"lang"
{
"Language"	"schinese"
"Tokens"
{
"DOTA_AttackMove"	"攻击移动/强制攻击"
"DOTA_Move"	"移动"
"DOTA_UnitQuery"	"查看对象/单位"
"DOTA_ExecuteAbility0"	"技能1"
"DOTA_ExecuteAbility1"	"技能2"
"DOTA_ExecuteAbility2"	"技能3"
"DOTA_ExecuteAbility3"	"技能4"
"DOTA_ExecuteAbility4"	"技能5"
"DOTA_ExecuteAbility5"	"终极技能"
"DOTA_RespawnTime"	"%s1秒后重生"
"DOTA_RespawnTimeShort"	"%s1秒后重生"
"DOTA_UnitLevel"	"等级%s1"
"DOTA_StrengthStatus"	"%s1力量"
"DOTA_STR"	"力量"
"DOTA_AgilityStatus"	"%s1敏捷"
"DOTA_AGI"	"敏捷"
"DOTA_IntellectStatus"	"%s1智力"
"DOTA_INT"	"智力"
"DOTA_DamageStatus"	"%s1攻击力"
"DOTA_ArmorStatus"	"%s1护甲"
"DOTA_ARMOR"	"护甲"
"DOTA_UnitHold"	"固守原位"
"DOTA_UnitStop"	"停止行动"
"DOTA_LevelUp"	"升级"
"DOTA_LevelUp_Req"	"需要英雄等级%s1"
"DOTA_AttributesUp"	"等级%s1"
"DOTA_Abilities"	"技能"
"DOTA_Items"	"已装备物品"
"DOTA_HUDShop"	"商店"
"DOTA_AttribArmor"	"护甲"
"DOTA_AttribDamage"	"攻击"
"DOTA_More"	"更多"
"DOTA_Developer"	"开发者"
"DOTA_NeedMana"	"%s1秒"
"DOTA_ManaCost"	"魔法消耗：%s1"
"DOTA_Basics"	"基础分类"
"DOTA_Upgrades"	"合成分类"
"DOTA_Attributes"	"属性"
"DOTA_LevelLabel"	"等级：%s1"
"DOTA_StackCount"	"叠加数：%s1"
"DOTA_Charges"	"能量点数：%s1"
"DOTA_Health"	"生命值"
"DOTA_Mana"	"魔法值"
"DOTA_Skills"	"技能"
"DOTA_AttributeFooter"	"攻击力：%s1 护甲：%s2"
"DOTA_UnitSelection_Title"	"单位选择"
"DOTA_SelectHeroAndCenter"	"选择英雄并使其居中"
"DOTA_TabUnit"	"在已选择单位中切换"
"DOTA_ControlGroup1"	"第1组"
"DOTA_ControlGroup2"	"第2组"
"DOTA_ControlGroup3"	"第3组"
"DOTA_ControlGroup4"	"第4组"
"DOTA_ControlGroup5"	"第5组"
"DOTA_StatTooltip_Header"	"英雄属性：\n\n"
"DOTA_StatTooltip_Strength"	"力量："
"DOTA_StatTooltip_Agility"	"敏捷："
"DOTA_StatTooltip_Intelligence"	"智力："
"DOTA_StatTooltip_PrimaryAttrib"	" 主要属性\n"
"DOTA_StatTooltip_StrengthBonus"	"- 每点增加20点生命值\n- 每点提升0.03点的生命回复速率\n"
"DOTA_StatTooltip_AgilityBonus"	"- 每7点增加1点护甲\n- 每点提升1点攻击速度\n"
"DOTA_StatTooltip_IntelligenceBonus"	"- 每点增加12点魔法值上限\n- 每点提升0.04点的魔法回复速率\n- 每16点增加1%技能伤害\n"
"DOTA_StatTooltip_PrimaryBonus"	"- 每点属性增加1点攻击力\n"
"DOTA_StatTooltip_Buyback"	"当前买活花费：%s1\n"
"DOTA_GoodGuys"	"天辉"
"DOTA_BadGuys"	"夜魇"
"DOTA_Towers"	"剩余防御塔数：%s1"
"DOTA_Barracks"	"兵营数：%s1"
"DOTA_NotAvailable"	"不可用"
"DOTA_MoveForward"	"视角前移"
"DOTA_MoveBack"	"视角后移"
"DOTA_MoveLeft"	"视角左移"
"DOTA_MoveRight"	"视角右移"
"DOTA_CameraGrip"	"防止视角切换"
"DOTA_HeroSelect"	"选择英雄"
"DOTA_HeroCenter"	"英雄置中"
"DOTA_HeroMoveHome"	"英雄返回基地"
"DOTA_ControlGroupCycle"	"下个单位"
"DOTA_ControlGroup6"	"第6组"
"DOTA_Escape"	"取消键"
"DOTA_Scoreboard"	"计分板"
"DOTA_Screenshot"	"截图"
"DOTA_Voice"	"语音"
"DOTA_VoiceLane"	"语音线路"
"DOTA_ChatGlobal"	"聊天（所有人）"
"DOTA_ChatTeam"	"聊天（队友）"
"DOTA_Learn_Abilities"	"学习技能"
"DOTA_Learn_Stats"	"提升属性"
"DOTA_UseActionItem_Key"	"主动物品"
"DOTA_StatTooltip_TotalAttributesSkilled"	"属性附加等级："
"DOTA_DmgArmorTooltip_AttackSpeed"	"攻击速度： "
"DOTA_DmgArmorTooltip_AttackSpeedSeconds"	"秒攻击一次"
"DOTA_DmgArmorTooltip_MoveSpeed"	"移动速度： "
"DOTA_DmgArmorTooltip_AttackDamage"	"攻击伤害："
"DOTA_DmgArmorTooltip_AttackRange"	"攻击距离："
"DOTA_DmgArmorTooltip_Armor"	"物理护甲： "
"DOTA_DmgArmorTooltip_DmgResist"	"物理伤害抗性："
"DOTA_DmgArmorTooltip_MagicArmor"	"魔法护甲： "
"DOTA_DmgArmorTooltip_MagicDmgResist"	"魔法伤害抗性："
"DOTA_HeroTaunt_Key"	"嘲讽物品"
"DOTAUI_AspectNormal"	"4:3"
"DOTAUI_AspectWide16x9"	"16:9"
"DOTAUI_AspectWide16x10"	"16:10"
"DOTAUI_Fullscreen"	"全屏模式"
"DOTAUI_Window"	"窗口模式"
"DOTAUI_BorderlessWindow"	"无边框窗口模式"
"DOTA_Welcome"	"欢迎来到DotA的世界"
"DOTA_Chat_Team"	"[队友] %s1：%s2"
"DOTA_Chat_Team_Dead"	"*死亡*[队友] %s1: %s2"
"DOTA_Chat_Spec"	"[观众] %s1：%s2"
"DOTA_Chat_All"	"%s1：%s2"
"DOTA_Chat_PlayerKilled"	"%s1击败了%s2，得到%s3金钱！"
"DOTA_Chat_PlayerDenied"	"%s1反补了队友%s2！"
"DOTA_Chat_PlayerDeniedSelf"	"%s1自杀了！"
"DOTA_Chat_PlayerKilledGood"	"%s1被夜魇军团杀死了！%s2金钱平均分摊给所有夜魇方英雄。"
"DOTA_Chat_PlayerKilledBad"	"%s1被天辉军团杀死了！%s2金钱平均分摊给所有天辉方英雄。"
"DOTA_Chat_PlayerKilledGeneric"	"%s1被中立生物杀死了！"
"DOTA_Chat_PlayerKilledAssist"	"%s1被击杀！%s2金钱分摊给助攻者："
"DOTA_Chat_TowerPlayerKilled"	"ℓ%s1 摧毁了一座防御塔！"
"DOTA_Chat_TowerKilledGood"	"ℓ一座防御塔被夜魇军团摧毁了！"
"DOTA_Chat_TowerKilledBad"	"ℓ一座防御塔被天辉军团摧毁了！"
"DOTA_Chat_BarracksKilled"	"ℓ%s1 %s2 %s3 兵营已被摧毁！"
"DOTA_Chat_TowerDenied"	"ℓ%s1反补了一座防御塔！"
"DOTA_Chat_FirstBlood"	"%s1%s2击杀了%s3拿下了第一滴血"
"DOTA_Chat_DoubleKill"	"%s1%s2完成了双杀！"
"DOTA_Chat_TripleKill"	"%s1%s2完成了三杀！"
"DOTA_Chat_QuadKill"	"%s1%s2完成了疯狂杀戮！"
"DOTA_Chat_QuintupleKill"	"%s1%s2暴走了！"
"DOTA_Chat_BuyBack"	"%s1买活了！"
"DOTA_Chat_PickedUpAegis"	"%s1获得了不朽之守护！"
"DOTA_Chat_KilledRoshanGood"	"Roshan被天辉击败了！天辉的每位英雄获得%s1金钱！"
"DOTA_Chat_KilledRoshanBad"	"Roshan被夜魇击败了！夜魇的每位英雄获得%s1金钱！"
"DOTA_Chat_SuperCreepsGood"	"夜魇军团的所有兵营均被摧毁。现在天辉军团出动超级士兵！"
"DOTA_Chat_SuperCreepsBad"	"天辉军团的所有兵营均被摧毁。现在夜魇军团出动超级士兵！"
"DOTA_Chat_ItemPurchase"	"%s1购买了%s2！"
"DOTA_Chat_Connect"	"%s1已连入游戏。"
"DOTA_Chat_Disconnect"	"%s1已断开游戏连接。"
"DOTA_Chat_DisconnectWaitForReconnect"	"%s1已断开游戏连接。请耐心等候其重新连入游戏。"
"DOTA_Chat_DisconnectTimeRemaining"	"<font color='#FF0000'><b>%s1还有%s2分钟可以断线重连。</b></font>"
"DOTA_Chat_DisconnectTimeRemainingPlural"	"<font color='#FF0000'><b>%s1还有%s2分钟可以断线重连。</b></font>"
"DOTA_Chat_SafeToLeave"	"<font color='#00FF00'><b>剩余玩家可以自由退出。</b></font>"
"DOTA_Chat_Reconnect"	"%s1已连入游戏。"
"DOTA_Chat_Rune_DoubleDamage"	"%s1激活了<font color='#82CAFF'>双倍伤害</font>神符。"
"DOTA_Chat_Rune_Haste"	"%s1激活了<font color='#F62817'>极速</font>神符。"
"DOTA_Chat_Rune_Illusion"	"%s1激活了<font color='#FFD700'>幻象</font>神符。"
"DOTA_Chat_Rune_Invisibility"	"%s1激活了<font color='#8B008B'>隐形</font>神符。"
"DOTA_Chat_Rune_Regeneration"	"%s1激活了<font color='#7FFF00'>恢复</font>神符。"
"DOTA_Chat_Rune_Bottle_DoubleDamage"	"%s1将<font color='#82CAFF'>双倍伤害</font>神符装入瓶中。"
"DOTA_Chat_Rune_Bottle_Haste"	"%s1将<font color='#F62817'>极速</font>神符装入瓶中。"
"DOTA_Chat_Rune_Bottle_Illusion"	"%s1将<font color='#FFD700'>幻象</font>神符装入瓶中。"
"DOTA_Chat_Rune_Bottle_Invisibility"	"%s1将<font color='#8B008B'>隐形</font>神符装入瓶中。"
"DOTA_Chat_Rune_Bottle_Regeneration"	"%s1将<font color='#7FFF00'>回复</font>神符装入瓶中。"
"DOTA_Chat_NoHero"	"无英雄"
"DOTA_Chat_InTheBag"	"%s1已经预测他们队伍将取得胜利！"
"DOTA_Chat_SecretShop"	"去神秘商店购买%s1"
"DOTA_Chat_ItemAutoPurchased"	"你刚刚购得物品%s1！"
"DOTA_Chat_ItemsCombined"	"你的物品已经被合成为%s1！"
"DOTA_Chat_CourierLostGood"	"天辉的信使被杀死了。"
"DOTA_Chat_CourierLostBad"	"夜魇的信使被杀死了。"
"DOTA_Chat_GlyphUsedGood"	"天辉军团的建筑物已被加固。"
"DOTA_Chat_GlyphUsedBad"	"夜魇军团的建筑物已被加固。"
"DOTA_Chat_CantUseActionItem"	"你现在还无法使用%s1 - %s2。"
"DOTA_Chat_ChargesExhausted"	"你已经耗尽物品%s1的剩余使用次数了。"
"DOTA_Chat_Bot_Gank"	"正在攻击%s1！"
"DOTA_Chat_Bot_PushTower"	"正在推进%s1"
"DOTA_Chat_Bot_Defend"	"正在防守%s1"
"DOTA_Chat_Bot_Roam"	"游走GANK%s1"
"DOTA_Chat_Bot_RoamGank"	"对%s1动手！"
"DOTA_Chat_Bot_GankRetreat"	"我先撤了"
"DOTA_Chat_Bot_RuneTop"	"正在检查上路神符"
"DOTA_Chat_Bot_RuneBottom"	"正在检查下路神符"
"DOTA_Chat_Bot_Roshan"	"正在打Roshan！"
"DOTA_LaneNameNone"	"基地"
"DOTA_LaneNameTop"	"上路"
"DOTA_LaneNameMiddle"	"中路"
"DOTA_LaneNameBottom"	"下路"
"DOTA_Chat_ActionItemReason_Unknown"	"现在没功夫"
"DOTA_Chat_ActionItemReason_Dead"	"你挂了"
"DOTA_Chat_ActionItemReason_Cooldown"	"冷却中（%s1）"
"DOTA_MiniKillCam_KillerInfo"	"击杀者\n%s1"
"DOTA_MiniKillCam_ReadytoRespawn"	"准备重生！"
"DOTA_MiniKillcam_TotalDamage"	"%s1伤害"
"DOTA_MiniKillcam_OtherDamage"	"士兵伤害"
"DOTA_MiniKillcam_KilledByGood"	"击杀者\n天辉军团！"
"DOTA_MiniKillcam_KilledByBad"	"击杀者\n夜魇军团！"
"DOTA_MiniKillcam_Timer"	"%s1：%s2"
"DOTA_Chat_Good"	"天辉"
"DOTA_Chat_Bad"	"夜魇"
"DOTA_Chat_Melee"	"近战"
"DOTA_Chat_Ranged"	"远程"
"DOTA_Chat_LaneTop"	"上路"
"DOTA_Chat_LaneMid"	"中路"
"DOTA_Chat_LaneBot"	"下路"
"DOTA_Lobby_Player_Joined"	"%s1加入了游戏。"
"DOTA_Lobby_Player_Left"	"%s1离开了游戏。"
"DOTA_Lobby_Become_Leader_Self"	"你现在是房主了。"
"DOTA_Lobby_Become_Leader"	"%s1现在是房主了。"
"DOTA_Lobby_Game_Lobby_Setup"	"在线练习赛房间设置"
"DOTA_Lobby_Game_Name"	"房间名称"
"DOTA_Lobby_Game_Mode"	"游戏模式"
"DOTA_Lobby_Region"	"服务器地点"
"DOTA_Lobby_Team_1_Logo"	"1 队标志"
"DOTA_Lobby_Team_2_Logo"	"2 队标志"
"DOTA_Lobby_Team_1_Name"	"1 队名称"
"DOTA_Lobby_Team_2_Name"	"2 队名称"
"DOTA_Lobby_Enable_Cheats"	"启用作弊"
"DOTA_Lobby_Fill_Bots"	"用AI玩家填满空位"
"DOTA_Lobby_Intro_Mode"	"新人上手模式"
"DOTA_UI_Cancel"	"取消"
"DOTA_UI_Ok"	"确定"
"dota_region_automatic"	"自动"
"dota_region_us_west"	"美国西部"
"dota_region_us_east"	"美国东部"
"dota_region_europe"	"卢森堡"
"dota_region_hong_kong"	"中国香港"
"dota_region_singapore"	"新加坡"
"dota_region_shanghai"	"上海"
"dota_region_beijing"	"北京"
"dota_region_malaysia"	"马来西亚"
"dota_matchgroup_sa"	"南美"
"dota_matchgroup_eu"	"欧洲西部"
"DOTA_Hero_Selection_Timer_Second"	"秒"
"DOTA_Hero_Selection_Timer_Seconds"	"秒"
"DOTA_Hero_Selection_Search_Field_Default"	"搜索英雄"
"DOTA_Hero_Selection_Filter_All"	"所有英雄"
"DOTA_Hero_Selection_AdvFilter_Carry"	"核心"
"DOTA_Hero_Selection_AdvFilter_Initiator"	"先手"
"DOTA_Hero_Selection_AdvFilter_Support"	"辅助"
"DOTA_Hero_Selection_AdvFilter_Pusher"	"推进"
"DOTA_Hero_Selection_Team_Good"	"天辉"
"DOTA_Hero_Selection_Team_Bad"	"夜魇"
"DOTA_Hero_Selection_STR"	"力量"
"DOTA_Hero_Selection_AGI"	"敏捷"
"DOTA_Hero_Selection_INT"	"智力"
"DOTA_Hero_Selection_STR_Good"	"天辉：力量英雄"
"DOTA_Hero_Selection_AGI_Good"	"敏捷英雄"
"DOTA_Hero_Selection_INT_Good"	"智力英雄"
"DOTA_Hero_Selection_STR_Bad"	"夜魇：力量英雄"
"DOTA_Hero_Selection_AGI_Bad"	"敏捷英雄"
"DOTA_Hero_Selection_INT_Bad"	"智力英雄"
"DOTA_Hero_Selection_Random"	"随机英雄"
"DOTA_Hero_Selection_Confirm"	"选择 %s1"
"DOTA_Hero_Selection_Ban_Confirm"	"禁用 %s1"
"DOTA_Hero_Selection_Pick_Confirm"	"选择 %s1"
"DOTA_Hero_Selection_Pick"	"第#%d次选择"
"DOTA_Hero_Selection_Ban"	"第#%d次禁用"
"DOTA_Hero_Selection_Complete"	"完成"
"DOTA_Hero_Selection_Instruction"	"你有%s1来选择一个英雄。"
"DOTA_Hero_Selection_Instruction_Other"	"其他玩家正在选择英雄。"
"DOTA_Hero_Selection_Filter_Starter"	"推荐新手英雄"
"DOTA_CombatLogHeading"	"战斗记录"
"DOTA_ToolTip_Ability"	"技能："
"DOTA_ToolTip_Ability_NoTarget"	"无目标"
"DOTA_ToolTip_Ability_Passive"	"被动"
"DOTA_ToolTip_Ability_AutoCast"	"自动施放"
"DOTA_ToolTip_Ability_Aura"	"光环"
"DOTA_ToolTip_Ability_Toggle"	"切换"
"DOTA_ToolTip_Ability_Target"	"单位目标"
"DOTA_ToolTip_Ability_Point"	"点目标"
"DOTA_ToolTip_Targeting"	"影响："
"DOTA_ToolTip_Targeting_Enemy"	"敌方"
"DOTA_ToolTip_Targeting_EnemyHero"	"敌方英雄"
"DOTA_ToolTip_Targeting_Self"	"自身"
"DOTA_ToolTip_Targeting_Allies"	"友方"
"DOTA_ToolTip_Targeting_Trees"	"树"
"DOTA_ToolTip_Level"	"等级"
"DOTA_Hero_Tooltip_Level"	"等级 %s1"
"AbilityDuration"	"持续时间："
"AbilityDamage"	"伤害："
"DOTA_Chat_Prompt"	"说："
"dota_dashboard_players_online"	"%s1名玩家在线"
"dota_dashboard_welcome"	"欢迎来到 DOTA 网络"
"dota_dashboard_actions"	"动作："
"dota_dashboard_start_playing"	"进行游戏"
"dota_dashboard_action_matchmaking"	"匹配比赛"
"dota_dashboard_action_matchmaking_label"	"和水平相近的玩家进行游戏"
"dota_dashboard_action_private"	"私人游戏"
"dota_dashboard_action_private_label"	"与好友进行游戏"
"dota_dashboard_action_ai"	"AI"
"dota_dashboard_action_ai_label"	"机器人练习赛"
"dota_dashboard_action_tutorial"	"教程"
"dota_dashboard_action_tutorial_label"	"在指导下进行游戏"
"dota_dashboard_action_friends_game_label"	"当前房间内的好友"
"dota_dashboard_prepareresearch"	"准备/研究"
"dota_dashboard_helpout"	"协助"
"dota_dashboard_action_mentor"	"指导"
"dota_dashboard_action_mentor_label"	"收个新人为徒，回答一个问题"
"dota_dashboard_action_contribute"	"贡献"
"dota_dashboard_action_contribute_label"	"写一篇英雄教程，给一篇教程评分"
"dota_dashboard_start_learning"	"开始学习："
"dota_dashboard_heropedia"	"英雄百科"
"dota_dashboard_action_heroes"	"英雄"
"dota_dashboard_action_items"	"物品"
"dota_dashboard_action_replays"	"录像"
"dota_dashboard_action_comma"	"，"
"dota_dashboard_tips"	"提示"
"dota_dashboard_configure"	"配置："
"dota_dashboard_settings"	"设置："
"dota_dashboard_quit"	"退出"
"dota_dashboard_profile"	"你的个人档案"
"dota_dashboard_chat"	"聊天"
"dota_dashboard_community"	"聊天"
"dota_dashboard_join_chat"	"加入频道"
"dota_dashboard_category_today"	"今日"
"dota_dashboard_category_updates"	"更新"
"dota_dashboard_category_play"	"游戏"
"dota_dashboard_category_watch"	"观战"
"dota_dashboard_category_learn"	"资料"
"dota_dashboard_category_socialize"	"社区"
"dota_profile_mini_title"	"个人档案"
"dota_profile_mini_party"	"队伍"
"dota_profile_mini_2"	"最近使用的英雄"
"matchmaking_status_title"	"匹配比赛状态"
"matchmaking_status_text"	"游戏已经就绪"
"matchmaking_ready_text"	"%s1已就绪"
"matchmaking_player_afk"	"玩家未就绪"
"matchmaking_player_cancel"	"玩家取消"
"matchmaking_player_rematch"	"寻找新玩家"
"matchmaking_waiting_for_players"	"等待其他玩家"
"matchmaking_player_declined"	"一位玩家拒绝比赛"
"returning_top_of_queue"	"回到匹配队列前排"
"dota_ready_fail"	"匹配失败"
"dota_ready_fail_desc"	"比赛已就绪，但由于你无响应，因此被踢出队列。"
"dota_ready_fail_return"	"重新寻找比赛？"
"matchmaking_label"	"匹配比赛"
"matchmaking_wait_time"	"预计等待时间： nnn"
"matchmaking_exp_geo"	"搜索你所在位置以外的比赛"
"matchmaking_exp_skill"	"搜索在你等级之外的比赛"
"matchmaking_region_active"	"已选择"
"matchmaking_region_inactive"	"未选择"
"matchmaking"	"启用区域"
"today_in_dota"	"今日DOTA"
"matches_in_progress"	"热门比赛直播"
"findmatch"	"寻找比赛"
"players_online"	"在线玩家"
"dota_profile_prestige"	"声望"
"dota_profile_wins"	"胜："
"dota_profile_losses"	"败场"
"dota_profile_leaves"	"逃跑"
"dota_join_chat_channel_prompt"	"频道："
"dota_join_chat_channel_button"	"加入"
"dota_join_chat_channel_name_header"	"频道名"
"dota_join_chat_channel_startup_header"	"启动自动加入"
"dota_chat_party_tab"	"队伍"
"dota_chat_lobby_tab"	"房间"
"dota_game_lobby_title"	"游戏房间"
"dota_match_history"	"比赛历史记录"
"dota_match_history_details"	"比赛详情"
"dota_match_history_win"	"胜利"
"dota_match_history_loss"	"失败"
"dota_match_history_back"	"关闭"
"dota_match_history_Winner_GoodGuys"	"胜方：天辉"
"dota_match_history_Winner_BadGuys"	"胜方：夜魇"
"page_previous"	"上一页"
"page_next"	"下一页"
"page_counter"	"页数： %s1"
"page_back"	"返回"
"dota_load_game_title"	"装载游戏"
"dota_watch_replay"	"观看录像"
"dota_download_replay"	"下载录像"
"dota_replay_unavailable"	"录像不可用"
"dota_profile_show_match_history"	"比赛历史记录"
"dota_persona_panel_title"	"玩家细节"
"dota_downloading_replay"	"下载中..."
"dota_num_players_searching"	"正在搜索匹配的玩家数: %s1"
"dota_search_range"	"搜索范围"
"dota_num_matching_players"	"正在匹配的玩家数: %s1 / 10"
"dota_cancel_match_find"	"取消搜索"
"dota_match_in_progress"	"进行中的游戏"
"dota_match_finished"	"游戏已结束"
"dota_match_connecting"	"正在连接到游戏..."
"dota_match_connected"	"已连接到游戏"
"dota_reconnect_to_game"	"重新连接"
"dota_abandon_game"	"离开游戏"
"dota_disconnect_game"	"断开连接"
"dota_match_find_server"	"寻找服务器"
"dota_match_game_ui"	"私人房间设置"
"dota_number_of_spectators"	"观看人数: %s1"
"dota_abandon_dialog_title"	"放弃比赛"
"dota_abandon_dialog_warning"	"在游戏结束前放弃会毁掉其他玩家的游戏体验。"
"dota_abandon_dialog_confirm"	"你确定你要放弃这场比赛吗？"
"dota_play_matchmaking"	"开始游戏"
"dota_play_practice"	"私人练习"
"dota_play_tournament"	"锦标赛"
"dota_play_tutorial"	"教程"
"dota_watch_game"	"观战"
"dota_play_matchmaking_desc"	"在你附近寻找和你水平相近的玩家。"
"dota_play_practice_desc"	"创建私人房间来和好友或 AI 玩家对战。"
"dota_play_tutorial_desc"	"在指导下体验游戏或进行游戏教程。"
"dota_play_tournament_desc"	"寻找一场竞技性锦标赛。"
"dota_play_leaver_left_label"	"您退出了上一场游戏。如果是因为游戏崩溃或丢失连接，您应当重新连接到游戏中，中途退出将会受到惩罚。"
"dota_play_matchmaking_reconnect_hint"	"如果游戏崩溃或者丢失连接，您可以重新加入游戏。不重新加入游戏会毁掉其他玩家的游戏体验。"
"dota_play_find_match"	"寻找游戏"
"dota_play_welcome_title"	"欢迎来到DOTA2"
"dota_play_welcome_text"	"感谢您的参与，您的反馈\n将帮助 Dota 2 变得更好。"
"DOTA_create_private_lobby"	"输入密码创建私人游戏（可选）"
"DOTA_join_private_title"	"加入私人游戏"
"DOTA_join_private_desc"	"输入密码（房主设置的）来加入这场游戏。"
"DOTA_join_private_error1"	"输入的密码与房主设置的不符。"
"dota_apply"	"应用"
"DOTA_Matchmaking_NoRegion_Error"	"请选择一个匹配区域。"
"DOTA_SelfCast_DoubleTap"	"双击对自身施法"
"DOTA_UniUnitOrder_Ctrl"	"单位统一指令"
"DOTA_GameStartCountdown"	"即将开始 %s1:%s2"
"DOTA_GameTime"	"%s1:%s2"
"DOTA_GamePreGame"	"赛前"
"find_match"	"寻找比赛"
"play_tutorial"	"开始教程"
"unlock_persona"	"升至等级2以解锁新角色特性。"
"dota_party_leader"	"队长"
"DOTA_UserMenu_Profile"	"查看DOTA资料"
"DOTA_UserMenu_SteamProfile"	"查看STEAM资料"
"DOTA_UserMenu_SendMessage"	"发送信息..."
"DOTA_UserMenu_PartyKick"	"踢出队伍"
"DOTA_UserMenu_PartyInvite"	"邀请至队伍"
"DOTA_UserMenu_PartySuggestInvite"	"建议邀请至队伍"
"DOTA_UserMenu_PartyLeave"	"离开队伍"
"DOTA_UserMenu_Spectate"	"观战"
"DOTA_InvitedToParty"	"%s1已邀请你加入队伍。"
"DOTA_Invite_Accept"	"接受"
"DOTA_Invite_Decline"	"拒绝"
"DOTA_RP_INIT"	"主菜单"
"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"	"等待其他玩家读取游戏"
"DOTA_RP_HERO_SELECTION"	"英雄选择"
"DOTA_RP_STRATEGY_TIME"	"策略时间"
"DOTA_RP_PRE_GAME"	"赛前"
"DOTA_RP_GAME_IN_PROGRESS"	"游戏中"
"DOTA_RP_PLAYING_AS"	"正在使用%s2（等级%s1）"
"DOTA_RP_POST_GAME"	"赛后"
"DOTA_RP_DISCONNECT"	"正在断开连接"
"DOTA_RP_SPECTATING"	"观战中"
"DOTA_ActivateGlyph"	"激活符文"
"DOTA_SelectCourier"	"选择信使"
"DOTA_PurchaseQuickbuy"	"一键快速购买"
"DOTA_PurchaseSticky"	"一键购买部件"
"DOTA_Pause"	"暂停"
"DOTA_Chat_Bot_RoamLane"	"返回%s1"
"DOTA_Chat_CantPause"	"您不能使用暂停。"
"DOTA_Chat_NoPausesLeft"	"您的暂停次数已用完。"
"DOTA_Chat_CantPauseYet"	"您在%s1秒内不能暂停。"
"DOTA_Chat_Paused"	"%s1暂停了游戏。"
"DOTA_Chat_Unpaused"	"%s1恢复了游戏。"
"DOTA_Chat_YouPaused"	"您暂停了游戏，还剩下%s1次可用暂停。"
"DOTA_Chat_CantUnpauseTeam"	"你还不能在这个队伍中继续游戏。"
"DOTA_Winner_GoodGuys"	"天辉胜利"
"DOTA_Winner_BadGuys"	"夜魇胜利"
"DOTA_Finish_Game"	"结束游戏"
"DOTA_LearnAbilities"	"学习技能"
"DOTA_ReactiveHintTitle_TowerDamage"	"防御塔造成的伤害"
"DOTA_ReactiveHintBody_TowerDamage"	"防御塔的攻击力很高 - 如果你受到防御塔的多次攻击，你可能需要返回泉水进行治疗，最好在己方小兵开始攻击防御塔后才在防御塔附近进行战斗。"
"DOTA_ReactiveHintTitle_Death"	"死亡"
"DOTA_ReactiveHintBody_Death"	"死亡后你会在己方泉水重生。重生所需时间将随你的等级上升而增加，因此请尽量避免死亡。如果您的血量低了，可以返回泉水进行治疗。"
"DOTA_Tutorial_TaskCompleted"	"完成！"
"DOTA_TutorialTitle_WelcomeToDota"	"基本游戏规则和控制教程"
"DOTA_TutorialBody_WelcomeToDota"	"这段教程将向你介绍DOTA的世界以及如何控制你的英雄。"
"DOTA_TutorialTitle_MaidenIntro"	"你的英雄"
"DOTA_TutorialBody_MaidenIntro"	"你将作为巫术大师暗影萨满进行这场比赛。你在天辉阵营，敌方阵营叫做夜魔。"
"DOTA_TutorialTitle_MovingYourCharacter"	"移动你的人物"
"DOTA_TutorialBody_MovingYourCharacter"	"右击想去的地方来移动你的角色。己方阵营的泉水在你的正下方。"
"DOTA_TutorialTask_MoveToFountain"	"移动到己方泉水（右击）。"
"DOTA_TutorialTitle_FountainIntro"	"泉水"
"DOTA_TutorialBody_FountainIntro"	"泉水能够快速回复你的血量和魔法。如果你在战斗中阵亡了，泉水也会复活你。让我们看看周围其它的重要建筑。"
"DOTA_TutorialTitle_CameraIntro"	"你的视野"
"DOTA_TutorialBody_CameraIntro"	"移动鼠标到屏幕边缘来滚动视野。让我们看看我方遗迹的东北方。"
"DOTA_TutorialTask_MoveToAncient"	"移动视野到遗迹（移动鼠标到屏幕边缘）"
"DOTA_TutorialTitle_AncientIntro"	"遗迹"
"DOTA_TutorialBody_AncientIntro"	"遗迹是你的阵营最重要的建筑 - 如果被摧毁了，你们就输了。你们必须摧毁夜魔阵营的遗迹来赢得游戏。"
"DOTA_TutorialTitle_ViewHeroIntro"	"回到你的英雄"
"DOTA_TutorialBody_ViewHeroIntro"	"你可以通过点击英雄肖像或者双击F1键来将视野快速返回英雄身上。现在就试一下。"
"DOTA_TutorialTask_ViewToHero"	"将视野返回英雄（点击人物肖像）"
"DOTA_TutorialTitle_MapIntro"	"小地图"
"DOTA_TutorialBody_MapIntro"	"屏幕左下角是一副小地图。我方基地（绿色）在左下角，敌方基地（红色）在右上角。"
"DOTA_TutorialTitle_LaneIntro"	"进攻路线"
"DOTA_TutorialBody_LaneIntro"	"共有三条朝向敌方基地的主要进攻路线。让我们朝上方的那条移动。"
"DOTA_TutorialTask_MoveToTopLane"	"移动你的英雄到上路。"
"DOTA_TutorialTitle_BarracksIntro"	"兵营"
"DOTA_TutorialBody_BarracksIntro"	"每条线有两个兵营，兵营会定期派出小兵。小兵是你无法控制的，他们会沿着固定路线向敌方基地进军，攻击沿途所有敌方单位和建筑。"
"DOTA_TutorialTitle_LaningIntro"	"战斗开始！"
"DOTA_TutorialBody_LaningIntro"	"一波天辉小兵即将出发。跟着他们进入战斗来提供远程支援。试着不要被小兵攻击，你受伤是很严重的状况！当一波小兵全死掉后，明智的做法是后退和下一波小兵会合。"
"DOTA_TutorialTitle_FindingYourHero"	"找到你的英雄"
"DOTA_TutorialBody_FindingYourHero"	"如果你找不到你的英雄了，可以快速按下两次F1键或点击英雄肖像来将视野中心回到在英雄身上。"
"DOTA_TutorialTask_FollowCreeps"	"跟着己方小兵去前线"
"DOTA_TutorialTitle_CombatIntro"	"战斗"
"DOTA_TutorialBody_CombatIntro"	"前方正在发生战斗。记住要小心并避免受伤。"
"DOTA_TutorialTitle_AttackingIntro"	"攻击"
"DOTA_TutorialBody_AttackingIntro"	"右击敌方单位来进行攻击（只需右击一次）。"
"DOTA_TutorialTitle_BountiesIntro"	"赏金"
"DOTA_TutorialBody_BountiesIntro"	"当你给予一个敌方单位或建筑最终击杀的一击时，你将会获得一笔赏金。攻击低血量的敌方单位来尝试获得这笔赏金。"
"DOTA_TutorialTask_LastHitCreeps"	"通过给予最终一击获得赏金 %s1/%s2"
"DOTA_TutorialTitle_SpendGold"	"消费金币"
"DOTA_TutorialBody_SpendGold"	"让我们回到基地消费你努力赚来的金币吧。右击小地图上左下角的我方基地返回。"
"DOTA_TutorialTask_ReturnToShop"	"返回基地商店。"
"DOTA_TutorialTitle_BuyFromShop"	"消费金币：商店"
"DOTA_TutorialBody_BuyFromShop"	"你可以在商店消费赚来的金币购买物品。"
"DOTA_TutorialTitle_BuyFromShop2"	"从商店购买"
"DOTA_TutorialBody_BuyFromShop2"	"左击商店查看贩卖物品。双击回城卷轴和攻击之爪来购买它们。"
"DOTA_TutorialTitle_CloseShop"	"关闭商店"
"DOTA_TutorialBody_CloseShop"	"若要关闭商店，你可以左击顶部的X，或左击商店菜单之外的任何地方，或按下物品栏边上的那个按钮。商店也会在你走出购买区域的时候自动关闭。"
"DOTA_TutorialTask_BuyTPScroll"	"从商店购买两件物品。"
"DOTA_TutorialTitle_TeleportIntro"	"物品类型"
"DOTA_TutorialBody_TeleportIntro"	"攻击之爪被动增加攻击力，而回城卷轴则必须激活使用。使用回城卷轴可以把你传送到任何一座己方建筑。这对节约宝贵的时间很重要。"
"DOTA_TutorialTitle_UseItemIntro"	"使用回城卷轴来传送"
"DOTA_TutorialBody_UseItemIntro"	"要使用回城卷轴，左键点击它然后在小地图上左击你想去的地方。传送是需要引导的咒语，小心不要在使用时做其它动作，以免传送被打断。"
"DOTA_TutorialTask_UseTPScroll"	"使用回城卷轴来传送"
"DOTA_TutorialTitle_StayInLane"	"停留在兵线上"
"DOTA_TutorialBody_StayInLane"	"在游戏初期，停留在兵线上击杀敌方单位赚取经验和金钱是很重要的。返回兵线回到战斗。"
"DOTA_TutorialTask_BackToCombat"	"返回兵线。"
"DOTA_TutorialTitle_ExpIntro"	"获取经验"
"DOTA_TutorialBody_ExpIntro"	"当一个敌方单位死亡时，所有附近的己方英雄都会获得经验。试着获得足够的经验升级。"
"DOTA_TutorialTask_GetALevel"	"通过帮助击杀敌方单位升级。"
"DOTA_TutorialTitle_LevelIntro"	"升级"
"DOTA_TutorialBody_LevelIntro"	"当你升级时，你会获得一点技能点。"
"DOTA_TutorialTitle_AbilityIntro"	"使用技能点"
"DOTA_TutorialBody_AbilityIntro"	"将鼠标停留在技能图标上查看技能详情。左击图标下方的黄条来使用技能点提升技能等级。升级你的苍穹震击技能。"
"DOTA_TutorialTask_BuyAbility"	"花掉一点技能点来学习苍穹震击。"
"DOTA_TutorialTitle_CastIntro"	"使用技能"
"DOTA_TutorialBody_CastIntro"	"苍穹震击技能造成魔法伤害。使用时消耗你的魔法值。点击技能图标，然后左击你想施放的地方。"
"DOTA_TutorialTask_CastSpell"	"施放你的苍穹震击技能。"
"DOTA_TutorialTitle_RazorIntro"	"剃刀"
"DOTA_TutorialBody_RazorIntro"	"敌方英雄剃刀加入了战斗，效力于夜魇军团。他是闪电魔法的大师，拥有强大的等离子场技能。他将会从上路开始攻击。"
"DOTA_TutorialTitle_NewItems"	"新物品"
"DOTA_TutorialBody_NewItems"	"你获得了一些新物品来帮助你战斗。树之祭祀可以让你通过吞食树木恢复生命。坚韧球被动提高你的恢复速率。"
"DOTA_TutorialTitle_AttackTower"	"攻击防御塔"
"DOTA_TutorialBody_AttackTower"	"防御塔有强力的攻击和很高的生命值。和小兵一起攻击并摧毁这个防御塔来完成教程！如果小兵死光了就撤退，尽量保持高血量！"
"DOTA_TutorialTask_KillTower"	"摧毁敌方防御塔。"
"DOTA_TutorialTitle_WinningIntro"	"胜利！"
"DOTA_TutorialBody_WinningIntro"	"恭喜完成基本游戏规则和控制教程！下一个教程将带领你完成整个游戏，你将自己选择英雄！"
"DOTA_TutorialTitle_ChooseYourHero"	"选择你的英雄"
"DOTA_TutorialBody_ChooseYourHero"	"暗影萨满是一个很好的可以用来学习的英雄。他的远程攻击使你可以在后方安全的攻击。群蛇守卫技能对于摧毁防御塔非常有用。不过你还是可以用任意英雄完成本教程。"
"DOTA_TutorialTitle_PrepareForBattle"	"准备战斗"
"DOTA_TutorialBody_PrepareForBattle"	"开局时有你有1点技能点和603金币来购买物品。用掉技能点来学习一个技能。在本教程中我们启用了自动购买功能，所以你不用担心去商店购物的问题。"
"DOTA_TutorialTitle_AutoBuyIntro"	"自动购买"
"DOTA_TutorialBody_AutoBuyIntro"	"自动购买功能将为你的人物购买合适的物品。你的人物返回泉水时会自动拣起物品。如果得到消息要去神秘商店的话，先查看下小地图上的位置，准备好再去。"
"DOTA_TutorialTask_MoveWhenReady"	"准备好了就出发。"
"DOTA_TutorialTitle_SpawningBots"	"友军和敌军"
"DOTA_TutorialBody_SpawningBots"	"在这个教程里，你会和两个由电脑控制的敌军作战，同时你会有一名由电脑控制的队友。试着去中路向着夜魇的基地展开推进，并且摧毁掉他们的遗迹。"
"DOTA_TutorialTask_DefeatAncient"	"摧毁夜魇军团的遗迹。"
"DOTA_TutorialTitle_DefeatEnemyAncient"	"攻击敌人"
"DOTA_TutorialBody_DefeatEnemyAncient"	"敌军的防御很强大，你每次要摧毁一座防御塔都需要和多波小兵一起进攻。当你生命值过低或者想买东西的时候就返回基地。"
"DOTA_TutorialTitle_Train_Pudge"	"rider美杜莎训练"
"DOTA_TutorialBody_Train_Pudge"	"学习使用rider美杜莎。在下路击杀几个BOT试试。"
"DOTA_TutorialTitle_Pudge_Goal"	"击杀几个英雄！"
"DOTA_TutorialBody_Pudge_Goal"	"在下路GANK两个敌方英雄。试着击杀5名英雄而自己的死亡次数不超过3次。"
"DOTA_TutorialTitle_LastHit"	"补刀 / 反补 练习"
"DOTA_TutorialBody_LastHit"	"在限制时间内尽可能多地补刀和反补。你的得分将根据补刀数、反补数和你受到的伤害综合计算。"
"DOTA_TutorialTitle_RoundOne"	"第一局 - 狙击手"
"DOTA_TutorialTitle_RoundTwo"	"第二局 - 敌法师"
"DOTA_TutorialTitle_RoundThree"	"第三局 - 米拉娜"
"DOTA_TutorialTitle_RoundFour"	"第四局 - 琪露诺"
"DOTA_TutorialTitle_RoundFive"	"第五局 - 影魔"
"npc_dota_hero_queenofpain"	"痛苦女王"
"npc_dota_hero_antimage"	"敌法师"
"npc_dota_hero_kunkka"	"昆卡"
"npc_dota_hero_lina"	"莉娜"
"npc_dota_hero_mirana"	"米拉娜"
"npc_dota_hero_windrunner"	"风行者"
"npc_dota_hero_slardar"	"斯拉达"
"npc_dota_hero_lion"	"莱恩"
"npc_dota_hero_phantom_assassin"	"幻影刺客"
"npc_dota_hero_tidehunter"	"潮汐猎人"
"npc_dota_hero_witch_doctor"	"巫医"
"npc_dota_hero_vengefulspirit"	"复仇之魂"
"npc_dota_hero_juggernaut"	"saber"
"npc_dota_hero_earthshaker"	"比那名居天子"
"npc_dota_hero_pudge"	"rider美杜莎"
"npc_dota_hero_bane"	"古明地恋"
"npc_dota_hero_crystal_maiden"	"琪露诺"
"npc_dota_hero_sven"	"夜刀神十香"
"npc_dota_hero_skeleton_king"	"五河琴里"
"npc_dota_hero_storm_spirit"	"御坂美琴"
"npc_dota_hero_sand_king"	"沙王"
"npc_dota_hero_nevermore"	"影魔"
"npc_dota_hero_drow_ranger"	"卓尔游侠"
"npc_dota_hero_axe"	"斧王"
"npc_dota_hero_bloodseeker"	"爱尔奎特"
"npc_dota_hero_phantom_lancer"	"佐仓杏子"
"npc_dota_hero_razor"	"剃刀"
"npc_dota_hero_morphling"	"变体精灵"
"npc_dota_hero_zuus"	"宙斯"
"npc_dota_hero_tiny"	"小小"
"npc_dota_hero_puck"	"帕克"
"npc_dota_hero_lich"	"司波深雪"
"npc_dota_hero_shadow_shaman"	"暗影萨满"
"npc_dota_hero_riki"	"力丸"
"npc_dota_hero_enigma"	"谜团"
"npc_dota_hero_tinker"	"十六夜咲夜"
"npc_dota_hero_sniper"	"狙击手"
"npc_dota_hero_necrolyte"	"瘟疫法师"
"npc_dota_hero_warlock"	"术士"
"npc_dota_hero_beastmaster"	"兽王"
"npc_dota_hero_venomancer"	"剧毒术士"
"npc_dota_hero_faceless_void"	"艾斯德斯"
"npc_dota_hero_death_prophet"	"西行寺幽幽子"
"npc_dota_hero_pugna"	"帕格纳"
"npc_dota_hero_templar_assassin"	"圣堂刺客"
"npc_dota_hero_viper"	"冥界亚龙"
"npc_dota_hero_luna"	"露娜"
"npc_dota_hero_dragon_knight"	"龙骑士"
"npc_dota_hero_dazzle"	"玉置亚子"
"npc_dota_hero_rattletrap"	"发条技师"
"npc_dota_hero_leshrac"	"拉席克"
"npc_dota_hero_furion"	"先知"
"npc_dota_hero_life_stealer"	"我妻由乃"
"npc_dota_hero_dark_seer"	"黑暗贤者"
"npc_dota_hero_clinkz"	"鹿目圆香"
"npc_dota_hero_omniknight"	"贞德"
"npc_dota_hero_enchantress"	"魅惑魔女"
"npc_dota_hero_huskar"	"哈斯卡"
"npc_dota_hero_night_stalker"	"蕾米莉亚·斯卡雷特"
"npc_dota_hero_broodmother"	"育母蜘蛛"
"npc_dota_hero_bounty_hunter"	"佐佐木小次郎"
"npc_dota_hero_weaver"	"时崎狂三"
"npc_dota_hero_jakiro"	"杰奇洛"
"npc_dota_hero_batrider"	"蝙蝠骑士"
"npc_dota_hero_chen"	"陈"
"npc_dota_hero_spectre"	"幽鬼"
"npc_dota_hero_doom_bringer"	"末日使者"
"npc_dota_hero_ancient_apparition"	"四糸乃"
"npc_dota_hero_ursa"	"熊战士"
"npc_dota_hero_spirit_breaker"	"裂魂人"
"npc_dota_hero_gyrocopter"	"金刚"
"npc_dota_hero_alchemist"	"炼金术士"
"npc_dota_hero_invoker"	"美狄亚"
"npc_dota_hero_silencer"	"沉默术士"
"random"	"随机"
"dota_fountain"	"泉水"
"npc_dota_creep"	"小兵"
"npc_dota_creep_lane"	"小兵"
"npc_dota_creep_siege"	"攻城坦克"
"npc_dota_tower"	"防御塔"
"npc_dota_barracks"	"兵营"
"npc_dota_fort"	"遗迹"
"npc_dota_roshan"	"Roshan"
"npc_dota_shadow_shaman_ward_1"	"群蛇守卫"
"npc_dota_shadow_shaman_ward_2"	"群蛇守卫"
"npc_dota_shadow_shaman_ward_3"	"群蛇守卫"
"npc_dota_necronomicon_warrior_1"	"死灵战士"
"npc_dota_necronomicon_warrior_2"	"死灵战士"
"npc_dota_necronomicon_warrior_3"	"死灵战士"
"npc_dota_necronomicon_archer_1"	"死灵射手"
"npc_dota_necronomicon_archer_2"	"死灵射手"
"npc_dota_necronomicon_archer_3"	"死灵射手"
"npc_dota_scout_hawk"	"侦查战鹰"
"npc_dota_greater_hawk"	"高级战鹰"
"npc_dota_beastmaster_boar"	"豪猪"
"npc_dota_beastmaster_greater_boar"	"高级豪猪"
"npc_dota_courier"	"信使"
"npc_dota_flying_courier"	"飞行信使"
"npc_dota_furion_treant"	"树人"
"npc_dota_invoker_forged_spirit"	"熔炉精灵"
"npc_dota_dark_troll_warlord_skeleton_warrior"	"骷髅战士"
"npc_dota_enraged_wildkin_tornado"	"飓风"
"npc_dota_warlock_golem_1"	"地狱火"
"npc_dota_warlock_golem_2"	"地狱火"
"npc_dota_warlock_golem_3"	"地狱火"
"npc_dota_warlock_golem_scepter_1"	"地狱火"
"npc_dota_warlock_golem_scepter_2"	"地狱火"
"npc_dota_warlock_golem_scepter_3"	"地狱火"
"npc_dota_broodmother_spiderling"	"蜘蛛幼虫"
"npc_dota_broodmother_spiderite"	"蜘蛛寄生"
"npc_dota_witch_doctor_death_ward"	"死亡守卫"
"npc_dota_venomancer_plague_ward_1"	"瘟疫守卫"
"npc_dota_venomancer_plague_ward_2"	"瘟疫守卫"
"npc_dota_venomancer_plague_ward_3"	"瘟疫守卫"
"npc_dota_venomancer_plague_ward_4"	"瘟疫守卫"
"npc_dota_lesser_eidolon"	"次级精神体"
"npc_dota_eidolon"	"精神体"
"npc_dota_greater_eidolon"	"巨型精神体"
"npc_dota_dire_eidolon"	"恐怖精神体"
"npc_dota_rattletrap_cog"	"能量齿轮"
"npc_dota_juggernaut_healing_ward"	"治疗守卫"
"npc_dota_templar_assassin_psionic_trap"	"灵能陷阱"
"npc_dota_weaver_swarm"	"甲虫"
"npc_dota_pugna_nether_ward_1"	"幽冥守卫"
"npc_dota_pugna_nether_ward_2"	"幽冥守卫"
"npc_dota_pugna_nether_ward_3"	"幽冥守卫"
"npc_dota_pugna_nether_ward_4"	"幽冥守卫"
"npc_dota_observer_wards"	"侦查守卫"
"npc_dota_sentry_wards"	"岗哨守卫"
"dota_unkown"	"未知"
"npc_dota_creep_badguys_melee"	"近战兵"
"npc_dota_creep_badguys_melee_upgraded_mega"	"超级近战兵"
"npc_dota_creep_badguys_ranged"	"远程兵"
"npc_dota_creep_badguys_ranged_upgraded_mega"	"超级远程兵"
"npc_dota_badguys_siege"	"攻城单位"
"npc_dota_creep_goodguys_melee"	"近战兵"
"npc_dota_creep_goodguys_melee_upgraded_mega"	"超级近战兵"
"npc_dota_creep_goodguys_ranged"	"远程兵"
"npc_dota_creep_goodguys_ranged_upgraded_mega"	"超级远程兵"
"npc_dota_goodguys_siege"	"攻城单位"
"npc_dota_neutral_kobold"	"狗头人"
"npc_dota_neutral_kobold_tunneler"	"狗头人士兵"
"npc_dota_neutral_kobold_taskmaster"	"狗头人长官"
"npc_dota_neutral_centaur_outrunner"	"半人马猎手"
"npc_dota_neutral_centaur_khan"	"半人马征服者"
"npc_dota_neutral_fel_beast"	"魔能之魂"
"npc_dota_neutral_polar_furbolg_champion"	"地狱熊怪"
"npc_dota_neutral_polar_furbolg_ursa_warrior"	"地狱熊怪粉碎者"
"npc_dota_neutral_mud_golem"	"泥土傀儡"
"npc_dota_neutral_ogre_mauler"	"食人魔拳手"
"npc_dota_neutral_ogre_magi"	"食人魔冰霜法师"
"npc_dota_neutral_giant_wolf"	"巨狼"
"npc_dota_neutral_alpha_wolf"	"头狼"
"npc_dota_neutral_wildkin"	"枭兽"
"npc_dota_neutral_enraged_wildkin"	"枭兽撕裂者"
"npc_dota_neutral_satyr_soulstealer"	"萨特窃神者"
"npc_dota_neutral_satyr_hellcaller"	"萨特苦难使者"
"npc_dota_neutral_satyr_trickster"	"萨特放逐者"
"npc_dota_neutral_jungle_stalker"	"远古潜行者"
"npc_dota_neutral_elder_jungle_stalker"	"远古潜行者长老"
"npc_dota_neutral_blue_dragonspawn_sorcerer"	"远古亚龙护卫"
"npc_dota_neutral_blue_dragonspawn_overseer"	"远古亚龙兵士"
"npc_dota_neutral_rock_golem"	"远古岩石傀儡"
"npc_dota_neutral_granite_golem"	"远古花岗石傀儡"
"npc_dota_neutral_big_thunder_lizard"	"远古雷隐兽"
"npc_dota_neutral_small_thunder_lizard"	"远古岚隐兽"
"npc_dota_neutral_black_drake"	"远古黑蜉蝣"
"npc_dota_neutral_black_dragon"	"远古黑龙"
"npc_dota_neutral_gnoll_assassin"	"豺狼人刺客"
"npc_dota_neutral_ghost"	"鬼魂"
"npc_dota_neutral_dark_troll"	"丘陵巨魔"
"npc_dota_neutral_dark_troll_warlord"	"黑暗巨魔召唤法师"
"npc_dota_neutral_forest_troll_berserker"	"丘陵巨魔狂战士"
"npc_dota_neutral_forest_troll_high_priest"	"丘陵巨魔牧师"
"npc_dota_neutral_harpy_scout"	"鹰身女妖侦察者"
"npc_dota_neutral_harpy_storm"	"鹰身女妖风暴巫师"
"npc_dota_goodguys_tower1_top"	"防御塔"
"npc_dota_goodguys_tower1_mid"	"防御塔"
"npc_dota_goodguys_tower1_bot"	"防御塔"
"npc_dota_goodguys_tower2_top"	"防御塔"
"npc_dota_goodguys_tower2_mid"	"防御塔"
"npc_dota_goodguys_tower2_bot"	"防御塔"
"npc_dota_goodguys_tower3_top"	"防御塔"
"npc_dota_goodguys_tower3_mid"	"防御塔"
"npc_dota_goodguys_tower3_bot"	"防御塔"
"npc_dota_goodguys_tower4"	"防御塔"
"npc_dota_badguys_tower1_top"	"防御塔"
"npc_dota_badguys_tower1_mid"	"防御塔"
"npc_dota_badguys_tower1_bot"	"防御塔"
"npc_dota_badguys_tower2_top"	"防御塔"
"npc_dota_badguys_tower2_mid"	"防御塔"
"npc_dota_badguys_tower2_bot"	"防御塔"
"npc_dota_badguys_tower3_top"	"防御塔"
"npc_dota_badguys_tower3_mid"	"防御塔"
"npc_dota_badguys_tower3_bot"	"防御塔"
"npc_dota_badguys_tower4"	"防御塔"
"npc_dota_goodguys_melee_rax_top"	"近战兵营"
"npc_dota_goodguys_melee_rax_mid"	"近战兵营"
"npc_dota_goodguys_melee_rax_bot"	"近战兵营"
"npc_dota_badguys_melee_rax_top"	"近战兵营"
"npc_dota_badguys_melee_rax_mid"	"近战兵营"
"npc_dota_badguys_melee_rax_bot"	"近战兵营"
"npc_dota_goodguys_range_rax_top"	"远程兵营"
"npc_dota_goodguys_range_rax_mid"	"远程兵营"
"npc_dota_goodguys_range_rax_bot"	"远程兵营"
"npc_dota_badguys_range_rax_top"	"远程兵营"
"npc_dota_badguys_range_rax_mid"	"远程兵营"
"npc_dota_badguys_range_rax_bot"	"远程兵营"
"npc_dota_goodguys_fort"	"天辉遗迹"
"npc_dota_badguys_fort"	"夜魇遗迹"
"npc_dota_goodguys_fillers"	"建筑"
"npc_dota_badguys_fillers"	"建筑"
"DOTA_Shop_Category_0_Hotkey"	"消耗品 (%s1)"
"DOTA_Shop_Category_1_Hotkey"	"属性 (%s1)"
"DOTA_Shop_Category_2_Hotkey"	"军备 (%s1)"
"DOTA_Shop_Category_3_Hotkey"	"奥术（%s1）"
"DOTA_Shop_Category_4_Hotkey"	"普通 (%s1)"
"DOTA_Shop_Category_5_Hotkey"	"辅助 (%s1)"
"DOTA_Shop_Category_6_Hotkey"	"法器 (%s1)"
"DOTA_Shop_Category_7_Hotkey"	"武器 (%s1)"
"DOTA_Shop_Category_8_Hotkey"	"防具 (%s1)"
"DOTA_Shop_Category_9_Hotkey"	"圣物 (%s1)"
"DOTA_Shop_Category_10_Hotkey"	"第一页 (%s1)"
"DOTA_Shop_Category_11_Hotkey"	"第二页 (%s1)"
"DOTA_Shop_Category_12_Hotkey"	"神秘商店 (%s1)"
"DOTA_Shop_Category_0"	"消耗品"
"DOTA_Shop_Category_1"	"属性"
"DOTA_Shop_Category_2"	"军备"
"DOTA_Shop_Category_3"	"奥术"
"DOTA_Shop_Category_4"	"普通"
"DOTA_Shop_Category_5"	"辅助"
"DOTA_Shop_Category_6"	"法器"
"DOTA_Shop_Category_7"	"武器"
"DOTA_Shop_Category_8"	"防具"
"DOTA_Shop_Category_9"	"圣物"
"DOTA_Shop_Category_10"	"第一页"
"DOTA_Shop_Category_11"	"第二页"
"DOTA_Shop_Category_12"	"神秘商店"
"DOTA_SHOP_CATEGORY_CONSUMABLES"	"消耗品"
"DOTA_SHOP_CATEGORY_ATTACK"	"攻击"
"DOTA_SHOP_CATEGORY_DEFENSE"	"防御"
"DOTA_SHOP_CATEGORY_ABILITIES"	"技能"
"DOTA_SHOP_CATEGORY_MOVEMENT"	"移动"
"DOTA_SHOP_CATEGORY_ATTRIBUTES"	"属性"
"DOTA_SHOP_CATEGORY_UNIQUES"	"唯一"
"DOTA_SHOP_FILTERS"	"过滤器"
"DOTA_SHOP_FILTER_BY"	"过滤条件："
"DOTA_SHOP_ITEMS"	"物品"
"DOTA_SHOP_CLOSE"	"X 关闭"
"DOTA_SHOP_DETAILS_ADD_TO_QUICK"	"添加到快捷购买中"
"DOTA_SHOP_DETAILS_UPGRADE"	"升级物品"
"DOTA_SHOP_DETAILS_PURCHASE"	"购买物品"
"DOTA_SHOP_DETAILS_COMPLETE"	"完成"
"DOTA_SHOP_QUICK_BUY"	"快捷购买："
"DOTA_SHOP_STASH"	"储藏处的物品："
"DOTA_Shop_Search_Results_Partial"	"'%s2' 中 '%s1' 符合您的搜索要求"
"DOTA_Shop_Search_Results"	"符合你搜索的物品："
"DOTA_Shop_Search_No_Results"	"没有找到匹配的物品。"
"DOTA_SHOP_TAG_ALL"	"全部"
"DOTA_SHOP_TAG_CONSUMABLE"	"消耗品"
"DOTA_SHOP_TAG_DAMAGE"	"伤害"
"DOTA_SHOP_TAG_ATTACK_SPEED"	"攻击速度"
"DOTA_SHOP_TAG_CRIT_CHANCE"	"致命一击概率"
"DOTA_SHOP_TAG_ARMOR"	"护甲"
"DOTA_SHOP_TAG_EVASION"	"躲闪"
"DOTA_SHOP_TAG_MAGIC_RESIST"	"魔法抗性"
"DOTA_SHOP_TAG_MOVE_SPEED"	"移动速度"
"DOTA_SHOP_TAG_TELEPORT"	"传送"
"DOTA_SHOP_TAG_SEE_INVIS"	"探隐"
"DOTA_SHOP_TAG_COURIER"	"信使"
"DOTA_SHOP_TAG_STR"	"力量"
"DOTA_SHOP_TAG_INT"	"智力"
"DOTA_SHOP_TAG_AGI"	"敏捷"
"DOTA_SHOP_TAG_REGEN_HEALTH"	"生命回复"
"DOTA_SHOP_TAG_REGEN_MANA"	"法力回复"
"DOTA_SHOP_TAG_BLOCK"	"格挡伤害"
"DOTA_SHOP_TAG_LIFESTEAL"	"吸血"
"DOTA_SHOP_TAG_BOOST_HEALTH"	"提升生命值"
"DOTA_SHOP_TAG_BOOST_MANA"	"提升魔法值"
"DOTA_SHOP_TAG_BOOST_ARMOR"	"提升护甲"
"DOTA_SHOP_TAG_MANA_POOL"	"魔法值"
"DOTA_SHOP_TAG_HEALTH_POOL"	"生命值"
"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"	"提高魔法抗性"
"DOTA_SHOP_TAG_HARD_TO_TAG"	"难以分类的物品"
"DOTA_SHOP_TAG_UNIQUE"	"唯一"
"DOTA_SHOP_TAG_TUTORIAL"	"教程"
"DOTA_Item_Build_Test_Title"	"测试物品"
"DOTA_Item_Build_Starting_Items"	"出门装备"
"DOTA_Item_Build_Early_Game"	"前期装备"
"DOTA_Item_Build_Core_Items"	"核心装备"
"DOTA_Item_Build_Luxury"	"可选装备"
"DOTA_GOLD"	"金币"
"DOTA_XP"	"经验"
"DOTA_EXCLAMATION"	"！"
"DOTA_PLUS"	"+"
"DOTA_DAMAGE"	"伤害"
"DOTA_BONUS"	"+%s1"
"DOTA_PENALTY"	"-%s1"
"DOTA_MISS"	"未命中！"
"DOTA_EVADE"	"闪避！"
"DOTA_Inventory"	"物品栏"
"DOTA_InventoryOverflow"	"溢出"
"DOTA_InventoryOverflowMsg"	"多余的物品将被放回储藏处。"
"DOTA_InventoryStash"	"储藏处"
"DOTA_InventoryQuickBuy"	"快捷购买"
"DOTA_Quick_Buy_Hint"	"拖动物品至此进行快捷购买"
"DOTA_Inventory_ReliableGold"	"可靠金钱：%s1"
"DOTA_Inventory_UnreliableGold"	"不可靠金钱：%s1"
"DOTA_Inventory_Item_Owned_By"	"拥有者：%s1"
"DOTA_InventoryMenu_Sell"	"出售"
"DOTA_InventoryMenu_Disassemble"	"拆分"
"DOTA_InventoryMenu_ShowInShop"	"在商店中显示"
"DOTA_InventoryMenu_DropFromStash"	"从储藏处扔下"
"DOTA_Scoreboard_GoodGuys"	"天辉"
"DOTA_Scoreboard_BadGuys"	"夜魔"
"DOTA_Scoreboard_Header_PLAYER"	"玩家"
"DOTA_Scoreboard_Header_KDA"	"杀 / 死 / 助"
"DOTA_Scoreboard_Header_Level"	"等级"
"DOTA_Scoreboard_Header_Gold"	"金钱"
"DOTA_Scoreboard_Team_Scores_Header"	"团队杀敌人数"
"DOTA_Scoreboard_Heroes_Killed"	"击杀英雄数"
"DOTA_Scoreboard_Towers_Killed"	"推塔数"
"DOTA_Scoreboard_Barracks_Killed"	"摧毁兵营数"
"DOTA_Scoreboard_Level_Hero"	"等级 %s1 %s2"
"DOTA_Scoreboard_Picking_Hero"	"选择一个英雄"
"DOTA_Scoreboard_Disconnected"	"已断开连接"
"DOTA_Tooltip_Ability_Next_Upgrade_Level"	"英雄达到%s1级时可升级"
"DOTA_Tooltip_Ability_Upgradable"	"可升级"
"DOTA_Tooltip_ability_attribute_bonus"	"属性附加"
"DOTA_Tooltip_ability_attribute_bonus_Description"	"消耗技能点提升所有属性"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"	"附加:"
"DOTA_Tooltip_ability_default_attack"	"攻击"
"DOTA_Tooltip_ability_default_attack_Description"	"直接攻击造成的伤害。"
"DOTA_Tooltip_ability_fountain_glyph"	"防御符文 {s:glyph_hotkey}键"
"DOTA_Tooltip_ability_fountain_glyph_Description"	"所有己方建筑的护甲进入无敌状态，持续5秒。每座一级防御塔被摧毁后都会刷新冷却时间。"
"DOTA_Tooltip_ability_fountain_glyph_duration"	"持续时间："
"DOTA_Tooltip_glyph_cooldown_ready"	"就绪"
"DOTA_Tooltip_glyph_cooldown"	"冷却： %s1"
"DOTA_Tooltip_ability_fountain_buyback"	"买活"
"DOTA_Tooltip_ability_fountain_buyback_Description"	"花费金币来让你的英雄立刻复活。"
"DOTA_Tooltip_ability_fountain_buyback_cost"	"花费："
"DOTA_Tooltip_ability_backdoor_protection"	"偷塔保护"
"DOTA_Tooltip_ability_backdoor_protection_in_base"	"偷塔保护"
"DOTA_Tooltip_ability_courier_return_to_base"	"返回基地"
"DOTA_Tooltip_ability_courier_return_to_base_Description"	"命令信使返回基地"
"DOTA_Tooltip_ability_courier_transfer_items"	"运送物品"
"DOTA_Tooltip_ability_courier_transfer_items_Description"	"将物品运送给英雄"
"DOTA_Tooltip_ability_courier_return_stash_items"	"送回物品"
"DOTA_Tooltip_ability_courier_return_stash_items_Description"	"将物品运送回储藏处"
"DOTA_Tooltip_ability_courier_shield"	"护盾"
"DOTA_Tooltip_ability_courier_shield_Description"	"在信使周围召唤一个护盾"
"DOTA_Tooltip_ability_courier_burst"	"加速"
"DOTA_Tooltip_ability_courier_burst_Description"	"信使的速度得到极大提升，持续%duration%秒"
"DOTA_Tooltip_ability_courier_take_stash_items"	"取回物品"
"DOTA_Tooltip_ability_courier_take_stash_items_Description"	"从储藏处取回物品"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn"	"魔力损毁"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"	"每次攻击燃烧掉目标的魔法值，并造成相当于损毁魔法值一定百分比的伤害"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"	"每次攻击损毁魔法："
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion"	"%转换成伤害："
"DOTA_Tooltip_ability_necronomicon_warrior_last_will"	"遗愿"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"	"对杀死死灵战士的单位造成伤害。"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"	"伤害："
"DOTA_Tooltip_ability_necronomicon_warrior_sight"	"真实视域"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description"	"侦测隐形单位。"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius"	"作用范围："
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn"	"法力燃烧"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"	"射出一支魔箭，燃烧目标单位的魔法值，并造成与魔法值相等的伤害。"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"	"每次攻击损毁魔法："
"DOTA_Tooltip_ability_necronomicon_archer_aoe"	"死灵射手光环"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description"	"提升附近单位的攻击速度和移动速度。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius"	"作用范围："
"DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus"	"%速度提升："
"DOTA_Tooltip_ability_antimage_mana_break"	"法力损毁"
"DOTA_Tooltip_ability_antimage_mana_break_Description"	"每次攻击损毁目标一定量的魔法值，并额外造成相当于损毁魔法值60%%的伤害。\n\n法力损毁是攻击特效，不与其它攻击特效叠加。"
"DOTA_Tooltip_ability_antimage_mana_break_Lore"	"一种格斗技巧，改良自星隐寺僧侣们的温和招式，可以让魔法能量反噬其拥有者。"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit"	"每次攻击损毁魔法："
"DOTA_Tooltip_ability_antimage_blink"	"闪烁"
"DOTA_Tooltip_ability_antimage_blink_Description"	"让敌法师自由出入战场的短距离传送。"
"DOTA_Tooltip_ability_antimage_blink_Lore"	"在与死亡之神遭遇时，敌法师明白了让人捉摸不定是多么重要。"
"DOTA_Tooltip_ability_antimage_blink_blink_range"	"距离："
"DOTA_Tooltip_ability_antimage_spell_shield"	"法术护盾"
"DOTA_Tooltip_ability_antimage_spell_shield_Description"	"提高敌法师的魔法抗性。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_antimage_spell_shield_Lore"	"多年的冥想和对复仇的执着强化了敌法师的皮肤，可以更好地抵御神秘的对手。"
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"	"%抗性："
"DOTA_Tooltip_ability_antimage_mana_void"	"法力虚空"
"DOTA_Tooltip_ability_antimage_mana_void_Description"	"根据目标损失的魔法值，对目标和其周围的敌人造成伤害。主要目标受到短暂眩晕。"
"DOTA_Tooltip_ability_antimage_mana_void_Lore"	"敌人倒下之后，将因使用奥术而受到敌法师的惩戒。"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"	"伤害："
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun"	"眩晕时间："
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius"	"作用范围："
"npc_dota_hero_antimage_bio"	"当山下的王国被潮水般的侵略者们横扫的时候，星隐寺的僧侣们只是在山上默默的注视着那崎岖的山谷。苦行且务实的他们在偏远高山的寺院里，独自沉浸在远离尘嚣的冥想中，不受任何魔法元素或者神灵的干扰。然而，死亡之神的军队来了，带着摧毁所有信仰，并让当地人转而信奉死亡之神的虚无主义。带着他们千年的战乱和血雨腥风，死亡军团将他们打败的敌人的灵魂和尸骨撕裂，用这种恐怖来摧毁星隐寺的信仰。面对此等攻击，寺院只坚持了不到两个星期，甚至还有一些刚从冥想中醒来的僧侣认为，这些入侵者不过是恶魔用来干扰他们冥想的幻象，于是他们死在了自己的冥想垫上。只有一个人幸免于难，他是来星隐寺寻求智慧，却尚未得到寺院认可的侍僧。他惊恐地看着自己曾经侍奉过的僧侣们被杀，然后又被复活成为死亡之神的祭司。带着星隐寺残存的珍贵教义卷轴，他艰难地到达了一个相对安全的地方，他发誓，不仅要消灭死亡之神的魔法师，更要将“魔法”这个词从世上抹去。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike"	"暗影突袭"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description"	"猛投一把淬毒匕首造成大量初始伤害，并造成3秒一次的后续伤害。中毒单位移动速度降低15秒。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore"	"阿卡莎的淬毒匕首让她从受害者的痛苦中得到愉悦。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage"	"初始伤害："
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"	"每次伤害："
"DOTA_Tooltip_ability_queenofpain_blink"	"闪烁"
"DOTA_Tooltip_ability_queenofpain_blink_Description"	"让痛苦女王自由出入战场的短距离传送。"
"DOTA_Tooltip_ability_queenofpain_blink_Lore"	"痛苦女王得名的秘密，你无法从她的痛苦逃脱。"
"DOTA_Tooltip_ability_queenofpain_blink_blink_range"	"距离："
"DOTA_Tooltip_ability_queenofpain_scream_of_pain"	"痛苦尖叫"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description"	"痛苦女王发出刺耳的尖叫，对周围敌人造成伤害。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore"	"阿卡莎那魅惑的声音吸引着敌人的同时也在偷取他们的灵魂。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_queenofpain_sonic_wave"	"超声冲击波"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description"	"痛苦女王在她面前制造出强大的声波，对其轨迹上的所有敌人造成大量伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore"	"她最为剧烈的折磨，阿卡莎的超声冲击波让她可怜的敌人从痛苦中得到解脱。"
"npc_dota_hero_queenofpain_bio"	"厄泽王庭的教皇有个隐秘的受虐癖——以品尝禁忌之痛为乐。即便是对那些普通政客而言这都是愚蠢至极的，而对于教皇而言，这种私欲已经威胁到了神权本身的纯洁和完整。于是他只好偷偷的去他的地牢里，求助于那一帮恶魔学识大师，承诺只要有人召唤一名完全为他服务的痛苦女妖，那就能获得自由。旋即魔女降世，名为阿卡莎，她给教皇带去了无与伦比的痛苦和刺激，教皇随即赐其隐秘皇后之位，并将所有闲暇时间用于享受她带来的花样百出的痛苦——最终，为了追求这种只有阿卡莎能带给他的痛苦，教皇放弃了他的所有职责。痛苦女王能让他体验濒死之欢愉，并因为受符文的限制而无法杀死他。终于，教皇的不理朝政引发了起义，他被愤怒的人们从密室里拖出来，然后从祈灵塔上扔了下去。然而，他的死亡却让痛苦女王获得了自由，不再被奴役，她将恣意的向世界挥洒她的痛苦。"
"DOTA_Tooltip_ability_lina_dragon_slave"	"龙破斩"
"DOTA_Tooltip_ability_lina_dragon_slave_Description"	"莉娜引导龙的吐息，放出一波火焰，烧焦所有波及的敌人。"
"DOTA_Tooltip_ability_lina_dragon_slave_Lore"	"在纷争之国的荒焦之地，为了娱乐，莉娜学会了操纵沙漠龙的火焰吐息。"
"DOTA_Tooltip_ability_lina_light_strike_array"	"光击阵"
"DOTA_Tooltip_ability_lina_light_strike_array_Description"	"召唤柱状火焰伤害并眩晕敌人。"
"DOTA_Tooltip_ability_lina_light_strike_array_Lore"	"莉娜的精华让她能够集中太阳的能量，随时让空气燃烧。"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_lina_fiery_soul"	"炽魂"
"DOTA_Tooltip_ability_lina_fiery_soul_Description"	"莉娜每次施法都会给她带来攻击和移动速度提升。可以叠加。持续%duration_tooltip%秒。"
"DOTA_Tooltip_ability_lina_fiery_soul_Lore"	"舞动的火焰体现了莉娜爱玩的天性，展示了她真实炙热的自我。"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"	"攻击速度提升："
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"	"%移动速度提升："
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks"	"最大叠加数："
"DOTA_Tooltip_ability_lina_laguna_blade"	"神灭斩"
"DOTA_Tooltip_ability_lina_laguna_blade_Description"	"对单个敌方单位射出闪电，造成大量伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_lina_laguna_blade_Lore"	"莉娜身边的空气变得极度炙热，产生白热的闪电来灼烧过于接近的敌人。"
"npc_dota_hero_lina_bio"	"秀逗魔导士莉娜和她妹妹琪露诺莉莱从小就合不来，她们从童年开始就你来我往的争斗成为了当地人津津乐道的传奇故事。莉娜总是占上风，如果说琪露诺的天性纯良而诚实，那么莉娜则是火爆中带着放纵和聪慧。在两人分别用冰和火毁掉了一大半房子以后，她们气急败坏的父母终于意识到两人必须分开。作为姐姐，莉娜被送到了遥远的南方，纷争之国的燃烧沙漠，和她有耐心的姑妈一起生活，这里的气候对这位火爆的魔导士来说其实更舒服。她的到来让一潭死水的当地泛起了不小的涟漪，许多男人试图追求她，最后却拖着烧焦的手指头或者只剩半边的眉毛以及被摧毁的自信心狼狈离开。莉娜非常自信且骄傲，没有任何事物能抑制她的火焰。"
"DOTA_Tooltip_ability_mirana_arrow"	"月神之箭"
"DOTA_Tooltip_ability_mirana_arrow_Description"	"射出一支绝对精准的箭矢，对第一个击中的敌人造成伤害并眩晕目标。目标距离越远，眩晕时间越长，最短0.01秒，最长可达%arrow_max_stun%秒。根据箭矢飞行的距离还将对目标额外造成最多%arrow_bonus_damage%点伤害。若击中的是非远古的非英雄单位，将直接秒杀。"
"DOTA_Tooltip_ability_mirana_arrow_Lore"	"明月的能量让月之公主的箭矢变得愈发致命。"
"DOTA_Tooltip_ability_mirana_arrow_arrow_range"	"射程："
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun"	"最短眩晕时间："
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun"	"最长眩晕时间："
"DOTA_Tooltip_ability_mirana_invis"	"月之暗面"
"DOTA_Tooltip_ability_mirana_invis_Description"	"让米拉娜和所有己方英雄进入隐身状态。只要还在月光阴影的持续时间内，即使隐身被打破也会在短时间内重新淡入隐身。"
"DOTA_Tooltip_ability_mirana_invis_Lore"	"作为赛莉蒙妮的代言人，米拉娜能将月蚀之暗投向大地，将她和她的友军隐藏在阴影中。"
"DOTA_Tooltip_ability_mirana_invis_fade_delay"	"淡入延迟："
"DOTA_Tooltip_ability_mirana_invis_duration"	"持续时间："
"DOTA_Tooltip_ability_mirana_leap"	"跳跃"
"DOTA_Tooltip_ability_mirana_leap_Description"	"米拉娜的坐骑向前跳跃加入战斗，着地时发出一声凶狠的咆哮鼓舞友方单位，提升攻击和移动速度。速度加成持续10秒。"
"DOTA_Tooltip_ability_mirana_leap_Lore"	"在战斗最激烈的时候，敌我双方都会注意到米拉娜标志性的白色野兽。"
"DOTA_Tooltip_ability_mirana_leap_leap_distance"	"距离："
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus"	"%移动速度增加："
"DOTA_Tooltip_ability_mirana_starfall"	"群星风暴"
"DOTA_Tooltip_ability_mirana_starfall_Description"	"召唤一波流星砸向附近的敌方单位。%dstarfall_secondary_radius%范围内最近的敌方单位将会再受到一次75%%伤害的冲击。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_mirana_starfall_Lore"	"月之女神打破月亮的一部分地表，让她的公主在需要之时获得力量。"
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius"	"作用范围："
"npc_dota_hero_mirana_bio"	"出生于皇室，带有高贵血统的公主米拉娜，在她即将登上太阳王座时，欣然放弃了所有对国土的世俗权力，将自身完全奉献给了月之女神赛莉蒙妮。从那以后米拉娜就作为众所周知的月之公主，巡回在银夜森林，搜索那些从月之女神保护地中的银色水池偷取夜光莲花的大胆之徒。米拉娜骑着她庞大的猫科伙伴，沉着、自豪且无畏，调和于月相和星座旋转。她的弓上镶嵌的月之矿石吸收月光之力，为她的光之箭矢充入能量。"
"DOTA_Tooltip_ability_life_stealer_rage"	"狂暴"
"DOTA_Tooltip_ability_life_stealer_rage_Description"	"进入狂暴状态，对技能免疫，获得100%%魔法抗性并提升攻击速度。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus"	"攻击速度提升："
"DOTA_Tooltip_ability_life_stealer_rage_duration"	"持续时间："
"DOTA_Tooltip_ability_life_stealer_feast"	"盛宴"
"DOTA_Tooltip_ability_life_stealer_feast_Description"	"我妻由乃每次攻击时还会根据目标当前生命值造成额外的伤害，同时自身回复等量的生命。"
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent"	"%生命吸取："
"DOTA_Tooltip_ability_life_stealer_open_wounds"	"撕裂伤口"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description"	"我妻由乃撕裂一个敌方单位，减缓受害者的移动速度，并使所有友军在攻击该单位时根据造成的伤害回复一定比例的生命。所有伤害都有回复效果，包括技能的伤害。受害者在持续时间内逐渐恢复移动速度。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent"	"%生命吸取："
"DOTA_Tooltip_ability_life_stealer_infest"	"感染"
"DOTA_Tooltip_ability_life_stealer_infest_Description"	"我妻由乃进入目标单位的身体，无法被察觉。接着可以从宿主体内现身，对周围所有敌方单位造成伤害。如果被感染单位是小兵或中立生物，我妻由乃可以控制其进行移动和攻击，而现身时会将其吞噬，获得目标当前生命值同等的生命回复。无法对敌方英雄生效。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_life_stealer_infest_damage"	"伤害："
"DOTA_Tooltip_ability_life_stealer_infest_radius"	"伤害范围："
"DOTA_Tooltip_ability_life_stealer_consume"	"吞噬"
"DOTA_Tooltip_ability_life_stealer_consume_Description"	"我妻由乃从宿主身体内部吃掉宿主，同时突然现身。"
"DOTA_Tooltip_modifier_life_stealer_infest"	"正在感染一个宿主"
"npc_dota_hero_life_stealer_bio"	"在德瓦克地下城中，关押着一个一心想要复仇的巫师，他正在密谋着如何逃跑。和他被关在同一间牢房的，是一个口齿不清的生物，一个名叫奈克斯的贼，它被邪恶议会施加了长命百岁的诅咒，这样才有足够的时间来尽可能多的惩罚它的偷窃和欺骗的行径。年复一年，它的枷锁已然被侵蚀得不成样子，它的思维也不再清醒；奈克斯已经完全忘记了以前的事情，也不再想着逃跑。巫师见状，觉得自己为逃跑大计找到了一个完美的牺牲品，于是对奈克斯施放了感染之咒，将自己的生命之力灌注到奈克斯的躯壳里，然后指使奈克斯制造暴乱，牺牲它的躯体来破坏囚牢，巫师随后就能返回自己的身体，然后神不知鬼不觉的逃跑。然而他的如意算盘并未实现，在进入奈克斯躯体以后，巫师发现他的神志被一个疯狂的旋涡所捕获，那个旋涡的力量强横无匹，抹掉了他所有的意识。由于其意识被一个鲜活生命的闯入刺激，奈克斯突然之间从它那疯狂的梦魇中清醒了过来，并且按着脑海中那个虚无的声音的唯一的指令行动：逃跑。也就是在那个时候，我妻由乃正式诞生。这个生命体将自己的心智灌注到地下城里面的卫兵身体里，强迫他们打开牢笼，杀死其他卫兵，为我妻由乃打开了一条畅通无阻的自由大道，而他们的生命也在被吞噬。现在，我妻由乃仍然带着那串破碎的镣铐，似乎是在告诉世界没有人能够禁锢住他，但同时它心里还认为自己是个囚犯。两个意识共存于一个身体里——恶毒狡猾，阳奉阴违的无名生命，还有只能发号施令的主人。"
"DOTA_Tooltip_ability_furion_sprout"	"发芽"
"DOTA_Tooltip_ability_furion_sprout_Description"	"在一个单位周围发芽一圈树木，把它困在其中。"
"DOTA_Tooltip_ability_furion_sprout_Lore"	"疯长的树木给那些试图攻击先知的人留下了难以磨灭的恐惧。"
"DOTA_Tooltip_ability_furion_sprout_duration"	"持续时间："
"DOTA_Tooltip_ability_furion_teleportation"	"传送"
"DOTA_Tooltip_ability_furion_teleportation_Description"	"传送到地图上任何位置。"
"DOTA_Tooltip_ability_furion_teleportation_Lore"	"先知保护着整片森林，当森林需要他的时候立刻出现。"
"DOTA_Tooltip_ability_furion_force_of_nature"	"自然的呼唤"
"DOTA_Tooltip_ability_furion_force_of_nature_Description"	"将一片树木转化成树人。树人拥有%treant_health_tooltip%点生命，造成%treant_min_dmg_tooltip%-%treant_max_dmg_tooltip%点伤害。"
"DOTA_Tooltip_ability_furion_force_of_nature_Lore"	"树木之神维萝迪希娅赐予先知召唤树人守卫的能力，这是神话中大自然的军队。"
"DOTA_Tooltip_ability_furion_force_of_nature_duration"	"树人持续时间："
"DOTA_Tooltip_ability_furion_wrath_of_nature"	"自然之怒"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description"	"伤害性的能量在全地图弹跳，打击视野中距目标点最近的多个敌人。每击中一个敌人伤害都会增加。\n可用神杖升级。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore"	"先知召唤维萝迪希娅的狂怒，消灭那些想要毁坏自然的敌人。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets"	"最大目标数："
"npc_dota_hero_furion_bio"	"在种子里埋入盘起的灵魂，从岩石深处引出缠绕的水流，起誓阳光会普照这生长的一切，当树木之神维萝迪希娅完成这一系列森林的创造后，她意识到自己的生命也到达终点，如一片命运已被她印在种子中的树叶一样飘落，无法看见自己的梦想结果。嫩芽尚未破土，即使破土，脆弱的嫩芽也很容易受到各种伤害，而她却即将辞世，无能为力，这让她无比痛心。然而她在种子袋中发现了一颗播种时漏掉的种子，在弥留之际，她将力量化作一字箴言，寄于此种，然后将其服下。在漫长的冬天，她巨大的身体逐渐分解，化为了幼苗来年春天的肥料。在春分的早晨，当其它种子还没有苏醒时，最后那颗种子在一瞬间成熟然后爆裂了。从中走出了自然的先知，他身披树叶，强壮且智慧，拥有树木之神维萝迪希娅的力量，能预见到森林最需要他的地方，同时他也很清楚，能作为他的盟友，是天赐的幸运。"
"DOTA_Tooltip_ability_windrunner_focusfire"	"集中火力"
"DOTA_Tooltip_ability_windrunner_focusfire_Description"	"风行者受风的引领，攻击敌方单位或建筑的攻击速度增加%bonus_attack_speed%，但是攻击伤害降低。不过次级物品效果的攻击力加成不会降低。持续%focusfire_duration_tooltip%秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_windrunner_focusfire_Lore"	"莱瑞蕾具备狂风般地向敌人轰射出无数箭矢的无双本领——尽管牺牲了不少威力。"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction"	"%攻击力降低："
"DOTA_Tooltip_ability_windrunner_powershot"	"强力击"
"DOTA_Tooltip_ability_windrunner_powershot_Description"	"风行者为她的弓蓄力，射出一支强力的箭矢，最长可蓄力1秒，其间可以打断蓄力，蓄力时间越长箭矢伤害越高。这支箭会对穿过的所有敌方单位造成伤害，并破坏树木。每伤害一个单位，箭矢的伤害都会降低20%%。"
"DOTA_Tooltip_ability_windrunner_powershot_Lore"	"在早年的训练生涯，莱瑞蕾学会了射出足以破开树木击中目标的强力箭矢。"
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range"	"射程："
"DOTA_Tooltip_ability_windrunner_shackleshot"	"束缚击"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description"	"将目标束缚在正对其后的一个敌方单位或树上。若目标后面没有其它敌方单位或树木，则眩晕时间减少至0.75秒。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore"	"风行者的诸多弓技中，有一种用密集的绳索来束缚住敌人让其难以逃脱的箭矢。"
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration"	"束缚时间："
"DOTA_Tooltip_ability_windrunner_windrun"	"风行"
"DOTA_Tooltip_ability_windrunner_windrun_Description"	"提升移动速度并闪避一切物理攻击，同时降低周围敌人的移动速度。"
"DOTA_Tooltip_ability_windrunner_windrun_Lore"	"莱瑞蕾运用疾风之力抵御来临的攻击。"
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"	"%敌军减速："
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct"	"%移动速度提升："
"DOTA_Tooltip_ability_windrunner_windrun_duration"	"持续时间："
"npc_dota_hero_windrunner_bio"	"西部森林中隐藏了无数的秘密。其中之一就是受到风神眷顾的森林弓箭大师莱瑞蕾。风行者莱瑞蕾的家人在她出生那夜的暴风雨中全部去世了，狂风摧毁了他们的房屋，一切都化为乌有。只有还是婴儿的风行者在充满死亡和破坏的瓦屑中幸存了下来。暴风雨平静下来后，自然之风注意到了这个在草地中哭泣的幸运儿。风很怜悯这个孩子，便将她抬起，放到一户邻居的门前台阶上。之后的岁月里，风会时不时回来看下这个孩子的生活，从远处看着她磨练自己的技术。现在，经过多年的训练，风行者射出的箭矢百步穿杨。她迅捷的步伐让人难以看清，犹如背后有风在推动。风行者用飓风般的箭矢群杀戮敌人，她几乎已成为自然之力本身。"
"DOTA_Tooltip_ability_lion_impale"	"裂地尖刺"
"DOTA_Tooltip_ability_lion_impale_Description"	"岩石尖刺在地上沿一条直线穿刺而出。敌方单位被抛向空中，落地时被眩晕并受到伤害。"
"DOTA_Tooltip_ability_lion_impale_Lore"	"恶魔巫师使用他的恶魔契约，打开一条来自地狱的裂缝。"
"DOTA_Tooltip_ability_lion_impale_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_lion_impale_length"	"长度："
"DOTA_Tooltip_ability_lion_voodoo"	"巫术"
"DOTA_Tooltip_ability_lion_voodoo_Description"	"将一个敌方单位变成人畜无害的动物，受害者无法使用所有特殊能力。"
"DOTA_Tooltip_ability_lion_voodoo_Lore"	"莱恩将他的变形术用在敌人身上，扭曲其生命本质。"
"DOTA_Tooltip_ability_lion_voodoo_duration"	"持续时间："
"DOTA_Tooltip_ability_lion_mana_drain"	"法力吸取"
"DOTA_Tooltip_ability_lion_mana_drain_Description"	"持续施法 - 从一个敌方单位吸取魔法能量，每秒回复自己一定的魔法值。"
"DOTA_Tooltip_ability_lion_mana_drain_Lore"	"那些比他弱小的法师的魔力对恶魔巫师来说只不过是他回复魔法的来源。"
"DOTA_Tooltip_ability_lion_mana_drain_duration"	"持续时间："
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second"	"每秒抽取魔法值："
"DOTA_Tooltip_ability_lion_mana_drain_break_distance"	"中断距离："
"DOTA_Tooltip_ability_lion_finger_of_death"	"死亡之指"
"DOTA_Tooltip_ability_lion_finger_of_death_Description"	"撕裂一个敌方单位，将其折磨得死去活来，并造成巨大伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_lion_finger_of_death_Lore"	"莱恩丑陋的手正是他最强大力量的来源，能够用恶魔的力量让受害者完全崩溃。"
"npc_dota_hero_lion_bio"	"莱恩曾经是个为光明和正义战斗的恶魔巫师，在同胞之间享有声望的传统巫术大师。但奉承和谄媚使他堕落了。莱恩产生了超过他力量所及的野心，他受到恶魔的引诱，变得邪恶，用自己的灵魂换取了声望。在做出了许多恐怖的罪恶行为后，莱恩的灵魂受到了损伤，恶魔因此抛弃了他。背叛了他的恶魔与他的敌人联手，用更强的手段对付他。 莱恩对此变得狂怒，他追着恶魔一路跟到地狱，在地狱杀死了这个恶魔，把它一截一截地撕裂，最后莱恩取下恶魔那有魔力的手腕，装在自己的身体上。然而，与恶魔融合是要付出代价的。莱恩的身体变成了某种无法辨识的东西。他从地狱中出来时成为了狂怒的化身，不仅杀光了所有称他为怪物的人，还践踏了那片自己曾经受人崇拜的土地。他是唯一幸存的传统恶魔巫师，那些想来当他助手或学徒的人都被他抽光了魔法，然后轻松的夺走生命。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile"	"魔法箭"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"	"向一个敌方单位射出魔法箭，眩晕并造成伤害。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore"	"天怒一族的简单战斗技巧，魔法箭是仙德尔主要的复仇工具。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun"	"眩晕持续时间："
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror"	"恐怖波动"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"	"复仇之魂放出邪恶的嚎叫，削弱敌人的护甲并打开前方经过路径的视野。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore"	"仙德尔那挥之不去的低语暗示着她的裁决降至。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"	"护甲削弱："
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration"	"负面状态持续时间："
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"	"视野持续时间："
"DOTA_Tooltip_ability_vengefulspirit_command_aura"	"复仇光环"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description"	"复仇之魂的存在提高了附近友方单位的物理攻击力。如果复仇之魂遭到击杀，击杀者将会获得复仇光环，降低击杀者和附近队友的攻击力，降低百分比与本技能提升的百分比相同，效果持续到复仇之魂复活。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore"	"尽管其他人无法理解她对于复仇那无休止的强烈爱好，但战斗时他们还是会利用她的复仇狂热。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"	"%攻击提升："
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius"	"作用范围:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap"	"移形换位"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description"	"与一个目标英雄瞬间交换位置，无论敌我。移形换位打断目标的持续施法。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore"	"复仇有时需要一点牺牲作为小小的代价。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"	"距离："
"npc_dota_hero_vengefulspirit_bio"	"天怒一族这种生物，即使最满足最安心的时候脾气也很暴躁，他们天生就会为了最微不足道的侮辱寻求复仇。然而复仇就是复仇之魂的本质所在。曾经作为一个自傲而残暴的天怒之子，仙德尔莎是苍白之巢的第一继承人，直到一个姐妹背叛了她，夺走了她的继承权。被暗杀者的陷阱困住以后，仙德尔莎以双翼为代价，逃出生天。用对于这一族最丢脸的方式：步行，颠簸逃离了。仙德尔莎明白天怒一族再也不会接受失去翅膀的她作为统治者。而且面对处于最高处的苍白之巢，没有能够飞翔的翅膀是无法接近的，她将无法碰到她的姐妹。不甘作为一个无法飞翔的废物苟活，她对于复仇的渴望超越了所有的俗世欲望，落难的公主向女神丝奎奥克达成了交易：放弃她残破的身体，换来的是精神能量化成的灵体，永世不灭，以复仇为动力，能在物质位面带来浩劫。她或许永远都不能飞翔，但她终将为自己报仇雪恨。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask"	"麻痹药剂"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"	"抛出一个装满麻痹粉末的木桶，在敌人中弹跳，眩晕击中的敌人并造成伤害。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore"	"巫医回收倒下的友军和敌人的尸骨，磨成粉末用作他的符咒和炼丹术的材料。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"	"弹跳次数："
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"	"眩晕时间（英雄单位）："
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"	"眩晕时间（非英雄单位）："
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"	"伤害（英雄单位）："
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration"	"巫毒回复术"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"	"巫医集中魔力治疗附近的友军单位。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore"	"扎瓦克的药酒不仅可以用来戏弄对手，用来治疗小伤也不错。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second"	"每秒消耗魔法："
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal"	"治疗量："
"DOTA_Tooltip_ability_witch_doctor_maledict"	"诅咒"
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore"	"某种会让敌人后悔招惹巫医的巫毒魔法。"
"DOTA_Tooltip_ability_witch_doctor_death_ward"	"死亡守卫"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description"	"持续施法 - 召唤一个死亡守卫攻击700范围内敌方英雄。持续8秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore"	"巫医跳起他的传统巫毒舞蹈，在生者的梦中作祟。"
"npc_dota_hero_witch_doctor_bio"	"一个轮廓不匀的瘦长身影迈着怪异的步伐纵横在战场上，寻找着敌人的致命弱点，用他可怕的才能造成严重的伤害。无论他那扭曲的身体是被打断的还是先天的，没有人可以质疑其中的力量。巫医扎瓦克用他的长杖猛击地面前进，他是一个迷信、巫术和咒语的恐怖聚合体。这个身体在阿克图拉岛的高原地带学习了魔法知识并磨练娴熟，现在精确的用在他的敌人身上。治疗友军，践踏敌人，扎瓦克可以成为你的好战友，或者最糟糕的敌人。"
"DOTA_Tooltip_ability_leshrac_split_earth"	"撕裂大地"
"DOTA_Tooltip_ability_leshrac_split_earth_Description"	"撕裂敌人脚下的大地。造成伤害和短暂的眩晕。"
"DOTA_Tooltip_ability_leshrac_split_earth_Lore"	"拉席克用他恶毒的意志扭曲大自然，撕裂大地摧毁那些挡他路的倒霉蛋。"
"DOTA_Tooltip_ability_leshrac_split_earth_radius"	"作用范围："
"DOTA_Tooltip_ability_leshrac_split_earth_duration"	"眩晕时间："
"DOTA_Tooltip_ability_leshrac_diabolic_edict"	"恶魔敕令"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description"	"使拉席克周围的区域充满魔法爆炸，对敌方单位和建筑造成物理伤害。范围内的敌人越少，他们受到的伤害就越大。对防御塔额外造成%tower_bonus%%%的伤害。持续%duration_tooltip%秒。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore"	"古老的能量从一个位面向另一个位面爆发，将触碰到的一切化为灰烬。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius"	"作用范围："
"DOTA_Tooltip_ability_leshrac_lightning_storm"	"闪电风暴"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description"	"召唤一片闪电风暴攻击目标敌方单位，并跳跃到附近的敌方单位。被攻击的敌人将会被减速。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"	"受折磨的灵魂用来击倒敌人的闪电风暴展示了他对元素的精通。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count"	"闪电跳跃次数："
"DOTA_Tooltip_ability_leshrac_pulse_nova"	"脉冲新星"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description"	"拉席克在他周围创造破坏性的能量波，每秒对附近敌方单位造成伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore"	"必要时，受折磨的灵魂能操纵时空本身，毁灭弱小的存在。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius"	"作用范围："
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second"	"魔法消耗/每秒："
"npc_dota_hero_leshrac_bio"	"拉席克，受折磨的灵魂，是一个从人性之中被撕裂出来的存在，他身体的一半存在于物质面，另外一半存在于非物质面。他敏锐的智慧使他能觉察到任何生物心中的最细微的恐惧。作为一个曾经毕生寻求存在意义的伟大哲学家，他用时光水晶探视了人性的最深处，在那里，他被展示在他面前的神秘的丑恶永远地改变了。傲慢与自负点燃了他内心最黑暗的深渊。和其他元素生命一样，他也是个完全随天性而行的人，但他的天性中只有邪恶和恐怖。他是唯一一个看到现实世界邪恶真理的存在，对那些相信上苍会对善举做出回馈的人，拉席克无疑是最大的反面例子。"
"DOTA_Tooltip_ability_juggernaut_blade_fury"	"剑刃风暴"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description"	"舞起具有破坏性力量的剑刃风暴，对saber周围的敌方单位造成伤害，并使saber对魔法免疫。持续5秒。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore"	"无论是战士还是法师，都害怕尤涅若的武士刀剑技。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius"	"作用范围："
"DOTA_Tooltip_ability_juggernaut_healing_ward"	"治疗守卫"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description"	"召唤一个治疗守卫，按周围友军单位最大生命值的一定比例治疗他们。治疗守卫可以移动，移动速度为%healing_ward_movespeed_tooltip%。持续%healing_ward_duration_tooltip%秒。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore"	"这是saber在遮面之岛学到的一项惯用技巧，战斗证明会使用一点巫毒魔法治疗伤口是很有效的。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount"	"%每秒最大生命值回复："
"DOTA_Tooltip_ability_juggernaut_blade_dance"	"剑舞"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description"	"saber有一定概率在攻击时造成双倍伤害。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore"	"作为他对剑技传承的最后承诺，尤涅若立誓将使此剑技为世人所铭记。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"	"%致命一击伤害："
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_juggernaut_omni_slash"	"无敌斩"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description"	"saber挥剑跃向敌人，随后再斩击附近的其它敌方单位，每次斩击造成200-225点伤害。saber在无敌斩期间无敌。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore"	"“自律与勤练带来力量。”"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps"	"斩击次数："
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius"	"斩击跳跃范围："
"npc_dota_hero_juggernaut_bio"	"没有人见过saber尤涅若面具下的真面目。甚至有人认为他没有脸部。作为公然反抗腐败领主的惩罚，saber被古老的遮面之岛流放了，这反而救了他的性命。他的岛屿在一个充斥着复仇魔法的夜晚被海浪彻底毁灭了。他成了岛屿上古老saber传统中礼仪和剑术的唯一传承者。作为这项传统最后的开拓者，尤涅若的自信和勇气来自他坚持不懈的锻炼，他独创的剑术证明他从未停止挑战自我。一如既往的，他的内心和他的表情一样难以理解。对于一位曾两度失去一切的英雄，saber永远不知疲倦的战斗着，他相信，胜利必将到来。"
"DOTA_Tooltip_ability_pudge_meat_hook"	"肉钩"
"DOTA_Tooltip_ability_pudge_meat_hook_Description"	"向一个单位或方向射出血腥的肉钩。勾住第一个遭遇的单位，并将它拖到rider美杜莎身边，如果是敌人的话将造成伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_pudge_meat_hook_Lore"	"屠夫的肉钩是噩梦的象征，锋利的倒钩暗示了他嗜血的本性。"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance"	"距离："
"DOTA_Tooltip_ability_pudge_meat_hook_hook_damage"	"伤害："
"DOTA_Tooltip_ability_pudge_rot"	"腐烂"
"DOTA_Tooltip_ability_pudge_rot_Description"	"能够造成持续伤害并减缓敌人移动速度的毒性云雾——同时对敌军和自身造成伤害。"
"DOTA_Tooltip_ability_pudge_rot_Lore"	"从屠夫腐烂肿胀的肉体中放出的有毒气体，气味恶心的令人窒息。"
"DOTA_Tooltip_ability_pudge_rot_rot_radius"	"作用范围："
"DOTA_Tooltip_ability_pudge_rot_rot_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_pudge_rot_rot_damage"	"伤害："
"DOTA_Tooltip_ability_pudge_flesh_heap"	"腐肉堆积"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description"	"给予rider美杜莎对魔法伤害的抗性，并且rider美杜莎每次杀死一个敌方英雄，或者附近有敌方英雄死亡时，rider美杜莎将获得额外的力量。腐肉堆积在学习之前就可以积累力量，但是学习之后才能获得这部分力量。"
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore"	"屠夫赋予“肉盾”这个词新的含义。"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"	"%魔法抗性:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount"	"力量增加："
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range"	"距离："
"DOTA_Tooltip_ability_pudge_dismember"	"肢解"
"DOTA_Tooltip_ability_pudge_dismember_Description"	"持续施法 - rider美杜莎撕咬一个敌方单位，使其失去行动能力并受到持续伤害。rider美杜莎将回复与伤害量相等的生命。对英雄持续3秒，对普通单位持续6秒。"
"DOTA_Tooltip_ability_pudge_dismember_Lore"	"“等我干掉这些蠢货以后，就可以把它们做成肉饼了！”"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage"	"每秒伤害："
"npc_dota_hero_pudge_bio"	"在与囚尸岭南部遥遥相望的戮尽之地，一个肥胖的身影在夜晚不知疲倦地工作着——肢解、开膛、堆积死人的四肢和内脏，一切都是为了在黎明前把战场打扫干净。在这片被诅咒的地方，尸体不会腐烂和分解，虽然不会复活，但无论坟墓挖的有多深，它们都不会回归大地。屠夫rider美杜莎的身边总是围绕着一群食腐鸟类，他为它们切好大小能够塞进鸟嘴的肉块，时间久了，他的技术也越来越成熟。嗖嗖嗖...嗖嗖嗖...唰...肉块就从骨头上掉下来，肌腱和韧带像湿纸一样被剥离。rider美杜莎的兴趣在一开始只是屠宰，但时间一长，他对食尸也产生了兴趣。刚开始时只是这里吃一小块肉，那里小嗫一口血...但很快他就开始了自己的饕餮盛举，即使是躯干上最硬的部位他也像狗啃着骨头一样，津津有味地品尝。就算是面对死神都毫无惧色的猛士，看到屠夫，也是异常恐惧。"
"DOTA_Tooltip_ability_bane_enfeeble"	"虚弱"
"DOTA_Tooltip_ability_bane_enfeeble_Description"	"虚弱一个敌方单位，降低它的物理攻击力。持续20秒。"
"DOTA_Tooltip_ability_bane_enfeeble_Lore"	"即使是最强大的战士，在阿特洛波斯的恐怖面前也会崩溃。"
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction"	"攻击力削弱："
"DOTA_Tooltip_ability_bane_brain_sap"	"蚀脑"
"DOTA_Tooltip_ability_bane_brain_sap_Description"	"暴食一个敌方单位的生命能量，造成伤害并回复自身生命值。"
"DOTA_Tooltip_ability_bane_brain_sap_Lore"	"阿特洛波斯认为收割被他亲自制造的恐惧弄崩溃的生命是至高的享受。"
"DOTA_Tooltip_ability_bane_nightmare"	"噩梦"
"DOTA_Tooltip_ability_bane_nightmare_Description"	"让目标敌方或友方英雄进入沉睡并每秒造成伤害。睡着的单位受到攻击便会醒来，但噩梦将转移到攻击者身上。噩梦中的单位受到伤害便会醒来。"
"DOTA_Tooltip_ability_bane_nightmare_Lore"	"从夜之女神妮塔莎那里偷来的能力，让猎物一觉不醒。"
"DOTA_Tooltip_ability_bane_nightmare_duration"	"持续时间："
"DOTA_Tooltip_ability_bane_fiends_grip"	"魔爪"
"DOTA_Tooltip_ability_bane_fiends_grip_Description"	"持续施法 - 抓住一个敌方单位，使其失去行动能力并持续受到大量伤害，同时每秒按目标最大魔法值一定比例吸取魔法。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_bane_fiends_grip_Lore"	"阿特洛波斯的受害者经常因为噩梦中逼真的幻象痛不欲生。"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain"	"%魔法吸取："
"npc_dota_hero_bane_bio"	"如果神明做了噩梦，那一定是祸乱之源带来的。被称为阿特洛波斯的祸乱之源诞生自女神妮塔莎午夜的恐惧。永生的女神在漫长的时间中孕育了过强的恐惧，已经无法用睡眠抑制，于是，祸乱之源在不断蚕食女神的不朽之身后，从她的躯体中逃脱了，他雾状的身形源自女神墨色的鲜血。他的存在就是恐惧本身。听见他声音的凡人会感觉他们心中最阴暗的秘密在耳边低语。他呼唤着所有英雄内心隐藏的恐惧。就算不眠不休亦无济于事，因为祸乱之源会用他不停滴落的黑色血液把敌人困在噩梦中。只要祸乱之源一出现，所有英雄心中都会想起那可怖的黑暗。"
"DOTA_Tooltip_ability_earthshaker_fissure"	"沟壑"
"DOTA_Tooltip_ability_earthshaker_fissure_Description"	"用威武的图腾猛击地面，沿直线裂开地面，制造一条无法通过的岩脊。同时眩晕和伤害敌方单位。"
"DOTA_Tooltip_ability_earthshaker_fissure_Lore"	"尼西埃图腾能以惊世之力使大地裂开。"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration"	"沟壑持续时间："
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_earthshaker_enchant_totem"	"强化图腾"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description"	"增强比那名居天子的图腾，下次攻击造成额外伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore"	"瑞格勇猛的的蛮力能摧毁山脉。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage"	"%攻击力提升："
"DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_earthshaker_aftershock"	"余震"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description"	"比那名居天子施放技能时会引起脚下的大地震动，眩晕附近的敌方单位并造成额外伤害。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore"	"大地在瑞格强有力的步伐下颤抖。"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range"	"作用范围："
"DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_earthshaker_echo_slam"	"回音击"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description"	"穿过地面的冲击波，伤害敌方单位。每个受到攻击的敌人都会引起伤害附近单位的反射波。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore"	"地壳开裂，山岳折叠，回音击压碎敌人。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"	"回音伤害："
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"	"作用范围："
"npc_dota_hero_earthshaker_bio"	"和傀儡以及石像鬼类似，比那名居天子也曾经是大地的一部分，但现在他自由地行走在地面上。不同于那些存在，比那名居天子自身的意志创造了他，他不需要服从于任何主人。在岩石深处不安宁的沉睡中，他感到了上方世界自由自在的生命的存在。他对此产生了好奇心。在一个地震多发的时期，尼西埃雪山摇动的山顶发生了雪崩，河流的流径改变了，浅浅的山谷变成了深不可测的深渊。大地停止震动后，比那名居天子从沉淀的灰土中走了出来，像脱下毯子一样抖落无数岩石。他幻化成他想象中的野兽的外形，并自称雷格石蹄。他现在流动着血液、呼吸着空气、也会死亡。但他的精神仍然与大地同在，他的力量在那根永不离身的魔力图腾中。当他回归尘土的那天，大地仍会欢迎这个浪子回家。"
"DOTA_Tooltip_ability_sandking_burrowstrike"	"掘地穿刺"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description"	"沙王钻入地面挖掘隧道前进，穿出地面时伤害并眩晕上方的敌方单位。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore"	"克里瑟历斯经常钻入地下埋伏，等待伏击敌人。"
"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range"	"距离："
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration"	"眩晕时间："
"DOTA_Tooltip_ability_sandking_sand_storm"	"沙尘暴"
"DOTA_Tooltip_ability_sandking_sand_storm_Description"	"持续施法 - 沙王制造一起可怕的沙尘暴，伤害敌方单位的同时隐匿沙王自身。沙尘暴结束后，沙王会短暂保持隐身状态。"
"DOTA_Tooltip_ability_sandking_sand_storm_Lore"	"有人认为克里瑟历斯只是传说中的幻影，因为他的甲壳在闪烁荒原的沙尘中总是若隐若现。"
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration"	"持续时间："
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius"	"作用范围："
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"	"隐身续存时间："
"DOTA_Tooltip_ability_sandking_caustic_finale"	"腐尸毒"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description"	"沙王的攻击会给敌方单位注入毒液，持续时间结束或中毒单位死亡时发生剧烈爆炸，造成范围伤害和移动速度减缓效果。持续时间结束时造成正常伤害的%caustic_finale_expire_dmg_pct_tooltip%%%。\n\n腐尸毒是攻击特效，不与其它攻击特效叠加。"
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore"	"克里瑟历斯的毒液让受害者变得脆弱并且干涸如干旱的荒地，最后爆炸而死。"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"	"爆炸范围："
"DOTA_Tooltip_ability_sandking_epicenter"	"地震"
"DOTA_Tooltip_ability_sandking_epicenter_Description"	"持续施法 - 在2秒吟唱后，沙王向地中发送扰动，引起大地剧烈震动。所有范围内的敌人会受到伤害并被减速。每次后续震击都会提高伤害传播半径。"
"DOTA_Tooltip_ability_sandking_epicenter_Lore"	"许多探险家丧生于闪烁荒原的流沙。"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses"	"震击次数："
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow"	"%移动速度减缓："
"npc_dota_hero_sand_king_bio"	"闪烁荒原的沙漠是有知觉的活物，它与自我对话，思考着只有这广阔的沙漠能包容的思想。当它必须要寻找一种和那些有限的存在交流的方式时，它解放了一块它的碎片，填入一块由狡猾的卡尔丁灯神创造的魔法甲壳中。这个存在称它自己为克里瑟历斯，意为“沙之魂”，不过世人都称他为沙王。沙王那巨大蛛形生物的外形源自闪烁荒地那些渺小但无处不及的居民，这身形真实地展示了他残忍的天性。沙王无法与赐予他生命的无限沙漠分开，他是这片沙漠的守卫者、战士、使节。"
"DOTA_Tooltip_ability_nevermore_shadowraze1"	"毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description"	"影魔对其正前方区域发出毁灭能量，对该区域中的敌人造成伤害。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore"	"影魔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range"	"距离："
"DOTA_Tooltip_ability_nevermore_shadowraze2"	"毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description"	"影魔对其正前方区域发出毁灭能量，对该区域中的敌人造成伤害。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore"	"影魔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range"	"距离："
"DOTA_Tooltip_ability_nevermore_shadowraze3"	"毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description"	"影魔对其正前方区域发出毁灭能量，对该区域中的敌人造成伤害。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore"	"影魔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range"	"距离："
"DOTA_Tooltip_ability_nevermore_necromastery"	"支配死灵"
"DOTA_Tooltip_ability_nevermore_necromastery_Description"	"影魔窃取被他杀死的单位的灵魂，获得额外的攻击力。如果被杀死的单位是一个英雄，他将获得12个灵魂。影魔死亡时将会有一半的灵魂逃离他的束缚。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_nevermore_necromastery_Lore"	"被收割的亡魂在影魔体内的魂渊盘旋，让影魔能不断的增加他的灵魂收藏。"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"	"灵魂上限："
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul"	"单个灵魂的攻击力加成："
"DOTA_Tooltip_ability_nevermore_dark_lord"	"魔王降临"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description"	"影魔的出现使得周围的敌人护甲降低。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore"	"即使只是在影魔周围游荡，灵魂也会被侵蚀。"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"	"护甲削弱："
"DOTA_Tooltip_ability_nevermore_requiem"	"魂之挽歌"
"DOTA_Tooltip_ability_nevermore_requiem_Description"	"影魔聚集捕获的灵魂，以多道魔能的形式释放。若距离影魔过近将受到数道魔能的伤害。受到魂之挽歌伤害的敌方单位同时也会受到移动速度和攻击速度均有所下降的效果。每2个通过支配死灵收集的灵魂会为魂之挽歌创造一道魔能。死亡时会自动释放魂之挽歌，不占用主动大招的冷却时间。\n\n可用神杖升级。"
"npc_dota_hero_nevermore_bio"	"据说影魔奈文摩尔有着一个诗人的灵魂，事实上，他吞噬的诗人灵魂早已成千上万。千百年来，他收集了各式各样的灵魂，包括诗人，牧师，帝王，乞丐，奴隶，哲人，罪犯，当然，还有英雄。他拥有着世间所有种类的灵魂。然而没人知道他收集这些灵魂作何之用。从来没有人得以窥视影魔的魂渊之秘，他从魂渊中伸出灵魂触须，蔓延在精神位面。他是把灵魂一个个吞噬了？还是把灵魂堆积在他的影惧神殿里？又或是将灵魂浸在死灵之池中？难道他仅仅是一个被恶魔傀儡大师操纵着，通过位面裂口进入世界的傀儡？尽管众说纷纭，但根本没有人能看透他那黑暗光环下的层层邪恶。然而，如果你实在是很想知道那些灵魂的归宿，有个办法能帮你达成心愿：凡人，将你的灵魂奉献给影魔，或者等待魔王的收割！"
"DOTA_Tooltip_ability_sven_storm_bolt"	"风暴之拳"
"DOTA_Tooltip_ability_sven_storm_bolt_Description"	"夜刀神十香用他充满魔力的手套对敌人造成伤害和眩晕。"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe"	"作用范围："
"DOTA_Tooltip_ability_sven_great_cleave"	"巨力挥舞"
"DOTA_Tooltip_ability_sven_great_cleave_Description"	"夜刀神十香以巨力攻击，并对所有附近的敌方单位造成分裂攻击伤害。"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage"	"%分裂伤害："
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius"	"作用范围："
"DOTA_Tooltip_ability_sven_warcry"	"战吼"
"DOTA_Tooltip_ability_sven_warcry_Description"	"夜刀神十香的战吼激励着同伴作战，提升他们的护甲和移动速度，持续%duration_tooltip%秒。"
"DOTA_Tooltip_ability_sven_warcry_warcry_radius"	"作用范围："
"DOTA_Tooltip_ability_sven_warcry_warcry_armor"	"护甲提升："
"DOTA_Tooltip_ability_sven_warcry_warcry_movespeed"	"%速度提升："
"DOTA_Tooltip_ability_sven_gods_strength"	"神之力量"
"DOTA_Tooltip_ability_sven_gods_strength_Description"	"夜刀神十香爆发出他流浪剑客的力量，获得25秒的攻击力提升。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage"	"%攻击力加成："
"npc_dota_hero_sven_bio"	"夜刀神十香是一名守夜骑士的私生子，身怀苍白南海人的血统，在影承废墟长大。他父亲因为违背了守夜人法典而被处决，母亲又因为她的种族而被驱逐，这一切让夜刀神十香坚信所谓的社会法则中毫无荣誉可言——荣誉只存在于他心中。在照顾母亲走过弥留之际以后，他以新人的身份参加了守夜骑士团，并对自己的身份绝对保密。十三年来，他一直在他父亲当年的学校里学习，掌握那些仇视他出身的人所撰写的法则。接着，在他本该立誓成为守夜骑士的那天，他手持弃誓之刃，击碎神圣之盔，用守夜圣火烧毁了那所谓的法则。他大步流星的从守夜堡离开，注定了永世孤独，并向圣符起誓，只遵循他自己心中的法则。是的，他仍然是一名骑士，一名剑客，不过是...流浪剑客。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger"	"窒息之刃"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"	"对敌方单位掷出一把匕首，减缓其移动速度，并造成物理伤害，数值为%base_damage%+幻影刺客攻击伤害的%attack_factor_tooltip%%%，同时继承物品和技能的攻击效果。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"	"减速持续时间："
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike"	"幻影突袭"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"	"闪烁到一个友方或敌方单位身边，如果是敌方单位则在攻击该目标时获得攻击速度加成。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count"	"最多攻击次数："
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed"	"攻速提升："
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"	"距离："
"DOTA_Tooltip_ability_phantom_assassin_blur"	"模糊"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description"	"幻影刺客集中注意力，提升自己闪避敌方攻击的技艺。当附近没有敌方英雄时身形变得模糊，从敌方小地图上消失。\n\n与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion"	"%闪避几率："
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace"	"恩赐解脱"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"	"幻影刺客修炼她的战斗技巧，有一定概率对敌方单位造成毁灭性的致命一击。致命一击的效果对窒息之刃同样有效。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"	"%致命一击伤害："
"npc_dota_hero_phantom_assassin_bio"	"通过占卜和预见，魅影之纱一直严格的甄选一些婴儿来抚养成人，成为她们的刺客。这是一个将刺杀视作神圣的自然法则的女刺客同盟。魅影之纱通过冥想和神谕来确定他们的暗杀目标。她们并不接受契约，也从不因为政治斗争或者金钱利益出手。她们的刺杀完全没有时间规律，似乎是随性为之：不管目标是执掌大权，还是耕田放牧，对她们来说并没有任何差别。即使这些刺杀行为有一个固定的套路，那也是只有组织成员才知道。目标在她们眼中都是牺牲品，而丧命于她们手中则是莫大的荣耀。作为幻影刺客，她们只有组织所赋予的身份，而任何一个幻影刺客都能填补另一个的空缺；她们甚至连代号都不为人知。也许成员有很多，也许只有几个。那谜样面纱之下的真相无人知晓。只有一个，在四下无人之时，那面纱会时不时的被隐秘低语所拂动，低语中，是她自己的名字：茉崔蒂。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast"	"冥火爆击"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"	"五河琴里向一个敌方单位发射冥魂火球，造成伤害和眩晕，并带来持续伤害和减速。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"	"每秒伤害："
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura"	"吸血光环"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description"	"附近友方单位在攻击敌方单位时将根据造成的伤害回复一定的生命值。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"	"%吸血："
"DOTA_Tooltip_ability_skeleton_king_reincarnation"	"重生"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description"	"五河琴里倒下后，他飞散的冥魂会重组，使他复活。死亡时附近%slow_radius%范围内的敌人会被减速。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"	"重生时间："
"npc_dota_hero_skeleton_king_bio"	"奥斯塔里昂大帝那建造在敌人骸骨上的庞大帝国已经屹立了无数个年头了，他对自己的统治有着无尽的狂热，希望自己的集权统治能够永生不灭。他坚信，只要自己宫殿里的的白骨高塔建成，他就将万古不朽。然后他最终还是意识到自己这一想法的荒谬...白骨也会腐坏。出于对血肉之躯的不屑，他找到了一个更为长久的办法来维持自己的统治，冥魂之力，一种在某些黑暗生物死亡时释放出的纯粹的精神力量。出于国王的骄傲，在计划将冥魂精华灌入自己体内时，他认为最好自己也能拥有一副光耀不灭的躯体。在千年一遇的至日，冥魂之夜那一天，他启动了仪式，命令他的手下收集足够多的灵魂来完成他自己的不朽。王上终不朽，将士万骨枯。现在，五河琴里已不再迷恋他那闪光的王座——他拔出自己的巨剑外出征伐，被他征服的人，要献上自己无惧死亡的绝对忠诚。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows"	"霜冻之箭"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description"	"卓尔游侠在箭矢中附上冰冻效果，降低敌人的移动速度。对英雄持续%frost_arrows_hero_duration_tooltip%秒，对普通单位持续%frost_arrows_creep_duration%秒。\n\n霜冻之箭是攻击特效，不与其它攻击特效叠加。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed"	"%移速减缓："
"DOTA_Tooltip_ability_drow_ranger_silence"	"沉默魔法"
"DOTA_Tooltip_ability_drow_ranger_silence_Description"	"沉默目标区域内的所有敌方单位。"
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius"	"作用范围："
"DOTA_Tooltip_ability_drow_ranger_silence_duration"	"持续时间："
"DOTA_Tooltip_ability_drow_ranger_trueshot"	"精准光环"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description"	"提高所有友方远程英雄的攻击力，提升数值是卓尔游侠敏捷值的一定百分比。施放后对所有非英雄单位生效，持续30秒。"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"	"%远程攻击力增加："
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"	"作用范围："
"DOTA_Tooltip_ability_drow_ranger_marksmanship"	"射手天赋"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description"	"卓尔游侠的战斗经验提高了她的精确度和战斗效率，被动增加敏捷。如果400范围内有敌方英雄，敏捷加成消失。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus"	"敏捷提升："
"npc_dota_hero_drow_ranger_bio"	"卓尔游侠名叫崔希丝，这个名字很适合矮小、有点像侏儒、令人生厌的卓尔人。但崔希丝并不是卓尔人。她的双亲在坐大篷车旅行时受到土匪的袭击，滥杀无辜的土匪激怒了附近爱好和平的卓尔人。战斗结束后，卓尔人发现了一个藏在马车残骸中的小女孩，他们一致同意不能让这个失去父母的孩子被抛弃。还是孩童时，崔希丝就展现出了她对那些卓尔人引以为傲的技术的天赋：隐秘、沉默、敏锐。如果不看身体，在精神上她就像一个被拐走后又回到自己真正家中的卓尔人孩童。但随着她的成长，她的个头比她的家人高了不少，她因此认为自己是个丑陋的卓尔人。即使她皮肤光滑且长的匀称，完全没有卓尔人的肉疣和粗糙的髯须。与收养她的部族疏远后，她独自居住在森林中。许多在森林中寻路的旅行者都说他们见过一个美丽得难以置信的游侠在树林深处凝视他们，而当他们试图接近时，她又消失的无影无踪。轻盈、隐秘的冷美人，她像无声的迷雾般移动。你听到的森林低语，其实是她命中敌人心脏的霜冻箭矢的破空之声。"
"DOTA_Tooltip_ability_morphling_waveform"	"波浪形态"
"DOTA_Tooltip_ability_morphling_waveform_Description"	"变体精灵化为波浪向前涌进，对路径上的敌人造成伤害。变体精灵在波浪形态中是无敌的。"
"DOTA_Tooltip_ability_morphling_adaptive_strike"	"变体攻击"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Description"	"用猛烈的水波打击一个敌方单位，对其造成眩晕和伤害，伤害由基础伤害和基于变体精灵的敏捷计算的额外伤害这两部分组成。若变体精灵的敏捷比力量高50%%，将造成最大伤害和最短眩晕。若力量远比敏捷高50%%，则造成最长眩晕和最小伤害。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base"	"基础伤害："
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max"	"最长眩晕："
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max"	"最大敏捷值伤害倍率："
"DOTA_Tooltip_ability_morphling_morph_agi"	"变形（敏捷获取）"
"DOTA_Tooltip_ability_morphling_morph_agi_Description"	"变体精灵改变它的形态，将一些力量转化成敏捷。该过程可逆。升级此技能将提高转化速率。被动获得敏捷加成。"
"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick"	"每次转换点数："
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost"	"每秒魔法消耗："
"DOTA_Tooltip_ability_morphling_morph_str"	"变形（力量获取）"
"DOTA_Tooltip_ability_morphling_morph_str_Description"	"变体精灵改变它的形态，将一些敏捷转化成力量。该过程可逆。升级此技能将提高转化速率。被动获得力量加成。"
"DOTA_Tooltip_ability_morphling_morph_str_points_per_tick"	"每次转换点数："
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost"	"每秒魔法消耗："
"DOTA_Tooltip_ability_morphling_replicate"	"复制"
"DOTA_Tooltip_ability_morphling_replicate_Description"	"变体精灵复制一个英雄，敌我皆可，但只继承被复制者%tooltip_illusion_damage_out_pct%%%的攻击力，受到100%%的伤害。变体精灵随时可以在一瞬间将自己替换至复制品，需消耗150点魔法。如果变体精灵死亡，复制体将会消失。"
"DOTA_Tooltip_ability_morphling_replicate_duration"	"持续时间："
"DOTA_Tooltip_ability_morphling_morph_replicate"	"替换复制品"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description"	"变体精灵替换它的复制品，瞬间移动到它的位置。"
"npc_dota_hero_morphling_bio"	"在那黑暗的年代里，有一颗彗星一直绕着天体运动着。被太阳束缚，又被地心引力拉扯，这颗巨大的冰球在世界之间的黑暗缝隙中穿行着，其自身也被这段黑暗的旅途改变着。在乌洛伊战争的前夜，它刺破天穹，轰然坠地，并散发出了一丝奇异的光芒，点亮了黑夜——战争的双方都认为这是一个征兆。这个冰球在沸腾的燥热中融化了，在战争中双方踏入分界河的时候，它融合了双方的力量。旋即冰封解除，变体精灵在战争中横空出世，拥有海洋潮汐之力的元素，反复无常，变化多端。他加入了战斗，在一瞬间就复制了一方的将军的形态，然后杀死了他——这个冒失鬼居然想试图穿过分界河。随着那些士兵们一个个死去，变体精灵也将自己的形态一次又一次的转换，吸收着这些奇怪生物的形态——一会是步兵，一会是弓箭手，一会又是骑兵，直到最后一个士兵也死去，变体精灵终于将所有的形态复制完毕。战争算是结束了，而变体精灵的时代，则刚刚开始。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage"	"血之狂暴"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description"	"让一个单位陷入渴望鲜血的狂怒中，使其在持续时间内造成和承受的伤害都会被加深。血之狂暴状态下的单位杀死任一单位后将回复阵亡单位最大生命值的一定百分比；血之狂暴状态下的单位被击杀则击杀者将回复阵亡英雄最大生命值的一定百分比。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration"	"持续时间："
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"	"%伤害数值提高："
"DOTA_Tooltip_ability_bloodseeker_blood_bath"	"血之祭祀"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description"	"爱尔奎特用圣血为一片区域洗礼。经过%delay_plus_castpoint_tooltip%秒后祭祀完成，区域范围内所有敌人都会受到伤害，并被沉默。"
"DOTA_Tooltip_ability_bloodseeker_thirst"	"嗜血渴望"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description"	"爱尔奎特能够感知到敌人的伤口中涌出的鲜血，只要敌方英雄的生命值低于%min_bonus_pct%%%，他的移动速度和攻击力就会提升，而且生命值越低，提升效果越大。如果生命值低于%invis_threshold_pct%%%，他还将获得该英雄的视野和真实视域。嗜血渴望的效果可以叠加。"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed"	"%嗜血渴望移速加成上限："
"DOTA_Tooltip_ability_bloodseeker_rupture"	"割裂"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description"	"让一个敌方单位皮开肉绽。若受到割裂的单位移动，将按移动距离的一定百分比受到伤害。伤害效果无视技能免疫。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_bloodseeker_rupture_duration"	"持续时间："
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct"	"%移动伤害："
"npc_dota_hero_bloodseeker_bio"	"爱尔奎特史德利古尔是通过仪式严格甄选出的猎手，更准确的说，他是剥皮双子忠实的走狗，他从常年云雾缭绕的噬血之峰被派下去搜寻鲜血。剥皮双子需要海量的鲜血来获得满足和安抚，而如果当地的祭祀没能满足他们，他们就会抽干这个高原王国所有人民的鲜血。因此史德利古尔总是外出进行屠戮。他能榨取出血液之中的生命之力，然后这些能量通过他武器和护甲上的附魔标记立刻流向双子。多年以来，他一直是一条得力的走狗，在战斗时他像豺狼一样残暴。据说，在爱尔奎特那涌动着对鲜血的渴望的面具之下，能够直视剥皮双子那可怖的嘴脸。"
"DOTA_Tooltip_ability_axe_berserkers_call"	"狂战士的怒吼"
"DOTA_Tooltip_ability_axe_berserkers_call_Description"	"斧王嘲讽附近的敌方单位，强迫他们攻击自己，同时获得额外护甲。"
"DOTA_Tooltip_ability_axe_berserkers_call_Lore"	"蒙哥可汗的狂吼嘲讽使敌人不得不与他作战。"
"DOTA_Tooltip_ability_axe_berserkers_call_radius"	"作用范围："
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor"	"护甲提升："
"DOTA_Tooltip_ability_axe_berserkers_call_duration"	"持续时间："
"DOTA_Tooltip_ability_axe_battle_hunger"	"战斗饥渴"
"DOTA_Tooltip_ability_axe_battle_hunger_Description"	"激怒一个敌方单位，使他受到减速和持续伤害，直到他杀死一个单位或者持续时间结束为止。斧王从每个受战斗饥渴影响的敌人身上获得移动速度加成。"
"DOTA_Tooltip_ability_axe_battle_hunger_Lore"	"通常英雄都无法抵挡蒙哥可汗的战斗狂怒，他们会一直受伤，直到蒙哥可汗的狂怒平息。"
"DOTA_Tooltip_ability_axe_battle_hunger_duration"	"持续时间："
"DOTA_Tooltip_ability_axe_battle_hunger_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_axe_counter_helix"	"反击螺旋"
"DOTA_Tooltip_ability_axe_counter_helix_Description"	"受攻击时，斧王做出螺旋反击，对附近所有敌方单位造成纯粹伤害。"
"DOTA_Tooltip_ability_axe_counter_helix_Lore"	"这支军队只要有斧王就不需要援军了。"
"DOTA_Tooltip_ability_axe_counter_helix_radius"	"作用范围："
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance"	"%反击概率："
"DOTA_Tooltip_ability_axe_culling_blade"	"淘汰之刃"
"DOTA_Tooltip_ability_axe_culling_blade_Description"	"斧王寻找弱点来出击，直接秒杀低血量的敌方单位，血量如果过高则只造成一定伤害。当秒杀的是敌方英雄时，本技能不会进入冷却时间。同时斧王和附近友军单位获得移动速度加成。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_axe_culling_blade_Lore"	"蒙哥可汗是战斗与狂怒的化身，胆敢与斧王为敌者只有死路一条。"
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold"	"秒杀血量："
"npc_dota_hero_axe_bio"	"作为红雾军团的一名步兵，蒙哥可汗的目标是成为红雾军团的将军。在一场又一场的战斗中，他用血腥的战果证明了自己的价值。他毫不犹豫杀死上级的行为帮助他完成了晋升。在长达七年的千湖之境战役中，他用光荣的杀戮给自己带来了荣誉，他的声望比从前更耀眼了，但他身边的战友也在一个个地减少。在最终战胜的夜晚，蒙哥可汗宣布他为红雾军团的新将军，并冠以自身“斧王”的头衔。但他的军队却只有他一人，虽然许多人是战死的，但更多人则是死在斧王的刃下。不用说，现在大多数战士都不想由他领导。但这对斧王来说不算什么，因为他的军队只需要他一个人就够了。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance"	"灵魂之矛"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description"	"对敌方目标单位投出一支有魔力的灵魂之矛，造成伤害并减速，同时召唤一个幻象攻击该单位。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk"	"神行百变"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description"	"佐仓杏子暂时从战场上消失。经过%delay%秒，佐仓杏子和附近的所有幻象都会出现在目标地点的随机位置，并产生两个新的幻象。新加的两个幻象拥有不同的特性：一个承受正常百分比的伤害，不具有攻击力，另一个承受600%%的伤害，继承20%%的攻击力。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose"	"并列"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description"	"佐仓杏子的存在有一定几率会破碎，产生自身的幻象。幻象也有几率进一步破碎，再产生幻象。佐仓杏子产生的幻象持续%illusion_duration%秒，幻象产生的幻象则持续%illusion_from_illusion_duration%秒。"
"npc_dota_hero_phantom_lancer_bio"	"遥远的极地村庄对于王国中心地带肆虐的战火一无所知。对于那里的村民们来说，用长矛刺鱼、一家人聚餐就是生活的全部。但是战争还是到来了。征兵令传来后，出身卑微的长矛手阿兹瑞斯作为一个身体健全的士兵，加入了军队，宣誓给王国带来和平，这样做也是为了给他的村庄带来和平。他和他的族人在对抗恐怖巫师沃恩的最终进攻中被安排为前锋，这使他们付出了几乎全灭的代价。当前锋队一路战斗到敌人的堡垒下时，长矛手的族人已经只剩阿兹瑞斯一个人了，他作为最后一人，成功地潜入了巫师的城堡。族人的死激怒了阿兹瑞斯，他闯过了巫师设置的每一个死亡陷阱，打败了所有巫师召唤的幻象守卫。很快，这个出身低微的渔夫抵达了沃恩的高塔圣所。两人激战了一整晚，长矛和法杖的对决掀起了狂怒的混沌，最终在一声震耳欲聋的嘶吼中，阿兹瑞斯的长矛刺穿了巫师的身体。但是巫师并没有单纯的死去；他爆裂成无数光影的碎片，以巨大的力量穿透了杀死他的阿兹瑞斯。尘埃落定，战斗激起的烟雾散去后，阿兹瑞斯发现他站在一群他的族人之中。每个人都穿的和他一样，每个人都拿着和他一样的武器，而且他能感觉到每个人都和他在进行同样的思考。意识到王国军在接近，阿兹瑞斯希望这些幻影赶快藏起来，于是他们就一个接一个遁入了虚无。士兵们到达塔顶后发现巫师已经被阿兹瑞斯打倒了。当他们靠近这位战士时，长矛手突然消失了。刚才站在他们面前的长矛手只是一个幻影而已。真正的阿兹瑞斯早已逃离了战场，为他的怒火而羞愧，为他失去的同胞而痛心，他坚定了要用今后的战斗为村人带来和平的决心。"
"DOTA_Tooltip_ability_razor_plasma_field"	"等离子场"
"DOTA_Tooltip_ability_razor_plasma_field_Description"	"释放一波威力随扩张程度提升的等离子能量场，收缩时也会对经过的敌人造成伤害。距离剃刀越远，伤害越大。"
"DOTA_Tooltip_ability_razor_plasma_field_damage_min"	"最低伤害："
"DOTA_Tooltip_ability_razor_plasma_field_damage_max"	"最高伤害："
"DOTA_Tooltip_ability_razor_plasma_field_radius"	"作用范围："
"DOTA_Tooltip_ability_razor_static_link"	"静电连接"
"DOTA_Tooltip_ability_razor_static_link_Description"	"在剃刀和一个敌方英雄之间创造静电连接，偷取目标的攻击力并将其转移给剃刀。"
"DOTA_Tooltip_ability_razor_static_link_drain_rate"	"攻击力吸取速率："
"DOTA_Tooltip_ability_razor_static_link_drain_length"	"连接持续时间："
"DOTA_Tooltip_ability_razor_static_link_drain_duration"	"攻击加成持续时间："
"DOTA_Tooltip_ability_razor_unstable_current"	"不稳定电流"
"DOTA_Tooltip_ability_razor_unstable_current_Description"	"提升剃刀的移动速度，并且对剃刀使用指向性技能的施法者会立刻受到电流的反击伤害，并被减速，身上的增益效果也会被驱散。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"	"%移动速度提升："
"DOTA_Tooltip_ability_razor_eye_of_the_storm"	"风暴之眼"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description"	"强大的闪电风暴，打击生命值最低的敌方单位，造成伤害并削弱护甲。\n可用神杖升级。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius"	"作用范围："
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration"	"持续时间："
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval"	"打击间隔："
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction"	"护甲削弱："
"npc_dota_hero_razor_bio"	"闪电幽魂-剃刀，是永劫之墟中最有代表性的可怕力量。他鞭打着闪电巡回在狭窄迷宫中，这是一个区分死者灵魂的迷宫，他们要靠生前的智慧、精明和毅力来通过其中变化莫测的网络通道。剃刀飘浮于迷宫上方，俯视着那些迷茫不前的灵魂，用闪电鞭打他们赶快前进去决定他们的命运，朝向光明的出口或者黑暗的地狱。剃刀是支配力量的永恒化身，他使用力量时残忍而客观。但他贵族般的气势暗示了他对工作那讽刺的满足。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant"	"残影"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description"	"御坂美琴制造一个充满爆炸性能量的自身残影，如果有人接近就会引爆造成伤害，残影持续12秒。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius"	"作用范围："
"DOTA_Tooltip_ability_storm_spirit_electric_vortex"	"电子涡流"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"	"将一个敌人拖到御坂美琴所在位置的涡流，同时也会在3秒内降低御坂美琴自己50%%的移动速度。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration"	"持续时间："
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow"	"减速："
"DOTA_Tooltip_ability_storm_spirit_overload"	"超负荷"
"DOTA_Tooltip_ability_storm_spirit_overload_Description"	"施法时会产生电荷，在御坂美琴下次攻击时被释放，对附近敌人造成伤害并减速。"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"	"%移动减速："
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_storm_spirit_ball_lightning"	"球状闪电"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description"	"御坂美琴变成不稳定的电流在战场上横冲直撞，直到他的魔法耗尽或到达目标才停下。施法消耗为%ball_lightning_initial_mana_base%+总魔法量的%ball_lightning_initial_mana_percentage%%%，每移动100距离消耗%ball_lightning_travel_cost_base%+总魔法量的%ball_lightning_travel_cost_percent%%%，本技能造成的伤害每飞行100距离就会递增。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed"	"速度："
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe"	"作用范围："
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent"	"%距离魔法消耗："
"npc_dota_hero_storm_spirit_bio"	"御坂美琴，正如其名，是狂风和暴雨的野性凝成人形的自然之力。他狂放，乐天，恣意挥洒！就像个受人喜爱的大叔一样，他给所到之处充满欢乐的能量。但事实上，创造出他的是一起灾难。几个世代前，在悲叹山脉远处的平原上，很多人正因干旱和饥荒而挨饿。一个名叫风暴烈酒的元素使，使用禁忌的咒语召唤了御坂美琴，天真的向他祈求雨水。被称为雷神的暴风雨天神对这个凡人的放肆感到愤怒，打算用狂风和洪水把这片土地化为荒地。风暴烈酒完全不是天神的对手，直到最后他用了一个自杀性的咒语，将他和雷神的命运融在了一起，他用自己的身体作为牢笼捕获了雷神。被困在一起后，风暴烈酒那无限的幽默感与雷神疯狂的能量融合了，创造了乐天的雷神·风暴烈酒，一个以物质形态行于世间的天神。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova"	"冰霜新星"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description"	"破坏性的冰霜爆发，降低目标区域内的敌人的移动和攻击攻速。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration"	"持续时间："
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_crystal_maiden_frostbite"	"冰封禁制"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description"	"操控冰霜包围一个敌方单位，禁止移动和攻击，同时每0.5秒造成%damage_per_second_tooltip%点伤害。对6级以下的非英雄单位施放将产生10秒的持续时间。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration"	"对英雄单位的持续时间："
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura"	"奥术光环"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"	"提升地图上所有友方单位的魔法回复速度。琪露诺自身获得更高的回复速度。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"	"友军魔法恢复速率："
"DOTA_Tooltip_ability_crystal_maiden_freezing_field"	"极寒领域"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"	"持续施法 - 以琪露诺为中心召唤冰晶轰炸敌人，将其减速并造成大量伤害。持续%duration_tooltip%秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"	"%移动速度减缓："
"npc_dota_hero_crystal_maiden_bio"	"琪露诺莉莱出生在一个气候温和的地区，与性子火爆的姐姐莉娜一起长大，她很快就发现她天生对冰元素的吸引力给周围所有人制造了麻烦。只要她在附近坐下休息，井水和山泉瞬间就会被冻住；成熟的庄稼被寒霜冻伤，果园变成了冰的迷宫，然后垮塌损毁。当他们无奈的父母把莉娜送到南方后，又把莉莱流放到了寒冷北方的冰川残骸，一个隐居在蓝心冰川顶峰的寒冰巫师收留了她。经过长期的学习后，巫师认为莉莱已经能够独立的修习冰冻魔法了，于是他便降入冰川内开始千年的冬眠。从那以后，莉莱的冰冻法术变的愈发精湛，而现在，她的魔法已无可匹敌。"
"DOTA_Tooltip_ability_kunkka_torrent"	"洪流"
"DOTA_Tooltip_ability_kunkka_torrent_Description"	"召唤喷涌的洪流，短暂延迟后，将敌人冲上天，造成伤害、眩晕和减速。"
"DOTA_Tooltip_ability_kunkka_torrent_delay"	"延迟："
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_kunkka_tidebringer"	"潮汐使者"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description"	"昆卡的传奇之剑使他的下一次攻击附加额外的攻击力并在前方造成大范围的分裂攻击伤害。"
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus"	"额外伤害："
"DOTA_Tooltip_ability_kunkka_tidebringer_radius"	"作用范围："
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot"	"X标记"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description"	"对友方或敌方英雄使用，用 X 标记他们当前位置，数秒后将他们送回 X 标记处。在技能持续时间内，昆卡可以手动触发送回。对友方英雄使用后持续时间加倍。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration"	"敌方持续时间："
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range"	"距离："
"DOTA_Tooltip_ability_kunkka_return"	"送回"
"DOTA_Tooltip_ability_kunkka_return_Description"	"将标记的英雄送回X位置。"
"DOTA_Tooltip_ability_kunkka_ghostship"	"幽灵船"
"DOTA_Tooltip_ability_kunkka_ghostship_Description"	"召唤一艘幽灵船驶过战场，直到撞成粉碎，残骸周围的敌人将会因撞击受到伤害并眩晕。友军被泡在上将的朗姆酒中，移动速度提升并对受到的伤害反应麻木，一定百分比的伤害将会延后到持续时间结束时结算。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus"	"%朗姆酒移动速度提升："
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration"	"朗姆酒持续时间："
"npc_dota_hero_kunkka_bio"	"当洪流恶魔出现于人类的土地上，强大的铁帆海军的舰队上将，昆卡则担负起守卫他祖国诸岛的使命。恶魔经过多年的小规模突击后，他们的出击越来越大胆，也更具毁灭性，他们的舰队终于包围了战栗之岛。绝望之下，铁帆舰队的魔法师使用了自杀性的终极杀招，召唤了一群先祖灵魂来保护舰队。这刚好能够扭转与恶魔对峙的局势。昆卡看着他的战舰一艘接一艘被击沉的同时，他也很欣慰的看见先祖在慢慢消耗掉恶魔的舰队。但在战斗最激烈的时候，人类、恶魔、先祖灵魂的大战惹恼了沉睡在深海的第四股势力。残留不多的舰队旁喷出了高耸的海浪，深渊触手——麦尔朗恩在战场中出现了。他的触须在船只间移动，把人类和恶魔的舰船拖卷在一起，水和风被搅动成狂怒的混沌。没有人能说清那场严酷的风暴中到底发生了什么。洪流恶魔放弃了进攻，怒吼着逃入了虚空。而上将昆卡的麾下只剩下一艘战舰，一艘不断重演它最终毁灭场面的幽灵船。然而谁都说不准他是否还活着。即使是麦尔朗恩的召唤者潮汐猎人，也不能确定。"
"DOTA_Tooltip_ability_warlock_fatal_bonds"	"致命连接"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description"	"将数个敌方单位连接在一起，其中一人受到的伤害的%damage_share_percentage%%%会被其他所有人感受到。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_count"	"连接敌人数："
"DOTA_Tooltip_ability_warlock_shadow_word"	"暗言术"
"DOTA_Tooltip_ability_warlock_shadow_word_Description"	"术士低声说出一个咒语，持续治疗一个友方单位或伤害一个敌方单位。"
"DOTA_Tooltip_ability_warlock_shadow_word_duration"	"持续时间："
"DOTA_Tooltip_ability_warlock_upheaval"	"剧变"
"DOTA_Tooltip_ability_warlock_upheaval_Description"	"持续施法 - 随施法时间增强的减速气流。持续最多16秒。在魔法结束或目标离开生效区域后，敌人仍会被减速3秒。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos"	"混乱之祭"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description"	"从深渊召唤一个地狱火，眩晕敌人1秒。地狱火持续60秒，能够减免部分技能的伤害，拥有永久献祭和烈焰之拳技能。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists"	"烈焰之拳"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description"	"在攻击时对附近敌方单位造成额外伤害。"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_chance"	"%概率："
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage"	"额外伤害："
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation"	"永恒献祭"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description"	"地狱火燃烧它周围的敌方单位，每秒造成伤害。"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage"	"伤害："
"npc_dota_hero_warlock_bio"	"作为秘湮学院禁断圣所的首席馆长和馆藏物主管，戴蒙·拉尼克不知疲倦地追求着那些罕见的失落的禁忌卷轴。无论被诅咒的寺庙有多禁忌，无论隐藏洞穴的路途有多危险，只要有谣传说那里藏着传说学识的原典，他就会不顾自己的安危进入这些危险的场所。然而，他经常在调查中惹怒各种守护者，这使他感到有必要掌握魔法。他将追寻古物时的执念用在了逼迫自己学习魔法上，最终他比大多数学徒都要快地完成了整个学业，在最短时间内成为了学院最强大的术士。后来他用恐惧之木雕刻了一根法杖，并在其中注入了一个他从异界之狱俘获的灵魂。因为期待着有一天能够复原所有的失落魔法书，他开始撰写自己的黑暗魔典。毫无疑问，这对他的黑暗魔法来说，意义非凡。"
"DOTA_Tooltip_ability_zuus_arc_lightning"	"弧形闪电"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description"	"释放一道会跳跃穿越附近敌人的闪电。"
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count"	"跳跃次数："
"DOTA_Tooltip_ability_zuus_lightning_bolt"	"雷击"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description"	"召唤一道闪电打击一个敌方单位，造成伤害及短暂眩晕。施放后，雷击在目标周围750范围内提供空中视野和真实视域。本技能可以对地施放，将会自动作用于%spread_aoe%范围内最近的敌方英雄上。"
"DOTA_Tooltip_ability_zuus_static_field"	"静电场"
"DOTA_Tooltip_ability_zuus_static_field_Description"	"宙斯每次施放技能时都会电击附近所有敌方单位，造成他们当前生命一定比例的伤害。"
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct"	"%生命减少："
"DOTA_Tooltip_ability_zuus_static_field_radius"	"作用范围："
"DOTA_Tooltip_ability_zuus_thundergods_wrath"	"雷神之怒"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description"	"用闪电打击所有敌方英雄，无论他们身在何处。雷神之怒会在每个受攻击的英雄半径900的范围内提供真实视野。隐身的英雄不会受到伤害，但你依然会获得他所在之处的真实视域。"
"npc_dota_hero_zuus_bio"	"天界之王，众神之父，宙斯对待英雄一向视如己出。然而在无数次与凡间的女性幽会时当场被抓后，宙斯接到了妻子给他下的最后通牒：“既然你这么喜欢凡人，就去当凡人吧。如果你能证明的忠诚，就回来做我永生的丈夫。不然的话，就去和你的创造物一起去死吧。”宙斯无奈的发现她的逻辑（和她的魔法）无懈可击，只好照她说的去做。从那以后宙斯洗心革面，在凡人面前不再多情，将爱留给他永生的女神。但为了证明他配得上永恒的爱妻，他必须在战场上，大获全胜。"
"DOTA_Tooltip_ability_tiny_avalanche"	"山崩"
"DOTA_Tooltip_ability_tiny_avalanche_Description"	"用岩石轰炸一块区域，对地面上的敌人造成伤害并眩晕。"
"DOTA_Tooltip_ability_tiny_avalanche_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_tiny_avalanche_radius"	"作用范围："
"DOTA_Tooltip_ability_tiny_toss"	"投掷"
"DOTA_Tooltip_ability_tiny_toss_Description"	"抓起小小附近275范围内最近的单位（敌我皆可），然后投向目标单位或神符，对落地点周围的敌人造成伤害。如果被投掷的是敌方单位，那么这个单位会受到20%%的额外伤害。投掷造成的伤害随长大等级的提升而提高。"
"DOTA_Tooltip_ability_tiny_toss_radius"	"作用范围："
"DOTA_Tooltip_ability_tiny_toss_tooltip_range"	"距离："
"DOTA_Tooltip_ability_tiny_craggy_exterior"	"崎岖外表"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description"	"使小小受到的伤害反弹给攻击者。攻击小小的近战敌人有一定概率被眩晕。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor"	"护甲："
"DOTA_Tooltip_ability_tiny_craggy_exterior_radius"	"作用范围："
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance"	"%眩晕概率："
"DOTA_Tooltip_ability_tiny_grow"	"长大"
"DOTA_Tooltip_ability_tiny_grow_Description"	"小小崎岖的身体体重不断增长，以降低攻击速度的代价提高攻击力。提高对被投掷单位的伤害并提高移动速度。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_tiny_grow_bonus_damage"	"攻击力提升："
"DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed"	"攻击速度损失："
"DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed"	"移动速度提升："
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct"	"%投掷伤害提升："
"npc_dota_hero_tiny_bio"	"以一团石头的形式出现的生命体，小小不断思索他的起源，但这始终是个谜。现在的他是个石巨人，但过去是什么呢？从土傀儡的脚后跟掉落的碎片？从制造石像鬼的工房被打扫出来的碎屑？神圣预言石的表层之砂？受到强烈的好奇心驱使，他不知疲倦的环游世界，寻找着他的起源，他的出身，和他的种族。在旅途中，他变得越来越庞大，不过路上的风雨吹打掉了他身上的石头，所以他不停的吸收新的岩石，永远在长大。"
"DOTA_Tooltip_ability_puck_illusory_orb"	"幻象法球"
"DOTA_Tooltip_ability_puck_illusory_orb_Description"	"帕克向直线方向发出一个魔法球，对经过路径上的敌人造成伤害。在幻象法球飞行过程中，帕克可以使用灵动之翼来传送到法球所在的位置。"
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance"	"最大距离："
"DOTA_Tooltip_ability_puck_waning_rift"	"新月之痕"
"DOTA_Tooltip_ability_puck_waning_rift_Description"	"帕克洒出它神秘的仙女粉尘，对周围的敌人造成伤害并使其沉默。"
"DOTA_Tooltip_ability_puck_waning_rift_radius"	"作用范围："
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration"	"持续时间："
"DOTA_Tooltip_ability_puck_phase_shift"	"相位转移"
"DOTA_Tooltip_ability_puck_phase_shift_Description"	"帕克暂时将自己转移到另一个位面，从而免疫伤害。"
"DOTA_Tooltip_ability_puck_phase_shift_duration"	"持续时间："
"DOTA_Tooltip_ability_puck_dream_coil"	"梦境缠绕"
"DOTA_Tooltip_ability_puck_dream_coil_Description"	"创造一个变化无常的的魔法梦境来困住敌方英雄，对他们造成%dstun_duration%秒的眩晕和伤害。如果被困住的敌方英雄试图挣脱缠绕走出梦境，将因为梦境破碎而再次受到伤害和眩晕。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius"	"破碎范围："
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration"	"破碎眩晕持续时间："
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage"	"破碎伤害："
"DOTA_Tooltip_ability_puck_ethereal_jaunt"	"灵动之翼"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description"	"让帕克能传送到幻象法球所在的位置。"
"npc_dota_hero_puck_bio"	"当别人第一眼看到帕克的时候，都会觉得它十分淘气，是小孩子性格。然而正是这种错觉让帕克的真实个性得以隐藏。仙女龙一族的寿命趋于无限，帕克则还处于仙女龙的幼年形态，然而它在这一形态也已经过了上千年了。因此即使从某种意义上来说，帕克还算是幼年，但它的幼年期将会一直持续到现在的城市归于尘土。帕克的真实动机是什么，旁人完全无法捉摸，而在那嬉戏的外表下也有可能隐藏着更隐秘的目的。而唯一能让人体会到帕克真实个性的，是它对顽皮捣乱的无尽热衷。"
"DOTA_Tooltip_ability_dazzle_poison_touch"	"剧毒之触"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description"	"对一个敌方单位施放剧毒法术，造成持续伤害及减速，最终完全瘫痪。减速效果逐级增强。\n\n<font color=\"#ffb2ff\">等级1</font>将减缓目标33%%的移动速度。\n\n<font color=\"#ff99ff\">等级2</font>将在2秒内减缓目标33%%的移动速度，再在1秒内减缓66%%的移动速度。\n\n<font color=\"#ff66ff\">等级3</font>将在3秒内每秒相继减缓目标33%%，66%%和100%%的移动速度。\n\n<font color=\"#ff33ff\">等级4</font>将在1秒内减缓33%%的移动速度，再在1秒内减缓66%%的移动速度，然后让目标受到1秒的眩晕。"
"DOTA_Tooltip_ability_dazzle_poison_touch_set_time"	"减速持续时间："
"DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip"	"伤害持续时间："
"DOTA_Tooltip_ability_dazzle_shallow_grave"	"薄葬"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description"	"将薄葬施放于一名友军，使他在持续时间内无论受到多大伤害都不会死亡。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_dazzle_shadow_wave"	"暗影波"
"DOTA_Tooltip_ability_dazzle_weave"	"编织"
"DOTA_Tooltip_ability_dazzle_weave_Description"	"在目标区域内的所有英雄身上施加一个效果，随着时间逐渐提升友方英雄的护甲，降低敌方英雄的护甲。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_dazzle_weave_radius"	"作用范围："
"DOTA_Tooltip_ability_dazzle_weave_duration"	"持续时间："
"npc_dota_hero_dazzle_bio"	"每一个德尊教团的年轻侍僧在成为暗影牧师前都必须完成一系列的仪式。而仪式的最后一步，则是穿越无比危险的虚无之境，一个只有少数人能活着回来的未知领域。有些人虽然回来了，但却发疯了。还有些回来的人获得了奇怪的能力。但可以肯定的是，所有去了那里的人都被改变了。出于对神圣启示的执着追求，玉置亚子成为了他部族中最年轻的神圣仪式的追求者。起初，教团拒绝了他，因为他太年轻了。然而玉置亚子不是那么容易放弃的。教团长老在这位顽固的年轻侍僧身上感到了一些特别的东西，便宽许他进入了教团。最终仪式时，玉置亚子将神圣药剂一饮而尽后在篝火旁坐下，而他的族人则在一旁跳着祭祀之舞。在虚无之境的虚灵位面中，光明与黑暗的属性被反转了。导致玉置亚子原本灿烂夺目的治疗之光演变成了包藏凶险的邪恶力量，在那夺目的光辉中隐藏的则是黑暗的行径。不出长老所料：玉置亚子回来了，成为了一名不世出的暗影牧师，他获得了既可以用来治疗也可以进行破坏的能力。现在，他用他的力量消灭敌人，治愈同伴。"
"DOTA_Tooltip_ability_rattletrap_battery_assault"	"弹幕冲击"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description"	"向附近敌方单位随机射出高能弹片，造成小幅魔法伤害和短暂眩晕。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius"	"作用范围："
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration"	"持续时间："
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval"	"间隔："
"DOTA_Tooltip_ability_rattletrap_power_cogs"	"能量齿轮"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description"	"用通电的齿轮在发条技师周围形成一圈障碍物，困住贴近的单位。在外侧的敌人碰到齿轮会被电流震退，损失一定的生命和魔法。一个齿轮发动过一次震击后就会报废。敌人攻击齿轮数次后可将其摧毁，而发条技师只需要攻击一次。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration"	"持续时间："
"DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount"	"魔法/生命 损失："
"DOTA_Tooltip_ability_rattletrap_rocket_flare"	"照明火箭"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description"	"向全地图范围内的任意目标区域发射照明弹，对区域内敌人造成伤害并提供10秒的视野。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius"	"作用范围："
"DOTA_Tooltip_ability_rattletrap_hookshot"	"发射钩爪"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description"	"向目标位置高速射出钩爪，如果命中一个单位，发条技师会将自己牵引到目标身边，若目标为非友方单位则造成眩晕和伤害。对牵引时冲撞到的单位也造成伤害和眩晕。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_rattletrap_hookshot_duration"	"眩晕时间："
"DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range"	"距离："
"npc_dota_hero_rattletrap_bio"	"瑞托崔普和狙击手以及十六夜咲夜属于同一个分布广泛的种族，和其他许多敏感的族人一样，瑞托崔普用他的智慧和一些小玩意弥补了体型上的矮小。作为一个钟表匠的孙子，瑞托崔普在这个行业当了很多年的学徒，直到战争从山的另一边席卷而来，摧毁了这个从事着与战斗无关的行业的无辜村庄。祖先传下来的村庄变成了满是焦火和黑烟的废墟，“你的新行业是战斗”他的父亲临死前留下这样一句话。这个可怜的生意人责备他的工具无法用于战斗，但瑞托崔普从不找借口。在村庄的废墟中埋葬了父亲后，瑞托崔普开始着手将他自己转变为前所未见的最强大的战争道具。他发誓永远不再毫无防备的被抓住，瑞托崔普用他的智慧装配了一套强大的发条动力装甲，这使其它大陆的骑士在他面前就像易拉罐般渺小。现在瑞托崔普全身充满各种装置，小而强大的战士，他埋伏和破坏的技术已经达到了几乎自动化的高效水平。这个死亡工匠的机械可以迅速干掉不够谨慎的敌人，在这个战争时代宣告了新的曙光。是时候让你们见识见识发条技师的厉害了！"
"DOTA_Tooltip_ability_lich_frost_nova"	"寒霜爆发"
"DOTA_Tooltip_ability_lich_frost_nova_Description"	"破坏性的寒霜在目标敌方单位身上爆发，造成范围伤害并降低范围内敌人的移动和攻击速度4秒。主要目标所受伤害最高。"
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage"	"范围伤害："
"DOTA_Tooltip_ability_lich_frost_nova_radius"	"作用范围："
"DOTA_Tooltip_ability_lich_frost_armor"	"霜冻护甲"
"DOTA_Tooltip_ability_lich_frost_armor_Description"	"为一个友方单位或建筑物制造一层寒冰护甲，增加护甲值并减速对其发动攻击的敌方单位。持续40秒。"
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus"	"友军护甲提升："
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed"	"%敌军移动速度减缓："
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed"	"敌军攻击速度降低："
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_lich_dark_ritual"	"牺牲"
"DOTA_Tooltip_ability_lich_dark_ritual_Description"	"牺牲一个友方单位，将他的当前生命值转化成司波深雪的魔法值。"
"DOTA_Tooltip_ability_lich_dark_ritual_health_conversion"	"%生命值转化率："
"DOTA_Tooltip_ability_lich_chain_frost"	"连环霜冻"
"DOTA_Tooltip_ability_lich_chain_frost_Description"	"释放一个在敌人间弹跳至多%jumps%次的霜冻之球，每次击中敌人后都会造成伤害和减速效果。第一个目标会受到短暂眩晕。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_lich_chain_frost_jumps"	"弹跳次数："
"DOTA_Tooltip_ability_lich_chain_frost_jump_range"	"弹跳距离："
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed"	"%移动速度减缓："
"npc_dota_hero_lich_bio"	"司波深雪生前是一位叫艾斯瑞安的冰霜法师，他曾经威胁要带来毁灭性的冰霜，企图征服整个王国。终于，那些平民在几个绝望的魔法师的帮助下，终于鼓起了勇气去暗算他。他们用一些具有足够魔力的绳索把他永远束缚住了，被绑上了厚重的石头后，这个冰霜巫师被扔进了一个据说深不见底的湖泊。但其实不然。他只下沉了一年左右，绳索挂在了一个石头上。在那里他平静地死去，虽然死了但并没有腐烂，直到风水师安希尔前来核查被认为是无底湖的黑暗之湖的传说。安希尔放下的铅垂线与绑住被淹死的巫师的绳索缠在了一起，于是他拉上了意外的收获。他认为将死者转变为不死族后，便可以向司波深雪询问这个湖的情况，他移除了捆绑司波深雪的绳索并进行了简单的转生仪式。由于艾斯瑞安的故事已经被时间所抹去，就算是当年杀死他的人的后代也不再记得，所以当时没有人能对安希尔的鲁莽行为做出警告。不过紧接着，安希尔就尝到了苦果，司波深雪一摆脱绳索的束缚，就将他吞噬。"
"DOTA_Tooltip_ability_tidehunter_gush"	"巨浪"
"DOTA_Tooltip_ability_tidehunter_gush_Description"	"召唤一股巨浪攻击一个敌方单位，减速并削弱护甲。持续4秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_tidehunter_gush_armor_bonus"	"护甲削弱："
"DOTA_Tooltip_ability_tidehunter_kraken_shell"	"海妖外壳"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description"	"加厚潮汐猎人的外皮，可以被动格挡物理伤害，当受到的伤害达到临界值时外皮还将移除绝大多数负面效果。\n\n不与带有伤害格挡的物品叠加。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"	"伤害格挡："
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse"	"伤害临界值："
"DOTA_Tooltip_ability_tidehunter_anchor_smash"	"锚击"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description"	"潮汐猎人挥动他巨大的锚，对附近敌人造成伤害并降低他们的攻击力。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"	"%攻击力降低："
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"	"持续时间："
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius"	"作用范围："
"DOTA_Tooltip_ability_tidehunter_ravage"	"毁灭"
"DOTA_Tooltip_ability_tidehunter_ravage_Description"	"猛击地面，触手向各个方向穿出，伤害并眩晕附近所有敌方单位。"
"DOTA_Tooltip_ability_tidehunter_ravage_radius"	"作用范围："
"DOTA_Tooltip_ability_tidehunter_ravage_duration"	"持续时间："
"npc_dota_hero_tidehunter_bio"	"人称利维坦的潮汐猎人曾经是沉没之岛的竞技大师，他的行为方式和他的同胞们一样神秘莫测。陆地居民都知道海上航线的重要性，帝国的崛起和衰亡都取决于谁掌控了公海。相比之下，海底航线和南海流民的敌对部族如何通过无数次小规模海底战斗开辟家园的故事，则鲜为人知。在南海人和陆地人那脆弱的协议中，我们可以瞥见这个海底王国的规模，不过他们的政体则显得十分复杂和不透明。利维坦似乎厌倦了这些琐碎的小冲突，便独自离开了，只效忠于他的深海之神-深渊触手麦尔朗恩。现在他在浅滩上独自游弋，寻找路上遇到的人类或者南海人，他对他的宿敌-海军上将昆卡有着一种独特的厌恶，然而他们为何成为敌人，已经和当年的激烈海战一起被遗忘了。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock"	"苍穹震击"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description"	"利用虚空能量制造出分叉的闪电，打击多个敌方单位。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets"	"目标数："
"DOTA_Tooltip_ability_shadow_shaman_voodoo"	"妖术"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description"	"将一个敌方单位变成人畜无害的动物，使其无法攻击和使用技能。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration"	"持续时间："
"DOTA_Tooltip_ability_shadow_shaman_shackles"	"枷锁"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description"	"持续施法 - 使用魔法绑住一个敌方单位，使其无法攻击和移动，同时持续造成伤害。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time"	"最大持续时间："
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward"	"群蛇守卫"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"	"持续时间："
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"	"召唤10支毒蛇守卫来攻击敌方单位和建筑。守卫对魔法免疫。每个守卫受到两次攻击就会被摧毁。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max"	"攻击力："
"npc_dota_hero_shadow_shaman_bio"	"罗斯塔出生于流血丘陵，这个当时正挨饿的年轻人结识了一个旅行中的骗子。只要给两枚铜钱，这个老骗子就会为你算命。给三个就会帮你阉猪，给五个还能帮你儿子做割礼。给一顿美餐，他就会穿上他的萨满装束，从他的古书里念出咒语，诅咒你的敌人。他身边那奇怪的年轻人，部分是丘陵巨魔血统，部分是...其它某些东西，作为他的助手，为他的把戏增添了一丝异国情调。总是在受骗的客人发现前开溜，总是甩开追捕他们的客人一座城镇的距离，两人艰苦跋涉穿越毁灭的大陆，直到有一天，骗子发现这个年轻人可以真的做出那些他一直假装在做的事情。他的守卫具有一种能力，一种会吸引客人的能力。于是年轻的罗斯塔就被推上了场，暗影萨满的艺名诞生了。两人继续在城镇之间旅行，用魔术赚钱的同时，暗影萨满的名声也越来越响亮。最终，两人行骗的过去暴露了，中了一群从前被他们诈骗的客人所设下的埋伏。老骗子被杀死了，罗斯塔第一次使用了他的黑暗力量，屠杀了攻击者。罗斯塔埋葬了他挚爱的主人，现在他用他的力量消灭任何企图伤害他的人。"
"DOTA_Tooltip_ability_riki_smoke_screen"	"烟幕"
"DOTA_Tooltip_ability_riki_smoke_screen_Description"	"丢下一个烟雾弹，沉默处于范围内的敌方单位，同时使他们的大多数攻击不能命中，而且移动速度被降低。"
"DOTA_Tooltip_ability_riki_smoke_screen_Lore"	"自从他在背叛之夜逃脱后，力丸就发掘出这能迷惑对手的简单烟幕的价值。"
"DOTA_Tooltip_ability_riki_smoke_screen_radius"	"作用范围："
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate"	"%未命中概率："
"DOTA_Tooltip_ability_riki_blink_strike"	"闪烁突袭"
"DOTA_Tooltip_ability_riki_blink_strike_Description"	"传送到一个目标背后，如果是敌人则对其造成额外伤害。"
"DOTA_Tooltip_ability_riki_blink_strike_Lore"	"隐形刺客迅捷的动作让他的目标几乎不可能逃脱。"
"DOTA_Tooltip_ability_riki_permanent_invisibility"	"刀光谍影"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description"	"力丸遁入阴影，保持隐身状态。每次力丸从背后攻击敌人都会造成基于敏捷值的额外伤害。主动攻击敌人，力丸将会显形。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore"	"力丸来找你了。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay"	"渐隐时间："
"npc_dota_hero_riki_bio"	"力丸是伟大的塔林王朝的二皇子。他有一个将会继承王位的兄长，还有一个受到百般照顾的弟弟，而作为二子的力丸，则似乎生来就是隐形人。他自己很注意培养这一项特殊才能，在一个晚上，国家被叛徒所颠覆，他的家人被屠杀，只有力丸因为隐身技能活了下来。矮小而敏捷的力丸用烟雾做掩护，无比谨慎的逃离了，他也是唯一逃脱的皇族。善于突袭的他杀出了皇家庭院，无声地切开一个又一个敌人的喉咙。不再背负皇室治国之责以后，力丸开始运用他的天赋以谋生，他成为了一名隐形刺客。现在他于无声中将敌人杀死，不断精进自己的技术，期望有一天可以能够手刃那些杀死他家人，夺走他国家的叛徒。"
"DOTA_Tooltip_ability_enigma_malefice"	"憎恶"
"DOTA_Tooltip_ability_enigma_malefice_Description"	"将谜团的力量集中于一个目标，使它受到多次伤害并反复被眩晕。每两秒眩晕一次。"
"DOTA_Tooltip_ability_enigma_malefice_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_enigma_malefice_damage"	"每次打击伤害："
"DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns"	"次数："
"DOTA_Tooltip_ability_enigma_demonic_conversion"	"恶魔转化"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description"	"将一个非英雄单位转化成三个谜团自身的碎片。这些虚灵都由谜团控制，在反复经过几次成功的攻击后，虚灵会再次分裂，并完全回复生命值。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"	"分裂所需攻击次数："
"DOTA_Tooltip_ability_enigma_midnight_pulse"	"午夜凋零"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description"	"使一块区域浸入到暗共振中，对敌方单位造成他们最大生命值一定比例的伤害。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration"	"持续时间："
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent"	"%每秒伤害："
"DOTA_Tooltip_ability_enigma_black_hole"	"黑洞"
"DOTA_Tooltip_ability_enigma_black_hole_Description"	"持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_enigma_black_hole_duration"	"持续时间："
"DOTA_Tooltip_ability_enigma_black_hole_far_damage"	"每秒伤害："
"DOTA_Tooltip_ability_enigma_black_hole_far_radius"	"作用范围："
"npc_dota_hero_enigma_bio"	"谜团的背景正如同其名字一样，无人知晓。只有一些流传下来的故事和传说，但大多数都不可信。事实上，关于谜团的各种故事，都只是寥寥的描述，神秘无比：他是宇宙之力，世界的吞噬者。他是虚空中的存在，有时会以物质形态出现，其它时候则以非物质形态存在。他是同时存在于多个位面的生物。在有的传说中，他曾经是一个试图解开宇宙之谜的伟大炼金术士，但最后却因为自己的傲慢而受到诅咒。在其它传说中，他来自远古，是一种不可思议的重力生命体，是来自原始黑暗的扭曲声音，在宇宙中的第一丝光线诞生前就存在的深渊化身。还有更古老的传说，说他是第一颗崩塌的恒星，产生的黑洞变成了有知觉的复杂存在，他的动机无从得知，他的力量无法阻挡，他的存在就是毁灭之力本身。"
"DOTA_Tooltip_ability_tinker_laser"	"激光"
"DOTA_Tooltip_ability_tinker_laser_Description"	"发射强烈的能量光束，对目标造成伤害和致盲效果，使他的所有物理攻击都落空。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_tinker_laser_miss_rate"	"%致盲后丢失概率："
"DOTA_Tooltip_ability_tinker_heat_seeking_missile"	"热导飞弹"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description"	"发射一对火箭，攻击2500范围内可见的最近的敌方英雄。装备阿哈利姆神杖后导弹数量将会加倍。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets"	"目标数："
"DOTA_Tooltip_ability_tinker_march_of_the_machines"	"进击的机械"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"	"征募一支机器人军队，摧毁十六夜咲夜周围的敌方单位。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius"	"作用范围："
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration"	"持续时间："
"DOTA_Tooltip_ability_tinker_rearm"	"再装填"
"DOTA_Tooltip_ability_tinker_rearm_Description"	"持续施法 - 重置十六夜咲夜的大多数物品和技能的冷却时间。"
"DOTA_Tooltip_ability_tinker_rearm_channel_tooltip"	"再装填所需时间："
"npc_dota_hero_tinker_bio"	"十六夜咲夜鲍什的矮小种族以他们独有的智慧、狡猾以及敌视魔法而闻名。出于自傲，他们完全凭借自己的智慧生存，只通过理性的科学方法来合理利用自然的力量。然而，即使是对魔法如此严令禁止，也给他们带来了很多麻烦，这一点鲍什深有体会。作为曾经的自然法则首席研究员，十六夜咲夜鲍什在传说中薄雾缭绕的紫罗兰高原建立了一座地下实验室，在那里领导了大量对自然运作规律的研究。出于对魔法师们给世界带来的伤害的鄙夷，鲍什和他的十六夜咲夜助手带着高傲，打开了一扇传送门，门的另一端是一个超越了凡人认知能力的国度，于是他们自食恶果。黑色的薄雾从紫罗兰高原的洞穴内升起，将高原覆盖在不断散发出恐怖声音的永恒黑暗中。机智的鲍什带着他的机关装置逃了出来，成了紫罗兰高原事故中唯一生还的十六夜咲夜。"
"DOTA_Tooltip_ability_sniper_shrapnel"	"榴霰弹"
"DOTA_Tooltip_ability_sniper_shrapnel_Description"	"消耗一点能量射出一发带有爆炸弹片的榴霰弹，在目标区域降下弹雨。区域内的敌军受到伤害并被减速。榴霰弹将给予目标区域的视野。榴霰弹的能量每过%dcharge_restore_time%秒恢复1点。"
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_sniper_shrapnel_radius"	"作用范围："
"DOTA_Tooltip_ability_sniper_shrapnel_duration"	"持续时间："
"DOTA_Tooltip_ability_sniper_headshot"	"爆头"
"DOTA_Tooltip_ability_sniper_headshot_Description"	"狙击手提高他的精确度，有一定概率造成额外伤害和短暂的移动停滞。"
"DOTA_Tooltip_ability_sniper_headshot_proc_chance"	"%概率："
"DOTA_Tooltip_ability_sniper_take_aim"	"瞄准"
"DOTA_Tooltip_ability_sniper_take_aim_Description"	"增加狙击手的步枪的射程。"
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range"	"射程增加："
"DOTA_Tooltip_ability_sniper_assassinate"	"暗杀"
"DOTA_Tooltip_ability_sniper_assassinate_Description"	"狙击手锁定一个目标敌方单位，%total_cast_time_tooltip%秒后，从远距离射出一发毁灭性的子弹，对目标造成伤害及短暂眩晕。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_sniper_assassinate_tooltip_range"	"施法距离："
"npc_dota_hero_sniper_bio"	"卡德尔·鹰眼出生在诺伦山脉的山谷中，这里的住民从太古以来就靠猎杀居住在村庄上方悬崖上的一种奇怪生物为生，他们从远距离杀死这种叫峭壁潜行兽的生物，然后收集他们掉下来的尸体。鹰眼是这些怪异住民中其中最棒的射手之一，对他来说，枪械是他身体的一部分，射击就和触摸一样自然。在征召之日，他即将在村庄中获得完全的地位时，他经历了古老的考验：从谷底一击射下一头悬崖上的潜行兽。打空则是耻辱。在全体村民的注视下，鹰眼射击了。一头潜行兽掉下来了；人群欢呼了。但当尸体被收起时，整个村子都沉默了，长老发现子弹穿过了潜行兽中间的眼睛后，紧紧的卡在了它的下颚骨中。这个凶兆正是黑暗预言的开端所描述的，按预言中所说，射出这发子弹的枪手将成为伟大的人，但也将被流放。狙击手鹰眼因此离开了他的人民，被他自己的技术所诅咒，在剩下的预言实现前不得回来，他必须成为战场上的传说。"
"DOTA_Tooltip_ability_necrolyte_death_pulse"	"死亡脉冲"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description"	"瘟疫法师在他周围释放死亡波动，伤害敌方单位并治疗友军单位。瘟疫法师每杀死一个单位都能被动获得恢复效果，持续%regen_duration%秒。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal"	"治疗量："
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura"	"竭心光环"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description"	"瘟疫法师让敌人的心脏停跳，使附近敌方单位按最大生命值一定百分比持续流失生命。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius"	"作用范围："
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage"	"%每秒生命流失："
"DOTA_Tooltip_ability_necrolyte_sadist"	"幽魂护罩"
"DOTA_Tooltip_ability_necrolyte_sadist_Description"	"瘟疫法师步入将生者与死者相隔的领域，散发出一片灵气，减缓周围敌人的移动速度。在这个形态下，瘟疫法师受到的魔法伤害增加，但是生命/魔法恢复效果加强。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe"	"死神镰刀"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description"	"眩晕目标敌方英雄，然后造成基于他当前损失生命值的伤害。被死神镰刀杀死后下次复活时间将会增加%respawn_constant%秒。如果目标在死神镰刀效果下死亡，击杀者为瘟疫法师。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"	"每点损失生命值造成伤害："
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration"	"眩晕时间："
"npc_dota_hero_necrolyte_bio"	"在瘟疫肆虐时期，罗坦德吉利，内心黑暗的无名僧侣，由于所有上级的暴毙，被提拔为红衣主教。当教团的其他人都外出救援病人时，这个新上任的红衣主教却把他自己关在鲁姆斯克大教堂中，忙着谋夺濒死贵族的财产，他答应他们只要签字转让领土，灵魂便会获得奖赏。瘟疫减退到小部分顽固地区后，他的所作所为被教团注意到了，教团认定他犯下了异端之罪并判处他在瘟疫牢房中服刑，那里的咒语会让他患上一种长期的慢性疾病。教团认为，就算他的免疫力再强，也必死无疑。罗坦德吉利染上了瘟疫，然而他不仅没有病死，还发现这种瘟疫在提供他力量，他变成了真正的优克莉伍德，瘟疫的教皇。正式宣称自己为瘟疫法师后，他开始环游世界，在所到之处散布瘟疫，随着一个个村庄消失在他引起的瘟疫中，他恐怖的力量不断在成长。"
"DOTA_Tooltip_ability_slardar_sprint"	"守卫冲刺"
"DOTA_Tooltip_ability_slardar_sprint_Description"	"斯拉达向前蜿行，移动速度得到显著提升，并且可以穿越单位，但受到更多伤害。"
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed"	"%移动速度加成："
"DOTA_Tooltip_ability_slardar_sprint_duration"	"持续时间："
"DOTA_Tooltip_ability_slardar_sprint_bonus_damage"	"%受到额外伤害："
"DOTA_Tooltip_ability_slardar_slithereen_crush"	"鱼人碎击"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description"	"猛击地面，对附近地面单位造成伤害并眩晕。眩晕结束后还会受到减速。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius"	"作用范围："
"DOTA_Tooltip_ability_slardar_bash"	"深海重击"
"DOTA_Tooltip_ability_slardar_bash_Description"	"攻击有一定概率造成额外伤害并眩晕敌人。对普通单位的眩晕时间加倍。"
"DOTA_Tooltip_ability_slardar_bash_chance"	"%概率："
"DOTA_Tooltip_ability_slardar_bash_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_slardar_bash_duration"	"眩晕时间："
"DOTA_Tooltip_ability_slardar_amplify_damage"	"侵蚀雾霭"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description"	"削弱敌人的护甲，加深他受到的物理伤害，同时提供目标的真实视域，显示隐身单位。"
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction"	"护甲削弱："
"DOTA_Tooltip_ability_slardar_amplify_damage_duration"	"持续时间："
"npc_dota_hero_slardar_bio"	"斯拉达是个鱼人，一位深海住民，他守卫着沉没的城市和其中埋藏的古老宝藏。在海底深渊那黑暗的海沟中，鱼人守卫穿梭在藏有宝物的密室中。对付陆地上贪婪的巫师们派下去的潜水盗贼。他对海洋绝对忠诚，沉默寡言的性格有效的隐藏了海洋最秘密场所的位置。有时他会上浮到浅海侦查，不顾光亮造成的痛苦，确保没人在对深海进行谋划。有时他会无情的追杀那些极少数设法从沉没宝库偷取宝物的家伙。由于斯拉达的一生都生活在深海中，承受着海洋巨大的水压，因此鱼人守卫的力量无比强大。"
"DOTA_Tooltip_ability_beastmaster_wild_axes"	"野性之斧"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description"	"兽王投出他的斧头然后召回它们，切开飞过的敌人和树木。每把飞斧只对同一个敌人攻击一次。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_range"	"距离："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild"	"野性呼唤：战鹰"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"	"兽王召唤号称千里眼的战鹰侦察战场。3级以上的战鹰静止4秒后将进入隐身状态。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"	"战鹰持续时间："
"DOTA_Tooltip_ability_beastmaster_inner_beast"	"野性之心"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description"	"唤起友军内心的狂怒，提高他们的攻击速度。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius"	"作用范围："
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"	"攻击速度提升："
"DOTA_Tooltip_ability_beastmaster_primal_roar"	"原始咆哮"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description"	"兽王发出震耳欲聋的咆哮，使目标敌方单位受到伤害并眩晕，同时在兽王和他的猎物之间清出一条通道。通道上的所有单位都被震开，也受到伤害并被降低移动和攻击速度。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration"	"眩晕时间："
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius"	"咆哮宽度："
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"	"攻击速度降低："
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility"	"隐身"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"	"战鹰只要一段时间内静止不动，就会进入隐身。"
"DOTA_Tooltip_ability_beastmaster_boar_poison"	"毒性攻击"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description"	"降低移动和攻击速度的毒性攻击。"
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration"	"持续时间："
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison"	"毒性攻击"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"	"降低移动和攻击速度的毒性攻击。"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"	"持续时间："
"npc_dota_hero_beastmaster_bio"	"卡洛克自出生伊始就被当做兽婴。他的母亲在他出生时就已死去；他的父亲是斯洛姆末代帝王的马蹄铁匠，在他五岁时被马群践踏致死。后来，卡洛克将自己卖到国王的动物园干活，在那里，他和宫廷里面饲养的狮子，猩猩，野鹿以及其他一些很少见的甚至传说中的野兽一起长大。在他七岁那年，一个冒险者带着一只没人见过的野兽来觐见国王。当这只野兽被国王的链条锁住的时候，它说话了，乞求自由，然而它的嘴并没有张开。国王大笑，命令野兽表演助兴，遭到拒绝以后，国王用他的疯狂权杖狠狠的抽打了野兽，并把它关在了兽栏里面。接下来的几个月里，卡洛克每天都给这个受伤的野兽偷偷的带去食物和药物，然而这一切只能减缓野兽的死亡。这只野兽和卡洛克开始了交流，无言的交流，他们之间的情感纽带也随着时间的推移而加深，最后卡洛克发现他竟然能够和宫廷动物园里面的所有动物交流。在那只野兽死去的晚上，卡洛克狂怒无比，他煽动了所有的动物一起反叛，并且将它们的笼子打开，在宫廷广场上大开杀戒。末代帝王在动乱中受伤。在混乱之中，一只皇家雄鹿在这个救了它的男孩面前屈膝，让他以兽王的身份骑上它，带他跃过了堡垒的高墙，逃出生天。现在，兽王卡洛克已经成长为一个男子汉，并且仍然能够自由的和野生动物交谈。他已经成为了拥有自然狂猛野性的战士。"
"DOTA_Tooltip_ability_venomancer_venomous_gale"	"瘴气"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description"	"沿直线射出一个毒液球，碰到的敌人受到初始伤害和持续伤害，并受到减速效果影响。瘴气在持续时间内每3秒造成一次持续伤害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration"	"持续时间："
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage"	"初始伤害："
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage"	"每次伤害："
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow"	"%减速："
"DOTA_Tooltip_ability_venomancer_poison_sting"	"毒刺"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description"	"在剧毒术士的普通攻击中加入毒性伤害，并降低敌人的移动速度。"
"DOTA_Tooltip_ability_venomancer_poison_sting_duration"	"持续时间："
"DOTA_Tooltip_ability_venomancer_poison_sting_damage"	"每秒伤害："
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_venomancer_plague_ward"	"瘟疫守卫"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description"	"召唤一个瘟疫守卫来攻击敌方单位和建筑。守卫对魔法免疫。守卫拥有毒刺攻击，效果与毒刺技能的当前等级相同，造成50%%的原技能伤害。"
"DOTA_Tooltip_ability_venomancer_plague_ward_duration"	"持续时间："
"DOTA_Tooltip_ability_venomancer_poison_nova"	"剧毒新星"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description"	"施放一个剧毒之环，对剧毒术士周围的敌方单位造成持续伤害。剧毒新星的效果不能致死；目标的生命值最低降至1点。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_venomancer_poison_nova_radius"	"作用范围："
"DOTA_Tooltip_ability_venomancer_poison_nova_duration"	"持续时间："
"npc_dota_hero_venomancer_bio"	"在基迪岛上的浓酸密林中，在所有生物的体内，包括植物的根茎，动物的内脏中，都流淌着致命的腐蚀剧毒。然而，就算在这种毒巢里，剧毒术士也是公认的万毒之王。多年以前，一个叫做里瑟尔的植物学家乘坐小舟跨越弗拉基海湾，想要从植物的根须中提取出一种强力药剂，结果他却遭遇了噩梦一般的变故。在深入到基迪岛密林中数英里时，里瑟尔遇到了一种伪装成寄生植物的毒性爬虫，当他想把爬虫扯下来的时候，被爬虫狠狠的蛰了。绝望之际，他用他对丛林植物仅有的认知，飞快地掐住这只爬虫后，将它的毒液和一种带甲兰花的花蜜混合，合成了解毒剂。他用兰花的尖刺为自己注射了解毒剂，然后立即陷入昏迷，并且逐渐陷入了全身完全麻木的状态。十七年后，在他倒下的地方，从多年积累的腐土中钻出某个东西：剧毒术士。草药学家里瑟尔已经不复存在，现在他是死亡使者里瑟尔。他的记忆几乎都没有了，他原来的肉体已经毁灭，现在被一种新的物质所替代--融合了那只爬虫的毒液和兰花的毒性外皮。基迪岛的浓酸丛林现在有了新的主人，过去最剧毒的捕食者在他面前都只能逃走或臣服求饶。这个可怕的岛屿毕竟太有限了，里瑟尔受到内心深处残留的人类的饥渴驱使，离开了岛屿，去寻找新的毒物，以及带来新的死亡。"
"DOTA_Tooltip_ability_faceless_void_time_walk"	"时间漫游"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description"	"冲到目标位置，并取消最近%backtrack_duration%秒内受到的任何伤害。"
"DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range"	"距离："
"DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct"	"攻击速度降低："
"DOTA_Tooltip_ability_faceless_void_backtrack"	"回到过去"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description"	"虚空假面通过将时间向回移动一小段，来闪避一切（包括物理和魔法）伤害。"
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"	"%闪避概率："
"DOTA_Tooltip_ability_faceless_void_time_lock"	"时间锁定"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description"	"攻击有一定概率将一个敌方目标锁定在时间中，造成眩晕及额外伤害。"
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct"	"%触发概率："
"DOTA_Tooltip_ability_faceless_void_time_lock_duration"	"持续时间："
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_faceless_void_chronosphere"	"时间结界"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description"	"在时空中创造一个泡状遮罩，将所有位于其中的单位定住，并使虚空假面在其内部来去自如。只有虚空假面和他控制的单位不受影响。在其中的隐身单位会显形。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius"	"作用范围："
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration"	"持续时间："
"npc_dota_hero_faceless_void_bio"	"暗惧者虚空假面是来自超维视界的一名访客，一个时间之外的境域。这个来自其他维度的存在，坚信为复仇之石的争斗值得它降临我们物质位面的原因，依然是个迷，但显然它对这个世界平衡力扰乱的后果已经反映到了相邻的维度。时间对暗惧者毫无意义，除了作为一种阻挠敌人并帮助盟友的手段。它那长远的宇宙视角赐予它悠久却不相关的特技，但没关系，在战场上它完全能随心施展这些能力。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm"	"地穴虫群"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description"	"召唤一群食腐虫在西行寺幽幽子面前的敌人中肆虐。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range"	"射程："
"DOTA_Tooltip_ability_death_prophet_silence"	"沉默魔法"
"DOTA_Tooltip_ability_death_prophet_silence_Description"	"阻止目标区域内的敌人施放魔法。"
"DOTA_Tooltip_ability_death_prophet_silence_radius"	"作用范围："
"DOTA_Tooltip_ability_death_prophet_silence_duration"	"持续时间："
"DOTA_Tooltip_ability_death_prophet_witchcraft"	"巫术精研"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Description"	"提升西行寺幽幽子魔法的效果，被动提升移动速度。降低地穴虫群和沉默魔法的魔法消耗以及冷却时间，增加驱使恶灵的恶灵数。"
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_adjust"	"冷却时间减少："
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_adjust"	"魔法消耗降低："
"DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits"	"额外恶灵数量："
"DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed"	"%移动速度提升："
"DOTA_Tooltip_ability_death_prophet_exorcism"	"驱使恶灵"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description"	"释放恶灵偷走敌方单位和建筑的生命。持续时间结束后，西行寺幽幽子根据造成的伤害量，获得一定比例的治疗。持续35秒。"
"DOTA_Tooltip_ability_death_prophet_exorcism_radius"	"作用范围："
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits"	"恶灵数量："
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent"	"%生命回复："
"npc_dota_hero_death_prophet_bio"	"克萝贝露丝曾是一名西行寺幽幽子——她为那些希望透过迷雾看清未来的人预知死后的命运，当然只为其中的有钱人做预言。在多年为他人探寻命运后，她开始寻找自己命运的线索。当死亡拒绝向她透露它的秘密后，她便尝试用自己的生命来换取死亡的真相。但即使是这终极的代价也没有用。死亡一次又一次拒绝了她，将最深的秘密隐藏了起来。嫉妒开始在她心里滋长。其他人能够通过死亡来获得永恒——凭什么她不能？凭什么只有她必须不厌其烦的在生与死之间徘徊？凭什么她无法拥有其他所有生物都必有的一死？即使是这样，她也不会气馁。每次从坟墓中返回人间时，她都带回一点死亡气息。鬼魂像她破碎灵魂的碎片般跟着她；她的血液颜色日益稀薄并且散发出灵气；那些在幽暗之处肆意掠食的生物与她愈发亲密。每一次死亡，她都失去一点生命，似乎已经能够看到她的终结之日了。随着她对死亡的加倍追求，她不再为其他客人做预言，专心于自己的命运，克萝贝露丝更狂热地将自己投向死亡的深渊，决心要完成那一直在回避她的预言：某一天，西行寺幽幽子将不再从死亡中归来。"
"DOTA_Tooltip_ability_pugna_nether_blast"	"幽冥爆轰"
"DOTA_Tooltip_ability_pugna_nether_blast_Description"	"一个爆炸性脉冲，对敌方单位造成伤害。对建筑物造成半额伤害。"
"DOTA_Tooltip_ability_pugna_nether_blast_radius"	"作用范围："
"DOTA_Tooltip_ability_pugna_decrepify"	"衰老"
"DOTA_Tooltip_ability_pugna_decrepify_Description"	"一个强大的驱逐咒语，能降低一个单位的速度并使其无法攻击/受到攻击。受影响的单位承受额外魔法伤害。"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct"	"%魔法伤害加深："
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed"	"%敌方移动速度减缓："
"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_pugna_nether_ward"	"幽冥守卫"
"DOTA_Tooltip_ability_pugna_nether_ward_Description"	"帕格纳在目标地点放置一个幽冥守卫。守卫将降低附近敌方英雄的魔法恢复速率，对任何施法的敌方英雄发射魔力闪光。幽冥守卫造成的伤害与施法消耗的魔法值成正比。"
"DOTA_Tooltip_ability_pugna_nether_ward_radius"	"守卫攻击距离："
"DOTA_Tooltip_ability_pugna_nether_ward_mana_regen"	"魔法流失速率："
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier"	"每点魔法造成伤害："
"DOTA_Tooltip_ability_pugna_life_drain"	"生命汲取"
"DOTA_Tooltip_ability_pugna_life_drain_Description"	"持续施法 - 使用生命汲取时，帕格纳吸取目标敌方单位的生命值。如果生命值已满，而且目标是名英雄，那将开始回复魔法值。持续10秒。\n\n向队友施放可以将自己的生命值转移给队友。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_pugna_life_drain_health_drain"	"汲取速率："
"npc_dota_hero_pugna_bio"	"在帕格纳的出生之境，三途川的发源地附近耸立着一座专门研究湮灭术的喇嘛寺，这座寺庙直接从河中汲取冥界的能量。寺庙的上师几年之前将自己湮灭撒手归西，留下一个无人管理的学院。在上师归西的同时，寺庙摄政者们就开始举行一个占卜仪式，来确定他们师傅的转世投胎，最终，所有标记都指向了紧挨他们的邻居。数个村庄坐落在寺庙的影子下，小巷与广场充满了孩童们的笑骂声。帕格纳，一个仅仅13个月大的幼儿，成为了当地的候选者之一，并且在提名日，他与另外两名有前途的幼儿被寺庙选中。喇嘛们给了他们一大杂用过的、属于前任上师的珍贵宝物。一个男孩伸手抓出一根原本属于喇嘛的斑岩手杖……然后把它插到他鼻孔里。一个调皮的女孩拉出一个原本也属于喇嘛的护符，然后立刻吞掉了。帕格纳冷静地注视着另外两人，愉快地笑了一下，接着用一团翠绿的火焰把他们烧成了灰。然后他从灰烬中夺回了手杖和护符，说到：“这些是我的！”摄政者们立刻将喜气洋洋的帕格纳架在肩上，给他套上了上师的法衣，在他心情变化前急忙把他抬上了宝座。五年内，这座庙宇本身成为了另一堆灰烬，让帕格纳愉悦不止。"
"DOTA_Tooltip_ability_templar_assassin_refraction"	"折光"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description"	"巧妙地使用她的灵能面纱，圣堂刺客变得十分难以捉摸，闪避攻击的同时获得一定次数的攻击力加成。攻击力加成和伤害闪避效果相互独立，都是只有一定次数的效果。"
"DOTA_Tooltip_ability_templar_assassin_refraction_instances"	"折光次数:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"	"攻击力加成："
"DOTA_Tooltip_ability_templar_assassin_meld"	"隐匿"
"DOTA_Tooltip_ability_templar_assassin_meld_Description"	"圣堂刺客将自己隐藏起来，只要静止不动将一直处于隐身状态。只要在隐匿状态下攻击敌人打破隐身，拉娜娅将对敌人造成额外伤害，并降低其护甲，持续%armor_reduction_duration_tooltip%秒。"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor"	"护甲削弱："
"DOTA_Tooltip_ability_templar_assassin_psi_blades"	"灵能之刃"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description"	"圣堂刺客锋利的灵能之刃可以穿透敌人，对其正后方的敌人同样造成伤害，并且提高攻击距离。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range"	"攻击距离提升:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap"	"灵能陷阱"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"	"圣堂刺客将一个隐形的神秘陷阱放下以监视敌人的动向，当她刚放下陷阱时，启动陷阱后区域内敌人的移动速度将降低30%%。陷阱放置后减速效果逐秒增加5%%，在4秒后引爆陷阱将达到最高的50%%减速效果。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps"	"最大陷阱数："
"DOTA_Tooltip_ability_templar_assassin_trap"	"触发陷阱"
"DOTA_Tooltip_ability_templar_assassin_trap_Description"	"触发最近的陷阱，减速周围的敌人。"
"DOTA_Tooltip_ability_templar_assassin_self_trap"	"触发陷阱"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description"	"触发陷阱，减速周围的敌人。"
"npc_dota_hero_templar_assassin_bio"	"拉娜娅，圣堂刺客，一直行走在对万物的探求之路上。她有一颗渴求知识的心，早年就非常专注于研究自然法则——对魔法和炼金术有关的书非常入迷，试图重现她在紫罗兰档案馆找到的吉光片羽中记载的实验，并且背下了档案保管者对实验的观察记录。由于她天性悄声隐秘，再加上获得这些东西的高难度，拉娜娅的隐秘行动技巧得到了进一步的强化。要不是她处事低调，她的“神偷”大名早已传遍了各大公会。不过她的研究一步步的将她带进了更为诡异的死角。就在她将自己的隐秘天赋完全奉献给探索宇宙秘密的时候，却无意中打开了一扇隐秘的自然之门：隐之圣堂的入口。入口另一侧的智慧生命早已在等着她了，他们向拉娜娅解答了许多未解之谜，然而当他们告诉拉娜娅她可以为圣堂服务时，这些秘密都算不得什么了。她立誓守护这些秘密，然而更重要的是，为圣堂服务能够满足她那对知识无尽的渴求。在消灭的每个敌人眼中，她发现自己揭示的秘密又多了一分。"
"DOTA_Tooltip_ability_viper_poison_attack"	"毒性攻击"
"DOTA_Tooltip_ability_viper_poison_attack_Description"	"增强冥界亚龙的毒液，使它的普通攻击降低目标的攻击和移动速度，并造成持续伤害。"
"DOTA_Tooltip_ability_viper_poison_attack_duration"	"持续时间："
"DOTA_Tooltip_ability_viper_poison_attack_damage"	"每秒伤害："
"DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_viper_nethertoxin"	"幽冥剧毒"
"DOTA_Tooltip_ability_viper_nethertoxin_Description"	"幽冥剧毒使蝮蛇的普通攻击对单位造成额外伤害，伤害量基于他们损失生命值的一定比例。目标每损失20%%生命，幽冥剧毒带来的额外伤害将翻倍。幽冥剧毒对小兵和建筑物造成半额伤害。"
"DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage"	"基础额外伤害："
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip"	"最大额外伤害："
"DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct"	"%非英雄伤害："
"DOTA_Tooltip_ability_viper_corrosive_skin"	"腐蚀皮肤"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description"	"冥界亚龙分泌出感染性的毒素，伤害并减速%max_range_tooltip%范围内任何伤害它的敌人。这种酸性分泌物还能提高蝮蛇的魔法抗性。"
"DOTA_Tooltip_ability_viper_corrosive_skin_duration"	"持续时间："
"DOTA_Tooltip_ability_viper_corrosive_skin_damage"	"每秒伤害："
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"	"%魔法抗性提升："
"DOTA_Tooltip_ability_viper_viper_strike"	"蝮蛇突袭"
"DOTA_Tooltip_ability_viper_viper_strike_Description"	"降低目标敌方单位的移动和攻击速度，并造成持续毒性伤害。移动速度会在毒性的持续时间内逐渐恢复。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_viper_viper_strike_duration"	"持续时间："
"DOTA_Tooltip_ability_viper_viper_strike_damage"	"每秒伤害："
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed"	"攻击速度降低："
"npc_dota_hero_viper_bio"	"一个暴虐凶残的巫师捕获了蝮蛇，希望驯服它作为自己的凶狠宠物，好奇的蝮蛇很乐意被带离那封闭不化的三途川，那是一块在地壳滑移中被封闭的幽冥龙穴，它的种族在那里已经居住了成千上万年。蝮蛇一开始还试着花时间来理解并服从巫师的命令，希望能学到他最高超的黑暗魔法。但它很快就发现，没有多少咒语比它与生俱来的毒液更致命。蝮蛇流出的酸液很快就腐蚀掉了它笼子上的铁柱，冥界亚龙挣脱出了巫师的囚禁，将它的毒液喷在了老巫师眼睛里杀死了它，蝮蛇翱翔在空中，向世界宣告它的来临。"
"DOTA_Tooltip_ability_luna_lucent_beam"	"月光"
"DOTA_Tooltip_ability_luna_lucent_beam_Description"	"召唤一道月能的光束打击敌人，造成伤害并短暂眩晕目标。"
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_luna_moon_glaive"	"月刃"
"DOTA_Tooltip_ability_luna_moon_glaive_Description"	"强化露娜的月刃，使其攻击可以在敌方单位之间弹跳。每次弹跳造成的伤害都会减少。"
"DOTA_Tooltip_ability_luna_moon_glaive_bounces"	"弹射次数："
"DOTA_Tooltip_ability_luna_lunar_blessing"	"月之祝福"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description"	"提升露娜和附近友方英雄的攻击力，而露娜受到福佑后夜间视野上升。"
"DOTA_Tooltip_ability_luna_lunar_blessing_radius"	"福佑作用范围："
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage"	"攻击力加成："
"DOTA_Tooltip_ability_luna_eclipse"	"月蚀"
"DOTA_Tooltip_ability_luna_eclipse_Description"	"召唤一次月蚀，以她当前技能等级的月光随机打击附近敌人。月光只有伤害效果，不会造成眩晕，而且单一目标只能受到有限次数的打击。月蚀会暂时将白天变为黑夜，持续10秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_luna_eclipse_radius"	"作用范围："
"DOTA_Tooltip_ability_luna_eclipse_beams"	"月光数量："
"npc_dota_hero_luna_bio"	"她曾经是被称为平原之灾的残酷领导者，率领着众多爪牙和野兽，敢于在任何地方肆虐。但不知为何沦落为现在这副样子。远离故土，饥饿至半疯状态流浪了好几个月，她的军队早已成为了尸体，甚至某些更糟的东西。当她站在一片古老森林的边缘时，那古老的树枝之间有一双灼热的眼睛正在暗中监视她。在这落幕的黄昏中，某种美丽但致命的野兽正在寻找一顿美餐。它悄无声息的转身离开了。愤怒占据了她的大脑。她紧紧抓住手中生锈的匕首，冲向那只野兽，只为寻回一丝曾经的荣誉。但这只猎物却无法被抓住。她三次将它逼进岩石和树木的死角，但每次她要扑上去抓住它时，都只能看见一丝褐色残影冲进森林的深处。不过由于满月的月光十分明亮，这头野兽的足迹很容易追踪。当一路追到一座高山开阔的山顶上时，这头体型巨大的野兽就那么坐在那里，专注地等待着她。当她挥起匕首刺过去时，野兽后退了一下，然后咆哮着冲向她。在坚持了这么久之后，在这片陌生的土地上，她似乎感到了自己的死期终于到来了。她平静的站在那里，准备接受结局。但在这一瞬间，野兽夺下了她手中的匕首，然后消失进了树林中。此时万物归于平静，几个戴头巾的身影靠近了她。她们用虔诚的语气告诉她，月之女神赛莉蒙妮选择了她，并指引了她，也测试了她。在不知不觉中，她已经通过了银夜森林的守卫者-暗月骑士的神圣仪式。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire"	"火焰气息"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description"	"向龙骑士的前方喷射出一团火焰，烧灼碰到的敌人，并使其基础攻击力降低。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail"	"神龙摆尾"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description"	"龙骑士用盾对身边的一个敌方单位进行打击，造成眩晕和少量伤害。在古龙形态下施法距离提高到400。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_dragon_knight_dragon_blood"	"龙族血统"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description"	"龙族的鲜血能提高龙骑士的生命恢复速度以及护甲。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"	"生命恢复："
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor"	"护甲提升："
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form"	"古龙形态"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"	"龙骑士能够变身成为三种古龙形态之一，同时移动速度以及神龙摆尾的施法距离都有一定提升，而且还有新的能力。\n<font color=\"#9acd32\">等级1 绿龙</font> - 腐蚀吐息: 攻击时造成20点每秒的持续毒素伤害，持续5秒。\n<font color=\"#ff0000\">等级2 红龙</font> - 溅射攻击：攻击时伤害将溅射到300范围内所有单位，并且全部受到腐蚀吐息的作用。\n<font color=\"#87ceeb\">等级3 蓝龙</font> - 冰霜吐息：降低攻击溅射到的敌人30%%移动速度和20攻击速度，持续3秒，并且全部受到腐蚀吐息的作用。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"	"持续时间："
"npc_dota_hero_dragon_knight_bio"	"多年来骑士达维安一直在追寻一条传说中的古龙，而他发现自己最终面对的敌人后感到失望：过去让人闻风丧胆的神龙斯莱瑞克已经变得苍老而脆弱，它的双翼已经残破，它所剩不多的龙鳞也开始腐烂，它的爪子变得肿大老化，它曾经引以为傲的火焰吐息现在威力和进水了的火柴差不多。达维安觉得这样的屠龙行径已经不能给他带来任何荣誉，转身就要离开，让他的老对手安息。但是他的脑海里传来了一个声音，斯莱瑞克低声的乞求着，让达维安允许它光荣的战死。达维安同意了，随即发现他的怜悯给他带来了意外的收获：当他将手中的锋刃刺入斯莱瑞克的胸膛时，神龙使出最后的力量用龙爪刺穿了他的喉咙，随着他们血液的融合，斯莱瑞克将它所有的力量随着血液赐予了达维安，也赐予了他数百年的智慧。龙的死去将他们的命运完全的绑定在了一起，龙骑士横空出世。古老的力量在龙骑士达维安的身体里沉睡着，应他的呼唤而复苏。或者，也许是神龙呼唤着骑士让他复苏..."
"DOTA_Tooltip_ability_dark_seer_vacuum"	"真空"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description"	"黑暗贤者在目标区域制造一个真空环境，将周围的敌方单位吸进去，打乱阵脚并造成伤害。"
"DOTA_Tooltip_ability_dark_seer_vacuum_radius"	"作用范围："
"DOTA_Tooltip_ability_dark_seer_vacuum_damage"	"伤害："
"DOTA_Tooltip_ability_dark_seer_ion_shell"	"离子外壳"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description"	"将目标用一面尖刺之盾包围起来，对周围的敌人造成伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius"	"作用范围："
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration"	"持续时间："
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_dark_seer_surge"	"奔腾"
"DOTA_Tooltip_ability_dark_seer_surge_Description"	"为一个友方目标注入能量，使其在短时间内移动速度达到最高。"
"DOTA_Tooltip_ability_dark_seer_surge_duration"	"持续时间："
"DOTA_Tooltip_ability_dark_seer_wall_of_replica"	"复制之墙"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description"	"制造一堵扭曲的光墙，对穿过的敌方英雄造成减速，并复制一个其自身的幻象，幻象由黑暗贤者控制，持续到光墙消失，或者被敌人消灭。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration"	"光墙持续时间："
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"	"%幻象继承攻击力："
"npc_dota_hero_dark_seer_bio"	"迅捷如风，足智多谋，黑暗贤者依什卡菲尔并不需要多么锋利的武器来搏斗，他总是运用强大的心灵之力来征服敌人。他有着颠覆战局使之对己方有利的天才。迎着欢呼和敬意，他从一个叫做“幻墙之末”的世界走了出来，并不热衷于这个世界的纷争——他是一个来自现实世界之外的勇者。曾经，黑暗贤者是备受人民尊敬的将军，是神王达玛瑞克斯麾下英勇的保卫者，然而他的军队在边境大战的最后几天，被一股更为强大的力量悉数歼灭。面临如此惨败，他绝望的做出了最后一个决定：引诱着敌军进入了幻墙迷宫。在他即将被捕的前一刻，他穿过幻墙，释放出强大的黑暗能量，将幻墙永远的封印起来。当飞扬的尘土归于平静以后，他发现他成功的拯救了自己的人民，而自己却沐浴在另一个世界的阳光下，亦真亦幻，无法回到现实世界。现在，他决心以一名战略家的身份来证明自己的价值，并且立誓要让这个新的世界见识他那伟大的谋略。"
"DOTA_Tooltip_ability_clinkz_strafe"	"扫射"
"DOTA_Tooltip_ability_clinkz_strafe_Description"	"鹿目圆香以密集的火力攻击。在短时间内极大提高攻击速度。"
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct"	"攻击速度提升："
"DOTA_Tooltip_ability_clinkz_strafe_duration"	"持续时间："
"DOTA_Tooltip_ability_clinkz_searing_arrows"	"灼热之箭"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description"	"让鹿目圆香的箭矢带有火焰，造成更多伤害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus"	"额外伤害："
"DOTA_Tooltip_ability_clinkz_wind_walk"	"骨隐步"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description"	"使鹿目圆香能在隐形状态下移动，攻击或使用技能时现形。"
"DOTA_Tooltip_ability_clinkz_wind_walk_duration"	"持续时间："
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct"	"%移动速度提升："
"DOTA_Tooltip_ability_clinkz_death_pact"	"死亡契约"
"DOTA_Tooltip_ability_clinkz_death_pact_Description"	"鹿目圆香消化掉一个友方或敌方的非英雄单位，生命上限及攻击力增加，数值为目标一定百分比的生命值。"
"DOTA_Tooltip_ability_clinkz_death_pact_duration"	"持续时间："
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct"	"%生命提升："
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct"	"%攻击力提升："
"npc_dota_hero_clinkz_bio"	"在流血丘陵的底部，蔓延着一片庞大的森林——霍文林地，在那里，有着数个幽暗的湖泊，汇集着丘陵上渗透下来的死血。萨瑟雷克斯，王之魔法师，用他的仁慈统治着这片土地。他手下最为忠心的，霍文林地的誓约守护者，鹿目圆香，是一名技艺精湛的弓箭手。在王之魔法师统治的第三百年，来自第六狱的恶魔莫拉格斯出现了，声称要占领这片森林。作为反击，王之魔法师降下了一个牢不可破的咒语：任何打败恶魔的人，都能获得无尽的生命。鹿目圆香在对咒语一无所知的情况下，毅然加入到了对莫拉格斯的战斗中，保护他的土地免遭恶魔的屠戮。逐渐的，鹿目圆香将莫拉格斯驱逐到了第六狱的传送门前，在那里与其进行了殊死的决斗。双双重伤的情况下，恶魔竭尽生命之力放出了地狱之火，而鹿目圆香也射出了自己的最后一箭。在箭矢射中恶魔并将其杀死的同时，地狱之火也在大地上蔓延开来，眼看鹿目圆香就要被活活烧死。然而，就在弓箭手燃烧的时候，王之魔法师的咒语生效了，让他以这种邪恶的形态活了下来。现在，鹿目圆香肉体已失，生命被禁锢在死亡的契约之中，只留下灼热的骷髅和无尽的怒气。他永不停止的呼吸中，充斥着地狱的灼热。"
"DOTA_Tooltip_ability_enchantress_untouchable"	"不可侵犯"
"DOTA_Tooltip_ability_enchantress_untouchable_Description"	"魅惑魔女让她的敌人神魂颠倒，受到他们攻击时会降低其攻击速度。"
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_enchantress_enchant"	"魅惑"
"DOTA_Tooltip_ability_enchantress_enchant_Description"	"魅惑魔女诱惑一个敌人。如果目标是英雄，其移动速度将会被减缓。如果目标是非英雄单位，其将会被魅惑魔女控制。如果是对已被控制的非英雄单位使用，魅惑的持续时间将会被刷新。"
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed"	"%移动速度减缓（对英雄）："
"DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration"	"减速持续时间（对英雄）："
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration"	"魅惑持续时间（对非英雄单位）："
"DOTA_Tooltip_ability_enchantress_natures_attendants"	"自然之助"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description"	"召唤一群小精灵治疗魅惑魔女以及身边的友方单位，持续11秒。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"	"小精灵数量："
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal"	"每秒治疗量："
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius"	"作用范围："
"DOTA_Tooltip_ability_enchantress_impetus"	"推进"
"DOTA_Tooltip_ability_enchantress_impetus_Description"	"激活后每次攻击都有附魔效果，根据与目标的距离造成额外伤害。目标越远，伤害越高。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct"	"%距离伤害加成："
"npc_dota_hero_enchantress_bio"	"从外表上看，爱由莎就像是一个天真无忧的森林精灵，尽管的确如此，但这也不是对她最为完整的评价。她对自然所遭受的苦难感同身受。她曾跋山涉水，穿越过斑驳的森林，走过四季变换，结识新的朋友，分享新的见闻，为她所到之处带去自然的治愈和欢乐的笑容。因为在那些饱受战乱折磨的地区，森林被大规模的砍伐，用作造船以及制造攻城车；而即使是在和平地区，也有人因为建造房屋而砍伐森林，为添加灶火而毁坏树木。爱由莎从森林中的小精灵处听闻了这些事情，这些小家伙需要森林的荫蔽来繁衍。她耐心的倾听着那些苦于无法倾诉的人诉说着痛苦，坚信自己的鼓励也是一种魅力，一种能够让未来再次充满绿色的魅之魔力。"
"DOTA_Tooltip_ability_omniknight_purification"	"洗礼"
"DOTA_Tooltip_ability_omniknight_purification_Description"	"立即治疗一个友方单位，并对周围的敌军造成伤害。"
"DOTA_Tooltip_ability_omniknight_purification_heal"	"治疗/伤害:"
"DOTA_Tooltip_ability_omniknight_purification_radius"	"作用范围："
"DOTA_Tooltip_ability_omniknight_repel"	"驱逐"
"DOTA_Tooltip_ability_omniknight_repel_Description"	"创造出一个神圣守卫环绕目标，使目标获得技能免疫状态和100%%的魔法抗性。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_omniknight_repel_duration"	"持续时间："
"DOTA_Tooltip_ability_omniknight_degen_aura"	"退化光环"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description"	"极大程度的减缓附近敌人的移动速度和攻击速度。"
"DOTA_Tooltip_ability_omniknight_degen_aura_radius"	"作用范围："
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus"	"%移动速度减缓："
"DOTA_Tooltip_ability_omniknight_guardian_angel"	"守护天使"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description"	"贞德召唤出守护天使，使附近的友方单位对物理伤害免疫。\n\n可用神杖升级"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration"	"持续时间："
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius"	"作用范围："
"npc_dota_hero_omniknight_bio"	"普利斯特·雷霆之怒是一名见多识广、勇于拼搏、无比虔诚的骑士，他被声望极高的骑士团长老抚养长大，作为他们的贴身侍卫，立誓遵守他们的命令。他将一生都献给了全知全能的神。骑士团毕生都在进行艰苦的圣战，而普利斯特也至死不渝的履行着他的职责，奉献他的力量以及那年轻人特有的热忱，从未有过怀疑。然而，多年的远征让他的长辈和上级都已经归于尘土，带着悔恨和愧疚，被埋葬在远征路上的墓穴里，他亲如兄弟的战友，在同那些拒绝臣服于全能之神的野蛮人的战斗中陨落，而他自己的亲卫，也被伏击、瘟疫吞噬，于是他开始质疑自己誓言的意义——远征的意义。经过了深刻的冥想，他离开了他的军队，长途跋涉回到了晴雪城——传说中的圣城，在那里，他对全能之神的祭司们发出了质问。从来没有哪个骑士胆敢如此，祭司们试图将他投入献祭之渊，然而普利斯特却如山一般无法撼动。因为当他俯视着祭司时，全身闪耀着圣洁之光，祭司们看到全能之神选择了他作为其显圣之身。年长的大祭司见状，便亲自花费了数周的时间，指引他前往圣城深处的密室，世间最为圣洁之地，在那里等着他的，并不是一些充满智慧的晦涩抽象的书籍，也不是什么供人信奉的洞窟遗迹，而是全能之神本尊。神在这个密室里已经居住了千万年，并且创造了世间万物，在星球周围创造了巨大的保护外壳，抵御来自其他世界的邪恶。全能之神告诉普利斯特，他创造了世界，并且给予了教徒世间的真理。骑士没有办法驳斥这个故事。也许全能之神只是一个被关在石牢里面的骗子，根本不是什么创世者，但是贞德也不再质疑他的信仰。他的战斗终于有了意义，毫无疑问，他身体里面涌动着神圣的光明之力，而他在战斗中带给战友的力量，更是不容置疑。"
"DOTA_Tooltip_ability_huskar_inner_vitality"	"活血术"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description"	"激发友方单位的恢复力，基于其基础属性治疗目标。如果目标血量低于35%%，则恢复速率提高。持续16秒。"
"DOTA_Tooltip_ability_huskar_inner_vitality_heal"	"生命恢复速率："
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"	"%属性治疗加成:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus"	"%低血量治疗加成:"
"DOTA_Tooltip_ability_huskar_burning_spear"	"沸血之矛"
"DOTA_Tooltip_ability_huskar_burning_spear_Description"	"哈斯卡将其长矛点燃，在普通攻击的同时对敌方单位造成持续伤害。多次攻击会造成持续伤害叠加。每次攻击都将牺牲哈斯卡部分生命值。持续8秒。"
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost"	"生命消耗："
"DOTA_Tooltip_ability_huskar_berserkers_blood"	"狂战士之血"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description"	"哈斯卡的伤痛赐予他力量，根据他损失的生命值将获得攻击速度和魔法抗性加成。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_stack"	"攻击速度提升："
"DOTA_Tooltip_ability_huskar_life_break"	"牺牲"
"DOTA_Tooltip_ability_huskar_life_break_Description"	"哈斯卡利用自己的生命值来摧毁敌人的生命，跃向范围内的一个目标，以自己的生命为代价对对方造成目标生命值一定比例的伤害和减速。哈斯卡在跳跃过程中对技能免疫。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage"	"%伤害："
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"	"%生命损耗："
"DOTA_Tooltip_ability_huskar_life_break_movespeed"	"%移动速度减缓："
"npc_dota_hero_huskar_bio"	"从虚无之境带给他的剧痛中逃离后，哈斯卡终于睁开了双眼，醒来的第一件事却是发现暗影牧师玉置亚子正在对他吟唱一个艰深的咒语。哈斯卡的灵魂从永恒虚无中被救了出来，这是违背了德尊教团古老仪式的准则的，然而和其他去过虚无之境的人一样，哈斯卡也发现自己的身体被那里所彻底改变了。他不再怜悯凡人的肉体，他的生命之血成为了强大的力量源泉，每一滴鲜血都给他成倍的狂暴的、灼热的能量。然而，这一新生的天赋却激怒了哈斯卡，因为在拯救他逃离虚无之境时，玉置亚子拒绝让他进入神灵之地。他的自我牺牲也被拒绝。当教团的的长老们试图寻找一个扩大自己影响的方法时，他们一致认为哈斯卡将成为他们在战争中最可怕的武器。然而，成为教团的武器让哈斯卡更加愤怒，因为他们不仅利用他，还否定了他与生俱来的权利。于是在战争打响之际，他逃离了家乡，去寻找新的盟友，寻找那些值得他牺牲自己，释放强大力量的盟友。"
"DOTA_Tooltip_ability_night_stalker_void"	"虚空"
"DOTA_Tooltip_ability_night_stalker_void_Description"	"制造一个伤害性的虚空，对一个敌方单位造成减速及伤害。虚空可以造成一个短暂眩晕，用于打断持续施法。减速效果在夜晚持续时间更长。"
"DOTA_Tooltip_ability_night_stalker_void_duration_day"	"白天持续时间："
"DOTA_Tooltip_ability_night_stalker_void_duration_night"	"夜晚持续时间："
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_night_stalker_crippling_fear"	"伤残恐惧"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"	"蕾米莉亚·斯卡雷特恐吓目标敌方英雄，使目标的攻击有一定概率不能命中并被沉默。效果在夜晚持续更久。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"	"白天持续时间："
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"	"夜晚持续时间："
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"	"%白天丢失概率："
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"	"%夜晚丢失概率："
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night"	"暗夜猎影"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"	"蕾米莉亚·斯卡雷特在夜晚如鱼得水，攻击和移动都变得迅速。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night"	"%移动速度提升："
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night"	"攻击速度提升："
"DOTA_Tooltip_ability_night_stalker_darkness"	"黑暗时间"
"DOTA_Tooltip_ability_night_stalker_darkness_Description"	"蕾米莉亚·斯卡雷特遮住太阳，让夜晚立刻降临，使他的力量可以得到最大程度的发挥。黑暗时间施放后敌方英雄，非英雄单位，守卫和建筑物的视野范围均下降至%fixed_vision%。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_night_stalker_darkness_duration"	"持续时间："
"npc_dota_hero_night_stalker_bio"	"蕾米莉亚·斯卡雷特巴拉那的过去无人知晓，流传的只有一些道听途说的野史轶闻。在每一个种族，每一个文明中，都流传着一段古老的传说：在被称为永夜的那段时间，黑夜笼罩，大地被一群黑暗生物——蕾米莉亚·斯卡雷特那样的黑暗生物所统治的传说。据说，在日出之日的黎明，所有的夜行生物都灭亡了。所有的，除了他。他是邪恶的化身，他对自己的凶残十分满意，他是所有黑暗恐惧的源头，他是夜魔，他是吓唬小孩子故事里面永恒的幽灵。而他自己最满意的角色并不是那些传说中虚构的种种。他的确喜欢猎杀那些粗心大意的，毫无防备的，胆敢不顾他们朋友劝告而去阳光无法照耀到的路上行走的冒失鬼。蕾米莉亚·斯卡雷特的存在，就是为了告诉世界，你们的噩梦...都是真的。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings"	"孵化蜘蛛"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"	"育母蜘蛛将她的卵注入敌人体内，造成伤害。如果目标在感染期间被击杀，卵会孵化成小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration"	"生存时间："
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage"	"伤害："
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count"	"数量："
"DOTA_Tooltip_ability_broodmother_spin_web"	"织网"
"DOTA_Tooltip_ability_broodmother_spin_web_Description"	"编织出一张蜘蛛网，育母蜘蛛在蛛网里可以隐身，获得无视地形移动的能力，同时提高生命回复和移动速度。织网没有冷却时间，但是需要能量点数，能量点数每%dcharge_restore_time%秒恢复1点。一旦育母蜘蛛受到来自敌人的伤害，她将在%damage_time%秒内丧失无视地形移动的能力，移动速度加成效果也会减半。织网现在可向其他蛛网触及的区域全屏释放。蛛网永久存在，不过可以手动摧毁。当其数量超过上限，最早的蛛网将会消失。"
"DOTA_Tooltip_ability_broodmother_spin_web_count"	"蛛网数量上限："
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen"	"生命回复提升："
"DOTA_Tooltip_ability_broodmother_spin_web_invis_movespeed_tooltip"	"%移动速度提升："
"DOTA_Tooltip_ability_broodmother_incapacitating_bite"	"麻痹之咬"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"	"育母蜘蛛用毒液削弱敌方单位，使她的攻击带有减速效果，中毒单位的攻击有一定概率落空。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"	"%未命中概率："
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed"	"%移动速度减缓："
"DOTA_Tooltip_ability_broodmother_insatiable_hunger"	"极度饥渴"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"	"对活物体液的强烈饥渴提高了育母蜘蛛的攻击力，并使她的攻击附带吸血效果。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"	"攻击力加成："
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"	"%吸血百分比："
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration"	"持续时间："
"DOTA_Tooltip_ability_broodmother_poison_sting"	"毒刺"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description"	"攻击会让敌人中毒，并且移动速度被减缓。"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration"	"持续时间（非英雄）："
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero"	"持续时间（英雄）："
"DOTA_Tooltip_ability_broodmother_spawn_spiderite"	"蜘蛛寄生"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description"	"攻击会感染敌人。如果目标在感染期内死亡，一只寄生蜘蛛会从尸体中产出。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration"	"持续时间："
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration"	"生存时间："
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"	"感染时间："
"npc_dota_hero_broodmother_bio"	"几个世纪以来，育母蜘蛛布蕾克·艾拉齐娜一直潜伏在灼神山的火山口岩洞中，悉心的照料着数以百万计的幼虫，保证他们能够安全的存活到去地上世界捕食的年龄。直到后来，索罗普瑟斯，一个贪婪的权臣，在死火山的火山口修建了他的私人庙塔，因为他知道，就算有人觊觎他的财富，也不能活着穿越那条蜘蛛出没的死亡之路。在安享了几百年的安宁后，布蕾克·艾拉齐娜发现一些不速之客不停的在干扰着她的生活，毛手毛脚的小偷、有勇无谋的骑士，以及出生贵族的年轻人——诚然，他们都是美味的食物，但是他们的到来切实的影响到了她照料她那“无辜”的后代。忍无可忍之时，她去造访了索罗普瑟斯，而这个权臣却不愿意妥协，于是她用蛛丝将他裹起来，扔到一边，留给那些即将出生的小崽子们美味一顿。不幸的是，庙塔主人的失踪却让更多的人壮着胆子前来骚扰。而当她的一名新生儿被一个冒失的探险者踩死时，她终于爆发了。育母蜘蛛向着地上世界前进，誓要清洗掉世界上所有可能对她的孩子有威胁的入侵者，即使是英雄也不例外，直到确保她能够为她那珍贵的小蜘蛛们提供一个安全健康的温床。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss"	"投掷飞镖"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"	"伤害："
"DOTA_Tooltip_ability_bounty_hunter_jinada"	"忍术"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description"	"赏金猎人准备好他的下次攻击，造成致命一击并残废目标。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier"	"%致命一击伤害倍率："
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed"	"%移动速度减缓："
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed"	"攻击速度降低："
"DOTA_Tooltip_ability_bounty_hunter_jinada_duration"	"持续时间："
"DOTA_Tooltip_ability_bounty_hunter_wind_walk"	"暗影步"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description"	"赏金猎人进入隐身，并能够穿越其它单位，直到他攻击或使用技能。破隐一击会造成额外伤害。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration"	"持续时间："
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time"	"进入隐身时间："
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_bounty_hunter_track"	"追踪术"
"DOTA_Tooltip_ability_bounty_hunter_track_Description"	"追踪一个敌方英雄，获得目标的真实视域，以及目标当前携带的金钱数额。被追踪者周围的友军获得移动速度提升。如果目标在被追踪期间死亡，赏金猎人和附近友方英雄都将获得一笔赏金。"
"DOTA_Tooltip_ability_bounty_hunter_track_aura_radius"	"加速范围："
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"	"%速度提升："
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self"	"自身金钱奖励："
"DOTA_Tooltip_ability_bounty_hunter_track_duration"	"持续时间："
"npc_dota_hero_bounty_hunter_bio"	"关于赏金猎人刚铎，有很多真假难分的故事，唯一的共同点是，讲述这些故事的人都死了。在那些低语中，有的说他像工具一样被抛弃，为了生存而学习追踪术。另一种说法是他是战争中幸存的弃儿，被伟大的猎手索鲁克带走，并在阴暗的森林中教会他高超的猎人技巧。然而，另外一些人则相信他是贫民窟的捣蛋鬼，在一帮小偷扒手中混迹成人，擅长偷盗和误导。被刚铎追杀的人每次一提起他，恐惧就会剧增：他们说，那个追踪暴君伽夫多年，最后将其逼疯并杀死，割下其头颅拿走其权杖的人，就是刚铎。就是他，渗透进海西特反叛军营地，将传奇盗贼“白色海角”带回去接受审判。就是他，终结了猎手索鲁克的神话，让其为杀死王子的得力助手付出了代价。刚铎的传奇还在继续，每一个故事都比之前的更加不可思议，每一个猎物都比以前的更加难以捕杀。然而，只要出价够高，谁都无法躲开他；只要出价够高，即使是最强大的战士，想到刚铎，都会在阴影中颤抖。"
"DOTA_Tooltip_ability_weaver_the_swarm"	"虫群"
"DOTA_Tooltip_ability_weaver_the_swarm_Description"	"时崎狂三放出12只时崎狂三幼虫，每只幼虫都会紧紧缠住它遇到的敌人，攻击敌人并削弱他们的护甲，直到幼虫被杀死。"
"DOTA_Tooltip_ability_weaver_the_swarm_damage"	"甲虫攻击力："
"DOTA_Tooltip_ability_weaver_the_swarm_duration"	"持续时间："
"DOTA_Tooltip_ability_weaver_the_swarm_count"	"数量："
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction"	"护甲削弱："
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks"	"甲虫可承受攻击次数："
"DOTA_Tooltip_ability_weaver_shukuchi"	"缩地"
"DOTA_Tooltip_ability_weaver_shukuchi_Description"	"时崎狂三进入隐身，移动速度达到极限，并且能穿行肉体，在穿过敌方单位时还将造成伤害。"
"DOTA_Tooltip_ability_weaver_shukuchi_damage"	"伤害："
"DOTA_Tooltip_ability_weaver_shukuchi_radius"	"作用范围："
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time"	"进入隐身时间："
"DOTA_Tooltip_ability_weaver_shukuchi_duration"	"持续时间："
"DOTA_Tooltip_ability_weaver_geminate_attack"	"连击"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description"	"允许时崎狂三立刻发动两次攻击。"
"DOTA_Tooltip_ability_weaver_time_lapse"	"时光倒流"
"DOTA_Tooltip_ability_weaver_time_lapse_Description"	"时崎狂三回到五秒前的时间点，获得当时的生命值和魔法值。不影响冷却时间、金钱和经验。\n\n可用神杖升级。\n\n驱散类型：强驱散"
"npc_dota_hero_weaver_bio"	"创世之纱需要长期细心的照料，以防止其变得残破；因为一旦它散开了，整个世界就将毁于一旦。时崎狂三的工作就是保持创世之纱的紧密，用现实之网修补它的破损。他们同样要防止那些在创世之纱的缺口上产卵或者侵蚀创世之纱的虫子，只要时崎狂三稍微分心，这些家伙的幼虫就能吞噬掉整个宇宙。斯吉茨格尔是一名大师级的时崎狂三，负责维护一块小补丁的紧密。然而这项任务并不能满足他，他经常唠叨过去那些原始的创造工作，对干完活就走人的世界纺织者也是颇有微词。他想创造，不想只是维护——他想按自己的设计编织出自己的世界。他开始在他负责的区域上做手脚，逐渐不能自拔，他的胆子也愈发的大，甚至私自改动了世界纺织者编织的图案。最后，守卫者来了，毁掉了时崎狂三所作的一切，直接从创世之纱上去除了这一块，然后重新编织，却不让他参与其中。斯吉茨格尔现在孤身一人，被种群所弃，换做任何其他时崎狂三，都会备受折磨。然而斯吉茨格尔却无比愉悦，因为他终于自由了，能够自由的创造，重头开始。他创造新世界所需的所有材料都触手可及。他只需要从缺口处将现在的世界撕裂。"
"DOTA_Tooltip_ability_jakiro_dual_breath"	"冰火交加"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description"	"杰奇洛对面前的敌人先后喷出寒冰和火焰。寒冰吐息减速敌人，火焰吐息对敌人造成持续伤害。"
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage"	"燃烧伤害："
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_jakiro_ice_path"	"冰封路径"
"DOTA_Tooltip_ability_jakiro_ice_path_Description"	"在杰奇洛前方制造一条冰封路径，对触及到的敌人造成伤害并眩晕。"
"DOTA_Tooltip_ability_jakiro_ice_path_duration"	"持续时间："
"DOTA_Tooltip_ability_jakiro_liquid_fire"	"液态火"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description"	"杰奇洛的火焰燃烧效果范围内的敌人，并降低他们的攻击速度。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"	"攻击速度降低："
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage"	"每秒燃烧伤害："
"DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_jakiro_macropyre"	"烈焰焚身"
"DOTA_Tooltip_ability_jakiro_macropyre_Description"	"杰奇洛释放出烈焰风暴，烈焰风暴作用范围很宽，并持续数秒。烈焰风暴每秒都会对作用范围内的敌人造成伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration"	"持续时间："
"npc_dota_hero_jakiro_bio"	"即使是在那些奇怪的魔法生物中，双头龙也算是一头怪物。同时拥有着冰火之力，狡黠且狂猛，被称为杰奇洛的双头龙在战场上空肆意的灼烧大地，冰封敌人，将胆敢和它对抗的任何事物变成废墟。灼霜龙族的窝中从来都是有两只幼龙。与生俱来的凶残使它们闻名于世，这一种族中，新孵化的幼龙在出生伊始就会努力的杀死自己的兄弟姐妹。强者生存。这就是灼霜龙族维系其强大力量的办法。在一次意外中，怪胎杰奇洛从一个龙蛋里孵化出来了，在这一头幼龙的身体里有着灼霜龙族所有的力量。在它那厚重的龙鳞内，蕴含着冰火之力，在这样的力量面前，随时可能丧命。"
"DOTA_Tooltip_ability_batrider_sticky_napalm"	"粘性燃油"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description"	"用粘性油浸透一块区域，蝙蝠骑士的攻击和技能对区域内的敌人造成额外伤害，并降低他们的移动速度和转身速率。再次施法可以继续提高伤害，最多叠加10次。非英雄单位受到的额外伤害减半。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage"	"额外伤害："
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration"	"持续时间："
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct"	"%转身速度降低："
"DOTA_Tooltip_ability_batrider_flamebreak"	"烈焰破击"
"DOTA_Tooltip_ability_batrider_flamebreak_Description"	"投掷一瓶爆炸性的混合物，到达目标地点时爆炸，击退区域内的敌人并造成持续伤害。"
"DOTA_Tooltip_ability_batrider_firefly"	"火焰飞行"
"DOTA_Tooltip_ability_batrider_firefly_Description"	"蝙蝠骑士飞向天空，从空中留下一道燃烧的尾迹。飞行时，燃烧尾迹会破坏树木，对经过的敌人造成伤害，蝙蝠骑士获得无视地形的视野和移动能力。"
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_batrider_firefly_radius"	"作用范围："
"DOTA_Tooltip_ability_batrider_firefly_duration"	"持续时间："
"DOTA_Tooltip_ability_batrider_flaming_lasso"	"燃烧枷锁"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description"	"用枷锁捆住一个敌人，在蝙蝠骑士的后面拖行。无法被拖过不能通行的地形。被拖行的单位不能移动、攻击或使用技能。传送或闪烁会打破枷锁。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration"	"持续时间："
"npc_dota_hero_batrider_bio"	"那些生活在荒狱丛林中的生物根本不知道什么叫和平共处。它们只知道用牙咬，用爪挠，用蛰刺，用蹄踩，即使稍微露怯也能让你立马死去。据说蝙蝠骑士在被外出觅食的食人蝠带走之前，只是一个普通农家的孩子，正在地里帮忙做农活。然而被带走后，他立刻想出了好点子，翻身骑上了抓住他的蝙蝠的后背，转眼间蝙蝠就成了他的工具。当他从那些血腥的尸骸中走出来时，他已经沉醉于战斗给他带来的兴奋和刺激，男孩终于意识到了自己内心深处的渴望。随着他的成长，每个夏天他都会回到家里的农田中，经常外出躲在草丛中，期望能够找回当年的血盆大口和致命的下坠给他带来的面对死亡的兴奋。时间一年年的过去，他的渴望变得愈发强烈。为了快速成长，他参加了每一次的远征，直到他找到了蝙蝠洞穴的路。据说在一个灼热仲夏的前夜，骑手只带了一捆绳索、一瓶壮胆酒以及灼热的决心，为了再次感受到天空，他只身跳入洞穴..."
"DOTA_Tooltip_ability_chen_penitence"	"赎罪"
"DOTA_Tooltip_ability_chen_penitence_Description"	"迫使一个敌方单位移动变慢，受到的攻击和技能伤害增加。"
"DOTA_Tooltip_ability_chen_penitence_duration"	"持续时间："
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken"	"%受到伤害加成："
"DOTA_Tooltip_ability_chen_test_of_faith"	"忠诚考验"
"DOTA_Tooltip_ability_chen_test_of_faith_Description"	"对一个敌方单位造成随机伤害来考验他的忠诚。"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min"	"最低伤害："
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max"	"最高伤害："
"DOTA_Tooltip_ability_chen_holy_persuasion"	"神圣劝化"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description"	"陈控制住敌方小兵或者中立生物。若被劝化的目标拥有的生命值低于最小生命值，其生命值将会提升到最小生命值。\n\n可用神杖升级，陈将可以劝化远古生物。可劝化的远古生物数量上限与上帝之手的当前等级相同。"
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units"	"最多劝化数量："
"DOTA_Tooltip_ability_chen_hand_of_god"	"上帝之手"
"DOTA_Tooltip_ability_chen_hand_of_god_Description"	"治疗地图上的所有友军英雄以及陈控制的所有单位。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount"	"治疗量："
"npc_dota_hero_chen_bio"	"生于无信仰的哈扎达尔废墟，陈出生的年代正是那些沙漠中的游荡部落苦苦挣扎求生的时期。通过古老的动物奴役手段，陈的同胞们悉心的看护着沙漠中特有的掘地蜥，这是一种发育不良的掘地龙变种，能够将沙熔为集雨的玻璃管道——尽管两年才下一次雨。长期挣扎在饥荒和干旱的边缘，不停和周围的部落争斗，陈的部落做了一个错误的决定，在宿命注定的那一天，他们袭击了一个不该袭击的车队。在接下来的残酷战斗中，陈的部落完全处于下风。他们的袭击对象——全副武装的教会骑士，很快的清理掉了一大波攻击的掘地蜥。随着部落的神龙死去，族人们也接连被杀死。陈挣扎着，忍着刀伤，爬行着，几近死去。失败以后，他跪着准备接受充满羞辱的处决，引颈待戮。仲裁者被陈的勇气所打动，没有处死他。他给陈提供了一个选择：死亡还是转变信仰。陈开始执着的信仰神灵。他加入了教会，通过一次又一次血腥的改造，他逐渐赢得了自己的地位和武装。而现在，出于对改造他人信仰的狂热，力量达到巅峰的他，和他的动物奴役一起，寻找着那些无信仰之人，给予最终的“赏赐”。"
"DOTA_Tooltip_ability_spectre_spectral_dagger"	"幽鬼之刃"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description"	"幽鬼掷出一把匕首，留下一条暗影之径，对路径上的敌人造成伤害并降低其移动速度。被匕首击中的单位移动时也会留下暗影之径。幽鬼在暗影之径上可以无视地形移动。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage"	"伤害："
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed"	"%移动速度加成："
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"	"持续时间："
"DOTA_Tooltip_ability_spectre_desolate"	"荒芜"
"DOTA_Tooltip_ability_spectre_desolate_Description"	"当敌人落单时，幽鬼的攻击对他们造成额外伤害。"
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_spectre_desolate_radius"	"范围："
"DOTA_Tooltip_ability_spectre_dispersion"	"折射"
"DOTA_Tooltip_ability_spectre_dispersion_Description"	"幽鬼将受到的伤害折射给敌人，降低她受到的伤害。距离越远，效果越小。"
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"	"%伤害反弹："
"DOTA_Tooltip_ability_spectre_dispersion_min_radius"	"最小范围："
"DOTA_Tooltip_ability_spectre_dispersion_max_radius"	"最大范围："
"DOTA_Tooltip_ability_spectre_haunt"	"鬼影重重"
"DOTA_Tooltip_ability_spectre_haunt_Description"	"短暂延迟后，在每个敌方英雄身后创造一个复仇鬼影攻击他们。在技能持续期间内幽鬼可以使用降临将她和任一鬼影互换位置。\n\n鬼影无法控制，受到额外伤害，造成的伤害比幽鬼本体少。鬼影的基础移动速度为400，移动无视地形。"
"DOTA_Tooltip_ability_spectre_haunt_duration"	"鬼影持续时间："
"DOTA_Tooltip_ability_spectre_reality"	"降临"
"DOTA_Tooltip_ability_spectre_reality_Description"	"幽鬼与选中的鬼影交换位置。"
"npc_dota_hero_spectre_bio"	"和所有强大的能量都喜欢欺凌弱小一样，被称为墨丘利的幽鬼也是一个拥有着强横能量的存在，同样的，她对现实世界中的冲突和纷争无比着迷。然而她平时的幽鬼形态超越了常人的感知范围，因此每当她以实体形态出现时，她不得不损失一部分自我能量——尽管她也不愿意。在战斗中，她的自我意识逐渐散落并重新聚合，她也开始有了意识。她意识到了自己是幽鬼墨丘利——其他所有的鬼影都只是她自我的阴影。出于重新凝聚的打算，她开始专注，她的心智也在不断的成熟。只有等到她取得胜利或者彻底失败时，她那超物质的形态才会得以重聚。"
"DOTA_Tooltip_ability_doom_bringer_devour"	"吞噬"
"DOTA_Tooltip_ability_doom_bringer_devour_Description"	"消化一个敌军或中立生物，获得其特殊技能。"
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level"	"目标等级："
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold"	"金钱奖励："
"DOTA_Tooltip_ability_doom_bringer_scorched_earth"	"焦土"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description"	"用火焰覆盖周围的土地，对敌人造成伤害，并且治疗末日使者，同时其移动速度得到提升。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"	"伤害/回复："
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius"	"作用范围："
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct"	"%移动速度提升："
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration"	"持续时间："
"DOTA_Tooltip_ability_doom_bringer_lvl_death"	"死亡"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Description"	"引爆敌方英雄的灵魂，造成伤害及短暂眩晕，当敌方英雄等级为特定数字的倍数或者25时将造成相当于其最大生命值%lvl_bonus_damage%%%的额外伤害。"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_damage"	"基础伤害："
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"	"特定数字："
"DOTA_Tooltip_ability_doom_bringer_doom"	"末日"
"DOTA_Tooltip_ability_doom_bringer_doom_Description"	"对敌人施加末日诅咒，使其无法施放技能或使用物品，同时造成持续伤害。\n\n可用神杖升级。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_doom_bringer_doom_duration"	"持续时间："
"DOTA_Tooltip_ability_doom_bringer_doom_damage"	"每秒伤害："
"DOTA_Tooltip_ability_doom_bringer_empty1"	"技能（来自吞噬）"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description"	"本技能栏在使用吞噬获得技能后可以使用。"
"DOTA_Tooltip_ability_doom_bringer_empty2"	"技能（来自吞噬）"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description"	"本技能栏在使用吞噬获得技能后可以使用。"
"npc_dota_hero_doom_bringer_bio"	"他的烈焰永不熄灭，他的吞食永远得不到满足，他的杀戮无人能够制裁——路西法带给他的敌人的只有末日。手持燃焰魔剑，掠夺生灵魂魄，他是堕落使者，曾是暗之国度备受敬畏的将军，却因蔑视之罪而被放逐——他拒绝向任何人下跪。佤什昂多的丧钟六次为他敲响。他的翅膀受到六十六次烙印之刑，直到只剩下烧焦的残翼。失去双翼之后，他尖叫着坠向大地。落到了沙漠中的一个火山口，失落的乐园。现在他出招毫不留情，也无需理由，在七片黑暗领土上，只有他能自由行动。受到无法摆脱的欲望束缚，被难以想象的天赋所扭曲，末日使者所到之处既是地狱。蔑视世间一切。最终，世界将归于末日。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet"	"寒霜之足"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"	"在一个敌方单位身上施放造成持续伤害的寒冰咒印，但对象只要远离施法点足够距离即可消除咒印。如果受攻击单位没有在4秒内走出消除距离，则将被眩晕并被冻在原地。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage"	"每次伤害："
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex"	"冰霜漩涡"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"	"创造一个寒冰能量的漩涡，降低范围内敌人的移动速度，增加他们受到的魔法伤害。持续16秒。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct"	"%魔法伤害加深："
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius"	"作用范围："
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch"	"极寒之触"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"	"一阵极寒之风对友方英雄施加魔法，使他们接下来的数次普通攻击造成额外魔法伤害，但稍微降低攻击速度。无论选择何处施放，四糸乃总是会获得状态效果。持续30秒。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"	"最多攻击次数："
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_ancient_apparition_ice_blast"	"冰晶爆轰"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"	"向地图的任意位置发出爆炸冰球，在冰球飞行时再次施放此技能将使其停下，使所在区域产生毁灭性的冰爆。冰球飞行的距离越长，冰爆影响的范围也将越大。冰爆范围内的所有敌方单位将马上受到大量伤害，而处于冰球飞行路径上的敌方英雄将与冰爆范围内的敌方英雄一同受到寒霜诅咒的作用，持续受到小幅伤害，同时无法恢复生命值。在此期间如果生命值低于一定百分比，该英雄将立刻死亡。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage"	"伤害："
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration"	"寒霜诅咒持续时间："
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage"	"寒霜诅咒持续伤害："
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct"	"%即死生命值百分比："
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release"	"释放"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description"	"在它当前的位置放出冰晶爆轰。"
"npc_dota_hero_ancient_apparition_bio"	"卡尔德，四糸乃，是时光之外的冰冷投影。他来自寒冷的无尽虚空，目睹宇宙诞生，见证宇宙终结。卡尔德是夕在，今在，永在的无上力量...我们的所有认知，所有自认为强大的事物，在永恒的卡尔德看来，不过是最细微最无力的附和。世间有这样的传言，随着宇宙的老化并走向衰亡，卡尔德的力量和光芒也将变得更强——四糸乃将更加年轻，更加强大。他对冰霜的控制能够冻结一切事物，他的投影放出的光芒异常夺目。他将不再是魂魄，而是神！"
"DOTA_Tooltip_ability_ursa_earthshock"	"震撼大地"
"DOTA_Tooltip_ability_ursa_earthshock_Description"	"乌尔萨猛击地面带来强烈的冲击，对附近范围内的所有敌方单位造成伤害并减速4秒。"
"DOTA_Tooltip_ability_ursa_earthshock_damage"	"伤害："
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius"	"作用范围："
"DOTA_Tooltip_ability_ursa_overpower"	"超强力量"
"DOTA_Tooltip_ability_ursa_overpower_Description"	"乌尔萨的战斗技巧提升他接下来几次攻击的攻击速度。"
"DOTA_Tooltip_ability_ursa_overpower_max_attacks"	"攻击次数："
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct"	"攻击速度提升："
"DOTA_Tooltip_ability_ursa_fury_swipes"	"怒意狂击"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description"	"乌尔萨的利爪深深地撕裂敌人的伤口，对同一敌人连续攻击将造成更多伤害。如果同一个目标在15秒内不受攻击，将失去额外伤害加成。"
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack"	"每次攻击叠加伤害："
"DOTA_Tooltip_ability_ursa_enrage"	"激怒"
"DOTA_Tooltip_ability_ursa_enrage_Description"	"乌尔萨进入狂怒状态，怒意狂击的额外伤害将增加数倍，并且承受的伤害减少%damage_reduction%%%。施放时将移除所受的负面效果。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent"	"%百分比："
"npc_dota_hero_ursa_bio"	"战士乌尔萨是熊怪部落最强大的一员，保护着他的家园和人民。在漫长的冬季，当女性族人在睡觉和照料后代时，男性则外出巡逻，他们不知疲倦、保持警惕，按自古以来的传统守卫着部落。乌尔萨听见一些模糊但在增加的传言说有一股邪恶势力正在扩散，他便跑出了这个野性部族的边界线，希望追踪到这个邪恶势力并在它能危害到他的人民之前，就将其在源头摧毁。自豪的乌尔萨有着光明且强大的灵魂，他是个绝对值得信任的忠实战友和守卫者。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage"	"火箭弹幕"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description"	"向金刚周围一定范围内的敌方单位齐射导弹。持续3秒。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"	"每秒发射导弹数："
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius"	"作用范围："
"DOTA_Tooltip_ability_gyrocopter_homing_missile"	"追踪导弹"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description"	"发射一枚会自动搜索目标单位的追踪导弹。导弹发射后持续增加飞行速度，击中目标时造成伤害及眩晕。飞行距离越远，造成的伤害越大。敌方单位可在导弹接近前将其击落。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage"	"最低伤害："
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_gyrocopter_flak_cannon"	"高射火炮"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description"	"金刚的攻击会击中目标周围一定范围内的所有敌人，持续一定次数的攻击。只有主要目标会受到致命一击等攻击特效。持续15秒或攻击次数用完。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius"	"作用范围："
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks"	"最多攻击次数："
"DOTA_Tooltip_ability_gyrocopter_call_down"	"召唤飞弹"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description"	"召唤导弹从空中打击目标区域的敌军。两发导弹先后到达，第一发造成大量伤害和小幅减速，减速持续%slow_duration_first%秒；第二发造成少量伤害和大幅减速，减速持续%slow_duration_second%秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first"	"第一发导弹伤害："
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second"	"第二发导弹伤害："
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first"	"%第一发导弹减速："
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second"	"%第二发导弹减速："
"DOTA_Tooltip_ability_gyrocopter_call_down_radius"	"作用范围："
"npc_dota_hero_gyrocopter_bio"	"在毕生为战争、起义、暴动和革命服务后，军中名人奥雷尔终于感到厌倦了。退役时除了一些琐碎物品和一笔可观的退休金，这位前工程师还带走了一样很有意思的东西：一件被遗忘了很久的，未完成的旋翼飞机设计图，这将是世界上第一架有人驾驶的，不依靠魔力的飞行装置。退休后他身无旁物，只带着时间和资金来到灰烬群岛，在这片隐蔽的热带岛屿中着手制造他的飞行装置。随着时间一年年过去，原型机失败作的残骸越堆越多，他甚至开始怀疑依靠机械飞行是否真的可能。在退休后第十年的第一天，一个阳光明媚、南风微拂的午后。奥雷尔坐在他最后的试验机中，充满愤怒和此次也将失败的预料。拉动点火绳后，在引擎的咕哝声中他护起脑袋，等着和以往一样不可避免的爆炸。然而这次大大出乎他的意料，他开始升空了，经过一阵慌乱的调整和稳定操作。不到一个小时，他就乘着微风，与海鸥结伴同行，飞行的体验让奥雷尔惊讶得近乎窒息。黄昏临近，他设置了返回工作间的路线，但就在这时，他的旋翼机被一发飞来的炮弹击穿了尾翼。从坠毁的残骸中解脱后，他游向眼前最近的岛屿，咒骂着射出那发炮弹的船只要为此付出代价。几天后，奥雷尔回到了工作间，开始制造他的新飞行器，一种能装载许多危险的火箭和导弹的新型旋翼机。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness"	"暗影冲刺"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"	"裂魂人盯紧一个敌方单位，开始无视一切物体的冲刺。途中经过的所有敌方单位和目标单位都将受到巨力重击。如果目标单位在到达前死亡了，裂魂人将他的目标改为原路径上最近的一个敌方单位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed"	"冲刺速度："
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste"	"神行太保"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"	"裂魂人的高速移动给他带来力量，提高附近友军单位的移动速度。技能可以施放，施放后效果提升50%%，持续%duration%秒，然而技能在冷却过程中被动效果将会减半。"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct"	"%移动速度提升："
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"	"光环作用范围："
"DOTA_Tooltip_ability_spirit_breaker_greater_bash"	"巨力重击"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description"	"攻击时有一定概率眩晕并击退敌方单位，打出重击后获得移动速度加成。重击的伤害值为移动速度的一定百分比。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct"	"%重击概率："
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage"	"%移动速度转化为伤害比例："
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration"	"击退持续时间："
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct"	"%移动速度提升："
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration"	"速度持续时间："
"DOTA_Tooltip_ability_spirit_breaker_nether_strike"	"幽冥一击"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"	"裂魂人遁入幽冥领域，从不幸的目标身旁再次出现，发动当前等级的巨力重击并造成额外伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage"	"额外伤害："
"npc_dota_hero_spirit_breaker_bio"	"裂魂人巴拉森来自元素领域，他高傲、强大、凶猛且精通元素之力，来到物质世界参与那些会影响到元素世界的事件。为此他准备了一个能派上用处的形态，既存在于我们的物质世界，又存在于物质世界之外。他的物理形态来自于我们的物质世界，又像牛又像人，有蹄和手，这个外表象征着他的力量、速度与狡猾。他戴着的鼻环则暗示了他侍奉于一位藏在幕后的主人，而这个世界对他来说不过是元素世界的影子。"
"DOTA_Tooltip_ability_alchemist_acid_spray"	"酸性喷雾"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description"	"向目标区域喷洒高压酸雾。穿过受污染地带的敌人每秒会受到物理伤害，同时护甲被削弱。"
"DOTA_Tooltip_ability_alchemist_acid_spray_radius"	"作用范围："
"DOTA_Tooltip_ability_alchemist_acid_spray_duration"	"持续时间："
"DOTA_Tooltip_ability_alchemist_acid_spray_damage"	"每秒伤害："
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction"	"护甲削弱："
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw"	"投掷不稳定化合物"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description"	"在爆炸前扔出去！"
"DOTA_Tooltip_ability_alchemist_unstable_concoction"	"不稳定化合物"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"	"炼金术士调制一瓶不稳定的化合物，投向敌方英雄，对爆炸点周边范围的单位造成伤害并眩晕。调制的时间越久，伤害越大，眩晕时间也越长。调制5秒后达到最大伤害量和最长眩晕时间。然而，如果5.5秒后还不扔出去的话，则会在炼金术士自己手中爆炸。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun"	"最长眩晕时间："
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"	"最大伤害："
"DOTA_Tooltip_ability_alchemist_goblins_greed"	"贪魔的贪婪"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description"	"炼金术士将敌人的尸体和赏金神符转化成额外的金币。炼金术士每杀死一个单位，就能获得基础额外金钱和附加额外金钱。如果炼金术士在接下来%duration%秒内又杀死了一个单位，获得了黄金，那么他所获得的附加额外金钱将有一定幅度的增加。另外，激活赏金神符后将获得%bounty_multiplier_tooltip%倍金钱。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"	"基本金钱奖励："
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"	"额外金钱奖励："
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration"	"连杀限时："
"DOTA_Tooltip_ability_alchemist_chemical_rage"	"化学狂暴"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description"	"炼金术士诱发他的食人魔同伴进入化学狂暴，降低攻击间隔，提高移动速度和回复能力。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration"	"持续时间："
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"	"基础攻击间隔："
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"	"生命回复提升："
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"	"魔法回复提升："
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed"	"移动速度提升："
"npc_dota_hero_alchemist_bio"	"投身神圣的化学事业是黑酿家族的传统，但是年轻的拉泽尔无论是野心、创造力还是执着都可谓是前无古人。然而在他成年以后，他却将家族事业置之不顾，开始试着用炼金术制造黄金。如他大胆的名声所述，有一次他宣布要把一整座山全部变成金子。在浪费了二十年时间进行研究和准备后，他的炼金术在众人面前壮观地失败了，实验造成了大面积的破坏，很快他就被囚禁了。但是拉泽尔可不会向挫折屈服，他一直在寻找机会逃出去继续他的研究。当他的牢房来了一个凶猛的食人魔狱友后，他发现机会来了。说服食人魔不要吃他后，拉泽尔用牢房石地上生长的霉菌和苔藓为原料，仔细地调和着一种药酊，准备给食人魔服下。花了一周不到的时间，药酊似乎完成了。当食人魔喝下药剂后，它突然变得狂怒起来，像个无法阻挡的狂战士般，破坏了监狱的铁栏，冲破了墙壁和狱卒。很快他们就发现自己在城市外围的森林中迷路了，虽然留下了一路破坏的踪迹，但没有追兵的迹象。受到药剂后遗症的作用，食人魔显得很安详、快乐，也更热心了。决定合伙后，这对搭档再次出发去寻找拉泽尔炼金术试验所需要的材料。"
"DOTA_Tooltip_ability_invoker_quas"	"冰"
"DOTA_Tooltip_ability_invoker_quas_Description"	"让美狄亚掌握冰元素。 每一点<font color='#7998b5'>冰元素</font>都将提供生命恢复速度加成。\n"
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance"	"单个元素恢复加成："
"DOTA_Tooltip_ability_invoker_wex"	"雷"
"DOTA_Tooltip_ability_invoker_wex_Description"	"让美狄亚掌握雷元素。 每一点<font color='#d671a9'>雷元素</font>提供攻击速度和移动速度加成。"
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance"	"单个元素攻速加成："
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance"	"%单个元素移速加成："
"DOTA_Tooltip_ability_invoker_exort"	"火"
"DOTA_Tooltip_ability_invoker_exort_Description"	"让美狄亚掌握火元素。每一点<font color='#cabe68'>火元素</font>提升一定的攻击力。"
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance"	"单个元素攻击力加成："
"DOTA_Tooltip_ability_invoker_empty1"	"祈唤技能"
"DOTA_Tooltip_ability_invoker_empty1_Description"	"施放元素祈唤后本技能栏会变成对应美狄亚当前的<font color='#7998b5'>冰</font>、<font color='#d671a9'>雷</font>和<font color='#cabe68'>火</font>元素状态的十大技能之一。"
"DOTA_Tooltip_ability_invoker_empty2"	"祈唤技能"
"DOTA_Tooltip_ability_invoker_empty2_Description"	"施放元素祈唤后本技能栏会变成对应美狄亚当前的<font color='#7998b5'>冰</font>、<font color='#d671a9'>雷</font>和<font color='#cabe68'>火</font>元素状态的十大技能之一。"
"DOTA_Tooltip_ability_invoker_invoke"	"元素祈唤"
"DOTA_Tooltip_ability_invoker_invoke_Description"	"将当前掌握的元素精华融合，创造出新的法术供美狄亚施放。点击帮助按钮可查看所有可用法术。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells"	"最大法术数："
"DOTA_Tooltip_ability_invoker_cold_snap"	"急速冷却"
"DOTA_Tooltip_ability_invoker_cold_snap_Description"	"美狄亚将敌人的热量抽空，将其降到绝对零度，持续时间取决于<font color='#7998b5'>冰元素</font>等级。敌人将伤害并被短暂冻结，后续攻击同样会使敌人冻结并造成额外伤害。被冻结的频率固定，但是技能的冷却时间将会随着<font color='#7998b5'>冰元素</font>等级提高而缩短。"
"DOTA_Tooltip_ability_invoker_cold_snap_duration"	"急速冷却持续时间（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration"	"冻结时间："
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown"	"冻结冷却时间（<font color='#7998b5'>冰</font>）："
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage"	"冷却伤害（<font color='#7998b5'>冰</font>）："
"DOTA_Tooltip_ability_invoker_ghost_walk"	"幽灵漫步"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description"	"美狄亚操纵冰雷之力围绕自身，使自己隐形。元素的组合会造成附近敌人的减速，减速效果取决于<font color='#7998b5'>冰元素</font>的等级，并使美狄亚自身移动速度减缓，减速效果与<font color='#d671a9'>雷元素</font>等级成反比。"
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow"	"%自身速度变化（<font color='#d671a9'>雷</font>）：\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration"	"持续时间："
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow"	"%敌方减速（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_tornado"	"强袭飓风"
"DOTA_Tooltip_ability_invoker_tornado_Description"	"释放出一道快速移动的飓风，将路径上的敌方单位卷起，使其在空中无助的漂浮一段时间，然后落地受死。最大距离取决于<font color='#d671a9'>雷元素</font>等级。吹起时间取决于<font color='#7998b5'>冰元素</font>等级。落地伤害取决于<font color='#d671a9'>雷元素</font>的等级。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_invoker_tornado_travel_distance"	"最大距离（<font color='#d671a9'>雷</font>）：\n"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_invoker_tornado_lift_duration"	"吹起时间（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_tornado_base_damage"	"基础伤害："
"DOTA_Tooltip_ability_invoker_tornado_wex_damage"	"加成伤害（<font color='#d671a9'>雷元素</font>）："
"DOTA_Tooltip_ability_invoker_emp"	"电磁脉冲"
"DOTA_Tooltip_ability_invoker_emp_Description"	"美狄亚在指定位置召唤出一道强力的自爆电磁脉冲，%delay%秒后将自动爆炸。爆炸将覆盖一定区域，并根据<font color='#d671a9'>雷元素</font>的等级损毁敌方的魔法值。对敌方英雄造成损毁魔法值一定百分比的伤害。美狄亚将获得50%%损毁的魔法。"
"DOTA_Tooltip_ability_invoker_emp_delay"	"爆炸延迟："
"DOTA_Tooltip_ability_invoker_emp_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_invoker_emp_mana_burned"	"最大燃烧魔法量（<font color='#d671a9'>雷</font>）：\n"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct"	"%法力燃烧伤害："
"DOTA_Tooltip_ability_invoker_alacrity"	"灵动迅捷"
"DOTA_Tooltip_ability_invoker_alacrity_Description"	"美狄亚给友方单位灌注强大的能量，提高其攻击速度和伤害。攻击速度提升程度取决于<font color='#d671a9'>雷元素</font>等级，攻击力提升取决于<font color='#cabe68'>火元素</font>等级。"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed"	"攻击速度提升（<font color='#d671a9'>雷</font>）：\n"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage"	"攻击力提升（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_alacrity_duration"	"持续时间："
"DOTA_Tooltip_ability_invoker_chaos_meteor"	"混沌陨石"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description"	"美狄亚从太空中召唤一枚燃烧的流星打击指定位置。流星着陆后会向前滚动一段距离，根据<font color='#cabe68'>火元素</font>的等级继续造成伤害，滚动距离取决于<font color='#d671a9'>雷元素</font>的等级。受到效果影响的单位会被点燃并受到持续伤害，持续伤害取决于<font color='#cabe68'>火元素</font>的等级，"
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time"	"生效延迟："
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance"	"滚动距离（<font color='#d671a9'>雷</font>）：\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval"	"伤害间隔："
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage"	"伤害（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration"	"燃烧持续时间："
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps"	"每秒燃烧伤害（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_sun_strike"	"阳炎冲击"
"DOTA_Tooltip_ability_invoker_sun_strike_Description"	"向目标区域释放毁灭性的阳炎之光能量，一旦能量着陆，将对区域内的敌人进行灼烧。伤害取决于<font color='#cabe68'>火元素</font>等级，区域内敌人将平摊所有伤害。"
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_invoker_sun_strike_delay"	"延迟："
"DOTA_Tooltip_ability_invoker_sun_strike_damage"	"伤害（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_forge_spirit"	"熔炉精灵"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description"	"美狄亚融合火之灼热和冰之坚毅，创造出熔炉精灵。熔炉精灵的攻击力、魔法值以及护甲取决于<font color='#cabe68'>火元素</font>的等级，攻击距离、持续时间和生命值取决于<font color='#7998b5'>冰元素</font>的等级。元素的灼热攻击能够熔化敌方英雄的护甲。"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage"	"攻击力（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp"	"生命值（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor"	"护甲（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"	"攻击距离（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana"	"魔法值（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration"	"持续时间（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_forged_spirit_melting_strike"	"灼烧攻击"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"	"当熔炉精灵有足够魔法值时，其攻击将熔化敌方英雄的护甲。每次攻击命中后效果会叠加。"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"	"每次攻击减甲："
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed"	"最大减甲："
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration"	"持续时间："
"DOTA_Tooltip_ability_invoker_ice_wall"	"寒冰之墙"
"DOTA_Tooltip_ability_invoker_ice_wall_Description"	"在美狄亚前方创造一堵寒冰之墙，持续时间取决于<font color='#7998b5'>冰元素</font>的等级。冰霜之墙放射出的寒冰之气将对敌方单位造成减速和伤害，减速效果取决于<font color='#7998b5'>冰元素</font>的等级，每秒伤害取决于<font color='#cabe68'>火元素</font>的等级。"
"DOTA_Tooltip_ability_invoker_ice_wall_duration"	"持续时间（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow"	"%减速（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second"	"每秒伤害（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_deafening_blast"	"超震声波"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description"	"美狄亚在自己前方释放出超强的声波，对所有敌方单位造成伤害，伤害量取决于<font color='#cabe68'>火元素</font>的等级。声波的绝对冲击能够将敌方单位击退，击退时间取决于<font color='#7998b5'>冰元素</font>的等级，同时让他们无法进行攻击，禁止攻击时间取决于<font color='#d671a9'>雷元素</font>的等级。"
"DOTA_Tooltip_ability_invoker_deafening_blast_damage"	"伤害（<font color='#cabe68'>火</font>）：\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"	"击退持续时间（<font color='#7998b5'>冰</font>）：\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration"	"缴械持续时间（<font color='#d671a9'>雷</font>）：\n"
"npc_dota_hero_invoker_bio"	"在创立之初，魔法本质上是一门记忆的艺术，有些人认为这才是其最强力的形式。它无需任何科技，也无需魔杖或者其他施法媒介，只需要你有一颗魔法师的心。所有的那些祭祀里面的象形符号也仅仅是帮助记忆的手段，初衷是为了让施法者能够回想起施放法术时那大量的细节以及步骤。在那个年代，最伟大的法师就是记忆天赋最高的人，然而魔法祈唤实在是太过艰深，因此所有的法师不得不有所专攻。即使是最刻苦的法师，将一辈子奉献给魔法，最多也只能掌握三到四个法术。普通的法师能掌握两个就心满意足了，而对于那些乡下的法师来说，只掌握一个法术也再正常不过——即使这样，在极少的真正需要使用魔法的场合，他还得借助魔典才能战胜自己的健忘。然而，在那些早期的施法者中，有一个例外，一个智力超群，记忆力惊人的天才，以美狄亚的名字为人们所知。在年少时，美狄亚就已经掌握了不下十种法术。是的，不是四五个，也不是七个，而是十个，而且他还能毫不费力的施放这些法术。他学到过更多的法术，但是因为觉得没用，试过一次以后就彻底从脑中遗忘，这样才能为其他更为有用的法术留出空间。这些法术就是包括永生之术——能让施法者永生的法术，那些在世界之初吟唱了这个法术的人现在还活得好好的（除非他们被物质毁灭了）。而大多数这样的准不朽者都低调的生活在我们中间，害怕他们的秘密泄露：然而美狄亚不是一个喜欢隐藏自己的天赋的人。他来自远古，比任何人都要博学，而他的心智还有余力让他去思考他无穷的自我价值...以及更多的法术——他在世界毁灭之时的漫长暮色中用来自娱自乐的法术。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent"	"奥术诅咒"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"	"诅咒目标区域，其中的敌方英雄会持续受到伤害，并且移动速度被减缓。期间受到作用的英雄一旦施放魔法，持续时间就会延长。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage"	"伤害："
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage"	"魔法损失："
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius"	"作用范围："
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom"	"智慧之刃"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description"	"沉默术士用他的智慧强化刀刃，造成基于他智力值的额外伤害。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct"	"%智力值伤害系数："
"DOTA_Tooltip_ability_silencer_last_word"	"最后遗言"
"DOTA_Tooltip_ability_silencer_last_word_Description"	"向目标施加魔咒，只要目标施放技能或者魔咒消失。目标就会受到伤害并被沉默。"
"DOTA_Tooltip_ability_silencer_global_silence"	"全领域静默"
"DOTA_Tooltip_ability_silencer_global_silence_Description"	"沉默术士停止一切声音，阻止地图上所有敌方英雄和单位施法。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"	"持续时间："
"npc_dota_hero_silencer_bio"	"作为一支精心呵护的传承血脉中第七代也是最后一代的成员，诺崇从小就被一个叫做风蚀之寒的古老组织抚养，为的是让他成为世界上技艺空前的大魔法师。他就是预言中那个天选者，两百年来，先人在配偶和繁衍时谨慎无比，积累了数代的优秀血统，就是要培养出一个能够为组织带来无上荣誉的战斗法师，同时，毁灭他们的死敌：教会骑士团。组织在哈扎达尔废墟旁的山上的一个隐秘营地中抚养着一群和诺崇一样年轻的法师，导师们一直在等着诺崇展现自己独特的天赋。然而，就当其他学徒都开始施展并提升自己的火系、冰系、变形系魔法的时候，诺崇仍然是沉默的坐在那里，其貌不扬，连变形术都不会。随着最终考核日的临近，他身上仍然一点魔力都没有。导师们厌恶地斥责了他，其他人则大声的嘲笑着。“你根本不是法师。”组织的领袖大声的宣布。然而，诺崇并没有灰溜溜的走掉。他进入了比赛场，俯视着那些嘲笑他的年轻法师们，随后，他让这些人以及他们的导师们明白了一个重要的道理：魔法之极，唯寂方至。诺崇将那些所谓的天才法师们一个接一个的沉默，让他们不得不和他近身搏斗，直到最后，赛场中站着的只有他一个人，正如预言所说，他是风蚀之寒的首席法师。随后，他走出群山，走进大陆，现在的他有一个全新的名字：沉默术士，一切魔法，遭遇了他，都将归于寂静。"
"DOTA_Tooltip_Ability_item_arcane_ring"	"奥术指环"
"DOTA_Tooltip_Ability_item_armlet"	"莫尔迪基安的臂章"
"DOTA_Tooltip_Ability_item_assault"	"强袭胸甲"
"DOTA_Tooltip_Ability_item_basher"	"碎颅锤"
"DOTA_Tooltip_Ability_item_belt_of_strength"	"力量腰带"
"DOTA_Tooltip_Ability_item_bfury"	"狂战斧"
"DOTA_Tooltip_Ability_item_black_king_bar"	"黑皇杖"
"DOTA_Tooltip_Ability_item_blade_mail"	"刃甲"
"DOTA_Tooltip_Ability_item_blades_of_attack"	"攻击之爪"
"DOTA_Tooltip_Ability_item_blade_of_alacrity"	"欢欣之刃"
"DOTA_Tooltip_Ability_item_blink"	"闪烁匕首"
"DOTA_Tooltip_Ability_item_bloodstone"	"血精石"
"DOTA_Tooltip_Ability_item_boots"	"速度之靴"
"DOTA_Tooltip_Ability_item_boots_of_elves"	"精灵布带"
"DOTA_Tooltip_Ability_item_bottle"	"魔瓶"
"DOTA_Tooltip_Ability_item_bottle_double_damage"	"神符：双倍伤害"
"DOTA_Tooltip_Ability_item_bottle_haste"	"神符：极速"
"DOTA_Tooltip_Ability_item_bottle_illusion"	"神符：幻象"
"DOTA_Tooltip_Ability_item_bottle_invisible"	"神符：隐身"
"DOTA_Tooltip_Ability_item_bottle_regeneration"	"神符：恢复"
"DOTA_Tooltip_Ability_item_bracer"	"护腕"
"DOTA_Tooltip_Ability_item_branches"	"铁树枝干"
"DOTA_Tooltip_Ability_item_broadsword"	"阔剑"
"DOTA_Tooltip_Ability_item_buckler"	"玄冥盾牌"
"DOTA_Tooltip_Ability_item_butterfly"	"蝴蝶"
"DOTA_Tooltip_Ability_item_chainmail"	"锁子甲"
"DOTA_Tooltip_Ability_item_circlet"	"圆环"
"DOTA_Tooltip_Ability_item_clarity"	"净化药水"
"DOTA_Tooltip_Ability_item_claymore"	"大剑"
"DOTA_Tooltip_Ability_item_cloak"	"抗魔斗篷"
"DOTA_Tooltip_Ability_item_courier"	"动物信使"
"DOTA_Tooltip_Ability_item_flying_courier"	"飞行信使"
"DOTA_Tooltip_Ability_item_cyclone"	"Eul的神圣法杖"
"DOTA_Tooltip_Ability_item_dagon"	"达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_2"	"达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_3"	"达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_4"	"达贡之神力"
"DOTA_Tooltip_Ability_item_dagon_5"	"达贡之神力"
"DOTA_Tooltip_Ability_item_demon_edge"	"恶魔刀锋"
"DOTA_Tooltip_Ability_item_desolator"	"黯灭"
"DOTA_Tooltip_Ability_item_diffusal_blade"	"净魂之刃"
"DOTA_Tooltip_Ability_item_diffusal_blade_2"	"净魂之刃"
"DOTA_Tooltip_Ability_item_dust"	"显影之尘"
"DOTA_Tooltip_Ability_item_eagle"	"鹰歌弓"
"DOTA_Tooltip_Ability_item_energy_booster"	"能量之球"
"DOTA_Tooltip_Ability_item_ethereal_blade"	"虚灵之刃"
"DOTA_Tooltip_Ability_item_flask"	"治疗药膏"
"DOTA_Tooltip_Ability_item_force_staff"	"原力法杖"
"DOTA_Tooltip_Ability_item_gauntlets"	"力量手套"
"DOTA_Tooltip_Ability_item_gem"	"真视宝石"
"DOTA_Tooltip_Ability_item_ghost"	"幽魂权杖"
"DOTA_Tooltip_Ability_item_gloves"	"加速手套"
"DOTA_Tooltip_Ability_item_greater_crit"	"代达罗斯之殇"
"DOTA_Tooltip_Ability_item_hand_of_midas"	"迈达斯之手"
"DOTA_Tooltip_Ability_item_headdress"	"恢复头巾"
"DOTA_Tooltip_Ability_item_heart"	"恐鳌之心"
"DOTA_Tooltip_Ability_item_helm_of_iron_will"	"铁意头盔"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator"	"支配头盔"
"DOTA_Tooltip_Ability_item_hood_of_defiance"	"挑战头巾"
"DOTA_Tooltip_Ability_item_hyperstone"	"振奋宝石"
"DOTA_Tooltip_Ability_item_invis_sword"	"影刃"
"DOTA_Tooltip_Ability_item_javelin"	"标枪"
"DOTA_Tooltip_Ability_item_lesser_crit"	"水晶剑"
"DOTA_Tooltip_Ability_item_lifesteal"	"吸血面具"
"DOTA_Tooltip_Ability_item_sphere"	"林肯法球"
"DOTA_Tooltip_Ability_item_maelstrom"	"漩涡"
"DOTA_Tooltip_Ability_item_magic_stick"	"魔棒"
"DOTA_Tooltip_Ability_item_magic_wand"	"魔杖"
"DOTA_Tooltip_Ability_item_manta"	"幻影斧"
"DOTA_Tooltip_Ability_item_mantle"	"智力斗篷"
"DOTA_Tooltip_Ability_item_mask_of_madness"	"疯狂面具"
"DOTA_Tooltip_Ability_item_mekansm"	"梅肯斯姆"
"DOTA_Tooltip_Ability_item_mithril_hammer"	"秘银锤"
"DOTA_Tooltip_Ability_item_mjollnir"	"雷神之锤"
"DOTA_Tooltip_Ability_item_monkey_king_bar"	"金箍棒"
"DOTA_Tooltip_Ability_item_mystic_staff"	"神秘法杖"
"DOTA_Tooltip_Ability_item_necronomicon"	"死灵书"
"DOTA_Tooltip_Ability_item_necronomicon_2"	"死灵书"
"DOTA_Tooltip_Ability_item_necronomicon_3"	"死灵书"
"DOTA_Tooltip_Ability_item_null_talisman"	"空灵挂件"
"DOTA_Tooltip_Ability_item_oblivion_staff"	"空明杖"
"DOTA_Tooltip_Ability_item_ogre_axe"	"食人魔之斧"
"DOTA_Tooltip_Ability_item_orchid"	"紫怨"
"DOTA_Tooltip_Ability_item_pers"	"坚韧球"
"DOTA_Tooltip_Ability_item_phase_boots"	"相位鞋"
"DOTA_Tooltip_Ability_item_pipe"	"洞察烟斗"
"DOTA_Tooltip_Ability_item_platemail"	"板甲"
"DOTA_Tooltip_Ability_item_point_booster"	"精气之球"
"DOTA_Tooltip_Ability_item_poor_mans_shield"	"穷鬼盾"
"DOTA_Tooltip_Ability_item_power_treads"	"动力鞋"
"DOTA_Tooltip_Ability_item_power_treads_str"	"力量"
"DOTA_Tooltip_Ability_item_power_treads_agi"	"敏捷"
"DOTA_Tooltip_Ability_item_power_treads_int"	"智力"
"DOTA_Tooltip_Ability_item_quarterstaff"	"短棍"
"DOTA_Tooltip_Ability_item_quelling_blade"	"压制之刃"
"DOTA_Tooltip_Ability_item_radiance"	"辉耀"
"DOTA_Tooltip_Ability_item_rapier"	"圣剑"
"DOTA_Tooltip_Ability_item_reaver"	"掠夺者之斧"
"DOTA_Tooltip_Ability_item_refresher"	"刷新球"
"DOTA_Tooltip_Ability_item_aegis"	"不朽之守护"
"DOTA_Tooltip_Ability_item_cheese"	"奶酪"
"DOTA_Tooltip_Ability_item_relic"	"圣者遗物"
"DOTA_Tooltip_Ability_item_ring_of_basilius"	"王者之戒"
"DOTA_Tooltip_Ability_item_ring_of_health"	"治疗指环"
"DOTA_Tooltip_Ability_item_ring_of_protection"	"守护指环"
"DOTA_Tooltip_Ability_item_ring_of_regen"	"回复戒指"
"DOTA_Tooltip_Ability_item_robe"	"法师长袍"
"DOTA_Tooltip_Ability_item_sange"	"散华"
"DOTA_Tooltip_Ability_item_sange_and_yasha"	"散夜对剑"
"DOTA_Tooltip_Ability_item_satanic"	"撒旦之邪力"
"DOTA_Tooltip_Ability_item_sheepstick"	"邪恶镰刀"
"DOTA_Tooltip_Ability_item_shivas_guard"	"希瓦的守护"
"DOTA_Tooltip_Ability_item_skadi"	"斯嘉蒂之眼"
"DOTA_Tooltip_Ability_item_slippers"	"敏捷便鞋"
"DOTA_Tooltip_Ability_item_sobi_mask"	"贤者面罩"
"DOTA_Tooltip_Ability_item_soul_booster"	"振魂石"
"DOTA_Tooltip_Ability_item_soul_ring"	"灵魂之戒"
"DOTA_Tooltip_Ability_item_staff_of_wizardry"	"魔力法杖"
"DOTA_Tooltip_Ability_item_stout_shield"	"圆盾"
"DOTA_Tooltip_Ability_item_talisman_of_evasion"	"闪避护符"
"DOTA_Tooltip_Ability_item_tango"	"树之祭祀"
"DOTA_Tooltip_Ability_item_tpscroll"	"回城卷轴"
"DOTA_Tooltip_Ability_item_travel_boots"	"远行鞋"
"DOTA_Tooltip_Ability_item_ultimate_orb"	"极限法球"
"DOTA_Tooltip_Ability_item_ultimate_scepter"	"阿哈利姆神杖"
"DOTA_Tooltip_Ability_item_urn_of_shadows"	"影之灵龛"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows"	"影之灵龛图纸"
"DOTA_Tooltip_Ability_item_vanguard"	"先锋盾"
"DOTA_Tooltip_Ability_item_vitality_booster"	"活力之球"
"DOTA_Tooltip_Ability_item_vladmir"	"弗拉迪米尔的祭品"
"DOTA_Tooltip_Ability_item_void_stone"	"虚无宝石"
"DOTA_Tooltip_Ability_item_ward_observer"	"侦查守卫"
"DOTA_Tooltip_Ability_item_ward_sentry"	"岗哨守卫"
"DOTA_Tooltip_Ability_item_wraith_band"	"怨灵系带"
"DOTA_Tooltip_Ability_item_yasha"	"夜叉"
"DOTA_Tooltip_Ability_recipe"	"卷轴：%s1"
"DOTA_Tooltip_Ability_item_arcane_boots"	"奥术鞋"
"DOTA_Tooltip_Ability_item_orb_of_venom"	"淬毒之珠"
"DOTA_Tooltip_Ability_item_ancient_janggo"	"韧鼓"
"DOTA_Tooltip_Ability_item_medallion_of_courage"	"勇气勋章"
"DOTA_Tooltip_Ability_item_smoke_of_deceit"	"诡计之雾"
"DOTA_Tooltip_Ability_item_veil_of_discord"	"纷争面纱"
"DOTA_Tooltip_Ability_roshan_spell_block"	"法术抵挡"
"DOTA_Tooltip_Ability_roshan_bash"	"重击"
"DOTA_Tooltip_Ability_roshan_slam"	"震击"
"DOTA_Tooltip_Ability_roshan_devotion"	"不朽之力"
"DOTA_Lobby_Starting_Team"	"首发队伍"
"DOTA_Starting_Team_Random"	"随机"
"DOTA_Starting_Team_Radiant"	"天辉"
"DOTA_Starting_Team_Dire"	"夜魇"
"Dota_Lobby_Set_Password"	"应用"
"DOTA_Tooltip_modifier_fountain_glyph"	"防御符文"
"DOTA_Tooltip_modifier_fountain_glyph_Description"	"这个建筑暂时无敌。"
"DOTA_Tooltip_modifier_courier_return_stash_items"	"正在将物品送回储藏处"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description"	" "
"DOTA_Tooltip_modifier_courier_take_stash_items"	"正在从储藏处取回物品"
"DOTA_Tooltip_modifier_courier_transfer_items"	"将物品送达英雄处"
"DOTA_Tooltip_modifier_courier_transfer_items_Description"	" "
"DOTA_Tooltip_modifier_courier_burst"	"加速"
"DOTA_Tooltip_modifier_courier_burst_Description"	" "
"DOTA_Tooltip_modifier_teleporting"	"传送"
"DOTA_Tooltip_modifier_backdoor_protection"	"偷塔保护"
"DOTA_Tooltip_modifier_pudge_rot"	"腐烂"
"DOTA_Tooltip_modifier_pudge_rot_Description"	"每秒对范围内所有单位造成伤害。"
"DOTA_Tooltip_modifier_pudge_flesh_heap"	"腐肉堆积"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description"	"给予rider美杜莎%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性，和%0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点额外力量"
"DOTA_Tooltip_modifier_pudge_dismember"	"肢解"
"DOTA_Tooltip_modifier_pudge_dismember_Description"	"正在被rider美杜莎肢解。"
"DOTA_Tooltip_modifier_pudge_meat_hook"	"肉钩"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description"	"来这里！"
"DOTA_Tooltip_modifier_bane_enfeeble"	"虚弱"
"DOTA_Tooltip_modifier_bane_enfeeble_Description"	"攻击力降低%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点"
"DOTA_Tooltip_modifier_bane_nightmare"	"噩梦"
"DOTA_Tooltip_modifier_bane_nightmare_Description"	"入睡！每秒受到20点伤害。受到攻击时噩梦将转移给攻击者。"
"DOTA_Tooltip_modifier_bane_fiends_grip"	"魔爪"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description"	"使敌人无法行动并每秒吸取其 5%%的魔法值。"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow"	"电子漩涡减速"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description"	"减速 50%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull"	"电子漩涡牵引"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description"	"被御坂美琴的旋涡所牵引"
"DOTA_Tooltip_modifier_storm_spirit_overload"	"超负荷"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description"	"通过施法来获得充能"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff"	"超负荷减速"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"	"受到御坂美琴超负荷效果影响。移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning"	"球状闪电"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"	"全地图打击！"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger"	"窒息之刃"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast"	"冥火暴击"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff"	"吸血光环"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"	"攻击时回复生命值"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow"	"重生"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"	"深受五河琴里的重生影响。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow"	"霜冻之箭减速"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_juggernaut_blade_fury"	"剑刃风暴"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description"	"每秒造成伤害"
"DOTA_Tooltip_modifier_juggernaut_blade_dance"	"剑舞"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description"	"%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%%的概率造成双倍伤害"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura"	"治疗守卫"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal"	"治疗守卫光环"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%的生命值"
"DOTA_Tooltip_modifier_juggernaut_omnislash"	"无敌斩"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description"	"无敌。攻击区域内的敌方单位。"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem"	"强化图腾"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description"	"下一击将会造成%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%点额外伤害"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun"	"沟壑"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description"	"被比那名居天子的沟壑击晕。"
"DOTA_Tooltip_modifier_mirana_leap_buff"	"跳跃"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提高%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow"	"月之暗面"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description"	"隐身。攻击会暂时取消隐身效果。"
"DOTA_Tooltip_modifier_nevermore_necromastery"	"支配死灵"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description"	"储存的灵魂增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_nevermore_presence"	"魔王降临"
"DOTA_Tooltip_modifier_nevermore_presence_Description"	"影魔的出现使护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_nevermore_requiem"	"魂之挽歌"
"DOTA_Tooltip_modifier_nevermore_requiem_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%， 攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sandking_impale"	"掘地穿刺"
"DOTA_Tooltip_modifier_sandking_impale_Description"	"被沙王眩晕。"
"DOTA_Tooltip_modifier_sandking_sand_storm"	"沙尘暴"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description"	"每秒对附近单位造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis"	"沙尘暴隐身"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description"	"隐身"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb"	"腐蚀毒"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"	"为沙王的攻击注入毒素。你死亡时会爆炸，造成范围伤害。"
"DOTA_Tooltip_modifier_sand_king_epicenter"	"地震"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description"	"向大地发出震颤，造成范围伤害和减速。"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow"	"地震减速"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_sven_warcry"	"战吼"
"DOTA_Tooltip_modifier_sven_warcry_Description"	"移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 护甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength"	"神之力量"
"DOTA_Tooltip_modifier_sven_gods_strength_Description"	"基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova"	"冰晶新星"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite"	"冰封禁制"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description"	"不能移动或攻击。每0.5秒受到50点伤害。"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect"	"奥术光环"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description"	"提高%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒的魔法恢复速度"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow"	"极寒领域减速"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage"	"血之狂暴"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description"	"承受和造成的伤害都将得到一定提升。你杀死单位后将回复阵亡单位最大生命值的25%%。如果在血之狂暴状态下被杀死，击杀者将会回复阵亡单位最大生命值的25%%。"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath"	"屠戮"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description"	"杀死任意单位后将回复生命值"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed"	"嗜血加速"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description"	"你感知到了一个受伤的敌人。移动速度提升和攻击力均得到提升。"
"DOTA_Tooltip_modifier_bloodseeker_rupture"	"割裂"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description"	"造成与移动距离成正比的伤害。"
"DOTA_Tooltip_modifier_axe_berserkers_call"	"狂战士的怒吼"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description"	"你被迫攻击斧王"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor"	"护甲加成"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description"	"%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 护甲加成"
"DOTA_Tooltip_modifier_axe_battle_hunger"	"战斗饥渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description"	"被恐怖的嗜杀欲望折磨。每秒受到伤害直到你击杀一个单位"
"DOTA_Tooltip_modifier_axe_counter_helix"	"反击螺旋"
"DOTA_Tooltip_modifier_axe_counter_helix_Description"	"20%%的概率对即将受到的攻击进行反击"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance"	"灵魂之矛"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_razor_static_link_buff"	"静电链接"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description"	"偷取%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_razor_static_link_debuff"	"静电链接"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description"	"损失%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_razor_unstable_current"	"不稳定电流"
"DOTA_Tooltip_modifier_razor_unstable_current_Description"	"移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击者受到伤害"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm"	"风暴之眼"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description"	"每一次闪电的打击都将造成伤害并削弱护甲。"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor"	"风暴之眼减甲"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"	"护甲削弱 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow"	"不稳定电流"
"DOTA_Tooltip_modifier_morphling_morph_str"	"力量转换"
"DOTA_Tooltip_modifier_morphling_morph_str_Description"	"将敏捷转换为力量"
"DOTA_Tooltip_modifier_morphling_morph_agi"	"敏捷转换"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description"	"将力量转换成敏捷"
"DOTA_Tooltip_modifier_morphling_morph"	"属性转换"
"DOTA_Tooltip_modifier_morphling_morph_Description"	"力量：%-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\n敏捷：%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_kunkka_tidebringer"	"潮汐使者"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description"	"物理攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点，并且下一击带有分裂效果。"
"DOTA_Tooltip_modifier_kunkka_torrent"	"洪流"
"DOTA_Tooltip_modifier_kunkka_torrent_Description"	"被爆发的激流眩晕。"
"DOTA_Tooltip_modifier_kunkka_torrent_slow"	"洪流减速"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay"	"朗姆酒麻木时间"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"	"逐渐清醒。逐渐感觉到昆卡的朗姆酒效果下所受的剩余伤害。"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot"	"地图地标"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description"	"你将会被送回标记X处"
"DOTA_Tooltip_modifier_zuus_static_field"	"静电场"
"DOTA_Tooltip_modifier_zuus_static_field_Description"	"每当宙斯施放法术时，附近的敌人生命值都将按一定百分比减少"
"DOTA_Tooltip_modifier_lich_slow"	"霜冻减速"
"DOTA_Tooltip_modifier_lich_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frost_armor"	"霜冻护甲"
"DOTA_Tooltip_modifier_lich_frost_armor_Description"	"提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲并且减速攻击的敌人。"
"DOTA_Tooltip_modifier_tidehunter_gush"	"巨浪"
"DOTA_Tooltip_modifier_tidehunter_gush_Description"	"速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_tidehunter_ravage"	"毁灭"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description"	"被毁灭技能眩晕。"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash"	"锚击"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description"	"攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo"	"巫术"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description"	"你是只小鸡。无法攻击和施法。"
"DOTA_Tooltip_modifier_shadow_shaman_shackles"	"枷锁"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description"	"被铐牢。无法移动和攻击。"
"DOTA_Tooltip_modifier_puck_phase_shift"	"相位转移"
"DOTA_Tooltip_modifier_puck_phase_shift_Description"	"暂时转移出物质位面"
"DOTA_Tooltip_modifier_puck_coiled"	"被梦境缠绕"
"DOTA_Tooltip_modifier_puck_coiled_Description"	"被梦境缠绕所束缚"
"DOTA_Tooltip_modifier_tiny_avalanche_stun"	"山崩"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description"	"被落石眩晕。"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror"	"恐怖波动"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"	"基础护甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect"	"复仇光环"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description"	"攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_windrun"	"风行"
"DOTA_Tooltip_modifier_windrunner_windrun_Description"	"移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 并闪避所有物理攻击"
"DOTA_Tooltip_modifier_windrunner_windrun_slow"	"风行减速"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description"	"风行者被强风环绕，周围的敌人移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_focusfire"	"集中火力"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description"	"以最大攻击速度持续攻击单个目标，但是伤害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_riki_smoke_screen"	"烟幕"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description"	"攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%概率不能命中。移动速度被减缓。"
"DOTA_Tooltip_modifier_enigma_malefice"	"憎恶"
"DOTA_Tooltip_modifier_enigma_malefice_Description"	"受到%dMODIFIER_PROPERTY_TOOLTIP%伤害并被眩晕%fMODIFIER_PROPERTY_TOOLTIP%秒，每隔%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_demonic_conversion"	"恶魔转化"
"DOTA_Tooltip_modifier_demonic_conversion_Description"	"这个存在受到谜团的控制。"
"DOTA_Tooltip_modifier_enigma_black_hole_pull"	"黑洞"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description"	"每秒受到伤害，被眩晕，并被拉向黑洞中心。"
"DOTA_Tooltip_modifier_tinker_laser_blind"	"致盲激光"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description"	"%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
"DOTA_Tooltip_modifier_tinker_rearm"	"再装填"
"DOTA_Tooltip_modifier_tinker_rearm_Description"	"重置技能冷却时间中。"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow"	"霰弹减速"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sniper_assassinate"	"暗杀"
"DOTA_Tooltip_modifier_sniper_assassinate_Description"	"狙击手瞄准了你的脑袋！"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter"	"施虐之心"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description"	"每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点魔法。"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect"	"竭心光环"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description"	"在瘟疫法师附近时，每秒损失一定百分比的生命值。"
"DOTA_Tooltip_modifier_beastmaster_inner_beast"	"野性之心"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow"	"原始咆哮减速"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility"	"隐身"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"	"战鹰对敌人为隐形状态。"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect"	"豪猪之毒"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike"	"暗影突袭"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description"	"受到持续伤害并且移动速度被减缓 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_lion_impale"	"穿刺"
"DOTA_Tooltip_modifier_lion_impale_Description"	"眩晕。"
"DOTA_Tooltip_modifier_lion_voodoo"	"巫术"
"DOTA_Tooltip_modifier_lion_voodoo_Description"	"你是只青蛙。无法攻击和施法。"
"DOTA_Tooltip_modifier_lion_mana_drain"	"法力吸取"
"DOTA_Tooltip_modifier_lion_mana_drain_Description"	"每秒被抽取%dMODIFIER_PROPERTY_TOOLTIP%点魔法值。"
"DOTA_Tooltip_modifier_slardar_sprint"	"守卫冲刺"
"DOTA_Tooltip_modifier_slardar_sprint_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%但受到%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%额外伤害。"
"DOTA_Tooltip_modifier_slardar_amplify_damage"	"侵蚀雾霭"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。\n为斯拉达提供真视视域。"
"DOTA_Tooltip_modifier_slithereen_crush"	"鱼人碎击"
"DOTA_Tooltip_modifier_slithereen_crush_Description"	"受到斯拉达的鱼人碎击作用。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_venomancer_venomous_gale"	"瘴气"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description"	"被减速，每次将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting"	"毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake"	"毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_nova"	"剧毒新星"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow"	"时间漫游减速"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze"	"时间锁定"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"	"你被虚空假面锁定在时间中了！"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze"	"时间结界"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description"	"被困在时空中，无法移动和行动。"
"DOTA_Tooltip_modifier_pugna_decrepify"	"衰老"
"DOTA_Tooltip_modifier_pugna_decrepify_Description"	"减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度并增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%魔法伤害。"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura"	"幽冥守卫"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description"	"魔法恢复速率降低%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。"
"DOTA_Tooltip_modifier_pugna_life_drain"	"生命汲取"
"DOTA_Tooltip_modifier_pugna_life_drain_Description"	"汲取生命。"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage"	"折光 - 攻击力"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description"	"提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb"	"折光 - 伤害吸收"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description"	"吸收所有伤害。"
"DOTA_Tooltip_modifier_templar_assassin_meld"	"隐匿"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description"	"隐身，攻击时造成额外伤害。"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor"	"隐匿护甲削弱"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"	"护甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow"	"陷阱"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%最多减速50%%。"
"DOTA_Tooltip_modifier_viper_poison_attack_slow"	"毒性攻击减速"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow"	"腐蚀皮肤减速"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_viper_viper_strike_slow"	"蝮蛇突袭减速"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description"	"移动速度减缓%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低%fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath"	"腐蚀之息"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"	"每次攻击都附带持续伤害。"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"	"腐蚀吐息"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack"	"分裂攻击"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"	"将攻击分裂到周围的敌方单位。"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath"	"霜冻气息"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description"	"攻击附带减速效果。"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow"	"霜冻气息减速"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度被降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_rattletrap_battery_assault"	"弹幕冲击"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description"	"对附近敌人造成间断伤害。"
"DOTA_Tooltip_modifier_rattletrap_cog_push"	"齿轮冲击"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description"	"被齿轮弹开。"
"DOTA_Tooltip_modifier_rattletrap_hookshot"	"发射钩爪"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description"	"钩爪牵引中。"
"DOTA_Tooltip_modifier_dazzle_poison_touch"	"剧毒之触"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description"	"受到间断伤害"
"DOTA_Tooltip_modifier_dazzle_shallow_grave"	"薄葬"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description"	"被巫毒保护！在这个状态下你是不死的！"
"DOTA_Tooltip_modifier_dazzle_weave_armor"	"编织护甲"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description"	"护甲变动 %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_leshrac_pulse_nova"	"脉冲新星"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description"	"对周围的敌方单位造成伤害"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict"	"恶魔敕令"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description"	"对周围的敌方单位造成伤害"
"DOTA_Tooltip_modifier_voodoo_restoration_heal"	"巫毒恢复术"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description"	"巫医在治疗你！"
"DOTA_Tooltip_modifier_maledict"	"诅咒"
"DOTA_Tooltip_modifier_maledict_Description"	"被诅咒。受到持续伤害，并且根据随后的生命减少在被诅咒后每4秒遭受更多的伤害。"
"DOTA_Tooltip_modifier_life_stealer_rage"	"狂暴"
"DOTA_Tooltip_modifier_life_stealer_rage_Description"	"获得攻速提升，技能免疫和100%%的魔法抗性。"
"DOTA_Tooltip_modifier_life_stealer_open_wounds"	"撕裂伤口"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_dark_seer_vacuum"	"真空"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description"	"正在被吸入真空"
"DOTA_Tooltip_modifier_dark_seer_ion_shell"	"离子外壳"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description"	"正在对附近敌人造成伤害"
"DOTA_Tooltip_modifier_dark_seer_surge"	"奔腾"
"DOTA_Tooltip_modifier_dark_seer_surge_Description"	"正在以最高速度移动"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow"	"不可侵犯"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_enchantress_enchant"	"魅惑"
"DOTA_Tooltip_modifier_enchantress_enchant_Description"	"受到魅惑魔女控制"
"DOTA_Tooltip_modifier_enchantress_enchant_slow"	"魅惑减速"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"DOTA_Tooltip_modifier_enchantress_natures_attendants"	"自然之助"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"	"正在治疗附近单位"
"DOTA_Tooltip_modifier_huskar_inner_vitality"	"活血术"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description"	"每秒恢复%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值。"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff"	"沸血之矛"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"	"你着火了！受到持续伤害。"
"DOTA_Tooltip_modifier_huskar_berserkers_blood"	"狂战士之血"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，同时魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_huskar_life_break_slow"	"牺牲"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_clinkz_strafe"	"扫射"
"DOTA_Tooltip_modifier_clinkz_strafe_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_clinkz_wind_walk"	"骨隐步"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description"	"隐身，移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。能够穿越单位。"
"DOTA_Tooltip_modifier_clinkz_death_pact"	"死亡契约"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description"	"攻击力和生命值均获得提升。"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings"	"孵化蜘蛛"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"	"被杀死的话，会生出一定数量的小蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_spin_web"	"织网"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description"	"生命恢复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%。"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb"	"麻痹之咬"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description"	"落空率提升%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%，移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger"	"极度饥渴"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"	"攻击力提升%MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点，攻击附带%dMODIFIER_PROPERTY_TOOLTIP%%%的吸血效果。"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff"	"蜘蛛寄生"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description"	"被杀死的话，会生出一只小蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff"	"毒刺"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害，移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_omniknight_repel"	"驱逐"
"DOTA_Tooltip_modifier_omniknight_repel_Description"	"技能免疫。"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect"	"退化光环"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_omninight_guardian_angel"	"守护天使"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description"	"对物理攻击免疫。"
"DOTA_Tooltip_modifier_night_stalker_void"	"永夜虚无"
"DOTA_Tooltip_modifier_night_stalker_void_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear"	"伤残恐惧"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"	"使你的物理攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的概率不能命中。"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow"	"忍术"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk"	"暗影步"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description"	"在暗影中移动。"
"DOTA_Tooltip_modifier_bounty_hunter_track"	"追踪术"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect"	"追踪术"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_weaver_swarm_debuff"	"虫群"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description"	"正在造成伤害并削弱护甲。"
"DOTA_Tooltip_modifier_weaver_shukuchi"	"缩地"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description"	"正处于隐身并对穿过的单位造成伤害。"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun"	"冰封路径"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description"	"被杰奇洛的冰封路径冻住了"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn"	"液态火"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description"	"正受到杰奇洛的液态火伤害，并被减速"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow"	"冰火交加"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description"	"正被杰奇洛的冰火交加减速。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn"	"冰火交加"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description"	"正受到杰奇洛的冰火交加伤害"
"DOTA_Tooltip_modifier_batrider_sticky_napalm"	"粘性燃油"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description"	"施法者造成的伤害提高%dMODIFIER_PROPERTY_TOOLTIP%。\n转身速率降低%dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%。\n移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_batrider_firefly"	"火焰飞行"
"DOTA_Tooltip_modifier_batrider_firefly_Description"	"正在飞行并在身后放下火热的破坏。"
"DOTA_Tooltip_modifier_batrider_flaming_lasso"	"燃烧枷锁"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description"	"被蝙蝠骑士的枷锁抓住了"
"DOTA_Tooltip_modifier_chen_penitence"	"赎罪"
"DOTA_Tooltip_modifier_chen_penitence_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，受到的伤害提高%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_chen_holy_persuasion"	"神圣劝化"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description"	"被劝化加入陈的教派。"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport"	"听命于陈"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"	"正在传送至安全处。"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path"	"幽鬼之径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"	"幽鬼之刃路径追踪指示器，有待编辑"
"DOTA_Tooltip_modifier_spectre_spectral_dagger"	"幽鬼之径制造者"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description"	"被匕首刺中，制造出幽鬼之径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path"	"幽鬼之刃路径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"	"移动速度被改变%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spectre_desolate"	"荒芜"
"DOTA_Tooltip_modifier_spectre_desolate_Description"	"正受到幽鬼的额外伤害。"
"DOTA_Tooltip_modifier_doom_bringer_devour"	"吞噬"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description"	"还在消化这个美味的小怪。"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"	"焦土"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description"	"持续造成伤害，提高末日使者的移动速度和生命回复速率。"
"DOTA_Tooltip_modifier_doom_bringer_doom"	"末日"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description"	"被沉默，无法使用技能，同时每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_cold_feet"	"寒霜之足"
"DOTA_Tooltip_modifier_cold_feet_Description"	"正在受到持续伤害，如果你不动的话就会被冻结在原地。"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze"	"被冻结"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description"	"被四糸乃冻住了。"
"DOTA_Tooltip_modifier_ice_vortex"	"冰霜漩涡"
"DOTA_Tooltip_modifier_ice_vortex_Description"	"被减速，被魔法攻击时伤害增加"
"DOTA_Tooltip_modifier_chilling_touch"	"极寒之触"
"DOTA_Tooltip_modifier_chilling_touch_Description"	"攻击速度略微降低，然而将造成额外的伤害。\n\n点击此图标将移除该效果。"
"DOTA_Tooltip_modifier_ice_blast"	"受到霜寒诅咒效果影响"
"DOTA_Tooltip_modifier_ice_blast_Description"	"受到持续伤害并且无法恢复生命值或被治疗。当生命值过低时立刻死亡。"
"DOTA_Tooltip_modifier_ursa_earthshock"	"震撼大地"
"DOTA_Tooltip_modifier_ursa_earthshock_Description"	"移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower"	"超强力量"
"DOTA_Tooltip_modifier_ursa_overpower_Description"	"正以最高速度攻击！"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase"	"怒意狂击"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"	"乌尔萨的攻击正在对你造成%dMODIFIER_PROPERTY_TOOLTIP%点额外伤害。"
"DOTA_Tooltip_modifier_ursa_enrage"	"激怒"
"DOTA_Tooltip_modifier_ursa_enrage_Description"	"承受的伤害减少80%%，并且怒意狂击的伤害提升数倍。"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage"	"火箭弹幕"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description"	"正在齐射火箭。"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon"	"高射火炮"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description"	"正在攻击目标附近的所有敌人。"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow"	"召唤飞弹"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description"	"被金刚的导弹减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness"	"暗影冲刺"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description"	"冲刺！"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff"	"暗影冲刺"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description"	"冲撞来袭！"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste"	"神行太保"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike"	"幽冥一击"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description"	"无敌"
"DOTA_Tooltip_modifier_alchemist_acid_spray"	"酸性喷雾"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description"	"受到周期性伤害，护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_alchemist_chemical_rage"	"化学狂暴"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description"	"攻击间隔降低至%fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%，每秒生命回复提高%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点，每秒魔法回复提高至%fMODIFIER_PROPERTY_BASE_MANA_REGEN点，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_invoker_quas_instance"	"冰"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description"	"每秒生命恢复速度提高%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
"DOTA_Tooltip_modifier_invoker_wex_instance"	"雷"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_invoker_exort_instance"	"火"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description"	"攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_invoker_cold_snap"	"急速冷却"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description"	"被攻击时会受到额外伤害并且被短暂冻结。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self"	"幽灵漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description"	"隐身，移动速度变化%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，并减速周围的敌人。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy"	"幽灵漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description"	"附近有鬼！移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_invoker_tornado"	"强袭飓风"
"DOTA_Tooltip_modifier_invoker_tornado_Description"	"被飓风卷起。无敌但不能做出动作。落地后会受到伤害。"
"DOTA_Tooltip_modifier_invoker_alacrity"	"灵动迅捷"
"DOTA_Tooltip_modifier_invoker_alacrity_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn"	"混沌陨石烧灼效果"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description"	"每秒受到一定伤害。"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff"	"寒冰之墙"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description"	"被寒冰之墙减速。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback"	"超震声波击退效果"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description"	"被超震声波击退。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm"	"超震声波缴械效果"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description"	"无法攻击。"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff"	"灼烧攻击"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description"	"护甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent"	"奥术诅咒"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description"	"持续受到伤害，并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。一旦施放技能，持续时间就会延长。"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength"	"邪恶之力"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description"	"攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。\n力量增加25点。\n每秒损失%dMODIFIER_PROPERTY_TOOLTIP%点生命值"
"DOTA_Tooltip_modifier_item_assault_negative_armor"	"强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_negative_armor_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_positive"	"强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_positive_Description"	"护甲增强%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_assault_positive_buildings"	"强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_positive_buildings_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura"	"强袭胸甲"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_blade_mail_reflect"	"刃甲反射"
"DOTA_Tooltip_modifier_item_blade_mail_reflect_Description"	"正在将伤害反弹给攻击单位"
"DOTA_Tooltip_modifier_boots_of_travel_incoming"	"远行鞋传送"
"DOTA_Tooltip_modifier_boots_of_travel_incoming_Description"	"一个盟友正传送来你的位置"
"DOTA_Tooltip_modifier_item_phase_boots_active"	"相位鞋"
"DOTA_Tooltip_modifier_item_phase_boots_active_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并允许你穿越其他单位。"
"DOTA_Tooltip_modifier_item_buckler_effect"	"玄冥盾牌护甲提升"
"DOTA_Tooltip_modifier_item_buckler_effect_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%点"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow"	"净魂之刃净化"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bottle_regeneration"	"魔瓶（恢复）"
"DOTA_Tooltip_modifier_bottle_regeneration_Description"	"提升%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒的生命恢复速率和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒的魔法恢复速率"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal"	"虚化冲击"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description"	"虚化形态。受到%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%法术攻击加成并且不能进行物理攻击或被攻击"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow"	"虚灵之刃减速"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_forcestaff_active"	"原力"
"DOTA_Tooltip_modifier_item_forcestaff_active_Description"	"被原力法杖推出"
"DOTA_Tooltip_modifier_ghost_state"	"虚灵形态"
"DOTA_Tooltip_modifier_ghost_state_Description"	"幽魂形态。受到%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%法术攻击加成并且不能进行物理攻击或被攻击"
"DOTA_Tooltip_modifier_item_headdress_aura"	"恢复头巾光环"
"DOTA_Tooltip_modifier_item_headdress_aura_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk"	"暗影步"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description"	"如风一样隐形。移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且能够穿过其他单位。破隐一击将造成175点额外伤害。"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk"	"狂热"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%并且移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，但是护甲降低5点，并且被沉默"
"DOTA_Tooltip_modifier_item_mekansm_aura"	"梅肯斯姆光环"
"DOTA_Tooltip_modifier_item_mekansm_aura_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值"
"DOTA_Tooltip_modifier_item_mekansm_spell"	"梅肯斯姆回复"
"DOTA_Tooltip_modifier_item_mekansm_spell_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%点"
"DOTA_Tooltip_modifier_item_mjollnir_static"	"雷神之锤静电冲击"
"DOTA_Tooltip_modifier_item_mjollnir_static_Description"	"受到攻击时有20%%的概率对攻击者和附近其他4个敌方单位发出闪电攻击"
"DOTA_Tooltip_modifier_necronomicon_archer_aura"	"死灵射手光环"
"DOTA_Tooltip_modifier_necronomicon_archer_aura_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow"	"淬毒之珠"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description"	"受到毒性伤害并降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度。"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff"	"灵魂燃烧"
"DOTA_Tooltip_modifier_item_pipe_barrier"	"抗魔护盾"
"DOTA_Tooltip_modifier_item_pipe_barrier_Description"	"能抵抗%dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT%点法术伤害的护盾"
"DOTA_Tooltip_modifier_item_radiance_debuff"	"灼烧伤害"
"DOTA_Tooltip_modifier_item_radiance_debuff_Description"	"每秒受到辉耀的60点伤害，而且攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的概率不会命中。"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus"	"王者之戒光环"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description"	"魔法恢复速率提高%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE%，护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%点"
"DOTA_Tooltip_modifier_sange_buff"	"次级残废"
"DOTA_Tooltip_modifier_sange_buff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_sange_and_yasha_buff"	"高级残废"
"DOTA_Tooltip_modifier_sange_and_yasha_buff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_satanic_unholy"	"不洁狂热"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description"	"增加175%%的吸血"
"DOTA_Tooltip_modifier_eul_cyclone"	"旋风"
"DOTA_Tooltip_modifier_eul_cyclone_Description"	"被旋风吹起，你处于无敌状态，但是无法行动。"
"DOTA_Tooltip_modifier_sheepstick_debuff"	"被变猪"
"DOTA_Tooltip_modifier_sheepstick_debuff_Description"	"你是一只猪。不能攻击或施法。"
"DOTA_Tooltip_modifier_item_shivas_guard_aura"	"霜冷光环"
"DOTA_Tooltip_modifier_item_shivas_guard_aura_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_shivas_guard_blast"	"极寒冲击"
"DOTA_Tooltip_modifier_item_shivas_guard_blast_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_item_skadi_slow"	"斯嘉蒂之眼寒冰攻击"
"DOTA_Tooltip_modifier_item_skadi_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_soul_ring_buff"	"牺牲"
"DOTA_Tooltip_modifier_item_soul_ring_buff_Description"	"牺牲生命值换取魔法值。得到的魔法值会在牺牲效果的10秒持续时间结束后失去。"
"DOTA_Tooltip_modifier_item_urn_heal"	"灵魂释放"
"DOTA_Tooltip_modifier_item_urn_heal_Description"	"每秒恢复%0fMODIFIER_PROPERTY_TOOLTIP%点生命值"
"DOTA_Tooltip_modifier_item_urn_damage"	"灵魂释放"
"DOTA_Tooltip_modifier_item_urn_damage_Description"	"每秒受到18.75点伤害。"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura"	"耐久光环"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect"	"耐久光环"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_ancient_janggo_active"	"坚韧"
"DOTA_Tooltip_modifier_item_ancient_janggo_active_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction"	"勇气勋章"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description"	"护甲削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_smoke_of_deceit"	"诡计之雾"
"DOTA_Tooltip_modifier_smoke_of_deceit_Description"	"隐身，移动速度提升15%%，并且在小地图上不显示。进行物理攻击，或靠近敌方英雄或防御塔，相距小于1025距离后将打破隐身。"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff"	"魔法虚弱"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description"	"受到的魔法伤害增加 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_black_king_bar_immune"	"黑皇杖"
"DOTA_Tooltip_modifier_black_king_bar_immune_Description"	"技能免疫，并对魔法伤害有100%%的抗性。"
"DOTA_Tooltip_modifier_desolator_buff"	"黯灭"
"DOTA_Tooltip_modifier_desolator_buff_Description"	"黯灭攻击使你的护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"DOTA_Tooltip_modifier_roshan_spell_block"	"法术抵挡"
"DOTA_Tooltip_modifier_roshan_bash"	"重击"
"DOTA_Tooltip_modifier_roshan_slam"	"震击"
"DOTA_Tooltip_modifier_roshan_devotion"	"奉献"
"DOTA_Tooltip_modifier_magic_immune"	"技能免疫"
"DOTA_Tooltip_modifier_phased"	"相位状态"
"DOTA_Tooltip_modifier_truesight"	"真实视域"
"DOTA_Tooltip_modifier_stunned"	"眩晕"
"DOTA_Tooltip_modifier_invisible"	"隐身"
"DOTA_Tooltip_modifier_silence"	"被沉默"
"DOTA_Tooltip_modifier_invulnerable"	"无敌"
"DOTA_Tooltip_modifier_disarmed"	"无法攻击"
"DOTA_Tooltip_modifier_attack_immune"	"对攻击免疫"
"DOTA_Tooltip_modifier_rooted"	"被缠绕"
"DOTA_Tooltip_modifier_illusion"	"幻象"
"DOTA_Tooltip_rune_doubledamage"	"双倍伤害"
"DOTA_Tooltip_rune_doubledamage_description"	"提高100%%的基础攻击力"
"DOTA_Tooltip_rune_haste"	"极速"
"DOTA_Tooltip_rune_haste_description"	"将移动速度提高到最大"
"DOTA_Tooltip_rune_illusion"	"幻象"
"DOTA_Tooltip_rune_invisibility"	"隐身"
"DOTA_Tooltip_rune_invisibility_description"	"在45秒内保持隐身。攻击、施法或者使用物品将打破隐身效果。"
"DOTA_Tooltip_rune_regeneration"	"恢复"
"DOTA_Tooltip_rune_regeneration_description"	"短时间内恢复最大生命值和魔法值。"
"DOTA_Tooltip_rune_unknown"	"未知"
"DOTA_Tooltip_rune_unknown_description"	"未知神符"
"DOTA_Tooltip_modifier_rune_doubledamage"	"双倍伤害"
"DOTA_Tooltip_modifier_rune_doubledamage_Description"	"基础攻击提高 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_rune_regen"	"恢复神符"
"DOTA_Tooltip_modifier_rune_regen_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点魔法值"
"DOTA_Tooltip_modifier_rune_haste"	"极速神符"
"DOTA_Tooltip_modifier_rune_haste_Description"	"移动速度提升至最大"
"DOTA_Tooltip_modifier_rune_invis"	"隐身"
"DOTA_Tooltip_modifier_rune_invis_Description"	"攻击解除隐身"
"DOTA_Tooltip_modifier_fountain_aura"	"泉水范围中"
"DOTA_Tooltip_modifier_clarity_potion"	"净化药水"
"DOTA_Tooltip_modifier_clarity_potion_Description"	"正在每秒回复3.8点魔法值"
"DOTA_Tooltip_modifier_flask_healing"	"治疗药膏"
"DOTA_Tooltip_modifier_flask_healing_Description"	"正在每秒回复50点生命值"
"DOTA_Tooltip_modifier_tango_heal"	"树之祭祀"
"DOTA_Tooltip_modifier_tango_heal_Description"	"正在回复生命"
"DOTA_Tooltip_modifier_item_dustofappearance"	"显隐之尘"
"DOTA_Tooltip_modifier_item_dustofappearance_Description"	"即使隐身也会被敌人看到。隐身状态下移动速度将会被减缓20%%。"
"DOTA_Tooltip_modifier_tower_truesight_aura"	"真实视域"
"DOTA_Tooltip_modifier_tower_truesight_aura_Description"	"揭露附近的隐身单位。"
"DOTA_Tooltip_modifier_lina_fiery_soul"	"炽魂"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_warlock_fatal_bonds"	"致命连接"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description"	"受到的所有伤害的25%%会被分给连接在一起的所有单位。"
"DOTA_Tooltip_modifier_warlock_shadow_word"	"暗言术"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description"	"作为敌人将受到周期性伤害，作为友军则受到周期性治疗。"
"DOTA_Tooltip_modifier_warlock_upheaval"	"剧变"
"DOTA_Tooltip_modifier_warlock_upheaval_Description"	"移动速度被降低。"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff"	"献祭"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description"	"在地狱火附近时受到持续伤害"
"DOTA_Tooltip_modifier_backdoor_protection_active"	"偷塔保护"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura"	"速度光环"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description"	"狗头人长官残酷地追求效率，提高他和附近所有友军的移动速度。"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed"	"%移动速度提升："
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus"	"速度光环"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura"	"迅捷光环"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description"	"可怕的地狱熊怪粉碎者发起攻击更为迅捷，并鼓舞附近友军效仿。"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed"	"攻击速度提升："
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus"	"迅捷光环"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_centaur_khan_war_stomp"	"战争践踏"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_Description"	"半人马大汗用强有力的蹄践踏地面，对附近敌人造成伤害并眩晕。英雄将从眩晕中更快苏醒。"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_radius"	"作用范围："
"DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration"	"英雄眩晕时间："
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon"	"淬毒武器"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description"	"豺狼人刺客用它自己混合的痛苦捕食者毒液浸透它的武器。英雄从中毒状态中恢复的更快。"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration"	"持续时间："
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration"	"英雄中毒持续时间："
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison"	"淬毒武器"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description"	"每秒正受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_ability_ghost_frost_attack"	"寒霜攻击"
"DOTA_Tooltip_ability_ghost_frost_attack_Description"	"鬼魂放出的诡异攻击，让敌人感受到刺骨的寒冷。"
"DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_ghost_frost_attack_duration"	"持续时间："
"DOTA_Tooltip_modifier_ghost_frost_attack_slow"	"寒霜攻击"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap"	"雷霆一击"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description"	"地狱熊怪粉碎者将它巨大的手掌猛烈拍合，发出震耳欲聋的冲击。冲击伤害附近敌人并掀倒他们。"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius"	"作用范围："
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration"	"持续时间："
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap"	"雷霆一击"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_neutral_spell_immunity"	"技能免疫"
"DOTA_Tooltip_ability_neutral_spell_immunity_Description"	"这个单位不受大部分魔法的影响。"
"DOTA_Tooltip_ability_ogre_magi_frost_armor"	"寒冰盔甲"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_Description"	"食人魔冰霜法师召唤一层看不见的冰气围住目标友方单位，提高它的护甲值并短暂减速任何胆敢近身攻击它的敌人。"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus"	"护甲增益："
"DOTA_Tooltip_ability_ogre_magi_frost_armor_duration"	"持续时间："
"DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration"	"减速持续时间："
"DOTA_Tooltip_modifier_ogre_magi_frost_armor"	"寒冰盔甲"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description"	"护甲值提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。敌方近战单位会受到移动和攻击减速。"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow"	"寒冰盔甲减速"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare"	"诱捕"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description"	"黑暗巨魔召唤法师向一个敌人脚下扔出诱捕网，使他暂时无法移动，被网住的单位仍然可以攻击和使用技能。可打断持续施法中的技能。"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration"	"持续时间："
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare"	"诱捕"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description"	"不能移动。"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead"	"复活死者"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description"	"黑暗巨魔召唤法师搅动脚下的大地，从死亡巨魔的尸体中招出两只骷髅战士为他作战。"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration"	"持续时间："
"DOTA_Tooltip_ability_giant_wolf_critical_strike"	"致命一击"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_Description"	"巨狼凶猛的攻击有时会撕裂敌人的筋腱，造成致命伤害。"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult"	"%致命一击伤害："
"DOTA_Tooltip_ability_alpha_wolf_critical_strike"	"致命一击"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description"	"残忍的头狼抓住任何一个破绽攻击敌人的命脉，造成致命伤害。"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult"	"%致命一击伤害："
"DOTA_Tooltip_ability_alpha_wolf_command_aura"	"头狼光环"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_Description"	"头狼无情的攻击造成额外伤害。在他的带头指挥下，周围友军的攻击也同样残忍无情。"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct"	"%攻击力加成："
"DOTA_Tooltip_ability_alpha_wolf_command_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus"	"头狼光环"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description"	"攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_tornado_tempest"	"风暴"
"DOTA_Tooltip_ability_tornado_tempest_Description"	"压倒性的飓风减速附近所有敌人，风中猛烈的瓦砾打击着敌人，对他们造成每秒伤害。敌人距离飓风中心越近，受到的伤害越大。"
"DOTA_Tooltip_ability_tornado_tempest_far_radius"	"作用范围："
"DOTA_Tooltip_ability_tornado_tempest_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_tornado_tempest_near_radius"	"近距离范围："
"DOTA_Tooltip_ability_tornado_tempest_near_damage"	"近处伤害："
"DOTA_Tooltip_ability_tornado_tempest_far_damage"	"远处伤害："
"DOTA_Tooltip_modifier_tornado_tempest_debuff"	"风暴"
"DOTA_Tooltip_modifier_tornado_tempest_debuff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。越靠近飓风，每秒受到的伤害越高。"
"DOTA_Tooltip_ability_enraged_wildkin_tornado"	"飓风"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_Description"	"持续施法 - 枭兽撕裂者召唤风之灵，创造一股有知觉的飓风供他驱使。飓风对附近的敌人造成减速和伤害。飓风是无敌的，可以随意移动。"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_duration"	"最大持续时间："
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura"	"坚韧光环"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description"	"枭兽撕裂者的狂怒使其对攻击麻木，并鼓舞附近的友军使他们能够承受更多攻击。"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor"	"额外护甲："
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus"	"坚韧光环"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description"	"护甲提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_ability_satyr_trickster_purge"	"净化"
"DOTA_Tooltip_ability_satyr_trickster_purge_Description"	"萨特放逐者通晓所有的诡计，让他能移除友军身上的负面效果或者敌人身上的增益效果。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_satyr_trickster_purge_duration"	"持续时间："
"DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage"	"对召唤单位的伤害："
"DOTA_Tooltip_modifier_satyr_trickster_purge"	"净化"
"DOTA_Tooltip_modifier_satyr_trickster_purge_Description"	"移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn"	"法力燃烧"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description"	"萨特窃神者偷走敌人灵魂的一块碎片，燃烧掉目标的一些魔法值并造成等量伤害。"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount"	"燃烧魔法值："
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave"	"冲击波"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description"	"萨特苦难使者撕开一条通向地狱的不稳定裂缝，产生一道直线穿过地面的冲击波，对击中的敌人造成伤害。"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance"	"冲击距离："
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura"	"邪恶光环"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description"	"萨特苦难使者的恶魔之力让他散发出回复能量，提高他和附近友军的生命回复能力。"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen"	"生命恢复："
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus"	"邪恶光环"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description"	"每秒生命恢复速度提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal"	"治疗"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description"	"丘陵巨魔牧师对目标友军施放神圣祝福，恢复部分生命值。"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_health"	"生命回复量："
"DOTA_Tooltip_ability_harpy_storm_chain_lightning"	"连锁闪电"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description"	"鹰身女妖风暴巫师对目标敌人释放一道高压闪电，造成伤害。闪电会在附近敌人之间跳跃，每次跳跃损失一些威力。"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage"	"初始伤害："
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range"	"跳跃范围："
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss"	"%每次跳跃后伤害减少："
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets"	"最大目标数："
"DOTA_Tooltip_ability_black_dragon_splash_attack"	"溅射攻击"
"DOTA_Tooltip_ability_black_dragon_splash_attack_Description"	"周围所有敌人都感受到黑龙的爆炸攻击。距离爆炸点越近，受到伤害越大。"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_close"	"近距离："
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close"	"%近距离伤害："
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid"	"中距离："
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid"	"%中距离伤害："
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_far"	"远距离："
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far"	"%远距离伤害："
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion"	"闪避"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description"	"亚龙护卫装出一副飘逸的姿态，让他难以被击中。"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct"	"%闪避概率："
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion"	"闪避"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description"	"亚龙兵士快速四处走动，使他难以被击中。"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct"	"%闪避概率："
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura"	"守卫光环"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Description"	"亚龙兵士完全致力于他的事业，提高他对物理伤害的忍受力。附近友军受他影响，也可承受更多伤害。"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor"	"护甲提升："
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus"	"守卫光环"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_ability_big_thunder_lizard_slam"	"猛击"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_Description"	"远古雷隐兽用它巨大的身体猛击地面。震击伤害附近敌人并掀倒他们。英雄在较短时间内即可恢复平衡。"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_radius"	"作用范围："
"DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration"	"持续时间："
"DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration"	"英雄持续时间："
"DOTA_Tooltip_modifier_big_thunder_lizard_slam"	"猛击"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy"	"暴怒"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description"	"远古雷隐兽将一名友军变得狂热，提升其攻击速度。"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus"	"攻击速度提升："
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration"	"持续时间："
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy"	"狂热"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tip_Temp1"	"这是提示样本 1"
"DOTA_Tip_Temp2"	"这是提示样本 2"
"DOTA_Tip_Temp3"	"这是提示样本 3"
"dota_hud_error_ability_not_learned"	"技能尚未学习"
"dota_hud_error_not_enough_mana"	"魔法值不足"
"dota_hud_error_ability_in_cooldown"	"冷却中..."
"dota_hud_error_item_in_cooldown"	"冷却中..."
"dota_hud_error_no_target"	"无目标"
"dota_hud_error_cant_cast_on_hero"	"无法对英雄施放"
"dota_hud_error_cant_cast_on_creep"	"无法对非英雄单位施放"
"dota_hud_error_cant_cast_on_mechanical"	"无法对机械单位施放"
"dota_hud_error_cant_cast_on_building"	"无法对建筑物施放"
"dota_hud_error_cant_cast_on_courier"	"无法对信使施放"
"dota_hud_error_cant_cast_on_other"	"无法对其施放"
"dota_hud_error_cant_cast_on_self"	"无法对自身施放"
"dota_hud_error_cant_cast_on_ally"	"无法对友军施放"
"dota_hud_error_cant_cast_on_enemy"	"无法对敌军施放"
"dota_hud_error_cant_target_shop"	"不能选定商店"
"dota_hud_error_cant_target_rune"	"不能选定神符"
"dota_hud_error_cant_target_item"	"不能选定物品"
"dota_hud_error_cant_cast_on_ancient"	"无法对远古单位施放"
"dota_hud_error_cant_cast_on_own_illusion"	"无法对自身幻象施放"
"dota_hud_error_cant_cast_on_summoned"	"无法对召唤单位施放"
"dota_hud_error_cant_cast_on_dominated"	"无法对被支配单位施放"
"dota_hud_error_cant_cast_enemy_hero"	"无法对敌方英雄施放"
"dota_hud_error_cant_cast_creep_level"	"目前等级无法对非英雄单位施放"
"dota_hud_error_target_magic_immune"	"目标免疫魔法"
"dota_hud_error_target_attack_immune"	"目标无法被攻击"
"dota_hud_error_target_cant_be_denied"	"目标无法被反补"
"dota_hud_error_unit_silenced"	"被沉默"
"dota_hud_error_unit_muted"	"被禁声"
"dota_hud_error_unit_command_restricted"	"无法行动"
"dota_hud_error_unit_disarmed"	"无法攻击"
"dota_hud_error_target_invulnerable"	"目标无敌"
"dota_hud_error_item_cant_be_used_from_stash"	"物品栏中的物品才可以使用"
"dota_hud_error_item_cant_be_dropped"	"无法丢下"
"dota_hud_error_cant_move_item_to_stash"	"无法移动物品到储藏处"
"dota_hud_error_no_charges"	"无可用次数"
"dota_hud_error_secret_shop_not_in_range"	"附近没有神秘商店"
"dota_hud_error_side_shop_not_in_range"	"附近没有边路商店"
"dota_hud_error_not_enough_gold"	"金钱不足"
"dota_hud_error_hero_cant_be_denied"	"英雄不可反补"
"dota_hud_error_cant_deny_health_too_high"	"无法反补，目标生命值过高"
"dota_hud_error_cant_give_item_to_enemy"	"无法将物品给予敌人"
"dota_hud_error_target_cant_take_items"	"目标无法拿取物品"
"dota_hud_error_cant_pick_up_item"	"物品栏已满"
"dota_hud_error_cant_sell_shop_not_in_range"	"附近没有商店"
"dota_hud_error_disallowed_item"	"该英雄不允许装备此物品"
"dota_hud_error_cant_sell_item"	"无法出售"
"dota_hud_error_cant_sell_item_while_dead"	"死亡时无法出售物品"
"dota_hud_error_item_out_of_stock"	"物品已售完"
"dota_hud_error_ability_disabled_by_root"	"被缠绕时不能施法"
"dota_hud_error_ability_is_hidden"	"技能不可用"
"dota_hud_error_unit_cant_move"	"无法移动"
"dota_hud_error_target_out_of_range"	"目标超出范围"
"dota_hud_error_cant_pick_up_runes"	"无法使用神符"
"dota_hud_error_cant_pick_up_items"	"无法捡起物品"
"dota_hud_error_unit_cant_attack"	"无法攻击"
"dota_hud_error_cant_quick_cast_at_location"	"离基地太近"
"dota_hud_error_must_target_tree"	"必须对树使用"
"dota_hud_error_cant_target_unexplored"	"无法对未探索区域施法"
"dota_hud_error_only_cast_on_own_ward"	"无法对不属于你的守卫施放"
"dota_hud_error_only_cast_mana_units"	"技能无法对无魔法值的单位使用"
"dota_hud_error_no_wards_here"	"无效的施放守卫地点"
"dota_hud_error_no_corpses"	"附近没有尸体"
"dota_hud_error_doom_already_devouring"	"消化完成前无法再次吞噬"
"dota_hud_error_ability_cant_upgrade_no_points"	"无可用技能点"
"dota_hud_error_ability_cant_upgrade_at_max"	"技能已到达最高等级"
"dota_hud_error_ability_inactive"	"非活动技能"
"dota_hud_error_ability_cant_upgrade_hero_level"	"技能升级需要英雄%s1级"
"dota_hud_error_item_not_in_unit_inventory"	"物品不在选中单位的物品栏中"
"dota_hud_error_cant_glyph"	"冷却中..."
"dota_hud_error_cant_drag_channeling_item"	"该物品正在被使用，无法拖动"
"dota_cursor_silenced"	"被沉默！"
"dota_cursor_muted"	"被禁言！"
"dota_cursor_cooldown"	"还剩%s1秒冷却"
"dota_cursor_no_mana"	"没魔！"
"dota_item_panel_back"	"< 返回%s1"
"dota_item_panel_back_short"	"< 返回"
"dota_ability_variable_health"	"生命值"
"dota_ability_variable_mana"	"魔法值"
"dota_ability_variable_armor"	"护甲"
"dota_ability_variable_damage"	"攻击力"
"dota_ability_variable_str"	"力量"
"dota_ability_variable_int"	"智力"
"dota_ability_variable_agi"	"敏捷"
"dota_ability_variable_all"	"所有属性"
"dota_ability_variable_attack"	"攻击速度"
"dota_ability_variable_hp_regen"	"生命恢复速率"
"dota_ability_variable_mana_regen"	"魔法恢复"
"dota_ability_variable_move_speed"	"移动速度"
"dota_ability_variable_evasion"	"闪避"
"dota_ability_variable_spell_resist"	"魔法抗性"
"dota_ability_variable_selected_attrib"	"所选属性"
"DOTA_Tooltip_ability_item_aegis_Description"	"被动：重生 - 死亡%reincarnate_time%秒后在原地满血满魔复活。重生必须在%disappear_time_minutes_tooltip%分钟内使用，否则不朽之守护将消失。消失时将在5秒内回复英雄的生命值。（受到攻击将会停止回复）"
"DOTA_Tooltip_ability_item_aegis_Lore"	"据说不朽者拥有一面能帮他躲过死亡的盾牌。"
"DOTA_Tooltip_ability_item_arcane_ring_Description"	"使用：回复周围友方单位%replenish_amount%点魔法值。"
"DOTA_Tooltip_ability_item_arcane_ring_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_arcane_ring_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_armlet_Description"	"激活：邪恶之力 - 激活后邪恶之力将提升%unholy_bonus_damage%点攻击力、%unholy_bonus_strength%点力量，但每秒失去%unholy_health_drain_per_second_tooltip%点生命值。开启邪恶之力后生命流失并不会导致死亡，关闭邪恶之力后力量降低也不会导致死亡。"
"DOTA_Tooltip_ability_item_armlet_Lore"	"能让你成为野兽的武器，持有者牺牲自己的生命能量来获得巨大力量。"
"DOTA_Tooltip_ability_item_armlet_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_armlet_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_armlet_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_armlet_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_assault_Description"	"被动：强袭光环 - 提升附近友军单位和建筑的攻击速度和护甲，削弱附近敌军的护甲。\n\n多个强袭光环的效果不会叠加。"
"DOTA_Tooltip_ability_item_assault_Lore"	"在幽冥地带的深渊锻造，这件地狱盔甲提高整支军队的护甲和攻击速度。"
"DOTA_Tooltip_ability_item_assault_aura_attack_speed"	"光环提升攻击速度："
"DOTA_Tooltip_ability_item_assault_aura_positive_armor"	"光环提升友军护甲："
"DOTA_Tooltip_ability_item_assault_aura_negative_armor"	"光环护甲敌军削弱："
"DOTA_Tooltip_ability_item_assault_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_assault_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_basher_Description"	"被动：重击 - 攻击有一定概率击晕目标%bash_duration%秒并造成%bonus_chance_damage%点伤害，触发概率视装备英雄的攻击类型而定。"
"DOTA_Tooltip_ability_item_basher_Lore"	"正确使用下会是件恐怖的武器，不要低估这把大槌粉碎对手防御的能力。"
"DOTA_Tooltip_ability_item_basher_bash_chance_melee"	"%近战触发概率："
"DOTA_Tooltip_ability_item_basher_bash_chance_ranged"	"%远程触发概率："
"DOTA_Tooltip_ability_item_basher_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_basher_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_belt_of_strength_Lore"	"提高活力的重要配件。"
"DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_bfury_Description"	"主动：砍伐/排眼 - 砍伐一根指定树木，或者摧毁一个守卫。摧毁守卫时施放距离较远。\n被动：压制 - 对非英雄单位进行物理攻击会造成额外伤害，伤害值取决于你的英雄类型（近战或远程）。攻击Roshan不会造成额外伤害。\n被动：分裂攻击 - 对目标周围%cleave_radius%范围内的敌人造成攻击力一定比例的分裂伤害。远程英雄使用时无效。"
"DOTA_Tooltip_ability_item_bfury_Lore"	"持有这把强大斧头的人可以一次砍倒一片敌人。"
"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent"	"%分裂伤害："
"DOTA_Tooltip_ability_item_bfury_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_bfury_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_bfury_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_black_king_bar_Description"	"主动：天神下凡 - 获得技能免疫状态和100%%的魔法抗性。持续时间和冷却时间每使用一次都会降低。部分终极技能的施放将无视天神下凡的效果。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_item_black_king_bar_Lore"	"渗透了巨人之力的强大法杖。"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_black_king_bar_duration"	"天神下凡持续时间："
"DOTA_Tooltip_ability_item_blade_mail_Description"	"主动：反弹伤害 - 反弹所有受到的伤害。持续%duration%秒。"
"DOTA_Tooltip_ability_item_blade_mail_Lore"	"覆盖着尖锐剃刀的盔甲，战斗中可以用来做出不顾自身安危的烈士行为。"
"DOTA_Tooltip_ability_item_blade_mail_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_blade_mail_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_blades_of_attack_Lore"	"不要低估这里面藏着的小刀刃的伤害。"
"DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_blade_of_alacrity_Lore"	"一把充满时间魔法的长刃。"
"DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_blink_Description"	"主动：闪烁 - 传送到最远%blink_range%距离的位置。如果受到攻击，闪烁匕首将在%blink_damage_cooldown%秒内无法使用。"
"DOTA_Tooltip_ability_item_blink_Lore"	"传说中这块大陆上来去如风的刺客使用的匕首。"
"DOTA_Tooltip_ability_item_bloodstone_Description"	"主动：绝地自尽 - 立刻原地自杀。\n\n被动：血之契约 - 具有12点初始能量。1675范围内有敌方英雄死亡时获得1点能量。每点能量给予1点/秒的魔法回复，死亡时减少%respawn_time_reduction%秒重生时间。当持有者死亡时，回复周围%heal_on_death_range% 范围内的友军单位500+30×能量点数的生命值，并失去1/3的能量。"
"DOTA_Tooltip_ability_item_bloodstone_Lore"	"血精石鲜红的色彩在战场上绝对不会被看错，拥有者似乎有无限的生命力和精力。"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_boots_Description"	"移动速度提升效果不与其他鞋子叠加。"
"DOTA_Tooltip_ability_item_boots_Lore"	"穿双鞋子，跑的更快。"
"DOTA_Tooltip_ability_item_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_elves_Lore"	"轻巧且便于行动的柔韧纺织物。"
"DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_bottle_Description"	"使用：恢复 - 每使用一次都能恢复生命与魔法，受到攻击会驱散效果。魔瓶在靠近友方泉水时会被灌满。你也能用魔瓶装载神符以备用，但神符在2分钟后会自动激活并灌满魔瓶。如果使用信使运送未满的魔瓶，信使的速度将减缓30%%。\n\n按住Ctrl键可以对友方英雄使用，使其享受恢复效果。"
"DOTA_Tooltip_ability_item_bottle_Lore"	"一个流传至今的古老瓶子，内部空间随着时间的流逝逐渐拥有魔力。"
"DOTA_Tooltip_ability_item_bottle_health_restore"	"生命回复量："
"DOTA_Tooltip_ability_item_bottle_mana_restore"	"魔法回复量："
"DOTA_Tooltip_ability_item_bottle_restore_time"	"持续时间："
"DOTA_Tooltip_ability_item_bracer_Lore"	"护腕是增强防御和延长寿命的常见选择。"
"DOTA_Tooltip_ability_item_bracer_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_bracer_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_bracer_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_bracer_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_branches_Lore"	"一根看起来很普通的树枝，它如铁般坚硬的品质赋予持有者好运。"
"DOTA_Tooltip_ability_item_branches_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_broadsword_Lore"	"骑士经典的武器选择，这把阔剑杀起敌来既坚韧又牢靠。"
"DOTA_Tooltip_ability_item_broadsword_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_buckler_Description"	"主动：防御提升 - 为%bonus_aoe_radius%范围内所有友方单位增加%bonus_aoe_armor%点护甲。英雄/非英雄单位持续时间为25/30秒。"
"DOTA_Tooltip_ability_item_buckler_Lore"	"一面强大的盾牌赐予携带者过往英雄们的力量，它能在战斗中为整支军队提供保护。"
"DOTA_Tooltip_ability_item_buckler_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_buckler_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_butterfly_Lore"	"只有最强大最老练的战士才能携带蝴蝶，但它也提供无可比拟的战斗灵活力作为回报。"
"DOTA_Tooltip_ability_item_butterfly_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_butterfly_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_butterfly_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_chainmail_Lore"	"金属锁链制成的编织甲。"
"DOTA_Tooltip_ability_item_chainmail_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_cheese_Description"	"使用：吃下奶酪瞬间补充生命与魔法。"
"DOTA_Tooltip_ability_item_cheese_Lore"	"一个久未谋面的熊怪供应商用奶做的奶酪，能瞬间回复品尝者的活力。"
"DOTA_Tooltip_ability_item_cheese_health_restore"	"生命回复量："
"DOTA_Tooltip_ability_item_cheese_mana_restore"	"魔法回复量："
"DOTA_Tooltip_ability_item_circlet_Lore"	"为人类公主们设计的雅致头环。"
"DOTA_Tooltip_ability_item_circlet_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_clarity_Description"	"使用：持续恢复目标单位的魔法值，受攻击会驱散效果。"
"DOTA_Tooltip_ability_item_clarity_Lore"	"能增强冥想能力的清水。"
"DOTA_Tooltip_ability_item_clarity_total_mana"	"总魔法回复量："
"DOTA_Tooltip_ability_item_clarity_buff_duration"	"持续时间："
"DOTA_Tooltip_ability_item_claymore_Lore"	"一把能劈透盔甲的剑，通常是是蓄势待发的剑士的首选武器。"
"DOTA_Tooltip_ability_item_claymore_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_cloak_Lore"	"一件用魔法材料制成的斗篷，可以驱散一切施加于其上的魔法。"
"DOTA_Tooltip_ability_item_cloak_tooltip_resist"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_courier_Description"	"使用：配置信使 - 配置可以运载物品往返于基地的生物。"
"DOTA_Tooltip_ability_item_courier_Lore"	"弄丢信使会被判以死刑的严惩。"
"DOTA_Tooltip_ability_item_flying_courier_Description"	"升级己方的动物信使，使其可以跨越地形运载物品往返于基地。\n\n需要先配置动物信使。"
"DOTA_Tooltip_ability_item_cyclone_Description"	"主动：龙卷风 - 使目标单位被卷入龙卷风中，持续%cyclone_duration%秒，并处于无敌状态。可以对自己使用龙卷风。敌方单位落地后将受到50点魔法伤害。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_item_cyclone_Lore"	"一支从久远年代流传下来的神秘权杖，能招来破坏性的龙卷风行善或作恶。"
"DOTA_Tooltip_ability_item_cyclone_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_dagon_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"DOTA_Tooltip_ability_item_dagon_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_damage"	"冲击伤害："
"DOTA_Tooltip_ability_item_dagon_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_2_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"DOTA_Tooltip_ability_item_dagon_2_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_2_damage"	"冲击伤害："
"DOTA_Tooltip_ability_item_dagon_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_2_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_3_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"DOTA_Tooltip_ability_item_dagon_3_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_3_damage"	"冲击伤害："
"DOTA_Tooltip_ability_item_dagon_3_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_3_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_4_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"DOTA_Tooltip_ability_item_dagon_4_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_4_damage"	"冲击伤害："
"DOTA_Tooltip_ability_item_dagon_4_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_4_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dagon_5_Description"	"主动：能量冲击 - 释放高伤害的魔法爆发冲击敌方目标单位。可以升级。"
"DOTA_Tooltip_ability_item_dagon_5_Lore"	"越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
"DOTA_Tooltip_ability_item_dagon_5_damage"	"冲击伤害："
"DOTA_Tooltip_ability_item_dagon_5_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_dagon_5_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_demon_edge_Lore"	"由恶魔铁匠阿布兹迪安锻造的最古老的武器之一，一出炉就杀死了它的锻造者。"
"DOTA_Tooltip_ability_item_demon_edge_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_desolator_Description"	"被动：腐蚀 - 物理攻击将降低目标的护甲，持续15秒。\n\n黯灭是攻击特效，不与其它攻击特效叠加。"
"DOTA_Tooltip_ability_item_desolator_Lore"	"这件邪恶并且嗜血的武器，通常用于拷打政治犯。"
"DOTA_Tooltip_ability_item_desolator_corruption_armor"	"护甲削弱："
"DOTA_Tooltip_ability_item_desolator_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_diffusal_blade_Description"	"主动：净化 - 如果目标是敌方单位，其身上的增益效果会被立刻移除，移动速度也会被减缓，持续%purge_slow_duration%秒。\n被动：破法 - 每次攻击将燃烧目标%feedback_mana_burn%点魔法，并造成与燃烧魔法量%damage_per_burn%的物理伤害。近战英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_melee%点魔法。远程英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_ranged%点魔法。被动效果不能与其他魔法损毁技能叠加。\n\n可以升级。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_item_diffusal_blade_Lore"	"一把直接切入敌人灵魂的魔力之刃。"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_diffusal_blade_2_Description"	"主动：净化 - 如果目标是敌方单位，其身上的增益效果会被立刻移除，移动速度也会被减缓，持续%purge_slow_duration%秒。如果目标是友方单位，净化将移除绝大多数负面效果。\n被动：破法 - 每次攻击将燃烧目标%feedback_mana_burn%点魔法，并造成与燃烧魔法量等同的物理伤害。近战英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_melee%点魔法。远程英雄的幻象每次攻击将燃烧%feedback_mana_burn_illusion_ranged%点魔法。被动效果不能与其他魔法损毁技能叠加。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_item_diffusal_blade_2_Lore"	"一把直接切入敌人灵魂的魔力之刃。"
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_dust_Description"	"使用：立刻显示周围的隐形英雄并造成减速。"
"DOTA_Tooltip_ability_item_dust_duration"	"持续时间："
"DOTA_Tooltip_ability_item_dust_radius"	"作用范围："
"DOTA_Tooltip_ability_item_eagle_Lore"	"这只神秘的号角捕捉有雄鹰嘹亮的呼啸，能给予听见这声音的英雄几近无限的敏捷度。"
"DOTA_Tooltip_ability_item_eagle_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_energy_booster_Lore"	"想要改善在战斗中的仪态的巫师们通常会把这块天青石加入自己的收藏。"
"DOTA_Tooltip_ability_item_energy_booster_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_ethereal_blade_Description"	"主动：虚化冲击 - 发射一道能量波，将目标转变为虚无状态，接下来受到的魔法伤害将会提升，并且无法攻击或被攻击。可以对自身施放。如果目标是敌人还将被减速，并额外受到%blast_agility_multiplier%x[你的主属性]+%blast_damage_base%点魔法伤害。\n使用回程卷轴或远行鞋将不会驱散虚无状态。"
"DOTA_Tooltip_ability_item_ethereal_blade_duration"	"冲击对敌持续时间："
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_ethereal_blade_Lore"	"一把忽隐忽现的阴森刀刃，可以在物理和魔法两个位面造成伤害。"
"DOTA_Tooltip_ability_item_flask_Description"	"使用：持续恢复生命值，受到攻击会驱散效果。"
"DOTA_Tooltip_ability_item_flask_Lore"	"即使最严重的伤口也能快速治愈的魔法药膏。"
"DOTA_Tooltip_ability_item_flask_total_health"	"生命回复量："
"DOTA_Tooltip_ability_item_flask_buff_duration"	"持续时间："
"DOTA_Tooltip_ability_item_force_staff_Description"	"主动：原力 - 将任何目标单位向其面对方向推进%push_length%距离。双击将立刻对自身使用。"
"DOTA_Tooltip_ability_item_force_staff_Lore"	"让你可以操纵他人，不论出于善或恶。"
"DOTA_Tooltip_ability_item_force_staff_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_gauntlets_Lore"	"带来野兽般力量的钉饰皮革手套。"
"DOTA_Tooltip_ability_item_gauntlets_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_gem_Description"	"被动：真实视域 - 携带者自身和周围的友方单位将能够看见隐身单位和守卫。\n死亡时掉落，但是不能被摧毁。"
"DOTA_Tooltip_ability_item_ghost_Description"	"主动：幽灵形态 - 进入幽灵形态，无法进行普通攻击也不会受到物理伤害，但会受到40%%的额外魔法伤害。\n使用回程卷轴或远行鞋将不会驱散虚无状态。"
"DOTA_Tooltip_ability_item_ghost_duration"	"幽灵形态持续时间："
"DOTA_Tooltip_ability_item_ghost_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_ghost_Lore"	"赐予使用者幽灵般的姿态，让他们避开物理性的伤害。"
"DOTA_Tooltip_ability_item_gloves_Lore"	"一双似乎能化手中武器为无物的魔法手套。"
"DOTA_Tooltip_ability_item_gloves_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_greater_crit_Description"	"被动：致命一击 - 普通攻击有一定概率造成致命伤害。在攻击建筑物时不会触发致命一击。"
"DOTA_Tooltip_ability_item_greater_crit_Lore"	"这件武器有着惊人的力量，即使是最强的战士也难以掌控它。"
"DOTA_Tooltip_ability_item_greater_crit_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier"	"%致命一击伤害："
"DOTA_Tooltip_ability_item_greater_crit_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_hand_of_midas_Description"	"主动：炼金 - 立刻炼化一个非英雄单位，获得%bonus_gold%金钱和%xp_multiplier%倍经验值。无法用于远古单位。"
"DOTA_Tooltip_ability_item_hand_of_midas_Lore"	"以未知的魔法手段维持着的迈达斯之手，是件贪婪的武器，通过炼化生灵来装满持有者的腰包。"
"DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_headdress_Description"	"被动：恢复光环 - 提升%aura_radius%范围内友方单位的生命恢复速率。\n\n多个同类恢复光环无法叠加。"
"DOTA_Tooltip_ability_item_headdress_Lore"	"创造一个镇痛的光环在战斗中为友军恢复生命。"
"DOTA_Tooltip_ability_item_headdress_aura_health_regen"	"恢复光环速率："
"DOTA_Tooltip_ability_item_headdress_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_heart_Description"	"被动：生命恢复 - 每秒恢复正比于最大生命值的生命。如果英雄最近%cooldown_melee%秒（远程英雄%cooldown_ranged_tooltip%秒）内受到敌方英雄或Roshan的攻击，此被动将失效。"
"DOTA_Tooltip_ability_item_heart_Lore"	"已经绝种的怪物的心脏，能提升携带者的耐久力。"
"DOTA_Tooltip_ability_item_heart_health_regen_rate"	"%每秒生命回复量："
"DOTA_Tooltip_ability_item_heart_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_helm_of_iron_will_Lore"	"一位战死沙场的传奇般的武士穿戴过的头盔。"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Description"	"主动：支配 - 控制一个非英雄、非远古单位，将其速度变为%speed_base%。被支配单位的生命值将不会少于最低值。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore"	"死去的死灵法师留下的可怕头盔。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_percent"	"%吸血百分比："
"DOTA_Tooltip_ability_item_hood_of_defiance_Lore"	"一顶巫师们害怕的、具有魔法抵抗力的皮质头巾。"
"DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_hyperstone_Lore"	"一块刻有神秘纹路的石头，能够提升携带者的激情。"
"DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_invis_sword_Description"	"主动：暗影步 - 进入隐身直到持续时间结束、攻击或施法。当激活暗影步时，移动速度提升%windwalk_movement_speed%%%并能穿越单位。破隐一击造成%windwalk_bonus_damage%点额外伤害。持续%windwalk_duration%秒。"
"DOTA_Tooltip_ability_item_invis_sword_Lore"	"一位国王死后留下的宝剑，拿着它你可以隐身移动并从阴影中发动突袭。"
"DOTA_Tooltip_ability_item_invis_sword_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_javelin_Description"	"被动：穿刺 - 每次攻击有一定概率造成额外伤害。"
"DOTA_Tooltip_ability_item_javelin_Lore"	"一把相当有特色的长矛，用来攻击时有时会刺穿敌人的盔甲。"
"DOTA_Tooltip_ability_item_javelin_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_javelin_bonus_chance"	"%穿刺概率："
"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage"	"穿刺伤害："
"DOTA_Tooltip_ability_item_lesser_crit_Description"	"被动：致命一击 - 每次攻击时有一定概率造成致命伤害。在攻击建筑物时不会触发致命一击。"
"DOTA_Tooltip_ability_item_lesser_crit_Lore"	"用稀有水晶锻造的剑刃，会寻找敌人护甲的脆弱处。"
"DOTA_Tooltip_ability_item_lesser_crit_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier"	"%致命一击伤害："
"DOTA_Tooltip_ability_item_lesser_crit_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_lifesteal_Description"	"被动：吸血 - 攻击者每次攻击都将根据造成的伤害回复一定比例的生命值。\n\n吸血面具是攻击特效，不与其它攻击特效叠加。"
"DOTA_Tooltip_ability_item_lifesteal_Lore"	"这个面具会吸取被它凝视之人的生命力。"
"DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent"	"%吸血："
"DOTA_Tooltip_ability_item_sphere_Description"	"被动：法术抵抗 - 每%block_cooldown%秒被动抵挡一次大部分指向性法术。\n主动：抵抗转移 - 将抵挡状态暂时转移给一个友方单位。"
"DOTA_Tooltip_ability_item_sphere_Lore"	"这个有魔力的球体曾经保护了一位历史上最有名的英雄。"
"DOTA_Tooltip_ability_item_sphere_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_sphere_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_sphere_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_maelstrom_Description"	"被动：连环闪电 - 攻击有一定概率释放一道连环闪电，在%dchain_strikes%个目标之间跳跃，闪电将造成%dchain_damage%点魔法伤害。"
"DOTA_Tooltip_ability_item_maelstrom_Lore"	"神亲自打造的战锤，漩涡可以在攻击中发动闪电的力量。"
"DOTA_Tooltip_ability_item_maelstrom_chain_chance"	"%连环闪电触发几率："
"DOTA_Tooltip_ability_item_maelstrom_chain_damage"	"连环闪电伤害："
"DOTA_Tooltip_ability_item_maelstrom_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_magic_stick_Description"	"主动：充能 - 立刻根据能量点数回复相应的生命和魔法。每当周围有敌人施放技能都会自动充能（最多%max_charges%点能量）。"
"DOTA_Tooltip_ability_item_magic_stick_Lore"	"一个简易但实用的魔杖，能够补充使用者的能量--巫师学徒和高级术士都喜欢。"
"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge"	"每点能量回复生命/魔法："
"DOTA_Tooltip_ability_item_magic_wand_Description"	"主动：充能 - 立刻根据能量点数回复相应的生命和魔法。每当周围有敌人施放技能都会自动充能（最多%max_charges%点能量）。"
"DOTA_Tooltip_ability_item_magic_wand_Lore"	"一个简易但实用的魔杖，能够补充使用者的能量--巫师学徒和高级术士都喜欢。"
"DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge"	"每点能量回复生命/魔法："
"DOTA_Tooltip_ability_item_manta_Description"	"主动：镜像 - 制造%images_count%个你的幻象，持续%tooltip_illusion_duration%秒。\n\n近战英雄的幻象继承%tooltip_damage_outgoing_melee%%%的攻击力，承受%tooltip_damage_incoming_melee_total_pct%%%的伤害；远程英雄的幻象继承%tooltip_damage_outgoing_ranged%%%的攻击力，承受%tooltip_damage_incoming_ranged_total_pct%%%的伤害。\n\n不与夜叉提供的移动速度加成叠加。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_item_manta_Lore"	"用反光材料制成的斧头，能够混淆敌军。"
"DOTA_Tooltip_ability_item_manta_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_manta_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_manta_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_manta_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_manta_bonus_movement_speed"	"%+$move_speed"
"DOTA_Tooltip_ability_item_mantle_Lore"	"历代女王所穿的，镶有蓝宝石的漂亮斗篷。"
"DOTA_Tooltip_ability_item_mantle_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_mask_of_madness_Description"	"主动：狂热 - 攻击速度提升%berserk_bonus_attack_speed%，移动速度提升%berserk_bonus_movement_speed%%%，但是护甲降低%berserk_armor_reduction%点，并且被沉默。持续%berserk_duration%秒。\n被动：吸血 - 攻击者每次攻击都将根据造成的伤害回复一定比例的生命值。\n\n疯狂面具是攻击特效，不与其它攻击特效叠加。"
"DOTA_Tooltip_ability_item_mask_of_madness_Lore"	"一旦戴上这个面具就会变成无法控制的好战分子。"
"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent"	"%吸血百分比："
"DOTA_Tooltip_ability_item_mekansm_Description"	"主动：回复 - 为%heal_radius%范围内友方单位回复%heal_amount%点生命值，并提升%heal_bonus_armor%点护甲。\n被动：梅肯斯姆光环 - 提升%aura_radius% 范围内友方单位生命恢复速率。\n\n多个梅肯斯姆光环无法叠加。"
"DOTA_Tooltip_ability_item_mekansm_Lore"	"各种散件不知是怎样完美地组合起来，形成的散发着光芒的珠宝。"
"DOTA_Tooltip_ability_item_mekansm_aura_health_regen"	"恢复光环速率："
"DOTA_Tooltip_ability_item_mekansm_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_mekansm_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_mithril_hammer_Lore"	"由纯粹的秘银打造而成的锤子。"
"DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_mjollnir_Description"	"主动：静电冲击 - 对目标单位施加一个静电护盾，护盾有%dstatic_chance%%%的几率对附近攻击护盾的目标及其周围%dstatic_strikes%个敌方单位释放闪电冲击。\n被动：连环闪电 - 攻击有一定概率释放一道连环闪电，在%dchain_strikes%个目标之间跳跃，每次造成%dchain_damage%点魔法伤害。"
"DOTA_Tooltip_ability_item_mjollnir_Lore"	"索尔的魔法之锤，由矮人名匠布鲁克和伊特里打造。"
"DOTA_Tooltip_ability_item_mjollnir_chain_chance"	"%连环闪电触发几率："
"DOTA_Tooltip_ability_item_mjollnir_chain_damage"	"连环闪电伤害："
"DOTA_Tooltip_ability_item_mjollnir_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_monkey_king_bar_Description"	"被动：猛击 - 每次攻击均有一定概率猛击敌人，造成额外伤害并打断持续施法。\n被动：克敌机先 - 攻击不会落空。攻击敌方建筑时不会生效。"
"DOTA_Tooltip_ability_item_monkey_king_bar_Lore"	"一位大师级战士使用的强力棍棒。"
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance"	"%猛击几率："
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage"	"猛击伤害："
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_mystic_staff_Lore"	"这根谜一般的法杖是由最贵重的水晶做成的。"
"DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_Description"	"主动：召唤死灵 - 召唤一个死灵战士和死灵射手为你作战，持续%summon_duration%秒。它们的力量和技能随死灵书等级提升而提升。死灵战士达到3级后将拥有真实视域。死灵书可以购买卷轴进行升级。"
"DOTA_Tooltip_ability_item_necronomicon_Lore"	"借助亡灵术和恶魔学的终极奥义，强大的邪恶力量被封印在书页之内。"
"DOTA_Tooltip_ability_item_necronomicon_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_necronomicon_2_Description"	"主动：召唤死灵 - 召唤一个死灵战士和死灵射手为你作战，持续%summon_duration%秒。它们的力量和技能随死灵书等级提升而提升。死灵战士达到3级后将拥有真实视域。死灵书可以购买卷轴进行升级。"
"DOTA_Tooltip_ability_item_necronomicon_2_Lore"	"借助亡灵术和恶魔学的终极奥义，强大的邪恶力量被封印在书页之内。"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_necronomicon_3_Description"	"主动：召唤死灵 - 召唤一个死灵战士和死灵射手为你作战，持续%summon_duration%秒。它们的力量和技能随死灵书等级提升而提升。死灵战士达到3级后将拥有真实视域。"
"DOTA_Tooltip_ability_item_necronomicon_3_Lore"	"借助亡灵术和恶魔学的终极奥义，强大的邪恶力量被封印在书页之内。"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_null_talisman_Lore"	"由锁链装饰起来的小巧的宝石。"
"DOTA_Tooltip_ability_item_null_talisman_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_null_talisman_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_null_talisman_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_null_talisman_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_Lore"	"在让人误以为只是根普通铁头木棒的外表下的，其实是根非常强大的法杖，其威力如影惧神殿一样捉摸不透。"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_ogre_axe_Lore"	"只要拿着它你就会变的强壮。"
"DOTA_Tooltip_ability_item_ogre_axe_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_orchid_Description"	"主动：灵魂燃烧 - 沉默目标单位%silence_duration%秒，沉默结束后所受伤害的%silence_damage_percent%%%将以额外魔法伤害的形式结算。"
"DOTA_Tooltip_ability_item_orchid_Lore"	"一颗诞自火焰恶魔精华的榴石。"
"DOTA_Tooltip_ability_item_orchid_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_orchid_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_orchid_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_orchid_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_pers_Lore"	"给持有者带来勇气的宝石。"
"DOTA_Tooltip_ability_item_pers_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_pers_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_pers_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_phase_boots_Description"	"主动：相位移动 - 提升移动速度并使你可以穿越单位。提升效果根据装备英雄为近战或远程有所不同。\n\n多个鞋类物品提供的移动速度加成不叠加。"
"DOTA_Tooltip_ability_item_phase_boots_Lore"	"穿着它的人可以穿越虚空。"
"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed"	"%相位移动加速（近战）："
"DOTA_Tooltip_ability_item_phase_boots_phase_duration"	"相位移动持续时间："
"DOTA_Tooltip_ability_item_phase_boots_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_pipe_Description"	"主动：法术护盾 - 为%barrier_radius%范围内的友方单位套上能抵挡%barrier_block%点法术伤害的护盾。\n被动：洞察光环 - 提升%aura_radius%范围内友方单位每秒生命恢复速度%aura_health_regen%点和%magic_resistance_aura%%%的魔法抗性。"
"DOTA_Tooltip_ability_item_pipe_Lore"	"一件来源神秘的强大古物，能制造出抵挡法术攻击的护盾。"
"DOTA_Tooltip_ability_item_pipe_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_platemail_Lore"	"保护整个上身的厚重金属板。注意别砸到脚。"
"DOTA_Tooltip_ability_item_platemail_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_point_booster_Description"	" "
"DOTA_Tooltip_ability_item_point_booster_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_point_booster_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_poor_mans_shield_Description"	"被动：伤害格挡 - 格挡物理攻击造成的伤害，格挡效果取决于装备的英雄为近战还是远程。穷鬼盾对来自敌方英雄的伤害总是可以格挡，但是对来自普通单位的伤害只有%block_chance%%%的概率可以格挡。"
"DOTA_Tooltip_ability_item_poor_mans_shield_Lore"	"一块破旧的老式盾牌，格挡效果却比想象中要好。"
"DOTA_Tooltip_ability_item_poor_mans_shield_block_chance"	"%格挡概率（对小兵）："
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee"	"近战伤害格挡："
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged"	"远程伤害格挡："
"DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_power_treads_Description"	"主动：属性切换 - 将附加属性在力量，敏捷以及智力三者间切换。\n\n动力鞋的合成配件力量腰带可以替换为精灵布带或法师长袍。移动速度加成效果不与其他鞋类物品叠加，多个动力鞋只有一个攻速加成效果。"
"DOTA_Tooltip_ability_item_power_treads_Lore"	"一双厚实的皮靴，能根据穿着者的需求切换属性。"
"DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_power_treads_bonus_stat"	"+$selected_attrib"
"DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_quarterstaff_Lore"	"能让你攻击变快的普通棍子。"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_speed"	"+$attack"
"DOTA_Tooltip_ability_item_quelling_blade_Description"	"主动：砍伐/排眼 - 砍伐一根指定树木，或者摧毁一个守卫。摧毁守卫时施放距离较远。\n被动：压制 - 对非英雄单位进行物理攻击会造成额外伤害，伤害值取决于你的英雄类型（近战或远程）。"
"DOTA_Tooltip_ability_item_quelling_blade_Lore"	"堕落地精的斧头，能让你更快的在森林中穿行。"
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus"	"%近战英雄压制伤害："
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged"	"%远程英雄压制伤害："
"DOTA_Tooltip_ability_item_radiance_Description"	"主动：开启或关闭辉耀灼烧。开启后，辉耀灼烧每秒对%aura_radius%范围内敌军造成%aura_damage%点伤害，并且物理攻击有%blind_pct%%%的几率不会命中。"
"DOTA_Tooltip_ability_item_radiance_Lore"	"一把拥有耀眼光芒灼烧效果的神圣武器，能让敌人化为灰烬。"
"DOTA_Tooltip_ability_item_radiance_aura_damage"	"每秒灼烧伤害："
"DOTA_Tooltip_ability_item_radiance_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_rapier_Description"	"死亡后掉落。当拥有者的队友拾取后，仅在返还给拥有者后才会有效。一旦被敌人拾取，圣剑将不再受此限制，信使无法拾取掉落的圣剑。"
"DOTA_Tooltip_ability_item_rapier_Lore"	"它强横无匹，并不满足于侍奉唯一的主人。"
"DOTA_Tooltip_ability_item_rapier_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_reaver_Lore"	"一把开山断岳的强力巨斧。"
"DOTA_Tooltip_ability_item_reaver_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_refresher_Description"	"主动：完全重置 - 重置你所有物品和技能的冷却时间。"
"DOTA_Tooltip_ability_item_refresher_Lore"	"一件为巫师量身定做的强力物品。"
"DOTA_Tooltip_ability_item_refresher_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_relic_Lore"	"一件足以改变战争形势的强力武器。"
"DOTA_Tooltip_ability_item_relic_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_Description"	"被动：王者光环 - 为%aura_radius%范围内友军提供魔法恢复和护甲加成。\n主动：点击以切换护甲加成光环是否对非英雄单位生效。\n\n多个王者光环效果无法叠加。"
"DOTA_Tooltip_ability_item_ring_of_basilius_Lore"	"这枚戒指是最伟大的法师才能获得的嘉奖。"
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen"	"光环增益回魔："
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor"	"光环增益护甲："
"DOTA_Tooltip_ability_item_ring_of_health_Lore"	"一枚闪闪发光的指环，在一个胖乎乎的半身人尸体下被人所发现。"
"DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_protection_Lore"	"能保护佩戴者的闪光戒指。"
"DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_ring_of_regen_Lore"	"一些侏儒迷信这个戒指能带来好运气。"
"DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_robe_Lore"	"这个长袍将腐化使用者的灵魂，并以给予智慧作为交换。"
"DOTA_Tooltip_ability_item_robe_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_sange_Description"	"被动：次级残废 - 每次攻击均有一定概率减缓敌人的移动速度%maim_duration%秒。"
"DOTA_Tooltip_ability_item_sange_Lore"	"散华是一把异常精准的武器，会自动寻找对方的弱点所在。"
"DOTA_Tooltip_ability_item_sange_maim_chance"	"%致残概率："
"DOTA_Tooltip_ability_item_sange_maim_movement_speed"	"%致残后移动速度减缓："
"DOTA_Tooltip_ability_item_sange_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_sange_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_Description"	"被动：高级残废 - 每次攻击均有一定概率减缓敌人的移动速度%maim_duration%秒。\n\n不会与夜叉或幻影斧提供的移动速度加成叠加。"
"DOTA_Tooltip_ability_item_sange_and_yasha_Lore"	"散华和夜叉经过月光的照耀而产生共鸣，双剑合璧发挥出更大的威力。"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement"	"%移动速度减缓（近战）："
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus"	"%+$move_speed"
"DOTA_Tooltip_ability_item_satanic_Description"	"主动：不洁狂热 - 吸血效果提升至%unholy_lifesteal_total_tooltip%%%，持续%unholy_duration%秒。\n被动：吸血 - 攻击者每次攻击都将根据造成的伤害回复一定比例的生命值。\n\n撒旦之邪力是攻击特效，不与其它攻击特效叠加。"
"DOTA_Tooltip_ability_item_satanic_Lore"	"无穷的力量，需要你付出灵魂作为代价。"
"DOTA_Tooltip_ability_item_satanic_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_satanic_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_satanic_lifesteal_percent"	"%吸血百分比："
"DOTA_Tooltip_ability_item_sheepstick_Description"	"主动：妖术 - 将一个单位变成无害的小动物，持续%sheep_duration%秒。幻象会被立刻消灭。"
"DOTA_Tooltip_ability_item_sheepstick_Lore"	"维斯教会中守卫最为森严的圣物，也是法师们最为垂涎的武器。"
"DOTA_Tooltip_ability_item_sheepstick_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_sheepstick_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_sheepstick_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_shivas_guard_Description"	"主动：极寒冲击 - 发出一道寒冷的波动，对敌人造成%blast_damage%点魔法伤害并减速%blast_movement_speed%%%，持续%blast_debuff_duration%秒。\n被动：霜冷光环 - 降低%aura_radius%范围内敌人攻击速度。\n\n多个霜冷光坏的效果无法叠加。"
"DOTA_Tooltip_ability_item_shivas_guard_Lore"	"据说曾经属于某位女神，至今仍保持大部分神力。"
"DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed"	"光环攻速降低："
"DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_skadi_Description"	"被动: 霜冻攻击 - 攻击附带使敌人移动速度和攻击速度降低的霜冻效果。减速的持续时间将根据装备英雄为近战或远程有所不同。"
"DOTA_Tooltip_ability_item_skadi_Lore"	"极度罕见的古物，由苍空之龙看管。"
"DOTA_Tooltip_ability_item_skadi_cold_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_item_skadi_cold_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_item_skadi_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_skadi_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_skadi_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_slippers_Lore"	"蜘蛛皮做成的轻便靴子，能让你感觉到刺痛。"
"DOTA_Tooltip_ability_item_slippers_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_sobi_mask_Lore"	"法师和术士用作举办仪式常用的面罩。"
"DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_booster_Lore"	"再次鼓起丧失的勇气。"
"DOTA_Tooltip_ability_item_soul_booster_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_soul_ring_Description"	"主动：牺牲 - 消耗%health_sacrifice%点生命值来暂时获取%mana_gain%点魔法值。持续10秒。"
"DOTA_Tooltip_ability_item_soul_ring_Lore"	"一个能吞噬佩带者灵魂的戒指。"
"DOTA_Tooltip_ability_item_soul_ring_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_soul_ring_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_staff_of_wizardry_Lore"	"一个由法师长老代代相传的魔法之杖。"
"DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_stout_shield_Description"	"被动：伤害格挡 - 有一定概率格挡伤害，格挡效果取决于装备的英雄为近战还是远程。"
"DOTA_Tooltip_ability_item_stout_shield_Lore"	"一个人的酒桶底盖，在另一个人手里就成了圆盾。"
"DOTA_Tooltip_ability_item_stout_shield_block_chance"	"%格挡概率："
"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee"	"近战伤害格挡："
"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged"	"远程伤害格挡："
"DOTA_Tooltip_ability_item_talisman_of_evasion_Lore"	"能让你预知到敌人攻击的项链。"
"DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_tango_Description"	"使用：食用树木/守卫 - 吃掉一棵树或一个守卫来恢复生命值。可以使用4次。\n\n对友方英雄使用可以分给他一次使用机会。"
"DOTA_Tooltip_ability_item_tango_Lore"	"战场上的救命稻草。"
"DOTA_Tooltip_ability_item_tango_total_heal"	"吃树生命恢复量："
"DOTA_Tooltip_ability_item_tango_buff_duration"	"回复持续时间："
"DOTA_Tooltip_ability_item_tpscroll_Description"	"使用：传送 - 将你传送到一个指定的友方建筑。双击将直接传送至己方泉水。"
"DOTA_Tooltip_ability_item_travel_boots_Description"	"主动：传送 - 将你传送到一个友方建筑或非英雄单位身边。双击将直接传送至己方泉水。再次购买卷轴可以升级，升级后可以传送至友方英雄。\n\n多双鞋子的移动速度提升效果不会叠加。"
"DOTA_Tooltip_ability_item_travel_boots_Lore"	"足生双翼，上天入地。"
"DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_ultimate_orb_Lore"	"蕴含生命本质的神秘法球。"
"DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_Description"	"被动：终极技能升级 - 提升某些英雄的终极技能和基础技能效果。"
"DOTA_Tooltip_ability_item_ultimate_scepter_Lore"	"拥有半神之力的法师的权杖。"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_urn_of_shadows_Description"	"主动：灵魂释放 - 为友方单位在一定时间内恢复生命值，对敌方单位则造成持续伤害。治疗效果在受到英雄或防御塔攻击后会消失。\n每当敌方英雄在%soul_radius%范围内死亡时获得充能。只有最靠近死亡英雄的灵龛能得到充能。"
"DOTA_Tooltip_ability_item_urn_of_shadows_Lore"	"内含强大恶魔的骨灰。"
"DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_vanguard_Description"	"被动：伤害格挡 - 每次受到攻击都有%block_chance%%%的几率格挡伤害，格挡效果取决于装备的英雄为近战还是远程。"
"DOTA_Tooltip_ability_item_vanguard_Lore"	"能够让持有者躲过最致命攻击的强力盾牌。"
"DOTA_Tooltip_ability_item_vanguard_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_vanguard_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_vitality_booster_Description"	" "
"DOTA_Tooltip_ability_item_vitality_booster_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_vladmir_Description"	"被动：弗拉迪米尔光环 - 为%aura_radius%范围内附近的友军提供吸血、生命恢复、魔法恢复、额外攻击力和护甲多种加成。吸血光环效果对近战和远程单位的效果有所不同。\n\n多个光环效果不能叠加。"
"DOTA_Tooltip_ability_item_vladmir_Lore"	"一副怪异的面具，纠缠着死去吸血鬼的怨念。"
"DOTA_Tooltip_ability_item_vladmir_hp_regen"	"光环生命恢复速率："
"DOTA_Tooltip_ability_item_vladmir_vampiric_aura"	"%近战吸血效果："
"DOTA_Tooltip_ability_item_vladmir_mana_regen_aura"	"光环魔法回复加成："
"DOTA_Tooltip_ability_item_vladmir_damage_aura"	"%光环攻击力加成："
"DOTA_Tooltip_ability_item_vladmir_armor_aura"	"光环护甲加成："
"DOTA_Tooltip_ability_item_void_stone_Description"	" "
"DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_ward_observer_Description"	"使用：放置侦查守卫来获得附近区域的视野。守卫放置后将持续%duration_minutes_tooltip%分钟。\n\n按住Ctrl键可以对友方英雄使用，将1个守卫转移到他的物品栏中。"
"DOTA_Tooltip_ability_item_ward_sentry_Description"	"使用：放置一个岗哨守卫以在周围提供真实视域。守卫放置后将持续%duration_minutes_tooltip%分钟。\n\n按住Ctrl键可以对友方英雄使用，将1个守卫转移到他的物品栏中。"
"DOTA_Tooltip_ability_item_wraith_band_Lore"	"总是回响着微弱耳语的圆环。"
"DOTA_Tooltip_ability_item_wraith_band_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_wraith_band_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_wraith_band_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_wraith_band_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_yasha_Lore"	"夜叉可以称得上有史以来最轻巧的武器。"
"DOTA_Tooltip_ability_item_yasha_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_yasha_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus"	"%+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_Description"	"主动：补魔 - 回复英雄周围%replenish_radius%范围内友方单位的魔法。\n\n移动速度提升效果不与其他鞋子叠加。"
"DOTA_Tooltip_ability_item_arcane_boots_Lore"	"装备这种鞋子的法师在战斗中值得重视。"
"DOTA_Tooltip_ability_item_arcane_boots_replenish_amount"	"补魔回复魔法量："
"DOTA_Tooltip_ability_item_arcane_boots_bonus_movement"	"+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_orb_of_venom_Description"	"被动：毒性攻击 - 使目标中毒，造成持续伤害和移动速度的减缓，效果取决于装备英雄为近战或远程。"
"DOTA_Tooltip_ability_item_orb_of_venom_Lore"	"给你的武器淬上毒蛇的毒液。"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage"	"每秒毒素伤害:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee"	"%近战减速："
"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration"	"毒素持续时间："
"DOTA_Tooltip_ability_item_ancient_janggo_Description"	"主动：坚韧 - 为%radius%范围内友军提供+%bonus_attack_speed_pct%的攻速加成和+%bonus_movement_speed_pct%%%的移动速度加成。\n被动：迅捷光环 -为%radius%范围内友军提供移动速度加成。\n\n同类物品光环效果不能叠加。"
"DOTA_Tooltip_ability_item_ancient_janggo_Lore"	"在危难时刻能鼓舞周围人士气的遗物。"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed_pct"	"%移动速度提升："
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats"	"+$all"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_medallion_of_courage_Description"	"主动：无畏 - 如果对队友施放可以在降低自身护甲的同时，提升目标的护甲。如果对敌人施放将同时降低自身和目标的护甲。无法对技能免疫单位施放。"
"DOTA_Tooltip_ability_item_medallion_of_courage_Lore"	"持有者将无惧于战斗。"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Description"	"使用：使用者和附近的友方玩家控制单位在短时间内获得隐身效果和移动速度加成。他们在小地图上的图标也会消失。靠近敌方英雄或防御塔%visibility_radius%距离后将打破隐身效果。"
"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed"	"%移动速度提升："
"DOTA_Tooltip_ability_item_smoke_of_deceit_duration"	"持续时间："
"DOTA_Tooltip_ability_item_veil_of_discord_Description"	"主动：魔法虚弱 - 发出一波弱化冲击，增加敌人受到的魔法伤害。持续%resist_debuff_duration%秒。"
"DOTA_Tooltip_ability_item_veil_of_discord_Lore"	"一个堕落法师的头饰。"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor"	"+$armor"
"DOTA_Tooltip_modifier_item_buff_ward"	"侦查守卫"
"DOTA_Tooltip_modifier_item_ward_true_sight"	"岗哨守卫"
"DOTA_KillCam_ProTipHeader"	"下次试试这个："
"DOTA_KillCam_YourHealth"	"你的生命值"
"DOTA_KillCam_Delivers"	"已发送"
"DOTA_KillCam_Damage"	"%s1 伤害"
"DOTA_KillCam_Using"	"使用中"
"DOTA_KillCam_Ability"	"%s1"
"DOTA_KillCam_AutoAttackReceived"	"已收到"
"DOTA_KillCam_AutoAttack"	"一次攻击"
"DOTA_KillCam_AutoAttack_Plural"	"来自于%s1的攻击"
"DOTA_KillCam_ShowMeReplay"	"显示回放"
"DOTA_KillCam_CapYou"	"您"
"DOTA_KillCam_LowYou"	"您"
"DOTA_KillCam_Killed"	"已杀死"
"DOTA_KillCam_Yourself"	"你"
"DOTA_KillCam_HaveDied"	"已经死亡。"
"DOTA_GAMEPLAY_USE_TANGOS_NAME"	"素食主义者"
"DOTA_GAMEPLAY_USE_TANGOS_DESC"	"吃掉300棵树。"
"DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME"	"首场免费"
"DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC"	"完成您 Dota 2 的第一场游戏"
"DOTA_PERSONA_GAMES_PLAYED_TEN_NAME"	"只是试一下"
"DOTA_PERSONA_GAMES_PLAYED_TEN_DESC"	"参与 10 场游戏"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME"	"沉迷其中"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC"	"参与 100 场游戏"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME"	"想退就退"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC"	"参与 1000 场游戏"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME"	"组队时间"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC"	"完成一场组队匹配游戏"
"DOTA_PlayerLoading"	"载入中"
"DOTA_PlayerFinishedLoading"	"准备"
"DOTA_SHOP_NAME_BASIC"	"基地商店"
"DOTA_SHOP_NAME_RECIPE"	"图纸商店"
"DOTA_SHOP_NAME_SECRET"	"神秘商店"
"DOTA_SHOP_NAME_SIDE"	"边路商店"
"DOTA_SHOP_NAME_SUGGEST"	"建议"
"DOTA_SHOP_NAME_SEARCH"	"搜索"
"DOTA_SUBSHOP_CONSUMABLES"	"消耗品"
"DOTA_SUBSHOP_ATTRIBUTES"	"属性"
"DOTA_SUBSHOP_WEAPONS_ARMOR"	"装备"
"DOTA_SUBSHOP_MISC"	"杂物"
"DOTA_SUBSHOP_RECIPE_BASICS"	"配件"
"DOTA_SUBSHOP_RECIPE_SUPPORT"	"辅助"
"DOTA_SUBSHOP_RECIPE_MAGICS"	"魔法系"
"DOTA_SUBSHOP_RECIPE_DEFENSE"	"防具"
"DOTA_SUBSHOP_RECIPE_WEAPONS"	"武器"
"DOTA_SUBSHOP_RECIPE_ARTIFACTS"	"圣物"
"DOTA_SUBSHOP_SECRET"	"神秘商店"
"DOTA_SUBSHOP_SIDE_PAGE_1"	"第一页"
"DOTA_SUBSHOP_SIDE_PAGE_2"	"第二页"
"DOTA_SHOP_REQUIREMENTS"	"图纸配方"
"DOTA_SHOP_SETQUICKBUY"	"设为快捷购买"
"DOTA_Shop_Recipe"	"图纸"
"DOTA_Shop_Search_Field_Default"	"搜索物品"
"DOTA_Shop_Item_Error_Need_SecretShop"	"需要神秘商店"
"DOTA_Shop_Item_Error_Need_SideShop"	"需要边路商店"
"DOTA_Shop_Item_Error_Out_of_Stock"	"物品已售完"
"DOTA_Shop_Item_Error_Disallowed"	"该英雄禁用此物品"
"DOTA_Shop_Item_Error_Cant_Afford"	"金钱不足"
"DOTA_Shop_Item_Already_Owned"	"已拥有"
"DOTA_Shop_Tip_Mouse_Buttons"	"欢迎来到物品商店\n\n左击图标选中物品。\n右击物品进行购买。"
"DOTA_Shop_Tip_Search"	"搜索\n\n下方的搜索框可以帮助您通过名称找到物品。"
"DOTA_Item_Tooltip_Sell_Price"	"出售价格：%s1"
"DOTA_Item_Tooltip_Sell_Price_Time"	"售价：%s1（%s2）"
"DOTA_SpectatorMode_Directed"	"导播视角"
"DOTA_SpectatorMode_FreeCam"	"自由视角"
"DOTA_SpectatorMode_PlayerView"	"玩家视角"
"DOTA_SpectatorMode_HeroChase"	"英雄追踪"
"DOTA_SpectatorAudio_None"	"无解说员"
"DOTA_SpectatorFOW_BothTeams"	"战争迷雾：双方队伍"
"DOTA_Spectator_SpectatorMode"	"观众模式："
"DOTA_Spectator_HeroList"	"英雄："
"DOTA_Spectator_FOWLabel"	"战争迷雾："
"DOTA_Spectator_NumSpecs"	"观众：%s1"
"DOTA_RPSTATUS_STARTGAME"	"正在开始..."
"DOTA_NewPlayerQuestion_Title"	"欢迎来到DOTA2"
"DOTA_GameEnd_PointsEarned"	"你赢得了<font color='#7AD1F2'>%s1</font>个点数！"
"DOTA_GameEnd_PointsLevelEarned"	"你赢得了 <font color='#7AD1F2'>%s1</font> 个点数，并达到了 <font color='#7AD1F2'>%s2</font> 级！"
"DOTA_Broadcaster_Channel"	"%s1"
"DOTA_Broadcaster_Lang_0"	"英语"
"DOTA_Broadcaster_Lang_1"	"德语"
"DOTA_Broadcaster_Lang_2"	"法语"
"DOTA_Broadcaster_Lang_3"	"意大利语"
"DOTA_Broadcaster_Lang_4"	"韩语"
"DOTA_Broadcaster_Lang_5"	"西班牙语"
"DOTA_Broadcaster_Lang_6"	"中文"
"DOTA_Broadcaster_Lang_7"	"中文"
"DOTA_Broadcaster_Lang_8"	"俄语"
"DOTA_Broadcaster_Lang_9"	"泰语"
"DOTA_Broadcaster_Lang_10"	"日语"
"DOTA_Broadcaster_Lang_11"	"葡萄牙语"
"DOTA_Broadcaster_Lang_12"	"波兰语"
"DOTA_Broadcaster_Lang_13"	"丹麦语"
"DOTA_Broadcaster_Lang_14"	"荷兰语"
"DOTA_Broadcaster_Lang_15"	"芬兰语"
"DOTA_Broadcaster_Lang_16"	"挪威语"
"DOTA_Broadcaster_Lang_17"	"瑞典语"
"DOTA_Paused"	"游戏已被暂停"
"GameUI_ServerConnectOutOfDate"	"服务器尚未更新到最新版本。\n"
"GameUI_ServerChallengeIncorrect"	"服务器未对正确的请求作出响应。\n版本可能已过时。\n"
"GameUI_ServerInsecure"	"您正处于非安全模式中。您必须重新启动游戏才能连接至安全服务器。\n"
"GameUI_ServerRejectBadChallenge"	"错误的请求。\n"
"GameUI_ServerRejectLANRestrict"	"本地服务器仅限于本地客户端（C 类）。\n"
"GameUI_ServerRejectBadPassword"	"密码错误。\n"
"GameUI_ServerRejectServerFull"	"服务器已满。\n"
"GameUI_ServerRejectBanned"	"您已被此服务器封禁。\n"
"GameUI_ServerRejectFailedChannel"	"创建网络频道失败。\n"
"GameUI_ServerRejectOldVersion"	"你正在试图连接的服务器\n运行着较旧版本的游戏。\n"
"GameUI_ServerRejectBadSteamKey"	"无效的Steam序列号长度\n"
"GameUI_ServerRejectOldProtocol"	"该服务器正在使用比您的客户端更旧的连接协议。\n"
"GameUI_ServerRejectNewProtocol"	"该服务器正在使用比您的客户端更新的连接协议。\n"
"GameUI_ServerRejectInvalidConnection"	"无效的连接。\n"
"GameUI_ServerRejectInvalidCertLen"	"无效的授权凭据长度。\n"
"GameUI_ServerRejectInvalidSteamCertLen"	"STEAM凭据长度错误！\n"
"GameUI_ServerRejectSteam"	"STEAM验证被拒\n"
"GameUI_ServerRejectGS"	"GS 创建本地用户失败\n"
"GameUI_ServerNoLobby"	"服务器无法定位游戏会话。\n"
"GameUI_ServerRequireSteams"	"服务器要求您运行Steam。\n"
"GameUI_ServerAuthDisabled"	"认证已禁用。\n"
"GameUI_ServerCDKeyAuthInvalid"	"序列号授权对于互联网服务器无效。\n"
"GameUI_ServerInvalidCDKey"	"无效的序列号。\n"
"GameUI_ServerCDKeyInUse"	"序列号已被使用。\n"
"GameUI_ClientRetryLimit"	"无法与服务器建立连接。\n"
"GameUI_ClientBadServerAddress"	"服务器地址错误。\n"
"GameUI_ClientStringTableError"	"你的文本索引表与服务器的不符，请更新游戏。\n"
"GameUI_ClientUnableToCRCMap"	"无法计算地图校验。\n"
"GameUI_ClientNoMap"	"无法加载服务器指定的地图。\n"
"GameUI_ClientDifferentMap"	"你的地图与服务器的不符，请更新游戏。\n"
"GameUI_ClientUnableToCRCDLL"	"无法计算客户端部分的DLL文件校验。\n"
"GameUI_ClientConnectionTimedOut"	"服务器连接超时。\n"
"GameUI_ClientServerShutdown"	"服务器正在关闭。\n"
"GameUI_ClientMissingModel"	"无法继续进行连接，模型文件丢失。\n"
"GameUI_ClientConsistencyFail"	"连接中断，模型文件与服务器不一致。\n"
"report_text_abuse"	"刷屏"
"report_text_abuse_desc"	"刚才有人刷屏"
"report_voice_abuse_desc"	"刚才有人滥开语音"
"report_feeding"	"故意送人头"
"report_feeding_desc"	"他们故意送人头，伤害了他们自己团队的利益"
"report_ability_abuse_desc"	"他们故意滥用技能，伤害了他们自己团队的利益"
"commend_friendly"	"待人和善"
"commend_friendly_desc"	"我觉得他很友善"
"commend_forgiving"	"宽容大度"
"commend_forgiving_desc"	"我觉得他们相当宽容"
"commend_teaching"	"教导有方"
"commend_teaching_desc"	"我觉得他们是好老师"
"commend_leadership_desc"	"我觉得他指挥的很好"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore"	"魅影之纱成员学习到的第一个技能，中招就意味着下一次攻击要来了。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore"	"茉崔蒂的真丝面纱是她倒霉的目标临终所见之物。"
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore"	"长期的冥想使得魅影之纱的成员能够谨慎的预知到敌人的到来。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore"	"神圣的一击，茉崔蒂通过赐予对手死亡来向他们致以敬意。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore"	"奥斯塔里昂激活他的冥魂怒意，毁灭他的敌人。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore"	"五河琴里的剑刃将敌人的骨髓抽出，注入他自己的界。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore"	"五河琴里的对头们一直很疑惑，为什么他就是不会死透。"
"DOTA_Tooltip_ability_morphling_waveform_Lore"	"轻松卷走敌人的滔滔洪水。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Lore"	"变体精灵唤出自身的元素，构成波浪碾碎对手。"
"DOTA_Tooltip_ability_morphling_morph_agi_Lore"	"转变为水形态的变体精灵特征很难被辨别。"
"DOTA_Tooltip_ability_morphling_morph_str_Lore"	"转变为水形态的变体精灵特征很难被辨别。"
"DOTA_Tooltip_ability_morphling_replicate_Lore"	"盯着变体精灵看而因此幻化出的一个映像，会变成这个观看者的模样。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore"	"史德利古尔与人分享他那野兽般的嗜血饥渴。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore"	"只要有人在战场上遍洒鲜血，那么剥皮双子就乐于向他施以援手。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore"	"史德利古尔闻到血腥味就会变得无比狂热。"
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore"	"当爱尔奎特猎杀你时，受伤就意味着死亡。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore"	"灼霜龙族的各个物种分支个体都拥有极端危险的气息；而将各物种分支的特性混合起来，就简直难以想象。"
"DOTA_Tooltip_ability_jakiro_ice_path_Lore"	"杰奇洛狡猾的右脑使出它的冰封天赋，用骇人的酷寒冻结大地。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore"	"杰奇洛张开左边的咽喉，让前方生灵涂炭。"
"DOTA_Tooltip_ability_jakiro_macropyre_Lore"	"用冰与火混合而成的极端温度撕裂战场。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore"	"蝙蝠骑士给他的对手泼燃油时，经常能听见他在喋喋不休。"
"DOTA_Tooltip_ability_batrider_flamebreak_Lore"	"蝙蝠骑士选择用燃烧弹作为武器。"
"DOTA_Tooltip_ability_batrider_firefly_Lore"	"当敌人逃进荒狱丛林时，大部分人都不得不先砍开挡道的树丛。而蝙蝠骑士却选择直接将他的敌人，连同丛林一起破坏殆尽。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore"	"就算蝙蝠骑士说免费，也几乎没人敢去骑他的蝙蝠。"
"matchmaking_denied_local"	"你无法为%s1匹配比赛"
"matchmaking_denied_party"	"%s1将禁止你的队伍\n在%s2内匹配比赛"
"dota_day"	"%s1天"
"dota_days"	"%s1天"
"DOTA_Tooltip_Ability_Build_Comment"	"%s1"
"DOTA_Tooltip_Item_Build_Comment"	"%s1"
"DOTA_Tooltip_ability_razor_plasma_field_Lore"	"闪电幽魂用等离子力量统治着永劫之墟。"
"DOTA_Tooltip_ability_razor_static_link_Lore"	"剃刀的极性吸引电流通向自身，以汲取他对手的力量。"
"DOTA_Tooltip_ability_razor_unstable_current_Lore"	"攻击闪电幽魂将可以体验免费的电击疗法。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore"	"掌控闪电。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore"	"雷神·风暴烈酒的二象性让他可以欣赏自己被电时的百态。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore"	"雷神狂暴的雷霆力量总是让其他人为之一电。"
"DOTA_Tooltip_ability_storm_spirit_overload_Lore"	"啪！嘶！咝！"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore"	"风暴来袭。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore"	"莉莱周围的温度急剧下降，让周围的人被急速冻结。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore"	"莉莱引来蓝心冰川的寒风，将敌人封禁在冰块里。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore"	"低温提升了魔法精华，莉莱的出现能够让盟友更频繁的使用魔法而不必担心消耗。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore"	"在她被流放的地方，冰川残骸成为了莉莱用来修练寒冰魔法的场地。"
"DOTA_Tooltip_ability_kunkka_torrent_Lore"	"世界中心喷涌出的上古之洪流，应舰队统帅的召唤而来。"
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore"	"迷失的铁帆海军灵魂依附在昆卡信赖的宝剑-潮汐使者之中，增强它对洪流恶魔的破坏力。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore"	"舰队统帅诸多神秘能力中的一种，能用于战斗或娱乐。"
"DOTA_Tooltip_ability_kunkka_ghostship_Lore"	"铁帆舰队最后的战舰虽然只是个幻影，但它给昆卡的敌人带来的死亡却是完全真实的。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore"	"将多个生命形式的生命能量连接成为一个集合体的远古咒语。"
"DOTA_Tooltip_ability_warlock_shadow_word_Lore"	"戴蒙的奥术有无穷的用途，可以用来强化友军也可以用作诅咒伤害敌人。"
"DOTA_Tooltip_ability_warlock_upheaval_Lore"	"戴蒙操纵时空，削弱所有敌军。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore"	"戴蒙释放被他关在恐惧之木法杖中的异界灵魂，在敌阵中造成毁灭性的打击。"
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore"	"弧形闪电是宙斯在对付渺小的凡人时最喜欢用的法术。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore"	"对那些反叛的异教徒最震慑的天罚。"
"DOTA_Tooltip_ability_zuus_static_field_Lore"	"当天神行于世间，空气中满是静电爆裂。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore"	"神王毁灭一切胆敢反抗他的敌人，他们无所遁形。"
"DOTA_Tooltip_ability_tiny_avalanche_Lore"	"当受到山岭巨人召唤时，毫无生气的石头也会很有杀伤力。"
"DOTA_Tooltip_ability_tiny_toss_Lore"	"小小那巨大的身形让他能够随意抛起最强壮的勇士。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Lore"	"近战英雄会发现攻击山岭巨人是毫无用处的。"
"DOTA_Tooltip_ability_tiny_grow_Lore"	"亲眼看着丘陵变成山峦是震撼的 - 特别是这座山将他的敌人毁灭的时候。"
"DOTA_Tooltip_ability_puck_illusory_orb_Lore"	"顽皮的仙女龙很喜欢捉弄他人，一下子消失，然后在他们想不到的地方出现。"
"DOTA_Tooltip_ability_puck_waning_rift_Lore"	"帕克淘气地一笑，同时将她能中断魔法流动的附魔粉尘洒出。"
"DOTA_Tooltip_ability_puck_phase_shift_Lore"	"带着嘲笑，帕克瞬间转移到了她的异维度。"
"DOTA_Tooltip_ability_puck_dream_coil_Lore"	"仙女龙散播混乱，让敌人陷入鲜活的梦境，见证自己死亡的命运。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore"	"少数进攻性的德尊仪式之一，麻痹魔法经常显示出它的有用之处。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore"	"只有经验老道的暗影侍僧才能正确做出免死之仪式。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore"	"虽然对暗影牧师来说，暗影波只是很简单也很日常的仪式，不过它确实是取胜的关键所在。"
"DOTA_Tooltip_ability_dazzle_weave_Lore"	"玉置亚子在零领域的以太之旅让他能将光与暗的力量融在一起，创造出有两种力量的魔力波动。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore"	"瑞托崔普某些新近挂载的装置运作不良，所以就把它们爆出去作为有效的进攻手段。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore"	"发条技师最骄傲的发明之一就是他的能量齿轮 - 虽然有时会被他的盟友轻视。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore"	"最初用作节日的焰火，现在成了侦察和轰炸敌人的工具。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore"	"一个有些笨重的设备，钩爪能把更加厚重的发条重装甲送入天空。"
"DOTA_Tooltip_ability_lich_frost_nova_Lore"	"冰霜法师艾斯瑞恩从没忘记哪怕最简单的冰系操控咒。"
"DOTA_Tooltip_ability_lich_frost_armor_Lore"	"原本是为了在中埋伏自卫时打造的，司波深雪能够为他人施加一个强力的冰霜护体魔咒。"
"DOTA_Tooltip_ability_lich_dark_ritual_Lore"	"在艾斯瑞恩还是人类的时候，从没听过他会对质疑他统治的人手下留情。"
"DOTA_Tooltip_ability_lich_chain_frost_Lore"	"几乎所有人都认为是冰霜法术中的终极咒语，艾斯瑞安的霜死之珠能用恐惧击打那些胆敢站出来反对他的人们。"
"DOTA_Tooltip_ability_tidehunter_gush_Lore"	"在沉没之岛的竞赛中，利维坦赢得了对公海的统治。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore"	"铁帆海军里有一个传言，说是有只强大的海兽，明明被矛刺中被剑砍伤依然能践踏舰队。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore"	"从舰队统帅昆卡的一艘旗舰上偷来的重锚，被利维坦用作有效的近战武器。"
"DOTA_Tooltip_ability_tidehunter_ravage_Lore"	"呼唤深海之神麦尔朗恩的举动导致整支武装舰队在海上失踪。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore"	"最初是给流浪艺人作开场秀用的，罗斯塔的闪电之炫能分成数叉来震击不止一个对手。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore"	"罗斯塔通常将自己变成一个小鸡来结束表演——现在他把这个屈辱分享给别人了。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore"	"原本是一个自卫用咒语，在师傅被杀害于渗色岭之后，罗斯塔开发出了枷锁咒。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore"	"耍蛇曾是演艺中的重头戏；现在罗斯塔可以授予蛇力量，以服从他自己的吩咐。"
"DOTA_Tooltip_ability_enigma_malefice_Lore"	"奇特的重力将你的敌人核心进行拖拽，让他们动弹不得。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore"	"谜团具备将自身的形体吸入另一个维度的能力——随之产生的就是三个追猎肉体位面的暗黑虚灵。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore"	"世界的一部分缓缓跌入虚空。"
"DOTA_Tooltip_ability_enigma_black_hole_Lore"	"谜团将毁灭的终极漩涡，具有毁天灭地力量的奇点进行引导，大地因此颤抖。"
"DOTA_Tooltip_ability_tinker_laser_Lore"	"鲍什在他的地下实验室完善了这把激光岩石切割器，从没考虑过它的作战效用。"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore"	"鲍什最后救下来的玩意儿，是一个改造过的制导式火箭筒。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore"	"就算实验室最后被封锁了，呼叫机械兵锋的无线电还是通的。"
"DOTA_Tooltip_ability_tinker_rearm_Lore"	"这儿换块新电池，那儿塞几枚火箭弹，鲍什不断改进现有的技术。"
"DOTA_Tooltip_ability_sniper_shrapnel_Lore"	"卡德尔的模块化步枪还能发射燃烧弹，对攻击战壕中的敌人很有用。"
"DOTA_Tooltip_ability_sniper_headshot_Lore"	"童年时对潜行兽的胡乱射击现在被练就成攻击敌人的技术。"
"DOTA_Tooltip_ability_sniper_take_aim_Lore"	"卡德尔总是保持自己待在远处的安全距离，同时他仍然可以作为狙击手进行完美的射击。"
"DOTA_Tooltip_ability_sniper_assassinate_Lore"	"为了完成预言然后返回家乡，卡德尔必须和参加古老考验那天一样，做出完美的射击。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore"	"可怜的灵魂们，屈从于罗坦德吉利的瘟疫后遭到回收，沦为他用。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore"	"接近瘟疫法师就会感受到在他周围的空气中存在的瘟疫和灾祸。"
"DOTA_Tooltip_ability_necrolyte_sadist_Lore"	"罗坦德吉利利用手中的亡者灵魂搭建出从生到死的桥梁。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore"	"空气中充斥的死亡和苦难增强了瘟疫法师的瘟疫魔法。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore"	"龙骑士达维安的气息已经变成了斯莱瑞克的古龙之息，人们还记得它将无数骑士烧成了焦炭。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore"	"达维安将龙族的天赋和骑士的战斗技巧完美结合，使他在近身肉搏中无比勇猛。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore"	"斯莱瑞克的血液流遍达维安的全身，他获得了寻常骑士身上双倍的活力。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore"	"达维安体内有一个更为强大的形态正在休眠，一个将骑士之力和古龙之威完美结合的形态。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed"	"移动速度提升："
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range"	"额外攻击距离："
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_damage"	"额外攻击力："
"Dota_Lobby_Kick"	"踢人"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active"	"模糊"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description"	"变得模糊后将在敌方的小地图消失。"
"commend_submitted"	"称赞已提交：感谢您帮助改善Dota 2社区。"
"report_submitted"	"举报已提交：感谢您帮助改善Dota 2社区。"
"duplicate_report"	"您已经提交了对该玩家的反馈信息。"
"matchmaking_low_priority_local"	"由于放弃过比赛或多次受到举报，你会在%s1内处于低优先级的匹配组。"
"matchmaking_low_priority_party"	"因为放弃过比赛或多次受到举报，%s1在%s2内只允许进行低优先级的匹配。"
"update_notes"	"更新"
"feedback_forums"	"反馈论坛"
"place_holder"	"占\n位"
"dota_hud_error_game_is_paused"	"游戏已暂停"
"TimeOfDay_Day"	"白天"
"TimeOfDay_Night"	"夜间"
"TimeOfDay_am"	"点（上午）"
"TimeOfDay_pm"	"点（下午）"
"DOTA_Tooltip_ability_slardar_sprint_Lore"	"斯拉达从深海来到陆地后，发现有必要用强有力的尾巴冲刺来代替游泳。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore"	"强力的快速碎击，溅起的水浪打破最坚固的防御。"
"DOTA_Tooltip_ability_slardar_bash_Lore"	"偷窃深海宝藏的盗贼在战斗中遭遇到鱼人守卫的残暴之力。"
"DOTA_Tooltip_ability_slardar_amplify_damage_Lore"	"即使是最坚硬的铠甲，一旦遇到海水也是不堪一击。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore"	"在独自学习野外生存时，兽王也掌握了飞斧的运用技巧，使他能够熟练的砍下树木，或者敌人的脑袋。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore"	"度过了与各种野兽互惠互助的孩童时期，现在兽王拥有了随需召唤野兽的能力。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore"	"兽王的激起野兽先天力量的能力，在他劈打斯洛美之王时被目击到。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore"	"兽王学会将他的原始本能凝聚为猛兽般的怒吼，以破坏敌人的队列。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore"	"一种由基迪岛丛林里搜集的各种毒针、毒液和毒素混合而成的药剂，几乎没有人能在沾到它后存活下来。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore"	"造成了他变异的那个生物的麻痹毒刺，现在属于剧毒术士了。"
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore"	"他通过将早先的草药学天赋，和后天获得的毒素专精混合起来，创造出一个活体化瘟疫。"
"DOTA_Tooltip_ability_venomancer_poison_nova_Lore"	"浓酸丛林中的生物通常会对攻击者释放毒性瘴气来保命；而剧毒术士却将这种瘟疫扩散出基迪岛。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore"	"暗惧者将时间撕出一个洞，穿过超维视界并瞬间重现出来。"
"DOTA_Tooltip_ability_faceless_void_backtrack_Lore"	"暗惧者能看到还未发生的事情。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore"	"虚空假面的突袭伴随着维度转移之力。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore"	"当超维视界的裂隙突现之时，所有不幸被其困住的可怜灵魂都将万劫不复。"
"DOTA_Tooltip_ability_pugna_nether_blast_Lore"	"湮灭术，包括一道碧绿的、来自三途川的震耳欲聋的爆炸。"
"DOTA_Tooltip_ability_pugna_decrepify_Lore"	"作为童年时期遗留下来的癖好，现在帕格纳精通于把人放逐到幽冥之境，而不管那人是善还是恶，或者仅仅是他的一时兴起。"
"DOTA_Tooltip_ability_pugna_nether_ward_Lore"	"当在湮灭术寺庙时，帕格纳学会了利用一个简单的、充能的幽冥守卫来支配他的同学。"
"DOTA_Tooltip_ability_pugna_life_drain_Lore"	"帕格纳确实已经变得非常强大了，甚至比湮灭术前任上师还要强大。"
"DOTA_Tooltip_ability_omniknight_purification_Lore"	"全知的牧师们善于清除己方战士们身心中的污杂。"
"DOTA_Tooltip_ability_omniknight_repel_Lore"	"当面对着牺牲之渊时，普里斯特对魔法的适应力得到了测试和证实。"
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore"	"作为神圣的化身，普里斯特．雷霆之怒足以削弱那些不忠之徒。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore"	"全知之主对那些被普利斯特称为“朋友”的人降下保护结界。"
"DOTA_Lobby_Watchable"	"允许旁观"
"dota_matchgroup_useast"	"美国东部"
"dota_matchgroup_uswest"	"美国西部"
"dota_matchgroup_cn"	"中国"
"dota_matchgroup_sea"	"东南亚"
"DOTA_Settings_Controls"	"键位设置"
"DOTA_Settings_Video"	"视频"
"DOTA_Settings_Audio"	"音频"
"DOTA_Settings_Game"	"游戏选项"
"DOTA_Game_Settings"	"游戏设置"
"UI_CAMERA_ACCEL"	"视角加速"
"UI_CAMERA_SPEED"	"视角速度"
"UI_CAM_REVERSE_GRIP"	"视角反握"
"UI_EDGE_PAN"	"鼠标平移"
"UI_AUTO_ATTACK"	"自动攻击"
"UI_NETWORK_QUALITY"	"网络质量"
"UI_AUTO_PURCHASE"	"自动购买物品"
"UI_SHOW_NAMES"	"血条上显示玩家名称"
"UI_SIMPLE_MAP_COLORS"	"小地图上使用单色"
"UI_HIDE_MAP_BG"	"小地图上只显示单位"
"UI_ON"	"启用"
"UI_OFF"	"关闭"
"UI_MED"	"中等"
"UI_HIGH"	"高"
"UI_DEFAULTS"	"默认"
"DOTA_Audio_Settings"	"音频设置"
"UI_Game_Volume"	"游戏音量"
"UI_Music_Volume"	"音乐音量"
"UI_Speaker_Config"	"扬声器配置"
"UI_Sound_Quality"	"音效质量"
"UI_Captioning"	"显示字幕"
"UI_Unit_Speech"	"游戏配音"
"UI_Background_Sound"	"切换至桌面后依然播放声音"
"UI_Enable_Voice"	"开启语音"
"UI_Voice_Transmit_Vol"	"语音发送音量"
"UI_Voice_Receive_Vol"	"语音接收音量"
"UI_Boost_Mic"	"话筒增强"
"UI_Enable_Open_Mic"	"启用开放式话筒"
"UI_Open_Mic_Threshold"	"打开话筒阈值"
"UI_Not_Implemented"	"* - 尚未完成"
"UI_No_Captions"	"无字幕"
"UI_Subtitles_Effects"	"字幕与效果"
"UI_Subtitles"	"字幕"
"UI_Headphones"	"耳机"
"UI_2_Speakers"	"2 声道"
"UI_4_Speakers"	"4 声道"
"UI_5_1_Speakers"	"5.1 声道"
"UI_7_1_Speakers"	"7.1 声道"
"DOTA_Dismiss"	"关闭"
"DOTA_Warning"	"警告"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance"	"%致残概率："
"DOTA_Tooltip_ability_item_yasha_Description"	"不会与其他夜叉、散夜对剑以及幻影斧提供的移动速度加成叠加。"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_range"	"%远程减速："
"DOTA_VoiceTextBanned_Reports"	"没人会听到您的声音。系统判定您在游戏中的言语冒犯了其他人，严重影响了他们正常的游戏体验，因此您通讯的权限被暂时撤消。恢复与其他玩家交流的权利还需%s1小时。"
"Dota_Lobby_Set_Filter"	"筛选"
"DOTA_More_ellipses"	"更多..."
"DOTA_RecentEvent"	"显示最近活动"
"DOTA_SelectAllOthers"	"全选其他单位"
"DOTA_Summary"	"概要"
"DOTA_Lore"	"传说"
"DOTA_SkillsLabel"	"技能："
"DOTA_RoleLabel"	"角色："
"DOTA_Tooltip_topbar_dashboard"	"记分板"
"DOTA_Tooltip_topbar_chat"	"聊天"
"DOTA_Tooltip_topbar_score"	"计分板"
"DOTA_Tooltip_topbar_guide"	"向导"
"DOTA_Tooltip_topbar_log"	"日志"
"DOTA_Tooltip_topbar_stats"	"状态"
"DOTA_Tooltip_topbar_spectate"	"观战"
"DOTA_Tooltip_topbar_disconnect"	"断开连接"
"DOTA_Chat_Bot_LeaveRoshan"	"离开Roshan"
"DOTA_Chat_Bot_TeamRoam"	"游走GANK%s1"
"DOTA_TutorialBody_RoundOne"	"狙击手能进行没有弹道的远程攻击，因此会很快命中。但是他的基础攻击力很低，所以时机很重要。"
"DOTA_TutorialTask_Sniper"	"用狙击手来补刀。"
"DOTA_TutorialBody_RoundTwo"	"敌法师的攻击动作和攻击频率都很快 - 近战英雄正补往往更容易。"
"DOTA_TutorialTask_Antimage"	"用敌法师来补刀。"
"DOTA_TutorialBody_RoundThree"	"米拉娜的攻击动作和弹道速度比较好，但攻击力较低，因此她的使用难度适中。"
"DOTA_TutorialTask_Mirana"	"用米拉娜来补刀。"
"DOTA_TutorialBody_RoundFour"	"琪露诺的攻击动作有一个收手动作，弹道也较慢，这让人很难预判攻击命中时间，所以琪露诺补刀较难。"
"DOTA_TutorialTask_CrystalMaiden"	"用琪露诺来补刀。"
"DOTA_TutorialBody_RoundFive"	"因为其良好的攻击动画，高攻击力以及毁灭阴影技能，影魔打小兵赚钱很快 - 试试看你在这条兵线上打钱速度能有多快。"
"DOTA_TutorialTask_ShadowFiend"	"全速打钱！"
"DOTA_TutorialTitle_LastHitEnd"	"游戏结束"
"DOTA_TutorialBody_LastHitEnd"	"您的分数："
"DOTA_Tooltip_ability_nevermore_requiem_Lore"	"那些死者的灵魂被捕获，用来毁灭他们生前的盟友。"
"DOTA_Tooltip_ability_sven_storm_bolt_Lore"	"流浪剑客从他父亲的学校里取得的精铁护手能对敌人造成致命打击。"
"DOTA_Tooltip_ability_sven_great_cleave_Lore"	"守夜骑士团仍然在试图从夜刀神十香那里取回被偷走的弃誓之刃，一把能斩开低级勇士的利剑。"
"DOTA_Tooltip_ability_sven_warcry_Lore"	"吟诵守夜人法典的句子能够强化夜刀神十香对其流浪法则的遵从。太有诗意了！"
"DOTA_Tooltip_ability_sven_gods_strength_Lore"	"凭借能够击碎神圣之盔的力量，流浪剑客在近身肉搏中未尝一败。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore"	"覆盖着寒冰的箭矢破空而出，将敌人冻结致死。"
"DOTA_Tooltip_ability_drow_ranger_silence_Lore"	"崔希丝对物理搏斗时的宁静尤为钟爱，于是用她的卓尔天赋来中止对方法师的吟唱。"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore"	"崔希丝在卓尔族森林中独处的时光让她有时间教导其他弓箭手如何提高弓技。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore"	"卓尔游侠是弓箭手登峰造极的典型。"
"DOTA_Tooltip_ability_viper_poison_attack_Lore"	"冥界亚龙天生带有剧毒的呼吸能够迅速的抽干敌人的生命活力。"
"DOTA_Tooltip_ability_viper_nethertoxin_Lore"	"冥界之毒让你的伤口更加致命，让你的疲劳能够致死。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore"	"对那些攻击冥界亚龙的人来说，刀刃一接触到它的皮肤就被腐蚀是再正常不过的。"
"DOTA_Tooltip_ability_viper_viper_strike_Lore"	"曾经用于屠杀它那残酷主人的招数，冥界亚龙毒素中最强大的一种，用来折磨那些敢于激怒它的人来说再好不过。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore"	"依什卡菲尔能随心所欲的改变某一地区的引力。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore"	"黑暗贤者打通“幻墙之末”，让其中的光棱力量渗透出来。"
"DOTA_Tooltip_ability_dark_seer_surge_Lore"	"依什卡菲尔曾经用他心智之神速来在幻墙之间辨明方向。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore"	"尽管黑暗贤者不能回到他原来的国度，他仍然能召唤出一道具有强大心智力量的璀璨幻墙，在敌人之间制造混乱。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_speed_pct"	"攻击速度降低："
"DOTA_Tooltip_Ability_roshan_spell_block_Description"	"Roshan每15秒会抵抗一次指向性法术。"
"DOTA_Tooltip_Ability_roshan_bash_Description"	"Roshan的攻击有一定概率造成眩晕。"
"DOTA_Tooltip_Ability_roshan_bash_bash_chance"	"%概率："
"DOTA_Tooltip_Ability_roshan_bash_bonus_damage"	"额外伤害："
"DOTA_Tooltip_Ability_roshan_bash_stun_duration"	"眩晕时间："
"DOTA_Tooltip_Ability_roshan_slam_Description"	"Roshan猛击地面，对周围的敌人造成伤害和减速。猛击的伤害每4分钟提高20点。"
"DOTA_Tooltip_Ability_roshan_slam_radius"	"作用范围："
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero"	"英雄持续时间："
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit"	"单位持续时间："
"DOTA_Tooltip_Ability_roshan_slam_slow_amount"	"%减速："
"DOTA_Tooltip_Ability_roshan_slam_damage"	"伤害："
"DOTA_Tooltip_Ability_roshan_devotion_Description"	"Roshan拥有无数的保护性技能，包括55%%的魔法抗性，立刻清除攻击它的幻象，以及随着时间推移增加自身的护甲。"
"Dota_Lobby_Join_Slot"	"加入空位"
"Dota_Lobby_Leave"	"离开游戏"
"Dota_Lobby_Ready"	"准备"
"Dota_Lobby_Choose_Slot"	"选择右侧面板上的一个空位"
"Dota_Lobby_Title"	"- 游戏房间"
"Dota_Lobby_Setup_Button"	"游戏设置"
"Dota_Lobby_Cancel_Game"	"取消游戏"
"Dota_Lobby_Start_Game"	"开始游戏"
"Dota_Lobby_Broadcasters"	"解说员"
"Dota_Lobby_Become_Broadcaster"	"加入频道"
"DOTA_UI_Submit"	"提交"
"dota_friends"	"好友"
"friends_playing_dota"	"DOTA 游戏中"
"friends_online"	"在线"
"friends_offline"	"离线"
"party_accepted"	"队伍中"
"party_pending"	"（%s1 待定）"
"party_declined"	" "
"most_played_heroes"	"最多使用的英雄"
"heroes_played_title"	"使用过的英雄"
"dota_hero"	"英雄"
"chat_send"	"发送"
"chat_members"	"参与者"
"chat_add_channel"	"添加聊天频道"
"chat_select_channel"	"选择一个聊天频道来加入"
"dota_report_title_commend"	"称赞玩家"
"dota_report_title_report"	"举报玩家"
"dota_report_leave_comment"	"发布留言..."
"dota_reports_remaining"	"可举报次数剩余：%s1"
"dota_reports_total"	"已提交举报次数：%s1"
"dota_commends_remaining"	"剩余称赞次数：%s1"
"dota_commends_total"	"已提交称赞次数：%s1"
"report_voice_abuse"	"麦霸"
"report_ability_abuse"	"故意滥用技能"
"commend_leadership"	"指挥得当"
"blog"	"官网"
"DOTA_create_lobby"	"创建房间"
"dota_soon"	"即将推出"
"DOTA_filter_private_lobby"	"使用密码寻找私人房间"
"DOTA_practice_lobby_list"	"当前私人房间"
"DOTA_Settings_Shop_Hotkeys"	"总是使用快捷键购买装备"
"UI_SCREEN_SHAKE"	"启用画面晃动"
"DOTA_Video_Settings"	"视频设置"
"UI_Brightness"	"亮度"
"UI_VSync"	"垂直同步"
"UI_Advanced"	"高级"
"UI_Adanced_Settings"	"高级设置"
"UI_AdditivePass"	"附加光照渲染"
"UI_SpecularBloom"	"高光光晕"
"UI_Water"	"高级水面效果"
"UI_Fog"	"高级迷雾效果"
"UI_Animate_Portrait"	"动态肖像"
"UI_Shadows"	"阴影质量"
"UI_World_Lighting"	"环境光效"
"UI_Ambient_Occlusion"	"环境光遮蔽"
"UI_Textures"	"纹理质量"
"UI_Overlays"	"覆盖"
"UI_Antialiasing"	"抗锯齿"
"UI_Color_Blind"	"色盲模式"
"UI_Video_Test"	"视频测试"
"UI_Hero_Global_Bindings"	"英雄/全局键位设置"
"UI_Legacy_Keys"	"传统英雄键位"
"UI_Ultimate"	"终极技能"
"UI_Ability1"	"技能 1"
"UI_Ability2"	"技能 2"
"UI_Ability3"	"技能 3"
"UI_Ability4"	"技能 4"
"UI_Ability5"	"技能 5"
"UI_View_Controls"	"视野控制"
"UI_Unit_Actions"	"单位动作"
"UI_Panel_Activation"	"面板激活"
"DOTA_UserMenu_CommendPlayer"	"称赞玩家"
"DOTA_UserMenu_ReportPlayer"	"举报玩家"
"dota_hud_error_unit_dead"	"死亡"
"dota_hud_error_cant_disassemble_stash_out_of_range"	"不在储藏处范围内"
"dota_hud_error_cant_toss"	"没有可以投掷的东西"
"dota_hud_error_queue_full"	"命令队列已满"
"DOTA_RP_FINDING_MATCH"	"寻找比赛中"
"dota_item_build_title_default"	"推荐出装"
"dota_item_build_default"	"默认出装"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip"	"%最大减速："
"DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown"	"转换速率："
"DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown"	"转换速率："
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration"	"缠绕持续时间："
"DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip"	"范围："
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed"	"攻击减速："
"DOTA_Tooltip_ability_enchantress_untouchable_Lore"	"在攻击爱由莎之后，大多数敌人都会由于攻击了这样一个天然的美人而不知所措。"
"DOTA_Tooltip_ability_enchantress_enchant_Lore"	"作为森林真正的管家，无论是卑贱的巨魔还是强大的半人马，爱由莎都会和他们成为朋友。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore"	"古怪的森林小精灵所有的治疗之力虽然微弱，但可以用数量弥补。"
"DOTA_Tooltip_ability_enchantress_impetus_Lore"	"虽然爱由莎更喜欢和平的处事方式，但她还是会用远距离的魔法突击来解决一些问题，她扔出的长矛会从掠过的空气中获得能量。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Lore"	"虽然哈斯卡很少用魔法，不过从玉置亚子还有德尊牧师那里学来的这个强化术，在他严重受伤时经常被使用。"
"DOTA_Tooltip_ability_huskar_burning_spear_Lore"	"神灵武士的武器经过自身鲜血的沾染，燃起了烈火 - 敌人将领受远超己痛的苦楚。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore"	"从虚无之境逃出后，哈斯卡的力量会随着血液的损失而增强，使他能够造成致命的物理性破坏。"
"DOTA_Tooltip_ability_huskar_life_break_Lore"	"哈斯卡不顾危险，冲入只有他能幸存的激烈近身战。"
"DOTA_Tooltip_ability_night_stalker_void_Lore"	"巴拉那制造一个无限之夜的漩涡，将敌人猛烈地撕扯进永恒的黑暗。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore"	"巴拉那在那些挡在他面前的卑微灵魂的头脑中植入扭曲深渊的幻象。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore"	"巴拉那的狩猎技术随着夜晚降临大幅精进。"
"DOTA_Tooltip_ability_night_stalker_darkness_Lore"	"最强大的战士都变得害怕黑暗，真是个令人感到羞耻的场景。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore"	"布蕾克·艾拉齐娜不断抚育她的后代，即使是在战场上。新孵化的小蜘蛛很快就学会如何支援她们的母亲。"
"DOTA_Tooltip_ability_broodmother_spin_web_Lore"	"编制出一张蛛丝之床，艾拉齐娜的网保护她和她的后代，同时给予前进的敌人警告。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore"	"来自布蕾克·艾拉齐娜的尖牙中的麻痹毒素，对侵入她的网中的敌人造成减速和痛苦的死亡。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore"	"大多数猎物都被她用丝茧裹了起来，作为饲料留给后代，育母蜘蛛自己则想品尝那些迷路的英雄的味道。"
"DOTA_Tooltip_ability_weaver_the_swarm_Lore"	"斯吉茨格尔打开时空之纱的缺口，让时崎狂三幼虫穿越而出，帮助他战斗。"
"DOTA_Tooltip_ability_weaver_shukuchi_Lore"	"时崎狂三曾为创世之纱工作，小小的虫洞让他们可以穿越时间来更好的发挥他们的手艺。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore"	"斯吉茨格尔与时间有着多变的联系，使他的动作被看到和感受到，不止一次。"
"DOTA_Tooltip_ability_weaver_time_lapse_Lore"	"如果斯吉茨格尔认为世界当前的现实与他所渴望的不合，他就爬回过去的时间点来纠正错误。"
"DOTA_Tooltip_ability_chen_penitence_Lore"	"尽管陈控制动物的能力还没有强到可以控制敌方英雄，不过还是可以用来考验他们的战斗意志。"
"DOTA_Tooltip_ability_chen_test_of_faith_Lore"	"教会骑士所掌握的狂热魔法形式，不过大多数其他魔法师都认为没什么用。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore"	"尽管他们可能当不了骑士，陈将野兽们吸收入教会，就像他自己当年被改变信仰一样。"
"DOTA_Tooltip_ability_chen_hand_of_god_Lore"	"利用他的奴隶与他的精神连接，陈给予他们完全的康复和幸福。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore"	"墨丘利的匕首将物理位面隐藏在暗影中，凡人在其中畏缩，幽鬼则变得强势。"
"DOTA_Tooltip_ability_spectre_desolate_Lore"	"战士们常常发现只有一个墨丘利的幻象和他们在一起 - 不得不去质疑，这是不是真正的幽鬼。"
"DOTA_Tooltip_ability_spectre_dispersion_Lore"	"一个令人却步的考验摆在墨丘利的敌人面前 - 用剑和魔法消灭一个影子。"
"DOTA_Tooltip_ability_spectre_haunt_Lore"	"在战斗最激烈的时候，墨丘利的物理形态破裂，朦胧的碎片在生者身边作祟。"
"DOTA_Tooltip_ability_spectre_reality_Lore"	"分散的影子重新聚成一个真正的幽鬼。"
"DOTA_Tooltip_ability_doom_bringer_devour_Lore"	"路西法的食欲和贪婪永远不会得到满足。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore"	"堕落者在他所及之处散布毁灭，他的火焰不宽恕任何人。"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Lore"	"被流放的路西法将他翅膀上独特的火焰带给敌人。"
"DOTA_Tooltip_ability_doom_bringer_doom_Lore"	"当佤什昂都的丧钟报出一个名字时，这个名字主人的末日就将到来。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore"	"卡尔德的存在将压周围的敌人吸入寒冷虚空，带来将他们锁进永恒冰牢的威胁。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore"	"卡尔德带来腐蚀性的冰风，将战场变寒冷。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore"	"四糸乃的永恒知识给他的友军带来寒冷强化。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore"	"卡尔德的寒霜之体中流出远古的寒冰风暴，将这个世界的居民冻成他永恒力量的纪念碑。"
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore"	"用黑酿家族的祖传化学知识，拉泽尔配出一种能溶解最坚硬金属的强酸。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore"	"将整座山转变成黄金的实验失败后带来的副产品，这种易挥发的药剂有着破坏的潜力。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore"	"尽管不是一座山，不过拉泽尔还是掌握将一些较小的化合物转化成金币来填满他荷包的技术。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore"	"拉泽尔在越狱时给食人魔喝的酿造物成了激战中的有效药剂。"
"dota_waiting_for_players_connecting"	"正在连接..."
"dota_waiting_for_players_loading"	"载入中…"
"dota_waiting_for_players_ready"	"准备就绪"
"dota_waiting_for_players_failed"	"失败"
"dota_item_build_save_failed"	"保存失败"
"dota_item_build_save_failed_filename"	"无效文件名"
"dota_item_build_save_success"	"出装已保存"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius"	"作用范围："
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min"	"最短眩晕："
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min"	"最小敏捷值伤害倍率："
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip"	"虚灵生命值："
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip"	"虚灵攻击力："
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore"	"克萝贝露丝在鬼门关的来来回回聚集了一大群被诅咒的生物。"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time"	"重置时间："
"dota_hud_error_cant_purchase_inventory_full"	"无法购买，物品栏已满"
"client_version_out_of_date"	"游戏客户端版本过低。请关闭Dota 2并重启，同时将游戏更新到最新版本。"
"DOTA_Tooltip_ability_life_stealer_rage_Lore"	"奈克斯的疯狂和残暴使得他在战斗中异常凶狠无情。"
"DOTA_Tooltip_ability_life_stealer_feast_Lore"	"从德瓦克的监狱中逃离后，奈克斯就靠着吞噬那些挡路的倒霉蛋的血肉维持生命。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore"	"新鲜的伤口和鲜血的芳香通常能引来那些嗜血的清道夫。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip"	"地狱火生命值："
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip"	"地狱火攻击力："
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip"	"地狱火护甲："
"DOTA_Tooltip_ability_death_prophet_silence_Lore"	"透过她敌人的命运之纱，克萝贝露丝看到的是一个沉默的明天。"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Lore"	"每一次死亡，克萝贝露丝都给自己的死亡之舞加入新的恶灵能量。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore"	"伴随着无数次的死亡，她前世死亡幻化出的女妖们总是萦绕于现世。"
"DOTA_Lobby_BotDifficulty"	"AI难度"
"DOTA_Lobby_BotDifficulty_easy"	"简单"
"DOTA_Lobby_BotDifficulty_medium"	"中等"
"DOTA_Lobby_BotDifficulty_hard"	"困难"
"DOTA_Lobby_BotDifficulty_unfair"	"疯狂"
"DOTA_UserMenu_IgnorePlayer"	"忽略玩家"
"DOTA_UserMenu_UnignorePlayer"	"取消忽略"
"DOTA_SpectatorsAreWatchingYourGame"	"现在有 %s1 个观看者正在观看这场比赛。"
"spectate_autospeed_label"	"自动调速"
"DOTA_Chat_CourierRespawnedGood"	"天辉军团的信使已重生。"
"DOTA_Chat_CourierRespawnedBad"	"夜魇军团的信使已重生。"
"DOTA_MiniKillcam_KilledByNeutral"	"击杀者\n中立生物！"
"npc_dota_hero_obsidian_destroyer"	"八云紫"
"npc_dota_hero_lycan"	"狼人"
"DOTA_Tooltip_courier_status"	"信使状态"
"DOTA_Tooltip_courier_no_couriers"	"没有信使"
"DOTA_Tooltip_courier_status_at_base"	"在基地中"
"DOTA_Tooltip_courier_status_idle_in_world"	"野外待机中"
"DOTA_Tooltip_courier_status_moving"	"移动中"
"DOTA_Tooltip_courier_status_returning"	"正在返回基地"
"DOTA_Tooltip_courier_status_delivering"	"正在给%s1运送物品"
"DOTA_Tooltip_courier_respawn"	"死亡\n将于%s1后重生"
"DOTA_Tooltip_ability_life_stealer_infest_Lore"	"奈克斯通过寄生吞噬宿主的生命之血，回复他的不洁之力。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore"	"尽管飞镖很小，但刚铎精确的瞄准可以带来致命伤害。"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold"	"友军金钱奖励："
"DOTA_Tooltip_ability_ursa_earthshock_Lore"	"雄性熊怪有力的步伐撼动着大地，展示了他们坚定的战士之心。"
"DOTA_Tooltip_ability_ursa_overpower_Lore"	"乌尔萨有着让人难以和他巨大的体型联想到一起的敏捷。"
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore"	"在大自然中，很少有受伤的动物能从饥饿的捕食者的攻击中幸存。"
"DOTA_Tooltip_ability_ursa_enrage_Lore"	"乌尔萨放纵他的远古之魂，成为战场上最凶残的生物。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore"	"巴拉森带着一股狂蛮之力从黑暗中冲出。"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore"	"英雄们只要留心观察裂魂人在战场上的支配地位，就能提高他们的速度与力量。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore"	"巴拉森幽灵般链球的标志性一击。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore"	"巴拉森暂时回到他原来所在的元素领域，然后带回来自两个世界的回击。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore"	"无法使用咒语对诺崇来说不是什么问题，但对他的敌人来说，这可是个大问题。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore"	"尽管无法使用传统咒语，诺崇的风蚀之寒血统带给他一种诡异的智慧，他把它用在物理战斗上。"
"DOTA_Tooltip_ability_silencer_last_word_Lore"	"诺崇的敌人念出的咒语往往将成为他们的遗言。"
"DOTA_Tooltip_ability_silencer_global_silence_Lore"	"随着大地一震，所有的魔法和声音都停止了，诺崇实现了他的预言。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb"	"奥术天球"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description"	"在殁境神蚀者的攻击中附带基于他当前魔法值的额外纯粹伤害。攻击敌方英雄时每次攻击都可以窃取%int_steal%点智力，持续%int_steal_duration%秒。奥术天球对召唤单位和镜像造成额外伤害。\n\n奥术天球是攻击特效，不与其他攻击特效叠加。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct"	"%伤害系数："
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_damage"	"对幻象伤害："
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment"	"星体禁锢"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description"	"将一个目标友方或敌方英雄禁锢在星体中。被禁锢的英雄处于无敌和无法行动状态。禁锢结束时，对目标周围%radius%范围内敌人造成%damage%点伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_int_steal"	"智力窃取量："
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_steal_duration"	"窃取持续时间："
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration"	"禁锢持续时间："
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura"	"精气光环"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description"	"当附近友方英雄或殁境神蚀者自己使用技能时，有一定概率回复自身魔法上限一定百分比的魔法值。同时被动增加殁境神蚀者的魔法上限。一些没有冷却时间的技能和切换型的技能不能触发精气光环。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius"	"作用范围："
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana"	"魔法上限加成："
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance"	"%回复概率："
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse"	"神智之蚀"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius"	"作用范围："
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range"	"施法距离："
"npc_dota_hero_obsidian_destroyer_bio"	"一个高傲且强横的种族中的一员，先兆者，徘徊于虚空裂隙，他是整个世界与创世深渊之间唯一的卫士。在这充斥着星体残片的殁境中，他凝视着天穹，警觉的提防着繁星之外那无底深渊中的任何骚动。在他非凡的智慧中，深藏着对先兆的敏锐洞察力和强烈共鸣，他心中那曲黑暗的协奏曲暗示着：总有一天，在这深渊之中，在那造化之外，会有某种东西醒来，并且注意到我们的世界。由于太专注于监视星体，殁境神蚀者对太阳附近的事件并不关心。然而，随着遗迹发出战争的召唤，随着心中那潜在的危机感不断扩大，殁境神蚀者展开双翼，向着我们的世界飞来。在预言中，先兆者的地位不言而喻：他的出现即是灾厄的征兆。何况，他已然亲临。"
"DOTA_Tooltip_ability_lycan_summon_wolves"	"召狼"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore"	"扭曲他生命本质的魔法还能召唤出他的犬科伙伴。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Description"	"召唤两头狼为狼人而战。等级3-4的狼拥有致残技能，等级4的狼还拥有永久隐身技能。"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration"	"持续时间："
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat"	"基础攻击间隔："
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_armor"	"护甲："
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage"	"攻击力："
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp"	"生命值："
"DOTA_Tooltip_ability_lycan_howl"	"嗥叫"
"DOTA_Tooltip_ability_lycan_howl_Lore"	"毛骨悚然的狼嚎让敌人明白贝恩霍勒在就在它们之中。"
"DOTA_Tooltip_ability_lycan_howl_Description"	"给予狼人、所有友方英雄及所有玩家控制的单位攻击力加成。嗥叫在夜晚效果加倍。"
"DOTA_Tooltip_ability_lycan_howl_howl_duration"	"持续时间："
"DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage"	"英雄单位攻击力提升："
"DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage"	"普通单位攻击力提升："
"DOTA_Tooltip_ability_lycan_feral_impulse"	"野性驱使"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore"	"贝恩霍勒与犬类野兽的共生强化了他的反应和狩猎能力。"
"DOTA_Tooltip_ability_lycan_feral_impulse_Description"	"提升狼人和所有他控制的单位的生命恢复速率和攻击力。"
"DOTA_Tooltip_ability_lycan_feral_impulse_radius"	"作用范围："
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage"	"%攻击力提升："
"DOTA_Tooltip_ability_lycan_shapeshift"	"变身"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore"	"贝恩霍勒接受了永恒的狼人诅咒，拥抱了他的野性，也永远成为了他狼性的奴仆。"
"DOTA_Tooltip_ability_lycan_shapeshift_Description"	"狼人展现出他的凶狼形态，提升夜间视野，并获得致命一击的能力。在变形持续时间中，狼人和他控制的所有单位达到超高移动速度，并且不能被减速，每次攻击有%crit_chance%%%造成%crit_multiplier%%%的致命一击伤害。"
"DOTA_Tooltip_ability_lycan_shapeshift_duration"	"持续时间："
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_lycan_shapeshift_crit_damage"	"%致命一击伤害："
"DOTA_Tooltip_Ability_item_abyssal_blade"	"深渊之刃"
"DOTA_Tooltip_Ability_item_rod_of_atos"	"阿托斯之棍"
"DOTA_Tooltip_Ability_item_heavens_halberd"	"天堂之戟"
"DOTA_Tooltip_Ability_item_tranquil_boots"	"静谧之鞋"
"DOTA_Tooltip_Ability_item_recipe_tranquil_boots"	"静谧之鞋卷轴"
"DOTA_Tooltip_Ability_item_ring_of_aquila"	"天鹰之戒"
"DOTA_Lobby_Version"	"版本"
"DOTA_Lobby_Game_Prefs"	"房间设置"
"DOTA_Lobby_Prefs_Game_Mode"	"游戏模式"
"DOTA_Lobby_Prefs_Region"	"服务器位置"
"DOTA_Lobby_Prefs_Bots"	"电脑"
"DOTA_Lobby_Prefs_Cheats"	"作弊"
"DOTA_Lobby_Prefs_Spectators"	"观众"
"DOTA_Lobby_Prefs_Version"	"版本"
"DOTA_Lobby_Unassigned"	"未分配玩家"
"dota_version_current"	"最新"
"dota_version_stable"	"锦标赛"
"UI_Yes"	"是"
"UI_No"	"否"
"DOTA_Lobby_MM_pref"	"输入配对偏好"
"DOTA_Tooltip_modifier_axe_battle_hunger_self"	"战斗饥渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_Description"	"每影响一个单位提升移动速度"
"DOTA_Tooltip_modifier_axe_culling_blade_boost"	"淘汰之刃"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description"	"斧王发出战争咆哮，提升附近所有友军的移动速度和攻击速度"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect"	"精气光环"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description"	"每当你施展一个法术，你都有概率回复你当前最大魔法值一定百分比的魔法。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff"	"智力窃取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_Description"	"从敌人身上窃取%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff"	"智力窃取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_Description"	"被殁境神蚀者窃取%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison"	"星体禁锢"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description"	"锁进一个星体监牢，无法接触他人也不会被他人接触。"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus"	"天鹰之戒光环"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description"	"提升%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE%点/秒的魔法恢复速率，增加%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%点护甲"
"DOTA_Tooltip_modifier_heavens_halberd_buff"	"残废"
"DOTA_Tooltip_modifier_heavens_halberd_buff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_heavens_halberd_debuff"	"缴械"
"DOTA_Tooltip_modifier_heavens_halberd_debuff_Description"	"被天堂之戟缴械，无法攻击。"
"DOTA_Tooltip_modifier_item_tranquil_boots_heal"	"静谧之鞋"
"DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description"	"每秒恢复17点生命值。"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura"	"魔法光环"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Description"	"为周围所有友军提供额外的魔法恢复速率。"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_regen"	"魔法回复速率："
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus"	"魔法光环"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_Description"	"提升%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒的魔法恢复速率。"
"infraction_type_label"	"选择一个类别"
"infraction_comment_label"	"更多信息："
"update_archive"	"先前的更新"
"dota_profile_overview"	"概览"
"dota_profile_history"	"游戏历史"
"dota_career_profile"	"职业档案"
"dota_profile_title"	"DOTA 2 - 个人性格"
"dota_profile_prefs"	"个性设置"
"dota_profile_recent_games"	"最近游戏"
"dota_profile_commendations"	"称赞"
"dota_lobby_type_matchmaking"	"公开匹配"
"dota_lobby_type_practice"	"练习赛"
"dota_lobby_type_tournament"	"锦标赛"
"dota_lobby_type_tutorial"	"教程"
"dota_lobby_default_title"	"练习赛房间"
"dota_featured_hero"	"特色英雄："
"dota_load_game_button"	"载入游戏"
"DOTA_SelfCast_DoubleTap_description"	"（在技能允许的情况下双击对自身施法）"
"DOTA_UniUnitOrder_Ctrl_description"	"（按住CTRL键下达指令将同时下达给所有你可控制的单位）"
"DOTA_Tooltip_ability_item_abyssal_blade_Description"	"主动：强击 - 击晕一个敌方目标，持续%dstun_duration%秒。无视技能免疫。被动：重击 - 攻击有概率击晕对手%bash_duration%秒，并造成%bonus_chance_damage%点额外伤害。重击概率将视装备英雄为近战或远程而定。\n被动：伤害格挡 - 有%block_chance%%%几率格挡物理攻击造成的伤害，格挡效果取决于装备的英雄为近战还是远程。"
"DOTA_Tooltip_ability_item_abyssal_blade_Lore"	"深渊指挥官的失落宝剑，能够轻易刺穿敌人的灵魂。"
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee"	"%近战重击概率："
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged"	"%远程重击概率："
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_rod_of_atos_Description"	"主动：致残 - 缠绕目标，持续%block_chance%%%秒。"
"DOTA_Tooltip_ability_item_rod_of_atos_Lore"	"荒芜之王阿托斯将他的精粹储存在这根看似平平无奇的魔杖中。"
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_heavens_halberd_Description"	"主动：缴械 - 阻止目标单位进行物理攻击，持续%disarm_range%/%disarm_melee%（远程/近战）秒。\n被动：残废 - 攻击有概率降低对手的移动速度，持续%maim_duration%秒。\n\n与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_item_heavens_halberd_Lore"	"这把战戟挥动起来如同轻型武器般迅捷，能让持有者赢得决斗的胜利。"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_chance"	"%致残概率："
"DOTA_Tooltip_ability_item_heavens_halberd_maim_movement_speed"	"%致残后移动速度减缓："
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_tranquil_boots_Description"	"被动：破损 - 只要主动攻击或受到攻击，静谧之鞋就会损失回复效果和30点移动速度，持续13秒。"
"DOTA_Tooltip_ability_item_tranquil_boots_Lore"	"虽然延长了穿戴者的寿命，但这鞋子其实并不可靠。"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_ring_of_aquila_Description"	"被动：天鹰光环 - 给予%aura_radius%范围内友军额外的魔法恢复速率和护甲。\n主动：切换光环的影响单位（普通/仅限英雄）。\n\n多个天鹰光环的效果不叠加。"
"DOTA_Tooltip_ability_item_ring_of_aquila_Lore"	"战将阿奎拉阵亡后他的戒指依然在战场上支援着军队。"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen"	"光环恢复魔法："
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor"	"光环提升护甲："
"DOTA_Channel_Bar_Default"	"施法中"
"DOTA_Channel_Bar_Time"	"施法中 %s1"
"UI_month_1"	"1月"
"UI_month_2"	"2月"
"UI_month_3"	"3月"
"UI_month_4"	"4月"
"UI_month_5"	"5月"
"UI_month_6"	"6月"
"UI_month_7"	"7月"
"UI_month_8"	"8月"
"UI_month_9"	"9月"
"UI_month_10"	"10月"
"UI_month_11"	"11月"
"UI_month_12"	"12月"
"watch_filter_label"	"过滤条件"
"UI_player_name_label"	"玩家名称（精确匹配）"
"UI_hero_name_label"	"英雄名称"
"UI_game_mode_label"	"比赛模式"
"UI_skill_level_label"	"比赛水平"
"UI_date_range_label"	"日期范围"
"UI_tournament_label"	"锦标赛"
"MD_MATCH_LABEL"	"比赛编号"
"MD_DATE_LABEL"	"日期"
"MD_DURATION_LABEL"	"持续时间"
"MD_WINNER_LABEL"	"获胜队伍"
"MD_PLAYER_L"	"玩家"
"MD_LEVEL_L"	"等级"
"MD_HERO_L"	"英雄"
"MD_ITEMS_L"	"物品"
"MD_GOLD_L"	"金钱"
"MD_DENIES_L"	"反补"
"MD_GOLD/MIN_L"	"金钱/分"
"MD_XP/MIN_L"	"经验/分"
"MD_Downloading_Replay"	"正在下载录像："
"MD_Replay_Unavailable"	"录像不可用"
"MD_reveal_button"	"显示获胜队伍"
"DOTA_WATCH_GAME_STATUS"	"查看比赛状态"
"DOTA_WATCH_Pending"	"等待观看比赛..."
"DOTA_WATCH_GameServerNotFound"	"未找到该游戏的主机服务器。"
"DOTA_WATCH_Unavailable"	"当前无法观看该比赛。"
"DOTA_MiniKillcam_TellMeMore"	"详细"
"npc_dota_lycan_wolf1"	"精灵狼"
"npc_dota_lycan_wolf2"	"精灵狼"
"npc_dota_lycan_wolf3"	"精灵狼"
"npc_dota_lycan_wolf4"	"精灵狼"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants"	"树人数量："
"DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus"	"%速度提升："
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus"	"%斩杀后移动速度加成："
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe"	"斩杀后加速范围："
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration"	"斩杀加速持续时间："
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus"	"%移速减缓："
"DOTA_Tooltip_ability_clinkz_strafe_Lore"	"其他人很难分辨骷髅弓箭手身边缭绕的劲风到底是来自他心中的火焰还是那让人眼花缭乱的射箭速度。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore"	"鹿目圆香用他的灼热精华点燃弓箭，造成毁灭性打击。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore"	"随着火焰的爆裂和烟雾的升起，骷髅弓箭手的身形遁于无形。"
"DOTA_Tooltip_ability_clinkz_death_pact_Lore"	"萨瑟雷克斯的死亡契约已经成了鹿目圆香的一部分，他通过杀死那些低等生物来使自己的枯骨获得新生。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration"	"眩晕时间："
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike"	"致残"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description"	"拥有%maim_chance%%%的几率致残目标，使其受到每秒%maim_damage%点伤害，并失去%maim_attack_speed%攻击速度，持续%maim_duration%秒"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_damage"	"%致命一击伤害："
"DOTA_Tooltip_ability_lone_druid_spirit_bear"	"熊灵伙伴"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore"	"悉拉贝尔终生的伙伴与他的灵魂和心灵共生，在他需要时随时前来相助。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description"	"召唤一只可以装备物品的熊灵伙伴。若熊灵与神乐的距离超过1100，则不能攻击。如果熊灵死亡，神乐会受到自身最大生命值的%backlash_damage%%%作为反冲伤害。随着熊灵的等级提高，可以学习回归，缠绕之爪和粉碎击技能。熊灵装备的物品拥有的属性加成对熊灵无效。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp"	"熊灵生命值："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor"	"熊灵护甲："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat"	"熊灵基础攻击间隔："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return"	"回归"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description"	"立刻将熊灵召回神乐身边。如果熊灵受到来自英雄的攻击，则3秒内无法使用回归技能。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle"	"缠绕之爪"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description"	"攻击时有一定概率从地上生出根须缠绕住敌方单位，使其无法移动并造成持续伤害。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance"	"%缠绕概率："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration"	"英雄缠绕时间："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_duration"	"非英雄单位缠绕时间："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish"	"粉碎击"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description"	"提高熊灵的能力，使其对建筑物造成更高的伤害，同时提升魔法抗性。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage"	"%对建筑额外伤害："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance"	"%魔法抗性："
"DOTA_Tooltip_ability_lone_druid_rabid"	"狂猛"
"DOTA_Tooltip_ability_lone_druid_rabid_Lore"	"熊通常不被认为是灵巧的生物，但实际上它们移动迅速，尤其是发怒之时。"
"DOTA_Tooltip_ability_lone_druid_rabid_Description"	"提升神乐和熊灵的攻击速度和移动速度。"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed"	"攻击速度提升："
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed"	"%移动速度提升："
"DOTA_Tooltip_ability_lone_druid_synergy"	"协同"
"DOTA_Tooltip_ability_lone_druid_synergy_Lore"	"悉拉贝尔研习并精通失落的熊族的技巧，使他的行动和自然高度协调。"
"DOTA_Tooltip_ability_lone_druid_synergy_Description"	"提升神乐和熊灵的默契，基础属性和技能均得到增强。"
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_damage"	"熊灵攻击力加成："
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_speed"	"熊灵移动速度加成："
"DOTA_Tooltip_ability_lone_druid_synergy_rabid_duration_bonus"	"狂猛持续时间加成："
"DOTA_Tooltip_ability_lone_druid_synergy_true_form_hp_bonus"	"变形术生命加成："
"DOTA_Tooltip_ability_lone_druid_true_form"	"变形术"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore"	"强大的熊是森林之王，它们单纯地依靠力量就获得了这一位置。"
"DOTA_Tooltip_ability_lone_druid_true_form_Description"	"神乐将自己的形态变换为狂怒的熊，失去远程攻击能力及部分基础移动速度，获得近战攻击能力和战斗嚎叫技能。他可以在神乐形态和熊形态之间自由切换。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time"	"基础攻击间隔："
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor"	"护甲提升："
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp"	"生命上限加成："
"DOTA_Tooltip_ability_lone_druid_true_form_speed_loss"	"基础移动速度损失："
"DOTA_Tooltip_ability_lone_druid_true_form_druid"	"人形态"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_Description"	"切换成人形态。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry"	"战斗嚎叫"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore"	"当悉拉在森林中怒吼，在很远的地方也能听到他声音的回响。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description"	"提升神乐和附近受其控制单位的攻击力和护甲。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage"	"攻击力加成："
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor"	"护甲提升："
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica"	"复制之墙"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description"	"复制之墙幻象。"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed"	"巨力重击移动速度加成"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description"	"获得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移动速度加成。"
"DOTA_Tooltip_modifier_silencer_global_silence"	"全领域静默"
"DOTA_Tooltip_modifier_silencer_global_silence_Description"	"所有英雄都被沉默。"
"DOTA_Tooltip_modifier_lycan_howl"	"嗥叫"
"DOTA_Tooltip_modifier_lycan_howl_Description"	"获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成和%dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS%点额外生命值。"
"DOTA_Tooltip_modifier_lycan_feral_impulse"	"野性驱使"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description"	"获得%d%点/秒生命恢复速率以及%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%攻击力加成。"
"DOTA_Tooltip_modifier_lone_druid_rabid"	"狂猛"
"DOTA_Tooltip_modifier_lone_druid_rabid_Description"	"获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成以及%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry"	"战斗嚎叫"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description"	"获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力提升以及%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲提升。"
"dota_profile_successful_heroes"	"最有成就的英雄"
"DOTA_Tooltip_ability_item_sphere_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction"	"无畏降低护甲："
"DOTA_AutocastAbility0"	"自动施放技能1"
"DOTA_AutocastAbility1"	"自动施放技能2"
"DOTA_AutocastAbility2"	"自动施放技能3"
"DOTA_AutocastAbility3"	"自动施放技能4"
"DOTA_AutocastAbility4"	"自动施放技能5"
"DOTA_AutocastAbility5"	"自动施放终极技能"
"DOTA_CourierAbility1"	"返回基地"
"DOTA_CourierAbility3"	"寄存物品至储藏处"
"DOTA_CourierAbility4"	"从储藏处取回物品"
"DOTA_CourierAbility5"	"运送物品"
"DOTA_CourierAbility2"	"前往神秘商店"
"DOTA_CourierAbility6"	"加速"
"DOTA_NeutralAbility1"	"中立生物技能1"
"DOTA_NeutralAbility2"	"中立生物技能2"
"DOTA_NeutralAbility3"	"中立生物技能3"
"DOTA_NeutralAbility4"	"中立生物技能4"
"DOTA_Aura_Active"	"光环：开启"
"DOTA_Aura_Inactive"	"光环：关闭"
"DOTA_Console"	"控制台"
"DOTA_Legacy"	"DotA键位"
"DOTA_CopyHeroBindsForCourier"	"复制英雄页面的键位设置"
"DOTA_CopyHeroBindsForNeutrals"	"复制英雄页面的键位设置"
"DOTA_CopyPlayerBinds"	"复制游戏页面的键位设置"
"GC_connecting"	"正在连接至Dota 2网络…"
"npc_dota_hero_brewmaster"	"酒仙"
"npc_dota_hero_shadow_demon"	"暗影恶魔"
"npc_dota_hero_lone_druid"	"神乐"
"npc_dota_hero_chaos_knight"	"芙兰朵露·斯卡雷特"
"repick"	"重选"
"npc_dota_lone_druid_bear1"	"熊灵"
"npc_dota_lone_druid_bear2"	"熊灵"
"npc_dota_lone_druid_bear3"	"熊灵"
"npc_dota_lone_druid_bear4"	"熊灵"
"npc_dota_brewmaster_earth_1"	"大地"
"npc_dota_brewmaster_earth_2"	"大地"
"npc_dota_brewmaster_earth_3"	"大地"
"npc_dota_brewmaster_earth_4"	"大地"
"npc_dota_brewmaster_storm_1"	"风暴"
"npc_dota_brewmaster_storm_2"	"风暴"
"npc_dota_brewmaster_storm_3"	"风暴"
"npc_dota_brewmaster_storm_4"	"风暴"
"npc_dota_brewmaster_fire_1"	"火焰"
"npc_dota_brewmaster_fire_2"	"火焰"
"npc_dota_brewmaster_fire_3"	"火焰"
"npc_dota_brewmaster_fire_4"	"火焰"
"DOTA_Scoreboard_kills"	"击杀"
"DOTA_Scoreboard_deaths"	"死亡"
"DOTA_Scoreboard_assists"	"助攻"
"DOTA_Scoreboard_ultimate"	"终极技能"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_tooltip"	"%攻击力降低："
"DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range"	"施法距离："
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore"	"阿兹瑞斯对于用长矛捕鱼养家的精通被证明在战场上非常有用。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration"	"减速持续时间："
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct"	"%移动速度降低："
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration"	"幻象持续时间："
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore"	"恐怖巫师沃恩的死亡让佐仓杏子获得了将自身在所有光线之中弯折破碎的能力。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration"	"神行幻象持续时间："
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore"	"阿兹瑞斯的每次刺击感觉就像一个普通战士的两次，或三次，或四次..."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range"	"范围："
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility"	"隐身"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description"	"不进行攻击时永久隐身。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap"	"雷霆一击"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore"	"曼吉克斯巨大酒桶的一击标志着庆典的开始。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description"	"猛击地面,造成伤害,降低附近敌方地面单位的移动速度和攻击速度."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius"	"作用范围："
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration"	"对英雄持续时间："
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage"	"伤害："
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_brewmaster_drunken_haze"	"醉酒云雾"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore"	"奥尤社解决所有问题的方法 - 再喝一轮！"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description"	"用酒精浸透目标，使其移动速度降低，并且攻击有一定概率不能命中。"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration"	"持续时间："
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance"	"%丢失概率："
"DOTA_Tooltip_ability_brewmaster_drunken_brawler"	"醉拳"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore"	"曼吉克斯赢得奥尤社的酒仙称号的同时，也确立了他在精通醉拳方面的地位。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description"	"有一定概率闪避攻击并能造成致命一击。只要在若干秒内没有发动攻击，或没有受到攻击，醉拳的被动效果将下一次攻击或被攻击时必定触发。\n\n与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance"	"%闪避概率："
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier"	"%致命一击伤害："
"DOTA_Tooltip_ability_brewmaster_primal_split"	"元素分离"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore"	"没有人清楚曼吉克斯是否注意到自己和自然之间强大的连结，因为这总是发生在他醉得不省人事之时。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Description"	"酒仙分裂成元素，产生3个各有所长的战士，生存能力极强。只要其中任何一个在召唤时间结束后存活下来，酒仙就能重生。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_brewmaster_resistant_skin"	"抗性皮肤"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description"	"减少受到的伤害。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder"	"投掷巨石"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description"	"对一个单位投掷巨石，造成伤害并使他眩晕。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage"	"伤害："
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration"	"眩晕时间："
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity"	"技能免疫"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description"	"对魔法免疫。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize"	"粉碎击"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description"	"对建筑物造成%bonus_building_damage%%%额外伤害。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_damage_inner"	"伤害："
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_radius_inner"	"作用范围："
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_chance"	"%概率："
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic"	"驱散魔法"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description"	"在小范围内对召唤单位造成伤害并净化大部分增益或负面效果。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage"	"对召唤单位伤害："
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius"	"作用范围："
"DOTA_Tooltip_ability_brewmaster_storm_cyclone"	"龙卷风"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description"	"用龙卷风困住一个单位，将其从战场中隔离出去。"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero"	"对英雄持续时间："
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit"	"对非英雄持续时间："
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk"	"疾风步"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description"	"暂时进入隐身状态。隐身时有移动速度和攻击伤害加成。"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed"	"移动速度加成："
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration"	"持续时间："
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation"	"永久献祭"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore"	"　"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description"	"烧灼附近的敌方单位。"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage"	"每秒伤害："
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius"	"作用范围："
"DOTA_Tooltip_ability_shadow_demon_disruption"	"崩裂禁锢"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description"	"将目标单位从战场上放逐，在持续时间内将其移除。回归时创造2个该单位的幻象，受暗影恶魔控制。"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration"	"幻象持续时间："
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip"	"%幻象伤害："
"DOTA_Tooltip_ability_shadow_demon_soul_catcher"	"灵魂猎手"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description"	"诅咒区域内的一个随机的敌人，使其受到额外伤害。处于崩裂禁锢中的单位仍然可以被灵魂猎手影响。"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_taken"	"%额外伤害："
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius"	"作用范围："
"DOTA_Tooltip_ability_shadow_demon_shadow_poison"	"暗影剧毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description"	"在一条直线上造成伤害，并以毒咒折磨敌方单位。根据目标身上的叠加层数，毒咒造成1/2/4/8/16倍的叠加伤害，至多5层。更多层的叠加每层造成50点伤害。这部分延缓的伤害在暗影毒的持续时间结束后生效，或者你可以使用附属技能释放立刻造成伤害。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage"	"叠加伤害："
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release"	"释放暗影毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description"	"释放毒咒对所有受影响的单位造成伤害。崩裂禁锢中的单位依然可以受到暗影毒的影响。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge"	"邪恶净化"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description"	"净化目标敌方单位，移除增益魔法效果，并使目标在持续时间内减速。伤害在持续时间结束时计算，在此之前目标单位的移动速度缓慢地恢复。崩裂禁锢中的单位依然可以受到邪恶净化的影响。\n\n可用神杖升级。\n\n驱散类型：弱驱散"
"npc_dota_hero_shadow_demon_bio"	"在那些能够直接进入现实世界肆虐的强大恶魔中，末日使者几乎不理会那些低等物种的琐事，影魔来到世间只是为了他的灵魂收集。而暗影恶魔则一向对这个世界有着浓厚的兴趣，他似乎觉察到对两个世界之间坚定联系的掌握可能是统治整个物质世界的关键所在。一开始，暗影恶魔是被一些低级巫师召唤的，他满足了他们所有的愿望，展现出惊人的法力，直到一些高级恶魔学家注意到他的存在，进而一些试图通过巫术来维持他们世俗统治的暴君、独裁者们也开始利用他的恶魔之力。暗影恶魔的欺诈之术高明至极，以至于那些召唤他的人都认为自己是主人，暗影恶魔只是他们的奴仆；而就在同时，暗影恶魔不停地吞噬着他们的神智，并为己所用。到了最后，那些召唤过他的人，都成了他的傀儡，为他那邪恶的意志卖命。没人能猜到暗影恶魔下一步究竟想要做什么，然而就在那时，影魔偶然间吞噬了一个充满着恶臭的灵魂，发现里面竟然有着暗影恶魔的痕迹。在意识到暗影恶魔即将对他们的统治造成威胁，依靠阴影契约维持的古老的平衡已经不复存在以后，末日使者和影魔立刻加入到摧毁暗影恶魔傀儡大军的力量中。在他们那不可思议的力量面前，暗影恶魔几百年的精心谋划毁于一旦，他的傀儡大军也遭到瓦解——所有人都被杀死了。到最后，只有他自己的一点碎片残留了下来。然而，即使是一点碎片，也足以让他卷土重来。在接下来的几百年里，他开始缓慢的重新凝聚。他的碎片将触碰到的一切事物感染，而这种感染则逐渐滋生壮大。那些以前被撕裂的，现在被感染的部分通过一片混沌结合在一起，重新连接，给予了暗影恶魔一个比以前更加强大的形态。他几乎已经凝聚完成，而他那永久统治世界的计划也更加的周密。虽然我们的世界似乎不可能出现一个如此邪恶和恶毒的存在，这将是对所有生命的巨大威胁……然而，暗影恶魔的信徒，依然众多。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt"	"混乱之箭"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description"	"对目标单位投掷一支神秘的能量箭。造成随机时间的眩晕和随机的伤害。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore"	"甚至芙兰朵露·斯卡雷特自己都无法预测这不洁之力会有何种效果。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min"	"最短眩晕："
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max"	"最长眩晕："
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min"	"最低伤害："
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max"	"最高伤害："
"DOTA_Tooltip_ability_chaos_knight_reality_rift"	"实相裂隙"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description"	"将芙兰朵露·斯卡雷特及芙兰朵露·斯卡雷特的幻象和目标单位传送到芙兰朵露·斯卡雷特与目标连线上的随机位置，并且降低目标护甲，持续%armor_duration%秒。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore"	"天劫的铁蹄跨过不同位面的世界，让芙兰朵露·斯卡雷特的敌人无处可藏。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range"	"范围："
"DOTA_Tooltip_ability_chaos_knight_chaos_strike"	"混沌一击"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description"	"芙兰朵露·斯卡雷特的每次攻击都有一定概率造成额外伤害，并且触发的致命一击具有%lifesteal%%%的吸血效果。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore"	"芙兰朵露·斯卡雷特用巨大的蛮力砸向面前的敌人，击碎最厚的盔甲。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance"	"%致命一击概率："
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage"	"%致命一击伤害："
"DOTA_Tooltip_ability_chaos_knight_phantasm"	"混沌之军"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description"	"从另一维度内召唤若干个芙兰朵露·斯卡雷特的幻象。施放时有50%%的几率额外召唤一个幻象。幻象继承全额攻击力，但是承受200%%的伤害。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore"	"凭借芙兰朵露·斯卡雷特在各个世界丰富的战斗经验，他的幻象足以压制所有敢于反抗他的人。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count"	"幻象数量："
"npc_dota_hero_chaos_knight_bio"	"作为一名被上千个世界中无数战斗洗礼过的战斗大师，芙兰朵露·斯卡雷特来自一个遥远的上层位面，在那里，宇宙的基本法则都能被直接感知到。在所有的法则中，混沌是最古老且最不知疲倦的——永无休止的搜寻着被他称为“光”的存在。很久以前,“光”违抗初始之契约离开了起源的世界，在其他世界开始了他的旅途。现在芙兰朵露·斯卡雷特在一个个位面之间穿梭，无论到哪里，他永远都在搜寻然后抹杀“光”的存在 ，将其无数次的抹杀，然后进入下一个位面继续他的搜索。带着自己的铁甲战马“天劫”，带着疯狂的暴怒冲进战场，从宇宙的混乱中吸取力量。他就是混沌在物理位面的化身，并在有需要的时候他会召唤其他位面的自己，这群黑暗骑兵的齐冲如同自然之力一般无法阻挡。只有当一个世界中所有“光”的存在都被彻底消灭，他的搜寻才会结束。芙兰朵露·斯卡雷特的铁蹄所到之处，死亡随之同行。"
"DOTA_Lobby_Game_Offline_Setup"	"离线练习赛房间设置"
"DOTA_Lobby_Prefs_Password"	"密码"
"DOTA_Lobby_Prefs_Cheats_caps"	"作弊"
"UI_ENTER_LOBBY_PASSWORD"	"输入房间密码"
"UI_Save_Settings"	"保存设置"
"UI_Edit_Settings"	"编辑设置"
"join_error_already_in_game"	"不能进入练习赛房间，因为你已在游戏中。"
"join_error_invalid_lobby"	"不能进入练习赛房间。指定的房间不存在。"
"join_error_incorrect_password"	"不能进入练习赛房间。密码错误。"
"join_error_access_denied"	"不能进入练习赛房间。访问拒绝。"
"join_error_generic"	"不能进入练习赛房间。"
"dota_region_stockholm"	"斯德哥尔摩"
"dota_region_amsterdam"	"阿姆斯特丹"
"dota_region_automatic_desc"	"选择对我的地区最合适的服务器。"
"dota_region_select_desc"	"让我选择我所在地区的服务器。"
"Average_wait_time"	"平均等待时间：%s1"
"dota_matchgroup_hk"	"中国香港"
"UI_region_settings_command"	"选择匹配区域"
"dota_mm_select_region_hint"	"请选择一个或多个匹配区域。\n只选择离自己最近的匹配区域能获得最佳体验。"
"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion"	"复制之墙幻象"
"DOTA_Tooltip_modifier_knockback"	"巨力重击"
"DOTA_Tooltip_modifier_knockback_Description"	"眩晕"
"DOTA_Tooltip_modifier_silencer_last_word_aura"	"遗言窃取"
"DOTA_Tooltip_modifier_silencer_last_word_aura_Description"	"窃取的智力总量"
"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility"	"隐身"
"DOTA_Tooltip_modifier_lycan_shapeshift"	"变身"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description"	"获得极速和致命一击。"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed"	"变身"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description"	"获得极速。"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect"	"缠绕之爪"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description"	"无法移动并且受到持续伤害。"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap"	"雷霆一击"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze"	"醉酒云雾"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%概率攻击不能命中。"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler"	"醉拳"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description"	"有%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%的闪避几率。\n%dMODIFIER_PROPERTY_TOOLTIP%%% 的几率造成%dMODIFIER_PROPERTY_TOOLTIP%%%伤害的致命一击。"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize"	"粉碎击"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description"	"对建筑物造成300%%额外伤害。"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity"	"技能免疫"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description"	"对大多数法术免疫"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk"	"疾风步"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description"	"隐身，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%。"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation"	"永久献祭"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description"	"烧灼造成每秒%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_shadow_demon_disruption"	"崩裂禁锢"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description"	"被放逐。"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher"	"灵魂猎手"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description"	"受到的伤害增加%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison"	"暗影剧毒"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description"	"即将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow"	"被净化"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description"	"被减速。"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage"	"实相裂隙"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage_Description"	"攻击力增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Hero_Selection_Filter_Suggestions"	"队伍建议（%s1）"
"DOTA_Hero_Selection_AdvFilter_Attack_Melee"	"近战"
"DOTA_Hero_Selection_AdvFilter_Attack_Ranged"	"远程"
"DOTA_Hero_Selection_AdvFilter_MyHero_Favorites"	"您的爱用英雄"
"DOTA_Hero_Selection_AdvFilter_MyHero_BestAs"	"您的最佳英雄"
"DOTA_Hero_Selection_AdvFilter_MyHero_Recent"	"您最近使用过的英雄"
"DOTA_ToolTip_Ability_Channeled"	"持续施法"
"DOTA_ToolTip_Targeting_AlliedHeroes"	"友方英雄"
"DOTA_Tooltip_Targeting_All_Heroes"	"英雄"
"DOTA_ToolTip_Targeting_Units"	"单位"
"dota_dashboard_action_team_game"	"战队房间"
"dota_dashboard_action_lan_game"	"本地房间"
"dota_dashboard_action_private_game"	"私人房间"
"DOTA_ReportReminder"	"别忘了举报有恶劣行为的玩家，或者称赞给你带来快乐的玩家。您可以点击赛后总结中相应玩家的名字上方的图标进行举报或称赞。"
"unknown_wait_time"	"未知等待时间"
"matchmaking_settings_label"	"匹配设置"
"lobby_settings_label"	"房间设置"
"matchmaking_gamemode_label"	"游戏模式"
"matchmaking_regions_label"	"地区"
"matchmaking_select"	"选择"
"dota_lobby_type_practice_games"	"练习游戏"
"dota_lobby_type_private_games"	"私人游戏"
"dota_lobby_quests"	"新手教程"
"dota_lobby_tutorials"	"教程"
"dota_lobby_mentored_play"	"寻找教练"
"dota_lobby_offline_title"	"离线练习赛房间"
"dota_match_elapsed"	"经过时间："
"dota_safe_to_abandon"	"离开游戏将不会被系统判定为秒退。"
"DOTA_create_online_lobby"	"创建在线房间"
"DOTA_create_online_lobby_desc"	"当你想和认识的人一起玩时，创建私人房间。"
"DOTA_create_online_lobby_desc_bullets"	"- 与特定的玩家或队伍进行安排好的游戏。\n- 邀请朋友并让电脑填补空缺的玩家位置。\n- 在房间设置中设置密码以隐藏房间。"
"DOTA_no_friend_lobbies"	"未找到好友房间。"
"DOTA_no_private_lobbies"	"未找到私人房间。"
"DOTA_find_lobby"	"寻找房间"
"lobby_password_label"	"房间密码"
"Find_lobby"	"寻找房间"
"DOTA_Matchmaking_NoGameMode_Error"	"请选择游戏模式。"
"UI_SHOW_HERO_ICON"	"在小地图上使用英雄图标"
"UI_SHOW_HERO_ALT_INDICATOR"	"按住ALT键显示英雄图标"
"UI_SHOW_HEALTH_BAR_NUMBER"	"血条上显示具体生命值"
"UI_APPLY"	"应用"
"UI_HERO"	"英雄"
"UI_COURIER"	"信使"
"UI_NEUTRALS"	"中立生物"
"waiting_for_players_title"	"等待玩家中"
"party_block_player"	"屏蔽所有来自队长的信息"
"dota_suggest_invite_format"	"请邀请%s1到队伍中"
"DOTA_LobbyKicked_Header"	"被从房间中踢出"
"DOTA_LobbyKicked_Message"	"你已被房主从房间中踢出。"
"DOTA_PartyKicked_Header"	"被从队伍中踢出"
"DOTA_PartyKicked_Message"	"你已被队长从队伍中踢出。"
"dota_hud_error_item_muted"	"物品被禁用"
"DOTA_Tooltip_ability_item_point_booster_Lore"	"一块完美成型的紫水晶，持有时可以滋养身体和心灵。"
"DOTA_Tooltip_ability_item_vitality_booster_Lore"	"一块在战士家族中世代相传的红宝石。"
"DOTA_Tooltip_ability_item_void_stone_Lore"	"一件曾被用来引导冥界魔法的珠宝，这个戒指中跃动着魔力。"
"DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius"	"魔法虚弱作用范围："
"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff"	"%魔法伤害加深："
"dota_game_stats"	"统计数据"
"dota_results"	"结果"
"UI_game_mode_command"	"选择游戏模式"
"UI_match_id_label"	"比赛编号"
"watch_or_filter_by_label"	"或者，过滤条件"
"MD_Finding_Replay"	"寻找录像..."
"match_details_timeout"	"请求比赛ID %s1 超时。"
"match_details_denied"	"访问比赛ID %s1 被拒绝。"
"match_details_failed"	"无效的比赛ID %s1。"
"DOTA_RP_WATCHING_REPLAY"	"观看录像"
"DOTA_RP_ONLINE"	"在线"
"DOTA_RP_BUSY"	"忙碌"
"DOTA_RP_AWAY"	"离开"
"DOTA_RP_SNOOZE"	"打盹"
"DOTA_RP_LOOKING_TO_TRADE"	"想交易"
"DOTA_RP_LOOKING_TO_PLAY"	"想玩游戏"
"dota_workshop_viewlegal"	"法律协议"
"dota_workshop_publishnewitem"	"发布提交新物品"
"dota_workshop_browse"	"浏览创意工坊"
"DOTA_KEYBIND_MENU_UNITACTIONS"	"单位行为"
"DOTA_KEYBIND_MENU_ABILITIES"	"技能"
"DOTA_KEYBIND_MENU_ITEMS"	"物品"
"DOTA_KEYBIND_MENU_PLAYER"	"玩家"
"DOTA_KEYBIND_MENU_METAGAME"	"游戏功能"
"DOTA_KEYBIND_MENU_SPECTATOR"	"观众"
"DOTA_Inventory1"	"物品栏1"
"DOTA_Inventory2"	"物品栏2"
"DOTA_Inventory3"	"物品栏3"
"DOTA_Inventory4"	"物品栏4"
"DOTA_Inventory5"	"物品栏5"
"DOTA_Inventory6"	"物品栏6"
"DOTA_SpectatorForward"	"观战视角向前"
"DOTA_SpectatorBack"	"观战视角向后"
"DOTA_SpectatorLeft"	"观战视角向左"
"DOTA_SpectatorRight"	"观战视角向右"
"DOTA_SpectatorGrip"	"观战防止视角切换"
"DOTA_SpectatorPause"	"观众暂停"
"DOTA_SpectatorIncreaseReplaySpeed"	"录像速度加快"
"DOTA_SpectatorDecreaseReplaySpeed"	"录像速度减慢"
"DOTA_SpectatorChat"	"观众聊天"
"DOTA_SpectatorScoreboard"	"观众计分板"
"DOTA_SpectatorStatsHarvest"	"观众收入统计数据"
"DOTA_SpectatorStatsItem"	"观众物品统计数据"
"DOTA_SpectatorStatsGold"	"观众金钱图表"
"DOTA_SpectatorFOWBoth"	"观众战争迷雾双方"
"DOTA_SpectatorFOWRadient"	"观众战争迷雾天辉"
"DOTA_SpectatorFOWDire"	"观众战争迷雾夜魇"
"DOTA_Buyback"	"买活"
"DOTA_Stash"	"储藏处"
"DOTA_Inventory_Grab_All"	"全部拿走"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe"	"作用范围："
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time"	"施法延迟："
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius"	"作用范围："
"DOTA_Tooltip_ability_leshrac_split_earth_delay"	"眩晕延迟："
"DOTA_Tooltip_ability_razor_unstable_current_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_storm_spirit_overload_aoe"	"作用范围："
"DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius"	"作用范围："
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius"	"作用范围："
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius"	"冰爆范围："
"DOTA_Tooltip_ability_warlock_upheaval_aoe"	"作用范围："
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe"	"召唤冲击作用范围："
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius"	"伤害范围："
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius"	"作用范围："
"DOTA_Tooltip_ability_pugna_nether_blast_delay"	"爆轰延迟："
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius"	"前端范围："
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius"	"末端范围："
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay"	"冻结延迟："
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius"	"作用范围："
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius"	"作用范围："
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius"	"作用范围："
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius"	"作用范围："
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance"	"失效距离："
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius"	"作用范围："
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration"	"幻象持续时间："
"DOTA_Community_ViewPersona"	"查看人物角色"
"DOTA_Community_EditPersona"	"编辑人物角色"
"DOTA_Community_CreateTeam"	"创立队伍"
"DOTA_Community_ManageTeam"	"我的战队"
"DOTA_UI_Exit"	"退出"
"DOTA_UI_Confirmation_Continue"	"下一步"
"DOTA_UI_Confirmation_Cancel"	"取消"
"DOTA_Tooltip_modifier_rod_of_atos_debuff"	"阿托斯之棍"
"DOTA_Tooltip_modifier_rod_of_atos_debuff_Description"	"被缠绕时无法移动。"
"DOTA_Hero_Selection_Filter_Mode_SD"	"您的单一征召选项"
"DOTA_Hero_Selection_Filter_Mode_RD"	"您的随机征召选项"
"DOTA_Hero_Selection_Filter_PlayerLoadout"	"非英雄物品"
"DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed"	"您最少使用的英雄"
"DOTA_Hero_Selection_AdvFilter_MyHero_Items"	"您有物品的英雄"
"DOTA_Hero_Selection_HeroCount"	"[%s1 英雄]"
"DOTA_Hero_Selection_RandomSelect"	"随机选择英雄"
"DOTA_Hero_Selection_Pick_Loadout"	"自定义"
"DOTA_ToolTip_Damage"	"伤害类型："
"DOTA_ToolTip_Damage_Physical"	"<font color=\"#71a9ea\">物理</font>"
"DOTA_ToolTip_Damage_Magical"	"魔法"
"DOTA_ToolTip_Damage_Composite"	"混合"
"DOTA_ToolTip_Damage_Pure"	"<font color=\"#d61107\">纯粹</font>"
"UI_ADD_SUMMONED_SELECTION"	"自动选择召唤单位"
"UI_DISABLE_WINDOWS_KEY"	"禁用Win键"
"UI_Specular"	"高光"
"UI_Render_Quality"	"游戏画面渲染质量"
"DOTA_UserMenu_TeamInvite"	"邀请加入战队"
"team_label"	"您的战队"
"team_players_online"	"%s2位中的%s1位目前在线"
"DOTA_TeamInvite_Success_Header"	"组队邀请已发送"
"DOTA_TeamInvite_Success_Message"	"已邀请{s:invitee_name}加入{s:team_name}。"
"DOTA_TeamInvite_Error_Header"	"无法邀请加入队伍"
"DOTA_TeamInvite_Error_MemberLimit"	"{s:team_name}已达到人数上限。"
"DOTA_TeamInvite_Error_NotAvailable"	"{s:invitee_name}目前没有运行Dota 2。"
"DOTA_TeamInvite_Error_Busy"	"{s:invitee_name}正在处理其他队伍邀请。请稍后再试。"
"DOTA_TeamInvite_Failure_Header"	"队伍邀请失败"
"DOTA_TeamInvite_Failure_Timeout"	"{s:invitee_name}没有回复您的队伍邀请。"
"DOTA_TeamInvite_Failure_Rejection"	"{s:invitee_name}拒绝了您的队伍邀请。"
"DOTA_TeamInvite_Failure_Unspecified"	"试图邀请该玩家加入您的队伍时发生了一个意外的错误。"
"DOTA_TeamInviteAccept_Failure_Header"	"加入队伍失败"
"DOTA_TeamInviteAccept_Failure_Message"	"{s:team_name}现在暂时无法加入。"
"DOTA_TeamInviteAccept_Failure_Unspecified"	"试图加入队伍时发生了一个意外的错误。"
"DOTA_TeamInviteAccept_Success_Header"	"已加入队伍"
"DOTA_TeamInviteAccept_Success_Message"	"恭喜！您已加入{s:team_name}。"
"DOTA_TeamCreate_Error_Header"	"创立队伍失败"
"DOTA_TeamCreate_Error_CreatorBusy"	"您不能在被邀请的时候创立队伍。"
"DOTA_TeamCreate_Error_Unspecified"	"试图创立队伍时发生了一个错误。请再试一次。"
"DOTA_TeamDisband_Confirmation_Header"	"解散队伍"
"DOTA_TeamDisband_Confirmation_Message"	"您真的要解散{s:team_name}吗？该动作将无法撤销且无法再以该名称创建战队。"
"DOTA_TeamDisbanded_Header"	"队伍已解散"
"DOTA_TeamDisbanded_Member_Message"	"您所在队伍的管理员已经解散了队伍。您不再是%s1的成员了。"
"DOTA_TeamDisbanded_Admin_Message"	"您已经解散了{s:team_name}。"
"DOTA_TeamDisbanded_Failure_Header"	"解散队伍失败"
"DOTA_TeamDisbanded_Failure_Message"	"试图解散队伍时发生了一个意外错误。"
"DOTA_TeamKick_Confirm_Header"	"踢出队伍成员"
"DOTA_TeamKick_Confirm_Message"	"您想把%s1踢出队伍吗？此操作（或阵容变动）后战队积分将会基于新战队阵容重新计算，校准过程也将重新启用。"
"DOTA_TeamKick_Success_Header"	"玩家已踢出"
"DOTA_TeamKick_Success_Message"	"您已经将{s:player_name}从{s:team_name}中踢出。"
"DOTA_TeamKick_Failure_Header"	"踢出玩家失败"
"DOTA_TeamKick_Failure_Message"	"试图踢出{s:player_name}时发生了一个意外错误。"
"DOTA_TeamKicked_Header"	"被从队伍中踢出"
"DOTA_TeamKicked_Message"	"{s:team_name}的管理员已将您踢出队伍。"
"DOTA_TeamLeave_Confirmation_Header"	"确定离开战队？"
"DOTA_TeamLeave_Confirmation_Message"	"您希望离开{s:team_name}吗？如果想重新加入，必须由管理员重新邀请您。此操作（或阵容变动）后战队积分将会基于新战队阵容重新计算，校准过程也将重新启用。"
"DOTA_TeamLeft_Header"	"已离开队伍"
"DOTA_TeamLeft_Message"	"您已经离开了战队。"
"DOTA_TeamLeft_Failure_Header"	"离开队伍失败"
"DOTA_TeamLeft_Failure_Message"	"试图离开队伍时发生了一个意外的错误。"
"UI_no_team_title"	"您不在队伍中"
"UI_no_team_desc"	"想要和其他队伍作战的话您必须是一个至少由五人组成的小队的成员。您可以通过社交面板来创立和管理队伍。"
"dota_create_team_error_empty_name"	"您还没有确定一个名称。请现在输入一个。"
"dota_create_team_error_empty_tag"	"您还没有确定的标签。请现在输入一个。"
"dota_create_team_error_bad_characters"	"这些字符现在暂时不可用。请输入常用的字母，数字，符号或者空格。"
"dota_create_team_error_name_taken"	"此名字已被占用。请重新输入一个不同的名字。"
"dota_create_team_error_tag_taken"	"这个标签已被占用。请重新输入一个不同的标签。"
"dota_create_team_error_too_long"	"超时。"
"DOTA_Workshop_ConfirmFileDeletion"	"确认删除"
"DOTA_Workshop_ConfirmFileDeletionDescription"	"确认删除物品？此操作不可撤销。"
"DOTA_Chat_UnpauseCountdown"	"%s1秒后继续游戏..."
"DOTA_Chat_AutoUnpaused"	"游戏已自动继续。"
"npc_dota_hero_treant"	"树精卫士"
"DOTA_Tooltip_ability_invoker_quas_Lore"	" "
"DOTA_Tooltip_ability_invoker_wex_Lore"	" "
"DOTA_Tooltip_ability_invoker_exort_Lore"	" "
"DOTA_Tooltip_ability_invoker_invoke_Lore"	"知识的新纪元就此开启。"
"DOTA_Tooltip_ability_invoker_cold_snap_Lore"	"塞卓昂的无尽战栗。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore"	"米瑞特之阻碍。"
"DOTA_Tooltip_ability_invoker_tornado_Lore"	"托纳鲁斯之爪。"
"DOTA_Tooltip_ability_invoker_emp_Lore"	"恩多利昂的恶之混动。"
"DOTA_Tooltip_ability_invoker_alacrity_Lore"	"盖斯特的猛战号令。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore"	"塔拉克的天坠之火。"
"DOTA_Tooltip_ability_invoker_sun_strike_Lore"	"哈雷克之火葬魔咒。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore"	"卡尔维因的至邪造物！"
"DOTA_Tooltip_ability_invoker_ice_wall_Lore"	"科瑞克斯的杀戮之墙。"
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore"	"布鲁冯特之无力声波。"
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore"	"欺骗的痛苦不是在其发生之时，而是在其被揭露之时。"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore"	"对暗影恶魔腐蚀的抵抗通常都是徒劳的。"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore"	"暗影恶魔不断增长的影响能够玷污最勇敢最纯洁的英雄。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore"	"一旦暗影恶魔不再需要他的信徒，他会让其从自己的奴仆中-同时也是从其生命中-解放出来。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_treant_natures_guise"	"自然蔽护"
"DOTA_Tooltip_ability_treant_natures_guise_Description"	"树精卫士只要进入一棵树木的%radius%距离内，经过%fade_time%秒后就会获得隐身效果。隐身时移动速度提升%bonus_move_speed%%，破隐一击将使目标被击晕，持续%bash_duration%秒。"
"DOTA_Tooltip_ability_treant_natures_guise_Lore"	"树精卫士不常出现在人们的视线中；他们舒适地隐蔽于枝繁叶茂的同胞当中并保持自然的形态。"
"DOTA_Tooltip_ability_treant_natures_guise_duration"	"持续时间："
"DOTA_Tooltip_ability_treant_natures_guise_fade_time"	"渐隐时间："
"DOTA_Tooltip_ability_treant_natures_guise_radius"	"树木范围："
"DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed"	"%移动速度："
"DOTA_Tooltip_ability_treant_leech_seed"	"寄生种子"
"DOTA_Tooltip_ability_treant_leech_seed_Description"	"树精卫士在一个敌方单位体内种下一颗吸血的种子，吸收其生命值，同时使其减速。种子对其周围的友方单位进行治疗。吸取6次。"
"DOTA_Tooltip_ability_treant_leech_seed_Lore"	"鲁夫伦特悉心培育的这些生命完全靠闯入他圣地的入侵者的生命力维持。"
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage"	"每次伤害："
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_treant_leech_seed_radius"	"范围："
"DOTA_Tooltip_ability_treant_leech_seed_duration"	"持续时间："
"DOTA_Tooltip_ability_treant_living_armor"	"活体护甲"
"DOTA_Tooltip_ability_treant_living_armor_Description"	"将友方英雄或建筑笼罩在保护性外壳中，获得额外的生命回复速率。同时为英雄提供所有类型的伤害格挡。在受到若干次攻击后护甲将会消失。"
"DOTA_Tooltip_ability_treant_living_armor_Lore"	"树精卫士的根须广泛蔓延，促进自然万物的生长和恢复。"
"DOTA_Tooltip_ability_treant_overgrowth"	"疯狂生长"
"DOTA_Tooltip_ability_treant_overgrowth_Description"	"在树精卫士周围召唤出疯狂生长的伤害性藤条和枝干，阻止被缠绕的敌人移动、闪烁、进入隐身或攻击。"
"DOTA_Tooltip_ability_treant_overgrowth_Lore"	"鲁夫伦特召唤自然的先祖之魂，将其力量施予他的同胞。"
"DOTA_Tooltip_ability_treant_overgrowth_duration"	"持续时间："
"DOTA_Tooltip_ability_treant_overgrowth_radius"	"作用范围："
"DOTA_Lobby_BotDifficulty_passive"	"消极"
"dota_region_brazil"	"巴西"
"DOTA_Tooltip_modifier_treant_natures_guise"	"自然蔽护"
"DOTA_Tooltip_modifier_treant_natures_guise_Description"	"在树木附近时隐身。\n获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_treant_leech_seed"	"寄生种子"
"DOTA_Tooltip_modifier_treant_leech_seed_Description"	"受到持续伤害。\n被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_treant_living_armor"	"活体护甲"
"DOTA_Tooltip_modifier_treant_living_armor_Description"	"生命回复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。\n格挡%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_treant_overgrowth"	"疯狂生长"
"DOTA_Tooltip_modifier_treant_overgrowth_Description"	"不能移动，攻击，或闪烁。"
"DOTA_Hero_Selection_Filter_Carry"	"核心"
"DOTA_Hero_Selection_Filter_Initiator"	"先手"
"DOTA_Hero_Selection_Filter_Ganker"	"GANK英雄"
"DOTA_Hero_Selection_Filter_Support"	"辅助"
"DOTA_Hero_Selection_Filter_Pusher"	"推进"
"DOTA_Hero_Selection_PipTooltip_Str"	"主要属性：力量"
"DOTA_Hero_Selection_PipTooltip_Agi"	"主要属性：敏捷"
"DOTA_Hero_Selection_PipTooltip_Int"	"主要属性：智力"
"DOTA_TeamCreate_Error_TeamLimitReached"	"您加入的战队数量已经达到上限。"
"dota_hud_error_courier_cant_use_item"	"物品不能被信使使用"
"DOTA_Gold_Graph_Title"	"获得金钱差异"
"DOTA_XP_Graph_Title"	"获得经验差异"
"DOTA_Gold_Graph_Total"	"获得金钱总计"
"DOTA_XP_Graph_Total"	"获得经验总计"
"DOTA_Workshop_SubmitError"	"提交发生错误！"
"DOTA_Workshop_Error_ContentFile"	"无法准备内容文件。"
"DOTA_Workshop_Error_PreviewFile"	"无法准备预览图像。"
"DOTA_SpectatorStatsXP"	"观众经验图表"
"DOTA_View_Lore"	"查看英雄传说"
"DOTA_Chat_Taunt"	"%s1嘲讽了你！"
"npc_dota_hero_meepo"	"米波"
"npc_dota_hero_ogre_magi"	"食人魔魔法师"
"DOTA_Shared_Unit_Control_Title"	"共享的单位控制"
"DOTA_Shared_Unit_Control_Hero"	"英雄"
"DOTA_Shared_Unit_Control_Units"	"单位"
"DOTA_Shared_Unit_Control_Disable_Help"	"禁用帮助"
"DOTA_Tooltip_ability_courier_go_to_secretshop"	"前往神秘商店"
"DOTA_Tooltip_ability_courier_go_to_secretshop_Description"	"派信使前往本方的神秘商店"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage"	"恶灵攻击力："
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore"	"先兆者的殁境学识使他可以洞悉所有精神能量的涨落，并将其融入自身。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore"	"被关在现世和殁境之间的空间中，受害者认识到自己如孩童般的学识和血肉之躯。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore"	"殁境的水晶产生出奥术能量，先兆者将其引导至凡人的世界。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore"	"当一块殁境的水晶破裂之时，灾难性的能量被释放出来，甚至在其他的空间也能感受到这股能量的回响。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius"	"作用范围："
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks"	"伤害加倍最多层数："
"DOTA_Tooltip_ability_ogre_magi_fireblast"	"火焰爆轰"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description"	"以一波火焰轰击一个敌方单位，造成伤害并使目标眩晕。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore"	"食人魔魔法师很容易就能被逗乐，玩火就能玩上几个小时。"
"DOTA_Tooltip_ability_ogre_magi_ignite"	"引燃"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description"	"使目标浸透在挥发性化学物质中，导致其瞬间被火焰吞噬。目标处在极度痛苦之中，受到伤害并且移动缓慢。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore"	"准备好！"
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage"	"燃烧伤害："
"DOTA_Tooltip_ability_ogre_magi_ignite_duration"	"持续时间："
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct"	"%减速："
"DOTA_Tooltip_ability_ogre_magi_bloodlust"	"嗜血术"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description"	"激起一个友方单位的狂暴，增加其移动和攻击速度。可以对防御塔施放。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore"	"“跑来跑去可没有打人爽...太无聊了。”"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration"	"持续时间："
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed"	"额外攻击速度："
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed"	"%额外移动速度："
"DOTA_Tooltip_ability_ogre_magi_multicast"	"多重施法"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description"	"使食人魔魔法师可以迅速施法，并提升法术的效力。有一定概率在一次施法中多次施放同一法术。\n<font color=\"#EEF10D\">火焰爆轰</font>的魔法消耗增加，冷却时间减少，\n<font color=\"#DE8930\">引燃</font>获得作用于范围内所有敌人的效果，并且施法距离增加，使用时有几率随机对附近敌人施放。\n<font color=\"#E34F4F\">嗜血术</font>的冷却时间降低，并使其有一定几率同时对食人魔魔法师附近的随机友军单位释放。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore"	"尽管很大程度上受到智商的制约，食人魔魔法师仍能依靠纯熟的技巧在战斗中取胜。"
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost"	"火焰爆轰魔法消耗增加："
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown"	"火焰爆轰冷却时间降低："
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe"	"引燃作用范围："
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe"	"嗜血术多重施法范围："
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown"	"嗜血术冷却时间降低："
"npc_dota_hero_ogre_magi_bio"	"普通食人魔的愚蠢正是一句俗话“蠢的像一袋石头一样”所形容的。在自然状况下，一只食人魔完全没有能力做任何事或下决定。他们不仅邋遢至极，有时一只食人魔还会发现自己吃完一头动物后居然被困在它的皮囊里。食人魔并非社会性生物，经常有人发现他们大岩石或者树桩亲昵的依偎在一起，显然是将这些东西错认成了他们的同类（这也许可以解释食人魔的低繁殖率）。然而，每一世代的食人魔中，都会诞生一只双头的食人魔魔法师，一出生就会立刻被授予传统名字：阿格隆·碎石者，这个名字属于它们种族历史上第一个以及或许是每一世代中唯一有智慧的食人魔。有两个脑袋的食人魔魔法师发现他可以比其他只有一个脑袋的生物更高效的行事。尽管食人魔魔法师无法赢得任何辩论（即使和它自己），但它天生就属于傻人有傻福，这命运中的意外收获让这个无法供养自己的种族在敌人的威胁和恶劣的天气下能繁荣起来。就好像是幸运女神对这个平均智商低下的种族的特别眷顾一样，她赐予了他们食人魔法师。她还能怎样呢？真是可怜的家伙们。"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust"	"嗜血术"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_ogre_magi_ignite"	"引燃"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description"	"你着火了！受到周期性的伤害并减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_meepo_earthbind"	"地之束缚"
"DOTA_Tooltip_ability_meepo_earthbind_Description"	"向目标地点扔出一张网，困住所有敌方单位。地之束缚能阻止隐身、闪烁。"
"DOTA_Tooltip_ability_meepo_earthbind_Lore"	"在裂影荒墟抓住晚饭可是件体力活。"
"DOTA_Tooltip_ability_meepo_earthbind_duration"	"持续时间："
"DOTA_Tooltip_ability_meepo_earthbind_radius"	"作用范围："
"DOTA_Tooltip_ability_meepo_earthbind_tooltip_range"	"施法距离："
"DOTA_Tooltip_ability_meepo_poof"	"忽悠"
"DOTA_Tooltip_ability_meepo_poof_Description"	"通过从大地中汲取神秘的能量，一个米波可以在持续施法1.5秒后传送至另一个米波或自身所在之处，在离开和到达的区域都造成伤害。"
"DOTA_Tooltip_ability_meepo_poof_Lore"	"有时候打碎一块影墟水晶可以作为自己摆脱陷阱的方法。或是另外一个自己。"
"DOTA_Tooltip_ability_meepo_poof_radius"	"作用范围："
"DOTA_Tooltip_ability_meepo_geostrike"	"地之突袭"
"DOTA_Tooltip_ability_meepo_geostrike_Description"	"米波强化他的武器，对敌人造成每秒伤害，同时降低受攻击单位的移动速度。多个米波的地之突袭可以叠加。"
"DOTA_Tooltip_ability_meepo_geostrike_Lore"	"生存的最佳法则是背包不重，工具不多，但是用途多样。"
"DOTA_Tooltip_ability_meepo_geostrike_slow"	"%移速减缓："
"DOTA_Lobby_coop_bot_Setup"	"合作对抗电脑设置"
"DOTA_Tooltip_modifier_meepo_earthbind"	"地之束缚"
"DOTA_Tooltip_modifier_meepo_earthbind_Description"	"被困在米波的网中，不能移动或闪烁。"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff"	"地之突袭"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description"	"被减速并受到周期性伤害。"
"DOTA_Hero_Selection_LoadoutTitle"	"%s1 - %s2"
"DOTA_ToolTip_Damage_HP_Removal"	"生命移除"
"dota_cm_bonus_time"	"备用时间"
"dota_hud_error_cant_cast_on_considered_hero"	"技能不能以此英雄为目标"
"dota_hud_error_target_has_disable_help"	"目标设置了禁用帮助"
"econ_new_items_title"	"您有新物品"
"econ_new_items_desc"	"新物品已放入您的兵器库中。 \n在英雄装备页面中装备新物品。"
"econ_tool_desc_title"	"更改描述"
"econ_tool_desc_label"	"当前描述："
"econ_tool_name_title"	"更改名称"
"econ_tool_name_label"	"当前名称："
"econ_store_title"	"商城测试版"
"econ_backpack_title"	"兵器库"
"econ_loadout_title"	"配置"
"econ_workshop_title"	"创意工坊"
"DOTA_StatTooltip_Buyback_Ready"	"买活就绪"
"DOTA_StatTooltip_Buyback_Cooldown"	"%s1后买活就绪"
"DOTA_Item_Build_Early_Game_Secondary"	"熊灵早期出装"
"DOTA_Item_Build_Core_Items_Secondary"	"熊灵核心装备"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration"	"持续时间："
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions"	"爆炸次数："
"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes"	"敏捷加成："
"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes"	"力量加成："
"DOTA_Tooltip_ability_kunkka_torrent_radius"	"作用范围："
"npc_dota_hero_lycan_bio"	"贝恩霍勒出生在高贵的安布里家族——古老的斯洛姆王国中最伟大的贵族。在凋零之秋以前，国王的欲望愈发的奇怪，朝廷也逐渐被法师和江湖术士占领，而安布里家族则第一个起来反对王权的贪得无厌。他们不再对国王效忠，不再对国家纳贡，而是派出了一支六千人的军队去进攻王城，结果，在史称“变节者之殇”的大屠杀中，这些人被尽数除掉。接下来发生的就完全印证了古语中常说的：打蛇打七寸，擒贼先擒王：叛变将国王激怒了，他将安布里家族的家主和其幼子贝恩霍勒抓住，然后将所有安布里家族的人杀得一干二净。在皇家法庭的审判中，国王命令他的法师将安布里领主的幼子施法变成狼，然后咬断他父亲的喉咙。“动手！”国王下令，“这样他也能尝尝被人背叛的滋味！”强大的魔法被施放到了贝恩霍勒身上，这个孩子当时就变成了狼。然而，尽管躯体转变，他的心智尚存，他将看守撕成了碎片。为了将这只猛兽赶走，国王付出了一队骑士的生命。安布里领主在加锁中大笑着，甚至当国王将剑刺入其身体后仍狂笑不止。现在，安布里家族唯一的子嗣，贝恩霍勒，以狼人的形态游荡着，半狼半人，追寻着，他所失去的公义。"
"DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration"	"持续时间："
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration"	"持续时间："
"npc_dota_hero_lone_druid_bio"	"早在有史可考的年代之前，神乐巨熊部落就已经形成了。他们天生就是智者，专注于探索和理解自然秩序。自然之力注意到了他们，并找到了他们中最有学识的一位，睿智的老悉拉，巨熊部落的先知 和仲裁者，脱颖而出。它走到悉拉面前，将生命之种交给了他，并且告诉他：“当世界变得昏暗，当文明不再繁荣，当荒漠延伸到世界的尽头，那就种下这粒种子。”获得了自然之力的信任以后，悉拉 感到自己的活力又回来了，岁月的痕迹也消失无踪，他原本渊博的学识更加广袤。同时，他发现自己能够将自己的意愿变成现实，甚至，在专注的情况下，能够改变自己的物质形态。然而，关于生命之 种的谣言却给他的部落和人民带来了灾难，恐怖的战争席卷了整个部落，将其毁于一旦。家园被毁，悉拉带着自己的责任，逃到了荒野。随着时间的流逝，巨熊部落以及生命之种的故事已经在岁月长河中被人遗忘。几万年来，悉拉一直在等待，等待神谕，等待永世争斗的结束，等待他流浪宿命的终结，等待他神圣使命的实现，同时准备着消灭那些敢于阻挠他的事物。"
"DOTA_Tooltip_ability_meepo_divided_we_stand"	"分则能成"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description"	"米波召唤一个不完美的半自主性自身复制体，可以像本体一样获得金钱和经验，并拥有本体的经验、属性和技能。但是，克隆只能使用本体装备的鞋类物品。任何一个克隆死亡都会导致所有米波全体死亡。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore"	"我是不是在哪见过你？"
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones"	"克隆数量："
"ui_teammatchmaking"	"战队匹配"
"ui_teammatchmaking_status_desc"	"等待战队成员加入战队匹配..."
"join_error_in_team_party"	"无法进入练习赛房间。 您必须先解散您的战队队伍才能进行练习赛游戏。"
"DOTA_Tooltip_modifier_morphling_replicate_timer"	"复制体倒计时"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description"	"变体精灵技能创造的复制体剩余时间"
"DOTA_Tooltip_modifier_lycan_howl_aura"	"嗥叫光环"
"DOTA_Tooltip_modifier_lycan_howl_aura_Description"	"玩家控制的单位获得嗥叫效果。"
"DOTA_Hero_Selection_Tooltip_FullDeck"	"网格视图切换（CTRL）"
"dota_profile_mini_team_party"	"战队成员"
"dota_profile_heroes_played"	"使用过的英雄"
"dota_pb_title"	"表现"
"pb_desc"	"建立表现评分需要4场游戏。您玩的的游戏越多，评分就会越精确。"
"dota_chat_team_tab"	"战队"
"dota_finding_match_players"	"（%s1搜索中）"
"UI_ALWAYS_SHOW_HERO_ICON"	"总是在小地图显示名字/图标"
"UI_Ambient_Creatures"	"环境生物"
"UI_Settings_Restart"	"* 部分设置需要重启Dota 2才能生效"
"DOTA_DisbandTeamButton"	"解散"
"DOTA_LeaveTeamButton"	"离开战队"
"DOTA_Team_Created"	"已创建"
"DOTA_Team_Created_Desc"	"现在您可以邀请玩家加入您管理的战队。您只要点击玩家名字，然后在弹出的菜单中选择邀请加入战队即可。"
"DOTA_Team_Invite_Accepted"	"{s:invitee_name}已接受您的战队邀请"
"DOTA_Team_Invite_Accepted_Desc"	"新的战队成员会出现在战队页面下的“管理战队”区域中。"
"DOTA_TeamMatchmake_AlreadyMatch"	"您的战队已经在比赛中了。"
"DOTA_TeamMatchmake_AlreadyFinding"	"您的战队已经开始寻找比赛了。"
"DOTA_TeamMatchmake_Full"	"战队队伍已满员。"
"DOTA_TeamMatchmake_FailAdd"	"您未能加入战队队伍。"
"DOTA_TeamMatchmake_FailAddCurrent"	"您未能加入当前战队队伍。"
"DOTA_TeamMatchmake_FailedTeamMember"	"未能获取战队成员信息。"
"DOTA_TeamMatchmake_AlreadyGame"	"无法开始战队匹配，您已经在游戏中。"
"DOTA_TeamMatchmake_FailGetParty"	"未能获取当前战队队伍。"
"dota_hud_error_cant_shop_auto_buy_enabled"	"您无法在启用自动购买时购物"
"dota_create_team_error_no_logo"	"您还未设置队标。请现在选择一个。"
"GameUI_Disconnected"	"已断开与服务器的连接"
"GameUI_Disconnect_ServerInfoOverflow"	"信息数据溢出"
"GameUI_Disconnect_TickMessage"	"写入记数信息时出错"
"GameUI_Disconnect_StringTableMessage"	"写入字符串表更新信息时出错"
"GameUI_Disconnect_DeltaEntMessage"	"写入变量实体信息时出错"
"GameUI_Disconnect_TempEntMessage"	"写入临时实体信息时出错"
"GameUI_Disconnect_SoundsMessage"	"写入游戏音效信息时出错"
"GameUI_Disconnect_SnapshotOverflow"	"可用快照溢出错误"
"GameUI_Disconnect_SnapshotError"	"发送快照错误"
"GameUI_Disconnect_ReliableOverflow"	"可用缓冲溢出错误"
"GameUI_Disconnect_BadClientDeltaTick"	"客户端变量记数失序"
"GameUI_Disconnect_NoMoreSplits"	"没有更多的分屏位置"
"GameUI_Disconnect_TimedOut"	"超时"
"GameUI_Disconnect_Disconnected"	"已断开连接"
"GameUI_Disconnect_ReliableChannelOverflow"	"可用通道溢出"
"GameUI_Disconnect_LeavingSplit"	"离开分屏"
"GameUI_Disconnect_DifferentClassTables"	"服务器端使用不同的类表"
"GameUI_Disconnect_ConnectionClosing"	"正在关闭连接"
"GameUI_Disconnect_ConnectionLost"	"已丢失连接"
"GameUI_Disconnect_BadRelayPassword"	"中继密码错误"
"GameUI_Disconnect_BadSpectatorPassword"	"观众密码错误"
"GameUI_Disconnect_HLTVRestricted"	"SourceTV服务器已被限制为本地观众可用（C类）"
"GameUI_Disconnect_HLTVUnavailable"	"没有可用的SourceTV中继"
"GameUI_Disconnect_HLTVStop"	"停止SourceTV"
"GameUI_Disconnect_Kicked"	"被踢出"
"GameUI_Disconnect_BanAdded"	"被加入封禁名单"
"GameUI_Disconnect_KickBanAdded"	"被踢出并被封禁"
"GameUI_Disconnect_SteamIDBanned"	"STEAM用户ID被封禁"
"GameUI_Disconnect_SteamIDInUse"	"STEAM用户ID在这个服务器中已被使用"
"GameUI_Disconnect_SteamLogon"	"Steam未登录"
"GameUI_Disconnect_SteamInUse"	"这个Steam帐户已经在另一个地方登录。"
"GameUI_Disconnect_SteamOwnership"	"这个Steam帐户没有这个游戏。\n请登录正确的Steam帐户"
"GameUI_Disconnect_SteamVAC"	"被VAC从安全服务器中封禁"
"GameUI_Disconnect_SteamTimeOut"	"Valve反作弊系统（VAC）连接超时。请确保没有使用与VAC冲突的软件，而且正确安装了客户端。"
"GameUI_Disconnect_SteamDropped"	"客户端验证失败。必须连接至Steam才能建立与比赛服务器的初始连接。"
"GameUI_Disconnect_SteamTicket"	"无效的STEAM用户ID标签"
"DOTA_Chat_Random"	"%s1 随机选择了 %s2"
"DOTA_Chat_RD_YourTurn"	"轮到 %s1 选择"
"DOTA_MiniKillcam_Wielding"	"%s1正在使用："
"OS_Default_Device"	"默认设备"
"UI_DEFAULT_SPEAKERS"	"扬声器配置"
"UI_Speaker_Device"	"音频设备"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration"	"持续时间："
"ui_teammatchmaking_view_team_button"	"查看战队"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura"	"月之祝福"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description"	"增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Hero_Selection_PipTooltip_Carry"	"核心"
"DOTA_Hero_Selection_PipTooltip_Disabler"	"控制"
"DOTA_Hero_Selection_PipTooltip_Initiator"	"先手"
"DOTA_Hero_Selection_PipTooltip_Jungler"	"打野"
"DOTA_Hero_Selection_PipTooltip_Carry_Sub"	"如果他们能取得一定经济优势，就会在游戏后期变得愈加强大。"
"DOTA_Hero_Selection_PipTooltip_Disabler_Sub"	"他们有一个或多个技能能提供稳定控制（眩晕，沉默，减速等等）。"
"DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub"	"能够在早期的对线中有效地保护队伍中的核心，为他们创造打钱空间。"
"DOTA_Hero_Selection_PipTooltip_Initiator_Sub"	"擅长发起团战。"
"DOTA_Hero_Selection_PipTooltip_Jungler_Sub"	"游戏早期能够高效击杀野区的中立生物。"
"DOTA_Hero_Selection_PipTooltip_Durable_Sub"	"在阵亡前可以承受非常多伤害。"
"loot_dropped"	"战利品掉落"
"DOTA_Chat_Bot_SuggestGlyph"	"我认为是时候使用防御符文了"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip"	"守卫生命值："
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip"	"守卫攻击力："
"DOTA_Tooltip_ability_luna_lucent_beam_Lore"	"那些侵犯银夜森林的家伙会受到赛莉蒙妮的毁灭打击。"
"DOTA_Tooltip_ability_luna_moon_glaive_Lore"	"露娜精心打磨过的回旋镖型武器可以从大群敌人中杀出一条血路。"
"DOTA_Tooltip_ability_luna_moon_glaive_range"	"弹跳范围："
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent"	"%弹跳伤害衰减："
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore"	"月之女神对她的族人微笑。"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision"	"额外夜间视野："
"DOTA_Tooltip_ability_luna_eclipse_Lore"	"在急需其帮助的时候，赛莉蒙妮亲自降临世间，遮蔽照向敌人的光芒，以及他们的希望。"
"DOTA_Tooltip_ability_luna_eclipse_beam_interval"	"月光间隔："
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip"	"月蚀持续时间："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage"	"%反冲纯粹伤害："
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_brewmaster_primal_split_duration"	"持续时间："
"npc_dota_hero_brewmaster_bio"	"几个世纪以来，在悲叹山脉的深处，在废弃之都底部的避世村庄里，古老的奥尤社一直在进行他们神圣的沉思，通过在盛大的节日时喝醉来达到与魂灵的深度交流。曼吉克斯，神与凡人的孩子，是村中第一个拥有神之天赋，凡人之精气的天纵之才。他从小就与社中最伟大的学者一同学习，并最终通过不停的努力，获得了挑战酒仙——族群中最受尊敬的称号——的权利。
酒仙之战是饮酒和搏斗同时进行，连续九天，曼吉克斯都在不停的豪饮并且和上一任酒仙搏斗。到了晚上，他们则都是站立不稳，步履蹒跚的打斗，直到上一任酒仙终于一醉不起，曼吉克斯成为了新的酒仙。如今，年轻的新任酒仙召唤了奥尤社祖先之力，使整个族群更加迅猛。当他使用魔法的时候，他就变身为祖先的模样。正如之前的所有酒仙一样，曼吉克斯也踏上了自己的征途，向着唯一的目标前进。他走遍大陆，以酒启迪心灵，找寻着古老的族群分裂的原因——同时寻找着能够将精神和物质位面重新结合起来的方法。"
"DOTA_Tooltip_modifier_night_stalker_darkness"	"黑暗时间"
"DOTA_Tooltip_modifier_night_stalker_darkness_Description"	"暂时将白天变为黑夜。"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration"	"元素分离"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description"	"　"
"DOTA_Hero_Selection_PipTooltip_Pusher"	"推进"
"DOTA_Hero_Selection_PipTooltip_Support"	"辅助"
"DOTA_Hero_Selection_PipTooltip_Pusher_Sub"	"可以快速摧毁敌方防御塔，或者通过推进对敌人造成很大压力。"
"DOTA_Hero_Selection_PipTooltip_Support_Sub"	"不太注重积累金钱和装备，更倾向于使用他们的技能为团队取得优势。"
"DOTA_Workshop_Error_NotEnoughSpace"	"您的Steam云存储空间不足。您可以尝试删除无用的提交物品，或减少这次提交物品的大小。"
"DOTA_Workshop_Error_CanGetQuota"	"无法获取Steam云配额。"
"DOTA_Workshop_Error_CouldntWriteFileToCloud"	"无法将%s1写入到Steam云中。"
"DOTA_CourierDeliver"	"信使运送物品"
"DOTA_GrabStashItems"	"取出储藏处物品"
"npc_dota_hero_undying"	"不朽尸王"
"npc_dota_unit_tombstone1"	"墓碑"
"npc_dota_unit_tombstone2"	"墓碑"
"npc_dota_unit_tombstone3"	"墓碑"
"npc_dota_unit_tombstone4"	"墓碑"
"npc_dota_unit_undying_zombie"	"不朽僵尸"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage"	"每点灵魂伤害："
"DOTA_Tooltip_ability_visage_grave_chill"	"黄泉颤抖"
"DOTA_Tooltip_ability_visage_grave_chill_Description"	"维萨吉吸取目标单位的移动和攻击速度，自身获得等量加成。"
"DOTA_Tooltip_ability_visage_grave_chill_Lore"	"温暖的阳光到了黑暗的狭窄迷宫里只剩下寒意。"
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration"	"持续时间："
"DOTA_Tooltip_ability_visage_soul_assumption"	"灵魂超度"
"DOTA_Tooltip_ability_visage_soul_assumption_Description"	"每次附近英雄（不论敌我）受到的伤害超过%damage_limit%点，维萨吉就能集聚灵魂精华的能量。将精华释放后，会对目标单位造成基础伤害，每一点集聚的能量还将造成额外伤害。"
"DOTA_Tooltip_ability_visage_soul_assumption_Lore"	"收集的死者亡魂四散而去带回生魂。"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage"	"基础伤害："
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit"	"累积伤害临界值："
"DOTA_Tooltip_ability_visage_gravekeepers_cloak"	"陵卫斗篷"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description"	"维萨吉产生数层屏障来保护他，降低受到的伤害。每当他受到来自玩家的伤害，就会失去一层屏障，失去的屏障需要一定时间才能恢复。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore"	"维萨吉坚硬的鳞片同时具有鬼魂和石像的属性，刀剑和魔法的突袭对他来说不痛不痒。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist"	"%每层提供的魔抗："
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers"	"最大层数："
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time"	"每层恢复时间："
"DOTA_Tooltip_ability_undying_decay"	"腐朽"
"DOTA_Tooltip_ability_undying_decay_Description"	"不朽尸王偷取区域内所有敌方英雄的力量，造成基础伤害并将敌人的力量据为己有。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_undying_decay_Lore"	"生者的力量只不过是从死者那里借来的。"
"DOTA_Tooltip_ability_undying_decay_str_steal"	"力量偷取："
"DOTA_Tooltip_ability_undying_soul_rip"	"噬魂"
"DOTA_Tooltip_ability_undying_soul_rip_Description"	"不朽尸王从附近的所有单位身上扯出生命力，并使用它治疗队友或伤害敌人。可以使用噬魂治疗墓碑。"
"DOTA_Tooltip_ability_undying_soul_rip_Lore"	"即使是友军也能从不朽尸王的存在中感受到绝望。"
"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit"	"每个单位提供的伤害/治疗量："
"DOTA_Tooltip_ability_undying_soul_rip_max_units"	"有效单位数上限："
"DOTA_Tooltip_ability_undying_tombstone"	"墓碑"
"DOTA_Tooltip_ability_undying_tombstone_Description"	"在目标位置召唤一座墓碑。墓碑会不断在其附近的每个敌方单位身边产生僵尸攻击他们。僵尸拥有死亡渴望技能，使他们的攻击带有减速效果，并且若目标的生命值低于一定数值或一定百分比，僵尸的攻击和移动速度会提升。"
"DOTA_Tooltip_ability_undying_tombstone_Lore"	"挽歌召唤他倒下的战友为死亡之神作战。"
"DOTA_Tooltip_ability_undying_tombstone_duration"	"墓碑持续时间："
"DOTA_Tooltip_ability_undying_tombstone_radius"	"僵尸产生范围："
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval"	"僵尸产生间隔："
"DOTA_Tooltip_ability_undying_tombstone_health_threshold"	"死亡渴望触发生命值："
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike"	"死亡渴望"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description"	"攻击时对敌方单位造成减速。如果目标单位的生命值低于临界值，僵尸会获得移动和攻击速度加成。"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold"	"生命临界值："
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration"	"减速持续时间："
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_speed"	"%移动速度加成："
"DOTA_Tooltip_ability_undying_flesh_golem"	"血肉傀儡"
"DOTA_Tooltip_ability_undying_flesh_golem_Description"	"不朽尸王变身为一具令人毛骨悚然的血肉傀儡，拥有瘟疫光环。光环对%radius%范围内的所有敌方单位有减速效果，并加深他们受到的伤害；他们距离不朽尸王越近，受到的伤害就越多，减速效果也越大。当一个在瘟疫影响下的单位死亡时，不朽尸王会获得自己生命最大值一定比例的生命恢复。"
"DOTA_Tooltip_ability_undying_flesh_golem_Lore"	"新近死者的血肉增强了挽歌瘟疫的力量。"
"DOTA_Tooltip_ability_undying_flesh_golem_duration"	"持续时间："
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp"	"%最高伤害加深："
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal"	"%死亡治疗量（英雄）："
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep"	"%死亡治疗量（普通单位）："
"DOTA_Tooltip_ability_undying_flesh_golem_speed_slow"	"%移动速度减缓："
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion"	"幻影"
"DOTA_Tooltip_modifier_undying_decay_buff"	"腐朽"
"DOTA_Tooltip_modifier_undying_decay_buff_Description"	"偷取%dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%点力量。"
"DOTA_Tooltip_modifier_undying_decay_debuff"	"腐朽"
"DOTA_Tooltip_modifier_undying_decay_debuff_Description"	"失去4点力量。"
"DOTA_Tooltip_modifier_undying_flesh_golem"	"血肉傀儡的瘟疫光环"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura"	"血肉傀儡的瘟疫光环"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description"	"移动速度被减缓，所受伤害增加。"
"DOTA_Hero_Selection_ComboBox_Title_Role"	"按定位"
"DOTA_Hero_Selection_ComboBox_Title_Attack"	"按攻击类型"
"DOTA_Hero_Selection_ComboBox_Title_ByMine"	"按统计数据"
"DOTA_Hero_Selection_ComboBox_Title_Clear"	"清除筛选项"
"DOTA_Hero_Selection_AdvFilter_Disabler"	"控制"
"DOTA_Hero_Selection_AdvFilter_LaneSupport"	"对线辅助"
"DOTA_Hero_Selection_AdvFilter_Jungler"	"打野"
"DOTA_Hero_Selection_Msg_Title"	"没有找到符合的英雄"
"DOTA_Hero_Selection_Msg_Desc_Base"	"没有英雄符合您设置的筛选项组合。请尝试清除部分筛选项。"
"DOTA_Hero_Selection_Msg_Desc_Favorites"	"您还没有选择任何爱用英雄。要将一个英雄标记为爱用英雄，请点击英雄卡片左上方的星型标记。爱用英雄可多达10名。如果您正好想提高部分英雄的操作，您可以进行标记，这样在选择英雄时会非常方便。"
"DOTA_Hero_Selection_Msg_Desc_Suggestions"	"如果有队友推荐您使用的英雄，您可以在这里看到。要向队友推荐一个英雄，请点击推荐英雄的旗子。您最多可以同时推荐2个英雄。"
"DOTA_TeamMatchmake_Fail_Header"	"战队匹配失败"
"dota_workshop_items"	"查看我提交的物品"
"DOTA_No_Courier"	"没有信使"
"GC_Network_Full"	"Dota 2网络当前已满。"
"GC_Queue_Position"	"队列位置：%s1"
"GC_Wait_Time"	"预计等待时间：%s1"
"GC_Wait_Time_Unknown"	"未知"
"DOTA_GoodGuysCaps"	"天辉"
"DOTA_BadGuysCaps"	"夜魇"
"npc_dota_hero_rubick"	"拉比克"
"DOTA_Tooltip_ability_rubick_telekinesis"	"隔空取物"
"DOTA_Tooltip_ability_rubick_telekinesis_Description"	"拉比克利用它的隔空取物能力，将敌人短暂抬到空中，然后猛投向地面。被投下的单位会砸晕落地点附近的敌人。"
"DOTA_Tooltip_ability_rubick_telekinesis_Lore"	"即使是最伟大的魔导师也会将他的力量用来娱乐。"
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration"	"滞空时间："
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_rubick_telekinesis_radius"	"作用半径："
"DOTA_Tooltip_ability_rubick_telekinesis_land"	"隔空取物着陆"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description"	"选择隔空取物结束时目标的落地点。"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Lore"	" "
"DOTA_Tooltip_ability_rubick_fade_bolt"	"弱化能流"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description"	"拉比克制造一道强大的奥术能量流，在多个敌方单位之间流动，造成伤害并降低他们的攻击力。每次弹跳造成的伤害递减。"
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore"	"拉比克最喜欢用来对付那些试图刺杀他的人的法术其实是一个相当简单的咒语。"
"DOTA_Tooltip_ability_rubick_fade_bolt_damage"	"伤害："
"DOTA_Tooltip_ability_rubick_fade_bolt_duration"	"削弱持续时间："
"DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduction"	"英雄攻击力降低："
"DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduction"	"普通单位攻击力降低："
"DOTA_Tooltip_ability_rubick_null_field"	"失效力场"
"DOTA_Tooltip_ability_rubick_null_field_Description"	"拉比克对奥术的精通能够保护友方单位免受弱小魔法的伤害，提升他们的魔法抗性。"
"DOTA_Tooltip_ability_rubick_null_field_Lore"	"不是每一个魔导师都能成为大魔导师..."
"DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct"	"%魔法抗性加成："
"DOTA_Tooltip_ability_rubick_spell_steal"	"技能窃取"
"DOTA_Tooltip_ability_rubick_spell_steal_Description"	"拉比克钻研一个敌方英雄的魔法精华之痕，学习这个英雄最后释放的技能的秘密。拉比克将可以使用这个技能，维持几分钟或直到他死亡。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_rubick_spell_steal_Lore"	"...不过即使是他们那些低级魔法也能变得非常实用。"
"DOTA_Tooltip_ability_rubick_spell_steal_duration"	"持续时间："
"DOTA_Tooltip_ability_rubick_empty1"	"窃取的魔法"
"DOTA_Tooltip_ability_rubick_empty1_Description"	"本技能栏在使用魔法窃取获得魔法后可以使用。"
"DOTA_Tooltip_ability_rubick_empty2"	"窃取的魔法"
"DOTA_Tooltip_ability_rubick_empty2_Description"	"本技能栏在使用魔法窃取获得魔法后可以使用。"
"DOTA_Tooltip_modifier_rubick_telekinesis"	"隔空取物"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description"	"在空中动弹不得。"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff"	"弱化能流"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description"	"攻击力降低%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_rubick_null_field_effect"	"失效力场"
"DOTA_Tooltip_modifier_rubick_null_field_effect_Description"	"魔法抗性提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_rubick_spell_steal"	"技能窃取"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description"	"已经偷取了一个技能。"
"DOTA_Hero_Selection_Btn_Favorite_On"	"添加到喜爱英雄中"
"DOTA_Hero_Selection_Btn_Favorite_Off"	"从喜爱英雄中移除"
"DOTA_Hero_Selection_Btn_Suggest_On"	"推荐英雄"
"DOTA_Hero_Selection_Btn_Suggest_Off"	"取消推荐英雄"
"dota_watch_live_tab"	"正在进行的游戏"
"dota_watch_recent_tab"	"最近的游戏"
"dota_no_live_games"	"当前无正在进行的游戏"
"dota_no_live_games_desc"	"此刻没有正在进行的游戏。"
"dota_match_details_brief"	"详情"
"DOTA_Matchmaking_Header"	"比赛匹配"
"DOTA_Matchmaking_Message"	"由于正在维护，匹配和练习大厅当前不可用。"
"dota_hud_error_cant_steal_spell"	"不能偷取这个技能"
"DOTA_RP_PLAYING_OTHER"	"进行其它游戏"
"DOTA_Chat_DropRateBonus"	"%s1使这场比赛中所有玩家获得的<font color='#FFD700'>战斗点数</font>增加了<b><font color='#FFD700'>%s2%</font></b>！"
"npc_dota_hero_disruptor"	"干扰者"
"npc_dota_hero_nyx_assassin"	"司夜刺客"
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast"	"未精通的火焰爆轰"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description"	"以一波火焰轰击一个敌方单位，造成伤害并使目标眩晕。魔法消耗为食人魔魔法师当前魔法的60%%。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore"	"食人魔魔法师关于“谁先施法”的自我争论最后用同时施法解决了。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_disruptor_thunder_strike"	"雷霆之击"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description"	"用闪电反复打击目标单位。每次打击会伤害附近小范围内的敌方单位。提供目标的视野。"
"DOTA_Tooltip_ability_disruptor_glimpse"	"恶念瞥视"
"DOTA_Tooltip_ability_disruptor_glimpse_Description"	"将目标英雄传送回他4秒前所在位置。瞬间杀死幻象单位。"
"DOTA_Tooltip_ability_disruptor_kinetic_field"	"动能力场"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description"	"在短暂的构造时间后，创造一个敌人无法通过的环形动能屏障。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time"	"成形延迟："
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration"	"持续时间："
"DOTA_Tooltip_ability_disruptor_static_storm"	"静态风暴"
"DOTA_Tooltip_ability_disruptor_static_storm_Description"	"创造一场静态风暴，在持续时间内伤害并沉默区域内的所有敌方单位。伤害刚开始时很低，但会在持续时间内逐渐增强。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max"	"最大每秒伤害："
"DOTA_Tooltip_ability_disruptor_static_storm_duration"	"持续时间："
"npc_dota_hero_disruptor_bio"	"在狂风肆虐的杜鲁德大草原高处，有一位年轻且富有天赋的风暴术师，他被人称作干扰者，并第一个参透了夏日风暴的秘密。由于经常受到季节性的暴风袭击和南方文明王国的侵略，几个世纪以来，高地人一直都在这片无尽的高原上为生存而挣扎。他们是一个伟大的文明破碎后遗留下来的堕落部族，他们那奇特而神秘的控制风暴的技术，拼凑自那些支离破碎的连他们自己都不能完全理解的失落知识。对于居住在高原地区的人们，气候已经成为了一种信仰，被作为生命的授予者和终结者而崇拜。雷电风暴所带来的大雨是维持生命所必需的，但这是有代价的，每次雷电风暴结束时，总会留下一些烤焦冒烟的尸体。尽管在他的族群中还很卑微，但干扰者无所畏惧，永不满足的好奇心是他的动力。尽管还对风暴技术一窍不通也没有自己的坐骑，但他还是去探索了祖先城市的遗迹，在崩塌的建筑和早已腐朽的图书馆中搜索着，在生锈的制造车间中到处翻寻。他找到了需要的东西，然后返回了部族。将古时设计的线圈重新改编后，他获得了操纵电荷的能力，现在可以在任何他想要的地方召唤雷电。部分依靠魔法，部分依靠工艺技术，他的能量圈内束缚着能掌控生与死的力量，用来精确打击南方王国的侵略者和任何闯入这片古老高地之人。"
"DOTA_Tooltip_ability_nyx_assassin_impale"	"穿刺"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description"	"岩石尖刺在地上沿一条直线穿刺而出。敌方单位被抛向空中，落地时被眩晕并受到伤害。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore"	"所有狂热的圣甲虫都拥有地底通道的秘密学识，并用其为自己带来优势。"
"DOTA_Tooltip_ability_nyx_assassin_impale_duration"	"眩晕时间："
"DOTA_Tooltip_ability_nyx_assassin_mana_burn"	"法力燃烧"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description"	"烧毁目标英雄智力值数倍的魔法值，并造成和烧毁的魔法值等量的伤害。"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore"	"秘湮学院的典籍记载着一只能够侵蚀低等生物心智的圣甲虫。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace"	"尖刺外壳"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description"	"激活状态下，尖刺外壳可以反弹并无效化司夜刺客受到的伤害（每个攻击者最多作用一次），同时眩晕攻击者。激活尖刺外壳不会打破复仇的隐身状态。\n\n钻地状态下尖刺外壳施放后将立刻眩晕周围的敌人。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore"	"虽然他们的甲壳相对来说很薄，但是那是由伸缩自如的剃刀般锋利的尖刺所保卫的。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration"	"反弹持续时间："
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration"	"眩晕时间："
"DOTA_Tooltip_ability_nyx_assassin_vendetta"	"复仇"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description"	"司夜刺客进入隐身状态并获得移动速度加成。如果司夜刺客以攻击打破隐身，那一次攻击将会造成超高的额外伤害。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore"	"圣甲虫为女王的荣耀而杀戮。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration"	"持续时间："
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed"	"%移动速度提升："
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage"	"额外伤害："
"npc_dota_hero_nyx_assassin_bio"	"在秘湮学院的禁断圣所中，在那些研究龙类遗传学论文和艰深晦涩的咒语书之间，藏有一本记录着古代昆虫学的珍贵书籍。这本凝聚了学者们心血的书里面记录了一种天生具有读心术的狂热圣甲虫，这种具有社会性的昆虫在七个位面的所以世界中都是独一无二的。和他领地中的其他幼虫不一样的是，司夜刺客的变形并不是被那种工兵般无聊乏味的思想所引领的。他的变化很特别，受到了夜神妮克丝的恩赐。他是天选者，被女神从万千族人中挑选出来并赐予了女神精华。他的族人大多都在虫后密室的黑暗祝福下死去，而后他出现了，有着犀利的读心术，尖刀般锋利的爪子和剃刀一样的下颚，通过空气感知着他身边的那些同类的想法。在所有的狂热圣甲虫中，只有他被最高存在召唤。在妮克丝的恩惠下，他变体了，重生了，被赋予了各种能力，去完成他的创造者唯一的要求：以女神之名杀戮。"
"DOTA_Tooltip_modifier_disruptor_thunder_strike"	"雷霆之击"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description"	"受到周期性伤害"
"DOTA_Tooltip_modifier_disruptor_static_storm"	"静态风暴"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description"	"沉默"
"DOTA_Tooltip_modifier_nyx_assassin_impale"	"穿刺"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace"	"尖刺外壳"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description"	"下一次来自玩家的伤害将被反弹，发动攻击的英雄将受到伤害和晕眩。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta"	"复仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并可以穿越单位。下一次攻击将造成额外伤害。"
"DOTA_Hero_Selection_Filter_Disabler"	"控制"
"DOTA_Hero_Selection_Filter_Jungler"	"打野"
"chat_join_channel"	"加入聊天频道"
"chat_create_channel"	"创建新的聊天频道"
"chat_create_channel_desc"	"输入自定义频道名"
"chat_create_channel_button"	"创建新频道"
"confirm_create_channel_button"	"创建"
"chat_custom_channels"	"自定义"
"chat_regional_channels"	"区域"
"matchmaking_account_disabled"	"由于过分的不和谐行为，你在%s1内已被禁止参与聊天或匹配比赛"
"DOTA_InviteDenied_Header"	"邀请被拒绝"
"DOTA_InviteDenied_Message"	"您没有获准邀请玩家并创建队伍。"
"DOTA_PartyFull_Header"	"队伍"
"DOTA_PartyFull_Message"	"您的队伍已满。"
"DOTA_RP_ACCOUNT_DISABLED"	"匹配比赛已被暂时禁用"
"DOTA_PageUnavailable"	"页面当前不可用"
"DOTA_PageUnavailableExplanation"	"我确定有人正在努力解决这个问题...为何不暂且放在一边，先排一场比赛呢？"
"ItemTypeDesc"	"等级%s1 %s2"
"ItemTypeDescNoLevel"	"等级%s1"
"ItemTypeDescKillEater"	"%s1 %s2"
"ItemTypeDescKillEaterAlt"	"%s2：%s1"
"ItemNameUniqueFormat"	"%s2%s3"
"ItemNameWithQualityFormat"	"%s1 %s2%s3"
"ItemNameCraftNumberFormat"	" #%s1"
"TF_Tag_Category_Misc"	" "
"TF_Tag_Category_Quality"	"品质"
"TF_Tag_Category_Class"	"等级"
"TF_Tag_Category_Type"	"类型"
"DOTA_Tag_Category_Hero"	"英雄"
"TF_Tag_Crate"	"珍藏"
"Tag_Category_Rarity"	"稀有度"
"DOTA_Game_Modifier"	"！游戏说明文字"
"DOTA_OtherType"	"其它"
"EconNotificationsCount"	"x%s1"
"DOTA_EconNotification_Header"	"通知"
"Econ_Store"	"商城测试版"
"Econ_Backpack"	"兵器库"
"Econ_Loadout"	"装备"
"Econ_Workshop"	"创意工坊"
"DOTA_Accept"	"接受"
"DOTA_Decline"	"拒绝"
"DOTA_View"	"查看"
"DOTA_Ignore"	"忽略"
"DOTA_HasNewItems_Title"	"您有新物品!"
"DOTA_HasNewItems_Text"	"您已收到新物品。点击“查看”就可以立刻前往兵器库进行观赏。"
"DOTA_BackpackDelete"	"删除"
"DOTA_BackpackDiscard"	"丢弃"
"DOTA_BackpackNoAction"	"不可使用"
"DOTA_DiscardPanelText"	"您已收到物品，但您的兵器库无可用空间！\n\n请整理出一些空间或点击丢弃扔掉您的新物品。在您解决这个问题前，您将不会收到到今后新掉落的物品。"
"DOTA_TreasureCache"	"珍藏"
"DOTA_TreasureCache_Type"	"珍藏"
"DOTA_TreasureCache_Desc"	"您需要符印才能将其解封。您可以前往DOTA 2商店购买一个。"
"DOTA_TreasureCache_Rare"	"珍藏"
"DOTA_Tool_TreasureKey"	"符印"
"DOTA_Tool_TreasureKey_Desc"	"可以打开被封印的珍藏。"
"Econ_Tool_CrateKey_Title"	"解封珍藏"
"ToolNoTargetItems"	"您没有可以使用这件工具的物品。"
"BackpackApplyTool"	"选择物品来使用%s1："
"ApplyOnItem"	"用在物品上..."
"ConsumeItem"	"使用"
"ExpandUse"	"扩展"
"UnlockUse"	"解封"
"GiftUse"	"礼物"
"RefurbishItem"	"翻新"
"CustomizeItem"	"个性化"
"ToolActionCancel"	"取消"
"UsingTool"	"对%s2使用%s1。"
"ToolUseReminder"	"记住，工具使用一次后就会消失！"
"RenameTool_CurrentName"	"当前物品名称：%s1"
"RenameTool_NewName"	"新物品名称："
"RenameTool_Confirm"	"您确定要重命名物品“%s1”？"
"RenameTool_Invalid"	"名字前后都不能包含空格。"
"DescTool_CurrentDesc"	"当前描述：%s1"
"DescTool_NewDesc"	"新描述："
"DescTool_Confirm"	"您确定要将该物品描述为“%s1”？"
"DescTool_Invalid"	"描述前后都不能包含空格。"
"DOTA_UseFail_NotInGame"	"您必须在游戏中按“使用物品”键来使用这件物品。"
"DOTA_BackpackExpander_Confirm"	"您确定要扩建兵器库吗？兵器库扩建工具在使用后将消失。"
"DOTA_XPBonus_Confirm"	"您确定要使用战斗点数飞升道具吗？使用后战斗点数的提升速率将上升至%s1，持续%s2天。有效期结束时您会收到提醒。此道具将在使用后消失。"
"DOTA_Gift_Confirm"	"您确定要使用这件礼物？"
"DOTA_NewItem"	"获得新物品！"
"DOTA_GiftedItems"	"%s1已赠送了一件礼物给%s2！"
"DOTA_GifterText_Random"	"%recipient%被随机选中收到一件来自%giver%的礼物！"
"DOTA_GifterText_All"	"%giver%已送出了一大堆礼物！"
"DOTA_GifterText_SelfOpen"	"%giver%打开了一个包裹！"
"DOTA_GifterText_Title"	"礼物已赠送！"
"DOTA_UseItem_MiniGameAlreadyStarted"	"那个小游戏已经开始了。"
"DOTA_UseItem_Success"	"物品使用成功！"
"DOTA_UseItem_Error"	"此物品当前不能使用！您可能未达到使用该物品的要求。"
"DOTA_UseItem_GiftNoPlayers"	"没有可以接收礼物的其他玩家！"
"DOTA_UseItemNotification_Title"	"物品使用失败"
"DOTA_UseItemNotification_ButtonOne"	"确定"
"DOTA_UseItemNotification_ButtonTwo"	"忽略"
"DOTA_UseItem_DropRateBonusAlreadyGranted"	"您的账号已经激活了一个掉率提升道具。您的战斗点数加成没有被使用。"
"DOTA_UseItem_NotInLowPriorityPool"	"您不在低优先级惩罚队列中。您的忏悔之魂没有被使用。"
"Econ_Revolving_Loot_List"	"这件珍藏中包含以下物品之一："
"Econ_Crate_Locks_Remaining"	"剩余锁的数量：%s1"
"DOTA_SortBackpack"	"整理兵器库："
"DOTA_SortBackpack_Rarity"	"按稀有度"
"DOTA_SortBackpack_Quality"	"按质量"
"DOTA_SortBackpack_Hero"	"按英雄"
"DOTA_SortBackpack_Type"	"按类型"
"DOTA_SortBackpack_Slot"	"按栏位"
"DOTA_SortBackpack_Name"	"按名称"
"AddToCollection"	"收集物品"
"WrapGift"	"包装礼物"
"UnwrapGift"	"打开礼物包"
"DeliverGift"	"递送礼物"
"DOTA_AnyHero"	"任何英雄"
"DOTA_NoSlot"	"N/A"
"base"	"基础"
"Unique"	"标准"
"vintage"	"上古"
"community"	"社区"
"developer"	"Valve"
"selfmade"	"自制"
"customized"	"自定义"
"genuine"	"纯正"
"unusual"	"独特"
"strange"	"铭刻"
"completed"	"完整"
"tool_type_none"	"无"
"tool_type_hero_taunt"	"英雄嘲讽"
"tool_type_name"	"名称标签"
"IT_MDL_Files"	"MDL文件（*.mdl）"
"IT_TestingFiles"	"测试文件（*.itf）"
"TestItemCustomizeMDLTitle"	"选择自定义mdl..."
"TestItemSaveSetupTitle"	"导出测试物品设置..."
"TestItemLoadSetupTitle"	"导入测试物品设置..."
"DOTA_DeleteItemConfirmText_Recycle"	"您确定要删除这件物品？删除这件物品将会永久摧毁它。此动作无法撤销。当您摧毁这件%s1物品时，您有小概率会立刻发现一件%s2物品。"
"DOTA_DeleteItemConfirmText_UltraRare"	"您确定要删除这件物品？删除这件物品将会永久摧毁它。此动作无法撤销。<i><b><font color='#FF2222'>这件物品格外罕见。您可能不会想要摧毁它。</font></b></i>您删除这件物品时不会有发现新物品的机会。"
"DOTA_PlayerLoadout"	"玩家配置"
"DOTA_CustomizePlayerLoadout"	"自定义玩家配置"
"DOTA_DropRateModifiersNone"	"您目前正以基础速率获得<font color='#FFD700'>战斗点数</font>。每当您完成一场匹配游戏后就会获得战斗点数。每次您的<font color='#FFD700'>战斗等级</font>提升时您都会获得免费物品。有多种物品可以增加您获得战斗点数的速率。"
"DOTA_DropRateModifiers"	"战斗点数影响因素："
"DOTA_DropRateModifier_Bonus"	"当前速率：<font color='#FFFFFF'>%s1</font>"
"LoadoutSlot_Weapon"	"武器"
"LoadoutSlot_Head"	"头部"
"LoadoutSlot_Shoulder"	"肩部"
"LoadoutSlot_Arms"	"手臂"
"LoadoutSlot_Armor"	"护甲"
"LoadoutSlot_Belt"	"腰带"
"LoadoutSlot_Back"	"背部"
"LoadoutSlot_Neck"	"颈部"
"LoadoutSlot_Legs"	"腿部"
"LoadoutSlot_Gloves"	"手套"
"LoadoutSlot_Taunt"	"嘲讽"
"LoadoutSlot_Courier"	"信使"
"LoadoutSlot_Announcer"	"系统广播"
"LoadoutSlot_Mega_Kills"	"连杀系统广播"
"LoadoutSlot_Action_Item"	"动作物品"
"LoadoutSlot_Ability_Attack"	"默认攻击"
"LoadoutSlot_Ability1"	"技能1"
"LoadoutSlot_Ability2"	"技能2"
"LoadoutSlot_Ability3"	"技能3"
"LoadoutSlot_Ability4"	"技能4"
"LoadoutSlot_Ability_Ultimate"	"终极技能"
"LoadoutSlot_Body_Head"	"身体 - 头部"
"LoadoutSlot_Custom_Hex"	"妖术效果"
"TF_Style_Desc"	"风格：%s1"
"DOTA_Item_Unnamed_New_Item"	"未命名新物品"
"DOTA_Loadout_SelectHero"	"选择一个英雄"
"Store_New_Items"	"新品！"
"Store_Gear"	"装备"
"Store_Tools"	"工具"
"Store_Taunts"	"嘲讽"
"Store_Effects"	"效果"
"Store_Abilities"	"技能"
"Store_Featured"	"特色"
"Store_Items"	"物品"
"Store_Announcers"	"系统广播"
"Store_Couriers"	"信使"
"Store_ViewCart"	"查看购物车"
"Store_Backpack"	"兵器库"
"Store_Loadout"	"配置"
"Attrib_Store_TradableAfterDate"	"数日后可交易"
"Attrib_Store_Purchased"	"将不可交易或用于制作"
"Attrib_CannotCraft"	"不可用于制作"
"Attrib_SpecialItem"	"不可交易或用于制作"
"Attrib_AchievementItem"	"成就物品：不可交易"
"Attrib_ExpirationDate"	"此物品将于%s1到期。"
"AttribFormat_AdditionalNote"	"（%s1）"
"Attrib_LimitedUse"	"这件物品的使用次数有限。\n使用次数：%s1"
"Attrib_InUse"	"当前正在使用"
"Attrib_CollectionReward"	"收藏奖励"
"Attrib_PreviewItem"	"测试运行 - 无法交易、制作或修改。"
"Attrib_Always_Tradable"	"总是可交易"
"Attrib_CannotTrade"	"不可交易"
"Attrib_CannotTradeOrCraft"	"不可交易或用于制作"
"Attrib_ItemFind_Positive"	"发现物品：装备这件物品时使用此英雄发现物品的概率提升%s1%。"
"Attrib_SupplyCrateSeries"	"珍藏系列#%s1"
"Attrib_AttachedParticle"	"效果：%s1"
"Attrib_SetItemTintRGB"	"颜色：%s1"
"Attrib_EventDate"	"接受日期：%s1"
"Attrib_GifterAccountID"	"赠送者：%s1"
"Attrib_Unlimited"	"无限使用"
"Econ_Color"	"%s1，%s2，%s3"
"Attrib_Particle15"	"虚无之焰"
"Attrib_Particle16"	"共鸣能量"
"Attrib_Particle17"	"荧光凝视"
"Attrib_Particle18"	"灼热精华"
"Attrib_Particle19"	"燃烧战意"
"Attrib_Particle20"	"穿透光束"
"Rarity_Common"	"普通"
"Rarity_Uncommon"	"罕见"
"Rarity_Rare"	"稀有"
"Rarity_Mythical"	"神话"
"Rarity_Legendary"	"传说"
"Rarity_Ancient"	"远古"
"Rarity_Immortal"	"不朽"
"RarityTypeDesc"	"%s1 %s2"
"Unknown_Item_Type"	"物品"
"DOTA_Chat_EconItem"	"%s1已获得物品奖励%s2！"
"Econ_Bundle_Double"	"%s1，%s2"
"Econ_Bundle_DoubleContinued"	"%s1，%s2，"
"KillEaterEventType_Kills"	"击杀"
"KillEaterEventType_KillAssists"	"助攻"
"KillEaterEventType_Wins"	"胜利"
"KillEaterEventType_Treants_Created"	"已创造树人"
"KillEaterEventType_Omnislash_Jumps"	"无敌斩击"
"KillEaterEventType_Blade_Fury_Time"	"剑刃风暴伤害"
"KillEaterEventType_Blade_Dance_Crits"	"剑舞致命一击"
"KillEaterEventType_Wards_Placed"	"已放置守卫"
"KillEaterEventType_Killing_Sprees"	"连续击杀"
"KillEaterEventType_Horrors_Witnessed"	"目击惨剧"
"KillEaterEventType_Carries_Killed"	"击杀核心英雄"
"KillEaterEventType_First_Blood"	"拿下第一滴血"
"KillEaterEventType_Godlike"	"如神杀戮次数"
"KillEaterEventType_Trees_Created"	"创造的树"
"KillEaterEventType_Gold_Earned"	"获得金钱"
"KillEaterEventType_Gold_Spent"	"花费金钱"
"KillEaterEventType_Towers_Destroyed"	"摧毁防御塔"
"KillEaterRank0"	"铭刻"
"KillEaterRank1"	"默默无闻"
"KillEaterRank2"	"沾染鲜血"
"KillEaterRank3"	"颇具威胁"
"KillEaterRank4"	"冷酷无情"
"KillEaterRank5"	"十分危险"
"KillEaterRank6"	"极其危险"
"KillEaterRank7"	"致命杀手"
"KillEaterRank8"	"异常致命"
"KillEaterRank9"	"浸满鲜血"
"KillEaterRank10"	"血肉飞溅"
"KillEaterRank11"	"心狠手辣"
"KillEaterRank12"	"惨无人道"
"KillEaterRank13"	"毁容魔头"
"KillEaterRank14"	"令人发指"
"KillEaterRank15"	"终结比赛"
"KillEaterRank16"	"破坏平衡"
"KillEaterRank17"	"绝对逆天"
"WinsRank0"	"铭刻"
"WinsRank1"	"方进江湖"
"WinsRank2"	"初步上手"
"WinsRank3"	"名师之徒"
"WinsRank4"	"学成出师"
"WinsRank5"	"行家里手"
"WinsRank6"	"武学巨匠"
"WinsRank7"	"武学宗师"
"WinsRank8"	"武林泰斗"
"WinsRank9"	"称霸江湖"
"WinsRank10"	"独步天下"
"WinsRank11"	"唯求一败"
"WinsRank12"	"但求一死"
"WinsRank13"	"迈向大神"
"WinsRank14"	"即将成神"
"WinsRank15"	"荣登大神"
"WinsRank16"	"获胜机器"
"FurionRank0"	"铭刻"
"FurionRank1"	"幼苗萌发"
"FurionRank2"	"破土树苗"
"FurionRank3"	"小枝繁茂"
"FurionRank4"	"树叶茂盛"
"FurionRank5"	"枝繁叶茂"
"FurionRank6"	"青翠树叶"
"FurionRank7"	"苍翠繁茂"
"FurionRank8"	"欣欣向荣"
"FurionRank9"	"宽宏充裕"
"FurionRank10"	"参天古树"
"FurionRank11"	"宏伟壮丽"
"FurionRank12"	"神圣贤明"
"FurionRank13"	"奉若神明"
"FurionRank14"	"维萝迪西娅再世"
"JuggernautRank0"	"铭刻"
"JuggernautRank1"	"无人铭记"
"JuggernautRank2"	"浪迹天涯"
"JuggernautRank3"	"放浪形骸"
"JuggernautRank4"	"令人侧目"
"JuggernautRank5"	"小有所成"
"JuggernautRank6"	"经验丰富"
"JuggernautRank7"	"百战百胜"
"JuggernautRank8"	"独孤求败"
"JuggernautRank9"	"天下无敌"
"JuggernautRank10"	"众望所归"
"JuggernautRank11"	"名扬天下"
"JuggernautRank12"	"载入史册"
"JuggernautRank13"	"流传千古"
"JuggernautRank14"	"永垂不朽"
"TowersRank0"	"铭刻"
"TowersRank1"	"略有拆损"
"TowersRank2"	"削塔伤城"
"TowersRank3"	"攻塔略地"
"TowersRank4"	"肆意蹂躏"
"TowersRank5"	"夷为平地"
"TowersRank6"	"土崩瓦解"
"TowersRank7"	"势如破竹"
"TowersRank8"	"徒手拆塔"
"TowersRank9"	"分崩离析"
"TowersRank10"	"化为齑粉"
"TowersRank11"	"裂为原子"
"TowersRank12"	"摧枯拉朽"
"TowersRank13"	"倾覆高塔"
"TowersRank14"	"碾碎磐石"
"TowersRank15"	"藐视广厦"
"TowersRank16"	"高塔杀手"
"ItemSet"	"设置：%s1"
"RefurbishItem_RemovePaintTitle"	"要移除涂装吗？"
"RefurbishItem_RemovePaint"	"要移除此物品的自定义颜色，恢复其原始色彩吗？\n\n（涂装将被丢弃）"
"RefurbishItem_RemoveNameTitle"	"要移除名称吗？"
"RefurbishItem_RemoveName"	"要移除此物品的自定义名称，恢复其原始名称吗？\n\n（名称标签将被丢弃）"
"RefurbishItem_RemoveDescTitle"	"要移除描述吗？"
"RefurbishItem_RemoveDesc"	"要移除此物品的自定义描述，恢复其原始描述吗？\n\n（描述标签将被丢弃）"
"RefurbishItem_RemoveCustomTextureTitle"	"要移除印花吗？"
"RefurbishItem_RemoveCustomTexture"	"要移除此物品上的印花吗？"
"RefurbishItem_RemoveCraftIndexTitle"	"要移除制作编号吗？"
"RefurbishItem_RemoveCraftIndex"	"要移除此物品的独特制作编号吗？"
"RefurbishItem_RemoveMakersMarkTitle"	"要移除制作者名字吗？"
"RefurbishItem_RemoveMakersMark"	"要移除此物品的制作者名字吗？"
"RefurbishItem_Yes"	"是，擦除"
"RefurbishItem_No"	"否，保留原样"
"NewItemMethod_Dropped"	"您获得了掉落物品："
"NewItemMethod_Crafted"	"您制作了："
"NewItemMethod_Traded"	"您通过交易获得了："
"NewItemMethod_Purchased"	"您从刀塔商城购买了："
"NewItemMethod_FoundInCrate"	"解封珍藏后您获得了："
"NewItemMethod_Gifted"	"您收到了一件礼物："
"NewItemMethod_Promotion"	"您收到了一件商店促销物品："
"NewItemMethod_Earned"	"您获得了："
"NewItemMethod_Refunded"	"您获得了退款："
"NewItemMethod_Support"	"客服部门授予了您："
"NewItemMethod_CollectionReward"	"您兑换了一件收藏奖励："
"NewItemMethod_PreviewItem"	"您正在测试："
"NewItemMethod_PreviewItemPurchased"	"您购买了："
"NewItemMethod_PeriodicScoreReward"	"您获得了："
"Item_Found"	"%s1发现了：<font color='%s2'>%s3</font> %s4"
"Item_Crafted"	"%s1制作了：<font color='%s2'>%s3</font> %s4"
"Item_Traded"	"%s1通过交易获得了：<font color='%s2'>%s3</font> %s4"
"Item_Purchased"	"%s1购买了：<font color='%s2'>%s3</font> %s4"
"Item_FoundInCrate"	"%s1从箱子中发现了：<font color='%s2'>%s3</font> %s4"
"Item_Gifted"	"%s1收到了一件礼物：<font color='%s2'>%s3</font> %s4"
"Item_Earned"	"%s1获得了：<font color='%s2'>%s3</font> %s4"
"Item_Refunded"	"%s1获得了退款：<font color='%s2'>%s3</font> %s4"
"Item_GiftWrapped"	"%s1包装了礼物：<font color='%s2'>%s3</font> %s4"
"Item_CollectionReward"	"%s1兑换了一件收藏奖励：<font color='%s2'>%s3</font> %s4"
"Item_PeriodicScoreReward"	"%s1获得了：<font color='%s2'>%s3</font> %s4"
"DOTA_Chat_Rune_DoubleDamage_Spotted"	"这里有<font color='#82CAFF'>双倍伤害</font>神符。"
"DOTA_Chat_Rune_Haste_Spotted"	"这里有<font color='#F62817'>极速</font>神符。"
"DOTA_Chat_Rune_Illusion_Spotted"	"这里有<font color='#FFD700'>幻象</font>神符。"
"DOTA_Chat_Rune_Invisibility_Spotted"	"这里有<font color='#8B008B'>隐身</font>神符。"
"DOTA_Chat_Rune_Regeneration_Spotted"	"这里有<font color='#7FFF00'>恢复</font>神符。"
"dota_killcam_generic_damage"	"伤害"
"dota_killcam_generic_damage_subtitle"	"近战或远程攻击"
"npc_dota_hero_naga_siren"	"娜迦海妖"
"npc_dota_hero_keeper_of_the_light"	"玉藻前"
"npc_dota_hero_treant_bio"	"在遥远的西方之外，预兆之谷远方的群山中，蕴藏着一股强大的古老力量，一股隐藏在树木中，令人敬畏的力量之源。据说生长在这片区域的物种都很奇特。对于自然之力而言，这是一片神圣的土地，不为世人所知。这片土地上有着各种致命的陷阱和危险——吞噬一切的杂草，各式杂交的动物以及充满剧毒的花——不过这些都远远比不上强大的树精卫士。这些长生不老，体型巨大的生物终其一生都在维护这片土地的安静，保证没人能够侵犯这里，没人能够知道他们的秘密。他们已经守护这片圣地长达千万年，与外界秋毫无犯，对世界的变迁也不甚了了。然而不可避免的，外界逐渐的注意到了这片未开化的土地，随着时间的推移，外面世界的入侵者也愈发大胆。他们很快就带着工具来砍伐焚烧这片土地，而树精卫士们则在思考，这些脆弱却勤劳的生物到底是什么？那原本绿色的原野现在变成了什么样？数万年的疑问和怀疑通通浮现，从上古时期流传下来的传统开始被他们重新审视，同时，越来越多外面世界的人死在了这片土地上，成为了花草的养分。当所有的生物都商议完毕以后，他们达成了一致，对外界的好奇终究战胜了保守和审慎。他们决定：向外界派出一名树精卫士，肩负着将外界情况传达给他们的使命，观察外面那个变化的世界以及其中的生命，最重要的是，监视那些有可能威胁到他们神圣领地的一切危险。"
"DOTA_Tooltip_ability_naga_siren_mirror_image"	"镜像"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description"	"制造三个受娜迦海妖控制的镜像。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration"	"镜像持续时间："
"DOTA_Tooltip_ability_naga_siren_ensnare"	"诱捕"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description"	"打断目标的动作并困住目标，使之无法移动或闪烁。"
"DOTA_Tooltip_ability_naga_siren_ensnare_duration"	"持续时间："
"DOTA_Tooltip_ability_naga_siren_rip_tide"	"激流"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description"	"娜迦海妖和她的镜像用具有破坏力的水波攻击周围所有敌方单位，并削弱他们的护甲，持续8秒。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction"	"护甲降低："
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren"	"海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description"	"娜迦海妖周围的所有敌人受到魔法影响陷入停滞状态，既无法行动也不会受到攻击。再次使用海妖之歌可以提前停止效果。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration"	"持续时间："
"npc_dota_hero_naga_siren_bio"	"在鱼人卫士团的誓言中，有一句誓词最广为流传：鱼人永不败。事实上，这句话既是誓词，又是命令，所有失败的人都已经被放逐。鱼人族内不容败者。司里希丝曾经是她族群内最受尊敬的战士，多年来她一直指挥着一支军队，她最强力的武器就是她那让人畏惧的声音。强大，婉转，难以捉摸，她一直用她这一致命武器守卫着深海住民以及沉没之城中的财富。然而在克雷之役的最后一战中，面对着一帮想给他们的深渊之神献上财宝的狂热深海巨怪，她的军队节节败退。费尽千辛万苦抵御住攻击后，他们开始清理战场，却发现宝藏中镶嵌着珠宝的圣杯不见了。她的百人队中只有寥寥数人活了下来，然而同胞们的勇敢和牺牲却无关紧要了。重要的是他们的珍宝不翼而飞。他们的荣誉消散殆尽。娜迦海妖就这样遭到流放，她被放逐去寻回失窃的圣杯。不管她能够做出多少倍的补偿，她也注定不会被原谅，除非她带回了失窃的宝藏。她所失去的荣耀，千金难抵。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate"	"冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description"	"积攒光的能量，积攒时间越长，威力越大。释放后，光波沿直线发出，造成伤害并打开视野。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore"	"伊扎洛隐藏的光芒使他看起来闪亮非凡。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_second"	"每秒积聚伤害："
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius"	"宽度："
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range"	"射程："
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time"	"最大积聚时间："
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end"	"释放冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description"	"提前结束能量积聚。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak"	"法力流失"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description"	"削弱敌人的魔法精华，使他们在移动时损失魔法。如果敌人损失了全部的魔法值，他将被眩晕。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore"	"伊扎洛打破本源的协调，耗尽那些可怜的构造体身上的魔法能量。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct"	"%魔法流失百分比："
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration"	"流失持续时间："
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic"	"查克拉魔法"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description"	"恢复目标单位的魔法值，提升魔法上限并减少下一个技能施放后的冷却时间。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore"	"通过同样的渠道，伊扎洛将他的协调授予他人。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore"	"魔法回复："
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form"	"灵魂形态"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description"	"伊扎洛暂时将自己的身体转换为发光的形态，获得多种能力。冲击波由一个独立的灵魂来积聚，同时伊扎洛获得致盲之光和召回技能。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore"	"在一闪而逝的光芒中，伊扎洛展现他真实而原本的形态。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration"	"持续时间："
"DOTA_Tooltip_ability_keeper_of_the_light_recall"	"召回"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description"	"短暂延迟后，将目标友方英雄传送到你的位置。如果在此期间，目标友方英雄受到来自玩家的伤害，召回将被打断。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore"	"朝着光明前行。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay"	"传送延迟："
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light"	"致盲之光"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description"	"一道致盲之光在目标区域闪现，击退并致盲区域内的单位，使他们的攻击不能命中。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore"	"原始的光芒将战局的优势转向伊扎洛和他的盟友。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius"	"作用范围："
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockback_distance"	"击退距离："
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_duration"	"持续时间："
"DOTA_Tooltip_modifier_naga_siren_ensnare"	"诱捕"
"DOTA_Tooltip_modifier_naga_siren_rip_tide"	"激流"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description"	"护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren"	"海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description"	"睡眠中，无敌。"
"DOTA_Hero_Selection_AdvFilter_Durable"	"耐久"
"DOTA_Hero_Selection_AdvFilter_Nuker"	"爆发"
"DOTA_Hero_Selection_AdvFilter_Escape"	"逃生"
"DOTA_Hero_Selection_Filter_LaneSupport"	"对线辅助"
"DOTA_Hero_Selection_Filter_Durable"	"耐久"
"DOTA_Hero_Selection_Filter_Nuker"	"爆发"
"DOTA_Hero_Selection_Filter_Escape"	"逃生"
"DOTA_Hero_Selection_PipTooltip_LaneSupport"	"对线辅助"
"DOTA_Hero_Selection_PipTooltip_Durable"	"耐久"
"DOTA_Hero_Selection_PipTooltip_Nuker"	"高爆发"
"DOTA_Hero_Selection_PipTooltip_Escape"	"逃生"
"DOTA_Hero_Selection_PipTooltip_Nuker_Sub"	"能用高伤害技能迅速杀死敌方英雄。"
"DOTA_Hero_Selection_PipTooltip_Escape_Sub"	"能够迅速脱离死亡的威胁。"
"DOTA_Hero_Selection_Spin_Random_Hero"	"跳转至任意英雄"
"dota_quit_button"	"退出"
"DOTA_ConfirmQuit"	"确认退出"
"DOTA_ConfirmQuitDesc"	"您确定要退出Dota 2吗？"
"DOTA_ConfirmQuitDescUnsafe"	"在游戏结束前退出可能会毁掉其他玩家的游戏体验。您确定要退出Dota 2吗？"
"dota_hud_error_only_deliberate_channel_cancel"	"使用特殊指令来中止施法"
"DOTA_BackpackEquip"	"装备"
"DOTA_BackpackEquipHero"	"装备 %s1"
"DOTA_BATTLE_POINTS"	"战斗点数"
"DOTA_Scoreboard_Header_Battle_Level"	"战斗等级"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel"	"终止海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description"	"将敌方单位从你的歌声中释放出来，使他们可以受到攻击。"
"DOTA_Lobby_UserMenu_BotPassive"	"电脑 - 消极"
"DOTA_Lobby_UserMenu_BotEasy"	"电脑 - 简单"
"DOTA_Lobby_UserMenu_BotMedium"	"电脑 - 中等"
"DOTA_Lobby_UserMenu_BotHard"	"电脑 - 困难"
"DOTA_Lobby_UserMenu_BotUnfair"	"电脑 - 疯狂"
"DOTA_Community_CreateTeamCaps"	"创建战队"
"Team_Create_Header"	"战队"
"Team_Create_Full_Name"	"战队全名"
"Team_Create_Tag"	"战队标签/缩写"
"Team_Create_Logo"	"上传队标"
"Team_Browse_Logo"	"队伍界面标志。此队标将应用于界面、房间和其它地方。队标的尺寸将会自动设为250x150像素。"
"Team_Members_Header"	"战队成员"
"Team_Invitation"	"战队邀请"
"TEAM_HAS_INVITED_YOU_TO_JOIN"	"{s:inviter_name}已邀请您加入{s:team_name}"
"DOTA_UI_Browse"	"浏览"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak"	"法力流失"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description"	"移动时流失魔法值。"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate"	"正在积聚冲击波"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description"	"你的灵魂正在其他位置积聚冲击波。"
"DOTA_Hero_Selection_Suggest_Title"	"英雄推荐"
"DOTA_Hero_Selection_Suggest_Text"	"这里您可以看到队友推荐的英雄。您可以点击英雄卡片上的推荐按钮向队友推荐一个英雄。"
"DOTA_Hero_Selection_Suggest_Hero_Title"	"%s1"
"DOTA_Hero_Selection_Suggest_Hero_Text1"	"推荐者：%s1"
"DOTA_Hero_Selection_Suggest_Hero_Text2"	"推荐者：%s1和%s2"
"DOTA_Hero_Selection_Suggest_Hero_Text3"	"推荐者：%s1、%s2和%s3"
"DOTA_Hero_Selection_Suggest_Hero_Text4"	"推荐者：%s1、%s2、%s3和%s4"
"DOTA_Hero_Selection_Suggest_Hero_Text5"	"推荐者：%s1、%s2、%s3、%s4和%s5"
"DOTA_Hero_Selection_TT_Random_Title"	"随机选择英雄"
"DOTA_Hero_Selection_TT_Random_Text"	"让系统为您随机选择一个英雄。您将获得额外的250初始金钱。"
"DOTA_Hero_Selection_TT_Repick_Title"	"重选英雄"
"DOTA_Hero_Selection_TT_Repick_Text"	"回到选择英雄界面选择另一个英雄。你会失去100初始金钱，以及随机选择获得的额外金钱。每局游戏只能重选一次。"
"DOTA_Hero_Selection_TT_Suggest_Title"	"推荐英雄"
"DOTA_Hero_Selection_TT_Suggest_Text"	"告诉您的队友您认为有人选择这个英雄的话会是个好主意。您可以同时推荐最多2个英雄。"
"DOTA_Hero_Selection_TT_Favorite_Title"	"爱用英雄"
"DOTA_Hero_Selection_TT_Favorite_Text"	"将这个英雄标记为您的爱用英雄之一。"
"DOTA_Hero_Selection_Pick_InGame"	"选择"
"DOTA_Hero_Selection_RD_Soon"	"很快将轮到你选择"
"DOTA_Hero_Selection_RD_Next"	"马上轮到你选择！"
"DOTA_Hero_Selection_toStart"	"战斗即将开始"
"DOTA_Hero_Selection_Suggest"	"英雄"
"DOTA_Hero_Selection_Intro_Header"	"选择一个英雄"
"DOTA_Hero_Selection_Intro_Body"	"使用您的鼠标或方向键滚动浏览英雄。\n\n输入一个英雄的名字直接跳转到该英雄。\n\n按ALT+回车键快速确认您的选择。\n\n通过筛选来缩小您的选择范围，以选择最符合团队定位需要的英雄。"
"dota_dashboard_category_team"	"战队"
"matchmaking_difficulty_label"	"难度"
"dota_prfile_wins_hero"	"胜"
"dota_prfile_losses_hero"	"负"
"dota_prfile_game_needed"	"还需要%s1场游戏"
"dota_prfile_games_needed"	"还需要%s1场游戏"
"dota_pb_description"	"您的表现栏显示了您玩每个英雄时和其他英雄相比的优劣程度。"
"DOTA_TeamLogo_Error_Header"	"更改队标失败"
"DOTA_TeamLogo_Error_Unspecified"	"尝试更改队标时发生问题。请重试。"
"UI_difficulty_label"	"难度"
"UI_difficulty_command"	"选择难度"
"DOTA_RP_SPECTATING_WHILE_FINDING"	"边寻找比赛边观战"
"DOTA_KillEaterLevel_Text"	"您的%s1升级了！现在是%s2！"
"DOTA_KillEaterLevel_Title"	"您的物品已升级！"
"DOTA_Event_KillEater_Leveled_Chat"	"%s1的<font color='#FFD700'>%s2</font>达到了新头衔：<font color='#FFD700'>%s3</font>！"
"DOTA_LeagueViewPass"	"激活这项比赛？"
"DOTA_LeagueViewPassEnabled"	"联赛通行证已激活！您可以在观看/比赛页面下找到它。"
"DOTA_Hero_Selection_AllHeroes"	"显示所有英雄"
"npc_dota_hero_visage"	"维萨吉"
"npc_dota_visage_familiar1"	"佣兽"
"npc_dota_visage_familiar2"	"佣兽"
"npc_dota_visage_familiar3"	"佣兽"
"DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_witch_doctor_maledict_radius"	"作用范围："
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_tooltip"	"%2X施放概率："
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_tooltip"	"%3X施放概率："
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_tooltip"	"%4X施放概率："
"DOTA_Tooltip_ability_visage_summon_familiars"	"召唤佣兽"
"DOTA_Tooltip_ability_visage_summon_familiars_Description"	"召唤2只盲眼的佣兽为维萨吉作战。佣兽拥有很高的攻击力，但是每次攻击都会降低部分攻击力，降低的攻击力可以缓慢恢复。佣兽拥有石像形态技能，可以化为石像，在落地时使敌人眩晕。在石像形态中的佣兽无敌，并且迅速回复生命值。佣兽被击杀时给予高额奖励。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_visage_summon_familiars_Lore"	"死灵飞龙的佣兽，也是狭窄迷宫的守卫，俯视着他的领地。"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor"	"佣兽护甲："
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed"	"佣兽移动速度："
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damage"	"佣兽攻击力："
"DOTA_Tooltip_ability_visage_summon_familiars_damage_recharge_time"	"攻击力恢复时间："
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form"	"石像形态"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description"	"短暂延迟后，佣兽化为石像并坠向地面，对范围的所有敌人造成眩晕及伤害。此时佣兽无敌，并非常迅速地恢复生命值。%dstone_duration%秒后佣兽自动解除石像形态。"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius"	"眩晕范围："
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage"	"伤害："
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration"	"石像形态持续时间："
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen"	"额外回复："
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore"	"干扰者的充能线圈有时会超负荷，然后他的敌人就只剩一块烤焦的盔甲碎片或者一簇毛皮了。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius"	"作用范围："
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes"	"打击次数："
"DOTA_Tooltip_ability_disruptor_glimpse_Lore"	"对电流的把玩能产生出人意料的结果。"
"DOTA_Tooltip_ability_disruptor_glimpse_cast_range"	"施法距离："
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore"	"干扰者的坐骑不会受到那摧残敌人的狂风的影响。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius"	"作用范围："
"DOTA_Tooltip_ability_disruptor_static_storm_Lore"	"只有高地人能从杜鲁德大草原上的夏日风暴中幸存。"
"DOTA_Tooltip_ability_disruptor_static_storm_radius"	"作用范围："
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate"	"冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description"	"积攒光的能量，积攒时间越长，威力越大。释放后，光波沿直线发出，造成伤害并打开视野。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore"	"伊扎洛隐藏的光芒以华丽的方式现身。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_damage_per_second"	"每秒积聚伤害："
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius"	"宽度："
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range"	"射程："
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time"	"最大积聚时间："
"DOTA_Lobby_Spectator_Type"	"观众"
"DOTA_Lobby_Spectator_Enabled"	"启用"
"DOTA_Lobby_Spectator_Disabled"	"禁用"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form"	"灵魂形态"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall"	"召回"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description"	"正在被传送至光之守卫的位置。"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light"	"致盲之光"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description"	"被致盲，%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击不能命中。"
"DOTA_Tooltip_modifier_visage_grave_chill_buff"	"黄泉颤抖"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff"	"黄泉颤抖"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak"	"陵卫斗篷"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description"	"每层防护层都能降低一定的伤害。"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge"	"佣兽攻击力"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description"	"获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff"	"石像形态"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description"	"无敌。获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%额外生命回复。"
"DOTA_Hero_Selection_NonHero_Show"	"通用物品"
"DOTA_Hero_Selection_NonHero_Hide"	"英雄物品"
"DOTA_HS_FilterBy"	"筛选依据："
"DOTA_HS_CurrentlyEquipped"	"自定义%s1"
"DOTA_HS_SelectEquip"	"选择一件物品来装备"
"DOTA_HS_UnEquip"	"卸下"
"DOTA_HS_NoItems_Title"	"暂无可用英雄物品"
"DOTA_HS_NoItems_Desc"	"我们尚未发布该英雄的任何自定义物品。如果您想贡献自己的作品，请前往Dota创意工坊提交。"
"dota_dashboard_category_customize"	"商店"
"dota_watch_subscriptions_tab"	"职业比赛"
"today_news_tab"	"新闻"
"DOTA_Tooltip_ability_item_rod_of_atos_duration"	"致残持续时间："
"DOTA_Workshop_Error_JPEG_FileFormat"	"预览文件格式错误。请使用RGB或YCbCr。"
"DOTA_Workshop_Error_UploadingFile"	"文件上传未能完成，请稍后重试。\n\n（错误代码：%s1）"
"DOTA_BackpackEquipLoadout"	"装备玩家配置"
"DOTA_BackpackUse"	"使用"
"OpenPack"	"打开包裹"
"LoadoutSlot_OffHand_Weapon"	"副手"
"Store_DOTA_Access"	"DOTA 2 游戏资格"
"Econ_DateFormat"	"%year%年%month%月%day%日（%hour%:%min%:%sec%）"
"Econ_DateFormat_GMT"	"%year%年%month%月%day%日（%hour%:%min%:%sec%）格林威治标准时间"
"Attrib_Particle21"	"幸福之赐"
"Attrib_Particle22"	"毒虫肆虐"
"RefurbishItem_RemovePaintOption"	"移除涂料"
"RefurbishItem_RemoveNameOption"	"移除名称"
"RefurbishItem_RemoveDescOption"	"移除描述"
"RefurbishItem_RemoveCustomTextureOption"	"移除印花"
"RefurbishItem_RemoveCraftIndexOption"	"移除制作编号"
"RefurbishItem_RemoveMakersMarkOption"	"移除制作者名字"
"CopyToClipboard"	"复制到剪贴板"
"DOTA_Chat_NoBattlePoints_WrongLobby"	"由于是练习赛，这场游戏不会获得久经沙场奖杯的奖杯积分。"
"DOTA_Chat_NoBattlePoints_Bots"	"由于是对抗电脑的比赛，这场游戏不会获得久经沙场奖杯的奖杯积分。"
"DOTA_Chat_NoBattlePoints_CheatsEnabled"	"由于开启作弊模式，这场游戏不会获得久经沙场奖杯的奖杯积分。"
"DOTA_Chat_NoBattlePoints_LowPriority"	"由于你正处在低优先级惩罚队列中，你不会获得久经沙场奖杯的奖杯积分。"
"ent_dota_halloffame"	"冠军之神盾"
"npc_dota_gyrocopter_homing_missile"	"追踪导弹"
"Tournament_dropdown"	"按锦标赛筛选"
"Tournament_None"	"无"
"Tournament_WestQualifier"	"西部资格赛"
"Tournament_EastQualifier"	"东部资格赛"
"DOTA_EventTicket"	"您确定要激活这张活动票吗？这将会使用这个Steam帐户的信息注册活动。请确保您的email地址有效！"
"DOTA_EventTicketEnabled"	"活动注册成功！您将在一至两周内收到一封进一步说明的邮件。"
"DOTA_InternationalTicketButton"	"恭喜！"
"DOTA_InternationalTicketButton_Desc"	"您已确认参与本届国际邀请赛。\n您可以点击下方来要求发送门票信息至您的Steam帐户绑定邮箱。"
"Store_International"	"国际邀请赛"
"DOTA_Tooltip_Ultimate_Upgrade"	"升级："
"DOTA_Chat_New_KillStreak_3"	"%s1%s2正在<font color='#00FF40'><b>大杀特杀</b></font>"
"DOTA_Chat_New_KillStreak_4"	"%s1%s2已经<font color='#5E00BD'><b>主宰比赛</b></font>"
"DOTA_Chat_New_KillStreak_5"	"%s1%s2已经<font color='#FF0080'><b>杀人如麻</b></font>"
"DOTA_Chat_New_KillStreak_6"	"%s1%s2已经<font color='#FF8000'><b>无人能挡</b></font>"
"DOTA_Chat_New_KillStreak_7"	"%s1%s2已经<font color='#808000'><b>变态杀戮</b></font>"
"DOTA_Chat_New_KillStreak_8"	"%s1%s2已经<font color='#FF80FF'><b>妖怪般的杀戮</b></font>"
"DOTA_Chat_New_KillStreak_9"	"%s1%s2已经<font color='#FF0000'><b>如同神一般</b></font>"
"DOTA_Chat_New_KillStreak_10"	"%s1%s2已经<font color='#FF8000'><b>超越神的杀戮</b>，拜托谁去杀了他吧！！</font>"
"DOTA_Chat_KillStreak_3_Ended"	"%s1%s2终结了%s3的<font color='#00FF40'><b>大杀特杀</b></font>，得到%s4金钱！"
"DOTA_Chat_KillStreak_4_Ended"	"%s1%s2终结了%s3的<font color='#400080'><b>主宰比赛</b></font>，得到%s4金钱！"
"DOTA_Chat_KillStreak_5_Ended"	"%s1%s2终结了%s3的<font color='#FF0080'><b>杀人如麻</b></font>，得到%s4金钱！"
"DOTA_Chat_KillStreak_6_Ended"	"%s1%s2终结了%s3的<font color='#FF8000'><b>无人能挡</b></font>，得到%s4金钱！"
"DOTA_Chat_KillStreak_7_Ended"	"%s1%s2终结了%s3的<font color='#808000'><b>变态杀戮</b></font>，得到%s4金钱！"
"DOTA_Chat_KillStreak_8_Ended"	"%s1%s2终结了%s3的<font color='#FF80FF'><b>妖怪般的杀戮</b></font>，得到%s4金钱！"
"DOTA_Chat_KillStreak_9_Ended"	"%s1%s2终结了%s3的<font color='#FF0000'><b>如同神一般</b></font>，得到%s4金钱！"
"DOTA_Chat_KillStreak_10_Ended"	"%s1%s2终结了%s3的<font color='#FF8000'><b>超越神的杀戮</b></font>，得到%s4金钱！"
"npc_dota_hero_wisp"	"艾欧"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe"	"声波最大范围："
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage"	"伤害："
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_lina_laguna_blade_damage"	"伤害："
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage"	"伤害："
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add"	"%每次弹跳增加伤害："
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_lion_finger_of_death_damage"	"伤害："
"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter"	"神杖升级魔法消耗："
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage"	"攻击力："
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage_scepter"	"神杖升级攻击力："
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage"	"伤害："
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_scepter"	"神杖升级斩击次数："
"DOTA_Tooltip_ability_pudge_dismember_strength_damage_scepter"	"神杖升级力量伤害系数："
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage"	"伤害："
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration"	"持续时间："
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_scepter"	"%神杖升级魔法吸取："
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage"	"每波伤害："
"DOTA_Tooltip_ability_phantom_assassin_blur_radius"	"在地图显形所需的敌人范围："
"DOTA_Tooltip_ability_axe_culling_blade_damage"	"伤害："
"DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage"	"伤害："
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_scepter"	"神杖升级打击间隔："
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage"	"伤害："
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage"	"伤害："
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration"	"持续时间："
"DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter"	"神杖升级攻击距离加成："
"DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter"	"%神杖升级分裂攻击伤害："
"DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter"	"%神杖升级对建筑伤害加成："
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter"	"%神杖升级投掷伤害加成："
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter"	"神杖升级梦境缠绕持续时间："
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter"	"神杖升级破碎伤害："
"DOTA_Tooltip_ability_dazzle_weave_radius_scepter"	"神杖升级作用范围："
"DOTA_Tooltip_ability_rattletrap_hookshot_damage"	"伤害："
"DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_lich_chain_frost_damage"	"每次弹跳伤害："
"DOTA_Tooltip_ability_lich_chain_frost_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max_scepter"	"神杖升级攻击力："
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health_scepter"	"神杖升级每点失去生命值造成伤害："
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage"	"伤害："
"DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_venomancer_poison_nova_damage"	"伤害："
"DOTA_Tooltip_ability_venomancer_poison_nova_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter"	"神杖升级每秒吸取生命值："
"DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter"	"神杖升级魔法消耗："
"DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_luna_eclipse_hit_count"	"最大单体打击次数："
"DOTA_Tooltip_ability_luna_eclipse_beams_scepter"	"神杖升级月光数量："
"DOTA_Tooltip_ability_luna_eclipse_hit_count_scepter"	"神杖升级最大单体打击次数："
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter"	"%神杖升级幻象继承攻击力："
"DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_scepter"	"神杖升级攻击距离加成："
"DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_scepter"	"%神杖升级造成伤害："
"DOTA_Tooltip_ability_jakiro_macropyre_damage"	"每秒伤害："
"DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter"	"神杖升级每秒伤害："
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter"	"神杖升级火焰长度："
"DOTA_Tooltip_ability_chen_hand_of_god_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_doom_bringer_doom_damage_scepter"	"神杖升级每秒伤害："
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore"	"奥雷尔的新飞行器有更大的火箭载弹量，增强了速射能力。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore"	"奥雷尔的飞行器上所能装载的最大的导弹，为了实现最佳效果，他对空气动力学和爆炸物进行精心计算才得到了炸蛋™。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore"	"这架新近改造的旋翼机装备了足够的弹药，可以攻击360度全范围内的敌人。"
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore"	"‘开始轰炸！’"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_scepter"	"神杖升级巨力重击范围："
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter"	"神杖升级魔法消耗："
"DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp_scepter"	"%神杖升级最高伤害加深："
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_scepter"	"%神杖升级死亡治疗量（英雄）："
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep_scepter"	"%神杖升级死亡治疗量（普通单位）："
"DOTA_Hero_Selection_Layout_Edit_Title"	"自定义布局"
"DOTA_Hero_Selection_Layout_Save_Title"	"保存变更"
"DOTA_Hero_Selection_Layout_Cancel_Title"	"放弃变更"
"DOTA_Hero_Selection_Layout_Reset_Title"	"复原默认值"
"DOTA_Hero_Selection_Layout_Import_Title"	"导入布局"
"DOTA_Hero_Selection_Layout_Export_Title"	"导出布局"
"DOTA_Hero_Selection_Layout_Import_Text"	"从文件中导入布局。布局文件需要保存在您的dota/cfg/layouts目录下才能显示在导入列表中。"
"DOTA_Hero_Selection_Layout_Export_Text"	"将您的布局导出为文件。您的布局将自动保存到云中，但是如果您想与朋友分享，您可以使用导出功能。导出的布局将保存在您的dota/cfg/layouts目录下。"
"DOTA_Hero_Selection_Export"	"输入文件名"
"DOTA_Hero_Selection_Export_Succeeded"	"布局已导出"
"DOTA_Hero_Selection_Import"	"选择布局"
"DOTA_Hero_Selection_Import_Failed"	"导入失败"
"DOTA_Hero_Selection_Import_Succeeded"	"已导入布局"
"DOTA_Hero_Selection_BackToBrowsing_Title"	"返回"
"DOTA_Hero_Selection_BackToBrowsing_Text"	"浏览英雄"
"DOTA_Hero_Selection_BackToLoadout_Title"	"返回"
"DOTA_Hero_Selection_BackToLoadout_Text"	"英雄展示"
"DOTA_UserMenu_Inspect"	"观察英雄"
"DOTA_DeleteItemConfirmText"	"您确定要删除这件物品？删除这件物品将会永久摧毁它。此动作无法撤销。"
"DOTA_Shop_Search_Results_Title"	"搜索结果"
"DOTA_Shop_Category_Basics"	"基础物品"
"DOTA_Shop_Category_Upgrades"	"升级物品"
"Dota_Shop_view"	"查看"
"Dota_Shop_Save_Success"	"保存成功"
"Dota_Shop_Save_Title"	"保存出装"
"Dota_Shop_Load"	"载入出装"
"Dota_Shop_Edit"	"编辑模式"
"DOTA_Announcer_Select_Title"	"选择一种系统广播"
"DOTA_Announcer_Default"	"默认系统广播"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description"	"提高伤害并减少冷却时间。"
"DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description"	"伤害类型变为纯粹，并且可以对技能免疫状态下的单位施放神灭斩。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description"	"提高伤害。被自然之怒杀死，或在受到自然之怒伤害后4秒内死亡的单位都会变成一只树人，生命值和攻击力与当前等级的自然的呼唤相同。如果杀死的是英雄，树人会比普通的大，生命值和攻击力则是普通的3倍。"
"DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description"	"减少冷却时间，改善降低攻击力效果，攻击特效和物品效果提供的攻击力不会降低。"
"DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description"	"提高伤害，减少冷却时间。死亡之指将作用一小片区域内的所有单位。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_description"	"减少冷却时间，并可以对非英雄单位施放。复仇之魂死亡时将产生复仇幻象，幻象持续到她复活，而且可以使用所有技能（不包括物品）。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_description"	"死亡守卫的攻击会向附近英雄弹射。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description"	"提高每秒伤害。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description"	"增加斩击次数并减少冷却时间。"
"DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description"	"提高每秒伤害和魔法吸取量，并增加持续时间。如果敌人在恋恋施放魔爪期间向其攻击，那么他们会马上被施加当前等级的噩梦。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_aghanim_description"	"被击中的英雄会产生2次震波。"
"DOTA_Tooltip_ability_axe_culling_blade_aghanim_description"	"减少冷却时间，提高秒杀血量，并提升移速加成的持续时间。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description"	"提高打击速度，并且能对建筑造成伤害。打击建筑时，只会以防御塔、兵营和遗迹作为目标。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_description"	"对极寒领域内停留超过2.5秒的所有单位施加冰封禁制。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_scepter"	"神杖升级地狱火数量："
"DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_scepter"	"%神杖升级奖励减少："
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description"	"召唤2只傀儡，其属性和被击杀赏金降低。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description"	"获得一项新技能，创造一片雷云，会自动对附近敌人施放雷击。"
"DOTA_Tooltip_ability_tiny_grow_aghanim_description"	"允许小小抓起一棵树，增加攻击距离，提高对建筑的伤害，并获得分裂攻击效果。提高对被投掷单位的伤害。"
"DOTA_Tooltip_ability_puck_dream_coil_aghanim_description"	"提高梦境破碎伤害，增加梦境持续时间，并且梦境破碎的眩晕效果无视技能免疫。"
"DOTA_Tooltip_ability_dazzle_weave_aghanim_description"	"提升作用范围和每秒护甲变化值。"
"DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description"	"减少冷却时间。"
"DOTA_Tooltip_ability_lich_chain_frost_aghanim_description"	"提高伤害和施法距离。移除连环霜冻的弹跳次数上限。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_description"	"使群蛇守卫拥有分裂攻击，同时攻击两个单位并造成全额伤害。提升群蛇守卫的攻击距离。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_description"	"减少冷却时间，提高施法距离。"
"DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description"	"提高伤害，并减少冷却时间。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_description"	"减少冷却时间。"
"DOTA_Tooltip_ability_pugna_life_drain_aghanim_description"	"提高每秒生命吸取，并移除冷却时间。"
"DOTA_Tooltip_ability_viper_viper_strike_aghanim_description"	"减少魔法消耗和冷却时间，提高施法距离。"
"DOTA_Tooltip_ability_luna_eclipse_aghanim_description"	"露娜可以对友方单位或自身施放月蚀，使月蚀的效果跟随他，或者在一片区域上施放。同时增加月光数量，延长月蚀持续时间，并且移除单体打击次数上限，月光的产生间隔缩短一半。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_description"	"提高幻象攻击力。"
"DOTA_Tooltip_ability_enchantress_impetus_aghanim_description"	"增加推进的射程和施法距离。"
"DOTA_Tooltip_ability_huskar_life_break_aghanim_description"	"提高伤害，减少冷却时间。"
"DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description"	"获得顺畅的夜间视野。这项能力为被动获得，不需要使用黑暗时间。"
"DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description"	"提高火焰长度，持续时间和伤害。"
"DOTA_Tooltip_ability_chen_hand_of_god_aghanim_description"	"神圣劝化可以对远古单位施放。"
"DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description"	"增加持续时间，并且若目标在末日使者周围900范围内，持续时间不会减少。同时，施放末日时将移除目标身上的有益状态而且将破坏大多数被动技能，使其完全失效。"
"DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description"	"增加侧面机枪，每1.1秒自动对600范围内敌方单位随机发动攻击。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_description"	"使巨力重击能够打击主目标周围一定范围内的敌人，减少冷却时间，提高施法距离。"
"DOTA_Tooltip_ability_invoker_invoke_aghanim_description"	"减少冷却时间，并移除魔法消耗。元素祈唤的技能效果各增加一级冰，雷和火。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_description"	"神智之蚀会对受到伤害的敌方英雄施放当前等级的星体禁锢。"
"DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_description"	"大地战士继承雷霆一击，风暴战士继承醉酒云雾，火焰战士继承醉拳。"
"DOTA_Tooltip_ability_ogre_magi_multicast_aghanim_description"	"获得未精通的火焰爆轰技能。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description"	"增加一只米波。"
"DOTA_Tooltip_ability_visage_summon_familiars_aghanim_description"	"可以召唤三只佣兽。"
"DOTA_Tooltip_ability_undying_flesh_golem_aghanim_description"	"提高腐朽的力量窃取。"
"npc_dota_hero_rubick_bio"	"所有法师都会点魔法，其中一部分通过长时间的学习应该也能成为巫师，然而只有其中最有天赋的，才有资格成为魔导师。法师们都是一样，虽然相互认识，但却并不相互尊重。在整个魔法界，拉比克已经算是著名的斗士和学者，不过他自己也没想过自己是当魔导师的料，直到他第17次外出刺杀。他和往常一样将那些失败者从高台上抛下，轮到第12个人时，他猛然的发现自己的生命是如此的无趣。曾经很简单的短暂法术干扰或者空手召唤火焰都能让他兴奋不已，而现在对他来说已经是意料之中的事情。他渴求更大的挑战。于是，他戴上了战斗面具，做了每个试图超越的巫师都会做的事：扬言要杀死一名魔导师。拉比克很快就发现对一个魔导师宣战的后果就是对整个魔导师群体宣战，他们将愤怒倾泻在他身上。每个魔导师的咒语都是势不可挡的能量洪流，每次攻击都是精确的杀招。然而很快魔导师们就发现了一些诡异的事情：他们好像在被自己的法术攻击。魔法漩涡中隐约传来拉比克的轻笑，他隐秘的解读着魔导师们的法术，复制其中之一，然后用这个法术攻击另外一人，在魔导师之间制造着他精心编制的混乱。被背叛的愤怒开始在魔导师们中滋生，很快他们就开始相互攻击，因为他们也不确定究竟是谁攻击了自己。战斗终于停止，所有的魔导师都被他人的魔法灼烧，冻僵，甚至切成碎片，死伤惨重。拉比克则独自站在一旁，疲惫却欣喜，这次战斗让他获益颇丰。当他向隐修议会提出晋升的要求时，没有人敢置喙一句，议会中的幻寂十一长者一致同意，承认他为大魔导师。"
"DOTA_Tooltip_ability_wisp_tether"	"羁绊"
"DOTA_Tooltip_ability_wisp_tether_Description"	"将艾欧和一个友方单位连接在一起，提高双方的移动速度。当艾欧回复生命或魔法时，连在一起的友军也将获得1.5倍的回复效果。任何碰到连接的敌方单位将被减速。距离过远时连接将会断开，也可以主动断开连接。"
"DOTA_Tooltip_ability_wisp_tether_radius"	"最远连接距离："
"DOTA_Tooltip_ability_wisp_tether_movespeed"	"%移动速度提升："
"DOTA_Tooltip_ability_wisp_tether_stun_duration"	"敌方减速持续时间："
"DOTA_Tooltip_ability_wisp_tether_break"	"断开连接"
"DOTA_Tooltip_ability_wisp_tether_break_Description"	"断开连接。"
"DOTA_Tooltip_ability_wisp_spirits"	"幽魂"
"DOTA_Tooltip_ability_wisp_spirits_Description"	"召唤五个围绕艾欧起舞的幽魂，对所有碰触到的单位造成伤害。如果碰到的是敌方英雄，幽魂会爆炸，对其附近的所有敌人造成伤害。普通单位碰到幽魂会受到轻微伤害，但是不会使其爆炸。持续时间结束后，幽魂将自动爆炸。"
"DOTA_Tooltip_ability_wisp_spirits_creep_damage"	"对小兵伤害："
"DOTA_Tooltip_ability_wisp_spirits_hero_damage"	"对英雄伤害："
"DOTA_Tooltip_ability_wisp_spirits_max_range"	"最大范围："
"DOTA_Tooltip_ability_wisp_spirits_in"	"拉近幽魂"
"DOTA_Tooltip_ability_wisp_spirits_in_Description"	"将幽魂召回到你身边。可以切换开关状态。"
"DOTA_Tooltip_ability_wisp_spirits_out"	"拉远幽魂"
"DOTA_Tooltip_ability_wisp_spirits_out_Description"	"让幽魂远离你。可以切换开关状态。"
"DOTA_Tooltip_ability_wisp_overcharge"	"过载"
"DOTA_Tooltip_ability_wisp_overcharge_Description"	"艾欧获得攻击速度加成并降低受到的伤害，代价是每秒流失一定百分比的当前生命值和魔法值。如果艾欧和一个友军连接，该单位也会获得增益效果。"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed"	"攻击速度："
"DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct"	"%受到伤害降低："
"DOTA_Tooltip_ability_wisp_relocate"	"降临"
"DOTA_Tooltip_ability_wisp_relocate_Description"	"将艾欧和与其连接的友军传送到地图上任何位置。法术结束后艾欧和相连的友军会被传送回原位。双击将传送回己方的泉水。"
"DOTA_Tooltip_ability_wisp_relocate_return_time"	"返回时间："
"Team_Create_Full_Name_Desc"	"这将会显示在您的战队资料页面。"
"Team_Create_Tag_Desc"	"这将会被显示在大厅，记分板，以及游戏内HUD上。"
"Team_Browse_Base_Logo"	"战队基地标志。这个标志会以256 x 256像素大小，用作游戏内我方基地的装饰。"
"Team_Browse_Banner_Logo"	"战队旗帜标志。这个标志将被以256 x 256像素大小，用在游戏内的旗帜上。图片的左半部为正面，右半部会被作为背面。"
"Team_No_Logo"	"未指定标志"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike"	"幻影突袭"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_wisp_tether"	"羁绊"
"DOTA_Tooltip_modifier_wisp_tether_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并提供回复给连接的目标。"
"DOTA_Tooltip_modifier_wisp_tether_haste"	"羁绊"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并根据艾欧拥有的回复效果获得相应的回复效果。"
"DOTA_Tooltip_modifier_wisp_overcharge"	"过载"
"DOTA_Tooltip_modifier_wisp_overcharge_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，受到伤害降低%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_wisp_spirits"	"幽魂"
"DOTA_Tooltip_modifier_wisp_spirits_Description"	"被友好的幽魂包围。"
"DOTA_Tooltip_modifier_wisp_relocate_return"	"返回"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description"	"即将返回原来位置。"
"replay_download_failed"	"录像下载失败"
"replay_download_fail_code"	"下载出错：%s1"
"replay_download_open_failed"	"无法打开录像文件。请确保没有其他进程已打开此文件。"
"replay_download_create_failed"	"无法创建指定大小的录像文件。请检查硬盘空间是否已满。"
"replay_download_request_fail"	"获取文件失败。"
"replay_download_handle_fail"	"无法找到需处理的文件。"
"replay_download_chunk_not_found"	"无法从下载列表中找到文件数据块。"
"replay_download_write_failed"	"无法写入录像文件。"
"replay_download_data_failed"	"从下载缓冲区获取数据失败。"
"replay_download_decompress_failed"	"解压录像文件失败。请尝试重新下载录像。"
"missing_league_subscription"	"这场比赛属于联赛，需要订阅才能观看。"
"DOTA_StrangePart_Confirm"	"您确定要将这件奇异特效工具用于这件物品吗？"
"DOTA_Subscription_Teams"	"战队"
"DOTA_Subscription_TeamsVS"	"%s1  VS  %s2"
"DOTA_Subscription_Website"	"赛事网站"
"Store_Tournaments"	"职业赛事"
"Econ_Additional_Crate_Drop"	"此外，你将有几率额外获得一件物品："
"DOTA_Tooltip_ability_wisp_relocate_cast_delay"	"施法延迟："
"DOTA_Tooltip_ability_wisp_empty1"	"幽魂靠近"
"DOTA_Tooltip_ability_wisp_empty1_Description"	"呼唤幽魂靠近自己。可以随时开关。只能在施放幽魂时使用。"
"DOTA_Tooltip_ability_wisp_empty2"	"幽魂离远"
"DOTA_Tooltip_ability_wisp_empty2_Description"	"呼唤幽魂远离自己。可以随时开关。只能在施放幽魂时使用。"
"npc_dota_hero_wisp_bio"	"艾欧存在于所有地方和世间万物之内。敌人们诋毁它为灭绝者，学者们则尊崇它为闪动的神圣之眼，艾欧同时在所有位面存在着，它们可以在任何时候将自己身体的一小部分转化为物理存在。 

