selectarcana_timertextlabel_group3_text"	"GROUP 3"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group4_text"	"第4组"
"[english]Comp_600_TMPL_p_selectarcana_timertextlabel_group4_text"	"GROUP 4"
"Comp_600_TMPL_p_selectarcana_notimertextlabel_group5_text"	"第5组"
"[english]Comp_600_TMPL_p_selectarcana_notimertextlabel_group5_text"	"GROUP 5"
"Comp_600_TMPL_p_selectarcana_notimertextlabel_group6_text"	"第6组"
"[english]Comp_600_TMPL_p_selectarcana_notimertextlabel_group6_text"	"GROUP 6"
"Comp_600_PRSEL_arcana_select_group1_description"	"第1组选择"
"[english]Comp_600_PRSEL_arcana_select_group1_description"	"YOUR PICK FROM GROUP 1"
"Comp_600_PRSEL_arcana_select_group1_choices_1"	"风暴之灵"
"[english]Comp_600_PRSEL_arcana_select_group1_choices_1"	"Storm Spirit"
"Comp_600_PRSEL_arcana_select_group1_choices_2"	"虚空假面"
"[english]Comp_600_PRSEL_arcana_select_group1_choices_2"	"Faceless Void"
"Comp_600_PRSEL_arcana_select_group1_choices_3"	"哈斯卡"
"[english]Comp_600_PRSEL_arcana_select_group1_choices_3"	"Huskar"
"Comp_600_PRSEL_arcana_select_group1_choices_4"	"帕吉"
"[english]Comp_600_PRSEL_arcana_select_group1_choices_4"	"Pudge"
"Comp_600_PRSEL_arcana_select_group1_choices_5"	"幽鬼"
"[english]Comp_600_PRSEL_arcana_select_group1_choices_5"	"Spectre"
"Comp_600_PRSEL_arcana_select_group1_choices_6"	"杰奇洛"
"[english]Comp_600_PRSEL_arcana_select_group1_choices_6"	"Jakiro"
"Comp_600_PRSEL_arcana_select_group1_choices_7"	"德鲁伊"
"[english]Comp_600_PRSEL_arcana_select_group1_choices_7"	"Lone Druid"
"Comp_600_PRSEL_arcana_select_group2_description"	"第2组选择"
"[english]Comp_600_PRSEL_arcana_select_group2_description"	"YOUR PICK FROM GROUP 2"
"Comp_600_PRSEL_arcana_select_group2_choices_1"	"祈求者"
"[english]Comp_600_PRSEL_arcana_select_group2_choices_1"	"Invoker"
"Comp_600_PRSEL_arcana_select_group2_choices_2"	"冥界亚龙"
"[english]Comp_600_PRSEL_arcana_select_group2_choices_2"	"Viper"
"Comp_600_PRSEL_arcana_select_group2_choices_3"	"影魔"
"[english]Comp_600_PRSEL_arcana_select_group2_choices_3"	"Shadow Fiend"
"Comp_600_PRSEL_arcana_select_group2_choices_4"	"克林克兹"
"[english]Comp_600_PRSEL_arcana_select_group2_choices_4"	"Clinkz"
"Comp_600_PRSEL_arcana_select_group2_choices_5"	"龙骑士"
"[english]Comp_600_PRSEL_arcana_select_group2_choices_5"	"Dragon Knight"
"Comp_600_PRSEL_arcana_select_group2_choices_6"	"全能骑士"
"[english]Comp_600_PRSEL_arcana_select_group2_choices_6"	"Omniknight"
"Comp_600_PRSEL_arcana_select_group2_choices_7"	"暗影恶魔"
"[english]Comp_600_PRSEL_arcana_select_group2_choices_7"	"Shadow Demon"
"Comp_600_PRSEL_arcana_select_group3_description"	"第3组选择"
"[english]Comp_600_PRSEL_arcana_select_group3_description"	"YOUR PICK FROM GROUP 3"
"Comp_600_PRSEL_arcana_select_group3_choices_1"	"狙击手"
"[english]Comp_600_PRSEL_arcana_select_group3_choices_1"	"Sniper"
"Comp_600_PRSEL_arcana_select_group3_choices_2"	"莱恩"
"[english]Comp_600_PRSEL_arcana_select_group3_choices_2"	"Lion"
"Comp_600_PRSEL_arcana_select_group3_choices_3"	"裂魂人"
"[english]Comp_600_PRSEL_arcana_select_group3_choices_3"	"Spirit Breaker"
"Comp_600_PRSEL_arcana_select_group3_choices_4"	"小小"
"[english]Comp_600_PRSEL_arcana_select_group3_choices_4"	"Tiny"
"Comp_600_PRSEL_arcana_select_group3_choices_5"	"潮汐猎人"
"[english]Comp_600_PRSEL_arcana_select_group3_choices_5"	"Tidehunter"
"Comp_600_PRSEL_arcana_select_group3_choices_6"	"伊丽莎白·巴托里"
"[english]Comp_600_PRSEL_arcana_select_group3_choices_6"	"Magnus"
"Comp_600_PRSEL_arcana_select_group3_choices_7"	"酒仙"
"[english]Comp_600_PRSEL_arcana_select_group3_choices_7"	"Brewmaster"
"Comp_600_PRSEL_arcana_select_group4_description"	"第4组选择"
"[english]Comp_600_PRSEL_arcana_select_group4_description"	"YOUR PICK FROM GROUP 4"
"Comp_600_PRSEL_arcana_select_group4_choices_1"	"米拉娜"
"[english]Comp_600_PRSEL_arcana_select_group4_choices_1"	"Mirana"
"Comp_600_PRSEL_arcana_select_group4_choices_2"	"水晶室女"
"[english]Comp_600_PRSEL_arcana_select_group4_choices_2"	"Crystal Maiden"
"Comp_600_PRSEL_arcana_select_group4_choices_3"	"斯温"
"[english]Comp_600_PRSEL_arcana_select_group4_choices_3"	"Sven"
"Comp_600_PRSEL_arcana_select_group4_choices_4"	"食人魔魔法师"
"[english]Comp_600_PRSEL_arcana_select_group4_choices_4"	"Ogre Magi"
"Comp_600_PRSEL_arcana_select_group4_choices_5"	"剃刀"
"[english]Comp_600_PRSEL_arcana_select_group4_choices_5"	"Razor"
"Comp_600_PRSEL_arcana_select_group4_choices_6"	"帕格纳"
"[english]Comp_600_PRSEL_arcana_select_group4_choices_6"	"Pugna"
"Comp_600_PRSEL_arcana_select_group4_choices_7"	"拉席克"
"[english]Comp_600_PRSEL_arcana_select_group4_choices_7"	"Leshrac"
"Comp_600_PRSEL_arcana_select_group5_description"	"第5组选择"
"[english]Comp_600_PRSEL_arcana_select_group5_description"	"YOUR PICK FROM GROUP 5"
"Comp_600_PRSEL_arcana_select_group5_choices_1"	"斧王"
"[english]Comp_600_PRSEL_arcana_select_group5_choices_1"	"Axe"
"Comp_600_PRSEL_arcana_select_group5_choices_2"	"沙王"
"[english]Comp_600_PRSEL_arcana_select_group5_choices_2"	"Sand King"
"Comp_600_PRSEL_arcana_select_group5_choices_3"	"莉娜"
"[english]Comp_600_PRSEL_arcana_select_group5_choices_3"	"Lina"
"Comp_600_PRSEL_arcana_select_group5_choices_4"	"圣堂刺客"
"[english]Comp_600_PRSEL_arcana_select_group5_choices_4"	"Templar Assassin"
"Comp_600_PRSEL_arcana_select_group5_choices_5"	"玉藻前"
"[english]Comp_600_PRSEL_arcana_select_group5_choices_5"	"Keeper of the Light"
"Comp_600_PRSEL_arcana_select_group5_choices_6"	"暗夜魔王"
"[english]Comp_600_PRSEL_arcana_select_group5_choices_6"	"Night Stalker"
"Comp_600_PRSEL_arcana_select_group5_choices_7"	"育母蜘蛛"
"[english]Comp_600_PRSEL_arcana_select_group5_choices_7"	"Broodmother"
"Comp_600_PRSEL_arcana_select_group6_description"	"第6组选择"
"[english]Comp_600_PRSEL_arcana_select_group6_description"	"YOUR PICK FROM GROUP 6"
"Comp_600_PRSEL_arcana_select_group6_choices_1"	"嗜血狂魔"
"[english]Comp_600_PRSEL_arcana_select_group6_choices_1"	"Bloodseeker"
"Comp_600_PRSEL_arcana_select_group6_choices_2"	"风行者"
"[english]Comp_600_PRSEL_arcana_select_group6_choices_2"	"Windranger"
"Comp_600_PRSEL_arcana_select_group6_choices_3"	"巫妖"
"[english]Comp_600_PRSEL_arcana_select_group6_choices_3"	"Lich"
"Comp_600_PRSEL_arcana_select_group6_choices_4"	"戴泽"
"[english]Comp_600_PRSEL_arcana_select_group6_choices_4"	"Dazzle"
"Comp_600_PRSEL_arcana_select_group6_choices_5"	"干扰者"
"[english]Comp_600_PRSEL_arcana_select_group6_choices_5"	"Disruptor"
"Comp_600_PRSEL_arcana_select_group6_choices_6"	"巨魔战将"
"[english]Comp_600_PRSEL_arcana_select_group6_choices_6"	"Troll Warlord"
"Comp_600_PRSEL_arcana_select_group6_choices_7"	"兽王"
"[english]Comp_600_PRSEL_arcana_select_group6_choices_7"	"Beastmaster"
"Comp_600_PRSEL_arcana_select_group7_description"	"第7组选择"
"[english]Comp_600_PRSEL_arcana_select_group7_description"	"YOUR PICK FROM GROUP 7"
"Comp_600_PRSEL_arcana_select_group7_choices_1"	"力丸"
"[english]Comp_600_PRSEL_arcana_select_group7_choices_1"	"Riki"
"Comp_600_PRSEL_arcana_select_group7_choices_2"	"熊战士"
"[english]Comp_600_PRSEL_arcana_select_group7_choices_2"	"Ursa"
"Comp_600_PRSEL_arcana_select_group7_choices_3"	"斯拉达"
"[english]Comp_600_PRSEL_arcana_select_group7_choices_3"	"Slardar"
"Comp_600_PRSEL_arcana_select_group7_choices_4"	"恐怖利刃"
"[english]Comp_600_PRSEL_arcana_select_group7_choices_4"	"Terrorblade"
"Comp_600_PRSEL_arcana_select_group7_choices_5"	"狼人"
"[english]Comp_600_PRSEL_arcana_select_group7_choices_5"	"Lycan"
"Comp_600_PRSEL_arcana_select_group7_choices_6"	"谜团"
"[english]Comp_600_PRSEL_arcana_select_group7_choices_6"	"Enigma"
"Comp_600_PRSEL_arcana_select_group7_choices_7"	"上古巨神"
"[english]Comp_600_PRSEL_arcana_select_group7_choices_7"	"Elder Titan"
"Comp_600_PRSEL_arcana_select_group8_description"	"第8组选择"
"[english]Comp_600_PRSEL_arcana_select_group8_description"	"YOUR PICK FROM GROUP 8"
"Comp_600_PRSEL_arcana_select_group8_choices_1"	"卓尔游侠"
"[english]Comp_600_PRSEL_arcana_select_group8_choices_1"	"Drow Ranger"
"Comp_600_PRSEL_arcana_select_group8_choices_2"	"冥魂大帝"
"[english]Comp_600_PRSEL_arcana_select_group8_choices_2"	"Wraith King"
"Comp_600_PRSEL_arcana_select_group8_choices_3"	"暗影萨满"
"[english]Comp_600_PRSEL_arcana_select_group8_choices_3"	"Shadow Shaman"
"Comp_600_PRSEL_arcana_select_group8_choices_4"	"发条技师"
"[english]Comp_600_PRSEL_arcana_select_group8_choices_4"	"Clockwerk"
"Comp_600_PRSEL_arcana_select_group8_choices_5"	"凤凰"
"[english]Comp_600_PRSEL_arcana_select_group8_choices_5"	"Phoenix"
"Comp_600_PRSEL_arcana_select_group8_choices_6"	"祸乱之源"
"[english]Comp_600_PRSEL_arcana_select_group8_choices_6"	"Bane"
"Comp_600_PRSEL_arcana_select_group8_choices_7"	"艾欧"
"[english]Comp_600_PRSEL_arcana_select_group8_choices_7"	"Io"
"Comp_600_PRSEL_arcana_select_group9_description"	"第9组选择"
"[english]Comp_600_PRSEL_arcana_select_group9_description"	"YOUR PICK FROM GROUP 9"
"Comp_600_PRSEL_arcana_select_group9_choices_1"	"灰烬之灵"
"[english]Comp_600_PRSEL_arcana_select_group9_choices_1"	"Ember Spirit"
"Comp_600_PRSEL_arcana_select_group9_choices_2"	"我妻由乃"
"[english]Comp_600_PRSEL_arcana_select_group9_choices_2"	"Lifestealer"
"Comp_600_PRSEL_arcana_select_group9_choices_3"	"钢背兽"
"[english]Comp_600_PRSEL_arcana_select_group9_choices_3"	"Bristleback"
"Comp_600_PRSEL_arcana_select_group9_choices_4"	"幻影长矛手"
"[english]Comp_600_PRSEL_arcana_select_group9_choices_4"	"Phantom Lancer"
"Comp_600_PRSEL_arcana_select_group9_choices_5"	"天怒法师"
"[english]Comp_600_PRSEL_arcana_select_group9_choices_5"	"Skywrath Mage"
"Comp_600_PRSEL_arcana_select_group9_choices_6"	"黑暗贤者"
"[english]Comp_600_PRSEL_arcana_select_group9_choices_6"	"Dark Seer"
"Comp_600_PRSEL_arcana_select_group9_choices_7"	"维萨吉"
"[english]Comp_600_PRSEL_arcana_select_group9_choices_7"	"Visage"
"Comp_600_PRSEL_arcana_select_group10_description"	"第10组选择"
"[english]Comp_600_PRSEL_arcana_select_group10_description"	"YOUR PICK FROM GROUP 10"
"Comp_600_PRSEL_arcana_select_group10_choices_1"	"斯拉克"
"[english]Comp_600_PRSEL_arcana_select_group10_choices_1"	"Slark"
"Comp_600_PRSEL_arcana_select_group10_choices_2"	"末日使者"
"[english]Comp_600_PRSEL_arcana_select_group10_choices_2"	"Doom"
"Comp_600_PRSEL_arcana_select_group10_choices_3"	"巫医"
"[english]Comp_600_PRSEL_arcana_select_group10_choices_3"	"Witch Doctor"
"Comp_600_PRSEL_arcana_select_group10_choices_4"	"剧毒术士"
"[english]Comp_600_PRSEL_arcana_select_group10_choices_4"	"Venomancer"
"Comp_600_PRSEL_arcana_select_group10_choices_5"	"修补匠"
"[english]Comp_600_PRSEL_arcana_select_group10_choices_5"	"Tinker"
"Comp_600_PRSEL_arcana_select_group10_choices_6"	"蝙蝠骑士"
"[english]Comp_600_PRSEL_arcana_select_group10_choices_6"	"Batrider"
"Comp_600_PRSEL_arcana_select_group10_choices_7"	"大地之灵"
"[english]Comp_600_PRSEL_arcana_select_group10_choices_7"	"Earth Spirit"
"Comp_600_PRSEL_arcana_select_group11_description"	"第11组选择"
"[english]Comp_600_PRSEL_arcana_select_group11_description"	"YOUR PICK FROM GROUP 11"
"Comp_600_PRSEL_arcana_select_group11_choices_1"	"赏金猎人"
"[english]Comp_600_PRSEL_arcana_select_group11_choices_1"	"Bounty Hunter"
"Comp_600_PRSEL_arcana_select_group11_choices_2"	"拉比克"
"[english]Comp_600_PRSEL_arcana_select_group11_choices_2"	"Rubick"
"Comp_600_PRSEL_arcana_select_group11_choices_3"	"司夜刺客"
"[english]Comp_600_PRSEL_arcana_select_group11_choices_3"	"Nyx Assassin"
"Comp_600_PRSEL_arcana_select_group11_choices_4"	"亚巴顿"
"[english]Comp_600_PRSEL_arcana_select_group11_choices_4"	"Abaddon"
"Comp_600_PRSEL_arcana_select_group11_choices_5"	"殁境神蚀者"
"[english]Comp_600_PRSEL_arcana_select_group11_choices_5"	"Outworld Devourer"
"Comp_600_PRSEL_arcana_select_group11_choices_6"	"树精卫士"
"[english]Comp_600_PRSEL_arcana_select_group11_choices_6"	"Treant Protector"
"Comp_600_PRSEL_arcana_select_group11_choices_7"	"陈"
"[english]Comp_600_PRSEL_arcana_select_group11_choices_7"	"Chen"
"Comp_600_PRSEL_arcana_select_group12_description"	"第12组选择"
"[english]Comp_600_PRSEL_arcana_select_group12_description"	"YOUR PICK FROM GROUP 12"
"Comp_600_PRSEL_arcana_select_group12_choices_1"	"幻影刺客"
"[english]Comp_600_PRSEL_arcana_select_group12_choices_1"	"Phantom Assassin"
"Comp_600_PRSEL_arcana_select_group12_choices_2"	"昆卡"
"[english]Comp_600_PRSEL_arcana_select_group12_choices_2"	"Kunkka"
"Comp_600_PRSEL_arcana_select_group12_choices_3"	"半人马战行者"
"[english]Comp_600_PRSEL_arcana_select_group12_choices_3"	"Centaur Warrunner"
"Comp_600_PRSEL_arcana_select_group12_choices_4"	"帕克"
"[english]Comp_600_PRSEL_arcana_select_group12_choices_4"	"Puck"
"Comp_600_PRSEL_arcana_select_group12_choices_5"	"巨牙海民"
"[english]Comp_600_PRSEL_arcana_select_group12_choices_5"	"Tusk"
"Comp_600_PRSEL_arcana_select_group12_choices_6"	"娜迦海妖"
"[english]Comp_600_PRSEL_arcana_select_group12_choices_6"	"Naga Siren"
"Comp_600_PRSEL_arcana_select_group13_description"	"第13组选择"
"[english]Comp_600_PRSEL_arcana_select_group13_description"	"YOUR PICK FROM GROUP 13"
"Comp_600_PRSEL_arcana_select_group13_choices_1"	"先知"
"[english]Comp_600_PRSEL_arcana_select_group13_choices_1"	"Nature's Prophet"
"Comp_600_PRSEL_arcana_select_group13_choices_2"	"复仇之魂"
"[english]Comp_600_PRSEL_arcana_select_group13_choices_2"	"Vengeful Spirit"
"Comp_600_PRSEL_arcana_select_group13_choices_3"	"远古冰魄"
"[english]Comp_600_PRSEL_arcana_select_group13_choices_3"	"Ancient Apparition"
"Comp_600_PRSEL_arcana_select_group13_choices_4"	"炼金术士"
"[english]Comp_600_PRSEL_arcana_select_group13_choices_4"	"Alchemist"
"Comp_600_PRSEL_arcana_select_group13_choices_5"	"变体精灵"
"[english]Comp_600_PRSEL_arcana_select_group13_choices_5"	"Morphling"
"Comp_600_PRSEL_arcana_select_group13_choices_6"	"美杜莎"
"[english]Comp_600_PRSEL_arcana_select_group13_choices_6"	"Medusa"
"Comp_600_PRSEL_arcana_select_group14_description"	"第14组选择"
"[english]Comp_600_PRSEL_arcana_select_group14_description"	"YOUR PICK FROM GROUP 14"
"Comp_600_PRSEL_arcana_select_group14_choices_1"	"saber"
"[english]Comp_600_PRSEL_arcana_select_group14_choices_1"	"Juggernaut"
"Comp_600_PRSEL_arcana_select_group14_choices_2"	"编织者"
"[english]Comp_600_PRSEL_arcana_select_group14_choices_2"	"Weaver"
"Comp_600_PRSEL_arcana_select_group14_choices_3"	"死亡先知"
"[english]Comp_600_PRSEL_arcana_select_group14_choices_3"	"Death Prophet"
"Comp_600_PRSEL_arcana_select_group14_choices_4"	"瘟疫法师"
"[english]Comp_600_PRSEL_arcana_select_group14_choices_4"	"Necrophos"
"Comp_600_PRSEL_arcana_select_group14_choices_5"	"矮人直升机"
"[english]Comp_600_PRSEL_arcana_select_group14_choices_5"	"Gyrocopter"
"Comp_600_PRSEL_arcana_select_group14_choices_6"	"魅惑魔女"
"[english]Comp_600_PRSEL_arcana_select_group14_choices_6"	"Enchantress"
"Comp_600_PRSEL_arcana_select_group15_description"	"第15组选择"
"[english]Comp_600_PRSEL_arcana_select_group15_description"	"YOUR PICK FROM GROUP 15"
"Comp_600_PRSEL_arcana_select_group15_choices_1"	"比那名居天子"
"[english]Comp_600_PRSEL_arcana_select_group15_choices_1"	"Earthshaker"
"Comp_600_PRSEL_arcana_select_group15_choices_2"	"露娜"
"[english]Comp_600_PRSEL_arcana_select_group15_choices_2"	"Luna"
"Comp_600_PRSEL_arcana_select_group15_choices_3"	"沉默术士"
"[english]Comp_600_PRSEL_arcana_select_group15_choices_3"	"Silencer"
"Comp_600_PRSEL_arcana_select_group15_choices_4"	"伐木机"
"[english]Comp_600_PRSEL_arcana_select_group15_choices_4"	"Timbersaw"
"Comp_600_PRSEL_arcana_select_group15_choices_5"	"术士"
"[english]Comp_600_PRSEL_arcana_select_group15_choices_5"	"Warlock"
"Comp_600_PRSEL_arcana_select_group15_choices_6"	"米波"
"[english]Comp_600_PRSEL_arcana_select_group15_choices_6"	"Meepo"
"Comp_600_PRSEL_arcana_select_group16_description"	"第16组选择"
"[english]Comp_600_PRSEL_arcana_select_group16_description"	"YOUR PICK FROM GROUP 16"
"Comp_600_PRSEL_arcana_select_group16_choices_1"	"军团指挥官"
"[english]Comp_600_PRSEL_arcana_select_group16_choices_1"	"Legion Commander"
"Comp_600_PRSEL_arcana_select_group16_choices_2"	"宙斯"
"[english]Comp_600_PRSEL_arcana_select_group16_choices_2"	"Zeus"
"Comp_600_PRSEL_arcana_select_group16_choices_3"	"敌法师"
"[english]Comp_600_PRSEL_arcana_select_group16_choices_3"	"Anti-Mage"
"Comp_600_PRSEL_arcana_select_group16_choices_4"	"痛苦女王"
"[english]Comp_600_PRSEL_arcana_select_group16_choices_4"	"Queen of Pain"
"Comp_600_PRSEL_arcana_select_group16_choices_5"	"混沌骑士"
"[english]Comp_600_PRSEL_arcana_select_group16_choices_5"	"Chaos Knight"
"Comp_600_PRSEL_arcana_select_group16_choices_6"	"不朽尸王"
"[english]Comp_600_PRSEL_arcana_select_group16_choices_6"	"Undying"
"Comp_600_PG_page_TOC2elementlistpage_arcanashowdown_defines_2"	"至宝对决"
"[english]Comp_600_PG_page_TOC2elementlistpage_arcanashowdown_defines_2"	"ARCANA SHOWDOWN"
"Comp_600_PG_page_selectarcana_bracketelementlistdescription_text"	"至宝之战已经进入单淘环节！马上选出8组英雄中每组最希望看到至宝推出的英雄。本轮胜出的英雄将会进入下一轮，迎接最终的至宝对决。"
"[english]Comp_600_PG_page_selectarcana_bracketelementlistdescription_text"	"The Arcana Wars continue as a single elimination tournament. In each of the 8 groups, vote for the hero you would most like to see receive the next Arcana item. The winners of this round will move on to the next stage and keep their Arcana hopes alive."
"Comp_600_PG_page_selectarcana1textlabel_group1_text"	"第1组"
"[english]Comp_600_PG_page_selectarcana1textlabel_group1_text"	"GROUP 1/16"
"Comp_600_PG_page_selectarcana1textlabel_group2_text"	"第2组"
"[english]Comp_600_PG_page_selectarcana1textlabel_group2_text"	"GROUP 2/16"
"Comp_600_PG_page_selectarcana1textlabel_group3_text"	"第3组"
"[english]Comp_600_PG_page_selectarcana1textlabel_group3_text"	"GROUP 3/16"
"Comp_600_PG_page_selectarcana1textlabel_group4_text"	"第4组"
"[english]Comp_600_PG_page_selectarcana1textlabel_group4_text"	"GROUP 4/16"
"Comp_600_PG_page_selectarcana1textplace_first_selection_text"	"%selection_301"
"[english]Comp_600_PG_page_selectarcana1textplace_first_selection_text"	"%selection_301"
"Comp_600_PG_page_selectarcana1textplace_second_selection_text"	"%selection_302"
"[english]Comp_600_PG_page_selectarcana1textplace_second_selection_text"	"%selection_302"
"Comp_600_PG_page_selectarcana1textplace_third_selection_text"	"%selection_303"
"[english]Comp_600_PG_page_selectarcana1textplace_third_selection_text"	"%selection_303"
"Comp_600_PG_page_selectarcana1textplace_fourth_selection_text"	"%selection_304"
"[english]Comp_600_PG_page_selectarcana1textplace_fourth_selection_text"	"%selection_304"
"Comp_600_PG_page_selectarcana2imageshero43tooltip_data_tooltip_title"	"暗影萨满"
"[english]Comp_600_PG_page_selectarcana2imageshero43tooltip_data_tooltip_title"	"Shadown Shaman"
"Comp_600_PG_page_selectarcana2textlabel_group1_text"	"第5组"
"[english]Comp_600_PG_page_selectarcana2textlabel_group1_text"	"GROUP 5/16"
"Comp_600_PG_page_selectarcana2textlabel_group2_text"	"第6组"
"[english]Comp_600_PG_page_selectarcana2textlabel_group2_text"	"GROUP 6/16"
"Comp_600_PG_page_selectarcana2textlabel_group3_text"	"第7组"
"[english]Comp_600_PG_page_selectarcana2textlabel_group3_text"	"GROUP 7/16"
"Comp_600_PG_page_selectarcana2textlabel_group4_text"	"第8组"
"[english]Comp_600_PG_page_selectarcana2textlabel_group4_text"	"GROUP 8/16"
"Comp_600_PG_page_selectarcana2textlabel_group5_text"	"第9组"
"[english]Comp_600_PG_page_selectarcana2textlabel_group5_text"	"GROUP 9/16"
"Comp_600_PG_page_selectarcana2textlabel_group6_text"	"第10组"
"[english]Comp_600_PG_page_selectarcana2textlabel_group6_text"	"GROUP 10/16"
"Comp_600_PG_page_selectarcana2textplace_first_selection_text"	"%selection_305"
"[english]Comp_600_PG_page_selectarcana2textplace_first_selection_text"	"%selection_305"
"Comp_600_PG_page_selectarcana2textplace_second_selection_text"	"%selection_306"
"[english]Comp_600_PG_page_selectarcana2textplace_second_selection_text"	"%selection_306"
"Comp_600_PG_page_selectarcana2textplace_third_selection_text"	"%selection_307"
"[english]Comp_600_PG_page_selectarcana2textplace_third_selection_text"	"%selection_307"
"Comp_600_PG_page_selectarcana2textplace_fourth_selection_text"	"%selection_308"
"[english]Comp_600_PG_page_selectarcana2textplace_fourth_selection_text"	"%selection_308"
"Comp_600_PG_page_selectarcana2textplace_fifth_selection_text"	"%selection_309"
"[english]Comp_600_PG_page_selectarcana2textplace_fifth_selection_text"	"%selection_309"
"Comp_600_PG_page_selectarcana2textplace_sixth_selection_text"	"%selection_310"
"[english]Comp_600_PG_page_selectarcana2textplace_sixth_selection_text"	"%selection_310"
"Comp_600_PG_page_selectarcana3imageshero35tooltip_data_tooltip_title"	"变体精灵"
"[english]Comp_600_PG_page_selectarcana3imageshero35tooltip_data_tooltip_title"	"Morphling"
"Comp_600_PG_page_selectarcana3textlabel_group1_text"	"第11组"
"[english]Comp_600_PG_page_selectarcana3textlabel_group1_text"	"GROUP 11/16"
"Comp_600_PG_page_selectarcana3textlabel_group2_text"	"第12组"
"[english]Comp_600_PG_page_selectarcana3textlabel_group2_text"	"GROUP 12/16"
"Comp_600_PG_page_selectarcana3textlabel_group3_text"	"第13组"
"[english]Comp_600_PG_page_selectarcana3textlabel_group3_text"	"GROUP 13/16"
"Comp_600_PG_page_selectarcana3textlabel_group4_text"	"第14组"
"[english]Comp_600_PG_page_selectarcana3textlabel_group4_text"	"GROUP 14/16"
"Comp_600_PG_page_selectarcana3textlabel_group5_text"	"第15组"
"[english]Comp_600_PG_page_selectarcana3textlabel_group5_text"	"GROUP 15/16"
"Comp_600_PG_page_selectarcana3textlabel_group6_text"	"第16组"
"[english]Comp_600_PG_page_selectarcana3textlabel_group6_text"	"GROUP 16/16"
"Comp_600_PG_page_selectarcana3textplace_first_selection_text"	"%selection_311"
"[english]Comp_600_PG_page_selectarcana3textplace_first_selection_text"	"%selection_311"
"Comp_600_PG_page_selectarcana3textplace_second_selection_text"	"%selection_312"
"[english]Comp_600_PG_page_selectarcana3textplace_second_selection_text"	"%selection_312"
"Comp_600_PG_page_selectarcana3textplace_third_selection_text"	"%selection_313"
"[english]Comp_600_PG_page_selectarcana3textplace_third_selection_text"	"%selection_313"
"Comp_600_PG_page_selectarcana3textplace_fourth_selection_text"	"%selection_314"
"[english]Comp_600_PG_page_selectarcana3textplace_fourth_selection_text"	"%selection_314"
"Comp_600_PG_page_selectarcana3textplace_fifth_selection_text"	"%selection_315"
"[english]Comp_600_PG_page_selectarcana3textplace_fifth_selection_text"	"%selection_315"
"Comp_600_PG_page_selectarcana3textplace_sixth_selection_text"	"%selection_316"
"[english]Comp_600_PG_page_selectarcana3textplace_sixth_selection_text"	"%selection_316"
"Comp_600_PG_page_teamprofile_vicitextplayer5_age_text"	"年龄：19"
"[english]Comp_600_PG_page_teamprofile_vicitextplayer5_age_text"	"Age: 19"
"RequestBalanceBadAccount"	"获取帐户余额失败：未找到该帐户"
"[english]RequestBalanceBadAccount"	"Failed to request account balance: account not found."
"RequestBalanceAccountNotLinked"	"获取帐户余额失败：你的帐户还未与完美世界绑定"
"[english]RequestBalanceAccountNotLinked"	"Failed to request account balance: your account is not linked to Perfect World."
"RequestBalanceFailedSend"	"获取帐户余额失败。请稍后重试。"
"[english]RequestBalanceFailedSend"	"Failed to request account balance. Please try again later."
"RequestBalanceFailedTimeout"	"请求获取帐户余额超时。请稍后再试。"
"[english]RequestBalanceFailedTimeout"	"Timed out waiting for response to account balance request. Please try again later."
"DOTA_CurrentBalance"	"余额：%s1"
"[english]DOTA_CurrentBalance"	"Balance: %s1"
"DOTA_ItemPrice"	"物品价格：%s1"
"[english]DOTA_ItemPrice"	"Item Price: %s1"
"DOTA_RechargeAccount"	"充值帐户"
"[english]DOTA_RechargeAccount"	"Recharge Account"
"DOTA_PurchaseItem"	"购买物品"
"[english]DOTA_PurchaseItem"	"Purchase Item"
"DOTA_PurchaseInProgress_Title"	"正在进行购买"
"[english]DOTA_PurchaseInProgress_Title"	"Purchase In Progress"
"DOTA_PurchaseInProgress_Text"	"购买请求已经发送。"
"[english]DOTA_PurchaseInProgress_Text"	"Your purchase request has been sent to Perfect World."
"DOTA_ImmediatePurchase_SendFailed"	"发送购买请求失败。可能是因为服务器问题。请稍后重试。"
"[english]DOTA_ImmediatePurchase_SendFailed"	"Failed to send purchase request. Dota servers may be offline. You should try your purchase again later."
"DOTA_ImmediatePurchase_Timeout"	"购买请求的回应时间过长。请稍后重试。"
"[english]DOTA_ImmediatePurchase_Timeout"	"Timed out waiting for a response to the purchase request. Please try again later."
"DOTA_ImmediatePurchase_InitFailed"	"现在无法处理物品的购买。请稍后重试。"
"[english]DOTA_ImmediatePurchase_InitFailed"	"We were unable to initiate a purchase with Perfect World at this time. Please try again later."
"DOTA_ImmediatePurchase_InsufficientFundsPW"	"帐户中刀币数额不足。请对帐户进行充值后重试。"
"[english]DOTA_ImmediatePurchase_InsufficientFundsPW"	"There are insufficient funds in your Perfect World account to complete the purchase. Please recharge your account and try again."
"DOTA_ImmediatePurchase_Success_Title"	"成功"
"[english]DOTA_ImmediatePurchase_Success_Title"	"Success"
"DOTA_ImmediatePurchase_Success_Text"	"成功完成购买！物品将马上发放到兵器库中。"
"[english]DOTA_ImmediatePurchase_Success_Text"	"Purchase completed successfully! Your items will appear in the Armory shortly."
"DOTA_FantasyLeagueCreate_Error_BadLeagueName"	"梦幻联赛名称无效。"
"[english]DOTA_FantasyLeagueCreate_Error_BadLeagueName"	"Invalid Fantasy League name."
"DOTA_FantasyLeagueCreate_Error_BadTeamName"	"梦之队名称无效。"
"[english]DOTA_FantasyLeagueCreate_Error_BadTeamName"	"Invalid Fantasy League name."
"Fantasy_KickConfirm_Header"	"将玩家从梦幻联赛中踢出？"
"[english]Fantasy_KickConfirm_Header"	"Kick Player from Fantasy League?"
"Fantasy_KickConfirm"	"玩家“%s1”将会被请出梦幻联赛。\n\n确定踢出吗？"
"[english]Fantasy_KickConfirm"	"This will remove '%s1' from the Fantasy League.\n\nRemove them?"
"Notification_CompendiumMessage0"	"游戏内已经更新了全明星表演赛和Solo冠军赛的投票功能，现在还能选择预选赛晋级队伍的选手。谁将最终上台展开一番厮杀呢？"
"[english]Notification_CompendiumMessage0"	"We've updated the All Star Match and Solo Championship selections to include players from the Qualifier teams. Who should take the stage to do battle?"
"Notification_CompendiumMessage8"	"至宝对决的投票将在24小时后结束。究竟哪位英雄将至宝加身呢？"
"[english]Notification_CompendiumMessage8"	"Voting for the Arcana Showdown will end in 24 hours. Which hero will receive the next Arcana?"
"DOTA_Team_Zephyr"	"Zephyr战队"
"[english]DOTA_Team_Zephyr"	"Zephyr"
"StoreBanner_Header_stanley_parable_announcer_pack"	"《The Stanley Parable》播音包"
"[english]StoreBanner_Header_stanley_parable_announcer_pack"	"The Stanley Parable Announcer Pack"
"StoreBanner_Text_stanley_parable_announcer_pack"	"乱世之中身不由己。"
"[english]StoreBanner_Text_stanley_parable_announcer_pack"	"Do you really have a choice in the matter?"
"StoreBanner_Header_TreasureOfTheClovenWorld"	"分裂之世的珍藏"
"[english]StoreBanner_Header_TreasureOfTheClovenWorld"	"Treasure of the Cloven World"
"StoreBanner_Text_TreasureOfTheClovenWorld"	"世界之门徐徐敞开。"
"[english]StoreBanner_Text_TreasureOfTheClovenWorld"	"The world's gate swings wide."
"StoreBanner_Header_TreasureOfTheDiligentArtisan"	"勤奋之匠的珍藏"
"[english]StoreBanner_Header_TreasureOfTheDiligentArtisan"	"Treasure of the Diligent Artisan"
"StoreBanner_Text_TreasureOfTheDiligentArtisan"	"战争之中亦有匠心。"
"[english]StoreBanner_Text_TreasureOfTheDiligentArtisan"	"There is artistry even in war."
"DOTA_Announcer_Preview_StanleyParable_01"	"Welcome once again to DIGITAL SPORTS!"
"[english]DOTA_Announcer_Preview_StanleyParable_01"	"Welcome once again to DIGITAL SPORTS!"
"DOTA_Announcer_Preview_StanleyParable_02"	"Oh how wonderful! Your middle tower is being torn to pieces"
"[english]DOTA_Announcer_Preview_StanleyParable_02"	"Oh how wonderful! Your middle tower is being torn to pieces"
"DOTA_Announcer_Preview_StanleyParable_03"	"Remember enemy bottom barracks? Remember destroying it just now? What wonderful memories"
"[english]DOTA_Announcer_Preview_StanleyParable_03"	"Remember enemy bottom barracks? Remember destroying it just now? What wonderful memories"
"DOTA_Announcer_Preview_StanleyParable_04"	"I like your reinterpretation of the rules of Dota: don't stop them from attacking your ancient. It's fresh, inspired, breathes new life into the game"
"[english]DOTA_Announcer_Preview_StanleyParable_04"	"I like your reinterpretation of the rules of Dota: don't stop them from attacking your ancient. It's fresh, inspired, breathes new life into the game"
"DOTA_Announcer_Preview_StanleyParable_05"	"Ashamed of its past and its horrific crimes, Radiant's courier has just thrown itself onto an enemy blade"
"[english]DOTA_Announcer_Preview_StanleyParable_05"	"Ashamed of its past and its horrific crimes, Radiant's courier has just thrown itself onto an enemy blade"
"DOTA_Announcer_Preview_StanleyParable_06"	"And there you have it, ladies and gentlemen: DIGITAL SPORTS!"
"[english]DOTA_Announcer_Preview_StanleyParable_06"	"And there you have it, ladies and gentlemen: DIGITAL SPORTS!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01"	"The killing begins!"
"[english]DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01"	"The killing begins!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02"	"An acceptable amount of murder!"
"[english]DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02"	"An acceptable amount of murder!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03"	"You are still trying to stop the spree, yes?"
"[english]DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03"	"You are still trying to stop the spree, yes?"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04"	"I wonder if it feels good to pwn so hard"
"[english]DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04"	"I wonder if it feels good to pwn so hard"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05"	"Congratulations! Your entire team is dead"
"[english]DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05"	"Congratulations! Your entire team is dead"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06"	"In concordance with the rules of Dota, Ownage has been initiated"
"[english]DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06"	"In concordance with the rules of Dota, Ownage has been initiated"
"DOTA_WatchAutoSpectateLeague"	"自动观看比赛"
"[english]DOTA_WatchAutoSpectateLeague"	"Auto Spectate Games"
"DOTA_PlayerOriginQuestion_MOBAExplanation"	"请从以下游戏中进行选择："
"[english]DOTA_PlayerOriginQuestion_MOBAExplanation"	"Select the game you are most comfortable with:"
"DOTA_OtherGames_LOL"	"英雄联盟（LOL）"
"[english]DOTA_OtherGames_LOL"	"League of Legends"
"DOTA_OtherGames_DOTA"	"DotA 1"
"[english]DOTA_OtherGames_DOTA"	"DotA 1"
"DOTA_OtherGames_HON"	"超神英雄（HON）"
"[english]DOTA_OtherGames_HON"	"Heroes of Newerth"
"DOTA_OtherGames_Smite"	"神之浩劫（Smite）"
"[english]DOTA_OtherGames_Smite"	"Smite"
"DOTA_OtherGames_Other"	"其他游戏"
"[english]DOTA_OtherGames_Other"	"Another Game"
"compendium_available_title"	"互动指南"
"[english]compendium_available_title"	"THE COMPENDIUM"
"compendium_available_descrip1"	"不朽宝藏-迷你帕吉信使-超级战斗点数飞升"
"[english]compendium_available_descrip1"	"Immortal Treasures  -  Mini-Pudge Courier  -  Massive Booster"
"compendium_available_descrip2"	"载入画面-界面皮肤-众多升级奖励\n专用聊天表情-更多福利逐一登场"
"[english]compendium_available_descrip2"	"Loading Screens - HUD Skin - Level Up Rewards\nChat Emoticons - Plus Much More"
"compendium_available_click_for_details"	">点击查看详情<"
"[english]compendium_available_click_for_details"	"Click for Details"
"DOTA_FantasyTeamCreate_Error_Locked"	"这项梦幻联赛已经锁定。"
"[english]DOTA_FantasyTeamCreate_Error_Locked"	"This Fantasy League is locked."
"fantasy_league_find_locked"	"梦幻联赛已经锁定。"
"[english]fantasy_league_find_locked"	"Fantasy League is Locked."
"DOTA_RequestingBalance_Title"	"正在读取余额"
"[english]DOTA_RequestingBalance_Title"	"Requesting Balance"
"DOTA_RequestingBalance_Text"	"正在读取您的刀币余额..."
"[english]DOTA_RequestingBalance_Text"	"Requesting your Perfect World account balance..."
"Notification_CompendiumMessage1"	"至宝对决愈演愈烈！究竟哪位英雄将拔得头筹，至宝加身呢？"
"[english]Notification_CompendiumMessage1"	"The Arcana Wars continue! Which hero will emerge triumphant and receive the next Arcana?"
"Notification_CompendiumMessage2"	"美洲赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"[english]Notification_CompendiumMessage2"	"The North American Qualifier has ended. Congratulations to both teams, and good luck in Seattle!"
"Notification_CompendiumMessage3"	"东南亚赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"[english]Notification_CompendiumMessage3"	"The South East Asia Qualifier has concluded. Congratulations to both teams, and best of luck in Seattle!"
"Notification_CompendiumMessage4"	"中国赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"[english]Notification_CompendiumMessage4"	"The China Qualifier has finished. Congratulations to both teams, and good luck in Seattle!"
"Notification_CompendiumMessage5"	"欧洲赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"[english]Notification_CompendiumMessage5"	"The Europe Qualifier has completed. Congratulations to both teams, and best of luck in Seattle!"
"Notification_CompendiumMessage6"	"预选赛的赛事预测将在24小时后截止。抓紧把预测填完吧！"
"[english]Notification_CompendiumMessage6"	"The Qualifier Predictions will end in 24 hours. Hurry up and get your picks in!"
"Notification_CompendiumMessage7"	"Solo冠军赛的参赛选手投票将于24小时后截止。谁将成为新一代的Solo冠军？"
"[english]Notification_CompendiumMessage7"	"Voting for the Solo Championship participants will end in 24 hours. Who will become the next Solo Champion?"
"Notification_CompendiumMessage9"	"全明星表演赛的投票将于24小时后截止。这可是重头戏！"
"[english]Notification_CompendiumMessage9"	"Voting for the All Star Match will end in 24 hours.  This is serious business!"
"Notification_CompendiumMessage10"	"投票选择Solo冠军赛参赛选手的功能已经加入互动指南。"
"[english]Notification_CompendiumMessage10"	"Voting for the Solo Championship competitors has been added to the Compendium."
"Comp_600_PG_page_TOC2elementlistpage_solo_defines_2"	"SOLO冠军赛"
"[english]Comp_600_PG_page_TOC2elementlistpage_solo_defines_2"	"SOLO CHAMPIONSHIP"
"Comp_600_PG_page_solo_selectiontextdescription_text"	"恭喜本届Solo冠军赛的获胜者！"
"[english]Comp_600_PG_page_solo_selectiontextdescription_text"	"Congratulations to this year's Solo Championship victor!"
"Comp_600_PG_page_solo_selectiontextchampion_title_text"	"冠军"
"[english]Comp_600_PG_page_solo_selectiontextchampion_title_text"	"CHAMPION"
"Comp_600_PG_page_solo_selectiontextchallenger_title_text"	"挑战者"
"[english]Comp_600_PG_page_solo_selectiontextchallenger_title_text"	"CHALLENGERS"
"Comp_600_PG_page_solo_selectionselectionsplayer1_description"	"中单选手"
"[english]Comp_600_PG_page_solo_selectionselectionsplayer1_description"	"PRIMARY MID PLAYERS"
"Comp_600_PG_page_solo_selectionselectionsplayer5_description"	"所有选手"
"[english]Comp_600_PG_page_solo_selectionselectionsplayer5_description"	"ALL PLAYERS"
"Comp_1248_PG_toctextcustom44_text"	"42 Mousesports战队"
"[english]Comp_1248_PG_toctextcustom44_text"	"42 Mousesports"
"Comp_1248_PG_mousesportstextcustom1_text"	"Mousesports战队"
"[english]Comp_1248_PG_mousesportstextcustom1_text"	"Mousesports"
"Comp_1248_PG_mousesportstextcustom2_text"	"Mousesports是战队现在的名字，不过大多数知道他们就是原来的Team Dog。选手都是来自Sigma.int和LGD.int这两个战队，队伍很快证明了自己的实力，跻身到顶尖队伍中。Mousesports在欧洲区预选赛出色的表现让他们在ESL One法兰克福联赛中获得了一席之地。"
"[english]Comp_1248_PG_mousesportstextcustom2_text"	"Mousesports is the current team's name but the majority of you will know them as Team Dog. Made up of a mixture of players from Sigma.int and LGD.int, the squad quickly proved their strength and went head to head with the best. Mousesport's amazing run in the European Qualifiers allowed them to secure a position at ESL One Frankfurt."
"Comp_600_PG_page_prizepool1elementlistsg5_defines_6"	"由玩家投票决定参加本届国际邀请赛 Solo 冠军赛的选手。"
"[english]Comp_600_PG_page_prizepool1elementlistsg5_defines_6"	"Unlock the ability for Compendium owners to vote on the participants of an 8 player Solo Championship at The International."
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_5"	"4"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_5"	"4"
"DOTA_Team_MVPPhoenix"	"MVP Phoenix战队"
"[english]DOTA_Team_MVPPhoenix"	"MVP Phoenix"
"CompendiumPageError_Scrollbar"	"互动手册页面'%s2'中找不到名为'%s1'的滚动条"
"[english]CompendiumPageError_Scrollbar"	"Couldn't find a scrollbar called '%s1' in compendium page '%s2'"
"CompendiumPageError_ElementType"	"互动手册页面'%s2'中元素'%s1'的'elementtype'缺失或无效"
"[english]CompendiumPageError_ElementType"	"Missing or invalid 'elementtype' for element '%s1' in compendium page '%s2'"
"CompendiumError_DupeTemplate"	"找到了多个名为'%s1'的模板"
"[english]CompendiumError_DupeTemplate"	"Found multiple templates named '%s1'"
"CompendiumError_NoDefines"	"模板'%s1'需要详细说明，但是它的实例'%s2'并没有'defines'字符。"
"[english]CompendiumError_NoDefines"	"Template '%s1' requires defines, but instance '%s2' of it doesn't have a 'defines' block."
"CompendiumError_MissingDef"	"衍生实例'%s1'并未包含名为'%s2'的详细说明，但是派生的模板需要。"
"[english]CompendiumError_MissingDef"	"Derived instance '%s1' doesn't contain a define called '%s2', but the template it derives from requires it."
"CompendiumError_BadDef"	"衍生实例'%s1'包含了必需的详细说明'%s2'，但是字符并未按要求以'%def'作为起始字符。"
"[english]CompendiumError_BadDef"	"Derived instance '%s1' contains a required define named '%s2' that doesn't start with '%def', which is required."
"Compendium_popup_nocompendium"	"您似乎还未购买互动指南！"
"[english]Compendium_popup_nocompendium"	"It appears that you don't have a Compendium yet!"
"Compendium_popup_notrightnow"	"查看下一则 >"
"[english]Compendium_popup_notrightnow"	"View Next >"
"dota_waitingforplayers_sharing"	"使所有人的战斗点数速率提升了："
"[english]dota_waitingforplayers_sharing"	"is sharing a Battle Point Bonus:"
"DOTA_FantasyLeagueLeave_Success_Header"	"成功"
"[english]DOTA_FantasyLeagueLeave_Success_Header"	"Success"
"DOTA_FantasyLeagueLeave_Success"	"你已经成功离开了'%s1'。"
"[english]DOTA_FantasyLeagueLeave_Success"	"You have successfully left '%s1'."
"DOTA_FantasyLeagueLeave_Error_Header"	"错误"
"[english]DOTA_FantasyLeagueLeave_Error_Header"	"Error"
"DOTA_FantasyLeagueLeave_Error_Unknown"	"未知错误，请重试。"
"[english]DOTA_FantasyLeagueLeave_Error_Unknown"	"Unknown Error, please try again."
"DOTA_FantasyLeagueLeave_Error_NotMember"	"并未加入该梦幻联赛。"
"[english]DOTA_FantasyLeagueLeave_Error_NotMember"	"Not a member of this Fantasy League."
"DOTA_FantasyLeagueLeave_Error_InvalidLeague"	"联赛无效。"
"[english]DOTA_FantasyLeagueLeave_Error_InvalidLeague"	"Invalid League."
"DOTA_FantasyLeagueLeave_Error_DraftActive"	"阵容组建环节还未结束不能离开梦幻联赛。"
"[english]DOTA_FantasyLeagueLeave_Error_DraftActive"	"You cannot leave a Fantasy League while the draft is active."
"Fantasy_LeaveLeagueConfirm_Header"	"确定离开梦幻联赛？"
"[english]Fantasy_LeaveLeagueConfirm_Header"	"Leave Fantasy League?"
"Fantasy_LeaveLeagueConfirm"	"你确定要离开'%s1'吗？\n\n <font color='#FF0000'>此操作无法撤销</font>"
"[english]Fantasy_LeaveLeagueConfirm"	"Are you sure you want to leave '%s1'?\n\n <font color='#FF0000'>THIS CANNOT BE REVERSED</font>"
"fantasy_leave_league"	"离开梦幻联赛"
"[english]fantasy_leave_league"	"Leave Fantasy League"
"DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest"	"英雄挑战"
"[english]DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest"	"Hero Challenge"
"DOTA_Hero_Selection_TT_HeroQuest_Title"	"十大英雄挑战"
"[english]DOTA_Hero_Selection_TT_HeroQuest_Title"	"10 Hero Challenge"
"DOTA_Hero_Selection_TT_HeroQuest_Text"	"这个英雄是十大挑战英雄之一。"
"[english]DOTA_Hero_Selection_TT_HeroQuest_Text"	"This hero is part of your 10 Hero Challenge."
"Compendium_tenhero_challenge1"	"十大英雄挑战"
"[english]Compendium_tenhero_challenge1"	"10 HERO CHALLENGE"
"DOTA_Team_ViciGaming"	"ViCi Gaming战队"
"[english]DOTA_Team_ViciGaming"	"ViCi Gaming"
"DOTA_Compendium_StretchGoal1"	"战斗点数飞升全面进化"
"[english]DOTA_Compendium_StretchGoal1"	"Evolving Battle Point Booster"
"DOTA_Compendium_StretchGoal2"	"载入画面珍藏"
"[english]DOTA_Compendium_StretchGoal2"	"Loading Screen Treasures"
"DOTA_Compendium_StretchGoal3"	"票选至宝"
"[english]DOTA_Compendium_StretchGoal3"	"Arcana Vote"
"DOTA_Compendium_StretchGoal4"	"国际邀请赛界面皮肤"
"[english]DOTA_Compendium_StretchGoal4"	"International HUD"
"DOTA_Compendium_StretchGoal5"	"票选Solo冠军赛"
"[english]DOTA_Compendium_StretchGoal5"	"Solo Championship Vote"
"DOTA_Compendium_StretchGoal6"	"全英雄随机死亡竞赛模式"
"[english]DOTA_Compendium_StretchGoal6"	"All Random Deathmatch Game Mode"
"DOTA_Compendium_StretchGoal7"	"不朽宝藏"
"[english]DOTA_Compendium_StretchGoal7"	"Immortal Treasures"
"DOTA_Compendium_StretchGoal8"	"聊天表情"
"[english]DOTA_Compendium_StretchGoal8"	"Emoticons"
"DOTA_Compendium_StretchGoal9"	"迷你帕吉信使"
"[english]DOTA_Compendium_StretchGoal9"	"Mini-Pudge Exclusive Courier"
"DOTA_Compendium_StretchGoal10"	"全新音乐"
"[english]DOTA_Compendium_StretchGoal10"	"New Music"
"DOTA_Compendium_StretchGoal11"	"中路对单匹配模式"
"[english]DOTA_Compendium_StretchGoal11"	"1v1 Mid-Only Match Making"
"DOTA_Compendium_StretchGoal12"	"环境特效"
"[english]DOTA_Compendium_StretchGoal12"	"Special Environmental Effects"
"DOTA_Compendium_StretchGoal13"	"基地个性化"
"[english]DOTA_Compendium_StretchGoal13"	"Base Customization"
"DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc"	"拥有互动指南的玩家又将获得一项挑战目标奖励！"
"[english]DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc"	"A Stretch Goal reward is now available to all Compendium users!"
"DOTA_Compendium_Compendium_Popup_StretchgoalReachedView"	"太棒了！"
"[english]DOTA_Compendium_Compendium_Popup_StretchgoalReachedView"	"Awesome!"
"DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium"	"您好像还未购买互动指南"
"[english]DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium"	"It appears that you don't have a Compendium yet"
"Comp_600_TMPL_tt_sg15_tooltip_text"	"可以投票决定推出全新配音包，用于替换默认配音的英雄。录音完成后，玩家将会收到用于解锁配音包的道具。"
"[english]Comp_600_TMPL_tt_sg15_tooltip_text"	"Vote for the Hero you'd like to receive a new, alternate voice & dialogue pack. When the recording is complete, you will be granted an item that unlocks the new voice."
"Comp_600_TMPL_tt_sg16_tooltip_text"	"为下届国际邀请赛开始训练。游戏将会植入每分钟金钱/经验的分析工具，选择生疏英雄进行比赛即可在分析工具帮助下对比以往的比赛。7月28日前赢下10场比赛将获得互动指南积分。"
"[english]Comp_600_TMPL_tt_sg16_tooltip_text"	"Start training for the next International. Select one of your Least Played heroes and we'll provide a GPM/XPM analysis tool during the game to help you compare your performance with previous games. Win 10 games before July 28th and you'll earn compendium points."
"Comp_600_TMPL_tt_sg20_tooltip_title"	"全新升级士兵"
"[english]Comp_600_TMPL_tt_sg20_tooltip_title"	"New Upgraded Creeps "
"Comp_600_TMPL_tt_sg22_tooltip_text"	"玩家将在比赛前期使用英雄向对面进行语音嘲讽。系统将会记录做出嘲讽后最终获得胜利的场数。"
"[english]Comp_600_TMPL_tt_sg22_tooltip_text"	"Unlocks the ability for you to perform a voice taunt with your Hero in the early stages of the game. Keeps track of how many successful predictions you've made in a row."
"Comp_600_PG_page_prizepool1elementliststretchgoals_text"	"挑战目标"
"[english]Comp_600_PG_page_prizepool1elementliststretchgoals_text"	"STRETCH GOALS"
"Comp_600_PG_page_qualifier_predictions1texttitle_text"	"预选赛预测"
"[english]Comp_600_PG_page_qualifier_predictions1texttitle_text"	"QUALIFIER PREDICTIONS"
"Comp_600_PG_page_favoritestexttitle_text"	"玩家最爱"
"[english]Comp_600_PG_page_favoritestexttitle_text"	"YOUR FAVORITES"
"Comp_600_PG_page_selectarcana1texttitle_text"	"至宝对决"
"[english]Comp_600_PG_page_selectarcana1texttitle_text"	"ARCANA SHOWDOWN"
"Comp_600_PG_page_solo_selectiontexttitle_text"	"SOLO冠军赛"
"[english]Comp_600_PG_page_solo_selectiontexttitle_text"	"SOLO CHAMPIONSHIP"
"Comp_600_PG_page_appendixtexttitle_text"	"附录"
"[english]Comp_600_PG_page_appendixtexttitle_text"	"APPENDIX"
"Comp_600_PG_page_TOC1elementlistpage_add_stretchgoals_defines_2"	"额外挑战目标"
"[english]Comp_600_PG_page_TOC1elementlistpage_add_stretchgoals_defines_2"	"ADDITIONAL STRETCH GOALS"
"Comp_600_PG_page_venueelementlisttitle_defines_1"	"VALVE隆重宣布将举办"
"[english]Comp_600_PG_page_venueelementlisttitle_defines_1"	"VALVE IS PROUD TO HOST"
"Comp_600_PG_page_teams1elementlisttitle_defines_1"	"参赛战队"
"[english]Comp_600_PG_page_teams1elementlisttitle_defines_1"	"THE ATTENDEES"
"Comp_600_PG_page_teams2elementlistqual_team1_defines_1"	"Na'Vi.US"
"[english]Comp_600_PG_page_teams2elementlistqual_team1_defines_1"	"Na'Vi.US"
"Comp_600_PG_page_teams2elementlistqual_team2_defines_1"	"Arrow Gaming"
"[english]Comp_600_PG_page_teams2elementlistqual_team2_defines_1"	"Arrow Gaming"
"Comp_600_PG_page_teams2elementlistplayin_team1_defines_1"	"Liquid"
"[english]Comp_600_PG_page_teams2elementlistplayin_team1_defines_1"	"Liquid"
"Comp_600_PG_page_teams2elementlistplayin_team2_defines_1"	"MVP Phoenix"
"[english]Comp_600_PG_page_teams2elementlistplayin_team2_defines_1"	"MVP Phoenix"
"Comp_600_PG_page_prizepool2elementlistsg6_defines_6"	"加入全英雄随机死亡竞赛游戏模式（面向所有玩家）"
"[english]Comp_600_PG_page_prizepool2elementlistsg6_defines_6"	"Unlock the All Random Deathmatch game mode (for everyone, not just Compendium owners)"
"Comp_600_PG_page_prizepool2elementlistsg11_defines_6"	"加入中路Solo匹配模式（面向所有玩家）"
"[english]Comp_600_PG_page_prizepool2elementlistsg11_defines_6"	"Unlock 1v1 mid-lane-only Match-making option (for everyone, not just Compendium owners)"
"Comp_600_PG_page_prizepool2elementlistsg12_defines_6"	"在Dota地图中加入全新环境特效。"
"[english]Comp_600_PG_page_prizepool2elementlistsg12_defines_6"	"Unlock new environmental effects in the Dota map."
"Comp_600_PG_page_prizepool3elementlistsg15_defines_6"	"可以投票决定推出全新配音包，用于替换默认配音的英雄。"
"[english]Comp_600_PG_page_prizepool3elementlistsg15_defines_6"	"Vote for the Hero you'd like to receive a new, alternate voice & dialogue pack."
"Comp_600_PG_page_prizepool3elementlistsg16_defines_6"	"加入游戏内每分钟金钱/经验分析工具，帮助对比以往表现。7月28日前赢得10场比赛即可获得互动指南积分。"
"[english]Comp_600_PG_page_prizepool3elementlistsg16_defines_6"	"GPM/XPM analysis tool during the game to help you compare your performances. Win 10 games by July 28th to earn compendium pts."
"Comp_600_PG_page_prizepool4elementlistsg21_defines_6"	"加入全新任务系统，记录玩家的刀塔历程，赢得比赛即可获得奖励。（面向所有玩家）"
"[english]Comp_600_PG_page_prizepool4elementlistsg21_defines_6"	"A new quest system will be added to track your progress, and earn you rewards as you win. (Available to all players)"
"Comp_600_PG_page_prizepool4elementlistsg22_defines_6"	"玩家将可以在比赛前期使用英雄向对面进行语音嘲讽。"
"[english]Comp_600_PG_page_prizepool4elementlistsg22_defines_6"	"Unlocks the ability for you to perform a voice taunt with your Hero in the early stages of the game."
"Comp_600_TMPL_tt_sg14_tooltip_title"	"日常英雄挑战"
"[english]Comp_600_TMPL_tt_sg14_tooltip_title"	"Daily Hero Challenge"
"Comp_600_TMPL_tt_sg14_tooltip_text"	"每天使用系统选定的英雄赢得一场比赛即可获得25互动指南积分和一个选手卡牌包。"
"[english]Comp_600_TMPL_tt_sg14_tooltip_text"	"Earn 25 compendium points and a Player Card Pack every day by winning a game with the Hero we choose for you."
"Comp_600_TMPL_tt_sg15_tooltip_title"	"配音物品"
"[english]Comp_600_TMPL_tt_sg15_tooltip_title"	"Alternate Voice"
"Comp_600_TMPL_tt_sg16_tooltip_title"	"最爱英雄挑战"
"[english]Comp_600_TMPL_tt_sg16_tooltip_title"	"Favorite Hero Challenge"
"Comp_600_TMPL_tt_sg17_tooltip_title"	"票选重做模型"
"[english]Comp_600_TMPL_tt_sg17_tooltip_title"	"Model Update Vote"
"Comp_600_TMPL_tt_sg17_tooltip_text"	"由玩家投票决定想要模型重做的英雄。"
"[english]Comp_600_TMPL_tt_sg17_tooltip_text"	"Vote for the Hero you'd like to receive a reworked model."
"Comp_600_TMPL_tt_sg18_tooltip_title"	"多杀标语"
"[english]Comp_600_TMPL_tt_sg18_tooltip_title"	"Multi-Kill Banner"
"Comp_600_TMPL_tt_sg18_tooltip_text"	"获得可以修改多杀标语的道具。"
"[english]Comp_600_TMPL_tt_sg18_tooltip_text"	"You'll receive an item that customizes your Multi-Kill Banner."
"Comp_600_TMPL_tt_sg19_tooltip_title"	"赛后派对直播"
"[english]Comp_600_TMPL_tt_sg19_tooltip_title"	"Afterparty Broadcast"
"Comp_600_TMPL_tt_sg19_tooltip_text"	"国际邀请赛的赛后派对将进行现场直播，派对特别邀请Darude前来助兴。"
"[english]Comp_600_TMPL_tt_sg19_tooltip_text"	"Live Broadcasting of the after party with special guest Darude."
"Comp_600_TMPL_tt_sg20_tooltip_text"	"敌方兵营被摧毁后己方的小兵将获得全新模型。（面向所有玩家）"
"[english]Comp_600_TMPL_tt_sg20_tooltip_text"	"Unlocks new models for your creeps after you've killed the enemy barracks. (Available to all players, not just Compendium Owners)"
"Comp_600_TMPL_tt_sg21_tooltip_title"	"全英雄挑战支持"
"[english]Comp_600_TMPL_tt_sg21_tooltip_title"	"A->Z Challenge Support"
"Comp_600_TMPL_tt_sg21_tooltip_text"	"加入全新任务系统，使用所有Dota英雄赢得比赛即可获得众多奖励。（面向所有玩家）"
"[english]Comp_600_TMPL_tt_sg21_tooltip_text"	"A new quest system will be added to track your progress, and earn you rewards as you win with all the Dota Heroes. (Available to all players, not just Compendium Owners)"
"Comp_600_TMPL_tt_sg22_tooltip_title"	"胜利预言嘲讽"
"[english]Comp_600_TMPL_tt_sg22_tooltip_title"	"Victory Prediction Taunt"
"Comp_600_PG_page_TOC1elementlistheader1_text"	"互动指南"
"[english]Comp_600_PG_page_TOC1elementlistheader1_text"	"TABLE oF"
"Comp_600_PG_page_TOC1elementlistheader2_text"	"目录"
"[english]Comp_600_PG_page_TOC1elementlistheader2_text"	"ContentS"
"CompendiumPoints"	"应用点数"
"[english]CompendiumPoints"	"Apply Points"
"DOTA_Item_Esl_Lifestealer_Helm_Style0"	"疯狂之盔"
"[english]DOTA_Item_Esl_Lifestealer_Helm_Style0"	"Helm of Madness"
"DOTA_Item_Esl_Lifestealer_Helm_Style1"	"疯狂之冠"
"[english]DOTA_Item_Esl_Lifestealer_Helm_Style1"	"Crown of Madness"
"Comp_600_TMPL_tt_sgbomb_tooltip_title"	"你刚踩到了隐藏的地雷！<br><br>工程师独特嘲讽"
"[english]Comp_600_TMPL_tt_sgbomb_tooltip_title"	"You've triggered a hidden mine!<br><br>Techies Unusual Taunt"
"Comp_600_TMPL_tt_sgbomb_tooltip_text"	"本嘲讽动作将带有独特的视觉特效。敌人被工程师击杀后还将在击杀面板上受到工程师的嘲讽。该嘲讽物品将在国际邀请赛后工程师更新时自动发放给所有拥有互动指南的玩家。"
"[english]Comp_600_TMPL_tt_sgbomb_tooltip_text"	"Performs a special Taunt animation with added visual effects. Techies will also Taunt enemies in their Death Cam when killed by you. Item will be granted to all Compendium Owners when Techies is released after The International."
"Comp_1248_PG_toctextcustom45_text"	"45 Invictus Gaming战队"
"[english]Comp_1248_PG_toctextcustom45_text"	"45 Invictus Gaming"
"Comp_1248_PG_toctextcustom46_text"	"46 Cloud 9战队"
"[english]Comp_1248_PG_toctextcustom46_text"	"46 Cloud 9"
"Comp_1248_PG_stretchgoalstextcustom36_text"	"达成下一个挑战目标还需："
"[english]Comp_1248_PG_stretchgoalstextcustom36_text"	"Next Stretch Goal In:"
"Comp_1248_PG_stretchgoalstextcustom37_text"	"$%prizepool_togo%"
"[english]Comp_1248_PG_stretchgoalstextcustom37_text"	"$%prizepool_togo%"
"Comp_1248_PG_igtextcustom1_text"	"Invictus Gaming战队"
"[english]Comp_1248_PG_igtextcustom1_text"	"Invictus Gaming"
"Comp_1248_PG_igtextcustom2_text"	"第二届国际邀请赛冠军，IG战队在过去一年中经历了很多大赛。尽管第三届国际邀请赛的表现差强人意，战队在经过一番调整后现在已经走上正轨。现在他们又回到了原来的状态，想给其他所有人都上一课，证明中国战队的强大。IG在ESL One法兰克福联赛的预选赛中击败了LGD战队，从而获得晋级资格。"
"[english]Comp_1248_PG_igtextcustom2_text"	"Champions of the International 2, Invictus Gaming is a team that has fought in many battles throughout the year. After a dissapointing result at The International 3, the team went through some changes but found eachother again. Back to their old form, they look to teach everyone else a lesson and prove that the chinese might is here to stay. Invictus Gaming qualified for ESL One Frankfurt through the Chinese Qualifier defeating Invictus & LGD Gaming."
"Comp_1248_PG_cloud9textcustom1_text"	"Cloud 9战队"
"[english]Comp_1248_PG_cloud9textcustom1_text"	"Cloud 9"
"Comp_1248_PG_cloud9textcustom2_text"	"Cloud 9在Dota 2中的旅程非常崭新，不过队伍中有很多老将，也有不少潜力巨大的新人。他们在MLG哥伦比亚的惊艳表现和队员独特的性格让他们声名鹊起。不管你是否喜欢他们装B的态度，这支队伍已经多次证明自己已跻身世界强队，具备与顶尖战队一较高下的实力。他们在欧洲预选赛中击败了Empire战队，奠定了他们在ESL One法兰克福联赛的最后一个欧洲战队席位。"
"[english]Comp_1248_PG_cloud9textcustom2_text"	"Cloud 9's journey in Dota 2 is quite new, but the team is filled with experienced players as well as a ton of potential. Their rise to fame was boosted by their amazing performance at MLG Columbus and the personalities within the team. Wheter you enjoy their goofy attitude or not, the team has proven itself multiple times to be one of the best in the world and capable of going toe to toe with the best. Defeating Team Empire in the European qualifier secured them the final European slot for ESL One Frankfurt."
"DOTA_Tooltip_ability_puck_dream_coil_coil_init_damage_tooltip"	"初始伤害："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_init_damage_tooltip"	"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration_creeps"	"对小兵持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_thunder_clap_duration_creeps"	"CREEP DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration_creeps"	"对小兵持续时间："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_haze_duration_creeps"	"CREEP DURATION:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0"	"如果目标处于时间结界，决斗或黑洞之中则不起作用。"
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0"	"Will not work on a unit inside Chronosphere, Duel, or Black Hole."
"DOTA_Tooltip_modifier_aegis_regen"	"不朽之守护恢复效果"
"[english]DOTA_Tooltip_modifier_aegis_regen"	"Aegis Regeneration"
"DOTA_Tooltip_modifier_aegis_regen_description"	"不朽之守护已经被收回。英雄将快速恢复生命和魔法。"
"[english]DOTA_Tooltip_modifier_aegis_regen_description"	"The Aegis of the Immortal has expired. Quickly restoring health and mana."
"DOTA_TournamentDropCountSingle"	"由于见证了%s2的产生，%s1名观众获得了一份礼物！"
"[english]DOTA_TournamentDropCountSingle"	"%s1 viewer has received a prize for witnessing %s2!"
"DOTA_TournamentDropCountMultiple"	"由于见证了%s2的产生，%s1名观众各获得了一份礼物！"
"[english]DOTA_TournamentDropCountMultiple"	"%s1 viewers have received a prize for witnessing %s2!"
"DOTA_ItemPrice_ImmediatePurchase"	"马上购买：%s1"
"[english]DOTA_ItemPrice_ImmediatePurchase"	"Buy Now: %s1"
"DOTA_Anim_Mod_rampant"	"暴走之慨"
"[english]DOTA_Anim_Mod_rampant"	"Rampant Outrage"
"DOTA_Anim_Mod_glacier"	"雪女冰川"
"[english]DOTA_Anim_Mod_glacier"	"Yulsaria's Glacier"
"DOTA_Anim_Mod_fishstick"	"大变活鱼！"
"[english]DOTA_Anim_Mod_fishstick"	"Fish!"
"DOTA_Anim_Mod_MGC"	"基恩巨枪"
"[english]DOTA_Anim_Mod_MGC"	"Muh Keen Gun"
"DOTA_Anim_Mod_moth"	"克萝贝露丝"
"[english]DOTA_Anim_Mod_moth"	"Krobelus"
"DOTA_Anim_Mod_glory"	"光辉灿烂！"
"[english]DOTA_Anim_Mod_glory"	"Glorious!"
"DOTA_Anim_Mod_windy"	"芳林飞溪！"
"[english]DOTA_Anim_Mod_windy"	"Sylvan Cascade!"
"DOTA_Anim_Mod_iron"	"铁龙摆尾！"
"[english]DOTA_Anim_Mod_iron"	"Iron Tail!"
"DOTA_Anim_Mod_everylasting_array"	"永恒矩阵"
"[english]DOTA_Anim_Mod_everylasting_array"	"Everlasting Array"
"LoadoutSlot_Elder_Dragon"	"真龙形态"
"[english]LoadoutSlot_Elder_Dragon"	"Elder Dragon Form"
"DOTA_Compendium_Compendium_Popup_StretchgoalReached"	"奖励已发放"
"[english]DOTA_Compendium_Compendium_Popup_StretchgoalReached"	"Reward Released"
"Notification_FantasyMatchupResultsWin"	"恭喜！本周你在梦幻联赛%s4中以%s2的积分击败了获得%s3积分的%s1。"
"[english]Notification_FantasyMatchupResultsWin"	"Congratulations!  You have defeated %s1 this week by a score of %s2 to %s3 in Fantasy League %s4."
"Notification_FantasyMatchupResultsLoss"	"非常遗憾，本周你在梦幻联赛%s4中获得了%s2的积分，不幸被获得了%s3积分的%s1击败。"
"[english]Notification_FantasyMatchupResultsLoss"	"Unfortunately, you were defeated by %s1 this week by a score of %s2 to %s3 in Fantasy League %s4."
"Notification_FantasyMatchupResultsTie"	"本周你在梦幻联赛%s4中以%s2的积分与获得%s3积分的%s1打成平手。"
"[english]Notification_FantasyMatchupResultsTie"	"You've managed to tie %s1 this week with a score of %s2 to %s3 in Fantasy League %s4."
"KillEaterEvent_StormSpirit_BallDamage"	"球状闪电伤害总量"
"[english]KillEaterEvent_StormSpirit_BallDamage"	"Ball Lightning Damage"
"KillEaterEvent_StormSpirit_BallKills"	"球状闪电击杀数"
"[english]KillEaterEvent_StormSpirit_BallKills"	"Ball Lightning Kills"
"KillEaterEvent_StormSpirit_DoubleRemnantKills"	"残影双杀次数"
"[english]KillEaterEvent_StormSpirit_DoubleRemnantKills"	"Static Remnant Double Kills"
"KillEaterEvent_StormSpirit_VortexKills"	"电子涡流下击杀次数"
"[english]KillEaterEvent_StormSpirit_VortexKills"	"Electric Vortex Kills"
"KillEaterEvent_Tinker_Rearms"	"再装填次数"
"[english]KillEaterEvent_Tinker_Rearms"	"Rearms"
"KillEaterEvent_Tinker_TPsToBase"	"传送回基地次数"
"[english]KillEaterEvent_Tinker_TPsToBase"	"Teleports to Base"
"KillEaterEvent_Tinker_DoubleMissileKills"	"热导飞弹双杀次数"
"[english]KillEaterEvent_Tinker_DoubleMissileKills"	"Heat-Seeking Missile Double Kills"
"KillEaterEvent_Tinker_LaserKills"	"激光杀人数"
"[english]KillEaterEvent_Tinker_LaserKills"	"Laser Kills"
"DOTA_Chat_HeroesRemaining"	"%s2方英雄还有%s1次重生机会！"
"[english]DOTA_Chat_HeroesRemaining"	"Team %s2 has %s1 hero respawns remaining!"
"DOTA_Team_Titan"	"Titan战队"
"[english]DOTA_Team_Titan"	"Titan"
"DOTA_Team_Team_Empire"	"Empire战队"
"[english]DOTA_Team_Team_Empire"	"Team Empire"
"DOTA_Team_Newbee"	"NewBee战队"
"[english]DOTA_Team_Newbee"	"NewBee"
"DOTA_Tooltip_Player_Card_International_Champion_2011"	"2011年国际邀请赛"
"[english]DOTA_Tooltip_Player_Card_International_Champion_2011"	"International Champion 2011"
"DOTA_Tooltip_Player_Card_International_Champion_2012"	"2012年国际邀请赛"
"[english]DOTA_Tooltip_Player_Card_International_Champion_2012"	"International Champion 2012"
"DOTA_Tooltip_Player_Card_International_Champion_2013"	"2013年国际邀请赛"
"[english]DOTA_Tooltip_Player_Card_International_Champion_2013"	"International Champion 2013"
"Compendium_LiveGame_Seal"	"比赛直播中！"
"[english]Compendium_LiveGame_Seal"	"LIVE GAME!"
"Compendium_LiveGame_InProgress"	"比赛正在直播！"
"[english]Compendium_LiveGame_InProgress"	"Live Game In Progress!"
"Dota_Economy_Acknowledge_All_Count"	"接受所有物品（共%s1件）"
"[english]Dota_Economy_Acknowledge_All_Count"	"Accept All (%s1)"
"CompendiumPageError_NoAnswer"	"互动手册页面'%s2'中的选项'%s1'在'answers'一项中并没有'answer'或'answers'键值"
"[english]CompendiumPageError_NoAnswer"	"Selection '%s1' in compendium page '%s2' has no 'answer' or 'answers' key in its 'result' section"
"CompendiumPageError_MissAnswer"	"互动手册页面'%s2'的选项'%s1'中'answer'或'answers'键值不符合任何选项内容"
"[english]CompendiumPageError_MissAnswer"	"Selection '%s1' in compendium page '%s2' has an 'answer' or 'answers' key that doesn't match any of its choices"
"compendium_promo_immortals"	"十一款全新不朽物品"
"[english]compendium_promo_immortals"	"Eleven New Immortal Items"
"compendium_promo_immortals_desc"	"现已随互动指南推出"
"[english]compendium_promo_immortals_desc"	"Available now with the Compendium"
"MD_GOLD_and_XP"	"金钱与经验"
"[english]MD_GOLD_and_XP"	"GOLD AND XP"
"MD_The_Radiant"	"天辉"
"[english]MD_The_Radiant"	"The Radiant"
"MD_The_Dire"	"夜魇"
"[english]MD_The_Dire"	"The Dire"
"MD_GOLD_EARNED"	"获得金钱"
"[english]MD_GOLD_EARNED"	"GOLD EARNED"
"MD_GOLD_CURRENT"	"当前金钱"
"[english]MD_GOLD_CURRENT"	"CURRENT GOLD"
"DOTA_noSocketsMsg"	"增加镶孔"
"[english]DOTA_noSocketsMsg"	"Add a Socket"
"DOTA_Compendium_Profile_False"	"尚未激活2015年国际邀请赛互动指南"
"[english]DOTA_Compendium_Profile_False"	"This player has not activated their International 2015 Compendium"
"Comp_600_PG_page_teams2elementlistqual_team3_defines_1"	"LGD Gaming"
"[english]Comp_600_PG_page_teams2elementlistqual_team3_defines_1"	"LGD Gaming"
"Comp_600_PG_page_teams2elementlistqual_team4_defines_1"	"Mousesports"
"[english]Comp_600_PG_page_teams2elementlistqual_team4_defines_1"	"Mousesports"
"Comp_600_PG_page_teams2elementlistplayin_team4_defines_1"	"Virtus.Pro"
"[english]Comp_600_PG_page_teams2elementlistplayin_team4_defines_1"	"Virtus.Pro"
"Comp_600_PG_page_qualifiers_NAbuttonscustom_qualifier_button_text"	"直播"
"[english]Comp_600_PG_page_qualifiers_NAbuttonscustom_qualifier_button_text"	"LIVE"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkillsresultinfo_dialog_info"	"Relax和NEXT.KZ比赛中产生了99个人头"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkillsresultinfo_dialog_info"	"99 kills between Relax and NEXT.KZ"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpmresultinfo_dialog_info"	"来自RoX.KIS的Solo"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpmresultinfo_dialog_info"	"Solo from RoX.KIS"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstbloodresultinfo_dialog_info"	"7:43，由CST.Apemother创造"
"[english]Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstbloodresultinfo_dialog_info"	"7:43 by CST.Apemother"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgameresultinfo_dialog_info"	"1:20:21"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgameresultinfo_dialog_info"	"1:20:21"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgameresultinfo_dialog_info"	"20:40"
"[english]Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgameresultinfo_dialog_info"	"20:40"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostkillsresultinfo_dialog_info"	"斧王和斯拉克以22次并列第一"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostkillsresultinfo_dialog_info"	"Axe and Slark tied with 22"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostdeathsresultinfo_dialog_info"	"远古冰魄的死亡次数达到14次"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostdeathsresultinfo_dialog_info"	"Ancient Aparition with 14"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostassistsresultinfo_dialog_info"	"米拉娜、不朽尸王和艾欧以27次助攻并列"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostassistsresultinfo_dialog_info"	"Mirana, Undying, and Io tied with 27"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_lasthitsresultinfo_dialog_info"	"矮人直升机，达到了788个正补"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_lasthitsresultinfo_dialog_info"	"Gyrocopter with 788"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highestgpmresultinfo_dialog_info"	"露娜，每分钟金钱达到了815"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highestgpmresultinfo_dialog_info"	"Luna with 815"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mosttowerdamageresultinfo_dialog_info"	"狼人，达到了10869点伤害"
"[english]Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mosttowerdamageresultinfo_dialog_info"	"Lycan with 10869"
"Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"[english]Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"Name: "
"Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"年龄："
"[english]Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"Age: "
"Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"[english]Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"Role: "
"Comp_600_PG_page_profile_allianceelementlisttitle_defines_1"	"战队资料：ALLIANCE"
"[english]Comp_600_PG_page_profile_allianceelementlisttitle_defines_1"	"TEAM PROFILE: ALLIANCE"
"Comp_600_PG_page_teamprofile_allianceelementlistteaminfo_defines_1"	"瑞典"
"[english]Comp_600_PG_page_teamprofile_allianceelementlistteaminfo_defines_1"	"SWEDEN"
"Comp_600_PG_page_profile_allianceelementlisttinfo_defines_3"	"2014年DreamHack布加勒斯特邀请赛冠军<br>Star Ladder群星联赛第8赛季亚军<br>Dota 2冠军联赛第一赛季冠军<br>2013年国际邀请赛冠军"
"[english]Comp_600_PG_page_profile_allianceelementlisttinfo_defines_3"	"#1 DreamHack Bucharest 2014<br>#2 Star Ladder Star Series Season 8<br>#1 Dota 2 Champions League Season 1<br>#1 The International 2013"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_6"	"核心"
"[english]Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_6"	"Carry"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_9"	"瑞典"
"[english]Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_9"	"Sweden"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_13"	"2013年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_13"	"The International 2013 Champion"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer2_defines_6"	"中单"
"[english]Comp_600_PG_page_teamprofile_allianceelementlistplayer2_defines_6"	"Mid"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer3_defines_6"	"劣单"
"[english]Comp_600_PG_page_teamprofile_allianceelementlistplayer3_defines_6"	"Offlane"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer4_defines_6"	"辅助"
"[english]Comp_600_PG_page_teamprofile_allianceelementlistplayer4_defines_6"	"Support"
"Comp_600_PG_page_profile_titanelementlisttitle_defines_1"	"战队资料：TITAN"
"[english]Comp_600_PG_page_profile_titanelementlisttitle_defines_1"	"TEAM PROFILE: TITAN"
"Comp_600_PG_page_teamprofile_titanelementlistteaminfo_defines_1"	"马来西亚"
"[english]Comp_600_PG_page_teamprofile_titanelementlistteaminfo_defines_1"	"MALAYSIA"
"Comp_600_PG_page_profile_titanelementlistteaminfo_defines_3"	"WD Dota 2职业联赛第一赛季冠军<br>JoinDOTA联赛第一赛季亚洲区冠军<br>2014年ACG SEA邀请赛季军<br>2013年亚洲电竞锦标赛（ACG）冠军"
"[english]Comp_600_PG_page_profile_titanelementlistteaminfo_defines_3"	"#1 WD Dota 2 Pro Series 1<br>#1 JoinDOTA League Season 1 Asia<br>#3 ACG SEA Invitational 2014<br>#1 Asian Cyber Games 2013"
"Comp_600_PG_page_teamprofile_titanelementlistplayer1_defines_9"	"马来西亚"
"[english]Comp_600_PG_page_teamprofile_titanelementlistplayer1_defines_9"	"Malaysia"
"Comp_600_PG_page_profile_egelementlisttitle_defines_1"	"战队资料：EVIL GENIUSES"
"[english]Comp_600_PG_page_profile_egelementlisttitle_defines_1"	"TEAM PROFILE: EVIL GENIUSES"
"Comp_600_PG_page_teamprofile_egelementlistteaminfo_defines_1"	"美国"
"[english]Comp_600_PG_page_teamprofile_egelementlistteaminfo_defines_1"	"USA"
"Comp_600_PG_page_profile_egelementlistteaminfo_defines_3"	"Star Ladder群星联赛第九赛季季军<br>MLG T.K.O.美国赛区冠军<br>2013年电子竞技世界杯（ESWC）亚军"
"[english]Comp_600_PG_page_profile_egelementlistteaminfo_defines_3"	"#3 Star Ladder Star Series Season 9<br>#1 MLG T.K.O. America<br>#2 Electronic Sports World Cup 2013"
"Comp_600_PG_page_teamprofile_egelementlistplayer2_defines_9"	"加拿大"
"[english]Comp_600_PG_page_teamprofile_egelementlistplayer2_defines_9"	"Canada"
"Comp_600_PG_page_teamprofile_egelementlistplayer2_defines_13"	"首次参加国际邀请赛"
"[english]Comp_600_PG_page_teamprofile_egelementlistplayer2_defines_13"	"First appearance at The International"
"Comp_600_PG_page_profile_fnaticelementlisttitle_defines_1"	"战队资料：FNATIC"
"[english]Comp_600_PG_page_profile_fnaticelementlisttitle_defines_1"	"TEAM PROFILE: FNATIC"
"Comp_600_PG_page_profile_fnaticelementlistteaminfo_defines_3"	"MLG T.K.O.联赛欧洲区冠军<br>XMG队长征召邀请赛冠军<br>Dota 2联赛第四赛季亚军<br>华硕ROG梦幻联赛启动赛季亚军"
"[english]Comp_600_PG_page_profile_fnaticelementlistteaminfo_defines_3"	"#1 MLG T.K.O. Europe<br>#1 XMG Captains Draft Invitational<br>#2 Dota 2 League Season 4<br>#2 ASUS ROG DreamLeague Kick-Off Season"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer2_defines_9"	"德国"
"[english]Comp_600_PG_page_teamprofile_fnaticelementlistplayer2_defines_9"	"Germany"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer3_defines_9"	"芬兰"
"[english]Comp_600_PG_page_teamprofile_fnaticelementlistplayer3_defines_9"	"Finland"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer4_defines_9"	"丹麦"
"[english]Comp_600_PG_page_teamprofile_fnaticelementlistplayer4_defines_9"	"Denmark"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer5_defines_9"	"以色列"
"[english]Comp_600_PG_page_teamprofile_fnaticelementlistplayer5_defines_9"	"Israel"
"Comp_600_PG_page_profile_newbeeelementlisttitle_defines_1"	"战队资料：NEWBEE"
"[english]Comp_600_PG_page_profile_newbeeelementlisttitle_defines_1"	"TEAM PROFILE: NEWBEE"
"Comp_600_PG_page_teamprofile_newbeeelementlistplayer1_defines_9"	"中国"
"[english]Comp_600_PG_page_teamprofile_newbeeelementlistplayer1_defines_9"	"China"
"Comp_600_PG_page_teamprofile_newbeeelementlistplayer1_defines_13"	"2013年国际邀请赛明星选手"
"[english]Comp_600_PG_page_teamprofile_newbeeelementlistplayer1_defines_13"	"The International 2013 All Star"
"Comp_600_PG_page_profile_vicielementlisttitle_defines_1"	"战队资料：VICI GAMING"
"[english]Comp_600_PG_page_profile_vicielementlisttitle_defines_1"	"TEAM PROFILE: VICI GAMING"
"Comp_600_PG_page_profile_vicielementlistteaminfo_defines_3"	"Dota 2联赛第四赛季季军<br>2013年世界电子竞技职业精英赛（WPC）季军<br>EMS One秋季联赛总决赛冠军<br>新浪杯超新星Dota 2公开赛第2赛季冠军"
"[english]Comp_600_PG_page_profile_vicielementlistteaminfo_defines_3"	"#3 Dota 2 League Season 4<br>#3 WPC ACE Dota 2 League 2013<br>#1 EMS One Fall Season Finals<br>#1 Sina Cup Supernova Dota 2 Open Season 2"
"Comp_600_PG_page_profile_navielementlisttitle_defines_1"	"战队资料：NATUS VINCERE"
"[english]Comp_600_PG_page_profile_navielementlisttitle_defines_1"	"TEAM PROFILE: NATUS VINCERE"
"Comp_600_PG_page_teamprofile_navielementlistteaminfo_defines_1"	"乌克兰"
"[english]Comp_600_PG_page_teamprofile_navielementlistteaminfo_defines_1"	"UKRAINE"
"Comp_600_PG_page_profile_navielementlistteaminfo_defines_3"	"D2CL第二赛季冠军<br>Star Ladder群星联赛第8赛季冠军<br>华硕ROG梦幻联赛启动赛季冠军<br>2013年国际邀请赛亚军"
"[english]Comp_600_PG_page_profile_navielementlistteaminfo_defines_3"	"#1 Dota 2 Champions League Season 2<br>#1 Star Ladder Star Series Season 8<br>#1 ASUS ROG DreamLeague Kick-Off Season<br>#2 The International 2013"
"Comp_600_PG_page_teamprofile_navielementlistplayer1_defines_9"	"乌克兰"
"[english]Comp_600_PG_page_teamprofile_navielementlistplayer1_defines_9"	"Ukraine"
"Comp_600_PG_page_teamprofile_navielementlistplayer1_defines_13"	"2011年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamprofile_navielementlistplayer1_defines_13"	"The International 2011 Champion"
"Comp_600_PG_page_teamprofile_navielementlistplayer4_defines_9"	"爱沙尼亚"
"[english]Comp_600_PG_page_teamprofile_navielementlistplayer4_defines_9"	"Estonia"
"Comp_600_PG_page_profile_dkelementlisttitle_defines_1"	"战队资料：DK"
"[english]Comp_600_PG_page_profile_dkelementlisttitle_defines_1"	"TEAM PROFILE: DK"
"Comp_600_PG_page_profile_dkelementlistteaminfo_defines_3"	"Star Ladder群星联赛第九赛季冠军<br>2013年G联赛冠军<br>2013年世界电子竞技职业精英赛（WPC）冠军<br>2013年国际邀请赛并列第五名"
"[english]Comp_600_PG_page_profile_dkelementlistteaminfo_defines_3"	"#1 Star Ladder Star Series Season 9<br>#1 G-League 2013<br>#1 WPC ACE Dota 2 League 2013<br>#5-6 The International 2013"
"Comp_600_PG_page_teamprofile_dkelementlistplayer3_defines_9"	"新加坡"
"[english]Comp_600_PG_page_teamprofile_dkelementlistplayer3_defines_9"	"Singapore"
"Comp_600_PG_page_teamprofile_dkelementlistplayer3_defines_13"	"2013年国际邀请赛Solo赛冠军"
"[english]Comp_600_PG_page_teamprofile_dkelementlistplayer3_defines_13"	"The International 2013 Solo Champion"
"Comp_600_PG_page_profile_igelementlisttitle_defines_1"	"战队资料：INVICTUS GAMING"
"[english]Comp_600_PG_page_profile_igelementlisttitle_defines_1"	"TEAM PROFILE: INVICTUS GAMING"
"Comp_600_PG_page_profile_igelementlistteaminfo_defines_3"	"2013年G联赛亚军<br>2013年红牛ECL年度总决赛冠军<br>2013年世界电子竞技职业精英赛（WPC）亚军<br>2012年国际邀请赛冠军"
"[english]Comp_600_PG_page_profile_igelementlistteaminfo_defines_3"	"#2 G-League 2013<br>#1 Red Bull ECL 2013 Grand Finals<br>#2 WPC ACE Dota 2 League 2013<br>#1 The International 2012"
"Comp_600_PG_page_teamprofile_igelementlistplayer2_defines_13"	"2012年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamprofile_igelementlistplayer2_defines_13"	"The International 2012 Champion"
"Comp_600_PG_page_profile_c9elementlisttitle_defines_1"	"战队资料：CLOUD 9"
"[english]Comp_600_PG_page_profile_c9elementlisttitle_defines_1"	"TEAM PROFILE: CLOUD 9"
"Comp_600_PG_page_teamprofile_c9elementlistteaminfo_defines_1"	"地球"
"[english]Comp_600_PG_page_teamprofile_c9elementlistteaminfo_defines_1"	"EARTH"
"Comp_600_PG_page_profile_c9elementlistteaminfo_defines_3"	"DreamHack布加勒斯特邀请赛亚军<br>Dota 2冠军联赛第二赛季亚军<br>MLG Dota 2锦标赛冠军<br>Monster Energy邀请赛亚军"
"[english]Comp_600_PG_page_profile_c9elementlistteaminfo_defines_3"	"#2 DreamHack Bucharest Invitational<br>#2 Dota 2 Champions League Season 2<br>#1 MLG Championship Columbus<br>#2 Monster Energy Invitational"
"Comp_600_PG_page_teamprofile_c9elementlistplayer2_defines_9"	"荷兰"
"[english]Comp_600_PG_page_teamprofile_c9elementlistplayer2_defines_9"	"Netherlands"
"Comp_600_PG_page_teamprofile_c9elementlistplayer3_defines_9"	"罗马尼亚"
"[english]Comp_600_PG_page_teamprofile_c9elementlistplayer3_defines_9"	"Romania"
"Comp_600_PG_page_profile_empireelementlisttitle_defines_1"	"战队资料：EMPIRE"
"[english]Comp_600_PG_page_profile_empireelementlisttitle_defines_1"	"TEAM PROFILE: EMPIRE"
"Comp_600_PG_page_teamprofile_empireelementlistteaminfo_defines_1"	"俄罗斯"
"[english]Comp_600_PG_page_teamprofile_empireelementlistteaminfo_defines_1"	"RUSSIA"
"Comp_600_PG_page_profile_empireelementlistteaminfo_defines_3"	"Star Ladder Star Series联赛第九赛季亚军<br>MLG T.K.O.联赛欧洲区亚军<br>Dota 2 冠军联赛第二赛季季军<br>Techlabs杯四月联赛冠军"
"[english]Comp_600_PG_page_profile_empireelementlistteaminfo_defines_3"	"#2 Star Ladder Star Series Season 9<br>#2 MLG T.K.O. Europe<br>#3 Dota 2 Champions League Season 2<br>#1 Techlabs Cup April"
"Comp_600_PG_page_teamprofile_empireelementlistplayer1_defines_9"	"俄罗斯"
"[english]Comp_600_PG_page_teamprofile_empireelementlistplayer1_defines_9"	"Russia"
"DOTA_Hero_Selection_TT_DailyHeroQuest_Title"	"日常英雄挑战"
"[english]DOTA_Hero_Selection_TT_DailyHeroQuest_Title"	"Daily Hero Challenge"
"DOTA_Hero_Selection_TT_DailyHeroQuest_Text"	"这名英雄属于日常英雄挑战。"
"[english]DOTA_Hero_Selection_TT_DailyHeroQuest_Text"	"This hero is part of your Daily Hero Challenge."
"CompendiumPageError_ImgBadStyle"	"图片'%s2'的图片款式'%s1'有误。"
"[english]CompendiumPageError_ImgBadStyle"	"Bad image style '%s1 for image '%s2'."
"Compendium_dailyhero_challenge"	"日常英雄挑战"
"[english]Compendium_dailyhero_challenge"	"DAILY HERO CHALLENGE"
"DOTA_Compendium_DailyHero_TimeRemaining"	"下次生成时间"
"[english]DOTA_Compendium_DailyHero_TimeRemaining"	"TIME UNTIL NEXT ROLL"
"DOTA_Compendium_DailyHero_RollAvailable"	"更换英雄"
"[english]DOTA_Compendium_DailyHero_RollAvailable"	"ROLL FOR A NEW HERO"
"Comp_600_PRSEL_daily_hero_quest_hero_description"	"日常挑战英雄"
"[english]Comp_600_PRSEL_daily_hero_quest_hero_description"	"Hero for the Daily Hero Challenge"
"Comp_600_PRSEL_daily_hero_quest_completed_description"	"日常英雄挑战状态。0为未开始，1为已完成"
"[english]Comp_600_PRSEL_daily_hero_quest_completed_description"	"Status for the Daily Hero Challenge. 0 = not started, 1 = completed"
"Comp_600_PRSEL_daily_hero_quest_reset_time_description"	"本日的日常英雄挑战可以再度开始的时间"
"[english]Comp_600_PRSEL_daily_hero_quest_reset_time_description"	"Timestamp for when today's Daily Hero Challenge can be started again"
"Comp_600_PG_page_TOC1elementlistpage_daily_hero_quest_defines_2"	"日常英雄挑战"
"[english]Comp_600_PG_page_TOC1elementlistpage_daily_hero_quest_defines_2"	"DAILY HERO CHALLENGE"
"Comp_600_PG_page_TOC2elementlistpage_voice_defines_2"	"票选配音"
"[english]Comp_600_PG_page_TOC2elementlistpage_voice_defines_2"	"VOICE VOTE"
"Comp_600_PG_page_TOC2elementlistpage_modelupdate_defines_2"	"重做模型"
"[english]Comp_600_PG_page_TOC2elementlistpage_modelupdate_defines_2"	"MODEL REWORK"
"Comp_600_PG_page_daily_hero_questtextquest_over_text"	"完成挑战"
"[english]Comp_600_PG_page_daily_hero_questtextquest_over_text"	"CHALLENGE FINISHED"
"Comp_600_PG_page_daily_hero_questtexttodays_hero_title_text"	"今日英雄"
"[english]Comp_600_PG_page_daily_hero_questtexttodays_hero_title_text"	"TODAY'S HERO"
"Comp_600_PG_page_daily_hero_questtextchoose_hero_label_text"	"选择英雄"
"[english]Comp_600_PG_page_daily_hero_questtextchoose_hero_label_text"	"CHOOSE YOUR HERO"
"Comp_600_PG_page_daily_hero_questtexthero_not_complete_label_text"	"还未完成"
"[english]Comp_600_PG_page_daily_hero_questtexthero_not_complete_label_text"	"NOT COMPLETE"
"Comp_600_PG_page_daily_hero_questtexthero_complete_label_text"	"已经完成！"
"[english]Comp_600_PG_page_daily_hero_questtexthero_complete_label_text"	"IS COMPLETE!"
"Comp_600_PG_page_daily_hero_questtextstats_title_text"	"整体数据"
"[english]Comp_600_PG_page_daily_hero_questtextstats_title_text"	"OVERALL STATS"
"Comp_600_PG_page_daily_hero_questtextdaily_challenges_won_label_text"	"已完成挑战："
"[english]Comp_600_PG_page_daily_hero_questtextdaily_challenges_won_label_text"	"CHALLENGES COMPLETED:"
"Comp_600_PG_page_daily_hero_questtextpoints_earned_label_text"	"已获得积分："
"[english]Comp_600_PG_page_daily_hero_questtextpoints_earned_label_text"	"POINTS EARNED:"
"Comp_600_PG_page_daily_hero_questbuttonsbutton_roll_daily_hero_text"	"点击这里！"
"[english]Comp_600_PG_page_daily_hero_questbuttonsbutton_roll_daily_hero_text"	"CLICK HERE!"
"Comp_600_PG_page_selectvoicetextdescription_text"	"感谢您投出宝贵的一票。票选配音的胜出英雄已经新鲜出炉！"
"[english]Comp_600_PG_page_selectvoicetextdescription_text"	"Thank you for your votes. The winner of the Voice Vote is..."
"Comp_600_PG_page_selectmodeltextdescription_text"	"感谢您投出宝贵的一票。模型重做的胜出英雄已经新鲜出炉！"
"[english]Comp_600_PG_page_selectmodeltextdescription_text"	"Thank you for your votes. The winner of the Model Rework is..."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note2"	"可以对技能免疫状态下队友施放。"
"[english]DOTA_Tooltip_ability_ogre_magi_bloodlust_Note2"	"Can be cast on Spell Immune allies."
"DOTA_Compendium_StretchGoal14"	"每日英雄挑战"
"[english]DOTA_Compendium_StretchGoal14"	"Daily Hero Challenge"
"DOTA_Compendium_StretchGoal15"	"全新配音投票"
"[english]DOTA_Compendium_StretchGoal15"	"Alternate Voice Vote"
"DOTA_Compendium_StretchGoal16"	"最爱英雄挑战"
"[english]DOTA_Compendium_StretchGoal16"	"Favorite Hero Challenge"
"DOTA_Compendium_StretchGoal17"	"票选重做模型"
"[english]DOTA_Compendium_StretchGoal17"	"Model Update Vote"
"DOTA_Compendium_StretchGoal18"	"多杀标语"
"[english]DOTA_Compendium_StretchGoal18"	"Multi-Kill Banner"
"DOTA_Compendium_StretchGoal19"	"赛后派对直播"
"[english]DOTA_Compendium_StretchGoal19"	"Afterparty Broadcast"
"DOTA_Compendium_StretchGoal20"	"全新升级士兵"
"[english]DOTA_Compendium_StretchGoal20"	"New Upgraded Creeps"
"DOTA_Compendium_StretchGoal21"	"全英雄挑战支持"
"[english]DOTA_Compendium_StretchGoal21"	"A-Z Challenge Support"
"DOTA_Compendium_StretchGoal22"	"胜利预言嘲讽"
"[english]DOTA_Compendium_StretchGoal22"	"Victory Prediction Taunt"
"Notification_CompendiumPoints"	"恭喜！您已给互动指南成功添加%s1积分。"
"[english]Notification_CompendiumPoints"	"Congratulations!  You have had %s1 Points added to your Compendium."
"StoreBanner_Header_TreasureOfTheTrappersPelt"	"猎获兽皮的珍藏"
"[english]StoreBanner_Header_TreasureOfTheTrappersPelt"	"Treasure of the Trapper's Pelt"
"StoreBanner_Text_TreasureOfTheTrappersPelt"	"来自野外的财宝！"
"[english]StoreBanner_Text_TreasureOfTheTrappersPelt"	"Wealth from the wild!"
"StoreBanner_Header_TreasureOfTheSilverStorm"	"银色霹雳的珍藏"
"[english]StoreBanner_Header_TreasureOfTheSilverStorm"	"Treasure of the Silver Storm"
"StoreBanner_Text_TreasureOfTheSilverStorm"	"接受财富一击！"
"[english]StoreBanner_Text_TreasureOfTheSilverStorm"	"Claim a bolt of fortune!"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style0"	"面具"
"[english]DOTA_Item_Acolyte_of_Vengeance_Mask_Style0"	"Mask"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style1"	"头巾"
"[english]DOTA_Item_Acolyte_of_Vengeance_Mask_Style1"	"Hood"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style2"	"面具加头巾"
"[english]DOTA_Item_Acolyte_of_Vengeance_Mask_Style2"	"Hooded Mask"
"DOTA_Item_Golden_Siblings_Dagger_Style0"	"匕首"
"[english]DOTA_Item_Golden_Siblings_Dagger_Style0"	"Dagger"
"DOTA_Item_Golden_Siblings_Dagger_Style1"	"破碎童年"
"[english]DOTA_Item_Golden_Siblings_Dagger_Style1"	"Broken Childhood"
"DOTA_Item_Staff_of_the_Infinite_Waves_Style0"	"定海神针"
"[english]DOTA_Item_Staff_of_the_Infinite_Waves_Style0"	"Sea Serpent"
"DOTA_Item_Staff_of_the_Infinite_Waves_Style1"	"方天画戟"
"[english]DOTA_Item_Staff_of_the_Infinite_Waves_Style1"	"Trident"
"Comp_600_PG_page_TOC2elementlistpage_daily_hero_quest_defines_2"	"日常英雄挑战"
"[english]Comp_600_PG_page_TOC2elementlistpage_daily_hero_quest_defines_2"	"DAILY HERO CHALLENGE"
"Comp_1248_PG_toctextcustom47_text"	"47 Vici Gaming战队"
"[english]Comp_1248_PG_toctextcustom47_text"	"47 Vici Gaming"
"Comp_1248_PG_vicitextcustom1_text"	"Vici Gaming"
"[english]Comp_1248_PG_vicitextcustom1_text"	"Vici Gaming"
"Comp_1248_PG_vicitextcustom2_text"	"Vici Gaming在今年年初中国的选手大地震中稳住了自己的阵容，成为中国人员最稳定的战队之一。在争夺ESL One法兰克福联赛最后一个决赛名额时，VG在LGD先下一场的情况下连扳三局，毫无争议地赢下这场BO5的大战。作为EMS One秋季赛的冠军，rOtk的怒吼无疑将为体育场增色不少，期待着他们在法兰克福的赛场上卫冕成功。"
"[english]Comp_1248_PG_vicitextcustom2_text"	"Vici Gaming have been running one of the more stable top tier rosters in the Chinese scene after choosing to not make any roster changes in the big shuffle earlier this year. The team were able to take the final slot of ESL One Frankfurt after coming back from a one game deficit against LGD in the best of five series winning three games in a row in a very convincing fashion. The champions of EMS One Fall will look to defend their title at Frankfurt with the help of rOtk's fear inducing shouting. The stadium awaits for his mighty roar."
"Comp_1248_PG_tournamentpredictionstextcustom1_text"	"锦标赛预测"
"[english]Comp_1248_PG_tournamentpredictionstextcustom1_text"	"Tournament Predictions"
"Comp_1248_PG_teampredictionsselectionscustom_select1_description"	"ESL One法兰克福联赛总冠军是？"
"[english]Comp_1248_PG_teampredictionsselectionscustom_select1_description"	"ESL One Frankfurt Overall Winner?"
"Comp_1248_PG_teampredictionsselectionscustom_select2_description"	"ESL One法兰克福联赛亚军是？"
"[english]Comp_1248_PG_teampredictionsselectionscustom_select2_description"	"ESL One Frankfurt Runner Up?"
"Comp_1248_PG_teampredictionsselectionscustom_select3_description"	"选择不同英雄数量最多的战队是？"
"[english]Comp_1248_PG_teampredictionsselectionscustom_select3_description"	"Team That Plays The Most Amount Of Unique Heroes?"
"Comp_1248_PG_teampredictionsselectionscustom_select4_description"	"选择不同英雄数量最少的战队是？"
"[english]Comp_1248_PG_teampredictionsselectionscustom_select4_description"	"Team That Plays The Least Amount Of Unique Heroes?"
"Comp_1248_PG_playerpredictionstextcustom1_text"	"选手预测"
"[english]Comp_1248_PG_playerpredictionstextcustom1_text"	"Player Predictions"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_description"	"最高每分钟金钱数（单场比赛）？"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_description"	"Highest GPM (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1"	"Alliance - s4（Gustav Magnusson）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1"	"Alliance - s4 (Gustav Magnusson)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2"	"Alliance - AdmiralBulldog（Henrik Ahnberg）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2"	"Alliance - AdmiralBulldog (Henrik Ahnberg)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3"	"Alliance - Loda（Jonathan Berg）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3"	"Alliance - Loda (Jonathan Berg)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4"	"Alliance - Akke（Joakim Akterhall）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4"	"Alliance - Akke (Joakim Akterhall)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_5"	"Alliance - EGM（Jerry Lundqvist）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_5"	"Alliance - EGM (Jerry Lundqvist)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_6"	"C9 - EternaLEnVy（Jacky Mao）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_6"	"C9 - EternaLEnVy (Jacky Mao)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_7"	"C9 - SingSing（Weh Sing）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_7"	"C9 - SingSing (Weh Sing)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_8"	"C9 - bOne7（Pittner Armand）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_8"	"C9 - bOne7 (Pittner Armand)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_9"	"C9 - Aui_2000（Kurtis Ling）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_9"	"C9 - Aui_2000 (Kurtis Ling)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_10"	"C9 - pieliedie（Johan Astrom）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_10"	"C9 - pieliedie (Johan Astrom)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_11"	"EG - Mason（Mason Venne）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_11"	"EG - Mason (Mason Venne)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_12"	"EG - Arteezy（Artour Babaev）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_12"	"EG - Arteezy (Artour Babaev)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_13"	"EG - Universe（Saahil Arora）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_13"	"EG - Universe (Saahil Arora)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_14"	"EG - zai（Ludwig Wahlberg）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_14"	"EG - zai (Ludwig Wahlberg)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_15"	"EG - ppd（Peter Dager）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_15"	"EG - ppd (Peter Dager)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_16"	"Fnatic - Fly（Tal Aizik）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_16"	"Fnatic - Fly (Tal Aizik)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_17"	"Fnatic - N0tail（Johan Sundstein）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_17"	"Fnatic - N0tail (Johan Sundstein)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_18"	"Fnatic - Era（Adrian Kryezui）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_18"	"Fnatic - Era (Adrian Kryezui)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_19"	"Fnatic - H4nn1（Kai Hanbueckers）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_19"	"Fnatic - H4nn1 (Kai Hanbueckers)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_20"	"Fnatic - Trixi（Kalle Saarinen）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_20"	"Fnatic - Trixi (Kalle Saarinen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_21"	"IG - Luo（罗殷琪）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_21"	"IG - Luo (Luo Yinqi)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_22"	"IG - Ferrari_430（骆非池）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_22"	"IG - Ferrari_430 (Luo Feichi)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_23"	"IG - YYF（姜岑）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_23"	"IG - YYF (Jiang Cen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_24"	"IG - ChuaN（黄福全）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_24"	"IG - ChuaN (Wong Hock Chuan)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_25"	"IG - Faith（曾宏达）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_25"	"IG - Faith (Zeng Hongda)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_26"	"Mousesports - Pajkatt（Per Anders Olsson Lille）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_26"	"Mousesports - Pajkatt (Per Anders Olsson Lille)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_27"	"Mousesports - FATA（Adrian Trinks）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_27"	"Mousesports - FATA (Adrian Trinks)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_28"	"Mousesports - MMS（Arif Anwar）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_28"	"Mousesports - MMS (Arif Anwar)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_29"	"Mousesports - MiSeRy（Rasmus Filipsen）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_29"	"Mousesports - MiSeRy (Rasmus Filipsen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_30"	"Mousesports - paS（Pascal Lohmeier）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_30"	"Mousesports - paS (Pascal Lohmeier)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_31"	"Na'vi - Puppey（Clement Ivanov）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_31"	"Na'vi - Puppey (Clement Ivanov)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_32"	"Na'vi - XBOCT（Alexander Dashkevich）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_32"	"Na'vi - XBOCT (Alexander Dashkevich)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_33"	"Na'vi - Dendi（Danil Ishutin）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_33"	"Na'vi - Dendi (Danil Ishutin)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_34"	"Na'vi - Funn1k（Gleb Lipatnikov）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_34"	"Na'vi - Funn1k (Gleb Lipatnikov)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_35"	"Na'vi - KuroKy（Kuro Salehi Takhasomi）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_35"	"Na'vi - KuroKy (Kuro Salehi Takhasomi)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_36"	"VG - Sylar（刘嘉俊）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_36"	"VG - Sylar (Liu Jiajun)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_37"	"VG - Super!（谢俊豪）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_37"	"VG - Super! (Xie Junhao)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_38"	"VG - rOtk（白帆）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_38"	"VG - rOtk (Bai Fan)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_39"	"VG - Fenrir（卢超）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_39"	"VG - Fenrir (Lu Chao)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_40"	"VG - fy（徐林森）"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_40"	"VG - fy (Xu Linsen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select2_description"	"最高每分钟经验（单场比赛）？"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select2_description"	"Highest XPM (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select3_description"	"补刀数最多（单场比赛）？"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select3_description"	"Most CS (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select4_description"	"最多击杀数（单场比赛）？"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select4_description"	"Most Kills (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select5_description"	"最多死亡数（单场比赛）？"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select5_description"	"Most Deaths (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select6_description"	"使用过的英雄数量最多为？"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select6_description"	"Most Amount Of Unique Heroes Played?"
"Comp_1248_PG_playerpredictionsselectionscustom_select7_description"	"使用过的英雄数量最少为？"
"[english]Comp_1248_PG_playerpredictionsselectionscustom_select7_description"	"Least Amount Of Unique Heroes Played?"
"DOTA_Tooltip_Ability_item_dagon_2L"	"达贡之神力（2级）"
"[english]DOTA_Tooltip_Ability_item_dagon_2L"	"Dagon (level 2)"
"DOTA_Tooltip_Ability_item_dagon_3L"	"达贡之神力（3级）"
"[english]DOTA_Tooltip_Ability_item_dagon_3L"	"Dagon (level 3)"
"DOTA_Tooltip_Ability_item_dagon_4L"	"达贡之神力（4级）"
"[english]DOTA_Tooltip_Ability_item_dagon_4L"	"Dagon (level 4)"
"DOTA_Tooltip_Ability_item_dagon_5L"	"达贡之神力（5级）"
"[english]DOTA_Tooltip_Ability_item_dagon_5L"	"Dagon (level 5)"
"DOTA_Tooltip_Ability_item_diffusal_blade_2L"	"净魂之刃（2级）"
"[english]DOTA_Tooltip_Ability_item_diffusal_blade_2L"	"Diffusal Blade (level 2)"
"DOTA_Tooltip_Ability_item_necronomicon_2L"	"死灵书（2级）"
"[english]DOTA_Tooltip_Ability_item_necronomicon_2L"	"Necronomicon (level 2)"
"DOTA_Tooltip_Ability_item_necronomicon_3L"	"死灵书（3级）"
"[english]DOTA_Tooltip_Ability_item_necronomicon_3L"	"Necronomicon (level 3)"
"keybind_template_LOL"	"英雄联盟"
"[english]keybind_template_LOL"	"League of Legends"
"keybind_template_HON"	"超神英雄（HON）"
"[english]keybind_template_HON"	"Heroes of Newerth"
"keybind_template_SMITE"	"神之浩劫（Smite）"
"[english]keybind_template_SMITE"	"Smite"
"DOTA_PlayerOriginQuestion_ConfirmationButton"	"开始游戏"
"[english]DOTA_PlayerOriginQuestion_ConfirmationButton"	"LET'S PLAY"
"CompendiumPageError_SameElement"	"页码'%s2'中系统发现有多个元素均名为'%s1'"
"[english]CompendiumPageError_SameElement"	"Visibility system found multiple elements named '%s1' on page '%s2'"
"DOTA_CIGO_Timescale"	"时间段"
"[english]DOTA_CIGO_Timescale"	"Timescale"
"DOTA_CIGO_GPM"	"金钱"
"[english]DOTA_CIGO_GPM"	"Gold Earned"
"DOTA_CIGO_XPM"	"经验"
"[english]DOTA_CIGO_XPM"	"XP Earned"
"DOTA_CIGO_GPMAVG"	"平均金钱"
"[english]DOTA_CIGO_GPMAVG"	"Average Gold Earned"
"DOTA_CIGO_XPMAVG"	"平均经验"
"[english]DOTA_CIGO_XPMAVG"	"Average XP Earned"
"DOTA_CIGO_Finished"	"已完成"
"[english]DOTA_CIGO_Finished"	"FINISHED"
"DOTA_CIGO_Discard"	"忽略比赛（不保存数据）"
"[english]DOTA_CIGO_Discard"	"Ignore this game (don't save stats data)"
"DOTA_CIGO_DiscardAYS"	"这场比赛被忽略后将不会计入整体的平均表现中。"
"[english]DOTA_CIGO_DiscardAYS"	"Ignoring this game will cause it not to contribute to your overall averages."
"DOTA_CIGO_Discarded"	"比赛已经被忽略。相关数据将不会进行保存。"
"[english]DOTA_CIGO_Discarded"	"Game being ignored. Stats will not be saved."
"DOTA_CIGO_Starting"	"等待比赛开始后数据分析"
"[english]DOTA_CIGO_Starting"	"STATS ANALYSIS WAITING FOR GAME START"
"DOTA_CIGO_FirstKill"	"第一次击杀的平均时间：%s1"
"[english]DOTA_CIGO_FirstKill"	"Average Time of First Kill: %s1"
"DOTA_CIGO_FirstDeath"	"第一次死亡的平均时间：%s1"
"[english]DOTA_CIGO_FirstDeath"	"Average Time of First Death: %s1"
"DOTA_CIGO_Item"	"%s1购买时间：%s2"
"[english]DOTA_CIGO_Item"	"%s1 purchased: %s2"
"DOTA_CIGO_GraphDesc"	"图表"
"[english]DOTA_CIGO_GraphDesc"	"GRAPH"
"DOTA_CIGO_GraphControls"	"图表设置"
"[english]DOTA_CIGO_GraphControls"	"Graph Settings"
"Comp_600_TMPL_t_toc_updatedelementlistupdated_text_text"	"内容更新！"
"[english]Comp_600_TMPL_t_toc_updatedelementlistupdated_text_text"	"Updated!"
"Comp_600_TMPL_t_toc_newelementlistnew_text_text"	"全新推出！"
"[english]Comp_600_TMPL_t_toc_newelementlistnew_text_text"	"New!"
"Comp_600_PRSEL_favorite_hero_locked_description"	"用户锁定最喜爱英雄选择后设定为1。"
"[english]Comp_600_PRSEL_favorite_hero_locked_description"	"Set to 1 when the user has committed to their favorite hero choice."
"Comp_600_PRSEL_favorite_hero_locked_choices_1"	"已锁定"
"[english]Comp_600_PRSEL_favorite_hero_locked_choices_1"	"Locked"
"Comp_600_PG_page_teamprofile_egelementlistplayer1_defines_13"	"首次参加国际邀请赛"
"[english]Comp_600_PG_page_teamprofile_egelementlistplayer1_defines_13"	"First appearance at the International"
"Comp_600_PG_page_profile_egelementlistfear_boxouttooltip_data_tooltip_text"	"姓名：Clinton Loomis<br>状态：负伤"
"[english]Comp_600_PG_page_profile_egelementlistfear_boxouttooltip_data_tooltip_text"	"Name: Clinton Loomis<br>Status: Injured"
"Comp_600_PG_page_profile_narejectselementlisttitle_defines_1"	"战队资料：NATUS VINCERE US"
"[english]Comp_600_PG_page_profile_narejectselementlisttitle_defines_1"	"TEAM PROFILE: NATUS VINCERE US"
"Comp_600_PG_page_profile_arrowelementlisttitle_defines_1"	"战队资料：ARROW GAMING"
"[english]Comp_600_PG_page_profile_arrowelementlisttitle_defines_1"	"TEAM PROFILE: ARROW GAMING"
"Comp_600_PG_page_profile_arrowelementlistteaminfo_defines_3"	"2014年罗技大神挑战赛冠军<br>Dotatalk公开赛冠军<br>JoinDOTA联赛亚洲区亚军<br>WD Dota 2职业联赛第一赛季亚军"
"[english]Comp_600_PG_page_profile_arrowelementlistteaminfo_defines_3"	"#1 Logitech Dota 2 G Challenge Tournament 2014<br>#1 Dotatalk Open Cup<br>#2 Joindota Asia League<br>#2 WD Pro Dota2 Series 1"
"Comp_600_PG_page_profile_lgdgamingelementlisttitle_defines_1"	"战队资料：LGD.GAMING"
"[english]Comp_600_PG_page_profile_lgdgamingelementlisttitle_defines_1"	"TEAM PROFILE: LGD.GAMING"
"Comp_600_PG_page_profile_lgdgamingelementlistteaminfo_defines_3"	"MDL华西杯国际精英邀请赛亚军<br>HyperX D2L第4赛季冠军<br>全国电子竞技大赛冠军<br>2013年ECL电竞冠军联赛冠军"
"[english]Comp_600_PG_page_profile_lgdgamingelementlistteaminfo_defines_3"	"#2 MDL<br>#1 HyperX D2L Season 4<br>#1 NEST<br>#1 ECL2013"
"Comp_600_PG_page_teamprofile_lgdgamingelementlistplayer5_defines_9"	"澳门"
"[english]Comp_600_PG_page_teamprofile_lgdgamingelementlistplayer5_defines_9"	"Macau"
"Comp_600_PG_page_profile_mousesportselementlisttitle_defines_1"	"战队资料：MOUSESPORTS"
"[english]Comp_600_PG_page_profile_mousesportselementlisttitle_defines_1"	"TEAM PROFILE: MOUSESPORTS"
"Comp_600_PG_page_profile_liquidelementlisttitle_defines_1"	"战队资料：LIQUID"
"[english]Comp_600_PG_page_profile_liquidelementlisttitle_defines_1"	"TEAM PROFILE: LIQUID"
"Comp_600_PG_page_profile_liquidelementlistteaminfo_defines_3"	"MLG T.K.O.联赛美洲区亚军<br>JoinDOTA联赛第一赛季美洲区冠军亚军<br>Monster Energy邀请赛季军<br>Dota 2冠军联赛第一赛季殿军"
"[english]Comp_600_PG_page_profile_liquidelementlistteaminfo_defines_3"	"#2 MLG T.K.O. America<br>#2 JoinDOTA League America Season 1<br>#3 Monster Energy Invitational<br>#4 Dota 2 Champions League Season 1"
"Comp_600_PG_page_profile_mvpelementlisttitle_defines_1"	"战队资料：MVP PHOENIX"
"[english]Comp_600_PG_page_profile_mvpelementlisttitle_defines_1"	"TEAM PROFILE: MVP PHOENIX"
"Comp_600_PG_page_teamprofile_mvpelementlistteaminfo_defines_1"	"韩国"
"[english]Comp_600_PG_page_teamprofile_mvpelementlistteaminfo_defines_1"	"SOUTH KOREA"
"Comp_600_PG_page_teamprofile_mvpelementlistplayer1_defines_9"	"韩国"
"[english]Comp_600_PG_page_teamprofile_mvpelementlistplayer1_defines_9"	"South Korea"
"Comp_600_PG_page_profile_ciselementlisttitle_defines_1"	"战队资料：CIS-GAME"
"[english]Comp_600_PG_page_profile_ciselementlisttitle_defines_1"	"TEAM PROFILE: CIS-GAME"
"Comp_600_PG_page_profile_vpelementlisttitle_defines_1"	"战队资料：VIRTUS.PRO"
"[english]Comp_600_PG_page_profile_vpelementlisttitle_defines_1"	"TEAM PROFILE: VIRTUS.PRO"
"Comp_600_PG_page_profile_vpelementlistteaminfo_defines_3"	"The Defence 3联赛冠军<br>SLTV群星联赛第5、6赛季季军<br>Netolic职业联赛第4赛季冠军"
"[english]Comp_600_PG_page_profile_vpelementlistteaminfo_defines_3"	"#1 The Defence 3<br>#3 SLTV StarSeries Season Five and Season Six<br>#1 Netolic Pro League 4"
"Comp_600_PG_page_profile_alliancetemplatelisttp_tinfoelementlistteam_gem_info_bgtooltip_data_tooltip_title"	"<b>战队专属观战宝石</b>"
"[english]Comp_600_PG_page_profile_alliancetemplatelisttp_tinfoelementlistteam_gem_info_bgtooltip_data_tooltip_title"	"<b>Team Spectator Gems</b>"
"Comp_600_PG_page_profile_alliancetemplatelisttp_tinfoelementlistteam_gem_info_bgtooltip_data_tooltip_text"	"集齐一个战队里所有选手的卡牌将获得该战队的观战宝石。每名选手各集齐5张将获得纯银观战宝石，各集齐10张将获得黄金观战宝石。"
"[english]Comp_600_PG_page_profile_alliancetemplatelisttp_tinfoelementlistteam_gem_info_bgtooltip_data_tooltip_text"	"Collect the player cards for an entire team and you'll earn their Spectator Gem. Collect 5 of each player for a Silver Spectator Gem, and 10 of each for a Gold."
"DOTA_Tooltip_ability_templar_assassin_meld_armor_reduction_duration_tooltip"	"护甲降低持续时间："
"[english]DOTA_Tooltip_ability_templar_assassin_meld_armor_reduction_duration_tooltip"	"ARMOR REDUCTION DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_invoker_ice_wall_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance"	"冲击距离："
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance"	"TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_visage_soul_assumption_Note1"	"灵魂超度无法被躲避。"
"[english]DOTA_Tooltip_ability_visage_soul_assumption_Note1"	"Soul Assumption cannot be disjointed."
"auto"	"自动速度"
"[english]auto"	"Auto Speed"
"golive"	"返回直播"
"[english]golive"	"Go Live"
"islive"	"直播中"
"[english]islive"	"Live"
"competitive_rank_tbd_games_remaining"	"待定，仍需%s1场比赛"
"[english]competitive_rank_tbd_games_remaining"	"TBD, %s1 game(s) remaining"
"Fantasy_Player_Details"	"选手比赛详细资料"
"[english]Fantasy_Player_Details"	"Player Match Details"
"fantasy_player_details_wait"	"获取选手得分详情中..."
"[english]fantasy_player_details_wait"	"Retreiving player score details..."
"fantasy_player_details_error"	"获取选手得分详情失败。"
"[english]fantasy_player_details_error"	"Failed to retreive player score details."
"fantasy_player_details_none"	"此时间范围内无选手详细信息。"
"[english]fantasy_player_details_none"	"No player details in this time range."
"fantasy_player_details_match"	"比赛编号%s1"
"[english]fantasy_player_details_match"	"MatchID %s1"
"fantasy_player_details_match_bo"	"比赛编号%s1（%s2/%s3）"
"[english]fantasy_player_details_match_bo"	"MatchID %s1 (%s2/%s3)"
"fantasy_player_details_benched"	"位于替补席"
"[english]fantasy_player_details_benched"	"Was Benched"
"fantasy_player_details_didnt_count"	"系列赛分数过低"
"[english]fantasy_player_details_didnt_count"	"Low Score in a Best-of Series"
"fantasy_transaction_added"	"已加入"
"[english]fantasy_transaction_added"	"Added"
"fantasy_transaction_dropped"	"已撤下"
"[english]fantasy_transaction_dropped"	"Dropped"
"MM1v1NoLowPriority"	"您正处在低优先级惩罚队列中，无法进行中路solo匹配。"
"[english]MM1v1NoLowPriority"	"You may not participate in 1v1 matchmaking while in low priority."
"MM1v1NoParties"	"多人队伍无法进行中路对单模式的匹配。"
"[english]MM1v1NoParties"	"Parties are not allowed in 1v1 matchmaking."
"DOTA_ALL_HEROES"	"返回"
"[english]DOTA_ALL_HEROES"	"ALL HEROES"
"DOTA_Hero_Selection_PLAY"	"使用英雄"
"[english]DOTA_Hero_Selection_PLAY"	"ENTER BATTLE AS"
"DOTA_Hero_Selection_LOCKIN"	"选择"
"[english]DOTA_Hero_Selection_LOCKIN"	"LOCK IN"
"DOTA_Hero_Selection_Tooltip_Turntable"	"卡片视图切换（CTRL）"
"[english]DOTA_Hero_Selection_Tooltip_Turntable"	"CARD VIEW (CTRL)"
"jump_ahead"	"跳过"
"[english]jump_ahead"	"Jump Ahead"
"DOTA_CombatLog_Abilities"	"技能："
"[english]DOTA_CombatLog_Abilities"	"Abilties:"
"DOTA_CombatLog_Items"	"物品："
"[english]DOTA_CombatLog_Items"	"Items:"
"matchmaking_team_label"	"战队"
"[english]matchmaking_team_label"	"TEAM"
"dota_lobby_practice_vs_bots"	"机器人练习赛"
"[english]dota_lobby_practice_vs_bots"	"PRACTICE VS BOTS"
"dota_lobby_type_casual_1v1"	"中路对单"
"[english]dota_lobby_type_casual_1v1"	"1v1 Match"
"DOTA_ConfirmUnpublishedLobby_title"	"未发布游戏模式"
"[english]DOTA_ConfirmUnpublishedLobby_title"	"UNPUBLISHED GAME MODE"
"DOTA_ConfirmUnpublishedLobby_desc"	"如果您想要与其他玩家一起测试尚未发布的游戏模式，所有参与者均需要在dota_addons文件夹下手动安装此游戏模式。"
"[english]DOTA_ConfirmUnpublishedLobby_desc"	"To test an unpublished game mode with other people, all participants must manually install the game mode in their dota_addons folder."
"dota_finding_match_generic"	"正在寻找比赛"
"[english]dota_finding_match_generic"	"Finding Match"
"dota_finding_match_ranked"	"正在寻找天梯比赛"
"[english]dota_finding_match_ranked"	"Finding Ranked Match"
"dota_finding_match_bot"	"正在寻找机器人比赛"
"[english]dota_finding_match_bot"	"Finding Bot Match"
"dota_finding_match_team"	"正在寻找战队天梯比赛"
"[english]dota_finding_match_team"	"Finding Team Ranked Match"
"dota_finding_1v1_match_casual"	"正在寻找中路对单比赛"
"[english]dota_finding_1v1_match_casual"	"Finding 1v1 Match"
"party_chat_find_match_start_game_modes"	"游戏模式："
"[english]party_chat_find_match_start_game_modes"	"Game modes:"
"party_chat_find_match_start_regions"	"匹配区域："
"[english]party_chat_find_match_start_regions"	"Regions:"
"party_chat_find_match_start_languages"	"语言偏好："
"[english]party_chat_find_match_start_languages"	"Languages:"
"party_chat_find_match_stop"	"停止寻找比赛"
"[english]party_chat_find_match_stop"	"Stopped finding match."
"dota_leaver_consequence_ForcedLossForLeaversTeam"	"<b>您的战队</b>%s1将被计一次负场。"
"[english]dota_leaver_consequence_ForcedLossForLeaversTeam"	"<b>Your team</b>, %s1, will receive a loss."
"dota_leaver_consequence_MMRLossForLeaversTeam"	"<b>您的战队</b>%s1匹配积分将会降低。"
"[english]dota_leaver_consequence_MMRLossForLeaversTeam"	"The MMR of <b>your team</b>, %s1, will decrease."
"dota_play_1v1_desc"	"与其他玩家一起练习中路对单的技艺。比赛将在其中一方率先阵亡两次或丢失一座防御塔后结束。"
"[english]dota_play_1v1_desc"	"Practice your solo midlane game against one other player.  Practice ends when one player dies twice or loses a tower."
"dota_play_1v1_rules_html"	"<b>中路对单模式规则：</b><ul><li>可以任意选择英雄，双方英雄可以重复。</li><li>对方只有选完英雄后才能看到你选择的英雄</li><li>系统会自动为双方购买信使</li><li>战斗号角响起时不会刷新神符。</li><li>可以与对手进行语音交流。</li><li>允许教练从旁指导。</li><li>可以打出“GG”或离开游戏表示认输。</li></ul>"
"[english]dota_play_1v1_rules_html"	"<b>1v1 Solo Mid Rules:</b><ul><li>You can pick any hero including duplicates.</li><li>Enemy cannot see your hero selection until they choose theirs.</li><li>Each player starts off with a free Courier.</li><li>First rune does not spawn.</li><li>You can voice chat with your opponent.</li><li>Coaches are allowed.</li><li>Players may forfeit by calling 'gg' or leaving the match.</li></ul>"
"dota_play_find_a_game_heading"	"寻找游戏"
"[english]dota_play_find_a_game_heading"	"FIND A GAME"
"dota_play_casual_match"	"普通匹配"
"[english]dota_play_casual_match"	"NORMAL MATCH"
"dota_play_ranked_match"	"天梯匹配"
"[english]dota_play_ranked_match"	"RANKED MATCH"
"dota_play_bot_match"	"机器人比赛"
"[english]dota_play_bot_match"	"BOT MATCH"
"dota_play_casual_1v1_match"	"中路对单模式"
"[english]dota_play_casual_1v1_match"	"PRACTICE 1v1"
"dota_play_no_team_identity_explanation"	"五人组队可以使用战队的身份和匹配积分。"
"[english]dota_play_no_team_identity_explanation"	"A party of five can play using a persistent team identity and team MMR."
"dota_play_competitive_team_identity_checkbox"	"以%s1战队进行比赛"
"[english]dota_play_competitive_team_identity_checkbox"	"Play as %s1"
"dota_learn"	"学习"
"[english]dota_learn"	"LEARN"
"bot_practice_teammates_humans"	"通过匹配系统寻找其他玩家协同作战。"
"[english]bot_practice_teammates_humans"	"Use matchmaking to find human teammates."
"bot_practice_teammates_bots"	"直接让机器人填满队伍中的空位。"
"[english]bot_practice_teammates_bots"	"Fill empty slots on your team with bots."
"bot_practice_starting_team_desc"	"选择天辉还是夜魇作为自己的阵营？"
"[english]bot_practice_starting_team_desc"	"Play as The Radiant or The Dire?"
"DOTA_TeamInvite_Confirm_Header"	"重置战队的匹配积分？"
"[english]DOTA_TeamInvite_Confirm_Header"	"Reset team MMR?"
"DOTA_TeamInvite_Confirm_Message"	"此操作（或战队阵容变动）后战队的匹配积分将会基于新战队阵容重新计算，校准过程也将重新启用。"
"[english]DOTA_TeamInvite_Confirm_Message"	"As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated."
"DOTA_TeamInvite_Error_InsufficientLevel"	"{s:invitee_name}尚未达到{s:required_level}级，无法加入战队。"
"[english]DOTA_TeamInvite_Error_InsufficientLevel"	"{s:invitee_name} has not reached level {s:required_level} and cannot be added to the team."
"DOTA_TeamCreate_Error_InsufficientLevel"	"您的久经沙场奖杯需要达到{i:required_level}级才能创建战队或加入其他战队。"
"[english]DOTA_TeamCreate_Error_InsufficientLevel"	"Your Experience Trophy level must be level {i:required_level} to create a team or be a member of one."
"DOTA_Calibration_Games_Remaining"	"还需%s1场比赛"
"[english]DOTA_Calibration_Games_Remaining"	"%s1 game(s) remaining"
"dota_general_mmr"	"开黑积分"
"[english]dota_general_mmr"	"Party MMR"
"dota_general_mmr_tooltip"	"与他人组队比赛的天梯匹配积分。"
"[english]dota_general_mmr_tooltip"	"Matchmaking rating when playing with a party."
"dota_general_mmr_tooltip_none"	"尚未组队匹配过天梯。"
"[english]dota_general_mmr_tooltip_none"	"No ranked games have been played with a party."
"dota_team_mmr"	"战队匹配积分"
"[english]dota_team_mmr"	"Team MMR"
"dota_1v1_mmr"	"中单匹配积分"
"[english]dota_1v1_mmr"	"1v1 MMR"
"DOTA_timer_creeps"	"距离小兵出发还有"
"[english]DOTA_timer_creeps"	"CREEPS SPAWN IN"
"DOTA_timer_game"	"比赛已经开始"
"[english]DOTA_timer_game"	"GAME UNDERWAY"
"game_mode_20"	"全英雄随机死亡竞赛"
"[english]game_mode_20"	"All Random Deathmatch"
"game_mode_21"	"中路对单"
"[english]game_mode_21"	"1v1 Solo Mid"
"game_mode_20_desc"	"玩家每次重生时都将化身为全新的英雄。每支队伍共有40次重生机会。"
"[english]game_mode_20_desc"	"Players become a new hero every time they respawn.  Each team gets a total of 40 respawns."
"game_mode_21_desc"	"两名玩家进行中路较量。"
"[english]game_mode_21_desc"	"Two players compete in the middle lane."
"game_mode_20_desc_new"	"一名玩家被击败后将以全新的英雄重生。每支队伍共有40次重生机会。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_20_desc_new"	"Whenever a player dies, they respawn as a new hero.  Each team can do this 40 times before running out of heroes.\n\nRecommended for Experienced Players"
"game_mode_21_desc_new"	"两名玩家进行中路对单较量。\n\n推荐熟悉游戏后再选择此模式。"
"[english]game_mode_21_desc_new"	"Two players compete in the middle lane.\n\nRecommended for Experienced Players"
"DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus"	"%魔法伤害加深："
"[english]DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus"	"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent"	"%幽魂状态额外魔法伤害："
"[english]DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent"	"%GHOST ADDED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff_duration"	"魔法虚弱持续时间："
"[english]DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff_duration"	"MAGIC WEAKNESS DURATION:"
"fantasy_score"	"梦幻联赛"
"[english]fantasy_score"	"FANTASY"
"DOTA_Post_Match_Survey_Question_40"	"请为上场比赛中你的队友表现出来的配合态度进行评分："
"[english]DOTA_Post_Match_Survey_Question_40"	"Please rate the amount of cooperation (willingness to work together) your teammate displayed in the last match:"
"DOTA_Post_Match_Survey_Question_41"	"请为上场比赛中你的队友表现出来的友好程度进行评分："
"[english]DOTA_Post_Match_Survey_Question_41"	"Please rate the level of friendliness (positive social impact on the game) your teammate exhibited in the last match:"
"DOTA_Post_Match_Survey_Question_42"	"请告诉我们你是否还愿意再次与这名队友一起比赛："
"[english]DOTA_Post_Match_Survey_Question_42"	"Please rate your desire to play with this teammate again:"
"UI_difficulty_desc"	"请选择敌方机器人的难易程度。"
"[english]UI_difficulty_desc"	"Select difficulty level for enemy AI."
"DOTA_Workshop_Error_16"	"发布操作超时。请稍后重试。"
"[english]DOTA_Workshop_Error_16"	"Publishing timed out. Please try again later."
"DOTA_Workshop_Error_24"	"没有发布创意工坊文件的权限。受限制的Steam帐户无法发布创意工坊文件。"
"[english]DOTA_Workshop_Error_24"	"Insufficient privileges to publish workshop files. Limited Steam Accounts may not publish workshop files."
"UnlockEmoticons"	"打开表情包"
"[english]UnlockEmoticons"	"Unlock Emoticons"
"DOTA_Emoticon_Unlock_Confirm"	"您确定要使用该表情包并将表情添加到帐户中吗？"
"[english]DOTA_Emoticon_Unlock_Confirm"	"Are you sure you want to consume this emoticon pack and unlock the emoticons on your account?"
"DOTA_UseItem_EmoticonUnlock_NoNew"	"您已经拥有所有表情。"
"[english]DOTA_UseItem_EmoticonUnlock_NoNew"	"You already have all of those emoticons unlocked."
"DOTA_UseItem_EmoticonUnlock_Complete"	"表情已成功添加！"
"[english]DOTA_UseItem_EmoticonUnlock_Complete"	"Emoticons successfully unlocked!"
"StoreBanner_Header_TreasureOfTheSunkenMaiden"	"沉没室女的珍藏"
"[english]StoreBanner_Header_TreasureOfTheSunkenMaiden"	"Treasure of the Sunken Maiden"
"StoreBanner_Text_TreasureOfTheSunkenMaiden"	"大海的奖赏就在前方！"
"[english]StoreBanner_Text_TreasureOfTheSunkenMaiden"	"The rewards of the ocean await!"
"StoreBanner_Header_TreasureOfTheShatteredHourglass"	"破碎沙漏的珍藏"
"[english]StoreBanner_Header_TreasureOfTheShatteredHourglass"	"Treasure of the Shattered Hourglass"
"StoreBanner_Text_TreasureOfTheShatteredHourglass"	"是时候换个样子了！"
"[english]StoreBanner_Text_TreasureOfTheShatteredHourglass"	"Time for a new look!"
"DOTA_PlayerCard_Cant_Stamp"	"此选手卡片在互动指南的张贴数量已达到上限。"
"[english]DOTA_PlayerCard_Cant_Stamp"	"This player can no longer be stamped into the Compendium."
"DOTA_ItemPreview"	"物品预览"
"[english]DOTA_ItemPreview"	"ITEM PREVIEW"
"custom_game_sort_friend_lobbies"	"好友房间"
"[english]custom_game_sort_friend_lobbies"	"Friend Lobbies"
"custom_game_sort_unpublished"	"本地文件"
"[english]custom_game_sort_unpublished"	"Local files"
"custom_game_view_friend_lobbies"	"浏览所有好友房间"
"[english]custom_game_view_friend_lobbies"	"VIEW ALL FRIEND LOBBIES"
"custom_game_import_failed"	"无法写入自定义游戏的VPK文件：\n\n%s1"
"[english]custom_game_import_failed"	"Failed to write to custom game VPK:\n\n%s1"
"custom_browse_friend_lobbies"	"好友自定义游戏房间"
"[english]custom_browse_friend_lobbies"	"FRIEND CUSTOM GAME LOBBIES"
"custom_no_unpublished_game_modes"	"所有尚处于测试阶段的游戏模式均会在这里显示。使用Dota 2创意工坊工具创建addon文件夹后将可以自行制作自定义游戏模式。"
"[english]custom_no_unpublished_game_modes"	"Any game modes you have in development will show here. Create an addon with the Dota 2 Workshop Tools to get started with your own custom game mode."
"custom_no_subscribed_game_modes"	"您没有订阅任何自定义游戏模式。"
"[english]custom_no_subscribed_game_modes"	"You are not subscribed to any custom game modes."
"custom_no_results"	"没有结果。"
"[english]custom_no_results"	"No results."
"ugc_tools_required_title"	"需要Dota 2创意工坊工具"
"[english]ugc_tools_required_title"	"Dota 2 Workshop Tools Required"
"ugc_tools_required_desc"	"Dota 2创意工坊工具目前正处于测试中，必须提前安装以运行自定义游戏。"
"[english]ugc_tools_required_desc"	"The Dota 2 Workshop Tools are currently in Alpha and require a 64-bit OS.  The tools must be installed prior to launching custom games."
"ugc_tools_required_import_desc"	"你必须先安装Dota 2创意工坊工具才能创建自定义游戏模式。"
"[english]ugc_tools_required_import_desc"	"To build a custom game mode, you must first install the Dota 2 Workshop Tools."
"ugc_tools_install"	"安装"
"[english]ugc_tools_install"	"INSTALL"
"ugc_tools_downloading"	"下载中…"
"[english]ugc_tools_downloading"	"Downloading..."
"dota_combat_log_ability_toggle_on"	"%s1开启了技能%s2。\n"
"[english]dota_combat_log_ability_toggle_on"	"%s1 toggles ability %s2 on.\n"
"dota_combat_log_ability_toggle_off"	"%s1关闭了技能%s2。\n"
"[english]dota_combat_log_ability_toggle_off"	"%s1 toggles ability %s2 off.\n"
"dota_combat_log_ability_cast"	"%s1施放了技能%s2。\n"
"[english]dota_combat_log_ability_cast"	"%s1 casts ability %s2.\n"
"dota_combat_log_ability_cast_target"	"%s1对%s3施放了技能%s2。\n"
"[english]dota_combat_log_ability_cast_target"	"%s1 casts ability %s2 on %s3.\n"
"dota_combat_log_item_cast"	"%s1使用了%s2。\n"
"[english]dota_combat_log_item_cast"	"%s1 uses %s2.\n"
"dota_combat_log_item_cast_target"	"%s1对%s3使用了%s2。\n"
"[english]dota_combat_log_item_cast_target"	"%s1 uses %s2 on %s3.\n"
"DOTA_Item_Treasure_of_the_Deep_Style0"	"仪式"
"[english]DOTA_Item_Treasure_of_the_Deep_Style0"	"Ceremonial"
"DOTA_Item_Treasure_of_the_Deep_Style1"	"战斗"
"[english]DOTA_Item_Treasure_of_the_Deep_Style1"	"Battle"
"DOTA_Item_Cicatrix_Regalia_Style0"	"蓝色"
"[english]DOTA_Item_Cicatrix_Regalia_Style0"	"Blue"
"DOTA_Item_Cicatrix_Regalia_Style1"	"白色"
"[english]DOTA_Item_Cicatrix_Regalia_Style1"	"White"
"DOTA_Item_Cicatrix_Regalia_Style2"	"黑色"
"[english]DOTA_Item_Cicatrix_Regalia_Style2"	"Black"
"DOTA_Item_Cicatrix_Regalia_Style3"	"红色"
"[english]DOTA_Item_Cicatrix_Regalia_Style3"	"Red"
"DOTA_Item_Beaver_Knight_Style0"	"长剑"
"[english]DOTA_Item_Beaver_Knight_Style0"	"Sword"
"DOTA_Item_Beaver_Knight_Style1"	"影刃"
"[english]DOTA_Item_Beaver_Knight_Style1"	"Shadow Blade"
"DOTA_Item_Beaver_Knight_Style2"	"圣剑"
"[english]DOTA_Item_Beaver_Knight_Style2"	"Divine Rapier"
"DOTA_Item_Collar_of_the_Divine_Anchor_Style0"	"圣锚衣领"
"[english]DOTA_Item_Collar_of_the_Divine_Anchor_Style0"	"Collar of the Divine Anchor"
"DOTA_Item_Collar_of_the_Divine_Anchor_Style1"	"圣锚白色衣领"
"[english]DOTA_Item_Collar_of_the_Divine_Anchor_Style1"	"White Collar of the Divine Anchor"
"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0"	"圣锚之袖"
"[english]DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0"	"Cuffs of the Divine Anchor"
"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1"	"圣锚白色护袖"
"[english]DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1"	"White Cuffs of the Divine Anchor"
"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0"	"圣锚火枪"
"[english]DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0"	"Flintlock of the Divine Anchor"
"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1"	"圣锚白色火枪"
"[english]DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1"	"White Flintlock of the Divine Anchor"
"DOTA_Item_Medallion_of_the_Divine_Anchor_Style0"	"圣锚勋章"
"[english]DOTA_Item_Medallion_of_the_Divine_Anchor_Style0"	"Medallion of the Divine Anchor"
"DOTA_Item_Medallion_of_the_Divine_Anchor_Style1"	"圣锚白色勋章"
"[english]DOTA_Item_Medallion_of_the_Divine_Anchor_Style1"	"White Medallion of the Divine Anchor"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style0"	"浩劫之匠头盔1"
"[english]DOTA_Item_Artisan_of_Havoc_Helmet_Style0"	"Artisan of Havoc Helmet 1"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style1"	"浩劫之匠头盔2"
"[english]DOTA_Item_Artisan_of_Havoc_Helmet_Style1"	"Artisan of Havoc Helmet 2"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style2"	"浩劫之匠头盔3"
"[english]DOTA_Item_Artisan_of_Havoc_Helmet_Style2"	"Artisan of Havoc Helmet 3"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style3"	"浩劫之匠头盔4"
"[english]DOTA_Item_Artisan_of_Havoc_Helmet_Style3"	"Artisan of Havoc Helmet 4"
"DOTA_Item_Static_Lord_Style0"	"头盔"
"[english]DOTA_Item_Static_Lord_Style0"	"Helm"
"DOTA_Item_Static_Lord_Style1"	"眼罩"
"[english]DOTA_Item_Static_Lord_Style1"	"Patch"
"DOTA_PlayerName_DD"	"DD"
"[english]DOTA_PlayerName_DD"	"DD"
"DOTA_PlayerName_ArsArt"	"Ars-Art"
"[english]DOTA_PlayerName_ArsArt"	"Ars-Art"
"DOTA_PlayerName_SOLO"	"SOLO"
"[english]DOTA_PlayerName_SOLO"	"SOLO"
"DOTA_PlayerName_YYF"	"YYF"
"[english]DOTA_PlayerName_YYF"	"YYF"
"DOTA_PlayerName_ZSMJ"	"ZSMJ"
"[english]DOTA_PlayerName_ZSMJ"	"ZSMJ"
"DOTA_PlayerName_NS"	"NS"
"[english]DOTA_PlayerName_NS"	"NS"
"DOTA_PlayerName_Funn1k"	"Funn1k"
"[english]DOTA_PlayerName_Funn1k"	"Funn1k"
"DOTA_CIGO_ShowGPM"	"显示金钱数"
"[english]DOTA_CIGO_ShowGPM"	"Show Gold"
"DOTA_CIGO_ShowXPM"	"显示经验值"
"[english]DOTA_CIGO_ShowXPM"	"Show XP"
"DOTA_CIGO_NoData"	"无可用于对比的历史数据"
"[english]DOTA_CIGO_NoData"	"NO HISTORICAL DATA FOUND FOR COMPARISON"
"DOTA_CIGO_TagsTitle"	"标签"
"[english]DOTA_CIGO_TagsTitle"	"TAGS"
"DOTA_CIGO_TagDesc"	"你可以为这场比赛添加描述性标签。图表仅能用于比较标签相匹配的比赛历史记录。"
"[english]DOTA_CIGO_TagDesc"	"You can add tags to describe this game. The graph will only compare your performance to previous games with matching tags."
"DOTA_CIGO_TagsGame"	"本场比赛："
"[english]DOTA_CIGO_TagsGame"	"This game:"
"DOTA_CIGO_TagsAvailable"	"可用标签："
"[english]DOTA_CIGO_TagsAvailable"	"Available tags:"
"DOTA_CIGO_AddTag"	"添加标签："
"[english]DOTA_CIGO_AddTag"	"Add Tag:"
"DOTA_CIGO_TagMatches"	"已进行的游戏中有%s1场与这些标签匹配。"
"[english]DOTA_CIGO_TagMatches"	"Found %s1 previous games matching these tags."
"DOTA_CIGO_TagMatches1"	"已进行的游戏中有1场与这些标签匹配。"
"[english]DOTA_CIGO_TagMatches1"	"Found 1 previous game matching these tags."
"DOTA_CIGO_DeleteTaggedGames"	"放弃均值并重新开始"
"[english]DOTA_CIGO_DeleteTaggedGames"	"Discard averages and start over"
"DOTA_CIGO_DeleteAYS"	"此操作将永久删除该标签下所有比赛的数据均值。"
"[english]DOTA_CIGO_DeleteAYS"	"This will permanently discard all averages for previous games matching the specified tags."
"DOTA_CIGO_DeleteAllAYS"	"此操作将永久删除所有比赛的数据均值。"
"[english]DOTA_CIGO_DeleteAllAYS"	"This will permanently discard all averages for ALL your previous games."
"DOTA_CIGO_ShowGraph"	"显示图表"
"[english]DOTA_CIGO_ShowGraph"	"Show Graph"
"DOTA_CIGO_Events"	"显示事件（购买物品，第一滴血，第一次被击败等）"
"[english]DOTA_CIGO_Events"	"Show Events (your item purchases, first kill, first death)"
"DOTA_CIGO_Lane1"	"优势路"
"[english]DOTA_CIGO_Lane1"	"Safe Lane"
"DOTA_CIGO_Lane2"	"劣势路"
"[english]DOTA_CIGO_Lane2"	"Hard Lane"
"DOTA_CIGO_Lane3"	"中路"
"[english]DOTA_CIGO_Lane3"	"Mid Lane"
"DOTA_CIGO_Lane4"	"打野"
"[english]DOTA_CIGO_Lane4"	"Jungle"
"DOTA_CIGO_Midas"	"迈达斯之手"
"[english]DOTA_CIGO_Midas"	"Midas"
"DOTA_CIGO_DataTitle"	"数据"
"[english]DOTA_CIGO_DataTitle"	"DATA"
"DOTA_CIGO_BasicTT"	"这些箭头说明了当前获取金钱数相比以往平均速度究竟是更快还是更慢。"
"[english]DOTA_CIGO_BasicTT"	"These arrows indicate whether you’re earning gold more quickly or more slowly than your historical average rate."
"DOTA_CIGO_BasicTTNoData"	"使用最喜爱英雄进行数盘游戏后，这些箭头将会显示获取金钱的速度相比以往平均速度究竟是更快还是更慢。"
"[english]DOTA_CIGO_BasicTTNoData"	"Once you’ve played a few games with your Favorite Hero, these arrows will show whether you’re earning gold more quickly or more slowly than your average rate."
"DOTA_CouldntContactRedeemServer"	"无法兑换代码"
"[english]DOTA_CouldntContactRedeemServer"	"Couldn't redeem code"
"DOTA_RedeemCodeTitle"	"兑换代码"
"[english]DOTA_RedeemCodeTitle"	"Redeem Code"
"DOTA_RedeemCodeTitle2"	"兑换代码"
"[english]DOTA_RedeemCodeTitle2"	"REDEEM CODE"
"DOTA_CodeActivatedSuccessfully"	"代码激活成功"
"[english]DOTA_CodeActivatedSuccessfully"	"Code Activated Successfully"
"DOTA_CodeNotFound"	"代码无效"
"[english]DOTA_CodeNotFound"	"Invalid Code"
"DOTA_CodeAlreadyUsed"	"代码已被兑换"
"[english]DOTA_CodeAlreadyUsed"	"Code already claimed"
"DOTA_CodeSuccess"	"成功！"
"[english]DOTA_CodeSuccess"	"Success!"
"DOTA_CourierValue"	"身上装备价值："
"[english]DOTA_CourierValue"	"Cargo Worth:"
"DOTA_Advertisement_Compendium_Button"	"马上购买 - %s1"
"[english]DOTA_Advertisement_Compendium_Button"	"BUY NOW - %s1"
"DOTA_Advertisement_Compendium_Header"	"十一款全新不朽物品"
"[english]DOTA_Advertisement_Compendium_Header"	"Eleven New Immortals"
"DOTA_Advertisement_Compendium_SubHeader"	"现已随互动指南推出"
"[english]DOTA_Advertisement_Compendium_SubHeader"	"Available now with the Compendium"
"DOTA_Advertisement_SummerTreasures_Header"	"DOTA 2夏日特惠"
"[english]DOTA_Advertisement_SummerTreasures_Header"	"DOTA 2 SUMMER SALE"
"DOTA_Advertisement_SummerTreasures_SubHeader"	"11天特价，11款珍藏"
"[english]DOTA_Advertisement_SummerTreasures_SubHeader"	"11 DAYS, 11 TREASURES"
"DOTA_Advertisement_SummerTreasures_TodayPrice"	"今日%s1"
"[english]DOTA_Advertisement_SummerTreasures_TodayPrice"	"Today %s1"
"DOTA_Advertisement_SummerTreasures_RegPrice"	"原价%s1"
"[english]DOTA_Advertisement_SummerTreasures_RegPrice"	"Reg %s1"
"DOTA_Advertisement_SummerTreasures_Day"	"第%s1天"
"[english]DOTA_Advertisement_SummerTreasures_Day"	"Day %s1 of 11"
"DOTA_Advertisement_SummerTreasures_Button"	"偷瞟一眼"
"[english]DOTA_Advertisement_SummerTreasures_Button"	"Peek Inside"
"Comp_600_PRSEL_favorite_hero_wins_description"	"最爱英雄挑战的获胜次数。"
"[english]Comp_600_PRSEL_favorite_hero_wins_description"	"Number of wins in the Favorite Hero Challenge."
"Comp_600_PG_page_favoriteheroelementlistdescription_text"	"选择最喜爱的英雄，我们将提供游戏内工具，帮助你提高操作。"
"[english]Comp_600_PG_page_favoriteheroelementlistdescription_text"	"Select your favorite hero, and we'll give you an in-game tool to improve your skills with them."
"Comp_600_PG_page_favoriteheroelementlistfavorite_hero_unsetelementlistlockbutton_text"	"确认英雄选择"
"[english]Comp_600_PG_page_favoriteheroelementlistfavorite_hero_unsetelementlistlockbutton_text"	"CONFIRM HERO CHOICE"
"Comp_600_PG_page_favoriteheroelementlistfavorite_hero_unsetelementlistconfirm_desc_text"	"在使用游戏内工具前必须确认刚选择的英雄。"
"[english]Comp_600_PG_page_favoriteheroelementlistfavorite_hero_unsetelementlistconfirm_desc_text"	"You must Confirm your hero selection before the in-game tool can be used."
"Comp_600_PG_page_favoriteheroelementlistfavorite_hero_setelementlisttool_desc_text"	"游戏内工具自带若干设置选项。此外，还能选择多达5件装备，在游戏内将显示平均购买时间。"
"[english]Comp_600_PG_page_favoriteheroelementlistfavorite_hero_setelementlisttool_desc_text"	"The in-game tool has a number of settings that can be accessed inside the tool itself. In addition, here you can select up to 5 items to have their average purchase time displayed in the in-game timeline."
"DOTA_Hero_Selection_Grid_Edit"	"编辑网格排布"
"[english]DOTA_Hero_Selection_Grid_Edit"	"CUSTOMIZE GRID"
"DOTA_Hero_Selection_Losing_Gold"	"现在每秒损失1金钱"
"[english]DOTA_Hero_Selection_Losing_Gold"	"You are losing 1 gold per second"
"DOTA_Hero_Selection_Losing_Gold_desc"	"选人阶段已经结束但是你还未选择英雄。"
"[english]DOTA_Hero_Selection_Losing_Gold_desc"	"The Pick phase is over and you still haven't selected your Hero."
"DOTA_CIGO_Rejoined"	"由于刚才掉线无法启用数据"
"[english]DOTA_CIGO_Rejoined"	"STATS DISABLED DUE TO RECONNECTION"
"DOTA_Advertisement_Compendium_PointsHeader"	"迷你帕吉以及更多福利"
"[english]DOTA_Advertisement_Compendium_PointsHeader"	"Mini-Pudge and More"
"DOTA_Advertisement_Compendium_PointsSubHeader"	"聊天表情包，天气特效，迷你帕吉，还有更多福利！"
"[english]DOTA_Advertisement_Compendium_PointsSubHeader"	"Emoticons, Weather Effects, Mini-Pudge, and more!"
"DOTA_Advertisement_Compendium_PointsButton"	"%s1 - %s2"
"[english]DOTA_Advertisement_Compendium_PointsButton"	"%s1 - %s2"
"Comp_600_PRSEL_playin_selection_choices_1"	"Liquid"
"[english]Comp_600_PRSEL_playin_selection_choices_1"	"Liquid"
"Comp_600_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"[english]Comp_600_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"Comp_600_PRSEL_playin_selection_choices_3"	"CIS Game"
"[english]Comp_600_PRSEL_playin_selection_choices_3"	"CIS Game"
"Comp_600_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"[english]Comp_600_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"Comp_600_PG_page_TOC2elementlistpage_single_game_predictions_new_defines_2"	"比赛预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_single_game_predictions_new_defines_2"	"GAME PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_single_match_hero_predictions_new_defines_2"	"英雄预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_single_match_hero_predictions_new_defines_2"	"HERO PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistsubheader_playoff_predictions_defines_1"	"淘汰赛预测"
"[english]Comp_600_PG_page_TOC2elementlistsubheader_playoff_predictions_defines_1"	"PLAYOFF PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_playoffs_wildcard_predictions_defines_2"	"外卡赛预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_playoffs_wildcard_predictions_defines_2"	"WILDCARD PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_playoffs_other_predictions_defines_2"	"其它预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_playoffs_other_predictions_defines_2"	"MISC PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"主赛事预测"
"[english]Comp_600_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"MAIN EVENT PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_mainevent_team_predictions_defines_2"	"战队预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_mainevent_team_predictions_defines_2"	"TEAM PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_mainevent_player_predictions_defines_2"	"选手预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_mainevent_player_predictions_defines_2"	"PLAYER PREDICTIONS"
"Comp_600_PG_page_TOC2elementlistpage_mainevent_top6_predictions_defines_2"	"六强预测"
"[english]Comp_600_PG_page_TOC2elementlistpage_mainevent_top6_predictions_defines_2"	"TOP SIX PREDICTION"
"Comp_600_PG_page_level2textr11embed_title_text"	"集齐单个战队"
"[english]Comp_600_PG_page_level2textr11embed_title_text"	"Collect a Team"
"Comp_600_PG_page_level2textr11embed_desc_text"	"集齐一个战队中5名选手的所有卡牌。无论是进行游戏还是完成日常英雄挑战都能获得选手卡牌。"
"[english]Comp_600_PG_page_level2textr11embed_desc_text"	"Collect the Player Cards for all 5 members of a team. You have a chance to get a card pack by playing games and when completing the daily challenge."
"Comp_600_PG_page_level2textr11embed_ptsA_text"	"%action_13%"
"[english]Comp_600_PG_page_level2textr11embed_ptsA_text"	"%action_13%"
"Comp_600_PG_page_level2textr11embed_ptsB_text"	"/ %actionmax_13%积分"
"[english]Comp_600_PG_page_level2textr11embed_ptsB_text"	"/ %actionmax_13% PTS"
"Comp_600_PG_page_level2textr12embed_title_text"	"集齐所有选手卡牌"
"[english]Comp_600_PG_page_level2textr12embed_title_text"	"Collect All Player Cards"
"Comp_600_PG_page_level2textr12embed_desc_text"	"集齐所有将前往国际邀请赛的19支战队的选手卡牌。"
"[english]Comp_600_PG_page_level2textr12embed_desc_text"	"Collect the Player Cards of every player in the 19 teams coming to The International."
"Comp_600_PG_page_level2textr12embed_ptsA_text"	"%action_14%"
"[english]Comp_600_PG_page_level2textr12embed_ptsA_text"	"%action_14%"
"Comp_600_PG_page_level2textr12embed_ptsB_text"	"/ %actionmax_14%积分"
"[english]Comp_600_PG_page_level2textr12embed_ptsB_text"	"/ %actionmax_14% PTS"
"Comp_600_PG_page_level3textr19embed_title_text"	"完成剩余预测"
"[english]Comp_600_PG_page_level3textr19embed_title_text"	"Make your remaining predictions"
"Comp_600_PG_page_level3textr19embed_desc_text"	"完成淘汰赛与主赛事的预测。"
"[english]Comp_600_PG_page_level3textr19embed_desc_text"	"Fill in the predictions for the Playoffs and Main Event."
"Comp_600_PG_page_level3textr19embed_ptsA_text"	"%action_88%"
"[english]Comp_600_PG_page_level3textr19embed_ptsA_text"	"%action_88%"
"Comp_600_PG_page_level3textr19embed_ptsB_text"	"/ %actionmax_88%积分"
"[english]Comp_600_PG_page_level3textr19embed_ptsB_text"	"/ %actionmax_88% PTS"
"Comp_600_PG_page_level3textr20embed_title_text"	"这次您选对了吗？"
"[english]Comp_600_PG_page_level3textr20embed_title_text"	"Were you correct this time?"
"Comp_600_PG_page_level3textr20embed_desc_text"	"当一切尘埃落定，您的预测会全中吗？"
"[english]Comp_600_PG_page_level3textr20embed_desc_text"	"When the dust settles, will you have predicted them all correctly?"
"Comp_600_PG_page_level3textr20embed_ptsA_text"	"%action_89%"
"[english]Comp_600_PG_page_level3textr20embed_ptsA_text"	"%action_89%"
"Comp_600_PG_page_level3textr20embed_ptsB_text"	"/ %actionmax_89%积分"
"[english]Comp_600_PG_page_level3textr20embed_ptsB_text"	"/ %actionmax_89% PTS"
"Comp_600_PG_page_level3textr21embed_title_text"	"使用最喜爱英雄赢得10场比赛。"
"[english]Comp_600_PG_page_level3textr21embed_title_text"	"Win 10 Games with your Favorite Hero."
"Comp_600_PG_page_level3textr21embed_desc_text"	"选择最喜爱的英雄，并赢得10场比赛。"
"[english]Comp_600_PG_page_level3textr21embed_desc_text"	"After selecting a Favorite Hero, win 10 games with them."
"Comp_600_PG_page_level3textr21embed_ptsA_text"	"%action_87%"
"[english]Comp_600_PG_page_level3textr21embed_ptsA_text"	"%action_87%"
"Comp_600_PG_page_level3textr21embed_ptsB_text"	"/ %actionmax_87%积分"
"[english]Comp_600_PG_page_level3textr21embed_ptsB_text"	"/ %actionmax_87% PTS"
"Comp_600_PG_page_playintexttitle_text"	"外卡赛"
"[english]Comp_600_PG_page_playintexttitle_text"	"WILD CARD TOURNAMENT"
"Comp_600_PG_page_playintextdescription_text"	"2014年7月9日"
"[english]Comp_600_PG_page_playintextdescription_text"	"July 8, 2014."
"Comp_600_PG_page_playintextdescription2_text"	"淘汰赛第1轮为单淘赛制，参赛战队为预选赛的四支亚军战队。获胜战队将晋级第2轮，其余战队将从国际邀请赛中淘汰出局。"
"[english]Comp_600_PG_page_playintextdescription2_text"	"Phase 1 of the Playoffs is a single elimination tournament made up of the second place teams from the Qualifiers. The winner earns a place in Phase 2, the others are eliminated from the International."
"Comp_600_PG_page_playintextwinner_text"	"获胜选手"
"[english]Comp_600_PG_page_playintextwinner_text"	"WINNER"
"Comp_600_PG_page_playinbuttonsselectteam_text"	"选择战队"
"[english]Comp_600_PG_page_playinbuttonsselectteam_text"	"SELECT TEAM"
"Comp_600_PG_page_playoffs_predictions1texttitle_text"	"淘汰赛预测"
"[english]Comp_600_PG_page_playoffs_predictions1texttitle_text"	"PLAYOFFS PREDICTIONS"
"Comp_600_PG_page_playoffs_predictions1textsection1_text"	"英雄相关预测"
"[english]Comp_600_PG_page_playoffs_predictions1textsection1_text"	"HERO SPECIFIC PREDICTIONS"
"Comp_600_PG_page_playoffs_predictions1textwarning2_text"	"四天内超过120场精彩对决。祝你好运！"
"[english]Comp_600_PG_page_playoffs_predictions1textwarning2_text"	"A minimum of 120 games will be played over four days. Good Luck!"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostpicked_description"	"上场次数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostpicked_description"	"MOST PICKED HERO"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostbanned_description"	"禁用次数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostbanned_description"	"MOST BANNED HERO"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_description"	"从未被选/禁的英雄"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_description"	"HEROES NEVER PICKED OR BANNED"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_1"	"0 - 3个"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_1"	"0 - 3"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_4"	"10 - 12个"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_4"	"10 - 12"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_7"	"19 - 21个"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_7"	"19 - 21"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_8"	"22 - 24个"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_8"	"22 - 24"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_9"	"25 - 27个"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_9"	"25 - 27"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_10"	"28 - 30个"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_10"	"28 - 30"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_11"	"超过30个"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_11"	"More than 30"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostkills_description"	"每场平均击杀次数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostkills_description"	"HERO WITH THE MOST AVERAGE KILLS"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostdeaths_description"	"每场平均死亡次数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostdeaths_description"	"HERO WITH THE MOST AVERAGE DEATHS"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostlasthits_description"	"每场平均正补数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostlasthits_description"	"HERO WITH THE MOST AVERAGE LAST HITS"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostassists_description"	"每场平均助攻数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostassists_description"	"HERO WITH THE MOST AVERAGE ASSISTS"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mosttowerdmg_description"	"对塔造成伤害最高的英雄"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mosttowerdmg_description"	"HERO WITH THE MOST TOWER DAMAGE"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostavggpm_description"	"每场平均GPM（每分钟金钱数）最高的英雄"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mostavggpm_description"	"HERO WITH THE HIGHEST AVERAGE GPM"
"Comp_600_PG_page_playoffs_predictions2selectionshero_lowavggpm_description"	"每场平均GPM（每分钟金钱数）最低的英雄"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_lowavggpm_description"	"HERO WITH THE LOWEST AVERAGE GPM"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostwins_description"	"获胜次数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mostwins_description"	"HERO WITH THE MOST WINS"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostlosses_description"	"败北次数最多的英雄"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mostlosses_description"	"HERO WITH THE MOST LOSSES"
"Comp_600_PG_page_playoffs_predictions3textsection1_text"	"其它预测内容"
"[english]Comp_600_PG_page_playoffs_predictions3textsection1_text"	"OTHER PREDICTIONS"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_description"	"最短比赛时间"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_description"	"HOW SHORT WILL THE SHORTEST GAME BE"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_1"	"0 - 5分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_1"	"0 - 5 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_2"	"5 - 10分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_2"	"5 - 10 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_3"	"10 - 15分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_3"	"10 - 15 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_4"	"15 - 20分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_4"	"15 - 20 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_5"	"20 - 25分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_5"	"20 - 25 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_6"	"25分钟以上"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_6"	"25+ Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_description"	"最长比赛时间"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_description"	"HOW LONG WILL THE LONGEST GAME BE"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_1"	"少于60分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_1"	"Less than 60 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_2"	"60 - 65分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_2"	"60 - 65 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_3"	"65 - 70分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_3"	"65 - 70 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_4"	"70 - 75分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_4"	"70 - 75 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_5"	"75 - 80分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_5"	"75 - 80 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_6"	"80 - 85分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_6"	"80 - 85 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_7"	"85 - 90分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_7"	"85 - 90 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_8"	"90 - 95分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_8"	"90 - 95 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_9"	"95 - 100分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_9"	"95 - 100 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_10"	"100 - 105分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_10"	"100 - 105 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_11"	"105 - 110分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_11"	"105 - 110 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_12"	"110 - 115分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_12"	"110 - 115 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_13"	"115 - 120分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_13"	"115 - 120 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_14"	"超过120分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_14"	"More than 120 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_description"	"最晚第一滴血发生时间"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_description"	"WHEN WILL THE LATEST FIRST BLOOD OCCUR"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_1"	"0 - 2分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_1"	"0 - 2 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_2"	"2 - 4分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_2"	"2 - 4 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_3"	"4 - 6分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_3"	"4 - 6 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_4"	"6 - 8分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_4"	"6 - 8 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_5"	"8 - 10分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_5"	"8 - 10 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_6"	"10 - 12分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_6"	"10 - 12 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_7"	"12 - 14分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_7"	"12 - 14 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_8"	"14 - 16分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_8"	"14 - 16 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_9"	"16 - 18分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_9"	"16 - 18 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_10"	"18 - 20分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_10"	"18 - 20 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_11"	"晚于20分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_11"	"Later than 20 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_description"	"最早的ROSHAN击杀时间"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_description"	"WHEN WILL THE EARLIEST ROSHAN OCCUR"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_1"	"早于0分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_1"	"Before 0 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_2"	"0 - 7分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_2"	"0 - 7 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_3"	"晚于7分钟"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_3"	"After 7 Minutes"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_description"	"被中立生物击杀次数（包括ROSHAN）"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_description"	"HOW MANY KILLS WILL NEUTRAL CREEPS GET"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_2"	"3 - 4次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_2"	"3 - 4"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_3"	"5 - 6次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_3"	"5 - 6"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_4"	"7 - 8次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_4"	"7 - 8"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_5"	"9 - 10次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_5"	"9 - 10"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_6"	"超过10次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_6"	"More than 10"
"Comp_600_PG_page_playoffs_predictions3selectionsother_aegissnatches_description"	"夺取不朽之守护次数"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_aegissnatches_description"	"TIMES THE AEGIS IS STOLEN BY THE OTHER TEAM"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_description"	"最多信使击杀次数"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_description"	"HOW MANY COURIERS WILL BE KILLED"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_1"	"0 - 10次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_1"	"0 - 10"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_2"	"11 - 20次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_2"	"11 - 20"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_3"	"21 - 30次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_3"	"21 - 30"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_4"	"31 - 40次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_4"	"31 - 40"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_5"	"41 - 50次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_5"	"41 - 50"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_6"	"51 - 60次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_6"	"51 - 60"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_7"	"61 - 70次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_7"	"61 - 70"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_8"	"71 - 80次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_8"	"71 - 80"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_9"	"81 - 90次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_9"	"81 - 90"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_10"	"91 - 100次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_10"	"91 - 100"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_11"	"超过100次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_11"	"More than 100"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_description"	"单场比赛中最多的人头总数"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_description"	"HIGHEST TOTAL KILLS IN A SINGLE GAME"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_11"	"101 - 110"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_11"	"101 - 110"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_12"	"111 - 120"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_12"	"111 - 120"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_13"	"121 - 130"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_13"	"121 - 130"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_14"	"131 - 140"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_14"	"131 - 140"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_15"	"141 - 150"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_15"	"141 - 150"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_16"	"超过150个"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_16"	"More than 150"
"Comp_600_PG_page_playoffs_predictions4selectionsother_alliesdenied_description"	"反补队友次数"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_alliesdenied_description"	"HOW MANY ALLIES WILL BE DENIED"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_description"	"最大的双方团队总金钱数差值"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_description"	"LARGEST DIFFERENCE IN TEAM GOLD IN A SINGLE GAME"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_1"	"0 - 5000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_1"	"0 - 5000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_2"	"5001 - 10000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_2"	"5001 - 10000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_3"	"10001 - 15000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_3"	"10001 - 15000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_4"	"15001 - 20000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_4"	"15001 - 20000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_5"	"20001 - 25000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_5"	"20001 - 25000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_6"	"25001 - 30000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_6"	"25001 - 30000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_7"	"30001 - 35000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_7"	"30001 - 35000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_8"	"35001 - 40000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_8"	"35001 - 40000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_9"	"40001 - 45000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_9"	"40001 - 45000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_10"	"45001 - 50000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_10"	"45001 - 50000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_11"	"大于50000"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_11"	"More than 50000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_30mingamesnorosh_description"	"30分钟以上的比赛中没有击杀ROSHAN场数"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_30mingamesnorosh_description"	"HOW MANY 30+ MINUTE GAMES WITH NO ROSHAN KILLS"
"Comp_600_PG_page_playoffs_predictions4selectionsother_30mingamesnorosh_choices_6"	"超过50场"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_30mingamesnorosh_choices_6"	"More than 50"
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_description"	"单场比赛中最高的击杀信使次数"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_description"	"MOST COURIER KILLS IN A SINGLE GAME"
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_choices_1"	"0次"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_choices_1"	"0 "
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_choices_7"	"超过5次"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_choices_7"	"More than 5"
"Comp_600_PG_page_mainevent_predictions1textwarning2_text"	"请确认每项预测是针对单场比赛还是针对整个主赛事。主赛事预计有21至32场比赛。"
"[english]Comp_600_PG_page_mainevent_predictions1textwarning2_text"	"Make sure to take note of whether a prediction is for a single game, or across the entire Main Event. There will be between 21 and 32 games in the Main Event."
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostkills_description"	"人头总数最多的战队"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostkills_description"	"TEAM WITH THE MOST KILLS"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastkills_description"	"人头总数最少的战队"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastkills_description"	"TEAM WITH THE LEAST KILLS"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostdeaths_description"	"死亡次数最多的战队"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostdeaths_description"	"TEAM WITH THE MOST DEATHS"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastdeaths_description"	"死亡次数最少的战队"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastdeaths_description"	"TEAM WITH THE LEAST DEATHS"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostassists_description"	"助攻总数最多的战队"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostassists_description"	"TEAM WITH THE MOST ASSISTS"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastassists_description"	"助攻总数最少的战队"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastassists_description"	"TEAM WITH THE LEAST ASSISTS"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_fastestwin_description"	"最快获胜的战队"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_fastestwin_description"	"TEAM WITH THE FASTEST WIN"
"Comp_600_PG_page_mainevent_predictions2textsection1_text"	"主赛事中的所有比赛之中"
"[english]Comp_600_PG_page_mainevent_predictions2textsection1_text"	"ACROSS ALL GAMES IN THE MAIN EVENT"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostheroes_description"	"使用过的英雄数量最多的战队"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostheroes_description"	"TEAM WITH THE MOST NUMBER OF HEROES PLAYED"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_leastheroes_description"	"使用过的英雄数量最少的战队"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_leastheroes_description"	"TEAM WITH THE LEAST NUMBER OF HEROES PLAYED"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostroshan_description"	"击杀ROSHAN次数最多的战队"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostroshan_description"	"TEAM WITH THE MOST ROSHAN KILLS"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_courierkills_description"	"击杀信使次数最多的战队"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_courierkills_description"	"TEAM WITH THE MOST COURIER KILLS"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_rapiers_description"	"购买圣剑次数最多的战队"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_rapiers_description"	"TEAM WITH THE MOST RAPIER PURCHASES"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_highestgpm_description"	"每分钟金钱数最高的选手"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_highestgpm_description"	"PLAYER WITH HIGHEST GPM"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostkills_description"	"人头数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostkills_description"	"PLAYER WITH THE MOST KILLS"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeaths_description"	"死亡次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeaths_description"	"PLAYER WITH THE MOST DEATHS"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostassists_description"	"助攻次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostassists_description"	"PLAYER WITH THE MOST ASSISTS"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostlasthits_description"	"正补次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostlasthits_description"	"PLAYER WITH THE MOST LAST HITS"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdenies_description"	"反补次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdenies_description"	"PLAYER WITH THE MOST DENIES"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostheroes_description"	"使用过英雄数量最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostheroes_description"	"PLAYER WITH THE MOST NUMBER OF HEROES PLAYED"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostrampages_description"	"暴走次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostrampages_description"	"PLAYER WITH THE MOST RAMPAGES"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostfirstbloods_description"	"囊获第一滴血次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostfirstbloods_description"	"PLAYER WITH THE MOST FIRST BLOOD KILLS"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostbeyondgodlikes_description"	"超神杀戮次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostbeyondgodlikes_description"	"PLAYER WITH THE MOST BEYOND GODLIKE STREAKS"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostaegis_description"	"获得不朽之守护次数最多的选手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostaegis_description"	"PLAYER WITH THE MOST AEGIS PICKUPS"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_highestavggpm_description"	"每场平均GPM（每分钟金钱数）最高的选手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_highestavggpm_description"	"PLAYER WITH HIGHEST AVERAGE GPM"
"Comp_600_PG_page_top6_predictiontextwarning2_text"	"确保在淘汰赛开始前完成预测<br><br>如果预测的六强战队全中，即使先后不一致也将获得2000积分。如果预测的战队全中且排名一致，则会获得10000积分。根据联赛赛制图，第五名以及第六名将被视为并列，所以它们的排名其实没有先后之分。"
"[english]Comp_600_PG_page_top6_predictiontextwarning2_text"	"MAKE SURE TO MAKE YOUR PREDICTIONS BEFORE THE PLAYOFFS START<br><br>If you correctly predict the top six teams, but not the order, you'll earn 2000 points. If you predict both teams and order, you'll earn 10000. The fifth and sixth places are considered equal due to the tournament bracket layout, so the order of the last two doesn't matter."
"Comp_600_PG_page_top6_predictiontextsection1_text"	"四强战队"
"[english]Comp_600_PG_page_top6_predictiontextsection1_text"	"FIRST FOUR PLACES"
"Comp_600_PG_page_top6_predictiontextsection2_text"	"并列第五名"
"[english]Comp_600_PG_page_top6_predictiontextsection2_text"	"EQUAL FIFTH PLACE"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_3_description"	"季军"
"[english]Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_3_description"	"THIRD PLACE"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_4_description"	"殿军"
"[english]Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_4_description"	"FOURTH PLACE"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_5a_description"	"战队1"
"[english]Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_5a_description"	"TEAM A"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_5b_description"	"战队2"
"[english]Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_5b_description"	"TEAM B"
"Comp_600_PG_page_favoriteheroelementlistgames_won_text"	"您已使用最喜爱英雄赢得%selection_65211%场比赛的胜利，赢得10场将获得互动指南积分。"
"[english]Comp_600_PG_page_favoriteheroelementlistgames_won_text"	"You have won %selection_65211% of 10 games with your favorite hero."
"DOTA_PauseScriptedDemo_Title"	"已暂停"
"[english]DOTA_PauseScriptedDemo_Title"	"Paused"
"DOTA_PauseScriptedDemo_Question"	"是否想要继续观看？"
"[english]DOTA_PauseScriptedDemo_Question"	"Would you like to continue watching?"
"DOTA_PauseScriptedDemo_Resume"	"是的"
"[english]DOTA_PauseScriptedDemo_Resume"	"Yes"
"DOTA_PauseScriptedDemo_Exit"	"不用了"
"[english]DOTA_PauseScriptedDemo_Exit"	"No"
"dota_region_automatic_details"	"自动（%s1）"
"[english]dota_region_automatic_details"	"Automatic (%s1)"
"dota_mm_select_region_automatic"	"自动根据所在地选择匹配区域。"
"[english]dota_mm_select_region_automatic"	"Automatically pick regions based on my location."
"dota_mm_select_region_automatic_disabled"	"目前无法自动决定匹配区域。"
"[english]dota_mm_select_region_automatic_disabled"	"Unable to automatically determine matchmaking regions."
"dota_broadcaster_recommendation_new_players"	"推荐新手玩家选择"
"[english]dota_broadcaster_recommendation_new_players"	"Recommended for New Players"
"dota_broadcaster_recommendation_desc"	"本频道的解说将会在比赛中穿插Dota 2及其游戏性的介绍。"
"[english]dota_broadcaster_recommendation_desc"	"The caster in this channel will help introduce you to Dota 2 and its gameplay."
"LoadoutSlot_Heroic_Statue"	"英雄雕像"
"[english]LoadoutSlot_Heroic_Statue"	"Heroic Effigy"
"LoadoutSlot_Weather"	"天气"
"[english]LoadoutSlot_Weather"	"Weather"
"LoadoutSlot_MultiKill_Banner"	"多杀标语"
"[english]LoadoutSlot_MultiKill_Banner"	"Multikill Banner"
"LoadoutSlot_Music"	"音乐"
"[english]LoadoutSlot_Music"	"Music"
"Squawkins_Style_Default"	"默认副将"
"[english]Squawkins_Style_Default"	"Default Squawkins"
"Squawkins_Style_Rowboat"	"划艇副将"
"[english]Squawkins_Style_Rowboat"	"Rowboat Squawkins"
"Squawkins_Style_Sailboat"	"帆船副将"
"[english]Squawkins_Style_Sailboat"	"Sailboat Squawkins"
"Pudgling_Style_0"	"小帕吉"
"[english]Pudgling_Style_0"	"Pudgling"
"Pudgling_Style_1"	"金钩小帕吉"
"[english]Pudgling_Style_1"	"Golden Hook Pudgling"
"UnlockStyle_Failed_NoCompendiumLevel"	"本款式无法解锁。解锁要求所拥有的互动指南必须达到一定等级。"
"[english]UnlockStyle_Failed_NoCompendiumLevel"	"This style cannot be unlocked. You do not own a compendium at a high enough level to meet the requirements."
"UnlockStyle_PreReq_Compendium"	"- 拥有%s1级的%s2互动指南"
"[english]UnlockStyle_PreReq_Compendium"	"- Have Level %s1 %s2 Compendium"
"dota_tip_introduction_1"	"如果敌方小兵和英雄进入了己方防御塔的攻击范围后，可以在塔的掩护下主动攻击他们。"
"[english]dota_tip_introduction_1"	"Try to fight creeps and enemy Heroes within the attack range of your team's Towers."
"dota_tip_introduction_2"	"每次越过河道分界线进入敌人地盘时都要小心。"
"[english]dota_tip_introduction_2"	"Be careful when crossing the river into enemy territory."
"dota_tip_introduction_3"	"游戏开始后不要忘记购买可以恢复生命和魔法的补给品。"
"[english]dota_tip_introduction_3"	"Remember to purchase items to restore your health and mana at the start of the game."
"dota_tip_introduction_4"	"使用回城卷轴可以快速传送至任意友方建筑上，实现快速支援、撤退、防守等等。"
"[english]dota_tip_introduction_4"	"Purchase and use Town Portal Scrolls to move around the map quickly."
"dota_tip_introduction_5"	"在战场的左上角和右下角树林里各有一处“边路商店”，其中能购买多种有用的物品，省去返回泉水购买的麻烦。"
"[english]dota_tip_introduction_5"	"There are \"Side Shops\" at the extreme east and west sides of the battlefield, where several useful items can be purchased."
"dota_tip_introduction_6"	"部分物品仅在“神秘商店”出售。"
"[english]dota_tip_introduction_6"	"Some items can only be purchased at a \"Secret Shop\"."
"dota_tip_introduction_7"	"大部分英雄的“终极技能”必须达到6级才能学习，达到11级和16级后还各有一次升级机会。"
"[english]dota_tip_introduction_7"	"For most heroes, the \"Ultimate\" ability can be learned at level 6, and strengthened at levels 11 and 16."
"dota_tip_introduction_8"	"完成小兵或英雄的击杀将会为你带来额外的金钱。"
"[english]dota_tip_introduction_8"	"Striking the last hit on a creep or hero will earn you additional gold."
"dota_tip_introduction_9"	"保证队伍中有一只信使，这样在对线时就不必亲自返回基地取物品。"
"[english]dota_tip_introduction_9"	"Make sure your team has a Courier to bring items to them while they are in the lanes."
"dota_tip_introduction_10"	"如果购买物品时英雄并不在基地中，物品将会进入储藏处，返回基地后可以取出，或直接用信使运送。"
"[english]dota_tip_introduction_10"	"Items purchased while you are away from a shop will be placed in your Stash to be retrieved later, or delivered by your team’s courier."
"dota_tip_universal_1"	"玩家装备的播音员和界面皮肤都是可以共享的。在游戏中点击左上角最右边的按钮将打开“共享内容”即可进行选择。"
"[english]dota_tip_universal_1"	"Announcers and HUD Skins are shared between all players in a match. You can choose among them by pressing the Shared Content button on the left side of the Top Bar."
"dota_tip_universal_2"	"要保持淡定。就算输掉了比赛，你还有人生。"
"[english]dota_tip_universal_2"	"Remain calm. Remember: it's only a game."
"dota_tip_universal_3"	"如果遇到言行粗鲁的玩家，可以打开左上角的计分板，点击ID下方的小喇叭按钮将其屏蔽。"
"[english]dota_tip_universal_3"	"You can mute rude players by going to the Scoreboard, accessed using the buttons on the left side of the Top Bar."
"dota_tip_universal_4"	"选好英雄后，可以点击左下角的小地图，告诉队友自己在游戏前期计划选择的分路。"
"[english]dota_tip_universal_4"	"After you have chosen your hero, you can click on the minimap in the lower left to inform your teammates which you intend to use when the game begins."
"dota_tip_universal_5"	"与匹配的队友进行了一场痛快的比赛？点击Dota资料加为好友，以后就能愉快地玩耍了。"
"[english]dota_tip_universal_5"	"Enjoyed playing with someone? Commend them by clicking on their name in the Scoreboard, accessed using the buttons on the left side of the Top Bar."
"dota_tip_universal_6"	"按住Alt键后左键点击技能图标可以告诉队友该技能的当前状态。"
"[english]dota_tip_universal_6"	"You can hold Alt and click on an ability to inform your teammates of that ability's current cooldown status."
"dota_tip_universal_7"	"按住Alt键后左键点击顶部敌方英雄的图标，将会发送“对线的敌人已经失踪”的信息，提醒队友注意。"
"[english]dota_tip_universal_7"	"You can inform your teammates that an enemy Hero is missing by holding Alt and clicking on that Hero's portrait in the Top Bar."
"dota_tip_universal_8"	"与队友交流切忌恶言相向。所有人遇到粗鲁的话语都不会选择听从。"
"[english]dota_tip_universal_8"	"Always be polite, especially to your teammates. People are less likely to listen to those who are rude."
"dota_tip_universal_9"	"过早放弃比赛将会受到惩罚。很多时候队友真的需要你力挽狂澜。"
"[english]dota_tip_universal_9"	"Players who abandon a match will be penalized."
"dota_tip_beginner_40"	"力量与生命值上限挂钩。敏捷决定攻击速度。智力影响魔法值上限。"
"[english]dota_tip_beginner_40"	"Strength increases maximum Health. Agility increases Attack Speed. Intelligence increases maximum Mana."
"dota_tip_beginner_41"	"神秘商店其实并不神秘。"
"[english]dota_tip_beginner_41"	"The Secret Shop is not actually a secret."
"dota_tip_beginner_42"	"“核心”英雄的成长较慢，在游戏后期将会异常强大。“辅助”英雄在游戏前后期的作用差别并不大，但是他们是保证团队胜利的根本。"
"[english]dota_tip_beginner_42"	"A \"Carry\" is a hero that gains power slowly, becoming strong late in the game. A \"Support\" hero is often most powerful early in the game, and later enhances their team's effectiveness."
"dota_tip_beginner_43"	"只要英雄在敌方英雄或非英雄被击杀的地点周围就能获得一定的经验。"
"[english]dota_tip_beginner_43"	"As long as your Hero is near a kill when it occurs, you will gain experience."
"dota_tip_beginner_44"	"必要时刻可以使用防御符文对己方建筑暂时进行加固，加固后将不受任何伤害。使用时千万要谨慎，因为符文的冷却时间非常长。"
"[english]dota_tip_beginner_44"	"You can temporarily fortify your structures, preventing all damage to them, by using the Glyph of Fortification. Use it wisely; it has a very long cooldown."
"dota_tip_beginner_45"	"使用回城卷轴可以使英雄传送至任意友方建筑。使用远行鞋还能传送至任意非英雄友方单位。"
"[english]dota_tip_beginner_45"	"Using Town Portal Scrolls allows you to teleport to any allied structure. Using Boots of Travel allows you to teleport to any allied unit."
"dota_tip_beginner_46"	"如果信使遭到击杀，经过140秒后它将在基地复活，死亡时身上运送的装备在复活后依然存在。"
"[english]dota_tip_beginner_46"	"If your Courier is killed, it will return, along with any items it was carrying, after 140 seconds."
"dota_tip_beginner_47"	"对树木使用树之祭祀后，无论树木的颜色、大小存在任何区别，恢复效果完全相同。"
"[english]dota_tip_beginner_47"	"When using a Tango, the health regeneration is always the same regardless of the size of the tree you consume."
"dota_tip_beginner_48"	"想要了解自己喜欢的英雄，可以通过手机下载应用“完美刀塔”，其中可以查看详细的技能资料、出装推荐和打法攻略。"
"[english]dota_tip_beginner_48"	"There are many websites and videos which can help you learn more about overall tactics, team construction, and strategies for your favorite heroes."
"dota_tip_beginner_49"	"对队友像对树木一样使用树之祭祀可以将树之祭祀分给他一个，如果直接将树之祭祀放到队友身上，他无法进行使用。"
"[english]dota_tip_beginner_49"	"You can give a teammate one of your Tangoes by using them on that teammate."
"dota_tip_beginner_50"	"治疗药膏可以对队友使用，让他们的血量得到快速恢复。千万不要吝惜你的爱！"
"[english]dota_tip_beginner_50"	"You can use Healing Salves on your teammates to restore their health. Share the love!"
"dota_tip_intermediate_23"	"守在基地里出不去？没事，神秘商店的装备可以派飞行信使去购买。但是注意别让信使飞到对方脸上！"
"[english]dota_tip_intermediate_23"	"Pinned in your base? You can still make purchases from the Secret Shop by sending your Courier there. Just be careful not to send it into the enemy forces!"
"dota_tip_intermediate_24"	"只要防御塔和兵营周围没有敌方小兵，他们就会受到偷塔保护。在保护作用下，所受伤害将会降低，并且生命值也将快速恢复。"
"[english]dota_tip_intermediate_24"	"When no enemy creeps are near Towers and Barracks have Backdoor Protection, which lessens the damage they take and allows them to restore their health."
"dota_tip_intermediate_25"	"压制之刃的额外伤害仅对敌方和中立的非英雄单位有效。"
"[english]dota_tip_intermediate_25"	"Quelling Blade only inflicts its bonus damage on enemy and neutral creeps."
"dota_tip_intermediate_26"	"圆盾、穷鬼盾和先锋盾的伤害格挡数值与携带的英雄类型有关，与发动攻击的敌方英雄的类型无关。"
"[english]dota_tip_intermediate_26"	"The Damage Blocked values on a Stout Shield, Poor Man's Shield, and Vanguard refer to the type of Hero carrying the shield, not the type of attacker."
"dota_tip_intermediate_27"	"达贡之神力、死灵书、净魂之刃和远行鞋分别可以购买合成卷轴进行升级。"
"[english]dota_tip_intermediate_27"	"Dagon, Necronomicon, Diffusal Blade, and Boots of Travel can be upgraded by purchasing their recipes again."
"dota_tip_intermediate_28"	"按住Ctrl键后对队友点击使用侦查或岗哨守卫，就能把自己身上的守卫分一个给队友。"
"[english]dota_tip_intermediate_28"	"You can give a teammate a single ward by holding Control, clicking on the ward in your inventory, then clicking on your teammate."
"dota_tip_intermediate_29"	"有时候利用闪烁匕首和原力法杖穿越上下坡能够有效逃离追杀。"
"[english]dota_tip_intermediate_29"	"Blink Dagger and Force Staff can be used to climb up and down cliff sides."
"dota_tip_intermediate_30"	"压制之刃可以对树木使用，帮助你在树林里穿行。"
"[english]dota_tip_intermediate_30"	"Use a Quelling Blade to cut down trees and carve your own path through the forests."
"dota_tip_intermediate_31"	"现在使用诡计之雾后只有靠近英雄或者持续时间结束才会显形，靠近非英雄单位或者英雄的幻象都不会显形。"
"[english]dota_tip_intermediate_31"	"Illusions and creeps will not dispel Smoke of Deceit, only Heroes will."
"dota_tip_intermediate_32"	"在设置中的游戏选项中，可以选择不勾选“自动攻击”。这样可以避免自己藏在某处却会自动攻击敌人的尴尬。"
"[english]dota_tip_intermediate_32"	"You can disable auto-attacking in the options menu."
"dota_tip_intermediate_33"	"按住Alt键后再将鼠标移至英雄的技能图标上，将会显示额外的技能详细说明。"
"[english]dota_tip_intermediate_33"	"Holding Alt will display additional information in the descriptions of several abilities and items."
"dota_tip_advanced_1"	"击杀英雄、Roshan和信使以及摧毁敌方防御塔还有迈达斯之手的炼金所获得的金钱为可靠金钱，即使阵亡也不会扣除。其他途径如系统发放、击杀小兵等获得的则是不可靠金钱，阵亡时将会从中扣去一部分。"
"[english]dota_tip_advanced_1"	"Reliable Gold is earned from killing Heroes, Roshan, and Couriers, from the destruction of enemy Towers, or from using Hand of Midas. All other earnings are Unreliable Gold, which can be lost upon death."
"dota_tip_advanced_2"	"在优势路可以进行拉野：在游戏内时间每15秒和45秒时攻击离线上最近的野怪阵营后立刻往线上走，可以将己方小兵引向野怪。"
"[english]dota_tip_advanced_2"	"You can pull the creatures in the neutral creep camp that is nearest to your team's Safe Lane into your lane creeps."
"dota_tip_advanced_3"	"对于王者之戒、奥术鞋、雷神之锤等可以拆分的物品，右键点击物品选择“拆分”后地上就会出现其配件。拆分操作可以随处进行。"
"[english]dota_tip_advanced_3"	"Several items can be broken down to their component parts by right-clicking them in your inventory and choosing \"Disassemble\". Re-use those components to create new items!"
"dota_tip_advanced_4"	"使用“控制编队”功能可以给控制的不同单位下达指令。编队的过程很简单，选择想要编队的单位，按住CTRL + 该编队想要对应的快捷键即可。然后只要按下快捷键即可选中对应的编队。"
"[english]dota_tip_advanced_4"	"Use Control Groups to issue orders to different sets of units under your control. To set a Control Group, select a unit or units, hold Control, and press a number. To select that Control Group, press that number."
"dota_tip_advanced_5"	"在即将阵亡的情况下，使用“快速购买”快捷键就能在金钱被扣去之前购买装备！"
"[english]dota_tip_advanced_5"	"If you are about to die, press your \"Purchase Quickbuy\" key to spend your gold before it disappears!"
"dota_tip_advanced_6"	"将动力鞋的主属性切换为智力可以使英雄增加少许魔法。"
"[english]dota_tip_advanced_6"	"Swapping the primary attribute on Power Treads to Intelligence can give you a little extra mana."
"dota_tip_advanced_7"	"拥有莫尔迪基安的臂章可以开启邪恶之力，使自己的生命值快速提升475点。关闭后额外生命值也将同时被扣去，扣除后生命值最低为1点，不会出现自杀的情况。"
"[english]dota_tip_advanced_7"	"If you have an Armlet of Mordiggian, you can turn on Unholy Strength to temporarily raise your health by 475.  Disabling Unholy Strength will remove the added health, down to a minimum of 1 health."
"Crate_Browse_Signatures"	"浏览签名"
"[english]Crate_Browse_Signatures"	"Browse Signatures"
"Crate_Browse_Signatures_Text"	"或 为您的珍藏加上官方签名！"
"[english]Crate_Browse_Signatures_Text"	"OR add an official signature to your treasure!"
"Crate_SignatureUpsell"	"已推出官方签名物品！"
"[english]Crate_SignatureUpsell"	"Available as an officially autographed item!"
"DOTA_EmoticonPanel_Advertisement_NoCompendium"	"动态聊天表情包即将登陆商城！"
"[english]DOTA_EmoticonPanel_Advertisement_NoCompendium"	"Chat emoticon packs are coming soon to the store!"
"DOTA_EmoticonPanel_Advertisement_NotOpened"	"感谢您购买互动指南，您已获得互动指南聊天表情包。\n\n赶快前往兵器库打开表情包获得这些永久表情！"
"[english]DOTA_EmoticonPanel_Advertisement_NotOpened"	"You've been granted an Compendium Emoticon Pack for owning a Compendium.\n\nOpen the pack in your Armory to permanently unlock your emoticons!"
"Comp_600_PG_page_TOC2elementlistpage_allstarmatch_heroes_defines_2"	"全明星表演赛英雄"
"[english]Comp_600_PG_page_TOC2elementlistpage_allstarmatch_heroes_defines_2"	"ALL-STAR HEROES"
"Comp_600_PG_page_allstarmatch_heroestexttitle_text"	"全明星表演赛英雄要求"
"[english]Comp_600_PG_page_allstarmatch_heroestexttitle_text"	"ALL STAR HERO REQUESTS"
"Comp_600_PG_page_allstarmatch_heroestextdescription_text"	"全明星表演赛上您想看到哪些英雄上场？上场的英雄投票选择完毕后，最具人气的英雄将交与选手作为选择上场的英雄。"
"[english]Comp_600_PG_page_allstarmatch_heroestextdescription_text"	"Which heroes would you like to see played in the All Star Match? Players will not be forced to play any particular hero, they will be provided with a list of the community's most popular choices from the selections below."
"npc_dota_hero_techies"	"工程师"
"[english]npc_dota_hero_techies"	"Techies"
"DOTA_Tooltip_ability_techies_land_mines"	"埋布地雷"
"[english]DOTA_Tooltip_ability_techies_land_mines"	"Land Mines"
"DOTA_Tooltip_ability_techies_land_mines_Description"	"埋布隐形的地雷，当有敌方单位靠近时会自动爆炸。离爆心较远的单位受到的伤害也较少。地雷被触发后需经过%explode_delay%秒才会爆炸。地雷能够使建筑物受到伤害。"
"[english]DOTA_Tooltip_ability_techies_land_mines_Description"	"Plant an invisible mine that explodes when an enemy steps near.  The explosion will deal less damage if the enemy is farther away from the mine when it explodes.  Mines explode %explode_delay% seconds after being triggered.  Damages buildings."
"DOTA_Tooltip_ability_techies_land_mines_max_mines"	"地雷数量上限："
"[english]DOTA_Tooltip_ability_techies_land_mines_max_mines"	"MINE LIMIT:"
"DOTA_Tooltip_ability_techies_land_mines_small_radius"	"全额伤害作用范围："
"[english]DOTA_Tooltip_ability_techies_land_mines_small_radius"	"FULL DAMAGE RADIUS:"
"DOTA_Tooltip_ability_techies_land_mines_big_radius"	"半额伤害作用范围："
"[english]DOTA_Tooltip_ability_techies_land_mines_big_radius"	"HALF DAMAGE RADIUS:"
"DOTA_Tooltip_ability_techies_land_mines_activation_time"	"地雷启动时间："
"[english]DOTA_Tooltip_ability_techies_land_mines_activation_time"	"MINE ACTIVATION TIME:"
"DOTA_Tooltip_ability_techies_land_mines_Note0"	"地雷不会阻止中立生物产生。"
"[english]DOTA_Tooltip_ability_techies_land_mines_Note0"	"Land Mines do not block neutral creep camps from spawning."
"DOTA_Tooltip_ability_techies_land_mines_Note1"	"地雷持续时间没有上限，除非爆炸或被摧毁。"
"[english]DOTA_Tooltip_ability_techies_land_mines_Note1"	"Mines last until they explode or are destroyed."
"DOTA_Tooltip_ability_techies_stasis_trap"	"麻痹陷阱"
"[english]DOTA_Tooltip_ability_techies_stasis_trap"	"Stasis Trap"
"DOTA_Tooltip_ability_techies_stasis_trap_Description"	"埋设一个隐形的陷阱，当有敌方单位靠近时会自动触发，造成眩晕。"
"[english]DOTA_Tooltip_ability_techies_stasis_trap_Description"	"Plant an invisible trap that stuns nearby enemy units when triggered."
"DOTA_Tooltip_ability_techies_stasis_trap_activation_time"	"陷阱启动时间："
"[english]DOTA_Tooltip_ability_techies_stasis_trap_activation_time"	"TRAP ACTIVATION TIME:"
"DOTA_Tooltip_ability_techies_stasis_trap_explode_delay"	"启动延迟时间："
"[english]DOTA_Tooltip_ability_techies_stasis_trap_explode_delay"	"TRIGGER DELAY:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_duration"	"眩晕持续时间："
"[english]DOTA_Tooltip_ability_techies_stasis_trap_stun_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_radius"	"触发陷阱范围："
"[english]DOTA_Tooltip_ability_techies_stasis_trap_activation_radius"	"TRIGGER RADIUS:"
"DOTA_Tooltip_ability_techies_stasis_trap_duration"	"陷阱持续时间："
"[english]DOTA_Tooltip_ability_techies_stasis_trap_duration"	"TRAP DURATION:"
"DOTA_Tooltip_ability_techies_stasis_trap_Note0"	"麻痹陷阱触发后将摧毁作用范围内的其他麻痹陷阱。"
"[english]DOTA_Tooltip_ability_techies_stasis_trap_Note0"	"Stasis Traps destroy all other Stasis Traps in their area of effect when they detonate."