就像伟大的双子骑士“暗”与“光”，还有一位来历已淹没在时间中的远古旅者一样，精灵守卫艾欧也是宇宙的基本法则，比时间还要古老，来自凡人无法理解的领域。艾欧不仅仅是物质内部的吸引力和排斥力的结合，它是将实体连接在一起的电荷的直观体现。只有将这些力量进行可控的扭曲，艾欧才能在物理位面被人感受到。作为一股善意、乐于合作的力量，艾欧将它的力量与其它人绑在一起，让盟友的力量得到强化。它的心思深不可测，它的力量无法想象，艾欧在物理位面穿梭着，是神秘宇宙的完美体现。"
"DOTA_Tooltip_modifier_death_prophet_exorcism"	"驱使恶灵"
"DOTA_Tooltip_modifier_death_prophet_exorcism_description"	" "
"DOTA_Workshop_BrowseImage"	"这张预览图片会以512 x 512像素大小显示在网页上。"
"DOTA_Workshop_PreviewTitle"	"预览图片："
"DOTA_Workshop_ItemTitle"	"标题："
"DOTA_Workshop_HeroTitle"	"英雄："
"DOTA_Workshop_SlotTitle"	"装备位置："
"DOTA_Workshop_TypeTitle"	"物品种类："
"DOTA_Workshop_FileTitle"	"提交文件："
"DOTA_Workshop_DescTitle"	"描述："
"DOTA_Workshop_TestTitle"	"导入模型"
"DOTA_Workshop_SubmitTitle"	"第二步：递交到创意工坊"
"DOTA_Workshop_Test"	"测试"
"DOTA_Workshop_TestExplanation"	"可穿戴的物品需要先经过测试，以确保它们能够正常装备。选择编译过的模型然后点击测试按钮。如果您提交的是非穿戴类的物品，那么可以跳过此步骤。提交没有经过测试的可穿戴物品，将不会被考虑加入Dota2游戏中。"
"DOTA_Workshop_NoFile"	"< 未选择任何文件 >"
"DOTA_Workshop_ValidationFailed"	"验证失败。无法提交物品。"
"DOTA_Workshop_ValidationSucceeded"	"验证成功。"
"DOTA_Workshop_File_Submission"	"提交（.zip 文件）"
"DOTA_Workshop_File_Preview"	"预览图片（.jpg 图片）"
"DOTA_Workshop_File_Models"	"模型 (.mdl 文件)"
"DOTA_Workshop_NoHeroSelected"	"未选择英雄"
"DOTA_BackpackPreview"	"预览"
"DOTA_UnusualPaint_Confirm"	"您确定要将<font color='#%s1'>这个颜色</font>应用到您的独特级别物品？原始色彩将被覆盖。此动作无法撤消！"
"LoadoutSlot_Mount"	"坐骑"
"DOTA_Tooltip_modifier_luna_eclipse"	"月蚀"
"DOTA_Tooltip_modifier_luna_eclipse_Description"	"以月光打击附近目标。"
"npc_dota_hero_slark"	"saber alter"
"npc_dota_unit_undying_zombie_torso"	"不死僵尸"
"Inventory_Default_Courier"	"默认信使"
"DOTA_Inventory_Courier_Purchaser"	"拥有者：%s1"
"npc_dota_hero_undying_bio"	"他残破的心，已不再记得自己的名，已不再记得自己的命。

他还依稀记得的，是盔甲，是战旗，是身边死去的兄弟。他还记得那场战役：一双给他带去痛苦和恐惧的苍白的手，将他从马上扯下。他还记得自己和兄弟们一起被扔进死亡之神那漆黑的深坑，还记得他被虚无吞噬时耳畔的挽歌。在深渊下的黑暗中，他们被时间遗弃，抛弃了思想，抛弃了理智，唯一尚存的，只有饥饿。他们以彼此残留的指甲和牙齿为食，唤醒了身体。这时挽歌传来，一开始很遥远，只是最轻微的感官体验，然后声音逐渐汇集，似乎铺天盖地永无止境，歌声似乎形成了一堵音墙，将他意识中所有想法都清除。随着自己被挽歌吞噬，他也向死亡之神张开了双臂，迎接自己的陨灭。然而死亡之神并没有选择毁掉他，而是让他投入战争，在一片惨然的虚无中，他被赋予了新的使命：让世界遍地哀鸿，让死者吞噬生命。他成为了不朽尸王，死亡之神的先驱，他的躯体永生不灭。在你的往生路上，会奏响他永恒的挽歌。"
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct"	"%每次跳跃伤害降低："
"DOTA_Tooltip_ability_wisp_tether_Lore"	"艾欧善意的接触从不同位面之间带来力量。"
"DOTA_Tooltip_ability_wisp_tether_tether_duration"	"羁绊持续时间："
"DOTA_Tooltip_ability_wisp_spirits_Lore"	"艾欧用它不可思议的力量扭曲了宇宙中的粒子。"
"DOTA_Tooltip_ability_wisp_spirits_explode_radius"	"爆炸范围："
"DOTA_Tooltip_ability_wisp_overcharge_Lore"	"从所有位面的世界吸取一切物质的能量，艾欧开始展示时间的真相。"
"DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip"	"%生命/魔法流失："
"DOTA_Tooltip_ability_wisp_relocate_Lore"	"艾欧的存在体现了宇宙的神秘。"
"DOTA_Tooltip_ability_slark_dark_pact"	"黑暗契约"
"DOTA_Tooltip_ability_slark_dark_pact_Description"	"短暂延迟后，saber alter牺牲部分生命力，清除大部分负面状态并对自己和周围敌方单位造成伤害。saber alter自身只受到造成的50%%伤害。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_slark_dark_pact_Lore"	"鱼人具有使鳍快速重新生长的能力，这样在重伤下也能救回自己的命。"
"DOTA_Tooltip_ability_slark_dark_pact_delay"	"施法延迟："
"DOTA_Tooltip_ability_slark_dark_pact_radius"	"作用范围："
"DOTA_Tooltip_ability_slark_dark_pact_total_damage"	"伤害："
"DOTA_Tooltip_ability_slark_pounce"	"突袭"
"DOTA_Tooltip_ability_slark_pounce_Description"	"saber alter向前跳跃，抓住第一个碰到的英雄。该单位会受到伤害并被saber alter束缚，只能在saber alter着地点附近的有限范围内移动。"
"DOTA_Tooltip_ability_slark_pounce_Lore"	"在暗黑之礁的服刑期间，saber alter成长为危险的刺客；举止凶残，无所畏惧。"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance"	"突袭距离："
"DOTA_Tooltip_ability_slark_pounce_pounce_damage"	"突袭伤害："
"DOTA_Tooltip_ability_slark_pounce_leash_duration"	"束缚持续时间："
"DOTA_Tooltip_ability_slark_pounce_leash_radius"	"束缚作用范围："
"DOTA_Tooltip_ability_slark_essence_shift"	"能量转移"
"DOTA_Tooltip_ability_slark_essence_shift_Description"	"saber alter的攻击会偷走敌方英雄的生命能量，每次吸取他们的一点全属性并转化成自身额外的敏捷值。"
"DOTA_Tooltip_ability_slark_essence_shift_Lore"	"对敌人每攻击一次，saber alter对他们的弱点就多了解一分。"
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain"	"敏捷获取："
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss"	"全属性丢失："
"DOTA_Tooltip_ability_slark_essence_shift_duration"	"持续时间："
"DOTA_Tooltip_ability_slark_shadow_dance"	"暗影之舞"
"DOTA_Tooltip_ability_slark_shadow_dance_Description"	"saber alter将自己藏进暗影之云，变成隐身状态，不会被反隐手段发现。攻击、施法、使用物品都不会使saber alter显形。该技能还有被动效果，在敌人视野外时移动速度和生命恢复速率会得到提高。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_slark_shadow_dance_Lore"	"秘而不宣的第十三个逃犯是个浑身滑溜的敌人。"
"DOTA_Tooltip_ability_slark_shadow_dance_duration"	"持续时间："
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed"	"%移动速度提升："
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct"	"%每秒获取生命值："
"DOTA_Lobby_UserMenu_ApplyTeam"	"将我的队伍加入这个大厅"
"dota_matchgroup_ru"	"俄罗斯"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone"	"龙卷风"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description"	"不会受到伤害，无法行动。"
"DOTA_Tooltip_modifier_slark_pounce_leash"	"被束缚"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description"	"被saber alter束缚了，只能在有限距离内移动。"
"DOTA_Tooltip_modifier_slark_essence_shift"	"能量转移"
"DOTA_Tooltip_modifier_slark_essence_shift_Description"	"偷取%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter"	"能量转移"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description"	"每种属性丢失%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_slark_shadow_dance"	"暗影之舞"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description"	"在暗影之云中为隐身状态。"
"DOTA_ToolTip_Aghanim"	"可用阿哈利姆神杖升级技能威力。"
"hero_showcase_title"	"特色英雄"
"hero_showcase_change"	"更改英雄"
"hero_showcase_show_in_profile"	"用于个人资料展示"
"UI_skill_any"	"任何"
"UI_skill_normal"	"普通"
"UI_skill_high"	"高"
"UI_skill_very_high"	"非常高"
"DOTA_Subscription_Match"	"比赛"
"DOTA_Subscription_Time"	"时间"
"DOTA_Subscription_Rating"	"评分"
"DOTA_Subscription_Viewers"	"观众数"
"DOTA_Partial_Team"	"部分队伍已使用"
"DOTA_LocalPlayer"	"本地玩家"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration"	"持续时间："
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter"	"死亡渴望减速效果"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description"	"被不朽尸王的僵尸减速%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust"	"死亡渴望狂暴"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description"	"移动和攻击速度增加%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"UI_AspectRatio"	"屏幕高宽比"
"UI_Resolution"	"分辨率"
"UI_DisplayMode"	"显示模式"
"UI_Brightness_Note"	"全屏模式下可以调节"
"UI_CAMERA_RESPAWN"	"重生时重置视角"
"DOTA_Inspect_Battle_Points_Rate"	"战斗点数获取速率：%s1"
"dota_gameend_xp_awarded"	"+%s1战斗点数"
"dota_gameend_xp_awarded_bonus"	"+%s1战斗点数（%s2奖励点数）"
"DOTA_Unpausing"	"即将解除暂停"
"DOTA_RP_CASTING"	"正在解说比赛"
"DOTA_Workshop_File_Geometry"	"几何模型（.smd，.dmx，.fbx文件）"
"DOTA_Workshop_File_Texture"	"纹理（.tga文件）"
"DOTA_Workshop_HeroSelect"	"选择英雄"
"DOTA_Workshop_SlotSelect"	"选择栏位"
"DOTA_Workshop_SubmissionTypeTitle"	"你要发布什么？"
"DOTA_Workshop_SubmissionType_Wearable"	"可穿戴物品"
"DOTA_Workshop_SubmissionType_Wearable_Desc"	"附加于特定英雄基础模型的几何模型。"
"DOTA_Workshop_SubmissionType_Courier"	"信使"
"DOTA_Workshop_SubmissionType_Courier_Desc"	"两个模型，包括在游戏中作为队伍的信使所需的动画。"
"DOTA_Workshop_SubmissionType_Other"	"其他"
"DOTA_Workshop_SubmissionType_Other_Desc"	"不属于任何其他提交类型。"
"DOTA_ItemTest_Required"	"必需"
"DOTA_ItemTest_Required_Texture"	"必需（纹理尺寸将被调整为：%s1）"
"DOTA_ItemTest_Required_Geometry"	"必需（最大三角形数量：%s1）"
"DOTA_ItemTest_NotRequired_Geometry"	"（最大三角形数量：%s1）"
"DOTA_ItemTest_NotRequired_Texture"	"（纹理尺寸将被调整为：%s1）"
"DOTA_ItemTest_ItemName"	"输出文件名："
"DOTA_ItemTest_ItemName_Desc"	"这是您的物品的输出文件名。其对玩家不可见，且长度必须小于50字符。"
"DOTA_ItemTest_LOD0Title"	"可选肖像几何模型"
"DOTA_ItemTest_LOD0Desc"	"这里包含了您的物品与更高分辨率皮肤结合后的几何模型的.DMX，.SMD，或.FBX文件。其会用于肖像，装备和展示界面。如果出现背面贴图缺失的情况请检查蒙皮。将这里留空，我们会使用游戏内的几何模型。"
"DOTA_ItemTest_LOD1Title"	"游戏内置的几何模型"
"DOTA_ItemTest_LOD1Desc"	"这里包含了您的物品与皮肤结合后的几何模型的.DMX，.SMD，或.FBX文件。将会在游戏中使用。"
"DOTA_ItemTest_Texture_Title"	"纹理文件"
"DOTA_ItemTest_Texture_Desc"	"这是一组 4 个 .TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"DOTA_ItemTest_Texturing"	"纹理帮助"
"DOTA_ItemTest_Modelling"	"模型帮助"
"DOTA_ItemTest_ImportError"	"纹理文件错误！"
"DOTA_ItemTest_Error_TextureNameA"	"无法识别选定的.TGA文件名。纹理文件必须以以下后缀之一结尾：_color，_normal，_mask1，_mask2"
"DOTA_ItemTest_Error_TextureNameB"	"无法找到与以下后缀符合的.TGA文件：\n %s1"
"DOTA_ItemTest_Import"	"导入"
"DOTA_InternationalTicketButton1"	"需要的电子邮件"
"DOTA_InternationalTicketButton2"	"完成"
"DOTA_LeagueNoOwnership"	"未取得赛事门票"
"DOTA_LeagueNoOwnership_Desc"	"您目前还没有观看这项赛事的门票。您希望购买一张吗？"
"DOTA_NoHero"	"无"
"LoadoutSlot_None"	"无"
"LoadoutSlot_Misc"	"杂项"
"Attrib_Particle31"	"凯旋之冠"
"Attrib_Particle32"	"骄阳之炎"
"KillEaterEventType_Bounty_TrackedKills"	"杀死被追踪的敌人数"
"KillEaterEventType_Bounty_TrackedInvisKills"	"杀死被追踪的隐身敌人数"
"KillEaterEventType_Bounty_InvisJinadaHits"	"破隐忍术攻击次数"
"KillEaterEventType_Bounty_TrackGold"	"追踪术金钱奖励"
"KillEaterEventType_Tide_GoodRavages"	"毁灭命中4人次数"
"KillEaterEventType_Windrunner_DoubleShackles"	"双重束缚次数"
"KillEaterEventType_Windrunner_GoodPowershots"	"强力击命中多人次数"
"KillEaterEventType_Invoker_SunstrikeKills"	"阳炎冲击杀敌数"
"KillEaterEventType_Couriers_Purchased"	"信使购买数"
"KillEaterEventType_Wards_Purchased"	"守卫购买数"
"KillEaterEventType_Tide_EnemiesGushed"	"巨浪击中敌人数"
"BountyHunterRank0"	"乞讨者的"
"BountyHunterRank1"	"清道夫的"
"BountyHunterRank2"	"小蟊贼的"
"BountyHunterRank3"	"诱捕者的"
"BountyHunterRank4"	"饲鹰者的"
"BountyHunterRank5"	"搜索者的"
"BountyHunterRank6"	"追踪者的"
"BountyHunterRank7"	"追猎者的"
"BountyHunterRank8"	"猎手的"
"BountyHunterRank9"	"职业杀手的"
"BountyHunterRank10"	"掠夺者的"
"BountyHunterRank11"	"清算者的"
"BountyHunterRank12"	"雇佣兵的"
"BountyHunterRank13"	"割喉者的"
"BountyHunterRank14"	"谋杀者的"
"BountyHunterRank15"	"终结者的"
"GoldRank0"	"穷困潦倒"
"GoldRank1"	"食不果腹"
"GoldRank2"	"瘦骨嶙峋"
"GoldRank3"	"缺衣少食"
"GoldRank4"	"略显贫穷"
"GoldRank5"	"略有积蓄"
"GoldRank6"	"小康水平"
"GoldRank7"	"初步繁荣"
"GoldRank8"	"蒸蒸日上"
"GoldRank9"	"发家致富"
"GoldRank10"	"积蓄良多"
"GoldRank11"	"财源滚滚"
"GoldRank12"	"盆满钵溢"
"GoldRank13"	"金银满仓"
"GoldRank14"	"金玉满堂"
"GoldRank15"	"金山银山"
"GoldRank16"	"富甲一方"
"GoldRank17"	"富可敌国"
"GoldRank18"	"富甲天下"
"GoldRank19"	"富丽堂皇"
"GoldRank20"	"人生赢家"
"ThiefRank0"	"初上贼船"
"ThiefRank1"	"小偷小摸"
"ThiefRank2"	"沿路抢包"
"ThiefRank3"	"街头扒手"
"ThiefRank4"	"巷尾行骗"
"ThiefRank5"	"擅自偷猎"
"ThiefRank6"	"巧取豪夺"
"ThiefRank7"	"江湖神棍"
"ThiefRank8"	"强夺财物"
"ThiefRank9"	"江湖大盗"
"ThiefRank10"	"破门抢劫"
"ThiefRank11"	"打家劫舍"
"ThiefRank12"	"团伙劫掠"
"ThiefRank13"	"片瓦不留"
"ThiefRank14"	"蝗虫过境"
"ThiefRank15"	"风卷残云"
"AxeRank0"	"苦工的"
"AxeRank1"	"仆从的"
"AxeRank2"	"跟班的"
"AxeRank3"	"守卫的"
"AxeRank4"	"新兵的"
"AxeRank5"	"斗士的"
"AxeRank6"	"勇士的"
"AxeRank7"	"老兵的"
"AxeRank8"	"游击队的"
"AxeRank9"	"执行者的"
"AxeRank10"	"雇佣兵的"
"AxeRank11"	"好战者的"
"AxeRank12"	"抹杀者的"
"AxeRank13"	"刽子手的"
"DOTA_Chat_DeniedAegis"	"%s1摧毁了不朽之守护！！"
"DOTA_Chat_CoopBattlePointsRules"	"关于中退和挂机的标准规则对匹配对抗电脑模式同样有效！久经沙场奖杯升级和游戏结束时的物品掉落也已重新启用。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore"	"通过操控她的灵能面纱，拉娜娅让自然法则为她所用。"
"DOTA_Tooltip_ability_templar_assassin_meld_Lore"	"拉娜娅本人就和她与隐秘圣堂之间的契约一样神秘。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore"	"她的灵刃刺进了他人的皮肤，也刺进了他们的思想，使她对现实这一奥秘有了更深的理解。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore"	"召唤隐之圣堂降临后，无人能逃脱圣堂刺客的追杀。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb"	"上将朗姆酒"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description"	"你喝醉了！移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，暂时只会受到一定百分比的伤害。"
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description"	"被困在原地，不能移动或闪烁。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura"	"海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description"	"使敌人全部进入停滞状态"
"DOTA_Tooltip_modifier_visage_soul_assumption"	"计入灵魂"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description"	"通过灵魂超度储存的灵魂数量。"
"DOTA_create_tournament_lobby"	"创建锦标赛房间"
"new_tournament_games"	"最新"
"current_tournament_games"	"进行中"
"old_tournament_games"	"已结束"
"create_tournament_entry_button"	"创建"
"clear_tournament_entry_button"	"清除"
"clear_tournament_dialog_header"	"清除锦标赛游戏"
"clear_tournament_dialog_body"	"您确定要清除这场比赛吗？所有比赛ID都会被清除，所有现在的房间都会变为普通练习赛房间。"
"clear_tournament_failure"	"清除锦标赛失败。"
"DOTA_TeamUnsetHeader"	"队伍未设置"
"DOTA_TeamUnsetMessage"	"至少有一个队伍还没有队名/队标。真的要开始比赛吗？"
"UI_Spectator_Controls"	"控制"
"UI_Spectator_Stats"	"统计数据下拉菜单"
"DOTA_UserMenu_TeamTransferAdmin"	"设为战队管理员"
"DOTA_TeamTransferAdmin_Confirm_Header"	"更改战队管理员"
"DOTA_TeamTransferAdmin_Confirm_Message"	"您确定要将%s1设为战队管理员吗？如果是，您就不能再管理这支队伍了。"
"DOTA_TeamTransferAdmin_Failure_Header"	"错误"
"DOTA_SpectatorDropdown_KDA"	"击杀/死亡/助攻"
"DOTA_SpectatorDropdown_Lasthits_Denies"	"正补/反补"
"DOTA_SpectatorDropdown_Level"	"英雄等级"
"DOTA_SpectatorDropdown_XP_Per_Min"	"每分钟经验"
"DOTA_SpectatorDropdown_Gold"	"当前金钱"
"DOTA_SpectatorDropdown_TotalGold"	"获得金钱"
"DOTA_SpectatorDropdown_Gold_Per_Min"	"每分钟金钱"
"DOTA_SpectatorDropdown_Sort"	"更改排序"
"DOTA_SpectatorDropdown_Close"	"清除分类"
"dota_stat_dropdown"	"统计数据"
"dota_stat_dropdown_level"	"英雄等级"
"dota_stat_dropdown_gold"	"当前金钱"
"dota_stat_dropdown_kda"	"击杀/死亡/助攻"
"dota_stat_dropdown_lasthits_denies"	"正补/反补"
"dota_stat_dropdown_totalgold"	"获得金钱总数"
"dota_stat_dropdown_gold_per_min"	"每分钟金钱"
"dota_stat_dropdown_xp_per_min"	"每分钟经验"
"npc_dota_hero_visage_bio"	"面目狰狞的石像鬼庞大的身影蹲坐在狭窄迷宫的入口，永恒地凝视着通往往生之境的路径。无论走兽还是飞鸟，人类还是怪物，一切服从生老病死并选择进入冥府的生物终有一天会经过它们的面前。对于一个离开肉体的灵魂而言，一旦做出了穿过死亡幕帘的决定就再无回头之路。不过总有一些不安分的灵魂 凭着智力或机巧，借着偶然的契机得以从天国或是地狱逃离。这时候，令人胆寒的石像鬼维萨吉，承载死灵飞龙不朽灵魂的形体，就会被派遣出去寻回他们。维萨吉精明强干又冷酷无情，不受死亡或是疲倦的支配。它无休无止、毫不留情地追踪它的猎物，一心只想摧毁一切逃亡灵魂的藏身之处。谁敢嘲笑冥界的法则， 谁就永远不得安宁。 虽然亡者的确可以被复活， 但他们迟早会被维萨吉找到， 并且遣送回他们本来该在的地方。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end"	"释放冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description"	"提前释放技能。"
"npc_dota_hero_keeper_of_the_light_bio"	"他座下是一骑白马，他是无尽千阳之辉，他就是光之守卫。早在许久以前，伊扎洛就挣脱了将他束缚在浩浩原初谐律之内的其他远古力量，从而由原始位面逃离，在宇宙的黎明，本是无形力量的他萌生了知觉。如今他高举承载着光之力量的辉光之杖，同时奔走在所有的位面，将追寻着他的混沌抛在身后。乍一看去，他似乎是一个无法稳坐于马上的衰朽老头，然而掩藏在这副外表下的却是他高贵的真身。只有在面对混沌和黑暗军团的挑战时，他的全部力量才会显现出来。原初之光从体内迸射而出的一刻，他也将再次化身为璀璨的力量之芒。"
"lobby_slot_error_header"	"无法交换位置"
"lobby_slot_error"	"交换房间位置失败。"
"lobby_slot_denied"	"您没有加入这个位置的权限。"
"generic_error_header"	"错误"
"generic_gc_timeout"	"消息超时。"
"dota_watch_live_tab_star"	"正在进行的比赛"
"matchmaking_match_disabled_local"	"由于您在上一次匹配中没有准备就绪或者放弃，现在起%s1内您将不能进行匹配"
"matchmaking_match_disabled_party"	"由于%s1在上一次匹配中没有准备就绪或者放弃，他在%s2内将不能进行匹配。"
"dota_lobby_tab_tournament"	"锦标赛"
"dota_cm_game_on"	"战斗开始"
"DOTA_SpectatorAudio_Header"	"%s1个解说频道"
"DOTA_RP_WATCHING_TOURNAMENT"	"正在观看锦标赛"
"DOTA_ItemTest_DisableNICE"	"禁用贴图过滤"
"DOTA_ItemTest_DisableNICE_Desc"	"对某些纹理来说，我们使用的NICE过滤器可能导致MIP映射不能保持某些纹理细节。如果您发现您的纹理出现这个问题，可以尝试打开这个选项，看看纹理是否更加清晰。"
"DOTA_ItemTest_Reimport"	"更新"
"DOTA_ItemTest_Importing"	"导入中"
"DOTA_ItemTest_Import_Success"	"导入成功"
"DOTA_ItemTest_Import_Failed"	"导入失败"
"DOTA_SpectatorDropdown_Buyback"	"买活状态"
"dota_stat_dropdown_buyback"	"买活状态"
"new_store_items"	"最新商店物品"
"DOTA_Lobby_Broadcast_Title"	"解说频道%s1"
"DOTA_Lobby_Penalty_Type_Radiant"	"加时 - 天辉方"
"DOTA_Lobby_Penalty_Type_Dire"	"加时 - 夜魇方"
"DOTA_Lobby_Penalty_Level_0"	"无"
"DOTA_Lobby_Penalty_Level_1"	"惩罚等级1（备用时间-30秒）"
"DOTA_Lobby_Penalty_Level_2"	"惩罚等级2（备用时间-70秒）"
"DOTA_Lobby_Penalty_Level_3"	"惩罚等级3（备用时间-110秒）"
"DOTA_Lobby_Penalty_Radiant"	"天辉方加时"
"DOTA_Lobby_Penalty_Dire"	"夜魇方加时"
"dota_broadcaster_title"	"选择一位解说员"
"dota_broadcaster_no_selection"	"无解说员"
"MD_Replay_Pending"	"录像待处理中"
"DOTA_Subscription_Watched"	"已观看过"
"DOTA_MatchNoRating"	"没有评分"
"DOTA_MatchRatingLike"	"喜欢"
"DOTA_MatchRatingLikes"	"喜欢"
"DOTA_MatchRatingDislike"	"不喜欢"
"DOTA_MatchRatingDislikes"	"不喜欢"
"DOTA_MatchRatingText"	"%s1 - %s2"
"DOTA_TournamentDrop"	"由于见证了%s2的产生，%s1获得了一份礼物！"
"DOTA_TournamentDrop_FirstBlood"	"第一滴血"
"tournament"	"英雄传世"
"Attrib_TournamentEventDate"	"日期：%s1"
"DOTA_Chat_AegisStolen"	"%s1夺取了不朽之守护！"
"npc_dota_hero_medusa"	"美杜莎"
"DOTA_Tooltip_ability_medusa_split_shot"	"分裂箭"
"DOTA_Tooltip_ability_medusa_split_shot_Description"	"美杜莎施展魔法将她的箭分裂成若干支箭矢。分裂箭造成的伤害为正常攻击力的一定百分比。\n\n额外目标不会受到其他攻击附加效果（比如致命一击）和攻击特效。"
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip"	"%攻击力百分比："
"DOTA_Tooltip_ability_medusa_split_shot_range"	"作用范围："
"DOTA_Tooltip_ability_medusa_mystic_snake"	"秘术异蛇"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description"	"放出一条秘术异蛇在敌人之间跳跃，造成伤害并偷取魔法值。抵达最后一个目标后，它会返回到美杜莎身上为其恢复魔法值。每次跳跃造成更多伤害，并偷取%snake_mana_steal%%%最大魔法值的魔法。对石化凝视作用下的石化单位将造成纯粹伤害。"
"DOTA_Tooltip_ability_medusa_mystic_snake_radius"	"跳跃范围："
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage"	"伤害："
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal"	"%魔法偷取："
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale"	"%每次跳跃增加伤害："
"DOTA_Tooltip_ability_medusa_mana_shield"	"魔法护盾"
"DOTA_Tooltip_ability_medusa_mana_shield_Description"	"创造一个魔法护盾，消耗美杜莎的魔法值以吸收%absorption_tooltip%%%的伤害。"
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana"	"每点魔法吸收伤害："
"DOTA_Tooltip_ability_medusa_stone_gaze"	"石化凝视"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description"	"任何盯着蛇发女妖的敌方单位的攻击速度和移动速度均将被减缓。如果一单位在石化凝视期间盯着蛇发女妖超过2秒，该单位会被完全石化。被石化的单位处于眩晕状态，魔法抗性为100%%，受到物理攻击时承受额外伤害。如果幻象被石化将立刻消失。"
"DOTA_Tooltip_ability_medusa_stone_gaze_radius"	"作用范围："
"dota_chat_game_tab"	"游戏"
"UI_Mute_Cobroadcasters"	"将合作解说员静音"
"DOTA_UserMenu_Swap"	"交换英雄"
"DOTA_Swap_Confirm_Header"	"交换英雄？"
"DOTA_Swap_Confirm_Message"	"你想要和%s1交换英雄吗？"
"dota_cm_game_on_label"	"战斗开始："
"DOTA_BackpackReplay"	"观看录像"
"DOTA_TournamentDrop_GameEnd"	"光荣的胜利"
"DOTA_TournamentDrop_KillStreak"	"一次多杀"
"DOTA_TournamentDrop_HeroDeny"	"一次被友方英雄反补"
"DOTA_TournamentDrop_AegisDeny"	"一次摧毁不朽之守护"
"DOTA_TournamentDrop_AegisStolen"	"一次偷走不朽之守护"
"LoadoutSlot_Fan_Item"	"粉丝物品"
"Attrib_MatchID"	"比赛编号：%s1"
"Attrib_GameTime"	"发生时间： %s1"
"KillEaterEventType_Axe_Culls"	"淘汰敌人数量"
"KillEaterEventType_Axe_BattleHungerKills"	"战斗饥渴击杀数"
"KillEaterEventType_Axe_LowHealthKills"	"空血击杀数"
"KillEaterEventType_Axe_CalledDamageDone"	"怒吼造成伤害"
"KillEaterEventType_Axe_CalledDamageTaken"	"怒吼承受伤害"
"InvokerRank0"	"铭刻"
"InvokerRank1"	"能力出众"
"InvokerRank2"	"完美无缺"
"InvokerRank3"	"无与伦比"
"InvokerRank4"	"盖世无双"
"InvokerRank5"	"出类拔萃"
"InvokerRank6"	"至高无上"
"InvokerRank7"	"无可匹敌"
"InvokerRank8"	"独孤求败"
"InvokerRank9"	"前无古人"
"InvokerRank10"	"后无来者"
"InvokerRank11"	"无法仿效"
"InvokerRank12"	"登峰造极"
"InvokerRank13"	"卓越超群"
"InvokerRank14"	"俯视众生"
"InvokerRank15"	"超然于世"
"InvokerRank16"	"君临巅峰"
"InvokerRank17"	"已臻化境"
"spectate_chatenabled_label"	"观众聊天"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore"	"司里希丝天生就很强大，并且众人皆知其难以追踪。"
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore"	"想要逃脱娜迦海妖的追杀，唯一的办法就是一开始就不要与之作对。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore"	"从深海中涌出的激流粉碎了娜迦海妖的敌人的防御。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore"	"司里希丝具有魔力的声音使敌人不自觉地沉醉其中，同时在需要的时候召唤她的族人前来助战。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate"	"%未命中几率："
"DOTA_Lobby_Series_Type"	"系列赛类别"
"DOTA_No_Series"	"无系列赛"
"DOTA_Series_Best_of_3"	"三局两胜"
"DOTA_Series_Best_of_5"	"五局三胜"
"DOTA_SpectatorClientMSG"	"您正在运行Dota 2的观看版本。"
"dota_spectator_signup"	"登记以申请一份免费的Dota 2邀请。"
"dota_spectator_buy"	"前往刀塔商城购买邀请包"
"dota_button_signup"	"登记参加"
"dota_button_buy"	"现在就玩"
"ti2_sub_sched_label"	"按时间表浏览比赛"
"ti2_sub_sched_desc"	"根据进行的时间浏览所有比赛。在这些页面关注国际邀请赛而不用担心事先知道结果。\n（请勿查看我们在Twitter和Facebook上发布的信息。）"
"ti2_sub_results_label"	"根据分组关注比赛（有比赛结果！）"
"ti2_sub_results_desc"	"跟随各队伍的胜者组或败者组赛程来关注比赛"
"international_tab"	"国际邀请赛"
"dota_load_game_searching"	"正在搜索保存的游戏..."
"dota_load_game_no_games"	"没有找到保存的游戏"
"UI_Master_Volume"	"主音量"
"UI_Voice_Volume"	"语音音量"
"DOTA_WATCH_LobbyNotFound"	"没有找到房间。"
"DOTA_ItemTest_Error"	"导入错误"
"DOTA_ItemTest_Error_Unskinned"	"无法找到可穿戴物品中与英雄模型骨骼相符的骨骼。可穿戴物品必须覆盖在英雄骨骼上才能提交。"
"DOTA_SpectatorDropdown_NetWorth"	"财产总和"
"DOTA_Bundle"	"饰品捆绑包"
"DOTA_PennantUpgrade_Confirm"	"您确定要升级这面锦旗吗？"
"ti_winners_bracket_view"	"胜者组"
"ti_losers_bracket_view"	"败者组"
"ti_schedule_view"	"时间表"
"ti_prelim_view"	"预赛"
"LoadoutSlot_Fan"	"粉丝"
"Attrib_FanfareLevel"	"等级：%s1"
"KillEaterEventType_GamesViewed"	"已观看比赛"
"KillEaterEventType_Sven_DoubleStuns"	"击中多人风暴之拳数"
"KillEaterEventType_Sven_WarcryAssists"	"战吼助攻数"
"KillEaterEventType_Sven_CleaveDoubleKills"	"巨力挥舞击杀多人次数"
"KillEaterEventType_Sven_TeleportInterrupts"	"风暴之拳打断传送次数"
"dota_stat_dropdown_networth"	"财产总和"
"dota_title_pennant"	"DOTA队伍锦旗"
"dota_desc_pennant_radiant"	"这是在观看本场比赛的观众装备的锦旗总数。锦旗和相关升级可以在商店中购买，然后通过装备面板装备到“粉丝物品栏”中。装备锦旗后，在观看您支持的队伍的赛事直播时，您将有机会获得掉落物品，这些赛事包括国际邀请赛和其他Valve将来可能指定的赛事。"
"dota_desc_pennant_dire"	"这是在观看本场比赛的观众装备的锦旗总数。锦旗和相关升级可以在商店中购买，然后通过装备面板装备到“粉丝物品栏”中。装备锦旗后，在观看您支持的队伍的赛事直播时，您将有机会获得掉落物品，这些赛事包括国际邀请赛和其他Valve将来可能指定的赛事。"
"Attrib_InternationalTag"	"%s1年国际邀请赛"
"DOTA_FanSlot"	"粉丝物品栏"
"DOTA_ChangingFanSlot"	"如果您在观看比赛的时候交换粉丝物品，改动会在下次比赛开始的时候才生效。不过在观看比赛的时候升级物品是即时生效的。"
"DOTA_StatTooltip_GainPerLevel"	"- 英雄每升一级获得点数：%s1\n"
"DOTA_Chat_DoubleKill_noname"	"并完成了双杀！"
"DOTA_Chat_TripleKill_noname"	"并完成了三杀！"
"DOTA_Chat_QuadKill_noname"	"并完成了疯狂杀戮！"
"DOTA_Chat_QuintupleKill_noname"	"暴走！！！"
"DOTA_Chat_Item_Spotted"	"<font color='%s1'>%s2</font>掉在这里了。"
"npc_dota_hero_troll_warlord"	"博丽灵梦"
"npc_dota_hero_centaur"	"半人马战行者"
"npc_dota_hero_magnataur"	"伊丽莎白·巴托里"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage"	"狂战士之怒"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description"	"激活后博丽灵梦从远程形态变成近战进行攻击。近战攻击时将有几率触发重击，击晕目标并造成额外伤害。狂战士之怒还将提供额外的生命值，移动速度，护甲和更快的攻击速度。\n\n狂战士之怒激活后会改变旋风飞斧的作用机理。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore"	" 跟博丽灵梦的怒火一样，他的斧头也是源源不断。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_hp"	"额外生命值："
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor"	"护甲加成："
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed"	"移动速度加成："
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time"	"基础攻击间隔（近战）："
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance"	"%击晕概率："
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duration"	"重击眩晕持续时间："
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage"	"重击造成额外伤害："
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged"	"旋风飞斧（远程）"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description"	"博丽灵梦掷出手中的五把飞斧，减速并伤害前方900范围锥形区域内的敌方单位。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore"	" 只有注入了憎恨的斧头旋转起来才会如此致命。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage"	"飞斧伤害："
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_troll_warlord_fervor"	"热血战魂"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description"	"当博丽灵梦持续攻击同一个目标时，他会攻击得越来越快。如果改变目标，则额外的攻速加成清零。"
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore"	"如果第一下没成功，那就接着出招呗。"
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks"	"最大叠加层数："
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed"	"每层效果攻速加成："
"DOTA_Tooltip_ability_troll_warlord_battle_trance"	"战斗专注"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description"	"博丽灵梦的出场能提升战场上所有友方英雄的攻击速度。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore"	"纯粹的仇恨让气血迅速上涌，刀剑也随之飞舞。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration"	"专注持续时间："
"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed"	"攻击速度："
"DOTA_Tooltip_ability_centaur_hoof_stomp"	"马蹄践踏"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description"	"猛踏地面，眩晕并伤害身边的敌方单位。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore"	"当战行者健壮的马蹄碰到了土壤，大地的震颤各处都能感受到。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius"	"范围："
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage"	"践踏伤害："
"DOTA_Tooltip_ability_centaur_double_edge"	"双刃剑"
"DOTA_Tooltip_ability_centaur_double_edge_Description"	"半人马战行者以猛烈的力量进行近战攻击，对目标周围单位和自身造成伤害。此技能无法用于自杀。"
"DOTA_Tooltip_ability_centaur_double_edge_Lore"	"在激烈的战斗中，布拉德瓦登凶猛的撞击有时候会对自己造成伤害。"
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage"	"伤害："
"DOTA_Tooltip_ability_centaur_return"	"反击"
"DOTA_Tooltip_ability_centaur_return_Description"	"半人马战行者向友方单位施加一个光环，使队友也能反击攻击他的单位，伤害与半人马战行者的力量值成正比。"
"DOTA_Tooltip_ability_centaur_return_Lore"	"布拉德瓦登无需回避对手的攻击；这由他那盔甲般的马皮负责。"
"DOTA_Tooltip_ability_centaur_return_return_damage"	"伤害："
"DOTA_Tooltip_ability_centaur_return_strength_pct"	"%力量加成伤害："
"DOTA_Tooltip_ability_magnataur_shockwave"	"震荡波"
"DOTA_Tooltip_ability_magnataur_shockwave_Description"	"马格纳斯放出一道能量波，对一条直线上的敌方单位造成伤害。"
"DOTA_Tooltip_ability_magnataur_shockwave_Lore"	"杰尔拉克山体并不稳定，马格纳斯已经学会如何将山体里的回响引导出来。"
"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage"	"伤害："
"DOTA_Tooltip_ability_magnataur_shockwave_shock_distance"	"最大距离："
"DOTA_Tooltip_ability_magnataur_empower"	"授予力量"
"DOTA_Tooltip_ability_magnataur_empower_Description"	"给予一个友方单位额外攻击力并且使其获得分裂攻击的能力。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_magnataur_empower_Lore"	"随着一声怒吼，马格纳斯展示了他真正的力量。"
"DOTA_Tooltip_ability_magnataur_empower_empower_duration"	"持续时间："
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct"	"%攻击力加成："
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct"	"%分裂伤害："
"DOTA_Tooltip_ability_magnataur_empower_cleave_radius"	"分裂范围："
"DOTA_Tooltip_ability_magnataur_skewer"	"巨角冲撞"
"DOTA_Tooltip_ability_magnataur_skewer_Description"	"马格纳斯向前冲刺，用他巨大的犀角将敌人挑起。被击中的英雄将被拽至终点，然后受到伤害并被减速。"
"DOTA_Tooltip_ability_magnataur_skewer_Lore"	"对潜在的商人来说，半人犀牛的犀角价值与犀角能够造成的破坏成正比。"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed"	"冲刺速度："
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage"	"伤害："
"DOTA_Tooltip_ability_magnataur_reverse_polarity"	"两极反转"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Description"	"马格纳斯改变物质的属性，将附近的敌人都拖拽到他的前方，并且以强力的震击对他们造成伤害和眩晕。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore"	"作战时愤怒的马格纳斯如同喷发的杰尔拉克山。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius"	"拖拽范围："
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage"	"伤害："
"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration"	"英雄眩晕时间："
"DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_duration"	"小兵眩晕时间："
"DOTA_RP_WATCHING_TOURNAMENT_REPLAY"	"正在观看比赛录像"
"DOTA_HoF_Champions"	"世界冠军"
"DOTA_HoF_ArtStyle"	"Ivan Antonov"
"DOTA_HoF_Puppey"	"Clement Ivanov"
"DOTA_HoF_XBOCT"	"Oleksandr Dashkevych"
"DOTA_HoF_Dendi"	"Danil Ishutin"
"DOTA_HoF_LighTofHeaveN"	"Dmitriy Kupriyanov"
"DOTA_HoF_Zhou"	"陈    尧"
"DOTA_HoF_Ferrari430"	"骆非池"
"DOTA_HoF_YYF"	"姜    岑"
"DOTA_HoF_ChuaN"	"黄福全"
"DOTA_HoF_Faith"	"曾宏达"
"DOTA_ControlGroup7"	"第7组"
"DOTA_ControlGroup8"	"第8组"
"DOTA_ControlGroup9"	"第9组"
"DOTA_ControlGroup10"	"第10组"
"DOTA_Chat_QuintupleKill_10streak"	"他们正在暴走！！！"
"DOTA_Chat_Rampage"	"暴走！！！"
"DOTA_TutorialTitle_SupportItems"	"辅助装备训练"
"DOTA_TutorialBody_SupportItems"	"深度学习辅助装备的游戏机制！"
"DOTA_TutorialTitle_SupportItems_RingOfBasilius"	"王者之戒"
"DOTA_TutorialBody_SupportItems_RingOfBasilius"	"王者之戒是一件强大的前期装备，对打野和辅助英雄非常有用。它能少量地给予0.65点每秒的魔法回复，同时给予范围内所有英雄和其他单位2点护甲，另外携带者将额外拥有护甲和攻击力加成。"
"DOTA_TutorialTitle_SupportItems_RingOfBasilius2"	"王者之戒"
"DOTA_TutorialBody_SupportItems_RingOfBasilius2"	"该装备可以开关。关闭后，光环将不会给予友方小兵额外的护甲。您可以在想使召唤单位更为耐打或者推线时将王者之戒开启。关闭后装备的光环依然对友方英雄有效。"
"DOTA_TutorialTask_SupportItems_RingOfBasilius2"	"开关王者之戒！"
"DOTA_TutorialTitle_SupportItems_Headdress"	"回复头巾"
"DOTA_TutorialBody_SupportItems_Headdress"	"回复头巾在前期十分有用，能帮助您、您的召唤生物和您的对线队友回复生命。光环范围仅为500，所以在队友需要回复生命时请不要离得太远。"
"DOTA_TutorialTitle_SupportItems_Buckler"	"玄冥盾牌"
"DOTA_TutorialBody_SupportItems_Buckler"	"玄冥盾牌是十分有用的防御型装备。它将被动地给予若干护甲和属性，而主动技能则是给予附近的友方单位额外的+2护甲。这在推进、防守或者是团战时都非常有用。"
"DOTA_TutorialTask_SupportItems_Buckler"	"给予您的队友护甲加成！"
"DOTA_TutorialTitle_SupportItems_Urn"	"影之灵龛"
"DOTA_TutorialBody_SupportItems_Urn"	"影之灵龛是可以充能的装备，有多种用途。被动效果是给予携带者若干力量值和魔法回复，但是灵魂释放技能更为重要。每当敌方英雄在影之灵龛携带者周围死亡时，影之灵龛将获得2点灵魂释放的能量。"
"DOTA_TutorialTitle_SupportItems_Urn2"	"灵魂释放-治疗"
"DOTA_TutorialBody_SupportItems_Urn2"	"当使用灵魂释放时，将消耗影之灵龛的一点能量。如果对队友施放，将在8秒内治疗400点生命。如果该单位此时受到防御塔或者玩家控制单位的伤害，治疗效果将会中断，所以请在上述情况不会发生时再小心使用该治疗作用。"
"DOTA_TutorialTask_SupportItems_Urn2"	"治疗您受伤的队友！"
"DOTA_TutorialTitle_SupportItems_Urn3"	"灵魂释放-持续伤害"
"DOTA_TutorialBody_SupportItems_Urn3"	"如果灵魂释放对敌方英雄使用，将在8秒内造成150点伤害。与治疗不同，该效果除了净化技能外不能被移除。较低的伤害量在终结红血的逃跑英雄时非常有用，因为灵魂释放的作用距离很长。"
"DOTA_TutorialTask_SupportItems_Urn3"	"终结敌方英雄！"
"DOTA_TutorialTitle_SupportItems_TranquilBoots"	"静谧之鞋"
"DOTA_TutorialBody_SupportItems_TranquilBoots"	"静谧之鞋是鞋类物品中防御性最高的。回春技能将在10秒内回复170点生命，只要期间没有受到防御塔或者玩家控制单位的伤害。静谧之鞋此外还被动增加了若干生命回复速度和护甲，同时增加的移动速度比其他鞋类的平均速度要高。"
"DOTA_TutorialTitle_SupportItems_TranquilBoots2"	"静谧之鞋-破损"
"DOTA_TutorialBody_SupportItems_TranquilBoots2"	"静谧之鞋的确有一个缺点-破损效果。如果玩家在10秒内受到4次来自玩家控制单位的伤害，静谧之鞋将暂时变成速度之靴，意味着将失去所有被动属性和回春技能。一旦10秒内没有受到4次伤害，静谧之鞋将会还原。"
"DOTA_TutorialTask_SupportItems_TranquilBoots2"	"使用回春技能！"
"DOTA_TutorialTitle_SupportItems_Medallion"	"勇气勋章"
"DOTA_TutorialBody_SupportItems_Medallion"	"勇气勋章是类似双刃剑的装备。被动效果是给予若干护甲和魔法回复速度。然而，孤注一掷技能才造就了该物品。当对敌人使用时，该装备的携带者和敌方目标都将降低6点护甲（这与被动加成的数值相同）。勇气勋章将使您在护甲方面优于敌人，但是如何使用就要看您了！"
"DOTA_TutorialTask_SupportItems_Medallion"	"对Roshan使用孤注一掷！"
"DOTA_TutorialTitle_SupportItems_Drum"	"韧鼓"
"DOTA_TutorialBody_SupportItems_Drum"	"韧鼓是提供多种不同好处的装备。被动效果是给予优秀的属性和耐久光环，光环可以向周围单位提供较小的移动速度和攻击速度加成。"
"DOTA_TutorialTitle_SupportItems_Drum2"	"韧鼓"
"DOTA_TutorialBody_SupportItems_Drum2"	"主动技能坚韧将另外对周围单位提供少量移动速度和攻击速度加成，使耐久光环提供的速度加成加倍。这在追击或者逃跑的过程中再需要增加点移动速度时十分有用。该技能只能使用4次，所以请好好把握。"
"DOTA_TutorialTask_SupportItems_Drum2"	"抓住飞行信使！"
"DOTA_TutorialTitle_SupportItems_Vlads"	"弗拉迪米尔的祭品"
"DOTA_TutorialBody_SupportItems_Vlads"	"弗拉迪米尔的祭品为周围的队友提供了大量各种加成，例如护甲、魔法回复速度和攻击力。它还将使友方近战单位的攻击带有吸血效果。"
"DOTA_TutorialTitle_SupportItem_Vlads2"	"弗拉迪米尔的祭品"
"DOTA_TutorialBody_SupportItem_Vlads2"	"吸血光环对拥有其他特殊攻击效果的近战后期英雄非常有用，因为其他吸血装备不能生效。辅助如果装备弗拉迪米尔的祭品可以为近战后期英雄带来这一好处。"
"DOTA_TutorialTitle_SupportItems_Mekansm"	"梅肯斯姆"
"DOTA_TutorialBody_SupportItems_Mekansm"	"梅肯斯姆是十分强大的中期装备。被动效果是给予若干优秀的护甲和属性，同时给予自身和周围友方单位额外的生命回复速率。该装备最强大的一点在于主动技能回复，将瞬间回复250点生命和有限时间内额外的护甲加成。"
"DOTA_TutorialTask_SupportItems_Mekansm"	"治疗您的队友！"
"DOTA_TutorialTitle_SupportItems_Pipe"	"洞察烟斗"
"DOTA_TutorialBody_SupportItems_Pipe"	"洞察烟斗是抵挡魔法伤害的首选装备。烟斗由挑战头巾合成，被动效果是提升魔法抗性，同时大幅提升生命回复速率。主动技能法术护盾将对周围所有单位提供保护性外壳，抵挡受到的400点魔法伤害。"
"DOTA_TutorialTask_SupportItem_Pipe"	"抵挡魔法伤害！"
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct"	"%获得视野血量临界值："
"DOTA_Tooltip_ability_necrolyte_sadist_mana_regen"	"魔法回复速率："
"DOTA_Tooltip_ability_necrolyte_sadist_health_regen"	"生命回复速率："
"DOTA_Tooltip_ability_necrolyte_sadist_regen_duration"	"持续时间："
"DOTA_Tooltip_ability_jakiro_ice_path_damage"	"伤害值："
"DOTA_Tooltip_ability_chen_test_of_faith_teleport"	"忠诚考验"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description"	"将一个友方单位传送至基地。非英雄单位将被立刻传送，英雄单位将延迟一段时间传送。如果对陈自身施放，所有通过神圣劝化控制的单位都将经过一定延迟后传送至他身边。"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore"	" "
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay"	"英雄/自身传送延迟："
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius"	"爆炸作用范围："
"DOTA_Tooltip_ability_treant_living_armor_damage_count"	"抵挡伤害次数："
"DOTA_Tooltip_ability_treant_living_armor_health_regen"	"生命回复速率："
"DOTA_Tooltip_ability_treant_living_armor_damage_block"	"格挡伤害量："
"DOTA_Tooltip_ability_treant_living_armor_duration"	"持续时间："
"npc_dota_hero_meepo_bio"	"“对我而言，生活就是你所知和所能发现的一切。当你住在裂影荒墟时，想要找到食物并不是一件容易的事。因此，你需要走捷径，你需要会忽悠，你需要对自己的能力充分了解。有些野兽能够杀掉你，那么你就需要躲开强壮的，捕杀弱小的。在荒墟之上，有过一段往事，一段对某些人意义重大的往事。曾经那里有个宫殿，他们在宫殿里面举行黑暗的仪式，非常邪恶。如果你从仪式中幸存下来，他们还会以击碎水晶的方式将你的灵魂撕裂成碎片。不过他们的艺术成就也很高，比如雕塑之类的。记住这点：如果你在某个时候发现了这些雕塑，一定把他们全拿到市场上去卖掉，然后你接下来的一周都不会饿肚子。如果你走运的话，你可能会发现影墟水晶，那赶紧找人帮你估价，多问问，总有人能帮你找到需要这玩意的疯子买主的。就算别人都不要，你也可以卖给城里的魔导师，他们喜欢这玩意。不过，不管你怎么做，一定要小心这些水晶，这玩意要是在你身上炸开，可是很疼的。”"
"DOTA_Meepo_Error_CanOnlyTargetMeepo"	"无效忽悠目标"
"npc_dota_hero_magnataur_bio"	"杰尔拉克山的铸造大师们只对一件事达成了共识：半人犀牛的角比任何合金都要珍贵。而这些角中，形状最大、最为锋利的角属于被称作马格纳斯的野兽。在半个世代以来，马格纳斯的运动就是用角冲撞那些前来猎取他同胞的猎人。每次他回到洞穴，蹄上和角上都是血迹斑斑，直到族里的女族长要求他和他的族人在山脉阴影之 外的北边寻找避难的居所，但是马格纳斯对此嗤之以鼻，他从未在守卫族人时倒下。他决定，半人犀牛将留在这个地方，因为他们从不相信侥幸...抑或是改变自己的 主意。但是在杰尔拉克山毫无预兆地喷发时，他一半的族人都消失在烈火和烟尘中，马格纳斯终究还是改变了想法。幸存的族人开始向北边进发，结果遇到了由上百 名装备着铁甲和弓箭的猎人组成的封锁线。马格纳斯不希望族人有伤亡，他率领着最为勇猛的兄弟姐妹向敌人发起冲锋，战斗中透着的那股狠劲儿只有他身后冒着熊熊烈火的火山才能相提并论。与此同时族里的老弱妇孺纷纷消失在战场的沙尘中。对于之后发生的故事铸造大师们众说纷纭。有人说他统一了他的族人，而其他人则 声称他受了致命伤，倒在了女族长的身旁憾然离世。这些说法都不正确。他的确发誓要使族人重聚...但是要在找到使杰尔拉克山喷发的罪魁祸首，看着他们在自己的角上死去之后，因为半人犀牛从不相信侥幸或偶然。"
"DOTA_Tooltip_Ability_item_shadow_amulet"	"暗影护符"
"Team_EnterCountry"	"选定国家"
"Team_EnterCountry_Desc"	"输入您战队所属的国家。这将在您的战队资料中显示。"
"Team_EnterURL"	"输入战队网址"
"Team_EnterURL_Desc"	"输入您战队的网址链接。浏览战队资料页面的用户可以点击该链接访问网站。"
"Team_EDIT_Details"	"编辑战队详情"
"Team_Support"	"支持战队！"
"Team_Browse_SponsorLogo"	"战队赞助商。该图片将用于战队资料页面中战队赞助情况的展示。图片将调整为250 x 150像素大小。"
"dota_view_teamprofile"	"浏览战队资料"
"DOTA_Tooltip_modifier_medusa_mana_shield"	"魔法护盾"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description"	"美杜莎受到的部分伤害将消耗她的魔法值。"
"DOTA_Tooltip_modifier_medusa_stone_gaze"	"石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description"	"注视美杜莎的敌人将被降低攻击速度和移动速度。"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow"	"旋风飞斧减速"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description"	"被%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%减速。"
"DOTA_Tooltip_modifier_troll_warlord_fervor"	"热血战魂"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance"	"战斗专注"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_magnataur_empower"	"授予力量"
"DOTA_Tooltip_modifier_magnataur_empower_Description"	"基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%，攻击时造成%dMODIFIER_PROPERTY_TOOLTIP%%%分裂伤害。"
"DOTA_Tooltip_modifier_magnataur_skewer_slow"	"受到巨角冲撞作用"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description"	"被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade"	"暗影护符"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description"	"隐匿于暗影之中。"
"DOTA_ToolTip_Targeting_EnemyCreeps"	"敌方非英雄单位"
"DOTA_ToolTip_Targeting_EnemyUnits"	"敌方单位"
"DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings"	"敌方英雄和建筑"
"DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings"	"敌方单位和建筑"
"DOTA_ToolTip_Targeting_AlliedCreeps"	"友方非英雄单位"
"DOTA_ToolTip_Targeting_AlliedUnits"	"友方单位"
"DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings"	"友方英雄和建筑"
"DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings"	"友方单位和建筑"
"UI_live_games_sorting"	"游戏直播将按平均水平从高到低排列。"
"dota_team_profile_hed"	"战队资料"
"dota_watch_highlights"	"观战聚焦"
"DOTA_TeamCreate_Error_TeamCreationOnCooldown"	"再次创建战队的间隔必须超过10分钟。"
"dota_hud_error_cant_resummon_now"	"现在不能重新召唤"
"DOTA_Tooltip_ability_item_shadow_amulet_Description"	"主动：渐隐 - 让自己或友方单位在%fade_time%秒的渐隐时间后获得隐身效果。如果移动将会打破隐身。对自身使用的话没有冷却时间。"
"DOTA_Tooltip_ability_item_shadow_amulet_Lore"	"一件小小的护符，握住了完全不动就能隔开敌人的感应。"
"DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed"	"+$attack"
"dota_broadcaster_ch"	"解说频道"
"dota_broadcaster_cobroad"	"合作解说员"
"LoadoutSlot_Summon"	"召唤单位"
"KillEaterEventType_Invoker_TornadoKills"	"飓风击杀数"
"KillEaterEventType_Faceless_MultiChrono"	"结界困住多人次数"
"KillEaterEventType_Faceless_ChronoKills"	"时间结界内击杀数"
"KillEaterEventType_Ursa_MultiShocks"	"震撼大地作用多人次数"
"KillEaterEventType_RoshanKills"	"击杀Roshan次数"
"DOTA_Chat_Item_Alert"	"快来，我要使用<font color='%s1'>%s2</font>了。"
"DOTA_Tutorial_M1_Move"	"嘿，叫你呢！龙骑士，在这呢！"
"DOTA_Tutorial_M1_MoveHow"	"<font color='#006697' face='Dota Hypatia Bold'><b>右键点击</b></font>进行移动，前往想去的地点。请前往高亮的地点。"
"DOTA_Tutorial_M1_MoveCam"	"我们需要你的帮助！快通过这座桥！向北边进发，沿着大路走。"
"DOTA_Tutorial_M1_MoveCamHow"	"移动视角的方法有以下几种：\n- 将<font color='#006697' face='Dota Hypatia Bold'><b>鼠标移动</b></font>至屏幕的边缘。\n- 按住<font color='#006697' face='Dota Hypatia Bold'><b>鼠标滚轮</b></font>进行拖曳。"
"DOTA_Tutorial_M1_Attack"	"<font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bold'><b>右键点击</b></font>夜魇方小兵对他发起攻击。杀了他！杀了他！"
"DOTA_Tutorial_M1_AttackWave"	"还有更多小兵！要借你剑一用，龙骑士！"
"DOTA_Tutorial_M1_Camp"	"龙骑士，快跟随我们前往哨塔。保护我们！还有更多敌方小兵可能正在过来。"
"DOTA_Tutorial_M1_CampLevel"	"嘿，你升了一级！你现在变得更强了。"
"DOTA_Tutorial_M1_CampLevelHint"	"点击您头像上方的<font color='#006697' face='Dota Hypatia Bold'><b>“升级”</b></font>按钮，选择您的第一个技能，<font color='#006697' face='Dota Hypatia Bold'><b>“火焰气息”</b></font>。"
"DOTA_Tutorial_M1_CampInvade"	"更多的小兵！快点，龙骑士，快对那个小兵放火焰吐息！烧死他们！烧死他们！"
"DOTA_Tutorial_M1_CampUseBreath"	"请点击<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font>快捷键开始施放<font color='#006697' face='Dota Hypatia Bold'><b>火焰气息</b></font>，接着<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>敌人作为目标！"
"DOTA_InventoryMenu_Alertable"	"提醒队友"
"DOTA_Tooltip_ability_tiny_toss_toss_damage"	"伤害："
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps"	"跳跃次数："
"DOTA_Lobby_GatherTeam"	"召集战队"
"DOTA_Lobby_DisbandTeam"	"取消战队匹配"
"DOTA_Team_Invite_Matchmaking"	"有人召集您去参加战队匹配比赛！"
"DOTA_Team_Invite_MMTitle"	"战队匹配"
"DOTA_Team_Invite_Inviter"	"邀请人："
"Team__TAB_TEAMSLIST"	"战队列表"
"Team_LISTINGS_TOURN"	"联赛战队资料"
"social_hof_tab"	"名望堂"
"social_halloffame"	"本周名望堂"
"social_hof_farmer"	"神级打钱玩家"
"social_hof_players"	"大神玩家"
"social_hof_players_desc"	"以下选手在%s1后的一周内使用特定英雄时表现出了超众的操作。"
"social_hof_comingsoon"	"敬请期待！"
"social_hof_gpm"	"每分钟金钱：%s1"
"social_hof_unavailable"	"目前无法查看名望堂。"
"team_list_requesting"	"正在查询战队列表..."
"team_list_unavailable"	"无法查看战队列表"
"team_list_search"	"筛选"
"established"	"成立于"
"chat_search_channel_msg_01"	"寻找频道中"
"DOTA_EggEssence_Confirm"	"您确定要将该精华注入蛋中？此动作将无法撤销！"
"DOTA_Tutorial_Quests"	"任务"
"DOTA_Tutorial_M1_Warning"	"龙骑士！我们的老对头<font color='#006697' face='Dota Hypatia Bold'><b>剃刀</b></font>正在攻击我方远处的前哨。<font color='#006697' face='Dota Hypatia Bold'><b>光之守卫</b></font>已经去追寻他了。他说你出现后把你派出来就行了。"
"DOTA_Tutorial_M1_CampFinish"	"你救了我们！所以说你是力量强大的英雄。我们会守住这座哨塔。你应当继续前进找到光之守卫，这样才能并肩作战对抗剃刀。"
"DOTA_Tutorial_M1_ShopAttract"	"啊，龙骑士！真正的英雄！"
"DOTA_Tutorial_M1_ShopOpen"	"欢迎光临商店！请点击<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>开关商店面板！我来推荐几样商品。适合你的嘛，我要说治疗药膏，还有，唔，对...圆盾。你应该正好有足够的钱。"
"DOTA_Tutorial_M1_UsePotion"	"治疗药膏是<font color='#006697' face='Dota Hypatia Bold'><b>主动物品</b></font>，所以需要选择目标使用。<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>物品栏里的药膏将出现选择目标的指针，接着<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>自身进行使用。"
"DOTA_Tutorial_M1_PostPotion"	"要小心。在药膏发挥魔力的时候如果受到任何伤害，回复效果将直接结束。"
"DOTA_Tutorial_M1_GoCreeping"	"干得好，骑士阁下。我还有一样有用的物品，对接下来的战斗再好不过了，不过你需要先赚点钱。Roquelaire，我们的骑士朋友带着他的剑可以在哪里找到赚钱的活呢？"
"DOTA_Quest_MoveTo"	"朝那大门前进"
"DOTA_Quest_FindKeeper"	"找到<font face='Dota Hypatia Bold'><b>光之守卫</b></font>"
"DOTA_Quest_FindRazor"	"打败<font face='Dota Hypatia Bold'><b>剃刀</b></font>"
"DOTA_Quest_DefendCamp"	"使用<font face='Dota Hypatia Bold'><b>火焰吐息</b></font>保卫哨塔"
"DOTA_TutorialTitle_QuestSuccess"	"你赢了！"
"DOTA_TutorialBody_QuestSuccess"	"你成功地完成了任务。"
"DOTA_TutorialTitle_QuestFailure"	"你输了！"
"DOTA_TutorialBody_QuestFailure"	"你没能完成任务。"
"DOTA_TutorialTitle_Mid1v1Tier1Tutorial"	"一级中路一塔对决"
"DOTA_TutorialBody_Mid1v1Tier1Tutorial"	"你将使用狙击手进行游戏，敌人是电脑控制的龙骑士。保卫中路一塔，同时摧毁敌人的中路一塔。"
"DOTA_Tooltip_ability_bane_nightmare_end"	"噩梦终止"
"DOTA_Tooltip_ability_bane_nightmare_end_Description"	"将所有人从噩梦中唤醒。"
"DOTA_Tooltip_ability_bane_nightmare_end_Lore"	" "
"DOTA_Tooltip_ability_silencer_last_word_damage"	"伤害："
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration"	"魔咒持续时间："
"DOTA_Tooltip_ability_silencer_last_word_duration"	"沉默持续时间："
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range"	"引燃施法距离提升："
"DOTA_Tooltip_ability_centaur_stampede"	"奔袭冲撞"
"DOTA_Tooltip_ability_centaur_stampede_Description"	"半人马战行者带领所有队友向胜利冲锋，所有友方英雄达到极限移动速度，并使踩到的敌人停滞。每个敌人只会受到一次踩踏作用，并受到基于半人马战行者力量值的伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_centaur_stampede_Lore"	"欧梅克斯的巨大腰带，彰显着布拉德瓦登是同族中最伟大的战士，激励着他的格斗士同伴在野蛮的战斗中跟随他。"
"DOTA_Tooltip_ability_centaur_stampede_duration"	"奔袭冲撞持续时间："
"DOTA_Tooltip_ability_centaur_stampede_strength_damage"	"力量值伤害系数："
"npc_dota_hero_centaur_bio"	"相传半人马所到之处，尸横遍野。对于名为战行者的半人马，这场面的确相当壮观。外界谣传，这杜鲁德大草原的四足部落里都是头脑简单，性格残暴的生物。他们虽有语言，但无文字；他们的文化没有图画记录，成型音乐，或是正式宗教。半人马认为，战斗是思想的完美阐释，自身实力的最高体现。如果杀戮是半人马部落中的艺术，那么战行者布拉德瓦登就是其中最伟大的艺术家。他获得saber部落的地位是在古老的欧梅克斯竞技场，半人马部族千年以来聚集于此，行使他们格斗的权利。随着他声名远扬，不少观众都是不远千里前来目睹这名半人马的雄伟风姿。他总是第一个踏入竞技场，最后一个离开，在血肉横飞、刀光剑影中谱写着战斗的巨著。这是鲜血与钢铁织就的诗篇，飘扬在杀戮场上扬起的尘埃中。赛上暗淡的沙尘间看到的只有挥舞得眼花缭乱的兵器。