"DOTA_Tooltip_ability_techies_suicide"	"自杀攻击！"
"[english]DOTA_Tooltip_ability_techies_suicide"	"Suicide Squad, Attack!"
"DOTA_Tooltip_ability_techies_suicide_Description"	"工程师牺牲小我完成大我，造成巨额范围伤害。越靠近工程师所受的伤害也越高。自爆后工程师的复活时间将减少%respawn_time_percentage_tooltip%%%。"
"[english]DOTA_Tooltip_ability_techies_suicide_Description"	"Techies sacrifice themselves for the greater good, dealing massive area of effect damage.  More damage is dealt to units closer to Techies when they explode.  Techies' respawn time is reduced by %respawn_time_percentage_tooltip%%% when killed by this ability."
"DOTA_Tooltip_ability_techies_suicide_small_radius"	"全额伤害作用范围："
"[english]DOTA_Tooltip_ability_techies_suicide_small_radius"	"FULL DAMAGE RADIUS:"
"DOTA_Tooltip_ability_techies_suicide_big_radius"	"小额伤害作用范围："
"[english]DOTA_Tooltip_ability_techies_suicide_big_radius"	"PARTIAL DAMAGE RADIUS:"
"DOTA_Tooltip_ability_techies_suicide_damage"	"全额伤害："
"[english]DOTA_Tooltip_ability_techies_suicide_damage"	"FULL DAMAGE:"
"DOTA_Tooltip_ability_techies_suicide_partial_damage"	"小额伤害："
"[english]DOTA_Tooltip_ability_techies_suicide_partial_damage"	"PARTIAL DAMAGE:"
"DOTA_Tooltip_ability_techies_remote_mines"	"遥控炸弹"
"[english]DOTA_Tooltip_ability_techies_remote_mines"	"Remote Mines"
"DOTA_Tooltip_ability_techies_remote_mines_Description"	"埋设一颗隐形的炸弹，只有在你的控制下才会引爆。爆炸对建筑无效。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_techies_remote_mines_Description"	"Plant an invisible explosive that will only detonate when triggered.  Does not damage buildings.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_techies_remote_mines_Lore"	"矿工湾的陷落！"
"[english]DOTA_Tooltip_ability_techies_remote_mines_Lore"	"The downfall of Dredger's Bight!"
"DOTA_Tooltip_ability_techies_remote_mines_radius"	"爆炸范围："
"[english]DOTA_Tooltip_ability_techies_remote_mines_radius"	"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_techies_remote_mines_damage"	"伤害："
"[english]DOTA_Tooltip_ability_techies_remote_mines_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_techies_remote_mines_activation_time"	"启动延迟时间："
"[english]DOTA_Tooltip_ability_techies_remote_mines_activation_time"	"FADE TIME:"
"DOTA_Tooltip_ability_techies_remote_mines_duration"	"炸弹持续时间："
"[english]DOTA_Tooltip_ability_techies_remote_mines_duration"	"MINE DURATION:"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter"	"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_techies_remote_mines_damage_scepter"	"神杖升级伤害："
"[english]DOTA_Tooltip_ability_techies_remote_mines_damage_scepter"	"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_techies_focused_detonate"	"集中引爆"
"[english]DOTA_Tooltip_ability_techies_focused_detonate"	"Focused Detonate"
"DOTA_Tooltip_ability_techies_focused_detonate_Description"	"直接引爆目标区域内所有遥控炸弹。"
"[english]DOTA_Tooltip_ability_techies_focused_detonate_Description"	"Detonate all remote mines in the target area."
"DOTA_Tooltip_ability_techies_focused_detonate_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_techies_focused_detonate_radius"	"RADIUS:"
"compendium_overflow"	"超值指南"
"[english]compendium_overflow"	"OVERFLOWING COMPENDIUM"
"compendium_includes"	"现已推出"
"[english]compendium_includes"	"now includes"
"compendium_available_descrip_overflow_1"	"不朽宝藏 - 迷你帕吉信使 - 超级经验飞升\n聊天表情包 - 全新天气特效"
"[english]compendium_available_descrip_overflow_1"	"Immortal Treasures  -  Mini-Pudge Courier  -  Massive Booster\nChat Emoticons - Custom Weather Effects"
"compendium_available_descrip_overflow_2"	"鹦鹉副官信使 - 日常英雄挑战\n最爱英雄表现追踪 - 海量赛事预测\n载入画面 - 界面皮肤"
"[english]compendium_available_descrip_overflow_2"	"Lt. Squawkins Courier - Daily Hero Challenge\nFavorite Hero Stat Tracking - Prediction Mini-Games\nLoading Screens - HUD Skin"
"Attrib_NotMarketable"	"本物品无法出售。"
"[english]Attrib_NotMarketable"	"This item cannot be listed on the Steam Community Market."
"KillEaterEvent_TemplarAssassin_TrapsTriggered"	"启动陷阱数"
"[english]KillEaterEvent_TemplarAssassin_TrapsTriggered"	"Traps Triggered"
"KillEaterEvent_VictoryPredictions"	"当前连续预言正确次数"
"[english]KillEaterEvent_VictoryPredictions"	"Current Prediction Streak"
"DOTA_StyleUnlock_Confirm"	"你确定要解锁此款式吗？"
"[english]DOTA_StyleUnlock_Confirm"	"Are you sure you want to unlock this style?"
"UnlockStyle"	"解锁款式"
"[english]UnlockStyle"	"Unlock Style"
"UnlockStyle_Failed_AlreadyUnlocked"	"您已经解锁此款式！"
"[english]UnlockStyle_Failed_AlreadyUnlocked"	"This style has already been unlocked!"
"Comp_600_PG_page_rewards2textl1b_desc_text"	"聊天表情包"
"[english]Comp_600_PG_page_rewards2textl1b_desc_text"	"Chat Emoticons"
"Comp_600_PG_page_rewards2textl1c_desc_text"	"迷你帕吉信使"
"[english]Comp_600_PG_page_rewards2textl1c_desc_text"	"Mini-Pudge Courier"
"Comp_600_PG_page_rewards2textl1d_desc_text"	"游戏内天气特效：雨、雪和月光"
"[english]Comp_600_PG_page_rewards2textl1d_desc_text"	"In-Game Weather: Snow, Moonlight & Rain"
"Comp_600_PG_page_solo_selectiontextvote_complete_text"	"DK - iceiceice<br><br>Na'Vi - Dendi<br><br>DK - Mushi<br><br>Invictus Gaming - Ferrari_430<br><br>Evil Geniuses - Arteezy<br><br>Vici Gaming - fy<br><br>Empire - Resolut1on"
"[english]Comp_600_PG_page_solo_selectiontextvote_complete_text"	"DK - iceiceice<br><br>Na'Vi - Dendi<br><br>DK - Mushi<br><br>Invictus Gaming - Ferrari_430<br><br>Evil Geniuses - Arteezy<br><br>Vici Gaming - fy<br><br>Empire - Resolut1on"
"DOTA_Item_Sky_High_Bomb_Style0"	"炸弹"
"[english]DOTA_Item_Sky_High_Bomb_Style0"	"Bomb"
"DOTA_Item_Sky_High_Bomb_Style1"	"荣誉炸弹"
"[english]DOTA_Item_Sky_High_Bomb_Style1"	"Insignia Bomb"
"DOTA_Item_Sky_High_Helmet_Style0"	"尖盔"
"[english]DOTA_Item_Sky_High_Helmet_Style0"	"Spikes"
"DOTA_Item_Sky_High_Helmet_Style1"	"面甲"
"[english]DOTA_Item_Sky_High_Helmet_Style1"	"Visor"
"DOTA_Item_Sky_High_Propeller_Style0"	"螺旋桨"
"[english]DOTA_Item_Sky_High_Propeller_Style0"	"Propeller"
"DOTA_Item_Sky_High_Propeller_Style1"	"荣誉螺旋桨"
"[english]DOTA_Item_Sky_High_Propeller_Style1"	"Insignia Propeller"
"StoreBanner_Header_FreetoPlayBundleSale"	"《Free to Play》礼包特价中"
"[english]StoreBanner_Header_FreetoPlayBundleSale"	"Free to Play Bundle Sale"
"StoreBanner_Text_FreetoPlayBundleSale"	"<p style='color:#a93827; font-size:14px;'>《Free to Play》典藏版礼包以及Dendi，Fear和hyhy的专属套装正在半价特惠中，截至7月22日！</p>"
"[english]StoreBanner_Text_FreetoPlayBundleSale"	"<p style='color:#a93827; font-size:14px;'>The Free to Play Collector’s Pack and individual hero sets for players Dendi, Fear and hyhy are all 50% off until July 22!</p>"
"StoreBanner_Header_TreasureOfTheElementalTrophy"	"元素之赏的珍藏"
"[english]StoreBanner_Header_TreasureOfTheElementalTrophy"	"Treasure of the Elemental Trophy"
"StoreBanner_Text_TreasureOfTheElementalTrophy"	"领取属于你的荣耀！"
"[english]StoreBanner_Text_TreasureOfTheElementalTrophy"	"Claim your share of glory!"
"StoreBanner_Header_TreasureOfTheSharpenedKeepsake"	"纠缠之礼的珍藏"
"[english]StoreBanner_Header_TreasureOfTheSharpenedKeepsake"	"Treasure of the Tangled Keepsake"
"StoreBanner_Text_TreasureOfTheSharpenedKeepsake"	"不要放过这些神奇的宝藏！"
"[english]StoreBanner_Text_TreasureOfTheSharpenedKeepsake"	"Seize hold of fabled treasures!"
"StoreBanner_Header_TreasureOfTheCannonsFuse"	"火炮引线的珍藏"
"[english]StoreBanner_Header_TreasureOfTheCannonsFuse"	"Treasure of the Cannon's Fuse"
"StoreBanner_Text_TreasureOfTheCannonsFuse"	"英雄珍宝等你发掘！"
"[english]StoreBanner_Text_TreasureOfTheCannonsFuse"	"A volley of heroic valuables await!"
"StoreBanner_Header_TreasureOfTheEternalAlliance"	"恒久之盟的珍藏"
"[english]StoreBanner_Header_TreasureOfTheEternalAlliance"	"Treasure of the Eternal Alliance"
"StoreBanner_Text_TreasureOfTheEternalAlliance"	"冠军所爱不容错过！"
"[english]StoreBanner_Text_TreasureOfTheEternalAlliance"	"Reveal a champion's favor!"
"StoreBanner_Header_TeamEmpireBundle"	"Empire战队界面皮肤和载入画面"
"[english]StoreBanner_Header_TeamEmpireBundle"	"HUD and Loading Screen: Team Empire"
"StoreBanner_Text_TeamEmpireBundle"	"打造自己的帝国！"
"[english]StoreBanner_Text_TeamEmpireBundle"	"Build your own Empire!"
"DOTA_Ability_Mod_Mark_Divine_Anchor"	"圣锚标记"
"[english]DOTA_Ability_Mod_Mark_Divine_Anchor"	"Mark of the Divine Anchor"
"DOTA_Ability_Mod_Torrent_Divine_Anchor"	"圣锚洪流"
"[english]DOTA_Ability_Mod_Torrent_Divine_Anchor"	"Torrent of the Divine Anchor"
"DOTA_Ability_Mod_Tidebringer_Divine_Anchor"	"圣锚潮汐使者"
"[english]DOTA_Ability_Mod_Tidebringer_Divine_Anchor"	"Tidebringer of the Divine Anchor"
"DOTA_Ability_Mod_Epitaphic_Bonds_Trap"	"铭文陷阱"
"[english]DOTA_Ability_Mod_Epitaphic_Bonds_Trap"	"Epitaphic Trap"
"DOTA_Ability_Mod_Timberthaw_Chakram"	"天木梭飞轮"
"[english]DOTA_Ability_Mod_Timberthaw_Chakram"	"Timberthaw Chakram"
"DOTA_Ability_Mod_Reminiscence_Orb"	"往昔天球"
"[english]DOTA_Ability_Mod_Reminiscence_Orb"	"Orb of Reminiscence"
"DOTA_Ability_Mod_Reminiscence_Ambient"	"往昔之调"
"[english]DOTA_Ability_Mod_Reminiscence_Ambient"	"Ambience of Reminiscence"
"DOTA_Ability_Mod_Reminiscence_Rift"	"往昔之痕"
"[english]DOTA_Ability_Mod_Reminiscence_Rift"	"Rift of Reminiscence"
"DOTA_Ability_Mod_Reminiscence_Dreamcoil"	"往昔梦境"
"[english]DOTA_Ability_Mod_Reminiscence_Dreamcoil"	"Dreamcoil of Reminiscence"
"DOTA_Item_Vigilante_Fox_Loading_Screen_Style0"	"绿色"
"[english]DOTA_Item_Vigilante_Fox_Loading_Screen_Style0"	"Green"
"DOTA_Item_Vigilante_Fox_Loading_Screen_Style1"	"红色"
"[english]DOTA_Item_Vigilante_Fox_Loading_Screen_Style1"	"Red"
"DOTA_PlayerName_Arteezy"	"Arteezy"
"[english]DOTA_PlayerName_Arteezy"	"Arteezy"
"DOTA_PlayerName_Mushi"	"Mushi"
"[english]DOTA_PlayerName_Mushi"	"Mushi"
"DOTA_PlayerName_BuLba"	"BuLba"
"[english]DOTA_PlayerName_BuLba"	"BuLba"
"Crate_Select_Signature"	"选择签名"
"[english]Crate_Select_Signature"	"Select Signature"
"DOTA_Winner_Teamname"	"%s1战队获胜"
"[english]DOTA_Winner_Teamname"	"%s1 Victory"
"dota_hero_picks_first_pick"	"%s1首次在国际邀请赛登场"
"[english]dota_hero_picks_first_pick"	"First pick of %s1 at The International"
"dota_hero_picks_times_picked"	"在国际邀请赛已登场1次"
"[english]dota_hero_picks_times_picked"	"Picked 1 time at The International"
"dota_hero_picks_times_picked_plural"	"在国际邀请赛已登场%s1次"
"[english]dota_hero_picks_times_picked_plural"	"Picked %s1 times at The International"
"dota_hero_picks_record"	"国际邀请赛战绩情况：\n%s1胜 - %s2负"
"[english]dota_hero_picks_record"	"Record at The International:\n%s1 - %s2"
"dota_hero_picks_team_first_pick"	"%s2战队首次在6.81版本选择%s1"
"[english]dota_hero_picks_team_first_pick"	"First pick of %s1 by %s2 in 6.81"
"dota_hero_picks_team_times_picked"	"%s2战队首次在6.81版本选择%s1"
"[english]dota_hero_picks_team_times_picked"	"First pick of %s1 by %s2 in 6.81"
"dota_hero_picks_team_times_picked_plural"	"%s2战队在6.81版本已选用%s1上场%s3次"
"[english]dota_hero_picks_team_times_picked_plural"	"%s1 picked by %s2 %s3 times in 6.81"
"dota_hero_picks_team_record"	"%s1战队使用%s2的战绩情况：\n%s3胜-%s4负"
"[english]dota_hero_picks_team_record"	"%s1 record with %s2:\n%s3-%s4"
"dota_hero_picks_player_times_picked_plural"	"使用次数最多的选手为%s1，高达%s2次"
"[english]dota_hero_picks_player_times_picked_plural"	"Most often played by %s1, %s2 times"
"dota_hero_picks_player_times_picked"	"使用过的选手有%s1，为1次"
"[english]dota_hero_picks_player_times_picked"	"Most often played by %s1, 1 time"
"dota_hero_picks_player_record"	"最佳纪录由%s1保持：\n%s2胜-%s3负"
"[english]dota_hero_picks_player_record"	"Record when played by %s1:\n%s2-%s3"
"dota_hero_picks_player_kda"	"%s1使用时的平均KDA为：\n%s2"
"[english]dota_hero_picks_player_kda"	"Average KDA when played by %s1:\n%s2"
"dota_hero_picks_player_gpm"	"%s1使用时的平均GPM为：\n%s2"
"[english]dota_hero_picks_player_gpm"	"Average GPM when played by %s1:\n%s2"
"lobby_slot_cameramanalready"	"解说频道只有一人能切换镜头"
"[english]lobby_slot_cameramanalready"	"Broadcaster Channels can only have one Camera man"
"lobby_slot_cameramanon"	"现在已指定你切换镜头"
"[english]lobby_slot_cameramanon"	"You are now flagged as a camera man"
"lobby_slot_cameramanoff"	"现在将由其他人切换镜头"
"[english]lobby_slot_cameramanoff"	"You are no longer a camera man"
"DOTA_Hero_Selection_RADIANT_Phase_Pick"	"<font color='#009900'>天辉</font>第%s1次挑选"
"[english]DOTA_Hero_Selection_RADIANT_Phase_Pick"	"<font color='#009900'>RADIANT</font> PICK #%s1"
"DOTA_Hero_Selection_RADIANT_Phase_Ban"	"<font color='#009900'>天辉</font>第%s1次禁用"
"[english]DOTA_Hero_Selection_RADIANT_Phase_Ban"	"<font color='#009900'>RADIANT</font> BAN #%s1"
"DOTA_Hero_Selection_DIRE_Phase_Pick"	"<font color='#CC0000'>夜魇</font>第%s1次挑选"
"[english]DOTA_Hero_Selection_DIRE_Phase_Pick"	"<font color='#CC0000'>DIRE</font> PICK #%s1"
"DOTA_Hero_Selection_DIRE_Phase_Ban"	"<font color='#CC0000'>夜魇</font>第%s1次禁用"
"[english]DOTA_Hero_Selection_DIRE_Phase_Ban"	"<font color='#CC0000'>DIRE</font> BAN #%s1"
"DOTA_Hero_Selection_RADIANT"	"<font color='#006600'>天辉</font>"
"[english]DOTA_Hero_Selection_RADIANT"	"<font color='#006600'>RADIANT</font>"
"DOTA_Hero_Selection_DIRE"	"<font color='#990000'>夜魇</font>"
"[english]DOTA_Hero_Selection_DIRE"	"<font color='#990000'>DIRE</font>"
"DOTA_Anim_Mod_emp"	"九天玄杖"
"[english]DOTA_Anim_Mod_emp"	"Empyrean"
"DOTA_Item_Virtus_Werebear_Style0"	"第1级"
"[english]DOTA_Item_Virtus_Werebear_Style0"	"Tier 1"
"DOTA_Item_Virtus_Werebear_Style1"	"第2级"
"[english]DOTA_Item_Virtus_Werebear_Style1"	"Tier 2"
"DOTA_Item_Virtus_Werebear_Style2"	"第3级"
"[english]DOTA_Item_Virtus_Werebear_Style2"	"Tier 3"
"Crate_Signatures_Upsell"	"现已推出官方签名版本！"
"[english]Crate_Signatures_Upsell"	"Available as an officially autographed item!"
"DOTA_Advertisement_Signature_Treasure"	"亲笔签名 %s1 - %s2"
"[english]DOTA_Advertisement_Signature_Treasure"	"Autographed %s1 - %s2"
"DOTA_Advertisement_Signature_TreasureHeader"	"签名版不朽物品"
"[english]DOTA_Advertisement_Signature_TreasureHeader"	"Autographed Immortals"
"DOTA_Advertisement_Signature_TreasureSubHeader"	"赶紧收集Dota 2名人亲笔签名的全新不朽物品。"
"[english]DOTA_Advertisement_Signature_TreasureSubHeader"	"Get new Immortal items autographed by your favorite Dota 2 personality."
"dota_signature_chest_souvenier_desc"	"签名的人将会获得一定的销售额分成。"
"[english]dota_signature_chest_souvenier_desc"	"This individual will receive a portion of each purchase."
"Store_Autographed_Immortals"	"亲笔签名版珍藏"
"[english]Store_Autographed_Immortals"	"Autographed Treasures"
"StoreBanner_Header_TroveCarafe"	"珍宝之瓶"
"[english]StoreBanner_Header_TroveCarafe"	"The Trove Carafe"
"StoreBanner_Text_TroveCarafe"	"国际邀请赛限定推出 拥有全新特效"
"[english]StoreBanner_Text_TroveCarafe"	"Special items with custom effects fresh for the International"
"DOTA_Advertisement_Compendium_EmoticonsHeader"	"25个动态聊天表情"
"[english]DOTA_Advertisement_Compendium_EmoticonsHeader"	"25 Chat Emoticons"
"DOTA_Advertisement_Compendium_EmoticonsSubHeader"	"只要购买互动指南即可获得25个Dota主题的动态聊天表情和大量好礼"
"[english]DOTA_Advertisement_Compendium_EmoticonsSubHeader"	"Get access to 25 Dota-themed Chat Emoticons and other items by purchasing the Compendium"
"Comp_600_PG_page_allstarmatchtextplayer1_text"	"Na'Vi - Dendi"
"[english]Comp_600_PG_page_allstarmatchtextplayer1_text"	"Na'Vi - Dendi"
"Comp_600_PG_page_allstarmatchtextplayer2_text"	"Alliance - Loda"
"[english]Comp_600_PG_page_allstarmatchtextplayer2_text"	"Alliance - Loda"
"Comp_600_PG_page_allstarmatchtextplayer3_text"	"DK - iceiceice"
"[english]Comp_600_PG_page_allstarmatchtextplayer3_text"	"DK - iceiceice"
"Comp_600_PG_page_allstarmatchtextplayer4_text"	"Evil Geniuses - Arteezy"
"[english]Comp_600_PG_page_allstarmatchtextplayer4_text"	"Evil Geniuses - Arteezy"
"Comp_600_PG_page_allstarmatchtextplayer5_text"	"Invictus Gaming - Chuan"
"[english]Comp_600_PG_page_allstarmatchtextplayer5_text"	"Invictus Gaming - Chuan"
"Comp_600_PG_page_allstarmatchtextplayer6_text"	"Na'Vi - Puppey"
"[english]Comp_600_PG_page_allstarmatchtextplayer6_text"	"Na'Vi - Puppey"
"Comp_600_PG_page_allstarmatchtextplayer7_text"	"Alliance - S4"
"[english]Comp_600_PG_page_allstarmatchtextplayer7_text"	"Alliance - S4"
"Comp_600_PG_page_allstarmatchtextplayer8_text"	"DK - Burning"
"[english]Comp_600_PG_page_allstarmatchtextplayer8_text"	"DK - Burning"
"Comp_600_PG_page_allstarmatchtextplayer9_text"	"Fnatic - N0Tail"
"[english]Comp_600_PG_page_allstarmatchtextplayer9_text"	"Fnatic - N0Tail"
"Comp_600_PG_page_allstarmatchtextplayer10_text"	"Invictus Gaming - Ferrari_430"
"[english]Comp_600_PG_page_allstarmatchtextplayer10_text"	"Invictus Gaming - Ferrari_430"
"Comp_600_PG_page_allstarmatch_heroestextvote_complete_text"	"感谢您投出宝贵的一票。<br><br>系统已经开始统计票数，投票结果将会交给选手们在全明星表演赛挑选英雄时进行参考。"
"[english]Comp_600_PG_page_allstarmatch_heroestextvote_complete_text"	"Thank you for your selections.<br><br>The community's votes have been tallied and the results will be passed on to the players for their consideration when making hero picks during the All Star Match."
"Comp_600_PG_page_selectarcanatextdescription_text"	"感谢您投出宝贵的一票。票选至宝的胜出英雄已经新鲜出炉！"
"[english]Comp_600_PG_page_selectarcanatextdescription_text"	"Thank you for your votes. The winner of the Arcana Showdown is..."
"Comp_600_PG_page_selectarcanatextvote_complete_text"	"感谢您投出宝贵的一票，国际邀请赛结束前将会宣布投票结果。"
"[english]Comp_600_PG_page_selectarcanatextvote_complete_text"	"Thank you for your votes, results will be announced before the end of The International."
"game_mode_AllStarDraft"	"全明星征召"
"[english]game_mode_AllStarDraft"	"All-Star Draft"
"DOTA_CompendiumBundleUpsell_Header"	"国际邀请赛大礼包"
"[english]DOTA_CompendiumBundleUpsell_Header"	"THE INTERNATIONAL BUNDLE"
"DOTA_CompendiumBundleUpsell_SubHeader"	"马上购买即可获得<font color=\"#FFFFFF\">以上所有物品</font>还有更多福利"
"[english]DOTA_CompendiumBundleUpsell_SubHeader"	"PURCHASE NOW TO GET <font color=\"#FFFFFF\">ALL OF THESE ITEMS</font> AND MORE"
"DOTA_CompendiumBundleUpsell_1"	"2个不朽宝藏"
"[english]DOTA_CompendiumBundleUpsell_1"	"2 Immortal Treasures"
"DOTA_CompendiumBundleUpsell_2"	"迷你帕吉信使"
"[english]DOTA_CompendiumBundleUpsell_2"	"Mini-Pudge Courier"
"DOTA_CompendiumBundleUpsell_3"	"9张载入画面"
"[english]DOTA_CompendiumBundleUpsell_3"	"9 Loading Screens"
"DOTA_CompendiumBundleUpsell_4"	"3个天气特效"
"[english]DOTA_CompendiumBundleUpsell_4"	"3 Environmental Effects"
"DOTA_CompendiumBundleUpsell_5"	"25个动态聊天表情"
"[english]DOTA_CompendiumBundleUpsell_5"	"25 Chat Emoticons"
"DOTA_CompendiumBundleUpsell_6"	"昆卡专属信使"
"[english]DOTA_CompendiumBundleUpsell_6"	"Kunkka's Courier"
"DOTA_CompendiumBundleUpsell_7"	"230%战斗点数飞升"
"[english]DOTA_CompendiumBundleUpsell_7"	"230% Battle Point Booster"
"DOTA_CompendiumBundleUpsell_Bottom"	"大礼包内含2014年互动指南 + 1100积分"
"[english]DOTA_CompendiumBundleUpsell_Bottom"	"BUNDLE INCLUDES 2014 COMPENDIUM + 1100 POINTS"
"DOTA_CompendiumBundleUpsell_RightHeader"	"后续还将获得以下物品："
"[english]DOTA_CompendiumBundleUpsell_RightHeader"	"You will also be granted these upcoming items:"
"DOTA_CompendiumBundleUpsell_RightText"	"基地改造物品
-
英雄配音包
-
多杀标语
-
胜利预言嘲讽
-
全新配音包
-
工程师专属嘲讽"
"[english]DOTA_CompendiumBundleUpsell_RightText"	"Base Customization Item
-
Alternate Hero Voice Pack
-
Multi-Kill Banner
-
Victory Prediction Taunt
-
New Music Pack
-
Special Techies Taunt"
"DOTA_Anim_Mod_lodestar"	"繁盛北极星"
"[english]DOTA_Anim_Mod_lodestar"	"Flourishing Lodestar"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostpickedresultinfo_dialog_info"	"76次"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostpickedresultinfo_dialog_info"	"76 Times"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostbannedresultinfo_dialog_info"	"120次"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostbannedresultinfo_dialog_info"	"120 Times"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostkillsresultinfo_dialog_info"	"10次击杀"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostkillsresultinfo_dialog_info"	"10 Kills"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostdeathsresultinfo_dialog_info"	"10次死亡"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostdeathsresultinfo_dialog_info"	"10 Deaths"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostlasthitsresultinfo_dialog_info"	"533个正补"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostlasthitsresultinfo_dialog_info"	"533"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostassistsresultinfo_dialog_info"	"14次助攻"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostassistsresultinfo_dialog_info"	"14"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostfirstbloodsresultinfo_dialog_info"	"11次"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mostfirstbloodsresultinfo_dialog_info"	"11"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mosttowerdmgresultinfo_dialog_info"	"141172点伤害"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mosttowerdmgresultinfo_dialog_info"	"141172 damage"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostavggpmresultinfo_dialog_info"	"616"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mostavggpmresultinfo_dialog_info"	"616"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostwinsresultinfo_dialog_info"	"37次胜利"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mostwinsresultinfo_dialog_info"	"37 Wins"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostlossesresultinfo_dialog_info"	"47次告负"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_mostlossesresultinfo_dialog_info"	"47 Losses"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgameresultinfo_dialog_info"	"VG vs Alliance"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgameresultinfo_dialog_info"	"Vici Gaming vs Alliance"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgameresultinfo_dialog_info"	"Mousesports vs LGD.Gaming"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_longestgameresultinfo_dialog_info"	"Mousesports vs LGD.Gaming"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stbloodresultinfo_dialog_info"	"DK vs VG"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stbloodresultinfo_dialog_info"	"DK vs Vici Gaming"
"Comp_600_PG_page_playoffs_predictions3selectionsother_aegissnatchesresultinfo_dialog_info"	"5次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_aegissnatchesresultinfo_dialog_info"	"5"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkillsresultinfo_dialog_info"	"42次"
"[english]Comp_600_PG_page_playoffs_predictions3selectionsother_courierkillsresultinfo_dialog_info"	"42"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkillsresultinfo_dialog_info"	"Arrow vs DK的比赛产生了96个人头"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_highestkillsresultinfo_dialog_info"	"96 in Arrow vs DK"
"Comp_600_PG_page_playoffs_predictions4selectionsother_alliesdeniedresultinfo_dialog_info"	"32次"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_alliesdeniedresultinfo_dialog_info"	"32"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiffresultinfo_dialog_info"	"DK vs Navi.US"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiffresultinfo_dialog_info"	"DK vs Navi.US"
"DOTA_UI_Redeem2"	"兑换"
"[english]DOTA_UI_Redeem2"	"Redeem"
"DOTA_Select_Signature"	"点击签名进行选择"
"[english]DOTA_Select_Signature"	"Select a Signature to Add"
"DOTA_Redeem_Item_Title"	"兑换%s1"
"[english]DOTA_Redeem_Item_Title"	"%s1 Redemption"
"DOTA_Redeem_Item_Text"	"选择以下想要收到的物品。"
"[english]DOTA_Redeem_Item_Text"	"Select the item you wish to receive below."
"npc_dota_hero_techies_bio"	"在矿工湾流传很广的冒险故事里，背负最多骂名的莫过于爆破工程师。然后，矿工湾就在人世间消失了。还有起重港。还有猎手镇。事实上，如果稍微研究一下爆破工程师的历史，不难发现工程师只要出现在哪个城镇，这个城镇不久就会不复存在。

就跟工程师周围所有注定的灾难一样，矿工湾的消失是从一个发明开始的。爆破奇才斯奎、斯布林和斯布恩三人负责为地下矿井设计安全的引爆方式，他们发明了最为古怪的东西：一个按钮，摁下就能使远处的装置点燃引线。

由于他们急于测试自己的发明，三人用火盐炸药装了一桶又一桶，狭小的工坊里每个角落都堆满了刚研发的遥控炸弹。他们胡乱从炸弹堆里扯出一桶，埋到一个离得很远的地方。接着他们躲进了附近的壕沟，蜷缩着瑟瑟发抖。斯布林按下了引爆的按钮。然而过了一会儿，什么也没发生。他非常困惑，站了起来，反复地摁下按钮，终于，地上炸出了一个洞。斯奎和斯布林顿时欣喜若狂，可正当他们转身时，工坊方向传来了巨大的能量声波，他们直接被震倒在地。

出人意料的爆炸让他们耳鸣不已，也非常迷茫。他们走进灰暗的烟雾中，眼前只见工坊已经变成了冒烟的废墟。木材和石头一直在大块大块地掉落，前方的地洞越来越大，慢慢变成了一座深坑。整个矿工湾开始震颤，惊慌失措的居民四处奔逃，而城镇徐徐地滑入了地下矿井。而他们就坐在悬崖上，看着故乡沉没，三人张开嘴开始傻笑，也不在乎原来嘲笑他们的邻居是否注意到了他们。他们想知道的只有一件事情：这么强力的爆炸他们究竟是如何引发的？"
"[english]npc_dota_hero_techies_bio"	"In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.
Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?"
"UnusualInternational2014"	"冠军之紫"
"[english]UnusualInternational2014"	"Champion's Purple"
"Comp_600_PG_page_playoffs_predictions2selectionshero_lowavggpmresultinfo_dialog_info"	"179"
"[english]Comp_600_PG_page_playoffs_predictions2selectionshero_lowavggpmresultinfo_dialog_info"	"179"
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingleresultinfo_dialog_info"	"Cloud 9 vs LGD.Gaming"
"[english]Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingleresultinfo_dialog_info"	"Cloud 9 vs LGD.Gaming"
"npc_dota_techies_land_mine"	"地雷"
"[english]npc_dota_techies_land_mine"	"Land Mine"
"npc_dota_techies_stasis_trap"	"麻痹陷阱"
"[english]npc_dota_techies_stasis_trap"	"Stasis Trap"
"npc_dota_techies_remote_mine"	"遥控炸弹"
"[english]npc_dota_techies_remote_mine"	"Remote Mine"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate"	"精确引爆"
"[english]DOTA_Tooltip_ability_techies_remote_mines_self_detonate"	"PINPOINT DETONATE"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description"	"直接引爆所有选中的遥控炸弹。"
"[english]DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description"	"Detonate all selected remote mines."
"DOTA_UnusualCourier_International_2014"	"2014年国际邀请赛信使"
"[english]DOTA_UnusualCourier_International_2014"	"International 2014 Courier"
"DOTA_UnusualCourier_International_2014_Desc"	"珍藏中将有机会找到三种全新2014年国际邀请赛信使中的随机一种。"
"[english]DOTA_UnusualCourier_International_2014_Desc"	"You might find one of three new couriers for the 2014 International randomly inserted into your treasure."
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignoredresultinfo_dialog_info"	"血魔，水晶室女，哈斯卡，玉藻前，莉娜，暗夜魔王<br>幻影长矛手，斯拉达，裂魂人，术士"
"[english]Comp_600_PG_page_playoffs_predictions1selectionshero_mostignoredresultinfo_dialog_info"	"Bloodseeker, Crystal Maiden, Huskar, Keeper of the Light, Lina, Night Stalker<br>Phantom Lancer, Slardar, Spirit Breaker, Warlock"
"StoreBanner_Header_LocklessLuckvase"	"无锁幸运瓶"
"[english]StoreBanner_Header_LocklessLuckvase"	"The Lockless Luckvase"
"StoreBanner_Text_LocklessLuckvase"	"国际邀请赛设计精品合集"
"[english]StoreBanner_Text_LocklessLuckvase"	"A collection of elite items designed for the International"
"StoreBanner_Header_SculptorsPillar"	"塑造家之柱"
"[english]StoreBanner_Header_SculptorsPillar"	"The Sculptor's Pillar"
"StoreBanner_Text_SculptorsPillar"	"专为庆祝国际邀请赛打造的社区精品"
"[english]StoreBanner_Text_SculptorsPillar"	"Community creations crafted to celebrate the International"
"StoreBanner_Header_HerosHeirloom"	"英雄传世珍宝"
"[english]StoreBanner_Header_HerosHeirloom"	"Hero's Heirloom"
"StoreBanner_Text_HerosHeirloom"	"神秘商店物品的绝佳合集"
"[english]StoreBanner_Text_HerosHeirloom"	"An awesome collection of Secret Shop items"
"StoreBanner_Header_ChampionsChest"	"冠军宝盒"
"[english]StoreBanner_Header_ChampionsChest"	"Champion's Chest"
"StoreBanner_Text_ChampionsChest"	"神秘商店物品的绝佳合集"
"[english]StoreBanner_Text_ChampionsChest"	"A second awesome collection of Secret Shop items"
"go_to_location"	"前去战斗"
"[english]go_to_location"	"Go to Fight"
"DOTA_Workshop_UploadCustomGame"	"自定义模式（上传完毕）"
"[english]DOTA_Workshop_UploadCustomGame"	"Uploaded Custom Game Mode"
"DOTA_Workshop_Preparing"	"准备文件中..."
"[english]DOTA_Workshop_Preparing"	"Preparing File..."
"DOTA_Workshop_Uploading"	"上传文件中..."
"[english]DOTA_Workshop_Uploading"	"Uploading File..."
"DOTA_Workshop_Committing"	"提交更改中..."
"[english]DOTA_Workshop_Committing"	"Committing Changes..."
"custom_game_needs_update"	"需要更新"
"[english]custom_game_needs_update"	"NEEDS UPDATE"
"custom_game_restart_title"	"需要重启游戏"
"[english]custom_game_restart_title"	"RESTART REQUIRED"
"custom_game_restart_desc"	"此游戏模式已经更新。请重启Dota 2客户端，使其更新到最新版本。"
"[english]custom_game_restart_desc"	"This game mode has just been updated. Please restart Dota 2 to get the latest version."
"uploaded_bytes"	"已上传%s1MB"
"[english]uploaded_bytes"	"%s1 MB uploaded"
"DOTA_Lobby_Custom_Game"	"自定义游戏模式"
"[english]DOTA_Lobby_Custom_Game"	"CUSTOM GAME MODE"
"DOTA_Lobby_Custom_Map"	"自定义地图"
"[english]DOTA_Lobby_Custom_Map"	"CUSTOM MAP"
"DOTA_Lobby_Custom_Difficulty"	"难度"
"[english]DOTA_Lobby_Custom_Difficulty"	"DIFFICULTY"
"Lobby_Invalid_Custom_Settings"	"房间设置无效"
"[english]Lobby_Invalid_Custom_Settings"	"INVALID LOBBY SETTINGS"
"Lobby_Invalid_Custom_Game_Mode"	"请选择有效的游戏模式"
"[english]Lobby_Invalid_Custom_Game_Mode"	"Please select a valid custom game mode"
"Lobby_Invalid_Custom_Map_Name"	"请选择有效的自定义地图"
"[english]Lobby_Invalid_Custom_Map_Name"	"Please select a valid custom map"
"ugc_tools_installing_title"	"工具下载中"
"[english]ugc_tools_installing_title"	"TOOLS DOWNLOADING"
"ugc_tools_installing_desc"	"现在Dota 2创意工坊工具正在下载中。你可以在“下载”中查看进度。"
"[english]ugc_tools_installing_desc"	"The Dota 2 Workshop Tools are now downloading. Please check the active Dota 2 download in the Steam client to monitor progress."
"DOTA_SteamOverlayDisabled_Title"	"游戏内没有启用界面"
"[english]DOTA_SteamOverlayDisabled_Title"	"Overlay Not Running"
"DOTA_SteamOverlayDisabled_Body"	"现在游戏中没有启用Steam界面，因此Dota 2无法运行所有功能。请在Steam客户端的设置中勾选“在游戏中启用Steam界面”，并重启Dota 2。"
"[english]DOTA_SteamOverlayDisabled_Body"	"The Steam Overlay is not running, which is needed for full functionality within Dota 2. Please enable it within the Steam client settings and restart Dota 2."
"DOTA_Anim_Mod_burning_fiend"	"霸主雄姿"
"[english]DOTA_Anim_Mod_burning_fiend"	"Dominator's Stance"
"Comp_600_PRSEL_shufflechoice_loda_choices_1"	"是"
"[english]Comp_600_PRSEL_shufflechoice_loda_choices_1"	"Yes"
"Comp_600_PRSEL_shufflechoice_loda_choices_2"	"否"
"[english]Comp_600_PRSEL_shufflechoice_loda_choices_2"	"No"
"Comp_600_PG_page_TOC2elementlistpage_teamshuffle_defines_2"	"战队重组"
"[english]Comp_600_PG_page_TOC2elementlistpage_teamshuffle_defines_2"	"TEAM SHUFFLE"
"Comp_600_PG_page_teamshuffletextdescription_text"	"每届国际邀请赛落幕后，参赛战队都会进入休整期。休整期过后往往会有很多战队的老队员离开，新面孔加入。作为粉丝，我们很期待看到战队做出变化，相信大家也是一样。所以我们特别制作了这一板块让大家一起来猜猜看喜爱的战队会出现什么变动。<br><br>对于2014年国际邀请赛的所有参赛战队，你都可以选择不会离开的队员。由于很多战队随时都有可能公布人员变动情况，所以开放预测的时间非常有限。接下来的一个月内我们将会根据每个战队的变动情况，对大家的预测进行互动指南积分的奖励，每预测正确一项即可获得10互动指南积分。"
"[english]Comp_600_PG_page_teamshuffletextdescription_text"	"With the conclusion of each International, teams have gone through a process of rest and introspection. Sometimes the result of that is the ending of old relationships, and the beginning of new ones. As fans, we're excited to see how things shake out, and we thought you might be too. So we thought we'd allow us all to take a shot at guessing what'll happen to our beloved teams.<br><br>For each of the 16 teams in TI4, you can select who you think will remain. Predictions will close soon, since any moment teams may announce their new rosters. In a month we'll have a look at how the team rosters stand, and award you 10 compendium points for every correct prediction you made."
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_name_entry_text"	"姓名："
"[english]Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_name_entry_text"	"Name: "
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_age_entry_text"	"年龄："
"[english]Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_age_entry_text"	"Age: "
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_role_entry_text"	"定位："
"[english]Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_role_entry_text"	"Role: "
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_question_text"	"是否会留在战队中？"
"[english]Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_question_text"	"Will stay with this team's roster?"
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_selection_yes_green_text"	"是"
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_toggledivider_text"	"/"
"[english]Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_toggledivider_text"	"/"
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_selection_no_red_text"	"否"
"Comp_600_PG_page_teamshuffle_allianceelementlisttitle_defines_1"	"战队重组：ALLIANCE"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlisttitle_defines_1"	"TEAM SHUFFLE: ALLIANCE"
"Comp_600_PG_page_teamshuffle_allianceelementlistteaminfo_defines_1"	"瑞典"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistteaminfo_defines_1"	"SWEDEN"
"Comp_600_PG_page_teamshuffle_allianceelementlistteaminfo_defines_3"	"2014年国际邀请赛并列第11名"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistteaminfo_defines_3"	"Placed #11/12 at The International 2014"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_5"	"核心"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_5"	"Carry"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_8"	"瑞典"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_8"	"Sweden"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_9"	"2013年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_9"	"The International 2013 Champion"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer2_defines_5"	"中单"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistplayer2_defines_5"	"Mid"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer3_defines_5"	"劣单"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistplayer3_defines_5"	"Offlane"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer4_defines_5"	"辅助"
"[english]Comp_600_PG_page_teamshuffle_allianceelementlistplayer4_defines_5"	"Support"
"Comp_600_PG_page_teamshuffle_titanelementlisttitle_defines_1"	"战队重组：TITAN"
"[english]Comp_600_PG_page_teamshuffle_titanelementlisttitle_defines_1"	"TEAM SHUFFLE: TITAN"
"Comp_600_PG_page_teamshuffle_titanelementlistteaminfo_defines_1"	"马来西亚"
"[english]Comp_600_PG_page_teamshuffle_titanelementlistteaminfo_defines_1"	"MALAYSIA"
"Comp_600_PG_page_teamshuffle_titanelementlistteaminfo_defines_3"	"2014年国际邀请赛并列第9名"
"[english]Comp_600_PG_page_teamshuffle_titanelementlistteaminfo_defines_3"	"Placed #9/10 at The International 2014"
"Comp_600_PG_page_teamshuffle_titanelementlistplayer1_defines_9"	"马来西亚"
"[english]Comp_600_PG_page_teamshuffle_titanelementlistplayer1_defines_9"	"Malaysia"
"Comp_600_PG_page_teamshuffle_egelementlisttitle_defines_1"	"战队重组：EVIL GENIUSES"
"[english]Comp_600_PG_page_teamshuffle_egelementlisttitle_defines_1"	"TEAM SHUFFLE: EVIL GENIUSES"
"Comp_600_PG_page_teamshuffle_egelementlistteaminfo_defines_1"	"美国"
"[english]Comp_600_PG_page_teamshuffle_egelementlistteaminfo_defines_1"	"USA"
"Comp_600_PG_page_teamshuffle_egelementlistteaminfo_defines_3"	"2014年国际邀请赛季军"
"[english]Comp_600_PG_page_teamshuffle_egelementlistteaminfo_defines_3"	"Placed 3rd at International 2014"
"Comp_600_PG_page_teamshuffle_egelementlistplayer1_defines_9"	"国际邀请赛首次亮相"
"[english]Comp_600_PG_page_teamshuffle_egelementlistplayer1_defines_9"	"First appearance at the International"
"Comp_600_PG_page_teamshuffle_egelementlistplayer2_defines_8"	"加拿大"
"[english]Comp_600_PG_page_teamshuffle_egelementlistplayer2_defines_8"	"Canada"
"Comp_600_PG_page_teamshuffle_egelementlistplayer2_defines_9"	"国际邀请赛首次亮相"
"[english]Comp_600_PG_page_teamshuffle_egelementlistplayer2_defines_9"	"First appearance at The International"
"Comp_600_PG_page_teamshuffle_fnaticelementlisttitle_defines_1"	"战队重组：FNATIC"
"[english]Comp_600_PG_page_teamshuffle_fnaticelementlisttitle_defines_1"	"TEAM SHUFFLE: FNATIC"
"Comp_600_PG_page_teamshuffle_fnaticelementlistteaminfo_defines_3"	"2014年国际邀请赛并列第13名"
"[english]Comp_600_PG_page_teamshuffle_fnaticelementlistteaminfo_defines_3"	"Placed #13/14 at The International 2014"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer2_defines_8"	"德国"
"[english]Comp_600_PG_page_teamshuffle_fnaticelementlistplayer2_defines_8"	"Germany"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer3_defines_8"	"芬兰"
"[english]Comp_600_PG_page_teamshuffle_fnaticelementlistplayer3_defines_8"	"Finland"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer4_defines_8"	"丹麦"
"[english]Comp_600_PG_page_teamshuffle_fnaticelementlistplayer4_defines_8"	"Denmark"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer5_defines_8"	"以色列"
"[english]Comp_600_PG_page_teamshuffle_fnaticelementlistplayer5_defines_8"	"Israel"
"Comp_600_PG_page_teamshuffle_newbeeelementlisttitle_defines_1"	"战队重组：NEWBEE"
"[english]Comp_600_PG_page_teamshuffle_newbeeelementlisttitle_defines_1"	"TEAM SHUFFLE: NEWBEE"
"Comp_600_PG_page_teamshuffle_newbeeelementlistplayer1_defines_8"	"中国"
"[english]Comp_600_PG_page_teamshuffle_newbeeelementlistplayer1_defines_8"	"China"
"Comp_600_PG_page_teamshuffle_newbeeelementlistplayer1_defines_9"	"2014年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamshuffle_newbeeelementlistplayer1_defines_9"	"The International 2014 Champion"
"Comp_600_PG_page_teamshuffle_vicielementlisttitle_defines_1"	"战队重组：VICI GAMING"
"[english]Comp_600_PG_page_teamshuffle_vicielementlisttitle_defines_1"	"TEAM SHUFFLE: VICI GAMING"
"Comp_600_PG_page_teamshuffle_vicielementlistteaminfo_defines_3"	"2014年国际邀请赛亚军"
"[english]Comp_600_PG_page_teamshuffle_vicielementlistteaminfo_defines_3"	"Placed 2nd at The International 2014"
"Comp_600_PG_page_teamshuffle_navielementlisttitle_defines_1"	"战队重组：NATUS VINCERE"
"[english]Comp_600_PG_page_teamshuffle_navielementlisttitle_defines_1"	"TEAM SHUFFLE: NATUS VINCERE"
"Comp_600_PG_page_teamshuffle_navielementlistteaminfo_defines_1"	"乌克兰"
"[english]Comp_600_PG_page_teamshuffle_navielementlistteaminfo_defines_1"	"UKRAINE"
"Comp_600_PG_page_teamshuffle_navielementlistteaminfo_defines_3"	"2014年国际邀请赛并列第7名"
"[english]Comp_600_PG_page_teamshuffle_navielementlistteaminfo_defines_3"	"Placed #7/8 at The International 2014"
"Comp_600_PG_page_teamshuffle_navielementlistplayer1_defines_8"	"乌克兰"
"[english]Comp_600_PG_page_teamshuffle_navielementlistplayer1_defines_8"	"Ukraine"
"Comp_600_PG_page_teamshuffle_navielementlistplayer1_defines_9"	"2011年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamshuffle_navielementlistplayer1_defines_9"	"The International 2011 Champion"
"Comp_600_PG_page_teamshuffle_navielementlistplayer4_defines_8"	"爱沙尼亚"
"[english]Comp_600_PG_page_teamshuffle_navielementlistplayer4_defines_8"	"Estonia"
"Comp_600_PG_page_teamshuffle_dkelementlisttitle_defines_1"	"战队重组：DK"
"[english]Comp_600_PG_page_teamshuffle_dkelementlisttitle_defines_1"	"TEAM SHUFFLE: DK"
"Comp_600_PG_page_teamshuffle_dkelementlistteaminfo_defines_3"	"2014年国际邀请赛殿军"
"[english]Comp_600_PG_page_teamshuffle_dkelementlistteaminfo_defines_3"	"Placed 4th at The International 2014"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer1_defines_9"	"2014年国际邀请赛全明星选手"
"[english]Comp_600_PG_page_teamshuffle_dkelementlistplayer1_defines_9"	"The International 2014 All Star"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer2_defines_9"	"2013年国际邀请赛全明星选手"
"[english]Comp_600_PG_page_teamshuffle_dkelementlistplayer2_defines_9"	"The International 2013 All Star"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer3_defines_8"	"新加坡"
"[english]Comp_600_PG_page_teamshuffle_dkelementlistplayer3_defines_8"	"Singapore"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer3_defines_9"	"2013年国际邀请赛Solo赛冠军"
"[english]Comp_600_PG_page_teamshuffle_dkelementlistplayer3_defines_9"	"The International 2013 Solo Champion"
"Comp_600_PG_page_teamshuffle_igelementlisttitle_defines_1"	"战队重组：INVICTUS GAMING"
"[english]Comp_600_PG_page_teamshuffle_igelementlisttitle_defines_1"	"TEAM SHUFFLE: INVICTUS GAMING"
"Comp_600_PG_page_teamshuffle_igelementlistplayer2_defines_9"	"2012年国际邀请赛冠军"
"[english]Comp_600_PG_page_teamshuffle_igelementlistplayer2_defines_9"	"The International 2012 Champion"
"Comp_600_PG_page_teamshuffle_c9elementlisttitle_defines_1"	"战队重组：CLOUD 9"
"[english]Comp_600_PG_page_teamshuffle_c9elementlisttitle_defines_1"	"TEAM SHUFFLE: CLOUD 9"
"Comp_600_PG_page_teamshuffle_c9elementlistteaminfo_defines_1"	"地球"
"[english]Comp_600_PG_page_teamshuffle_c9elementlistteaminfo_defines_1"	"EARTH"
"Comp_600_PG_page_teamshuffle_c9elementlistteaminfo_defines_3"	"2014年国际邀请赛并列第5名"
"[english]Comp_600_PG_page_teamshuffle_c9elementlistteaminfo_defines_3"	"Placed #5/6 at The International 2014"
"Comp_600_PG_page_teamshuffle_c9elementlistplayer2_defines_8"	"荷兰"
"[english]Comp_600_PG_page_teamshuffle_c9elementlistplayer2_defines_8"	"Netherlands"
"Comp_600_PG_page_teamshuffle_c9elementlistplayer3_defines_8"	"罗马尼亚"
"[english]Comp_600_PG_page_teamshuffle_c9elementlistplayer3_defines_8"	"Romania"
"Comp_600_PG_page_teamshuffle_empireelementlisttitle_defines_1"	"战队重组：EMPIRE"
"[english]Comp_600_PG_page_teamshuffle_empireelementlisttitle_defines_1"	"TEAM SHUFFLE: EMPIRE"
"Comp_600_PG_page_teamshuffle_empireelementlistteaminfo_defines_1"	"俄罗斯"
"[english]Comp_600_PG_page_teamshuffle_empireelementlistteaminfo_defines_1"	"RUSSIA"
"Comp_600_PG_page_teamshuffle_empireelementlistplayer1_defines_8"	"俄罗斯"
"[english]Comp_600_PG_page_teamshuffle_empireelementlistplayer1_defines_8"	"Russia"
"Comp_600_PG_page_teamshuffle_narejectselementlisttitle_defines_1"	"战队重组：NATUS VINCERE US"
"[english]Comp_600_PG_page_teamshuffle_narejectselementlisttitle_defines_1"	"TEAM SHUFFLE: NATUS VINCERE US"
"Comp_600_PG_page_teamshuffle_narejectselementlistteaminfo_defines_3"	"2014年国际邀请赛第15名"
"[english]Comp_600_PG_page_teamshuffle_narejectselementlistteaminfo_defines_3"	"Placed 15th at The International 2014"
"Comp_600_PG_page_teamshuffle_arrowelementlisttitle_defines_1"	"战队重组：ARROW GAMING"
"[english]Comp_600_PG_page_teamshuffle_arrowelementlisttitle_defines_1"	"TEAM SHUFFLE: ARROW GAMING"
"Comp_600_PG_page_teamshuffle_arrowelementlistteaminfo_defines_3"	"2014年国际邀请赛第16名"
"[english]Comp_600_PG_page_teamshuffle_arrowelementlistteaminfo_defines_3"	"Placed 16th at The International 2014"
"Comp_600_PG_page_teamshuffle_lgdgamingelementlisttitle_defines_1"	"战队重组：LGD.GAMING"
"[english]Comp_600_PG_page_teamshuffle_lgdgamingelementlisttitle_defines_1"	"TEAM shuffle: LGD.GAMING"
"Comp_600_PG_page_teamshuffle_lgdgamingelementlistplayer5_defines_8"	"中国澳门"
"[english]Comp_600_PG_page_teamshuffle_lgdgamingelementlistplayer5_defines_8"	"Macau"
"Comp_600_PG_page_teamshuffle_mousesportselementlisttitle_defines_1"	"战队重组：MOUSESPORTS"
"[english]Comp_600_PG_page_teamshuffle_mousesportselementlisttitle_defines_1"	"TEAM SHUFFLE: MOUSESPORTS"
"Comp_600_PG_page_teamshuffle_liquidelementlisttitle_defines_1"	"战队重组：LIQUID"
"[english]Comp_600_PG_page_teamshuffle_liquidelementlisttitle_defines_1"	"TEAM SHUFFLE: LIQUID"
"Comp_600_PG_page_teamshuffle_mvpelementlisttitle_defines_1"	"战队重组：MVP PHOENIX"
"[english]Comp_600_PG_page_teamshuffle_mvpelementlisttitle_defines_1"	"TEAM SHUFFLE: MVP PHOENIX"
"Comp_600_PG_page_teamshuffle_mvpelementlistteaminfo_defines_1"	"韩国"
"[english]Comp_600_PG_page_teamshuffle_mvpelementlistteaminfo_defines_1"	"SOUTH KOREA"
"Comp_600_PG_page_teamshuffle_mvpelementlistteaminfo_defines_3"	"2014年国际邀请赛预选赛东南亚赛区亚军"
"[english]Comp_600_PG_page_teamshuffle_mvpelementlistteaminfo_defines_3"	"Runner-Up Southeast Asia Qualifier 2014"
"Comp_600_PG_page_teamshuffle_mvpelementlistplayer1_defines_9"	"韩国"
"[english]Comp_600_PG_page_teamshuffle_mvpelementlistplayer1_defines_9"	"South Korea"
"Comp_600_PG_page_teamshuffle_ciselementlisttitle_defines_1"	"战队重组：CIS-GAME"
"[english]Comp_600_PG_page_teamshuffle_ciselementlisttitle_defines_1"	"TEAM SHUFFLE: CIS-GAME"
"Comp_600_PG_page_teamshuffle_ciselementlistteaminfo_defines_3"	"2014年国际邀请赛预选赛中国赛区亚军"
"[english]Comp_600_PG_page_teamshuffle_ciselementlistteaminfo_defines_3"	"Runner-Up China Qualifier 2014"
"Comp_600_PG_page_teamshuffle_vpelementlisttitle_defines_1"	"战队重组：VIRTUS.PRO"
"[english]Comp_600_PG_page_teamshuffle_vpelementlisttitle_defines_1"	"TEAM SHUFFLE: VIRTUS.PRO"
"Comp_600_PG_page_teamshuffle_vpelementlistteaminfo_defines_3"	"2014年国际邀请赛预选赛欧洲赛区亚军"
"[english]Comp_600_PG_page_teamshuffle_vpelementlistteaminfo_defines_3"	"Runner-Up Europe Qualifier 2014"
"DOTA_Workshop_SubmissionType_ChatEmoticon"	"动态聊天表情"
"[english]DOTA_Workshop_SubmissionType_ChatEmoticon"	"CHAT EMOTICON"
"DOTA_Workshop_SubmissionType_ChatEmoticon_Desc"	"动态的聊天表情。"
"[english]DOTA_Workshop_SubmissionType_ChatEmoticon_Desc"	"An animated chat emoticon."
"DOTA_Workshop_ImportChatEmoticon"	"导入动态聊天表情"
"[english]DOTA_Workshop_ImportChatEmoticon"	"IMPORT CHAT EMOTICON"
"DOTA_ItemTest_ChatEmoticon_Intro"	"动态的聊天表情"
"[english]DOTA_ItemTest_ChatEmoticon_Intro"	"An animated chat emoticon"
"DOTA_ItemTest_ChatEmoticon_Help"	"动态聊天表情帮助"
"[english]DOTA_ItemTest_ChatEmoticon_Help"	"Chat Emoticons Help"
"DOTA_ItemTest_ChatEmoticon_Title"	"图片源文件"
"[english]DOTA_ItemTest_ChatEmoticon_Title"	"Source Image File"
"DOTA_ItemTest_ChatEmoticon_ItemName"	"聊天表情关键词"
"[english]DOTA_ItemTest_ChatEmoticon_ItemName"	"Emoticon Keyword"
"DOTA_ItemTest_ChatEmoticon_ItemName_Desc"	"聊天表情对应关键词"
"[english]DOTA_ItemTest_ChatEmoticon_ItemName_Desc"	"Proposed chat emoticon keyword"
"DOTA_ItemTest_ChatEmoticon_AnimationSpeed"	"单帧时间"
"[english]DOTA_ItemTest_ChatEmoticon_AnimationSpeed"	"Frame Time"
"DOTA_ItemTest_ChatEmoticon_AnimationSpeed_Desc"	"单帧时间，以毫秒计。大多数聊天表情每帧100毫秒。"
"[english]DOTA_ItemTest_ChatEmoticon_AnimationSpeed_Desc"	"Frame time, in milliseconds. Most emoticons use 100 milliseconds per frame."
"DOTA_ItemTest_ChatEmoticon_Preview_Title"	"动态聊天表情预览"
"[english]DOTA_ItemTest_ChatEmoticon_Preview_Title"	"Preview Chat Emoticon"
"DOTA_Workshop_ImportChatEmoticon_Preview"	"预览"
"[english]DOTA_Workshop_ImportChatEmoticon_Preview"	"Preview"
"DOTA_Workshop_File_ChatEmoticon"	"源图片（.png文件）"
"[english]DOTA_Workshop_File_ChatEmoticon"	"Source Image (.png files)"
"DOTA_ItemTest_Preview_TogglePedestal"	"切换底座"
"[english]DOTA_ItemTest_Preview_TogglePedestal"	"Toggle Pedestal"
"DOTA_ItemTest_Preview_ToggleUI"	"切换界面"
"[english]DOTA_ItemTest_Preview_ToggleUI"	"Toggle UI"
"DOTA_HoF_Hao"	"陈智豪"
"[english]DOTA_HoF_Hao"	"Chen Zhihao"
"DOTA_HoF_Mu"	"张    盼"
"[english]DOTA_HoF_Mu"	"Zhang Pan"
"DOTA_HoF_xiao8"	"张    宁"
"[english]DOTA_HoF_xiao8"	"Zhang Ning"
"DOTA_HoF_Banana"	"王    蛟"
"[english]DOTA_HoF_Banana"	"Wang Jiao"
"DOTA_HoF_Sansheng"	"王兆辉"
"[english]DOTA_HoF_Sansheng"	"Wang Zhaohui"
"DOTA_PCBANG_REWARDS"	"您在官方合作的特权网吧进行游戏将可以使最喜爱的英雄免费装备大多数饰品"
"[english]DOTA_PCBANG_REWARDS"	"By playing at a PC Bang you can equip most items for your favorite hero for free."
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostkillsresultinfo_dialog_info"	"对阵Na'Vi的比赛中获得38个人头"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostkillsresultinfo_dialog_info"	"38 vs Na'Vi"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastkillsresultinfo_dialog_info"	"对阵Vici Gaming的比赛中仅获得1个人头"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastkillsresultinfo_dialog_info"	"1 vs Vici Gaming"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostdeathsresultinfo_dialog_info"	"对阵Cloud 9的比赛中阵亡38次"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostdeathsresultinfo_dialog_info"	"38 vs Cloud 9"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastdeathsresultinfo_dialog_info"	"对阵Evil Geniuses的比赛中阵亡1次"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastdeathsresultinfo_dialog_info"	"1 vs Evil Geniuses"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostassistsresultinfo_dialog_info"	"EG和DK均为80个助攻数"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostassistsresultinfo_dialog_info"	"EG and DK tied with 80"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastassistsresultinfo_dialog_info"	"对阵Vici Gaming的比赛中获得2个助攻数"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastassistsresultinfo_dialog_info"	"2 vs Vici Gaming"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_fastestwinresultinfo_dialog_info"	"对阵Vici Gaming的比赛时长为14:22"
"[english]Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_fastestwinresultinfo_dialog_info"	"14:22 vs Vici Gaming"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostheroesresultinfo_dialog_info"	"使用了31名英雄"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostheroesresultinfo_dialog_info"	"31 different Heroes played"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_leastheroesresultinfo_dialog_info"	"使用了11名英雄"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_leastheroesresultinfo_dialog_info"	"11 different Heroes played"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostroshanresultinfo_dialog_info"	"总共击杀了12次Roshan"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostroshanresultinfo_dialog_info"	"12 Roshan kills"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_courierkillsresultinfo_dialog_info"	"总共击杀了5次信使"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_courierkillsresultinfo_dialog_info"	"5 courier kills"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_rapiersresultinfo_dialog_info"	"整个主赛事没有战队祭出圣剑"
"[english]Comp_600_PG_page_mainevent_predictions2selectionsteamacross_rapiersresultinfo_dialog_info"	"No rapiers were purchased"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_highestgpmresultinfo_dialog_info"	"我忽！对阵Vici Gaming的比赛中GPM达到816"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_highestgpmresultinfo_dialog_info"	"POOF! 816 GPM vs Vici Gaming"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostkillsresultinfo_dialog_info"	"对阵Vici Gaming的比赛中拿下15个人头"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostkillsresultinfo_dialog_info"	"15 vs Vici Gaming"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeathsresultinfo_dialog_info"	"对阵Cloud 9的比赛中阵亡12次"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeathsresultinfo_dialog_info"	"12 vs Cloud 9"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostassistsresultinfo_dialog_info"	"以23个助攻数与他人战成平手"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostassistsresultinfo_dialog_info"	"Tied with 23 assists"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostlasthitsresultinfo_dialog_info"	"对阵LGD.Gaming的比赛中正补达到691"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostlasthitsresultinfo_dialog_info"	"691 vs LGD.Gaming"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeniesresultinfo_dialog_info"	"对阵Cloud 9的比赛中反补达到30"
"[english]Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeniesresultinfo_dialog_info"	"30 vs Cloud 9"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostheroesresultinfo_dialog_info"	"使用了9名英雄"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostheroesresultinfo_dialog_info"	"9 different Heroes played"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostrampagesresultinfo_dialog_info"	"无人创下暴走的纪录"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostrampagesresultinfo_dialog_info"	"No one achieved a rampage"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostfirstbloodsresultinfo_dialog_info"	"以3次获得第一滴血与其他选手战成平手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostfirstbloodsresultinfo_dialog_info"	"Tied with 3 First Bloods"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostbeyondgodlikesresultinfo_dialog_info"	"以1次达到超越神的杀戮与其他选手战成平手"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostbeyondgodlikesresultinfo_dialog_info"	"Tied with 1 Beyond Godlike"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostaegisresultinfo_dialog_info"	"9次获得不朽之守护"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostaegisresultinfo_dialog_info"	"9 Aegis pick-ups"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_highestavggpmresultinfo_dialog_info"	"平均GPM达到548"
"[english]Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_highestavggpmresultinfo_dialog_info"	"548 Average GPM"
"DOTA_Item_WillPurchaseAlert_OutOfStock"	"[队友] %s1：我准备出%s2<font color='%s3'>%s4</font>（%s5后可以购买）"
"[english]DOTA_Item_WillPurchaseAlert_OutOfStock"	"[ALLIES] %s1: I will purchase %s2 <font color='%s3'>%s4</font> ( out of stock %s5 )"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_bonus_stats"	"+$all"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect"	"+$int"
"DOTA_RemoveGems"	"移除所有宝石"
"[english]DOTA_RemoveGems"	"Remove all Gems"
"confirm_redeem_item_title"	"兑换物品"
"[english]confirm_redeem_item_title"	"Redeem Item"
"StoreBanner_Header_TreasureOfTheMendersPalm"	"疗伤圣手的珍藏"
"[english]StoreBanner_Header_TreasureOfTheMendersPalm"	"Treasure of the Mender's Palm"
"StoreBanner_Text_TreasureOfTheMendersPalm"	"根治顽疾，打磨利刃"
"[english]StoreBanner_Text_TreasureOfTheMendersPalm"	"Mend your fences. Sharpen your blades."
"StoreBanner_Header_TreasureOfTheOnyxEye"	"黝亮之眼的珍藏"
"[english]StoreBanner_Header_TreasureOfTheOnyxEye"	"Treasure of the Onyx Eye"
"StoreBanner_Text_TreasureOfTheOnyxEye"	"风暴之眼。"
"[english]StoreBanner_Text_TreasureOfTheOnyxEye"	"The eye of the storm."
"StoreBanner_Header_EvilGeniusesBundle"	"界面皮肤和载入画面：Evil Geniuses"
"[english]StoreBanner_Header_EvilGeniusesBundle"	"HUD and Loading Screen: Evil Geniuses"
"StoreBanner_Text_EvilGeniusesBundle"	"释放体内的天才力量！"
"[english]StoreBanner_Text_EvilGeniusesBundle"	"Unleash your inner genius!"
"DOTA_Anim_Mod_harlequin"	"小丑之相"
"[english]DOTA_Anim_Mod_harlequin"	"Harlequin Animation"
"DOTA_Asset_Mod_Harlequin_Weapon"	"小丑特效和弱化能流图标"
"[english]DOTA_Asset_Mod_Harlequin_Weapon"	"Harlequin Particles and Fade Bolt Icon"
"DOTA_Asset_Mod_Harlequin_Head"	"小丑失效力场"
"[english]DOTA_Asset_Mod_Harlequin_Head"	"Harlequin Null Field Icon"
"DOTA_Asset_Mod_Harlequin_Cape"	"小丑隔空取物图标"
"[english]DOTA_Asset_Mod_Harlequin_Cape"	"Harlequin Telekinesis Icons"
"DOTA_Asset_Mod_Harlequin_Mantle"	"小丑技能窃取图标"
"[english]DOTA_Asset_Mod_Harlequin_Mantle"	"Harlequin Spell Steal Icon"
"DOTA_Asset_Mod_Lucent_Gate_Eclipse"	"星辉之蚀图标"
"[english]DOTA_Asset_Mod_Lucent_Gate_Eclipse"	"Lucent Gate Eclipse Icon"
"DOTA_Asset_Mod_Lucent_Gate_Aura"	"星辉光环图标"
"[english]DOTA_Asset_Mod_Lucent_Gate_Aura"	"Lucent Gate Aura Icon"
"DOTA_Asset_Mod_Lucent_Gate_Imprisonment"	"星辉禁锢图标"
"[english]DOTA_Asset_Mod_Lucent_Gate_Imprisonment"	"Lucent Gate Imprisonment Icon"
"DOTA_Asset_Mod_Lucent_Gate_Orb"	"星辉天球图标和粒子特效"
"[english]DOTA_Asset_Mod_Lucent_Gate_Orb"	"Lucent Gate Particles and Orb Icon"
"DOTA_Item_Wandering_Harlequins_Crest_Style0"	"黑色"
"[english]DOTA_Item_Wandering_Harlequins_Crest_Style0"	"Black"
"DOTA_Item_Wandering_Harlequins_Crest_Style1"	"绿色"
"[english]DOTA_Item_Wandering_Harlequins_Crest_Style1"	"Green"
"DOTA_Item_Lucent_Gate_Head_Style0"	"普通"
"[english]DOTA_Item_Lucent_Gate_Head_Style0"	"Head"
"DOTA_Item_Lucent_Gate_Head_Style1"	"双角"
"[english]DOTA_Item_Lucent_Gate_Head_Style1"	"Horns"
"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24"	"%s3%s2日%s1，%s4:%s5"
"[english]DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24"	"%s1, %s2 %s3, %s4:%s5"
"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12"	"%s3月%s2日%s1，%s4:%s5 %s6"
"[english]DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12"	"%s1, %s2 %s3, %s4:%s5 %s6"
"DOTA_Item_Sinister_Lightning_Style0"	"款式一"
"[english]DOTA_Item_Sinister_Lightning_Style0"	"Style One"
"DOTA_Item_Sinister_Lightning_Style1"	"款式二"
"[english]DOTA_Item_Sinister_Lightning_Style1"	"Style Two"
"DOTA_Item_Sinister_Lightning_Style2"	"款式三"
"[english]DOTA_Item_Sinister_Lightning_Style2"	"Style Three"
"NEXON_CybercafeBonusNoName"	"在%s2游戏已获得额外%s1%战斗点数"
"[english]NEXON_CybercafeBonusNoName"	"Earning %s1% bonus Battle Points for playing at cyber café: %s2."
"DOTA_Tooltip_ability_techies_stasis_trap_activation_delay"	"启动延迟时间："
"[english]DOTA_Tooltip_ability_techies_stasis_trap_activation_delay"	"TRIGGER DELAY:"
"DOTA_Trophy_ShowTrophyCase"	"奖杯陈列柜"
"[english]DOTA_Trophy_ShowTrophyCase"	"Trophy Case"
"DOTA_TrophyUnits_Challenges"	"完成%s1次挑战"
"[english]DOTA_TrophyUnits_Challenges"	"%s1 Challenges Completed"
"DOTA_TrophyUnits_Streak"	"连续次数"
"[english]DOTA_TrophyUnits_Streak"	"Streak"
"DOTA_TrophyUnits_Wins"	"获胜%s1次"
"[english]DOTA_TrophyUnits_Wins"	"%s1 Wins"
"DOTA_TrophyUnits_LastHits"	"%s1个正补"
"[english]DOTA_TrophyUnits_LastHits"	"%s1 Last Hits"
"DOTA_TrophyUnits_Points"	"%s1积分"
"[english]DOTA_TrophyUnits_Points"	"%s1 Points"
"Comp_1803_TMPL_tooltip_team_tba_tooltip_title"	"待定"
"[english]Comp_1803_TMPL_tooltip_team_tba_tooltip_title"	"TO BE DETERMINED"
"Comp_1803_TMPL_tooltip_team_alliance_tooltip_text"	"群星联赛欧洲赛区预选赛殿军。2013年国际邀请赛冠军。"
"[english]Comp_1803_TMPL_tooltip_team_alliance_tooltip_text"	"Achieved fourth place in the Starladder EU+RU qualifiers. Winners of the International 2013."
"Comp_1803_TMPL_tooltip_team_navi_tooltip_title"	"NATUS VINCERE"
"[english]Comp_1803_TMPL_tooltip_team_navi_tooltip_title"	"NATUS VINCERE"
"Comp_1803_TMPL_tooltip_team_navi_tooltip_text"	"群星联赛欧洲赛区预选赛季军。Dota 2史上最成功战队没有之一。"
"[english]Comp_1803_TMPL_tooltip_team_navi_tooltip_text"	"Achieved thiird place in the Starladder EU+RU qualifiers. The most successful team in Dota 2 history."
"Comp_1803_PRSEL_tiny_level_description"	"小小等级（忽略）"
"[english]Comp_1803_PRSEL_tiny_level_description"	"TINY LEVEL (IGNORE)"
"Comp_1803_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"[english]Comp_1803_PG_page_insidecoverelementlistgift1_text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"Comp_1803_PG_page_titleelementlisttitle_text"	"全球顶尖战队<br>逐鹿DOTA 2群星联赛"
"[english]Comp_1803_PG_page_titleelementlisttitle_text"	"THE BEST TEAMS IN THE WORLD COMPETE<br> FOR THE STARLADDER DOTA 2 CHAMPIONSHIP"
"Comp_1803_PG_page_titleelementlistdate_text"	"10月23-26日 全球线下总决赛"
"[english]Comp_1803_PG_page_titleelementlistdate_text"	"GLOBAL LAN FINALS OCTOBER 23 - 26"
"Comp_1803_PG_page_TOC1elementlistheader1_text"	"互动手册"
"[english]Comp_1803_PG_page_TOC1elementlistheader1_text"	"TABLE OF"
"Comp_1803_PG_page_TOC1elementlistheader2_text"	"目录"
"[english]Comp_1803_PG_page_TOC1elementlistheader2_text"	"CONTENTS"
"Comp_1803_PG_page_TOC1elementlistsubheader_mainevent_defines_1"	"活动"
"[english]Comp_1803_PG_page_TOC1elementlistsubheader_mainevent_defines_1"	"THE EVENT"
"Comp_1803_PG_page_TOC1elementlistpage_groupstage_defines_2"	"主赛事赛程"
"[english]Comp_1803_PG_page_TOC1elementlistpage_groupstage_defines_2"	"MAIN EVENT BRACKETS"
"Comp_1803_PG_page_TOC1elementlistpage_anniversary_defines_2"	"10周年"
"[english]Comp_1803_PG_page_TOC1elementlistpage_anniversary_defines_2"	"10TH ANNIVERSARY"
"Comp_1803_PG_page_TOC1elementlistpage_tinyset_defines_2"	"群星联赛第十赛季小小套装"
"[english]Comp_1803_PG_page_TOC1elementlistpage_tinyset_defines_2"	"STARLADDER SEASON X TINY SET"
"Comp_1803_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"总奖金"
"[english]Comp_1803_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"PRIZE POOL"
"Comp_1803_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"当前奖金"
"[english]Comp_1803_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"CURRENT AMOUNT"
"Comp_1803_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"选拔赛"
"[english]Comp_1803_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"QUALIFIERS"
"Comp_1803_PG_page_TOC1elementlistpage_eu_qualifiers_defines_2"	"群星联赛欧洲赛区"
"[english]Comp_1803_PG_page_TOC1elementlistpage_eu_qualifiers_defines_2"	"STAR SERIES EU AND RU"
"Comp_1803_PG_page_TOC1elementlistpage_cn_qualifiers_defines_2"	"群星联赛中国赛区"
"[english]Comp_1803_PG_page_TOC1elementlistpage_cn_qualifiers_defines_2"	"STAR SERIES CHINA"
"Comp_1803_PG_page_TOC1elementlistpage_america_qualifiers_defines_2"	"群星联赛美洲赛区"
"[english]Comp_1803_PG_page_TOC1elementlistpage_america_qualifiers_defines_2"	"STAR SERIES AMERICA"
"Comp_1803_PG_page_TOC1elementlistpage_sea_qualifiers_defines_2"	"群星联赛东南亚赛区"
"[english]Comp_1803_PG_page_TOC1elementlistpage_sea_qualifiers_defines_2"	"STAR SERIES SEA"
"Comp_1803_PG_page_TOC1elementlistsubheader_qualifierpredictions_defines_1"	"选拔赛预测"
"[english]Comp_1803_PG_page_TOC1elementlistsubheader_qualifierpredictions_defines_1"	"QUALIFIER PREDICTIONS"
"Comp_1803_PG_page_TOC1elementlistpage_eu_predictions_defines_2"	"群星联赛欧洲赛区预测"
"[english]Comp_1803_PG_page_TOC1elementlistpage_eu_predictions_defines_2"	"STAR SERIES EU AND RU PREDICTIONS"
"Comp_1803_PG_page_TOC1elementlistpage_cn_predictions_defines_2"	"群星联赛中国赛区预测"
"[english]Comp_1803_PG_page_TOC1elementlistpage_cn_predictions_defines_2"	"STAR SERIES CHINA PREDICTIONS"
"Comp_1803_PG_page_TOC1elementlistpage_america_predictions_defines_2"	"群星联赛美洲赛区预测"
"[english]Comp_1803_PG_page_TOC1elementlistpage_america_predictions_defines_2"	"STAR SERIES AMERICA PREDICTIONS"
"Comp_1803_PG_page_TOC1elementlistpage_sea_predictions_defines_2"	"群星联赛东南亚赛区预测"
"[english]Comp_1803_PG_page_TOC1elementlistpage_sea_predictions_defines_2"	"STAR SERIES SEA PREDICTIONS"
"Comp_1803_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新！"
"[english]Comp_1803_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"Updated!"
"Comp_1803_PG_page_TOC2elementlistpage_motw1_defines_2"	"欧洲赛区本周赛程"
"[english]Comp_1803_PG_page_TOC2elementlistpage_motw1_defines_2"	"EU MATCH OF THE WEEK"
"Comp_1803_PG_page_TOC2elementlistsubheader_tournament_predictions_defines_1"	"联赛预测"
"[english]Comp_1803_PG_page_TOC2elementlistsubheader_tournament_predictions_defines_1"	"TOURNAMENT PREDICTIONS"
"Comp_1803_PG_page_TOC2elementlistpage_heropredictions_defines_2"	"英雄预测"
"[english]Comp_1803_PG_page_TOC2elementlistpage_heropredictions_defines_2"	"HERO PREDICTIONS"
"Comp_1803_PG_page_TOC2elementlistpage_tournamentpredictions_defines_2"	"整体预测"
"[english]Comp_1803_PG_page_TOC2elementlistpage_tournamentpredictions_defines_2"	"GENERAL PREDICTIONS"
"Comp_1803_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"主赛预测"
"[english]Comp_1803_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"MAIN EVENT PREDICTIONS"
"Comp_1803_PG_page_TOC2elementlistpage_winnermvp_defines_2"	"联赛冠军及最佳选手预测"
"[english]Comp_1803_PG_page_TOC2elementlistpage_winnermvp_defines_2"	"TOURNAMENT WINNER & MVP PREDICTIONS"
"Comp_1803_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"加赠内容"
"[english]Comp_1803_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"BONUSES"
"Comp_1803_PG_page_TOC2elementlistpage_allstarmatchplayersvote_defines_2"	"全明星表演赛上场英雄投票"
"[english]Comp_1803_PG_page_TOC2elementlistpage_allstarmatchplayersvote_defines_2"	"ALL-STARS MATCH PLAYER'S HERO VOTE"
"Comp_1803_PG_page_TOC2elementlistpage_herovote_defines_2"	"群星联赛第十赛季礼包投票"
"[english]Comp_1803_PG_page_TOC2elementlistpage_herovote_defines_2"	"STARLADDER SEASON XI BUNDLE VOTE"
"Comp_1803_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"[english]Comp_1803_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"APPENDIX"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles1_defines_2"	"群星联赛欧洲赛区战队资料"
"[english]Comp_1803_PG_page_TOC2elementlistpage_team_profiles1_defines_2"	"STAR SERIES EU AND RU TEAM PROFILES"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles2_defines_2"	"群星联赛东南亚赛区战队资料"
"[english]Comp_1803_PG_page_TOC2elementlistpage_team_profiles2_defines_2"	"STAR SERIES SEA TEAM PROFILES"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles3_defines_2"	"群星联赛美洲赛区战队资料"
"[english]Comp_1803_PG_page_TOC2elementlistpage_team_profiles3_defines_2"	"STAR SERIES AMERICA TEAM PROFILES"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles4_defines_2"	"群星联赛中国赛区战队资料"
"[english]Comp_1803_PG_page_TOC2elementlistpage_team_profiles4_defines_2"	"STAR SERIES CHINA TEAM PROFILES"
"Comp_1803_PG_page_groupstageelementlisttitle_text"	"小组赛"
"[english]Comp_1803_PG_page_groupstageelementlisttitle_text"	"GROUP STAGE"
"Comp_1803_PG_page_groupstageelementlisttitletwo_text"	"决赛"
"[english]Comp_1803_PG_page_groupstageelementlisttitletwo_text"	"FINALS"
"Comp_1803_PG_page_groupstageelementlistteamgroupa_text"	"A组战队"
"[english]Comp_1803_PG_page_groupstageelementlistteamgroupa_text"	"TEAM GROUP A"
"Comp_1803_PG_page_groupstageelementlistteamgroupamatches_text"	"场"
"[english]Comp_1803_PG_page_groupstageelementlistteamgroupamatches_text"	"M"
"Comp_1803_PG_page_groupstageelementlistteamgroupawins_text"	"胜"
"[english]Comp_1803_PG_page_groupstageelementlistteamgroupawins_text"	"W"
"Comp_1803_PG_page_groupstageelementlistteamgroupaloses_text"	"负"
"[english]Comp_1803_PG_page_groupstageelementlistteamgroupaloses_text"	"L"
"Comp_1803_PG_page_groupstageelementlistteamgroupb_text"	"B组战队"
"[english]Comp_1803_PG_page_groupstageelementlistteamgroupb_text"	"TEAM GROUP B"
"Comp_1803_PG_page_groupstageelementlistsemifinals_text"	"半决赛"
"[english]Comp_1803_PG_page_groupstageelementlistsemifinals_text"	"SEMI FINALS"
"Comp_1803_PG_page_groupstageelementlistwinnerfinals_text"	"胜者组决赛"
"[english]Comp_1803_PG_page_groupstageelementlistwinnerfinals_text"	"WINNER FINALS"
"Comp_1803_PG_page_groupstageelementlistgrandfinals_text"	"总决赛"
"[english]Comp_1803_PG_page_groupstageelementlistgrandfinals_text"	"GRAND FINALS"
"Comp_1803_PG_page_groupstageelementlistwinner_text_text"	"胜者"
"[english]Comp_1803_PG_page_groupstageelementlistwinner_text_text"	"WINNER"
"Comp_1803_PG_page_groupstageelementlistlosersone_text"	"败者组第一轮"
"[english]Comp_1803_PG_page_groupstageelementlistlosersone_text"	"LOSER'S ONE"
"Comp_1803_PG_page_groupstageelementlistloserstwo_text"	"败者组第二轮"
"[english]Comp_1803_PG_page_groupstageelementlistloserstwo_text"	"LOSER'S TWO"
"Comp_1803_PG_page_groupstageelementlistlosersthree_text"	"败者组第三轮"
"[english]Comp_1803_PG_page_groupstageelementlistlosersthree_text"	"LOSER'S THREE"
"Comp_1803_PG_page_groupstageelementlistlosersfinal_text"	"败者组决赛"
"[english]Comp_1803_PG_page_groupstageelementlistlosersfinal_text"	"LOSER'S FINALS"
"Comp_1803_PG_page_anniversaryelementlisttitle_text"	"金秋十月共同见证<br>群星联赛第十赛季"
"[english]Comp_1803_PG_page_anniversaryelementlisttitle_text"	"This October marks the 10th anniversary<br>of Starladder’s original Star Series"
"Comp_1803_PG_page_anniversaryelementlistamerica_text"	"美洲赛区"
"[english]Comp_1803_PG_page_anniversaryelementlistamerica_text"	"America"
"Comp_1803_PG_page_anniversaryelementlisteu+ru_text"	"欧洲赛区"
"[english]Comp_1803_PG_page_anniversaryelementlisteu+ru_text"	"EU+RU"
"Comp_1803_PG_page_anniversaryelementlistchina_text"	"中国赛区"
"[english]Comp_1803_PG_page_anniversaryelementlistchina_text"	"China"
"Comp_1803_PG_page_anniversaryelementlistsea_text"	"东南亚赛区"
"[english]Comp_1803_PG_page_anniversaryelementlistsea_text"	"SEA"
"Comp_1803_PG_page_anniversaryelementlistblurb_text"	"在第十赛季中，八支世界豪强将聚首基辅<br>争夺冠军，垂名青史<br>精彩好戏<br>不容错过"
"[english]Comp_1803_PG_page_anniversaryelementlistblurb_text"	"In Season 10, eight of the world’s strongest teams will face off in Kiev<br>and compete for the right to mark down their names in the history<br> books as champions. Don’t miss the opportunity to watch every<br>moment of this incredible event!"
"Comp_1803_PG_page_anniversaryelementlistinfo_text"	"详情请参看"
"[english]Comp_1803_PG_page_anniversaryelementlistinfo_text"	"More information available on"
"Comp_1803_PG_page_tinysetelementlistsmalltiny1tooltip_data_tooltip_title"	"6级小小"
"[english]Comp_1803_PG_page_tinysetelementlistsmalltiny1tooltip_data_tooltip_title"	"Tiny Level 6"
"Comp_1803_PG_page_tinysetelementlistsmalltiny1tooltip_data_tooltip_text"	"点击预览小小学习一级终极技能后的套装样式。"
"[english]Comp_1803_PG_page_tinysetelementlistsmalltiny1tooltip_data_tooltip_text"	"Click the button below to preview the Tiny set with one level in his ultimate."
"Comp_1803_PG_page_tinysetelementlistsmalltiny2tooltip_data_tooltip_title"	"11级小小"
"[english]Comp_1803_PG_page_tinysetelementlistsmalltiny2tooltip_data_tooltip_title"	"Tiny Level 11"
"Comp_1803_PG_page_tinysetelementlistsmalltiny2tooltip_data_tooltip_text"	"点击预览小小学习两级终极技能后的套装样式。"
"[english]Comp_1803_PG_page_tinysetelementlistsmalltiny2tooltip_data_tooltip_text"	"Click the button below to preview the Tiny set with two levels in his ultimate."
"Comp_1803_PG_page_tinysetelementlistsmalltiny3tooltip_data_tooltip_title"	"16级小小"
"[english]Comp_1803_PG_page_tinysetelementlistsmalltiny3tooltip_data_tooltip_title"	"Tiny Level 16"
"Comp_1803_PG_page_tinysetelementlistsmalltiny3tooltip_data_tooltip_text"	"点击预览小小学习三级终极技能后的套装样式。"
"[english]Comp_1803_PG_page_tinysetelementlistsmalltiny3tooltip_data_tooltip_text"	"Click the button below to preview the Tiny set with three levels in his ultimate."
"Comp_1803_PG_page_prizepooltemplatelisttt_sg0_tooltip_title"	"群星联赛小小套装"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg0_tooltip_title"	"Starladder Tiny Set"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg0_tooltip_text"	"购买互动手册即可获得加赠的群星联赛第10赛季小小套装。"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg0_tooltip_text"	"The bonus Starladder Season X Tiny Set comes included with your initial Compendium purchase."
"Comp_1803_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"群星联赛战斗点数飞升"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"Starladder Battle Point Booster"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"解锁群星联赛第十赛季战斗点数飞升。"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"Unlocks the Starladder Season X Battle Point Booster."
"Comp_1803_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"群星联赛载入画面"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"Starladder Loading Screen"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"解锁群星联赛第十赛季载入画面。"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"Unlocks the Starladder Season X Loading Screen."
"Comp_1803_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"群星联赛界面皮肤"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"Starladder HUD Skin"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"解锁群星联赛第十赛季界面皮肤。"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"Unlocks the Starladder Season X HUD Skin."
"Comp_1803_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"全明星表演赛"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"All-Stars Match"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"增加群星联赛第十赛季线下总决赛全明星赛。"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"Unlocks a bonus All-Stars Match at the Starladder Season X LAN Finals."
"Comp_1803_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"群星联赛信使"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"Starladder Courier"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"解锁全新的群星联赛信使。"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"Unlocks a new Starladder Season X custom courier."
"Comp_1803_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"加赠套装"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"Bonus Cosmetic Item Set"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"在现有的小小套装之外获得加赠的英雄套装。"
"[english]Comp_1803_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"Unlocks a bonus cosmetic hero set in addition to the existing Tiny set."
"Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlistachieved_text"	"已达成！"
"[english]Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlistachieved_text"	"ACHIEVED!"
"Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlistperc_text"	"%prizepool_perc%%"
"[english]Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlistperc_text"	"%prizepool_perc%%"
"Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlisttogo_text"	"还需$%prizepool_togo%即可解锁！"
"[english]Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlisttogo_text"	"$%prizepool_togo% to go!"
"Comp_1803_PG_page_prizepoolelementlistsg_sg1_defines_3"	"战斗点数飞升"
"[english]Comp_1803_PG_page_prizepoolelementlistsg_sg1_defines_3"	"Battle Point Booster"
"Comp_1803_PG_page_prizepoolelementlistsg_sg2_defines_3"	"载入画面"
"[english]Comp_1803_PG_page_prizepoolelementlistsg_sg2_defines_3"	"Loading Screen"
"Comp_1803_PG_page_prizepoolelementlistsg_sg3_defines_3"	"界面皮肤"
"[english]Comp_1803_PG_page_prizepoolelementlistsg_sg3_defines_3"	"HUD Skin"
"Comp_1803_PG_page_prizepoolelementlistsg_sg5_defines_3"	"定制信使"
"[english]Comp_1803_PG_page_prizepoolelementlistsg_sg5_defines_3"	"Custom Courier"
"Comp_1803_PG_page_prizepoolelementlistsg_sg6_defines_3"	"额外饰品套装"
"[english]Comp_1803_PG_page_prizepoolelementlistsg_sg6_defines_3"	"Bonus Item Set"
"Comp_1803_PG_page_prizepoolelementlistul_sg0_defines_1"	"群星联赛小小套装已解锁！"
"[english]Comp_1803_PG_page_prizepoolelementlistul_sg0_defines_1"	"Starladder Tiny Set Unlocked!"
"Comp_1803_PG_page_prizepoolelementlistul_sg1_defines_1"	"群星联赛战斗点数飞升已解锁！"
"[english]Comp_1803_PG_page_prizepoolelementlistul_sg1_defines_1"	"Starladder Battle Point Booster Unlocked!"
"Comp_1803_PG_page_prizepoolelementlistul_sg2_defines_1"	"群星联赛载入画面已解锁！"
"[english]Comp_1803_PG_page_prizepoolelementlistul_sg2_defines_1"	"Starladder Loading Screen Unlocked!"
"Comp_1803_PG_page_prizepoolelementlistul_sg3_defines_1"	"群星联赛界面皮肤已解锁！"
"[english]Comp_1803_PG_page_prizepoolelementlistul_sg3_defines_1"	"Starladder HUD Skin Unlocked!"
"Comp_1803_PG_page_prizepoolelementlistul_sg4_defines_1"	"全明星表演赛已解锁！"
"[english]Comp_1803_PG_page_prizepoolelementlistul_sg4_defines_1"	"All-Stars Match Unlocked!"
"Comp_1803_PG_page_prizepoolelementlistul_sg5_defines_1"	"群星联赛信使已解锁！"
"[english]Comp_1803_PG_page_prizepoolelementlistul_sg5_defines_1"	"Starladder Courier Unlocked!"
"Comp_1803_PG_page_prizepoolelementlistul_sg6_defines_1"	"加赠套装已解锁！"
"[english]Comp_1803_PG_page_prizepoolelementlistul_sg6_defines_1"	"Additional Cosmetic Item Set Unlocked!"
"Comp_1803_PG_page_prizepoolelementlistpurchasetip_text"	"每售出一份群星联赛第十赛季互动手册<br>总奖金都会增加$2.50！"
"[english]Comp_1803_PG_page_prizepoolelementlistpurchasetip_text"	"The Starladder Prize Pool is increased by $2.50<br>for every Starladder Season X Compendium purchase!"
"Comp_1803_PG_page_prizepoolelementlistprizefund_text"	"总奖金"
"[english]Comp_1803_PG_page_prizepoolelementlistprizefund_text"	"PRIZE FUND"
"Comp_1803_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"[english]Comp_1803_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_1803_PG_page_prizepoolelementlistlatest_text"	"最新解锁"
"[english]Comp_1803_PG_page_prizepoolelementlistlatest_text"	"LATEST UNLOCK"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team1_defines_2"	"1."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team1_defines_2"	"1st"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team2_defines_2"	"2."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team2_defines_2"	"2nd"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team3_defines_2"	"3."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team3_defines_2"	"3rd"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team4_defines_2"	"4."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team4_defines_2"	"4th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team5_defines_1"	"5."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team5_defines_1"	"5th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team6_defines_1"	"6."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team6_defines_1"	"6th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team7_defines_1"	"7."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team7_defines_1"	"7th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team8_defines_1"	"8."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team8_defines_1"	"8th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team9_defines_1"	"9."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team9_defines_1"	"9th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team10_defines_1"	"10."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team10_defines_1"	"10th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team11_defines_1"	"11."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team11_defines_1"	"11th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team12_defines_1"	"12."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team12_defines_1"	"12th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team13_defines_1"	"13."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team13_defines_1"	"13th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team14_defines_1"	"14."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team14_defines_1"	"14th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team15_defines_1"	"15."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team15_defines_1"	"15th"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team16_defines_1"	"16."
"[english]Comp_1803_PG_page_eu_qualifierselementlisteu_team16_defines_1"	"16th"
"Comp_1803_PG_page_eu_qualifierselementlistsubtitle_text"	"16支来自群星联赛以往赛季的欧洲和俄罗斯顶尖队伍<br>选拔赛赛制：循环赛，一局一胜制。"
"[english]Comp_1803_PG_page_eu_qualifierselementlistsubtitle_text"	"The top 16 teams from the EU and RU based on previous Starladder seasons.<br>Qualifier Format: Round-Robin, Best of One."
"Comp_1803_PG_page_eu_qualifierselementlistbottom_text"	"排名前四的队伍将会晋级全球线下总决赛。"
"[english]Comp_1803_PG_page_eu_qualifierselementlistbottom_text"	"The top four teams will advance to the Global LAN Finals."
"Comp_1803_PG_page_eu_qualifierselementlistnumber_text"	"排名"
"[english]Comp_1803_PG_page_eu_qualifierselementlistnumber_text"	"No."
"Comp_1803_PG_page_eu_qualifierselementlistteam_text"	"战队"
"[english]Comp_1803_PG_page_eu_qualifierselementlistteam_text"	"TEAM"
"Comp_1803_PG_page_eu_qualifierselementlistmatches_text"	"比赛场数"
"[english]Comp_1803_PG_page_eu_qualifierselementlistmatches_text"	"MATCHES"
"Comp_1803_PG_page_eu_qualifierselementlistwins_text"	"胜"
"[english]Comp_1803_PG_page_eu_qualifierselementlistwins_text"	"WINS"
"Comp_1803_PG_page_eu_qualifierselementlistlosses_text"	"负"
"[english]Comp_1803_PG_page_eu_qualifierselementlistlosses_text"	"LOSSES"
"Comp_1803_PG_page_cn_qualifierselementlistsubtitle_text"	"8支联赛排名决定的中国顶尖战队。<br>选拔赛赛制（第一轮）：循环赛，一局一胜制。"
"[english]Comp_1803_PG_page_cn_qualifierselementlistsubtitle_text"	"The top 8 teams from China based off of the tournament admin's rankings.<br>Qualifier Format (Stage One): Round-Robin, Best of One."
"Comp_1803_PG_page_cn_qualifierselementliststagetwo_text"	"选拔赛赛制（第二轮）：4支队伍晋级双败淘汰赛，三局两胜制。"
"[english]Comp_1803_PG_page_cn_qualifierselementliststagetwo_text"	"Qualifier Format (Stage Two): Top 4 advance to Double Elimination, Best of Three."
"Comp_1803_PG_page_cn_qualifierselementlistbottom_text"	"排名前二的队伍将会晋级全球线下总决赛。"
"[english]Comp_1803_PG_page_cn_qualifierselementlistbottom_text"	"The top two teams will advance to the Global LAN Finals."
"Comp_1803_PG_page_america_qualifierselementlistsubtitle_text"	"8支联赛排名决定的美洲顶尖战队。<br>选拔赛赛制（第一轮）：循环赛，一局一胜制。"
"[english]Comp_1803_PG_page_america_qualifierselementlistsubtitle_text"	"The top 8 teams from America based off of the tournament admin's rankings.<br>Qualifier Format (Stage One): Round-Robin, Best of One."
"Comp_1803_PG_page_sea_qualifierselementlistsubtitle_text"	"12支联赛排名决定的东南亚顶尖战队。<br>选拔赛赛制：循环赛，一局一胜制。"
"[english]Comp_1803_PG_page_sea_qualifierselementlistsubtitle_text"	"The top 12 teams from South East Asia based off of the tournament admin's rankings.<br>Qualifier Format: Round-Robin, Best of One."
"Comp_1803_PG_page_america_qualifierselementlistbottom_text"	"排名第一的队伍将会晋级全球线下总决赛。"
"[english]Comp_1803_PG_page_america_qualifierselementlistbottom_text"	"The top team will advance to the Global LAN Finals."
"Comp_1803_PG_page_careerelementlisttitle_text"	"群星联赛职业生涯"
"[english]Comp_1803_PG_page_careerelementlisttitle_text"	"STARLADDER CAREER"
"Comp_1803_PG_page_careerelementlistsubtitle_text"	"每一位Dota 2玩家都可以组建战队参与我们的联赛，从业余组一路拼杀，最终在群星联赛中大显身手。"
"[english]Comp_1803_PG_page_careerelementlistsubtitle_text"	"Any Dota 2 player has the ability to gather a team, take part in our tournaments and fight their way through the Starladder from the Amateur division all the way up to our Star series."
"Comp_1803_PG_page_careerelementlistru_text"	"俄罗斯"
"[english]Comp_1803_PG_page_careerelementlistru_text"	"RU"
"Comp_1803_PG_page_careerelementlisteu_text"	"欧洲"
"[english]Comp_1803_PG_page_careerelementlisteu_text"	"EU"
"Comp_1803_PG_page_careerelementlistna_text"	"北美"
"[english]Comp_1803_PG_page_careerelementlistna_text"	"NA"
"Comp_1803_PG_page_careerelementlistcn_text"	"中国"
"[english]Comp_1803_PG_page_careerelementlistcn_text"	"CN"
"Comp_1803_PG_page_careerelementlist1000pro1_text"	"1000支<br>队伍"
"[english]Comp_1803_PG_page_careerelementlist1000pro1_text"	"1000<br>TEAMS"
"Comp_1803_PG_page_careerelementlistseasonsemi1_text"	"比赛将于明年<br>正式开始"
"[english]Comp_1803_PG_page_careerelementlistseasonsemi1_text"	"STARTS NEXT<br>YEAR"
"Comp_1803_PG_page_careerelementlistseasonpro1_text"	"下个赛季<br>即将打响"
"[english]Comp_1803_PG_page_careerelementlistseasonpro1_text"	"STARTS NEXT<br>SEASON"
"Comp_1803_PG_page_blankcareerelementlisttitle_text"	"赛事预测"
"[english]Comp_1803_PG_page_blankcareerelementlisttitle_text"	"PREDICTIONS"
"Comp_1803_PG_page_eu_predictionstemplatelistbtn_selectteam_text"	"请选择战队"
"[english]Comp_1803_PG_page_eu_predictionstemplatelistbtn_selectteam_text"	"SELECT TEAM"
"Comp_1803_PG_page_eu_predictionselementlistdescription_text"	"排名前四的队伍将会晋级全球线下总决赛。<br>对前四支战队作出您的预测。"
"[english]Comp_1803_PG_page_eu_predictionselementlistdescription_text"	"The top four teams will advance to the Global LAN Finals.<br>Choose your predictions for the top four teams."
"Comp_1803_PG_page_cn_predictionselementlistdescription_text"	"排名前二的战队将会晋级全球线下总决赛。<br>请对两支战队作出您的预测。"
"[english]Comp_1803_PG_page_cn_predictionselementlistdescription_text"	"The top two teams will advance to the Global LAN Finals.<br>Choose your predictions for the top two teams."
"Comp_1803_PG_page_cn_predictionselementlistselect_team_locked_text"	"该预测将会在中国资格赛邀请揭晓后开启"
"[english]Comp_1803_PG_page_cn_predictionselementlistselect_team_locked_text"	"THIS PREDICTION WILL OPEN AFTER THE CHINESE QUALIFIER INVITES ARE ANNOUNCED"
"Comp_1803_PG_page_america_predictionselementlistdescription_text"	"排名第一的战队将会晋级全球线下总决赛。<br>请对冠军战队作出您的预测。"
"[english]Comp_1803_PG_page_america_predictionselementlistdescription_text"	"The top team will advance to the Global LAN Finals.<br>Choose your predictions for the top team."
"Comp_1803_PG_page_motw1elementlistmotw1_winner_description"	"比赛冠军"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_winner_description"	"MATCH WINNER"
"Comp_1803_PG_page_motw1elementlistmotw1_winner_choices_1"	"The Galactic Empire"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_winner_choices_1"	"The Galactic Empire"
"Comp_1803_PG_page_motw1elementlistmotw1_winner_choices_2"	"The Rebel [A]lliance"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_winner_choices_2"	"The Rebel [A]lliance"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_description"	"最高的每分钟金钱数"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_gpm_description"	"HIGHEST GPM"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_1"	"450-550"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_1"	"450-550"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_2"	"551-650"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_2"	"551-650"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_3"	"651-750"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_3"	"651-750"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_4"	"751-850"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_4"	"751-850"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_5"	"851+"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_5"	"851+"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_description"	"最高击杀数"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_kills_description"	"MOST KILLS"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_1"	"3-6"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_1"	"3-6"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_2"	"7-10"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_2"	"7-10"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_3"	"11-14"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_3"	"11-14"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_4"	"15-18"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_4"	"15-18"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_5"	"19+"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_5"	"19+"
"Comp_1803_PG_page_motw1elementlistmotw1_time_description"	"比赛持续时间"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_time_description"	"DURATION OF THE MATCH"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_1"	"少于10分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_time_choices_1"	"Less than 10 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_2"	"10-20分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_time_choices_2"	"10-20 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_3"	"20-30分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_time_choices_3"	"20-30 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_4"	"30-40分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_time_choices_4"	"30-40 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_5"	"40-50分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_time_choices_5"	"40-50 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_6"	"50分钟以上"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_time_choices_6"	"50+ minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_description"	"第一滴血发生时间"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstblood_description"	"FIRST BLOOD TIME"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_1"	"出兵之前"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_1"	"Before the creeps spawn"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_2"	"0-2分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_2"	"0-2 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_3"	"2-5分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_3"	"2-5 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_4"	"5-8分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_4"	"5-8 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_5"	"8-10分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_5"	"8-10 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_6"	"10分钟以上"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_6"	"10+ minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_description"	"第一座防御塔告破时间"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_towerkill_description"	"DESTRUCTION OF THE FIRST TOWER"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_1"	"少于2分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_1"	"Less than 2 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_4"	"8-12分钟"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_4"	"8-12 minutes"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_5"	"12分钟以上"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_5"	"12+ minutes"
"Comp_1803_PG_page_motw1elementlisttitle_text"	"欧洲赛区赛程 - 第一周"
"[english]Comp_1803_PG_page_motw1elementlisttitle_text"	"EU MATCH OF THE WEEK - WEEK 1"
"Comp_1803_PG_page_motw1elementlistversus_text"	"对阵"
"[english]Comp_1803_PG_page_motw1elementlistversus_text"	"VS."
"Comp_1803_PG_page_motw1elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Galactic Empire对阵Rebel [A]lliance。"
"[english]Comp_1803_PG_page_motw1elementlistdescription_text"	"Each week we will pick one of the upcoming qualifier matches for you to make predictions. The Galactic Empire versus The Rebel [A]lliance."
"Comp_1803_PG_page_heropredictionselementlistmostpicked_description"	"整个赛事中上场次数最多的英雄"
"[english]Comp_1803_PG_page_heropredictionselementlistmostpicked_description"	"MOST PICKED HERO THROUGHOUT EVENT"
"Comp_1803_PG_page_heropredictionselementlistmostbanned_description"	"整个赛事中禁用次数最多的英雄"
"[english]Comp_1803_PG_page_heropredictionselementlistmostbanned_description"	"MOST BANNED HERO THROUGHOUT EVENT"
"Comp_1803_PG_page_heropredictionselementlistmostfirstbloods_description"	"整个赛事中拿下第一滴血次数最多的英雄"
"[english]Comp_1803_PG_page_heropredictionselementlistmostfirstbloods_description"	"HERO WITH THE MOST FIRST BLOODS THROUGHOUT EVENT"
"Comp_1803_PG_page_heropredictionselementlistmostkills_description"	"整个赛事中击杀次数最多的英雄"
"[english]Comp_1803_PG_page_heropredictionselementlistmostkills_description"	"HERO WITH THE MOST KILLS THROUGHOUT EVENT"
"Comp_1803_PG_page_heropredictionselementlistmostdeaths_description"	"整个赛事中死亡次数最多的英雄"
"[english]Comp_1803_PG_page_heropredictionselementlistmostdeaths_description"	"HERO WITH THE MOST DEATHS THROUGHOUT EVENT"
"Comp_1803_PG_page_heropredictionselementlistmostultrakills_description"	"整个赛事中获得疯狂杀戮次数最多的英雄"
"[english]Comp_1803_PG_page_heropredictionselementlistmostultrakills_description"	"HERO WITH THE MOST ULTRA KILLS THROUGHOUT EVENT"
"Comp_1803_PG_page_heropredictionselementlistdescription_text"	"整个联赛中与英雄相关的预测事项。"
"[english]Comp_1803_PG_page_heropredictionselementlistdescription_text"	"Hero related predictions for the entire tournament."
"Comp_1803_PG_page_heropredictionselementlistimage_herotooltip_data_tooltip_title"	"我们是爆破工程师！嘿，很高兴认识你。"
"[english]Comp_1803_PG_page_heropredictionselementlistimage_herotooltip_data_tooltip_title"	"We're Techies Demolitions! Hey, how you doing?"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_description"	"最高的暴击数值"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_description"	"LARGEST CRITICAL HIT"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_1"	"300-500"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_1"	"300-500"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_2"	"501-700"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_2"	"501-700"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_3"	"701-900"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_3"	"701-900"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_4"	"901-1100"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_4"	"901-1100"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_5"	"1101-1300"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_5"	"1101-1300"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_6"	"1301+"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_6"	"1301+"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_description"	"最早的ROSHAN击杀时间"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_description"	"EARLIEST ROSHAN"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_2"	"0-10分钟"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_2"	"0-10 minutes"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_3"	"10-15分钟"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_3"	"10-15 minutes"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_4"	"15-20分钟"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_4"	"15-20 minutes"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_5"	"20-25分钟"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_5"	"20-25 minutes"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_6"	"25-30分钟"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_6"	"25-30 minutes"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_7"	"30分钟以上"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_7"	"30+ minutes"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_description"	"中立生物击杀次数（包括ROSHAN）"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_description"	"KILLS BY NEUTRALS (INCLUDING ROSHAN)"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_1"	"0"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_1"	"0"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_2"	"1-3"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_2"	"1-3"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_3"	"4-6"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_3"	"4-6"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_4"	"7-9"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_4"	"7-9"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_5"	"10+"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_5"	"10+"
"Comp_1803_PG_page_tournamentpredictionselementlistcourierkills_description"	"信使阵亡次数"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistcourierkills_description"	"TOTAL COURIER KILLS"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_description"	"夺取不朽之守护次数"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_description"	"TOTAL AEGIS SNATCHES"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_2"	"1"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_2"	"1"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_3"	"2"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_3"	"2"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_4"	"3"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_4"	"3"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_5"	"4"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_5"	"4"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_6"	"5"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_6"	"5"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_7"	"6+"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_7"	"6+"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_description"	"单场比赛中最大的双方团队总金钱数差值"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_description"	"LARGEST DIFFERENCE IN TEAM GOLD IN A SINGLE GAME"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_1"	"少于5000金"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_1"	"Less than 5,000 gold"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_2"	"5000-10000金"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_2"	"5,000-10,000 gold"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_3"	"10001-15000金"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_3"	"10,001-15,000 gold"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_4"	"15001-20000金"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_4"	"15,001-20,000 gold"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_5"	"20001-25000金"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_5"	"20,001-25,000 gold"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_6"	"25001-30000金"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_6"	"25,001-30,000 gold"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_7"	"30001-35000金"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_7"	"30,001-35,000 gold"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_8"	"35001金以上"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_8"	"35,001+ gold"
"Comp_1803_PG_page_tournamentpredictionselementlistdescription_text"	"整个联赛中的综合预测事项。"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistdescription_text"	"General related predictions for the entire tournament."
"Comp_1803_PG_page_tournamentpredictionselementlistimage_herotooltip_data_tooltip_title"	"这只信使的灵魂…多么的纯净，多么的无暇…"
"[english]Comp_1803_PG_page_tournamentpredictionselementlistimage_herotooltip_data_tooltip_title"	"This courier's soul...so immaculate, so pure..."
"Comp_1803_PG_page_blankpredictionselementlisttitle_text"	"主赛事"
"[english]Comp_1803_PG_page_blankpredictionselementlisttitle_text"	"MAIN EVENT"
"Comp_1803_PG_page_favoriteselementlistdescription_text"	"选择心目中的总冠军和最佳选手得主。"
"[english]Comp_1803_PG_page_favoriteselementlistdescription_text"	"Select your Tournament Winner & Most Valuable Player predictions for the main event."
"Comp_1803_PG_page_favoriteselementlistplayer_title_text"	"参赛选手"
"[english]Comp_1803_PG_page_favoriteselementlistplayer_title_text"	"PLAYER"
"Comp_1803_PG_page_favoriteselementlistselect_team_text"	"选择联赛冠军"
"[english]Comp_1803_PG_page_favoriteselementlistselect_team_text"	"SELECT TOURNAMENT WINNER"
"Comp_1803_PG_page_favoriteselementlistselect_player_text"	"选择最佳选手"
"[english]Comp_1803_PG_page_favoriteselementlistselect_player_text"	"SELECT MOST VALUABLE PLAYER"
"Comp_1803_PG_page_allstarmatchelementlisttitle_text"	"全明星表演赛"
"[english]Comp_1803_PG_page_allstarmatchelementlisttitle_text"	"ALL-STARS MATCH"
"Comp_1803_PG_page_allstarmatchelementlistdescription_text"	"在群星联赛第十赛季的全球线下总决赛中，由社区精选的两支队伍将进行全明星表演赛。"
"[english]Comp_1803_PG_page_allstarmatchelementlistdescription_text"	"An All-Stars Match featuring two teams designed by the community will be played during the Starladder Season X Global LAN Finals."
"Comp_1803_PG_page_allstarmatchelementlistteam1_title_text"	"第一队"
"[english]Comp_1803_PG_page_allstarmatchelementlistteam1_title_text"	"TEAM 1"
"Comp_1803_PG_page_allstarmatchelementlistteam1_locked_text"	"此预测内容将在达成相应挑战目标后开放"
"[english]Comp_1803_PG_page_allstarmatchelementlistteam1_locked_text"	"THIS PREDICTION WILL OPEN WHEN THE STRETCH GOAL IS UNLOCKED"
"Comp_1803_PG_page_allstarmatchelementlistteam2_title_text"	"第二队"
"[english]Comp_1803_PG_page_allstarmatchelementlistteam2_title_text"	"TEAM 2"
"Comp_1803_PG_page_herovoteelementlisttitle_text"	"群星联赛第11赛季大礼包"
"[english]Comp_1803_PG_page_herovoteelementlisttitle_text"	"STARLADDER SEASON XI BUNDLE"
"Comp_1803_PG_page_herovoteelementlistcompendiumthanks_text"	"为了答谢购买互动手册的玩家，我们现在向您开放投票，请选择您希望出现在下一赛季群星联赛礼包中的英雄套装！"
"[english]Comp_1803_PG_page_herovoteelementlistcompendiumthanks_text"	"As a thank you to our Compendium owners we are giving you the chance to pick the hero who will receive an item set that will be included with the next season's Starladder bundle!"
"Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_6"	"6"
"[english]Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_6"	"6"
"Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_7"	"7"
"[english]Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_7"	"7"
"Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_8"	"8"
"[english]Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_8"	"8"
"Comp_1803_PG_page_euteams1elementlisteu_team1_defines_4"	"俄罗斯"
"[english]Comp_1803_PG_page_euteams1elementlisteu_team1_defines_4"	"RUSSIA"
"Comp_1803_PG_page_euteams1elementlisteu_team2_defines_4"	"瑞典"
"[english]Comp_1803_PG_page_euteams1elementlisteu_team2_defines_4"	"SWEDEN"
"Comp_1803_PG_page_euteams1elementlisteu_team4_defines_4"	"欧洲"
"[english]Comp_1803_PG_page_euteams1elementlisteu_team4_defines_4"	"EUROPE"
"Comp_1803_PG_page_euteams1elementlisteu_team8_defines_4"	"德国"
"[english]Comp_1803_PG_page_euteams1elementlisteu_team8_defines_4"	"GERMANY"
"Comp_1803_PG_page_euteams1elementlisttitle_text"	"群星联赛欧洲队伍"
"[english]Comp_1803_PG_page_euteams1elementlisttitle_text"	"STAR SERIES EU AND RU TEAMS"
"Comp_1803_PG_page_euteams2elementlisteu_team1_defines_4"	"乌克兰"
"[english]Comp_1803_PG_page_euteams2elementlisteu_team1_defines_4"	"UKRAINE"
"Comp_1803_PG_page_euteams2elementlisteu_team3_defines_4"	"白俄罗斯"
"[english]Comp_1803_PG_page_euteams2elementlisteu_team3_defines_4"	"BELARUS"
"Comp_1803_PG_page_euteams2elementlisteu_team8_defines_4"	"哈萨克斯坦"
"[english]Comp_1803_PG_page_euteams2elementlisteu_team8_defines_4"	"KAZAKHSTAN"
"Comp_1803_PG_page_seateams1elementlistsea_team1_defines_4"	"马来西亚"
"[english]Comp_1803_PG_page_seateams1elementlistsea_team1_defines_4"	"MALAYSIA"
"Comp_1803_PG_page_seateams1elementlistsea_team2_defines_4"	"泰国"
"[english]Comp_1803_PG_page_seateams1elementlistsea_team2_defines_4"	"THAILAND"
"Comp_1803_PG_page_seateams1elementlistsea_team3_defines_4"	"菲律宾"
"[english]Comp_1803_PG_page_seateams1elementlistsea_team3_defines_4"	"PHILIPPINES"
"Comp_1803_PG_page_seateams1elementlistsea_team4_defines_4"	"新加坡"
"[english]Comp_1803_PG_page_seateams1elementlistsea_team4_defines_4"	"SINGAPORE"
"Comp_1803_PG_page_seateams1elementlistsea_team5_defines_4"	"澳大利亚"
"[english]Comp_1803_PG_page_seateams1elementlistsea_team5_defines_4"	"AUSTRALIA"
"Comp_1803_PG_page_seateams1elementlisttitle_text"	"群星联赛东南亚队伍"
"[english]Comp_1803_PG_page_seateams1elementlisttitle_text"	"STAR SERIES SEA TEAMS"
"Comp_1803_PG_page_americateams1elementlistamerica_team1_defines_4"	"巴西"
"[english]Comp_1803_PG_page_americateams1elementlistamerica_team1_defines_4"	"BRAZIL"
"Comp_1803_PG_page_americateams1elementlistamerica_team2_defines_4"	"美国"
"[english]Comp_1803_PG_page_americateams1elementlistamerica_team2_defines_4"	"USA"
"Comp_1803_PG_page_americateams1elementlistamerica_team5_defines_4"	"秘鲁"
"[english]Comp_1803_PG_page_americateams1elementlistamerica_team5_defines_4"	"PERU"
"Comp_1803_PG_page_americateams1elementlisttitle_text"	"群星联赛美洲队伍"
"[english]Comp_1803_PG_page_americateams1elementlisttitle_text"	"STAR SERIES AMERICA TEAMS"
"Comp_1803_PG_page_chinateams1elementlisttitle_text"	"群星联赛中国队伍"
"[english]Comp_1803_PG_page_chinateams1elementlisttitle_text"	"STAR SERIES CHINA TEAMS"
"Comp_1803_PRSEL_tiny_level_choices_1"	"小小6级"
"[english]Comp_1803_PRSEL_tiny_level_choices_1"	"TINY LEVEL 6"
"Comp_1803_PRSEL_tiny_level_choices_2"	"小小11级"
"[english]Comp_1803_PRSEL_tiny_level_choices_2"	"TINY LEVEL 11"
"Comp_1803_PRSEL_tiny_level_choices_3"	"小小16级"
"[english]Comp_1803_PRSEL_tiny_level_choices_3"	"TINY LEVEL 16"
"DOTA_TrophyUnits_Predictions"	"%s1次连续预测成功"
"[english]DOTA_TrophyUnits_Predictions"	"%s1 Successful Predictions in a Row"
"DOTA_RespawnOutOfLives"	"无法复活，复活次数已达上限"
"[english]DOTA_RespawnOutOfLives"	"Cannot respawn, team is out of lives"
"DOTA_BuyBackStateAlert_Ready"	"[队友] %s1：买活%s2准备就绪"
"[english]DOTA_BuyBackStateAlert_Ready"	"[ALLIES] %s1: Buyback %s2Ready"
"DOTA_BuyBackStateAlert_Gold"	"[队友] %s1：买活%s2金钱不足（还需%s3）"
"[english]DOTA_BuyBackStateAlert_Gold"	"[ALLIES] %s1: Buyback %s2Not Enough Gold ( Need %s3 )"
"DOTA_BuyBackStateAlert_Cooldown"	"[队友] %s1：买活%s2冷却中（还需%s3）"
"[english]DOTA_BuyBackStateAlert_Cooldown"	"[ALLIES] %s1: Buyback %s2On Cooldown ( %s3 Remaining )"
"DOTA_BuyBackStateAlert_ReapersScythe"	"[队友] %s1：买活%s2死神镰刀效果无法买活"
"[english]DOTA_BuyBackStateAlert_ReapersScythe"	"[ALLIES] %s1: Buyback %s2Disabled by Reaper's Scythe"
"DOTA_EnemyItem_Alert"	"[队友] %s1：敌方的<font color='%s2'>%s3</font>身上有%s4<font color='%s5'>%s6</font>"
"[english]DOTA_EnemyItem_Alert"	"[ALLIES] %s1: Enemy <font color='%s2'>%s3</font> has %s4<font color='%s5'>%s6</font>"
"DOTA_Chat_VictoryPredictionStreak"	"%s1已经连续%s2次成功预测了胜利。"
"[english]DOTA_Chat_VictoryPredictionStreak"	"%s1 has a streak of %s2 successfully predicted wins."
"DOTA_Chat_ActionItemReason_HornBlown"	"本物品必须在游戏中号角声响起前使用"
"[english]DOTA_Chat_ActionItemReason_HornBlown"	"the item must be used before the game start horn has sounded"
"DOTA_Tooltip_ability_backdoor_protection_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"[english]DOTA_Tooltip_ability_backdoor_protection_Description"	"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."
"DOTA_Tooltip_ability_backdoor_protection_in_base_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"[english]DOTA_Tooltip_ability_backdoor_protection_in_base_Description"	"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2"	"移形换位能够打断持续施法。"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2"	"Channeling spells are interrupted by Nether Swap."
"DOTA_Tooltip_ability_lich_chain_frost_Note2"	"连环霜冻的移动速度为850。"
"[english]DOTA_Tooltip_ability_lich_chain_frost_Note2"	"Chain Frost has a movement speed of 850."
"DOTA_Tooltip_ability_venomancer_poison_sting_Note1"	"毒刺造成的持续性伤害不会打断物品的回复效果，也不能使闪烁匕首进行冷却状态。"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_Note1"	"Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger."
"DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip"	"最大持续时间："
"[english]DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip"	"MAX DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip"	"减速持续时间："
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip"	"SLOW DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min_tooltip"	"%移动速度减缓最小值："
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min_tooltip"	"%MIN MOVEMENT SLOW:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max_tooltip"	"%移动速度减缓最大值："
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max_tooltip"	"%MAX MOVEMENT SLOW:"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note3"	"真空中央附近的树木将会被摧毁。"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Note3"	"Trees near the center of the vacuum will be destroyed."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4"	"一旦向目标抛出，不稳定化合物的调制过程就会中止。"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4"	"Once thrown, Unstable Concoction stops brewing."
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap"	"最高额外金钱："
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap"	"MAX BONUS GOLD PER KILL:"
"DOTA_Tooltip_ability_rubick_null_field_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_rubick_null_field_radius"	"RADIUS:"
"DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore"	"亲近你的敌人。"
"[english]DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore"	"Keep your enemies close."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3"	"施放无影拳时间可以使用其他技能和物品。"
"[english]DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3"	"Abilities and items can be used while Sleight of Fist is active."
"DOTA_Tooltip_ability_techies_land_mines_Lore"	"起重港的噩梦！"
"[english]DOTA_Tooltip_ability_techies_land_mines_Lore"	"The bane of Toterin!"
"DOTA_Tooltip_ability_techies_land_mines_damage"	"伤害："
"[english]DOTA_Tooltip_ability_techies_land_mines_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_techies_stasis_trap_Lore"	"猎手镇的灾难！"
"[english]DOTA_Tooltip_ability_techies_stasis_trap_Lore"	"The scourge of Trapper Town!"
"DOTA_Tooltip_ability_techies_suicide_Lore"	"这个按钮是干嘛的？"
"[english]DOTA_Tooltip_ability_techies_suicide_Lore"	"What's this button do?"
"DOTA_Tooltip_ability_techies_suicide_Note0"	"使用本技能将视为自杀，敌方英雄将不会获得金钱和经验。"
"[english]DOTA_Tooltip_ability_techies_suicide_Note0"	"Using this ability counts as suicide, and does not award gold or experience to the enemy team."
"DOTA_Tooltip_ability_techies_suicide_Note1"	"工程师能够获得自杀攻击杀死的敌方英雄对应的经验值。"
"[english]DOTA_Tooltip_ability_techies_suicide_Note1"	"Techies still earn experience for kills made with this ability."
"DOTA_Tooltip_ability_techies_suicide_Note2"	"自杀攻击将摧毁树木。"
"[english]DOTA_Tooltip_ability_techies_suicide_Note2"	"This ability destroys trees."
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_techies_remote_mines_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_techies_remote_mines_aghanim_description"	"提高伤害和施法距离。而且雷区标识可以使附近的埋布地雷，麻痹陷阱和遥控炸弹不受真实视域影响。"
"[english]DOTA_Tooltip_ability_techies_remote_mines_aghanim_description"	"Increases damage and cast range. Also allows Minefield Sign to hide nearby Land Mines, Stasis Traps, and Remote Mines from True Sight."
"DOTA_Tooltip_ability_techies_focused_detonate_Lore"	"既然能点燃所有引线那干嘛只点一根？"
"[english]DOTA_Tooltip_ability_techies_focused_detonate_Lore"	"Why light one fuse when you can light them all?"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore"	"炸翻天！"
"[english]DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore"	"Kablooey!"
"DOTA_Tooltip_ability_techies_minefield_sign"	"雷区标识"
"[english]DOTA_Tooltip_ability_techies_minefield_sign"	"Minefield Sign"
"DOTA_Tooltip_ability_techies_minefield_sign_Description"	"在指定地点放置警示牌，提醒敌人前方有雷。一次只能出现一个标识，放下新的标识后旧标识将消失。持续%lifetime%秒。\n\n可用神杖升级，使雷区标识将%aura_radius%范围内的埋布地雷，麻痹陷阱和遥控炸弹不被真实视域发现。"
"[english]DOTA_Tooltip_ability_techies_minefield_sign_Description"	"Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts %lifetime% seconds.\n\nUpgradable by Aghanim's Scepter, allowing Minefield Sign to hide any Land Mines, Stasis Traps, and Remote Mines in a %aura_radius% radius from True Sight."
"DOTA_Tooltip_ability_techies_minefield_sign_Lore"	"别四处乱跑！"
"[english]DOTA_Tooltip_ability_techies_minefield_sign_Lore"	"Watch your step!"
"DOTA_Lobby_Game_Advanced_Setup"	"高级设置"
"[english]DOTA_Lobby_Game_Advanced_Setup"	"Advanced"
"DOTA_Lobby_Broadcaster_Channel_Customize_Title"	"频道标题："
"[english]DOTA_Lobby_Broadcaster_Channel_Customize_Title"	"Channel Title:"
"DOTA_Lobby_Broadcaster_Channel_Customize_Country"	"国家："
"[english]DOTA_Lobby_Broadcaster_Channel_Customize_Country"	"Country:"
"DOTA_Lobby_Broadcaster_Channel_Customize_Language"	"语言："
"[english]DOTA_Lobby_Broadcaster_Channel_Customize_Language"	"Language:"
"DOTA_Lobby_Broadcaster_Channel_Other_Language"	"其他语言"
"[english]DOTA_Lobby_Broadcaster_Channel_Other_Language"	"Other Language"
"fantasy_league_league_scoring"	"联赛种类得分"
"[english]fantasy_league_league_scoring"	"League Type Scoring"
"fantasy_scoring_premium"	"高端联赛"
"[english]fantasy_scoring_premium"	"Premium Tournaments"
"fantasy_scoring_professional"	"职业联赛"
"[english]fantasy_scoring_professional"	"Professional Tournaments"
"DOTA_Tooltip_modifier_backdoor_protection_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"[english]DOTA_Tooltip_modifier_backdoor_protection_Description"	"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned"	"麻痹陷阱眩晕效果"
"[english]DOTA_Tooltip_modifier_techies_stasis_trap_stunned"	"Stasis Trap Stun"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description"	"你刚发现了工程师的一个麻痹陷阱！"
"[english]DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description"	"You found one of the Techies' Stasis Traps!"
"DOTA_Tooltip_modifier_backdoor_protection_active_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"[english]DOTA_Tooltip_modifier_backdoor_protection_active_Description"	"Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."
"DOTA_Hero_Selection_TT_AllHeroQuest_Title"	"全英雄挑战"
"[english]DOTA_Hero_Selection_TT_AllHeroQuest_Title"	"All-Hero Challenge"
"DOTA_Hero_Selection_TT_AllHeroQuest_Text"	"这是全英雄挑战中你当前挑战的英雄。"
"[english]DOTA_Hero_Selection_TT_AllHeroQuest_Text"	"This is your current hero on your All-Hero Challenge."
"DOTA_LeagueUnsetHeader"	"未设置联赛"
"[english]DOTA_LeagueUnsetHeader"	"LEAGUE NOT SET"
"DOTA_LeagueUnsetMessage"	"本房间目前没有设置为联赛专用房间，不过你可以进行设置。确定要马上开始比赛吗？"
"[english]DOTA_LeagueUnsetMessage"	"No league is set for this lobby, but you're able to set one.  Really start the match?"
"UI_Fight_Recap_Pause"	"战斗回放中暂停"
"[english]UI_Fight_Recap_Pause"	"Pause During Fight Recap"
"fight_recap_show"	"显示战斗回放"
"[english]fight_recap_show"	"Show Fight Recap"
"fight_recap_hide"	"隐藏战斗回放"
"[english]fight_recap_hide"	"Hide Fight Recap"
"fight_recap_abilites_used"	"已使用的技能"
"[english]fight_recap_abilites_used"	"Abilities Used"
"fight_recap_items_used"	"已使用的物品"
"[english]fight_recap_items_used"	"Items Used"
"fight_recap_gold"	"金钱变化情况"
"[english]fight_recap_gold"	"Gold Change"
"fight_recap_xp"	"经验变化情况"
"[english]fight_recap_xp"	"XP Change"
"fight_recap_dmg"	"造成伤害"
"[english]fight_recap_dmg"	"Damage Done"
"fight_recap_pause"	"显示战斗回放时暂停游戏"
"[english]fight_recap_pause"	"Pause Game when showing Fight Recap"
"fight_recap_totals"	"总计"
"[english]fight_recap_totals"	"Totals"
"schedule_edit_subtitle"	"输入当地时间的日期和时间，再指定赛程中的队伍。"
"[english]schedule_edit_subtitle"	"Enter the Date and Time (in your local timezone) and specify the Teams involved in the matchup."
"DOTA_ItemTest_Attachment_BowTop"	"弓弦顶部附着点"
"[english]DOTA_ItemTest_Attachment_BowTop"	"Bowstring Top Attachment point"
"DOTA_ItemTest_Attachment_BowTop_Desc"	"指定模型上弓弦顶部粒子特效附着的地方。"
"[english]DOTA_ItemTest_Attachment_BowTop_Desc"	"Specifies where on the model that the top of the bowstring particle effect should attach."
"DOTA_ItemTest_Attachment_BowMid"	"弓弦中点附着点"
"[english]DOTA_ItemTest_Attachment_BowMid"	"Bowstring Midpoint Attachment point"
"DOTA_ItemTest_Attachment_BowMid_Desc"	"指定模型上弓弦中部粒子特效附着的地方。射箭时弓弦会按中点进行拉伸。"
"[english]DOTA_ItemTest_Attachment_BowMid_Desc"	"Specifies where on the model the middle of the bowstring particle effect should be. Used to bend the bowstring for firing."
"DOTA_ItemTest_Attachment_BowBot"	"弓弦底部附着点"
"[english]DOTA_ItemTest_Attachment_BowBot"	"Bowstring Bottom Attachment point"
"DOTA_ItemTest_Attachment_BowBot_Desc"	"指定模型上弓弦底部粒子特效附着的地方。"
"[english]DOTA_ItemTest_Attachment_BowBot_Desc"	"Specifies where on the model that the bottom of the bowstring particle effect should attach."
"DOTA_Workshop_Portrait_EditAtt_Desc"	"鼠标左移&右移：围绕模型旋转\n鼠标上移&下移：模型上下\n鼠标滚轮：模型拉近/拉远\n\n点击左键保存，点击右键取消"
"[english]DOTA_Workshop_Portrait_EditAtt_Desc"	"Mouse left & right: Rotate around model\nMouse up & down: Translate up and down\nMousewheel: Translate closer / farther\n\nLeft Click to Save, Right Click to Cancel"
"DOTA_Workshop_Portrait_EditAttDir_Desc"	"鼠标左移&右移：修改偏角\n鼠标上移&下移：修改倾斜度\n\n点击左键保存，点击右键取消"
"[english]DOTA_Workshop_Portrait_EditAttDir_Desc"	"Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\n\nLeft Click to Save, Right Click to Cancel"
"DOTA_Workshop_Attachment_Unedited"	"你必须为附着点‘%s1'保存一个编辑过的位置。在预览的附着点列表中选择该附着点然后点击“编辑”按钮。"
"[english]DOTA_Workshop_Attachment_Unedited"	"You must save an edited position for the '%s1' attachment. Select the attachment it in the preview attachment list and click the Edit buttons."
"DOTA_Workshop_Attachment_Rebuild"	"附着点已经更改。现在MDL文件将采用新的附着点位置进行重新构建。"
"[english]DOTA_Workshop_Attachment_Rebuild"	"Attachments have been changed. MDL will now be rebuilt with the new attachment positions."
"DOTA_Workshop_Portrait_EditAttachment"	"编辑位置"
"[english]DOTA_Workshop_Portrait_EditAttachment"	"Edit Position"
"DOTA_Workshop_Portrait_EditAttachmentAng"	"编辑角度"
"[english]DOTA_Workshop_Portrait_EditAttachmentAng"	"Edit Angles"
"Notification_FantasyTradeSuccess"	"你已经在梦幻联赛'%s1'中踢去了'%s2'并增加了'%s3'。"
"[english]Notification_FantasyTradeSuccess"	"You have dropped '%s2' and added '%s3' in Fantasy League '%s1'."
"Notification_FantasyTradeFailure"	"梦幻联赛‘%s1’中添加‘%s2’失败。联赛中有另一位成员已经在优先级更高的交易中添加了他们。"
"[english]Notification_FantasyTradeFailure"	"Failed to add '%s2' in Fantasy League '%s1'.  Another member of the league claimed them in a higher priority trade."
"LoadoutSlot_AbilityUltimate"	"终极技能"
"[english]LoadoutSlot_AbilityUltimate"	"Ultimate"
"LoadoutSlot_Head_Accessory"	"头饰"
"[english]LoadoutSlot_Head_Accessory"	"Head Accessory"
"LoadoutSlot_Shield"	"盾牌"
"[english]LoadoutSlot_Shield"	"Shield"
"LoadoutSlot_Wings"	"翅膀"
"[english]LoadoutSlot_Wings"	"Wings"
"LoadoutSlot_Quiver"	"箭袋"
"[english]LoadoutSlot_Quiver"	"Quiver"
"LoadoutSlot_Beard"	"胡须"
"[english]LoadoutSlot_Beard"	"Beard"
"LoadoutSlot_Heads"	"头部"
"[english]LoadoutSlot_Heads"	"Heads"
"LoadoutSlot_LeftArm"	"左臂"
"[english]LoadoutSlot_LeftArm"	"Left Arm"
"LoadoutSlot_RightArm"	"右臂"
"[english]LoadoutSlot_RightArm"	"Right Arm"
"LoadoutSlot_Body"	"身体"
"[english]LoadoutSlot_Body"	"Body"
"LoadoutSlot_Claws"	"爪子"
"[english]LoadoutSlot_Claws"	"Claws"
"LoadoutSlot_Alchemist_TinyArmor"	"微型护服"
"[english]LoadoutSlot_Alchemist_TinyArmor"	"Tiny Armor"
"LoadoutSlot_Alchemist_Flask"	"烧瓶"
"[english]LoadoutSlot_Alchemist_Flask"	"Flask"
"LoadoutSlot_Alchemist_TinyHead"	"微型头饰"
"[english]LoadoutSlot_Alchemist_TinyHead"	"Tiny Head"
"LoadoutSlot_Beastmaster_Hawk"	"战鹰"
"[english]LoadoutSlot_Beastmaster_Hawk"	"Hawk"
"LoadoutSlot_Beastmaster_Boar"	"豪猪"
"[english]LoadoutSlot_Beastmaster_Boar"	"Boar"
"LoadoutSlot_Brewmaster_Barrel"	"酒桶"
"[english]LoadoutSlot_Brewmaster_Barrel"	"Barrel"
"LoadoutSlot_Broodmother_Spiderling"	"小蜘蛛"
"[english]LoadoutSlot_Broodmother_Spiderling"	"Spiderling"
"LoadoutSlot_Clockwerk_Rocket"	"照明火箭"
"[english]LoadoutSlot_Clockwerk_Rocket"	"Rocket Flare"
"LoadoutSlot_Clockwerk_Cogs"	"能量齿轮"
"[english]LoadoutSlot_Clockwerk_Cogs"	"Power Cogs"
"LoadoutSlot_Death_Prophet"	"能量齿轮"
"[english]LoadoutSlot_Death_Prophet"	"Power Cogs"
"LoadoutSlot_Death_Spirits"	"恶灵"
"[english]LoadoutSlot_Death_Spirits"	"Spirits"
"LoadoutSlot_EarthSpirit_StoneRemnant"	"残岩"
"[english]LoadoutSlot_EarthSpirit_StoneRemnant"	"Stone Remnant"
"LoadoutSlot_Earthshaker_Totem"	"图腾"
"[english]LoadoutSlot_Earthshaker_Totem"	"Totem"
"LoadoutSlot_ElderTitan_AstralSpirit"	"星体游魂"
"[english]LoadoutSlot_ElderTitan_AstralSpirit"	"Astral Spirit"
"LoadoutSlot_Enigma_Eidolons"	"虚灵体"
"[english]LoadoutSlot_Enigma_Eidolons"	"Eidolons"
"LoadoutSlot_Gyrocopter_Guns"	"机枪"
"[english]LoadoutSlot_Gyrocopter_Guns"	"Guns"
"LoadoutSlot_Gyrocopter_Propeller"	"螺旋桨"
"[english]LoadoutSlot_Gyrocopter_Propeller"	"Propeller"
"LoadoutSlot_Gyrocopter_MissileCompartment"	"飞弹装置"
"[english]LoadoutSlot_Gyrocopter_MissileCompartment"	"Missile Compartment"
"LoadoutSlot_Gyrocopter_HomingMissile"	"追踪导弹"
"[english]LoadoutSlot_Gyrocopter_HomingMissile"	"Homing Missile"
"LoadoutSlot_Invoker_ForgeSpirit"	"熔炉精灵"
"[english]LoadoutSlot_Invoker_ForgeSpirit"	"Forge Spirit"
"LoadoutSlot_Juggernaut_HealingWard"	"治疗守卫"
"[english]LoadoutSlot_Juggernaut_HealingWard"	"Healing Ward"
"LoadoutSlot_LegionCommander_Banners"	"战旗"
"[english]LoadoutSlot_LegionCommander_Banners"	"Banners"
"LoadoutSlot_LoneDruid_TrueForm"	"真正形态"
"[english]LoadoutSlot_LoneDruid_TrueForm"	"True Form"
"LoadoutSlot_LoneDruid_SpiritBear"	"熊灵"
"[english]LoadoutSlot_LoneDruid_SpiritBear"	"Spirit Bear"
"LoadoutSlot_NaturesProphet_Treants"	"树人"
"[english]LoadoutSlot_NaturesProphet_Treants"	"Treants"
"LoadoutSlot_Pugna_NetherWard"	"幽冥守卫"
"[english]LoadoutSlot_Pugna_NetherWard"	"Nether Ward"
"LoadoutSlot_ShadowShaman_SerpentWards"	"群蛇守卫"
"[english]LoadoutSlot_ShadowShaman_SerpentWards"	"Serpent Wards"
"LoadoutSlot_Techies_Cart"	"推车"
"[english]LoadoutSlot_Techies_Cart"	"Cart"
"LoadoutSlot_Techies_Bazooka"	"火箭炮"
"[english]LoadoutSlot_Techies_Bazooka"	"Bazooka"
"LoadoutSlot_Techies_Squee"	"斯奎"
"[english]LoadoutSlot_Techies_Squee"	"Squee"
"LoadoutSlot_Techies_Spoon"	"斯布恩"
"[english]LoadoutSlot_Techies_Spoon"	"Spoon"
"LoadoutSlot_Techies_Spleen"	"斯布林"
"[english]LoadoutSlot_Techies_Spleen"	"Spleen"
"LoadoutSlot_Techies_RemoteMines"	"遥控炸弹"
"[english]LoadoutSlot_Techies_RemoteMines"	"Remote Mines"
"LoadoutSlot_TerrorBlade_Demon"	"恶魔"
"[english]LoadoutSlot_TerrorBlade_Demon"	"Demon"
"LoadoutSlot_Tusk_Tusks"	"长牙"
"[english]LoadoutSlot_Tusk_Tusks"	"Tusks"
"LoadoutSlot_Tusk_Fist"	"拳头"
"[english]LoadoutSlot_Tusk_Fist"	"Fist"
"LoadoutSlot_Tusk_FrozenSigil"	"冰封魔印"
"[english]LoadoutSlot_Tusk_FrozenSigil"	"Frozen Sigil"
"LoadoutSlot_Undying_Tombstone"	"墓碑"
"[english]LoadoutSlot_Undying_Tombstone"	"Tombstone"
"LoadoutSlot_Undying_FleshGolem"	"血肉傀儡"
"[english]LoadoutSlot_Undying_FleshGolem"	"Flesh Golem"
"LoadoutSlot_Venomancer_StingerLimbs"	"毒刺肢干"
"[english]LoadoutSlot_Venomancer_StingerLimbs"	"Stinger Limbs"
"LoadoutSlot_Venomancer_PlagueWard"	"瘟疫守卫"
"[english]LoadoutSlot_Venomancer_PlagueWard"	"Plague Wards"
"LoadoutSlot_Warlock_Golem"	"地狱火"
"[english]LoadoutSlot_Warlock_Golem"	"Golem"
"LoadoutSlot_Warlock_Lantern"	"灯笼"
"[english]LoadoutSlot_Warlock_Lantern"	"Lantern"
"LoadoutSlot_Warlock_EvilPurse"	"邪包"
"[english]LoadoutSlot_Warlock_EvilPurse"	"Evil Purse"
"LoadoutSlot_Weaver_Antennae"	"触角"
"[english]LoadoutSlot_Weaver_Antennae"	"Antennae"
"LoadoutSlot_WitchDoctor_DeathWard"	"死亡守卫"
"[english]LoadoutSlot_WitchDoctor_DeathWard"	"Death Ward"
"Store_Emoticons"	"动态聊天表情包"
"[english]Store_Emoticons"	"Chat Emoticons"
"KillEaterEventType_Techies_SuicideKills"	"自爆杀人数"
"[english]KillEaterEventType_Techies_SuicideKills"	"Suicide Kills"
"KillEaterEvent_Techies_LandMineKills"	"埋设地雷杀人数"
"[english]KillEaterEvent_Techies_LandMineKills"	"Land Mine Kills"
"KillEaterEvent_Techies_StasisTrapStuns"	"麻痹陷阱眩晕次数"
"[english]KillEaterEvent_Techies_StasisTrapStuns"	"Stasis Trap Stuns"
"KillEaterEvent_Techies_RemoteMineKills"	"遥控炸弹杀人数"
"[english]KillEaterEvent_Techies_RemoteMineKills"	"Remote Mine Kills"
"DOTA_ARDM_Loading"	"载入英雄中"
"[english]DOTA_ARDM_Loading"	"Loading Heroes"
"DOTA_ARDM_Loading_Text"	"请等待，正在预先载入英雄数据..."
"[english]DOTA_ARDM_Loading_Text"	"Please wait, preloading ARDM hero data..."
"dota_combat_log_ability_triggered"	"%s1已经触发了技能%s2。\n"
"[english]dota_combat_log_ability_triggered"	"%s1 has ability %s2 triggered.\n"
"dota_combat_log_ability_triggered_target"	"%s1已经对%s3触发了技能%s2。\n"
"[english]dota_combat_log_ability_triggered_target"	"%s1 has ability %s2 triggered by %s3.\n"
"UnusualSwine"	"豚炮之爆"
"[english]UnusualSwine"	"Explosive Burst"
"DOTA_ActorCredits_1_Name"	"Dee Bradley Baker"
"[english]DOTA_ActorCredits_1_Name"	"Dee Bradley Baker"
"DOTA_ActorCredits_1_Role"	"工程师"
"[english]DOTA_ActorCredits_1_Role"	"Techies"
"CompendiumPageError_PageNames"	"嵌入页面'%s1'使用的名称与其他页面相同。每个页面的名称必须是唯一的。"
"[english]CompendiumPageError_PageNames"	"Embedded page '%s1' uses the same name as another page. Page names must be unique."
"CompendiumPageError_LinePos"	"行'%s1'没有'start'和'end'的位置字符串。"
"[english]CompendiumPageError_LinePos"	"Line '%s1' doesn't have both 'start' and 'end' position blocks."
"dota_tip_universal_10"	"有时候别拘泥于一定要让辅助买鸡买眼。如果自己的经济不错，团队又需要的话完全可以帮他们负担！"
"[english]dota_tip_universal_10"	"Anyone can buy wards, and anyone can buy or upgrade the courier. If your team needs something, don't be afraid to buy it!"
"dota_tip_universal_11"	"请善待新手，你也是这么走过来的。"
"[english]dota_tip_universal_11"	"Be nice to new players. Everyone has to start somewhere."
"dota_tip_universal_12"	"祝你好运，玩得开心~"
"[english]dota_tip_universal_12"	"Good luck. Have fun."
"dota_tip_universal_13"	"选择合适的英雄非常重要。很多英雄之间都有非常明显的克制关系，而很多英雄能够两两形成配合，在游戏中打出一定的优势。"
"[english]dota_tip_universal_13"	"Hero choices matter. Many heroes can counter other heroes, and many hero combinations are far more powerful and useful than any hero is alone."
"dota_tip_universal_14"	"按住Shift键再操作英雄可以使英雄按照操作的顺序依次完成指令。"
"[english]dota_tip_universal_14"	"Holding Shift allows you to issue actions to be performed in a sequence."
"dota_tip_universal_15"	"让官方听到你的心声！前往Dota 2创意工坊为心爱的作品投票，票数居高者将不日在Dota 2商店上架。"
"[english]dota_tip_universal_15"	"Make your voice heard! Visit the Dota 2 Workshop and vote for the items you'd like to see sold in Dota 2."
"dota_tip_universal_16"	"通用物品都可以加入“随机使用”列表中，这样每场比赛结束后相应槽位的物品就会随机换成另外一个。"
"[english]dota_tip_universal_16"	"Global Items can be added to a Shuffle list, causing a different random item to be chosen for that slot for every match."
"dota_tip_universal_17"	"积极支援队友可以帮助团队取得最终的胜利。"
"[english]dota_tip_universal_17"	"Positive reinforcement can go a long way toward victory."
"dota_tip_universal_18"	"喜欢小地图上显示英雄图标还是彩色标志？这可以在设置界面的“游戏选项”中更改。"
"[english]dota_tip_universal_18"	"Prefer to see icons of Heroes' faces instead of color-coded symbols on the minimap? You can change this in the settings menu."
"dota_tip_universal_19"	"这场比赛打完了可以站起来，伸个懒腰什么的。"
"[english]dota_tip_universal_19"	"Remember to stand up and stretch between matches."
"dota_tip_universal_20"	"记住：每个人的状态总有起伏，凡事善意提醒好过恶言相向。"
"[english]dota_tip_universal_20"	"Remember: everyone has bad games. Everyone makes mistakes."
"dota_tip_universal_21"	"想要小地图在屏幕右侧显示？这可以在设置界面的“游戏选项”中更改。"
"[english]dota_tip_universal_21"	"Want the minimap to appear on the other side of the screen? You can change it in the settings menu."
"dota_tip_universal_22"	"你可以在设置界面中调整英雄语音的播放频率。"
"[english]dota_tip_universal_22"	"You can adjust how often hero voices are heard in the settings menu."
"dota_tip_universal_23"	"在个人资料页面的“近期游戏”中可以下载自己的比赛录像。从旁观者的角度观看自己的比赛是很好的自我提升方式！"
"[english]dota_tip_universal_23"	"You can download your match replays from the Recent Games list in your Profile. A good way to improve is by viewing your matches from a new perspective!"
"dota_tip_universal_24"	"按住Alt键后点击自己的技能或物品可以提醒队友，该技能或物品是处于可以使用、冷却中或者没有足够魔法的状态。"
"[english]dota_tip_universal_24"	"You can hold Alt and click on an ability or item to inform your teammates if it is ready, on cooldown, or if you do not have enough mana to use it."
"dota_tip_universal_25"	"即使受到沉默作用依然可以使用物品。"
"[english]dota_tip_universal_25"	"You can still use items while silenced."
"dota_tip_universal_26"	"不小心取消了回程卷轴？设置界面中可以勾选“仅有停止行动键能打断传送”，勾选后就不用担心了。"
"[english]dota_tip_universal_26"	"Accidentally canceled your Town Portal Scroll? The settings menu has an option to require a Stop command when cancelling a Teleport."
"dota_tip_universal_27"	"按住Alt再点击敌方英雄物品栏里的装备将会提醒队友：敌人身上有这件装备。"
"[english]dota_tip_universal_27"	"Holding Alt and clicking on an item in an enemy hero's inventory will alert your team that the enemy has that item."
"dota_tip_universal_28"	"按住Alt键再点击买活按钮，或自己的金钱，就可以告诉队友你的买活状态。"
"[english]dota_tip_universal_28"	"Holding Alt and clicking on your Buyback button, or on your gold, will alert your team of your Buyback status."
"dota_tip_beginner_51"	"在大多数模式中，所有玩家在游戏内每0.6秒就会自动获得系统发放的1金，也就是每分钟100金。"
"[english]dota_tip_beginner_51"	"In most modes, each player automatically earns 1 gold every 0.6 seconds, or 100 gold every minute."
"dota_tip_beginner_52"	"回程卷轴可以直接转移给队友使用。"
"[english]dota_tip_beginner_52"	"Town Portal Scrolls can be given to teammates."
"dota_tip_beginner_53"	"Roshan巢穴内不可以放置侦察和岗哨守卫。"
"[english]dota_tip_beginner_53"	"Observer and Sentry Wards cannot be placed inside Roshan's pit."
"dota_tip_intermediate_34"	"兵营不具有真实视域，不能发现隐形单位或守卫。"
"[english]dota_tip_intermediate_34"	"Barracks cannot reveal invisible units or wards."
"dota_tip_intermediate_35"	"买活具有7分钟的冷却时间。"
"[english]dota_tip_intermediate_35"	"Buyback has a 7 minute cooldown."
"dota_tip_intermediate_36"	"每个英雄都有力量、敏捷、智力这三种属性，而且其中一项为其主要属性。主要属性每提升1点，英雄的攻击力就会提升1点。"
"[english]dota_tip_intermediate_36"	"Each hero has a primary attribute of Strength, Agility, or Intelligence. Every point in your hero's primary attribute increases their attack damage by 1."
"dota_tip_intermediate_37"	"Roshan从第三次被击杀开始除了掉落不朽之守护还会掉落奶酪。使用奶酪后能马上回复2500点生命值和1000点魔法值。"
"[english]dota_tip_intermediate_37"	"From his third death onward, Roshan will drop Cheese in addition to the Aegis of the Immortal. Using Cheese instantly refills that hero's health by 2500 and mana by 1000."
"dota_tip_intermediate_38"	"只要英雄的幻象攻击Roshan就会马上消失。"
"[english]dota_tip_intermediate_38"	"Hero illusions are instantly destroyed if they attack Roshan."
"dota_tip_intermediate_39"	"如果想购买光环类物品（王者之戒、弗拉迪米尔的祭品和强袭胸甲等等），别忘了先确认下队友的装备。大多数光环不能反复叠加，所以团队中一人出就足够了。"
"[english]dota_tip_intermediate_39"	"Remember to check your allies' inventories before purchasing an item for its aura effect. A teammate may already have that item, and most auras do not stack."
"dota_tip_intermediate_41"	"多个眩晕类技能的持续时间不会累计。所以在接队友技能的时候最好注意下时机，达到效果最大化。"
"[english]dota_tip_intermediate_41"	"Stun durations from different skills do not stack. You can keep an enemy stunned for longer with careful timing of your skills."
"dota_tip_intermediate_42"	"沉默和击退效果无法打断回程卷轴和远行鞋的传送过程。"
"[english]dota_tip_intermediate_42"	"Teleports from Town Portal Scrolls and Boots of Travel are not cancelled by silences or knockbacks."
"dota_tip_intermediate_43"	"离遗迹越近的防御塔，摧毁后获得的金钱也越多。"
"[english]dota_tip_intermediate_43"	"The closer a Tower is to its team's Ancient, the more gold its destruction will yield."
"dota_tip_intermediate_45"	"即使在满魔情况下使用灵魂之戒也会获得额外魔法值。"
"[english]dota_tip_intermediate_45"	"Using a Soul Ring will grant you extra mana even if your mana is already full."
"dota_tip_intermediate_46"	"友方防御塔的生命值低于10%就可以进行反补。防御塔被反补后敌方所获得的金钱将大大减少。"
"[english]dota_tip_intermediate_46"	"You can destroy allied Towers when they are below 10% health. Denying a Tower drastically reduces how much gold the enemy receives for its destruction."
"dota_tip_intermediate_47"	"对敌方的侦查和岗哨守卫使用压制之刃可以直接将其摧毁。"
"[english]dota_tip_intermediate_47"	"You can use a Quelling Blade to destroy enemy observer and sentry wards."
"dota_tip_intermediate_48"	"购买信使和守卫的人都有一颗让团队走向胜利的心。"
"[english]dota_tip_intermediate_48"	"Always be nice to those who buy Wards and Couriers."
"dota_tip_intermediate_49"	"物理攻击类型，对应的是英雄的普通攻击，部分英雄技能和部分物品，提升护甲可以降低伤害，进入虚无状态可以完全不受物理攻击影响。"
"[english]dota_tip_intermediate_49"	"Physical Damage, dealt by regular attacks, some hero abilities, and some items, can be reduced with Armor or blocked by becoming Ethereal."
"dota_tip_intermediate_50"	"魔法伤害，对应的是大部分英雄技能和物品的伤害，提高魔法抗性可以降低其伤害，技能免疫状态将完全不受魔法伤害。"
"[english]dota_tip_intermediate_50"	"Magical Damage, dealt by most hero abilities and items, can be reduced with Magical Damage Resistance or blocked by Spell Immunity."
"dota_tip_advanced_9"	"开启幻影斧后将移除所受的大部分负面状态，并躲避已经出手的攻击和技能弹道。"
"[english]dota_tip_advanced_9"	"Activating Manta Style removes several buffs and debuffs, and will cause projectiles that are already in flight to miss."
"dota_tip_advanced_10"	"使用买活后，英雄剩余复活时间的25%将会计入下次复活时间中。"
"[english]dota_tip_advanced_10"	"After using Buyback, 25% of a hero's remaining respawn time at the time of Buyback is added to their next death."
"dota_tip_advanced_11"	"奶酪可以出售给商店，价格为500金。"
"[english]dota_tip_advanced_11"	"Cheese can be sold for 500 gold."
"dota_tip_advanced_17"	"如果周围有多种相同性质的光环，所有光环并不会叠加，只有最强大的光环会生效。"
"[english]dota_tip_advanced_17"	"If you are within range of several auras with the same effect, only the most powerful aura will be active."
"dota_tip_advanced_18"	"如果感觉这次逃生无望，可以考虑进入中立生物营地，或者往Roshan巢穴跑去，让他们将你击杀。这样敌人就无法获得相应的击杀金钱和经验。"
"[english]dota_tip_advanced_18"	"If you know you are about to die, consider entering a neutral creep camp, or going to Roshan, and letting them kill you instead. This will deny the enemy team the gold and experience earned from your death."
"dota_tip_advanced_19"	"近战兵营每秒恢复5点生命值。远程兵营不会恢复生命值。"
"[english]dota_tip_advanced_19"	"Melee Barracks regenerate 5 hit points per second. Ranged Barracks do not regenerate."
"dota_tip_advanced_20"	"每提升1点敏捷，英雄的攻击速度提升1，护甲提升0.14点。"
"[english]dota_tip_advanced_20"	"One point of Agility increases hero attack speed by 1, and armor by 0.14."
"dota_tip_advanced_21"	"每提升1点智力，英雄的魔法值上限提升13点，魔法恢复速率提升0.04。"
"[english]dota_tip_advanced_21"	"One point of Intelligence adds 13 maximum mana, as well as 0.04 mana regeneration per second."
"dota_tip_advanced_22"	"每提升1点力量，英雄的生命值上限提升19点，生命恢复速率提升0.03。"
"[english]dota_tip_advanced_22"	"One point of Strength adds 19 maximum health, as well as 0.03 health regeneration per second."
"dota_tip_advanced_23"	"在使用回程卷轴期间可以施放影刃、赏金猎人的暗影步、克林克兹的骨隐步和司夜刺客的复仇等技能。"
"[english]dota_tip_advanced_23"	"Shadow Blade can still be activated while channeling a Town Portal Scroll."
"dota_tip_advanced_24"	"把动力鞋的主属性切换为敏捷可以让自己的生命值和魔法值恢复得更快。不过别忘了切回来！"
"[english]dota_tip_advanced_24"	"Switching Power Treads to Agility while healing allows your health and mana to restore slightly faster. Just don't forget to switch them back!"
"dota_tip_advanced_25"	"攻击不朽之守护可以将其摧毁。"
"[english]dota_tip_advanced_25"	"The Aegis of the Immortal can be attacked and denied."
"dota_tip_advanced_26"	"尽管幻象不受光环类效果的影响，但是幻象能向周围单位提供原英雄身上的光环。"
"[english]dota_tip_advanced_26"	"Though illusions are not affected by auras, they will still grant shared auras from their original hero to nearby units."
"DOTA_GalleryofTriumphs_ProfileHead"	"胜利\n长廊"
"[english]DOTA_GalleryofTriumphs_ProfileHead"	"The Gallery of\nTriumphs"
"DOTA_GalleryofTriumphs_Profilebutton"	"马上查看！"
"[english]DOTA_GalleryofTriumphs_Profilebutton"	"View Details"
"DOTA_Trophy_Header"	"胜利长廊"
"[english]DOTA_Trophy_Header"	"GALLERY OF TRIUMPHS"
"DOTA_Trophy_ViewTrophyCase"	"查看长廊"
"[english]DOTA_Trophy_ViewTrophyCase"	"View Gallery"
"DOTA_Trophy_NumberEarnedNone"	"没有获得奖杯"
"[english]DOTA_Trophy_NumberEarnedNone"	"No Trophies Earned"
"DOTA_Trophy_NumberEarnedSingular"	"已获得1座奖杯"
"[english]DOTA_Trophy_NumberEarnedSingular"	"1 Trophy Earned"
"DOTA_Trophy_NumberEarnedPlural"	"获得%s1座奖杯"
"[english]DOTA_Trophy_NumberEarnedPlural"	"%s1 Trophies Earned"
"DOTA_Trophy_NextTrophy"	"下一级奖杯要求"
"[english]DOTA_Trophy_NextTrophy"	"Next Award"
"DOTA_TrophyNotification_Awarded"	"你收到了新的奖杯：“%s1”！"
"[english]DOTA_TrophyNotification_Awarded"	"You've received a new trophy: \"%s1\"!"
"DOTA_TrophyNotification_LevelUp"	"你的奖杯“%s1”已经升级了！"
"[english]DOTA_TrophyNotification_LevelUp"	"Your trophy \"%s1\" has leveled up!"
"DOTA_AllHeroChallengeNotification_HeroCompleted"	"经过了%s2场匹配赛，你已经完成了全英雄挑战中的%s1！"
"[english]DOTA_AllHeroChallengeNotification_HeroCompleted"	"You completed the all hero challenge for %s1 in %s2 games!"
"DOTA_AllHeroChallenge_NotificationView"	"查看挑战情况"
"[english]DOTA_AllHeroChallenge_NotificationView"	"View Challenge"
"DOTA_TrophyPopup_Awarded_Title"	"你收到了一座新奖杯！"
"[english]DOTA_TrophyPopup_Awarded_Title"	"You've Received a New Trophy!"
"DOTA_TrophyPopup_LevelUp_Title"	"你的奖杯已经升级了！"
"[english]DOTA_TrophyPopup_LevelUp_Title"	"Your Trophy has Levelled Up!"
"DOTA_TrophyCategory_TI4"	"2014年国际邀请赛"
"[english]DOTA_TrophyCategory_TI4"	"The International 2014"
"DOTA_TrophyCategory_Fantasy"	"梦幻刀塔"
"[english]DOTA_TrophyCategory_Fantasy"	"Fantasy Dota"
"DOTA_TrophyCategory_Misc"	"其他活动"
"[english]DOTA_TrophyCategory_Misc"	"Miscellaneous"
"DOTA_TrophyUnits_Level"	"等级 %s1"
"[english]DOTA_TrophyUnits_Level"	"Level %s1"
"DOTA_TrophyUnits_Challenges_Singular"	"%s1次挑战"
"[english]DOTA_TrophyUnits_Challenges_Singular"	"%s1 Challenge"
"DOTA_TrophyUnits_Challenges_Plural"	"%s1次挑战"
"[english]DOTA_TrophyUnits_Challenges_Plural"	"%s1 Challenges"
"DOTA_TrophyUnits_Predictions_Singular"	"成功预测%s1次"
"[english]DOTA_TrophyUnits_Predictions_Singular"	"%s1 in a Row"
"DOTA_TrophyUnits_Predictions_Plural"	"连续成功预测%s1次"
"[english]DOTA_TrophyUnits_Predictions_Plural"	"%s1 in a Row"
"DOTA_TrophyUnits_Wins_Singular"	"%s1场胜利"
"[english]DOTA_TrophyUnits_Wins_Singular"	"%s1 Win"
"DOTA_TrophyUnits_Wins_Plural"	"%s1场胜利"
"[english]DOTA_TrophyUnits_Wins_Plural"	"%s1 Wins"
"DOTA_TrophyUnits_LastHits_Singular"	"%s1个正补"
"[english]DOTA_TrophyUnits_LastHits_Singular"	"%s1 Last Hit"
"DOTA_TrophyUnits_LastHits_Plural"	"%s1个正补"
"[english]DOTA_TrophyUnits_LastHits_Plural"	"%s1 Last Hits"
"DOTA_TrophyUnits_Points_Singular"	"%s1点积分"
"[english]DOTA_TrophyUnits_Points_Singular"	"%s1 Point"
"DOTA_TrophyUnits_Points_Plural"	"%s1点积分"
"[english]DOTA_TrophyUnits_Points_Plural"	"%s1 Points"
"DOTA_TrophyName_TI4CompendiumLevel"	"2014年互动指南竞争者"
"[english]DOTA_TrophyName_TI4CompendiumLevel"	"Compendium Contender 2014"
"DOTA_TrophyDesc_TI4CompendiumLevel"	"购买并升级2014年国际邀请赛互动指南所获得的奖赏。"
"[english]DOTA_TrophyDesc_TI4CompendiumLevel"	"Awarded for obtaining and leveling up a compendium for The International 2014."
"DOTA_TrophyName_TI4TenHeroChallenge"	"十全十美"
"[english]DOTA_TrophyName_TI4TenHeroChallenge"	"A Perfect Ten"
"DOTA_TrophyDesc_TI4TenHeroChallenge"	"完成2014年国际邀请赛互动指南中的十大英雄挑战所获得的奖赏。"
"[english]DOTA_TrophyDesc_TI4TenHeroChallenge"	"Awarded for winning matches while playing each hero assigned by the Ten Hero Challenge as part of The International 2014 Compendium."
"DOTA_TrophyName_TI4DailyHeroChallenges"	"2014年日常能手"
"[english]DOTA_TrophyName_TI4DailyHeroChallenges"	"The Circadian 2014"
"DOTA_TrophyDesc_TI4DailyHeroChallenges"	"完成2014年国际邀请赛互动指南中的日常英雄挑战所获得的奖赏。"
"[english]DOTA_TrophyDesc_TI4DailyHeroChallenges"	"Awarded for winning matches while playing the hero assigned by Daily Hero Challenges as part of the International 2014 Compendium."
"DOTA_TrophyName_AllHeroChallenge"	"如臻化境"
"[english]DOTA_TrophyName_AllHeroChallenge"	"The Completionist"
"DOTA_TrophyDesc_AllHeroChallenge"	"根据指定顺序使用所有英雄赢得比赛，完成全英雄挑战所获得的奖赏。"
"[english]DOTA_TrophyDesc_AllHeroChallenge"	"Awarded for completing matches as every hero in the order assigned by the the All-Hero Challenge."
"DOTA_TrophyName_VictoryPrediction"	"胜利先知"
"[english]DOTA_TrophyName_VictoryPrediction"	"Victory’s Prophet"
"DOTA_TrophyDesc_VictoryPrediction"	"在比赛号角声响起前连续多次成功预测己方的胜利所获得的奖赏。"
"[english]DOTA_TrophyDesc_VictoryPrediction"	"Awarded for a streak of successfully predicting your team's victory before the horn sounds."
"DOTA_TrophyName_LifetimeFantasy"	"梦幻联赛奖章得主"
"[english]DOTA_TrophyName_LifetimeFantasy"	"Fantasy League Medalwinner"
"DOTA_TrophyDesc_LifetimeFantasy"	"获得梦幻刀塔联赛冠军所赢得的奖赏。根据在联赛中的名次将获得相应的积分：冠军获得3点积分，亚军获得2点积分，季军获得1点积分。"
"[english]DOTA_TrophyDesc_LifetimeFantasy"	"Awarded for winning Fantasy Dota leagues. You get points based on how you placed in the league: 3 points for first place, 2 points for second place, and one point for third place."
"DOTA_TrophyName_FantasySeason1FirstPlace"	"梦幻刀塔第1赛季金牌"
"[english]DOTA_TrophyName_FantasySeason1FirstPlace"	"Fantasy Season 1 Gold"
"DOTA_TrophyDesc_FantasySeason1FirstPlace"	"在梦幻刀塔第1赛季的梦幻联赛中荣获冠军所赢得的奖赏。"
"[english]DOTA_TrophyDesc_FantasySeason1FirstPlace"	"Awarded for winning first place in a Fantasy Dota league for Fantasy Season 1."
"DOTA_TrophyName_FantasySeason1SecondPlace"	"梦幻刀塔第1赛季银牌"
"[english]DOTA_TrophyName_FantasySeason1SecondPlace"	"Fantasy Season 1 Silver"
"DOTA_TrophyDesc_FantasySeason1SecondPlace"	"在梦幻刀塔第1赛季的梦幻联赛中喜获亚军所赢得的奖赏。"
"[english]DOTA_TrophyDesc_FantasySeason1SecondPlace"	"Awarded for winning second place in a Fantasy Dota league for Fantasy Season 1."
"DOTA_TrophyName_FantasySeason1ThirdPlace"	"梦幻刀塔第1赛季铜牌"
"[english]DOTA_TrophyName_FantasySeason1ThirdPlace"	"Fantasy Season 1 Bronze"
"DOTA_TrophyDesc_FantasySeason1ThirdPlace"	"在梦幻刀塔第1赛季的梦幻联赛中喜获季军所赢得的奖赏。"
"[english]DOTA_TrophyDesc_FantasySeason1ThirdPlace"	"Awarded for winning third place in a Fantasy Dota league for Fantasy Season 1."
"DOTA_TrophyName_LastHitPractice"	"补刀大神"
"[english]DOTA_TrophyName_LastHitPractice"	"Professional Last Hitter"
"DOTA_TrophyDesc_LastHitPractice"	"在补刀训练中获得大量正补所赢得的奖赏。"
"[english]DOTA_TrophyDesc_LastHitPractice"	"Awarded for scoring a high amount of last hits during the Last Hit Practice."
"DOTA_AllHeroChallenge_ProfileHead"	"全英雄挑战\n进程"
"[english]DOTA_AllHeroChallenge_ProfileHead"	"All-Hero Challenge\nProgress"
"DOTA_AllHeroChallenge_ProfileButton"	"马上查看！"
"[english]DOTA_AllHeroChallenge_ProfileButton"	"View Details"
"DOTA_AllHeroChallenge_Button"	"全英雄挑战"
"[english]DOTA_AllHeroChallenge_Button"	"All-Hero Challenge"
"DOTA_AllHeroChallenge_Title"	"全英雄挑战：<font color=\"#B2D36B\">%s1</font>"
"[english]DOTA_AllHeroChallenge_Title"	"ALL-HERO CHALLENGE: <font color=\"#B2D36B\">%s1</font>"
"DOTA_AllHeroChallenge_Description"	"在匹配赛中逐一使用所有英雄赢得胜利。"
"[english]DOTA_AllHeroChallenge_Description"	"Win a matchmaking game with every hero in a specific order."
"DOTA_AllHeroChallenge_CurrentProgress"	"当前挑战进度"
"[english]DOTA_AllHeroChallenge_CurrentProgress"	"CURRENT CHALLENGE PROGRESS"
"DOTA_AllHeroChallenge_OverallStats"	"挑战数据详情"
"[english]DOTA_AllHeroChallenge_OverallStats"	"LIFETIME CHALLENGE STATS"
"DOTA_AllHeroChallenge_Progress"	"全英雄挑战进度"
"[english]DOTA_AllHeroChallenge_Progress"	"All-Hero Challenge Progress"
"DOTA_AllHeroChallenge_HeroesCompleted"	"已完成英雄：<font color=\"#FFFFFF\"><b>%s1名（共%s2名）</b></font>"
"[english]DOTA_AllHeroChallenge_HeroesCompleted"	"Heroes Completed: <font color=\"#FFFFFF\"><b>%s1 of %s2</b></font>"
"DOTA_AllHeroChallenge_GamesPlayed"	"已进行匹配赛场数：<font color=\"#FFFFFF\">%s1</font>"
"[english]DOTA_AllHeroChallenge_GamesPlayed"	"Games: <font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_AverageGamesPlayed"	"全球平均匹配赛场数：<font color=\"#FFFFFF\">%s1</font>"
"[english]DOTA_AllHeroChallenge_AverageGamesPlayed"	"World Average: <font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_LapsCompleted"	"完成全部挑战次数："
"[english]DOTA_AllHeroChallenge_LapsCompleted"	"Full Challenges Completed:"
"DOTA_AllHeroChallenge_BestLapGamesPlayed"	"完成挑战历经场数的最佳纪录："
"[english]DOTA_AllHeroChallenge_BestLapGamesPlayed"	"Best Full Challenge:"
"DOTA_AllHeroChallenge_BestLapNotCompleted"	"无"
"[english]DOTA_AllHeroChallenge_BestLapNotCompleted"	"N/A"
"DOTA_AllHeroChallenge_AverageLapGamesPlayed"	"全球玩家完成挑战历经的平均场数："
"[english]DOTA_AllHeroChallenge_AverageLapGamesPlayed"	"World Average Full Challenge:"
"DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed"	"匹配赛场数"
"[english]DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed"	"Games Played"
"DOTA_AllHeroChallenge_TooltipText_GamesPlayed"	"这里记录的是本轮全英雄挑战目前已进行的匹配赛场数。"
"[english]DOTA_AllHeroChallenge_TooltipText_GamesPlayed"	"Tracks the number of games that have been played so far as part of this round of the All-Hero Challenge."
"DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed"	"全球平均匹配赛场数"
"[english]DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed"	"World Average Games Played"
"DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed"	"全英雄挑战中目前玩家平均进行了%s1场匹配赛才完成了相同英雄数量对应的挑战。"
"[english]DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed"	"On average, players take %s1 games to complete the same heroes that have been completed so far in this All-Hero Challenge."
"DOTA_AllHeroChallenge_PreviousHero"	"上一名英雄"
"[english]DOTA_AllHeroChallenge_PreviousHero"	"PREVIOUS HERO"
"DOTA_AllHeroChallenge_CurrentHero"	"当前英雄"
"[english]DOTA_AllHeroChallenge_CurrentHero"	"CURRENT HERO"
"DOTA_AllHeroChallenge_NextHero"	"下一名英雄"
"[english]DOTA_AllHeroChallenge_NextHero"	"NEXT HERO"
"DOTA_AllHeroChallenge_CompletedHero"	"已完成英雄"
"[english]DOTA_AllHeroChallenge_CompletedHero"	"COMPLETED HERO"
"DOTA_AllHeroChallenge_AttemptsSingular"	"挑战1次"
"[english]DOTA_AllHeroChallenge_AttemptsSingular"	"1 Attempt"
"DOTA_AllHeroChallenge_AttemptsPlural"	"挑战%s1次"
"[english]DOTA_AllHeroChallenge_AttemptsPlural"	"%s1 Attempts"
"DOTA_AllHeroChallenge_GamesSingular"	"1场比赛"
"[english]DOTA_AllHeroChallenge_GamesSingular"	"1 Game"
"DOTA_AllHeroChallenge_GamesPlural"	"%s1场比赛"
"[english]DOTA_AllHeroChallenge_GamesPlural"	"%s1 Games"
"DOTA_AllHeroChallenge_CompletedHeroGames"	"已完成挑战：<font color=\"#FFFFFF\">%s1</font>"
"[english]DOTA_AllHeroChallenge_CompletedHeroGames"	"Completed: <font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_CurrentHeroGames"	"挑战进行中：<font color=\"#FFFFFF\">%s1</font>"
"[english]DOTA_AllHeroChallenge_CurrentHeroGames"	"In Progress: <font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_UpcomingHero"	"即将挑战..."
"[english]DOTA_AllHeroChallenge_UpcomingHero"	"Upcoming..."
"DOTA_AllHeroChallenge_AverageHeroGames"	"全球平均水平：<font color=\"#FFFFFF\">挑战%s1次</font>"
"[english]DOTA_AllHeroChallenge_AverageHeroGames"	"World Average: <font color=\"#FFFFFF\">%s1 Attempts</font>"
"Comp_1803_PG_page_tinysetelementlistsubtitle_text"	"每一份群星联赛第十赛季大礼包都将附赠由Vermilion Wlad制作的专属小小套装。您可以在下方预览小小各终极技能等级下的套装样式。"
"[english]Comp_1803_PG_page_tinysetelementlistsubtitle_text"	"Every Starladder Season X bundle comes with a new exclusive Tiny set created by Vermilion Wlad. You can preview the set with Tiny's different ultimate levels below."
"Comp_1803_PG_page_tinysetelementlistinfo_text"	"您可以点击下方链接欣赏更多来自Vermilion Wald的作品"
"[english]Comp_1803_PG_page_tinysetelementlistinfo_text"	"You can find more of Vermilion Wlad's work at the URL below"
"DOTA_Tooltip_modifier_techies_land_mines_count"	"埋设地雷计数"
"[english]DOTA_Tooltip_modifier_techies_land_mines_count"	"Land Mine Count"
"DOTA_Tooltip_modifier_techies_land_mines_count_Description"	"当前已埋设的地雷数量。"
"[english]DOTA_Tooltip_modifier_techies_land_mines_count_Description"	"The number of Land Mines currently deployed."
"DOTA_ItemTest_Attachment_LowerStaff"	"大地之灵武器下部附着点"
"[english]DOTA_ItemTest_Attachment_LowerStaff"	"Earth Spirit Lower Staff Attachment point"
"DOTA_ItemTest_Attachment_LowerStaff_Desc"	"指定粒子特效附着在武器模型下部的位置。"
"[english]DOTA_ItemTest_Attachment_LowerStaff_Desc"	"Specifies where on the staff model the lower particle effect should attach."
"DOTA_ItemTest_Attachment_UpperStaff"	"大地之灵武器上部附着点"
"[english]DOTA_ItemTest_Attachment_UpperStaff"	"Earth Spirit Upper Staff Attachment point"
"DOTA_ItemTest_Attachment_UppperStaff_Desc"	"指定粒子特效附着在武器模型上部的位置。"
"[english]DOTA_ItemTest_Attachment_UppperStaff_Desc"	"Specifies where on the staff model the upper particle effect should attach."
"LoadoutSlot_Techies_Sign"	"标识"
"[english]LoadoutSlot_Techies_Sign"	"Sign"
"StoreBanner_Header_TechiesBombasticBundle"	"工程师大礼爆"
"[english]StoreBanner_Header_TechiesBombasticBundle"	"Techies' Bombastic Box"
"StoreBanner_Text_TechiesBombasticBundle"	"马上获得工程师播音员，信使贪小疯魔和界面皮肤爆炸在即！"
"[english]StoreBanner_Text_TechiesBombasticBundle"	"Get the Techies announcer, Nilbog the Mad courier and the Detonation HUD!"
"StoreBanner_Header_TechiesArcana"	"沉舰豚炮"
"[english]StoreBanner_Header_TechiesArcana"	"The Swine of the Sunken Galley"
"StoreBanner_Text_TechiesArcana"	"我有特殊的恶作剧技巧"
"[english]StoreBanner_Text_TechiesArcana"	"Ready for some mischief?"
"DOTA_Item_Moon_Rift_Style_Style0"	"面具"
"[english]DOTA_Item_Moon_Rift_Style_Style0"	"Mask"
"DOTA_Item_Moon_Rift_Style_Style1"	"无面具"
"[english]DOTA_Item_Moon_Rift_Style_Style1"	"No Mask"
"DOTA_Tooltip_ability_techies_land_mines_fade_time"	"地雷渐隐时间："
"[english]DOTA_Tooltip_ability_techies_land_mines_fade_time"	"MINE FADE TIME:"
"DOTA_Tooltip_ability_techies_land_mines_Note2"	"隐形单位也能触发地雷。"
"[english]DOTA_Tooltip_ability_techies_land_mines_Note2"	"Mines are triggered by invisible units."
"DOTA_Tooltip_ability_techies_stasis_trap_fade_time"	"陷阱渐隐时间："
"[english]DOTA_Tooltip_ability_techies_stasis_trap_fade_time"	"TRAP FADE TIME:"
"DOTA_Tooltip_ability_techies_stasis_trap_Note1"	"隐形单位不会触发麻痹陷阱。"
"[english]DOTA_Tooltip_ability_techies_stasis_trap_Note1"	"Stasis Traps are not triggered by invisible units."
"DOTA_Announcer_Preview_Techies_01"	"Oh boy oh boy! This is gonna be fun!"
"[english]DOTA_Announcer_Preview_Techies_01"	"Oh boy oh boy! This is gonna be fun!"
"DOTA_Announcer_Preview_Techies_02"	"Oh ho ho! I can't wait to see this! Me neither"
"[english]DOTA_Announcer_Preview_Techies_02"	"Oh ho ho! I can't wait to see this! Me neither"
"DOTA_Announcer_Preview_Techies_03"	"Their middle tower has fallen"
"[english]DOTA_Announcer_Preview_Techies_03"	"Their middle tower has fallen"
"DOTA_Announcer_Preview_Techies_04"	"Everything seems so safe. I know, it's awful!"
"[english]DOTA_Announcer_Preview_Techies_04"	"Everything seems so safe. I know, it's awful!"
"DOTA_Announcer_Preview_Techies_05"	"If I know Roshan--And you don't--he'll be back in a few minutes"
"[english]DOTA_Announcer_Preview_Techies_05"	"If I know Roshan--And you don't--he'll be back in a few minutes"
"DOTA_Announcer_Preview_Techies_Killing_Spree_01"	"First Blood"
"[english]DOTA_Announcer_Preview_Techies_Killing_Spree_01"	"First Blood"
"DOTA_Announcer_Preview_Techies_Killing_Spree_02"	"Triple Kill"
"[english]DOTA_Announcer_Preview_Techies_Killing_Spree_02"	"Triple Kill"
"DOTA_Announcer_Preview_Techies_Killing_Spree_03"	"Unstoppable"
"[english]DOTA_Announcer_Preview_Techies_Killing_Spree_03"	"Unstoppable"
"DOTA_LobbyAllowSpectating"	"如果房间内有观众就必须设置为可以观战。请在房间设置中启用观众。"
"[english]DOTA_LobbyAllowSpectating"	"The game must be set to watchable while there are spectators in the lobby. Enable spectating in the Settings panel."
"DOTA_Item_Rage_Three_Leg_Style0"	"紫虫兽"
"[english]DOTA_Item_Rage_Three_Leg_Style0"	"Guirus"
"DOTA_Item_Rage_Three_Leg_Style1"	"靛虫兽"
"[english]DOTA_Item_Rage_Three_Leg_Style1"	"Curas"
"DOTA_Item_Rage_Three_Leg_Style2"	"赤虫兽"
"[english]DOTA_Item_Rage_Three_Leg_Style2"	"Kumo"
"DOTA_Advertisement_TechiesArcana_Header"	"沉舰豚炮"
"[english]DOTA_Advertisement_TechiesArcana_Header"	"Swine of the Sunken Galley"
"DOTA_Advertisement_TechiesArcana_SubHeader"	"工程师五部件套装，全新图标和特效，载入画面和迷你嘲讽，还有海量升级内容！"
"[english]DOTA_Advertisement_TechiesArcana_SubHeader"	"5-Piece Techies Set, Custom Icons and Effects, Loading Screen, Mini-Taunt, and more!"
"DOTA_Advertisement_TechiesArcana_Button"	"马上购买 - %s1"
"[english]DOTA_Advertisement_TechiesArcana_Button"	"Buy Now - %s1"
"DOTA_Item_Forge_Warrior_Claw_Style0"	"爪形"
"[english]DOTA_Item_Forge_Warrior_Claw_Style0"	"Claw"
"DOTA_Item_Forge_Warrior_Claw_Style1"	"钳形"
"[english]DOTA_Item_Forge_Warrior_Claw_Style1"	"Pincer"
"CompendiumPageError_ComboSelIdx"	"复合框‘%s2’中‘%s1’的‘selection_index’无效。"
"[english]CompendiumPageError_ComboSelIdx"	"Invalid 'selection_index' of '%s1' in combo box '%s2'."
"Comp_1803_PG_page_TOC2elementlistpage_scoreboard1_defines_2"	"预测积分榜第一部分"
"[english]Comp_1803_PG_page_TOC2elementlistpage_scoreboard1_defines_2"	"PREDICTIONS SCOREBOARD PT. 1"
"Comp_1803_PG_page_TOC2elementlistpage_scoreboard2_defines_2"	"预测积分榜第二部分"
"[english]Comp_1803_PG_page_TOC2elementlistpage_scoreboard2_defines_2"	"PREDICTIONS SCOREBOARD PT. 2"
"Comp_1803_PG_page_scoreboard1elementlistprediction1_defines_2"	"预测结果已记录"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction1_defines_2"	"PREDICTION RESULTS RECORDED"
"Comp_1803_PG_page_scoreboard1elementlistprediction1_defines_3"	"欧洲赛区预测 - 冠军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction1_defines_3"	"EU AND RU PREDICTIONS - 1ST PLACE"
"Comp_1803_PG_page_scoreboard1elementlistprediction2_defines_3"	"欧洲赛区预测 - 亚军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction2_defines_3"	"EU AND RU PREDICTIONS - 2ND PLACE"
"Comp_1803_PG_page_scoreboard1elementlistprediction3_defines_3"	"欧洲赛区预测 - 季军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction3_defines_3"	"EU AND RU PREDICTIONS - 3RD PLACE"
"Comp_1803_PG_page_scoreboard1elementlistprediction4_defines_3"	"欧洲赛区预测 - 殿军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction4_defines_3"	"EU AND RU PREDICTIONS - 4TH PLACE"
"Comp_1803_PG_page_scoreboard1elementlistprediction5_defines_3"	"中国赛区预测 - 冠军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction5_defines_3"	"CHINA PREDICTIONS - 1ST PLACE"
"Comp_1803_PG_page_scoreboard1elementlistprediction6_defines_3"	"中国赛区预测 - 亚军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction6_defines_3"	"CHINA PREDICTIONS - 2ND PLACE"
"Comp_1803_PG_page_scoreboard1elementlistprediction7_defines_3"	"美洲赛区预测 - 冠军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction7_defines_3"	"AMERICA PREDICTIONS - 1ST PLACE"
"Comp_1803_PG_page_scoreboard1elementlistprediction8_defines_3"	"东南亚赛区预测 - 冠军"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction8_defines_3"	"SEA PREDICTIONS - 1ST PLACE"
"Comp_1803_PG_page_scoreboard1elementlistpredictiontype_text"	"预测"
"[english]Comp_1803_PG_page_scoreboard1elementlistpredictiontype_text"	"PREDICTION"
"Comp_1803_PG_page_scoreboard1elementlistyourscore_text"	"您的得分"
"[english]Comp_1803_PG_page_scoreboard1elementlistyourscore_text"	"YOUR SCORE"
"Comp_1803_PG_page_scoreboard1elementlistdescription_text"	"您目前的预测结果得分将在本页显示。<br>列表中标有绿钩的预测结果已经公布。"
"[english]Comp_1803_PG_page_scoreboard1elementlistdescription_text"	"This page will display your prediction points earned so far.<br>Predictions listed with a green tick have results available already."
"Comp_1803_PG_page_scoreboard1elementlistprediction5_defines_2"	"预测结果已记录"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction5_defines_2"	"PREDICTION RESULTS RECORDED"
"Comp_1803_PG_page_scoreboard2elementlistprediction1_defines_3"	"欧洲赛区每周推荐比赛 - 第一周"
"[english]Comp_1803_PG_page_scoreboard2elementlistprediction1_defines_3"	"EU MATCH OF THE WEEK - WEEK 1"
"Comp_1803_PG_page_scoreboard2elementlisttitle_text"	"预测积分榜第二部分"
"[english]Comp_1803_PG_page_scoreboard2elementlisttitle_text"	"PREDICTIONS SCOREBOARD PT. 2"
"Comp_1803_PG_page_motw1elementlistmotw1_winnerresultinfo_dialog_info"	"[A]lliance成功战胜Empire。"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_winnerresultinfo_dialog_info"	"The Rebel [A]lliance successfully defeated The Galactic Empire."
"Comp_1803_PG_page_motw1elementlistmotw1_gpmresultinfo_dialog_info"	"Alliance.AdmiralBulldog.HyperX使用先知每分钟金钱高达619"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_gpmresultinfo_dialog_info"	"619 GPM achieved by Alliance.AdmiralBulldog.HyperX (Nature's Prophet)"
"Comp_1803_PG_page_motw1elementlistmotw1_killsresultinfo_dialog_info"	"Alliance.AdmiralBulldog.HyperX使用先知完成12次击杀"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_killsresultinfo_dialog_info"	"12 kills achieved by Alliance.AdmiralBulldog.HyperX (Nature's Prophet)"
"Comp_1803_PG_page_motw1elementlistmotw1_timeresultinfo_dialog_info"	"比赛历时43分34秒。"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_timeresultinfo_dialog_info"	"The match was 43 minutes and 34 seconds long."
"Comp_1803_PG_page_motw1elementlistmotw1_firstbloodresultinfo_dialog_info"	"第一滴血出现于3分5秒。"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_firstbloodresultinfo_dialog_info"	"First blood was achieved at 3 minutes and 5 seconds."
"Comp_1803_PG_page_motw1elementlistmotw1_towerkillresultinfo_dialog_info"	"第一座防御塔在7分15秒被摧毁。"
"[english]Comp_1803_PG_page_motw1elementlistmotw1_towerkillresultinfo_dialog_info"	"The first tower was destroyed at 7 minutes and 15 seconds."
"Comp_1803_PG_page_chinateams1elementlistchina_team1_defines_4"	"中国"
"[english]Comp_1803_PG_page_chinateams1elementlistchina_team1_defines_4"	"CHINA"
"Comp_1803_PG_page_scoreboard2elementlistprediction2_defines_3"	"欧洲赛区每周推荐比赛 - 第二周"
"[english]Comp_1803_PG_page_scoreboard2elementlistprediction2_defines_3"	"EU MATCH OF THE WEEK - WEEK 2"
"Comp_1803_PG_page_motw2elementlistmotw2_winner_choices_1"	"Team Secret"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_winner_choices_1"	"Team Secret"
"Comp_1803_PG_page_motw2elementlistmotw2_winner_choices_2"	"Meet Your Makers"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_winner_choices_2"	"Meet Your Makers"
"Comp_1803_PG_page_motw2elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Team Secret对阵Meet Your Makers。"
"[english]Comp_1803_PG_page_motw2elementlistdescription_text"	"Each week we will pick one of the upcoming qualifier matches for you to make predictions. Team Secret versus Meet Your Makers."
"CompendiumError_InvalidSel"	"无法找到%s1索引的选项。"
"[english]CompendiumError_InvalidSel"	"Could not find a selection with an index of %s1."
"DOTA_Gold_Graph_Title_Net_Worth"	"团队财产总和差异"
"[english]DOTA_Gold_Graph_Title_Net_Worth"	"DIFFERENCE IN TEAM NET WORTH"
"DOTA_Gold_Graph_Total_Net_Worth"	"财产总和"
"[english]DOTA_Gold_Graph_Total_Net_Worth"	"TOTAL NET WORTH"
"Comp_1803_PG_page_scoreboard2elementlistprediction3_defines_3"	"欧洲赛区每周推荐比赛 - 第三周"
"[english]Comp_1803_PG_page_scoreboard2elementlistprediction3_defines_3"	"EU MATCH OF THE WEEK - WEEK 3"
"Comp_1803_PG_page_motw2elementlistmotw2_winnerresultinfo_dialog_info"	"Team Secret成功击败Meet Your Makers。"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_winnerresultinfo_dialog_info"	"Team Secret successfully defeated Meet Your Makers."
"Comp_1803_PG_page_motw2elementlistmotw2_gpmresultinfo_dialog_info"	"Secret.kky所使用的斯温GPM高达733"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_gpmresultinfo_dialog_info"	"733 GPM achieved by Secret.kky (Sven)"
"Comp_1803_PG_page_motw2elementlistmotw2_killsresultinfo_dialog_info"	"Secret.kky所使用的斯温完成12次击杀"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_killsresultinfo_dialog_info"	"12 kills achieved by Secret.kky (Sven)"
"Comp_1803_PG_page_motw2elementlistmotw2_timeresultinfo_dialog_info"	"比赛时长24分44秒。"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_timeresultinfo_dialog_info"	"The match was 24 minutes and 44 seconds long."
"Comp_1803_PG_page_motw2elementlistmotw2_firstbloodresultinfo_dialog_info"	"第一滴血出现在1分54秒。"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_firstbloodresultinfo_dialog_info"	"First blood was achieved at 1 minute and 54 seconds."
"Comp_1803_PG_page_motw2elementlistmotw2_towerkillresultinfo_dialog_info"	"第一座防御塔在5分30秒被摧毁。"
"[english]Comp_1803_PG_page_motw2elementlistmotw2_towerkillresultinfo_dialog_info"	"The first tower was destroyed at 5 minutes and 30 seconds."
"Comp_1803_PG_page_motw3elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为VIRTUS.PRO POLAR对阵Cloud9。"
"[english]Comp_1803_PG_page_motw3elementlistdescription_text"	"Each week we will pick one of the upcoming qualifier matches for you to make predictions. VIRTUS.PRO POLAR versus Cloud9."
"Comp_1803_PG_page_scoreboard2elementlistprediction4_defines_3"	"欧洲赛区每周推荐比赛 - 第四周"
"[english]Comp_1803_PG_page_scoreboard2elementlistprediction4_defines_3"	"EU MATCH OF THE WEEK - WEEK 4"
"Comp_1803_PG_page_motw4elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Secret战队对阵Fnatic。"
"[english]Comp_1803_PG_page_motw4elementlistdescription_text"	"Each week we will pick one of the upcoming qualifier matches for you to make predictions. Team Secret versus Fnatic."
"Comp_1803_PG_page_motw3elementlistmotw3_winnerresultinfo_dialog_info"	"Cloud9成功击败VIRTUS.PRO POLAR。"
"[english]Comp_1803_PG_page_motw3elementlistmotw3_winnerresultinfo_dialog_info"	"Cloud9 successfully defeated VIRTUS.PRO POLAR."
"Comp_1803_PG_page_motw3elementlistmotw3_gpmresultinfo_dialog_info"	"C9.EternaLEnVy所使用的虚空假面GPM高达623"
"[english]Comp_1803_PG_page_motw3elementlistmotw3_gpmresultinfo_dialog_info"	"623 GPM achieved by C9.EternaLEnVy (Faceless Void)"
"Comp_1803_PG_page_motw3elementlistmotw3_killsresultinfo_dialog_info"	"C9.EternaLEnVy所使用的虚空假面完成10次击杀"
"[english]Comp_1803_PG_page_motw3elementlistmotw3_killsresultinfo_dialog_info"	"10 kills achieved C9.EternaLEnVy (Faceless Void)"
"Comp_1803_PG_page_motw3elementlistmotw3_timeresultinfo_dialog_info"	"比赛时长32分27秒。"
"[english]Comp_1803_PG_page_motw3elementlistmotw3_timeresultinfo_dialog_info"	"The match was 32 minutes and 27 seconds long."
"Comp_1803_PG_page_motw3elementlistmotw3_firstbloodresultinfo_dialog_info"	"第一滴血出现在2分24秒。"
"[english]Comp_1803_PG_page_motw3elementlistmotw3_firstbloodresultinfo_dialog_info"	"First blood was achieved at 2 minutes and 24 seconds."
"Comp_1803_PG_page_motw3elementlistmotw3_towerkillresultinfo_dialog_info"	"第一座防御塔在8分46秒被摧毁。"
"[english]Comp_1803_PG_page_motw3elementlistmotw3_towerkillresultinfo_dialog_info"	"The first tower was destroyed at 8 minutes and 46 seconds."
"DOTA_ChatWheel_AllMessage"	"（所有人）%s1"
"[english]DOTA_ChatWheel_AllMessage"	"(All) %s1"
"dota_chatwheel_label_GG"	"GG"
"[english]dota_chatwheel_label_GG"	"GG"
"dota_chatwheel_label_GGWP"	"GGWP"
"[english]dota_chatwheel_label_GGWP"	"GGWP"
"dota_chatwheel_label_All_GG"	"（所有人）GG"
"[english]dota_chatwheel_label_All_GG"	"(All) GG"
"dota_chatwheel_label_All_GGWP"	"（所有人）GGWP"
"[english]dota_chatwheel_label_All_GGWP"	"(All) GGWP"
"dota_chatwheel_label_What_To_Buy"	"我该出什么装备？"
"[english]dota_chatwheel_label_What_To_Buy"	"What should I buy?"
"dota_chatwheel_label_Im_Retreating"	"我要撤了"
"[english]dota_chatwheel_label_Im_Retreating"	"I'm retreating"
"dota_chatwheel_label_Space_Created"	"能缓一缓了"
"[english]dota_chatwheel_label_Space_Created"	"Space created"
"dota_chatwheel_label_Whoops"	"我的锅"
"[english]dota_chatwheel_label_Whoops"	"Whoops"
"dota_chatwheel_label_Tower_then_Back"	"推完塔就撤"
"[english]dota_chatwheel_label_Tower_then_Back"	"Tower then back"
"dota_chatwheel_label_Barracks_then_Back"	"推掉兵营就撤"
"[english]dota_chatwheel_label_Barracks_then_Back"	"Barracks then back"
"dota_chatwheel_label_Ward_Bottom_Rune"	"给下路符点插眼"
"[english]dota_chatwheel_label_Ward_Bottom_Rune"	"Ward bot rune"
"dota_chatwheel_label_Ward_Top_Rune"	"给上路符点插眼"
"[english]dota_chatwheel_label_Ward_Top_Rune"	"Ward top rune"
"dota_chatwheel_label_Zeus_Ult"	"宙斯快放大"
"[english]dota_chatwheel_label_Zeus_Ult"	"Zeus Ult"
"dota_chatwheel_message_GG"	"相当精彩的比赛"
"[english]dota_chatwheel_message_GG"	"Good game"
"dota_chatwheel_message_GGWP"	"相当精彩，大家打得不错"
"[english]dota_chatwheel_message_GGWP"	"Good game, well played"
"dota_chatwheel_message_All_GG"	"相当精彩的比赛"
"[english]dota_chatwheel_message_All_GG"	"Good game"
"dota_chatwheel_message_All_GGWP"	"相当精彩，大家打得不错"
"[english]dota_chatwheel_message_All_GGWP"	"Good game, well played"
"dota_chatwheel_message_What_To_Buy"	"请教一下，我该出什么？"
"[english]dota_chatwheel_message_What_To_Buy"	"What should I buy?"
"dota_chatwheel_message_Im_Retreating"	"我要撤了，你别乱上"
"[english]dota_chatwheel_message_Im_Retreating"	"I'm retreating"
"dota_chatwheel_message_Space_Created"	"这下拉扯出一点空间了"
"[english]dota_chatwheel_message_Space_Created"	"Space created"
"dota_chatwheel_message_Whoops"	"哎呀我的锅"
"[english]dota_chatwheel_message_Whoops"	"Whoops"
"dota_chatwheel_message_Tower_then_Back"	"拿了塔就果断走，别浪"
"[english]dota_chatwheel_message_Tower_then_Back"	"Destroy the tower, then get back"
"dota_chatwheel_message_Barracks_then_Back"	"拿了兵营就果断走，别浪"
"[english]dota_chatwheel_message_Barracks_then_Back"	"Destroy the barracks, then get back"
"dota_chatwheel_message_Ward_Bottom_Rune"	"帮忙给下河道符点插眼，谢谢！"
"[english]dota_chatwheel_message_Ward_Bottom_Rune"	"Ward the bottom rune"
"dota_chatwheel_message_Ward_Top_Rune"	"帮忙给上河道符点插眼，谢谢！"
"[english]dota_chatwheel_message_Ward_Top_Rune"	"Ward the top rune"
"dota_chatwheel_message_Zeus_Ult"	"他要残血逃了，宙斯快放大！"
"[english]dota_chatwheel_message_Zeus_Ult"	"Zeus Ult Now!"
"DOTA_Item_WillPurchaseAlert_GoldRemaining"	"[队友] %s1：我准备出%s2 <font color='%s3'>%s4</font>（还差%s5金）"
"[english]DOTA_Item_WillPurchaseAlert_GoldRemaining"	"[ALLIES] %s1: I will purchase %s2 <font color='%s3'>%s4</font> ( %s5 gold away )"
"DOTA_EnemyAbility_Ping"	"[队友] %s1：注意提防<font color='%s2'>%s3</font> %s4%s5"
"[english]DOTA_EnemyAbility_Ping"	"[ALLIES] %s1: Beware <font color='%s2'>%s3</font> %s4%s5"
"DOTA_Item_Ping_NameExtended"	"%s1（<font color='%s2'>%s3</font>）"
"[english]DOTA_Item_Ping_NameExtended"	"%s1 ( <font color='%s2'>%s3</font> )"
"DOTA_QuickBuyAlert"	"[队友] %s1: %s2还需要%s3金才能购买<font color='%s4'>%s5</font>"
"[english]DOTA_QuickBuyAlert"	"[ALLIES] %s1: %s2Need %s3 gold for <font color='%s4'>%s5</font>"
"DOTA_QuickBuyAlert_Enough"	"[队友] %s1: %s2我可以马上购买<font color='%s3'>%s4</font>"
"[english]DOTA_QuickBuyAlert_Enough"	"[ALLIES] %s1: %s2I have enough gold for <font color='%s3'>%s4</font>"
"DOTA_Chat_Wheel_All"	"%s1：%s2%s3"
"[english]DOTA_Chat_Wheel_All"	"%s1: %s2%s3"
"DOTA_Chat_Rune_Bounty"	"%s1激活了<font color='#FF7800'>赏金</font>神符。"
"[english]DOTA_Chat_Rune_Bounty"	"%s1 activated a <font color='#FF7800'>Bounty</font> rune."
"DOTA_Chat_Rune_Bottle_Bounty"	"%s1将<font color='#FF7800'>赏金</font>神符装入了瓶中。"
"[english]DOTA_Chat_Rune_Bottle_Bounty"	"%s1 has bottled a <font color='#FF7800'>Bounty</font> rune."
"DOTA_Chat_Rune_Bounty_Spotted"	"[队友] 这里有<font color='#FF7800'>赏金</font>神符。"
"[english]DOTA_Chat_Rune_Bounty_Spotted"	"[ALLIES] <font color='#FF7800'>Bounty</font> rune here."
"npc_dota_broodmother_web"	"蛛网"
"[english]npc_dota_broodmother_web"	"Spin Web"
"DOTA_Tooltip_ability_earthshaker_fissure_note1"	"沟壑不会被林肯法球抵挡。"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_note1"	"Fissure is not blocked by Linken's Sphere."
"DOTA_Tooltip_ability_sven_gods_strength_aghanim_description"	"神之力量将使900范围内队友获得额外攻击力。"
"[english]DOTA_Tooltip_ability_sven_gods_strength_aghanim_description"	"God's Strength grants bonus damage to allies in a 900 radius."