战行者将挑战者一个接一个地击败，直到竞技场里欢腾着他的名字，作为部族里无与匹敌的冠军，他感到异常孤独。他被授予竞技场的巨大腰带，系在他伟岸的身躯上。但是这死亡艺术家在他的胜利中只感到空虚。没有挑战的战士还有什么意义？那天强大的半人马就这样带着全新的目标奔出了欧梅克斯竞技场。在他的族人中，战行者是踏入竞技场中最为强大的战士。现在他要证明，自己是有史以来最为强大的斗士。"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura"	"精准光环"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description"	"远程攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点"
"DOTA_Tooltip_modifier_silencer_last_word"	"最后遗言"
"DOTA_Tooltip_modifier_silencer_last_word_Description"	"魔咒时间结束，或者施放魔法就会受到伤害，并被沉默。"
"DOTA_Tooltip_modifier_silencer_last_word_disarm"	"被减速"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom"	"智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description"	"偷取智力总量"
"DOTA_Tooltip_modifier_centaur_stampede"	"奔袭冲撞"
"DOTA_Tooltip_modifier_centaur_stampede_slow_Description"	"受到奔袭冲撞后，单位的移动速度受到减缓。"
"UI_ALLOW_INVITES"	"允许组队邀请来自于："
"UI_ALL"	"全时间"
"UI_JUST_FRIENDS"	"限好友"
"party_block_all"	"不会收到好友列表以外玩家的邀请"
"party_block_all_disc"	"（可以在游戏设置面板的普通区域开启）"
"DOTA_Tooltip_ability_item_force_staff_bonus_health_regen"	"+$hp_regen"
"DOTA_Chat_PlayerKilledRoshan"	"%s1刚刚被Roshan杀死了！"
"DOTA_Chat_RoshanbooCandy"	"%s1快给Roshan糖果！"
"DOTA_Chat_Rune_Pumpkin_Spotted"	"这里有<font color='#FF7D40'>南瓜</font>符文！"
"DOTA_Chat_RoshanWantsCandy"	"%s1快给Roshan<font color='#7FFF00'>糖果</font> ！"
"DOTA_MiniKillcam_KilledByRoshan"	"击杀者\nRoshan"
"DOTA_Roshan_Killed"	"Roshan已经被击败"
"DOTA_Halloween_EndGame_Title"	"Roshan已经遭到击杀"
"DOTA_Match_Details"	"比赛详情"
"DOTA_Halloween_MidGame_Radiant"	"天辉方收集的糖果最多"
"DOTA_Halloween_MidGame_Dire"	"夜魇方收集的糖果最多"
"DOTA_Tutorial_M1_GoldEarned"	"钱已经很多了，龙骑士。回到商人那好好使用吧。"
"DOTA_Tutorial_M1_BuyGauntlets"	"你回来啦！你似乎已经从狗头人那里赚了很多钱。我很乐意给你这样的回头客优惠价来购买<font color='#006697' face='Dota Hypatia Bold'><b>力量手套</b></font>了。\n\n别忘了可以点击<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>打开商店页面。"
"DOTA_Tutorial_M1_LastHitIntro"	"商店里有<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>可以增加你的属性。我看到西边有战斗发生，去那里可以赚到钱来购买<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>。"
"DOTA_Tutorial_M1_LastHitReminder"	"记住击杀的那一下是最重要的。只有对小兵进行<font color='#006697' face='Dota Hypatia Bold'><b>最后一击</b></font>才能赚到黄金！"
"DOTA_Tutorial_M1_LastHitFollow"	"往这边走！"
"npc_dota_roshanboo"	"Roshanboo"
"DOTA_Tooltip_modifier_item_candy_drop"	"糖果"
"DOTA_Tooltip_modifier_item_candy_drop_Description"	"持有糖果，最大生命值减少%fMODIFIER_PROPERTY_TOOLTIP%%%"
"DOTA_Test_Client_Header"	"欢迎来到Dota 2 Test"
"DOTA_Test_Client_Body"	"Dota 2 Test专门用于测试游戏更新。如果您想要进行Dota 2的比赛，请启动Steam游戏库中的“Dota 2”。"
"dota_safe_to_abandon_inline"	"现在可以安全离开游戏"
"dota_play_diretide_tab"	"寻找夜魇暗潮比赛"
"sugar_rush_hof"	"“甜到忧伤”荣誉大厅"
"sugar_rush_hof_label"	"以上玩家在第 %s3 轮期间对 Roshan 造成的伤害最高，打破纪录时间为 %s1 %s2"
"findmatchhalloween"	"寻找夜魇暗潮匹配"
"dota_play_diretide_phase_1_title"	"糖果之乱"
"dota_play_diretide_phase_1_descr"	"* 和敌方队伍竞争收集最多的糖果\n* 从小Roshan那里收集糖果然后存放到你的糖罐里\n* 组团去敌方的糖罐抢夺糖果\n * 时间到了以后糖果最多的一边获胜"
"dota_play_diretide_phase_2_title"	"魔术师的觉醒"
"dota_play_diretide_phase_2_descr"	"* 节日的喧哗将Roshan从睡梦中吵醒\n* 他将随机选择一个英雄然后欺负他来获得糖果\n* 建议在物品栏里面留一颗糖果备用因为不给Roshan糖将会\n导致死亡"
"dota_play_diretide_phase_3_title"	"甜到忧伤"
"dota_play_diretide_phase_3_descr"	"* 16分钟以后Roshan将会吃撑而你们也没有糖果了\n* 你们必须和敌方队伍联合起来在Roshan吃饱之前打败他\n * Roshan被击败后会一次又一次的复活，每次复活都更强大。\n* Roshan越强大，时间结束时奖励就会越丰厚！"
"InfuseEgg"	"注入蛋中"
"npc_dota_roshan_halloween"	"Roshan"
"npc_dota_goodguys_siege_diretide"	"小Roshan"
"npc_dota_creep_goodguys_ranged_diretide"	"夜潮巫师"
"npc_dota_creep_goodguys_melee_diretide"	"夜潮食尸鬼"
"npc_dota_badguys_siege_diretide"	"小Roshan"
"npc_dota_creep_badguys_ranged_diretide"	"夜潮爬行者"
"npc_dota_creep_badguys_melee_diretide"	"夜潮僵尸"
"ent_dota_dire_candybucket"	"夜魇糖罐"
"ent_dota_radiant_candybucket"	"天辉糖罐"
"DOTA_HalloweenRules0_Title"	"夜魇暗潮：糖果之乱"
"DOTA_HalloweenRules0_Text"	"通过收集比敌人更多的糖果来赢得这个奖品！"
"DOTA_HalloweenRules1_Title"	"夜魇暗潮：甜到忧伤"
"DOTA_HalloweenRules1_Text"	"击败Roshan来赢得这件奖品！"
"DOTA_Tooltip_Ability_item_halloween_candy_corn"	"小贪魔太妃糖"
"DOTA_Tooltip_ability_item_halloween_candy_corn_Description"	"使用：将糖果存放到您的糖罐里来给予己方英雄经验和金钱加成，或者用来满足暴走Roshan爱吃糖的那张嘴。在你的糖罐里面存放最多的糖果来获得奖励！糖带太多对身体不好，您的生命上限将减少。"
"DOTA_Tooltip_ability_item_halloween_candy_corn_Lore"	"看上去很奇怪的糖果，由小贪魔奶油和粘性维生素制作而成。"
"DOTA_Tooltip_modifier_item_halloween_candy_eaten"	"已食用小贪魔糖果"
"DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description"	"获得%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%力量，%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%敏捷和%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%智力。"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse"	"末日启示"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description"	"Roshan从天空召唤毁灭性的灼烧光束来打击身边400范围外1200范围内的敌人。"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect"	"作用范围："
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay"	"生效延迟："
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage"	"伤害："
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force"	"原力之波"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description"	"短暂延迟后，Roshan猛击大地，对他身边敌人造成大量的伤害并击退所有敌人，离Roshan越近伤害越高。"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius"	"作用范围："
"DOTA_Tooltip_ability_roshan_halloween_toss"	"投掷"
"DOTA_Tooltip_ability_roshan_halloween_toss_Description"	"Roshan将身边的某个敌方单位投向另一个较远的单位。"
"DOTA_Tooltip_ability_roshan_halloween_shell"	"护盾"
"DOTA_Tooltip_ability_roshan_halloween_shell_Description"	"Roshan对物理伤害免疫，但是短时间内受到的魔法伤害增加。当Roshan使用护盾时，所有技能和物品的冷却时间都将刷新。"
"DOTA_Tooltip_modifier_roshan_halloween_fed"	"Roshan吃饱了！"
"DOTA_Tooltip_modifier_roshan_halloween_fed_Description"	"Roshan刚吃完糖，您还不能喂他！"
"DOTA_Tooltip_modifier_halloween_roshan_begging"	"给Roshan糖果！"
"DOTA_Tooltip_modifier_halloween_roshan_begging_Description"	"您有3秒的时间来给Roshan糖果！"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff"	"Roshan的愤怒"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description"	"Roshan现在的愤怒级别！"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff"	"Roshan的糖果"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description"	"Roshan吃了这么多糖了！"
"DOTA_Tooltip_modifier_roshan_halloween_shell"	"护盾"
"DOTA_Tooltip_modifier_roshan_halloween_shell_Description"	"Roshan免疫物理伤害但是受到400%%的魔法伤害！"
"DOTA_Tooltip_modifier_halloween_truce"	"休战"
"DOTA_Tooltip_modifier_halloween_truce_Description"	"您将不会受到其他玩家的伤害！"
"DOTA_Tooltip_modifier_candy_bucket"	"已收集到的糖果"
"DOTA_Tooltip_Econ_halloween_unusual_power"	"独特力量"
"DOTA_Tooltip_Econ_halloween_red"	"火"
"DOTA_Tooltip_Econ_halloween_yellow"	"雷"
"DOTA_Tooltip_Econ_halloween_blue"	"冰"
"DOTA_Tooltip_Econ_halloween_level"	"等级 %s1"
"DOTA_EggEssenceResponse"	"疯了！这枚蛋不能再承受这类能量了\n尝试使用另外一种精华"
"DOTA_EggEssenceResponse_Corrupted"	"这枚蛋已经被黑暗永久的污染了\n您不能再对他灌注能量了"
"Attrib_AnimationMod"	"这个物品能够改变英雄的若干动作。"
"Attrib_CustomPowershot"	"这件武器有自定义的强力击动作。"
"Attrib_ItemSetAnim"	"当您装备包括这件物品在内的该套装所有物品时，可以解锁若干自定义动作。"
"Attrib_ItemSetAnimBonus"	"自定义动作套装"
"Attrib_DiretideTag"	"%s1年夜魇暗潮"
"Econ_Set_Bonus"	"套装奖励："
"DOTA_Close"	"关闭"
"DOTA_Halloween_Prizes"	"奖品已经奖励给了 %s."
"EggName_Red1"	"残忍之卵"
"EggName_Red2"	"野蛮之卵"
"EggName_Red3"	"无情之卵"
"EggName_Yellow1"	"渴望之卵"
"EggName_Yellow2"	"迫切之卵"
"EggName_Yellow3"	"鼓舞之卵"
"EggName_Blue1"	"顽强之卵"
"EggName_Blue2"	"坚定之卵"
"EggName_Blue3"	"决断之卵"
"EggName_Green1"	"觊觎之卵"
"EggName_Green2"	"贪婪之卵"
"EggName_Orange1"	"饥饿之卵"
"EggName_Orange2"	"饕餮之卵"
"EggName_Purple1"	"残忍之卵"
"EggName_Purple2"	"邪恶之卵"
"EggName_White1"	"庇佑之卵"
"EggName_White2"	"纯洁之卵"
"EggName_Black1"	"可怖之卵"
"EggName_Natural"	"注魔之卵"
"Hatch"	"将蛋孵化"
"sugar_rush_hof_cycle"	"第%s1轮"
"Attrib_DiretideCycle"	"第%s1轮击杀Roshan"
"DOTA_Tutorial_M1_BuyShield"	"<font color='#006697' face='Dota Hypatia Bold'><b>右键点击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>圆盾</b></font>进行购买。<font color='#006697' face='Dota Hypatia Bold'><b>圆盾</b></font>可以在军备一栏下找到。"
"DOTA_Tutorial_M1_InspectShield"	"<font color='#006697' face='Dota Hypatia Bold'><b>圆盾</b></font>属于被动物品，不需要点击使用就能获得增益。请<font color='#006697' face='Dota Hypatia Bold'><b>移动鼠标</b></font>至物品栏中的圆盾上查看有何效果。\n\n如果准备好继续就请购买<font color='#006697' face='Dota Hypatia Bold'><b>治疗药膏</b></font>。该物品可以在<font color='#006697' face='Dota Hypatia Bold'><b>消耗品</b></font>一栏下找到。"
"DOTA_Tutorial_M1_BuyClarity"	"请购买<font color='#006697' face='Dota Hypatia Bold'><b>净化</b></font>药水，这可以使你在短时间内快速回复魔法。\n\n与治疗药膏类似，如果在回复结束前受到攻击，回复效果就会终止。"
"DOTA_Tutorial_M1_GoCreepingFollow"	"既然你问了，那我就来说我的发现。南边的树林里有几处中立生物阵营。杀死他们的赏金不菲。我来告诉你去哪里找他们。"
"DOTA_Tutorial_M1_CreepingAllDead"	"很好！你已经赚了很多黄金，并解除了威胁。让我们回到商人那，看看那件全新物品吧。"
"DOTA_Tutorial_M1_BoughtGauntlets"	"我还有很多好东西，骑士阁下，不过和以往一样，你需要更多的黄金。"
"DOTA_Tutorial_M1_LastHitHowTo"	"在战斗中，你需要对小兵进行<font color='#006697' face='Dota Hypatia Bold'><b>补刀</b></font>来赚取黄金。"
"DOTA_Tutorial_M1_LastHitGold185"	"非常好，你赚的黄金已经可以购买<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>了。让我们回到商人那吧！"
"DOTA_Tutorial_M1_LastHitCirclet"	"欢迎回来！请购买<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>来增加你的属性。将鼠标移到画面下方肖像框旁边的属性栏，就可以查看购买的物品带来的效果。"
"DOTA_Tutorial_M1_LastHitBracer"	"当然，如果你想要与剃刀对决还将需要更多东西。我推荐<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>。护腕属于<font color='#006697' face='Dota Hypatia Bold'><b>升级物品</b></font>，需要好几样物品和一张<font color='#006697' face='Dota Hypatia Bold'><b>卷轴</b></font>。等你赚够了210黄金再回来，我会告诉你如何合成。"
"DOTA_Tutorial_M1_LastHitAgain"	"龙骑士，再去战斗一场！"
"DOTA_Tutorial_M1_LastHitAttack"	"一定要正补！记住把握好攻击的节奏！通过来回移动英雄取消攻击是抓住<font color='#006697' face='Dota Hypatia Bold'><b>补刀</b></font>时机的好方法。"
"DOTA_Tutorial_M1_LastHitGold190"	"你已经赚足购买<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>的黄金！现在赶紧返回到商人那花钱吧。"
"DOTA_Tutorial_M1_LastHitRecipe"	"啊，骑士归来了！有些物品是通过其他物品合成的。现在的话，你拥有<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>和<font color='#006697' face='Dota Hypatia Bold'><b>力量手套</b></font>，这两件物品能合成<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>。\n\n打开商店并点击<font color='#006697' face='Dota Hypatia Bold'><b>升级物品</b></font>，<font color='#006697' face='Dota Hypatia Bold'><b>左键单击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>就能看到合成护腕所需要的物品。"
"DOTA_Tutorial_M1_LastHitComplete"	"非常好！你的<font color='#006697' face='Dota Hypatia Bold'><b>圆环</b></font>和<font color='#006697' face='Dota Hypatia Bold'><b>力量手套</b></font>在参与合成升级物品<font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>后就消失了，现在获得的属性加成更高，同时物品栏也空出了格子。"
"DOTA_Tutorial_M1_UltBegin"	"还有一件事，你必须升到<font color='#006697' face='Dota Hypatia Bold'><b>六级</b></font>，获得了<font color='#006697' face='Dota Hypatia Bold'><b>终极</b></font>技能“<font color='#006697' face='Dota Hypatia Bold'><b>古龙形态</b></font>”才能去对付剃刀。让我们去找小兵升级吧！"
"DOTA_Tutorial_M1_UltLevel"	"这就行了！请点击升级并选择你的终极技能，<font color='#006697' face='Dota Hypatia Bold'><b>古龙形态</b></font>。"
"DOTA_Tutorial_M1_RazorBegin"	"我感受到了空气中的火花...剃刀要来了！快使用<font color='#006697' face='Dota Hypatia Bold'><b>古龙形态</b></font>准备战斗！"
"DOTA_Quest_ClearNeutral"	"消灭<font face='Dota Hypatia Bold'><b>三组</b></font>中立野怪"
"DOTA_Quest_EarnMoney2"	"赚到165黄金再去购买<font face='Dota Hypatia Bold'><b>圆环</b></font>"
"DOTA_Quest_EarnMoney3"	"赚到210黄金再去购买<font face='Dota Hypatia Bold'><b>护腕</b></font>"
"DOTA_Quest_LevelUlt"	"英雄升到<font face='Dota Hypatia Bold'><b>六级</b></font>"
"npc_dota_hero_slark_bio"	"除了水下住民，暗黑之礁很少为世人所知晓，这是座沉没之牢，关押的都是犯下滔天罪行的海洋生物。这座监牢外围装满了倒钩，里面充斥着心狠手辣的鱼人，狡猾歹毒的深海住民还有嗜杀同类的南海人。在这阴暗的迷宫中，鳗鱼四处巡逻，巨大的海葵担任着守卫的工作，在里面想不死就只能为恶。saber alter被投入暗黑之礁的罪名已经不得而知，他在里面待的半生泯灭了亲情和良知，信任的只有自己，信奉的生存之道是鬼祟的行动和冷酷的心肠，他的脑海中不断酝酿自己的想法和计划。当臭名昭著的暗黑之礁十二恶棍密谋着越狱时，他们完美地将计划保密，发现蛛丝马迹的人都被他们杀害-但是他们的阴谋不知怎么的被saber alter发现了，他在这计划中给自己找到了容身之地。越狱过程中十个恶棍遭到击毙，剩下两个被擒获，押回了暗黑之礁，作为那里犯人们的消遣活动被处以极刑。但是saber alter，无名的第十三个越狱犯，利用暴乱作掩护逃之夭夭；永获自由。现在saber alter隐居在紧靠影承废墟南部的食肉红树林灌丛中，迄今为止，他仍是唯一成功从暗黑之礁越狱的逃犯。"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen"	"暗影之舞生命回复"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description"	"获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%额外移动速度同时每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%最大生命值。"
"DOTA_Tooltip_modifier_item_vladmir_aura"	"弗拉迪米尔光环"
"DOTA_Tooltip_modifier_item_vladmir_aura_Description"	"获得吸血效果，还有%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%额外攻击力，%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命恢复速率，0.8点魔法恢复速率，和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%点护甲。"
"DOTA_Settings_keybind_template"	"重新设置热键模板"
"DOTA_Settings_keybind_desc"	"选择热键模板。该模板将重新设置英雄技能，物品栏和视角移动的控制键位。"
"dota_hud_error_no_traps"	"没有陷阱"
"DOTA_KEYBIND_MENU_CAMERA"	"视角"
"DOTA_BackpackPreviewFlying"	"预览飞行信使"
"LoadoutSlot_Tail"	"尾巴"
"LoadoutSlot_ward"	"守卫"
"dota_chatwheel_label_Ok"	"好的"
"dota_chatwheel_label_Care"	"小心"
"dota_chatwheel_label_GetBack"	"撤退"
"dota_chatwheel_label_NeedWards"	"需要眼"
"dota_chatwheel_label_Stun"	"上去控"
"dota_chatwheel_label_Help"	"求帮忙"
"dota_chatwheel_label_Push"	"推进"
"dota_chatwheel_label_GoodJob"	"漂亮"
"dota_chatwheel_label_Missing"	"人不见了"
"dota_chatwheel_label_Missing_Top"	"上路不见了"
"dota_chatwheel_label_Missing_Mid"	"中路不见了"
"dota_chatwheel_label_Missing_Bottom"	"下路不见了"
"dota_chatwheel_message_Ok"	"好的。"
"dota_chatwheel_message_Care"	"小心！"
"dota_chatwheel_message_GetBack"	"撤退！"
"dota_chatwheel_message_NeedWards"	"我们需要眼。"
"dota_chatwheel_message_Stun"	"上去控他！"
"dota_chatwheel_message_Help"	"帮帮我！"
"dota_chatwheel_message_Push"	"赶快推"
"dota_chatwheel_message_GoodJob"	"漂亮！"
"dota_chatwheel_message_Missing"	"人不见了！"
"dota_chatwheel_message_Missing_Top"	"上路不见了！"
"dota_chatwheel_message_Missing_Mid"	"中路不见了！"
"dota_chatwheel_message_Missing_Bottom"	"下路不见了！"
"DOTA_ChatWheel"	"聊天轮盘"
"DOTA_Tutorial_M1_RazorIncoming"	"剃刀来了！"
"DOTA_Tutorial_M1_RazorDead"	"干得好，高贵的骑士。你已经打败了剃刀！"
"npc_dota_hero_shredder"	"伐木机"
"DOTA_Tooltip_ability_shredder_whirling_death"	"死亡旋风"
"DOTA_Tooltip_ability_shredder_whirling_death_Description"	"伐木机挥舞极其锋利的刀刃，对敌人造成伤害并摧毁他周围的树木。如果敌方英雄受到了作用，他的主要属性将在短时间内降低少许。如果该技能施放过程中砍倒了树木则会造成纯粹伤害。"
"DOTA_Tooltip_ability_shredder_whirling_death_Lore"	"当瑞兹拉克被梦魇般的藤蔓和植物包围的情况下，他马上就拿起了链锯自卫。"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage"	"伤害："
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius"	"作用范围："
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct"	"%属性减少百分比："
"DOTA_Tooltip_ability_shredder_whirling_death_duration"	"属性降低持续时间："
"DOTA_Tooltip_ability_shredder_timber_chain"	"伐木锯链"
"DOTA_Tooltip_ability_shredder_timber_chain_Description"	"伐木机发射一条锯链，锯链会嵌入第一棵碰到的树里，然后将他拉向那棵树。行进过程中任何碰到的敌方单位都会受到伤害。"
"DOTA_Tooltip_ability_shredder_timber_chain_Lore"	"你做梦也不会想到自己将逃离邪恶的树苗。"
"DOTA_Tooltip_ability_shredder_timber_chain_damage"	"伤害："
"DOTA_Tooltip_ability_shredder_timber_chain_range"	"锯链最大长度："
"DOTA_Tooltip_ability_shredder_timber_chain_radius"	"作用范围："
"DOTA_Tooltip_ability_shredder_reactive_armor"	"活性护甲"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description"	"伐木机每受到一次物理攻击，他的生命恢复速率和护甲值都会提升。"
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore"	"锯齿机器上的设备可以用强化防御应对轻微的触碰。"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor"	"额外护甲："
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen"	"额外生命恢复速率："
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit"	"最大叠加次数："
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration"	"单次效果持续时间："
"DOTA_Tooltip_ability_shredder_chakram"	"锯齿飞轮"
"DOTA_Tooltip_ability_shredder_chakram_Description"	"伐木机将主锯刃射向目标区域，锯刃会高速旋转，对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的5%%，他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击，同时会持续消耗魔法。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_shredder_chakram_Lore"	"消灭植物的终极武器。"
"DOTA_Tooltip_ability_shredder_chakram_radius"	"作用范围："
"DOTA_Tooltip_ability_shredder_chakram_pass_damage"	"飞行伤害："
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second"	"每秒造成伤害："
"DOTA_Tooltip_ability_shredder_chakram_slow"	"%减速："
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second"	"每秒消耗魔法："
"DOTA_Tooltip_ability_shredder_return_chakram"	"收回锯齿飞轮"
"DOTA_Tooltip_ability_shredder_return_chakram_Description"	"让伐木机收回锯齿飞轮。"
"show_player_activity"	"玩家活跃图"
"Settings_Choose_Bind"	"现在您可以选择新的快捷键与该动作绑定。或者点击ESC键取消。"
"Settings_Quick_Team_Chat"	"快速团队交流："
"DOTA_Settings_reset_hotkeys"	"重设热键..."
"keybind_template_ARROW"	"普通键位"
"keybind_template_WASD"	"WASD键位"
"keybind_template_LEGACY"	"DotA键位"
"UI_CAMERA_SMOOTHDRAG"	"观战时视角平滑拖曳"
"Attrib_Particle46"	"夜魇暗潮的腐化"
"DOTA_Egg_Confirm"	"您确定要孵化这枚蛋吗？"
"GreevilName_Red1"	"残忍贪魔"
"GreevilName_Red2"	"野蛮贪魔"
"GreevilName_Red3"	"无情贪魔"
"GreevilName_Yellow1"	"渴望贪魔"
"GreevilName_Yellow2"	"饥渴贪魔"
"GreevilName_Yellow3"	"活泼贪魔"
"GreevilName_Blue1"	"顽强贪魔"
"GreevilName_Blue2"	"坚定贪魔"
"GreevilName_Blue3"	"决断贪魔"
"GreevilName_Green1"	"觊觎贪魔"
"GreevilName_Green2"	"贪婪贪魔"
"GreevilName_Orange1"	"贪食贪魔"
"GreevilName_Orange2"	"饕餮贪魔"
"GreevilName_Purple1"	"残忍贪魔"
"GreevilName_Purple2"	"邪恶贪魔"
"GreevilName_White1"	"福佑贪魔"
"GreevilName_White2"	"纯洁贪魔"
"GreevilName_Black1"	"骇人贪魔"
"GreevilName_Natural"	"天然贪魔"
"Courier_Slots"	"信使槽位"
"CourierSlot_horns"	"角：%s1"
"CourierSlot_teeth"	"牙齿：%s1"
"CourierSlot_tail"	"尾巴：%s1"
"CourierSlot_hair"	"头发：%s1"
"CourierSlot_nose"	"鼻子：%s1"
"CourierSlot_ears"	"耳朵：%s1"
"CourierSlot_wings"	"翅膀：%s1"
"CourierSlot_eyes"	"眼睛：%s1"
"CourierSlot_effect"	"特效：%s1"
"CourierSlot_feathers"	"羽毛：%s1"
"DOTA_Tutorial_M2_AreaAssign"	"你让他们尝到了苦头！下面有空的话点击升级并选择<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>。"
"DOTA_Tutorial_M2_AreaLearn"	"<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>是<font color='#006697' face='Dota Hypatia Bold'><b>范围效果</b></font>技能。将在作用范围内对敌人造成伤害。"
"DOTA_Tutorial_M2_AreaIncoming"	"注意！"
"DOTA_Tutorial_M2_AreaUse"	"狙击手！点击<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font>来使用<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>，用左键点击施放的位置。"
"DOTA_Tutorial_M2_AreaFriendly"	"不要担心，<font color='#006697' face='Dota Hypatia Bold'><b>榴霰弹</b></font>不会伤害队友。"
"DOTA_Tutorial_M2_TowerHelp"	"这里！我们的哨塔有危险！<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>来了，我们挡不住他。来帮我们！帮我们！"
"DOTA_Tutorial_M2_TowerGoTo"	"离哨塔很近了！"
"DOTA_Tutorial_M2_TowerDefend"	"守护哨塔！"
"DOTA_Tutorial_M2_TowerThanks"	"哇，差点就输了。感谢你，狙击手。<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>给了我们艰难的一天，不过看样子他生命值很低，被你吓跑了。"
"DOTA_Tutorial_M2_TowerExplain"	"还好我们还有这座<font color='#006697' face='Dota Hypatia Bold'><b>防御塔</b></font>来帮助我们抵御敌人。<font color='#006697' face='Dota Hypatia Bold'><b>防御塔</b></font>在守卫阵地时非常重要。\n\n有迹象表明这附近还有很多小兵。"
"DOTA_Tutorial_M2_StashBuyBoots"	"我们杀了那些小兵后已经赚了很多黄金，你不知道你不在商店还能购买物品吧。购买了会先储存在<font color='#006697' face='Dota Hypatia Bold'><b>储藏处</b></font>中，这样你稍后可以将他们取走。\n\n使用<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>打开商店页面，再购买<font color='#006697' face='Dota Hypatia Bold'><b>速度之靴</b></font>。"
"DOTA_Tutorial_M2_StashGo"	"基地已经非常近了，我们快去取物品！"
"DOTA_Tutorial_M2_StashRetrieve"	"狙击手欢迎回来。我这有双漂亮的靴子放在你的<font color='#006697' face='Dota Hypatia Bold'><b>储藏处</b></font>了。只要进入基地就可以拾取。点击储藏处的按钮<font color='#006697' face='Dota Hypatia Bold'><b>全部拿走</b></font>就能将所有物品转移到装备栏中。"
"DOTA_Tutorial_M2_CourierBuy"	"既然到了这里我们再买一只<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>。<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>可以在你战斗时带上你储藏处的装备交给你，后面还有更大用处。购买一只<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>以继续。"
"DOTA_Tutorial_M2_CourierDeploy"	"<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>，跟治疗药膏类似，属于主动物品，需要进行配置。\n\n您可以点击 <font color='#006697' face='Dota Hypatia Bold'><b>%!item_courier%</b></font>配置<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>。"
"DOTA_Tutorial_M2_MapIntro"	"这是那座塔位置的地图！"
"DOTA_Tutorial_M2_MapExplain"	"<font color='#006697' face='Dota Hypatia Bold'><b>小地图</b></font>包含了很多有用信息。你可以看见你的位置，还有防御塔和小兵的位置。甚至还能看见你队友视野范围内的敌军！"
"DOTA_Tutorial_M2_TeleportBuy"	"现在你需要从商店购买一张<font color='#006697' face='Dota Hypatia Bold'><b>回城卷轴</b></font>。"
"DOTA_Tutorial_M2_TeleportUse"	"你可以<font color='#006697' face='Dota Hypatia Bold'><b>传送</b></font>到任意建筑上，不过我们应该前往基地外刚才看到潮汐猎人的防御塔。\n\n点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_tpscroll%</b></font>就可以使用回城卷轴，然后<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>小地图</b></font>上的防御塔。"
"DOTA_Tutorial_M2_TeleportCenter"	"想要让视角回到自己身上可以双击<font color='#006697' face='Dota Hypatia Bold'><b>%+dota_camera_follow%</b></font>，或者使用<font color='#006697' face='Dota Hypatia Bold'><b>小地图</b></font>。\n\n我先走一步了！"
"DOTA_Quest_M2_TowerDefend"	"守卫<font face='Dota Hypatia Bold'><b>防御塔</b></font>"
"npc_dota_hero_bristleback"	"钢背兽"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo"	"粘稠鼻液"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description"	"用鼻涕包裹一个敌方单位，降低他的移动速度，减少他的护甲。多次施放效果会叠加，同时持续时间以最后一次为准。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore"	"被大雪困住的时候着了凉，但是钢背兽让这为他所用。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration"	"持续时间："
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack"	"护甲降低："
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow"	"%初始移动速度减缓："
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack"	"%每次叠加后移速减缓："
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit"	"叠加上限："
"DOTA_Tooltip_ability_bristleback_quill_spray"	"刺针扫射"
"DOTA_Tooltip_ability_bristleback_quill_spray_Description"	"将尖刺喷射向敌人，对钢背兽附近的敌人造成伤害。任何单位最近14秒内每次受到刺针扫射的打击都会受到额外伤害。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore"	"执法者的荣誉维护起来非常棘手。他的刺针也是。"
"DOTA_Tooltip_ability_bristleback_quill_spray_radius"	"作用范围："
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage"	"刺针直接伤害："
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage"	"刺针叠加伤害："
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration"	"伤害叠加持续时间："
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage"	"伤害上限："
"DOTA_Tooltip_ability_bristleback_bristleback"	"钢毛后背"
"DOTA_Tooltip_ability_bristleback_bristleback_Description"	"如果伤害来自钢背兽的侧面或者背后，他将会受到较少的伤害。钢毛后背每吸收%quill_release_threshold%点伤害会自动释放一次当前等级的刺针扫射。"
"DOTA_Tooltip_ability_bristleback_bristleback_Lore"	"在战斗中背部迎人或许正好合适。"
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction"	"%侧面伤害减少："
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction"	"%背后伤害减少："
"DOTA_Tooltip_ability_bristleback_warpath"	"战意"
"DOTA_Tooltip_ability_bristleback_warpath_Description"	"钢背兽在使用技能的时候会进入狂暴的状态，移动速度和攻击力都将提升。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_bristleback_warpath_Lore"	"“别没事就发火”，他母亲总是这样训斥他。但是在战斗中，火冒三丈将有非凡效果。"
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack"	"每次叠加提升攻击力："
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack"	"%每次叠加提升移动速度："
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration"	"战意叠加持续时间："
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow"	"石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description"	"攻速和移速均减少35%%。凝视美杜莎将会被石化。"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff"	"死亡旋风"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description"	"损失15%%的主要属性。"
"DOTA_Tooltip_modifier_shredder_reactive_armor"	"活性护甲"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description"	"每次叠加均获得额外护甲和生命恢复速率。"
"DOTA_Tooltip_modifier_shredder_chakram_debuff"	"锯齿飞轮"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description"	"受到锯齿飞轮作用，不断受到伤害并被减速。"
"DOTA_Tooltip_modifier_shredder_chakram_disarm"	"锯齿飞轮的缴械状态"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description"	"在锯齿飞轮收回之前伐木机不能进行攻击。"
"dota_profile_clear_filter"	"清除该英雄筛选项"
"Store_Teams"	"战队"
"DOTA_ChatPhraseSelect"	"请选择词组"
"UI_ChatSettings"	"键位"
"UI_ChatPhrases"	"词组"
"DOTA_Chat_ItemGifted"	"%s1 从 %s3 那里收到了礼物 %s2 ！"
"DOTA_UI_guide_select_title"	"请选择%s1的一篇攻略"
"DOTA_UI_guide_select"	"更换英雄攻略"
"DOTA_UI_guide_header_draft"	"%s1的攻略草稿"
"DOTA_UI_guide_header_subs"	"您标记过的%s1攻略"
"DOTA_UI_guide_header_top"	"系统推荐的%s1攻略"
"dota_store_feature_close"	"关闭"
"dota_store_feature_title_new_store"	"Dota 商店新品"
"dota_hud_error_tutorial_shop_not_in_range"	"附近没有商店"
"econ_collection_title"	"收藏"
"Econ_Collection"	"收藏"
"Store_FilterType_Heroes"	"英雄："
"Store_FilterType_Rarities"	"稀有度："
"Store_SortBy"	"排序依据："
"Store_Sorter_ReleaseNewest"	"发布时间：最新"
"Store_Sorter_ReleaseOldest"	"发布时间：最早"
"Store_Sorter_PriceHighest"	"价格：最高"
"Store_Sorter_PriceLowest"	"价格：最低"
"Store_Sorter_Alphabetical"	"依字母顺序"
"Store_Sorter_HeroName"	"英雄"
"DOTA_FilterRarity"	"所有稀有度"
"DOTA_FilterType"	"所有种类"
"FilterType_Wearable"	"饰品"
"FilterType_Courier"	"信使"
"FilterType_Announcer"	"播音员"
"FilterType_Tool"	"工具"
"FilterType_Misc"	"杂项"
"FilterType_Modifiers"	"奇异特效"
"FilterType_Pennant"	"战队锦旗"
"FilterType_Treasure_Chest"	"珍藏"
"FilterType_Ward"	"守卫"
"DOTA_HeroFilter"	"英雄："
"DOTA_Chat_ActionItemReason_GamemodeRestricted"	"该物品在此游戏模式下不可用"
"DOTA_Tutorial_M1_UseClarity"	"现在请使用<font color='#006697' face='Dota Hypatia Bold'><b>净化药水</b></font>。这次不要用鼠标点击， 请尝试点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font>来使用 - 每个装备栏槽位都有对应的键位。点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font>两次可以立即对自身使用。 \n\n使用后，你会在生命条上面的有效状态看到回复的状态。将鼠标移到状态图标上能看到当前状态的描述。"
"DOTA_Tutorial_M1_KeeperIntro"	"啊，居然是我的老朋友龙骑士！我们遇到了一些入侵的小兵，如果你能用你的宝剑帮助我们，我会负责补充你的<font color='#006697' face='Dota Hypatia Bold'><b>魔法</b></font>。"
"DOTA_Tutorial_M1_LastHitRecipeBuy"	"合成护腕所需的物品已经在商店窗口底部列出。你已经拥有了其中两件，所以你需要的就只剩<font color='#006697' face='Dota Hypatia Bold'><b>卷轴</b></font>了，只要<font color='#006697' face='Dota Hypatia Bold'><b>右键点击</b></font><font color='#006697' face='Dota Hypatia Bold'><b>护腕</b></font>就能自动购买。当然你也可以直接购买卷轴。"
"DOTA_Tutorial_M1_DragonTail"	"你已经升到五级了！快选择升级你的<font color='#006697' face='Dota Hypatia Bold'><b>神龙摆尾</b></font>技能，然后对小兵使用。这是一个近距离<font color='#006697' face='Dota Hypatia Bold'><b>眩晕</b></font>技能，你能用它轻松对付敌方英雄。"
"DOTA_Tutorial_M1_UseDragonTail"	"按<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 1%</b></font>键以准备施放<font color='#006697' face='Dota Hypatia Bold'><b>神龙摆尾</b></font>，然后<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>敌人作为施放目标！"
"DOTA_Tutorial_M1_LaneTip_1"	"你只要<font color='#006697' face='Dota Hypatia Bold'><b>靠近</b></font>战场上的敌人，他们死亡时你就能获得<font color='#006697' face='Dota Hypatia Bold'><b>经验</b></font>。不要忘了你只能通过完成最后一击来获取金钱奖励。"
"DOTA_Tutorial_M1_LaneTip_2"	"请站在友方小兵身后，让他们先攻击。这样可以避免承受不必要的伤害。"
"DOTA_Tutorial_M1_LaneTip_3"	"在敌方小兵的生命因友方小兵的攻击而下降到一定数值后再走近，给予<font color='#006697' face='Dota Hypatia Bold'><b>最后一击</b></font>。"
"DOTA_Tutorial_M2_RangedLevelTwo"	"他来的地方很可能还有小兵的同党。不如去探索一下，看能不能找到更多的小兵。与更多的小兵战斗才能获取足够的经验值升到<font color='#006697' face='Dota Hypatia Bold'><b>二级</b></font>吧。"
"DOTA_Tutorial_M2_TowerLevel"	"你又升了一级。升级<font color='#006697' face='Dota Hypatia Bold'><b>爆头</b></font>会让你有几率使敌人停滞。"
"DOTA_Quest_ReturnToShop"	"返回商店"
"DOTA_Quest_M2_LevelTwo"	"学习<font face='Dota Hypatia Bold'><b>暗杀</b></font>"
"npc_dota_healing_campfire"	"疗伤营火"
"DOTA_Tooltip_Boost_Active"	"额外掉落几率生效"
"DOTA_Tooltip_ability_magnataur_skewer_range"	"冲刺距离："
"npc_dota_hero_shredder_bio"	"直到现在瑞兹拉克的脑海中仍然还萦绕着那尖叫声。他原来的工作是马不停蹄地转动扳手，扭紧螺丝，搭建模型，切割模具，锻造机器。睡眠离他而去；他终日都在制造机器的工作中度过。就这样，他把自己关在了他叔叔的工坊里。一晃数月过去，工作即将完成，他马上就能得到解放。一天，他抬了抬直掉的眼皮，站起来揉了揉背，看着窗外预兆湾那徐徐的波浪，上面竟飘来了满满的花朵，花朵开始爆裂，变成了花粉云团，直奔肺部而去，碰到的人纷纷倒地。他被呛地一激灵，睡意顿时一扫而空。之后几个小时工坊里尽是抑扬顿挫的磨刀声，他将一套巨大的刀刃磨得锃亮。他的脑海里满是邻居因窒息而死青筋暴起的惨状，被花树包围的房屋。但预兆湾的花潮相比潮水过后城墙外的哀鸿遍野就不值一提了。不过他眼里这套锯齿机器强大而富有安全感，他抱着这一丝希望，这样逐渐模糊的意识里才没有被恐惧全部占据。城市里遍地可见花枝和鲜血。在城市毁灭时，瑞兹拉克逃离了那些能够行走战斗还会杀人的花树。花树毁坏了城门，涌入城市。预兆湾最后召集的守卫也被他们肆意碾压践踏，寥寥无几的难民后面花树还在紧紧地追赶。虽然瑞兹拉克的头脑还是一片混沌，但是他静悄悄地从机器手臂里拽出一根巨大的链条，双手颤抖着检查了每个节点，用战栗的手指按了按链条末端的钢爪。这套锯齿机器已经就绪待命。