"DOTA_Tooltip_ability_sven_gods_strength_scepter_aoe"	"神杖升级光环范围："
"[english]DOTA_Tooltip_ability_sven_gods_strength_scepter_aoe"	"SCEPTER ALLY AURA RADIUS:"
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage_scepter"	"%神杖升级队友攻击力加成："
"[english]DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage_scepter"	"%SCEPTER ALLY BONUS DAMAGE:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_hero_duration_tooltip"	"对英雄持续时间："
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_hero_duration_tooltip"	"HERO DURATION:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_creep_duration"	"对小兵持续时间："
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_creep_duration"	"CREEP DURATION:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration"	"沉默持续时间："
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration"	"SILENCE DURATION:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage"	"伤害："
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius"	"祭祀范围："
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_radius"	"RITUAL AREA:"
"DOTA_Tooltip_ability_bloodseeker_rupture_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe"	"目标区域大小："
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe"	"TARGET AREA SIZE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius"	"幻象聚集范围："
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius"	"ILLUSION GATHER RANGE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay"	"重新现身延迟时间："
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay"	"REAPPEAR DELAY:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1"	"重新献身的单位附近的树木将会被摧毁。"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1"	"Trees near a reappearing unit will be destroyed."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2"	"幻影长矛手和他的队友可以分辨出哪个幻象承受100%伤害。"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2"	"Phantom Lancer and his allies can see which illusion is the 100% damage illusion."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge"	"幻影冲锋"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge"	"Phantom Rush"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description"	"对目标发动攻击后，幻影长矛手将快速向其冲去。幻影长矛手的幻象也将继承此技能。"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description"	"When targetting an enemy for an attack, Phantom Lancer quickly charges into range. Phantom Lancer's illusions also have this ability."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore"	"阿兹瑞斯明白，瞬息万变的战场上，速度就是一切。"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore"	"Azwraith knows that on the field of battle, speed can mean everything."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance"	"最小冲锋距离："
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance"	"MIN RUSH DISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance"	"最大冲锋距离："
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance"	"MAX RUSH DISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0"	"如果冲锋中途取消攻击指令，那么移动速度加成就会消失。"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0"	"If the attack order is cancelled, the movement speed bonus is lost."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct"	"%本体触发几率："
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct"	"%HERO TRIGGER CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct"	"%幻象触发几率："
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct"	"%ILLUSION TRIGGER CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0"	"攻击时由并列产生的幻象将自动攻击原攻击目标。"
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0"	"Illusions created by Juxtapose will attack the target that the ability was triggered upon."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second_tooltip"	"每半秒造成伤害："
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second_tooltip"	"DAMAGE PER HALF-SECOND:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_hero_damage_tooltip"	"对英雄总伤害："
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_hero_damage_tooltip"	"HERO TOTAL DAMAGE:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius"	"献祭作用范围："
"[english]DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius"	"AURA RADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter"	"神杖升级梦境破碎眩晕持续时间："
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter"	"SCEPTER BREAK STUN DURATION:"
"DOTA_Tooltip_ability_riki_permanent_invisibility_bonus_health_regen"	"隐身状态下生命恢复速率："
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_bonus_health_regen"	"INVIS HEALTH REGEN:"
"DOTA_Tooltip_ability_riki_blink_strike_tooltip_range"	"施法距离："
"[english]DOTA_Tooltip_ability_riki_blink_strike_tooltip_range"	"RANGE:"
"DOTA_Tooltip_ability_riki_blink_strike_bonus_damage"	"额外伤害："
"[english]DOTA_Tooltip_ability_riki_blink_strike_bonus_damage"	"BONUS DAMAGE:"
"DOTA_Tooltip_ability_riki_blink_strike_max_charges"	"能量点数上限："
"[english]DOTA_Tooltip_ability_riki_blink_strike_max_charges"	"MAX CHARGES:"
"DOTA_Tooltip_ability_riki_blink_strike_charge_restore_time"	"能量恢复所需时间："
"[english]DOTA_Tooltip_ability_riki_blink_strike_charge_restore_time"	"CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_respawn_constant"	"复活时间增加："
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_respawn_constant"	"ADDED RESPAWN TIME:"
"DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip"	"作用范围上限："
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip"	"MAX RANGE RADIUS:"
"DOTA_Tooltip_ability_huskar_life_break_slow_durtion_tooltip"	"减速持续时间："
"[english]DOTA_Tooltip_ability_huskar_life_break_slow_durtion_tooltip"	"SLOW DURATION:"
"DOTA_Tooltip_ability_broodmother_spin_web_Note2"	"在无法自由通过地形时，周围的树木将会被摧毁。"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Note2"	"If free movement is disabled, you will destroy nearby trees."
"DOTA_Tooltip_ability_broodmother_spin_web_max_charges"	"织网能量点数上限："
"[english]DOTA_Tooltip_ability_broodmother_spin_web_max_charges"	"MAX WEB CHARGES:"
"DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time"	"能量恢复所需时间："
"[english]DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time"	"CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy"	"摧毁蛛网"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_destroy"	"Destroy Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description"	"摧毁选中的蛛网。"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description"	"Destroys the selected Spin Web."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description"	"向一名敌方单位掷出一枚致命的飞镖，对目标造成伤害和短暂眩晕。只要作用目标周围%bounce_aoe%范围内存在被追踪术标记的单位，飞镖就能向其弹射。"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description"	"Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target.  The shuriken will bounce between any Tracked units who are within a %bounce_aoe% radius of each other."
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore"	"对着他信赖的刀刃低语从索鲁克那里学来的魔法，刚铎瞄准对手的肌腱和关节下手，就是要让他们残废。"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_Lore"	"Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore"	"当回忆起暴君伽夫被刺杀时的那个宫廷小丑，人们脑海中只能想起那舞动的暗影。"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore"	"The court jesters present during King Goff's assassination can recount no other image than a dancing shadow."
"DOTA_Tooltip_ability_bounty_hunter_track_Lore"	"利用他高度敏锐的视觉和嗅觉，刚铎的袭击成功率很高。"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Lore"	"Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success."
"DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter"	"神杖升级神圣劝化远古单位数量上限："
"[english]DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter"	"SCEPTER HOLY PERSUASION ANCIENTS:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_extra"	"%施放后额外速度加成："
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_extra"	"%CAST ADDED BONUS SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration"	"施放后额外速度加成持续时间："
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration"	"CAST ADDED SPEED DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amount"	"%恢复最大魔法值百分比："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amount"	"%RESTORED MANA:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2"	"熊灵使用迈达斯之手后德鲁伊将获得相应的经验。"
"[english]DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2"	"Using Hand of Midas from Spirit Bear grants the earned XP to Lone Druid."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_last_proc"	"必定触发所需时间："
"[english]DOTA_Tooltip_ability_brewmaster_drunken_brawler_last_proc"	"CERTAIN TRIGGER TIMER:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter"	"神杖升级充能所需时间："
"[english]DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter"	"SCEPTER CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_treant_overgrowth_Note1"	"丛林之眼的树木产生的疯狂生长效果可以造成伤害。树精卫士产生的疯狂生长效果则没有伤害。"
"[english]DOTA_Tooltip_ability_treant_overgrowth_Note1"	"Being entangled by Overgrowth through enchanted trees from Eyes of the Forest does damage. Being entangled by Overgrowth directly from Treant Protector does not."
"DOTA_Tooltip_ability_treant_overgrowth_aghanim_description"	"获得技能“丛林之眼”：树精卫士可以将魔力灌注到树木中，获得周围的视野。如果施放了疯狂生长，这些树木周围700范围内的单位也将被困住，同时受到伤害。"
"[english]DOTA_Tooltip_ability_treant_overgrowth_aghanim_description"	"Adds the Eyes in the Forest ability: allows Treant Protector to enchant trees to grant him vision in that location. If Overgrowth is cast, units within a 700 radius of an enchanted tree will be entangled and damaged."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest"	"丛林之眼"
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest"	"Eyes In The Forest"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description"	"树精卫士对目标树木灌注魔力。注魔后树木将拥有周围的顺畅视野。如果树精卫士施放了疯狂生长，这些树木附近%overgrowth_aoe%范围内的单位将会被困住，并受到伤害。"
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description"	"Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a %overgrowth_aoe% radius of an enchanted tree will be entangled and damaged."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe"	"树木视野范围："
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe"	"TREE VISION RADIUS:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe"	"疯狂生长作用范围："
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe"	"OVERGROWTH RADIUS:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage"	"疯狂生长每秒伤害："
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage"	"OVERGROWTH DAMAGE PER SEC:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0"	"丛林之眼的树木产生的疯狂生长效果可以造成伤害。树精卫士产生的疯狂生长效果则没有伤害。"
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0"	"Being entangled by Overgrowth through enchanted trees from Eyes of the Forest does damage. Being entangled by Overgrowth directly from Treant Protector does not."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1"	"如果敌人拥有真实视域，他们将会发现被灌注魔力的树木。"
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1"	"If the enemy has True Sight, they will be able to see which trees are enchanted."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore"	"对于需要守卫的，谁也不能打包票究竟是什么人，或什么东西。"
"[english]DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore"	"One can never be too certain who, or what, might need protecting."
"DOTA_Tooltip_ability_shredder_chakram_aghanim_description"	"可以再施放一个锯齿飞轮。"
"[english]DOTA_Tooltip_ability_shredder_chakram_aghanim_description"	"Grants a second Chakram."
"DOTA_Tooltip_ability_shredder_return_chakram_aghanim_description"	"可以再施放一个锯齿飞轮。"
"[english]DOTA_Tooltip_ability_shredder_return_chakram_aghanim_description"	"Grants a second Chakram."
"DOTA_Tooltip_ability_shredder_chakram_2"	"锯齿飞轮"
"[english]DOTA_Tooltip_ability_shredder_chakram_2"	"Chakram"
"DOTA_Tooltip_ability_shredder_chakram_2_Description"	"伐木机将主锯刃射向目标区域，锯刃会高速旋转，对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的5%%，他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击，同时会持续消耗魔法。"
"[english]DOTA_Tooltip_ability_shredder_chakram_2_Description"	"Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it.  Additionally, for each 5%% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted.  While active the ability costs mana, and you lose the ability to attack."
"DOTA_Tooltip_ability_shredder_chakram_2_Lore"	"我砍砍砍砍砍砍砍砍砍！"
"[english]DOTA_Tooltip_ability_shredder_chakram_2_Lore"	"Cut cut cut cut cut cut cut cut cut cut cut!"
"DOTA_Tooltip_ability_shredder_chakram_2_Note0"	"如果伐木机魔法不足或移动超过2000码，锯齿飞轮将会飞回。"
"[english]DOTA_Tooltip_ability_shredder_chakram_2_Note0"	"The Chakram will return if Timbersaw runs out of mana or moves over 2000 distance away."
"DOTA_Tooltip_ability_shredder_chakram_2_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_shredder_chakram_2_radius"	"RADIUS:"
"DOTA_Tooltip_ability_shredder_chakram_2_pass_damage"	"飞行伤害："
"[english]DOTA_Tooltip_ability_shredder_chakram_2_pass_damage"	"PASS DAMAGE:"
"DOTA_Tooltip_ability_shredder_chakram_2_damage_per_second"	"每秒造成伤害："
"[english]DOTA_Tooltip_ability_shredder_chakram_2_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_2_slow"	"%减速："
"[english]DOTA_Tooltip_ability_shredder_chakram_2_slow"	"%SLOW:"
"DOTA_Tooltip_ability_shredder_chakram_2_mana_per_second"	"每秒消耗魔法："
"[english]DOTA_Tooltip_ability_shredder_chakram_2_mana_per_second"	"MANA COST PER SECOND:"
"DOTA_Tooltip_ability_shredder_return_chakram_2"	"收回锯齿飞轮"
"[english]DOTA_Tooltip_ability_shredder_return_chakram_2"	"Return Chakram"
"DOTA_Tooltip_ability_shredder_return_chakram_2_Description"	"让伐木机收回锯齿飞轮。"
"[english]DOTA_Tooltip_ability_shredder_return_chakram_2_Description"	"Returns the Chakram to Timbersaw."
"DOTA_Tooltip_ability_tusk_ice_shards_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_tusk_ice_shards_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_tusk_snowball_Note4"	"队友可以点击雪球，使自己进入雪球。"
"[english]DOTA_Tooltip_ability_tusk_snowball_Note4"	"Allies can click on a snowball to add themselves to it."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_aghanim_description"	"提升减速效果的持续时间，而且受到裂地沟壑牵引的单位还将被缴械。"
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_aghanim_description"	"Increases slow duration, and units pulled in by Earth Splitter are also disarmed."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration_scepter"	"神杖升级减速/缴械持续时间："
"[english]DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration_scepter"	"SCEPTER SLOW/DISARM DURATION:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note1"	"如果没有击飞单位或残岩，巨石冲击将不会进入冷却。"
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note1"	"Boulder Smash's cooldown is not reset if it fails to knock back a unit or Remnant."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second"	"残岩拉扯速度："
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second"	"REMNANT PULL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes"	"英雄拉扯速度："
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes"	"HERO PULL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_aghanim_description"	"获得技能残岩魔咒，可以让大地之灵暂时将友方或敌方英雄变成残岩，残岩经过短暂的持续时间后将会爆炸。"
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_aghanim_description"	"Grants the Enchant Remnant ability, which allows Earth Spirit to temporarily transform an allied or enemy hero into a Stone Remnant that explodes after a short duration."
"DOTA_Tooltip_ability_earth_spirit_petrify"	"残岩魔咒"
"[english]DOTA_Tooltip_ability_earth_spirit_petrify"	"Enchant Remnant"
"DOTA_Tooltip_ability_earth_spirit_petrify_Description"	"大地之灵对一名英雄施法，使其暂时获得残岩的属性。经过%duration%秒后残岩就会碎裂，释放出英雄，并对周围单位造成伤害。"
"[english]DOTA_Tooltip_ability_earth_spirit_petrify_Description"	"Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After %duration% seconds the remnant shatters, releasing the hero and damaging nearby enemies."
"DOTA_Tooltip_ability_earth_spirit_petrify_duration"	"残岩持续时间："
"[english]DOTA_Tooltip_ability_earth_spirit_petrify_duration"	"REMNANT DURATION:"
"DOTA_Tooltip_ability_earth_spirit_petrify_damage"	"碎裂伤害："
"[english]DOTA_Tooltip_ability_earth_spirit_petrify_damage"	"SHATTER DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_petrify_aoe"	"碎裂作用范围："
"[english]DOTA_Tooltip_ability_earth_spirit_petrify_aoe"	"SHATTER RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_petrify_Lore"	"考林操控大地的元素之力，使生命体暂时石化，将其收编于他的兵马俑大军中。"
"[english]DOTA_Tooltip_ability_earth_spirit_petrify_Lore"	"Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army."
"DOTA_Tooltip_ability_phoenix_supernova_aghanim_description"	"凤凰可以对友方英雄施放超新星，使双方共同变为恒星进行重生。重生成功不会刷新终极技能。"
"[english]DOTA_Tooltip_ability_phoenix_supernova_aghanim_description"	"Allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together. Does not refresh ultimate abilities."
"DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter"	"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_techies_land_mines_Note3"	"飞行单位不会触发地雷。"
"[english]DOTA_Tooltip_ability_techies_land_mines_Note3"	"Mines will not be triggered by some flying units."
"DOTA_Tooltip_Ability_item_bottle_bounty"	"神符：赏金"
"[english]DOTA_Tooltip_Ability_item_bottle_bounty"	"Rune: Bounty"
"DOTA_Tooltip_Ability_item_crimson_guard"	"赤红甲"
"[english]DOTA_Tooltip_Ability_item_crimson_guard"	"Crimson Guard"
"DOTA_Tooltip_Ability_item_cyclone_2"	"Eul的神圣法杖（2级）"
"[english]DOTA_Tooltip_Ability_item_cyclone_2"	"Eul's Scepter of Divinity (level 2)"
"DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable"	"无敌"
"[english]DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable"	"Invulnerable"
"DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable_Description"	"你的噩梦才刚刚开始！"
"[english]DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable_Description"	"Your nightmare is just beginning!"
"DOTA_Tooltip_modifier_sven_gods_strength_child"	"神之力量光环"
"[english]DOTA_Tooltip_modifier_sven_gods_strength_child"	"God's Strength Aura"
"DOTA_Tooltip_modifier_sven_gods_strength_child_Description"	"基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_sven_gods_strength_child_Description"	"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision"	"嗜血渴望"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_vision"	"Thirst"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description"	"嗜血狂魔感觉到了你的伤痛，对你的位置了如指掌。"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description"	"Bloodseeker senses your injuries, and knows exactly where you are."
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost"	"幻影冲锋"
"[english]DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost"	"Phantom Rush"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description"	"杀向敌人！"
"[english]DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description"	"Charging the enemy!"
"DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter"	"闪烁突袭能量点数"
"[english]DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter"	"Blink Strike Charges"
"DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter_Description"	"只要有能量点数就能随时施放闪烁突袭。"
"[english]DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter_Description"	"You may cast Blink Strike whenever there is a charge available."
"DOTA_Tooltip_modifier_sniper_headshot_slow"	"爆头停滞"
"[english]DOTA_Tooltip_modifier_sniper_headshot_slow"	"Headshot Stop"
"DOTA_Tooltip_modifier_sniper_headshot_slow_Description"	"狙击手的爆头使其停滞！"
"[english]DOTA_Tooltip_modifier_sniper_headshot_slow_Description"	"Stopped by Sniper's headshot!"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter"	"织网能量点数"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter"	"Spin Web Charges"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Description"	"只要有能量点数就能随时施放织网。"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Description"	"You may cast Spin Web whenever there is a charge available."
"DOTA_Tooltip_modifier_undying_flesh_golem_Description"	"减缓周围单位的移动速度，提升他们所受的伤害。"
"[english]DOTA_Tooltip_modifier_undying_flesh_golem_Description"	"Slowing surrounding units and increasing any damage they take."
"DOTA_Tooltip_modifier_item_butterfly_extra"	"振翅"
"[english]DOTA_Tooltip_modifier_item_butterfly_extra"	"Flutter"
"DOTA_Tooltip_modifier_item_butterfly_extra_Description"	"牺牲闪避效果，获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%的移动速度加成。"
"[english]DOTA_Tooltip_modifier_item_butterfly_extra_Description"	"Trading evasion for %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed."
"DOTA_Tooltip_modifier_item_crimson_guard_extra"	"坚盾"
"[english]DOTA_Tooltip_modifier_item_crimson_guard_extra"	"Guard"
"DOTA_Tooltip_modifier_item_crimson_guard_extra_Description"	"提升2点护甲，并且每次受到攻击都有100%%几率格挡部分伤害。"
"[english]DOTA_Tooltip_modifier_item_crimson_guard_extra_Description"	"Gained 2 armor, and a 100%% chance to block 50 damage from incoming attacks."
"DOTA_Tooltip_rune_bounty"	"赏金"
"[english]DOTA_Tooltip_rune_bounty"	"Bounty"
"DOTA_Tooltip_rune_bounty_description"	"马上获得额外金钱和经验值。"
"[english]DOTA_Tooltip_rune_bounty_description"	"Grants bonus Gold and XP."
"DOTA_Hero_Selection_KEEP"	"保留"
"[english]DOTA_Hero_Selection_KEEP"	"KEEP"
"DOTA_Hero_Selection_TT_Reroll_Title"	"重新随机英雄"
"[english]DOTA_Hero_Selection_TT_Reroll_Title"	"Re-Random your Hero"
"DOTA_Hero_Selection_TT_Reroll_Text"	"你将失去100初始金钱，而且不会获得随机英雄带来的额外金钱。"
"[english]DOTA_Hero_Selection_TT_Reroll_Text"	"You forfeit 100 of your starting gold, and you lose any extra gold you earned by randoming."
"DOTA_Hero_Selection_Pick_Accept"	"接受随机 #%d"
"[english]DOTA_Hero_Selection_Pick_Accept"	"Accept Random #%d"
"DOTA_Hero_Selection_Reroll_InGame"	"重新选择"
"[english]DOTA_Hero_Selection_Reroll_InGame"	"REROLL"
"DOTA_Hero_Selection_AllDraft_Planning_YouFirst"	"战术筹备阶段\n我方将先选择英雄"
"[english]DOTA_Hero_Selection_AllDraft_Planning_YouFirst"	"Planning phase. \nYour team will pick first."
"DOTA_Hero_Selection_AllDraft_Planning_TheyFirst"	"战术筹备阶段\n敌方将先选择英雄"
"[english]DOTA_Hero_Selection_AllDraft_Planning_TheyFirst"	"Planning phase. \nEnemy team will pick first."
"DOTA_Hero_Selection_AllDraft_YouPicking"	"轮到我方选择英雄"
"[english]DOTA_Hero_Selection_AllDraft_YouPicking"	"Your team's turn to pick."
"DOTA_Hero_Selection_AllDraft_TheyPicking"	"轮到敌方选择英雄"
"[english]DOTA_Hero_Selection_AllDraft_TheyPicking"	"Enemy team's turn to pick."
"DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold"	"我方金钱正在流失，赶快选择英雄！"
"[english]DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold"	"Your team is losing gold until someone picks a hero!"
"DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold"	"敌方还未选择英雄，金钱正不断流失！"
"[english]DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold"	"Enemy team is losing gold until someone picks a hero!"
"DOTA_ToolTip_PiercesSpellImmunity"	"无视技能免疫："
"[english]DOTA_ToolTip_PiercesSpellImmunity"	"PIERCES SPELL IMMUNITY:"
"DOTA_ToolTip_PiercesSpellImmunity_Yes"	"<font color=\"#70EA72\">是</font>"
"[english]DOTA_ToolTip_PiercesSpellImmunity_Yes"	"<font color=\"#70EA72\">Yes</font>"
"DOTA_ToolTip_PiercesSpellImmunity_No"	"否"
"[english]DOTA_ToolTip_PiercesSpellImmunity_No"	"No"
"DOTA_MatchmakingNeedsInitialSkill_Header"	"匹配水平等级"
"[english]DOTA_MatchmakingNeedsInitialSkill_Header"	"Matchmaking Skill Level"
"DOTA_MatchmakingNeedsInitialSkill_Description"	"为了使您与水平适宜的玩家相匹配，我们想了解您的Dota类游戏相关经验。"
"[english]DOTA_MatchmakingNeedsInitialSkill_Description"	"In order to match you with players of appropriate skill and experience, we'd like to know a bit more about your experience with games like Dota."
"DOTA_MatchmakingNeedsInitialSkillForParty_Description"	"在开始匹配比赛前，我们想先了解队伍中一名玩家的Dota水平。"
"[english]DOTA_MatchmakingNeedsInitialSkillForParty_Description"	"A member of your party needs to let us know their experience level with games like Dota before you can find a match."
"game_mode_22"	"全英雄选择"
"[english]game_mode_22"	"All Pick"
"game_mode_22_desc"	"队伍双方将轮流从所有英雄中选择使用的英雄。"
"[english]game_mode_22_desc"	"Each team takes turns selecting a hero from the entire hero pool."
"game_mode_22_desc_new"	"队伍双方将轮流从所有英雄中选择使用的英雄。"
"[english]game_mode_22_desc_new"	"Each team takes turns selecting a hero from the entire hero pool."
"dota_hud_error_cant_cast_on_roshan"	"技能无法对Roshan施放"
"[english]dota_hud_error_cant_cast_on_roshan"	"Ability Can't Target Roshan"
"dota_hud_error_earth_spirit_no_nearby_targets"	"周围没有目标"
"[english]dota_hud_error_earth_spirit_no_nearby_targets"	"No Nearby Targets"
"dota_hud_error_spin_web_no_charges"	"没有织网的能量点数"
"[english]dota_hud_error_spin_web_no_charges"	"No Spin Web Charges"
"dota_hud_error_blink_strike_no_charges"	"没有闪烁突袭的能量点数"
"[english]dota_hud_error_blink_strike_no_charges"	"No Blink Strike Charges"
"dota_hud_error_bloodrage_no_charges"	"没有血之狂暴的能量点数"
"[english]dota_hud_error_bloodrage_no_charges"	"No Bloodrage Charges"
"DOTA_Tooltip_ability_item_butterfly_bonus_move_speed"	"%振翅移速加成："
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_move_speed"	"%FLUTTER BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_item_butterfly_duration"	"振翅持续时间："
"[english]DOTA_Tooltip_ability_item_butterfly_duration"	"FLUTTER DURATION:"
"DOTA_Tooltip_ability_item_cyclone_2_Description"	"主动：龙卷风 - 将目标单位吹起至空中，持续%cyclone_duration%秒，在空中为无敌状态。可以对自己使用龙卷风。敌方单位落地后将受到50点魔法伤害。"
"[english]DOTA_Tooltip_ability_item_cyclone_2_Description"	"Active: Cyclone - A target unit is swept up in a cyclone and made invulnerable for %cyclone_duration% seconds. Cyclone can be cast on yourself. Enemy units take 50 magical damage upon landing."
"DOTA_Tooltip_ability_item_cyclone_2_Lore"	"一支从久远年代流传下来的神秘权杖，能招来破坏性的龙卷风行善或作恶。"
"[english]DOTA_Tooltip_ability_item_cyclone_2_Lore"	"A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil."
"DOTA_Tooltip_ability_item_cyclone_2_Note0"	"不能对队友使用龙卷风。"
"[english]DOTA_Tooltip_ability_item_cyclone_2_Note0"	"You cannot cyclone allies."
"DOTA_Tooltip_ability_item_cyclone_2_Note1"	"对自己施放龙卷风时无视技能免疫。"
"[english]DOTA_Tooltip_ability_item_cyclone_2_Note1"	"Cyclones cast on yourself go through spell immunity."
"DOTA_Tooltip_ability_item_cyclone_2_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_cyclone_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_cyclone_2_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_cyclone_2_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_2_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_cyclone_2_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_invis_sword_windwalk_duration"	"暗影步持续时间："
"[english]DOTA_Tooltip_ability_item_invis_sword_windwalk_duration"	"SHADOW WALK DURATION:"
"DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage"	"暗影步伤害："
"[english]DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage"	"SHADOW WALK DAMAGE:"
"DOTA_Tooltip_ability_item_vanguard_block_chance"	"%格挡几率："
"[english]DOTA_Tooltip_ability_item_vanguard_block_chance"	"%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_melee"	"近战格挡伤害："
"[english]DOTA_Tooltip_ability_item_vanguard_block_damage_melee"	"BLOCK DAMAGE MELEE:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged"	"远程格挡伤害："
"[english]DOTA_Tooltip_ability_item_vanguard_block_damage_ranged"	"BLOCK DAMAGE RANGED:"
"DOTA_Tooltip_ability_item_crimson_guard_Description"	"主动：坚盾 - 使周围所有友方英雄每次受到物理攻击都有%block_chance_active%%%的几率格挡%block_damage_melee_active%点伤害，并提升%bonus_aoe_armor%点护甲。持续%duration%秒。\n被动：伤害格挡 - 无论装备的英雄是近战还是远程，都有一定几率为其格挡部分物理伤害。"
"[english]DOTA_Tooltip_ability_item_crimson_guard_Description"	"Active: Guard - Grant nearby allied heroes a %block_chance_active%%% chance to block %block_damage_melee_active% damage from each incoming attack, along with %bonus_aoe_armor% armor. Lasts %duration% seconds.\nPassive: Damage Block - Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged."
"DOTA_Tooltip_ability_item_crimson_guard_Lore"	"原为抵御可怕的年兽所打造的铠甲。"
"[english]DOTA_Tooltip_ability_item_crimson_guard_Lore"	"A cuirass originally built to protect against the dreaded Year Beast."
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_crimson_guard_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_crimson_guard_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_crimson_guard_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_crimson_guard_block_chance"	"%格挡几率："
"[english]DOTA_Tooltip_ability_item_crimson_guard_block_chance"	"%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee"	"近战伤害格挡："
"[english]DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee"	"BLOCK DAMAGE MELEE:"
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged"	"远程伤害格挡："
"[english]DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged"	"BLOCK DAMAGE RANGED:"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor"	"坚盾提升护甲："
"[english]DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor"	"GUARD ARMOR:"
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_active"	"坚盾伤害格挡："
"[english]DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_active"	"GUARD DAMAGE BLOCK :"
"DOTA_Tooltip_ability_item_crimson_guard_duration"	"坚盾持续时间："
"[english]DOTA_Tooltip_ability_item_crimson_guard_duration"	"GUARD DURATION:"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius"	"坚盾作用范围："
"[english]DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius"	"GUARD RADIUS:"
"DOTA_Tooltip_ability_item_crimson_guard_Note0"	"多种伤害格挡效果不会叠加。"
"[english]DOTA_Tooltip_ability_item_crimson_guard_Note0"	"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_crimson_guard_Note1"	"坚盾不能重复作用于70秒内已经受到坚盾作用的单位。"
"[english]DOTA_Tooltip_ability_item_crimson_guard_Note1"	"Guard does not affect units that have been affected by Guard in the last 70 seconds."
"Notification_FantasyNewSeason2"	"梦幻刀塔第二赛季已经于9月29日开始！你可以创建全新的梦幻联赛，或者加入好友的梦幻联赛。本赛季拥有全新功能：方便随时查看联赛的网页界面和专属的传送效果。"
"[english]Notification_FantasyNewSeason2"	"Fantasy Season Two is starting on September 29th!  You can now create a new Fantasy League, or join a friend's League.  New this season: a web interface to your league an and exclusive teleport effect reward."
"LoadoutSlot_ambient_effects"	"模型特效"
"[english]LoadoutSlot_ambient_effects"	"Ambient Effects"
"Store_CartWarning_Emoticon_AllUnlocked"	"您的账号已经拥有这个表情包内的所有表情"
"[english]Store_CartWarning_Emoticon_AllUnlocked"	"All emoticons inside of this pack are already unlocked on your account"
"Store_CartWarning_Emoticon_SomeUnlocked"	"您的账号已经拥有这个表情包内的部分表情"
"[english]Store_CartWarning_Emoticon_SomeUnlocked"	"Some of the emoticons inside of this pack are already unlocked on your account"
"Store_CartWarning_League_Unlocked"	"您的账号已经拥有这个物品对应的联赛观看权限"
"[english]Store_CartWarning_League_Unlocked"	"Access to the league this item provides is already unlocked on your account"
"StoreBanner_Header_ShadowFiendArcana"	"噬魔之王"
"[english]StoreBanner_Header_ShadowFiendArcana"	"The Demon Eater"
"StoreBanner_Text_ShadowFiendArcana"	"聆听万千魔魂的哀嚎"
"[english]StoreBanner_Text_ShadowFiendArcana"	"Hear the cry of a thousand demon souls"
"StoreBanner_Header_TreasureOfTheForgedFury"	"铸造之怒的珍藏"
"[english]StoreBanner_Header_TreasureOfTheForgedFury"	"Treasure of the Forged Fury"
"StoreBanner_Text_TreasureOfTheForgedFury"	"释放你的愤怒！"
"[english]StoreBanner_Text_TreasureOfTheForgedFury"	"Unleash your fury!"
"Attrib_Particle268"	"2014年冠军之辉"
"[english]Attrib_Particle268"	"Champion's Aura 2014"
"KillEaterEvent_ShadowFiend_TripleRaze"	"毁灭三连"
"[english]KillEaterEvent_ShadowFiend_TripleRaze"	"Three Shadowraze Combo"
"KillEaterEvent_ShadowFiend_TripleRazeKills"	"毁灭三连杀人数"
"[english]KillEaterEvent_ShadowFiend_TripleRazeKills"	"Three Shadowraze Combo Kills"
"KillEaterEvent_ShadowFiend_RequiemMultiKills"	"魂之挽歌多杀次数"
"[english]KillEaterEvent_ShadowFiend_RequiemMultiKills"	"Requiem Multi Kills"
"KillEaterEvent_ShadowFiend_QRazeKills"	"短距离毁灭阴影杀人数"
"[english]KillEaterEvent_ShadowFiend_QRazeKills"	"Short Shadowraze Kills"
"KillEaterEvent_ShadowFiend_WRazeKills"	"中距离毁灭阴影杀人数"
"[english]KillEaterEvent_ShadowFiend_WRazeKills"	"Medium Shadowraze Kills"
"KillEaterEvent_ShadowFiend_ERazeKills"	"长距离毁灭阴影杀人数"
"[english]KillEaterEvent_ShadowFiend_ERazeKills"	"Long Shadowraze Kills"
"DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse"	"弑君猎人野性驱使图标"
"[english]DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse"	"Hunter of Kings Feral Impulse Icon"
"DOTA_Asset_Mod_Hunter_of_Kings_Summon"	"弑君猎人召狼图标"
"[english]DOTA_Asset_Mod_Hunter_of_Kings_Summon"	"Hunter of Kings Summon Wolves Icon"
"DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift"	"弑君猎人变身和嗥叫图标"
"[english]DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift"	"Hunter of Kings Shapeshift and Howl Icons"
"CompendiumError_DataProvider"	"无法在图标'%s2'中找到名为'%s1'的数据提供接口。"
"[english]CompendiumError_DataProvider"	"Could not find a data provider named '%s1' in graph '%s2'."
"CompendiumError_DataProviderFilterNoInputs"	"无法找到数据提供接口'%s1'的输入功能。"
"[english]CompendiumError_DataProviderFilterNoInputs"	"Could not find inputs section for the data provider '%s1'"
"CompendiumError_DataProviderFilterBadInput"	"数据提供接口筛选条件'%s1'拥有的输入框'%s2'并不存在。这应在此接口下定义，请在定义列表中将其上移。"
"[english]CompendiumError_DataProviderFilterBadInput"	"data provider filter '%s1' has an input '%s2' which doesn't exist. It may be defined below this provider, in which case move it up in the definition list."
"CompendiumError_DataProviderFilterUnknown"	"数据提供接口'%s1'并没有定义'filter'操作，或者该操作为未知动作"
"[english]CompendiumError_DataProviderFilterUnknown"	"data provider '%s1' either does not define its 'filter' operation or the operation is unknown"
"CompendiumError_DataProviderFilterAlreadyExist"	"数据提供接口'%s1'已经存在。"
"[english]CompendiumError_DataProviderFilterAlreadyExist"	"data provider '%s1' already exists."
"CompendiumError_BadEscSeq"	"文本框'%s1'拥有的转义序列结尾没有'%%'"
"[english]CompendiumError_BadEscSeq"	"Text field '%s1' has an escape sequence with a missing closing '%%'"
"dota_tip_universal_29"	"在全英雄选择中，如果在倒计时结束后还未选择英雄，那么系统就会开始扣除初始金钱。"
"[english]dota_tip_universal_29"	"In All Pick, players who have not chosen a Hero before the timer expires will begin to lose their starting gold."
"dota_tip_beginner_54"	"神符在刷新后若两分钟内未被激活，那就会被新的神符取代。"
"[english]dota_tip_beginner_54"	"Unclaimed Runes will be replaced every two minutes."
"dota_tip_intermediate_51"	"开启幻影斧后英雄将会在原地消失，并与幻象一同出现。利用好这一点就能迷惑敌人！"
"[english]dota_tip_intermediate_51"	"Activating Manta Style will move you from your original position when the illusions appear. Use this to confuse enemies!"
"dota_tip_advanced_28"	"摧毁敌方兵营与否跟能否摧毁遗迹前防御塔无关。紧急情况下可以越过兵营直接向遗迹前的防御塔发动攻势。"
"[english]dota_tip_advanced_28"	"You do not need to destroy the enemy team's barracks to damage the towers near their Ancient. Destroying barracks is optional."
"DOTA_TeamShowcase_PlayerLevel"	"等级"
"[english]DOTA_TeamShowcase_PlayerLevel"	"LEVEL"
"DOTA_TeamShowcase_SteamLevel"	"STEAM等级"
"[english]DOTA_TeamShowcase_SteamLevel"	"STEAM LEVEL"
"DOTA_Ability_Ping_Cooldown_No_Time"	"[队友]%s1：%s2 %s3处于冷却中"
"[english]DOTA_Ability_Ping_Cooldown_No_Time"	"[ALLIES] %s1: %s2 %s3On Cooldown"
"dota_cursor_cooldown_no_time"	"技能正在冷却中"
"[english]dota_cursor_cooldown_no_time"	"Ability in Cooldown"
"Comp_1803_TMPL_tooltip_team_newbee_tooltip_title"	"NEWBEE"
"[english]Comp_1803_TMPL_tooltip_team_newbee_tooltip_title"	"NEWBEE"
"Comp_1803_TMPL_tooltip_team_newbee_tooltip_text"	"2014年国际邀请赛冠军。由xiao8率领的梦幻团队。"
"[english]Comp_1803_TMPL_tooltip_team_newbee_tooltip_text"	"Winners of the International 2014. xiao8's dream team."
"Comp_1803_TMPL_tooltip_team_vg_tooltip_title"	"VICI GAMING"
"[english]Comp_1803_TMPL_tooltip_team_vg_tooltip_title"	"VICI GAMING"
"Comp_1803_TMPL_tooltip_team_vg_tooltip_text"	"2014年国际邀请赛亚军。随着Black^和iceiceice的加盟全新登场。"
"[english]Comp_1803_TMPL_tooltip_team_vg_tooltip_text"	"Runners up at the International 2014. Returning with a new lineup that includes Black^ & iceiceice."
"Comp_1803_PG_page_cn_predictionselementlistcheckmarktooltip_data_tooltip_title"	"你的预测是正确的！"
"[english]Comp_1803_PG_page_cn_predictionselementlistcheckmarktooltip_data_tooltip_title"	"Your answer was correct!"
"Comp_1803_PG_page_cn_predictionselementlistcrosstooltip_data_tooltip_title"	"你的预测是错误的。"
"[english]Comp_1803_PG_page_cn_predictionselementlistcrosstooltip_data_tooltip_title"	"Your answer was incorrect."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1"	"冲锋过程中移动速度为800。"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1"	"Rush movement speed is 800."
"DOTA_Tooltip_ability_lycan_shapeshift_speed"	"变形后移动速度："
"[english]DOTA_Tooltip_ability_lycan_shapeshift_speed"	"SHAPESHIFT MOVE SPEED:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision"	"额外夜间视野："
"[english]DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision"	"BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe"	"冲击残岩范围："
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe"	"REMNANT SMASH RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed"	"行进速度："
"[english]DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed"	"TRAVEL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0"	"翻滚时经过残岩会将其摧毁。"
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0"	"Rolling over a Stone Remnant will destroy the Remnant."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1"	"巨石的半径为150。"
"[english]DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1"	"The boulder has a radius of 150."
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration"	"磁化持续时间："
"[english]DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration"	"MAGNETIZE DURATION:"
"DOTA_Tooltip_modifier_item_crimson_guard_nostack"	"坚盾冷却中"
"[english]DOTA_Tooltip_modifier_item_crimson_guard_nostack"	"Guard Cooldown"
"DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description"	"一个单位无法重复受到坚盾的作用。"
"[english]DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description"	"Guard will not affect a unit that has recently been protected by Guard."
"DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip"	"%闪避几率："
"[english]DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip"	"%EVASION:"
"DOTA_Tooltip_ability_windrunner_windrun_radius"	"敌方减速作用范围："
"[english]DOTA_Tooltip_ability_windrunner_windrun_radius"	"ENEMY SLOW RADIUS:"
"DOTA_Tooltip_ability_lich_chain_frost_Note3"	"连环霜冻对初始目标的短暂晕眩效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_lich_chain_frost_Note3"	"Chain Frost's first target ministun is not blocked by spell immunity."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration"	"DURATION:"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed"	"织网减速效果"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_slowed"	"Spin Web Slow"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description"	"在蛛网中受到伤害，移速减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% for taking damage while in a web"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check"	"熊灵距离"
"[english]DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check"	"Spirit Bear Proximity"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description"	"熊灵相距德鲁伊太远将丧失攻击能力，除非德鲁伊拥有阿哈利姆神杖。"
"[english]DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description"	"If the Spirit Bear moves too far away from Lone Druid, it will not be able to attack unless Lone Druid carries Aghanim's Scepter."
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly"	"雪球"
"[english]DOTA_Tooltip_modifier_tusk_snowball_movement_friendly"	"SNOWBALL"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description"	"已进入巨牙海民的雪球。"
"[english]DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description"	"Inside Tusk's snowball."
"DOTA_Tooltip_modifier_tusk_walrus_punch_air_time"	"啪！"
"[english]DOTA_Tooltip_modifier_tusk_walrus_punch_air_time"	"POW!"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter"	"裂地沟壑"
"[english]DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter"	"Earth Splitter"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Description"	"移速被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，并被缴械。"
"[english]DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and disarmed."
"DOTA_Tooltip_modifier_earthspirit_petrify"	"残岩魔咒"
"[english]DOTA_Tooltip_modifier_earthspirit_petrify"	"Enchant Remnant"
"DOTA_Tooltip_modifier_earthspirit_petrify_Description"	"临时变为残岩。"
"[english]DOTA_Tooltip_modifier_earthspirit_petrify_Description"	"Temporarily transformed into a Stone Remnant."
"DOTA_Tooltip_modifier_fountain_aura_Description"	"附近的友方单位将快速恢复生命和魔法"
"[english]DOTA_Tooltip_modifier_fountain_aura_Description"	"Quickly restores Health and Mana of nearby allies"
"DOTA_Tooltip_modifier_fountain_truesight_aura"	"真实视域"
"[english]DOTA_Tooltip_modifier_fountain_truesight_aura"	"True Sight"
"DOTA_Tooltip_modifier_fountain_truesight_aura_Description"	"显示附近的隐形单位。"
"[english]DOTA_Tooltip_modifier_fountain_truesight_aura_Description"	"Reveals nearby invisible units."
"DOTA_Tooltip_ability_item_cyclone_Note2"	"龙卷风可以驱散部分正面和负面状态。"
"[english]DOTA_Tooltip_ability_item_cyclone_Note2"	"Cyclone can purge some buffs and debuffs."
"Comp_1803_TMPL_tooltip_team_eg_tooltip_text"	"群星联赛美洲赛区预选赛冠军。2014年国际邀请赛季军。美国的自由战士。"
"[english]Comp_1803_TMPL_tooltip_team_eg_tooltip_text"	"Achieved first place in the Starladder America qualifiers. Achieved third place at the International 2014. America's Freedom Fighters."
"Comp_1803_TMPL_tooltip_team_sna_tooltip_text"	"其实他们不经常玩司夜刺客。"
"[english]Comp_1803_TMPL_tooltip_team_sna_tooltip_text"	"They don't actually play Nyx Assassin that much."
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg1tooltip_data_tooltip_text"	"非常抱歉，我们在发放此挑战目标礼物时候遇到了一些问题，正在全力寻找解决方案。"
"[english]Comp_1803_PG_page_prizepoolelementlistimage_tick_sg1tooltip_data_tooltip_text"	"We have ran into issues delivering this stretch goal and are looking at alternatives. Apologies for the inconvenience."
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg2tooltip_data_tooltip_text"	"此挑战目标奖励已发放！"
"[english]Comp_1803_PG_page_prizepoolelementlistimage_tick_sg2tooltip_data_tooltip_text"	"This stretch goal has been delivered!"
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg4tooltip_data_tooltip_text"	"全明星赛投票即将开始，尽请期待线下总决赛入围战队的最终定夺。"
"[english]Comp_1803_PG_page_prizepoolelementlistimage_tick_sg4tooltip_data_tooltip_text"	"We are awaiting for the LAN final teams to be determined before making the All-Stars vote live."
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg5tooltip_data_tooltip_text"	"群星联赛第十赛季的专属信使将于近期揭开神秘面纱。"
"[english]Comp_1803_PG_page_prizepoolelementlistimage_tick_sg5tooltip_data_tooltip_text"	"The Starladder Season X courier will be unveiled in the near future."
"Comp_1803_PG_page_scoreboard2elementlistprediction5_defines_3"	"欧洲赛区每周推荐比赛 - 第五周"
"[english]Comp_1803_PG_page_scoreboard2elementlistprediction5_defines_3"	"EU MATCH OF THE WEEK - WEEK 5"
"Comp_1803_PG_page_motw4elementlistmotw4_winnerresultinfo_dialog_info"	"Team Secret成功击败Fnatic。"
"[english]Comp_1803_PG_page_motw4elementlistmotw4_winnerresultinfo_dialog_info"	"Team Secret successfully defeated Fnatic."
"Comp_1803_PG_page_motw4elementlistmotw4_gpmresultinfo_dialog_info"	"Secret.KuroKy所使用的娜迦海妖GPM高达695"
"[english]Comp_1803_PG_page_motw4elementlistmotw4_gpmresultinfo_dialog_info"	"695 GPM achieved by Secret.KuroKy (Naga Siren)"
"Comp_1803_PG_page_motw4elementlistmotw4_killsresultinfo_dialog_info"	"Secret.Fly所使用的先知完成了8次击杀"
"[english]Comp_1803_PG_page_motw4elementlistmotw4_killsresultinfo_dialog_info"	"8 kills achieved Secret.Fly (Nature's Prophet)"
"Comp_1803_PG_page_motw4elementlistmotw4_timeresultinfo_dialog_info"	"比赛时长50分11秒。"
"[english]Comp_1803_PG_page_motw4elementlistmotw4_timeresultinfo_dialog_info"	"The match was 50 minutes and 11 seconds long."
"Comp_1803_PG_page_motw4elementlistmotw4_firstbloodresultinfo_dialog_info"	"第一滴血出现于小兵出发前13秒。"
"[english]Comp_1803_PG_page_motw4elementlistmotw4_firstbloodresultinfo_dialog_info"	"First blood was achieved at -13 seconds (Before the creeps spawned)."
"Comp_1803_PG_page_motw4elementlistmotw4_towerkillresultinfo_dialog_info"	"第一座防御塔在8分5秒被摧毁。"
"[english]Comp_1803_PG_page_motw4elementlistmotw4_towerkillresultinfo_dialog_info"	"The first tower was destroyed at 8 minutes and 5 seconds."
"Comp_1803_PG_page_motw5elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Natus Vincere对阵Secret战队。"
"[english]Comp_1803_PG_page_motw5elementlistdescription_text"	"Each week we will pick one of the upcoming qualifier matches for you to make predictions. Natus Vincere versus Team Secret."
"DOTA_Tooltip_ability_rattletrap_hookshot_Note1"	"发射钩爪的牵引和眩晕效果无视技能免疫。技能免疫状态下不会受到伤害。"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_Note1"	"Hookshot's pull and stun pierce magic immunity. The damage does not."
"DOTA_Tooltip_ability_lycan_shapeshift_transformation_time"	"变身所需时间："
"[english]DOTA_Tooltip_ability_lycan_shapeshift_transformation_time"	"TRANSFORM TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_transformation_time"	"变形所需时间："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_transformation_time"	"TRANSFORM TIME:"
"fantasy_more_info"	"查看更多信息"
"[english]fantasy_more_info"	"View More Information"
"fantasy_web_interface"	"网页界面"
"[english]fantasy_web_interface"	"Web Interface"
"fantasy_league_team_create_desc_create_league"	"创建全新的梦幻联赛，您还需要建立一个梦之队。\n请为自己的梦之队选择一个队名，还可以设定一个队标。"
"[english]fantasy_league_team_create_desc_create_league"	"To create a new Fantasy League, you also need to create a Fantasy Team.\nSelect a name for your Fantasy Team.  You can also set your team's logo."
"Comp_1803_PG_page_motw5elementlistplayer_photo6tooltip_data_tooltip_title"	"你是电，你是光，你是唯一的神话。"
"[english]Comp_1803_PG_page_motw5elementlistplayer_photo6tooltip_data_tooltip_title"	"You're a flower. You're also a rainbow and a river. You are the manifestation of all perfection."
"DOTA_GraphType_GoldEarned"	"显示获得总金钱"
"[english]DOTA_GraphType_GoldEarned"	"Show Gold Earned"
"DOTA_GraphType_NetWorth"	"显示财产总和"
"[english]DOTA_GraphType_NetWorth"	"Show Net Worth"
"dota_tip_universal_30"	"一直以来DOTA2都在不断地推陈出新，更加人性化的功能在陆续添加，全新的英雄也会加入游戏，已有的英雄和游戏机制也将视情况进行调整。所以一定要密切关注官网上最新动态！"
"[english]dota_tip_universal_30"	"Dota 2 is always evolving. New features are added, new Heroes are introduced, and existing Heroes and mechanics may see adjustments. Keep up with the latest changes at the Dota 2 blog!"
"StoreBanner_Header_TreasureOfTheSummitsPeak"	"尖峰之巅的珍藏"
"[english]StoreBanner_Header_TreasureOfTheSummitsPeak"	"Treasure of the Summit's Peak"
"StoreBanner_Text_TreasureOfTheSummitsPeak"	"源自世界之巅的全新战铠！"
"[english]StoreBanner_Text_TreasureOfTheSummitsPeak"	"New armor from the top of the world!"
"DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon"	"魔龙之身肉钩图标"
"[english]DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon"	"Scavenger of Dragons Meat Hook Icon"
"DOTA_Asset_Mod_Scavenger_Rot_Icon"	"魔龙之身腐烂图标"
"[english]DOTA_Asset_Mod_Scavenger_Rot_Icon"	"Scavenger of Dragons Rot Icon"
"DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon"	"魔龙之身腐肉堆积图标"
"[english]DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon"	"Scavenger of Dragons Flesh Heap Icon"
"DOTA_Asset_Mod_Scavenger_Dismember_Icon"	"魔龙之身肢解图标"
"[english]DOTA_Asset_Mod_Scavenger_Dismember_Icon"	"Scavenger of Dragons Dismember Icon"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip_scepter"	"神杖升级地狱火血量："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip_scepter"	"SCEPTER GOLEM HEALTH:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip_scepter"	"神杖升级地狱火攻击力："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip_scepter"	"SCEPTER GOLEM DAMAGE:"
"DOTA_Tooltip_ability_tusk_walrus_punch_move_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_move_slow"	"%MOVEMENT SLOW:"
"dota_region_chile"	"智利"
"[english]dota_region_chile"	"Chile"
"dota_region_peru"	"秘鲁"
"[english]dota_region_peru"	"Peru"
"dota_matchgroup_chile"	"智利"
"[english]dota_matchgroup_chile"	"Chile"
"dota_matchgroup_peru"	"秘鲁"
"[english]dota_matchgroup_peru"	"Peru"
"Comp_1936_TMPL_tooltip_team_tba_tooltip_title"	"敬请期待"
"[english]Comp_1936_TMPL_tooltip_team_tba_tooltip_title"	"TO BE ANNOUNCED"
"Comp_1936_TMPL_tooltip_team_alliance_tooltip_text"	"国际邀请赛冠军归来。"
"[english]Comp_1936_TMPL_tooltip_team_alliance_tooltip_text"	"Returning Champions of The International."
"Comp_1936_TMPL_tooltip_team_navi_tooltip_title"	"NATUS VINCERE"
"[english]Comp_1936_TMPL_tooltip_team_navi_tooltip_title"	"NATUS VINCERE"
"Comp_1936_TMPL_tooltip_team_navi_tooltip_text"	"Dota 2史上最成功战队。"
"[english]Comp_1936_TMPL_tooltip_team_navi_tooltip_text"	"The most successful team in Dota 2 history."
"Comp_1936_TMPL_tooltip_team_eg_tooltip_text"	"2014年国际邀请赛季军。美国自由战士。"
"[english]Comp_1936_TMPL_tooltip_team_eg_tooltip_text"	"Achieved third place at the International 2014. America's Freedom Fighters."
"Comp_1936_PRSEL_courier_selection_choices_1"	"信使普通形态"
"[english]Comp_1936_PRSEL_courier_selection_choices_1"	"Courier Sitting"
"Comp_1936_PRSEL_courier_selection_choices_2"	"信使载入画面"
"[english]Comp_1936_PRSEL_courier_selection_choices_2"	"Courier Loading"
"Comp_1936_PRSEL_courier_selection_choices_3"	"信使飞行形态"
"[english]Comp_1936_PRSEL_courier_selection_choices_3"	"Courier Flying"
"Comp_1936_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"[english]Comp_1936_PG_page_insidecoverelementlistgift1_text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"Comp_1936_PG_page_titleelementlisttitle_defines_1"	"巅峰联赛第2赛季互动手册"
"[english]Comp_1936_PG_page_titleelementlisttitle_defines_1"	"THE SUMMIT 2 COMPENDIUM"
"Comp_1936_PG_page_titleelementlistdate_text"	"欢迎阅读巅峰联赛第2赛季互动手册<br><br>衷心感谢您的大力支持！"
"[english]Comp_1936_PG_page_titleelementlistdate_text"	"WELCOME TO THE SUMMIT 2 COMPENDIUM<br><br>THANK YOU FOR YOUR SUPPORT!"
"Comp_1936_PG_page_TOC1elementlistheader1_text"	"互动手册"
"[english]Comp_1936_PG_page_TOC1elementlistheader1_text"	"TABLE"
"Comp_1936_PG_page_TOC1elementlistheader2_text"	"目录"
"[english]Comp_1936_PG_page_TOC1elementlistheader2_text"	"OF CONTENTS"
"Comp_1936_PG_page_TOC1elementlistsubheader_event_defines_1"	"活动赛事"
"[english]Comp_1936_PG_page_TOC1elementlistsubheader_event_defines_1"	"THE EVENT"
"Comp_1936_PG_page_TOC1elementlistpage_trailer_defines_2"	"赛事预告视频"
"[english]Comp_1936_PG_page_TOC1elementlistpage_trailer_defines_2"	"EVENT TRAILER"
"Comp_1936_PG_page_TOC1elementlistpage_intro_defines_2"	"赛事介绍"
"[english]Comp_1936_PG_page_TOC1elementlistpage_intro_defines_2"	"INTRODUCTION"
"Comp_1936_PG_page_TOC1elementlistpage_attendees_defines_2"	"参赛战队"
"[english]Comp_1936_PG_page_TOC1elementlistpage_attendees_defines_2"	"THE ATTENDEES"
"Comp_1936_PG_page_TOC1elementlistpage_team_eg_defines_2"	"卫冕冠军"
"[english]Comp_1936_PG_page_TOC1elementlistpage_team_eg_defines_2"	"THE DEFENDING CHAMPIONS"
"Comp_1936_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事奖金"
"[english]Comp_1936_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"THE PRIZEPOOL"
"Comp_1936_PG_page_TOC1elementlistpage_courier_defines_2"	"信使达士奇"
"[english]Comp_1936_PG_page_TOC1elementlistpage_courier_defines_2"	"DUSKIE THE HUSKY COURIER"
"Comp_1936_PG_page_TOC1elementlistpage_prizepool_defines_2"	"赛事奖金和挑战目标"
"[english]Comp_1936_PG_page_TOC1elementlistpage_prizepool_defines_2"	"PRIZEPOOL AND STRETCH GOALS"
"Comp_1936_PG_page_TOC1elementlistpage_treasure1_defines_2"	"尖峰之巅的珍藏"
"[english]Comp_1936_PG_page_TOC1elementlistpage_treasure1_defines_2"	"TREASURE OF THE SUMMIT'S PEAK PT. 1"
"Comp_1936_PG_page_TOC1elementlistpage_treasure2_defines_2"	"尖峰之巅的珍藏 - 续"
"[english]Comp_1936_PG_page_TOC1elementlistpage_treasure2_defines_2"	"TREASURE OF THE SUMMIT'S PEAK PT. 2"
"Comp_1936_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"全球预选赛"
"[english]Comp_1936_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"THE QUALIFIERS"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_eu_defines_2"	"巅峰联赛欧洲小组赛"
"[english]Comp_1936_PG_page_TOC1elementlistpage_qualifier_eu_defines_2"	"THE SUMMIT EU GROUP STAGE"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_eu_brackets_defines_2"	"巅峰联赛欧洲淘汰赛"
"[english]Comp_1936_PG_page_TOC1elementlistpage_qualifier_eu_brackets_defines_2"	"THE SUMMIT EU PLAYOFFS"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_america_defines_2"	"巅峰联赛美洲小组赛"
"[english]Comp_1936_PG_page_TOC1elementlistpage_qualifier_america_defines_2"	"THE SUMMIT AMERICA GROUP STAGE"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_america_brackets_defines_2"	"巅峰联赛美洲淘汰赛"
"[english]Comp_1936_PG_page_TOC1elementlistpage_qualifier_america_brackets_defines_2"	"THE SUMMIT AMERICA PLAYOFFS"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_sea_defines_2"	"巅峰联赛东南亚小组赛"
"[english]Comp_1936_PG_page_TOC1elementlistpage_qualifier_sea_defines_2"	"THE SUMMIT SEA GROUP STAGE"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_sea_brackets_defines_2"	"巅峰联赛东南亚淘汰赛"
"[english]Comp_1936_PG_page_TOC1elementlistpage_qualifier_sea_brackets_defines_2"	"THE SUMMIT SEA PLAYOFFS"
"Comp_1936_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新！"
"[english]Comp_1936_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"Updated!"
"Comp_1936_PG_page_TOC2elementlistpage_qualifier_china_defines_2"	"巅峰联赛中国小组赛"
"[english]Comp_1936_PG_page_TOC2elementlistpage_qualifier_china_defines_2"	"THE SUMMIT CHINA GROUP STAGE"
"Comp_1936_PG_page_TOC2elementlistpage_qualifier_china_brackets_defines_2"	"巅峰联赛中国淘汰赛"
"[english]Comp_1936_PG_page_TOC2elementlistpage_qualifier_china_brackets_defines_2"	"THE SUMMIT CHINA PLAYOFFS"
"Comp_1936_PG_page_TOC2elementlistsubheader_lanfinals_defines_1"	"线下总决赛"
"[english]Comp_1936_PG_page_TOC2elementlistsubheader_lanfinals_defines_1"	"THE LAN FINALS"
"Comp_1936_PG_page_TOC2elementlistpage_lanfinals1_defines_2"	"线下总决赛赛程"
"[english]Comp_1936_PG_page_TOC2elementlistpage_lanfinals1_defines_2"	"LAN FINALS BRACKETS PT. 1"
"Comp_1936_PG_page_TOC2elementlistpage_lanfinals2_defines_2"	"线下总决赛赛程 - 续"
"[english]Comp_1936_PG_page_TOC2elementlistpage_lanfinals2_defines_2"	"LAN FINALS BRACKETS PT. 2"
"Comp_1936_PG_page_TOC2elementlistsubheader_qualifierpredictions_defines_1"	"赛事预测"
"[english]Comp_1936_PG_page_TOC2elementlistsubheader_qualifierpredictions_defines_1"	"THE PREDICTIONS"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_eu_defines_2"	"巅峰联赛欧洲晋级名额预测"
"[english]Comp_1936_PG_page_TOC2elementlistpage_predictions_eu_defines_2"	"THE SUMMIT EU WINNER PREDICTION"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_america_defines_2"	"巅峰联赛美洲晋级名额预测"
"[english]Comp_1936_PG_page_TOC2elementlistpage_predictions_america_defines_2"	"THE SUMMIT AMERICA WINNER PREDICTION"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_sea_defines_2"	"巅峰联赛东南亚晋级名额预测"
"[english]Comp_1936_PG_page_TOC2elementlistpage_predictions_sea_defines_2"	"THE SUMMIT SEA WINNER PREDICTION"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_china_defines_2"	"巅峰联赛中国晋级名额预测"
"[english]Comp_1936_PG_page_TOC2elementlistpage_predictions_china_defines_2"	"THE SUMMIT CHINA WINNER PREDICTION"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_lanwinners_defines_2"	"巅峰联赛决赛冠军预测"
"[english]Comp_1936_PG_page_TOC2elementlistpage_predictions_lanwinners_defines_2"	"THE SUMMIT LAN FINALS WINNERS PREDICTIONS"
"Comp_1936_PG_page_TOC2elementlistsubheader_weeklypredictions_defines_1"	"每周巅峰联赛预测"
"[english]Comp_1936_PG_page_TOC2elementlistsubheader_weeklypredictions_defines_1"	"WEEKLY SUMMIT PREDICTIONS"
"Comp_1936_PG_page_TOC2elementlistpage_scoreboard_defines_2"	"预测得分板"
"[english]Comp_1936_PG_page_TOC2elementlistpage_scoreboard_defines_2"	"PREDICTIONS SCOREBOARD"
"Comp_1936_PG_page_TOC2elementlistpage_rat_defines_2"	"带线狂魔指数"
"[english]Comp_1936_PG_page_TOC2elementlistpage_rat_defines_2"	"THE RAT QUOTIENT"
"Comp_1936_PG_page_TOC2elementlistsubheader_bonus_defines_1"	"加赠内容"
"[english]Comp_1936_PG_page_TOC2elementlistsubheader_bonus_defines_1"	"BONUSES"
"Comp_1936_PG_page_TOC2elementlistpage_vote_casters_defines_2"	"粉丝投票 - 总决赛解说"
"[english]Comp_1936_PG_page_TOC2elementlistpage_vote_casters_defines_2"	"FAN VOTE - GRAND FINALS CASTERS"
"Comp_1936_PG_page_TOC2elementlistpage_vote_allstars_defines_2"	"粉丝投票 - 全明星表演赛"
"[english]Comp_1936_PG_page_TOC2elementlistpage_vote_allstars_defines_2"	"FAN VOTE - ALL-STARS MATCH"
"Comp_1936_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"[english]Comp_1936_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"APPENDIX"
"Comp_1936_PG_page_TOC2elementlistpage_bts_crew_defines_2"	"巅峰联赛幕后"
"[english]Comp_1936_PG_page_TOC2elementlistpage_bts_crew_defines_2"	"BEHIND THE SUMMIT"
"Comp_1936_PG_page_trailerelementlisttitle_defines_1"	"巅峰联赛第2赛季 - 宣传片"
"[english]Comp_1936_PG_page_trailerelementlisttitle_defines_1"	"THE SUMMIT 2 - TRAILER"
"Comp_1936_PG_page_introelementlisttitle_defines_1"	"巅峰联赛第2赛季 - G2A.COM主办"
"[english]Comp_1936_PG_page_introelementlisttitle_defines_1"	"THE SUMMIT 2 - BY G2A.COM"
"Comp_1936_PG_page_introelementlistsub_title_text"	"<font color='#3c5f83'>巅峰联赛第2赛季</font>是2014年6月首届线下赛事的后续。赛事一经宣布就受到了外界热烈的期待，虽然是在大洛杉矶地区的一处私人住宅内低调举办，但<font color='#3c5f83'>联赛将由全球最大的Dota 2演播室以6种语言进行直播</font>。上届有近500万观众收看这场盛会，而预计<font color='#3c5f83'>巅峰联赛第2赛季</font>将再一次吸引全世界成千上万的玩家。<br><br><font color='#3c5f83'>巅峰联赛第2赛季</font>的设计理念是<font color='#3c5f83'>“全方位展示选手”</font>。只要选手不在比赛的过程中，他们就会在赛事直播中担当更加活跃的角色。<font color='#3c5f83'>巅峰联赛第2赛季将为选手提供直接与粉丝连接的平台</font>，与他们分享大神背后的人格魅力。"
"[english]Comp_1936_PG_page_introelementlistsub_title_text"	"<font color='#3c5f83'>THE SUMMIT 2</font> is the intensely anticipated and ever 'so smart' sequel to our first LAN event held in June 2014. A low key intimate affair hosted out of a private home in the Greater Los Angeles area, <font color='#3c5f83'>the event will be broadcast in 6+ languages</font> by the world's largest Dota 2 studios. Nearly 5 million unique viewers tuned in to enjoy the original event, and <font color='#3c5f83'>THE SUMMIT 2</font> is expected to once again reach millions of Dota fans around the world.<br><br><font color='#3c5f83'>THE SUMMIT 2</font> is designed as a <font color='#3c5f83'>'behind-the-scenes' style tournament</font>. When players aren't actively competing, they will enjoy a much more active role in the broadcast than what is normally seen at a traditional live event. Ultimately, <font color='#3c5f83'>THE SUMMIT 2 is designed to give players a platform to connect more directly with fans</font> and to share the personalities, insight and humor behind the names."
"Comp_1936_PG_page_introelementlistdate_text"	"全球线下总决赛 12月3-7日"
"[english]Comp_1936_PG_page_introelementlistdate_text"	"GLOBAL LAN FINALS DECEMBER 3 - 7"
"Comp_1936_PG_page_attendeeselementlistattendee1_defines_2"	"卫冕冠军"
"[english]Comp_1936_PG_page_attendeeselementlistattendee1_defines_2"	"The Defending Champions"
"Comp_1936_PG_page_attendeeselementlistattendee2_defines_2"	"巅峰联赛 - 欧洲优胜队伍"
"[english]Comp_1936_PG_page_attendeeselementlistattendee2_defines_2"	"The Summit - EU Winners"
"Comp_1936_PG_page_attendeeselementlistattendee3_defines_2"	"巅峰联赛 - 东南亚优胜队伍"
"[english]Comp_1936_PG_page_attendeeselementlistattendee3_defines_2"	"The Summit - SEA Winners"
"Comp_1936_PG_page_attendeeselementlistattendee4_defines_2"	"复活队伍"
"[english]Comp_1936_PG_page_attendeeselementlistattendee4_defines_2"	"Redemption Team"
"Comp_1936_PG_page_attendeeselementlistattendee5_defines_2"	"巅峰联赛 - 美洲优胜队伍"
"[english]Comp_1936_PG_page_attendeeselementlistattendee5_defines_2"	"The Summit - America Winners"
"Comp_1936_PG_page_attendeeselementlistattendee6_defines_2"	"巅峰联赛 - 中国优胜队伍"
"[english]Comp_1936_PG_page_attendeeselementlistattendee6_defines_2"	"The Summit - China Winners"
"Comp_1936_PG_page_attendeeselementlistcircle_infotooltip_data_tooltip_text"	"互动指南玩家可以投票选出心目中“复活队伍”的最终结果。"
"[english]Comp_1936_PG_page_attendeeselementlistcircle_infotooltip_data_tooltip_text"	"As a Compendium owner you will be able to vote on which team you would like to see take the final 'Redemption Team' slot."
"Comp_1936_PG_page_attendeeselementlisttitle_defines_1"	"参赛队伍"
"[english]Comp_1936_PG_page_attendeeselementlisttitle_defines_1"	"The Attendees"
"Comp_1936_PG_page_courierelementlistbtn_courier1_text"	"达士奇标准形态"
"[english]Comp_1936_PG_page_courierelementlistbtn_courier1_text"	"Duskie Standard"
"Comp_1936_PG_page_courierelementlistimage_courier1tooltip_data_tooltip_title"	"达士奇 - 步行形态"
"[english]Comp_1936_PG_page_courierelementlistimage_courier1tooltip_data_tooltip_title"	"Duskie the Husky - Ground"
"Comp_1936_PG_page_courierelementlistimage_courier1tooltip_data_tooltip_text"	"点击下面的按钮就可以预览达士奇信使的步行形态。"
"[english]Comp_1936_PG_page_courierelementlistimage_courier1tooltip_data_tooltip_text"	"Click the button below to preview the Duskie the Husky courier in his ground form."
"Comp_1936_PG_page_courierelementlistbtn_courier2_text"	"达士奇飞行形态"
"[english]Comp_1936_PG_page_courierelementlistbtn_courier2_text"	"Duskie Flying"
"Comp_1936_PG_page_courierelementlistimage_courier2tooltip_data_tooltip_title"	"达士奇 - 飞行形态"
"[english]Comp_1936_PG_page_courierelementlistimage_courier2tooltip_data_tooltip_title"	"Duskie the Husky - Flying"
"Comp_1936_PG_page_courierelementlistimage_courier2tooltip_data_tooltip_text"	"点击下面的按钮就可以预览达士奇信使的飞行形态。"
"[english]Comp_1936_PG_page_courierelementlistimage_courier2tooltip_data_tooltip_text"	"Click the button below to preview the Duskie the Husky courier in his flying form."
"Comp_1936_PG_page_courierelementlistbtn_courier3_text"	"达士奇载入画面"
"[english]Comp_1936_PG_page_courierelementlistbtn_courier3_text"	"Duskie Loading Screen"
"Comp_1936_PG_page_courierelementlistimage_courier3tooltip_data_tooltip_title"	"达士奇 - 载入画面"
"[english]Comp_1936_PG_page_courierelementlistimage_courier3tooltip_data_tooltip_title"	"Duskie the Husky - Loading Screen"
"Comp_1936_PG_page_courierelementlistimage_courier3tooltip_data_tooltip_text"	"点击下面的按钮就可以预览达士奇信使的载入画面。"
"[english]Comp_1936_PG_page_courierelementlistimage_courier3tooltip_data_tooltip_text"	"Click the button below to preview the Duskie the Husky courier's Loading Screen."
"Comp_1936_PG_page_courierelementlisttitle_defines_1"	"达士奇信使"
"[english]Comp_1936_PG_page_courierelementlisttitle_defines_1"	"Duskie the Husky Courier"
"Comp_1936_PG_page_courierelementlistdescription_text"	"互动手册礼包内含达士奇信使，并附赠载入画面，由红月工坊团队制作。下面是小家伙的预览。"
"[english]Comp_1936_PG_page_courierelementlistdescription_text"	"Included in your Compendium Bundle is the Duskie the Husky courier plus loading screen created by the Red Moon Workshop team. You can preview the little guy below."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg0_tooltip_text"	"只要购买互动手册即可获得达士奇信使。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg0_tooltip_text"	"The Duskie the Husky courier comes included with your initial Compendium purchase."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"粉丝投票总决赛解说"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"Fan Voted Grand Finals Casters"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"互动手册玩家将可以投票选择总决赛的解说人员。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"Unlocks the ability for Compendium owners to vote on who they would like to cast the Grand Finals."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"线下总决赛神秘嘉宾"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"Secret Guest At The LAN Finals"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"线下总决赛将有神秘嘉宾光临。会是谁呢？"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"Unlocks a mystery guest for the LAN Finals. Who could it be?"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"浴缸采访回归"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"The Tub Interviews Return"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"Merlini在首届巅峰联赛期间声名鹊起的浴缸采访将会回归。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"Unlocks the return of the tub interviews made famous by Merlini at the first Summit."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"巅峰联赛第2赛季载入画面"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"The Summit 2 Loading Screen"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"获得巅峰联赛第2赛季的定制载入画面。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"Unlocks The Summit 2's custom loading screen."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"魔之精华界面皮肤"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"Demonic Presence HUD Skin"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"获得游戏内界面皮肤“魔之精华”。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"Unlocks the Demonic Presence HUD Skin."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"极地哨塔守卫"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"Arctic Watchtower Ward"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"获得守卫“极地哨塔”。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"Unlocks the Arctic Watchtower Ward."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg7_tooltip_title"	"粉丝投票全明星表演赛"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg7_tooltip_title"	"Fan Voted All-Stars Match"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg7_tooltip_text"	"互动手册玩家将可以投票决定线下总决赛全明星表演赛的阵容。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg7_tooltip_text"	"Unlocks the ability for Compendium owners to vote on an All-Stars match for the LAN Finals."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg8_tooltip_title"	"双人单打表演赛"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg8_tooltip_title"	"Tag-Team 1v1 Tournament"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg8_tooltip_text"	"互动手册玩家可以投票决定线下总决赛期间的双人单打表演赛的参赛选手。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg8_tooltip_text"	"Unlocks a Tag-Team 1v1 Tournament that will run during the LAN Finals."
"Comp_1936_PG_page_prizepooltemplatelisttt_sg9_tooltip_title"	"露娜坐骑鹿狮兽"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg9_tooltip_title"	"Luna's Staglion Mount"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg9_tooltip_text"	"获得露娜的坐骑“鹿狮兽”。"
"[english]Comp_1936_PG_page_prizepooltemplatelisttt_sg9_tooltip_text"	"Unlocks the Staglion Mount for Luna."
"Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlistachieved_text"	"已达成！"
"[english]Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlistachieved_text"	"ACHIEVED!"
"Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlistperc_text"	"%prizepool_perc%%"
"[english]Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlistperc_text"	"%prizepool_perc%%"
"Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlisttogo_text"	"只差$%prizepool_togo%！"
"[english]Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlisttogo_text"	"$%prizepool_togo% to go!"
"Comp_1936_PG_page_prizepoolelementlistsg_sg5_defines_3"	"魔之精华界面皮肤"
"[english]Comp_1936_PG_page_prizepoolelementlistsg_sg5_defines_3"	"Demonic Presence HUD"
"Comp_1936_PG_page_prizepoolelementlistul_sg0_defines_1"	"<font color='#333333'>新目标达成：</font>信使达士奇！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg0_defines_1"	"<font color='#333333'>Latest Unlock:</font> Duskie the Husky Courier!"
"Comp_1936_PG_page_prizepoolelementlistul_sg1_defines_1"	"<font color='#333333'>新目标达成：</font>粉丝投票总决赛解说！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg1_defines_1"	"<font color='#333333'>Latest Unlock:</font> Fan Voted Grand Finals Casters!"
"Comp_1936_PG_page_prizepoolelementlistul_sg2_defines_1"	"<font color='#333333'>新目标达成：</font>线下总决赛神秘嘉宾！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg2_defines_1"	"<font color='#333333'>Latest Unlock:</font> Secret Guest At The Lan Finals!"
"Comp_1936_PG_page_prizepoolelementlistul_sg3_defines_1"	"<font color='#333333'>新目标达成：</font>浴缸采访回归！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg3_defines_1"	"<font color='#333333'>Latest Unlock:</font> The Tub Interviews Return!"
"Comp_1936_PG_page_prizepoolelementlistul_sg4_defines_1"	"<font color='#333333'>新目标达成：</font>巅峰联赛第2赛季载入画面！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg4_defines_1"	"<font color='#333333'>Latest Unlock:</font> The Summit 2 Loading Screen!"
"Comp_1936_PG_page_prizepoolelementlistul_sg5_defines_1"	"<font color='#333333'>新目标达成：</font>魔之精华界面皮肤！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg5_defines_1"	"<font color='#333333'>Latest Unlock:</font> Demonic Presence HUD Skin!"
"Comp_1936_PG_page_prizepoolelementlistul_sg6_defines_1"	"<font color='#333333'>新目标达成：</font>极地哨塔守卫！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg6_defines_1"	"<font color='#333333'>Latest Unlock:</font> Arctic Watchtower Ward!"
"Comp_1936_PG_page_prizepoolelementlistul_sg7_defines_1"	"<font color='#333333'>新目标达成：</font>粉丝投票全明星表演赛！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg7_defines_1"	"<font color='#333333'>Latest Unlock:</font> Fan Voted All-Stars Match!"
"Comp_1936_PG_page_prizepoolelementlistul_sg8_defines_1"	"<font color='#333333'>新目标达成：</font>双人单打表演赛！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg8_defines_1"	"<font color='#333333'>Latest Unlock:</font> Tag-Team 1v1 Tournament!"
"Comp_1936_PG_page_prizepoolelementlistul_sg9_defines_1"	"<font color='#333333'>新目标达成：</font>露娜坐骑鹿狮兽！"
"[english]Comp_1936_PG_page_prizepoolelementlistul_sg9_defines_1"	"<font color='#333333'>Latest Unlock:</font> Luna's Staglion Mount!"
"Comp_1936_PG_page_prizepoolelementlistprizefund_text"	"总奖金金额"
"[english]Comp_1936_PG_page_prizepoolelementlistprizefund_text"	"PRIZE FUND"
"Comp_1936_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"[english]Comp_1936_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_1936_PG_page_prizepoolelementlisttitle_defines_1"	"总奖金和挑战目标"
"[english]Comp_1936_PG_page_prizepoolelementlisttitle_defines_1"	"Prizepool And Stretch Goals"
"Comp_1936_PG_page_prizepoolelementlistdescription_text"	"互动手册捆绑包销售额的25%，以及尖峰之巅的珍藏销售额的10%都将进入巅峰联赛第2赛季的总奖金！"
"[english]Comp_1936_PG_page_prizepoolelementlistdescription_text"	"The Summit 2's prizepool is increased by 25% of every Compendium Bundle purchase along with 10% of every Treasure of the Summit’s Peak purchase!"
"Comp_1936_PG_page_treasure1elementlistbutton1_text"	"矮人直升机套装预览"
"[english]Comp_1936_PG_page_treasure1elementlistbutton1_text"	"Preview Gyrocopter's Set"
"Comp_1936_PG_page_treasure1elementlistbutton2_text"	"冥魂大帝套装预览"
"[english]Comp_1936_PG_page_treasure1elementlistbutton2_text"	"Preview Wraith King's Set"
"Comp_1936_PG_page_treasure1elementlistbutton3_text"	"圣堂刺客套装预览"
"[english]Comp_1936_PG_page_treasure1elementlistbutton3_text"	"Preview Templar Assassin's Set"
"Comp_1936_PG_page_treasure1elementlistcircle_infotooltip_data_tooltip_title"	"尖峰之巅的珍藏"
"[english]Comp_1936_PG_page_treasure1elementlistcircle_infotooltip_data_tooltip_title"	"Treasure of the Summit's Peak"
"Comp_1936_PG_page_treasure1elementlistcircle_infotooltip_data_tooltip_text"	"珍藏销售额的10%将直接进入巅峰联赛第2赛季的奖金池。珍藏内含四套全新套装，并有几率开出额外的两套稀有套装。"
"[english]Comp_1936_PG_page_treasure1elementlistcircle_infotooltip_data_tooltip_text"	"10% of each treasure purchase will go directly to The Summit 2's prize pool. The chest contains four new item sets along with two additional rare bonus sets."
"Comp_1936_PG_page_treasure2elementlistbutton1_text"	"复仇之魂套装预览"
"[english]Comp_1936_PG_page_treasure2elementlistbutton1_text"	"Preview Vengeful Spirit's Set"
"Comp_1936_PG_page_treasure2elementlistbutton2_text"	"幻影刺客套装预览"
"[english]Comp_1936_PG_page_treasure2elementlistbutton2_text"	"Preview Phantom Assassin's Set"
"Comp_1936_PG_page_treasure2elementlistbutton3_text"	"伐木机套装预览"
"[english]Comp_1936_PG_page_treasure2elementlistbutton3_text"	"Preview Timbersaw's Set"
"Comp_1936_PG_page_treasure2elementlistpurchase_text"	"购买“尖峰之巅的珍藏”"
"[english]Comp_1936_PG_page_treasure2elementlistpurchase_text"	"Purchase the 'Treasure of the Summit's Peak'"
"Comp_1936_PG_page_treasure2elementlistavailable2_text"	"现在仅售%price_10881%"
"[english]Comp_1936_PG_page_treasure2elementlistavailable2_text"	"Available now for %price_10881%"
"Comp_1936_PG_page_qualifier_euelementlisteu_team1_defines_2"	"1"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team1_defines_2"	"1st"
"Comp_1936_PG_page_qualifier_euelementlisteu_team2_defines_2"	"2"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team2_defines_2"	"2nd"
"Comp_1936_PG_page_qualifier_euelementlisteu_team3_defines_2"	"3"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team3_defines_2"	"3rd"
"Comp_1936_PG_page_qualifier_euelementlisteu_team4_defines_2"	"4"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team4_defines_2"	"4th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team5_defines_1"	"5"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team5_defines_1"	"5th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team6_defines_1"	"6"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team6_defines_1"	"6th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team7_defines_1"	"7"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team7_defines_1"	"7th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team8_defines_1"	"8"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team8_defines_1"	"8th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team9_defines_1"	"9"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team9_defines_1"	"9th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team10_defines_1"	"10"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team10_defines_1"	"10th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team11_defines_1"	"11"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team11_defines_1"	"11th"
"Comp_1936_PG_page_qualifier_euelementlisteu_team12_defines_1"	"12"
"[english]Comp_1936_PG_page_qualifier_euelementlisteu_team12_defines_1"	"12th"
"Comp_1936_PG_page_qualifier_euelementlistnumber_text"	"名次"
"[english]Comp_1936_PG_page_qualifier_euelementlistnumber_text"	"No."
"Comp_1936_PG_page_qualifier_euelementlistteam_text"	"战队"
"[english]Comp_1936_PG_page_qualifier_euelementlistteam_text"	"TEAM"
"Comp_1936_PG_page_qualifier_euelementlistmatches_text"	"比赛"
"[english]Comp_1936_PG_page_qualifier_euelementlistmatches_text"	"MATCHES"
"Comp_1936_PG_page_qualifier_euelementlistwins_text"	"胜场"
"[english]Comp_1936_PG_page_qualifier_euelementlistwins_text"	"WINS"
"Comp_1936_PG_page_qualifier_euelementlistlosses_text"	"负场"
"[english]Comp_1936_PG_page_qualifier_euelementlistlosses_text"	"LOSSES"
"Comp_1936_PG_page_qualifier_euelementlisttitle_defines_1"	"巅峰联赛欧洲小组赛"
"[english]Comp_1936_PG_page_qualifier_euelementlisttitle_defines_1"	"The Summit EU Group Stage"
"Comp_1936_PG_page_qualifier_euelementlistdescription_text"	"欧洲排名前12的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月6日至11月6日"
"[english]Comp_1936_PG_page_qualifier_euelementlistdescription_text"	"The top 12 teams from Europe based on result results.<br>Qualifier format: Round-Robin, Best of One. Top four teams qualifies to the playoffs.<br>Running: 6th October to 6th November"
"Comp_1936_PG_page_qualifier_eu_bracketselementlisttitle_defines_1"	"巅峰联赛欧洲淘汰赛"
"[english]Comp_1936_PG_page_qualifier_eu_bracketselementlisttitle_defines_1"	"The Summit EU Playoffs"
"Comp_1936_PG_page_qualifier_eu_bracketselementlistwinners_bracket_text"	"胜者组"
"[english]Comp_1936_PG_page_qualifier_eu_bracketselementlistwinners_bracket_text"	"WINNER'S BRACKET"
"Comp_1936_PG_page_qualifier_eu_bracketselementlistlower_bracket_text"	"败者组"
"[english]Comp_1936_PG_page_qualifier_eu_bracketselementlistlower_bracket_text"	"LOWER BRACKET"
"Comp_1936_PG_page_qualifier_eu_bracketselementlisteu_finals_text"	"巅峰联赛 - 欧洲区决赛"
"[english]Comp_1936_PG_page_qualifier_eu_bracketselementlisteu_finals_text"	"THE SUMMIT - EU FINALS"
"Comp_1936_PG_page_qualifier_eu_bracketselementlistdescription_text"	"晋级赛赛制：排名前四的队伍晋级至双败淘汰赛，三局两胜制，最终局为五局三胜制。<br>优胜者将晋级至巅峰联赛第2赛季的线下总决赛。"
"[english]Comp_1936_PG_page_qualifier_eu_bracketselementlistdescription_text"	"Qualifier Format: Top 4 advance to Double Elimination, Best of Three with Best of Five finals.<br>The winner will advance to The Summit 2 LAN Finals."
"Comp_1936_PG_page_qualifier_americaelementlisttitle_defines_1"	"巅峰联赛美洲小组赛"
"[english]Comp_1936_PG_page_qualifier_americaelementlisttitle_defines_1"	"The Summit America Group Stage"
"Comp_1936_PG_page_qualifier_americaelementlistdescription_text"	"美洲排名前12的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月3日至11月16日"
"[english]Comp_1936_PG_page_qualifier_americaelementlistdescription_text"	"The top 12 teams from America based on result results.<br>Qualifier format: Round-Robin, Best of One. Top four teams qualifies to the playoffs.<br>Running: 3rd October to 16th November"
"Comp_1936_PG_page_qualifier_america_bracketselementlisttitle_defines_1"	"巅峰联赛美洲淘汰赛"
"[english]Comp_1936_PG_page_qualifier_america_bracketselementlisttitle_defines_1"	"The Summit America Playoffs"
"Comp_1936_PG_page_qualifier_america_bracketselementlistamerica_finals_text"	"巅峰联赛 - 美洲区决赛"
"[english]Comp_1936_PG_page_qualifier_america_bracketselementlistamerica_finals_text"	"THE SUMMIT - AMERICA FINALS"
"Comp_1936_PG_page_qualifier_seaelementlisttitle_defines_1"	"巅峰联赛东南亚小组赛"
"[english]Comp_1936_PG_page_qualifier_seaelementlisttitle_defines_1"	"The Summit SEA Group Stage"
"Comp_1936_PG_page_qualifier_seaelementlistdescription_text"	"东南亚排名前12的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月9日至11月9日"
"[english]Comp_1936_PG_page_qualifier_seaelementlistdescription_text"	"The top 12 teams from South East Asia based on result results.<br>Qualifier format: Round-Robin, Best of One. Top four teams qualifies to the playoffs.<br>Running: 9th October to 9th November"
"Comp_1936_PG_page_qualifier_sea_bracketselementlisttitle_defines_1"	"巅峰联赛东南亚淘汰赛"
"[english]Comp_1936_PG_page_qualifier_sea_bracketselementlisttitle_defines_1"	"The Summit SEA Playoffs"
"Comp_1936_PG_page_qualifier_sea_bracketselementlistsea_finals_text"	"巅峰联赛 - 东南亚区决赛"
"[english]Comp_1936_PG_page_qualifier_sea_bracketselementlistsea_finals_text"	"THE SUMMIT - SEA FINALS"
"Comp_1936_PG_page_qualifier_chinaelementlisttitle_defines_1"	"巅峰联赛中国小组赛"
"[english]Comp_1936_PG_page_qualifier_chinaelementlisttitle_defines_1"	"The Summit China Group Stage"
"Comp_1936_PG_page_qualifier_chinaelementlistdescription_text"	"中国排名前8的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月6日至10月21日"
"[english]Comp_1936_PG_page_qualifier_chinaelementlistdescription_text"	"The top 8 teams from China based on result results.<br>Qualifier format: Round-Robin, Best of One. Top four teams qualifies to the playoffs.<br>Running: 6th October to 21st October"
"Comp_1936_PG_page_qualifier_china_bracketselementlisttitle_defines_1"	"巅峰联赛中国淘汰赛"
"[english]Comp_1936_PG_page_qualifier_china_bracketselementlisttitle_defines_1"	"The Summit China Playoffs"
"Comp_1936_PG_page_qualifier_china_bracketselementlistchina_finals_text"	"巅峰联赛 - 中国区决赛"
"[english]Comp_1936_PG_page_qualifier_china_bracketselementlistchina_finals_text"	"THE SUMMIT - CHINA FINALS"
"Comp_1936_PG_page_lanfinals1elementlistsemifinals_text"	"四分之一决赛（五局三胜制）"
"[english]Comp_1936_PG_page_lanfinals1elementlistsemifinals_text"	"QUARTER FINALS (BO5)"
"Comp_1936_PG_page_lanfinals1elementlistwinnersfinals_text"	"半决赛（五局三胜制）"
"[english]Comp_1936_PG_page_lanfinals1elementlistwinnersfinals_text"	"SEMI FINALS (BO5)"
"Comp_1936_PG_page_lanfinals1elementlisttext_left_text"	"线下总决赛赛制：一局一胜制<br>排名前四的队伍进入胜者组。<br>排名第一的队伍可以挑选排"
"[english]Comp_1936_PG_page_lanfinals1elementlisttext_left_text"	"LAN Finals Format: Best of One<br>Top four teams advance to winner's bracket.<br>Top team gets a choice of opponents"
"Comp_1936_PG_page_lanfinals2elementlistgrandfinals_text"	"总决赛"
"[english]Comp_1936_PG_page_lanfinals2elementlistgrandfinals_text"	"GRAND FINALS"
"Comp_1936_PG_page_lanfinals2elementlistlosersfinal_text"	"败者组决赛"
"[english]Comp_1936_PG_page_lanfinals2elementlistlosersfinal_text"	"LOSER'S FINALS"
"Comp_1936_PG_page_lanfinals2elementlistloserstwo_text"	"败者组第二轮"
"[english]Comp_1936_PG_page_lanfinals2elementlistloserstwo_text"	"LOSER'S TWO"
"Comp_1936_PG_page_lanfinals2elementlistlosersone_text"	"败者组第一轮"
"[english]Comp_1936_PG_page_lanfinals2elementlistlosersone_text"	"LOSER'S ONE"
"Comp_1936_PG_page_lanfinals2elementlisttitle_right_text"	"线下总决赛赛程"
"[english]Comp_1936_PG_page_lanfinals2elementlisttitle_right_text"	"LAN FINALS BRACKETS"
"Comp_1936_PG_page_lanfinals2elementlisttext_right_text"	"小组循环赛。<br>排名靠后的两支队伍掉入败者组。<br>名第三或第四的队伍为对手。"
"[english]Comp_1936_PG_page_lanfinals2elementlisttext_right_text"	"Round Robin group stage.<br>Bottom two teams drop down to a lower bracket.<br>from third and fourth place for the playoffs."
"Comp_1936_PG_page_predictions_eutemplatelistbtn_selectteam_text"	"选择队伍"
"[english]Comp_1936_PG_page_predictions_eutemplatelistbtn_selectteam_text"	"SELECT TEAM"
"Comp_1936_PG_page_predictions_euelementlisttext_team1_eu_text"	"%selection_101%"
"[english]Comp_1936_PG_page_predictions_euelementlisttext_team1_eu_text"	"%selection_101%"
"Comp_1936_PG_page_predictions_euelementlisttitle_defines_1"	"巅峰联赛欧洲优胜者预测"
"[english]Comp_1936_PG_page_predictions_euelementlisttitle_defines_1"	"The Summit EU Winner Prediction"
"Comp_1936_PG_page_predictions_euelementlistdescription_text"	"选择你心目中将晋级线下总决赛的欧洲赛区优胜队伍。"
"[english]Comp_1936_PG_page_predictions_euelementlistdescription_text"	"Choose your prediction for the The Summit EU winner who will advance to the LAN finals."
"Comp_1936_PG_page_predictions_americaelementlisttext_team1_eu_text"	"%selection_102%"
"[english]Comp_1936_PG_page_predictions_americaelementlisttext_team1_eu_text"	"%selection_102%"
"Comp_1936_PG_page_predictions_americaelementlisttitle_defines_1"	"巅峰联赛美洲优胜者预测"
"[english]Comp_1936_PG_page_predictions_americaelementlisttitle_defines_1"	"The Summit America Winner Prediction"
"Comp_1936_PG_page_predictions_americaelementlistdescription_text"	"选择你心目中将晋级线下总决赛的美洲赛区优胜队伍。"
"[english]Comp_1936_PG_page_predictions_americaelementlistdescription_text"	"Choose your prediction for the The Summit America winner who will advance to the LAN finals."
"Comp_1936_PG_page_predictions_seaelementlisttext_team1_eu_text"	"%selection_103%"
"[english]Comp_1936_PG_page_predictions_seaelementlisttext_team1_eu_text"	"%selection_103%"
"Comp_1936_PG_page_predictions_seaelementlisttitle_defines_1"	"巅峰联赛东南亚优胜者预测"
"[english]Comp_1936_PG_page_predictions_seaelementlisttitle_defines_1"	"The Summit SEA Winner Prediction"
"Comp_1936_PG_page_predictions_seaelementlistdescription_text"	"选择你心目中将晋级线下总决赛的东南亚赛区优胜队伍。"
"[english]Comp_1936_PG_page_predictions_seaelementlistdescription_text"	"Choose your prediction for the The Summit SEA winner who will advance to the LAN finals."
"Comp_1936_PG_page_predictions_chinaelementlisttext_team1_eu_text"	"%selection_104%"
"[english]Comp_1936_PG_page_predictions_chinaelementlisttext_team1_eu_text"	"%selection_104%"
"Comp_1936_PG_page_predictions_chinaelementlisttitle_defines_1"	"巅峰联赛中国优胜者预测"
"[english]Comp_1936_PG_page_predictions_chinaelementlisttitle_defines_1"	"The Summit China Winner Prediction"
"Comp_1936_PG_page_predictions_chinaelementlistdescription_text"	"选择你心目中将晋级线下总决赛的中国赛区优胜队伍。"
"[english]Comp_1936_PG_page_predictions_chinaelementlistdescription_text"	"Choose your prediction for the The Summit China winner who will advance to the LAN finals."
"Comp_1936_PG_page_predictions_lanwinnerselementlisttitle_defines_1"	"线下总决赛预测"
"[english]Comp_1936_PG_page_predictions_lanwinnerselementlisttitle_defines_1"	"LAN FINALS PREDICTION"
"Comp_1936_PG_page_predictions_lanwinnerselementlistdescription_text"	"选择你心目中将线下总决赛上获得前三名次的队伍。"
"[english]Comp_1936_PG_page_predictions_lanwinnerselementlistdescription_text"	"Choose your predictions for the top three teams at the The Summit 2's LAN Finals."
"Comp_1936_PG_page_scoreboardelementlistprediction1_defines_2"	"预测结果待定"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction1_defines_2"	"PREDICTION RESULTS RECORDED"
"Comp_1936_PG_page_scoreboardelementlistprediction1_defines_3"	"第1名 - 巅峰联赛欧洲赛区"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction1_defines_3"	"1ST PLACE - THE SUMMIT EU"
"Comp_1936_PG_page_scoreboardelementlistprediction2_defines_3"	"第1名 - 巅峰联赛美洲赛区"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction2_defines_3"	"1ST PLACE - THE SUMMIT AMERICA"
"Comp_1936_PG_page_scoreboardelementlistprediction3_defines_3"	"第1名 - 巅峰联赛东南亚赛区"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction3_defines_3"	"1ST PLACE - THE SUMMIT SEA"
"Comp_1936_PG_page_scoreboardelementlistprediction4_defines_3"	"第1名 - 巅峰联赛中国赛区"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction4_defines_3"	"1ST PLACE - THE SUMMIT CHINA"
"Comp_1936_PG_page_scoreboardelementlistprediction5_defines_3"	"巅峰联赛每周预测 - 第一周"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction5_defines_3"	"WEEKLY SUMMIT PREDICTIONS - WEEK ONE"
"Comp_1936_PG_page_scoreboardelementliststatus_text"	"状态"
"[english]Comp_1936_PG_page_scoreboardelementliststatus_text"	"STATUS"
"Comp_1936_PG_page_scoreboardelementlistprediction_text"	"预测"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction_text"	"PREDICTION"
"Comp_1936_PG_page_scoreboardelementlistscore_text"	"得分"
"[english]Comp_1936_PG_page_scoreboardelementlistscore_text"	"SCORE"
"Comp_1936_PG_page_scoreboardelementlisttitle_defines_1"	"巅峰联赛预测 - 得分榜"
"[english]Comp_1936_PG_page_scoreboardelementlisttitle_defines_1"	"Summit Predictions - Scoreboard"
"Comp_1936_PG_page_scoreboardelementlistdescription_text"	"本页将显示目前预测所得的总分。预测事项旁打上绿钩的表示目前已经有结果。"
"[english]Comp_1936_PG_page_scoreboardelementlistdescription_text"	"This page will show your total earned prediction points so far. Predictions listed with a green tick have results available already."
"Comp_1936_PG_page_ratelementlisttitle_defines_1"	"带线狂魔指数"
"[english]Comp_1936_PG_page_ratelementlisttitle_defines_1"	"The Rat Quotient"
"Comp_1936_PG_page_ratelementlistsub_title1_text"	"计算公式"
"[english]Comp_1936_PG_page_ratelementlistsub_title1_text"	"MATHS"
"Comp_1936_PG_page_ratelementlistsub_title2_text"	"示例"
"[english]Comp_1936_PG_page_ratelementlistsub_title2_text"	"FOR EXAMPLE"
"Comp_1936_PG_page_ratelementlistmaths_text"	"带线狂魔指数 = （对塔伤害/1000 + 每分钟金钱/200）/ [（选手助攻数 + 击杀数）/团队击杀数]"
"[english]Comp_1936_PG_page_ratelementlistmaths_text"	"Rat Quotient = (Tower Damage/1000 + GPM/200) / [(Player Assists + Kills)/Team Kills]"
"Comp_1936_PG_page_ratelementlistexample_text"	"Loda在一周内每场比赛平均对塔造成4000点伤害，打钱的速度是每分钟600金钱，参与了Alliance战队75%的战斗。根据计算后带线狂魔指数为9.3<br><br>EternaLEnVy在一周内每场比赛平均对塔造成3000点伤害，但是打钱的速度是每分钟750金钱，参战率只有50%。那他的带线狂魔指数为13.5"
"[english]Comp_1936_PG_page_ratelementlistexample_text"	"Loda's per-game average of the week is 4,000 damage to towers, farms at 600 GPM and participates in 75% of Alliance’s fights. That gives him a Rat Quotient of 9.3<br><br>EternaLEnVy's per-game average of the week is 3,000 damage to towers but farms at 750 GPM and participates in only 50% of Cloud9’s fights. That gives him a Rat Quotient of 13.5"
"Comp_1936_PG_page_ratelementlistdescription_text"	"Beyond The Summit的“Kpoptosis”Bryan Herren开发了“带线狂魔指数”这一全新的<i>每周瞎编数据</i>公式用于我们的预测。本页将会解释其数学原理。"
"[english]Comp_1936_PG_page_ratelementlistdescription_text"	"Beyond The Summit's Bryan 'Kpoptosis' Herren has developed the 'Rat Quotient' a new <i>made up stat of the week</i> formula which we will be using in our predictions. This page will explain maths."
"Comp_1936_PG_page_predictions_week1elementlistsub_title1_text"	"每周预测"
"[english]Comp_1936_PG_page_predictions_week1elementlistsub_title1_text"	"WEEKLY PREDICTION"
"Comp_1936_PG_page_predictions_week1elementlistsub_title2_text"	"参赛阵容"
"[english]Comp_1936_PG_page_predictions_week1elementlistsub_title2_text"	"PLAYER MATCHUP"
"Comp_1936_PG_page_predictions_week1elementlistversus_text"	"对阵"
"[english]Comp_1936_PG_page_predictions_week1elementlistversus_text"	"VERSUS"
"Comp_1936_PG_page_predictions_week1elementlistprediction_week1_description"	"第一周上场次数最多英雄"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_week1_description"	"Most Picked Hero During Week One"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1_description"	"谁的每分钟金钱数（GPM）最高？"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player1_description"	"Who will have the highest average GPM (Gold Per Minute)?"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1_choices_1"	"Jonathan 'Loda' Berg"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player1_choices_1"	"Jonathan 'Loda' Berg"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1_choices_2"	"Jacky 'EternaLEnVy' Mao"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player1_choices_2"	"Jacky 'EternaLEnVy' Mao"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player2_description"	"谁造成的伤害总量最高？"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player2_description"	"Who will have the highest total damage dealt?"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player3_description"	"谁的“带线狂魔指数”最高？"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player3_description"	"Who will have the highest 'Rat Quotient'?"
"Comp_1936_PG_page_predictions_week1elementlisttitle_defines_1"	"每周巅峰联赛预测 - 第一周"
"[english]Comp_1936_PG_page_predictions_week1elementlisttitle_defines_1"	"Weekly Summit Predictions - Week One"
"Comp_1936_PG_page_predictions_week1elementlistdescription_text"	"每周巅峰联赛都将会为本周的比赛引入一组全新预测。"
"[english]Comp_1936_PG_page_predictions_week1elementlistdescription_text"	"Each week The Summit will introduce a new set of predictions for that week's matches."
"Comp_1936_PG_page_vote_casterselementlisttitle_defines_1"	"粉丝投票 - 总决赛解说人员"
"[english]Comp_1936_PG_page_vote_casterselementlisttitle_defines_1"	"Fan Vote - Grand Finals Casters"
"Comp_1936_PG_page_vote_casterselementlistdescription_text"	"作为互动手册的玩家，你可以选择想在巅峰联赛第2赛季总决赛上的现场解说。"
"[english]Comp_1936_PG_page_vote_casterselementlistdescription_text"	"As a reward for being a Compendium owner you will be given the choice of who you would like to see casting The Summit 2's Grand Finals."
"Comp_1936_PG_page_vote_casterselementlistsub_title1_text"	"机智的康敏苏"
"[english]Comp_1936_PG_page_vote_casterselementlistsub_title1_text"	"COMING SOON™ SO SMART"
"Comp_1936_PG_page_vote_casterselementlistlocked_text"	"在挑战目标达成以及预选赛结束后<br><br>这项投票将会开启"
"[english]Comp_1936_PG_page_vote_casterselementlistlocked_text"	"THIS VOTE WILL OPEN WHEN THE STRETCH<br><br>GOAL IS UNLOCKED AND THE QUALIFIERS ARE OVER"
"Comp_1936_PG_page_vote_allstarselementlisttitle_defines_1"	"粉丝投票 - 全明星表演赛 - 5000美元奖金"
"[english]Comp_1936_PG_page_vote_allstarselementlisttitle_defines_1"	"Fan Vote - All-Stars Match - $5000 Prize"
"Comp_1936_PG_page_vote_allstarselementlistdescription_text"	"全明星表演赛中由社区玩家投票产生的两支参赛队伍将在巅峰联赛总决赛上展开大战。"
"[english]Comp_1936_PG_page_vote_allstarselementlistdescription_text"	"An All-Stars Match featuring two teams decided by the community will be played during The Summit 2's LAN Finals."
"Comp_1936_PG_page_vote_allstarselementlistteam1_title_text"	"队伍1"
"[english]Comp_1936_PG_page_vote_allstarselementlistteam1_title_text"	"TEAM 1"
"Comp_1936_PG_page_vote_allstarselementlistteam2_title_text"	"队伍2"
"[english]Comp_1936_PG_page_vote_allstarselementlistteam2_title_text"	"TEAM 2"
"Comp_1936_PG_page_bts_crewelementlisttitle_defines_1"	"巅峰联赛幕后人员"
"[english]Comp_1936_PG_page_bts_crewelementlisttitle_defines_1"	"Behind The Summit"
"Comp_1936_PG_page_bts_crewelementlistsub_title1_text"	"敬请期待 - BRYAN 'KPOPTOSIS' HERREN"
"[english]Comp_1936_PG_page_bts_crewelementlistsub_title1_text"	"COMING SOON - BRYAN 'KPOPTOSIS' HERREN"
"Comp_1936_PG_page_backcoverinsideelementlisttitle_text"	"特别鸣谢"
"[english]Comp_1936_PG_page_backcoverinsideelementlisttitle_text"	"ACKNOWLEDGEMENTS"
"Comp_1936_PG_page_backcoverinsideelementlistdescription_text"	"我们Beyond The Summit全体人员想对以下单位表示衷心感谢："
"[english]Comp_1936_PG_page_backcoverinsideelementlistdescription_text"	"We at Beyond The Summit would like to take the time to thank the following:"
"Comp_1936_PG_page_backcoverinsideelementlistsub_title1_text"	"赞助商"
"[english]Comp_1936_PG_page_backcoverinsideelementlistsub_title1_text"	"SPONSORS"
"Comp_1936_PG_page_backcoverinsideelementlistsponsors_text"	"G2A.com，Twitch.tv和100TB.com"
"[english]Comp_1936_PG_page_backcoverinsideelementlistsponsors_text"	"G2A.com, Twitch.tv and 100TB.com"
"Comp_1936_PG_page_backcoverinsideelementlistsub_title2_text"	"艺术家"
"[english]Comp_1936_PG_page_backcoverinsideelementlistsub_title2_text"	"ARTISTS"
"Comp_1936_PG_page_backcoverinsideelementlistartists_text"	"红月工坊，Kunkka，Brandon，ChiZ，AstraZeroZak，Konras，Strawmerry，Wykrhm，mccormic和Magdalena Proszowska"
"[english]Comp_1936_PG_page_backcoverinsideelementlistartists_text"	"Red Moon Workshop, Kunkka, Brandon, ChiZ, AstraZeroZak, Konras, Strawmerry, Wykrhm, mccormic and Magdalena Proszowska"
"Comp_1936_PG_page_backcoverinsideelementlistsub_title3_text"	"互动手册团队"
"[english]Comp_1936_PG_page_backcoverinsideelementlistsub_title3_text"	"COMPENDIUM TEAM"
"Comp_1936_PG_page_backcoverinsideelementlistcompendium_text"	"Matthew 'Cyborgmatt' Bailey和Péter 'mccormic' Kerülő"
"[english]Comp_1936_PG_page_backcoverinsideelementlistcompendium_text"	"Matthew 'Cyborgmatt' Bailey and Péter 'mccormic' Kerülő"
"Comp_1936_PG_page_backcoverinsideelementlistsub_title4_text"	"还有最后"
"[english]Comp_1936_PG_page_backcoverinsideelementlistsub_title4_text"	"AND FINALLY"
"Comp_1936_PG_page_backcoverinsideelementlistkickstarter_text"	"我们了不起的衣食父母和观众，就像你！"
"[english]Comp_1936_PG_page_backcoverinsideelementlistkickstarter_text"	"Our awesome Kickstarter backers and viewers like yourself!"
"Comp_1803_PG_page_eu_predictionselementlistcheckmark1tooltip_data_tooltip_title"	"你的答案正确！"
"[english]Comp_1803_PG_page_eu_predictionselementlistcheckmark1tooltip_data_tooltip_title"	"Your answer was correct!"
"Comp_1803_PG_page_eu_predictionselementlistcross1tooltip_data_tooltip_title"	"你的答案不正确。"
"[english]Comp_1803_PG_page_eu_predictionselementlistcross1tooltip_data_tooltip_title"	"Your answer was incorrect."
"Comp_1803_PG_page_scoreboard1elementlistprediction9_defines_2"	"预测结果待定"
"[english]Comp_1803_PG_page_scoreboard1elementlistprediction9_defines_2"	"PREDICTION RESULTS PENDING"
"Comp_1803_PG_page_motw5elementlistmotw5_winnerresultinfo_dialog_info"	"这场比赛的结果为平局。因此无论你选了哪个都会得到全额分数。"
"[english]Comp_1803_PG_page_motw5elementlistmotw5_winnerresultinfo_dialog_info"	"This match was recorded as a draw. As a result you have been rewarded full points regardless of your choice."
"Comp_1803_PG_page_midmatchelementlisttitle_text"	"单一中路全明星比赛"
"[english]Comp_1803_PG_page_midmatchelementlisttitle_text"	"MID ONLY ALL-STARS MATCH"
"Comp_1803_PG_page_midmatchelementlistdescription_text"	"全明星表演赛上还将额外加赠一场同英雄的单中比赛。下面你可以投票选择在该比赛上场的英雄。"
"[english]Comp_1803_PG_page_midmatchelementlistdescription_text"	"A bonus mid only same hero match will also be played as part of the All-Stars match up. Below you can vote on the hero you would like to see in the match."
"Comp_1803_PG_page_bonuselementlisttitle_text"	"额外内容"
"[english]Comp_1803_PG_page_bonuselementlisttitle_text"	"BONUS"
"Comp_1803_PG_page_midmatchelementlistlocked_text"	"敬请期待"
"[english]Comp_1803_PG_page_midmatchelementlistlocked_text"	"COMING SOON"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note1"	"伤害的制造者和承受者双方距离若超过2200范围则伤害加深效果减半。"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_Note1"	"Only amplifies for half values when the damage dealer and the receiver are over 2200 range apart."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_speed_loss"	"基础移动速度减少："
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_speed_loss"	"MOVEMENT SPEED LOSS:"
"Comp_1803_PG_page_midmatchelementlistmeepotooltip_data_tooltip_title"	"要挖就要挖的深！"
"[english]Comp_1803_PG_page_midmatchelementlistmeepotooltip_data_tooltip_title"	"A digger's gotta dig!"
"Comp_1803_PG_page_midmatchelementlistpucktooltip_data_tooltip_title"	"这是什么样的游戏？"
"[english]Comp_1803_PG_page_midmatchelementlistpucktooltip_data_tooltip_title"	"What is this, a game of some sort?"
"Comp_1803_PG_page_midmatchelementlistpudgetooltip_data_tooltip_title"	"有人需要屠夫吗？"
"[english]Comp_1803_PG_page_midmatchelementlistpudgetooltip_data_tooltip_title"	"Someone needed a Butcher?"
"Comp_1803_PG_page_midmatchelementlisttinytooltip_data_tooltip_title"	"小心落石！"
"[english]Comp_1803_PG_page_midmatchelementlisttinytooltip_data_tooltip_title"	"Look out for falling rocks!"
"StoreBanner_Header_ESLOneSummons"	"ESL One纽约联赛召唤物礼包"
"[english]StoreBanner_Header_ESLOneSummons"	"ESL One New York Summons Bundle"
"StoreBanner_Text_ESLOneSummons"	"赶快召集你的小怪兽们！"
"[english]StoreBanner_Text_ESLOneSummons"	"Muster your monsters!"
"Comp_1936_PG_page_TOC2elementlistpage_wuss_defines_2"	"每周瞎编数据"
"[english]Comp_1936_PG_page_TOC2elementlistpage_wuss_defines_2"	"MADE UP STAT OF THE WEEK"
"Comp_1936_PG_page_qualifier_seaelementlistnotice_text"	"请注意，这一赛区的队伍已经经过交换。"
"[english]Comp_1936_PG_page_qualifier_seaelementlistnotice_text"	"Please note team swaps have been made in this region."
"Comp_1936_PG_page_qualifier_seaelementlistcircle_infotooltip_data_tooltip_text"	"Minesk、MSI.EvoGT和Arrow Gaming战队由于涉及假赛，已经取消其在巅峰联赛第2赛季东南亚赛区的参赛资格。Mineski和MSI.EvoGT战队由First Departure和Rave战队替代。由于Arrow Gaming在分赛区比赛开始后才被取消资格，因此其他所有战队默认记一次胜利。"
"[english]Comp_1936_PG_page_qualifier_seaelementlistcircle_infotooltip_data_tooltip_text"	"Mineski, MSI.EvoGT and Arrow Gaming were disqualified from Summit 2 SEA Division after being caught match fixing. Mineski and MSI.EvoGT have been replaced with First Departure and Rave. All teams have been given a default win due to Arrow Gaming being removed after the region had started."
"Comp_1936_PG_page_predictions_seaelementlistteam1tooltip_data_tooltip_text"	"出于322个原因已被移除"
"[english]Comp_1936_PG_page_predictions_seaelementlistteam1tooltip_data_tooltip_text"	"Removed for 322 reasons"
"Comp_1936_PG_page_predictions_week1elementlistwinner1_text"	"优胜者"
"[english]Comp_1936_PG_page_predictions_week1elementlistwinner1_text"	"WINNER"
"Comp_1936_PG_page_predictions_week1elementlistprediction_week1resultinfo_dialog_info"	"这一周上场次数最多的英雄是天怒法师。"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_week1resultinfo_dialog_info"	"Skywrath was the most picked hero during this week."
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1resultinfo_dialog_info"	"Loda的GPM为534，EternalEnvy的GPM则是514"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player1resultinfo_dialog_info"	"Loda had an average GPM of 534 versus EternalEnvy's average GPM of 514"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player2resultinfo_dialog_info"	"Loda造成的总伤害为10 805，EternalEnvy的总伤害为5949"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player2resultinfo_dialog_info"	"Loda dealt a total damage of 10,805 versus EternalEnvy's total damage of 5949"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player3resultinfo_dialog_info"	"EternalEnvy的带线狂魔指数为13.1，Loda为10.72。<br><br>EE-Sama是货真价实的带线狂魔。"
"[english]Comp_1936_PG_page_predictions_week1elementlistprediction_player3resultinfo_dialog_info"	"EternalEnvy had a Rat Quotient of 13.1 versus Loda's Rat Quotient of 10.72.<br><br>EE-Sama is the true rat lord."
"Comp_1936_PG_page_wusselementlisttitle_defines_1"	"打酱油指数"
"[english]Comp_1936_PG_page_wusselementlisttitle_defines_1"	"The Wuss Factor"
"Comp_1936_PG_page_wusselementlistmaths_text"	"打酱油指数 =（10/[死亡数 + （英雄伤害/1000）]） / 团战贡献"
"[english]Comp_1936_PG_page_wusselementlistmaths_text"	"Wuss Factor = (10/[Deaths + (herodamage/1000)]) / Teamfight Contribution"
"Comp_1936_PG_page_wusselementlistcircle_infotooltip_data_tooltip_text"	"团战贡献值与上周的计算方程相同： [（选手助攻数 + 击杀数）/团队击杀数]"
"[english]Comp_1936_PG_page_wusselementlistcircle_infotooltip_data_tooltip_text"	"The Teamfight Contribution is the same equation from last week: [(Player Assists + Kills)/Team Kills]"
"Comp_1936_PG_page_wusselementlistexample_text"	"Bulba整场比赛都在疯狂支付，他的天怒法师死了13次但对英雄造成了8000点伤害，参展率高达80%。他的打酱油指数是0.59<br><br>而Vanskor玩得比较保守，整场比赛只死了两次，只对英雄造成了3000点伤害，参加了60%的团战。他的打酱油指数是3.3"
"[english]Comp_1936_PG_page_wusselementlistexample_text"	"Bulba goes yolo one match, dies 13 times on Skywrath but deals 8000 hero damage and participates in 80% of his team's fights. His 'Wuss Factor' is 0.59<br><br>Vanskor however, plays very safe. He dies twice in a match, deals only 3000 hero damage, and participates in 60% of his team's fights. His 'Wuss Factor' is 3.3"
"Comp_1936_PG_page_wusselementlistdescription_text"	"Beyond The Summit的“Kpoptosis”Bryan Herren开发了“酱油指数”这一全新的<i>每周瞎编数据</i>公式用于我们的预测。本页将会解释其数学原理。"
"[english]Comp_1936_PG_page_wusselementlistdescription_text"	"Beyond The Summit's Bryan 'Kpoptosis' Herren has developed the 'Wuss Factor' a new <i>made up stat of the week</i> formula which we will be using in our predictions. This page will explain maths."
"Comp_1936_PG_page_predictions_week2elementlistprediction_week1_description"	"第二周禁用次数最多英雄"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_week1_description"	"Most Banned Hero During Week Two"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1_description"	"谁的每分钟经验（XPM）最高？"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player1_description"	"Who will have the highest average XPM (Experience Per Minute)?"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1_choices_1"	"Sam 'BuLba' Sosale"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player1_choices_1"	"Sam 'BuLba' Sosale"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1_choices_2"	"Ivan 'VANSKOR' Skorokhod"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player1_choices_2"	"Ivan 'VANSKOR' Skorokhod"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player2_description"	"谁的助攻数将是最高的？"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player2_description"	"Who will have the most assists?"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player3_description"	"谁的“打酱油指数”将是最高的？"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player3_description"	"Who will have the highest 'Wuss Factor'?"
"Comp_1936_PG_page_predictions_week2elementlisttitle_defines_1"	"每周巅峰联赛预测 - 第二周"
"[english]Comp_1936_PG_page_predictions_week2elementlisttitle_defines_1"	"Weekly Summit Predictions - Week Two"
"Comp_1936_PG_page_predictions_week2elementlistdescription_text"	"分数越高，越会打酱油！谁的“打酱油指数”将是最高的呢。"
"[english]Comp_1936_PG_page_predictions_week2elementlistdescription_text"	"The higher the number, the bigger the wuss! Who will have the highest 'Wuss Factor'."
"Comp_2140_PG_page_inside_coverelementlisttitle_text"	"合作伙伴"
"[english]Comp_2140_PG_page_inside_coverelementlisttitle_text"	"Partners"
"Comp_2140_PG_page_inside_cover_rightelementlistsubtitle_text"	"第2赛季"
"[english]Comp_2140_PG_page_inside_cover_rightelementlistsubtitle_text"	"Season 2"
"Comp_2140_PG_page_inside_cover_rightelementlistintroduction_1_text"	"DotaCinema隆重推出：XMG队长征召联赛2.0 - 更加宏大，更加精彩，赠礼更加丰厚！解说阵容非常强大，语种更是囊括英语、汉语、法语、德语、俄语和西班牙语。"
"[english]Comp_2140_PG_page_inside_cover_rightelementlistintroduction_1_text"	"DotaCinema presents: The XMG Captains Draft 2.0 - bigger, better and more packed than the first edition, we're bringing you even more Captains Draft action! Commentary will be available in English, Chinese, French, German, Russian and Spanish."
"Comp_2140_PG_page_inside_cover_rightelementlistintroduction_2_text"	"XMG队长征召联赛2.0是唯一一项采用队长征召作为比赛模式的尖端联赛。这种比赛模式的随机变数更多，因为每场比赛可选的英雄都是随机的。而且队长思考的时间相对较短，因此他们需要快速地对可选的英雄进行分析，尽快构建出强大的上场阵容。所以比赛相当的富有创造力。"
"[english]Comp_2140_PG_page_inside_cover_rightelementlistintroduction_2_text"	"XMG Captains Draft 2.0 is the only top-tier tournament running the Captains Draft mode. This mode makes for high variation in games as there is a randomized, limited hero pool each game. Additionally, captains are immediately put on a short timer, so they need to quickly analyze the heroes presented to them and figure out how to construct a powerful lineup. Creativity and innovation ensues."
"Comp_2140_PG_page_inside_cover_rightelementlistintroduction_3_text"	"感谢您的大力支持 - 我们一定不会辜负您的厚爱。请尽情享受比赛！"
"[english]Comp_2140_PG_page_inside_cover_rightelementlistintroduction_3_text"	"Thank you for your support - you are contributing to a truly unique tournament. Enjoy the show!"
"Comp_2140_PG_page_inside_cover_rightelementlistprizepool_text"	"赛事总奖金"
"[english]Comp_2140_PG_page_inside_cover_rightelementlistprizepool_text"	"PRIZEPOOL"
"Comp_2140_PG_page_inside_cover_rightelementlistprizepool_value_text"	"$%prizepool%"
"[english]Comp_2140_PG_page_inside_cover_rightelementlistprizepool_value_text"	"$%prizepool%"
"Comp_2140_PG_page_TOC1elementlisttitle_text"	"目录"
"[english]Comp_2140_PG_page_TOC1elementlisttitle_text"	"Table of Contents"
"Comp_2140_PG_page_TOC1elementlistpage_tournament_info_defines_1"	"宣传片"
"[english]Comp_2140_PG_page_TOC1elementlistpage_tournament_info_defines_1"	"Trailer"
"Comp_2140_PG_page_TOC1elementlistpage_teams_defines_1"	"参赛队伍"
"[english]Comp_2140_PG_page_TOC1elementlistpage_teams_defines_1"	"The Teams"
"Comp_2140_PG_page_TOC1elementlistpage_prizepool_defines_1"	"赛事奖金与挑战目标"
"[english]Comp_2140_PG_page_TOC1elementlistpage_prizepool_defines_1"	"Prize Pool & Stretch Goals"
"Comp_2140_PG_page_TOC1elementlistpage_favorites_defines_1"	"互动手册升级"
"[english]Comp_2140_PG_page_TOC1elementlistpage_favorites_defines_1"	"Compendium Upgrades"
"Comp_2140_PG_page_TOC1elementlistpage_brackets_defines_1"	"锦标赛赛程"
"[english]Comp_2140_PG_page_TOC1elementlistpage_brackets_defines_1"	"Tournament Brackets"
"Comp_2140_PG_page_TOC2elementlistpage_predictions_defines_1"	"预测"
"[english]Comp_2140_PG_page_TOC2elementlistpage_predictions_defines_1"	"Predictions"
"Comp_2140_PG_page_TOC2elementlistpage_all_star_vote_defines_1"	"全明星表演赛：<font color='#FF3A00'>马上投票</font>"
"[english]Comp_2140_PG_page_TOC2elementlistpage_all_star_vote_defines_1"	"All-Stars: <font color='#FF3A00'>Vote Now</font>"
"Comp_2140_PG_page_TOC2elementlistpage_favorite_defines_1"	"最爱系列"
"[english]Comp_2140_PG_page_TOC2elementlistpage_favorite_defines_1"	"Favorites"
"Comp_2140_PG_page_TOC2elementlistpage_feedback_defines_1"	"反馈"
"[english]Comp_2140_PG_page_TOC2elementlistpage_feedback_defines_1"	"Feedback"
"Comp_2140_PG_page_trailerelementlisttrailer_watch_text"	"观看宣传片"
"[english]Comp_2140_PG_page_trailerelementlisttrailer_watch_text"	"Watch Trailer"
"Comp_2140_PG_page_teamselementlistteams_title_text"	"参赛队伍"
"[english]Comp_2140_PG_page_teamselementlistteams_title_text"	"THE TEAMS"
"Comp_2140_PG_page_tournament_bracketselementlistpage_title_text"	"循环赛"
"[english]Comp_2140_PG_page_tournament_bracketselementlistpage_title_text"	"Round Robin"
"Comp_2140_PG_page_tournament_bracketselementlistround_robin_description_text"	"参赛战队将两两进行2场一轮的比赛。每赢一场获得一分。四支得分领先的队伍将晋级淘汰赛。"
"[english]Comp_2140_PG_page_tournament_bracketselementlistround_robin_description_text"	"The participating teams face each other once in a two-game series. Each game won in the series gives one point. The four teams with the highest amount of scored points advance to the playoffs."
"Comp_2140_PG_page_tournament_brackets_2elementlistpage_title_text"	"淘汰赛"
"[english]Comp_2140_PG_page_tournament_brackets_2elementlistpage_title_text"	"Playoffs"
"Comp_2140_PG_page_tournament_brackets_2elementlistplayoffs_description_text"	"从循环赛晋级的四支队伍将在单淘的五局三胜比赛中决一死战。"
"[english]Comp_2140_PG_page_tournament_brackets_2elementlistplayoffs_description_text"	"The four teams advancing from the round robin compete in a single elimination best-of-five bracket."
"Comp_2140_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"我们做到了！"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"We did it!"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"有人买了一本互动手册。"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"Someone bought a compendium."
"Comp_2140_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"DotaCinema物品包"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"DotaCinema Pack"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"DotaCinema载入画面+界面皮肤"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"DotaCinema Loading Screen + HUD."
"Comp_2140_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"定制聊天表情"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"Custom Emotes"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"内含4个表情的物品包"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"Package of four emotes"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"米拉娜坐骑"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"Mirana Mount"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"米拉娜坐骑山猫兽。"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"Sapphire Sabre-Lynx Mirana Mount."
"Comp_2140_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"超级蛋疼直播"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"Mega Fails Live"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"SUNSfan和Reaves将直播“每周蛋疼集锦”超级版本的全制作过程。"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"Production of mega-episode of 'Fails of the Week' with SUNSfan and Reaves livestreamed."
"Comp_2140_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"ARDM模式全明星表演赛"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"ARDM All Stars"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"三局两胜的全英雄随机死亡竞赛，比赛奖金为总奖金的1%。互动手册玩家可以投票决定上场选手。"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"Best-of-three All-Star All Random Deathmatch for 1% of the prize pool. Compendium owners vote for players."
"Comp_2140_PG_page_prizepooltemplatelisttt_sg7_tooltip_title"	"全新YouTube节目"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg7_tooltip_title"	"New YouTube Series"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg7_tooltip_text"	"全新YouTube节目，由互动手册玩家投票决定"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg7_tooltip_text"	"New YouTube series on DotaCinema chosen by compendium owners from a list of options."
"Comp_2140_PG_page_prizepooltemplatelisttt_sg8_tooltip_title"	"额外物品套装"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg8_tooltip_title"	"Extra Item Set"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg8_tooltip_text"	"额外全部件物品套装"
"[english]Comp_2140_PG_page_prizepooltemplatelisttt_sg8_tooltip_text"	"Extra full item set."
"Comp_2140_PG_page_prizepoolelementlistpage_title_text"	"赛事奖金与挑战目标"
"[english]Comp_2140_PG_page_prizepoolelementlistpage_title_text"	"PRIZE POOL & STRETCH GOALS"
"Comp_2140_PG_page_prizepoolelementliststretch_goal_description_text"	"互动手册销售额的25%将进入XMG队长征召联赛2.0的奖金池。"
"[english]Comp_2140_PG_page_prizepoolelementliststretch_goal_description_text"	"The prize pool of XMG Captains Draft 2.0 is increased by 25% of each compendium bundle purchase and 10% of each compendium upgrade."
"Comp_2140_PG_page_prizepool_1elementlistsg2_defines_6"	"获得DotaCinema载入画面和界面皮肤"
"[english]Comp_2140_PG_page_prizepool_1elementlistsg2_defines_6"	"Unlocks a DotaCinema Loading Screen and HUD"
"Comp_2140_PG_page_prizepool_2elementlistsg4_defines_6"	"获得米拉娜坐骑山猫兽"
"[english]Comp_2140_PG_page_prizepool_2elementlistsg4_defines_6"	"Unlocks the Sapphire Sabre-Lynx Mirana Mount"
"Comp_2140_PG_page_prizepool_2elementlistsg6_defines_5"	"ARDM模式全明星表演赛"
"[english]Comp_2140_PG_page_prizepool_2elementlistsg6_defines_5"	"ARDM All-Stars Match"
"Comp_2140_PG_page_prizepool_2elementlistsg6_defines_6"	"三局两胜的全英雄随机死亡竞赛，比赛奖金为总奖金的1%。互动手册玩家可以投票决定上场选手。"
"[english]Comp_2140_PG_page_prizepool_2elementlistsg6_defines_6"	"BO3 All-Star All Random Deathmatch for 1% of the prize pool. Compendium owners vote for players."
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_text_text"	"选择你想要在YouTube上收看的新节目："
"[english]Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_text_text"	"Select which YouTube series you would want us to launch:"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_1"	"syndereN讲解进阶英雄攻略和游戏机制"
"[english]Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_1"	"Advanced Hero Guides and Mechanics with syndereN"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_2"	"SUNSfan搭档syndereN解说路人局"
"[english]Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_2"	"Pub cast with SUNSfan & syndereN"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_3"	"社区挑战*"
"[english]Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_3"	"Community Challenge*"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_containerelementlistyoutube_vote_choices_3"	"社区挑战*"
"[english]Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_containerelementlistyoutube_vote_choices_3"	"The Community Challenge*"
"Comp_2140_PG_page_prizepool_3elementlistsg8_defines_6"	"获得一整套全新物品套装。"
"[english]Comp_2140_PG_page_prizepool_3elementlistsg8_defines_6"	"Unlocks a full new item set."
"Comp_2140_PG_page_prizepool_3elementlistsg9_defines_5"	"‘太棒了’"
"[english]Comp_2140_PG_page_prizepool_3elementlistsg9_defines_5"	"'Nice'"
"Comp_2140_PG_page_prizepool_3elementlistsg9_defines_6"	"- Neil"
"[english]Comp_2140_PG_page_prizepool_3elementlistsg9_defines_6"	"- Neil"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistchest_title_text"	"等级1 - 青铜"
"[english]Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistchest_title_text"	"Level I - Bronze"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistchest_unlocked_text"	"已解锁"
"[english]Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistchest_unlocked_text"	"Unlocked"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistincludes_text"	"包含："
"[english]Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistincludes_text"	"Includes:"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlisttext_1_text"	"主宰套装"
"[english]Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlisttext_1_text"	"Juggernaut Set"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlisttext_2_text"	"任一挑战目标达成"
"[english]Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlisttext_2_text"	"Any Reached Stretch Goals"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistchest_title_text"	"等级2 - 白银"
"[english]Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistchest_title_text"	"Level II - Silver"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistchest_upgrade_text"	"升级只需3000刀币"
"[english]Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistchest_upgrade_text"	"Upgrade for $4.99"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_1_text"	"治疗守卫"
"[english]Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_1_text"	"Healing Ward"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_2_text"	"主宰载入画面"
"[english]Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_2_text"	"Juggernaut Loading Screen"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_3_text"	"界面皮肤第二款式*"
"[english]Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_3_text"	"Secondary HUD Style*"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_4_text"	"额外加赠聊天表情*"
"[english]Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_4_text"	"Extra Emote*"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistnote_text"	"*达成相应挑战目标后就会发放。"
"[english]Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistnote_text"	"*Included once the stretch goals are reached."
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlistchest_title_text"	"等级3 - 黄金"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlistchest_title_text"	"Level III - Gold"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlistchest_upgrade_text"	"升级只需6000刀币"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlistchest_upgrade_text"	"Upgrade for $10.98"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_1_text"	"米拉娜坐骑加入粒子特效*"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_1_text"	"Mirana Mount Particle Effects*"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_2_text"	"米拉娜坐骑主题载入画面"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_2_text"	"Mirana Mount Loading Screen"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_3_text"	"主宰武器和头部饰品模型加入特效"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_3_text"	"Ambient effect for Juggernaut Sword and Head"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlistchest_title_text"	"等级4 - 钻石"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlistchest_title_text"	"Level IV - Diamond"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlistchest_upgrade_text"	"升级只需9000刀币"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlistchest_upgrade_text"	"Upgrade for $14.97"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_1_text"	"主宰套装加入技能特效"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_1_text"	"Spell FX for the Juggernaut Set"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_2_text"	"主宰套装加入定义技能图标"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_2_text"	"Custom Spell Icons for the Juggernaut Set"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_3_text"	"等级2 - 白银 与 等级3 - 黄金"
"[english]Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_3_text"	"Level II - Silver & Level III - Gold"
"Comp_2140_PG_page_predictions_1elementlistpage_title_text"	"循环赛预测"
"[english]Comp_2140_PG_page_predictions_1elementlistpage_title_text"	"Round Robin Predictions"
"Comp_2140_PG_page_predictions_1elementlistplayoffs_description_text"	"预测哪四支战队将会晋级淘汰赛："
"[english]Comp_2140_PG_page_predictions_1elementlistplayoffs_description_text"	"Predict which four teams will advance to the playoffs:"
"Comp_2140_PG_page_predictions_2elementlistpage_title_text"	"淘汰赛预测"
"[english]Comp_2140_PG_page_predictions_2elementlistpage_title_text"	"Playoffs Predictions"
"Comp_2140_PG_page_predictions_2elementlistwinner_description_text"	"预测哪支队伍将赢下XMG队长征召联赛2.0："
"[english]Comp_2140_PG_page_predictions_2elementlistwinner_description_text"	"Predict which team will win XMG Captains Draft 2.0:"
"Comp_2140_PG_page_predictions_3elementlistpage_title_text"	"英雄预测"
"[english]Comp_2140_PG_page_predictions_3elementlistpage_title_text"	"Hero Predictions"
"Comp_2140_PG_page_predictions_4elementlistpage_title_text"	"综合预测"
"[english]Comp_2140_PG_page_predictions_4elementlistpage_title_text"	"General Predictions"
"Comp_2140_PG_page_favoriteelementlistpage_title_text"	"最爱系列"
"[english]Comp_2140_PG_page_favoriteelementlistpage_title_text"	"FAVORITES"
"Comp_2140_PG_page_all_stars_voteelementlistpage_title_text"	"全明星投票"
"[english]Comp_2140_PG_page_all_stars_voteelementlistpage_title_text"	"All-Stars Vote"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_description_text"	"全明星阵容的全英雄随机死亡竞赛模式，三局两胜，奖金为总奖金的1%。请投票："
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_description_text"	"Best-of-three All-Star All Random Deathmatch for 1% of the prize pool. Vote below:"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_description_2_text"	"每支队伍的代表选手将由玩家投票决定。剩下的2个名额也是由玩家投票决定。"
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_description_2_text"	"Each team will be represented by their player with the most votes. The remaining two slots will be taken by the players with most votes from the remaining pool."
"Comp_2140_PG_page_all_stars_voteelementlistall_star_vote_closed_text"	"达到相应挑战目标后就会开放投票。"
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_vote_closed_text"	"The voting will open once the stretch goal is reached."
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_1"	"为了支持战队和选手"
"[english]Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_1"	"To support the teams and players"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_2"	"为了支持赛事主办方和解说"
"[english]Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_2"	"To support the organizersand casters"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_3"	"我喜欢采用队长征召模式的联赛"
"[english]Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_3"	"I like that the tournament is in the Captains Draft mode"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_4"	"附送饰品有市场，可以卖个好价钱"
"[english]Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_4"	"The items have market value and I want to sell them"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_5"	"我喜欢附送的饰品，而且想在游戏内用用"
"[english]Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_5"	"I like the items and I want to use them"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_6"	"我想要游戏内观战门票"
"[english]Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_6"	"I want the ticket for DotaTV"
"Comp_2140_PG_page_feedbackelementlistpage_title_text"	"玩家心声"
"[english]Comp_2140_PG_page_feedbackelementlistpage_title_text"	"FEEDBACK"
"Comp_2140_PG_page_feedbackelementlistfeedback_description_text"	"我们非常在意您对互动手册礼包的评价，以便我们在未来作出改进。请花数分钟回答以下几个问题。"
"[english]Comp_2140_PG_page_feedbackelementlistfeedback_description_text"	"We're very interested in your feedback on the compendium bundle to improve in the future. Please take a moment to answer a few questions."
"Comp_2140_PG_page_feedbackelementlistquestion_1_text_text"	"你是从哪里了解这项联赛的？"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_1_text_text"	"Where did you hear about the tournament?"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_1"	"刀塔商城"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_1_choices_1"	"Dota 2 Store"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_2"	"DotaCinema（官网、视频等）"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_1_choices_2"	"DotaCinema (YouTube, Facebook, Twitter, Website, etc.)"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_3"	"其他媒体网站"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_1_choices_3"	"Other News Pages (e. g. joinDOTA, GosuGamers, TeamLiquid...)"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_4"	"Reddit论坛"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_1_choices_4"	"Reddit"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_5"	"好友"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_1_choices_5"	"Friends"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_6"	"其它"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_1_choices_6"	"Other"
"Comp_2140_PG_page_feedbackelementlistquestion_2_text_text"	"我们想要了解你购买互动手册的原因。请在下面列出购买理由（不必填写全部选项）"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_2_text_text"	"We would like to know why you bought our compendium. Please rank your reasons below (you do not have to fill out all the fields)"
"Comp_2140_PG_page_feedbackelementlistquestion_3_text_text"	"除了购买互动手册外，你是否已经购买，或正打算购买也能提高联赛奖金的主宰“执剑泰斗”套装呢？"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_3_text_text"	"In addition to the compendium, have you already bought or will you be buying the 'Balance of the Bladekeeper' Juggernaut set which also contributes to the tournament prize pool?"
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_1"	"是的。"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_3_choices_1"	"Yes"
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_2"	"不"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_3_choices_2"	"No"
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_3"	"是的，升到等级3。"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_3_choices_3"	"Yes, to level three."
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_4"	"是的，升到等级4。"
"[english]Comp_2140_PG_page_feedbackelementlistquestion_3_choices_4"	"Yes, to level four."
"Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_2"	"为了支持赛事主办方和解说"
"[english]Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_2"	"To support the organizers and casters"
"Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_3"	"附赠物品可以卖一个好价钱"
"[english]Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_3"	"The additional items have market value and I want to sell them"
"Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_4"	"我喜欢附赠物品的设计，打算在游戏中使用"
"[english]Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_4"	"I like additional items and I want to use them"
"Comp_2140_PG_page_feedback_2elementlistquestion_4_text_text"	"如果你愿意升级互动手册，或者已经升级互动手册，我们想了解你升级的原因。请在下面列出你的理由（不必全填）"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_4_text_text"	"If you will level up your compendium or have already leveled it up, we would like to know why you did so. Please rank your reasons below (you do not have to fill out all the fields)"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_text_text"	"您来自哪里？"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_text_text"	"Where are you from?"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_1"	"非洲"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_1"	"Africa"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_2"	"南极洲"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_2"	"Antarctica"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_3"	"亚洲"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_3"	"Asia"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_4"	"澳大利亚"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_4"	"Australia"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_5"	"欧洲"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_5"	"Europe"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_6"	"北美洲"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_6"	"North America"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_7"	"南美洲"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_7"	"South America"
"Comp_2140_PG_page_feedback_2elementlistquestion_6_text_text"	"您最喜爱的动物是什么？"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_6_text_text"	"What's your favorite animal?"
"Comp_2140_PG_page_feedback_2elementlistquestion_6_choices_1"	"马"
"[english]Comp_2140_PG_page_feedback_2elementlistquestion_6_choices_1"	"Horse"
"Comp_2140_PG_page_feedback_2elementlistthank_you_text_text"	"非常感谢您的反馈！"
"[english]Comp_2140_PG_page_feedback_2elementlistthank_you_text_text"	"Thank you very much for your feedback!"
"Comp_1803_TMPL_tooltip_team_c9_tooltip_text"	"已经取代了临时退赛的Newbee和Vici Gaming"
"[english]Comp_1803_TMPL_tooltip_team_c9_tooltip_text"	"Has taken the spot of Newbee/Vici Gaming due to their late withdrawal from the tournament."
"Comp_1803_TMPL_tooltip_team_tinker_tooltip_text"	"群星联赛欧洲赛区预选赛亚军。"
"[english]Comp_1803_TMPL_tooltip_team_tinker_tooltip_text"	"Achieved second place in the Starladder EU+RU qualifiers."
"Comp_1803_TMPL_tooltip_team_secret_tooltip_text"	"群星联赛欧洲赛区预选赛冠军。"
"[english]Comp_1803_TMPL_tooltip_team_secret_tooltip_text"	"Achieved first place in the Starladder EU+RU qualifiers."
"Comp_1803_TMPL_tooltip_team_execration_tooltip_text"	"群星联赛东南亚赛区预选赛冠军。"
"[english]Comp_1803_TMPL_tooltip_team_execration_tooltip_text"	"The winners of the Starladder SEA qualifiers."
"Comp_1803_PG_page_TOC2elementlistpage_voteremind_defines_2"	"全明星表演赛上场英雄投票现已开启！"
"[english]Comp_1803_PG_page_TOC2elementlistpage_voteremind_defines_2"	"ALL-STARS PLAYER HERO VOTE AVAILABLE NOW!"
"Comp_1803_PG_page_allstarmatch_prizeelementlisttitle_text"	"全明星表演赛 - 见识下各大战队"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlisttitle_text"	"ALL-STARS MATCH - MEET THE TEAMS"
"Comp_1803_PG_page_allstarmatch_prizeelementlistdescription_text"	"10大来自参赛战队的顶尖选手将在群星联赛第10赛季的全明星表演赛中为巨额奖金<font color='#057457'>322美元</font>决一死战"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistdescription_text"	"10 of the finest players from the attending teams will compete in the Starladder Season 10 All-Stars match for a whopping <font color='#057457'>$322</font>"
"Comp_1803_PG_page_allstarmatch_prizeelementlistteam1_title_text"	"BIGDADDY战队"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistteam1_title_text"	"TEAM BIGDADDY"
"Comp_1803_PG_page_allstarmatch_prizeelementlistteam2_title_text"	"GOD战队"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistteam2_title_text"	"TEAM GOD"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo1tooltip_data_tooltip_title"	"Team Secret的BigDaddy（教练）"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo1tooltip_data_tooltip_title"	"Team Secret's BigDaddy (Coach)"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo2tooltip_data_tooltip_title"	"Natus Vincere的Dendi"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo2tooltip_data_tooltip_title"	"Natus Vincere's Dendi"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo3tooltip_data_tooltip_title"	"Alliance的Loda"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo3tooltip_data_tooltip_title"	"Alliance's Loda"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo4tooltip_data_tooltip_title"	"Team Secret的Puppey"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo4tooltip_data_tooltip_title"	"Team Secret's Puppey"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo5tooltip_data_tooltip_title"	"Evil Geniuses的Fear"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo5tooltip_data_tooltip_title"	"Evil Geniuses` Fear"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo6tooltip_data_tooltip_title"	"Cloud9的EternaLEnVy"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo6tooltip_data_tooltip_title"	"Cloud9's EternaLEnVy"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo7tooltip_data_tooltip_title"	"Virtus.pro的God"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo7tooltip_data_tooltip_title"	"Virtus.pro's God"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo8tooltip_data_tooltip_title"	"Natus Vincere的XBOCT"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo8tooltip_data_tooltip_title"	"Natus Vincere's XBOCT"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo9tooltip_data_tooltip_title"	"Alliance的AdmiralBulldong"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo9tooltip_data_tooltip_title"	"Alliance's AdmiralBulldong"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo10tooltip_data_tooltip_title"	"Team Secret的KuroKy"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo10tooltip_data_tooltip_title"	"Team Secret's KuroKy"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo11tooltip_data_tooltip_title"	"Evil Geniuses的Arteezy"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo11tooltip_data_tooltip_title"	"Evil Geniuses` Arteezy"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo12tooltip_data_tooltip_title"	"Team Tinker的SingSing"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo12tooltip_data_tooltip_title"	"Team Tinker's SingSing"
"Comp_1803_PG_page_allstarmatch_prizeelementlistprize_text"	"冠军奖金"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistprize_text"	"1ST PLACE PRIZE"
"Comp_1803_PG_page_allstarmatch_prizeelementlist322tooltip_data_tooltip_title"	"我们先给Solo说声不好意思。"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlist322tooltip_data_tooltip_title"	"We apologise in advanced Solo."
"Comp_1803_PG_page_allstarmatch_prizeelementlistnote_text"	"* 奖金至少在一年后付清。"
"[english]Comp_1803_PG_page_allstarmatch_prizeelementlistnote_text"	"* The prize money will not be paid out for a minimum of one year."
"Comp_1803_PG_page_allstarmatch_heroeselementlisttitle_text"	"全明星表演赛 - 上场英雄投票"
"[english]Comp_1803_PG_page_allstarmatch_heroeselementlisttitle_text"	"ALL-STARS MATCH - HERO VOTE"
"Comp_1803_PG_page_allstarmatch_heroeselementlistdescription_text"	"你已经投票选择了上场的10名选手，现在还可以投票选择他们在比赛中使用的英雄。"
"[english]Comp_1803_PG_page_allstarmatch_heroeselementlistdescription_text"	"You have voted for the 10 players you would like to see play, now vote on which heroes they should play in the All-Stars match."
"DOTA_Engine_Mismatch_Header"	"玩家不兼容"
"[english]DOTA_Engine_Mismatch_Header"	"Incompatible Player"
"DOTA_Engine_Mismatch_Message"	"您邀请的玩家正在运行其他游戏引擎。"
"[english]DOTA_Engine_Mismatch_Message"	"The player you invited is not running the same game engine."
"DOTA_TrophyCategory_Nexon"	"Nexon"
"[english]DOTA_TrophyCategory_Nexon"	"Nexon"
"DOTA_TrophyName_NexonLevel"	"Nexon一周年"
"[english]DOTA_TrophyName_NexonLevel"	"Nexon First Anniversary"
"DOTA_TrophyDesc_NexonLevel"	"在Nexon一周年庆祝活动中参与匹配并赢得比赛的奖励"
"[english]DOTA_TrophyDesc_NexonLevel"	"Awarded for participating in and winning games in celebration of the Nexon First Anniversary."
"DOTA_Import_Veno_Ward"	"瘟疫守卫"
"[english]DOTA_Import_Veno_Ward"	"Plague Ward"
"DOTA_Import_Veno_Ward_Desc"	"剧毒术士的瘟疫守卫需要一个模型文件。"
"[english]DOTA_Import_Veno_Ward_Desc"	"Venomancer's Plague Ward requires a single model."
"DOTA_PlayerName_Versuta"	"Aren 'VeRsuta' Zurabyan"
"[english]DOTA_PlayerName_Versuta"	"Aren 'VeRsuta' Zurabyan"
"StoreBanner_Header_DCCaptainsDraft2"	"XMG队长征召联赛2.0"
"[english]StoreBanner_Header_DCCaptainsDraft2"	"The XMG Captain's Draft 2.0"
"StoreBanner_Text_DCCaptainsDraft2"	"八大顶尖西方战队在独特的队长征召模式中一争高下！"
"[english]StoreBanner_Text_DCCaptainsDraft2"	"Eight top western teams battle in the unique Captain's Draft Mode!"
"StoreBanner_Header_TreasureOfRottedGallows"	"腐化之梁的珍藏"
"[english]StoreBanner_Header_TreasureOfRottedGallows"	"Treasure of the Rotted Gallows"
"StoreBanner_Test_TreasureOfRottedGallows"	"快抓住神圣的宝藏！"
"[english]StoreBanner_Test_TreasureOfRottedGallows"	"Seize hallowed treasures!"
"StoreBanner_Header_BalanceOfTheBladekeeper"	"执剑泰斗"
"[english]StoreBanner_Header_BalanceOfTheBladekeeper"	"Balance of the Bladekeeper"
"StoreBanner_Text_BalanceOfTheBladekeeper"	"主宰的全新传说套装！销售额的10%将进入XMG队长征召联赛2.0的奖金池。"
"[english]StoreBanner_Text_BalanceOfTheBladekeeper"	"New legendary set for Juggernaut! 10% of purchase goes to support the XMG Captain's Draft 2.0 prizepool."
"DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward"	"执剑泰斗的治疗守卫"
"[english]DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward"	"Bladekeeper's Healing Ward"
"DOTA_Asset_Mod_DC_Bladekeeper_Bladefury"	"执剑泰斗的剑刃风暴"
"[english]DOTA_Asset_Mod_DC_Bladekeeper_Bladefury"	"Bladekeeper's Bladefury"
"DOTA_Asset_Mod_DC_Bladekeeper_Omnislash"	"执剑泰斗的无敌斩"
"[english]DOTA_Asset_Mod_DC_Bladekeeper_Omnislash"	"Bladekeeper's Omnislash"
"DOTA_Asset_Mod_DC_Bladekeeper_Crit"	"执剑泰斗的剑舞"
"[english]DOTA_Asset_Mod_DC_Bladekeeper_Crit"	"Bladekeeper's Blade Dance"
"DOTA_Asset_Mod_Double_Edge_of_the_Berserker"	"牡马双刃剑"
"[english]DOTA_Asset_Mod_Double_Edge_of_the_Berserker"	"Stallion's Double Edge"
"DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab"	"复仇恶魔的背刺图标"
"[english]DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab"	"Monstrous Reprisal Back Stab Icon"
"DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike"	"复仇恶魔的闪烁突袭图标"
"[english]DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike"	"Monstrous Reprisal Blink Strike Icon"
"DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility"	"复仇恶魔的永久隐身图标"
"[english]DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility"	"Monstrous Reprisal Permanent Invisibility Icon"
"DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen"	"复仇恶魔的烟幕图标"
"[english]DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen"	"Monstrous Reprisal Smoke Screen Icon"
"DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons"	"繁盛菌菇丛林之眼和大自然的掩护图标"
"[english]DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons"	"Agaric Flourish Eyes and Guise Icons"
"DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon"	"繁盛菌菇疯狂生长图标"
"[english]DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon"	"Agaric Flourish Overgrowth Icon"
"DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon"	"繁盛菌菇活体护甲图标"
"[english]DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon"	"Agaric Flourish Living Armor Icon"
"DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon"	"繁盛菌菇寄生种子图标"
"[english]DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon"	"Agaric Flourish Leech Seed Icon"
"DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon"	"屠魔刀巨力挥舞图标"
"[english]DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon"	"Fiend Cleaver Great Cleave Icon"
"DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon"	"屠魔刀战吼图标"
"[english]DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon"	"Fiend Cleaver Warcry Icon"
"DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon"	"屠魔刀神之力量图标"
"[english]DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon"	"Fiend Cleaver God's Strength Icon"
"DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon"	"屠魔刀风暴之拳图标"
"[english]DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon"	"Fiend Cleaver Storm Bolt Icon"
"DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons"	"古龙之触长弓图标"
"[english]DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons"	"Eldwurm's Touch Bow Icons"
"DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon"	"古龙之触狂风图标"
"[english]DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon"	"Eldwurm's Touch Wave of Silence Icon"
"DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon"	"苍白女王驱使恶灵图标"
"[english]DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon"	"Ghastly Matriarch Exorcism Icon"
"DOTA_Item_Fiend_Cleaver_Axe_Style0"	"款式一"
"[english]DOTA_Item_Fiend_Cleaver_Axe_Style0"	"Style One"
"DOTA_Item_Fiend_Cleaver_Axe_Style1"	"款式二"
"[english]DOTA_Item_Fiend_Cleaver_Axe_Style1"	"Style Two"
"DOTA_Item_Warmachine_Metal_Mask_Style0"	"钢制呼吸器"
"[english]DOTA_Item_Warmachine_Metal_Mask_Style0"	"Steel Breather"
"DOTA_Item_Warmachine_Metal_Mask_Style1"	"钢铁雪茄"
"[english]DOTA_Item_Warmachine_Metal_Mask_Style1"	"Steel Cigar"
"DOTA_Item_DotaCinema_Hud_Style0"	"暗黑"
"[english]DOTA_Item_DotaCinema_Hud_Style0"	"Dark"
"DOTA_Item_DotaCinema_Hud_Style1"	"光明"
"[english]DOTA_Item_DotaCinema_Hud_Style1"	"Bright"
"CompendiumPageError_CmdSelIdx"	"互动手册页面'%s2'的元素'%s1'不含有指令'selection_index'或'force_selection_index'，或者指令无效"
"[english]CompendiumPageError_CmdSelIdx"	"Element '%s1' in compendium page '%s2' has missing or invalid command 'selection_index' or 'force_selection_index'"
"CompendiumError_BadCmdVar"	"元素'%s1'中的set_local_variable指令含有无效本地变量'%s2'"
"[english]CompendiumError_BadCmdVar"	"set_local_variable command in element '%s1' has an invalid local variable named '%s2'"
"CompendiumError_BadVisVar"	"无法找到元素'%s2'中指定的本地变量'%s1'。"
"[english]CompendiumError_BadVisVar"	"Could not find a local variable named '%s1' specified in element '%s2'."
"Comp_2140_PRSEL_week_1_teams_description"	"第1周获胜队伍"
"[english]Comp_2140_PRSEL_week_1_teams_description"	"WEEK 1 TEAM WINNER"
"Comp_2140_PRSEL_week_1_teams_choices_1"	"Team Secret"
"[english]Comp_2140_PRSEL_week_1_teams_choices_1"	"Team Secret"
"Comp_2140_PRSEL_week_1_teams_choices_2"	"EG"
"[english]Comp_2140_PRSEL_week_1_teams_choices_2"	"EG"
"Comp_2140_PRSEL_week_1_players_1_description"	"第1周 - 最低阵亡次数"
"[english]Comp_2140_PRSEL_week_1_players_1_description"	"WEEK 1 - Least amount of deaths"
"Comp_2140_PRSEL_week_1_players_1_choices_1"	"BigDaddy"
"[english]Comp_2140_PRSEL_week_1_players_1_choices_1"	"BigDaddy"
"Comp_2140_PRSEL_week_1_players_1_choices_2"	"Zai"
"[english]Comp_2140_PRSEL_week_1_players_1_choices_2"	"Zai"
"Comp_2140_PRSEL_week_1_players_2_description"	"第1周 - 最高助攻次数"
"[english]Comp_2140_PRSEL_week_1_players_2_description"	"WEEK 1 - Most assists"
"Comp_2140_PRSEL_week_1_players_3_description"	"第1周 - 最高抢人头次数"
"[english]Comp_2140_PRSEL_week_1_players_3_description"	"WEEK 1 - Kill steals"
"Comp_2140_PG_page_TOC1elementlistpage_trailer_defines_1"	"预告片"
"[english]Comp_2140_PG_page_TOC1elementlistpage_trailer_defines_1"	"Trailer"
"Comp_2140_PG_page_TOC1elementlistpage_items_defines_1"	"物品"
"[english]Comp_2140_PG_page_TOC1elementlistpage_items_defines_1"	"Items"
"Comp_2140_PG_page_tournament_bracketselementlistround_robin_tableelementlistteams_advance_text"	"前四队伍晋级淘汰赛"
"[english]Comp_2140_PG_page_tournament_bracketselementlistround_robin_tableelementlistteams_advance_text"	"TOP 4 TEAMS ADVANCE TO PLAYOFFS"
"Comp_2140_PG_page_tournament_bracketselementlistround_robin_tableelementlistteam_eliminated_text"	"后四队伍将遭淘汰"
"[english]Comp_2140_PG_page_tournament_bracketselementlistround_robin_tableelementlistteam_eliminated_text"	"BOTTOM 4 TEAMS ARE ELIMINATED"
"Comp_2140_PG_page_tournament_bracketselementlistmatches_played_text"	"已进行比赛："
"[english]Comp_2140_PG_page_tournament_bracketselementlistmatches_played_text"	"MATCHES PLAYED:"
"Comp_2140_PG_page_itemselementlistpage_title_text"	"物品"
"[english]Comp_2140_PG_page_itemselementlistpage_title_text"	"ITEMS"
"Comp_2140_PG_page_itemselementlistsg1_defines_2"	"DotaCinema物品包"
"[english]Comp_2140_PG_page_itemselementlistsg1_defines_2"	"DotaCinema Pack"
"Comp_2140_PG_page_itemselementlistsg1_defines_3"	"内含DotaCinema载入画面和界面皮肤"
"[english]Comp_2140_PG_page_itemselementlistsg1_defines_3"	"Includes a DotaCinema Loading Screen and HUD"
"Comp_2140_PG_page_itemselementlistsg2_defines_2"	"自定义聊天表情"
"[english]Comp_2140_PG_page_itemselementlistsg2_defines_2"	"Custom Emotes"
"Comp_2140_PG_page_itemselementlistsg2_defines_3"	"4+1表情包"
"[english]Comp_2140_PG_page_itemselementlistsg2_defines_3"	"Package of 4 emotes + a bonus one"
"Comp_2140_PG_page_itemselementlistsg3_defines_2"	"米拉娜坐骑"
"[english]Comp_2140_PG_page_itemselementlistsg3_defines_2"	"Mirana Mount"
"Comp_2140_PG_page_itemselementlistsg3_defines_3"	"包含米拉娜坐骑“山猫兽”，内有自定义粒子特效和载入画面"
"[english]Comp_2140_PG_page_itemselementlistsg3_defines_3"	"Includes the Sapphire Sabre-Lynx Mirana Mount with custom particles and loading screen"
"Comp_2140_PG_page_itemselementlistsg4_defines_2"	"巫妖套装"
"[english]Comp_2140_PG_page_itemselementlistsg4_defines_2"	"Lich Set"
"Comp_2140_PG_page_itemselementlistsg4_defines_3"	"包含巫妖套装“霜冻之皇”"
"[english]Comp_2140_PG_page_itemselementlistsg4_defines_3"	"Includes the Frozen Emperor Lich Set"
"Comp_2140_PG_page_juggernaut_setelementlistpage_title_text"	"执剑泰斗"
"[english]Comp_2140_PG_page_juggernaut_setelementlistpage_title_text"	"Balance of the Bladekeeper"
"Comp_2140_PG_page_juggernaut_setelementlisttext_1_text"	"自定义技能特效"
"[english]Comp_2140_PG_page_juggernaut_setelementlisttext_1_text"	"Custom Spell Effects"
"Comp_2140_PG_page_juggernaut_setelementlisttext_2_text"	"自定义治疗守卫"
"[english]Comp_2140_PG_page_juggernaut_setelementlisttext_2_text"	"Custom Healing Ward"
"Comp_2140_PG_page_juggernaut_setelementlisttext_3_text"	"武器和头部的模型特效"
"[english]Comp_2140_PG_page_juggernaut_setelementlisttext_3_text"	"Ambient effect for Sword and Head"
"Comp_2140_PG_page_juggernaut_setelementlisttext_4_text"	"自定义技能图标"
"[english]Comp_2140_PG_page_juggernaut_setelementlisttext_4_text"	"Custom Spell Icons"
"Comp_2140_PG_page_juggernaut_setelementlisttext_5_text"	"载入画面"
"[english]Comp_2140_PG_page_juggernaut_setelementlisttext_5_text"	"Loading Screen"
"Comp_2140_PG_page_juggernaut_setelementlistjugger_promo_button_text_text"	"商城"
"[english]Comp_2140_PG_page_juggernaut_setelementlistjugger_promo_button_text_text"	"STORE"
"Comp_2140_PG_page_juggernaut_setelementlistjugger_promo_description_text"	"主宰套装的销售额中10%将进入比赛奖金池。"
"[english]Comp_2140_PG_page_juggernaut_setelementlistjugger_promo_description_text"	"The prize pool is increased by 10% of each Juggernaut set purchase."
"Comp_2140_PG_page_predictions_1elementlistplayoffs_description_2_text"	"（排名不分前后）"
"[english]Comp_2140_PG_page_predictions_1elementlistplayoffs_description_2_text"	"(The order does not matter)"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_text_text"	"哪一类英雄的上场次数最多？"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_text_text"	"Which hero attribute will be picked the most?"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_1"	"力量"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_1"	"Strength"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_2"	"敏捷"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_2"	"Agility"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_3"	"智力"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_3"	"Intelligence"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_2_text_text"	"哪一类英雄被禁用的次数最多？"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_2_text_text"	"Which hero attribute will be banned the most?"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_3_text_text"	"非CM英雄将上场多少次？"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_3_text_text"	"How many times will a non-CM hero be picked?"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_3_choices_6"	"超过25次"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_3_choices_6"	"More than 25"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_4_text_text"	"非CM英雄将被禁用多少次？"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_4_text_text"	"How many times will a non-CM hero be banned?"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_4_choices_6"	"超过50次"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_4_choices_6"	"More than 50"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_5_text_text"	"有半人马（比赛中最强英雄）的一方将会取得多少场胜利？"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_5_text_text"	"How many times will a team win with Centaur (the best hero in the game)?"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_5_choices_5"	"超过15次"
"[english]Comp_2140_PG_page_predictions_3elementlistprediction_hero_5_choices_5"	"More than 15"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_text_text"	"最早的Roshan击杀时间是多少？"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_text_text"	"When will the earliest Roshan occur?"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_1"	"0:00之前"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_1"	"Before 0 Minutes"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_2"	"0到5分钟之间"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_2"	"Between 0 and 5 Minutes"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_3"	"5分钟之后"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_3"	"After 5 Minutes"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_2_text_text"	"中立生物将拿下多少次击杀？"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_2_text_text"	"How many kills will neutral creeps get?"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_2_choices_4"	"超过13次"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_2_choices_4"	"More than 13"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_3_text_text"	"不朽之守护将会被夺走多少次？"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_3_text_text"	"How many times will the Aegis get snatched?"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_3_choices_4"	"超过6次"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_3_choices_4"	"More than 6"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_4_text_text"	"多少只信使将会被击杀？"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_4_text_text"	"How many couriers will be killed?"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_4_choices_4"	"超过10只"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_4_choices_4"	"More than 10"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_5_text_text"	"syndereN纠正SUNSfan英语的情况会出现多少次？"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_5_text_text"	"How many times will syndereN correct SUNSfan on his English?"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_5_choices_5"	"问题很刁钻：SUNSfan实际上只会乌鲁鲁。"
"[english]Comp_2140_PG_page_predictions_4elementlistprediction_hero_5_choices_5"	"Trick Question: SUNSfan actually speaks in groaning noises."
"Comp_2140_PG_page_predictions_week_1elementlistpage_title_text"	"每周预测 - 第1周"
"[english]Comp_2140_PG_page_predictions_week_1elementlistpage_title_text"	"Weekly Prediction - Week One"
"Comp_2140_PG_page_predictions_week_1elementlistweekly_prediction_description_text"	"不能说BTS发明了每周预测就说我们是抄袭的。好吧，我们就是抄袭的。"
"[english]Comp_2140_PG_page_predictions_week_1elementlistweekly_prediction_description_text"	"Just because BTS created Weekly Predictions doesn't mean we stole it. OK, we stole it."
"Comp_2140_PG_page_predictions_week_1elementlistselect_winner_text"	"选择获胜队伍"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_winner_text"	"SELECT WINNER"
"Comp_2140_PG_page_predictions_week_1elementlistplayer_question_1_text"	"谁的阵亡次数最低？"
"[english]Comp_2140_PG_page_predictions_week_1elementlistplayer_question_1_text"	"Who will have the least amount of deaths?"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_text"	"选择选手"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_text"	"SELECT WHO"
"Comp_2140_PG_page_predictions_week_1elementlistplayer_question_2_text"	"谁的助攻次数最高？"
"[english]Comp_2140_PG_page_predictions_week_1elementlistplayer_question_2_text"	"Who will have the most assists?"
"Comp_2140_PG_page_predictions_week_1elementlistplayer_question_3_text"	"谁的击杀（抢人头）次数最多？"
"[english]Comp_2140_PG_page_predictions_week_1elementlistplayer_question_3_text"	"Who will kill (steal) the most?"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_alliance_text_text"	"从Alliance战队中选择一位选手："
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_team_alliance_text_text"	"Select one player from team Alliance:"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_eg_text_text"	"从EG战队中选择一位选手："
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_team_eg_text_text"	"Select one player from team EG:"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_fnatic_text_text"	"从Fnatic战队中选择一名选手："
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_team_fnatic_text_text"	"Select one player from team Fnatic:"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_navi_text_text"	"从Na'Vi战队中选择一名选手："
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_team_navi_text_text"	"Select one player from team Na`Vi:"
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_pr_text_text"	"从Power Rangers战队中选择一名选手："
"[english]Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_pr_text_text"	"Select one player from team Power Rangers:"
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_secret_text_text"	"从Team Secret战队中选择一名选手："
"[english]Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_secret_text_text"	"Select one player from Team Secret:"
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_tinker_text_text"	"从Team Tinker战队中选择一名选手："
"[english]Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_tinker_text_text"	"Select one player from Team Tinker:"
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_vp_text_text"	"从Virtus.Pro战队中选择一名选手："
"[english]Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_vp_text_text"	"Select one player from team Virtus.Pro:"
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_extra_1_text_text"	"从任一战队中再选一名选手："
"[english]Comp_2140_PG_page_all_stars_vote_2elementlistall_star_extra_1_text_text"	"Select one extra player from any team:"
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_extra_2_text_text"	"从任一战队中继续再选一名选手："
"[english]Comp_2140_PG_page_all_stars_vote_2elementlistall_star_extra_2_text_text"	"Select another extra player from any team:"
"music"	"音乐"
"[english]music"	"Music"
"retired_chest"	"过期珍藏"
"[english]retired_chest"	"Retired Chest"
"Comp_1936_PG_page_scoreboardelementlistprediction5_defines_2"	"预测结果已记录"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction5_defines_2"	"PREDICTION RESULTS RECORDED"
"Comp_1936_PG_page_scoreboardelementlistprediction6_defines_3"	"巅峰联赛每周预测 - 第二周"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction6_defines_3"	"WEEKLY SUMMIT PREDICTIONS - WEEK TWO"
"Comp_1936_PG_page_scoreboardelementlistprediction7_defines_3"	"巅峰联赛每周预测 - 第三周"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction7_defines_3"	"WEEKLY SUMMIT PREDICTIONS - WEEK THREE"
"Comp_1936_PG_page_predictions_week2elementlistprediction_week1resultinfo_dialog_info"	"酒仙是本周被禁用最频繁的英雄。"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_week1resultinfo_dialog_info"	"Brewmaster was the most banned hero during this week."
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1resultinfo_dialog_info"	"VANSKOR的平均XPM为全场最高。"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player1resultinfo_dialog_info"	"VANSKOR achieved the highest average XPM."
"Comp_1936_PG_page_predictions_week2elementlistprediction_player2resultinfo_dialog_info"	"VANSKOR的助攻数为全场最高。"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player2resultinfo_dialog_info"	"VANSKOR achieved the most assists."
"Comp_1936_PG_page_predictions_week2elementlistprediction_player3resultinfo_dialog_info"	"VANSKOR的酱油指数是2.04而Bulba的酱油指数是1.33。<br><br>我们也不知道为什么Bulba输了。"
"[english]Comp_1936_PG_page_predictions_week2elementlistprediction_player3resultinfo_dialog_info"	"VANSKOR had a Wuss Factor of 2.04 versus Bulba's Wuss Factor of 1.33.<br><br>We have no idea how Bulba lost this one."
"Comp_1936_PG_page_predictions_week3elementlistprediction_player1_choices_1"	"Kim 'QO' Seon-yeop"
"[english]Comp_1936_PG_page_predictions_week3elementlistprediction_player1_choices_1"	"Kim 'QO' Seon-yeop"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player1_choices_2"	"William 'Blitz' Lee"
"[english]Comp_1936_PG_page_predictions_week3elementlistprediction_player1_choices_2"	"William 'Blitz' Lee"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player2_description"	"谁的反补数最高？"
"[english]Comp_1936_PG_page_predictions_week3elementlistprediction_player2_description"	"Who will have the most denies?"
"Comp_1936_PG_page_predictions_week3elementlisttitle_defines_1"	"巅峰联赛每周预测 - 第三周"
"[english]Comp_1936_PG_page_predictions_week3elementlisttitle_defines_1"	"Weekly Summit Predictions - Week Three"
"haunted"	"凶煞"
"[english]haunted"	"Cursed"
"frozen"	"冻人"
"[english]frozen"	"Frozen"
"corrupted"	"冥灵"
"[english]corrupted"	"Corrupted"
"lucky"	"吉祥"
"[english]lucky"	"Auspicious"
"Comp_2140_PG_page_tournament_brackets_2elementlistmatches_played_text"	"网站上可以找到完整赛程："
"[english]Comp_2140_PG_page_tournament_brackets_2elementlistmatches_played_text"	"FULL SCHEDULE CAN BE FOUND ON THE WEBSITE:"
"Comp_2140_PG_page_juggernaut_setelementlistjugger_video_text"	"观看预览视频"
"[english]Comp_2140_PG_page_juggernaut_setelementlistjugger_video_text"	"Watch Preview Video"
"Comp_2140_PG_page_juggernaut_setelementlistjugger_buy_now_text"	"马上购买"
"[english]Comp_2140_PG_page_juggernaut_setelementlistjugger_buy_now_text"	"Buy Now"
"Comp_2140_PG_page_predictions_3elementlisthero_predictions_desc_text"	"总计共有65到71场比赛。"
"[english]Comp_2140_PG_page_predictions_3elementlisthero_predictions_desc_text"	"Between 65 and 71 games will be played in total"
"Comp_2140_PG_page_predictions_4elementlisthero_predictions_desc_text"	"总计共有65到71场比赛。"
"[english]Comp_2140_PG_page_predictions_4elementlisthero_predictions_desc_text"	"Between 65 and 71 games will be played in total."
"Comp_2140_PG_page_all_stars_voteelementlistmatches_played_text"	"投票开启后会有视频发布"
"[english]Comp_2140_PG_page_all_stars_voteelementlistmatches_played_text"	"THERE WILL BE A VIDEO ANNOUNCING WHEN THE VOTING WILL OPEN"
"Comp_2140_PG_page_special_thankselementlistpage_title_text"	"XMG"
"[english]Comp_2140_PG_page_special_thankselementlistpage_title_text"	"XMG"
"Comp_2140_PG_page_special_thankselementlistsponsor_text_text"	"大家好我们是XMG，为您提供高端游戏笔记本及电脑的组装方案——一切为您打造。我们将与Ballistix等专业的硬件合作伙伴，共同致力于为您的终极游戏体验提供最佳配件。我们的新品XMG P505将结合最新的硬件技术，与Ballistix游戏存储解决方案完美协作。"
"[english]Comp_2140_PG_page_special_thankselementlistsponsor_text_text"	"We are XMG and we definitely know best how to assemble a high-end gaming laptop or PC - all individually customizable by YOU. XMG is passion and we strive to always offer you the best components for the ultimate gaming experience. That said, we work together with the most experienced hardware partners, such as Ballistix. Our new arrival, the XMG P505, combines the ultimate of the latest hardware and can be perfectly equipped with Ballistix gaming memory solutions."
"Comp_2140_PG_page_special_thankselementlistbutton_text"	"观看XMG P505视频"
"[english]Comp_2140_PG_page_special_thankselementlistbutton_text"	"Watch the XMG P505 Video"
"Comp_2140_PG_page_backcoverelementlistpage_title_text"	"特别鸣谢"
"[english]Comp_2140_PG_page_backcoverelementlistpage_title_text"	"Special Thanks to"
"Comp_2140_PG_page_backcoverelementlistheading_artists_text"	"艺术家"
"[english]Comp_2140_PG_page_backcoverelementlistheading_artists_text"	"ARTISTS"
"Comp_2140_PG_page_backcoverelementlistheading_website_team_text"	"网站团队"
"[english]Comp_2140_PG_page_backcoverelementlistheading_website_team_text"	"Website Team"
"Comp_2140_PG_page_backcoverelementlistheading_qa_text"	"质量控制"
"[english]Comp_2140_PG_page_backcoverelementlistheading_qa_text"	"Quality Control"
"Comp_2140_PG_page_backcoverelementlistheading_Idiots_text"	"蠢货"
"[english]Comp_2140_PG_page_backcoverelementlistheading_Idiots_text"	"Idiots"
"Comp_1803_PG_page_favoriteselementlistteamresultinfo_dialog_info"	"Evil Geniuses荣获群星联赛第十赛季冠军。"
"[english]Comp_1803_PG_page_favoriteselementlistteamresultinfo_dialog_info"	"Evil Geniuses are your Starladder Season X Champions."
"Comp_1803_PG_page_favoriteselementlistplayerresultinfo_dialog_info"	"Team Secret的选手BigDaddy是群星联赛第十赛季的MVP。"
"[english]Comp_1803_PG_page_favoriteselementlistplayerresultinfo_dialog_info"	"Team Secret's BigDaddy is the Starladder Season X MVP."
"Comp_2140_PRSEL_week_2_teams_description"	"第二周获胜队伍"
"[english]Comp_2140_PRSEL_week_2_teams_description"	"WEEK 2 TEAM WINNER"
"Comp_2140_PRSEL_week_2_players_1_description"	"第2周 - 最高GPM"
"[english]Comp_2140_PRSEL_week_2_players_1_description"	"WEEK 2 - Highest GPM"
"Comp_2140_PRSEL_week_2_players_2_description"	"第2周 - 最高击杀数"
"[english]Comp_2140_PRSEL_week_2_players_2_description"	"WEEK 2 - Most kills"
"Comp_2140_PRSEL_week_2_players_3_description"	"第2周 - 不朽之守护使用次数"
"[english]Comp_2140_PRSEL_week_2_players_3_description"	"WEEK 2 - Aegis Used"
"Comp_2140_PG_page_teamselementlistround_robin_description_text"	"*Fnatic战队由于无法在本联赛中提供稳定的阵容，现决定由4ASC战队替换。"
"[english]Comp_2140_PG_page_teamselementlistround_robin_description_text"	"*Team Fnatic has been replaced with team 4ASC as a result of roster issues disallowing them from providing a stable roster for the tournament. "
"Comp_2140_PG_page_predictions_week_2elementlistpage_title_text"	"每周预测 - 第2周"
"[english]Comp_2140_PG_page_predictions_week_2elementlistpage_title_text"	"Weekly Prediction - Week Two"
"Comp_2140_PG_page_predictions_week_2elementlistplayer_question_1_text"	"谁的每分钟金钱（GPM）将是最高的？"
"[english]Comp_2140_PG_page_predictions_week_2elementlistplayer_question_1_text"	"Who will have the highest GPM?"
"Comp_2140_PG_page_predictions_week_2elementlistplayer_question_2_text"	"谁的击杀数会是最高的？"
"[english]Comp_2140_PG_page_predictions_week_2elementlistplayer_question_2_text"	"Who will have the most kills?"
"Comp_2140_PG_page_predictions_week_2elementlistplayer_question_3_text"	"谁使用不朽之守护的次数最多（到时间的不计入在内）？"
"[english]Comp_2140_PG_page_predictions_week_2elementlistplayer_question_3_text"	"Who will use the Aegis the most times (not counting those expired)?"
"npc_dota_creep_badguys_melee_upgraded"	"高级近战兵"
"[english]npc_dota_creep_badguys_melee_upgraded"	"Super Melee Creep"
"npc_dota_creep_badguys_ranged_upgraded"	"高级远程兵"
"[english]npc_dota_creep_badguys_ranged_upgraded"	"Super Ranged Creep"
"npc_dota_badguys_siege_upgraded"	"超级攻城兵"
"[english]npc_dota_badguys_siege_upgraded"	"Super Siege Creep"
"npc_dota_creep_goodguys_melee_upgraded"	"高级近战兵"
"[english]npc_dota_creep_goodguys_melee_upgraded"	"Super Melee Creep"
"npc_dota_creep_goodguys_ranged_upgraded"	"高级远程兵"
"[english]npc_dota_creep_goodguys_ranged_upgraded"	"Super Ranged Creep"
"npc_dota_goodguys_siege_upgraded"	"超级攻城兵"
"[english]npc_dota_goodguys_siege_upgraded"	"Super Siege Creep"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description"	"对一个较小区域内所有敌方英雄施放诅咒，他们将每秒受到定额伤害，并且从诅咒开始每4秒根据失去的血量再受到爆发伤害。"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Description"	"Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began."
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0"	"受到作用的英雄如果在结算时当前血量高于原血量，则额外伤害为0。"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Note0"	"If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0."
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage"	"%爆发伤害："
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage"	"%LOST HEALTH BURST DAMAGE:"
"DOTA_Tooltip_ability_bane_brain_sap_tooltip_brain_sap_heal_amt"	"生命回复量："
"[english]DOTA_Tooltip_ability_bane_brain_sap_tooltip_brain_sap_heal_amt"	"HEAL AMOUNT:"
"DOTA_Tooltip_ability_morphling_replicate_tooltip_illusion_damage_out_pct"	"%复制体继承攻击力："
"[english]DOTA_Tooltip_ability_morphling_replicate_tooltip_illusion_damage_out_pct"	"%REPLICATE DAMAGE:"
"DOTA_Tooltip_ability_morphling_replicate_illusion_incoming_dmg_pct_tooltip"	"%复制体承受伤害："
"[english]DOTA_Tooltip_ability_morphling_replicate_illusion_incoming_dmg_pct_tooltip"	"%REPLICATE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage"	"%幻象继承攻击力："
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage"	"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct"	"%幻象承受伤害："
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct"	"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions"	"幻象数量上限："
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions"	"MAX ILLUSIONS:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage"	"%幻象继承攻击力："
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage"	"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct"	"%幻象承受伤害："
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct"	"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description"	"放出一道能量弧，可以瞬间跳跃至目标附近的队友，治疗的同时还将对附近的敌人造成伤害。施放暗影波时戴泽必定会享受到治疗效果。"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_Description"	"Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby.  Dazzle is always healed by Shadow Wave."
"DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle"	"治疗目标数上限："
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle"	"MAX HEAL TARGETS:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_tooltip"	"对非英雄单位伤害总量："
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_tooltip"	"CREEP TOTAL DAMAGE:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius"	"能量弧跳跃范围："
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius"	"HEAL ARC RADIUS:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note3"	"幻影斧的冷却时间将由龙骑士开启幻影斧时所处的近战或远程形态决定。"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note3"	"Manta Style's cooldown time will be based on whether Dragon Knight was in his ranged or melee form when the item was used."
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing"	"%鬼影继承攻击力："
"[english]DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing"	"%HAUNT DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming"	"%鬼影承受伤害："
"[english]DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming"	"%HAUNT DAMAGE TAKEN:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description"	"释放出一道神智冲击波，受作用英雄将损失最大魔法值的%mana_drain%%%，并且还将受到伤害，伤害数值取决于英雄与殁境神蚀者的智力之差。如果有敌方英雄的智力等于或高于殁境神蚀者，那神智之蚀不会对其造成伤害。神智之蚀可以影响星体禁锢中的单位。\n\n可用神杖升级。"
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description"	"Unleashes a psychic blast that removes %mana_drain%%% of the mana from affected heroes, while also damaging them based on the difference between the affected hero's Intelligence and Outworld Devourer's. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse will not cause damage. Sanity's Eclipse can hit units trapped by Astral Imprisonment.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier"	"智力差值的伤害系数："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier"	"INT DIFF DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_int_threshold"	"损失魔法的智力差临界值："
"[english]DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_int_threshold"	"INT DIFF MANA LOSS THRESHOLD:"
"DOTA_Tooltip_ability_lone_druid_true_form_Note1"	"幻影斧的冷却时间将由德鲁伊开启幻影斧时所处的近战或远程形态决定。"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_Note1"	"Manta Style's cooldown time will be based on whether Lone Druid was in his ranged or melee form when the item was used."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range"	"作用范围："
"[english]DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range"	"RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration"	"禁锢持续时间："
"[english]DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration"	"BANISH DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage"	"%幻象承受伤害："
"[english]DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage"	"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_extra_phantasm_chance_pct_tooltip"	"%额外幻象几率："
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_extra_phantasm_chance_pct_tooltip"	"%EXTRA PHANTASM CHANCE:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip"	"%幻象承受伤害："
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip"	"%PHANTASM DAMAGE TAKEN:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip"	"%幻象继承攻击力："
"[english]DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip"	"%PHANTASM DAMAGE:"
"DOTA_Tooltip_ability_undying_tombstone_tooltip_tombstone_health"	"墓碑生命值："
"[english]DOTA_Tooltip_ability_undying_tombstone_tooltip_tombstone_health"	"TOMBSTONE HEALTH:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct"	"%镜像承受伤害："
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct"	"%IMAGE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note2"	"幻影斧的冷却时间将由巨魔战将开启幻影斧时所处的近战或远程形态决定。"
"[english]DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note2"	"Manta Style's cooldown time will be based on whether Troll Warlord was in his ranged or melee form when the item was used."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0"	"幻影斧的冷却时间将由恐怖利刃开启幻影斧时所处的近战或远程形态决定。"
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0"	"Manta Style's cooldown time will be based on whether Terrorblade was in his ranged or melee form when the item was used."
"DOTA_Tooltip_ability_oracle_fortunes_end_Lore"	"星体天球充沛的力量让四周充斥着静电爆裂声，而生能射向八方，使敌人暂时魂魄出窍。"
"[english]DOTA_Tooltip_ability_oracle_fortunes_end_Lore"	"The astral orb crackles with power while raw energy lances out, temporarily disrupting an enemy's connection to their own body."
"DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip"	"治疗生命值总量："
"[english]DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip"	"TOTAL HEAL:"
"DOTA_Tooltip_ability_oracle_false_promise_Description"	"暂时篡改队友的命运，技能期间受到的任何治疗和伤害效果将在虚妄之诺结束后结算，其中治疗效果加倍结算。施放时将移除目标身上大部分的负面状态效果。"
"[english]DOTA_Tooltip_ability_oracle_false_promise_Description"	"Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is doubled. Removes most negative status effects and disables while active."
"DOTA_Tooltip_ability_oracle_false_promise_Lore"	"敌人和虚妄的先知一样常常会编造他人的命运。"
"[english]DOTA_Tooltip_ability_oracle_false_promise_Lore"	"Foes and false prophets oft make lies of men's fates."
"npc_dota_hero_oracle_bio"	"长年以来，西姆瑞国的首席星官从位于狂徒山脉高耸顶峰的象牙孵巢引入他们的神谕者，他们先寄存初成的胚胎，待其长大成人，成为训练有素的先知后将被送还大铭王的门下。

所有认定的神谕者均由一群苍白巫女抚养长大，他们的肉体形态并未离开我们大多数人所处的位面；而在同时，他们的灵魂在遥远的时空徜徉，几乎不受太空中其他星体的影响。先知们从宇宙漫游中归来后，他们的血肉之口中说出的话语全是火焰。这些神秘的言词将由西姆瑞的解命师们进行分析，从中找到未来的景象，与他国的外交对策，所有超自然军火的所在，确保大铭王的军队无论是在王庭中，还是战场上都能取得所有战斗的胜利。就这样过了数个世代，大铭书上写满了君王的胜仗和他们开辟的疆土。时光如梭，名为奈里夫的神谕者前来侍奉当朝的最后一位大铭王。

从一开始，奈里夫的预言就与众不同。他的预言看起来不仅是预示未来，更是改造未来。这位怪异的预言家用低哑的嗓音说出了未来的外交对策，但并非回答解命师们关于敌国的提问，而在一夜之间，西姆瑞人发现自己与新的敌人产生了冲突。解命师们感到自己的权位受到了动摇，马上把这些不利的进展推到新来的神谕者身上。他们要求大铭王免去他的职位，并祈求巫女收回这个不擅预言的先知，再送来一位名符其实的神谕者。但是接下来就听奈里夫描述了一个不详的梦，梦见了孵巢的毁灭，而没多久就传来了古老的学院在雪崩灾难中湮灭的消息。解命师们害怕遇到苍白巫女一样的命运，急忙躲开神谕者的注意，逃到了他们的议事厅。

不过，大铭王是极其注重实用性的人。他怀疑他的解命师只是因为过分胆小才得出这样的结论。他的道理是，既然有这样一位世间少见的神谕者，应该善加利用，扩张版图肯定能事半功倍。因此他将这些胆小的议臣全部降职，并把奈里夫提拔为左右手。尽管对奈里夫的天赋只是一知半解，他还是大胆地说出了他想要的结果，并劝诱奈里夫在预言中说出他的愿望。

起初，一切都很顺利。末代大铭王吹嘘自己收养的是命运的宠物，命运已被他玩弄于股掌。在他准备入侵天欲国的领土时，他企图强迫神谕者为他做出胜利在望的预言，但是只听到奈里夫静静地咕哝着，“事情将朝着两个方向发展。”此外他从奈里夫的口中撬不出更加确凿的言语。他本应将此作为警示，但是他对自己的军队还是很有信心。天欲国地处内陆，军备落后，而且处于孤立无援的状态。他认为“事情将朝着两个方向发展”说的是他那强大的军队将会获胜，而对方只能战败。

当然，现在我们就知道，他当时应该多从字面上去理解。即使是仔细研究评注详实的编年史，当天发生在天欲国宫殿外的战斗场景还是无法想象。怪事是在屠杀进行到一半时发生的，战场开始出现分歧。在每个关键时刻，现实都进行了分裂，变成了碎片。身负重伤和已经阵亡的士兵都站了起来，迈着坚定的步伐前进战斗。他们的思维也进行了分裂，战士们发现自己同时处于活与死的状态，处于存在与消逝的状态。胜利和失败也出现了分裂，所以双方军队都同时感受到了这两种战果。整个位面就像变成了挂满镜子的大厅，而所有的镜子都在无尽地碎裂。

开战双方直接所受的影响就是丧失神智。由于无法理解同时处于获胜和落败的状态，大铭王的思想散成了疯狂的尘埃。天真的天欲王也没有好下场。对立的另一半现实继续重复着分裂，在无尽的历史中回响，而这些现实中所有的居民也开始困惑，没多久就无法进行传统意义上的进食、穿着、防卫或繁殖等行为。
然而，早在回响结束之前，谨慎的西姆瑞解命师们已经抓住了奈里夫，将他五花大绑，并塞住他的嘴巴，用一艘空间飞船把他送出他们的位面，希望能将他摆脱，永远不能害他们。毫无疑问，对他们来说已经太迟了。对我们来说也是如此。"
"[english]npc_dota_hero_oracle_bio"	"Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings. 
From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. 
The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy. 
At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, \"It could go either way.\" No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took \"It could go either way\" to indicate that with tactical might on his side, there was little risk in his plan.
Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.
The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner. 
Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us."
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge"	"气运之末净化效果"
"[english]DOTA_Tooltip_modifier_oracle_fortunes_end_purge"	"Fortune's End Purge"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description"	"净化增益效果，并且停止移动。"
"[english]DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description"	"Purged of buffs, and stopped."
"DOTA_Tooltip_modifier_oracle_fates_edict"	"命运敕令"
"[english]DOTA_Tooltip_modifier_oracle_fates_edict"	"Fate's Edict"
"DOTA_Tooltip_modifier_oracle_fates_edict_Description"	"被缴械、魔法抗性提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%，承受其他类型的伤害将增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_oracle_fates_edict_Description"	"Disarmed, magic damage resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%, all other incoming damage increased by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_oracle_purifying_flames"	"涤罪之焰治疗效果"
"[english]DOTA_Tooltip_modifier_oracle_purifying_flames"	"Purifying Flames Heal"
"DOTA_Tooltip_modifier_oracle_purifying_flames_Description"	"处于涤罪之焰的治疗效果中。"
"[english]DOTA_Tooltip_modifier_oracle_purifying_flames_Description"	"Being healed by Purifying Flames."
"DOTA_Tooltip_modifier_item_sphere_target"	"林肯法球的技能抵挡效果"
"[english]DOTA_Tooltip_modifier_item_sphere_target"	"Linken's Sphere Spell Block"
"DOTA_Tooltip_modifier_item_sphere_target_Description"	"将抵挡下一个指向性技能。"
"[english]DOTA_Tooltip_modifier_item_sphere_target_Description"	"The next targeted spell will be blocked."
"DOTA_Tooltip_rune_illusion_description"	"召唤2个英雄的幻象，各继承35%的攻击力。近战幻象承受200%的伤害，远程幻象承受300%的伤害。持续75秒。"
"[english]DOTA_Tooltip_rune_illusion_description"	"Conjures 2 illusions of your hero which deal 35% damage.  Melee illusions take 200% damage.  Ranged illusions take 300% damage.  Illusions last 75 seconds."
"DOTA_Settings_Tooltip_HideProfile"	"所有人都不能进入你的Dota 2个人资料。也不能通过Dota 2进入你的Steam个人资料。"
"[english]DOTA_Settings_Tooltip_HideProfile"	"Your Dota 2 Profile will not be accessible by anyone. Your Steam Profile will not be accessible from Dota 2."
"UI_Fight_Recap_Terse"	"团战简要回顾"
"[english]UI_Fight_Recap_Terse"	"Terse Fight Recap"
"DOTA_Tooltip_ability_item_manta_images_count"	"幻影数量："
"[english]DOTA_Tooltip_ability_item_manta_images_count"	"NUMBER OF IMAGES:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_total_pct"	"%近战幻影承受伤害："
"[english]DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_total_pct"	"%MELEE IMAGE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee"	"%近战幻影继承攻击力："
"[english]DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee"	"%MELEE IMAGE DAMAGE:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_total_pct"	"%远程幻影承受伤害："
"[english]DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_total_pct"	"%RANGED IMAGE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged"	"%远程幻影继承攻击力："
"[english]DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged"	"%RANGED IMAGE DAMAGE:"
"DOTA_Tooltip_ability_item_manta_tooltip_illusion_duration"	"幻影持续时间："
"[english]DOTA_Tooltip_ability_item_manta_tooltip_illusion_duration"	"IMAGE DURATION:"
"DOTA_Tooltip_ability_item_urn_of_shadows_Note0"	"点数为0的灵龛将获得2个点数。"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_Note0"	"Empty urns gain 2 charges."
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount"	"对队友治疗总量："
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount"	"RELEASE ALLY TOTAL HEAL:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount"	"对敌人伤害总量："
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount"	"RELEASE ENEMY TOTAL DAMAGE:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration"	"灵魂释放持续时间："
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration"	"SOUL RELEASE DURATION:"
"DOTA_ItemTest_Preview_Model"	"模型："
"[english]DOTA_ItemTest_Preview_Model"	"Model:"
"DOTA_SortBackpack_Newness"	"按照获得顺序"
"[english]DOTA_SortBackpack_Newness"	" by Most Recent"
"KillEaterEvent_VictoryPredictionFailures"	"预测失败次数"
"[english]KillEaterEvent_VictoryPredictionFailures"	"Failed Predictions"
"KillEaterEvent_Oracle_FatesEdictKills"	"命运敕令下杀人数"
"[english]KillEaterEvent_Oracle_FatesEdictKills"	"Fate's Edict Kills"
"KillEaterEvent_Oracle_FalsePromiseSaves"	"虚妄之诺搭救队友次数"
"[english]KillEaterEvent_Oracle_FalsePromiseSaves"	"Allies Saved With False Promise"
"DOTA_HeroStatue_SelectFrame"	"选择某一帧"
"[english]DOTA_HeroStatue_SelectFrame"	"Select Frame"
"DOTA_HeroStatue_Inscription"	"题词"
"[english]DOTA_HeroStatue_Inscription"	"Inscription"
"DOTA_HeroStatue_CreateStatue"	"创建英雄雕像"
"[english]DOTA_HeroStatue_CreateStatue"	"Create Heroic Effigy"
"DOTA_HeroStatue_Error"	"生成英雄雕像"
"[english]DOTA_HeroStatue_Error"	"Failed to generate Heroic Effigy"
"DOTA_HeroStatue_Model"	"模型"
"[english]DOTA_HeroStatue_Model"	"Model"
"DOTA_HeroStatue_Sequence"	"顺序"
"[english]DOTA_HeroStatue_Sequence"	"Sequence"
"DOTA_HeroStatue_Cycle"	"循环"
"[english]DOTA_HeroStatue_Cycle"	"Cycle"
"DOTA_HeroStatue_Loadout"	"前往装备页面"
"[english]DOTA_HeroStatue_Loadout"	"Go To Loadout"
"DOTA_HeroStatue_TooltipHeader"	"题词"
"[english]DOTA_HeroStatue_TooltipHeader"	"Inscription"
"DOTA_STATUE_name_model_abaddon"	"亚巴顿"
"[english]DOTA_STATUE_name_model_abaddon"	"Abaddon"
"DOTA_STATUE_name_model_alchemist"	"炼金术士"
"[english]DOTA_STATUE_name_model_alchemist"	"Alchemist"
"DOTA_STATUE_name_model_ancient_apparition"	"远古冰魄"
"[english]DOTA_STATUE_name_model_ancient_apparition"	"Ancient Apparition"
"DOTA_STATUE_name_model_antimage"	"敌法师"
"[english]DOTA_STATUE_name_model_antimage"	"Antimage"
"DOTA_STATUE_name_model_axe"	"斧王"
"[english]DOTA_STATUE_name_model_axe"	"Axe"
"DOTA_STATUE_name_model_bane"	"祸乱之源"
"[english]DOTA_STATUE_name_model_bane"	"Bane"
"DOTA_STATUE_name_model_batrider"	"蝙蝠骑士"
"[english]DOTA_STATUE_name_model_batrider"	"Batrider"
"DOTA_STATUE_name_model_beastmaster"	"兽王"
"[english]DOTA_STATUE_name_model_beastmaster"	"Beastmaster"
"DOTA_STATUE_name_model_blood_seeker"	"嗜血狂魔"
"[english]DOTA_STATUE_name_model_blood_seeker"	"Bloodseeker"
"DOTA_STATUE_name_model_bounty_hunter"	"赏金猎人"
"[english]DOTA_STATUE_name_model_bounty_hunter"	"Bounty Hunter"
"DOTA_STATUE_name_model_brewmaster"	"酒仙"
"[english]DOTA_STATUE_name_model_brewmaster"	"Brewmaster"
"DOTA_STATUE_name_model_brewmaster_earthspirit"	"酒仙 - 大地元素"
"[english]DOTA_STATUE_name_model_brewmaster_earthspirit"	"Brewmaster - Earth"
"DOTA_STATUE_name_model_brewmaster_windspirit"	"酒仙 - 狂风元素"
"[english]DOTA_STATUE_name_model_brewmaster_windspirit"	"Brewmaster - Wind"
"DOTA_STATUE_name_model_brewmaster_firespirit"	"酒仙 - 烈火元素"
"[english]DOTA_STATUE_name_model_brewmaster_firespirit"	"Brewmaster - Fire"
"DOTA_STATUE_name_model_bristleback"	"钢背兽"
"[english]DOTA_STATUE_name_model_bristleback"	"Bristleback"
"DOTA_STATUE_name_model_broodmother"	"育母蜘蛛"
"[english]DOTA_STATUE_name_model_broodmother"	"Broodmother"
"DOTA_STATUE_name_model_centaur"	"半人马战行者"
"[english]DOTA_STATUE_name_model_centaur"	"Centaur Warrunner"
"DOTA_STATUE_name_model_chaos_knight"	"混沌骑士"
"[english]DOTA_STATUE_name_model_chaos_knight"	"Chaos Knight"
"DOTA_STATUE_name_model_chen"	"陈"
"[english]DOTA_STATUE_name_model_chen"	"Chen"
"DOTA_STATUE_name_model_clinkz"	"克林克兹"
"[english]DOTA_STATUE_name_model_clinkz"	"Clinkz"
"DOTA_STATUE_name_model_crystal_maiden"	"水晶室女"
"[english]DOTA_STATUE_name_model_crystal_maiden"	"Crystal Maiden"
"DOTA_STATUE_name_model_dark_seer"	"黑暗贤者"
"[english]DOTA_STATUE_name_model_dark_seer"	"Dark Seer"
"DOTA_STATUE_name_model_dazzle"	"戴泽"
"[english]DOTA_STATUE_name_model_dazzle"	"Dazzle"
"DOTA_STATUE_name_model_death_prophet"	"死亡先知"
"[english]DOTA_STATUE_name_model_death_prophet"	"Death Prophet"
"DOTA_STATUE_name_model_disruptor"	"干扰者"
"[english]DOTA_STATUE_name_model_disruptor"	"Disruptor"
"DOTA_STATUE_name_model_doom"	"末日使者"
"[english]DOTA_STATUE_name_model_doom"	"Doom"
"DOTA_STATUE_name_model_dragon_knight"	"龙骑士"
"[english]DOTA_STATUE_name_model_dragon_knight"	"Dragon Knight"
"DOTA_STATUE_name_model_dragon_knight_dragon"	"龙骑士 - 真龙形态"
"[english]DOTA_STATUE_name_model_dragon_knight_dragon"	"Dragon Knight - Dragon"
"DOTA_STATUE_name_model_drow"	"卓尔游侠"
"[english]DOTA_STATUE_name_model_drow"	"Drow"
"DOTA_STATUE_name_model_earthshaker"	"比那名居天子"
"[english]DOTA_STATUE_name_model_earthshaker"	"Earthshaker"
"DOTA_STATUE_name_model_earth_spirit"	"大地之灵"
"[english]DOTA_STATUE_name_model_earth_spirit"	"Earth Spirit"
"DOTA_STATUE_name_model_elder_titan"	"上古巨神"
"[english]DOTA_STATUE_name_model_elder_titan"	"Elder Titan"
"DOTA_STATUE_name_model_ember_spirit"	"灰烬之灵"
"[english]DOTA_STATUE_name_model_ember_spirit"	"Ember Spirit"
"DOTA_STATUE_name_model_enchantress"	"魅惑魔女"
"[english]DOTA_STATUE_name_model_enchantress"	"Enchantress"
"DOTA_STATUE_name_model_enigma"	"谜团"
"[english]DOTA_STATUE_name_model_enigma"	"Enigma"
"DOTA_STATUE_name_model_faceless_void"	"虚空假面"
"[english]DOTA_STATUE_name_model_faceless_void"	"Faceless Void"
"DOTA_STATUE_name_model_furion"	"先知"
"[english]DOTA_STATUE_name_model_furion"	"Nature's Prophet"
"DOTA_STATUE_name_model_gyro"	"矮人直升机"
"[english]DOTA_STATUE_name_model_gyro"	"Gyrocopter"
"DOTA_STATUE_name_model_huskar"	"哈斯卡"
"[english]DOTA_STATUE_name_model_huskar"	"Huskar"
"DOTA_STATUE_name_model_invoker"	"祈求者"
"[english]DOTA_STATUE_name_model_invoker"	"Invoker"
"DOTA_STATUE_name_model_juggernaut"	"saber"
"[english]DOTA_STATUE_name_model_juggernaut"	"Juggernaut"
"DOTA_STATUE_name_model_keeper_of_the_light"	"玉藻前"
"[english]DOTA_STATUE_name_model_keeper_of_the_light"	"Keeper of the Light"
"DOTA_STATUE_name_model_kunkka"	"昆卡"
"[english]DOTA_STATUE_name_model_kunkka"	"Kunkka"
"DOTA_STATUE_name_model_lanaya"	"圣堂刺客"
"[english]DOTA_STATUE_name_model_lanaya"	"Templar Assassin"
"DOTA_STATUE_name_model_legion_commander"	"军团指挥官"
"[english]DOTA_STATUE_name_model_legion_commander"	"Legion Commander"
"DOTA_STATUE_name_model_leshrac"	"拉席克"
"[english]DOTA_STATUE_name_model_leshrac"	"Leshrac"
"DOTA_STATUE_name_model_lich"	"巫妖"
"[english]DOTA_STATUE_name_model_lich"	"Lich"
"DOTA_STATUE_name_model_life_stealer"	"我妻由乃"
"[english]DOTA_STATUE_name_model_life_stealer"	"Lifestealer"
"DOTA_STATUE_name_model_lina"	"莉娜"
"[english]DOTA_STATUE_name_model_lina"	"Lina"
"DOTA_STATUE_name_model_lion"	"莱恩"
"[english]DOTA_STATUE_name_model_lion"	"Lion"
"DOTA_STATUE_name_model_lone_druid"	"德鲁伊"
"[english]DOTA_STATUE_name_model_lone_druid"	"Lone Druid"
"DOTA_STATUE_name_model_spirit_bear"	"德鲁伊 - 熊灵"
"[english]DOTA_STATUE_name_model_spirit_bear"	"Lone Druid - Spirit Bear"
"DOTA_STATUE_name_model_true_form"	"德鲁伊 - 真正形态"
"[english]DOTA_STATUE_name_model_true_form"	"True Form"
"DOTA_STATUE_name_model_luna"	"露娜"
"[english]DOTA_STATUE_name_model_luna"	"Luna"
"DOTA_STATUE_name_model_lycan"	"狼人"
"[english]DOTA_STATUE_name_model_lycan"	"Lycan"
"DOTA_STATUE_name_model_lycan_wolf"	"狼人 - 狼形态"
"[english]DOTA_STATUE_name_model_lycan_wolf"	"Lycan - Wolf"
"DOTA_STATUE_name_model_magnataur"	"伊丽莎白·巴托里"
"[english]DOTA_STATUE_name_model_magnataur"	"Magnus"
"DOTA_STATUE_name_model_medusa"	"美杜莎"
"[english]DOTA_STATUE_name_model_medusa"	"Medusa"
"DOTA_STATUE_name_model_meepo"	"米波"
"[english]DOTA_STATUE_name_model_meepo"	"Meepo"
"DOTA_STATUE_name_model_mirana"	"米拉娜"
"[english]DOTA_STATUE_name_model_mirana"	"Mirana"
"DOTA_STATUE_name_model_morphling"	"变体精灵"
"[english]DOTA_STATUE_name_model_morphling"	"Morphling"
"DOTA_STATUE_name_model_necrolyte"	"瘟疫法师"
"[english]DOTA_STATUE_name_model_necrolyte"	"Necrolyte"
"DOTA_STATUE_name_model_nerubian_assassin"	"司夜刺客"
"[english]DOTA_STATUE_name_model_nerubian_assassin"	"Nyx Assassin"
"DOTA_STATUE_name_model_shadow_fiend"	"影魔"
"[english]DOTA_STATUE_name_model_shadow_fiend"	"Shadowfiend"
"DOTA_STATUE_name_model_shadow_fiend_arcana"	"影魔 - 至宝形态"
"[english]DOTA_STATUE_name_model_shadow_fiend_arcana"	"Shadowfiend - Arcana"
"DOTA_STATUE_name_model_nightstalker"	"暗夜魔王"
"[english]DOTA_STATUE_name_model_nightstalker"	"Nightstalker"
"DOTA_STATUE_name_model_nightstalker_night"	"暗夜魔王 - 夜晚形态"
"[english]DOTA_STATUE_name_model_nightstalker_night"	"Nightstalker - Night"
"DOTA_STATUE_name_model_obsidian_destroyer"	"殁境神蚀者"
"[english]DOTA_STATUE_name_model_obsidian_destroyer"	"Outworld Devourer"
"DOTA_STATUE_name_model_ogre_magi"	"食人魔魔法师"
"[english]DOTA_STATUE_name_model_ogre_magi"	"Ogre Magi"
"DOTA_STATUE_name_model_omniknight"	"全能骑士"
"[english]DOTA_STATUE_name_model_omniknight"	"Omniknight"
"DOTA_STATUE_name_model_phantom_assassin"	"幻影刺客"
"[english]DOTA_STATUE_name_model_phantom_assassin"	"Phantom Assassin"
"DOTA_STATUE_name_model_phantom_lancer"	"幻影长矛手"
"[english]DOTA_STATUE_name_model_phantom_lancer"	"Phantom Lancer"
"DOTA_STATUE_name_model_phoenix_bird"	"凤凰"
"[english]DOTA_STATUE_name_model_phoenix_bird"	"Phoenix"
"DOTA_STATUE_name_model_puck"	"帕克"
"[english]DOTA_STATUE_name_model_puck"	"Puck"
"DOTA_STATUE_name_model_pudge"	"帕吉"
"[english]DOTA_STATUE_name_model_pudge"	"Pudge"
"DOTA_STATUE_name_model_pugna"	"帕格纳"
"[english]DOTA_STATUE_name_model_pugna"	"Pugna"
"DOTA_STATUE_name_model_queenofpain"	"痛苦女王"
"[english]DOTA_STATUE_name_model_queenofpain"	"Queen of Pain"
"DOTA_STATUE_name_model_rattletrap"	"发条技师"
"[english]DOTA_STATUE_name_model_rattletrap"	"Clockwerk"
"DOTA_STATUE_name_model_razor"	"剃刀"
"[english]DOTA_STATUE_name_model_razor"	"Razor"
"DOTA_STATUE_name_model_rikimaru"	"力丸"
"[english]DOTA_STATUE_name_model_rikimaru"	"Riki"
"DOTA_STATUE_name_model_rubick"	"拉比克"
"[english]DOTA_STATUE_name_model_rubick"	"Rubick"
"DOTA_STATUE_name_model_sand_king"	"沙王"
"[english]DOTA_STATUE_name_model_sand_king"	"Sand King"
"DOTA_STATUE_name_model_shadowshaman"	"暗影萨满"
"[english]DOTA_STATUE_name_model_shadowshaman"	"Shadow Shaman"
"DOTA_STATUE_name_model_shadow_demon"	"暗影恶魔"
"[english]DOTA_STATUE_name_model_shadow_demon"	"Shadow Demon"
"DOTA_STATUE_name_model_shredder"	"伐木机"
"[english]DOTA_STATUE_name_model_shredder"	"Timbersaw"
"DOTA_STATUE_name_model_silencer"	"沉默术士"
"[english]DOTA_STATUE_name_model_silencer"	"Silencer"
"DOTA_STATUE_name_model_siren"	"娜迦海妖"
"[english]DOTA_STATUE_name_model_siren"	"Naga Siren"
"DOTA_STATUE_name_model_skywrath_mage"	"天怒法师"
"[english]DOTA_STATUE_name_model_skywrath_mage"	"Skywrath Mage"
"DOTA_STATUE_name_model_slardar"	"斯拉达"
"[english]DOTA_STATUE_name_model_slardar"	"Slardar"
"DOTA_STATUE_name_model_slark"	"斯拉克"
"[english]DOTA_STATUE_name_model_slark"	"Slark"
"DOTA_STATUE_name_model_sniper"	"狙击手"
"[english]DOTA_STATUE_name_model_sniper"	"Sniper"
"DOTA_STATUE_name_model_spectre"	"幽鬼"
"[english]DOTA_STATUE_name_model_spectre"	"Spectre"
"DOTA_STATUE_name_model_spirit_breaker"	"裂魂人"
"[english]DOTA_STATUE_name_model_spirit_breaker"	"Spirit Breaker"
"DOTA_STATUE_name_model_storm_spirit"	"风暴之灵"
"[english]DOTA_STATUE_name_model_storm_spirit"	"Storm Spirit"
"DOTA_STATUE_name_model_sven"	"斯温"
"[english]DOTA_STATUE_name_model_sven"	"Sven"
"DOTA_STATUE_name_model_techies"	"工程师"
"[english]DOTA_STATUE_name_model_techies"	"Techies"
"DOTA_STATUE_name_model_tiny_01"	"小小 - 第1形态"
"[english]DOTA_STATUE_name_model_tiny_01"	"Tiny - 1"
"DOTA_STATUE_name_model_tiny_02"	"小小 - 第2形态"
"[english]DOTA_STATUE_name_model_tiny_02"	"Tiny - 2"
"DOTA_STATUE_name_model_tiny_03"	"小小 - 第3形态"
"[english]DOTA_STATUE_name_model_tiny_03"	"Tiny - 3"
"DOTA_STATUE_name_model_tiny_04"	"小小 - 第4形态"
"[english]DOTA_STATUE_name_model_tiny_04"	"Tiny - 4"
"DOTA_STATUE_name_model_terrorblade"	"恐怖利刃"
"[english]DOTA_STATUE_name_model_terrorblade"	"Terrorblade"
"DOTA_STATUE_name_model_demon"	"恐怖利刃 - 恶魔形态"
"[english]DOTA_STATUE_name_model_demon"	"Terrorblade - Demon"
"DOTA_STATUE_name_model_terrorblade_arcana"	"恐怖利刃 - 至宝形态"
"[english]DOTA_STATUE_name_model_terrorblade_arcana"	"Terrorblade - Arcana"
"DOTA_STATUE_name_model_tidehunter"	"潮汐猎人"
"[english]DOTA_STATUE_name_model_tidehunter"	"Tidehunter"
"DOTA_STATUE_name_model_tinker"	"修补匠"
"[english]DOTA_STATUE_name_model_tinker"	"Tinker"
"DOTA_STATUE_name_model_treant_protector"	"树精卫士"
"[english]DOTA_STATUE_name_model_treant_protector"	"Treant Protector"
"DOTA_STATUE_name_model_troll_warlord"	"巨魔战将"
"[english]DOTA_STATUE_name_model_troll_warlord"	"Troll Warlord"
"DOTA_STATUE_name_model_tuskarr"	"巨牙海民"
"[english]DOTA_STATUE_name_model_tuskarr"	"Tusk"
"DOTA_STATUE_name_model_twin_headed_dragon"	"杰奇洛"
"[english]DOTA_STATUE_name_model_twin_headed_dragon"	"Jakiro"
"DOTA_STATUE_name_model_undying"	"不朽尸王"
"[english]DOTA_STATUE_name_model_undying"	"Undying"
"DOTA_STATUE_name_model_undying_flesh_golem"	"不朽尸王 - 血肉傀儡"
"[english]DOTA_STATUE_name_model_undying_flesh_golem"	"Undying - Flesh Golem"
"DOTA_STATUE_name_model_ursa"	"熊战士"
"[english]DOTA_STATUE_name_model_ursa"	"Ursa"
"DOTA_STATUE_name_model_vengeful"	"复仇之魂"
"[english]DOTA_STATUE_name_model_vengeful"	"Vengeful Spirit"
"DOTA_STATUE_name_model_venomancer"	"剧毒术士"
"[english]DOTA_STATUE_name_model_venomancer"	"Venomancer"
"DOTA_STATUE_name_model_viper"	"冥界亚龙"
"[english]DOTA_STATUE_name_model_viper"	"Viper"
"DOTA_STATUE_name_model_visage"	"维萨吉"
"[english]DOTA_STATUE_name_model_visage"	"Visage"
"DOTA_STATUE_name_model_warlock"	"术士"
"[english]DOTA_STATUE_name_model_warlock"	"Warlock"
"DOTA_STATUE_name_model_warlock_demon"	"术士 - 地狱火"
"[english]DOTA_STATUE_name_model_warlock_demon"	"Warlock - Demon"
"DOTA_STATUE_name_model_weaver"	"编织者"
"[english]DOTA_STATUE_name_model_weaver"	"Weaver"
"DOTA_STATUE_name_model_windrunner"	"风行者"
"[english]DOTA_STATUE_name_model_windrunner"	"Windranger"
"DOTA_STATUE_name_model_wisp"	"艾欧"
"[english]DOTA_STATUE_name_model_wisp"	"Io"
"DOTA_STATUE_name_model_witchdoctor"	"巫医"
"[english]DOTA_STATUE_name_model_witchdoctor"	"Witch Doctor"
"DOTA_STATUE_name_model_wraith_king"	"冥魂大帝"
"[english]DOTA_STATUE_name_model_wraith_king"	"Wraith King"
"DOTA_STATUE_name_model_zuus"	"宙斯"
"[english]DOTA_STATUE_name_model_zuus"	"Zeus"
"Econ_HeroStatue_Hero"	"英雄：%s1"
"[english]Econ_HeroStatue_Hero"	"Hero: %s1"
"DOTA_ActorCredits_22_Name"	"Mike Shapiro"
"[english]DOTA_ActorCredits_22_Name"	"Mike Shapiro"
"DOTA_ActorCredits_22_Role"	"神谕者"
"[english]DOTA_ActorCredits_22_Role"	"Oracle"
"dota_tip_universal_31"	"不要跟队友争执不休，别忘了，你要赢下的是这场比赛。"
"[english]dota_tip_universal_31"	"Be careful not to make more enemies than the five you are already facing."