他颤颤巍巍地用双手将这浑身带着刀刃的机器启动。恐惧，无论是萦绕已久的恐惧还是他接下来要面对的恐惧都在驱使着他，他还怀有让自己头脑冷静的希望。随着机器的震动开始运转，他知道他必须面对这恐惧，他也知道这恐惧他一点也不想要。"
"DOTA_UI_default_build"	"推荐装备"
"DOTA_UI_build_rating"	"排名："
"DOTA_UI_guide_panel_description"	"描述"
"DOTA_Guide_Item_Guide"	"装备指导"
"DOTA_Guide_Ability_Guide"	"技能指导"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura"	"焦土作用下"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description"	"持续造成伤害，提高末日使者的移动速度和生命回复速率。"
"DOTA_Tooltip_modifier_centaur_stampede_slow"	"奔袭冲撞"
"DOTA_Tooltip_modifier_healing_campfire_heal"	"营火暖身"
"DOTA_Tooltip_modifier_healing_campfire_heal_Description"	"每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%生命值"
"DOTA_Tooltip_modifier_healing_campfire_aura"	"营火暖身"
"UI_Chat_Sound"	"聊天消息音效"
"dota_hud_error_cant_cast_on_greevil"	"无法对贪魔施放"
"OpenGift"	"开启礼物"
"DOTA_XPBonus_Confirm_Hours"	"你确定要使用这件战斗点数飞升道具吗？使用后战斗点数的提升速率会上升至%s1，持续%s2小时。在加成效果结束时系统会有提示。该道具一经使用就会被摧毁。"
"Attrib_Marketable"	"可以在Steam社区市场挂出。"
"LoadoutSlot_hud_skin"	"游戏界面皮肤"
"Attrib_Particle57"	"迎霜冰雪"
"DOTA_ViewBackpack"	"查看：兵器库"
"DOTA_ViewCollection"	"查看：收藏"
"Attrib_FrostivusTag"	"%s1年迎霜节"
"EggNameMarket"	"%s1（独特%s2）"
"greeviling_instructions"	"小贪魔节之书"
"greevil_instruction_01"	"当你进入游戏后马上查看自己的装备栏。迎霜节长袜里的东西很有用哦。"
"greevil_instruction_02"	"使用口哨来切换贪魔形态。"
"greevil_instruction_03"	"贪魔的技能组合取决于孵化前蛋吸收的精华。"
"greevil_instruction_04"	"找到超级贪魔群并消灭他们拿到礼物。"
"greevil_instruction_05"	"胜利就会收到漂亮的礼物！输了只能收到被贪魔坐扁的礼物。后者获得好物品的几率较低。"
"greevil_instruction_06"	"首先消灭11组贪魔群的一方赢得比赛的胜利。"
"greevil_lootgreevil_spawn"	"偷礼小贼赛格在河道出现。趁他还没溜走赶紧杀了！"
"greevil_lootgreevil_escape"	"偷礼小贼赛格逃走了，溜到下一个小贪魔节去了！"
"greevil_lootgreevil_kill"	"你击败了偷礼小贼赛格！所有人获得礼物！"
"no_greevils_instructions"	"你没有小贪魔。请进行小贪魔节游戏，收集小贪魔之蛋和精华来孵化属于你自己的小贪魔！同时我们会先借你一只萌萌的天然贪魔进行游戏，直到你孵化了你自己的。"
"Courier_Abilities"	"技能"
"npc_dota_greevil"	"贪魔"
"npc_dota_loot_greevil"	"偷礼小贼赛格"
"npc_dota_greevil_minion_black"	"邪恶贪魔军团"
"npc_dota_greevil_miniboss_black"	"超级恶毒贪魔"
"npc_dota_greevil_minion_white"	"神佑贪魔军团"
"npc_dota_greevil_miniboss_white"	"超级神圣贪魔"
"npc_dota_greevil_minion_red"	"堕落贪魔军团"
"npc_dota_greevil_miniboss_red"	"超级无情贪魔"
"npc_dota_greevil_minion_yellow"	"聪明贪魔军团"
"npc_dota_greevil_miniboss_yellow"	"超级灵巧贪魔"
"npc_dota_greevil_minion_blue"	"敏感贪魔军团"
"npc_dota_greevil_miniboss_blue"	"超级冰冻贪魔"
"npc_dota_greevil_miniboss_green"	"超级青翠贪魔"
"npc_dota_greevil_minion_green"	"新生贪魔军团"
"npc_dota_greevil_miniboss_purple"	"超级可憎贪魔"
"npc_dota_greevil_minion_purple"	"腐化贪魔军团"
"npc_dota_greevil_miniboss_orange"	"超级灼热贪魔"
"npc_dota_greevil_minion_orange"	"温暖贪魔军团"
"DOTA_Chat_PlayerKilledXmas"	"%s1刚刚终结了%s2！"
"DOTA_Chat_PlayerKilledAssistXmas"	"%s1刚刚被杀了！"
"DOTA_Tooltip_ability_greevil_magic_missile"	"贪魔飞弹"
"DOTA_Tooltip_ability_greevil_magic_missile_Description"	"蓝色精华\n向一个敌方单位射出贪魔飞弹，眩晕并造成伤害。"
"DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun"	"持续时间："
"DOTA_Tooltip_ability_greevil_magic_missile_customval_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_cold_snap"	"贪魔冷却"
"DOTA_Tooltip_ability_greevil_cold_snap_Description"	"小贪魔将敌人的热量抽空，将其降到绝对零度。敌人将伤害并被短暂冻结，后续攻击同样会使敌人冻结并造成额外伤害。"
"DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage"	"初始伤害："
"DOTA_Tooltip_ability_greevil_cold_snap_customval_damage"	"额外伤害："
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration"	"冻结持续时间："
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown"	"冻结冷却时间："
"DOTA_Tooltip_ability_greevil_decrepify"	"贪魔衰老"
"DOTA_Tooltip_ability_greevil_decrepify_Description"	"红色精华\n一个强大的驱逐咒语，能降低一个单位的速度并使其无法攻击/受到攻击。受影响的单位承受额外魔法伤害。"
"DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_pct"	"%额外魔法伤害："
"DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed"	"%减速："
"DOTA_Tooltip_ability_greevil_decrepify_customval_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_diabolic_edict"	"贪魔赦令"
"DOTA_Tooltip_ability_greevil_diabolic_edict_Description"	"使小贪魔周围的区域充满魔法爆炸，对敌方单位和建筑造成混合伤害。范围内的敌人越少，他们受到的伤害就越大。"
"DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_diabolic_edict_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions"	"爆炸次数："
"DOTA_Tooltip_ability_greevil_diabolic_edict_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_maledict"	"贪魔诅咒"
"DOTA_Tooltip_ability_greevil_maledict_Description"	"紫色精华\n诅咒一片区域内的所有敌方英雄，使他们每4秒受到一次额外伤害，受诅咒之后每损失100点生命值还会受到额外伤害。"
"DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_greevil_maledict_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_maledict_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_shadow_strike"	"暗影贪魔突袭"
"DOTA_Tooltip_ability_greevil_shadow_strike_Description"	"紫色精华\n猛投一把淬毒匕首造成大量初始伤害，并造成3秒一次的后续伤害。中毒单位移动速度降低15秒。"
"DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow"	"%减速："
"DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_damage"	"初始伤害："
"DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_damage"	"每次伤害："
"DOTA_Tooltip_ability_greevil_shadow_strike_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_laguna_blade"	"贪魔神灭斩"
"DOTA_Tooltip_ability_greevil_laguna_blade_Description"	"红色魔蛋\n对单个敌方单位射出一道闪电，造成大量伤害。"
"DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_poison_nova"	"贪魔新星"
"DOTA_Tooltip_ability_greevil_poison_nova_Description"	"紫色魔蛋\n施放一个剧毒之环，对敌方单位造成持续伤害。剧毒新星的效果不能致死。"
"DOTA_Tooltip_ability_greevil_poison_nova_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_poison_nova_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_poison_nova_customval_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_ice_wall"	"贪魔冰墙"
"DOTA_Tooltip_ability_greevil_ice_wall_Description"	"蓝色精华\n在贪魔前方创造一堵寒冰之墙。冰霜之墙放射出的寒冰之气将对敌方单位造成减速和伤害，"
"DOTA_Tooltip_ability_greevil_ice_wall_customval_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_ice_wall_slow"	"%减速："
"DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_greevil_fatal_bonds"	"贪魔连接"
"DOTA_Tooltip_ability_greevil_fatal_bonds_Description"	"橙色精华\n将数个敌方单位连接在一起，其中一人受到的伤害会被其他所有人感受到。"
"DOTA_Tooltip_ability_greevil_fatal_bonds_count"	"连接敌人数："
"DOTA_Tooltip_ability_greevil_fatal_bonds_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_percentage"	"%伤害共享百分比："
"DOTA_Tooltip_ability_greevil_blade_fury"	"贪魔风暴"
"DOTA_Tooltip_ability_greevil_blade_fury_Description"	"橙色精华\n舞起具有破坏性力量的剑刃风暴，对贪魔周围的敌方单位造成伤害，并使贪魔对魔法免疫。"
"DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_blade_fury_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_blade_fury_customval_damage"	"每秒伤害："
"DOTA_Tooltip_ability_greevil_phantom_strike"	"幻影贪魔突袭"
"DOTA_Tooltip_ability_greevil_phantom_strike_Description"	"黄色精华\n闪烁到一个友方或敌方单位身边，如果是敌方单位则在攻击该目标时获得攻击速度加成。"
"DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_attacks"	"最多攻击次数："
"DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed"	"攻击速度加成："
"DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range"	"施法距离："
"DOTA_Tooltip_ability_greevil_time_lock"	"贪魔锁定"
"DOTA_Tooltip_ability_greevil_time_lock_Description"	"黄色精华\n攻击有一定概率将一个敌方目标锁定在时间中，造成眩晕及额外伤害。"
"DOTA_Tooltip_ability_greevil_time_lock_chance_pct"	"%触发几率："
"DOTA_Tooltip_ability_greevil_time_lock_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_greevil_shadow_wave"	"贪魔波"
"DOTA_Tooltip_ability_greevil_shadow_wave_Description"	"绿色精华\n暗影波治疗数个友军，同时对他们附近小范围内的敌人造成和治疗量相同的伤害。暗影波一定会治疗贪魔，并且对贪魔的治疗不算在目标数量之内。"
"DOTA_Tooltip_ability_greevil_shadow_wave_max_targets"	"治疗目标数："
"DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius"	"伤害作用范围："
"DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_leech_seed"	"寄生贪魔"
"DOTA_Tooltip_ability_greevil_leech_seed_Description"	"绿色精华\n在一个敌方单位体内种下一颗吸血的种子，吸收其生命值，同时使其减速。种子对其周围的友方单位造成和吸血等量的治疗。吸取4次。"
"DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage"	"每次伤害："
"DOTA_Tooltip_ability_greevil_leech_seed_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_greevil_leech_seed_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_leech_seed_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_echo_slam"	"贪魔击"
"DOTA_Tooltip_ability_greevil_echo_slam_Description"	"橙色魔蛋\n穿过地面的冲击波，伤害敌方单位。每个受到攻击的敌人都会引起伤害附近单位的反射波。"
"DOTA_Tooltip_ability_greevil_echo_slam_customval_damage"	"基础伤害："
"DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage"	"回音伤害："
"DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range"	"作用范围："
"DOTA_Tooltip_ability_greevil_natures_attendants"	"贪魔之助"
"DOTA_Tooltip_ability_greevil_natures_attendants_Description"	"绿色魔蛋\n召唤一群小精灵治疗魅惑魔女以及身边的友方单位，持续10秒。"
"DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count"	"小精灵数："
"DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal"	"每秒治疗生命："
"DOTA_Tooltip_ability_greevil_natures_attendants_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_natures_attendants_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_bloodlust"	"贪魔嗜血术"
"DOTA_Tooltip_ability_greevil_bloodlust_Description"	"黄色魔蛋\n激起一个友方单位的狂暴，增加其移动和攻击速度。"
"DOTA_Tooltip_ability_greevil_bloodlust_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_speed"	"攻击速度："
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement_speed"	"%移动速度："
"DOTA_Tooltip_ability_greevil_purification"	"贪魔洗礼"
"DOTA_Tooltip_ability_greevil_purification_Description"	"白色魔蛋\n立即治疗一个友方单位，并对周围的敌军造成伤害。"
"DOTA_Tooltip_ability_greevil_purification_customval_heal"	"治疗/伤害:"
"DOTA_Tooltip_ability_greevil_purification_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_flesh_golem"	"贪魔傀儡"
"DOTA_Tooltip_ability_greevil_flesh_golem_Description"	"黑色魔蛋\n小贪魔变身为一具令人毛骨悚然的贪魔傀儡，提升生命回复速率，护甲和攻击力。同时降低周围单位的护甲。"
"DOTA_Tooltip_ability_greevil_flesh_golem_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage"	"额外攻击力："
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus"	"额外护甲："
"DOTA_Tooltip_ability_greevil_flesh_golem_health_regen"	"%生命回复速率："
"DOTA_Tooltip_ability_greevil_flesh_golem_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_hook"	"贪魔之钩"
"DOTA_Tooltip_ability_greevil_hook_Description"	"紫色精华\n向一个单位或方向射出血腥的肉钩。勾住第一个遭遇的单位，并将它拖到贪魔身边，如果是敌人的话将造成伤害。"
"DOTA_Tooltip_ability_greevil_hook_hook_distance"	"距离："
"DOTA_Tooltip_ability_greevil_hook_customval_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_rot"	"贪魔腐烂"
"DOTA_Tooltip_ability_greevil_rot_Description"	"红色精华\n造成伤害并降低移动速度的有毒气体--同时对敌方单位和贪魔自身造成伤害。"
"DOTA_Tooltip_ability_greevil_rot_rot_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_rot_rot_slow"	"%减速："
"DOTA_Tooltip_ability_greevil_rot_customval_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_black_hole"	"贪魔黑洞"
"DOTA_Tooltip_ability_greevil_black_hole_Description"	"蓝色魔蛋\n持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。并且越靠近中心点，受到的伤害越大。"
"DOTA_Tooltip_ability_greevil_black_hole_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage"	"最小伤害："
"DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage"	"最大伤害："
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius"	"作用范围："
"DOTA_Tooltip_Ability_item_present"	"礼物！"
"DOTA_Tooltip_modifier_greevil_stats"	"精华加成"
"DOTA_Tooltip_modifier_greevil_stats_Description"	"致命一击几率： %dMODIFIER_PROPERTY_TOOLTIP%%%\n额外移动速度： %dMODIFIER_PROPERTY_TOOLTIP%\n额外攻击速度： %dMODIFIER_PROPERTY_TOOLTIP%\n额外生命值： %dMODIFIER_PROPERTY_TOOLTIP%\n额外魔法抗性：%dMODIFIER_PROPERTY_TOOLTIP%\n额外攻击力： %dMODIFIER_PROPERTY_TOOLTIP%\n额外物理护甲： %dMODIFIER_PROPERTY_TOOLTIP%\n格挡几率： %dMODIFIER_PROPERTY_TOOLTIP%"
"DOTA_Tooltip_modifier_greevil_decrepify"	"衰老"
"DOTA_Tooltip_modifier_greevil_maledict"	"诅咒"
"DOTA_Tooltip_modifier_greevil_shadow_strike"	"暗影突袭"
"DOTA_Tooltip_modifier_greevil_poison_nova"	"剧毒新星"
"DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff"	"寒冰之墙"
"DOTA_Tooltip_modifier_greevil_fatal_bonds"	"致命连接"
"DOTA_Tooltip_modifier_greevil_blade_fury"	"剑刃风暴"
"DOTA_Tooltip_modifier_greevil_phantom_strike"	"幻影突袭"
"DOTA_Tooltip_modifier_greevil_time_lock_freeze"	"时间锁定"
"DOTA_Tooltip_modifier_greevil_leech_seed"	"寄生种子"
"DOTA_Tooltip_modifier_greevil_natures_attendants"	"自然之助"
"DOTA_Tooltip_modifier_greevil_bloodlust"	"嗜血术"
"DOTA_Tooltip_modifier_greevil_flesh_golem"	"血肉傀儡"
"DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura"	"血肉傀儡瘟疫"
"DOTA_Tooltip_modifier_greevil_meat_hook"	"肉钩"
"DOTA_Tooltip_modifier_greevil_rot"	"腐烂"
"DOTA_Tooltip_modifier_greevil_black_hole_pull"	"受到牵引"
"DOTA_Tooltip_modifier_ice_slide"	"在冰上滑行"
"DOTA_Tooltip_ability_item_greevil_whistle"	"贪魔口哨"
"DOTA_Tooltip_ability_item_greevil_whistle_Description"	"使用贪魔口哨，暂时切换成贪魔！"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle"	"贪魔口哨"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description"	"使用贪魔口哨在贪魔和英雄之间切换！"
"DOTA_Tooltip_ability_item_winter_stocking"	"圣诞长袜"
"DOTA_Tooltip_ability_item_winter_stocking_Description"	"使用：打开长袜，接收礼物！"
"DOTA_Tooltip_ability_item_winter_cake"	"水果蛋糕"
"DOTA_Tooltip_ability_item_winter_cake_Description"	"吃下蛋糕，8秒内回复400点生命和50点魔法。"
"DOTA_Tooltip_ability_item_winter_cookie"	"法师饼干"
"DOTA_Tooltip_ability_item_winter_cookie_Description"	"吃下饼干，11秒内回复350点生命和100点魔法。"
"DOTA_Tooltip_ability_item_winter_coco"	"棉花糖可可"
"DOTA_Tooltip_ability_item_winter_coco_Description"	"喝掉可可，在14秒内回复300点生命和150点魔法。"
"DOTA_Tooltip_ability_item_winter_kringle"	"甜甜圈"
"DOTA_Tooltip_ability_item_winter_kringle_Description"	"吃下甜甜圈，在17秒内回复250点生命和200点魔法。"
"DOTA_Tooltip_ability_item_winter_ham"	"丁香火腿"
"DOTA_Tooltip_ability_item_winter_ham_Description"	"吃下火腿，在2秒内回复300点生命和75点魔法"
"DOTA_Tooltip_ability_item_winter_skates"	"滑冰之靴"
"DOTA_Tooltip_ability_item_winter_skates_Description"	"移动速度大幅提升100点。在冰上的控制性提升。抄近道来争取最佳成绩！"
"DOTA_Tooltip_ability_item_winter_greevil_treat"	"贪魔食物"
"DOTA_Tooltip_ability_item_winter_greevil_treat_Description"	"使贪魔达到极限速度，持续10秒。"
"DOTA_Tooltip_ability_item_winter_greevil_treat_Lore"	"再没比贪魔吃他最爱的食物更快的事了！"
"DOTA_Tooltip_ability_item_winter_greevil_garbage"	"贪魔干粮"
"DOTA_Tooltip_ability_item_winter_greevil_garbage_Description"	"让贪魔吃下干粮，在5秒内回复400点生命和150点魔法。"
"DOTA_Tooltip_ability_item_winter_mushroom"	"白雪蘑菇"
"DOTA_Tooltip_ability_item_winter_mushroom_Description"	"刷新所有贪魔的技能。"
"DOTA_Tooltip_modifier_winter_healing"	"回复生命和魔法。"
"DOTA_Tooltip_ability_item_winter_greevil_chewy"	"贪魔闪烁之骨"
"DOTA_Tooltip_ability_item_winter_greevil_chewy_Description"	"经过2秒持续施法后贪魔将跳到新地点。"
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare"	"贪魔噩梦"
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Description"	"让目标敌方或友方英雄进入沉睡并每秒造成伤害。睡着的单位受到攻击便会醒来，但噩梦将转移到攻击者身上。噩梦中的单位受到伤害便会醒来。"
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap"	"贪魔蚀脑"
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Description"	"暴食一个敌方单位的生命能量，造成伤害并回复自身等量生命值。"
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare"	"贪魔噩梦"
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Description"	"使一个敌人进入噩梦并每秒受到20点伤害。受到攻击时贪魔噩梦将转移给攻击者。"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet"	"寒霜贪魔之足"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Description"	"在一个敌方单位身上施放造成持续伤害的寒冰咒印，但对象只要远离施法点足够距离即可消除咒印。如果受攻击单位没有在4秒内走出消除距离，则将被眩晕并被冻在原地。"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage"	"每次伤害："
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_distance"	"失效距离："
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex"	"冰霜贪魔漩涡"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Description"	"创造一个寒冰能量的漩涡，降低范围内敌人的移动速度，增加他们受到的魔法伤害。持续12秒。"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_speed_pct"	"%减速："
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_resist_pct"	"%魔法抗性降低："
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius"	"作用范围："
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet"	"寒霜贪魔之足"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Description"	"正在受到持续伤害，如果你不动的话就会被冻结在原地。"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze"	"被冻结"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Description"	"被冻住了。"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex"	"寒冰贪魔漩涡"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Description"	"被减速，被魔法攻击时伤害增加"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock"	"贪魔震撼"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Description"	"猛击地面带来强烈的冲击，对附近范围内的所有敌方单位造成伤害并减速4秒。"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage"	"伤害："
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_slow"	"%减速："
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower"	"贪魔力量"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description"	"提升接下来几次攻击的攻击速度。"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks"	"攻击次数："
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_speed_bonus_pct"	"额外攻击速度："
"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock"	"贪魔震撼"
"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Description"	"被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower"	"贪魔力量"
"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Description"	"正以最高速度攻击！"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell"	"贪魔外壳"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Description"	"将目标用一面尖刺之盾包围起来，对周围的敌人造成伤害。"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge"	"贪魔奔腾"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description"	"为一个友方目标注入能量，使其在短时间内移动速度达到最高。"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration"	"持续时间："
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell"	"贪魔外壳"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Description"	"正在对附近敌人造成伤害"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge"	"贪魔奔腾"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description"	"正在以最高速度移动"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification"	"贪魔洗礼"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_Description"	"立刻治疗一名友方单位并对周围所有敌方单位造成伤害。"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal"	"治疗量/伤害量："
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura"	"贪魔退化光环"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Description"	"极大程度的减缓附近敌人的移动速度和攻击速度。"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius"	"作用范围："
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bonus"	"%移动/攻击速度降低："
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect"	"贪魔退化光环"
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_Description"	"移动速度和攻击速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_greevil_miniboss_sight"	"贪魔之视"
"DOTA_Tooltip_ability_greevil_miniboss_sight_Description"	"贪魔巨大的双眼下万物无处遁形！"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale"	"贪魔瘴气"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Description"	"沿直线射出一个毒液球，碰到的敌人受到初始伤害和持续伤害，并受到减速效果影响。瘴气在持续时间内每2秒造成一次持续伤害。"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_strike_damage"	"初始伤害："
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick_damage"	"每次伤害："
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_movement_slow"	"%减速："
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward"	"贪魔守卫"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Description"	"召唤一个守卫来攻击敌方单位和建筑。守卫对魔法免疫。"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_hp_tooltip"	"守卫生命值："
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_damage_tooltip"	"守卫攻击力："
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale"	"贪魔瘴气"
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Description"	"减速并每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave"	"贪魔龙破斩"
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Description"	"莉娜引导龙的吐息，放出一波火焰，烧焦所有波及的敌人。"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array"	"贪魔光击阵"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_Description"	"召唤柱状火焰伤害并眩晕敌人。"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_aoe"	"作用范围："
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_delay_time"	"施法延迟："
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor"	"贪魔活体护甲"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Description"	"将友方英雄或建筑笼罩在保护性外壳中，获得额外的生命回复速率。同时提供来自英雄的物理伤害格挡。在受到若干次攻击后护甲将会消失。"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_count"	"格挡伤害次数："
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health_regen"	"生命回复速率："
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_block"	"格挡伤害量："
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth"	"贪魔疯狂生长"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Description"	"召唤出疯狂生长的伤害性藤条和枝干，阻止周围被缠绕的敌人移动、闪烁、进入隐身或攻击。"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration"	"持续时间："
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius"	"作用范围："
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor"	"贪魔活体护甲"
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Description"	"生命回复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。\n格挡%dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK%点伤害。"
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth"	"贪魔疯狂生长"
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Description"	"不能移动，攻击，或闪烁。"
"courier_stat_bonuses"	"精华加成"
"dota_gsb_critical_strike_chance"	"%s1%致命一击几率"
"dota_gsb_move_speed"	"+%s1点移动速度"
"dota_gsb_attack_speed"	"+%s1攻击速度"
"dota_gsb_health"	"+%s1点生命值"
"dota_gsb_magical_armor"	"+%s1%魔法抗性"
"dota_gsb_attack_damage"	"+%s1点攻击力"
"dota_gsb_physical_armor"	"+%s1点物理护甲"
"dota_gsb_block_chance"	"%s1%格挡几率"
"DOTA_Play_Select_Greevil"	"选择贪魔进行战斗"
"DOTA_Play_Tab_Xmas"	"小贪魔节"
"DOTA_Find_Greevilling_Match"	"小贪魔节"
"DOTA_Find_Greevilling_Match_button"	"寻找小贪魔节匹配比赛"
"dota_change_greevil"	"更换贪魔"
"EggName_RawEgg"	"贪魔之卵"
"DOTA_Hud_Skin_Default"	"默认游戏界面"
"DOTA_SHARED_CONTENT_Title"	"共享内容"
"dota_region_australia"	"澳大利亚"
"dota_matchgroup_au"	"澳大利亚"
"npc_dota_hero_tusk"	"巨牙海民"
"DOTA_MegaKill_Default"	"默认连杀配音"
"Dota_shared_content_credit"	"共享玩家：%s1"
"Dota_shared_content_credit_long"	"共享玩家：%s1等2名玩家"
"Dota_shared_content_credit_long_plural"	"共享玩家：%s1等数名玩家"
"Dota_shared_content_available"	"共享内容页面有玩家共享的若干物品。"
"npc_dota_hero_medusa_bio"	"无上的力量即为绝伦的美貌。美杜莎的心中一直靠着这样的想法得以慰藉——她在蛇发女妖三姐妹中年纪最小，也是海洋女神的女儿中最为可人的尤物——因为只有她跟姐妹们不一样，她是凡人。这反而救了她的命，那一天，一群蒙面之徒侵入了蛇发女妖居住的领域，将她两个不朽之身的姐姐从家里拖走，对她们的美貌还是泪水都无动于衷。其中一个入侵者也抓住了美杜莎，但是厌恶地看了一眼后就推向了一旁：“这女的散发着凡胎的臭味。我们可不要。”美杜莎受尽了凌辱，满腔愤懑地逃向了母亲所在的神庙，在女神面前哭诉自己的遭遇。“您拒绝赐予我永生—因此我乞求您，赐予我力量！有了力量我就可以去拯救姐姐们，为受到的不公复仇！”经过长时间的考虑，女神接受了她女儿的请求，美杜莎无与伦比的娇美相貌变成了象征着可怕力量的脸孔。但是她一刻也没有对自己的抉择后悔。她明白，睥睨万物才是值得拥有的美貌—这才是能够改变世界的力量。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee"	"旋风飞斧（近战）"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description"	"博丽灵梦掷出两把飞斧环绕在他周围，使敌方单位受到伤害，并且部分普通攻击将不能命中。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage"	"伤害："
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range"	"作用范围："
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration"	"致盲持续时间："
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct"	"%攻击落空几率："
"DOTA_Tooltip_ability_tusk_ice_shards"	"寒冰碎片"
"DOTA_Tooltip_ability_tusk_ice_shards_Description"	"巨牙海民将数块寒冰碎片压缩成蕴含冰冻能量的冰球，对所有接触到冰球的敌人造成伤害。如果冰球到达目标地点时，则产生一个障碍物，持续%shard_duration%秒。"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width"	"作用范围："
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage"	"碎片伤害："
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration"	"碎片持续时间："
"DOTA_Tooltip_ability_tusk_snowball"	"雪球"
"DOTA_Tooltip_ability_tusk_snowball_Description"	"巨牙海民开始卷成雪球。右键点击%snowball_grab_radius%范围内的友方英雄能使其加入雪球。发动雪球后，雪球经过的单位将会被眩晕并受到伤害。雪球每卷入一个英雄，它的伤害都会得到提升。"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage"	"基础伤害："
"DOTA_Tooltip_ability_tusk_frozen_sigil"	"冰封魔印"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description"	"巨牙海民从严冬极寒中召唤出一个冰冻印迹。印迹会创造暴风雪降低600范围内敌军速度。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius"	"光环作用范围："
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration"	"持续时间："
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_tusk_walrus_punch"	"海象神拳！"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description"	"巨牙海民为他强力的海象神拳做好准备，下一次攻击将会暴击并将目标打到半空中。目标在落地后会被减速。"
"DOTA_Tooltip_ability_tusk_walrus_punch_walrus_window"	"状态持续时间："
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier"	"%暴击倍数："
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time"	"滞空时间："
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration"	"减速持续时间："
"DOTA_Lobby_All_Chat"	"所有人语聊"
"UI_BalancedShuffle"	"均衡洗牌"
"DOTA_ItemAboutToExpire"	"物品即将过期！"
"DOTA_ItemAboutToExpire_Desc"	"您有迎霜节的冰霜财宝即将过期。要不要前往商店购买一把钥匙？"
"DOTA_Tutorial_M2_TowerRetreat"	"如果你发现自己正受到攻击，往小兵身后退，他们会保证你的安全。"
"DOTA_Tutorial_M2_LevelUp"	"还有一点血？你的终极技能，<font color='#006697' face='Dota Hypatia Bold'><b>暗杀</b></font>能造成大量伤害，实在是太合适了！\n\n英雄想要学习<font color='#006697' face='Dota Hypatia Bold'><b>终极</b></font>技能一般需要升到六级。我们还需要更多的经验值。\n\n我们管自己往东北方向走，别带上信使，现在我们还不需要这小家伙。"
"DOTA_Tutorial_M2_BridgeSmoke"	"嘿，狙击手，我发现桥梁附近有烟雾。让我们去一探究竟。"
"DOTA_Tutorial_M2_CourierRetrieve"	"记得我们的<font color='#006697' face='Dota Hypatia Bold'><b>信使</b></font>吗？我们可以用他取出储藏处的物品然后带到这里来。这样我们就不用每次买完东西就返回基地！\n\n点击右下角的<font color='#006697' face='Dota Hypatia Bold'><b>运送物品</b></font>按钮就可以了。"
"DOTA_Scoreboard_Abandoned"	"已放弃"
"DOTA_UI_guide_panel_items"	"装备"
"dota_match_history_abandon"	"中途放弃"
"UI_day_short_1"	"日"
"UI_day_short_2"	"一"
"UI_day_short_3"	"二"
"UI_day_short_4"	"三"
"UI_day_short_5"	"四"
"UI_day_short_6"	"五"
"UI_day_short_7"	"六"
"DOTA_Workshop_AddWearables"	"新增物品"
"DOTA_Workshop_File_Animation"	"模型动作（文件格式为.smd、.dmx、.fbx）"
"DOTA_Workshop_File_Wearable"	"可穿戴物品模型（.mdl格式）"
"DOTA_Workshop_SubmissionType_Ward"	"守卫"
"DOTA_Workshop_SubmissionType_Ward_Desc"	"一个完整的模型，拥有在游戏中作为侦察和岗哨守卫所需要的相应动作。"
"DOTA_ItemTest_Ready"	"就绪"
"DOTA_ItemTest_Optional"	"可选"
"DOTA_ItemTest_GenericModelName_Desc"	"这是你导入内容的名称，该名称只会在Valve内部使用，对普通玩家不可见，必须少于50个字符。"
"DOTA_ItemTest_UnknownLOD"	"未知几何模型文件"
"DOTA_ItemTest_Animation"	"动作帮助信息"
"DOTA_ItemTest_Models_Title"	"模型"
"DOTA_ItemTest_Materials_Title"	"材质"
"DOTA_ItemTest_Attachments_Title"	"附着点"
"DOTA_ItemTest_Attachments_Desc"	"附着点是模型上的各点，可以在游戏中用于定位各种特效。每个附着点都有位置和角度，这是来自于模型的骨骼中。对于每一个所需的附着点，请标注上骨骼的名称。只要我们构建好导入的模型，在预览中就可以看到附着点，你就能修正附着点的位置。"
"DOTA_ItemTest_Attachments_UIBlock"	"附着点%s1"
"DOTA_ItemTest_Attachment_HitLocation"	"碰撞部位骨骼名称"
"DOTA_ItemTest_Attachment_HitLocation_Desc"	"在模型上标注敌人的投射物将会击中的位置。较好的位置是模型中心点的上方，如人头的中央。"
"DOTA_ItemTest_Attachment_CourierLeftEye"	"左眼骨骼名称"
"DOTA_ItemTest_Attachment_CourierLeftEye_Desc"	"在模型上标注信使生物的左眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节，请使用头部关节，并将附着点放置在左眼上，并且用红色箭头向外标出。"
"DOTA_ItemTest_Attachment_CourierRightEye"	"右眼骨骼名称"
"DOTA_ItemTest_Attachment_CourierRightEye_Desc"	"在模型上标注信使生物的右眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节，请使用头部关节，并将附着点放置在右眼上，并且用红色箭头向外标出。"
"DOTA_ItemTest_Animation_Title"	"动作"
"DOTA_ItemTest_Animation_Desc"	"模型动作的文件格式是.DMX、.SMD或.FBX，每个文件都含有模型的一个动作。"
"DOTA_ItemTest_Animation_UIBlock"	"动作%s1"
"DOTA_ItemTest_Preview_Anim"	"动作："
"DOTA_ItemTest_Preview_Skin"	"贴图："
"DOTA_ItemTest_Preview_Attachment"	"高亮附着点："
"DOTA_ItemTest_Preview_NoAttachment"	"无"
"DOTA_ItemTest_Preview_ShowReference"	"显示参照模型"
"DOTA_ItemTest_ImportError_Validation"	"验证失败"
"DOTA_ItemTest_Error_TooManyBones"	"%s1包含的骨骼超过的允许数值。\n模型的骨骼不得超过52根。"
"DOTA_ItemTest_Quicksave_Fail"	"保存失败"
"DOTA_ItemTest_Quicksave_Fail_Desc"	"无法在%s1保存导入状态"
"DOTA_ItemTest_Quickload_Fail"	"载入失败"
"DOTA_ItemTest_Quickload_Fail_Desc"	"载入失败：在%s1没有找到保存文件"
"DOTA_ItemTest_OutOfBudget"	"%s1超出了三角形预期数量：\n %s2包含了%s3个三角形，但是预期数量为%s4以下。"
"DOTA_Workshop_SubmissionType_Courier_ImportDesc"	"信使需要两个模型，一个为普通版本，另一个为升级后的飞行版本。两个模型都是同样的512x512大小材质。"
"DOTA_Workshop_SubmissionType_Ward_ImportDesc"	"守卫需要一个模型，不过需要两个单独的贴图。第一个材质用于侦察守卫，第二个用于岗哨守卫。"
"DOTA_Workshop_Courier_BaseModel"	"普通"
"DOTA_Workshop_Courier_FlyingModel"	"飞行"
"DOTA_ItemTest_LOD0Desc_Courier"	"这是.DMX、.SMD、或.FBX格式的文件，里面是较高分辨率的信使带贴图几何模型。这会在肖像、装备和展示视角中使用。如果此处留空，我们会使用游戏内的几何模型。"
"DOTA_ItemTest_LOD1Desc_Courier"	"这是.DMX、.SMD或 .FBX格式文件，里面是所提交物品的带贴图几何模型。这将在游戏内应用。"
"DOTA_ItemTest_Mat0Desc_Courier"	"这是一组 4 个 .TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"DOTA_ItemTest_SharedMats_Courier"	"飞行信使模型会使用普通信使模型中的贴图文件。"
"DOTA_ItemTest_LOD0Title_Ward"	"肖像几何模型"
"DOTA_ItemTest_LOD0Desc_Ward"	"这是.DMX、.SMD、或.FBX格式的文件，里面是较高分辨率的守卫带贴图几何模型。这只会在肖像、装备和展示视角中使用。如果此处留空，我们会使用游戏内的几何模型。"
"DOTA_ItemTest_LOD1Title_Ward"	"游戏内几何模型"
"DOTA_ItemTest_LOD1Desc_Ward"	"这是.DMX、.SMD、或.FBX格式的文件，里面是所提交物品的带贴图几何模型。这将在游戏内应用。"
"DOTA_ItemTest_Mat0Title_Ward"	"侦察守卫贴图文件"
"DOTA_ItemTest_Mat0Desc_Ward"	"这是_color .TGA文件，会将侦察守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。"
"DOTA_ItemTest_Mat1Title_Ward"	"岗哨守卫贴图文件"
"DOTA_ItemTest_Mat1Desc_Ward"	"这是_color .TGA文件，会将岗哨守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。"
"DOTA_ItemTest_Animation_Spawn"	"出生"
"DOTA_ItemTest_Animation_Idle"	"原地"
"DOTA_ItemTest_Animation_Run"	"奔跑"
"DOTA_ItemTest_Animation_Die"	"死亡"
"DOTA_ItemTest_Animation_IdleRare"	"罕见原地（可选）"
"DOTA_ItemTest_Animation_RunRare"	"罕见奔跑（可选）"
"DOTA_ItemTest_Animation_RunHaste"	"急速奔跑（可选）"
"DOTA_ItemTest_Animation_TurnPoseCenter"	"转向姿势中间（可选）"
"DOTA_ItemTest_Animation_TurnPoseLeft"	"转向姿势左边（可选）"
"DOTA_ItemTest_Animation_TurnPoseRight"	"转向姿势右边（可选）"
"DOTA_ItemTest_Animation_TurnPoseCenter_Desc"	"单位面朝方向的单帧姿势。一般您可以直接使用奔跑动作的第0帧画面。如果设置了，您还需要提供左转和右转的姿势。"
"DOTA_ItemTest_Animation_TurnPoseLeft_Desc"	"单位转向左边的单帧姿势。当单位左转时，我们会将该姿势与中间姿势进行协调。如果设置了，您还需要提供中间和右转姿势。"
"DOTA_ItemTest_Animation_TurnPoseRight_Desc"	"单位转向右边的单帧姿势。当单位右转时，我们会将该姿势与中间姿势进行协调。如果设置了，您还需要提供中间和左转姿势。"
"DOTA_ItemTest_Animation_PortraitIdle"	"肖像原地动作（可选）"
"DOTA_ItemTest_Animation_PortraitRare"	"罕见肖像原地动作（可选）"
"DOTA_Workshop_AddWearable"	"增加 / 移除可穿戴物品"
"DOTA_Workshop_Add"	"增加"
"DOTA_Workshop_Remove"	"移除"
"DOTA_Workshop_Change"	"更改"
"OpenBundle"	"解开捆绑包"
"DOTA_ItemPack"	"要解开这件物品捆绑包吗？"
"DOTA_Tutorial_Experience_Title"	"一个小问题"
"DOTA_Tutorial_Experience_Question"	"你对即时战略游戏的熟悉程度如何？"
"DOTA_Tutorial_Experience_Yes"	"游戏经验丰富"
"DOTA_Tutorial_Experience_No"	"游戏经验不多"
"DOTA_Tutorial_M1_MoveCamHowNoEdge"	"你可以用以下任一方法移动视角：\n- 使用<font color='#006697' face='Dota Hypatia Bold'><b>%+forward% %+moveleft% %back% %+moveright%</b></font>这几个按键。\n- 按住<font color='#006697' face='Dota Hypatia Bold'><b>鼠标中间的滚轮</b></font>进行拖曳。"
"DOTA_Tutorial_M2_RangedCreep"	"别忘了，你装备的是<font color='#006697' face='Dota Hypatia Bold'><b>远程武器</b></font>，可以让小兵掩护你在安全的地方远距离伤害敌人！"
"DOTA_Tutorial_M2_TowerLevelAny"	"你又升了一级。继续前进，点击升级并选择一个技能。阅读每个技能的说明，了解技能的用途并选择学习一个技能。"
"DOTA_Tutorial_M2_StashBuyRing"	"既然我们来到商店，再买点提升护甲的装备吧，要不试试<font color='#006697' face='Dota Hypatia Bold'><b>守护指环</b></font>吧。护甲越高，遭到攻击时受到的伤害更低。"
"DOTA_Tutorial_M2_LevelGraveyard"	"那里看起来好可怕。"
"DOTA_Tutorial_M2_PullBegin"	"附近还有更多！\n\n当他们离的比较近的时候尝试向他们开<font color='#006697' face='Dota Hypatia Bold'><b>一次</b></font>枪，然后往回跑，将他们<font color='#006697' face='Dota Hypatia Bold'><b>引诱</b></font>到友方小兵那。友方的小兵会帮你解决他们的！"
"DOTA_Quest_M2_Assassinate"	"学习<font face='Dota Hypatia Bold'><b>暗杀</b></font>"
"npc_dota_hero_skywrath_mage"	"天怒法师"
"npc_dota_hero_sniper_bio														"	"卡德尔"
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus"	"%移动速度吸取："
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus"	"攻击速度吸取："
"DOTA_Tooltip_ability_medusa_split_shot_Lore"	"遇到了被诅咒的蛇发女妖，那就会领教到她的愤怒。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore"	"蛇发女妖所受的诅咒也是她最强大的力量。"
"DOTA_Tooltip_ability_medusa_mana_shield_Lore"	"尽管美杜莎生来没被赐以永恒的生命，她所受的诅咒赋予了她独一无二的防御力量。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore"	"美杜莎的美貌感天动地。"
"DOTA_Tooltip_ability_medusa_stone_gaze_slow"	"%速度减缓："
"DOTA_Tooltip_ability_medusa_stone_gaze_duration"	"持续时间："
"npc_dota_hero_troll_warlord_bio"	"激怒巨魔是非常轻松的一件事情。巨魔这个种族的特点是容易动怒，喜爱争斗，靠着争吵和打架度日，不会错过任何话茬扯着嗓门与人争辩。男性巨魔在女族长的统治下在地下洞穴长到成年，终日饭来张口，游手好闲。通常在成年后他们还会待上数年，女族长继续负责他们的吃喝拉撒。当年轻的巨魔最终离开地下的洞穴时，他们会找到同类三两成群，组成团伙四处游荡，高声抱怨各种琐事。

既然巨魔生性爱吵架，可以想象下一只巨魔因为太难相处被族人赶走是件多么稀罕的事。比如博丽灵梦的经历，来自霍文林地深处的巨魔商人。他听不得他人的三言两语，说话又十分刻薄粗暴，即使是其他巨魔也发现难以与他相处。特别是有一次劫掠后他一个劲地数落同伴的不是，把大部分战利品都霸占了，他的同伴们终于忍无可忍。他们把矛头都指向他，用棍棒痛扁了一顿，还把他赶出了露营聚集地。他因为这次驱逐暴跳如雷，第二天回去的时候已经全副武装，一个接一个地把同伴杀光。接着他立下血誓：此后成为一支战斗力量为自己卖命。现在他以博丽灵梦的称号在世界上游荡，言语尖酸，动作凶猛，作为一支单兵军队高高在上的得力战将。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt"	"奥法鹰隼"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description"	"天怒法师施放出缓慢移动的奥术鹰群，对敌方单位造成基于天怒法师智力值的伤害。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore"	"面对苍白之巢内无穷的诡计，只有沉稳的聪明人才能幸存。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage"	"基础伤害："
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier"	"智力伤害系数："
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot"	"震荡光弹"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description"	"天怒法师释放一个远距离的光弹，将击中超大范围内最近的英雄。被击中后英雄附近一定范围内单位将受到伤害，移动速度也会减缓。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore"	"侍奉苍白之巢王庭就会对身边的暗流涌动不加关注。必须要时刻明白周围最近的危险所在。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius"	"光弹射程："
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius"	"伤害作用范围："
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage"	"伤害："
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct"	"%减速："
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal"	"上古封印"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description"	"天怒法师利用上古符文将目标单位封印，目标单位将被沉默，受到法术伤害时将承担额外伤害。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore"	"一个神圣的咒语，无论是谁，只要被丝奎奥克的符印所包围就必然在无声的忏悔中受难。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff"	"%魔法伤害加深："
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration"	"持续时间："
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare"	"神秘之耀"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description"	"天怒法师运用终极魔法技能，召唤精准致命的奥术力场毁灭对手。%duration%秒期间对范围内所有敌方英雄造成大量伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore"	"天怒一族中只有勤加修炼的法师才能将苍天塑造成这样的风暴。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius"	"作用范围："
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration"	"持续时间："
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage"	"伤害："
"DOTA_UI_scratch_build_for"	"%s（临时）"
"DOTA_UI_Delete"	"删除"
"DOTA_Tooltip_modifier_tusk_frozen_sigil"	"冰封魔印"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura"	"冰封魔印"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description"	"降低附近敌方单位的攻击和移动速度。"
"DOTA_Tooltip_modifier_tusk_walrus_punch"	"海象神拳"
"DOTA_Tooltip_modifier_tusk_walrus_punch_Description"	"下一次攻击将把目标胖揍一顿！"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow"	"被海象神拳击中"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo"	"粘稠鼻液"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description"	"护甲减少%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点，移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bristleback_warpath"	"战意"
"DOTA_Tooltip_modifier_bristleback_warpath_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"dota_watch_schedule_tab"	"赛事活动"
"dota_my_tournaments_tab"	"我的锦标赛"
"my_tournaments_header"	"管理锦标赛"
"my_tournaments_dates"	"锦标赛安排："
"DOTA_practice_bots_settings_label"	"机器人练习赛设置"
"DOTA_practice_bots_headline"	"机器人练习赛"
"DOTA_create_bot_practice_desc"	"与机器人进行对抗。您可以通过匹配系统寻找人类玩家协同作战，或用机器人填满己方队伍的空位。"
"DOTA_Practice_Bots_Difficulty"	"难度"
"DOTA_Practice_Bots_Team"	"队伍"
"DOTA_share_match_history"	"公开比赛数据"
"DOTA_share_match_history_desc"	"将您的公开匹配比赛历史共享给第三方。"
"UI_LOW"	"低"
"Settings_EVENTS"	"仅特殊事件"
"Settings_General"	"综合"
"Settings_Advanced"	"高级"
"Settings_Interface"	"界面"
"Settings_Network"	"网络"
"UI_Render_Quality_Descr"	"(仅对游戏内场景有效，降低渲染质量可能会提高帧数，但这也会降低部分视觉效果。)"
"UI_Descr_Low"	"低"
"UI_Descr_Med"	"中"
"UI_Descr_High"	"高"
"UI_Descr_Remaining"	"剩余英雄："
"DOTA_Shop_Item_Complete"	"所需剩余金钱：%s1"
"UI_month_short_1"	"01"
"UI_month_short_2"	"02"
"UI_month_short_3"	"03"
"UI_month_short_4"	"04"
"UI_month_short_5"	"05"
"UI_month_short_6"	"06"
"UI_month_short_7"	"07"
"UI_month_short_8"	"08"
"UI_month_short_9"	"09"
"UI_month_short_10"	"10"
"UI_month_short_11"	"11"
"UI_month_short_12"	"12"
"tournament_schedule_time"	"%s1%s2日 %s3"
"tournament_schedule_edit"	"编辑"
"tournament_schedule_add"	"增加赛程"
"tournament_schedule_delete"	"删除"
"schedule_confirm_delete_header"	"删除已安排时间"
"schedule_confirm_delete"	"确定要删除这项已安排的时间段？"
"schedule_delete_failed"	"错误：无法删除已安排的时间段"
"schedule_edit_title"	"赛程详情"
"sched_start"	"时间："
"sched_end"	"结束："
"sched_comment"	"评论："
"sched_finals"	"决赛"
"date_invalid_hint"	"请输入有效的日期，使用月-日-年格式"
"time_invalid_hint"	"请输入有效时间，使用 时:分格式"
"my_tournament_select_day"	"在日历中选择一天来处理这项锦标赛的赛程。"
"DOTA_ItemTest_Preview_ToggleLOD"	"显示低分辨率模型"
"dota_schedule_live_tournaments"	"实况联赛"
"dota_schedule_month_tournaments"	"%s1所有联赛"
"dota_schedule_empty"	"目前本月没有锦标赛安排。"
"Attrib_CustomScythe"	"这把武器拥有自定义的死神镰刀施法动作。"
"DOTA_AASystem_Green"	"累计在线游戏时间：%s1。您现在的游戏时间在健康时间内。请享受游戏！"
"DOTA_AASystem_Yellow"	"累计在线游戏时间：%s1。您已经超出健康游戏时间。请注意休息！"
"DOTA_AASystem_Red"	"累计在线游戏时间：%s1。您已经超出健康游戏时间。建议您马上注销帐户并下线休息！"
"dota_region_austria"	"奥地利"
"dota_matchgroup_vie"	"欧洲东部"
"tool_type_league_view_pass"	"联赛观看通行证"
"DOTA_Tutorial_M2_StashViewStash"	"请注意，<font color='#006697' face='Dota Hypatia Bold'><b>速度之靴</b></font>已经放在你的<font color='#006697' face='Dota Hypatia Bold'><b>储藏处</b></font>。储藏处会显示你放在基地的装备。\n\n请将<font color='#006697' face='Dota Hypatia Bold'><b>鼠标移到</b></font>储藏处中的速度之靴，查看获得后的效果。"
"DOTA_Tutorial_M2_CourierTravel"	"信使已经出发。面罩已经自动从储藏处转移到往这里行进的信使身上。你可以观察小地图，查看信使状态和行进的位置。"
"DOTA_Tutorial_M2_LevelExperience"	"王者之戒的光环效果现在不作用于小兵，但是对你自身还是有加成。\n\n是时候去找更多的小兵获得经验升到<font color='#006697' face='Dota Hypatia Bold'><b>六级</b></font>。"
"DOTA_Tutorial_M2_LevelUlt"	"干得好！升级了快学习<font color='#006697' face='Dota Hypatia Bold'><b>暗杀</b></font>。"
"DOTA_Tutorial_M2_KillTide"	"但愿潮汐猎人还在周围潜伏。前往我们最后发现他的地方吧，或许能抢在他的前头！"
"npc_dota_hero_abaddon"	"美树沙耶加"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration"	"围绕持续时间："
"DOTA_Tooltip_ability_abaddon_death_coil"	"迷雾缠绕"
"DOTA_Tooltip_ability_abaddon_death_coil_Description"	"亚巴顿以部分生命为代价，释放带有死亡气息的迷雾缠绕伤害敌方单位或治疗友方单位。"
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage"	"伤害/治疗："
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage"	"对自身伤害："
"DOTA_Tooltip_ability_abaddon_aphotic_shield"	"无光之盾"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description"	"召唤黑暗能量环绕友方单位，创造一个护盾，护盾在消失前能吸收一定量的伤害。护盾被摧毁后，它会将之前吸收的伤害反馈给周围的敌方单位。施放时移除目标身上的负面魔法效果。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration"	"持续时间："
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb"	"最大伤害吸收量："
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius"	"爆炸作用范围："
"DOTA_Tooltip_ability_abaddon_frostmourne"	"魔霭诅咒"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description"	"亚巴顿的攻击中带有寒心诅咒，受到攻击的敌人将被减速，同时所有攻击被减速目标的单位将提升移动速度和攻击速度，持续一定时间。"
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore"	"缓敌之咒，捷我之语"
"DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration"	"减速持续时间："
"DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration"	"加速持续时间："
"DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed"	"攻击速度加成："
"DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct"	"%移动速度加成："
"DOTA_Tooltip_ability_abaddon_borrowed_time"	"回光返照"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description"	"启动后所有受到的伤害转而治疗你，启动时还将移除大部分的负面效果。只要技能不在冷却过程中，在生命值低于%hp_threshold%点时技能会自动启动。\n\n可用神杖升级。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore"	" 魔霭圣池中最为扭曲的馈赠，凡人对死亡的认知在此力量前显得异常可笑。敌之尖刀，我之伤药；死地后生，回光返照。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold"	"生命临界值："
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration"	"持续时间："
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description"	"增加持续时间。启动回光返照后，周围900范围内友方英雄所受的伤害中50%将会转移到亚巴顿身上。"
"team_profile_rank"	"当前排名：%s1"
"team_list_show_empty"	"显示空白战队"
"DOTA_UI_default_build_description"	"这篇攻略包含了%s1的推荐基础装备。\n\n如果想使用这个英雄的其他攻略，点击上面这箭头。"
"DOTA_UI_scratch_build_description"	"这是从您的Steam云下载的攻略草稿。"
"DOTA_UI_no_abilities_in_build"	"这篇攻略中没有推荐技能加点。"
"DOTA_UI_guide_panel_abilities"	"技能"
"DOTA_UI_check_out_builds"	"选用一篇英雄攻略"
"DOTA_UI_check_out_builds_desc"	"英雄攻略将为您选择的英雄推荐出装和技能加点。"
"DOTA_Guide_Suggested_Ability"	"建议技能"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind"	"旋风飞斧的致盲效果"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description"	"受到致盲效果，普通攻击中有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%几率不会命中。"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time"	"回光返照"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description"	"亚巴顿所受的任何伤害将转而治疗自己。"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield"	"无光之盾"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description"	"吸收伤害；吸收的伤害达到最大后将会爆炸并对周围单位造成伤害。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff"	"魔霭诅咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description"	"移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。所有攻击目标的单位获得攻击速度和移动速度加成。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff"	"魔霭诅咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description"	"获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成，%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成。"
"matchmaking_languages_label"	"语言"
"dota_lobby_type_coop_bot"	"合作对抗电脑"
"dota_lobby_type_team_matchmaking"	"战队匹配"
"DOTA_Matchmaking_NoLanguage_Error"	"请至少选择一种语言。"
"DOTA_InvitedToPartyForTeam"	"%s1已经邀请你加入队伍与%s2进行战队匹配。"
"DOTA_InvitedToPartyHeader"	"组队邀请"
"DOTA_InvitedToPartyForTeamHeader"	"战队匹配邀请"
"dota_matchmaking_language_1"	"英语"
"dota_matchmaking_language_2"	"俄语"
"dota_matchmaking_language_3"	"中文"
"UI_languages_command"	"匹配偏好"
"MD_LAST_HITS_L"	"正补"
"Store_Home"	"主打"
"team_profile_rank_none"	"未加入任何战队"
"team_profile_rank_error"	"获取战队信息失败"
"team_profile_rank_pending"	"正在获取战队信息..."
"dota_dashboard_builds"	"攻略"
"dota_profile_team"	"战队"
"DOTA_UserMenu_TeamInviteSelf"	"将自己加入队员名单"
"DOTA_TeamDisbanded_Failure_NotEmpty_Message"	"解散战队前队员名单必须清空。"
"DOTA_TeamTransferAdmin_Success_Header"	"成功"
"DOTA_TeamTransferAdmin_Success_Message"	"您已经成功将战队管理员的权限移交给%s1。"
"DOTA_TeamTransferAdmin_Failure_Message_NotAdmin"	"您现在不是这支战队的管理员。"
"DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam"	"%s1已经列在另一支战队的队员名单上了。"
"DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam"	"%s1已经是另一支战队的管理员了"
"DOTA_TeamTransferAdmin_Failure_Message_Unspecified"	"更改战队管理员失败"
"DOTA_TeamTransferAdmin_Notification_Header"	"战队管理权限"
"DOTA_TeamTransferAdmin_Notification_Message"	"您已经成为%s1战队的管理员"
"DOTA_Team_Administrator"	"管理员"
"DOTA_Team_Players"	"队员名单"
"DOTA_Team_GoToProfileButton"	"前往战队资料页面"
"dota_hud_error_no_items_to_deliver"	"没有物品可以运送"
"dota_hud_error_no_items_to_retrieve"	"储藏处没有物品可以获取"
"Attrib_Particle61"	"绽放莲花"
"Attrib_Polycount"	"%s1年Polycount"
"Attrib_PremierLeague"	"Premier League第%s1赛季"
"npc_dota_tusk_frozen_sigil1"	"冰封魔印"
"npc_dota_tusk_frozen_sigil2"	"冰封魔印"
"npc_dota_tusk_frozen_sigil3"	"冰封魔印"
"npc_dota_tusk_frozen_sigil4"	"冰封魔印"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration"	"眩晕持续时间："
"npc_dota_hero_tusk_bio"	"那是场值得铭记的干架。当时号称“冰盾之惧”的巨牙海民尤弥尔，也叫钴蓝冰原的雪球大汉，他是唯一光明正大地打败刚背格斗家的战士，现在狼穴酒馆里只有他屹立不倒。原本是一场关于谁力气最大的酒吧小赌，结果那四名修士，一名铁匠还有六名来自霜寒军旅的一流士兵都被巨牙海民打得落花流水，酒馆里的桌椅瓶罐几乎都遭了秧。而他自鸣得意，端起酒杯一饮而尽。

倒地的输家们刚头脑有点清醒，他们又开始叫嚣着再来赌一把。巨牙海民心想着何乐而不为，但是其他人回想刚才他赢的那场，实在想不出还能打什么赌。这时酒馆老板已经被店里毁坏的物品吓得面无人色，极力想避免让他们再打一架，他有了个主意。尤弥尔尽管身怀绝技，但是他从未在真正的战斗中大显身手，没有在你死我活的战争混沌中证明自己。老板跟战士打了个赌：尽力寻找规模最大的战斗，不论所在阵营，获胜凯旋。赌注是？下一轮的酒钱。"
"Team_Create_Desc1"	"战队功能是针对五名玩家组成的玩家队伍，在私人房间以及联赛，锦标赛和天梯匹配等竞技比赛中的其他五人队伍进行游戏。"
"Team_Create_Desc2"	"五人队伍中成员若全部属于同一战队，进行天梯匹配时可以选择使用战队身份。战队的相关信息将会在游戏内显示，比赛数据将会作为战队数据进行收集，战队的匹配积分也将根据比赛结果进行更新。\n\n与此类似，只要同一战队的五名队员一起进入私人房间或联赛房间，系统将会检测到所属的战队。对于职业电竞俱乐部，战队提供了管理员的位置，方便对战队进行管理，建议选择战队的所有者。"
"DOTA_CombatLog_Refresh"	"刷新日志"
"DOTA_CombatLog_Modifiers"	"状态信息"
"DOTA_CombatLog_Deaths"	"击杀信息"
"DOTA_CombatLog_Damage"	"伤害信息"
"DOTA_CombatLog_Healing"	"治疗信息"
"DOTA_CombatLog_Attacker"	"攻击者："
"DOTA_CombatLog_Target"	"目标："
"DOTA_CombatLog_Interval"	"信息间隔：%s1秒"
"UI_CLOSE"	"关闭"
"DOTA_AddSelfTeamButton"	"将自己加入战队阵容"
"dota_hud_error_cant_drag_channeling_item_tutorial"	"查看教程"
"MD_Replay_Not_Recorded"	"并未录制录像"
"MD_Replay_Expired"	"录像已过期"
"DOTA_Workshop_Save_Title"	"已保存！"
"DOTA_Workshop_Save"	"写入%s1."
"DOTA_Workshop_SaveError_Title"	"保存失败！"
"DOTA_Workshop_SaveError"	"无法写入%s1。"
"DOTA_Workshop_LoadError_Title"	"读取失败！"
"DOTA_Workshop_LoadError"	"无法从%s1中读取。"
"DOTA_Workshop_File_PortraitInfo"	"肖像布局文件（.pts文件格式）"
"DOTA_Workshop_RetrievingInfo"	"检索信息"
"DOTA_Workshop_Portrait_Edit"	"打开头像编辑器"
"DOTA_Workshop_Portrait_Preview"	"游戏内头像预览"
"DOTA_Workshop_Portrait_SetCamOrg"	"设定初始视角"
"DOTA_Workshop_Portrait_SetCamTgt"	"设定视角"
"DOTA_Workshop_Portrait_SetLgtOrg"	"设置原点"
"DOTA_Workshop_Portrait_SetLgtTgt"	"设置角度"
"DOTA_Workshop_Portrait_SetDir"	"设置方向"
"DOTA_Workshop_Portrait_SetCam_Desc"	"鼠标左右移动：眼眶目标点\n鼠标上下移动：上下平移\n鼠标滚轮：视角拉近/拉远\n\n点击鼠标退出"
"DOTA_Workshop_Portrait_SetDir_Desc"	"鼠标左右移动：改变偏转角度\n鼠标上下移动：改变倾斜角度\n鼠标滚轮：目标点拉近/拉远\n\n点击鼠标退出"
"DOTA_Workshop_Portrait_FOV"	"视场："
"DOTA_Workshop_Portrait_Preset"	"应用光照预设："
"DOTA_Workshop_Portrait_Light"	"局部照明"
"DOTA_Workshop_Portrait_HSV"	"色相/饱和度/明暗度："
"DOTA_Workshop_Portrait_H"	"色相："
"DOTA_Workshop_Portrait_S"	"彩度："
"DOTA_Workshop_Portrait_V"	"明暗："
"DOTA_Workshop_Portrait_Size"	"大小："
"DOTA_Workshop_Portrait_Distance"	"距离："
"DOTA_Workshop_Portrait_Ambient"	"周围光源"
"DOTA_Workshop_Portrait_Scale"	"比例："
"DOTA_Workshop_Portrait_Shadow"	"阴影颜色"
"DOTA_Workshop_Portrait_Specular"	"高光颜色"
"DOTA_Workshop_Portrait_Power"	"放大率："
"DOTA_Workshop_Portrait_Background"	"背景"
"DOTA_Workshop_Portrait_Texture"	"贴图"
"DOTA_Workshop_Portrait_Bkg_Color"	"颜色："
"DOTA_Workshop_Portrait_Corner_0"	"左下方"
"DOTA_Workshop_Portrait_Corner_1"	"左上方"
"DOTA_Workshop_Portrait_Corner_2"	"右上方"
"DOTA_Workshop_Portrait_Corner_3"	"右下方"
"DOTA_Workshop_Submission_NotReady"	"提交尚未就绪！"
"DOTA_Workshop_Portrait_Unset"	"您必须为%s1模型创建肖像。点击肖像视角上的打开肖像编辑器按钮创建自定义肖像。"
"DOTA_Workshop_LPreset_TopDown"	"左下"
"DOTA_Workshop_LPreset_Stage"	"舞台光照"
"DOTA_Workshop_LPreset_NightTime"	"夜晚时间"
"DOTA_Workshop_LPreset_CrossLight"	"交叉光照"
"Attrib_StarLadder"	"Star Series联赛第%s1赛季"
"DOTA_Item_Build_Starting_Items_Secondary"	"熊灵的起始装备"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self"	"燃烧枷锁缴械作用"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description"	"枷锁生效时无法攻击。"
"UI_BACK"	"背部"
"DOTA_TeamInvite_Error_TooManyTeams"	"{s:invitee_name}加入的战队数量已经达到上限。"
"DOTA_CreateTeamButton"	"创建新的战队"
"DOTA_Team_Select"	"选择战队"
"DOTA_Team_Set_As_Profile"	"在玩家个人资料上显示这支队伍"
"schedule_view_matches"	"浏览比赛"
"schedule_buy_pass"	"购买赛事门票"
"DOTA_Workshop_InternalSave_Ok"	"成功"
"DOTA_Workshop_InternalErr_Dir"	"%s1不在dota/models文件夹目录下。"
"DOTA_Workshop_InternalErr_CO"	"Failed to check out %s1 in P4."
"DOTA_Workshop_InternalScs_Up"	"已更新%s1的portraits.txt条目。"
"DOTA_Workshop_InternalScs_Add"	"已添加%s1的portraits.txt新条目。"
"DOTA_Workshop_Portrait_HideHelpers"	"隐藏助手工具"
"DOTA_Workshop_Portrait_Cycle"	"实施动作循环"
"DOTA_Workshop_Preview_Model"	"浏览已有模型"
"DOTA_BackpackEquipSet"	"装备全套物品"
"DOTA_Tutorial_M1_IntroRazor"	"我带来死亡的火花！"
"DOTA_Tutorial_M1_IntroRazorWin"	"哈哈哈哈哈..."
"DOTA_Tutorial_M1_CreepLevel"	"你又升了一级！点击<font color='#006697' face='Dota Hypatia Bold'><b>升级</b></font>按钮并选择<font color='#006697' face='Dota Hypatia Bold'><b>龙族血统</b></font>。这个技能会提升你的护甲，使你在承受敌人攻击时受到的伤害减少，同时提升你的生命恢复速率。"
"DOTA_Tutorial_M1_CreepLevelForce"	"不要忘了升级！\n\n点击<font color='#006697' face='Dota Hypatia Bold'><b>升级</b></font>按钮并选择<font color='#006697' face='Dota Hypatia Bold'><b>龙族血统</b></font>。这技能将提升生命恢复速率和你的护甲，降低你在敌人攻击时受到的伤害。"
"DOTA_Tutorial_M1_RazorArrive"	"我将抹杀我的敌人。"
"DOTA_Tutorial_Location_Start"	"开始"
"world_map_location_1"	"龙骑士达维安"
"world_map_location_sub_1"	"ℓ教程：游戏教学第一关"
"world_map_location_desc_1"	"<i>在一个偏僻的森林里住着一位龙骑士达维安，他屠杀过巨龙斯莱瑞克，身怀凡人无法想象的绝技。但是他真正的潜能依然没有发挥。现在是时候拿起武器为最终的决战接受训练了。</i>"
"world_map_location_gdesc_1"	"这个初始教程将向你介绍：<ul><li>英雄如何移动</li><li>英雄如何升级</li><li>技能如何使用</li><li>装备如何购买</li><li>基础战斗操作</li><li>战斗：正补</li></ul>"
"DOTA_Tutorial_Finished_Tutorial01"	"龙骑士，你已经证明了自己能配得上你的骑士血统。你的名字将被万人称道！"
"world_map_questcompletepanel_01_title"	"Dota 2已经开放！"
"world_map_questcompletepanel_01_text"	"你已经完成了教学系统的第一和第二关，现在可以全面开始Dota 2的体验。现在你可以进行常规的匹配比赛模式，或者在世界地图上继续进行训练任务。如果你还想继续探索Dota，你可以随时继续进行训练教程。附加的训练关卡包括：<ul><li>对线教学</li><li>全机器人比赛</li><li>限定英雄匹配</li></ul>"
"world_map_questcompletepanel_01_feedbackbutton"	"提交反馈意见"
"map_lore_title_0"	"悲叹山脉"
"map_lore_desc_0"	"在悲叹山脉的高坡上，神圣之风呼啸时审视万物的众神通过冥想齐聚一堂。每当这时候，轮书的歌声开始讲述整个世界中的巨大裂缝——这是因为神识中形成的一个矛盾性想法产生的不和谐因素。悲叹山脉上的众神对这想法百思不得其解，所以伟大的团结就这样出现了裂隙。原本团结如一的分崩离析，宇宙正是从这样的大分裂中诞生。"
"map_lore_title_1"	"懊悔之地"
"map_lore_desc_1"	"在战争中钢铁遭遇法术，双方想要争夺的，据说是在满是岩石的懊悔之地下面埋藏的矿物。但是胜利者没有为这场代价巨大的战役举行任何庆祝或悼念活动。他们挖入地底后只发现危险的坟墓，里面净是远古熔岩管道。引发三国惨烈战争的谣言不了了之，但是战争的代价几乎把三国尽数倾覆。"
"map_lore_title_2"	"流血丘陵"
"map_lore_desc_2"	"数个世纪以来流血丘陵因酷似血迹的焦油而为世人熟知——从高坡上一种粘稠的液体缓缓流下，汇聚于黝黑光亮的山涧里，再全部流入埋藏着多种上古野兽遗骨的屠杀湖中。只需一丝微弱的火苗，这些湖泊就将成为炼狱火海。"
"npc_dota_hero_elder_titan"	"上古巨神"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_spray_threshold"	"伤害上限："
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks"	"最大叠加次数："
"DOTA_Tooltip_ability_elder_titan_echo_stomp"	"回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description"	"上古巨神与他的星体游魂一起践踏地面，对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害，星体游魂造成魔法伤害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore"	"创世之力依然在巨神的重踏下回响。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time"	"吟唱时间："
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius"	"作用范围："
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage"	"践踏伤害："
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration"	"昏迷时间："
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit"	"回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description"	"上古巨神与他的星体游魂一起践踏地面，对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害，星体游魂造成魔法伤害。昏迷的敌人受到伤害会被惊醒。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore"	"创世之力依然在巨神的重踏下回响。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time"	"吟唱时间："
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius"	"作用范围："
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage"	"践踏伤害："
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration"	"昏迷时间："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit"	"星体游魂"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description"	"上古巨神将他的星体游魂，一个从隐藏位面拖出的自己送至前方。灵魂对任何经过的单位造成伤害。当它与巨神合体时，它每伤害过一个单位就能给予若干攻击力和移动速度加成。\n\n星体游魂拥有回音践踏，回归和自然秩序三个技能。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore"	"就像四大基本法则，上古巨神在所有位面同时存在，可以在需要协助的时候将其他位面的自己拖入。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration"	"持续时间："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration"	"加成持续时间："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage"	"伤害："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius"	"作用范围："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps"	"%移动速度加成（每个小兵）："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes"	"%移动速度加成（每个英雄）："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps"	"攻击力加成（每个小兵）："
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes"	"攻击力加成（每个英雄）："
"DOTA_Tooltip_ability_elder_titan_return_spirit"	"星体游魂回归"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description"	"使星体游魂回归至上古巨神。"
"DOTA_Tooltip_ability_elder_titan_natural_order"	"自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description"	"使所有元素降低至基础水平，移除附近敌方单位的基础物理护甲和魔法抗性。护甲降低效果以英雄为中心，魔法抗性降低效果以星体游魂为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Lore"	"上古巨神又让创世之初重现。"
"DOTA_Tooltip_ability_elder_titan_natural_order_radius"	"作用范围："
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct"	"%基础护甲减少："
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct"	"%基础魔抗减少："
"DOTA_Tooltip_ability_elder_titan_earth_splitter"	"裂地沟壑"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description"	"上古巨神向前方放出一道不平坦的裂纹。3秒后裂纹塌陷，范围内的单位将被减速，并受到基于他们自身生命最大值的伤害。其中一半伤害为魔法伤害，另一半为物理伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore"	"巨神创造之世他亲手将其撕裂。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width"	"裂纹宽度："
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance"	"裂地长度："
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time"	"裂地延迟："
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct"	"%最大生命值伤害百分比："
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct"	"%移动速度减缓："
"DOTA_Watch_Hero_Filter"	"英雄筛选"
"DOTA_Watch_Team_Filter"	"战队比赛"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp"	"回音重踏"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description"	"受到上古巨神的践踏进入昏迷。"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff"	"星体巨神加成"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description"	"获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成，和%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_modifier_elder_titan_natural_order"	"自然秩序"
"DOTA_Tooltip_modifier_elder_titan_natural_order_Description"	"基础魔法抗性和基础护甲减少%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter"	"裂地沟壑"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description"	"减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"friends_pending"	"待处理好友请求"
"dota_match_local_game"	"已连至本地游戏"
"DOTA_UserMenu_AddFriend"	"添加好友"
"DOTA_UserMenu_RemoveFriend"	"移除好友"
"DOTA_UserMenu_AcceptFriendRequest"	"接受好友请求"
"DOTA_UserMenu_IgnoreFriendRequest"	"忽略好友请求"
"DOTA_Post_Match_Survey_Question_0"	"请为您在这场比赛中享受到的乐趣评分："
"DOTA_Post_Match_Survey_Thanks"	"感谢您的反馈！"
"DOTA_RP_PENDING"	"请求加为好友"
"DOTA_RichPresence_Help"	"近来如何？在这里设置个自定义状态吧！"
"DOTA_RP_QUEST"	"训练任务中"
"DOTA_RP_BOTPRACTICE"	"进行机器人对抗赛"
"DOTA_Workshop_ViewItems_List"	"物品列表："
"DOTA_Workshop_ViewItems_Sort_Creation"	"创建日期"
"DOTA_Workshop_ViewItems_Sort_Update"	"上次更新日期"
"DOTA_Workshop_ViewItems_Sort_Title"	"标题"
"DOTA_Workshop_ViewItems_Sort_Hero"	"英雄"
"ExamineItem"	"偷瞟一眼"
"examine_chest_may_contain"	"解封珍藏后还将额外获得以下物品之一："
"examine_chest_required"	"解除相应封印"
"examine_chest_bonus_item"	"此外内含下列物品其中之一："
"examine_chest_purchase_key"	"马上购买进行解封"
"examine_chest_unlock"	"解封珍藏"
"Store_Wards"	"守卫"
"Attrib_Particle68"	"水晶裂痕"
"Attrib_CustomBaseAttackFX"	"这件物品会改变英雄的基础攻击效果。"
"Attrib_CustomSlarkPounce"	"这件物品拥有自定义的突袭动作。"
"DOTA_Announcer_Preview_Tusk_01"	"赶紧痛痛快快地打一场"
"DOTA_Announcer_Preview_Tusk_02"	"夜魇中塔正在挨揍"
"DOTA_Announcer_Preview_Tusk_03"	"啊，冬天！我想家了"
"DOTA_Announcer_Preview_Tusk_04"	"Roshan双拳难敌天辉"
"DOTA_Announcer_Preview_Tusk_05"	"欢迎来到刀塔世界"
"DOTA_Announcer_Preview_Tusk_06"	"拳击比赛开始"
"DOTA_MiniKillcam_Recent_Title"	"死前所受伤害"
"DOTA_MiniKillcam_DMG"	"%s1点伤害"
"DOTA_UI_please_rate_build"	"请为这篇英雄攻略评分："
"dota_region_korea"	"韩国"
"dota_matchgroup_icn"	"韩国"
"item_showcase_title"	"特色物品"
"item_showcase_change"	"编辑特色物品"
"HERO_SHOWCASE_EQUIPPED"	"当前装备物品"
"hero_showcase_preview_tooltip"	"观察这名英雄的当前装备物品"
"Rarity_Arcana"	"至宝"
"DOTA_Tutorial_M2_CourierComplete"	"看样子潮汐猎人的生命值很低。很可能你能找到条路上去把他结果了，一了百了。"
"DOTA_Tutorial_M2_SecretOverlook"	"在那边！"
"npc_dota_hero_legion_commander"	"尼禄"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds"	"压倒性优势"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description"	"用敌人的数量反抗他们，造成伤害并提升尼禄的移动速度。根据作用单位和英雄的数量决定造成的伤害数值，以及移速加成的数值。对幻象和召唤单位额外造成相当于其生命值一定百分比的伤害。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius"	"作用范围："
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage"	"基础伤害："
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit"	"每个非英雄单位提供伤害："
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct"	"%对幻象的伤害百分比："
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration"	"移速加成持续时间："
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps"	"%移动速度加成（对小兵）："
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes"	"%移动速度加成（对英雄）："
"DOTA_Tooltip_ability_legion_commander_press_the_attack"	"强攻"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Description"	"解除指定友方单位的一切负面效果和控制技能，并额外给予其攻击速度和生命恢复速率，持续一定时间。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration"	"持续时间："
"DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed"	"攻击速度加成："
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen"	"生命恢复速率："
"DOTA_Tooltip_ability_legion_commander_moment_of_courage"	"勇气之霎"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description"	"每当受到攻击，尼禄都有几率立即作出反击（此次攻击具有吸血效果）。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance"	"%反击触发几率："
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent"	"%吸血百分比："
"DOTA_Tooltip_ability_legion_commander_duel"	"决斗"
"DOTA_Tooltip_ability_legion_commander_duel_Description"	"尼禄强制与目标敌方英雄进行决斗，持续短暂的数秒。决斗开始后双方英雄只能进行物理攻击，不能使用任何物品和技能。如果有英雄在决斗期间死亡，赢得决斗的英雄将永久获得额外攻击力。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_legion_commander_duel_duration"	"持续时间："
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage"	"攻击力奖励："
"DOTA_UI_Update"	"更新"
"dota_region_southafrica"	"南非"
"dota_matchgroup_cpt"	"南非"
"DOTA_ProfileRequestFailed"	"获取个人资料数据失败。"
"game_mode_0"	"-"
"game_mode_1"	"全英雄选择"
"game_mode_2"	"队长模式"
"game_mode_3"	"随机征召（RD）"
"game_mode_4"	"单一征召"
"game_mode_5"	"全英雄随机"
"game_mode_6"	"-"
"game_mode_7"	"夜魇暗潮"
"game_mode_8"	"反队长模式"
"game_mode_9"	"小贪魔节"
"game_mode_10"	"新手教学"
"game_mode_11"	"单中模式"
"game_mode_12"	"生疏模式"
"game_mode_13"	"英雄限定"
"game_mode_0_desc"	"-"
"game_mode_1_desc"	"每个玩家从所有英雄中选择一个。"
"game_mode_2_desc"	"每队将分配一位队长，队长为全队选择英雄。队长也决定禁用哪些英雄。"
"game_mode_3_desc"	"双方轮流从共同的50个随机选取的英雄中选择。"
"game_mode_4_desc"	"每个玩家从随机选取的一组三个英雄中选择一个。"
"game_mode_5_desc"	"随机分配给每个玩家一个英雄。"
"game_mode_6_desc"	"-"
"game_mode_7_desc"	"夜魇暗潮"
"game_mode_8_desc"	"与队长模式基本相同，不过是为对方挑选英雄"
"game_mode_9_desc"	"由于野生小贪魔的侵袭，迎霜节已经取消了！现在需要你带上驯化的小贪魔夺回节日！"
"game_mode_10_desc"	"游戏教学模式。"
"game_mode_11_desc"	"此模式下边路将不出兵，允许双方选择相同英雄。"
"game_mode_12_desc"	"玩家将只能选择一系列生疏的英雄！这个模式用来尝试新英雄再好不过了，因为所有人都将在同一起跑线上。"
"game_mode_13_desc"	"使用适合新手玩家的英雄进行比赛。"
"dota_workshop_editexistingitem"	"更新已有提交物品"
"DOTA_Workshop_QueryTimeout_Title"	"丢失与创意工坊的连接"
"DOTA_Workshop_QueryTimeout_Desc"	"无法从Steam创意工坊获得您已发表文件的完整列表。请稍后尝试刷新。"
"DOTA_Workshop_ErrorTimeout_Title"	"连接至创意工坊时发生错误"
"DOTA_Workshop_ErrorTimeout_Desc"	"无法连接至Steam创意工坊。请稍后再试。"
"DOTA_Workshop_Edit"	"编辑"
"DOTA_Workshop_Delete"	"删除"
"DOTA_Workshop_AbilityTitle"	"选择英雄和技能"
"DOTA_Workshop_SelectAbility"	"能够替换的技能模型："
"DOTA_Workshop_NoFile_Update"	"< 没有选择更新物品 >"
"DOTA_Workshop_Update_Desc"	"如果您只想改变物品的标题、描述或预览图片您不需要重新上传您提交的内容。您点击更新按钮后，您提交的物品中只有实际上更改过的部分会进行更新。"
"DOTA_Workshop_SubmissionType_Ability"	"技能"
"DOTA_Workshop_SubmissionType_Ability_Desc"	"替换与特定英雄的技能相关的模型需要一个或一个以上拥有相应动作的模型文件。"
"DOTA_ItemTest_Attachment_AttackPoint"	"攻击点骨骼名称"
"DOTA_ItemTest_Attachment_AttackPoint_Desc"	"对于远程攻击单位，这将决定发射攻击弹道的位置。对于近战单位，这是攻击效果如血花飞溅出现的地方。"
"DOTA_ItemTest_NotInTest"	"不能在Dota 2 Test中提交物品"
"DOTA_ItemTest_NotInTest_Desc"	"请使用Dota 2的Beta客户端与Steam创意工坊进行互动。"
"DOTA_ItemTest_Animation_Attack"	"攻击"
"DOTA_ItemTest_Animation_Flail"	"挣扎"
"DOTA_ItemTest_Animation_Flail_Desc"	"用于单位被控制的同时还在挣扎时（比如被飓风、黑洞作用或被抛入空中时）的完整动作"
"DOTA_ItemTest_Animation_Disabled"	"被控制/被眩晕"
"DOTA_Import_Mat0Title_Generic"	"贴图文件"
"DOTA_Import_Mat0Desc_Generic"	"这是一组.TGA 文件，共同用于为这个几何模型文件添加纹理。如果纹理文件名称使用的是Source 2版本后缀名称，请保持文件名称一致，浏览时选择其中一个文件，创意工坊工具会在同一目录下寻找剩余的文件。"
"DOTA_Import_LOD0Title_Generic"	"肖像几何模型"
"DOTA_Import_LOD0Desc_Generic"	"这是.DMX、.SMD、或.FBX格式的文件，里面是所提交物品的带贴图几何模型。这只会在肖像、装备和展示视角中使用。如果此处留空，我们会使用游戏内的几何模型。"
"DOTA_Import_LOD1Title_Generic"	"游戏内几何模型"
"DOTA_Import_LOD1Desc_Generic"	"这是.DMX、.SMD、或.FBX格式的文件，里面是所提交物品的带贴图几何模型。这将在游戏内应用。"
"DOTA_Import_Boar"	"豪猪"
"DOTA_Import_Boar_Desc"	"兽王的豪猪需要一个模型。"
"DOTA_Backpack_Featured_Items"	"将物品拖曳到这些槽位里展示在个人资料中"
"item"	"物品"
"wearable"	"可佩带"
"default_item"	"基础"
"misc_item"	"杂项"
"tool"	"工具"
"league"	"联赛"
"courier"	"信使"
"treasure_chest"	"珍藏"
"courier_wearable"	"信使饰品"
"pennant"	"锦旗"
"announcer"	"播音员"
"modifier"	"特效"
"hud_skin"	"游戏界面皮肤"
"key"	"符印"
"DOTA_Tutorial_M2_KillTideHow"	"是时候动手了。按下<font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 5%</b></font>再点击<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>使用<font color='#006697' face='Dota Hypatia Bold'><b>暗杀</b></font>。"
"DOTA_Tutorial_M2_KillTideComplete"	"砰！你做到了！这下子他就不会来骚扰我们了。我们基地的危机解除了！"
"DOTA_Workshop_File_Marketing"	"宣传图片（.psd文件）"
"DOTA_ItemTest_Marketing_Title"	"宣传"
"DOTA_ItemTest_Marketing_Desc"	".PSD文件包含在宣传提交作品时使用的宣传图片。点击宣传帮助链接，查看.PSD文件的要求和建议格式。"
"DOTA_ItemTest_Marketing_Help"	"宣传帮助"
"DOTA_ItemTest_Attachment_AttackPoint2"	"副手攻击点骨骼名称"
"DOTA_ItemTest_Attachment_AttackPoint2_Desc"	"副手攻击动作可以代替基础攻击动作，这个攻击点将用于产生攻击效果和攻击弹道。"
"DOTA_ItemTest_Attachment_Mouth"	"嘴部骨骼名称"
"DOTA_ItemTest_Attachment_Mouth_Desc"	"标出模型上单位嘴部放置默认粒子特效的地方。如果没有嘴部关节，请使用头部关节，并将附着点放置在嘴部上，并且用红色箭头向外标出。"
"DOTA_ItemTest_Animation_Attack_Desc"	"自定义攻击动作必须与单位默认动作间隔相符。该单位的攻击动作时长必须为%s2秒，攻击点发生的前摇必须为%s1秒。"
"DOTA_ItemTest_Animation_AttackB"	"备用攻击"
"DOTA_ItemTest_Animation_AttackB_Desc"	"随机播放的备用攻击动作，将替换默认攻击动作。必须与默认攻击动作的时长和间隔相同。"
"DOTA_ItemTest_Animation_Attack2"	"副手攻击"
"DOTA_ItemTest_Animation_Attack2_Desc"	"备用攻击动作将随机替代攻击动作进行播放。打击特效/投射物将从副手攻击点而不是基础攻击点产生。必须与攻击动作的长度和间隔相同。"
"DOTA_ItemTest_Animation_Attack2B"	"副手备用攻击"
"DOTA_ItemTest_Animation_Attack2B_Desc"	"备用攻击动作将随机替代攻击动作进行播放。打击特效/投射物将从副手攻击点而不是基础攻击点产生。必须与攻击动作的长度和间隔相同。"
"DOTA_ItemTest_Animation_RunInjured"	"重伤奔跑"
"DOTA_ItemTest_Animation_RunOutOfRange"	"（距离外）奔跑"
"DOTA_ItemTest_Animation_IdleOutOfRange"	"（距离外）原地"
"DOTA_Import_Ward"	"守卫"
"DOTA_Import_Hawk"	"战鹰"
"DOTA_Import_Hawk_Desc"	"兽王的战鹰需要一个模型文件。"
"DOTA_Import_Bear"	"熊灵"
"DOTA_Import_Bear_Desc"	"神乐的熊灵需要一个模型文件。"
"DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB"	"该奔跑动作将在熊灵因离神乐太远所以丧失攻击能力时使用。"
"DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB"	"该原地动作将在熊灵因离神乐太远所以丧失攻击能力时使用。"
"StoreCheckout_NoItems"	"您的购物车是空的！"
"StoreCheckout_TooManyItems"	"您的购物车内物品过多！"
"StoreCheckout_Loading"	"正在结账..."
"StoreCheckout_Unavailable"	"现在无法结账。"
"StoreCheckout_Canceling"	"取消账单中..."
"StoreUpdate_Loading"	"载入商店中..."
"StoreUpdate_NoGCResponse"	"商店目前处于关闭状态。"
"StoreUpdate_NewPriceSheetLoaded"	"产品列表已经更新为最新版本。"
"StoreUpdate_ContactSupport"	"请联系客服对您的Steam钱包进行配置。"
"StoreUpdate_OverlayRequired"	"您必须在游戏内启用Steam社区并重启游戏才能使用商店。"
"StoreUpdate_SteamRequired"	"使用商店前必须连接至Steam。"
"StoreCheckout_Fail"	"游戏内商店目前处于关闭状态。"
"StoreCheckout_InvalidParam"	"程序员忙中有错！游戏协调程序收到无效参数。请重新尝试购买。"
"StoreCheckout_InternalError"	"初始化或更新您的交易时似乎出现错误。请稍后重试或联系客服部门寻求帮助。"
"StoreCheckout_ContactSupport"	"您的交易出错。请联系客服求助。"
"StoreCheckout_NotApproved"	"游戏协调服务器无法批准您的交易。请稍后再尝试购买。"
"StoreCheckout_NotLoggedin"	"您必须登录 Steam 才能完成购买。"
"StoreCheckout_WrongCurrency"	"该交易的货币与您钱包货币不符。"
"StoreCheckout_NoAccount"	"您的 Steam 帐户当前不可用。请稍后尝试重新购买。"
"StoreCheckout_InsufficientFunds"	"您的资金不足以完成购买。"
"StoreCheckout_TimedOut"	"交易超时，请尝试重新购买。"
"StoreCheckout_SteamAccountDisabled"	"您的Steam帐户已被禁用，无法进行购买。"
"StoreCheckout_SteamAccountNoPurchase"	"此帐户的Steam钱包交易已被禁用。"
"StoreCheckout_OldPriceSheet"	"您的本地产品列表已经过期。正在获取新的列表。"
"StoreCheckout_TransactionNotFound"	"游戏协调程序并未找到该交易编号。请再试一次购买。"
"StoreCheckout_TransactionCanceled"	"交易已取消。您的钱款并未扣除。"
"StoreCheckout_TransactionCompleted"	"交易成功！\n享用您的战利品吧！"
"StoreCheckout_CompleteButUnfinalized"	"无法确认成功。如果成功，您的物品会在稍后送达。"
"StoreCheckout_NotEnoughRoom"	"您的兵器库没有足够空间放下那么多物品。"
"StoreCheckout_ContactSupport_Dialog_Title"	"警告"
"StoreCheckout_ContactSupport_Dialog_Btn"	"联系"
"StoreCheckout_LimitedQuantityItemsUnavailable"	"您尝试购买的物品已经脱销或目前无售。"
"world_map_location_2"	"狙击手鹰眼"
"world_map_location_sub_2"	"教程：游戏教学第二关"
"DOTA_Tooltip_ability_antimage_mana_break_Note0"	"法力损毁对技能免疫单位无效。"
"DOTA_Tooltip_ability_antimage_mana_break_Note1"	"受到吸血光环的效果就能根据该技能造成的伤害吸血。"
"DOTA_Tooltip_ability_antimage_blink_Note0"	"闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"DOTA_Tooltip_ability_antimage_spell_shield_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_antimage_mana_void_Note0"	"眩晕效果无视技能免疫。"
"DOTA_Tooltip_ability_antimage_mana_void_Note1"	"伤害的计算根据主目标失去的魔法，但是对作用范围内所有敌人均有效。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0"	"受到作用单位在持续时间内将逐秒缓慢地恢复初始移动速度。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1"	"受到暗影突袭作用的单位在生命值低于最大值25%时可以被队友反补。"
"DOTA_Tooltip_ability_queenofpain_blink_Note0"	"使用闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0"	"痛苦尖叫能作用隐身单位。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1"	"痛苦尖叫无法被躲避。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0"	"超声冲击波最远能伤害距离1150码的单位。"
"DOTA_Tooltip_ability_lina_dragon_slave_Note0"	"龙破斩最远能伤害距离1225码的单位。"
"DOTA_Tooltip_ability_lina_light_strike_array_Note0"	"光击阵将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note0"	"每次施放技能都会刷新持续时间。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note1"	"使用物品不会触发炽魂。"
"DOTA_Tooltip_ability_lina_laguna_blade_Note0"	"神灭斩在技能施放到伤害生效有0.25秒延迟，因此有若干技能可以躲避该伤害。"
"DOTA_Tooltip_ability_mirana_arrow_Note0"	"神箭每飞行150码，中箭后眩晕的持续时间将提高0.5秒，额外伤害增加14点。"
"DOTA_Tooltip_ability_mirana_arrow_Note1"	"月神之箭可以射中隐身单位。"
"DOTA_Tooltip_ability_mirana_invis_Note0"	"受到作用的单位会自动停止攻击敌人。"
"DOTA_Tooltip_ability_mirana_invis_Note1"	"技能免疫状态下的队友也会受到作用。"
"DOTA_Tooltip_ability_mirana_leap_Note0"	"可以使用跳跃躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_mirana_starfall_Note0"	"群星风暴不会被林肯法球抵挡。"
"DOTA_Tooltip_ability_mirana_starfall_Note1"	"群星风暴不能伤害隐身单位。"
"DOTA_Tooltip_ability_life_stealer_rage_Note0"	"施放后，许多正面和负面状态都会被移除。"
"DOTA_Tooltip_ability_life_stealer_feast_Note0"	"无法作用于Roshan。"
"DOTA_Tooltip_ability_life_stealer_feast_Note1"	"无视技能免疫。"
"DOTA_Tooltip_ability_life_stealer_feast_Note2"	"回复量与造成伤害相互独立。"
"DOTA_Tooltip_ability_life_stealer_feast_Note3"	"与其他吸血类效果完全叠加。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0"	"撕裂伤口的减速有8个独立的阶段：70%/70%/60%/50%/30%/10%/10%/10%，每过一秒就会进入下个阶段，减速效果不断降低。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1"	"与其他吸血类效果完全叠加。"
"DOTA_Tooltip_ability_life_stealer_infest_Note0"	"如果受感染的目标在我妻由乃吞噬之前死亡，我妻由乃将不能回复生命。"
"DOTA_Tooltip_ability_life_stealer_infest_Note1"	"我妻由乃在感染一个单位期间能够从周围死亡的单位身上获得经验。"
"DOTA_Tooltip_ability_furion_sprout_Note0"	"发芽的施放目标可以是任何单位或者地面。"
"DOTA_Tooltip_ability_furion_sprout_Note1"	"发芽产生的树木跟英雄技能的相互作用与平常树木相同。"
"DOTA_Tooltip_ability_furion_teleportation_Note0"	"传送需要3秒的施法时间。"
"DOTA_Tooltip_ability_furion_teleportation_Note1"	"魔耗和冷却时间都是在技能施放结束后结算。先知在施放技能时被打断将不会耗费魔法或使技能进入冷却。"
"DOTA_Tooltip_ability_furion_teleportation_Note2"	"施法开始后，目标地点将产生视觉特效，对队友和敌人均可见。"
"DOTA_Tooltip_ability_furion_force_of_nature_Note0"	"自然的呼唤产生的树人不会超过目标区域内树木的数量。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0"	"自然的愤怒只能伤害视野内的单位。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1"	"可以通过点击小地图施放；初始目标将选择施放地点最近的有效单位。"
"DOTA_Tooltip_ability_windrunner_focusfire_Note0"	"能够以建筑和技能免疫单位为目标。"
"DOTA_Tooltip_ability_windrunner_powershot_Note0"	"强力击将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0"	"该技能可以将两个敌人一起束缚，使他们同时眩晕。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note1"	"束缚击能将目标束缚在身后最多距离525码的敌方单位或500码的树木。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2"	"束缚击可以被躲避。"
"DOTA_Tooltip_ability_windrunner_windrun_Note0"	"减速效果无视技能免疫。"
"DOTA_Tooltip_ability_windrunner_windrun_Note1"	"风行能够躲避在开启技能前产生的攻击和技能弹道。"
"DOTA_Tooltip_ability_lion_impale_Note0"	"尖刺的移动速度是每秒1600码。"
"DOTA_Tooltip_ability_lion_voodoo_Note0"	"即刻摧毁幻象。"
"DOTA_Tooltip_ability_lion_voodoo_Note1"	"目标的基础移动速度为100，但是如果目标有满速状态则移速不受影响。"
"DOTA_Tooltip_ability_lion_voodoo_Note2"	"妖术将使伤害格挡无效。"
"DOTA_Tooltip_ability_lion_mana_drain_Note0"	"立刻摧毁幻象。"
"DOTA_Tooltip_ability_lion_finger_of_death_Note0"	"死亡一指在技能施放到伤害生效有0.25秒延迟，因此有若干技能可以躲避该伤害。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0"	"光环提供的攻击力加成是基于基础攻击力和主属性数值。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0"	"对技能免疫单位有效。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1"	"技能施放后复仇之魂和目标附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0"	"目标可以受到多次作用，只要附近有其他单位可以进行弹跳。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0"	"治疗间隔为0.33秒。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1"	"对技能免疫单位有效。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0"	"死亡守卫是无敌的，只有在巫医被打断或持续时间结束后才会被摧毁。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1"	"死亡守卫可以受到控制，选择攻击特定目标。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note0"	"撕裂大地将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note1"	"技能经过0.35秒延迟后生效。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0"	"伤害不会被格挡类效果减免。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1"	"即使拉席克死亡，爆炸还是会在原地继续。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2"	"可以伤害建筑，技能免疫单位和隐身单位。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Note0"	"闪电会跳跃至650范围内的单位。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0"	"此技能对机械单位无效。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1"	"在剑刃风暴期间可以使用物品。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note2"	"saber在施放剑刃风暴的过程中依然可以进行物理攻击。但是只有不受剑刃风暴伤害的单位，如守卫和建筑才会受到这些物理伤害。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note3"	"按等级总共造成400/525/650/775点伤害。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0"	"可以控制治疗守卫。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1"	"多个治疗守卫的效果不会叠加。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0"	"无敌斩期间可以使用物品。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note1"	"可以对技能免疫单位施放。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note2"	"每次斩击的间隔是0.4秒。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note3"	"小兵和中立生物只须一次斩击就被秒杀。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note0"	"钩中敌人后将打断持续施法类技能。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note1"	"肉钩能击中隐身单位。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note2"	"肉钩可以穿过树木，地形，建筑和机械单位。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note3"	"肉钩可以拖拽友方单位，不过他们不会受到伤害。"
"DOTA_Tooltip_ability_pudge_rot_Note0"	"使用腐烂不会打断持续施法。"
"DOTA_Tooltip_ability_pudge_rot_Note1"	"腐烂能伤害隐身单位。"
"DOTA_Tooltip_ability_pudge_rot_Note2"	"即使rider美杜莎在开启腐烂后被沉默，腐烂也不会关闭。"
"DOTA_Tooltip_ability_pudge_rot_Note3"	"rider美杜莎可以用该技能将自己反补。"
"DOTA_Tooltip_ability_pudge_flesh_heap_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_pudge_dismember_Note0"	"肢解的眩晕作用效果无视技能免疫，但是不能造成伤害。"
"DOTA_Tooltip_ability_pudge_dismember_Note1"	"即使单位受到肢解的过程中隐身，肢解的效果也不会中断。"
"DOTA_Tooltip_ability_bane_enfeeble_Note0"	"虚弱无法被净化。"
"DOTA_Tooltip_ability_bane_nightmare_Note0"	"噩梦会对队友和自身造成伤害，所以可以用于反补英雄或自身。"
"DOTA_Tooltip_ability_bane_nightmare_Note1"	"除了噩梦造成的伤害，其他伤害都会让单位醒过来，但是只有物理攻击会使噩梦转移目标。"
"DOTA_Tooltip_ability_bane_nightmare_Note2"	"在噩梦的第一秒，作用单位是无敌状态。"
"DOTA_Tooltip_ability_bane_nightmare_Note3"	"恋恋可以把自己从噩梦中唤醒。"
"DOTA_Tooltip_ability_bane_fiends_grip_Note0"	"魔爪的控制和吸魔效果对技能免疫单位有效，但是不造成伤害。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0"	"攻击力加成是基于基础攻击力和主属性数值。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0"	"使用物品不会触发余震。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note0"	"不会伤害如处于幽魂形态下的虚无单位。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note1"	"产生回音的单位也会受到他们生成的声波造成的伤害。"
"DOTA_Tooltip_ability_sandking_sand_storm_Note0"	"沙尘暴可以用来躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_sandking_caustic_finale_Note0"	"该状态下的单位即使没有被沙王亲手杀死也会爆炸。"
"DOTA_Tooltip_ability_sandking_caustic_finale_Note1"	"状态效果对友方单位无效。"
"DOTA_Tooltip_ability_sandking_epicenter_Note0"	"地震波将以沙王为中心，而不是他施放技能的地点。"
"DOTA_Tooltip_ability_sandking_epicenter_Note1"	"地震波的作用范围将会逐渐增大：275/325/375/425/475/525/575/650/675/700。"
"DOTA_Tooltip_ability_nevermore_necromastery_Note0"	"反补、杀死中立生物也能收集到灵魂。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0"	"与其他降低护甲的技能和光环完全叠加。"
"DOTA_Tooltip_ability_nevermore_requiem_Note0"	"根据影魔收集的灵魂数量，每2个灵魂会产生1道伤害波，伤害波数量上限为18道（神杖升级后为23道）。"
"DOTA_Tooltip_ability_sven_great_cleave_Note0"	"分裂伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"DOTA_Tooltip_ability_sven_great_cleave_Note1"	"分裂伤害无视技能免疫。"
"DOTA_Tooltip_ability_sven_great_cleave_Note2"	"分裂攻击将对夜刀神十香前方的圆形区域。"
"DOTA_Tooltip_ability_sven_warcry_Note0"	"与其他提升护甲和速度的技能完全叠加。"
"DOTA_Tooltip_ability_sven_gods_strength_Note0"	"额外攻击力是基于夜刀神十香的基础攻击力和主属性数值。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0"	"每级总共造成80/160/230/300点伤害。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0"	"与其他吸血效果完全叠加。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0"	"如果魔法不足五河琴里将不会重生。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1"	"如果五河琴里拥有不朽之守护，同时重生不处于冷却状态，死亡后将首先触发重生。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2"	"重生后生命值和魔法值全满。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0"	"减速的持续时间在下一支冰箭射中后刷新。"
"DOTA_Tooltip_ability_drow_ranger_silence_Note0"	"无法阻止敌人使用物品。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Note0"	"能将目标击退100 - 300码。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note0"	"在变体精灵受到眩晕作用时依然能够开启或关闭属性转换，但是被沉默期间无法开启或关闭。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note1"	"属性转换不能转化物品提供的属性加成。"
"DOTA_Tooltip_ability_morphling_morph_str_Note0"	"在变体精灵受到眩晕效果时属性转换依然有效，但是受到沉默作用就无法转换。"
"DOTA_Tooltip_ability_morphling_morph_str_Note1"	"属性转换不能转化物品提供的属性加成。"
"DOTA_Tooltip_ability_morphling_replicate_Note0"	"变体精灵自身及其控制的单位不能作为复制的目标。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0"	"血之狂暴可以对敌方单位、友方单位以及血魔自身施放。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0"	"总时间为0.4秒的施法时间加上2.6秒的生效延迟。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note0"	"幻象不能触发该技能。"
"DOTA_Tooltip_ability_axe_berserkers_call_Note0"	"效果无视技能免疫。"
"DOTA_Tooltip_ability_axe_battle_hunger_Note0"	"摧毁建筑也能移除该状态效果。"
"DOTA_Tooltip_ability_axe_battle_hunger_Note1"	"受到战斗饥渴作用的单位无法被反补。"
"DOTA_Tooltip_ability_axe_counter_helix_Note0"	"反击螺旋会在斧王受到攻击时触发。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0"	"附近的幻象也会模仿施法动作。"
"DOTA_Tooltip_ability_razor_static_link_Note0"	"链接在一方单位死亡或双方距离超过800后断裂（拥有以太之镜则是1020）。"
"DOTA_Tooltip_ability_razor_static_link_Note1"	"可以对技能免疫单位施放。"
"DOTA_Tooltip_ability_razor_unstable_current_Note0"	"敌人只要以剃刀为目标施放技能就会马上受到伤害。"
"DOTA_Tooltip_ability_razor_unstable_current_Note1"	"只有在施法者是英雄单位时才会有效。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0"	"每次打击都会以范围内血量最低的敌方单位为目标。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0"	"残影在技能施放1秒后才能实体化。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1"	"残影在持续时间内拥有顺畅视野。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2"	"残影爆炸将伤害260码作用范围内的单位，但是触发范围是235码。"
"DOTA_Tooltip_ability_storm_spirit_overload_Note0"	"使用物品不会触发超负荷。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0"	"行进过程中可以使用瞬发技能。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1"	"该技能可以摧毁树木。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2"	"御坂美琴在球状闪电期间是无敌状态。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0"	"受到冰封禁制的作用将无法使用闪烁类技能。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0"	"与其他额外魔法回复速率叠加。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1"	"魔法回复速率加成并不是按百分比提升魔法回复速率。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0"	"减速效果对作用范围内所有敌人有效，即使他们没有受到冰爆的伤害（效果持续1秒）。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1"	"每0.1秒产生一次爆炸，总共爆炸100次。"
"DOTA_Tooltip_ability_kunkka_torrent_Note0"	"初始泡泡效果仅对队友可见。"
"DOTA_Tooltip_ability_kunkka_torrent_Note1"	"飞到半空的单位将会被眩晕并且可以被攻击。"
"DOTA_Tooltip_ability_kunkka_tidebringer_Note0"	"分裂伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"DOTA_Tooltip_ability_kunkka_tidebringer_Note1"	"分裂伤害无视技能免疫。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0"	"如果目标在技能施放后进入技能免疫状态，持续时间结束后目标将不会回到标记点。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1"	"可以打断持续施法。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note0"	"在朗姆酒效果消失后造成的伤害不能致死，而且不能杀死英雄。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0"	"造成的伤害不会对需要来自玩家伤害的技能或物品如闪烁匕首造成影响。"
"DOTA_Tooltip_ability_warlock_shadow_word_Note0"	"受到暗言术作用的英雄在血量低于最大值25%时可以被反补。"
"DOTA_Tooltip_ability_warlock_upheaval_Note0"	"减速效果的增加是根据持续施法的时长，而不是敌人在区内停留的持续时间。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0"	"眩晕效果无视技能免疫。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1"	"该技能将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0"	"该技能可以打断持续施法类技能和物品。"
"DOTA_Tooltip_ability_zuus_static_field_Note0"	"静电场造成的伤害要先于当时使用的技能所造成的伤害。"
"DOTA_Tooltip_ability_zuus_static_field_Note1"	"使用物品不会触发静电场。"
"DOTA_Tooltip_ability_zuus_static_field_Note2"	"静电场的作用效果无需己方视野。"
"DOTA_Tooltip_ability_tiny_avalanche_Note0"	"在1秒持续时间内造成多次伤害。"
"DOTA_Tooltip_ability_tiny_toss_Note0"	"如果一个目标在被山崩击中后又被投掷，在其落地前若山崩效果还未结束，他将再次受到山崩的伤害。"
"DOTA_Tooltip_ability_tiny_toss_Note1"	"你可以投掷队友，但他们不会受到伤害。"
"DOTA_Tooltip_ability_tiny_toss_Note2"	"投掷对建筑物造成33%的伤害。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Note0"	"伤害和眩晕在攻击到达身上时触发。"
"DOTA_Tooltip_ability_tiny_grow_Note0"	"分裂伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"DOTA_Tooltip_ability_tiny_grow_Note1"	"分裂伤害无视技能免疫。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note0"	"幻象法球在飞行途中提供顺畅视野。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note1"	"将自己传送到幻象法球可以躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_puck_phase_shift_Note0"	"帕克在相位转移状态下依然具有碰撞体积。"
"DOTA_Tooltip_ability_puck_phase_shift_Note1"	"进行任何动作都会中止相位转移。"
"DOTA_Tooltip_ability_puck_phase_shift_Note2"	"帕克在相位转移状态下无敌。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0"	"伤害格挡类技能不能减少该技能伤害。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0"	"在薄葬作用下生命值至少为1点，但是斧王的淘汰之刃还是可以斩杀目标英雄。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0"	"优先治疗友方英雄"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1"	"如果敌军附近有多个我方单位，那么他将受到多重暗影波的伤害。"
"DOTA_Tooltip_ability_dazzle_weave_Note0"	"为目标增加一个状态，因此在法术施放后进入施法区域不会受到影响。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0"	"每0.7秒造成一次伤害。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note1"	"发条技师被控制后仍然有效。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note2"	"每级总共伤害：320/800/1280/1760"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0"	"齿轮可以震退隐身单位。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0"	"发射钩爪可以抓住友方单位并将发条技师牵引过去，但是不会造成伤害和眩晕。"
"DOTA_Tooltip_ability_lich_frost_armor_Note0"	"如果开启自动施放，司波深雪将对附近受到攻击的友方单位施放该技能。"
"DOTA_Tooltip_ability_lich_chain_frost_Note0"	"对首个目标有打断效果。打断效果无视技能免疫。"
"DOTA_Tooltip_ability_lich_chain_frost_Note1"	"连环霜冻无法被躲避。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0"	"只有玩家控制单位造成的伤害才会计算在移除负面状态的累计伤害中。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1"	"如果6秒内没有受到来自玩家的伤害，伤害累计值将重置。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2"	"海妖外壳能移除绝大多数负面状态，即使该状态效果无法驱散。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note0"	"毁灭能伤害隐身单位。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note1"	"毁灭以775的速度向外扩散。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0"	"最远可以伤害距离1000码的次级单位。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0"	"立即摧毁幻象。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1"	"目标的基础移动速度为100，但是如果目标有满速状态则移速不受影响。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2"	"妖术将使伤害格挡无效。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note1"	"群蛇守卫在50/75/85码的作用范围内造成100%的伤害。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note2"	"群蛇守卫在75/100/110码的作用范围内造成40%的伤害。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note3"	"群蛇守卫在150/200/220码的作用范围内造成20%的伤害。"
"DOTA_Tooltip_ability_riki_smoke_screen_Note0"	"不能阻止使用物品。"
"DOTA_Tooltip_ability_riki_blink_strike_Note0"	"力丸对敌人使用闪烁突袭后首次攻击将触发背刺。"
"DOTA_Tooltip_ability_riki_blink_strike_Note1"	"闪烁突袭的伤害在下次攻击前生效。"
"DOTA_Tooltip_ability_riki_blink_strike_Note2"	"可以对友方单位使用闪烁突袭，但是不会造成伤害。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note0"	"力丸在隐身时不会自动攻击敌人。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note0"	"转化敌方单位将给予金钱和经验。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0"	"伤害无视技能免疫。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1"	"此技能将摧毁范围内的树木。"
"DOTA_Tooltip_ability_enigma_black_hole_Note0"	"控制效果无视技能免疫。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0"	"机器人的产生速率是每秒24个。"
"DOTA_Tooltip_ability_tinker_rearm_Note0"	"再装填不能刷新的物品有黑皇杖，奥术鞋，支配头盔，迈达斯之手，刷新球，林肯法球，洞察烟斗和死灵书。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note0"	"总共造成11次伤害，第一次在技能生效时，接下来每秒造成一次伤害。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note1"	"不会对建筑造成伤害。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note2"	"将拥有目标区域的视野。"
"DOTA_Tooltip_ability_sniper_headshot_Note0"	"对友方小兵有效。"
"DOTA_Tooltip_ability_sniper_assassinate_Note0"	"准星效果只对队友可见。"
"DOTA_Tooltip_ability_sniper_assassinate_Note1"	"隐身不能躲避该技能弹道。"
"DOTA_Tooltip_ability_sniper_assassinate_Note2"	"能够打断持续施法技能，打断效果无视技能免疫。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0"	"死亡脉冲不能被躲避。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note1"	"可以治疗技能免疫单位。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0"	"不会禁用闪烁匕首类技能。"
"DOTA_Tooltip_ability_necrolyte_sadist_Note0"	"反补也能触发施虐之心。"
"DOTA_Tooltip_ability_necrolyte_sadist_Note1"	"每层施虐之心效果相互叠加。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0"	"伤害在眩晕结束后结算。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1"	"眩晕效果无视技能免疫，伤害对技能免疫单位无效。"
"DOTA_Tooltip_ability_slardar_sprint_Note0"	"开启此技能不会打断持续施法。"
"DOTA_Tooltip_ability_slardar_bash_Note0"	"眩晕效果无视技能免疫。"
"DOTA_Tooltip_ability_slardar_bash_Note1"	"不能与碎颅锤叠加。"
"DOTA_Tooltip_ability_slardar_amplify_damage_Note0"	"给予目标的真实视域和视野。"
"DOTA_Tooltip_ability_slardar_amplify_damage_Note1"	"效果无视技能免疫。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0"	"伤害效果无视技能免疫。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note1"	"此技能将摧毁树木。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Note0"	"眩晕效果无视技能免疫。技能免疫状态下不会受到伤害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0"	"受到瘴气作用的单位在生命值低于最大值25%的时候可以被反补。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1"	"技能持续时间内每3秒造成一次伤害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2"	"初始减速效果为50%，减速效果将逐渐降低。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0"	"毒刺的伤害可以致死。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0"	"虚空假面在时间漫游过程中为无敌状态。"
"DOTA_Tooltip_ability_faceless_void_backtrack_Note0"	"回到过去可以闪避克敌机先类技能效果。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Note0"	"眩晕效果无视技能免疫。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Note1"	"不与碎颅锤叠加。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Note2"	"对时间结界内单位造成双倍额外伤害。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0"	"能够定住所有单位和建筑，不论敌我。除了虚空假面控制的单位。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1"	"虚空假面不受任何时间结界的影响。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0"	"最远能伤害距离1110码的单位。"
"DOTA_Tooltip_ability_death_prophet_silence_Note0"	"不能阻止使用物品。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0"	"作用范围代表西行寺幽幽子周围的恶灵寻找目标的范围。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1"	"恶灵的伤害无法格挡。"
"DOTA_Tooltip_ability_pugna_nether_blast_Note0"	"伤害生效延迟为0.9秒。"
"DOTA_Tooltip_ability_pugna_decrepify_Note0"	"只有魔法伤害和纯粹伤害可以作用于处于衰老状态的单位。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note0"	"技能施放后幽冥守卫先造成伤害，技能才会生效，所以如果施法者因此阵亡，施放的技能将没有效果。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note1"	"幽冥守卫可以受到衰老的作用。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note2"	"幽冥守卫拥有4点生命值。每次英雄攻击将损失1点生命值，非英雄单位攻击将损失0.25点生命值。"
"DOTA_Tooltip_ability_pugna_life_drain_Note0"	"生命吸取量与实际造成的伤害相同。"
"DOTA_Tooltip_ability_pugna_life_drain_Note1"	"幻象在受到第一下伤害后就会被摧毁。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0"	"生命移除类伤害将无视折光（也不会减少折光次数）。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note1"	"伤害超过5点才会被折光格挡。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note0"	"除了停在原地外，所有动作都会打破隐匿。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note1"	"隐匿的护甲降低作用对防御塔无效。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0"	"飞溅伤害可以伤害隐身单位。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1"	"攻击特效和重击只对主目标有效。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0"	"陷阱没有时间限制。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1"	"放置后2秒逐渐进入隐身，对技能免疫，拥有100点生命值。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2"	"陷阱的视野是400/400，不能阻止中立生物刷新。"
"DOTA_Tooltip_ability_viper_poison_attack_Note0"	"连续的技能施放不会提高减速效果和伤害，不过会刷新持续时间。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_viper_viper_strike_Note0"	"减速效果无视技能免疫。"
"DOTA_Tooltip_ability_viper_viper_strike_Note1"	"受到蝮蛇突袭作用的单位在生命值低于25%时可以被反补。"
"DOTA_Tooltip_ability_luna_eclipse_Note0"	"如果露娜没有升级月光，月蚀将无法造成伤害，但是变为黑夜效果有效。"
"DOTA_Tooltip_ability_luna_eclipse_Note1"	"露娜被杀后月光马上中止。"
"DOTA_Tooltip_ability_luna_eclipse_Note2"	"月蚀不会造成眩晕。"
"DOTA_Tooltip_ability_luna_eclipse_Note3"	"不能伤害隐身单位。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0"	"可以作用于机械单位。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1"	"最远能伤害距离900码的单位。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0"	"腐蚀吐息的毒素伤害可以致死。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1"	"溅射攻击在150/225/300作用范围内造成100/75/50%的伤害。溅射攻击不能作用于建筑。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2"	"冰霜吐息与攻击特效叠加。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0"	"此技能可以打断持续施法。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1"	"牵引过程为0.5秒，伤害在牵引后产生。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2"	"不能牵引无敌单位。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0"	"每0.1秒造成一次若干伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1"	"离子外壳对其作用单位没有伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2"	"如果对已经套上离子外壳的单位再次施放，新的离子外壳会取代旧的。"
"DOTA_Tooltip_ability_dark_seer_surge_Note0"	"奔腾的单位不受减速影响，除非奔腾效果消失。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0"	"幻象和米波的克隆体不会产生幻象。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1"	"创造1000码长的光墙，光墙垂直于黑暗贤者和目标点的连线。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0"	"灼热之箭能对建筑造成伤害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1"	"伤害直接作为物理伤害加到鹿目圆香的攻击伤害中。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0"	"开启后不会打断大多数持续施法类技能和物品。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Note1"	"渐隐时间为0.6秒。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note0"	"如果目标是敌方单位，鹿目圆香将获得经验和金钱。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note1"	"鹿目圆香的当前血量和生命值上限都将提高。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note2"	"持续时间结束后，血量上限回到正常值，但是当前生命值不变（不会高于血量上限）。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note0"	"所有直接以魅惑魔女为攻击或施法单位的敌方单位都会被减速。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note1"	"减速效果在攻击单位产生攻击动作时出现，而不是伤害生效时。"
"DOTA_Tooltip_ability_enchantress_enchant_Note0"	"可以转化幻象。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0"	"不会选择满血单位进行治疗。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note1"	"治疗效果无视技能免疫。"
"DOTA_Tooltip_ability_enchantress_impetus_Note0"	"造成伤害上限的距离是1750码。"
"DOTA_Tooltip_ability_enchantress_impetus_Note1"	"计算与目标之间的距离在攻击弹道击中目标时。"
"DOTA_Tooltip_ability_omniknight_repel_Note0"	"驱逐的效果与其他技能免疫技能和物品相同，而且不能被净化。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note0"	"效果无视技能免疫。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note1"	"可以被驱散。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Note0"	"每秒都会确认生命的百分比，并对回复速率进行相应调整。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Note1"	"可以对技能免疫单位施放。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note0"	"沸血之矛在多次施放到目标身上效果可以叠加。没有叠加上限。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note1"	"哈斯卡不能使用此技能自杀。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0"	"只有当哈斯卡的血量低于最大生命值的10%时才能达到最大加成。"
"DOTA_Tooltip_ability_huskar_life_break_Note0"	"如果哈斯卡在跳跃时受到控制技能，或目标在0.015秒内移动1400码以上，跳跃就会停止。"
"DOTA_Tooltip_ability_huskar_life_break_Note1"	"减速效果无视技能免疫。"
"DOTA_Tooltip_ability_huskar_life_break_Note2"	"牺牲无法被躲避。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0"	"如果目标在受到此技能后2秒内被杀死，小蜘蛛就会孵化。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1"	"被小蜘蛛击杀的单位将孵化寄生蜘蛛，寄生蜘蛛的血量和攻击力比小蜘蛛低。"
"DOTA_Tooltip_ability_broodmother_spin_web_Note0"	"渐隐时间为2秒。"
"DOTA_Tooltip_ability_broodmother_spin_web_Note1"	"蛛网对小蜘蛛和寄生蜘蛛也有效。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0"	"攻击落空几率与闪避和上下坡丢失叠加。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0"	"与其他吸血效果完全叠加。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0"	"此技能可以打断持续施法。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0"	"开启后不会打断大多数持续施法技能。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1"	"额外伤害与攻击力分开计算，并且不在忍术的计算内。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note0"	"只要目标在追踪术期间以任何方式死亡，赏金猎人都能获得额外黄金。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note1"	"追踪术效果仅对友方单位可见。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note2"	"目标死亡时从追踪术获得速度加成的队友将获得额外金钱。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note3"	"额外金钱为可靠金钱。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note4"	"额外黄金属于可靠金钱。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note0"	"甲虫抓住目标后将一直留在目标身上，除非甲虫被击杀或持续时间结束。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note1"	"甲虫免疫技能，需要英雄的4次伤害或其他单位的8次伤害才能被击杀。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note2"	"甲虫提供321/321的白昼/夜晚视野，甲虫被击杀或持续时间结束后停止攻击。"
"DOTA_Tooltip_ability_weaver_shukuchi_Note0"	"每次施放的技能只能对相同单位造成一次伤害。"
"DOTA_Tooltip_ability_weaver_time_lapse_Note0"	"能够移除时崎狂三身上大部分的负面状态。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0"	"最远能伤害距离1000码的单位。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note1"	"两次吐息有0.3秒的间隔。"
"DOTA_Tooltip_ability_jakiro_ice_path_Note0"	"路径完全成形需要0.5秒。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0"	"对单位和建筑都有效。"
"DOTA_Tooltip_ability_jakiro_macropyre_Note0"	"烈焰焚身将摧毁路径内的树木。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0"	"所有来自蝙蝠骑士的伤害均会加深，辉耀和淬毒之珠除外。"
"DOTA_Tooltip_ability_batrider_firefly_Note0"	"火焰飞行期间蝙蝠骑士可以飞越任何单位，树木和不可通行的地形。"
"DOTA_Tooltip_ability_batrider_firefly_Note1"	"如果蝙蝠骑士在持续时间结束时正好在不可通行的地形上方，那么他将会卡住。"
"DOTA_Tooltip_ability_batrider_firefly_Note2"	"蝙蝠骑士死亡后火焰效果将继续存在。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0"	"杀死目标或蝙蝠骑士都能在技能结束前打破枷锁。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1"	"如果蝙蝠骑士在0.05秒内移动距离超过400码枷锁将会断裂。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2"	"枷锁效果无视技能免疫。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note3"	"蝙蝠骑士在使用燃烧枷锁时不能攻击。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0"	"装备阿哈利姆神杖后才能对远古中立生物施放本技能。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1"	"如果达到劝化生物的数量上限后再劝化生物，最早劝化的单位将立即死亡。"
"DOTA_Tooltip_ability_chen_hand_of_god_Note0"	"治疗效果无视技能免疫。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0"	"在离开暗影之径后2秒内碰撞体积依然为0，作为缓冲时间。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note1"	"在离开暗影之径后2秒内碰撞体积依然为0，作为缓冲时间。"
"DOTA_Tooltip_ability_spectre_desolate_Note0"	"伤害在幽鬼攻击前产生。"
"DOTA_Tooltip_ability_spectre_desolate_Note1"	"幽鬼的幻象继承荒芜。"
"DOTA_Tooltip_ability_spectre_dispersion_Note0"	"幽鬼本身不承受被折射的伤害。"
"DOTA_Tooltip_ability_spectre_dispersion_Note1"	"幻象并不继承此技能。"
"DOTA_Tooltip_ability_spectre_haunt_Note0"	"鬼影重重的幻象无法自行控制，基础移动速度为400。"
"DOTA_Tooltip_ability_spectre_haunt_Note1"	"幻象经过1秒延迟后开始攻击目标。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note0"	"末日使者将获得该生物的正常金钱，还有技能的额外金钱。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note1"	"吞噬后消化的时间由该单位的当前生命值决定。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note2"	"末日使者不能吞噬机械或远古单位。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note3"	"如果吞噬的单位没有技能，之前获得的技能将会保留。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0"	"焦土会跟随末日使者，以他所在位置为中心。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1"	"末日使者控制的其他单位也能享受焦土的加成。"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Note0"	"能打断持续施法。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0"	"每级可能造成的最大伤害：150/200/250/300。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1"	"每0.8秒造成一次伤害。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0"	"对技能免疫单位无效。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0"	"额外伤害与普通攻击造成的伤害分开计算。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1"	"只对英雄和小兵有效。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0"	"作用范围的大小是275+50*指向球的飞行时间，上限为1000。对沿途路径上的单位施加寒霜诅咒的作用范围是275。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1"	"击杀目标的英雄由触发即死的伤害来源决定。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2"	"斩杀效果对幻象无效。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3"	"生命冻结将阻止包括泉水在内的大部分回复效果。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4"	"寒霜诅咒的负面状态无法被驱散。"
"DOTA_Tooltip_ability_ursa_overpower_Note0"	"开启黑皇杖并不会移除超强力量。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0"	"火箭弹幕不能伤害金刚视野之外的单位。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0"	"防御塔对导弹造成半额伤害。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1"	"准星效果仅对队友可见。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2"	"导弹的飞行距离达到1500码后伤害就达到了上限。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3"	"导弹会跟随并击中隐身单位。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0"	"对主目标的攻击射程没有改变。"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0"	"视觉指示范围仅对队友可见。"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note1"	"减速效果无视技能免疫。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0"	"裂魂人在冲刺过程中能穿过树木，悬崖和任何单位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1"	"冲刺指示特效仅对队友可见。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2"	"裂魂人将获得并共享目标的视野。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0"	"不与碎颅锤叠加。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0"	"裂魂人将在目标身后出现并发动巨力重击。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0"	"炼金术士在摇制期间可以像平常一样移动和攻击。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1"	"炼金术士的头顶会有倒计时，提示剩余的摇制时间。倒计时对敌人可见。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2"	"可以用此技能将自己反补。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3"	"不稳定化合物无法被躲避。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0"	"拥有0.35秒的变身时间，可以用来躲避攻击和技能弹道以及眩晕技能。"
"DOTA_Tooltip_ability_invoker_quas_Note0"	"美狄亚最多只有3个球。"
"DOTA_Tooltip_ability_invoker_wex_Note0"	"美狄亚最多只有3个球。"
"DOTA_Tooltip_ability_invoker_exort_Note0"	"美狄亚最多只有3个球。"
"DOTA_Tooltip_ability_invoker_invoke_Note0"	"生成的技能与三个球的排列顺序无关。"
"DOTA_Tooltip_ability_invoker_cold_snap_Note0"	"只有10点以上的实际伤害才能触发急速冷却。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Note0"	"减速效果对技能免疫状态下的单位无效。"
"DOTA_Tooltip_ability_invoker_tornado_Note0"	"被强袭飓风吹起时单位处于无敌状态，落地时受到伤害。"
"DOTA_Tooltip_ability_invoker_emp_Note0"	"对被吹起的单位（强袭飓风或Eul的神圣法杖）无效。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0"	"每个敌方单位受到伤害的间隔为0.5秒，后续较小的灼烧伤害持续3秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1"	"陨石移动的速度为300。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note0"	"施放后立即获得目标区域的视野。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note1"	"美狄亚使用阳炎冲击击杀英雄后，即使不在经验范围内也能获得经验。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0"	"施放此技能后原有的熔炉精灵将会死亡。"
"DOTA_Tooltip_ability_invoker_ice_wall_Note0"	"如果敌人在受到寒冰之墙作用后获得技能免疫状态，那么减速效果对其依然有效。"
"DOTA_Tooltip_ability_silencer_last_word_Note0"	"持续施法类技能在英雄结束施法后触发此技能的效果。"
"DOTA_Tooltip_ability_silencer_global_silence_Note0"	"沉默效果对隐身和技能免疫单位有效，但是期间获得技能免疫状态将移除该效果。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0"	"根据使用此技能后的魔法值计算附加伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0"	"被禁锢的单位将会在小地图上不可见，并且处于无敌状态。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1"	"被禁锢的单位依然能受到神智之蚀的作用。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0"	"除了奥术天球，大多数没有冷却时间的技能都不能触发精气光环。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note0"	"如果在嗥叫的持续时间内召狼，他们也会有嗥叫效果，直到嗥叫持续时间结束。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note1"	"精灵狼拥有80%%的魔法抗性。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note2"	"使用此技能后原来的精灵狼将会死亡。"
"DOTA_Tooltip_ability_lycan_shapeshift_Note0"	"狼人的移动速度不会受到妖术的影响。"
"DOTA_Tooltip_ability_lycan_shapeshift_Note1"	"变狼后狼人的碰撞体积减小。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0"	"熊灵受到的大多数技能效果与英雄相同。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1"	"如果熊灵在3秒内受到伤害将无法重新召唤熊灵。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0"	"被缠绕的单位将无法使用闪烁类技能，如果进入隐身状态也会显形。"
"DOTA_Tooltip_ability_lone_druid_true_form_Note0"	"在2秒变形期间可以躲避眩晕技能。"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0"	"醉酒云雾可以被躲避。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0"	"大地元素将继承酒仙的所有光环，以及真视宝石的真视效果。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note2"	"技能结束后，酒仙会根据大地→狂风→烈火的顺序选择未阵亡的元素重生。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0"	"暗影剧毒可以作用处于崩裂禁锢的单位。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0"	"邪恶净化效果无视技能免疫。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0"	"目标单位将会强制面向芙兰朵露·斯卡雷特，而且芙兰朵露·斯卡雷特和幻象默认对目标发动攻击。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0"	"能够移除芙兰朵露·斯卡雷特的大部分负面状态。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1"	"芙兰朵露·斯卡雷特在施放时有0.5秒的无敌时间，可以躲避眩晕和伤害技能。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0"	"触发多重施法时，两次火焰爆轰之间有0.3秒的间隔。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note1"	"根据所学习的多重施法等级，魔法消耗将增加20/40/60点。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0"	"根据多重施法的等级此技能将拥有范围效果（150/300/450）。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1"	"每级多重施法都将使此技能的施法距离增加150。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note2"	"多重施法将使此技能有几率对1400范围内的随机敌方单位进行多次施放。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0"	"触发多重施法时，575范围内的友方单位将随机获得嗜血术效果。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1"	"对攻城单位有效。"
"DOTA_Tooltip_ability_treant_natures_guise_Note0"	"破隐一击无法被闪避。"
"DOTA_Tooltip_ability_treant_natures_guise_Note1"	"自然蔽护每隔0.75秒会检测附近有没有树木，如果没有，隐身效果消失。"
"DOTA_Tooltip_ability_treant_living_armor_Note0"	"可以点击小地图施放。"
"DOTA_Tooltip_ability_treant_overgrowth_Note0"	"效果无视技能免疫，但是在期间获得技能免疫状态将挣脱控制。"
"DOTA_Tooltip_ability_meepo_earthbind_Note0"	"地之束缚可以使敌方单位在进入隐身后显形，但是不能作用于已经隐身的单位。"
"DOTA_Tooltip_ability_meepo_earthbind_Note1"	"对技能免疫单位和Roshan无效。"
"DOTA_Tooltip_ability_meepo_poof_Note0"	"可以点击小地图施放。"
"DOTA_Tooltip_ability_meepo_poof_Note1"	"可以传送至米波的幻象。"
"DOTA_Tooltip_ability_meepo_geostrike_Note0"	"减速效果无视技能免疫。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0"	"克隆体不能使用奥术鞋，也不能使用神符。"
"DOTA_Tooltip_ability_visage_grave_chill_Note0"	"两个状态效果是分开驱散的。"
"DOTA_Tooltip_ability_visage_grave_chill_Note1"	"速度加成和目标的速度减少相互独立。"
"DOTA_Tooltip_ability_visage_soul_assumption_Note0"	"能量点数只计算来自玩家或Roshan的伤害，必须大于2点小于3000点。自残型伤害和灵魂超度造成的伤害不计算在内。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0"	"每次维萨吉受到50点以上来自其他玩家的伤害，保护层就会移除一层。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note0"	"施放召唤佣兽后已有的佣兽将会死亡。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note1"	"每个佣兽拥有7层攻击力加成。"
"DOTA_Tooltip_ability_undying_decay_Note0"	"窃据的力量可以叠加，但是敌方英雄的力量至少为1点。"
"DOTA_Tooltip_ability_undying_decay_Note1"	"力量的窃取先于技能造成的伤害。"
"DOTA_Tooltip_ability_undying_soul_rip_Note0"	"可以治疗墓碑，但是不能治疗或伤害其他建筑。"
"DOTA_Tooltip_ability_undying_tombstone_Note0"	"墓碑为技能免疫，但是可以被噬魂治疗。"
"DOTA_Tooltip_ability_undying_tombstone_Note1"	"僵尸和墓碑均为技能免疫。"
"DOTA_Tooltip_ability_undying_tombstone_Note2"	"如果初始目标死亡或丢失视野，僵尸将会死亡。"
"DOTA_Tooltip_ability_undying_flesh_golem_Note0"	"范围内受到作用的单位死亡后不朽尸王就会回复生命，与击杀者无关。"
"DOTA_Tooltip_ability_undying_flesh_golem_Note1"	"幻象死亡不会触发回复效果。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note0"	"目标滞空时，拉比克可以使用次级技能将目标扔往目标方向。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note1"	"单位落地后，自身不会受到范围眩晕效果。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note2"	"最远能将敌人扔375码。"
"DOTA_Tooltip_ability_rubick_null_field_Note0"	"与其他提高魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note0"	"无法窃取物品类技能。"
"DOTA_Tooltip_ability_disruptor_glimpse_Note0"	"飞行时间由目标的飞行距离决定。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0"	"力场不能困住技能免疫单位。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0"	"尖刺的移动速度是每秒1600码，最远作用距离为700码。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0"	"反弹的伤害与司夜刺客本应受到的实际伤害相同。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1"	"尖刺外壳只有在受到玩家控制单位的伤害后会反弹。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0"	"进入隐身时间为0。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1"	"如果在隐身期间使用了技能，或者隐身时间结束，额外伤害的效果将会消失。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0"	"娜迦海妖在施法时有0.3秒的无敌时间，可以用来躲避眩晕和伤害。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1"	"施放后，将会移除娜迦海妖身上大部分效果。"
"DOTA_Tooltip_ability_naga_siren_ensnare_Note0"	"无视技能免疫。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Note0"	"娜迦海妖的幻象也会施放激流，但是同时处于多个作用范围的敌人只会受到一次伤害效果。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0"	"海妖之歌作用下的单位处于无敌状态，不会受到任何伤害。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1"	"对技能免疫单位无效。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2"	"海妖之歌的作用范围以娜迦海妖为中心，如果她远离了作用单位，他们将会醒来。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius"	"作用范围："
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0"	"在持续施法期间获得的视野不断增大。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1"	"可以伤害机械单位。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0"	"如果目标在0.1秒内移动超过300码（例如闪烁技能），法力流失对此次移动不会造成任何效果。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0"	"如果光之守卫死亡，技能效果将会中断。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1"	"召回将打断持续施法。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2"	"可以选择禁用帮助，防止光之守卫对你使用此技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3"	"可以点击小地图施放，将会选择施放点最近的友方英雄。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0"	"在0.4秒内击退250码，从目标区域的中心算起。落地后受作用单位将摧毁150范围内的树木。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1"	"不能打断持续施法。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0"	"在持续施法期间获得的视野不断增大。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note1"	"可以伤害机械单位。"
"DOTA_Tooltip_ability_wisp_tether_Note0"	"如果闪电之链的目标距离艾欧700码以外，他将链接目标并将自己向目标牵引（牵引后相距300码）。"
"DOTA_Tooltip_ability_wisp_tether_Note1"	"被闪电之链连接的单位回复速度相比多50%。"
"DOTA_Tooltip_ability_wisp_spirits_Note0"	"最小/最大距离：100/875。"
"DOTA_Tooltip_ability_wisp_overcharge_Note0"	"艾欧用闪电之链连接的单位也会得到攻击速度和伤害减免的加成，但是只有艾欧会不断流失生命和魔法。"
"DOTA_Tooltip_ability_wisp_relocate_Note0"	"敌人在施法延迟期间会在大地图和小地图上目标区域都收到视觉特效提示。"
"DOTA_Tooltip_ability_wisp_relocate_Note1"	"如果艾欧在施法延迟期间被控制，降临将会取消。"
"DOTA_Tooltip_ability_wisp_relocate_Note2"	"如果闪电之链连接了友方英雄，该英雄将和你一起被传送。你可以随时断开连接，防止英雄和你一同传送。"
"DOTA_Tooltip_ability_slark_dark_pact_Note0"	"经过1.5秒施法延迟后，每隔0.1秒释放1道伤害波造成伤害，总共10道。"
"DOTA_Tooltip_ability_slark_dark_pact_Note1"	"每道伤害波还会移除saber alter身上的负面效果。"
"DOTA_Tooltip_ability_slark_dark_pact_Note2"	"不能使用此技能自杀。"
"DOTA_Tooltip_ability_slark_dark_pact_Note3"	"如果saber alter死亡，伤害波将停止释放。"
"DOTA_Tooltip_ability_slark_pounce_Note0"	"施放后saber alter以933.33的速度向前跳跃，抓住敌方英雄或跳跃700码后停下。"
"DOTA_Tooltip_ability_slark_pounce_Note1"	"不能束缚技能免疫单位。"
"DOTA_Tooltip_ability_slark_pounce_Note2"	"saber alter落地点附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_slark_pounce_Note3"	"闪烁或传送将会打破束缚。"
"DOTA_Tooltip_ability_slark_essence_shift_Note0"	"属性值最少为1点。"
"DOTA_Tooltip_ability_slark_essence_shift_Note1"	"saber alter或受到作用的单位死亡后，阵亡单位因能量转移变化的属性值将回归正常。但是两方的属性值相互独立，并无关联。"
"DOTA_Tooltip_ability_slark_shadow_dance_Note0"	"如果saber alter受到中立生物的攻击，2秒内将失去被动的移速加成和生命恢复效果。"
"DOTA_Tooltip_ability_slark_shadow_dance_Note1"	"移动速度和生命恢复速率加成效果有0.5秒的生效和失效时间。"
"DOTA_Tooltip_ability_medusa_split_shot_Note0"	"次级目标将是除了主要目标外距离最近的敌方单位。"
"DOTA_Tooltip_ability_medusa_split_shot_Note1"	"如果在分裂箭开启的状态下创造幻象，幻象也将继承此技能。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0"	"秘术异蛇无法躲避。"
"DOTA_Tooltip_ability_medusa_mana_shield_Note0"	"伤害的吸收先于任何伤害减免机制，所以提高物理护甲，物理格挡和魔法抗性都不能减少吸收相同伤害所需的魔法。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0"	"效果无视技能免疫。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Note1"	"无论敌方单位是在美杜莎施放技能期间的何时受到石化凝视作用，他受到的技能效果都是满额的持续时间。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0"	"击晕效果无视技能免疫。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1"	"不与碎颅锤叠加。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0"	"仅在远程状态下可以使用。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1"	"两个技能的冷却时间相互独立。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0"	"仅在近战状态下可以使用。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1"	"两个技能的冷却时间相互独立。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0"	"对幻象无效。"
"DOTA_Tooltip_ability_centaur_double_edge_Note0"	"双刃剑对目标和自身都造成魔法伤害。"
"DOTA_Tooltip_ability_centaur_return_Note0"	"反击会在受到攻击时触发。"
"DOTA_Tooltip_ability_centaur_return_Note1"	"反击能对防御塔造成伤害。"
"DOTA_Tooltip_ability_centaur_stampede_Note0"	"对技能免疫单位无效。"
"DOTA_Tooltip_ability_centaur_stampede_radius"	"踩踏作用范围："
"DOTA_Tooltip_ability_centaur_stampede_slow_duration"	"停滞持续时间："
"DOTA_Tooltip_ability_magnataur_empower_Note0"	"攻击力加成根据基础攻击力和主属性加成计算。"
"DOTA_Tooltip_ability_magnataur_empower_Note1"	"分裂伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"DOTA_Tooltip_ability_magnataur_empower_Note2"	"分裂伤害无视技能免疫。"
"DOTA_Tooltip_ability_magnataur_empower_Note3"	"远程单位的攻击没有分裂效果。"
"DOTA_Tooltip_ability_magnataur_skewer_Note0"	"不能作用于技能免疫单位。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0"	"眩晕和牵引效果无视技能免疫。"
"DOTA_Tooltip_ability_shredder_chakram_Note0"	"如果伐木机魔法不足或移动超过2000码，锯齿飞轮将会飞回。"
"npc_dota_hero_bristleback_bio"	"瑞格沃在打架时从不以背示人，他因与众多强大烦人的拳手进行的正面交锋为人称道。醉汉们给他冠以“刚背大师”的美名，从斯洛姆王国到厄泽王国的路上，沿途经过的所有酒馆他都插手了后院发生的斗殴。终于，一个寻求打手的酒吧老板注意到了他的英勇事迹。为了少许的酒钱，钢背兽帮酒馆收集账单，维护秩序，偶尔还能折断一两条腿，如果不走运的吐丝家伙碰到了他那就是五条。

在一晚痛快的干架中，钢背兽终于遇到了自己的对手，他眼看着酒馆的常客和老板身上都受了不少伤。“先生，你那长牙让我不爽。”他对着一个来自北方荒原，体型巨大的家伙醉醺醺地哼道。接下来就是场世纪大战。十多个斗士一拥而上。凳子无一幸免，最后不可思议的发生了：酒钱没付。数月过去，钢背兽的伤口愈合了，他的刺针也长回来了；但是执法者的名誉受损非常棘手。他自己拿钱付了账单，发誓要去追寻这个北方人，让他加倍偿还。然后他做了件之前从没做过的事：实际上他训练过，在训练中他对自己有了惊人的发现。他折了折自己的刺针后，嘴角扬起了一丝微笑。在战斗中背部迎人或许正好合适。"
"DOTA_Tooltip_ability_tusk_ice_shards_Note0"	"将创造不可通行的障碍。"
"DOTA_Tooltip_ability_tusk_snowball_Note0"	"雪球可以摧毁树木。"
"DOTA_Tooltip_ability_tusk_snowball_Note2"	"幻象不会进入雪球，但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note0"	"如果没有下达其他指令，魔印将跟随巨牙海民。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note1"	"魔印的移动不受地形限制，移动速度为310，需要3/3/4/4次英雄攻击或12/12/16/16次非英雄攻击才会被摧毁吗，白昼/夜间视野为400/400，击杀赏金为90/100/110/120。"
"DOTA_Tooltip_ability_tusk_walrus_punch_Note0"	"本技能的所有效果无视技能免疫。"
"npc_dota_hero_skywrath_mage_bio"	"作为苍白之巢王庭的高阶法师，扎贡纳斯的生活非常困苦。他天生就宣誓保护荆棘王座之主，但是对现在的天怒女皇痛恨得咬牙切齿。身为出身高贵的年轻人，他与荆棘王座的第一继承人，天怒皇族的长公主曾是亲密无间的伙伴。他对她浓烈的爱意至死不渝，不过出于自身的身份，他全身心投入到奥术的学习中，努力去掌握天怒一族的法术。

由于对奥术的着迷，他没有发现王庭有人密谋背叛仙德尔莎，错失阻止阴谋的机会。在王庭的暴力政变瞬息而过，等他在如山的魔法书前抬起头来，发现他挚爱的老友已经无处寻觅。荆棘王座现在由仙德尔莎心肠歹毒的妹妹霸占，而扎贡纳斯无能为力。天怒法师拥有的魔力只会在他保护天怒皇族时才能掌控，所以奋起反抗荆棘王座只会让他一无是处。他坚守自己的岗位，相信总有一天他的真爱将回到应有的王位上。同时，仙德尔莎残破的肉体经由女神丝奎奥克的魔力成为复仇能量的化身，她也知晓天怒法师的暗恋。

在他梦想着让深爱的女皇重登苍白之巢时，他更渴望让仙德尔莎重拾健全的肉体形态。天性品行高尚，宅心仁厚的他侍奉王庭时阳奉阴违的举动让自己苦恼不已；但是最要命的是，想象着复仇之魂内心因为立场的对立而对他无比憎恨，他痛彻心扉。"
"DOTA_Lobby_No_Players_Title"	"有一方没有玩家"
"DOTA_Lobby_No_Players_Desc"	"天辉方或夜魇方至少有一名玩家。"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_ability_item_abyssal_blade_Note0"	"眩晕的施法距离与近战单位的攻击距离相同。"
"DOTA_Tooltip_ability_item_abyssal_blade_Note1"	"不与其他重击效果叠加。"
"DOTA_Tooltip_ability_item_armlet_Note0"	"力量值的变化会影响血量上限和当前生命值，但是不会致死。"
"DOTA_Tooltip_ability_item_basher_Note0"	"不与其他击晕类技能叠加，但是能与短暂击晕类（如金箍棒）叠加。"
"DOTA_Tooltip_ability_item_bfury_Note0"	"分裂伤害会根据护甲类型有所减少，但是与护甲数值无关。"
"DOTA_Tooltip_ability_item_bfury_Note1"	"分裂伤害无视技能免疫。"
"DOTA_Tooltip_ability_item_black_king_bar_Note0"	"再次购买黑皇杖也不会重置天神下凡的持续时间。"
"DOTA_Tooltip_ability_item_black_king_bar_Note1"	"使用黑皇杖将使部分有益状态消失。"
"DOTA_Tooltip_ability_item_blade_mail_Note0"	"反弹的均为减免前的伤害。"
"DOTA_Tooltip_ability_item_blade_mail_Note1"	"伤害反弹不会反弹来自其他刃甲的伤害。"
"DOTA_Tooltip_ability_item_blink_Note0"	"快速点击两次会将自己往己方泉水方向传送。"
"DOTA_Tooltip_ability_item_bloodstone_Note0"	"如果英雄身上有多个血精石，只有第一个会获得点数。"
"DOTA_Tooltip_ability_item_bottle_Note0"	"魔瓶可以共享。"
"DOTA_Tooltip_ability_item_cheese_Note0"	"奶酪可以共享。"
"DOTA_Tooltip_ability_item_cloak_Note0"	"能与其他提高魔法抗性的技能叠加。"
"DOTA_Tooltip_ability_item_cyclone_Note0"	"不能对队友使用龙卷风。"
"DOTA_Tooltip_ability_item_desolator_Note0"	"护甲降低效果对建筑有效。"
"DOTA_Tooltip_ability_item_dust_Note0"	"对范围内的敌方单位施加状态，他们在隐身状态下依然会显形。"
"DOTA_Tooltip_ability_item_ethereal_blade_Note0"	"与幽魂权杖共享冷却时间。"
"DOTA_Tooltip_ability_item_ethereal_blade_Note1"	"虚无状态下的单位将额外受到40%的魔法伤害。"
"DOTA_Tooltip_ability_item_force_staff_Note0"	"快速点击两次可以对自身施放原力。"
"DOTA_Tooltip_ability_item_force_staff_Note1"	"原力法杖不会打断目标的动作。"
"DOTA_Tooltip_ability_item_force_staff_Note2"	"对时间结界，决斗或黑洞内的单位无效。"
"DOTA_Tooltip_ability_item_gem_Note0"	"在信使身上时没有实际效果。"
"DOTA_Tooltip_ability_item_ghost_Note0"	"如果在开启期间进入技能免疫状态，幽魂效果将会中止。如果在技能免疫状态下开启权杖将不会拥有幽魂效果。"
"DOTA_Tooltip_ability_item_ghost_Note1"	"与虚灵之刃共享冷却时间。"
"DOTA_Tooltip_ability_item_hand_of_midas_Note0"	"获得的金钱属于可靠金钱（不会得到击杀该单位的正常金钱）。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0"	"只能存在一个被支配的单位。如果支配了新的单位，原来的单位将会死亡。"
"DOTA_Tooltip_ability_item_hood_of_defiance_Note0"	"能与其他提高魔法抗性的技能叠加。"
"DOTA_Tooltip_ability_item_invis_sword_Note0"	"拥有0.3秒的进入隐身时间。"
"DOTA_Tooltip_ability_item_invis_sword_Note1"	"如果隐身结束时没有攻击，额外伤害效果将会消失。"
"DOTA_Tooltip_ability_item_magic_stick_Note0"	"1200码视野范围内敌人使用技能就会获得点数。"
"DOTA_Tooltip_ability_item_magic_stick_Note1"	"部分英雄技能和物品技能的施放将不会增加点数。"
"DOTA_Tooltip_ability_item_magic_wand_Note0"	"1200码视野范围内敌人使用技能就会获得点数。"
"DOTA_Tooltip_ability_item_magic_wand_Note1"	"部分英雄技能和物品技能的施放将不会增加点数。"
"DOTA_Tooltip_ability_item_manta_Note0"	"有0.1秒的施法时间，其间处于无敌状态。"
"DOTA_Tooltip_ability_item_manta_Note1"	"可以使用幻影斧移除多种负面效果。"
"DOTA_Tooltip_ability_item_mekansm_Note0"	"回复不能作用于25秒内已经被回复作用过的单位。"
"DOTA_Tooltip_ability_item_mjollnir_Note0"	"静电冲击的触发间隔大于1秒。"
"DOTA_Tooltip_ability_item_mjollnir_Note1"	"静电冲击的闪电将会对拥有护盾的英雄周围单位造成魔法伤害，静电冲击只会对900范围以内的目标发出闪电冲击。"
"DOTA_Tooltip_ability_item_pers_Note0"	"坚韧球可以共享。"
"DOTA_Tooltip_ability_item_pipe_Note0"	"多个法术护盾效果不会叠加。"
"DOTA_Tooltip_ability_item_pipe_Note1"	"能与其他提高魔法抗性的技能叠加。"
"DOTA_Tooltip_ability_item_poor_mans_shield_Note0"	"多种伤害格挡物品的效果互不叠加。"
"DOTA_Tooltip_ability_item_quelling_blade_Note0"	"最多携带一把。"
"DOTA_Tooltip_ability_item_ring_of_basilius_Note0"	"王者之戒，天鹰之戒和弗拉迪米尔的祭品拥有的护甲光环互不叠加。"
"DOTA_Tooltip_ability_item_ring_of_health_Note0"	"治疗指环可以共享。"
"DOTA_Tooltip_ability_item_ring_of_regen_Note0"	"回复戒指可以共享。"
"DOTA_Tooltip_ability_item_heavens_halberd_Note0"	"缴械效果只有技能免疫状态可以移除。"
"DOTA_Tooltip_ability_item_sheepstick_Note0"	"目标的基础移速将降至140，但是若拥有极限移动速度的状态就不会受影响。"
"DOTA_Tooltip_ability_item_shivas_guard_Note0"	"极寒冲击的扩张速度为350，最大半径为900。"
"DOTA_Tooltip_ability_item_shivas_guard_Note1"	"极寒冲击将以施放者为中心。"
"DOTA_Tooltip_ability_item_skadi_Note0"	"近战单位的霜冻攻击效果持续5秒，远程单位的持续2.5秒。"
"DOTA_Tooltip_ability_item_sobi_mask_Note0"	"贤者面罩可以共享。"
"DOTA_Tooltip_ability_item_soul_ring_Note0"	"如果获取的魔法值超过了魔法上限，将会变成缓冲魔法，直接加在魔法上限上，使用时将优先进行消耗。如果在持续时间结束时没有使用，额外的魔法将会消失。"
"DOTA_Tooltip_ability_item_stout_shield_Note0"	"多种伤害格挡物品的效果互不叠加。"
"DOTA_Tooltip_ability_item_travel_boots_Note0"	"与回城卷轴共享冷却时间。"
"DOTA_Tooltip_ability_item_vanguard_Note0"	"多种伤害格挡物品的效果互不叠加。"
"DOTA_Tooltip_ability_item_vladmir_Note0"	"王者之戒，天鹰之戒和弗拉迪米尔的祭品拥有的护甲光环互不叠加。"
"DOTA_Tooltip_ability_item_void_stone_Note0"	"虚无宝石可以共享。"
"DOTA_Tooltip_ability_item_arcane_boots_Note0"	"米波的克隆体不能使用。"
"DOTA_Tooltip_ability_item_ring_of_aquila_Note0"	"王者之戒，天鹰之戒和弗拉迪米尔的祭品拥有的护甲光环互不叠加。"
"DOTA_SpectatorSelect"	"观众选择指针下方单位"
"Store_FilterType_Contributors"	"作者："
"Store_FilterElement_All"	"所有"
"Store_FilterElement_ValveContributor"	"Valve"
"Attrib_Particle73"	"诅咒精华"
"Attrib_Particle74"	"圣洁精华"
"Attrib_G1League"	"第%s1届G-1联赛"
"DOTA_WeeklyChallenge_Header"	"您的每周英雄挑战"
"DOTA_WeeklyChallenge_Description"	"每周英雄挑战列表每过一周都会刷新一次。使用列表上的英雄赢得一次比赛就能完成挑战，并且该比赛中将获得额外战斗点数。"
"DOTA_AntiAddiction_Level2_Warning_GREEN_chat"	"ℓ您的帐户信息尚未完善，存在严重安全隐患，请您及时补填帐户信息。"
"DOTA_AntiAddiction_Level2_Warning_GREEN"	"ℓ由于您的帐户信息尚未完善，存在严重的安全隐患，游戏3小时后将收益减半，5小时后游戏内将无收益，请您及时补填帐户信息并重新登录。"
"DOTA_AntiAddiction_Level2_Warning_RED"	"亲爱的玩家，您已进入亚健康游戏时间，建议您离线休息。由于您的帐户信息尚未完善，存在严重的安全隐患，请您及时补填帐户信息并重新登录。"
"DOTA_AntiAddiction_Reminder_Warning1"	"ℓ【系统】防沉迷系统提示：您的游戏累计连续在线时间已经达到 %s1 小时。"
"DOTA_AntiAddiction_Reminder_Warning2"	"ℓ【系统】防沉迷系统提示：您的游戏累计连续在线时间已经达到 %s1小时，进入亚健康游戏时间，游戏内收益将减半，请您注意休息。"
"DOTA_AntiAddiction_Reminder_Warning3"	"ℓ【系统】防沉迷系统提示：您已处于亚健康游戏时间，游戏内将无收益，建议您离线休息。"
"DOTA_AntiAddiction_Level1_Warning_GREEN_chat"	"ℓ您的年龄未满18岁，正受到“防沉迷系统”的限制"
"DOTA_AntiAddiction_Level1_Warning_RED"	"ℓ亲爱的玩家，您已处于亚健康游戏时间，建议您离线休息。轻松游戏，不沉迷。感谢您的理解与支持。"
"DOTA_Tutorial_M2_BridgeOut"	"潮汐猎人逃走了。他跑出了你的普通攻击的范围，不过你的<font color='#006697' face='Dota Hypatia Bold'><b>终极技能</b></font>有很远的射程，我们还需要更多的经验...\n\n哦！这边走！"
"DOTA_Tutorial_M2_SecretGo"	"那边有<font color='#006697' face='Dota Hypatia Bold'><b>神秘商店</b></font>！我们快去看看。"
"DOTA_Tutorial_M2_SecretExplain"	"哦！是客人！<font color='#006697' face='Dota Hypatia Bold'><b>神秘商店</b></font>里的东西可是在基地里买不到的哦。\n\n快来试试把<font color='#006697' face='Dota Hypatia Bold'><b>速度之靴</b></font>升级成<font color='#006697' face='Dota Hypatia Bold'><b>奥术鞋</b></font>吧！\n\n升级的话你需要<font color='#006697' face='Dota Hypatia Bold'><b>能量之球</b></font>。"
"DOTA_Tutorial_M2_UpgradeBoots"	"就像那样，你把两个物品合成，打造了双<font color='#006697' face='Dota Hypatia Bold'><b>奥术鞋</b></font>！这可不是每个英雄都能出的，你出正合适。\n\n奥术鞋是主动物品，来试试吧，赶快点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_arcane_boots%</b></font>。"
"DOTA_Tutorial_M2_UpgradeComplete"	"我们要向前推进，找到更多地方赚到经验。"
"DOTA_Tutorial_M2_CourierBuyItem1"	"有了这么多黄金。升级时间到了！。把你的指环升级成<font color='#006697' face='Dota Hypatia Bold'><b>王者之戒</b></font>！\n\n快点击<font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>打开商店购买<font color='#006697' face='Dota Hypatia Bold'><b>贤者面罩</b></font>。"
"DOTA_Tooltip_ability_shredder_timber_chain_speed"	"锯链发射速度："
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0"	"刺针扫射的伤害不能被伤害格挡类技能减免。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note0"	"钢背兽的背面是以背部中心点为原点，向左向右各呈70度角的扇形区域。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note1"	"钢背兽的侧面是以背部中心点为原点，向左向右各呈110度角的扇形区域，背面的扇形区域不算在内。"
"DOTA_Tooltip_ability_bristleback_warpath_Note0"	"钢背兽的幻象也能继承技能效果。"
"DOTA_Tooltip_ability_bristleback_warpath_Note1"	"使用物品不会触发战意。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0"	"鹰群移动非常缓慢（500移速），提供325码的范围视野。击中目标后，将给予目标区域的视野，持续3.34秒。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1"	"奥法鹰隼无法被躲避。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0"	"如果作用范围内没有英雄或英雄处于迷雾中，该技能将没有效果。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1"	"击中英雄后附近的小兵也会受到相同伤害。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2"	"光弹将给予附近的400码视野，击中后将获得目标区域的视野，持续3.34秒。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0"	"减少魔法抗性的效果对小兵无效。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0"	"神秘之耀仅对英雄有效，幻象或非英雄单位将不会受到伤害。"
"DOTA_InternationalInviteMessage"	"您已经被邀请参加2013年国际邀请赛，请马上完善注册信息。\n\n请赶快完成注册，以免耽误您的行程。\n\n请您尽快检查自己的电子邮箱，核实自己的信息。"
"DOTA_UI_Delete_Question"	"删除？"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow"	"震荡光弹"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal"	"上古封印"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description"	"受到沉默作用，所受魔法伤害提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_ConfirmDelete"	"确认删除"
"DOTA_ConfirmDeleteDesc"	"您确定要删除该录像文件吗？"
"DOTA_ReplaySize"	"文件大小：%s1MB"
"dota_watch_local_tab"	"已下载录像"
"replay_players"	"玩家："
"report_communication_abuse"	"辱骂玩家"
"report_communication_abuse_desc"	"他们通过文字或语音形式在交流频道辱骂他人。"
"UI_Searching"	"搜寻中..."
"DOTA_SignOnMessage_Header"	"信息"
"DOTA_Workshop_ConfirmInGameError"	"现在您正在游戏中，无法进入游戏内测试物品。"
"DOTA_Workshop_ConfirmInGame"	"开始使用本地服务器？"
"DOTA_Workshop_ConfirmInGameDescription"	"为了在游戏内测试您提交的作品，需要启用本地游戏服务器。"
"DOTA_ItemTest_Animation_Die2"	"备用死亡动作"
"DOTA_Import_Spiderling"	"小蜘蛛"
"DOTA_Import_Spiderling_Desc"	"小蜘蛛需要一个模型文件。"
"DOTA_AntiAddiction_Initial_With_ID_18Plus"	"上一次登录时间： %s1\n上一次登录IP： %s2"
"DOTA_AntiAddiction_Initial_With_ID_Under_18"	"您的年龄未满18岁，正受到“防沉迷系统”的限制\n上一次登录时间： %s1\n上一次登录IP： %s2"
"DOTA_AntiAddiction_Initial_No_ID"	"ℓ您的帐户信息尚不完善，存在严重安全隐患，请您及时补填帐户信息。\n上一次登录时间： %s1\n上一次登录IP： %s2"
"DOTA_AntiAddiction_Initial_DateFormat"	"%s1年%s2月%s3日 %s4:%s5:%s6"
"DOTA_Tutorial_M2_TeleportCourier"	"现在使用<font color='#006697' face='Dota Hypatia Bold'><b>运送物品</b></font>的按钮让信使把物品送过来。"
"DOTA_Tutorial_M2_TeleportChannel"	"现在信使已经上路了，你需要知道一些关于传送的事情。传送卷轴属于<font color='#006697' face='Dota Hypatia Bold'><b>持续施法</b></font>类技能，所以在施放时必须在原地不动。如果中途移动了，施法就会取消。"
"dota_region_pw"	"完美世界"
"dota_matchgroup_pw"	"完美世界"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds"	"压倒性优势"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description"	"移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack"	"强攻"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，生命恢复速率提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
"DOTA_Tooltip_modifier_legion_commander_duel"	"决斗"
"DOTA_Tooltip_modifier_legion_commander_duel_Description"	"决斗中，直到双方有人死亡或效果结束。"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost"	"决斗获胜加成攻击力"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description"	"每次决斗胜利都将获得永久攻击力加成"
"no_reports_remaining"	"本周您已经用完了所有举报次数。"
"invalid_team_hint"	"未知队伍，点击进行查找"
"visit_team_profile"	"战队资料"
"schedule_game_id"	"比赛编号：%s1"
"DOTA_Workshop_ImportHudSkin"	"导入游戏界面皮肤"
"DOTA_Workshop_File_HudSkin"	"游戏界面皮肤图片（png格式）"
"DOTA_Workshop_SubmissionType_HudSkin"	"游戏界面皮肤"
"DOTA_Workshop_SubmissionType_HudSkin_Desc"	"用于替换游戏内界面的图片组。"
"DOTA_ItemTest_Images_Title"	"图片"
"DOTA_ItemTest_HudSkin_Intro"	"游戏界面皮肤是用于替换游戏内界面的图片组。"
"DOTA_ItemTest_HudSkin_Desc"	"使用Photoshop的游戏界面皮肤导出工具生成的一组PNG格式文件。浏览并选择其中的一个文件，我们就能找到其他的。所有文件必须位于导出工具生成的同一文件夹下。"
"DOTA_ItemTest_HudSkin_Help"	"游戏界面皮肤帮助"
"DOTA_ItemTest_RequiredFileError"	"所需文件无法找到！"
"DOTA_ItemTest_RequiredFile_Name"	"无法找到以下名称的所需文件：\n %s1"
"DOTA_ItemTest_ZipError"	"文件错误！"
"DOTA_ItemTest_ZipError_Desc"	"无法在%s1中创建提交作品的临时zip文件"
"DOTA_Tutorial_M2_RingUpgraded"	"很好！贤者面罩和你的守护指环已经合成了<font color='#006697' face='Dota Hypatia Bold'><b>王者之戒</b></font>。\n\n这件物品可以提升己方小兵的护甲。现在，我们来把护甲光环关闭。\n\n只需<font color='#006697' face='Dota Hypatia Bold'><b>%!item_ring_of_basilius%</b></font>就能将光环关闭。"
"npc_dota_elder_titan_ancestral_spirit"	"星体游魂"
"npc_dota_hero_elder_titan_bio"	"也许有人会问：“这个世界是如何形成的？”在所有现存世界中，为什么这个世界的属性如此奇特，如此多样化，其中的生物，文化和传说更是数不胜数呢？“答案，”有人低语道，“就在于巨神们。”

这些原初的先祖在宇宙形成伊始就已在世——即使他们并非创世的见证，他们降世时耳中也是回荡着创世的巨响。带着宇宙原初力量的印记，他们最大的愿望是自己创世者的生涯能得到延续。所以他们转而承担了改造事物的任务：捶打、鼓风、加热、塑形，一切全凭意志。事物改造后如果失去了挑战性，他们就会提着工具转向自己，修正自己的思想，锻炼自己的灵魂，提高自身的忍耐力。现实本身就是他们锻造的终极目标。但是，在这样的过程中，他们有时也会犯错。在施展雄图大志时，错误总是不可避免。