"dota_tip_intermediate_52"	"将小兵反补可以使对方获得的经验减少50%。"
"[english]dota_tip_intermediate_52"	"Denied creeps grant 50% of their normal experience."
"dota_tip_intermediate_53"	"飞行信使的速度爆发要谨慎使用。本技能的冷却时间非常长。"
"[english]dota_tip_intermediate_53"	"Use the Flying Courier's Speed Boost wisely. It has a very long cooldown."
"dota_tip_intermediate_54"	"远程英雄和单位从低地攻击高地单位时，攻击有25%的几率落空。"
"[english]dota_tip_intermediate_54"	"Ranged heroes and units have a 25% chance to miss when attacking uphill."
"dota_tip_intermediate_55"	"Roshan每过4分钟威力便会增强，生命值、攻击力和护甲都会有一定程度的提升。"
"[english]dota_tip_intermediate_55"	"Roshan becomes stronger every 4 minutes, gaining additional health, damage, and armor."
"dota_tip_advanced_29"	"3级死灵书召唤出来的死灵战士（近战）拥有真实视域。"
"[english]dota_tip_advanced_29"	"Warriors summoned by using a Level 3 Necronomicon have True Sight."
"dota_tip_advanced_30"	"显影之尘的效果可以被驱散。"
"[english]dota_tip_advanced_30"	"The effects of Dust of Appearance can be purged."
"DOTA_TrophyUnits_ContractsFilled_Singular"	"守约%s1次"
"[english]DOTA_TrophyUnits_ContractsFilled_Singular"	"%s1 Contract"
"DOTA_TrophyUnits_ContractsFilled_Plural"	"守约%s1次"
"[english]DOTA_TrophyUnits_ContractsFilled_Plural"	"%s1 Contracts"
"DOTA_TrophyUnits_ContractsDenied_Singular"	"毁约%s1次"
"[english]DOTA_TrophyUnits_ContractsDenied_Singular"	"%s1 Denial"
"DOTA_TrophyUnits_ContractsDenied_Plural"	"毁约%s1次"
"[english]DOTA_TrophyUnits_ContractsDenied_Plural"	"%s1 Denials"
"DOTA_TrophyName_PAContractsFilled"	"绝杀刺客"
"[english]DOTA_TrophyName_PAContractsFilled"	"Nemesis Assassin"
"DOTA_TrophyDesc_PAContractsFilled"	"“绝杀劲敌”活动中成功执行契约的奖赏"
"[english]DOTA_TrophyDesc_PAContractsFilled"	"Awarded for Fulfilling contracts during the Nemesis Assassin Event."
"DOTA_TrophyName_PAContractsDenied"	"逆袭刺客"
"[english]DOTA_TrophyName_PAContractsDenied"	"Assassin Assassinated"
"DOTA_TrophyDesc_PAContractsDenied"	"“绝杀劲敌”活动中成功破坏契约的奖励"
"[english]DOTA_TrophyDesc_PAContractsDenied"	"Awarded for Denying contracts during the Nemesis Assassin Event."
"DOTA_Chat_AssassinAnnounce"	"%s1需要履行契约，杀死%s2"
"[english]DOTA_Chat_AssassinAnnounce"	"%s1 has been given a contract to kill %s2"
"DOTA_Chat_AssassinSuccess"	"%s1履行了契约！%s2已被消灭！"
"[english]DOTA_Chat_AssassinSuccess"	"%s1 has fulfilled the contract! %s2 has fallen!"
"DOTA_Chat_AssassinFailed"	"%s1没能履行契约，被%s2消灭"
"[english]DOTA_Chat_AssassinFailed"	"%s1 failed to complete the contract and fell to %s2"
"DOTA_Chat_AssassinMSG01"	"幻影刺客"
"[english]DOTA_Chat_AssassinMSG01"	"PHANTOM ASSASSIN HAS A"
"DOTA_Chat_AssassinMSG02"	"身负绝杀之契"
"[english]DOTA_Chat_AssassinMSG02"	"CONTRACT TO KILL"
"DOTA_Chat_AssassinTeammate01"	"如果幻影刺客能在目标杀死她之前将其击杀，契约就会视为成功执行。如果她所在的队伍之后赢得了比赛，那么整个队伍都将获得大量掉落物品。"
"[english]DOTA_Chat_AssassinTeammate01"	"If Phantom Assassin slays her target before the target slays her, the contract will be Fulfilled. If her team then wins the match, her entire team could earn a cluster-drop of items."
"DOTA_Chat_AssassinOpponents01"	"...但是若%s1先击杀了幻影刺客，契约将会被毁去！只要再取得比赛的胜利，他的所有队友都将获得大量掉落物品作为破坏契约的奖励。"
"[english]DOTA_Chat_AssassinOpponents01"	"... but if %s1 kills Phantom Assassin first, the contract will be Denied. The entire team could earn a cluster-drop of items for winning the match after Denying the contract."
"DOTA_Chat_AssassinDeny01"	"幻影刺客"
"[english]DOTA_Chat_AssassinDeny01"	"PHANTOM ASSASSIN"
"DOTA_Chat_AssassinDeny02"	"已被%s1击杀"
"[english]DOTA_Chat_AssassinDeny02"	"Has been killed by %s1"
"DOTA_Chat_AssassinDeny03"	"绝杀之契已被毁去！"
"[english]DOTA_Chat_AssassinDeny03"	"The Contract has been denied!"
"DOTA_Chat_AssassinFulfill01"	"幻影刺客"
"[english]DOTA_Chat_AssassinFulfill01"	"PHANTOM ASSASSIN"
"DOTA_Chat_AssassinFulfill02"	"已经击杀了%s1"
"[english]DOTA_Chat_AssassinFulfill02"	"Has killed %s1"
"DOTA_Chat_AssassinFulfill03"	"成功履行绝杀之契！"
"[english]DOTA_Chat_AssassinFulfill03"	"The Contract has been fulfilled!"
"DOTA_GameEnd_AssassinSuccess_5Player"	"%s1，%s2，%s3，%s4和%s5都将获得奖励："
"[english]DOTA_GameEnd_AssassinSuccess_5Player"	"%s1, %s2, %s3, %s4 and %s5 will be rewarded with:"
"DOTA_GameEnd_AssassinFailedRadiantWins"	"天辉军团成功毁去契约"
"[english]DOTA_GameEnd_AssassinFailedRadiantWins"	"The Radiant have denied the contract"
"DOTA_GameEnd_AssassinFailedDireWins"	"夜魇军团成功毁去契约"
"[english]DOTA_GameEnd_AssassinFailedDireWins"	"The Dire have denied the contract"
"DOTA_Workshop_ImportCursorPack"	"导入鼠标指针"
"[english]DOTA_Workshop_ImportCursorPack"	"IMPORT CURSOR PACK"
"DOTA_Workshop_SubmissionType_CursorPack"	"鼠标指针"
"[english]DOTA_Workshop_SubmissionType_CursorPack"	"CURSOR PACK"
"DOTA_Workshop_SubmissionType_CursorPack_Desc"	"一套鼠标指针，可以替换默认指针。"
"[english]DOTA_Workshop_SubmissionType_CursorPack_Desc"	"A pack of cursors that replace the HUD defaults."
"DOTA_ItemTest_CursorPack_Intro"	"鼠标指针是成套的图片，可以替换游戏内指针。"
"[english]DOTA_ItemTest_CursorPack_Intro"	"Cursor Packs are a set of images that combine to replace the in-game cursors."
"DOTA_ItemTest_CursorPack_Desc"	"成套的.BMP文件，代表游戏界面中的所有鼠标指针。还需要相应的.PNG源图片。直接浏览打开icon.png文件，我们就能找到其他文件。"
"[english]DOTA_ItemTest_CursorPack_Desc"	"A set of .BMP files that represent the variety of cursors for the UI. Also necessary are raw .PNG source for the same cursors. Browse for the icon.png that will be your pack's inventory icon and we'll find the other files."
"DOTA_ItemTest_CursorPack_Help"	"鼠标指针帮助资料"
"[english]DOTA_ItemTest_CursorPack_Help"	"Cursor Pack Help"
"cursor_pack"	"指针包"
"[english]cursor_pack"	"Cursor Pack"
"LoadoutSlot_cursor_pack"	"指针包"
"[english]LoadoutSlot_cursor_pack"	"Cursor Pack"
"KillEaterEvent_VictoryPredictionWins"	"预测成功次数"
"[english]KillEaterEvent_VictoryPredictionWins"	"Successful Predictions"
"DOTA_GameEnd_AssassinSuccess_0Player"	"很遗憾，幻影刺客方没有玩家拥有无双诡魅，奖励不会发放。"
"[english]DOTA_GameEnd_AssassinSuccess_0Player"	"Yet nobody on her team owns the Manifold Paradox, leaving the reward unclaimed."
"DOTA_PhantomAssassin_Gravestone_Epitaph_10"	"“嘘。我正睡的香呢。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_10"	"\"Shhh. Taking a dirt nap.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_11"	"“原来从下往上看草长这样。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_11"	"\"On the wrong side of the grass.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_12"	"“说好的几率呢？”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_12"	"\"What were the chances?\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_13"	"“哎唷！”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_13"	"\"Ouch.\""
"DOTA_Prediction_CharmPurchase03"	"马上购买 - %s1"
"[english]DOTA_Prediction_CharmPurchase03"	"BUY NOW - %s1"
"DOTA_Prediction_CharmPurchase04"	"不用了，谢谢！"
"[english]DOTA_Prediction_CharmPurchase04"	"NO THANKS!"
"DOTA_Prediction_CharmPredict03"	"预测你的胜利！"
"[english]DOTA_Prediction_CharmPredict03"	"PREDICT YOUR VICTORY!"
"DOTA_Prediction_CharmPredict04"	"这场比赛不行"
"[english]DOTA_Prediction_CharmPredict04"	"NOT THIS GAME"
"DOTA_Prediction_CharmPredict_Correct"	"预测正确次数："
"[english]DOTA_Prediction_CharmPredict_Correct"	"CORRECT PREDICTIONS:"
"DOTA_Prediction_CharmPredict_Incorrect"	"预测错误次数："
"[english]DOTA_Prediction_CharmPredict_Incorrect"	"INCORRECT PREDICTIONS:"
"DOTA_Prediction_CharmResult_Correct"	"你已经预见了你的胜利！"
"[english]DOTA_Prediction_CharmResult_Correct"	"You have foreseen your victory!"
"DOTA_Prediction_CharmResult_Incorrect"	"你的预言失准了。"
"[english]DOTA_Prediction_CharmResult_Incorrect"	"Your prediction was incorrect."
"DOTA_Prediction_CharmResult_Continue"	"继续"
"[english]DOTA_Prediction_CharmResult_Continue"	"CONTINUE"
"KillEaterEventType_PhantomAssassin_ArcanaEventWins"	"暗杀得分"
"[english]KillEaterEventType_PhantomAssassin_ArcanaEventWins"	"Assassination Score"
"DOTA_HeroStatue_BackToEffigy"	"回到英雄雕像"
"[english]DOTA_HeroStatue_BackToEffigy"	"Return to Heroic Effigy"
"DOTA_Prediction_Button"	"预测"
"[english]DOTA_Prediction_Button"	"PREDICTIONS"
"DOTA_Item_Wings_of_Ka_Style0"	"阴魂之翼"
"[english]DOTA_Item_Wings_of_Ka_Style0"	"Wings of Ka"
"DOTA_Item_Wings_of_Ka_Style1"	"阴魂之棺"
"[english]DOTA_Item_Wings_of_Ka_Style1"	"Coffin of Ka"
"DOTA_Item_Warcog_Loading_Screen_Style0"	"战争齿轮款式1"
"[english]DOTA_Item_Warcog_Loading_Screen_Style0"	"Warcog Style 1"
"DOTA_Item_Warcog_Loading_Screen_Style1"	"战争齿轮款式2"
"[english]DOTA_Item_Warcog_Loading_Screen_Style1"	"Warcog Style 2"
"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0"	"不羁牡马款式1"
"[english]DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0"	"Unbroken Stallion Style 1"
"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1"	"不羁牡马款式2"
"[english]DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1"	"Unbroken Stallion Style 2"
"DOTA_AssassinGame_Title"	"贤哲秘契"
"[english]DOTA_AssassinGame_Title"	"FORESEER'S CONTRACT"
"Comp_1936_PG_page_TOC2elementlistpage_vote_redemption_defines_2"	"粉丝投票 - 复活队伍名额"
"[english]Comp_1936_PG_page_TOC2elementlistpage_vote_redemption_defines_2"	"FAN VOTE - REDEMPTION TEAM SLOT"
"Comp_1936_PG_page_vote_leftelementlisttitle_defines_1"	"复活队伍"
"[english]Comp_1936_PG_page_vote_leftelementlisttitle_defines_1"	"THE REDEMPTION TEAM"
"Comp_1936_PG_page_vote_leftelementlistimage_defines_2"	"巅峰联赛 - 复活队伍"
"[english]Comp_1936_PG_page_vote_leftelementlistimage_defines_2"	"The Summit - Redemption Team"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team1_description"	"复活队伍投票 - 最高优先级"
"[english]Comp_1936_PG_page_vote_redemptionelementlistredemption_team1_description"	"Redemption Team Vote - Highest Priority"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team2_description"	"复活队伍投票 - 高优先级"
"[english]Comp_1936_PG_page_vote_redemptionelementlistredemption_team2_description"	"Redemption Team Vote - High Priority"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team3_description"	"复活队伍投票 - 中等优先级"
"[english]Comp_1936_PG_page_vote_redemptionelementlistredemption_team3_description"	"Redemption Team Vote - The Middle Ground"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team4_description"	"复活队伍投票 - 低优先级"
"[english]Comp_1936_PG_page_vote_redemptionelementlistredemption_team4_description"	"Redemption Team Vote - Slightly Lower Priority"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team5_description"	"复活队伍投票 - 最低优先级"
"[english]Comp_1936_PG_page_vote_redemptionelementlistredemption_team5_description"	"Redemption Team Vote - Lowest Priority"
"Comp_1936_PG_page_vote_redemptionelementlistsub_title1_text"	"复活队伍投票"
"[english]Comp_1936_PG_page_vote_redemptionelementlistsub_title1_text"	"REDEMPTION TEAM VOTE"
"Comp_1936_PG_page_vote_redemptionelementlistsub_1_text"	"第一选择"
"[english]Comp_1936_PG_page_vote_redemptionelementlistsub_1_text"	"1st Choice"
"Comp_1936_PG_page_vote_redemptionelementlistsub_2_text"	"第二选择"
"[english]Comp_1936_PG_page_vote_redemptionelementlistsub_2_text"	"2nd Choice"
"Comp_1936_PG_page_vote_redemptionelementlistsub_3_text"	"第三选择"
"[english]Comp_1936_PG_page_vote_redemptionelementlistsub_3_text"	"3rd Choice"
"Comp_1936_PG_page_vote_redemptionelementlistsub_4_text"	"第四选择"
"[english]Comp_1936_PG_page_vote_redemptionelementlistsub_4_text"	"4th Choice"
"Comp_1936_PG_page_vote_redemptionelementlistsub_5_text"	"第五选择"
"[english]Comp_1936_PG_page_vote_redemptionelementlistsub_5_text"	"5th Choice"
"Comp_1936_PG_page_vote_redemptionelementlisttitle_defines_1"	"粉丝投票 - 复活队伍"
"[english]Comp_1936_PG_page_vote_redemptionelementlisttitle_defines_1"	"Fan Vote - Redemption Team"
"Comp_2140_PRSEL_week_3_teams_description"	"第3周获胜战队"
"[english]Comp_2140_PRSEL_week_3_teams_description"	"WEEK 3 TEAM WINNER"
"Comp_2140_PRSEL_week_3_teams_choices_1"	"Team Tinker"
"[english]Comp_2140_PRSEL_week_3_teams_choices_1"	"Team Tinker"
"Comp_2140_PRSEL_week_3_teams_choices_2"	"Power Rangers"
"[english]Comp_2140_PRSEL_week_3_teams_choices_2"	"Power Rangers"
"Comp_2140_PRSEL_week_3_players_1_description"	"第3周 - 最高每分钟经验"
"[english]Comp_2140_PRSEL_week_3_players_1_description"	"WEEK 3 - Highest XPM"
"Comp_2140_PRSEL_week_3_players_1_choices_1"	"Pajkatt"
"[english]Comp_2140_PRSEL_week_3_players_1_choices_1"	"Pajkatt"
"Comp_2140_PRSEL_week_3_players_1_choices_2"	"Shachlo"
"[english]Comp_2140_PRSEL_week_3_players_1_choices_2"	"Shachlo"
"Comp_2140_PRSEL_week_3_players_2_description"	"第三周 - 最多正补数"
"[english]Comp_2140_PRSEL_week_3_players_2_description"	"WEEK 3 - Most Last Hits"
"Comp_2140_PRSEL_week_3_players_3_description"	"第3周 - 死亡数"
"[english]Comp_2140_PRSEL_week_3_players_3_description"	"WEEK 3 - Deaths"
"Comp_2140_PG_page_predictions_week_1elementlistselect_winner_result_text"	"1 - 1"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_winner_result_text"	"1 - 1"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_result_text_text"	"双方均为10次死亡。"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_result_text_text"	"Both had 10 deaths in total."
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_1_text"	"正确"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_1_text"	"CORRECT"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_2_text"	"错误"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_2_text"	"WRONG"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_text_text"	"BigDaddy完成了24次助攻而Zai完成了17次。"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_text_text"	"BigDaddy had 24 assists while Zai had 17."
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_3_result_text_text"	"Zai完成了17次击杀而BigDaddy完成了8次。"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_who_3_result_text_text"	"Zai had 17 kill steals while BigDaddy had 9."
"Comp_2140_PG_page_predictions_week_2elementlistselect_who_1_result_text_text"	"XBOCT的每分钟金钱高达525而Loda的是466"
"[english]Comp_2140_PG_page_predictions_week_2elementlistselect_who_1_result_text_text"	"XBOCT had 525 GPM while Loda 466 GPM"
"Comp_2140_PG_page_predictions_week_2elementlistselect_who_2_result_text_text"	"XBOCT完成了11次击杀而Loda弯沉广隆7次。"
"[english]Comp_2140_PG_page_predictions_week_2elementlistselect_who_2_result_text_text"	"XBOCT had 11 kills while Loda had 7."
"Comp_2140_PG_page_predictions_week_2elementlistselect_who_3_result_text_text"	"XBOCT两次获得不朽之守护而Loda只有一次。"
"[english]Comp_2140_PG_page_predictions_week_2elementlistselect_who_3_result_text_text"	"XBOCT used the Aegis 2 times while Loda only once."
"Comp_2140_PG_page_predictions_week_3elementlistpage_title_text"	"每周预测 - 第3周"
"[english]Comp_2140_PG_page_predictions_week_3elementlistpage_title_text"	"Weekly Prediction - Week Three"
"Comp_2140_PG_page_predictions_week_3elementlistplayer_question_1_text"	"谁会拥有最高每分钟经验？"
"[english]Comp_2140_PG_page_predictions_week_3elementlistplayer_question_1_text"	"Who will have the highest XPM?"
"Comp_2140_PG_page_predictions_week_3elementlistplayer_question_2_text"	"谁会拥有最多正补数？"
"[english]Comp_2140_PG_page_predictions_week_3elementlistplayer_question_2_text"	"Who will have the most last hits?"
"Comp_2140_PG_page_predictions_week_3elementlistplayer_question_3_text"	"对线期间死亡次数？"
"[english]Comp_2140_PG_page_predictions_week_3elementlistplayer_question_3_text"	"Amount of times there was no missing call (laning stage deaths)?"
"DOTA_Chat_VictoryPredictionSingleUserConfirm"	"你已预测己方队伍将取得胜利！"
"[english]DOTA_Chat_VictoryPredictionSingleUserConfirm"	"You have predicted your team will win!"
"dota_region_india"	"印度"
"[english]dota_region_india"	"India"
"dota_matchgroup_india"	"印度"
"[english]dota_matchgroup_india"	"India"
"DOTA_ItemTest_ChatEmoticon_DefaultFrame"	"默认帧"
"[english]DOTA_ItemTest_ChatEmoticon_DefaultFrame"	"Default Frame"
"DOTA_ItemTest_ChatEmoticon_DefaultFrame_Desc"	"聊天表情的动态停止后显示的某一帧。数字为0到最大帧减1。填-1将自动选择最后一帧。如果不填，我们将使用初始帧（0）。"
"[english]DOTA_ItemTest_ChatEmoticon_DefaultFrame_Desc"	"The frame to show when the emoticon is not animating. In the range from 0 to the number of frames minus one. Use -1 to automatically chose the last frame. If not specified, will use the first frame (0)."
"DOTA_AdditionalInfo_Option"	"额外信息"
"[english]DOTA_AdditionalInfo_Option"	"Additional Info"
"Econ_NoEquipToUse_Msg"	"你可以使用这个护符在全英雄选择的比赛中预测己方的胜利，并赢取奖励。\n\n使用时不需要装备。"
"[english]Econ_NoEquipToUse_Msg"	"This charm allows you to make victory predictions in All Pick matches to earn rewards.\n\nIt does not need to be equipped."
"StoreBanner_Header_TreasureOfTheDefendersVision"	"防御之视的珍藏"
"[english]StoreBanner_Header_TreasureOfTheDefendersVision"	"Treasure of the Defender's Vision"
"StoreBanner_Text_TreasureOfTheDefendersVision"	"内含全新神秘套装！"
"[english]StoreBanner_Text_TreasureOfTheDefendersVision"	"Contains new mythical sets!"
"StoreBanner_Header_CharmOfTheDefendersVision"	"防御之视的护符"
"[english]StoreBanner_Header_CharmOfTheDefendersVision"	"Charm of the Defender's Vision"
"StoreBanner_Text_CharmOfTheDefendersVision"	"三次预测比赛胜利就有机会赢取珍藏。两次预测错误将会获得动作物品“迷人之庆”。"
"[english]StoreBanner_Text_CharmOfTheDefendersVision"	"Predict your victory three times to earn a treasure. Make two incorrect predictions and receive a limited use Charming Celebration action item."
"DOTA_HeroStatue_Confirm_NoInscriptionHeader"	"尚无题词"
"[english]DOTA_HeroStatue_Confirm_NoInscriptionHeader"	"No Inscription"
"DOTA_HeroStatue_Confirm_NoInscription"	"你的英雄雕像还未设置题词。确定要继续吗？"
"[english]DOTA_HeroStatue_Confirm_NoInscription"	"You haven't set an inscription for your Heroic Effigy.  Continue anyways?"
"DOTA_HeroStatue_CreatedBy_Header"	"创造人"
"[english]DOTA_HeroStatue_CreatedBy_Header"	"Created By"
"DOTA_HeroStatue_TooltipHeader_Empty"	"无题词"
"[english]DOTA_HeroStatue_TooltipHeader_Empty"	"No Inscription"
"DOTA_Asset_Mod_Necronub_Reapers_Scythe"	"恐怖阴魂之怒"
"[english]DOTA_Asset_Mod_Necronub_Reapers_Scythe"	"Ghostly Wrath of Ka"
"DOTA_Asset_Mod_Necronub_Death_Pulse"	"阴魂圣甲虫群"
"[english]DOTA_Asset_Mod_Necronub_Death_Pulse"	"Scarab Swarm of Ka"
"DOTA_Asset_Mod_Necronub_Base_Attack"	"阴魂腐朽腰带"
"[english]DOTA_Asset_Mod_Necronub_Base_Attack"	"Rotting Bolt of Ka"
"DOTA_Asset_Mod_Necronub_Ambient"	"阴魂之沙"
"[english]DOTA_Asset_Mod_Necronub_Ambient"	"Sands of Ka"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style0"	"酸液"
"[english]Dota_Item_Acidic_Mandible_of_the_Hydra_Style0"	"Acid"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style1"	"猎手"
"[english]Dota_Item_Acidic_Mandible_of_the_Hydra_Style1"	"Hunter"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style2"	"毒液"
"[english]Dota_Item_Acidic_Mandible_of_the_Hydra_Style2"	"Poison"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style0"	"酸液"
"[english]Dota_Item_Acidic_Tail_of_the_Hydra_Style0"	"Acid"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style1"	"猎手"
"[english]Dota_Item_Acidic_Tail_of_the_Hydra_Style1"	"Hunter"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style2"	"毒液"
"[english]Dota_Item_Acidic_Tail_of_the_Hydra_Style2"	"Poison"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0"	"酸液"
"[english]Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0"	"Acid"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1"	"猎手"
"[english]Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1"	"Hunter"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2"	"毒液"
"[english]Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2"	"Poison"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style0"	"酸液"
"[english]Dota_Item_Acidic_Ward_of_the_Hydra_Style0"	"Acid"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style1"	"猎手"
"[english]Dota_Item_Acidic_Ward_of_the_Hydra_Style1"	"Hunter"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style2"	"毒液"
"[english]Dota_Item_Acidic_Ward_of_the_Hydra_Style2"	"Poison"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style0"	"酸液"
"[english]Dota_Item_Acidic_Wings_of_the_Hydra_Style0"	"Acid"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style1"	"猎手"
"[english]Dota_Item_Acidic_Wings_of_the_Hydra_Style1"	"Hunter"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style2"	"毒液"
"[english]Dota_Item_Acidic_Wings_of_the_Hydra_Style2"	"Poison"
"DOTA_Advertisement_Arcana_Header"	"坍雪寒裘"
"[english]DOTA_Advertisement_Arcana_Header"	"Frost Avalanche"
"DOTA_Advertisement_Arcana_SubHeader"	"水晶室女至宝，内含幼狼宠物，全新特效，活动奖励还有更多！"
"[english]DOTA_Advertisement_Arcana_SubHeader"	"Crystal Maiden Arcana includes a wolf pup pet, new FX, event rewards & more!"
"DOTA_Advertisement_Arcana_Button"	"马上购买 - %s1"
"[english]DOTA_Advertisement_Arcana_Button"	"Buy Now - %s1"
"npc_dota_phantomassassin_gravestone"	"诡魅奇观"
"[english]npc_dota_phantomassassin_gravestone"	"Paradox Memorial"
"DOTA_Prediction_CharmPredict_Predicted"	"你已经预测了胜利"
"[english]DOTA_Prediction_CharmPredict_Predicted"	"YOU HAVE PREDICTED VICTORY"
"DOTA_Prediction_CharmPredict_Dismiss"	"继续"
"[english]DOTA_Prediction_CharmPredict_Dismiss"	"Continue"
"DOTA_Chat_PredictionCharmComplete_Success"	"%s拥有预视之能，已获得%s2作为奖励"
"[english]DOTA_Chat_PredictionCharmComplete_Success"	"%s1 has the skill of foresight, and has been rewarded with a %s2"
"DOTA_Chat_PredictionCharmComplete_Fail"	"%s1已经2次预测错误，获得了一个%s2。"
"[english]DOTA_Chat_PredictionCharmComplete_Fail"	"%s1 has made 2 incorrect victory predictions, and earned a %s2."
"DOTA_AssassinGame_Learn"	"了解更多"
"[english]DOTA_AssassinGame_Learn"	"LEARN MORE"
"DOTA_AssassinGame_Learn2"	"继续了解"
"[english]DOTA_AssassinGame_Learn2"	"LEARN MORE ABOUT"
"DOTA_PhantomAssassin_Gravestone_Epitaph_1"	"“谁开个灯啊？”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_1"	"\"Who turned out the lights?\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_2"	"“下面好黑。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_2"	"\"It's dark down here.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_3"	"“我反应再快点就好了。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_3"	"\"I was too slow.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_4"	"“坏人也需要休息。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_4"	"\"Rest for the wicked.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_5"	"“别把我丢在这！”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_5"	"\"Don't leave me here!\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_6"	"“快把我挖上来。我谅你也不敢。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_6"	"\"Dig me up. I dare you.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_7"	"“早知道就多练练了。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_7"	"\"Should have practiced more.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_8"	"“真是万万没想到。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_8"	"\"Never saw it coming.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_9"	"“早知道就多撑点护甲。”"
"[english]DOTA_PhantomAssassin_Gravestone_Epitaph_9"	"\"Should have bought more armor.\""
"Comp_2140_PRSEL_tiny_concept_vote_description"	"小小概念图投票"
"[english]Comp_2140_PRSEL_tiny_concept_vote_description"	"TINY CONCEPT VOTE"
"Comp_2140_PRSEL_tiny_concept_vote_choices_1"	"小小概念图1"
"[english]Comp_2140_PRSEL_tiny_concept_vote_choices_1"	"Concept 1"
"Comp_2140_PRSEL_tiny_concept_vote_choices_2"	"小小概念图2"
"[english]Comp_2140_PRSEL_tiny_concept_vote_choices_2"	"Concept 2"
"Comp_2140_PRSEL_tiny_concept_vote_choices_3"	"小小概念图3"
"[english]Comp_2140_PRSEL_tiny_concept_vote_choices_3"	"Concept 3"
"Comp_2140_PG_page_tiny_voteelementlistpage_title_text"	"小小套装概念图"
"[english]Comp_2140_PG_page_tiny_voteelementlistpage_title_text"	"TINY SET CONCEPTS"
"Comp_2140_PG_page_tiny_voteelementlisttiny_concept_description_text"	"此投票是关于DotaCinema将要制作的小小套装，与本次联赛无关。"
"[english]Comp_2140_PG_page_tiny_voteelementlisttiny_concept_description_text"	"This is a secondary voting platform for a future Tiny set made by DotaCinema. This is not related with the tournament in any way."
"Comp_2140_PG_page_tiny_voteelementlisttiny_select_button_text"	"投票已关闭"
"[english]Comp_2140_PG_page_tiny_voteelementlisttiny_select_button_text"	"Voting closed"
"Comp_2140_PG_page_tiny_voteelementlisttiny_concept_1_link_text"	"查看大图"
"[english]Comp_2140_PG_page_tiny_voteelementlisttiny_concept_1_link_text"	"View Large"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_4asc_text_text"	"请从4ASC战队中选择一名选手："
"[english]Comp_2140_PG_page_all_stars_voteelementlistall_star_team_4asc_text_text"	"Select one player from team 4ASC:"
"DOTA_Post_Match_Survey_Question_5"	"请告诉我们你是否还愿意再次与这名队友一起比赛："
"[english]DOTA_Post_Match_Survey_Question_5"	"Please rate your desire to play with this teammate again:"
"DOTA_Post_Match_Survey_Header_5"	"评价队友"
"[english]DOTA_Post_Match_Survey_Header_5"	"Teammate Evaluation"
"DOTA_HeroStatue_Title"	"英雄雕像创造工具"
"[english]DOTA_HeroStatue_Title"	"Heroic Effigy Creation Tool"
"DOTA_Advertisement_Arcana_Header_Preorder"	"坍雪寒裘 - 预购"
"[english]DOTA_Advertisement_Arcana_Header_Preorder"	"Frost Avalanche - PREORDER"
"DOTA_AssassinGame_ContractAvailable"	"契约执行中"
"[english]DOTA_AssassinGame_ContractAvailable"	"Contract in Progress"
"DOTA_AssassinGame_ContractFilled"	"契约执行完毕"
"[english]DOTA_AssassinGame_ContractFilled"	"Fulfilled the Contract"
"DOTA_AssassinGame_ContractDenied"	"契约已被破坏"
"[english]DOTA_AssassinGame_ContractDenied"	"Contract was Denied"
"DOTA_AssassinGame_TargetAvailable"	"死神已锁定"
"[english]DOTA_AssassinGame_TargetAvailable"	"Marked for Death"
"DOTA_AssassinGame_TargetFilled"	"遭到暗杀"
"[english]DOTA_AssassinGame_TargetFilled"	"Assassinated"
"DOTA_AssassinGame_TargetDenied"	"契约遭到破坏"
"[english]DOTA_AssassinGame_TargetDenied"	"Denied the Contract"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming"	"%复制体承受伤害："
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming"	"%REPLICA DAMAGE TAKEN:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip"	"%镜像攻击力："
"[english]DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip"	"%IMAGE DAMAGE:"
"DOTA_Chat_EffigyKilled"	"%s1的雕像已经被摧毁！"
"[english]DOTA_Chat_EffigyKilled"	"%s1's Effigy has been destroyed!"
"KillEaterEventType_Statue_Commends"	"雕像被赞次数"
"[english]KillEaterEventType_Statue_Commends"	"Statue Commendations"
"DOTA_HeroStatue_Likes"	"称赞：<b>%s1</b>"
"[english]DOTA_HeroStatue_Likes"	"Commends: <b>%s1</b>"
"DOTA_Asset_Mod_DC_Centaur_Head_Icons"	"牡马技能图标"
"[english]DOTA_Asset_Mod_DC_Centaur_Head_Icons"	"Stallion's Ability Icons"
"DOTA_AssassinGame_ALSO"	"而且"
"[english]DOTA_AssassinGame_ALSO"	"ALSO"
"DOTA_AssassinGame_RadiantFulfilling"	"天辉每一名玩家都将因成功执行契约获得物品"
"[english]DOTA_AssassinGame_RadiantFulfilling"	"EACH RADIANT PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
"DOTA_AssassinGame_RadiantDenying"	"天辉每一名玩家都将因成功破坏契约获得物品"
"[english]DOTA_AssassinGame_RadiantDenying"	"EACH RADIANT PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"
"DOTA_AssassinGame_DireFulfilling"	"夜魇每一名玩家都将因成功执行契约获得物品"
"[english]DOTA_AssassinGame_DireFulfilling"	"EACH DIRE PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
"DOTA_AssassinGame_DireDenying"	"夜魇每一名玩家都将因成功破坏契约获得物品"
"[english]DOTA_AssassinGame_DireDenying"	"EACH DIRE PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"
"Comp_2140_PRSEL_week_4_teams_description"	"第4周获胜战队"
"[english]Comp_2140_PRSEL_week_4_teams_description"	"WEEK 4 TEAM WINNER"
"Comp_2140_PRSEL_week_4_players_1_description"	"第4周 - 最高每分钟经验"
"[english]Comp_2140_PRSEL_week_4_players_1_description"	"WEEK 4 - Highest XPM"
"Comp_2140_PRSEL_week_4_players_2_description"	"第4周 - 最少死亡数"
"[english]Comp_2140_PRSEL_week_4_players_2_description"	"WEEK 4 - Least Amount of Deaths"
"Comp_2140_PRSEL_week_4_players_3_description"	"第4周 - 抓人"
"[english]Comp_2140_PRSEL_week_4_players_3_description"	"WEEK 4 - Ganks"
"Comp_2140_PG_page_predictions_week_4elementlistpage_title_text"	"每周预测 - 第4周"
"[english]Comp_2140_PG_page_predictions_week_4elementlistpage_title_text"	"Weekly Prediction - Week Four"
"Comp_2140_PG_page_predictions_week_4elementlistplayer_question_2_text"	"谁的死亡次数最少？"
"[english]Comp_2140_PG_page_predictions_week_4elementlistplayer_question_2_text"	"Who will die the least?"
"Comp_2140_PG_page_predictions_week_4elementlistplayer_question_3_text"	"谁将首先成功抓人？"
"[english]Comp_2140_PG_page_predictions_week_4elementlistplayer_question_3_text"	"Who will help perform a successful gank first?"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip"	"%死亡渴望触发百分比："
"[english]DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip"	"%DEATHLUST PCT HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_oracle_fates_edict_Note0"	"无法被净化类技能驱散，气运之末除外。"
"[english]DOTA_Tooltip_ability_oracle_fates_edict_Note0"	"Cannot be dispelled by purges, except for the purge from Fortune's End."
"DOTA_Tooltip_ability_oracle_purifying_flames_Note0"	"涤罪之焰的治疗效果可以相互叠加。"
"[english]DOTA_Tooltip_ability_oracle_purifying_flames_Note0"	"The healing from Purifying Flames can be stacked with itself."
"DOTA_Tooltip_ability_oracle_false_promise_Note0"	"伤害和治疗效果虽然被延缓结算，但是结算时依然会考虑护甲和魔法抗性的减免。"
"[english]DOTA_Tooltip_ability_oracle_false_promise_Note0"	"Delayed damage and healing will take armor and magic resistance reductions into account when received."
"DOTA_Tooltip_ability_oracle_false_promise_Note1"	"经过延缓的伤害和治疗效果在目标失去本技能效果后立刻结算。"
"[english]DOTA_Tooltip_ability_oracle_false_promise_Note1"	"The delayed damage and healing takes effect as soon as the target becomes vulnerable."
"DOTA_Tooltip_modifier_oracle_false_promise_timer"	"虚妄之诺"
"[english]DOTA_Tooltip_modifier_oracle_false_promise_timer"	"False Promise"
"DOTA_Tooltip_modifier_oracle_false_promise_timer_Description"	"所受的任何伤害或治疗效果将延缓至虚妄之诺效果结束后结算。治疗效果将双倍结算。"
"[english]DOTA_Tooltip_modifier_oracle_false_promise_timer_Description"	"Any healing or damage taken is delayed until False Promise ends. Delayed healing will be doubled."
"DOTA_GameEnd_AssassinResultForfeitByDire"	"...但是夜魇方赢得了比赛。"
"[english]DOTA_GameEnd_AssassinResultForfeitByDire"	"...but the Dire won the match."
"DOTA_GameEnd_AssassinResultForfeitByRadiant"	"...但是天辉方赢得了比赛。"
"[english]DOTA_GameEnd_AssassinResultForfeitByRadiant"	"...but the Radiant won the match."
"DOTA_PA_Unfulfilled_Content01"	"幻影刺客终未执行"
"[english]DOTA_PA_Unfulfilled_Content01"	"PHANTOM ASSASSIN FAILED TO COMPLETE THE"
"DOTA_PA_Unfulfilled_Content02"	"绝杀之契"
"[english]DOTA_PA_Unfulfilled_Content02"	"CONTRACT TO KILL"
"DOTA_PA_DENIED_Content01"	"幻影刺客没能执行"
"[english]DOTA_PA_DENIED_Content01"	"PHANTOM ASSASSIN WAS DENIED THE"
"DOTA_PA_DENIED_Content02"	"绝杀之契"
"[english]DOTA_PA_DENIED_Content02"	"CONTRACT TO KILL"
"DOTA_PA_Fulfilled_Content01"	"幻影刺客成功执行了"
"[english]DOTA_PA_Fulfilled_Content01"	"PHANTOM ASSASSIN HAS FULFILLED THE"
"DOTA_PA_Fulfilled_Content02"	"绝杀之契"
"[english]DOTA_PA_Fulfilled_Content02"	"CONTRACT TO KILL"
"DOTA_PA_FulfilledNotRew_Content01"	"幻影刺客成功执行了"
"[english]DOTA_PA_FulfilledNotRew_Content01"	"PHANTOM ASSASSIN HAS FULFILLED THE"
"DOTA_PA_FulfilledNotRew_Content02"	"绝杀之契"
"[english]DOTA_PA_FulfilledNotRew_Content02"	"CONTRACT TO KILL"
"Dota_Economy_Effigy_Animation_abaddon_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_abaddon_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_abaddon_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_abaddon_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_abaddon_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_abaddon_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_alchemist_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_alchemist_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_alchemist_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_alchemist_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_alchemist_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_alchemist_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_alchemist_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_alchemist_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_alchemist_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_alchemist_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_alchemist_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET"	"COLD_FEET"
"Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX"	"ICE_VORTEX"
"Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH"	"CHILLING_TOUCH"
"Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_antimage_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_antimage_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_axe_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_axe_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_axe_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_axe_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_axe_TAUNT"	"嘲讽动作"
"[english]Dota_Economy_Effigy_Animation_axe_TAUNT"	"TAUNT"
"Dota_Economy_Effigy_Animation_axe_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_axe_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_axe_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_axe_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_bane_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_bane_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_bane_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_bane_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_bane_ENFEEBLE"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_bane_ENFEEBLE"	"ENFEEBLE"
"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_batrider_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_batrider_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_beastmaster_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_beastmaster_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_beastmaster_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_beastmaster_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5"	"施放2技能动作2"
"[english]Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5"	"CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_beastmaster_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_beastmaster_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_bloodseeker_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_bloodseeker_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_bounty_hunter_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT"	"攻击动作_特殊"
"[english]Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT"	"ATTACK_EVENT"
"Dota_Economy_Effigy_Animation_brewmaster_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_brewmaster_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_brewmaster_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_brewmaster_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_brewmaster_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT"	"攻击动作_特殊"
"[english]Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT"	"ATTACK_EVENT"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_bristleback_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_bristleback_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_bristleback_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_bristleback_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_bristleback_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_bristleback_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_bristleback_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_broodmother_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_broodmother_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_broodmother_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_broodmother_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_broodmother_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_broodmother_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_broodmother_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_centaur_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_centaur_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_centaur_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_centaur_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_centaur_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_centaur_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_centaur_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_centaur_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_centaur_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_centaur_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_centaur_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_centaur_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_chaos_knight_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT"	"攻击动作_特殊"
"[english]Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT"	"ATTACK_EVENT"
"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2"	"OVERRIDE_ABILITY_2"
"Dota_Economy_Effigy_Animation_chaos_knight_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_chaos_knight_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_chaos_knight_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_chaos_knight_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4"	"施放4技能动作"
"[english]Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5"	"CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_chen_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_chen_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_chen_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_chen_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_chen_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_chen_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_clinkz_CAPTURE"	"肖像动作"
"[english]Dota_Economy_Effigy_Animation_clinkz_CAPTURE"	"CAPTURE"
"Dota_Economy_Effigy_Animation_clinkz_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_clinkz_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_clinkz_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_clinkz_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_clinkz_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_clinkz_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_rattletrap_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_rattletrap_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_rattletrap_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_rattletrap_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_crystal_maiden_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_crystal_maiden_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_dark_seer_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_dark_seer_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_dark_seer_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_dark_seer_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_dark_seer_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_dark_seer_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_dazzle_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_dazzle_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_dazzle_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_dazzle_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_dazzle_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_dazzle_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE"	"SHALLOW_GRAVE"
"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_dazzle_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_dazzle_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_dazzle_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_dazzle_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_disruptor_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_disruptor_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_disruptor_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_disruptor_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_disruptor_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_disruptor_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_disruptor_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_disruptor_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE"	"THUNDER_STRIKE"
"Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD"	"KINETIC_FIELD"
"Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM"	"STATIC_STORM"
"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_doom_bringer_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_doom_bringer_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_doom_bringer_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_doom_bringer_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_doom_bringer_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_dragon_knight_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_dragon_knight_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT"	"展示动作"
"[english]Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT"	"LOADOUT"
"Dota_Economy_Effigy_Animation_drow_ranger_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_drow_ranger_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_drow_ranger_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2"	"出生动作2"
"[english]Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2"	"SPAWN_2"
"Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_drow_ranger_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_drow_ranger_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_drow_ranger_TAUNT"	"嘲讽动作"
"[english]Dota_Economy_Effigy_Animation_drow_ranger_TAUNT"	"TAUNT"
"Dota_Economy_Effigy_Animation_earth_spirit_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_earth_spirit_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT"	"战败动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT"	"DEFEAT"
"Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_earth_spirit_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL_END"	"施放2技能动作_翻滚结束"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL_END"	"CAST_ABILITY_2_ES_ROLL_END"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL"	"施放2技能动作_翻滚"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL"	"CAST_ABILITY_2_ES_ROLL"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5"	"施放额外技能动作"
"[english]Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5"	"CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_earthshaker_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_earthshaker_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_earthshaker_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_earthshaker_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_earthshaker_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_elder_titan_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4"	"攻击动作4"
"[english]Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4"	"ATTACK_4"
"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT"	"ANCESTRAL_SPIRIT"
"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5"	"CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_elder_titan_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_elder_titan_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_elder_titan_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_elder_titan_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT"	"展示动作"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT"	"LOADOUT"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4"	"残焰动作"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4"	"OVERRIDE_ABILITY_4"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2"	"残焰动作2"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2"	"OVERRIDE_ABILITY_4_2"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3"	"残焰动作3"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3"	"OVERRIDE_ABILITY_4_3"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_enchantress_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_enchantress_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_enchantress_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_enchantress_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_enigma_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_enigma_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_enigma_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_enigma_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_enigma_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_enigma_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_enigma_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_enigma_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_enigma_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_enigma_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE"	"MIDNIGHT_PULSE"
"Dota_Economy_Effigy_Animation_faceless_void_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_faceless_void_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_faceless_void_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_faceless_void_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2"	"施放2技能动作2"
"[english]Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2"	"CAST_ABILITY_2_2"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3"	"施放2技能动作3"
"[english]Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3"	"CAST_ABILITY_2_3"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4"	"施放2技能动作4"
"[english]Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4"	"CAST_ABILITY_2_4"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_gyrocopter_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_gyrocopter_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4"	"OVERRIDE_ABILITY_4"
"Dota_Economy_Effigy_Animation_gyrocopter_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_gyrocopter_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_gyrocopter_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_gyrocopter_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_huskar_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_huskar_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_huskar_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_huskar_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_huskar_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_huskar_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_invoker_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_invoker_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_invoker_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_invoker_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_invoker_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_invoker_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_wisp_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_wisp_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_jakiro_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_jakiro_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1"	"OVERRIDE_ABILITY_1"
"Dota_Economy_Effigy_Animation_juggernaut_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_juggernaut_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2"	"出生动作2"
"[english]Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2"	"SPAWN_2"
"Dota_Economy_Effigy_Animation_juggernaut_LOADOUT"	"展示动作"
"[english]Dota_Economy_Effigy_Animation_juggernaut_LOADOUT"	"LOADOUT"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_juggernaut_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT"	"攻击动作_特殊"
"[english]Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT"	"ATTACK_EVENT"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5"	"施放额外技能动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5"	"CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_kunkka_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_kunkka_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_kunkka_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_kunkka_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_kunkka_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_kunkka_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_kunkka_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_kunkka_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_legion_commander_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_legion_commander_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_legion_commander_RUN_2"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_leshrac_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_leshrac_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_leshrac_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_leshrac_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_leshrac_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_leshrac_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_leshrac_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_leshrac_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_lich_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_lich_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_lich_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_lich_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_lich_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_lich_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_life_stealer_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_life_stealer_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_life_stealer_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_life_stealer_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_life_stealer_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_life_stealer_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_life_stealer_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_life_stealer_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_life_stealer_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_lina_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_lina_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_lina_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_lina_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_lina_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_lina_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_lina_LOADOUT"	"展示动作"
"[english]Dota_Economy_Effigy_Animation_lina_LOADOUT"	"LOADOUT"
"Dota_Economy_Effigy_Animation_lion_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_lion_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_lion_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_lion_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_lion_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_lion_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_lone_druid_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_lone_druid_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_lone_druid_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_lone_druid_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_lone_druid_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_lone_druid_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_lone_druid_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_lone_druid_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_lone_druid_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_lone_druid_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_luna_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_luna_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_luna_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_luna_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_luna_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_luna_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_luna_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_luna_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_luna_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_luna_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_lycan_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_lycan_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_lycan_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_lycan_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_lycan_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_lycan_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_lycan_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_lycan_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_lycan_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_lycan_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_magnataur_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_magnataur_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_magnataur_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_magnataur_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_magnataur_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_magnataur_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_medusa_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_medusa_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_medusa_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_medusa_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_meepo_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_meepo_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_meepo_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_meepo_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_meepo_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_meepo_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_meepo_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_meepo_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_meepo_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_meepo_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_meepo_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_meepo_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_mirana_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_mirana_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_mirana_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_mirana_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_mirana_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_mirana_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3"	"OVERRIDE_ABILITY_3"
"Dota_Economy_Effigy_Animation_morphling_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_morphling_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_morphling_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_morphling_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_morphling_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_morphling_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_morphling_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_morphling_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_naga_siren_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_naga_siren_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_naga_siren_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_naga_siren_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_furion_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_furion_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_furion_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_furion_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_furion_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_furion_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_necrolyte_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_necrolyte_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_necrolyte_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_necrolyte_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_necrolyte_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_necrolyte_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_night_stalker_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_night_stalker_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_night_stalker_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_night_stalker_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_night_stalker_DEFEAT"	"战败动作"
"[english]Dota_Economy_Effigy_Animation_night_stalker_DEFEAT"	"DEFEAT"
"Dota_Economy_Effigy_Animation_night_stalker_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_night_stalker_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_night_stalker_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_night_stalker_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_night_stalker_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_night_stalker_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_nyx_assassin_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_nyx_assassin_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_nyx_assassin_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_nyx_assassin_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_ogre_magi_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2"	"施放2技能动作2"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2"	"CAST_ABILITY_2_2"
"Dota_Economy_Effigy_Animation_ogre_magi_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2"	"站立动作_罕见2"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2"	"IDLE_RARE_2"
"Dota_Economy_Effigy_Animation_ogre_magi_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_ogre_magi_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_omniknight_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_omniknight_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_omniknight_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_omniknight_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_omniknight_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_omniknight_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_omniknight_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_omniknight_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_oracle_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_oracle_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_oracle_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_oracle_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT"	"攻击动作_特殊"
"[english]Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT"	"ATTACK_EVENT"
"Dota_Economy_Effigy_Animation_phantom_assassin_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_phantom_assassin_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4"	"攻击动作4"
"[english]Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4"	"ATTACK_4"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5"	"攻击动作5"
"[english]Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5"	"ATTACK_5"
"Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_phantom_lancer_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_phantom_lancer_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_phoenix_FLAIL"	"挣扎动作"
"[english]Dota_Economy_Effigy_Animation_phoenix_FLAIL"	"FLAIL"
"Dota_Economy_Effigy_Animation_phoenix_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_phoenix_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2"	"OVERRIDE_ABILITY_2"
"Dota_Economy_Effigy_Animation_phoenix_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_phoenix_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_puck_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_puck_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_puck_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_puck_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_puck_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_puck_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_pudge_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_pudge_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_pudge_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_pudge_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1"	"OVERRIDE_ABILITY_1"
"Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4"	"终极技能持续施法动作"
"[english]Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4"	"CHANNEL_ABILITY_4"
"Dota_Economy_Effigy_Animation_pudge_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_pudge_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_pugna_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_pugna_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_pugna_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_pugna_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE"	"展示动作_罕见"
"[english]Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE"	"LOADOUT_RARE"
"Dota_Economy_Effigy_Animation_queenofpain_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_queenofpain_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_queenofpain_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_queenofpain_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_razor_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_razor_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_razor_INTRO"	"介绍动作"
"[english]Dota_Economy_Effigy_Animation_razor_INTRO"	"INTRO"
"Dota_Economy_Effigy_Animation_razor_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_razor_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_riki_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_riki_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_riki_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_riki_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_riki_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_riki_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5"	"施放窃取技能动作"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5"	"CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2"	"施放窃取技能动作2"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2"	"CAST_ABILITY_5_2"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3"	"施放窃取技能动作3"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3"	"CAST_ABILITY_5_3"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4"	"施放窃取技能动作4"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4"	"CAST_ABILITY_5_4"
"Dota_Economy_Effigy_Animation_rubick_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_rubick_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_rubick_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_rubick_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5"	"施放窃取技能动作5"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5"	"CAST_ABILITY_5_5"
"Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5"	"施放窃取技能动作_持续施法"
"[english]Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5"	"CHANNEL_ABILITY_5"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6"	"施放窃取技能动作6"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6"	"CAST_ABILITY_5_6"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7"	"施放窃取技能动作7"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7"	"CAST_ABILITY_5_7"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8"	"施放窃取技能动作8"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8"	"CAST_ABILITY_5_8"
"Dota_Economy_Effigy_Animation_rubick_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_rubick_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_rubick_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_rubick_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6"	"施放剑刃风暴动作"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6"	"CAST_ABILITY_6"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9"	"施放窃取技能动作9"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9"	"CAST_ABILITY_5_9"
"Dota_Economy_Effigy_Animation_rubick_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_rubick_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10"	"施放窃取技能动作10"
"[english]Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10"	"CAST_ABILITY_5_10"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_sand_king_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_sand_king_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_sand_king_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2"	"OVERRIDE_ABILITY_2"
"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_shadow_demon_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_nevermore_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_nevermore_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_shadow_shaman_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_silencer_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_silencer_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_silencer_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_silencer_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_silencer_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_silencer_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_silencer_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_silencer_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_slardar_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_slardar_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_slardar_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_slardar_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_slardar_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_slardar_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_slardar_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_slardar_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_slark_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_slark_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_slark_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_slark_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_slark_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_slark_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_slark_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_slark_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_slark_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_slark_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_sniper_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_sniper_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_sniper_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_sniper_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_sniper_INTRO"	"介绍动作"
"[english]Dota_Economy_Effigy_Animation_sniper_INTRO"	"INTRO"
"Dota_Economy_Effigy_Animation_sniper_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_sniper_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_spectre_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_spectre_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_spectre_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_spectre_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_spectre_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_spectre_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_spirit_breaker_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_spirit_breaker_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_storm_spirit_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2"	"施放1技能动作2"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2"	"CAST_ABILITY_1_2"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3"	"施放1技能动作3"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3"	"CAST_ABILITY_1_3"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4"	"施放1技能动作4"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4"	"CAST_ABILITY_1_4"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5"	"施放1技能动作5"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5"	"CAST_ABILITY_1_5"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6"	"施放1技能动作6"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6"	"CAST_ABILITY_1_6"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_sven_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_sven_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_sven_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_sven_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_sven_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_sven_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_sven_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_sven_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_techies_TAUNT"	"嘲讽动作"
"[english]Dota_Economy_Effigy_Animation_techies_TAUNT"	"TAUNT"
"Dota_Economy_Effigy_Animation_techies_LOADOUT"	"展示动作"
"[english]Dota_Economy_Effigy_Animation_techies_LOADOUT"	"LOADOUT"
"Dota_Economy_Effigy_Animation_techies_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_techies_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_techies_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_techies_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_templar_assassin_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_templar_assassin_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_templar_assassin_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_terrorblade_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_tidehunter_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_tidehunter_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_tidehunter_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_tidehunter_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_tidehunter_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_tidehunter_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_shredder_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_shredder_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_shredder_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_shredder_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_shredder_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_shredder_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_shredder_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_shredder_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_4"	"攻击动作4"
"[english]Dota_Economy_Effigy_Animation_shredder_ATTACK_4"	"ATTACK_4"
"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6"	"施放终极技能动作2"
"[english]Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6"	"CAST_ABILITY_6"
"Dota_Economy_Effigy_Animation_shredder_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_shredder_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_shredder_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_shredder_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_tinker_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_tinker_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_tinker_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_tinker_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1"	"再装填动作1"
"[english]Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1"	"TINKER_REARM1"
"Dota_Economy_Effigy_Animation_tiny_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_tiny_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_treant_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_treant_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_treant_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_treant_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5"	"施放额外技能动作"
"[english]Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5"	"CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_treant_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_treant_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_troll_warlord_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_troll_warlord_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_troll_warlord_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_troll_warlord_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_troll_warlord_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_tusk_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_tusk_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_tusk_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_tusk_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_tusk_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_tusk_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_tusk_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_tusk_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_undying_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_undying_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_undying_VICTORY"	"胜利动作"
"[english]Dota_Economy_Effigy_Animation_undying_VICTORY"	"VICTORY"
"Dota_Economy_Effigy_Animation_undying_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_undying_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_undying_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_undying_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_undying_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_undying_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_undying_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_undying_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_ursa_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_ursa_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_ursa_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_4"	"攻击动作4"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK_4"	"ATTACK_4"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_5"	"攻击动作5"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK_5"	"ATTACK_5"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_6"	"攻击动作6"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK_6"	"ATTACK_6"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_7"	"攻击动作7"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK_7"	"ATTACK_7"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_8"	"攻击动作8"
"[english]Dota_Economy_Effigy_Animation_ursa_ATTACK_8"	"ATTACK_8"
"Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN"	"出生动作"
"[english]Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN"	"SPAWN"
"Dota_Economy_Effigy_Animation_vengefulspirit_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_vengefulspirit_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILITY_4"	"终极技能持续施法结束动作"
"[english]Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILITY_4"	"CHANNEL_END_ABILITY_4"
"Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_venomancer_RUN"	"前进动作"
"[english]Dota_Economy_Effigy_Animation_venomancer_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_venomancer_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_venomancer_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_venomancer_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_venomancer_ATTACK2"	"ATTACK2"
"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_viper_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_viper_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_visage_IDLE"	"站立动作"
"[english]Dota_Economy_Effigy_Animation_visage_IDLE"	"IDLE"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_warlock_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_warlock_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_warlock_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_warlock_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS"	"FATAL_BONDS"
"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3"	"3技能持续施法动作"
"[english]Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3"	"CHANNEL_ABILITY_3"
"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_weaver_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_weaver_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_weaver_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_weaver_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_weaver_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_weaver_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_weaver_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_weaver_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_weaver_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_weaver_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_windrunner_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_windrunner_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2"	"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_windrunner_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_windrunner_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_windrunner_RUN_2"	"奔跑动作2"
"[english]Dota_Economy_Effigy_Animation_windrunner_RUN_2"	"RUN_2"
"Dota_Economy_Effigy_Animation_witch_doctor_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_witch_doctor_RUN"	"RUN"
"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_witch_doctor_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3"	"施放3技能动作"
"[english]Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3"	"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4"	"CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_witch_doctor_TAUNT"	"嘲讽动作"
"[english]Dota_Economy_Effigy_Animation_witch_doctor_TAUNT"	"TAUNT"
"Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT"	"TELEPORT"
"Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE"	"站立动作_罕见"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE"	"IDLE_RARE"
"Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT"	"展示动作"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT"	"LOADOUT"
"Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1"	"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT"	"攻击动作_特殊"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT"	"ATTACK_EVENT"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_ATTACK"	"ATTACK"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2"	"ATTACK_2"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3"	"攻击动作3"
"[english]Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3"	"ATTACK_3"
"Dota_Economy_Effigy_Animation_zuus_RUN"	"奔跑动作"
"[english]Dota_Economy_Effigy_Animation_zuus_RUN"	"Run"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1"	"施放1技能动作"
"[english]Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1"	"Arc Lightning"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2"	"施放2技能动作"
"[english]Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2"	"Lightning Bolt"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4"	"施放终极技能动作"
"[english]Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4"	"Thundergod's Wrath"
"Dota_Economy_Effigy_Animation_zuus_ATTACK"	"攻击动作"
"[english]Dota_Economy_Effigy_Animation_zuus_ATTACK"	"Attack"
"Dota_Economy_Effigy_Animation_zuus_ATTACK2"	"攻击动作2"
"[english]Dota_Economy_Effigy_Animation_zuus_ATTACK2"	"Attack Alt."
"Dota_Economy_Effigy_Animation_zuus_TELEPORT"	"传送动作"
"[english]Dota_Economy_Effigy_Animation_zuus_TELEPORT"	"Teleport"
"DOTA_Tooltip_Ability_item_hood_of_defiance_Description"	""
"[english]DOTA_Tooltip_Ability_item_hood_of_defiance_Description"	""
"DOTA_Tooltip_Ability_item_cloak_Description"	""
"[english]DOTA_Tooltip_Ability_item_cloak_Description"	""
"DOTA_Tooltip_ability_item_tango_single_Description"	"使用：食用树木/守卫 - 吃掉一棵树或一个守卫来恢复生命值。"
"[english]DOTA_Tooltip_ability_item_tango_single_Description"	"Use: Eat a Tree or Ward - Consume a target tree or ward to gradually restore health."
"DOTA_Tooltip_ability_item_tango_single_Lore"	"吧唧吧唧。"
"[english]DOTA_Tooltip_ability_item_tango_single_Lore"	"Om nom nom."
"DOTA_Tooltip_ability_item_tango_single_total_heal"	"吃树生命恢复量："
"[english]DOTA_Tooltip_ability_item_tango_single_total_heal"	"EAT TREE HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_single_buff_duration"	"治疗持续时间："
"[english]DOTA_Tooltip_ability_item_tango_single_buff_duration"	"HEAL DURATION:"
"Notification_PlacementInLowPriorityDueToAbandons"	"由于放弃了比赛，你已经进入低优先级匹配队列。请勿再于中途放弃游戏，否则将会毁掉他人的游戏体验，而且低优先级的惩罚也会加重。"
"[english]Notification_PlacementInLowPriorityDueToAbandons"	"You have been placed into the low-priority pool for abandoning games. Please play games to completion to avoid ruining the experience for other players and to avoid subsequent low-priority penalties."
"DOTA_AssassinGame_ALAS"	"真不走运"
"[english]DOTA_AssassinGame_ALAS"	"ALAS"
"DOTA_AssassinGame_Fulfilling_RewardFalse"	"这次执行契约并没有物品奖励。"
"[english]DOTA_AssassinGame_Fulfilling_RewardFalse"	"THERE WERE NO ITEMS GRANTED FOR FULFILLING THE CONTRACT THIS TIME."
"DOTA_AssassinGame_Denying_RewardFalse"	"这次破坏契约并没有物品奖励。"
"[english]DOTA_AssassinGame_Denying_RewardFalse"	"THERE WERE NO ITEMS GRANTED FOR DENYING THE CONTRACT THIS TIME."
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_result_text"	"平手"
"[english]Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_result_text"	"TIE"
"Comp_2140_PG_page_predictions_week_3elementlistselect_who_1_result_text_text"	"Pajkatt的每分钟经验高达472而Shachlo为359"
"[english]Comp_2140_PG_page_predictions_week_3elementlistselect_who_1_result_text_text"	"Pajkatt had 472 XPM while Shachlo 359 XPM"
"Comp_2140_PG_page_predictions_week_3elementlistselect_who_2_result_text_text"	"Pajkatt完成了735次正补而Shachlo完成了403次"
"[english]Comp_2140_PG_page_predictions_week_3elementlistselect_who_2_result_text_text"	"Pajkatt had 735 LHs while Shachlo had 403"
"Comp_2140_PG_page_predictions_week_3elementlistselect_who_3_result_text_text"	"对线期间无人死亡"
"[english]Comp_2140_PG_page_predictions_week_3elementlistselect_who_3_result_text_text"	"There were no laning stage deaths"
"Comp_2140_PG_page_predictions_week_4elementlistselect_winner_result_text"	"0 - 2"
"[english]Comp_2140_PG_page_predictions_week_4elementlistselect_winner_result_text"	"0 - 2"
"Comp_2140_PG_page_predictions_week_4elementlistselect_who_1_result_text_text"	"Sedoy每分钟经验为531而Trixi为404"
"[english]Comp_2140_PG_page_predictions_week_4elementlistselect_who_1_result_text_text"	"Sedoy had 531 XPM while Trixi 404 XPM"
"Comp_2140_PG_page_predictions_week_4elementlistselect_who_2_result_text_text"	"Trixi死亡11次而Sedoy死亡18次"
"[english]Comp_2140_PG_page_predictions_week_4elementlistselect_who_2_result_text_text"	"Trixi had 11 deaths while Sedoy had 18"
"Comp_2140_PG_page_predictions_week_4elementlistselect_who_3_result_text_text"	"Trixi在2:40第一次成功抓人"
"[english]Comp_2140_PG_page_predictions_week_4elementlistselect_who_3_result_text_text"	"Trixi made the first successful gank at 2:40"
"Comp_1936_TMPL_feedback_choices_1"	"互动手册捆绑物品（互动手册，达士奇信使和载入画面）"
"[english]Comp_1936_TMPL_feedback_choices_1"	"The Compendium bundled items (The Compendium, Duskie Courier & Loading Screen)"
"Comp_1936_TMPL_feedback_choices_2"	"Dota TV观看门票"
"[english]Comp_1936_TMPL_feedback_choices_2"	"The Dota TV Ticket"
"Comp_1936_TMPL_feedback_choices_3"	"为了支持战队，并使总奖金增加"
"[english]Comp_1936_TMPL_feedback_choices_3"	"To support the teams & grow the prize pool"
"Comp_1936_TMPL_feedback_choices_4"	"为了支持赛事主办方"
"[english]Comp_1936_TMPL_feedback_choices_4"	"To support the organizers"
"Comp_1936_TMPL_feedback_choices_5"	"挑战目标奖励"
"[english]Comp_1936_TMPL_feedback_choices_5"	"The stretch goal rewards"
"Comp_1936_TMPL_feedback_choices_6"	"复活队伍投票"
"[english]Comp_1936_TMPL_feedback_choices_6"	"The Redemption Team vote"
"Comp_1936_PRSEL_guest1_selection_choices_1"	"Shannon 'SUNSfan' Scotten"
"[english]Comp_1936_PRSEL_guest1_selection_choices_1"	"Shannon 'SUNSfan' Scotten"
"Comp_1936_PRSEL_guest2_selection_choices_1"	"Ted 'PyrionFlax' Forsyth"
"[english]Comp_1936_PRSEL_guest2_selection_choices_1"	"Ted 'PyrionFlax' Forsyth"
"Comp_1936_PG_page_TOC2elementlistpage_vote_tagteam_defines_2"	"粉丝投票 - 双人单打表演赛"
"[english]Comp_1936_PG_page_TOC2elementlistpage_vote_tagteam_defines_2"	"FAN VOTE - TAG-TEAM MATCH"
"Comp_1936_PG_page_TOC2elementlistpage_special_defines_2"	"挑战目标 - 特邀嘉宾"
"[english]Comp_1936_PG_page_TOC2elementlistpage_special_defines_2"	"STRETCH GOALS - SPECIAL GUESTS"
"Comp_1936_PG_page_TOC2elementlistpage_feedback_defines_2"	"反馈"
"[english]Comp_1936_PG_page_TOC2elementlistpage_feedback_defines_2"	"FEEDBACK"
"Comp_1936_PG_page_vote_tagteamelementlisttitle_defines_1"	"粉丝投票 - 双人单打队伍 - 2000美元奖金"
"[english]Comp_1936_PG_page_vote_tagteamelementlisttitle_defines_1"	"Fan Vote - Tag-Team - $2000 Prize"
"Comp_1936_PG_page_vote_tagteamelementlistdescription_text"	"由社区投票决定的双人单打特别表演赛。一名选手将负责控制鼠标，另一名负责控制键盘。"
"[english]Comp_1936_PG_page_vote_tagteamelementlistdescription_text"	"A special mini tag-team tournament featuring four teams decided by the community. One player will control the mouse and the other will control the keyboard."
"Comp_1936_PG_page_vote_tagteamelementlistteam3_title_text"	"队伍3"
"[english]Comp_1936_PG_page_vote_tagteamelementlistteam3_title_text"	"TEAM 3"
"Comp_1936_PG_page_vote_tagteamelementlistteam4_title_text"	"队伍4"
"[english]Comp_1936_PG_page_vote_tagteamelementlistteam4_title_text"	"TEAM 4"
"Comp_1936_PG_page_vote_casterselementlistdescription2_text"	"作为互动手册玩家的奖励，现在您可以选择解说巅峰联赛第2赛季总决赛的解说。"
"[english]Comp_1936_PG_page_vote_casterselementlistdescription2_text"	"As a reward for being a Compendium owner you now have the choice of who you would like to see casting The Summit 2's Grand Finals."
"Comp_1936_PG_page_vote_casterselementlistsub_title_live_text"	"从所有选手，BTS工作人员和特邀嘉宾中挑选"
"[english]Comp_1936_PG_page_vote_casterselementlistsub_title_live_text"	"CHOOSE FROM ALL THE PLAYERS, BTS CREW & SPECIAL GUESTS"
"Comp_1936_PG_page_specialelementlisttitle_defines_1"	"挑战目标 - 特邀嘉宾"
"[english]Comp_1936_PG_page_specialelementlisttitle_defines_1"	"Stretch Goals - Special Guests"
"Comp_1936_PG_page_specialelementlistdescription_text"	"达成了115000美元的挑战目标后，我们将邀请两名特殊嘉宾前来巅峰联赛第2赛季，帮助我们解说，娱乐和引起混乱。"
"[english]Comp_1936_PG_page_specialelementlistdescription_text"	"For reaching the $115,000 stretch goal we will have two special guests attending The Summit 2 LAN finals to help cast, entertain and cause mayhem."
"Comp_1936_PG_page_specialelementlisttext_guest1_text"	"%selection_1002%"
"[english]Comp_1936_PG_page_specialelementlisttext_guest1_text"	"%selection_1002%"
"Comp_1936_PG_page_specialelementlistbtn_guest1_text"	"揭晓1号嘉宾"
"[english]Comp_1936_PG_page_specialelementlistbtn_guest1_text"	"Reveal Guest #1"
"Comp_1936_PG_page_specialelementlisttext_guest2_text"	"%selection_1003%"
"[english]Comp_1936_PG_page_specialelementlisttext_guest2_text"	"%selection_1003%"
"Comp_1936_PG_page_specialelementlistbtn_guest2_text"	"揭晓2号嘉宾"
"[english]Comp_1936_PG_page_specialelementlistbtn_guest2_text"	"Reveal Guest #2"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote1_description"	"反馈 - 最重要"
"[english]Comp_1936_PG_page_feedbackelementlistfeedback_vote1_description"	"Feedback - Most Important"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote2_description"	"反馈 - 第二重要"
"[english]Comp_1936_PG_page_feedbackelementlistfeedback_vote2_description"	"Feedback - Second Most Important"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote3_description"	"反馈 - 第三重要"
"[english]Comp_1936_PG_page_feedbackelementlistfeedback_vote3_description"	"Feedback - Third Most Important"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote4_description"	"反馈 - 第四重要"
"[english]Comp_1936_PG_page_feedbackelementlistfeedback_vote4_description"	"Feedback - Fourth Most Important"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote5_description"	"反馈 - 第五重要"
"[english]Comp_1936_PG_page_feedbackelementlistfeedback_vote5_description"	"Feedback - Fifth Most Important"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote6_description"	"反馈 - 第六重要"
"[english]Comp_1936_PG_page_feedbackelementlistfeedback_vote6_description"	"Feedback - Sixth Most Important"
"Comp_1936_PG_page_feedbackelementlisttreasure_vote_choices_1"	"是"
"[english]Comp_1936_PG_page_feedbackelementlisttreasure_vote_choices_1"	"Yes"
"Comp_1936_PG_page_feedbackelementlisttreasure_vote_choices_2"	"否"
"[english]Comp_1936_PG_page_feedbackelementlisttreasure_vote_choices_2"	"No"
"Comp_1936_PG_page_feedbackelementlistsub_title1_text"	"巅峰联赛第2赛季用户调研"
"[english]Comp_1936_PG_page_feedbackelementlistsub_title1_text"	"THE SUMMIT 2 FEEDBACK"
"Comp_1936_PG_page_feedbackelementlistsub_title2_text"	"您是否已经购买或计划购买<br>尖峰之巅的珍藏？"
"[english]Comp_1936_PG_page_feedbackelementlistsub_title2_text"	"Have you already bought or are planning on buying the<br>Treasure Of The Summit's Peak?"
"Comp_1936_PG_page_feedbackelementlisttitle_defines_1"	"巅峰联赛第2赛季 - 用户调研"
"[english]Comp_1936_PG_page_feedbackelementlisttitle_defines_1"	"The Summit 2 - Feedback"
"Comp_1936_PG_page_feedbackelementlistdescription_text"	"我们衷心的希望能得到互动手册玩家对于巅峰联赛第2赛季的反馈。"
"[english]Comp_1936_PG_page_feedbackelementlistdescription_text"	"As a Compendium owner we would greatly appreciate your feedback on the purchase(s) you have made for The Summit 2."
"DOTA_VAC_Verification_Header"	"Valve反作弊系统（VAC）"
"[english]DOTA_VAC_Verification_Header"	"Valve Anti-Cheat (VAC)"
"DOTA_VAC_Verification_Header_Solo"	"您的计算机屏蔽了VAC系统，因此无法加入匹配。请确保您的Steam安装正确，而且没有使用与VAC冲突的软件。"
"[english]DOTA_VAC_Verification_Header_Solo"	"Unable to join matchmaking because an issue with your computer is blocking the VAC system.  Please ensure that you are not using any programs that may interfere with VAC and confirm that Steam is correctly installed."
"DOTA_VAC_Verification_Header_Party"	"由于队伍中有一人或多人的机器屏蔽了VAC系统，现在无法进行匹配。请确认所有的队伍成员都没有使用干扰VAC系统运作的程序，并确认正确安装了客户端。"
"[english]DOTA_VAC_Verification_Header_Party"	"Unable to join matchmaking because an issue with your computer is blocking the VAC system of one or more of your party members.  Please ensure that your party members are not using any programs that may interfere with VAC and confirm that they have Steam correctly installed."
"DOTA_VAC_Verification_Button1"	"更多信息"
"[english]DOTA_VAC_Verification_Button1"	"More Info"
"DOTA_VAC_Verification_Button2"	"关闭"
"[english]DOTA_VAC_Verification_Button2"	"Close"
"dota_game_end_not_scored_leaver"	"由于有玩家在发生第一滴血前放弃了比赛，本场比赛不会被记录。"
"[english]dota_game_end_not_scored_leaver"	"This match is not being scored because a player abandoned before first blood."
"dota_game_end_not_scored_poor_network"	"由于网络条件不佳，本场比赛数据不会被记录。"
"[english]dota_game_end_not_scored_poor_network"	"This match is not being scored due to poor network conditions."
"dota_game_end_not_scored_generic"	"本场比赛数据不会被记录。"
"[english]dota_game_end_not_scored_generic"	"This match is not being scored."
"DOTA_Workshop_Event_Spring2015"	"2015年春季活动"
"[english]DOTA_Workshop_Event_Spring2015"	"Spring 2015"
"Comp_1936_PG_page_lanfinals2elementlisttext_left_text"	"线下决赛赛制：小组赛BO1循环。<br>排名前二的队伍直接进入半决赛。"
"[english]Comp_1936_PG_page_lanfinals2elementlisttext_left_text"	"LAN Finals Format: Best of One Round Robin group stage.<br>Top two teams advance directly to the Semifinals."
"Comp_1936_PG_page_lanfinals2elementlistwinnersfinals_text"	"总决赛（五局三胜制）"
"[english]Comp_1936_PG_page_lanfinals2elementlistwinnersfinals_text"	"GRAND FINALS (BO5)"
"Comp_1936_PG_page_results_allstarselementlisttitle_defines_1"	"粉丝投票结果 - 全明星赛"
"[english]Comp_1936_PG_page_results_allstarselementlisttitle_defines_1"	"Fan Vote Results - All-Stars Match"
"Comp_1936_PG_page_results_allstarselementlistdescription_text"	"全明星赛将采用全英雄随机死亡竞赛模式，奖金为5000美元。<br>每支战队将从下方挑选阵容。"
"[english]Comp_1936_PG_page_results_allstarselementlistdescription_text"	"The All-Stars match will play on the All Random, Deathmatch gamemode with a $5000 prize.<br>Each team will draft players from the available pool at the bottom."
"Comp_1936_PG_page_results_allstarselementlistsub_title1_text"	"Arteezy队"
"[english]Comp_1936_PG_page_results_allstarselementlistsub_title1_text"	"TEAM ARTEEZY"
"Comp_1936_PG_page_results_allstarselementlistsub_title2_text"	"iceiceice队"
"[english]Comp_1936_PG_page_results_allstarselementlistsub_title2_text"	"TEAM ICEICEICE"
"Comp_1936_PG_page_results_allstarselementlistsub_title3_text"	"可选选手"
"[english]Comp_1936_PG_page_results_allstarselementlistsub_title3_text"	"AVAILABLE PLAYERS"
"Comp_1936_PG_page_results_tagteamelementlisttitle_defines_1"	"粉丝投票结果 - 双人单打表演赛"
"[english]Comp_1936_PG_page_results_tagteamelementlisttitle_defines_1"	"Fan Vote Results - Tag-Team Match"
"Comp_1936_PG_page_results_tagteamelementlistdescription_text"	"双人单打表演赛将采用一名选手使用键盘，另一名选手使用鼠标的独特方式。<br>获胜的队伍将获得2000美元的奖金。"
"[english]Comp_1936_PG_page_results_tagteamelementlistdescription_text"	"The Tag-Team match will feature one player using the keyboard & the other using the mouse.<br>The winning team will be rewarded with a $2000 prize."
"Comp_1936_PG_page_results_tagteamelementlistsub_title1_text"	"双人组1队"
"[english]Comp_1936_PG_page_results_tagteamelementlistsub_title1_text"	"TAG-TEAM #1"
"Comp_1936_PG_page_results_tagteamelementlistsub_plus_title1_text"	"+"
"[english]Comp_1936_PG_page_results_tagteamelementlistsub_plus_title1_text"	"+"
"Comp_1936_PG_page_results_tagteamelementlistsub_title2_text"	"双人组2队"
"[english]Comp_1936_PG_page_results_tagteamelementlistsub_title2_text"	"TAG-TEAM #2"
"Comp_1936_PG_page_results_tagteamelementlistsub_title3_text"	"双人组3队"
"[english]Comp_1936_PG_page_results_tagteamelementlistsub_title3_text"	"TAG-TEAM #3"
"Comp_1936_PG_page_results_tagteamelementlistsub_title4_text"	"双人组4队"
"[english]Comp_1936_PG_page_results_tagteamelementlistsub_title4_text"	"TAG-TEAM #4"
"Comp_1936_PG_page_lanfinals2elementlistwinnersfinals2_text"	"巅峰联赛第2赛季<br>优胜战队"
"[english]Comp_1936_PG_page_lanfinals2elementlistwinnersfinals2_text"	"THE SUMMIT 2<br>CHAMPIONS"
"Comp_1936_PG_page_scoreboardelementlistprediction8_defines_3"	"冠军 - 巅峰联赛第2赛季线下总决赛"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction8_defines_3"	"1ST PLACE - THE SUMMIT 2 LAN FINALS"
"Comp_1936_PG_page_scoreboardelementlistprediction9_defines_3"	"亚军 - 巅峰联赛第2赛季线下总决赛"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction9_defines_3"	"2ND PLACE - THE SUMMIT 2 LAN FINALS"
"Comp_1936_PG_page_scoreboardelementlistprediction10_defines_3"	"季军 - 巅峰联赛第2赛季线下总决赛"
"[english]Comp_1936_PG_page_scoreboardelementlistprediction10_defines_3"	"3RD PLACE - THE SUMMIT 2 LAN FINALS"
"DOTA_NeutralAbility5"	"中立生物技能5"
"[english]DOTA_NeutralAbility5"	"Neutral Ability 5"
"DOTA_NeutralAbility6"	"中立生物终极技能"
"[english]DOTA_NeutralAbility6"	"Neutral Ability Ultimate"
"DOTA_Ability_Ping_Unlearned"	"[队友] %s1：%s2%s3尚未学习"
"[english]DOTA_Ability_Ping_Unlearned"	"[ALLIES] %s1: %s2 %s3Not Learned"
"DOTA_Ability_Ping_ReadyPassive"	"[队友] %s1：%s2%s3被动技能（技能等级为%s4）"
"[english]DOTA_Ability_Ping_ReadyPassive"	"[ALLIES] %s1: %s2 %s3Passive ( Level %s4 )"
"DOTA_Item_Ping_ReadyPassive"	"[队友] %s1：我身上有%s4<font color='%s2'>%s3</font>"
"[english]DOTA_Item_Ping_ReadyPassive"	"[ALLIES] %s1: <font color='%s2'>%s3</font> %s4Ready"
"DOTA_Modifier_Alert"	"[队友] %s1：正处于<font color='%s2'>%s3%s4</font>的作用下"
"[english]DOTA_Modifier_Alert"	"[ALLIES] %s1: Affected by: <font color='%s2'>%s3%s4</font>"
"DOTA_HPMana_Alert_Self"	"[队友] %s1：现在我拥有<font color='#00FF00'>%s2%的生命值</font>、<font color='#257FF6'>%s3%的魔法值</font>"
"[english]DOTA_HPMana_Alert_Self"	"[ALLIES] %s1: I have <font color='#00FF00'>%s2% HP</font>  <font color='#257FF6'>%s3% Mana</font>"
"DOTA_HPMana_Alert_Enemy"	"[队友] %s1：敌人<font color='%s2'>%s3</font>拥有<font color='#FA3009'>%s4%的生命值</font>、<font color='#257FF6'>%s5%的魔法值</font>"
"[english]DOTA_HPMana_Alert_Enemy"	"[ALLIES] %s1: Enemy <font color='%s2'>%s3</font> has <font color='#FA3009'>%s4% HP</font>  <font color='#257FF6'>%s5% Mana</font>"
"DOTA_HPMana_Alert_Self_Dead"	"[队友] %s1：我还有%s2秒复活！"
"[english]DOTA_HPMana_Alert_Self_Dead"	"[ALLIES] %s1: I will respawn in %s2 seconds!"
"DOTA_HPMana_Alert_Enemy_Dead"	"[队友] %s1：敌人<font color='%s2'>%s3</font>将在%s4秒后复活！"
"[english]DOTA_HPMana_Alert_Enemy_Dead"	"[ALLIES] %s1: Enemy <font color='%s2'>%s3</font> will respawn in %s4 seconds!"
"DOTA_HPMana_Alert_Glyph_Ready"	"[队友] %s1：防御符文%s2可以使用"
"[english]DOTA_HPMana_Alert_Glyph_Ready"	"[ALLIES] %s1: Glyph of Fortification %s2Ready"
"DOTA_HPMana_Alert_Glyph_Cooldown"	"[队友] %s1：防御符文%s2处于冷却中（还剩%s3秒）"
"[english]DOTA_HPMana_Alert_Glyph_Cooldown"	"[ALLIES] %s1: Glyph of Fortification %s2On Cooldown ( %s3 seconds remain )"
"DOTA_HPMana_Alert_Glyph_Wait"	"[队友] %s1：防御符文%s2还不是使用的时机"
"[english]DOTA_HPMana_Alert_Glyph_Wait"	"[ALLIES] %s1: Glyph of Fortification %s2Don't Use Yet"
"npc_dota_hero_winter_wyvern"	"寒冬飞龙"
"[english]npc_dota_hero_winter_wyvern"	"Winter Wyvern"
"npc_dota_beastmaster_hawk_1"	"战鹰"
"[english]npc_dota_beastmaster_hawk_1"	"Hawk"
"npc_dota_beastmaster_hawk_2"	"战鹰"
"[english]npc_dota_beastmaster_hawk_2"	"Hawk"
"npc_dota_beastmaster_hawk_3"	"战鹰"
"[english]npc_dota_beastmaster_hawk_3"	"Hawk"
"npc_dota_beastmaster_hawk_4"	"战鹰"
"[english]npc_dota_beastmaster_hawk_4"	"Hawk"
"npc_dota_beastmaster_boar_1"	"豪猪"
"[english]npc_dota_beastmaster_boar_1"	"Boar"
"npc_dota_beastmaster_boar_2"	"豪猪"
"[english]npc_dota_beastmaster_boar_2"	"Boar"
"npc_dota_beastmaster_boar_3"	"豪猪"
"[english]npc_dota_beastmaster_boar_3"	"Boar"
"npc_dota_beastmaster_boar_4"	"豪猪"
"[english]npc_dota_beastmaster_boar_4"	"Boar"
"DOTA_Tooltip_ability_lina_fiery_soul_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_lina_fiery_soul_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_life_stealer_infest_Note2"	"受控制的单位与我妻由乃的移动速度相同。"
"[english]DOTA_Tooltip_ability_life_stealer_infest_Note2"	"Creeps that are controlled while Infested share Lifestealer's movement speed."
"DOTA_Tooltip_ability_life_stealer_control"	"控制"
"[english]DOTA_Tooltip_ability_life_stealer_control"	"Control"
"DOTA_Tooltip_ability_life_stealer_control_Description"	"我妻由乃掌控了宿主身体里的神经系统，使他可以在体内下达移动和攻击的指令。受控制的单位与我妻由乃的移动速度相同。不可对英雄使用。"
"[english]DOTA_Tooltip_ability_life_stealer_control_Description"	"Lifestealer seizes control of the host body's nervous system, allowing him to issue movement and attack orders from within.  Controlled units share Lifestealer's movement speed.  Cannot be used on heroes."
"DOTA_Tooltip_ability_nevermore_requiem_cast_time_tooltip"	"施法延迟："
"[english]DOTA_Tooltip_ability_nevermore_requiem_cast_time_tooltip"	"CAST DELAY:"
"DOTA_Tooltip_ability_sven_warcry_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_sven_warcry_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hp_tooltip"	"战鹰生命值："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hp_tooltip"	"HAWK HEALTH:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_speed_tooltip"	"战鹰移动速度："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_speed_tooltip"	"HAWK MOVEMENT SPEED:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_daysight_tooltip"	"战鹰白天视野范围："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_daysight_tooltip"	"HAWK DAY SIGHT RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_nightsight_tooltip"	"战鹰夜晚视野范围："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_nightsight_tooltip"	"HAWK NIGHT SIGHT RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_hp_tooltip"	"豪猪生命值："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_hp_tooltip"	"BOAR HEALTH:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_damage_tooltip"	"豪猪攻击力："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_damage_tooltip"	"BOAR ATTACK DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip"	"%豪猪减速效果："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip"	"%BOAR MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_attackslow_tooltip"	"豪猪攻速降低效果："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_attackslow_tooltip"	"BOAR ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip"	"渐隐时间："
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip"	"FADE TIME:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed_allies"	"%对队友移动速度减缓："
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed_allies"	"%ALLY MOVE SLOW:"
"DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_tooltip"	"摧毁所需攻击次数："
"[english]DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_tooltip"	"ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision"	"敌方视野范围："
"[english]DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision"	"ENEMY VISION RANGE:"
"DOTA_Tooltip_ability_undying_flesh_golem_max_speed_slow"	"%最大移速减缓："
"[english]DOTA_Tooltip_ability_undying_flesh_golem_max_speed_slow"	"%MAX MOVE SLOW:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn"	"严寒烧灼"
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn"	"Arctic Burn"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description"	"寒冬飞龙乘着一股极地寒风扶摇而上，移动将无视地形，每次攻击都将呼出逼人的寒气。高飞时，她的攻击射程更远，攻击弹道速度也更快，被攻击的敌人在寒意作用下，移动速度也被减缓，同时每秒损失%percent_damage%%%的当前生命值。在夜晚的寒风中，她的视野还会被加强，在技能期间夜晚将额外获得%night_vision_bonus%%的视野范围。"
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description"	"Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of %percent_damage%%% of their current health each second. Her sight is also hardened against night's chill, granting her %night_vision_bonus%% additional vision range at night while soaring."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore"	"在傲洛斯体内，其他龙点燃龙炎的器官熔炼的是难以想象的寒冷。从她咽喉的深处呼出的气会将敌人送入烧灼的痛苦中。"
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore"	"The same organ where some dragons stoke their inner flame is, in Auroth, a crucible of unimaginable cold. From deep within her frosty gullet, an exhalation sends enemies into burning agony."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus"	"攻击射程加成："
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus"	"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus"	"夜晚视野范围加成："
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus"	"ADDED NIGHT VISION RANGE:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration"	"飞行持续时间："
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration"	"FLIGHT DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage"	"%生命值烧灼百分比："
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage"	"%HEALTH BURN:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_bonus_movespeed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_bonus_movespeed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast"	"碎裂冲击"
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast"	"Splinter Blast"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description"	"向目标单位发射一团易碎的冰球。冰球一击中目标就会碎裂，而目标单位将不会受到任何效果，但是附近%split_radius%范围内敌人都将因碎片的冲击受到伤害，并且移动速度减缓%movespeed_slow_tooltip%%%。"
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description"	"Launches a ball of brittle ice toward an enemy. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a %split_radius% radius. Enemies struck by these splinters are slowed by %movespeed_slow_tooltip%%%."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore"	"这些冰渣由她冰冻的咽喉中特殊的囊泡慢慢生成，寒冬飞龙正借此轰击她的敌人。"
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore"	"Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blast shards of ice at her enemies."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius"	"碎裂作用范围："
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius"	"SHATTER RADIUS:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace"	"极寒之拥"
"[english]DOTA_Tooltip_ability_winter_wyvern_cold_embrace"	"Cold Embrace"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description"	"将队友封入一个冰茧中，使其被冻在原地并恢复生命值，恢复数值为基础数值加上最大生命值的一定比例。冰茧将阻隔一切物理伤害。"
"[english]DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description"	"Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore"	"寒冬之心中有着寒冷而治愈的拥抱。坚冰减缓了血液的流动，使治疗的魔力发挥得更加彻底。"
"[english]DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore"	"From winter's heart comes a cold, healing embrace. The ice slows the blood and allows the spell to better work its curative magic."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration"	"DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive"	"基础生命恢复速率："
"[english]DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive"	"BASE HEALTH REGEN:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage"	"%最大生命值恢复百分比："
"[english]DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage"	"%MAX HEALTH REGEN:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse"	"寒冬诅咒"
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse"	"Winter's Curse"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description"	"寒冬飞龙将一个敌方目标冻在原地，附近的其他敌人将受到癫狂诅咒，对冻住的队友进行攻击。被诅咒攻击队友的敌人承受伤害减少%damage_reduction%%%。"
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description"	"Winter Wyvern freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally. Those cursed to attack their ally take %damage_reduction%%% less damage."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore"	"这个诅咒在书龙咒语中最为古老，也是那句老话的真相：有时候我的敌人的敌人还是我的敌人。"
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore"	"The oldest of the bookwurm’s spells, this curse lends truth to the old saw: sometimes the enemy of my enemy is my enemy still."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration"	"诅咒持续时间："
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration"	"CURSE DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius"	"诅咒作用范围："
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius"	"CURSE RADIUS:"
"DOTA_Giftwrap_Confirm"	"你决定要将这件物品包装为礼物吗？包装后物品将会消失，相应位置上将产生一件包装精美的礼品。"
"[english]DOTA_Giftwrap_Confirm"	"Are you sure you want to gift wrap this item? The item will be consumed and a wrapped gift created in its place."
"DOTA_OpenGift_Confirm"	"你确定要打开这件包装精美的礼物吗？"
"[english]DOTA_OpenGift_Confirm"	"Are you sure you want to open this wrapped gift?"
"dota_select_friend_title"	"选择接收礼物的好友。"
"[english]dota_select_friend_title"	"Select a friend to receive this gift."
"DOTA_DeliverGift_Confirm"	"您确定要将这件礼物赠送给%s1吗？"
"[english]DOTA_DeliverGift_Confirm"	"Are you sure you want to deliver this gift to %s1?"
"DOTA_DeliverGift_Send"	"发送礼物"
"[english]DOTA_DeliverGift_Send"	"Send Gift"
"DOTA_WrapGift"	"包装礼物"
"[english]DOTA_WrapGift"	"WRAP GIFT"
"dota_gift_received_title"	"你刚收到了一件礼物，来自"
"[english]dota_gift_received_title"	"You have received a gift from"
"dota_gift_received_note"	"赠言："
"[english]dota_gift_received_note"	"Dedication:"
"dota_gift_received_accept"	"打开礼物"
"[english]dota_gift_received_accept"	"Open the Gift"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter"	"榴霰弹能量点数"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter"	"Shrapnel Charges"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description"	"只要拥有能量点数就能随时随地施放榴霰弹。"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description"	"You may cast Shrapnel whenever there is a charge available."
"DOTA_Tooltip_ability_granite_golem_hp_aura"	"磐石光环"
"[english]DOTA_Tooltip_ability_granite_golem_hp_aura"	"Granite Aura"
"DOTA_Tooltip_ability_granite_golem_hp_aura_Description"	"提高周围单位的生命值上限。"
"[english]DOTA_Tooltip_ability_granite_golem_hp_aura_Description"	"Increases the health capacity of nearby units."
"DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp"	"额外生命值加成百分比："
"[english]DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp"	"BONUS HP PERCENTAGE:"
"DOTA_Tooltip_ability_granite_golem_hp_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_granite_golem_hp_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus"	"磐石光环"
"[english]DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus"	"Granite Aura"
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description"	"生命值提升15%%。"
"[english]DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description"	"Health increased by 15%%."
"dota_hud_error_shrapnel_no_charges"	"没有榴霰弹能量点数"
"[english]dota_hud_error_shrapnel_no_charges"	"No Shrapnel Charges"
"DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration"	"净化减速持续时间："
"[english]DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration"	"PURGE SLOW DURATION:"
"DOTA_Tooltip_ability_item_diffusal_blade_2_purge_slow_duration"	"净化减速持续时间："
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_purge_slow_duration"	"PURGE SLOW DURATION:"
"DOTA_Tooltip_ability_item_pipe_magic_resistance"	"%+$spell_resist"
"[english]DOTA_Tooltip_ability_item_pipe_magic_resistance"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_pipe_barrier_block"	"法术护盾抵挡技能伤害量："
"[english]DOTA_Tooltip_ability_item_pipe_barrier_block"	"BARRIER SPELL BLOCK:"
"DOTA_Tooltip_ability_item_pipe_barrier_duration"	"法术护盾持续时间："
"[english]DOTA_Tooltip_ability_item_pipe_barrier_duration"	"BARRIER DURATION:"
"DOTA_VoiceTextBanned_Reports_Avoid_Overflow"	"没人会听到您的声音。系统判定您在游戏中的言语冒犯了其他人，因此您通讯的权限被暂时撤消。"
"[english]DOTA_VoiceTextBanned_Reports_Avoid_Overflow"	"No one hears you. Your account has been flagged as disruptive and your communication privileges temporarily revoked."
"DedicateGift_Title"	"封装这件礼物"
"[english]DedicateGift_Title"	"Wrap this Gift"
"DedicateGift_Text"	"添加个人赠言："
"[english]DedicateGift_Text"	"Add a Personal Dedication:"
"DedicateGift_Confirm"	"你确定要附上'%s1'吗？"
"[english]DedicateGift_Confirm"	"Are you sure you want to dedicate the gift with '%s1'?"
"DedicateGift_Invalid"	"赠言的头尾都不能为空格。"
"[english]DedicateGift_Invalid"	"Dedications cannot contain leading or trailing spaces."
"Gift_Creator_Hint"	"\n你已经封装了这件礼物。"
"[english]Gift_Creator_Hint"	"\nYou wrapped this gift."
"Gift_Dedication"	"赠言：%s1"
"[english]Gift_Dedication"	"Dedication: %s1"
"teleport_effect"	"传送特效"
"[english]teleport_effect"	"Teleport Effect"
"blink_effect"	"闪烁特效"
"[english]blink_effect"	"Blink Effect"
"LoadoutSlot_teleport_effect"	"传送特效"
"[english]LoadoutSlot_teleport_effect"	"Teleport Effect"
"LoadoutSlot_blink_effect"	"闪烁特效"
"[english]LoadoutSlot_blink_effect"	"Blink Effect"
"StoreBanner_Header_TreasureOfTheFrostedFlame"	"严霜之焰的珍藏"
"[english]StoreBanner_Header_TreasureOfTheFrostedFlame"	"Treasure of the Frosted Flame"
"StoreBanner_Text_TreasureOfTheFrostedFlame"	"来见识严寒的馈赠！"
"[english]StoreBanner_Text_TreasureOfTheFrostedFlame"	"Look what the cold brought in!"
"StoreBanner_Header_TreasureOfTheNestedCache"	"重重宝藏的珍藏"
"[english]StoreBanner_Header_TreasureOfTheNestedCache"	"Treasure of the Nested Cache"
"StoreBanner_Text_TreasureOfTheNestedCache"	"这个珍藏里面全是珍藏！"
"[english]StoreBanner_Text_TreasureOfTheNestedCache"	"It's a treasure that contains treasures!"
"StoreBanner_Header_ArtgermLoadingScreenBundle"	"Artgerm作品载入画面合集"
"[english]StoreBanner_Header_ArtgermLoadingScreenBundle"	"Artgerm’s Loading Screen Bundle"
"StoreBanner_Text_ArtgermLoadingScreenBundle"	"欣赏世界知名视觉艺术家Stanley ‘Artgerm’ Lau精心打造的5款载入画面"
"[english]StoreBanner_Text_ArtgermLoadingScreenBundle"	"Infect your mind with 5 loading screens created by world renowned visual artist Stanley ‘Artgerm’ Lau."
"StoreBanner_Header_EffigyBlockofFrost"	"寒霜英雄雕像石"
"[english]StoreBanner_Header_EffigyBlockofFrost"	"Effigy Block of Frost"
"StoreBanner_Text_EffigyBlockofFrost"	"打造您的私人冰雕！"
"[english]StoreBanner_Text_EffigyBlockofFrost"	"Build your own ice sculpture!"
"RefurbishItem_RemoveDedicationTitle"	"要移除赠言吗？"
"[english]RefurbishItem_RemoveDedicationTitle"	"Remove Dedication?"
"RefurbishItem_RemoveDedication"	"要从这件物品上将礼物赠言移除吗？"
"[english]RefurbishItem_RemoveDedication"	"Remove the gift dedication from this item?"
"RefurbishItem_RemoveGifterAccountIdTitle"	"要移除礼物赠送人的名字吗？"
"[english]RefurbishItem_RemoveGifterAccountIdTitle"	"Remove Gift Giver's Name?"
"RefurbishItem_RemoveGifterAccountId"	"要从这件物品上移除赠送它的人的名字吗？"
"[english]RefurbishItem_RemoveGifterAccountId"	"Remove the name of the person who gave this gift from the item?"
"RefurbishItem_RemoveDedicationOption"	"移除赠言"
"[english]RefurbishItem_RemoveDedicationOption"	"Remove Dedication"
"RefurbishItem_RemoveGifterAccountIdOption"	"移除礼物赠送人的名字"
"[english]RefurbishItem_RemoveGifterAccountIdOption"	"Remove Gift Giver's Name"
"DOTA_Asset_Mod_Azure_Constellation_Head"	"蔚蓝星象月之祝福图标"
"[english]DOTA_Asset_Mod_Azure_Constellation_Head"	"Azure Constellation Lunar Blessing Icon"
"DOTA_Asset_Mod_Azure_Constellation_Glaive"	"蔚蓝星象月刃图标"
"[english]DOTA_Asset_Mod_Azure_Constellation_Glaive"	"Azure Constellation Moon Glaive Icon"
"DOTA_Asset_Mod_Azure_Constellation_Shield"	"蔚蓝星象月光图标"
"[english]DOTA_Asset_Mod_Azure_Constellation_Shield"	"Azure Constellation Lucent Beam Icon"
"DOTA_Asset_Mod_Azure_Constellation_Mount"	"蔚蓝星象月蚀图标"
"[english]DOTA_Asset_Mod_Azure_Constellation_Mount"	"Azure Constellation Eclipse Icon"
"Krane_Style_Default"	"仙鹤基本款"
"[english]Krane_Style_Default"	"Krane Original"
"Krane_Style_Upgrade"	"仙鹤升级款"
"[english]Krane_Style_Upgrade"	"Krane Upgrade"
"Crate_Dupe"	"每次解封珍藏后都将获得以下物品中的随机%s1件。每次解封获得的物品有可能相同。"
"[english]Crate_Dupe"	"Each time you open this treasure you will receive %s1 of these items, randomly. You may receive duplicates."
"Dota_Local_Server_No_Signout"	"无法关闭，比赛详细信息还在获取中。"
"[english]Dota_Local_Server_No_Signout"	"Unable to close, match details are still pending."
"Dota_EditSC_Reposition"	"移动英雄"
"[english]Dota_EditSC_Reposition"	"Move Hero"
"Dota_EditSC_PositionHero"	"使用视角控制来定位英雄。按住Shift键可以移动地更快。点击鼠标后将完成定位。"
"[english]Dota_EditSC_PositionHero"	"Use camera controls to position your Hero. Hold shift to move faster. Click a mouse button to finish."
"Dota_EditSC_PositionSlot"	"左键点击进行定位。右键点击进行旋转（按住Shift键可以限制到一根轴上）。使用鼠标滚轮调整高度。"
"[english]Dota_EditSC_PositionSlot"	"Left click to position. Right click to rotate (hold shift to restrict to a single axis). Mousewheel to adjust height."
"Dota_EditSC_SelectSlotType"	"选择想在这个槽位展示的物体类型"
"[english]Dota_EditSC_SelectSlotType"	"Select the type of object you'd like to display in this Slot"
"Dota_EditSC_Save"	"保存并退出编辑器"
"[english]Dota_EditSC_Save"	"Save & Exit Editor"
"Dota_EditSC_Preview"	"预览"
"[english]Dota_EditSC_Preview"	"Preview"
"Dota_EditSC_SlotType_0"	"空槽位"
"[english]Dota_EditSC_SlotType_0"	"Empty Slot"
"Dota_EditSC_SlotType_1"	"英雄"
"[english]Dota_EditSC_SlotType_1"	"Hero"
"Dota_EditSC_SlotType_2"	"雕像"
"[english]Dota_EditSC_SlotType_2"	"Effigy"
"Dota_EditSC_SlotType_3"	"物品"
"[english]Dota_EditSC_SlotType_3"	"Item"
"Dota_EditSC_SelectEcon"	"选择物品"
"[english]Dota_EditSC_SelectEcon"	"Select Item"
"Dota_EditSC_SlotDialog_Effigy"	"编辑雕像槽位"
"[english]Dota_EditSC_SlotDialog_Effigy"	"Edit Effigy Slot"
"Dota_EditSC_Position"	"设定位置"
"[english]Dota_EditSC_Position"	"Set Position"
"Dota_EditSC_ToggleTeam"	"切换天辉/夜魇"
"[english]Dota_EditSC_ToggleTeam"	"Toggle Radiant/Dire"
"Dota_EditSC_CameraAnimSelection_Directions"	"选择一个镜头动作。使用方向键，完成后点击OK。"
"[english]Dota_EditSC_CameraAnimSelection_Directions"	"Select a camera animation. Use the arrow buttons, and click OK when done."
"Dota_EditSC_CameraAnimSelection"	"编辑视角"
"[english]Dota_EditSC_CameraAnimSelection"	"Edit Camera"
"DOTA_Tooltip_ability_life_stealer_empty_1"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_1"	""
"DOTA_Tooltip_ability_life_stealer_empty_1_Description"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_1_Description"	""
"DOTA_Tooltip_ability_life_stealer_empty_2"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_2"	""
"DOTA_Tooltip_ability_life_stealer_empty_2_Description"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_2_Description"	""
"DOTA_Tooltip_ability_life_stealer_empty_3"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_3"	""
"DOTA_Tooltip_ability_life_stealer_empty_3_Description"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_3_Description"	""
"DOTA_Tooltip_ability_life_stealer_empty_4"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_4"	""
"DOTA_Tooltip_ability_life_stealer_empty_4_Description"	""
"[english]DOTA_Tooltip_ability_life_stealer_empty_4_Description"	""
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_poison_duration_tooltip"	"豪猪毒素持续时间："
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_poison_duration_tooltip"	"BOAR POISON DURATION:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note1"	"当哈斯卡的生命值为87%时，将获得狂战士之血的第一次叠加效果。之后每损失7%生命值，效果就多叠加一次。"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_Note1"	"The first stack of Berserker's Blood is added when Huskar is at 87% health. Another stack is added for every additional 7% of health missing."
"DOTA_Tooltip_modifier_alchemist_goblins_greed"	"贪魔的贪婪"
"[english]DOTA_Tooltip_modifier_alchemist_goblins_greed"	"Greevil's Greed"
"DOTA_Tooltip_modifier_alchemist_goblins_greed_Description"	"杀死一个单位时将获得额外的金钱。"
"[english]DOTA_Tooltip_modifier_alchemist_goblins_greed_Description"	"Grants bonus gold when you kill units."
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition"	"勇气勋章"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition"	"Medallion of Courage"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_Description"	"护甲值提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_Description"	"Increases Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_item_blink_Note1"	"如果闪烁传送的距离超过最长施法距离，那么只能传送到最长距离的4/5。"
"[english]DOTA_Tooltip_ability_item_blink_Note1"	"If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead."
"Dota_EditSC_SlotType_4"	"信使"
"[english]Dota_EditSC_SlotType_4"	"Courier"
"StoreBanner_Header_GiftWrap"	"礼品包装"
"[english]StoreBanner_Header_GiftWrap"	"Gift Wrap"
"StoreBanner_Text_GiftWrap"	"又到了送礼的好时节！"
"[english]StoreBanner_Text_GiftWrap"	"Tis the season of Gift Wrappening!"
"DOTA_TrophyName_FantasySeason2FirstPlace"	"梦幻刀塔第2赛季金杯"
"[english]DOTA_TrophyName_FantasySeason2FirstPlace"	"Fantasy Season 2 Gold"
"DOTA_TrophyDesc_FantasySeason2FirstPlace"	"在梦幻刀塔第2赛季的梦幻联赛中喜获冠军所赢得的奖赏。"
"[english]DOTA_TrophyDesc_FantasySeason2FirstPlace"	"Awarded for winning first place in a Fantasy Dota league for Fantasy Season 2."
"DOTA_TrophyName_FantasySeason2SecondPlace"	"梦幻刀塔第2赛季银杯"
"[english]DOTA_TrophyName_FantasySeason2SecondPlace"	"Fantasy Season 2 Silver"
"DOTA_TrophyDesc_FantasySeason2SecondPlace"	"在梦幻刀塔第2赛季的梦幻联赛中喜获亚军所赢得的奖赏。"
"[english]DOTA_TrophyDesc_FantasySeason2SecondPlace"	"Awarded for winning second place in a Fantasy Dota league for Fantasy Season 2."
"DOTA_TrophyName_FantasySeason2ThirdPlace"	"梦幻刀塔第2赛季铜杯"
"[english]DOTA_TrophyName_FantasySeason2ThirdPlace"	"Fantasy Season 2 Bronze"
"DOTA_TrophyDesc_FantasySeason2ThirdPlace"	"在梦幻刀塔第2赛季的梦幻联赛中喜获季军所赢得的奖赏。"
"[english]DOTA_TrophyDesc_FantasySeason2ThirdPlace"	"Awarded for winning third place in a Fantasy Dota league for Fantasy Season 2."
"Comp_2339_TMPL_tooltip_team_eg_tooltip_title"	"EG战队"
"[english]Comp_2339_TMPL_tooltip_team_eg_tooltip_title"	"EG"
"Comp_2339_TMPL_tooltip_team_newbee_tooltip_title"	"NEWBEE"
"[english]Comp_2339_TMPL_tooltip_team_newbee_tooltip_title"	"NEWBEE"
"Comp_2339_TMPL_tooltip_team_vici_tooltip_title"	"VICI GAMING"
"[english]Comp_2339_TMPL_tooltip_team_vici_tooltip_title"	"VICI GAMING"
"Comp_2339_TMPL_tooltip_team_lgd_tooltip_title"	"LGD Gaming"
"[english]Comp_2339_TMPL_tooltip_team_lgd_tooltip_title"	"LGD Gaming"
"Comp_2339_TMPL_tooltip_team_cis_tooltip_title"	"Cis Game"
"[english]Comp_2339_TMPL_tooltip_team_cis_tooltip_title"	"Cis Game"
"Comp_2339_TMPL_tooltip_team_tf_tooltip_title"	"TF"
"[english]Comp_2339_TMPL_tooltip_team_tf_tooltip_title"	"TF"
"Comp_2339_TMPL_tooltip_team_tf_tooltip_text"	"Tongfu Gaming."
"[english]Comp_2339_TMPL_tooltip_team_tf_tooltip_text"	"Tongfu Gaming."
"Comp_2339_TMPL_tooltip_team_dk_tooltip_title"	"DK"
"[english]Comp_2339_TMPL_tooltip_team_dk_tooltip_title"	"DK"
"Comp_2339_TMPL_tooltip_team_ig_tooltip_title"	"IG战队"
"[english]Comp_2339_TMPL_tooltip_team_ig_tooltip_title"	"IG"
"Comp_2339_TMPL_tooltip_team_mvp_tooltip_title"	"MVP战队"
"[english]Comp_2339_TMPL_tooltip_team_mvp_tooltip_title"	"MVP"
"Comp_2339_TMPL_btn_selecthero_text"	"选择英雄"
"[english]Comp_2339_TMPL_btn_selecthero_text"	"SELECT HERO"
"Comp_2339_PRSEL_gifter_account_id_description"	"赠送人游戏ID"
"[english]Comp_2339_PRSEL_gifter_account_id_description"	"Gifter Account ID"
"Comp_2339_PRSEL_favorite_hero_locked_choices_1"	"已锁定"
"[english]Comp_2339_PRSEL_favorite_hero_locked_choices_1"	"Locked"
"Comp_2339_PRSEL_arcana_select_group1_description"	"第1组选择"
"[english]Comp_2339_PRSEL_arcana_select_group1_description"	"YOUR PICK FROM GROUP 1"
"Comp_2339_PRSEL_arcana_select_group2_description"	"第2组选择"
"[english]Comp_2339_PRSEL_arcana_select_group2_description"	"YOUR PICK FROM GROUP 2"
"Comp_2339_PRSEL_arcana_select_group3_description"	"第3组选择"
"[english]Comp_2339_PRSEL_arcana_select_group3_description"	"YOUR PICK FROM GROUP 3"
"Comp_2339_PRSEL_arcana_select_group4_description"	"第4组选择"
"[english]Comp_2339_PRSEL_arcana_select_group4_description"	"YOUR PICK FROM GROUP 4"
"Comp_2339_PRSEL_arcana_select_group5_description"	"第5组选择"
"[english]Comp_2339_PRSEL_arcana_select_group5_description"	"YOUR PICK FROM GROUP 5"
"Comp_2339_PRSEL_arcana_select_group6_description"	"第6组选择"
"[english]Comp_2339_PRSEL_arcana_select_group6_description"	"YOUR PICK FROM GROUP 6"
"Comp_2339_PRSEL_arcana_select_group7_description"	"第7组选择"
"[english]Comp_2339_PRSEL_arcana_select_group7_description"	"YOUR PICK FROM GROUP 7"
"Comp_2339_PRSEL_arcana_select_group8_description"	"第8组选择"
"[english]Comp_2339_PRSEL_arcana_select_group8_description"	"YOUR PICK FROM GROUP 8"
"Comp_2339_PRSEL_arcana_select_group9_description"	"第9组选择"
"[english]Comp_2339_PRSEL_arcana_select_group9_description"	"YOUR PICK FROM GROUP 9"
"Comp_2339_PRSEL_arcana_select_group10_description"	"第10组选择"
"[english]Comp_2339_PRSEL_arcana_select_group10_description"	"YOUR PICK FROM GROUP 10"
"Comp_2339_PRSEL_arcana_select_group11_description"	"第11组选择"
"[english]Comp_2339_PRSEL_arcana_select_group11_description"	"YOUR PICK FROM GROUP 11"
"Comp_2339_PRSEL_arcana_select_group12_description"	"第12组选择"
"[english]Comp_2339_PRSEL_arcana_select_group12_description"	"YOUR PICK FROM GROUP 12"
"Comp_2339_PRSEL_arcana_select_group13_description"	"第13组选择"
"[english]Comp_2339_PRSEL_arcana_select_group13_description"	"YOUR PICK FROM GROUP 13"
"Comp_2339_PRSEL_arcana_select_group14_description"	"第14组选择"
"[english]Comp_2339_PRSEL_arcana_select_group14_description"	"YOUR PICK FROM GROUP 14"
"Comp_2339_PRSEL_arcana_select_group15_description"	"第15组选择"
"[english]Comp_2339_PRSEL_arcana_select_group15_description"	"YOUR PICK FROM GROUP 15"
"Comp_2339_PRSEL_arcana_select_group16_description"	"第16组选择"
"[english]Comp_2339_PRSEL_arcana_select_group16_description"	"YOUR PICK FROM GROUP 16"
"Comp_2339_PRSEL_play_rpg_choices_1"	"影魔"
"[english]Comp_2339_PRSEL_play_rpg_choices_1"	"sf"
"Comp_2339_PRSEL_play_rpg_choices_2"	"祈求者"
"[english]Comp_2339_PRSEL_play_rpg_choices_2"	"invoker"
"Comp_2339_PRSEL_play_rpg_choices_3"	"术士"
"[english]Comp_2339_PRSEL_play_rpg_choices_3"	"wl"
"Comp_2339_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"[english]Comp_2339_PG_page_insidecoverelementlistgift1_text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"Comp_2339_PG_page_titleelementlisttitle_text"	"冬季时分，全球顶尖Dota 2战队将云集上海，争夺东方之冠。欢迎亲自前往上海观看这场盛会，或密切关注Dota 2客户端和官网，不要错过任何精彩片刻！"
"[english]Comp_2339_PG_page_titleelementlisttitle_text"	"This winter, the top Dota 2 teams in the world gather in Shanghai to compete for the oriental honor. Watch the event in-person at Shanghai, or stream every minute of the action in Dota 2 and online at dota2.com.cn"
"Comp_2339_PG_page_titleelementlistlianjie_text"	"WWW.DOTA2.COM.CN"
"[english]Comp_2339_PG_page_titleelementlistlianjie_text"	"WWW.DOTA2.COM.CN"
"Comp_2339_PG_page_titleelementlistsubtitle_text"	"完美世界隆重宣布将举办"
"[english]Comp_2339_PG_page_titleelementlistsubtitle_text"	"PERFECT WORLD IS PROUD TO HOST"
"Comp_2339_PG_page_titleelementlistsubtitle1_text"	"DOTA2亚洲邀请赛"
"[english]Comp_2339_PG_page_titleelementlistsubtitle1_text"	"DOTA 2 ASIA CHAMPIONSHIPS"
"Comp_2339_PG_page_titleelementlistzhongguoshanghai_text"	"中国上海"
"[english]Comp_2339_PG_page_titleelementlistzhongguoshanghai_text"	"SHANGHAI, CHINA"
"Comp_2339_PG_page_TOC1elementlistheader1_text"	"互动指南"
"[english]Comp_2339_PG_page_TOC1elementlistheader1_text"	"TABLE OF"
"Comp_2339_PG_page_TOC1elementlistheader2_text"	"目录"
"[english]Comp_2339_PG_page_TOC1elementlistheader2_text"	"CONTENTS"
"Comp_2339_PG_page_TOC1elementlistsubheader_event_defines_1"	"赛事概况"
"[english]Comp_2339_PG_page_TOC1elementlistsubheader_event_defines_1"	"THE EVENT"
"Comp_2339_PG_page_TOC1elementlistpage_venue_defines_2"	"简介"
"[english]Comp_2339_PG_page_TOC1elementlistpage_venue_defines_2"	"INTRO"
"Comp_2339_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事奖金"
"[english]Comp_2339_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"PRIZE POOL"
"Comp_2339_PG_page_TOC1elementlistpage_amount_defines_2"	"当前总额"
"[english]Comp_2339_PG_page_TOC1elementlistpage_amount_defines_2"	"CURRENT AMOUNT"
"Comp_2339_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"挑战目标"
"[english]Comp_2339_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"STRETCH GOALS"
"Comp_2339_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"互动指南"
"[english]Comp_2339_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"YOUR COMPENDIUM"
"Comp_2339_PG_page_TOC1elementlistpage_level_defines_2"	"互动指南等级"
"[english]Comp_2339_PG_page_TOC1elementlistpage_level_defines_2"	"COMPENDIUM LEVEL"
"Comp_2339_PG_page_TOC1elementlistpage_rewards_defines_2"	"互动指南奖励"
"[english]Comp_2339_PG_page_TOC1elementlistpage_rewards_defines_2"	"COMPENDIUM REWARDS"
"Comp_2339_PG_page_TOC1elementlistpage_naqual_defines_2"	"专属信使"
"[english]Comp_2339_PG_page_TOC1elementlistpage_naqual_defines_2"	"EXLUSIVE COURIER"
"Comp_2339_PG_page_TOC1elementlistpage_seaqual_defines_2"	"不朽珍藏"
"[english]Comp_2339_PG_page_TOC1elementlistpage_seaqual_defines_2"	"IMMORTAL TREASURE"
"Comp_2339_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"赛程安排"
"[english]Comp_2339_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"TOURNAMENT"
"Comp_2339_PG_page_TOC1elementlistpage_euqual_defines_2"	"预选赛"
"[english]Comp_2339_PG_page_TOC1elementlistpage_euqual_defines_2"	"QUALIFIER"
"Comp_2339_PG_page_TOC1elementlistpage_single_game_predictions_new_defines_2"	"淘汰赛 - 附加赛"
"[english]Comp_2339_PG_page_TOC1elementlistpage_single_game_predictions_new_defines_2"	"PLAYOFF - WILD CARD"
"Comp_2339_PG_page_TOC1elementlistpage_single_match_hero_predictions_new_defines_2"	"淘汰赛 - 小组赛"
"[english]Comp_2339_PG_page_TOC1elementlistpage_single_match_hero_predictions_new_defines_2"	"PLAYOFF - Group Stage"
"Comp_2339_PG_page_TOC1elementlistpage_playoffs_wildcard_predictions_defines_2"	"主赛事"
"[english]Comp_2339_PG_page_TOC1elementlistpage_playoffs_wildcard_predictions_defines_2"	"MAIN EVENT"
"Comp_2339_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新！"
"[english]Comp_2339_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"UPDATED!"
"Comp_2339_PG_page_TOC2templatelistt_toc_gengxinelementlistupdated_text_text"	"即将推出！"
"[english]Comp_2339_PG_page_TOC2templatelistt_toc_gengxinelementlistupdated_text_text"	"INCOMING!"
"Comp_2339_PG_page_TOC2elementlistsubheader_yuce_defines_1"	"赛事预测"
"[english]Comp_2339_PG_page_TOC2elementlistsubheader_yuce_defines_1"	"PREDICTION"
"Comp_2339_PG_page_TOC2elementlistpage_xiaozuyuce_defines_2"	"淘汰赛预测"
"[english]Comp_2339_PG_page_TOC2elementlistpage_xiaozuyuce_defines_2"	"GROUP STAGE PREDICTION"
"Comp_2339_PG_page_TOC2elementlistpage_zongjuesaiyuce_defines_2"	"总决赛预测"
"[english]Comp_2339_PG_page_TOC2elementlistpage_zongjuesaiyuce_defines_2"	"GRAND FINAL PREDICTION"
"Comp_2339_PG_page_TOC2elementlistsubheader_qualifier_predictions_defines_1"	"加赠内容"
"[english]Comp_2339_PG_page_TOC2elementlistsubheader_qualifier_predictions_defines_1"	"BONUSES"
"Comp_2339_PG_page_TOC2elementlistpage_playoffs_hero_predictions_defines_2"	"现场解说COSPLAY秀"
"[english]Comp_2339_PG_page_TOC2elementlistpage_playoffs_hero_predictions_defines_2"	"CASTER COSPLAY"
"Comp_2339_PG_page_TOC2elementlistpage_playoffs_other_predictions_defines_2"	"全明星表演赛"
"[english]Comp_2339_PG_page_TOC2elementlistpage_playoffs_other_predictions_defines_2"	"All-Star Match"
"Comp_2339_PG_page_TOC2elementlistpage_RPG_defines_2"	"自定义地图表演赛"
"[english]Comp_2339_PG_page_TOC2elementlistpage_RPG_defines_2"	"CUSTOM GAME SHOW"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_top6_predictions_defines_2"	"票选中文配音重做"
"[english]Comp_2339_PG_page_TOC2elementlistpage_mainevent_top6_predictions_defines_2"	"CHINESE VOICE VOTE"
"Comp_2339_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"附录"
"[english]Comp_2339_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"APPENDIX"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_player_predictions_defines_2"	"战队资料"
"[english]Comp_2339_PG_page_TOC2elementlistpage_mainevent_player_predictions_defines_2"	"TEAM PROFILES"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_thanks_defines_2"	"特别鸣谢"
"[english]Comp_2339_PG_page_TOC2elementlistpage_mainevent_thanks_defines_2"	"ACKNOWLEDGEMENT"
"Comp_2339_PG_page_venueelementlistday_text"	"2015年1月6日 - 2月9日"
"[english]Comp_2339_PG_page_venueelementlistday_text"	"Jan 6 - Feb 9, 2015"
"Comp_2339_PG_page_venueelementlistmainday_text"	"主赛事 2015年2月5日 - 2月9日"
"[english]Comp_2339_PG_page_venueelementlistmainday_text"	"MAIN EVENT Feb 5-9, 2015"
"Comp_2339_PG_page_venueelementlistdescription_text"	"全球巅峰战队<br>一决高下只为冠绝东方"
"[english]Comp_2339_PG_page_venueelementlistdescription_text"	"THE BEST TEAMS IN THE WORLD<br>COMPETE FOR THE ORIENTAL CHAMPIONSHIP"
"Comp_2339_PG_page_jinetemplatelisttt_sg1_tooltip_text"	"获得Dota 2载入画面和邀请赛主题界面皮肤。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg1_tooltip_text"	"Unlock Dota 2 Loading Screens and DAC themed HUD."
"Comp_2339_PG_page_jinetemplatelisttt_sg2_tooltip_text"	"投票决定现场解说的Cosplay秀。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg2_tooltip_text"	"Vote for Caster Cosplay at the Main Event."
"Comp_2339_PG_page_jinetemplatelisttt_sg3_tooltip_text"	"投票决定现场的表演赛，包括自定义地图，全明星和Solo赛。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg3_tooltip_text"	"Vote for Show Match, including Custom Game, All-star and Solo Championship."
"Comp_2339_PG_page_jinetemplatelisttt_sg4_tooltip_text"	"获得额外专属信使。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg4_tooltip_text"	"Unlock extra Exclusive Courier."
"Comp_2339_PG_page_jinetemplatelisttt_sg5_tooltip_text"	"获得全新的一套聊天表情。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg5_tooltip_text"	"Unlock a new set of emoticons."
"Comp_2339_PG_page_jinetemplatelisttt_sg6_tooltip_text"	"获得额外一款不朽珍藏。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg6_tooltip_text"	"Unlock Immortal Treasures."
"Comp_2339_PG_page_jinetemplatelisttt_sg7_tooltip_text"	"投票决定需要重做的中文英雄配音。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg7_tooltip_text"	"Vote for Alternative Voice."
"Comp_2339_PG_page_jinetemplatelisttt_sg8_tooltip_text"	"获得全新鼠标指针。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg8_tooltip_text"	"Unlock Cursor Packs."
"Comp_2339_PG_page_jinetemplatelisttt_sg9_tooltip_text"	"亚洲邀请赛期间游戏内将开启特殊活动。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg9_tooltip_text"	"Unlock Special in-game events during DAC."
"Comp_2339_PG_page_jinetemplatelisttt_sg10_tooltip_text"	"完美世界将在未来举办一场Dota 2主题音乐会。"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg10_tooltip_text"	"Perfect World will hold a Dota 2 Concert in the future."
"Comp_2339_PG_page_jinetemplatelistsg_entryelementlistachieved_text"	"已达成！"
"[english]Comp_2339_PG_page_jinetemplatelistsg_entryelementlistachieved_text"	"ACHIEVED!"
"Comp_2339_PG_page_jinetemplatelistsg_entryelementlistperc_text"	"%prizepool_perc%%"
"[english]Comp_2339_PG_page_jinetemplatelistsg_entryelementlistperc_text"	"%prizepool_perc%%"
"Comp_2339_PG_page_jinetemplatelistsg_entryelementlisttogo_text"	"还需$%prizepool_togo%！"
"[english]Comp_2339_PG_page_jinetemplatelistsg_entryelementlisttogo_text"	"$%prizepool_togo% more!"
"Comp_2339_PG_page_jineelementlistsubtitle_text"	"总奖金"
"[english]Comp_2339_PG_page_jineelementlistsubtitle_text"	"THE PRIZE POOL"
"Comp_2339_PG_page_jineelementlistprizepool_amount_text"	"$%prizepool%"
"[english]Comp_2339_PG_page_jineelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_2339_PG_page_jineelementlistprizepool_total_text"	"总额"
"[english]Comp_2339_PG_page_jineelementlistprizepool_total_text"	"in total"
"Comp_2339_PG_page_prizepool2elementlistsg6_defines_6"	"获得包含数件不朽物品的额外一款珍藏。"
"[english]Comp_2339_PG_page_prizepool2elementlistsg6_defines_6"	"Unlock extra treasures containing several Immortal items."
"Comp_2339_PG_page_prizepool2elementlistsg7_defines_6"	"投票决定需要重做的全新中文英雄配音。"
"[english]Comp_2339_PG_page_prizepool2elementlistsg7_defines_6"	"Vote for the Hero you'd like to receive a new,alternative Chinese voice & dialogue pack. "
"Comp_2339_PG_page_prizepool2elementlistsg8_defines_6"	"获得全新的鼠标指针。"
"[english]Comp_2339_PG_page_prizepool2elementlistsg8_defines_6"	"Unlock a new set of cursor packs."
"Comp_2339_PG_page_prizepool2elementlistsg9_defines_6"	"亚洲邀请赛期间游戏内将开启特殊活动。"
"[english]Comp_2339_PG_page_prizepool2elementlistsg9_defines_6"	"Unlock special in-game events during DAC."
"Comp_2339_PG_page_prizepool2elementlistsg10_defines_6"	"完美世界将在未来举办一场Dota 2主题音乐会。"
"[english]Comp_2339_PG_page_prizepool2elementlistsg10_defines_6"	"Perfect World will hold a Dota 2 concert in the future."
"Comp_2339_PG_page_level1t_toc_weikaiqielementlistupdated_text_text"	"尚未开启"
"[english]Comp_2339_PG_page_level1t_toc_weikaiqielementlistupdated_text_text"	"NOT YET"
"Comp_2339_PG_page_level1elementlistsubtitle_text"	"互动指南等级"
"[english]Comp_2339_PG_page_level1elementlistsubtitle_text"	"YOUR COMPENDIUM LEVEL"
"Comp_2339_PG_page_level1elementlistdescription_text"	"赢取积分升级互动指南。互动指南等级越高，获得的奖励也会越丰厚！"
"[english]Comp_2339_PG_page_level1elementlistdescription_text"	"Earn points to level up your Compendium. Higher level compendiums unlock higher level rewards!"
"Comp_2339_PG_page_level1elementlistlevelamt_text"	"%level%"
"[english]Comp_2339_PG_page_level1elementlistlevelamt_text"	"%level%"
"Comp_2339_PG_page_level1elementlistlevel_text"	"等级"
"[english]Comp_2339_PG_page_level1elementlistlevel_text"	"LEVEL"
"Comp_2339_PG_page_level1elementlistlevel_togo_text"	"还需%levelup_pts%积分升级"
"[english]Comp_2339_PG_page_level1elementlistlevel_togo_text"	"%levelup_pts% PTS TO NEXT LEVEL"
"Comp_2339_PG_page_level1elementlisthowto_text"	"如何获得积分"
"[english]Comp_2339_PG_page_level1elementlisthowto_text"	"HOW TO GET POINTS"
"Comp_2339_PG_page_level1elementlistr1embed_title_text"	"激活互动指南"
"[english]Comp_2339_PG_page_level1elementlistr1embed_title_text"	"Activate the Compendium"
"Comp_2339_PG_page_level1elementlistr1embed_desc_text"	"买了互动指南可别忘了激活！"
"[english]Comp_2339_PG_page_level1elementlistr1embed_desc_text"	"Don't forget to activate your compendium once you've bought it!"
"Comp_2339_PG_page_level1elementlistr2embed_title_text"	"每日获胜任务"
"[english]Comp_2339_PG_page_level1elementlistr2embed_title_text"	"Daily Win Challenge"
"Comp_2339_PG_page_level1elementlistr2embed_desc_text"	"每一天都将迎接在公开匹配比赛中获胜的挑战。只要赢得比赛的胜利就能获得可观的积分！"
"[english]Comp_2339_PG_page_level1elementlistr2embed_desc_text"	"Everyday you will have a challenge to win a public match. Score the victory and gain a tasty bounty!"
"Comp_2339_PG_page_level1elementlistr2embed_ptsA_text"	"%action_%"
"[english]Comp_2339_PG_page_level1elementlistr2embed_ptsA_text"	"%action_%"
"Comp_2339_PG_page_level1elementlistr2embed_ptsB_text"	" %actionmax_% "
"[english]Comp_2339_PG_page_level1elementlistr2embed_ptsB_text"	" %actionmax_% "
"Comp_2339_PG_page_level1elementlistr3embed_title_text"	"完成淘汰赛预测"
"[english]Comp_2339_PG_page_level1elementlistr3embed_title_text"	"Make PLAYOFF Prediction"
"Comp_2339_PG_page_level1elementlistr3embed_desc_text"	"完成所有淘汰赛的相关预测。"
"[english]Comp_2339_PG_page_level1elementlistr3embed_desc_text"	"Fill in the predictions for PLAYOFF."
"Comp_2339_PG_page_level1elementlistr5embed_title_text"	"每日获胜挑战"
"[english]Comp_2339_PG_page_level1elementlistr5embed_title_text"	"Daily Win Challenge"
"Comp_2339_PG_page_level1elementlistr5embed_desc_text"	"每一天都将迎接在公开匹配比赛中获胜的挑战。只要赢得比赛的胜利就能获得可观的积分！"
"[english]Comp_2339_PG_page_level1elementlistr5embed_desc_text"	"Everyday you will have a challenge to win a public match. Score the victory and gain a tasty bounty!"
"Comp_2339_PG_page_level1elementlistr5embed_ptsA_text"	"%action_1%"
"[english]Comp_2339_PG_page_level1elementlistr5embed_ptsA_text"	"%action_1%"
"Comp_2339_PG_page_level1elementlistr5embed_ptsB_text"	"/%actionmax_1%积分"
"[english]Comp_2339_PG_page_level1elementlistr5embed_ptsB_text"	"/ %actionmax_1% PTS"
"Comp_2339_PG_page_level2elementlistr6embed_title_text"	"观看10场亚洲邀请赛比赛"
"[english]Comp_2339_PG_page_level2elementlistr6embed_title_text"	"Watch 10 Matches"
"Comp_2339_PG_page_level2elementlistr6embed_desc_text"	"观看10场亚洲邀请赛的比赛，见证最爱战队的胜利！"
"[english]Comp_2339_PG_page_level2elementlistr6embed_desc_text"	"Watch 10 DAC matches to witness the victory of your favourite teams!"
"Comp_2339_PG_page_level2elementlistr6embed_ptsA_text"	"%action_2%"
"[english]Comp_2339_PG_page_level2elementlistr6embed_ptsA_text"	"%action_2%"
"Comp_2339_PG_page_level2elementlistr6embed_ptsB_text"	"/ %actionmax_2%积分"
"[english]Comp_2339_PG_page_level2elementlistr6embed_ptsB_text"	"/ %actionmax_2% PTS"
"Comp_2339_PG_page_level2elementlistr7embed_title_text"	"票选现场解说Cosplay"
"[english]Comp_2339_PG_page_level2elementlistr7embed_title_text"	"Vote for Caster Cosplay"
"Comp_2339_PG_page_level2elementlistr7embed_desc_text"	"完成现场解说和Cosplay英雄的投票。"
"[english]Comp_2339_PG_page_level2elementlistr7embed_desc_text"	"Vote for the caster and the hero he/she should cosplay as."
"Comp_2339_PG_page_level2elementlistr8embed_title_text"	"票选全明星表演赛"
"[english]Comp_2339_PG_page_level2elementlistr8embed_title_text"	"Vote On The All-Star Match"
"Comp_2339_PG_page_level2elementlistr8embed_desc_text"	"完成对现场表演赛中参加Solo赛和自定义地图比赛<br>的选手和地图的投票。"
"[english]Comp_2339_PG_page_level2elementlistr8embed_desc_text"	"Vote for the players and custom games you would like to see in<br> Solo Championship and Custom Game Show."
"Comp_2339_PG_page_level2elementlistr9embed_title_text"	"票选英雄配音"
"[english]Comp_2339_PG_page_level2elementlistr9embed_title_text"	"Vote for Hero Voice"
"Comp_2339_PG_page_level2elementlistr9embed_desc_text"	"投票决定想要推出全新中文配音的英雄。"
"[english]Comp_2339_PG_page_level2elementlistr9embed_desc_text"	"Vote for the hero you would like to hear alternative Chinese voice."
"Comp_2339_PG_page_level2elementlistr10embed_title_text"	"看看您是否料事如神！"
"[english]Comp_2339_PG_page_level2elementlistr10embed_title_text"	"See if you are right!"
"Comp_2339_PG_page_level2elementlistr10embed_desc_text"	"淘汰赛预测中每填对一项都将获得20积分。<br>"
"[english]Comp_2339_PG_page_level2elementlistr10embed_desc_text"	"You will earn 20 points for every correct prediction for the group<br> stage."
"Comp_2339_PG_page_level2elementlistr11embed_title_text"	"看看您是否能神机妙算！"
"[english]Comp_2339_PG_page_level2elementlistr11embed_title_text"	"See if you are right about winning teams!"
"Comp_2339_PG_page_level2elementlistr11embed_desc_text"	"只要您预测正确前三战队，即使名次不对也将获得相应积分。<br>"
"[english]Comp_2339_PG_page_level2elementlistr11embed_desc_text"	"You will earn points if you predict right about the winning teams,<br> no matter in right order or not."
"Comp_2339_PG_page_level2elementlistr12embed_title_text"	"看看您是否能预知未来！"
"[english]Comp_2339_PG_page_level2elementlistr12embed_title_text"	"See if you can foretell the future!"
"Comp_2339_PG_page_level2elementlistr12embed_desc_text"	"如果您预测的名次正确，您将会获得相应积分。"
"[english]Comp_2339_PG_page_level2elementlistr12embed_desc_text"	"You will earn points if you predict the right order."
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_1"	"专属信使，自定义传送特效，自定义鼠标指针<br>不朽珍藏 I"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_1"	"Exclusive Courier, Custom Teleport Effect, Custom Cursor Pack<br>Immortal Treasure I"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_2"	"载入画面珍藏"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_2"	"Loading Screen Treasure"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_3"	"额外鼠标指针"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_3"	"Extra Custom Cursor Pack"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_4"	"额外载入画面珍藏"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_4"	"Extra Loading Screen Treasure"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_5"	"信使额外款式"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_5"	"Extra style for courier "
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_7"	"亚洲邀请赛主题界面皮肤"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_7"	"DAC Themed HUD"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_8"	"额外不朽珍藏 II"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_8"	"Extra Immortal Treasure II"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_9"	"额外专属信使"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_9"	"The other exclusive courier"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_10"	"自定义表情包"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_10"	"Custom Emoticons"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_11"	"额外鼠标指针"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_11"	"Extra Cursor Pack"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_12"	"额外不朽珍藏 I"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_12"	"Extra Immortal Treasure I"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_13"	"专属信使的额外款式"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_13"	"Extra style for exclusive courier"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_46"	"无限"
"[english]Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_46"	"Infinity"
"Comp_2339_PG_page_rewards1elementlistsubtitle_text"	"互动指南等级奖励"
"[english]Comp_2339_PG_page_rewards1elementlistsubtitle_text"	"COMPENDIUM LEVEL REWARDS"
"Comp_2339_PG_page_rewards1elementlistdescription_text"	"随着互动指南的等级提升，你将获得多种奖励。"
"[english]Comp_2339_PG_page_rewards1elementlistdescription_text"	"As your Compendium goes up levels, you'll earn rewards."
"Comp_2339_PG_page_rewards1elementlist500p_text"	"马上购买"
"[english]Comp_2339_PG_page_rewards1elementlist500p_text"	"BUY NOW"
"Comp_2339_PG_page_rewards1elementlist500text_text"	"500互动指南积分"
"[english]Comp_2339_PG_page_rewards1elementlist500text_text"	"500 Compendium Points"
"Comp_2339_PG_page_rewards1elementlist2400text_text"	"2400互动指南积分"
"[english]Comp_2339_PG_page_rewards1elementlist2400text_text"	"2400 Compendium Points"
"Comp_2339_PG_page_rewards1elementlistrecent_text"	"上一个奖励"
"[english]Comp_2339_PG_page_rewards1elementlistrecent_text"	"MOST-RECENT REWARD"
"Comp_2339_PG_page_rewards1elementlistnext_text"	"下一个奖励"
"[english]Comp_2339_PG_page_rewards1elementlistnext_text"	"YOUR NEXT REWARD"
"Comp_2339_PG_page_rewards1elementlistnext_level_text"	"等级%textlistvalue_next_levelname%"
"[english]Comp_2339_PG_page_rewards1elementlistnext_level_text"	"LEVEL %textlistvalue_next_levelname%"
"Comp_2339_PG_page_rewards2elementlistsubtitle_text"	"等级奖励"
"[english]Comp_2339_PG_page_rewards2elementlistsubtitle_text"	"LEVEL REWARDS"
"Comp_2339_PG_page_rewards2elementlistdescription_text"	"互动指南的等级没有上限。50级后，每10级就会获得一款不朽珍藏，不朽珍藏 I 和不朽珍藏 II 将交替发放。"
"[english]Comp_2339_PG_page_rewards2elementlistdescription_text"	"There's no maximum to your Compendium Level. After Level 50, you'll earn an Extra Immortal Treasure I & II every 20 levels."
"Comp_2339_PG_page_rewards2elementlistshuoming_text"	"注意：部分奖励需达成相应挑战目标后才会发放。另外，部分奖励仍处于制作中，将在制作完成后自动发放到兵器库中。"
"[english]Comp_2339_PG_page_rewards2elementlistshuoming_text"	"Please note that some of the rewards will be granted after the Stretch Goals are achieved. Also, some rewards are still WIP, will be granted automatically when they are done."
"Comp_2339_PG_page_rewards2elementlistl1_text"	"等级1："
"[english]Comp_2339_PG_page_rewards2elementlistl1_text"	"Level 1:"
"Comp_2339_PG_page_rewards2elementlistl1a_desc_text"	"专属信使"
"[english]Comp_2339_PG_page_rewards2elementlistl1a_desc_text"	"Exclusive Courier"
"Comp_2339_PG_page_rewards2elementlistl1b_desc_text"	"自定义传送特效"
"[english]Comp_2339_PG_page_rewards2elementlistl1b_desc_text"	"Custom Teleport Effect"
"Comp_2339_PG_page_rewards2elementlistl1c_desc_text"	"自定义鼠标指针"
"[english]Comp_2339_PG_page_rewards2elementlistl1c_desc_text"	"Custom Cursor Pack"
"Comp_2339_PG_page_rewards2elementlistl1d_desc_text"	"不朽珍藏 I 和 II"
"[english]Comp_2339_PG_page_rewards2elementlistl1d_desc_text"	"Immortal Treasure I & II"
"Comp_2339_PG_page_rewards2elementlistl5_text"	"等级5："
"[english]Comp_2339_PG_page_rewards2elementlistl5_text"	"Level 5:"
"Comp_2339_PG_page_rewards2elementlistl10_text"	"等级10："
"[english]Comp_2339_PG_page_rewards2elementlistl10_text"	"Level 10:"
"Comp_2339_PG_page_rewards2elementlistl15_text"	"等级15："
"[english]Comp_2339_PG_page_rewards2elementlistl15_text"	"Level 15:"
"Comp_2339_PG_page_rewards2elementlistl21_text"	"等级21："
"[english]Comp_2339_PG_page_rewards2elementlistl21_text"	"Level 21:"
"Comp_2339_PG_page_rewards2elementlistl21_desc_text"	"小仙鹤的额外款式"
"[english]Comp_2339_PG_page_rewards2elementlistl21_desc_text"	"Extra Style for Courier"
"Comp_2339_PG_page_rewards2elementlistl27_text"	"等级27："
"[english]Comp_2339_PG_page_rewards2elementlistl27_text"	"Level 27:"
"Comp_2339_PG_page_rewards2elementlistl33_text"	"等级33："
"[english]Comp_2339_PG_page_rewards2elementlistl33_text"	"Level 33:"
"Comp_2339_PG_page_rewards2elementlistl34_text"	"等级34："
"[english]Comp_2339_PG_page_rewards2elementlistl34_text"	"Level 34:"
"Comp_2339_PG_page_rewards2elementlistl37_text"	"等级37："
"[english]Comp_2339_PG_page_rewards2elementlistl37_text"	"Level 37:"
"Comp_2339_PG_page_rewards2elementlistl37_desc_text"	"额外专属信使（制作中）"
"[english]Comp_2339_PG_page_rewards2elementlistl37_desc_text"	"Another Exclusive Courier ( WIP )"
"Comp_2339_PG_page_rewards2elementlistl41_text"	"等级41："
"[english]Comp_2339_PG_page_rewards2elementlistl41_text"	"Level 41:"
"Comp_2339_PG_page_rewards2elementlistl41_desc_text"	"全新聊天表情（制作中）"
"[english]Comp_2339_PG_page_rewards2elementlistl41_desc_text"	"New Emoticons(WIP)"
"Comp_2339_PG_page_rewards2elementlistl45_text"	"等级45："
"[english]Comp_2339_PG_page_rewards2elementlistl45_text"	"Level 45:"
"Comp_2339_PG_page_rewards2elementlistl50_text"	"等级50："
"[english]Comp_2339_PG_page_rewards2elementlistl50_text"	"Level 50:"
"Comp_2339_PG_page_rewards2elementlistl52_text"	"等级52："
"[english]Comp_2339_PG_page_rewards2elementlistl52_text"	"Level 52:"
"Comp_2339_PG_page_rewards2elementlistl52_desc_text"	"额外专属信使的额外款式"
"[english]Comp_2339_PG_page_rewards2elementlistl52_desc_text"	"Extra Style for the other courier"
"Comp_2339_PG_page_rewards2elementlistl60_text"	"等级60："
"[english]Comp_2339_PG_page_rewards2elementlistl60_text"	"Level 60:"
"Comp_2339_PG_page_rewards2elementlistl70_text"	"等级70："
"[english]Comp_2339_PG_page_rewards2elementlistl70_text"	"Level 70:"
"Comp_2339_PG_page_rewards2elementlistl80_text"	"等级80："
"[english]Comp_2339_PG_page_rewards2elementlistl80_text"	"Level 80:"
"Comp_2339_PG_page_rewards2elementlistl90_text"	"等级90："
"[english]Comp_2339_PG_page_rewards2elementlistl90_text"	"Level 90:"
"Comp_2339_PG_page_rewards2elementlistl100_text"	"等级100："
"[english]Comp_2339_PG_page_rewards2elementlistl100_text"	"Level 100:"
"Comp_2339_PG_page_rewards2elementlistl110_text"	"等级110："
"[english]Comp_2339_PG_page_rewards2elementlistl110_text"	"Level 110:"
"Comp_2339_PG_page_rewards2elementlistl120_text"	"等级120："
"[english]Comp_2339_PG_page_rewards2elementlistl120_text"	"Level 120:"
"Comp_2339_PG_page_baiheelementlistzhuxiaojie_text"	"特色信使"
"[english]Comp_2339_PG_page_baiheelementlistzhuxiaojie_text"	"Featured Courier"
"Comp_2339_PG_page_baiheelementlistzhuxiaojie1_text"	"小仙鹤颈系好运之灯，很明白该为哪些英雄带去好运。<br>2015年亚洲邀请赛互动指南专属信使。升级互动指南还将获赠额外款式！"
"[english]Comp_2339_PG_page_baiheelementlistzhuxiaojie1_text"	"Necked with the Fortune Lantern, Krane is always aware of the heroes he shall bring luck upon.<br>Exclusive courier that comes with the DAC 2015 Compendium. Level your Compendium and earn the extra style for it!"
"Comp_2339_PG_page_zhencangelementlistbaihe1_text"	"铸造这些兵器铠甲花费了前所未有的心血，现在他们将在英雄手中大放异彩。"
"[english]Comp_2339_PG_page_zhencangelementlistbaihe1_text"	"Forged with the most efforts ever since, these armaments are ready to serve the heroes."
"Comp_2339_PG_page_teamselementlistqual_desc_text"	"直接受邀战队"
"[english]Comp_2339_PG_page_teamselementlistqual_desc_text"	"Directly Invited Teams"
"Comp_2339_PG_page_teamselementlistteam1_defines_1"	"Newbee"
"[english]Comp_2339_PG_page_teamselementlistteam1_defines_1"	"Newbee"
"Comp_2339_PG_page_teamselementlistteam2_defines_1"	"Vici Gaming"
"[english]Comp_2339_PG_page_teamselementlistteam2_defines_1"	"Vici Gaming"
"Comp_2339_PG_page_teamselementlistteam3_defines_1"	"Invictus Gaming"
"[english]Comp_2339_PG_page_teamselementlistteam3_defines_1"	"Invictus Gaming"
"Comp_2339_PG_page_teamselementlistteam6_defines_1"	"敬请期待"
"[english]Comp_2339_PG_page_teamselementlistteam6_defines_1"	"COMING SOON"
"Comp_2339_PG_page_yuxuansaielementlistsubtitle_text"	"地区预选赛"
"[english]Comp_2339_PG_page_yuxuansaielementlistsubtitle_text"	"REGIONAL QUALIFIERS"
"Comp_2339_PG_page_yuxuansaielementlistwaikasaijieshao_text"	"来自世界各地的28支战队将角逐2015年Dota 2亚洲邀请赛的6个席位。"
"[english]Comp_2339_PG_page_yuxuansaielementlistwaikasaijieshao_text"	"28 teams from all over the world will compete for the 6 spots in Dota 2 Asia Championships 2015."
"Comp_2339_PG_page_yuxuansaielementlistouzhoujieshao_text"	"4支战队将在双败淘汰赛制下以三局两胜的形式决出唯一一支战队晋级亚洲邀请赛。"
"[english]Comp_2339_PG_page_yuxuansaielementlistouzhoujieshao_text"	"4 teams compete in BO3 in double elimination with only 1 winning team entering the tournament."
"Comp_2339_PG_page_yuxuansaielementlistouzhouqu_text"	"欧洲预选赛"
"[english]Comp_2339_PG_page_yuxuansaielementlistouzhouqu_text"	"EUROPE QUALIFIER"
"Comp_2339_PG_page_yuxuansaielementlistouzhousaiqushijian_text"	"北京时间2015年1月8-11日，每日8:00PM"
"[english]Comp_2339_PG_page_yuxuansaielementlistouzhousaiqushijian_text"	"Jan 8-11 1:00PM CET, 2015"
"Comp_2339_PG_page_yuxuansaielementlistmeizhousaiqu_text"	"美洲预选赛"
"[english]Comp_2339_PG_page_yuxuansaielementlistmeizhousaiqu_text"	"AMERICA QUALIFIER"
"Comp_2339_PG_page_yuxuansaielementlistmeizhousaiqushijian_text"	"北京时间2015年1月6-7日，每日5:00AM"
"[english]Comp_2339_PG_page_yuxuansaielementlistmeizhousaiqushijian_text"	"Jan 5-6 1:00PM PST, 2015"
"Comp_2339_PG_page_yuxuansaielementlistyuxuansaijieshao_text"	"胜者组队伍在决赛中拥有一个赛点的优势。"
"[english]Comp_2339_PG_page_yuxuansaielementlistyuxuansaijieshao_text"	"The team coming in via the winners bracket holds a one game advantage before the matches begin."
"Comp_2339_PG_page_yuxuansai1elementlistyuxuansaijieshao_text"	"16支队伍将在循环赛中两两交手，每两支队伍均交手两场。<br>排名前四的队伍将直接晋级主赛事。<br>排名第五和第六的队伍将与欧洲预选赛的第二、三名以及DSPL的冠亚军一同进入附加赛。"
"[english]Comp_2339_PG_page_yuxuansai1elementlistyuxuansaijieshao_text"	"16 teams compete in round-robin format in BO2.<br>Top 4 teams secure their slots in the Main Event.<br>Fifth and sixth place will enter Wild Card with the second and third place in Europe Qualifier, and also first and second place of DSPL."
"Comp_2339_PG_page_yuxuansai1elementlistyazhouqu_text"	"亚洲预选赛"
"[english]Comp_2339_PG_page_yuxuansai1elementlistyazhouqu_text"	"Asia Qualifier"
"Comp_2339_PG_page_yuxuansai1elementlistyazhousaiqushijian_text"	"北京时间2015年1月10-15日，每日12:00PM"
"[english]Comp_2339_PG_page_yuxuansai1elementlistyazhousaiqushijian_text"	"Jan 10-15, 12:00PM CCT, 2015"
"Comp_2339_PG_page_richangyingxiongelementlistquest_over_text_text"	"今日任务已完成"
"[english]Comp_2339_PG_page_richangyingxiongelementlistquest_over_text_text"	"QUEST FINISHED"
"Comp_2339_PG_page_richangyingxiongelementlistdaily_challenges_won_label_text"	"完成挑战次数："
"[english]Comp_2339_PG_page_richangyingxiongelementlistdaily_challenges_won_label_text"	"CHALLENGES COMPLETED:"
"Comp_2339_PG_page_richangyingxiongelementlistpoints_earned_label_text"	"获得积分总计："
"[english]Comp_2339_PG_page_richangyingxiongelementlistpoints_earned_label_text"	"POINTS EARNED:"
"Comp_2339_PG_page_richangyingxiongelementlistoverall_text"	"整体挑战数据"
"[english]Comp_2339_PG_page_richangyingxiongelementlistoverall_text"	"OVERALL STATS"
"Comp_2339_PG_page_richangyingxiongelementlistdailytext_text"	"激活互动指南后系统会自动记录每天的比赛数据。<br>一天之中获得首场胜利时就会自动获得25积分。"
"[english]Comp_2339_PG_page_richangyingxiongelementlistdailytext_text"	"The system will track your match stats automatically once you activate the compendium. <br>When you get the first victory for the day, you will be granted 25 points."
"Comp_2339_PG_page_jiazengneirong1elementlistselectrpg1_text"	"选择自定义游戏"
"[english]Comp_2339_PG_page_jiazengneirong1elementlistselectrpg1_text"	"SELECT CUSTOM GAME"
"Comp_2339_PG_page_jiazengneirong1elementlistrpg1tooltip_data_tooltip_title"	"影魔大战"
"[english]Comp_2339_PG_page_jiazengneirong1elementlistrpg1tooltip_data_tooltip_title"	"SHADOW FIEND WARFARE"
"Comp_2339_PG_page_jiazengneirong1elementlistrpg2tooltip_data_tooltip_title"	"祈求者大战"
"[english]Comp_2339_PG_page_jiazengneirong1elementlistrpg2tooltip_data_tooltip_title"	"INVOKER WARFARE"
"Comp_2339_PG_page_jiazengneirong1elementlistrpg3tooltip_data_tooltip_title"	"术士大战"
"[english]Comp_2339_PG_page_jiazengneirong1elementlistrpg3tooltip_data_tooltip_title"	"WARLOCK WARFARE"
"Comp_2339_PG_page_jiazengneirong1elementlistqual_desc_text"	"玩家投票最多的自定义地图—卡尔大战在亚洲邀请赛现场亮相<br>由选手、解说、现场观众组成的10名参与者为了获得胜利，相互争夺有利的”永世之辉耀”高地<br>从而击杀对手，在规定时间内获得积分上的优胜。"
"[english]Comp_2339_PG_page_jiazengneirong1elementlistqual_desc_text"	"Custom Game 'INVOKER WARFARE' voted by Compendium Owners at the Main Event,<br>which had 10 participants of players, casters and spectators fighting for the 'Eternal Radiance' base<br>and scoring for the victory"
"Comp_2339_PG_page_peiyinelementlistlabel_group1_text"	"1/16"
"[english]Comp_2339_PG_page_peiyinelementlistlabel_group1_text"	"1/16"
"Comp_2339_PG_page_peiyinelementlistlabel_group2_text"	"2/16"
"[english]Comp_2339_PG_page_peiyinelementlistlabel_group2_text"	"2/16"
"Comp_2339_PG_page_peiyinelementlistlabel_group3_text"	"3/16"
"[english]Comp_2339_PG_page_peiyinelementlistlabel_group3_text"	"3/16"
"Comp_2339_PG_page_peiyinelementlistlabel_group4_text"	"4/16"
"[english]Comp_2339_PG_page_peiyinelementlistlabel_group4_text"	"4/16"
"Comp_2339_PG_page_peiyinelementlistqual_desc_text"	"由玩家投票选出的8名英雄<br>完美世界将邀请一线配音团队为其重新制作中文配音"
"[english]Comp_2339_PG_page_peiyinelementlistqual_desc_text"	"8 Heroes voted by Compendium Owners which will receive Chinese voice rework<br>in the future by top dubbing team"
"Comp_2339_PG_page_peiyin1elementlistlabel_group1_text"	"5/16"
"[english]Comp_2339_PG_page_peiyin1elementlistlabel_group1_text"	"5/16"
"Comp_2339_PG_page_peiyin1elementlistlabel_group2_text"	"6/16"
"[english]Comp_2339_PG_page_peiyin1elementlistlabel_group2_text"	"6/16"
"Comp_2339_PG_page_peiyin1elementlistlabel_group3_text"	"7/16"
"[english]Comp_2339_PG_page_peiyin1elementlistlabel_group3_text"	"7/16"
"Comp_2339_PG_page_peiyin1elementlistlabel_group4_text"	"8/16"
"[english]Comp_2339_PG_page_peiyin1elementlistlabel_group4_text"	"8/16"
"Comp_2339_PG_page_peiyin2elementlisthero47tooltip_data_tooltip_title"	"工程师"
"[english]Comp_2339_PG_page_peiyin2elementlisthero47tooltip_data_tooltip_title"	"Techies"
"Comp_2339_PG_page_peiyin2elementlistlabel_group1_text"	"9/16"
"[english]Comp_2339_PG_page_peiyin2elementlistlabel_group1_text"	"9/16"
"Comp_2339_PG_page_peiyin2elementlistlabel_group2_text"	"10/16"
"[english]Comp_2339_PG_page_peiyin2elementlistlabel_group2_text"	"10/16"
"Comp_2339_PG_page_peiyin2elementlistlabel_group3_text"	"11/16"
"[english]Comp_2339_PG_page_peiyin2elementlistlabel_group3_text"	"11/16"
"Comp_2339_PG_page_peiyin2elementlistlabel_group4_text"	"12/16"
"[english]Comp_2339_PG_page_peiyin2elementlistlabel_group4_text"	"12/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group1_text"	"13/16"
"[english]Comp_2339_PG_page_peiyin3elementlistlabel_group1_text"	"13/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group2_text"	"14/16"
"[english]Comp_2339_PG_page_peiyin3elementlistlabel_group2_text"	"14/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group3_text"	"15/16"
"[english]Comp_2339_PG_page_peiyin3elementlistlabel_group3_text"	"15/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group4_text"	"16/16"
"[english]Comp_2339_PG_page_peiyin3elementlistlabel_group4_text"	"16/16"
"Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"[english]Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"Name: "
"Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"年龄："
"[english]Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"Age: "
"Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"[english]Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"Role: "
"Comp_2339_PG_page_teamprofile_IGelementlistsubtitle_text"	"战队资料：INVICTUS GAMING"
"[english]Comp_2339_PG_page_teamprofile_IGelementlistsubtitle_text"	"TEAM PROFILE:Invictus Gaming"
"Comp_2339_PG_page_teamprofile_IGelementlistteaminfo_defines_1"	"中国"
"[english]Comp_2339_PG_page_teamprofile_IGelementlistteaminfo_defines_1"	"CHINA"
"Comp_2339_PG_page_teamprofile_IGelementlistteaminfo_defines_3"	"2014年DreamHack布加勒斯特邀请赛冠军<br>Star Ladder群星联赛第8赛季亚军<br>Dota 2冠军联赛第一赛季冠军<br>2013年国际邀请赛冠军"
"[english]Comp_2339_PG_page_teamprofile_IGelementlistteaminfo_defines_3"	"#1 DreamHack Bucharest 2014<br>#2 Star Ladder Star Series Season 8<br>#1 Dota 2 Champions League Season 1<br>#1 The International 2013"
"Comp_2339_PG_page_teamprofile_IGelementlistplayer1_defines_9"	"中国"
"[english]Comp_2339_PG_page_teamprofile_IGelementlistplayer1_defines_9"	"China"
"Comp_2339_PG_page_teamprofile_IGelementlistplayer5_defines_9"	"马来西亚"
"[english]Comp_2339_PG_page_teamprofile_IGelementlistplayer5_defines_9"	"Malaysia"
"Comp_2339_PG_page_thankselementlist：D_text"	"吞吞在这儿 :D "
"[english]Comp_2339_PG_page_thankselementlist：D_text"	"TunX is here :D "
"Comp_2339_PG_page_thankselementlistjianjie_text"	"我们要对以下人员表达诚挚的谢意："
"[english]Comp_2339_PG_page_thankselementlistjianjie_text"	"We would like to express our gratitude to the following:"
"Comp_2339_PG_page_thankselementlistARTISTS_text"	"艺术家"
"[english]Comp_2339_PG_page_thankselementlistARTISTS_text"	"ARTISTS"
"Comp_2339_PG_page_thankselementlistARTISTSmingdan1_text"	"姜蕃 王浩 二卜 魏强 侯嘉<br>陈宏 国萌 路杨 黄小波<br>李祝 冉怡馨 史晓兰 杨泉林 姜威<br>原典 张成裕 张健硕 张帅<br>张跃舰 周勇 叶伟源 王竹 梁郑卿"
"[english]Comp_2339_PG_page_thankselementlistARTISTSmingdan1_text"	"Fan Jiang, Er Bu, Qiang Wei, HOUHOUTMO,likejuly_H<br>Cheng Red, Guomeng, Louie Yang, Huang Xiaobo<br>Li Zhu, Ran Yixin, SXL, hirs, Wei Jiang, TunX<br>yuandian, Zhang Chengyu, Dee yeah, Sorrow E<br>Zhang Yuejian, Zhou Yong, BEE YIP, Wang Zhu and Liang Zhengqing"
"Comp_2339_PG_page_thankselementlistWEBSITE_text"	"专题制作"
"[english]Comp_2339_PG_page_thankselementlistWEBSITE_text"	"WEBSITE"
"Comp_2339_PG_page_thankselementlistWEBSITEmingdan_text"	"萝卜 小豆腐 刺豚姑娘 大地飞猪<br>饭丝 肖寒冰 惩罚"
"[english]Comp_2339_PG_page_thankselementlistWEBSITEmingdan_text"	"Luobo, Dove, Citun, Dadifeizhu<br>Fans, xhg188, Chengfa"
"Comp_2339_PG_page_thankselementlistCOMPENDIUM SCRIPT_text"	"互动指南编写"
"[english]Comp_2339_PG_page_thankselementlistCOMPENDIUM SCRIPT_text"	"COMPENDIUM SCRIPT"
"Comp_2339_PG_page_thankselementlistCOMPENDIUMSCRIPTmingdan_text"	"吞吞"
"[english]Comp_2339_PG_page_thankselementlistCOMPENDIUMSCRIPTmingdan_text"	"TunX"
"Comp_2339_PG_page_thankselementlistConsultant_text"	"顾问"
"[english]Comp_2339_PG_page_thankselementlistConsultant_text"	"Consultant"
"Comp_2339_PG_page_thankselementlistadvisermingdan_text"	"HippoVic"
"[english]Comp_2339_PG_page_thankselementlistadvisermingdan_text"	"HippoVic"
"Comp_2339_PG_page_thankselementlistANDALSO_text"	"当然还有"
"[english]Comp_2339_PG_page_thankselementlistANDALSO_text"	"AND ALSO"
"Comp_2339_PG_page_thankselementlistANDAOSOmingdan_text"	"让亚洲邀请赛变得如此宏大的源泉，就像你！"
"[english]Comp_2339_PG_page_thankselementlistANDAOSOmingdan_text"	"The source that drives DAC such a great event, like you!"
"Comp_2339_PG_page_thankselementlist:D_text"	"吞吞在这儿 :D "
"[english]Comp_2339_PG_page_thankselementlist:D_text"	"TunX is here :D "
"Dota_Economy_Gift_Wrap_Item"	"包装礼品"
"[english]Dota_Economy_Gift_Wrap_Item"	"Gift Wrap Item"
"Attrib_GiftableAfterDate"	"这件物品将于%s1后可以包装成礼品"
"[english]Attrib_GiftableAfterDate"	"This item can be Gift Wrapped after %s1"
"Comp_2339_PG_page_teamselementlistteam4_defines_1"	"MVP Phoenix"
"[english]Comp_2339_PG_page_teamselementlistteam4_defines_1"	"MVP Phoenix"
"Comp_2339_PG_page_teams1elementlistteam2_defines_1"	"敬请期待"
"[english]Comp_2339_PG_page_teams1elementlistteam2_defines_1"	"COMING SOON"
"Comp_2339_PG_page_peiyin3elementlisthero7tooltip_data_tooltip_title"	"神谕者"
"[english]Comp_2339_PG_page_peiyin3elementlisthero7tooltip_data_tooltip_title"	"Oracle"
"Comp_2339_PG_page_TOC2elementlistpage_WIN_defines_2"	"每日获胜挑战"
"[english]Comp_2339_PG_page_TOC2elementlistpage_WIN_defines_2"	"DAILY WIN CHALLENGE"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_diaocha_defines_2"	"问卷调查"
"[english]Comp_2339_PG_page_TOC2elementlistpage_mainevent_diaocha_defines_2"	"SURVEY"
"Comp_2339_PG_page_venueelementlistcaption_text"	"中国上海·上海大舞台"
"[english]Comp_2339_PG_page_venueelementlistcaption_text"	"SHANGHAI GRAND STAGE, SHANGHAI, CHINA"
"Comp_2339_PG_page_baiheelementlistsubtitle_text"	"特色信使"
"[english]Comp_2339_PG_page_baiheelementlistsubtitle_text"	"FEATURED COURIER"
"Comp_2339_PG_page_wenjuanelementlistyear_text"	"1. 您玩了多久Dota 2了？"
"[english]Comp_2339_PG_page_wenjuanelementlistyear_text"	"1.How long have you been playing Dota 2?"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_1"	"A.少于一年"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_1"	"A.less than 1 year"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_2"	"B.1-2年"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_2"	"B.1-2 years"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_3"	"C.2-3年"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_3"	"C.2-3 years"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_4"	"D.3年以上"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_4"	"D.more than 3 years"
"Comp_2339_PG_page_wenjuanelementlistfrom_text"	"2. 您来自哪里？"
"[english]Comp_2339_PG_page_wenjuanelementlistfrom_text"	"2. Where are you from?"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_1"	"A.中国"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_1"	"A.China"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_2"	"B.亚洲（中国除外）"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_2"	"B.Asia(except China)"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_3"	"C.欧洲"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_3"	"C.Europe"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_4"	"D.北美洲"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_4"	"D.North America"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_5"	"E.南美洲"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_5"	"E.South America"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_6"	"F.大洋洲"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_6"	"F.Oceania"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_7"	"G.非洲"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_7"	"G.Africa"
"Comp_2339_PG_page_wenjuanelementlistliaojie_text"	"3. 您是从哪里了解到Dota 2亚洲邀请赛的？"
"[english]Comp_2339_PG_page_wenjuanelementlistliaojie_text"	"3.Where did you learn about Dota 2 Asia Championships?"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_1"	"A.报刊杂志"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_1"	"A.Newspaper & Magazine"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_2"	"B.Dota门户网站"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_2"	"B.Dota websites"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_3"	"C.官网和客户端"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_3"	"C.Official website or client"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_4"	"D.手机应用"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_4"	"D.Mobile APP"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_5"	"E.其它"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_5"	"E.Other"
"Comp_2339_PG_page_wenjuanelementlistreason_text"	"4.您为什么会购买亚洲邀请赛互动指南？"
"[english]Comp_2339_PG_page_wenjuanelementlistreason_text"	"4.Why did you buy DAC Compendium?"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_1"	"A.为了支持亚洲地区的Dota 2赛事发展"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_1"	"A.To support Dota 2 tournaments in Asia"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_2"	"B.为了获得虚拟物品"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_2"	"B.For virtual items"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_3"	"C.为了集齐物品"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_3"	"C.To complete collection"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_4"	"D.其它"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_4"	"D.Other"
"Comp_2339_PG_page_wenjuanelementlistbuy_text"	"5.您是否会购买互动指南积分获取更多的奖励？"
"[english]Comp_2339_PG_page_wenjuanelementlistbuy_text"	"5.Do you want to purchase more Compendium Points for more rewards?"
"Comp_2339_PG_page_wenjuanelementlistdota2_buy_selection_choices_1"	"A.是的，我还会购买。"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_buy_selection_choices_1"	"A.Yes, I want the rewards."
"Comp_2339_PG_page_wenjuanelementlistdota2_buy_selection_choices_2"	"B.不想。"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_buy_selection_choices_2"	"B.No."
"Comp_2339_PG_page_wenjuanelementlistlike_text"	"6.以下哪一件不朽物品是您最想要的？"
"[english]Comp_2339_PG_page_wenjuanelementlistlike_text"	"6.Which is your most wanted immortal items among the following?"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_1"	"A.蝶舞之杖"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_1"	"A.Fluttering Staff"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_2"	"B.熔焰之爪"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_2"	"B.Molten Claw"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_3"	"C.地狱之使"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_3"	"C.Hell's Usher"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_4"	"D.血羽魔翼"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_4"	"D.Bloodfeather Wings"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_5"	"E.斯嘉蒂倒钩"
"[english]Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_5"	"E.The Barb of Skadi"
"Comp_2339_PG_page_yuxuansaielementlistmeizhoujieshao_text"	"8支战队将在双败淘汰赛制下以三局两胜的形式决出一支战队晋级亚洲邀请赛，第二、三名则将进入附加赛争夺最后两个名额。"
"[english]Comp_2339_PG_page_yuxuansaielementlistmeizhoujieshao_text"	"8 teams compete in BO3 in double elimination. The winning team will enter the tournament, while second and third place will enter Wild Card to compete the last two spots."
"Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"[english]Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"Name: "
"Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"年龄："
"[english]Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"Age: "
"Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"[english]Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"Role: "
"Comp_2339_PG_page_teamprofile_LGDelementlistsubtitle_text"	"战队资料：LGD GAMING"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistsubtitle_text"	"TEAM PROFILE:LGD GAMING"
"Comp_2339_PG_page_teamprofile_LGDelementlistteaminfo_defines_1"	"中国"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistteaminfo_defines_1"	"CHINA"
"Comp_2339_PG_page_teamprofile_LGDelementlistteaminfo_defines_3"	"#1 DreamHack Bucharest 2014<br>#2 Star Ladder Star Series Season 8<br>#1 Dota 2 Champions League Season 1<br>#1 The International 2013"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistteaminfo_defines_3"	"#1 DreamHack Bucharest 2014<br>#2 Star Ladder Star Series Season 8<br>#1 Dota 2 Champions League Season 1<br>#1 The International 2013"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_6"	"中单"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_6"	"Mid"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_9"	"中国"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_9"	"China"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_13"	"2014年联赛招牌英雄"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_13"	"Top tournament picks in 2014"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer2_defines_6"	"后期"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistplayer2_defines_6"	"Carry"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer3_defines_6"	"辅助"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistplayer3_defines_6"	"Support"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer5_defines_6"	"劣单"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistplayer5_defines_6"	"Offlane"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer5_defines_9"	"中国"
"[english]Comp_2339_PG_page_teamprofile_LGDelementlistplayer5_defines_9"	"Malaysia"
"StoreBanner_Header_DACCompendium2015"	"2015年Dota 2亚洲邀请赛互动指南"
"[english]StoreBanner_Header_DACCompendium2015"	"Dota 2 Asia Championship 2015 Compendium"
"StoreBanner_Text_DACCompendium2015"	"把握住下架前最后一点时间！"
"[english]StoreBanner_Text_DACCompendium2015"	"Get it before it's gone!"
"Comp_2339_PG_page_TOC2elementlistpage_SOLO_defines_2"	"SOLO冠军赛"
"[english]Comp_2339_PG_page_TOC2elementlistpage_SOLO_defines_2"	"SOLO CHAMPIONSHIP"
"Comp_2339_PG_page_teamselementlistteam7_defines_1"	"Evil Geniuses"
"[english]Comp_2339_PG_page_teamselementlistteam7_defines_1"	"Evil Geniuses"
"Comp_2339_PG_page_teams1elementlistqua_desc_text"	"预选赛优胜队伍"
"[english]Comp_2339_PG_page_teams1elementlistqua_desc_text"	"Qualifier Winners"
"Comp_2339_PG_page_yuxuansaielementlistqual_team1_defines_1"	"Natus Vincere "
"[english]Comp_2339_PG_page_yuxuansaielementlistqual_team1_defines_1"	"Natus Vincere "
"Comp_2339_PG_page_yuxuansaielementlistqual_team2_defines_1"	"Virtus Pro Polar"
"[english]Comp_2339_PG_page_yuxuansaielementlistqual_team2_defines_1"	"Virtus Pro Polar"
"Comp_2339_PG_page_yuxuansaielementlistqual_team3_defines_1"	"Virtus Pro"
"[english]Comp_2339_PG_page_yuxuansaielementlistqual_team3_defines_1"	"Virtus Pro"
"Comp_2339_PG_page_yuxuansaielementlistqual_team4_defines_1"	"Team Empire"
"[english]Comp_2339_PG_page_yuxuansaielementlistqual_team4_defines_1"	"Team Empire"
"Comp_2339_PG_page_yuxuansaielementlistqual_team5_defines_1"	"Team Tinker"
"[english]Comp_2339_PG_page_yuxuansaielementlistqual_team5_defines_1"	"Team Tinker"
"Comp_2339_PG_page_yuxuansaielementlistqual_team7_defines_1"	"Hellraisers"
"[english]Comp_2339_PG_page_yuxuansaielementlistqual_team7_defines_1"	"Hellraisers"
"Comp_2339_PG_page_yuxuansaielementlistqual_team8_defines_1"	"PowerRangers"
"[english]Comp_2339_PG_page_yuxuansaielementlistqual_team8_defines_1"	"PowerRangers"
"Comp_2339_PG_page_yuxuansaielementlistplayin_team1_defines_1"	"Cloud 9"
"[english]Comp_2339_PG_page_yuxuansaielementlistplayin_team1_defines_1"	"Cloud 9"
"Comp_2339_PG_page_yuxuansaielementlistplayin_team3_defines_1"	"Complexity Gaming"
"[english]Comp_2339_PG_page_yuxuansaielementlistplayin_team3_defines_1"	"Complexity Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team1_defines_1"	"Invasion Esports"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team1_defines_1"	"Invasion Esports"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team2_defines_1"	"CDEC Gaming"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team2_defines_1"	"CDEC Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team3_defines_1"	"Big God"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team3_defines_1"	"Big God"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team4_defines_1"	"HyperGloryTeam"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team4_defines_1"	"HyperGloryTeam"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team5_defines_1"	"Lai Gaming"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team5_defines_1"	"Lai Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team6_defines_1"	"Team DK"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team6_defines_1"	"Team DK"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team7_defines_1"	"Mith.Trust"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team7_defines_1"	"Mith.Trust"
"Comp_2339_PG_page_yuxuansai1elementlistqual_tea9_defines_1"	"Can't Say Wips"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_tea9_defines_1"	"Can't Say Wips"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team10_defines_1"	"Tongfu.wanzhou"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team10_defines_1"	"Tongfu.wanzhou"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team11_defines_1"	"Speed Gaming"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team11_defines_1"	"Speed Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team12_defines_1"	"ImmortalMagneto Gaming"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team12_defines_1"	"ImmortalMagneto Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team14_defines_1"	"Dream Gaming"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team14_defines_1"	"Dream Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team16_defines_1"	"NVIDIA Aces"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team16_defines_1"	"NVIDIA Aces"
"Comp_2339_PG_page_jiazengneirongcoselementlistqual_desc_text"	"由玩家投票选择在亚洲邀请赛现场亮相的<br>中文解说和其对应cosplay的英雄角色"
"[english]Comp_2339_PG_page_jiazengneirongcoselementlistqual_desc_text"	"Photos for the Chinese casters at the Main Event,<br>cosplaying heroes voted by DAC Compendium owners"
"Comp_2339_PG_page_jiazengneirongcoselementlistqual_desc1_text"	"请选择您想要在主赛事现场看到进行cosplay秀的解说。<br>投票将在预选赛结束后开放。"
"[english]Comp_2339_PG_page_jiazengneirongcoselementlistqual_desc1_text"	"Choose the caster and hero you would like to see as cosplay during the Main Event.<br>The vote will open after the Qualifiers are over."
"Comp_2339_PG_page_jiazengneirongcoselementlistselect_hero_text"	"英雄"
"[english]Comp_2339_PG_page_jiazengneirongcoselementlistselect_hero_text"	"HERO"
"Comp_2339_PG_page_jiazengneirongcoselementlistselect_player_text"	"解说"
"[english]Comp_2339_PG_page_jiazengneirongcoselementlistselect_player_text"	"CASTER"
"Comp_2339_PG_page_allstarelementlistqual_desc_text"	"由玩家投票选择出的在亚洲邀请赛现场进行的全明星表演赛登场选手"
"[english]Comp_2339_PG_page_allstarelementlistqual_desc_text"	"All-Star Match participants at the Main Event voted by DAC Compendium Owners"
"Comp_2339_PG_page_allstarelementlistqual_desc1_text"	"投票将会在预选赛结束后开启。"
"[english]Comp_2339_PG_page_allstarelementlistqual_desc1_text"	"This vote will open after the Qualifiers are over."
"Comp_2339_PG_page_soloelementlistqual_desc_text"	"由玩家投票选择出的在亚洲邀请赛现场进行的SOLO冠军赛登场选手"
"[english]Comp_2339_PG_page_soloelementlistqual_desc_text"	"SOLO Championship participants at the Main Event voted by DAC Compendium Owners"
"Comp_2339_PG_page_teamprofile_IGelementlistplayer5_defines_6"	"辅助"
"[english]Comp_2339_PG_page_teamprofile_IGelementlistplayer5_defines_6"	"Support"
"Comp_2339_PG_page_TOC1elementlistpage_teams_defines_2"	"参赛战队"
"[english]Comp_2339_PG_page_TOC1elementlistpage_teams_defines_2"	"ATTENDEES"
"Comp_2339_TMPL_tooltip_team_c9_tooltip_title"	"C9"
"[english]Comp_2339_TMPL_tooltip_team_c9_tooltip_title"	"C9"
"Comp_2339_PG_page_TOC2templatelistt_toc_gengxinelementlistupdated_text"	"已更新！"
"[english]Comp_2339_PG_page_TOC2templatelistt_toc_gengxinelementlistupdated_text"	"Updated!"
"Comp_2339_PG_page_TOC2elementlistpage_showmatch_defines_2"	"现场表演赛"
"[english]Comp_2339_PG_page_TOC2elementlistpage_showmatch_defines_2"	"SHOWMATCH AT MAIN EVENT"
"Comp_2339_PG_page_teamselementlistteamtitle_text"	"2014年国际邀请赛冠军"
"[english]Comp_2339_PG_page_teamselementlistteamtitle_text"	"International 2014 Champion"
"Comp_2339_PG_page_teams1elementlistteam_c9_defines_1"	"Cloud 9<br>并列第5名<br>$152,875"
"[english]Comp_2339_PG_page_teams1elementlistteam_c9_defines_1"	"Cloud 9<br>5th Place<br>$152,875"
"Comp_2339_PG_page_teams1elementlistteamtitle_text"	"美洲预选赛冠军"
"[english]Comp_2339_PG_page_teams1elementlistteamtitle_text"	"America Qualifier Winner"
"Comp_2339_PG_page_teamprofile_NBelementlistsubtitle_text"	"战队资料：NEWBEE"
"[english]Comp_2339_PG_page_teamprofile_NBelementlistsubtitle_text"	"TEAM PROFILE:NEWBEE"
"Comp_2339_PG_page_teamprofile_VGelementlistsubtitle_text"	"战队资料：Vici Gaming"
"[english]Comp_2339_PG_page_teamprofile_VGelementlistsubtitle_text"	"TEAM PROFILE:Vici Gaming"
"Comp_2339_PG_page_teamprofile_VGelementlistplayer2_defines_9"	"新加坡"
"[english]Comp_2339_PG_page_teamprofile_VGelementlistplayer2_defines_9"	"Singapore"
"Comp_2339_PG_page_teamprofile_VGelementlistplayer4_defines_9"	"德国"
"[english]Comp_2339_PG_page_teamprofile_VGelementlistplayer4_defines_9"	"Germany"
"Comp_2339_PG_page_teamprofile_secretelementlistsubtitle_text"	"战队资料：Secret"
"[english]Comp_2339_PG_page_teamprofile_secretelementlistsubtitle_text"	"TEAM PROFILE:Secret"
"Comp_2339_PG_page_teamprofile_secretelementlistteaminfo_defines_1"	"欧洲"
"[english]Comp_2339_PG_page_teamprofile_secretelementlistteaminfo_defines_1"	"Europe"
"Comp_2339_PG_page_teamprofile_secretelementlistplayer1_defines_9"	"瑞典"
"[english]Comp_2339_PG_page_teamprofile_secretelementlistplayer1_defines_9"	"Sweden"
"Comp_2339_PG_page_teamprofile_secretelementlistplayer4_defines_9"	"加拿大"
"[english]Comp_2339_PG_page_teamprofile_secretelementlistplayer4_defines_9"	"Canada"
"Comp_2339_PG_page_teamprofile_secretelementlistplayer5_defines_9"	"爱沙尼亚"
"[english]Comp_2339_PG_page_teamprofile_secretelementlistplayer5_defines_9"	"Estonia"
"Comp_2339_PG_page_teamprofile_eguelementlistsubtitle_text"	"战队资料：Evil Geniuses"
"[english]Comp_2339_PG_page_teamprofile_eguelementlistsubtitle_text"	"TEAM PROFILE:Evil Geniuses"
"Comp_2339_PG_page_teamprofile_eguelementlistteaminfo_defines_1"	"美国"
"[english]Comp_2339_PG_page_teamprofile_eguelementlistteaminfo_defines_1"	"United States"
"Comp_2339_PG_page_teamprofile_eguelementlistplayer1_defines_9"	"巴基斯坦"
"[english]Comp_2339_PG_page_teamprofile_eguelementlistplayer1_defines_9"	"Pakistan"
"Comp_2339_PG_page_teamprofile_mvpelementlistsubtitle_text"	"战队资料：MVP Phoenix"
"[english]Comp_2339_PG_page_teamprofile_mvpelementlistsubtitle_text"	"TEAM PROFILE:MVP Phoenix"
"Comp_2339_PG_page_teamprofile_mvpelementlistteaminfo_defines_1"	"韩国"
"[english]Comp_2339_PG_page_teamprofile_mvpelementlistteaminfo_defines_1"	"Korea"
"Comp_2339_PG_page_teamprofile_raveelementlistsubtitle_text"	"战队资料：RAVE"
"[english]Comp_2339_PG_page_teamprofile_raveelementlistsubtitle_text"	"TEAM PROFILE:RAVE"
"Comp_2339_PG_page_teamprofile_raveelementlistteaminfo_defines_1"	"菲律宾"
"[english]Comp_2339_PG_page_teamprofile_raveelementlistteaminfo_defines_1"	"Philippines"
"DOTA_Hero_Selection_AllDraft_TeammateRandomed"	"%s1已经随机选择了英雄，正在决定保留或者重新随机。"
"[english]DOTA_Hero_Selection_AllDraft_TeammateRandomed"	"%s1 has randomed and is deciding to keep or reroll."
"Comp_2339_TMPL_tooltip_team_hr_tooltip_title"	"HR"
"[english]Comp_2339_TMPL_tooltip_team_hr_tooltip_title"	"HR"
"Comp_2339_PRSEL_arcana_select_group1_choices_1"	"虚空假面"
"[english]Comp_2339_PRSEL_arcana_select_group1_choices_1"	"Faceless Void"
"Comp_2339_PRSEL_arcana_select_group1_choices_2"	"祈求者"
"[english]Comp_2339_PRSEL_arcana_select_group1_choices_2"	"Invoker"
"Comp_2339_PRSEL_arcana_select_group2_choices_1"	"狙击手"
"[english]Comp_2339_PRSEL_arcana_select_group2_choices_1"	"sniper"
"Comp_2339_PRSEL_arcana_select_group2_choices_2"	"斯温"
"[english]Comp_2339_PRSEL_arcana_select_group2_choices_2"	"sven"
"Comp_2339_PRSEL_arcana_select_group3_choices_1"	"育母蜘蛛"
"[english]Comp_2339_PRSEL_arcana_select_group3_choices_1"	"Broodmother"
"Comp_2339_PRSEL_arcana_select_group3_choices_2"	"嗜血狂魔"
"[english]Comp_2339_PRSEL_arcana_select_group3_choices_2"	"Bloodseeker"
"Comp_2339_PRSEL_arcana_select_group4_choices_1"	"力丸"
"[english]Comp_2339_PRSEL_arcana_select_group4_choices_1"	"Riki"
"Comp_2339_PRSEL_arcana_select_group4_choices_2"	"卓尔游侠"
"[english]Comp_2339_PRSEL_arcana_select_group4_choices_2"	"Drow Ranger"
"Comp_2339_PRSEL_arcana_select_group5_choices_1"	"灰烬之灵"
"[english]Comp_2339_PRSEL_arcana_select_group5_choices_1"	"Ember Spirit"
"Comp_2339_PRSEL_arcana_select_group5_choices_2"	"大地之灵"
"[english]Comp_2339_PRSEL_arcana_select_group5_choices_2"	"Earth Spirit"
"Comp_2339_PRSEL_arcana_select_group6_choices_1"	"陈"
"[english]Comp_2339_PRSEL_arcana_select_group6_choices_1"	"Chen"
"Comp_2339_PRSEL_arcana_select_group6_choices_2"	"工程师"
"[english]Comp_2339_PRSEL_arcana_select_group6_choices_2"	"Techies"
"Comp_2339_PRSEL_arcana_select_group7_choices_1"	"神谕者"
"[english]Comp_2339_PRSEL_arcana_select_group7_choices_1"	"Oracle"
"Comp_2339_PRSEL_arcana_select_group7_choices_2"	"saber"
"[english]Comp_2339_PRSEL_arcana_select_group7_choices_2"	"Juggernaut"
"Comp_2339_PRSEL_arcana_select_group8_choices_1"	"米波"
"[english]Comp_2339_PRSEL_arcana_select_group8_choices_1"	"Meepo"
"Comp_2339_PRSEL_arcana_select_group8_choices_2"	"敌法师"
"[english]Comp_2339_PRSEL_arcana_select_group8_choices_2"	"Anti-Mage"
"Comp_2339_PG_page_teams1elementlisttitleteam_text"	"美洲预选赛冠军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam_text"	"America Qualifier 1st Place"
"Comp_2339_PG_page_teams1elementlistteam_hr_defines_1"	"Hellraisers<br>并列第9名<br>$45,862"
"[english]Comp_2339_PG_page_teams1elementlistteam_hr_defines_1"	"Hellraisers<br>9th/10th/11th/12th Place<br>$45,862"
"Comp_2339_PG_page_teams1elementlisttitleteam1_text"	"欧洲预选赛冠军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam1_text"	"Europe Qualifier 1st Place"
"Comp_2339_PG_page_teams1elementlistteam3_defines_1"	"即将揭晓"
"[english]Comp_2339_PG_page_teams1elementlistteam3_defines_1"	"COMING SOON"
"Comp_2339_PG_page_peiyinelementlisthero3tooltip_data_tooltip_title"	"狙击手"
"[english]Comp_2339_PG_page_peiyinelementlisthero3tooltip_data_tooltip_title"	"Sniper"
"Comp_2339_PG_page_peiyinelementlisthero4tooltip_data_tooltip_title"	"斯温"
"[english]Comp_2339_PG_page_peiyinelementlisthero4tooltip_data_tooltip_title"	"Sven"
"Comp_2339_PG_page_peiyin1elementlisthero8tooltip_data_tooltip_title"	"敌法师"
"[english]Comp_2339_PG_page_peiyin1elementlisthero8tooltip_data_tooltip_title"	"Antimage"
"Comp_2339_PG_page_teamprofile_c9elementlistsubtitle_text"	"战队资料：Cloud 9"
"[english]Comp_2339_PG_page_teamprofile_c9elementlistsubtitle_text"	"TEAM PROFILE:Cloud 9"
"Comp_2339_PG_page_teamprofile_c9elementlistplayer2_defines_9"	"罗马尼亚"
"[english]Comp_2339_PG_page_teamprofile_c9elementlistplayer2_defines_9"	"Romania"
"Comp_2339_PG_page_teamprofile_c9elementlistplayer3_defines_9"	"丹麦"
"[english]Comp_2339_PG_page_teamprofile_c9elementlistplayer3_defines_9"	"Denmark"
"Comp_2339_PG_page_teamprofile_hrelementlistsubtitle_text"	"战队资料：HellRaiser"
"[english]Comp_2339_PG_page_teamprofile_hrelementlistsubtitle_text"	"TEAM PROFILE:HellRaiser"
"Comp_2339_PG_page_teamprofile_hrelementlistteaminfo_defines_1"	"俄罗斯"
"[english]Comp_2339_PG_page_teamprofile_hrelementlistteaminfo_defines_1"	"Russia"
"Comp_2339_PG_page_teamprofile_hrelementlistplayer4_defines_9"	"乌克兰"
"[english]Comp_2339_PG_page_teamprofile_hrelementlistplayer4_defines_9"	"Ukraine"
"Comp_2339_PG_page_teamprofile_hrelementlistplayer5_defines_9"	"哈萨克斯坦"
"[english]Comp_2339_PG_page_teamprofile_hrelementlistplayer5_defines_9"	"Kazakhstan"
"Comp_2339_PG_page_teamselementlistteam5_defines_1"	"LGD Gaming"
"[english]Comp_2339_PG_page_teamselementlistteam5_defines_1"	"LGD Gaming"
"Comp_2339_PG_page_teamselementlistteam6new_defines_1"	"Rave"
"[english]Comp_2339_PG_page_teamselementlistteam6new_defines_1"	"Rave"
"Comp_2339_PG_page_teamselementlistteam8_defines_1"	"Team Secret"
"[english]Comp_2339_PG_page_teamselementlistteam8_defines_1"	"Team Secret"
"Comp_2339_PG_page_teams1elementlistteam_tf_defines_1"	"Tongfu.wanzhou"
"[english]Comp_2339_PG_page_teams1elementlistteam_tf_defines_1"	"Tongfu.wanzhou"
"Comp_2339_PG_page_teams1elementlistteam_ehome_defines_1"	"Ehome<br>并列第9名<br>$45,862"
"[english]Comp_2339_PG_page_teams1elementlistteam_ehome_defines_1"	"Ehome<br>9th/10th/11th/12th Place<br>$45,862"
"Comp_2339_PG_page_teams1elementlistteam_cdec_defines_1"	"CDEC Gaming"
"[english]Comp_2339_PG_page_teams1elementlistteam_cdec_defines_1"	"CDEC Gaming"
"Comp_2339_PG_page_teams1elementlistteam_bg_defines_1"	"Big God<br>殿军<br>$215,141"
"[english]Comp_2339_PG_page_teams1elementlistteam_bg_defines_1"	"Big God<br>4th Place<br>$215,141"
"Comp_2339_PG_page_teams1elementlistteam7_defines_1"	"即将揭晓"
"[english]Comp_2339_PG_page_teams1elementlistteam7_defines_1"	"Coming Soon"
"Comp_2339_PG_page_rewards2elementlistl33_desc_text"	"亚洲邀请赛主题界面皮肤（制作中）"
"[english]Comp_2339_PG_page_rewards2elementlistl33_desc_text"	"DAC Themed HUD ( WIP )"
"Comp_2339_PG_page_rewards2elementlistl34_desc_text"	"额外不朽珍藏II（制作中）"
"[english]Comp_2339_PG_page_rewards2elementlistl34_desc_text"	"Extra Immortal Treasure II ( WIP )"
"Comp_2339_PG_page_fujiasaielementlistwaikasaijieshao_text"	"经过6天的激烈角逐后，排名前八的队伍将晋级主赛事胜者组<br>紧随其后的四支队伍将进入败者组<br>排名靠后的四支队伍将遭到淘汰"
"[english]Comp_2339_PG_page_fujiasaielementlistwaikasaijieshao_text"	"After 6 days of competition, top 8 teams will have their slots in Upper Bracket<br>Middle 4 teams enter Lower Bracket<br>Bottom 4 teams eliminated"
"Comp_2339_PG_page_fujiasaielementlistsubtitle_text"	"淘汰赛"
"[english]Comp_2339_PG_page_fujiasaielementlistsubtitle_text"	"PLAYOFF"
"Comp_2339_PG_page_fujiasaielementlistyazhouqu_text"	"1. 附加赛"
"[english]Comp_2339_PG_page_fujiasaielementlistyazhouqu_text"	"1. WILD CARD"
"Comp_2339_PG_page_fujiasaielementlistyazhousaiqushijian_text"	"2015年1月28日12:00 PM开始"
"[english]Comp_2339_PG_page_fujiasaielementlistyazhousaiqushijian_text"	"Jan 27, 8:00 PM PST, 2015"
"Comp_2339_PG_page_fujiasaielementlistqual_team1_defines_1"	"Wings"
"[english]Comp_2339_PG_page_fujiasaielementlistqual_team1_defines_1"	"Wings"
"Comp_2339_PG_page_fujiasaielementlistqual_team2_defines_1"	"Energy Pacemaker"
"[english]Comp_2339_PG_page_fujiasaielementlistqual_team2_defines_1"	"Energy Pacemaker"
"Comp_2339_PG_page_fujiasaielementlistplayin_team1_defines_1"	"Natus Vincere"
"[english]Comp_2339_PG_page_fujiasaielementlistplayin_team1_defines_1"	"Natus Vincere"
"Comp_2339_PG_page_fujiasaielementlistsaizhijieshao_text"	"欧洲预选赛的第二、三名，亚洲预选赛的第五、六名<br>将与DSPL的冠亚军一同在BO1的循环积分比赛中<br>争夺最后两个晋级主赛事的名额<br>"
"[english]Comp_2339_PG_page_fujiasaielementlistsaizhijieshao_text"	"2nd and 3rd Place of Europe Qualifier, 5th and 6th Place of Asia Qualifier<br>will compete with 1st and 2nd Place of DSPL<br>in round-robin in BO1<br>Top 2 teams enter the tournament"
"Comp_2339_PG_page_xiaozusaielementlistwaikasaijieshao_text"	"每支队伍都将与其他队伍进行较量<br>5天时间内将有120余场精彩比赛"
"[english]Comp_2339_PG_page_xiaozusaielementlistwaikasaijieshao_text"	"Each team plays every other team in BO1<br>120+ games will be played over five days"
"Comp_2339_PG_page_xiaozusaielementlistxiaozusaititle_text"	"2. 小组赛"
"[english]Comp_2339_PG_page_xiaozusaielementlistxiaozusaititle_text"	"2. GROUP STAGE"
"Comp_2339_PG_page_xiaozusaielementlistsaizhijieshao_text"	"排名前八的队伍将晋级主赛事胜者组<br>紧随其后的四支队伍将进入败者组<br>排名靠后的四支队伍将遭到淘汰"
"[english]Comp_2339_PG_page_xiaozusaielementlistsaizhijieshao_text"	"Top 8 teams advance to the Upper Bracket of the Main Event.<br>Teams of 9-12 places enter the Lower Bracket of the Main Event.<br>Bottom 4 teams will be eliminated."
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title2_text"	"Secret"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title2_text"	"Secret"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title15_text"	"敬请期待"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title15_text"	"Coming Soon"
"Comp_2339_PG_page_zongjuesaielementlistsubtitle_text"	"主赛事"
"[english]Comp_2339_PG_page_zongjuesaielementlistsubtitle_text"	"Main Event"
"Comp_2339_PG_page_zongjuesaielementlistqual_desc_text"	"Dota 2亚洲邀请赛冠亚季军"
"[english]Comp_2339_PG_page_zongjuesaielementlistqual_desc_text"	"Top 3 teams in Dota 2 Asia Championship"
"Comp_2339_PG_page_teams1elementlisttitleteam2_text"	"亚洲预选赛冠军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam2_text"	"Asia Qualifier 1st Place"
"Comp_2339_PG_page_teams1elementlisttitleteam3_text"	"亚洲预选赛亚军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam3_text"	"Asia Qualifier 2nd Place"
"Comp_2339_PG_page_teams1elementlisttitleteam4_text"	"亚洲预选赛季军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam4_text"	"Asia Qualifier 3rd Place"
"Comp_2339_PG_page_teams1elementlisttitleteam5_text"	"亚洲预选赛殿军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam5_text"	"Asia Qualifier 4th Place"
"Comp_2339_PG_page_level1elementlistr4embed_title_text"	"完成决赛预测"
"[english]Comp_2339_PG_page_level1elementlistr4embed_title_text"	"Complete Result Prediction"
"Comp_2339_PG_page_level1elementlistr4embed_desc_text"	"完成对最终获得冠亚季军队伍的预测。"
"[english]Comp_2339_PG_page_level1elementlistr4embed_desc_text"	"Fill in the prediction for the places of winning teams."
"Comp_2339_PG_page_yuceelementlistqual_desc_text"	"从小组赛的参赛队伍中选择你觉得会晋级主赛事的12支队伍，完成预测即可获得互动指南积分。每预测正确一支队伍还将额外获得一定积分。"
"[english]Comp_2339_PG_page_yuceelementlistqual_desc_text"	"Select 12 teams from Group Stage that you think will advance to the Main Event and earn Compendium Points. You'll also be rewarded Compendium Points for every correct prediction you make."
"StoreBanner_Header_HallowedLands"	"神圣之州的珍藏"
"[english]StoreBanner_Header_HallowedLands"	"Treasure of the Hallowed Lands"
"StoreBanner_Text_HallowedLands"	"丧钟已经敲响，神圣之州将成为敌人的葬身之地"
"[english]StoreBanner_Text_HallowedLands"	"The death knell sounds, and within hallowed ground shall your enemies be buried."
"DOTA_Asset_Mod_Surgical_Precision_Hook"	"疗疾装甲肉钩和肢解图标"
"[english]DOTA_Asset_Mod_Surgical_Precision_Hook"	"Surgical Precision Meat Hook and Dismember Icons"
"DOTA_Asset_Mod_Surgical_Precision_Apron"	"疗疾装甲腐烂和腐肉堆积图标"
"[english]DOTA_Asset_Mod_Surgical_Precision_Apron"	"Surgical Precision Rot and Flesh Heap Icons"
"Comp_2339_PG_page_wenjuan1elementlisttujing_text"	"7. 亚洲邀请赛期间，你观看比赛的主要途径是？"
"[english]Comp_2339_PG_page_wenjuan1elementlisttujing_text"	"7. How do you watch games during Dota 2 Asia Championships?"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_1"	"A. Dota 2客户端"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_1"	"A.in-game client"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_2"	"B. Dota 2门户网站"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_2"	"B.On Dota 2 websites"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_3"	"C. Twitch.TV"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_3"	"C.On Twitch.TV"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_4"	"D. Dota 2官方网站"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_4"	"D.In www.dota2.com.cn"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_5"	"E. Dota 2相关手机APP"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_5"	"E.By Dota 2 Mobile APP"
"Comp_2339_PG_page_wenjuan1elementlistxinxi_text"	"8. 亚洲邀请赛期间，你从哪里了解赛事信息？"
"[english]Comp_2339_PG_page_wenjuan1elementlistxinxi_text"	"8.Where do you get info for Dota 2 Asia Championships?"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_1"	"A. Dota 2门户网站"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_1"	"A.In Dota 2 Websites"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_2"	"B. Dota 2官方网站"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_2"	"B.www.dota2.com.cn"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_3"	"C. Dota 2相关手机APP"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_3"	"C.Mobile APP for Dota 2"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_4"	"D. 其他"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_4"	"D.Other "
"Comp_2339_PG_page_wenjuan1elementlistwanjia_text"	"9. 你周围是否有还在玩Dota1的玩家？<br>如果有，你认为他们不玩Dota 2的原因是什么？"
"[english]Comp_2339_PG_page_wenjuan1elementlistwanjia_text"	"9.Do you have any friends who are still playing DotA(Dota 1)? If yes, <br>in your opinion, what is the reason they are not coming for Dota 2?"
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_1"	"A.机器配置不够"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_1"	"A.They don't have good machines."
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_2"	"B. 游戏界面难以上手"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_2"	"B.The in-game UI looks strange."
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_3"	"C. 他们的好友都在玩Dota1"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_3"	"C.They have many friends playing DotA."
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_4"	"D. 习惯了Dota1不愿换游戏"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_4"	"D.They are used to DotA."
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_5"	"E. 不喜欢Dota 2"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_5"	"E.Just dislike Dota 2."
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_6"	"F. 其他"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_6"	"F.Other"
"Comp_2339_PG_page_wenjuan1elementlistmoba_text"	"10. 你认为Dota 2在什么方面最能吸引其他游戏的玩家？"
"[english]Comp_2339_PG_page_wenjuan1elementlistmoba_text"	"10. In your opinion, what will attract friends you know to play Dota 2?"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_1"	"A. 精良的画面"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_1"	"A. Game performance"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_2"	"B. 丰富的游戏功能（如观战系统）"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_2"	"B. Friendly features"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_3"	"C. 丰富的竞技性"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_3"	"C. Competitiveness"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_4"	"D. 繁多的游戏饰品"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_4"	"D. In-game Economy"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_5"	"E. 众多职业赛事和明星选手"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_5"	"E. Tournaments and players"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_6"	"F. 其他"
"[english]Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_6"	"F. Other"
"Comp_2129_PG_page_welcomeelementlisttitle_defines_1"	"Dota之渊联赛第3赛季互动手册"
"[english]Comp_2129_PG_page_welcomeelementlisttitle_defines_1"	"DOTA PIT SEASON 3 COMPENDIUM"
"Comp_2129_PG_page_welcomeelementlisttext_text"	"欢迎观看<b>Dota之渊联赛第3赛季</b>互动手册！<br><br>感谢您的大力支持！"
"[english]Comp_2129_PG_page_welcomeelementlisttext_text"	"WELCOME TO THE <b>DOTA PIT SEASON 3</b> COMPENDIUM!<br><br>THANK YOU FOR YOUR GENEROUS SUPPORT!"
"Bearzky_Style_0"	"小白熊"
"[english]Bearzky_Style_0"	"Bearzky"
"Bearzky_Style_1"	"冰棍球小白熊"
"[english]Bearzky_Style_1"	"Skatestick Bearzky"
"DOTA_Anim_Mod_moon_griffon"	"银月狮鹫"
"[english]DOTA_Anim_Mod_moon_griffon"	"Moon Griffon"
"Comp_2339_PG_page_jinetemplatelisttt_sg11_tooltip_text"	"主赛事特邀特殊嘉宾助阵"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg11_tooltip_text"	"Unlock Special Guest at Main Event"
"Comp_2339_PG_page_jinetemplatelisttt_sg12_tooltip_text"	"再现DotA传奇战队经典对决"
"[english]Comp_2339_PG_page_jinetemplatelisttt_sg12_tooltip_text"	"Unlock Reproduction of DotA Epics"
"Comp_2339_PG_page_prizepool2elementlistsg12_defines_6"	"主赛事上再现传奇战队EHOME和LGD之间的经典对决"
"[english]Comp_2339_PG_page_prizepool2elementlistsg12_defines_6"	"Unlock Reproduction of DotA Epics between EHOME and LGD Gaming"
"StoreBanner_Text_DACCompendium2015PlayTab"	"把握住下架前最后一点时间！"
"[english]StoreBanner_Text_DACCompendium2015PlayTab"	"Get it before it's gone!"
"StoreBanner_Header_DACCompendium2015Points2400"	"亚洲邀请赛2400互动指南积分"
"[english]StoreBanner_Header_DACCompendium2015Points2400"	"DAC 2400 Compendium Points"
"StoreBanner_Text_DACCompendium2015Points2400"	"升级互动指南获得丰厚好礼！"
"[english]StoreBanner_Text_DACCompendium2015Points2400"	"Level up your compendium to get more rewards!"
"StoreBanner_Text_HallowedLandsPlayTab"	"神圣之州将成为敌人的葬身之地"
"[english]StoreBanner_Text_HallowedLandsPlayTab"	"Within Hallowed ground shall your enemies be buried."
"StoreBanner_Header_DACCompendium2015PlayTab"	"2015年Dota 2亚洲邀请赛互动指南"
"[english]StoreBanner_Header_DACCompendium2015PlayTab"	"DAC 2015 Compendium"
"Comp_2339_PG_page_teams1elementlistteam_navi_defines_1"	"Natus Vincere<br>并列第9名<br>$45,862"
"[english]Comp_2339_PG_page_teams1elementlistteam_navi_defines_1"	"Natus Vincere<br>9th/10th/11th/12th Place<br>$45,862 "
"Comp_2339_PG_page_teams1elementlisttitleteam6_text"	"附加赛冠军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam6_text"	"Wild Card 1st Place"
"Comp_2339_PG_page_teams1elementlistteam_hgt_defines_1"	"HyperGloryTeam<br>并列第7名<br>$122,300"
"[english]Comp_2339_PG_page_teams1elementlistteam_hgt_defines_1"	"HyperGloryTeam<br>7th/8th Place<br>$122,300"
"Comp_2339_PG_page_teams1elementlisttitleteam7_text"	"附加赛亚军"
"[english]Comp_2339_PG_page_teams1elementlisttitleteam7_text"	"Wild Card 2nd Place"
"Comp_2129_PG_page_welcomeelementlistdescription_text"	"Dota之渊联赛第3赛季互动手册抢鲜预览！"
"[english]Comp_2129_PG_page_welcomeelementlistdescription_text"	"Turn over for a short preview of what is to come in the Dota Pit League Season 3 Compendium!"
"Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlistachieved_text"	"已达成！"
"[english]Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlistachieved_text"	"ACHIEVED!"
"Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlisttogo_text"	"只差$%prizepool_togo%！"
"[english]Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlisttogo_text"	"$%prizepool_togo% to go!"
"Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlisttogo_achieved_text"	"此挑战目标已达成！"
"[english]Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlisttogo_achieved_text"	"This stretch goal has been reached!"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg1_defines_2"	"渊之炉石"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg1_defines_2"	"HEARTH OF THE PIT"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg1_defines_3"	"界面皮肤和载入画面"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg1_defines_3"	"HUD & LOADING SCREEN"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg2_defines_2"	"疗疾装甲"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg2_defines_2"	"THE PLAGUE DOCTOR"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg2_defines_3"	"帕吉套装"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg2_defines_3"	"PUDGE SET"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg3_defines_2"	"女神假面"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg3_defines_2"	"AVILLIVA'S COUNTENANCE"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg3_defines_3"	"天怒法师头盔"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg3_defines_3"	"SKYWRATH MAGE HELMET"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg4_defines_2"	"冤孽之拥"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg4_defines_2"	"SINNER'S EMBRACE"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg4_defines_3"	"痛苦女王翅膀"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg4_defines_3"	"QUEEN OF PAIN WINGS"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg5_defines_2"	"寒齿之弓"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg5_defines_2"	"FROSTFANG BOW"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg5_defines_3"	"卓尔游侠长弓"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg5_defines_3"	"DROW RANGER BOW"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg6_defines_2"	"火萤之辉"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg6_defines_2"	"EFFULGENT FIREFLY"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg6_defines_3"	"蝙蝠骑士坐骑"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg6_defines_3"	"BATRIDER MOUNT"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg7_defines_2"	"全明星比赛"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg7_defines_2"	"ALL-STARS MATCH"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg7_defines_3"	"投票决定出场英雄和游戏模式"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg7_defines_3"	"VOTE FOR THE PLAYERS AND GAMEMODE"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg8_defines_2"	"神秘挑战目标"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg8_defines_2"	"MYSTERY STRETCH GOAL"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg8_defines_3"	"额外英雄套装"
"[english]Comp_2129_PG_page_stretchgoals1elementlistsg_sg8_defines_3"	"AN ADDITIONAL HERO SET"
"Comp_2129_PG_page_stretchgoals1elementlisttitle_defines_1"	"总奖金与挑战目标"
"[english]Comp_2129_PG_page_stretchgoals1elementlisttitle_defines_1"	"PRIZEPOOL AND STRETCH GOALS"
"Comp_2129_PG_page_stretchgoals1elementlisttotal_text"	"总奖金"
"[english]Comp_2129_PG_page_stretchgoals1elementlisttotal_text"	"TOTAL PRIZEPOOL"
"Comp_2129_PG_page_teamprofiles2elementlisttitle_defines_1"	"见识参赛的战队"
"[english]Comp_2129_PG_page_teamprofiles2elementlisttitle_defines_1"	"MEET THE TEAMS"
"Comp_2129_PG_page_teamprofiles2elementlistdescription_text"	"第3赛季中12支Dota 2顶尖队伍将争夺$%prizepool%的总奖金！"
"[english]Comp_2129_PG_page_teamprofiles2elementlistdescription_text"	"Season 3 features 12 of the best Dota 2 teams competiting for a total prize pool of $%prizepool%!"
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_teaminfoelementlistcountry_title_text"	"国籍"
"[english]Comp_2129_PG_page_team_cloud9templatelistteamprofile_teaminfoelementlistcountry_title_text"	"COUNTRY OF ORIGIN"
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_teaminfoelementlistaccomplishments_title_text"	"获奖情况"
"[english]Comp_2129_PG_page_team_cloud9templatelistteamprofile_teaminfoelementlistaccomplishments_title_text"	"ACCOMPLISHMENTS"
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名： "
"[english]Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"NAME: "
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位： "
"[english]Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"ROLE: "
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_picks_text_text"	"最多使用的英雄"
"[english]Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_picks_text_text"	"MOST PLAYED HEROES"
"Comp_2129_PG_page_team_cloud9elementlisttitle_defines_1"	"战队资料：CLOUD9"
"[english]Comp_2129_PG_page_team_cloud9elementlisttitle_defines_1"	"TEAM PROFILE: CLOUD9"
"Comp_2129_PG_page_team_cloud9elementlistteaminfo_defines_1"	"美国"
"[english]Comp_2129_PG_page_team_cloud9elementlistteaminfo_defines_1"	"USA"
"Comp_2129_PG_page_team_cloud9elementlistteaminfo_defines_4"	"<font color='#ffc600'>亚军</font> 巅峰联赛第2赛季<br><font color='#ffc600'>亚军</font> 梦幻联赛第2赛季<br><font color='#ffc600'>亚军</font> 2014年世界电子竞技大赛<br><font color='#ffc600'>亚军</font> 2014年全球电子竞技大赛<br><font color='#ffc600'>亚军</font> 梦幻联赛第1赛季"
"[english]Comp_2129_PG_page_team_cloud9elementlistteaminfo_defines_4"	"<font color='#ffc600'>2nd</font> The Summit 2<br><font color='#ffc600'>2nd</font> DreamLeague Season 2<br><font color='#ffc600'>2nd</font> World Cyber Arena 2014<br><font color='#ffc600'>2nd</font> World E-sport Championships 2014<br><font color='#ffc600'>2nd</font> DreamLeague Season 1"
"Comp_2129_PG_page_team_cloud9elementlistplayer1_defines_3"	"核心"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer1_defines_3"	"Carry"
"Comp_2129_PG_page_team_cloud9elementlistplayer1_defines_6"	"加拿大"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer1_defines_6"	"Canada"
"Comp_2129_PG_page_team_cloud9elementlistplayer2_defines_3"	"中单"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer2_defines_3"	"Mid"
"Comp_2129_PG_page_team_cloud9elementlistplayer2_defines_6"	"德国"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer2_defines_6"	"Germany"
"Comp_2129_PG_page_team_cloud9elementlistplayer3_defines_3"	"劣单"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer3_defines_3"	"Offlane"
"Comp_2129_PG_page_team_cloud9elementlistplayer3_defines_6"	"罗马尼亚"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer3_defines_6"	"Romania"
"Comp_2129_PG_page_team_cloud9elementlistplayer4_defines_3"	"貌美如花的辅助"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer4_defines_3"	"Support & A Flower"
"Comp_2129_PG_page_team_cloud9elementlistplayer4_defines_6"	"丹麦<br>你是电，你是光，你是唯一的神话。"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer4_defines_6"	"Denmark<br>You're a flower. You're also a rainbow and a river. You are the manifestation of all perfection."
"Comp_2129_PG_page_team_cloud9elementlistplayer5_defines_3"	"辅助"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer5_defines_3"	"Support"
"Comp_2129_PG_page_team_cloud9elementlistplayer5_defines_6"	"丹麦"
"[english]Comp_2129_PG_page_team_cloud9elementlistplayer5_defines_6"	"Denmark"
"Comp_2129_PG_page_team_egelementlisttitle_defines_1"	"战队资料：EVIL GENIUSES"
"[english]Comp_2129_PG_page_team_egelementlisttitle_defines_1"	"TEAM PROFILE: EVIL GENIUSES"
"Comp_2129_PG_page_team_egelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> 梦幻联赛第2赛季<br><font color='#ffc600'>冠军</font> 群星联赛第10赛季<br><font color='#ffc600'>冠军</font> 2014年世界电子竞技大赛<br><font color='#ffc600'>季军</font> 2014年国际邀请赛<br><font color='#ffc600'>冠军</font> 巅峰联赛第1赛季"
"[english]Comp_2129_PG_page_team_egelementlistteaminfo_defines_4"	"<font color='#ffc600'>1st</font> DreamLeague Season 2<br><font color='#ffc600'>1st</font> StarLadder Season 10<br><font color='#ffc600'>1st</font> World E-sport Championships 2014<br><font color='#ffc600'>3rd</font> The International 2014<br><font color='#ffc600'>1st</font> The Summit 1"
"Comp_2129_PG_page_team_egelementlistplayer2_defines_6"	"巴基斯坦"
"[english]Comp_2129_PG_page_team_egelementlistplayer2_defines_6"	"Pakistan"
"Comp_2129_PG_page_team_secretelementlisttitle_defines_1"	"战队资料：TEAM SECRET"
"[english]Comp_2129_PG_page_team_secretelementlisttitle_defines_1"	"TEAM PROFILE: TEAM SECRET"
"Comp_2129_PG_page_team_secretelementlistteaminfo_defines_1"	"欧洲"
"[english]Comp_2129_PG_page_team_secretelementlistteaminfo_defines_1"	"Europe"
"Comp_2129_PG_page_team_secretelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> Dota之渊联赛第2赛季<br><font color='#ffc600'>冠军</font> DotaCinema队长征召联赛2.0<br><font color='#ffc600'>季军</font> 巅峰联赛第2赛季<br><font color='#ffc600'>亚军</font> 群星联赛第10赛季<br><font color='#ffc600'>季军</font> 2014年ESL One纽约联赛"
"[english]Comp_2129_PG_page_team_secretelementlistteaminfo_defines_4"	"<font color='#ffc600'>1st</font> Dota Pit League Season 2<br><font color='#ffc600'>1st</font> DotaCinema Captains Draft 2.0<br><font color='#ffc600'>3rd</font> The Summit 2<br><font color='#ffc600'>2nd</font> StarLadder Season 10<br><font color='#ffc600'>3rd</font> ESL One New York 2014"
"Comp_2129_PG_page_team_secretelementlistplayer2_defines_6"	"瑞典"
"[english]Comp_2129_PG_page_team_secretelementlistplayer2_defines_6"	"Sweden"
"Comp_2129_PG_page_team_secretelementlistplayer5_defines_6"	"爱沙尼亚"
"[english]Comp_2129_PG_page_team_secretelementlistplayer5_defines_6"	"Estonia"
"Comp_2129_PG_page_team_tinkerelementlisttitle_defines_1"	"战队资料：TEAM TINKER"
"[english]Comp_2129_PG_page_team_tinkerelementlisttitle_defines_1"	"TEAM PROFILE: TEAM TINKER"
"Comp_2129_PG_page_team_tinkerelementlistteaminfo_defines_4"	"<font color='#ffc600'>第五</font> 梦幻联赛第2赛季<br><font color='#ffc600'>亚军</font> Dota 2冠军联赛第4赛季<br><font color='#ffc600'>第五</font> 群星联赛第10赛季<br><font color='#ffc600'>亚军</font> 英伟达Game24邀请赛<br><font color='#ffc600'>冠军</font> Megafon竞技赛"
"[english]Comp_2129_PG_page_team_tinkerelementlistteaminfo_defines_4"	"<font color='#ffc600'>5th</font> DreamLeague Season 2<br><font color='#ffc600'>2nd</font> Dota 2 Champions League Season 4<br><font color='#ffc600'>5th</font> StarLadder Season 10<br><font color='#ffc600'>2nd</font> NVIDIA Game 24<br><font color='#ffc600'>1st</font> Megafon Battle Arena"
"Comp_2129_PG_page_team_tinkerelementlistplayer4_defines_6"	"芬兰"
"[english]Comp_2129_PG_page_team_tinkerelementlistplayer4_defines_6"	"Finland"
"Comp_2129_PG_page_team_tinkerelementlistplayer5_defines_6"	"荷兰"
"[english]Comp_2129_PG_page_team_tinkerelementlistplayer5_defines_6"	"Netherlands"
"Comp_2129_PG_page_team_vpelementlisttitle_defines_1"	"战队资料：VIRTUS.PRO"
"[english]Comp_2129_PG_page_team_vpelementlisttitle_defines_1"	"TEAM PROFILE: VIRTUS.PRO"
"Comp_2129_PG_page_team_vpelementlistteaminfo_defines_1"	"俄罗斯"
"[english]Comp_2129_PG_page_team_vpelementlistteaminfo_defines_1"	"Russia"
"Comp_2129_PG_page_team_vpelementlistteaminfo_defines_4"	"<font color='#ffc600'>季军</font> Dota之渊联赛第2赛季<br><font color='#ffc600'>亚军</font> DotaCinema队长征召联赛2.0<br><font color='#ffc600'>季军</font> 梦幻联赛第2赛季<br><font color='#ffc600'>冠军</font> 2014年微星Beat IT联赛<br><font color='#ffc600'>亚军</font> 2014年Techlabs杯联赛"
"[english]Comp_2129_PG_page_team_vpelementlistteaminfo_defines_4"	"<font color='#ffc600'>3rd</font> Dota Pit League Season 2<br><font color='#ffc600'>2nd</font> DotaCinema Captains Draft 2.0<br><font color='#ffc600'>3rd</font> DreamLeague Season 2<br><font color='#ffc600'>1st</font> MSI Beat IT 2014<br><font color='#ffc600'>2nd</font> Techlabs Cup May 2014"
"Comp_2129_PG_page_team_vppelementlisttitle_defines_1"	"战队资料：ASUS.POLAR"
"[english]Comp_2129_PG_page_team_vppelementlisttitle_defines_1"	"TEAM PROFILE: ASUS.POLAR"
"Comp_2129_PG_page_team_vppelementlistteaminfo_defines_4"	"<font color='#ffc600'>亚军</font> Dota之渊联赛第2赛季<br><font color='#ffc600'>冠军</font> 中欧之战第3赛季<br><font color='#ffc600'>亚军</font> Esportal邀请联赛第1赛季<br><font color='#ffc600'>冠军</font> 千金节联赛第3赛季<br><font color='#ffc600'>殿军</font> 梦幻联赛第2赛季"
"[english]Comp_2129_PG_page_team_vppelementlistteaminfo_defines_4"	"<font color='#ffc600'>2nd</font> Dota Pit League Season 2<br><font color='#ffc600'>1st</font> Battle of Central Europe Season 3<br><font color='#ffc600'>2nd</font> Esportal League Invitational 1<br><font color='#ffc600'>1st</font> Yard Red Festival<br><font color='#ffc600'>4th</font> DreamLeague Season 2"
"Comp_2129_PG_page_team_vppelementlistplayer2_defines_6"	"乌克兰"
"[english]Comp_2129_PG_page_team_vppelementlistplayer2_defines_6"	"Ukraine"
"Comp_2129_PG_page_team_vppelementlistplayer5_defines_6"	"白俄罗斯"
"[english]Comp_2129_PG_page_team_vppelementlistplayer5_defines_6"	"Belarus"
"Comp_2129_PG_page_team_empireelementlisttitle_defines_1"	"战队资料：TEAM EMPIRE"
"[english]Comp_2129_PG_page_team_empireelementlisttitle_defines_1"	"TEAM PROFILE: TEAM EMPIRE"
"Comp_2129_PG_page_team_empireelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> Esportal邀请联赛第1赛季<br><font color='#ffc600'>季军</font> Dota 2冠军联赛第4赛季<br><font color='#ffc600'>冠军</font> 莫斯科豪杰联赛第2赛季<br><font color='#ffc600'>冠军</font> Dota 2冠军联赛第3赛季<br><font color='#ffc600'>季军</font> 梦幻联赛第1赛季"
"[english]Comp_2129_PG_page_team_empireelementlistteaminfo_defines_4"	"<font color='#ffc600'>1st</font> Esportal League Invitational 1<br><font color='#ffc600'>3rd</font> Dota 2 Champions League Season 4<br><font color='#ffc600'>1st</font> Excellent Moscow Cup Season 2<br><font color='#ffc600'>1st</font> Dota 2 Champions League Season 3<br><font color='#ffc600'>3rd</font> DreamLeague Season 1"
"Comp_2129_PG_page_team_allianceelementlisttitle_defines_1"	"战队资料：ALLIANCE"
"[english]Comp_2129_PG_page_team_allianceelementlisttitle_defines_1"	"TEAM PROFILE: ALLIANCE"
"Comp_2129_PG_page_team_allianceelementlistteaminfo_defines_4"	"<font color='#ffc600'>季军</font> 2014年世界电子竞技大赛<br><font color='#ffc600'>冠军</font> 梦幻联赛第1赛季<br><font color='#ffc600'>冠军</font> 2014年DreamHack布加勒斯特邀请赛<br><font color='#ffc600'>冠军</font> Dota 2冠军联赛第1赛季<br><font color='#ffc600'>冠军</font> 2013年国际邀请赛"
"[english]Comp_2129_PG_page_team_allianceelementlistteaminfo_defines_4"	"<font color='#ffc600'>3rd</font> World Cyber Arena 2014<br><font color='#ffc600'>1st</font> DreamLeague Season 1<br><font color='#ffc600'>1st</font> DreamHack Bucharest 2014<br><font color='#ffc600'>1st</font> Dota 2 Champions League Season 1<br><font color='#ffc600'>1st</font> The International 2013"
"Comp_2129_PG_page_team_fireelementlisttitle_defines_1"	"战队资料：TEAM FIRE"
"[english]Comp_2129_PG_page_team_fireelementlisttitle_defines_1"	"TEAM PROFILE: TEAM FIRE"
"Comp_2129_PG_page_team_fireelementlistteaminfo_defines_4"	"暂无获奖记录"
"[english]Comp_2129_PG_page_team_fireelementlistteaminfo_defines_4"	"No Accomplishments Recorded Yet"
"Comp_2129_PG_page_team_hrelementlisttitle_defines_1"	"战队资料：HELLRAISERS"
"[english]Comp_2129_PG_page_team_hrelementlisttitle_defines_1"	"TEAM PROFILE: HELLRAISERS"
"Comp_2129_PG_page_team_hrelementlistteaminfo_defines_4"	"<font color='#ffc600'>亚军</font> 中欧之战第3赛季<br><font color='#ffc600'>冠军</font> joinDOTA大师赛第14赛季<br><font color='#ffc600'>冠军</font> 技嘉挑战赛第11赛季<br><font color='#ffc600'>亚军</font> 千金节联赛第3赛季<br><font color='#ffc600'>冠军</font> Esportal Dota 2公开赛第1赛季"
"[english]Comp_2129_PG_page_team_hrelementlistteaminfo_defines_4"	"<font color='#ffc600'>2nd</font> Battle of Central Europe Season 3<br><font color='#ffc600'>1st</font> joinDOTA Masters XIV<br><font color='#ffc600'>1st</font> GIGABYTE Challenge #11<br><font color='#ffc600'>2nd</font> Yard Red Festival<br><font color='#ffc600'>1st</font> Esportal Dota 2 League Open Tournament 1"
"Comp_2129_PG_page_team_hrelementlistplayer4_defines_6"	"哈萨克斯坦"
"[english]Comp_2129_PG_page_team_hrelementlistplayer4_defines_6"	"Kazakhstan"
"StoreBanner_Header_DotaPitSeason3"	"Dota之渊联赛第3赛季"
"[english]StoreBanner_Header_DotaPitSeason3"	"Dota Pit League Season 3"
"StoreBanner_Text_DotaPitSeason3"	"他是非典型疗疾专家"
"[english]StoreBanner_Text_DotaPitSeason3"	"He's not your typical cut-rate surgeon."
"Comp_2339_PG_page_TOC2elementlistpage_jj_defines_2"	"林俊杰助阵主赛事"
"[english]Comp_2339_PG_page_TOC2elementlistpage_jj_defines_2"	"JJ LIN AT MAIN EVENT"
"Comp_2339_PG_page_linjjelementlistjjtext_text"	"著名歌手林俊杰将亲临主赛事演唱亚洲邀请赛主题曲<br>著名歌手、同时也是Dota 2忠实粉丝的林俊杰将来到亚洲邀请赛的主赛场，上海大舞台<br>在开幕式中为本次赛事带来主题曲《黑键》，送上自己对大赛的祝福<br>"
"[english]Comp_2339_PG_page_linjjelementlistjjtext_text"	"JJ lIn, as a Dota 2 player, will come to the Main Event and sing the DAC theme song.<br>In the opening ceremony of DAC, famous singer JJ LIN also a big Dota 2 fan<br>will come to Shanghai Grand Stage, with his performance of his new songs to celebrate<br>the event with Dota 2 fans and bring his greetings."
"DOTA_TrophyCategory_PerfectWorld"	"完美世界"
"[english]DOTA_TrophyCategory_PerfectWorld"	"Perfect World"
"DOTA_TrophyName_PWRDLinkDOTA1_MMR"	"远古技艺的纪念"
"[english]DOTA_TrophyName_PWRDLinkDOTA1_MMR"	"Ancient Memorial Skill"
"DOTA_TrophyDesc_PWRDLinkDOTA1_MMR"	"DOTA 1账号成功转至Dota 2的奖赏，也是自己在DOTA 1中天梯水平的纪念。"
"[english]DOTA_TrophyDesc_PWRDLinkDOTA1_MMR"	"Awarded for importing your DOTA 1 account into Dota 2, and commemorating your MMR from Dota 1."
"DOTA_TrophyName_PWRDLinkDOTA1_Level"	"远古历练的纪念"
"[english]DOTA_TrophyName_PWRDLinkDOTA1_Level"	"Ancient Memorial Experience"
"DOTA_TrophyDesc_PWRDLinkDOTA1_Level"	"DOTA 1账号成功转至Dota 2的奖赏，也是自己在DOTA 1中等级水平的纪念。"
"[english]DOTA_TrophyDesc_PWRDLinkDOTA1_Level"	"Awarded for importing your DOTA 1 account into Dota 2, and commemorating your Level from Dota 1."
"Comp_2339_PG_page_TOC2elementlistpage_dm_defines_2"	"爹妈大战"
"[english]Comp_2339_PG_page_TOC2elementlistpage_dm_defines_2"	"DOTA EPICS REPRODUCTION"
"Comp_2339_PG_page_dmelementlistsubtitle1_text"	"再现经典传奇对决"
"[english]Comp_2339_PG_page_dmelementlistsubtitle1_text"	"Reproduce DotA Epics"
"Comp_2339_PG_page_dmelementlistdmtext_text"	"前EHOME战队与LGD战队——中国最具有代表性的两大王者之师聚齐昔日队员，将在主赛事上还原2010年度DotA传奇战况，向经典致敬。"
"[english]Comp_2339_PG_page_dmelementlistdmtext_text"	"EHOME vs LGD.Gaming -- former members of Chinese top teams will compete like they did in 2010 to reproduce the DotA epics."
"Comp_2339_PG_page_dmelementlistth_defines_1"	"潮汐猎人"
"[english]Comp_2339_PG_page_dmelementlistth_defines_1"	"TIDEHUNTER"
"Comp_2339_PG_page_dmelementlistlion_defines_1"	"莱恩"
"[english]Comp_2339_PG_page_dmelementlistlion_defines_1"	"LION"
"Comp_2339_PG_page_dmelementlistdoom_defines_1"	"末日使者"
"[english]Comp_2339_PG_page_dmelementlistdoom_defines_1"	"DOOM"
"Comp_2339_PG_page_dmelementlistcm_defines_1"	"水晶室女"
"[english]Comp_2339_PG_page_dmelementlistcm_defines_1"	"CRYSTAL MAIDEN"
"Comp_2339_PG_page_dmelementlistmed_defines_1"	"美杜莎"
"[english]Comp_2339_PG_page_dmelementlistmed_defines_1"	"MEDUSA"
"Comp_2339_PG_page_dmelementlistwd_defines_2"	"巫医"
"[english]Comp_2339_PG_page_dmelementlistwd_defines_2"	"WITCH DOCTOR"
"Comp_2339_PG_page_dmelementlistbm_defines_2"	"兽王"
"[english]Comp_2339_PG_page_dmelementlistbm_defines_2"	"BEASTMASTER"
"Comp_2339_PG_page_dmelementlistes_defines_2"	"比那名居天子"
"[english]Comp_2339_PG_page_dmelementlistes_defines_2"	"EARTHSHAKER"
"Comp_2339_PG_page_dmelementlistsven_defines_2"	"斯温"
"[english]Comp_2339_PG_page_dmelementlistsven_defines_2"	"SVEN"
"Comp_2339_PG_page_dmelementlistdr_defines_2"	"卓尔游侠"
"[english]Comp_2339_PG_page_dmelementlistdr_defines_2"	"DROW RANGER"
"Comp_2339_PG_page_rewards2elementlistl150_text"	"等级150："
"[english]Comp_2339_PG_page_rewards2elementlistl150_text"	"Level 150:"
"Comp_2339_PG_page_rewards2elementlistl150_desc_text"	"永世之辉耀"
"[english]Comp_2339_PG_page_rewards2elementlistl150_desc_text"	"Eternal Radiance"
"Comp_2339_PG_page_zhusaishielementlistmingci_title1_text"	"第1名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title1_text"	"1st"
"Comp_2339_PG_page_zhusaishielementlistmingci_title2_text"	"第8名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title2_text"	"8th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title3_text"	"第5名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title3_text"	"5th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title4_text"	"第4名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title4_text"	"4th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title5_text"	"第3名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title5_text"	"3rd"
"Comp_2339_PG_page_zhusaishielementlistmingci_title6_text"	"第6名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title6_text"	"6th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title7_text"	"第7名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title7_text"	"7th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title9_text"	"第2名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title9_text"	"2nd"
"Comp_2339_PG_page_zhusaishielementlistmingci_title10_text"	"第10名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title10_text"	"10th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title11_text"	"第11名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title11_text"	"11th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title12_text"	"第12名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title12_text"	"12th"
"Comp_2339_PG_page_zhusaishielementlistmingci_title13_text"	"第9名"
"[english]Comp_2339_PG_page_zhusaishielementlistmingci_title13_text"	"9th"
"Comp_2339_PG_page_yuce3elementlistqual_desc_text"	"完成对前三名队伍的预测即可获得互动指南积分。<br>预测正确前三名的队伍但次序不符的，可获得300积分。<br>完全预测正确的，可获得2300积分。"
"[english]Comp_2339_PG_page_yuce3elementlistqual_desc_text"	"Make your prediction for the top 3 teams and earn Compendium Points.<br>You will earn 300 points if you predict right about the teams, but in wrong order.<br>You will earn 2,300 points if they are in right order."
"Comp_2339_PG_page_teamprofile_tfelementlistsubtitle_text"	"战队资料：Tongfu.wanzhou"
"[english]Comp_2339_PG_page_teamprofile_tfelementlistsubtitle_text"	"TEAM PROFILE: Tongfu.wanzhou"
"Comp_2339_PG_page_teamprofile_cdecelementlistsubtitle_text"	"战队资料：CDEC Gaming"
"[english]Comp_2339_PG_page_teamprofile_cdecelementlistsubtitle_text"	"TEAM PROFILE: CDEC Gaming"
"Comp_2339_PG_page_teamprofile_bgelementlistsubtitle_text"	"战队资料：Big God"
"[english]Comp_2339_PG_page_teamprofile_bgelementlistsubtitle_text"	"TEAM PROFILE: Big God"
"Comp_2339_PG_page_teamprofile_hgtelementlistsubtitle_text"	"战队资料：HyperGloryTeam"
"[english]Comp_2339_PG_page_teamprofile_hgtelementlistsubtitle_text"	"TEAM PROFILE: HyperGloryTeam"
"Comp_2339_PG_page_teamprofile_navielementlistsubtitle_text"	"战队资料：Natus Vincere"
"[english]Comp_2339_PG_page_teamprofile_navielementlistsubtitle_text"	"TEAM PROFILE: Natus Vincere"
"Comp_2339_TMPL_selection_coserhero_choices_1"	"水晶室女"
"[english]Comp_2339_TMPL_selection_coserhero_choices_1"	"Crystal Maiden"
"Comp_2339_TMPL_selection_coserhero_choices_2"	"莉娜"
"[english]Comp_2339_TMPL_selection_coserhero_choices_2"	"Lina"
"Comp_2339_TMPL_selection_coserhero_choices_3"	"痛苦女王"
"[english]Comp_2339_TMPL_selection_coserhero_choices_3"	"Queen Of Pain"
"Comp_2339_TMPL_selection_coserhero_choices_4"	"祈求者"
"[english]Comp_2339_TMPL_selection_coserhero_choices_4"	"Invoker"
"Comp_2339_TMPL_selection_coserhero_choices_5"	"军团指挥官"
"[english]Comp_2339_TMPL_selection_coserhero_choices_5"	"Legion Commander"
"Comp_2339_TMPL_selection_coserhero_choices_6"	"风行者"
"[english]Comp_2339_TMPL_selection_coserhero_choices_6"	"Wind Ranger"
"Comp_2339_PG_page_TOC1elementlistpage_guanyaji_defines_2"	"总决赛"
"[english]Comp_2339_PG_page_TOC1elementlistpage_guanyaji_defines_2"	"Grand Final"
"Comp_2339_PG_page_zhusaishielementlistzhusaishitext_text"	"上海·上海大舞台<br>2月5-9日<br>12支队伍双败淘汰制<br>败者组第一轮为一局一胜，单一淘汰制<br>其余比赛均为三局两胜制<br>总决赛为五局三胜制"
"[english]Comp_2339_PG_page_zhusaishielementlistzhusaishitext_text"	"Shanghai Grand Stage<br>Feb 5-9<br>12 Teams double elimination<br>Lower Bracket Round One is Best of One, Single Elimination<br>The rest are Best of Three<br>Grand Finals are Best of Five"
"Comp_2339_PG_page_zhusaishielementlistshengzhezu_text"	"胜者组"
"[english]Comp_2339_PG_page_zhusaishielementlistshengzhezu_text"	"Upper Bracket"
"Comp_2339_PG_page_zhusaishielementlistzongjuesaishijian_text"	"总决赛<br>2月9日（周一）"
"[english]Comp_2339_PG_page_zhusaishielementlistzongjuesaishijian_text"	"Grand Final<br>Feb 9 (Mon)"
"Comp_2339_PG_page_zhusaishielementlistbaizhezu_text"	"败者组"
"[english]Comp_2339_PG_page_zhusaishielementlistbaizhezu_text"	"Lower Bracket"
"DOTA_Advertisement_View_Details"	"查看详情"
"[english]DOTA_Advertisement_View_Details"	"View Details"
"DOTA_Matchmaking_No_OverrideVPK"	"为了保证比赛的公平和公正，使用启动项-override_vpk将无法进行匹配。请改用启动项-enable_addons。"
"[english]DOTA_Matchmaking_No_OverrideVPK"	"To ensure match integrity, using -override_vpk is not permitted when matchmaking. Use -enable_addons instead."
"Bajie_Style_Default"	"八小戒"
"[english]Bajie_Style_Default"	"Bajie Original"
"Bajie_Style_Upgrade"	"八小戒升级版"
"[english]Bajie_Style_Upgrade"	"Bajie Upgrade"
"UI_Reduce_Flash"	"减少闪烁"
"[english]UI_Reduce_Flash"	"Reduced Flash"
"Comp_2339_PG_page_teamprofile_ehelementlistsubtitle_text"	"战队资料：EHOME"
"[english]Comp_2339_PG_page_teamprofile_ehelementlistsubtitle_text"	"TEAM PROFILE: EHOME"
"DOTA_Modifier_Alert_Enemy"	"[队友] %s1：敌人<font color='%s5'>%s6</font>正处于<font color='%s2'>%s3%s4</font>的作用下"
"[english]DOTA_Modifier_Alert_Enemy"	"[ALLIES] %s1: Enemy <font color='%s5'>%s6</font> affected by: <font color='%s2'>%s3%s4</font>"
"DOTA_Chat_BeastKilledPlayer"	"%s1刚刚终结了%s2！"
"[english]DOTA_Chat_BeastKilledPlayer"	"%s1 just pwned %s2's head!"
"DOTA_Chat_PauseCountdown"	"%s1将于%s2秒后暂停..."
"[english]DOTA_Chat_PauseCountdown"	"%s1 is pausing in %s2..."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_tooltip"	"DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip"	"%MOVEMENT SLOW:"
"npc_dota_hero_winter_wyvern_bio"	"就像许多伟大的诗人，傲洛斯只想用她的一生书写诗篇。可是寒冬飞龙在生活中不断受到干扰。古龙的史诗漫长而多彩，但是世上残存的龙族学者在有些人眼里不像他们的前辈那样博学，上个盛世之后，古龙的龙诗中只加入了寥寥数行。傲洛斯哀悼道，“生活之中，不应尽是制敌和赢敌，此点却被众人遗忘。我们必须穷己一生，追寻妙语隽言。”她开始着手探险研究，收集能激发灵感的书籍。不过这样的研究极大地分散了她的精力，用于写作的时间所剩无几。尽管她明白自己应当潜藏在巢穴中，为龙诗增添新的诗句，可她发现自己已陷入了一场史诗级战斗，面对着强大的敌人。她掠夺城堡，搜刮古代的图书馆...对于偶然得之的荣光，她告诉自己这仅仅是研究的一个副作用。事实上，由于她的技艺和力量在战场上过于神妙，她在学术上的努力并不为人称道。但是她不满足于撰写英雄的传说。她还想要去亲手缔造。"
"[english]npc_dota_hero_winter_wyvern_bio"	"Like many great poets, Auroth just wants time to write, but the Winter Wyvern's life is full of interruptions. The epics of the Eldwurms have a long and colorful history, but some fear that the remaining dragon scholars are not as prolific as they once were, with few lines added to the Eldwurm Eddas since the last age of greatness. Auroth laments: \"We forget that there is more to life than triumph and dominion over enemies. We must also live our lives in the pursuit of creative expression.\" She embarks on research expeditions, collecting books for inspiration. But all this research can be terribly distracting, and she spends less time writing than she should. Although she knows she should be lurking in her lair, adding to the Eddas, she finds herself engaged in epic battles against powerful enemies. She loots castles, raids ancient libraries ... and if she happens to heap glory on herself in the process, she tells herself that it's merely a side effect of her research. The fact is, while her skill and power on the battlefield are legendary, her scholarly travails have thus far hardly been the stuff of literary acclaim. But she is not content to stand as a protagonist of heroic lore. She wishes also to create it."
"DOTA_Backpack_New_Bloom_Offering"	"芳晓献礼"
"[english]DOTA_Backpack_New_Bloom_Offering"	"New Bloom Offering"
"dota_gift_failed"	"送出礼物时发生了错误。"
"[english]dota_gift_failed"	"There was an error sending this Gift."
"dota_gift_Success_Header"	"成功"
"[english]dota_gift_Success_Header"	"Success"
"dota_gift_Success"	"您的礼物已送出"
"[english]dota_gift_Success"	"Your gift has been delivered"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight"	"严寒烧灼飞行状态"
"[english]DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight"	"Arctic Burn Flight"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description"	"飞行中。攻击射程更远，攻击弹道更快，使敌人减速，同时每秒烧灼他们8%%的当前生命值。"
"[english]DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description"	"Flying. Attacks travel further and faster, and slow enemies while burning them for 8%% of their current health."
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow"	"严寒烧灼减速效果"
"[english]DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow"	"Arctic Burn Slow"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description"	"移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，同时每秒损失当前生命值的8%%。"
"[english]DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and losing 8%% of current health per second."
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow"	"碎裂冲击减速效果"
"[english]DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow"	"Splinter Blast Slow"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description"	"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace"	"极寒之拥"
"[english]DOTA_Tooltip_modifier_winter_wyvern_cold_embrace"	"Cold Embrace"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description"	"免疫物理伤害，并恢复生命值。"
"[english]DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description"	"Immune to physical damage, and regenerating health."
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse"	"寒冬诅咒"
"[english]DOTA_Tooltip_modifier_winter_wyvern_winters_curse"	"Winter's Curse"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description"	"无法分辨敌友。"
"[english]DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description"	"Cannot tell friend from foe."
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura"	"寒冬诅咒目标"
"[english]DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura"	"Winter's Curse Target"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description"	"冻在原地，并将受到附近友军的攻击。"
"[english]DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description"	"Frozen in place, and will be attacked by nearby teammates."
"DOTA_GameEnd_ItemSource"	"来源：%s1"
"[english]DOTA_GameEnd_ItemSource"	"Source: %s1"
"DOTA_GameEnd_ItemSource_RandomDrop"	"随机掉落"
"[english]DOTA_GameEnd_ItemSource_RandomDrop"	"Random Drop"
"dota_offering_header"	"物品轮回"
"[english]dota_offering_header"	"ITEM RECYCLING"
"dota_offering_subtitle"	"将这10件不中意的物品变成："
"[english]dota_offering_subtitle"	"Turn 10 of your unwanted items into:"
"dota_offering_ability_points"	"互动指南积分"
"[english]dota_offering_ability_points"	"Compendium Points"
"dota_offering_drag_items"	"拖拽物品至此处"
"[english]dota_offering_drag_items"	"DRAG ITEMS HERE"
"Attrib_Giftable"	"这件物品可以赠送一次"
"[english]Attrib_Giftable"	"This item may be gifted once"
"LoadoutSlot_Voice"	"配音"
"[english]LoadoutSlot_Voice"	"Voice"
"StoreBanner_Text_DACCompendium2015Old"	"现已包含全新珍藏，内有超值物品！"
"[english]StoreBanner_Text_DACCompendium2015Old"	"Now with an additional treasure containing new, exciting items!"
"StoreBanner_Text_DACCompendium2015PlayTabOld"	"全新珍藏解锁！"
"[english]StoreBanner_Text_DACCompendium2015PlayTabOld"	"New treasures unlocked!"
"StoreBanner_Header_FrostAvalanchePreOrder"	"坍雪寒裘 - 预购"
"[english]StoreBanner_Header_FrostAvalanchePreOrder"	"Frost Avalanche - PREORDER"
"StoreBanner_Header_FrostAvalanche"	"坍雪寒裘"
"[english]StoreBanner_Header_FrostAvalanche"	"Frost Avalanche"
"StoreBanner_Text_FrostAvalanche"	"至宝内含幼狼宠物，全新特效还有活动奖励！"
"[english]StoreBanner_Text_FrostAvalanche"	"Arcana includes a wolf pup pet, new FX & more!"
"StoreBanner_Text_FrostAvalanchePlayTab"	"至宝优惠持续到3月2日。"
"[english]StoreBanner_Text_FrostAvalanchePlayTab"	"Arcana on sale until March 2nd."
"Econ_LootList_AdditionalItems"	"以及%s1件其他物品！"
"[english]Econ_LootList_AdditionalItems"	"And %s1 others!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_01"	"The prophecy is true! He is the chosen one!"
"[english]DOTA_Announcer_Preview_Pflax_Killing_Spree_01"	"The prophecy is true! He is the chosen one!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_02"	"Before he knew it, nine men lay dead at his feet. Nine!"
"[english]DOTA_Announcer_Preview_Pflax_Killing_Spree_02"	"Before he knew it, nine men lay dead at his feet. Nine!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_03"	"That play just made it into the grand pantheon..."
"[english]DOTA_Announcer_Preview_Pflax_Killing_Spree_03"	"That play just made it into the grand pantheon..."
"DOTA_Announcer_Preview_Pflax_Killing_Spree_04"	"[口琴声] Godlike!"
"[english]DOTA_Announcer_Preview_Pflax_Killing_Spree_04"	"[Harmonica] Godlike!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_05"	"That's a twofer!"
"[english]DOTA_Announcer_Preview_Pflax_Killing_Spree_05"	"That's a twofer!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_06"	"Why? Why? Why? Why? Why? Why?"
"[english]DOTA_Announcer_Preview_Pflax_Killing_Spree_06"	"Why? Why? Why? Why? Why? Why?"
"DOTA_Asset_Mod_Bloody_Ripper_Mask"	"血腥开膛手盛宴，撕裂伤口和狂暴图标"
"[english]DOTA_Asset_Mod_Bloody_Ripper_Mask"	"Bloody Ripper Feast, Open Wounds and Rage Icons"
"DOTA_Asset_Mod_Bloody_Ripper_Back"	"血腥开膛手感染图标"
"[english]DOTA_Asset_Mod_Bloody_Ripper_Back"	"Bloody Ripper Infest Icon"
"DOTA_Asset_Mod_Bloody_Ripper_Arms"	"血腥开膛手吞噬图标"
"[english]DOTA_Asset_Mod_Bloody_Ripper_Arms"	"Bloody Ripper Consume Icon"
"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask"	"特典 血腥开膛手盛宴，撕裂伤口和狂暴图标"
"[english]DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask"	"Compendium Bloody Ripper Feast, Open Wounds and Rage Icons"
"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back"	"特典 血腥开膛手感染图标"
"[english]DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back"	"Compendium Bloody Ripper Infest Icon"
"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms"	"特典 血腥开膛手吞噬图标"
"[english]DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms"	"Compendium Bloody Ripper Consume Icon"
"DOTA_Item_Compendium_Umbra_Rider_Hair_Style0"	"黑色"
"[english]DOTA_Item_Compendium_Umbra_Rider_Hair_Style0"	"Black"
"DOTA_Item_Compendium_Umbra_Rider_Hair_Style1"	"白色"
"[english]DOTA_Item_Compendium_Umbra_Rider_Hair_Style1"	"White"
"DOTA_Item_Compendium_Umbra_Rider_Hair_Style2"	"蓝色"
"[english]DOTA_Item_Compendium_Umbra_Rider_Hair_Style2"	"Blue"
"DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0"	"黑色"
"[english]DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0"	"Black"
"DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1"	"红色"
"[english]DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1"	"Red"
"DOTA_Item_Maiden_of_Icewrack_NoPet"	"仅披肩"
"[english]DOTA_Item_Maiden_of_Icewrack_NoPet"	"Shawl Only"
"DOTA_Yearbeast_Header"	"年兽"
"[english]DOTA_Yearbeast_Header"	"YEAR BEAST"
"dota_year_beast_starting_kicked"	"年兽们已经降临！"
"[english]dota_year_beast_starting_kicked"	"THE YEAR BEASTS HAVE ARRIVED!"
"dota_year_beast_ending_kicked"	"抱歉，年兽已经逃走了。"
"[english]dota_year_beast_ending_kicked"	"Sorry, the Year Beast has fled."
"dota_year_beast_no_low_priority"	"低优先级匹配队列中无法挑战年兽"
"[english]dota_year_beast_no_low_priority"	"You may not battle the Year Beast while in low priority"
"ExchangeItemsForOffering_Succeeded"	"你的供品已被接受"
"[english]ExchangeItemsForOffering_Succeeded"	"Your Offering has been Accepted"
"ExchangeItemsForOffering_OfferingDisabled"	"目前无法供奉。请稍后再试。"
"[english]ExchangeItemsForOffering_OfferingDisabled"	"The Offering is not currently available. Try again in a while."
"ExchangeItemsForOffering_InvalidItems"	"供奉失败，无效物品。"
"[english]ExchangeItemsForOffering_InvalidItems"	"Offering failed, invalid items."
"ExchangeItemsForOffering_UnknownError"	"供奉失败，未知错误。"
"[english]ExchangeItemsForOffering_UnknownError"	"Offering failed, unknown error."
"dota_tip_introduction_11"	"如有需要，可在设置菜单中启用色盲模式。"
"[english]dota_tip_introduction_11"	"If needed, a Color Blind option is available in the settings menu."
"dota_tip_universal_33"	"如有需要，可在设置菜单中启用色盲模式。"
"[english]dota_tip_universal_33"	"If needed, a Color Blind option is available in the settings menu."
"dota_tip_universal_34"	"按住Alt键并点击敌方英雄的血条，将会发送信息告诉队友该英雄的当前生命值与魔法值。点击自己的血条同样有效。"
"[english]dota_tip_universal_34"	"Holding Alt and clicking on an enemy Hero's health and mana bars, or your own, will inform your team of that Hero's current health and mana."
"dota_tip_universal_35"	"按住Alt键并点击血条上方的状态图标可以发送消息，告诉队友该英雄的当前状态。"
"[english]dota_tip_universal_35"	"You can inform your team of active buffs or debuffs on your Hero by holding Alt and clicking on their icons."
"dota_tip_universal_36"	"按住Alt键并点击防御符文可以发送消息告诉队友，防御符文当前的状态。想要告诉队友不要使用防御符文可以同时按住Ctrl和Alt键，再点击符文。"
"[english]dota_tip_universal_36"	"If you hold Alt and click on the Glyph of Fortification, you will inform your team of its current status. To tell your team not to use the Glyph, hold both Control and Alt while clicking on the Glyph."
"dota_tip_universal_37"	"按住Alt键并点击自己的复活倒计时可以告诉队友自己复活还需要多久。"
"[english]dota_tip_universal_37"	"Holding Alt and clicking on your respawn timer will announce your current respawn time to your team."
"dota_tip_universal_38"	"使用聊天轮盘（默认Y键）可以向队友快速发送信息。在设置界面中可以设置聊天轮盘上的词组。"
"[english]dota_tip_universal_38"	"Use the Chat Wheel to quickly send pre-selected messages to your teammates. Chat Wheel phrases can be customized in the settings menu."
"dota_tip_universal_39"	"通过聊天轮盘发送的信息会根据他人客户端的语言自动进行转换，无需自行翻译。"
"[english]dota_tip_universal_39"	"Chat Wheel messages are translated to appear in whichever language the receiving player is using."
"dota_tip_universal_40"	"设置快速施法的快捷键后，按下快捷键就能在鼠标所指的位置施放相应技能。"
"[english]dota_tip_universal_40"	"Assign ability keys to Quickcast to use skills at the location of your mouse cursor with a single key press."
"dota_tip_universal_41"	"在设置界面勾选“隐藏Dota个人资料”后其他人就无法查看你的Dota 2的个人资料。"
"[english]dota_tip_universal_41"	"You can set your Dota 2 and Steam profiles to be hidden from other players in the settings menu."
"dota_tip_universal_42"	"在设置界面中勾选“公开比赛数据”后第三方网站就可以收集你的匹配比赛数据。"
"[english]dota_tip_universal_42"	"You can expose your public match data to be gathered by third parties in the settings menu."
"dota_tip_universal_43"	"在设置界面中有一项“双击对自身施法”，勾选后双击技能图标或者快捷键就能自动对自己控制的英雄施放。"
"[english]dota_tip_universal_43"	"From the settings menu you can set items and abilities to automatically cast on your Hero using a double-click on the ability icon, or with a double-tap of its assigned key."
"dota_tip_universal_44"	"千万不要放弃！在团队处于大劣势的时候击杀敌方英雄将获得大量金钱和经验。"
"[english]dota_tip_universal_44"	"Never give up! Killing an enemy Hero is worth more gold and experience if your team is less powerful than your opponents."
"dota_tip_universal_45"	"营造Dota玩家的融洽与和谐离不开所有人的努力。"
"[english]dota_tip_universal_45"	"It is everyone's responsibility to try to make the Dota community a friendly and inviting place to compete."
"dota_tip_universal_46"	"想看看职业选手怎么打Dota的吗？全球有多项Dota 2职业比赛正在进行中。不少英雄的操作技巧唾手可得！"
"[english]dota_tip_universal_46"	"Want to see how the pros play Dota? Check out the many Dota 2 tournaments taking place around the world. You might learn a few new tricks for your favorite hero."
"dota_tip_beginner_55"	"击杀小兵获得金钱的过程通常称为“打钱（伐木）”。"
"[english]dota_tip_beginner_55"	"Earning gold by killing creeps is often called \"Farming\"."
"dota_tip_intermediate_56"	"比赛开始时刷新的赏金神符提供的是双倍于平常的效果。"
"[english]dota_tip_intermediate_56"	"The Bounty Runes that spawn at the start of the match provide double their usual gold and experience."
"dota_tip_intermediate_57"	"部分技能不会被技能免疫抵挡。每个技能与技能免疫状态的作用都显示在技能描述中。"
"[english]dota_tip_intermediate_57"	"Some abilities cannot be blocked by spell immunity. Each ability's interaction with spell immunity is shown in its description."
"dota_tip_intermediate_58"	"到了游戏后期一定要记得为买活存钱。一次及时的买活很有可能将绝地防守打成漂亮的翻盘。"
"[english]dota_tip_intermediate_58"	"Consider saving gold for Buyback. A well-timed Buyback can turn a desperate defense into a swift turnaround."
"dota_tip_intermediate_59"	"幻象对敌方建筑造成的伤害比平常少25%。"
"[english]dota_tip_intermediate_59"	"Illusions deal 25% less damage to enemy structures."
"dota_tip_advanced_31"	"神符可以被攻击，攻击一次后就会消失。"
"[english]dota_tip_advanced_31"	"Runes can be attacked and denied."
"DOTA_TrophyCategory_CNY2015_YearBeast"	"2015年年兽大战"
"[english]DOTA_TrophyCategory_CNY2015_YearBeast"	"Year Beast 2015"
"DOTA_TrophyUnits_MMR"	"%s1天梯积分"
"[english]DOTA_TrophyUnits_MMR"	"%s1 MMR"
"DOTA_TrophyName_CNY2015_YearBeast_Wins"	"年兽乱斗胜场"
"[english]DOTA_TrophyName_CNY2015_YearBeast_Wins"	"Year Beast Brawl Victories"
"DOTA_TrophyDesc_CNY2015_YearBeast_Wins"	"年兽乱斗期间赢得比赛胜利获得的奖励"
"[english]DOTA_TrophyDesc_CNY2015_YearBeast_Wins"	"Awarded for your victories during the Year Beast Brawl event"
"DOTA_TrophyName_CNY2015_YearBeast_Level"	"成功备战年兽"
"[english]DOTA_TrophyName_CNY2015_YearBeast_Level"	"Year Beast Readiness"
"DOTA_TrophyDesc_CNY2015_YearBeast_Level"	"年兽乱斗活动期间提升芳晓等级的奖励"
"[english]DOTA_TrophyDesc_CNY2015_YearBeast_Level"	"Awarded for gaining New Bloom Levels during the Year Beast Brawl event"
"DOTA_PredictionWindow_Title"	"预测护符"
"[english]DOTA_PredictionWindow_Title"	"Prediction Charms"
"DOTA_Prediction_Taunt_Label"	"当前连续正确次数："
"[english]DOTA_Prediction_Taunt_Label"	"Current Streak:"
"DOTA_Charm_upsell"	"成功预测胜利就能赢得珍藏！"
"[english]DOTA_Charm_upsell"	"Successfully predict wins to earn Treasures!"
"Dota_EditSC_Load"	"载入"
"[english]Dota_EditSC_Load"	"Load"
"npc_dota_badguys_cny_beast"	"夜魇年兽"
"[english]npc_dota_badguys_cny_beast"	"Dire Year Beast"
"npc_dota_goodguys_cny_beast"	"天辉年兽"
"[english]npc_dota_goodguys_cny_beast"	"Radiant Year Beast"
"DOTA_Chat_BeastClassName"	"年兽"
"[english]DOTA_Chat_BeastClassName"	"Year Beast"
"DOTA_Chat_YearBeastKilled"	"%s1刚刚杀死了%s2！"
"[english]DOTA_Chat_YearBeastKilled"	"%s1 just killed %s2!"
"DOTA_CNYBeastName0"	"Harold"
"[english]DOTA_CNYBeastName0"	"Harold"
"DOTA_CNYBeastName1"	"Louie"
"[english]DOTA_CNYBeastName1"	"Louie"
"DOTA_CNYBeastName2"	"Francisco"
"[english]DOTA_CNYBeastName2"	"Francisco"
"DOTA_CNYBeastName3"	"Morty"
"[english]DOTA_CNYBeastName3"	"Morty"
"DOTA_CNYBeastName4"	"Geraldine"
"[english]DOTA_CNYBeastName4"	"Geraldine"
"DOTA_CNYBeastName5"	"Maxwell"
"[english]DOTA_CNYBeastName5"	"Maxwell"
"DOTA_CNYBeastName6"	"Mordecai"
"[english]DOTA_CNYBeastName6"	"Mordecai"
"DOTA_CNYBeastName7"	"Francis"
"[english]DOTA_CNYBeastName7"	"Francis"
"DOTA_CNYBeastName8"	"Maynard"
"[english]DOTA_CNYBeastName8"	"Maynard"
"DOTA_CNYBeastName9"	"Lucille"
"[english]DOTA_CNYBeastName9"	"Lucille"
"DOTA_CNYBeastName10"	"Gustav"
"[english]DOTA_CNYBeastName10"	"Gustav"
"DOTA_CNYBeastName11"	"Monty"
"[english]DOTA_CNYBeastName11"	"Monty"
"DOTA_CNYBeastName12"	"Wilbur"
"[english]DOTA_CNYBeastName12"	"Wilbur"
"DOTA_CNYBeastName13"	"Bruni"
"[english]DOTA_CNYBeastName13"	"Bruni"
"DOTA_CNYBeastName14"	"Kitty"
"[english]DOTA_CNYBeastName14"	"Kitty"
"DOTA_CNY_AbilityTooltip_0_0"	"<font color=\"#FFFFFF\"><b>等级1</b></font>\n<font color=\"#AAAAAA\">治疗光环：\n年兽附近1100范围内单位每2秒将恢复10点生命值。</font>"
"[english]DOTA_CNY_AbilityTooltip_0_0"	"<font color=\"#FFFFFF\"><b>Level 1</b></font>\n<font color=\"#AAAAAA\">Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.</font>"
"DOTA_CNY_AbilityTooltip_0_1"	"<font color=\"#FFFFFF\">等级2</font>\n<font color=\"#AAAAAA\">真实视域：\n给予1100范围内真实视域。\n年兽每隔35秒就会使用梅肯斯姆和奥术鞋，作用范围为750。</font>"
"[english]DOTA_CNY_AbilityTooltip_0_1"	"<font color=\"#FFFFFF\">Level 2</font>\n<font color=\"#AAAAAA\">Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.</font>"
"DOTA_CNY_AbilityTooltip_0_2"	"<font color=\"#FFFFFF\">等级3</font>\n<font color=\"#AAAAAA\">重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。</font>"
"[english]DOTA_CNY_AbilityTooltip_0_2"	"<font color=\"#FFFFFF\">Level 3</font>\n<font color=\"#AAAAAA\">Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura.</font>"
"DOTA_CNY_AbilityTooltip_1_0"	"<font color=\"#FFFFFF\"><b>等级1</b></font>\n<font color=\"#AAAAAA\">重击：\n年兽拥有12%%的几率击晕受其攻击的敌人，持续1秒。</font>"
"[english]DOTA_CNY_AbilityTooltip_1_0"	"<font color=\"#FFFFFF\"><b>Level 1</b></font>\n<font color=\"#AAAAAA\">Bash:\nThe Beast gains a 12% chance to stun attacked enemies for 1 second.</font>"
"DOTA_CNY_AbilityTooltip_1_1"	"<font color=\"#FFFFFF\">等级2</font>\n<font color=\"#AAAAAA\">尖刺外壳：\n如果年兽附近500范围内出现1名以上英雄，年兽若受到攻击将会反弹并眩晕攻击英雄。\n狂战士的怒吼：\n如果年兽周围300范围内出现1名以上英雄，他们将被强制攻击年兽，持续2.5秒。</font>"
"[english]DOTA_CNY_AbilityTooltip_1_1"	"<font color=\"#FFFFFF\">Level 2</font>\n<font color=\"#AAAAAA\">Spiked Carapace:\nIf 2 or more heroes are within 500 range of the Beast, the Beast will stun and reflect damage if attacked.\nBerserker's Call:\nIf there are 2 or more heroes within 300 range of the Beast, they will be forced to attack it for 2.5 seconds.</font>"
"DOTA_CNY_AbilityTooltip_1_2"	"<font color=\"#FFFFFF\">等级3</font>\n<font color=\"#AAAAAA\">超级妖术：\n年兽释放一阵魔雾，在1000范围内扩散，将敌方单位变成萌萌的小猪，持续4秒。</font>\n\n多个战斗路线的重击触发几率，狂战士的怒吼，尖刺外壳和超级妖术的冷却时间相互独立。"
"[english]DOTA_CNY_AbilityTooltip_1_2"	"<font color=\"#FFFFFF\">Level 3</font>\n<font color=\"#AAAAAA\">Greater Hex:\nThe Beast unleashes a magical smoke that expands outward in a 1000 radius, turning enemy units into harmless pigs for 4 seconds.\n\n\nMultiple instances of Combat Path have independent chances to proc Bash, and independent cooldowns for Berserker's Call, Spiked Carapace, and Greater Hex.</font>"
"DOTA_CNY_AbilityTooltip_2_0"	"<font color=\"#FFFFFF\"><b>等级1</b></font>\n<font color=\"#AAAAAA\">攻速光环：\n年兽附近900范围内友方单位获得30攻击速度的加成。</font>"
"[english]DOTA_CNY_AbilityTooltip_2_0"	"<font color=\"#FFFFFF\"><b>Level 1</b></font>\n<font color=\"#AAAAAA\">Attack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.</font>"
"DOTA_CNY_AbilityTooltip_2_1"	"<font color=\"#FFFFFF\">等级2</font>\n<font color=\"#AAAAAA\">奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，年兽将施放奔袭冲撞，所有友方单位获得极速效果和相位状态，持续3秒。</font>"
"[english]DOTA_CNY_AbilityTooltip_2_1"	"<font color=\"#FFFFFF\">Level 2</font>\n<font color=\"#AAAAAA\">Stampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.</font>"
"DOTA_CNY_AbilityTooltip_2_2"	"<font color=\"#FFFFFF\">等级3</font>\n<font color=\"#AAAAAA\">刷新光环：\n如果友方英雄在年兽附近900范围内施放技能，该技能有50%%的几率马上刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。</font>"
"[english]DOTA_CNY_AbilityTooltip_2_2"	"<font color=\"#FFFFFF\">Level 3</font>\n<font color=\"#AAAAAA\">Refresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura.</font>"
"DOTA_CNY_AbilityTooltip_Warning"	"<font color=\"#FF0000\">这将会覆盖已有的升级路线和等级！</font>"
"[english]DOTA_CNY_AbilityTooltip_Warning"	"<font color=\"#FF0000\">This will replace the existing upgrade path that you've selected and any of its upgraded levels!</font>"
"Dota_IssueCommand"	"指令"
"[english]Dota_IssueCommand"	"COMMAND"
"Dota_CmdLaneTop"	"发送到上路"
"[english]Dota_CmdLaneTop"	"Send to Top Lane"
"Dota_CmdLaneMid"	"发送到中路"
"[english]Dota_CmdLaneMid"	"Send to Mid Lane"
"Dota_CmdLaneBot"	"发送到下路"
"[english]Dota_CmdLaneBot"	"Send to Bottom Lane"
"DOTA_Modifier_Tooltip_CNY_Suffix"	"<br><br>所有者：<font color='%s2'>%s1</font>"
"[english]DOTA_Modifier_Tooltip_CNY_Suffix"	"<br><br>Owner: <font color='%s2'>%s1</font>"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed"	"攻速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed"	"Attack Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_description"	"获得%bonus_attack_speed%攻击速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_description"	"Gain %bonus_attack_speed% attack speed."
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0"	"攻速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0"	"Attack Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0_description"	"获得%bonus_attack_speed%攻击速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0_description"	"Gain %bonus_attack_speed% attack speed."
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1"	"攻速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1"	"Attack Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1_description"	"获得%bonus_attack_speed%攻击速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1_description"	"Gain %bonus_attack_speed% attack speed."
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2"	"攻速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2"	"Attack Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2_description"	"获得%bonus_attack_speed%攻击速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2_description"	"Gain %bonus_attack_speed% attack speed."
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3"	"攻速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3"	"Attack Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3_description"	"获得%bonus_attack_speed%攻击速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3_description"	"Gain %bonus_attack_speed% attack speed."
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4"	"攻速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4"	"Attack Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4_description"	"获得%bonus_attack_speed%攻击速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4_description"	"Gain %bonus_attack_speed% attack speed."
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed"	"移速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed"	"Move Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_description"	"获得%bonus_move_speed%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_description"	"Gain %bonus_move_speed%%% move speed."
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0"	"移速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0"	"Move Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0_description"	"获得%bonus_move_speed%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0_description"	"Gain %bonus_move_speed%%% move speed."
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1"	"移速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1"	"Move Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1_description"	"获得%bonus_move_speed%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1_description"	"Gain %bonus_move_speed%%% move speed."
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2"	"移速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2"	"Move Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2_description"	"获得%bonus_move_speed%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2_description"	"Gain %bonus_move_speed%%% move speed."
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3"	"移速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3"	"Move Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3_description"	"获得%bonus_move_speed%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3_description"	"Gain %bonus_move_speed%%% move speed."
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4"	"移速光环"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4"	"Move Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4_description"	"获得%bonus_move_speed%%%移动速度加成。"
"[english]DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4_description"	"Gain %bonus_move_speed%%% move speed."
"DOTA_Tooltip_modifier_cny2015_support"	"辅助"
"[english]DOTA_Tooltip_modifier_cny2015_support"	"Support"
"DOTA_Tooltip_modifier_cny2015_support_description"	"<font color=\"#FFFFFF\">等级1</font>\n回血光环：\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n\n<font color=\"#FFFFFF\">等级2</font>\n真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n迷雾光环：\n靠近年兽时，英雄将获得烟雾状态，与诡计之雾效果相同。\n\n<font color=\"#FFFFFF\">等级3</font>\n重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_support_description"	"<font color=\"#FFFFFF\">Level 1</font>\nHealing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\n\n<font color=\"#FFFFFF\">Level 2</font>\nTruesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nSmoke Aura:\nWhile standing near the Beast, heroes are smoked.\n\n<font color=\"#FFFFFF\">Level 3</font>\nResurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."
"DOTA_Tooltip_modifier_cny2015_support_aura"	"辅助"
"[english]DOTA_Tooltip_modifier_cny2015_support_aura"	"Support"
"DOTA_Tooltip_modifier_cny2015_support_aura_description"	"<font color=\"#FFFFFF\">等级1</font>\n回血光环：\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n\n<font color=\"#FFFFFF\">等级2</font>\n真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n\n<font color=\"#FFFFFF\">等级3</font>\n重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_support_aura_description"	"<font color=\"#FFFFFF\">Level 1</font>\nHealing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\n\n<font color=\"#FFFFFF\">Level 2</font>\nTruesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\n\n<font color=\"#FFFFFF\">Level 3</font>\nResurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."
"DOTA_Tooltip_modifier_cny2015_support_0"	"辅助光环"
"[english]DOTA_Tooltip_modifier_cny2015_support_0"	"Support Aura"
"DOTA_Tooltip_modifier_cny2015_support_0_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_support_0_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."
"DOTA_Tooltip_modifier_cny2015_support_1"	"辅助光环"
"[english]DOTA_Tooltip_modifier_cny2015_support_1"	"Support Aura"
"DOTA_Tooltip_modifier_cny2015_support_1_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_support_1_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."
"DOTA_Tooltip_modifier_cny2015_support_2"	"辅助光环"
"[english]DOTA_Tooltip_modifier_cny2015_support_2"	"Support Aura"
"DOTA_Tooltip_modifier_cny2015_support_2_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_support_2_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."
"DOTA_Tooltip_modifier_cny2015_support_3"	"辅助光环"
"[english]DOTA_Tooltip_modifier_cny2015_support_3"	"Support Aura"
"DOTA_Tooltip_modifier_cny2015_support_3_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_support_3_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."
"DOTA_Tooltip_modifier_cny2015_support_4"	"辅助光环"
"[english]DOTA_Tooltip_modifier_cny2015_support_4"	"Support Aura"
"DOTA_Tooltip_modifier_cny2015_support_4_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_support_4_description"	"Lvl 1: Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.\nLvl 2: Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.\nLvl 3: Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura."
"DOTA_Tooltip_modifier_cny2015_combat"	"战斗"
"[english]DOTA_Tooltip_modifier_cny2015_combat"	"Combat"
"DOTA_Tooltip_modifier_cny2015_combat_description"	"<font color=\"#FFFFFF\">等级1</font>\n重击：\n年兽拥有12%%的几率击晕受其攻击的敌人，持续1秒。\n\n<font color=\"#FFFFFF\">等级2</font>\n尖刺外壳\n如果年兽附近500范围内出现1名以上英雄，年兽受到攻击后将会反弹并眩晕攻击的英雄。\n狂战士的怒吼：\n如果年兽附近300范围内出现1名以上英雄，他们将被强制攻击年兽，持续2.5秒。\n\n<font color=\"#FFFFFF\">等级3</font>\n超级妖术：\n年兽释放出一阵魔雾，将在1000范围内扩散，将所有敌方单位变成萌萌的小猪，持续4秒。\n\n多个战斗路线的重击触发几率，狂战士的怒吼，尖刺外壳和超级妖术的冷却时间相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_combat_description"	"<font color=\"#FFFFFF\">Level 1</font>\nBash:\nThe Beast gains a 12% chance to stun attacked enemies for 1 second.\n\n<font color=\"#FFFFFF\">Level 2</font>\nSpiked Carapace:\nIf 2 or more heroes are within 500 range of the Beast, the Beast will stun and reflect damage if attacked.\nBerserker's Call:\nIf there are 2 or more heroes within 300 range of the Beast, they will be forced to attack it for 2.5 seconds.\n\n<font color=\"#FFFFFF\">Level 3</font>\nGreater Hex:\nThe Beast unleashes a magical smoke that expands outward in a 1000 radius, turning enemy units into harmless pigs for 4 seconds.\n\n\nMultiple instances of Combat Path have independent chances to proc Bash, and independent cooldowns for Berserker's Call, Spiked Carapace, and Greater Hex."
"DOTA_Tooltip_modifier_cny2015_speed"	"速度"
"[english]DOTA_Tooltip_modifier_cny2015_speed"	"Speed"
"DOTA_Tooltip_modifier_cny2015_speed_description"	"<font color=\"#FFFFFF\">等级1</font>\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n<font color=\"#FFFFFF\">等级2</font>\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。\n<font color=\"#FFFFFF\">等级3</font>\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_speed_description"	"<font color=\"#FFFFFF\">Level 1</font>\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\n<font color=\"#FFFFFF\">Level 2</font>\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\n<font color=\"#FFFFFF\">Level 3</font>\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and indepedent chances to proc Refresher Aura."
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike"	"致命一击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike"	"Critical Strike"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage."
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0"	"致命一击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0"	"Critical Strike"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage."
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1"	"致命一击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1"	"Critical Strike"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage."
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2"	"致命一击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2"	"Critical Strike"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage."
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3"	"致命一击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3"	"Critical Strike"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage."
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4"	"致命一击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4"	"Critical Strike"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4_description"	"Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage."
"DOTA_Tooltip_modifier_cny_beast_buff_bash"	"重击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash"	"Bash"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_description"	"有%bash_chance%%%的概率造成重击。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_description"	"Gaining a %bash_chance%%% chance to bash."
"DOTA_Tooltip_modifier_cny_beast_buff_bash_0"	"重击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_0"	"Bash"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_0_description"	"有%bash_chance%%%的概率造成重击。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_0_description"	"Gaining a %bash_chance%%% chance to bash."
"DOTA_Tooltip_modifier_cny_beast_buff_bash_1"	"重击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_1"	"Bash"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_1_description"	"有%bash_chance%%%的概率造成重击。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_1_description"	"Gaining a %bash_chance%%% chance to bash."
"DOTA_Tooltip_modifier_cny_beast_buff_bash_2"	"重击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_2"	"Bash"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_2_description"	"有%bash_chance%%%的概率造成重击。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_2_description"	"Gaining a %bash_chance%%% chance to bash."
"DOTA_Tooltip_modifier_cny_beast_buff_bash_3"	"重击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_3"	"Bash"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_3_description"	"有%bash_chance%%%的概率造成重击。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_3_description"	"Gaining a %bash_chance%%% chance to bash."
"DOTA_Tooltip_modifier_cny_beast_buff_bash_4"	"重击"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_4"	"Bash"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_4_description"	"有%bash_chance%%%的概率造成重击。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_bash_4_description"	"Gaining a %bash_chance%%% chance to bash."
"DOTA_Tooltip_modifier_cny_beast_buff_cleave"	"溅射"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave"	"Cleave"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的溅射伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect."
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_0"	"溅射"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_0"	"Cleave"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_0_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的溅射伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_0_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect."
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_1"	"溅射"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_1"	"Cleave"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_1_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的溅射伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_1_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect."
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_2"	"溅射"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_2"	"Cleave"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_2_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的溅射伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_2_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect."
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_3"	"溅射"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_3"	"Cleave"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_3_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的溅射伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_3_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect."
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_4"	"溅射"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_4"	"Cleave"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_4_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的溅射伤害。"
"[english]DOTA_Tooltip_modifier_cny_beast_buff_cleave_4_description"	"Gaining %cleave_pct%%% cleave damage in a 250 area of effect."
"DOTA_Tooltip_modifier_cny_beast_double_damage"	"双倍伤害"
"[english]DOTA_Tooltip_modifier_cny_beast_double_damage"	"Double Damage"
"DOTA_Tooltip_modifier_cny_beast_haste"	"极速"
"[english]DOTA_Tooltip_modifier_cny_beast_haste"	"Haste"
"Dota_spring_icepoints"	"点"
"[english]Dota_spring_icepoints"	"PTS"
"Dota_spring_per"	"总技能点数"
"[english]Dota_spring_per"	"YOUR ABILITY POINTS POOL"
"Dota_spring_fortune"	"每日额外点数"
"[english]Dota_spring_fortune"	"DAILY BONUS POINTS"
"Dota_spring_total"	"每场乱斗可用点数"
"[english]Dota_spring_total"	"TOTAL POINTS PER BRAWL"
"Dota_spring_icepoints_explain"	"使用<b>技能点数</b>控制己方年兽"
"[english]Dota_spring_icepoints_explain"	"USE <b>ABILITY POINTS</b> TO CONTROL YOUR TEAM'S BEAST"
"Dota_spring_rewards_explain"	"奖励详情"
"[english]Dota_spring_rewards_explain"	"Rewards Info"
"Dota_spring_rewards_explain_inactive"	"奖励详情"
"[english]Dota_spring_rewards_explain_inactive"	"Rewards Info"
"Dota_spring_rewards_explain_soon"	"奖励详情"
"[english]Dota_spring_rewards_explain_soon"	"Rewards Info"
"Dota_spring_icepoints_purchase"	"购买技能点数"
"[english]Dota_spring_icepoints_purchase"	"PURCHASE ABILITY POINTS"
"DOTA_SPRING_LM"	"了解更多"
"[english]DOTA_SPRING_LM"	"LEARN MORE"
"nb_med"	"+1000点"
"[english]nb_med"	"+1000 PTS"
"nb_lrg"	"+2400点"
"[english]nb_lrg"	"+2400 PTS"
"nb_arcana"	"至宝捆绑包"
"[english]nb_arcana"	"Arcana Bundle"
"Dota_spring_icepoints_renew"	"每场年兽乱斗比赛后技能点数都会刷新"
"[english]Dota_spring_icepoints_renew"	"Ability Points are restored after every Year Beast Brawl"
"DOTA_SPRING_GAMEMODE_IDLE"	"年兽正处于休眠状态。"
"[english]DOTA_SPRING_GAMEMODE_IDLE"	"The Year Beasts are now dormant."
"DOTA_SPRING_GAMEMODE_SOON"	"距离年兽乱斗开始还有："
"[english]DOTA_SPRING_GAMEMODE_SOON"	"A Year Beast Brawl will begin in:"
"DOTA_SPRING_GAMEMODE_ACTIVE"	"年兽乱斗"
"[english]DOTA_SPRING_GAMEMODE_ACTIVE"	"YEAR BEAST BRAWL"
"CNY2015_ROUND_DESC"	"剩余时间"
"[english]CNY2015_ROUND_DESC"	"Time remaining"
"Dota_spring_state_idle"	"进行一场常规比赛。"
"[english]Dota_spring_state_idle"	"Play a regular Dota match."
"Dota_spring_state_soon"	"进行一场常规比赛。"
"[english]Dota_spring_state_soon"	"Play a regular Dota match."
"CNY2015_Endgame_Header"	"年兽乱斗活动"
"[english]CNY2015_Endgame_Header"	"YEAR BEAST BRAWL EVENT"
"CNY2015_Endgame_Footer"	"在年兽乱斗中，使用技能点数为己方年兽升级。"
"[english]CNY2015_Endgame_Footer"	"Use Ability Points to upgrade your team's Year Beast in the Year Beast Brawl."
"CNY2015_Endgame_xp_none_A"	"没有获得技能点数奖励<br><br>我方队伍中无人拥有至宝坍雪寒裘"
"[english]CNY2015_Endgame_xp_none_A"	"NO ABILITY POINTS AWARDED<br><br>NO ONE ON YOUR TEAM OWNS THE FROST AVALANCHE ARCANA"
"CNY2015_Endgame_xp_none_B"	"没有获得技能点数奖励<br><br>我方队伍没有取得胜利"
"[english]CNY2015_Endgame_xp_none_B"	"NO ABILITY POINTS AWARDED<br><br>YOUR TEAM LOST"
"CNY2015_Endgame_Footer_A"	"只要队友拥有水晶室女至宝“坍雪寒裘”就能获得技能点数，拥有至宝的队友越多，效果越显著。"
"[english]CNY2015_Endgame_Footer_A"	"Players earn Ability Points if a teammate owns Crystal Maiden's Frost Avalanche Arcana. You will earn more XP for each teammate who owns the Arcana."
"CNY2015_Endgame_Footer_B"	"只有获得比赛胜利才能赢取技能点数。"
"[english]CNY2015_Endgame_Footer_B"	"You must be victorious in order to earn Ability Points."
"CNY2015_Endgame_Footer_C"	"你获得了胜利！"
"[english]CNY2015_Endgame_Footer_C"	"You were victorious!"
"CNY2015_Endgame_Footer_D"	"你没有胜利！<br>只要队友拥有水晶室女至宝“坍雪寒裘”，获得比赛胜利即可赢取技能点数。年兽乱斗活动期间可以使用技能点数升级己方的年兽。"
"[english]CNY2015_Endgame_Footer_D"	"You were defeated!<br>Earn Ability Points by winning matches while on a team with any player who owns Crystal Maiden's Frost Avalanche arcana. Ability Points are used to upgrade your Year Beast during the Year Beast Brawl."
"CNY2015_Endgame_Pool"	"总技能点数"
"[english]CNY2015_Endgame_Pool"	"YOUR ABILITY POINTS POOL"
"CNY2015_Endgame_points_from"	"点数：来自%s1"
"[english]CNY2015_Endgame_points_from"	"POINTS FROM %s1"
"CNY2015_Endgame_points_from_me"	"点数：拥有至宝物品"
"[english]CNY2015_Endgame_points_from_me"	"POINTS FROM YOUR ARCANA"
"CNY2015_Endgame_points_from_brawl"	"点数：参与年兽乱斗"
"[english]CNY2015_Endgame_points_from_brawl"	"POINTS FOR THE BRAWL"
"CNY2015_AbilityReminder"	"为己方年兽选择升级路线！"
"[english]CNY2015_AbilityReminder"	"Select an upgrade path for your Year Beast!"
"CNY2015_UpgradeReminder_Level2"	"现在可以将年兽升到2级！"
"[english]CNY2015_UpgradeReminder_Level2"	"Level 2 Beast Upgrades are now available!"
"CNY2015_UpgradeReminder_Level3"	"现在可以将年兽升到3级！"
"[english]CNY2015_UpgradeReminder_Level3"	"Level 3 Beast Upgrades are now available!"
"CNY2015_SpawningIn"	"距离出生还有..."
"[english]CNY2015_SpawningIn"	"Spawning in..."
"CNY2015_RespawningIn"	"距离重生还有..."
"[english]CNY2015_RespawningIn"	"Respawning in..."
"CNY2015_IcePoints"	"技能点数"
"[english]CNY2015_IcePoints"	"Ability Points"
"CNY2015_Actives"	"技能"
"[english]CNY2015_Actives"	"SPELLS"
"CNY2015_Teleport"	"\n传送"
"[english]CNY2015_Teleport"	"\nTeleport"
"CNY2015_Attack"	"攻击目标"
"[english]CNY2015_Attack"	"Attack Target"
"CNY2015_DoubleDamage"	"双倍伤害"
"[english]CNY2015_DoubleDamage"	"Double Damage"
"CNY2015_Heal"	"\n治疗"
"[english]CNY2015_Heal"	"\nHeal"
"CNY2015_Abilities"	"玩家升级槽位"
"[english]CNY2015_Abilities"	"PLAYER'S UPGRADE SLOTS"
"CNY2015_SetAbility"	"制定升级路线"
"[english]CNY2015_SetAbility"	"Set Upgrade Path"
"CNY2015_ReplaceAbility"	"新的升级路线"
"[english]CNY2015_ReplaceAbility"	"New Upgrade Path"
"CNY2015_UpgradeAbility"	"升级年兽"
"[english]CNY2015_UpgradeAbility"	"Upgrade Year Beast"
"CNY2015_Wrath"	"雷神\n之怒"
"[english]CNY2015_Wrath"	"Thunder\nWrath"
"CNY2015_Global_Silence"	"全领域\n静默"
"[english]CNY2015_Global_Silence"	"Global\nSilence"
"CNY2015_HandOfGod"	"上帝\n之手"
"[english]CNY2015_HandOfGod"	"Hand of\nGod"
"CNY2015_Aura_AttackSpeed"	"光环：攻击速度"
"[english]CNY2015_Aura_AttackSpeed"	"Aura: Attack Speed"
"CNY2015_Aura_MovementSpeed"	"光环：移动速度"
"[english]CNY2015_Aura_MovementSpeed"	"Aura: Movement Speed"
"CNY2015_Aura_Heal"	"光环：治疗"
"[english]CNY2015_Aura_Heal"	"Aura: Heal"
"CNY2015_Buff_Crit"	"增益：致命一击"
"[english]CNY2015_Buff_Crit"	"Buff: Critical Strike"
"CNY2015_Buff_Bash"	"增益：重击"
"[english]CNY2015_Buff_Bash"	"Buff: Bash"
"CNY2015_Buff_Cleave"	"增益：溅射"
"[english]CNY2015_Buff_Cleave"	"Buff: Cleave"
"CNY2015_Active_SonicWave"	"技能：超声冲击波"
"[english]CNY2015_Active_SonicWave"	"Ability: Sonic Wave"
"CNY2015_Active_BlackHole"	"技能：黑洞"
"[english]CNY2015_Active_BlackHole"	"Ability: Black Hole"
"CNY2015_Active_Chronosphere"	"技能：时间结界"
"[english]CNY2015_Active_Chronosphere"	"Ability: Chronosphere"
"CNY2015_Aura_SupportPath"	"辅助"
"[english]CNY2015_Aura_SupportPath"	"Support"
"CNY2015_Aura_CombatPath"	"战斗"
"[english]CNY2015_Aura_CombatPath"	"Combat"
"CNY2015_Aura_SpeedPath"	"速度"
"[english]CNY2015_Aura_SpeedPath"	"Speed"
"DOTA_Tooltip_modifier_cny2015_speed_0"	"速度光环"
"[english]DOTA_Tooltip_modifier_cny2015_speed_0"	"Speed Aura"
"DOTA_Tooltip_modifier_cny2015_speed_0_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_speed_0_Description"	"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."
"DOTA_Tooltip_modifier_cny2015_speed_1"	"速度光环"
"[english]DOTA_Tooltip_modifier_cny2015_speed_1"	"Speed Aura"
"DOTA_Tooltip_modifier_cny2015_speed_1_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_speed_1_Description"	"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."
"DOTA_Tooltip_modifier_cny2015_speed_2"	"速度光环"
"[english]DOTA_Tooltip_modifier_cny2015_speed_2"	"Speed Aura"
"DOTA_Tooltip_modifier_cny2015_speed_2_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_speed_2_Description"	"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."
"DOTA_Tooltip_modifier_cny2015_speed_3"	"速度光环"
"[english]DOTA_Tooltip_modifier_cny2015_speed_3"	"Speed Aura"
"DOTA_Tooltip_modifier_cny2015_speed_3_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_speed_3_Description"	"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."
"DOTA_Tooltip_modifier_cny2015_speed_4"	"速度光环"
"[english]DOTA_Tooltip_modifier_cny2015_speed_4"	"Speed Aura"
"DOTA_Tooltip_modifier_cny2015_speed_4_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"[english]DOTA_Tooltip_modifier_cny2015_speed_4_Description"	"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.\n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."
"DOTA_Tooltip_modifier_cny_beast_speed_path"	"速度光环"
"[english]DOTA_Tooltip_modifier_cny_beast_speed_path"	"Speed Aura"
"DOTA_Tooltip_modifier_cny_beast_speed_path_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"[english]DOTA_Tooltip_modifier_cny_beast_speed_path_Description"	"Level 1:\nAttack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.\n\nLevel 2:\nStampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.n\nLevel 3:\nRefresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura."
"DOTA_Tooltip_modifier_cny_beast_aegis"	"年兽之守护"
"[english]DOTA_Tooltip_modifier_cny_beast_aegis"	"Beast Aegis"
"DOTA_Tooltip_modifier_cny_beast_aegis_Description"	"这头年兽将在阵亡后短时间内原地复活。使用后消失。"
"[english]DOTA_Tooltip_modifier_cny_beast_aegis_Description"	"This Year Beast will respawn after a short delay when killed.  Gone after one use."
"dota_offering_newbloom_2015_title"	"物品轮回"
"[english]dota_offering_newbloom_2015_title"	"ITEM RECYCLING"
"dota_offering_newbloom_2015_subtitle"	"将物品重铸为护符。装备护符后，在比赛中进行预测，3次预测正确将获得奖励。"
"[english]dota_offering_newbloom_2015_subtitle"	"Recycle your items into a Charm. Equip the Charm, then use it to predict 3 victories and be rewarded."
"dota_offering_newbloom_2015_details"	"拖拽物品至此处进行重铸。\n重铸10件物品将获得一个护符。"
"[english]dota_offering_newbloom_2015_details"	"Drag items here to recycle them.\nRecycle 10 items to receive a Charm."
"DOTA_BeastChat_Pushing"	"开始推进%s1！"
"[english]DOTA_BeastChat_Pushing"	"Pushing %s1!"
"DOTA_BeastChat_ForceAttack"	"准备对%s1动手！"
"[english]DOTA_BeastChat_ForceAttack"	"Going on %s1!"
"DOTA_BeastChat_Respawning"	"我将在%s1秒后复活！"
"[english]DOTA_BeastChat_Respawning"	"I will respawn in %s1 seconds!"
"DOTA_Tooltip_ability_cny2015_black_hole"	"黑洞"
"[english]DOTA_Tooltip_ability_cny2015_black_hole"	"Black Hole"
"DOTA_Tooltip_ability_cny2015_black_hole_Description"	"持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。并且越靠近中心点，受到的伤害越大。"
"[english]DOTA_Tooltip_ability_cny2015_black_hole_Description"	"CHANNELED - Summons a vortex that sucks in nearby enemy units.  Enemies affected by Black Hole cannot move, attack, or cast spells.  The closer units get to the center, the more damage is dealt."
"DOTA_Tooltip_ability_cny2015_black_hole_Note0"	"控制效果无视技能免疫。"
"[english]DOTA_Tooltip_ability_cny2015_black_hole_Note0"	"Disables enemies through spell immunity."
"DOTA_Tooltip_ability_cny2015_black_hole_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_cny2015_black_hole_duration"	"DURATION:"
"DOTA_Tooltip_ability_cny2015_black_hole_far_damage"	"最低每秒伤害："
"[english]DOTA_Tooltip_ability_cny2015_black_hole_far_damage"	"MIN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_cny2015_black_hole_near_damage"	"最高每秒伤害："
"[english]DOTA_Tooltip_ability_cny2015_black_hole_near_damage"	"MAX DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_cny2015_black_hole_far_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_cny2015_black_hole_far_radius"	"RADIUS:"
"DOTA_Tooltip_ability_cny2015_chronosphere"	"时间结界"
"[english]DOTA_Tooltip_ability_cny2015_chronosphere"	"Chronosphere"
"DOTA_Tooltip_ability_cny2015_chronosphere_Description"	"在时空中创造一个泡状遮罩，将所有位于其中的单位定住，并使虚空假面和年兽在其内部来去自如。在其中的隐身单位会显形。"
"[english]DOTA_Tooltip_ability_cny2015_chronosphere_Description"	"Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it.  Only a Year Beast and Faceless Void are unaffected.  Invisible units in the sphere will be revealed."
"DOTA_Tooltip_ability_cny2015_chronosphere_Note0"	"能够定住所有单位和建筑，不论敌我。"
"[english]DOTA_Tooltip_ability_cny2015_chronosphere_Note0"	"Pauses all units and buildings, friendly or enemy."
"DOTA_Tooltip_ability_cny2015_chronosphere_Note1"	"虚空假面不受任何时间结界的影响。"
"[english]DOTA_Tooltip_ability_cny2015_chronosphere_Note1"	"Faceless Void is never affected by Chronospheres from any owner."
"DOTA_Tooltip_ability_cny2015_chronosphere_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_cny2015_chronosphere_radius"	"RADIUS:"
"DOTA_Tooltip_ability_cny2015_chronosphere_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_cny2015_chronosphere_duration"	"DURATION:"
"DOTA_Tooltip_ability_cny2015_sonic_wave"	"超声冲击波"
"[english]DOTA_Tooltip_ability_cny2015_sonic_wave"	"Sonic Wave"
"DOTA_Tooltip_ability_cny2015_sonic_wave_Description"	"年兽在它面前制造出强大的声波，对其轨迹上的所有敌人造成大量伤害。"
"[english]DOTA_Tooltip_ability_cny2015_sonic_wave_Description"	"Creates a gigantic wave of sound in front of Year Beast, dealing heavy damage to all enemy units in its wake."
"DOTA_Tooltip_ability_cny2015_sonic_wave_Note0"	"超声冲击波最远能伤害距离1350码的单位。"
"[english]DOTA_Tooltip_ability_cny2015_sonic_wave_Note0"	"Sonic Wave can hit units up to 1350 units away."
"DOTA_Tooltip_ability_cny2015_sonic_wave_final_aoe"	"声波最大范围："
"[english]DOTA_Tooltip_ability_cny2015_sonic_wave_final_aoe"	"WAVE MAX RADIUS:"
"DOTA_Tooltip_ability_cny2015_sonic_wave_damage"	"伤害："
"[english]DOTA_Tooltip_ability_cny2015_sonic_wave_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_item_cny2015_beast_travel_boots"	"远行鞋"
"[english]DOTA_Tooltip_ability_item_cny2015_beast_travel_boots"	"Boots of Travel"
"DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_Description"	"主动：传送 - 将年兽传送到一个友方建筑或非英雄单位身边。"
"[english]DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_Description"	"Active: Teleport - Teleports the Year Beast to an allied non-hero unit or structure."
"DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_title_BeastMode_Fortune"	"每日好运将额外给予%s1技能点数。"
"[english]DOTA_Tooltip_title_BeastMode_Fortune"	"Daily fortune is granting %s1 additional ingots."
"DOTA_BeastMode_AegisAlready"	"您的年兽已经拥有守护了"
"[english]DOTA_BeastMode_AegisAlready"	"Your beast already has an Aegis"
"DOTA_BeastMode_WinLabel"	"获得一场年兽乱斗的胜利"
"[english]DOTA_BeastMode_WinLabel"	"Win a Year Beast Brawl"
"DOTA_BeastMode_WinDescription"	"将获得物品套装掉落，奖杯和100技能点数。"
"[english]DOTA_BeastMode_WinDescription"	"And receive an item set drop, a trophy and 100 Ability Points."
"DOTA_BeastMode_LoseLabel"	"没有赢得乱斗比赛"
"[english]DOTA_BeastMode_LoseLabel"	"Lose a Brawl"
"DOTA_BeastMode_LoseDescription"	"获得100技能点数。"
"[english]DOTA_BeastMode_LoseDescription"	"And receive 100 Ability Points."
"DOTA_BeastMode_RewardsLabel"	"芳晓之赏"
"[english]DOTA_BeastMode_RewardsLabel"	"New Bloom Rewards"
"DOTA_BeastMode_Reward1_Description"	"获得一场年兽乱斗的胜利"
"[english]DOTA_BeastMode_Reward1_Description"	"Win one Year Beast Brawl"
"DOTA_BeastMode_Reward2_Description"	"获得三场年兽乱斗的胜利"
"[english]DOTA_BeastMode_Reward2_Description"	"Win three Year Beast Brawls"
"DOTA_BeastMode_Reward3_Description"	"获得十场年兽乱斗的胜利"
"[english]DOTA_BeastMode_Reward3_Description"	"Win ten Year Beast Brawls"
"DOTA_BeastMode_Reward4_Description"	"技能点数达到8000"
"[english]DOTA_BeastMode_Reward4_Description"	"Earn 8,000 Ability Points"
"DOTA_BeastMode_AbilityPoints_Title"	"使用技能点数来为队伍中的年兽升级"
"[english]DOTA_BeastMode_AbilityPoints_Title"	"Use Ability Points to Upgrade your team's Year Beast"
"DOTA_BeastMode_AbilityPoints_Subtitle"	"别忘了使用技能点数——每次乱斗结束后都会补充到满点。快让年兽发挥出真正的力量！"
"[english]DOTA_BeastMode_AbilityPoints_Subtitle"	"Remember to spend all your Ability Points -- they replenish after each match. Turn your Beast into a true monster!"
"DOTA_BeastMode_AbilityPoints_Ways"	"技能点数的获得方法"
"[english]DOTA_BeastMode_AbilityPoints_Ways"	"Ways to increase your Ability Points pool"
"DOTA_BeastMode_AbilityPoints_Item1_Amount"	"+2400点"
"[english]DOTA_BeastMode_AbilityPoints_Item1_Amount"	"+2400 points"
"DOTA_BeastMode_AbilityPoints_Item1_Description"	"水晶室女至宝坍雪寒裘特别加赠"
"[english]DOTA_BeastMode_AbilityPoints_Item1_Description"	"Included with purchase of Frost Avalanche Arcana for Crystal Maiden"
"DOTA_BeastMode_AbilityPoints_Item2_Amount"	"+1000/2400点数"
"[english]DOTA_BeastMode_AbilityPoints_Item2_Amount"	"+1000 / 2400 points"
"DOTA_BeastMode_AbilityPoints_Item2_Description"	"刀塔商城活动期间有售"
"[english]DOTA_BeastMode_AbilityPoints_Item2_Description"	"Point bundles available for purchase"
"DOTA_BeastMode_AbilityPoints_Item3_Amount"	"+100点"
"[english]DOTA_BeastMode_AbilityPoints_Item3_Amount"	"+100 points"
"DOTA_BeastMode_AbilityPoints_Item3_Description"	"完成年兽乱斗即可获得，不论胜负"
"[english]DOTA_BeastMode_AbilityPoints_Item3_Description"	"Every time you play the Year Beast Brawl, win or lose"
"DOTA_BeastMode_AbilityPoints_Item4_Amount"	"+100点"
"[english]DOTA_BeastMode_AbilityPoints_Item4_Amount"	"+100 points"
"DOTA_BeastMode_AbilityPoints_Item4_Description"	"只要赢得一场普通匹配比赛并且拥有至宝“坍雪寒裘”即可获得"
"[english]DOTA_BeastMode_AbilityPoints_Item4_Description"	"For each victory in a normal Dota match if you own the Frost Avalanche Arcana for Crystal Maiden"
"DOTA_BeastMode_AbilityPoints_Item5_Amount"	"+25点"
"[english]DOTA_BeastMode_AbilityPoints_Item5_Amount"	"+25 points"
"DOTA_BeastMode_AbilityPoints_Item5_Description"	"只要赢得一场普通匹配比赛并且队友拥有至宝“坍雪寒裘”即可获得，多名队友拥有至宝则效果叠加"
"[english]DOTA_BeastMode_AbilityPoints_Item5_Description"	"If one of your teammates owns the Frost Avalanche Arcana and you win the match (this amount stacks)"
"DOTA_BeastMode_AbilityPoints_Item6_Amount"	"+25点"
"[english]DOTA_BeastMode_AbilityPoints_Item6_Amount"	"+25 points"
"DOTA_BeastMode_AbilityPoints_Item6_Description"	"使用“物品轮回”功能回收10件物品即可获得"
"[english]DOTA_BeastMode_AbilityPoints_Item6_Description"	"For recycling 10 items using Item Recycling"
"Store_Music"	"音乐"
"[english]Store_Music"	"Music"
"DOTA_CNY_AbilityTooltip_Header_0"	"<font color=\"#FFFFFF\"><b>辅助路线</b></font>"
"[english]DOTA_CNY_AbilityTooltip_Header_0"	"<font color=\"#FFFFFF\"><b>Support Path</b></font>"
"DOTA_CNY_AbilityTooltip_Header_1"	"<font color=\"#FFFFFF\"><b>战斗路线</b></font>"
"[english]DOTA_CNY_AbilityTooltip_Header_1"	"<font color=\"#FFFFFF\"><b>Combat Path</b></font>"
"DOTA_CNY_AbilityTooltip_Header_2"	"<font color=\"#FFFFFF\"><b>速度路线</b></font>"
"[english]DOTA_CNY_AbilityTooltip_Header_2"	"<font color=\"#FFFFFF\"><b>Speed Path</b></font>"
"MMLowPriOnlyMode"	"处于低优先级匹配队列的玩家只能选择“单一征召”为匹配模式进行匹配。"
"[english]MMLowPriOnlyMode"	"Single Draft is the only game mode allowed in the low priority punishment pool."
"StoreBanner_Header_YearBeast2400Points"	"2400年兽技能点数"
"[english]StoreBanner_Header_YearBeast2400Points"	"2400 Year Beast Ability Points"
"StoreBanner_Text_YearBeast2400Points"	"在年兽乱斗中升级己方年兽！"
"[english]StoreBanner_Text_YearBeast2400Points"	"Upgrade your team's Year Beast in the Year Beast Brawl!"
"StoreBanner_Header_YearBeastScreenBundle"	"“年兽的传统”载入画面捆绑包"
"[english]StoreBanner_Header_YearBeastScreenBundle"	"Legacy of the Year Beast Loading Screen Bundle"
"StoreBanner_Text_YearBeastScreenBundle"	"社区艺术家Danidem倾情创作！"
"[english]StoreBanner_Text_YearBeastScreenBundle"	"Created by community artist Danidem!"
"StoreBanner_Header_NewBloomMusic"	"芳晓佳节悦曲"
"[english]StoreBanner_Header_NewBloomMusic"	"Harmonies of New Bloom Music Pack"
"StoreBanner_Text_NewBloomMusic"	"首个来自创意工坊的音乐包！"
"[english]StoreBanner_Text_NewBloomMusic"	"The first music pack from the Dota Workshop!"
"DOTA_Item_Fei_Lian_Style0"	"新年"
"[english]DOTA_Item_Fei_Lian_Style0"	"New Year"
"DOTA_Item_Fei_Lian_Style1"	"风伯"
"[english]DOTA_Item_Fei_Lian_Style1"	"Windlord"
"DOTA_Item_Fei_Lian_Style2"	"邪恶"
"[english]DOTA_Item_Fei_Lian_Style2"	"Suborned"
"DOTA_SPRING_GAMEMODE_ACTIVE_LATE"	"等待加入"
"[english]DOTA_SPRING_GAMEMODE_ACTIVE_LATE"	"JOIN STANDBY"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0"	"每次施放严寒灼烧时敌方单位只会获得一次负面效果。"
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0"	"Enemy units can only receive the Arctic Burn debuff once per cast."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1"	"本技能无法作用于Roshan。"
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1"	"This ability does not affect Roshan."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2"	"寒冬飞龙的攻击前摇降低至0.1秒。"
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2"	"Reduces Winter Wyvern's attack point to 0.1."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0"	"作用于主目标的冰球弹道速度为500，或经过1秒到达目标，取决于哪个更快。"
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0"	"The primary projectile moves at 500 movespeed, or reaches the target in 1 second, whichever is faster up to 4000 speed."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1"	"无论是初始的冰球还是破碎后的冰片都无法被躲避。"
"[english]DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1"	"Neither the primary or secondary projectiles can be disjointed."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Note0"	"无法被驱散。"
"[english]DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Note0"	"Cannot be dispelled."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0"	"如果目标被其队友击杀，击杀者将仍是寒冰飞龙。"
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0"	"If the target dies to its allies, Winter Wyvern will receive credit for the kill."
"DOTA_Advertisement_Recycling_Header"	"物品轮回"
"[english]DOTA_Advertisement_Recycling_Header"	"Item Recycling"
"DOTA_Advertisement_Recycling_SubHeader"	"不中意的物品经过轮回可以变成护符和互动指南积分！"
"[english]DOTA_Advertisement_Recycling_SubHeader"	"Recycle unwanted items for charms and Compendium points!"
"dota_finding_match_year_beast_brawl"	"寻找年兽乱斗比赛"
"[english]dota_finding_match_year_beast_brawl"	"Finding Year Beast Brawl"
"DOTA_RP_FINDING_YEAR_BEAST_BRAWL"	"寻找年兽乱斗比赛"
"[english]DOTA_RP_FINDING_YEAR_BEAST_BRAWL"	"Finding Year Beast Brawl"
"find_cny_match"	"寻找年兽乱斗比赛"
"[english]find_cny_match"	"FIND YEAR BEAST MATCH"
"Dota_spring_state_now"	"进行普通的Dota比赛"
"[english]Dota_spring_state_now"	"Play a regular Dota match."
"Comp_2339_PG_page_teams1elementlistsubtitle_text"	"优胜队伍"
"[english]Comp_2339_PG_page_teams1elementlistsubtitle_text"	"FINAL RESULTS"
"Comp_2339_PG_page_teams1elementlistteam_vg_defines_1"	"Vici Gaming<br>亚军<br>$368,814"
"[english]Comp_2339_PG_page_teams1elementlistteam_vg_defines_1"	"Vici Gaming<br>2nd Place<br>$368,814"
"Comp_2339_PG_page_teams1elementlistteam_scret_defines_1"	"Team Secret<br>季军<br>$276,610"
"[english]Comp_2339_PG_page_teams1elementlistteam_scret_defines_1"	"Team Secret<br>3rd Place<br>$276,610"
"Comp_2339_PG_page_teams1elementlistteam_rave_defines_1"	"Rave<br>并列第5名<br>$152,875"
"[english]Comp_2339_PG_page_teams1elementlistteam_rave_defines_1"	"Rave<br>6th Place<br>$152,875"
"Comp_2339_PG_page_teams1elementlistteam_ig_defines_1"	"Invictus Gaming<br>并列第7名<br>$122,300"
"[english]Comp_2339_PG_page_teams1elementlistteam_ig_defines_1"	"Invictus Gaming<br>7th/8th Place<br>$122,300"
"Comp_2339_PG_page_teams1elementlistteam_lgd_defines_1"	"LGD Gaming<br>并列第9名<br>$45,862"
"[english]Comp_2339_PG_page_teams1elementlistteam_lgd_defines_1"	"LGD Gaming<br>9th/10th/11th/12th Place<br>$45,862"
"Comp_2339_PG_page_teams1elementlistteam_mvp_defines_1"	"MVP Phoenix"
"[english]Comp_2339_PG_page_teams1elementlistteam_mvp_defines_1"	"MVP Phoenix"
"Comp_2339_PG_page_teams1elementlistteam_nb_defines_1"	"Newbee"
"[english]Comp_2339_PG_page_teams1elementlistteam_nb_defines_1"	"Newbee"
"Comp_2339_PG_page_teams1elementlistteam_ep_defines_1"	"Energy Pacemaker"
"[english]Comp_2339_PG_page_teams1elementlistteam_ep_defines_1"	"Energy Pacemaker"
"Comp_2339_PG_page_teams1elementlistteam_pr_defines_1"	"PowerRangers"
"[english]Comp_2339_PG_page_teams1elementlistteam_pr_defines_1"	"PowerRangers"
"Comp_2339_PG_page_teams1elementlistteam_spg_defines_1"	"Speed Gaming"
"[english]Comp_2339_PG_page_teams1elementlistteam_spg_defines_1"	"Speed Gaming"
"Comp_2339_PG_page_teams1elementlistteam_wings_defines_1"	"Wings"
"[english]Comp_2339_PG_page_teams1elementlistteam_wings_defines_1"	"Wings"
"Comp_2339_PG_page_teams1elementlistbinglie13_text"	"并列第13名<br>$30,575"
"[english]Comp_2339_PG_page_teams1elementlistbinglie13_text"	"13th/14th/15th/16th Place<br>$30,575"
"Comp_2339_PG_page_teams1elementlistbinglie17_text"	"并列第17名<br>$15,287"
"[english]Comp_2339_PG_page_teams1elementlistbinglie17_text"	"17th/18th/19th/20th Place<br>$15,287"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team8_defines_1"	"Ehome"
"[english]Comp_2339_PG_page_yuxuansai1elementlistqual_team8_defines_1"	"Ehome"
"Comp_2339_PG_page_xiaozusaielementlistmingci_title_text"	"名次"
"[english]Comp_2339_PG_page_xiaozusaielementlistmingci_title_text"	"名次"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title_text"	"战队"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title_text"	"战队"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title1_text"	"Team Secret"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title1_text"	"Team Secret"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title3_text"	"Evil Geniuses"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title3_text"	"Evil Geniuses"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title4_text"	"Vici Gaming"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title4_text"	"Vici Gaming"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title8_text"	"Invictus Gaming"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title8_text"	"Invictus Gaming"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title9_text"	"LGD Gaming"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title9_text"	"LGD Gaming"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title12_text"	"Rave"
"[english]Comp_2339_PG_page_xiaozusaielementlistzhandui_title12_text"	"Rave"
"Comp_2339_PG_page_xiaozusaielementlistsheng_title_text"	"胜场"
"[english]Comp_2339_PG_page_xiaozusaielementlistsheng_title_text"	"胜场"
"Comp_2339_PG_page_xiaozusaielementlistfu_title_text"	"败场"
"[english]Comp_2339_PG_page_xiaozusaielementlistfu_title_text"	"败场"
"Comp_2339_PG_page_allstarelementlistt1_text"	"队伍1"
"[english]Comp_2339_PG_page_allstarelementlistt1_text"	"TEAM 1"
"Comp_2339_PG_page_allstarelementlistfetext_text"	"EG.Fear"
"[english]Comp_2339_PG_page_allstarelementlistfetext_text"	"EG.Fear"
"Comp_2339_PG_page_allstarelementlist43text_text"	"IG.430"
"[english]Comp_2339_PG_page_allstarelementlist43text_text"	"IG.430"
"Comp_2339_PG_page_allstarelementlistbltext_text"	"VG.Black^"
"[english]Comp_2339_PG_page_allstarelementlistbltext_text"	"VG.Black^"
"Comp_2339_PG_page_allstarelementlistmutext_text"	"Ehome.Mushi"
"[english]Comp_2339_PG_page_allstarelementlistmutext_text"	"Ehome.Mushi"
"Comp_2339_PG_page_allstarelementlistputext_text"	"Secret.Puppey"
"[english]Comp_2339_PG_page_allstarelementlistputext_text"	"Secret.Puppey"
"Comp_2339_PG_page_allstar1elementlistbutext_text"	"BG.BurNing"
"[english]Comp_2339_PG_page_allstar1elementlistbutext_text"	"BG.BurNing"
"Comp_2339_PG_page_allstar1elementlistchtext_text"	"IG.ChuaN"
"[english]Comp_2339_PG_page_allstar1elementlistchtext_text"	"IG.ChuaN"
"Comp_2339_PG_page_allstar1elementlistjetext_text"	"Rave.Jeyo"
"[english]Comp_2339_PG_page_allstar1elementlistjetext_text"	"Rave.Jeyo"
"Comp_2339_PG_page_allstar1elementlistrttext_text"	"Secret.Arteezy"
"[english]Comp_2339_PG_page_allstar1elementlistrttext_text"	"Secret.Arteezy"
"Comp_2339_PG_page_allstar1elementlistdetext_text"	"Navi.Dendi"
"[english]Comp_2339_PG_page_allstar1elementlistdetext_text"	"Navi.Dendi"
"Comp_2339_PG_page_allstar1elementlistt2_text"	"队伍2"
"[english]Comp_2339_PG_page_allstar1elementlistt2_text"	"TEAM 2"
"Comp_2339_PG_page_soloelementlistdetext_text"	"Navi.Dendi<br>亚军"
"[english]Comp_2339_PG_page_soloelementlistdetext_text"	"Navi.Dendi<br>2nd Place"
"Comp_2339_PG_page_soloelementlistmutext_text"	"Ehome.Mushi<br>冠军"
"[english]Comp_2339_PG_page_soloelementlistmutext_text"	"Ehome.Mushi<br>1st Place"
"Comp_2339_PG_page_soloelementlistaftext_text"	"Hellraisers.Afoninje<br>并列季军"
"[english]Comp_2339_PG_page_soloelementlistaftext_text"	"Hellraisers.Afoninje<br>3th/4th Place"
"Comp_2339_PG_page_soloelementlists4text_text"	"Secret.S4<br>并列季军"
"[english]Comp_2339_PG_page_soloelementlists4text_text"	"Secret.S4<br>3th/4th Place"
"Comp_2339_PG_page_solo1elementlistyaotext_text"	"LGD.Yao"
"[english]Comp_2339_PG_page_solo1elementlistyaotext_text"	"LGD.Yao"
"Comp_2339_PG_page_solo1elementlistzatext_text"	"Secret.Zai"
"[english]Comp_2339_PG_page_solo1elementlistzatext_text"	"Secret.Zai"
"Comp_2339_PG_page_solo1elementlistaftext_text"	"EG.Sumail"
"[english]Comp_2339_PG_page_solo1elementlistaftext_text"	"EG.Sumail"
"Comp_2339_PG_page_peiyinelementlistse_defines_1"	"斯温"
"[english]Comp_2339_PG_page_peiyinelementlistse_defines_1"	"Sven"
"Comp_2339_PG_page_peiyinelementlistbs_defines_1"	"狙击手"
"[english]Comp_2339_PG_page_peiyinelementlistbs_defines_1"	"Sniper"
"Comp_2339_PG_page_peiyinelementlistdr_defines_1"	"术士"
"[english]Comp_2339_PG_page_peiyinelementlistdr_defines_1"	"Warlock"
"Comp_2339_PG_page_peiyin1elementlistes_defines_1"	"裂魂人"
"[english]Comp_2339_PG_page_peiyin1elementlistes_defines_1"	"Spirit Breaker"
"Comp_2339_PG_page_linjjxianchangelementlistjjtext_text"	"林俊杰现场集锦"
"[english]Comp_2339_PG_page_linjjxianchangelementlistjjtext_text"	"JJLIN AT MAIN EVENT"
"Comp_2339_PG_page_dmelementlistsubtitle_text"	"爹妈大战"
"[english]Comp_2339_PG_page_dmelementlistsubtitle_text"	"DOTA EPICS"
"Comp_2129_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"[english]Comp_2129_PG_page_insidecoverelementlistgift1_text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"Comp_2129_PG_page_TOC1elementlistsubheader_intro_defines_1"	"赛事介绍"
"[english]Comp_2129_PG_page_TOC1elementlistsubheader_intro_defines_1"	"INTRODUCTION"
"Comp_2129_PG_page_TOC1elementlistpage_sponsors_defines_2"	"赞助商"
"[english]Comp_2129_PG_page_TOC1elementlistpage_sponsors_defines_2"	"OUR SPONSORS"
"Comp_2129_PG_page_TOC1elementlistsubheader_teams_defines_1"	"战队"
"[english]Comp_2129_PG_page_TOC1elementlistsubheader_teams_defines_1"	"TEAMS"
"Comp_2129_PG_page_TOC1elementlistpage_teamprofiles_defines_2"	"见识参赛的战队"
"[english]Comp_2129_PG_page_TOC1elementlistpage_teamprofiles_defines_2"	"MEET THE TEAMS"
"Comp_2129_PG_page_TOC1elementlistpage_predictions_defines_2"	"前三战队预测"
"[english]Comp_2129_PG_page_TOC1elementlistpage_predictions_defines_2"	"TOP THREE PREDICTIONS"
"Comp_2129_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事总奖金"
"[english]Comp_2129_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"PRIZEPOOL"
"Comp_2129_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"总奖金与挑战目标"
"[english]Comp_2129_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"PRIZEPOOL AND STRETCH GOALS"
"Comp_2129_PG_page_TOC1elementlistpage_treasure_defines_2"	"神圣之州的珍藏"
"[english]Comp_2129_PG_page_TOC1elementlistpage_treasure_defines_2"	"TREASURE OF THE HALLOWED LANDS"
"Comp_2129_PG_page_TOC1elementlistsubheader_stretchgoals_preview_defines_1"	"挑战目标预览"
"[english]Comp_2129_PG_page_TOC1elementlistsubheader_stretchgoals_preview_defines_1"	"STRETCH GOAL PREVIEWS"
"Comp_2129_PG_page_TOC1elementlistpage_hud_defines_2"	"渊之炉石"
"[english]Comp_2129_PG_page_TOC1elementlistpage_hud_defines_2"	"HEARTH OF THE PIT"
"Comp_2129_PG_page_TOC1elementlistpage_pudge_defines_2"	"疗疾装甲"
"[english]Comp_2129_PG_page_TOC1elementlistpage_pudge_defines_2"	"THE PLAGUE DOCTOR"
"Comp_2129_PG_page_TOC1elementlistpage_skywrath_defines_2"	"女神假面"
"[english]Comp_2129_PG_page_TOC1elementlistpage_skywrath_defines_2"	"AVILLIVA's COUNTENANCE"
"Comp_2129_PG_page_TOC1elementlistpage_qopwings_defines_2"	"冤孽之拥"
"[english]Comp_2129_PG_page_TOC1elementlistpage_qopwings_defines_2"	"SINNER'S EMBRACE"
"Comp_2129_PG_page_TOC1elementlistpage_drow_defines_2"	"寒齿之弓"
"[english]Comp_2129_PG_page_TOC1elementlistpage_drow_defines_2"	"FROSTFANG BOW"
"Comp_2129_PG_page_TOC1elementlistpage_batrider_defines_2"	"火萤之辉"
"[english]Comp_2129_PG_page_TOC1elementlistpage_batrider_defines_2"	"EFFULGENT FIREFLY"
"Comp_2129_PG_page_TOC1elementlisttitle_defines_1"	"目录"
"[english]Comp_2129_PG_page_TOC1elementlisttitle_defines_1"	"TABLE OF CONTENTS PT. 1"
"Comp_2129_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新"
"[english]Comp_2129_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"UPDATED"
"Comp_2129_PG_page_TOC2elementlistsubheader_treasure_previews_defines_1"	"珍藏预览"
"[english]Comp_2129_PG_page_TOC2elementlistsubheader_treasure_previews_defines_1"	"TREASURE CHEST PREVIEWS"
"Comp_2129_PG_page_TOC2elementlistpage_spectre_left_defines_2"	"聚汇幽魂"
"[english]Comp_2129_PG_page_TOC2elementlistpage_spectre_left_defines_2"	"SPECTRAL GUARDIAN"
"Comp_2129_PG_page_TOC2elementlistpage_dazzle_left_defines_2"	"侍祭牧师仪式"
"[english]Comp_2129_PG_page_TOC2elementlistpage_dazzle_left_defines_2"	"APOTHECARIST'S RITE"
"Comp_2129_PG_page_TOC2elementlistpage_abaddon_left_defines_2"	"亡溺之骑"
"[english]Comp_2129_PG_page_TOC2elementlistpage_abaddon_left_defines_2"	"ENCLAVE OF THE DROWNED RIDER"
"Comp_2129_PG_page_TOC2elementlistpage_ss_left_defines_2"	"萨满之光惠赠"
"[english]Comp_2129_PG_page_TOC2elementlistpage_ss_left_defines_2"	"FAVORS OF THE WILD TEMPEST"
"Comp_2129_PG_page_TOC2elementlistpage_qop_left_defines_2"	"妖魅之皇"
"[english]Comp_2129_PG_page_TOC2elementlistpage_qop_left_defines_2"	"THE ABYSSAL TEMPTRESS"
"Comp_2129_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"加赠内容"
"[english]Comp_2129_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"BONUS"
"Comp_2129_PG_page_TOC2elementlistpage_allstars_defines_2"	"全明星投票"
"[english]Comp_2129_PG_page_TOC2elementlistpage_allstars_defines_2"	"ALL-STARS VOTE"
"Comp_2129_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"[english]Comp_2129_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"APPENDIX"
"Comp_2129_PG_page_TOC2elementlisttitle_defines_1"	"目录"
"[english]Comp_2129_PG_page_TOC2elementlisttitle_defines_1"	"TABLE OF CONTENTS PT. 2"
"Comp_2129_PG_page_sponsorselementlisttitle_defines_1"	"特别鸣谢赛事赞助商"
"[english]Comp_2129_PG_page_sponsorselementlisttitle_defines_1"	"SPECIAL THANKS TO OUR SPONSORS"
"Comp_2129_PG_page_sponsorselementlistdescription_text"	"向所有Dota之渊联赛的赞助商表示最真挚的感谢！"
"[english]Comp_2129_PG_page_sponsorselementlistdescription_text"	"A big thank you to all of our sponsors that help make Dota Pit happen!"
"Comp_2129_PG_page_introelementlisttitle_defines_1"	"G2A.COM为您呈现Dota之渊第3赛季"
"[english]Comp_2129_PG_page_introelementlisttitle_defines_1"	"DOTA PIT SEASON 3 BY G2A.COM"
"Comp_2129_PG_page_introelementlistdescription_text"	"您购买了互动手册 - 眼光不赖啊！Dota之渊联赛第3赛季由G2A.com主办，力争精彩。我们希望您能喜欢互动手册捆绑包和神圣之州的珍藏中多位天才艺术家打造的豪华饰品。"
"[english]Comp_2129_PG_page_introelementlistdescription_text"	"You’ve purchased the compendium - good choice! Dota Pit Season 3 by G2A.com is shaping up to being an amazing tournament. We hope you enjoy the wonderful cosmetic items that have been developed by many different talented artists to be included in our Compendium bundle and Treasure of the Hallowed Lands chest."
"Comp_2129_PG_page_introelementlistdescription2_text"	"感谢您对Dota职业圈的大力支持，帮助我们巩固了过去几年来构筑的一切。在您的帮助下，Dota之渊联赛将成为高端的线上联赛，提升大家对线上联赛的制作，日程安排以及奖金及时支付等事宜的预期。<br><br>记得在我们的Twitch频道，Twitch.tv/DotaPit上尽情的聊天，或者在游戏内DOTATV上观看比赛。<br><br>Dota之渊全体工作人员再次表示由衷的感谢，希望您能喜爱这届联赛！"
"[english]Comp_2129_PG_page_introelementlistdescription2_text"	"Your purchase helps to support the Dota pro scene, ensuring the future of everything we have been building over the past several years. With your help Dota Pit can put on a premium online event that’s raising the expectations for online tournaments in production, flexible scheduling, and timely payment.<br><br>Be sure to stop by our Twitch channel at Twitch.tv/DotaPit to spam your Kappas or you can watch in-game via DotaTV if that’s your fancy.<br><br>Once again thanks from the Dota Pit crew and we hope you enjoy the tournament!"
"Comp_2129_PG_page_teamprofileselementlistdescription_text"	"第3赛季将由12支顶尖Dota 2战队争夺%prizepool%美元的总奖金！"
"[english]Comp_2129_PG_page_teamprofileselementlistdescription_text"	"Season 3 features 12 of the best Dota 2 teams competiting for a total prize pool of $%prizepool%!"
"Comp_2129_PG_page_predictionstemplatelistbtn_selectteam_text"	"选择战队"
"[english]Comp_2129_PG_page_predictionstemplatelistbtn_selectteam_text"	"SELECT TEAM"
"Comp_2129_PG_page_predictionselementlistdescription_text"	"请选择您心目中Dota之渊联赛第3赛季的前三队伍。"
"[english]Comp_2129_PG_page_predictionselementlistdescription_text"	"Choose your predictions for the top three teams of Dota Pit Season 3."
"Comp_2129_PG_page_predictionselementlist1st_text"	"冠军"
"[english]Comp_2129_PG_page_predictionselementlist1st_text"	"First Place"
"Comp_2129_PG_page_predictionselementlist2nd_text"	"亚军"
"[english]Comp_2129_PG_page_predictionselementlist2nd_text"	"Second Place"
"Comp_2129_PG_page_predictionselementlist3rd_text"	"季军"
"[english]Comp_2129_PG_page_predictionselementlist3rd_text"	"Third Place"
"Comp_2129_PG_page_treasureelementlistdescription_text"	"珍藏销售额的10%将进入Dota之渊联赛第3赛季的总奖金！"
"[english]Comp_2129_PG_page_treasureelementlistdescription_text"	"Dota Pit Season 3's prizepool is increased by 10% for every Treasure Chest sold!"
"Comp_2129_PG_page_treasureelementlistsub_desc_text"	"包含"
"[english]Comp_2129_PG_page_treasureelementlistsub_desc_text"	"CONTAINS"
"Comp_2129_PG_page_treasureelementlistpurchase_text"	"购买“神圣之州的珍藏”"
"[english]Comp_2129_PG_page_treasureelementlistpurchase_text"	"Purchase the 'Treasure of the Hallowed Lands'"
"Comp_2129_PG_page_treasureelementlistavailable2_text"	"仅售%price_11110%!"
"[english]Comp_2129_PG_page_treasureelementlistavailable2_text"	"Available now for %price_11110%!"
"Comp_2129_PG_page_hud_leftelementlistdescription_text"	"Dota之渊联赛第3赛季界面皮肤预览"
"[english]Comp_2129_PG_page_hud_leftelementlistdescription_text"	"Dota Pit Season 3 HUD Preview"
"Comp_2129_PG_page_hud_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Miguel 'Mr. Foster' Fernandez"
"[english]Comp_2129_PG_page_hud_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> Miguel 'Mr. Foster' Fernandez"
"Comp_2129_PG_page_hud_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$80,000"
"[english]Comp_2129_PG_page_hud_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>Stretch Goal Requirement:</font> $80,000"
"Comp_2129_PG_page_pudge_leftelementlistdescription_text"	"厌倦了马虎的屠戮后，屠夫将全新的职业作为自己的目标，尽管他身怀的还是屠戮用的天赋。"
"[english]Comp_2129_PG_page_pudge_leftelementlistdescription_text"	"Mastering forces of a virile plague, the butcher cleaves and slices with the precision of a surgeon’s blade."
"Comp_2129_PG_page_pudge_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Miguel 'Mr. Foster' Fernandez <font color='#e6e6e6'>与</font> Adrian 'Godzy' Solomon"
"[english]Comp_2129_PG_page_pudge_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> Miguel 'Mr. Foster' Fernandez <font color='#e6e6e6'>&</font> Adrian 'Godzy' Solomon"
"Comp_2129_PG_page_skywrathelementlistdescription_text"	"一件神圣的宝物，由古老的云巅之城伊塞拉中所居城主世代相传，战盔上附有咒语，只有境内最精英的战士才能接受这秃鹰女神的金面。"
"[english]Comp_2129_PG_page_skywrathelementlistdescription_text"	"A holy relic passed down from the emperors of the ancient clouded city of Aesthera, this spellbound helm bestows the golden visage of the vulture goddess Avilliva upon only the most elite warriors of the realm."
"Comp_2129_PG_page_skywrathelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Victor 'Vikk0' Franco <font color='#e6e6e6'>与</font> Matt' BladeofAvilliva' Cristello"
"[english]Comp_2129_PG_page_skywrathelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> Victor 'Vikk0' Franco <font color='#e6e6e6'>&</font> Matt' BladeofAvilliva' Cristello"
"Comp_2129_PG_page_skywrathelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$100,000"
"[english]Comp_2129_PG_page_skywrathelementlistsub_desc2_text"	"<font color='#e6e6e6'>Stretch Goal Requirement:</font> $100,000"
"Comp_2129_PG_page_qopwingselementlistdescription_text"	"在高耸的罪孽之塔上，魅魔女皇挥霍着受虐帝王的衰朽，长羽和真皮在金饰的连结下彰显的不仅是她的财富，更是她手中敛财的力量。"
"[english]Comp_2129_PG_page_qopwingselementlistdescription_text"	"High aloft in the sinners tower, the decadence of ill fated royalty was lavished upon the succubus queen, feather and leather wrapped in gold finery to mark not only her wealth but the exquisite powers she held to control it."
"Comp_2129_PG_page_qopwingselementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Tiffany 'Arty' Boother <font color='#e6e6e6'>与</font> Bruno 'Belkun' Monti"
"[english]Comp_2129_PG_page_qopwingselementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> Tiffany 'Arty' Boother <font color='#e6e6e6'>&</font> Bruno 'Belkun' Monti"
"Comp_2129_PG_page_qopwingselementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$125,000"
"[english]Comp_2129_PG_page_qopwingselementlistsub_desc2_text"	"<font color='#e6e6e6'>Stretch Goal Requirement:</font> $125,000"
"Comp_2129_PG_page_drowelementlistdescription_text"	"一把来源未知的巨弓，原来属于一个前去挑战卓尔游侠的雪魔。恶魔的技艺存在着破绽，就这样崔希丝给自己找到了新的武器。"
"[english]Comp_2129_PG_page_drowelementlistdescription_text"	"A great bow of unknown origins, it was wielded by a demonic being that came to challenge the drow ranger. Its skill was found wanting and so Traxex found a new weapon for herself."
"Comp_2129_PG_page_drowelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者</font>'Nateo' Narongdej Teo <font color='#e6e6e6'>与</font> Cory 'The Horse Strangler' De Latorre"
"[english]Comp_2129_PG_page_drowelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> 'Nateo' Narongdej Teo <font color='#e6e6e6'>&</font> Cory 'The Horse Strangler' De Latorre"
"Comp_2129_PG_page_drowelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$150,000"
"[english]Comp_2129_PG_page_drowelementlistsub_desc2_text"	"<font color='#e6e6e6'>Stretch Goal Requirement:</font> $150,000"
"Comp_2129_PG_page_batriderelementlistdescription_text"	"在基迪岛丛林深处，生物的进化次序大为反常。雨林中的荧光蝠利用舒缓的荧光吸引猎物，紧接着就是致命的毒液。"
"[english]Comp_2129_PG_page_batriderelementlistdescription_text"	"Deep in the jungles of Jidi, only the most venomous survive. However, the most skilled beasts have evolved beyond even this. The bioluminescent bats of the rainforest lure their prey to their comforting glow, incinerating unsuspecting victims with their caustic venom."
"Comp_2129_PG_page_batriderelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Kiefen 'Zipfinator' Zipf <font color='#e6e6e6'>与</font> Brea 'Fudgie Wudgie' Foster"
"[english]Comp_2129_PG_page_batriderelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> Kiefen 'Zipfinator' Zipf <font color='#e6e6e6'>&</font> Brea 'Fudgie Wudgie' Foster"
"Comp_2129_PG_page_batriderelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$175,000"
"[english]Comp_2129_PG_page_batriderelementlistsub_desc2_text"	"<font color='#e6e6e6'>Stretch Goal Requirement:</font> $175,000"
"Comp_2129_PG_page_spectre_leftelementlistdescription_text"	"在她无数的表现中，幽鬼发现自己正在适应战争的急变。慢慢地，她汇聚成更具适应性的形态。"
"[english]Comp_2129_PG_page_spectre_leftelementlistdescription_text"	"In her myriad manifestations, Mercurial finds herself facing increasingly similar circumstances each time. Slowly, this has caused her to shift into a more suitable form."
"Comp_2129_PG_page_spectre_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>'Nateo' Narongdej Teo"
"[english]Comp_2129_PG_page_spectre_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> 'Nateo' Narongdej Teo"
"Comp_2129_PG_page_spectre_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>套装物品数量：</font>六件"
"[english]Comp_2129_PG_page_spectre_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>Items In Set:</font> Six"
"Comp_2129_PG_page_dazzle_leftelementlistdescription_text"	"有些仪式不容企图。"
"[english]Comp_2129_PG_page_dazzle_leftelementlistdescription_text"	"Deep in the shaded spirit forests of the Nothl Realm, where human foot seldom treads, lays a coveteted seedling of both fatal and curative nature. The tenacious shaderoot, prized by the hermit apothecaries of the Dezun, grows a fiercely poisonous blossom with the toxicity to destroy entire civilizations. The bark of this plant however, has an equal and opposite effect when possessed in the skilled hands of those trained in the apothecarists rite."
"Comp_2129_PG_page_abaddon_leftelementlistdescription_text"	"魔霭领主将身体沉浸在圣池的水中进行洗礼，再次从池底出现时已经重新觉醒，形态也发生了改变。"
"[english]Comp_2129_PG_page_abaddon_leftelementlistdescription_text"	"As his mind plummeted deeper into the enveloping darkness of the mist, the Lord of Avernus became consumed with lustful thirst for the forces that exuded from the baptismal waters of the font. The lord immersed himself in the glowing moonlit waters of the font for a fortnight, returning from the untold depths reawakened with the undulating glimmer of the font."
"Comp_2129_PG_page_abaddon_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font><br>Cory 'The Horse Strangler' De LaTorre<br>Miguel 'Mr. Foster' Fernandez<br>Adrian 'Godzy' Solomon"
"[english]Comp_2129_PG_page_abaddon_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font><br>Cory 'The Horse Strangler' De LaTorre<br>Miguel 'Mr. Foster' Fernandez<br>Adrian 'Godzy' Solomon"
"Comp_2129_PG_page_ss_leftelementlistdescription_text"	"暗影的代言人会自行发出辉光。"
"[english]Comp_2129_PG_page_ss_leftelementlistdescription_text"	"Throughout Rhasta's years of service under the harsh winds of the Bleeding Hills, the spirit of the tempests watched over him carefully. Although his methods were sometimes harsh, the spirit deemed him worthy of reward. One day as he was traveling through the Sweeping Sands, a great whirlwind overtook him and lifted him into the air. When he landed his rough shamans garb had been replaced with these favored treasures, imbued with the power of the Wild Tempest."
"Comp_2129_PG_page_ss_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>套装物品数量：</font>七件"
"[english]Comp_2129_PG_page_ss_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>Items In Set:</font> Seven"
"Comp_2129_PG_page_qop_leftelementlistdescription_text"	"她曾引诱了命数，而命数本身无力抗拒。"
"[english]Comp_2129_PG_page_qop_leftelementlistdescription_text"	"It is said that succubae summoned to the earthly realm assume gentle forms in order to entice their victims. Those who are bound to the abyssal realm, however, are free of such bindings. Akasha assumes a powerful form uninhibited by the petty desires of mortals, for her corrupted visage is capable of bringing even the most proud and powerful demon lords to heel."
"Comp_2129_PG_page_qop_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Christian 'ChiZ' Gramnaes"
"[english]Comp_2129_PG_page_qop_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>Created By:</font> Christian 'ChiZ' Gramnaes"
"Comp_2129_PG_page_qop_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>套装物品数量：</font>五件"
"[english]Comp_2129_PG_page_qop_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>Items In Set:</font> Five"
"Comp_2129_PG_page_allstarselementlisttitle_defines_1"	"全明星投票"
"[english]Comp_2129_PG_page_allstarselementlisttitle_defines_1"	"ALL-STARS VOTING"
"Comp_2129_PG_page_allstarselementlistdescription_text"	"作为互动手册玩家，您可以决定在全明星表演赛上的游戏模式和参赛选手。"
"[english]Comp_2129_PG_page_allstarselementlistdescription_text"	"As a Compendium owner you will get to decide on which gamemode and players will take part in our All-Stars Match."
"Comp_2129_PG_page_allstarselementlistgamemode_text"	"游戏模式"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_text"	"GAMEMODE"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_1"	"全英雄选择（非天梯）"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_1"	"All Pick (Unranked Version)"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_2"	"全英雄选择（天梯）"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_2"	"All Pick (Ranked Version)"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_3"	"队长模式"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_3"	"Captains Mode"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_4"	"单一征召"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_4"	"Single Draft"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_5"	"全英雄随机"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_5"	"All Random"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_6"	"随机征召"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_6"	"Random Draft"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_7"	"反队长模式"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_7"	"Reverse Captains Mode"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_8"	"单中模式"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_8"	"Mid Only"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_9"	"生疏模式"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_9"	"Least Played"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_10"	"队长征召"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_10"	"Captains Draft"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_11"	"技能征召"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_11"	"Ability Draft"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_12"	"全英雄随机死亡竞赛"
"[english]Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_12"	"All Random Deathmatch"
"Comp_2129_PG_page_allstarselementlistteam1_title_text"	"队伍1"
"[english]Comp_2129_PG_page_allstarselementlistteam1_title_text"	"TEAM 1"
"Comp_2129_PG_page_allstarselementlistteam2_title_text"	"队伍2"
"[english]Comp_2129_PG_page_allstarselementlistteam2_title_text"	"TEAM 2"
"Comp_2129_PG_page_team_fireelementlistplayer5_defines_6"	"法国"
"[english]Comp_2129_PG_page_team_fireelementlistplayer5_defines_6"	"France"
"Comp_2129_PG_page_team_nipelementlisttitle_defines_1"	"战队资料：NINJAS IN PYJAMAS"
"[english]Comp_2129_PG_page_team_nipelementlisttitle_defines_1"	"TEAM PROFILE: NINJAS IN PYJAMAS"
"Comp_2129_PG_page_team_nipelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> Alienware 51区杯<br><font color='#ffc600'>季军</font> StarLadder联赛第11赛季"
"[english]Comp_2129_PG_page_team_nipelementlistteaminfo_defines_4"	"<font color='#ffc600'>1st</font> Alienware Area 51 Dota 2 Cup<br><font color='#ffc600'>3rd</font> StarLadder Season 11"
"Comp_2129_PG_page_team_vegaelementlisttitle_defines_1"	"战队资料：VEGA SQUADRON"
"[english]Comp_2129_PG_page_team_vegaelementlisttitle_defines_1"	"TEAM PROFILE: VEGA SQUADRON"
"Comp_2129_PG_page_team_vegaelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> 微星龙战杯第1赛季<br><font color='#ffc600'>冠军</font> GG联赛第2赛季<br><font color='#ffc600'>亚军</font> Esportal Dota 2公开赛第1赛季"
"[english]Comp_2129_PG_page_team_vegaelementlistteaminfo_defines_4"	"<font color='#ffc600'>1st</font> MSI Dragon Battle #1<br><font color='#ffc600'>1st</font> GG League Season 2<br><font color='#ffc600'>2nd</font> Esportal Dota 2 League Open Tournament 1"
"Comp_2129_PG_page_backcoverelementlisttitle_text"	"特别鸣谢"
"[english]Comp_2129_PG_page_backcoverelementlisttitle_text"	"ACKNOWLEDGEMENTS"
"Comp_2129_PG_page_backcoverelementlistdescription_text"	"我们要对以下人员表达诚挚的谢意："
"[english]Comp_2129_PG_page_backcoverelementlistdescription_text"	"We would like to express our gratitude to the following:"
"Comp_2129_PG_page_backcoverelementlistsub_title1_text"	"赞助商"
"[english]Comp_2129_PG_page_backcoverelementlistsub_title1_text"	"SPONSORS"
"Comp_2129_PG_page_backcoverelementlistsponsors_text"	"G2A.com, Twitch.tv, AMD, 蓝宝石, 森海塞尔和罗技"
"[english]Comp_2129_PG_page_backcoverelementlistsponsors_text"	"G2A.com, Twitch.tv, AMD, Sapphire, Sennheiser and Logitech"
"Comp_2129_PG_page_backcoverelementlistsub_title2_text"	"艺术家"
"[english]Comp_2129_PG_page_backcoverelementlistsub_title2_text"	"ARTISTS"
"Comp_2129_PG_page_backcoverelementlistsub_title3_text"	"互动手册团队"
"[english]Comp_2129_PG_page_backcoverelementlistsub_title3_text"	"COMPENDIUM TEAM"
"Econ_Description_MultipleOwned"	"拥有件数：%s1"
"[english]Econ_Description_MultipleOwned"	"Number owned: %s1"
"DOTA_Advertisement_JadeEffigy_Header"	"碧玉英雄雕像"
"[english]DOTA_Advertisement_JadeEffigy_Header"	"Effigy Block of Jade"
"DOTA_Advertisement_JadeEffigy_SubHeader"	"为自己的荣耀打造一座丰碑！"
"[english]DOTA_Advertisement_JadeEffigy_SubHeader"	"Carve a monument to your glory!"
"DOTA_Chat_CharmComplete_Success"	"%s1解锁了%s2，并且收到了奖励：%s3"
"[english]DOTA_Chat_CharmComplete_Success"	"%s1 unlocked %s2, and has been rewarded with: %s3"
"DOTA_Chat_CharmComplete_Fail"	"%s1解锁%s2失败，收到了：%s3。"
"[english]DOTA_Chat_CharmComplete_Fail"	"%s1 failed to unlock %s2 and has received: %s3."
"CNY2015_Chakra"	"全领域\n查克拉"
"[english]CNY2015_Chakra"	"Global\nChakra"
"CNY2015_TowerFlak"	"防御塔\n高炮"
"[english]CNY2015_TowerFlak"	"Tower\nFlak"
"CNY2015_Glyph"	"防御符文"
"[english]CNY2015_Glyph"	"Glyph"
"DOTA_CNY_ActiveTooltip_0"	"<font color=\"#FFFFFF\"><b>传送</b></font>\n\n<font color=\"#AAAAAA\">将年兽传送至任意友方非英雄单位或建筑。\n\n30秒冷却时间。</font>"
"[english]DOTA_CNY_ActiveTooltip_0"	"<font color=\"#FFFFFF\"><b>Teleport</b></font>\n\n<font color=\"#AAAAAA\">Teleports your Year Beast to any allied non-hero unit or building.\n\n30 second cooldown.</font>"
"DOTA_CNY_ActiveTooltip_1"	"<font color=\"#FFFFFF\"><b>强制攻击</b></font>\n\n<font color=\"#AAAAAA\">使年兽进入狂暴状态，它将对目标进行猛烈攻击，持续5秒。启动后，年兽将获得相位状态，并达到极限移速。\n\n20秒冷却时间。</font>"
"[english]DOTA_CNY_ActiveTooltip_1"	"<font color=\"#FFFFFF\"><b>Force Attack</b></font>\n\n<font color=\"#AAAAAA\">Enrages your Year Beast, causing it to attack a target relentlessly for 5 seconds.  While active, the Beast has Haste and is phased.\n\n20 second cooldown.</font>"
"DOTA_CNY_ActiveTooltip_2"	"<font color=\"#FFFFFF\"><b>双倍伤害</b></font>\n\n<font color=\"#AAAAAA\">使年兽的攻击力加倍，持续5秒。\n\n10秒冷却时间。</font>"
"[english]DOTA_CNY_ActiveTooltip_2"	"<font color=\"#FFFFFF\"><b>Double Damage</b></font>\n\n<font color=\"#AAAAAA\">Grants your Year Beast double damage for 5 seconds.\n\n10 second cooldown.</font>"
"DOTA_CNY_ActiveTooltip_3"	"<font color=\"#FFFFFF\"><b>疗伤</b></font>\n\n<font color=\"#AAAAAA\">马上治疗年兽，恢复其最大生命值的20%%。\n\n50秒冷却时间。</font>"
"[english]DOTA_CNY_ActiveTooltip_3"	"<font color=\"#FFFFFF\"><b>Heal</b></font>\n\n<font color=\"#AAAAAA\">Instantly heals your Year Beast for 20% of its max health.\n\n50 second cooldown.</font>"
"DOTA_CNY_ActiveTooltip_4"	"<font color=\"#FFFFFF\"><b>全领域查克拉</b></font>\n\n<font color=\"#AAAAAA\">立刻恢复己方所有英雄的魔法。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n恢复60%的魔法\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n恢复80%的魔法\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n恢复100%的魔法\n\n<font color=\"#FFFFFF\"><b>90秒冷却时间</b></font>。</font>"
"[english]DOTA_CNY_ActiveTooltip_4"	"<font color=\"#FFFFFF\"><b>Global Chakra</b></font>\n\n<font color=\"#AAAAAA\">Restores the mana for every hero on your team.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n60% Mana Restored\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n80% Mana Restored\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n100% Mana Restored\n\n<font color=\"#FFFFFF\"><b>90 second cooldown</b></font>.</font>"
"DOTA_CNY_ActiveTooltip_5"	"<font color=\"#FFFFFF\"><b>雷神之怒</b></font>\n\n<font color=\"#AAAAAA\">雷击敌方所有英雄，非隐身单位受到伤害，隐身单位不会受到伤害，但是会立刻显形。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n125点伤害\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n250点伤害\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n375点伤害\n\n<font color=\"#FFFFFF\"><b>240秒冷却时间</b></font>。</font>"
"[english]DOTA_CNY_ActiveTooltip_5"	"<font color=\"#FFFFFF\"><b>Thundergod's Wrath</b></font>\n\n<font color=\"#AAAAAA\">Lightning strikes every enemy hero, dealing damage if they are visible and revealing them if they are invisible.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n125 Damage\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n250 Damage\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n375 Damage\n\n<font color=\"#FFFFFF\"><b>240 second cooldown</b></font>.</font>"
"DOTA_CNY_ActiveTooltip_6"	"<font color=\"#FFFFFF\"><b>全领域静默</b></font>\n\n<font color=\"#AAAAAA\">所有敌方英雄将受到沉默效果。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n持续4秒。\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n持续5秒。\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n持续6秒。\n\n<font color=\"#FFFFFF\"><b>300秒冷却时间</b></font>。</font>"
"[english]DOTA_CNY_ActiveTooltip_6"	"<font color=\"#FFFFFF\"><b>Global Silence</b></font>\n\n<font color=\"#AAAAAA\">Every enemy hero becomes silenced.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n4 seconds.\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n5 seconds.\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n6 seconds.\n\n<font color=\"#FFFFFF\"><b>300 second cooldown</b></font>.</font>"
"DOTA_CNY_ActiveTooltip_7"	"<font color=\"#FFFFFF\"><b>上帝之手</b></font>\n\n<font color=\"#AAAAAA\">马上治疗所有友方英雄。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n恢复200点生命值。\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n恢复300点生命值。\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n恢复400点生命值。\n\n<font color=\"#FFFFFF\"><b>160秒冷却时间</b></font>。</font>"
"[english]DOTA_CNY_ActiveTooltip_7"	"<font color=\"#FFFFFF\"><b>Hand of God</b></font>\n\n<font color=\"#AAAAAA\">Instantly heals all allied heroes.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n200 HP Restored\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n300 HP Restored\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n400 HP Restored\n\n<font color=\"#FFFFFF\"><b>160 second cooldown</b></font>.</font>"
"DOTA_CNY_ActiveTooltip_8"	"<font color=\"#FFFFFF\"><b>防御塔高射火炮</b></font>\n\n<font color=\"#AAAAAA\">10秒内己方防御塔每次攻击都会攻击1000范围内所有敌方单位。\n\n60秒冷却时间。</font>"
"[english]DOTA_CNY_ActiveTooltip_8"	"<font color=\"#FFFFFF\"><b>Tower Flak Cannon</b></font>\n\n<font color=\"#AAAAAA\">For 10 seconds, friendly towers will attack all enemy units within 1000 range each time they attack.\n\n60 second cooldown.</font>"
"DOTA_CNY_ActiveTooltip_9"	"<font color=\"#FFFFFF\"><b>防御符文。</b></font>\n\n<font color=\"#AAAAAA\">己方建筑将进入无敌状态，持续5秒。\n\n360秒冷却时间。</font>"
"[english]DOTA_CNY_ActiveTooltip_9"	"<font color=\"#FFFFFF\"><b>Glyph of Fortification</b></font>\n\n<font color=\"#AAAAAA\">Your buildings become invulnerable for the next 5 seconds.\n\n360 second cooldown.</font>"
"DOTA_Inventory_DeathCost"	"死亡损失金钱：%s1"
"[english]DOTA_Inventory_DeathCost"	"Death Cost: %s1"
"DOTA_Inventory_BuybackCost"	"买活需要金钱：%s1"
"[english]DOTA_Inventory_BuybackCost"	"Buyback Cost: %s1"
"DOTA_Inventory_BuybackCooldown_Ready"	"买活状态：可以买活"
"[english]DOTA_Inventory_BuybackCooldown_Ready"	"Buyback Cooldown: Available"
"DOTA_Inventory_BuybackCooldown_NotReady"	"买活冷却时间：%s1"
"[english]DOTA_Inventory_BuybackCooldown_NotReady"	"Buyback Cooldown: %s1"
"DOTA_Inventory_BuybackCost_Needed"	"<font color='#FF0000'>买活还需%s1金钱</font>"
"[english]DOTA_Inventory_BuybackCost_Needed"	"<font color='#FF0000'>%s1 Needed For Buyback</font>"
"DOTA_Inventory_BuybackCost_Surplus"	"<font color='#00FF00'>%s1金钱过剩</font>"
"[english]DOTA_Inventory_BuybackCost_Surplus"	"<font color='#00FF00'>%s1 Surplus</font>"
"StoreBanner_Header_RamsRenewalTreasure"	"新生羊气的珍藏"
"[english]StoreBanner_Header_RamsRenewalTreasure"	"Treasure of the Ram's Renewal"
"StoreBanner_Text_RamsRenewalTreasure"	"直接入手珍藏或佩戴护符检验自己的技艺！"
"[english]StoreBanner_Text_RamsRenewalTreasure"	"Buy the Treasure or test your skills with the Charm!"
"DOTA_Asset_Mod_Crested_Umbra_Glaive"	"羽冠月影魔法飞弹图标"
"[english]DOTA_Asset_Mod_Crested_Umbra_Glaive"	"Crested Umbra Magic Missile Icon"
"DOTA_Asset_Mod_Crested_Umbra_Virtue"	"羽冠月影恐怖波动图标"
"[english]DOTA_Asset_Mod_Crested_Umbra_Virtue"	"Crested Umbra Wave of Terror Icon"
"DOTA_Asset_Mod_Crested_Umbra_Duty"	"羽冠月影复仇光环图标"
"[english]DOTA_Asset_Mod_Crested_Umbra_Duty"	"Crested Umbra Command Aura Icon"
"DOTA_Asset_Mod_Crested_Umbra_Skirt"	"羽冠月影移形换位图标"
"[english]DOTA_Asset_Mod_Crested_Umbra_Skirt"	"Crested Umbra Nether Swap Icon"
"DOTA_Ability_Mod_Illuminate_Crucible"	"考验之光辉照"
"[english]DOTA_Ability_Mod_Illuminate_Crucible"	"Crucible of Light Illuminance"
"DOTA_Item_Horns_of_Tendrillar_Style0"	"有角"
"[english]DOTA_Item_Horns_of_Tendrillar_Style0"	"Horns"
"DOTA_Item_Horns_of_Tendrillar_Style1"	"无角"
"[english]DOTA_Item_Horns_of_Tendrillar_Style1"	"No Horns"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red"	"红色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red"	"Red"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue"	"蓝色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue"	"Blue"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0"	"红色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0"	"Red"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1"	"蓝色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1"	"Blue"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0"	"红色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0"	"Red"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1"	"蓝色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1"	"Blue"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0"	"红色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0"	"Red"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1"	"蓝色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1"	"Blue"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0"	"红色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0"	"Red"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1"	"蓝色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1"	"Blue"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0"	"红色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0"	"Red"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1"	"蓝色"
"[english]DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1"	"Blue"
"dota_year_beast_once_per_round"	"请等待年兽下一次的降临。"
"[english]dota_year_beast_once_per_round"	"Please wait for the next arrival of the Year Beast."
"DOTA_Advertisement_Chest_Button"	"珍藏 - %s1"
"[english]DOTA_Advertisement_Chest_Button"	"Treasure - %s1"
"DOTA_Advertisement_Charm_Button"	"护符 - %s1"
"[english]DOTA_Advertisement_Charm_Button"	"Charm - %s1"
"DOTA_Tooltip_ability_oracle_fates_edict_Lore"	"无法逾越的预言四处回响：神选之友将暂时不受魔法的折磨。但是折磨还有很多种..."
"[english]DOTA_Tooltip_ability_oracle_fates_edict_Lore"	"An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics.  Other kinds of suffering however..."
"DOTA_Tooltip_ability_oracle_purifying_flames_Lore"	"一支蜡烛的微光在挂满镜子的厅堂中异常耀眼，无独有偶，破碎的宇宙之壁可以将预言的微光变成炫目的火炬。"
"[english]DOTA_Tooltip_ability_oracle_purifying_flames_Lore"	"Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch."
"StoreBanner_Header_TreasureRamsRenewal"	"新生羊气的珍藏"
"[english]StoreBanner_Header_TreasureRamsRenewal"	"Treasure of the Ram's Renewal"
"StoreBanner_Text_TreasureRamsRenewal"	"芳晓新气象！"
"[english]StoreBanner_Text_TreasureRamsRenewal"	"New looks for New Bloom!"
"DOTA_CNY_party_wait"	"正在保留队伍匹配状态..."
"[english]DOTA_CNY_party_wait"	"Reserving party queue slot..."
"DOTA_CNY_please_wait"	"请稍等片刻"
"[english]DOTA_CNY_please_wait"	"Please Wait"
"DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT"	"请稍等片刻"
"[english]DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT"	"PLEASE WAIT"
"DOTA_Item_Maiden_of_Icewrack"	"披肩与幼狼"
"[english]DOTA_Item_Maiden_of_Icewrack"	"Shawl and Wolf Pup"
"DOTA_Style_Subtitle"	"浏览和解锁款式"
"[english]DOTA_Style_Subtitle"	"Browse and Unlock Styles"
"DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed"	"攻击速度加成："
"[english]DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed"	"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_duration_tooltip"	"持续时间："
"[english]DOTA_Tooltip_ability_windrunner_focusfire_focusfire_duration_tooltip"	"DURATION:"
"DOTA_Anim_Mod_Promo_Trapper_Weapon"	"捕猎手的变节"
"[english]DOTA_Anim_Mod_Promo_Trapper_Weapon"	"Trapper's Treachery"
"DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate"	"年兽之态冥火暴击图标"
"[english]DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate"	"Year Beast Hellfire Reincarnate Icons"
"DOTA_Asset_Mod_Year_Beast_Vampiric_Aura"	"年兽之态吸血光环图标"
"[english]DOTA_Asset_Mod_Year_Beast_Vampiric_Aura"	"Year Beast Vampiric Aura Icon"
"DOTA_Asset_Mod_Year_Beast_Mortal_Strike"	"年兽之态殊死一搏图标"
"[english]DOTA_Asset_Mod_Year_Beast_Mortal_Strike"	"Year Beast Mortal Strike Icon"
"Hyeonmu_Style_01"	"玄武龟款式01"
"[english]Hyeonmu_Style_01"	"Hyeonmu Style 01"
"Hyeonmu_Style_02"	"玄武龟款式02"
"[english]Hyeonmu_Style_02"	"Hyeonmu Style 02"
"Hyeonmu_Style_03"	"玄武龟款式03"
"[english]Hyeonmu_Style_03"	"Hyeonmu Style 03"
"Hyeonmu_Style_04"	"玄武龟款式04"
"[english]Hyeonmu_Style_04"	"Hyeonmu Style 04"
"Hyeonmu_Style_05"	"玄武龟款式05"
"[english]Hyeonmu_Style_05"	"Hyeonmu Style 05"
"Hyeonmu_Style_06"	"玄武龟款式06"
"[english]Hyeonmu_Style_06"	"Hyeonmu Style 06"
"Hyeonmu_Style_07"	"玄武龟款式07"
"[english]Hyeonmu_Style_07"	"Hyeonmu Style 07"
"Hyeonmu_Style_08"	"玄武龟款式08"
"[english]Hyeonmu_Style_08"	"Hyeonmu Style 08"
"Hyeonmu_Style_09"	"玄武龟款式09"
"[english]Hyeonmu_Style_09"	"Hyeonmu Style 09"
"Hyeonmu_Style_10"	"玄武龟款式10"
"[english]Hyeonmu_Style_10"	"Hyeonmu Style 10"
"Hyeonmu_Style_11"	"玄武龟款式11"
"[english]Hyeonmu_Style_11"	"Hyeonmu Style 11"
"Hyeonmu_Style_12"	"玄武龟款式12"
"[english]Hyeonmu_Style_12"	"Hyeonmu Style 12"
"Hyeonmu_Style_13"	"玄武龟款式13"
"[english]Hyeonmu_Style_13"	"Hyeonmu Style 13"
"Hyeonmu_Style_14"	"玄武龟款式14"
"[english]Hyeonmu_Style_14"	"Hyeonmu Style 14"
"Hyeonmu_Style_15"	"玄武龟款式15"
"[english]Hyeonmu_Style_15"	"Hyeonmu Style 15"
"Hyeonmu_Style_16"	"玄武龟款式16"
"[english]Hyeonmu_Style_16"	"Hyeonmu Style 16"
"Hyeonmu_Style_17"	"玄武龟终极款式"
"[english]Hyeonmu_Style_17"	"Hyeonmu Final Style 17"
"StoreBanner_Header_TreasureSpringBlossom"	"新春芳华的珍藏"
"[english]StoreBanner_Header_TreasureSpringBlossom"	"Treasure of the Spring Blossom"
"StoreBanner_Text_TreasureSpringBlossom"	"领取芳晓佳节的封赏！"
"[english]StoreBanner_Text_TreasureSpringBlossom"	"Claim New Bloom's Bounty!"
"DOTA_Advertisement_SpringBlossomTreasure_Header"	"新春芳华的珍藏"
"[english]DOTA_Advertisement_SpringBlossomTreasure_Header"	"Treasure of the Spring Blossom"
"DOTA_Advertisement_SpringBlossomTreasure_SubHeader"	"马上开启珍藏或者成就护符！"
"[english]DOTA_Advertisement_SpringBlossomTreasure_SubHeader"	"Open the treasure or complete the charm!"
"DOTA_Item_divine_sorrow_head_Style0"	"面具"
"[english]DOTA_Item_divine_sorrow_head_Style0"	"Mask"
"DOTA_Item_divine_sorrow_head_Style1"	"头巾"
"[english]DOTA_Item_divine_sorrow_head_Style1"	"Hood"
"DOTA_Item_divine_sorrow_head_Style2"	"王冠"
"[english]DOTA_Item_divine_sorrow_head_Style2"	"Crown"
"KillEaterEvent_EnemyWardKills"	"敌方守卫摧毁数"
"[english]KillEaterEvent_EnemyWardKills"	"Enemy Ward Kills"
"DOTA_Item_Maiden_of_Icewrack_Pet2"	"披肩和高级幼狼"
"[english]DOTA_Item_Maiden_of_Icewrack_Pet2"	"Shawl and Upgraded Wolf Pup"
"CompendiumPageError_InvalidEquation"	"指定的等式无效：'%s1'与'%s2'"
"[english]CompendiumPageError_InvalidEquation"	"Invalid equation specified: '%s1' for '%s2'"
"Comp_2339_PG_page_teamselementlistsubtitle_text"	"优胜队伍"
"[english]Comp_2339_PG_page_teamselementlistsubtitle_text"	"WINNERS"
"Comp_2339_PG_page_teamselementlistwinner_text"	"冠军队伍"
"[english]Comp_2339_PG_page_teamselementlistwinner_text"	"GRAND PRIZE WINNER"
"Comp_2339_PG_page_jiazengneirongcoselementlistbtext_text"	"BBC<br>痛苦女王"
"[english]Comp_2339_PG_page_jiazengneirongcoselementlistbtext_text"	"BBC<br>QUEEN OF PAIN"
"Comp_2339_PG_page_jiazengneirongcoselementlisthtext_text"	"狐狸妈<br>死亡先知"
"[english]Comp_2339_PG_page_jiazengneirongcoselementlisthtext_text"	"Miao<br>DEATH PROPHET"
"Comp_2339_PG_page_jiazengneirongcoselementlistztext_text"	"赵洁<br>圣堂刺客"
"[english]Comp_2339_PG_page_jiazengneirongcoselementlistztext_text"	"Zhao Jie<br>TEMPLAR ASSASSIN"
"Comp_2339_PG_page_allstarelementlistt1new_text"	"天辉阵容"
"[english]Comp_2339_PG_page_allstarelementlistt1new_text"	"THE RADIANT"
"Comp_2339_PG_page_allstar1elementlistt2new_text"	"夜魇阵容"
"[english]Comp_2339_PG_page_allstar1elementlistt2new_text"	"THE DIRE"
"DOTA_Offering_Confirm_Header"	"轮回确认"
"[english]DOTA_Offering_Confirm_Header"	"Confirm Recycle"
"DOTA_Offering_Confirm_Body"	"物品经过轮回后将产生%s1。而这些物品都会被删除，无法恢复。确认继续吗？"
"[english]DOTA_Offering_Confirm_Body"	"You are about to recycle these items to create a %s1. These items will be deleted and can not be recovered. Continue?"
"dota_team_average_mmr"	"平均匹配分"
"[english]dota_team_average_mmr"	"Average MMR"
"DOTA_Advertisement_ForgottenMythTreasure_Header"	"忘却之幻的珍藏"
"[english]DOTA_Advertisement_ForgottenMythTreasure_Header"	"Treasure of the Forgotten Myth"
"DOTA_Advertisement_ForgottenMythTreasure_SubHeader"	"让护符和珍藏为你带来新气象。"
"[english]DOTA_Advertisement_ForgottenMythTreasure_SubHeader"	"Discover a new look with the charm or treasure."
"StoreBanner_Header_TreasureForgottenMyth"	"忘却之幻的珍藏"
"[english]StoreBanner_Header_TreasureForgottenMyth"	"Treasure of the Forgotten Myth"
"StoreBanner_Text_TreasureForgottenMyth"	"来探索全新的面貌！"
"[english]StoreBanner_Text_TreasureForgottenMyth"	"Discover a new look!"
"DOTA_Asset_Mod_bts_3_silencer"	"究极之言兵器图标"
"[english]DOTA_Asset_Mod_bts_3_silencer"	"Tools of the Final Utterance Icons"
"StoreBanner_Header_TreasureSummitsRoost"	"巅峰之巢的珍藏"
"[english]StoreBanner_Header_TreasureSummitsRoost"	"Treasure of the Summit's Roost"
"StoreBanner_Text_TreasureSummitsRoost"	"领取巅峰之赏！"
"[english]StoreBanner_Text_TreasureSummitsRoost"	"Claim the peak’s bounty!"
"Comp_2661_TMPL_feedback_choices_1"	"互动手册捆绑包"
"[english]Comp_2661_TMPL_feedback_choices_1"	"Compendium Bundle"
"Comp_2661_TMPL_feedback_choices_2"	"DotaTV门票"
"[english]Comp_2661_TMPL_feedback_choices_2"	"DotaTV Ticket"
"Comp_2661_TMPL_feedback_choices_3"	"支持战队并提高总奖金"
"[english]Comp_2661_TMPL_feedback_choices_3"	"Support the teams & increase the prize pool"
"Comp_2661_TMPL_feedback_choices_4"	"支持主办方"
"[english]Comp_2661_TMPL_feedback_choices_4"	"Support the organisers"
"Comp_2661_TMPL_feedback_choices_5"	"复活队伍投票"
"[english]Comp_2661_TMPL_feedback_choices_5"	"Redemption Team vote"
"Comp_2661_TMPL_feedback_choices_6"	"英雄传世物品掉落"
"[english]Comp_2661_TMPL_feedback_choices_6"	"Heroic tournament item drops"
"Comp_2661_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"[english]Comp_2661_PG_page_insidecoverelementlistgift1_text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"Comp_2661_PG_page_compendiumelementlisttitle_defines_1"	"巅峰联赛第3赛季互动手册"
"[english]Comp_2661_PG_page_compendiumelementlisttitle_defines_1"	"THE SUMMIT 3 COMPENDIUM"
"Comp_2661_PG_page_compendiumelementlistdate_text"	"欢迎阅读巅峰联赛第3赛季互动手册<br><br>感谢您的大力支持！"
"[english]Comp_2661_PG_page_compendiumelementlistdate_text"	"WELCOME TO THE SUMMIT 3 COMPENDIUM<br><br>THANK YOU FOR YOUR SUPPORT!"
"Comp_2661_PG_page_TOC1elementlistsubheader_intro_defines_1"	"简介"
"[english]Comp_2661_PG_page_TOC1elementlistsubheader_intro_defines_1"	"INTRODUCTION"
"Comp_2661_PG_page_TOC1elementlistpage_welcome1_defines_2"	"赛事赞助商"
"[english]Comp_2661_PG_page_TOC1elementlistpage_welcome1_defines_2"	"OUR SPONSORS"
"Comp_2661_PG_page_TOC1elementlistsubheader_teams_defines_1"	"战队"
"[english]Comp_2661_PG_page_TOC1elementlistsubheader_teams_defines_1"	"TEAMS"
"Comp_2661_PG_page_TOC1elementlistpage_defending_left_defines_2"	"卫冕冠军"
"[english]Comp_2661_PG_page_TOC1elementlistpage_defending_left_defines_2"	"THE DEFENDING CHAMPIONS"
"Comp_2661_PG_page_TOC1elementlistpage_attendees_left_defines_2"	"参赛战队"
"[english]Comp_2661_PG_page_TOC1elementlistpage_attendees_left_defines_2"	"THE ATTENDEES"
"Comp_2661_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"预选赛"
"[english]Comp_2661_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"QUALIFIERS"
"Comp_2661_PG_page_TOC1elementlistpage_us_left_defines_2"	"美洲预选赛"
"[english]Comp_2661_PG_page_TOC1elementlistpage_us_left_defines_2"	"AMERICAS QUALIFIERS"
"Comp_2661_PG_page_TOC1elementlistpage_eu_left_defines_2"	"欧洲预选赛"
"[english]Comp_2661_PG_page_TOC1elementlistpage_eu_left_defines_2"	"EUROPE QUALIFIERS"
"Comp_2661_PG_page_TOC1elementlistpage_sea_left_defines_2"	"东南亚预选赛"
"[english]Comp_2661_PG_page_TOC1elementlistpage_sea_left_defines_2"	"SOUTH EAST ASIA QUALIFIERS"
"Comp_2661_PG_page_TOC1elementlistpage_cn_left_defines_2"	"中国预选赛"
"[english]Comp_2661_PG_page_TOC1elementlistpage_cn_left_defines_2"	"CHINA QUALIFIERS"
"Comp_2661_PG_page_TOC1elementlistsubheader_lan_defines_1"	"主赛事"
"[english]Comp_2661_PG_page_TOC1elementlistsubheader_lan_defines_1"	"MAIN EVENT"
"Comp_2661_PG_page_TOC1elementlistpage_prizepool_defines_2"	"总奖金"
"[english]Comp_2661_PG_page_TOC1elementlistpage_prizepool_defines_2"	"THE PRIZE POOL"
"Comp_2661_PG_page_TOC1elementlistpage_finals_predictions_defines_2"	"总决赛预测"
"[english]Comp_2661_PG_page_TOC1elementlistpage_finals_predictions_defines_2"	"GRAND FINALS PREDICTIONS"
"Comp_2661_PG_page_TOC1elementlistpage_finals_left_defines_2"	"主赛事赛程"
"[english]Comp_2661_PG_page_TOC1elementlistpage_finals_left_defines_2"	"MAIN EVENT BRACKETS"
"Comp_2661_PG_page_TOC1elementlistpage_redemption_left_defines_2"	"复活队伍投票"
"[english]Comp_2661_PG_page_TOC1elementlistpage_redemption_left_defines_2"	"REDEMPTION TEAM VOTE"
"Comp_2661_PG_page_TOC1elementlisttitle_text"	"互动手册<br>目录"
"[english]Comp_2661_PG_page_TOC1elementlisttitle_text"	"TABLE<br>OF CONTENTS"
"Comp_2661_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"正在进行"
"[english]Comp_2661_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"LIVE NOW"
"Comp_2661_PG_page_TOC2elementlistsubheader_bundle_previews_defines_1"	"互动手册捆绑包"
"[english]Comp_2661_PG_page_TOC2elementlistsubheader_bundle_previews_defines_1"	"COMPENDIUM BUNDLE"
"Comp_2661_PG_page_TOC2elementlistpage_bundle_left_defines_2"	"互动手册捆绑包"
"[english]Comp_2661_PG_page_TOC2elementlistpage_bundle_left_defines_2"	"THE COMPENDIUM BUNDLE"
"Comp_2661_PG_page_TOC2elementlistpage_invoker_left_defines_2"	"天赐之懊面具"
"[english]Comp_2661_PG_page_TOC2elementlistpage_invoker_left_defines_2"	"MASK OF THE DIVINE SORROW"
"Comp_2661_PG_page_TOC2elementlistpage_loading_defines_2"	"载入画面和聊天表情包"
"[english]Comp_2661_PG_page_TOC2elementlistpage_loading_defines_2"	"LOADING SCREEN & EMOTICON PACK"
"Comp_2661_PG_page_TOC2elementlistpage_hud_defines_2"	"界面皮肤和鼠标指针"
"[english]Comp_2661_PG_page_TOC2elementlistpage_hud_defines_2"	"HUD SKIN & CURSOR PACK"
"Comp_2661_PG_page_TOC2elementlistpage_ogre_left_defines_2"	"双面盟友"
"[english]Comp_2661_PG_page_TOC2elementlistpage_ogre_left_defines_2"	"THE ANTIPODEAN ALLIES"
"Comp_2661_PG_page_TOC2elementlistsubheader_treasure_previews_defines_1"	"珍藏"
"[english]Comp_2661_PG_page_TOC2elementlistsubheader_treasure_previews_defines_1"	"TREASURE CHEST"
"Comp_2661_PG_page_TOC2elementlistpage_chest_left_defines_2"	"巅峰之巢的珍藏"
"[english]Comp_2661_PG_page_TOC2elementlistpage_chest_left_defines_2"	"TREASURE OF THE SUMMIT'S ROOST"
"Comp_2661_PG_page_TOC2elementlistpage_leshrac_left_defines_2"	"受苦之魂的诅咒"
"[english]Comp_2661_PG_page_TOC2elementlistpage_leshrac_left_defines_2"	"OATH OF THE AFFLICTED SOUL"
"Comp_2661_PG_page_TOC2elementlistpage_nyx_left_defines_2"	"盘行执行者"
"[english]Comp_2661_PG_page_TOC2elementlistpage_nyx_left_defines_2"	"WRITHING EXECUTIONER"
"Comp_2661_PG_page_TOC2elementlistpage_doom_left_defines_2"	"煌炽之式"
"[english]Comp_2661_PG_page_TOC2elementlistpage_doom_left_defines_2"	"INCANDESCENT LITURGY"
"Comp_2661_PG_page_TOC2elementlistpage_chirpy_left_defines_2"	"啾啾信使"
"[english]Comp_2661_PG_page_TOC2elementlistpage_chirpy_left_defines_2"	"CHIRPY THE COURIER"
"Comp_2661_PG_page_TOC2elementlistpage_tb_left_defines_2"	"阴恶之心"
"[english]Comp_2661_PG_page_TOC2elementlistpage_tb_left_defines_2"	"BALEFUL HOLLOW"
"Comp_2661_PG_page_TOC2elementlistpage_lina_left_defines_2"	"闷烧之旅"
"[english]Comp_2661_PG_page_TOC2elementlistpage_lina_left_defines_2"	"SMOLDERING JOURNEY"
"Comp_2661_PG_page_TOC2elementlistpage_silencer_left_defines_2"	"究极之言兵器"
"[english]Comp_2661_PG_page_TOC2elementlistpage_silencer_left_defines_2"	"TOOLS OF THE FINAL UTTERANCE"
"Comp_2661_PG_page_TOC2elementlistsubheader_teams_previews_defines_1"	"战队资料"
"[english]Comp_2661_PG_page_TOC2elementlistsubheader_teams_previews_defines_1"	"TEAM PROFILES"
"Comp_2661_PG_page_TOC2elementlistpage_team_vg_defines_2"	"战队资料：VICI GAMING"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_vg_defines_2"	"TEAM PROFILE: VICI GAMING"
"Comp_2661_PG_page_TOC2elementlistpage_team_rave_defines_2"	"战队资料：RAVE"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_rave_defines_2"	"TEAM PROFILE: RAVE"
"Comp_2661_PG_page_TOC2elementlistpage_team_3_defines_2"	"战队资料：TEAM SECRET"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_3_defines_2"	"TEAM PROFILE: TEAM SECRET"
"Comp_2661_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"[english]Comp_2661_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"APPENDIX"
"Comp_2661_PG_page_TOC2elementlistpage_feedback_defines_2"	"巅峰联赛第3赛季调研"
"[english]Comp_2661_PG_page_TOC2elementlistpage_feedback_defines_2"	"THE SUMMIT 3 FEEDBACK"
"Comp_2661_PG_page_TOC2elementlistpage_backcoverinside_defines_2"	"特别鸣谢"
"[english]Comp_2661_PG_page_TOC2elementlistpage_backcoverinside_defines_2"	"ACKNOWLEDGEMENTS"
"Comp_2661_PG_page_welcome2elementlisttitle_text"	"技嘉特别推出巅峰联赛第3赛季"
"[english]Comp_2661_PG_page_welcome2elementlisttitle_text"	"THE SUMMIT 3 BY GIGABYTE"
"Comp_2661_PG_page_welcome2elementlistsub_title1_text"	"全球线下总决赛<br>5月13 - 17日"
"[english]Comp_2661_PG_page_welcome2elementlistsub_title1_text"	"GLOBAL LAN FINALS<br>MAY 13 - 17"
"Comp_2661_PG_page_defending_leftelementlistdefending_text"	"卫冕<br>冠军"
"[english]Comp_2661_PG_page_defending_leftelementlistdefending_text"	"THE DEFENDING<br>CHAMPIONS"
"Comp_2661_PG_page_defending_leftelementlistwinners_text"	"巅峰联赛第2赛季冠军"
"[english]Comp_2661_PG_page_defending_leftelementlistwinners_text"	"WINNERS OF THE SUMMIT 2"
"Comp_2661_PG_page_attendees_leftelementlistamerica1_text"	"美洲预选赛 - EVIL GENIUSES"
"[english]Comp_2661_PG_page_attendees_leftelementlistamerica1_text"	"AMERICA QUALIFIER - EVIL GENIUSES"
"Comp_2661_PG_page_attendees_leftelementlistamerica2_text"	"美洲预选赛 - NOT TODAY"
"[english]Comp_2661_PG_page_attendees_leftelementlistamerica2_text"	"AMERICA QUALIFIER - NOT TODAY"
"Comp_2661_PG_page_attendees_leftelementlistchina_text"	"中国预选赛 - LGD GAMING"
"[english]Comp_2661_PG_page_attendees_leftelementlistchina_text"	"CHINA QUALIFIER - LGD GAMING"
"Comp_2661_PG_page_attendees_rightelementlistvg_text"	"卫冕冠军 - VICI GAMING"
"[english]Comp_2661_PG_page_attendees_rightelementlistvg_text"	"THE DEFENDING CHAMPIONS - VICI GAMING"
"Comp_2661_PG_page_attendees_rightelementlistredemp_text"	"复活队伍 - INVICTUS GAMING"
"[english]Comp_2661_PG_page_attendees_rightelementlistredemp_text"	"REDEMPTION TEAM - INVICTUS GAMING"
"Comp_2661_PG_page_attendees_rightelementlisteu1_text"	"欧洲预选赛 - TEAM SECRET"
"[english]Comp_2661_PG_page_attendees_rightelementlisteu1_text"	"EUROPE QUALIFIER - TEAM SECRET"
"Comp_2661_PG_page_attendees_rightelementlisteu2_text"	"欧洲预选赛 - CLOUD9"
"[english]Comp_2661_PG_page_attendees_rightelementlisteu2_text"	"EUROPE QUALIFIER - CLOUD9"
"Comp_2661_PG_page_attendees_rightelementlistsea_text"	"东南亚预选赛 - RAVE"
"[english]Comp_2661_PG_page_attendees_rightelementlistsea_text"	"SOUTHEAST ASIA QUALIFIER - RAVE"
"Comp_2661_PG_page_us_rightelementlistdesc_text"	"双败淘汰制，所有比赛均为三局两胜制。<br>排名前二的队伍将晋级巅峰联赛线下总决赛"
"[english]Comp_2661_PG_page_us_rightelementlistdesc_text"	"Double Elimination, all matches are Best of Three.<br>The top two teams will advance to The Summit 3 LAN Finals."
"Comp_2661_PG_page_eu_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>前二队伍晋级巅峰联赛线下总决赛。"
"[english]Comp_2661_PG_page_eu_rightelementlistdesc_text"	"Double Elimination, Best of Three with Best of Five finals.<br>The top two teams will advance to The Summit 3 LAN Finals."
"Comp_2661_PG_page_sea_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>冠军队伍晋级巅峰联赛线下总决赛。"
"[english]Comp_2661_PG_page_sea_rightelementlistdesc_text"	"Double Elimination, Best of Three with Best of Five finals.<br>The top team will advance to The Summit 3 LAN Finals."
"Comp_2661_PG_page_cn_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>冠军队伍晋级巅峰联赛线下总决赛。"
"[english]Comp_2661_PG_page_cn_rightelementlistdesc_text"	"Double Elimination, all matches are Best of Three.<br>The top team will advance to The Summit 3 LAN Finals."
"Comp_2661_PG_page_prizepoolelementlisttitle_defines_1"	"巅峰联赛第3赛季总奖金"
"[english]Comp_2661_PG_page_prizepoolelementlisttitle_defines_1"	"THE SUMMIT 3 PRIZE POOL"
"Comp_2661_PG_page_prizepoolelementlistsub_title1_text"	"一起来提升总奖金！"
"[english]Comp_2661_PG_page_prizepoolelementlistsub_title1_text"	"INCREASE THE PRIZE POOL!"
"Comp_2661_PG_page_prizepoolelementlistsub_title2_text"	"赛事奖金分配"
"[english]Comp_2661_PG_page_prizepoolelementlistsub_title2_text"	"PRIZE POOL DISTRIBUTION"
"Comp_2661_PG_page_prizepoolelementlistbundle_title_text"	"巅峰联赛第3赛季捆绑包"
"[english]Comp_2661_PG_page_prizepoolelementlistbundle_title_text"	"THE SUMMIT 3 BUNDLE"
"Comp_2661_PG_page_prizepoolelementlistbundle_text_text"	"销售额的20%"
"[english]Comp_2661_PG_page_prizepoolelementlistbundle_text_text"	"20% towards the prize pool"
"Comp_2661_PG_page_prizepoolelementlistchest_text_text"	"销售额的10%"
"[english]Comp_2661_PG_page_prizepoolelementlistchest_text_text"	"10% towards the prize pool"
"Comp_2661_PG_page_prizepoolelementlistcharm_title_text"	"巅峰之巢的护符"
"[english]Comp_2661_PG_page_prizepoolelementlistcharm_title_text"	"CHARM OF THE SUMMIT'S ROOST"
"Comp_2661_PG_page_prizepoolelementlistprizefund_text"	"当前总奖金"
"[english]Comp_2661_PG_page_prizepoolelementlistprizefund_text"	"TOTAL PRIZE POOL"
"Comp_2661_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"[english]Comp_2661_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_2661_PG_page_finals_predictionselementlistsub_title1_text"	"敬请期待"
"[english]Comp_2661_PG_page_finals_predictionselementlistsub_title1_text"	"COMING SOON"
"Comp_2661_PG_page_finals_predictionselementlistdesc_text"	"预测巅峰联赛第3赛季总决赛上成绩排名前三的队伍。"
"[english]Comp_2661_PG_page_finals_predictionselementlistdesc_text"	"Make your predictions for the top three at the grand finals of The Summit 3."
"Comp_2661_PG_page_finals_leftelementlistgroupa_text"	"A组"
"[english]Comp_2661_PG_page_finals_leftelementlistgroupa_text"	"GROUP A"
"Comp_2661_PG_page_finals_rightelementlisttitle_text"	"巅峰联赛第3赛季 - 线下总决赛"
"[english]Comp_2661_PG_page_finals_rightelementlisttitle_text"	"THE SUMMIT 3 - LAN FINALS"
"Comp_2661_PG_page_finals_rightelementlistgroupb_text"	"B组"
"[english]Comp_2661_PG_page_finals_rightelementlistgroupb_text"	"GROUP B"
"Comp_2661_PG_page_finals_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>冠军队伍晋级巅峰联赛线下总决赛。"
"[english]Comp_2661_PG_page_finals_rightelementlistdesc_text"	"Double Elimination, Best of Three.<br>The top two teams will advance to playoffs."
"Comp_2661_PG_page_finals_rightelementlisttitle2_text"	"淘汰赛"
"[english]Comp_2661_PG_page_finals_rightelementlisttitle2_text"	"PLAYOFFS"
"Comp_2661_PG_page_finals_rightelementlistdesc2_text"	"双败淘汰，三局两胜，总决赛五局三胜。"
"[english]Comp_2661_PG_page_finals_rightelementlistdesc2_text"	"Double Elimination, Best of Three with Best of Five finals."
"Comp_2661_PG_page_redemption_leftelementlisttitle_defines_1"	"复活队伍"
"[english]Comp_2661_PG_page_redemption_leftelementlisttitle_defines_1"	"THE REDEMPTION TEAM"
"Comp_2661_PG_page_redemption_rightelementlistredemption_team1_description"	"复活队伍投票 - 高优先级"
"[english]Comp_2661_PG_page_redemption_rightelementlistredemption_team1_description"	"Redemption Team Vote - Highest Priority"
"Comp_2661_PG_page_redemption_rightelementlistredemption_team2_description"	"复活队伍投票 - 中优先级"
"[english]Comp_2661_PG_page_redemption_rightelementlistredemption_team2_description"	"Redemption Team Vote - The Middle Ground"
"Comp_2661_PG_page_redemption_rightelementlistredemption_team3_description"	"复活队伍投票 - 低优先级"
"[english]Comp_2661_PG_page_redemption_rightelementlistredemption_team3_description"	"Redemption Team Vote - Lowest Priority"
"Comp_2661_PG_page_bundle_leftelementlistcompendium_text"	"巅峰联赛第3赛季 - 互动手册"
"[english]Comp_2661_PG_page_bundle_leftelementlistcompendium_text"	"THE SUMMIT 3 - COMPENDIUM"
"Comp_2661_PG_page_bundle_leftelementlistogre_text"	"食人魔魔法师的双面盟友"
"[english]Comp_2661_PG_page_bundle_leftelementlistogre_text"	"OGRE MAGI'S THE ANTIPODEAN ALLIES"
"Comp_2661_PG_page_bundle_leftelementlistloading_text"	"巅峰联赛第3赛季 - 载入画面"
"[english]Comp_2661_PG_page_bundle_leftelementlistloading_text"	"THE SUMMIT 3 - LOADING SCREEN"
"Comp_2661_PG_page_bundle_rightelementlistdesc_text"	"巅峰联赛第3赛季互动手册捆绑包的物品合集。<br>所有物品在购买后都会立即获得，并没有挑战目标的设定。<br>你还可以购买互动手册捆绑包赠送给任意好友！"
"[english]Comp_2661_PG_page_bundle_rightelementlistdesc_text"	"A collection of items for The Summit 3 Compendium Bundle.<br>All items will be available immediately, not locked behind stretch goals.<br>You can purchase and gift a Compendium Bundle to any of your friends!"
"Comp_2661_PG_page_bundle_rightelementlistpercentage_text"	"捆绑包销售额的20%将直接进入巅峰联赛第3赛季的总奖金。"
"[english]Comp_2661_PG_page_bundle_rightelementlistpercentage_text"	"The Summit 3's prize pool will be increased by 20% of every bundle purchased."
"Comp_2661_PG_page_bundle_rightelementlistinvoker_text"	"祈求者的天赐之懊面具"
"[english]Comp_2661_PG_page_bundle_rightelementlistinvoker_text"	"INVOKER'S MASK OF DIVINE SORROW"
"Comp_2661_PG_page_bundle_rightelementlisthud_text"	"巅峰联赛第3赛季 - 界面皮肤"
"[english]Comp_2661_PG_page_bundle_rightelementlisthud_text"	"THE SUMMIT 3 - HUD SKIN"
"Comp_2661_PG_page_bundle_rightelementlistemotes_text"	"巅峰联赛第3赛季 - 聊天表情包"
"[english]Comp_2661_PG_page_bundle_rightelementlistemotes_text"	"THE SUMMIT 3 - EMOTICON PACK"
"Comp_2661_PG_page_bundle_rightelementlistcursor_text"	"巅峰联赛第3赛季 - 鼠标指针"
"[english]Comp_2661_PG_page_bundle_rightelementlistcursor_text"	"THE SUMMIT 3 - CURSOR PACK"
"Comp_2661_PG_page_invoker_leftelementlisttext_items_desc_text"	"饰品作者：Cersei Lannister 饰品款式：三款 自定义动作：支持"
"[english]Comp_2661_PG_page_invoker_leftelementlisttext_items_desc_text"	"Created By: Cersei Lannister Items Styles: Three Custom Animations: Yes"
"Comp_2661_PG_page_invoker_leftelementlistleft_hood_text"	"头巾款式"
"[english]Comp_2661_PG_page_invoker_leftelementlistleft_hood_text"	"HOOD STYLE"
"Comp_2661_PG_page_invoker_leftelementlistleft_mask_text"	"面具款式"
"[english]Comp_2661_PG_page_invoker_leftelementlistleft_mask_text"	"MASK STYLE"
"Comp_2661_PG_page_invoker_leftelementlistleft_crown_text"	"王冠款式"
"[english]Comp_2661_PG_page_invoker_leftelementlistleft_crown_text"	"CROWN STYLE"
"Comp_2661_PG_page_loadingelementlisttitle_defines_1"	"巅峰联赛第3赛季载入画面"
"[english]Comp_2661_PG_page_loadingelementlisttitle_defines_1"	"THE SUMMIT 3 LOADING SCREEN"
"Comp_2661_PG_page_loadingelementlistsub_title1_text"	"巅峰联赛第3赛季聊天表情"
"[english]Comp_2661_PG_page_loadingelementlistsub_title1_text"	"THE SUMMIT 3 EMOTICON PACK"
"Comp_2661_PG_page_loadingelementlistcredits_text"	"作者：Konras"
"[english]Comp_2661_PG_page_loadingelementlistcredits_text"	"Created by: Konras"
"Comp_2661_PG_page_hudelementlisttitle_defines_1"	"巅峰联赛第3赛季界面皮肤"
"[english]Comp_2661_PG_page_hudelementlisttitle_defines_1"	"THE SUMMIT 3 HUD SKIN"
"Comp_2661_PG_page_hudelementlistsub_title1_text"	"巅峰联赛第3赛季鼠标指针"
"[english]Comp_2661_PG_page_hudelementlistsub_title1_text"	"THE SUMMIT 3 CURSOR PACK"
"Comp_2661_PG_page_hudelementlistcredits_text"	"作者：Endrit"
"[english]Comp_2661_PG_page_hudelementlistcredits_text"	"Created by: Endrit"
"Comp_2661_PG_page_ogre_leftelementlisttitle_defines_3"	"饰品作者：Christian 'ChiZ' Gramnaes 套装部件：八件 自定义技能图标：支持"
"[english]Comp_2661_PG_page_ogre_leftelementlisttitle_defines_3"	"Created By: Christian 'ChiZ' Gramnaes Items In Set: Eight Custom Spell Icons: Yes"
"Comp_2661_PG_page_chest_leftelementlistpercentage_text"	"珍藏销售额的10%将直接进入巅峰联赛第3赛季的总奖金。"
"[english]Comp_2661_PG_page_chest_leftelementlistpercentage_text"	"The Summit 3's prize pool will be increased by 10% of every treasure chest purchased."
"Comp_2661_PG_page_chest_leftelementlistpurchase_text"	"马上购买“巅峰之巢的珍藏”"
"[english]Comp_2661_PG_page_chest_leftelementlistpurchase_text"	"Purchase the 'Treasure of the Summit's Roost'"
"Comp_2661_PG_page_leshrac_leftelementlisttitle_defines_2"	"饰品作者：The Lannisters 套装部件：五件"
"[english]Comp_2661_PG_page_leshrac_leftelementlisttitle_defines_2"	"Created By: The Lannisters Items In Set: Five"
"Comp_2661_PG_page_doom_leftelementlisttitle_defines_3"	"饰品作者：Christian 'ChiZ' Gramnaes 套装部件：七件"
"[english]Comp_2661_PG_page_doom_leftelementlisttitle_defines_3"	"Created By: Christian 'ChiZ' Gramnaes Items In Set: Seven"
"Comp_2661_PG_page_chirpy_leftelementlisttitle_defines_3"	"作者：DotaFX 萌态：确认无误"
"[english]Comp_2661_PG_page_chirpy_leftelementlisttitle_defines_3"	"Created By: DotaFX Cuteness Overload: Yes"
"Comp_2661_PG_page_tb_leftelementlisttitle_defines_2"	"饰品作者：Konras 套装部件：七件 至宝契合度：满分"
"[english]Comp_2661_PG_page_tb_leftelementlisttitle_defines_2"	"Created By: Konras Items In Set: Seven Arcana Compatibility: Yes"
"Comp_2661_PG_page_tb_rightelementlisttransform_button_text"	"预览变形"
"[english]Comp_2661_PG_page_tb_rightelementlisttransform_button_text"	"METAMORPHOSIS PREVIEW"
"Comp_2661_PG_page_tb_rightelementlistreturn_button_text"	"返回"
"[english]Comp_2661_PG_page_tb_rightelementlistreturn_button_text"	"RETURN"
"Comp_2661_PG_page_silencer_leftelementlisttitle_defines_2"	"饰品作者：DotaFX 套装部件：八件 自定义技能图标：支持"
"[english]Comp_2661_PG_page_silencer_leftelementlisttitle_defines_2"	"Created By: DotaFX Items In Set: Eight Custom Spell Icons: Yes"
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_teaminfoelementlistcountry_title_text"	"国籍"
"[english]Comp_2661_PG_page_team_vgtemplatelistteamprofile_teaminfoelementlistcountry_title_text"	"COUNTRY OF ORIGIN"
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_teaminfoelementlistaccomplishments_title_text"	"获奖情况"
"[english]Comp_2661_PG_page_team_vgtemplatelistteamprofile_teaminfoelementlistaccomplishments_title_text"	"ACCOMPLISHMENTS"
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"[english]Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"NAME: "
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"[english]Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"ROLE: "
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_picks_text_text"	"招牌英雄"
"[english]Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_picks_text_text"	"MOST PLAYED HEROES"
"Comp_2661_PG_page_team_vgelementlistteaminfo_defines_1"	"中国"
"[english]Comp_2661_PG_page_team_vgelementlistteaminfo_defines_1"	"CHINA"
"Comp_2661_PG_page_team_vgelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>亚军</font> 2015年亚洲邀请赛<br><font color='#6cc8fe'>季军</font> i-联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>冠军</font> ESL One纽约联赛<br><font color='#6cc8fe'>冠军</font> i-联赛第1赛季"
"[english]Comp_2661_PG_page_team_vgelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>2nd</font> Dota 2 Asia Championships 2015<br><font color='#6cc8fe'>3rd</font> i-League Season 2<br><font color='#6cc8fe'>1st</font> The Summit 2<br><font color='#6cc8fe'>1st</font> ESL One New York<br><font color='#6cc8fe'>1st</font> i-League Season 1"
"Comp_2661_PG_page_team_vgelementlistplayer1_defines_3"	"后期"
"[english]Comp_2661_PG_page_team_vgelementlistplayer1_defines_3"	"Carry"
"Comp_2661_PG_page_team_vgelementlistplayer1_defines_6"	"中国"
"[english]Comp_2661_PG_page_team_vgelementlistplayer1_defines_6"	"China"
"Comp_2661_PG_page_team_vgelementlistplayer2_defines_3"	"中单"
"[english]Comp_2661_PG_page_team_vgelementlistplayer2_defines_3"	"Mid"
"Comp_2661_PG_page_team_vgelementlistplayer3_defines_3"	"劣单"
"[english]Comp_2661_PG_page_team_vgelementlistplayer3_defines_3"	"Offlane"
"Comp_2661_PG_page_team_vgelementlistplayer3_defines_6"	"新加坡"
"[english]Comp_2661_PG_page_team_vgelementlistplayer3_defines_6"	"Singapore"
"Comp_2661_PG_page_team_vgelementlistplayer4_defines_3"	"辅助"
"[english]Comp_2661_PG_page_team_vgelementlistplayer4_defines_3"	"Support"
"Comp_2661_PG_page_team_raveelementlistteaminfo_defines_1"	"韩国"
"[english]Comp_2661_PG_page_team_raveelementlistteaminfo_defines_1"	"SOUTH KOREA"
"Comp_2661_PG_page_team_raveelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>第5名</font> 2015年亚洲邀请赛<br><font color='#6cc8fe'>季军</font> i-联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 韩国Dota 2联赛第4赛季<br><font color='#6cc8fe'>冠军</font> MPGL东南亚总决赛第6赛季"
"[english]Comp_2661_PG_page_team_raveelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>5th</font> Dota 2 Asia Championships 2015<br><font color='#6cc8fe'>3rd</font> i-League Season 2<br><font color='#6cc8fe'>1st</font> Korean Dota 2 League Season 4<br><font color='#6cc8fe'>1st</font> MPGL SEA Grand Finals Season 6"
"Comp_2661_PG_page_team_raveelementlistplayer1_defines_6"	"加拿大"
"[english]Comp_2661_PG_page_team_raveelementlistplayer1_defines_6"	"Canada"
"Comp_2661_PG_page_team_raveelementlistplayer2_defines_6"	"菲律宾"
"[english]Comp_2661_PG_page_team_raveelementlistplayer2_defines_6"	"Philippines"
"Comp_2661_PG_page_team_raveelementlistplayer5_defines_6"	"美国"
"[english]Comp_2661_PG_page_team_raveelementlistplayer5_defines_6"	"USA"
"Comp_2661_PG_page_feedbackelementlisttreasure_vote_choices_1"	"是"
"[english]Comp_2661_PG_page_feedbackelementlisttreasure_vote_choices_1"	"Yes"
"Comp_2661_PG_page_feedbackelementlisttreasure_vote_choices_2"	"否"
"[english]Comp_2661_PG_page_feedbackelementlisttreasure_vote_choices_2"	"No"
"Comp_2661_PG_page_feedbackelementlistsub_title2_text"	"是否已购买或计划购买<br>巅峰之巢的珍藏？"
"[english]Comp_2661_PG_page_feedbackelementlistsub_title2_text"	"Have you already bought or are planning on buying the<br>Treasure Of The Summit's Roost?"
"Comp_2661_PG_page_feedbackelementlisttitle_defines_1"	"巅峰联赛第3赛季 - 用户调研"
"[english]Comp_2661_PG_page_feedbackelementlisttitle_defines_1"	"THE SUMMIT 3 - FEEDBACK"
"Comp_2661_PG_page_feedbackelementlistdescription_text"	"作为互动指南的编者，我们衷心感谢您在购买了巅峰联赛第3赛季门票后还填写了调查问卷。"
"[english]Comp_2661_PG_page_feedbackelementlistdescription_text"	"As a Compendium owner we would greatly appreciate your feedback on the purchase(s) you have made for The Summit 3."
"Comp_2661_PG_page_backcoverinsideelementlistdescription_text"	"Beyond The Summit想再次花点时间对以下人员表示诚挚的谢意："
"[english]Comp_2661_PG_page_backcoverinsideelementlistdescription_text"	"Beyond The Summit would once again like to take the time to thank the following:"
"Comp_2661_PG_page_backcoverinsideelementlistsub_title1_text"	"赞助商"
"[english]Comp_2661_PG_page_backcoverinsideelementlistsub_title1_text"	"SPONSORS"
"Comp_2661_PG_page_backcoverinsideelementlistsponsors_text"	"GIGABYTE和Twitch.tv"
"[english]Comp_2661_PG_page_backcoverinsideelementlistsponsors_text"	"GIGABYTE and Twitch.tv"
"Comp_2661_PG_page_backcoverinsideelementlistsub_title2_text"	"艺术家"
"[english]Comp_2661_PG_page_backcoverinsideelementlistsub_title2_text"	"ARTISTS"
"Comp_2661_PG_page_backcoverinsideelementlistartists_text"	"Cersei Lannister，Jaime Lannister，Konras，DotaFX，ChiZ，Endrit，Madzia，MelGramn，MaxOfS2D，WeiZi和mccormic"
"[english]Comp_2661_PG_page_backcoverinsideelementlistartists_text"	"Cersei Lannister, Jaime Lannister, Konras, DotaFX, ChiZ, Endrit, Madzia, MelGramn, MaxOfS2D, WeiZi and mccormic"
"Comp_2661_PG_page_backcoverinsideelementlistsub_title3_text"	"互动手册编写团队"
"[english]Comp_2661_PG_page_backcoverinsideelementlistsub_title3_text"	"COMPENDIUM TEAM"
"Comp_2661_PG_page_backcoverinsideelementlistcompendium_text"	"Matthew 'Cyborgmatt' Bailey和Péter 'mccormic' Kerülő"
"[english]Comp_2661_PG_page_backcoverinsideelementlistcompendium_text"	"Matthew 'Cyborgmatt' Bailey and Péter 'mccormic' Kerülő"
"Comp_2661_PG_page_backcoverinsideelementlistsub_title4_text"	"以及最后"
"[english]Comp_2661_PG_page_backcoverinsideelementlistsub_title4_text"	"AND FINALLY"
"Comp_2661_PG_page_backcoverinsideelementlistthankyou_text"	"我们遍布全世界的热情粉丝们。没有你们就没有这么精彩的比赛！"
"[english]Comp_2661_PG_page_backcoverinsideelementlistthankyou_text"	"All of our dedicated fans across the world. We couldn't do it without you!"