我们所知的上古巨神是伟大的创造者，他曾在创世的熔炉研习。在磨砺技艺时，他打碎了一样东西，无法修复、只能放弃的东西。他陷入了自己破碎的世界，这也是他自己破碎的灵魂。他 滞留所在的位面里全是参差不齐的碎片和漫山遍野的裂缝，还有其他从初生宇宙裂缝中散落的失落残片。这就解释了为什么众所周知的世界形似一座小岛，岛上尽是失事船只上的幸存者，现在这些落难之人早已在历史长河中被忘却。世人虽无记忆，但是自责的人除外。他将永世寻找方法去完成修复工作，寻找再次与他残破的灵魂结合的方法，寻找修复世人和世界的方法。这就是我们所知的上古巨神。"
"dota_community_guilds"	"我的公会"
"dota_community_guilds_roster"	"成员列表"
"dota_community_guilds_info"	"公会介绍"
"dota_community_guilds_game_history"	"游戏历史"
"dota_community_guilds_teams"	"公会战队"
"dota_community_teams_no_team"	"没有加入战队"
"DOTA_GUILD_CREATE"	"创建公会"
"DOTA_GUILD_ROSTER"	"成员列表"
"DOTA_GUILD_INFO"	"公会信息"
"DOTA_GUILD_GAME_HISTORY"	"游戏历史"
"DOTA_GUILD_TEAMS"	"公会战队"
"dota_community_teams"	"战队"
"dota_community_teams_create"	"创建新的战队"
"dota_community_teams_manage"	"我的战队"
"dota_community_teams_pro"	"职业战队列表"
"dota_community_teams_game_history"	"游戏历史"
"DOTA_TEAM_CREATE"	"创建全新战队"
"DOTA_TEAM_MANAGE"	"管理我的战队"
"DOTA_TEAM_PROS"	"职业战队"
"dota_community_tournaments"	"锦标赛"
"dota_community_tournaments_manage"	"锦标赛管理"
"dota_community_tournaments_misc"	" "
"DOTA_TOURNAMENT_MANAGE"	"管理锦标赛"
"dota_team_kick"	"踢出"
"Guild_Create_Full_Name"	"公会全名"
"Guild_Create_Full_Name_Desc"	"这是公会的名字。将是全球唯一名字。"
"Guild_Create_Tag"	"公会标签/缩写"
"Guild_Create_Tag_Desc"	"这是公会名字的缩短版本，将会在游戏大厅，计分板和游戏内界面中显示。"
"Guild_Creation_Disclaimer"	"创建后，公会名字将不能更改，而且不能重复使用。"
"Guild_Browse_Logo"	"公会标志。这是公会的主要标志，将在所有界面中使用。标志的尺寸将调整为250 x 150。"
"Guild_Browse_Base_Logo"	"公会基地标志。将在进行公会比赛时作为游戏内基地的装饰。尺寸将会调整为256 x 256像素。"
"Guild_Browse_Banner_Logo"	"公会旗帜标志。在进行公会比赛时该标志将会放在游戏内的旗帜上。尺寸将调整为256 x 256像素，图片的左半部分作为旗帜正面，右半部分为旗帜背面。"
"Guild_Members"	"成员"
"guild_select"	"选择"
"guild_create"	"创建"
"guild_selection_header"	"选择公会"
"guild_create_new_button"	"创建新的公会"
"guild_slot_open"	"可以加入公会"
"guild_show_offline_players"	"显示离线玩家"
"guild_roster_sort_by"	"排序依据"
"guild_roster_sort_rank"	"职位"
"guild_roster_sort_name"	"名字"
"guild_roster_page"	"第%s1页"
"guild_roster_role_gm"	"公会会长"
"guild_roster_role_officer"	"官员"
"guild_roster_role_member"	"成员"
"guild_block_invites"	"屏蔽公会邀请"
"guild_member_usermenu_kick"	"从公会中开除"
"guild_invitation"	"公会邀请"
"guild_invite_text"	"您已被%s1邀请加入公会"
"guild_invite_usermenu"	"邀请加入“%s1”公会"
"DOTA_GuildInvite_Confirm_Header"	"确认公会邀请"
"DOTA_GuildInvite_Confirm_Message"	"要邀请%s1加入%s2？"
"DOTA_GuildInvite_Success_Header"	"公会邀请已发送"
"DOTA_GuildInvite_Success_Message"	"%s1已经接受邀请加入%s2"
"DOTA_GuildInvite_Failure_Header"	"公会邀请失败"
"DOTA_GuildInvite_Failure_Message"	"发生未知错误。请重试。"
"DOTA_GuildInvite_Failure_Message_NoPermission"	"您没有权限邀请玩家加入%s1。"
"DOTA_GuildInvite_Failure_Message_AlreadyInvited"	"%s1已经被邀请加入%s2。"
"DOTA_GuildInvite_Failure_Message_AlreadyInGuild"	"%s1已经是%s2的成员。"
"DOTA_GuildInvite_Failure_Message_TooManyAccountInvites"	"%s1收到的优秀公会邀请数量过多。"
"DOTA_GuildInvite_Failure_Message_TooManyGuildInvites"	"%s1收到的优秀工会邀请数量过多。"
"Team_Disband_Disclaimer"	"警告：解散战队将使永久解散，无法恢复。今后将不能重新创建该战队，或使用该战队名创建新的战队。要解散的战队中不得有战队成员。"
"Team_NoTeam"	"您现在不属于任何战队。"
"Team_Edit_Info"	"编辑战队信息"
"Team_ProSortOption1"	"名称"
"Team_ProSortOption2"	"近期游戏场数最高"
"team_list_heading"	"这里列出的是参加过职业赛事的战队，按近期比赛的场数排序。"
"team_list_sorting"	"排序依据"
"DOTA_UI_CREATE"	"创建"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit"	"星体游魂"
"sched_team1"	"参赛战队1"
"sched_team2"	"参赛战队2"
"DOTA_GuildCreate_Wait_Header"	"创建公会"
"DOTA_GuildCreate_Wait"	"公会创建中..."
"DOTA_TeamCreate_Wait_Header"	"创建战队"
"DOTA_TeamCreate_Wait"	"战队创建中..."
"DOTA_TeamEdit_Wait_Header"	"战队编辑中"
"DOTA_TeamEdit_Wait"	"提交战队更改中..."
"DOTA_TeamEdit_Success_Header"	"成功"
"DOTA_TeamEdit_Success_Message"	"成功更改战队信息。"
"DOTA_TeamEdit_Error_Header"	"编辑战队信息失败"
"DOTA_TeamEdit_Error_Unspecified"	"试图编辑战队信息的时候发生了问题。请重试。"
"DOTA_TeamEdit_Error_LogoUploadFailed"	"战队标志上传失败。"
"DOTA_TeamEdit_Error_CannotRename"	"最近战队已经改过名字。想要再次改名请等待{i:time_remaining}天。"
"DOTA_GuildCreate_Error_Header"	"公会创建失败"
"DOTA_GuildCreate_Error_Unspecified"	"试图创建公会时发生问题。请重试。"
"DOTA_GuildCreate_Error_GuildLimitReached"	"您加入的公会数量已经达到上限。"
"DOTA_GuildCreate_Error_LogoUploadFailed"	"公会标志上传失败。"
"DOTA_TeamCreate_Error_LogoUploadFailed"	"战队标志上传失败。"
"DOTA_ShowProfileButton"	"显示资料"
"DOTA_Guild_Created"	"已经创建完成"
"DOTA_Guild_Created_Desc"	"您现在可以开始通过点击玩家名字弹出的菜单邀请玩家加入您的新公会。"
"dota_create_guild_error_empty_name"	"您还没有指定名字。请输入名字。"
"dota_create_guild_error_empty_tag"	"您还没有指定标签。请输入标签。"
"dota_create_guild_error_bad_characters"	"现在还无法使用这些字符。请使用常用字母，数字，符号和空格。"
"dota_create_guild_error_name_taken"	"该名字已被人使用。请重新输入不同的名字。"
"dota_create_guild_error_too_long"	"名字过长。"
"dota_workshop_camera_tooltip_fullbody"	"全身预览"
"dota_workshop_camera_tooltip_day"	"白昼光照预览"
"dota_workshop_camera_tooltip_night"	"夜晚光照预览"
"dota_workshop_camera_tooltip_portrait"	"肖像预览"
"dota_workshop_camera_tooltip_ingame"	"游戏内预览"
"DOTA_Workshop_HudSkin_CopyErr"	"复制%s到位于%s\n的游戏界面测试文件夹失败"
"DOTA_ItemTest_Preview_Gesture"	"动作叠加："
"DOTA_Import_Wolves"	"精灵狼"
"DOTA_Import_Wolves_Desc"	"狼人的精灵狼需要一个模型，4个技能等级均会采用。在较高等级时会调大模型。"
"DOTA_Import_Lycan_Ult_Anim_Ability1"	"1技能 - 召狼"
"DOTA_Import_Wolves_Anim_Ability1_Desc"	"在英雄狼人施放嗥叫时精灵狼将进行的动作。该动作只会在精灵狼停在原地时使用。"
"DOTA_Import_Lycan_Ult_Anim_Ability2"	"2技能 - 嗥叫"
"DOTA_Import_Wolves_Anim_Ability2_Desc"	"在英雄狼人施放嗥叫时精灵狼将进行的动作。在精灵狼移动时，这个动作姿势将与奔跑动作结合。身体和腿部的骨骼应不受到这个动作的影响。"
"dota_vs"	"对阵"
"Econ_Store_PurchaseType_Rental_1Day"	"%s1（租用1天）"
"Econ_Store_PurchaseType_Rental_3Day"	"%s1（租用3天）"
"Econ_Store_PurchaseType_Rental_7Day"	"%s1（租用7天）"
"Econ_Store_PurchaseType_Promotion"	"%s1（促销）"
"Econ_Store_PurchaseType_PreviewItemUpgrade"	"%s1（预览物品升级）"
"Econ_Store_PurchaseType_Standard"	"%s1"
"DOTA_GuildInviteResponse_Failure_Header"	"接受邀请失败"
"DOTA_GuildInviteDeclineResponse_Failure_Header"	"拒绝邀请失败"
"DOTA_GuildInviteResponse_Failure_Message"	"未知错误。请重试。"
"DOTA_GuildInviteResponse_Failure_Message_NoPermission"	"您没有加入%s1的权限。"
"DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds"	"您加入的公会数量已经达到上限。"
"DOTA_GuildInviteResponse_Failure_Message_TooManyMembers"	"%s1的成员数量已经达到上限。"
"DOTA_GuildPromote_Confirm_Header"	"确认公会晋升"
"DOTA_GuildPromoteLeader_Confirm_Message"	"要把%s1晋升为%s2的公会会长吗？"
"DOTA_GuildPromoteOfficer_Confirm_Message"	"要把%s1晋升为%s2的官员吗？"
"DOTA_GuildPromote_Success_Header"	"晋升成功"
"DOTA_GuildPromoteLeader_Success"	"成功将%s1晋升为%s2的公会会长。"
"DOTA_GuildPromoteOfficer_Success"	"成功将%s1晋升为%s2的官员。"
"DOTA_GuildDemoteOfficer_Success"	"成功将%s1降级为%s2的官员。"
"DOTA_GuildDemoteMember_Success"	"成功将%s1降级为%s2的成员。"
"DOTA_GuildKick_Success_Header"	"开除成功"
"DOTA_GuildKickMember_Success"	"成功将%s1从%s2中开除。"
"DOTA_GuildDisband_Success_Header"	"解散成功"
"DOTA_GuildDisband_Success"	"您已经解散了%s1"
"DOTA_GuildDemote_Confirm_Header"	"确认公会降级"
"DOTA_GuildDemoteOfficer_Confirm_Message"	"要将%s1降级为%s2的官员吗？"
"DOTA_GuildDemoteMember_Confirm_Message"	"要将%s1降级为%s2的成员吗？"
"DOTA_GuildKick_Confirm_Header"	"确认公会开除"
"DOTA_GuildKick_Confirm_Message"	"要将%s1从%s2公会中开除吗？"
"DOTA_GuildDisband_Confirm_Header"	"确认公会解散"
"DOTA_GuildDisband_Confirm_Message"	"确认要解散%s1吗？\n\n未来该公会名字将无法被其他公会使用。\n\n这是永久行为，无法撤销。"
"DOTA_GuildRoleChange_Failure_Header"	"更改公会职位失败"
"DOTA_GuildRoleChange_Failure_Message"	"未知错误。请重试。"
"DOTA_GuildRoleChange_Failure_Message_NoPermission"	"您没有权限进行此职位变更。"
"DOTA_GuildRoleChange_Failure_Message_NoOtherLeader"	"在指定其他公会会长前您不能变更为该职位。"
"UI_days"	"天"
"UI_hours"	"小时"
"UI_minutes"	"分钟"
"UI_seconds"	"秒"
"DOTA_XPBonus_Confirm_Date"	"您确定要使用战斗点数飞升道具吗？您的战斗点数提升速率将上升至%s1，直到%s2。此道具将在使用后消失。"
"DOTA_TournamentProgram_Confirm"	"你确认要激活{g:dota_item_name:activate_item_def}吗？"
"DOTA_TournamentPassport_Confirm"	"你确定要激活勇士令状吗？"
"DOTA_TournamentPassport_Enabled"	"勇士令状已被激活并加入您的个人资料页面。"
"ActivateProgram"	"激活勇士令状"
"DOTA_TIP_CR_Title"	"邀请赛恶魔铁匠"
"DOTA_TIP_CR_SubTitle"	"观看TI3的比赛来升级您的信使"
"DOTA_TIP_CR_Desc"	"相传在工匠和战士之中论仆人有多可靠，打铁小恶魔无出其右。然而，当一个英雄选择了打铁小恶魔作为他们的信使后，他会发现这些聪明的小家伙会自我进化形态。因为被它们所亲眼见证的伟大战斗所激励，打铁小恶魔可能将会进化成为从未有过的异兽。"
"DOTA_CR_Customize_Title"	"选择信使款式"
"DOTA_SELECT_Button"	"选择"
"DOTA_SELECT_Indicate"	"已选择的信使"
"int2013_west_qualifiers_hed"	"选拔赛"
"int2013_west_qualifiers_title"	"西方选拔赛预测"
"int2013_west_qualifiers_subtitle"	"2013年5月13-19日，由GDStudio主办。"
"int2013_east_qualifiers_title"	"东方选拔赛预测"
"int2013_east_qualifiers_subtitle"	"2013年5月20-23日，28-30日，由BeyondTheSummit主办。"
"int2013_predict_title"	"预测前两名的队伍！"
"int2013_countdown_title"	"预测截止还剩"
"int2013_predict_instructions"	"要做出预测的话，请将一个队伍的队标拖到栏位中。"
"int2013_first_place"	"冠军"
"int2013_second_place"	"亚军"
"DOTA_TIP_MQ_Desc"	"在选拔赛阶段将有33到50场比赛。所有时间以游戏内时间为准。大翻盘是指胜利队伍在落后10000经济以后翻盘。看看您能不能比你朋友预测的更准！"
"DOTA_TIP_MQ_Score"	"您的预测分数:"
"DOTA_TIP_MQ_Points"	"%s1 分"
"DOTA_TIP_MQ_Select"	"作出预测"
"DOTA_TIP_MQ_PRED0"	"选择次数最多的英雄"
"DOTA_TIP_MQ_PRED1"	"禁用次数最多的英雄"
"DOTA_TIP_MQ_PRED2"	"拿一血最多的英雄"
"DOTA_TIP_MQ_PRED3"	"死亡次数最多的英雄"
"DOTA_TIP_MQ_PRED4"	"单场比赛中最高的每分钟金钱数"
"DOTA_TIP_MQ_PRED4_A"	"每分钟金钱数少于800"
"DOTA_TIP_MQ_PRED4_B"	"每分钟金钱数超过800"
"DOTA_TIP_MQ_PRED5"	"从未禁用或选择的英雄数量"
"DOTA_TIP_MQ_PRED6"	"大翻盘次数"
"DOTA_TIP_MQ_PRED6_A"	"不超过3次"
"DOTA_TIP_MQ_PRED6_B"	"不少于4次"
"DOTA_TIP_MQ_PRED7"	"最快游戏时间"
"DOTA_TIP_MQ_PRED7_A"	"少于18分钟"
"DOTA_TIP_MQ_PRED7_B"	"超过18分钟"
"DOTA_TIP_MQ_PRED8"	"超过60分钟的比赛场数"
"DOTA_TIP_MQ_PRED8_A"	"不超过5场"
"DOTA_TIP_MQ_PRED8_B"	"不少于6场"
"DOTA_TIP_MQ_PRED9"	"最早的击杀Roshan时间"
"DOTA_TIP_MQ_PRED9_A"	"早于1分钟"
"DOTA_TIP_MQ_PRED9_B"	"晚于1分钟"
"DOTA_TIP_MQ_PRED10"	"最早破塔时间"
"DOTA_TIP_MQ_PRED10_A"	"早于2分钟"
"DOTA_TIP_MQ_PRED10_B"	"晚于2分钟"
"DOTA_TIP_MQ_PRED11"	"购买圣剑数量"
"DOTA_TIP_MQ_PRED11_A"	"不超过2把"
"DOTA_TIP_MQ_PRED11_B"	"不少于3把"
"DOTA_TIP_MQ_PRED12"	"购买刷新球数量"
"DOTA_TIP_MQ_PRED12_A"	"不超过3个"
"DOTA_TIP_MQ_PRED12_B"	"不少于4个"
"DOTA_TIP_MQ_PRED13"	"单次最高暴击伤害"
"DOTA_TIP_MQ_PRED14"	"单场比赛中击杀Roshan最多的次数"
"DOTA_TIP_MQ_PRED14_A"	"不超过3次"
"DOTA_TIP_MQ_PRED14_B"	"不少于4次"
"DOTA_TIP_V_Title"	"VALVE隆重宣布将举办"
"DOTA_TIP_V_Tournament"	"2013年DOTA 2国际邀请赛"
"DOTA_TIP_V_Desc"	"今年盛夏，16支全球Dota 2顶级战队将空降西雅图，争夺2013年的冠军战队。持续3天的双淘汰赛程绝对不会辜负选手和粉丝们的期待，星期日举办的BO5总决赛更会将邀请赛的热烈气氛推向巅峰。欢迎您亲自前往西雅图久负盛名的贝纳罗亚音乐厅参与本次盛会，也可以在Dota 2客户端以及dota2.com上观看所有精彩比赛的现场直播！"
"DOTA_TIP_T_Title"	"参赛战队"
"int2013_teamqualifiedsubtitle"	"十六支为了大奖奋战的战队已经全部确定。这些来自世界各地的战队是精英中的精英。那这次将由谁举起冠军之神盾？"
"DOTA_TIP_AS_Title"	"全明星表演赛"
"DOTA_TIP_AS_Desc"	"完全由玩家社区来决定参赛选手的全明星表演赛将在国际邀请赛开场时举行。从所有参赛队伍的选手中选出您心中的梦幻阵容吧。比赛将在小组赛之前举行，Dota 2客户端内会有实时直播。"
"DOTA_TIP_AS_Team1"	"梦之队1"
"DOTA_TIP_AS_Team2"	"梦之队2"
"DOTA_TIP_PP_Title"	"总奖金"
"DOTA_TIP_PP_Desc"	"每售出一份国际邀请赛指南，国际邀请赛的总奖金都会增加2.50美金。"
"DOTA_TIP_PP_CurrentPool"	"当前总奖金"
"DOTA_TIP_PP_StretchGoals"	"挑战目标"
"DOTA_TIP_PP_StretchDesc"	"挑战目标奖励将在总奖金达到目标数额时解锁。"
"DOTA_TIP_PP_Goal_1"	"目标1"
"DOTA_TIP_PP_Goal_2"	"目标2"
"DOTA_TIP_PP_Goal_3"	"目标3"
"DOTA_TIP_PP_Goal_Amount_1"	"$1,700,000"
"DOTA_TIP_PP_Goal_Desc_1"	"拥有指南的玩家将获得限量版的125%战斗加成，效果持续到国际邀请赛结束。"
"DOTA_TIP_PP_Goal_Amount_2"	"$1,850,000"
"DOTA_TIP_PP_Goal_Desc_2"	"指南信使达到更高等级"
"DOTA_TIP_PP_Goal_Amount_3"	"$2,000,000"
"DOTA_TIP_PP_Goal_Desc_3"	"拥有指南的玩家将获得全新的国际邀请赛主题游戏界面皮肤。"
"DOTA_TIP_Player_Title"	"选手资料"
"DOTA_TIP_Player_Name"	"真名"
"DOTA_TIP_Player_Country"	"国籍"
"DOTA_TIP_Player_Age"	"年龄"
"DOTA_TIP_Player_Role"	"队内位置"
"DOTA_TIP_Player_Team"	"战队"
"DOTA_TIP_Hero_Favorites"	"最喜爱英雄"
"DOTA_TIP_Hero_Best"	"擅长英雄"
"DOTA_TIP_Player_FavHero"	"%s1：去年有%s2场比赛中使用"
"int2013_participating_teams"	"参赛战队"
"DOTA_ComingSoon_Text1"	"更多内容敬请期待..."
"DOTA_ComingSoon_Text2"	"请关注此处！"
"DOTA_Passport_Appendix_Text1"	"附录"
"DOTA_TIP_2013_TeamCountry_0"	"中国"
"1OTA_TIP_2013_TeamCountry_1"	"中国"
"DOTA_TIP_2013_TeamCountry_2"	"马来西亚"
"DOTA_TIP_2013_TeamCountry_3"	"瑞典"
"DOTA_TIP_2013_TeamCountry_4"	"欧洲"
"DOTA_TIP_2013_TeamCountry_5"	"美国"
"DOTA_TIP_2013_TeamCountry_6"	"乌克兰"
"DOTA_TIP_2013_TeamCountry_7"	"新加坡"
"DOTA_TIP_2013_TeamCountry_8"	"美国"
"DOTA_TIP_2013_TeamCountry_9"	"俄罗斯"
"DOTA_TIP_2013_TeamCountry_10"	"中国"
"DOTA_TIP_2013_TeamCountry_11"	"全世界"
"DOTA_TIP_2013_TeamCountry_12"	"马来西亚"
"DOTA_TIP_2013_TeamCountry_13"	"德国"
"DOTA_TIP_2013_TeamCountry_14"	"中国"
"DOTA_TIP_2013_TeamCountry_15"	"欧洲"
"DOTA_Country_China"	"中国"
"DOTA_Country_Malaysia"	"马来西亚"
"DOTA_Tutorial_M2_TeleportBlock"	"有块石头堵住了回去的路。真可疑。不过我们并不是陷入了绝境。我们可以通过<font color='#006697' face='Dota Hypatia Bold'><b>传送</b></font>离开这里！\n\n要做到这一点，只需要将信使升级成为<font color='#006697' face='Dota Hypatia Bold'><b>飞行信使</b></font>，这样我们就能拿到东西了！\n\n快去商店升级信使吧。"
"Dota_Shared_Content_Announcer"	"系统播音"
"Dota_Shared_Content_Mega_Announcer"	"连杀配音"
"Dota_Shared_Content_HUD_Skins"	"游戏界面皮肤"
"DOTA_Tooltip_EconItem_Used_By"	"使用英雄："
"DOTA_Tooltip_EconItem_Slot"	"装备槽位："
"guild_founded_date"	"成立于%s1"
"logo_250_150"	"250 x 150像素"
"logo_256_256"	"256 x 256像素"
"guild_member_usermenu_promote_guild_leader"	"晋升为公会会长"
"guild_member_usermenu_promote_officer"	"晋升为公会官员"
"guild_member_usermenu_demote_officer"	"降级为公会官员"
"guild_member_usermenu_demote_member"	"降级为公会成员"
"guild_member_usermenu_disband"	"解散公会"
"DOTA_GuildInviteResponse_Success_Header"	"邀请已接受"
"DOTA_GuildInviteResponse_Success_Message"	"您现在是%s1的一员！"
"Team_Create_pixels"	"像素"
"Team_Kick_Member"	"踢出战队"
"Team_Is_Friend"	"互为好友"
"Team_sponsor_logo"	"赞助商标志"
"dota_watch_match_id"	"比赛编号：%s1"
"dota_practice_bots_title"	"机器人练习赛"
"dota_watch_no_results"	"没有结果。"
"dota_watch_tournaments_header"	"本月锦标赛"
"dota_gamemode_filter_Any"	"不限"
"dota_calendar"	"日历"
"DOTA_GuildKicked_Header"	"从公会中开除"
"DOTA_GuildKicked_Message"	"您已经被%s1开除。"
"DOTA_Spectator_NumSpecs_Label"	"观战人数："
"Attrib_Particle76"	"毒蕈之径"
"DOTA_ItemTest_Particles_Title"	"粒子效果"
"DOTA_ItemTest_Particles_Desc"	"出于游戏性需要，这个模型在游戏内将会附有粒子效果。这些.DMX、.SMD或.FBX文件必须含有标明粒子效果如何附着到模型上的顶点。"
"DOTA_ItemTest_Particles_Help"	"粒子效果帮助"
"DOTA_Import_Lycan_Ult"	"变身外观"
"DOTA_Import_Lycan_Ult_Desc"	"狼人的变身外观需要一个单独模型。"
"DOTA_Import_Jugg_Ward"	"治疗守卫"
"DOTA_Import_Jugg_Ward_Desc"	"saber的治疗守卫需要一个单独模型。"
"DOTA_Import_Pugna_Ward"	"幽冥守卫"
"DOTA_Import_Pugna_Ward_Desc"	"帕格纳的幽冥守卫需要一个单独模型。"
"DOTA_Import_Forge_Spirit"	"熔炉精灵"
"DOTA_Import_Forge_Spirit_Desc"	"美狄亚的熔炉精灵需要一个单独模型。"
"DOTA_Import_WD_Ward"	"死亡守卫"
"DOTA_Import_WD_Ward_Desc"	"巫医的死亡守卫需要一个单独模型。"
"DOTA_Import_Tusk_Sigil"	"魔印"
"DOTA_Import_Tusk_Sigil_Desc"	"巨牙海民的魔印需要一个单独模型。"
"DOTA_Import_Undying_Golem"	"不朽尸王傀儡"
"DOTA_Import_Undying_Golem_Desc"	"不朽尸王的大招形态需要一个单独模型。"
"DOTA_Import_Undying_Tombstone"	"不朽尸王的墓碑"
"DOTA_Import_Undying_Tombstone_Desc"	"不朽尸王的墓碑需要一个单独模型。"
"DOTA_Import_Undying_Zombie"	"不朽尸王的僵尸"
"DOTA_Import_Undying_Zombie_Desc"	"不朽尸王的僵尸需要一个单独模型。"
"DOTA_Import_ShadowShaman_Wards"	"暗影萨满的群蛇守卫"
"DOTA_Import_ShadowShaman_Wards_Desc"	"暗影萨满的群蛇守卫需要一个单独模型。"
"DOTA_Import_Gyro_Missle"	"追踪导弹"
"DOTA_Import_Gyro_Missle_Desc"	"金刚的追踪导弹需要一个单独模型。"
"DOTA_Import_NP_Treant"	"树人"
"DOTA_Import_NP_Treant_Desc"	"先知的树人需要一个单独模型。"
"DOTA_Import_Enigma_Eidolon"	"精神体"
"DOTA_Import_Enigma_Eidolon_Desc"	"谜团的精神体需要一个单独模型。"
"DOTA_Import_Warlock_Golem"	"地狱火"
"DOTA_Import_Warlock_Golem_Desc"	"术士的地狱火需要一个单独模型。"
"DOTA_PassportTitle_LINE01"	"全世界十六支顶尖战队"
"DOTA_PassportTitle_LINE02"	"竞相角逐DOTA 2王者之桂冠"
"DOTA_PassportTitle_LINE03"	"2013年8月7日~11日进行主赛事"
"DOTA_PassportTitle_LINE04"	"贝纳罗亚音乐厅，西雅图交响乐团之家"
"DOTA_PassportTitle_LINE05"	"美国华盛顿州西雅图市"
"DOTA_Passport_Gifted_Text"	"获得自慷慨的赠送者"
"int2013_countdownclosed_title"	"预测已经截止"
"int2013_your_pick"	"预测"
"int2013_qualifier_results"	"资格赛结果"
"int2013_qualifier_results_subtext"	" "
"DOTA_TIP_PP_Goal_4"	"目标4"
"DOTA_TIP_PP_Goal_5"	"目标5"
"DOTA_TIP_PP_Goal_6"	"目标6"
"DOTA_TIP_PP_Goal_7"	"目标7"
"DOTA_TIP_PP_Goal_Amount_4"	"$2,200,000"
"DOTA_TIP_PP_Goal_Desc_4"	"拥有指南的玩家将获得全新的嘲讽动作物品。"
"DOTA_TIP_PP_Goal_Amount_5"	"$2,400,000"
"DOTA_TIP_PP_Goal_Desc_5"	"拥有指南的玩家将可以投票选出8名选手在国际邀请赛上进行Solo大赛。"
"DOTA_TIP_PP_Goal_Amount_6"	"$2,600,000"
"DOTA_TIP_PP_Goal_Desc_6"	"拥有指南的玩家将获得全新的不朽物品。"
"DOTA_TIP_PP_Goal_Amount_7"	"$3,200,000"
"DOTA_TIP_PP_Goal_Desc_7"	"拥有指南的玩家将可以选择下一个Dota 2更新的英雄。"
"DOTA_passport_claim_reward"	"领取奖励！"
"DOTA_personal_contribution"	"您的个人贡献"
"DOTA_nonpersonal_contribution"	"%s1的总贡献"
"DOTA_Goal_Reached"	"完成！"
"DOTA_TIP_PP_ContributionDesc"	"想要对总奖金做出更多贡献吗？为何不再买一份指南送给朋友呢？别忘了您可以在好友的个人资料页面查看他们的指南上的赛事预测情况哦。"
"DOTA_BuyCompendium"	"再购买一份指南"
"npc_dota_roquelaire"	"Roquelaire"
"ss_roquelaire"	"Roquelaire"
"tgt_r4_shopkeeper_speech"	"商店老板"
"tgt_r3_shopspeech"	"商店老板"
"tgt_r4_secretspeech"	"商店老板"
"Dota_Lobby_Leave_Channel"	"离开频道"
"dota_community_overview"	"概览"
"dota_community_guilds_featured"	"经典战役"
"DOTA_GUILD_FEATURED"	"经典战役"
"Guild_FeaturedGamesDescription"	"公会队伍最近进行的一系列精彩比赛。"
"DOTA_Guild_FeaturedGames"	"经典战役"
"DOTA_Guild_FeaturedFarmer"	"打钱达人"
"DOTA_QuestLogHeader"	"任务日志"
"UI_day_1"	"日"
"UI_day_2"	"一"
"UI_day_3"	"二"
"UI_day_4"	"三"
"UI_day_5"	"四"
"UI_day_6"	"五"
"UI_day_7"	"六"
"TE_FIRST_BLOOD"	"第一滴血"
"TE_GAME_END"	"胜利"
"TE_MULTI_KILL"	"连续击杀"
"TE_HERO_DENY"	"反补友方英雄"
"TE_AEGIS_DENY"	"反补不朽之守护"
"TE_AEGIS_STOLEN"	"夺走不朽之守护"
"TE_MK_DOUBLE_KILL"	"双杀"
"TE_MK_TRIPLE_KILL"	"三杀"
"TE_MK_QUAD_KILL"	"疯狂杀戮"
"TE_MK_QUINTUPLE_KILL"	"暴走！"
"TE_DESC_FirstBlood"	"%s2战队的%s1于%s5拿下%4战队的%s3的第一滴血。"
"TE_DESC_GameEnd"	"%s1战队于%s5以%s3对%s4的比分击败%s2战队。"
"TE_DESC_MultiKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下连续击杀。"
"TE_DESC_DoubleKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下双杀。"
"TE_DESC_TripleKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下三杀。"
"TE_DESC_QuadKill"	"%s2战队的%s1于%s4与%s3战队的比赛中拿下疯狂杀戮！"
"TE_DESC_QuintupleKill"	"%s2战队的%s1于%s4，将%s3战队的所有成员全部击杀，完成暴走！"
"TE_DESC_HeroDeny"	"%s2战队的%s1于%s4反补了他的队友%s3。"
"TE_DESC_AegisDeny"	"%s2战队的%s1于%s4摧毁了不朽之守护，不给%s3战队使用的机会。"
"TE_DESC_AegisStolen"	"%s2战队的%s1于%s4出其不意地夺取了不朽之守护，不给%s3战队使用的机会。"
"Store_HUD_Skins"	"游戏界面皮肤"
"DOTA_TIP_MQ_PRED0_I"	"%s1的选择次数是%s2次。\n%s3紧随其后，选择次数是%s4。"
"DOTA_TIP_MQ_PRED1_I"	"%s1的禁用次数是%s2次。\n%s3紧随其后，禁用次数是%s4。"
"DOTA_TIP_MQ_PRED2_I"	"第一名囊获了%s1次第一滴血。\n在所有比赛中共有%s2名不同的英雄拿下了第一滴血。"
"DOTA_TIP_MQ_PRED3_I"	"%s1的死亡次数是%s2次。\n%s3紧随其后，死亡次数是%s4次。"
"DOTA_TIP_MQ_PRED5_I"	"正好有%s1名英雄从未选择或禁用。"
"DOTA_TIP_MQ_PRED6_I"	"%s1场比赛以大翻盘告终。"
"DOTA_TIP_MQ_PRED7_I"	"最快的比赛在%s1结束。"
"DOTA_TIP_MQ_PRED8_I"	"%s1场游戏结束时已经超过60分钟的比赛时间。"
"DOTA_TIP_MQ_PRED9_I"	"最早击杀Roshan的时间是%s1。"
"DOTA_TIP_MQ_PRED10_I"	"最早摧毁防御塔的时间是%s1。"
"DOTA_TIP_MQ_PRED11_I"	"总计购买了%s1把圣剑。\n在单场比赛中最多购买了%s2把圣剑。"
"DOTA_TIP_MQ_PRED12_I"	"总计购买了%s1个刷新球。"
"DOTA_TIP_MQ_PRED14_I"	"单场比赛中Roshan被击杀了%s1次。\n在所有比赛中击杀的次数达到了%s2次。"
"DOTA_TIP_INFO_BUTTON"	"显示结果"
"DOTA_TIP_PREDICTION_CORRECT"	"您的预测正确！"
"DOTA_TIP_PREDICTION_INCORRECT"	"您的预测有误"
"DOTA_TIP_PREDICTION_VIEWGAME"	"查看比赛录像"
"DOTA_TIP_PREDICTION_NONEMADE"	"未预测结果"
"DOTA_TIP_YOURPREDICTION"	"预测："
"DOTA_TIP_DRAW2"	"%s1和%s2并列"
"DOTA_TIP_DRAW3"	"%s1、%s2和%s3并列"
"DOTA_TIP_DRAW4"	"%s1、%s2、%s3和%s4并列"
"DOTA_TIP_DRAW5"	"%s1、%s、%s3, %s4和%s5并列"
"DOTA_TIP_2013_PlayerAndTeamAchieved"	"达成选手：\n%s1战队 - %s2（%s3）"
"DOTA_TIP_2013_PlayerAndTeamAchievedScore"	"%s1战队 - %s2（%s3）\n，纪录达到了%s4"
"guild_leave"	"离开公会"
"guild_edit_message"	"编辑"
"guild_lfm_count"	"%s1个公会队伍正在等待玩家加入"
"guild_lfm_count_none"	"没有公会队伍正在等待玩家加入"
"guild_lfm_create"	"开始组建新的公会队伍"
"guild_lfm_title"	"公会队伍寻找中"
"guild_lfm_subtitle"	"下面是公会伙伴组建的队伍列表，他们正在寻找更多的成员。你可以选择加入其中的一支队伍或组建新的队伍吸引公会伙伴加入。"
"guild_lfm_join"	"加入队伍"
"guild_lfm_selection_header"	"你想要与哪个公会一起游戏？"
"guild_lfm_findparty"	"找到公会队伍"
"guild_lfm_looking_cancel"	"取消"
"guild_lfm_looking"	"队伍向“%s1”公会开放"
"DOTA_GuildLeave_Confirm_Header"	"确认离开"
"DOTA_GuildLeave_Confirm_Message"	"确认离开%s1？"
"DOTA_GuildLeave_Success_Header"	"成功"
"DOTA_GuildLeave_Success"	"你已经离开%s1"
"DOTA_GuildOpenPartyError_Header"	"错误"
"DOTA_GuildOpenPartyError"	"在%s1公会内寻找队伍失败。请重试。"
"dota_hud_error_tutorial_tp"	"无法传送"
"DOTA_RP_IDLE"	"主菜单（空闲）"
"DOTA_ItemTest_Animation_BackLeftIdle"	"侧向左方原地动作"
"DOTA_ItemTest_Animation_LeftIdle"	"侧左原地动作"
"DOTA_ItemTest_Animation_RightIdle"	"侧右原地动作"
"DOTA_ItemTest_Animation_BackRightIdle"	"侧向右方原地动作"
"DOTA_ItemTest_Animation_BackLeftAttack"	"侧向左方原地动作"
"DOTA_ItemTest_Animation_LeftAttack"	"侧左攻击"
"DOTA_ItemTest_Animation_RightAttack"	"侧右攻击"
"DOTA_ItemTest_Animation_BackRightAttack"	"侧向右方攻击动作"
"DOTA_ItemTest_Animation_Center_Desc"	"这将作为中心动作。该动作将结合相同动作的左右侧版本，这样该单位可以平滑地追踪到另一单位位置"
"DOTA_ItemTest_Animation_BackLeft_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向左侧偏转179度。举例来说就是模型的底部还是面向前方，但是上半身几乎完全背对。"
"DOTA_ItemTest_Animation_Left_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向左侧偏转90度。举例来说就是模型的底部还是面向前方，但是上半身完全侧向左方。"
"DOTA_ItemTest_Animation_Right_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向右侧偏转90度。举例来说就是模型的底部还是面向前方，但是上半身完全侧向右方。"
"DOTA_ItemTest_Animation_BackRight_Desc"	"这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向右侧偏转179度。举例来说就是模型的底部还是面向前方，但是上半身几乎完全背对。"
"DOTA_Import_Serpent_Ward"	"群蛇守卫"
"DOTA_Import_Serpent_Ward_Desc"	"暗影萨满的群蛇守卫需要一个模型。"
"LoadoutSlot_Shapeshift"	"变身"
"LoadoutSlot_Wolves"	"精灵狼"
"Attrib_Raidcall"	"RaidCall第%s1赛季"
"DOTA_TIP_TC_Title"	"战队竞争"
"DOTA_TIP_TC_Desc"	"为您最喜欢的战队和选手赢取奖励！\n在下面选择您最喜欢的战队和选手，只要您在匹配比赛中赢下一局就能为他们赢取若干分数。每周我们将向粉丝积分最高的战队和选手发放奖励！"
"DOTA_TIP_TC_FavTeam"	"最喜爱战队"
"DOTA_TIP_TC_FavTeam_Select"	"选择您最喜爱的战队"
"DOTA_TIP_TC_FavPlayer"	"最喜爱选手"
"DOTA_TIP_TC_FavPlayer_Select"	"选择您最喜爱的选手"
"DOTA_TIP_TC_Lock"	"锁定我的选择"
"DOTA_TIP_2013_Team_Select"	"选择战队"
"dota_combat_log_hits"	"%s1击中了%s2，造成%s3点伤害%s4。\n"
"dota_combat_log_hits_with"	"%s1施放了%s3，对%s2造成%s4点伤害%s5。\n"
"dota_combat_log_is_hit"	"%s1遭到了攻击，受到%s2点伤害%s3。\n"
"dota_combat_log_is_hit_with"	"%s1遭到了%s2的作用，受到%s3点伤害%s4。\n"
"dota_combat_log_heals"	"%s1对%s2进行治疗，回复其%s3点生命%s4。\n"
"dota_combat_log_minion_heals"	"%s1施放了%s2，使%s3回复%s4点生命%s5。\n"
"dota_combat_log_healed"	"%s1受到了治疗，回复%s2点生命。\n"
"dota_combat_log_killed_by_minion"	"%s1被%s2的%s3所击杀！\n"
"dota_combat_log_killed_by"	"%s1被%s2消灭！\n"
"dota_combat_log_killed"	"%s1已遭到击杀！\n"
"dota_combat_log_receives_buff_from"	"%s1获得了来自%s3的%s2效果。\n"
"dota_combat_log_receives_debuff_from"	"%s1受到了来自%s3的%s2作用。\n"
"dota_combat_log_receives_buff"	"%s1获得了%s2的效果。\n"
"dota_combat_log_receives_debuff"	"%s1受到了%s2的作用。\n"
"dota_combat_log_loses_buff"	"%s1失去了%s2的效果。\n"
"dota_combat_log_loses_debuff"	"%s1失去了%s2的作用。\n"
"dota_combat_log_illusion"	"（幻象）"
"Web_StoreCheckout_PurchaseComplete"	"付款完毕！您的库存中已放入购买的物品。"
"Web_StoreCheckout_PurchaseCompleteNoItems"	"付款完毕！请注意您的库存中没有放入新物品。"
"DOTA_New_Player_Key_Config"	"选择起始配置（你可以随时修改设置）"
"DOTA_Tutorial_M2_TeleportCancel"	"啊哦！移动会取消施法中的传送。这样也会消耗回城卷轴，所以我们需要再买一个。从商店再购买一个回城卷轴然后让信使运送给你。"
"DOTA_Tutorial_M2_TeleportWrongLoc"	"防御塔的标志是<font color='#006697' face='Dota Hypatia Bold'><b>绿色正方形</b></font>。请再次使用回城卷轴，左键点击绿色正方形周围。\n\n你可以传送到任何建筑物上，但是现在我们应该传送到刚才看到潮汐猎人的地方。"
"DOTA_JoinOpenGuildPartyError_Header"	"错误"
"dota_profile_view_history"	"查看所有游戏"
"dota_profile_view_heroes_played"	"查看所玩英雄"
"DOTA_Broadcaster_Menu_Title"	"解说菜单"
"DOTA_Broadcaster_SendStatPopup"	"发送数据弹窗"
"DOTA_Broadcaster_SendStatPopup_Title"	"选择弹窗展示类型"
"DOTA_Broadcaster_SelectImage"	"选择图片"
"DOTA_Broadcaster_TextHere"	"< 此处输入文本 >"
"DOTA_Broadcaster_TextHereOptional"	"< 此处输入文本（可以留空） >"
"DOTA_Broadcaster_ImagePicker_Title"	"选择图片"
"DOTA_Broadcaster_ImagePicker_Heroes"	"英雄"
"DOTA_Broadcaster_ImagePicker_Generic"	"通用"
"DOTA_Broadcaster_ImagePicker_Items"	"物品"
"player_card"	"选手卡牌"
"StampPlayerCard"	"在互动指南上使用"
"DOTA_PlayerCard_Activate_Compendium"	"您还没有激活您的国际邀请赛互动指南。请右键点击互动指南将其激活。"
"DOTA_PlayerCard_Failed"	"无法使用该选手卡牌。"
"DOTA_PlayerCard_Confirm"	"您确定要将该选手卡牌贴在您的互动指南上吗？使用后选手卡牌将会被摧毁。"
"DOTA_PlayerCard_No_Compendium"	"粘贴选手卡牌需要一本国际邀请赛互动指南。您愿意前往商店购买一本吗？"
"DOTA_PlayerCard_Already_Stamped"	"您的互动指南上已经贴上了这张选手卡牌。"
"DOTA_Announcer_Preview_Pflax_01"	"The eternal struggle betwixt creep and creep lumbers on"
"DOTA_Announcer_Preview_Pflax_02"	"Uh, pardon the interruption sir..."
"DOTA_Announcer_Preview_Pflax_03"	"Go on creeps! Hit those other creeps!"
"DOTA_Announcer_Preview_Pflax_04"	"Mega Creep? Those guys are awesome!"
"DOTA_Announcer_Preview_Pflax_05"	"Man this Batrider is awesome, he hasn't touched the ground once"
"DOTA_Announcer_Preview_Pflax_06"	"He's a dragon, a knight, and in his spare time he likes to bake!"
"DOTA_Passport_TOC_TheEvent"	"活动"
"DOTA_Passport_TOC_Venue"	"场地"
"DOTA_Passport_TOC_Team"	"战队"
"DOTA_Passport_TOC_Qualifiers"	"资格赛"
"DOTA_Passport_TOC_WestQualifiers"	"西方资格赛"
"DOTA_Passport_TOC_EastQualifiers"	"东方资格赛"
"DOTA_Passport_TOC_WestQualifiers_Pred"	"西方资格赛预测"
"DOTA_Passport_TOC_EastQualifiers_Pred"	"东方资格赛预测"
"DOTA_Passport_TOC_Bonuses"	"指南福利"
"DOTA_Passport_TOC_TeamCup"	"战队竞争"
"DOTA_Passport_TOC_AllStarMatch"	"全明星表演赛"
"DOTA_Passport_TOC_Courier"	"信使"
"DOTA_Passport_TOC_PrizePool"	"赛事总奖金"
"DOTA_Passport_TOC_CurrentAmount"	"当前坐骑"
"DOTA_Passport_TOC_StretchGoals"	"奖金目标"
"DOTA_Passport_TOC_Appendix"	"附录"
"Attrib_Defense"	"The Defense联赛第%s1赛季"
"DOTA_TIP_COMPMM_Title"	"互动指南匹配"
"DOTA_TIP_CMM_Blurb"	"您能否改变历史？"
"DOTA_TIP_CMM_Desc"	"每周，我们都将选出一场在国际邀请赛东部和西部资格赛中的有趣比赛。作为护照拥有者，您可以在我们生成的模拟该场比赛的特别匹配池里进行游戏。您的队伍将替换该资格赛中的职业战队，并匹配他们的英雄选择。我们将提供该场比赛的信息，所以您可以尝试再现职业战队的策略。您能再现他们的胜利，或阻止他们的战败吗？"
"DOTA_TIP_CMM_ThisWeek"	"本周"
"DOTA_TIP_CMM_NextWeek"	"下周"
"DOTA_TIP_CMM_Vs"	"%s1对阵%s2！"
"GC_nosteam"	"丢失与服务器的连接"
"GC_noconnection"	"未连接至Dota 2网络。"
"GC_connected"	"已连接至Dota 2网络。"
"GC_down"	"Dota 2网络目前离线。"
"DOTA_Tutorial_TaskFailed"	"失败！"
"DOTA_Tutorial_M2_CreepFree"	"自由！"
"DOTA_Quest_Laning_BuyInitialItems"	"从商店购买所有<font face='Dota Hypatia Bold'><b>游戏建议的初始装备</b></font>"
"DOTA_Quest_Laning_SelectInitialAbility"	"选择初始<font face='Dota Hypatia Bold'><b>技能</b></font>"
"DOTA_Quest_Laning_BuyCourier"	"购买<font face='Dota Hypatia Bold'><b>信使</b></font>"
"DOTA_Quest_M2_DefeatTide"	"打败<font face='Dota Hypatia Bold'><b>潮汐猎人</b></font>"
"DOTA_Quest_M2_ReturnToBase"	"移动至基地"
"DOTA_Quest_M2_LevelSix"	"升到<font face='Dota Hypatia Bold'><b>六级</b></font>"
"DOTA_Quest_M2_Teleport"	"传送至防御塔"
"DOTA_Tutorial_FINISHED_Positive"	"恭喜！"
"DOTA_Tutorial_FINISHED_Negative"	"抱歉"
"DOTA_Tutorial_Finished_Tutorial02"	"狙击手，你是名副其实的神枪手。你的名字将被万人称道！"
"DOTA_Quest_Laning_Attack_Success"	"你已经摧毁了敌方中塔！"
"DOTA_Quest_Laning_Defend_Failure"	"你的中塔已被敌人摧毁！"
"DOTA_Inventory_Courier_Delivery"	"信使运送物品"
"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage"	"最大额外伤害："
"DOTA_Tooltip_ability_mirana_starfall_Note2"	"如果原本要打击的目标死亡，群星风暴的第二次星落会重新选择一个目标。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range"	"施法距离："
"DOTA_Tooltip_ability_skeleton_king_mortal_strike"	"殊死一搏"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description"	"五河琴里在攻击时有几率造成额外伤害。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore"	"一击制敌"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance"	"%致命一击几率："
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult"	"%致命一击伤害（对英雄）："
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance"	"施法距离："
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width"	"作用宽度："
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay"	"撞击延迟："
"DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_description"	"提升持续时间，作用范围变为全地图，对建筑有效。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_resistance_per_stack"	"%额外魔法抗性："
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter"	"神杖升级寒霜诅咒持续时间："
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_description"	"提升寒霜诅咒的持续时间。"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan"	"重置时间（ROSHAN）："
"DOTA_Tooltip_ability_silencer_global_silence_aghanim_description"	"为所有敌方英雄施加一个当前等级的奥术诅咒。"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier"	"智力值倍数："
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage"	"%额外物理伤害："
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration"	"石化持续时间："
"guild_notafriend"	"非好友"
"guild_lfm_startparty"	"向公会开放组队"
"DOTA_GuildLeave_Failure_Header"	"离开公会失败"
"DOTA_GuildLeave_Failure_Message_NoOtherLeader"	"您在重新任命公会会长前不能离开%s1。"
"DOTA_GuildRoleChange_Success_Header"	"成功"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff"	"殊死一搏"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_Description"	"从敌方英雄处偷走了生命值。"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff"	"殊死一搏"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_Description"	"被五河琴里偷走了生命值。"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone"	"石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description"	"被完全石化。处于眩晕状态，魔法抗性达到100%%，受到物理攻击时承受%dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%%额外伤害。"
"game_mode_14"	"互动指南"
"game_mode_14_desc"	"使用特定比赛中的英雄进行游戏。"
"dota_hud_error_cant_cast_on_non_tree_ward"	"技能只能以树木和敌方守卫为目标"
"dota_hud_error_buyback_disabled_reapers_scythe"	"无法买活，因死神镰刀被禁用。"
"DOTA_Tooltip_ability_item_dust_movespeed"	"%移速减缓："
"DOTA_Tooltip_ability_item_ethereal_blade_Note2"	"自身或友方单位身上的效果额外增加一秒。"
"DOTA_Tooltip_ability_item_ethereal_blade_duration_ally"	"冲击对队友/自身持续时间："
"DOTA_SpectatorBroadcasterMenu"	"打开解说菜单"
"DOTA_VTraceRequired_Header"	"需要VTrace！"
"DOTA_VTraceRequired_Body"	"您目前正在运行的游戏启用了“vprof_vtrace”，但没有运行VTrace。请启动VTrace然后再继续！"
"DOTA_UnlockStyle"	"解锁款式"
"DOTA_UseStyle"	"选择款式"
"DOTA_Passport_TOC_CompMM"	"寻找互动指南比赛"
"Smeevil_Style_Default"	"绿色打铁小恶魔"
"Smeevil_Style_Red"	"红色打铁小恶魔"
"Smeevil_Style_Yellow"	"黄色打铁小恶魔"
"Smeevil_Style_Purple"	"紫色打铁小恶魔"
"Smeevil_Style_Red_Mammoth"	"红色打铁小恶魔和猛犸"
"Smeevil_Style_Yellow_Bird"	"黄色打铁小恶魔和青鸟"
"Smeevil_Style_Purple_Crab"	"紫色打铁小恶魔和螃蟹"
"DOTA_SelectStyle"	"款式"
"UnlockStyle_PreReq_Confirm"	"解锁此款式将消耗%s1个%s2，并且要求已经解锁%s3。您确定要解锁此款式吗？"
"UnlockStyle_Confirm"	"解锁此款式将消耗%s1个%s2。您确定要解锁此款式吗？"
"UnlockStyle_Attrib_Confirm"	"您确定要解锁此款式吗？"
"UnlockStyle_NotUnlocked"	"无法应用此款式。您需要先解锁。"
"UnlockStyle_Failed_PreReq"	"无法应用此款式。您需要先解锁%s1。"
"UnlockStyle_Failed_CantAfford"	"无法应用此款式。您必须拥有%s1个%s2才能解锁。"
"UnlockStyle_Failed_CantAffordAttrib"	"无法应用此款式。您不符合属性要求。"
"UnlockStyle_Succeeded"	"此款式已解锁，现在可应用于物品。"
"UnlockStyle_PreReq_List"	"- 拥有%s1个%s2"
"UnlockStyle_PreReq_List_Style"	"- 拥有%s1个%s2\n- 已解锁“%s3”"
"UnlockStyle_PreReq_Attrib"	"- %s2达到%s1场"
"UnlockStyle_Requirements"	"解锁该款式您必须："
"UnlockStyle_Requirements_Consumed"	"所需物品的消耗将作为解锁花费的一部分。"
"Econ_Style_Info_Header"	"款式："
"Econ_Style_Info"	" - %s1"
"Econ_Style_Info_Locked"	" - %s1（需要解锁）"
"Econ_Style_Info_Unlocked"	" - %s1"
"Wraps_Of_The_Wicked_Succubus_Style0"	"普通护服"
"Wraps_Of_The_Wicked_Succubus_Style1"	"高级护服"
"Wraps_Of_The_Wicked_Succubus_Style2"	"顶级护服"
"Wings_Of_The_Wicked_Succubus_Style0"	"普通魔翼"
"Wings_Of_The_Wicked_Succubus_Style1"	"高级魔翼"
"Wings_Of_The_Wicked_Succubus_Style2"	"顶级魔翼"
"Horns_Of_The_Wicked_Succubus_Style0"	"普通魔角"
"Horns_Of_The_Wicked_Succubus_Style1"	"高级魔角"
"Horns_Of_The_Wicked_Succubus_Style2"	"顶级魔角"
"Dirk_Of_The_Wicked_Succubus_Style0"	"普通短匕"
"Dirk_Of_The_Wicked_Succubus_Style1"	"高级短匕"
"Dirk_Of_The_Wicked_Succubus_Style2"	"顶级短匕"
"DOTA_Bans"	"禁用"
"DOTA_Picks"	"挑选"
"DOTA_QuickCastAbility0"	"快速施法技能1"
"DOTA_QuickCastAbility1"	"快速施法技能2"
"DOTA_QuickCastAbility2"	"快速施法技能3"
"DOTA_QuickCastAbility3"	"快速施法技能4"
"DOTA_QuickCastAbility4"	"快速施法技能5"
"DOTA_QuickCastAbility5"	"快速施法终极技能"
"GC_reconnecting"	"恢复与Dota 2网络的连接中..."
"GC_searching"	"搜索Dota 2网络中..."
"DOTA_Tutorial_M2_Intro"	"狙击手！我找到你了！基地有危险，我们需要你的帮助。我们发现<font color='#006697' face='Dota Hypatia Bold'><b>潮汐猎人</b></font>带着小兵来消耗我们的守军。"
"DOTA_Tutorial_M2_CallOver"	"这边走，狙击手！"
"DOTA_Tutorial_M2_TangoIntro"	"哦，你的生命值有点低啊。这里，拿上这些<font color='#006697' face='Dota Hypatia Bold'><b>树之祭祀</b></font>。我还有多余的。"
"DOTA_Tutorial_M2_TangoUse"	"你可以使用树之祭祀恢复生命值。点击<font color='#006697' face='Dota Hypatia Bold'><b>%!item_tango%</b></font>然后<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>树木。"
"DOTA_Tutorial_M2_TangoRestore"	"使用树之祭祀将在短时间内提高你的生命恢复速率。\n\n我们走！"
"DOTA_Tutorial_M2_TeleportHere"	"这边走！"
"DOTA_Quest_Laning_Attack"	"摧毁敌方<font face='Dota Hypatia Bold'><b>中塔</b></font>"
"DOTA_Quest_Laning_Defend"	"守护己方<font face='Dota Hypatia Bold'><b>中塔</b></font>"
"DOTA_Quest_Laning_AttackDefend_Mid"	"摧毁两座敌方中塔"
"DOTA_Quest_Laning_YourTower"	"你的中塔"
"DOTA_Quest_Laning_EnemyTower"	"敌方中塔"
"DOTA_KEYBOARD_CONFIGURATION"	"键盘设置"
"DOTA_Tutorial_Finished_ScriptedDemo"	"你是货真价实的围观群众。你不会被世人所遗忘！"
"DOTA_Tutorial_Finished_BotMatches"	"你已经成功完成了5场机器人比赛！"
"DOTA_Tutorial_Finished_LimitedHeroPoolGames"	"你已经成功完成了10场限定英雄比赛！"
"DOTA_Quest_Laning_Attack_Mid_Success"	"你已经摧毁了敌方的中塔！"
"DOTA_Quest_Laning_Defend_Mid_Failure"	"你的中塔被敌人摧毁了！"
"DOTA_Tutorial_Archronicus_Page1"	"辉夜纪"
"DOTA_Tutorial_Archronicus_Page_Description1"	"辉夜纪内汇集了诸多文化的远古资料，穿越数个世纪，横跨各个战火纷燃的世界。通读这本历代志有助于加深对这个宇宙，它的历史以及世界观的理解，不过秘密的揭露与否与这个世界的战争并无关联。"
"DOTA_Tutorial_Archronicus_Page2"	"辉夜纪书页"
"DOTA_Tutorial_Archronicus_Page_Description2"	"手持辉夜纪之人通过刀剑和行动收获知识；而非坐等天赐。你的本领让你赢得了继续阅读的权利。"
"DOTA_Tutorial_Archronicus_Page3"	"辉夜纪书页"
"DOTA_Tutorial_Archronicus_Page_Description3"	"撰写辉夜纪用到的是墨水，阅读它靠的则是鲜血。这些历代志中汇集了远古的真相，由人们世代誊写流传，上古的魔法很久之前将其设为秘语。只有马到功成之人才能解开辉夜纪的秘密。"
"LHC_LastHits"	"正补次数："
"LHC_LastHitStreak"	"连续正补次数："
"LHC_Multikill"	"多次击杀次数："
"LHC_Denies"	"反补次数："
"world_map_questcompletepanel_01_closedialog"	"关闭"
"DOTA_Lobby_TV_Delay"	"DOTA TV延时"
"DOTA_Lobby_TV_Delay_10"	"10秒"
"DOTA_Lobby_TV_Delay_120"	"2分钟"
"DOTA_Lobby_TV_Delay_300"	"5分钟"
"guild_member_count"	"%s1名成员"
"guild_disband"	"解散公会"
"guild_edit_logo"	"编辑标志"
"guild_lfm_count_1"	"%s1公会队伍正在等待玩家加入"
"guild_lfm_count_none_party"	"没有公会队伍可以让你的整个队伍加入"
"guild_lfm_selection_subtitle"	"你可以选择你和你的队伍成员共有的公会。公会的成员可以加入你的队伍。你可以随时关闭队伍对公会的开放。"
"guild_lfm_party_description"	"此处输入队伍描述"
"guild_lfm_open_time"	"开放时间为%s1"
"DOTA_GuildInvite_Failure_Message_TooManyGuilds"	"%s1加入的公会数量已经达到上限。"
"dota_region_pw_telecom"	"电信"
"dota_region_pw_unicom"	"联通（一）"
"dota_matchgroup_pw_telecom"	"电信"
"dota_matchgroup_pw_unicom"	"联通（一）"
"DOTA_Hero_Selection_AdvFilter_SoloMid"	"中单"
"DOTA_Hero_Selection_AdvFilter_Offlaner"	"劣单"
"dota_dashboard_action_community_game"	"社区房间"
"dota_dashboard_action_friend_game"	"好友房间"
"dota_dashboard_action_guild_game"	"公会房间"
"find_compendium_match_description"	"寻找采用本周互动指南指定比赛阵容的比赛！"
"featured_match_passport_message"	"购买互动指南，获得参加本周指定比赛的资格！"
"buypassport"	"购买互动指南"
"DOTA_no_guild_lobbies"	"未找到公会房间。"
"keybind_template_MMO"	"MMO"
"UI_ALLOW_GUILD_INVITES"	"允许公会邀请来自于："
"waiting_for_players_spectators_loaded"	"观战载入：%s2名观众已载入%s1人"
"relationship_party"	"你们在同一个队伍中。"
"relationship_friend"	"你们是Dota 2好友。"
"relationship_teammate"	"你们都是%s1战队的成员。"
"relationship_guildmate"	"你们都是此公会的成员：%s1。"
"relationship_chatchannel"	"你们都是%s1聊天频道的成员。"
"relationship_clan"	"你们都是%s1这个Steam群组的成员。"
"DOTA_GuildEditLogo_Wait_Header"	"标志编辑中"
"DOTA_GuildEditLogo_Wait"	"标志编辑中..."
"DOTA_GuildEditLogo_Error_Header"	"标志编辑失败"
"DOTA_GuildEditLogo_Error"	"尝试编辑公会标志时出现问题。请重试。"
"DOTA_GuildEditLogo_Error_Upload"	"上传公会标志失败。"
"DOTA_Matchmaking_Region_Offline"	"你现在排队匹配的区域目前服务器由于维护处于脱机状态。\n请选择其他区域进行游戏。"
"DOTA_PartyNeedsCompendiums"	"队伍中所有成员都必须拥有互动指南才能参与寻找互动指南比赛"
"DOTA_MatchGroupOffline"	"因维护处于脱机状态"
"DOTA_Fantasy_Points"	"梦幻积分"
"DOTA_Broadcaster_ImagePicker_Match"	"比赛详情"
"DOTA_Roshan_Respawn"	"离重生还有："
"DOTA_Roshan_Reclaimed"	"离收回还有："
"DOTA_RP_TRAINING"	"训练任务中"
"DOTA_QuickCastInventory1"	"快速施放物品栏1"
"DOTA_QuickCastInventory2"	"快速施放物品栏2"
"DOTA_QuickCastInventory3"	"快速施放物品栏3"
"DOTA_QuickCastInventory4"	"快速施放物品栏4"
"DOTA_QuickCastInventory5"	"快速施放物品栏5"
"DOTA_QuickCastInventory6"	"快速施放物品栏6"
"DOTA_SpectatorStatsFantasy"	"观战梦幻状态"
"DOTA_SpectatorDropdown_Fantasy"	"梦幻得分"
"Attrib_Renamed"	"这件物品已被重新命名。\n原始名称：“%s1”"
"Attrib_CustomDesc"	"本物品的描述被玩家重新撰写。"
"favored"	"青睐"
"Store_ProShop"	"职业商店"
"StoreBanner_Header_Compendium"	"邀请赛互动指南"
"StoreBanner_Text_Compendium"	"现在附赠游戏界面皮肤“英勇无畏”，125%战斗加成，一个不朽物品还有多项福利！"
"StoreBanner_Header_ArcticHunter"	"北极猎手套装"
"StoreBanner_Text_ArcticHunter"	"摩拳擦掌，准备上场！"
"StoreBanner_Header_PyrionFlax"	"Pyrion Flax播音员套装"
"StoreBanner_Text_PyrionFlax"	"赞！"
"StoreBanner_Header_Itsy"	"萌蛛"
"StoreBanner_Text_Itsy"	"注视双眼便知。"
"StoreBanner_Header_Shagbark"	"胡小桃"
"StoreBanner_Text_Shagbark"	"他的内在比外表还要萌。"
"StoreBanner_Header_SkywrathRetribution"	"天罚套装"
"StoreBanner_Text_SkywrathRetribution"	"听从你面前的天使。"
"StoreBanner_Header_Raidcall3"	"RaidCall Dota 2联赛第3赛季"
"StoreBanner_Text_Raidcall3"	"内含专属信使甲壳熊。"
"StoreBanner_Header_CompendiumHUD"	"挑战目标3已经达成，HUD皮肤“英勇无畏”发放"
"StoreBanner_Text_CompendiumHUD"	"国际邀请赛互动指南赠品"
"StoreBanner_Header_HUDSkins"	"全新界面皮肤现已推出！"
"StoreBanner_Text_HUDSkins"	"界面任你选。风格任你享。"
"StoreBanner_Header_TuskFrostiron"	"寒铁雄风套装"
"StoreBanner_Text_TuskFrostiron"	"来自白雪皑皑的荒原！"
"StoreBanner_Header_CMFrostiron"	"寒铁巫女套装"
"StoreBanner_Text_CMFrostiron"	"一份厚礼，来自广袤的北方白原。"
"StoreBanner_Header_MedusaForsaken"	"祸水红颜套装"
"StoreBanner_Text_MedusaForsaken"	"她的美貌将使敌人凝神闭息。"
"StoreBanner_Header_ChenGemmedArmor"	"诸王教父的珠宝铠甲套装"
"StoreBanner_Text_ChenGemmedArmor"	"给你的敌人带来审判！"
"StoreBanner_Header_EnchantressAspects"	"盛夏娇容套装"
"StoreBanner_Text_EnchantressAspects"	"感受阳光的温存！"
"StoreBanner_Header_Pudge_Mad_Harvester"	"肉钩狂魔之具套装"
"StoreBanner_Text_Pudge_Mad_Harvester"	"开始疯狂收割。"
"StoreBanner_Header_SNK_Dreadknight"	"恐怖爵士的遗物套装"
"StoreBanner_Text_SNK_Dreadknight"	"白骨之王降临。"
"StoreBanner_Header_Centaur_Steppe"	"草原斗士套装"
"StoreBanner_Text_Centaur_Steppe"	"血肉飞溅！"
"StoreBanner_Header_Slardar_Deep_Vault"	"深穴守卫铠甲套装"
"StoreBanner_Text_Slardar_Deep_Vault"	"愿深海住民能指引你。"
"StoreBanner_Header_Faceless_Clasz"	"超维侍祭套装"
"StoreBanner_Text_Faceless_Clasz"	"是时候跟你的敌人刚正面了。"
"StoreBanner_Header_AMD_Premier_2"	"AMD超级联赛第2赛季"
"StoreBanner_Header_Corsair_Summer_2013"	"Corsair Gaming夏季联赛"
"StoreBanner_Header_GEST_June_July"	"GEST联赛六七双月赛"
"Playtab_Quiz_Title"	"商店老板的考验"
"Playtab_Quiz_Subtitle"	"测试你关于Dota 2装备的知识！"
"dota_stat_dropdown_fantasy"	"梦幻积分"
"DOTA_Tooltip_Player_Card_Favorite_Heroes"	"近期比赛常用英雄"
"DOTA_Tooltip_Player_Card_Featured_Match"	"招牌比赛编号：%s1"
"DOTA_Tooltip_Player_Card_Description"	"姓名：%s1\n年龄：%s2\n国籍：%s3\n战队：%s4\n定位：%s5"
"Attrib_CorporationID"	"品牌"
"DOTA_Courier_Deliver_Items"	"信使运送物品"
"DOTA_Passport_WildcardMatch"	"外卡赛"
"DOTA_Passport_TOC_Fantasy"	"国际邀请赛梦幻挑战"
"DOTA_Passport_TOC_Fantasy_Rules"	"规则"
"DOTA_Passport_TOC_Fantasy_Teams"	"我的战队"
"DOTA_Passport_TOC_MainEvent"	"锦标赛"
"DOTA_Passport_TOC_Pred_Heroes"	"英雄预测"
"DOTA_Passport_TOC_Pred_Players"	"选手预测"
"DOTA_Passport_TOC_Pred_Single"	"单场比赛预测"
"DOTA_Passport_TOC_Pred_Event"	"赛事预测"
"DOTA_Passport_TOC_Pred_Teams"	"战队预测"
"DOTA_Passport_TOC_Player_Cards"	"选手卡牌"
"DOTA_Passport_TOC_TeamProfiles"	"战队资料"
"DOTA_TIP_F_BuyAnother"	"再购买战队"
"DOTA_TIP_F_BuyAnother_Desc"	"你可以再任意购买战队，直到创建战队的倒计时结束。结束后因为正赛即将开始，你必须在15分钟内完成你的战队阵容。"
"DOTA_TIP_2013_MM_Blurb_0"	"西方资格赛中的时间最长的比赛，双方最后都祭出了圣剑。Rox.KIS选择了前期推进阵容和强力后期金刚，EG则是中期gank强力阵容，为露娜拉扯打钱空间。有了这两个当前版本的最佳后期，还有输出很高的中期英雄saber和马格纳斯，这就决定了争夺不朽盾保护己方圣剑至关重要。"
"DOTA_TIP_2013_MM_Rad_0"	"Rox.KIS:\n蝙蝠骑士 - 上单\nJuggernautsaber - 中单\n金刚和拉比克 - 下路\n魅惑魔女 - 夜魇野区打野\n\nRox.KIS掌控了前期比赛的节奏，saber和魅惑魔女在推进中起到了良好的效果，摧毁了数座夜魇的防御塔，然后在前期就打下了不朽盾。同时，拉比克在下路保证金刚的发育，蝙蝠骑士在上路完压马格纳斯，迫使司夜刺客换路来帮忙。到了中期，有马格纳斯的大招EG赢了几波团战，天辉的外塔被尽数摧毁。之后的团战双方有来有回，比赛也从中期进入了后期，双方的兵营也相继告破。到了大后期，露娜和金刚都购买了圣剑，争夺不朽盾，展开决一死战。\n\n最后，Rox.KIS在76分钟取得了胜利。这次你能同样获胜吗？"
"DOTA_TIP_2013_MM_Dire_0"	"EG:\n马格纳斯 - 上单\n蕾米莉亚·斯卡雷特 - 中单\n司夜刺客，暗影恶魔和露娜 - 下路\n\n蕾米莉亚·斯卡雷特在中路对各种使用剑刃风暴的saber毫无办法，马格纳斯在上路混的也很惨，在司夜刺客换路去上后才有所改观。另一方面，暗影恶魔在前期发挥了关键的作用，下路和露娜击杀了两次对面英雄。\n入夜后有蕾米莉亚·斯卡雷特的EG扳回了点局势，司夜刺客和暗影恶魔都有人头进账，给露娜创造空间追上金刚。即使是有saber和魅惑魔女的Rox.KIS推进非常凶猛，EG利用马格纳斯的两极反转打赢了好几波团战，甚至是冲上了高地。到了大后期，露娜和金刚都购买了圣剑，争夺不朽盾，展开决一死战。\n\n最后，Rox.KIS在76分钟取得了胜利。这次你能改变历史，打败他们吗？"
"DOTA_TIP_2013_MM_Blurb_1"	"针对神乐和我妻由乃在比赛中的强势地位，DD战队使用了三个非常规解决方法：放我妻由乃风筝放到死的时崎狂三，可以大幅吸取熊灵和我妻由乃攻击力的剃刀还有保证三路对线能力的树精卫士。这样能解决问题吗？"
"DOTA_TIP_2013_MM_Rad_1"	"Mouz采用以下分路：\n神乐下单\nsaber中单\n光之守卫和拉比克上路保我妻由乃\nMouz战队很快就发现线上很难击杀英雄，但是依靠运瓶流和良好的走位，英雄的打钱情况基本没受到影响。事实证明剃刀的静电链接对神乐起到很好的骚扰作用，迫使他去经常拉野，偶尔还要混野。而上路的击杀意图在时崎狂三的缩地，活体护甲和噩梦这三个技能下屡屡失败，还遭到反杀。游戏进入中期后，Mouz意识到击杀英雄必须在一轮爆发内结束，因为DD的阵容都具有续航能力不俗的特点，而他们的确也成功了几次，但是后来的几波团战中结果都不理想，双方差距拉开过大，最后DD拿下了比赛。"
"DOTA_TIP_2013_MM_Dire_1"	"DD采用以下分路：\n剃刀下单\n痛苦女王中单\n祸乱之源、树精卫士和时崎狂三上路\nDD打算利用剃刀的静电链接来骚扰下路神乐打钱，上路时崎狂三利用自身的高机动性和树精卫士与祸乱之源的辅助保证自己能赢过我妻由乃。这两个意图都取得了很好的效果，中路痛苦女王对阵saber的过程中也积累了大量的经济。祸乱之源和痛苦女王到达6级后就开始游走gank我妻由乃和神乐。从中期开始，DD的目标是尽量将团战的时间拉长，剃刀和时崎狂三的持续输入能力很强，祸乱之源和树精卫士的保人能力很强，二痛苦女王的收割能力不俗。最后DD掌控了比赛并慢慢地磨掉了mouz的高地塔，取得了比赛的胜利。"
"DOTA_TIP_2013_MM_Blurb_2"	"是的，夜魇方拿到了马格纳斯，我妻由乃，神乐。司夜刺客还有光之守卫 - 可以说当时版本最为强力的6个英雄中拿到了5个。但是天辉祭出了熊战士谁还管的了这些？这个非主流阵容是否能够击败这个强大的对手呢？"
"DOTA_TIP_2013_MM_Rad_2"	"Empire战队：\n金刚 - 下单\n帕克 - 中单\n暗影恶魔、拉席克和熊战士 - 上路\n\n即使有了熊战士，Empire也不能1级Roshan，因为他们是天辉方，所以各自在线上就绪。金刚在下路不会被神乐压住，而帕克在中路有效地压制了马格纳斯。上路想要进行崩裂禁锢->撕裂大地这样的连招但是非常困难，因为DD的辅助走位都很风骚。拥有2个中单非常强力技能的帕克快速到达了六级，开始gank神乐，帮助金刚站稳下路。不行的是，到了中期随着Empire的辅助接连阵亡，局势不断倾斜。一场团战也没赢下导致他们止步于23分钟。你能坚持得更久，或者战胜对面吗？"
"DOTA_TIP_2013_MM_Dire_2"	"DD：\n神乐 - 下单\n马格纳斯 - 中单\n司夜刺客、光之守卫和我妻由乃 - 上路\n\nDD知道他们的阵容到了游戏中期非常强力，他们所需要做的就是在这之前不要让对面击杀太多次，尤其是上路的刚三和中单的英雄。在他们前期几波战斗中失利的情况下，DD还是把握住了三人路的节奏，强迫Empire派来更多的英雄帮忙，给了神乐和马格纳斯更多的补发育空间。到了游戏中期，DD的执行力非常完美，在连续赢下3波团战后，对面早早在23分钟就打出GG。你可以重现他们的成功吗？"
"DOTA_TIP_ME_Desc"	"所有的锦标赛预测内容囊括了小组赛和主赛事，不过不包括外卡赛。总计将有147到160场比赛。预测中的所有时间均指游戏内时间，只要一方打出“GG”比赛即宣告结束。大翻盘是指获胜队伍经济落后对方10000以上打败对手。"
"DOTA_TIP_ME_S_Heroes"	"英雄"
"DOTA_TIP_ME_S_Players"	"选手"
"DOTA_TIP_ME_S_Teams"	"战队"
"DOTA_TIP_ME_S_Single"	"单场比赛纪录"
"DOTA_TIP_ME_S_Event"	"赛事纪录"
"DOTA_TIP_ME_PRED0"	"整个赛事中挑选次数最多的英雄"
"DOTA_TIP_ME_PRED0_I"	"%s1的选择次数为%s2。\n%s3次之，选择次数为%s4。"
"DOTA_TIP_ME_PRED1"	"整个赛事中禁用次数最多的英雄"
"DOTA_TIP_ME_PRED1_I"	"%s1的禁用次数为%s2。\n%s3次之，禁用次数为%s4。"
"DOTA_TIP_ME_PRED2"	"整个赛事中获得第一滴血次数最多的英雄"
"DOTA_TIP_ME_PRED2_I"	"第一名获得的第一滴血次数为%s1。\n整个赛事中共有%s2名不同的英雄获得过第一滴血。"
"DOTA_TIP_ME_PRED3"	"整个赛事中击杀次数最多的英雄"
"DOTA_TIP_ME_PRED3_I"	"第一名总共囊获了%s1次击杀。"
"DOTA_TIP_ME_PRED4"	"整个赛事中死亡次数最多的英雄"
"DOTA_TIP_ME_PRED4_I"	"%s1的死亡次数为%s2。\n%s3次之，死亡次数为%s4。"
"DOTA_TIP_ME_PRED5"	"整个赛事中达到疯狂杀戮次数最多的英雄"
"DOTA_TIP_ME_PRED5_I"	"第一名疯狂杀戮的次数为%s1。\n整个赛事中共有%s2名不同英雄获得过疯狂杀戮。"
"DOTA_TIP_ME_PRED6"	"单场比赛中最高GPM"
"DOTA_TIP_ME_PRED7"	"单场比赛中击杀敌人数最多"
"DOTA_TIP_ME_PRED8"	"整个赛事中疯狂杀戮次数最多"
"DOTA_TIP_ME_PRED8_I"	"第一名的疯狂杀戮次数为%s1。\n整个赛事中共有%s2名选手拿下疯狂杀戮。"
"DOTA_TIP_ME_PRED9"	"整个赛事中获得第一滴血次数最多"
"DOTA_TIP_ME_PRED10_I"	"第一名获得不朽之守护的次数为%s1。\n整个赛事中共有%s2名不同选手获得了不朽之守护。"
"DOTA_TIP_ME_PRED10"	"整个赛事中获得不朽之守护次数最多"
"DOTA_TIP_ME_PRED11"	"整个赛事中使用不同英雄的数量最多"
"DOTA_TIP_ME_PRED12"	"整个赛事中使用不同英雄的数量最少"
"DOTA_TIP_ME_PRED13"	"锦标赛冠军"
"DOTA_TIP_ME_PRED14"	"整个赛事中参与比赛最多的战队"
"DOTA_TIP_ME_PRED14_I"	"%s1共参加了%s2场比赛。\n%s3次之，参与了%s4场比赛。"
"DOTA_TIP_ME_PRED15"	"整个赛事中使用不同英雄数量最多的战队"
"DOTA_TIP_ME_PRED15_I"	"%s1使用了%s2名不同英雄。\n%s3次之，使用了%s4名英雄。"
"DOTA_TIP_ME_PRED16"	"整个赛事中使用不同英雄数量最少的英雄"
"DOTA_TIP_ME_PRED16_I"	"%s1战队仅使用了%s2名不同英雄。\n%s3战队次之，使用了%s4名不同英雄。"
"DOTA_TIP_ME_PRED17"	"单场比赛中最高GPM"
"DOTA_TIP_ME_PRED17_A"	"小于750GPM"
"DOTA_TIP_ME_PRED17_B"	"超过750GPM"
"DOTA_TIP_ME_PRED18"	"最早击杀Roshan时间"
"DOTA_TIP_ME_PRED18_A"	"早于1分钟"
"DOTA_TIP_ME_PRED18_B"	"晚于1分钟"
"DOTA_TIP_ME_PRED18_I"	"Roshan的最早击杀时间为%s1。"
"DOTA_TIP_ME_PRED19"	"最早摧毁防御塔时间"
"DOTA_TIP_ME_PRED19_A"	"2:30之前"
"DOTA_TIP_ME_PRED19_B"	"2:30之后"
"DOTA_TIP_ME_PRED19_I"	"最早的破塔时间为%s1。"
"DOTA_TIP_ME_PRED20"	"最高的单次暴击伤害"
"DOTA_TIP_ME_PRED21"	"单场比赛中Roshan击杀次数最多"
"DOTA_TIP_ME_PRED21_A"	"不多于4次"
"DOTA_TIP_ME_PRED21_B"	"不少于5次"
"DOTA_TIP_ME_PRED21_I"	"单场比赛中Roshan的击杀次数为%s1。\n在整个赛事中，Roshan总共被击杀了%s2次。"
"DOTA_TIP_ME_PRED22"	"最短的游戏时间"
"DOTA_TIP_ME_PRED22_A"	"不超过18分钟"
"DOTA_TIP_ME_PRED22_B"	"不早于18分钟"
"DOTA_TIP_ME_PRED22_I"	"最短的比赛在%s1时结束。"
"DOTA_TIP_ME_PRED23"	"单场比赛中选手的最高击杀数"
"DOTA_TIP_ME_PRED23_A"	"不超过23"
"DOTA_TIP_ME_PRED23_B"	"不少于24"
"DOTA_TIP_ME_PRED23_I"	"第一名在单场比赛中击杀了%s1次敌人。\n第二名的人头数是%s2。"
"DOTA_TIP_ME_PRED24"	"单场比赛中选手的最高死亡次数"
"DOTA_TIP_ME_PRED24_A"	"不超过14次"
"DOTA_TIP_ME_PRED24_B"	"不少于15次"
"DOTA_TIP_ME_PRED24_I"	"第一名在单场比赛中的死亡次数达到了%s1。\n第二名的死亡次数为%s2。"
"DOTA_TIP_ME_PRED25"	"单场比赛中选手的正补数最高"
"DOTA_TIP_ME_PRED25_A"	"不超过649"
"DOTA_TIP_ME_PRED25_B"	"不少于650"
"DOTA_TIP_ME_PRED25_I"	"第一名在单场比赛中的正补数达到%s1。\n第二名则达到了%s2。"
"DOTA_TIP_ME_PRED26"	"单场比赛中比赛结束时最小的双方金钱差异"
"DOTA_TIP_ME_PRED26_A"	"不超过999"
"DOTA_TIP_ME_PRED26_B"	"不少于1000"
"DOTA_TIP_ME_PRED26_I"	"最小的金钱差距为%s1。\n次之的为%s2。"
"DOTA_TIP_ME_PRED27"	"单场比赛中比赛结束时双方最大的金钱差异"
"DOTA_TIP_ME_PRED27_A"	"不超过29999"
"DOTA_TIP_ME_PRED27_B"	"不少于30000"
"DOTA_TIP_ME_PRED27_I"	"最大的金钱差距为%s1。\n次之的为%s2。"
"DOTA_TIP_ME_PRED28"	"单场比赛中第一滴血最早的发生时间"
"DOTA_TIP_ME_PRED28_A"	"早于赛前30秒"
"DOTA_TIP_ME_PRED28_B"	"晚于赛前30秒"
"DOTA_TIP_ME_PRED28_I"	"第一滴血最早发生在%s1。"
"DOTA_TIP_ME_PRED29"	"单场比赛中第一滴血最晚的发生时间"
"DOTA_TIP_ME_PRED29_A"	"不晚于10分钟"
"DOTA_TIP_ME_PRED29_B"	"不早于10分钟"
"DOTA_TIP_ME_PRED29_I"	"最晚的第一滴血发生于%s1。"
"DOTA_TIP_ME_PRED30"	"单场比赛中一方获得的最高金钱"
"DOTA_TIP_ME_PRED30_A"	"不超过109999"
"DOTA_TIP_ME_PRED30_B"	"不少于110000"
"DOTA_TIP_ME_PRED30_I"	"一方获得的最高金钱为%s1。次之的为%s2。"
"DOTA_TIP_ME_PRED31"	"小组赛结束时全胜的战队数量"
"DOTA_TIP_ME_PRED31_A"	"无"
"DOTA_TIP_ME_PRED31_B"	"超过1支"
"DOTA_TIP_ME_PRED31_I"	"小组赛结束时没有败绩的战队有%s1支。"
"DOTA_TIP_ME_PRED32"	"整个赛事中大翻盘的次数"
"DOTA_TIP_ME_PRED32_A"	"不超过3次"
"DOTA_TIP_ME_PRED32_B"	"不少于4次"
"DOTA_TIP_ME_PRED32_I"	"%s1场比赛在大翻盘中结束。"
"DOTA_TIP_ME_PRED33"	"整个赛事中超过60分钟的比赛场数"
"DOTA_TIP_ME_PRED33_A"	"不超过2场"
"DOTA_TIP_ME_PRED33_B"	"不少于3场"
"DOTA_TIP_ME_PRED33_I"	"%s1场比赛超过60分钟结束。"
"DOTA_TIP_ME_PRED34"	"整个赛事中不超过20分钟的比赛场数"
"DOTA_TIP_ME_PRED34_A"	"不超过2场"
"DOTA_TIP_ME_PRED34_B"	"不少于3场"
"DOTA_TIP_ME_PRED34_I"	"%s1场比赛在20分钟前结束。"
"DOTA_TIP_ME_PRED35"	"整个赛事中圣剑的购买数量"
"DOTA_TIP_ME_PRED35_A"	"不超过9把"
"DOTA_TIP_ME_PRED35_B"	"不少于10把"
"DOTA_TIP_ME_PRED35_I"	"圣剑购买数量：%s1\n单场比赛中购买圣剑最多的数量：%s2。"
"DOTA_TIP_ME_PRED36"	"整个赛事中未曾选择或禁用的英雄数量"
"DOTA_TIP_ME_PRED36_I"	"总共有%s1名英雄没有选择或禁用。"
"DOTA_TIP_ME_PRED37"	"总决赛比赛数"
"DOTA_TIP_ME_PRED37_A"	"不超过4场"
"DOTA_TIP_ME_PRED37_I"	"总决赛的比赛有%s1场。"
"DOTA_TIP_ME_PRED38"	"整个赛事中号角吹响前产生的第一滴血"
"DOTA_TIP_ME_PRED38_A"	"不超过11次"
"DOTA_TIP_ME_PRED38_B"	"不少于12次"
"DOTA_TIP_ME_PRED38_I"	"在比赛号角吹响前的第一滴血发生了%s1次。"
"DOTA_TIP_ME_PRED39"	"单场比赛中奶酪的使用次数"
"DOTA_TIP_ME_PRED39_A"	"不超过2次"
"DOTA_TIP_ME_PRED39_B"	"不少于3次"
"DOTA_TIP_ME_PRED39_I"	"单场比赛中奶酪的使用次数为%s1。"
"DOTA_TIP_ME_PRED40"	"整个赛事中夺取不朽之守护的次数"
"DOTA_TIP_ME_PRED40_A"	"不超过4次"
"DOTA_TIP_ME_PRED40_B"	"不少于5次"
"DOTA_TIP_ME_PRED40_I"	"不朽之守护总共的夺取次数为%s1。"
"DOTA_TIP_ME_PRED41"	"整个赛事中击杀信使的次数"
"DOTA_TIP_ME_PRED41_A"	"不超过24次"
"DOTA_TIP_ME_PRED41_B"	"不少于25次"
"DOTA_TIP_ME_PRED41_I"	"信使的击杀次数共计%s1次。"
"DOTA_TIP_ME_PRED42"	"整个赛事中反补队友的次数"
"DOTA_TIP_ME_PRED42_A"	"不超过4次"
"DOTA_TIP_ME_PRED42_B"	"不少于5次"
"DOTA_TIP_ME_PRED42_I"	"反补队友的次数共计%s1次。"
"DOTA_TIP_ME_PRED43"	"整个赛事中英雄被中立生物击杀的次数"
"DOTA_TIP_ME_PRED43_A"	"不超过1次"
"DOTA_TIP_ME_PRED43_B"	"不少于2次"
"DOTA_TIP_ME_PRED43_I"	"英雄被中立生物击杀的次数为%s1次。"
"DOTA_TIP_ME_PRED44"	"整个赛事中刷新球的购买数量"
"DOTA_TIP_ME_PRED44_A"	"不超过4个"
"DOTA_TIP_ME_PRED44_B"	"不少于5个"
"DOTA_TIP_ME_PRED44_I"	"刷新球的购买数量为%s1个"
"DOTA_AYS_Lock_Title"	"你确定？"
"DOTA_AYS_Lock_Desc"	"一旦锁定了最喜爱的选择将无法再更改。"
"DOTA_AYS_Lock_Ok"	"是的，锁定！"
"DOTA_TIP_TCR_Title"	"结果"
"DOTA_TIP_TCR_Week"	"第%s1周"
"DOTA_TIP_TCR_WinningTeam"	"获胜战队：%s1"
"DOTA_TIP_TCR_WinningPlayer"	"获胜选手：%s1（%s2）"
"DOTA_TIP_Player_Card_Title"	"选手卡牌"
"DOTA_TIP_Player_Card_How_it_works_title"	"使用方法"
"DOTA_TIP_Player_Card_How_it_works"	"选手卡牌代表着国际邀请赛的参赛选手，将在普通匹配比赛和互动指南比赛中掉落。赶紧收集最喜爱的选手吧。在互动指南中贴上卡牌将获得奖励哦！"
"DOTA_TIP_Player_Card_Coming_Soon"	"敬请期待"
"DOTA_TIP_Player_Card_Challenges"	"选手卡牌的挑战"
"DOTA_TIP_Player_Card_Challenge_0"	"贴上一支完整战队\n奖励：魔匠糖果"
"DOTA_TIP_Player_Card_Challenge_1"	"贴上五支完整战队\n奖励：魔匠糖果"
"DOTA_TIP_Player_Card_Challenge_2"	"贴上八支完整战队，其中必须包括%s1和%s2\n奖励：边缘蟹饵"
"DOTA_TIP_Player_Card_Challenge_3"	"贴上所有选手卡牌\n奖励：边缘蟹料"
"DOTA_TIP_Player_Card_Challenge_4"	"贴上一张神话品质的选手卡牌\n奖励：边缘蟹带"
"DOTA_TIP_2013_TeamCountry_16"	"中国"
"DOTA_TIP_2013_TeamAccomplishments_0"	"2012年国际邀请赛冠军\n2011年国际邀请赛并列第五名\n2012年第二届G联赛冠军\n2012年WCG冠军"
"DOTA_TIP_2013_TeamAccomplishments_1"	"2012年国际邀请赛并列第七名\nAMD超级联赛第一赛季冠军\n第二届G联赛季军\n2012年WCG Dota总冠军"
"DOTA_TIP_2013_TeamAccomplishments_2"	"2012年国际邀请赛并列第七名\n第四届G-1冠军联赛季军\n第五届G-1冠军联赛季军\n2012年WCG亚洲锦标赛冠军"
"DOTA_TIP_2013_TeamAccomplishments_3"	"2013年DreamHack夏季赛冠军\n第五届G-1冠军联赛冠军\nWePlay Dota 2联赛第一赛季冠军\n超级联赛第四赛季冠军"
"DOTA_TIP_2013_TeamAccomplishments_4"	"2012年Thor Open冠军\nThe Defense第三赛季亚军\nStar Ladder Series第五赛季亚军\n2012年DreamHack冬季赛并列季军"
"DOTA_TIP_2013_TeamAccomplishments_5"	"Raidcall Dota 2联赛第二赛季冠军\nCurse邀请赛冠军\n超级联赛第四赛季亚军\nDreamHack Dota 2邀请赛并列季军"
"DOTA_TIP_2013_TeamAccomplishments_6"	"2011年国际邀请赛冠军\n2012年国际邀请赛亚军\nEMS One String总决赛冠军\nStar Ladder Star Series第四赛季冠军"
"DOTA_TIP_2013_TeamAccomplishments_7"	"2012年国际邀请赛并列第五名\nAMD超级联赛第一赛季亚军\n技嘉Dota大师赛亚军\nIt's Gosu Monthly Madness Asia联赛冠军"
"DOTA_TIP_2013_TeamAccomplishments_8"	"Ritmix Russian Dota 2联赛冠军\nDreamHack Dota 2邀请赛亚军\nRaidCall Dota 2联赛第二赛季亚军\nCurse Dota 2邀请赛亚军"
"DOTA_TIP_2013_TeamAccomplishments_9"	"The Defense第三赛季冠军\n超级联赛第三赛季亚军\nRitmix Russian Dota 2联赛亚军\nStar Ladder Star Series第五赛季季军"
"DOTA_TIP_2013_TeamAccomplishments_10"	"2012年国际邀请赛殿军\n第四届G-1冠军联赛亚军\n第五届G-1冠军联赛殿军\n2012年WCG总决赛亚军"
"DOTA_TIP_2013_TeamAccomplishments_11"	"2012年第二届G联赛亚军\n技嘉E-Sports挑战赛冠军\n2013年GEST挑战赛亚军"
"DOTA_TIP_2013_TeamAccomplishments_12"	"2012年亚洲联赛冠军\nGEST第一赛季四月冠军\nAMD超级联赛第一赛季季军\n2011年WCG亚洲锦标赛冠军"
"DOTA_TIP_2013_TeamAccomplishments_13"	"2012年国际邀请赛并列第九名\nThe Defense第二赛季亚军\nGosuLeague第三赛季冠军\nEMS One春季赛总决赛并列季军"
"DOTA_TIP_2013_TeamAccomplishments_14"	"2012年国际邀请赛季军\n第四届G-1冠军联赛冠军\n2012年亚洲联赛冠军\n技嘉Dota 2大师赛冠军"
"DOTA_TIP_2013_TeamAccomplishments_15"	"2013年DreamHack夏季赛亚军\nEMS One春季赛决赛并列第五名"
"DOTA_TIP_2013_TeamAccomplishments_16"	"2013年国际邀请赛资格赛亚军"
"DOTA_TIP_2013_TeamProfile_Champ_2012"	"2012年国际邀请赛冠军战队"
"DOTA_TIP_2013_TeamProfile_Champ_2011"	"2011年国际邀请赛冠军战队"
"DOTA_TIP_2013_Team_Pennant_Link"	"前往刀塔商城购买%s1战队的锦旗"
"TeamCup_Description"	"国际邀请赛每周战队竞争期间由众多粉丝博得"
"NEXON_Error"	"错误"
"NEXON_State_ShutdownLaw"	"游戏的使用在《关机法》下受到限制。"
"NEXON_State_RestrictedID"	"游戏使用受限ID。"
"NEXON_State_RestrictedAge"	"玩家必须年满12周岁。"
"NEXON_State_InvalidID"	"ID不存在。"
"NEXON_PlaytimeWarning"	"你的游戏时间已经超过%s1小时。过度游戏将会对你的日常生活造成不良影响。"
"training_progress"	"训练进度"
"mission_progress"	"任务进度"
"training_percent_complete"	"完成%s1%"
"tutorial_checklist_1"	"游戏教学第一关"
"world_map_location_desc_2"	"<i>一个不起眼的身影手握着武器在路上静静地赶路。在基恩一族中，他是一个传奇，最伟大的神枪手。但是到了战场上要活命光靠鹰眼还不够，这名来自高地的狙击手还需要学习很多东西才能完成他的使命。</i>"
"world_map_location_gdesc_2"	"本教程将向你介绍：<ul><li>战斗：远程英雄</li><li>技能：范围类效果</li><li>小地图</li><li>防御塔</li><li>信使和储藏处</li><li>装备：传送卷轴</li></ul>"
"tutorial_checklist_2"	"游戏教学第二关"
"world_map_location_3"	"狙击手 VS 斧王"
"world_map_location_sub_3"	"游戏教学：对线知识"
"world_map_location_desc_3"	"<i>走向胜利的道路漫长而又崎岖。狙击手需要对防御塔有一定的认识，了解防御塔的守卫，顺利通过这关后他将迎来更为宏大的战斗。</i>"
"world_map_location_gdesc_3"	"本教程将向你介绍：<ul><li>战斗：对线技巧</li><li>防御塔：防守与进攻</li><li>装备：初始装备</li></ul>"
"tutorial_checklist_3"	"中路对线知识"
"world_map_location_4"	"了解敌对之人"
"world_map_location_sub_4"	"中路对线练习"
"world_map_location_desc_4"	"<i>在每一个世代，巨大轮书在狂风中缓缓转动，凝噎般的叙述着早已被遗忘的故事。但是如今夹杂着一股怪风的风暴席卷了大陆，轮书发出的歌声闻所未闻——这是势力间的冲突和正在逼近的战火交织成的高歌，一场伟大战争的预言即将把整个世界吞没在其战火中。</i>\n\n备注：任务进度的计算依据是完成该任务的英雄数量，即分别使用10个不同英雄各进行一次本任务才能圆满完成本关。"
"world_map_location_gdesc_4"	"本关将向你介绍：<ul><li>英雄限定模式：限制从20名英雄中选择</li><li>防御塔：中塔防守和进攻</li><li>装备：开放所有物品</li></ul>"
"tutorial_checklist_4"	"使用10名不同英雄进行中路对线练习"
"world_map_location_5"	"热身训练战"
"world_map_location_sub_5"	"与机器人对抗"
"world_map_location_desc_5"	"<i>随着癫狂之月遗留的宝石闪耀，轮书也在悲泣，位面间的屏障慢慢地在减弱。在这破碎的现实之外，有奇特的力量进入了世人的眼界中。不论是神话与传说中出现的生物，还是天赋异禀的血肉之躯，他们都渴望为即将到来的战事接受训练。</i>"
"world_map_location_gdesc_5"	"本关卡将向你介绍：<ul><li>与机器人进行一盘完整的Dota 2比赛</li><li>英雄限定模式：限制从20名英雄中选择</li></ul>"
"tutorial_checklist_5"	"5场机器人对抗赛"
"world_map_location_6"	"战争已经开始"
"world_map_location_sub_6"	"与人类玩家对抗"
"world_map_location_desc_6"	"<i>这是意志与智慧的较量，力量和勇气的争锋，习性同战略的竞技。癫狂之月的碎片在残破的天空下闪耀，战线也因此分明。远方响起战争的号角。铁蹄应声踏落。旷世之战就此开始。</i>"
"world_map_location_gdesc_6"	"本关卡将向你介绍：<ul><li>与其他玩家进行一场完整的Dota 2比赛</li><li>英雄限定模式：限制从20名英雄中选择</li></ul>"
"tutorial_checklist_6"	"10场英雄限定模式比赛"
"world_map_location_7"	"Dota综述"
"world_map_location_sub_7"	"对游戏玩法进行快速了解。"
"world_map_location_desc_7"	"你将了解游戏的主要目的，同时对游戏中的战场有所认识。"
"world_map_location_gdesc_7"	"这个对Dota 2的介绍会让你熟悉地图上标志性地点，主要有：<ul><li>基地</li><li>防御塔</li><li>兵营</li><li>上中下路</li><li>Roshan和不朽盾</li><li>神秘商人</li><li>神符点</li></ul>"
"DOTA_Archronicus_MadMoon_Page1"	"混元初开，天地未分之际，初生的世界就迎来了一个诡异的伴星---一颗如同水晶般透明的星球，被后人称为“癫狂之月”。这颗看上去很小的星球蕴含着狂暴的光芒力量--目睹这力量的人让人感觉似乎是亲眼见证了神的交战，它发出的光芒如此之强，以至于白昼时候的阳光也要逊色三分。"
"DOTA_Archronicus_MadMoon_Page2"	"而癫狂之月并非一颗安分稳定的星球。与其说他是一个星球，不如说是一个囚牢。里面囚禁着俩个争斗了千万年的远古智慧，创世者厌倦了他这俩个子民无休止的争斗，于是降下天罚，把这俩个远古智慧关押在一个异能水晶所制成的球体内，让他们永世争斗，永世坠落。这个不详的囚笼在空间中漂浮了无数个世纪，最后，被我们这个可怜的世界的引力所捕获。\n \n在癫狂之月的照耀下，原始的社会文明时代更迭，而无数的哲人和智者也毕生注视着这一奇怪的星体，用自己的想象力和有限的认知能力来解释这一现象。而在同时，天体间的轨道引力和潮汐力带来的裂隙，也让癫狂之月的“囚犯”们开始密谋逃离，一开始裂缝非常细微，然而随着里面的力量不停的冲撞，裂缝开始蔓延，从最细微的裂痕，演变为成千上万道庞大的沟壑，并不时因为里面的能量而发出妖艳的红光。"
"DOTA_Archronicus_MadMoon_Page3"	"终于，在后世称为“殇月之夜”的夜晚，癫狂之月分崩离析。绝大多数形体碎片散入空间中，燃烧殆尽。然而，还是有不少碎片落在大地上，变成了灼热的熔块，或是外表参差的水晶。就这样，碎晶落入大地后就没了动静，而随着岁月变迁，大地也从灭顶之灾中缓慢地恢复。而这次史前大灾难的幸存者们也逐渐的生息繁衍，传承文明。到后来，癫狂之月已经逐渐成为了一个遥不可及的幻梦，而殇月之夜，也成为了一个传说。"
"DOTA_Archronicus_MadMoon_Page4"	"陨落的远古物质碎片在落地以后，逐渐恢复了其最原始的本源力量：天辉和夜魇。在纯净形态下，两种碎片释放出独特的能量。而那些在碎片周围定居的人们则逐渐的开始吸取这两种力量，先是为己所用，可是到了后来，他们已经离不开这种天赐之力了。更为讽刺的是，他们在毁灭大地的碎片四周修了神龛，并称其为“远古遗迹”，作为神灵，世代敬畏和膜拜。不过事实上，不管是天辉还是夜魇的远古遗迹，都给周围的居民带来了极大的好处：动力、魔法、庇护。甚至是让他们复活。\n \n然而遗迹散发出的能量也彻底的改变了周围的环境。在天辉遗迹周围，一切都是明亮和多彩的，散发着光辉和魅力。而在夜魇遗迹周围，由于其邪恶的能量辐射，周围的环境都渗透着毒素和腐烂气息。两种力量分属两个极端，他们既完美地互补，又彻底地相悖，他们间的矛盾永远不可调和。随着两个遗迹文明的发展，他们终于开始了争斗。遗迹之间的能量冲突是战争的导火索，因为一方出现，另一方的遗迹能量就会相应的頽落。只有彻底摧毁掉一个遗迹，另一个才会完全的恢复力量。因此，被遗迹能量所奴役的生物们。开始了无休止的战斗，保卫自己的遗迹，摧毁对方的遗迹。各个位面的英雄们也听到了这一战争的呼唤，不远千里加入其中，然而他们没有意识到。两个阵营的目的和手段，其实并无二致。"
"LHC_HighScore"	"当前纪录："
"guild_view_invites"	"查看邀请"
"guild_invite_list"	"待处理公会邀请"
"guild_invitee"	"受邀玩家"
"guild_inviter"	"邀请人"
"guild_invite_date"	"邀请日期"
"DOTA_GuildRemoveInviteResponse_Failure_Header"	"错误"
"DOTA_GuildRemoveInviteResponse_Failure"	"移除邀请失败。请稍后再试。"
"DOTA_GuildInviteList_Error_Header"	"错误"
"DOTA_GuildInviteList_Error"	"读取待处理公会邀请失败。请稍后再试。"
"dota_chat_guild_tab"	"公会"
"Date_Yesterday"	"昨天"
"Date_Today"	"今天"
"Date_Tomorrow"	"明天"
"dota_hud_error_tutorial_tp_laning"	"本教程中不能传送到此处"
"DOTA_TIP_F_SpecifyTeamName"	"此处输入战队名称"
"DOTA_TIP_2013_MM_Blurb_3"	"saber alter和谜团的组合给AL战队的神乐与我妻由乃的强势组合带来了非主流的气息，而Rox.Kis采用了非常冒险的战略。狼人必须快速分路推进，不过他并不需要BKB，如果发生了战斗，光法可以把他招来，贞德则会给他需要的魔法免疫状态。而你们能将战术执行到位吗？"
"DOTA_TIP_2013_MM_Dire_3"	"Rox.KIS采用了以下分路：\nsaber - 下单\n贞德 - 中单\n司夜刺客、光之守卫和狼人 - 上路\n\nRox.KIS阵容的目标是贞德和saber快速攀升等级，狼人打钱跳过BKB直接出加攻击力的装备。但是计划并没有顺利进行，游戏前期贞德和狼人都遭到了击杀，让Absolute Legends的saber alter迅速掌控了地图。游戏进行到了10分钟， Rox.KIS开始将阵容的伤害爆发潜力发挥了出来，获得了不少人头。但是没多久就开始走下坡路。在20分钟丢掉兵营后，他们随后打出GG。你能保证贞德和狼人的生存，避免这次惨败吗？"
"Elgato_BTS_Style0"	"蓝色猫头鹰"
"Elgato_BTS_Style1"	"银色猫头鹰"
"DOTA_TIP_2013_Player_Select"	"选择一名选手"
"DOTA_KEYBIND_USE_CURRENT"	"或者，使用当前配置。"
"StoreBanner_Header_El_Gato"	"来自BTS的神猫侠信使"
"StoreBanner_Text_El_Gato"	"领养这只毛茸茸的朋友，看着他在BTS的解说下逐渐成长。"
"DOTA_TIP_ME_Title"	"锦标赛预测"
"DOTA_TIP_Player_BestHero"	"%s1：%s2-%s3"
"DOTA_TIP_2013_MM_Rad_3"	"Absolute Legends采用以下分路：\n神乐 - 下单\nsaber alter - 中单\n谜团 - 天辉野区\n莉娜和我妻由乃 - 下路\n\nAbsolute Legends的计划是让saber alter和谜团快速到达6级，然后进行游走牵制，让神乐和我妻由乃打钱获得核心装备。aL的比赛发挥很好，他们在双人路前期在对面三人路上拿到了一个人头，之后中路也收到了人头。这样谜团就不用去线上支援，在野区速度更快了。比赛进行8分钟后，aL已经拿下两座防御塔，人头方面8-0。之后ROX.Kis打赢了两次团战，稍微扳回了局势，但是后来比赛并不受他们控制。Absolute Legends在16分钟时拿下所有二塔，20分钟时推掉兵营并在26分钟时取得胜利。你是否能再现胜利？"
"DOTA_CourierHaste"	"信使速度爆发"
"DOTA_SelectAll"	"选择所有单位"
"DOTA_Laning_Mid"	"中路"
"world_map_gain_item_title"	"恭喜！"
"world_map_gain_item_text"	"你已经获得了一件物品！在Dota 2中你只要完成训练目标或进行匹配的比赛就能赢取物品。\n\n物品可以由英雄进行装备，从而对外形进行自定义。你可以点击进入<b>商店</b>页面，在<b>兵器库</b>中查看物品并进行装备。"
"npc_dota_badguys_siege_upgraded_mega"	"超级攻城单位"
"npc_dota_goodguys_siege_upgraded_mega"	"超级攻城单位"
"npc_dota_hero_abaddon_bio"	"魔霭圣池，一个处于原初群石的裂缝，从中带有先兆力量的蒸汽不断溢出，作为家族力量的源泉，已经惠及数个世代。在居住于洞穴中的魔霭家族，每个新生儿都会在暗黑迷雾中接受沐浴，经过这样的洗礼，他们与大陆的神秘力量获得了内在的联系。随着他们长大，内心坚信自己的使命是誓死保护世袭的传统和领域的风俗——实际上他们守护的不过就是圣池本身。而迷雾的作用原理尚不明朗。

当初生的亚巴顿沐浴在圣池中时，众人都表示事情并不对劲。孩子的双眼里闪耀出洞察之光，在场所有人都大吃一惊，神父们纷纷交头接耳。而他之后的成长道路与所有魔霭族裔的传人并无差别——为战争接受训练，在危机时刻需要他挺身而出，率领家族的军队守卫先祖的大陆。但是亚巴顿总是特立独行。其他人挥着武器训练时，他喜欢在迷雾前沉思。他饱吸从圣池中涌出的蒸汽，开始学习将自己的灵魂与家族深处流出的力量相融合；他变成了被暗黑迷雾笼罩的怪物。

魔霭家族怨气冲天——不论老小都谴责他对自己的责任视而不见。但是亚巴顿驾临战场时，不满全都烟消云散，他们目睹了迷雾的强大力量让他恣意挥洒着生杀大权，族内任何领主都是望尘莫及。"
"dota_matchmaking_solo_option"	"单独匹配时不会匹配黑店"
"dota_matchmaking_solo_option_label"	"不匹配黑店"
"UI_preferences_language"	"语言能力"
"UI_preferences_matchmaking"	"寻找比赛设置"
"passport_fantasy_team"	"互动联赛梦之队"
"StoreBanner_Header_Defense_Grid"	"Defense Grid播音包"
"StoreBanner_Text_Defense_Grid"	"遗迹抑或阵型，守好才能打赢！"
"StoreBanner_Header_Quirts_Summer_Bundle"	"Quirt盛夏大礼包"
"StoreBanner_Text_Quirts_Summer_Bundle"	"9款全新套装和夜魇之察守卫。价值连英雄！"
"TE_GODLIKE"	"如神杀戮"
"TE_COURIER_KILL"	"杀害信使"
"TE_ECHOSLAM"	"回音击"
"TE_RAPIER"	"圣剑"
"TE_DESC_Godlike"	"%s2战队的%s1于%s4与%s3战队的比赛中达到如神杀戮。"
"TE_DESC_CourierKill"	"%s2战队的%s1于%s4与%s3战队的比赛中杀害了信使。"
"TE_DESC_Rapier"	"%s2战队的%s1于%s4与%s3战队的比赛中祭出圣剑。"
"TE_DESC_EchoSlam"	"%s2战队的%s1于%s4与%s3战队的比赛中表演了使用回音击击中五人。"
"KillEaterEventType_GiftsGranted"	"送出的邀请"
"DOTA_FantasyTeam_Activate_Compendium"	"你还没有激活你的国际邀请赛互动指南。请右键点击互动指南进行激活。"
"DOTA_FantasyTeam_No_Compendium"	"创建互动指南梦之队需要一本国际邀请赛互动指南。您要不要前去商店购买一本？"
"DOTA_FantasyTeam_Confirm"	"您确定要创建互动指南梦之队吗？这件物品使用后就会被消耗。"
"DOTA_FantasyTeam_Failed"	"使用互动指南梦之队失败。"
"DOTA_Passport_TOC_SoloMatch"	"Solo冠军赛"
"DOTA_TIP_F_T1"	"国际邀请赛"
"DOTA_TIP_F_T2"	"梦幻挑战"
"DOTA_TIP_F_R_Blurb"	"从国际邀请赛的参赛选手中选择组建一支梦之队。根据选手在锦标赛中的表现，您的梦之队会获得积分。到了锦标赛结束时，根据每一支梦之队的总积分您都将获得一件相应的物品。"
"DOTA_TIP_F_R_H_T"	"具体规则"
"DOTA_TIP_F_R_H_D"	"锦标赛中选手分为三类梦幻定位：核心，中单和辅助。每类梦幻定位的计分方式均不相同，在接下来的书页中会介绍计分细则。每个战队的阵容必须划分为两名核心，一名中单和两名辅助。此外还有三个板凳位，上面的选手不限制梦幻定位。在国际邀请赛期间每天结束时，你还有一个时间窗口可以对阵容进行调整，对选择的选手进行移动，为接下来的比赛日调整板凳位的选手。如果选手处于板凳位，或者在其间被淘汰出局，战队的分数都不会受其影响。"
"DOTA_TIP_F_R_C_T"	"评分标准：核心"
"DOTA_TIP_F_R_C_D"	"核心的得分项有英雄击杀次数，正补，每分钟金钱，扣分项有死亡次数。具体计分规则如下：\n\n每次击杀将获得0.3分\n每次死亡将扣去0.2分\n每个正补将获得0.004分\n最终每分钟游戏金钱数乘以0.003为该项得分\n\n现在拿Mouseports的Black在Dreamhack上对阵Alliance（比赛编号221209206）的表现为例，他的最终成绩是12杀，1死，545个正补，最终的每分钟金钱数为877。这样换算后他的得分为8.2分（击杀英雄得3.6分，死亡一次扣0.2分，正补得分为2.1分，最终每分钟金钱得分为2.6分）。这可是非常了不得的梦幻表现哦。"
"DOTA_TIP_F_R_M_T"	"评分标准：中单"
"DOTA_TIP_F_R_M_D"	"走单选手主要是指在对线期中单的选手，对于有些队伍也有例外，比如在烈士路劣单的伪后期，或是不走中去打钱的英雄。这样的选手他们的得分点在于整个比赛中的活跃度，而不是打钱时间的长度。他们的具体计分规则如下：\n\n每次击杀将获得0.4分\n每次死亡将扣去0.35分\n每个正补将获得0.002分\n最终每分钟游戏金钱数乘以0.002为该项得分\n最终每分钟经验乘以0.003为该项得分\n\n现在让我们来看中单选手中首屈一指的Dendi在Dreamhack上的抢眼表现（比赛编号221209206），他的最终成绩是16杀，1死，87个正补，最终的每分钟金钱数为646，最终的每分钟经验为702，绝对是全场第一（击杀英雄得6.4分，死亡一次扣0.35分，正补得分为0.17分，最终每分钟金钱得分为1.3分，最终每分钟经验得分为2.1分）。他在那场比赛的总得分为9.6分。"
"DOTA_TIP_F_R_S_T"	"评分标准：辅助"
"DOTA_TIP_F_R_S_D"	"辅助选手强调比赛的活跃度，与中单选手相似，但是对击杀英雄次数的依赖性较小。在Dota职业圈中一个好辅助的标志是“英雄等级总是不落下”，所以重点是在比赛过程中的参与度和活跃度。。他们的具体计分规则如下：\n\n每次击杀将获得0.2分\n每次死亡将扣去0.05分\n每次助攻将获得0.2分\n每个正补将获得0.001分\n最终每分钟游戏金钱数乘以0.001为该项得分\n最终每分钟经验乘以0.004为该项得分\n\n在去年的国际邀请赛中，QQQ使用了陈，他的最终成绩是7杀，5死，28助攻，150个正补，最终的每分钟金钱数为308，最终的每分钟经验为404，如果他是在你的战队里将给你带来8.8分（击杀英雄得1.4分，死亡一次扣0.25分，助攻得分为5.6分，正补得分为0.15分，最终每分钟金钱得分为0.3分，最终每分钟经验得分为1.6分，）。"
"DOTA_TIP_2013_MM_Blurb_4"	"末日回来了！一个看起来对痛苦女王非常不利的阵容，最终Rattlesnake完全saber了赛场。历史是不是将要重演？"
"DOTA_TIP_2013_MM_Rad_4"	"Dreamz采用以下分路：\n炼金术士 - 下单\n痛苦女王 - 中单\n暗影恶魔和莉娜保时崎狂三 - 上路\n\nDreamz的目标是中路对末日取得优势，Rattlesnake的劣势路上炼金术士能够进行良好的发育。他们希望时崎狂三能在劣势路站住线，给2个辅助空间去游走。但是，沉默术士对时崎狂三的克制非常大，2个辅助被迫在线上保他。同时，痛苦女王在达到6时击杀了一次末日使者。当末日使者和沉默术士双双到达六级，Dreamz在5打5的团战中就全无还手之力，全领域静默和末日这两个技能让痛苦女王和时崎狂三都是痛不欲生。在没有找到牵制方法的情况下，他们被迫发起团战，导致游戏在33分钟时还是不可避免地走向失败。你可以避免毫无胜算的团战，改变这个结果吗？"
"DOTA_TIP_2013_MM_Dire_4"	"Rattlesnake采用以下分路：\n黑暗贤者和发条技师 - 下路\n末日使者 - 中单\n沉默术士和金刚 - 上路\n\n末日使者明白他在中路对线的弱势，于是在去线上之前先去找第一波野怪。他吞噬了一只萨特苦难使者，恢复光环在对付前期痛苦女王的骚扰时有非常好的效果。沉默术士不断用最后遗言骚扰时崎狂三，让时崎狂三的处境非常危险，而金刚能够轻松打钱。在末日使者和时崎狂三双双到达六级时，Dreamz大多数英雄都无力反抗。末日使者的出装是速度流（相位鞋，韧鼓和影刃），给了他牵制敌人的资本。最后Rattlesnake一直五人抱团，慢慢地把天辉基地磨掉，Dreamz在33分钟打出GG。你可以重现他们的胜利吗？"
"int2013_countdown_selection_title"	"距离选择关闭还有"
"int2013_countdownclosed_selection_title"	"选择已经关闭"
"DOTA_TIP_SC_Title"	"Solo冠军赛"
"DOTA_TIP_SC_Desc"	"感谢社区达成了第五个挑战目标，现在拥有互动指南的玩家可以投票决定在国际邀请赛的8人Solo冠军赛具体参赛选手。请在倒计时结束前做出您的选择。"
"DOTA_TIP_SC_Picks"	"选择机会"
"DOTA_TIP_Player_Card_Challenge_Stats"	"已贴卡牌：%s1\n已贴完整战队：%s2\n\n您要追求的战队：\n%s3\n%s4"
"DOTA_Passport_Watch_Replay"	"观看录像"
"Smeevil_Style_Purple_Crab_Painted"	"紫色打铁小恶魔和染色螃蟹"
"DOTA_Item_Bloodstone_of_the_Ancestor1"	"先驱者的血精石"
"DOTA_Item_Bloodstone_of_the_Ancestor2"	"奠基者的血精石"
"DOTA_TournamentDrop_GodLike"	"如神杀戮"
"DOTA_TournamentDrop_CourierKill"	"杀害信使"
"DOTA_TournamentDrop_EchoSlam"	"回音击击中五人"
"DOTA_TournamentDrop_Rapier"	"祭出圣剑"
"DOTA_TIP_ME_PRED9_I"	"第一名获得第一滴血的次数为%s1。\n整个赛事中共有%s2名不同选手获得了第一滴血。"
"Chat_Wheel_Customize"	"对聊天轮盘上出现的词组进行自定义"
"dota_chatwheel_label_Go"	"上！"
"dota_chatwheel_label_Initiate"	"快先手！"
"dota_chatwheel_label_Follow"	"跟着我"
"dota_chatwheel_label_Group_Up"	"别走散"
"dota_chatwheel_label_Spread_Out"	"站位要分散"
"dota_chatwheel_label_Split_Farm"	"分头打钱去"
"dota_chatwheel_label_Attack"	"现在攻击！"
"dota_chatwheel_label_BRB"	"马上回来"
"dota_chatwheel_label_Dive"	"快冲！"
"dota_chatwheel_label_OMW"	"我马上到"
"dota_chatwheel_label_Get_Ready"	"快准备好"
"dota_chatwheel_label_Bait"	"上去卖"
"dota_chatwheel_label_Heal"	"快加血"
"dota_chatwheel_label_Mana"	"快加魔"
"dota_chatwheel_label_OOM"	"没魔了"
"dota_chatwheel_label_Skill_Cooldown"	"冷却中"
"dota_chatwheel_label_Ulti_Ready"	"大招好了"
"dota_chatwheel_label_Enemy_Returned"	"敌人回来了"
"dota_chatwheel_label_All_Missing"	"全体失踪"
"dota_chatwheel_label_Enemy_Incoming"	"敌人要来了"
"dota_chatwheel_label_Invis_Enemy"	"附近有隐身敌人"
"dota_chatwheel_label_Enemy_Had_Rune"	"敌人拿到符了"
"dota_chatwheel_label_Split_Push"	"分开推进"
"dota_chatwheel_label_Coming_To_Gank"	"我来抓人了"
"dota_chatwheel_label_Request_Gank"	"需要gank"
"dota_chatwheel_label_Fight_Under_Tower"	"塔下强杀"
"dota_chatwheel_label_Deny_Tower"	"快反补塔"
"dota_chatwheel_label_Buy_Courier"	"快买信使"
"dota_chatwheel_label_Upgrade_Courier"	"快升级信使"
"dota_chatwheel_label_Need_Detection"	"需要反隐物品"
"dota_chatwheel_label_They_Have_Detection"	"他们有反隐物品"
"dota_chatwheel_label_Buy_TP"	"快买回城"
"dota_chatwheel_label_Reuse_Courier"	"再用下信使"
"dota_chatwheel_label_Deward"	"反眼"
"dota_chatwheel_label_Building_Mek"	"我在做梅肯"
"dota_chatwheel_label_Building_Pipe"	"我在做笛子"
"dota_chatwheel_label_Stack_And_Pull"	"先堆野再拉"
"dota_chatwheel_label_Pull"	"请拉野"
"dota_chatwheel_label_Pulling"	"我去拉野"
"dota_chatwheel_label_Stack"	"我要堆野"
"dota_chatwheel_label_Jungling"	"我在打野"
"dota_chatwheel_label_Roshan"	"Roshan"
"dota_chatwheel_label_Affirmative"	"没问题"
"dota_chatwheel_label_Wait"	"等等"
"dota_chatwheel_label_Pause"	"暂停"
"dota_chatwheel_label_Current_Time"	"现在时间"
"dota_chatwheel_label_Check_Runes"	"去看符"
"dota_chatwheel_label_Smoke_Gank"	"来吃雾抓人！"
"dota_chatwheel_label_GLHF"	"祝你好运"
"dota_chatwheel_label_Nice"	"很好"
"dota_chatwheel_label_Thanks"	"谢谢"
"dota_chatwheel_label_Sorry"	"对不起"
"dota_chatwheel_label_No_Give_Up"	"别放弃"
"dota_chatwheel_label_Just_Happened"	"是不是亮瞎了"
"dota_chatwheel_label_Game_Is_Hard"	"这游戏太难玩"
"dota_chatwheel_label_New_Meta"	"野路子"
"dota_chatwheel_label_My_Bad"	"我的错"
"dota_chatwheel_label_Regret"	"我后悔了"
"dota_chatwheel_label_Relax"	"别激动"
"dota_chatwheel_header_positioning"	"走位"
"dota_chatwheel_header_status"	"状态"
"dota_chatwheel_header_enemy"	"敌人"
"dota_chatwheel_header_lane"	"分路"
"dota_chatwheel_header_items"	"装备"
"dota_chatwheel_header_neutrals"	"野怪"
"dota_chatwheel_header_misc"	"其他"
"dota_chatwheel_header_flavor"	"情感"
"dota_chatwheel_message_Go"	"上啊！"
"dota_chatwheel_message_Initiate"	"快先手！"
"dota_chatwheel_message_Follow"	"跟着我"
"dota_chatwheel_message_Group_Up"	"别走散了"
"dota_chatwheel_message_Spread_Out"	"站位要分散"
"dota_chatwheel_message_Split_Farm"	"我们分头打钱"
"dota_chatwheel_message_Attack"	"现在上啊！"
"dota_chatwheel_message_BRB"	"我马上回来"
"dota_chatwheel_message_Dive"	"快冲进去！"
"dota_chatwheel_message_OMW"	"我马上就到"
"dota_chatwheel_message_Get_Ready"	"快准备好"
"dota_chatwheel_message_Bait"	"上去卖"
"dota_chatwheel_message_Heal"	"快加血"
"dota_chatwheel_message_Mana"	"快加魔"
"dota_chatwheel_message_OOM"	"我没魔了"
"dota_chatwheel_message_Skill_Cooldown"	"技能还在冷却"
"dota_chatwheel_message_Ulti_Ready"	"大招已经好了"
"dota_chatwheel_message_Enemy_Returned"	"敌人回来了"
"dota_chatwheel_message_All_Missing"	"敌方英雄全都不见了！"
"dota_chatwheel_message_Enemy_Incoming"	"敌人快来了！"
"dota_chatwheel_message_Invis_Enemy"	"附近有隐身敌人！"
"dota_chatwheel_message_Enemy_Had_Rune"	"敌人拿到符了"
"dota_chatwheel_message_Split_Push"	"我们分头带线"
"dota_chatwheel_message_Coming_To_Gank"	"我来抓人了"
"dota_chatwheel_message_Request_Gank"	"需要gank"
"dota_chatwheel_message_Fight_Under_Tower"	"引到塔下再杀"
"dota_chatwheel_message_Deny_Tower"	"快反补防御塔！"
"dota_chatwheel_message_Buy_Courier"	"求好心人买个信使"
"dota_chatwheel_message_Upgrade_Courier"	"有没有好心人升级信使啊？"
"dota_chatwheel_message_Need_Detection"	"我们需要反隐道具"
"dota_chatwheel_message_They_Have_Detection"	"他们有反隐道具，别乱上"
"dota_chatwheel_message_Buy_TP"	"快去买回城卷轴"
"dota_chatwheel_message_Reuse_Courier"	"再用下信使"
"dota_chatwheel_message_Deward"	"来人反眼"
"dota_chatwheel_message_Building_Mek"	"我在做梅肯"
"dota_chatwheel_message_Building_Pipe"	"我在做笛子"
"dota_chatwheel_message_Stack_And_Pull"	"帮忙拉下双野，谢谢"
"dota_chatwheel_message_Pull"	"帮忙拉下野，谢谢"
"dota_chatwheel_message_Pulling"	"我去拉野了"
"dota_chatwheel_message_Stack"	"帮忙拉下大野，谢谢"
"dota_chatwheel_message_Jungling"	"我在打野"
"dota_chatwheel_message_Roshan"	"Roshan"
"dota_chatwheel_message_Affirmative"	"没问题"
"dota_chatwheel_message_Wait"	"等等"
"dota_chatwheel_message_Pause"	"快按暂停！"
"dota_chatwheel_message_Current_Time"	"当前游戏时间"
"dota_chatwheel_message_Check_Runes"	"帮忙看下符"
"dota_chatwheel_message_Smoke_Gank"	"我们来吃雾去抓人！"
"dota_chatwheel_message_GLHF"	"祝大伙好运，玩的开心"
"dota_chatwheel_message_Nice"	"漂亮"
"dota_chatwheel_message_Thanks"	"谢谢！"
"dota_chatwheel_message_Sorry"	"不好意思"
"dota_chatwheel_message_No_Give_Up"	"别放弃！"
"dota_chatwheel_message_Just_Happened"	"是不是亮瞎了"
"dota_chatwheel_message_Game_Is_Hard"	"这游戏好难玩"
"dota_chatwheel_message_New_Meta"	"路子好野啊"
"dota_chatwheel_message_My_Bad"	"我的错"
"dota_chatwheel_message_Regret"	"我刚放出来就后悔了"
"dota_chatwheel_message_Relax"	"别紧张，你这样没事"
"DOTA_Chat_Wheel_Team"	"%s1%s2"
"DOTA_Quest_LastHits"	"<font face='Dota Hypatia Bold'><b>正补</b></font>要求：%quest_current_value% / %quest_target_value%"
"DOTA_Quest_Denies"	"<font face='Dota Hypatia Bold'><b>反补</b></font>要求：%quest_current_value% / %quest_target_value%"
"DOTA_Tutorial_LastHit_StartExplanation1"	"是时候集中精力赚取黄金了！其中的一个方法就是给敌人带来致命一击。如果你能做到对他们进行<font color='#006697' face='Dota Hypatia Bold'><b>正补</b></font>就能获得赏金。"
"DOTA_Tutorial_LastHit_StartExplanation2"	"在补刀的过程中最重要的一点是站在己方小兵的后面，保证自己的安全。\n\n如果没有必要的话尽量避免承受伤害。"
"DOTA_Tutorial_LastHit_StartExplanation3"	"看好敌方小兵的血量，只有在生命值很低的时候才去给予他们物理攻击。\n\n努力在中路达到15个正补。\n\n别忘了去购买装备！"
"DOTA_Tutorial_LastHit_LastHits1"	"对敌方造成致命一击。\n站在友方小兵身后保证自己的安全，然后在合适的时机下攻击。"
"DOTA_Tutorial_LastHit_LastHits2"	"不要一直攻击！\n来回移动取消攻击，还可以保证自己的安全，然后在小兵生命值很低的时候攻击。"
"DOTA_Tutorial_LastHit_LastHits3"	"你也可以使用<font color='#006697' face='Dota Hypatia Bold'><b>%dota_stop%</b></font>停止攻击。"
"DOTA_Tutorial_LastHit_DenyExplanationSetup"	"往这边！"
"DOTA_Tutorial_LastHit_DenyExplanation1"	"<font color='#006697' face='Dota Hypatia Bold'><b>反补</b></font>友方小兵是阻止你的对手获得黄金的好办法。\n要完成对小兵的<font color='#006697' face='Dota Hypatia Bold'><b>反补</b></font>你需要对他进行致死一击。"
"DOTA_Tutorial_LastHit_DenyExplanation2"	"只要友方小兵的血量不到一半你就能<font color='#006697' face='Dota Hypatia Bold'><b>强行攻击</b></font>他。\n想要攻击的话按一下<font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font>再<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>小兵就能强行对他进行攻击。"
"DOTA_Tutorial_LastHit_DenyExplanation3"	"就像刚才一样，先保证自己安全，在正确的时机攻击小兵。\n\n努力反补3个友方小兵。"
"DOTA_Tutorial_LastHit_Denies"	"击杀友方小兵，阻止你的对手获得金钱和经验。\n\n按下<font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font>再<font color='#006697' face='Dota Hypatia Bold'><b>左键点击</b></font>血量较低的友方小兵。"
"world_map_location_8"	"正补训练"
"world_map_location_sub_8"	"学习如何稳定的正补"
"world_map_location_desc_8"	"<i>囊获至多金币等于几近赢得胜利。了解如何收揽黄金，同时让对手的荷包鼓不起来。</i>"
"world_map_location_gdesc_8"	"这个模式将教导你：<ul><li>战斗：正补的技巧</li><li>战斗：反补</li></ul>"
"world_map_location_9"	"正补练习"
"world_map_location_sub_9"	"以机器人为对手练习正补和反补。"
"world_map_location_desc_9"	"<i>囊获至多金币等于几近赢得胜利。补刀之艺术唯有不懈之演练方能挥洒自如。</i>"
"world_map_location_gdesc_9"	"这个模式将会帮助你练习：<ul><li>战斗：在一条分路上作战</li><li>战斗：正补</li><li>战斗：反补</li></ul>"
"DOTA_LastHitChallenge_Finished"	"你已经完成了正补训练，是个名副其实的补刀高手了！保持这一状态，你补的每一刀的效果在你攻击敌人时都会展现出来！"
"LHC_Percent"	"补刀率："
"LHC_TotalCreeps"	"小兵总数："
"LHC_ChooseLane"	"做好准备"
"LHC_EnableHelper"	"启用帮助工具"
"LHC_StartTop"	"上路开始"
"LHC_StartMid"	"中路开始"
"LHC_StartBot"	"下路开始"
"DOTA_LAST_HIT_EARLY"	"太早了！"
"DOTA_LAST_HIT_CLOSE"	"很接近了！"
"DOTA_LAST_HIT_MISS"	"没补到！"
"DOTA_Tooltip_ability_keeper_of_the_light_empty1"	"空"
"DOTA_Tooltip_ability_keeper_of_the_light_empty2"	"空"
"guild_invite_members"	"%s1名成员"
"UI_FlipTeams"	"交换双方"
"DOTA_TournamentGameNotFound"	"无法找到该锦标赛游戏编号指定的游戏"
"DOTA_TournamentGameHasLobbyID"	"指定的比赛已经有了房间编号"
"DOTA_TournamentGameHasMatchID"	"指定的比赛已经有了比赛编号"
"DOTA_TournamentGameHasNoRadiantTeam"	"指定的比赛所输入的天辉队伍编号无效"
"DOTA_TournamentGameHasNoDireTeam"	"指定的比赛所输入的夜魇队伍编号无效"
"DOTA_TournamentGameSQLFailed"	"使用锦标赛比赛的房间编号无法更新SQL。房间已被摧毁。"
"NotLeagueAdmin"	"您必须将指定联赛的管理员门票激活才能在该房间使用。"
"or"	"或"
"UI_USE_BROADCASTER_STATS"	"显示解说员所用数据"
"DOTA_Matchmaking_Too_Many"	"您选择的匹配区域过多。"
"tournaments_on_day"	"%s1锦标赛"
"tournaments_games_on_day"	"%s1锦标赛列表"
"localized_time"	"%s1:%s2"
"tournament_details"	"详情"
"DOTA_Import_Exorcism"	"恶灵"
"DOTA_Import_Exorcism_Desc"	"西行寺幽幽子的恶灵需要一个模型。"
"DOTA_KEYBIND_MENU_CHAT"	"聊天"
"TF_Tag_Category_RawType"	"原始类型"
"AutographItem"	"应用签名"
"DOTA_Autograph_Confirm"	"您确定想要将签名附在这件物品上吗？"
"dota_schedule_day_empty"	"今日并没有锦标赛安排。"
"DOTA_TournamentDrop_EarlyRoshan"	"开局击杀Roshan"
"StoreBanner_Header_Quirts_Summer_Key"	"Quirt的酷暑私藏钥匙"
"StoreBanner_Text_Quirts_Summer_Key"	"<p style='color:#a93827; font-size:14px;'>特价结束，未开启的宝箱到了周一就会不翼而飞，9月16日是最后的机会了！</p>"
"StoreBanner_Header_International_2013_Key"	"2013年冠军宝箱钥匙"
"StoreBanner_Text_International_2013_Key"	"被历史所铭记的比赛。"
"StoreBanner_Header_Alchemist_CranialClapTrap"	"空洞颅骨"
"StoreBanner_Text_Alchemist_CranialClapTrap"	"炼金术士护甲，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Skywrath_Vengencebound_Wings"	"复仇之缚双翼"
"StoreBanner_Text_Skywrath_Vengencebound_Wings"	"天怒法师双翼，2013年冠军宝箱独家掉落"
"StoreBanner_Header_DS_Craniomancer"	"颅骨师"
"StoreBanner_Text_DS_Craniomancer"	"黑暗贤者头骨，2013年冠军宝箱独家掉落"
"StoreBanner_Header_CK_HelmofInfernalDespair"	"炼狱绝望之盔"
"StoreBanner_Text_CK_HelmofInfernalDespair"	"芙兰朵露·斯卡雷特头盔，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Spectre_PossessedBlade"	"附魂之刃"
"StoreBanner_Text_Spectre_PossessedBlade"	"幽鬼武器，2013年冠军宝箱独家掉落"
"StoreBanner_Header_WD_TribalMegadonMask"	"部落巨牙面具"
"StoreBanner_Text_WD_TribalMegadonMask"	"巫医面具，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Sven_RadiantClaive"	"天辉巨剑"
"StoreBanner_Text_Sven_RadiantClaive"	"夜刀神十香长剑，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Clinkz_Heat"	"火骨"
"StoreBanner_Text_Clinkz_Heat"	"鹿目圆香之弓，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Tide_BitofBoat"	"一艘小船"
"StoreBanner_Text_Tide_BitofBoat"	"潮汐猎人战棍，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Rubick_CrystallineInitio"	"水晶首杖"
"StoreBanner_Text_Rubick_CrystallineInitio"	"拉比克法杖，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Axe_Corruptor"	"腐蚀之锋"
"StoreBanner_Text_Axe_Corruptor"	"斧王战斧，2013年冠军宝箱独家掉落"
"StoreBanner_Header_Spectre_SpectralLight"	"幽鬼之光"
"StoreBanner_Text_Spectre_SpectralLight"	"幽鬼头饰，2013年冠军宝箱独家掉落"
"StoreBanner_Header_KotL_OneHorn"	"唯一之角"
"StoreBanner_Text_KotL_OneHorn"	"光之守卫护甲，2013年冠军宝箱独家掉落"
"StoreBanner_Header_CM_HeartoftheNorthSet"	"极北之心套装"
"StoreBanner_Text_CM_HeartoftheNorthSet"	"寒冰时代来临。"
"StoreBanner_Header_CK_EmbersofEndlessHavocSet"	"无尽浩劫之烬套装"
"StoreBanner_Text_CK_EmbersofEndlessHavocSet"	"看他们四散燃尽！"
"StoreBanner_Header_QoP_BondsofVincereSet"	"Na'Vi的王者之缚套装"
"StoreBanner_Text_QoP_BondsofVincereSet"	"痛苦是最好的老师。"
"StoreBanner_Header_LD_AtniwsFurySet"	"白熊之怒套装"
"StoreBanner_Text_LD_AtniwsFurySet"	"白熊部落崛起！"
"StoreBanner_Header_Nyx_AlphaPredatorSet"	"头号掠食者套装"
"StoreBanner_Text_Nyx_AlphaPredatorSet"	"夜神，夜神，夜神，夜神。"
"StoreBanner_Header_TA_WhisperingDeadSet"	"亡灵私语套装"
"StoreBanner_Text_TA_WhisperingDeadSet"	"揭开死亡的秘密！"
"StoreBanner_Header_TA_DreadedBravoSet"	"夺命杀手套装"
"StoreBanner_Text_TA_DreadedBravoSet"	"沙漠之风揭开了尘封的秘密。"
"StoreBanner_Header_Kunkka_CladdishVoyagerSet"	"铁帆海军之具套装"
"StoreBanner_Text_Kunkka_CladdishVoyagerSet"	"扬帆征战！"
"StoreBanner_Header_Kunkka_SteadfastVoyagerSet"	"稳健航海家套装"
"StoreBanner_Text_Kunkka_SteadfastVoyagerSet"	"阅读诗篇，痛饮海水，偶尔还会疯癫示人。此套装的宝刀可不止一种样式！"
"StoreBanner_Header_Drow_BorealWatchSet"	"北方守卫套装"
"StoreBanner_Text_Drow_BorealWatchSet"	"箭会追寻它的目标。"
"StoreBanner_Header_OD_DragonForgedSet"	"龙星锻造套装"
"StoreBanner_Text_OD_DragonForgedSet"	"出离漆黑的深渊后，全新的秩序已经形成。"
"StoreBanner_Header_Riki_TahlinOccultSet"	"塔林秘客套装"
"StoreBanner_Text_Riki_TahlinOccultSet"	"你看不到的会要了你的命。"
"StoreBanner_Header_Spectre_EternalLightSet"	"永恒之光套装"
"StoreBanner_Text_Spectre_EternalLightSet"	"人类的语言无法形容。"
"StoreBanner_Header_WR_NorthernWindSet"	"北风行者套装"
"StoreBanner_Text_WR_NorthernWindSet"	"将你的箭矢对准真正的北方。"
"StoreBanner_Header_Lina_ScorchingPrincessSet"	"热火公主套装"
"StoreBanner_Text_Lina_ScorchingPrincessSet"	"火焰女皇！"
"StoreBanner_Header_Mirana_StarlightSet"	"星辰之光套装"
"StoreBanner_Text_Mirana_StarlightSet"	"夜晚的星辰已经降世。"
"StoreBanner_Header_KotL_FirstLightSet"	"原初辉光套装"
"StoreBanner_Text_KotL_FirstLightSet"	"原初辉光的影子是头骡子。此套装的帽子有多种款式！"
"StoreBanner_Header_Siren_SlithereenKnightSet"	"鱼人骑士"
"StoreBanner_Text_Siren_SlithereenKnightSet"	"鱼人永不败。"
"StoreBanner_Header_Courier_Deathripper"	"死亡撕裂者"
"StoreBanner_Text_Courier_Deathripper"	"黑魔法与崩坏科技结合后的可怕产物。死亡撕裂者是Privateer Press公司首次介入快递事业。"
"StoreBanner_Header_Courier_Blotto"	"人棍"
"StoreBanner_Text_Courier_Blotto"	"曾经爱骗人的赌徒现在开始洗心革面，承担起了信使的责任，趁机再骗走几个金币。他还带上了忠心耿耿的棍子来凑热闹！"
"StoreBanner_Header_Courier_Alphid"	"小绿蚜"
"StoreBanner_Text_Courier_Alphid"	"离开了领地启程去寻找自己的命运，小绿蚜深信自己超常的速度和奉献精神将会在战场上发挥强大的作用。"
"StoreBanner_Header_Courier_Tinkbot"	"修补机器人"
"StoreBanner_Text_Courier_Tinkbot"	"受够了传统的递送方式后，十六夜咲夜开始做一些他觉得更为靠谱的东西。"
"StoreBanner_Header_Premier_League_5"	"观看本周的总决赛！"
"StoreBanner_Text_Premier_League_5"	"包含可以进化的邪恶魅魔套装和炎石之遗的游戏界面皮肤"
"Attrib_InternationalEvent"	"%s1取得"
"InternationalEvent_Station0"	"在国际邀请赛现场观看比赛"
"InternationalEvent_Station1"	"在国际邀请赛现场拜访神秘商店"
"InternationalEvent_Station2"	"在国际邀请赛现场拜访创意工坊小站"
"InternationalEvent_Station3"	"在国际邀请赛现场拜访配音演员小站"
"TE_EARLY_ROSHAN"	"开局Roshan"
"TE_DESC_EarlyRoshan"	"%s2战队的%s1于%s4与%s3战队的比赛中在开局击杀了Roshan。"
"dota_stat_dropdown_fantasy_tooltip"	"积分详情"
"Attrib_Autograph"	"%s1"
"Attrib_AutographTool"	"%s1的签名可以应用到您库存的物品中"
"DOTA_Announcer_Preview_Kleiner_01"	"Good grief! Your Ancient is under attack"
"DOTA_Announcer_Preview_Kleiner_02"	"Dire's structures are cunningly fortified"
"DOTA_Announcer_Preview_Kleiner_03"	"Well drat! Your top barracks has fallen"
"DOTA_Announcer_Preview_Kleiner_04"	"We now have confirmation that Roshan is the latest victim..."
"DOTA_Announcer_Preview_Kleiner_05"	"Dire's top tower is being attacked like nobody's business"
"DOTA_Announcer_Preview_Kleiner_06"	"Victory of the most Radiant sort"
"DOTA_Announcer_Preview_Juggernaut_01"	"Your defenseless Ancient is being victimized"
"DOTA_Announcer_Preview_Juggernaut_02"	"Dire's innocent courier has been butchered. Some animals..."
"DOTA_Announcer_Preview_Juggernaut_03"	"Dire's structures are fortified, just like me"
"DOTA_Announcer_Preview_Juggernaut_04"	"Rest in pieces top barracks, you will be remembered"
"DOTA_Announcer_Preview_Juggernaut_05"	"Dire's bottom tower is under attack. Run little bottom tower, run"
"DOTA_Announcer_Preview_Juggernaut_06"	"Dire victory, and well deserved"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01"	"First Blood! About time"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02"	"Double Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03"	"Jugg-like!"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04"	"Rampage"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05"	"Triple Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06"	"Unstoppable"
"DOTA_Announcer_Preview_NaturesProphet_01"	"The Dire have fortified their grove"
"DOTA_Announcer_Preview_NaturesProphet_02"	"Dire's bottom barracks no longer stand"
"DOTA_Announcer_Preview_NaturesProphet_03"	"The Radiant have ended Roshan"
"DOTA_Announcer_Preview_NaturesProphet_04"	"Radiant's middle tower is under attack. It will fall like a ripe apple"
"DOTA_Announcer_Preview_NaturesProphet_05"	"Your middle tower has returned to earth"
"DOTA_Announcer_Preview_NaturesProphet_06"	"Dire victory! Let the trees whisper tales of this hour"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01"	"Dominating"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02"	"Mega Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03"	"Rampage"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04"	"Killing Spree"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06"	"Unstoppable"
"DOTA_Announcer_Preview_StormSpirit_01"	"我方遗迹正在受到攻击"
"DOTA_Announcer_Preview_StormSpirit_02"	"看，他们终于找到了按钮。天辉建筑已被加固"
"DOTA_Announcer_Preview_StormSpirit_03"	"夜魇方已拥有超级士兵"
"DOTA_Announcer_Preview_StormSpirit_04"	"听到敌方上路兵营被毁掉的消息你们一定很高兴"
"DOTA_Announcer_Preview_StormSpirit_05"	"快祈求神明保佑我方上塔"
"DOTA_Announcer_Preview_StormSpirit_06"	"是好是坏另说，反正我方上塔被反补了"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01"	"First Blood"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02"	"Storm-like"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03"	"Monster Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04"	"Rampage"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06"	"Oh Stormy"
"DOTA_Announcer_Preview_Workshop_Pirate_01"	"Yarr! Dire's Ancient be under attack"
"DOTA_Announcer_Preview_Workshop_Pirate_02"	"Well shiver me timbers! The enemy's bottom barracks..."
"DOTA_Announcer_Preview_Workshop_Pirate_03"	"Radiant's courier's been rather brutally murdered"
"DOTA_Announcer_Preview_Workshop_Pirate_04"	"Good as New! Now get to work"
"DOTA_Announcer_Preview_Workshop_Pirate_05"	"The Kraken has fallen to the Radiant"
"DOTA_Announcer_Preview_Workshop_Pirate_06"	"Your bottom tower be under attack"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01"	"Dominatin'"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02"	"Outstandin'"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03"	"Plundered"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04"	"Shipwreck"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06"	"Unstoppable"
"DOTA_Announcer_Preview_Axe_01"	"有斧王的气概！"
"DOTA_Announcer_Preview_Axe_02"	"斧王忍不住要说，天辉遗迹正在受到攻击"
"DOTA_Announcer_Preview_Axe_03"	"即使信使也不安全！这可是打仗"
"DOTA_Announcer_Preview_Axe_04"	"天辉懦夫躲在了加固的金光之中"
"DOTA_Announcer_Preview_Axe_05"	"斧王很中立的；不过斧王站在你这边儿"
"DOTA_Announcer_Preview_Axe_06"	"夜魇中塔最后一次辜负了自己"
"DOTA_Announcer_Preview_Axe_Killing_Spree_01"	"First Blood"
"DOTA_Announcer_Preview_Axe_Killing_Spree_02"	"Dominating"
"DOTA_Announcer_Preview_Axe_Killing_Spree_03"	"Godlike"
"DOTA_Announcer_Preview_Axe_Killing_Spree_04"	"Monster Kill"
"DOTA_Announcer_Preview_Axe_Killing_Spree_05"	"Ultra Kill"
"DOTA_Announcer_Preview_Axe_Killing_Spree_06"	"Wicked Sick"
"DOTA_Announcer_Preview_Bastion_01"	"Radiant's Ancient is under pressure"
"DOTA_Announcer_Preview_Bastion_02"	"Dire's courier didn't make it"
"DOTA_Announcer_Preview_Bastion_03"	"You do know why they call him Tiny don't ya?"
"DOTA_Announcer_Preview_Bastion_04"	"Nobody likes to play support, yet everybody likes to win"
"DOTA_Announcer_Preview_Bastion_05"	"Hope the Dire weren't partial to that mid tower"
"DOTA_Announcer_Preview_Bastion_06"	"Crack your knuckles and get comfortable"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_01"	"That's a First Blood"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_02"	"Let's just say it's a winnin' streak"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_03"	"Eight in a row"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_04"	"And down they all go"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_05"	"Somebody's on a roll"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_06"	"Way to clean their clocks"
"DOTA_TIP_F_T3"	"国际邀请赛梦幻挑战"
"DOTA_TIP_F_R_D_T"	"赛程安排"
"DOTA_TIP_F_R_D_D"	"国际邀请赛梦幻挑战的得分为逐日更新，涵盖为期7天的锦标赛。在赛事的最后一天将不会应用梦幻挑战，因为届时场上只剩下小部分选手。\n\n主赛事中选手得分将按四倍计。在三局两胜的比赛中，只会将选手得分较高的两场计入当天的分数中。\n\n小组赛\n\n梦幻第1日：8月3日\n梦幻第2日：8月4日\n梦幻第3日：8月5日\n\n主赛事\n\n梦幻第4日：8月7日\n梦幻第5日：8月8日\n梦幻第6日：8月9日\n梦幻第7日：8月10日"
"DOTA_TIP_F_Lineup"	"现役选手"
"DOTA_TIP_F_Bench"	"板凳位"
"DOTA_TIP_F_Tab_Team"	"战队"
"DOTA_TIP_F_Tab_Results"	"结果"
"DOTA_TIP_F_Unnamed"	"未命名战队"
"DOTA_TIP_F_EmptySlot"	"空位"
"DOTA_TIP_F_Total"	"总分"
"DOTA_TIP_F_Day"	"第%s1天"
"DOTA_TIP_F_IT_Locked"	"战队已锁定"
"DOTA_TIP_F_ID_LockedA"	"您选择的参赛选手将会分别在今天的比赛中获得点数。今天的比赛结束后您可以回来对战队的阵容进行调整，为明天的赛事做准备。"
"DOTA_TIP_F_ID_LockedB"	"您选择的参赛选手将会分别在今天的比赛中获得点数。今天是整个赛事最后的梦幻日。"
"DOTA_TIP_F_IT_Over"	"梦幻联赛已经结束"
"DOTA_TIP_F_IT_Shuffle"	"设置您的阵容"
"DOTA_TIP_F_ID_Shuffle"	"在明天的赛事开始前还能更新您的参赛选手。底部的倒计时显示的是还有多少时间进行更新。别忘了在板凳位的选手或是没有参加比赛的选手将不会有任何得分。"
"DOTA_TIP_2013_MM_Blurb_5"	"夜刀神十香和拉席克在Dota发展初期就是对线搭档，再加上维萨吉，三人路阵容非常优秀。而对面的阵容非常需要蚂蚁打钱，加上玛格纳斯和发条技师的先手能力。光之守卫是否能拖延足够久的时间让他的队友完成神装呢？"
"DOTA_TIP_2013_MM_Rad_5"	"Rising Stars使用以下分路：\n时崎狂三 - 下单\n马格纳斯 - 中单\n发条技师 - 上单\n黑暗贤者和光之守卫 - 打野\n\n既然阵容里有四个需要一定经济的英雄，Rising Stars的目标就是快速攀升等级。接着就能在中期发挥出他们强大的团战潜力：结合真空、复制之墙、能量齿轮和两极反转。但是马格纳斯想要跟上痛苦女王的节奏非常困难。时崎狂三在VG的三人路交出了第一滴血，黑暗贤者想抓神乐不成反而送命。17分钟时，Vici Gaming拿下了第一个Roshan后场上的形势已经不在Rising Stars的掌握之中。尽管他们也拿下一些人头，但是由于阵容原因在中期的战斗中付出的远比收益大。尽管阵容很好，但是在劣势情况下还是抵挡了40分钟，最后在Vici Gaming一波果断的团战中全面获胜拿下了比赛。"
"DOTA_TIP_2013_MM_Dire_5"	"Vici Gaming采用以下分路：\n神乐 - 上单\n痛苦女王 - 中单\n维萨吉、拉席克和夜刀神十香 - 下路\n\n痛苦女王掌控了中路，神乐凭借缠绕和辅助的游走完全不虚发条技师和黑暗贤者。在三人路早早击杀了时崎狂三后就留下了夜刀神十香跟时崎狂三一对一，拉席克和维萨吉转而游走。而痛苦女王的高爆发再加上拉席克和维萨吉让Vici Gaming控制住了前期的节奏，17分钟他们就拿下了Roshan。控制住局势后他们没有选择速推，而是继续掌控地图打钱发育。在28分钟拿下第二个Roshan后，他们在等Rising Stars 犯错。最后，在40分钟时，Vici Gaming的经济和经验优势足以碾压Rising Stars后他们果断开团打赢后取得了胜利。"
"int2013_countdown_purchase_title"	"距离停止创建新战队还有"
"DOTA_TIP_PP_PrizeFormat"	"%s1美元"
"DOTA_TIP_2013_PlayerAndTeam"	"%s1 - %s2（%s3）"
"DOTA_TIP_2013_PlayerAndTeamRole"	"%s4：%s1 - %s2（%s3）"
"DOTA_Item_Shade_of_Agony_Style0"	"遮面"
"DOTA_Item_Shade_of_Agony_Style1"	"未蒙面"
"DOTA_Item_Wings_of_Agony_Style0"	"破碎"
"DOTA_Item_Wings_of_Agony_Style1"	"原始"
"DOTA_GGPopup_Title"	"比赛即将结束"
"DOTA_GGPopup_Desc"	"距离比赛告负还有"
"DOTA_profiles_privacy"	"隐藏Dota个人资料"
"DOTA_profiles_privacy_desc"	"开启此设置将隐藏你的Dota 2相关资料，其他玩家将无法查看。"
"DOTA_ItemTest_Error_VMTCount"	"%s1的模型使用的材质超过了1个。每个模型只允许使用一个材质。\n找到的材质：\n\n%s2"
"StoreBanner_Header_DROW_JeweloftheForestSet"	"卓尔游侠：密林珍宝套装"
"StoreBanner_Text_DROW_JeweloftheForestSet"	"明珠的珍宝。"
"StoreBanner_Header_SNK_RegaliaoftheBonelordSet"	"五河琴里：白骨领主盛装套装"
"StoreBanner_Text_SNK_RegaliaoftheBonelordSet"	"白骨之王现世！"
"StoreBanner_Header_PUDGE_TheOlChopperSet"	"rider美杜莎：老屠手套装"
"StoreBanner_Text_PUDGE_TheOlChopperSet"	"世上没有大快刀不能解决的！"
"StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet"	"幽鬼：绝顶恶鬼套装"
"StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet"	"从最为黑暗的以太中，鬼影之力降世。"
"StoreBanner_Header_PA_DarkWraithSet"	"幻影刺客：暗黑死神套装"
"StoreBanner_Text_PA_DarkWraithSet"	"身形少了一分，踪迹多了一点。"
"StoreBanner_Header_NYX_SacredOrbSet"	"司夜刺客：神圣宝珠套装"
"StoreBanner_Text_NYX_SacredOrbSet"	"女神命你拥有它！"
"StoreBanner_Header_SLARK_DeepWardenHaulSet"	"saber alter：深海守卫财物套装"
"StoreBanner_Text_SLARK_DeepWardenHaulSet"	"源自深海的装备！"
"StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet"	"力丸：碎刃社铠甲套装"
"StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet"	"他们不会知道砍他们的是什么！"
"StoreBanner_Header_OM_AncestralLuckSet"	"食人魔魔法师：祖传吉运套装"
"StoreBanner_Text_OM_AncestralLuckSet"	"给你带来幸运。给他们带来厄运。"
"StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet"	"圣堂刺客：腥月刺客的隐秘华服套装"
"StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet"	"腥月会号令之时，你会响应吗？"
"StoreBanner_Header_BS_TheGallowsUnderstudySet"	"爱尔奎特：极刑学魔套装"
"StoreBanner_Text_BS_TheGallowsUnderstudySet"	"远离了剥皮双子，不过还是身负重任。"
"StoreBanner_Header_QoP_ChainedMistressSet"	"痛苦女王：锁链妖姬套装"
"StoreBanner_Text_QoP_ChainedMistressSet"	"被束缚时要当心痛苦。"
"StoreBanner_Header_MORPHLING_GiftoftheSeaSet"	"变体精灵：大海的恩惠套装"
"StoreBanner_Text_MORPHLING_GiftoftheSeaSet"	"千万别在入海口看恩惠的变化。"
"StoreBanner_Header_HUD_DragonScale"	"界面皮肤：金龙之鳞"
"StoreBanner_Text_HUD_DragonScale"	"以龙之眼俯瞰世界！"
"StoreBanner_Header_HUD_Curiosity"	"界面皮肤：求知之心"
"StoreBanner_Text_HUD_Curiosity"	"快去发现有待发现之事！"
"StoreBanner_Header_HUD_IronCage"	"界面皮肤：钢铁牢笼"
"StoreBanner_Text_HUD_IronCage"	"让你的技能解放！"
"StoreBanner_Header_COURIER_Waldi"	"信使：忠诚之犬瓦尔迪"
"StoreBanner_Text_COURIER_Waldi"	"关门放狗！"
"StoreBanner_Header_WARD_OculatheObserver"	"守卫：观察者大目酱"
"StoreBanner_Text_WARD_OculatheObserver"	"战场中的密探！"
"Attrib_FantasyChallengeTag"	"%s1年互动指南梦幻挑战"
"DOTA_HoF_AdmiralBulldog"	"Henrik Ahnberg"
"DOTA_HoF_Akke"	"Joakim Akterhall"
"DOTA_HoF_Loda"	"Jonathan Berg"
"DOTA_HoF_EGM"	"Jerry Lundqvist"
"DOTA_HoF_s4"	"Gustav Magnusson"
"DOTA_Backpack_All_Items"	"所有物品"
"DOTA_Backpack_EditFilter"	"编辑筛选条件"
"DOTA_Backpack_Filters"	"筛选条件"
"DOTA_Backpack_CreateFilter"	"创建筛选条件"
"DOTA_Backpack_CreateFilter_Save"	"保存筛选条件"
"DOTA_Backpack_CreateFilter_Close"	"关闭"
"DOTA_Backpack_CreateFilter_Delete"	"删除筛选条件"
"DOTA_Backpack_CreateFilter_Name"	"筛选条件名称："
"DOTA_Filter_Rarity"	"稀有度："
"DOTA_Filter_Quality"	"质量："
"DOTA_Filter_Type"	"种类："
"DOTA_Filter_Hero"	"英雄："
"DOTA_Filter_ItemName"	"物品名称："
"DOTA_Filter_UnownedItems"	"全物品查看"
"DOTA_Filter_NewFilter"	"全新筛选条件"
"DOTA_Filter_Rules"	"规则："
"DOTA_Filter_NewRule"	"+"
"DOTA_Filter_EditRule"	"编辑规则"
"DOTA_Filter_DeleteRule"	"-"
"DOTA_Backpack_ModifyRule"	"修改规则"
"DOTA_Backpack_Sort"	"整理"
"DOTA_Backpack_Order"	"展示顺序"
"DOTA_Filter_Order"	"顺序规则："
"DOTA_Filter_Field"	"领域："
"DOTA_Filter_Op"	"操作者："
"DOTA_Filter_Val"	"价值："
"DOTA_Filter_SaveRule"	"保存"
"DOTA_Filter_CloseRule"	"取消"
"DOTA_Filter_Rule_Name"	"%s1 %s2 %s3"
"DOTA_Filter_Rule_Name_OR"	"或 - %s1"
"DOTA_Filter_MaxFilters"	"最多只支持8个筛选条件。请将现有筛选条件进行删除或编辑。"
"DOTA_Filter_Type_None"	" "
"DOTA_Filter_Type_And"	"（和）"
"DOTA_Filter_Type_Or"	"（或）"
"DOTA_Filter_Field_Quality"	"前缀"
"DOTA_Filter_Field_Rarity"	"稀有度"
"DOTA_Filter_Field_Type"	"种类"
"DOTA_Filter_Field_ItemName"	"名称"
"DOTA_Filter_Field_ItemDesc"	"描述"
"DOTA_Filter_Operator_Equal"	"是"
"DOTA_Filter_Operator_NotEqual"	"不是"
"DOTA_Filter_Operator_LessThanEqual"	"是或者小于"
"DOTA_Filter_Operator_LessThan"	"小于"
"DOTA_Filter_Operator_GreaterThanEqual"	"是或者大于"
"DOTA_Filter_Operator_GreaterThan"	"大于"
"DOTA_SortBackpack_Position"	"按定位"
"Econ_Color_GC"	"<font color=#%s1>%s2，%s3，%s4</font>"
"Attrib_Particle109"	"2013年冠军之辉"
"Attrib_SithilStash"	"%s1年Sithil的盛夏私藏"
"DOTA_TIP_ME_PRED11_I"	"%s1使用的英雄达到%s2名。\n%s3次之，使用了%s4名英雄。"
"DOTA_TIP_ME_PRED12_I"	"%s1只使用了%s2名英雄。\n%s3次之，只使用了%s4名英雄。"
"Shawl_of_Resonant_Vibrance_Style0"	"集聚披肩"
"Shawl_of_Resonant_Vibrance_Style1"	"会聚披肩"
"Shawl_of_Resonant_Vibrance_Style2"	"如铠披肩"
"Tails_of_Resonant_Vibrance_Style0"	"垂地燕尾"
"Tails_of_Resonant_Vibrance_Style1"	"落地燕尾"
"Tails_of_Resonant_Vibrance_Style2"	"摇摆燕尾"
"Hood_of_Resonant_Vibrance_Style0"	"求知头巾"
"Hood_of_Resonant_Vibrance_Style1"	"博学头巾"
"Hood_of_Resonant_Vibrance_Style2"	"洞悉头巾"
"Focus_of_Resonant_Vibrance_Style0"	"会神焦点"
"Focus_of_Resonant_Vibrance_Style1"	"盘绕焦点"
"dota_workshop_welcome_hed"	"为Dota 2的未来做出贡献"
"dota_workshop_welcome_descr_text"	"创建提交全新物品，或对他人提交的物品评论、打分。广受好评的物品很有可能加入到游戏中。如果您的作品被游戏选用，您还能从物品的销售中分一杯羹。向Steam创意工坊提交作品即代表您同意相关的法律协议。"
"dota_team_pros_profile"	"战队资料"
"dota_calendar_tooltip_head"	"锦标赛"
"DOTA_lobby_leader_label"	"房主："
"DOTA_Guild_Message_Text"	"公会信息"
"DOTA_AddFriends_Search"	"搜索"
"DOTA_AddFriends_Cancel"	"取消"
"DOTA_AddFriendButton"	"+ 添加好友"
"DOTA_AddFriendTitle"	"添加好友"
"DOTA_AddFriendYours"	"* 点击复制您的ID%s1"
"DOTA_Backpack_Search"	"搜索"
"DOTA_Backpack_FilterDeleteConfirm"	"您确定要删除此筛选条件？"
"DOTA_Filter_Pattern"	"样式："
"DOTA_Filter_PatType"	"类型："
"DOTA_Filter_Rule_Name_Pattern"	"%s1 %s2 %s3 %s4"
"DOTA_Filter_Invalid_Expression"	"此正则表达式无效：%s1"
"DOTA_Filter_MaxRules"	"最多只支持8个筛选条件。请将现有筛选条件进行删除或编辑。"
"DOTA_Filter_Pattern_Matches"	"匹配"
"DOTA_Filter_Pattern_DoesNotMatch"	"不匹配"
"DOTA_Filter_PatternType_SubString"	"子字符串"
"DOTA_Filter_PatternType_RegEx"	"正则表达式"
"DOTA_AddFriendAskFriends"	"* 请向您的好友询问他的ID"
"keyboard_make_selection"	"选择设置"
"Captains Mode"	"队长模式"
"timeline_ban"	"禁用"
"timeline_pick"	"挑选"
"dota_chatwheel_message_MissingHero"	"%s1不见了！"
"DOTA_Archronicus_TitlePage_Page1"	"这些神圣的书页上记录的是曾辉煌一时的知识体系。一代又一代的作家们将其抄写了无数次，学者们对其做出了各种解读，法师们纷纷用魔法将其加密。这本编年史中记载了那些争端纷起的大陆的历史，大陆上的saber者们和守护者们的故事，以及古老又高阶的魔法。这些经历了诸多文化和年代洗礼而沉淀下来的文字，珍藏有早已死去多年的学者们残缺的论述，以及比任何宝剑或魔法更为强大的，隐藏的真相。此书已被艰深晦涩的法术密封，只有配得上它的人才有资格阅读，要想揭示真相只能通过伟大的功绩，而新的篇章，则必须用英雄的鲜血来书写。"
"DOTA_Archronicus_MadMoon_Title1"	"癫狂之月"
"DOTA_Archronicus_MadMoon_Title2"	"与"
"DOTA_Archronicus_MadMoon_Title3"	"远古遗迹"
"DOTA_Archronicus_MadMoon_Folio"	"- 癫狂之月与远古遗迹 -"
"DOTA_Archronicus_ChronicleofThesos_Title1"	"西索斯"
"DOTA_Archronicus_ChronicleofThesos_Title2"	"的"
"DOTA_Archronicus_ChronicleofThesos_Title3"	"编年史"
"DOTA_Archronicus_ChronicleofThesos_sub"	"基恩人传"
"DOTA_Archronicus_ChronicleofThesos_folio"	"- 西索斯的编年史 -"
"DOTA_Archronicus_ChronicleofThesos_Page1"	"几天以前，一则谣言传到高钟镇，两只奇特的野兽坠落在堆砌谷物的土地边缘。人们众说纷纭，有的说它们死于疾病，有的说死于他人的剑下，有一点可以肯定的是，那是两条深蓝色的，早已死去的龙。\n\n我立即从我父亲的要塞出发，整整走了三天三夜，最后在一个农户的谷地里，找到了它们布满鳞片的尸体。两头龙浑身都已烧焦。一头体型较大，另一头较小，这两条龙就那么躺在它们丧命的地方，尸体周围还有许多脚印，这脚印大到可以容纳一个成年基恩人，看样子这脚印的主人是比眼前的龙体形还要巨大的野兽。我躺在脚印里面，想象着它那庞大的身形。正如古老的故事中所说的，这确实是一头巨龙，有的人说它们现在还生活在南方的荒原上。\n\n这些脚印一直延伸到这块土地的边缘，显然它在那里飞上了天。于是我得出了结论，这两条年轻的龙并不是死于刀剑或者疾病，而是被它们的同类所杀。\n\n我找到农户，表示愿意出钱买下龙的尸体，他看在我父亲的份上，并要求我买下后立刻把尸体拖走，就这样，那两头龙中比较小的被我所买下。这个家伙还没发育完全，所以我能将其拴在我可靠的斑驴身后，花了几个小时将其拖回了我父亲的领地内。对尸体做了几天的肢解以及一整晚的去皮，整个骨架终于能摆在大厅中，让我来好好研究一番。"
"DOTA_Archronicus_ChronicleofThesos_Page4"	"这里我根据自己的观察仔细地画出了每一块骨头的形状，并标明了其大小。\n\n翅膀的结构不禁让人惊叹。肩部的构造也非常奇特。这些骨骼虽然非常结实，但重量却比我想象的要轻很多。这些骨头更像是鸟类的骨头，而不属于这种长着利齿的庞然大物。\n\n不过最出人意料的发现还是在内脏中找到的一款老式盾牌的残骸。这一款盾牌是由特殊的金属铸成，而上面的徽记属于一个古老的组织，如今几乎没人见过这个徽记——一个龙纹，还有乌索瑞安神圣骑士团的印章。让我对当年的持盾骑士致以哀悼。"
"DOTA_Archronicus_TheSummoningSea_Title"	"召唤之海"
"DOTA_Archronicus_TheSummoningSea_Folio"	"- 召唤之海 -"
"DOTA_Archronicus_TheSummoningSea_Page1"	" 在那大陆之外，南方以南\n 遥远的距离已隔断了夏日的温暖 \n 吟游诗歌中传唱着失落的宝藏 \n 比举国之财还要多出千万 \n \n 闪电撕裂了漆黑的夜空 \n 冰山组成了海上的迷宫 \n 狂风嚎啕着耀武扬威 \n 最勇敢的船长也畏惧这种汹涌 \n \n 海中有一隐秘海岸 \n 至今无人能够窥探 \n 深海恶魔葬身此处 \n 残肢亦如小山一般 \n \n 传说在它的尸体里\n 藏有一枚宝玉 \n 胆敢将其占为己有者 \n 将经历世间所有的恐惧"
"DOTA_Archronicus_TheSummoningSea_Page2"	"单舰启航之地 \n 绝不是生魂胆敢回想的所在 \n 英勇地驶入寒域\n狂风抑或暴雨都置之度外 \n \n 面朝南方的冰风 \n 无畏的船员录下艰苦的航程 \n 开进浮行冰山的地界 \n 众目遍收眼前大陆的丰棱 \n \n 所见正是极地的海岸 \n 冰霜轻触巨兽的遗骸 \n 目下尽是海战的陈迹 \n 冰裹的利齿旁桅杆只显短窄 \n \n 群员齐聚在黑暗的海滩 \n 同为挖采尘世的牵挂 \n 高举土铲与铁镐 \n 一起扎进掘宝的神话"
"DOTA_Archronicus_TheSummoningSea_Page3"	" For days on days they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster’s core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder’s fist, \n Worn crew rejoiced; old songs proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they learned, \n Then set with fright to raising sails."
"DOTA_Archronicus_TheSummoningSea_Page4"	" Yet ghastly shades no harm intend, \n But warning men whose air’s still drawn: \n To bring sight’s stone on waters wide, \n Would raise the wrath of deep Maelrawn."
"DOTA_Archronicus_TheSummoningSea_Page5"	" A day and twelve on ocean waves, \n Passed laden, anxious crew’s retreat, \n When came long shadows to their wake, \n Lord Maelrawn’s servant come to eat. \n \n By haste and lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp of earth drew far, \n hen fickle fortune’s winds betrayed. \n \n As beast drew under ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship’s anchor on sea’s brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzied panic three boats fled, \n With ship entangled, kraken roared."
"DOTA_Archronicus_TheSummoningSea_Page6"	" Through tree thick feelers’ twist and squeeze, \n Wood hull made vent to frozen surge, \n As half-ship sank, depth’s master called: \n The gem still moved, and neared shore’s verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three, \n When drowned men froze and wreckage sank, \n Did hunter learn its charge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers closed around,Yet once again gem was not there, \n And third boat’s band set foot aground. \n \n So terrified of Maelrawn’s rage, \n Did thrashing scourge set out anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdrew."
"DOTA_Archronicus_TheSummoningSea_Page7"	" Of fated crew’s last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman’s sway. \n \n Of gem and tidal deepgod’s hunt, \n Vain quest goes on without reward, \n Its servants blindly come to shore, \n To kill and raze, be put to sword. \n \n 只为苍生不受深海的奴役 \n 只为生魂免去溺灵要塞的灾戾 \n 只为让麦尔朗恩长眠于海底 \n 璀璨的宝石终归于沉寂"
"DOTA_LastHitTraining_Finished"	"你已经完成了正补训练，现在已是传奇人物！"
"dota_community_fantasy"	"梦幻刀塔"
"dota_community_fantasy_league"	"联赛信息"
"dota_community_fantasy_teams"	"队伍名单"
"dota_community_fantasy_players"	"选手"
"DOTA_FANTASY_LEAGUE"	"梦幻联赛"
"DOTA_FANTASY_TEAMS"	"梦幻队伍"
"DOTA_FANTASY_PLAYERS"	"梦幻选手"
"fantasy_league_create_header"	"1. 设立新的梦幻联赛"
"fantasy_league_join_header"	"1. 寻找梦幻联赛"
"fantasy_league_name"	"联赛名称"
"fantasy_league_commish"	"委员"
"fantasy_league_invite_type"	"类型"
"fantasy_league_join"	"加入联赛"
"fantasy_league_create"	"创建联赛"
"fantasy_league_create_name"	"梦幻联赛名称"
"fantasy_league_create_wait"	"工作中..."
"fantasy_league_join_wait"	"工作中..."
"fantasy_league_create_invalid"	"你现在还不能创建梦幻联赛。"
"fantasy_league_join_invalid"	"你还没有收到加入任何梦幻联赛的邀请。"
"fantasy_league_run_by"	"运营人为"
"fantasy_invite_guild"	"面向"
"fantasy_league_standings"	"排名"
"fantasy_league_matchups"	"比赛"
"fantasy_league_messages"	"信息"
"fantasy_league_pending_trades"	"公开交易"
"fantasy_league_transactions"	"交易"
"fantasy_league_edit_header"	"梦幻联赛设置"
"fantasy_league_edit_edit"	"编辑"
"Fantasy_League_Edit_Invites_Header"	"编辑梦幻联赛邀请"
"fantasy_league_invite_friends"	"或直接邀请好友"
"fantasy_league_invite_friends_details"	"请选择你想要邀请至梦幻联赛的个人好友。\n\n邀请好友并不需要密码。"
"fantasy_league_id"	"梦幻联赛编号#"
"fantasy_league_max_teams"	"梦幻联赛的选手上限"
"fantasy_league_draft_time"	"阵容确定时间"
"fantasy_league_season_length"	"赛季长度"
"fantasy_league_trade_veto_no_votes"	"禁止交易所需的否决票数"
"fantasy_league_roster_changes"	"阵容变动"
"fantasy_league_roles"	"阵容名单"
"fantasy_league_roster_role_1"	"第1栏定位"
"fantasy_league_roster_role_2"	"第2栏定位"
"fantasy_league_roster_role_3"	"第3栏定位"
"fantasy_league_roster_role_4"	"第4栏定位"
"fantasy_league_roster_role_5"	"第5栏定位"
"fantasy_league_roster_bench_slots"	"板凳位数量"
"fantasy_league_scoring"	"积分规则"
"fantasy_league_edit_roster_scoring"	"阵容和得分"
"fantasy_league_edit_invites"	"联赛邀请"
"fantasy_team_lineup"	"阵容"
"fantasy_team_scoring"	"得分"
"fantasy_players_team_filter"	"战队筛选条件"
"fantasy_players_role_filter"	"定位筛选条件"
"fantasy_role_support"	"辅助"
"fantasy_drop_player"	"撤下"
"fantasy_add_player"	"添加选手"
"fantasy_details"	"详情"
"fantasy_rank"	"排名"
"fantasy_team_name"	"名称"
"fantasy_winloss"	"胜-负"
"fantasy_points"	"分数"
"fantasy_points_for"	"正分"
"fantasy_points_against"	"负分"
"fantasy_player"	"选手"
"fantasy_swap"	"交换"
"fantasy_playing_today"	"今天打比赛吗？"
"fantasy_role"	"定位"
"fantasy_kills"	"击杀"
"fantasy_deaths"	"死亡"
"fantasy_assists"	"助攻"
"fantasy_last_hits"	"正补"
"fantasy_denies"	"反补"
"fantasy_gpm"	"每分钟金钱"
"fantasy_xppm"	"每分钟经验"
"fantasy_total"	"总计"
"fantasy_available"	"可选"
"DOTA_FantasyLeagueCreate_Error_Header"	"错误"
"DOTA_UI_guide_language"	"语言："
"DOTA_Captain_Select"	"成为队长"
"DOTA_OTHER_TEAM_PICKING_CAPTAIN"	"另一方正在挑选队长..."
"DOTA_Hero_Selection_Pick_Other"	"第%d轮挑选"
"DOTA_Hero_Selection_Ban_Other"	"第%d轮禁用"
"dota_cd_time_label"	"选择时间总计"
"dota_CM_COMMUNICATION"	"聊天"
"dota_cm_time"	"时间"
"DOTA_requested_profile_marked_private"	"此用户已经将他的个人资料设为私密。"
"DOTA_requested_profile_marked_private_header"	"个人资料加密"
"dota_lobby_lan_title"	"本地房间"
"DOTA_ConfirmLANLobby_title"	"本地房间"
"DOTA_ConfirmLANLobby_desc"	"本地比赛将以你的机器为主机，所以对本机的系统配置要求较高。"
"dota_match_wait_for_host"	"等待主机"
"DOTA_create_lan_lobby"	"创建本地房间"
"DOTA_profilesettings_title"	"个人资料设置"
"DOTA_profilesettings_incognito"	"匿名模式"
"DOTA_profilesettings_incognito_desc"	"启用此项设置后你的Dota 2个人资料将会隐藏，其他玩家无法查看，你还可以在个人资料中再输入一个名字。此设置将会覆盖你在平台中设置的“资料加密”选项。"
"DOTA_profilesettings_incognito_name"	"新的匿名资料昵称"
"game_mode_16"	"队长征召（CD）"
"game_mode_17"	"均衡征召"
"game_mode_16_desc"	"双方队伍将分别任命一名队长，从限定的英雄中进行禁用和挑选。"
"game_mode_17_desc"	"系统将根据角色定位的相互平衡给双方队伍自动选择5名英雄。"
"dota_matchmaking_language_4"	"韩语"
"dota_matchmaking_language_5"	"西班牙语"
"dota_matchmaking_language_6"	"葡萄牙语"
"dota_matchmaking_any_language"	"没有语言偏好"
"DOTA_Item_Tooltip_Disassemble"	"可以拆分"
"DOTA_Item_Tooltip_Disassemble_Time"	"可以拆分（%s1）"
"DOTA_Post_Match_Survey_Question_1"	"请为您在这场比赛中享受到的乐趣评分："
"DOTA_UI_No_Thanks"	"不用了谢谢"
"UI_preferences_language_desc"	"选择三种以内的偏好语言，帮助你找到能与队友交流更为顺畅的比赛。如果没有进行设置，系统会默认并无语言偏好，即全部选择。"
"DOTA_Workshop_Preview_LoadZip"	"载入提交物品的Zip"
"DOTA_Backpack_EditFilterDone"	"编辑完成"
"DOTA_Filter_NewRuleFull"	"添加规则"
"DOTA_Levelup_ItemDrop"	"掉落物品的等级提升"
"DOTA_Levelup_ItemDrop2"	"罕见物品"
"DOTA_Levelup_ItemDrop3"	"稀有物品"
"DOTA_Levelup_ItemDrop4"	"神话物品"
"DOTA_Levelup_ItemDrop5"	"传说物品"
"DOTA_Levelup_ItemDrop6"	"远古物品"
"DOTA_ItemDropLvl_Text"	"现在你找到的物品最高品质为%s1。玩得游戏越多，你的等级也会越高，找到的物品品质也会越高。"
"DOTA_ItemDropLvl_TextMax"	"现在能找到的物品最高品质为%s1。"
"DOTA_Shop_Stock"	"存量：%s1"
"DOTA_Shop_Restock"	"补货时间：%s1"
"DOTA_Inventory_KDA"	"击/死/助"
"DOTA_Inventory_LHD"	"正/反"
"MD_K"	"击"
"MD_D"	"死"
"MD_A"	"助"
"DOTA_DefaultFilter_Rares"	"稀有"
"DOTA_DefaultFilter_Couriers"	"信使"
"DOTA_DefaultFilter_HUDs"	"界面皮肤"
"DOTA_DefaultFilter_Wards"	"守卫"
"DOTA_DefaultFilter_Keys"	"珍藏与符印"
"bundle"	"捆绑包"
"misc"	"杂项"
"taunt"	"嘲讽"
"DOTA_Lobby_Game_Local_Setup"	"本地比赛房间设置"
"DOTA_Suspension_Title"	"Dota 2帐户已被暂时禁用"
"DOTA_Suspension_Desc"	"Valve反作弊系统检测到您在进行Dota 2游戏时使用了外挂程序，您的帐户暂时不能进行游戏。封禁将于%s1解除。"
"StoreBanner_Header_Rubiline_Sheen_Key"	"玛瑙光泽之晶"
"StoreBanner_Text_Rubiline_Sheen_Key"	"上等裂影玛瑙雕刻而成"
"StoreBanner_Header_Emerald_Polycount_Key"	"Polycount之翠"
"StoreBanner_Text_Emerald_Polycount_Key"	"Polycount工匠让梦想成真"
"StoreBanner_Header_EmeraldPolycount_EyeofNiuhi"	"虎鲨之眼"
"StoreBanner_Text_EmeraldPolycount_EyeofNiuhi"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_MeadowsMercy"	"草场之仁"
"StoreBanner_Text_EmeraldPolycount_MeadowsMercy"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_ShadowBrand"	"暗影烙印"
"StoreBanner_Text_EmeraldPolycount_ShadowBrand"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas"	"公海的掠夺之刃"
"StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_KrakensBane"	"海怪噩梦"
"StoreBanner_Text_EmeraldPolycount_KrakensBane"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_GrievousGrapnel"	"凶残抓钩"
"StoreBanner_Text_EmeraldPolycount_GrievousGrapnel"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_LamentsoftheDead"	"逝者挽歌"
"StoreBanner_Text_EmeraldPolycount_LamentsoftheDead"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne"	"深海住民的三叉戟"
"StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos"	"炼狱混沌法杖"
"StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished"	"败寇的碎裂之斧"
"StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_AshbornHorns"	"烬生之角"
"StoreBanner_Text_EmeraldPolycount_AshbornHorns"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler"	"酒馆格斗家的冰冻酒杯"
"StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler"	"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Polycount翡翠合集</span>12件独家宝物之一"
"Attrib_Nexon_Sponsorship_League"	"Nexon赞助联赛"
"DOTA_Announcer_Preview_Glados_01"	"Welcome to Ota. The D is silent."
"DOTA_Announcer_Preview_Glados_02"	"Time to select from all these... things."
"DOTA_Announcer_Preview_Glados_03"	"Well, if you're ready--you're not, by the way--let's get started."
"DOTA_Announcer_Preview_Glados_04"	"Remember that pristine, unattacked ancient you used to have?"
"DOTA_Announcer_Preview_Glados_05"	"Roshan, who was just minding his own business, has been callously murdered..."
"DOTA_Announcer_Preview_Glados_06"	"I thought you were dead. I'll let everybody who was worried about you know-okay I'm done."
"DOTA_Announcer_Preview_Glados_Killing_Spree_01"	"Quintuple homicide."
"DOTA_Announcer_Preview_Glados_Killing_Spree_02"	"I hope you're proud of yourself."
"DOTA_Announcer_Preview_Glados_Killing_Spree_03"	"You monster."
"DOTA_Announcer_Preview_Glados_Killing_Spree_04"	"Great teamwork, you vicious thugs."
"DOTA_Announcer_Preview_Glados_Killing_Spree_05"	"There's nobody left to kill. You killed them all."
"DOTA_Announcer_Preview_Glados_Killing_Spree_06"	"Remember that team of living people you used to be alive in?"
"DOTA_Announcer_Preview_DefenseGrid_01"	"Strategic Maneuvers have begun. Only time will tell if they're any good."
"DOTA_Announcer_Preview_DefenseGrid_02"	"All hands to the top tower - it's under attack!"
"DOTA_Announcer_Preview_DefenseGrid_03"	"A bloody demise for Dire's courier. He was bringing me raspberries too."
"DOTA_Announcer_Preview_DefenseGrid_04"	"This just in: Radiant slays Roshan. Details unnecessary."
"DOTA_Announcer_Preview_DefenseGrid_05"	"Defend the cores! I mean Ancients, yes Ancients."
"DOTA_Announcer_Preview_DefenseGrid_06"	"There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it."
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01"	"I think they call that an Ultra Kill!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02"	"A wicked display of skill!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03"	"Owned like Raspberries!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04"	"The first killing blow - delivered."
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05"	"An impressive display of death and destruction!"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06"	"Inconcievable!"
"StoreBanner_Header_MORPHLING_AncientArmorSet"	"变体精灵：远古战甲套装"
"StoreBanner_Text_MORPHLING_AncientArmorSet"	"有时候回归远古方能制胜。"
"StoreBanner_Header_SNIPER_TheHareHuntSet"	"狙击手：猎兔能手套装"
"StoreBanner_Text_SNIPER_TheHareHuntSet"	"声音放轻，他在猎兔。"
"StoreBanner_Header_LION_HellsAmbassadorSet"	"莱恩：地狱之使套装"
"StoreBanner_Text_LION_HellsAmbassadorSet"	"往来地狱之频繁让他快成了其中的一份子。"
"StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet"	"昆卡：利维坦军装套装"
"StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet"	"昆卡的传说在流传...至少昆卡是这么说的。"
"StoreBanner_Header_SB_BarathrumsFurySet"	"裂魂人：狂暴巴拉森套装"
"StoreBanner_Text_SB_BarathrumsFurySet"	"狂暴谁也拦不住。"
"StoreBanner_Header_FV_ViridiInanitasSet"	"虚空假面：空虚松绿套装"
"StoreBanner_Text_FV_ViridiInanitasSet"	"超维视界的庙宇中只有疯狂..."
"StoreBanner_Header_HUD_GoldenTreasures"	"界面皮肤：金光宝藏"
"StoreBanner_Text_HUD_GoldenTreasures"	"战场上能赢得财富。"
"StoreBanner_Header_HUD_Omen"	"界面皮肤：厄运之兆"
"StoreBanner_Text_HUD_Omen"	"暗黑的潮流不请自来。"
"StoreBanner_Header_HUD_Tremor"	"界面皮肤：颤栗大地"
"StoreBanner_Text_HUD_Tremor"	"战争撼动着每一块基石。"
"Attrib_Netolic_Pro_League"	"Netolic职业联赛第%s1赛季"
"Econ_Purgatory_ReturnItem"	"환불"
"Econ_Purgatory_ReturnDlg_Title"	"환불"
"DOTA_Shop_Item_Error_Disallowed_Hero"	"该英雄禁用此物品"
"NEXON_State_VerifyPerson"	"个人认证限制"
"NEXON_State_PaymentAgreement"	"支付协议限制"
"NEXON_State_UnderMembershipRestriction"	"受到会员限制"
"DOTA_StatTooltip_Buyback_GoldLimit"	"%s1内无法获得不可靠金钱"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage"	"嗜血渴望攻击力加成上限："
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter"	"神杖升级秒杀血量："
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_enigma_black_hole_aghanim_description"	"为黑洞增加一个当前等级的午夜凋零效果"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar"	"野性呼唤：豪猪"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description"	"兽王召唤强力的豪猪作为战场上的战友，豪猪的攻击带有毒素，可以降低敌人的移动速度和攻击速度。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore"	"度过了与异兽互惠互助的孩童时期，现在兽王拥有了随需召唤野兽的能力。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_duration"	"豪猪持续时间："
"DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description"	"减少冷却时间，提升施法距离并将窃取的技能升级为神杖升级后的效果。"
"DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description"	"锁闭物品并提升持续时间。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_description"	"每次天怒法师施放技能时，都会随机对附近的另一个敌人施放相同的技能。以英雄为首要目标。"
"DOTA_Tooltip_Ability_item_tango_single"	"树之祭祀（共享）"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward"	"毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind"	"黑暗时间"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description"	"你的视野范围受其影响而减少。"
"DOTA_Tooltip_modifier_silencer_int_steal"	"智力窃取"
"DOTA_Tooltip_modifier_silencer_int_steal_Description"	"任何敌方英雄在925范围内死亡，沉默术士就能永久窃取其2点智力。"
"dota_hud_error_cannot_dominate"	"不能支配该单位"
"dota_hud_error_cannot_transmute"	"不能炼化该单位"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second"	"每秒护甲变化："
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter"	"神杖升级每秒护甲变化："
"StoreBanner_Header_AM_TheClergyAsceticSet"	"敌法师：苦行僧套装"
"StoreBanner_Text_AM_TheClergyAsceticSet"	"你否定了所有时尚带来的乐趣！"
"StoreBanner_Header_SHADOWSHAMAN_EkiSet"	"暗影萨满：驱魂师套装"
"StoreBanner_Text_SHADOWSHAMAN_EkiSet"	"把他们送给伟大的先祖！"
"StoreBanner_Header_BLOODSEEKER_ScarletRavenSet"	"血魔：腥红渡鸦的狂热套装"
"StoreBanner_Text_BLOODSEEKER_ScarletRavenSet"	"噬血之峰的鸟盆里满是鲜血..."
"StoreBanner_Header_BM_SteelwebSet"	"育母蜘蛛：灼神铁网套装"
"StoreBanner_Text_BM_SteelwebSet"	"且看他们踏上此网！"
"StoreBanner_Header_BM_WebofThornsSet"	"育母蜘蛛：荆棘之网套装"
"StoreBanner_Text_BM_WebofThornsSet"	"更好地守护她的宝宝。"
"StoreBanner_Header_SILENCER_GuardianofSilenceSet"	"沉默术士：沉默守卫套装"
"StoreBanner_Text_SILENCER_GuardianofSilenceSet"	"沉默他们的尖叫。"
"StoreBanner_Header_RIKI_HighbornReckoningSet"	"力丸：名门报应套装"
"StoreBanner_Text_RIKI_HighbornReckoningSet"	"你的敌人会付出极高的代价。"
"StoreBanner_Header_INVOKER_MnemonusArcanusSet"	"美狄亚：奥忆师套装"
"StoreBanner_Text_INVOKER_MnemonusArcanusSet"	"凭法师的狡黠赢来的阳炎之服。"
"StoreBanner_Header_JUGG_GwimyeonWarrior"	"saber：鬼面武者之服套装"
"StoreBanner_Text_JUGG_GwimyeonWarrior"	"让他们不敢看你的脸！"
"StoreBanner_Header_WARD_CelestialObservatory"	"守卫：天体瞭望台"
"StoreBanner_Text_WARD_CelestialObservatory"	"放眼天空。"
"StoreBanner_Header_WARD_WardingGuise"	"守卫：假眼怪"
"StoreBanner_Text_WARD_WardingGuise"	"让它帮你密切留意。"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as"	"攻击速度提升："
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter"	"神杖升级速度持续时间："
"DOTA_Tooltip_modifier_lich_frostarmor_slow"	"霜冻减速"
"DOTA_Tooltip_modifier_lich_frostarmor_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_buyback_gold_penalty"	"买活金钱惩罚"
"DOTA_Tooltip_modifier_buyback_gold_penalty_Description"	"获得的所有金钱都减少60%%。"
"NEXON_CybercafeNotRegistered"	"非网吧付费用户。请联系Nexon网吧客服。"
"NEXON_CybercafeExceededIP"	"每个IP所允许的用户数超出上限。请联系网吧管理员。"
"NEXON_CybercafeBlockedByAdmin"	"本台机器已被管理员禁止运行游戏。请联系Nexon网吧客服。"
"NEXON_CybercafeTimeExpired"	"本台机器已被管理员禁止运行游戏。请联系Nexon网吧客服。"
"NEXON_CybercafeGenericBlocked"	"已阻止访问。"
"DOTA_UI_Web_Alert"	"来自网页的消息"
"DOTA_UI_Web_Message"	"来自网页的消息"
"StoreBanner_Header_JUGG_ExiledRoninSet"	"saber：放逐浪人套装"
"StoreBanner_Text_JUGG_ExiledRoninSet"	"他不受任何人saber。"
"StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet"	"赏金猎人：染血沙漠猎人套装"
"StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet"	"大地因你的猎物而变色。"
"StoreBanner_Header_PL_TeardropIceSet"	"佐仓杏子：寒冰泪滴珠铠套装"
"StoreBanner_Text_PL_TeardropIceSet"	"冻住敌人的泪水。"
"StoreBanner_Header_SKYWRATH_CloudForgedSet"	"天怒法师：天炼战铠套装"
"StoreBanner_Text_SKYWRATH_CloudForgedSet"	"天堂所造，地狱之用。"
"StoreCheckout_Nexon_InsufficientFunds"	"您没有足够的资金来完成此次购买。"
"StoreCheckout_Nexon_FundsLocked"	"Nexon点数锁已开启。"
"NEXON_State_ShutdownWarning"	"游戏的使用在《关机法》下受到限制，游戏将在%s1分钟内停用。"
"NEXON_CybercafeTimeLeft"	"您的Nexon网吧订阅时间还剩%s1分钟。"
"NEXON_CybercafeBonus"	"%s2: %s3独家奖励%s1%战斗加成"
"NEXON_CybercafeTimedReward"	"由于游戏时间超过%s3，%s1已收到一个%s2的奖励！"
"dota_watch_totalprize"	"总奖金：%s1美元（来自门票收入：%s3美元）"
"fantasy_league_interval"	"比赛分组间隔"
"Dota2LauncherOutOfDate"	"DOTA2启动器版本过低"
"SteamClientOutOfDate"	"Steam客户端无法找到或版本过低"
"DOTA_InspectHeroInWorld"	"查看英雄"
"DOTA_Chat_Coach"	"[教练] %s1：%s2"
"DOTA_Chat_Student"	"[学员] %s1：%s2"
"DOTA_Chat_DisconnectLimitedHero"	"%s1已经断开游戏连接。他使用的英雄将由机器人继续使用。"
"DOTA_Chat_AbandonLimitedHeroExplanation"	"离开英雄限定模式的比赛并不会受到惩罚，但是在其他游戏模式下放弃游戏将进入低匹配队列。"
"DOTA_Roshan_Wins"	"Roshan不可战胜"
"DOTA_Tutorial_LastHit_End"	"恭喜！你已经掌握了<font color='#006697' face='Dota Hypatia Bold'><b>正补</b></font>和<font color='#006697' face='Dota Hypatia Bold'><b>反补</b></font>。不断地练习，胜利定会伴你左右。"
"training_progress_preamble"	"完成游戏教程，不断探索Dota 2世界；在不断的训练中做好迎战的准备。"
"training_progress_post"	"训练地图"
"training_progress_subhed"	"熟能生巧的任务还在继续。前往其他交战的大陆磨练你的技艺！"
"DOTA_Archronicus_TheDeathBounty_Title1"	"击杀之赏"
"DOTA_Arch_TheDeathBounty_Folio"	"- 击杀之赏 -"
"DOTA_Archronicus_TheDeathBounty_Page1"	"The ancient Death Bounty Text, as it has since come to be known, was first discovered among the ruins of the great Stonehall Cartularium. The document’s significance went unrecognized for years as it lay untranslated and forgotten, sealed away behind locked the doors of the Historic Archive of Sennos. It was not until scholars studied the document in detail that they came to understand what it represented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of the contested lands."
"DOTA_Archronicus_TheDeathBounty_Page2a"	"以下条令译自："
"DOTA_Archronicus_TheDeathBounty_Page2b"	"《皇室宣言》"
"DOTA_Archronicus_TheDeathBounty_Page2c"	"石堂城摄政王鄂西克有令。\n\n从今往后石堂城驻军人员必须遵守以下规定：\n\n1. 石堂城军人只有在战斗中将敌人击杀方可领取军饷。若没有将敌人击杀则不可获得军饷。\n\n2. 战斗过程中每个分队必须自行统计所得的军饷，并进行统筹管理，解决军备购买和保养等费用支出。\n\n3. 队伍中若发生争斗，双方可以进行决斗。决斗获胜一方获得另一方所有军饷。\n\n4. 若决斗过程中出现人员伤亡，另一方必须赔偿给..."
"DOTA_Tutorial_Archronicus_Page8"	"辉夜纪书页"
"DOTA_Tutorial_Archronicus_Page_Description8"	"想要了解双方开战的缘由，那就必须在远古的文字中寻找蕴含的智慧。亘古以来学者们通过辉夜纪跨过了时代的鸿沟。"
"npc_dota_hero_ember_spirit"	"夏娜"
"npc_dota_hero_earth_spirit"	"大地之灵"
"npc_dota_hero_abyssal_underlord"	"孽主"
"DOTA_Tooltip_ability_tusk_ice_shards_Lore"	"在冰盾附近的冻原上，秋天最后一个日落后，结冰的速度非常惊人。"
"DOTA_Tooltip_ability_tusk_snowball_Lore"	"至今还有故事在讲述白色荒原上终结那场空前格斗的狂野之举。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore"	"故乡的寒意！"
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore"	"谁打出第一拳往往不重要，看的就是最后一拳。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains"	"炎阳索"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description"	"夏娜释放出火焰绳索来缠绕住附近的敌人，将他们困于原地并每秒造成一定伤害。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration"	"持续时间："
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius"	"作用范围："
"DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage"	"每秒伤害："
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count"	"绳索数量："
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0"	"将随机选取炘周围的单位作为目标。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1"	"不能作用于技能免疫或隐身单位。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2"	"打断持续施法类技能。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist"	"无影拳"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description"	"夏娜以燎原之火的速度横冲直撞，攻击目标区域内所有敌人，随后返回所在位置。对英雄造成额外伤害，对小兵造成的伤害较少。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius"	"作用范围："
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage"	"对英雄的额外伤害："
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval"	"攻击间隔："
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_penalty"	"%对小兵伤害降低："
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0"	"在施放技能时作用的目标就已决定。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1"	"对目标的攻击每次间隔0.2秒。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2"	"炘拥有的攻击特效（如致命一击、重击、分裂、连锁闪电等效果）在技能攻击期间都能生效。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard"	"烈火罩"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description"	"夏娜用火焰之环将自己包裹起来，接下来的魔法伤害将被全部吸收。烈火罩对夏娜周围的敌人造成持续伤害。吸收的伤害超过上限后将失去伤害效果。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration"	"持续时间："
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius"	"作用范围："
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount"	"魔法伤害吸收："
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0"	"魔法伤害的吸收伤害值计算先于任何伤害减免效果。"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant"	"激活残焰"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description"	"选择残焰，夏娜将向其冲去。"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore"	"燎原之火，瞬息将至！"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant"	"残焰"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description"	"夏娜每隔%dcharge_restore_time%秒创造出一个残焰，最多拥有%max_charges%个。释放残焰时，目标地点将产生一个残焰像（速度为夏娜移动速度的2.5倍）。夏娜可以使用“激活残焰”技能，向其中一个残焰像冲去。冲刺过程中依次引爆其他残焰像，造成范围伤害，最后到达指定的残焰像。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges"	"残焰上限："
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time"	"残焰恢复时间："
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage"	"伤害："
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius"	"作用范围："
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0"	"升级大招后即拥有3个残焰（上限数量）。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1"	"残焰移动至目标地点的速度是本体的2.5倍。"
"npc_dota_hero_ember_spirit_bio"	"悲叹山脉中无人问津的角落里，有一座荒废已久的光火堡。堡内演武堂已经空无一人，校场里满是落叶和灰尘。门窗禁闭的光火殿里放着一口玉石大釜，装满了灰烬，这是当年战争诗人——炘的火葬之地。炘培养了整整三代卫火盟的弟子，从修身养性的真经，到强身健体的武艺，炘悉心教导在堡外闯荡所需的一切本领。然而，作为众多弟子的师傅，他也不得不对付弟子在外惹来的敌人。在炘的暮年，他不敌对手，惨遭兵解。堡内的弟子在此后也奔走各方。一晃之间，数十年乃至数百年转瞬而过，弟子们不断地开枝散叶，而他的教义在口口相传之下慢慢地消逝。后来燃烧天神，一位好学的火神，被他传承的师德所打动，下凡来到了光火堡，重新点燃了灰烬。闪耀的余烬之中，炘的脸庞慢慢浮现，火焰环绕之下他显得格外沉静。为了让知识之火得以燎原，为了让寻求指引的世人接受教导，他已准备就绪。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash"	"巨石冲击"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description"	"大地之灵将敌方单位或友方单位作为目标，将其击飞，目标将沿他面朝的方向飞行一段距离。如果大地之灵点地为目标，他将击飞%remnant_smash_radius_tooltip%范围内距离最近的残岩。击飞过程中目标对碰到的所有单位都会造成伤害。如果目标是残岩，被击飞的距离也将加长，而受到伤害的单位还将被眩晕。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore"	"大地之灵的一招一式都蕴含着移山之力。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage"	"伤害："
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance"	"击飞距离："
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance"	"击飞距离（对残岩）："
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0"	"只有选择残岩为击飞目标时才有眩晕效果。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder"	"巨石翻滚"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description"	"大地之灵化身为巨石，经过%delay%秒延迟后沿目标位置翻滚，对经过的敌人造成伤害，如果撞到敌方英雄或自身被眩晕，翻滚都会中止。如果翻滚过程中经过残岩将会大幅提高翻滚距离和速度，被撞的敌人将受到更多伤害，其移动速度将被降低。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore"	"大地之灵将自己与大地紧密结合，使松散的石块吸附到身上，从而组成一个防护圆球向前滚动。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed"	"速度："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed"	"速度（经过残岩）："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage"	"伤害："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_damage"	"伤害（经过残岩）："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance"	"距离："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance"	"距离（经过残岩）："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip"	"地磁之握"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description"	"大地之灵将残岩拉扯到自己所在的位置，行进路径上被击中的敌人都会被沉默并受到伤害。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore"	"异性相吸。即使是深藏于鲜血和骨头中的矿物都不能免疫大地之灵的呼唤。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage"	"残岩伤害："
"DOTA_Tooltip_ability_earth_spirit_stone_caller"	"残岩"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description"	"在指定位置召唤一枚巨石残岩。残岩没有视野，不能被摧毁，残岩可以加强大地之灵的技能效果。召唤残岩需要消耗能量，能量将慢慢恢复。"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges"	"最大能量："
"DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_time"	"每点能量恢复时间："
"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration"	"持续时间："
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore"	"大地之灵唤出的残岩源自与他一同在大地黑暗的怀抱下埋藏多年的兵马俑。"
"DOTA_Tooltip_ability_earth_spirit_magnetize"	"磁化"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description"	"将附近小范围内的敌方单位磁化，使其短时间内受到伤害。被磁化的英雄单位将会引起附近残岩的爆炸，每次爆炸都将摧毁残岩并刷新残岩附近单位身上的磁化时间（若附近单位未被磁化则为其施加一个磁化效果）。该过程可重复数次。如果一个被磁化的英雄受到了地磁之握或巨石翻滚的作用被沉默或减速，那么所有被磁化的英雄都会受到同样效果。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius"	"作用范围："
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius"	"残岩引爆范围："
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius"	"残岩爆炸影响范围："
"DOTA_Tooltip_ability_earth_spirit_magnetize_Lore"	"在大地之灵的呼唤下，敌人体内的鲜血和骨头中所含的矿物都开始倒戈。"
"npc_dota_hero_earth_spirit_bio"	"陆地上悬崖和峭壁之间的深处，有一层早已被高地矿工放弃的圣玉层。考林将军的雕像就是采用这种材料打造，深埋在地底，引领着一支数以万计的兵马俑。武士俑、军吏俑、说唱俑等等一应俱全，经过工匠的精心雕刻后在大地黑暗的怀抱中沉睡了上千年。