"DOTA_Asset_Eye_Of_The_Beholder"	"倾城之眼技能图标"
"[english]DOTA_Asset_Eye_Of_The_Beholder"	"Eye of the Beholder Abililty Icons"
"DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons"	"独目狂徒凝视图标"
"[english]DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons"	"Cyclopean Marauder Gaze Icons"
"DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons"	"独目狂徒巨力挥舞图标"
"[english]DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons"	"Cyclopean Marauder Great Cleave Icon"
"DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon"	"独目狂徒风暴之拳图标"
"[english]DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon"	"Cyclopean Marauder Storm Bolt Icon"
"DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons"	"劫掠之翼战刃图标"
"[english]DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons"	"Ravening_Wings_Glaive_Icons"
"DOTA_Asset_Mod_Ravening_Wings_Blur_Icon"	"劫掠之翼模糊图标"
"[english]DOTA_Asset_Mod_Ravening_Wings_Blur_Icon"	"Ravening_Wings_Blur_Icon"
"Comp_2661_TMPL_redemption_team_choices_1"	"4 Anchors + SC"
"[english]Comp_2661_TMPL_redemption_team_choices_1"	"4 Anchors + SC"
"Comp_2661_TMPL_redemption_team_choices_2"	"5eva"
"[english]Comp_2661_TMPL_redemption_team_choices_2"	"5eva"
"Comp_2661_TMPL_redemption_team_choices_3"	"Alliance"
"[english]Comp_2661_TMPL_redemption_team_choices_3"	"Alliance"
"Comp_2661_TMPL_redemption_team_choices_4"	"Arcanys"
"[english]Comp_2661_TMPL_redemption_team_choices_4"	"Arcanys"
"Comp_2661_TMPL_redemption_team_choices_5"	"ASUS.Polar"
"[english]Comp_2661_TMPL_redemption_team_choices_5"	"ASUS.Polar"
"Comp_2661_TMPL_redemption_team_choices_6"	"Boreal eSports"
"[english]Comp_2661_TMPL_redemption_team_choices_6"	"Boreal eSports"
"Comp_2661_TMPL_redemption_team_choices_7"	"Can't Say Wips"
"[english]Comp_2661_TMPL_redemption_team_choices_7"	"Can't Say Wips"
"Comp_2661_TMPL_redemption_team_choices_8"	"CDEC Gaming"
"[english]Comp_2661_TMPL_redemption_team_choices_8"	"CDEC Gaming"
"Comp_2661_TMPL_redemption_team_choices_9"	"compLexity Gaming"
"[english]Comp_2661_TMPL_redemption_team_choices_9"	"compLexity Gaming"
"Comp_2661_TMPL_redemption_team_choices_10"	"EHOME"
"[english]Comp_2661_TMPL_redemption_team_choices_10"	"EHOME"
"Comp_2661_TMPL_redemption_team_choices_11"	"HyperGloryTeam"
"[english]Comp_2661_TMPL_redemption_team_choices_11"	"HyperGloryTeam"
"Comp_2661_TMPL_redemption_team_choices_12"	"Invasion e-Sports"
"[english]Comp_2661_TMPL_redemption_team_choices_12"	"Invasion e-Sports"
"Comp_2661_TMPL_redemption_team_choices_13"	"Invictus Gaming"
"[english]Comp_2661_TMPL_redemption_team_choices_13"	"Invictus Gaming"
"Comp_2661_TMPL_redemption_team_choices_14"	"Leviathan"
"[english]Comp_2661_TMPL_redemption_team_choices_14"	"Leviathan"
"Comp_2661_TMPL_redemption_team_choices_15"	"Mineski"
"[english]Comp_2661_TMPL_redemption_team_choices_15"	"Mineski"
"Comp_2661_TMPL_redemption_team_choices_16"	"MVP HOT6ix"
"[english]Comp_2661_TMPL_redemption_team_choices_16"	"MVP HOT6ix"
"Comp_2661_TMPL_redemption_team_choices_17"	"MVP Phoenix"
"[english]Comp_2661_TMPL_redemption_team_choices_17"	"MVP Phoenix"
"Comp_2661_TMPL_redemption_team_choices_18"	"Natus Vincere"
"[english]Comp_2661_TMPL_redemption_team_choices_18"	"Natus Vincere"
"Comp_2661_TMPL_redemption_team_choices_19"	"Newbee"
"[english]Comp_2661_TMPL_redemption_team_choices_19"	"Newbee"
"Comp_2661_TMPL_redemption_team_choices_20"	"Ninjas in Pyjamas"
"[english]Comp_2661_TMPL_redemption_team_choices_20"	"Ninjas in Pyjamas"
"Comp_2661_TMPL_redemption_team_choices_21"	"Team eHug"
"[english]Comp_2661_TMPL_redemption_team_choices_21"	"Team eHug"
"Comp_2661_TMPL_redemption_team_choices_22"	"Team Empire"
"[english]Comp_2661_TMPL_redemption_team_choices_22"	"Team Empire"
"Comp_2661_TMPL_redemption_team_choices_23"	"TongFu"
"[english]Comp_2661_TMPL_redemption_team_choices_23"	"TongFu"
"Comp_2661_TMPL_redemption_team_choices_24"	"Vici Gaming Potential"
"[english]Comp_2661_TMPL_redemption_team_choices_24"	"Vici Gaming Potential"
"Comp_2661_TMPL_redemption_team_choices_25"	"Void Boys"
"[english]Comp_2661_TMPL_redemption_team_choices_25"	"Void Boys"
"Comp_2661_TMPL_redemption_team_choices_26"	"Wheel Whreck"
"[english]Comp_2661_TMPL_redemption_team_choices_26"	"Wheel Whreck"
"Comp_2661_PG_page_TOC2elementlistpage_team_4_defines_2"	"战队资料：CLOUD9"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_4_defines_2"	"TEAM PROFILE: CLOUD9"
"Comp_2661_PG_page_TOC2elementlistpage_team_5_defines_2"	"战队资料：EVIL GENIUSES"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_5_defines_2"	"TEAM PROFILE: EVIL GENIUSES"
"Comp_2661_PG_page_TOC2elementlistpage_team_6_defines_2"	"战队资料：NOT TODAY"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_6_defines_2"	"TEAM PROFILE: NOT TODAY"
"Comp_2661_PG_page_TOC2elementlistpage_team_7_defines_2"	"战队资料：LGD GAMING"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_7_defines_2"	"TEAM PROFILE: LGD GAMING"
"Comp_2661_PG_page_redemption_rightelementlistsub_title1_text"	"排名前三的队伍将晋级第二轮复活投票"
"[english]Comp_2661_PG_page_redemption_rightelementlistsub_title1_text"	"THE TOP THREE ADVANCE TO REDEMPTION PHASE TWO"
"Comp_2661_PG_page_team_secretelementlistteaminfo_defines_1"	"欧洲"
"[english]Comp_2661_PG_page_team_secretelementlistteaminfo_defines_1"	"EUROPE"
"Comp_2661_PG_page_team_secretelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>季军</font> Dota 2亚洲邀请赛<br><font color='#6cc8fe'>冠军</font> Dota之渊联赛第2赛季<br><font color='#6cc8fe'>冠军</font> DotaCinema队长征召联赛2.0<br><font color='#6cc8fe'>季军</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>亚军</font> StarLadder联赛第10赛季"
"[english]Comp_2661_PG_page_team_secretelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>3rd</font> Dota 2 Asia Championships<br><font color='#6cc8fe'>1st</font> Dota Pit League Season 2<br><font color='#6cc8fe'>1st</font> DotaCinema Captains Draft 2.0<br><font color='#6cc8fe'>3rd</font> The Summit 2<br><font color='#6cc8fe'>2nd</font> StarLadder Season 10"
"Comp_2661_PG_page_team_secretelementlistplayer2_defines_6"	"瑞典"
"[english]Comp_2661_PG_page_team_secretelementlistplayer2_defines_6"	"Sweden"
"Comp_2661_PG_page_team_secretelementlistplayer4_defines_6"	"德国"
"[english]Comp_2661_PG_page_team_secretelementlistplayer4_defines_6"	"Germany"
"Comp_2661_PG_page_team_secretelementlistplayer5_defines_6"	"爱沙尼亚"
"[english]Comp_2661_PG_page_team_secretelementlistplayer5_defines_6"	"Estonia"
"Comp_2661_PG_page_team_cloud9elementlistteaminfo_defines_4"	"<font color='#6cc8fe'>第5名</font> Dota 2亚洲邀请赛<br><font color='#6cc8fe'>亚军</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>亚军</font> 梦幻联赛第2赛季<br><font color='#6cc8fe'>亚军</font> 2014年世界电子竞技大赛<br><font color='#6cc8fe'>亚军</font> 2014年电子竞技嘉年华"
"[english]Comp_2661_PG_page_team_cloud9elementlistteaminfo_defines_4"	"<font color='#6cc8fe'>5th</font> Dota 2 Asia Championships<br><font color='#6cc8fe'>2nd</font> The Summit 2<br><font color='#6cc8fe'>2nd</font> DreamLeague Season 2<br><font color='#6cc8fe'>2nd</font> World Cyber Arena 2014<br><font color='#6cc8fe'>2nd</font> World E-sport Championships 2014"
"Comp_2661_PG_page_team_cloud9elementlistplayer3_defines_6"	"罗马尼亚"
"[english]Comp_2661_PG_page_team_cloud9elementlistplayer3_defines_6"	"Romania"
"Comp_2661_PG_page_team_cloud9elementlistplayer4_defines_6"	"丹麦"
"[english]Comp_2661_PG_page_team_cloud9elementlistplayer4_defines_6"	"Denmark"
"Comp_2661_PG_page_team_egelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>冠军</font> Dota 2亚洲邀请赛<br><font color='#6cc8fe'>冠军</font> 梦幻联赛第2赛季<br><font color='#6cc8fe'>冠军</font> StarLadder 联赛第10赛季<br><font color='#6cc8fe'>季军</font> 2014年国际邀请赛<br><font color='#6cc8fe'>冠军</font> 巅峰联赛第1赛季"
"[english]Comp_2661_PG_page_team_egelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>1st</font> Dota 2 Asia Championships<br><font color='#6cc8fe'>1st</font> DreamLeague Season 2<br><font color='#6cc8fe'>1st</font> StarLadder Season 10<br><font color='#6cc8fe'>3rd</font> The International 2014<br><font color='#6cc8fe'>1st</font> The Summit 1"
"Comp_2661_PG_page_team_egelementlistplayer2_defines_6"	"巴基斯坦"
"[english]Comp_2661_PG_page_team_egelementlistplayer2_defines_6"	"Pakistan"
"Comp_2661_PG_page_team_notelementlistteaminfo_defines_1"	"秘鲁"
"[english]Comp_2661_PG_page_team_notelementlistteaminfo_defines_1"	"PERU"
"Comp_2661_PG_page_team_notelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>第5名</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 战狂联赛<br><font color='#6cc8fe'>冠军</font> joinDOTA联赛第3赛季<br><font color='#6cc8fe'>冠军</font> Elpadrinoth美洲联赛<br><font color='#6cc8fe'>冠军</font> BoraDota群星联赛"
"[english]Comp_2661_PG_page_team_notelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>5th</font> The Summit 2<br><font color='#6cc8fe'>1st</font> The Battle Fury<br><font color='#6cc8fe'>1st</font> joinDOTA League Season 3<br><font color='#6cc8fe'>1st</font> Elpadrinoth American Cup<br><font color='#6cc8fe'>1st</font> BoraDota Stars"
"Comp_2661_PG_page_team_notelementlistplayer1_defines_6"	"墨西哥"
"[english]Comp_2661_PG_page_team_notelementlistplayer1_defines_6"	"Mexico"
"Comp_2661_PG_page_team_notelementlistplayer2_defines_6"	"秘鲁"
"[english]Comp_2661_PG_page_team_notelementlistplayer2_defines_6"	"Peru"
"Comp_2661_PG_page_TOC1elementlistpage_redemption2_left_defines_2"	"复活队伍投票 - 第2轮"
"[english]Comp_2661_PG_page_TOC1elementlistpage_redemption2_left_defines_2"	"REDEMPTION TEAM VOTE - PHASE 2"
"Comp_2661_PG_page_redemption2_leftelementlistsub_title2_text"	"根据第一轮的投票结果，排名前三并晋级第二轮的队伍分别是：<br><br>Alliance、Invictus Gaming和Natus Vincere.<br><br>请投出决定性的一票。"
"[english]Comp_2661_PG_page_redemption2_leftelementlistsub_title2_text"	"According to the results from phase one the top three teams that advance to phase two are:<br><br>Alliance, Invictus Gaming and Natus Vincere.<br><br>Please make your final vote below."
"Comp_2661_PG_page_redemption2_leftelementlistredemption_finalvote_description"	"最终复活队伍投票"
"[english]Comp_2661_PG_page_redemption2_leftelementlistredemption_finalvote_description"	"Final Redemption Team Vote"
"StoreBanner_Header_HeroesWithinMusicPack"	"英雄澎湃音乐包"
"[english]StoreBanner_Header_HeroesWithinMusicPack"	"Heroes Within Music Pack"
"StoreBanner_Text_HeroesWithinMusicPack"	"下一场战斗的全新颂歌！"
"[english]StoreBanner_Text_HeroesWithinMusicPack"	"New anthems for your next battle!"
"StoreBanner_Header_MLGProLeagueSeason2Bundle"	"joinDOTA MLG职业联赛第2赛季捆绑包"
"[english]StoreBanner_Header_MLGProLeagueSeason2Bundle"	"joinDOTA MLG Pro League Season 2 Bundle"
"StoreBanner_Text_MLGProLeagueSeason2Bundle"	"4月20日前八折优惠！"
"[english]StoreBanner_Text_MLGProLeagueSeason2Bundle"	"On sale through April 20!"
"Comp_2661_PG_page_TOC2elementlistpage_team_8_defines_2"	"战队资料：INVICTUS GAMING"
"[english]Comp_2661_PG_page_TOC2elementlistpage_team_8_defines_2"	"TEAM PROFILE: INVICTUS GAMING"
"Comp_2661_PG_page_redemption_leftelementlistredemption_text"	"INVICTUS GAMING"
"[english]Comp_2661_PG_page_redemption_leftelementlistredemption_text"	"INVICTUS GAMING"
"Comp_2661_PG_page_redemption2_rightelementlisttitle_text"	"恭喜INVICTUS GAMING战队"
"[english]Comp_2661_PG_page_redemption2_rightelementlisttitle_text"	"CONGRATULATIONS TO INVICTUS GAMING"
"Comp_2661_PG_page_team_lgdelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>亚军</font> VPGame职业联赛<br><font color='#6cc8fe'>冠军</font> i-联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 2014年G联赛<br><font color='#6cc8fe'>亚军</font> 2014年全国电子竞技大赛<br><font color='#6cc8fe'>第5名</font> 2014年国际邀请赛"
"[english]Comp_2661_PG_page_team_lgdelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>2nd</font> VPGame Pro League<br><font color='#6cc8fe'>1st</font> i-League Season 2<br><font color='#6cc8fe'>1st</font> G-League 2014<br><font color='#6cc8fe'>2nd</font> NEST 2014<br><font color='#6cc8fe'>5th</font> The International 2014"
"Comp_2661_PG_page_team_igelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>季军</font> i-联赛第1赛季<br><font color='#6cc8fe'>冠军</font> ESL One法兰克福联赛<br><font color='#6cc8fe'>冠军</font> 2014年世界精英锦标赛<br><font color='#6cc8fe'>亚军</font> 2013年G联赛<br><font color='#6cc8fe'>冠军</font> 2013年红牛杯电竞冠军联赛"
"[english]Comp_2661_PG_page_team_igelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>3rd</font> i-League Season 1<br><font color='#6cc8fe'>1st</font> ESL One Frankfurt<br><font color='#6cc8fe'>1st</font> WPC 2014<br><font color='#6cc8fe'>2nd</font> G-League 2013<br><font color='#6cc8fe'>1st</font> Red Bull ECL 2013"
"Comp_2661_PG_page_team_igelementlistplayer4_defines_6"	"马来西亚"
"[english]Comp_2661_PG_page_team_igelementlistplayer4_defines_6"	"Malaysia"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip"	"%燃烧伤害："
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip"	"%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_tinker_laser_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_tinker_laser_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bash_duration"	"重击眩晕时间："
"[english]DOTA_Tooltip_ability_item_abyssal_blade_bash_duration"	"BASH STUN DURATION:"
"DOTA_Tooltip_ability_item_abyssal_blade_stun_duration"	"强击眩晕时间："
"[english]DOTA_Tooltip_ability_item_abyssal_blade_stun_duration"	"OVERWHELM STUN DURATION:"
"DOTA_Tooltip_ability_item_armlet_Note1"	"力量的增加将在0.6秒内完成。"
"[english]DOTA_Tooltip_ability_item_armlet_Note1"	"The strength change occurs over 0.6 seconds."
"DOTA_Tooltip_ability_item_armlet_Note2"	"开启或关闭邪恶之力并不会打断持续施法。"
"[english]DOTA_Tooltip_ability_item_armlet_Note2"	"Activating or deactiving Unholy Strength does not interrupt channeling."
"DOTA_Tooltip_ability_item_bfury_Note2"	"如果存在多个溅射效果，每个溅射的伤害都会单独计算。"
"[english]DOTA_Tooltip_ability_item_bfury_Note2"	"If multiple sources of Cleave are present, each Cleave's damage is applied separately."
"DOTA_Tooltip_ability_item_blade_mail_Note2"	"反弹的伤害属于纯粹伤害，不能无视技能免疫。"
"[english]DOTA_Tooltip_ability_item_blade_mail_Note2"	"Returned damage is pure, and does not pierce spell immunity.  "
"DOTA_Tooltip_ability_item_blade_mail_duration"	"伤害反弹持续时间："
"[english]DOTA_Tooltip_ability_item_blade_mail_duration"	"DAMAGE RETURN DURATION:"
"DOTA_Tooltip_ability_item_buckler_bonus_aoe_radius"	"防御提升作用范围："
"[english]DOTA_Tooltip_ability_item_buckler_bonus_aoe_radius"	"ARMOR CAST RADIUS:"
"DOTA_Tooltip_ability_item_cyclone_cyclone_duration"	"龙卷风持续时间："
"[english]DOTA_Tooltip_ability_item_cyclone_cyclone_duration"	"CYCLONE DURATION:"
"DOTA_Tooltip_ability_item_diffusal_blade_cast_range_tooltip"	"净化施法距离："
"[english]DOTA_Tooltip_ability_item_diffusal_blade_cast_range_tooltip"	"PURGE CAST RANGE:"
"DOTA_Tooltip_ability_item_diffusal_blade_2_cast_range_tooltip"	"净化施法距离："
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_cast_range_tooltip"	"PURGE CAST RANGE:"
"DOTA_Tooltip_ability_item_ethereal_blade_blast_movement_slow"	"%冲击对敌移速减缓："
"[english]DOTA_Tooltip_ability_item_ethereal_blade_blast_movement_slow"	"%BLAST ENEMY MOVE SLOW:"
"DOTA_Tooltip_ability_item_gem_radius"	"真实视域作用范围："
"[english]DOTA_Tooltip_ability_item_gem_radius"	"TRUE SIGHT RADIUS:"
"DOTA_Tooltip_ability_item_hand_of_midas_Note1"	"使用炼化获得的经验不会与他人共享。"
"[english]DOTA_Tooltip_ability_item_hand_of_midas_Note1"	"Experience gained by using Transmute is not shared."
"DOTA_Tooltip_ability_item_hand_of_midas_transmute_cast_range_tooltip"	"炼化施法距离："
"[english]DOTA_Tooltip_ability_item_hand_of_midas_transmute_cast_range_tooltip"	"TRANSMUTE CAST RANGE:"
"DOTA_Tooltip_ability_item_headdress_aura_radius"	"恢复光环作用范围："
"[english]DOTA_Tooltip_ability_item_headdress_aura_radius"	"AURA REGEN RADIUS:"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note1"	"出售或升级支配头盔会导致支配的单位死亡。"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_Note1"	"Selling or upgrading Helm of the Dominator will cause dominated units to die."
"DOTA_Tooltip_ability_item_maelstrom_chain_strikes"	"连环闪电目标数："
"[english]DOTA_Tooltip_ability_item_maelstrom_chain_strikes"	"CHAIN TARGETS:"
"DOTA_Tooltip_ability_item_maelstrom_chain_radius"	"闪电跳跃作用范围："
"[english]DOTA_Tooltip_ability_item_maelstrom_chain_radius"	"CHAIN LEAP RADIUS:"
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_attack_speed"	"狂热攻击速度加成："
"[english]DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_attack_speed"	"BERSERK ATTACK SPEED:"
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_movement_speed"	"%狂热移动速度加成："
"[english]DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_movement_speed"	"%BERSERK MOVE SPEED:"
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_extra_damage"	"%狂热承受额外伤害百分比："
"[english]DOTA_Tooltip_ability_item_mask_of_madness_berserk_extra_damage"	"%BERSERK ADDED DAMAGE TAKEN:"
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_duration"	"狂热持续时间："
"[english]DOTA_Tooltip_ability_item_mask_of_madness_berserk_duration"	"BERSERK DURATION:"
"DOTA_Tooltip_ability_item_mekansm_heal_amount"	"生命恢复量："
"[english]DOTA_Tooltip_ability_item_mekansm_heal_amount"	"RESTORE HEAL:"
"DOTA_Tooltip_ability_item_mekansm_heal_bonus_armor"	"回复提升护甲值："
"[english]DOTA_Tooltip_ability_item_mekansm_heal_bonus_armor"	"RESTORE ARMOR:"
"DOTA_Tooltip_ability_item_mekansm_heal_armor_duration"	"回复护甲加成持续时间："
"[english]DOTA_Tooltip_ability_item_mekansm_heal_armor_duration"	"RESTORE ARMOR DURATION:"
"DOTA_Tooltip_ability_item_mekansm_heal_radius"	"光环/回复作用范围："
"[english]DOTA_Tooltip_ability_item_mekansm_heal_radius"	"AURA/RESTORE RADIUS:"
"DOTA_Tooltip_ability_item_mjollnir_static_radius"	"静电冲击作用范围："
"[english]DOTA_Tooltip_ability_item_mjollnir_static_radius"	"STATIC RELEASE RADIUS:"
"DOTA_Tooltip_ability_item_mjollnir_chain_strikes"	"连环闪电目标数："
"[english]DOTA_Tooltip_ability_item_mjollnir_chain_strikes"	"CHAIN TARGETS:"
"DOTA_Tooltip_ability_item_mjollnir_chain_radius"	"闪电跳跃作用范围："
"[english]DOTA_Tooltip_ability_item_mjollnir_chain_radius"	"CHAIN LEAP RADIUS:"
"DOTA_Tooltip_ability_item_necronomicon_warrior_health_tooltip"	"战士生命值："
"[english]DOTA_Tooltip_ability_item_necronomicon_warrior_health_tooltip"	"WARRIOR HEALTH:"
"DOTA_Tooltip_ability_item_necronomicon_warrior_damage_tooltip"	"战士攻击力："
"[english]DOTA_Tooltip_ability_item_necronomicon_warrior_damage_tooltip"	"WARRIOR DAMAGE:"
"DOTA_Tooltip_ability_item_necronomicon_warrior_mana_break_tooltip"	"战士魔力损毁量："
"[english]DOTA_Tooltip_ability_item_necronomicon_warrior_mana_break_tooltip"	"WARRIOR MANA BREAK:"
"DOTA_Tooltip_ability_item_necronomicon_explosion"	"战士遗愿伤害："
"[english]DOTA_Tooltip_ability_item_necronomicon_explosion"	"WARRIOR LAST WILL DMG:"
"DOTA_Tooltip_ability_item_necronomicon_archer_health_tooltip"	"射手生命值："
"[english]DOTA_Tooltip_ability_item_necronomicon_archer_health_tooltip"	"ARCHER HEALTH:"
"DOTA_Tooltip_ability_item_necronomicon_archer_damage_tooltip"	"射手攻击力："
"[english]DOTA_Tooltip_ability_item_necronomicon_archer_damage_tooltip"	"ARCHER DAMAGE:"
"DOTA_Tooltip_ability_item_necronomicon_archer_mana_burn"	"射手燃烧魔法值："
"[english]DOTA_Tooltip_ability_item_necronomicon_archer_mana_burn"	"ARCHER MANA BURN:"
"DOTA_Tooltip_ability_item_necronomicon_archer_attack_speed"	"%射手光环速度加成："
"[english]DOTA_Tooltip_ability_item_necronomicon_archer_attack_speed"	"%ARCHER AURA SPEED:"
"DOTA_Tooltip_ability_item_necronomicon_2_warrior_health_tooltip"	"战士生命值："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_warrior_health_tooltip"	"WARRIOR HEALTH:"
"DOTA_Tooltip_ability_item_necronomicon_2_warrior_damage_tooltip"	"战士攻击力："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_warrior_damage_tooltip"	"WARRIOR DAMAGE:"
"DOTA_Tooltip_ability_item_necronomicon_2_warrior_mana_break_tooltip"	"战士魔力损毁量："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_warrior_mana_break_tooltip"	"WARRIOR MANA BREAK:"
"DOTA_Tooltip_ability_item_necronomicon_2_explosion"	"战士遗愿伤害："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_explosion"	"WARRIOR LAST WILL DMG:"
"DOTA_Tooltip_ability_item_necronomicon_2_archer_health_tooltip"	"射手生命值："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_archer_health_tooltip"	"ARCHER HEALTH:"
"DOTA_Tooltip_ability_item_necronomicon_2_archer_damage_tooltip"	"射手攻击力："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_archer_damage_tooltip"	"ARCHER DAMAGE:"
"DOTA_Tooltip_ability_item_necronomicon_2_archer_mana_burn"	"射手燃烧魔法值："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_archer_mana_burn"	"ARCHER MANA BURN:"
"DOTA_Tooltip_ability_item_necronomicon_2_archer_attack_speed"	"%射手光环速度加成："
"[english]DOTA_Tooltip_ability_item_necronomicon_2_archer_attack_speed"	"%ARCHER AURA SPEED:"
"DOTA_Tooltip_ability_item_necronomicon_3_warrior_health_tooltip"	"战士生命值："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_warrior_health_tooltip"	"WARRIOR HEALTH:"
"DOTA_Tooltip_ability_item_necronomicon_3_warrior_damage_tooltip"	"战士攻击力："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_warrior_damage_tooltip"	"WARRIOR DAMAGE:"
"DOTA_Tooltip_ability_item_necronomicon_3_warrior_mana_break_tooltip"	"战士魔力损毁量："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_warrior_mana_break_tooltip"	"WARRIOR MANA BREAK:"
"DOTA_Tooltip_ability_item_necronomicon_3_explosion"	"战士遗愿伤害："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_explosion"	"WARRIOR LAST WILL DMG:"
"DOTA_Tooltip_ability_item_necronomicon_3_archer_health_tooltip"	"射手生命值："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_archer_health_tooltip"	"ARCHER HEALTH:"
"DOTA_Tooltip_ability_item_necronomicon_3_archer_damage_tooltip"	"射手攻击力："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_archer_damage_tooltip"	"ARCHER DAMAGE:"
"DOTA_Tooltip_ability_item_necronomicon_3_archer_mana_burn"	"射手燃烧魔法值："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_archer_mana_burn"	"ARCHER MANA BURN:"
"DOTA_Tooltip_ability_item_necronomicon_3_archer_attack_speed"	"%射手光环速度加成："
"[english]DOTA_Tooltip_ability_item_necronomicon_3_archer_attack_speed"	"%ARCHER AURA SPEED:"
"DOTA_Tooltip_ability_item_orchid_silence_damage_percent"	"%灵魂燃烧额外伤害百分比："
"[english]DOTA_Tooltip_ability_item_orchid_silence_damage_percent"	"%SOUL BURN INCREASED DAMAGE:"
"DOTA_Tooltip_ability_item_orchid_silence_duration"	"灵魂燃烧持续时间："
"[english]DOTA_Tooltip_ability_item_orchid_silence_duration"	"SOUL BURN DURATION:"
"DOTA_Tooltip_ability_item_pipe_aura_radius"	"光环作用范围："
"[english]DOTA_Tooltip_ability_item_pipe_aura_radius"	"AURA RADIUS:"
"DOTA_Tooltip_ability_item_pipe_barrier_radius"	"法术护盾作用范围："
"[english]DOTA_Tooltip_ability_item_pipe_barrier_radius"	"BARRIER CAST RADIUS:"
"DOTA_Tooltip_ability_item_quelling_blade_quelling_range_tooltip"	"砍伐施法距离："
"[english]DOTA_Tooltip_ability_item_quelling_blade_quelling_range_tooltip"	"CHOP TREE CAST RANGE:"
"DOTA_Tooltip_ability_item_rapier_Note0"	"如果圣剑掉落后被拥有者的敌人拾取，那么只有在敌人死亡后才会再次掉落。"
"[english]DOTA_Tooltip_ability_item_rapier_Note0"	"If Divine Rapier is dropped and picked up by an enemy of its original owner, it cannot be dropped again except by death."
"DOTA_Tooltip_ability_item_sange_maim_duration"	"残废持续时间："
"[english]DOTA_Tooltip_ability_item_sange_maim_duration"	"MAIM DURATION:"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_duration"	"残废持续时间："
"[english]DOTA_Tooltip_ability_item_heavens_halberd_maim_duration"	"MAIM DURATION:"
"DOTA_Tooltip_ability_item_heavens_halberd_disarm_range"	"缴械对远程持续时间："
"[english]DOTA_Tooltip_ability_item_heavens_halberd_disarm_range"	"DISARM RANGED DURATION:"
"DOTA_Tooltip_ability_item_heavens_halberd_disarm_melee"	"缴械对近战持续时间："
"[english]DOTA_Tooltip_ability_item_heavens_halberd_disarm_melee"	"DISARM MELEE DURATION:"
"DOTA_Tooltip_ability_item_heavens_halberd_disarm_cast_range_tooltip"	"缴械施法距离："
"[english]DOTA_Tooltip_ability_item_heavens_halberd_disarm_cast_range_tooltip"	"DISARM CAST RANGE:"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_duration"	"残废持续时间："
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_maim_duration"	"MAIM DURATION:"
"DOTA_Tooltip_ability_item_satanic_unholy_lifesteal_total_tooltip"	"%不洁狂热吸血百分比："
"[english]DOTA_Tooltip_ability_item_satanic_unholy_lifesteal_total_tooltip"	"%UNHOLY RAGE LIFESTEAL:"
"DOTA_Tooltip_ability_item_satanic_unholy_duration"	"不洁狂热持续时间："
"[english]DOTA_Tooltip_ability_item_satanic_unholy_duration"	"UNHOLY RAGE DURATION:"
"DOTA_Tooltip_ability_item_sheepstick_sheep_duration"	"妖术持续时间："
"[english]DOTA_Tooltip_ability_item_sheepstick_sheep_duration"	"HEX DURATION:"
"DOTA_Tooltip_ability_item_shivas_guard_blast_radius"	"冲击作用范围："
"[english]DOTA_Tooltip_ability_item_shivas_guard_blast_radius"	"BLAST RADIUS:"
"DOTA_Tooltip_ability_item_skadi_cold_duration_melee"	"霜冻持续时间（近战）："
"[english]DOTA_Tooltip_ability_item_skadi_cold_duration_melee"	"COLD MELEE DURATION:"
"DOTA_Tooltip_ability_item_skadi_cold_duration_ranged"	"霜冻持续时间（远程）："
"[english]DOTA_Tooltip_ability_item_skadi_cold_duration_ranged"	"COLD RANGED DURATION:"
"DOTA_Tooltip_ability_item_soul_ring_duration"	"牺牲持续时间："
"[english]DOTA_Tooltip_ability_item_soul_ring_duration"	"SACRIFICE DURATION:"
"DOTA_Tooltip_ability_item_tpscroll_Note0"	"如果多名英雄在短时间内接连传送至相同地点，那么后续英雄的传送时间都会相应的有所延长。"
"[english]DOTA_Tooltip_ability_item_tpscroll_Note0"	"If multiple heroes teleport to the same location in succession, the channeling time will be increased for each successive hero."
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_release_range_tooltip"	"灵魂释放施法距离："
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_soul_release_range_tooltip"	"SOUL RELEASE CAST RANGE:"
"DOTA_Tooltip_ability_item_vladmir_aura_radius"	"光环作用范围："
"[english]DOTA_Tooltip_ability_item_vladmir_aura_radius"	"AURA RADIUS:"
"DOTA_Tooltip_ability_item_ward_observer_vision_range"	"视野范围："
"[english]DOTA_Tooltip_ability_item_ward_observer_vision_range"	"VISION RANGE:"
"DOTA_Tooltip_ability_item_ward_observer_duration_minutes_tooltip"	"持续时间（分钟）："
"[english]DOTA_Tooltip_ability_item_ward_observer_duration_minutes_tooltip"	"DURATION (MINUTES):"
"DOTA_Tooltip_ability_item_ward_sentry_true_sight_range"	"真实视域范围："
"[english]DOTA_Tooltip_ability_item_ward_sentry_true_sight_range"	"TRUE SIGHT RANGE:"
"DOTA_Tooltip_ability_item_ward_sentry_duration_minutes_tooltip"	"持续时间（分钟）："
"[english]DOTA_Tooltip_ability_item_ward_sentry_duration_minutes_tooltip"	"DURATION (MINUTES):"
"DOTA_Tooltip_ability_item_arcane_boots_replenish_radius"	"补魔作用范围："
"[english]DOTA_Tooltip_ability_item_arcane_boots_replenish_radius"	"REPLENISH CAST RADIUS:"
"DOTA_Tooltip_ability_item_ancient_janggo_Note0"	"重新购买韧鼓的配方可以刷新其使用次数。"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_Note0"	"Re-purchasing the Drum of Endurance recipe will refresh its charges."
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed_pct"	"坚韧攻击速度加成："
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed_pct"	"ENDURANCE ATTACK SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed_pct"	"%坚韧移动速度加成："
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed_pct"	"%ENDURANCE MOVE SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_duration"	"坚韧持续时间："
"[english]DOTA_Tooltip_ability_item_ancient_janggo_duration"	"ENDURANCE DURATION:"
"DOTA_Tooltip_ability_item_ancient_janggo_radius"	"光环/坚韧作用范围："
"[english]DOTA_Tooltip_ability_item_ancient_janggo_radius"	"AURA/ENDURANCE RADIUS:"
"DOTA_Tooltip_ability_item_medallion_of_courage_duration"	"无畏持续时间："
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_duration"	"VALOR DURATION:"
"DOTA_Tooltip_ability_item_medallion_of_courage_valor_cast_range_tooltip"	"无畏施法距离："
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_valor_cast_range_tooltip"	"VALOR CAST RANGE:"
"DOTA_Tooltip_ability_item_shadow_amulet_fade_time"	"渐隐时间："
"[english]DOTA_Tooltip_ability_item_shadow_amulet_fade_time"	"FADE TIME:"
"npc_dota_neutral_mud_golem_split"	"碎土傀儡"
"[english]npc_dota_neutral_mud_golem_split"	"Shard Golem"
"DOTA_Tooltip_ability_courier_burst_movement_speed"	"移速爆发："
"[english]DOTA_Tooltip_ability_courier_burst_movement_speed"	"BURST MOVE SPEED:"
"DOTA_Tooltip_ability_life_stealer_infest_aghanim_description"	"增加新的技能，吸收，使我妻由乃可以吞噬友方目标，使其藏于自己的体内。被吸收的单位将享受我妻由乃的回复效果。被吸收的英雄离开我妻由乃时会突然现身，对周围敌人造成伤害。"
"[english]DOTA_Tooltip_ability_life_stealer_infest_aghanim_description"	"Adds the Assimilate ability, allowing Lifestealer to swallow a target ally, allowing them to hide within him. Assimilated units heal for the same amount as Lifestealer. When an assimilated hero leaves Lifestealer, they erupt outward, damaging nearby enemies."
"DOTA_Tooltip_ability_life_stealer_assimilate"	"吸收"
"[english]DOTA_Tooltip_ability_life_stealer_assimilate"	"Assimilate"
"DOTA_Tooltip_ability_life_stealer_assimilate_Description"	"我妻由乃吞下友方目标，使其藏于自己的体内。被吸收的单位将享受我妻由乃的回复效果。被吸收的英雄离开我妻由乃时会突然现身，对周围敌人造成伤害。"
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_Description"	"Lifestealer swallows an allied hero, allowing them to hide within him. Any healing Lifestealer receives is shared with the hero within. When an assimilated hero leaves Lifestealer, they erupt outward, damaging nearby enemies."
"DOTA_Tooltip_ability_life_stealer_assimilate_damage"	"爆发伤害："
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_damage"	"ERUPT DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_assimilate_radius"	"爆发范围："
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_radius"	"ERUPT RADIUS:"
"DOTA_Tooltip_ability_life_stealer_assimilate_Lore"	"我妻由乃怎能抗拒品尝队友的机会？"
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_Lore"	"How can Lifestealer resist the chance to sample an ally?"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject"	"喷吐"
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_eject"	"Eject"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description"	"吐出吸收的英雄，对周围敌人造成伤害。"
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description"	"Ejects an Assimilated hero, damaging nearby enemies."
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_tooltip"	"爆发伤害："
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_tooltip"	"ERUPT DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_tooltip"	"爆发范围："
"[english]DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_tooltip"	"ERUPT RADIUS:"
"DOTA_Tooltip_ability_furion_sprout_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_furion_sprout_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed"	"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage"	"死尸爆炸伤害："
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage"	"EXPLODE DEATH DAMAGE:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_expire_tooltip"	"毒发爆炸伤害："
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_expire_tooltip"	"EXPLODE TIMER DAMAGE:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_aghanim_description"	"如果附近一个友方英雄被击杀，他们将变为冥魂并且死亡时间会延迟7秒。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_aghanim_description"	"If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed for 7 seconds."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3"	"对于死亡被延缓的友军，其成为冥魂前所受的最后一击来源即为击杀者。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3"	"Credit for allies whose death was delayed will go to whoever struck the original killing blow."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4"	"冥魂重生不会影响工程师的技能自杀攻击！。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4"	"Wraith Delay not affect Techies' Suicide Squad, Attack ability."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note5"	"冥魂续命效果能作用于冥魂大帝实际的死亡，如果符合重生的条件本效果不会生效。"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Note5"	"Wraith Delay affects Wraith King's actual deaths, not Reincarnate deaths."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duration"	"神杖升级冥魂续命持续时间："
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duration"	"SCEPTER ALLY DEATH DELAY:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_aura_radius_tooltip_scepter"	"神杖升级冥魂续命作用范围："
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_aura_radius_tooltip_scepter"	"SCEPTER DEATH DELAY RADIUS:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Note1"	"弹道的移动速度为1150。"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_Note1"	"Projectile moves at 1150 speed."
"DOTA_Tooltip_ability_morphling_replicate_aghanim_description"	"增加一个新技能，混源，对友方英雄施放后变体精灵将被该英雄的加强型复制体代替，复制体可以施放除了终极技能以外的所有技能。"
"[english]DOTA_Tooltip_ability_morphling_replicate_aghanim_description"	"Adds a new ability: Hybrid, which can be cast on an allied hero to temporarily replace Morphling with an enhanced replicate of that hero which can cast their non-ultimate abilities."
"DOTA_Tooltip_ability_morphling_hybrid"	"混源"
"[english]DOTA_Tooltip_ability_morphling_hybrid"	"Hybrid"
"DOTA_Tooltip_ability_morphling_hybrid_Description"	"变体精灵创造友方目标英雄的混源复制体，可以施放该英雄除了终极技能以外的所有技能。敌人可以分辨出哪个单位是混源体。"
"[english]DOTA_Tooltip_ability_morphling_hybrid_Description"	"Morphling creates a hybrid replication of a target allied hero, which can cast all of that hero's current, non-ultimate abilities. Enemies are able to see which unit is a hybrid."
"DOTA_Tooltip_ability_morphling_hybrid_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_morphling_hybrid_duration"	"DURATION:"
"DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus_tooltip"	"斩杀后攻击速度加成："
"[english]DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus_tooltip"	"KILL ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_warlock_upheaval_slow_rate_duration"	"最大减速效果所需吟唱时间："
"[english]DOTA_Tooltip_ability_warlock_upheaval_slow_rate_duration"	"MAX SLOW CHANNEL:"
"DOTA_Tooltip_ability_warlock_upheaval_max_slow"	"%最大减速："
"[english]DOTA_Tooltip_ability_warlock_upheaval_max_slow"	"%MAX SLOW:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_regen_tooltip"	"地狱火生命恢复速率："
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_regen_tooltip"	"GOLEM HEALTH REGEN:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius_tooltip"	"真实视域范围："
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius_tooltip"	"TRUE SIGHT RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_turn_reduction"	"%转身速度减缓："
"[english]DOTA_Tooltip_ability_riki_smoke_screen_turn_reduction"	"%TURN SLOW:"
"DOTA_Tooltip_ability_riki_smoke_screen_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_riki_smoke_screen_duration"	"DURATION:"
"DOTA_Tooltip_ability_tinker_laser_duration_hero"	"英雄致盲持续时间："
"[english]DOTA_Tooltip_ability_tinker_laser_duration_hero"	"HERO BLIND DURATION:"
"DOTA_Tooltip_ability_tinker_laser_duration_creep"	"小兵致盲持续时间："
"[english]DOTA_Tooltip_ability_tinker_laser_duration_creep"	"CREEP BLIND DURATION:"
"DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter"	"神杖升级施法距离："
"[english]DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter"	"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction"	"%攻击力降低："
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction"	"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration"	"减攻持续时间："
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration"	"REDUCTION DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe"	"被追踪单位弹射距离："
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe"	"TRACK BOUNCE RANGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_attack_rate"	"攻击频率："
"[english]DOTA_Tooltip_ability_weaver_the_swarm_attack_rate"	"ATTACK FREQUENCY:"
"DOTA_Tooltip_ability_weaver_geminate_attack_Note0"	"第二次攻击将在编织者第一次攻击的0.25秒后发出，并且没有距离限制。"
"[english]DOTA_Tooltip_ability_weaver_geminate_attack_Note0"	"The second attack leaves Weaver 0.25 seconds after the first, and has no range limit."
"DOTA_Tooltip_ability_weaver_time_lapse_cast_range_tooltip_scepter"	"神杖升级对队友施法距离："
"[english]DOTA_Tooltip_ability_weaver_time_lapse_cast_range_tooltip_scepter"	"SCEPTER ALLY CAST RANGE:"
"DOTA_Tooltip_ability_weaver_time_lapse_aghanim_description"	"减少冷却时间，而且编织者可以对一名友军使用时光倒流。"
"[english]DOTA_Tooltip_ability_weaver_time_lapse_aghanim_description"	"Reduces cooldown, and allows Weaver to cast Time Lapse on an ally."
"DOTA_Tooltip_ability_jakiro_macropyre_path_radius"	"火焰宽度："
"[english]DOTA_Tooltip_ability_jakiro_macropyre_path_radius"	"FLAME WIDTH:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_duration"	"烧灼持续时间："
"[english]DOTA_Tooltip_ability_batrider_flamebreak_damage_duration"	"BURN DURATION:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_total_tooltip"	"总伤害："
"[english]DOTA_Tooltip_ability_batrider_flamebreak_damage_total_tooltip"	"TOTAL DAMAGE:"
"DOTA_Tooltip_ability_ursa_enrage_enrage_multiplier"	"怒意狂击伤害倍数："
"[english]DOTA_Tooltip_ability_ursa_enrage_enrage_multiplier"	"FURY SWIPES MULTIPLIER:"
"DOTA_Tooltip_ability_ursa_enrage_damage_reduction"	"%伤害降低："
"[english]DOTA_Tooltip_ability_ursa_enrage_damage_reduction"	"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_ursa_enrage_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_ursa_enrage_duration"	"DURATION:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_aghanim_description"	"炼金术士熔铸阿哈利姆神杖并让一位友方英雄获得所有神杖加成和升级效果。"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_aghanim_description"	"Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades."
"DOTA_Tooltip_ability_invoker_invoke_Note1"	"只是交换现有技能的位置并不会触发元素祈唤的冷却。"
"[english]DOTA_Tooltip_ability_invoker_invoke_Note1"	"Invoke's cooldown is not triggered if the only effect is to swap the positions of existing spells."
"DOTA_Tooltip_ability_silencer_last_word_movespeed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_silencer_last_word_movespeed"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_lone_druid_true_form_aghanim_description"	"无论与德鲁伊相距多远，熊灵总是可以攻击，而且德鲁伊死亡后熊灵也不会死亡"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_aghanim_description"	"Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies."
"DOTA_Tooltip_ability_lone_druid_true_form_druid_aghanim_description"	"允许熊灵伙伴无视德鲁伊位置进行攻击，并且在德鲁伊死亡时不会消失。"
"[english]DOTA_Tooltip_ability_lone_druid_true_form_druid_aghanim_description"	"Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies."
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to_destroy_tooltip"	"消灭佣兽所需攻击次数（英雄）："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to_destroy_tooltip"	"ATTACKS TO DESTROY (HERO):"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_aghanim_description"	"获得新技能，钻地，使司夜刺客可以钻入地下。钻地后司夜刺客为隐身状态，获得额外的生命和魔法恢复速率，承受的伤害降低，而尖刺外壳施放后将会直接晕眩附近所有敌人，法力燃烧和穿刺的施法距离提升75%，穿刺的冷却时间减少。"
"[english]DOTA_Tooltip_ability_nyx_assassin_vendetta_aghanim_description"	"Grants the Burrow ability, allowing Nyx Assassin to bury himself. While burrowed, Nyx Assassin becomes stationary and invisible, gains bonus health and mana regeneration, takes reduced damage, Spiked Carapace instantly stuns nearby enemies when cast, the range of Mana Burn and Impale are increased by 75%, and Impale's cooldown is decreased."
"DOTA_Tooltip_ability_nyx_assassin_burrow"	"钻地"
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow"	"Burrow"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Description"	"司夜刺客经过%burrow_delay%秒的掘地后钻入地下。钻地后尖刺外壳一施放就会直接晕眩附近所有敌人，法力燃烧和穿刺的施法距离提升%impale_burn_range_increase_pct_tooltip%%%，穿刺的冷却时间减少，司夜刺客为隐身状态，无法进行移动/攻击。同时生命和魔法恢复速率都有所增加，受到的伤害则降低%damage_reduction%%%。"
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_Description"	"Nyx Assassin buries himself beneath the battlefield over %burrow_delay% second. Once burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of Mana Burn and Impale by is increased by %impale_burn_range_increase_pct_tooltip%%%, and Impale's cooldown is decreased. While Burrowed, Nyx Assassin is stationary, unable to attack, and invisible. His health and mana regeneration are also increased, and he gains %damage_reduction%%% damage reduction."
"DOTA_Tooltip_ability_nyx_assassin_burrow_Note0"	"施放复仇将取消钻地状态。"
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_Note0"	"Casting Vendetta will cancel burrow."
"DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate"	"%钻地后生命/魔法恢复速率："
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate"	"%BURROW HEALTH/MANA REGEN:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction"	"%钻地后伤害减免："
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction"	"%BURROW DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_burrow_range_tooltip"	"钻地后法力燃烧施法距离："
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_burrow_range_tooltip"	"BURROW MANA BURN RANGE:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_range_tooltip"	"钻地后穿刺施法距离："
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_range_tooltip"	"BURROW IMPALE RANGE:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_cooldown_tooltip"	"钻地后穿刺冷却时间："
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_cooldown_tooltip"	"BURROW IMPALE COOLDOWN:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_burrow_range_tooltip"	"钻地后尖刺外壳作用范围："
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_burrow_range_tooltip"	"BURROW SPIKED CARAPACE RANGE:"
"DOTA_Tooltip_ability_nyx_assassin_unburrow"	"现身"
"[english]DOTA_Tooltip_ability_nyx_assassin_unburrow"	"Unburrow"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Description"	"从钻地状态中现身。"
"[english]DOTA_Tooltip_ability_nyx_assassin_unburrow_Description"	"Emerge from the burrow."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_aghanim_description"	"海妖之歌将使周围所有友方单位每秒回复最大生命值的8%。"
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_aghanim_description"	"Song of the Siren regenerates all nearby allies for 8% of their health per second."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_regen_rate_tooltip_scepter"	"%神杖升级生命恢复速率："
"[english]DOTA_Tooltip_ability_naga_siren_song_of_the_siren_regen_rate_tooltip_scepter"	"%SCEPTER HEALTH REGEN:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction"	"友军冷却时间减少："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction"	"ALLY COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_duration"	"冷却时间减少效果持续时间："
"[english]DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_duration"	"COOLDOWN REDUCTION DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_damage_reduction_tooltip_scepter"	"%神杖升级伤害减少："
"[english]DOTA_Tooltip_ability_centaur_stampede_damage_reduction_tooltip_scepter"	"%SCEPTER DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_centaur_stampede_aghanim_description"	"奔袭冲撞状态下的英雄所受伤害降低，而且可以穿过地形，包括树木和高坡。"
"[english]DOTA_Tooltip_ability_centaur_stampede_aghanim_description"	"Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs."
"DOTA_Tooltip_ability_tusk_ice_shards_stop"	"寒冰碎片停滞效果"
"[english]DOTA_Tooltip_ability_tusk_ice_shards_stop"	"Ice Shards Stop"
"DOTA_Tooltip_ability_tusk_ice_shards_stop_Description"	"停滞。"
"[english]DOTA_Tooltip_ability_tusk_ice_shards_stop_Description"	"Stop."
"DOTA_Tooltip_ability_tusk_walrus_punch_aghanim_description"	"增加海象飞踢技能，可以将目标踢回，并将其减速。"
"[english]DOTA_Tooltip_ability_tusk_walrus_punch_aghanim_description"	"Adds Walrus Kick ability, which knocks a target back and slows them."
"DOTA_Tooltip_ability_tusk_walrus_kick"	"海象飞踢"
"[english]DOTA_Tooltip_ability_tusk_walrus_kick"	"Walrus Kick"
"DOTA_Tooltip_ability_tusk_walrus_kick_Description"	"将目标踢回%push_length%距离，造成伤害并且减缓%move_slow%%%移动速度，持续%slow_duration%秒。"
"[english]DOTA_Tooltip_ability_tusk_walrus_kick_Description"	"Kicks the target unit back %push_length% units, damaging them and slowing their movement by %move_slow%%% for %slow_duration% seconds."
"DOTA_Tooltip_ability_tusk_walrus_kick_push_length"	"飞踢距离："
"[english]DOTA_Tooltip_ability_tusk_walrus_kick_push_length"	"KICK PUSH DISTANCE:"
"DOTA_Tooltip_ability_tusk_walrus_kick_move_slow"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_tusk_walrus_kick_move_slow"	"%MOVE SLOW:"
"DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration"	"减速持续时间："
"[english]DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration"	"SLOW DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note0"	"在亚巴顿受到眩晕作用时依然可以开启回光返照，但是受到沉默作用时不可以。"
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_Note0"	"Borrowed Time can be activated while Abaddon is disabled, but not while silenced."
"DOTA_Tooltip_ability_legion_commander_duel_aghanim_description"	"决斗将在军团指挥官或者目标死亡后结束。"
"[english]DOTA_Tooltip_ability_legion_commander_duel_aghanim_description"	"Duels last until either Legion Commander or her opponent dies."
"DOTA_Tooltip_ability_legion_commander_duel_note0"	"如果双方距离超过2000，决斗也会结束。"
"[english]DOTA_Tooltip_ability_legion_commander_duel_note0"	"Duels will end if the units are pushed 2000 units apart."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_miss_duration"	"沉默持续时间："
"[english]DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_miss_duration"	"SILENCE DURATION:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Note0"	"烈火精灵现在到达目标区域后将获得1秒的视野。"
"[english]DOTA_Tooltip_ability_phoenix_fire_spirits_Note0"	"Fire Spirits reveal the area they strike for 1 second."
"DOTA_Tooltip_ability_techies_minefield_sign_lifetime"	"标识持续时间："
"[english]DOTA_Tooltip_ability_techies_minefield_sign_lifetime"	"SIGN DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction"	"%诅咒所受伤害降低："
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction"	"%CURSE DAMAGE REDUCTION:"
"DOTA_Tooltip_Ability_item_aether_staff"	"以太法杖"
"[english]DOTA_Tooltip_Ability_item_aether_staff"	"Aether Staff"
"DOTA_Tooltip_Ability_item_silver_edge"	"白银之锋"
"[english]DOTA_Tooltip_Ability_item_silver_edge"	"Silver Edge"
"DOTA_Tooltip_Ability_item_glimmer_cape"	"微光披风"
"[english]DOTA_Tooltip_Ability_item_glimmer_cape"	"Glimmer Cape"
"DOTA_Tooltip_Ability_item_red_mist"	"血红之雾"
"[english]DOTA_Tooltip_Ability_item_red_mist"	"Red Mist"
"DOTA_Tooltip_Ability_item_octarine_core"	"玲珑心"
"[english]DOTA_Tooltip_Ability_item_octarine_core"	"Octarine Core"
"DOTA_Tooltip_Ability_item_iron_talon"	"寒铁钢爪"
"[english]DOTA_Tooltip_Ability_item_iron_talon"	"Iron Talon"
"DOTA_Tooltip_Ability_item_enchanted_mango"	"魔法芒果"
"[english]DOTA_Tooltip_Ability_item_enchanted_mango"	"Enchanted Mango"
"DOTA_Tooltip_Ability_item_lotus_orb"	"清莲宝珠"
"[english]DOTA_Tooltip_Ability_item_lotus_orb"	"Lotus Orb"
"DOTA_Tooltip_Ability_item_nightfall_striders"	"夜幕之旅"
"[english]DOTA_Tooltip_Ability_item_nightfall_striders"	"Nightfall Striders"
"DOTA_Tooltip_Ability_item_guardian_greaves"	"卫士胫甲"
"[english]DOTA_Tooltip_Ability_item_guardian_greaves"	"Guardian Greaves"
"DOTA_Tooltip_Ability_item_ward_dispenser"	"侦查·岗哨守卫"
"[english]DOTA_Tooltip_Ability_item_ward_dispenser"	"Observer and Sentry Wards"
"DOTA_Tooltip_Ability_item_solar_crest"	"炎阳纹章"
"[english]DOTA_Tooltip_Ability_item_solar_crest"	"Solar Crest"
"DOTA_Tooltip_Ability_item_rune_breaker"	"符文之崩"
"[english]DOTA_Tooltip_Ability_item_rune_breaker"	"Rune Breaker"
"DOTA_Tooltip_Ability_item_bounty_pact"	"赏金之契"
"[english]DOTA_Tooltip_Ability_item_bounty_pact"	"Bounty Pact"
"DOTA_Tooltip_Ability_item_natures_mend"	"自然之愈"
"[english]DOTA_Tooltip_Ability_item_natures_mend"	"Nature's Mend"
"DOTA_Tooltip_Ability_item_blinders"	"障眼之物"
"[english]DOTA_Tooltip_Ability_item_blinders"	"Blinders"
"DOTA_Tooltip_Ability_item_telescope"	"望远镜"
"[english]DOTA_Tooltip_Ability_item_telescope"	"Telescope"
"DOTA_Tooltip_Ability_item_whip"	"魔鞭"
"[english]DOTA_Tooltip_Ability_item_whip"	"Whip"
"DOTA_Tooltip_Ability_item_venomous_shield"	"恶毒之刺"
"[english]DOTA_Tooltip_Ability_item_venomous_shield"	"Venomous Spike (Temp Name)"
"DOTA_Tooltip_Ability_item_moon_shard"	"银月之晶"
"[english]DOTA_Tooltip_Ability_item_moon_shard"	"Moon Shard"
"DOTA_Tooltip_Ability_item_travel_boots_2"	"远行鞋"
"[english]DOTA_Tooltip_Ability_item_travel_boots_2"	"Boots of Travel"
"DOTA_Tooltip_Ability_item_arcane_boots2"	"奥术鞋2.0"
"[english]DOTA_Tooltip_Ability_item_arcane_boots2"	"Arcane Boots 2"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter"	"冥魂续命"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter"	"Wraith Delay"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description"	"若被击杀，将在死亡前7秒内变成冥魂。"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description"	"If slain, will become a wraith for 5 seconds before dying."
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active"	"死亡延迟"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active"	"Death Delay"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description"	"变成冥魂，死亡被推迟，但仍会在短时间内死亡。"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description"	"Became a wraith to delay death, but will die shortly."
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction"	"火焰吐息"
"[english]DOTA_Tooltip_modifier_dragonknight_breathefire_reduction"	"Breathe Fire"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description"	"基础攻击力降低了。"
"[english]DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description"	"Base attack damage reduced."
"DOTA_Tooltip_modifier_life_stealer_assimilate"	"被吸收"
"[english]DOTA_Tooltip_modifier_life_stealer_assimilate"	"Assimilated"
"DOTA_Tooltip_modifier_life_stealer_assimilate_Description"	"潜藏在我妻由乃体内。共享我妻由乃受到的治疗效果。\n\n移动，施放任何技能或点击此图标都会使英雄从我妻由乃体内现身，并对周围敌人造成伤害。"
"[english]DOTA_Tooltip_modifier_life_stealer_assimilate_Description"	"Hiding within Lifestealer. Any healing Lifestealer receives is shared.\n\nMoving, casting an ability, or clicking on this icon will cause you to erupt from Lifestealer and damage nearby enemies."
"DOTA_Tooltip_modifier_bounty_hunter_track_Description"	"当前金钱为%dMODIFIER_PROPERTY_TOOLTIP%。"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_Description"	"Carrying %dMODIFIER_PROPERTY_TOOLTIP% Gold."
"DOTA_Tooltip_modifier_flamebreak_damage"	"烈焰破击烧灼效果"
"[english]DOTA_Tooltip_modifier_flamebreak_damage"	"Flamebreak Burn"
"DOTA_Tooltip_modifier_flamebreak_damage_Description"	"着火了！每秒受到50点伤害。"
"[english]DOTA_Tooltip_modifier_flamebreak_damage_Description"	"On fire! Taking 50 damage per second."
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed"	"人工合成阿哈利姆神杖"
"[english]DOTA_Tooltip_modifier_item_ultimate_scepter_consumed"	"Aghanim's Scepter Synth"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description"	"永久获得阿哈利姆神杖的所有升级和加成效果：终极技能升级，+10所有属性， +200点生命值， +150点魔法值。"
"[english]DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description"	"Permanently granted all benefits from Aghanim's Scepter: Ultimate Upgrade, +10 to all attributes, +200 health, +150 mana."
"DOTA_Tooltip_modifier_silencer_last_word_slow"	"最后遗言减速效果"
"[english]DOTA_Tooltip_modifier_silencer_last_word_slow"	"Last Word Slow"
"DOTA_Tooltip_modifier_silencer_last_word_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_silencer_last_word_slow_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_nyx_assassin_impale_Description"	"被晕眩。"
"[english]DOTA_Tooltip_modifier_nyx_assassin_impale_Description"	"Stunned."
"DOTA_Tooltip_modifier_nyx_assassin_burrow"	"已钻地"
"[english]DOTA_Tooltip_modifier_nyx_assassin_burrow"	"Burrowed"
"DOTA_Tooltip_modifier_nyx_assassin_burrow_Description"	"静止，隐身，而且无法攻击。获得额外的生命和魔法恢复速率，受到的伤害降低。"
"[english]DOTA_Tooltip_modifier_nyx_assassin_burrow_Description"	"Stationary, invisible, and unable to attack. Gaining bonus health and mana regeneration and taking reduced damage."
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic"	"查克拉魔法"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic"	"Chakra Magic"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Description"	"下一次施放技能后该技能的冷却时间降低。"
"[english]DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Description"	"The next spell cast will have its cooldown reduced."
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow"	"海象飞踢效果"
"[english]DOTA_Tooltip_modifier_tusk_walrus_kick_slow"	"Walrus Kicked"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description"	"移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_walrus_kick_air_time"	"砰！"
"[english]DOTA_Tooltip_modifier_tusk_walrus_kick_air_time"	"BAM!"
"DOTA_Tooltip_modifier_boots_of_travel_recall"	"远行鞋"
"[english]DOTA_Tooltip_modifier_boots_of_travel_recall"	"Boots of Travel"
"DOTA_Tooltip_modifier_boots_of_travel_recall_Description"	"传送至一名队友。"
"[english]DOTA_Tooltip_modifier_boots_of_travel_recall_Description"	"Being teleported to an ally."
"DOTA_Tooltip_modifier_item_lotus_orb_active"	"回音护盾"
"[english]DOTA_Tooltip_modifier_item_lotus_orb_active"	"Echo Shell"
"DOTA_Tooltip_modifier_item_lotus_orb_active_Description"	"大部分指向性法术将会反弹至施法者。"
"[english]DOTA_Tooltip_modifier_item_lotus_orb_active_Description"	"Most targeted spells will be re-cast at the caster."
"DOTA_Tooltip_modifier_item_solar_crest_armor_reduction"	"炎阳纹章"
"[english]DOTA_Tooltip_modifier_item_solar_crest_armor_reduction"	"Solar Crest"
"DOTA_Tooltip_modifier_item_solar_crest_armor_reduction_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"[english]DOTA_Tooltip_modifier_item_solar_crest_armor_reduction_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_item_solar_crest_armor_addition"	"炎阳纹章"
"[english]DOTA_Tooltip_modifier_item_solar_crest_armor_addition"	"Solar Crest"
"DOTA_Tooltip_modifier_item_solar_crest_armor_addition_Description"	"护甲提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%，闪避提升%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%。"
"[english]DOTA_Tooltip_modifier_item_solar_crest_armor_addition_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%, and evasion increased by %dMODIFIER_PROPERTY_EVASION_CONSTANT%%%."
"DOTA_Tooltip_modifier_item_moon_shard_consumed"	"银月之晶"
"[english]DOTA_Tooltip_modifier_item_moon_shard_consumed"	"Moon Shard"
"DOTA_Tooltip_modifier_item_moon_shard_consumed_Description"	"消耗一个银月之晶后获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%永久攻击速度加成。"
"[english]DOTA_Tooltip_modifier_item_moon_shard_consumed_Description"	"Permanently granted %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed by consuming a Moon Shard."
"DOTA_Tooltip_modifier_item_guardian_greaves_aura"	"守护光环"
"[english]DOTA_Tooltip_modifier_item_guardian_greaves_aura"	"Guardian Aura"
"DOTA_Tooltip_modifier_item_guardian_greaves_aura_Description"	"获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点额外生命恢复速率和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"[english]DOTA_Tooltip_modifier_item_guardian_greaves_aura_Description"	"Receiving %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% additional health regeneration, and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor."
"DOTA_Tooltip_modifier_item_silver_edge_windwalk"	"暗影步"
"[english]DOTA_Tooltip_modifier_item_silver_edge_windwalk"	"Shadow Walk"
"DOTA_Tooltip_modifier_item_silver_edge_windwalk_Description"	"隐身，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，而且可以穿过单位。破隐一击将造成225点额外伤害，同时减缓目标的移动速度，降低目标的伤害输出。"
"[english]DOTA_Tooltip_modifier_item_silver_edge_windwalk_Description"	"Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisibility will deal 225 bonus damage, slow the target and reduce their damage output."
"DOTA_Tooltip_modifier_silver_edge_debuff"	"暗影步攻击效果"
"[english]DOTA_Tooltip_modifier_silver_edge_debuff"	"Shadow Walk Attack"
"DOTA_Tooltip_modifier_silver_edge_debuff_Description"	"被动技能被破坏，造成的伤害将降低%dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_silver_edge_debuff_Description"	"Passive abilities disabled, and damage dealt reduced by %dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_ability_mud_golem_hurl_boulder"	"投石"
"[english]DOTA_Tooltip_ability_mud_golem_hurl_boulder"	"Hurl Boulder"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_Description"	"朝目标投掷巨石，造成伤害并眩晕。泥土傀儡不会主动施放此技能。"
"[english]DOTA_Tooltip_ability_mud_golem_hurl_boulder_Description"	"Hurls a boulder at the target, damaging and stunning them. Golems do not do this unless commanded to."
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_Lore"	"“他们为什么犹豫？他们在害怕扔什么？”"
"[english]DOTA_Tooltip_ability_mud_golem_hurl_boulder_Lore"	"\"Why do they hesitate? What are they afraid of throwing?\""
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage"	"伤害："
"[english]DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_duration"	"眩晕时间："
"[english]DOTA_Tooltip_ability_mud_golem_hurl_boulder_duration"	"STUN DURATION:"
"DOTA_Tooltip_ability_mud_golem_rock_destroy"	"碎土傀儡"
"[english]DOTA_Tooltip_ability_mud_golem_rock_destroy"	"Shard Split"
"DOTA_Tooltip_ability_mud_golem_rock_destroy_Description"	"死亡时，泥土傀儡破碎成2个碎土傀儡，拥有%shard_health_tooltip%点生命值，%shard_damage_tooltip%点攻击力，存活%shard_duration_tooltip%秒。"
"[english]DOTA_Tooltip_ability_mud_golem_rock_destroy_Description"	"On death, Mud Golems shatter into 2 Shard Golems. Shard Golems have %shard_health_tooltip% health, deal %shard_damage_tooltip% damage per attack, and live for %shard_duration_tooltip% seconds."
"dota_hud_error_only_cast_on_self"	"技能只能对自己使用"
"[english]dota_hud_error_only_cast_on_self"	"Ability Can Only Target Self"
"dota_hud_error_cant_cast_on_other_units"	"技能无法以其他单位为目标"
"[english]dota_hud_error_cant_cast_on_other_units"	"Ability Can't Target Other Units"
"dota_hud_error_item_whip"	"你怎么会把自己当作目标？"
"[english]dota_hud_error_item_whip"	"Why would you target yourself?"
"DOTA_Tooltip_ability_item_abyssal_blade_Note2"	"以下英雄无法触发该物品的重击效果：裂魂者，虚空假面，斯拉达，以及巨魔战将。"
"[english]DOTA_Tooltip_ability_item_abyssal_blade_Note2"	"The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Troll Warlord."
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_chance_damage"	"重击额外伤害："
"[english]DOTA_Tooltip_ability_item_abyssal_blade_bonus_chance_damage"	"BASH BONUS DAMAGE:"
"DOTA_Tooltip_ability_item_basher_Note1"	"以下英雄无法触发该物品的重击效果：裂魂者，虚空假面，斯拉达，以及巨魔战将。"
"[english]DOTA_Tooltip_ability_item_basher_Note1"	"The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Troll Warlord."
"DOTA_Tooltip_ability_item_basher_bonus_chance_damage"	"重击额外伤害："
"[english]DOTA_Tooltip_ability_item_basher_bonus_chance_damage"	"BASH BONUS DAMAGE:"
"DOTA_Tooltip_ability_item_basher_bash_duration"	"重击眩晕持续时间："
"[english]DOTA_Tooltip_ability_item_basher_bash_duration"	"BASH STUN DURATION:"
"DOTA_Tooltip_ability_item_bfury_quelling_bonus"	"%压制近战伤害："
"[english]DOTA_Tooltip_ability_item_bfury_quelling_bonus"	"%QUELL MELEE DAMAGE:"
"DOTA_Tooltip_ability_item_bfury_quelling_bonus_ranged"	"%压制远程伤害："
"[english]DOTA_Tooltip_ability_item_bfury_quelling_bonus_ranged"	"%QUELL RANGED DAMAGE:"
"DOTA_Tooltip_ability_item_bfury_cast_range_tooltip"	"砍伐施法距离："
"[english]DOTA_Tooltip_ability_item_bfury_cast_range_tooltip"	"CHOP TREE CAST RANGE:"
"DOTA_Tooltip_ability_item_bfury_cast_range_ward"	"排眼施法距离："
"[english]DOTA_Tooltip_ability_item_bfury_cast_range_ward"	"CHOP WARD CAST RANGE:"
"DOTA_Tooltip_ability_item_gem_Lore"	"只为苍生不受深海的奴役\n只为生魂免去溺灵要塞的灾戾\n只为让麦尔朗恩长眠于海底\n璀璨的宝石终归于沉寂"
"[english]DOTA_Tooltip_ability_item_gem_Lore"	"Not one thrall creature of the depths,\nNor spirit bound in drowning's keep,\nNor Maelrawn the Tentacular,\nShall rest till seas, gem comes to sleep."
"DOTA_Tooltip_ability_item_aether_staff_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_aether_staff_Description"	"test."
"DOTA_Tooltip_ability_item_aether_staff_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_aether_staff_Lore"	"notes."
"DOTA_Tooltip_ability_item_moon_shard_Description"	"使用：吞噬银月之晶，永久获得%consumed_bonus%攻击速度加成。无法叠加。\n被动：月夜之视 - 提供额外%bonus_night_vision%夜间视野。"
"[english]DOTA_Tooltip_ability_item_moon_shard_Description"	"Use: Consume the Moon Shard to permanently gain %consumed_bonus% attack speed. Does not stack.\nPassive: Shade Sight - Grants %bonus_night_vision% bonus night vision."
"DOTA_Tooltip_ability_item_moon_shard_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_moon_shard_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_moon_shard_bonus_night_vision"	"月夜之视额外夜间视野："
"[english]DOTA_Tooltip_ability_item_moon_shard_bonus_night_vision"	"SHADE BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus"	"吞噬后攻击速度加成："
"[english]DOTA_Tooltip_ability_item_moon_shard_consumed_bonus"	"CONSUME ATTACK SPEED:"
"DOTA_Tooltip_ability_item_moon_shard_note0"	"额外夜间视野在暗夜魔王的黑暗时间技能下同样生效。"
"[english]DOTA_Tooltip_ability_item_moon_shard_note0"	"The bonus night vision works during Night Stalker's Darkness ability."
"DOTA_Tooltip_ability_item_moon_shard_Lore"	"相传这是月之女神赛莉蒙妮流下的一滴眼泪。"
"[english]DOTA_Tooltip_ability_item_moon_shard_Lore"	"Said to be a tear from the lunar goddess Selemene."
"DOTA_Tooltip_ability_item_silver_edge_Description"	"主动：暗影步 - 进入隐身直到持续时间结束、攻击或施法。隐身时，移动速度将提升%windwalk_movement_speed%%%，而且可以穿越单位。破隐一击将造成%windwalk_bonus_damage%点额外伤害， 使目标的被动技能无效，同时降低目标的伤害输出。\n被动：次级残废 - 每次攻击均有一定概率减缓敌人的移动速度%maim_duration%秒。"
"[english]DOTA_Tooltip_ability_item_silver_edge_Description"	"Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell.  While invisible, you move %windwalk_movement_speed%%% faster and can move through units.  Attacking to end the invisibility will deal %windwalk_bonus_damage% bonus damage to the target, disable their passive abilities, and reduce their damage output.\nPassive: Lesser Maim - Each attack has a chance to slow the enemy's movement and attack speed for %maim_duration% seconds."
"DOTA_Tooltip_ability_item_silver_edge_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_silver_edge_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_silver_edge_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_silver_edge_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_silver_edge_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_silver_edge_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_silver_edge_maim_chance"	"%致残概率："
"[english]DOTA_Tooltip_ability_item_silver_edge_maim_chance"	"%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_silver_edge_maim_movement_speed"	"%致残后移动速度减缓："
"[english]DOTA_Tooltip_ability_item_silver_edge_maim_movement_speed"	"%MAIM MOVE SLOW:"
"DOTA_Tooltip_ability_item_silver_edge_maim_attack_speed"	"致残后攻击速度降低："
"[english]DOTA_Tooltip_ability_item_silver_edge_maim_attack_speed"	"MAIM ATTACK SLOW:"
"DOTA_Tooltip_ability_item_silver_edge_maim_duration"	"残废持续时间："
"[english]DOTA_Tooltip_ability_item_silver_edge_maim_duration"	"MAIM DURATION:"
"DOTA_Tooltip_ability_item_silver_edge_windwalk_duration"	"暗影步持续时间："
"[english]DOTA_Tooltip_ability_item_silver_edge_windwalk_duration"	"SHADOW WALK DURATION:"
"DOTA_Tooltip_ability_item_silver_edge_windwalk_bonus_damage"	"额外攻击伤害："
"[english]DOTA_Tooltip_ability_item_silver_edge_windwalk_bonus_damage"	"BONUS ATTACK DAMAGE:"
"DOTA_Tooltip_ability_item_silver_edge_backstab_reduction"	"%敌方伤害降低："
"[english]DOTA_Tooltip_ability_item_silver_edge_backstab_reduction"	"%ENEMY DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_item_silver_edge_backstab_duration"	"减攻持续时间："
"[english]DOTA_Tooltip_ability_item_silver_edge_backstab_duration"	"REDUCTION DURATION:"
"DOTA_Tooltip_ability_item_silver_edge_Lore"	"曾经是手刃不义之君的利器，但是后来王国也因此陷入了内乱。"
"[english]DOTA_Tooltip_ability_item_silver_edge_Lore"	"Once used to slay an unjust king, only to have the kingdom erupt into civil war in the aftermath."
"DOTA_Tooltip_ability_item_silver_edge_note0"	"暗影步无法闪避。"
"[english]DOTA_Tooltip_ability_item_silver_edge_note0"	"Backstab cannot miss."
"DOTA_Tooltip_ability_item_silver_edge_note2"	"暗影步并不能无视技能免疫。"
"[english]DOTA_Tooltip_ability_item_silver_edge_note2"	"Backstab does not pierce spell immunity."
"DOTA_Tooltip_ability_item_glimmer_cape_Description"	"主动： 微光 - 经过%fade_delay%秒延迟后，自身或者友方目标单位进入隐身状态， 获得%active_magical_armor%%%的魔法抗性加成。可以在持续施法时施放。"
"[english]DOTA_Tooltip_ability_item_glimmer_cape_Description"	"Active: Glimmer - After a %fade_delay% second delay, grants invisibility and %active_magical_armor%%% magic resistance to you or a target allied unit. Can be cast while channelling."
"DOTA_Tooltip_ability_item_glimmer_cape_bonus_attack_speed"	"+$attack"
"[english]DOTA_Tooltip_ability_item_glimmer_cape_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_glimmer_cape_bonus_magical_armor"	"%+$spell_resist"
"[english]DOTA_Tooltip_ability_item_glimmer_cape_bonus_magical_armor"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_glimmer_cape_fade_delay"	"微光渐隐时间："
"[english]DOTA_Tooltip_ability_item_glimmer_cape_fade_delay"	"GLIMMER FADE TIME:"
"DOTA_Tooltip_ability_item_glimmer_cape_active_magical_armor"	"%微光魔法抗性加成："
"[english]DOTA_Tooltip_ability_item_glimmer_cape_active_magical_armor"	"%GLIMMER MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_item_glimmer_cape_duration"	"微光持续时间："
"[english]DOTA_Tooltip_ability_item_glimmer_cape_duration"	"GLIMMER DURATION:"
"DOTA_Tooltip_ability_item_glimmer_cape_Lore"	"一位幻术大师失窃的披风。"
"[english]DOTA_Tooltip_ability_item_glimmer_cape_Lore"	"The stolen cape of a master illusionist."
"DOTA_Tooltip_ability_item_red_mist_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_red_mist_Description"	"text."
"DOTA_Tooltip_ability_item_red_mist_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_red_mist_Lore"	"Lore."
"DOTA_Tooltip_ability_item_octarine_core_Description"	"被动：冷却减少 - 所有技能和物品的冷却时间减少%bonus_cooldown%%%。\n被动：技能回血 - 技能造成的伤害将根据一定百分比以生命回复返还给施法者。"
"[english]DOTA_Tooltip_ability_item_octarine_core_Description"	"Passive: Cooldown Reduction - Reduces the cooldown time of all spells and items by %bonus_cooldown%%%.\nPassive: Spell Lifesteal - A percentage of damage caused by spells is returned to the caster as health."
"DOTA_Tooltip_ability_item_octarine_core_bonus_intelligence"	"+$int"
"[english]DOTA_Tooltip_ability_item_octarine_core_bonus_intelligence"	"+$int"
"DOTA_Tooltip_ability_item_octarine_core_bonus_health"	"+$health"
"[english]DOTA_Tooltip_ability_item_octarine_core_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_octarine_core_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_octarine_core_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_octarine_core_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_octarine_core_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_octarine_core_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_octarine_core_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_octarine_core_bonus_cooldown"	"%冷却时间减少："
"[english]DOTA_Tooltip_ability_item_octarine_core_bonus_cooldown"	"%COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_item_octarine_core_hero_lifesteal"	"%对英雄技能回血："
"[english]DOTA_Tooltip_ability_item_octarine_core_hero_lifesteal"	"%HERO SPELL LIFESTEAL:"
"DOTA_Tooltip_ability_item_octarine_core_creep_lifesteal"	"%对非英雄技能回血："
"[english]DOTA_Tooltip_ability_item_octarine_core_creep_lifesteal"	"%CREEP SPELL LIFESTEAL:"
"DOTA_Tooltip_ability_item_octarine_core_Lore"	"位于法术技艺核心的，是只有身负异能之人才能感知的光带。"
"[english]DOTA_Tooltip_ability_item_octarine_core_Lore"	"At the core of spellcraft are spectrums only the very gifted can sense."
"DOTA_Tooltip_ability_item_enchanted_mango_Description"	"使用：吃下芒果，立刻回复%replenish_amount%点魔法。\n\n按住Ctrl键可以对友方英雄使用魔法芒果。"
"[english]DOTA_Tooltip_ability_item_enchanted_mango_Description"	"Use: Consume the mango to instantly restore %replenish_amount% mana.\n\nHold Control to use Enchanted Mango on an allied hero."
"DOTA_Tooltip_ability_item_enchanted_mango_hp_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_enchanted_mango_hp_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_enchanted_mango_replenish_amount"	"魔法回复量："
"[english]DOTA_Tooltip_ability_item_enchanted_mango_replenish_amount"	"MANA RESTORED:"
"DOTA_Tooltip_ability_item_enchanted_mango_Lore"	"基迪岛上特有的苦甜参半风味让两栖动物无法抗拒。"
"[english]DOTA_Tooltip_ability_item_enchanted_mango_Lore"	"The bittersweet flavors of Jidi Isle are irresistible to amphibians."
"DOTA_Tooltip_ability_item_iron_talon_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_iron_talon_Description"	"text."
"DOTA_Tooltip_ability_item_iron_talon_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_iron_talon_Lore"	"Lore."
"DOTA_Tooltip_ability_item_lotus_orb_Description"	"主动：回音护盾 - 对目标单位施加一个护盾，可以将大部分指向性法术反馈给施法者。护盾目标依然会受到法术的伤害。施加时将驱散负面效果。"
"[english]DOTA_Tooltip_ability_item_lotus_orb_Description"	"Active: Echo Shell - Applies a shield to the target unit which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispels negative buffs when applied."
"DOTA_Tooltip_ability_item_lotus_orb_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_lotus_orb_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_lotus_orb_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_health_regen"	"+$hp_regen"
"[english]DOTA_Tooltip_ability_item_lotus_orb_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_mana_regen"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_lotus_orb_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_lotus_orb_active_duration"	"回音持续时间："
"[english]DOTA_Tooltip_ability_item_lotus_orb_active_duration"	"ECHO DURATION:"
"DOTA_Tooltip_ability_item_lotus_orb_cast_range_tooltip"	"回音施法距离："
"[english]DOTA_Tooltip_ability_item_lotus_orb_cast_range_tooltip"	"ECHO CAST RANGE:"
"DOTA_Tooltip_ability_item_lotus_orb_Lore"	"位居中央的宝石依然能反射出其制造者苍白的景象。"
"[english]DOTA_Tooltip_ability_item_lotus_orb_Lore"	"The jewel at its center still reflects a pale image of its creator."
"DOTA_Tooltip_ability_item_nightfall_striders_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_nightfall_striders_Description"	"text."
"DOTA_Tooltip_ability_item_nightfall_striders_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_nightfall_striders_Lore"	"Lore."
"DOTA_Tooltip_ability_item_guardian_greaves_Description"	"主动：修复 - 使周围友军回复%replenish_health%点生命和%replenish_mana%点魔法，并移除施法者身上大部分的负面效果。\n被动：卫士光环 - 为周围友军提供%aura_health_regen%点/秒的额外生命恢复速率和%aura_armor%点额外护甲。如果友方英雄的生命值低于%aura_bonus_threshold%%%，他们将获得%aura_health_regen_bonus%点/秒的额外生命恢复速率和%aura_armor_bonus%点额外护甲。"
"[english]DOTA_Tooltip_ability_item_guardian_greaves_Description"	"Active: Mend - Restores %replenish_health% health and %replenish_mana% mana to nearby allies, and removes most negative buffs from the caster.\nPassive: Guardian Aura - Provides nearby allies with %aura_health_regen% health regeneration and %aura_armor% bonus armor. If an allied hero's health falls below %aura_bonus_threshold%%%, they receive %aura_health_regen_bonus% health regeneration and %aura_armor_bonus% armor."
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_movement"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_guardian_greaves_bonus_movement"	"+$move_speed"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_guardian_greaves_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_mana"	"+$mana"
"[english]DOTA_Tooltip_ability_item_guardian_greaves_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_guardian_greaves_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen"	"光环生命恢复速率："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen"	"AURA HEALTH REGEN:"
"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor"	"光环护甲加成："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_aura_armor"	"AURA ARMOR:"
"DOTA_Tooltip_ability_item_guardian_greaves_aura_bonus_threshold"	"%光环加成临界值："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_aura_bonus_threshold"	"%AURA BOOST THRESHOLD:"
"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen_bonus"	"光环加成生命恢复速率："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen_bonus"	"AURA BOOST HEALTH REGEN:"
"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor_bonus"	"光环加成护甲："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_aura_armor_bonus"	"AURA BOOST ARMOR:"
"DOTA_Tooltip_ability_item_guardian_greaves_replenish_health"	"修复治疗量："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_replenish_health"	"MEND HEAL:"
"DOTA_Tooltip_ability_item_guardian_greaves_replenish_mana"	"修复补充魔法量："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_replenish_mana"	"MEND MANA RESTORE:"
"DOTA_Tooltip_ability_item_guardian_greaves_replenish_radius"	"光环/修复作用范围："
"[english]DOTA_Tooltip_ability_item_guardian_greaves_replenish_radius"	"AURA/MEND RADIUS:"
"DOTA_Tooltip_ability_item_guardian_greaves_Lore"	"为了向全能之神致敬所打造的众多圣器之一。"
"[english]DOTA_Tooltip_ability_item_guardian_greaves_Lore"	"One of many holy instruments constructed to honor the Omniscience."
"DOTA_Tooltip_ability_item_bounty_pact_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_bounty_pact_Description"	"text."
"DOTA_Tooltip_ability_item_bounty_pact_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_bounty_pact_Lore"	"Lore."
"DOTA_Tooltip_ability_item_solar_crest_Description"	"主动：日耀 - 暂时失去炎阳纹章的护甲和闪避加成。对队友施放可以提供%allied_armor%点护甲和%allied_evasion%%%的闪避。对敌人施放将降低其%enemy_armor_reduction_tooltip%点护甲，而且带有致盲效果，物理攻击有%miss_chance%%%的几率不会命中。无法对技能免疫的敌人施放。减甲效果对Roshan减半。"
"[english]DOTA_Tooltip_ability_item_solar_crest_Description"	"Active: Shine - Temporarily removes the armor and evasion from Solar Crest. When cast on an ally it grants them %allied_armor% armor and %allied_evasion%%% evasion. When cast on an enemy, it removes %enemy_armor_reduction_tooltip% of their armor and blinds them, causing them to miss %miss_chance%%% of their attacks. Cannot target magic immune enemies. Armor reduction is halved against Roshan."
"DOTA_Tooltip_ability_item_solar_crest_bonus_armor"	"+$armor"
"[english]DOTA_Tooltip_ability_item_solar_crest_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_solar_crest_bonus_mana_regen_pct"	"%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_solar_crest_bonus_mana_regen_pct"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_solar_crest_bonus_evasion"	"%+$evasion"
"[english]DOTA_Tooltip_ability_item_solar_crest_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_solar_crest_allied_armor"	"日耀友军护甲加成："
"[english]DOTA_Tooltip_ability_item_solar_crest_allied_armor"	"SHINE ALLY BONUS ARMOR:"
"DOTA_Tooltip_ability_item_solar_crest_allied_evasion"	"%日耀友军闪避加成："
"[english]DOTA_Tooltip_ability_item_solar_crest_allied_evasion"	"%SHINE ALLY EVASION:"
"DOTA_Tooltip_ability_item_solar_crest_armor_reduction"	"日耀敌人护甲降低："
"[english]DOTA_Tooltip_ability_item_solar_crest_armor_reduction"	"SHINE ENEMY ARMOR LOSS:"
"DOTA_Tooltip_ability_item_solar_crest_miss_chance"	"%日耀敌人丢失概率："
"[english]DOTA_Tooltip_ability_item_solar_crest_miss_chance"	"%SHINE ENEMY MISS CHANCE:"
"DOTA_Tooltip_ability_item_solar_crest_duration"	"日耀持续时间："
"[english]DOTA_Tooltip_ability_item_solar_crest_duration"	"SHINE DURATION:"
"DOTA_Tooltip_ability_item_solar_crest_valor_cast_range_tooltip"	"日耀施法距离："
"[english]DOTA_Tooltip_ability_item_solar_crest_valor_cast_range_tooltip"	"SHINE CAST RANGE:"
"DOTA_Tooltip_ability_item_solar_crest_Lore"	"为了纪念炎日天空所打造的护符。"
"[english]DOTA_Tooltip_ability_item_solar_crest_Lore"	"A talisman forged to honor the daytime sky."
"DOTA_Tooltip_ability_item_rune_breaker_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_rune_breaker_Description"	"text."
"DOTA_Tooltip_ability_item_rune_breaker_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_rune_breaker_Lore"	"Lore."
"DOTA_Tooltip_ability_item_natures_mend_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_natures_mend_Description"	"text."
"DOTA_Tooltip_ability_item_natures_mend_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_natures_mend_Lore"	"Lore."
"DOTA_Tooltip_ability_item_blinders_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_blinders_Description"	"text."
"DOTA_Tooltip_ability_item_blinders_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_blinders_Lore"	"Lore."
"DOTA_Tooltip_ability_item_mjollnir_Note2"	"静电冲击不会弹跳至处于隐身状态下或战争迷雾内的英雄。"
"[english]DOTA_Tooltip_ability_item_mjollnir_Note2"	"Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War."
"DOTA_Tooltip_ability_item_telescope_Description"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_telescope_Description"	"text."
"DOTA_Tooltip_ability_item_telescope_Lore"	"&nbsp;"
"[english]DOTA_Tooltip_ability_item_telescope_Lore"	"Lore."
"DOTA_Tooltip_ability_item_telescope_bonus_strength"	"+$str"
"[english]DOTA_Tooltip_ability_item_telescope_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_telescope_bonus_agility"	"+$agi"
"[english]DOTA_Tooltip_ability_item_telescope_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_telescope_bonus_intellect"	"+$int"
"[english]DOTA_Tooltip_ability_item_telescope_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_telescope_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_telescope_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_whip_Description"	"鞭打目标，使其2秒内移动速度提升35%%，但是之后的3.5秒内移动速度减缓35%%。同时造成50点物理伤害。可以对友军或敌人使用。"
"[english]DOTA_Tooltip_ability_item_whip_Description"	"Whips a target, causing them to move 35%% faster for 2 seconds, then slower by 35%% for 3.5 seconds. Deals 50 physical damage. Can target allies or enemies."
"DOTA_Tooltip_ability_item_whip_Lore"	"以激励活跃性而闻名。"
"[english]DOTA_Tooltip_ability_item_whip_Lore"	"Been known to encourage activity."
"DOTA_Tooltip_ability_item_whip_bonus_damage"	"+$damage"
"[english]DOTA_Tooltip_ability_item_whip_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_pipe_magic_resistance_aura"	"%光环魔法抗性加成："
"[english]DOTA_Tooltip_ability_item_pipe_magic_resistance_aura"	"%AURA MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_item_quelling_blade_cast_range_ward"	"排眼施法距离："
"[english]DOTA_Tooltip_ability_item_quelling_blade_cast_range_ward"	"CHOP WARD CAST RANGE:"
"DOTA_Tooltip_ability_item_radiance_blind_pct"	"%烧灼丢失概率："
"[english]DOTA_Tooltip_ability_item_radiance_blind_pct"	"%BURN MISS CHANCE:"
"DOTA_Tooltip_ability_item_radiance_aura_radius"	"烧灼作用范围："
"[english]DOTA_Tooltip_ability_item_radiance_aura_radius"	"BURN RADIUS:"
"DOTA_Tooltip_ability_item_venomous_shield_Description"	" "
"[english]DOTA_Tooltip_ability_item_venomous_shield_Description"	" "
"DOTA_Tooltip_ability_item_venomous_shield_Lore"	" "
"[english]DOTA_Tooltip_ability_item_venomous_shield_Lore"	" "
"DOTA_Tooltip_ability_item_tango_total_heal_ward_tooltip"	"使用守卫恢复生命量："
"[english]DOTA_Tooltip_ability_item_tango_total_heal_ward_tooltip"	"EAT WARD HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_cast_range_ward"	"食用守卫施法距离："
"[english]DOTA_Tooltip_ability_item_tango_cast_range_ward"	"EAT WARD CAST RANGE:"
"DOTA_Tooltip_ability_item_tango_single_total_heal_ward_tooltip"	"使用守卫恢复生命量："
"[english]DOTA_Tooltip_ability_item_tango_single_total_heal_ward_tooltip"	"EAT WARD HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_single_cast_range_ward"	"食用守卫施法距离："
"[english]DOTA_Tooltip_ability_item_tango_single_cast_range_ward"	"EAT WARD CAST RANGE:"
"DOTA_Tooltip_ability_item_travel_boots_2_Description"	"主动：传送 - 将你传送到一个友方建筑或单位身边，包括英雄。双击将直接传送至己方泉水。\n\n多双鞋子的移动速度提升效果不会叠加。"
"[english]DOTA_Tooltip_ability_item_travel_boots_2_Description"	"Active: Teleport - Teleports you to any allied structure or unit, including heroes. Double-click to teleport to your team's base fountain.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_travel_boots_2_Note0"	"与回程卷轴共享冷却时间。"
"[english]DOTA_Tooltip_ability_item_travel_boots_2_Note0"	"Shares cooldown with Town Portal Scrolls."
"DOTA_Tooltip_ability_item_travel_boots_2_bonus_movement_speed"	"+$move_speed"
"[english]DOTA_Tooltip_ability_item_travel_boots_2_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_urn_of_shadows_Note1"	"如果对已经被施放灵魂释放的英雄使用，那么将刷新它的持续时间。"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_Note1"	"If used on a hero with Soul Release already active on them, it will refresh its duration."
"DOTA_Tooltip_ability_item_vladmir_vampiric_aura_ranged"	"%光环远程单位吸血效果："
"[english]DOTA_Tooltip_ability_item_vladmir_vampiric_aura_ranged"	"%AURA RANGED LIFESTEAL:"
"DOTA_Tooltip_ability_item_ward_observer_Lore"	"一种植物形态，只有一半的感知力，一般由巫师学徒培养。"
"[english]DOTA_Tooltip_ability_item_ward_observer_Lore"	"A form of half-sentient plant, often cultivated by apprentice wizards."
"DOTA_Tooltip_ability_item_ward_sentry_Lore"	"一种植物形态，原种于一位害世国王的花园中。"
"[english]DOTA_Tooltip_ability_item_ward_sentry_Lore"	"A form of plant originally grown in the garden of a fearful king."
"DOTA_Tooltip_ability_item_ward_dispenser_Description"	"双击守卫切换当前可用的守卫。\n\n使用：放置当前可用的守卫，侦查一片区域。侦查守卫将使己方获得附近的视野。岗哨守卫拥有真实视域，只要周围存在己方视野就能看出隐形的敌方单位和守卫。"
"[english]DOTA_Tooltip_ability_item_ward_dispenser_Description"	"Double-Click to switch the currently active ward.\n\nUse: Plant the currently active ward to keep watch over an area. Observer Wards reveal their surrounding area to your team. Sentry Wards grant True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within its range."
"DOTA_Tooltip_ability_item_ward_dispenser_observer_vision_range_tooltip"	"侦查视野范围："
"[english]DOTA_Tooltip_ability_item_ward_dispenser_observer_vision_range_tooltip"	"OBSERVER VISION RANGE:"
"DOTA_Tooltip_ability_item_ward_dispenser_observer_duration_minutes_tooltip"	"侦查持续时间（分钟）："
"[english]DOTA_Tooltip_ability_item_ward_dispenser_observer_duration_minutes_tooltip"	"OBSERVER DURATION (MINUTES):"
"DOTA_Tooltip_ability_item_ward_dispenser_true_sight_range"	"岗哨守卫真实视域范围："
"[english]DOTA_Tooltip_ability_item_ward_dispenser_true_sight_range"	"SENTRY TRUE SIGHT RANGE:"
"DOTA_Tooltip_ability_item_ward_dispenser_sentry_duration_minutes_tooltip"	"岗哨守卫持续时间（分钟）："
"[english]DOTA_Tooltip_ability_item_ward_dispenser_sentry_duration_minutes_tooltip"	"SENTRY DURATION (MINUTES):"
"DOTA_Tooltip_ability_item_ward_dispenser_Lore"	"层叠效率的提升让守卫比以往更便于携带。"
"[english]DOTA_Tooltip_ability_item_ward_dispenser_Lore"	"Advancements in stacking efficiency have made wards easier to carry than ever."
"npc_dota_furion_treant_large"	"大树人"
"[english]npc_dota_furion_treant_large"	"Greater Treant"
"DOTA_Tooltip_modifier_item_mekansm_noheal"	"回复冷却时间"
"[english]DOTA_Tooltip_modifier_item_mekansm_noheal"	"Healing Cooldown"
"DOTA_Tooltip_modifier_item_mekansm_noheal_Description"	"梅肯斯姆的治疗效果和卫士胫甲的修复效果不会作用于刚受到过治疗或修复效果的单位。"
"[english]DOTA_Tooltip_modifier_item_mekansm_noheal_Description"	"Mekansm Restore and Guardian Greaves Mend will not affect a unit that has recently been healed by Restore or Mend."
"DOTA_Tooltip_modifier_item_pipe_debuff"	"绝缘冷却时间"
"[english]DOTA_Tooltip_modifier_item_pipe_debuff"	"Barrier Cooldown"
"DOTA_Tooltip_modifier_item_pipe_debuff_Description"	"烟斗的绝缘效果不会作用于刚受到过绝缘效果的单位。"
"[english]DOTA_Tooltip_modifier_item_pipe_debuff_Description"	"Pipe Barrier will not affect a unit that has recently been protected by Barrier."
"dota_hud_error_telekinesis"	"无法对本单位施放隔空取物"
"[english]dota_hud_error_telekinesis"	"Can't Telekinesis This Unit"
"DOTA_Tooltip_ability_item_guardian_greaves_Note0"	"光环效果仅对英雄有效。"
"[english]DOTA_Tooltip_ability_item_guardian_greaves_Note0"	"The aura boost only applies to heroes."
"Comp_2733_TMPL_t_compendium_level_trophytooltip_data_tooltip_text"	"提升互动指南等级即可升级这座奖杯！"
"[english]Comp_2733_TMPL_t_compendium_level_trophytooltip_data_tooltip_text"	"Level up this trophy by raising your compendium level!"
"Comp_2733_TMPL_t_compendium_level_trophytooltip_data_tooltip_title"	"互动指南等级"
"[english]Comp_2733_TMPL_t_compendium_level_trophytooltip_data_tooltip_title"	"Compendium Level"
"Comp_2733_TMPL_t_challenge_trophytooltip_data_tooltip_text"	"完成互动指南挑战即可升级这座奖杯！"
"[english]Comp_2733_TMPL_t_challenge_trophytooltip_data_tooltip_text"	"Level up this trophy by completing Compendium Challenges."
"Comp_2733_TMPL_t_challenge_trophytooltip_data_tooltip_title"	"挑战已完成"
"[english]Comp_2733_TMPL_t_challenge_trophytooltip_data_tooltip_title"	"Challenges Completed"
"Comp_2733_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_text"	"提升团队互动指南等级即可升级这座奖杯！"
"[english]Comp_2733_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_text"	"This trophy will level up based on your highest Team Compendium Level in a game."
"Comp_2733_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_title"	"团队互动指南等级"
"[english]Comp_2733_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_title"	"Team Compendium Level"
"Comp_2733_TMPL_t_toc_updatedelementlistupdated_text_text"	"已更新"
"[english]Comp_2733_TMPL_t_toc_updatedelementlistupdated_text_text"	"Updated!"
"Comp_2733_TMPL_t_toc_newelementlistnew_text_text"	"新！"
"[english]Comp_2733_TMPL_t_toc_newelementlistnew_text_text"	"New!"
"Comp_2733_TMPL_tt_sg1_tooltip_title"	"互动指南挑战"
"[english]Comp_2733_TMPL_tt_sg1_tooltip_title"	"Compendium Challenges"
"Comp_2733_TMPL_tt_sg1_tooltip_text"	"解锁个人互动指南挑战，同时游戏内获得互动指南主题文字颜色。"
"[english]Comp_2733_TMPL_tt_sg1_tooltip_text"	"Unlock personal Compendium Challenges and in-game International themed text color."
"Comp_2733_TMPL_tt_sg2_tooltip_title"	"鼠标指针"
"[english]Comp_2733_TMPL_tt_sg2_tooltip_title"	"Cursor Pack"
"Comp_2733_TMPL_tt_sg2_tooltip_text"	"解锁2015年国际邀请赛鼠标指针。"
"[english]Comp_2733_TMPL_tt_sg2_tooltip_text"	"Unlock The International 2015 Cursor Pack."
"Comp_2733_TMPL_tt_sg3_tooltip_title"	"全明星表演赛"
"[english]Comp_2733_TMPL_tt_sg3_tooltip_title"	"All Star Match"
"Comp_2733_TMPL_tt_sg3_tooltip_text"	"互动指南玩家可以投票决定本年度全明星表演赛的上场选手。"
"[english]Comp_2733_TMPL_tt_sg3_tooltip_text"	"Unlock the ability for Compendium owners to vote on the participants in this year's All Star Match."
"Comp_2733_TMPL_tt_sg4_tooltip_title"	"不朽宝藏 I"
"[english]Comp_2733_TMPL_tt_sg4_tooltip_title"	"Immortal Treasure I"
"Comp_2733_TMPL_tt_sg4_tooltip_text"	"解锁Valve精心打造的第一款不朽宝藏。"
"[english]Comp_2733_TMPL_tt_sg4_tooltip_text"	"Unlock the first treasure containing Valve-created Immortal items."
"Comp_2733_TMPL_tt_sg5_tooltip_title"	"票选至宝"
"[english]Comp_2733_TMPL_tt_sg5_tooltip_title"	"Arcana Vote"
"Comp_2733_TMPL_tt_sg5_tooltip_text"	"互动指南玩家可以投票决定下一个推出至宝物品的英雄。"
"[english]Comp_2733_TMPL_tt_sg5_tooltip_text"	"Unlock the ability for Compendium owners to vote on which Hero should receive the next Arcana."
"Comp_2733_TMPL_tt_sg6_tooltip_title"	"雕像石"
"[english]Comp_2733_TMPL_tt_sg6_tooltip_title"	"Effigy Block"
"Comp_2733_TMPL_tt_sg6_tooltip_text"	"解锁2015年国际邀请赛雕像石"
"[english]Comp_2733_TMPL_tt_sg6_tooltip_text"	"Unlocks the The International 2015 Effigy Block"
"Comp_2733_TMPL_tt_sg7_tooltip_title"	"2015年国际邀请赛载入画面"
"[english]Comp_2733_TMPL_tt_sg7_tooltip_title"	"The International 2015 Loading Screens"
"Comp_2733_TMPL_tt_sg7_tooltip_text"	"解锁载入画面珍藏。"
"[english]Comp_2733_TMPL_tt_sg7_tooltip_text"	"Unlock the Loading Screen Treasure."
"Comp_2733_TMPL_tt_sg8_tooltip_title"	"动态表情包"
"[english]Comp_2733_TMPL_tt_sg8_tooltip_title"	"Emoticon Pack"
"Comp_2733_TMPL_tt_sg8_tooltip_text"	"解锁一套用于Dota 2游戏内聊天的动态表情。"
"[english]Comp_2733_TMPL_tt_sg8_tooltip_text"	"Unlock a new set of emoticons for use inside Dota 2 Chat."
"Comp_2733_TMPL_tt_sg9_tooltip_title"	"2015年国际邀请赛界面皮肤"
"[english]Comp_2733_TMPL_tt_sg9_tooltip_title"	"The International 2015 HUD Skin"
"Comp_2733_TMPL_tt_sg9_tooltip_text"	"解锁2015年国际邀请赛界面皮肤。"
"[english]Comp_2733_TMPL_tt_sg9_tooltip_text"	"Unlock The International 2015 HUD skin."
"Comp_2733_TMPL_tt_sg10_tooltip_title"	"自定义嘲讽动作"
"[english]Comp_2733_TMPL_tt_sg10_tooltip_title"	"Custom Taunts"
"Comp_2733_TMPL_tt_sg10_tooltip_text"	"解锁一款珍藏，内含Dota 2比赛中使用的全新嘲讽动作。"
"[english]Comp_2733_TMPL_tt_sg10_tooltip_text"	"Unlock a treasure full of new taunts that can be used in matches."
"Comp_2733_TMPL_tt_sg11_tooltip_title"	"守卫"
"[english]Comp_2733_TMPL_tt_sg11_tooltip_title"	"Wards"
"Comp_2733_TMPL_tt_sg11_tooltip_text"	"解锁在下之哨侦查和岗哨守卫。"
"[english]Comp_2733_TMPL_tt_sg11_tooltip_text"	"Unlock The Watcher Below Observer and Sentry Wards."
"Comp_2733_TMPL_tt_sg12_tooltip_title"	"不朽宝藏 II"
"[english]Comp_2733_TMPL_tt_sg12_tooltip_title"	"Immortal Treasure II"
"Comp_2733_TMPL_tt_sg12_tooltip_text"	"解锁Valve精心打造的第二款不朽宝藏。"
"[english]Comp_2733_TMPL_tt_sg12_tooltip_text"	"Unlock the second treasure containing Valve-created Immortal items."
"Comp_2733_TMPL_tt_sg13_tooltip_title"	"Dota 2短片大赛"
"[english]Comp_2733_TMPL_tt_sg13_tooltip_title"	"Dota 2 Short Film Contest"
"Comp_2733_TMPL_tt_sg13_tooltip_text"	"解锁玩家原创短片大赛"
"[english]Comp_2733_TMPL_tt_sg13_tooltip_text"	"Unlock a contest for user created short films."
"Comp_2733_TMPL_tt_sg14_tooltip_title"	"小飞龙信使"
"[english]Comp_2733_TMPL_tt_sg14_tooltip_title"	"Wyvern Hatchling Courier"
"Comp_2733_TMPL_tt_sg14_tooltip_text"	"解锁2015年国际邀请赛信使，小飞龙。"
"[english]Comp_2733_TMPL_tt_sg14_tooltip_text"	"Unlock the Wyvern Hatchling, The International 2015 Courier."
"Comp_2733_TMPL_tt_sg15_tooltip_title"	"不朽宝藏 III"
"[english]Comp_2733_TMPL_tt_sg15_tooltip_title"	"Immortal Treasure III"
"Comp_2733_TMPL_tt_sg15_tooltip_text"	"解锁Valve精心打造的第三款不朽宝藏。"
"[english]Comp_2733_TMPL_tt_sg15_tooltip_text"	"Unlock the third treasure containing Valve-created Immortal items."
"Comp_2733_TMPL_tt_sg16_tooltip_title"	"沙漠地图"
"[english]Comp_2733_TMPL_tt_sg16_tooltip_title"	"Desert Terrain"
"Comp_2733_TMPL_tt_sg16_tooltip_text"	"解锁全新的沙漠地形。"
"[english]Comp_2733_TMPL_tt_sg16_tooltip_text"	"Unlock the new Desert Terrain."
"Comp_2733_TMPL_tt_sg17_tooltip_title"	"音乐包"
"[english]Comp_2733_TMPL_tt_sg17_tooltip_title"	"Music Pack"
"Comp_2733_TMPL_tt_sg17_tooltip_text"	"解锁Dota 2全新游戏音乐合集。"
"[english]Comp_2733_TMPL_tt_sg17_tooltip_text"	"Unlock a new Music Pack for Dota 2."
"Comp_2733_TMPL_tt_sg18_tooltip_title"	"播音员物品包"
"[english]Comp_2733_TMPL_tt_sg18_tooltip_title"	"Announcer Pack"
"Comp_2733_TMPL_tt_sg18_tooltip_text"	"解锁全新的Dota 2游戏内播音员。"
"[english]Comp_2733_TMPL_tt_sg18_tooltip_text"	"Unlock a new in-game Announcer and Mega-Kills pack for Dota 2."
"Comp_2733_TMPL_tt_sg19_tooltip_title"	"天气效果"
"[english]Comp_2733_TMPL_tt_sg19_tooltip_title"	"Weather Effects"
"Comp_2733_TMPL_tt_sg19_tooltip_text"	"解锁全新的天气特效。"
"[english]Comp_2733_TMPL_tt_sg19_tooltip_text"	"Unlock new Weather Effects."
"Comp_2733_TMPL_tt_sg20_tooltip_title"	"斧王漫画"
"[english]Comp_2733_TMPL_tt_sg20_tooltip_title"	"Comic featuring Axe"
"Comp_2733_TMPL_tt_sg20_tooltip_text"	"解锁斧王的特殊不朽物品，和名斧其实的漫画。"
"[english]Comp_2733_TMPL_tt_sg20_tooltip_text"	"Unlock a special Immortal item for Axe, and a new Axe-tacular comic."
"Comp_2733_TMPL_tl_rewards_textlist_1"	"-互动指南挑战<br>-游戏内文字颜色"
"[english]Comp_2733_TMPL_tl_rewards_textlist_1"	"-Compendium Challenges<br>-In-Game Text Color"
"Comp_2733_TMPL_tl_rewards_textlist_2"	"传送特效 I"
"[english]Comp_2733_TMPL_tl_rewards_textlist_2"	"Teleportation Effect I"
"Comp_2733_TMPL_tl_rewards_textlist_3"	"英雄展望档案"
"[english]Comp_2733_TMPL_tl_rewards_textlist_3"	"Portfolio of Heroes Envisioned"
"Comp_2733_TMPL_tl_rewards_textlist_4"	"动态表情珍藏包 II"
"[english]Comp_2733_TMPL_tl_rewards_textlist_4"	"Emoticon Treasure Pack II"
"Comp_2733_TMPL_tl_rewards_textlist_5"	"凶猛招式示范"
"[english]Comp_2733_TMPL_tl_rewards_textlist_5"	"Manual of Fearsome Moves"
"Comp_2733_TMPL_tl_rewards_textlist_6"	"自定义泉水恢复特效"
"[english]Comp_2733_TMPL_tl_rewards_textlist_6"	"Custom Fountain Effect"
"Comp_2733_TMPL_tl_rewards_textlist_14"	"自定义闪烁特效"
"[english]Comp_2733_TMPL_tl_rewards_textlist_14"	"Custom Blink Effect"
"Comp_2733_TMPL_tl_rewards_textlist_15"	"-小飞龙款式<br>125% 挑战金币掉落速率<br>-金币预测护符"
"[english]Comp_2733_TMPL_tl_rewards_textlist_15"	"-Style for Wyvern Hatchling<br>125% Challenge Coin Rate<br>-Coin Prediction Charm"
"Comp_2733_TMPL_tl_rewards_textlist_19"	"自定义达贡特效"
"[english]Comp_2733_TMPL_tl_rewards_textlist_19"	"Custom Dagon Effect"
"Comp_2733_TMPL_tl_rewards_textlist_20"	"小穿山<br>2015年国际邀请赛宠物"
"[english]Comp_2733_TMPL_tl_rewards_textlist_20"	"Almond the Frondillo,<br> The International 2015 Pet"
"Comp_2733_TMPL_tl_rewards_textlist_23"	"魔瓶恢复特效"
"[english]Comp_2733_TMPL_tl_rewards_textlist_23"	"Bottle Use Effect"
"Comp_2733_TMPL_tl_rewards_textlist_24"	"-不朽藏品箱 II<br>-凶猛招式示范"
"[english]Comp_2733_TMPL_tl_rewards_textlist_24"	"-Immortal Treasure II<br>-Manual of Fearsome Moves"
"Comp_2733_TMPL_tl_rewards_textlist_25"	"200% 挑战金币掉落速率<br>-金币预测护符<br>-文字颜色 II<br>-自定义吹风特效"
"[english]Comp_2733_TMPL_tl_rewards_textlist_25"	"200% Challenge Coin Rate<br>-Coin Prediction Charm<br>-Text Color II<br>-Custom Eul's Effect"
"Comp_2733_TMPL_tl_rewards_textlist_29"	"泉水恢复特效 II"
"[english]Comp_2733_TMPL_tl_rewards_textlist_29"	"Fountain Effect II"
"Comp_2733_TMPL_tl_rewards_textlist_30"	"-不朽宝藏 I<br>-不朽宝藏 II<br>-不朽宝藏 III"
"[english]Comp_2733_TMPL_tl_rewards_textlist_30"	"-Immortal Treasure I<br>-Immortal Treasure II<br>-Immortal Treasure III"
"Comp_2733_TMPL_tl_rewards_textlist_33"	"闪烁特效 II"
"[english]Comp_2733_TMPL_tl_rewards_textlist_33"	"Blink Effect II"
"Comp_2733_TMPL_tl_rewards_textlist_35"	"-小穿山额外款式<br>-金币预测护符"
"[english]Comp_2733_TMPL_tl_rewards_textlist_35"	"-Style for Almond the Frondillo<br>-Coin Prediction Charm"
"Comp_2733_TMPL_tl_rewards_textlist_39"	"达贡特效 II"
"[english]Comp_2733_TMPL_tl_rewards_textlist_39"	"Dagon Effect II"
"Comp_2733_TMPL_tl_rewards_textlist_41"	"不朽宝藏每10级获得一款"
"[english]Comp_2733_TMPL_tl_rewards_textlist_41"	"Immortal Treasures Repeat Every 10 levels"
"Comp_2733_TMPL_tl_rewards_textlist_42"	"-世界之渊谜团珍宝<br>-金币预测护符"
"[english]Comp_2733_TMPL_tl_rewards_textlist_42"	"-World Chasm Enigma Artifact<br>-Coin Prediction Charm"
"Comp_2733_TMPL_tl_rewards_textlist_43"	"-黄金信使款式<br>300% 挑战金币掉落速率<br>-不朽珍藏 II"
"[english]Comp_2733_TMPL_tl_rewards_textlist_43"	"-Golden Courier Style<br>300% Challenge Coin Rate<br>-Immortal Treasure II"
"Comp_2733_TMPL_tl_rewarddescs_textlist_1"	"游戏内挑战已经开启，同时将获得2015年国际邀请赛主题文字颜色。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_1"	"You've unlocked in-game Challenges and 2015 International themed text."
"Comp_2733_TMPL_tl_rewarddescs_textlist_2"	"现在使用回城卷轴将有全新特效。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_2"	"A new effect that's played when you use a Teleport Scroll."
"Comp_2733_TMPL_tl_rewarddescs_textlist_3"	"可以在Dota 2游戏内聊天时使用的全新2015年国际邀请赛动态表情。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_3"	"New 2015 International Emoticons for us in Dota 2 game chat."
"Comp_2733_TMPL_tl_rewarddescs_textlist_4"	"获得官方Dota 2载入画面珍藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_4"	"Earn a pack of official Dota 2 Loading Screen treasures."
"Comp_2733_TMPL_tl_rewarddescs_textlist_5"	"现在泉水的恢复效果将有全新特效。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_5"	"A new effect that's played whenever you're being healed by your team's Fountain."
"Comp_2733_TMPL_tl_rewarddescs_textlist_6"	"专属游戏内嘲讽动作。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_6"	"Exclusive in-game taunt animations."
"Comp_2733_TMPL_tl_rewarddescs_textlist_7"	"2015年国际邀请赛雕像再造物品包，可以制作雕像在遗迹旁展示。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_7"	"2015 International Effigy Reforger Pack to display alongside your Ancient."
"Comp_2733_TMPL_tl_rewarddescs_textlist_8"	"获得一款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_8"	"Earn a treasure containing one of the exclusive International 2015 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_9"	"获得更多的Dota 2官方载入画面珍藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_9"	"Earn more official Dota 2 Loading Screen treasures."
"Comp_2733_TMPL_tl_rewarddescs_textlist_10"	"额外的游戏内嘲讽动作。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_10"	"Additional in-game taunt animations."
"Comp_2733_TMPL_tl_rewarddescs_textlist_11"	"一套可用于Dota 2游戏内聊天的全新2015年国际邀请赛动态表情。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_11"	"A new set of 2015 International Emoticons for us in Dota 2 game chat."
"Comp_2733_TMPL_tl_rewarddescs_textlist_12"	"官方Dota 2载入画面珍藏的合集。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_12"	"Collection of official Dota 2 Loading Screen Treasures."
"Comp_2733_TMPL_tl_rewarddescs_textlist_13"	"获得第二款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_13"	"Earn another treasure containing one of the exclusive International 2015 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_14"	"再获得三款Dota 2官方载入画面珍藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_14"	"Earn three more official Dota 2 Loading Screen treasures."
"Comp_2733_TMPL_tl_rewarddescs_textlist_15"	"解锁2015年国际邀请赛信使小飞龙的全新款式。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_15"	"Unlock a new Style for the Wyvern Hatchling, the 2015 International Courier."
"Comp_2733_TMPL_tl_rewarddescs_textlist_16"	"获得第三款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_16"	"Earn a third treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_17"	"现在使用闪烁匕首将有全新特效。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_17"	"A new effect that's played whenever you use a Blink Dagger."
"Comp_2733_TMPL_tl_rewarddescs_textlist_18"	"获得第四款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_18"	"Earn a fourth treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_19"	"现在使用达贡之神力将有全新特效，同时还有额外的雕像石。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_19"	"A new effect that's played whenever you use a Dagon as well as an additional Effigy Block."
"Comp_2733_TMPL_tl_rewarddescs_textlist_20"	"解锁2015年国际邀请赛独有宠物“小穿山”。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_20"	"Unlock 'Almond the Frondillo,' a Pet unique to the 2015 International."
"Comp_2733_TMPL_tl_rewarddescs_textlist_21"	"现在泉水的恢复效果将有升级版的全新特效。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_21"	"A upgraded effect that's played whenever you're being healed by your team's Fountain."
"Comp_2733_TMPL_tl_rewarddescs_textlist_22"	"获得第五款包含专属不朽物品的宝藏。同时还将解锁2级互动指南挑战。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_22"	"Earn a fifth treasure of exclusive Immortal item sets. You'll also unlock Level 2 Compendium Challenges."
"Comp_2733_TMPL_tl_rewarddescs_textlist_23"	"现在使用闪烁匕首将有升级版的全新特效。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_23"	"Alternate effect that's played whenever you use a Blink Dagger."
"Comp_2733_TMPL_tl_rewarddescs_textlist_24"	"获得两款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_24"	"Earn 2 treasures containing one of the exclusive International 2014 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_25"	"解锁2015年国际邀请赛信使“小飞龙”的额外款式。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_25"	"Unlock an additiona Style for ' ,' the 2015 International Courier."
"Comp_2733_TMPL_tl_rewarddescs_textlist_26"	"获得一款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_26"	"Earn a treasure containing one of the exclusive International 2014 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_29"	"现在使用回程卷轴将有升级版的全新特效。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_29"	"A upgraded effect that's played when you use a Teleport Scroll."
"Comp_2733_TMPL_tl_rewarddescs_textlist_30"	"太棒了！获得了3款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_30"	"Amazing! Get 3 treasures containing one of the exclusive International 2014 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_31"	"额外的2015年国际邀请赛雕像石，可用于制作在遗迹周围展示的雕像。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_31"	"An additional 2015 International Effigy Block to display alongside your Ancient."
"Comp_2733_TMPL_tl_rewarddescs_textlist_33"	"现在使用达贡之神力将有升级版的全新特效。还不赶紧什么英雄都出一把！"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_33"	"An upgraded effect that's played whenever you use a Dagon. Now you have to get one with every hero!"
"Comp_2733_TMPL_tl_rewarddescs_textlist_35"	"解锁2015年国际邀请赛宠物“小穿山”的额外款式，还有一块雕像石。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_35"	"Unlock a new Style for 'Almond the Frondillo,' the 2015 International Pet as well an Effigy Block."
"Comp_2733_TMPL_tl_rewarddescs_textlist_39"	"这真是极好的！获得了3款包含2015年国际邀请赛专属不朽物品的宝藏。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_39"	"You'll look fabulous! Get 3 treasures containing one of the exclusive International 2014 Immortal item sets."
"Comp_2733_TMPL_tl_rewarddescs_textlist_41"	"解锁声望物品。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_41"	"Unlock the Prestige Item."
"Comp_2733_TMPL_t_sgeAch_text"	"已达成！"
"[english]Comp_2733_TMPL_t_sgeAch_text"	"ACHIEVED!"
"Comp_2733_TMPL_t_sgePerc_text"	"%prizepool_perc%%"
"[english]Comp_2733_TMPL_t_sgePerc_text"	"%prizepool_perc%%"
"Comp_2733_TMPL_t_sgeTogo_text"	"还需$%prizepool_togo%！"
"[english]Comp_2733_TMPL_t_sgeTogo_text"	"$%prizepool_togo% to go!"
"Comp_2733_TMPL_tt_team_alliance_tooltip_title"	"ALLIANCE"
"[english]Comp_2733_TMPL_tt_team_alliance_tooltip_title"	"ALLIANCE"
"Comp_2733_TMPL_tt_team_alliance_tooltip_text"	"国际邀请赛卫冕冠军。"
"[english]Comp_2733_TMPL_tt_team_alliance_tooltip_text"	"Returning Champions of The International."
"Comp_2733_TMPL_tt_team_titan_tooltip_title"	"TITAN"
"[english]Comp_2733_TMPL_tt_team_titan_tooltip_title"	"TITAN"
"Comp_2733_TMPL_tt_team_titan_tooltip_text"	"东南亚巨擘。"
"[english]Comp_2733_TMPL_tt_team_titan_tooltip_text"	"The Southeast Asian Titans."
"Comp_2733_TMPL_tt_team_eg_tooltip_title"	"EVIL GENIUSES"
"[english]Comp_2733_TMPL_tt_team_eg_tooltip_title"	"EVIL GENIUSES"
"Comp_2733_TMPL_tt_team_eg_tooltip_text"	"北美Dota的希望所在。"
"[english]Comp_2733_TMPL_tt_team_eg_tooltip_text"	"The great North American hope."
"Comp_2733_TMPL_tt_team_fnatic_tooltip_title"	"FNATIC"
"[english]Comp_2733_TMPL_tt_team_fnatic_tooltip_title"	"FNATIC"
"Comp_2733_TMPL_tt_team_fnatic_tooltip_text"	"大神云集，团结如一。"
"[english]Comp_2733_TMPL_tt_team_fnatic_tooltip_text"	"Consistency and quality."
"Comp_2733_TMPL_tt_team_newbee_tooltip_title"	"NEWBEE"
"[english]Comp_2733_TMPL_tt_team_newbee_tooltip_title"	"NEWBEE"
"Comp_2733_TMPL_tt_team_newbee_tooltip_text"	"全新的战队，熟悉的面孔。"
"[english]Comp_2733_TMPL_tt_team_newbee_tooltip_text"	"New name, old faces."
"Comp_2733_TMPL_tt_team_vici_tooltip_title"	"VICI GAMING"
"[english]Comp_2733_TMPL_tt_team_vici_tooltip_title"	"VICI GAMING"
"Comp_2733_TMPL_tt_team_vici_tooltip_text"	"天下第一，唯我VG。"
"[english]Comp_2733_TMPL_tt_team_vici_tooltip_text"	"Veni, Vidi, Vici Gaming."
"Comp_2733_TMPL_tt_team_navi_tooltip_title"	"NATUS VINCERE"
"[english]Comp_2733_TMPL_tt_team_navi_tooltip_title"	"NATUS VINCERE"
"Comp_2733_TMPL_tt_team_navi_tooltip_text"	"Dota 2有史以来最成功战队没有之一。"
"[english]Comp_2733_TMPL_tt_team_navi_tooltip_text"	"The most successful team in Dota 2 history."
"Comp_2733_TMPL_tt_team_dk_tooltip_title"	"DK"
"[english]Comp_2733_TMPL_tt_team_dk_tooltip_title"	"DK"
"Comp_2733_TMPL_tt_team_dk_tooltip_text"	"独一无二的Dota King。"
"[english]Comp_2733_TMPL_tt_team_dk_tooltip_text"	"The one Dota King that matters."
"Comp_2733_TMPL_tt_team_ig_tooltip_title"	"INVICTUS GAMING"
"[english]Comp_2733_TMPL_tt_team_ig_tooltip_title"	"INVICTUS GAMING"
"Comp_2733_TMPL_tt_team_ig_tooltip_text"	"昔日冠军战队东山再起。"
"[english]Comp_2733_TMPL_tt_team_ig_tooltip_text"	"The overthrown champions seeking to regain glory."
"Comp_2733_TMPL_tt_team_c9_tooltip_title"	"CLOUD 9"
"[english]Comp_2733_TMPL_tt_team_c9_tooltip_title"	"CLOUD 9"
"Comp_2733_TMPL_tt_team_c9_tooltip_text"	"EE-Sama值得信赖。"
"[english]Comp_2733_TMPL_tt_team_c9_tooltip_text"	"In EE-Sama we trust."
"Comp_2733_TMPL_tt_team_empire_tooltip_title"	"EMPIRE"
"[english]Comp_2733_TMPL_tt_team_empire_tooltip_title"	"EMPIRE"
"Comp_2733_TMPL_tt_team_empire_tooltip_text"	"碾压世界的独联体机器。"
"[english]Comp_2733_TMPL_tt_team_empire_tooltip_text"	"The implacable trampling CIS machine."
"Comp_2733_TMPL_tt_team_noearth_tooltip_title"	"NO! EARTHSPIRIT"
"[english]Comp_2733_TMPL_tt_team_noearth_tooltip_title"	"NO! EARTHSPIRIT"
"Comp_2733_TMPL_tt_team_noearth_tooltip_text"	" "
"[english]Comp_2733_TMPL_tt_team_noearth_tooltip_text"	" "
"Comp_2733_TMPL_tt_team_isurus_tooltip_title"	"ISURUS GAMING"
"[english]Comp_2733_TMPL_tt_team_isurus_tooltip_title"	"ISURUS GAMING"
"Comp_2733_TMPL_tt_team_ehug_tooltip_title"	"EHUG"
"[english]Comp_2733_TMPL_tt_team_ehug_tooltip_title"	"EHUG"
"Comp_2733_TMPL_tt_team_cnbesports_tooltip_title"	"CNB ESPORTS CLUB"
"[english]Comp_2733_TMPL_tt_team_cnbesports_tooltip_title"	"CNB ESPORTS CLUB"
"Comp_2733_TMPL_tt_team_liquid_tooltip_title"	"LIQUID"
"[english]Comp_2733_TMPL_tt_team_liquid_tooltip_title"	"LIQUID"
"Comp_2733_TMPL_tt_team_narejects_tooltip_title"	"NAVI.US"
"[english]Comp_2733_TMPL_tt_team_narejects_tooltip_title"	"NAVI.US"
"Comp_2733_TMPL_tt_team_top5_tooltip_title"	"TOP5"
"[english]Comp_2733_TMPL_tt_team_top5_tooltip_title"	"TOP5"
"Comp_2733_TMPL_tt_team_revenge_tooltip_title"	"REVENGE"
"[english]Comp_2733_TMPL_tt_team_revenge_tooltip_title"	"REVENGE"
"Comp_2733_TMPL_tt_team_mineski_tooltip_title"	"MINESKI"
"[english]Comp_2733_TMPL_tt_team_mineski_tooltip_title"	"MINESKI"
"Comp_2733_TMPL_tt_team_mithtrust_tooltip_title"	"MITH.TRUST"
"[english]Comp_2733_TMPL_tt_team_mithtrust_tooltip_title"	"MITH.TRUST"
"Comp_2733_TMPL_tt_team_mvpphoenix_tooltip_title"	"MVP PHOENIX"
"[english]Comp_2733_TMPL_tt_team_mvpphoenix_tooltip_title"	"MVP PHOENIX"
"Comp_2733_TMPL_tt_team_scythe_tooltip_title"	"SCYTHE.SG"
"[english]Comp_2733_TMPL_tt_team_scythe_tooltip_title"	"SCYTHE.SG"
"Comp_2733_TMPL_tt_team_firstdeparture_tooltip_title"	"FIRST DEPARTURE"
"[english]Comp_2733_TMPL_tt_team_firstdeparture_tooltip_title"	"FIRST DEPARTURE"
"Comp_2733_TMPL_tt_team_arrow_tooltip_title"	"ARROW GAMING"
"[english]Comp_2733_TMPL_tt_team_arrow_tooltip_title"	"ARROW GAMING"
"Comp_2733_TMPL_tt_team_rex_tooltip_title"	"REX REGUM QEON"
"[english]Comp_2733_TMPL_tt_team_rex_tooltip_title"	"REX REGUM QEON"
"Comp_2733_TMPL_tt_team_zephyr_tooltip_title"	"ZEPHYR"
"[english]Comp_2733_TMPL_tt_team_zephyr_tooltip_title"	"ZEPHYR"
"Comp_2733_TMPL_tt_team_execration_tooltip_title"	"EXECRATION"
"[english]Comp_2733_TMPL_tt_team_execration_tooltip_title"	"EXECRATION"
"Comp_2733_TMPL_tt_team_orange_tooltip_title"	"ORANGE ESPORTS"
"[english]Comp_2733_TMPL_tt_team_orange_tooltip_title"	"ORANGE ESPORTS"
"Comp_2733_TMPL_tt_team_tongfu_tooltip_title"	"TONGFU"
"[english]Comp_2733_TMPL_tt_team_tongfu_tooltip_title"	"TONGFU"
"Comp_2733_TMPL_tt_team_lgd_tooltip_title"	"LGD GAMING"
"[english]Comp_2733_TMPL_tt_team_lgd_tooltip_title"	"LGD GAMING"
"Comp_2733_TMPL_tt_team_chuiniubi_tooltip_title"	"CHUI NIU BI"
"[english]Comp_2733_TMPL_tt_team_chuiniubi_tooltip_title"	"CHUI NIU BI"
"Comp_2733_TMPL_tt_team_orenda_tooltip_title"	"ORENDA"
"[english]Comp_2733_TMPL_tt_team_orenda_tooltip_title"	"ORENDA"
"Comp_2733_TMPL_tt_team_dreamtime_tooltip_title"	"DREAM TIME"
"[english]Comp_2733_TMPL_tt_team_dreamtime_tooltip_title"	"DREAM TIME"
"Comp_2733_TMPL_tt_team_cis_tooltip_title"	"CIS-GAME"
"[english]Comp_2733_TMPL_tt_team_cis_tooltip_title"	"CIS-GAME"
"Comp_2733_TMPL_tt_team_speed_tooltip_title"	"SPEED GAMING"
"[english]Comp_2733_TMPL_tt_team_speed_tooltip_title"	"SPEED GAMING"
"Comp_2733_TMPL_tt_team_newelement_tooltip_title"	"NEW ELEMENT"
"[english]Comp_2733_TMPL_tt_team_newelement_tooltip_title"	"NEW ELEMENT"
"Comp_2733_TMPL_tt_team_lgd-cdec_tooltip_title"	"LGD.CDEC"
"[english]Comp_2733_TMPL_tt_team_lgd-cdec_tooltip_title"	"LGD.CDEC"
"Comp_2733_TMPL_tt_team_hyper_tooltip_title"	"HYPER GLORY TEAM"
"[english]Comp_2733_TMPL_tt_team_hyper_tooltip_title"	"HYPER GLORY TEAM"
"Comp_2733_TMPL_tt_team_nextkz_tooltip_title"	"NEXT.KZ"
"[english]Comp_2733_TMPL_tt_team_nextkz_tooltip_title"	"NEXT.KZ"
"Comp_2733_TMPL_tt_team_mym_tooltip_title"	"MEET YOUR MAKERS"
"[english]Comp_2733_TMPL_tt_team_mym_tooltip_title"	"MEET YOUR MAKERS"
"Comp_2733_TMPL_tt_team_vp_tooltip_title"	"VIRTUS.PRO"
"[english]Comp_2733_TMPL_tt_team_vp_tooltip_title"	"VIRTUS.PRO"
"Comp_2733_TMPL_tt_team_mousesports_tooltip_title"	"MOUSESPORTS"
"[english]Comp_2733_TMPL_tt_team_mousesports_tooltip_title"	"MOUSESPORTS"
"Comp_2733_TMPL_tt_team_roxkis_tooltip_title"	"ROX.KIS"
"[english]Comp_2733_TMPL_tt_team_roxkis_tooltip_title"	"ROX.KIS"
"Comp_2733_TMPL_tt_team_aware_tooltip_title"	"AWARE GAMING"
"[english]Comp_2733_TMPL_tt_team_aware_tooltip_title"	"AWARE GAMING"
"Comp_2733_TMPL_tt_team_relax_tooltip_title"	"RELAX"
"[english]Comp_2733_TMPL_tt_team_relax_tooltip_title"	"RELAX"
"Comp_2733_TMPL_tt_team_pr_tooltip_title"	"POWER RANGERS"
"[english]Comp_2733_TMPL_tt_team_pr_tooltip_title"	"POWER RANGERS"
"Comp_2733_TMPL_tt_team_monomaniacs_tooltip_title"	"MONOMANIACS"
"[english]Comp_2733_TMPL_tt_team_monomaniacs_tooltip_title"	"MONOMANIACS"
"Comp_2733_TMPL_tt_team_hehe_tooltip_title"	"HEHE UNITED"
"[english]Comp_2733_TMPL_tt_team_hehe_tooltip_title"	"HEHE UNITED"
"Comp_2733_TMPL_tt_team_union_tooltip_title"	"UNION GAMING"
"[english]Comp_2733_TMPL_tt_team_union_tooltip_title"	"UNION GAMING"
"Comp_2733_TMPL_tt_team_sneakynyx_tooltip_title"	"SNEAKY NYX ASSASSINS"
"[english]Comp_2733_TMPL_tt_team_sneakynyx_tooltip_title"	"SNEAKY NYX ASSASSINS"
"Comp_2733_TMPL_tt_team_shadows_tooltip_title"	"SHADOWS OF THE PAST"
"[english]Comp_2733_TMPL_tt_team_shadows_tooltip_title"	"SHADOWS OF THE PAST"
"Comp_2733_TMPL_p_qualifiertextdescription2_text"	"预选赛首先进行小组赛，所有战队都会与其余9支战队进行比赛。排名前4的队伍将进入第二轮的双败淘汰赛。"
"[english]Comp_2733_TMPL_p_qualifiertextdescription2_text"	"The Qualifier begins with a group stage where each team plays the other nine teams. The top four teams proceed to a double elimination bracket."
"Comp_2733_TMPL_p_qualifiertextteams_text"	"参赛战队"
"[english]Comp_2733_TMPL_p_qualifiertextteams_text"	"PARTICIPATING TEAMS"
"Comp_2733_TMPL_p_qualifiertextplace_first_text"	"第一名"
"[english]Comp_2733_TMPL_p_qualifiertextplace_first_text"	"FIRST PLACE"
"Comp_2733_TMPL_p_qualifiertextplace_second_text"	"第二名"
"[english]Comp_2733_TMPL_p_qualifiertextplace_second_text"	"SECOND PLACE"
"Comp_2733_TMPL_p_qualifiertextdescription3_text"	"第一名将直接进入邀请赛。第二名进入淘汰赛争夺最后一个邀请赛名额。"
"[english]Comp_2733_TMPL_p_qualifiertextdescription3_text"	"First place secures a slot in the Main Event. Runner-up moves into the Play-In Series to compete for the last slot in the Main Event."
"Comp_2733_TMPL_p_selectarcana_timerbuttonsselecthero1_text"	"选择英雄"
"[english]Comp_2733_TMPL_p_selectarcana_timerbuttonsselecthero1_text"	"SELECT HERO"
"Comp_2733_TMPL_p_selectarcana_timertextdescription_text"	"&nbsp;"
"[english]Comp_2733_TMPL_p_selectarcana_timertextdescription_text"	"Month Day-Day, 2014. Hosted by:"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group1_text"	"第 1 组"
"[english]Comp_2733_TMPL_p_selectarcana_timertextlabel_group1_text"	"GROUP 1"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group2_text"	"第 2 组"
"[english]Comp_2733_TMPL_p_selectarcana_timertextlabel_group2_text"	"GROUP 2"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group3_text"	"第 3 组"
"[english]Comp_2733_TMPL_p_selectarcana_timertextlabel_group3_text"	"GROUP 3"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group4_text"	"第 4 组"
"[english]Comp_2733_TMPL_p_selectarcana_timertextlabel_group4_text"	"GROUP 4"
"Comp_2733_TMPL_p_selectarcana_notimertextlabel_group5_text"	"第 5 组"
"[english]Comp_2733_TMPL_p_selectarcana_notimertextlabel_group5_text"	"GROUP 5"
"Comp_2733_TMPL_p_selectarcana_notimertextlabel_group6_text"	"第 6 组"
"[english]Comp_2733_TMPL_p_selectarcana_notimertextlabel_group6_text"	"GROUP 6"
"Comp_2733_TMPL_t_tph_text"	"2014年联赛招牌英雄"
"[english]Comp_2733_TMPL_t_tph_text"	"Top tournament picks in 2014"
"Comp_2733_TMPL_p_teamprofiletextcountry_text"	"国籍"
"[english]Comp_2733_TMPL_p_teamprofiletextcountry_text"	"COUNTRY OF ORIGIN"
"Comp_2733_TMPL_p_teamprofiletextaccomplishments_text"	"荣誉奖项"
"[english]Comp_2733_TMPL_p_teamprofiletextaccomplishments_text"	"ACCOMPLISHMENTS"
"Comp_2733_PRSEL_gifter_account_id_description"	"赠送者帐户ID"
"[english]Comp_2733_PRSEL_gifter_account_id_description"	"Gifter Account ID"
"Comp_2733_PRSEL_favorite_hero_locked_description"	"用户完成最爱英雄的选择后设为1。"
"[english]Comp_2733_PRSEL_favorite_hero_locked_description"	"Set to 1 when the user has committed to their favorite hero choice."
"Comp_2733_PRSEL_favorite_hero_locked_choices_1"	"已锁定"
"[english]Comp_2733_PRSEL_favorite_hero_locked_choices_1"	"Locked"
"Comp_2733_PRSEL_favorite_hero_wins_description"	"最爱英雄挑战的获胜次数。"
"[english]Comp_2733_PRSEL_favorite_hero_wins_description"	"Number of wins in the Favorite Hero Challenge."
"Comp_2733_PRSEL_prizepool_contribution_compendiums_description"	"互动指南购买"
"[english]Comp_2733_PRSEL_prizepool_contribution_compendiums_description"	"Compendium Purchases"
"Comp_2733_PRSEL_prizepool_contribution_boosters_description"	"加成积分购买"
"[english]Comp_2733_PRSEL_prizepool_contribution_boosters_description"	"Point Booster Purchases"
"Comp_2733_PRSEL_arcana_select_group1_description"	"第 1 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group1_description"	"YOUR PICK FROM GROUP 1"
"Comp_2733_PRSEL_arcana_select_group2_description"	"第 2 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group2_description"	"YOUR PICK FROM GROUP 2"
"Comp_2733_PRSEL_arcana_select_group3_description"	"第 3 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group3_description"	"YOUR PICK FROM GROUP 3"
"Comp_2733_PRSEL_arcana_select_group4_description"	"第 4 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group4_description"	"YOUR PICK FROM GROUP 4"
"Comp_2733_PRSEL_arcana_select_group5_description"	"第 5 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group5_description"	"YOUR PICK FROM GROUP 5"
"Comp_2733_PRSEL_arcana_select_group6_description"	"第 6 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group6_description"	"YOUR PICK FROM GROUP 6"
"Comp_2733_PRSEL_arcana_select_group7_description"	"第 7 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group7_description"	"YOUR PICK FROM GROUP 7"
"Comp_2733_PRSEL_arcana_select_group8_description"	"第 8 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group8_description"	"YOUR PICK FROM GROUP 8"
"Comp_2733_PRSEL_arcana_select_group9_description"	"第 9 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group9_description"	"YOUR PICK FROM GROUP 9"
"Comp_2733_PRSEL_arcana_select_group10_description"	"第 10 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group10_description"	"YOUR PICK FROM GROUP 10"
"Comp_2733_PRSEL_arcana_select_group11_description"	"第 11 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group11_description"	"YOUR PICK FROM GROUP 11"
"Comp_2733_PRSEL_arcana_select_group12_description"	"第 12 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group12_description"	"YOUR PICK FROM GROUP 12"
"Comp_2733_PRSEL_arcana_select_group13_description"	"第 13 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group13_description"	"YOUR PICK FROM GROUP 13"
"Comp_2733_PRSEL_arcana_select_group14_description"	"第 14 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group14_description"	"YOUR PICK FROM GROUP 14"
"Comp_2733_PRSEL_arcana_select_group15_description"	"第 15 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group15_description"	"YOUR PICK FROM GROUP 15"
"Comp_2733_PRSEL_arcana_select_group16_description"	"第 16 组选择"
"[english]Comp_2733_PRSEL_arcana_select_group16_description"	"YOUR PICK FROM GROUP 16"
"Comp_2733_PRSEL_playin_selection_choices_1"	"Liquid"
"[english]Comp_2733_PRSEL_playin_selection_choices_1"	"Liquid"
"Comp_2733_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"[english]Comp_2733_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"Comp_2733_PRSEL_playin_selection_choices_3"	"CIS Game"
"[english]Comp_2733_PRSEL_playin_selection_choices_3"	"CIS Game"
"Comp_2733_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"[english]Comp_2733_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"Comp_2733_PRSEL_invite_predictions1_description"	"受邀队伍预测 1"
"[english]Comp_2733_PRSEL_invite_predictions1_description"	"Invite predictions #1"
"Comp_2733_PRSEL_invite_predictions1_choices_1"	"4asc"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_1"	"4asc"
"Comp_2733_PRSEL_invite_predictions1_choices_2"	"Alliance"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_2"	"Alliance"
"Comp_2733_PRSEL_invite_predictions1_choices_4"	"Cloud 9"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_4"	"Cloud 9"
"Comp_2733_PRSEL_invite_predictions1_choices_5"	"CDEC"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_5"	"CDEC"
"Comp_2733_PRSEL_invite_predictions1_choices_6"	"Complexity"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_6"	"Complexity"
"Comp_2733_PRSEL_invite_predictions1_choices_7"	"CDEC"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_7"	"CDEC"
"Comp_2733_PRSEL_invite_predictions1_choices_8"	"EG"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_8"	"EG"
"Comp_2733_PRSEL_invite_predictions1_choices_10"	"MY"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_10"	"MY"
"Comp_2733_PRSEL_invite_predictions1_choices_11"	"eHug"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_11"	"eHug"
"Comp_2733_PRSEL_invite_predictions1_choices_12"	"Empire"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_12"	"Empire"
"Comp_2733_PRSEL_invite_predictions1_choices_13"	"Execration"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_13"	"Execration"
"Comp_2733_PRSEL_invite_predictions1_choices_14"	"First Departure"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_14"	"First Departure"
"Comp_2733_PRSEL_invite_predictions1_choices_15"	"Hellraisers"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_15"	"Hellraisers"
"Comp_2733_PRSEL_invite_predictions1_choices_16"	"HGT"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_16"	"HGT"
"Comp_2733_PRSEL_invite_predictions1_choices_17"	"IG"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_17"	"IG"
"Comp_2733_PRSEL_invite_predictions1_choices_18"	"Invasion"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_18"	"Invasion"
"Comp_2733_PRSEL_invite_predictions1_choices_19"	"LGD"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_19"	"LGD"
"Comp_2733_PRSEL_invite_predictions1_choices_20"	"Mineski"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_20"	"Mineski"
"Comp_2733_PRSEL_invite_predictions1_choices_21"	"MVP.Phoenix"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_21"	"MVP.Phoenix"
"Comp_2733_PRSEL_invite_predictions1_choices_22"	"Navi"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_22"	"Navi"
"Comp_2733_PRSEL_invite_predictions1_choices_23"	"Newbee"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_23"	"Newbee"
"Comp_2733_PRSEL_invite_predictions1_choices_24"	"NIP"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_24"	"NIP"
"Comp_2733_PRSEL_invite_predictions1_choices_25"	"Not Today"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_25"	"Not Today"
"Comp_2733_PRSEL_invite_predictions1_choices_26"	"Pain"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_26"	"Pain"
"Comp_2733_PRSEL_invite_predictions1_choices_27"	"Rave"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_27"	"Rave"
"Comp_2733_PRSEL_invite_predictions1_choices_28"	"Secret"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_28"	"Secret"
"Comp_2733_PRSEL_invite_predictions1_choices_29"	"Signature"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_29"	"Signature"
"Comp_2733_PRSEL_invite_predictions1_choices_30"	"Power Rangers"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_30"	"Power Rangers"
"Comp_2733_PRSEL_invite_predictions1_choices_31"	"Tongfu"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_31"	"Tongfu"
"Comp_2733_PRSEL_invite_predictions1_choices_32"	"Union"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_32"	"Union"
"Comp_2733_PRSEL_invite_predictions1_choices_33"	"VG"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_33"	"VG"
"Comp_2733_PRSEL_invite_predictions1_choices_35"	"Wheel"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_35"	"Wheel"
"Comp_2733_PRSEL_invite_predictions1_choices_36"	"Union"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_36"	"Union"
"Comp_2733_PRSEL_invite_predictions1_choices_37"	"Vega"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_37"	"Vega"
"Comp_2733_PRSEL_invite_predictions1_choices_38"	"VG"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_38"	"VG"
"Comp_2733_PRSEL_invite_predictions1_choices_39"	"VoidBoys"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_39"	"VoidBoys"
"Comp_2733_PRSEL_invite_predictions1_choices_40"	"Wheel"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_40"	"Wheel"
"Comp_2733_PRSEL_invite_predictions2_description"	"受邀队伍预测 2"
"[english]Comp_2733_PRSEL_invite_predictions2_description"	"Invite predictions #2"
"Comp_2733_PRSEL_invite_predictions3_description"	"受邀队伍预测 3"
"[english]Comp_2733_PRSEL_invite_predictions3_description"	"Invite predictions #3"
"Comp_2733_PRSEL_invite_predictions4_description"	"受邀队伍预测 4"
"[english]Comp_2733_PRSEL_invite_predictions4_description"	"Invite predictions #4"
"Comp_2733_PRSEL_invite_predictions5_description"	"受邀队伍预测 5"
"[english]Comp_2733_PRSEL_invite_predictions5_description"	"Invite predictions #5"
"Comp_2733_PRSEL_invite_predictions6_description"	"受邀队伍预测 6"
"[english]Comp_2733_PRSEL_invite_predictions6_description"	"Invite predictions #6"
"Comp_2733_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"[english]Comp_2733_PG_page_insidecoverelementlistgift1_text"	"GIFTED THROUGH THE GENEROUS SUPPORT OF"
"Comp_2733_PG_page_titleelementlisttop_teams_text"	"全球十六支顶尖战队为Dota 2之冠一决高下"
"[english]Comp_2733_PG_page_titleelementlisttop_teams_text"	"the top sixteen teams in the world compete for the dota 2 championship"
"Comp_2733_PG_page_titleelementlistmain_event_text"	"主赛事 8月3 - 8日
美国华盛顿州西雅图市钥匙体育馆"
"[english]Comp_2733_PG_page_titleelementlistmain_event_text"	"MAIN EVENT AUGUST 3 - 8 KEYARENA AT SEATTLE CENTER WASHINGTON, USA"
"Comp_2733_PG_page_TOC1elementlisttable_text"	"互动指南"
"[english]Comp_2733_PG_page_TOC1elementlisttable_text"	"TABLE"
"Comp_2733_PG_page_TOC1elementlistof_text"	"&nbsp;"
"[english]Comp_2733_PG_page_TOC1elementlistof_text"	"of"
"Comp_2733_PG_page_TOC1elementlistContentS_text"	"目录"
"[english]Comp_2733_PG_page_TOC1elementlistContentS_text"	"contents"
"Comp_2733_PG_page_TOC1elementlistsubheader_event_defines_1"	"大赛"
"[english]Comp_2733_PG_page_TOC1elementlistsubheader_event_defines_1"	"THE EVENT"
"Comp_2733_PG_page_TOC1elementlisttoc_venue_defines_2"	"场地"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_venue_defines_2"	"VENUE"
"Comp_2733_PG_page_TOC1elementlisttoc_predict_invites_defines_2"	"直接受邀队伍预测"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_predict_invites_defines_2"	"PREDICT THE DIRECT INVITEES"
"Comp_2733_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事总奖金"
"[english]Comp_2733_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"PRIZE POOL"
"Comp_2733_PG_page_TOC1elementlisttoc_stretchgoals_defines_2"	"当前总额"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_stretchgoals_defines_2"	"CURRENT AMOUNT"
"Comp_2733_PG_page_TOC1elementlisttoc_stretchgoals2_defines_2"	"挑战目标"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_stretchgoals2_defines_2"	"STRETCH GOALS"
"Comp_2733_PG_page_TOC1elementlisttoc_add_stretchgoals_defines_2"	"追加挑战目标"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_add_stretchgoals_defines_2"	"ADDITIONAL STRETCH GOALS"
"Comp_2733_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"你的指南"
"[english]Comp_2733_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"YOUR COMPENDIUM"
"Comp_2733_PG_page_TOC1elementlisttoc_level_defines_2"	"互动指南等级"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_level_defines_2"	"COMPENDIUM LEVEL"
"Comp_2733_PG_page_TOC1elementlisttoc_rewards_defines_2"	"互动指南奖励"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_rewards_defines_2"	"COMPENDIUM REWARDS"
"Comp_2733_PG_page_TOC1elementlisttoc_achievements_defines_2"	"互动指南成就"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_achievements_defines_2"	"COMPENDIUM ACHIEVEMENTS"
"Comp_2733_PG_page_TOC1elementlisttoc_challenges_defines_2"	"互动指南挑战"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_challenges_defines_2"	"COMPENDIUM CHALLENGES"
"Comp_2733_PG_page_TOC1elementlisttoc_coins_defines_2"	"互动指南金币"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_coins_defines_2"	"COMPENDIUM COINS"
"Comp_2733_PG_page_TOC1elementlisttoc_collection_defines_2"	"互动指南不朽物品"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_collection_defines_2"	"COMPENDIUM IMMORTALS"
"Comp_2733_PG_page_venueelementlistseattle_text"	"西雅图"
"[english]Comp_2733_PG_page_venueelementlistseattle_text"	"seattle"
"Comp_2733_PG_page_venueelementlistmain_event_text"	"主赛事，2015年8月3-8日，钥匙体育馆"
"[english]Comp_2733_PG_page_venueelementlistmain_event_text"	"main event, august 3 - 8 2015, KeyArena"
"Comp_2733_PG_page_venueelementlistproud_text"	"Valve隆重宣布将举办"
"[english]Comp_2733_PG_page_venueelementlistproud_text"	"valve is proud to host"
"Comp_2733_PG_page_venueelementlistdesc_text"	"今年盛夏，全球顶尖的Dota 2战队将空降西雅图，争夺2015年的冠军战队。欢迎您亲自前往西雅图的钥匙体育馆观看这场盛会，也可以锁定Dota 2客户端和官网观看全程直播！"
"[english]Comp_2733_PG_page_venueelementlistdesc_text"	"This summer, the top Dota 2 teams in the world descend on Seattle to compete for the 2015 Championship. Watch the event in person at Seattle's KeyArena, or stream every minute of the action in Dota 2 or online at dota2.com."
"Comp_2733_PG_page_invitepredictiontemplatelisttt_chooseteam_tooltip_text"	"从潜在受邀队伍中点击选择一支队伍。"
"[english]Comp_2733_PG_page_invitepredictiontemplatelisttt_chooseteam_tooltip_text"	"Click to select a team from the Potential Invitees."
"Comp_2733_PG_page_invitepredictionelementlisttitle_text"	"受邀队伍预测"
"[english]Comp_2733_PG_page_invitepredictionelementlisttitle_text"	"INVITE PREDICTIONS"
"Comp_2733_PG_page_invitepredictionelementlistdescription_text"	"请选择你认为将被直接邀请至国际邀请赛的10支队伍。"
"[english]Comp_2733_PG_page_invitepredictionelementlistdescription_text"	"Select the 10 teams you believe will be directly invited to The International."
"Comp_2733_PG_page_inviteprediction_artelementlistyour_predictions_text"	"潜在邀请队伍"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistyour_predictions_text"	"POTENTIAL INVITEES"
"Comp_2733_PG_page_inviteprediction_artelementlistteamegtooltip_data_tooltip_title"	"Evil Geniuses"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamegtooltip_data_tooltip_title"	"Evil Geniuses"
"Comp_2733_PG_page_inviteprediction_artelementlistteampaintooltip_data_tooltip_title"	"Pain Gaming"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteampaintooltip_data_tooltip_title"	"Pain Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamtinkertooltip_data_tooltip_title"	"Team Tinker"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamtinkertooltip_data_tooltip_title"	"Team Tinker"
"Comp_2733_PG_page_inviteprediction_artelementlistteamuniontooltip_data_tooltip_title"	"Union Gaming"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamuniontooltip_data_tooltip_title"	"Union Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamvoidboystooltip_data_tooltip_title"	"Void Boys"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamvoidboystooltip_data_tooltip_title"	"Void Boys"
"Comp_2733_PG_page_inviteprediction_artelementlistteamwheeltooltip_data_tooltip_title"	"Wheel Wreck While Whistling"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamwheeltooltip_data_tooltip_title"	"Wheel Wreck While Whistling"
"Comp_2733_PG_page_inviteprediction_artelementlistteamcdectooltip_data_tooltip_title"	"CDEC Gaming"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamcdectooltip_data_tooltip_title"	"CDEC Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamdktooltip_data_tooltip_title"	"Team DK"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamdktooltip_data_tooltip_title"	"Team DK"
"Comp_2733_PG_page_inviteprediction_artelementlistteamehometooltip_data_tooltip_title"	"EHOME"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamehometooltip_data_tooltip_title"	"EHOME"
"Comp_2733_PG_page_inviteprediction_artelementlistteamhgttooltip_data_tooltip_title"	"HyperGlory Team"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamhgttooltip_data_tooltip_title"	"HyperGlory Team"
"Comp_2733_PG_page_inviteprediction_artelementlistteamigtooltip_data_tooltip_title"	"Invictus Gaming"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamigtooltip_data_tooltip_title"	"Invictus Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamlgdtooltip_data_tooltip_title"	"LGD Gaming"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamlgdtooltip_data_tooltip_title"	"LGD Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamtongfutooltip_data_tooltip_title"	"TongFu Team"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamtongfutooltip_data_tooltip_title"	"TongFu Team"
"Comp_2733_PG_page_inviteprediction_artelementlistteamvgtooltip_data_tooltip_title"	"Vici Gaming"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamvgtooltip_data_tooltip_title"	"Vici Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteammytooltip_data_tooltip_title"	"Team Malaysia"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteammytooltip_data_tooltip_title"	"Team Malaysia"
"Comp_2733_PG_page_inviteprediction_artelementlistteamsignaturetrusttooltip_data_tooltip_title"	"Signature.Trust"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamsignaturetrusttooltip_data_tooltip_title"	"Signature.Trust"
"Comp_2733_PG_page_inviteprediction_artelementlistteam4asctooltip_data_tooltip_title"	"4 Anchors and a Sea Captain"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteam4asctooltip_data_tooltip_title"	"4 Anchors and a Sea Captain"
"Comp_2733_PG_page_inviteprediction_artelementlistteamempiretooltip_data_tooltip_title"	"Team Empire"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamempiretooltip_data_tooltip_title"	"Team Empire"
"Comp_2733_PG_page_inviteprediction_artelementlistteamhellraiserstooltip_data_tooltip_title"	"HellRaisers"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamhellraiserstooltip_data_tooltip_title"	"HellRaisers"
"Comp_2733_PG_page_inviteprediction_artelementlistteamnavitooltip_data_tooltip_title"	"Natus Vincere"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamnavitooltip_data_tooltip_title"	"Natus Vincere"
"Comp_2733_PG_page_inviteprediction_artelementlistteamniptooltip_data_tooltip_title"	"Ninjas in Pyjamas"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamniptooltip_data_tooltip_title"	"Ninjas in Pyjamas"
"Comp_2733_PG_page_inviteprediction_artelementlistteamsecrettooltip_data_tooltip_title"	"Team Secret"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteamsecrettooltip_data_tooltip_title"	"Team Secret"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_americas_text"	"美洲"
"[english]Comp_2733_PG_page_inviteprediction_artelementlisttitle_americas_text"	"AMERICAS"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_china_text"	"中国"
"[english]Comp_2733_PG_page_inviteprediction_artelementlisttitle_china_text"	"CHINA"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_SEA_text"	"东南亚"
"[english]Comp_2733_PG_page_inviteprediction_artelementlisttitle_SEA_text"	"SOUTHEAST ASIA"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_europe_text"	"欧洲"
"[english]Comp_2733_PG_page_inviteprediction_artelementlisttitle_europe_text"	"EUROPE"
"Comp_2733_PG_page_prizepool1elementlistsg1_defines_6"	"开启互动指南挑战。"
"[english]Comp_2733_PG_page_prizepool1elementlistsg1_defines_6"	"Unlock Compendium Challenges."
"Comp_2733_PG_page_prizepool1elementlistsg2_defines_6"	"解锁全新的互动指南鼠标指针。"
"[english]Comp_2733_PG_page_prizepool1elementlistsg2_defines_6"	"Unlock a new Compendium Cursor Pack."
"Comp_2733_PG_page_prizepool1elementlistsg3_defines_6"	"互动指南玩家可以投票决定全明星表演赛的上场选手。"
"[english]Comp_2733_PG_page_prizepool1elementlistsg3_defines_6"	"Unlock the ability for Compendium Owners to vote on players for the All Star Match."
"Comp_2733_PG_page_prizepool1elementlistsg4_defines_6"	"解锁第一款不朽宝藏。"
"[english]Comp_2733_PG_page_prizepool1elementlistsg4_defines_6"	"Unlock the first Immortal Treasure."
"Comp_2733_PG_page_prizepool1elementlistfooter_text"	"不论何时获得互动指南，玩家都将获得所有奖励。"
"[english]Comp_2733_PG_page_prizepool1elementlistfooter_text"	"All rewards will be granted to Compendium owners regardless of time of purchase."
"Comp_2733_PG_page_prizepool2elementlisttitle_text"	"赛事总奖金"
"[english]Comp_2733_PG_page_prizepool2elementlisttitle_text"	"THE PRIZE POOL"
"Comp_2733_PG_page_prizepool2elementlistprizepool_amount_text"	"$%prizepool%"
"[english]Comp_2733_PG_page_prizepool2elementlistprizepool_amount_text"	"$%prizepool%"
"Comp_2733_PG_page_prizepool2elementlistprizepool_total_text"	"总额"
"[english]Comp_2733_PG_page_prizepool2elementlistprizepool_total_text"	"TOTAL"
"Comp_2733_PG_page_prizepool2elementlistsg6_defines_6"	"解锁2015年国际邀请赛雕像再造物品包。"
"[english]Comp_2733_PG_page_prizepool2elementlistsg6_defines_6"	"Unlock the new Effigy Reforger Pack for The International 2015."
"Comp_2733_PG_page_prizepool2elementlistsg7_defines_6"	"解锁载入画面珍藏。"
"[english]Comp_2733_PG_page_prizepool2elementlistsg7_defines_6"	"Unlock the Treasure of Loading Screens."
"Comp_2733_PG_page_prizepool2elementlistsg8_defines_6"	"解锁一套用于Dota 2游戏内聊天的全新动态表情。"
"[english]Comp_2733_PG_page_prizepool2elementlistsg8_defines_6"	"Unlock a new set of emoticons that can be used in Dota 2 chat."
"Comp_2733_PG_page_prizepool2elementlistsg9_defines_6"	"解锁2015年国际邀请赛的全新界面皮肤。"
"[english]Comp_2733_PG_page_prizepool2elementlistsg9_defines_6"	"Unlock the new HUD for The International 2015."
"Comp_2733_PG_page_prizepool2elementlistsg10_defines_6"	"解锁可以在Dota 2比赛内使用的全新自定义嘲讽动作。"
"[english]Comp_2733_PG_page_prizepool2elementlistsg10_defines_6"	"Unlock a new Custom Taunts that can be used in a game of Dota 2."
"Comp_2733_PG_page_prizepool3elementlistsg11_defines_6"	"解锁在下之哨守卫。"
"[english]Comp_2733_PG_page_prizepool3elementlistsg11_defines_6"	"Unlock The Watcher Below Ward."
"Comp_2733_PG_page_prizepool3elementlistsg12_defines_6"	"解锁第二款不朽宝藏"
"[english]Comp_2733_PG_page_prizepool3elementlistsg12_defines_6"	"Unlock the second Immortal Treasure"
"Comp_2733_PG_page_prizepool3elementlistsg13_defines_6"	"解锁Dota 2短片大赛。"
"[english]Comp_2733_PG_page_prizepool3elementlistsg13_defines_6"	"Unlock the Dota 2 Short Film Contest."
"Comp_2733_PG_page_prizepool3elementlistsg14_defines_6"	"解锁全新的小飞龙信使。"
"[english]Comp_2733_PG_page_prizepool3elementlistsg14_defines_6"	"Unlock the new Wyvern Hatchling Courier."
"Comp_2733_PG_page_prizepool3elementlistsg15_defines_6"	"解锁第三款不朽宝藏。"
"[english]Comp_2733_PG_page_prizepool3elementlistsg15_defines_6"	"Unlock the third Immortal Treasure."
"Comp_2733_PG_page_prizepool4elementlistsg17_defines_6"	"解锁全新的音乐包。"
"[english]Comp_2733_PG_page_prizepool4elementlistsg17_defines_6"	"Unlocks a new Music Pack."
"Comp_2733_PG_page_prizepool4elementlistsg18_defines_6"	"解锁全新的Dota 2播音员。"
"[english]Comp_2733_PG_page_prizepool4elementlistsg18_defines_6"	"Unlock a new Dota 2 Announcer."
"Comp_2733_PG_page_prizepool4elementlistsg19_defines_6"	"你将收到全新的天气效果。"
"[english]Comp_2733_PG_page_prizepool4elementlistsg19_defines_6"	"You'll recieve a pack of new Weather Effects."
"Comp_2733_PG_page_prizepool4elementlistsg20_defines_6"	"解锁斧王的特制不朽物品，和斧王的长格漫画。"
"[english]Comp_2733_PG_page_prizepool4elementlistsg20_defines_6"	"Unlock a special Immortal item for Axe, and a long form Axe comic."
"Comp_2733_PG_page_levelelementlistlevelamt_99_text"	"%level%"
"[english]Comp_2733_PG_page_levelelementlistlevelamt_99_text"	"%level%"
"Comp_2733_PG_page_levelelementlistlevel_text"	"等级"
"[english]Comp_2733_PG_page_levelelementlistlevel_text"	"LEVEL"
"Comp_2733_PG_page_levelelementlistpurchase_500_defines_1"	"购买5级等级"
"[english]Comp_2733_PG_page_levelelementlistpurchase_500_defines_1"	"BUY 5 LEVELS"
"Comp_2733_PG_page_levelelementlistpurchase_1100_defines_1"	"购买11级等级"
"[english]Comp_2733_PG_page_levelelementlistpurchase_1100_defines_1"	"BUY 11 LEVELS"
"Comp_2733_PG_page_levelelementlistpurchase_2400_defines_1"	"购买24级等级"
"[english]Comp_2733_PG_page_levelelementlistpurchase_2400_defines_1"	"BUY 24 LEVELS"
"Comp_2733_PG_page_levelelementlistnext_text"	"下一个奖励"
"[english]Comp_2733_PG_page_levelelementlistnext_text"	"YOUR NEXT REWARD"
"Comp_2733_PG_page_levelelementlistnext_level_text"	"等级 %textlistvalue_next_levelname%"
"[english]Comp_2733_PG_page_levelelementlistnext_level_text"	"LEVEL %textlistvalue_next_levelname%"
"Comp_2733_PG_page_levelelementlistdescription_details_text"	"互动指南的等级没有上限。达到160级以后，每升10级将交替获得额外的不朽宝藏（例如：160级宝藏I，170级宝藏II，180级宝藏III，以此类推）。
<br>达到175级时将获得一枚金币预测护符，之后每50级获得一枚。
<br>达到185级时将获得2015年国际邀请赛雕像再造物品包，之后每50级获得一个。
<br>250级开始，每升50级挑战金币的掉落速率都会提高25%。"
"[english]Comp_2733_PG_page_levelelementlistdescription_details_text"	"There is no maximum to your Compendium level. Starting at level 160 and every 10 levels onward, you will be granted an alternating Immortal Treasure (e.g. Treasure I at 160, Treasure II at 170, etc.).<br>At level 175 and every 50 levels onward, you will be granted a Coin Prediction Charm.<br>At level 185 and every 50 levels onward, you will be granted an International 2015 Effigy Reforger Pack.<br>Starting at level 250 and every 50 levels onward, you will be granted +25% Challenge Coin Rate."
"Comp_2733_PG_page_levelelementlistdescription_text"	"每100积分就能使互动指南提升一级。升级后将获得相应的珍藏，物品和其他游戏内特效，如达贡，闪烁匕首等等。"
"[english]Comp_2733_PG_page_levelelementlistdescription_text"	"Every 100 points will level up your Compendium. By doing so, you will receive additional treasures, items and other in-game upgrades such as custom visuals for Dagon, Blink Dagger and more."
"Comp_2733_PG_page_trophiestexttext_trophy1_text"	"互动指南等级奖杯"
"[english]Comp_2733_PG_page_trophiestexttext_trophy1_text"	"Compendium Level Trophy"
"Comp_2733_PG_page_trophiestexttext_trophy2_text"	"挑战完成奖杯"
"[english]Comp_2733_PG_page_trophiestexttext_trophy2_text"	"Challenges Completed Trophy"
"Comp_2733_PG_page_trophiestexttext_trophy3_text"	"最高团队互动指南等级奖杯"
"[english]Comp_2733_PG_page_trophiestexttext_trophy3_text"	"Highest Team Compendium Level Trophy"
"Comp_2733_PG_page_trophiestexttext_trophy4_text"	"这座奖杯即将解锁。"
"[english]Comp_2733_PG_page_trophiestexttext_trophy4_text"	"This trophy will be unlocked soon."
"Comp_2733_PG_page_trophiestexttext_trophylevel1_text"	"%trophy_level_23%"
"[english]Comp_2733_PG_page_trophiestexttext_trophylevel1_text"	"%trophy_level_23%"
"Comp_2733_PG_page_trophiestexttext_trophylevel2_text"	"%trophy_level_24%"
"[english]Comp_2733_PG_page_trophiestexttext_trophylevel2_text"	"%trophy_level_24%"
"Comp_2733_PG_page_trophiestexttext_trophylevel3_text"	"%trophy_level_25%"
"[english]Comp_2733_PG_page_trophiestexttext_trophylevel3_text"	"%trophy_level_25%"
"Comp_2733_PG_page_trophiestexttext_trophylevel4_text"	"%trophy_level_26%"
"[english]Comp_2733_PG_page_trophiestexttext_trophylevel4_text"	"%trophy_level_26%"
"Comp_2733_PG_page_trophieselementlistsubtitle_text"	"你的奖杯长廊"
"[english]Comp_2733_PG_page_trophieselementlistsubtitle_text"	"YOUR TROPHY GALLERY"
"Comp_2733_PG_page_rewardselementlistsubtitle_text"	"等级奖励"
"[english]Comp_2733_PG_page_rewardselementlistsubtitle_text"	"LEVEL REWARDS"
"Comp_2733_PG_page_rewardselementlistdescription_details_text"	"互动指南的等级没有上限。达到160级以后，每升10级将交替获得额外的不朽宝藏（例如：160级宝藏I，170级宝藏II，180级宝藏III，以此类推）。达到175级时将获得一枚金币预测护符，之后每50级获得一枚。达到185级时将获得2015年国际邀请赛雕像再造物品包，之后每50级获得一个。250级开始，每升50级挑战金币的掉落速率都会提高25%。自定义特效如达贡，魔瓶等等将持续到2015年9月7日。"
"[english]Comp_2733_PG_page_rewardselementlistdescription_details_text"	" There is no maximum to your Compendium level. Starting at level 160 and every 10 levels onward, you will be granted an alternating Immortal Treasure (e.g. Treasure I at 160, Treasure II at 170, etc.). At level 175 and every 50 levels onward, you will be granted a Coin Prediction Charm. At level 185 and every 50 levels onward, you will be granted an International 2015 Effigy Reforger Pack. At level 250, and every 50 levels onward, you will be granted +25% Challenge Coin Rate. Custom effects like Dagon, Bottle, etc. will be available until September 7th, 2015."
"Comp_2733_PG_page_rewardselementlistl1_defines_2"	"等级1："
"[english]Comp_2733_PG_page_rewardselementlistl1_defines_2"	"Level 1:"
"Comp_2733_PG_page_rewardselementlistl1b_defines_2"	"国际邀请赛主题文字颜色 I"
"[english]Comp_2733_PG_page_rewardselementlistl1b_defines_2"	"International Themed Text Color I"
"Comp_2733_PG_page_rewardselementlistl2_defines_2"	"等级2："
"[english]Comp_2733_PG_page_rewardselementlistl2_defines_2"	"Level 2:"
"Comp_2733_PG_page_rewardselementlistl2_defines_3"	"传送特效 I"
"[english]Comp_2733_PG_page_rewardselementlistl2_defines_3"	"Teleportation Effect I"
"Comp_2733_PG_page_rewardselementlistl3_defines_2"	"等级3："
"[english]Comp_2733_PG_page_rewardselementlistl3_defines_2"	"Level 3:"
"Comp_2733_PG_page_rewardselementlistl4_defines_2"	"等级4："
"[english]Comp_2733_PG_page_rewardselementlistl4_defines_2"	"Level 4:"
"Comp_2733_PG_page_rewardselementlistl4_defines_3"	"2015年动态表情 II"
"[english]Comp_2733_PG_page_rewardselementlistl4_defines_3"	"2015 Emoticon Pack II"
"Comp_2733_PG_page_rewardselementlistl5_defines_2"	"等级5："
"[english]Comp_2733_PG_page_rewardselementlistl5_defines_2"	"Level 5:"
"Comp_2733_PG_page_rewardselementlistl6_defines_2"	"等级6："
"[english]Comp_2733_PG_page_rewardselementlistl6_defines_2"	"Level 6:"
"Comp_2733_PG_page_rewardselementlistl7_defines_2"	"等级7："
"[english]Comp_2733_PG_page_rewardselementlistl7_defines_2"	"Level 7:"
"Comp_2733_PG_page_rewardselementlistl7_defines_3"	"2015动态表情包 II"
"[english]Comp_2733_PG_page_rewardselementlistl7_defines_3"	"2015 Emoticon Pack II"
"Comp_2733_PG_page_rewardselementlistl8_defines_2"	"等级8："
"[english]Comp_2733_PG_page_rewardselementlistl8_defines_2"	"Level 8:"
"Comp_2733_PG_page_rewardselementlistl10_defines_2"	"等级10："
"[english]Comp_2733_PG_page_rewardselementlistl10_defines_2"	"Level 10:"
"Comp_2733_PG_page_rewardselementlistl11_defines_2"	"等级11："
"[english]Comp_2733_PG_page_rewardselementlistl11_defines_2"	"Level 11:"
"Comp_2733_PG_page_rewardselementlistl14_defines_2"	"等级14："
"[english]Comp_2733_PG_page_rewardselementlistl14_defines_2"	"Level 14:"
"Comp_2733_PG_page_rewardselementlistl15_defines_2"	"等级15："
"[english]Comp_2733_PG_page_rewardselementlistl15_defines_2"	"Level 15:"
"Comp_2733_PG_page_rewardselementlistl20_defines_2"	"等级20："
"[english]Comp_2733_PG_page_rewardselementlistl20_defines_2"	"Level 20:"
"Comp_2733_PG_page_rewardselementlistl24_defines_2"	"等级24："
"[english]Comp_2733_PG_page_rewardselementlistl24_defines_2"	"Level 24:"
"Comp_2733_PG_page_rewardselementlistl24_defines_3"	"闪烁特效 I"
"[english]Comp_2733_PG_page_rewardselementlistl24_defines_3"	"Blink Effect I"
"Comp_2733_PG_page_rewardselementlistl25_defines_2"	"等级25："
"[english]Comp_2733_PG_page_rewardselementlistl25_defines_2"	"Level 25:"
"Comp_2733_PG_page_rewardselementlistl25_defines_3"	"小飞龙额外款式"
"[english]Comp_2733_PG_page_rewardselementlistl25_defines_3"	"Additional Wyvern Hatchling Style"
"Comp_2733_PG_page_rewardselementlistl25b_defines_2"	"125%挑战金币掉落速率"
"[english]Comp_2733_PG_page_rewardselementlistl25b_defines_2"	"125% Challenge Coin Rate"
"Comp_2733_PG_page_rewardselementlistl25c_defines_2"	"金币预测护符"
"[english]Comp_2733_PG_page_rewardselementlistl25c_defines_2"	"Coin Prediction Charm"
"Comp_2733_PG_page_rewardselementlistl30_defines_2"	"等级30："
"[english]Comp_2733_PG_page_rewardselementlistl30_defines_2"	"Level 30:"
"Comp_2733_PG_page_rewardselementlistl35_defines_2"	"等级35："
"[english]Comp_2733_PG_page_rewardselementlistl35_defines_2"	"Level 35:"
"Comp_2733_PG_page_rewardselementlistl40_defines_2"	"等级40："
"[english]Comp_2733_PG_page_rewardselementlistl40_defines_2"	"Level 40:"
"Comp_2733_PG_page_rewardselementlistl45_defines_2"	"等级45："
"[english]Comp_2733_PG_page_rewardselementlistl45_defines_2"	"Level 45:"
"Comp_2733_PG_page_rewardselementlistl45_defines_3"	"自定义达贡特效 I"
"[english]Comp_2733_PG_page_rewardselementlistl45_defines_3"	"Custom Dagon Effect I"
"Comp_2733_PG_page_rewardselementlistl50_defines_2"	"等级50："
"[english]Comp_2733_PG_page_rewardselementlistl50_defines_2"	"Level 50:"
"Comp_2733_PG_page_rewardselementlistl50_defines_3"	"小穿山宠物"
"[english]Comp_2733_PG_page_rewardselementlistl50_defines_3"	"Almond the Frondillo Pet"
"Comp_2733_PG_page_rewards2elementlistl55_defines_2"	"等级55："
"[english]Comp_2733_PG_page_rewards2elementlistl55_defines_2"	"Level 55:"
"Comp_2733_PG_page_rewards2elementlistl60_defines_2"	"等级60："
"[english]Comp_2733_PG_page_rewards2elementlistl60_defines_2"	"Level 60:"
"Comp_2733_PG_page_rewards2elementlistl65_defines_2"	"等级65："
"[english]Comp_2733_PG_page_rewards2elementlistl65_defines_2"	"Level 65:"
"Comp_2733_PG_page_rewards2elementlistl65_defines_3"	"魔瓶使用特效 I"
"[english]Comp_2733_PG_page_rewards2elementlistl65_defines_3"	"Bottle Use Effect I"
"Comp_2733_PG_page_rewards2elementlistl70_defines_2"	"等级70："
"[english]Comp_2733_PG_page_rewards2elementlistl70_defines_2"	"Level 70:"
"Comp_2733_PG_page_rewards2elementlistl75_defines_2"	"等级75："
"[english]Comp_2733_PG_page_rewards2elementlistl75_defines_2"	"Level 75:"
"Comp_2733_PG_page_rewards2elementlistl75_defines_3"	"自定义吹风特效"
"[english]Comp_2733_PG_page_rewards2elementlistl75_defines_3"	"Custom Eul's Scepter Effect"
"Comp_2733_PG_page_rewards2elementlistl75c_defines_2"	"国际邀请赛主题文字颜色 II"
"[english]Comp_2733_PG_page_rewards2elementlistl75c_defines_2"	"International Themed Text Color II"
"Comp_2733_PG_page_rewards2elementlistl80_defines_2"	"等级80："
"[english]Comp_2733_PG_page_rewards2elementlistl80_defines_2"	"Level 80:"
"Comp_2733_PG_page_rewards2elementlistl85_defines_2"	"等级85："
"[english]Comp_2733_PG_page_rewards2elementlistl85_defines_2"	"Level 85:"
"Comp_2733_PG_page_rewards2elementlistl85_defines_3"	"2015年国际邀请赛雕像再造物品包"
"[english]Comp_2733_PG_page_rewards2elementlistl85_defines_3"	"International 2015 Effigy Reforger Pack"
"Comp_2733_PG_page_rewards2elementlistl90_defines_2"	"等级90："
"[english]Comp_2733_PG_page_rewards2elementlistl90_defines_2"	"Level 90:"
"Comp_2733_PG_page_rewards2elementlistl95_defines_2"	"等级95："
"[english]Comp_2733_PG_page_rewards2elementlistl95_defines_2"	"Level 95:"
"Comp_2733_PG_page_rewards2elementlistl95_defines_3"	"自定义泉水恢复特效 II"
"[english]Comp_2733_PG_page_rewards2elementlistl95_defines_3"	"Custom Fountain Effect II"
"Comp_2733_PG_page_rewards2elementlistl100_defines_2"	"等级100："
"[english]Comp_2733_PG_page_rewards2elementlistl100_defines_2"	"Level 100:"
"Comp_2733_PG_page_rewards2elementlistl105_defines_2"	"等级105："
"[english]Comp_2733_PG_page_rewards2elementlistl105_defines_2"	"Level 105:"
"Comp_2733_PG_page_rewards2elementlistl110_defines_2"	"等级110："
"[english]Comp_2733_PG_page_rewards2elementlistl110_defines_2"	"Level 110:"
"Comp_2733_PG_page_rewards2elementlistl115_defines_2"	"等级115："
"[english]Comp_2733_PG_page_rewards2elementlistl115_defines_2"	"Level 115:"
"Comp_2733_PG_page_rewards2elementlistl120_defines_2"	"等级120："
"[english]Comp_2733_PG_page_rewards2elementlistl120_defines_2"	"Level 120:"
"Comp_2733_PG_page_rewards2elementlistl125_defines_2"	"等级125："
"[english]Comp_2733_PG_page_rewards2elementlistl125_defines_2"	"Level 125:"
"Comp_2733_PG_page_rewards2elementlistl125_defines_3"	"小穿山额外款式<br>金币预测护符"
"[english]Comp_2733_PG_page_rewards2elementlistl125_defines_3"	"Additional Style for Almond the Frondillo<br>Coin Prediction Charm"
"Comp_2733_PG_page_rewards2elementlistl130_defines_2"	"等级130："
"[english]Comp_2733_PG_page_rewards2elementlistl130_defines_2"	"Level 130:"
"Comp_2733_PG_page_rewards2elementlistl135_defines_2"	"等级135："
"[english]Comp_2733_PG_page_rewards2elementlistl135_defines_2"	"Level 135:"
"Comp_2733_PG_page_rewards2elementlistl140_defines_2"	"等级140："
"[english]Comp_2733_PG_page_rewards2elementlistl140_defines_2"	"Level 140:"
"Comp_2733_PG_page_rewards2elementlistl150_defines_2"	"等级150："
"[english]Comp_2733_PG_page_rewards2elementlistl150_defines_2"	"Level 150:"
"Comp_2733_PG_page_rewards2elementlistl160_defines_2"	"等级160："
"[english]Comp_2733_PG_page_rewards2elementlistl160_defines_2"	"Level 160:"
"Comp_2733_PG_page_rewards2elementlistl170_defines_2"	"等级170："
"[english]Comp_2733_PG_page_rewards2elementlistl170_defines_2"	"Level 170:"
"Comp_2733_PG_page_rewards2elementlistl175_defines_2"	"等级175："
"[english]Comp_2733_PG_page_rewards2elementlistl175_defines_2"	"Level 175:"
"Comp_2733_PG_page_rewards2elementlistl175_defines_3"	"世界之渊 2015年国际邀请赛珍宝"
"[english]Comp_2733_PG_page_rewards2elementlistl175_defines_3"	"World Chasm the International 2015 Artifact"
"Comp_2733_PG_page_rewards2elementlistl180_defines_2"	"等级180："
"[english]Comp_2733_PG_page_rewards2elementlistl180_defines_2"	"Level 180:"
"Comp_2733_PG_page_rewards2elementlistl185_defines_2"	"等级185："
"[english]Comp_2733_PG_page_rewards2elementlistl185_defines_2"	"Level 185:"
"Comp_2733_PG_page_rewards2elementlistl190_defines_2"	"等级190："
"[english]Comp_2733_PG_page_rewards2elementlistl190_defines_2"	"Level 190:"
"Comp_2733_PG_page_rewards2elementlistl200_defines_2"	"等级200："
"[english]Comp_2733_PG_page_rewards2elementlistl200_defines_2"	"Level 200:"
"Comp_2733_PG_page_rewards2elementlistl200b_defines_2"	"300%挑战金币掉落速率"
"[english]Comp_2733_PG_page_rewards2elementlistl200b_defines_2"	"300% Challenge Coin Rate"
"Comp_2733_PG_page_achievementselementlistdescription_text"	"获取积分升级互动指南。提升互动指南等级将解锁更多奖励！每增加100积分可以使互动指南提升一级。<br>"
"[english]Comp_2733_PG_page_achievementselementlistdescription_text"	"Earn points to level up your Compendium. Higher level Compendiums unlock more rewards! Your Compendium will gain a level for every 100 points you earn."
"Comp_2733_PG_page_achievementselementlistr_Activate_title_text"	"激活互动指南"
"[english]Comp_2733_PG_page_achievementselementlistr_Activate_title_text"	"Activate the Compendium"
"Comp_2733_PG_page_achievementselementlistr_Activate_desc_text"	"购买了互动指南后千万别忘了激活！"
"[english]Comp_2733_PG_page_achievementselementlistr_Activate_desc_text"	"Don't forget to activate your compendium once you've bought it!"
"Comp_2733_PG_page_achievementselementlistr_Invite_Predictions_defines_1"	"完成受邀队伍预测"
"[english]Comp_2733_PG_page_achievementselementlistr_Invite_Predictions_defines_1"	"Make Your Invite Predictions"
"Comp_2733_PG_page_achievementselementlistr_Invite_Predictions_defines_2"	"完成直接受邀队伍的预测，为自己的预测技艺热身！"
"[english]Comp_2733_PG_page_achievementselementlistr_Invite_Predictions_defines_2"	"Warm up your predictive skills by filling in all the predictions for the directly invited teams!"
"Comp_2733_PG_page_achievementselementlistr_Invite_Results_defines_1"	"神谕者同意吗？"
"[english]Comp_2733_PG_page_achievementselementlistr_Invite_Results_defines_1"	"Did Oracle Agree?"
"Comp_2733_PG_page_achievementselementlistr_Invite_Results_defines_2"	"神谕者对受邀队伍了如指掌，不过你呢？"
"[english]Comp_2733_PG_page_achievementselementlistr_Invite_Results_defines_2"	"Oracle knew who would be invited, but did you?"
"Comp_2733_PG_page_achievementselementlistr_5man_compendium_wins_defines_1"	"与己方4名互动指南玩家赢得5场比赛"
"[english]Comp_2733_PG_page_achievementselementlistr_5man_compendium_wins_defines_1"	"Win 5 games with 4 other Compendium Owners on Your Team"
"Comp_2733_PG_page_achievementselementlistr_5man_compendium_wins_defines_2"	"每赢一场将获得30积分和20互动指南金币。"
"[english]Comp_2733_PG_page_achievementselementlistr_5man_compendium_wins_defines_2"	"Each win is worth 30 points and 20 Compendium Coins."
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Team_defines_1"	"选择最喜爱战队"
"[english]Comp_2733_PG_page_achievements2elementlistr_Favorite_Team_defines_1"	"Pick Your Favorite Team"
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Team_defines_2"	"只要向大家展示你心目中的国际邀请赛冠军就能轻松获得积分"
"[english]Comp_2733_PG_page_achievements2elementlistr_Favorite_Team_defines_2"	"Collect some easy points by showing everyone who you want to win The International."
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Player_defines_1"	"选择最喜爱选手"
"[english]Comp_2733_PG_page_achievements2elementlistr_Favorite_Player_defines_1"	"Pick Your Favorite Player"
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Player_defines_2"	"千万别忘了选择你想要看到大放异彩的选手！"
"[english]Comp_2733_PG_page_achievements2elementlistr_Favorite_Player_defines_2"	"While you're here, don't forget to pick the player you'd like to see standing on stage!"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_defines_1"	"完成预选赛预测"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_defines_1"	"Make Your Qualifier Predictions"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_defines_2"	"赶快运用你的预测技巧完成预选赛的所有预测！"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_defines_2"	"Use your predictive skills to fill in all your predictions for the Qualifiers!"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_defines_1"	"看看是否未卜先知！"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_defines_1"	"See If You Were Right!"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_defines_2"	"预选赛结束后，预测正确就能获得相应的积分。"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_defines_2"	"Once the Qualifiers are over, you'll earn points for every correct prediction you made."
"Comp_2733_PG_page_achievements2elementlistr_Watch_10_Qualifiers_defines_1"	"观看5场预选赛比赛"
"[english]Comp_2733_PG_page_achievements2elementlistr_Watch_10_Qualifiers_defines_1"	"Watch 5 Qualifier Matches"
"Comp_2733_PG_page_achievements2elementlistr_Watch_10_Qualifiers_defines_2"	"不要错过预选赛，密切关注新星的诞生！"
"[english]Comp_2733_PG_page_achievements2elementlistr_Watch_10_Qualifiers_defines_2"	"Check out the Qualifier games, and keep an eye out for upcoming stars!"
"Comp_2733_PG_page_achievements2elementlistr_Playin_Predictions_defines_1"	"完成附加赛预测"
"[english]Comp_2733_PG_page_achievements2elementlistr_Playin_Predictions_defines_1"	"Make Your Play-In Predictions"
"Comp_2733_PG_page_achievements2elementlistr_Playin_Predictions_defines_2"	"预选赛结束后，快来预测谁将在附加赛中脱颖而出，夺得国际邀请赛最后一个参赛名额！"
"[english]Comp_2733_PG_page_achievements2elementlistr_Playin_Predictions_defines_2"	"Once the Qualifiers are over, predict who'll make it through the Play-In Series and earn a spot at The International!"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_results_defines_1"	"看看是否料事如神！"
"[english]Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_results_defines_1"	"See If You Were Right Again!"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_results_defines_2"	"附加赛结束后，预测正确将获得相应的积分。"
"[english]Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_results_defines_2"	"After the Play-In Series, you'll earn points for guessing correctly."
"Comp_2733_PG_page_achievements4elementlistr_Top_6_Predictions_defines_1"	"完成前六战队预测"
"[english]Comp_2733_PG_page_achievements4elementlistr_Top_6_Predictions_defines_1"	"Make Your Top Six Teams Prediction"
"Comp_2733_PG_page_achievements4elementlistr_Top_6_Predictions_defines_2"	"你觉得国际邀请赛结束后哪六支战队会名列前茅呢？预测必须在在淘汰赛开始前完成。"
"[english]Comp_2733_PG_page_achievements4elementlistr_Top_6_Predictions_defines_2"	"Think you know who the top six teams will be at the end of The International? Make your predictions before the play-ins start."
"Comp_2733_PG_page_achievements3elementlistyour_predictions_text"	"成就·续"
"[english]Comp_2733_PG_page_achievements3elementlistyour_predictions_text"	"ACHIEVEMENTS CONTINUED"
"Comp_2733_PG_page_achievements4elementlistr_Remaining_Predictions_defines_1"	"完成剩余预测内容"
"[english]Comp_2733_PG_page_achievements4elementlistr_Remaining_Predictions_defines_1"	"Make Your Remaining Predictions"
"Comp_2733_PG_page_achievements4elementlistr_Remaining_Predictions_defines_2"	"完成主赛事的相关预测。"
"[english]Comp_2733_PG_page_achievements4elementlistr_Remaining_Predictions_defines_2"	"Fill in the predictions for the Main Event."
"Comp_2733_PG_page_achievements5elementlistr_Correct_Remaining_Predictions_defines_1"	"这次是否选对了？"
"[english]Comp_2733_PG_page_achievements5elementlistr_Correct_Remaining_Predictions_defines_1"	"Were You Correct This Time?"
"Comp_2733_PG_page_achievements5elementlistr_Correct_Remaining_Predictions_defines_2"	"尘埃落定之时你全预测中了吗？"
"[english]Comp_2733_PG_page_achievements5elementlistr_Correct_Remaining_Predictions_defines_2"	"When the dust settles, did you correctly predict them all?"
"Comp_2733_PG_page_achievements5elementlistr_Watch_10_Main_Games_defines_1"	"观看10场国际邀请赛主赛事的比赛"
"[english]Comp_2733_PG_page_achievements5elementlistr_Watch_10_Main_Games_defines_1"	"Watch 10 games of The International Main Event"
"Comp_2733_PG_page_achievements5elementlistr_Watch_10_Main_Games_defines_2"	"全程密切关注最喜爱队伍获得最终的胜利！观看录像同样有效！"
"[english]Comp_2733_PG_page_achievements5elementlistr_Watch_10_Main_Games_defines_2"	"Follow your favorite team to victory by not missing a single one of their matches! Watching replays counts as well!"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Correct_defines_1"	"看看最终是否正确！"
"[english]Comp_2733_PG_page_achievements5elementlistr_Top_6_Correct_defines_1"	"See If You Were Right When It Counted!"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Correct_defines_2"	"如果预测正确前六队伍，不过次序不对，你将获得2000积分。"
"[english]Comp_2733_PG_page_achievements5elementlistr_Top_6_Correct_defines_2"	"If you predicted the top six teams, but not in the correct order, you'll earn 2000 points."
"Comp_2733_PG_page_achievements3elementlistr_Top_6_Perfect_defines_1"	"看看是否料事如神！"
"[english]Comp_2733_PG_page_achievements3elementlistr_Top_6_Perfect_defines_1"	"See If You Were Perfect!"
"Comp_2733_PG_page_achievements3elementlistr_Top_6_Perfect_defines_2"	"如果前六队伍的名次正确，你将获得10000积分。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Top_6_Perfect_defines_2"	"If you predicted the teams in the correct order, you'll earn a cool 10000 points."
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistreroll_hover_text"	"放弃挑战"
"[english]Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistreroll_hover_text"	"DISCARD CHALLENGE"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistno_reroll_text"	"无法放弃"
"[english]Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistno_reroll_text"	"DISCARD UNAVAILABLE"
"Comp_2733_PG_page_challengeselementlistchallenge1_title_text"	"%challenge_desc_0%"
"[english]Comp_2733_PG_page_challengeselementlistchallenge1_title_text"	"%challenge_desc_0%"
"Comp_2733_PG_page_challengeselementlistchallenge2_title_text"	"%challenge_desc_1%"
"[english]Comp_2733_PG_page_challengeselementlistchallenge2_title_text"	"%challenge_desc_1%"
"Comp_2733_PG_page_challengeselementlistchallenge3_title_text"	"%challenge_desc_2%"
"[english]Comp_2733_PG_page_challengeselementlistchallenge3_title_text"	"%challenge_desc_2%"
"Comp_2733_PG_page_challengeselementlistdescription_text"	"已经完成的挑战将在挑战开启五天后重置。不喜欢这次的挑战任务吗？每三天您都可以将尚未完成的任务重置一次。"
"[english]Comp_2733_PG_page_challengeselementlistdescription_text"	"Completed Challenges are replaced 5 days after they were assigned. Don't like your Challenges? Each individual incomplete Challenge can be replaced once every 3 days."
"Comp_2733_PG_page_challengeselementlistdescription_count_text"	"你已经完成了%trophy_level_24%项挑战。"
"[english]Comp_2733_PG_page_challengeselementlistdescription_count_text"	"You have completed %trophy_level_24% challenges so far."
"Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframetooltip_data_tooltip_text"	"你的互动指南金币不足。"
"[english]Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframetooltip_data_tooltip_text"	"You do not have enough Compendium Coins."
"Comp_2733_PG_page_coinselementlisttitle_text"	"神秘商店"
"[english]Comp_2733_PG_page_coinselementlisttitle_text"	"THE SECRET SHOP"
"Comp_2733_PG_page_coinselementlistcoin_display_text"	"%premium_pts%"
"[english]Comp_2733_PG_page_coinselementlistcoin_display_text"	"%premium_pts%"
"Comp_2733_PG_page_coinselementlistdescription_text"	"只用互动指南玩家可以使用金币。金币有多种获取方式，包括完成挑战，或成功完成金币护符。你可以使用互动指南兑换随机单件或套装。"
"[english]Comp_2733_PG_page_coinselementlistdescription_text"	"You must own a Compendium to spend your Coins. Coins can be earned in several ways, including by completing Challenges, or by successfully finishing a Coin Charm. You can redeem your Compendium Coins for a random item or set drop."
"Comp_2733_PG_page_coinselementlistitem_defines_1"	"兑换物品"
"[english]Comp_2733_PG_page_coinselementlistitem_defines_1"	"Redeem for Item"
"Comp_2733_PG_page_coinselementlistset_defines_1"	"兑换套装"
"[english]Comp_2733_PG_page_coinselementlistset_defines_1"	"Redeem for Set"
"Comp_2733_PG_page_collectionelementlistvault1_title_text"	"不朽宝藏 I"
"[english]Comp_2733_PG_page_collectionelementlistvault1_title_text"	"IMMORTAL TREASURE I"
"Comp_2733_PG_page_collectionelementlistvault2_title_text"	"不朽宝藏 II"
"[english]Comp_2733_PG_page_collectionelementlistvault2_title_text"	"IMMORTAL TREASURE II"
"Comp_2733_PG_page_collectionelementlistvault3_title_text"	"不朽宝藏 III"
"[english]Comp_2733_PG_page_collectionelementlistvault3_title_text"	"IMMORTAL TREASURE III"
"Comp_2733_PG_page_collection2elementlisttitle_text"	"不朽珍藏馆"
"[english]Comp_2733_PG_page_collection2elementlisttitle_text"	"YOUR IMMORTAL COLLECTION"
"Comp_2733_PG_page_appendixelementlisttitle_text"	"附录"
"[english]Comp_2733_PG_page_appendixelementlisttitle_text"	"APPENDIX"
"Comp_2733_PG_page_rewardstemplatelistt_level_reward_initelementlistlevel_text"	"等级%def_level%："
"[english]Comp_2733_PG_page_rewardstemplatelistt_level_reward_initelementlistlevel_text"	"Level %def_level%:"
"Comp_2733_PG_page_rewardselementlistl1c_defines_2"	"互动指南金币护符"
"[english]Comp_2733_PG_page_rewardselementlistl1c_defines_2"	"Compendium Coin Charm"
"Comp_2733_PG_page_rewardselementlistl1d_defines_2"	"2015年国际邀请赛鼠标指针"
"[english]Comp_2733_PG_page_rewardselementlistl1d_defines_2"	"International 2015 Cursor Pack"
"Comp_2733_PG_page_rewardselementlistl1f_defines_2"	"2015年国际邀请赛雕像石"
"[english]Comp_2733_PG_page_rewardselementlistl1f_defines_2"	"Effigy Block of The International 2015"
"Comp_2733_PG_page_rewardselementlistl1h_defines_2"	"2015年国际邀请赛动态表情包 I"
"[english]Comp_2733_PG_page_rewardselementlistl1h_defines_2"	"International 2015 Emoticon Pack I"
"Comp_2733_PG_page_rewardselementlistl1i_defines_2"	"2015年国际邀请赛界面皮肤"
"[english]Comp_2733_PG_page_rewardselementlistl1i_defines_2"	"International 2015 HUD"
"Comp_2733_PG_page_rewardselementlistl1k_defines_2"	"2015年国际邀请赛守卫"
"[english]Comp_2733_PG_page_rewardselementlistl1k_defines_2"	"International 2015 Wards"
"Comp_2733_PG_page_rewardselementlistl1o_defines_2"	"沙漠地图战场"
"[english]Comp_2733_PG_page_rewardselementlistl1o_defines_2"	"Desert Terrain Battlefield"
"Comp_2733_PG_page_rewardselementlistl1p_defines_2"	"2015年国际邀请赛音乐包"
"[english]Comp_2733_PG_page_rewardselementlistl1p_defines_2"	"International 2015 Music Pack"
"Comp_2733_PG_page_rewardselementlistl1r_defines_2"	"天气效果物品包"
"[english]Comp_2733_PG_page_rewardselementlistl1r_defines_2"	"Weather Effect Pack"
"Comp_2733_PG_page_rewardselementlistl1s_defines_2"	"斧王不朽物品和漫画"
"[english]Comp_2733_PG_page_rewardselementlistl1s_defines_2"	"Axe Immortal Item & Comic"
"Comp_2733_PG_page_rewards2elementlistl6_defines_2"	"等级6："
"[english]Comp_2733_PG_page_rewards2elementlistl6_defines_2"	"Level 6:"
"Comp_2733_PG_page_rewards2elementlistl7_defines_2"	"等级7："
"[english]Comp_2733_PG_page_rewards2elementlistl7_defines_2"	"Level 7:"
"Comp_2733_PG_page_rewards2elementlistl7_defines_3"	"2015年动态表情包 III"
"[english]Comp_2733_PG_page_rewards2elementlistl7_defines_3"	"2015 Emoticon Pack III"
"Comp_2733_PG_page_rewards2elementlistl8_defines_2"	"等级8："
"[english]Comp_2733_PG_page_rewards2elementlistl8_defines_2"	"Level 8:"
"Comp_2733_PG_page_rewards2elementlistl10_defines_2"	"等级10："
"[english]Comp_2733_PG_page_rewards2elementlistl10_defines_2"	"Level 10:"
"Comp_2733_PG_page_rewards2elementlistl11_defines_2"	"等级11："
"[english]Comp_2733_PG_page_rewards2elementlistl11_defines_2"	"Level 11:"
"Comp_2733_PG_page_rewards2elementlistl14_defines_2"	"等级14："
"[english]Comp_2733_PG_page_rewards2elementlistl14_defines_2"	"Level 14:"
"Comp_2733_PG_page_rewards2elementlistl15_defines_2"	"等级15："
"[english]Comp_2733_PG_page_rewards2elementlistl15_defines_2"	"Level 15:"
"Comp_2733_PG_page_rewards2elementlistl20_defines_2"	"等级20："
"[english]Comp_2733_PG_page_rewards2elementlistl20_defines_2"	"Level 20:"
"Comp_2733_PG_page_rewards2elementlistl24_defines_2"	"等级24："
"[english]Comp_2733_PG_page_rewards2elementlistl24_defines_2"	"Level 24:"
"Comp_2733_PG_page_rewards2elementlistl24_defines_3"	"闪烁特效 I"
"[english]Comp_2733_PG_page_rewards2elementlistl24_defines_3"	"Blink Effect I"
"Comp_2733_PG_page_rewards2elementlistl25_defines_2"	"等级25："
"[english]Comp_2733_PG_page_rewards2elementlistl25_defines_2"	"Level 25:"
"Comp_2733_PG_page_rewards2elementlistl25_defines_3"	"小飞龙额外款式"
"[english]Comp_2733_PG_page_rewards2elementlistl25_defines_3"	"Additional Wyvern Hatchling Style"
"Comp_2733_PG_page_rewards2elementlistl25b_defines_2"	"125% 挑战金币掉落速率"
"[english]Comp_2733_PG_page_rewards2elementlistl25b_defines_2"	"125% Challenge Coin Rate"
"Comp_2733_PG_page_rewards2elementlistl25c_defines_2"	"金币预测护符"
"[english]Comp_2733_PG_page_rewards2elementlistl25c_defines_2"	"Coin Prediction Charm"
"Comp_2733_PG_page_rewards2elementlistl30_defines_2"	"等级30："
"[english]Comp_2733_PG_page_rewards2elementlistl30_defines_2"	"Level 30:"
"Comp_2733_PG_page_rewards2elementlistl35_defines_2"	"等级35："
"[english]Comp_2733_PG_page_rewards2elementlistl35_defines_2"	"Level 35:"
"Comp_2733_PG_page_rewards2elementlistl40_defines_2"	"等级40："
"[english]Comp_2733_PG_page_rewards2elementlistl40_defines_2"	"Level 40:"
"Comp_2733_PG_page_rewards2elementlistl45_defines_2"	"等级45："
"[english]Comp_2733_PG_page_rewards2elementlistl45_defines_2"	"Level 45:"
"Comp_2733_PG_page_rewards2elementlistl45_defines_3"	"自定义达贡特效 I"
"[english]Comp_2733_PG_page_rewards2elementlistl45_defines_3"	"Custom Dagon Effect I"
"Comp_2733_PG_page_rewards2elementlistl50_defines_2"	"等级50："
"[english]Comp_2733_PG_page_rewards2elementlistl50_defines_2"	"Level 50:"
"Comp_2733_PG_page_rewards2elementlistl50_defines_3"	"小穿山宠物"
"[english]Comp_2733_PG_page_rewards2elementlistl50_defines_3"	"Almond the Frondillo Pet"
"Comp_2733_PG_page_rewards3elementlistl105_defines_2"	"等级105："
"[english]Comp_2733_PG_page_rewards3elementlistl105_defines_2"	"Level 105:"
"Comp_2733_PG_page_rewards3elementlistl110_defines_2"	"等级110："
"[english]Comp_2733_PG_page_rewards3elementlistl110_defines_2"	"Level 110:"
"Comp_2733_PG_page_rewards3elementlistl115_defines_2"	"等级115："
"[english]Comp_2733_PG_page_rewards3elementlistl115_defines_2"	"Level 115:"
"Comp_2733_PG_page_rewards3elementlistl120_defines_2"	"等级120："
"[english]Comp_2733_PG_page_rewards3elementlistl120_defines_2"	"Level 120:"
"Comp_2733_PG_page_rewards3elementlistl125_defines_2"	"等级125："
"[english]Comp_2733_PG_page_rewards3elementlistl125_defines_2"	"Level 125:"
"Comp_2733_PG_page_rewards3elementlistl125_defines_3"	"小穿山宠物全新款式"
"[english]Comp_2733_PG_page_rewards3elementlistl125_defines_3"	"Style for Almond the Frondillo"
"Comp_2733_PG_page_rewards3elementlistl130_defines_2"	"等级130："
"[english]Comp_2733_PG_page_rewards3elementlistl130_defines_2"	"Level 130:"
"Comp_2733_PG_page_rewards3elementlistl135_defines_2"	"等级135："
"[english]Comp_2733_PG_page_rewards3elementlistl135_defines_2"	"Level 135:"
"Comp_2733_PG_page_rewards3elementlistl140_defines_2"	"等级140："
"[english]Comp_2733_PG_page_rewards3elementlistl140_defines_2"	"Level 140:"
"Comp_2733_PG_page_rewards3elementlistl150_defines_2"	"等级150："
"[english]Comp_2733_PG_page_rewards3elementlistl150_defines_2"	"Level 150:"
"Comp_2733_PG_page_rewards3elementlistl160_defines_2"	"等级160："
"[english]Comp_2733_PG_page_rewards3elementlistl160_defines_2"	"Level 160:"
"Comp_2733_PG_page_rewards3elementlistl170_defines_2"	"等级170："
"[english]Comp_2733_PG_page_rewards3elementlistl170_defines_2"	"Level 170:"
"Comp_2733_PG_page_rewards3elementlistl175_defines_2"	"等级175："
"[english]Comp_2733_PG_page_rewards3elementlistl175_defines_2"	"Level 175:"
"Comp_2733_PG_page_rewards3elementlistl175_defines_3"	"谜团的世界之渊珍宝"
"[english]Comp_2733_PG_page_rewards3elementlistl175_defines_3"	"World Chasm Artifact for Enigma"
"Comp_2733_PG_page_rewards3elementlistl180_defines_2"	"等级180："
"[english]Comp_2733_PG_page_rewards3elementlistl180_defines_2"	"Level 180:"
"Comp_2733_PG_page_rewards3elementlistl185_defines_2"	"等级185："
"[english]Comp_2733_PG_page_rewards3elementlistl185_defines_2"	"Level 185:"
"Comp_2733_PG_page_rewards3elementlistl190_defines_2"	"等级190："
"[english]Comp_2733_PG_page_rewards3elementlistl190_defines_2"	"Level 190:"
"Comp_2733_PG_page_rewards3elementlistl200_defines_2"	"等级200："
"[english]Comp_2733_PG_page_rewards3elementlistl200_defines_2"	"Level 200:"
"Comp_2733_PG_page_rewards3elementlistl200b_defines_2"	"300%挑战金币掉落速率"
"[english]Comp_2733_PG_page_rewards3elementlistl200b_defines_2"	"300% Challenge Coin Rate"
"Comp_2733_PG_page_achievements3elementlistr_Hidden_defines_1"	"更多成就敬请期待！"
"[english]Comp_2733_PG_page_achievements3elementlistr_Hidden_defines_1"	"More Achievements to Come!"
"Comp_2733_PG_page_achievements3elementlistr_Hidden_defines_2"	"??? ????? ?????? ?? ????????????? ???? ??????????? ??????"
"[english]Comp_2733_PG_page_achievements3elementlistr_Hidden_defines_2"	"??? ????? ?????? ?? ????????????? ???? ??????????? ??????"
"Comp_2733_PG_page_challengeselementlistdescription_noview_owned_text"	"购买互动指南即可参与挑战。"
"[english]Comp_2733_PG_page_challengeselementlistdescription_noview_owned_text"	"Challenges are available for Compendium owners."
"Comp_2733_TMPL_tl_rewarddescs_textlist_27"	"2015年国际邀请赛雕像石，可用于制作在遗迹周围展示的雕像。"
"[english]Comp_2733_TMPL_tl_rewarddescs_textlist_27"	"2015 International Effigy Block to display alongside your Ancient."
"Comp_2733_PG_page_rewards2elementlistl5_defines_2"	"等级5："
"[english]Comp_2733_PG_page_rewards2elementlistl5_defines_2"	"Level 5:"
"Comp_2733_PG_page_rewards3elementlistl100_defines_2"	"等级100："
"[english]Comp_2733_PG_page_rewards3elementlistl100_defines_2"	"Level 100:"
"Comp_2733_PG_page_rewards3elementlistl135b_defines_2"	"斧王漫画不朽物品全新款式"
"[english]Comp_2733_PG_page_rewards3elementlistl135b_defines_2"	"Style for Axe Comic Immortal Item"
"Comp_2733_PG_page_rewards3elementlistl160_defines_3"	"不朽宝藏..."
"[english]Comp_2733_PG_page_rewards3elementlistl160_defines_3"	"Immortal Treasure..."
"Comp_2733_PG_page_rewards3elementlistl200c_defines_2"	"小飞龙信使纯金款式"
"[english]Comp_2733_PG_page_rewards3elementlistl200c_defines_2"	"Golden Wyvern Hatchling Style"
"Comp_2733_PG_page_rewards3elementlistl250_defines_3"	"2015年国际邀请赛黄金雕像石"
"[english]Comp_2733_PG_page_rewards3elementlistl250_defines_3"	"Golden Effigy Block of The International 2015"
"Comp_2733_PG_page_rewards2elementlistl75b_defines_2"	"国际邀请赛主题文字颜色 II"
"[english]Comp_2733_PG_page_rewards2elementlistl75b_defines_2"	"International Themed Text Color II"
"Comp_2733_PG_page_rewards2elementlistl75d_defines_2"	"200%挑战金币掉落速率"
"[english]Comp_2733_PG_page_rewards2elementlistl75d_defines_2"	"200% Challenge Coin Rate"
"Comp_2733_TMPL_t_embedded_timer_tooltipelementlisttime_limited_text"	"这项成就必须在时限内达成。"
"[english]Comp_2733_TMPL_t_embedded_timer_tooltipelementlisttime_limited_text"	"This Achievement has a time limit."
"Comp_2733_TMPL_tl_rewards_textlist_27"	"雕像再造物品包"
"[english]Comp_2733_TMPL_tl_rewards_textlist_27"	"Effigy Reforger Pack"
"Comp_2733_TMPL_tl_rewards_textlist_37"	"-斧王漫画不朽款式<br>雕像再造物品包"
"[english]Comp_2733_TMPL_tl_rewards_textlist_37"	"-Axe Comic Immortal Style<br>Effigy Reforger Pack"
"Comp_2733_TMPL_tl_rewards_textlist_44"	"2015年国际邀请赛黄金雕像石"
"[english]Comp_2733_TMPL_tl_rewards_textlist_44"	"Golden Effigy Block of The International 2015"
"Comp_2733_PG_page_prizepool2elementlistfooter2_text"	"挑战目标达成后将尽快制作完成挑战目标奖励并进行发放。"
"[english]Comp_2733_PG_page_prizepool2elementlistfooter2_text"	"Stretch goal rewards will be made available as soon as possible after that goal is unlocked."
"Comp_2733_PG_page_rewardstemplatelistt_locked_icontooltip_data_tooltip_text"	"这项奖励只有在挑战目标达成后才会发放。"
"[english]Comp_2733_PG_page_rewardstemplatelistt_locked_icontooltip_data_tooltip_text"	"This reward requires a stretch goal to be reached before it is realeased."
"Comp_2733_PG_page_rewardselementlistl1e_defines_2"	"不朽藏品箱 I"
"[english]Comp_2733_PG_page_rewardselementlistl1e_defines_2"	"Immortal Vault I"
"Comp_2733_PG_page_rewardselementlistl1l_defines_2"	"不朽藏品箱 II"
"[english]Comp_2733_PG_page_rewardselementlistl1l_defines_2"	"Immortal Vault II"
"Comp_2733_PG_page_rewardselementlistl1n_defines_2"	"不朽藏品箱 III"
"[english]Comp_2733_PG_page_rewardselementlistl1n_defines_2"	"Immortal Vault III"
"Comp_2733_PG_page_rewardselementlistl1q_defines_2"	"Dota 2播音员"
"[english]Comp_2733_PG_page_rewardselementlistl1q_defines_2"	"Dota 2 Announcer"
"Comp_2733_PG_page_rewards3elementlistl250_defines_2"	"等级250："
"[english]Comp_2733_PG_page_rewards3elementlistl250_defines_2"	"Level 250:"
"Comp_2733_PG_page_coinselementlistbonus_rate_text"	"当前挑战金币速率为%eq %premium_pts_rate% * 1 %%"
"[english]Comp_2733_PG_page_coinselementlistbonus_rate_text"	"Current Challenge Coin Rate is %eq %premium_pts_rate% * 1 %%"
"Comp_2733_PG_page_coinselementlistbonus_text_text"	"金币加成"
"[english]Comp_2733_PG_page_coinselementlistbonus_text_text"	"Bonus Coins"
"npc_dota_neutral_mud_golem_split_doom"	"小末日使者"
"[english]npc_dota_neutral_mud_golem_split_doom"	"Doom Shard"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Lore"	"狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴，守株待兔，做好伏击猎物的准备。"
"[english]DOTA_Tooltip_ability_nyx_assassin_burrow_Lore"	"Some castes of zealot scarab are known to create small burrows to lie in wait, ready to ambush their prey."
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore"	"狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴，守株待兔，做好伏击猎物的准备。"
"[english]DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore"	"Some castes of zealot scarab are known to create small burrows to lie in wait, ready to ambush their prey."
"dota_hud_error_cant_cast_scepter_buff"	"已经拥有阿哈利姆神杖效果"
"[english]dota_hud_error_cant_cast_scepter_buff"	"Already Has Aghanim's Buff"
"dota_hud_error_cant_cast_on_illusion"	"技能无法以幻象为目标"
"[english]dota_hud_error_cant_cast_on_illusion"	"Ability Can't Target Illusions"
"DOTA_Tooltip_ability_item_vladmir_bonus_all_stats"	"+$all"
"[english]DOTA_Tooltip_ability_item_vladmir_bonus_all_stats"	"+$all"
"Comp_2733_PG_page_venueelementlistti2015_text"	"Dota 2国际邀请赛"
"[english]Comp_2733_PG_page_venueelementlistti2015_text"	"the international dota 2 championship"
"Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframe_other_playertooltip_data_tooltip_text"	"你无法消费其他玩家的金币。"
"[english]Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframe_other_playertooltip_data_tooltip_text"	"You cannot spend other players coins."
"Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframe_unownedtooltip_data_tooltip_text"	"你需要激活互动指南才能消费金币。"
"[english]Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframe_unownedtooltip_data_tooltip_text"	"You must activate the Compendium in order spend coins."
"Comp_2733_PG_page_coinselementlistbonus_desc_text"	"现在完成挑战后的额外金币掉落速率为+%eq %premium_pts_rate% * 1 - 100 %%。你可以查看奖励页面确认如何提升额外掉落速率。"
"[english]Comp_2733_PG_page_coinselementlistbonus_desc_text"	"You currently earn +%eq %premium_pts_rate% * 1 - 100 %% bonus coins for completing Challenges. See the Rewards page for info about how to increase your bonus rate."
"Comp_2733_PRSEL_invite_predictions1_choices_9"	"EHOME.CN"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_9"	"EHOME.CN"
"Comp_2733_PRSEL_invite_predictions1_choices_34"	"VoidBoys"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_34"	"VoidBoys"
"DOTA_Tooltip_EconItem_Used_By_Fmt_1"	"使用英雄：%s1"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_1"	"Used By: %s1"
"DOTA_Tooltip_EconItem_Used_By_Fmt_2"	"使用英雄：%s1和%s2"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_2"	"Used By: %s1 and %s2"
"DOTA_Tooltip_EconItem_Used_By_Fmt_3"	"使用英雄：%s1，%s2和%s3"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_3"	"Used By: %s1, %s2, and %s3"
"DOTA_Tooltip_EconItem_Used_By_Fmt_4"	"使用英雄：%s1，%s2，%s3和%s4"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_4"	"Used By: %s1, %s2, %s3, and %s4"
"DOTA_Tooltip_EconItem_Used_By_Fmt_5"	"使用英雄：%s1，%s2，%s3，%s4和%s5"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_5"	"Used By: %s1, %s2, %s3, %s4, and %s5"
"DOTA_Tooltip_EconItem_Used_By_Fmt_6"	"使用英雄：%s1，%s2，%s3，%s4，%s5和%s6"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_6"	"Used By: %s1, %s2, %s3, %s4, %s5, and %s6"
"DOTA_Tooltip_EconItem_Used_By_Fmt_7"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6和%s7"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_7"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, and %s7"
"DOTA_Tooltip_EconItem_Used_By_Fmt_8"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6，%s7和%s8"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_8"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, and %s8"
"DOTA_Tooltip_EconItem_Used_By_Fmt_9"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6，%s7，%s8和%s9"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_9"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, %s8, and %s9"
"DOTA_Tooltip_EconItem_Used_By_Fmt_10"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6，%s7，%s8，%s9和%s10"
"[english]DOTA_Tooltip_EconItem_Used_By_Fmt_10"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, %s8, %s9, and %s10"
"compendium_available_title_2015"	"互动指南"
"[english]compendium_available_title_2015"	"COMPENDIUM"
"compendium_available_details_2015"	"参与本年度最盛大的Dota锦标赛。\n完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。"
"[english]compendium_available_details_2015"	"Be a part of the biggest Dota tournament of the year.\nEarn rewards by completing challenges, making predictions and following the event."
"DOTA_GameEnd_ItemSource_CompendiumDrop"	"互动指南掉落"
"[english]DOTA_GameEnd_ItemSource_CompendiumDrop"	"Compendium Drop"
"DOTA_UseItem_Failed_Requirement"	"必须拥有互动指南才能执行这一操作。"
"[english]DOTA_UseItem_Failed_Requirement"	"You must own the Compendium to perform this action."
"DOTA_UseItem_Compendium"	"互动指南成功激活！"
"[english]DOTA_UseItem_Compendium"	"Compendium successfully activated!"
"DOTA_MultipleHeroes"	"多个英雄"
"[english]DOTA_MultipleHeroes"	"Multiple Heroes"
"LoadoutSlot_TrollWarlord_OffHand_Weapon_Melee"	"副手近战武器"
"[english]LoadoutSlot_TrollWarlord_OffHand_Weapon_Melee"	"Off-Hand Melee Weapon"
"LoadoutSlot_TrollWarlord_Weapon_Melee"	"近战武器"
"[english]LoadoutSlot_TrollWarlord_Weapon_Melee"	"Melee Weapon"
"StoreBanner_Header_TheInternationalCompendium2015"	"2015年国际邀请赛互动指南"
"[english]StoreBanner_Header_TheInternationalCompendium2015"	"The International Compendium 2015"
"StoreBanner_Text_TheInternationalCompendium2015"	"参与本年度最盛大的Dota 2赛事！"
"[english]StoreBanner_Text_TheInternationalCompendium2015"	"Become a part of the biggest Dota 2 event of the year!"
"StoreBanner_Header_ImmortalVaultI2015"	"2015年国际邀请赛：不朽藏品箱 I"
"[english]StoreBanner_Header_ImmortalVaultI2015"	"The International 2015: Immortal Vault I"
"StoreBanner_Text_ImmortalVaultI2015"	"收集互动指南专属不朽物品！"
"[english]StoreBanner_Text_ImmortalVaultI2015"	"Collect Immortal items available exclusively with The Compendium!"
"StoreBanner_Header_ManualFearsomeMoves"	"2015年国际邀请赛：凶猛招式示范"
"[english]StoreBanner_Header_ManualFearsomeMoves"	"The International 2015: Manual of Fearsome Moves"
"StoreBanner_Text_ManualFearsomeMoves"	"2015年国际邀请赛互动指南独家赠品！"
"[english]StoreBanner_Text_ManualFearsomeMoves"	"Available in The International Compendium 2015!"
"StoreBanner_Header_TI52400CompendiumPoints"	"2015年国际邀请赛 - 24级互动指南等级"
"[english]StoreBanner_Header_TI52400CompendiumPoints"	"The International 2015 - 24 Compendium Levels"
"StoreBanner_Text_TI52400CompendiumPoints"	"升级互动指南即可赢取额外奖励！"
"[english]StoreBanner_Text_TI52400CompendiumPoints"	"Level up your Compendium to earn additional rewards!"
"Attrib_ExpirationDate_Usable"	"如果在%s1前没有使用，本物品将会过期并消失。"
"[english]Attrib_ExpirationDate_Usable"	"This item will expire if not used by %s1."
"TE_BLACK_HOLE"	"黑洞"
"[english]TE_BLACK_HOLE"	"Black Hole"
"TE_DESC_BlackHole"	"%s2战队的%s1于%s4与%s3战队的比赛中施放黑洞大中五人。"
"[english]TE_DESC_BlackHole"	"%s1 of %s2 performed a 5 man Black Hole against %s3 on %s4."
"NewItemMethod_CompendiumReward"	"你收到了互动指南奖励："
"[english]NewItemMethod_CompendiumReward"	"You Received a Compendium Reward:"
"NewItemMethod_CompendiumDrop"	"你收到了互动指南掉落物品："
"[english]NewItemMethod_CompendiumDrop"	"You Received a Compendium Drop:"
"DOTA_HeroStatue_Title_Reforging"	"再造英雄雕像"
"[english]DOTA_HeroStatue_Title_Reforging"	"Heroic Effigy Reforging"
"DOTA_HeroStatue_Title_Tournament"	"编辑锦标赛雕像"
"[english]DOTA_HeroStatue_Title_Tournament"	"Tournament Effigy Editing"
"DOTA_HeroStatue_Title_ReforgingSuccess"	"你的英雄雕像已经再造成功。"
"[english]DOTA_HeroStatue_Title_ReforgingSuccess"	"Your Heroic Effigy has been successfully reforged."
"DOTA_HeroStatue_Title_PosingSuccess"	"你的英雄雕像已经更新。"
"[english]DOTA_HeroStatue_Title_PosingSuccess"	"Your Heroic Effigy has been updated."
"DOTA_HeroStatue_ReforgeStatue"	"接受再造雕像"
"[english]DOTA_HeroStatue_ReforgeStatue"	"Accept Reforged Effigy"
"DOTA_HeroStatue_PoseStatue"	"摆好英雄雕像姿势"
"[english]DOTA_HeroStatue_PoseStatue"	"Pose Heroic Effigy"
"DOTA_HeroStatue_Confirm"	"创造英雄雕像将消耗雕像石。创造后只能使用雕像再造工具进行修改。你确定要继续吗？"
"[english]DOTA_HeroStatue_Confirm"	"Creating a Heroic Effigy will consume the Effigy Block.  After creation, it can only be modified by using an Effigy Reforger.  Are you sure you wish to continue?"
"DOTA_HeroStatue_ConfirmReforge"	"再造英雄雕像将消耗雕像再造工具。你确定要继续吗？"
"[english]DOTA_HeroStatue_ConfirmReforge"	"Reforging a Heroic Effigy will consume an Effigy Reforger.  Are you sure you wish to continue?"
"DOTA_HeroStatue_ReforgeInfoHeader"	"再造雕像"
"[english]DOTA_HeroStatue_ReforgeInfoHeader"	"Reforging an Effigy"
"DOTA_HeroStatue_ReforgeInfo"	"要使用雕像再造工具请右键点击英雄雕像，选择“再造”。"
"[english]DOTA_HeroStatue_ReforgeInfo"	"To use an Effigy Reforger, right-click on a Heroic Effigy and select the Reforge option."
"DOTA_HeroStatue_ReforgeOption"	"再造"
"[english]DOTA_HeroStatue_ReforgeOption"	"Reforge"
"DOTA_HeroStatue_PoseOption"	"选择姿势"
"[english]DOTA_HeroStatue_PoseOption"	"Pose"
"dota_combat_log_purchase"	"%s1购买了%s2。\n"
"[english]dota_combat_log_purchase"	"%s1 purchases %s2.\n"
"dota_combat_log_playerstats"	"%s1  KDA：%s2  GPM/XPM：%s3\n"
"[english]dota_combat_log_playerstats"	"%s1   KDA: %s2   GPM/XPM: %s3\n"
"DOTA_Item_Desc_Manifold_Paradox_Style0"	"款式1"
"[english]DOTA_Item_Desc_Manifold_Paradox_Style0"	"Style 1"
"DOTA_Item_Desc_Manifold_Paradox_Style1"	"款式2"
"[english]DOTA_Item_Desc_Manifold_Paradox_Style1"	"Style 2"
"DOTA_Item_Desc_Manifold_Paradox_Style2"	"款式3"
"[english]DOTA_Item_Desc_Manifold_Paradox_Style2"	"Style 3"
"Wyvern_Hatchling_style_01"	"寒冰"
"[english]Wyvern_Hatchling_style_01"	"Ice"
"Wyvern_Hatchling_Upgrade_Style_02"	"烈火"
"[english]Wyvern_Hatchling_Upgrade_Style_02"	"Fire"
"Wyvern_Hatchling_Upgrade_Style_03"	"黄金"
"[english]Wyvern_Hatchling_Upgrade_Style_03"	"Gold"
"compendium_confirm_redeem_prize_title"	"兑换奖品"
"[english]compendium_confirm_redeem_prize_title"	"Redeem Prize"
"compendium_confirm_redeem_item_desc"	"确定使用%s2枚金币兑换一件随机单件？"
"[english]compendium_confirm_redeem_item_desc"	"Spend %s2 coins to recieve a random single item?"
"compendium_confirm_redeem_set_desc"	"确定使用%s2枚金币兑换一套完整的物品套装吗？"
"[english]compendium_confirm_redeem_set_desc"	"Spend %s2 coins to recieve a complete item set?"
"DOTA_Advertisement_View_Armory"	"查看兵器库"
"[english]DOTA_Advertisement_View_Armory"	"View Armory"
"DOTA_Advertisement_Use_Compendium"	"激活互动指南"
"[english]DOTA_Advertisement_Use_Compendium"	"Activate Compendium"
"DOTA_Advertisement_TI5_Compendium1_Button"	"等级 1 - %s1"
"[english]DOTA_Advertisement_TI5_Compendium1_Button"	"Level 1 - %s1"
"DOTA_Advertisement_TI5_Compendium50_Button"	"等级 50 - %s1"
"[english]DOTA_Advertisement_TI5_Compendium50_Button"	"Level 50 - %s1"
"DOTA_Advertisement_TI5_1100Pts_Button"	"1100积分 - %s1"
"[english]DOTA_Advertisement_TI5_1100Pts_Button"	"1100 Points - %s1"
"DOTA_Advertisement_TI5_2400Pts_Button"	"24等级 - %s1"
"[english]DOTA_Advertisement_TI5_2400Pts_Button"	"24 Levels - %s1"
"DOTA_Advertisement_TI5_Challenges_Button"	"挑战"
"[english]DOTA_Advertisement_TI5_Challenges_Button"	"Challenges"
"DOTA_Advertisement_TI5_CompendiumInfo_Button"	"互动指南详情"
"[english]DOTA_Advertisement_TI5_CompendiumInfo_Button"	"Compendium Details"
"DOTA_Advertisement_TI5_ChallengeRewards_Button"	"兑换金币"
"[english]DOTA_Advertisement_TI5_ChallengeRewards_Button"	"Redeem Coins"
"DOTA_Advertisement_TI5_RedeemPointsItem"	"激活%s1积分物品"
"[english]DOTA_Advertisement_TI5_RedeemPointsItem"	"Activate %s1 Point Item"
"DOTA_Advertisement_TI5_RedeemCoinsItem"	"激活%s1金币物品"
"[english]DOTA_Advertisement_TI5_RedeemCoinsItem"	"Activate %s1 Coin Item"
"DOTA_Advertisement_TI5Compendium_Header"	"2015年国际邀请赛互动指南"
"[english]DOTA_Advertisement_TI5Compendium_Header"	"The International 2015 Compendium"
"DOTA_Advertisement_TI5Compendium_SubHeader"	"独家海量好礼和游戏奖励！"
"[english]DOTA_Advertisement_TI5Compendium_SubHeader"	"Loaded with exclusive prizes and gameplay rewards!"
"DOTA_Advertisement_TI5Compendium_HasItem_SubHeader"	"请确认激活互动指南，解锁属于你的奖励！"
"[english]DOTA_Advertisement_TI5Compendium_HasItem_SubHeader"	"Make sure to activate your Compendium to unlock your rewards!"
"DOTA_Advertisement_TI5Points_Header"	"互动指南等级"
"[english]DOTA_Advertisement_TI5Points_Header"	"Compendium Levels"
"DOTA_Advertisement_TI5Points_SubHeader"	"升级互动指南，解锁更多物品，加快获得奖励的进程！"
"[english]DOTA_Advertisement_TI5Points_SubHeader"	"Level up your Compendium to unlock even more items and faster rewards!"
"DOTA_Advertisement_TI5Challenges_Header"	"互动指南挑战"
"[english]DOTA_Advertisement_TI5Challenges_Header"	"Compendium Challenges"
"DOTA_Advertisement_TI5Challenges_SubHeader"	"通过互动指南挑战赢取金币，兑换多样好礼！"
"[english]DOTA_Advertisement_TI5Challenges_SubHeader"	"Earn coins through Compendium challenges that you can spend on rewards!"
"DOTA_Advertisement_TI5Challenges_SubHeader_Pts"	"现已拥有%s1枚金币。快去兑换奖励！"
"[english]DOTA_Advertisement_TI5Challenges_SubHeader_Pts"	"You have %s1 coins. Spend them on exciting rewards!"
"DOTA_Advertisement_TI5Challenges_SubHeader_Unowned"	"马上购买互动指南，通过游戏挑战赢取金币兑换奖励！"
"[english]DOTA_Advertisement_TI5Challenges_SubHeader_Unowned"	"Purchase a Compendium to earn coins through gameplay challenges and spend them on rewards!"
"DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts"	"现已拥有%s1枚金币。马上购买互动指南，获得更多金币，还能使用金币兑换奖励！"
"[english]DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts"	"You have %s1 coins. Purchase a Compendium to earn more and be able to spend them on rewards!"
"DOTA_TrophyCategory_TI5"	"2015年国际邀请赛"
"[english]DOTA_TrophyCategory_TI5"	"The International 2015"
"DOTA_TrophyUnits_Charms_Singular"	"%s1枚护符"
"[english]DOTA_TrophyUnits_Charms_Singular"	"%s1 Charm"
"DOTA_TrophyUnits_Charms_Plural"	"%s1枚护符"
"[english]DOTA_TrophyUnits_Charms_Plural"	"%s1 Charms"
"DOTA_TrophyName_TI5_CompendiumLevel"	"2015年互动指南竞争者"
"[english]DOTA_TrophyName_TI5_CompendiumLevel"	"Compendium Contender 2015"
"DOTA_TrophyDesc_TI5_CompendiumLevel"	"购买并升级2015年国际邀请赛互动指南所获得的奖赏。"
"[english]DOTA_TrophyDesc_TI5_CompendiumLevel"	"Awarded for obtaining and leveling up a compendium for The International 2015."
"DOTA_TrophyName_TI5_CompendiumChallenges"	"2015年互动指南挑战者"
"[english]DOTA_TrophyName_TI5_CompendiumChallenges"	"Compendium Challenger 2015"
"DOTA_TrophyDesc_TI5_CompendiumChallenges"	"在2015年国际邀请赛期间完成互动指南挑战所获得的奖赏。"
"[english]DOTA_TrophyDesc_TI5_CompendiumChallenges"	"Awarded for completing Compendium challenges during The International 2015."
"DOTA_TrophyName_TI5_TeamCompendiumLevel"	"2015年团队互动指南胜利"
"[english]DOTA_TrophyName_TI5_TeamCompendiumLevel"	"Team Compendium Victory 2015"
"DOTA_TrophyDesc_TI5_TeamCompendiumLevel"	"在2015年国际邀请赛期间获得比赛胜利时团队互动指南等级达到最高的纪念。"
"[english]DOTA_TrophyDesc_TI5_TeamCompendiumLevel"	"Commemorates the highest Team Compendium Level you achieved in a victorious match during The International 2015."
"DOTA_TrophyName_CharmsCompleted"	"护符预测能手"
"[english]DOTA_TrophyName_CharmsCompleted"	"Charm Predictor"
"DOTA_TrophyDesc_CharmsCompleted"	"将护符成功变成珍藏的纪念品"
"[english]DOTA_TrophyDesc_CharmsCompleted"	"Commemorates how many charms you have successfully turned into treasures."
"SocialFeed_MatchEvent_Rampage"	"[name:%s1]%s2[/name]在一场比赛中使用[hero:%s3]%s4[/hero]拿下暴走！"
"[english]SocialFeed_MatchEvent_Rampage"	"[name:%s1]%s2[/name] got a RAMPAGE in a match as [hero:%s3]%s4[/hero]!"
"SocialFeed_MatchEvent_AegisSnatch"	"[name:%s1]%s2[/name]使用[hero:%s3]%s4[/hero]在比赛中夺取了不朽之守护！"
"[english]SocialFeed_MatchEvent_AegisSnatch"	"[name:%s1]%s2[/name] snatched the Aegis in a match as [hero:%s3]%s4[/hero]!"
"SocialFeed_MatchEvent_MostKills"	"[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]拿到了最多的人头。"
"[english]SocialFeed_MatchEvent_MostKills"	"[name:%s1]%s2[/name] got the most kills in a match as [hero:%s3]%s4[/hero]."
"SocialFeed_MatchEvent_MostTowerKills"	"[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]摧毁了最多的防御塔。"
"[english]SocialFeed_MatchEvent_MostTowerKills"	"[name:%s1]%s2[/name] got the most tower kills in a match as [hero:%s3]%s4[/hero]."
"SocialFeed_MatchEvent_MostGPM"	"[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]达成了全场最高GPM。"
"[english]SocialFeed_MatchEvent_MostGPM"	"[name:%s1]%s2[/name] got the highest GPM in a match as [hero:%s3]%s4[/hero]."
"SocialFeed_MatchEvent_Button"	"[match:%s1]查看比赛详情[/match]"
"[english]SocialFeed_MatchEvent_Button"	"[match:%s1]View Match Details[/match]"
"SocialFeed_EconomyEvent_UnwrapGift"	"[name:%s1]%s2[/name]打开了[name:%s5]%s6[/name]赠送的礼物[item:%s3]%s4[/item]。"
"[english]SocialFeed_EconomyEvent_UnwrapGift"	"[name:%s1]%s2[/name] unwrapped a [item:%s3]%s4[/item] gift from [name:%s5]%s6[/name]."
"TI5_CompendiumGameEnd_Winner_Header"	"互动指南挑战"
"[english]TI5_CompendiumGameEnd_Winner_Header"	"COMPENDIUM CHALLENGES"
"TI5_CompendiumGameEnd_Loser_Header"	"互动指南挑战失败"
"[english]TI5_CompendiumGameEnd_Loser_Header"	"COMPENDIUM CHALLENGE FAILED"
"TI5_Quest_Completed"	"完成挑战次数："
"[english]TI5_Quest_Completed"	"CHALLENGE COMPLETED:"
"TI5_Quest_Failed"	"并未满足所有要求"
"[english]TI5_Quest_Failed"	"DID NOT MEET ALL REQUIREMENTS"
"TI5_Coins_Item_Use"	"应用金币"
"[english]TI5_Coins_Item_Use"	"Apply Coins"
"TI5_Coins_Item_Use_Confirm"	"你确定要把这些互动指南金币添加到你的帐户中吗？"
"[english]TI5_Coins_Item_Use_Confirm"	"Are you sure you want to add these Compendium Coins to your account?"
"TI5_Coin_Boost_Splash"	"团队额外金币："
"[english]TI5_Coin_Boost_Splash"	"Team Bonus Coins:"
"TI5_Coins"	"互动指南金币"
"[english]TI5_Coins"	"Compendium Coins"
"TI5_YourCoins"	"互动指南金币总计"
"[english]TI5_YourCoins"	"Your Compendium Coins Total"
"TI5_NewTotal"	"赛后总计"
"[english]TI5_NewTotal"	"New Total"
"TI5_Coin_Reward"	"金币奖励："
"[english]TI5_Coin_Reward"	"Coins Rewarded:"
"TI5_Coin_Boost"	"来自其他玩家的金币总计："
"[english]TI5_Coin_Boost"	"Total Coins from Other Players:"
"TI5_Coin_Redeem"	"兑换互动指南金币"
"[english]TI5_Coin_Redeem"	"Spend Compendium Coins"
"TI5_CoinPack_Header"	"恭喜！"
"[english]TI5_CoinPack_Header"	"Congratulations!"
"TI5_COINPACK_OPENED"	"你的互动指南金币已经增加"
"[english]TI5_COINPACK_OPENED"	"Your Compendium Coins Have Increased"
"TI5_CoinPack_Redeem_Link"	"金币兑换页面"
"[english]TI5_CoinPack_Redeem_Link"	"Coin Redemption Page"
"TI5_Quest_Fail_Lost_Game"	"必须赢得比赛胜利才能完成挑战"
"[english]TI5_Quest_Fail_Lost_Game"	"You must win the game to complete the Challenge"
"TI5_Quest_TipTitle"	"要牢记"
"[english]TI5_Quest_TipTitle"	"Remember"
"TI5_Quest_Tip"	"互动指南等级越高，互动指南金币奖励得越多，每次挑战完成后团队额外金币也越丰厚。"
"[english]TI5_Quest_Tip"	"A higher Compendium Level leads to more Compendium Coins awarded and more Team Bonus Coins shared per challenge completed."
"TI5_Your_Compendium"	"你的互动指南"
"[english]TI5_Your_Compendium"	"Your Compendium"
"TI5_Your_Coins"	"你的互动指南金币"
"[english]TI5_Your_Coins"	"Your Compendium Coins"
"TI5_Coins_Earned"	"你已经获得了："
"[english]TI5_Coins_Earned"	"You've already earned:"
"TI5_Coins_Learn_More"	"了解更多"
"[english]TI5_Coins_Learn_More"	"Learn More"
"TI5_Coins_Redeem_Hint"	"使用金币兑换单件和套装！"
"[english]TI5_Coins_Redeem_Hint"	"Redeem your COINS for Items and Sets!"
"TI5_Unowned_NoCoins_Header"	"帮助你的队友完成挑战，赢取互动指南金币。"
"[english]TI5_Unowned_NoCoins_Header"	"Help your teammates complete Challenges to earn Compendium Coins."
"TI5_TeamCompendium_Level"	"团队等级"
"[english]TI5_TeamCompendium_Level"	"Team Level"
"TI5_TeamSplash"	"队友加成"
"[english]TI5_TeamSplash"	"Splash Bonus"
"TI5_Quest_WON"	"已赢得挑战"
"[english]TI5_Quest_WON"	"CHALLENGE WON"
"TI5_Quest_LOST"	"挑战失败"
"[english]TI5_Quest_LOST"	"CHALLENGE LOST"
"TI5_LevelUp_Header"	"恭喜！"
"[english]TI5_LevelUp_Header"	"Congratulations!"
"TI5_LevelUp_Body"	"你的互动指南已经达到："
"[english]TI5_LevelUp_Body"	"Your Compendium has now reached:"
"TI5_LevelUp_PointsRemaining"	"下一级所需积分"
"[english]TI5_LevelUp_PointsRemaining"	"Points to Next Level"
"TI5_Level"	"等级"
"[english]TI5_Level"	"Level"
"DOTA_Challenge_Button"	"挑战（%s1）"
"[english]DOTA_Challenge_Button"	"CHALLENGES ( %s1 )"
"DOTA_Challenge_Select"	"选择一项挑战"
"[english]DOTA_Challenge_Select"	"Select A Challenge"
"DOTA_Challenge_Title"	"互动指南挑战"
"[english]DOTA_Challenge_Title"	"Compendium Challenge"
"DOTA_Challenge_Pick"	"选择"
"[english]DOTA_Challenge_Pick"	"PICK"
"DOTA_Challenge_Reroll"	"放弃"
"[english]DOTA_Challenge_Reroll"	"DISCARD"
"DOTA_Challenge_Reroll_Not"	"无法放弃"
"[english]DOTA_Challenge_Reroll_Not"	"DISCARD NOT AVAILABLE"
"DOTA_Challenge_New_Not"	"无法挑战"
"[english]DOTA_Challenge_New_Not"	"NOT AVAILABLE"
"DOTA_Challenge_Reroll_Available"	"放弃这项挑战并请求全新挑战。"
"[english]DOTA_Challenge_Reroll_Available"	"Discard this challenge and request a new one."
"DOTA_Challenge_Reroll_NotAvailable_d"	"你可以在%s1天%s2小时%s3分钟%s4秒内放弃这项挑战。"
"[english]DOTA_Challenge_Reroll_NotAvailable_d"	"You can discard this challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
"DOTA_Challenge_Reroll_NotAvailable_h"	"你可以在%s1小时%s2分钟%s3秒内放弃这项挑战。"
"[english]DOTA_Challenge_Reroll_NotAvailable_h"	"You can discard this challenge in %s1 Hours, %s2 Minutes, %s3 Seconds."
"DOTA_Challenge_Reroll_NotAvailable_m"	"你可以在%s1分钟%s2秒内放弃这项挑战。"
"[english]DOTA_Challenge_Reroll_NotAvailable_m"	"You can discard this challenge in %s1 Minutes, %s2 Seconds."
"DOTA_Challenge_Reroll_NotAvailable_s"	"你可以在%s1秒内放弃这项挑战。"
"[english]DOTA_Challenge_Reroll_NotAvailable_s"	"You can discard this challenge in %s1 Seconds."
"DOTA_Challenge_New_NotAvailable_d"	"你将在%s1天%s2小时%s3分钟%s4秒后获得新挑战。"
"[english]DOTA_Challenge_New_NotAvailable_d"	"You can get a new challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
"DOTA_Challenge_New_NotAvailable_h"	"你将在%s1小时%s2分钟%s3秒后获得新挑战。"
"[english]DOTA_Challenge_New_NotAvailable_h"	"You can get a new challenge in %s1 Hours, %s2 Minutes, %s3 Seconds."
"DOTA_Challenge_New_NotAvailable_m"	"你将在%s1分钟%s2秒后获得新挑战。"
"[english]DOTA_Challenge_New_NotAvailable_m"	"You can get a new challenge in %s1 Minutes, %s2 Seconds."
"DOTA_Challenge_New_NotAvailable_s"	"你将在%s1秒后获得新挑战。"
"[english]DOTA_Challenge_New_NotAvailable_s"	"You can get a new challenge in %s1 Seconds."
"DOTA_Challenge_Repick"	"放弃"
"[english]DOTA_Challenge_Repick"	"DISCARD"
"DOTA_Challenge_Reroll_New"	"新挑战"
"[english]DOTA_Challenge_Reroll_New"	"NEW CHALLENGE"
"DOTA_Challenge_WaitForHeroSelection"	"在选择挑战前选择你的英雄"
"[english]DOTA_Challenge_WaitForHeroSelection"	"Choose your Hero before selecting a challenge"
"DOTA_Challenge_CompletedWait"	"成功！现在还需要获得比赛胜利赢取奖励。"
"[english]DOTA_Challenge_CompletedWait"	"Success! Now win the game to earn your reward."
"DOTA_Challenge_Reroll_Completed"	"请求新的挑战"
"[english]DOTA_Challenge_Reroll_Completed"	"REQUEST NEW CHALLENGE"
"DOTA_Challenge_Reroll_Completed_Available"	"你已经完成了挑战，现在可以请求新挑战。"
"[english]DOTA_Challenge_Reroll_Completed_Available"	"You completed your previous challenge, and can now request a new one."
"DOTA_Challenge_Upsell"	"互动指南挑战"
"[english]DOTA_Challenge_Upsell"	"Compendium Challenges"
"DOTA_Challenge_Upsell_View"	"查看挑战"
"[english]DOTA_Challenge_Upsell_View"	"View Challenges"
"DOTA_Challenge_Upsell_Spend"	"使用金币"
"[english]DOTA_Challenge_Upsell_Spend"	"Spend Coins"
"DOTA_Challenge_Upsell_Buy"	"购买互动指南"
"[english]DOTA_Challenge_Upsell_Buy"	"Buy a Compendium"
"DOTA_Challenge_Upsell_Learn"	"了解金币"
"[english]DOTA_Challenge_Upsell_Learn"	"Learn About Coins"
"DOTA_Challenge_TimeLeft"	"剩余时间：%s1:%s2"
"[english]DOTA_Challenge_TimeLeft"	"TIME REMAINING: %s1:%s2"
"DOTA_Challenge_Status_Tooltip0"	"互动指南等级"
"[english]DOTA_Challenge_Status_Tooltip0"	"Compendium Level"
"DOTA_Challenge_Status_Tooltip1"	"可选挑战"
"[english]DOTA_Challenge_Status_Tooltip1"	"Available Challenges"
"DOTA_Challenge_Status_Tooltip2"	"互动指南金币"
"[english]DOTA_Challenge_Status_Tooltip2"	"Compendium Coins"
"DOTA_Challenge_CoinsBreakdown_Title"	"挑战奖励"
"[english]DOTA_Challenge_CoinsBreakdown_Title"	"Challenge Reward"
"DOTA_Challenge_CoinsBreakdown"	"<font color='#FFCC66'>%s1</font>枚金币* <font color='#FFCC66'>%s2</font>（%s3级互动指南等级加成）"
"[english]DOTA_Challenge_CoinsBreakdown"	"<font color='#FFCC66'>%s1</font> coins * <font color='#FFCC66'>%s2</font> bonus from Compendium Level %s3"
"DOTA_Challenge_Upsell_TT_Title"	"互动指南金币"
"[english]DOTA_Challenge_Upsell_TT_Title"	"Compendium Coins"
"DOTA_Challenge_Upsell_TT_Line1"	"互动指南金币获取方式："
"[english]DOTA_Challenge_Upsell_TT_Line1"	"Compendium Coins are gained by:"
"DOTA_Challenge_Upsell_TT_Line1List1"	"- 在胜利的比赛中完成互动指南挑战"
"[english]DOTA_Challenge_Upsell_TT_Line1List1"	"- Completing Compendium Challenges in games you win"
"DOTA_Challenge_Upsell_TT_Line1List2"	"- 帮助队友完成互动指南挑战并赢得比赛"
"[english]DOTA_Challenge_Upsell_TT_Line1List2"	"- Winning a game where someone on your team has completed a Compendium Challenge"
"DOTA_Challenge_Upsell_TT_Line1List3"	"- 每场比赛结束后随机掉落"
"[english]DOTA_Challenge_Upsell_TT_Line1List3"	"- Random Drops distributed at the end of a game"
"DOTA_Challenge_Upsell_TT_Line2"	"金币可以在互动指南内兑换单件和物品套装。"
"[english]DOTA_Challenge_Upsell_TT_Line2"	"Coins can be redeemed in the Compendium for Items and Hero Sets."
"DOTA_Challenge_Upsell_TT_Line3"	"互动指南等级越高意味着完成挑战时获得的金币越多。"
"[english]DOTA_Challenge_Upsell_TT_Line3"	"Higher Compendium Levels mean more Coins when you complete a Challenge."
"DOTA_ChallengeDesc_BuyItem"	"在比赛时间到达<font color='#6d9d23'>%s2</font>前购买<font color='#6d9d23'>%s1</font>。"
"[english]DOTA_ChallengeDesc_BuyItem"	"Purchase <font color='#6d9d23'>%s1</font> before the game timer reaches <font color='#6d9d23'>%s2</font>."
"DOTA_ChallengeDesc_EarnGPM"	"比赛结束时GPM（每分钟金钱）超过<font color='#6d9d23'>%s1</font>。"
"[english]DOTA_ChallengeDesc_EarnGPM"	"End a game with a GPM of <font color='#6d9d23'>%s1</font> or higher."
"DOTA_ChallengeDesc_EarnXPM"	"比赛结束时XPM（每分钟经验）超过<font color='#6d9d23'>%s1</font>。"
"[english]DOTA_ChallengeDesc_EarnXPM"	"End a game with an XPM of <font color='#6d9d23'>%s1</font> or higher."
"DOTA_ChallengeDesc_LastHits"	"正补超过<font color='#6d9d23'>%s1</font>。"
"[english]DOTA_ChallengeDesc_LastHits"	"Earn <font color='#6d9d23'>%s1</font> or more last hits."
"DOTA_ChallengeDesc_AccumDamage"	"对敌方英雄造成的伤害超过<font color='#6d9d23'>%s1</font>点。"
"[english]DOTA_ChallengeDesc_AccumDamage"	"Deal <font color='#6d9d23'>%s1</font> or more damage to enemy heroes."
"DOTA_ChallengeDesc_KillStreak"	"获得<font color='#6d9d23'>%s1</font>的连杀。"
"[english]DOTA_ChallengeDesc_KillStreak"	"Earn a <font color='#6d9d23'>%s1</font> streak."
"DOTA_ChallengeDesc_MultiKill"	"实现<font color='#6d9d23'>%s1</font>。"
"[english]DOTA_ChallengeDesc_MultiKill"	"Perform <font color='#6d9d23'>%s1</font>."
"DOTA_ChallengeDesc_SingleTierOne"	"在比赛时间到达<font color='#6d9d23'>%s1</font>前和队友摧毁了一座敌方一塔。"
"[english]DOTA_ChallengeDesc_SingleTierOne"	"Destroy a tier one tower with your team before the game timer reaches <font color='#6d9d23'>%s1</font>."
"DOTA_ChallengeDesc_Kills"	"在单场比赛中击杀敌方英雄超过<font color='#6d9d23'>%s1</font>次。"
"[english]DOTA_ChallengeDesc_Kills"	"Kill <font color='#6d9d23'>%s1</font> or more enemy heroes in a single game."
"DOTA_ChallengeDesc_Deward"	"摧毁<font color='#6d9d23'>%s1</font>个以上敌方侦查守卫。"
"[english]DOTA_ChallengeDesc_Deward"	"Deward <font color='#6d9d23'>%s1</font> or more enemy Observer Wards."
"DOTA_ChallengeDesc_Barracks"	"在比赛时间到达<font color='#6d9d23'>%s1</font>前摧毁任一敌方兵营。"
"[english]DOTA_ChallengeDesc_Barracks"	"Destroy any Barracks before the game timer reaches <font color='#6d9d23'>%s1</font>."
"DOTA_ChallengeDesc_KillRoshan"	"在比赛时间到达<font color='#6d9d23'>%s1</font>前击杀Roshan。"
"[english]DOTA_ChallengeDesc_KillRoshan"	"Kill Roshan before the game timer reaches <font color='#6d9d23'>%s1</font>."
"DOTA_ChallengeDesc_PlaceWards"	"为我方团队放置<font color='#6d9d23'>%s1</font>个侦查守卫。"
"[english]DOTA_ChallengeDesc_PlaceWards"	"Place <font color='#6d9d23'>%s1</font> Observer Wards for your team."
"DOTA_ChallengeDesc_Assists"	"获得<font color='#6d9d23'>%s1</font>个助攻。"
"[english]DOTA_ChallengeDesc_Assists"	"Get <font color='#6d9d23'>%s1</font> assists."
"DOTA_ChallengeDesc_DenyTower"	"反补<font color='#6d9d23'>%s1</font>座我方防御塔。"
"[english]DOTA_ChallengeDesc_DenyTower"	"Deny <font color='#6d9d23'>%s1</font> of your team's towers."
"DOTA_ChallengeVar_MultiKill_2"	"一次双杀（2人）"
"[english]DOTA_ChallengeVar_MultiKill_2"	"a Double Kill (2)"
"DOTA_ChallengeVar_MultiKill_3"	"一次三杀（3人）"
"[english]DOTA_ChallengeVar_MultiKill_3"	"a Triple Kill (3)"
"DOTA_ChallengeVar_MultiKill_4"	"一次疯狂杀戮（4人）"
"[english]DOTA_ChallengeVar_MultiKill_4"	"an Ultra Kill (4)"
"DOTA_ChallengeVar_MultiKill_5"	"一次暴走（5人）"
"[english]DOTA_ChallengeVar_MultiKill_5"	"a Rampage (5)"
"DOTA_ChallengeVar_Killstreak_3"	"大杀特杀（3）"
"[english]DOTA_ChallengeVar_Killstreak_3"	"Killing Spree (3)"
"DOTA_ChallengeVar_Killstreak_4"	"主宰比赛（4）"
"[english]DOTA_ChallengeVar_Killstreak_4"	"Dominating (4)"
"DOTA_ChallengeVar_Killstreak_5"	"杀人如麻（5）"
"[english]DOTA_ChallengeVar_Killstreak_5"	"Mega Kill (5)"
"DOTA_ChallengeVar_Killstreak_6"	"无人能挡（6）"
"[english]DOTA_ChallengeVar_Killstreak_6"	"Unstoppable (6)"
"DOTA_ChallengeVar_Killstreak_7"	"变态杀戮（7）"
"[english]DOTA_ChallengeVar_Killstreak_7"	"Wicked Sick (7)"
"DOTA_ChallengeVar_Killstreak_8"	"妖怪般的杀戮（8）"
"[english]DOTA_ChallengeVar_Killstreak_8"	"Monster Kill (8)"
"DOTA_ChallengeVar_Killstreak_9"	"如神杀戮（9）"
"[english]DOTA_ChallengeVar_Killstreak_9"	"Godlike (9)"
"DOTA_ChallengeVar_Killstreak_10"	"超越神的杀戮（10）"
"[english]DOTA_ChallengeVar_Killstreak_10"	"Beyond Godlike (10)"
"Comp_2733_TMPL_tl_rewards_textlist_7"	"动态表情珍藏包 III"
"[english]Comp_2733_TMPL_tl_rewards_textlist_7"	"Emoticon Treasure Pack III"
"Comp_2733_PG_page_trophieselementlisttitle_text"	"谜团：世界之渊珍宝"
"[english]Comp_2733_PG_page_trophieselementlisttitle_text"	"ENIGMA: WORLD CHASM ARTIFACT"
"Comp_2733_PG_page_trophieselementlistdescription_text"	"护腕物品，拥有自定义黑洞特效<br>175级获得"
"[english]Comp_2733_PG_page_trophieselementlistdescription_text"	"Bracers with Custom Black Hole Effect<br>Receive at Level 175"
"Comp_2733_PG_page_rewardselementlistdescription_effects_text"	"获得魔瓶、达贡之神力等物品的自定义特效。持续到2015年9月7日。"
"[english]Comp_2733_PG_page_rewardselementlistdescription_effects_text"	"Custom effects like Dagon, Bottle, etc. will be available until September 1st, 2015."
"Comp_2733_PG_page_rewards3elementlistl175b_defines_2"	"金币预测护符..."
"[english]Comp_2733_PG_page_rewards3elementlistl175b_defines_2"	"Coin Prediction Charm..."
"Comp_2733_PG_page_rewards3elementlistl185_defines_3"	"2015年国际邀请赛雕像再造物品包..."
"[english]Comp_2733_PG_page_rewards3elementlistl185_defines_3"	"International 2015 Effigy Reforger Pack..."
"Comp_2733_PG_page_rewards3elementlistl250b_defines_2"	"325%挑战金币掉落速率..."
"[english]Comp_2733_PG_page_rewards3elementlistl250b_defines_2"	"325% Challenge Coin Rate..."
"Comp_2733_PG_page_achievements4elementlisttitle_text"	"小飞龙信使"
"[english]Comp_2733_PG_page_achievements4elementlisttitle_text"	"WYVERN HATCHLING COURIER"
"Comp_2733_PG_page_achievements4elementlistdescription_text"	"挑战目标奖励<br>升级互动指南，解锁额外的信使款式"
"[english]Comp_2733_PG_page_achievements4elementlistdescription_text"	"Stretch Goal Reward<br>Increase your Compendium Level to unlock additional courier styles"
"Comp_2733_PG_page_levelelementlistdescription2_text"	"升级互动指南可以提升完成挑战的金币获取数量，同时也会增加队友获得的金币。"
"[english]Comp_2733_PG_page_levelelementlistdescription2_text"	"Increasing your Compendium Level also increases the amount of Bonus Coins you earn for completing Challenges, as well as how many Coins your teammates get."
"Comp_2733_PG_page_coinselementlistbonus_info_text"	"你可以查看奖励页面确认如何提升额外掉落速率。"
"[english]Comp_2733_PG_page_coinselementlistbonus_info_text"	"See the Rewards page for info about how to increase your bonus rate."
"dota_gift_Error_RateLimitedNormal"	"%s2小时内你只能赠送%s1件物品。你已经赠送了太多礼物，请稍后再发送这件礼物。"
"[english]dota_gift_Error_RateLimitedNormal"	"You may only gift %s1 items within %s2 hours. You have already sent this many gifts, please wait before sending this gift."
"dota_gift_Error_RateLimitedCharge"	"根据你的当前战斗等级，你只能在%s2小时内赠送%s1件不可交易的物品。这件礼物现在无法发送。"
"[english]dota_gift_Error_RateLimitedCharge"	"At your battle point level you may only gift %s1 non-tradable items within %s2 hours. This gift could not currently be sent."
"dota_gift_Error_RateLimitedChargeNone"	"根据你的当前战斗等级，你无法赠送不可交易的物品。这件礼物现在无法发送。"
"[english]dota_gift_Error_RateLimitedChargeNone"	"At your battle point level you may not gift non-tradable items. This gift could not currently be sent."
"DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED"	"进行自定义游戏"
"[english]DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED"	"Playing Custom Game"
"DOTA_RP_LOBBY_CUSTOM"	"%s1房间"
"[english]DOTA_RP_LOBBY_CUSTOM"	"%s1 Lobby"
"DOTA_RP_LOBBY_CUSTOM_UNNAMED"	"自定义游戏房间"
"[english]DOTA_RP_LOBBY_CUSTOM_UNNAMED"	"Custom Game Lobby"
"DOTA_Advertisement_TI5TreasureA_Header"	"不朽宝藏 I"
"[english]DOTA_Advertisement_TI5TreasureA_Header"	"Immortal Treasure I"
"DOTA_Advertisement_TI5TreasureA_SubHeader"	"快来收集互动指南的专属物品！"
"[english]DOTA_Advertisement_TI5TreasureA_SubHeader"	"Collect these exclusive items only available from the Compendium!"
"Comp_2733_PG_page_rewardstemplatelistt_level_reward_initelementlistwrench_icontooltip_data_tooltip_text"	"制作中 - 这项奖励已经解锁，将在Dota团队制作完成后发放。"
"[english]Comp_2733_PG_page_rewardstemplatelistt_level_reward_initelementlistwrench_icontooltip_data_tooltip_text"	"In Progress - This reward has been unlocked and will be available as soon as the Dota Team puts the finishing touches on it."
"Comp_2733_PG_page_rewardselementlistdescription_lock_text"	"挑战目标达成后将尽快制作完成挑战目标奖励并进行发放。"
"[english]Comp_2733_PG_page_rewardselementlistdescription_lock_text"	" Items will become available when the stretch goal for that item is achieved and those items are released."
"Comp_2733_PG_page_rewardselementlistdescription_wrench_text"	"制作中 - 这项奖励已经解锁，将在Dota团队制作完成后发放。"
"[english]Comp_2733_PG_page_rewardselementlistdescription_wrench_text"	" In Progress - This reward has been unlocked and will be available as soon as the Dota Team puts the finishing touches on it."
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal"	"勇气之霎"
"[english]DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal"	"Moment of Courage"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description"	"下一次攻击的攻击速度将达到极限。"
"[english]DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description"	"The next attack will have maximum attack speed."
"compendium_activate_now"	"马上激活"
"[english]compendium_activate_now"	"Activate Now"
"DOTA_TournamentProgram_ConfirmAsPoints"	"你已经拥有互动指南。你想使用这件物品给互动指南添加%s1积分吗？"
"[english]DOTA_TournamentProgram_ConfirmAsPoints"	"You already own this compendium. Would you like to use this to add %s1 points to your compendium instead?"
"DOTA_HeroStatue_ReforgeFirstTimeHeader"	"再造雕像中"
"[english]DOTA_HeroStatue_ReforgeFirstTimeHeader"	"Reforging an Effigy"
"DOTA_HeroStatue_ReforgeFirstTime"	"你已经进入雕像再造模式。你可以对已有雕像的任何元素进行编辑。接受更改后，原来的雕像就会被修改，而且雕像再造物品会被消耗。"
"[english]DOTA_HeroStatue_ReforgeFirstTime"	"You are entering Effigy Reforging Mode.  This allows you to edit any element of an existing Effigy.  Accepting your changes will modify your original Effigy and consume one Effigy Reforger item."
"DOTA_Advertisement_TI5Emoticons_Header"	"国际邀请赛动态表情"
"[english]DOTA_Advertisement_TI5Emoticons_Header"	"The International Emoticons"
"DOTA_Advertisement_TI5Emoticons_SubHeader"	"21个全新动态表情，国际邀请赛互动指南独家推出！"
"[english]DOTA_Advertisement_TI5Emoticons_SubHeader"	"21 new emoticons available only through The International Compendium!"
"DOTA_Advertisement_TI5LoadingScreen_Header"	"载入画面珍藏"
"[english]DOTA_Advertisement_TI5LoadingScreen_Header"	"Loading Screens Treasure"
"DOTA_Advertisement_TI5LoadingScreen_SubHeader"	"国际邀请赛互动指南独家推出设计图载入画面！"
"[english]DOTA_Advertisement_TI5LoadingScreen_SubHeader"	"Exclusive concept art loading screens available through The International Compendium!"
"DOTA_Advertisement_TI5Effigy_Header"	"国际邀请赛雕像"
"[english]DOTA_Advertisement_TI5Effigy_Header"	"The International Effigies"
"DOTA_Advertisement_TI5Effigy_SubHeader"	"互动指南助你创造全新雕像！升级即可再造已有雕像！"
"[english]DOTA_Advertisement_TI5Effigy_SubHeader"	"Create new Effigies with The Compendium! Level up to reforge an existing effigy!"
"Comp_2733_TMPL_tl_rewards_textlist_31"	"传送特效 II"
"[english]Comp_2733_TMPL_tl_rewards_textlist_31"	"Teleportation Effect II"
"Comp_2733_PG_page_TOC2elementlistsubheader_community_votes_defines_1"	"社区投票"
"[english]Comp_2733_PG_page_TOC2elementlistsubheader_community_votes_defines_1"	"Community Votes"
"Comp_2733_PG_page_TOC2elementlisttoc_select_arcana_defines_2"	"至宝对决"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_select_arcana_defines_2"	"ARCANA SHOWDOWN"
"Comp_2733_PG_page_collection2elementlistvault1_rareelementlistvault_reward_border_bundletooltip_data_tooltip_text"	"暗之空寂"
"[english]Comp_2733_PG_page_collection2elementlistvault1_rareelementlistvault_reward_border_bundletooltip_data_tooltip_text"	"Black Nihility"
"Comp_2733_PG_page_selectarcanatemplatelistt_arcana_group_7elementlistselected_text_text"	"%selection_ %def_selectionid%%"
"[english]Comp_2733_PG_page_selectarcanatemplatelistt_arcana_group_7elementlistselected_text_text"	"%selection_ %def_selectionid%%"
"Comp_2733_PG_page_selectarcanaelementlisttitle_text"	"至宝对决"
"[english]Comp_2733_PG_page_selectarcanaelementlisttitle_text"	"Arcana Showdown"
"Comp_2733_PG_page_selectarcanaelementlistdescription_text"	"至宝之战已经结束，宙斯荣登胜利王座！"
"[english]Comp_2733_PG_page_selectarcanaelementlistdescription_text"	"The Arcana Wars have come to a close and Zeus stands triumphant!"
"Comp_2733_PG_page_selectarcana2elementlistgroup1_defines_1"	"分组 1/16"
"[english]Comp_2733_PG_page_selectarcana2elementlistgroup1_defines_1"	"GROUP 1/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup2_defines_1"	"分组 2/16"
"[english]Comp_2733_PG_page_selectarcana2elementlistgroup2_defines_1"	"GROUP 2/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup3_defines_1"	"分组 3/16"
"[english]Comp_2733_PG_page_selectarcana2elementlistgroup3_defines_1"	"GROUP 3/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup4_defines_1"	"分组 4/16"
"[english]Comp_2733_PG_page_selectarcana2elementlistgroup4_defines_1"	"GROUP 4/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup5_defines_1"	"分组 5/16"
"[english]Comp_2733_PG_page_selectarcana2elementlistgroup5_defines_1"	"GROUP 5/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup6_defines_1"	"分组 6/16"
"[english]Comp_2733_PG_page_selectarcana3elementlistgroup6_defines_1"	"GROUP 6/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup7_defines_1"	"分组 7/16"
"[english]Comp_2733_PG_page_selectarcana3elementlistgroup7_defines_1"	"GROUP 7/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup8_defines_1"	"分组 8/16"
"[english]Comp_2733_PG_page_selectarcana3elementlistgroup8_defines_1"	"GROUP 8/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup9_defines_1"	"分组 9/16"
"[english]Comp_2733_PG_page_selectarcana3elementlistgroup9_defines_1"	"GROUP 9/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup10_defines_1"	"分组 10/16"
"[english]Comp_2733_PG_page_selectarcana3elementlistgroup10_defines_1"	"GROUP 10/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup11_defines_1"	"分组 11/16"
"[english]Comp_2733_PG_page_selectarcana3elementlistgroup11_defines_1"	"GROUP 11/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup12_defines_1"	"分组 12/16"
"[english]Comp_2733_PG_page_selectarcana4elementlistgroup12_defines_1"	"GROUP 12/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup13_defines_1"	"分组 13/16"
"[english]Comp_2733_PG_page_selectarcana4elementlistgroup13_defines_1"	"GROUP 13/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup14_defines_1"	"分组 14/16"
"[english]Comp_2733_PG_page_selectarcana4elementlistgroup14_defines_1"	"GROUP 14/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup15_defines_1"	"分组 15/16"
"[english]Comp_2733_PG_page_selectarcana4elementlistgroup15_defines_1"	"GROUP 15/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup16_defines_1"	"分组 16/16"
"[english]Comp_2733_PG_page_selectarcana4elementlistgroup16_defines_1"	"GROUP 16/16"
"Comp_2733_PRSEL_arcana_select_group1_choices_1"	"干扰者"
"[english]Comp_2733_PRSEL_arcana_select_group1_choices_1"	"Disruptor"
"Comp_2733_PRSEL_arcana_select_group1_choices_2"	"冥界亚龙"
"[english]Comp_2733_PRSEL_arcana_select_group1_choices_2"	"Viper"
"Comp_2733_PRSEL_arcana_select_group1_choices_3"	"狙击手"
"[english]Comp_2733_PRSEL_arcana_select_group1_choices_3"	"Sniper"
"Comp_2733_PRSEL_arcana_select_group1_choices_4"	"美杜莎"
"[english]Comp_2733_PRSEL_arcana_select_group1_choices_4"	"Medusa"
"Comp_2733_PRSEL_arcana_select_group1_choices_5"	"斯拉达"
"[english]Comp_2733_PRSEL_arcana_select_group1_choices_5"	"Slardar"
"Comp_2733_PRSEL_arcana_select_group1_choices_6"	"瘟疫法师"
"[english]Comp_2733_PRSEL_arcana_select_group1_choices_6"	"Necrophos"
"Comp_2733_PRSEL_arcana_select_group1_choices_7"	"兽王"
"[english]Comp_2733_PRSEL_arcana_select_group1_choices_7"	"Beastmaster"
"Comp_2733_PRSEL_arcana_select_group2_choices_1"	"巫妖"
"[english]Comp_2733_PRSEL_arcana_select_group2_choices_1"	"Lich"
"Comp_2733_PRSEL_arcana_select_group2_choices_2"	"斯温"
"[english]Comp_2733_PRSEL_arcana_select_group2_choices_2"	"Sven"
"Comp_2733_PRSEL_arcana_select_group2_choices_3"	"帕吉"
"[english]Comp_2733_PRSEL_arcana_select_group2_choices_3"	"Pudge"
"Comp_2733_PRSEL_arcana_select_group2_choices_4"	"术士"
"[english]Comp_2733_PRSEL_arcana_select_group2_choices_4"	"Warlock"
"Comp_2733_PRSEL_arcana_select_group2_choices_5"	"编织者"
"[english]Comp_2733_PRSEL_arcana_select_group2_choices_5"	"Weaver"
"Comp_2733_PRSEL_arcana_select_group2_choices_6"	"赏金猎人"
"[english]Comp_2733_PRSEL_arcana_select_group2_choices_6"	"Bounty Hunter"
"Comp_2733_PRSEL_arcana_select_group2_choices_7"	"蝙蝠骑士"
"[english]Comp_2733_PRSEL_arcana_select_group2_choices_7"	"Batrider"
"Comp_2733_PRSEL_arcana_select_group3_choices_1"	"拉席克"
"[english]Comp_2733_PRSEL_arcana_select_group3_choices_1"	"Leshrac"
"Comp_2733_PRSEL_arcana_select_group3_choices_2"	"露娜"
"[english]Comp_2733_PRSEL_arcana_select_group3_choices_2"	"Luna"
"Comp_2733_PRSEL_arcana_select_group3_choices_3"	"斧王"
"[english]Comp_2733_PRSEL_arcana_select_group3_choices_3"	"Axe"
"Comp_2733_PRSEL_arcana_select_group3_choices_4"	"凤凰"
"[english]Comp_2733_PRSEL_arcana_select_group3_choices_4"	"Phoenix"
"Comp_2733_PRSEL_arcana_select_group3_choices_5"	"矮人直升机"
"[english]Comp_2733_PRSEL_arcana_select_group3_choices_5"	"Gyrocopter"
"Comp_2733_PRSEL_arcana_select_group3_choices_6"	"卓尔游侠"
"[english]Comp_2733_PRSEL_arcana_select_group3_choices_6"	"Drow Ranger"
"Comp_2733_PRSEL_arcana_select_group3_choices_7"	"暗影恶魔"
"[english]Comp_2733_PRSEL_arcana_select_group3_choices_7"	"Shadow Demon"
"Comp_2733_PRSEL_arcana_select_group4_choices_1"	"伐木机"
"[english]Comp_2733_PRSEL_arcana_select_group4_choices_1"	"Timbersaw"
"Comp_2733_PRSEL_arcana_select_group4_choices_2"	"沙王"
"[english]Comp_2733_PRSEL_arcana_select_group4_choices_2"	"Sand King"
"Comp_2733_PRSEL_arcana_select_group4_choices_3"	"saber"
"[english]Comp_2733_PRSEL_arcana_select_group4_choices_3"	"Juggernaut"
"Comp_2733_PRSEL_arcana_select_group4_choices_4"	"杰奇洛"
"[english]Comp_2733_PRSEL_arcana_select_group4_choices_4"	"Jakiro"
"Comp_2733_PRSEL_arcana_select_group4_choices_5"	"昆卡"
"[english]Comp_2733_PRSEL_arcana_select_group4_choices_5"	"Kunkka"
"Comp_2733_PRSEL_arcana_select_group4_choices_6"	"虚空假面"
"[english]Comp_2733_PRSEL_arcana_select_group4_choices_6"	"Faceless Void"
"Comp_2733_PRSEL_arcana_select_group4_choices_7"	"神谕者"
"[english]Comp_2733_PRSEL_arcana_select_group4_choices_7"	"Oracle"
"Comp_2733_PRSEL_arcana_select_group5_choices_1"	"剃刀"
"[english]Comp_2733_PRSEL_arcana_select_group5_choices_1"	"Razor"
"Comp_2733_PRSEL_arcana_select_group5_choices_2"	"敌法师"
"[english]Comp_2733_PRSEL_arcana_select_group5_choices_2"	"Anti-Mage"
"Comp_2733_PRSEL_arcana_select_group5_choices_3"	"斯拉克"
"[english]Comp_2733_PRSEL_arcana_select_group5_choices_3"	"Slark"
"Comp_2733_PRSEL_arcana_select_group5_choices_4"	"育母蜘蛛"
"[english]Comp_2733_PRSEL_arcana_select_group5_choices_4"	"Broodmother"
"Comp_2733_PRSEL_arcana_select_group5_choices_5"	"圣堂刺客"
"[english]Comp_2733_PRSEL_arcana_select_group5_choices_5"	"Templar Assassin"
"Comp_2733_PRSEL_arcana_select_group5_choices_6"	"冥魂大帝"
"[english]Comp_2733_PRSEL_arcana_select_group5_choices_6"	"Wraith King"
"Comp_2733_PRSEL_arcana_select_group5_choices_7"	"上古巨神"
"[english]Comp_2733_PRSEL_arcana_select_group5_choices_7"	"Elder Titan"
"Comp_2733_PRSEL_arcana_select_group6_choices_1"	"末日使者"
"[english]Comp_2733_PRSEL_arcana_select_group6_choices_1"	"Doom"
"Comp_2733_PRSEL_arcana_select_group6_choices_2"	"小小"
"[english]Comp_2733_PRSEL_arcana_select_group6_choices_2"	"Tiny"
"Comp_2733_PRSEL_arcana_select_group6_choices_3"	"裂魂人"
"[english]Comp_2733_PRSEL_arcana_select_group6_choices_3"	"Spirit Breaker"
"Comp_2733_PRSEL_arcana_select_group6_choices_4"	"魅惑魔女"
"[english]Comp_2733_PRSEL_arcana_select_group6_choices_4"	"Enchantress"
"Comp_2733_PRSEL_arcana_select_group6_choices_5"	"巨牙海民"
"[english]Comp_2733_PRSEL_arcana_select_group6_choices_5"	"Tusk"
"Comp_2733_PRSEL_arcana_select_group6_choices_6"	"巫医"
"[english]Comp_2733_PRSEL_arcana_select_group6_choices_6"	"Witch Doctor"
"Comp_2733_PRSEL_arcana_select_group6_choices_7"	"陈"
"[english]Comp_2733_PRSEL_arcana_select_group6_choices_7"	"Chen"
"Comp_2733_PRSEL_arcana_select_group7_choices_1"	"混沌骑士"
"[english]Comp_2733_PRSEL_arcana_select_group7_choices_1"	"Chaos Knight"
"Comp_2733_PRSEL_arcana_select_group7_choices_2"	"司夜刺客"
"[english]Comp_2733_PRSEL_arcana_select_group7_choices_2"	"Nyx Assassin"
"Comp_2733_PRSEL_arcana_select_group7_choices_3"	"比那名居天子"
"[english]Comp_2733_PRSEL_arcana_select_group7_choices_3"	"Earthshaker"
"Comp_2733_PRSEL_arcana_select_group7_choices_4"	"米波"
"[english]Comp_2733_PRSEL_arcana_select_group7_choices_4"	"Meepo"
"Comp_2733_PRSEL_arcana_select_group7_choices_5"	"潮汐猎人"
"[english]Comp_2733_PRSEL_arcana_select_group7_choices_5"	"Tidehunter"
"Comp_2733_PRSEL_arcana_select_group7_choices_6"	"熊战士"
"[english]Comp_2733_PRSEL_arcana_select_group7_choices_6"	"Ursa"
"Comp_2733_PRSEL_arcana_select_group7_choices_7"	"维萨吉"
"[english]Comp_2733_PRSEL_arcana_select_group7_choices_7"	"Visage"
"Comp_2733_PRSEL_arcana_select_group8_choices_1"	"死亡先知"
"[english]Comp_2733_PRSEL_arcana_select_group8_choices_1"	"Death Prophet"
"Comp_2733_PRSEL_arcana_select_group8_choices_2"	"食人魔魔法师"
"[english]Comp_2733_PRSEL_arcana_select_group8_choices_2"	"Ogre Magi"
"Comp_2733_PRSEL_arcana_select_group8_choices_3"	"风行者"
"[english]Comp_2733_PRSEL_arcana_select_group8_choices_3"	"Windranger"
"Comp_2733_PRSEL_arcana_select_group8_choices_4"	"树精卫士"
"[english]Comp_2733_PRSEL_arcana_select_group8_choices_4"	"Treant Protector"
"Comp_2733_PRSEL_arcana_select_group8_choices_5"	"天怒法师"
"[english]Comp_2733_PRSEL_arcana_select_group8_choices_5"	"Skywrath Mage"
"Comp_2733_PRSEL_arcana_select_group8_choices_6"	"钢背兽"
"[english]Comp_2733_PRSEL_arcana_select_group8_choices_6"	"Bristleback"
"Comp_2733_PRSEL_arcana_select_group9_choices_1"	"帕格纳"
"[english]Comp_2733_PRSEL_arcana_select_group9_choices_1"	"Pugna"
"Comp_2733_PRSEL_arcana_select_group9_choices_2"	"拉比克"
"[english]Comp_2733_PRSEL_arcana_select_group9_choices_2"	"Rubick"
"Comp_2733_PRSEL_arcana_select_group9_choices_3"	"宙斯"
"[english]Comp_2733_PRSEL_arcana_select_group9_choices_3"	"Zeus"
"Comp_2733_PRSEL_arcana_select_group9_choices_4"	"狼人"
"[english]Comp_2733_PRSEL_arcana_select_group9_choices_4"	"Lycan"
"Comp_2733_PRSEL_arcana_select_group9_choices_5"	"发条技师"
"[english]Comp_2733_PRSEL_arcana_select_group9_choices_5"	"Clockwerk"
"Comp_2733_PRSEL_arcana_select_group9_choices_6"	"米拉娜"
"[english]Comp_2733_PRSEL_arcana_select_group9_choices_6"	"Mirana"
"Comp_2733_PRSEL_arcana_select_group10_choices_1"	"谜团"
"[english]Comp_2733_PRSEL_arcana_select_group10_choices_1"	"Enigma"
"Comp_2733_PRSEL_arcana_select_group10_choices_2"	"复仇之魂"
"[english]Comp_2733_PRSEL_arcana_select_group10_choices_2"	"Vengeful Spirit"
"Comp_2733_PRSEL_arcana_select_group10_choices_3"	"风暴之灵"
"[english]Comp_2733_PRSEL_arcana_select_group10_choices_3"	"Storm Spirit"
"Comp_2733_PRSEL_arcana_select_group10_choices_4"	"大地之灵"
"[english]Comp_2733_PRSEL_arcana_select_group10_choices_4"	"Earth Spirit"
"Comp_2733_PRSEL_arcana_select_group10_choices_5"	"龙骑士"
"[english]Comp_2733_PRSEL_arcana_select_group10_choices_5"	"Dragon Knight"
"Comp_2733_PRSEL_arcana_select_group10_choices_6"	"幻影长矛手"
"[english]Comp_2733_PRSEL_arcana_select_group10_choices_6"	"Phantom Lancer"
"Comp_2733_PRSEL_arcana_select_group11_choices_1"	"玉藻前"
"[english]Comp_2733_PRSEL_arcana_select_group11_choices_1"	"Keeper of the Light"
"Comp_2733_PRSEL_arcana_select_group11_choices_2"	"修补匠"
"[english]Comp_2733_PRSEL_arcana_select_group11_choices_2"	"Tinker"
"Comp_2733_PRSEL_arcana_select_group11_choices_3"	"力丸"
"[english]Comp_2733_PRSEL_arcana_select_group11_choices_3"	"Riki"
"Comp_2733_PRSEL_arcana_select_group11_choices_4"	"寒冬飞龙"
"[english]Comp_2733_PRSEL_arcana_select_group11_choices_4"	"Winter Wyvern"
"Comp_2733_PRSEL_arcana_select_group11_choices_5"	"亚巴顿"
"[english]Comp_2733_PRSEL_arcana_select_group11_choices_5"	"Abaddon"
"Comp_2733_PRSEL_arcana_select_group11_choices_6"	"先知"
"[english]Comp_2733_PRSEL_arcana_select_group11_choices_6"	"Nature's Prophet"
"Comp_2733_PRSEL_arcana_select_group12_choices_1"	"德鲁伊"
"[english]Comp_2733_PRSEL_arcana_select_group12_choices_1"	"Lone Druid"
"Comp_2733_PRSEL_arcana_select_group12_choices_2"	"暗影萨满"
"[english]Comp_2733_PRSEL_arcana_select_group12_choices_2"	"Shadow Shaman"
"Comp_2733_PRSEL_arcana_select_group12_choices_3"	"炼金术士"
"[english]Comp_2733_PRSEL_arcana_select_group12_choices_3"	"Alchemist"
"Comp_2733_PRSEL_arcana_select_group12_choices_4"	"祸乱之源"
"[english]Comp_2733_PRSEL_arcana_select_group12_choices_4"	"Bane"
"Comp_2733_PRSEL_arcana_select_group12_choices_5"	"半人马战行者"
"[english]Comp_2733_PRSEL_arcana_select_group12_choices_5"	"Centaur Warrunner"
"Comp_2733_PRSEL_arcana_select_group12_choices_6"	"不朽尸王"
"[english]Comp_2733_PRSEL_arcana_select_group12_choices_6"	"Undying"
"Comp_2733_PRSEL_arcana_select_group13_choices_1"	"远古冰魄"
"[english]Comp_2733_PRSEL_arcana_select_group13_choices_1"	"Ancient Apparition"
"Comp_2733_PRSEL_arcana_select_group13_choices_2"	"暗夜魔王"
"[english]Comp_2733_PRSEL_arcana_select_group13_choices_2"	"Night Stalker"
"Comp_2733_PRSEL_arcana_select_group13_choices_3"	"莱恩"
"[english]Comp_2733_PRSEL_arcana_select_group13_choices_3"	"Lion"
"Comp_2733_PRSEL_arcana_select_group13_choices_4"	"黑暗贤者"
"[english]Comp_2733_PRSEL_arcana_select_group13_choices_4"	"Dark Seer"
"Comp_2733_PRSEL_arcana_select_group13_choices_5"	"灰烬之灵"
"[english]Comp_2733_PRSEL_arcana_select_group13_choices_5"	"Ember Spirit"
"Comp_2733_PRSEL_arcana_select_group13_choices_6"	"沉默术士"
"[english]Comp_2733_PRSEL_arcana_select_group13_choices_6"	"Silencer"
"Comp_2733_PRSEL_arcana_select_group14_choices_1"	"剧毒术士"
"[english]Comp_2733_PRSEL_arcana_select_group14_choices_1"	"Venomancer"
"Comp_2733_PRSEL_arcana_select_group14_choices_2"	"幽鬼"
"[english]Comp_2733_PRSEL_arcana_select_group14_choices_2"	"Spectre"
"Comp_2733_PRSEL_arcana_select_group14_choices_3"	"祈求者"
"[english]Comp_2733_PRSEL_arcana_select_group14_choices_3"	"Invoker"
"Comp_2733_PRSEL_arcana_select_group14_choices_4"	"娜迦海妖"
"[english]Comp_2733_PRSEL_arcana_select_group14_choices_4"	"Naga Siren"
"Comp_2733_PRSEL_arcana_select_group14_choices_5"	"克林克兹"
"[english]Comp_2733_PRSEL_arcana_select_group14_choices_5"	"Clinkz"
"Comp_2733_PRSEL_arcana_select_group14_choices_6"	"嗜血狂魔"
"[english]Comp_2733_PRSEL_arcana_select_group14_choices_6"	"Bloodseeker"
"Comp_2733_PRSEL_arcana_select_group15_choices_1"	"帕克"
"[english]Comp_2733_PRSEL_arcana_select_group15_choices_1"	"Puck"
"Comp_2733_PRSEL_arcana_select_group15_choices_2"	"伊丽莎白·巴托里"
"[english]Comp_2733_PRSEL_arcana_select_group15_choices_2"	"Magnus"
"Comp_2733_PRSEL_arcana_select_group15_choices_3"	"痛苦女王"
"[english]Comp_2733_PRSEL_arcana_select_group15_choices_3"	"Queen of Pain"
"Comp_2733_PRSEL_arcana_select_group15_choices_4"	"酒仙"
"[english]Comp_2733_PRSEL_arcana_select_group15_choices_4"	"Brewmaster"
"Comp_2733_PRSEL_arcana_select_group15_choices_5"	"戴泽"
"[english]Comp_2733_PRSEL_arcana_select_group15_choices_5"	"Dazzle"
"Comp_2733_PRSEL_arcana_select_group15_choices_6"	"哈斯卡"
"[english]Comp_2733_PRSEL_arcana_select_group15_choices_6"	"Huskar"
"Comp_2733_PRSEL_arcana_select_group16_choices_1"	"殁境神蚀者"
"[english]Comp_2733_PRSEL_arcana_select_group16_choices_1"	"Outworld Devourer"
"Comp_2733_PRSEL_arcana_select_group16_choices_2"	"全能骑士"
"[english]Comp_2733_PRSEL_arcana_select_group16_choices_2"	"Omniknight"
"Comp_2733_PRSEL_arcana_select_group16_choices_3"	"巨魔战将"
"[english]Comp_2733_PRSEL_arcana_select_group16_choices_3"	"Troll Warlord"
"Comp_2733_PRSEL_arcana_select_group16_choices_4"	"艾欧"
"[english]Comp_2733_PRSEL_arcana_select_group16_choices_4"	"Io"
"Comp_2733_PRSEL_arcana_select_group16_choices_5"	"变体精灵"
"[english]Comp_2733_PRSEL_arcana_select_group16_choices_5"	"Morphling"
"Comp_2733_PRSEL_arcana_select_group16_choices_6"	"我妻由乃"
"[english]Comp_2733_PRSEL_arcana_select_group16_choices_6"	"Lifestealer"
"Comp_2733_PG_page_selectarcanatemplatelistt_arcana_group_7elementlistselect_text_text"	"选择英雄"
"[english]Comp_2733_PG_page_selectarcanatemplatelistt_arcana_group_7elementlistselect_text_text"	"SELECT HERO"
"Econ_Revolving_Loot_List_Several"	"这件珍藏包含以下物品中的%s1件："
"[english]Econ_Revolving_Loot_List_Several"	"This treasure contains %s1 items from the following list:"
"DOTA_Advertisement_TI5Taunt_Header"	"国际邀请赛嘲讽珍藏"
"[english]DOTA_Advertisement_TI5Taunt_Header"	"The International Taunt Treasure"
"DOTA_Advertisement_TI5Taunt_SubHeader"	"马上使用全新英雄珍藏调戏敌人，互动指南玩家专属！"
"[english]DOTA_Advertisement_TI5Taunt_SubHeader"	"Humiliate your foes with new hero taunts, exclusive to Compendium owners!"
"DOTA_ChallengeDesc_WinAsHero"	"使用<font color='#6d9d23'>%s1</font>赢得一场比赛。"
"[english]DOTA_ChallengeDesc_WinAsHero"	"Win a game as <font color='#6d9d23'>%s1</font>."
"DOTA_Tooltip_modifier_centaur_stampede_Description"	"移速达到极限，并且使踩到的敌人停下。"
"[english]DOTA_Tooltip_modifier_centaur_stampede_Description"	"Moving at max speed and stopping enemy units trampled."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interval"	"临界值累计时间："
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interval"	"THRESHOLD TIMER:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit"	"最大能量点数："
"[english]DOTA_Tooltip_ability_visage_soul_assumption_stack_limit"	"MAX CHARGES:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration"	"能量持续时间："
"[english]DOTA_Tooltip_ability_visage_soul_assumption_stack_duration"	"CHARGE DURATION:"
"DOTA_Tooltip_ability_visage_soul_assumption_radius"	"集聚伤害范围："
"[english]DOTA_Tooltip_ability_visage_soul_assumption_radius"	"GATHER DAMAGE RADIUS:"
"DOTA_Tooltip_ability_undying_decay_Note2"	"可以作用隐形单位。"
"[english]DOTA_Tooltip_ability_undying_decay_Note2"	"Affects invisible units."
"DOTA_Tooltip_ability_undying_decay_decay_damage"	"基础伤害："
"[english]DOTA_Tooltip_ability_undying_decay_decay_damage"	"BASE DAMAGE:"
"DOTA_Tooltip_ability_undying_decay_decay_duration"	"偷取效果持续时间："
"[english]DOTA_Tooltip_ability_undying_decay_decay_duration"	"STEAL DURATION:"
"DOTA_Tooltip_ability_undying_decay_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_undying_decay_radius"	"RADIUS:"
"DOTA_Tooltip_ability_undying_soul_rip_Note1"	"不会扯出隐身单位的生命力。"
"[english]DOTA_Tooltip_ability_undying_soul_rip_Note1"	"Does not rip from invisible units."
"DOTA_Tooltip_ability_undying_soul_rip_radius"	"撕扯作用范围："
"[english]DOTA_Tooltip_ability_undying_soul_rip_radius"	"RIP RADIUS:"
"DOTA_RP_OPEN_SOLO"	"正在寻找开黑队友"
"[english]DOTA_RP_OPEN_SOLO"	"Looking for party members"
"DOTA_RP_OPEN_PARTY"	"正在寻找开黑队友"
"[english]DOTA_RP_OPEN_PARTY"	"In party looking for members"
"DOTA_Chat_PlayerKilledNearby"	"%s1击败了%s2，获得%s3金钱。"
"[english]DOTA_Chat_PlayerKilledNearby"	"%s1 just pwned %s2's head for %s3 gold."
"DOTA_Chat_PlayerKilledNearbySingle"	"%s1击败了%s2，获得%s3金钱。"
"[english]DOTA_Chat_PlayerKilledNearbySingle"	"%s1 just pwned %s2's head for %s3 gold."
"DOTA_Chat_PlayerKilledGoodNearby"	"%s1被夜魇军团击杀！%s2金钱平均分摊给所有夜魇方英雄。"
"[english]DOTA_Chat_PlayerKilledGoodNearby"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes."
"DOTA_Chat_PlayerKilledGoodNearbySingle"	"%s1被夜魇军团击杀！%s2金钱平均分摊给所有夜魇方英雄。"
"[english]DOTA_Chat_PlayerKilledGoodNearbySingle"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes."
"DOTA_Chat_PlayerKilledBadNearby"	"%s1被天辉军团击杀！%s2金钱平均分摊给所有天辉方英雄。"
"[english]DOTA_Chat_PlayerKilledBadNearby"	"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes."
"DOTA_Chat_PlayerKilledBadNearbySingle"	"%s1被天辉军团击杀！%s2金钱平均分摊给所有天辉方英雄。"
"[english]DOTA_Chat_PlayerKilledBadNearbySingle"	"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes."
"DOTA_Chat_PlayerKilledAssistNearby"	"%s1被击杀了！%s4金钱分摊给所有助攻英雄："
"[english]DOTA_Chat_PlayerKilledAssistNearby"	"%s1 was just killed! %s4 gold is split among assists:"
"DOTA_Chat_PlayerKilledAssistNearbySingle"	"%s1被击杀了！%s4金钱分摊给所有助攻英雄："
"[english]DOTA_Chat_PlayerKilledAssistNearbySingle"	"%s1 was just killed! %s4 gold is split among assists:"
"Dota_Economy_Recycle_Item_TI5Immortal"	"消耗物品换取2级"
"[english]Dota_Economy_Recycle_Item_TI5Immortal"	"Consume For 2 Levels"
"DOTA_Hero_Selection_TT_HeroChallenge_Title"	"英雄挑战开放"
"[english]DOTA_Hero_Selection_TT_HeroChallenge_Title"	"Hero Challenge Available"
"DOTA_Hero_Selection_TT_HeroChallenge_Text"	"你身负该英雄的相关挑战。请打开挑战界面查看详情。"
"[english]DOTA_Hero_Selection_TT_HeroChallenge_Text"	"You have a challenge for this hero. Open the Challenges interface to see its details."
"DOTA_ItemRecycleConfirmText_TI5Immortal"	"确定要摧毁这件物品，换取2级互动指南等级吗？此动作无法撤销。"
"[english]DOTA_ItemRecycleConfirmText_TI5Immortal"	"Are you sure you want to destroy this item in exchange for 2 Compendium Levels? This cannot be undone."
"DOTA_ItemRecycle_Failure"	"这件物品在此时无法进行轮回。"
"[english]DOTA_ItemRecycle_Failure"	"This item could not be recycled at this time."
"DOTA_ItemRecycle_Disabled"	"轮回选项并未启用。有可能已经关闭。"
"[english]DOTA_ItemRecycle_Disabled"	"This recycle option is not currently enabled. It may no longer be available."
"TI5_Points_Reward"	"积分奖励："
"[english]TI5_Points_Reward"	"Points Rewarded:"
"DOTA_Challenge_CoinsAndPointsBreakdown"	"<font color='#FFCC66'>%s1</font>枚金币* <font color='#FFCC66'>%s2</font>（%s3级互动指南等级加成），另有<font color='#FFCC66'>%s4</font>互动指南积分"
"[english]DOTA_Challenge_CoinsAndPointsBreakdown"	"<font color='#FFCC66'>%s1</font> coins * <font color='#FFCC66'>%s2</font> bonus from Compendium Level %s3, plus <font color='#FFCC66'>%s4</font> Compendium Points."
"DOTA_Challenge_CantPickHeroNow_Header"	"还无法选择"
"[english]DOTA_Challenge_CantPickHeroNow_Header"	"CAN'T SELECT YET"
"DOTA_Challenge_CantPickHeroNow_Body"	"现在你还无法选择英雄，所以现在选择英雄相关挑战可能会出现英雄被他人选择的情况。请等待轮到你选择英雄的回合。"
"[english]DOTA_Challenge_CantPickHeroNow_Body"	"You're not able to select your Hero right now, so it's not safe to pick a Hero specific challenge. Wait until it's your turn to pick a Hero."
"DOTA_Challenge_CantPickHero_Header"	"挑战无效"
"[english]DOTA_Challenge_CantPickHero_Header"	"INVALID CHALLENGE"
"DOTA_Challenge_CantPickHero_Body"	"这场比赛中你无法选择完成挑战所需的英雄。"
"[english]DOTA_Challenge_CantPickHero_Body"	"You're not able to select the Hero required for that challenge in this game."
"DOTA_Challenge_CantRerollIngame_Header"	"现在无法放弃"
"[english]DOTA_Challenge_CantRerollIngame_Header"	"CAN'T DISCARD NOW"
"DOTA_Challenge_CantRerollIngame_Body"	"比赛过程中无法放弃挑战。请在完成比赛后重试。"
"[english]DOTA_Challenge_CantRerollIngame_Body"	"You're not able to discard challenges while inside a game. Please finish your game before trying again."
"DOTA_Challenge_Available"	"可选挑战"
"[english]DOTA_Challenge_Available"	"CHALLENGE AVAILABLE"
"DOTA_ChallengeDesc_Initiator"	"使用<font color='#6d9d23'>%s2</font>闪烁并同时眩晕<font color='#6d9d23'>%s1</font>名敌人。"
"[english]DOTA_ChallengeDesc_Initiator"	"Blink and stun <font color='#6d9d23'>%s1</font> enemies at once as <font color='#6d9d23'>%s2</font>."
"DOTA_ChallengeDesc_InitiatorAxe"	"使用<font color='#6d9d23'>斧王</font>闪烁并施放<font color='#6d9d23'>狂战士的怒吼</font>，同时作用于<font color='#6d9d23'>%s1</font>名敌人。"
"[english]DOTA_ChallengeDesc_InitiatorAxe"	"Blink and use <font color='#6d9d23'>Berserker's Call</font> on <font color='#6d9d23'>%s1</font> enemies at once as <font color='#6d9d23'>Axe</font>."
"DOTA_ChallengeDesc_LichChainFrostBounce"	"施放的一次<font color='#6d9d23'>连环霜冻</font>至少<font color='#6d9d23'>%s1</font>次弹跳到敌方英雄身上。"
"[english]DOTA_ChallengeDesc_LichChainFrostBounce"	"Cast a <font color='#6d9d23'>Chain Frost</font> that bounces on enemy heroes at least <font color='#6d9d23'>%s1</font> times."
"DOTA_ChallengeDesc_BurstDamage"	"在不到1秒的时间内对英雄造成<font color='#6d9d23'>%s1</font>点伤害。"
"[english]DOTA_ChallengeDesc_BurstDamage"	"Deal <font color='#6d9d23'>%s1</font> damage to heroes in less than 1 second."
"DOTA_ChallengeDesc_TotalDamage"	"对英雄造成<font color='#6d9d23'>%s1</font>点总伤害。"
"[english]DOTA_ChallengeDesc_TotalDamage"	"Deal <font color='#6d9d23'>%s1</font> total damage to heroes."
"DOTA_ChallengeDesc_TotalHealing"	"治疗自己和友方英雄的总治疗量达到<font color='#6d9d23'>%s1</font>点生命值。"
"[english]DOTA_ChallengeDesc_TotalHealing"	"Heal yourself and your allied Heroes for a total of <font color='#6d9d23'>%s1</font> health."
"DOTA_ChallengeDesc_InitiatorPuck"	"使用<font color='#6d9d23'>帕克</font>，闪烁并施放<font color='#6d9d23'>梦境缠绕</font>，同时作用于<font color='#6d9d23'>%s1</font>名敌人。"
"[english]DOTA_ChallengeDesc_InitiatorPuck"	"Blink and use <font color='#6d9d23'>Dream Coil</font> on <font color='#6d9d23'>%s1</font> enemies at once as <font color='#6d9d23'>Puck</font>."
"DOTA_ChallengeDesc_TinkerTravels"	"使用<font color='#6d9d23'>修补匠</font>在游戏时间到达<font color='#6d9d23'>%s1</font>前购买<font color='#6d9d23'>远行鞋</font>。"
"[english]DOTA_ChallengeDesc_TinkerTravels"	"Buy <font color='#6d9d23'>Boots of Travel</font> as <font color='#6d9d23'>Tinker</font> before the game timer reaches <font color='#6d9d23'>%s1</font>."
"DOTA_ChallengeDesc_InvokerSunStrike"	"使用<font color='#6d9d23'>祈求者</font>施放<font color='#6d9d23'>阳炎冲击</font>成功击杀<font color='#6d9d23'>%s1</font>次敌人。"
"[english]DOTA_ChallengeDesc_InvokerSunStrike"	"Get <font color='#6d9d23'>%s1</font> kill(s) with <font color='#6d9d23'>Sun Strike</font> as <font color='#6d9d23'>Invoker</font>."
"DOTA_ChallengeDesc_KillRoshanAsX"	"使用<font color='#6d9d23'>%s2</font>在游戏时间到达<font color='#6d9d23'>%s1</font>前击杀Roshan。"
"[english]DOTA_ChallengeDesc_KillRoshanAsX"	"Kill Roshan before the game timer reaches <font color='#6d9d23'>%s1</font> as <font color='#6d9d23'>%s2</font>."
"DOTA_ChallengeDesc_TechiesSuicide"	"使用<font color='#6d9d23'>工程师</font>施放<font color='#6d9d23'>自杀攻击！</font>成功击杀<font color='#6d9d23'>%s1</font>次敌人。"
"[english]DOTA_ChallengeDesc_TechiesSuicide"	"Get <font color='#6d9d23'>%s1</font> kill(s) with <font color='#6d9d23'>Suicide Squad, Attack!</font> as <font color='#6d9d23'>Techies</font>."
"DOTA_ChallengeDesc_SniperAssassinate"	"使用<font color='#6d9d23'>狙击手</font>施放<font color='#6d9d23'>暗杀</font>成功击杀<font color='#6d9d23'>%s1</font>次敌人。"
"[english]DOTA_ChallengeDesc_SniperAssassinate"	"Get <font color='#6d9d23'>%s1</font> kill(s) with <font color='#6d9d23'>Assassinate</font> as <font color='#6d9d23'>Sniper</font>."
"DOTA_ChallengeDesc_BountyHunterTrackKills"	"使用<font color='#6d9d23'>赏金猎人</font>从被追踪的敌人身上获得<font color='#6d9d23'>%s1</font>次赏金。"
"[english]DOTA_ChallengeDesc_BountyHunterTrackKills"	"Earn <font color='#6d9d23'>%s1</font> bounties from tracked enemies as <font color='#6d9d23'>Bounty Hunter</font>."
"DOTA_ChallengeDesc_TinyCombo"	"使用<font color='#6d9d23'>小小</font>对敌方英雄施放<font color='#6d9d23'>山崩/投掷</font>的连招达到<font color='#6d9d23'>%s1</font>次。"
"[english]DOTA_ChallengeDesc_TinyCombo"	"Perform an <font color='#6d9d23'>Avalanche/Toss</font> combo <font color='#6d9d23'>%s1</font> times on an enemy Hero as <font color='#6d9d23'>Tiny</font>."
"DOTA_ChallengeDesc_FirstBlood"	"拿到<font color='#6d9d23'>第一滴血</font>或完成助攻。"
"[english]DOTA_ChallengeDesc_FirstBlood"	"Get or assist in <font color='#6d9d23'>First Blood</font>."
"DOTA_ChallengeDesc_MiranaArrow"	"使用<font color='#6d9d23'>米拉娜</font>施放<font color='#6d9d23'>%s1</font>次<font color='#6d9d23'>月神之箭</font>，并且眩晕时间超过<font color='#6d9d23'>%s2</font>秒。"
"[english]DOTA_ChallengeDesc_MiranaArrow"	"Land <font color='#6d9d23'>%s1</font> <font color='#6d9d23'>Arrows</font> with duration greater than <font color='#6d9d23'>%s2</font> seconds as <font color='#6d9d23'>Mirana</font>."
"DOTA_ChallengeDesc_PudgeFleshHeap"	"使用<font color='#6d9d23'>帕吉</font>在游戏时间到达<font color='#6d9d23'>%s2</font>前<font color='#6d9d23'>腐肉堆积</font>的叠加层数达到<font color='#6d9d23'>%s1</font>。"
"[english]DOTA_ChallengeDesc_PudgeFleshHeap"	"Get <font color='#6d9d23'>%s1</font> stacks of <font color='#6d9d23'>Flesh Heap</font> as <font color='#6d9d23'>Pudge</font> before the game timer reaches <font color='#6d9d23'>%s2</font>."
"DOTA_ChallengeDesc_PudgeHookRotDismember"	"使用<font color='#6d9d23'>帕吉</font>对一名敌方英雄施放<font color='#6d9d23'>肉钩、腐烂和肢解</font>的连招达到<font color='#6d9d23'>%s1</font>次。"
"[english]DOTA_ChallengeDesc_PudgeHookRotDismember"	"Use the <font color='#6d9d23'>Meat Hook, Rot, and Dismember</font> combo on an enemy Hero <font color='#6d9d23'>%s1</font> times as <font color='#6d9d23'>Pudge</font>."
"Comp_2733_PRSEL_heroquest_1_description"	"英雄任务1"
"[english]Comp_2733_PRSEL_heroquest_1_description"	"Hero Quest 1"
"Comp_2733_PRSEL_heroquest_2_description"	"英雄任务2"
"[english]Comp_2733_PRSEL_heroquest_2_description"	"Hero Quest 2"
"Comp_2733_PRSEL_heroquest_3_description"	"英雄任务3"
"[english]Comp_2733_PRSEL_heroquest_3_description"	"Hero Quest 3"
"Comp_2733_PRSEL_heroquest_4_description"	"英雄任务4"
"[english]Comp_2733_PRSEL_heroquest_4_description"	"Hero Quest 4"
"Comp_2733_PRSEL_heroquest_5_description"	"英雄任务5"
"[english]Comp_2733_PRSEL_heroquest_5_description"	"Hero Quest 5"
"Comp_2733_PRSEL_heroquest_6_description"	"英雄任务6"
"[english]Comp_2733_PRSEL_heroquest_6_description"	"Hero Quest 6"
"Comp_2733_PRSEL_heroquest_7_description"	"英雄任务7"
"[english]Comp_2733_PRSEL_heroquest_7_description"	"Hero Quest 7"
"Comp_2733_PRSEL_heroquest_8_description"	"英雄任务8"
"[english]Comp_2733_PRSEL_heroquest_8_description"	"Hero Quest 8"
"Comp_2733_PRSEL_heroquest_9_description"	"英雄任务9"
"[english]Comp_2733_PRSEL_heroquest_9_description"	"Hero Quest 9"
"Comp_2733_PRSEL_heroquest_10_description"	"英雄任务10"
"[english]Comp_2733_PRSEL_heroquest_10_description"	"Hero Quest 10"
"Comp_2733_PRSEL_heroquest_complete_1_description"	"英雄任务1完成"
"[english]Comp_2733_PRSEL_heroquest_complete_1_description"	"Hero Quest Complete 1"
"Comp_2733_PRSEL_heroquest_complete_2_description"	"英雄任务2完成"
"[english]Comp_2733_PRSEL_heroquest_complete_2_description"	"Hero Quest Complete 2"
"Comp_2733_PRSEL_heroquest_complete_3_description"	"英雄任务3完成"
"[english]Comp_2733_PRSEL_heroquest_complete_3_description"	"Hero Quest Complete 3"
"Comp_2733_PRSEL_heroquest_complete_4_description"	"英雄任务4完成"
"[english]Comp_2733_PRSEL_heroquest_complete_4_description"	"Hero Quest Complete 4"
"Comp_2733_PRSEL_heroquest_complete_5_description"	"英雄任务5完成"
"[english]Comp_2733_PRSEL_heroquest_complete_5_description"	"Hero Quest Complete 5"
"Comp_2733_PRSEL_heroquest_complete_6_description"	"英雄任务6完成"
"[english]Comp_2733_PRSEL_heroquest_complete_6_description"	"Hero Quest Complete 6"
"Comp_2733_PRSEL_heroquest_complete_7_description"	"英雄任务7完成"
"[english]Comp_2733_PRSEL_heroquest_complete_7_description"	"Hero Quest Complete 7"
"Comp_2733_PRSEL_heroquest_complete_8_description"	"英雄任务8完成"
"[english]Comp_2733_PRSEL_heroquest_complete_8_description"	"Hero Quest Complete 8"
"Comp_2733_PRSEL_heroquest_complete_9_description"	"英雄任务9完成"
"[english]Comp_2733_PRSEL_heroquest_complete_9_description"	"Hero Quest Complete 9"
"Comp_2733_PRSEL_heroquest_complete_10_description"	"英雄任务10完成"
"[english]Comp_2733_PRSEL_heroquest_complete_10_description"	"Hero Quest Complete 10"
"Comp_2733_PRSEL_heroquest_reroll_description"	"英雄任务重置 （0=未请求，1=已获取英雄列表，2=已重置）"
"[english]Comp_2733_PRSEL_heroquest_reroll_description"	"Hero Quest Reroll (0 = unrequested, 1 = gotten hero list, 2 = rerolled)"
"Comp_2733_PRSEL_heroquest_iteration_description"	"英雄任务重置 （0=第一轮进行中，1=第二轮进行中，2=第三轮进行中）"
"[english]Comp_2733_PRSEL_heroquest_iteration_description"	"Hero Quest Reroll (0 = Completing first iteration, 1 = Completing second iteration, 2 = Completing 3rd iteration)"
"Comp_2733_PG_page_TOC2elementlisttoc_select_allstar_defines_2"	"全明星挑战赛"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_select_allstar_defines_2"	"ALL-STAR MATCH"
"Comp_2733_PG_page_achievements2elementlistr_1_charm_defines_1"	"轮回物品创造护符"
"[english]Comp_2733_PG_page_achievements2elementlistr_1_charm_defines_1"	"Create a Recycling Charm"
"Comp_2733_PG_page_achievements2elementlistr_1_charm_defines_2"	"将10件物品放入物品轮回即可获得一个轮回护符。"
"[english]Comp_2733_PG_page_achievements2elementlistr_1_charm_defines_2"	"Recycle 10 items and recieve a Recycling Charm."
"Comp_2733_PG_page_achievements2elementlistr_1_charmelementlistrecycle_linktooltip_data_tooltip_title"	"点击此图标进入物品轮回界面。"
"[english]Comp_2733_PG_page_achievements2elementlistr_1_charmelementlistrecycle_linktooltip_data_tooltip_title"	"Click this icon to be taken to the Item Recycler."
"Comp_2733_PG_page_achievements2elementlistr_10_charm_defines_1"	"创造第10枚轮回护符"
"[english]Comp_2733_PG_page_achievements2elementlistr_10_charm_defines_1"	"Create your 10th Recycling Charm"
"Comp_2733_PG_page_achievements2elementlistr_10_charm_defines_2"	"创造的轮回护符超过10枚即可完成成就。"
"[english]Comp_2733_PG_page_achievements2elementlistr_10_charm_defines_2"	"Create 10 or more Recycling Charms to collect this achievement."
"Comp_2733_PG_page_achievements2elementlistr_unlocked_charms_defines_1"	"成功解锁轮回护符"
"[english]Comp_2733_PG_page_achievements2elementlistr_unlocked_charms_defines_1"	"Successfully Unlock Recycling Charms"
"Comp_2733_PG_page_achievements2elementlistr_unlocked_charms_defines_2"	"每次成功解锁轮回护符均可获得25积分，最多获得8次。祝君好运！"
"[english]Comp_2733_PG_page_achievements2elementlistr_unlocked_charms_defines_2"	"Receive 25 points each for up to 8 successfully unlocked Recycling Charms. Good luck!"
"Comp_2733_PG_page_achievements4elementlistyour_predictions_text"	"英雄挑战"
"[english]Comp_2733_PG_page_achievements4elementlistyour_predictions_text"	"Hero Challenge"
"Comp_2733_PG_page_achievements4elementlistr_Hero_Challenge_10_defines_1"	"十大英雄挑战"
"[english]Comp_2733_PG_page_achievements4elementlistr_Hero_Challenge_10_defines_1"	"Ten Hero Challenge"
"Comp_2733_PG_page_achievements4elementlistr_Hero_Challenge_10_defines_2"	"我们将列出10个随机英雄。全部使用并赢得匹配比赛就可以获得150互动指南积分。本任务可以重复进行3次。"
"[english]Comp_2733_PG_page_achievements4elementlistr_Hero_Challenge_10_defines_2"	"We'll give you a list of 10 random Heroes to play. Win matchmaking games with all of them, and earn 150 points. You can repeat this 3 times."
"Comp_2733_PG_page_achievements4elementlistr7embed_btn_text"	"任务英雄"
"[english]Comp_2733_PG_page_achievements4elementlistr7embed_btn_text"	"REQUEST HEROES"
"Comp_2733_PG_page_achievements4elementlistr7embed_btn_reroll_text"	"重新生成英雄"
"[english]Comp_2733_PG_page_achievements4elementlistr7embed_btn_reroll_text"	"RE-ROLL HEROES"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistget_new_hover_text"	"获取<br>新挑战"
"[english]Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistget_new_hover_text"	"GET NEW<br>CHALLENGE"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistdiscard_hover_text"	"放弃"
"[english]Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistdiscard_hover_text"	"DISCARD"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistno_discard_text"	"无法放弃"
"[english]Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistno_discard_text"	"DISCARD UNAVAILABLE"
"Comp_2733_PG_page_selectarcana2elementlistmore_groups_text"	"更多分组"
"[english]Comp_2733_PG_page_selectarcana2elementlistmore_groups_text"	"MORE GROUPS"
"Comp_2733_PG_page_allstarmatchelementlistteam1_title_text"	"队伍1"
"[english]Comp_2733_PG_page_allstarmatchelementlistteam1_title_text"	"TEAM 1"
"Comp_2733_PG_page_allstarmatchelementlistteam2_title_text"	"队伍2"
"[english]Comp_2733_PG_page_allstarmatchelementlistteam2_title_text"	"TEAM 2"
"Comp_2733_PG_page_allstarmatchelementlistdescription_defines_1"	"全明星表演赛将在国际邀请赛现场举行，参赛选手将完全由玩家决定。请从下面的参赛选手进行选择，组建心目中的两支梦之队。每支受邀职业战队只能选择2名选手。"
"[english]Comp_2733_PG_page_allstarmatchelementlistdescription_defines_1"	"An All-Star Match featuring two teams designed by the community will be played during The International. Form your two dream teams below by selecting players from invited teams. Only 2 players will be selected from any single Invited Pro team."
"Comp_2733_PG_page_appendix_rightelementlisttitle_text"	"附录"
"[english]Comp_2733_PG_page_appendix_rightelementlisttitle_text"	"APPENDIX"
"Comp_2733_PG_page_TOC1elementlisttoc_10_hero_challenge_defines_2"	"十大英雄挑战"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_10_hero_challenge_defines_2"	"10 HERO CHALLENGE"
"Comp_2733_PG_page_achievements2elementlistr_allstar_vote_defines_1"	"选择您的全明星阵容"
"[english]Comp_2733_PG_page_achievements2elementlistr_allstar_vote_defines_1"	"Select Your All-Stars"
"Comp_2733_PG_page_achievements2elementlistr_allstar_vote_defines_2"	"从受邀战队中选出两支由最喜爱的选手组成的梦之队。"
"[english]Comp_2733_PG_page_achievements2elementlistr_allstar_vote_defines_2"	"Create 2 dream teams of your favorite players from the invited teams."
"Comp_2733_PG_page_achievements2elementlistr_Hero_Challenge_10_defines_1"	"十大英雄挑战"
"[english]Comp_2733_PG_page_achievements2elementlistr_Hero_Challenge_10_defines_1"	"Ten Hero Challenge"
"Comp_2733_PG_page_achievements2elementlistr_Hero_Challenge_10_defines_2"	"我们将列出10个随机英雄。全部使用并赢得匹配比赛就可以获得150互动指南积分。本任务可以重复进行3次。"
"[english]Comp_2733_PG_page_achievements2elementlistr_Hero_Challenge_10_defines_2"	"We'll give you a list of 10 random Heroes to play. Win matchmaking games with all of them, and earn 150 points. You can repeat this 3 times."
"Comp_2733_PG_page_achievements3elementlistr_Watch_5_Qualifiers_defines_1"	"观看5场预选赛比赛"
"[english]Comp_2733_PG_page_achievements3elementlistr_Watch_5_Qualifiers_defines_1"	"Watch 5 Qualifier Matches"
"Comp_2733_PG_page_achievements3elementlistr_Watch_5_Qualifiers_defines_2"	"观看预选赛，并留意后起之秀！"
"[english]Comp_2733_PG_page_achievements3elementlistr_Watch_5_Qualifiers_defines_2"	"Check out the Qualifier games, and keep an eye out for upcoming stars!"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_defines_1"	"完成附加赛预测"
"[english]Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_defines_1"	"Make Your Play-In Predictions"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_defines_2"	"预选赛结束后，快来预测谁将在附加赛中脱颖而出，夺得国际邀请赛最后的参赛名额！"
"[english]Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_defines_2"	"Once the Qualifiers are over, predict who'll make it through the Play-In Series and earn a spot at The International!"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Perfect_defines_1"	"看看您是否料事如神！"
"[english]Comp_2733_PG_page_achievements5elementlistr_Top_6_Perfect_defines_1"	"See If You Were Perfect!"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Perfect_defines_2"	"如果预测的战队全中，而且排名一致，那将获得10000积分。"
"[english]Comp_2733_PG_page_achievements5elementlistr_Top_6_Perfect_defines_2"	"If you predicted the teams in the correct order, you'll earn a cool 10000 points."
"Comp_2733_PG_page_achievements4elementlistr_HiddenelementlistTitle_text"	"更多成就敬请期待"
"[english]Comp_2733_PG_page_achievements4elementlistr_HiddenelementlistTitle_text"	"More Achievements to Come"
"Comp_2733_PG_page_10_Hero_Challengeelementlistyour_predictions_text"	"英雄挑战"
"[english]Comp_2733_PG_page_10_Hero_Challengeelementlistyour_predictions_text"	"Hero Challenge"
"Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedrequest_btn_text"	"请求英雄"
"[english]Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedrequest_btn_text"	"REQUEST HEROES"
"Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_btn_reroll_text"	"重新生成英雄"
"[english]Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_btn_reroll_text"	"RE-ROLL HEROES"
"Comp_2733_PG_page_courier_artelementlisttitle_text"	"小飞龙信使"
"[english]Comp_2733_PG_page_courier_artelementlisttitle_text"	"WYVERN HATCHLING COURIER"
"Comp_2733_PG_page_courier_artelementlistdescription_text"	"挑战目标奖励<br>升级互动指南，解锁额外的信使款式"
"[english]Comp_2733_PG_page_courier_artelementlistdescription_text"	"Stretch Goal Reward<br>Increase your Compendium Level to unlock additional courier styles"
"Comp_2733_PG_page_10_Hero_Challengeelementlisttitle_text"	"十大英雄挑战"
"[english]Comp_2733_PG_page_10_Hero_Challengeelementlisttitle_text"	"10 Hero Challenge"
"Comp_2733_PG_page_10_Hero_Challengeelementlistdescription_defines_1"	"十大英雄挑战可以重复进行3次。每次完成都将获得150互动指南积分。每轮挑战中如果觉得自己无法完成，将有一次机会重新生成所有未完成的英雄。"
"[english]Comp_2733_PG_page_10_Hero_Challengeelementlistdescription_defines_1"	"You can complete the 10 Hero Challenge 3 times and will recieve 150 Compendium Points each time you do. If you get stuck, you can choose to reroll all incomplete heroes once per challenge."
"StoreBanner_Header_MLGProLeagueSeason2"	"诡笑邪灵的珍藏"
"[english]StoreBanner_Header_MLGProLeagueSeason2"	"Treasure of the Grimsneer's Stash"
"StoreBanner_Text_MLGProLeagueSeason2"	"为下一场战斗领取诡异的赠礼！"
"[english]StoreBanner_Text_MLGProLeagueSeason2"	"Claim grim gifts for your next battle!"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_min"	"最低生命值："
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_health_min"	"HEALTH MINIMUM:"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note2"	"升级此技能后在升级前劝化的单位并不会增加生命值。"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Note2"	"The health of creeps that are currently persuaded will not be increased further if more levels are added to the skill."
"Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedreroll_btn_text"	"重新生成英雄"
"[english]Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedreroll_btn_text"	"RE-ROLL HEROES"
"Comp_2661_TMPL_finals_team_choices_1"	"Evil Geniuses"
"[english]Comp_2661_TMPL_finals_team_choices_1"	"Evil Geniuses"
"Comp_2661_TMPL_finals_team_choices_2"	"Team Secret"
"[english]Comp_2661_TMPL_finals_team_choices_2"	"Team Secret"
"Comp_2661_TMPL_finals_team_choices_3"	"Vici Gaming"
"[english]Comp_2661_TMPL_finals_team_choices_3"	"Vici Gaming"
"Comp_2661_PG_page_finals_predictionselementlistfinals_team1_description"	"线下总决赛 - 冠军"
"[english]Comp_2661_PG_page_finals_predictionselementlistfinals_team1_description"	"LAN Finals - 1st Place"
"Comp_2661_PG_page_finals_predictionselementlistfinals_team2_description"	"线下总决赛 - 亚军"
"[english]Comp_2661_PG_page_finals_predictionselementlistfinals_team2_description"	"LAN Finals - 2nd Place"
"Comp_2661_PG_page_finals_predictionselementlistfinals_team3_description"	"线下总决赛 - 季军"
"[english]Comp_2661_PG_page_finals_predictionselementlistfinals_team3_description"	"LAN Finals - 3rd Place"
"Comp_2661_PG_page_redemption2_rightelementlisttitle_defines_1"	"恭喜INVICTUS GAMING战队"
"[english]Comp_2661_PG_page_redemption2_rightelementlisttitle_defines_1"	"CONGRATULATIONS TO INVICTUS GAMING"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_text"	"预选赛预测"
"[english]Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_text"	"QUALIFIER PREDICTIONS"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_na_text"	"北美预选赛预测"
"[english]Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_na_text"	"NA QUALIFIER PREDICTIONS"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_cn_text"	"中国预选赛预测"
"[english]Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_cn_text"	"CHINESE QUALIFIER PREDICTIONS"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_eu_text"	"欧洲预选赛预测"
"[english]Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_eu_text"	"EUROPEAN QUALIFIER PREDICTIONS"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_sea_text"	"东南亚预选赛预测"
"[english]Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_sea_text"	"SEA QUALIFIER PREDICTIONS"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistsection1_text"	"预选赛所有比赛中"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistsection1_text"	"ACROSS ALL GAMES IN THE QUALIFIER"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlisttotal_text"	"你的预选赛预测得分"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlisttotal_text"	"YOUR QUALIFIER PREDICTION SCORE"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistmostpicked_description"	"上场次数最多的英雄"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistmostpicked_description"	"HERO PICKED THE MOST"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistmostbanned_description"	"禁用次数最多的英雄"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistmostbanned_description"	"HERO BANNED THE MOST"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_description"	"从未被选/禁的英雄个数"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_description"	"NUMBER OF HEROES NEVER PICKED OR BANNED"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_1"	"0 - 5"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_1"	"0 - 5"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_2"	"6 - 10"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_2"	"6 - 10"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_3"	"11 - 15"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_3"	"11 - 15"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_4"	"16 - 20"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_4"	"16 - 20"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_5"	"21 - 25"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_5"	"21 - 25"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_6"	"26 - 30"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_6"	"26 - 30"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_7"	"31 - 35"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_7"	"31 - 35"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_8"	"36 - 40"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_8"	"36 - 40"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_9"	"41 - 45"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_9"	"41 - 45"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_10"	"46 - 50"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_10"	"46 - 50"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_11"	"51 - 55"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_11"	"51 - 55"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_12"	"56 - 60"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_12"	"56 - 60"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_13"	"61 - 65"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_13"	"61 - 65"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_14"	"66 - 70"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_14"	"66 - 70"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_15"	"71 - 75"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_15"	"71 - 75"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_16"	"76 - 80"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_16"	"76 - 80"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_17"	"81 - 85"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_17"	"81 - 85"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_18"	"86 - 90"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_18"	"86 - 90"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_19"	"91 - 95"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_19"	"91 - 95"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_20"	"96 - 100"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_20"	"96 - 100"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_description"	"最长比赛时间"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_description"	"LONGEST GAME TIME"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_1"	"不超过40分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_1"	"Less than 40 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_2"	"41 - 50分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_2"	"41 - 50 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_3"	"51 - 60分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_3"	"51 - 60 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_4"	"61 - 70分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_4"	"61 - 70 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_5"	"71 - 80分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_5"	"71 - 80 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_6"	"81 - 90分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_6"	"81 - 90 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_7"	"91 - 100分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_7"	"91 - 100 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_8"	"101 - 110分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_8"	"101 - 110 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_9"	"111 - 120分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_9"	"111 - 120 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_10"	"121分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_10"	"121 minutes or longer"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_description"	"最短比赛时间"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_description"	"SHORTEST GAME TIME"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_1"	"不超过6分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_1"	"Less than 6 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_2"	"6 - 8分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_2"	"6 - 8 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_3"	"9 - 12分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_3"	"9 - 12 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_4"	"13 - 16分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_4"	"13 - 16 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_5"	"17 - 20分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_5"	"17 - 20 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_6"	"21 - 23分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_6"	"21 - 23 minutes long"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_7"	"24分钟以上"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_7"	"24 minutes or longer"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_description"	"祭出圣剑次数"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_description"	"RAPIERS BOUGHT"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_1"	"0"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_1"	"0"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_2"	"1 - 3"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_2"	"1 - 3"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_3"	"4 - 6"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_3"	"4 - 6"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_4"	"7 - 9"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_4"	"7 - 9"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_5"	"10次及以上"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_5"	"10 or more"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistaegistheft_description"	"夺取不朽之守护次数"
"[english]Comp_2733_TMPL_t_predictions_qualifiers2elementlistaegistheft_description"	"AEGISES SNATCHES"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_description"	"最多的人头总数（双方均计算在内）"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_description"	"MOST KILLS (ACROSS BOTH TEAMS)"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_1"	"0 - 20"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_1"	"0 - 20"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_2"	"21 - 40"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_2"	"21 - 40"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_3"	"41 - 60"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_3"	"41 - 60"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_4"	"61 - 80"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_4"	"61 - 80"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_5"	"81 - 100"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_5"	"81 - 100"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_6"	"101 - 120"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_6"	"101 - 120"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_7"	"121 - 140"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_7"	"121 - 140"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_8"	"141 - 160"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_8"	"141 - 160"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_9"	"161 - 180"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_9"	"161 - 180"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_10"	"181 - 200"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_10"	"181 - 200"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_11"	"200以上"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_11"	"200 or more"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthmostkills_description"	"击杀次数最多的英雄"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthmostkills_description"	"HERO WITH THE MOST KILLS"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthmostdeaths_description"	"死亡次数最多的英雄"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthmostdeaths_description"	"HERO WITH MOST DEATHS"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_description"	"最晚的第一滴血发生时间"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_description"	"LATEST FIRST BLOOD"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_1"	"号角吹响之前"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_1"	"Before the horn"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_2"	"0 - 2分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_2"	"0 - 2 minutes"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_3"	"3 - 5分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_3"	"3 - 5 minutes"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_4"	"6 - 8分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_4"	"6 - 8 minutes"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_5"	"9 - 11分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_5"	"9 - 11 minutes"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_6"	"12 - 14分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_6"	"12 - 14 minutes"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_7"	"15 - 17分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_7"	"15 - 17 minutes"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_8"	"18分钟以后"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_8"	"18 minutes or more"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_description"	"最多的ROSHAN击杀次数"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_description"	"MOST ROSHAN KILLS"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_1"	"0 - 1"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_1"	"0-1"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_2"	"2 - 3"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_2"	"2-3"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_3"	"4 - 5"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_3"	"4-5"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_4"	"6 - 7"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_4"	"6-7"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_5"	"8次以上"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_5"	"8 or more"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_description"	"最高的暴击数值"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_description"	"LARGEST CRITICAL HIT"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_1"	"0 - 200"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_1"	"0 - 200"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_2"	"201 - 400"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_2"	"201 - 400"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_3"	"401 - 600"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_3"	"401 - 600"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_4"	"601 - 800"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_4"	"601 - 800"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_5"	"801 - 1000"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_5"	"801 - 1000"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_6"	"1001 - 1200"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_6"	"1001 - 1200"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_7"	"1201 - 1400"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_7"	"1201 - 1400"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_8"	"1401 - 1600"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_8"	"1401 - 1600"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_9"	"1601 - 1800"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_9"	"1601 - 1800"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_10"	"1801 - 2000"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_10"	"1801 - 2000"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_11"	"不少于2001"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_11"	"2001 or more"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_description"	"最高的每分钟金钱"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_description"	"HIGHEST GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_1"	"少于500金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_1"	"Less that 500 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_2"	"500 - 600金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_2"	"500 - 600 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_3"	"601 - 700金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_3"	"601 - 700 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_4"	"701 - 800金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_4"	"701 - 800 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_5"	"801 - 900金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_5"	"801 - 900 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_6"	"901 - 1000金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_6"	"901 - 1000 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_7"	"1001 - 1100金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_7"	"1001 - 1100 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_8"	"1101 - 1200金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_8"	"1101 - 1200 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_9"	"1201 - 1300金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_9"	"1201 - 1300 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_10"	"1301 - 1400金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_10"	"1301 - 1400 GPM"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_11"	"不少于1400金钱/每分钟"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_11"	"1400 or more"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistsection1_text"	"在单场比赛中"
"[english]Comp_2733_TMPL_t_predictions_qualifiers1elementlistsection1_text"	"IN A SINGLE GAME"
"Comp_2733_PRSEL_na_qual_1_description"	"北美预选赛第一名"
"[english]Comp_2733_PRSEL_na_qual_1_description"	"NA Qualifier 1st Place"
"Comp_2733_PRSEL_na_qual_1_choices_1"	"ROOT Gaming"
"[english]Comp_2733_PRSEL_na_qual_1_choices_1"	"ROOT Gaming"
"Comp_2733_PRSEL_na_qual_1_choices_4"	"Team Leviathan"
"[english]Comp_2733_PRSEL_na_qual_1_choices_4"	"Team Leviathan"
"Comp_2733_PRSEL_na_qual_1_choices_5"	"mousesports"
"[english]Comp_2733_PRSEL_na_qual_1_choices_5"	"mousesports"
"Comp_2733_PRSEL_na_qual_1_choices_6"	"Void Boys"
"[english]Comp_2733_PRSEL_na_qual_1_choices_6"	"Void Boys"
"Comp_2733_PRSEL_na_qual_1_choices_7"	"compLexity Gaming"
"[english]Comp_2733_PRSEL_na_qual_1_choices_7"	"compLexity Gaming"
"Comp_2733_PRSEL_na_qual_1_choices_8"	"North American Rejects"
"[english]Comp_2733_PRSEL_na_qual_1_choices_8"	"North American Rejects"
"Comp_2733_PRSEL_na_qual_1_choices_9"	"Wheel Whreck While Whistling"
"[english]Comp_2733_PRSEL_na_qual_1_choices_9"	"Wheel Whreck While Whistling"
"Comp_2733_PRSEL_na_qual_1_choices_10"	"Unknown.xiu"
"[english]Comp_2733_PRSEL_na_qual_1_choices_10"	"Unknown.xiu"
"Comp_2733_PRSEL_na_qual_2_description"	"北美预选赛第二名"
"[english]Comp_2733_PRSEL_na_qual_2_description"	"NA Qualifier 2nd Place"
"Comp_2733_PRSEL_na_qual_3_description"	"北美预选赛第三名"
"[english]Comp_2733_PRSEL_na_qual_3_description"	"NA Qualifier 3rd Place"
"Comp_2733_PRSEL_na_qual_4_description"	"北美预选赛第四名"
"[english]Comp_2733_PRSEL_na_qual_4_description"	"NA Qualifier 4th Place"
"Comp_2733_PRSEL_china_qual_1_description"	"中国预选赛第一名"
"[english]Comp_2733_PRSEL_china_qual_1_description"	"China Qualifier 1st Place"
"Comp_2733_PRSEL_china_qual_1_choices_1"	"TongFu"
"[english]Comp_2733_PRSEL_china_qual_1_choices_1"	"TongFu"
"Comp_2733_PRSEL_china_qual_1_choices_2"	"CDEC Gaming"
"[english]Comp_2733_PRSEL_china_qual_1_choices_2"	"CDEC Gaming"
"Comp_2733_PRSEL_china_qual_1_choices_3"	"Newbee Young"
"[english]Comp_2733_PRSEL_china_qual_1_choices_3"	"Newbee Young"
"Comp_2733_PRSEL_china_qual_1_choices_4"	"HyperGloryTeam"
"[english]Comp_2733_PRSEL_china_qual_1_choices_4"	"HyperGloryTeam"
"Comp_2733_PRSEL_china_qual_1_choices_5"	"Old Boys"
"[english]Comp_2733_PRSEL_china_qual_1_choices_5"	"Old Boys"
"Comp_2733_PRSEL_china_qual_1_choices_6"	"Energy Pacemaker"
"[english]Comp_2733_PRSEL_china_qual_1_choices_6"	"Energy Pacemaker"
"Comp_2733_PRSEL_china_qual_1_choices_7"	"Vici Gaming Potential"
"[english]Comp_2733_PRSEL_china_qual_1_choices_7"	"Vici Gaming Potential"
"Comp_2733_PRSEL_china_qual_1_choices_8"	"EHOME"
"[english]Comp_2733_PRSEL_china_qual_1_choices_8"	"EHOME"
"Comp_2733_PRSEL_china_qual_1_choices_9"	"TongFu WanZhou"
"[english]Comp_2733_PRSEL_china_qual_1_choices_9"	"TongFu WanZhou"
"Comp_2733_PRSEL_china_qual_1_choices_10"	"Wings Gaming"
"[english]Comp_2733_PRSEL_china_qual_1_choices_10"	"Wings Gaming"
"Comp_2733_PRSEL_china_qual_2_description"	"中国预选赛第二名"
"[english]Comp_2733_PRSEL_china_qual_2_description"	"China Qualifier 2nd Place"
"Comp_2733_PRSEL_china_qual_3_description"	"中国预选赛第三名"
"[english]Comp_2733_PRSEL_china_qual_3_description"	"China Qualifier 3rd Place"
"Comp_2733_PRSEL_china_qual_4_description"	"中国预选赛第四名"
"[english]Comp_2733_PRSEL_china_qual_4_description"	"China Qualifier 4th Place"
"Comp_2733_PRSEL_eu_qual_1_description"	"欧洲预选赛第一名"
"[english]Comp_2733_PRSEL_eu_qual_1_description"	"EU Qualifier 1st Place"
"Comp_2733_PRSEL_eu_qual_1_choices_1"	"Vega Squadron"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_1"	"Vega Squadron"
"Comp_2733_PRSEL_eu_qual_1_choices_2"	"Burden United"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_2"	"Burden United"
"Comp_2733_PRSEL_eu_qual_1_choices_3"	"Natus Vincere"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_3"	"Natus Vincere"
"Comp_2733_PRSEL_eu_qual_1_choices_4"	"Power Rangers"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_4"	"Power Rangers"
"Comp_2733_PRSEL_eu_qual_1_choices_5"	"Ninjas in Pyjamas"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_5"	"Ninjas in Pyjamas"
"Comp_2733_PRSEL_eu_qual_1_choices_7"	"London Conspiracy"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_7"	"London Conspiracy"
"Comp_2733_PRSEL_eu_qual_1_choices_8"	"HellRaisers"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_8"	"HellRaisers"
"Comp_2733_PRSEL_eu_qual_1_choices_9"	"4 Anchors + Sea Captain"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_9"	"4 Anchors + Sea Captain"
"Comp_2733_PRSEL_eu_qual_1_choices_10"	"Yellow Submarine"
"[english]Comp_2733_PRSEL_eu_qual_1_choices_10"	"Yellow Submarine"
"Comp_2733_PRSEL_eu_qual_2_description"	"欧洲预选赛第二名"
"[english]Comp_2733_PRSEL_eu_qual_2_description"	"EU Qualifier 2nd Place"
"Comp_2733_PRSEL_eu_qual_3_description"	"欧洲预选赛第三名"
"[english]Comp_2733_PRSEL_eu_qual_3_description"	"EU Qualifier 3rd Place"
"Comp_2733_PRSEL_eu_qual_4_description"	"欧洲预选赛第四名"
"[english]Comp_2733_PRSEL_eu_qual_4_description"	"EU Qualifier 4th Place"
"Comp_2733_PRSEL_sea_qual_1_description"	"东南亚预选赛第一名"
"[english]Comp_2733_PRSEL_sea_qual_1_description"	"SEA Qualifier 1st Place"
"Comp_2733_PRSEL_sea_qual_1_choices_1"	"5eva"
"[english]Comp_2733_PRSEL_sea_qual_1_choices_1"	"5eva"
"Comp_2733_PRSEL_sea_qual_1_choices_3"	"Can't Say Wips"
"[english]Comp_2733_PRSEL_sea_qual_1_choices_3"	"Can't Say Wips"
"Comp_2733_PRSEL_sea_qual_1_choices_5"	"TnC Gaming"
"[english]Comp_2733_PRSEL_sea_qual_1_choices_5"	"TnC Gaming"
"Comp_2733_PRSEL_sea_qual_1_choices_7"	"Signature.Trust"
"[english]Comp_2733_PRSEL_sea_qual_1_choices_7"	"Signature.Trust"
"Comp_2733_PRSEL_sea_qual_1_choices_8"	"G-Guard"
"[english]Comp_2733_PRSEL_sea_qual_1_choices_8"	"G-Guard"
"Comp_2733_PRSEL_sea_qual_1_choices_9"	"MVP.Hot6"
"[english]Comp_2733_PRSEL_sea_qual_1_choices_9"	"MVP.Hot6"
"Comp_2733_PRSEL_sea_qual_1_choices_10"	"Invasion eSports"
"[english]Comp_2733_PRSEL_sea_qual_1_choices_10"	"Invasion eSports"
"Comp_2733_PRSEL_sea_qual_2_description"	"东南亚预选赛第二名"
"[english]Comp_2733_PRSEL_sea_qual_2_description"	"SEA Qualifier 2nd Place"
"Comp_2733_PRSEL_sea_qual_3_description"	"东南亚预选赛第三名"
"[english]Comp_2733_PRSEL_sea_qual_3_description"	"SEA Qualifier 3rd Place"
"Comp_2733_PRSEL_sea_qual_4_description"	"东南亚预选赛第四名"
"[english]Comp_2733_PRSEL_sea_qual_4_description"	"SEA Qualifier 4th Place"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_na_defines_2"	"北美"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_qual_na_defines_2"	"North America"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_china_defines_2"	"中国"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_qual_china_defines_2"	"China"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_eu_defines_2"	"欧洲"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_qual_eu_defines_2"	"Europe"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_sea_defines_2"	"东南亚"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_qual_sea_defines_2"	"Southeast Asia"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_detailed_predictions_defines_2"	"比赛预测"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_qual_detailed_predictions_defines_2"	"Game Predictions"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_na_defines_1"	"完成北美预选赛预测"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_na_defines_1"	"Make Your North American Qualifier Predictions"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_sea_defines_1"	"完成东南亚预选赛预测"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_sea_defines_1"	"Make Your Southeast Asian Qualifier Predictions"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_cn_defines_1"	"完成中国预选赛预测"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_cn_defines_1"	"Make Your Chinese Qualifier Predictions"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_eu_defines_1"	"完成欧洲预选赛预测"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_eu_defines_1"	"Make Your European Qualifier Predictions"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_na_defines_2"	"北美预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_na_defines_2"	"Once the North American Qualifiers are over, you'll earn points for every correct prediction you made."
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_sea_defines_2"	"东南亚预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_sea_defines_2"	"Once the Southeast Asian Qualifiers are over, you'll earn points for every correct prediction you made."
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_cn_defines_2"	"中国预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_cn_defines_2"	"Once the Chinese Qualifiers are over, you'll earn points for every correct prediction you made."
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_eu_defines_2"	"欧洲预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"[english]Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_eu_defines_2"	"Once the European Qualifiers are over, you'll earn points for every correct prediction you made."
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_winner_defines_1"	"预选赛优胜队伍竞猜"
"[english]Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_winner_defines_1"	"Guess the qualifier winners"
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_winner_defines_2"	"猜猜各区的预选赛冠军，每预测正确一项将赢得50积分。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_winner_defines_2"	"Guess the winner of each qualifier and win 50 points for each one you get correctly."
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_defines_1"	"预选赛前四队伍竞猜"
"[english]Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_defines_1"	"Guess the qualifiers top four teams."
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_defines_2"	"猜猜哪些队伍将赢得预选赛的前四名次，只要预测正确队伍，无论顺序是否正确都能赢得200积分。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_defines_2"	"Guess which teams are going to be top 4, in any order, and earn 200 points for each qualifier you guess right."
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_ordered_defines_1"	"预选赛前四名次竞猜"
"[english]Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_ordered_defines_1"	"Guess the qualifiers top four in order."
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_ordered_defines_2"	"猜猜各区预选赛前4队伍的名次顺序。完全正确将赢得500积分。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_ordered_defines_2"	"Guess the top 4 teams of each qualifier in order. You can earn 500 points for each qualifier you get fully right."
"Comp_2733_PG_page_na_qualifier_top4elementlisttitle_text"	"北美预选赛"
"[english]Comp_2733_PG_page_na_qualifier_top4elementlisttitle_text"	"North American Qualifier"
"Comp_2733_PG_page_na_qualifier_top4elementlistdescription_defines_1"	"预测北美预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"[english]Comp_2733_PG_page_na_qualifier_top4elementlistdescription_defines_1"	"Predict the final standings of the top 4 teams in the North American Qualifier. First Place is guaranteed an invite to The International. Second place will move on to play the second place teams from the other regional qualifiers for a chance to claim one of the final two invites to The International. All others will be eliminated."
"Comp_2733_PG_page_na_qualifier_top4elementlistdescription_noview_defines_1"	"预测北美预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"[english]Comp_2733_PG_page_na_qualifier_top4elementlistdescription_noview_defines_1"	"Predict the final standings of the top 4 teams in the North American Qualifier. You are unable to view the Predictions of other players."
"Comp_2733_PG_page_na_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测北美预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"[english]Comp_2733_PG_page_na_qualifier_top4elementlistdescription_noview_self_defines_1"	"Predict the final standings of the top 4 teams in the North American Qualifier. Purchase a compendium in order to have access to Predictions."
"Comp_2733_PG_page_china_qualifier_top4elementlisttitle_text"	"中国预选赛"
"[english]Comp_2733_PG_page_china_qualifier_top4elementlisttitle_text"	"China Qualifier"
"Comp_2733_PG_page_china_qualifier_top4elementlistdescription_defines_1"	"预测中国预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"[english]Comp_2733_PG_page_china_qualifier_top4elementlistdescription_defines_1"	"Predict the final standings of the top 4 teams in the Chinese Qualifier. First Place is guaranteed an invite to The International. Second place will move on to play the second place teams from the other regional qualifiers for a chance to claim one of the final two invites to The International. All others will be eliminated."
"Comp_2733_PG_page_china_qualifier_top4elementlistdescription_noview_defines_1"	"预测中国预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"[english]Comp_2733_PG_page_china_qualifier_top4elementlistdescription_noview_defines_1"	"Predict the final standings of the top 4 teams in the Chinese Qualifier. You are unable to view the Predictions of other players."
"Comp_2733_PG_page_china_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测中国预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"[english]Comp_2733_PG_page_china_qualifier_top4elementlistdescription_noview_self_defines_1"	"Predict the final standings of the top 4 teams in the Chinese Qualifier. Purchase a compendium in order to have access to Predictions."
"Comp_2733_PG_page_eu_qualifier_top4elementlisttitle_text"	"欧洲预选赛"
"[english]Comp_2733_PG_page_eu_qualifier_top4elementlisttitle_text"	"Europe Qualifier"
"Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_defines_1"	"预测欧洲预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"[english]Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_defines_1"	"Predict the final standings of the top 4 teams in the Europe Qualifier. First Place is guaranteed an invite to The International. Second place will move on to play the second place teams from the other regional qualifiers for a chance to claim one of the final two invites to The International. All others will be eliminated."
"Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_noview_defines_1"	"预测欧洲预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"[english]Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_noview_defines_1"	"Predict the final standings of the top 4 teams in the Europe Qualifier. You are unable to view the Predictions of other players."
"Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测欧洲预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"[english]Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_noview_self_defines_1"	"Predict the final standings of the top 4 teams in the Europe Qualifier. Purchase a compendium in order to have access to Predictions."
"Comp_2733_PG_page_sea_qualifier_top4elementlisttitle_text"	"东南亚预选赛"
"[english]Comp_2733_PG_page_sea_qualifier_top4elementlisttitle_text"	"Southeast Asia Qualifier"
"Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_defines_1"	"预测东南亚预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"[english]Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_defines_1"	"Predict the final standings of the top 4 teams in the Southeast Asia Qualifier. First Place is guaranteed an invite to The International. Second place will move on to play the second place teams from the other regional qualifiers for a chance to claim one of the final two invites to The International. All others will be eliminated."
"Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_noview_defines_1"	"预测东南亚预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"[english]Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_noview_defines_1"	"Predict the final standings of the top 4 teams in the Southeast Asia Qualifier. You are unable to view the Predictions of other players."
"Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测东南亚预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"[english]Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_noview_self_defines_1"	"Predict the final standings of the top 4 teams in the Southeast Asia Qualifier. Purchase a compendium in order to have access to Predictions."
"Comp_2733_PG_page_q_pred1elementlistwarning2_text"	"今年可以选择预测其中一个预选赛。你可以选择最熟悉的地区完成你的预测。你只能选择一个地区，每一项预测正确都能获得相应的互动指南积分。"
"[english]Comp_2733_PG_page_q_pred1elementlistwarning2_text"	"This year we let you choose which qualifier you want to do the predictions about. Choose the region you are most familiar with and make your predictions. You can only choose one region and you will earn compendium points for every correct prediction you make."
"Comp_2733_PG_page_q_pred1elementlistdescription_noview_text"	"你不能查看其他玩家的互动指南预测。"
"[english]Comp_2733_PG_page_q_pred1elementlistdescription_noview_text"	"You are unable to view the Compendium Predictions of other players."
"Comp_2733_PG_page_q_pred1elementlistdescription_noview_self_text"	"马上购买互动指南，参与预选赛预测。"
"[english]Comp_2733_PG_page_q_pred1elementlistdescription_noview_self_text"	"Purchase a compendium in order to have access to Qualifier Predictions."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistwarning3_text"	"请谨慎选择。选好地区后无法更换。"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistwarning3_text"	"CHOOSE WISELY. Once you choose a region you can't change it to another one."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistregion_containerelementlistregion_selection_description"	"地区"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistregion_containerelementlistregion_selection_description"	"Region"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistregion_containerelementlistregion_selection_choices_2"	"东南亚"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistregion_containerelementlistregion_selection_choices_2"	"South East Asia"
"Comp_2733_PG_page_qualifier_predictions2elementlistcompendium_self_and_ownedelementlistpredictionlistelementlisttexttext"	"所有比赛中"
"[english]Comp_2733_PG_page_qualifier_predictions2elementlistcompendium_self_and_ownedelementlistpredictionlistelementlisttexttext"	"ACROSS ALL GAMES"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext1_text"	"最多的人头总数（双方均计算在内）"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext1_text"	"Most kills (across both teams)."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext2_text"	"击杀次数最多的英雄"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext2_text"	"Hero with the most kills."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext3_text"	"死亡次数最多的英雄"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext3_text"	"Hero with the most deaths."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext4_text"	"最晚的第一滴血发生时间"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext4_text"	"Latest first blood."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext5_text"	"最高的Roshan击杀次数"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext5_text"	"Most Roshan kills."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext6_text"	"最高的暴击数值"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext6_text"	"Largest Critical Hit."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext7_text"	"最高的每分钟金钱"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext7_text"	"Highest GPM."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext8_text"	"上场次数最多的英雄"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext8_text"	"Hero picked the most."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext9_text"	"禁用次数最多的英雄"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext9_text"	"Hero banned the most."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext10_text"	"从未被选/禁的英雄个数"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext10_text"	"Number of heroes never banned or picked."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext11_text"	"最长的比赛时间"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext11_text"	"Longest game time."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext12_text"	"最短的比赛时间"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext12_text"	"Shortest game time."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext13_text"	"祭出圣剑的次数"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext13_text"	"Rapiers Bought."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext14_text"	"夺取不朽之守护的次数"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext14_text"	"Aegises snatches."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistdescription_noview_self1_text"	"选择一个地区，填写你的预选赛预测。以下是需要选择的预测内容："
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistdescription_noview_self1_text"	"Choose a region to start filling your Qualifier predictions. These are the predictions you are going to fill in:"
"DOTA_Tooltip_ability_undying_flesh_golem_Note3"	"瘟疫光环的伤害加深和减速效果最低为1%。"
"[english]DOTA_Tooltip_ability_undying_flesh_golem_Note3"	"The minimum damage amplification and move slow from Plague Aura is 1%."
"DOTA_Team_Virtus_Pro"	"Virtus.Pro"
"[english]DOTA_Team_Virtus_Pro"	"Virtus.Pro"
"DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon"	"守夜法印战吼图标"
"[english]DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon"	"Vigil Signet Warcry Icon"
"DOTA_Asset_Mod_The_Basher_Blades_Mana_Void_Icon"	"破法双刃法力虚空图标"
"[english]DOTA_Asset_Mod_The_Basher_Blades_Mana_Void_Icon"	"The Basher Blades Mana Void Icon"
"DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Void_Icon"	"纯金破法双刃法力虚空图标"
"[english]DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Void_Icon"	"Golden Basher Blades Mana Void Icon"
"DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon"	"万世奇珍时间漫游图标"
"[english]DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon"	"Jewel of Aeons Time Walk Icon"
"DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon"	"辊珠钢颚进击的机械图标"
"[english]DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon"	"Rollermawster March of the Machines Icon"
"DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon"	"刑受神杖撕裂大地图标"
"[english]DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon"	"Tormented Staff Split Earth Icon"
"DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon"	"高阻之禁动能力场图标"
"[english]DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon"	"Resistive Pinfold Kinetic Field Icon"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip"	"%幻象承受伤害："
"[english]DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip"	"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration"	"烧灼持续时间："
"[english]DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration"	"DAMAGE DURATION:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration"	"幻象持续时间："
"[english]DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration"	"ILLUSION DURATION:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_duration"	"毒发所需时间："
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_duration"	"EXPLODE TIMER:"
"ItemHistory_ActionWithTime"	"于%s2%s1"
"[english]ItemHistory_ActionWithTime"	"%s1 on %s2"
"ItemHistory_Action_GenericAdd"	"获得"
"[english]ItemHistory_Action_GenericAdd"	"Added"
"ItemHistory_Action_GenericRemove"	"移除或修改"
"[english]ItemHistory_Action_GenericRemove"	"Removed or modified"
"ItemHistory_Action_Traded"	"被交易"
"[english]ItemHistory_Action_Traded"	"Traded"
"ItemHistory_Action_Delete"	"删除"
"[english]ItemHistory_Action_Delete"	"You deleted this"
"ItemHistory_Action_Banned"	"被封禁"
"[english]ItemHistory_Action_Banned"	"Banned"
"ItemHistory_Action_CraftDestroy"	"在重铸时使用"
"[english]ItemHistory_Action_CraftDestroy"	"Used in crafting"
"ItemHistory_Action_LimitExceeded"	"因背包限制而被摧毁"
"[english]ItemHistory_Action_LimitExceeded"	"Destroyed by backpack limit"
"ItemHistory_Action_SupportDelete"	"被 Steam 客服删除"
"[english]ItemHistory_Action_SupportDelete"	"Deleted by Steam Support"
"ItemHistory_Action_SupportDeletedByUndo"	"被客服删除"
"[english]ItemHistory_Action_SupportDeletedByUndo"	"Deleted by Steam Support"
"ItemHistory_Action_NameChanged_Remove"	"更改了名称"
"[english]ItemHistory_Action_NameChanged_Remove"	"Name changed"
"ItemHistory_Action_UnlockCrate_Remove"	"因解封珍藏被消耗"
"[english]ItemHistory_Action_UnlockCrate_Remove"	"Used to unlock crate"
"ItemHistory_Action_PaintItem_Remove"	"用于物品的上色"
"[english]ItemHistory_Action_PaintItem_Remove"	"Item painted"
"ItemHistory_Action_AddItemToSocket_Remove"	"因镶嵌被移除"
"[english]ItemHistory_Action_AddItemToSocket_Remove"	"Removed from socket"
"ItemHistory_Action_AddSocketToItem_Remove"	"因镶嵌被移除"
"[english]ItemHistory_Action_AddSocketToItem_Remove"	"Removed by socket"
"ItemHistory_Action_RemoveSocketItem_Remove"	"因镶嵌物品而被移除"
"[english]ItemHistory_Action_RemoveSocketItem_Remove"	"Removed socket item"
"ItemHistory_Action_CustomizeItemTexture_Remove"	"自定义了贴图"
"[english]ItemHistory_Action_CustomizeItemTexture_Remove"	"Texture customized"
"ItemHistory_Action_ItemTraded_Remove"	"被交易"
"[english]ItemHistory_Action_ItemTraded_Remove"	"Traded"
"ItemHistory_Action_UseItem"	"被使用"
"[english]ItemHistory_Action_UseItem"	"Used"
"ItemHistory_Action_SupportRename_Remove"	"被客服重命名"
"[english]ItemHistory_Action_SupportRename_Remove"	"Renamed by Steam Support"
"ItemHistory_Action_SupportDescribe_Remove"	"由客服添加自定义描述"
"[english]ItemHistory_Action_SupportDescribe_Remove"	"Custom description added by Steam Support"
"ItemHistory_Action_SupportStrangify_Remove"	"被客服转化为奇异物品"
"[english]ItemHistory_Action_SupportStrangify_Remove"	"Steam Support Strangified item"
"ItemHistory_Action_UnpackItemBundle"	"打开"
"[english]ItemHistory_Action_UnpackItemBundle"	"Unpacked"
"ItemHistory_Action_Unpurchase"	"退款"
"[english]ItemHistory_Action_Unpurchase"	"Refunded"
"ItemHistory_Action_RemoveItemName_Remove"	"移除自定义名称"
"[english]ItemHistory_Action_RemoveItemName_Remove"	"Custom name removed"
"ItemHistory_Action_RemoveItemPaint_Remove"	"移除上色"
"[english]ItemHistory_Action_RemoveItemPaint_Remove"	"Paint removed"
"ItemHistory_Action_GiftWrap_Remove"	"包装成礼物"
"[english]ItemHistory_Action_GiftWrap_Remove"	"Gift wrapped"
"ItemHistory_Action_GiftDelivery_Remove"	"发送出礼物"
"[english]ItemHistory_Action_GiftDelivery_Remove"	"Gift sent"
"ItemHistory_Action_GiftUnwrap_Remove"	"打开"
"[english]ItemHistory_Action_GiftUnwrap_Remove"	"Unwrapped"
"ItemHistory_Action_PackageItem_Revoked"	"被撤销"
"[english]ItemHistory_Action_PackageItem_Revoked"	"Revoked"
"ItemHistory_Action_CafeOrSchoolItem_Remove"	"移除网吧或学校物品"
"[english]ItemHistory_Action_CafeOrSchoolItem_Remove"	"Cafe or school removal"
"ItemHistory_Action_VACBanned_Remove"	"因 VAC 封禁而被移除"
"[english]ItemHistory_Action_VACBanned_Remove"	"Deleted due to VAC ban"
"ItemHistory_Action_UpgradeThirdPartyPromo"	"升级第三方促销"
"[english]ItemHistory_Action_UpgradeThirdPartyPromo"	"Third-party promo upgrade"
"ItemHistory_Action_Expired"	"过期"
"[english]ItemHistory_Action_Expired"	"Expired"
"ItemHistory_Action_RemoveItemCraftIndex_Remove"	"因重铸改动被移除"
"[english]ItemHistory_Action_RemoveItemCraftIndex_Remove"	"Removed by craft index removal"
"ItemHistory_Action_RemoveItemMakersMark_Remove"	"因改动被移除"
"[english]ItemHistory_Action_RemoveItemMakersMark_Remove"	"Removed crafter's name"
"ItemHistory_Action_RemoveItemKillStreak_Remove"	"因连杀改动被移除"
"[english]ItemHistory_Action_RemoveItemKillStreak_Remove"	"Removed by Killstreak removal"
"ItemHistory_Action_TradeRollback_Remove"	"被回滚交易"
"[english]ItemHistory_Action_TradeRollback_Remove"	"Trade was rolled back"
"ItemHistory_Action_CDKeyRevoke"	"撤销游戏序列号"
"[english]ItemHistory_Action_CDKeyRevoke"	"CD key revoked"
"ItemHistory_Action_WeddingRing_Remove"	"在游戏中使用"
"[english]ItemHistory_Action_WeddingRing_Remove"	"Used in wedding ring process"
"ItemHistory_Action_CollectItem_RemoveCollection"	"已移除旧合集物品"
"[english]ItemHistory_Action_CollectItem_RemoveCollection"	"Removed old collection item"
"ItemHistory_Action_CollectItem_CollectedItem"	"已添加至合集中"
"[english]ItemHistory_Action_CollectItem_CollectedItem"	"Added to a collection"
"ItemHistory_Action_EconSetUnowned"	"被交易"
"[english]ItemHistory_Action_EconSetUnowned"	"Traded"
"ItemHistory_Action_StrangePartApply_Remove"	"在应用奇异部件时被移除"
"[english]ItemHistory_Action_StrangePartApply_Remove"	"Removed when applying Strange Part"
"ItemHistory_Action_PennantUpgradeApply_Remove"	"已用于升级锦旗"
"[english]ItemHistory_Action_PennantUpgradeApply_Remove"	"Used to apply pennant upgrade"
"ItemHistory_Action_AutographRemove"	"使用于签名物品"
"[english]ItemHistory_Action_AutographRemove"	"Used to autograph item"
"ItemHistory_Action_ConsumeItem_Consume_ToolRemove"	"使用于图纸配件"
"[english]ItemHistory_Action_ConsumeItem_Consume_ToolRemove"	"Used as input to recipe"
"ItemHistory_Action_ConsumeItem_Consume_InputRemove"	"使用于图纸配件"
"[english]ItemHistory_Action_ConsumeItem_Consume_InputRemove"	"Used as input to recipe"
"ItemHistory_Action_ConsumeItem_Complete_ToolRemove"	"使用于完成图纸"
"[english]ItemHistory_Action_ConsumeItem_Complete_ToolRemove"	"Used to complete recipe"
"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove"	"购买已终止"
"[english]ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove"	"Purchase finalized"
"ItemHistory_Action_Purgatory_Finalize_Remove"	"购买已终止"
"[english]ItemHistory_Action_Purgatory_Finalize_Remove"	"Purchase finalized"
"ItemHistory_Action_Purgatory_Refund"	"已退款"
"[english]ItemHistory_Action_Purgatory_Refund"	"Refunded"
"ItemHistory_Action_AddSocket_Remove"	"加入镶孔"
"[english]ItemHistory_Action_AddSocket_Remove"	"Socket added"
"ItemHistory_Action_ExtractGem_Remove"	"提取出宝石"
"[english]ItemHistory_Action_ExtractGem_Remove"	"Gem extracted"
"ItemHistory_Action_NewYearsOffering"	"用于轮回"
"[english]ItemHistory_Action_NewYearsOffering"	"Recycled"
"ItemHistory_Action_ItemRedemption_Remove"	"兑换"
"[english]ItemHistory_Action_ItemRedemption_Remove"	"Redeemed"
"ItemHistory_Action_ItemGiftMessageRefurbish_Remove"	"移除礼物赠言"
"[english]ItemHistory_Action_ItemGiftMessageRefurbish_Remove"	"Removed gift dedication"
"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove"	"移除赠送者信息"
"[english]ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove"	"Removed gifter information"
"ItemHistory_Action_Market_Remove"	"在社区市场上架"
"[english]ItemHistory_Action_Market_Remove"	"Listed on the Steam Community Market"
"ItemHistory_Action_FantasyTicketConsume"	"消耗"
"[english]ItemHistory_Action_FantasyTicketConsume"	"Consumed"
"ItemHistory_ItemIsInInventory"	"在库存中"
"[english]ItemHistory_ItemIsInInventory"	"In your inventory"
"DOTA_Tooltip_Ability_NoScepter"	"本英雄没有升级效果。"
"[english]DOTA_Tooltip_Ability_NoScepter"	"This hero has no upgrade."
"compendium_immortal_treasure_2_header"	"不朽宝藏 II"
"[english]compendium_immortal_treasure_2_header"	"IMMORTAL TREASURE II"
"compendium_immortal_treasure_2_available"	"全新不朽物品\n现已随2015年国际邀请赛互动指南推出"
"[english]compendium_immortal_treasure_2_available"	"New Immortal Items\nAvailable Now with The International 2015 Compendium"
"DOTA_RP_PLAYING_DOTA_S1"	"正在玩Dota 2"
"[english]DOTA_RP_PLAYING_DOTA_S1"	"Playing Dota 2"
"DOTA_RP_PLAYING_DOTA_S2"	"正在玩Dota 2 - 重生Beta"
"[english]DOTA_RP_PLAYING_DOTA_S2"	"Playing Dota 2 - Reborn Beta"
"DOTA_Workshop_Branding_Player"	"选手"
"[english]DOTA_Workshop_Branding_Player"	"Player"
"DOTA_Workshop_Branding_Team"	"战队"
"[english]DOTA_Workshop_Branding_Team"	"Team"
"DOTA_Workshop_Branding_Caster"	"解说"
"[english]DOTA_Workshop_Branding_Caster"	"Caster"
"LoadoutSlot_Pet"	"宠物"
"[english]LoadoutSlot_Pet"	"Pet"
"StoreBanner_Text_ImmortalVaultII2015"	"赶快收集互动指南不朽宝藏 I 和 II中的独家全新物品！"
"[english]StoreBanner_Text_ImmortalVaultII2015"	"Collect exclusive new items from the Compendium in Immortal Treasures I & II!"
"Econ_Socket_Hammer_Safe_Confirm_Styles_Affected"	"确定要取出这件物品的宝石吗？<font color='#FF0000'>这件物品的款式需要通过宝石解锁，移除宝石后这些款式不会开启。</font>"
"[english]Econ_Socket_Hammer_Safe_Confirm_Styles_Affected"	"Are you sure you want to release this item's gems? <font color='#FF0000'>Styles on this item are unlocked by gems and removing the gems will remove access to those styles.</font>"
"Econ_Socket_Hammer_Safe_Fail_Unremovable"	"这件物品上的宝石无法移除。"
"[english]Econ_Socket_Hammer_Safe_Fail_Unremovable"	"The gems on this item are not removable."
"Econ_Socket_Hammer_Safe_Confirm_Unremovable"	"这件物品上的其中一颗或几颗宝石无法移除。确定要继续，释放其他宝石吗？"
"[english]Econ_Socket_Hammer_Safe_Confirm_Unremovable"	"One or more gems on this item are not removable and will remain. Continue and release the other eligible gems?"
"DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons"	"破法双刃法力虚空图标"
"[english]DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons"	"The Basher Blades Mana Icons"
"DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons"	"纯金破法双刃法力虚空图标"
"[english]DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons"	"Golden Basher Blades Mana Icons"
"DOTA_Advertisement_TI5TreasureB_Header"	"不朽宝藏 II"
"[english]DOTA_Advertisement_TI5TreasureB_Header"	"Immortal Treasure II"
"DOTA_Advertisement_TI5TreasureB_SubHeader"	"互动指南的第二批独家物品现已推出！"
"[english]DOTA_Advertisement_TI5TreasureB_SubHeader"	"The second series of exclusive items available from the Compendium!!"
"DOTA_Advertisement_TI5TreasureC_Header"	"不朽宝藏 III"
"[english]DOTA_Advertisement_TI5TreasureC_Header"	"Immortal Treasure III"
"DOTA_Advertisement_TI5TreasureC_SubHeader"	"互动指南的终极独家物品现已推出！"
"[english]DOTA_Advertisement_TI5TreasureC_SubHeader"	"The final series of exclusive items available from the Compendium!!"
"DOTA_Advertisement_TI5Courier_Header"	"小飞龙信使"
"[english]DOTA_Advertisement_TI5Courier_Header"	"Wyvern Hatchling Courier"
"DOTA_Advertisement_TI5Courier_SubHeader"	"互动指南的独家全新信使，拥有三种不同款式！"
"[english]DOTA_Advertisement_TI5Courier_SubHeader"	"An exclusive new courier with three unlockable styles available from the Compendium!"
"StoreBanner_Header_DireShredMusic"	"夜魇狂音音乐包"
"[english]StoreBanner_Header_DireShredMusic"	"Dire Shred Cover Pack"
"StoreBanner_Text_DireShredMusic"	"全新乐曲助你吊打众敌！"
"[english]StoreBanner_Text_DireShredMusic"	"New music to help you thrash your enemies!"
"DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction"	"%MOVEMENT SLOW:"
"Comp_2733_PG_page_TOC1elementlisttoc_collector_cache_defines_2"	"典藏宝瓶"
"[english]Comp_2733_PG_page_TOC1elementlisttoc_collector_cache_defines_2"	"COLLECTOR'S CACHE"
"Comp_2733_PG_page_achievements3elementlistr_Open_chest_defines_1"	"解封2015年国际邀请赛典藏宝瓶"
"[english]Comp_2733_PG_page_achievements3elementlistr_Open_chest_defines_1"	"Open The International 2015 Collector's Cache"
"Comp_2733_PG_page_achievements3elementlistr_Open_chest_defines_2"	"首次解封典藏宝瓶即可自动获得200积分。即使是解封他人赠送的宝瓶依然会获得。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Open_chest_defines_2"	"The first time you open a Collector's Cache you will automatically get 200 points. Note that this also works opening gifted Caches."
"Comp_2733_PG_page_achievements3elementlistr_Open_Some_chest_defines_1"	"好礼收不停！"
"[english]Comp_2733_PG_page_achievements3elementlistr_Open_Some_chest_defines_1"	"Keep 'em coming!"
"Comp_2733_PG_page_achievements3elementlistr_Open_Some_chest_defines_2"	"解封5个典藏宝瓶将获得500积分。即使是解封他人赠送的宝瓶依然有效。目前您已解封%actionscore_110%个宝瓶。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Open_Some_chest_defines_2"	"Open 5 Collector's Caches for 500 points. Note that this also works opening gifted Caches. You opened %actionscore_110% chests so far."
"Comp_2733_PG_page_achievements3elementlistr_Open_All_chest_defines_1"	"一网打尽！"
"[english]Comp_2733_PG_page_achievements3elementlistr_Open_All_chest_defines_1"	"Gotta get them all!"
"Comp_2733_PG_page_achievements3elementlistr_Open_All_chest_defines_2"	"解封11个典藏宝瓶将获得1100积分。即使是解封他人赠送的宝瓶依然有效。目前已解封%actionscore_110%个宝瓶。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Open_All_chest_defines_2"	"Open 11 Collector's Caches for 1100 points. Note that this also works opening gifted Caches. You opened %actionscore_110% chests so far."
"Comp_2733_PG_page_collector_cacheelementlistpurchase_buttonelementlistselect_text_text"	"购买宝瓶"
"[english]Comp_2733_PG_page_collector_cacheelementlistpurchase_buttonelementlistselect_text_text"	"PURCHASE CHEST"
"Comp_2733_PG_page_collector_cacheelementlistdescription_text"	"典藏宝瓶完全由社区创造，仅对互动指南玩家出售，包含全新的神话套装，并有机会额外包含11级互动指南等级，还将有极其罕见的不朽信使“霸王龙假面”。宝瓶中的套装都可以用于消耗，换取2级互动指南等级，解封1，5和11个宝瓶后还将额外提升等级。宝瓶和其中的套装可以赠送一次，但是不能交易。"
"[english]Comp_2733_PG_page_collector_cacheelementlistdescription_text"	"Created by the community and available for purchase only to Compendium owners, the Collector's Cache contains new mythical sets and the chance to also contain 11 Compendium levels, or an ultra-rare Immortal Faceless Rex Courier. Each set in the Cache can be recycled to gain 2 Compendium levels, and additional levels are granted after opening 1, 5 and 11 treasures. The Collector's cache and sets within are giftable, but not tradable or marketable."
"Comp_2733_PG_page_collector_cacheelementlistnote_text"	"*销售额的25%将直接进入国际邀请赛的总奖金。"
"[english]Comp_2733_PG_page_collector_cacheelementlistnote_text"	"*25% of the proceeds of each sale contributes to The International prize pool."
"Comp_2733_PG_page_collector_cacheelementlistyou_have_opened_text"	"目前已解封"
"[english]Comp_2733_PG_page_collector_cacheelementlistyou_have_opened_text"	"YOU HAVE OPENED"
"Comp_2733_PG_page_collector_cacheelementlistchests_so_far_text"	"件宝瓶"
"[english]Comp_2733_PG_page_collector_cacheelementlistchests_so_far_text"	"CHESTS SO FAR."
"Comp_2733_PG_page_collector_cacheelementlistchest_number_text"	"%actionscore_110%"
"[english]Comp_2733_PG_page_collector_cacheelementlistchest_number_text"	"%actionscore_110%"
"Comp_2733_PG_page_collector_cache2elementlisttitle_text"	"典藏宝瓶物品"
"[english]Comp_2733_PG_page_collector_cache2elementlisttitle_text"	"YOUR COLLECTOR CACHE ITEMS"
"Comp_2733_PG_page_collector_cache2elementlistdescription_text"	"每个典藏宝瓶除了包含其中的一套套装外都有机会额外包含梦寐以求的信使“霸王龙假面”。霸王龙假面可以用于交易和买卖。"
"[english]Comp_2733_PG_page_collector_cache2elementlistdescription_text"	"Each Collector's Cache has a 1 in 250 chance of containing the coveted Immortal Faceless Rex courier, in addition to one of the sets. Faceless Rex is marketable and tradable."
"compendium_collectors_cache_header"	"典藏宝瓶"
"[english]compendium_collectors_cache_header"	"COLLECTOR'S CACHE"
"compendium_collectors_cache_desc"	"互动玩家专属。\n解封还能升级互动指南。\n内含极其稀有的不朽信使霸王龙假面。"
"[english]compendium_collectors_cache_desc"	"Available exclusively for Compendium owners.\nLevels up your Compendium.\nUltra rare chance for the Immortal Faceless Rex courier."
"StoreBanner_Header_2015CollectorsCache"	"2015年国际邀请赛典藏宝瓶"
"[english]StoreBanner_Header_2015CollectorsCache"	"The International 2015 Collector's Cache"
"StoreBanner_Text_2015CollectorsCache"	"仅对互动指南玩家出售，内含专属套装！"
"[english]StoreBanner_Text_2015CollectorsCache"	"Exclusive sets available for purchase only to Compendium owners!"
"StoreCheckout_MissingPrerequisiteFeature"	"你并未满足购买该物品的前提条件。"
"[english]StoreCheckout_MissingPrerequisiteFeature"	"You are missing a prerequisite feature for an item you are attempting to purchase."
"DOTA_Asset_Mod_Apostle_of_Decay_Mask"	"腐化使徒死亡脉冲图标"
"[english]DOTA_Asset_Mod_Apostle_of_Decay_Mask"	"Apostle of Decay Death Pulse Icon"
"DOTA_Asset_Mod_Apostle_of_Decay_Hood"	"腐化使徒施虐之心图标"
"[english]DOTA_Asset_Mod_Apostle_of_Decay_Hood"	"Apostle of Decay Sadist Icon"
"DOTA_Asset_Mod_Apostle_of_Decay_Vestments"	"腐化使徒竭心光环图标"
"[english]DOTA_Asset_Mod_Apostle_of_Decay_Vestments"	"Apostle of Decay Heartstopper Aura Icon"
"DOTA_Asset_Mod_Apostle_of_Decay_Scythe"	"腐化使徒死神镰刀图标"
"[english]DOTA_Asset_Mod_Apostle_of_Decay_Scythe"	"Apostle of Decay Reaper's Scythe Icon"
"DOTA_Asset_Mod_Fireborn_Dragon"	"烈焰之鳞真龙形态图标"
"[english]DOTA_Asset_Mod_Fireborn_Dragon"	"Burning Scale Elder Dragon Form Icon"
"DOTA_Asset_Mod_Fireborn_Shield"	"烈焰之鳞神龙摆尾图标"
"[english]DOTA_Asset_Mod_Fireborn_Shield"	"Burning Scale Dragon Tail Icon"
"DOTA_Asset_Mod_Fireborn_Cuirass"	"烈焰之鳞火焰吐息图标"
"[english]DOTA_Asset_Mod_Fireborn_Cuirass"	"Burning Scale Breathe Fire Icon"
"DOTA_Asset_Mod_Fireborn_Helm"	"烈焰之鳞龙族血统图标"
"[english]DOTA_Asset_Mod_Fireborn_Helm"	"Burning Scale Dragon Blood Icon"
"DOTA_Asset_Mod_Glaciomarine_Sigil"	"冰川蓝海冰封魔印图标"
"[english]DOTA_Asset_Mod_Glaciomarine_Sigil"	"Glacier Sea Frozen Sigil Icon"
"DOTA_Asset_Mod_Glaciomarine_Hook"	"冰川蓝海海象神拳图标"
"[english]DOTA_Asset_Mod_Glaciomarine_Hook"	"Glacier Sea Walrus Punch Icon"
"DOTA_Asset_Mod_Glaciomarine_Coat"	"冰川蓝海发动雪球图标"
"[english]DOTA_Asset_Mod_Glaciomarine_Coat"	"Glacier Sea Launch Snowball Icon"
"DOTA_Asset_Mod_Glaciomarine_Cap"	"冰川蓝海雪球图标"
"[english]DOTA_Asset_Mod_Glaciomarine_Cap"	"Glacier Sea Snowball Icon"
"DOTA_Asset_Mod_Glaciomarine_Tusks"	"冰川蓝海寒冰碎片图标"
"[english]DOTA_Asset_Mod_Glaciomarine_Tusks"	"Glacier Sea Ice Shards Icon"
"DOTA_Asset_Mod_Glaciomarine_Anchor"	"冰川蓝海海象飞踢图标"
"[english]DOTA_Asset_Mod_Glaciomarine_Anchor"	"Glacier Sea Walrus Kick Icon"
"DOTA_Asset_Mod_FortuneTeller_Staff"	"巧诈占卜师法杖"
"[english]DOTA_Asset_Mod_FortuneTeller_Staff"	"Staff of the Cunning Augur"
"DOTA_Asset_Mod_Emerald_Ocean_Icons"	"碧海青蟒图标"
"[english]DOTA_Asset_Mod_Emerald_Ocean_Icons"	"Emerald Sea Icons"
"DOTA_Item_Flowersong_Beauty_Style0"	"芳歌之颜款式1"
"[english]DOTA_Item_Flowersong_Beauty_Style0"	"Flowersong Beauty Style 1"
"DOTA_Item_Flowersong_Beauty_Style1"	"芳歌之颜款式2"
"[english]DOTA_Item_Flowersong_Beauty_Style1"	"Flowersong Beauty Style 2"
"DOTA_Item_Rod_of_Beacons_Light_Style"	"蔚蓝天光法棍"
"[english]DOTA_Item_Rod_of_Beacons_Light_Style"	"Rod of Beacon's Light"
"DOTA_Item_Rod_of_Cerulean_Skies"	"蔚蓝苍穹法棍"
"[english]DOTA_Item_Rod_of_Cerulean_Skies"	"Rod of Cerulean Skies"
"DOTA_Item_guiding_lights_head_Style0"	"蔚蓝天光面具"
"[english]DOTA_Item_guiding_lights_head_Style0"	"Mask of Cerulean Light"
"DOTA_Item_guiding_lights_head_Style1"	"蔚蓝天光战盔"
"[english]DOTA_Item_guiding_lights_head_Style1"	"Helm of Cerulean Light"
"DOTA_Item_Whip_of_the_Emerald_Sea_Style0"	"长尾"
"[english]DOTA_Item_Whip_of_the_Emerald_Sea_Style0"	"Smooth"
"DOTA_Item_Whip_of_the_Emerald_Sea_Style1"	"鳍尾"
"[english]DOTA_Item_Whip_of_the_Emerald_Sea_Style1"	"Fin"
"DOTA_Item_HUD_of_the_Burning_Scale_Style0"	"默认"
"[english]DOTA_Item_HUD_of_the_Burning_Scale_Style0"	"Default"
"DOTA_Item_HUD_of_the_Burning_Scale_Style1"	"毒液"
"[english]DOTA_Item_HUD_of_the_Burning_Scale_Style1"	"Poison"
"DOTA_Item_HUD_of_the_Burning_Scale_Style2"	"烈火"
"[english]DOTA_Item_HUD_of_the_Burning_Scale_Style2"	"Fire"
"DOTA_Item_HUD_of_the_Burning_Scale_Style3"	"冰霜"
"[english]DOTA_Item_HUD_of_the_Burning_Scale_Style3"	"Ice"
"Crate_Requires_Compendium"	"需要互动指南"
"[english]Crate_Requires_Compendium"	"Requires Compendium"
"Crate_Requires_Compendium_Desc"	"此珍藏与指定的锦标赛相关联。购买珍藏前必须先拥有相应锦标赛的互动指南。"
"[english]Crate_Requires_Compendium_Desc"	"This treasure is associated with a specific tournament. Purchasing this treasure requires ownership of that tournament's compendium."
"DOTA_ImmediatePurchase_MissingPrerequisite"	"你并不满足购买该物品的前提条件。"
"[english]DOTA_ImmediatePurchase_MissingPrerequisite"	"You do not satisfy the prerequisites for purchasing that item."
"DOTA_Advertisement_TI5SpecialTreasure_Header"	"国际邀请赛社区珍藏"
"[english]DOTA_Advertisement_TI5SpecialTreasure_Header"	"The International Community Treasure"
"DOTA_Advertisement_TI5SpecialTreasure_SubHeader"	"11款互动指南玩家专属套装，更有互动指南奖励和霸王龙假面信使！"
"[english]DOTA_Advertisement_TI5SpecialTreasure_SubHeader"	"11 sets exclusive to Compendium owners along with Compendium rewards and the Faceless Rex courier!"
"SocialFeed_TrophyLevelEvent_New"	"[name:%s1]%s2[/name]获得了一座新奖杯：[trophy:%s3]%s4[/trophy]"
"[english]SocialFeed_TrophyLevelEvent_New"	"[name:%s1]%s2[/name] received a new trophy: [trophy:%s3]%s4[/trophy]"
"SocialFeed_TrophyLevelEvent_New_Level"	"[name:%s1]%s2[/name]获得了一座新奖杯：[trophy:%s3]%s4 - %s5[/trophy]"
"[english]SocialFeed_TrophyLevelEvent_New_Level"	"[name:%s1]%s2[/name] received a new trophy: [trophy:%s3]%s4 - %s5[/trophy]"
"SocialFeed_TrophyLevelEvent_Old"	"[name:%s1]%s2[/name]升级了一座奖杯：[trophy:%s3]%s4[/trophy]"
"[english]SocialFeed_TrophyLevelEvent_Old"	"[name:%s1]%s2[/name] leveled up a trophy: [trophy:%s3]%s4[/trophy]"
"SocialFeed_TrophyLevelEvent_Old_Level"	"[name:%s1]%s2[/name]升级了一座奖杯：[trophy:%s3]%s4 - %s5[/trophy]"
"[english]SocialFeed_TrophyLevelEvent_Old_Level"	"[name:%s1]%s2[/name] leveled up a trophy: [trophy:%s3]%s4 - %s5[/trophy]"
"DOTA_Tooltip_ability_luna_eclipse_Note4"	"每道月光之间都有0.6秒的间隔。"
"[english]DOTA_Tooltip_ability_luna_eclipse_Note4"	"There is a .6 second gap between beams."
"DOTA_Tooltip_modifier_bashed"	"重击"
"[english]DOTA_Tooltip_modifier_bashed"	"Bash"
"DOTA_Tooltip_modifier_bashed_Description"	"重击造成了眩晕。"
"[english]DOTA_Tooltip_modifier_bashed_Description"	"Stunned by bash."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistmostkillsresultinfo_dialog_info"	"Leviathan和Not Today的比赛中产生了136个人头"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistmostkillsresultinfo_dialog_info"	"There was a total of 136 kills in game 2 between Leviathan and Not Today"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthmostkillsresultinfo_dialog_info"	"熊战士（AAShreder）和莉娜（747）以25次并列第一"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthmostkillsresultinfo_dialog_info"	"Ursa (AAShreder) and Lina (747) both had a game where they killed 25 opponents."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthmostdeathsresultinfo_dialog_info"	"Jenkins（Team Leviathan）在与Not Today的死亡次数达到了22次"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthmostdeathsresultinfo_dialog_info"	"Jenkins (Team Leviathan) had 22 deaths as Techies in a match vs Not Today"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistlfirstbloodresultinfo_dialog_info"	"North American Rejects与Void Boys的第2场比赛创造了4:52的最晚第一滴血记录"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistlfirstbloodresultinfo_dialog_info"	"Game 2 between North American Rejects and Void Boys had the latest first blood at 4:52"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistroshkillsresultinfo_dialog_info"	"Void Boys和Wheels的比赛中Roshan总共被击杀了6次。"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistroshkillsresultinfo_dialog_info"	"The game between Void Boys and Wheels had a total of 6 roshan kills."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthighestcritresultinfo_dialog_info"	"Sven在预选赛中的最高暴击达到了1514"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthighestcritresultinfo_dialog_info"	"Sven had the highest crit in the qualifiers dealing 1514 damage."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthighestgpmresultinfo_dialog_info"	"Qojqva在与team Unknown的比赛中使用娜迦海妖的每分钟金钱达到了887"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthighestgpmresultinfo_dialog_info"	"Qojqva had 887gpm as Naga Siren on Game 1 vs team Unknown."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistmostkillsresultinfo_dialog_info"	"在预选赛的2场不同比赛中都达到了78个总人头数。"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistmostkillsresultinfo_dialog_info"	"There was a total of 78 kills in 2 different matches of the qualifiers."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthmostkillsresultinfo_dialog_info"	"痛苦女王，由Chibix33在与Mineski的第1场比赛中拿下23个人头"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthmostkillsresultinfo_dialog_info"	"Queen of Pain, used by Chibix33 had 23 kills in Game 1 vs Mineski."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthmostdeathsresultinfo_dialog_info"	"Heen（MVP Hot6）在与G-guard的比赛中使用暗影恶魔的死亡次数达到了13次"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthmostdeathsresultinfo_dialog_info"	"Heen (MVP Hot6) had 13 deaths as Shadow Demon in a match vs G-guard."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistlfirstbloodresultinfo_dialog_info"	"Signature.Trust与CSW的第1场比赛中第一滴血发生时间是10:09，是东南亚预选赛中最晚的"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistlfirstbloodresultinfo_dialog_info"	"Game 1 between Signature.Trust and CSW had the latest first blood of the SEA qualifiers at 10:09."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistroshkillsresultinfo_dialog_info"	"Mineski与G-Guard的比赛中Roshan被击杀了5次。"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistroshkillsresultinfo_dialog_info"	"The game between Mineski and G-Guard had a total of 5 roshan kills."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthighestcritresultinfo_dialog_info"	"幻影刺客在预选赛中的最高暴击达到了2242"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthighestcritresultinfo_dialog_info"	"Phantom Assassin had the highest crit in the qualifiers dealing 2242 damage."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthighestgpmresultinfo_dialog_info"	"Kuku在与G-guard的第2场比赛中使用小小达到了809的每分钟金钱"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthighestgpmresultinfo_dialog_info"	"Kuku had 809gpm as Tiny on Game 2 vs G-guard."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistmostkillsresultinfo_dialog_info"	"在TongFu与VG.Potential的第1场比赛中总共产生了98个人头"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistmostkillsresultinfo_dialog_info"	"There was a total of 98 kills in game 1 between TongFu and VG.Potential."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthmostkillsresultinfo_dialog_info"	"矮人直升机，两次（Zhou和xdd），风暴之灵（FLFaN）和天怒法师（prettyHaw）都拿下过21个人头"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthmostkillsresultinfo_dialog_info"	"Gyrocopter twice (Zhou and xdd), Storm Spirit (FLFaN) and Skywrath Mage (prettyHaw) all had games with 21 kills."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthmostdeathsresultinfo_dialog_info"	"Red（TongFu）在与VG.Potential的比赛中使用发条技师的死亡次数达到了17次"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthmostdeathsresultinfo_dialog_info"	"Red (TongFu) had 17 deaths as Clockwerk in a match vs VG.Potential"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistlfirstbloodresultinfo_dialog_info"	"VG.Potential和HGT的比赛中发生的第一滴血最晚，为9:41"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistlfirstbloodresultinfo_dialog_info"	"Game 1 between VG.Potential and HGT had the latest first blood at 9:41"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistroshkillsresultinfo_dialog_info"	"VG.Potential和Tongfu的比赛中Roshan被击杀了5次"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistroshkillsresultinfo_dialog_info"	"The game between VG.Potential and Tongfu had a total of 5 roshan kills."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthighestcritresultinfo_dialog_info"	"灰烬之灵在预选赛中达到了最高暴击1101"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthighestcritresultinfo_dialog_info"	"Ember Spirit had the highest crit in the qualifiers dealing 1101 damage."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthighestgpmresultinfo_dialog_info"	"xdd在与Tongfu的第1场比赛中使用矮人直升机达到了752的每分钟金钱"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthighestgpmresultinfo_dialog_info"	"xdd had 752gpm as Gyrocopter on Game 1 vs TongFu."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistmostkillsresultinfo_dialog_info"	"Na'vi和Yellow Submarine的第2场比赛中产生了94个人头"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistmostkillsresultinfo_dialog_info"	"There was a total of 94 kills in game 2 between Na'vi and Yellow Submarine"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthmostkillsresultinfo_dialog_info"	"熊战士（9pashaebashu）在与Hellraisers的比赛中拿下了24个人头。"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthmostkillsresultinfo_dialog_info"	"Ursa (9pashaebashu) had a game vs. Hellraisers where he killed 24 opponents."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthmostdeathsresultinfo_dialog_info"	"PSM（Yellow Submarine）在与Na'vi的比赛中使用帕吉的死亡次数达到了17次"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthmostdeathsresultinfo_dialog_info"	"PSM (Yellow Submarine) had 17 deaths as Pudge in a match vs Na'vi."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistlfirstbloodresultinfo_dialog_info"	"Hellraisers和Vega Squadron的比赛中发生的第一滴血最晚，为7:13"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistlfirstbloodresultinfo_dialog_info"	"Game 2 between Hellraisers and Vega Squadron had the latest first blood at 7:13"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistroshkillsresultinfo_dialog_info"	"Na'vi和Hellraisers的比赛中Roshan被击杀了7次"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistroshkillsresultinfo_dialog_info"	"The game between Na'vi and Hellraisers had a total of SEVEN roshan kills."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthighestcritresultinfo_dialog_info"	"小小在预选赛中达到了最高暴击1840"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthighestcritresultinfo_dialog_info"	"Tiny had the highest crit in the qualifiers dealing 1840 damage."
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthighestgpmresultinfo_dialog_info"	"Ditya Ra在与Alliance的第1场比赛中使用矮人直升机达到了1028的每分钟金钱"
"[english]Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthighestgpmresultinfo_dialog_info"	"Ditya Ra had 1028 as Alchemist on Game 1 vs Alliance."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistmostpickedresultinfo_dialog_info"	"拉比克在北美预选赛的50场比赛中上场了24次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistmostpickedresultinfo_dialog_info"	"Rubick was picked in 24 of the 50 matches played in the NA qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistmostbannedresultinfo_dialog_info"	"艾欧在北美预选赛的50场比赛中被禁用33次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistmostbannedresultinfo_dialog_info"	"Io was banned in 33 of the 50 matches played in the NA qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistinuseresultinfo_dialog_info"	"19名英雄并未上场或被禁用。89名英雄上场或被禁用过一次。"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistinuseresultinfo_dialog_info"	"19 heroes weren't banned or picked. 89 were picked or banned at least once."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistlongestgameresultinfo_dialog_info"	"Wheels和Void Boys的第2场比赛超过了77分钟，是北美预选赛中最长的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistlongestgameresultinfo_dialog_info"	"Game 2 between Wheels and Void Boys lasted a bit over 77 minutes and was the longest game of the NA qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistshortestgameresultinfo_dialog_info"	"Complexity和eHug的第1场比赛才过了18分钟就结束了，是北美预选赛中最短的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistshortestgameresultinfo_dialog_info"	"Game 1 between Complexity and eHug lasted barely over 18 minutes and was the shortest game of the NA qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistrapiersboughtresultinfo_dialog_info"	"Moo在Root和Mouz的第2场比赛中祭出了北美预选赛唯一一把圣剑"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistrapiersboughtresultinfo_dialog_info"	"Moo bought the only rapier in the NA qualifiers in the 2nd game between Root and Mouz."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistaegistheftresultinfo_dialog_info"	"Black在eHug和Mouz的第2场比赛中夺取了不朽之守护，是预选赛中唯一的一次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistaegistheftresultinfo_dialog_info"	"Black snatched the only aegis in the qualifiers in their 2nd game between eHug and Mouz."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistmostpickedresultinfo_dialog_info"	"比那名居天子在东南亚预选赛的53场比赛中上场了38次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistmostpickedresultinfo_dialog_info"	"Earthshaker was picked in 38 of the 53 matches played in the Southeast Asian qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistmostbannedresultinfo_dialog_info"	"艾欧在东南亚预选赛的53场比赛中被禁用39次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistmostbannedresultinfo_dialog_info"	"Io was banned in 39 of the 53 matches played in the Southeast Asian qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistinuseresultinfo_dialog_info"	"28名英雄并未上场或被禁用。80名英雄上场或被禁用过一次。"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistinuseresultinfo_dialog_info"	"28 heroes weren't banned or picked. 80 were picked or banned at least once."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistlongestgameresultinfo_dialog_info"	"Mineski和G-Guard的第1场比赛超过了66分钟，是东南亚预选赛中最长的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistlongestgameresultinfo_dialog_info"	"Game 1 between Mineski and G-Guard lasted a bit over 66 minutes and was the longest game of the Southeast Asian qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistshortestgameresultinfo_dialog_info"	"TNC和Mineski的第1场比赛才过了14分钟就结束了，是东南亚预选赛中最短的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistshortestgameresultinfo_dialog_info"	"Game 1 between TNC and Mineski lasted barely over 14 minutes and was the shortest game of the Southeast Asian qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistrapiersboughtresultinfo_dialog_info"	"东南亚预选赛中并未有战队祭出圣剑"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistrapiersboughtresultinfo_dialog_info"	"No Rapiers were bought by any team in the Southeast Asian Qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistaegistheftresultinfo_dialog_info"	"Rave的Chrissy夺取了3次不朽之守护，两次都是在与MVP Phoenix的同一场比赛中使用拉席克夺取的，还有一次是在淘汰赛中与TNC的比赛里使用灰烬之灵夺取的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistaegistheftresultinfo_dialog_info"	"Chrissy from Rave snatched 3 aegises, twice in the same game as a Leshrac vs MVP Phoenix and once more as Ember Spirit vs TNC in the playoffs stage."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistmostpickedresultinfo_dialog_info"	"拉比克在中国预选赛的50场比赛中上场了32次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistmostpickedresultinfo_dialog_info"	"Rubick was picked in 32 of the 50 matches played in the Chinese qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistmostbannedresultinfo_dialog_info"	"不朽尸王在中国预选赛的50场比赛中被禁用39次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistmostbannedresultinfo_dialog_info"	"Undying was banned in 39 of the 50 matches played in the Chinese qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistinuseresultinfo_dialog_info"	"27名英雄并未上场或被禁用。81名英雄上场或被禁用过一次。"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistinuseresultinfo_dialog_info"	"27 heroes weren't banned or picked. 81 were picked or banned at least once."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistlongestgameresultinfo_dialog_info"	"TongFu和Vici Gaming Potential的第1场比赛超过了76分钟，是中国预选赛中最长的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistlongestgameresultinfo_dialog_info"	"Game 1 between TongFu and Vici Gaming Potential lasted a bit over 76 minutes and was the longest game of the Chinese qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistshortestgameresultinfo_dialog_info"	"CDEC和Tongfu的第2场比赛才过了13分钟就结束了，是中国预选赛中最短的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistshortestgameresultinfo_dialog_info"	"Game 2 between CDEC and Tongfu lasted barely over 13 minutes and was the shortest game of the Chinese qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistrapiersboughtresultinfo_dialog_info"	"xdd，ZSMJ和piao在中国预选赛中各祭出了一次圣剑"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistrapiersboughtresultinfo_dialog_info"	"xdd, ZSMJ and piao were the only 3 players who bought a rapier once in the Chinese qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistaegistheftresultinfo_dialog_info"	"Vici Gaming Potential的xll夺取了2次不朽之守护，一次使用的是卓尔游侠，另一次是使用钢背兽"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistaegistheftresultinfo_dialog_info"	"Vici Gaming Potential snatched 2 aegises, twice by xll, one game with a Drow Ranger and another one with a Bristleback"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistmostpickedresultinfo_dialog_info"	"拉席克在欧洲预选赛的52场比赛中上场了34次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistmostpickedresultinfo_dialog_info"	"Leshrac was picked in 34 of the 52 matches played in the European qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistmostbannedresultinfo_dialog_info"	"不朽尸王在欧洲预选赛的52场比赛中被禁用40次"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistmostbannedresultinfo_dialog_info"	"Undying was banned in 40 of the 52 matches played in the European qualifier."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistinuseresultinfo_dialog_info"	"22名英雄并未上场或被禁用。86名英雄上场或被禁用过一次。"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistinuseresultinfo_dialog_info"	"22 heroes weren't banned or picked. 86 were picked or banned at least once."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistlongestgameresultinfo_dialog_info"	"Na'vi和Hellraisers的第2场比赛超过了80分钟，是欧洲预选赛中最长的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistlongestgameresultinfo_dialog_info"	"Game 2 between Na'vi and Hellraisers lasted a bit over 80 minutes and was the longest game of the European qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistshortestgameresultinfo_dialog_info"	"HellRaisers和London Conspiracy的第1场比赛才过了13分钟就结束了，是欧洲预选赛中最短的"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistshortestgameresultinfo_dialog_info"	"Game 1 between HellRaisers and London Conspiracy lasted barely over 13 minutes and was the shortest game of the European qualifiers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistrapiersboughtresultinfo_dialog_info"	"XBOCT在Na'Vi和Vega的小组赛比赛中祭出了欧洲预选赛唯一一把圣剑"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistrapiersboughtresultinfo_dialog_info"	"Only 1 rapier was bought by none other than XBOCT in its game 2 vs Vega in the group stage."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistaegistheftresultinfo_dialog_info"	"总共夺取了2次不朽之守护，一次是Na'vi的Sonneiko，还有一次是Power Rangers的sunsvet"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistaegistheftresultinfo_dialog_info"	"2 Aegises were stolen. One by Sonneiko from Na'vi, and one by sunsvet from Power Rangers."
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttextacross_text"	"在所有比赛中"
"[english]Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttextacross_text"	"ACROSS ALL GAMES"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0"	"这个技能可以躲避攻击和技能弹道，并且驱散负面效果。"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0"	"This ability can be used to dodge projectiles, and dispell debuffs."
"StoreBanner_Header_Treasure_of_Distinguished_Conqueror"	"显赫王者的珍藏"
"[english]StoreBanner_Header_Treasure_of_Distinguished_Conqueror"	"Treasure of the Distinguished Conqueror"
"StoreBanner_Text_Treasure_of_Distinguished_Conqueror"	"换上崭新的面貌！"
"[english]StoreBanner_Text_Treasure_of_Distinguished_Conqueror"	"Take on a distinguished new look!"
"DOTA_TrophyName_DAC2015_CompendiumLevel"	"2015年亚洲邀请赛互动指南竞争者"
"[english]DOTA_TrophyName_DAC2015_CompendiumLevel"	"DAC Compendium Contender 2015"
"DOTA_TrophyDesc_DAC2015_CompendiumLevel"	"购买并升级2015年DOTA 2亚洲邀请赛所获得的奖赏。"
"[english]DOTA_TrophyDesc_DAC2015_CompendiumLevel"	"Awarded for obtaining and leveling up a compendium for The DOTA 2 Asia Championship 2015."
"Comp_2733_PRSEL_arcana_bracket_group8_choices_2"	"宙斯"
"[english]Comp_2733_PRSEL_arcana_bracket_group8_choices_2"	"Zues"
"DOTA_Play_Tab_Reborn"	"重生测试版"
"[english]DOTA_Play_Tab_Reborn"	"REBORN BETA"
"DOTA_Play_Tab_Reborn_Only"	"重生"
"[english]DOTA_Play_Tab_Reborn_Only"	"REBORN"
"reborn_beta_required_title"	"Dota 2 - 重生Beta测试"
"[english]reborn_beta_required_title"	"Dota 2 - Reborn Beta"
"reborn_beta_required_sub"	"必须先安装重生Beta测试版本才能进行自定义游戏。"
"[english]reborn_beta_required_sub"	"The Reborn Beta must be installed to play custom games."
"reborn_beta_required_desc"	" "
"[english]reborn_beta_required_desc"	" "
"reborn_beta_required_learn_more"	"了解更多"
"[english]reborn_beta_required_learn_more"	"LEARN MORE"
"reborn_beta_downloading_title"	"正在下载重生Beta开放测试版本"
"[english]reborn_beta_downloading_title"	"Downloading the Reborn Beta"
"reborn_beta_downloading_sub"	"提示：即使退出Dota 2，下载仍会继续"
"[english]reborn_beta_downloading_sub"	"NOTE: The download will continue even if you quit Dota 2"
"reborn_beta_installed_title"	"Dota 2重生Beta测试已安装"
"[english]reborn_beta_installed_title"	"Dota 2 Reborn Beta Installed"
"reborn_beta_installed_sub"	"Dota2 重生Beta测试版本已安装完毕"
"[english]reborn_beta_installed_sub"	"The Dota 2 Reborn Beta has been installed"
"reborn_beta_installed_restart"	"运行重生Beta测试版本前请重启Dota 2。选择“运行Dota 2 - 重生Beta”。只要运行Dota 2，您都可以选择运行哪个版本。"
"[english]reborn_beta_installed_restart"	"To run the Reborn Beta, restart Dota 2. Choose 'Play Dota 2 - Reborn Beta'.  You will be presented with the option to run the beta whenever you run Dota 2."
"reborn_beta_install"	"安装"
"[english]reborn_beta_install"	"INSTALL"
"reborn_beta_installing_title"	"正在下载重生Beta测试版本"
"[english]reborn_beta_installing_title"	"REBORN BETA DOWNLOADING"
"reborn_beta_installing_desc"	"Dota2重生Beta测试版本已开始下载。请在客户端中查看Dota 2的下载进度。"
"[english]reborn_beta_installing_desc"	"The Dota 2 Reborn Beta is now downloading. Please check the active Dota 2 download in the Steam client to monitor progress."
"reborn_beta_downloading"	"正在下载…"
"[english]reborn_beta_downloading"	"Downloading..."
"reborn_beta_installed_desc"	"Dota2重生Beta测试版本已完成下载。请重启Dota2客户端来运行重生Beta测试版本。"
"[english]reborn_beta_installed_desc"	"The Dota 2 Reborn beta has finished downloading. Please restart Dota 2 to launch the Reborn Beta."
"SocialFeed_MessageEvent_Generic"	"[name:%s1]%s2[/name]：[message]%s3[/message]"
"[english]SocialFeed_MessageEvent_Generic"	"[name:%s1]%s2[/name] posted: [message]%s3[/message]"
"SocialFeed_MessageEvent_SharedMatch"	"[name:%s1]%s2[/name]分享了[timestamp]%s4[/timestamp]的一场比赛：[message]%s3[/message]"
"[english]SocialFeed_MessageEvent_SharedMatch"	"[name:%s1]%s2[/name] shared a match from [timestamp]%s4[/timestamp]: [message]%s3[/message]"
"dota_today_today_in_dota2"	"DOTA 2今日热点"
"[english]dota_today_today_in_dota2"	"TODAY IN DOTA 2"
"dota_today_dota_2_reborn"	"Dota 2重生"
"[english]dota_today_dota_2_reborn"	"Dota 2 Reborn"
"dota_today_dota_2_reborn_descrip"	"全新界面。全新引擎。全新玩法。"
"[english]dota_today_dota_2_reborn_descrip"	"New Interface. New Engine. New Ways to Play."
"dota_today_compendium_2015_header"	"国际邀请赛互动指南"
"[english]dota_today_compendium_2015_header"	"THE INTERNATIONAL COMPENDIUM"
"dota_today_compendium_2015_title"	"参与本年度最盛大的Dota锦标赛。"
"[english]dota_today_compendium_2015_title"	"Be a part of the biggest Dota tournament of the year."
"dota_today_compendium_2015_descrip"	"完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。互动指南相关销售额的25%将进入国际邀请赛的总奖金。"
"[english]dota_today_compendium_2015_descrip"	"Earn rewards by completing challenges, making predictions and following the event. 25% of all Compendium sales go to The International overall prize pool."
"dota_today_compendium_24_levels_header"	"24级互动指南等级"
"[english]dota_today_compendium_24_levels_header"	"24 COMPENDIUM LEVELS"
"dota_today_compendium_24_levels_title"	"升级您的2015年国际邀请赛指南"
"[english]dota_today_compendium_24_levels_title"	"Upgrade your International 2015 Compendium"
"dota_today_compendium_24_levels_descrip"	"完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。互动指南相关销售额的25%将进入国际邀请赛的总奖金。"
"[english]dota_today_compendium_24_levels_descrip"	"Earn rewards by completing challenges, making predictions and following the event. 25% of all Compendium sales go to The International overall prize pool."
"dota_today_grimsneer_title"	"诡笑邪灵的珍藏"
"[english]dota_today_grimsneer_title"	"Treasure of the Grimsneer's Stash"
"dota_today_grimsneer_descrip"	"包含下列物品之一：冰霜之主衣饰，寒冬使者护服，隐秘恶徒，磨木机和灰烬之木。此外，这件珍藏有可能额外包含：随机带有特效的信使。"
"[english]dota_today_grimsneer_descrip"	"Contains one of the following items: Garb of the Frost Lord, Wraps of the Winterbringer, Covert Saboteur, The Stumpgrinder, Emberbark. In addition, this treasure has a chance of containing: Random courier w/ special FX and colors."
"dota_today_battleships_title"	"海战"
"[english]dota_today_battleships_title"	"Battleships"
"dota_today_battleships_descrip"	"寻求会战的战船来回移动去躲避自动发射的武器，不然就“轰隆轰隆”。"
"[english]dota_today_battleships_descrip"	"Boats go 'Pew pew' as they seek confrontation with their enemies, and manouver to avoid range of autofiring weapons."
"dota_today_overthrow_title"	"乱战先锋"
"[english]dota_today_overthrow_title"	"Overthrow"
"dota_today_overthrow_descrip"	"带领队伍走向胜利！取下敌人的首级！"
"[english]dota_today_overthrow_descrip"	"Lead your team to victory! Slay your enemies!"
"dota_today_international_title"	"国际邀请赛"
"[english]dota_today_international_title"	"The International"
"dota_today_international_descrip"	"今年八月3日至8日，Dota 2国际邀请赛将重返西雅图钥匙体育馆。"
"[english]dota_today_international_descrip"	"Dota 2 championships return to Key Arena in Seattle again this year from August 3rd through August 8th."
"dota_today_tutorial_header"	"新手教程"
"[english]dota_today_tutorial_header"	"TUTORIAL"
"dota_today_tutorial_title"	"人机对战教学"
"[english]dota_today_tutorial_title"	"Guided Bot Matches"
"dota_today_tutorial_descrip"	"在AI辅导员的指点下体验一场完整的比赛。"
"[english]dota_today_tutorial_descrip"	"Experience a whole match with guidance from an AI director."
"StoreBanner_Header_CraftersRelic"	"巧匠之遗的珍藏"
"[english]StoreBanner_Header_CraftersRelic"	"Treasure of the Crafter's Relic"
"StoreBanner_Text_CraftersRelic"	"快来领取巧匠的奇物！"
"[english]StoreBanner_Text_CraftersRelic"	"Claim the wonders of artisans!"
"DOTA_Item_Promo_Redpaw_Style0"	"小红毛"
"[english]DOTA_Item_Promo_Redpaw_Style0"	"Redpaw"
"DOTA_Item_Promo_Bluepaw_Style1"	"小青毛"
"[english]DOTA_Item_Promo_Bluepaw_Style1"	"Bluepaw"
"DOTA_Advertisement_CraftersRelicTreasure_Header"	"巧匠之遗的珍藏"
"[english]DOTA_Advertisement_CraftersRelicTreasure_Header"	"Treasure of the Crafter's Relic"
"DOTA_Advertisement_CraftersRelicTreasure_SubHeader"	"解封珍藏或完成护符！"
"[english]DOTA_Advertisement_CraftersRelicTreasure_SubHeader"	"Open the treasure or complete the charm!"
"dota_today_skillshot_title"	"高招大战"
"[english]dota_today_skillshot_title"	"Skillshot Wars"
"dota_today_skillshot_descrip"	"在5v5竞技场上展开大战，4个超难技能考验你的技艺！"
"[english]dota_today_skillshot_descrip"	"Face off in a 5v5 arena battle, putting your skill to the test with 4 hard-to-land abilities!"
"Comp_2733_PG_page_TOC2elementlisttoc_your_favorites_defines_2"	"最爱系列"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_your_favorites_defines_2"	"YOUR FAVORITES"
"Comp_2733_PG_page_favoriteselementlistteam_title_text"	"战队"
"[english]Comp_2733_PG_page_favoriteselementlistteam_title_text"	"TEAM"
"Comp_2733_PG_page_favoriteselementlistplayer_title_text"	"选手"
"[english]Comp_2733_PG_page_favoriteselementlistplayer_title_text"	"PLAYER"
"Comp_2733_PG_page_favoriteselementlistselect_team_text"	"选择最喜爱的队伍"
"[english]Comp_2733_PG_page_favoriteselementlistselect_team_text"	"SELECT YOUR FAVORITE TEAM"
"Comp_2733_PG_page_favoriteselementlistselect_player_text"	"选择最喜爱的选手"
"[english]Comp_2733_PG_page_favoriteselementlistselect_player_text"	"SELECT YOUR FAVORITE PLAYER"
"Comp_2733_PG_page_favoriteselementlistdescription_defines_1"	"从受邀队伍中选择最喜爱的队伍和选手，同时将获得若干互动指南积分。另外我们也会帮助你寻找喜爱相同队伍和选手的玩家。"
"[english]Comp_2733_PG_page_favoriteselementlistdescription_defines_1"	"Select your Favorite Team & Player in the invited teams, and earn some points towards your Compendium Level. We'll also help you find other players who like the same team & player!"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura"	"雷区标识"
"[english]DOTA_Tooltip_modifier_techies_minefield_sign_aura"	"Minefield Sign"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description"	"被工程师的雷区标识隐藏。"
"[english]DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description"	"Hidden by the Techies' Minefield Sign."
"MUSIC_ANNOUNCER_UPSELL_HEADER"	"全新奖励"
"[english]MUSIC_ANNOUNCER_UPSELL_HEADER"	"NEW REWARDS"
"MUSIC_ANNOUNCE_UPSELL_DESC"	"钢背兽播音员\nJeremy和Julian Soule作曲的2015年国际邀请赛配乐\n独家发放给所有互动指南玩家！"
"[english]MUSIC_ANNOUNCE_UPSELL_DESC"	"The Bristleback Announcer\nThe International 2015 Music Pack composed by Jeremy and Julian Soule\nAvailable exclusively for Compendium owners!"
"ping_calculating"	"延迟：计算中..."
"[english]ping_calculating"	"Ping: Calculating..."
"ping_cannot_contact"	"通讯失败"
"[english]ping_cannot_contact"	"Communications failure"
"GameUI_Disconnect_SteamDeny_Misc"	"与比赛服务器断开连接。启动器不兼容。"
"[english]GameUI_Disconnect_SteamDeny_Misc"	"Disconnected from gameserver.  Miscellanous Steam incompatibility."
"GameUI_Disconnect_SteamDeny_BadAntiCheat"	"与比赛服务器断开连接。已触发反作弊系统。"
"[english]GameUI_Disconnect_SteamDeny_BadAntiCheat"	"Disconnected from gameserver.  Steam anti-cheat incompatibility."
"GameUI_Disconnect_ServerShutdown"	"与比赛服务器断开连接。比赛服务器正在关闭中。"
"[english]GameUI_Disconnect_ServerShutdown"	"Disconnected from gameserver.  The gameserver is shutting down."
"StoreBanner_Text_TI5AnnouncerPack"	"钢背兽播音员，互动指南独家物品！"
"[english]StoreBanner_Text_TI5AnnouncerPack"	"The Bristleback Announcer Pack, only with the Compendium!"
"StoreBanner_Text_TI5MusicPack"	"Jeremy和Julian Soule创作的2015年国际邀请赛配乐，互动指南独家物品！"
"[english]StoreBanner_Text_TI5MusicPack"	"The International 2015 Music Pack from Jeremy and Julian Soule, exclusively for Compendium owners!"
"StoreBanner_Text_ImmortalVaultIII2015"	"集齐2015年国际邀请赛互动指南的三套独家不朽物品！"
"[english]StoreBanner_Text_ImmortalVaultIII2015"	"Claim all three series of Immortal items, exclusively with The International 2015 Compendium!"
"CompendiumRedeemError_NoResponse"	"此时无法购买这件物品。请稍后重试。"
"[english]CompendiumRedeemError_NoResponse"	"Unable to purchase this item at this time. Try again later."
"CompendiumRedeemError_GeneralFailure"	"此时无法购买这件物品。"
"[english]CompendiumRedeemError_GeneralFailure"	"Unable to purchase this item at this time."
"CompendiumRedeemError_PointsHeld"	"现在部分金币在比赛结束后才会结算。请在比赛结束后或等待一段时间再使用金币。"
"[english]CompendiumRedeemError_PointsHeld"	"Currently some coins are being reserved by a match. These coins can be used once the match finishes or after a period of time."
"DOTA_Advertisement_TI5Music_Header"	"2015年国际邀请赛配乐"
"[english]DOTA_Advertisement_TI5Music_Header"	"The International 2015 Music Pack"
"DOTA_Advertisement_TI5Music_SubHeader"	"由Jeremy和Julian Soule创作的全新史诗级音乐，互动指南玩家专属物品！"
"[english]DOTA_Advertisement_TI5Music_SubHeader"	"Epic new music from Jeremy and Julian Soule, exclusively for Compendium owners!"
"DOTA_Advertisement_TI5Announcer_Header"	"钢背兽播音员"
"[english]DOTA_Advertisement_TI5Announcer_Header"	"Bristleback Announcer"
"DOTA_Advertisement_TI5Announcer_SubHeader"	"Dota最贱豪猪的独家比赛实况，互动指南专属物品！"
"[english]DOTA_Advertisement_TI5Announcer_SubHeader"	"Exclusive play-by-play from Dota’s meanest porcupine, only with the Compendium!"