而工匠们没有想到的是，这奇玉之中流转着大地本身的灵魂——与星球一致的元素之力。当玉雕之灵发现自己与世界的生命隔断后，它就在千年的时光中汇聚自己的力量，最终冲上了地面，进入了光明。现在，伟大的大地之灵考林从容地走在地面之上，为大地而战；而土壤的深情怀抱之中埋藏着的大军将会受他召唤，变成残像横扫一切敌人。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm"	"火焰风暴"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description"	"召唤数波火焰风暴攻击目标区域内的所有单位，风暴还有后续伤害。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore"	"征战的烈焰从深渊最黑暗的深处向外迸发。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius"	"作用范围："
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count"	"风暴波数："
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage"	"每波伤害："
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval"	"每波间隔"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage"	"%烧灼最大生命值百分比："
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration"	"灼烧持续时间："
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice"	"怨念深渊"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description"	"在目标区域制造致命的深渊；踏入深渊的敌方单位将被缠绕，持续%ensnare_duration%秒。每个敌方单位每隔%pit_interval%秒都会再次受到作用。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore"	"扭曲成现实本身的接缝，维洛格罗斯昭然的仇恨让蔑视他意志的人动弹不得。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius"	"作用范围："
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration"	"深渊持续时间："
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage"	"深渊伤害："
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensare_duration"	"束缚持续时间："
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura"	"衰退光环"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description"	"周围所有敌方单位遭到了削弱，损失部分基础攻击力。如果敌人在光环范围内死亡，孽主将获得额外攻击力加成。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore"	"光是站在孽主面前就能感受到自己的战意从灵魂里被榨干。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius"	"作用范围："
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct"	"%基础攻击力降低："
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep"	"额外攻击力（小兵死亡）："
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero"	"额外攻击力（英雄死亡）："
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration"	"持续时间："
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift"	"黑暗之门"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description"	"以友方单位作为目标地点打开黑暗的大门。经过短暂的延迟，孽主和附近所有友方英雄都将传送至目标地点。 黑暗之门在传送生效前可以取消。如果在技能生效前取消，或者目标单位死亡，黑暗之门都会进入冷却。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore"	"他们的到来全无征兆，王国曾经繁荣的地方只剩下烈火和血海。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius"	"传送作用范围："
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay"	"传送延迟："
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift"	"取消黑暗之门"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description"	"取消传送。"
"Dota_Lobby_Customize_Channel"	"自定义"
"DOTA_Lobby_Broadcast_Title_Custom"	"解说频道%s1：%s2"
"DOTA_Lobby_Broadcaster_Channel_Customize"	"自定义解说频道"
"DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults"	"保存为默认设置并在以后加入空频道时自动应用"
"DOTA_FantasyLeagueCreate_Wait_Header"	"请稍等"
"DOTA_FantasyLeagueCreate_Wait"	"创建梦幻联赛中..."
"DOTA_FantasyLeagueCreate_Error_NoPermission"	"你没有创建梦幻联赛的权限。"
"DOTA_FantasyLeagueCreate_Error_Unspecified"	"未知错误。请重试。"
"DOTA_FantasyLeagueCreate_Error_NoName"	"你必须为你的梦幻联赛设置名称。"
"DOTA_FantasyLeagueEditInvites_Error_Header"	"错误"
"DOTA_FantasyLeagueEditInvites_Error"	"编辑梦幻联赛邀请时发生错误。请重试。"
"DOTA_FantasyLeagueEditSettings_Error_Header"	"错误"
"DOTA_FantasyLeagueEditSettings_Error"	"编辑梦幻联赛设置时发生错误。请重试。"
"DOTA_FantasyTeamCreate_Wait_Header"	"请稍等"
"DOTA_FantasyTeamCreate_Wait"	"创建梦幻联赛中..."
"DOTA_FantasyTeamCreate_Error_Header"	"错误"
"DOTA_FantasyTeamCreate_Error_NoPermission"	"你没有在该梦幻联赛中创建战队的权限。"
"DOTA_FantasyTeamCreate_Error_FailedLogoUpload"	"上传标志失败。"
"DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID"	"梦幻联赛无效。"
"DOTA_FantasyTeamCreate_Error_BadName"	"名称无效。"
"DOTA_FantasyTeamCreate_Error_Unspecified"	"未知错误。请重试。"
"DOTA_FantasyTeamCreate_Success_Header"	"成功"
"DOTA_FantasyTeamCreate_Success"	"已创建梦幻战队“%s1”。"
"fantasy_create_team_header"	"加入梦幻联赛"
"fantasy_create_team_details"	"想要参加本届梦幻联赛，你必须先创建一支梦幻战队。在下面你可以输入梦幻战队的名字。你还可以选择一个队标。\n\n一旦创建好战队，请立刻确认梦幻联赛组委会安排的选手参赛日期。"
"fantasy_edit_logo"	"编辑标志"
"fantasy_league_standings_wait"	"检索名次中..."
"fantasy_league_standings_error"	"检索名次发生错误。"
"fantasy_league_matchups_wait"	"检索比赛中..."
"fantasy_league_matchups_error"	"检索对阵情况时发生错误。"
"fantasy_league_teams_roster_swap_wait"	"更新战队名单中..."
"fantasy_league_teams_roster_swap_error"	"更新战队名单失败。"
"fantasy_draft_time"	"时间"
"fantasy_league_edit_details"	"梦幻联赛设置将在预定的阵容组建开始前%s1分钟锁定。"
"fantasy_league_edit_details_locked"	"梦幻联赛设置现已锁定。"
"fantasy_league_edit_details_not_commish"	"梦幻联赛设置只能由主办方编辑。"
"fantasy_league_settings"	"设置"
"fantasy_league_invites"	"邀请"
"fantasy_league_completed"	"梦幻联赛已经结束"
"fantasy_friend_invite"	"邀请"
"fantasy_league_acquisitions"	"允许添加人数总计"
"fantasy_league_interval_daily"	"每日"
"fantasy_league_interval_weekly"	"每周"
"fantasy_league_teams_4"	"4支战队"
"fantasy_league_teams_6"	"6支战队"
"fantasy_league_veto_votes_1"	"1票"
"fantasy_league_veto_votes_2"	"2票"
"fantasy_league_veto_votes_3"	"3票"
"fantasy_league_veto_votes_4"	"4票"
"fantasy_league_acquisitions_0"	"无限"
"fantasy_league_acquisitions_5"	"添加5人"
"fantasy_league_acquisitions_10"	"添加10人"
"fantasy_league_acquisitions_20"	"添加20人"
"fantasy_league_acquisitions_30"	"添加30人"
"fantasy_league_bench_slots_0"	"没有板凳位"
"fantasy_league_bench_slots_1"	"1个板凳位"
"fantasy_league_bench_slots_2"	"2个板凳位"
"fantasy_league_bench_slots_3"	"3个板凳位"
"fantasy_league_daily_matchup"	"第%s1天"
"fantasy_league_weekly_matchup"	"第%s1周"
"fantasy_draft_interrupted"	"正在重新连接"
"fantasy_draft_interrupted_details"	"阵容组建将很快自动恢复。"
"fantasy_league_draft_unscheduled"	"尚未预定组建时间"
"fantasy_league_draft_unscheduled_long"	"当你的梦幻联赛组委会定好组建时间后，时间将在此处显示！"
"fantasy_league_draft_unscheduled_commish"	"作为组委会，请在设置面板中设立阵容开放组建的时间。"
"fantasy_league_draft_upcoming"	"梦幻阵容即将组建"
"fantasy_league_draft_live"	"梦幻阵容正在组建！"
"fantasy_league_draft_time_label"	"%s1的阵容组建预定于%s2开始。\n\n你在开始前%s3分钟可以进入组建阵容。\n\n组建结束后梦幻联赛成员和设置将会被锁定。"
"fantasy_league_draft_countdown_d"	"距离阵容组建开始还有%s1天，%s2小时，%s3分钟，%s4秒。"
"fantasy_league_draft_countdown_h"	"距离阵容组建开始还有%s1小时，%s2分钟，%s3秒。"
"fantasy_league_draft_countdown_m"	"距离阵容组建开始还有%s1分钟，%s2秒。"
"fantasy_league_draft_countdown_s"	"距离阵容组建开始还有%s1秒。"
"fantasy_league_draft_join"	"加入正在进行的阵容组建"
"fantasy_league_draft_details"	"在阵容组建开始前%s1分钟，战队和相关设置将会锁定。"
"fantasy_draft_completed"	"梦幻阵容组建完成"
"fantasy_draft_completed_details"	"现在你可以设立你的阵容，浏览分组情况，更换队员，还有选择自由人。祝你好运！"
"fantasy_draft_header_pre_draft"	"阵容组建预演"
"fantasy_draft_header_drafting"	"阵容组建进行中"
"fantasy_draft_round_pre_draft"	"距离阵容组建还有"
"fantasy_draft_exit"	"退出阵容组建"
"fantasy_draft_player_button"	"阵容组建选手"
"fantasy_draft_avail_players"	"可用选手"
"fantasy_draft_avg_kda"	"平均击死助"
"fantasy_draft_avg_lhd"	"平均正反补"
"fantasy_draft_avg_gpm"	"每分钟平均金钱"
"fantasy_draft_avg_xppm"	"每分钟平均经验"
"fantasy_draft_avg_score"	"平均每周得分"
"fantasy_draft_role"	"定位"
"fantasy_draft_player"	"选手"
"fantasy_draft_team"	"战队"
"fantasy_draft_your_pick"	"你的选择！"
"fantasy_draft_owner"	"拥有者"
"fantasy_draft_round_label"	"第%s1局"
"fantasy_draft_header"	"阵容组建中"
"fantasy_draft_auto_picking"	"自动选择中！"
"fantasy_draft_unscheduled"	"尚未预定时间"
"fantasy_my_team"	"我的队伍"
"fantasy_role_c"	"核"
"fantasy_slot_none"	"无"
"fantasy_slot_c"	"核"
"fantasy_slot_any"	"不限"
"fantasy_slot_b"	"补"
"fantasy_slot_support"	"辅助"
"fantasy_slot_bench"	"板凳"
"fantasy_matchup_bye"	"轮空"
"fantasy_league_teams_wait"	"检索战队数据中..."
"fantasy_league_teams_error"	"检索战队数据错误。"
"fantasy_league_teams_roster_wait"	"检索名单中..."
"fantasy_league_teams_roster_error"	"检索名单错误。"
"fantasy_league_players_wait"	"检索选手数据中..."
"fantasy_league_players_error"	"检索选手数据错误。"
"DOTA_FantasyLeagueDraftEdit_Error_Header"	"无效时间"
"DOTA_FantasyLeagueDraftEdit_Error"	"你所设置的阵容组建开始时间必须为%s1分钟之后。"
"DOTA_FantasyLeagueDraft_Error_Header"	"选择无效"
"DOTA_FantasyLeagueDraft_Error_NoSlots"	"开放的位置并不支持%s1位选手加入。"
"DOTA_FantasyLeagueDraftEdit_Finish_Header"	"阵容组建完成"
"DOTA_FantasyLeagueDraftEdit_Finish"	"%s1的梦幻阵容组建已经完成。\n\n祝你好运！"
"fantasy_draft_chat_line"	"%s1（%s2）已经组建了%s3。"
"fantasy_players_available"	"可用选手"
"fantasy_players_add"	"添加选手至队伍"
"fantasy_players_name_filter"	"筛选姓名"
"fantasy_players_all"	"所有选手"
"fantasy_players_page"	"第 %s1 页"
"fantasy_player_cancel_add_drop"	"取消交易"
"fantasy_players_to_add"	"添加中"
"fantasy_players_to_drop"	"移除中"
"fantasy_players_pending_add_drop"	"待定选手交易"
"fantasy_league_teams_add_drop_cancel_wait"	"交易正在取消..."
"Fantasy_Team_Add_Player"	"添加或移除选手"
"fantasy_team_add_drop_details"	"你可以请求给你的战队增加选手，但同时也要放弃一名选手。调换请求的受理与战队的排名有关，排名越靠后的战队受理的速度越快。\n\n受理成功后新阵容将在次日生效。"
"fantasy_team_add_player_specific"	"增加这名选手"
"fantasy_team_drop_player_specific"	"选择要撤下的选手"
"fantasy_swap_player"	"交换"
"fantasy_swap_player_cancel"	"取消"
"fantasy_watch_player"	"现在查看！"
"fantasy_team_drop_player_working"	"调换请求受理中..."
"fantasy_team_drop_player_completed"	"受理成功，战队中%s1离队，%s2加入。"
"fantasy_team_drop_player_failure"	"%s2替换%s1失败。"
"fantasy_team_drop_player_wait"	"阵容信息获取中..."
"fantasy_team_preseason"	"此梦幻联赛的还未开赛。\n\n请在参赛阵容完成后回来确认！"
"fantasy_active_roster"	"现役队员"
"fantasy_bench"	"候补队员"
"fantasy_lockinfo"	"接下来将在当地时间%s1开始。"
"fantasy_percent"	"胜率"
"fantasy_streak"	"连续"
"DOTA_Trading_UI_Header_Failed"	"交易请求"
"DOTA_Trading_UI_Header_Waiting"	"交易请求"
"DOTA_Trading_UI_Body_Waiting"	"等待交易会话开始..."
"DOTA_Trading_UI_Header_Outgoing"	"发起交易请求"
"DOTA_Trading_UI_Body_Outgoing"	"等待 %s1 答复交易请求..."
"DOTA_Trading_UI_Header_Incoming"	"收到交易请求"
"DOTA_Trading_UI_Option_Name"	"允许交易邀请来自于："
"DOTA_Trading_UI_Option_Friends_Only"	"仅限好友"
"DOTA_Trading_UI_Option_Guildmates_And_Friends"	"公会伙伴和好友"
"DOTA_Trading_UI_Option_Anyone"	"任何人"
"DOTA_Trading_Response_Declined"	"对方已经拒绝了交易请求。"
"DOTA_Trading_Response_TradeBanned"	"您的交易权限已暂时被移除。请联系客服部门。"
"DOTA_Trading_Response_TradeBanned2"	"对方当前并没有交易权限。"
"DOTA_Trading_Response_VACBanned"	"你并没有交易权限。"
"DOTA_Trading_Response_VACBanned2"	"对方并没有交易权限。"
"DOTA_Trading_Response_Busy"	"对方现在正在与他人进行交易。"
"DOTA_Trading_Response_Disabled"	"当前无法交易物品。"
"DOTA_Trading_Response_NotLoggedIn"	"对方无法进行交易。"
"DOTA_Trading_Response_Cancel"	"交易请求已被取消。"
"DOTA_Trading_Response_FreeAccountInitiate"	"由于帐户功能受限，无法发起交易。"
"DOTA_Trading_Response_SharedAccountInitiate"	"只有独立账户可以发起交易。"
"DOTA_Trading_Response_TooSoon"	"你必须等待30秒才能再次发起交易请求。"
"DOTA_Trading_Response_TooSoonPenalty"	"你发起的交易请求次数过多，必须等待2分钟才能再次发起交易。"
"DOTA_Trading_Response_Service_Unavailable"	"发送交易请求时出现问题。可能是暂时无法交易，或你的账户现在不能发送交易请求。"
"DOTA_Trading_Response_YouBlockedThem"	"你现在不能与该玩家交易，因为你已经在Steam上将其屏蔽。"
"DOTA_Trading_Response_NeedVerifiedEmail"	"你必须验证过自己的电子邮箱才能发送交易请求。"
"DOTA_Trading_Response_NeedSteamGuard"	"你必须启用安全令牌才能发送交易请求。"
"DOTA_Trading_Response_SteamGuardDuration"	"由于你启用安全令牌不久，还不能参与交易。"
"DOTA_Trading_Response_TheyCannotTrade"	"对方无法进行交易。如果让他邀请你交易，他将看到更多信息。"
"DOTA_Trading_Response_RecentPasswordReset"	"由于你刚重置密码不久，所以还不能参与交易。"
"DOTA_Trading_Response_UsingNewDevice"	"由于最近你使用的设备有所更换，所以还不能参与交易。"
"DOTA_Trading_Response_UnknownError"	"未知错误"
"PartyNotValidToMM"	"你的队伍现在不能进行匹配。想要进行匹配，队伍中必须要有1-5名教练。"
"PartyNotValidToMMCoach"	"你的队伍现在不能进行匹配。想要进行匹配，队伍中必须没有教练。"
"PartyMemberInAnotherGame"	"开始游戏失败。队伍中有玩家正在进行比赛。"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains"	"炎阳索"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description"	"被炎阳索困于原地。无法闪烁或移动，每秒持续受到伤害。"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard"	"烈火罩"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description"	"吸收魔法伤害，并在一定范围内造成魔法伤害"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter"	"残焰点数"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description"	"只要还有残焰就能随时进行施放。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant"	"残焰"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description"	"向残焰像冲去。"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter"	"残岩点数"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description"	"只有拥有残岩能量时才能放置残岩。每隔一段时间会恢复一点。"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence"	"巨石冲击沉默效果"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description"	"被大地之灵的残岩沉默"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster"	"巨石翻滚"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow"	"巨石翻滚的减速效果"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description"	"被大地之灵的巨石翻滚撞到，移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%。"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip"	"地磁之握"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description"	"被扯向大地之灵。"
"DOTA_Tooltip_modifier_earth_spirit_magnetize"	"磁化"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description"	"被大地之灵磁化，每秒受到伤害。若移动至残岩附近会将其引爆，使附近所有敌方英雄被磁化，持续时间也将刷新。"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn"	"火焰风暴"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description"	"持续受到伤害。"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare"	"怨念深渊"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description"	"被怨念深渊束缚，无法移动或闪烁。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura"	"衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description"	"减少附近敌人的基础攻击力。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect"	"衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description"	"攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff"	"衰退光环的额外攻击力"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff_Description"	"增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff"	"衰退光环的额外攻击力"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff_Description"	"增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_roshan_spell_block_Description"	"Roshan每隔15秒抵挡一次指向性技能。"
"DOTA_Tooltip_modifier_roshan_devotion_Description"	"随着比赛时间的增加，护甲会越来越高。"
"DOTA_Hero_Selection_Repick_InGame"	"重新选择"
"party_pending_tooltip_title"	"待定邀请"
"low_priority_game"	"%s1场比赛"
"low_priority_games"	"%s1场比赛"
"hero_spawn_low_priority_header"	"低优先级队列比赛"
"hero_spawn_low_priority_warning"	"由于你或队伍里的其他人曾经放弃过比赛，或多次受到举报，你们现在是在低优先级队列的匹配比赛中。这种情况下你将无法获得久经沙场奖杯的奖杯积分，而且只能匹配到其他身处低优先级队列的玩家。"
"limited_heroes_abandon_header"	"英雄限定模式"
"limited_heroes_abandon_explanation"	"放弃英雄限定模式的比赛并不会受到惩罚，你的英雄将由机器人继续使用。但是如果在其他游戏模式下中途离开将进入低优先级队列。"
"matchmaking_settings_regions"	"匹配区域"
"matchmaking_settings_edit"	"编辑设置"
"DOTA_FIND_COACH"	"寻找教练"
"dota_find_coach_details"	"在游戏时你可以随便邀请好友进行指导。"
"dota_coach_invite"	"邀请为教练"
"dota_chat_fantasy_draft"	"梦幻阵容"
"sugar_rush_hof_na"	"目前无法获得前一轮纪录。"
"UI_Unit_Speech_Volume"	"游戏配音音量"
"DOTA_UserMenu_TradeInvite"	"邀请交易"
"DOTA_InvitedToLowPriorityParty"	"%s1已经邀请你至队伍。注意，加入此队伍后将进入低优先级匹配。"
"DOTA_InvitedToCoach"	"%s1 已经邀请你成为他们队伍的教练。"
"DOTA_Invite_Accept_Low_Priority"	"接受低优先级比赛"
"DOTA_Invite_Cancel"	"取消"
"DOTA_InvitedToLowPriorityPartyHeader"	"低优先级组队邀请"
"DOTA_InvitedToCoachHeader"	"邀请指导"
"dota_invited"	"已邀请..."
"dota_hud_error_ember_spirit_no_charges"	"残焰点数耗尽"
"dota_hud_error_ember_spirit_no_active_remnants"	"未找到残焰像"
"dota_hud_error_ember_spirit_no_nearby_remnants"	"附近没有残焰"
"dota_hud_error_earth_spirit_no_charges"	"残岩能量耗尽"
"dota_hud_error_earth_spirit_max_reached"	"残岩数量已达上限"
"DOTA_Post_Match_Survey_Question_2"	"请为上一场比赛中你与队友的配合情况评分："
"DOTA_Post_Match_Survey_Question_3"	"请为上一场比赛中队友与你的配合情况评分："
"DOTA_Survey_response_lowhigh_Very_Low"	"非常低"
"DOTA_Survey_response_lowhigh_Low"	"低"
"DOTA_Survey_response_lowhigh_Average"	"一般"
"DOTA_Survey_response_lowhigh_Good"	"高"
"DOTA_Survey_response_lowhigh_Very_Good"	"非常高"
"DOTA_Survey_response_agree_Very_Low"	"强烈反对"
"DOTA_Survey_response_agree_Low"	"不赞同"
"DOTA_Survey_response_agree_Average"	"没有意见"
"DOTA_Survey_response_agree_Good"	"赞同"
"DOTA_Survey_response_agree_Very_Good"	"非常赞同"
"dota_series_bo3"	"三局两胜制"
"dota_series_bo5"	"五局三胜制"
"dota_series_game_1"	"第1场"
"dota_series_game_2"	"第2场"
"dota_series_game_3"	"第3场"
"dota_series_game_4"	"第4场"
"dota_series_game_5"	"第5场"
"DOTA_WatchMatchSeries_NoGame_Header"	"没有比赛"
"DOTA_WatchMatchSeries_NoGame"	"本系列赛中没有第 %s1 场比赛。"
"DOTA_Workshop_File_LoadingScreen"	"载入画面图片（.png格式文件）"
"DOTA_Workshop_SubmissionType_LoadingScreen"	"载入画面"
"DOTA_Workshop_SubmissionType_LoadingScreen_Desc"	"替换载入画面的图片。"
"DOTA_Workshop_InternalErr_resize"	"无法重新设置文件大小（%s1）"
"DOTA_Workshop_InternalErr_VTF"	"编纂%s1的.VTF文件失败。"
"DOTA_Workshop_ImportLoadingScreen"	"导入载入画面"
"DOTA_ItemTest_LoadingScreen_Intro"	"替换默认Dota 2载入画面的图片"
"DOTA_ItemTest_LoadingScreen_Desc"	"浏览loadingscreen.png。"
"DOTA_ItemTest_LoadScreen_Preview_Title"	"预览分辨率裁剪"
"DOTA_UI_LoadScreen_16_9"	"16:9 分辨率"
"DOTA_UI_LoadScreen_16_10"	"16:10 分辨率"
"DOTA_UI_LoadScreen_4_3"	"4:3 分辨率"
"DOTA_SpectatorCoach_ViewToggle"	"教练切换到学员第一视角"
"DOTA_Crafting_title"	"重铸：%s1"
"DOTA_Crafting_hide_ineligible"	"隐藏不适用物品"
"Dota_Crafting_Untradable_Header"	"不可交易物品重铸"
"Dota_Crafting_Untradable_Body"	"现在重铸的配件中有部分是不可交易的。如果使用此图纸将使重铸产生的物品也是不可交易的。你确定要继续吗？"
"DOTA_Crafting_Wrong_Type_Header"	"配件的种类不正确"
"DOTA_Crafting_Wrong_Type_Body"	"此物品无法放入该类型的重铸槽位。"
"Dota_Crafting_Finalize_Header"	"将物品加入到图纸中？"
"Dota_Crafting_Finalize_Body"	"插入图纸后的物品将不能取出，而且无法撤销操作。确定继续吗？"
"DOTA_Crafting_Continue"	"是的，继续"
"DOTA_Socketing_title"	"镶孔：%s1"
"DOTA_Socketing_No_Sockets"	"该物品没有镶孔。需要使用镶孔工具增加镶孔。"
"DOTA_Socketing_Search_Market_For_SocketTool"	"搜索市场中的镶孔工具"
"DOTA_Socketing_No_Gems"	"你并没有镶嵌所用的宝石。"
"DOTA_Socketing_Search_Market_For_Gems"	"搜索市场中的宝石"
"DOTA_Socketing_Search_Market_Short"	"现在搜索"
"DOTA_Socketing_Search_Market_Button"	"搜索市场"
"DOTA_Socketing_Use_Item_Title"	"要增加镶孔？"
"DOTA_Socketing_Use_Item_Body"	"要使用%s1给该物品增加镶孔？你拥有的工具数量为%s2件。"
"DOTA_Socketing_No_Chisels"	"现在你并没有%s1。\n你可以从刀塔商城中购买或在市场中搜索。"
"DOTA_Socketing_No_Chisels_Store_Only"	"现在你并没有%s1。\n你可以前往刀塔商城中购买。"
"DOTA_Socketing_No_Chisels_No_Offer_Title"	"不能增加镶孔"
"DOTA_Socketing_No_Chisels_No_Offer"	"给物品镶孔需要%s1。你现在并没有%s1。"
"DOTA_Socketing_Stomp_Title"	"替换宝石？"
"DOTA_Socketing_Stomp_Body"	"替换镶孔中的宝石将摧毁已镶嵌的宝石。你确定要继续吗？"
"DOTA_Socketing_Stomp_Continue"	"是的，镶上"
"DOTA_Socketing_Untradable_Title"	"镶上不可交易的宝石？"
"DOTA_Socketing_Untradable_Body"	"给物品镶嵌不可交易的物品将使物品不可交易。你确定要继续吗？"
"DOTA_Socketing_Wrong_Type_Error_Title"	"镶孔种类有误"
"DOTA_Socketing_Wrong_Type_Error_Body"	"该宝石无法镶在此类型中的镶孔中。"
"DOTA_Socketing_Error_Hero_Requirement_Title"	"英雄要求不满足"
"DOTA_Socketing_Error_Hero_Requirement_Body"	"该宝石只能镶嵌在特定英雄的物品中。"
"DOTA_popup_purchase_and_use"	"购买和使用"
"DOTA_ProGear_Econ_Tooltip"	"%s1职业物件"
"DOTA_ItemDynamic_Recipe_Inputs_Completed"	"投入配件："
"DOTA_ItemDynamic_Recipe_Inputs"	"需要配件："
"DOTA_ItemDynamic_Recipe_Outputs"	"重铸生成："
"DOTA_Crafting_Rarity"	"%s1 x %s2 品质物品"
"DOTA_Crafting_Rarity_Output"	"随机1件%s1品质物品"
"DOTA_Crafting_Quality"	"%s1 x %s2前缀物品"
"DOTA_Crafting_Name"	"图纸：%s1"
"diretide_items"	"随机物品"
"diretide_items_cursed"	"随机物品"
"DOTA_SellMarket"	"在市场上出售"
"examine_chest_may_contain_multi"	"这件珍藏中内含以下物品中的数件："
"DOTA_ShowCraftingUI"	"重铸"
"DOTA_ShowSocketingUI"	"镶孔"
"RecoverGems"	"取回宝石"
"SocketItem"	"镶嵌物品"
"CreateGem"	"创造宝石"
"Attrib_TradableAfter"	"在%s1后物品可以交易"
"Econ_Revolving_Loot_List_Multi"	"这件珍藏内含以下物品中的一件："
"Econ_Crate_Hero_Items"	"   %s1"
"autographed"	"亲笔签名"
"ascendant"	"传奇"
"loading_screen"	"载入画面"
"LoadoutSlot_loading_screen"	"载入画面"
"Store_ProGear"	"职业物件"
"StoreBanner_Header_HUD_Underwater"	"用户界面：在下之水"
"StoreBanner_Text_HUD_Underwater"	"在下之水，莫名之力。"
"StoreBanner_Header_HUD_Mana_Pool"	"界面皮肤：魔法源泉"
"StoreBanner_Text_HUD_Mana_Pool"	"未知的黑暗中溢出无穷的能量。"
"StoreBanner_Header_HUD_Necropolis"	"界面皮肤：阴森墓园"
"StoreBanner_Text_HUD_Necropolis"	"早已入土却力量无限。"
"Attrib_LowLevelPurchase"	"这件物品在你的Dota战斗等级达到3级后才能交易。"
"Attrib_Particle37"	"2012年冠军之辉"
"Attrib_Particle47"	"迈达斯之触"
"Attrib_Particle129"	"玛瑙光泽"
"Attrib_Particle138"	"翡翠外质"
"Attrib_Particle155"	"夜魇暗潮的荒芜"
"Attrib_Particle156"	"灰烬灵气"
"Attrib_Particle157"	"大地灵气"
"Attrib_Particle158"	"腐化之环"
"Attrib_Particle159"	"黯淡幻象"
"KillEaterEventType_Lion_FingerKills"	"死亡之指击杀数"
"KillEaterEventType_Lion_ManaDrained"	"法力汲取量"
"KillEaterEventType_OD_IntStolen"	"智力偷取量"
"KillEaterEventType_Riki_GemCarrierKills"	"宝石携带者击杀数"
"KillEaterEventType_Riki_SmokedHeroKills"	"烟雾内英雄击杀数"
"KillEaterEventType_HeroesRevealedWithDust"	"撒粉发现敌人次数"
"KillEaterEventType_SkeletonKing_ReincarnationKills"	"复活后杀人数"
"KillEaterEventType_Skywrath_FlareKills"	"神秘之耀击杀数"
"KillEaterEventType_Enchantress_CreepsConverted"	"魅惑非英雄单位次数"
"KillEaterEventType_Leshrac_SplitEarthStuns"	"撕裂大地眩晕次数"
"KillEaterEventType_Mirana_MaxStunArrows"	"5秒神箭射中次数"
"KillEaterEventType_PhantomAssassin_CoupdeGraceCrits"	"恩赐解脱暴击次数"
"KillEaterEventType_PhantomAssassin_DaggerCrits"	"窒息之刃暴击次数"
"KillEaterEventType_Meepo_Earthbinds"	"地之束缚成功次数"
"KillEaterEventType_Bloodseeker_RuptureKills"	"割裂击杀数"
"KillEaterEventType_ChaosKnight_FourSecondStunBolts"	"4秒眩晕次数"
"KillEaterEventType_Slark_LeashedEnemies"	"突袭成功次数"
"KillEaterEventType_Slark_EssenceStolen"	"属性转移总量"
"KillEaterEventType_Slark_DebuffsPurged"	"负面状态移除次数"
"KillEaterEventType_Rubick_SpellsStolen"	"技能窃取总数"
"KillEaterEventType_Rubick_UltimatesStolen"	"大招窃取次数"
"KillEaterEventType_Doom_CreepsDevoured"	"小兵吞噬总数"
"KillEaterEventType_Doom_EnemiesDoomed"	"中过末日的敌人数"
"KillEaterEventType_OgreMagi_4xFireblasts"	"火焰爆轰四重施法"
"KillEaterEventType_OgreMagi_4xIgnites"	"引燃四重施法次数"
"KillEaterEventType_Omniknight_Purifications"	"洗礼次数"
"KillEaterEventType_Omniknight_AlliesRepelled"	"驱逐队友次数"
"KillEaterEventType_Omniknight_EnemiesRepelled"	"驱逐敌人次数"
"KillEaterEventType_Warlock_FiveHeroFatalBonds"	"致命链接五名英雄次数"
"KillEaterEventType_Warlock_GolemsSummoned"	"地狱火召唤数"
"KillEaterEventType_CrystalMaiden_FrostbittenEnemies"	"冰封禁制敌人数"
"KillEaterEventType_CrystalMaiden_CrystalNovas"	"冰霜新星施放次数"
"KillEaterEventType_Kunkka_DoubleHeroTorrents"	"洪流击中双人次数"
"KillEaterEventType_Kunkka_TripleHeroGhostShips"	"幽灵船撞到三人次数"
"KillEaterEventType_NagaSiren_EnemiesEnsnared"	"诱捕的敌人数"
"KillEaterEventType_NagaSiren_TripleHeroRipTides"	"激流击中三人次数"
"KillEaterEventType_Lycan_KillsDuringShapeshift"	"变身后杀人数"
"KillEaterEventType_Lycan_WolvesSummoned"	"精灵狼召唤数量"
"KillEaterEventType_Pudge_FleshHeapTotal"	"腐肉堆积次数总计"
"KillEaterEventType_Pudge_DismemberKills"	"肢解杀人数"
"KillEaterEventType_Pudge_EnemyHeroesHooked"	"钩中敌方英雄次数"
"KillEaterEventType_Pudge_HookKills"	"肉钩杀人数"
"KillEaterEventType_DrowRanger_EnemiesSilenced"	"被沉默的敌人数"
"KillEaterEventType_DrowRanger_MultiHeroSilences"	"沉默多名英雄的次数"
"KillEaterEventType_DrowRanger_SilencedKills"	"将敌人沉默后击杀的次数"
"KillEaterEventType_DrowRanger_FrostArrowKills"	"霜冻之箭杀人数"
"KillEaterEventType_DragonKnight_KillsInDragonForm"	"古龙形态下杀人数"
"KillEaterEventType_DragonKnight_BreatheFireKills"	"火焰气息击杀数"
"KillEaterEventType_DragonKnight_DragonTails"	"神龙摆尾眩晕次数"
"KillEaterEventType_DragonKnight_SplashKills"	"溅射伤害击杀数"
"KillEaterEventType_Morphling_MorphReplicates"	"替换复制体次数"
"KillEaterEventType_Morphling_HeroesReplicated"	"复制英雄次数"
"KillEaterEventType_Morphling_MaxDamageAdaptive"	"变体攻击最高伤害"
"KillEaterEventType_WitchDoctor_CaskStuns"	"药剂眩晕次数"
"KillEaterEventType_WitchDoctor_MaledictKills"	"诅咒杀人数"
"KillEaterEventType_WitchDoctor_MultiHeroMaledicts"	"诅咒多名英雄次数"
"KillEaterEventType_WitchDoctor_DeathWardKills"	"死亡守卫杀人数"
"DOTA_Tooltip_ability_roshan_halloween_burn"	"火焰吐息"
"DOTA_Tooltip_ability_roshan_halloween_burn_Description"	"Roshan喷出致命的灼热火焰。"
"DOTA_Tooltip_ability_roshan_halloween_summon"	"召唤小Roshan"
"DOTA_Tooltip_ability_roshan_halloween_summon_Description"	"Roshan召唤一组小Roshan来帮助他。"
"DOTA_Tooltip_ability_roshan_halloween_fireball"	"大火球"
"DOTA_Tooltip_ability_roshan_halloween_fireball_Description"	"Roshan朝周围所有敌人放出缓慢移动的火球。"
"DOTA_Tooltip_modifier_roshan_halloween_levels"	"Roshan等级"
"DOTA_Tooltip_modifier_roshan_halloween_levels_Description"	"Roshan当前等级"
"DOTA_FindSetMarketplace"	"社区市场"
"DOTA_PurchaseAndEquip"	"购买并装备"
"DOTA_EquipFullSet"	"马上装备物品"
"DOTA_PreviewCloseMode"	"关闭预览"
"DOTA_SetViewLabel"	"可用物品"
"CourierSlot_head"	"头部：%s1"
"CourierSlot_pack"	"背包：%s1"
"DOTA_Announcer_Preview_Trine_01"	"Once upon a time there was Dota"
"DOTA_Announcer_Preview_Trine_02"	"Heroes rode out to the field of glory"
"DOTA_Announcer_Preview_Trine_03"	"Your top tower craves your attention"
"DOTA_Announcer_Preview_Trine_04"	"Mighty Dire claimed Roshan's head"
"DOTA_Announcer_Preview_Trine_05"	"Warlock. As opposed to a peacelock"
"DOTA_Announcer_Preview_Trine_06"	"So this tale ends with a truly Radiant victory"
"DOTA_Announcer_Preview_Trine_Killing_Spree_01"	"Then there was blood everywhere. Oh my"
"DOTA_Announcer_Preview_Trine_Killing_Spree_02"	"Four lives lost"
"DOTA_Announcer_Preview_Trine_Killing_Spree_03"	"This is mayhem"
"DOTA_Announcer_Preview_Trine_Killing_Spree_04"	"Unstoppably scary"
"DOTA_Announcer_Preview_Trine_Killing_Spree_05"	"Unholy terror"
"DOTA_Announcer_Preview_Trine_Killing_Spree_06"	"An angel of death"
"DOTA_Announcer_Preview_Dpro_01"	"亲爱的，欢迎来到刀塔世界"
"DOTA_Announcer_Preview_Dpro_02"	"我方上塔需要支援"
"DOTA_Announcer_Preview_Dpro_03"	"来人抢救天辉下路兵营"
"DOTA_Announcer_Preview_Dpro_04"	"啊。天辉胜利了"
"DOTA_Announcer_Preview_Dpro_05"	"天辉信使已被残忍杀害"
"DOTA_Announcer_Preview_Dpro_06"	"Roshan已被夜魇弄死了"
"UnlockStyle_Failed_CantAffordGem"	"无法解锁该款式。本物品内镶嵌的宝石不符合要求。"
"UnlockStyle_PreReq_Gem"	"- 拥有 %s1 [%s2 - %s3]"
"Econ_Style_Info_Current"	" * %s1"
"Econ_Socket_Hammer_Safe_Confirm"	"你确定要取出这件物品中镶嵌的宝石吗？"
"Econ_Socket_Hammer_Confirm"	"你确定要摧毁该物品将镶嵌的宝石取出吗？"
"Econ_Socket_Chisel_Confirm"	"你确定要为该物品增加镶孔吗？凿刀每使用一次就会损失一点耐久。"
"Econ_Socket_Brand_Confirm"	"你确定要为该物品增加效果和颜色的镶孔吗？这将使物品具有独特前缀。烙铁在使用后将被摧毁。"
"Econ_Socket_Empty_General"	"普通"
"Econ_Socket_Empty_Effect"	"虚灵"
"Econ_Socket_Empty_Color"	"棱彩"
"Econ_Socket_Empty_Name"	"空镶孔"
"Econ_Socket_Empty_Desc"	"空镶孔"
"Econ_Socket_Effect_Name"	"虚灵：%s1"
"Econ_Socket_Effect_Desc"	"%s1"
"Econ_Socket_Color_Name"	"棱彩：%s1"
"Econ_Socket_Color_Desc"	"%s1"
"Econ_Socket_Color_Name_Legacy"	"棱彩：%s1 （%s2,，%s3，%s4）"
"Econ_Socket_Color_Desc_Legacy"	"%s1（%s2，%s3，%s4）"
"Econ_Socket_AssetModifier_Name"	"动能：%s1"
"Econ_Socket_AssetModifier_Desc"	"%s1"
"Econ_Socket_Strange_Name"	"铭刻 %s1"
"Econ_Socket_Strange_Desc"	"%s1：%s2"
"Econ_Socket_Spectator_Name"	"观战：%s1"
"Econ_Socket_Spectator_Type"	"已观看比赛：%s1"
"Econ_Socket_Spectator_Desc"	"%s1"
"Econ_Socket_Autograph_Name"	"签名：%s1"
"Econ_Socket_Autograph_Desc"	"由%s1亲笔签名"
"UnknownColor"	"传说"
"UnusualRed"	"激情之红"
"UnusualRubiline"	"瑰丽玛瑙"
"UnusualGold"	"耀眼之金"
"UnusualBlue"	"青空之蓝"
"UnusualPurple"	"秘奥之紫"
"UnusualOrange"	"活泼之橙"
"UnusualLightGreen"	"淡然之绿"
"UnusualDeepBlue"	"深邃之蓝"
"UnusualSeaGreen"	"海洋之绿"
"UnusualVerdantGreen"	"青翠之绿"
"UnusualDeepGreen"	"深邃之绿"
"UnusualBrightPurple"	"明亮之紫"
"UnusualBrightGreen"	"明亮之绿"
"UnusualPlacidBlue"	"平静之蓝"
"UnusualSummerWarmth"	"夏日温情"
"UnusualDefensiveRed"	"守卫之红"
"UnusualCreatorsLight"	"创世之光"
"UnusualBlossomRed"	"绽放之红"
"UnusualCrystallineBlue"	"结晶之蓝"
"UnusualCursedBlack"	"诅咒之墨"
"UnusualPlagueGrey"	"瘟疫之灰"
"UnusualInternational2012"	"冠军之蓝"
"UnusualInternational2013"	"冠军之绿"
"UnusualMidasGold"	"迈达斯之金"
"UnusualEarthGreen"	"大地之绿"
"UnusualEmberFlame"	"灰烬之焰"
"UnusualDiretideOrange"	"夜魇暗潮之橙"
"UnusualDredgeEarth"	"挖掘之地"
"UnusualDungeonDoom"	"末日地牢"
"UnusualMannsMint"	"曼恩薄荷"
"UnusualBusinessPants"	"米黄马裤"
"UnusualUnhallowedGround"	"不洁之地"
"UnusualShips"	"暗夜之舟"
"UnusualMiasma"	"毒气之灰"
"Econ_MarketTooltipFormat"	"在社区市场出售的有%s1件，目前最低价为%s2。"
"Invalid_AssetMod"	"无效"
"DOTA_Anim_Mod_Silent_Ripper"	"寂静开膛手突袭"
"DOTA_Anim_Mod_Pyre"	"焚焰之火"
"DOTA_Anim_Mod_Omoz"	"无尽魔渊"
"DOTA_Anim_Mod_Odachi"	"炎铸之袭"
"DOTA_Anim_Mod_Bladebiter"	"噬剑一击"
"DOTA_Anim_Mod_Deadwinter_Soul"	"亡冬之魂"
"DOTA_Anim_Mod_Death_Protest"	"死神双子之灵"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style0"	"尚无面甲"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style1"	"朝天面甲"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style2"	"闭合面甲"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style0"	"沉重之剑"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style1"	"凹痕之剑"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style2"	"双翼巨剑"
"DOTA_Item_Cloud_Forged_Great_Wings_Style0"	"雄伟双翼"
"DOTA_Item_Cloud_Forged_Great_Wings_Style1"	"镶甲白翼"
"Elgato_BTS_Style2"	"超级神猫侠！"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0"	"指南大刀"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1"	"指南弯刀"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style0"	"贤能之帽"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style1"	"奇才之帽"
"DOTA_Coach"	"教练"
"DOTA_Coach2"	"教练"
"DOTA_Coach3"	"指导整个队伍"
"DOTA_Coaches"	"教练"
"DOTA_CoachesOther"	"其他教练"
"DOTA_CoachNone"	"没有教练"
"DOTA_Lobby_Join_Coach"	"指导整个队伍"
"DOTA_Lobby_Leave_Coach"	"停止指导"
"DOTA_Student_Desc"	"选择收听的教练"
"DOTA_Student_Desc2"	"选择收听其他学员"
"DOTA_Students"	"学员"
"DOTA_StudentsOther"	"其他学员"
"DOTA_Coach_Desc"	"玩家视角选择。"
"DOTA_Coach_Chat"	"只向教练发送"
"DOTA_CoachList"	"教练：%s1"
"DOTA_Coach_Help"	"按住Alt再左键点击地面或小地图就能发信号。按住Alt再左键点击界面就能将其高亮。按住Ctrl再左键点击滑动即可在地面或小地图上绘制线路。\n\n点击“教练切换至学员第一视角”就能随意切换至学员的第一视角。\n\n你的声音和文字信息只有你的学员能够收到。"
"DOTA_Student_Help"	"如果要与队伍里其他玩家交流，请选择聊天框处“只发送给教练”外其他按钮。如果不想收到其他学员的文字和语音信息，请在计分板中点击小喇叭进行屏蔽。\n\n你自己的交流语音只有教练和其他学员才能听到。使用聊天轮盘发送的信息整个队伍都能看到。"
"DOTA_CraftingTooltip_Title_Rarity"	"任意%s1物品"
"DOTA_CraftingTooltip_Desc_Rarity"	"将任意%s1品质的物品拖曳至此处，满足该重铸图纸的条件。"
"DOTA_CraftingTooltip_Title_Quality"	"任意%s1物品"
"DOTA_CraftingTooltip_Desc_Quality"	"将任意%s1前缀的物品拖曳至此处，满足该重铸图纸的条件。"
"DOTA_CraftingTooltip_Title_Output_Random_Item"	"随机%s1物品"
"DOTA_CraftingTooltip_Desc_Output_Random_Item"	"将产生%s1品质的随机物品。"
"Dota_Economy_Reward_Subtitle"	"%s2的%s1槽位物品"
"DOTA_Credits_Tab"	"特别鸣谢"
"DOTA_Credits_Title"	"特别鸣谢"
"DOTA_ActorCredits_2_Name"	"Dennis Bateman"
"DOTA_ActorCredits_2_Role"	"美狄亚"
"DOTA_ActorCredits_3_Name"	"Tom Chantler"
"DOTA_ActorCredits_3_Role"	"半人马战行者，莱恩，殁境神蚀者，力丸，saber alter，巨牙海民，巫医"
"DOTA_ActorCredits_5_Name"	"Barry Dennen"
"DOTA_ActorCredits_5_Role"	"芙兰朵露·斯卡雷特，佐仓杏子，拉比克"
"DOTA_ActorCredits_6_Name"	"Dave Fennoy"
"DOTA_ActorCredits_6_Role"	"蝙蝠骑士，夏娜，哈斯卡，杰奇洛，虚空假面，五河琴里，剧毒术士"
"DOTA_ActorCredits_7_Name"	"Jim French"
"DOTA_ActorCredits_7_Role"	"上古巨神"
"DOTA_ActorCredits_8_Name"	"Michael Gregory"
"DOTA_ActorCredits_8_Role"	"赏金猎人，鹿目圆香，沉默术士"
"DOTA_ActorCredits_9_Name"	"Gin Hammond"
"DOTA_ActorCredits_9_Role"	"琪露诺，卓尔游侠，魅惑魔女，米拉娜，幻影刺客，幽鬼，复仇之魂"
"DOTA_ActorCredits_11_Name"	"John Patrick Lowrie"
"DOTA_ActorCredits_11_Role"	"四糸乃，黑暗贤者，末日使者，比那名居天子，rider美杜莎，影魔，御坂美琴"
"DOTA_ActorCredits_12_Name"	"Ellen McLain"
"DOTA_ActorCredits_12_Role"	"育母蜘蛛，西行寺幽幽子"
"DOTA_ActorCredits_13_Name"	"Bruce Miles"
"DOTA_ActorCredits_13_Role"	"炼金术士，我妻由乃，贞德"
"DOTA_ActorCredits_14_Name"	"Linda K. Morris"
"DOTA_ActorCredits_14_Role"	"系统播音，露娜，娜迦海妖，痛苦女王，圣堂刺客"
"DOTA_ActorCredits_15_Name"	"Sam A. Mowry"
"DOTA_ActorCredits_15_Role"	"敌法师，兽王，发条技师，瘟疫法师，神秘商店商人，斯拉达，术士"
"DOTA_ActorCredits_16_Name"	"Eric Newsome"
"DOTA_ActorCredits_16_Role"	"陈，拉席克，先知，剃刀，潮汐猎人，小小，宙斯"
"DOTA_ActorCredits_17_Name"	"Nolan North"
"DOTA_ActorCredits_17_Role"	"酒仙，大地之灵，金刚，光之守卫，神乐，狼人，米波，食人魔魔法师，暗影恶魔，博丽灵梦"
"DOTA_ActorCredits_18_Name"	"Dempsey Pappion"
"DOTA_ActorCredits_18_Role"	"马格纳斯，司夜刺客，维萨吉"
"DOTA_ActorCredits_19_Name"	"TJ Ramini"
"DOTA_ActorCredits_19_Role"	"亚巴顿，钢背兽，天怒法师，伐木机"
"DOTA_ActorCredits_20_Name"	"Harry S. Robins"
"DOTA_ActorCredits_20_Role"	"十六夜咲夜"
"DOTA_ActorCredits_21_Name"	"Gary Schwartz"
"DOTA_ActorCredits_21_Role"	"司波深雪，帕格纳，暗影萨满，狙击手"
"DOTA_ActorCredits_22_Name"	"David Scully"
"DOTA_ActorCredits_22_Role"	"祸乱之源，玉置亚子，saber，变体精灵，沙王，夜刀神十香，时崎狂三"
"DOTA_ActorCredits_24_Name"	"David Sobolov"
"DOTA_ActorCredits_24_Role"	"恐怖利刃"
"DOTA_ActorCredits_25_Name"	"Jon St. John"
"DOTA_ActorCredits_25_Role"	"斧王，血魔，谜团，昆卡"
"DOTA_ActorCredits_26_Name"	"Fred Tatasciore"
"DOTA_ActorCredits_26_Role"	"干扰者，裂魂人，树精卫士，不朽尸王，熊战士，术士的地狱火"
"DOTA_ActorCredits_27_Name"	"Jen Taylor"
"DOTA_ActorCredits_27_Role"	"莉娜，美杜莎，帕克，风行者"
"DOTA_ActorCredits_28_Name"	"Tony Todd"
"DOTA_ActorCredits_28_Role"	"龙骑士，蕾米莉亚·斯卡雷特，冥界亚龙"
"DOTA_ActorCredits_29_Name"	"以及"
"DOTA_ActorCredits_29_Role"	"艾欧，为自己配音"
"DOTA_SpecialThanks_Title"	"特别鸣谢"
"DOTA_SpecialThanks"	"一直以来，暴雪的同仁们对DOTA社区以及发源DOTA的《魔兽争霸III®》社区都予以大力支持，Valve在此表示衷心的感谢。"
"sugar_rush_health_remaining"	"剩余生命值：%s1"
"KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed"	"回光返照治疗量"
"KillEaterEventType_Disruptor_FountainGlimpses"	"恶念瞥视将敌人传送回泉水次数"
"KillEaterEventType_Pudge_UnseenEnemyHeroesHooked"	"钩中视野外敌人次数"
"KillEaterEventType_Morphling_MaxLengthStunAdaptive"	"变体攻击最大眩晕数"
"KillEaterEventType_WitchDoctor_VoodooHealed"	"巫毒回复术治疗量"
"DOTA_Socketing_Finalize_Title"	"将宝石镶入该物品？"
"DOTA_Socketing_Finalize_Body"	"宝石镶入物品后就与物品绑定，想要取回宝石必须使用巧匠之锤。要继续吗？"
"dynamic_recipe"	"图纸"
"socket_gem"	"宝石 / 符文"
"DOTA_InspectHeroInWorld_Error_EnemySelected"	"只能对友方单位使用展示视角"
"DOTA_InspectHeroInWorld_Error_FreeCamOnly"	"展示视角只能在自由视角下使用"
"DOTA_InspectHeroInWorld_Error_Dead"	"死亡"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second"	"每秒造成伤害："
"fantasy_scheduled"	"已安排日期"
"matchmaking_search_key"	"密码"
"matchmaking_search_key_desc"	"只会与使用相同密码的玩家匹配"
"dota_diretide_loot_hint"	"结束时Roshan的等级越高，掉落的奖励将越丰厚！"
"dota_hud_error_earth_spirit_already_bouldering"	"翻滚时无法再次施放巨石翻滚"
"DOTA_Socketing_Legacy_Title"	"绝版警告"
"DOTA_Socketing_Legacy_Body"	"更改此物品的颜色或特效将会移除它的绝版前缀！此过程不可撤销。决定继续吗？"
"DOTA_Filter_Field_NumSockets"	"镶孔数量"
"legacy"	"绝版"
"StoreBanner_Header_Antimage_Shifting_Sorcerer"	"敌法师：狡诈巫师战利品"
"StoreBanner_Text_Antimage_Shifting_Sorcerer"	"与职业选手Burning共同打造。"
"StoreBanner_Header_CM_GlacialDuster"	"琪露诺：冰川羽衣套装"
"StoreBanner_Text_CM_GlacialDuster"	"与职业选手IxMike88共同打造。"
"StoreBanner_Header_DP_AugursCurse"	"西行寺幽幽子：占卜师的诅咒套装"
"StoreBanner_Text_DP_AugursCurse"	"预言他们的死讯。"
"StoreBanner_Header_ES_ForestHermit"	"比那名居天子：森林隐士套装"
"StoreBanner_Text_ES_ForestHermit"	"大地的传承。"
"StoreBanner_Header_PA_GleamingSeal"	"幻影刺客：影誓寒光死神套装"
"StoreBanner_Text_PA_GleamingSeal"	"与职业选手Loda共同打造。"
"StoreBanner_Header_Rubick_CruelMagician"	"拉比克：无情魔术师之服"
"StoreBanner_Text_Rubick_CruelMagician"	"与职业选手Kuroky共同打造。"
"StoreBanner_Header_SB_DeathCharge"	"裂魂人：死亡冲刺套装"
"StoreBanner_Text_SB_DeathCharge"	"与职业选手IceIceIce共同打造。"
"StoreBanner_Header_Weaver_MasterWeaver"	"时崎狂三：编织大师套装"
"StoreBanner_Text_Weaver_MasterWeaver"	"命运已经上演。"
"StoreBanner_Header_QoP_AdornmentsofBlight"	"痛苦女王：摧残之服套装"
"StoreBanner_Text_QoP_AdornmentsofBlight"	"痛苦由我带来！"
"StoreBanner_Header_Earth_Essence_Key"	"大地精华的灵石"
"StoreBanner_Text_Earth_Essence_Key"	"大地灵气的恩赐。"
"StoreBanner_Header_Ember_Essence_Key"	"灰烬精华的燧石"
"StoreBanner_Text_Ember_Essence_Key"	"采集自战争灰烬的财宝。"
"StoreBanner_Header_Frostivus_Key"	"2013年迎霜节宝箱钥匙"
"StoreBanner_Text_Frostivus_Key"	"<p style='color:#a93827; font-size:14px;'>特价结束，未开启的宝箱到了周日就会不翼而飞，1月12日是最后的机会了！</p>"
"Attrib_Particle96"	"燃烧末日"
"Attrib_Particle163"	"离子之汽"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay"	"等待"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description"	"Roshan正在等人来送死！"
"Econ_Socket_Hammer_Confirm_Immortal"	"你确定要摧毁这件不朽物品，取出其中的宝石吗？ <font color='#FF0000'>此物品非常稀有，取出宝石后将会被摧毁。</font>"
"UnusualPristinePlatinum"	"纯朴铂金"
"DOTA_Socketing_Not_Tradable_Header"	"镶嵌不可交易物品"
"DOTA_Socketing_Not_Tradable_Body"	"这件物品不可交易。无论镶入何种宝石，物品将依然不可交易。"
"DOTA_Reset_Gem_Count_Option"	"铭刻数据重置"
"DOTA_Reset_Gem_Counts"	"重置宝石将会使所有铭刻数据清零。数据清零后将无法恢复。你确定要继续吗？"
"DOTA_Filter_Field_Equipped"	"已装备"
"DOTA_Yes"	"是"
"DOTA_Filter_Is_Equipped"	"已装备"
"DOTA_Filter_Is_Not_Equipped"	"未装备"
"StoreBanner_Header_SK_CausticConsumption"	"沙王：腐蚀之噬套装"
"StoreBanner_Text_SK_CausticConsumption"	"让敌人尸骨无存。"
"StoreBanner_Header_Abaddon_AnointedRuination"	"亚巴顿：毁灭魔铠套装"
"StoreBanner_Text_Abaddon_AnointedRuination"	"为魔霭家族而战！"
"StoreBanner_Header_BH_SecondDisciple"	"赏金猎人：第二门徒套装"
"StoreBanner_Text_BH_SecondDisciple"	"无论死活，你都归我了。"
"StoreBanner_Header_CocotheCourageous"	"勇士欢欢"
"StoreBanner_Text_CocotheCourageous"	"佳酿必流芳。"
"StoreBanner_Header_WARLOCK_ExiledDemonologist"	"术士：流亡恶魔学家套装"
"StoreBanner_Text_WARLOCK_ExiledDemonologist"	"从地狱深渊召唤而出。"
"StoreBanner_Header_DROW_Shadowcat"	"卓尔游侠：灵猫之礼套装"
"StoreBanner_Text_DROW_Shadowcat"	"飞快掠过你身旁。"
"StoreBanner_Header_DARKSEER_SeersCommand"	"黑暗贤者：贤者司令套装"
"StoreBanner_Text_DARKSEER_SeersCommand"	"统帅之服。"
"StoreBanner_Header_Tory_the_sky_guardian"	"青天卫鸟"
"StoreBanner_Text_Tory_the_sky_guardian"	"自时间之初御风而行。"
"StoreBanner_Header_NP_BirdsStone"	"先知：飞鸟金石套装"
"StoreBanner_Text_NP_BirdsStone"	"在森林里跌倒了，哭破喉咙也没人理你。"
"NewItemMethod_GiftWrapped"	"您打开了礼物："
"NewItemMethod_TournamentDrop"	"您收到了观战礼物："
"NewItemMethod_RecipeOutput"	"您重铸获得："
"NewItemMethod_CommunityMarketPurchase"	"您从社区市场购买了："
"NewItemMethod_GemExtract"	"您提取获得了："
"Crown_of_Entwined_Fate_Style0"	"缩合之冠"
"Crown_of_Entwined_Fate_Style1"	"装甲之冠"
"Crown_of_Entwined_Fate_Style2"	"壳质之冠"
"Feelers_of_Entwined_Fate_Style0"	"紧握触手"
"Feelers_of_Entwined_Fate_Style1"	"抓捕触手"
"Feelers_of_Entwined_Fate_Style2"	"攫取触手"
"Limbs_of_Entwined_Fate_Style0"	"攀爬肢干"
"Limbs_of_Entwined_Fate_Style1"	"匍匐肢干"
"Limbs_of_Entwined_Fate_Style2"	"轻巧肢干"
"Stinger_of_Entwined_Fate_Style0"	"尖锐尾刺"
"Stinger_of_Entwined_Fate_Style1"	"封喉尾刺"
"Whiskers_of_Entwined_Fate_Style0"	"精巧腮须"
"Whiskers_of_Entwined_Fate_Style1"	"聆听腮须"
"Whiskers_of_Entwined_Fate_Style2"	"专注腮须"
"DOTA_Item_Trophy_of_the_Shadowcat_Style0"	"灵猫之耳"
"DOTA_Item_Trophy_of_the_Shadowcat_Style1"	"灵猫之牙"
"DOTA_Item_Name_Midnight_Locks"	"午夜发带"
"DOTA_Item_Name_Midnight_Locks_Blue"	"蓝色午夜发带"
"DOTA_Item_Name_Midnight_Locks_White"	"白色午夜发带"
"DOTA_Item_Stoneforged_Horns_Style2"	"石铸完璧双角"
"DOTA_Item_Helm_of_Birds_Stone_Style0"	"飞鸟金石之盔"
"DOTA_Item_Helm_of_Birds_Stone_Style1"	"飞鸟金石头巾"
"Dota_Economy_Acknowledge"	"接受"
"fantasy_league_invite_friends_wait"	"获取好友邀请信息中..."
"fantasy_joined"	"已加入"
"DOTA_Crafting_Incomplete_Header"	"配件不足"
"DOTA_Crafting_Incomplete_Body"	"图纸中的配件尚未全部放入。你刚添加的物品已经全部进入图纸中，不过还需要再放入物品才能开始重铸。"
"StoreBanner_Header_AM_Legacy_ofthe_Awakened"	"敌法师：觉醒之遗"
"StoreBanner_Text_AM_Legacy_ofthe_Awakened"	"<p style='color:#a93827; font-size:14px;'>包含全新载入画面。</p>"
"StoreBanner_Header_Enchantress_Araceaes_Tribute"	"魅惑魔女：天南星之礼套装"
"StoreBanner_Text_Enchantress_Araceaes_Tribute"	"来自遥远小岛的宝物。"
"StoreBanner_Header_Luna_Eternal_Eclipse"	"露娜：无尽月蚀的福佑套装"
"StoreBanner_Text_Luna_Eternal_Eclipse"	"超脱黑暗，她重获新生。"
"StoreBanner_Header_Bristleback_Heavy_Barbed"	"钢背兽：重刺铠甲套装"
"StoreBanner_Text_Bristleback_Heavy_Barbed"	"刺向胜利！"
"Attrib_Particle4"	"自制之辉"
"DOTA_Item_Gift_of_the_Awakened_Style2"	"觉醒之辫"
"DOTA_Levelup_ItemDrop_Desc2"	"在进行匹配比赛的同时你还有机会找到物品，每次战斗等级提升时还将获得一件。现在你可以找到更加稀有的物品了！"
"DOTA_Levelup_ItemDrop_Desc3"	"这些物品包含对应英雄的自定义动作。"
"DOTA_Levelup_ItemDrop_Desc4"	"这些物品通常包含对应英雄的自定义动作和技能特效。"
"DOTA_Levelup_ItemDrop_Desc5"	"这些物品极其珍稀，通常可以将信使和英雄坐骑替换为全新模型并带有特效。"
"DOTA_Levelup_ItemDrop_Desc6"	"这些物品的数量非常少，而且不容易进行分类。"
"DOTA_Levelup_ItemDrop8"	"至宝物品"
"DOTA_Levelup_ItemDrop_Desc8"	"这些物品是最为珍贵的，可以为相应英雄增加新的模型，音效，技能效果和界面图标。"
"DOTA_DropRateModifier_DaysRemaining"	"剩余时间：<font color='#FFFFFF'>%s1天</font>"
"DOTA_DropRateModifier_MinuteRemaining"	"剩余时间：<font color='#FFFFFF'>%s1分钟</font>"
"DOTA_DropRateModifier_ExpiredHeader"	"您的经验飞升已过期！"
"DOTA_DropRateModifier_ExpiredDesc"	"你之前使用的经验飞升已经过期，想要再使用一个吗？"
"DOTA_PartyLeaderWatchGame"	"组队观看比赛"
"DOTA_PartyLeaderWatchGameDesc"	"队伍里的队长想要观看比赛直播，你想要加入吗？"
"DOTA_Vassals"	"诸侯"
"game_mode_15"	"自定义"
"DOTA_Chat_LowPriorityCompletedExplanation"	"<font color='#FF0000'><b>只要你在双方玩家都在场的情况下于比赛结束前离开游戏，这场比赛就会被视为中途放弃。</b></font>"
"DOTA_Chat_RecruitmentDropRateBonus"	"%s1当前的战斗点数增长速率已经提高50%，这是与招募的战友或招募者一起比赛的奖励。"
"DOTA_Chat_FrostivusShiningBoosterActive"	"%s1使这场比赛中所有人获得<font color='#12E4FF'>闪光碎片</font>的数量提升了<font color='#12E4FF'>10%</font>！"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage"	"伤害："
"DOTA_Tooltip_ability_legion_commander_duel_Lore"	"与石堂城的士兵进行单挑是令人无法抗拒的挑战。"
"npc_dota_hero_legion_commander_bio"	"这是全无征兆的一天。石堂城的城墙里突然传来一阵轰隆隆的声响，一团黑色云雾出现，数不尽的魔兽大军从中奔涌而出，他们的魔火和邪术让所有人措手不及。城内的老弱妇孺纷纷惨遭毒手。曾经所向披靡的石堂城军队，古铜军团闻讯火速赶来响应。他们由未尝一败的指挥官特蕾丝汀带领军团开进城内，只见沿途的巷道溅满了鲜血，市集燃起了熊熊大火。士兵们从敌人中杀出一条血路，到达这次入侵的源头：石堂城的城市广场，虚无裂隙在其中央，旁边则是魔军骇人的首领。

首领浑身笼罩着毁灭性的光芒，挥舞着一把大刀，他二话不说将一名士兵劈成了两半，只见尸首即刻开始腐烂。特蕾丝汀举起溅满鲜血的大刀，目光锁定在这怪物身上。他转过身来，对着她咧开嘴开始笑，牙齿乱得跟迷宫一般。他们全然不顾周遭的激烈战斗，向对方冲去。

两人迅速缠斗在一起。每个招数都被对方挡下，两人的拼死决斗就如舞蹈一般行云流水，古铜军团的士兵则在他们周围一一倒下。特蕾丝汀见对手一刀向她劈来，她纵身一跃，跳到了敌人的身后。局势就此出现了逆转。敌人见状不妙，马上变招，劈砍变成横切，从侧面向她切去，这时她刚站稳，马上为之一振见招拆招。两刀相碰，特蕾丝汀顺势使劲，将刀柄下满是节瘤的敌爪斩下，场上顿时血光一片。其他魔兽见到如此场面早已惊呆，特蕾丝汀趁机发动强攻，将她的长刀刺进敌人的心脏。魔物一声仰天哀嚎，震散了天上的乌云，他在痛苦的扭曲中化成了滚滚淤血。深渊的门户开始颤栗，维系裂隙的力量就如突现一样消失的无影无踪。剩下的入侵者也很快倒在了石堂城的铁骑之下。