"Comp_2733_TMPL_t_team_profileelementlistaccomplishment_title_text"	"以往荣誉"
"[english]Comp_2733_TMPL_t_team_profileelementlistaccomplishment_title_text"	"TEAM ACCOMPLISHMENTS"
"Comp_2733_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"[english]Comp_2733_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"APPENDIX"
"Comp_2733_PG_page_TOC2elementlisttoc_appendix_defines_2"	"参赛战队"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_appendix_defines_2"	"The Teams"
"Comp_2733_PG_page_trophieselementlisttitle_enigma_text"	"谜团：世界之渊珍宝"
"[english]Comp_2733_PG_page_trophieselementlisttitle_enigma_text"	"ENIGMA: WORLD CHASM ARTIFACT"
"Comp_2733_PG_page_trophieselementlistdescription_enigma_text"	"带有自定义黑洞特效的护腕<br>175级获得"
"[english]Comp_2733_PG_page_trophieselementlistdescription_enigma_text"	"Bracers with Custom Black Hole Effect<br>Receive at Level 175"
"Comp_2733_PG_page_trophieselementlisttitle_aegis_text"	"2015年珍藏版冠军之神盾"
"[english]Comp_2733_PG_page_trophieselementlisttitle_aegis_text"	"The 2015 COLLECTOR'S AEGIS OF CHAMPIONS"
"Comp_2733_PG_page_trophieselementlistdescription_aegis_text"	"国际邀请赛冠军奖杯的1:5合金复刻<br>1000级获得，点击登记收货信息"
"[english]Comp_2733_PG_page_trophieselementlistdescription_aegis_text"	"1/5th Scale Alloy Replica of the Winner's Trophy at The International<br>Earned at Level 1000, Click to Register for Yours"
"DOTA_Workshop_UseSource2Title"	"客户端版本错误"
"[english]DOTA_Workshop_UseSource2Title"	"Incorrect Client"
"DOTA_Workshop_UseSource2Desc"	"请使用Dota 2重生版本来更新或发布自定义游戏。"
"[english]DOTA_Workshop_UseSource2Desc"	"Use the Dota 2 Reborn client to update or publish Custom Games."
"DOTA_Asset_Mod_Mistral_Fiend_Icons"	"鬼风邪魔之印图标"
"[english]DOTA_Asset_Mod_Mistral_Fiend_Icons"	"Mark of the Mistral Fiend Icons"
"Comp_2733_PG_page_collectionelementlistalmond_upsell_text"	"不朽宝藏III另有极其罕见的机会包含金色小穿山款式解锁工具。"
"[english]Comp_2733_PG_page_collectionelementlistalmond_upsell_text"	"Immortal Treasure III also have an ultra-rare chance of getting the Gold Almond Frondillo style unlock."
"CompetitiveMMRTooHighS2"	"队伍中有一名成员的匹配积分过高，无法在重生Beta中进行天梯匹配"
"[english]CompetitiveMMRTooHighS2"	"One or more party members' MMR is too high to participate in ranked matchmaking in the Reborn beta"
"DOTA_Onstage_Side_TeamName_Phase_Pick"	"%s1战队第%s2轮挑选"
"[english]DOTA_Onstage_Side_TeamName_Phase_Pick"	"%s1 PICK #%s2"
"DOTA_Onstage_Side_TeamName_Phase_Ban"	"%s1战队第%s2轮禁用"
"[english]DOTA_Onstage_Side_TeamName_Phase_Ban"	"%s1 BAN #%s2"
"DOTA_Asset_Mod_Crested_Dawn_Icons"	"羽冠曙晖之佑图标"
"[english]DOTA_Asset_Mod_Crested_Dawn_Icons"	"Blessing of the Crested Dawn Icons"
"DOTA_Advertisement_SculptorsPillarTreasure_Header"	"塑造家丰碑的珍藏"
"[english]DOTA_Advertisement_SculptorsPillarTreasure_Header"	"Treasure of the Sculptor's Pillar"
"DOTA_Advertisement_SculptorsPillarTreasure_SubHeader"	"领取全新造物，或者成就护符！"
"[english]DOTA_Advertisement_SculptorsPillarTreasure_SubHeader"	"Claim new creations, or complete the charm!"
"Comp_2733_PG_page_achievements3elementlistr_Win_5_S2_Games_defines_1"	"在Dota 2 - 重生Beta中赢得5场比赛"
"[english]Comp_2733_PG_page_achievements3elementlistr_Win_5_S2_Games_defines_1"	"Win 5 Games in Dota 2 - Reborn Beta"
"Comp_2733_PG_page_achievements3elementlistr_Win_5_S2_Games_defines_2"	"在安装完重生Beta后赢得5场比赛。"
"[english]Comp_2733_PG_page_achievements3elementlistr_Win_5_S2_Games_defines_2"	"After installing the Reborn Beta, Win 5 Games."
"Comp_2733_PG_page_achievements4elementlistr_Win_15_S2_Games_defines_1"	"在Dota 2 - 重生Beta中赢得15场比赛"
"[english]Comp_2733_PG_page_achievements4elementlistr_Win_15_S2_Games_defines_1"	"Win 15 Games in Dota 2 - Reborn Beta"
"Comp_2733_PG_page_achievements4elementlistr_Win_15_S2_Games_defines_2"	"不要停下！再赢10场还可以获得更多等级。"
"[english]Comp_2733_PG_page_achievements4elementlistr_Win_15_S2_Games_defines_2"	"Dont stop there! Win another 10 Games in the Reborn Beta to earn some more levels."
"Comp_2733_PG_page_team_c9elementlistteamprofile_defines_6"	"在我看来，有了Cloud 9，比赛总是高潮迭起。他们的队员性格鲜明，阵容出格，而且多半会奉上一场相当激烈的比赛。<br/>-Draskyl（Andy Styles）"
"[english]Comp_2733_PG_page_team_c9elementlistteamprofile_defines_6"	"In my opinion, Cloud 9 is one of the most exciting teams in Dota to watch. You get the personalities, the crazy drafts and, more often than not, some of the most intense Dota 2 games that you'll ever see.<br/>-Andy 'Draskyl' Styles"
"Comp_2733_PG_page_team_complexityelementlistteamprofile_defines_6"	"Complexity的成功离不开坚持不懈的努力和无与伦比的意志。CoL在任何情况下都咬紧牙关，即使遇到各式各样的困难都能终获胜利。<br/> -Merlini（吴贲）"
"[english]Comp_2733_PG_page_team_complexityelementlistteamprofile_defines_6"	"Complexity's success has been forged through grueling perseverance and unrivaled strength of will. CoL has gritted through thick and thin, finding victory after victory despite facing adversity from all fronts.<br/> -Ben 'Merlini' Wu"
"Comp_2733_PG_page_team_ehomeelementlistteamprofile_defines_6"	"Ehome新老结合的阵容非常令人期待，尤其是他们在这次的比赛中能进化到什么程度？是否会成为黑马？没有人应该忽视这支老牌的“新队”。<br/>-海涛（周凌翔）"
"[english]Comp_2733_PG_page_team_ehomeelementlistteamprofile_defines_6"	"The combination of rookies and veterans on the EHOME roster is highly anticipated, especially on how much they can evolve this tournament; will they be the dark horse? No one should overlook this legendary 'new team'.<br/>-Lingxiang 'Haitao' Zhou"
"Comp_2733_PG_page_team_empireelementlistteamprofile_defines_6"	"在TI5上Resolut1on会证明自己“独联体第一中单”的称号。我敢预言，今年Empire会名列前茅。<br/>-Casperrr（Roman Lepyohin）"
"[english]Comp_2733_PG_page_team_empireelementlistteamprofile_defines_6"	"The International 5 is the place where Resolut1on will prove his title of the best CIS mid player. I predict that this year Empire will have a place at the top.<br/>-Roman 'Casperrr' Lepyohin"
"Comp_2733_PG_page_team_EGelementlistteamprofile_defines_6"	"从新人奇迹Suma1L到老将Fear，EG的比赛需要关注的地方非常多；但是我的眼睛从来没有离开过劣势路的UNiVeRsE，他往往代表着比赛的局势。<br/> -Tobiwan（Toby Dawson）"
"[english]Comp_2733_PG_page_team_EGelementlistteamprofile_defines_6"	"From the boy wonder Suma1L to the old man Fear there is so much to work with but my eyes always move towards UNiVeRsE on the offlane where I feel the games are won for EG. <br/> -Toby 'Tobiwan' Dawson"
"Comp_2733_PG_page_team_fnaticelementlistteamprofile_defines_6"	"东南亚曾经是Dota强队的故乡。Team Fnatic云集了不少倍受敬仰的天才选手，他们会再次证明这个地区是高手之地。.<br/>-Capitalist（Austin Walsh）"
"[english]Comp_2733_PG_page_team_fnaticelementlistteamprofile_defines_6"	"Southeast Asia was once the home of the most dominant teams in Dota. Team Fnatic hosts some of the most respected and talented players to show that this region can rise to the top once again.<br/>-Austin 'Capitalist' Walsh"
"Comp_2733_PG_page_team_igelementlistteamprofile_defines_6"	"作为前国际邀请赛冠军，他们的打法和战术常常完爆对手，但是他们的阵容经常会出现硬伤。他们的发力点就是Chuan和Faith，让三核获得足够的空间闪耀全场。<br/>Winter （Chan Litt Binn）"
"[english]Comp_2733_PG_page_team_igelementlistteamprofile_defines_6"	"Former TI champions, they can out play and out pick their enemies with precision at times but they would get drafted into a corner by their enemies at times. Their primary weapon is Chuan and Faith making enough space for their 3 cores to shine.<br/>Chan 'Winter' Litt Binn"
"Comp_2733_PG_page_team_lgdelementlistteamprofile_defines_6"	"在TI5的参赛战队中想找到跟xiao8一样成功的队长可不容易。这次LGD的阵容就跟上届冠军Newbee那样大将云集，期待他们复制2012年的传奇。<br>-GoDz（David Parker）"
"[english]Comp_2733_PG_page_team_lgdelementlistteamprofile_defines_6"	"You'd struggle to find a captain more accomplished at TI5 than xiao8. With a roster just as talented as last year's champions Newbee, LGD look to replicate the magic of their 2012 squad. <br>-David 'GoDz' Parker"
"Comp_2733_PG_page_team_mvphot6elementlistteamprofile_defines_6"	"MVP.Hot6可以说是我最喜爱的TI5战队，他们将不同的英雄融入到战术中，比赛中的游走非常疯狂，辅助往往能超常发挥，而核心的状态基本不会出现起伏。. <br/> -Purge（Kevin Godec）"
"[english]Comp_2733_PG_page_team_mvphot6elementlistteamprofile_defines_6"	"MVP.Hot6 is my favorite team going into TI5 due to their proper usage of their heroes in strats, the insane roam and outplay of their supports, and the extreme consistency from their core roles. <br/> -Kevin 'Purge' Godec"
"Comp_2733_PG_page_team_Navielementlistteamprofile_defines_6"	"Na'Vi古老的魔力终于及时回归，让他们成为了连续参加五次TI的战队。Dendi现在的打法近乎疯狂，而Artstyle的回归也让队伍获得了长期缺失的傲气。<br/> -LD（David Gorman）"
"[english]Comp_2733_PG_page_team_Navielementlistteamprofile_defines_6"	"The old magic returned just in time for Na'Vi to make it to their 5th TI in a row. Dendi plays like a man possessed, and Artstyle has returned with a swagger they've long been lacking. <br/> -David 'LD' Gorman"
"Comp_2733_PG_page_team_newbeeelementlistteamprofile_defines_6"	"这支前TI冠军战队不容小觑。去年他们从被淘汰的边缘翻盘，最终势如破竹。千万不能低估这支队伍，尤其是中单选手Mu，我非常期待他的精彩发挥。<br/>-Sheever（Jorien Van der Heijden）"
"[english]Comp_2733_PG_page_team_newbeeelementlistteamprofile_defines_6"	"These former TI champions are very dangerous. Last year they came back from the brink of elimination and ended up dominating. Do not underestimate this team, and especially mid player Mu of whom I expect great things.<br/>-Jorien 'Sheever' Van der Heijden"
"Comp_2733_PG_page_team_secretelementlistteamprofile_defines_6"	"在Dota史上我们已经多年未见如此强横的队伍。他们不仅是连战连胜，而且是屡战屡强。他们获胜的关键到底是什么？我所知的是：此乃“秘密”。<br/> -ODPixel（Owen Davis）"
"[english]Comp_2733_PG_page_team_secretelementlistteamprofile_defines_6"	"It's been a long time in the history of Dota since we've seen a team look this unstoppable. They not only reliably provide win after win, but also incredible play after play. What's the key to their success? All I know is: it's Secret. <br/> -Owen 'ODPixel' Davis"
"Comp_2733_PG_page_team_vgelementlistteamprofile_defines_6"	"VG坐拥FY和Super这样的梦幻阵容，不过我认为每个队伍都需要一名代表选手，一名天赋选手，一名与众不同的选手——而他们有的是不羁的“牡马”iceiceice。<br/>-Pyrion Flax（Ted Forsyth）"
"[english]Comp_2733_PG_page_team_vgelementlistteamprofile_defines_6"	"Vici gaming has a fantastic roster with the likes of FY and Super but I think every team needs a character, a flair player, a maverick - and with iceiceice they have a barely-tamed wild STALLION<br/>-Ted 'Pyrion Flax' Forsyth"
"Comp_2733_PG_page_team_vpelementlistteamprofile_defines_6"	"Virtus Pro是今年的独联体顶级战队。在队长fng的带领下他们的阵容让人耳目一新，进攻行云流水，看样子将在2011年Na'Vi获得TI冠军后首次再把冠军收入独联体队伍的囊中。<br/>-Hotbid（Ken Chen）"
"[english]Comp_2733_PG_page_team_vpelementlistteamprofile_defines_6"	"Virtus Pro is this year's top CIS team. Known for their relentless aggression and innovative drafting by captain and shot-caller Artem 'fng' Barshak, VP looks to secure the first CIS TI victory since Na`Vi in 2011.<br/>-Ken 'Hotbid' Chen"
"Comp_2733_PG_page_team_archonelementlistteamprofile_defines_6"	"看样子每年西方都会有一支不容小觑的队伍潜入TI，今年则是Archon。我是非常想看到这些小将会玩出什么花样！<br/> -KotlGuy（Dakota Cox）"
"[english]Comp_2733_PG_page_team_archonelementlistteamprofile_defines_6"	"It seems like every year a western team of raw and rambunctious talent will sneak their way into TI, and this year it's Archon. I'm very curious to see what tricks are up the sleeves of these underdogs! <br/> -Dakota 'KotlGuy' Cox"
"Comp_2733_PG_page_team_cdecelementlistteamprofile_defines_6"	"尽管今年年初进行了大换血，包括走掉了Mikasa和Maybe，CDEC依然是从TI5预选赛中成功晋级，而且看上去非常有实力。Agressif和Shiki挑起了大梁，给了全世界CDEC 的粉丝一个加油的理由。<br/>-Zyori（Andrew Campbell）"
"[english]Comp_2733_PG_page_team_cdecelementlistteamprofile_defines_6"	"Despite roster changes at the beginning of the year, including the loss of Mikasa and Maybe, CDEC still qualified for TI5 and looked very strong. Agressif and Shiki stepped up to the plate and gave CDEC fans around the world a reason to cheer.<br/>-Andrew 'Zyori' Campbell"
"Comp_2733_PG_page_team_mvpphxelementlistteamprofile_defines_6"	"March一直以来都在彰显自己作为韩国第一队长的实力，将他的队伍培养成绝对的豪门。非常协调的阵容，对版本透彻的理解，这些让Phoenix完全具备了在国际邀请赛 一鸣惊人的实力。<br/> -Blitz（William Lee）"
"[english]Comp_2733_PG_page_team_mvpphxelementlistteamprofile_defines_6"	"March has consistently shown himself to be the best captain in Korea, helping to nurture his team into an absolute powerhouse. Consistent drafting, and understanding the meta, makes Phoenix absolutely capable of making a splash at the International. <br/> -William 'Blitz' Lee"
"Comp_2733_PG_page_team_vegaelementlistteamprofile_defines_6"	"三名非常年轻的选手，配上独联体的领袖级选手Solo和Mag，彰显出无限的潜力。这是一支不怕尝试新战术的队伍，这是一支对队员无比肯定的队伍，这是一支可以做到成绩斐然的队伍。<br/>-V1lat（Vitalii Volochaii）"
"[english]Comp_2733_PG_page_team_vegaelementlistteamprofile_defines_6"	"Three very young players in the same team with CIS gurus Solo and Mag, show great promise. This is a team that is not afraid to showcase and test new strategies, a team that is sure of its players and a team that can accomplish many things.<br/>-Vitalii 'V1lat' Volochaii"
"DOTA_Lobby_League_Admin"	"管理中联赛"
"[english]DOTA_Lobby_League_Admin"	"League To Admin"
"DOTA_Lobby_League_Series"	"系列赛编号"
"[english]DOTA_Lobby_League_Series"	"Series Number"
"DOTA_Lobby_League_Game_Number"	"系列赛比赛编号"
"[english]DOTA_Lobby_League_Game_Number"	"Game Number in Series"
"UI_region_settings_confirm"	"确认匹配服务器"
"[english]UI_region_settings_confirm"	"CONFIRM MATCHMAKING REGIONS"
"dota_matchmaking_region_selected_offline"	"选中的服务器中有一片或多片暂时离线。"
"[english]dota_matchmaking_region_selected_offline"	"One or more selected region(s) temporarily offline."
"dota_matchmaking_region_selected_unreachable"	"无法确认与选中服务器的网络连接。"
"[english]dota_matchmaking_region_selected_unreachable"	"Unable to confirm network connectivity to selected region(s)."
"dota_matchmaking_region_all_unavailable"	"无法与任何服务器建立连接。请确认你的网络连接状态。"
"[english]dota_matchmaking_region_all_unavailable"	"Unable to ping any region.  Check your Internet connection."
"dota_matchmaking_region_check_internet"	"请确认你的网络连接状态。"
"[english]dota_matchmaking_region_check_internet"	"Check your Internet connection."
"dota_matchmaking_region_poor_choices"	"当前选中的服务器可能会出现连接比较缓慢的情况。"
"[english]dota_matchmaking_region_poor_choices"	"Selections could result in a poor connection to the game server."
"DOTA_LobbySeriesTeamMismatchHeader"	"战队与系列赛信息不符"
"[english]DOTA_LobbySeriesTeamMismatchHeader"	"TEAMS DO NOT MATCH SERIES INFO"
"DOTA_LobbySeriesTeamMismatchMessage"	"队伍中至少有一支与系列赛信息中指定的战队编号不符。确定要开始比赛吗？"
"[english]DOTA_LobbySeriesTeamMismatchMessage"	"At least one of the teams does not match the team ids specified in the series info. Really start the match?"
"DOTA_ItemTest_Animation_Spawn_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"[english]DOTA_ItemTest_Animation_Spawn_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view."
"DOTA_ItemTest_Animation_Idle_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。"
"[english]DOTA_ItemTest_Animation_Idle_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle."
"DOTA_ItemTest_Animation_IdleAlt_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。"
"[english]DOTA_ItemTest_Animation_IdleAlt_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle."
"DOTA_ItemTest_Animation_IdleRare_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。"
"[english]DOTA_ItemTest_Animation_IdleRare_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle."
"DOTA_ItemTest_Animation_Run_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"[english]DOTA_ItemTest_Animation_Run_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view."
"DOTA_ItemTest_Animation_RunAlt_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"[english]DOTA_ItemTest_Animation_RunAlt_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view."
"DOTA_ItemTest_Animation_RunRare_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"[english]DOTA_ItemTest_Animation_RunRare_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view."
"DOTA_ItemTest_Animation_RunHaste_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"[english]DOTA_ItemTest_Animation_RunHaste_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view."
"DOTA_ItemTest_Animation_RunInjured_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"[english]DOTA_ItemTest_Animation_RunInjured_Desc"	"It may help to have the unit's face angled slightly upward to read better from above in game view."
"DOTA_ItemTest_Animation_PortraitIdle_Desc"	"单位脸部朝前可以在肖像视角中达到最佳的展示效果。可以考虑别让单位的身体动作过于夸张，这样在肖像帧上不会跳出画面。"
"[english]DOTA_ItemTest_Animation_PortraitIdle_Desc"	"Have the unit's face at a normal angle to read best in the portrait. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame."
"DOTA_ItemTest_Animation_PortraitRare_Desc"	"让单位脸部朝前。可以考虑别让单位的身体动作过于夸张，这样在肖像帧上不会跳出画面。"
"[english]DOTA_ItemTest_Animation_PortraitRare_Desc"	"Have the unit's face at a normal angle. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame."
"DOTA_ItemTest_Animation_LoadoutIdle"	"装备界面原地（可选）"
"[english]DOTA_ItemTest_Animation_LoadoutIdle"	"LOADOUT IDLE (optional)"
"DOTA_ItemTest_Animation_LoadoutIdle_Desc"	"单位脸部朝前可以在肖像视角中达到最佳的展示效果。"
"[english]DOTA_ItemTest_Animation_LoadoutIdle_Desc"	"Have the unit's face at a normal angle to read best in the loadout."
"DOTA_ItemTest_Animation_LoadoutRare"	"罕见装备界面原地动作（可选）"
"[english]DOTA_ItemTest_Animation_LoadoutRare"	"RARE LOADOUT IDLE (optional)"
"DOTA_ItemTest_Animation_LoadoutRare_Desc"	"单位脸部朝前，并且该动作的起始和结束姿势应与常规的装备界面原地动作的起始和结束姿势吻合，使其能顺畅衔接。"
"[english]DOTA_ItemTest_Animation_LoadoutRare_Desc"	"Have the unit's face at a normal angle and make the start and end poses of this animation match the regular loadout idle start and end poses for smooth transitions."
"StoreBanner_Header_deadmau5DiebackMusicPack"	"deadmau5 dieback音乐包"
"[english]StoreBanner_Header_deadmau5DiebackMusicPack"	"deadmau5 dieback music pack"
"StoreBanner_Text_deadmau5DiebackMusicPack"	"与deadmau5一同开战"
"[english]StoreBanner_Text_deadmau5DiebackMusicPack"	"Wage war with deadmau5"
"StoreBanner_Header_SculptorsPillar2015"	"2015年塑造家丰碑"
"[english]StoreBanner_Header_SculptorsPillar2015"	"The Sculptor's Pillar 2015"
"StoreBanner_Text_SculptorsPillar2015"	"领取全新造物，或者成就护符！"
"[english]StoreBanner_Text_SculptorsPillar2015"	"Claim new creations, or complete the charm!"
"DOTA_Advertisement_DeadMau5MusicPack_Header"	"deadmau5 dieback音乐包"
"[english]DOTA_Advertisement_DeadMau5MusicPack_Header"	"deadmau5 dieback music pack"
"DOTA_Advertisement_DeadMau5MusicPack_SubHeader"	"让电子鼠的声音伴随开战！"
"[english]DOTA_Advertisement_DeadMau5MusicPack_SubHeader"	"Wage war to some mau5 sounds!"
"Comp_2733_PRSEL_invite_predictions1_choices_3"	"Virtus.Pro"
"[english]Comp_2733_PRSEL_invite_predictions1_choices_3"	"Virtus.Pro"
"Comp_2733_PRSEL_me_pred_1_description"	"主赛事第1名"
"[english]Comp_2733_PRSEL_me_pred_1_description"	"Main Event 1st Place"
"Comp_2733_PRSEL_me_pred_1_choices_1"	"Vici Gaming"
"[english]Comp_2733_PRSEL_me_pred_1_choices_1"	"Vici Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_2"	"Evil Geniuses"
"[english]Comp_2733_PRSEL_me_pred_1_choices_2"	"Evil Geniuses"
"Comp_2733_PRSEL_me_pred_1_choices_3"	"LGD Gaming"
"[english]Comp_2733_PRSEL_me_pred_1_choices_3"	"LGD Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_6"	"Fnatic"
"[english]Comp_2733_PRSEL_me_pred_1_choices_6"	"Fnatic"
"Comp_2733_PRSEL_me_pred_1_choices_10"	"Team Secret"
"[english]Comp_2733_PRSEL_me_pred_1_choices_10"	"Team Secret"
"Comp_2733_PRSEL_me_pred_1_choices_11"	"Invictus Gaming"
"[english]Comp_2733_PRSEL_me_pred_1_choices_11"	"Invictus Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_12"	"Team Empire"
"[english]Comp_2733_PRSEL_me_pred_1_choices_12"	"Team Empire"
"Comp_2733_PRSEL_me_pred_1_choices_13"	"Virtus Pro"
"[english]Comp_2733_PRSEL_me_pred_1_choices_13"	"Virtus Pro"
"Comp_2733_PRSEL_me_pred_1_choices_14"	"Complexity Gaming"
"[english]Comp_2733_PRSEL_me_pred_1_choices_14"	"Complexity Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_18"	"Archon"
"[english]Comp_2733_PRSEL_me_pred_1_choices_18"	"Archon"
"Comp_2733_PRSEL_me_pred_2_description"	"主赛事第2名"
"[english]Comp_2733_PRSEL_me_pred_2_description"	"Main Event 2nd Place"
"Comp_2733_PRSEL_me_pred_3_description"	"主赛事第3名"
"[english]Comp_2733_PRSEL_me_pred_3_description"	"Main Event 3rd Place"
"Comp_2733_PRSEL_me_pred_4_description"	"主赛事第4名"
"[english]Comp_2733_PRSEL_me_pred_4_description"	"Main Event 4th Place"
"Comp_2733_PRSEL_me_pred_5_description"	"主赛事第5名"
"[english]Comp_2733_PRSEL_me_pred_5_description"	"Main Event 5th Place"
"Comp_2733_PRSEL_me_pred_6_description"	"主赛事第6名"
"[english]Comp_2733_PRSEL_me_pred_6_description"	"Main Event 6th Place"
"Comp_2733_PRSEL_pi_pred_1_description"	"淘汰赛第1名"
"[english]Comp_2733_PRSEL_pi_pred_1_description"	"Play-In 1st Place"
"Comp_2733_PRSEL_pi_pred_2_description"	"淘汰赛第2名"
"[english]Comp_2733_PRSEL_pi_pred_2_description"	"Play-In 2nd Place"
"Comp_2733_PRSEL_pi_pred_3_description"	"淘汰赛第3名"
"[english]Comp_2733_PRSEL_pi_pred_3_description"	"Play-In 3rd Place"
"Comp_2733_PRSEL_pi_pred_4_description"	"淘汰赛第4名"
"[english]Comp_2733_PRSEL_pi_pred_4_description"	"Play-In 4th Place"
"Comp_2733_PG_page_TOC2elementlistsubheader_main_event_predictions_defines_1"	"主赛事预测"
"[english]Comp_2733_PG_page_TOC2elementlistsubheader_main_event_predictions_defines_1"	"MAIN EVENT PREDICTIONS"
"Comp_2733_PG_page_TOC2elementlisttoc_pi_pred_defines_2"	"淘汰赛预测"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_pi_pred_defines_2"	"PLAY-IN PREDICTIONS"
"Comp_2733_PG_page_inviteprediction_artelementlistteammvpphoenixtooltip_data_tooltip_title"	"MVP Phoenix"
"[english]Comp_2733_PG_page_inviteprediction_artelementlistteammvpphoenixtooltip_data_tooltip_title"	"MVP Phoenix"
"Comp_2733_PG_page_me_top6elementlisttitle_text"	"主赛事名次预测"
"[english]Comp_2733_PG_page_me_top6elementlisttitle_text"	"Main Event Predictions"
"Comp_2733_PG_page_me_top6elementlistdescription_defines_1"	"预测主赛事最后名列前茅的6支队伍。"
"[english]Comp_2733_PG_page_me_top6elementlistdescription_defines_1"	"Predict the final Top 6 standings of the Main Event."
"Comp_2733_PG_page_me_top6elementlistdescription_noview_defines_1"	"预测主赛事的最终前6排名情况。你无法查看其他玩家的预测情况。"
"[english]Comp_2733_PG_page_me_top6elementlistdescription_noview_defines_1"	"Predict the final Top 6 standings of the Main Event. You are unable to view the Predictions of other players."
"Comp_2733_PG_page_me_top6elementlistdescription_noview_self_defines_1"	"预测主赛事的最终前6排名情况。你必须购买互动指南才可以进行预测。"
"[english]Comp_2733_PG_page_me_top6elementlistdescription_noview_self_defines_1"	"Predict the final Top 6 standings of the Main Event. Purchase a compendium in order to have access to Predictions."
"Comp_2733_PG_page_play-in_predelementlisttitle_text"	"淘汰赛名次预测"
"[english]Comp_2733_PG_page_play-in_predelementlisttitle_text"	"Play-In Predictions"
"Comp_2733_PG_page_play-in_predelementlistdescription_defines_1"	"预测淘汰赛的结果。"
"[english]Comp_2733_PG_page_play-in_predelementlistdescription_defines_1"	"Predict the results of the Play-In series."
"Comp_2733_PG_page_play-in_predelementlistdescription_noview_defines_1"	"预测淘汰赛的最终结果。你无法查看其他玩家的预测情况。"
"[english]Comp_2733_PG_page_play-in_predelementlistdescription_noview_defines_1"	"Predict the results of the Play-In series. You are unable to view the Predictions of other players."
"Comp_2733_PG_page_play-in_predelementlistdescription_noview_self_defines_1"	"预测淘汰赛的最终结果。你必须购买互动指南才可以进行预测。"
"[english]Comp_2733_PG_page_play-in_predelementlistdescription_noview_self_defines_1"	"Predict the results of the Play-In series. Purchase a compendium in order to have access to Predictions."
"DOTA_Series_Best_of_1"	"一局一胜制"
"[english]DOTA_Series_Best_of_1"	"Best of 1"
"Dota_Economy_Recycle_Item_TI5Trove"	"消耗 - 赢取宝藏"
"[english]Dota_Economy_Recycle_Item_TI5Trove"	"Roll - Chance for Treasure"
"DOTA_GemCombiner_Confirm"	"确定要将这两颗宝石融合吗？"
"[english]DOTA_GemCombiner_Confirm"	"Are you sure you want to merge these gems together?"
"DOTA_ItemRecycleConfirmText_TI5Trove"	"确定要摧毁这件物品？摧毁后将有机会获得全新2015年珍宝之瓶。没有获得珍藏的话会将其转化为护符。此动作无法撤销。"
"[english]DOTA_ItemRecycleConfirmText_TI5Trove"	"Are you sure you want to destroy this item in exchange for a chance of a new Trove Carafe 2015? Converts into a recycling charm otherwise. This cannot be undone."
"DOTA_ItemRecycleConfirmText_TI5Luckvase"	"确定要摧毁这件物品？摧毁后将有机会获得全新2015年无锁幸运瓶。没有获得珍藏的话会将其转化为护符。此动作无法撤销。"
"[english]DOTA_ItemRecycleConfirmText_TI5Luckvase"	"Are you sure you want to destroy this item in exchange for a chance of a new Lockless Luckvase 2015?  Converts into a recycling charm otherwise. This cannot be undone."
"Econ_Socket_Autograph_Name_Modifier"	"%s3亲笔签名：%s1"
"[english]Econ_Socket_Autograph_Name_Modifier"	"%s3 Autograph: %s1"
"Econ_Socket_Autograph_Desc_Modifier"	"%s2级%s1%s3亲笔签名"
"[english]Econ_Socket_Autograph_Desc_Modifier"	"Level %s2 %s3 Autograph by %s1"
"Econ_Socket_Autograph_Name_ClientModifier"	"%s2级%s3亲笔签名：%s1"
"[english]Econ_Socket_Autograph_Name_ClientModifier"	"Level %s2 %s3 Autograph: %s1"
"Econ_Socket_Autograph_Desc_ClientModifier"	"%s2级%s1%s3亲笔签名"
"[english]Econ_Socket_Autograph_Desc_ClientModifier"	"Level %s2 %s3 Autograph by %s1"
"Econ_Socket_Autograph_Name_Level"	"签名：%s1"
"[english]Econ_Socket_Autograph_Name_Level"	"Autograph: %s1"
"Econ_Socket_Autograph_Desc_Level"	"%s2级%s1亲笔签名"
"[english]Econ_Socket_Autograph_Desc_Level"	"Level %s2 Autograph by %s1"
"Econ_Socket_Autograph_Name_ClientLevel"	"%s2级亲笔签名：%s1"
"[english]Econ_Socket_Autograph_Name_ClientLevel"	"Level %s2 Autograph: %s1"
"Econ_Socket_Autograph_Desc_ClientLevel"	"%s1亲笔签名 - %s2级"
"[english]Econ_Socket_Autograph_Desc_ClientLevel"	"Level %s2 Autograph by %s1"
"Econ_Autograph_Modifier_TI2015"	"2015年国际邀请赛"
"[english]Econ_Autograph_Modifier_TI2015"	"International 2015"
"Econ_Autograph_Modifier_TI2015_Golden"	"2015年国际邀请赛纯金"
"[english]Econ_Autograph_Modifier_TI2015_Golden"	"Golden International 2015"
"DOTA_Advertisement_TroveCarafe2015_Header"	"2015年珍宝之瓶"
"[english]DOTA_Advertisement_TroveCarafe2015_Header"	"Trove Carafe 2015"
"DOTA_Advertisement_TroveCarafe2015_SubHeader"	"为了欢庆国际邀请赛特别推出的全新不朽宝藏！"
"[english]DOTA_Advertisement_TroveCarafe2015_SubHeader"	"An exclusive new immortal treasure to celebrate The International!"
"DOTA_Advertisement_Luckvase2015_Header"	"2015年无锁幸运瓶"
"[english]DOTA_Advertisement_Luckvase2015_Header"	"The Lockless Luckvase 2015"
"DOTA_Advertisement_Luckvase2015_SubHeader"	"全新物品，限期发售！"
"[english]DOTA_Advertisement_Luckvase2015_SubHeader"	"New items available only for a limited time!"
"DOTA_CoinFlip"	"掷一枚金币：%s1"
"[english]DOTA_CoinFlip"	"flipped a coin: %s1"
"DOTA_CoinFlip_Heads"	"<font color='#b1ffbe'>正面</font>"
"[english]DOTA_CoinFlip_Heads"	"<font color='#b1ffbe'>HEADS</font>"
"DOTA_CoinFlip_Tails"	"<font color='#b1ffbe'>反面</font>"
"[english]DOTA_CoinFlip_Tails"	"<font color='#b1ffbe'>TAILS</font>"
"Comp_2733_TMPL_t_predictions_mainevent2elementlisttotal_text"	"主赛事预测得分"
"[english]Comp_2733_TMPL_t_predictions_mainevent2elementlisttotal_text"	"YOUR MAIN EVENT PREDICTION SCORE"
"Comp_2733_PG_page_TOC2elementlisttoc_me_game_pred_defines_2"	"比赛预测"
"[english]Comp_2733_PG_page_TOC2elementlisttoc_me_game_pred_defines_2"	"GAME PREDICTIONS"
"Comp_2733_PG_page_me_pred1elementlistdescription_noview_text"	"你无法查看其他玩家的预测情况。"
"[english]Comp_2733_PG_page_me_pred1elementlistdescription_noview_text"	"You are unable to view the Compendium Predictions of other players."
"Comp_2733_PG_page_me_pred1elementlistdescription_noview_self_text"	"必须购买互动指南才可以进行主赛事预测。"
"[english]Comp_2733_PG_page_me_pred1elementlistdescription_noview_self_text"	"Purchase a compendium in order to have access to Main Event Predictions."
"DOTA_Advertisement_TI5LastChance_Header"	"互动指南即将下架"
"[english]DOTA_Advertisement_TI5LastChance_Header"	"Compendium Last Chance"
"DOTA_Advertisement_TI5LastChance_SubHeader"	"互动指南升级物品和典藏宝瓶即将于本周四停止销售，欲购从速！"
"[english]DOTA_Advertisement_TI5LastChance_SubHeader"	"Last chance to upgrade your compendium and get the Collector's Caches before this Thursday!"
"dota_chat_cafe_tab"	"网吧"
"[english]dota_chat_cafe_tab"	"Cafe"
"DOTA_PlayerName_KYXY"	"Lee \"Kyxy\" Kang Yang"
"[english]DOTA_PlayerName_KYXY"	"Lee \"Kyxy\" Kang Yang"
"DOTA_HoF_US"	"美国"
"[english]DOTA_HoF_US"	"United States"
"DOTA_HoF_Fear"	"Clinton Loomis"
"[english]DOTA_HoF_Fear"	"Clinton Loomis"
"DOTA_HoF_Suma1L"	"Syed Sumail Hassan"
"[english]DOTA_HoF_Suma1L"	"Syed Sumail Hassan"
"DOTA_HoF_UNiVeRsE"	"Saahil Arora"
"[english]DOTA_HoF_UNiVeRsE"	"Saahil Arora"
"DOTA_HoF_Aui_2000"	"Kurtis Ling"
"[english]DOTA_HoF_Aui_2000"	"Kurtis Ling"
"DOTA_HoF_ppd"	"Peter Dager"
"[english]DOTA_HoF_ppd"	"Peter Dager"
"DOTA_Announcer_Preview_RickMorty_01"	"Oh my god the battle's about to start. Relax! Relax, Morty. C'mere, cuddle in with me."
"[english]DOTA_Announcer_Preview_RickMorty_01"	"Oh my god the battle's about to start. Relax! Relax, Morty. C'mere, cuddle in with me."
"DOTA_Announcer_Preview_RickMorty_02"	"You know Rick, I gotta tell you my bottom tower is looking pretty good! Morty, bottom tower under attack! Ohhh!"
"[english]DOTA_Announcer_Preview_RickMorty_02"	"You know Rick, I gotta tell you my bottom tower is looking pretty good! Morty, bottom tower under attack! Ohhh!"
"DOTA_Announcer_Preview_RickMorty_03"	"Oh wonderful, the enemy's just managed to scrounge up a bunch of megacreeps."
"[english]DOTA_Announcer_Preview_RickMorty_03"	"Oh wonderful, the enemy's just managed to scrounge up a bunch of megacreeps."
"DOTA_Announcer_Preview_RickMorty_04"	"Nubba lub dub rub. Whoa, Morty. This is a kid's game. Easy."
"[english]DOTA_Announcer_Preview_RickMorty_04"	"Nubba lub dub rub. Whoa, Morty. This is a kid's game. Easy."
"DOTA_Announcer_Preview_RickMorty_05"	"That's it, Rick. I'm done with these insane adventures. I quit! I'm out!"
"[english]DOTA_Announcer_Preview_RickMorty_05"	"That's it, Rick. I'm done with these insane adventures. I quit! I'm out!"
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_01"	"Wubba lubba dub duub!"
"[english]DOTA_Announcer_Preview_RickMorty_Killing_Spree_01"	"Wubba lubba dub duub!"
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_02"	"Riggity-riggity-rekt son!"
"[english]DOTA_Announcer_Preview_RickMorty_Killing_Spree_02"	"Riggity-riggity-rekt son!"
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_03"	"Pfft! Come on, I don't believe that happened for a second. I don't know, Rick, there's a lot of blood and body parts."
"[english]DOTA_Announcer_Preview_RickMorty_Killing_Spree_03"	"Pfft! Come on, I don't believe that happened for a second. I don't know, Rick, there's a lot of blood and body parts."
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_04"	"Listen don't get a big head about it but you just wiped out the enemy's team. Good work."
"[english]DOTA_Announcer_Preview_RickMorty_Killing_Spree_04"	"Listen don't get a big head about it but you just wiped out the enemy's team. Good work."
"DOTA_Advertisement_RickAndMorty_Header"	"Rick和Morty播音包"
"[english]DOTA_Advertisement_RickAndMorty_Header"	"Rick and Morty Announcer Pack"
"DOTA_Advertisement_RickAndMorty_SubHeader"	"Adult Swim二人组穿越次元前来发号施令！"
"[english]DOTA_Advertisement_RickAndMorty_SubHeader"	"Adult Swim’s interdimensional duo call the shots!"
"DOTA_Advertisement_RickMortyAnnouncer_Header"	"Rick和Morty播音包"
"[english]DOTA_Advertisement_RickMortyAnnouncer_Header"	"Rick and Morty Announcer Pack"
"DOTA_Advertisement_RickMortyAnnouncer_SubHeader"	"Adult Swim二人组穿越次元前来发号施令！"
"[english]DOTA_Advertisement_RickMortyAnnouncer_SubHeader"	"Adult Swim's interdimensional duo call the shots!"
"DOTA_HallOfFame_Glow_Title"	"互动指南等级1000"
"[english]DOTA_HallOfFame_Glow_Title"	"Compendium Level 1000"
"DOTA_HallOfFame_Glow_Description"	"下列拥有1000级以上互动指南的玩家让冠军之神盾熠熠生辉：%s1"
"[english]DOTA_HallOfFame_Glow_Description"	"The Aegis of Champions is glowing from the contributions of players with a compendium level over 1000:%s1"
"DOTA_Workshop_Tags_SingleItem"	"单件物品"
"[english]DOTA_Workshop_Tags_SingleItem"	"Single Item"
"reborn_required_title"	"Dota 2重生版本更新"
"[english]reborn_required_title"	"Dota 2 Reborn Update"
"reborn_required_sub"	"Dota 2即将全面采用重生版本。赶快安装，做好游戏准备！"
"[english]reborn_required_sub"	"Dota 2 will soon require the Reborn client. Install it now and be ready to play!"
"reborn_downloading_title"	"预先载入重生版本更新"
"[english]reborn_downloading_title"	"Preloading Reborn Update"
"reborn_opt_out"	"取消预先载入"
"[english]reborn_opt_out"	"CANCEL PRELOAD"
"reborn_opt_out_confirm"	"放弃预先载入"
"[english]reborn_opt_out_confirm"	"ABANDON PRELOAD"
"reborn_opt_out_carry_on"	"继续预先载入"
"[english]reborn_opt_out_carry_on"	"CONTINUE PRELOAD"
"reborn_opt_out_title"	"取消预先载入"
"[english]reborn_opt_out_title"	"CANCEL PRELOAD"
"reborn_opt_out_desc"	"确定要取消重生版本更新的预先载入吗？不久后只有更新为重生版本后才可以进行游戏。"
"[english]reborn_opt_out_desc"	"Are you sure you want to cancel the preload of the Reborn update? This update will be required to play very soon."
"reborn_info"	"马上预先载入更新，在重生版本制作完毕后马上开始游戏。"
"[english]reborn_info"	"Preload the update now so you're ready to play as soon as it's released in the coming days."
"reborn_install"	"预先载入"
"[english]reborn_install"	"PRELOAD"
"reborn_installed_title"	"Dota 2重生版本准备就绪"
"[english]reborn_installed_title"	"Dota 2 Reborn Ready to Play"
"reborn_installed_desc"	"Dota 2重生版本更新已结束下载。请重启Dota 2，启动Dota 2重生版本。"
"[english]reborn_installed_desc"	"The Dota 2 Reborn update has finished downloading. Please restart Dota 2 to launch Dota 2 Reborn."
"reborn_installed_restart"	"运行重生版本前请重启Dota 2。选择“运行Dota 2 - 重生版本”。每次运行Dota 2，您都可以选择运行哪个版本。"
"[english]reborn_installed_restart"	"To run Dota 2 Reborn, restart Dota 2. Choose 'Play Dota 2 - Reborn'.  You will be presented with the option to run Reborn whenever you run Dota 2."
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistmostkillsresultinfo_dialog_info"	"Vici Gaming和Cloud9对阵的第1场比赛共产生了87个人头。"
"[english]Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistmostkillsresultinfo_dialog_info"	"There was a total of 87 kills in game 1 between Vici Gaming and Cloud9"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthmostkillsresultinfo_dialog_info"	"Suma1l使用的灰烬之灵在EG对阵Complexity的第2场比赛中拿到了25个人头。"
"[english]Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthmostkillsresultinfo_dialog_info"	"Ember Spirit (Suma1l) killed 25 opponents in Game 2 of EG vs Complexity."
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthmostdeathsresultinfo_dialog_info"	"Cloud9的N0tail在对阵Vici Gaming的第1场比赛中使用的艾欧共死亡14次。"
"[english]Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthmostdeathsresultinfo_dialog_info"	"N0tail (Cloud9) had 14 deaths as Io in game 1 vs Vici Gaming"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistlfirstbloodresultinfo_dialog_info"	"总决赛的第4场中第一滴血诞生于8:59"
"[english]Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistlfirstbloodresultinfo_dialog_info"	"Game 4 of the Grand Finals had the latest first blood at 8:59"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistroshkillsresultinfo_dialog_info"	"有三场比赛中Roshan都被击杀了4次。"
"[english]Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistroshkillsresultinfo_dialog_info"	"Three games all featured four Roshan kills."
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthighestcritresultinfo_dialog_info"	"Super的影魔在比赛中造成了最高的暴击伤害，为1514点。"
"[english]Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthighestcritresultinfo_dialog_info"	"Super's Shadow Fiend had the highest crit in the qualifiers dealing 1514 damage."
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthighestgpmresultinfo_dialog_info"	"Silent在对阵LGD的第2场比赛中使用的敌法师达到了最高的GPM，为931。"
"[english]Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthighestgpmresultinfo_dialog_info"	"Silent had 931gpm as Anti-Mage on Game 2 vs LGD."
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistmostpickedresultinfo_dialog_info"	"Lina在主赛事阶段的48场比赛中上场33次。"
"[english]Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistmostpickedresultinfo_dialog_info"	"Lina was picked in 33 out of 48 games of the main event."
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistmostbannedresultinfo_dialog_info"	"拉席克在主赛事阶段的48场比赛中被禁用43次。"
"[english]Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistmostbannedresultinfo_dialog_info"	"Leshrac was banned in 43 of the 48 matches played in the Main Event."
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistinuseresultinfo_dialog_info"	"主赛事阶段有35名英雄从未被禁用或挑选。73名英雄至少被禁用或挑选一次。"
"[english]Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistinuseresultinfo_dialog_info"	"35 heroes weren't banned or picked at the main event. 73 were picked or banned at least once."
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistlongestgameresultinfo_dialog_info"	"Vici Gaming和Cloud9的第1场比赛长达70分53秒，是主赛事阶段最长的比赛。"
"[english]Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistlongestgameresultinfo_dialog_info"	"Game 1 between Vici Gaming and Cloud9 lasted 70m53s and was the longest game of the Main event."
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistshortestgameresultinfo_dialog_info"	"总决赛第2场仅仅持续了20分45秒，是主赛事最短的比赛。"
"[english]Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistshortestgameresultinfo_dialog_info"	"Game 2 of the Grand Finals lasted 20m45s and was the shortest game of the Main event."
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistrapiersboughtresultinfo_dialog_info"	"Burning在IG和Secret的第1场比赛中购买了主赛事的唯一一把圣剑。"
"[english]Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistrapiersboughtresultinfo_dialog_info"	"Burning bought the only rapier in the Main event in the game 1 between IG and Secret."
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistaegistheftresultinfo_dialog_info"	"Ferrari_430的风暴之灵在IG和Secret的第3场比赛中夺取了主赛事阶段唯一一次不朽之守护。"
"[english]Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistaegistheftresultinfo_dialog_info"	"Ferrari_430's Storm Spirit snatched the only aegis in the Main Event in their 3rd game between IG and Secret."
"DOTA_PlayerName_Era"	"Adrian 'Era' Kryeziu"
"[english]DOTA_PlayerName_Era"	"Adrian 'Era' Kryeziu"
"DOTA_TrophyName_Misc_BattlePointLevel"	"身经百战"
"[english]DOTA_TrophyName_Misc_BattlePointLevel"	"Battle Point Level"
"DOTA_TrophyDesc_Misc_BattlePointLevel"	"纪念原先获得的战斗等级所赢得的奖杯"
"[english]DOTA_TrophyDesc_Misc_BattlePointLevel"	"Commemorates the previous battle point level that was obtained"
"DOTA_TrophyName_ExperienceTrophy"	"久经沙场"
"[english]DOTA_TrophyName_ExperienceTrophy"	"Experience Trophy"
"DOTA_TrophyDesc_ExperienceTrophy"	"完成匹配比赛就能使这座奖杯不断升级。"
"[english]DOTA_TrophyDesc_ExperienceTrophy"	"Earn levels for this trophy by playing competitive matches."
"DOTA_TrophyUnits_Completions_Singular"	"%s1次完成"
"[english]DOTA_TrophyUnits_Completions_Singular"	"%s1 Completion"
"DOTA_TrophyUnits_Completions_Plural"	"%s1次完成"
"[english]DOTA_TrophyUnits_Completions_Plural"	"%s1 Completions"
"DOTA_TrophyTier"	"%s1 - 第%s2阶/%s3阶封顶"
"[english]DOTA_TrophyTier"	"%s1 - Tier %s2 / %s3"
"DOTA_TrophyTierNoMax"	"%s1 - 第%s2阶"
"[english]DOTA_TrophyTierNoMax"	"%s1 - Tier %s2"
"DOTA_TrophyCategory_Challenges"	"挑战"
"[english]DOTA_TrophyCategory_Challenges"	"Challenges"
"DOTA_Chat_CoinsWagered"	"%s1使用了%s2枚金币预测%s3获得胜利！"
"[english]DOTA_Chat_CoinsWagered"	"%s1 has wagered %s2 Coins on %s3's victory!"
"npc_dota_hero_arc_warden"	"天穹守望者"
"[english]npc_dota_hero_arc_warden"	"Arc Warden"
"npc_dota_earth_spirit_stone"	"残岩"
"[english]npc_dota_earth_spirit_stone"	"Stone Remnant"
"DOTA_Scoreboard_Header_XP_Trophy"	"久经沙场奖杯"
"[english]DOTA_Scoreboard_Header_XP_Trophy"	"Experience Trophy"
"DOTA_Tooltip_ability_life_stealer_infest_Note3"	"可以对远古生物使用。"
"[english]DOTA_Tooltip_ability_life_stealer_infest_Note3"	"Can be used on Ancient creeps."
"DOTA_Tooltip_ability_furion_wrath_of_nature_buffer_tooltip_scepter"	"神杖升级树人产生期限："
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_buffer_tooltip_scepter"	"SCEPTER TREANT SPAWN TIMER:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_radius"	"闪电跳跃范围："
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_radius"	"LIGHTNING JUMP RADIUS:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0"	"如果攻击效果为几率触发，匕首的触发几率与原几率相同。"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0"	"If an attack effect is chance-based, the chance of its application will be the same as its chance to occur."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_hero_damage"	"伤害（对英雄）："
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_hero_damage"	"HERO DAMAGE:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_creep_damage"	"伤害（对非英雄）："
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_creep_damage"	"CREEP DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_health_bonus_pct"	"%击杀后回复百分比："
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_health_bonus_pct"	"%KILL HEAL PERCENTAGE:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen_self"	"自身魔法恢复速率："
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen_self"	"SELF MANA REGEN:"
"DOTA_Tooltip_ability_shadow_shaman_shackles_damage_per_sec_tooltip"	"每秒伤害："
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_damage_per_sec_tooltip"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage"	"总伤害："
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage"	"TOTAL DAMAGE:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1"	"不能作用于远古生物。"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1"	"Does not affect ancient creeps."
"DOTA_Tooltip_ability_pugna_nether_ward_ward_duration_tooltip"	"守卫持续时间："
"[english]DOTA_Tooltip_ability_pugna_nether_ward_ward_duration_tooltip"	"WARD DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso_aghanim_description"	"燃烧枷锁除了抓取目标外，还能抓取目标附近400范围内最近的友方英雄。第二目标将与第一目标相连。同时燃烧枷锁每秒将造成100点伤害。"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_aghanim_description"	"Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Flaming Lasso to deal 100 damage per second."
"DOTA_Tooltip_ability_batrider_flaming_lasso_scepter_damage"	"神杖升级每秒伤害："
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_scepter_damage"	"SCEPTER DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_batrider_flaming_lasso_grab_radius_scepter"	"神杖升级连抓距离："
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_grab_radius_scepter"	"SCEPTER TETHER RANGE:"
"DOTA_Tooltip_ability_spectre_dispersion_Note2"	"伤害在减免前折射，并且折射的伤害与原伤害类型相同。"
"[english]DOTA_Tooltip_ability_spectre_dispersion_Note2"	"Damage is reflected before reductions, and is returned as the same damage type."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_cast_range_tooltip"	"施法距离："
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_cast_range_tooltip"	"CAST RANGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note0"	"护甲降低的负面状态在伤害发生前产生，与黯灭相似。"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note0"	"The armor reduction debuff is applied before the damage occurs, similar to Desolator."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note1"	"幻象也可以施加护甲降低的负面状态，不过不会叠加。"
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note1"	"Illusions can apply the armor reduction debuff, however it does not stack."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_reduction_tooltip"	"护甲降低："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_reduction_tooltip"	"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_duration"	"减甲持续时间："
"[english]DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_duration"	"REDUCTION DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_damage_charge_time"	"攻击力恢复时间："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_damage_charge_time"	"DAMAGE RECHARGE TIME:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to_destroy_creeps_tooltip"	"消灭所需攻击次数（非英雄）："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to_destroy_creeps_tooltip"	"ATTACKS TO DESTROY (CREEP):"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to_destroy_tower_tooltip"	"消灭所需攻击次数（防御塔）："
"[english]DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to_destroy_tower_tooltip"	"ATTACKS TO DESTROY (TOWER):"
"DOTA_Tooltip_ability_undying_decay_str_steal_scepter"	"神杖升级力量窃取："
"[english]DOTA_Tooltip_ability_undying_decay_str_steal_scepter"	"SCEPTER STRENGTH STEAL:"
"DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal"	"墓碑治疗量："
"[english]DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal"	"TOMBSTONE HEAL:"
"DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip"	"摧毁所需攻击次数："
"[english]DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip"	"ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_tusk_walrus_kick_damage"	"伤害："
"[english]DOTA_Tooltip_ability_tusk_walrus_kick_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1"	"技能免疫状态下的敌人不会被均摊伤害。"
"[english]DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1"	"Spell immune enemies do not count toward the damage distribution."
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_pct_tooltip_scepter"	"%神杖升级伤害转移："
"[english]DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_pct_tooltip_scepter"	"%SCEPTER DAMAGE REDIRECT:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_heal"	"每秒基础治疗："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_base_heal"	"BASE HEAL PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal"	"%最大治疗："
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal"	"%MAX HEAL:"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note0"	"烈日炙烤的宽度为130，长度为1300。"
"[english]DOTA_Tooltip_ability_phoenix_sun_ray_Note0"	"Sun Ray has a width of 130 units, and a length of 1300 units."
"DOTA_Tooltip_ability_terrorblade_reflection_range"	"作用范围："
"[english]DOTA_Tooltip_ability_terrorblade_reflection_range"	"RADIUS:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip"	"变形光环作用范围："
"[english]DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip"	"ILLUSION AURA RADIUS:"
"DOTA_Tooltip_ability_techies_land_mines_Note4"	"敌方英雄将地雷摧毁可以获得10金钱。"
"[english]DOTA_Tooltip_ability_techies_land_mines_Note4"	"Grants 10 gold if destroyed by an enemy hero."
"DOTA_Tooltip_ability_techies_stasis_trap_Note2"	"麻痹陷阱不能阻止中立生物产生。"
"[english]DOTA_Tooltip_ability_techies_stasis_trap_Note2"	"Stasis Traps do not block neutral creep camps from spawning."
"DOTA_Tooltip_ability_techies_remote_mines_Note0"	"敌方英雄摧毁炸弹将获得10金钱。"
"[english]DOTA_Tooltip_ability_techies_remote_mines_Note0"	"Grants 10 gold if destroyed by an enemy hero."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1"	"无视主目标的技能免疫状态，但是对目标周围的技能免疫队友无效。"
"[english]DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1"	"Will only pierce the spell immunity of the primary target, not the target's surrounding allies."
"DOTA_Tooltip_ability_arc_warden_flux"	"乱流"
"[english]DOTA_Tooltip_ability_arc_warden_flux"	"Flux"
"DOTA_Tooltip_ability_arc_warden_flux_Description"	"用不稳定的涡流能量吞噬落单敌人，减缓其移动速度并造成持续伤害。如目标周围有其他敌方单位 ，则效果暂时消失。"
"[english]DOTA_Tooltip_ability_arc_warden_flux_Description"	"Engulfs an enemy unit with swirling volatile energy, slowing its movement speed and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit."
"DOTA_Tooltip_ability_arc_warden_flux_Lore"	""
"[english]DOTA_Tooltip_ability_arc_warden_flux_Lore"	""
"DOTA_Tooltip_ability_arc_warden_flux_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_arc_warden_flux_duration"	"DURATION:"
"DOTA_Tooltip_ability_arc_warden_flux_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_arc_warden_flux_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_arc_warden_flux_search_radius"	"友军搜寻范围："
"[english]DOTA_Tooltip_ability_arc_warden_flux_search_radius"	"ALLY SEARCH RADIUS:"
"DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct"	"%MOVEMENT SPEED SLOW:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field"	"磁场"
"[english]DOTA_Tooltip_ability_arc_warden_magnetic_field"	"Magnetic Field"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Description"	"扭曲空间，制造一个圆形力场，为力场中的友方英雄及建筑提供闪避和攻击速度加成。"
"[english]DOTA_Tooltip_ability_arc_warden_magnetic_field_Description"	"Distorts space, generating a circular field that grants evasion and bonus attack speed to allied heroes and buildings within."
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore"	""
"[english]DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore"	""
"DOTA_Tooltip_ability_arc_warden_magnetic_field_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_arc_warden_magnetic_field_radius"	"RADIUS:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_arc_warden_magnetic_field_duration"	"DURATION:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus"	"攻击速度加成："
"[english]DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus"	"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance"	"%闪避加成："
"[english]DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance"	"%EVASION BONUS:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith"	"闪光幽魂"
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith"	"Spark Wraith"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Description"	"召唤一个缓慢实体化的闪光怨灵，怨灵萦绕在目标区域，一旦有敌方单位进入范围，怨灵将贴近敌人自我熔化并造成魔法伤害。"
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith_Description"	"Summons a Spark Wraith that slowly materializes; haunts the targeted area until an enemy comes within its range and then fuses itself into them dealing magical damage."
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore"	""
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore"	""
"DOTA_Tooltip_ability_arc_warden_spark_wraith_radius"	"搜寻范围："
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith_radius"	"SEARCH RADIUS:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay"	"启动延迟："
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay"	"ACTIVATION DELAY:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith_duration"	"DURATION:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed"	"幽魂速度："
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed"	"WRAITH SPEED:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage"	"伤害："
"[english]DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage"	"DAMAGE:"
"DOTA_Tooltip_ability_arc_warden_tempest_double"	"风暴双雄"
"[english]DOTA_Tooltip_ability_arc_warden_tempest_double"	"Tempest Double"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Description"	"通过极速振动，天穹守望者能够以当前生命和魔法为代价创造出一个自身的完美电子复制体。复制体可以使用本体拥有的所有技能和物品，诞生时的生命值和魔法值与本体施法后相同。"
"[english]DOTA_Tooltip_ability_arc_warden_tempest_double_Description"	"By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself, at the cost of his current health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast."
"DOTA_Tooltip_ability_arc_warden_tempest_double_Lore"	""
"[english]DOTA_Tooltip_ability_arc_warden_tempest_double_Lore"	""
"DOTA_Tooltip_ability_arc_warden_tempest_double_duration"	"持续时间："
"[english]DOTA_Tooltip_ability_arc_warden_tempest_double_duration"	"DURATION:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_health_cost_pct"	"%生命值损失："
"[english]DOTA_Tooltip_ability_arc_warden_tempest_double_health_cost_pct"	"%HEALTH COST:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_mana_cost_pct"	"%魔法值损失："
"[english]DOTA_Tooltip_ability_arc_warden_tempest_double_mana_cost_pct"	"%MANA COST:"
"DOTA_Tooltip_Ability_item_divine_shield"	"神圣护盾"
"[english]DOTA_Tooltip_Ability_item_divine_shield"	"Divine Shield"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_slow"	"腐尸毒减速"
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_slow"	"Caustic Finale Slow"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn"	"自然之怒"
"[english]DOTA_Tooltip_modifier_furion_wrathofnature_spawn"	"Wrath of Nature"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description"	"阵亡后将产生树人。"
"[english]DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description"	"Will spawn a treant if killed."
"DOTA_Tooltip_modifier_chaos_strike_debuff"	"混沌一击"
"[english]DOTA_Tooltip_modifier_chaos_strike_debuff"	"Chaos Strike"
"DOTA_Tooltip_modifier_chaos_strike_debuff_Description"	"护甲减少%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"[english]DOTA_Tooltip_modifier_chaos_strike_debuff_Description"	"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff"	"被沉默"
"[english]DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff"	"Silenced"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier"	"变形光环"
"[english]DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier"	"Metamorphosis Aura"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description"	"恐怖利刃周围的幻象将变成当前形态。"
"[english]DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description"	"Terrorblade's nearby illusions will match his current form."
"DOTA_Tooltip_modifier_arc_warden_flux"	"乱流"
"[english]DOTA_Tooltip_modifier_arc_warden_flux"	"Flux"
"DOTA_Tooltip_modifier_arc_warden_flux_Description"	"由于附近没有友方单位，受到伤害并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_arc_warden_flux_Description"	"Taking damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% when not near a friendly unit."
"DOTA_Tooltip_modifier_arc_warden_magnetic_field"	"磁场"
"[english]DOTA_Tooltip_modifier_arc_warden_magnetic_field"	"Magnetic Field"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_Description"	"在磁场内获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成和%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%闪避效果。"
"[english]DOTA_Tooltip_modifier_arc_warden_magnetic_field_Description"	"Gaining bonus %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and %dMODIFIER_PROPERTY_EVASION_CONSTANT%%% evasion while in the Magnetic Field."
"DOTA_Tooltip_modifier_arc_warden_tempest_double"	"风暴双雄"
"[english]DOTA_Tooltip_modifier_arc_warden_tempest_double"	"Tempest Double"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_Description"	"天穹守望者的完美复制体，可以使用所有技能和物品。"
"[english]DOTA_Tooltip_modifier_arc_warden_tempest_double_Description"	"A complete clone of Arc Warden that can use spells and items fully."
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura"	"龙隐光环"
"[english]DOTA_Tooltip_ability_black_dragon_dragonhide_aura"	"Dragonhide Aura"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_Description"	"远古黑龙可怕的存在让附近的友军获得了额外护甲。这个光环效果多个叠加。"
"[english]DOTA_Tooltip_ability_black_dragon_dragonhide_aura_Description"	"The Ancient Black Dragon's dreaded presence grants nearby allies additional armor. This bonus can stack with itself."
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_bonus_armor"	"护甲加成："
"[english]DOTA_Tooltip_ability_black_dragon_dragonhide_aura_bonus_armor"	"BONUS ARMOR:"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_radius"	"光环作用范围："
"[english]DOTA_Tooltip_ability_black_dragon_dragonhide_aura_radius"	"AURA RADIUS:"
"DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus"	"龙隐光环"
"[english]DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus"	"Dragonhide Aura"
"DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"[english]DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus_Description"	"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura"	"战鼓光环"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura"	"War Drums Aura"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_Description"	"雷隐兽心跳的节奏提升了周围友军的攻击速度和攻击力。"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_Description"	"The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies."
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_speed_bonus"	"攻击速度加成："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_speed_bonus"	"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_damage_bonus"	"%攻击力提升："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_damage_bonus"	"%ATTACK DAMAGE INCREASE:"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_radius"	"作用范围："
"[english]DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_radius"	"RADIUS:"
"DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura"	"战鼓光环"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura"	"War Drums Aura"
"DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%，攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%, and attack damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_TeamCreate_Success"	"成功创建战队"
"[english]DOTA_TeamCreate_Success"	"Team Created Successfully"
"DOTA_Tooltip_ability_item_bfury_Note3"	"砍伐可以用于摧毁工程师的地雷和遥控炸弹。"
"[english]DOTA_Tooltip_ability_item_bfury_Note3"	"Chop can be used to destroy Techies' Land Mines and Remote Mines."
"DOTA_Tooltip_ability_item_divine_shield_Description"	"text. "
"[english]DOTA_Tooltip_ability_item_divine_shield_Description"	"text. "
"DOTA_Tooltip_ability_item_divine_shield_Lore"	"text."
"[english]DOTA_Tooltip_ability_item_divine_shield_Lore"	"text."
"DOTA_Tooltip_ability_item_cyclone_cast_range_tooltip"	"龙卷风施法距离："
"[english]DOTA_Tooltip_ability_item_cyclone_cast_range_tooltip"	"CYCLONE CAST RANGE:"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_health_min"	"被支配生物最低生命值："
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_health_min"	"DOMINATED HEALTH MINIMUM:"
"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed_range"	"%相位移动加成（远程）："
"[english]DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed_range"	"%PHASE MOVE BOOST RANGED:"
"DOTA_Tooltip_ability_item_quelling_blade_Note1"	"砍伐可以用于摧毁工程师的地雷和遥控炸弹。"
"[english]DOTA_Tooltip_ability_item_quelling_blade_Note1"	"Chop can be used to destroy Techies' Land Mines and Remote Mines."
"DOTA_Limited_User_Chat"	"非受限帐号才可以参与公共聊天频道。"
"[english]DOTA_Limited_User_Chat"	"A non-limited Steam account is required to participate in public chat channels."
"GameUI_Disconnect_ReplayIncompatible"	"录像不兼容。"
"[english]GameUI_Disconnect_ReplayIncompatible"	"Replay is not compatible."
"RefurbishItem_RemoveGifterTitle"	"移除礼物信息？"
"[english]RefurbishItem_RemoveGifterTitle"	"Remove Gift Message?"
"RefurbishItem_RemoveGifter"	"确定要从这件物品中移除送礼人和赠言信息？"
"[english]RefurbishItem_RemoveGifter"	"Remove the name of the person who gave this gift and their message from this item?"
"RefurbishItem_RemoveGifterOption"	"移除礼物信息"
"[english]RefurbishItem_RemoveGifterOption"	"Remove Gift Message"
"DOTA_AntiAddiction_Blocked_Time_Exceeded"	"您已超出健康游戏时间。正在与服务器断开连接中。"
"[english]DOTA_AntiAddiction_Blocked_Time_Exceeded"	"Exceeded allowable play time due to Anti Addiction system. Shutting down."
"UnlockStyle_Failed_CantAffordItem"	"这个款式无法解锁。你并未拥有解锁所需的物品。"
"[english]UnlockStyle_Failed_CantAffordItem"	"This style cannot be unlocked. You do not have the item required to unlock this style."
"UnlockStyle_PreReq_Unknown_Partner"	"未知战队"
"[english]UnlockStyle_PreReq_Unknown_Partner"	"Unknown Team"
"UnlockStyle_PreReq_Unknown"	"未知"
"[english]UnlockStyle_PreReq_Unknown"	"Unknown"
"DOTA_Asset_Mod_Ferocious_Heart_Icon"	"狰狞之心激怒图标"
"[english]DOTA_Asset_Mod_Ferocious_Heart_Icon"	"Ferocious Heart Enrage Icon"
"Spirethorn_Weapon_Default"	"默认款式"
"[english]Spirethorn_Weapon_Default"	"Default Style"
"Spirethorn_Weapon_Particle"	"周身特效解锁"
"[english]Spirethorn_Weapon_Particle"	"Ambient Effect Unlock"
"Bewitching_Flare_Dress_Default"	"默认款式"
"[english]Bewitching_Flare_Dress_Default"	"Default Style"
"Bewitching_Flare_Dress_Particle"	"周身特效解锁"
"[english]Bewitching_Flare_Dress_Particle"	"Ambient Effect Unlock"
"Flowering_Shade_Head_Default"	"默认款式"
"[english]Flowering_Shade_Head_Default"	"Default Style"
"Flowering_Shade_Head_Particle"	"周身特效解锁"
"[english]Flowering_Shade_Head_Particle"	"Ambient Effect Unlock"
"Flowering_Shade_Weapon_Default"	"默认款式"
"[english]Flowering_Shade_Weapon_Default"	"Default Style"
"Flowering_Shade_Weapon_Particle"	"周身特效解锁"
"[english]Flowering_Shade_Weapon_Particle"	"Ambient Effect Unlock"
"Aquemerald_Default"	"默认款式"
"[english]Aquemerald_Default"	"Default Style"
"Aquemerald_Particle"	"周身特效解锁"
"[english]Aquemerald_Particle"	"Ambient Effect Unlock"
"Cannon_Punch_Default"	"默认款式"
"[english]Cannon_Punch_Default"	"Default Style"
"Cannon_Punch_Particle"	"周身特效解锁"
"[english]Cannon_Punch_Particle"	"Ambient Effect Unlock"
"Ferocious_Heart_Claws_Default"	"默认款式"
"[english]Ferocious_Heart_Claws_Default"	"Default Style"
"Ferocious_Heart_Claws_Particle"	"周身特效解锁"
"[english]Ferocious_Heart_Claws_Particle"	"Ambient Effect Unlock"
"DOTA_Shutdown_Header"	"错误"
"[english]DOTA_Shutdown_Header"	"Error"
"DOTA_TrophyCategory_NemesisAssassin"	"绝杀劲敌活动"
"[english]DOTA_TrophyCategory_NemesisAssassin"	"Nemesis Assassin Event"
"DOTA_ChallengeDesc_KillCourier"	"击杀<font color='#6d9d23'>%s1</font>只敌方<font color='#6d9d23'>信使</font>。"
"[english]DOTA_ChallengeDesc_KillCourier"	"Kill <font color='#6d9d23'>%s1</font> enemy <font color='#6d9d23'>Courier(s).</font>"
"DOTA_ChallengeDesc_KillCouriersAsHero"	"使用<font color='#6d9d23'>%s2</font>击杀<font color='#6d9d23'>%s1次</font>敌方<font color='#6d9d23'>信使</font>。"
"[english]DOTA_ChallengeDesc_KillCouriersAsHero"	"Kill <font color='#6d9d23'>%s1</font> enemy <font color='#6d9d23'>Couriers</font> as  <font color='#6d9d23'>%s2</font>."
"DOTA_ChallengeDesc_RelocateKill"	"使用<font color='#6d9d23'>艾欧</font>施放<font color='#6d9d23'>降临</font>获得<font color='#6d9d23'>%s1次</font>击杀敌方英雄或相应的助攻。"
"[english]DOTA_ChallengeDesc_RelocateKill"	"Use <font color='#6d9d23'>Relocate</font> to get kills or assists on <font color='#6d9d23'>%s1</font> enemy Heroes as <font color='#6d9d23'>Io</font>."
"DOTA_ChallengeDesc_TreantHealing"	"使用<font color='#6d9d23'>树精卫士</font>施放<font color='#6d9d23'>寄生种子</font>和<font color='#6d9d23'>活体护甲</font>使友方英雄和防御塔回复共<font color='#6d9d23'>%s1点</font>生命值。"
"[english]DOTA_ChallengeDesc_TreantHealing"	"Heal friendly heroes and towers for <font color='#6d9d23'>%s1</font> health using <font color='#6d9d23'>Leech Seed</font> and <font color='#6d9d23'>Living Armor</font> as <font color='#6d9d23'>Treant Protector</font>."
"DOTA_ChallengeDesc_LegionDuelDamage"	"使用<font color='#6d9d23'>军团指挥官</font>因<font color='#6d9d23'>决斗</font>获胜而得到的攻击力加成达到<font color='#6d9d23'>%s1点</font>。"
"[english]DOTA_ChallengeDesc_LegionDuelDamage"	"Reach <font color='#6d9d23'>%s1</font> bonus damage from <font color='#6d9d23'>Duel</font> wins as <font color='#6d9d23'>Legion Commander</font>."
"DOTA_ChallengeDesc_KunkkaCombo"	"使用<font color='#6d9d23'>昆卡</font>对敌方英雄完成<font color='#6d9d23'>X标记、洪流</font>和<font color='#6d9d23'>幽灵船</font>的连招达到<font color='#6d9d23'>%s1次</font>。"
"[english]DOTA_ChallengeDesc_KunkkaCombo"	"Complete a <font color='#6d9d23'>X, Torrent,</font> and <font color='#6d9d23'>Ghost Ship</font> combo on an enemy Hero <font color='#6d9d23'>%s1</font> times as <font color='#6d9d23'>Kunkka</font>."
"DOTA_ChallengeDesc_PickupRunes"	"激活或使用魔瓶装入<font color='#6d9d23'>%s1个</font>神符，"
"[english]DOTA_ChallengeDesc_PickupRunes"	"Pick up or Bottle <font color='#6d9d23'>%s1</font> Runes."
"DOTA_ChallengeDesc_StackCamps"	"堆叠野怪次数达到<font color='#6d9d23'>%s1次</font>。"
"[english]DOTA_ChallengeDesc_StackCamps"	"Stack <font color='#6d9d23'>%s1</font> creep camps."
"DOTA_ChallengeDesc_TeleportKill"	"传送后在<font color='#6d9d23'>15秒</font>内将敌方英雄击杀的次数达到<font color='#6d9d23'>%s1次</font>。"
"[english]DOTA_ChallengeDesc_TeleportKill"	"Kill an enemy hero in <font color='#6d9d23'>15 seconds</font> after teleporting in <font color='#6d9d23'>%s1</font> times."
"DOTA_ChallengeDesc_BuildingDamage"	"对敌方建筑物造成<font color='#6d9d23'>%s1点</font>以上的伤害。"
"[english]DOTA_ChallengeDesc_BuildingDamage"	"Deal <font color='#6d9d23'>%s1</font> or more damage to enemy buildings."
"DOTA_ChallengeDesc_TwoHeroShackles"	"使用<font color='#6d9d23'>风行者</font>施放<font color='#6d9d23'>束缚击</font>捆住2名英雄达到<font color='#6d9d23'>%s1次</font>。"
"[english]DOTA_ChallengeDesc_TwoHeroShackles"	"Bind 2 enemy Heroes with <font color='#6d9d23'>Shackleshot</font> <font color='#6d9d23'>%s1</font> times as <font color='#6d9d23'>Windranger</font>."
"DOTA_ChallengeDesc_AAIceBlast"	"使用<font color='#6d9d23'>远古冰魄</font>施放<font color='#6d9d23'>冰晶爆轰</font>击杀<font color='#6d9d23'>%s1名</font>敌方英雄。"
"[english]DOTA_ChallengeDesc_AAIceBlast"	"Kill <font color='#6d9d23'>%s1</font> enemy Heroes with <font color='#6d9d23'>Ice Blast</font> as <font color='#6d9d23'>Ancient Apparition</font>."
"CompendiumCoinWagerHeader"	"互动指南金币预测"
"[english]CompendiumCoinWagerHeader"	"Compendium Coin Wager"
"Max_Coin_Wager"	"设置最大预测数量："
"[english]Max_Coin_Wager"	"Set Your Max Wager:"
"Wager_Complete"	"预测成功！"
"[english]Wager_Complete"	"Wager Successful!"
"CoinWagerPopup"	"%s1使用了%s2！"
"[english]CoinWagerPopup"	"%s1 wagered on %s2!"
"DOTA_RP_NOT_FRIEND"	"非好友"
"[english]DOTA_RP_NOT_FRIEND"	"Not friends"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier"	"死亡渴望减速效果"
"[english]DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier"	"Deathlust Slow"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description"	"不朽尸王的僵尸攻击目标时将减缓其移动速度。"
"[english]DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description"	"Undying Zombie attacks slow their target."
"Comp_3671_TMPL_t_custom_selectionelementlistresultselementlistyourselection_text"	"你的选择："
"[english]Comp_3671_TMPL_t_custom_selectionelementlistresultselementlistyourselection_text"	"Your Selection:"
"Comp_3671_TMPL_t_custom_selectionelementlistresultselementlistinfobutton_text"	"显示更多信息"
"[english]Comp_3671_TMPL_t_custom_selectionelementlistresultselementlistinfobutton_text"	"Show More Info"
"Comp_3671_TMPL_t_team_profileelementlistaccomplishment_title_text"	"战队荣誉"
"[english]Comp_3671_TMPL_t_team_profileelementlistaccomplishment_title_text"	"TEAM ACCOMPLISHMENTS"
"Comp_3671_TMPL_t_compendium_level_trophytooltip_data_tooltip_text"	"升级互动指南即可升级这座奖杯！"
"[english]Comp_3671_TMPL_t_compendium_level_trophytooltip_data_tooltip_text"	"Level up this trophy by raising your compendium level!"
"Comp_3671_TMPL_t_compendium_level_trophytooltip_data_tooltip_title"	"互动指南等级"
"[english]Comp_3671_TMPL_t_compendium_level_trophytooltip_data_tooltip_title"	"Compendium Level"
"Comp_3671_TMPL_t_challenge_trophytooltip_data_tooltip_text"	"完成互动指南挑战即可升级这座奖杯。"
"[english]Comp_3671_TMPL_t_challenge_trophytooltip_data_tooltip_text"	"Level up this trophy by completing Compendium Challenges."
"Comp_3671_TMPL_t_challenge_trophytooltip_data_tooltip_title"	"已完成挑战"
"[english]Comp_3671_TMPL_t_challenge_trophytooltip_data_tooltip_title"	"Challenges Completed"
"Comp_3671_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_text"	"这座奖杯会根据一场比赛中最高的团队互动指南等级来升级。"
"[english]Comp_3671_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_text"	"This trophy will level up based on your highest Team Compendium Level in a game."
"Comp_3671_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_title"	"团队互动指南等级"
"[english]Comp_3671_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_title"	"Team Compendium Level"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_text"	"预选赛预测"
"[english]Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_text"	"QUALIFIER PREDICTIONS"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_na_text"	"北美预选赛预测"
"[english]Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_na_text"	"NA QUALIFIER PREDICTIONS"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_cn_text"	"中国预选赛预测"
"[english]Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_cn_text"	"CHINESE QUALIFIER PREDICTIONS"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_eu_text"	"欧洲预选赛预测"
"[english]Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_eu_text"	"EUROPEAN QUALIFIER PREDICTIONS"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_sea_text"	"东南亚预选赛预测"
"[english]Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_sea_text"	"SEA QUALIFIER PREDICTIONS"
"Comp_3671_TMPL_t_predictions_qualifiers2elementlistsection1_text"	"预选赛中所有比赛"
"[english]Comp_3671_TMPL_t_predictions_qualifiers2elementlistsection1_text"	"ACROSS ALL GAMES IN THE QUALIFIER"
"Comp_3671_TMPL_t_predictions_qualifiers2elementlisttotal_text"	"你的预选赛预测得分"
"[english]Comp_3671_TMPL_t_predictions_qualifiers2elementlisttotal_text"	"YOUR QUALIFIER PREDICTION SCORE"
"Comp_3671_TMPL_t_predictions_qualifiers1elementlistsection1_text"	"单场比赛中"
"[english]Comp_3671_TMPL_t_predictions_qualifiers1elementlistsection1_text"	"IN A SINGLE GAME"
"Comp_3671_TMPL_t_embedded_timer_tooltipelementlisttime_limited_text"	"本成就具有时间限制。"
"[english]Comp_3671_TMPL_t_embedded_timer_tooltipelementlisttime_limited_text"	"This Achievement has a time limit."
"Comp_3671_TMPL_t_toc_updatedelementlistupdated_text_text"	"已更新！"
"[english]Comp_3671_TMPL_t_toc_updatedelementlistupdated_text_text"	"Updated!"
"Comp_3671_TMPL_t_toc_newelementlistnew_text_text"	"新！"
"[english]Comp_3671_TMPL_t_toc_newelementlistnew_text_text"	"New!"
"Comp_3671_TMPL_tl_rewards_textlist_2"	"秋季赛金币珍藏"
"[english]Comp_3671_TMPL_tl_rewards_textlist_2"	"Fall Season Coin Treasure"
"Comp_3671_TMPL_tl_rewards_textlist_3"	"300枚互动指南金币"
"[english]Comp_3671_TMPL_tl_rewards_textlist_3"	"300 Compendium Coins"
"Comp_3671_TMPL_tl_rewards_textlist_5"	"500枚互动指南金币"
"[english]Comp_3671_TMPL_tl_rewards_textlist_5"	"500 Compendium Coins"
"Comp_3671_TMPL_tl_rewards_textlist_6"	"-尖刻之喙贡物<br>-2015年秋季赛金币护符<br>-200%挑战金币速率<br>-传送特效I<br>-信使<br>-聊天表情"
"[english]Comp_3671_TMPL_tl_rewards_textlist_6"	"-Tribute of the Piercing Beak<br>-Fall Season 2015 Coin Charm<br>-200% Challenge Coin Rate<br>-Teleport Effect I<br>-Courier<br>-Emoticon"
"Comp_3671_TMPL_tl_rewards_textlist_7"	"尖刻之喙贡物"
"[english]Comp_3671_TMPL_tl_rewards_textlist_7"	"Tribute of the Piercing Beak"
"Comp_3671_TMPL_tl_rewards_textlist_9"	"-锐利之羽贡物<br>-2015秋季赛金币护符<br>-200%挑战金币速率"
"[english]Comp_3671_TMPL_tl_rewards_textlist_9"	"-Tribute of the Sharpened Feather<br>-Fall Season 2015 Coin Charm<br>-200% Challenge Coin Rate"
"Comp_3671_TMPL_tl_rewards_textlist_11"	"锐利之羽贡物"
"[english]Comp_3671_TMPL_tl_rewards_textlist_11"	"Tribute of the Sharpened Feather"
"Comp_3671_TMPL_tl_rewards_textlist_12"	"-鹰翔九天典藏宝瓶<br>-振翅高歌典藏宝瓶<br>-2015年秋季赛金币护符"
"[english]Comp_3671_TMPL_tl_rewards_textlist_12"	"-Soaring Collector's Cache<br>-Fluttering Collector's Cache<br>-Fall Season 2015 Coin Charm"
"Comp_3671_TMPL_tl_rewards_textlist_15"	"-锐利之羽贡物<br>-2015年秋季赛金币护符<br>-300%挑战金币速率"
"[english]Comp_3671_TMPL_tl_rewards_textlist_15"	"-Tribute of the Sharpened Feather<br>-Fall Season 2015 Coin Charm<br>-300% Challenge Coin Rate"
"Comp_3671_TMPL_tl_rewards_textlist_18"	"2015年秋季赛金币护符"
"[english]Comp_3671_TMPL_tl_rewards_textlist_18"	"Fall Season 2015 Coin Charm"
"Comp_3671_TMPL_tl_rewards_textlist_21"	"-烈啾威士基珍宝<br>-2015年秋季赛金币护符<br>-350%挑战金币速率<br>-传送特效II"
"[english]Comp_3671_TMPL_tl_rewards_textlist_21"	"-Whisky the Stout Artifact<br>-Fall Season 2015 Coin Charm<br>-350% Challenge Coin Rate<br>-Teleportation Effect II"
"Comp_3671_TMPL_tl_rewards_textlist_22"	"-每10级获得一个贡物珍藏<br>-每25级获得一个金币护符"
"[english]Comp_3671_TMPL_tl_rewards_textlist_22"	"-Tribute Treasures Repeat Every 10 levels<br>-Coin Charms every 25 levels"
"Comp_3671_TMPL_tl_rewards_textlist_23"	"-尖刻之喙贡物<br>-2015年秋季赛金币护符<br>-600%挑战金币速率"
"[english]Comp_3671_TMPL_tl_rewards_textlist_23"	"-Tribute of the Piercing Beak<br>-Fall Season 2015 Coin Charm<br>-600% Challenge Coin Rate"
"Comp_3671_TMPL_tl_rewards_textlist_24"	"-锐利之羽贡物<br>-2015年秋季赛金币护符<br>-1000%挑战金币速率"
"[english]Comp_3671_TMPL_tl_rewards_textlist_24"	"-Tribute of the Sharpened Feather<br>-Fall Season 2015 Coin Charm<br>-1000% Challenge Coin Rate"
"Comp_3671_PRSEL_gifter_account_id_description"	"赠送人帐号ID"
"[english]Comp_3671_PRSEL_gifter_account_id_description"	"Gifter Account ID"
"Comp_3671_PRSEL_playin_selection_choices_1"	"Liquid"
"[english]Comp_3671_PRSEL_playin_selection_choices_1"	"Liquid"
"Comp_3671_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"[english]Comp_3671_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"Comp_3671_PRSEL_playin_selection_choices_3"	"CIS Game"
"[english]Comp_3671_PRSEL_playin_selection_choices_3"	"CIS Game"
"Comp_3671_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"[english]Comp_3671_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"Comp_3671_PRSEL_heroquest_1_description"	"英雄任务1"
"[english]Comp_3671_PRSEL_heroquest_1_description"	"Hero Quest 1"
"Comp_3671_PRSEL_heroquest_2_description"	"英雄任务2"
"[english]Comp_3671_PRSEL_heroquest_2_description"	"Hero Quest 2"
"Comp_3671_PRSEL_heroquest_3_description"	"英雄任务3"
"[english]Comp_3671_PRSEL_heroquest_3_description"	"Hero Quest 3"
"Comp_3671_PRSEL_heroquest_4_description"	"英雄任务4"
"[english]Comp_3671_PRSEL_heroquest_4_description"	"Hero Quest 4"
"Comp_3671_PRSEL_heroquest_5_description"	"英雄任务5"
"[english]Comp_3671_PRSEL_heroquest_5_description"	"Hero Quest 5"
"Comp_3671_PRSEL_heroquest_6_description"	"英雄任务6"
"[english]Comp_3671_PRSEL_heroquest_6_description"	"Hero Quest 6"
"Comp_3671_PRSEL_heroquest_7_description"	"英雄任务7"
"[english]Comp_3671_PRSEL_heroquest_7_description"	"Hero Quest 7"
"Comp_3671_PRSEL_heroquest_8_description"	"英雄任务8"
"[english]Comp_3671_PRSEL_heroquest_8_description"	"Hero Quest 8"
"Comp_3671_PRSEL_heroquest_9_description"	"英雄任务9"
"[english]Comp_3671_PRSEL_heroquest_9_description"	"Hero Quest 9"
"Comp_3671_PRSEL_heroquest_10_description"	"英雄任务10"
"[english]Comp_3671_PRSEL_heroquest_10_description"	"Hero Quest 10"
"Comp_3671_PRSEL_heroquest_complete_1_description"	"英雄任务完成1"
"[english]Comp_3671_PRSEL_heroquest_complete_1_description"	"Hero Quest Complete 1"
"Comp_3671_PRSEL_heroquest_complete_2_description"	"英雄任务完成2"
"[english]Comp_3671_PRSEL_heroquest_complete_2_description"	"Hero Quest Complete 2"
"Comp_3671_PRSEL_heroquest_complete_3_description"	"英雄任务完成3"
"[english]Comp_3671_PRSEL_heroquest_complete_3_description"	"Hero Quest Complete 3"
"Comp_3671_PRSEL_heroquest_complete_4_description"	"英雄任务完成4"
"[english]Comp_3671_PRSEL_heroquest_complete_4_description"	"Hero Quest Complete 4"
"Comp_3671_PRSEL_heroquest_complete_5_description"	"英雄任务完成5"
"[english]Comp_3671_PRSEL_heroquest_complete_5_description"	"Hero Quest Complete 5"
"Comp_3671_PRSEL_heroquest_complete_6_description"	"英雄任务完成6"
"[english]Comp_3671_PRSEL_heroquest_complete_6_description"	"Hero Quest Complete 6"
"Comp_3671_PRSEL_heroquest_complete_7_description"	"英雄任务完成7"
"[english]Comp_3671_PRSEL_heroquest_complete_7_description"	"Hero Quest Complete 7"
"Comp_3671_PRSEL_heroquest_complete_8_description"	"英雄任务完成8"
"[english]Comp_3671_PRSEL_heroquest_complete_8_description"	"Hero Quest Complete 8"
"Comp_3671_PRSEL_heroquest_complete_9_description"	"英雄任务完成9"
"[english]Comp_3671_PRSEL_heroquest_complete_9_description"	"Hero Quest Complete 9"
"Comp_3671_PRSEL_heroquest_complete_10_description"	"英雄任务完成10"
"[english]Comp_3671_PRSEL_heroquest_complete_10_description"	"Hero Quest Complete 10"
"Comp_3671_PRSEL_heroquest_reroll_description"	"英雄任务重置 （0=未请求，1=已获取英雄列表，2=已重置）"
"[english]Comp_3671_PRSEL_heroquest_reroll_description"	"Hero Quest Reroll (0 = unrequested, 1 = gotten hero list, 2 = rerolled)"
"Comp_3671_PRSEL_heroquest_iteration_description"	"英雄任务重置 （0=第一轮进行中，1=第二轮进行中，2=第三轮进行中）"
"[english]Comp_3671_PRSEL_heroquest_iteration_description"	"Hero Quest Reroll (0 = Completing first iteration, 1 = Completing second iteration, 2 = Completing 3rd iteration)"
"Comp_3671_PRSEL_qual_region_selection_description"	"地区"
"[english]Comp_3671_PRSEL_qual_region_selection_description"	"Region"
"Comp_3671_PRSEL_qual_region_selection_choices_1"	"北美"
"[english]Comp_3671_PRSEL_qual_region_selection_choices_1"	"North America"
"Comp_3671_PRSEL_qual_region_selection_choices_2"	"东南亚"
"[english]Comp_3671_PRSEL_qual_region_selection_choices_2"	"South East Asia"
"Comp_3671_PRSEL_qual_region_selection_choices_3"	"中国"
"[english]Comp_3671_PRSEL_qual_region_selection_choices_3"	"China"
"Comp_3671_PRSEL_qual_region_selection_choices_4"	"欧洲"
"[english]Comp_3671_PRSEL_qual_region_selection_choices_4"	"Europe"
"Comp_3671_PRSEL_invite_predictions1_description"	"受邀战队预测#1"
"[english]Comp_3671_PRSEL_invite_predictions1_description"	"Invite predictions #1"
"Comp_3671_PRSEL_invite_predictions1_choices_1"	"4 Anchors and a SEA Captain"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_1"	"4 Anchors and a SEA Captain"
"Comp_3671_PRSEL_invite_predictions1_choices_2"	"Alliance"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_2"	"Alliance"
"Comp_3671_PRSEL_invite_predictions1_choices_4"	"Cloud 9"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_4"	"Cloud 9"
"Comp_3671_PRSEL_invite_predictions1_choices_5"	"CDEC"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_5"	"CDEC"
"Comp_3671_PRSEL_invite_predictions1_choices_6"	"Complexity"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_6"	"Complexity"
"Comp_3671_PRSEL_invite_predictions1_choices_7"	"Four Clover and Lepricon"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_7"	"Four Clover and Lepricon"
"Comp_3671_PRSEL_invite_predictions1_choices_8"	"Evil Geniuses"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_8"	"Evil Geniuses"
"Comp_3671_PRSEL_invite_predictions1_choices_9"	"EHOME.CN"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_9"	"EHOME.CN"
"Comp_3671_PRSEL_invite_predictions1_choices_10"	"Vega Squadron"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_10"	"Vega Squadron"
"Comp_3671_PRSEL_invite_predictions1_choices_11"	"CIS Rejects"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_11"	"CIS Rejects"
"Comp_3671_PRSEL_invite_predictions1_choices_12"	"Empire"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_12"	"Empire"
"Comp_3671_PRSEL_invite_predictions1_choices_13"	"Monkey Business"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_13"	"Monkey Business"
"Comp_3671_PRSEL_invite_predictions1_choices_14"	"First Departure"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_14"	"First Departure"
"Comp_3671_PRSEL_invite_predictions1_choices_15"	"Monkey Freedom Fighters"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_15"	"Monkey Freedom Fighters"
"Comp_3671_PRSEL_invite_predictions1_choices_16"	"Hyper Glory Team"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_16"	"Hyper Glory Team"
"Comp_3671_PRSEL_invite_predictions1_choices_17"	"Invictus Gaming"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_17"	"Invictus Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_18"	"Boreal Gaming"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_18"	"Boreal Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_19"	"LGD Gaming"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_19"	"LGD Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_20"	"Mineski"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_20"	"Mineski"
"Comp_3671_PRSEL_invite_predictions1_choices_21"	"MVP.Phoenix"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_21"	"MVP.Phoenix"
"Comp_3671_PRSEL_invite_predictions1_choices_22"	"Navi"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_22"	"Navi"
"Comp_3671_PRSEL_invite_predictions1_choices_23"	"Newbee"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_23"	"Newbee"
"Comp_3671_PRSEL_invite_predictions1_choices_24"	"Ninjas In Pajamas"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_24"	"Ninjas In Pajamas"
"Comp_3671_PRSEL_invite_predictions1_choices_25"	"5Jungz"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_25"	"5Jungz"
"Comp_3671_PRSEL_invite_predictions1_choices_26"	"Power Rangers"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_26"	"Power Rangers"
"Comp_3671_PRSEL_invite_predictions1_choices_27"	"ScaryFaceZZZ"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_27"	"ScaryFaceZZZ"
"Comp_3671_PRSEL_invite_predictions1_choices_28"	"Secret"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_28"	"Secret"
"Comp_3671_PRSEL_invite_predictions1_choices_29"	"Signature"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_29"	"Signature"
"Comp_3671_PRSEL_invite_predictions1_choices_30"	"MVP.Hot6"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_30"	"MVP.Hot6"
"Comp_3671_PRSEL_invite_predictions1_choices_31"	"Digital Chaos"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_31"	"Digital Chaos"
"Comp_3671_PRSEL_invite_predictions1_choices_32"	"Union"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_32"	"Union"
"Comp_3671_PRSEL_invite_predictions1_choices_33"	"Vici Gaming"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_33"	"Vici Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_34"	"Vici Gaming Potential"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_34"	"Vici Gaming Potential"
"Comp_3671_PRSEL_invite_predictions1_choices_35"	"Brave Heart"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_35"	"Brave Heart"
"Comp_3671_PRSEL_invite_predictions1_choices_36"	"Fnatic"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_36"	"Fnatic"
"Comp_3671_PRSEL_invite_predictions1_choices_37"	"Team Fire"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_37"	"Team Fire"
"Comp_3671_PRSEL_invite_predictions1_choices_38"	"Root Gaming"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_38"	"Root Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_39"	"TnC Esports"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_39"	"TnC Esports"
"Comp_3671_PRSEL_invite_predictions1_choices_40"	"Team 123"
"[english]Comp_3671_PRSEL_invite_predictions1_choices_40"	"Team 123"
"Comp_3671_PRSEL_invite_predictions2_description"	"受邀战队预测 #2"
"[english]Comp_3671_PRSEL_invite_predictions2_description"	"Invite predictions #2"
"Comp_3671_PRSEL_invite_predictions3_description"	"受邀战队预测 #3"
"[english]Comp_3671_PRSEL_invite_predictions3_description"	"Invite predictions #3"
"Comp_3671_PRSEL_invite_predictions4_description"	"受邀战队预测 #4"
"[english]Comp_3671_PRSEL_invite_predictions4_description"	"Invite predictions #4"
"Comp_3671_PRSEL_invite_predictions5_description"	"受邀战队预测 #5"
"[english]Comp_3671_PRSEL_invite_predictions5_description"	"Invite predictions #5"
"Comp_3671_PRSEL_invite_predictions6_description"	"受邀战队预测 #6"
"[english]Comp_3671_PRSEL_invite_predictions6_description"	"Invite predictions #6"
"Comp_3671_PRSEL_na_qual_1_description"	"北美预选赛第1名"
"[english]Comp_3671_PRSEL_na_qual_1_description"	"NA Qualifier 1st Place"
"Comp_3671_PRSEL_na_qual_1_choices_1"	"ROOT Gaming"
"[english]Comp_3671_PRSEL_na_qual_1_choices_1"	"ROOT Gaming"
"Comp_3671_PRSEL_na_qual_1_choices_2"	"eHug"
"[english]Comp_3671_PRSEL_na_qual_1_choices_2"	"eHug"
"Comp_3671_PRSEL_na_qual_1_choices_3"	"Not Today"
"[english]Comp_3671_PRSEL_na_qual_1_choices_3"	"Not Today"
"Comp_3671_PRSEL_na_qual_1_choices_4"	"Team Leviathan"
"[english]Comp_3671_PRSEL_na_qual_1_choices_4"	"Team Leviathan"
"Comp_3671_PRSEL_na_qual_1_choices_5"	"mousesports"
"[english]Comp_3671_PRSEL_na_qual_1_choices_5"	"mousesports"
"Comp_3671_PRSEL_na_qual_1_choices_6"	"Void Boys"
"[english]Comp_3671_PRSEL_na_qual_1_choices_6"	"Void Boys"
"Comp_3671_PRSEL_na_qual_1_choices_7"	"compLexity Gaming"
"[english]Comp_3671_PRSEL_na_qual_1_choices_7"	"compLexity Gaming"
"Comp_3671_PRSEL_na_qual_1_choices_8"	"North American Rejects"
"[english]Comp_3671_PRSEL_na_qual_1_choices_8"	"North American Rejects"
"Comp_3671_PRSEL_na_qual_1_choices_9"	"Wheel Whreck While Whistling"
"[english]Comp_3671_PRSEL_na_qual_1_choices_9"	"Wheel Whreck While Whistling"
"Comp_3671_PRSEL_na_qual_1_choices_10"	"Unknown.xiu"
"[english]Comp_3671_PRSEL_na_qual_1_choices_10"	"Unknown.xiu"
"Comp_3671_PRSEL_na_qual_2_description"	"北美预选赛第2名"
"[english]Comp_3671_PRSEL_na_qual_2_description"	"NA Qualifier 2nd Place"
"Comp_3671_PRSEL_na_qual_3_description"	"北美预选赛第3名"
"[english]Comp_3671_PRSEL_na_qual_3_description"	"NA Qualifier 3rd Place"
"Comp_3671_PRSEL_na_qual_4_description"	"北美预选赛第4名"
"[english]Comp_3671_PRSEL_na_qual_4_description"	"NA Qualifier 4th Place"
"Comp_3671_PRSEL_china_qual_1_description"	"中国预选赛第1名"
"[english]Comp_3671_PRSEL_china_qual_1_description"	"China Qualifier 1st Place"
"Comp_3671_PRSEL_china_qual_1_choices_1"	"TongFu"
"[english]Comp_3671_PRSEL_china_qual_1_choices_1"	"TongFu"
"Comp_3671_PRSEL_china_qual_1_choices_2"	"CDEC Gaming"
"[english]Comp_3671_PRSEL_china_qual_1_choices_2"	"CDEC Gaming"
"Comp_3671_PRSEL_china_qual_1_choices_3"	"Newbee Young"
"[english]Comp_3671_PRSEL_china_qual_1_choices_3"	"Newbee Young"
"Comp_3671_PRSEL_china_qual_1_choices_4"	"HyperGloryTeam"
"[english]Comp_3671_PRSEL_china_qual_1_choices_4"	"HyperGloryTeam"
"Comp_3671_PRSEL_china_qual_1_choices_5"	"Old Boys"
"[english]Comp_3671_PRSEL_china_qual_1_choices_5"	"Old Boys"
"Comp_3671_PRSEL_china_qual_1_choices_6"	"Energy Pacemaker"
"[english]Comp_3671_PRSEL_china_qual_1_choices_6"	"Energy Pacemaker"
"Comp_3671_PRSEL_china_qual_1_choices_8"	"EHOME"
"[english]Comp_3671_PRSEL_china_qual_1_choices_8"	"EHOME"
"Comp_3671_PRSEL_china_qual_1_choices_9"	"TongFu WanZhou"
"[english]Comp_3671_PRSEL_china_qual_1_choices_9"	"TongFu WanZhou"
"Comp_3671_PRSEL_china_qual_1_choices_10"	"Wings Gaming"
"[english]Comp_3671_PRSEL_china_qual_1_choices_10"	"Wings Gaming"
"Comp_3671_PRSEL_china_qual_2_description"	"中国预选赛第2名"
"[english]Comp_3671_PRSEL_china_qual_2_description"	"China Qualifier 2nd Place"
"Comp_3671_PRSEL_china_qual_3_description"	"中国预选赛第3名"
"[english]Comp_3671_PRSEL_china_qual_3_description"	"China Qualifier 3rd Place"
"Comp_3671_PRSEL_china_qual_4_description"	"中国预选赛第4名"
"[english]Comp_3671_PRSEL_china_qual_4_description"	"China Qualifier 4th Place"
"Comp_3671_PRSEL_eu_qual_1_description"	"欧洲预选赛第1名"
"[english]Comp_3671_PRSEL_eu_qual_1_description"	"EU Qualifier 1st Place"
"Comp_3671_PRSEL_eu_qual_1_choices_2"	"Burden United"
"[english]Comp_3671_PRSEL_eu_qual_1_choices_2"	"Burden United"
"Comp_3671_PRSEL_eu_qual_1_choices_3"	"Natus Vincere"
"[english]Comp_3671_PRSEL_eu_qual_1_choices_3"	"Natus Vincere"
"Comp_3671_PRSEL_eu_qual_1_choices_5"	"Ninjas in Pyjamas"
"[english]Comp_3671_PRSEL_eu_qual_1_choices_5"	"Ninjas in Pyjamas"
"Comp_3671_PRSEL_eu_qual_1_choices_7"	"London Conspiracy"
"[english]Comp_3671_PRSEL_eu_qual_1_choices_7"	"London Conspiracy"
"Comp_3671_PRSEL_eu_qual_1_choices_8"	"HellRaisers"
"[english]Comp_3671_PRSEL_eu_qual_1_choices_8"	"HellRaisers"
"Comp_3671_PRSEL_eu_qual_1_choices_9"	"4 Anchors + Sea Captain"
"[english]Comp_3671_PRSEL_eu_qual_1_choices_9"	"4 Anchors + Sea Captain"
"Comp_3671_PRSEL_eu_qual_1_choices_10"	"Yellow Submarine"
"[english]Comp_3671_PRSEL_eu_qual_1_choices_10"	"Yellow Submarine"
"Comp_3671_PRSEL_eu_qual_2_description"	"欧洲预选赛第2名"
"[english]Comp_3671_PRSEL_eu_qual_2_description"	"EU Qualifier 2nd Place"
"Comp_3671_PRSEL_eu_qual_3_description"	"欧洲预选赛第3名"
"[english]Comp_3671_PRSEL_eu_qual_3_description"	"EU Qualifier 3rd Place"
"Comp_3671_PRSEL_eu_qual_4_description"	"欧洲预选赛第4名"
"[english]Comp_3671_PRSEL_eu_qual_4_description"	"EU Qualifier 4th Place"
"Comp_3671_PRSEL_sea_qual_1_description"	"东南亚预选赛第1名"
"[english]Comp_3671_PRSEL_sea_qual_1_description"	"SEA Qualifier 1st Place"
"Comp_3671_PRSEL_sea_qual_1_choices_1"	"5eva"
"[english]Comp_3671_PRSEL_sea_qual_1_choices_1"	"5eva"
"Comp_3671_PRSEL_sea_qual_1_choices_3"	"Can't Say Wips"
"[english]Comp_3671_PRSEL_sea_qual_1_choices_3"	"Can't Say Wips"
"Comp_3671_PRSEL_sea_qual_1_choices_4"	"Rave"
"[english]Comp_3671_PRSEL_sea_qual_1_choices_4"	"Rave"
"Comp_3671_PRSEL_sea_qual_1_choices_5"	"TnC Gaming"
"[english]Comp_3671_PRSEL_sea_qual_1_choices_5"	"TnC Gaming"
"Comp_3671_PRSEL_sea_qual_1_choices_7"	"Signature.Trust"
"[english]Comp_3671_PRSEL_sea_qual_1_choices_7"	"Signature.Trust"
"Comp_3671_PRSEL_sea_qual_1_choices_8"	"G-Guard"
"[english]Comp_3671_PRSEL_sea_qual_1_choices_8"	"G-Guard"
"Comp_3671_PRSEL_sea_qual_1_choices_10"	"Invasion eSports"
"[english]Comp_3671_PRSEL_sea_qual_1_choices_10"	"Invasion eSports"
"Comp_3671_PRSEL_sea_qual_2_description"	"东南亚预选赛第2名"
"[english]Comp_3671_PRSEL_sea_qual_2_description"	"SEA Qualifier 2nd Place"
"Comp_3671_PRSEL_sea_qual_3_description"	"东南亚预选赛第3名"
"[english]Comp_3671_PRSEL_sea_qual_3_description"	"SEA Qualifier 3rd Place"
"Comp_3671_PRSEL_sea_qual_4_description"	"东南亚预选赛第4名"
"[english]Comp_3671_PRSEL_sea_qual_4_description"	"SEA Qualifier 4th Place"
"Comp_3671_PRSEL_me_pred_1_description"	"主赛事冠军"
"[english]Comp_3671_PRSEL_me_pred_1_description"	"Main Event 1st Place"
"Comp_3671_PRSEL_me_pred_1_choices_10"	"Team Secret"
"[english]Comp_3671_PRSEL_me_pred_1_choices_10"	"Team Secret"
"Comp_3671_PRSEL_me_pred_1_choices_12"	"Team Empire"
"[english]Comp_3671_PRSEL_me_pred_1_choices_12"	"Team Empire"
"Comp_3671_PRSEL_me_pred_1_choices_13"	"Virtus Pro"
"[english]Comp_3671_PRSEL_me_pred_1_choices_13"	"Virtus Pro"
"Comp_3671_PRSEL_me_pred_1_choices_14"	"Complexity Gaming"
"[english]Comp_3671_PRSEL_me_pred_1_choices_14"	"Complexity Gaming"
"Comp_3671_PRSEL_me_pred_1_choices_18"	"Archon"
"[english]Comp_3671_PRSEL_me_pred_1_choices_18"	"Archon"
"Comp_3671_PRSEL_me_pred_2_description"	"主赛事亚军"
"[english]Comp_3671_PRSEL_me_pred_2_description"	"Main Event 2nd Place"
"Comp_3671_PRSEL_me_pred_3_description"	"主赛事季军"
"[english]Comp_3671_PRSEL_me_pred_3_description"	"Main Event 3rd Place"
"Comp_3671_PRSEL_me_pred_4_description"	"主赛事殿军"
"[english]Comp_3671_PRSEL_me_pred_4_description"	"Main Event 4th Place"
"Comp_3671_PRSEL_me_pred_5_description"	"主赛事第5名"
"[english]Comp_3671_PRSEL_me_pred_5_description"	"Main Event 5th Place"
"Comp_3671_PRSEL_me_pred_6_description"	"主赛事第6名"
"[english]Comp_3671_PRSEL_me_pred_6_description"	"Main Event 6th Place"
"Comp_3671_PRSEL_pi_pred_1_description"	"淘汰赛第1名"
"[english]Comp_3671_PRSEL_pi_pred_1_description"	"Play-In 1st Place"
"Comp_3671_PRSEL_pi_pred_2_description"	"淘汰赛第2名"
"[english]Comp_3671_PRSEL_pi_pred_2_description"	"Play-In 2nd Place"
"Comp_3671_PRSEL_pi_pred_3_description"	"淘汰赛第3名"
"[english]Comp_3671_PRSEL_pi_pred_3_description"	"Play-In 3rd Place"
"Comp_3671_PRSEL_pi_pred_4_description"	"淘汰赛第4名"
"[english]Comp_3671_PRSEL_pi_pred_4_description"	"Play-In 4th Place"
"Comp_3671_PG_page_coverelementlistfall_season_2015_text"	"2015年秋季赛"
"[english]Comp_3671_PG_page_coverelementlistfall_season_2015_text"	"fall season 2015"
"Comp_3671_PG_page_coverelementlistcompendium_text"	"互动指南"
"[english]Comp_3671_PG_page_coverelementlistcompendium_text"	"compendium"
"Comp_3671_PG_page_coverelementlistdate_text"	"2015年11月16 - 21日"
"[english]Comp_3671_PG_page_coverelementlistdate_text"	"November 16 - 21, 2015"
"Comp_3671_PG_page_coverelementlistprizepool_text"	"300万美元总奖金"
"[english]Comp_3671_PG_page_coverelementlistprizepool_text"	"$3 Million Prize Pool"
"Comp_3671_PG_page_coverelementlistlocation_text"	"德国法兰克福展览中心Festhalle多功能厅"
"[english]Comp_3671_PG_page_coverelementlistlocation_text"	"Festhalle Messe, Frankfurt, Germany"
"Comp_3671_PG_page_coverelementlistesl_text"	"ESL承办"
"[english]Comp_3671_PG_page_coverelementlistesl_text"	"Presented by ESL"
"Comp_3671_PG_page_toc1elementlisttable_text"	"互动指南"
"[english]Comp_3671_PG_page_toc1elementlisttable_text"	"TABLE"
"Comp_3671_PG_page_toc1elementlistof_text"	"&nbsp;"
"[english]Comp_3671_PG_page_toc1elementlistof_text"	"of"
"Comp_3671_PG_page_toc1elementlistContentS_text"	"目录"
"[english]Comp_3671_PG_page_toc1elementlistContentS_text"	"contents"
"Comp_3671_PG_page_toc1elementlistsubheader_event_defines_1"	"法兰克福特锦赛"
"[english]Comp_3671_PG_page_toc1elementlistsubheader_event_defines_1"	"THE FRANKFURT MAJOR"
"Comp_3671_PG_page_toc1elementlisttoc_venue_defines_2"	"场地"
"[english]Comp_3671_PG_page_toc1elementlisttoc_venue_defines_2"	"VENUE"
"Comp_3671_PG_page_toc1elementlistsubheader_compendium_defines_1"	"你的互动指南"
"[english]Comp_3671_PG_page_toc1elementlistsubheader_compendium_defines_1"	"YOUR COMPENDIUM"
"Comp_3671_PG_page_toc1elementlisttoc_challenges_defines_2"	"互动指南挑战"
"[english]Comp_3671_PG_page_toc1elementlisttoc_challenges_defines_2"	"COMPENDIUM CHALLENGES"
"Comp_3671_PG_page_toc1elementlisttoc_wagering_defines_2"	"金币预测"
"[english]Comp_3671_PG_page_toc1elementlisttoc_wagering_defines_2"	"COIN WAGERING"
"Comp_3671_PG_page_toc1elementlisttoc_coins_defines_2"	"互动指南金币"
"[english]Comp_3671_PG_page_toc1elementlisttoc_coins_defines_2"	"COMPENDIUM COINS"
"Comp_3671_PG_page_toc1elementlisttoc_coin_treasure_defines_2"	"金币珍藏"
"[english]Comp_3671_PG_page_toc1elementlisttoc_coin_treasure_defines_2"	"COIN TREASURE"
"Comp_3671_PG_page_toc1elementlisttoc_10_hero_challenge_defines_2"	"十大英雄挑战"
"[english]Comp_3671_PG_page_toc1elementlisttoc_10_hero_challenge_defines_2"	"10 HERO CHALLENGE"
"Comp_3671_PG_page_toc1elementlisttoc_level_defines_2"	"互动指南等级"
"[english]Comp_3671_PG_page_toc1elementlisttoc_level_defines_2"	"COMPENDIUM LEVEL"
"Comp_3671_PG_page_toc1elementlisttoc_rewards_defines_2"	"互动指南奖励"
"[english]Comp_3671_PG_page_toc1elementlisttoc_rewards_defines_2"	"COMPENDIUM REWARDS"
"Comp_3671_PG_page_toc1elementlisttoc_achievements_defines_2"	"互动指南成就"
"[english]Comp_3671_PG_page_toc1elementlisttoc_achievements_defines_2"	"COMPENDIUM ACHIEVEMENTS"
"Comp_3671_PG_page_toc1elementlisttoc_collection_defines_2"	"互动指南贡物"
"[english]Comp_3671_PG_page_toc1elementlisttoc_collection_defines_2"	"COMPENDIUM TRIBUTES"
"Comp_3671_PG_page_venue2elementlistfrankfurt_text"	"法兰克福"
"[english]Comp_3671_PG_page_venue2elementlistfrankfurt_text"	"frankfurt"
"Comp_3671_PG_page_venue2elementlistmain_event_text"	"2015年11月16-21日，主赛事，Festhalle多功能厅"
"[english]Comp_3671_PG_page_venue2elementlistmain_event_text"	"main event, november 16 - 21, 2015, festhalle messe"
"Comp_3671_PG_page_venue2elementlistthe_frankfurt_major_text"	"法兰克福特锦赛"
"[english]Comp_3671_PG_page_venue2elementlistthe_frankfurt_major_text"	"the frankfurt major"
"Comp_3671_PG_page_venue2elementlistpresented_by_esl_text"	"esl承办"
"[english]Comp_3671_PG_page_venue2elementlistpresented_by_esl_text"	"presented by esl"
"Comp_3671_PG_page_venue2elementlistdesc_text"	"今年秋天，十六支全球顶尖的Dota 2战队将会集德国法兰克福的法兰克福展览中心，在法兰克福特锦赛中一决高下。"
"[english]Comp_3671_PG_page_venue2elementlistdesc_text"	"This fall, sixteen of the top Dota 2 teams from across the globe will gather in Frankfurt, Germany's Festhalle Messe to compete in The Frankfurt Major."
"Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistget_new_text"	"获取<br>新挑战"
"[english]Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistget_new_text"	"GET NEW<br>CHALLENGE"
"Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistdiscard_text"	"放弃"
"[english]Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistdiscard_text"	"DISCARD"
"Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistno_discard_text"	"无法<br>放弃"
"[english]Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistno_discard_text"	"DISCARD<br>UNAVAILABLE"
"Comp_3671_PG_page_challengeselementlistdescription_text"	"在匹配赛中成功完成互动指南挑战即可赢取互动指南金币。已完成的挑战将在挑战开启五天后重置。不喜欢这次的挑战任务吗？每三天您都可以将尚未完成的任务重置一次。"
"[english]Comp_3671_PG_page_challengeselementlistdescription_text"	"Successfully complete Compendium Challenges during matchmaking games to earn Compendium Coins. Completed Challenges are replaced 5 days after they are assigned. Don't like your Challenges? Each individual incomplete Challenge can be replaced once every 3 days."
"Comp_3671_PG_page_challengeselementlistdescription_count_text"	"你已经完成了%actionscore_14%项挑战。"
"[english]Comp_3671_PG_page_challengeselementlistdescription_count_text"	"You have completed %actionscore_14% challenges."
"Comp_3671_PG_page_challengeselementlistdescription_noview_text"	"秋季赛活动已经结束。现在无法再进行挑战。"
"[english]Comp_3671_PG_page_challengeselementlistdescription_noview_text"	"The Fall Major event has concluded. Challenges are now unavailable."
"Comp_3671_PG_page_challengeselementlistdescription_noview_self_text"	"购买互动指南后可以开启互动指南挑战。完成挑战将获得互动指南金币。"
"[english]Comp_3671_PG_page_challengeselementlistdescription_noview_self_text"	"Purchase a compendium in order to have access to Compendium Challenges. Completing challenges earns you Compendium Coins."
"Comp_3671_PG_page_challengeselementlistdescription_noview_self_link_text"	"点击获取更多信息。"
"[english]Comp_3671_PG_page_challengeselementlistdescription_noview_self_link_text"	"Click for more information."
"Comp_3671_PG_page_wageringelementlistcoins_wonelementlistyou_have_won_text"	"你已赢得"
"[english]Comp_3671_PG_page_wageringelementlistcoins_wonelementlistyou_have_won_text"	"You Have Won"
"Comp_3671_PG_page_wageringelementlistcoins_wonelementlistcoin_display_text"	"%actionscore_26%"
"[english]Comp_3671_PG_page_wageringelementlistcoins_wonelementlistcoin_display_text"	"%actionscore_26%"
"Comp_3671_PG_page_wageringelementlistcoins_wonelementlistcomp_coins_text"	"2015年秋季互动指南金币"
"[english]Comp_3671_PG_page_wageringelementlistcoins_wonelementlistcomp_coins_text"	"Fall 2015 Compendium Coins"
"Comp_3671_PG_page_wageringelementlistdescription_text"	"拥有2015年秋季互动指南后可以在Dota比赛中使用金币预测胜利。在比赛中所有英雄选择完毕后使用预测栏面板，并选择三档金币数量：100、500或1000枚金币。<br><br>预测金币将与其他玩家的相加，组成总金币池。如果赢得比赛，奖励的金币数会按照每名队员占总金币池的比例来进行发放。所有玩家的预测金币相加后，组成总金币池。如果一方的总金币池多于另一方，系统会为少的一方补上最多500枚金币。若还存在差额，差额将按照占比返还给玩家。<br><br>2015年秋季赛金币可以用于兑换物品，套装和珍藏，截至2016年1月15日。这些物品，套装，珍藏和珍藏内物品无法转移或买卖。"
"[english]Comp_3671_PG_page_wageringelementlistdescription_text"	"Owning the Fall Seasonal 2015 Compendium allows you to use your coins to place a wager on your victory in Dota matches. To do so, use the Wager panel once you are in a match and all heroes have been selected. Compendium owners can select from three wagers: 100, 500, or 1000 coins.<br><br>Your wager is combined with the rest of the players for a total coin pool. If you win the match, the total prize is split between your team proportional to each team member's contribution. The wagers from all the players are added together to form the total coin pool. If one team wagers more coins than the other team, we will any cover any difference up to 500 coins for the lower-wagering team. The extra wagers are returned to the players proportionally.<br><br>Fall 2015 Coins may be redeemed for items, sets and treasures until January 15, 2016. These items, sets, treasures, and items earned from treasures, are in-game items that cannot be transferred. They have no monetary value and cannot be cashed out."
"Comp_3671_PG_page_coinstemplatelistt_purchaseelementlistbg_color_negtooltip_data_tooltip_text"	"此时无法购买这件物品。"
"[english]Comp_3671_PG_page_coinstemplatelistt_purchaseelementlistbg_color_negtooltip_data_tooltip_text"	"You cannot purchase this at this time."
"Comp_3671_PG_page_coinselementlisttitle_text"	"神秘商店"
"[english]Comp_3671_PG_page_coinselementlisttitle_text"	"THE SECRET SHOP"
"Comp_3671_PG_page_coinselementlistcoin_display_text"	"%premium_pts%"
"[english]Comp_3671_PG_page_coinselementlistcoin_display_text"	"%premium_pts%"
"Comp_3671_PG_page_coinselementlistbonus_rate_text"	"当前挑战金币速率为%eq %premium_pts_rate% * 1 %%"
"[english]Comp_3671_PG_page_coinselementlistbonus_rate_text"	"Current Challenge Coin Rate is %eq %premium_pts_rate% * 1 %%"
"Comp_3671_PG_page_coinselementlistbonus_info_text"	"你可以查看奖励页面确认如何提升额外掉落速率。"
"[english]Comp_3671_PG_page_coinselementlistbonus_info_text"	"See the Rewards page to learn how to increase your Coin Rate."
"Comp_3671_PG_page_coinselementlistitem_defines_1"	"兑换随机物品"
"[english]Comp_3671_PG_page_coinselementlistitem_defines_1"	"Redeem for Random Item"
"Comp_3671_PG_page_coinselementlistset_defines_1"	"兑换随机套装"
"[english]Comp_3671_PG_page_coinselementlistset_defines_1"	"Redeem for Random Set"
"Comp_3671_PG_page_coinselementlisttreasure_defines_1"	"兑换金币珍藏"
"[english]Comp_3671_PG_page_coinselementlisttreasure_defines_1"	"Redeem for Coin Treasure"
"Comp_3671_PG_page_coinselementlistdescription_text"	"拥有2015年秋季互动指南才可以使用金币。金币有多种获取方式，包括完成挑战，成功完成金币护符或在匹配赛中成功使用金币预测。<br><br>金币可以兑换随机物品，完成套装或金币珍藏。通过兑换金币获得的物品无法交易或赠送。"
"[english]Comp_3671_PG_page_coinselementlistdescription_text"	"You must first own The Fall Seasonal 2015 Compendium in order to spend your coins. Coins can be earned in several ways, such as by completing Challenges, successfully finishing a Coin Charm, or making successful wagers on your matchmaking games.<br><br>You can redeem coins to obtain a random item, a random complete set of items, or a Coin Treasure. Items received by redeeming coins cannot be traded or gifted."
"Comp_3671_PG_page_coin_treasureelementlisttitle_text"	"金币珍藏"
"[english]Comp_3671_PG_page_coin_treasureelementlisttitle_text"	"Coin Treasure"
"Comp_3671_PG_page_coin_treasureelementlisttier1_label_text"	"黄金级"
"[english]Comp_3671_PG_page_coin_treasureelementlisttier1_label_text"	"GOLD TIER"
"Comp_3671_PG_page_coin_treasureelementlisttier2_label_text"	"白银级"
"[english]Comp_3671_PG_page_coin_treasureelementlisttier2_label_text"	"SILVER TIER"
"Comp_3671_PG_page_coin_treasureelementlisttier3_label_text"	"青铜级"
"[english]Comp_3671_PG_page_coin_treasureelementlisttier3_label_text"	"BRONZE TIER"
"Comp_3671_PG_page_coin_treasureelementlistdescription_text"	"物品的级别越高，掉落几率越低，而且有可能会重复掉落。将3件同一级物品重铸后可以获得1件高一级的物品。而且，2件黄金级物品可以重铸成1件不同的黄金级物品。"
"[english]Comp_3671_PG_page_coin_treasureelementlistdescription_text"	"Each tier of items is less likely to drop than the one below, and duplicate drops can occur. You can craft any 3 items from one tier to obtain a random item from a higher tier. Additionally, 2 items from the Gold tier may be crafted into another item from the Gold tier."
"Comp_3671_PG_page_coin_treasureelementlistcraftingelementlistcrafting_text_text"	"前往<br>重铸"
"[english]Comp_3671_PG_page_coin_treasureelementlistcraftingelementlistcrafting_text_text"	"Go To<br>Crafting"
"Comp_3671_PG_page_10_Hero_Challengeelementlisttitle_text"	"十大英雄挑战"
"[english]Comp_3671_PG_page_10_Hero_Challengeelementlisttitle_text"	"10 Hero Challenge"
"Comp_3671_PG_page_10_Hero_Challengeelementlistattempt1_text"	"1"
"[english]Comp_3671_PG_page_10_Hero_Challengeelementlistattempt1_text"	"1"
"Comp_3671_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedrequest_text_text"	"请求英雄"
"[english]Comp_3671_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedrequest_text_text"	"REQUEST HEROES"
"Comp_3671_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedreroll_text_text"	"重置英雄"
"[english]Comp_3671_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedreroll_text_text"	"RE-ROLL HEROES"
"Comp_3671_PG_page_10_Hero_Challengeelementlistdescription_text"	"十大英雄挑战可以重复进行2次。每次完成都将获得150互动指南积分。挑战中如果觉得自己无法完成，将有一次机会重新生成所有未完成的英雄。"
"[english]Comp_3671_PG_page_10_Hero_Challengeelementlistdescription_text"	"You can take on the 10 Hero Challenge up to 2 times, receiving 150 Compendium Points for each completion. If you get stuck, you may reroll all incomplete heroes for a new selection once per 10 Hero Challenge."
"Comp_3671_PG_page_levelelementlistLevelDisplayelementlistlevelamt_99_text"	"%level%"
"[english]Comp_3671_PG_page_levelelementlistLevelDisplayelementlistlevelamt_99_text"	"%level%"
"Comp_3671_PG_page_levelelementlistLevelDisplayelementlistlevel_text"	"等级"
"[english]Comp_3671_PG_page_levelelementlistLevelDisplayelementlistlevel_text"	"LEVEL"
"Comp_3671_PG_page_levelelementlistpurchase_500_defines_1"	"购买5级"
"[english]Comp_3671_PG_page_levelelementlistpurchase_500_defines_1"	"BUY 5 LEVELS"
"Comp_3671_PG_page_levelelementlistpurchase_1100_defines_1"	"购买11级"
"[english]Comp_3671_PG_page_levelelementlistpurchase_1100_defines_1"	"BUY 11 LEVELS"
"Comp_3671_PG_page_levelelementlistpurchase_2400_defines_1"	"购买24级"
"[english]Comp_3671_PG_page_levelelementlistpurchase_2400_defines_1"	"BUY 24 LEVELS"
"Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistnext_text"	"下一个奖励"
"[english]Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistnext_text"	"YOUR NEXT REWARD"
"Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistnext_level_text"	"等级%textlistvalue_next_levelname%"
"[english]Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistnext_level_text"	"LEVEL %textlistvalue_next_levelname%"
"Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistdescription_details_text"	"互动指南的等级没有上限。达到160级以后，每升10级将交替获得额外的贡物珍藏（例如：160级珍藏I，170级珍藏II，以此类推）。
<br>达到175级时将获得一枚金币预测护符，之后每50级获得一枚。
<br>达到185级时将获得2015年国际邀请赛雕像再造物品包，之后每50级获得一个。
<br>250级开始，每升50级挑战金币的掉落速率都会提高25%。"
"[english]Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistdescription_details_text"	"There is no maximum to your Compendium level. Starting at level 160 and every 10 levels onward, you will be granted an alternating Tribute Treasure (e.g. Treasure I at 160, Treasure II at 170, etc.).<br>At level 175 and every 50 levels onward, you will be granted a Coin Prediction Charm.<br>At level 185 and every 50 levels onward, you will be granted an International 2015 Effigy Reforger Pack.<br>Starting at level 250 and every 50 levels onward, you will be granted +25% Challenge Coin Rate."
"Comp_3671_PG_page_levelelementlistdescription_text"	"互动指南每获得100积分就会提升一级。互动指南升级后将获得珍藏，物品和其他升级功能。<br><br>升级互动指南还能提升完成挑战时奖励的金币，还有队友获得的金币奖励。"
"[english]Comp_3671_PG_page_levelelementlistdescription_text"	"Every 100 points your Compendium earns will cause it to gain a level. Gain Compendium levels to receive treasures, items, and other upgrades.<br><br>Increasing your Compendium Level also increases the amount of Bonus Coins you earn for completing Challenges, as well the amount of coins your teammates earn."
"Comp_3671_PG_page_rewardstemplatelistt_locked_icontooltip_data_tooltip_text"	"这项奖励即将发布。"
"[english]Comp_3671_PG_page_rewardstemplatelistt_locked_icontooltip_data_tooltip_text"	"This reward has yet to be released."
"Comp_3671_PG_page_rewardstemplatelistt_level_rewardelementlistwrench_icontooltip_data_tooltip_text"	"制作中 - 这项奖励已经解锁，将在Dota团队制作完成后发放。"
"[english]Comp_3671_PG_page_rewardstemplatelistt_level_rewardelementlistwrench_icontooltip_data_tooltip_text"	"In Progress - This reward has been unlocked and will be available as soon as the Dota Team puts the finishing touches on it."
"Comp_3671_PG_page_rewardselementlistsubtitle_text"	"等级奖励"
"[english]Comp_3671_PG_page_rewardselementlistsubtitle_text"	"LEVEL REWARDS"
"Comp_3671_PG_page_rewardselementlistdescription_lock_text"	"这些物品尚未发放。"
"[english]Comp_3671_PG_page_rewardselementlistdescription_lock_text"	"These items have not yet been released."
"Comp_3671_PG_page_rewardselementlistdescription_text"	"互动指南的等级没有上限。达到150级以后，每升10级将交替获得额外的贡物珍藏（例如：150级珍藏I，160级珍藏II，以此类推）。<br><br>从1级开始，每25级都将获得一枚215年秋季赛金币预测护符。自定义传送特效将持续到法兰克福特锦赛结束。"
"[english]Comp_3671_PG_page_rewardselementlistdescription_text"	"There is no maximum to your Compendium level. Starting at level 150 and every 10 levels onward, you will be granted an alternating Tribute Treasure (e.g. Treasure I at 150, Treasure II at 160, etc.).<br><br>Starting at Level 1, and every 25 levels onward, you will be granted a Coin Prediction Charm for the Fall 2015 Season.The Custom Teleport effect will be available until the Frankfurt Major concludes."
"Comp_3671_PG_page_rewardselementlistl1_defines_2"	"等级1："
"[english]Comp_3671_PG_page_rewardselementlistl1_defines_2"	"Level 1:"
"Comp_3671_PG_page_rewardselementlistl1_defines_3"	"互动指南挑战"
"[english]Comp_3671_PG_page_rewardselementlistl1_defines_3"	"Compendium Challenges"
"Comp_3671_PG_page_rewardselementlistl1b_defines_2"	"互动指南金币预测"
"[english]Comp_3671_PG_page_rewardselementlistl1b_defines_2"	"Compendium Coin Wagering"
"Comp_3671_PG_page_rewardselementlistl5_defines_2"	"等级5："
"[english]Comp_3671_PG_page_rewardselementlistl5_defines_2"	"Level 5:"
"Comp_3671_PG_page_rewardselementlistl10_defines_2"	"等级10："
"[english]Comp_3671_PG_page_rewardselementlistl10_defines_2"	"Level 10:"
"Comp_3671_PG_page_rewardselementlistl15_defines_2"	"等级15："
"[english]Comp_3671_PG_page_rewardselementlistl15_defines_2"	"Level 15:"
"Comp_3671_PG_page_rewardselementlistl20_defines_2"	"等级20："
"[english]Comp_3671_PG_page_rewardselementlistl20_defines_2"	"Level 20:"
"Comp_3671_PG_page_rewardselementlistl25_defines_2"	"等级25："
"[english]Comp_3671_PG_page_rewardselementlistl25_defines_2"	"Level 25:"
"Comp_3671_PG_page_rewardselementlistl25b_defines_3"	"200%挑战金币速率"
"[english]Comp_3671_PG_page_rewardselementlistl25b_defines_3"	"200% Challenge Coin Rate"
"Comp_3671_PG_page_rewardselementlistl25c_defines_2"	"传送特效I"
"[english]Comp_3671_PG_page_rewardselementlistl25c_defines_2"	"Teleportation Effect I"
"Comp_3671_PG_page_rewardselementlistl25d_defines_2"	"2015年秋季赛信使"
"[english]Comp_3671_PG_page_rewardselementlistl25d_defines_2"	"Fall Season 2015 Courier"
"Comp_3671_PG_page_rewardselementlistl25e_defines_2"	"2015年秋季赛聊天表情"
"[english]Comp_3671_PG_page_rewardselementlistl25e_defines_2"	"Fall Season 2015 Emoticon"
"Comp_3671_PG_page_rewardselementlistl30_defines_2"	"等级30："
"[english]Comp_3671_PG_page_rewardselementlistl30_defines_2"	"Level 30:"
"Comp_3671_PG_page_rewardselementlistl40_defines_2"	"等级40："
"[english]Comp_3671_PG_page_rewardselementlistl40_defines_2"	"Level 40:"
"Comp_3671_PG_page_rewardselementlistl50_defines_2"	"等级50："
"[english]Comp_3671_PG_page_rewardselementlistl50_defines_2"	"Level 50:"
"Comp_3671_PG_page_rewardselementlistl50b_defines_3"	"250%挑战金币速率"
"[english]Comp_3671_PG_page_rewardselementlistl50b_defines_3"	"250% Challenge Coin Rate"
"Comp_3671_PG_page_rewardselementlistl60_defines_2"	"等级60："
"[english]Comp_3671_PG_page_rewardselementlistl60_defines_2"	"Level 60:"
"Comp_3671_PG_page_rewards2elementlistl70_defines_2"	"等级70："
"[english]Comp_3671_PG_page_rewards2elementlistl70_defines_2"	"Level 70:"
"Comp_3671_PG_page_rewards2elementlistl75_defines_2"	"等级75："
"[english]Comp_3671_PG_page_rewards2elementlistl75_defines_2"	"Level 75:"
"Comp_3671_PG_page_rewards2elementlistl75_defines_3"	"鹰翔九天典藏宝瓶"
"[english]Comp_3671_PG_page_rewards2elementlistl75_defines_3"	"Soaring Collector's Cache"
"Comp_3671_PG_page_rewards2elementlistl75a_defines_3"	"振翅高歌典藏宝瓶"
"[english]Comp_3671_PG_page_rewards2elementlistl75a_defines_3"	"Fluttering Collector's Cache"
"Comp_3671_PG_page_rewards2elementlistl80_defines_2"	"等级80："
"[english]Comp_3671_PG_page_rewards2elementlistl80_defines_2"	"Level 80:"
"Comp_3671_PG_page_rewards2elementlistl90_defines_2"	"等级90："
"[english]Comp_3671_PG_page_rewards2elementlistl90_defines_2"	"Level 90:"
"Comp_3671_PG_page_rewards2elementlistl100_defines_2"	"等级100："
"[english]Comp_3671_PG_page_rewards2elementlistl100_defines_2"	"Level 100:"
"Comp_3671_PG_page_rewards2elementlistl100b_defines_3"	"300%挑战金币速率"
"[english]Comp_3671_PG_page_rewards2elementlistl100b_defines_3"	"300% Challenge Coin Rate"
"Comp_3671_PG_page_rewards2elementlistl110_defines_2"	"等级110："
"[english]Comp_3671_PG_page_rewards2elementlistl110_defines_2"	"Level 110:"
"Comp_3671_PG_page_rewards2elementlistl120_defines_2"	"等级120："
"[english]Comp_3671_PG_page_rewards2elementlistl120_defines_2"	"Level 120:"
"Comp_3671_PG_page_rewards2elementlistl125_defines_2"	"等级125："
"[english]Comp_3671_PG_page_rewards2elementlistl125_defines_2"	"Level 125:"
"Comp_3671_PG_page_rewards2elementlistl130_defines_2"	"等级130："
"[english]Comp_3671_PG_page_rewards2elementlistl130_defines_2"	"Level 130:"
"Comp_3671_PG_page_rewards2elementlistl140_defines_2"	"等级140："
"[english]Comp_3671_PG_page_rewards2elementlistl140_defines_2"	"Level 140:"
"Comp_3671_PG_page_rewards2elementlistl150_defines_2"	"等级150："
"[english]Comp_3671_PG_page_rewards2elementlistl150_defines_2"	"Level 150:"
"Comp_3671_PG_page_rewards2elementlistl150_defines_3"	"烈啾威士基珍宝<br>巨牙海民不朽物品"
"[english]Comp_3671_PG_page_rewards2elementlistl150_defines_3"	"Whisky the Stout Artifact<br>Tusk Immortal Item"
"Comp_3671_PG_page_rewards2elementlistl150b_defines_3"	"350%挑战金币速率"
"[english]Comp_3671_PG_page_rewards2elementlistl150b_defines_3"	"350% Challenge Coin Rate"
"Comp_3671_PG_page_rewards2elementlistl150c_defines_3"	"传送特效II"
"[english]Comp_3671_PG_page_rewards2elementlistl150c_defines_3"	"Teleportation Effect II"
"Comp_3671_PG_page_rewards2elementlistl160_defines_2"	"等级160："
"[english]Comp_3671_PG_page_rewards2elementlistl160_defines_2"	"Level 160:"
"Comp_3671_PG_page_rewards2elementlistl250_defines_2"	"等级250："
"[english]Comp_3671_PG_page_rewards2elementlistl250_defines_2"	"Level 250:"
"Comp_3671_PG_page_rewards2elementlistl250b_defines_3"	"600%挑战金币速率"
"[english]Comp_3671_PG_page_rewards2elementlistl250b_defines_3"	"600% Challenge Coin Rate"
"Comp_3671_PG_page_rewards2elementlistl500_defines_2"	"等级500："
"[english]Comp_3671_PG_page_rewards2elementlistl500_defines_2"	"Level 500:"
"Comp_3671_PG_page_rewards2elementlistl500b_defines_3"	"1000%挑战金币速率"
"[english]Comp_3671_PG_page_rewards2elementlistl500b_defines_3"	"1000% Challenge Coin Rate"
"Comp_3671_PG_page_achievementselementlistdescription_text"	"获得积分升级互动指南！更高等级的互动指南将解锁更多奖励。每获得100积分都将提升1级互动指南。"
"[english]Comp_3671_PG_page_achievementselementlistdescription_text"	"Earn points to level up your Compendium! Higher level Compendiums unlock more rewards. Your Compendium will gain a level for every 100 points you earn."
"Comp_3671_PG_page_achievementselementlistr_Activate_title_text"	"激活互动指南"
"[english]Comp_3671_PG_page_achievementselementlistr_Activate_title_text"	"Activate the Compendium"
"Comp_3671_PG_page_achievementselementlistr_Activate_desc_text"	"购买了互动指南后千万别忘了激活！"
"[english]Comp_3671_PG_page_achievementselementlistr_Activate_desc_text"	"Don't forget to activate your compendium once you've bought it!"
"Comp_3671_PG_page_achievementselementlistr_150c_wagering_defines_1"	"预测赢得150枚金币"
"[english]Comp_3671_PG_page_achievementselementlistr_150c_wagering_defines_1"	"Win 150 Coins by Wagering"
"Comp_3671_PG_page_achievementselementlistr_150c_wagering_defines_2"	"通过预测比赛胜利赢得150枚互动指南金币。达成后将额外获得100枚金币！"
"[english]Comp_3671_PG_page_achievementselementlistr_150c_wagering_defines_2"	"Earn 150 Compendium Coins through match wagers. Achieve this to earn 100 extra coins!"
"Comp_3671_PG_page_achievementselementlistr_1500c_wagering_defines_1"	"预测赢得1500枚金币"
"[english]Comp_3671_PG_page_achievementselementlistr_1500c_wagering_defines_1"	"Win 1500 Coins by Wagering"
"Comp_3671_PG_page_achievementselementlistr_1500c_wagering_defines_2"	"通过预测比赛胜利赢得1500枚互动指南金币。达成后将额外获得200枚金币！"
"[english]Comp_3671_PG_page_achievementselementlistr_1500c_wagering_defines_2"	"Earn 1,500 Compendium Coins through match wagers. Achieve this to earn and we'll add 200 extra coins to your pile!"
"Comp_3671_PG_page_achievementselementlistr_15000c_wagering_defines_1"	"预测赢得15000枚金币"
"[english]Comp_3671_PG_page_achievementselementlistr_15000c_wagering_defines_1"	"Win 15000 Coins by Wagering"
"Comp_3671_PG_page_achievementselementlistr_15000c_wagering_defines_2"	"通过预测比赛胜利赢得1500枚互动指南金币。达成后将额外获得300枚金币！"
"[english]Comp_3671_PG_page_achievementselementlistr_15000c_wagering_defines_2"	"Earn 15,000 Compendium Coins through match wagers and we'll chip in another 300 extra coins to celebrate!"
"Comp_3671_PG_page_achievements2elementlistr_1st_challenge_defines_1"	"完成1项互动指南挑战"
"[english]Comp_3671_PG_page_achievements2elementlistr_1st_challenge_defines_1"	"Complete 1 Compendium Challenge"
"Comp_3671_PG_page_achievements2elementlistr_1st_challenge_defines_2"	"成功完成首项互动指南挑战。"
"[english]Comp_3671_PG_page_achievements2elementlistr_1st_challenge_defines_2"	"Successfully complete your first Compendium Challenge."
"Comp_3671_PG_page_achievements2elementlistr_10_challenges_defines_1"	"完成10项互动指南挑战"
"[english]Comp_3671_PG_page_achievements2elementlistr_10_challenges_defines_1"	"Complete 10 Compendium Challenges"
"Comp_3671_PG_page_achievements2elementlistr_10_challenges_defines_2"	"成功完成十项以上互动指南挑战。"
"[english]Comp_3671_PG_page_achievements2elementlistr_10_challenges_defines_2"	"Successfully complete at least 10 Compendium Challenges."
"Comp_3671_PG_page_achievements2elementlistr_50_challenges_defines_1"	"完成40项互动指南挑战"
"[english]Comp_3671_PG_page_achievements2elementlistr_50_challenges_defines_1"	"Complete 40 Compendium Challenges"
"Comp_3671_PG_page_achievements2elementlistr_50_challenges_defines_2"	"成功完成四十项以上互动指南挑战。"
"[english]Comp_3671_PG_page_achievements2elementlistr_50_challenges_defines_2"	"Successfully complete at least 40 Compendium Challenges."
"Comp_3671_PG_page_achievements2elementlistr_10_Hero_Challenge_defines_1"	"十大英雄挑战"
"[english]Comp_3671_PG_page_achievements2elementlistr_10_Hero_Challenge_defines_1"	"Ten Hero Challenge"
"Comp_3671_PG_page_achievements2elementlistr_10_Hero_Challenge_defines_2"	"我们将列出10个随机英雄。全部使用并赢得匹配比赛就可以获得150互动指南积分。本任务可以重复进行2次。"
"[english]Comp_3671_PG_page_achievements2elementlistr_10_Hero_Challenge_defines_2"	"We'll give you a list of 10 random Heroes to play. Win matchmaking games with all of them and earn 150 points. You can complete this twice."
"Comp_3671_PG_page_achievements2elementlistr_create_recycle_charms_defines_1"	"轮回物品创造护符"
"[english]Comp_3671_PG_page_achievements2elementlistr_create_recycle_charms_defines_1"	"Create a Recycling Charm"
"Comp_3671_PG_page_achievements2elementlistr_create_recycle_charms_defines_2"	"将10件物品放入物品轮回即可获得一个轮回护符。此成就可达成5次，每次获得25互动指南积分。"
"[english]Comp_3671_PG_page_achievements2elementlistr_create_recycle_charms_defines_2"	"Recycle 10 items to receive a Recycling Charm. You can complete this up to 5 times, worth 25 Compendium points each."
"Comp_3671_PG_page_achievements2elementlistr_create_recycle_charmselementlistrecycle_linktooltip_data_tooltip_title"	"点击此图标进入物品轮回界面。"
"[english]Comp_3671_PG_page_achievements2elementlistr_create_recycle_charmselementlistrecycle_linktooltip_data_tooltip_title"	"Click this icon to be taken to the Item Recycler."
"Comp_3671_PG_page_achievements2elementlistr_unlock_recycle_charms_defines_1"	"解锁轮回护符"
"[english]Comp_3671_PG_page_achievements2elementlistr_unlock_recycle_charms_defines_1"	"Unlock a Recycling Charm"
"Comp_3671_PG_page_achievements2elementlistr_unlock_recycle_charms_defines_2"	"每次成功解锁轮回护符均可获得25积分，最多获得5次。"
"[english]Comp_3671_PG_page_achievements2elementlistr_unlock_recycle_charms_defines_2"	"Receive 25 Compendium points each time you successfully unlock a Recycling Charm. Can be completed up to 5 times."
"Comp_3671_PG_page_achievements2elementlistr_win_with_team100_defines_1"	"在团队互动指南等级达到100级的比赛中获胜"
"[english]Comp_3671_PG_page_achievements2elementlistr_win_with_team100_defines_1"	"Win With a Team Compendium Level of 100"
"Comp_3671_PG_page_achievements2elementlistr_win_with_team100_defines_2"	"在总团队互动指南等级达到100级的匹配赛中获胜。"
"[english]Comp_3671_PG_page_achievements2elementlistr_win_with_team100_defines_2"	"Win a matchmaing game where your total Team Compendium Level is 100 or more."
"Comp_3671_PG_page_achievements2elementlistr_win_with_team500_defines_1"	"在团队互动指南等级达到500级的比赛中获胜"
"[english]Comp_3671_PG_page_achievements2elementlistr_win_with_team500_defines_1"	"Win With a Team Compendium Level of 500"
"Comp_3671_PG_page_achievements2elementlistr_win_with_team500_defines_2"	"在总团队互动指南等级达到500级的匹配赛中获胜。"
"[english]Comp_3671_PG_page_achievements2elementlistr_win_with_team500_defines_2"	"Win a matchmaing game where your total Team Compendium Level is 500 or more."
"Comp_3671_PG_page_collectionelementlisttitle_text"	"贡物收藏馆"
"[english]Comp_3671_PG_page_collectionelementlisttitle_text"	"TRIBUTE COLLECTION"
"Comp_3671_PG_page_collectionelementlistinfuser_count_text"	"%item_count_16735%"
"[english]Comp_3671_PG_page_collectionelementlistinfuser_count_text"	"%item_count_16735%"
"Comp_3671_PG_page_collectionelementlisttui_text"	"贡物升级工具"
"[english]Comp_3671_PG_page_collectionelementlisttui_text"	"Tribute Upgrade Infusers"
"Comp_3671_PG_page_collectionelementlistinventory_text"	"兵器库中"
"[english]Comp_3671_PG_page_collectionelementlistinventory_text"	"in your inventory"
"Comp_3671_PG_page_collectionelementlistinfusingelementlistapply_text_text"	"应用<br>工具"
"[english]Comp_3671_PG_page_collectionelementlistinfusingelementlistapply_text_text"	"Apply<br>Infuser"
"Comp_3671_PG_page_collection2elementlistdescription_text"	"贡物珍藏内含互动指南玩家专属的全新套装。贡物内每套套装包含一件可以升级特殊周身特效的贡物升级工具。<br>第一次解封贡物时以及每解封五件贡物都必将获得一件工具。此外，每次解封贡物时都有机会随机获得一件工具。"
"[english]Comp_3671_PG_page_collection2elementlistdescription_text"	"Both Tribute treasures feature new sets available exclusively to Compendium owners. Each set within a Tribute contains an item which can be permanently upgraded with special ambient effects by using a Tribute Upgrade Infuser.<br>You are guaranteed to receive an Infuser from your first, and then every fifth, Tribute that you open. There is also a random chance to receive an Infuser in each Tribute you open."
"StoreBanner_Header_FallMajorCompendium2015"	"2015年秋季互动指南"
"[english]StoreBanner_Header_FallMajorCompendium2015"	"Fall Season Compendium 2015"
"StoreBanner_Text_FallMajorCoin2015"	"使用互动指南金币兑换独家奖励！"
"[english]StoreBanner_Text_FallMajorCoin2015"	"Redeem Compendium Coins for exclusive rewards!"
"StoreBanner_Text_FallMajorPiercingBeak2015"	"提升互动指南等级，领取可以解锁特效的英雄套装！"
"[english]StoreBanner_Text_FallMajorPiercingBeak2015"	"Raise your Compendium level to claim hero sets with unlockable ambient effects!"
"dota_gsb_critical_strike_amount"	"%s1%点致命一击"
"[english]dota_gsb_critical_strike_amount"	"%s1% Critical Strike Amount"
"DOTA_PlayerName_Hao"	"Hao"
"[english]DOTA_PlayerName_Hao"	"Hao"
"CompendiumRedeem_Title"	"使用金币"
"[english]CompendiumRedeem_Title"	"Spend Coins"
"CompendiumRedeem_Message"	"确定要使用{d:coin_price}枚金币购买{d:quantity}件{s:purchase_item}？当前金币总额为{d:current_event_points}枚。"
"[english]CompendiumRedeem_Message"	"Are you sure you'd like to spend {d:coin_price} coins to purchase {d:quantity} '{s:purchase_item}'? You currently have {d:current_event_points} coins."
"CompendiumRedeemError_NotEnoughPoints"	"当前的金币总额不足以购买这件物品。当前总额为{d:current_event_points}枚。"
"[english]CompendiumRedeemError_NotEnoughPoints"	"You don't have enough coins to purchase this item. You currently have {d:current_event_points} coins."
"compendium_confirm_redeem_treasure_desc"	"确定使用%s2枚金币来兑换一件金币珍藏？"
"[english]compendium_confirm_redeem_treasure_desc"	"Spend %s2 coins to recieve a Coin Treasure?"
"Crate_Common"	"普通"
"[english]Crate_Common"	"Common"
"Crate_Rare"	"稀有"
"[english]Crate_Rare"	"Rare"
"DOTA_TrophyCategory_FallSeason2015"	"2015年秋季"
"[english]DOTA_TrophyCategory_FallSeason2015"	"Fall Season 2015"
"DOTA_TrophyUnits_Coins_Singular"	"%s1枚金币"
"[english]DOTA_TrophyUnits_Coins_Singular"	"%s1 Coin"
"DOTA_TrophyUnits_Coins_Plural"	"%s1枚金币"
"[english]DOTA_TrophyUnits_Coins_Plural"	"%s1 Coins"
"DOTA_TrophyName_FallSeason2015_CompendiumLevel"	"2015年秋季互动指南等级"
"[english]DOTA_TrophyName_FallSeason2015_CompendiumLevel"	"Fall Season 2015 Compendium Level"
"DOTA_TrophyDesc_FallSeason2015_CompendiumLevel"	"购买并升级2015年秋季互动指南所获得的奖赏。"
"[english]DOTA_TrophyDesc_FallSeason2015_CompendiumLevel"	"Awarded for obtaining and leveling up a compendium for The Fall Season 2015."
"DOTA_TrophyName_FallSeason2015_CompendiumChallenges"	"2015年秋季互动指南挑战者"
"[english]DOTA_TrophyName_FallSeason2015_CompendiumChallenges"	"Fall Season 2015 Compendium Challenger"
"DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges"	"在2015年秋季赛期间完成互动指南挑战所获得的奖赏。"
"[english]DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges"	"Awarded for completing Compendium challenges during The Fall Season 2015."
"DOTA_TrophyName_FallSeason2015_WagerCoinsWon"	"2015年秋季赛预测达人"
"[english]DOTA_TrophyName_FallSeason2015_WagerCoinsWon"	"Fall Season 2015 Predictor"
"DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon"	"2015年秋季赛期间使用金币预测比赛并赢得预测的奖励。"
"[english]DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon"	"How many coins were won through wagers during The Fall Season 2015."
"DOTA_Challenge_Upsell_TT_Line1List4"	"- 使用金币预测输赢并赢得比赛"
"[english]DOTA_Challenge_Upsell_TT_Line1List4"	"- Winning a game while having an active Coin Wager"
"DOTA_ChallengeDesc_SmokeKill"	"使用<font color='#6d9d23'>诡计之雾</font>后<font color='#6d9d23'>30</font>秒内获得击杀或助攻达到<font color='#6d9d23'>%s1</font>次。"
"[english]DOTA_ChallengeDesc_SmokeKill"	"Get a kill or assist within <font color='#6d9d23'>30</font> seconds of using <font color='#6d9d23'>Smoke of Deceit</font>, <font color='#6d9d23'>%s1</font> times."
"CoinWagerResultPopup_Victory"	"胜利！预测奖励："
"[english]CoinWagerResultPopup_Victory"	"Victory!  Your wager winnings:"
"CoinWagerResultPopup_Defeat"	"失败！预测损失："
"[english]CoinWagerResultPopup_Defeat"	"Defeat!  Your wager losses:"
"CoinsForWagering"	"金币可用于预测"
"[english]CoinsForWagering"	"Coins Available For Wager"
"DOTA_CoinWagerDescHeader"	"金币预测规则"
"[english]DOTA_CoinWagerDescHeader"	"Coin Wagering Rules"
"DOTA_CoinWagerDescBody"	"金币预测可以使玩家通过预测比赛胜利来赢取金币。\n\n在比赛正式开始前，玩家先将互动指南金币放入<font color='#C3CECE'><b>预测栏</b></font>。比赛开始时，所有玩家预测栏中的金币都会相加，组成总<font color='#C3CECE'><b>金币池</b></font>。如果一方预测的金币多于对方，系统会补上最多500枚金币的差额。\n\n比赛结束后，<font color='#C3CECE'><b>获胜队伍</b></font>中每名玩家都将根据自己预测栏金币数量占全队的百分比获得金币池中一定比例的金币。"
"[english]DOTA_CoinWagerDescBody"	"Coin Wagering allows players to earn coins by predicting their match victories.\n\nBefore a match begins, players place a <font color='#C3CECE'><b>Wager</b></font> of Compendium Coins.  When the match begins, the Wagers from all players are added together to form the total <font color='#C3CECE'><b>Coin Pool</b></font>. If one team wagers more coins than the other, any difference up to an additional 500 coins will be covered by Dota.\n\nAfter the battle, each player on the <font color='#C3CECE'><b>victorious team</b></font> wins a percentage of the Coin Pool based on their Wager compared to the rest of their team."
"WagerAvailable"	"可用预测栏"
"[english]WagerAvailable"	"WAGER AVAILABLE"
"DOTA_Wager_Status"	"当前金币池"
"[english]DOTA_Wager_Status"	"CURRENT COIN POOL"
"DOTA_Wager_Your_Coins"	"你的金币"
"[english]DOTA_Wager_Your_Coins"	"YOUR COINS"
"DOTA_Wager_Potential_Winnings"	"预期奖励"
"[english]DOTA_Wager_Potential_Winnings"	"POTENTIAL WINNINGS"
"DOTA_Wager_Final_Coin_Pool"	"最终金币池"
"[english]DOTA_Wager_Final_Coin_Pool"	"FINAL COIN POOL"
"DOTA_Wager_Coins_Spent"	"已使用金币"
"[english]DOTA_Wager_Coins_Spent"	"COINS SPENT"
"DOTA_Fall2015Crafting_Tier3Description"	"将三件青铜级物品融合成一件随机白银级物品。"
"[english]DOTA_Fall2015Crafting_Tier3Description"	"Combine three Bronze Tier items into a single random Silver Tier item."
"DOTA_Fall2015Crafting_Tier2Description"	"将三件白银级物品融合成一件随机黄金级套装。"
"[english]DOTA_Fall2015Crafting_Tier2Description"	"Combine three Silver Tier items into a single random Gold Tier set."
"DOTA_Fall2015Crafting_Tier1Description"	"将两套黄金级套装融合成一套随机黄金级套装。不会获得融合时使用的套装。"
"[english]DOTA_Fall2015Crafting_Tier1Description"	"Combine two Gold Tier sets into a single random Gold Tier set. You will not receive a set you provided as input."
"DOTA_Fall2015Crafting_Tier3TabName"	"青铜级升级"
"[english]DOTA_Fall2015Crafting_Tier3TabName"	"Bronze Upgrade"
"DOTA_Fall2015Crafting_Tier2TabName"	"白银级升级"
"[english]DOTA_Fall2015Crafting_Tier2TabName"	"Silver Upgrade"
"DOTA_Fall2015Crafting_Tier1TabName"	"黄金级重铸"
"[english]DOTA_Fall2015Crafting_Tier1TabName"	"Gold Retry"
"DOTA_Fall2015Crafting_Tier3Inputs"	"拖拽三件青铜级物品"
"[english]DOTA_Fall2015Crafting_Tier3Inputs"	"Drag three Bronze Tier items"
"DOTA_Fall2015Crafting_Tier2Inputs"	"拖拽三件白银级物品"
"[english]DOTA_Fall2015Crafting_Tier2Inputs"	"Drag three Silver Tier items"
"DOTA_Fall2015Crafting_Tier1Inputs"	"拖拽两套黄金级套装"
"[english]DOTA_Fall2015Crafting_Tier1Inputs"	"Drag two Gold Tier sets"
"DOTA_Fall2015Crafting_Tier3Outputs"	"获得一件白银级物品"
"[english]DOTA_Fall2015Crafting_Tier3Outputs"	"Receive one Silver Tier item"
"DOTA_Fall2015Crafting_Tier2Outputs"	"获得一套黄金级套装"
"[english]DOTA_Fall2015Crafting_Tier2Outputs"	"Receive one Gold Tier set"
"DOTA_Fall2015Crafting_Tier1Outputs"	"获得一套不同的黄金级套装"
"[english]DOTA_Fall2015Crafting_Tier1Outputs"	"Receive a different Gold Tier set"
"DOTA_Fall2015Crafting_CharmName"	"熔炉之珠的护符II"
"[english]DOTA_Fall2015Crafting_CharmName"	"Charm of the Crucible Jewel II"
"DOTA_Fall2015Crafting_CharmBonus"	"+25互动指南积分"
"[english]DOTA_Fall2015Crafting_CharmBonus"	"+25 Compendium Points"
"Recycle_25_Coins_Context"	"物品轮回 - 25枚金币"
"[english]Recycle_25_Coins_Context"	"Recycle - 25 Coins"
"Recycle_25_Coins_Prompt"	"确定要摧毁这件物品并获得25枚秋季互动指南金币吗？"
"[english]Recycle_25_Coins_Prompt"	"Are you sure you want to destroy this item and gain 25 Fall Season coins?"
"Recycle_50_Coins_Context"	"物品轮回 - 50枚金币"
"[english]Recycle_50_Coins_Context"	"Recycle - 50 Coins"
"Recycle_50_Coins_Prompt"	"确定要摧毁这件物品并获得50枚秋季互动指南金币吗？"
"[english]Recycle_50_Coins_Prompt"	"Are you sure you want to destroy this item and gain 50 Fall Season coins?"
"Recycle_75_Coins_Context"	"物品轮回 - 75枚金币"
"[english]Recycle_75_Coins_Context"	"Recycle - 75 Coins"
"Recycle_75_Coins_Prompt"	"确定要摧毁这件物品并获得75枚秋季互动指南金币吗？"
"[english]Recycle_75_Coins_Prompt"	"Are you sure you want to destroy this item and gain 75 Fall Season coins?"
"Recycle_100_Coins_Context"	"物品轮回 - 100枚金币"
"[english]Recycle_100_Coins_Context"	"Recycle - 100 Coins"
"Recycle_100_Coins_Prompt"	"确定要摧毁这件物品并获得100枚秋季互动指南金币吗？"
"[english]Recycle_100_Coins_Prompt"	"Are you sure you want to destroy this item and gain 100 Fall Season coins?"
"Recycle_125_Coins_Context"	"物品轮回 - 125枚金币"
"[english]Recycle_125_Coins_Context"	"Recycle - 125 Coins"
"Recycle_125_Coins_Prompt"	"确定要摧毁这件物品并获得125枚秋季互动指南金币吗？"
"[english]Recycle_125_Coins_Prompt"	"Are you sure you want to destroy this item and gain 125 Fall Season coins?"
"Recycle_200_Coins_Context"	"物品轮回 - 200枚金币"
"[english]Recycle_200_Coins_Context"	"Recycle - 200 Coins"
"Recycle_200_Coins_Prompt"	"确定要摧毁这件物品并获得200枚秋季互动指南金币吗？"
"[english]Recycle_200_Coins_Prompt"	"Are you sure you want to destroy this item and gain 200 Fall Season coins?"
"Recycle_200_Points_Context"	"物品轮回 - 2级等级"
"[english]Recycle_200_Points_Context"	"Recycle - 2 Compendium Levels"
"Recycle_200_Points_Prompt"	"确定要摧毁这件物品并获得2级秋季互动指南等级吗？"
"[english]Recycle_200_Points_Prompt"	"Are you sure you want to destroy this item and gain 2 Fall Season Compendium Levels?"
"Recycle_Coins_Prompt_Title"	"轮回物品并获得金币"
"[english]Recycle_Coins_Prompt_Title"	"Recycle for Coins"
"Recycle_Points_Prompt_Title"	"轮回物品并获得等级"
"[english]Recycle_Points_Prompt_Title"	"Recycle for Levels"
"infused"	"融合"
"[english]infused"	"Infused"
"FrontPage_FallMajor2015_Points_Header"	"互动指南"
"[english]FrontPage_FallMajor2015_Points_Header"	"Compendium"
"FrontPage_FallMajor2015_Points_Title"	"互动指南等级"
"[english]FrontPage_FallMajor2015_Points_Title"	"Compendium Levels"
"FrontPage_FallMajor2015_Points_Description"	"升级互动指南并解锁奖励！"
"[english]FrontPage_FallMajor2015_Points_Description"	"Level up your compendium and unlock rewards!"
"FrontPage_FallMajor2015_Compendium_Header"	"互动指南"
"[english]FrontPage_FallMajor2015_Compendium_Header"	"Compendium"
"FrontPage_FallMajor2015_Compendium_Title"	"秋季互动指南"
"[english]FrontPage_FallMajor2015_Compendium_Title"	"Fall Season Compendium"
"FrontPage_FallMajor2015_Compendium_Description"	"挑战、预测、独家物品还有更多活动！"
"[english]FrontPage_FallMajor2015_Compendium_Description"	"Challenges, wagering, exclusive items, and more!"
"FrontPage_FallMajor2015_Activate_Title"	"激活互动指南"
"[english]FrontPage_FallMajor2015_Activate_Title"	"Activate Your Compendium"
"FrontPage_FallMajor2015_Activate_Description"	"马上激活互动指南，享用专属奖励！"
"[english]FrontPage_FallMajor2015_Activate_Description"	"Activate your compendium now to start enjoying your rewards!"
"FrontPage_FallMajor2015_CoinTreasure_Title"	"2015年秋季金币珍藏"
"[english]FrontPage_FallMajor2015_CoinTreasure_Title"	"Coin Treasure Fall 2015"
"FrontPage_FallMajor2015_CoinTreasure_Description"	"使用金币兑换独家物品！"
"[english]FrontPage_FallMajor2015_CoinTreasure_Description"	"Redeem your coins for exclusive items!"
"FrontPage_FallMajor2015_Tribute1_Title"	"尖刻之喙贡物"
"[english]FrontPage_FallMajor2015_Tribute1_Title"	"Tribute of the Piercing Beak"
"FrontPage_FallMajor2015_Tribute1_Description"	"可以升级的神话套装！"
"[english]FrontPage_FallMajor2015_Tribute1_Description"	"Mythical sets that can be upgraded!"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note2"	"死亡守卫每0.22秒攻击一次。"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Note2"	"Death Ward attacks once every 0.22 seconds."
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"	"每秒伤害："
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"	"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed"	"%移动速度减缓："
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed"	"%MOVE SLOW:"
"Econ_Revolving_Loot_List_Duplicates"	"这件珍藏包含下列物品之一，而且解封多个可能会获得重复物品："
"[english]Econ_Revolving_Loot_List_Duplicates"	"This treasure contains one of the following items, and may give duplicates if you open multiple:"
"Comp_3671_PG_page_coin_treasureelementlisttreasureselementlisttreasures_text_text"	"解封<br>珍藏"
"[english]Comp_3671_PG_page_coin_treasureelementlisttreasureselementlisttreasures_text_text"	"Open<br>Treasure"
"Comp_3671_PG_page_venue2elementlistprizepool_text"	"300万美元总奖金"
"[english]Comp_3671_PG_page_venue2elementlistprizepool_text"	"$3 Million Dollar Prize Pool"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note1"	"移动速度和攻击力加成在敌人生命值低于25%时达到上限。"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_Note1"	"Max movement speed and attack damage bonuses occur when an enemy's health is at or below 25%."
"DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct"	"%触发渴望临界生命值："
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct"	"%THIRST HEALTH THRESHHOLD:"
"Comp_3671_PG_page_collection2elementlistpiercing_beak_btnelementlisttribute_text_text"	"尖刻之喙<br>贡物"
"[english]Comp_3671_PG_page_collection2elementlistpiercing_beak_btnelementlisttribute_text_text"	"Tribute of the<br>Piercing Beak"
"DOTA_Tooltip_modifier_leshrac_lightning_storm_slow"	"闪电风暴减速"
"[english]DOTA_Tooltip_modifier_leshrac_lightning_storm_slow"	"Lightning Storm Slow"
"LoadoutSlot_Visage_Familiar"	"佣兽"
"[english]LoadoutSlot_Visage_Familiar"	"Familiars"
"DOTA_Announcer_Preview_Default_01"	"请做好开战准备。"
"[english]DOTA_Announcer_Preview_Default_01"	"Prepare for battle."
"DOTA_Announcer_Preview_Default_02"	"天辉上塔正受到攻击！"
"[english]DOTA_Announcer_Preview_Default_02"	"Radiant's top tower is under attack."
"DOTA_Announcer_Preview_Default_03"	"夜魇中路兵营已被摧毁。"
"[english]DOTA_Announcer_Preview_Default_03"	"Dire's middle barracks has fallen."
"DOTA_Announcer_Preview_Default_04"	"Roshan已被天辉击杀！"
"[english]DOTA_Announcer_Preview_Default_04"	"Roshan has fallen to the Radiant!"
"DOTA_Announcer_Preview_Default_05"	"夜魇出动超级士兵。"
"[english]DOTA_Announcer_Preview_Default_05"	"The Dire now have megacreeps."
"DOTA_Announcer_Preview_Default_06"	"我方遗迹需要支援！"
"[english]DOTA_Announcer_Preview_Default_06"	"Your ancient is under attack."
"DOTA_Announcer_Preview_Default_Megakill_01"	"第一滴血！"
"[english]DOTA_Announcer_Preview_Default_Megakill_01"	"First blood!"
"DOTA_Announcer_Preview_Default_Megakill_02"	"暴走！"
"[english]DOTA_Announcer_Preview_Default_Megakill_02"	"Rampage!"
"DOTA_Announcer_Preview_Default_Megakill_03"	"主宰比赛！"
"[english]DOTA_Announcer_Preview_Default_Megakill_03"	"Dominating!"
"DOTA_Announcer_Preview_Default_Megakill_04"	"如同神一般！"
"[english]DOTA_Announcer_Preview_Default_Megakill_04"	"Godlike!"
"DOTA_Announcer_Preview_Bristleback_01"	"Well, look what we've got here. You come to pick a fight, have ya sunshine? Ha ha!"
"[english]DOTA_Announcer_Preview_Bristleback_01"	"Well, look what we've got here. You come to pick a fight, have ya sunshine? Ha ha!"
"DOTA_Announcer_Preview_Bristleback_02"	"你就让他们这么削遗迹啊？"
"[english]DOTA_Announcer_Preview_Bristleback_02"	"You're just going to let them bash your Ancient like that?"
"DOTA_Announcer_Preview_Bristleback_03"	"夜魇信使，呃，没机会再照顾它了。"
"[english]DOTA_Announcer_Preview_Bristleback_03"	"Dire's courier, well, caring and feeding ain't gonna be a problem now."
"DOTA_Announcer_Preview_Bristleback_04"	"你的上路兵营。我是说你到底看到没啊？给力点。"
"[english]DOTA_Announcer_Preview_Bristleback_04"	"Your top barracks. I mean are you even seeing this? Come on."
"DOTA_Announcer_Preview_Bristleback_05"	"我看到了，夜魇已经强化。"
"[english]DOTA_Announcer_Preview_Bristleback_05"	"Oh, look. Dire's fortified, I see."
"DOTA_Announcer_Preview_Bristleback_06"	"那大个子，就这么死了，那夜魇的人，对他还算温柔。"
"[english]DOTA_Announcer_Preview_Bristleback_06"	"The big guy, he got himself killed. That Dire team, they don't muck about."
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_01"	"第一滴血！"
"[english]DOTA_Announcer_Preview_Bristleback_Killing_Spree_01"	"First blood!"
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_02"	"暴走！"
"[english]DOTA_Announcer_Preview_Bristleback_Killing_Spree_02"	"Rampage!"
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_03"	"妖怪般杀戮！"
"[english]DOTA_Announcer_Preview_Bristleback_Killing_Spree_03"	"Monster kill!"
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_04"	"我只能说，实在是太牛*了。"
"[english]DOTA_Announcer_Preview_Bristleback_Killing_Spree_04"	"Now that is impressive, I'll say that."
"dota_region_pw_telecom_shanghai"	"电信（上海）"
"[english]dota_region_pw_telecom_shanghai"	"Perfect World Telecom Shanghai"
"dota_region_pw_telecom_guangdong"	"电信（广东）"
"[english]dota_region_pw_telecom_guangdong"	"Perfect World Telecom Guangdong"
"dota_region_pw_telecom_zhejiang"	"电信（浙江）"
"[english]dota_region_pw_telecom_zhejiang"	"Perfect World Telecom Zhejiang"
"dota_matchgroup_pw_telecom_shanghai"	"电信（上海）"
"[english]dota_matchgroup_pw_telecom_shanghai"	"Perfect World Telecom Shanghai"
"dota_matchgroup_pw_telecom_guangdong"	"电信（广东）"
"[english]dota_matchgroup_pw_telecom_guangdong"	"Perfect World Telecom Guangdong"
"dota_matchgroup_pw_telecom_zhejiang"	"电信（浙江）"
"[english]dota_matchgroup_pw_telecom_zhejiang"	"Perfect World Telecom Zhejiang"
"GameUI_Disconnect_ConnectionTimedout"	"尝试了数次连接，但是服务器没有响应。"
"[english]GameUI_Disconnect_ConnectionTimedout"	"After several attempts to connect, the server did not respond."
"retired_treasure_chest"	"过期珍藏"
"[english]retired_treasure_chest"	"Retired Chest"
"summons"	"召唤单位周身特效"
"[english]summons"	"Summoned Unit Ambient Effect"
"StoreBanner_Header_TreasureOfTheSeersEyeglass"	"先贤之镜的珍藏"
"[english]StoreBanner_Header_TreasureOfTheSeersEyeglass"	"Treasure of the Seer's Eyeglass"
"StoreBanner_Text_TreasureOfTheSeersEyeglass"	"10%的销售额将进入南洋国际锦标赛的总奖金！"
"[english]StoreBanner_Text_TreasureOfTheSeersEyeglass"	"10% of the proceeds of each sale contributes to the Nanyang Championships prize pool!"
"StoreBanner_Header_TreasureOfTheTirelessCrafter"	"无休之艇的珍藏"
"[english]StoreBanner_Header_TreasureOfTheTirelessCrafter"	"Treasure of the Tireless Crafter"
"StoreBanner_Text_TreasureOfTheTirelessCrafter"	"10%的销售额将进入MLG全球总决赛的总奖金！"
"[english]StoreBanner_Text_TreasureOfTheTirelessCrafter"	"10% of the proceeds of each sale contributes to the MLG World Finals prize pool!"
"DOTA_PlayerName_G"	"Sergey 'G' Bragin"
"[english]DOTA_PlayerName_G"	"Sergey 'G' Bragin"
"FrontPage_TreasureOfTheTirelessCrafter_Header"	"珍藏"
"[english]FrontPage_TreasureOfTheTirelessCrafter_Header"	"Treasure"
"FrontPage_TreasureOfTheTirelessCrafter_Title"	"无休之艇的珍藏"
"[english]FrontPage_TreasureOfTheTirelessCrafter_Title"	"Treasure of the Tireless Crafter"
"FrontPage_TreasureOfTheTirelessCrafter_Description"	"10%的销售额将进入MLG全球总决赛的总奖金！"
"[english]FrontPage_TreasureOfTheTirelessCrafter_Description"	"10% of the proceeds of each sale contributes to the MLG World Finals prize pool!"
"FrontPage_TreasureOfTheSeersEyeglass_Header"	"珍藏"
"[english]FrontPage_TreasureOfTheSeersEyeglass_Header"	"Treasure"
"FrontPage_TreasureOfTheSeersEyeglass_Title"	"先贤之镜的珍藏"
"[english]FrontPage_TreasureOfTheSeersEyeglass_Title"	"Treasure of the Seer's Eyeglass"
"FrontPage_TreasureOfTheSeersEyeglass_Description"	"10%的销售额将进入南洋国际锦标赛的总奖金！"
"[english]FrontPage_TreasureOfTheSeersEyeglass_Description"	"10% of the proceeds of each sale contributes to the Nanyang Championships prize pool!"
"dota_matchmaking_region_selected_unreachable_party"	"队伍内至少有一名成员无法确认与选定区域的网络连接情况。"
"[english]dota_matchmaking_region_selected_unreachable_party"	"One or more party members are unable to confirm network connectivity to selected region(s)."
"dota_matchmaking_region_all_unavailable_party_member"	"队伍内至少有一名成员无法与任何区域建立连接。"
"[english]dota_matchmaking_region_all_unavailable_party_member"	"One or more party members are unable to ping any region."
"dota_matchmaking_region_all_unavailable_across_party"	"并没有所有队伍成员都可以确认网络连接情况的地区。"
"[english]dota_matchmaking_region_all_unavailable_across_party"	"There is no region for which all party members can confirm network connectivity."
"dota_matchmaking_region_no_good_region"	"与所有可选服务器的连接都非常糟糕。请检查您的网络连接。"
"[english]dota_matchmaking_region_no_good_region"	"Poor connection to all available regions.  Check your Internet connection."
"dota_matchmaking_region_no_good_region_party"	"无法找到所有队伍成员都能接受的服务器。请检查您的网络连接情况。"
"[english]dota_matchmaking_region_no_good_region_party"	"Cannot find a region with a good connection for all party members.  Check your Internet connection."
"dota_matchmaking_region_poor_choices_party"	"目前选定服务器可能会导致至少一名队伍成员与比赛服务器的连接情况不佳。"
"[english]dota_matchmaking_region_poor_choices_party"	"Selections could result in a poor connection to the game server for one or more party members."
"dota_matchmaking_region_too_picky"	"选定服务器可能会导致匹配时间过长，或比赛质量不高。请选择更多服务器，或启用自动选择。"
"[english]dota_matchmaking_region_too_picky"	"Selections could result in increased queue times or reduced match quality.  Add more regions or enable automatic selection."
"ItemPurgatory_AskRemoveItemFromPurgatory_Title"	"아이템을 완료하시겠습니까?"
"[english]ItemPurgatory_AskRemoveItemFromPurgatory_Title"	"아이템을 완료하시겠습니까?"
"ItemPurgatory_AskRemoveItemFromPurgatory_Body"	"이 아이템을 완료하셔서 메이비 박스에서 제거하시겠습니까?"
"[english]ItemPurgatory_AskRemoveItemFromPurgatory_Body"	"이 아이템을 완료하셔서 메이비 박스에서 제거하시겠습니까?"
"DOTA_Wager_Bonus"	"奖励"
"[english]DOTA_Wager_Bonus"	"BONUS"
"FrontPage_FallMajor2015_SoaringCache_Header"	"珍藏"
"[english]FrontPage_FallMajor2015_SoaringCache_Header"	"Treasure"
"FrontPage_FallMajor2015_SoaringCache_Title"	"鹰翔九天宝瓶"
"[english]FrontPage_FallMajor2015_SoaringCache_Title"	"Soaring Cache"
"FrontPage_FallMajor2015_SoaringCache_Description"	"秋季互动指南玩家专属全新套装和珍稀物品！"
"[english]FrontPage_FallMajor2015_SoaringCache_Description"	"New sets and rare items for Fall Compendium owners!"
"Comp_3671_PG_page_10_Hero_Challengeelementlistattempt2_text"	"2"
"[english]Comp_3671_PG_page_10_Hero_Challengeelementlistattempt2_text"	"2"
"Comp_3671_PG_page_achievements2elementlistr_play_3_custom_games_defines_1"	"进行3场任意自定义游戏"
"[english]Comp_3671_PG_page_achievements2elementlistr_play_3_custom_games_defines_1"	"Play 3 Custom Games Matches"
"Comp_3671_PG_page_achievements2elementlistr_play_3_custom_games_defines_2"	"探索自定义游戏的世界，并且在此过程中获得一级互动指南等级。"
"[english]Comp_3671_PG_page_achievements2elementlistr_play_3_custom_games_defines_2"	"Explore the world of Custom Games and earn a Compendium Level along the way."
"Comp_3671_PG_page_achievements3elementlistr_open_soaring_defines_1"	"解封3个鹰翔九天宝瓶"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_soaring_defines_1"	"Open a 3 Soaring Collector's Cache"
"Comp_3671_PG_page_achievements3elementlistr_open_soaring_defines_2"	"首次解封3个鹰翔九天宝瓶时将自动获得100积分。注意，解封他人赠送的宝瓶同样有效。"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_soaring_defines_2"	"The first time you open 3 Soaring Collector's Caches you will automatically get 100 points. Note that this also works opening gifted Caches."
"Comp_3671_PG_page_achievements3elementlistr_open_7_soaring_defines_1"	"解封7个鹰翔九天宝瓶"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_7_soaring_defines_1"	"Open 7 Soaring Collector's Caches"
"Comp_3671_PG_page_achievements3elementlistr_open_7_soaring_defines_2"	"解封7个鹰翔九天宝瓶可以获得300积分。解封他人赠送的宝瓶同样有效。"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_7_soaring_defines_2"	"Open 7 Soaring Collector's Caches for 300 points. This also works opening gifted Caches."
"Comp_3671_PG_page_achievements3elementlistr_open_all_SoaringFluttering_defines_1"	"一个都不落下！"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_all_SoaringFluttering_defines_1"	"Gotta get them all!"
"Comp_3671_PG_page_achievements3elementlistr_open_all_SoaringFluttering_defines_2"	"鹰翔九天宝瓶和振翅高歌宝瓶各解封7个将获得300积分和100枚金币。解封他人赠送的宝瓶同样有效。"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_all_SoaringFluttering_defines_2"	"Open 7 of each Collector's Caches for 300 points and 150 Coins. This also works opening gifted Caches."
"Comp_3671_PG_page_tribute1_artelementlisttitle_tribute_text"	"尖刻之喙贡物"
"[english]Comp_3671_PG_page_tribute1_artelementlisttitle_tribute_text"	"TRIBUTE OF THE PIERCING BEAK"
"Comp_3671_PG_page_tribute1_artelementlistdescription_text"	"尖刻之喙贡物内含社区打造的全新套装，为互动指南玩家专属物品。珍藏内每件套装都含有可以解锁特殊周身特效的单件。"
"[english]Comp_3671_PG_page_tribute1_artelementlistdescription_text"	"The Tribute of the Piercing Beak features new sets created by the community and available exclusively to Compendium owners. Each set within the Tribute contains an item which can be permanently upgraded with special ambient effects."
"Comp_3671_PG_page_tribute1_artelementlistdescription2_text"	"25级，30级以及之后一定等级时获得尖刻之喙贡物"
"[english]Comp_3671_PG_page_tribute1_artelementlistdescription2_text"	"You'll earn a tribute of the Piercing Beak at levels 25, 30 and with more awarded at higher levels."
"StoreBanner_Header_FallMajorSoaringCache"	"鹰翔九天宝瓶"
"[english]StoreBanner_Header_FallMajorSoaringCache"	"The Soaring Cache"
"StoreBanner_Text_FallMajorSoaringCache"	"仅对互动指南玩家开放的独家全新装备。每解封五个还将获得一个加赠宝瓶！"
"[english]StoreBanner_Text_FallMajorSoaringCache"	"New sets available for purchase only to Compendium owners. Open five to earn a Bonus Cache!"
"DOTA_Import_Wolves_Anim_Ability2_Full"	"2技能站立时嗥叫动作"
"[english]DOTA_Import_Wolves_Anim_Ability2_Full"	"STANDING HOWL for Ability 2"
"DOTA_Import_Wolves_Anim_Ability2_Full_Desc"	"当狼人英雄嗥叫时召唤的狼做出的完整身体动作。这个动作只会在狼处于静止状态时使用。"
"[english]DOTA_Import_Wolves_Anim_Ability2_Full_Desc"	"A full body animation played on this summons wolf when the Lycan Hero howls. This animation will only be used if the Wolf is stationary."
"DOTA_Import_Wolves_Anim_Ability2_Gesture"	"2技能奔跑时嗥叫动作"
"[english]DOTA_Import_Wolves_Anim_Ability2_Gesture"	"RUNNING HOWL GESTURE for Ability 2"
"DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc"	"当狼人英雄嗥叫时召唤的狼做出的部分姿势动作。这个动作会在狼处于移动状态时与奔跑动作结合。身体和腿部的骨骼最好不要受此动作影响。"
"[english]DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc"	"A gesture layer animation played on this summons wolf when the Lycan Hero howls. This Gesture animation will be blended on top of the Run animation when the Wolf is moving. The body & leg bones should probably not be affected by this animation."
"DOTA_econ_item_details_purgatory_header"	"메이비 박스"
"[english]DOTA_econ_item_details_purgatory_header"	"메이비 박스"
"DOTA_econ_item_details_purgatory_refund"	"환불"
"[english]DOTA_econ_item_details_purgatory_refund"	"환불"
"DOTA_econ_item_details_purgatory_finalize"	"완료"
"[english]DOTA_econ_item_details_purgatory_finalize"	"완료"
"DOTA_Purgatory_Tooltip"	"메이비 박스에 있는 아이템을 완료하기 전 사용 또는 수정할 수 없습니다. 아이템이 메이비 박스에 그대로 있으면 환불하실 수 있습니다."
"[english]DOTA_Purgatory_Tooltip"	"메이비 박스에 있는 아이템을 완료하기 전 사용 또는 수정할 수 없습니다. 아이템이 메이비 박스에 그대로 있으면 환불하실 수 있습니다."
"DOTA_InMaybeBox_Label"	"메이비 박스에 포함"
"[english]DOTA_InMaybeBox_Label"	"메이비 박스에 포함"
"DOTA_EconItemSet_Tooltip_Purgatory"	"이 세트는 메이비 박스에 있습니다"
"[english]DOTA_EconItemSet_Tooltip_Purgatory"	"이 세트는 메이비 박스에 있습니다"
"FrontPage_FallMajor2015_Tribute2_Title"	"锐利之羽贡物"
"[english]FrontPage_FallMajor2015_Tribute2_Title"	"Tribute of the Sharpened Feather"
"FrontPage_FallMajor2015_Tribute2_Description"	"互动指南玩家专属的全新贡物珍藏现已推出！"
"[english]FrontPage_FallMajor2015_Tribute2_Description"	"New tribute treasure available for compendium owners!"
"dota_tip_universal_47"	"在设置中的游戏选项中，可以选择不勾选“自动攻击”。这样可以避免自己藏在某处却会自动攻击敌人的尴尬。"
"[english]dota_tip_universal_47"	"You can disable auto-attacking in the options menu."
"dota_tip_universal_48"	"购买信使和守卫的人都有一颗让团队走向胜利的心。"
"[english]dota_tip_universal_48"	"Always be nice to those who buy Wards and Couriers."
"Armor_of_the_Fearful_Aria_Default"	"默认款式"
"[english]Armor_of_the_Fearful_Aria_Default"	"Default Style"
"Armor_of_the_Fearful_Aria_Particle"	"周身特效解锁"
"[english]Armor_of_the_Fearful_Aria_Particle"	"Ambient Effect Unlock"
"Algid_Legacy_Default"	"默认款式"
"[english]Algid_Legacy_Default"	"Default Style"
"Algid_Legacy_Particle"	"周身特效解锁"
"[english]Algid_Legacy_Particle"	"Ambient Effect Unlock"
"Shade_of_the_Spiteful_Eye_Default"	"默认款式"
"[english]Shade_of_the_Spiteful_Eye_Default"	"Default Style"
"Shade_of_the_Spiteful_Eye_Particle"	"周身特效解锁"
"[english]Shade_of_the_Spiteful_Eye_Particle"	"Ambient Effect Unlock"
"Blade_of_Flightless_Fury_Default"	"默认款式"
"[english]Blade_of_Flightless_Fury_Default"	"Default Style"
"Blade_of_Flightless_Fury_Particle"	"周身特效解锁"
"[english]Blade_of_Flightless_Fury_Particle"	"Ambient Effect Unlock"
"Slab_of_Erupting_Wrath_Default"	"默认款式"
"[english]Slab_of_Erupting_Wrath_Default"	"Default Style"
"Slab_of_Erupting_Wrath_Particle"	"周身特效解锁"
"[english]Slab_of_Erupting_Wrath_Particle"	"Ambient Effect Unlock"
"dota_region_japan"	"日本"
"[english]dota_region_japan"	"Japan"
"dota_matchgroup_japan"	"日本"
"[english]dota_matchgroup_japan"	"Japan"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash"	"巨石冲击"
"[english]DOTA_Tooltip_modifier_earth_spirit_boulder_smash"	"Boulder Smash"
"Queen_of_the_Jack_Bomber_Default"	"默认款式"
"[english]Queen_of_the_Jack_Bomber_Default"	"Default Style"
"Queen_of_the_Jack_Bomber_Particle"	"周身特效解锁"
"[english]Queen_of_the_Jack_Bomber_Particle"	"Ambient Effect Unlock"
"DOTA_PlayerName_EternalEnvy"	"EternaLEnVy"
"[english]DOTA_PlayerName_EternalEnvy"	"EternaLEnVy"
"Comp_3671_PG_page_tribute2_artelementlisttitle_tribute_text"	"锐利之羽贡物"
"[english]Comp_3671_PG_page_tribute2_artelementlisttitle_tribute_text"	"TRIBUTE OF THE SHARPENED FEATHER"
"Comp_3671_PG_page_tribute2_artelementlistdescription_text"	"锐利之羽贡物内含社区打造的全新套装，为互动指南玩家专属物品。珍藏内每件套装都含有可以解锁特殊周身特效的单件。"
"[english]Comp_3671_PG_page_tribute2_artelementlistdescription_text"	"The Tribute of the Sharpened Feather features new sets created by the community and available exclusively to Compendium owners. Each set within the Tribute contains an item which can be permanently upgraded with special ambient effects."
"Comp_3671_PG_page_tribute2_artelementlistdescription2_text"	"50级，70级，90级以及之后一定等级时获得锐利之羽贡物。"
"[english]Comp_3671_PG_page_tribute2_artelementlistdescription2_text"	"You'll earn a Tribute of the Sharpened Feather when your Fall Compendium reaches levels 50, 70, and 90, with more awarded at higher levels."
"Comp_3671_PG_page_collection2elementlistsharpened_feather_btnelementlisttribute_text_text"	"锐利之羽<br>贡物"
"[english]Comp_3671_PG_page_collection2elementlistsharpened_feather_btnelementlisttribute_text_text"	"Tribute of the<br>Sharpened Feather"
"Comp_3671_PG_page_collector_cacheelementlisttitle_text"	"鹰翔九天宝瓶物品"
"[english]Comp_3671_PG_page_collector_cacheelementlisttitle_text"	"YOUR SOARING CACHE ITEMS"
"Comp_3671_PG_page_collector_cacheelementlistdescription_text"	"鹰翔九天宝瓶和振翅高歌宝瓶仅对2015年秋季互动指南玩家开放购买。<br/><br/>每款宝瓶内含他处得不到的独家套装和稀有额外物品。每解封五个宝瓶还将获得一个加赠宝瓶，可以直接获得原宝瓶中的珍稀物品，或额外的互动指南等级。而且宝瓶内的物品都可以用于轮回，换取2级互动指南等级。"
"[english]Comp_3671_PG_page_collector_cacheelementlistdescription_text"	"The Soaring Cache and the Fluttering Cache are available for purchase exclusively to owners of the Fall Season 2015 Compendium.<br/><br/>Each Cache contains exclusive sets and rare bonus items that cannot be obtained elsewhere. Open five of either Cache and you will also receive a Bonus Cache, giving you a chance to claim the rare items from their host cache, or additional Compendium levels. You can also recycle any item from either Cache for 2 Compendium Levels. "
"Comp_3671_PG_page_collector_cache2elementlistsoaring_btnelementlistcache_text_text"	"鹰翔九天<br>宝瓶"
"[english]Comp_3671_PG_page_collector_cache2elementlistsoaring_btnelementlistcache_text_text"	"Soaring Cache"
"StoreBanner_Text_FallMajorSharpenedFeather2015"	"互动指南升级后可以入手全新英雄套装，还有更多可以解锁的周身特效！"
"[english]StoreBanner_Text_FallMajorSharpenedFeather2015"	"Raise your Compendium level to access new hero sets with more unlockable ambient effects!"
"DOTA_XP_Alert_Self_Capped"	"[队友]%s1：我已升到满级！"
"[english]DOTA_XP_Alert_Self_Capped"	"[ALLIES] %s1: I'm at max level!"
"DOTA_XP_Alert_Self"	"[队友]%s1：我还需要<font color='#DAAF01'>%s2经验</font>达到<font color='#DAAF01'>%s3级</font>"
"[english]DOTA_XP_Alert_Self"	"[ALLIES] %s1: I need <font color='#DAAF01'>%s2 XP</font> to reach <font color='#DAAF01'>Level %s3</font>"
"DOTA_XP_Alert_Ally_Capped"	"[队友]%s1：<font color='%s2'>%s3</font>已达到满级！"
"[english]DOTA_XP_Alert_Ally_Capped"	"[ALLIES] %s1: <font color='%s2'>%s3</font> is at max level!"
"DOTA_XP_Alert_Ally"	"[队友]%s1：<font color='%s2'>%s3</font>需要<font color='#DAAF01'>%s4经验</font>达到<font color='#DAAF01'>%s5级</font>"
"[english]DOTA_XP_Alert_Ally"	"[ALLIES] %s1: <font color='%s2'>%s3</font> needs <font color='#DAAF01'>%s4 XP</font> to reach <font color='#DAAF01'>Level %s5</font>"
"DOTA_XP_Alert_Enemy_Capped"	"[队友]%s1：敌人<font color='%s2'>%s3</font>已达到满级！"
"[english]DOTA_XP_Alert_Enemy_Capped"	"[ALLIES] %s1: Enemy <font color='%s2'>%s3</font> is at max level!"
"DOTA_XP_Alert_Enemy"	"[队友]%s1：敌人<font color='%s2'>%s3</font>为<font color='#DAAF01'>%s4级</font>"
"[english]DOTA_XP_Alert_Enemy"	"[ALLIES] %s1: Enemy <font color='%s2'>%s3</font> is <font color='#DAAF01'>Level %s4</font>"
"loss_percentage"	"丢包率：%s1%"
"[english]loss_percentage"	"Packet loss: %s1%"
"emoticon_tool"	"表情工具包"
"[english]emoticon_tool"	"Emoticon Tool"
"StoreBanner_Header_FallMajorFlutteringCache"	"振翅高歌宝瓶"
"[english]StoreBanner_Header_FallMajorFlutteringCache"	"The Fluttering Cache"
"StoreBanner_Text_FallMajorFlutteringCache"	"仅对互动指南玩家开放的独家全新装备。每解封五个还将获得一个加赠宝瓶！"
"[english]StoreBanner_Text_FallMajorFlutteringCache"	"New sets available for purchase only to Compendium owners. Open five to earn a Bonus Cache!"
"DOTA_Announcer_Preview_Fallout4_01"	"Let's all remember to have fun."
"[english]DOTA_Announcer_Preview_Fallout4_01"	"Let's all remember to have fun."
"DOTA_Announcer_Preview_Fallout4_02"	"Your top tower is under attack!"
"[english]DOTA_Announcer_Preview_Fallout4_02"	"Your top tower is under attack!"
"DOTA_Announcer_Preview_Fallout4_03"	"Well now, this is a disturbing development."
"[english]DOTA_Announcer_Preview_Fallout4_03"	"Well now, this is a disturbing development."
"DOTA_Announcer_Preview_Fallout4_04"	"Roshan has fallen to the Dire!"
"[english]DOTA_Announcer_Preview_Fallout4_04"	"Roshan has fallen to the Dire!"
"DOTA_Announcer_Preview_Fallout4_05"	"Radiant victory!"
"[english]DOTA_Announcer_Preview_Fallout4_05"	"Radiant victory!"
"DOTA_Announcer_Preview_Fallout4_06"	"Jolly good!"
"[english]DOTA_Announcer_Preview_Fallout4_06"	"Jolly good!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_01"	"First blood!"
"[english]DOTA_Announcer_Preview_Fallout4_Killing_Spree_01"	"First blood!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_02"	"Rampage!"
"[english]DOTA_Announcer_Preview_Fallout4_Killing_Spree_02"	"Rampage!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_03"	"Dominating!"
"[english]DOTA_Announcer_Preview_Fallout4_Killing_Spree_03"	"Dominating!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_04"	"Unstoppable!"
"[english]DOTA_Announcer_Preview_Fallout4_Killing_Spree_04"	"Unstoppable!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_05"	"Monster kill!"
"[english]DOTA_Announcer_Preview_Fallout4_Killing_Spree_05"	"Monster kill!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_06"	"Blimey!"
"[english]DOTA_Announcer_Preview_Fallout4_Killing_Spree_06"	"Blimey!"
"dota_tip_universal_49"	"摧毁敌方防御塔或者兵营，一般会比深入追杀敌人更划算。"
"[english]dota_tip_universal_49"	"Destroying an enemy tower or barracks is usually more valuable to your team than slaying an enemy hero."
"dota_tip_universal_50"	"保持冷静与礼貌，这样你才能更成功地激励你的队友。"
"[english]dota_tip_universal_50"	"Stay calm and polite and you will have better success motivating your teammates."
"dota_tip_universal_51"	"冷静的玩家总是能够更好地做出决策。"
"[english]dota_tip_universal_51"	"Calm players almost always make better decisions."
"dota_tip_universal_52"	"一定要明确自己接下来的行动。"
"[english]dota_tip_universal_52"	"Always be planning your next move."
"dota_tip_universal_53"	"失败乃是成功之母。"
"[english]dota_tip_universal_53"	"Even a defeat is practice for your next victory."
"dota_tip_universal_54"	"别忘了使用英雄试玩功能（在“英雄”界面中），学习如何使用新的英雄、练习补刀或者为最喜欢的英雄设计新的饰品搭配。"
"[english]dota_tip_universal_54"	"Use the Hero Demo feature, available in the Heroes tab, to learn how to play new heroes, practice last hits, or design a look for your favorite hero."
"dota_tip_universal_55"	"在设置中启用“施法时显示施法距离”可以看到技能的施法距离。"
"[english]dota_tip_universal_55"	"You see the cast range of your spells by enabling the \"Ability Rangefinder\" in the settings menu."
"dota_tip_universal_56"	"不要害怕尝试自己不熟悉的英雄。"
"[english]dota_tip_universal_56"	"Don't be afraid to experiment by playing an unfamiliar hero."
"dota_tip_universal_57"	"与三两好友一同Dota实乃乐事。"
"[english]dota_tip_universal_57"	"Dota is best enjoyed with friends."
"dota_tip_universal_58"	"对于言行粗鲁的玩家，不要犹豫，直接屏蔽。"
"[english]dota_tip_universal_58"	"Never hesitate to mute a rude player."
"dota_tip_universal_59"	"不要一直埋怨自己犯错，吸取教训，再接再厉。"
"[english]dota_tip_universal_59"	"Try not to dwell on your mistakes. Learn from them, and move on."
"dota_tip_universal_60"	"要时刻留意小地图中的动向。"
"[english]dota_tip_universal_60"	"Always keep an eye on your minimap."
"dota_tip_universal_61"	"如果你在用语音聊天时出现游戏卡顿，不如试试到设置菜单里打开“无需按键发言模式”。"
"[english]dota_tip_universal_61"	"If you are experiencing gameplay stutters when using voice chat, try going to the settings menu and turning on \"Streamlined Push to Talk\"."
"dota_tip_intermediate_60"	"在野区打钱可能会有危险！最好布置一些守卫来侦查前来伏击的敌人。"
"[english]dota_tip_intermediate_60"	"Farming in the jungle can be dangerous! You may want to buy and place a few wards to prevent enemy attempts to ambush you."
"dota_tip_intermediate_61"	"每个英雄会在比赛中的不同时间段发挥其最大效果。"
"[english]dota_tip_intermediate_61"	"Each hero reaches their maximum effectiveness at a different time in the match."
"dota_tip_intermediate_62"	"如果所有敌人都从小地图上消失了，那么他们可能在打Roshan，也有可能在准备一场伏击。"
"[english]dota_tip_intermediate_62"	"If all enemy heroes have vanished from the minimap, they may be trying to slay Roshan, or setting up an ambush."
"dota_tip_intermediate_63"	"可以尝试在队伍下次进攻的目标附近放置守卫。"
"[english]dota_tip_intermediate_63"	"Try setting wards near the next objective your team wishes to attack."
"dota_tip_intermediate_64"	"学习如何玩辅助，将会让你成为更好的核心。同样的，学习如何玩核心，也能够让你成为更好的辅助。"
"[english]dota_tip_intermediate_64"	"Learning to play as a Support will make you a better Carry player. Learning to play as a Carry will make you a better Support player."
"FrontPage_FallMajor2015_FlutteringCache_Title"	"振翅高歌宝瓶"
"[english]FrontPage_FallMajor2015_FlutteringCache_Title"	"Fluttering Cache"
"FrontPage_FallMajor2015_FlutteringCache_Description"	"全新套装和珍稀物品，秋季互动指南玩家专属！"
"[english]FrontPage_FallMajor2015_FlutteringCache_Description"	"New sets and rare items for Fall Compendium owners!"
"Comp_3671_PG_page_toc1elementlisttoc_collector_cache_defines_2"	"鹰翔九天宝瓶"
"[english]Comp_3671_PG_page_toc1elementlisttoc_collector_cache_defines_2"	"SOARING CACHE"
"Comp_3671_PG_page_toc1elementlisttoc_collector_cache2_defines_2"	"振翅高歌宝瓶"
"[english]Comp_3671_PG_page_toc1elementlisttoc_collector_cache2_defines_2"	"FLUTTERING CACHE"
"Comp_3671_PG_page_achievements3elementlistr_open_fluttering_defines_1"	"解封3个振翅高歌宝瓶"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_fluttering_defines_1"	"Open 3 Fluttering Collector's Caches"
"Comp_3671_PG_page_achievements3elementlistr_open_fluttering_defines_2"	"首次解封3个振翅高歌宝瓶时将自动获得100积分。注意，解封他人赠送的宝瓶同样有效。"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_fluttering_defines_2"	"The first time you open 3 Fluttering Collector's Caches you will automatically get 100 points. Note that this also works opening gifted Caches."
"Comp_3671_PG_page_achievements3elementlistr_open_7_fluttering_defines_1"	"解封7个振翅高歌宝瓶"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_7_fluttering_defines_1"	"Open 7 Fluttering Collector's Caches"
"Comp_3671_PG_page_achievements3elementlistr_open_7_fluttering_defines_2"	"解封7个振翅高歌宝瓶可以获得300积分。解封他人赠送的宝瓶同样有效。"
"[english]Comp_3671_PG_page_achievements3elementlistr_open_7_fluttering_defines_2"	"Open 7 Fluttering Collector's Caches for 300 points. This also works opening gifted Caches."
"Comp_3671_PG_page_collector_cache2_1elementlisttitle_text"	"振翅高歌宝瓶物品"
"[english]Comp_3671_PG_page_collector_cache2_1elementlisttitle_text"	"YOUR FLUTTERING CACHE ITEMS"
"Comp_3671_PG_page_collector_cache2_1elementlistdescription_text"	"鹰翔九天宝瓶和振翅高歌宝瓶仅对2015年秋季互动指南玩家开放购买。<br/><br/>每款宝瓶内含他处得不到的独家套装和稀有额外物品。每解封五个宝瓶还将获得一个加赠宝瓶，可以直接获得原宝瓶中的珍稀物品，或额外的互动指南等级。而且宝瓶内的物品都可以用于轮回，换取2级互动指南等级。"
"[english]Comp_3671_PG_page_collector_cache2_1elementlistdescription_text"	"The Soaring Cache and the Fluttering Cache are available for purchase exclusively to owners of the Fall Season 2015 Compendium.<br/><br/>Each Cache contains exclusive sets and rare bonus items that cannot be obtained elsewhere. Open five of either Cache and you will also receive a Bonus Cache, giving you a chance to claim the rare items from their host cache, or additional Compendium levels. You can also recycle any item from either Cache for 2 Compendium Levels."
"Comp_3671_PG_page_collector_cache2_2elementlistfluttering_btnelementlistcache_text_text"	"振翅高歌宝瓶"
"[english]Comp_3671_PG_page_collector_cache2_2elementlistfluttering_btnelementlistcache_text_text"	"Fluttering Cache"
"Mantle_of_the_Cinder_Baron_Style0"	"款式1"
"[english]Mantle_of_the_Cinder_Baron_Style0"	"Style 1"
"Mantle_of_the_Cinder_Baron_Style1"	"款式2"
"[english]Mantle_of_the_Cinder_Baron_Style1"	"Style 2"
"FrontPage_FallMajor2015_LastChance_Header"	"抓紧时间"
"[english]FrontPage_FallMajor2015_LastChance_Header"	"Last Chance"
"FrontPage_FallMajor2015_LastChance_Title"	"秋季赛截至11月25日"
"[english]FrontPage_FallMajor2015_LastChance_Title"	"Fall Season Ends Nov 24th"
"FrontPage_FallMajor2015_LastChance_Description"	"抓住最后的时间提升等级，入手专属珍藏！"
"[english]FrontPage_FallMajor2015_LastChance_Description"	"Last chance to get levels and exclusive treasures!"
"FrontPage_Axe_Comic_Header"	"全新漫画"
"[english]FrontPage_Axe_Comic_Header"	"New Comic"
"FrontPage_Axe_Comic_Title"	"最后的要塞"
"[english]FrontPage_Axe_Comic_Title"	"The Last Castle"
"FrontPage_Axe_Comic_Description"	"跟随斧王探险的脚步"
"[english]FrontPage_Axe_Comic_Description"	"Follow the exploits of AXE"
}
}