尽管赢得了胜利，谁也没有心情庆祝：石堂城满目疮痍，伤亡无数。特蕾丝汀重新扬起战旗，召集了一群友军。她的愤怒随时都会爆发，誓要将深渊的魔物大军赶尽杀绝。谁敢作对，格杀勿论。"
"DOTA_UI_Redeem"	"兑换"
"CompetitiveMMNoCoaches"	"不允许在天梯匹配中邀请教练指导"
"CompetitiveMMNoLowPriority_Party"	"你的队伍不能进行天梯匹配，因为队伍中有一名以上的玩家处于低匹配队列中。"
"CompetitiveMMNoLowPriority_Local"	"由于你处于低匹配队列中，所以不能参与天梯匹配。"
"CompetitiveMMNotUnlocked_Party"	"天梯匹配要求所有成员都必须达到{d:level}级。"
"CompetitiveMMNotUnlocked_Local"	"只有达到{d:level}级才能参与天梯匹配。"
"CompetitiveMMNoValidGameModes"	"天梯匹配中不得选择这几种比赛模式。"
"MMGameModeNotUnlocked_Local"	"目前选择的比赛模式中有几种还未解锁。"
"MMGameModeNotUnlocked_Party"	"目前选择的比赛模式中有一个以上对于整个队伍来说尚未解锁。每个比赛模式只要有一名成员解锁即可进行选择。"
"MMGameModeLocked"	"比赛模式尚未开放"
"MMGameModeUnlocksAtLevel_Local"	"战斗等级达到%s1级后该比赛模式将会开放。"
"MMGameModeUnlocksAtLevel_Party"	"队伍里至少有一人的战斗等级必须高于%s1级。"
"dota_profile_games"	"匹配赛："
"dota_profile_recruits"	"战友招募"
"dota_profile_friend_recruit_id"	"增加好友ID"
"dota_profile_recruit_friends"	"招募好友"
"dota_profile_recruiting_status"	"招募状态"
"dota_profile_recruit_levels_gained"	"等级提升："
"dota_profile_recruit_accepted"	"已接受招募"
"dota_profile_recruit_pending"	"还未处理招募请求"
"dota_profile_recruit_declined"	"已经拒绝招募请求"
"dota_profile_recruit_level"	"招募等级"
"recruit_invitation"	"招募邀请"
"recruit_invitation_details"	"有玩家已经请求招募您加入Dota 2。只要您接受，在战斗等级达到10级之前只要您与好友一起游戏即可都获得额外的50%战斗点数加成。\n\n您只能接受一名玩家的招募，所以要谨慎选择！"
"DOTA_RecruitInviteResponse_Accept_Header"	"招募已接受"
"DOTA_RecruitInviteResponse_Accept"	"恭喜，您已经被%s1招募了！"
"DOTA_RecruitInviteSend_Header"	"招募请求已发送"
"DOTA_RecruitInviteSend_Body"	"招募请求已发送至所有选中的好友。您的请求处理情况将会在状态面板显示。"
"dota_profile_friend_invite_send"	"发送"
"DOTA_SendFriendRecruitsFailed"	"招募好友失败！\n\n请重试。"
"dota_recruitpanel_header"	"招募好友"
"dota_recruitpanel_subheader"	"Dota是融合动作和策略的竞技类游戏，而且与好友游戏会更加有趣。"
"dota_recruitpanel_friends"	"选择招募的好友。\n只有未被招募的好友才符合条件。"
"dota_recruitpanel_recruits"	"查看当前已招募好友的状态和待处理的招募请求。\n被招募的好友提升战斗等级时，你的招募等级就会提升。"
"dota_lobby_type_competitive"	"天梯比赛"
"UI_MINIMAP_FLIP_POS"	"小地图靠右"
"DOTA_Rank_Calibrating"	"待定"
"dota_solo_mmr"	"单排积分"
"dota_solo_mmr_tooltip"	"单独匹配时的匹配积分。"
"dota_solo_mmr_tooltip_none"	"还未单独匹配过天梯。"
"DOTA_CompetitiveMatchmaking_Header"	"天梯匹配"
"DOTA_CompetitiveMatchmaking_Description"	"在竞技性更强的氛围中与其他高手一同作战。可以随时关注天梯积分，积分只有自己和好友才能查看。"
"DOTA_PlayNow"	"马上开始！"
"DOTA_Survey_Header"	"占用你一点时间..."
"DOTA_RP_GAME_IN_PROGRESS_CUSTOM"	"正在进行%s1"
"DOTA_Crafting_Quality_Output"	"1 x 随机%s1前缀物品"
"OpenPresent"	"拆开礼物"
"DOTA_XPBonus_Confirm_Points"	"你确定要使用这件经验飞升物品吗？使用后战斗点数的获得速率将提升至%s1，持续%s2分钟（此时间为比赛时间）。这件物品在使用后将被摧毁。"
"DOTA_FragmentBooster_Confirm"	"你确定要使用五河琴里的赏赐吗？使用后在冥魂之夜的游戏中将会获得闪光碎片。这件物品在使用后将被摧毁。"
"DOTA_UseItem_NotHighEnoughLevel"	"你的战斗等级还未达到使用这件物品的要求。"
"exalted"	"尊享"
"StoreBanner_Header_Big_Frostivus_Sale"	"迎霜节特惠"
"StoreBanner_Text_Big_Frostivus_Sale"	"高达75%的折扣，持续到1月4日"
"StoreBanner_Header_Chen_WingsObelis"	"陈：欧贝里斯之翼套装"
"StoreBanner_Text_Chen_WingsObelis"	"上帝之力将你驱逐！"
"StoreBanner_Header_Earthshaker_GoldenReel"	"比那名居天子：黄金卷轴卫士套装"
"StoreBanner_Text_Earthshaker_GoldenReel"	"一声重击，全体跳起！"
"StoreBanner_Header_KOTL_Northlight"	"光之守卫：北极光守卫套装"
"StoreBanner_Text_KOTL_Northlight"	"是谁跑屋顶上了？"
"StoreBanner_Header_CM_FrozenFeather"	"琪露诺：冰羽霓裳套装"
"StoreBanner_Text_CM_FrozenFeather"	"抚摸如冰霜般无物！"
"StoreBanner_Header_Sniper_HowlingWolf"	"狙击手：呼啸狂狼之灵"
"StoreBanner_Text_Sniper_HowlingWolf"	"披着狼皮，但不是羊！"
"StoreBanner_Header_Ursa_CryogenicEmbrace"	"熊战士：极寒之拥套装"
"StoreBanner_Text_Ursa_CryogenicEmbrace"	"熊皮才是御寒之最！"
"StoreBanner_Header_NP_FungalLord"	"先知：青蕈领主套装"
"StoreBanner_Text_NP_FungalLord"	"谁都知道他很绿！"
"StoreBanner_Header_DP_MortalCoil"	"西行寺幽幽子：致命缠绕之华服套装"
"StoreBanner_Text_DP_MortalCoil"	"她的美丽会要了你的命。"
"Attrib_CannotTradeOrCraftOrDelete"	"不可交易，删除或用于重铸"
"Attrib_CannotTradeOrDelete"	"不可交易或删除"
"Attrib_CannotCraftOrDelete"	"不可重铸或删除"
"Attrib_CannotDelete"	"不可删除"
"Attrib_UsageLevelRequirement"	"你的战斗等级必须达到%s1级才能使用该物品。"
"KillEaterEvent_Demons_Destroyed"	"恶魔囚禁数"
"KillEaterEventType_Disruptor_ThunderStrikeKills"	"雷霆之击杀人数"
"KillEaterEventType_Disruptor_HeroesGlimpsed"	"瞥视英雄次数"
"KillEaterEventType_CrystalMaiden_FreezingFieldKills"	"极寒领域杀人数"
"KillEaterEventType_Medusa_MysticSnakeManaStolen"	"秘术异蛇偷取魔法量"
"KillEaterEventType_Medusa_EnemiesPetrified"	"石化敌人数"
"KillEaterEventType_Warlock_FatalBondsKills"	"致命链接杀人数"
"KillEaterEventType_Warlock_GolemKills"	"地狱火杀人数"
"KillEaterEventType_Tusk_WalrusPunches"	"海象神拳次数"
"KillEaterEventType_Tusk_SnowballStuns"	"雪球眩晕次数"
"KillEaterEventType_Earthshaker_FissureStuns"	"沟壑眩晕次数"
"KillEaterEventType_Earthshaker_3HeroEchoslams"	"三人回音击次数"
"KillEaterEventType_SandKing_BurrowstrikeStuns"	"掘地穿刺眩晕次数"
"KillEaterEventType_SandKing_EpicenterKills"	"地震杀人数"
"KillEaterEventType_SkywrathMage_AncientSealKills"	"上古封印下杀人数"
"KillEaterEventType_SkywrathMage_ConcussiveShotKills"	"震荡光弹杀人数"
"KillEaterEventType_Luna_LucentBeamKills"	"月光杀人数"
"KillEaterEventType_Luna_EclipseKills"	"月蚀杀人数"
"KillEaterEventType_KeeperOfTheLight_IlluminateKills"	"冲击波杀人数"
"KillEaterEventType_KeeperOfTheLight_ManaLeakStuns"	"法力流失眩晕次数"
"KillEaterEventType_KeeperOfTheLight_TeammatesRecalled"	"召回队友次数"
"KillEaterEventType_Ward_RuneSpawnsSeen"	"检测到符文产生次数"
"KillEaterEventType_Ward_TimesPlaced"	"已放置次数"
"KillEaterEventType_LegionCommander_DuelsWon"	"决斗获胜次数"
"KillEaterEventType_LegionCommander_DuelsLost"	"决斗失败次数"
"KillEaterEventType_Beastmaster_HawksSummoned"	"召唤战鹰数"
"KillEaterEventType_Beastmaster_BoarsSummoned"	"召唤豪猪数"
"KillEaterEventType_Beastmaster_RoarKills"	"原始咆哮杀人数"
"KillEaterEventType_Beastmaster_RoarMultiKills"	"原始咆哮击杀多人次数"
"KillEaterEventType_Windrunner_FocusFireBuildings"	"对建筑集中火力次数"
"KillEaterEventType_Windrunner_PowershotKills"	"强力击杀人数"
"KillEaterEventType_PhantomAssassin_DaggerLastHits"	"匕首补兵数"
"KillEaterEventType_PhantomAssassin_PhantomStrikeKills"	"幻影突袭杀人数"
"KillEaterEventType_DeathProphet_CryptSwarmKills"	"地穴虫群杀人数"
"KillEaterEventType_DeathProphet_ExorcismBuildingKills"	"恶灵摧毁建筑数"
"KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned"	"恶灵召唤总数"
"KillEaterEventType_DeathProphet_MultiHeroSilences"	"多人沉默次数"
"KillEaterEventType_Abaddon_MistCoilKills"	"迷雾缠绕杀人数"
"KillEaterEventType_Abaddon_MistCoilHealed"	"迷雾缠绕治疗量"
"KillEaterEventType_Abaddon_AphoticShieldKills"	"无光之盾杀人数"
"KillEaterEventType_Lich_Sacrifices"	"牺牲使用次数"
"KillEaterEventType_Lich_ChainFrostTripleKills"	"连环霜冻三杀次数"
"KillEaterEventType_Lich_ChainFrostMultiKills"	"连环霜冻双杀次数"
"KillEaterEventType_Lich_ChainFrostBounces"	"连环霜冻弹跳次数"
"KillEaterEventType_Lich_IceArmorCasts"	"霜冻护甲施放次数"
"KillEaterEventType_Ursa_EnragedKills"	"激怒下杀人数"
"KillEaterEventType_Ursa_EarthshockKills"	"震撼大地杀敌数"
"KillEaterEventType_Lina_LagunaBladeKills"	"神灭斩杀人数"
"KillEaterEventType_Lina_DragonSlaveKills"	"龙破斩杀人数"
"KillEaterEventType_Lina_LightStrikeArrayStuns"	"光击阵眩晕次数"
"KillEaterEvent_Barracks_Destroyed"	"摧毁兵营数"
"KillEaterEvent_Buildings_Destroyed"	"摧毁建筑数"
"wraith_king_progress_title"	"五河琴里的觉醒"
"wraith_king_awakened"	"五河琴里已经醒来！"
"wraith_king_progress_tooltip"	"当大帝身处转化仪式之时，他将无暇顾及凡尘之事。臣民们悼念他离去的同时，也会在他的回归之旅中发挥巨大作用。冥魂之夜期间收集的每个灵魂都能帮助他复活，确保他能二度加冕。"
"frosty_points"	"幻影碎片"
"gold_frosty_points"	"闪光碎片"
"DOTA_Find_Frostivus_Match"	"冥魂之夜"
"frostivus_game_mode_name"	"冥魂之夜"
"DOTA_Frostivus_Altar"	"五河琴里祭坛"
"frostivus_get_booster"	"购买赏赐"
"frostivus_use_booster"	"使用赏赐"
"redeem_frosty_points"	"兑换碎片"
"redeem_frosty_item"	"购买物品"
"confirm_frosty_redeem_title"	"购买礼物"
"confirm_frosty_redeem"	"确定用%s1个%s2来交换%s3？"
"frostivus_difficulty"	"难度："
"frostivus_normal"	"普通"
"frostivus_hard"	"新游戏+"
"frostivus_insane"	"新游戏++"
"frostivus_reached_round"	"波数："
"frostivus_instruction_01"	"怪物不断向五河琴里的祭坛涌来，欲对大帝不利！\n打败怪物，把他们的灵魂献给你的大帝。"
"frostivus_instruction_02"	"从倒下的敌人手里收集黄金，购买装备加强防御。"
"frostivus_instruction_03"	"将阵亡的盟友从坟墓中唤出，继续进行战斗。"
"frostivus_instruction_04"	"英雄技能和物品效果在本模式下将有所不同，所以一定要事先查看好具体描述。"
"frostivus_instruction_05"	"最后成功在一波波袭击下存活将会获得幻影碎片，可以用于交换冥魂之夜圣物箱！"
"frostivus_instruction_06"	"使用五河琴里的赏赐后不仅能获得幻影碎片，还能获得闪光碎片。"
"frostivus_instruction_07"	"当大帝吸收够了灵魂，他的冥魂仪式即可大功告成！"
"DOTA_Announcer_Preview_Lina_01"	"准备好来这个世界放火了吗？"
"DOTA_Announcer_Preview_Lina_02"	"我方上塔已经起火"
"DOTA_Announcer_Preview_Lina_03"	"夜魇信使被人烤熟"
"DOTA_Announcer_Preview_Lina_04"	"引发你的兴趣了？"
"DOTA_Announcer_Preview_Lina_Killing_Spree_01"	"Rampage!"
"DOTA_Announcer_Preview_Lina_Killing_Spree_02"	"Sick burn!"
"DOTA_Announcer_Preview_Lina_Killing_Spree_03"	"Monster kill!"
"Econ_Socket_Soul_Name"	"魂石：%s1"
"Econ_Socket_Soul_Desc"	"%s1"
"DOTA_Anim_Mod_Dizzying_Punch"	"眩晕神拳！"
"DOTA_Anim_Mod_Wraith_Spin"	"冥魂飞旋"
"DOTA_Anim_Mod_Serene_Honor"	"安详荣耀"
"DOTA_Anim_Mod_Red_Moon"	"腥红之月"
"DOTA_Anim_Mod_Turbulent_Teleport"	"狂乱传送"
"Invalid_AbilityMod"	"无效"
"DOTA_Ability_Mod_Illuminate_Northlight"	"北极光照"
"Invalid_Soul"	"无效"
"DOTA_Soul_Gem_Raving_Aristocrat"	"疯狂贵族"
"DOTA_Item_Bracers_of_The_Howling_Wolf_Style0"	"明亮"
"DOTA_Item_Bracers_of_The_Howling_Wolf_Style1"	"暗黑"
"DOTA_Item_Hat_of_The_Howling_Wolf_Style0"	"明亮"
"DOTA_Item_Hat_of_The_Howling_Wolf_Style1"	"暗黑"
"DOTA_Item_Pelt_of_The_Howling_Wolf_Style0"	"明亮"
"DOTA_Item_Pelt_of_The_Howling_Wolf_Style1"	"暗黑"
"DOTA_Item_Rifle_of_The_Howling_Wolf_Style0"	"明亮"
"DOTA_Item_Rifle_of_The_Howling_Wolf_Style1"	"暗黑"
"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0"	"明亮"
"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1"	"暗黑"
"DOTA_Item_Familiar_Woods_Style0"	"密林丛生"
"DOTA_Item_Familiar_Woods_Style1"	"胡小桃！"
"DOTA_Item_Golden_Reel_Guardian_Helmet_Style0"	"闭合头盔"
"DOTA_Item_Golden_Reel_Guardian_Helmet_Style1"	"开口头盔"
"DOTA_WatchOwnedTournamentCheck"	"按有无门票整理"
"Dota_Economy_Equip_Now"	"马上装备"
"Dota_Economy_Acknowledge_All_Purchases"	"确认所有购买"
"Dota_Economy_Acknowledge_All_Trades"	"接受所有交易"
"DOTA_ActorCredits_4_Name"	"Merle Dandridge"
"DOTA_ActorCredits_4_Role"	"尼禄，鲁路修·vi·布里塔尼亚"
"Unlock_GameMode"	"全新比赛模式已经开启！"
"Unlock_Matchmaking"	"匹配模式已经开启！"
"Unlock_Competitive"	"竞技游戏"
"Unlock_Competitive_Desc"	"在竞技性更强的氛围中与其他高手一同作战。可以随时关注个人资料中的天梯积分，积分只有自己和好友才能查看。"
"Unlock_Present"	"可以拆礼物了！"
"Unlock_Present_Desc"	"你的战斗等级已经满足拆开下一件礼物的要求了。前往兵器库将礼物拆开，获得若干免费物品！"
"Unlock_Feature"	"全新功能已经开启！"
"Unlock_Trading"	"交易"
"Unlock_Trading_Desc"	"现在你能与他人交易物品。请点击玩家昵称发起交易。"
"Present1_T1"	"个性化你的英雄"
"Present1_D1"	"在不断进行Dota游戏的过程中，你会发现各种各样的物品。有些就跟你刚收到的一样，可以让你对英雄的外观进行自定义。试试看去兵器库里装备，看看变成了啥样。"
"Present1_T2"	"让物品独具一格"
"Present1_D2"	"有些物品属于工具，可以对其他物品使用。你刚获得的名称变更可以将另一件物品的名称进行自定义。"
"Present1_I2"	"这把剑杀的就是你！"
"Present1_T3"	"基础英雄"
"Present1_T4"	"装备物品套装后外观"
"Present2_T1"	"将最喜爱的物品进行个性化"
"Present2_D2"	"使用巧匠凿刀就可以为一件物品增加镶孔，然后选择宝石镶入。每件物品最多可以打上五个镶孔，个中的组合无尽无穷。"
"Present2_D3"	"给物品打上镶孔以后，将刚入手的铭刻宝石镶入，这件物品就会开始记录你在装备后击杀的英雄数量。"
"Present2_D4"	"上述宝石可以在装备物品后给英雄增加全新动作。"
"Present2_D5"	"这些珍稀宝石可以给一只信使增加全新的特效。"
"Present2_I1"	"铭刻击杀宝石"
"Present2_T2"	"其他宝石"
"Present2_T3"	"描述变更"
"Present3_T1"	"更多自定义内容"
"Present3_D1"	"使用巧匠凿刀就可以为一件物品增加镶孔，然后选择全新的铭刻宝石镶入。胜利宝石可以在装备该物品后记录胜场的综述。不要忘了，每件物品最多可以打上五个镶孔，所以你可以选择已经镶入铭刻击杀宝石的物品再镶入胜利宝石。"
"Present3_I1"	"铭刻胜利宝石"
"Present3_D2"	"你刚获得的名称变更可以将另一件物品的描述进行自定义。"
"Present3_T2"	"自定义守卫"
"Present3_D3"	"你刚收到的信仰之杖属于自定义守卫，能替换侦查和岗哨守卫的游戏内外观。与英雄物品不同，守卫饰品装备在玩家物品中，不论你在游戏中使用哪个英雄都能显示。"
"Present3_I2"	"哥的刀取你性命不在话下，这描述够不够炫酷！"
"Present3_I3"	"刚硬守卫之刃"
"Present4_T1"	"经验飞升"
"Present4_D1"	"在每局Dota比赛结束后，你都会获得若干战斗点数，每次你的战斗等级提升都会免费获得一件物品。你可以使用经验飞升加快自己获得经验的速度，就是你刚获得的那件物品。赶紧去装备页面里装备到玩家物品上试试吧。"
"Present4_D2"	"如果你在游戏时装备了经验飞升，那么比赛中其他玩家都会获得战斗点数的加成效果。多个经验飞升互相叠加，所以几个玩家都使用经验飞升后一起组队能够快速获得大量战斗点数。"
"Present4_T2"	"联赛门票"
"Present4_D3"	"购买联赛门票后就可以观看由职业Dota选手呈现的职业比赛。官方的免费比赛是国际邀请赛系列，参赛的是每年16支来自全球的顶尖战队。在兵器库中激活门票后，可以在观战页面下找到该联赛。只要激活了门票就可以在游戏内观看相应联赛的所有比赛直播，内含英语、俄语、汉语和韩语解说，也能下载以往录像进行观看。"
"Present4_T3"	"相互叠加的经验飞升"
"Present4_T4"	"<font color='#65D9F7'>张三（卓尔游侠）</font> <font color='#FBEBCA'>使这场比赛中所有玩家获得的</font><font color='#FFD700'>战斗点数</font> <font color='#FBEBCA'>增加了</font><font color='#FFD700'>15%</font>！"
"Present4_T5"	"+ 100点战斗点数 + 35点加成点数"
"Present5_T1"	"重铸"
"Present5_T3"	"图纸"
"Present5_D1"	"在不断游戏的过程中，你会找到一些并不感兴趣的物品。除了与其他玩家进行交易外，还能使用重铸系统将不想要的物品变成想要的。"
"Present5_D2"	"这张图纸需要两件普通物品进行合成，然后重铸产生巫医的死亡庆典嘲讽动作。前往兵器库，右键点击图纸选择“重铸”即可开始重铸过程。"
"Present5_T2"	"嘲讽"
"Present5_D3"	"嘲讽物品可以用于让相应英雄做出自定义动作（需要事先将设置下单位动作页面下的嘲讽物品快捷键设置好）。不过要注意！嘲讽对手的时候可别让自己不小心挂了！"
"Present5_D4"	"<font color='#B0C3D9'>任意普通物品</font>"
"Present5_D5"	"将任意普通品质的物品拖拽到此处，满足图纸的重铸条件。"
"Present6_T1"	"自定义界面皮肤"
"Present6_D1"	"这些物品都装备在玩家物品中，能够改变游戏内界面的外观。"
"Present6_D2"	"只要装备了自定义的界面皮肤，比赛中的其他玩家也可以使用。到下一场比赛的时候，记得点击顶部的“共享内容”按钮，看看其他玩家跟你分享了什么饰品！"
"Present6_T2"	"更多宝石"
"Present6_T3"	"共享内容"
"Present6_I1"	"铭刻放置守卫宝石"
"Present6_I2"	"界面皮肤：汹涌暗潮"
"Present6_D3"	"该宝石能记录在比赛中放置的侦查守卫和岗哨守卫的数量。是时候告诉大家你是多么称职的辅助了！"
"Present7_T1"	"珍藏"
"Present7_D1"	"在进行游戏时，你还会找到各种各样的珍藏。每样珍藏都会显示内含的一系列物品，其中通常带有Dota 2中极其珍稀宝贵的物品。"
"Present7_D2"	"开启珍藏需要对应的工具。我们已经给你一把迎新宝箱钥匙，所以你可以右键点击兵器库中的迎新宝箱选择打开。对于其他珍藏，你可以从刀塔商城中购买相应工具开启，或与其他玩家交易获得。"
"Present7_T2"	"更改宝石"
"Present7_D3"	"想换出物品中镶入的宝石吗？想把宝石镶嵌到其他物品上吗？想同时保留宝石记录的数据吗？使用巧匠之锤取出宝石，同时还能将其他宝石镶入镶孔中。"
"Present7_D4"	"珍藏"
"Present7_D5"	"钥匙"
"Present8_T1"	"自定义信使"
"Present8_D1"	"你刚收到的狂暴野猪是信使类饰品，可以替换游戏内信使的外观。与守卫饰品类似，信使在玩家物品中装备，不论使用什么英雄都能生效。自定义的信使种类繁多，你肯定能找到自己中意的！"
"Present8_T2"	"兵器库扩建工具"
"Present8_D2"	"兵器库地方不够了？兵器库扩建工具可以永久提升存放物品的空间。右键点击刚刚收到的工具并选择“扩建”进行使用。"
"Present9_T1"	"自定义播音员"
"Present9_D1"	"这些物品在玩家物品中装备后就能更改游戏内播音员配音。通常自定义播音员都带有数百条自定义台词，将对游戏内独特的时间进行评论，保证你能听过很多场比赛后还能发现惊喜。与界面皮肤相似，玩家可以在比赛时与其他人共享。"
"Present9_T2"	"前进！"
"Present9_D2"	"从现在开始，你需要达到一定的战斗等级才能打开礼物，不过这些礼物中的物品较为稀有，你一定会喜欢。祝你好运！"
"EconOpen_BaseString"	"打开战利品"
"EconOpen_Gift"	"拆开你的礼物"
"DOTA_Tooltip_ability_item_branches_Description"	" 使用：对地面施放，种下一棵快乐的小树，持续%tree_duration%秒。"
"DOTA_Tooltip_ability_item_gauntlets_Description"	" "
"DOTA_Tooltip_ability_item_slippers_Description"	" "
"DOTA_Tooltip_ability_item_mantle_Description"	" "
"DOTA_Tooltip_ability_item_circlet_Description"	" "
"DOTA_Tooltip_ability_item_belt_of_strength_Description"	" "
"DOTA_Tooltip_ability_item_boots_of_elves_Description"	" "
"DOTA_Tooltip_ability_item_robe_Description"	" "
"DOTA_Tooltip_ability_item_ultimate_orb_Description"	" "
"DOTA_Tooltip_ability_item_ogre_axe_Description"	" "
"DOTA_Tooltip_ability_item_blade_of_alacrity_Description"	" "
"DOTA_Tooltip_ability_item_staff_of_wizardry_Description"	" "
"DOTA_Tooltip_ability_item_ring_of_protection_Description"	" "
"DOTA_Tooltip_ability_item_blades_of_attack_Description"	" "
"DOTA_Tooltip_ability_item_chainmail_Description"	" "
"DOTA_Tooltip_ability_item_quarterstaff_Description"	" "
"DOTA_Tooltip_ability_item_helm_of_iron_will_Description"	" "
"DOTA_Tooltip_ability_item_broadsword_Description"	" "
"DOTA_Tooltip_ability_item_platemail_Description"	" "
"DOTA_Tooltip_ability_item_claymore_Description"	" "
"DOTA_Tooltip_ability_item_mithril_hammer_Description"	" "
"DOTA_Tooltip_ability_item_sobi_mask_Description"	" "
"DOTA_Tooltip_ability_item_ring_of_regen_Description"	" "
"DOTA_Tooltip_ability_item_gloves_Description"	" "
"DOTA_Tooltip_ability_item_talisman_of_evasion_Description"	"与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_item_wraith_band_Description"	" "
"DOTA_Tooltip_ability_item_null_talisman_Description"	" "
"DOTA_Tooltip_ability_item_bracer_Description"	" "
"DOTA_Tooltip_ability_item_oblivion_staff_Description"	" "
"DOTA_Tooltip_ability_item_pers_Description"	" "
"DOTA_Tooltip_ability_item_butterfly_Description"	"主动：振翅 - 牺牲闪避效果，获得%bonus_move_speed%%%移动速度提升，持续%duration%秒。\n\n与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_item_soul_booster_Description"	" "
"DOTA_Tooltip_ability_item_ring_of_health_Description"	" "
"DOTA_Tooltip_ability_item_energy_booster_Description"	" "
"DOTA_Tooltip_ability_item_hyperstone_Description"	" "
"DOTA_Tooltip_ability_item_demon_edge_Description"	" "
"DOTA_Tooltip_ability_item_mystic_staff_Description"	" "
"DOTA_Tooltip_ability_item_reaver_Description"	" "
"DOTA_Tooltip_ability_item_eagle_Description"	" "
"DOTA_Tooltip_ability_item_relic_Description"	" "
"DOTA_Watch_Xmas_Filter"	"冥魂之夜"
"dota_recruit_tooltip_recruiter"	"你已被这名玩家招募。"
"dota_recruit_tooltip_recruit"	"你已经招募了这名玩家。"
"dota_recruit_tooltip_recruit_bonus"	"您已成功招募此玩家，当你们共同游戏时都将额外获得50%的战斗点数。"
"dota_ranked_rating_solo"	"单排积分"
"dota_ranked_rating_party"	"开黑积分"
"DOTA_Anim_Mod_dagger_twirl"	"魅魔诱惑"
"DOTA_Anim_Mod_impatient_maiden"	"急躁室女"
"DOTA_Anim_Mod_obeisance_of_the_keeper"	"守卫之尊"
"DOTA_ShiningBoosterPurchaseHeader"	"确定购买并使用五河琴里的赏赐吗？"
"DOTA_ShiningBoosterPurchaseDesc"	"激活五河琴里的赏赐后即可在获得幻影碎片的基础上再获得闪光碎片。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore"	"石堂城的弓箭手就等特蕾丝汀一声令下。"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore"	"古铜军团的重振号角可以鼓舞人心。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore"	"特蕾丝汀知道，敌人出招最狠的时候也是他们最脆弱的时候。"
"DOTA_UI_Exchange"	"交换"
"DOTA_Matchmaking_NoMapPreference_Error"	"请点击“偏好”按钮并选择游戏地图偏好。如果没有偏好可以全部勾选。"
"dota_matchmaking_classic_map"	"经典地图"
"dota_matchmaking_themed_map"	"特色地图"
"DOTA_LeagueViewPassNoNeed"	"你已经有观看这项比赛的权限了。"
"confirm_frosty_exchange"	"确定用%s1个%s2来交换%s3个%s4？"
"exchange_frosty_points"	"交换碎片"
"exchange_frosty_not_enough"	"要交换幻影碎片，你必须至少拥有1000个闪光碎片。"
"exchange_frosty_not_enough_title"	"碎片不足"
"confirm_frosty_exchange_title"	"你想要用1000个闪光碎片交换500个幻影碎片吗？"
"exchange_frosty_success"	"你已经成功使用1000个闪光碎片交换500个幻影碎片。"
"exchange_frosty_success_title"	"碎片交换完成"
"DOTA_ItemOnSale"	"特价！"
"DOTA_RecruitInviteSend_BodySingle"	"招募请求已发送至%s1。你可以在个人资料页面的战友招募一栏下查看请求的处理状态。"
"DOTA_RecruitFriend"	"招募好友"
"DOTA_Chat_Frostivus_Abandon_Reminder"	"关于中途放弃和挂机的标准规则现在已经应用于冥魂之夜比赛中！放弃冥魂之夜的比赛将会受到进入低优先级匹配队列的惩罚。"
"DOTA_Chat_Ranked_Reminder"	"天梯比赛中对提前退赛的处罚更为严重。天梯积分将在所有已诞生第一滴血的比赛中更新。"
"Attrib_TradableAfterDate"	"\n%s1 后可以交易"
"dota_lobby_type_competitive_solo_uncalibrated"	"天梯单排比赛（校准中）"
"dota_lobby_type_competitive_party_uncalibrated"	"天梯组队比赛（校准中）"
"dota_lobby_type_competitive_solo"	"天梯单排比赛@%s1 %s2"
"dota_lobby_type_competitive_party"	"天梯组队比赛@%s1 %s2"
"StoreBanner_Header_Drow_DeathShadow"	"卓尔游侠：死亡阴影套装"
"StoreBanner_Text_Drow_DeathShadow"	"阴影之中利箭袭来！"
"StoreBanner_Header_Luna_CrescentMoon"	"露娜：新月蝶舞套装"
"StoreBanner_Text_Luna_CrescentMoon"	"月光蝶之庇佑，银月之神工"
"StoreBanner_Header_D2L_Butchers_Broilers"	"屠夫的烤肉工具"
"StoreBanner_Text_D2L_Butchers_Broilers"	"购买全新火热的rider美杜莎武器，支持HyperX D2L第四赛季"
"StoreBanner_Header_Invoker_Iceforged"	"美狄亚：三冰铸就套装"
"StoreBanner_Text_Invoker_Iceforged"	"与iceiceice共同打造"
"StoreBanner_Header_NS_Outcast"	"娜迦海妖：深海流浪者套装"
"StoreBanner_Text_NS_Outcast"	"长矛短匕助你重拾荣耀"
"StoreBanner_Header_SM_RuneForged"	"天怒法师：神炼符文套装"
"StoreBanner_Text_SM_RuneForged"	"在苍白之巢深处锻造"
"StoreBanner_Header_BlacksmithsBlessings"	"铁匠之赐"
"StoreBanner_Text_BlacksmithsBlessings"	"风行者、夜刀神十香、末日使者、幽鬼、炼金术士、术士和saber alter的全新武器大礼包"
"StoreBanner_Header_StylesUnendingBattle"	"无尽之役发型"
"StoreBanner_Text_StylesUnendingBattle"	"网罗卓尔游侠、米拉娜、莉娜、风行者和圣堂刺客全新发型的大礼包"
"redeem_frosty_explanation"	"使用幻影碎片兑换五河琴里的祭品和贡物，或上交闪光碎片兑换骨瓮和神龛！你也可以用闪光碎片交换幻影碎片。"
"DOTA_Chat_CoopLowPriorityNoPassiveReminder"	"如果你处于低匹配队列，那进行合作对抗机器人时选择消极难度将不会使惩罚的场数减少。想减少惩罚的场数，请选择简单及以上难度。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage"	"伤害："
"StoreBanner_Header_HolidayBooster"	"400%假期战斗点数飞升"
"StoreBanner_Text_HolidayBooster"	"假日里当然要跟大家分享80%的经验飞升<p style='color:#a93827; font-size:14px;'>截至1月3日</p>"
"StoreBanner_Header_HUD_Familiar_Woods"	"用户界面：灵兽之森"
"StoreBanner_Text_HUD_Familiar_Woods"	"可靠的伙伴，熟悉的道路。内含2种款式"
"StoreBanner_Header_HUD_Thunder_Spirit"	"用户界面：霹雳之灵"
"StoreBanner_Text_HUD_Thunder_Spirit"	"天空劈裂，狂怒雷动。"
"StoreBanner_Header_HUD_Timber_Fury"	"用户界面：伐木之怒"
"StoreBanner_Text_HUD_Timber_Fury"	"森林休想拦我！"
"DOTA_Workshop_SubmissionType_Animation"	"英雄动作"
"DOTA_Workshop_SubmissionType_Animation_Desc"	"能够替换英雄现有动作中一个或者几个的动作。"
"DOTA_LocalReconnect_Title"	"尝试重新连接"
"DOTA_LocalReconnect_Body"	"现在Dota 2游戏协调服务器的响应可能稍显缓慢。您想要重新连接至之前的比赛吗？"
"DOTA_UpcomingMaintenance"	"近期服务器维护计划"
"DOTA_UpcomingMaintenance_Details"	"点击查看详情"
"DOTA_ItemTest_Animation_IdleAlt"	"备用原地"
"DOTA_ItemTest_Animation_RunAlt"	"备用奔跑"
"DOTA_ItemTest_LD_Trueform_Ability1"	"召唤熊灵"
"DOTA_ItemTest_LD_Trueform_Ability1_Desc"	"长度为40帧，技能在15帧后生效。"
"DOTA_ItemTest_LD_Trueform_Ability2"	"狂猛"
"DOTA_ItemTest_LD_Trueform_Ability2_Desc"	"长度为30帧，技能在0帧后生效。"
"DOTA_ItemTest_LD_Trueform_Ability4"	"野蛮嚎叫"
"DOTA_ItemTest_LD_Trueform_Ability4_Desc"	"长度为25帧，技能在7帧后生效。"
"DOTA_ItemTest_LD_Trueform_AbilityUlt"	"神乐形态"
"DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc"	"变身为神乐形态。总长度为70帧，应该在58帧后掉入地面以下。"
"DOTA_ItemTest_Animation_Victory"	"胜利"
"DOTA_ItemTest_Animation_Defeat"	"战败"
"DOTA_ItemTest_Animation_Die_Forward"	"死时面向前方"
"DOTA_Import_Trueform"	"变形术"
"DOTA_Import_Trueform_Desc"	"神乐的真熊形态需要一个模型。"
"StoreBanner_Header_LC_StonehallRoyalGuard"	"尼禄：石堂城皇家守卫军"
"StoreBanner_Text_LC_StonehallRoyalGuard"	"石堂城的锻甲师永远值得信赖！"
"StoreBanner_Header_FV_TentacularTimelord"	"虚空假面：无面时空领主套装"
"StoreBanner_Text_FV_TentacularTimelord"	"假面的精髓就在于缺少常见脸部特征。"
"StoreBanner_Header_BM_WebsofPerception"	"育母蜘蛛：洞察之网"
"StoreBanner_Text_BM_WebsofPerception"	"好像八只眼睛还不够似的。"
"StoreBanner_Header_Abaddon_DarknessWanderersArmor"	"亚巴顿：暗黑徜徉者之铠"
"StoreBanner_Text_Abaddon_DarknessWanderersArmor"	"他从寒冷的迷雾中杀出。"
"DOTA_Workshop_EventTitle"	"为品牌提交作品？"
"DOTA_Workshop_Event_Spring2014"	"2014年春节"
"DOTA_Anim_Mod_triumphant_timelord"	"不败时空领主"
"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0"	"闭合战盔"
"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1"	"开口战盔"
"CouldntFindCompendium"	"无法载入手册测试文件 %s1"
"CompendiumPageError_Pages"	"在手册的数据文件中无法找到“页码”。"
"CompendiumPageError_Template"	"在手册页面‘%s1’（第%s2页）中无法找到“模板”内容"
"CompendiumPageError_Template2"	"在手册页面‘%s2’中无法找到名为‘%s1’的模板"
"CompendiumPageError_Image"	"在手册页面‘%s2’中无法找到名为‘%s1’的图片"
"CompendiumPageError_Text"	"在手册页面‘%s2’中无法找到名为‘%s1’的正文内容"
"CompendiumPageError_Selection"	"在手册页面‘%s2’中无法找到名为‘%s1’的选项"
"CompendiumPageError_SelDesc"	"在手册页面‘%s2’中无法找到‘%s1’选项的“描述”"
"CompendiumPageError_Points"	"在手册页面‘%s2’中‘%s1’选项对应的“点数”并不明确（或为0）"
"CompendiumPageError_SelType"	"在手册页面‘%s2’中‘%s1’选项缺少choice_type"
"CompendiumPageError_SelTimer"	"互动手册第'%s2'页中定时器'%s1'数据未知"
"CompendiumPageError_SelNoTimer"	"互动手册第'%s1'页中没有找到定时器（该页中存在选项，需要定时器）"
"CompendiumPageError_SelUnknown"	"选项'%s2'中'%s1'的'choice_type'无效"
"CompendiumPageError_SelChoices"	"互动手册第'%s2'页中选项'%s1'的'choices'缺失"
"CompendiumPageError_NoHero"	"选项'%s2'中的英雄编号'%s1'没有作用"
"CompendiumPageError_Unknown"	"手册内部逻辑错误。请联系Valve解决此问题。"
"CompendiumPageError_ImageDL"	"未能开始下载指南图片“%s1”（%s2）"
"CompendiumPageError_ImageDLErr"	"无法下载指南图片“%s”（%s2）"
"CompendiumPageError_SelIndex"	"互动指南'%s2'中选项'%s1'的'selection_index'缺失或无效"
"CompendiumPageError_SelUsed"	"互动指南'%s2'中选项'%s1'的'selection_index'并不唯一"
"CompendiumPageError_Timer"	"倒计时'%s1'的纪元时间不对"
"CompendiumSel_Default"	"作出选择"
"Store_Heroes"	"英雄套装"
"Store_Treasure_Keys"	"珍藏"
"Store_Loading_Screens"	"载入画面"
"StoreBanner_Header_Ursa_RadiantProtector"	"熊战士：天辉卫士套装"
"StoreBanner_Text_Ursa_RadiantProtector"	"拥有之物，自当全力守护！"
"StoreBanner_Header_Pugna_NetherLord"	"帕格纳：冥界领主华服套装"
"StoreBanner_Text_Pugna_NetherLord"	"休想安全施法！"
"StoreBanner_Header_Dazzle_Yuwipi"	"玉置亚子：医祀牧师套装"
"StoreBanner_Text_Dazzle_Yuwipi"	"带来夺目的暗影！"
"StoreBanner_Header_Nyx_ShadowHunter"	"司夜刺客：暗影猎手套装"
"StoreBanner_Text_Nyx_ShadowHunter"	"尾随猎物，毁灭敌人。"
"DOTA_Item_Shadow_Calvaria_Style0"	"暗影头角（黄色）"
"DOTA_Item_Shadow_Calvaria_Style1"	"暗影头角（蓝色）"
"DOTA_Item_Shadow_Calvaria_Style2"	"暗影头角（紫色）"
"DOTA_Item_Shadow_Calvaria_Style3"	"暗影头角（红色）"
"DOTA_Item_Shadow_Claws_Style0"	"暗影利爪（黄色）"
"DOTA_Item_Shadow_Claws_Style1"	"暗影利爪（蓝色）"
"DOTA_Item_Shadow_Claws_Style2"	"暗影利爪（紫色）"
"DOTA_Item_Shadow_Claws_Style3"	"暗影利爪（红色）"
"DOTA_Item_Shadow_Spine_Style0"	"暗影脊背（黄色）"
"DOTA_Item_Shadow_Spine_Style1"	"暗影脊背（蓝色）"
"DOTA_Item_Shadow_Spine_Style2"	"暗影脊背（紫色）"
"DOTA_Item_Shadow_Spine_Style3"	"暗影脊背（红色）"
"DOTA_Item_Shadow_Tracers_Style0"	"暗影尾刺（黄色）"
"DOTA_Item_Shadow_Tracers_Style1"	"暗影尾刺（蓝色）"
"DOTA_Item_Shadow_Tracers_Style2"	"暗影尾刺（紫色）"
"DOTA_Item_Shadow_Tracers_Style3"	"暗影尾刺（红色）"
"StoreBanner_Header_Tusk_Bobusang"	"巨牙海民：高丽旅行必备套装"
"StoreBanner_Text_Tusk_Bobusang"	"准备好赶路的时间也能上阵！"
"StoreBanner_Header_Lina_Brightmoon"	"莉娜：明月套装"
"StoreBanner_Text_Lina_Brightmoon"	"热浪来袭！"
"ReplayTakeover"	"接管"
"LobbyTakeoverDescription"	"在比赛时间%s2接管编号为%s1的比赛"
"DOTA_Ability_Ping_Ready"	"%s1%s2准备就绪（技能等级为%s3）"
"DOTA_Ability_Ping_Mana"	"%s1：%s2魔法不足（还需要%s3点）"
"DOTA_Ability_Ping_Cooldown"	"%s1：%s2冷却中（还有%s3秒）"
"arch_toc_header"	"目录"
"arch_madmoon_toc"	"癫狂之月与遗迹"
"arch_chronicleofthesos_toc"	"西索斯的编年史"
"arch_summoningsea_toc"	"召唤之海"
"arch_lasthitchallenge_toc"	"击杀之赏"
"arch_cycleofsolstice_toc"	"轮回的至日"
"arch_wraithnight_toc"	"冥魂之夜"
"DOTA_Archronicus_CycleOfSolstices_Title1"	"轮回"
"DOTA_Archronicus_CycleOfSolstices_Title2"	"的"
"DOTA_Archronicus_CycleOfSolstices_Title3"	"至日"
"DOTA_Archronicus_CycleOfSolstices_Folio1"	"- 轮回的至日 -"
"DOTA_Archronicus_CycleOfSolstices_Page1"	"在一年最漫长的夜晚中，亡灵并不会长眠。几百年来，基顿山里博学的神学家一直在山上的要塞里研究天上的万物，就这样一代又一代过去，他们不断地追寻天神的脚步，抄录下他们在天堂之书里的安排。正是他们发现了世界之轮由多个活动部件组成——犹如节奏奇特，尺寸非常的大钟。正是他们记录下每个季节分别有多少个黎明。正是他们计算出哪天的夜晚最为漫长。"
"DOTA_Archronicus_CycleOfSolstices_Page2"	"也正是他们发现了巨轮之中存在伟大的轮回——周期性的时日变换，每逢至日，不论夏至冬至，位面间的屏障消退，天空中绿色的极光耀眼异常，亡灵从他们的坟冢中复苏。也正是他们将其毁灭。"
"DOTA_Archronicus_CycleOfSolstices_Page3"	"现在对他们的研究我们只拥有只言片语。巨大的天堂之书已经在历史长河中失落，不过部分段落的抄本残片还能偶尔在古老的庙宇废墟中被人发现，有些则是在摇摇欲坠的图书馆里学者的著作中仍有提及。这些残片是窥探一个失落文明最后的机会。"
"DOTA_Arch_WraithNight_Title1"	"冥魂之夜"
"DOTA_Archronicus_WraithNight_Title2"	"纪元最长一夜"
"DOTA_Archronicus_WraithNight_Folio"	"- 冥魂之夜 -"
"DOTA_Archronicus_WraithNight_Page1"	"年轻的王子奥斯塔里昂被推上王座完全是因为他的皇室宗亲接二连三的暴毙。他们所患的疾病能快速置人于死地，尸体也会马上溃烂，王子其实也患上了，几近丧命。但是王朝的法师采取了绝望的做法——将他交给了一个仪式，可以把身上所有脆弱的血肉剔去，让他转化成只有活骨的生物。年轻的大帝自洗礼后再现，确信自己已经违抗了死神的意愿，而他再也不会向它屈服。"
"DOTA_Archronicus_WraithNight_Page2a"	"出于对血肉之躯极端的不信任，奥斯塔里昂开始将父母留给他的东西进行改造，做到永世不灭。他的王国里每块石头都被大小相同的白骨所替换。骷髅王的大军将邻国逐一碾压，随着他国土的扩张，他收集的皑皑白骨也在增长。最终他统治的这片土地变成遍地白骨——而他又开始向往别的东西。"
"DOTA_Archronicus_WraithNight_Page2b"	"由于完全不相信血肉，他也不会愿意他的骨头被血肉包裹，最终他决定去追求冥魂之力，这是一种纯粹的幽灵形态，由暗黑的灵魂在死亡时所散发，通常会被其他恶鬼幽魂所占据，这样他们才能获得在大地上行走所需的实体形态。吸收冥魂精华后他的身体将会慢慢开始产生变化，他的直觉告诉他，这躯体能够配得上辉煌永恒的自己。"
"DOTA_Archronicus_WraithNight_Page3"	"询问了救过他一命的古代法师后，骷髅王掌握了一个罕有的机会——对抗蛮横之徒的古代先贤们所预言的夜晚，大多数情况下这是自然中无法预知的轮回——一个叫做“冥魂之夜”的至日，那天晚上亡灵们将大肆崛起，他们的灵魂只要应对得当即可全数俘获收割，保证下一个仪式的顺利进行。但凡他能把亡灵大军的冥魂之力尽数收集，他就能再度复生——成为永恒的大帝，不过这次统领的是冥魂。"
"DOTA_Archronicus_WraithNight_Page4"	"摘自白骨法师阿佐索斯的亲笔日记。他曾负责奥斯塔里昂的身体健康，是那个忘恩负义的卑鄙小人，也是我不得不俯首称臣的大帝手下最年长的大臣。大帝非常乐意领导国民诅咒自己，因为是他亲自把所谓的骷髅王放在白骨王座上。"
"npc_dota_hero_phoenix"	"藤原妹红"
"npc_dota_hero_terrorblade"	"恐怖利刃"
"npc_dota_phoenix_sun"	"恒星藤原妹红"
"DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence"	"狂风"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description"	"释放一阵狂风，沉默敌方单位并将其击退。击退距离与敌人和卓尔游侠的距离成反比。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore"	"崔西丝特别中意肉搏中蕴含的平静，因此她将她卓尔人的天赋用于终结敌人的魔法咒语。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width"	"作用宽度："
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration"	"沉默持续时间："
"DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy"	"摧毁齿轮的攻击次数："
"DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_disruptor_static_storm_pulses"	"伤害波数："
"DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter"	"神杖升级伤害波数："
"DOTA_Tooltip_ability_wisp_tether_slow"	"%敌方移动速度减缓："
"DOTA_Tooltip_ability_wisp_spirits_spirit_duration"	"持续时间："
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note2"	"英雄单位每次攻击对魔印造成1点伤害，非英雄单位每次造成0.25点伤害。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note3"	"英雄每次攻击后魔印将损失1点生命值，非英雄单位攻击后每次损失0.25点生命值。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration"	"残焰持续时间："
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_phoenix_icarus_dive"	"藤原妹红冲击"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Description"	"藤原妹红向目标方向进行圆弧状飞行，飞行距离固定，对沿途的敌人造成持续伤害并减缓其移动速度，然后返回初始位置。飞行过程中如果施放超新星将停止飞行。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Lore"	"尽管没少在宇宙虚空之间遨游，但在大气里振翅高飞还是有不同的快感。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc"	"%生命值消耗："
"DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length"	"冲击长度："
"DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration"	"烧灼持续时间："
"DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second"	"每秒烧灼伤害："
"DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_phoenix_icarus_dive_Note0"	"藤原妹红冲击的飞行时间为2秒，可以在飞行途中再次施放来终止飞行。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop"	"终止藤原妹红冲击"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description"	"马上停止冲击。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore"	"停！"
"DOTA_Tooltip_ability_phoenix_fire_spirits"	"烈火精灵"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Description"	"召唤4只围绕藤原妹红飞行的烈火精灵。每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Lore"	"藤原妹红那不断坍塌重生的内核经常释放出具有意识的霎那光流。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc"	"%生命值消耗："
"DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration"	"烈火精灵持续时间："
"DOTA_Tooltip_ability_phoenix_fire_spirits_radius"	"作用范围："
"DOTA_Tooltip_ability_phoenix_fire_spirits_duration"	"烧灼持续时间："
"DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second"	"每秒烧灼伤害："
"DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow"	"攻击速度减少："
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit"	"发动烈火精灵"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description"	"每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。获得目标区域的视野，持续1秒。"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore"	"轰！嘣！"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc"	"%生命值消耗："
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration"	"烈火精灵持续时间："
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius"	"作用范围："
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration"	"烧灼持续时间："
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_second"	"每秒烧灼伤害："
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow"	"攻击速度减少："
"DOTA_Tooltip_ability_phoenix_sun_ray"	"烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_Description"	"藤原妹红以损失生命能量为代价，向前射出一束炽热的光线炙烤敌人。光线对敌人造成伤害，并且能治疗友军，伤害和治疗的数值均为基础数值加上目标生命值的一定百分比。随着光线不断炙烤，造成的伤害也会不断增加。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Lore"	"星体能量的这般释放对藤原妹红来说仅仅是打开了原子大小的豁口。"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second"	"%每秒生命值消耗："
"DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_phoenix_sun_ray_beam_range"	"距离："
"DOTA_Tooltip_ability_phoenix_sun_ray_radius"	"宽度："
"DOTA_Tooltip_ability_phoenix_sun_ray_base_damage"	"每秒基础伤害："
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage"	"%最大伤害："
"DOTA_Tooltip_ability_phoenix_sun_ray_stop"	"终止烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description"	"马上停止烈日炙烤。"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore"	"吱吱！"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move"	"切换移动状态"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description"	"在烈日炙烤时切换为缓慢前行状态。"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty"	""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Description"	""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore"	"&￥……%"
"DOTA_Tooltip_ability_phoenix_supernova"	"超新星"
"DOTA_Tooltip_ability_phoenix_supernova_Description"	"藤原妹红十分乐意终结自己现在的生命来换取重生。将自己变为一颗燃烧的恒星，灼烧附近一大片区域内的敌人。恒星受到敌方英雄一定次数的攻击后将会被摧毁。经过%tooltip_duration%秒后恒星将会爆炸，眩晕周围所有敌人。而藤原妹红的生命和魔法值都会回到满状态，并且所有技能的冷却时间都会刷新。\n\n可用神杖升级。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_phoenix_supernova_Lore"	"超新星的烈日试炼致命非常，而从烈焰中，永生的凤吟将再一次升起。"
"DOTA_Tooltip_ability_phoenix_supernova_aura_radius"	"作用范围："
"DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration"	"持续时间："
"DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec"	"每秒造成伤害："
"DOTA_Tooltip_ability_phoenix_supernova_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks"	"击碎所需攻击次数："
"npc_dota_hero_phoenix_bio"	"永世的黑暗中，光之守护者的第一个太阳之光轻微闪过，这一束有自我意识的光线注定要在虚空里发光发热。亿万年里，这一束炫目的光芒逐渐聚集了无穷的能量，爆发成了一颗超新星。在这烈火之中，如同其起源一样的光线向四下散射，穿越黑暗的海洋，到达各个星座。很快，这些光芒也将成为超新星，以同样的形式向外传递着光和热。这种奇迹一般的生命与重生将一直持续到创世神鬼斧神工的苍穹之上被完全点亮。在这无尽的轮回中，被凡人们称作藤原妹红的星星坍塌成型，和其先前的光芒一样，藤原妹红也一头扎入无尽宇宙，在其邻近的星系中散布光能。经过长久的轮回，逐渐有了意识，开始了解万物，机缘巧合下听闻有一处地方，由于宇宙的横生变故进行着经年累月的战斗。因此众星的新生儿化成了生物形态，渴望在最黑暗的地方闪耀他的光和热。"
"DOTA_Tooltip_ability_terrorblade_reflection"	"倒影"
"DOTA_Tooltip_ability_terrorblade_reflection_Description"	"恐怖利刃映出所有敌方英雄的黑暗倒影对其进行反制，目标在短时间内将被自身倒影攻击，移动速度也会被减缓。倒影为无敌状态。"
"DOTA_Tooltip_ability_terrorblade_reflection_Lore"	"在荒邪之狱的分形之墙中，恐怖利刃洞悉了古老的寓言：你就是自己最可怕的敌人。现在他也要让别人明白这个道理。"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration"	"倒影持续时间："
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip"	"%倒影继承攻击力："
"DOTA_Tooltip_ability_terrorblade_reflection_move_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_terrorblade_reflection_Note0"	"无法以倒影为目标，而且倒影不受任何伤害。"
"DOTA_Tooltip_ability_terrorblade_reflection_Note1"	"倒影只会攻击该技能指定的目标。"
"DOTA_Tooltip_ability_terrorblade_conjure_image"	"惑幻"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Description"	"创造一个恐怖利刃的幻象，可以攻击敌人造成伤害。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Lore"	"比面对恐怖利刃更可怕的只有这么种情况：面对成倍的恐怖利刃！"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip"	"%幻象攻击力："
"DOTA_Tooltip_ability_terrorblade_metamorphosis"	"魔化"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Description"	"恐怖利刃变换形态，化身成可怕的恶魔并具备远程攻击能力。任何恐怖利刃的幻象在%metamorph_aura_tooltip%范围内也将魔化。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore"	"暴躁生气，渐起怒意，激变形体。见识一下恐怖利刃最为恐怖的一面吧。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_duration"	"持续时间："
"DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time"	"魔化所需时间："
"DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time"	"基础攻击间隔："
"DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range"	"攻击距离："
"DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage"	"攻击力加成："
"DOTA_Tooltip_ability_terrorblade_sunder"	"魂断"
"DOTA_Tooltip_ability_terrorblade_sunder_Description"	"隔断恐怖利刃以及目标英雄的灵魂并将双方的当前血量进行互换。交换后双方英雄的生命值必定在一定百分比以上。"
"DOTA_Tooltip_ability_terrorblade_sunder_Lore"	"你这条命也没什么用，是不是？恶魔掠夺者偷走的正是你最为珍视的。"
"DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct"	"%隔断后最低生命值："
"npc_dota_hero_terrorblade_bio"	"恐怖利刃是恶魔中的掠夺者——这个无法无天的魔头就连恶魔都惧怕三分。他曾因对恶魔领主动了贼念，无视了所有规范他行为的基本法则，触犯了七度地狱的所有法规。他被好好上了一课：原来还有比地狱更可怕的地方。接下来是短暂又残酷的审问，最终他被打入了荒邪之狱，这是一个隐藏的位面，恶魔们将它们的同类囚禁在这里。荒邪之狱并不是普通的监狱，这是现实的暗黑镜像，恶魔经过判决都到这里来直视他们自身灵魂中的扭曲倒影。然而恐怖利刃不但没有受苦，反而将自身最邪恶的倒影转化成了操控自如的力量，并将他的恐怖全数释放。"
"fantasy_scoring_levels"	"等级"
"fantasy_scoring_kills"	"击杀数"
"fantasy_scoring_deaths"	"死亡数"
"fantasy_scoring_assists"	"助攻数"
"fantasy_scoring_last_hits"	"正补数"
"fantasy_scoring_denies"	"反补数"
"fantasy_scoring_gpm"	"每分钟金钱"
"fantasy_scoring_xppm"	"每分钟经验"
"fantasy_scoring_stuns"	"总眩晕时间"
"fantasy_scoring_heals"	"总治疗量"
"fantasy_scoring_towers"	"摧毁防御塔"
"fantasy_scoring_roshans"	"Roshan击杀次数"
"fantasy_league_roster_slot_core"	"核心"
"fantasy_league_roster_slot_support"	"辅助"
"fantasy_league_roster_slot_any"	"任意"
"fantasy_league_roster_slot_none"	"无"
"fantasy_role_s"	"辅"
"fantasy_role_core"	"核心"
"fantasy_slot_s"	"辅"
"SaveGameCorrupt"	"请求的保存游戏已经损坏，无法使用"
"DOTA_Tooltip_modifier_bristleback_quill_spray"	"刺针扫射"
"DOTA_Tooltip_modifier_bristleback_quill_spray_Description"	"每次叠加刺针扫射后都会让之后受到的叠加伤害提高"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn"	"藤原妹红冲击烧灼"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn"	"烈火精灵灼烧"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且攻击速度被减缓%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count"	"烈火精灵"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description"	"烈火精灵已经可以发动。"
"DOTA_Tooltip_modifier_phoenix_sun_ray"	"烈日炙烤"
"DOTA_Tooltip_modifier_phoenix_sun_ray_Description"	"发出光线开始烈日炙烤。"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding"	"恒星形态"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description"	"重生前炙烤敌人。"
"DOTA_Tooltip_modifier_phoenix_sun"	"恒星形态"
"DOTA_Tooltip_modifier_phoenix_sun_Description"	"重生前炙烤敌人。"
"DOTA_Tooltip_modifier_phoenix_sun_debuff"	"恒星灼烧"
"DOTA_Tooltip_modifier_phoenix_sun_debuff_Description"	"每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow"	"倒影"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%并正遭受恐怖利刃倒影的攻击。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis"	"魔化"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description"	"可怕的恶魔形态，具备远程攻击能力。"
"game_mode_18"	"技能征召（OMG）"
"game_mode_18_desc"	"从诸多技能中进行选择，创造一个独特的英雄。"
"dota_hud_error_cant_takeover_have_lobby"	"无法接管录像，你已经位于私人房间中。"
"UI_preferences_themed_map"	"主题地图偏好"
"dota_matchmaking_no_preference_map"	"没有偏好"
"DOTA_BackpackOffering"	"献给神盾"
"Dota_Backpack_OfferingsFilter"	"物品轮回"
"DOTA_Backpack_LoadOfferings_Header"	"供品载入中"
"DOTA_Backpack_LoadOfferings_Body"	"正在请求你的献礼列表..."
"DOTA_Backpack_LoadOfferingsFailed_Header"	"供品载入失败"
"DOTA_Backpack_LoadOfferingsFailed_Body"	"现在Dota服务器繁忙，无法提供供品列表。"
"DOTA_Backpack_OfferingAccepted_Header"	"献礼完成"
"DOTA_Backpack_OfferingAccepted_Body"	"你的献礼已经完成。前往兵器库的“我的献礼”按钮下可以查看献上的物品。"
"DOTA_Backpack_OfferingFailed_Header"	"献礼被拒绝"
"DOTA_Backpack_OfferingFailed_NotFound"	"你打算献礼的物品在背包里无法找到。"
"DOTA_Backpack_OfferingFailed_InUse"	"你打算献礼的物品当前正在使用中。"
"DOTA_Backpack_OfferingFailed_NotDeletable"	"你想要献出的物品无法删除，所以无法接受献礼。"
"DOTA_Backpack_OfferingFailed_WrongQuality"	"这件物品实在过于珍贵。你肯定不会愿意牺牲这件物品来交换好运的。"
"DOTA_Backpack_OfferingFailed_WrongPrefab"	"八面玲珑对这种物品没有兴趣。"
"DOTA_Backpack_OfferingFailed_NotAllowedToDelete"	"现在你还不能删除物品，所以无法献礼。"
"DOTA_Backpack_OfferingFailed_FailedToLoadSDO"	"Dota服务现在无法使用。"
"DOTA_Backpack_OfferingFailed_WrongRarity"	"这件物品实在过于珍贵。拿去献礼太不明智。"
"DOTA_Backpack_OfferingFailed_NoTrade"	"这件物品具有不可交易的诅咒，即使是神盾也无法从你手里取走。"
"DOTA_Event_Points_Confirm"	"你确定要将这些积分添加进帐户吗？"
"DOTA_MakeOfferingConfirmText"	"你确定要把这件物品献给神盾吗？此动作无法撤销。"
"StoreBanner_Header_Three_Virtues"	"吉祥三灵套装"
"StoreBanner_Text_Three_Virtues"	"三灵开泰！"
"StoreBanner_Header_Lina_Ember_Crane"	"莉娜：红发鹤魂套装"
"StoreBanner_Text_Lina_Ember_Crane"	"红红火火才是应有的颜色。"
"StoreBanner_Header_LC_Commander_Dragon_Guard"	"尼禄：神龙军指挥官套装"
"StoreBanner_Text_LC_Commander_Dragon_Guard"	"久仰久仰。"
"StoreBanner_Header_WR_Aria_Wild_Wind"	"风行者：狂风咏叹套装"
"StoreBanner_Text_WR_Aria_Wild_Wind"	"狂风吹过。"
"StoreBanner_Header_Chen_Desert_Gale"	"陈：沙漠之风套装"
"StoreBanner_Text_Chen_Desert_Gale"	"死亡中吸入一点生机。"
"StoreBanner_Header_DP_Foretellers_Robes"	"西行寺幽幽子：占卜法袍套装"
"StoreBanner_Text_DP_Foretellers_Robes"	"命已算好。"
"StoreBanner_Header_Earth_Spirit_Demon_Stone"	"大地之灵：魔岩之力套装"
"StoreBanner_Text_Earth_Spirit_Demon_Stone"	"坚实如岩，迅捷似魔。"
"StoreBanner_Header_Storm_Spirit_Gifts_Fortune"	"御坂美琴：福星之礼套装"
"StoreBanner_Text_Storm_Spirit_Gifts_Fortune"	"福星青睐蓝色。"
"StoreBanner_Header_Ember_Spirit_Gifts_Prosperity"	"夏娜：荣光之焰套装"
"StoreBanner_Text_Ember_Spirit_Gifts_Prosperity"	"战火最旺。"
"StoreBanner_Header_Vermilion_Renewal_Seal"	"朱红新生之印"
"StoreBanner_Text_Vermilion_Renewal_Seal"	"开启芳晓佳节的馈赠"
"StoreBanner_Header_HUD_Spirit_Stones"	"界面皮肤：注魔神石"
"StoreBanner_Text_HUD_Spirit_Stones"	"一石之下，翻转无余。"
"StoreBanner_Header_HUD_Temple_Wall"	"界面皮肤：灯红古刹"
"StoreBanner_Text_HUD_Temple_Wall"	"那是个纸（hong）包"
"Attrib_Particle185"	"芳晓之庆"
"nian_game_mode_status"	"大战年兽"
"custom_game_mode_status"	"进行自定义游戏"
"UnusualVermilionRenewal"	"朱红新生"
"DOTA_Anim_Mod_when_nature_attacks"	"自然攻击之时"
"DOTA_Anim_Mod_Salvaged_Sword"	"挽救之剑"
"DOTA_Anim_Mod_Good_Fortune"	"福星残影"
"DOTA_Anim_Mod_Prosperity"	"荣光残焰"
"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0"	"马尾辫"
"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1"	"无马尾辫"
"DOTA_Item_Cape_of_the_Eastern_Range_Style0"	"白色"
"DOTA_Item_Cape_of_the_Eastern_Range_Style1"	"红色"
"DOTA_Item_Mane_of_the_Demon_Stone_Style0"	"魔岩之鬃"
"DOTA_Item_Mane_of_the_Demon_Stone_Style1"	"魔岩圆帽"
"DOTA_AbilityDraft_Round"	"第%s1轮"
"DOTA_AbilityDraft_Start_Timer"	"技能选择 %s1 即将开始:"
"DOTA_AbilityDraftYourTurnIn"	"即将轮到你："
"DOTA_AbilityDraftTimeLeft"	"剩余选择时间："
"DOTA_AbilityDraft_CurrentDrafter"	"正在选择："
"DOTA_AbilityDraft_StandardAbilities"	"标准技能"
"DOTA_AbilityDraft_Ultimates"	"终极技能"
"DOTA_AbilityDraft_AbilityDraft"	"技能选择"
"DOTA_AbilityDraft_Explanation"	"通过4轮选择来创建一个自定义英雄。你可以最多选3个普通技能以及1个终极技能。"
"DOTA_AbilityDraft_NextRound"	"下一轮即将开始："
"DOTA_AbilityDraft_GameStarts"	"游戏即将开始："
"DOTA_SpringBoosterPurchaseHeader"	"要购买并激活芳华玉佩？"
"DOTA_SpringBoosterPurchaseDesc"	"激活“芳华玉佩”后能获取“翠玉之币”，以及额外的“火盐金锭”。"
"DOTA_Spring_Learn_About_Event"	"节日详情>"
"DOTA_Spring_Learn_About_Tokens"	"了解芳华玉佩>"
"dota_spring_flamesalt_explain"	"年兽出现之时大战一触即发。大战年兽少不了“火盐金锭”，可用于兑换所需的专用武器。只要在芳晓佳节活动期间进行任意匹配比赛即可获得“火盐金锭”。"
"dota_spring_jadetoken_explain"	"芳晓佳节还有各色好礼相送。兑换礼品需要“翠玉之币”。只要购买“芳华玉佩”即可在获得“火盐金锭”的同时获得“翠玉之币”。"
"dota_spring_flamesalt_ingot"	"火盐金锭"
"dota_spring_jade_tokens"	"翠玉之币"
"redeem_spring_points"	"兑换"
"DOTA_YEAR_BEAST_RETURNS_IN"	"距离年兽回归还有"
"DOTA_Year_Beast_Is_Here"	"年兽们到了！"
"DOTA_Spring_Time_Remaining"	"本轮大战年兽结束倒计时"
"dota_spring_fight_beast"	"大战年兽"
"confirm_redeem_points_title"	"购买礼品"
"confirm_redeem_points"	"确定要用%s1个%s2交换一个%s3吗？"
"dota_econ_offering_springtext1"	"你的供品"
"dota_econ_offering_springtext2"	"愿八面玲珑让你得偿所愿"
"dota_econ_offering_springtext3"	"活动期间八面玲珑还将收集一次供品。用于供奉的物品会从兵器库中永久移除，被嘉奖的物品取而代之。"
"dota_watch_livegame_status"	"大战年兽"
"dota_spring_intro_text01"	"大战年兽！"
"dota_spring_intro_text02"	"对年兽造成尽可能多的伤害。伤害越高，奖赏也越丰厚！\n\n如果年兽把人抓走，只要对它扔鞭炮就能救他！"
"dota_spring_intro_text03"	"你的金锭会被转化成黄金。"
"dota_spring_intro_text04"	"所有玩家都会获得固定的金钱数量"
"dota_spring_intro_text05"	"火盐金锭"
"dota_spring_intro_text06"	"黄金钱币"
"dota_redeem_springtext1"	"火盐金锭"
"dota_redeem_springtext2"	"启用“芳华玉佩”后将使你获得“火盐金锭”的速率大幅提升，让你在年兽大战中如虎添翼。"
"dota_redeem_springtext3"	"翠玉之币"
"dota_redeem_springtext4"	"启用“芳华玉佩”即可在获得“火盐金锭”的同时额外获得“翠玉之币”。而且启用后其他玩家的获取速率也有一定的提升。"
"dota_redeem_springtext5"	"翠玉之币"
"dota_redeem_springtext6"	"使用翠玉之币兑换以下芳晓佳节礼品："
"DOTA_Booster_Title"	"战斗点数飞升"
"DOTA_Booster_Explain"	"使用战斗经验飞升后将提升80%的战斗点数获取速率。持续长达500分钟，而且只扣除实际比赛时间。"
"DOTA_Booster_Learn_More"	"了解更多 >"
"DOTA_Booster_Time_Remaining"	"你的战斗点数飞升有效时间还剩<b>%s1</b>分钟。"
"DOTA_Booster_Activate"	"你的兵器库里有战斗点数飞升可以使用。是否要马上激活？"
"DOTA_Booster_ActivateButton"	"启用经验飞升"
"DOTA_Booster_Purchase"	"购买经验飞升"
"DOTA_spring_booster_offer"	"购买芳华玉佩"
"DOTA_Activate_Favor"	"启用芳华玉佩"
"DOTA_Activate_Favor_Descrip"	"启用芳华玉佩即可开始获得翠玉之币。"
"DOTA_Favor_Time_Remaining"	"你的芳华玉佩还剩%s1分钟的有效时间。"
"DOTA_Confirm_Disconnect_Title"	"断开连接？"
"DOTA_Confirm_Disconnect"	"确定要断开连接吗？断开后将无法重新连接。"
"DOTA_Confirm_Disconnect_Yes"	"确定，断开连接"
"dota_create_dialog_0"	"这里有什么？"
"dota_create_dialog_1"	"你又拿什么来了？"
"dota_create_dialog_2"	"我们来看一看。"
"dota_create_dialog_3"	"要打开什么东西吗？"
"dota_create_dialog_4"	"等我把工具拿来。"
"dota_create_dialog_5"	"这有点难办..."
"dota_create_dialog_6"	"等一小会儿就行了。"
"dota_create_dialog_7"	"啊！我知道怎么用了。"
"dota_create_dialog_8"	"马上就好了。"
"dota_create_dialog_9"	"稍微等一下。"
"dota_create_dialog_10"	"马上要开了！"
"dota_create_dialog_11"	"成了！"
"dota_create_dialog_12"	"来看看啊！"
"dota_create_dialog_13"	"还真算回事儿！"
"dota_create_dialog_14"	"有了！"
"dota_create_dialog_15"	"我开！"
"dota_create_dialog_16"	"非常好！"
"dota_create_dialog_17"	"哈！没啥难度。"
"dota_create_dialog_18"	"拿去耍吧！"
"DOTA_UseItemNotification_Title_Success"	"成功使用物品"
"DOTA_UseItem_EventPointsGranted"	"特殊货币已经成功添加。"
"StoreBanner_Header_Fortunes_Favor"	"芳华玉佩"
"StoreBanner_Text_Fortunes_Favor"	"200%火盐金锭获取速率，解锁翠玉之币掉落。"
"KillEaterEvent_TemplarAssassin_MeldKills"	"隐匿杀人数"
"KillEaterEvent_TemplarAssassin_HeroesSlowed"	"陷阱减速英雄数"
"KillEaterEvent_TemplarAssassin_DamageAbsorbed"	"折光吸收伤害量"
"KillEaterEvent_Sniper_AssassinationKills"	"暗杀杀人数"
"KillEaterEvent_Sniper_ShrapnelTowerDamage"	"榴霰弹对塔造成伤害"
"KillEaterEvent_Sniper_HeadshotStuns"	"爆头次数"
"KillEaterEvent_EarthSpirit_SmashStuns"	"冲击眩晕次数"
"KillEaterEvent_EarthSpirit_GripSilences"	"地磁之握沉默"
"KillEaterEvent_EarthSpirit_SpeedingBoulders"	"加速巨石翻滚次数"
"DOTA_Tooltip_ability_tinker_rearm_aghanim_description"	"激光会折射给550范围内所有可见的敌方英雄，热导飞弹数量加倍。"
"DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter"	"神杖升级作用范围："
"dota_game_end_signout_pending"	"由于负载过高，比赛结果仍在读取中。在比赛服务器与游戏协调服务器的通讯结束后，所有的物品以及奖励都将会发放至兵器库。"
"KillEaterEvent_ShadowShaman_ShackleKills"	"枷锁时杀敌数"
"KillEaterEvent_ShadowShaman_HexKills"	"妖术状态下杀敌数"
"KillEaterEvent_ShadowShaman_WardsSummoned"	"群蛇守卫召唤数"
"KillEaterEvent_Centaur_EnemiesStomped"	"踩晕敌人数"
"KillEaterEvent_Centaur_DoubleEdgeKills"	"双刃剑杀敌数"
"KillEaterEvent_Centaur_ReturnKills"	"反击杀敌数"
"KillEaterEvent_EmberSpirit_EnemiesChained"	"炎阳索缚敌数"
"KillEaterEvent_EmberSpirit_SleightOfFistMultiKills"	"无影拳击杀多人数"
"KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed"	"烈火罩伤害吸收量"
"KillEaterEvent_LegionCommander_TripleHeroOdds"	"压倒性优势命中三人"
"KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen"	"勇气之霎吸血量"
"KillEaterEvent_LegionCommander_SecondsSpentDueling"	"决斗时间"
"DOTA_Anim_Mod_SwordonShoulder"	"骑士之倚"
"DOTA_Super_Booster_Explain"	"使用此战斗点数飞升后将提升400%的战斗点数获取速率。持续长达500分钟，而且只扣除实际比赛时间。2月20日后不再出售，不容错过！"
"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0"	"短小魔角"
"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1"	"巨大魔角"
"UI_AUTO_ATTACK_AFTER_SPELL"	"施法后自动攻击"
"examine_chest_may_contain_also"	"解封这件珍藏还将额外获得以下物品之一："
"examine_chest_guaranteed_item"	"解封这件珍藏将获得："
"Econ_Revolving_Loot_List_Also"	"解封这件珍藏还将额外获得以下物品之一："
"Econ_Guaranteed_Crate_Drop"	"解封这件珍藏将获得："
"DOTA_Defenders"	"防御方"
"dota_watch_recentgame_status"	"大战年兽"
"dota_chatwheel_message_ReturnedHero"	"%s1回来了！"
"DOTA_Item_WillPurchaseAlert"	"我准备出%s1<font color='%s2'>%s3</font>"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms"	"%移动速度减少："
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration"	"降攻和减速持续时间："
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_tooltip"	"施法距离："
"DOTA_Watch_NewBloom_Filter"	"芳晓佳节"
"dota_decompressing_replay"	"解压中..."
"StoreBanner_Header_Gyro_Dragon_Emperor"	"金刚：龙皇火炮套装"
"StoreBanner_Text_Gyro_Dragon_Emperor"	"火炮之治。"
"StoreBanner_Header_Sven_Iron_Drakken"	"夜刀神十香：铁龙之铠套装"
"StoreBanner_Text_Sven_Iron_Drakken"	"来自铁龙的熔炉。"
"StoreBanner_Header_Luna_Blessings_Lucentyr"	"露娜：麒麟福佑套装"
"StoreBanner_Text_Luna_Blessings_Lucentyr"	"皎洁月光，福佑非凡。"
"StoreBanner_Header_Pudge_Delicacies_Butchery"	"rider美杜莎：一代屠神套装"
"StoreBanner_Text_Pudge_Delicacies_Butchery"	"口味从来没轻过。"
"StoreBanner_Header_Jugg_Wandering_Demon"	"saber：中原剑魔套装"
"StoreBanner_Text_Jugg_Wandering_Demon"	"假面之下仍非真脸。"
"StoreBanner_Header_Invoker_Eastern_Range"	"美狄亚：东方道骨之服套装"
"StoreBanner_Text_Invoker_Eastern_Range"	"辉煌的祈唤。"
"StoreBanner_Header_Necro_Immemorial_Emperor"	"瘟疫法师：太古之皇套装"
"StoreBanner_Text_Necro_Immemorial_Emperor"	"无稽可考的法师。"
"Attrib_NewBloomTag"	"%s1年芳晓佳节"
"DOTA_Item_Immemorial_Emperor_Style0"	"红色载入画面"
"DOTA_Item_Immemorial_Emperor_Style1"	"黑色载入画面"
"DOTA_Item_Immemorial_Emperors_Scythe_Style0"	"红色镰刀"
"DOTA_Item_Immemorial_Emperors_Scythe_Style1"	"黑色镰刀"
"DOTA_Item_Immemorial_Emperors_Mantle_Style0"	"红色斗篷"
"DOTA_Item_Immemorial_Emperors_Mantle_Style1"	"黑色斗篷"
"DOTA_Item_Immemorial_Emperors_Coronet_Style0"	"红色头冠"
"DOTA_Item_Immemorial_Emperors_Coronet_Style1"	"黑色头冠"
"DOTA_Item_Blade_of_the_Wandering_Demon_Style0"	"绿剑"
"DOTA_Item_Blade_of_the_Wandering_Demon_Style1"	"蓝剑"
"DOTA_Item_Mask_of_the_Wandering_Demon_Style0"	"面具"
"DOTA_Item_Mask_of_the_Wandering_Demon_Style1"	"连帽面具"
"DOTA_Item_Duangua_of_the_Wandering_Demon_Style0"	"绿色短褂"
"DOTA_Item_Duangua_of_the_Wandering_Demon_Style1"	"蓝色短褂"
"DOTA_Item_Faulds_of_the_Wandering_Demon_Style0"	"绿色护腰"
"DOTA_Item_Faulds_of_the_Wandering_Demon_Style1"	"蓝色护腰"
"DOTA_Item_Bracers_of_the_Wandering_Demon_Style0"	"绿色护腕"
"DOTA_Item_Bracers_of_the_Wandering_Demon_Style1"	"蓝色护腕"
"CompendiumGC_DataErr"	"webapi访问无效：联赛编号、管理员编号或数据文件缺失。"
"CompendiumGC_KVFile"	"互动手册文件的格式无效。必须为KeyValues生成的文本文件。"
"CompendiumGC_InvalidSel"	"互动手册的数据文件内选择索引无效。选择目录必须大于0，并且不会与其他选择索引重复。"
"CompendiumGC_DBErr"	"写入联赛数据库失败。请稍候重试。"
"CompendiumGC_NotAdmin"	"你并未拥有该联赛的管理员权限。"
"CompendiumGC_Ok"	"互动手册已经更新。"
"dota_spring_pract01"	"练习作战！"
"NIAN_SELECT_MODE"	"选择你的模式"
"nian_battle_real"	"对抗年兽"
"nian_battle_real_desc"	"真刀真枪的对抗年兽！在这个模式下，你可以选择你想要花费的火盐金锭。根据选择的金锭数量，游戏内初始金钱和翠玉之币的奖励数量都将有所不同。\n\n在选择金锭数量时，队伍中的所有成员都必须有足够的火盐金锭。"
"nian_battle_practice"	"练习"
"nian_battle_practice_desc"	"练习对抗年兽来提高技巧。此模式下不会奖励翠玉之币。你可以选择自己的初始金钱。"
"dota_spring_intro_text03_practice"	" "
"dota_spring_intro_text04_practice"	"所有玩家都会获得固定的金钱数量"
"dota_nian_endgame_loot"	"获得战利品："
"dota_nian_endgame_title"	"年兽已逃走"
"dota_nian_endgame_damage_done"	"对年兽造成伤害总和"
"dota_spring_intro_text02_practice"	"对年兽造成尽可能多的伤害\n\n如果年兽抓住了谁，使用烟花来让他重获自由！"
"DOTA_Anim_Mod_abysm"	"心渊之角"
"DOTA_Anim_Mod_lucentyr"	"麒麟焕发"
"dota_nian_award_late"	"由于目前服务器负荷过高，比赛的结算因故推迟。翠玉之币将会在比赛结算后自动发放到你的帐户中。"
"NianRank0"	"排级：末等"
"NianRank1"	"排级：四等"
"NianRank2"	"排级：三等"
"NianRank3"	"排级：二等"
"NianRank4"	"排级：一等"
"NianRank5"	"排级：甲一等"
"NianRank6"	"排级：超一等"
"NianRank7"	"排级：特一等"
"NianRank8"	"排级：特等"
"StoreBanner_Header_Courier_God_Horse"	"赤兔和碧云霞"
"StoreBanner_Text_Courier_God_Horse"	"在对抗年兽过程中表现最好的前10%玩家可获得专属信使"
"NianRankPractice"	"排级：无（练习）"
"UnusualAbysm"	"暗之倒影"
"StoreBanner_Header_TB_Arcana"	"心渊魔角"
"StoreBanner_Text_TB_Arcana"	"你的灵魂是何颜色？"
"DOTA_Ingots_Header"	"火盐金锭不足"
"DOTA_Ingots_Message"	"以下队伍成员火盐金锭不足：\n %s1"
"Notifications_New"	"新的通知"
"Notifications_All"	"系统通知"
"Notifications_Requesting"	"检索通知中..."
"Notifications_Failed"	"检索通知失败"
"Notification_Item"	"您获得了一件物品！"
"Notification_Action_Taken"	"我们最近已经对你曾经举报有恶劣行为的一名或多名玩家采取措施。你又获得了一次提交举报的机会。感谢你帮助我们将Dota 2社区建设得更加友善。"
"nian_battle_0"	"练习"
"Econ_Socket_Hammer_Confirm_Arcana"	"您确定要摧毁这件“至宝”并取出其中的宝石吗？ <font color='#FF0000'>这件物品极其稀有，取出宝石后将会被摧毁。</font>"
"dota_status_dangerous_instruction"	"确认继续的话请在下方的输入框中输入“%s1”"
"dota_status_dangerous_confirm"	"确认"
"dota_year_beast_final_battle"	"大战年兽的最后机会"
"dota_year_beast_final_incoming"	"最后一轮年兽大战将开始于"
"DOTA_Tutorial_Minimap_Side_Title"	"请问你想让小地图放在游戏界面的左侧还是右侧？"
"DOTA_Tutorial_Minimap_Side_Subtitle"	"你可以随时在设置菜单中进行更改"
"DOTA_XPBonus_Confirm_Single_Game"	"你确定要使用这件战斗点数飞升道具吗？使用后物品将会被摧毁，而你下一场比赛获得战斗点数的速率将提升至%s1。"
"DOTA_DropRateModifier_OneGame"	"剩余时间：<font color='#FFFFFF'>1场比赛</font>"
"DOTA_Item_Jolly_Roger_Style0"	"深海魔王"
"DOTA_Item_Jolly_Roger_Style1"	"不识水性"
"dota_jade_token_expire"	"翠玉之币的兑换截至2月26日"
"DOTA_Booster_One_Game_Remaining"	"你的战斗点数飞升将在下一场比赛结束后失去效果"
"fantasy_set_logo"	"编辑标志"
"fantasy_create_team"	"创建队伍"
"fantasy_league_messages_wait"	"正在检索消息..."
"fantasy_league_messages_error"	"检索消息时出现错误。"
"fantasy_league_messages_none"	"此梦幻联赛还没有消息。"
"fantasy_add_message"	"添加消息"
"fantasy_league_transactions_wait"	"正在检索交易..."
"fantasy_league_transactions_error"	"检索交易时出现错误。"
"fantasy_league_transactions_none"	"此梦幻联赛目前没有交易。"
"fantasy_league_draft_pick_time"	"组建阵容的时间限定"
"fantasy_league_start_time"	"赛季开始"
"fantasy_league_pick_time_30"	"30秒"
"fantasy_league_pick_time_60"	"60秒"
"fantasy_league_pick_time_120"	"2分钟"
"fantasy_league_pick_time_600"	"10分钟"
"fantasy_draft_avg_stuns"	"平均眩晕次数"
"fantasy_draft_avg_healing"	"平均治疗量"
"fantasy_draft_avg_tower_kills"	"平均破塔数"
"fantasy_draft_avg_rosh_kills"	"平均击杀Roshan数"
"fantasy_slot_core"	"核心"
"fantasy_team_drop_player_unavailable"	"当你已经有一个待定的队员添加请求时，你不能再添加队员。"
"Notifications_ViewAll"	"查看全部通知"
"Notifications_No_New"	"没有新的通知。"
"Notifications_None"	"你没有系统通知信息。"
"Notification_Delete"	"删除"
"Notification_Dismiss"	"忽略"
"Notification_DismissAll"	"全部忽略"
"Notification_Item_Wide"	"收到的物品"
"Notification_ViewItemDetails"	"查看物品"
"Notification_ViewDetails"	"查看详情"
"Notification_RecruitAccepted"	"<font color='#FFD700'>%s1</font>已经接受了你的招募请求。与被招募的玩家一同游戏将使您的招募等级提高，还将获得额外的战斗点数！"
"Notification_FantasyDraftSet"	"你的梦幻联赛“%s1”的阵容选择时间已经被设定为<font color='#FFD700'>%s2</font>。"
"Notification_FantasyOwnerJoined"	"<font color='#FFD700'>%s1</font>已经加入你的梦幻联赛“%s2”。"
"Notification_FantasyInvited"	"你已被邀请参加梦幻联赛“%s1”。"
"StoreBanner_Header_Alchemist_ToxicSiegeArmor"	"炼金术士：强酸之袭铠甲套装"
"StoreBanner_Text_Alchemist_ToxicSiegeArmor"	"这玩意儿很疼哦！"
"StoreBanner_Header_Weaver_Dimensional_Infestation"	"时崎狂三：多维侵扰套装"
"StoreBanner_Text_Weaver_Dimensional_Infestation"	"超乎时间之纱..."
"StoreBanner_Header_Skywrath_DivineAscension"	"天怒法师：神圣飞升套装"
"StoreBanner_Text_Skywrath_DivineAscension"	"我会与你一同飞往天涯海角！"
"StoreBanner_Header_Pugna_NetherGrandmastersRobes"	"帕格纳：幽冥祖师法袍套装"
"StoreBanner_Text_Pugna_NetherGrandmastersRobes"	"幽冥之力遍及大地！"
"StoreBanner_Header_Lion_CurseoftheMalignantCorruption"	"莱恩：邪恶堕落的诅咒套装"
"StoreBanner_Text_Lion_CurseoftheMalignantCorruption"	"不择手段..."
"StoreBanner_Header_DP_WitchoftheOutlands"	"西行寺幽幽子：外域女巫套装"
"StoreBanner_Text_DP_WitchoftheOutlands"	"我来占卜你的命运！"
"StoreBanner_Header_HUD_antiquity"	"古代遗物用户界面"
"StoreBanner_Text_HUD_antiquity"	"纷乱之地，和平已成历史。"
"StoreBanner_Header_HUD_jolly_roger"	"惊涛怪浪界面皮肤和载入画面"
"StoreBanner_Text_HUD_jolly_roger"	"咕嘟咕嘟咕嘟咕嘟咕嘟咕嘟"
"StoreBanner_Header_HUD_radiant_entity"	"天辉实体界面皮肤"
"StoreBanner_Text_HUD_radiant_entity"	"乱世中的青翠之视"
"StoreBanner_Header_HUD_crystal_mana"	"魔法之晶界面皮肤"
"StoreBanner_Text_HUD_crystal_mana"	"是时候施展魔法了"
"StoreBanner_Header_Clash_of_the_ancients"	"遗迹之战载入画面"
"StoreBanner_Text_Clash_of_the_ancients"	"英雄交战之处"
"StoreBanner_Header_kunkka_bundle"	"Kunkka载入画面捆绑包"
"StoreBanner_Text_kunkka_bundle"	"三款载入画面，出自Dota社区画师Kunkka之手"
"fantasy_league_matchups_preseason"	"梦之队阵容完成后将开始分配对阵情况。"
"fantasy_league_draft_members"	"成员列表"
"fantasy_team_open"	"开放栏位"
"dota_division_americas"	"美洲"
"dota_division_europe"	"欧洲"
"dota_division_se_asia"	"东南亚"
"dota_division_china"	"中国"
"Notification_FantasyCreate"	"现在你可以为“'%s1”创建全新的梦幻联赛。"
"Notification_FantasyCreateUnKnown"	"你现在可以创建全新的梦幻联赛。"
"DOTA_AntiAddiction_CompleteInfoNow"	"输入信息"
"DOTA_AntiAddiction_CompleteInfoNotNow"	"以后再说"
"DOTA_AntiAddiction_Initial_No_ID_Popup"	"由于您的帐户信息尚未完善，存在严重的安全隐患。请您及时补填帐户信息并重新登录。"
"DOTA_AntiAddiction_NoInfo_Popup"	"由于您的帐户信息尚未完善，存在严重的安全隐患，游戏3小时后将收益减半，5小时后游戏内将无收益，请您及时补填帐户信息并重新登录。"
"DOTA_Premium_League_Description_JoinDota"	"joinDOTA联赛的首个赛季将迎来超过2500支来自世界各地的参赛队伍，他们将分成不同的小组进行比赛，角逐最终大奖。每出售一张门票，赛事总奖金就会增加0.75美元！"
"DOTA_Premium_League_Description_MLG"	"MLG首个Dota 2国际大赛的参赛战队分别是来自欧洲，中国和北美的世界顶级队伍，比赛的起始奖金为5万美元。"
"DOTA_Premium_League_Description_StarSeries8"	"SLTV传奇赛事StarSeries联赛第8赛季的参赛队伍是欧洲顶尖的18支战队。本赛季的奖金将在50 000美元的基础上不断增加，每售出一张门票奖金都会增加2.50美元。经过线上的循环赛后战队将前往基辅的Cybersport Arena进行线下的最终角逐。"
"DOTA_Premium_League_Description_ChampionsLeague2"	"Dota 2冠军联赛第2赛季的10支参赛队伍来自欧洲和北美，将争夺5万美元的奖金。门票附赠复仇斗士套装，同时每售出一张门票都会使总奖金增加2.5美元！"
"DOTA_Premium_League_Description_DotaCinema"	"DotaCinema隆重推出XMG队长征召邀请赛！这将是首个采用队长征召（CD）模式为比赛模式的大型Dota 2赛事！参赛战队包括Alliance，Na`Vi，Fnatic，RoX.KIS，Sigma.int和Team Liquid，他们将争夺2万美元的奖金！门票附赠信使榛榛，同时每售出一张总奖金就会增加1.25美元！"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style0"	"普通"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style1"	"烈火"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style2"	"寒冰"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style3"	"霹雳"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style0"	"普通"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style1"	"烈火"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style2"	"寒冰"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style3"	"霹雳"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0"	"普通"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1"	"烈火"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2"	"寒冰"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3"	"霹雳"
"DOTA_Item_Equine_Emissary_Shoulders_Style0"	"肩铠"
"DOTA_Item_Equine_Emissary_Shoulders_Style1"	"战马"
"DOTA_Post_Match_Survey_Header_1"	"比赛质量"
"DOTA_Post_Match_Survey_Header_2"	"配合情况"
"DOTA_Post_Match_Survey_Header_3"	"团队配合"
"DOTA_HS_ShuffleSlot"	"随机使用"
"DOTA_HS_ShuffleTip"	"在随机使用的栏位中每场比赛结束后就会随机选取一件不同的物品。"
"DOTA_ItemTest_Error_NoManifest"	"Zip文件中没有包括manifest.txt。"
"DOTA_Item_Frozen_Star_Belt_Style0"	"小型腰带"
"DOTA_Item_Frozen_Star_Belt_Style1"	"中型腰带"
"DOTA_Item_Frozen_Star_Belt_Style2"	"大型腰带"
"DOTA_Item_Frozen_Star_Neck_Style0"	"小型斗篷"
"DOTA_Item_Frozen_Star_Neck_Style1"	"中型斗篷"
"DOTA_Item_Frozen_Star_Neck_Style2"	"大型斗篷"
"DOTA_Item_Frozen_Star_Back_Style0"	"小型寒星"
"DOTA_Item_Frozen_Star_Back_Style1"	"中型寒星"
"DOTA_Item_Frozen_Star_Back_Style2"	"大型寒星"
"dota_waitingforplayers_boost_earn_local_player"	"当前战斗点数获得速率：%s1"
"dota_waitingforplayers_boost_earn"	"战斗点数获得速率：%s1%"
"dota_waitingforplayers_bonus"	"额外速率：+%s1%"
"dota_tip_beginner_1"	"打开左上角的计分板后点击其他玩家的ID可以选择“称赞玩家”或“举报玩家”，帮助我们改善Dota社区环境。"
"dota_tip_beginner_2"	"打开左上角的计分板后点击其他玩家的ID可以选择“交换英雄”，与队友交换自己选择的英雄。"
"dota_tip_beginner_3"	"打开左上角的计分板后点击玩家ID旁的小喇叭，可以屏蔽该玩家的文字和语音聊天信息。"
"dota_tip_beginner_4"	"显影之尘可以使隐身状态的英雄受到减速效果，对付赏金猎人、力丸等英雄时能获得不俗的效果。"
"dota_tip_beginner_5"	"使用快捷键“Y”（默认）可以呼出聊天轮盘，快速选择信息发送给队友。"
"dota_tip_beginner_7"	"勇气勋章和斯拉达的伤害加深等削弱护甲的技能可以使击杀Roshan的速度大大加快。"
"dota_tip_beginner_10"	"按住Shift键再点击商店中的物品可以将其添加到快速购买栏中。"
"dota_tip_beginner_11"	"完成对防御塔的摧毁性一击可以使自己获得更多的金钱奖励。"
"dota_tip_beginner_12"	"“优势路”是指己方最长的那条分路。对于夜魇方来说就是上路，对于天辉方来说就是下路。"
"dota_tip_beginner_13"	"“劣势路”是指己方最短的那条分路。对于夜魇方来说就是下路，对于天辉方来说就是上路。"
"dota_tip_intermediate_3"	"按住Ctrl和Alt键后左键点击顶部敌方英雄的图标，将会发送“失踪的敌人已经回来了”的信息。"
"dota_tip_intermediate_4"	"购买物品后如果发现买错物品可以右键点击物品选择“出售”，10秒内出售后能获得原价退款。死亡后购买的物品同样可以原价出售。"
"dota_tip_intermediate_5"	"购买高级物品后如果发现买错物品可以在10秒内右键点击物品选择“拆分”，拆分后将刚购买的物品出售能获得原价退款。"
"dota_tip_intermediate_6"	"顶部栏的英雄图标下菱形标志表示英雄的大招状态，绿色为可以使用，深蓝色为所需魔法不足，灰色为不可使用。"
"dota_tip_intermediate_8"	"打开左上角的“共享的单位控制”后，在相应位置打上勾即可让队友控制你的英雄和单位，勾上“禁用帮助”后可以使陈的忠诚考验和光之守卫的召回等技能对你无效。"
"dota_tip_intermediate_9"	"使用洞察烟斗后可以吸收敌方英雄的大量魔法伤害。"
"dota_tip_intermediate_10"	"强袭胸甲可以提升附近队友的护甲。"
"dota_tip_intermediate_11"	"如果防御塔开始攻击你的时候，马上做出攻击友方小兵的操作后防御塔就会重新选择攻击目标。"
"dota_tip_intermediate_12"	"在中立生物营地附近放置守卫或者其他单位可以阻止该营地的生物在整分钟时刷新。"
"dota_tip_intermediate_13"	"金箍棒带有被动效果，克敌机先。装备后敌人将无法闪避英雄的攻击，无视技能效果和上下坡。克敌机先效果在攻击敌方建筑时不会生效。"
"dota_tip_intermediate_14"	"双击闪烁匕首后将会自动朝己方泉水的方向进行传送。"
"MD_KILLS_L"	"击杀"
"MD_DEATHS_L"	"死亡"
"MD_ASSISTS_L"	"助攻"
"MD_STUNS_L"	"眩晕时间"
"MD_HEALING_L"	"治疗"
"MD_TOWERS_L"	"摧毁防御塔"
"MD_ROSHANS_L"	"击杀ROSHAN"
"DOTA_Chat_PlayerLeft"	"%s1离开了游戏。"
"DOTA_Chat_PlayerLeftAFK"	"%s1由于挂机行为已经被系统踢出游戏。"
"DOTA_Chat_PlayerLeftDisconnectedTooLong"	"%s1由于长时间没有重连至比赛，已经被系统踢出游戏。"
"DOTA_Chat_PlayerAbandoned"	"%s1已经放弃了比赛。"
"DOTA_Chat_PlayerAbandonedAFK"	"%s1由于挂机行为已经被系统从游戏中踢出，他的战绩也会记录为逃跑。"
"DOTA_Chat_PlayerAbandonedDisconnectedTooLong"	"%s1由于长时间没有重连至游戏，系统判定他为逃跑。"
"DOTA_Chat_PlayerLeftLimitedHero"	"%s1已经离开了游戏。他使用的英雄将会被电脑代替。"
"DOTA_Chat_MatchWillNotBeScored"	"这场比赛的数据将不会计入个人资料。"
"DOTA_Chat_MatchWillNotBeScoredRanked"	"这场比赛的数据将不会计入个人资料，也不会计入匹配积分。"
"DOTA_Chat_MatchWillNotBeScoredNetwork"	"检测到网络条件非常糟糕。这场比赛的数据将不会计入个人资料，也不会计入匹配积分。"
"DOTA_Chat_MatchWillNotBeScoredRankedNetwork"	"检测到网络条件非常糟糕。这场比赛的数据将不会计入个人资料，也不会计入匹配积分。"
"DOTA_Chat_CanQuitWithoutAbandon"	"玩家现在离开该场比赛将不会被判定为放弃。"
"DOTA_Chat_RankedGameStillScoredleaversGetLoss"	"这场比赛的数据依然会记录，并计入天梯积分。秒退的玩家将会记录为负场。"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_range"	"沟壑距离："
"DOTA_Tooltip_ability_morphling_adaptive_strike_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration"	"对非英雄单位持续时间："
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_allies"	"%魔法伤害加深（对队友）："
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct"	"攻击速度降低："
"CompetitiveMMNo4Stacks"	"现在四人组成的黑店不能进行天梯匹配。"
"dota_recruitpanel_your_recruits"	"已招募的好友"
"dota_recruitpanel_recruit_details"	"详情"
"dota_safe_to_abandon_match_not_scored"	"本场比赛不会计入数据。现在可以安全离开。"
"dota_leaver_consequence_header_failure_to_reconnect"	"没有重新连接将导致以下后果："
"dota_leaver_consequence_header_leave_match"	"放弃这场比赛将导致以下后果："
"dota_leaver_consequence_LetDownTeammates"	"你的队友们会处于劣势。"
"dota_leaver_consequence_SmallMatchmakingCooldown"	"你在接下来的一段时间内将无法进行匹配。"
"dota_leaver_consequence_CreditWithAbandon"	"将会计入战绩中的“逃跑”。"
"dota_leaver_consequence_ForcedLossForLeaver"	"本场比赛将记为负场。"
"dota_leaver_consequence_ForcedLossForLeaversParty"	"<b>如果是开黑匹配</b>，其他人也将记为负场。"
"dota_leaver_consequence_MMRLossForLeaver"	"匹配积分将会下降。"
"dota_leaver_consequence_MMRLossForLeaversParty"	"<b>开黑的话其他人</b>的匹配积分也会下降。"
"dota_leaver_consequence_MatchDiscardedForOtherPlayers"	"本场比赛的数据将不会计入其他玩家的个人资料中。"
"dota_leaver_consequence_NotDecrementLowPriGamesRemaining"	"即使完成比赛也不会获得战斗点数。"
"unknown_ping"	"延迟：不详"
"ping_time"	"延迟： %s1ms"
"game_mode_0_desc_new"	"-"
"game_mode_1_desc_new"	"每个玩家从所有英雄中选择一名进行游戏。"
"game_mode_2_desc_new"	"每队将分配一位队长，队长为全队选择英雄。队长也决定禁用哪些英雄。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_3_desc_new"	"双方轮流从共同的50个随机选取的英雄中选择。当轮到你选择的时候，系统会告知你。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_4_desc_new"	"每个玩家从随机选取的一组三个英雄中选择一个。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_5_desc_new"	"随机分配给每个玩家一个英雄。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_6_desc_new"	"-"
"game_mode_7_desc_new"	"夜魇暗潮"
"game_mode_8_desc_new"	"与队长模式基本相同，不过是为对方挑选英雄。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_9_desc_new"	"由于野生小贪魔的侵袭，迎霜节已经取消了！现在需要你带上驯化的小贪魔夺回节日！"
"game_mode_10_desc_new"	"游戏教学模式。"
"game_mode_11_desc_new"	"此模式下边路将不出兵，允许双方选择相同英雄。"
"game_mode_12_desc_new"	"玩家将只能选择一系列生疏的英雄！这个模式用来尝试新英雄再好不过了，因为所有人都将在同一起跑线上。"
"game_mode_13_desc_new"	"使用适合新手玩家的英雄进行比赛。"
"game_mode_14_desc_new"	"使用特定比赛中的英雄进行游戏。"
"game_mode_16_desc_new"	"每队将分配一位队长，队长为全队从随机选取的英雄中进行选择和禁用。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_17_desc_new"	"系统将根据角色定位的相互平衡给双方队伍自动选择5名英雄。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_18_desc_new"	"从诸多技能中进行选择，创造出一个独特的英雄。\n\n推荐熟悉游戏后再选择此模式。"
"dota_gameend_xp_inspect"	"%s1点来自%s2"
"DOTA_LobbyMemberXPBonus_DEFAULT"	"总计"
"DOTA_LobbyMemberXPBonus_BATTLE_BOOSTER"	"战斗点数飞升"
"DOTA_LobbyMemberXPBonus_SHARE_BONUS"	"额外战斗点数"
"DOTA_LobbyMemberXPBonus_PARTY"	"开黑"
"DOTA_LobbyMemberXPBonus_RECRUITMENT"	"招募关系"
"DOTA_LobbyMemberXPBonus_PCBANG"	"网吧特权"
"DOTA_Workshop_SubmissionType_CustomGame"	"自定义游戏模式"
"DOTA_Workshop_SubmissionType_CustomGame_Desc"	"全新游戏模式"
"DOTA_Workshop_CustomGame_Help"	"自定义游戏模式帮助信息"
"DOTA_Workshop_ImportCustomGame"	"发布自定义游戏模式"
"DOTA_ItemTest_CustomGame_Intro"	"在这里你可以选择你的addon文件夹，然后封装到.vpk文件中进行发布。"
"DOTA_Workshop_ChooseCustomGame"	"选取addon文件夹"
"DOTA_Workshop_ChooseCustomGameDesc"	"选择包含自定义游戏地图的dota_addons文件夹"
"DOTA_KEYBIND_USE_LEGACY"	"使用DotA键位设置"
"DOTA_AddFriendAskFriends_PW"	"*请在下框输入好友的ID或完美账号进行添加"
"KillEaterEvent_Puck_GoodCoils"	"梦境缠绕三人次数"
"KillEaterEvent_Puck_GoodWaningRifts"	"新月之痕沉默三人次数"
"KillEaterEvent_VengefulSpirit_EnemiesStunned"	"眩晕敌人次数"
"KillEaterEvent_VengefulSpirit_EnemiesSwapped"	"交换敌人次数"
"KillEaterEvent_VengefulSpirit_MultiTerrors"	"恐怖波动命中三人次数"
"custom_difficulty_0"	"普通"
"custom_difficulty_1"	"困难"
"custom_difficulty_2"	"疯狂"
"DOTA_Anim_Mod_f2p_doom"	"魔狱霸主！"
"DOTA_Anim_Mod_fear"	"随意畏惧"
"DOTA_Anim_Mod_bot"	"远行之宝！"
"DOTA_Item_Crown_of_Hells_Helm_Style0"	"闭合头盔"
"DOTA_Item_Crown_of_Hells_Helm_Style1"	"开口头盔"
"CouldntDLCompendium"	"下载互动手册失败。请稍后重试。"
"CouldntSaveCompendium"	"互动手册中的选择信息保存失败。请稍后重试。"
"CompendiumPageError_Video"	"无法在互动手册第'%s2'页中找到名为'%s1'的视频"
"CompendiumPageError_CustomText"	"互动手册第'%s2'页中的自定义文本'%s1'出现错误"
"CompendiumPageError_CustomImg"	"自定义图片'%s1'出现错误"
"CompendiumPageError_CTFont"	"手册页面'%s2'指定的字体类型'%s1'无效。有效的字体类型：\n正文，粗体，标题"
"CompendiumPageError_CTAlign"	"手册页面'%s2'指定的对齐方式'%s1'无效。有效的对齐方式：\n左对齐，右对齐，居中"
"CompendiumPageError_CTDepth"	"'%s1'为无效次序。有效次序有：\n正面，背面"
"CompendiumPageError_SelVal"	"互动手册页面'%s2'中选择题'%s1'中有选项的数值出现重复"
"CompendiumPageError_SelValInv"	"互动手册页面'%s2'中选择题'%s1'中有选项的数值<=0。选项数值必须大于0。"
"Compendium_YourSel"	"你的选择："
"Compendium_MoreInfo"	"显示更多信息"
"Compendium_Correct"	"你预测对了！"
"Compendium_Incorrect"	"你预测错了！"
"dota_tip_beginner_14"	"线上的英雄可以使用信使将自己在泉水商店购买的装备运送给自己，避免将时间浪费在往返商店的路途中。通常情况下，一方只需要一只信使。"
"dota_tip_beginner_15"	"装备多个鞋类物品后移动速度的增加效果不会叠加。无论使用的英雄有几条腿，一般只需要装备一个鞋类物品。"
"dota_tip_beginner_16"	"选中敌方英雄后可以查看他们都出了什么装备，技能都有什么作用。"
"dota_tip_beginner_17"	"随身携带回程卷轴能让自己更快地支援队友。"
"dota_tip_beginner_18"	"利用地图上遍布的树林可以在杀人前做好埋伏，或者摆脱敌人的追杀。"
"dota_tip_beginner_19"	"显影之尘、岗哨守卫和真视宝石都是针对隐身英雄的物品。"
"dota_tip_beginner_20"	"每当游戏内时间达到偶数分钟时，上河道和下河道将同时出现一个神符，其中一个必定是赏金神符。"
"dota_tip_beginner_21"	"如果装备了魔瓶，在遇到神符时直接右键点击可以先进行储存。储存神符后魔瓶将被灌满。"
"dota_tip_beginner_22"	"您可透过顶列的左侧的指南钮，来参考众多玩家所编写的指南来，打造建立您的英雄。"
"dota_tip_beginner_25"	"记得要多关注小地图。如果地图上几乎看不到敌方英雄就说明很可能来抓你了。"
"dota_tip_beginner_26"	"想要了解怎样去克制某个英雄，最好的方法就是在游戏里使用他。"
"dota_tip_beginner_28"	"摧毁敌方兵营后，相应分路的己方小兵将会变得更加厉害。"
"dota_tip_beginner_29"	"防御塔拥有一定的真实视域，可以看到附近的隐身单位。"
"dota_tip_beginner_31"	"攻击小兵时要注意自己的站位。一定要站在友方小兵的后面。"
"dota_tip_beginner_32"	"在边路商店也能买到很多有用的装备，包括回城卷轴和大部分的鞋类物品。"
"dota_tip_beginner_33"	"有几处高台上可以看到特殊的印记，是放置侦查守卫（假眼）的好位置。"
"dota_tip_beginner_36"	"在己方的泉水附近，自己的生命和魔法都将快速恢复。"
"dota_tip_intermediate_15"	"如果友方小兵的生命值很低，你可以对其进行攻击，这样能将其反补，使敌人获得的金钱和经验都大打折扣。"
"dota_tip_intermediate_16"	"购买提升魔法抗性的道具（抗魔斗篷，挑战头巾，洞察烟斗）后，将在一定程度上减少所受的魔法伤害。"
"dota_tip_intermediate_17"	"购买提升护甲的装备后，将在一定程度上减少所受的物理伤害。"
"dota_tip_intermediate_18"	"如果技能的伤害类型为纯粹，则不能通过提升物理护甲或魔法抗性减免其伤害。"
"dota_tip_intermediate_20"	"如果在隐身状态下切换动力鞋的主属性将导致自己脱离隐身状态，进行持续施法如使用回城卷轴时切换也会导致自己将其打断。"
"dota_community_recruitment"	"招募"
"dota_recruitment_invite_friends"	"邀请好友"
"dota_recruitment_claim_rewards"	"领取奖励"
"dota_recruitment_manage_recruits"	"招募好友管理"
"dota_recruitment_claim_rewards_header"	"领取奖励"
"dota_recruitment_claim_rewards_text"	"随着好友们在Dota 2里日益精进，你也将获得别样的荣誉和宝物。"
"recruitment_add_a_friend"	"添加好友"
"dota_profile_recruit_level_label"	"招募等级：%s1"
"dota_profile_recruit_points_label"	"招募积分：%s1"
"dota_recruits_count"	"招募人数：%s1"
"DOTA_AddFriend_ErrorCode_0"	"添加好友出现错误。请确认输入的帐户是否正确后重试"
"DOTA_AddFriend_ErrorCode_1"	"添加好友出现错误。请确认输入的帐户是否正确后重试"
"DOTA_AddFriend_ErrorCode_2"	"完美通行证的格式有误"
"DOTA_AddFriend_ErrorCode_3"	"该完美通行证不存在"
"DOTA_AddFriend_ErrorCode_4"	"该Dota 2帐户不存在"
"DOTA_CompendiumNoOwnership_Desc"	"只有购买门票后才能观看本联赛的互动手册。想要买张门票吗？"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore"	"炘之严训，炽链相伴。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore"	"顷刻之间，鞭策众敌。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore"	"近身之敌，自讨苦吃。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore"	"身怀灵力，重焕教义。"
"Comp_223_PG_schedule2textcustom2_text"	"这里容不下失败"
"Comp_223_PG_schedule2textcustom3_text"	"经过18场比赛后，比赛的局势分成了3个方面，部分战队已经遥遥领先，部分战队需要再赢比赛才能稳住阵脚，而部分战队需要摆脱落后的困境。"
"Comp_223_PG_toctextcustom24_text"	"Fnatic"
"compendiumtext_223_p8_t2"	"3月12日：Alliance vs Liquid"
"Comp_223_PG_toctextcustom19_text"	"Alliance"
"Comp_223_PG_predictionstextcustom3_text"	"未卜先知的感觉真好"
"Comp_223_PG_toctextcustom27_text"	"Rox.KIS"
"compendiumtext_223_p9_s4_c1"	"Rox.KIS - BZZIsPerfect"
"compendiumtext_223_day7_match1_T_subtitle"	"3月18日：Sigma vs Rox.KIS"
"Comp_223_PG_day15_match3selectionsselection3_choices_1"	"Sigma - Sockshka"
"Comp_223_PG_day15_match3selectionsselection3_choices_5"	"Sigma - pas"
"compendiumtext_223_day7_match2_T_subtitle"	"3月18日：Empire vs Rox.KIS"
"Comp_223_PG_toctextcustom20_text"	"Cloud 9"
"compendiumtext_223_day7_match3_T_subtitle"	"3月18日：Cloud 9 vs Team Dog"
"Comp_223_PG_day7_match3selectionsselection5_description"	"EE Sama将会拿到多少人头？"
"compendiumtext_223_p14_t1"	"Fnatic.N0Tail采访视频"
"compendiumtext_223_day8_match2_T_subtitle"	"3月19日：EG vs Team Dog"
"Comp_223_PG_s4_interviewtextcustom1_text"	"Alliance.S4采访视频"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed"	"%移动速度减缓："
"DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_tooltip"	"攻击速度降低："
"DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip"	"攻击速度降低："
"DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip"	"攻击速度降低："
"DOTA_Tooltip_ability_terrorblade_reflection_attack_slow_tooltip"	"攻击速度降低："
"DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_tooltip"	"攻击速度降低："
"DOTA_Tooltip_ability_item_sange_maim_attack_speed"	"致残后攻击速度降低："
"DOTA_Tooltip_ability_item_heavens_halberd_maim_attack_speed"	"致残后攻击速度降低："
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack"	"攻击速度降低（降低）："
"DOTA_Tooltip_ability_item_shivas_guard_blast_damage"	"冲击伤害："
"DOTA_Tooltip_ability_item_shivas_guard_blast_movement_speed"	"%冲击造成移动速度减缓："
"DOTA_Tooltip_ability_item_shivas_guard_blast_debuff_duration"	"冲击减速持续时间："
"dota_tip_intermediate_21"	"如果在整分钟野怪刷新时将原来的野怪引走，那么就会产生一组新的野怪。这就是“堆野”，反复多次后一次将全部野怪击杀即可在短时间内获得大量金钱和经验。"
"dota_tip_intermediate_22"	"按住Ctrl键后对队友使用魔瓶，可以让他们享受魔瓶的恢复效果。不过瓶中的神符不可共享。"
"dota_abandon_dialog_yes"	"确定放弃游戏"
"dota_leave_dialog_title"	"离开游戏"
"dota_leave_dialog_confirm"	"你确定要离开这场比赛吗？"
"MMR"	"积分"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed"	"%移动速度减缓："
"dota_leave_dialog_yes"	"确定，离开游戏。"
"DOTA_PlayerInfo_Error_Header"	"提交选手信息时发生错误"
"DOTA_PlayerInfo_Error_Submission"	"选手提交失败。请稍后再试。"
"DOTA_PlayerInfo_Error_NoName"	"提交选手信息时必须有该选手的具体名字"
"DOTA_PlayerInfo_Error_InvalidCountry"	"国家无效"
"official_player_info_header"	"官方选手信息"
"player_info_name"	"请输入你的昵称。该昵称应为世界广大玩家所认可的，且不能包括战队或赞助商前缀。"
"player_info_country"	"您可以输入您所在的国家"
"player_info_official_team"	"如果您为一支职业Dota队伍效力，请选择您的队伍。队伍的标签以后将会自动成为你名字的前缀。"
"player_info_sponsor"	"您可以在此处输入任意赞助商名字。您输入的赞助商名字将会附加在您的名字上"
"player_info_preview"	"您的名字显示方式如下："
"player_info_role"	"如果您担任特定的位置，请在此选择。核心包括后期，中单和劣单。"
"player_info_warning"	"这一信息只能每两周更新一次，因此请在点击OK前确保其准确性！"
"player_info_wait"	"正在检索选手信息..."
"player_info_locked"	"\n该信息当前为被锁定状态。"
"player_info_submitted_wait"	"提交信息中..."
"player_info_submitted_success"	"成功！\n\n感谢您提交信息。"
"player_info_submitted_fail"	"提交玩家信息失败，请稍后再试。"
"Notification_EnterDetails"	"进入详情"
"Notification_NeedOfficialInfoForLeaderboard"	"恭喜！你已经是世界一流的Dota 2玩家。现在，你必须填写正式的玩家信息才能进入全球排行榜。"
"CompendiumPageError_CTPoints"	"自定义文本'%s2'的分数一项中选项索引'%s1'无效。"
"CompendiumPageError_CTPoints2"	"自定义文本'%s2'的分数一项中选项索引'%s1'无效。该索引下找不到选项。"
"StoreBanner_Header_Pudge_ChainsoftheBlackDeath"	"rider美杜莎：黑死病锁链"
"StoreBanner_Text_Pudge_ChainsoftheBlackDeath"	"是时候切肉了。"
"KillEaterEvent_Puck_OrbKills"	"幻象法球击杀数"
"KillEaterEvent_Lifestealer_RageKills"	"狂暴下击杀数"
"KillEaterEvent_Lifestealer_OpenWoundsKills"	"撕裂伤口下击杀敌人数"
"KillEaterEvent_Lifestealer_InfestKills"	"感染击杀敌人数"
"KillEaterEvent_GamesPlayed"	"游戏场数"
"KillEaterEvent_ElderTitan_GoodSplitters"	"撕裂大地击中三人次数"
"KillEaterEvent_ElderTitan_SpiritKills"	"星体游魂击杀数"
"KillEaterEvent_ElderTitan_GoodStomps"	"回音重踏三人次数"
"KillEaterEvent_Clockwerk_2Cogs"	"能量齿轮困住双人次数"
"KillEaterEvent_Clockwerk_BlindHooks"	"盲钩命中次数"
"KillEaterEvent_Clockwerk_RocketKills"	"火箭弹幕击杀数"
"KillEaterEvent_Clockwerk_BlindRocketKills"	"火箭弹幕击杀视野外英雄数"
"DOTA_Item_Black_Death_Offhand_Style0"	"黑死病执行者之斧"
"DOTA_Item_Black_Death_Offhand_Style1"	"黑死病之铲"
"DOTA_Item_Black_Death_Weapon_Style0"	"黑死病腕钩"
"DOTA_Item_Black_Death_Weapon_Style1"	"黑死病变形钩"
"DOTA_Item_Black_Death_Shoulder_Style0"	"黑死病执行者护肩"
"DOTA_Item_Black_Death_Shoulder_Style1"	"黑死病倒钩护肩"
"DOTA_Item_Black_Death_Head_Style0"	"黑死病小穗"
"DOTA_Item_Black_Death_Head_Style1"	"黑死病之缨"
"DOTA_Item_Black_Death_Head_Style2"	"黑死病长穗"
"DOTA_Item_Black_Death_Head_Style3"	"黑死病长缨"
"Comp_223_PG_cover_fronttextcustom2_text"	"华硕ROG梦幻联赛第1赛季"
"Comp_223_PG_cover_fronttextcustom3_text"	"感谢加入我们！"
"Comp_223_PG_cover_fronttextcustom4_text"	"欢迎阅读华硕RoG梦幻联赛互动手册，手册在整个赛季中都会不断成长。非常感谢您购买了门票，我们要提醒您钱是不可能再退了，不过好的一面是GD演播室里大大小小的猫一直到6月20号都不会饿肚子了！（坦白说我们都不知道怎么给您退款，建议您去跟大坏蛋Dreamhack商量下！）"
"Comp_223_PG_cover_fronttextcustom5_text"	"本手册中有比赛相关的日程表、排名以及战队和选手信息等等！记得养成习惯，过两天就来看看我们又加了什么好东西！"
"Comp_223_PG_cover_fronttextcustom6_text"	"非常感谢，请好好观赏华硕ROG梦幻联赛！ - DreamHack & GD演播室敬上"
"Comp_223_PG_toctextcustom2_text"	"目录"
"compendiumtext_223_toc_T_custom3"	"Lumi的cosplay！（新鲜出炉）"
"Comp_223_PG_toctextcustom4_text"	"里程碑"
"Comp_223_PG_toctextcustom5_text"	"排名"
"Comp_223_PG_toctextcustom106_text"	"日程表"
"Comp_223_PG_toctextcustom1713_text"	"第3周"
"Comp_223_PG_toctextcustom1712_text"	"第2周"
"Comp_223_PG_toctextcustom7_text"	"赛事预测"
"Comp_223_PG_toctextcustom10_text"	"高能预警"
"Comp_223_PG_toctextcustom11_text"	"Pflax采访视频"
"Comp_223_PG_toctextcustom12_text"	"TC采访视频"
"Comp_223_PG_toctextcustom13_text"	"XBOCT采访视频"
"Comp_223_PG_toctextcustom14_text"	"N0Tail采访视频"
"Comp_223_PG_toctextcustom15_text"	"S4采访视频"
"Comp_223_PG_toctextcustom100_text"	"Lumi的观看列表"
"Comp_223_PG_toctextcustom110_text"	"米波回来了！"
"Comp_223_PG_toctextcustom120_text"	"斧王登场！"
"Comp_223_PG_toctextcustom16_text"	"热门英雄"
"Comp_223_PG_toctextcustom18_text"	"战队与选手"
"Comp_223_PG_toctextcustom21_text"	"Team Dog"
"Comp_223_PG_toctextcustom22_text"	"Evil Geniuses"
"Comp_223_PG_toctextcustom23_text"	"Team Empire"
"Comp_223_PG_toctextcustom25_text"	"Meet Your Makers"
"Comp_223_PG_toctextcustom26_text"	"Natus Vincere"
"Comp_223_PG_toctextcustom30_text"	"Virtus Pro"
"compendiumtext_223_diary_1_T_custom2"	"亲爱的日记"
"compendiumtext_223_diary_1_T_custom3"	"更新"
"compendiumtext_223_diary_1_T_custom4"	"感谢各位抽空阅读互动手册。欢迎来到我们小小的更新页面，我们会及时告诉大家互动手册的更新内容，无论对错。"
"compendiumtext_223_diary_1_T_custom5"	"3月10日：我们应该是成功上传了互动手册，因为Bruno和他的程序猿大军挥得一手好魔锤。手册里应该有关于战队和选手的一大堆信息，还有始终贯穿联赛的一些小惊喜。"
"compendiumtext_223_diary_1_T_custom6"	"3月15日：自从互动手册在5天前发布以来，又加入了很多新功能。现在点开手册后看文字可能会觉得奇怪，但这是因为文字已经与背景图片相分离。分离的原因是如果翻译够给力，你现在就能看到中文了（如果还不是中文，那就再等等，毕竟翻译也是人！）我们还加入了目录（这也是我们分离图片与文字的原因哦），还有Lumi的每周比赛专栏。这也暗示着大部分的互动手册内容都已经重做，所以好的一点是，原来的错别字应该能修复大半；不好的一点是，Bruno睡眠时间又少了很多。Bruno喜欢睡觉。还有水果冰沙。说实话，我要给自己做一杯冰沙去。嗯，冰沙。"
"Comp_223_PG_milestonestextcustom2_text"	"里程碑"
"Comp_223_PG_milestonestextcustom3_text"	"华硕ROG梦幻联赛"
"Comp_223_PG_milestonestextcustom4_text"	"挑战目标奖励"
"Comp_223_PG_milestonestextcustom5_text"	"下个目标：$125,000"
"Comp_223_PG_milestonestextcustom6_text"	"嘿，大家好！我们有非常“给力”的挑战目标。现在已经解锁的有载入画面，战斗点数加成，梦幻联赛界面皮肤，rider美杜莎的副手链锯，美狄亚套装还有Lumi的Cosplay节目！所有物品在制作完成进入游戏后将自动发放到你的背包里。"
"Comp_223_PG_milestonestextcustom7_text"	"另外还有若干隐藏的挑战目标。1美元你就解放了爱尔兰的肖恩！7万美元将会解锁Dota大合唱，好戏即将上演（请百度“Valve time”！）当然还有更多！但是我们不能全告诉你们，因为...这可是个惊天大咪咪！别忘了告诉你的小伙伴：就算门票买迟了，所有的奖励他们该有的都会有！"
"Comp_223_PG_milestonestextcustom8_text"	"点击此处即可查看目前选手奖金的具体增长情况！"
"compendiumtext_223_standings_T_custom2"	"排名（4月24日）"
"Comp_223_PG_schedule_covertextcustom2_text"	"每周日程表"
"Comp_223_PG_schedule_covertextcustom3_text"	"这将会告诉你本周梦幻联赛有哪些选手。=）"
"Comp_223_PG_schedule2textcustom4_text"	"Cloud 9，本周已经打了3场比赛，在本周将有机会走向世界巅峰，但是他们将面对有可能拿到5胜的战队：Alliance。这比赛怎能错过！其他的竞争者：Empire只有一场比赛，而Na'Vi接下来要休息了。"
"Comp_223_PG_schedule2textcustom5_text"	"Liquid和Dog正面交锋，Sigma和MYM也相互抗衡，都想取得自己的第一场胜利。本周Liquid只有一场比赛，而MYM和Dog都有三场，Sigma则有两场比赛。如果这周的比赛不打好，很有可能引发连锁反应，导致他们最终无法出线。"
"Comp_223_PG_schedule2textcustom6_text"	"Rox.KIS，EG和VP本周分别有2场，1场以及1场比赛。"
"Comp_223_PG_predictionstextcustom2_text"	"每周预测"
"Comp_223_PG_predictionstextcustom5_text"	"目前得分总计："
"compendiumtext_223_day7_match1_T_title"	"预测：第3周"
"compendiumtext_223_day8_match1_T_subtitle"	"3月19日：MYM vs Cloud9"
"compendiumtext_223_day8_match3_T_subtitle"	"3月19日：Alliance vs Cloud 9"
"compendiumtext_223_day9_match1_T_subtitle"	"3月20日：Rox.KIS vs MYM"
"compendiumtext_223_day9_match2_T_subtitle"	"3月20日：Team Liquid vs Team Dog"
"compendiumtext_223_day9_match3_T_subtitle"	"3月20日：MYM vs Sigma"
"compendiumtext_223_day5_match1_T_title"	"赛事预测：第2周"
"compendiumtext_223_day5_match1_T_subtitle"	"3月12日：Fnatic vs VP"
"Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_info"	"VP在短短26分钟内就拿下了对手。"
"Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_info"	"既然问题是最后一个人头，而且并不需要发生在打出GG前，所以是Era在游戏结束前1秒击杀了Illidan。"
"Comp_223_PG_day5_match1selectionsselection5_description"	"哪位选手最终的助攻数最多？"
"Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_info"	"Jotm的助攻数最多，达到8个。"
"compendiumtext_223_day5_match2_T_subtitle"	"3月12日：Alliance vs Liquid"
"Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_info"	"Alliance在21分钟内几乎将liquid完全碾压了。"
"Comp_223_PG_day5_match2selectionsselection3_description"	"比赛中最高的每分钟经验（GPM）将是？"
"Comp_223_PG_day5_match2selectionsselection3_choices_1"	"低于399"
"Comp_223_PG_day5_match2selectionsselection3_choices_2"	"400至499"
"Comp_223_PG_day5_match2selectionsselection3_choices_3"	"500至599"
"Comp_223_PG_day5_match2selectionsselection3_choices_4"	"600至699"
"Comp_223_PG_day5_match2selectionsselection3_choices_5"	"700至799"
"Comp_223_PG_day5_match2selectionsselection3_choices_6"	"高于800"
"Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_info"	"S4在这场比赛中的GPM为578，"
"Comp_223_PG_day5_match2selectionsselection5_description"	"哪位选手最终的每分钟经验将位列第一？"
"Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_info"	"S4以523的每分钟经验位列第一"
"compendiumtext_223_day5_match3_T_subtitle"	"3月12日：Liquid vs Fantic"
"Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_info"	"Fnatic落后了1万金钱后在49分钟时完成了翻盘。"
"Comp_223_PG_day5_match3selectionsselection3_description"	"比赛中人头最多的选手获得人头是多少？"
"Comp_223_PG_day5_match3selectionsselection3_choices_1"	"低于4"
"Comp_223_PG_day5_match3selectionsselection3_choices_2"	"5至7"
"Comp_223_PG_day5_match3selectionsselection3_choices_3"	"8至10"
"Comp_223_PG_day5_match3selectionsselection3_choices_4"	"11至13"
"Comp_223_PG_day5_match3selectionsselection3_choices_5"	"14至16"
"Comp_223_PG_day5_match3selectionsselection3_choices_6"	"高于17"
"Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_info"	"3名英雄都有11个人头"
"Comp_223_PG_day5_match3selectionsselection5_description"	"哪位选手最终的补刀数将位列第一？"
"Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_info"	"TC的露娜达到了425的补刀数。"
"compendiumtext_223_day6_match1_T_subtitle"	"3月13日：Sigma vs EG"
"Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_info"	"EG经历约40分钟后拿下了比赛。"
"Comp_223_PG_day6_match1selectionsselection3_description"	"哪位选手将摧毁第一座防御塔？"
"Comp_223_PG_day6_match1selectionsselection3_choices_11"	"无人做到"
"Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_info"	"第一座防御塔是小兵拿下的。大家都输了。下次我在选项里加上“小兵”。"
"Comp_223_PG_day6_match1selectionsselection5_description"	"哪位选手最终的每分钟金钱最少？"
"Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_info"	"Pas的每分钟金钱仅有190。"
"compendiumtext_223_day6_match2_T_subtitle"	"3月13日：EG vs Cloud 9"
"Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_info"	"Cloud 9在这北美内战中42分钟内就拿下了比赛。"
"Comp_223_PG_day6_match2selectionsselection3_description"	"输的一方打出GG时他们被摧毁了几座兵营呢？"
"Comp_223_PG_day6_match2selectionsselection3_choices_5"	"4"
"Comp_223_PG_day6_match2selectionsselection3_choices_6"	"5"
"Comp_223_PG_day6_match2selectionsselection3_choices_7"	"6"
"Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_info"	"打出GG时上下路兵营都未被摧毁。"
"Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_info"	"Eternal Envy在被击杀之前已经连杀了8人（在死后的半秒不到又击杀了第九人）。"
"compendiumtext_223_day6_match3_T_subtitle"	"3月13日：VP vs Empire"
"Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_info"	"Empire在18分钟内就势如破竹，拿下比赛。"
"Comp_223_PG_day6_match3selectionsselection3_description"	"哪位选手的补刀数将最先达到20个？"
"Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_info"	"Illidan在3:38时补刀数达到20。"
"Comp_223_PG_day6_match3selectionsselection5_description"	"Roshan将会被击杀几次？"
"Comp_223_PG_day6_match3selectionsselection5_choices_5"	"超过4次"
"Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_info"	"比赛中只有Empire击杀了一次Roshan。"
"Comp_223_PG_day6_match3selectionsselection6_description"	"测试"
"Comp_223_PG_highlightstextcustom2_text"	"高能视频"
"Comp_223_PG_highlightstextcustom3_text"	"还有些没那么精彩的"
"Comp_223_PG_pyrion_interviewtextcustom1_text"	"Pyrion Flax采访视频"
"Comp_223_PG_tc_interviewtextcustom1_text"	"Liquid.TC采访视频"
"Comp_223_PG_xboct_interviewtextcustom1_text"	"Na'vi.XBOCT采访视频"
"Comp_223_PG_notail_interviewtextcustom1_text"	"Fnatic.Notail采访视频"
"Comp_223_PG_lumi_covertextcustom2_text"	"LUMI的观看列表"
"Comp_223_PG_lumi_covertextcustom3_text"	"这周忘了？LUMI会告诉你亮点都在哪！"
"Comp_223_PG_lumi_1textcustom1_text"	"Na'vi - Fnatic：米波回来了！"
"Comp_223_PG_lumi_1textcustom2_text"	"第1周"
"Comp_223_PG_lumi_1textcustom3_text"	"Dota中最令人印象深刻的莫过于在这款已经有10年历史的游戏玩出新花样。在梦幻联赛公开赛Na'Vi对阵Fnatic时，N0tail使用了辅助地卜师，这可是前无古人的。其他辅助英雄或许在推线上有一定作用，然而没有任何一个英雄有着地卜师这样的全地图推进能力，同时还能保持自身稳定的经济和经验增长。N0tail在那场比赛展示了精彩的全图游走抓人，闪烁匕首先手等操作。由于地卜师很少被选，所以其他队伍应该也不太会去尝试用这个英雄辅助；然而，这场比赛让我们对地卜师这个英雄的强大还是有了一定的了解。"
"Comp_223_PG_lumi_2textcustom1_text"	"Fnatic对阵Liquid：有人会选斧王！"
"Comp_223_PG_lumi_2textcustom3_text"	"在第二周Fnatic对阵Liquid的比赛中，我们看到了斧王在职业比赛中亮相。这场比赛很好的展示了斧王的强大之处和弱点所在。在比赛前期，Bulba的斧王四处攻城掠地，在面对两三名敌方英雄时仍然能取敌首级。然而，由于其后期的弱势，随着比赛世间的推进，斧王的作用很快就降低了。这是一场少有的斧王教学赛，喜欢斧王的玩家不可错过。"
"Comp_223_PG_hot_for_meta_covertextcustom2_text"	"热门英雄"
"Comp_223_PG_hot_for_meta_covertextcustom3_text"	"你觉得今年的版本热门会是哪些英雄？"
"Comp_223_PG_hot_for_meta_2textcustom3_text"	"第3周"
"Comp_223_PG_hot_for_meta_2textcustom30_text"	"3月18 - 24日"
"Comp_223_PG_hot_for_meta_2textcustom4_text"	"欢迎来到野区"
"Comp_223_PG_hot_for_meta_2textcustom5_text"	"本周有很多新动向。半人马又开始流行，蝙蝠骑士给了我们害怕的理由，米拉娜的神箭也是多的飞起。"
"Comp_223_PG_hot_for_meta_2textcustom6_text"	"要点：本周四糸乃以78场比赛的上场情况仍然占据榜首。蝙蝠骑士本周也很抢眼，上场比赛有77场，但是胜率都只有47场。而米拉娜上场的比赛有60场，不过胜率不错，有55%。"
"Comp_223_PG_hot_for_meta_2textcustom7_text"	"胜率惊人：维萨吉在本周的44场比赛中的胜率达到了不可思议的73%。暗影萨满紧随其后，43场比赛70%胜率。本周的黑马则是半人马，28场中18场获胜，胜率64%。"
"Comp_223_PG_hot_for_meta_2textcustom8_text"	"胜率感人：这段时间以来野区实在是难混。魅惑魔女的战绩为2胜13负，胜率13%，而陈在16场比赛中勉强达到了31%的胜率。游走型辅助暗影恶魔和这两个辅助同病相怜，战绩与陈相同。"
"Comp_223_PG_hot_for_meta_2textcustom9_text"	"这个必看！：这次总算轮到美狄亚时来运转，变成唯一一个被禁次数超过50%的英雄，挑选次数达到了65.3%，被禁或被选的次数更是达到了95.3%，与四糸乃相同。司夜刺客虽然位居第二，但是相差已经很远，被禁次数为48%，但是被禁或被选的次数占到了所有比赛的85%。夏娜则与司夜刺客持平。而前段时间的强势英雄我妻由乃现在在50%的比赛中都是无人问津。"
"Comp_223_PG_hot_for_meta_1textcustom3_text"	"第2周"
"Comp_223_PG_hot_for_meta_1textcustom30_text"	"3月10 - 16日"
"Comp_223_PG_hot_for_meta_1textcustom4_text"	"与多元打法相拥"
"Comp_223_PG_hot_for_meta_1textcustom5_text"	"在这每周一更的栏目中，我们会对职业比赛的打法进行分析，让大家看到现在职业选手的打法趋势。"
"Comp_223_PG_hot_for_meta_1textcustom6_text"	"要点：四糸乃（56场），末日使者（49场），司夜刺客（42场）位列本周上场英雄的榜首，而他们的胜率都是清一色的57.1%。"
"Comp_223_PG_hot_for_meta_1textcustom7_text"	"成功上榜：玉置亚子（36场比赛，胜率69%），还有斯拉达和暗影萨满（都是25场比赛，胜率均为68%），是本周英雄三甲。"
"Comp_223_PG_hot_for_meta_1textcustom8_text"	"失败之选：娜迦海妖（5胜10负），司波深雪（4胜10负）和龙骑士（4胜12负），这些都是本周上场超过10次的胜率最低英雄。接下来还要给0胜6负的钢背兽颁发奖状。"
"Comp_223_PG_hot_for_meta_1textcustom9_text"	"这个必看！本周美狄亚被禁用或挑选的比赛占到了89.3%，而且是唯一一个被禁用的场数超过50%的英雄。另一方面，本周只有8名英雄没有在比赛中被挑选或禁用。米波被挑选3次，战绩为1胜2负。"
"Comp_223_PG_teams_and_playerstextcustom2_text"	"战队和选手"
"Comp_223_PG_teams_and_playerstextcustom3_text"	"瞧瞧这帮俊俏的小伙！"
"DOTA_Anim_Mod_ftp_dendi_back"	"血鸦之足"
"examine_chest_unusual_courier"	"独特信使"
"examine_chest_unusual_courier_desc"	"一只拥有颜色和特效宝石的信使。"
"DOTA_UnusualCourier_Desc"	"带有特效的信使"
"StoreBanner_Header_TreasureOfRadiantArms"	"天辉之兵的珍藏"
"StoreBanner_Text_TreasureOfRadiantArms"	"每次解封都将获得不同的套装，全部集齐易如反掌"
"StoreBanner_Header_TreasureOfDireArms"	"夜魇之械的珍藏"
"StoreBanner_Text_TreasureOfDireArms"	"每次解封都将获得不同套装，全部集齐指日可待"
"DOTA_Item_Incantations_Weapon_Style0"	"魔咒杀头之刃"
"DOTA_Item_Incantations_Weapon_Style1"	"魔咒之柱"
"DOTA_Item_Fallen_Princess_Head_Style0"	"落难公主之盔"
"DOTA_Item_Fallen_Princess_Head_Style1"	"落难公主之冠"
"DOTA_Item_Fallen_Princess_Head_Style2"	"落难公主之发"
"DOTA_Item_Fallen_Princess_Shoulders_Style0"	"落难公主羽翼"
"DOTA_Item_Fallen_Princess_Shoulders_Style1"	"落难公主战翅"
"DOTA_Item_Fallen_Princess_Shoulders_Style2"	"落难公主伟翼"
"dota_redeem_event_points_title"	"兑换积分：%s1"
"Crate_Open_Have_Key"	"已经拥有"
"Crate_Open_Buy_Key"	"购买并解封"
"Crate_Open_Now"	"马上解封"
"StoreBanner_Header_MurderOfCrows"	"rider美杜莎：血鸦战团套装"
"StoreBanner_Text_MurderOfCrows"	"没事别来插嘴"
"StoreBanner_Header_ForgeOfIronWill"	"夜刀神十香：铁意战甲套装"
"StoreBanner_Text_ForgeOfIronWill"	"钢铁的意志需要钢铁的面具"
"StoreBanner_Header_CrownOfHells"	"末日使者：魔狱霸主套装"
"StoreBanner_Text_CrownOfHells"	"你会死在我的王冠之上"
"StoreBanner_Header_FreeToPlayPack"	"《Free to Play》典藏版礼包"
"StoreBanner_Text_FreeToPlayPack"	"导演剪辑版"
"KillEaterEvent_DreamLeague_DreamPoints"	"睡梦施加次数"
"Crate_No_Dupe"	"每次解封珍藏后都将获得以下物品中的%s1件。每次解封获得的物品各不相同。"
"Crate_Random_Bonus"	"随机额外奖励"
"Crate_Very_Rare"	"非常稀有"
"Crate_Extremely_Rare"	"极其罕见"
"Crate_Required_To_Open"	"解封必备"
"Crate_Not_Revealed"	"这件珍藏里的物品还是个谜！"
"dota_frontpage_updates_new"	"新品"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow"	"攻击速度降低："
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip"	"攻击速度降低："
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0"	"眩晕持续时间和伤害值为负相关。"
"DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip"	"敌方攻击速度降低："
"DOTA_Tooltip_modifier_wisp_tether_slow"	"闪电之链减速"
"DOTA_Tooltip_modifier_wisp_tether_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_ability_item_dagon_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_item_dagon_2_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_item_dagon_3_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_item_dagon_4_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_item_dagon_5_range_tooltip"	"施法距离："
"DOTA_Anim_Mod_twister"	"娇柔之躯"
"Comp_223_PG_toctextcustom1074_text"	"第7周及之前"
"Comp_223_PG_toctextcustom1141_text"	"7ckngmad采访视频"
"Comp_223_PG_toctextcustom1241_text"	"Aui_2000采访视频"
"Comp_223_PG_toctextcustom1341_text"	"Misery采访视频"
"Comp_223_PG_toctextcustom1441_text"	"Mag采访视频"
"Comp_223_PG_toctextcustom1204_text"	"拜托快重做！"
"Comp_223_PG_toctextcustom29_text"	"Sigma.INT"
"Comp_223_PG_schedule3textcustom2_text"	"无敌saber"
"Comp_223_PG_schedule3textcustom3_text"	"经过整整3周的比赛，Empire看样子势头无人能挡。本周即使是在面对Cloud 9和Fnatic这样的劲敌，感觉也是会是碾压节奏。"
"Comp_223_PG_schedule3textcustom4_text"	"另一方面，Evil Geniuses现在则是战绩平平，但是周三他们3场比赛所面对的对手有不小的胜算（Rox.KIS，Team Dog和Virtus Pro），他们现在有机会向世人证明自己是大神还是菜鸡。而且他们不用依靠Fear。"
"Comp_223_PG_schedule3textcustom5_text"	"这周也是短暂的一周，只有2天有比赛。对比下周则有4天的比赛日，所以到了下周的比赛结束后我们就能好好地松一口气，因为整个赛季即将过去大半。"
"Comp_223_PG_schedule3textcustom6_text"	"Fnatic是本周其余战队中唯一会打1场以上的。"
"compendiumtext_223_day10_match1_T_title"	"赛事预测：第4周"
"compendiumtext_223_day10_match1_T_subtitle"	"3月26日：Empire vs Fnatic"
"compendiumtext_223_day10_match2_T_subtitle"	"3月26日：Cloud 9 vs Empire"
"Comp_223_PG_day23_match1selectionsselection3_choices_6"	"Cloud 9 - EternalEnvy"
"Comp_223_PG_day23_match1selectionsselection3_choices_7"	"Cloud 9 - Singsing"
"Comp_223_PG_day23_match1selectionsselection3_choices_8"	"Cloud 9 - Bone7"
"Comp_223_PG_day23_match1selectionsselection3_choices_9"	"Cloud 9 - Aui_2000"
"Comp_223_PG_day23_match1selectionsselection3_choices_10"	"Cloud 9 - PieLieDie"
"compendiumtext_223_day10_match3_T_subtitle"	"3月26日：Alliance vs Fnatic"
"Comp_223_PG_day10_match3selectionsselection5_description"	"Loda总共将拿到多少个人头？"
"compendiumtext_223_day11_match1_T_subtitle"	"3月27日：EG vs VP"
"Comp_223_PG_day22_match1selectionsselection3_description"	"哪位选手将送出第一滴血？"
"Comp_223_PG_day11_match1selectionsselection5_description"	"在这场比赛中是否会禁用或挑选维萨吉，还是完全没提及？"
"Comp_223_PG_day22_match1selectionsselection5_choices_1"	"禁用"
"Comp_223_PG_day22_match1selectionsselection5_choices_2"	"挑选"
"Comp_223_PG_day22_match1selectionsselection5_choices_3"	"毫无提及"
"compendiumtext_223_day11_match2_T_subtitle"	"3月27日：Team Dog vs EG"
"Comp_223_PG_day22_match2selectionsselection3_description"	"哪位选手将拿到场上最后一个人头？"
"Comp_223_PG_day22_match2selectionsselection5_description"	"场上最高的连杀纪录将达到多少连杀？"
"Comp_223_PG_day22_match2selectionsselection5_choices_1"	"大杀特杀（3）"
"Comp_223_PG_day22_match2selectionsselection5_choices_2"	"主宰比赛（4）"
"Comp_223_PG_day22_match2selectionsselection5_choices_3"	"杀人如麻（5）"
"Comp_223_PG_day22_match2selectionsselection5_choices_4"	"无人能挡（6）"
"Comp_223_PG_day22_match2selectionsselection5_choices_5"	"变态杀戮（7）"
"Comp_223_PG_day22_match2selectionsselection5_choices_6"	"妖怪般的杀戮（8）"
"Comp_223_PG_day22_match2selectionsselection5_choices_7"	"如同神一般（9）"
"Comp_223_PG_day22_match2selectionsselection5_choices_8"	"超越神的杀戮（10+）"
"compendiumtext_223_day11_match3_T_subtitle"	"3月27日：EG vs Rox.KIS"
"Comp_223_PG_day22_match3selectionsselection3_description"	"哪位选手的死亡次数将会是最高的？"
"Comp_223_PG_day22_match1selectionsselection3_choices_6"	"Rox.KIS - BZZisPerfect"
"Comp_223_PG_day22_match1selectionsselection3_choices_7"	"Rox.KIS - Solo"
"Comp_223_PG_day22_match1selectionsselection3_choices_8"	"Rox.KIS - Sedoy"
"Comp_223_PG_day22_match1selectionsselection3_choices_9"	"Rox.KIS - yol"
"Comp_223_PG_day22_match1selectionsselection3_choices_10"	"Rox.KIS - Goblak"
"Comp_223_PG_day22_match3selectionsselection5_description"	"哪位选手将最先达到20个补刀？"
"Comp_223_PG_mad_interviewtextcustom1_text"	"Sigma.7ckngmad采访视频"
"Comp_223_PG_aui_interviewtextcustom1_text"	"C9.Aui_2000采访视频"
"Comp_223_PG_misery_interviewtextcustom1_text"	"Dog.Misery采访视频"
"Comp_223_PG_mag_interviewtextcustom1_text"	"Empire.Mag采访视频"
"Comp_223_PG_lumi_3textcustom1_text"	"Sigma - Rox.KIS：跪求再战！"
"Comp_223_PG_lumi_3textcustom3_text"	"围绕比赛的非议暂且不论，Sigma vs Rox.kis这场比赛绝对是Dota历史上最为别具一格的比赛之一。Rox.kis在前期拿下了多个外塔还有Roshan，局势已经形成了一边倒，不到20分钟就开始上对面高地。面对肥得流油的狼人和先知，Sigma的核心英雄影魔和斯拉达可谓是毫无装备可言。但是接下来的防守战是我解说Dota以来见过最为精彩的。Fata使用的影魔正如Draskyl所说的，完全挑起了大梁，他的出装可以说是极为颠覆。尽管Fata不是梦幻联赛第3周的MVP，他绝对是俘获了我的芳心。这场非看不可。"
"Comp_223_PG_hot_for_meta_3textcustom3_text"	"第4周"
"Comp_223_PG_hot_for_meta_3textcustom30_text"	"3月24 - 30日"
"Comp_223_PG_hot_for_meta_3textcustom4_text"	"耗子滚粗"
"Comp_223_PG_hot_for_meta_3textcustom5_text"	"各大战队的战术打法看样子都已经成型了。但是本周有些胜率很高的英雄非常出人意料地遭遇了滑铁卢。"
"Comp_223_PG_hot_for_meta_3textcustom6_text"	"主要内容：四糸乃和暗影萨满已经成为了大家最喜爱的辅助，本周上场的比赛分别有82和63场（胜率分别为55%和57%）。而司夜刺客因为他打法多变，上场的也有67场，胜率达到51%。"
"Comp_223_PG_hot_for_meta_3textcustom7_text"	"成功晋级：推进已经成为比赛的主旋律，所以也不必诧异露娜（42场比赛，83%胜率），陈（20场，胜率70%）和狼人（49场，67%）这几个英雄占据统治地位。更加夸张的是，本周有8场比赛中有一方队伍拿到了这3个英雄的2个，而他们的战绩都是全胜。"
"Comp_223_PG_hot_for_meta_3textcustom8_text"	"黯然退场：另一方面带线牵制的英雄在本周的表现都非常糟糕。鹿目圆香在12场比赛中的胜率为16%，先知在57场中胜率为33%，御坂美琴勉强算是比带线流多一点打法，在39场中胜率为25%。所以要多抱团！"
"Comp_223_PG_hot_for_meta_3textcustom9_text"	"敬请无视！：本周只有4名英雄没有在比赛中被禁用或者挑选。光之守卫，裂魂人，幻影刺客和爱尔奎特，即使是在队长征召模式中也没有上场！冰蛙快加强啊！"
"DOTA_OverlayLocator_PlayerHero"	"%s1"
"GameUI_Disconnect_User"	"用户断开连接"
"GameUI_Disconnect_Server"	"服务器断开连接"
"GameUI_Disconnect_ConnectionOverflow"	"溢出错误"
"GameUI_Disconnect_NoSpectators"	"该比赛不允许观战"
"GameUI_Disconnect_DisconnectByUser"	"用户断开连接"
"GameUI_Disconnect_DisconnectByServer"	"服务器断开连接"
"GameUI_Disconnect_HLTVDirect"	"SourceTV无法直接连接至游戏"
"GameUI_Disconnect_PureServer_ClientExtra"	"纯服务器：客户端加载了额外文件"
"GameUI_Disconnect_PureServer_Mismatch"	"纯服务器：客户端文件与服务器不匹配"
"GameUI_Disconnect_UserCmd"	"解析用户指令错误"
"GameUI_Disconnect_RejectedByGame"	"连接被游戏拒绝"
"CompetitiveMMNotEnoughSkillDataPartyMember"	"队伍里有成员的游戏场数还不足以估算他们天梯匹配的实力水平。"
"CompetitiveMMNotEnoughSkillData"	"系统需要更多的比赛才能估算出你的天梯匹配水平。请先进行更多的普通匹配比赛。（大概还需要{d:mm_games_needed}场比赛。）"
"CompetitiveMMSpreadTooLarge"	"队伍中成员相互之间的天梯分数相差太远，无法进行天梯匹配。"
"DOTA_LoadoutSlot"	"槽位"
"DOTA_Tooltip_ability_item_mjollnir_static_chance"	"%静电冲击触发几率："
"DOTA_Tooltip_ability_item_mjollnir_static_duration"	"静电冲击持续时间："
"DOTA_Tooltip_ability_item_mjollnir_static_damage"	"静电冲击伤害："
"Comp_223_PG_schedule4textcustom2_text"	"这可不是落水狗"
"Comp_223_PG_schedule4textcustom3_text"	"Team Dog战队是最后才晋级到联赛中的战队之一，最近状态非常神勇。赢下了EG和Cloud 9这样的战队，Team Dog已经证明了他们并不只是5个开黑的好兄弟，而是有力的竞争者。"
"Comp_223_PG_schedule4textcustom4_text"	"Liquid本周要证明很多事情。如今一场未胜，他们在本周还有四次机会。随着Brian 'FLUFFNSTUFF' Lee本周的离队，他们需要找到合适的人选帮助他们东山再起。"
"Comp_223_PG_schedule4textcustom5_text"	"MYM则与Liquid相似，在联赛的前半赛季已经尽力了。现在他们基本上是无望出线参加线下决赛，但是他们将会证明自己能够进步，争取到下个赛季的名额。"
"Comp_223_PG_schedule4textcustom6_text"	"Liquid在本周将进行4场比赛，MYM打3场，Cloud9,，Alliance，Rox.KIS和Fnatic打2场，VP，Dog和Sigma将进行1场。"
"compendiumtext_223_day011_match1_T_title"	"赛事预测：第5周"
"compendiumtext_223_day011_match1_T_subtitle"	"4月1日：Team Dog vs MYM"
"Comp_223_PG_day021_match1selectionsselection1_description"	"谁将赢得比赛？"
"Comp_223_PG_day024_match1selectionsselection1_choices_1"	"MYM"
"Comp_223_PG_day021_match1selectionsselection3_description"	"哪位选手将囊获一血？"
"Comp_223_PG_day024_match1selectionsselection3_choices_1"	"MYM - Unicorn"
"Comp_223_PG_day16_match2selectionsselection3_choices_7"	"MYM - Exist"
"Comp_223_PG_day024_match1selectionsselection3_choices_3"	"MYM - Ace"
"Comp_223_PG_day024_match1selectionsselection3_choices_4"	"MYM - Cr1t"
"Comp_223_PG_day16_match2selectionsselection3_choices_10"	"MYM - Mini"
"Comp_223_PG_day021_match1selectionsselection3_choices_6"	"Team Dog - Pajkatt"
"Comp_223_PG_day011_match1selectionsselection3_choices_7"	"Team Dog - Demon"
"Comp_223_PG_day015_match2selectionsselection3_choices_3"	"Team Dog - Smulgullig"
"Comp_223_PG_day015_match2selectionsselection3_choices_4"	"Team Dog - Fogged"
"Comp_223_PG_day021_match1selectionsselection3_choices_10"	"Team Dog - Misery"
"Comp_223_PG_day021_match1selectionsselection5_description"	"哪位选手最终的死亡次数将为最多？"
"compendiumtext_223_day011_match2_T_subtitle"	"4月1日：VP vs Alliance"
"Comp_223_PG_day23_match3selectionsselection1_choices_1"	"VP"
"Comp_223_PG_day021_match2selectionsselection3_description"	"哪位选手将拿到最多的人头？"
"Comp_223_PG_day23_match3selectionsselection3_choices_1"	"VP - Illidan"
"Comp_223_PG_day23_match3selectionsselection3_choices_2"	"VP - God"
"Comp_223_PG_day23_match3selectionsselection3_choices_3"	"VP - Ars-Art"
"Comp_223_PG_day23_match3selectionsselection3_choices_4"	"VP - JotM"
"Comp_223_PG_day23_match3selectionsselection3_choices_5"	"VP - NS"
"Comp_223_PG_day021_match3selectionsselection3_choices_6"	"Alliance - Loda"
"Comp_223_PG_day021_match3selectionsselection3_choices_7"	"Alliance - S4"
"Comp_223_PG_day021_match3selectionsselection3_choices_8"	"Alliance - AdmiralBulldog"
"Comp_223_PG_day021_match3selectionsselection3_choices_9"	"Alliance - Akke"
"Comp_223_PG_day021_match3selectionsselection3_choices_10"	"Alliance - EGM"
"Comp_223_PG_day021_match2selectionsselection5_description"	"哪位选手最终的净资产将为最高？"
"compendiumtext_223_day011_match3_T_subtitle"	"4月1日：MYM vs Team Liquid"
"Comp_223_PG_day011_match3selectionsselection1_choices_2"	"Team Liquid"
"Comp_223_PG_day021_match3selectionsselection3_description"	"哪位选手将获得最多的助攻？"
"Comp_223_PG_day018_match3selectionsselection3_choices_6"	"Liquid - TC"
"Comp_223_PG_day018_match3selectionsselection3_choices_7"	"Liquid - Bulba"
"Comp_223_PG_day018_match3selectionsselection3_choices_8"	"Liquid - Qojqva"
"Comp_223_PG_day011_match3selectionsselection3_choices_9"	"Liquid - FLUFFNSTUFF"
"Comp_223_PG_day018_match3selectionsselection3_choices_10"	"Liquid - waytosexy"
"Comp_223_PG_day011_match3selectionsselection5_description"	"Bulba将会拿到多少个人头？"
"Comp_223_PG_day021_match3selectionsselection5_choices_1"	"不大于3"
"Comp_223_PG_day021_match3selectionsselection5_choices_2"	"4-6"
"Comp_223_PG_day021_match3selectionsselection5_choices_3"	"7-9"
"Comp_223_PG_day021_match3selectionsselection5_choices_4"	"10-12"
"Comp_223_PG_day021_match3selectionsselection5_choices_5"	"不少于13"
"compendiumtext_223_day12_match1_T_subtitle"	"4月2日：Liquid vs Cloud9"
"Comp_223_PG_day12_match1selectionsselection5_description"	"在这场比赛中是否会禁用或挑选美狄亚，还是完全没提及？"
"compendiumtext_223_day12_match2_T_subtitle"	"4月2日：MYM vs Liquid"
"compendiumtext_223_day12_match3_T_subtitle"	"4月2日：Team Liquid vs Cloud 9"
"compendiumtext_223_day13_match1_T_subtitle"	"4月3日：Rox.KIS vs Team Liquid"
"Comp_223_PG_day23_match1selectionsselection3_description"	"哪位选手最终的每分钟金钱最高？"
"Comp_223_PG_day23_match1selectionsselection5_description"	"Roshan将被击杀几次？"
"Comp_223_PG_day23_match1selectionsselection5_choices_2"	"1"
"Comp_223_PG_day23_match1selectionsselection5_choices_3"	"2"
"Comp_223_PG_day23_match1selectionsselection5_choices_4"	"3"
"Comp_223_PG_day23_match1selectionsselection5_choices_5"	"4次以上"
"compendiumtext_223_day13_match2_T_subtitle"	"4月3日：Team Liquid vs Sigma"
"Comp_223_PG_day23_match2selectionsselection3_description"	"哪位选手的最终每分钟经验将为最高？"
"Comp_223_PG_day23_match2selectionsselection5_description"	"这场比赛中信使将被击杀多少次？"
"Comp_223_PG_day23_match2selectionsselection5_choices_4"	"不少于3"
"compendiumtext_223_day13_match3_T_subtitle"	"4月3日：Fnatic vs Rox.KIS"
"Comp_223_PG_day23_match3selectionsselection3_description"	"哪位选手将是比赛中最后一个阵亡的？"
"Comp_223_PG_day23_match3selectionsselection5_description"	"这场比赛的比赛时长将为多少？"
"Comp_223_PG_day23_match3selectionsselection5_choices_1"	"少于30分钟"
"Comp_223_PG_day23_match3selectionsselection5_choices_2"	"多于30分钟"
"Comp_223_PG_day23_match3selectionsselection5_choices_3"	"正好30:00"
"Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_info"	"Empire在31分钟内赢得了比赛"
"Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_info"	"Fly拿下了比赛的第一滴血。"
"Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_info"	"Trixi以8次死亡意外赢得此项"
"Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_info"	"Cloud 9在33分整的时候拿下了比赛。"
"Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_info"	"Envy拿到了10个人头。"
"Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_info"	"Envy又一次每分钟金钱数达到了792。"
"Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_info"	"EG在40分钟后赢得了比赛。"
"Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_info"	"NS是比赛中首位挂掉的选手。"
"Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_info"	"本场比赛中维萨吉被EG挑选了。"
"Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_info"	"汪汪！"
"Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_info"	"Fogged走了狗屎运"
"Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_info"	"出人意料的是没人超过主宰比赛。"
"Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_info"	"EG在不到25分钟的时间内打败了Rox.KIS。"
"Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_info"	"Yol的死亡次数达到了4次。"
"Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_info"	"Mason做到了，不过他不在选项中，接下来达到20个补刀的是Universe。"
"Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_info"	"经过读档重赛后，Rox.KIS在接近50分钟时打败了Sigma"
"Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_info"	"7ckngmad在上路击杀了yol，拿到了第一滴血。"
"Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_info"	"yol的死亡次数最多，达到7次。"
"Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_info"	"Empire在26:26赢得了比赛。"
"Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_info"	"Silent拿到了最多人头，8个。"
"Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_info"	"Silent获得了最高的每分钟金钱，610。"
"Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_info"	"Team Dog在34分钟时赢得比赛。"
"Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_info"	"Smulgullig获得了10个助攻。MSS和Pajkatt也是10个，但是三人中Smulgullig更接近于核心。"
"Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_info"	"Envy大发慈悲，只拿了2个人头。"
"Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_info"	"C9在28分钟时赢得比赛。"
"Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_info"	"Envy-sama送出了一血！"
"Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_info"	"Visage在第一轮就被禁用。"
"Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_info"	"EG在53分钟时赢得比赛。"
"Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_info"	"Universe拿到了最后一个人头。"
"Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_info"	"变态杀戮。"
"Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_info"	"Cloud9在40:48时打败Alliance。"
"Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_info"	"s4的死亡次数为10次。"
"Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_info"	"Singsing做到了！"
"Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_info"	"Rox.Kis在53分钟时击败了MYM。"
"Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_info"	"BZZ (633) 的每分钟金钱为792。"
"Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_info"	"Roshan被杀了4次。"
"Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_info"	"狗狗队在24:20时赢得比赛。"
"Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_info"	"Pajkatt最终的每分钟经验达到508。"
"Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_info"	"这场比赛中没有信使遭到杀害。"
"Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_info"	"Sigma在65分12秒时拿下比赛。"
"Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_info"	"Exist拿到了比赛中最后一个人头。"
"DOTA_Chat_AbandonedRankedBeforeFirstBloodParty"	"如果玩家在第一滴血出现前放弃天梯比赛，即使本场比赛的数据将不会记录，但是所在的队伍中所有人的负场均会加一。"
"dota_safe_to_abandon_match_not_scored_network"	"系统检测到网络的连接情况非常糟糕，本场比赛将不会计入数据。现在可以安全离开比赛。"
"dota_party_forfeited_match"	"你的队伍已经放弃了比赛，负场将会加一。"
"DOTA_UnusualCourier"	"独特信使"
"DOTA_Item_Shadow_Flame_Genuine"	"纯正暗影之焰套装"
"DOTA_Item_Shadow_Flame_Genuine_Desc"	"带有纯正前缀的玉置亚子“暗影之焰”套装。"
"Notification_PlacementInLowPriorityDueToExcessiveReports"	"由于最近频繁受到DOTA社区的举报，你已经进入低优先级队列。请在今后尊重其他玩家，否则将有可能再次进入低优先级匹配。"
"DOTA_Item_Shadow_Flame_Back_Style0"	"暗影之焰头巾"
"DOTA_Item_Shadow_Flame_Back_Style1"	"暗影之焰发型"
"CompendiumPageError_CustomBar"	"互动手册页面'%s2'中自定义进度条'%s1'出现错误"
"CompendiumPageError_BarType"	"互动手册页面'%s2'中进度条'%s1'有'数据'缺失"
"CompendiumPageError_BarUnknown"	"选项'%s2'中'%s1'的'数据'无效"
"StoreBanner_Header_ClockwerkAnnouncerPack"	"发条技师播音包"
"StoreBanner_Text_ClockwerkAnnouncerPack"	"金属试验！加赠发条技师的齿轮饰品“遥电装置”！"
"DOTA_Anim_Mod_telebolt"	"正在遥电！"
"DOTA_Announcer_Preview_Clockwerk_01"	"欢迎来到刀塔世界！"
"DOTA_Announcer_Preview_Clockwerk_02"	"我方中塔需要维修"
"DOTA_Announcer_Preview_Clockwerk_03"	"敌方上路兵营已被摧毁"
"DOTA_Announcer_Preview_Clockwerk_04"	"天辉获胜！"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01"	"Rampage!"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02"	"Godlike!"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03"	"Catastrophic!"
"Attrib_Particle196"	"嬉戏蝴蝶"
"Attrib_Particle205"	"霜寒之触"
"Attrib_Particle206"	"燃焰之触"
"UnusualPlushShagbark"	"绒毛胡桃"
"compendiumtext_223_day14_match1_T_subtitle"	"4月4日：Team Dog vs VP"
"compendiumtext_223_day14_match2_T_subtitle"	"4月4日：EG vs Liquid"
"compendiumtext_223_day15_match3_T_subtitle"	"4月4日：Sigma vs VP"
"Comp_223_PG_lumi_cosplaytextcustom2_text"	"Lumi的cosplay"
"Comp_223_PG_lumi_cosplaytextcustom3_text"	"是光之守卫！"
"Comp_223_PG_lumi_cosplaytextcustom4_text"	"嘿大家好！你们非常给力，现在总奖金已经增加了10万美元，可以选择Lumi在Dreamhack夏季联赛的cosplay对象。你可以投票决定他到底cos哪个英雄，4月13日截止！"
"Comp_223_PG_lumi_cosplaytextcustom5_text"	"投票已经截止，这页的图片只是个预告不要激动，最后光之守卫以压倒性的票数脱颖而出。在超过11000个投票中，1371人选择了光之守卫。647人选择了琪露诺，428人选择了痛苦女王，不过他自己反对这个（怒拨吉吉），416人选择了艾欧。"
"Comp_223_PG_lumi_cosplayselectionsselection5_description"	"Lumi应该cosplay哪个英雄？"
"Comp_223_PG_schedule5textcustom2_text"	"冠军们在此"
"Comp_223_PG_schedule5textcustom3_text"	"Na'vi目前在梦幻联赛中才进行4场比赛，不过这马上就要有所改变了。当前战绩为3胜1负，本周Na'Vi将进行4场比赛，有机会与Cloud 9并列第一。昔日的冠军战队是否能众望所归呢？"
"Comp_223_PG_schedule5textcustom4_text"	"Sigma.INT战绩为1胜5负，晋级的机会非常渺茫，但是他们在本周的3场比赛中还能发一波力。如果他们能打败Team Dog，Alliance和Na'Vi，那他们最终的战绩将达到4胜5负，晋级就有望了。这的确非常不容易，但是一切皆有可能！"
"Comp_223_PG_schedule5textcustom5_text"	"Cloud 9在本周有两场比赛，分别是面对表现难以预估的VP和主要对手EG。只要拿下一场比赛，他们就将成为首个晋级Dreamhack夏季联赛的队伍，因为联赛进行到这个阶段，无论怎么算都不可能会有6支战队都超过8胜。"
"Comp_223_PG_schedule5textcustom6_text"	"Na'vi本周将进行4场比赛，Sigma和VP各打3场，C9，EG和Empire各打2场，MYM，Rox.KIS，Dog和Alliance分别打1场。"
"compendiumtext_223_day015_match1_T_title"	"赛事预测：第6周"
"compendiumtext_223_day015_match1_T_subtitle"	"4月2日：Natus Vincere vs Empire"
"Comp_223_PG_day021_match1selectionsselection1_choices_1"	"Navi"
"Comp_223_PG_day22_match2selectionsselection1_choices_2"	"Empire"
"Comp_223_PG_day021_match1selectionsselection3_choices_1"	"Na'vi - XBOCT"
"Comp_223_PG_day021_match1selectionsselection3_choices_2"	"Na'vi - Dendi"
"Comp_223_PG_day021_match1selectionsselection3_choices_3"	"Na'vi - Funn1k"
"Comp_223_PG_day021_match1selectionsselection3_choices_4"	"Na'vi - Puppey"
"Comp_223_PG_day021_match1selectionsselection3_choices_5"	"Na'vi - Kuroky"
"Comp_223_PG_day22_match2selectionsselection3_choices_6"	"Empire - Silent"
"Comp_223_PG_day22_match2selectionsselection3_choices_7"	"Empire - Resolut1on"
"Comp_223_PG_day22_match2selectionsselection3_choices_8"	"Empire - Mag"
"Comp_223_PG_day22_match2selectionsselection3_choices_9"	"Empire - Vanskor"
"Comp_223_PG_day22_match2selectionsselection3_choices_10"	"Empire - ALWAYSWANNAFLY"
"compendiumtext_223_day015_match2_T_subtitle"	"4月8日：Sigma vs Team DOG"
"Comp_223_PG_day021_match2selectionsselection1_choices_1"	"Sigma"
"Comp_223_PG_day015_match2selectionsselection1_choices_2"	"DOG"
"Comp_223_PG_day021_match1selectionsselection3_choices_8"	"Team Dog - MSS"
"Comp_223_PG_day021_match2selectionsselection3_choices_6"	"Sigma - Sockhska"
"Comp_223_PG_day015_match2selectionsselection3_choices_7"	"Sigma - FATA"
"Comp_223_PG_day021_match2selectionsselection3_choices_8"	"Sigma - miGGel"
"Comp_223_PG_day021_match2selectionsselection3_choices_9"	"Sigma - 7ckngmad"
"Comp_223_PG_day015_match2selectionsselection3_choices_10"	"Sigma - Pas"
"compendiumtext_223_day015_match3_T_subtitle"	"4月8日：Sigma vs Alliance"
"Comp_223_PG_day015_match3selectionsselection5_description"	"S4将拿到多少个人头？"
"compendiumtext_223_day16_match1_T_subtitle"	"4月9日：Virtus Pro vs Cloud9"
"Comp_223_PG_day16_match1selectionsselection5_description"	"这场比赛中夏娜会被禁用或上场吗？"
"compendiumtext_223_day16_match2_T_subtitle"	"4月9日：Natus Vincere vs RoX.KIS"
"compendiumtext_223_day16_match3_T_subtitle"	"4月9日：MYM vs Natus Vincere"
"Comp_223_PG_day23_match3selectionsselection1_choices_2"	"Na'vi"
"compendiumtext_223_day17_match1_T_subtitle"	"4月10日：Empire vs EG"
"compendiumtext_223_day17_match2_T_subtitle"	"4月10日：Cloud 9 vs EG"
"compendiumtext_223_day17_match3_T_subtitle"	"4月10日：Na'vi vs Sigma"
"DOTA_Item_Ping_Ready"	"<font color='%s1'>%s2</font> %s3准备就绪"
"DOTA_Item_Ping_Mana"	"<font color='%s1'>%s2</font> %s3魔法不足（还需要%s4点）"
"DOTA_Item_Ping_Cooldown"	"<font color='%s1'>%s2</font> %s3冷却中（还剩%s4秒）"
"npc_dota_hero_oracle"	"神谕者"
"DOTA_InventoryMenu_MoveToStash"	"移动至储藏处"
"DOTA_steamID"	"你的好友ID"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as"	"攻击速度降低："
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_duration_tooltip"	"减速持续时间："
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range"	"飞溅距离："
"DOTA_Tooltip_ability_ursa_overpower_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_tusk_launch_snowball"	"雪球滚滚"
"DOTA_Tooltip_ability_tusk_launch_snowball_Description"	"向目标发动雪球。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Lore"	"向着白色荒原进发！"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note0"	"雪球将摧毁行进路径上的树木。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note1"	"雪球的行进速度为675。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note2"	"幻象不会进入雪球，但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"DOTA_Tooltip_ability_oracle_fortunes_end"	"气运之末"
"DOTA_Tooltip_ability_oracle_fortunes_end_Description"	"持续施法 - 将神谕者的力量汇聚为一股蕴含荡涤之力的能量，对敌方目标释放这股能量可以对其造成伤害，使其不能移动，并且净化其附近区域的魔法效果。如果目标是友军，将只造成净化效果。引导时间最长可以达到%max_channel_time_tooltip%秒。停止效果的持续时间与引导时间相同。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_oracle_fortunes_end_damage"	"伤害："
"DOTA_Tooltip_ability_oracle_fortunes_end_radius"	"作用范围："
"DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration"	"停滞最短持续时间："
"DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration"	"停滞最长持续时间："
"DOTA_Tooltip_ability_oracle_fates_edict"	"命运敕令"
"DOTA_Tooltip_ability_oracle_fates_edict_Description"	"神谕者让目标沉醉，使其无法攻击，同时提高其%magic_damage_resistance_pct_tooltip%%%的魔法抗性。可对友方和敌方单位施放。"
"DOTA_Tooltip_ability_oracle_fates_edict_damage_amp"	"%伤害加深："
"DOTA_Tooltip_ability_oracle_fates_edict_duration"	"持续时间："
"DOTA_Tooltip_ability_oracle_purifying_flames"	"涤罪之焰"
"DOTA_Tooltip_ability_oracle_purifying_flames_Description"	"将目标身上一切不洁之物净化，对其造成大量魔法伤害，并使其在接下来的一段时间内逐渐恢复生命值。恢复的生命值总量将超过受到的伤害。可对友方和敌方单位施放。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_oracle_purifying_flames_damage"	"伤害："
"DOTA_Tooltip_ability_oracle_purifying_flames_duration"	"持续时间："
"DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second"	"每秒治疗量："
"DOTA_Tooltip_ability_oracle_false_promise"	"虚妄之诺"
"DOTA_Tooltip_ability_oracle_false_promise_duration"	"持续时间："
"DOTA_FantasyLeagueCreate_Error_BadSeasonID"	"指定的赛季编号有误。"
"UI_refresh"	"刷新"
"lobby_game_mode_required"	"所需自定义地图"
"lobby_game_mode_required_desc"	"这个房间需要自定义地图\"%s1\""
"dota_region_dubai"	"迪拜"
"dota_matchgroup_dubai"	"迪拜"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time"	"自然的伪装淡出时间"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Description"	"自然的伪装在离开树时将会移除隐身效果。"
"DOTA_Tooltip_modifier_item_pipe_aura"	"洞察光环"
"DOTA_Tooltip_modifier_item_pipe_aura_Description"	"每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值"
"UI_TELEPORT_REQUIRES_HALT"	"仅有停止行动键能打断传送"
"UI_TELEPORT_REQUIRES_HALT_desc"	"除了停止行动外其它指令都不能打断传送过程。"
"dota_hud_error_demonic_purge_no_charges"	"没有邪恶净化点数"
"DOTA_Tooltip_ability_item_pipe_aura_health_regen"	"恢复光环速率："
"custom_game_region"	"地区"
"custom_game_page_label"	"页码：%s1 / %s2"
"custom_game_sort_by"	"浏览依据"
"custom_game_sort_last_updated"	"最新推出"
"custom_game_sort_installed"	"已订阅游戏模式"
"custom_game_unsorted"	"未分类"
"custom_game_lobby_count"	"%s1个房间"
"custom_game_player_count"	"%s1名玩家正在游戏"
"custom_game_quick_join"	"快速加入"
"custom_game_join_lobby"	"加入房间"
"custom_game_view_lobbies"	"浏览房间"
"custom_game_create_lobby"	"创建房间"
"custom_game_workshop_page"	"创意工坊页面"
"custom_game_install"	"安装"
"custom_game_uninstall"	"卸载"
"custom_game_confirm_install_title"	"安装游戏地图"
"custom_game_confirm_install_desc"	"确定下载并安装本自定义游戏地图吗？"
"custom_game_downloading"	"正在下载..."
"custom_game_size"	"%s1 MB"
"custom_game_find_private"	"寻找私人房间"
"custom_game_view_all_lobbies"	"浏览所有房间"
"custom_game_finding_lobby"	"寻找房间中..."
"custom_browse_lobby_name"	"房间名称"
"custom_browse_host"	"房主"
"custom_browse_players"	"玩家"
"custom_browse_ping"	"延迟"
"custom_game_view"	"查看"
"custom_lobbies_finding"	"寻找房间中..."
"custom_games_finding"	"寻找地图中..."
"custom_browse_lobbies"	"浏览自定义房间"
"DOTA_Play_Tab_Custom"	"自定义游戏"
"downloads"	"下载"
"download_complete"	"下载完成"
"download_progress_size"	"%s1 MB / %s2 MB"
"UnusualLavaRoshan"	"熔岩碎屑"
"UnusualIceRoshan"	"冰川流转"
"DOTA_MuteChat"	"屏蔽所有聊天消息"
"league_tier_1"	"业余组"
"league_tier_2"	"职业组"
"league_tier_3"	"高端组"
"league_location_1"	"北美"
"league_location_2"	"南美"
"league_location_3"	"欧洲"
"league_location_4"	"俄罗斯"
"league_location_5"	"中国"
"league_location_6"	"东南亚"
"league_premium_desc"	"顶级联赛的游戏内门票收入中将有部分直接进入联赛的奖金池。"
"dota_frontpage_sale_details"	"%s1\n%s2\n距离特价结束还有%s3"
"Store_ItemType_HeroItem"	"%s1%s2散件"
"Store_ItemType_HeroSet"	"%s1套装"
"Store_ItemType_TypedBundle"	"%s1礼包"
"Store_ItemType_Tournament"	"联赛"
"Store_ItemType_TournamentPass"	"联赛门票"
"Store_ItemType_Bundle"	"礼包"
"Store_ItemType_Tool"	"工具"
"Store_ItemType_Treasure_Seal"	"符印"
"Comp_223_PG_toctextcustom10746_text"	"超级周"
"Comp_223_PG_toctextcustom10745_text"	"第8周"
"Comp_223_PG_toctextcustom1714_text"	"第4周"
"Comp_223_PG_schedule6textcustom2_text"	"算术时间"
"Comp_223_PG_schedule6textcustom3_text"	"除了已经被淘汰的MYM，其他战队还是有一点希望获得晋级机会。基本上都是要打4场到5场比赛，看样子8胜是一个比较稳妥的数字。最后争夺前两名也将是一番腥风血雨。"
"Comp_223_PG_schedule6textcustom4_text"	"Cloud 9（vs Dog）和Empire（vs C9）都是只输了一场比赛。Na'Vi（两次输给Empire），Alliance（输给了C9和VP），Dog（输给了EG和Alliance）战绩都是6胜2负。Alliance-Na'Vi将是本周的第一场比赛，这将会使两支队伍不可能同时进入前两名。"
"Comp_223_PG_schedule6textcustom5_text"	"EG现在的战绩是5-4，处于挣扎在出线边缘的状态。作为前六战队中唯一超过2场负场的队伍，EG只能将希望寄托在今后的比赛中，只有一路取得胜利才能保证超过其他的五支队伍，RoX、Fnatic、Liquid、VP和Sigma。周一的EG对阵Liquid将是决定EG生死存亡的一战，不容错过。"
"Comp_223_PG_schedule6textcustom6_text"	"Liquid战队将进行5场比赛，Na‘Vi和VP战队将进行3场比赛。Sigma和Alliance需要进行2场，而Team Dog、EG和C9只需要进行1场。"
"compendiumtext_223_day018_match1_T_title"	"赛事预测：第7周"
"compendiumtext_223_day018_match1_T_subtitle"	"4月15日：Natus Vincere vs Alliance"
"compendiumtext_223_day018_match2_T_subtitle"	"4月15日：Empire vs VP"
"compendiumtext_223_day018_match3_T_subtitle"	"4月15日：Team Liquid vs EG"
"Comp_223_PG_day018_match3selectionsselection1_choices_1"	"Liquid"
"Comp_223_PG_day024_match5selectionsselection1_choices_1"	"EG"
"Comp_223_PG_day018_match3selectionsselection3_choices_1"	"EG - Mason"
"Comp_223_PG_day024_match5selectionsselection3_choices_2"	"EG - Arteezy"
"Comp_223_PG_day024_match5selectionsselection3_choices_3"	"EG - Universe"
"Comp_223_PG_day024_match5selectionsselection3_choices_4"	"EG - zai"
"Comp_223_PG_day024_match5selectionsselection3_choices_5"	"EG - ppd"
"Comp_223_PG_day018_match3selectionsselection3_choices_9"	"Liquid - Demon"
"Comp_223_PG_day024_match6selectionsselection5_description"	"Arteezy将获得多少个人头？"
"compendiumtext_223_day19_match1_T_subtitle"	"4月16日：Team Dog vs Liquid"
"Comp_223_PG_day19_match1selectionsselection3_choices_3"	"Team Dog - Smulgullig（或替补）"
"Comp_223_PG_day19_match1selectionsselection3_choices_4"	"Team Dog - Fogged（或替补）"
"Comp_223_PG_day19_match1selectionsselection5_description"	"在这场比赛中五河琴里是否会被禁用或上场呢？"
"compendiumtext_223_day19_match2_T_subtitle"	"4月16日：Sigma.int vs VP"
"Comp_223_PG_day19_match2selectionsselection3_choices_7"	"Sigma - FATA（或替补）"
"Comp_223_PG_day19_match2selectionsselection3_choices_10"	"Sigma - Pas（或替补）"
"compendiumtext_223_day19_match3_T_subtitle"	"4月16日：Liquid vs Empire"
"compendiumtext_223_day20_match1_T_subtitle"	"4月17日：Liquid vs Na'vi"
"Comp_223_PG_day23_match1selectionsselection5_choices_1"	"0"
"compendiumtext_223_day20_match2_T_subtitle"	"4月16日：VP vs Liquid"
"compendiumtext_223_day20_match3_T_subtitle"	"4月16日：Cloud 9 vs Sigma"
"Comp_223_PG_day20_match3selectionsselection1_choices_1"	"Cloud"
"Comp_1248_PG_openingtextcustom1_text"	"带上门票马上加入法兰克福大赛的千万粉丝"
"Comp_1248_PG_openingtextcustom2_text"	"www.esl-one.com"
"Comp_1248_PG_toctextcustom1_text"	"目录"
"Comp_1248_PG_toctextcustom2_text"	"赛事介绍"
"Comp_1248_PG_toctextcustom3_text"	"01 封面"
"Comp_1248_PG_toctextcustom4_text"	"02 扉页"
"Comp_1248_PG_toctextcustom5_text"	"03 目录"
"Comp_1248_PG_toctextcustom6_text"	"ESL ONE法兰克福联赛"
"Comp_1248_PG_toctextcustom7_text"	"05 先行预告片"
"Comp_1248_PG_toctextcustom8_text"	"06 赛事信息"
"Comp_1248_PG_toctextcustom9_text"	"07 参赛战队"
"Comp_1248_PG_toctextcustom10_text"	"挑战目标"
"Comp_1248_PG_toctextcustom11_text"	"09 互动手册挑战目标"
"Comp_1248_PG_toctextcustom12_text"	"10 战斗点数飞升"
"Comp_1248_PG_toctextcustom13_text"	"11 ESL ONE载入画面"
"Comp_1248_PG_toctextcustom14_text"	"12 ESL ONE界面皮肤"
"Comp_1248_PG_toctextcustom15_text"	"13 参差之视守卫"
"Comp_1248_PG_toctextcustom16_text"	"14 参差之视守卫 - 预览视频"
"Comp_1248_PG_toctextcustom17_text"	"15 庞然遮天图腾"
"Comp_1248_PG_toctextcustom18_text"	"16 庞然遮天图腾 - 预览视频"
"Comp_1248_PG_toctextcustom19_text"	"17 我妻由乃“疯狂之镣”套装"
"Comp_1248_PG_toctextcustom20_text"	"18 我妻由乃“疯狂之镣”套装 - 预览视频"
"Comp_1248_PG_toctextcustom24_text"	"选拔赛"
"Comp_1248_PG_toctextcustom25_text"	"35 美洲选拔赛信息"
"Comp_1248_PG_toctextcustom26_text"	"36 欧洲选拔赛信息"
"Comp_1248_PG_toctextcustom27_text"	"37 亚洲选拔赛信息"
"Comp_1248_PG_toctextcustom29_text"	"参赛战队"
"Comp_1248_PG_toctextcustom30_text"	"40 Alliance战队"
"Comp_1248_PG_toctextcustom31_text"	"41 Na'Vi战队"
"Comp_1248_PG_toctextcustom34_text"	"赛事预测"
"Comp_1248_PG_toctextcustom35_text"	"49 预测得分"
"Comp_1248_PG_toctextcustom36_text"	"50 英雄预测"
"Comp_1248_PG_toctextcustom37_text"	"51 锦标赛预测"
"Comp_1248_PG_toctextcustom38_text"	"52 战队预测"
"Comp_1248_PG_toctextcustom39_text"	"53 选手预测"
"Comp_1248_PG_splash_eventtextcustom2_text"	"豪门战队，千万粉丝，巅峰之战"
"Comp_1248_PG_trailertextcustom1_text"	"ESL One法兰克福联赛先行预告片"
"Comp_1248_PG_eventinfotextcustom1_text"	"2014年ESL One法兰克福联赛"
"Comp_1248_PG_eventinfotextcustom2_text"	"6月28日和29日，德国法兰克福的商业银行竞技场将化作Dota 2粉丝的天堂。全球的顶尖战队将在万千粉丝面前争夺15万美元以上的奖金。"
"Comp_1248_PG_eventinfotextcustom3_text"	"带上门票马上加入万千关注的赛事中"
"Comp_1248_PG_teamstextcustom1_text"	"参赛战队"
"Comp_1248_PG_teamstextcustom2_text"	"这个盛夏将有8支战队空降ESL One法兰克福联赛的赛场，其中两支队伍直接获得邀请，其余6支需要突破困难重重的选拔赛。"
"Comp_1248_PG_teamstextcustom3_text"	"受邀战队"
"Comp_1248_PG_teamstextcustom4_text"	"欧洲"
"Comp_1248_PG_teamstextcustom5_text"	"亚洲"
"Comp_1248_PG_teamstextcustom6_text"	"美洲"
"Comp_1248_PG_splash_stretchgoalstextcustom2_text"	"支持ESL ONE法兰克福联赛就有大量好礼相赠"
"Comp_1248_PG_stretchgoalstextcustom1_text"	"互动手册挑战目标"
"Comp_1248_PG_stretchgoalstextcustom2_text"	"等级"
"Comp_1248_PG_stretchgoalstextcustom3_text"	"1"
"Comp_1248_PG_stretchgoalstextcustom4_text"	"2"
"Comp_1248_PG_stretchgoalstextcustom5_text"	"3"
"Comp_1248_PG_stretchgoalstextcustom6_text"	"4"
"Comp_1248_PG_stretchgoalstextcustom7_text"	"5"
"Comp_1248_PG_stretchgoalstextcustom8_text"	"6"
"Comp_1248_PG_stretchgoalstextcustom12_text"	"奖品"
"Comp_1248_PG_stretchgoalstextcustom13_text"	"战斗点数飞升"
"Comp_1248_PG_stretchgoalstextcustom14_text"	"载入画面"
"Comp_1248_PG_stretchgoalstextcustom15_text"	"界面皮肤"
"Comp_1248_PG_stretchgoalstextcustom16_text"	"参差之视守卫"
"Comp_1248_PG_stretchgoalstextcustom17_text"	"比那名居天子图腾"
"Comp_1248_PG_stretchgoalstextcustom18_text"	"我妻由乃“疯狂之镣”套装"
"Comp_1248_PG_stretchgoalstextcustom22_text"	"解锁"
"Comp_1248_PG_stretchgoalstextcustom23_text"	"$150,000"
"Comp_1248_PG_stretchgoalstextcustom24_text"	"$160,000"
"Comp_1248_PG_stretchgoalstextcustom25_text"	"$170,000"
"Comp_1248_PG_stretchgoalstextcustom26_text"	"$185,000"
"Comp_1248_PG_stretchgoalstextcustom27_text"	"$190,000"
"Comp_1248_PG_stretchgoalstextcustom28_text"	"$225,000"
"Comp_1248_PG_stretchgoalstextcustom32_text"	"当前奖金池："
"Comp_1248_PG_stretchgoalstextcustom33_text"	"$%prizepool%"
"Comp_1248_PG_stretchgoalstextcustom34_text"	"外部奖金追踪网站"
"Comp_1248_PG_stretchgoalstextcustom35_text"	"点击任意赠品即可查看更多信息。"
"Comp_1248_PG_stretch1textcustom2_text"	"使用这件物品后获得战斗点数的速率将提升125%，持续6天。此外，比赛中其他玩家获得战斗点数的速率也将提升25%，此速率可以叠加。"
"Comp_1248_PG_stretch1textcustom3_text"	"回到互动手册挑战目标"
"Comp_1248_PG_stretch2textcustom1_text"	"ESL ONE载入画面"
"Comp_1248_PG_stretch2textcustom2_text"	"千万粉丝，Dota 2豪门，巅峰之战。法兰克福之旅就此启程。竞技场上终将诞生王者。"
"Comp_1248_PG_stretch3textcustom1_text"	"ESL ONE界面皮肤"
"Comp_1248_PG_stretch3textcustom2_text"	"千万粉丝，Dota 2豪门，巅峰之战。ESL ONE界面皮肤将在今年的法兰克福之旅中伴其左右。界面皮肤走极简派路线，带有特殊的发光效果。"
"Comp_1248_PG_stretch4textcustom2_text"	"这个守卫已经见证了千万年前无数文明的浮沉，而它在战场上的注视仍在继续。而它侍奉的对象不为人知。剑上刻了一小行字：“虽死犹荣”。"
"Comp_1248_PG_stretch4textcustom4_text"	"预览视频"
"Comp_1248_PG_stretch4videotextcustom1_text"	"参差之视守卫预览视频"
"Comp_1248_PG_stretch5textcustom1_text"	"庞然遮天图腾"
"Comp_1248_PG_stretch5textcustom2_text"	"瑞格·石蹄的巨大图腾蕴含来自日月光芒的力量，足以对抗夜魇的腐蚀邪力。图腾由尼西埃秘密铁匠团打造，让所有藏于阴影中的敌人心生颤栗。"
"Comp_1248_PG_stretch5videotextcustom1_text"	"庞然遮天图腾预览视频"
"Comp_1248_PG_stretch7textcustom1_text"	"疯狂之镣套装"
"Comp_1248_PG_stretch7textcustom2_text"	"肉体早已腐朽，意志惨遭摧残，而灵魂受到了诅咒，被囚禁于一个怪物的躯体内——这的确是异常惨痛的代价——然而这就是那个低估癫狂奈克斯的巫师身上所降临的命运。两个意识合二为一后服从了命运，一心复仇的巫师召唤法器为这个躯壳覆上盔甲，挡道之人都会被施加无以言表的恐惧。而后，在两个扭曲缠绕的意识中，便只有一个声音在游荡徘徊：“让你尝尝我所受的痛苦。”"
"Comp_1248_PG_stretch7videotextcustom1_text"	"疯狂之镣套装预览视频"
"Comp_1248_PG_splash_qualifierstextcustom2_text"	"四大赛区争夺法兰克福总决赛的剩余6个名额"
"Comp_1248_PG_americastextcustom1_text"	"美洲资格赛信息"
"Comp_1248_PG_americastextcustom2_text"	"第一轮"
"Comp_1248_PG_americastextcustom3_text"	"无上限公开报名"
"Comp_1248_PG_americastextcustom4_text"	"没有参赛限制 - 所有人均可参赛"
"Comp_1248_PG_americastextcustom5_text"	"4个出线名额"
"Comp_1248_PG_americastextcustom6_text"	"第二轮"
"Comp_1248_PG_americastextcustom7_text"	"资格赛"
"Comp_1248_PG_americastextcustom8_text"	"4个种子战队 + 4支出线战队[公开赛]"
"Comp_1248_PG_americastextcustom9_text"	"1支晋级主赛事的战队"
"Comp_1248_PG_europetextcustom1_text"	"欧洲资格赛信息"
"Comp_1248_PG_europetextcustom8_text"	"12个种子战队 + 4支出线战队[公开赛]"
"Comp_1248_PG_asiatextcustom5_text"	"2个出线名额"
"Comp_1248_PG_chinatextcustom1_text"	"中国资格赛信息"
"Comp_1248_PG_splash_teamstextcustom2_text"	"线下决赛的参赛战队资料"
"Comp_1248_PG_alliancetextcustom1_text"	"Alliance战队"
"Comp_1248_PG_alliancetextcustom2_text"	"Alliance战队自2013年创建以来凭借闪电般的速度saber了Dota 2职业圈。拥有个人水平出众的选手和团队战术策略，战队拿下了一个又一个比赛的冠军，并且在第3届国际邀请赛上夺冠，Dota的史册上也留下了他们的名字。"
"Comp_1248_PG_navitextcustom1_text"	"Natus Vincere战队"
"Comp_1248_PG_navitextcustom2_text"	"Natus Vincere是全球最老牌的战队之一。2010年创建后战队在第1届国际邀请赛上夺冠，之后在每个大赛上都有不俗的表现。"
"Comp_1248_PG_splash_predictionstextcustom2_text"	"为主赛事做出预测"
"Comp_1248_PG_predictionstextcustom1_text"	"赛事预测"
"Comp_1248_PG_predictionstextcustom2_text"	"你的得分"
"Comp_1248_PG_predictionstextcustom3_text"	"XX / 48"
"Comp_1248_PG_predictionstextcustom4_text"	"英雄"
"Comp_1248_PG_predictionstextcustom5_text"	"XX / 12"
"Comp_1248_PG_predictionstextcustom6_text"	"锦标赛"
"Comp_1248_PG_predictionstextcustom8_text"	"战队"
"Comp_1248_PG_predictionstextcustom10_text"	"选手"
"Comp_1248_PG_predictionstextcustom12_text"	"玩家平均水平"
"Comp_1248_PG_predictionstextcustom22_text"	"所有预测已经开启。别忘了在6月28日主赛事开始前完成所有的预测！"
"Comp_1248_PG_heropredictionstextcustom1_text"	"英雄预测"
"Comp_1248_PG_heropredictionstextcustom2_text"	"ESL ONE法兰克福联赛 - 主赛事"
"Comp_1248_PG_heropredictionsselectionscustom_select1_description"	"上场最多的英雄？"
"Comp_1248_PG_heropredictionsselectionscustom_select2_description"	"禁用次数最多的英雄？"
"Comp_1248_PG_heropredictionsselectionscustom_select3_description"	"击杀次数最多的英雄？"
"Comp_1248_PG_heropredictionsselectionscustom_select4_description"	"死亡次数最多的英雄？"
"Comp_1248_PG_heropredictionsselectionscustom_select5_description"	"获得第一滴血次数最多的英雄？"
"Comp_1248_PG_heropredictionsselectionscustom_select6_description"	"获得疯狂杀戮次数最多的英雄？"
"Comp_1248_PG_heropredictionsselectionscustom_select7_description"	"总共上场了多少名英雄？"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_1"	"不超过50个"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_2"	"51 - 55"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_3"	"56 - 60"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_4"	"61 - 65"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_5"	"66 - 70"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_6"	"71 - 75"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_7"	"76 - 80"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_8"	"81 - 85"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_9"	"86 - 90"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_10"	"91 - 95"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_11"	"超过96个"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_description"	"最短的比赛？"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_1"	"少于10分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_2"	"10到15分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_3"	"15到20分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_4"	"20到25分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_5"	"超过25分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_description"	"最长的比赛？"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_1"	"少于60分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_2"	"60到70分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_3"	"70到80分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_4"	"80到90分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_5"	"90到100分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_6"	"100到110分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_7"	"110到120分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_8"	"超过120分钟"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_description"	"总共购买圣剑的数量？"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_1"	"没有购买"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_2"	"购买了1把圣剑"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_3"	"购买了2把圣剑"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_4"	"购买了3把圣剑"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_5"	"购买了4把圣剑"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_6"	"购买了4把以上圣剑"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_description"	"击杀Roshan的次数总计？"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_1"	"击杀次数小于10次"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_2"	"击杀次数为11-15次"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_3"	"击杀次数为16-20次"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_4"	"击杀次数为21到25次"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_5"	"击杀次数为26到30次"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_6"	"击杀次数为31到35次"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_7"	"击杀次数超过36次"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_description"	"击杀信使的次数总计？"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_1"	"击杀次数为0"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_2"	"击杀次数为1"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_3"	"击杀次数为2"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_4"	"击杀次数为3"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_5"	"击杀次数为4"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_6"	"击杀次数为4次以上"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_description"	"反补友方英雄次数？"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_1"	"反补次数为0"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_2"	"反补次数为1"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_3"	"反补次数为2"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_4"	"反补次数为3"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_5"	"反补次数为4"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_6"	"反补次数为4次以上"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_description"	"反补不朽之守护的次数总计？"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_1"	"反补次数为0"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_2"	"反补次数为1"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_3"	"反补次数为2"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_4"	"反补次数为3"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_5"	"反补次数为4"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_6"	"反补次数为4次以上"
"Comp_1248_PG_teampredictionstextcustom1_text"	"战队预测"
"Comp_1248_PG_teampredictionstextcustom3_text"	"预测内容将于资格赛结束后推出"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction_scepter"	"%神杖升级攻击力降低："
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounces"	"弹射次数："
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounces_scepter"	"神杖升级弹射次数："
"DOTA_Tooltip_ability_earthshaker_fissure_Note0"	"小兵将会等待沟壑消失，不会去尝试绕开它。"
"DOTA_Tooltip_ability_nevermore_requiem_Note1"	"魂之挽歌的移动速度减缓和攻击力降低效果均无视技能免疫。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration"	"击退效果持续时间："
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration_tooltip"	"友方持续时间："
"DOTA_Tooltip_ability_kunkka_ghostship_Note1"	"幽灵船实际的碰撞范围比船本身大。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note2"	"幽灵船的移动速度为650。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day"	"视野范围："
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration"	"视野持续时间："
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0"	"锚击对远古生物同样有效，不过对Roshan无效。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range"	"火焰长度："
"DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip"	"摧毁所需次数："
"DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip"	"摧毁所需防御塔攻击次数："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip"	"熊灵每秒生命恢复："
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0"	"必定致命一击和必定闪避的间隔时间为分开计算。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1"	"烈火战士拥有相位移动的能力。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_aghanim_description"	"移除冷却时间，变为每隔40秒充能一次，最多有3点能量。另外邪恶净化还将在生效时间内破坏目标的被动技能。"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct"	"%临界生命值百分比："
"DOTA_Tooltip_ability_undying_flesh_golem_Note2"	"瘟疫光环无视技能免疫。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note1"	"穿刺不会被林肯法球格挡。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_duration"	"持续时间："
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_aghanim_description"	"永久灵魂形态。在白昼期间视野无视地形，而且冲击波将会治疗行进路径上的友方单位，治疗量与冲击波伤害相同。"
"DOTA_Tooltip_ability_medusa_split_shot_total_arrow_count"	"总目标数："
"DOTA_Tooltip_ability_tusk_snowball_Note1"	"雪球的行进速度为675。"
"DOTA_Tooltip_ability_tusk_snowball_Note3"	"米波的分身也能卷入雪球，并提升雪球的伤害和速度。"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus"	"每个英雄提升伤害："
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup_radius"	"卷入范围："
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup"	"发动时间："
"DOTA_Tooltip_ability_tusk_launch_snowball_Note3"	"米波的分身也能卷入雪球，并提升雪球的伤害和速度。"
"DOTA_Tooltip_ability_abaddon_death_coil_Lore"	"亚巴顿的气息中充盈着来自魔霭圣池的神秘之汽，他能随意将其释放。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore"	"升腾的黑雾将敌人的招数一一吞噬，如同吞噬日光。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_tooltip_scepter"	"神杖升级伤害转移范围："
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero"	"每个英雄提供伤害："
"DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_tooltip"	"总伤害："
"player_info_standin"	"替补."
"lobby_game_mode_required_subscribe"	"进入该房间需要安装自定义地图\"%s1\"。马上下载并安装该游戏模式吗？"
"PartyLeaderJoinedLobby_Header"	"已加入私人房间"
"PartyLeaderJoinedLobbyChoice"	"%s1已将你带进一个私人房间。马上查看房间吗？"
"PartyLeaderJoinedLobby"	"%s1已将你带入私人房间。"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect"	"复仇光环"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect_Description"	"攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter"	"邪恶净化能量点数"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_description"	"能量使用后每隔40秒增加1点。"
"DOTA_Recruitment_AddFriend"	"点击“添加好友”，邀请好友加入Dota 2。"
"DOTA_Settings_Tooltip_Autoattack"	"自动向附近敌人移动并进行攻击。"
"DOTA_Settings_Tooltip_AutoattackAfterSpell"	"不勾选的话，英雄施放技能后将会停留在原地，等待玩家发出新的指令。"
"DOTA_Settings_Tooltip_AutoPurchase"	"勾选后将会按照推荐装备依次购买装备。"
"DOTA_Settings_Tooltip_AutoSelectSummons"	"英雄召唤出新的单位后，召唤单位将自动加入框选单位中。"
"DOTA_Settings_Tooltip_DoubleTap"	"双击技能或物品，或连续按两次快捷键将对自身施放相应技能或物品。"
"DOTA_Settings_Tooltip_UnifiedOrders"	"按住CTRL键并发起指令后所有控制的单位均会执行。"
"DOTA_Settings_Tooltip_TeleportStop"	"传送过程中尝试移动或施放技能均不会使其取消。该设置仅对回城卷轴和远行鞋有效。"
"DOTA_Settings_Tooltip_BroadcasterStats"	"观战时将会显示解说员使用的数据下拉框。"
"DOTA_Settings_Tooltip_Deceleration"	"这一数值表示视角在移动后停止所需的速度。数值越大表示视角停止得越快。"
"DOTA_Settings_Tooltip_Screenshake"	"部分法术和眩晕技能具有晃动镜头的效果。"
"DOTA_Settings_Tooltip_CameraRespawn"	"英雄复活后视角将自动回到英雄身上。"
"DOTA_Settings_Tooltip_SmoothDrag"	"观战时使用鼠标滚轮拖拽屏幕可进行平滑移动。"
"DOTA_Settings_Tooltip_ShareMatchData"	"将你的比赛数据对第三方公开。"
"DOTA_Settings_Tooltip_NetworkQuality"	"如果网络条件不佳，在设置中选择“低”能优化网络延迟和丢包率。"
"DOTA_Settings_Tooltip_MinimapSimple"	"勾选后小地图上英雄的颜色将根据所在队伍显示。"
"DOTA_Settings_Tooltip_MinimapDrawHeroes"	"勾选后按住ALT键，小地图上的英雄就会显示相应的英雄图标。"
"DOTA_Settings_Tooltip_MinimapNamesIcon"	"勾选后小地图会一直显示英雄图标或英雄名称，按住ALT键后会根据敌我显示X和O。"
"DOTA_Settings_Tooltip_ShopHotkeys"	"启用后在游戏内打开商店时，使用快捷键将会对应商店上的相应按钮和物品，不会触发对应的技能和物品。"
"UI_U"	"大"
"DOTA_Settings_System"	"视频/音频"
"DOTA_Settings_AudioDefaults"	"恢复默认音频设置"
"DOTA_Settings_Apply"	"应用分辨率设置"
"DOTA_Settings_VideoDefaults"	"恢复默认视频设置"
"DOTA_Settings_AdvancedDefaults"	"恢复默认高级设置"
"DOTA_Options_Game"	"游戏"
"DOTA_Options_Camera"	"视角"
"DOTA_Options_Minimap"	"小地图"
"DOTA_Options_Profile"	"个人资料"
"DOTA_Options_Network"	"网络"
"DOTA_Hotkeys_Abilities"	"技能"
"DOTA_Hotkeys_UnitActions"	"单位动作"
"DOTA_Hotkeys_Items"	"物品"
"DOTA_Hotkeys_CameraActions"	"视角动作"
"DOTA_Hotkeys_Chat"	"聊天"
"DOTA_Hotkeys_PlayerActions"	"玩家动作"
"DOTA_Hotkeys_ControlGroups"	"控制编队"
"DOTA_Hotkeys_Spectator"	"观战/录像控制"
"DOTA_Hotkeys_Stats"	"统计数据下拉菜单"
"DOTA_Hotkeys_Coaching"	"教练"
"DOTA_Hotkeys_Phrases"	"词组快捷键"
"UI_CAMERA_DECEL"	"视角减速"
"UI_Brightness_Disabled"	"亮度（全屏模式下可以调节）"
"UI_CAST"	"施法"
"UI_AUTOCAST"	"自动施法"
"UI_QUICKCAST"	"快速施法"
"DOTA_Tooltip_ability_item_cyclone_Note1"	"对自己施放龙卷风时无视技能免疫。"
"DOTA_Date_Format_Day_Month"	"%s2%s1日"
"DOTA_Date_Format_Day_Month_Year"	"%s3年%s2%s1日"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_24"	"%s3年%s2%s1日%s4:%s5"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_12"	"%s3年%s2%s1日%s6%s4:%s5"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24"	"%s3年%s2%s1日%s4:%s5:%s6"
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12"	"%s3年%s2%s1日%s7%s4:%s5:%s6"
"DOTA_Date_Format_Hour_Minute_24"	"%s1:%s2"
"DOTA_Date_Format_Hour_Minute_12"	"%s3%s1:%s2"
"DOTA_Date_Format_DayOfWeek"	"%s1"
"DOTA_KEYBIND_MENU_PAGE1"	"<< 游戏"
"DOTA_KEYBIND_MENU_PAGE2"	"观战 >>"
"DOTA_Item_Alliance_Hud_Style0"	"普通"
"DOTA_Item_Alliance_Hud_Style1"	"雨中"
"DOTA_Item_Whisper_Tribunal_Shield_Style0"	"裁决之盾"
"DOTA_Item_Whisper_Tribunal_Shield_Style1"	"裁决之壳"
"DOTA_Item_Worldforger_Head_Style0"	"世界铸造者之冠"
"DOTA_Item_Worldforger_Head_Style1"	"世界铸造者之角"
"DOTA_Item_Sempiternal_Head_Style0"	"简朴巫师帽"
"DOTA_Item_Sempiternal_Head_Style1"	"巫师帽"
"Crate_Already_Unlocked"	"没有上锁"
"Crate_Already_Unlocked_Desc"	"这件珍藏没有上锁，可以随时解封。"
"Crate_Purchase_And_Open"	"购买珍藏"
"Crate_Purchase_And_Open_Desc"	"购买珍藏后直接解封即可获得其中的一套套装。每次解封获得的套装均不相同。解封时还将有机会获得下列的稀有物品。"
"CompendiumError_Template"	"无法找到名为 '%s1' 的模板"
"Compendium_Pts"	"%s1分"
"Compendium_Pt"	"1分"
"DOTA_Recruitment_Steps"	"- 添加好友到你的好友列表。\n\n- 从左侧面板中选择好友并发送招募邀请。\n\n- 当你招募的战友进行游戏时你会获得招募等级。"
"dota_play_banner_cosmic_abyss"	"无垠深渊的\n珍藏"
"dota_play_banner_sinister_arcanery"	"邪门奥术的\n珍藏"
"UI_DEATH_EFFECT"	"死亡后视角颜色改变"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer"	"残焰持续时间"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description"	"残焰经过45秒后将会消失。"
"DOTA_Shop"	"打开商店"
"DOTA_Hotkeys_Tooltip_LearnAbility"	"获得可以消耗的技能点后能够进入技能学习模式。"
"DOTA_Hotkeys_Tooltip_LearnStats"	"使用获得的技能点时选择给自己增加2点全属性。"
"DOTA_Hotkeys_Tooltip_HeroAttack"	"可以向指定地点移动，并对途径的敌方单位发动攻击/可以对友方单位发动攻击并将其反补"
"DOTA_Hotkeys_Tooltip_HeroMove"	"向指定地点移动，或跟随指定单位，但不会发起攻击。"
"DOTA_Hotkeys_Tooltip_HeroStop"	"停止当前的动作。"
"DOTA_Hotkeys_Tooltip_HeroHold"	"停止当前动作并停留在原地。"
"DOTA_Hotkeys_Tooltip_HeroSelect"	"选中自己的英雄。"
"DOTA_Hotkeys_Tooltip_SelectAll"	"选中所有可以控制的单位。"
"DOTA_Hotkeys_Tooltip_SelectAllOthers"	"选中所有控制的其他单位，自己的英雄除外。"
"DOTA_Hotkeys_Tooltip_CourierSelect"	"选中信使。"
"DOTA_Hotkeys_Tooltip_CourierDeliver"	"让信使把物品从储藏处运送到英雄身上。"
"DOTA_Hotkeys_Tooltip_CourierHaste"	"让信使的速度爆发。"
"DOTA_Hotkeys_Tooltip_UseActionItem"	"使用动作物品。"
"DOTA_Hotkeys_Tooltip_HeroTaunt"	"使用英雄的嘲讽动作。嘲讽动作必须先装备在相应英雄身上。"
"DOTA_Hotkeys_Tooltip_ShopToggle"	"打开商店面板。"
"DOTA_Hotkeys_Tooltip_PurchaseQuickbuy"	"只要金钱足够就会购买快速购买栏中的首件装备。"
"DOTA_Hotkeys_Tooltip_PurchaseSticky"	"只要金钱足够即可直接购买快速购买栏中的装备。"
"DOTA_Hotkeys_Tooltip_GrabStashItems"	"将所有储藏处内物品转移到英雄的物品栏中。"
"DOTA_Hotkeys_Tooltip_RecentEvent"	"将视角移动至地图上最近发生的战况。"
"DOTA_Hotkeys_Tooltip_InspectHeroInWorld"	"从近距离视角观察一个单位。"
"DOTA_Hotkeys_Tooltip_ChatTeam"	"向队伍中的所有人发送聊天信息。"
"DOTA_Hotkeys_Tooltip_ChatGlobal"	"向比赛中所有人发送聊天信息。（先按下Shift键再按聊天信息的快捷键）"
"DOTA_Hotkeys_Tooltip_ChatVoice"	"使用麦克风与队友进行语音交流。"
"DOTA_Hotkeys_Tooltip_ChatWheel"	"打开聊天轮盘，快速向队友发送常用交流短语。"
"DOTA_Hotkeys_Tooltip_CameraGrip"	"拖曳整个地图才能移动视角。与鼠标滚轮绑定。"
"DOTA_Hotkeys_Tooltip_ActivateGlyph"	"激活防御符文，使己方建筑在5秒内为无敌状态。"
"DOTA_Hotkeys_Tooltip_ScoreboardToggle"	"打开游戏内计分板。"
"DOTA_Hotkeys_Tooltip_Pause"	"在比赛过程中暂停或继续游戏。"
"DOTA_Hotkeys_Tooltip_ScreenshotSettings"	"将游戏的当前画面进行截图保存。"
"DOTA_Hotkeys_Tooltip_Console"	"打开控制台。（只对资深用户开放）"
"DOTA_Hotkeys_Tooltip_ControlGroupCycle"	"对选中的所有单位中每个都下达同样的操作指令。按住CTRL键再按下该键会反向下达指令。"
"DOTA_Hotkeys_Tooltip_Group"	"选中已经编队的一组单位。编队的过程很简单，选择想要编队的单位，按住CTRL + 该编队想要对应的快捷键即可。"
"DOTA_Hotkeys_Tooltip_Legacy"	"快捷键将完全继承Dota 1中的设定。每个英雄都将是独特的技能快捷键。"
"DOTA_Hotkeys_Tooltip_Quickcast"	"按下相应快捷键后英雄就会在鼠标指针的位置快速施放该技能。"
"DOTA_Hotkeys_Tooltip_Autocast"	"开启自动施放类技能。仅对部分特殊技能有效。"
"DOTA_Hotkeys_Tooltip_Cast"	"用于施放英雄技能的快捷键。"
"DOTA_Hotkeys_Tooltip_ItemCast"	"用于使用物品栏中物品的快捷键。"
"DOTA_Hotkeys_Tooltip_ItemQuickcast"	"按下相应快捷键后英雄就会在鼠标指针的位置快速使用该物品。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect"	"回光返照伤害转移"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description"	"所受伤害中35%%都将转移给亚巴顿。"
"StoreBanner_Header_BindingsOfDeepMagma"	"深部岩浆之缚"
"StoreBanner_Text_BindingsOfDeepMagma"	"深埋的热力带来了无穷的力量"
"StoreBanner_Header_DemonicVessel"	"魔裔神兵"
"StoreBanner_Text_DemonicVessel"	"无从幸免之诅咒"
"StoreBanner_Header_TreasureOfSinisterArcanery"	"邪门奥术的珍藏"
"StoreBanner_Text_TreasureOfSinisterArcanery"	"解开离奇之礼"
"StoreBanner_Header_TreasureOfTheCosmicAbyss"	"无垠深渊的珍藏"
"StoreBanner_Text_TreasureOfTheCosmicAbyss"	"无尽苍天之厚礼"
"Comp_1248_PG_toctextcustom28_text"	"38 中国选拔赛信息"
"Comp_1248_PG_toctextcustom32_text"	"45 Team Dog战队"
"Comp_1248_PG_toctextcustom33_text"	"43 Fnatic战队"
"Comp_1248_PG_europetextcustom9_text"	"3支晋级主赛事的战队"
"Comp_1248_PG_asiatextcustom1_text"	"亚洲资格赛信息"
"Comp_1248_PG_asiatextcustom8_text"	"6个种子战队 + 2支出线战队[公开赛]"
"Comp_1248_PG_chinatextcustom3_text"	"8支受邀队伍"
"Comp_1248_PG_chinatextcustom4_text"	"中国的顶尖战队"
"Comp_1248_PG_chinatextcustom7_text"	"第二名和第三名进入亚洲资格赛决赛"
"Comp_1248_PG_chinatextcustom8_text"	"争夺最后的名额"
"Comp_1248_PG_teamdogtextcustom1_text"	"Team Dog战队"
"Comp_1248_PG_teamdogtextcustom2_text"	"Team Dog在Dota 2职业圈是崭新的名字，但是选手都是熟悉的面孔。选手都是来自Sigma.int和LGD.int这两个战队，队伍很快证明了自己的实力，跻身到顶尖队伍中。Team Dog在欧洲区预选赛出色的表现让他们在ESL One法兰克福联赛中获得了一席之地。"
"Comp_1248_PG_fnatictextcustom1_text"	"Fnatic战队"
"Comp_1248_PG_fnatictextcustom2_text"	"Fnatic是Dota 2最老牌的战队之一。战队在浮沉中非常团结，依然接二连三地打败了对手。部分队员在Dota 2职业圈久负盛名，因此他们无论参加任何联赛都是粉丝拥簇。Fnatic经过了欧洲区预选赛后在ESL One法兰克福联赛中稳稳地获得了参赛名额。"
"Comp_223_PG_schedule8textcustom5_text"	"本周末进行的几场比赛将直接决定每支战队的最终排名。无论战队想要争取锁定第一名，或是坚守挺进决赛的最后希望，抑或避免落入七名开外，这都将是小组赛的最后一天。此后排名前六的队伍将在Dreamhack夏季赛中相互对决共同争夺200,000美元的总奖金。"
"Comp_223_PG_schedule7textcustom2_text"	"最终的倒计时"
"Comp_223_PG_schedule7textcustom3_text"	"Cloud 9和Empire战队只有依靠自己的努力才能晋级前二。Cloud 9对Empire有胜者优势，所以Empire要想锁定第一名，Cloud 9必须有一场失败。"
"Comp_223_PG_schedule7textcustom4_text"	"小组赛即将结束，Alliance和Dog战队都在等待积分榜顶端的战队出现失误。Alliance可以在周四对战Empire的比赛中实现自己的愿望，而Dog战队则需要在对战Na'Vi和RoX.KIS的比赛中艰难取胜。"
"Comp_223_PG_schedule7textcustom5_text"	"说到Na'Vi，他们和EG都距离被淘汰仅有一败之遥。他们是否能够稳扎稳打？RoX.KIS和Fnatic正在拭目以待。不到最后一秒奇迹仍会发生。"
"Comp_223_PG_schedule7textcustom6_text"	"Fnatic,Alliancehe和Rox.KIS将分别进行3场比赛。Empire，Team Dog和Na'vi各打两场。Cloud 9，VP和Sigma.INT只要打一场。"
"compendiumtext_223_day021_match1_T_title"	"赛事预测：第8周"
"compendiumtext_223_day021_match1_T_subtitle"	"5月6日：Natus Vincere vs Team Dog"
"Comp_223_PG_day021_match1selectionsselection1_choices_2"	"Dog"
"Comp_223_PG_day021_match1selectionsselection3_choices_7"	"Team Dog - Fata"
"Comp_223_PG_day021_match1selectionsselection3_choices_9"	"Team Dog - Pas"
"compendiumtext_223_day021_match2_T_subtitle"	"5月6日：Sigma.INT vs Fnatic"
"Comp_223_PG_day021_match2selectionsselection3_choices_1"	"Fnatic - Era"
"Comp_223_PG_day021_match2selectionsselection3_choices_2"	"Fnatic - H4nni"
"Comp_223_PG_day021_match2selectionsselection3_choices_3"	"Fnatic - Trixi"
"Comp_223_PG_day021_match2selectionsselection3_choices_4"	"Fnatic - N0tail"
"Comp_223_PG_day021_match2selectionsselection3_choices_5"	"Fnatic - Fly"
"Comp_223_PG_day021_match2selectionsselection3_choices_7"	"Sigma - 中路选手（替补）"
"Comp_223_PG_day021_match2selectionsselection3_choices_10"	"Sigma - 二号辅助（替补）"
"compendiumtext_223_day021_match3_T_subtitle"	"5月6日：Fnatic vs Alliance"
"Comp_223_PG_day021_match3selectionsselection5_description"	"H4nni将拿到多少个人头？"
"compendiumtext_223_day22_match1_T_subtitle"	"5月7日：Team Dog vs Rox.KIS"
"Comp_223_PG_day22_match1selectionsselection5_description"	"这场比赛中光之守卫将会被禁用或上场吗？"
"compendiumtext_223_day22_match2_T_subtitle"	"5月7日：Empire vs Rox.KIS"
"compendiumtext_223_day22_match3_T_subtitle"	"5月7日：Fnatic vs Alliance"
"compendiumtext_223_day23_match1_T_subtitle"	"5月8日：Rox.KIS vs Cloud 9"
"compendiumtext_223_day23_match2_T_subtitle"	"5月8日：Alliance vs Team Empire"
"compendiumtext_223_day23_match3_T_subtitle"	"5月8日：VP vs Na'vi"
"compendiumtext_223_day024_match1_T_title"	"赛事预测：超级周末！"
"compendiumtext_223_day024_match1_T_subtitle"	"5月11日：MYM vs Team Empire"
"Comp_223_PG_day024_match1selectionsselection3_choices_2"	"MYM - Ryze"
"Comp_223_PG_day024_match1selectionsselection3_choices_5"	"MYM - Link"
"compendiumtext_223_day024_match2_T_subtitle"	"5月11日：Team Dog vs Fnatic"
"compendiumtext_223_day024_match3_T_subtitle"	"5月11日：Fnatic vs Sigma.INT"
"Comp_223_PG_day024_match3selectionsselection5_description"	"Era将拿到多少个人头？"
"compendiumtext_223_day024_match4_T_subtitle"	"5月11日：Natus Vincere vs Cloud 9"
"compendiumtext_223_day024_match5_T_subtitle"	"5月11日：EG vs Alliance"
"Comp_223_PG_day024_match5selectionsselection3_choices_1"	"EG - Fear"
"compendiumtext_223_day024_match6_T_subtitle"	"5月12日：EG vs MYM"
"compendiumtext_223_day25_match1_T_subtitle"	"5月12日：Empire vs Team Dog"
"compendiumtext_223_day25_match2_T_subtitle"	"5月12日：VP vs MYM"
"compendiumtext_223_day25_match3_T_subtitle"	"5月12日：VP vs Rox.KIS"
"Comp_223_PG_day25_match3selectionsselection1_choices_2"	"RoX.KIS"
"compendiumtext_223_day25_match4_T_subtitle"	"5月12日：Team Dog vs Cloud 9"
"compendiumtext_223_day25_match5_T_subtitle"	"5月12日：Fnatic vs Evil Geniuses"
"compendiumtext_223_day25_match6_T_subtitle"	"5月12日：RoX.KIS vs Alliance"
"Comp_1248_PG_toctextcustom40_text"	"采访片段"
"Comp_1248_PG_toctextcustom41_text"	"20 ESL One采访索引"
"Comp_1248_PG_toctextcustom42_text"	"21-33 红月工坊采访"
"Comp_1248_PG_splash_interviewstextcustom2_text"	"ESL ONE采访DOTA 2圈内名人"
"Comp_1248_PG_interviewstextcustom1_text"	"ESL One采访实录"
"Comp_1248_PG_interviewstextcustom2_text"	"红月工坊"
"Comp_1248_PG_interviewstextcustom3_text"	"&#8226; 红月博客：ESL互动手册物品（幕后花絮）"
"Comp_1248_PG_interviewstextcustom4_text"	"&#8226; 红月工坊采访第1部分"
"Comp_1248_PG_interviewstextcustom5_text"	"&#8226; 红月工坊采访第2部分"
"Comp_1248_PG_interviewstextcustom6_text"	"&#8226; 红月工坊采访第3部分"
"Comp_1248_PG_interviewstextcustom7_text"	"&#8226; 红月工坊采访第4部分"
"Comp_1248_PG_interviewstextcustom8_text"	"&#8226; 红月工坊采访第5部分"
"Comp_1248_PG_interviewstextcustom9_text"	"&#8226; 红月工坊采访第6部分"
"Comp_1248_PG_interviewstextcustom10_text"	"&#8226; 红月工坊采访第7部分"
"Comp_1248_PG_interviewstextcustom11_text"	"&#8226; 红月工坊采访第8部分"
"Comp_1248_PG_interviewstextcustom12_text"	"&#8226; 红月工坊采访第9部分"
"Comp_1248_PG_interviewstextcustom13_text"	"&#8226; 红月工坊采访第10部分"
"Comp_1248_PG_interviewstextcustom14_text"	"&#8226; 红月工坊采访第11部分"
"Comp_1248_PG_interviewstextcustom15_text"	"&#8226; 红月工坊采访第12部分"
"Comp_1248_PG_redmoonvideotextcustom1_text"	"红月博客：ESL互动手册物品（幕后花絮）"
"Comp_1248_PG_redmoon1textcustom1_text"	"红月工坊访谈实录第1部分"
"Comp_1248_PG_redmoon1textcustom2_text"	"ESL One法兰克福联赛的互动手册已经登陆刀塔商城，购买即可获得红月工坊制作的超棒物品。我们后来还进行了面对面的接触，询问了他们作为创意工坊艺术家的工作和生活。"
"Comp_1248_PG_redmoon1textcustom3_text"	"ESL：你们好 - 能不能向大家做个自我介绍？有不少人还不认识你们呢。"
"Comp_1248_PG_redmoon1textcustom4_text"	"Bounch：大家好！我叫Bounch。我是红月的3D建模师。我的主要工作是让Andrew天马行空的想法成为现实，然后向Oroboros反馈一些让他菊花一紧的设计建议。的确就是这样，我所做的基本上就是制作饰品的3D模型，再进行上色。工作比较辛苦，但是非常值得。"
"Comp_1248_PG_redmoon1textcustom5_text"	"Oroboros：大家好，我叫Oroboros，是红月的专职2D设计师，同时负责其他的琐事（市场宣传，客户沟通，媒体交流）。我的主要工作是天天拿着面数超标的概念图让Bounch抓狂，然后忽悠Andrew去做超级复杂的SFM项目。"
"Comp_1248_PG_redmoon1textcustom6_text"	"Andrew：我叫Andrew Helenek，是红月工坊的动作设计师。"
"Comp_1248_PG_redmoon2textcustom1_text"	"红月工坊访谈实录第2部分"
"Comp_1248_PG_redmoon2textcustom2_text"	"ESL：你们是怎么认识的？"
"Comp_1248_PG_redmoon2textcustom3_text"	"Bounch：这个我能回答。一切都要从Polycount论坛说起。我们都是这个论坛的水友，也都打算过去做饰品。2012年Polycount饰品大赛中我和一个好朋友合作了一套，发现为自己热爱的游戏制作饰品是一件非常享受的事情，所以我决定继续下去，开始寻找更多可以合作的人。"
"Comp_1248_PG_redmoon2textcustom4_text"	"论坛上的一个朋友向我推荐了Oroboros，听说他想找个3D建模的人来一起合作。我们聊完后决定让我去制作他原本为Polycount大赛设计的狼人套装。最后套装完成了，我们都感觉对方人不错，所以就决定继续合作下去。在此期间，我去了一次游戏开发者大会的Polycount线下派对（Polycount的网友突出一个多），在酒吧里跟人聊天的时候发现对方也是在做Dota 2饰品，而他是与他的朋友Andrew合作。"
"Comp_1248_PG_redmoon2textcustom5_text"	"我就跑到Andrew坐的那张桌子那，向他介绍了自己，告诉他自己是Cluckles（信使“勇敢的小鸡”作者）的狂热粉丝。他也很友好的告诉我，非常喜欢我参赛的那套佐仓杏子套装，这也让我们聊到了未来的合作。那时候我就觉得我们可以分工合作，介绍Andrew和Oroboros认识，一起来搞破坏。"
"Comp_1248_PG_redmoon2textcustom6_text"	"Oroboros：刚开始我是比较悲剧的，我想要开始给Dota 2做饰品但是一直找不到可靠的建模师去实现我的原画设计。每次都是模型做到一半人就跑了，我不禁开始怀疑自己是不是没希望找到可靠的小伙伴了。比较凑巧的是我正好跟Polycount论坛的站长在同一家公司工作，他听说了我的遭遇，非常好心地向我介绍了Bounch和Polycount社区。经过几个月与Bounch的合作后我又认识了Andrew，他正好来满足一些饰品的动作需求。"
"Comp_1248_PG_redmoon3textcustom1_text"	"红月工坊访谈实录第3部分"
"Comp_1248_PG_redmoon3textcustom2_text"	"ESL：在成为创意工坊艺术家之前你们的职业分别是什么？又是因为什么决定要把饰品制作作为全职工作的呢？"
"Comp_1248_PG_redmoon3textcustom3_text"	"Bounch：我从2007年开始就进入游戏行业，担任3D建模师的工作。从首次在创意工坊制作饰品算起已经有将近一年时间，我很早就发现作为业余工作带给我的乐趣真的非常多。这也是我选择全身心投入到这份工作的原因，而且之前每天16小时的工作时间真的让人吃不消...虽然现在还是差不多。"
"Comp_1248_PG_redmoon3textcustom4_text"	"Oroboros：我在游戏行业差不多待了六年，上一家公司是索尼，所做的次世代项目最后不幸解散了。在项目到达尾声后我决定试试做一个全职的Dota 2创意工坊作者，因为这份工作给予了朝九晚五以外的自由，实在令人难以拒绝。自从TF2以来我就一直关注着V社的创意工坊，但是错过了上次机会。这次我可不会再错过！"
"Comp_1248_PG_redmoon3textcustom5_text"	"Andrew：我原来是一名学生，没想到吧。在我大学的大四那年我一直被&quot;我走出校门了能干什么？&quot;这样的问题所困扰。好的一面是，手里有大把的业余时间，我都投入到创意工坊中，不用说，这都有了回报。与其他人从业余到职业的转变不同的是，我这一切都是自然发生的 - 并没有我决定将其作为全职工作这样的过程。"
"Comp_1248_PG_redmoon4textcustom1_text"	"红月工坊访谈实录第4部分"
"Comp_1248_PG_redmoon4textcustom2_text"	"ESL：你们能不能描述下是如何创造一件饰品的呢？"
"Comp_1248_PG_redmoon4textcustom3_text"	"Oroboros：我的工作一般在制作过程的开头，中间和结尾。在开始设计饰品原画前我先想好饰品的背景故事。如果感觉故事不错就会让Bounch进行原画设计，然后经过一轮反馈的建议后我就会开始构建模型，进行上色。完成后我就会与Andrew和Bounch合作，给套装摆好姿势进行渲染，完成套装的展示和宣传素材。"
"Comp_1248_PG_redmoon4textcustom4_text"	"Bounch：Oroboros只要对他的设计有信心就会交给我。我会根据物品的面数对设计进行略微的修改，然后就开始构建模型。我在建模这一阶段主要使用的软件是Maya和Zbrush，先做出模型轮廓再慢慢进行细化。感觉做好的高模能让人满意了，我就会把模型导入到像TopoGun或Maya这样的软件中去进行游戏所需的蒙皮。"
"Comp_1248_PG_redmoon4textcustom5_text"	"这个步骤有时候会非常复杂，因为游戏引擎对模型的骨骼进行了限制，不过多动脑筋，再加上一点小技巧还是能完成大多数工作的。蒙皮完成后就开始使用Photoshop和3D Coat制作贴图，然后就能在游戏里进行预览了。如果这是个守卫或信使，那我会在制作贴图前把底模给Andrew，让他开始制作需要的动作。"
"Comp_1248_PG_redmoon4textcustom6_text"	"Andrew：我这的活就是动作方面。我从Bounch那收到3D模型后，会在模型里放置骨骼，并为这些骨骼制作相应的控制。如果把模型比作木偶，我就是赋予其生命的木偶大师。但是在我制作动作前，我会先去寻找一些参考动作，一般都是来自现实世界，这样动作会显得更加真实。完成动作后我就会进入游戏进行全方面测试，保证物品在游戏内不出问题。接下来我会根据其他艺术家那收到的反馈进行修改，对物品进行优化，最后再把物品上传到创意工坊。"
"Comp_1248_PG_redmoon5textcustom1_text"	"红月工坊访谈实录第5部分"
"Comp_1248_PG_redmoon5textcustom2_text"	"ESL：能不能介绍一下一天的生活？"
"Comp_1248_PG_redmoon5textcustom3_text"	"Bounch：哈哈，就现在吗？其实我的回答不见得有什么意思，一般也就是起床，工作，休息一会儿吃点东西，说不定再玩一把Dota或CS:GO，然后接着工作，完了就睡觉。第二天再是这样重复一遍。有一点可能很奇葩，这段时间是天快黑了才起床，因为在赶着做完饰品好让玩家们早日在游戏里用到。未来我希望能把空闲时间花在传统艺术和音乐这些爱好上，不过现在我肯定是选择去玩Dota。"
"Comp_1248_PG_redmoon5textcustom4_text"	"Oroboros：现在绝对是跟跷跷板一样，平常的一天都会是在下午开始，一直到凌晨。我们现在合作的很多都是散落在全球各地，所以需要熬夜让双方能进行快速的沟通，这样合作的客户也会高兴。我一般在上班画概念图前会先陪陪家人，然后去做做运动。休息的时候我们打打CS:GO或Dota，时间允许的话还会去户外走走，逛逛奥斯汀市。"
"Comp_1248_PG_redmoon5textcustom5_text"	"Andrew：一天这个概念非常模糊。不变的是只要我醒着我就会在干活，休息的时候我就会跟大家一起玩游戏。除此之外就没干别的了 - 我的工作就是生活。"
"Comp_1248_PG_redmoon6textcustom1_text"	"红月工坊访谈实录第6部分"
"Comp_1248_PG_redmoon6textcustom2_text"	"ESL：你们制作的物品都是来自于什么创意？你们是不是有特别的创意来源？"
"Comp_1248_PG_redmoon6textcustom3_text"	"Bounch：对我来说生活就更简单了，总是有大堆原画等着我。不过我也是有想法滴！我的很多灵感都是来自于Polycount，CGHub (RIP)，最近就去Pintrest，那里的灵感素材经过了其他同样在寻找灵感的网友进行一番收集和整理后可以进行分类别浏览。还有人专门为Dota开了一个板块："
"Comp_1248_PG_redmoon6textcustom4_text"	"http://www.pinterest.com/bunnyparty/dota-2-workshop-inspiration/"
"Comp_1248_PG_redmoon6textcustom5_text"	"像Frank Frazetta画的古典奇幻艺术也会在我需要的时候给我创意的灵感。"
"Comp_1248_PG_redmoon6textcustom6_text"	"Oroboros：我一直都在买艺术类书籍，浏览Tumblr，Pinterest，deviantART还有其他的图片类网站，这样我就能时刻保持着“画思泉涌”。另外阅读英雄的背景故事，浏览创意工坊里其他人上传的套装也是非常好的方法。我还会经常上Dota 2的维基百科。"
"Comp_1248_PG_redmoon6textcustom7_text"	"Andrew：随时随地。我发现我最好的灵感和创意都是在我与外界隔离后神游时产生的。"
"Comp_1248_PG_redmoon7textcustom1_text"	"红月工坊访谈实录第7部分"
"Comp_1248_PG_redmoon7textcustom2_text"	"ESL：你们之中谁的活是最重的呢？"
"Comp_1248_PG_redmoon7textcustom3_text"	"Bounch：我觉得我们每个人都旗鼓相当。不过说实话，这还是根据目前的工作来决定的。制作过程中没有哪一步可以说是“简单轻松”，我们相互间也彼此尊重大家的工作。当然Andrew除外 - 我敢肯定他会把自己当成最屌的。"
"Comp_1248_PG_redmoon7textcustom4_text"	"Andrew：哈哈哈，我们在创意工坊中都会遇到各自的困难 - 这个过程从没有一帆风顺过，但是由于现在没有动作教程，我的工作的确是相比之下比较难的，"
"Comp_1248_PG_redmoon7textcustom5_text"	"Oroboros：这真的是取决于项目和客户。我们制作流程中各个“环节”的每个步骤都会有独特的挑战。我的主要工作是奉上玩家们会喜爱的设计，而这个过程中我还要不断学习。"
"Comp_1248_PG_redmoon8textcustom1_text"	"红月工坊访谈实录第8部分"
"Comp_1248_PG_redmoon8textcustom2_text"	"ESL：ESL One法兰克福联赛的我妻由乃套装受到了社区中很多玩家的欢迎，不过也有很多批评的声音。那这些社区反馈是如何再影响设计/创作过程的呢？"
"Comp_1248_PG_redmoon8textcustom3_text"	"Bounch：社区反馈对成品的影响非常大，不过很难进行界定，毕竟每个人对好与坏的标准都不一样。我们在公开成果时会将所有因素都考虑进去，但是我们会对自己所做的进行甄选，这不仅是从审美的角度上，更是要保证最终能进入游戏。"
"Comp_1248_PG_redmoon8textcustom4_text"	"Oroboros：一切都是与社区息息相关 - 我们通常都是公开宣传我们的作品，方便得到大家的反馈。然后我会把大家的反响进行整理，然后对作品进行修改，希望能让我们这件作品或者接下来的作品能更上一层楼。有时候我们也会慎重考虑大家的想法，毕竟大多数人并没有出声，出声的都是少数人。"
"Comp_1248_PG_redmoon8textcustom5_text"	"Andrew：这比较难以界定。大多数时候收到的反馈就是好或不好，只有非常小的一部分反馈可以直接进行应用。如果你创作的东西有人不喜欢，他在Reddit上发帖说千万别上这个，那作品就会变成众矢之的。如果作品很受欢迎，底下的评论又都是千篇一律。"
"Comp_1248_PG_redmoon8textcustom6_text"	"所以并不是单单关注社区的反馈，而是利用这些反馈去研究什么样式的作品更受欢迎，而什么样的就不会受到待见，利用这样的数据来创作玩家喜闻乐见的东西。尽管一直以来都会有反例，但是这无疑是更加普遍的情况。"
"Comp_1248_PG_redmoon9textcustom1_text"	"红月工坊访谈实录第9部分"
"Comp_1248_PG_redmoon9textcustom2_text"	"ESL：除了创作饰品外，你们还围绕饰品创作了一些背景故事。这是根据Dota 2中现有的故事而来还是有其他的出处？"
"Comp_1248_PG_redmoon9textcustom3_text"	"Bounch：我大多数的背景故事想法都是从Dota 2官网上现有的联想而来的，另外在dota2的开发者论坛上有一篇非常赞的帖子，把每个英雄和其他英雄之间的关系都列出来了。这是非常好的故事资源，我从中了解到了非常多 - 说实话真的感觉这个世界非常的具体，至少相对于我对这类游戏的世界观本身就没抱多大期望。不过看样子Valve是打算把商店出售的饰品附带的背景故事移除，我个人很希望这是一个暂时性的决定。"
"Comp_1248_PG_redmoon9textcustom4_text"	"Oroboros：那就脱离背景了！我很少脱离Valve提供的英雄背景，虽然那样做的人也不少。我们通常都把我们提交的作品与Valve和社区提供的背景故事紧密结合起来。"
"Comp_1248_PG_redmoon9textcustom5_text"	"Andrew：在dev.dota2上有一个大型帖子，里面有关于英雄背景故事的全部内容。当我们着眼他处时，通常也会考虑他是否与Dota世界的大环境相符。"
"Comp_1248_PG_redmoon10textcustom1_text"	"红月工坊访谈实录第10部分"
"Comp_1248_PG_redmoon10textcustom2_text"	"ESL：这么久以来你们制作过的物品中最喜爱的是哪件？而整个创意工坊中你们又是最喜爱哪件呢？"
"Comp_1248_PG_redmoon10textcustom3_text"	"Bounch：我个人最喜欢的应该是去年我们制作的小浣熊信使“龅牙熊”（游戏内正式名称为小红毛）了。他还未进入游戏，但是我们打包票很快就会进入！另外我也非常喜欢我们的守卫“知识之哨”，还有我的第一套套装，佐仓杏子的“先祖英魂之傲”套装。"
"Comp_1248_PG_redmoon10textcustom4_text"	"创意工坊里优秀的作品实在是太多了，很难选出一件来。我个人觉得非常突出的有DonDon的龙骑士“神龙飞升”套装，Oni/Zaphk的露娜“无尽月蚀的福佑”套装，还有Motenai的佐仓杏子“寒冰泪滴珠铠”套装。不过还是要说，创意工坊里超级棒的套装太多了，我建议大家都去创意工坊里瞧瞧，首页上不乏有很多出人意料的佳作。别忘了投票哦！"
"Comp_1248_PG_redmoon10textcustom5_text"	"Oroboros：制作过的物品中，喜爱的物品有不少，但是“龅牙熊”信使应该是我最喜欢的了。当时概念图出来的很顺利，我们制作花了很多时间，大家都很喜欢。至于其他人的作品，最喜爱的是Motenai和Vidotto共同制作的赏金猎人“双刀刺客”套装，可惜还未进入游戏。不过说实话，让我眼前一亮的精彩套装真的太多了，根本数不过来。"
"Comp_1248_PG_redmoon10textcustom6_text"	"Andrew：我自己的吗？当然是勇敢的小鸡了，这差不多是我的创意工坊入门作品，也是我为什么会成为创意工坊作者的原因。整个创意工坊的话，这就很难回答了，优秀的作品实在是太多了，从里面想挑出一件最好的未免强人所难。"
"Comp_1248_PG_redmoon11textcustom1_text"	"红月工坊访谈实录第11部分"
"Comp_1248_PG_redmoon11textcustom2_text"	"ESL：对于开始制作饰品的玩家你们有什么建议吗？"
"Comp_1248_PG_redmoon11textcustom3_text"	"Bounch：我想说找到自己喜欢做的事情最重要。决定好追求的目标后，要尽最大努力学习，时刻围绕着目标。在网上有很多有用的学习资源，比如Polycount，Eat 3D，3dmotive和Gnomon Workshop。不管你选择哪一种，每天画画肯定是不会错的。"
"Comp_1248_PG_redmoon11textcustom4_text"	"Oroboros：尽快决定是把它当作兴趣爱好还是正事来对待。建议去Polycount看看，里面都是志同道合的艺术家们，尝试融入他们的圈子，自己也要尽力做到最好。第一次提交作品后千万不要放弃，不要急于看到自己的第一件作品被采纳。也许打破这层纸很难，但我领悟到坚持就是胜利。"
"Comp_1248_PG_redmoon11textcustom5_text"	"Andrew：我快疯了，哈哈。每天反反复复地做同一件事并期待着一个不一般的结果是我唯一的前进动力。我建议多逛逛Polycount，在YouTube上搜教程，任何可以提高技术的东西都有用。确保你每天都能花些时间在这上面，不论是一小时还是一整天，总比没有好。"
"Comp_1248_PG_redmoon12textcustom1_text"	"红月工坊访谈实录第12部分"
"Comp_1248_PG_redmoon12textcustom2_text"	"ESL：对你们的粉丝或者说追随你们不久的粉丝有什么想说的吗？"
"Comp_1248_PG_redmoon12textcustom3_text"	"Bounch：我只想对所有支持创意工坊的人们表示感谢，是他们使一切成为了现实。对于大家来说，这是大家参与游戏制作的难得机会，看到大家十分喜爱我们的得意之作仿佛做梦一样美妙。非常感谢！"
"Comp_1248_PG_redmoon12textcustom4_text"	"Oroboros：感谢大家一路上的陪伴和支持。我还想请所有人都来好好挖掘创意工坊的新作品，支持那些有才华的艺术家们。"
"Comp_1248_PG_redmoon12textcustom5_text"	"挤进首页或是前三名的饰品并不代表一切，有太多超棒的作品未被引起注意，这总让我很纠结。另外我想感谢Polycount带我们走上正轨，还有那些一路上出谋划策的艺术家们。"
"Comp_1248_PG_redmoon12textcustom6_text"	"Andrew：我爱大家。"
"Comp_1248_PG_redmoon12textcustom7_text"	"如果想要了解后续更新，饰品的话千万要关注红月工坊的脸谱网页面哦："
"Comp_1248_PG_redmoon12textcustom8_text"	"http://www.facebook.com/RedMoonDota"
"fantasy_league_join_pw_details"	"输入梦幻联赛的编号和密码即可加入相应的梦幻联赛。"
"fantasy_league_join_invite_details"	"或者直接加入受到邀请的梦幻联赛。"
"fantasy_league_join_pw_enter_league_id"	"梦幻联赛编号"
"fantasy_league_join_pw_enter_pw"	"密码"
"fantasy_league_set_password"	"设置梦幻联赛密码"
"fantasy_league_set_password_details"	"任何人都可以使用联赛编号和密码加入相应的梦幻联赛。"
"fantasy_league_set_password_id"	"梦幻联赛编号："
"fantasy_league_set_password_password"	"密码："
"DOTA_EditOfficialInfo"	"编辑官方信息"
"StoreBanner_Header_TreasureOfTheBottledCloud"	"积聚之云的珍藏"
"StoreBanner_Text_TreasureOfTheBottledCloud"	"领取上天的恩赐！"
"StoreBanner_Header_TreasureOfMoltenSteel"	"熔炼之钢的珍藏"
"StoreBanner_Text_TreasureOfMoltenSteel"	"打造自己的命运！"
"Comp_600_TMPL_tt_sg1_tooltip_title"	"不断进化的战斗点数飞升"
"Comp_600_TMPL_tt_sg1_tooltip_text"	"获得可以进化的战斗点数飞升。"
"Comp_600_TMPL_tt_sg2_tooltip_title"	"载入画面珍藏"
"Comp_600_TMPL_tt_sg2_tooltip_text"	"获得包含Dota 2载入画面的若干珍藏。"
"Comp_600_TMPL_tt_sg3_tooltip_title"	"票选至宝"
"Comp_600_TMPL_tt_sg3_tooltip_text"	"互动指南开放投票，玩家可以决定下一位推出至宝饰品的英雄"
"Comp_600_TMPL_tt_sg4_tooltip_title"	"国际邀请赛界面皮肤"
"Comp_600_TMPL_tt_sg4_tooltip_text"	"获得一份全新的互动指南主题界面皮肤。"
"Comp_600_TMPL_tt_sg5_tooltip_title"	"票选 Solo 锦标赛"
"Comp_600_TMPL_tt_sg5_tooltip_text"	"互动指南开放投票，玩家可以决定 8 位参加本届国际邀请赛 Solo 冠军赛的选手"
"Comp_600_TMPL_tt_sg6_tooltip_title"	"全新游戏模式"
"Comp_600_TMPL_tt_sg6_tooltip_text"	"加入全英雄随机死亡竞赛游戏模式（面向所有玩家）"
"Comp_600_TMPL_tt_sg7_tooltip_title"	"不朽宝藏"
"Comp_600_TMPL_tt_sg7_tooltip_text"	"获得 Valve 精心打造的不朽饰品宝藏。"
"Comp_600_TMPL_tt_sg8_tooltip_title"	"聊天表情"
"Comp_600_TMPL_tt_sg8_tooltip_text"	"获得一套用于Dota2游戏内聊天的限定版表情"
"Comp_600_TMPL_tt_sg9_tooltip_title"	"专属信使"
"Comp_600_TMPL_tt_sg9_tooltip_text"	"获得迷你rider美杜莎信使。"
"Comp_600_TMPL_tt_sg10_tooltip_title"	"全新游戏音乐"
"Comp_600_TMPL_tt_sg10_tooltip_text"	"获得Dota 2全新游戏音乐合集"
"Comp_600_TMPL_tt_sg11_tooltip_title"	"全新匹配模式"
"Comp_600_TMPL_tt_sg11_tooltip_text"	"加入中路Solo匹配模式（面向所有玩家）"
"Comp_600_TMPL_tt_sg12_tooltip_title"	"加入环境特效"
"Comp_600_TMPL_tt_sg12_tooltip_text"	"在Dota地图中加入全新的雨雪等环境特效"
"Comp_600_TMPL_tt_sg13_tooltip_title"	"独特建筑"
"Comp_600_TMPL_tt_sg13_tooltip_text"	"互动指南玩家将获得一份能够替换基地内建筑样式的物品"
"Comp_600_TMPL_tl_rewards_textlist_1"	"200%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_2"	"210%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_3"	"加赠载入画面珍藏"
"Comp_600_TMPL_tl_rewards_textlist_4"	"昆卡信使：鹦鹉副将"
"Comp_600_TMPL_tl_rewards_textlist_5"	"220%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_7"	"全新回城特效"
"Comp_600_TMPL_tl_rewards_textlist_8"	"230%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_9"	"全新泉水恢复特效"
"Comp_600_TMPL_tl_rewards_textlist_10"	"加赠1款不朽宝藏"
"Comp_600_TMPL_tl_rewards_textlist_11"	"240%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_13"	"全新魔瓶恢复特效"
"Comp_600_TMPL_tl_rewards_textlist_14"	"250%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_17"	"获得鹦鹉副官的额外款式"
"Comp_600_TMPL_tl_rewards_textlist_18"	"275%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_20"	"300%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_21"	"全新闪烁特效"
"Comp_600_TMPL_tl_rewards_textlist_22"	"350%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_24"	"获得鹦鹉副官的第3种款式"
"Comp_600_TMPL_tl_rewards_textlist_25"	"400%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_26"	"迷你rider美杜莎信使的限定皮肤"
"Comp_600_TMPL_tl_rewards_textlist_27"	"全新达贡之神力特效"
"Comp_600_TMPL_tl_rewards_textlist_30"	"加赠2款不朽宝藏"
"Comp_600_TMPL_tl_rewards_textlist_31"	"加赠3款不朽宝藏"
"Comp_600_TMPL_tl_rewards_textlist_32"	"500%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_34"	"600%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_36"	"700%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_38"	"800%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_40"	"900%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_42"	"1000%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_44"	"1100%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_46"	"1200%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_48"	"1300%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_50"	"1400%战斗点数飞升"
"Comp_600_TMPL_tl_rewards_textlist_51"	"无穷大"
"Comp_600_TMPL_tl_rewarddescs_textlist_1"	"初始战斗点数飞升。每场比赛获得的点数加倍。"
"Comp_600_TMPL_tl_rewarddescs_textlist_2"	"东西越来越好了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_3"	"又获得了3款官方出品的Dota 2载入画面珍藏。"
"Comp_600_TMPL_tl_rewarddescs_textlist_4"	"获得昆卡的全新信使鹦鹉副将！"
"Comp_600_TMPL_tl_rewarddescs_textlist_5"	"越来越厉害了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_7"	"现在使用回城卷轴将有全新特效。"
"Comp_600_TMPL_tl_rewarddescs_textlist_8"	"更高，更快，更强。"
"Comp_600_TMPL_tl_rewarddescs_textlist_9"	"现在泉水的恢复效果将有全新特效。"
"Comp_600_TMPL_tl_rewarddescs_textlist_10"	"获得一款包含2014年国际邀请赛专属不朽物品的宝藏。"
"Comp_600_TMPL_tl_rewarddescs_textlist_11"	"更更快了！"
"Comp_600_TMPL_tl_rewarddescs_textlist_13"	"现在使用魔瓶将有全新特效。"
"Comp_600_TMPL_tl_rewarddescs_textlist_14"	"相比初始速率已经增加50%！"
"Comp_600_TMPL_tl_rewarddescs_textlist_15"	"又获得一款包含2014年国际邀请赛专属不朽物品的宝藏。"
"Comp_600_TMPL_tl_rewarddescs_textlist_17"	"鹦鹉副官很满意。"
"Comp_600_TMPL_tl_rewarddescs_textlist_18"	"瞧瞧这速度。"
"Comp_600_TMPL_tl_rewarddescs_textlist_19"	"再次获得一款包含2014年国际邀请赛专属不朽物品的宝藏。"
"Comp_600_TMPL_tl_rewarddescs_textlist_20"	"每场比赛获得的点数已经是3倍。"
"Comp_600_TMPL_tl_rewarddescs_textlist_21"	"现在使用闪烁匕首将有全新特效。"
"Comp_600_TMPL_tl_rewarddescs_textlist_22"	"现在比赛里每个人都会来喊土豪求包养！"
"Comp_600_TMPL_tl_rewarddescs_textlist_23"	"获得第4款包含2014年国际邀请赛专属不朽物品的宝藏。"
"Comp_600_TMPL_tl_rewarddescs_textlist_24"	"鹦鹉副官对你相当满意。"
"Comp_600_TMPL_tl_rewarddescs_textlist_25"	"相比初始战斗点数飞升已经翻倍。好样的！"
"Comp_600_TMPL_tl_rewarddescs_textlist_26"	"获得限定版迷你rider美杜莎信使的特殊皮肤。"
"Comp_600_TMPL_tl_rewarddescs_textlist_27"	"现在使用达贡之神力将有全新特效。没办法，只能所有英雄都出这个了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_28"	"获得第5款包含2014年国际邀请赛专属不朽物品的宝藏。"
"Comp_600_TMPL_tl_rewarddescs_textlist_29"	"获得第6款包含2014年国际邀请赛专属不朽物品的宝藏。"
"Comp_600_TMPL_tl_rewarddescs_textlist_30"	"擦，这次要给两个。毕竟80级不容易。"
"Comp_600_TMPL_tl_rewarddescs_textlist_31"	"三好过俩。"
"Comp_600_TMPL_tl_rewarddescs_textlist_32"	"这已经比任何出现过的战斗点数飞升都要厉害了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_34"	"现在所有认识你的人都会来抱你大腿。"
"Comp_600_TMPL_tl_rewarddescs_textlist_36"	"获得一款包含2014年国际邀请赛专属不朽物品的宝藏。你到底是要多少个啊？"
"Comp_600_TMPL_tl_rewarddescs_textlist_38"	"700%！700%！！！700%！！！！！！"
"Comp_600_TMPL_tl_rewarddescs_textlist_40"	"还有人说没人能达到。这下被打脸了吧。"
"Comp_600_TMPL_tl_rewarddescs_textlist_42"	"500级。我们真的吓尿了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_44"	"现在比赛获得的点数已经是平常的10倍了。简直无情。"
"Comp_600_TMPL_tl_rewarddescs_textlist_46"	"我们的经济学家在求我们快把这战斗点数飞升的效果取消了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_48"	"能看到这句话的肯定只有翻译游戏的了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_50"	"系统现在已经算不出你到底该获得多少点数了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_52"	"我们猜地球上没人能达到这个等级。恭喜你，你已经不是地球人了。"
"Comp_600_TMPL_tl_rewarddescs_textlist_54"	"从现在开始，每升10级将获得一款不朽宝藏，每升100级飞升速率将增加100%。"
"Comp_600_TMPL_t_sgeAch_text"	"已达成！"
"Comp_600_TMPL_t_sgePerc_text"	"%prizepool_perc%%"
"Comp_600_TMPL_t_sgeTogo_text"	"还需$%prizepool_togo%！"
"Comp_600_TMPL_tt_team_alliance_tooltip_title"	"ALLIANCE战队"
"Comp_600_TMPL_tt_team_alliance_tooltip_text"	"国际邀请赛卫冕冠军。"
"Comp_600_TMPL_tt_team_titan_tooltip_title"	"TITAN战队"
"Comp_600_TMPL_tt_team_titan_tooltip_text"	"东南亚巨擘。"
"Comp_600_TMPL_tt_team_eg_tooltip_title"	"EVIL GENIUSES战队"
"Comp_600_TMPL_tt_team_eg_tooltip_text"	"北美Dota的希望所在。"
"Comp_600_TMPL_tt_team_fnatic_tooltip_title"	"FNATIC战队"
"Comp_600_TMPL_tt_team_fnatic_tooltip_text"	"大神云集，团结如一。"
"Comp_600_TMPL_tt_team_newbee_tooltip_title"	"NEWBEE战队"
"Comp_600_TMPL_tt_team_newbee_tooltip_text"	"全新的战队，熟悉的面孔。"
"Comp_600_TMPL_tt_team_vici_tooltip_title"	"VICI GAMING战队"
"Comp_600_TMPL_tt_team_vici_tooltip_text"	"天下第一，唯我VG。"
"Comp_600_TMPL_tt_team_navi_tooltip_title"	"NATUS VINCERE战队"
"Comp_600_TMPL_tt_team_navi_tooltip_text"	"Dota 2有史以来最成功战队没有之一。"
"Comp_600_TMPL_tt_team_dk_tooltip_title"	"DK战队"
"Comp_600_TMPL_tt_team_dk_tooltip_text"	"独一无二的Dota King。"
"Comp_600_TMPL_tt_team_ig_tooltip_title"	"INVICTUS GAMING战队"
"Comp_600_TMPL_tt_team_ig_tooltip_text"	"昔日冠军战队东山再起。"
"Comp_600_TMPL_tt_team_c9_tooltip_title"	"CLOUD 9战队"
"Comp_600_TMPL_tt_team_c9_tooltip_text"	"EE-Sama值得信赖。"
"Comp_600_TMPL_tt_team_empire_tooltip_title"	"EMPIRE"
"Comp_600_TMPL_tt_team_empire_tooltip_text"	"碾压世界的独联体机器。"
"Comp_600_TMPL_tt_team_noearth_tooltip_title"	"NO! EARTHSPIRIT"
"Comp_600_TMPL_tt_team_noearth_tooltip_text"	" "
"Comp_600_TMPL_tt_team_isurus_tooltip_title"	"ISURUS GAMING"
"Comp_600_TMPL_tt_team_ehug_tooltip_title"	"EHUG"
"Comp_600_TMPL_tt_team_cnbesports_tooltip_title"	"CNB ESPORTS CLUB"
"Comp_600_TMPL_tt_team_liquid_tooltip_title"	"LIQUID"
"Comp_600_TMPL_tt_team_narejects_tooltip_title"	"NAVI.US"
"Comp_600_TMPL_tt_team_top5_tooltip_title"	"TOP5"
"Comp_600_TMPL_tt_team_revenge_tooltip_title"	"REVENGE"
"Comp_600_TMPL_tt_team_mineski_tooltip_title"	"MINESKI"
"Comp_600_TMPL_tt_team_mithtrust_tooltip_title"	"MITH.TRUST"
"Comp_600_TMPL_tt_team_mvpphoenix_tooltip_title"	"MVP PHOENIX"
"Comp_600_TMPL_tt_team_scythe_tooltip_title"	"SCYTHE.SG"
"Comp_600_TMPL_tt_team_firstdeparture_tooltip_title"	"FIRST DEPARTURE"
"Comp_600_TMPL_tt_team_arrow_tooltip_title"	"ARROW GAMING"
"Comp_600_TMPL_tt_team_rex_tooltip_title"	"REX REGUM QEON"
"Comp_600_TMPL_tt_team_zephyr_tooltip_title"	"ZEPHYR"
"Comp_600_TMPL_tt_team_execration_tooltip_title"	"EXECRATION"
"Comp_600_TMPL_tt_team_orange_tooltip_title"	"ORANGE ESPORTS"
"Comp_600_TMPL_tt_team_tongfu_tooltip_title"	"TONGFU"
"Comp_600_TMPL_tt_team_lgd_tooltip_title"	"LGD GAMING"
"Comp_600_TMPL_tt_team_chuiniubi_tooltip_title"	"CNB"
"Comp_600_TMPL_tt_team_orenda_tooltip_title"	"ORENDA"
"Comp_600_TMPL_tt_team_dreamtime_tooltip_title"	"DREAM TIME"
"Comp_600_TMPL_tt_team_cis_tooltip_title"	"CIS-GAMING"
"Comp_600_TMPL_tt_team_speed_tooltip_title"	"SPEED GAMING"
"Comp_600_TMPL_tt_team_newelement_tooltip_title"	"NEW ELEMENT"
"Comp_600_TMPL_tt_team_lgd-cdec_tooltip_title"	"LGD.CDEC"
"Comp_600_TMPL_tt_team_hyper_tooltip_title"	"HYPER GLORY TEAM"
"Comp_600_TMPL_tt_team_nextkz_tooltip_title"	"NEXT.KZ"
"Comp_600_TMPL_tt_team_mym_tooltip_title"	"MEET YOUR MAKERS"
"Comp_600_TMPL_tt_team_vp_tooltip_title"	"VIRTUS.PRO"
"Comp_600_TMPL_tt_team_mousesports_tooltip_title"	"MOUSESPORTS战队"
"Comp_600_TMPL_tt_team_roxkis_tooltip_title"	"ROX.KIS"
"Comp_600_TMPL_tt_team_aware_tooltip_title"	"AWARE GAMING"
"Comp_600_TMPL_tt_team_relax_tooltip_title"	"RELAX"
"Comp_600_TMPL_tt_team_pr_tooltip_title"	"POWER RANGERS"
"Comp_600_TMPL_tt_team_monomaniacs_tooltip_title"	"MONOMANIACS"
"Comp_600_TMPL_tt_team_hehe_tooltip_title"	"HEHE UNITED"
"Comp_600_TMPL_tt_team_union_tooltip_title"	"UNION GAMING"
"Comp_600_TMPL_tt_team_sneakynyx_tooltip_title"	"SNEAKY NYX ASSASSINS"
"Comp_600_TMPL_tt_team_shadows_tooltip_title"	"SHADOWS OF THE PAST"
"Comp_600_TMPL_selection_player_choices_1"	"Alliance - s4 （Gustav Magnusson）"
"Comp_600_TMPL_selection_player_choices_2"	"Alliance - AdmiralBulldog （Henrik Ahnberg）"
"Comp_600_TMPL_selection_player_choices_3"	"Alliance - Loda （Jonathan Berg）"
"Comp_600_TMPL_selection_player_choices_4"	"Alliance - Akke （Joakim Akterhall）"
"Comp_600_TMPL_selection_player_choices_5"	"Alliance - EGM （Jerry Lundqvist）"
"Comp_600_TMPL_selection_player_choices_6"	"Titan - kYxY （Lee Kong Yang）"
"Comp_600_TMPL_selection_player_choices_7"	"Titan - Ohaiyo （Chong Xin Khoo）"
"Comp_600_TMPL_selection_player_choices_8"	"Titan - Net （Wai Pern Lim）"
"Comp_600_TMPL_selection_player_choices_9"	"Titan - XtiNcT （Joel Chan Zhan Leong）"
"Comp_600_TMPL_selection_player_choices_10"	"Titan - YamateH （Ng Wei Poong）"
"Comp_600_TMPL_selection_player_choices_11"	"EG - Fear （Clinton Loomis）"
"Comp_600_TMPL_selection_player_choices_12"	"EG - Arteezy （Artour Babaev）"
"Comp_600_TMPL_selection_player_choices_13"	"EG - Universe （Saahil Arora）"
"Comp_600_TMPL_selection_player_choices_14"	"EG - zai （Ludwig Wahlberg）"
"Comp_600_TMPL_selection_player_choices_15"	"EG - ppd （Peter Dager）"
"Comp_600_TMPL_selection_player_choices_16"	"Fnatic - Fly （Tal Aizik）"
"Comp_600_TMPL_selection_player_choices_17"	"Fnatic - N0tail （Johan Sundstein）"
"Comp_600_TMPL_selection_player_choices_18"	"Fnatic - Era （Adrian Kryezui）"
"Comp_600_TMPL_selection_player_choices_19"	"Fnatic - H4nn1 （Kai Hanbueckers）"
"Comp_600_TMPL_selection_player_choices_20"	"Fnatic - Trixi （Kalle Saarinen）"
"Comp_600_TMPL_selection_player_choices_21"	"NewBee - Hao （陈智豪）"
"Comp_600_TMPL_selection_player_choices_22"	"NewBee - Mu （张盼）"
"Comp_600_TMPL_selection_player_choices_23"	"NewBee - xiao8 （张宁）"
"Comp_600_TMPL_selection_player_choices_24"	"NewBee - Banana （王蛟）"
"Comp_600_TMPL_selection_player_choices_25"	"NewBee - Sansheng （王兆辉）"
"Comp_600_TMPL_selection_player_choices_26"	"VG - Sylar（刘嘉俊）"
"Comp_600_TMPL_selection_player_choices_27"	"VG - Super!（谢俊豪）"
"Comp_600_TMPL_selection_player_choices_28"	"VG - rOtk（白帆）"
"Comp_600_TMPL_selection_player_choices_29"	"VG - Fenrir（卢超）"
"Comp_600_TMPL_selection_player_choices_30"	"VG - fy（徐林森）"
"Comp_600_TMPL_selection_player_choices_31"	"Na'vi - Puppey（Clement Ivanov）"
"Comp_600_TMPL_selection_player_choices_32"	"Na'vi - XBOCT（Alexander Dashkevich）"
"Comp_600_TMPL_selection_player_choices_33"	"Na'vi - Dendi（Danil Ishutin）"
"Comp_600_TMPL_selection_player_choices_34"	"Na'vi - Funn1k（Gleb Lipatnikov）"
"Comp_600_TMPL_selection_player_choices_35"	"Na'vi - KuroKy（Kuro Salehi Takhasomi）"
"Comp_600_TMPL_selection_player_choices_36"	"DK - BurNIng（徐志雷）"
"Comp_600_TMPL_selection_player_choices_37"	"DK - Mushi（蔡宜风）"
"Comp_600_TMPL_selection_player_choices_38"	"DK - iceiceice（许培祥）"
"Comp_600_TMPL_selection_player_choices_39"	"DK - LaNm（张志成）"
"Comp_600_TMPL_selection_player_choices_40"	"DK - MMY（雷增荣）"
"Comp_600_TMPL_selection_player_choices_41"	"IG - Luo（罗殷琪）"
"Comp_600_TMPL_selection_player_choices_42"	"IG - Ferrari_430（骆非池）"
"Comp_600_TMPL_selection_player_choices_43"	"IG - YYF（姜岑）"
"Comp_600_TMPL_selection_player_choices_44"	"IG - ChuaN（黄福全）"
"Comp_600_TMPL_selection_player_choices_45"	"IG - Faith（曾宏达）"
"Comp_600_TMPL_selection_player_choices_46"	"C9 - EternaLEnVy （Jacky Mao）"
"Comp_600_TMPL_selection_player_choices_47"	"C9 - SingSing（Weh Sing）"
"Comp_600_TMPL_selection_player_choices_48"	"C9 - bOne7（Pittner Armand）"
"Comp_600_TMPL_selection_player_choices_49"	"C9 - Aui_2000（Kurtis Ling）"
"Comp_600_TMPL_selection_player_choices_50"	"C9 - pieliedie（Johan Astrom）"
"Comp_600_TMPL_selection_player_choices_51"	"Empire - Silent（Airat Gaziev）"
"Comp_600_TMPL_selection_player_choices_52"	"Empire - VANSKOR（Ivan Skorokhod）"
"Comp_600_TMPL_selection_player_choices_53"	"Empire - Mag（Andrew Chipenko）"
"Comp_600_TMPL_selection_player_choices_54"	"Empire - ALWAYSWANNAFLY（Andrey Bondarenko）"
"Comp_600_TMPL_selection_player_choices_55"	"Empire - Resolut1on（Roman Fominok）"
"Comp_600_TMPL_selection_team_choices_1"	"Alliance战队"
"Comp_600_TMPL_selection_team_choices_2"	"Titan战队"
"Comp_600_TMPL_selection_team_choices_3"	"EG战队"
"Comp_600_TMPL_selection_team_choices_4"	"Fnatic战队"
"Comp_600_TMPL_selection_team_choices_5"	"NewBee战队"
"Comp_600_TMPL_selection_team_choices_6"	"VG战队"
"Comp_600_TMPL_selection_team_choices_7"	"Na'vi战队"
"Comp_600_TMPL_selection_team_choices_9"	"IG战队"
"Comp_600_TMPL_selection_team_choices_10"	"C9战队"
"Comp_600_TMPL_selection_team_choices_11"	"Empire战队"
"Comp_600_TMPL_p_qualifiertextdescription2_text"	"预选赛首先进行小组赛，所有战队都会与其余战队进行比赛。排名前4的队伍将进入第二轮的双败淘汰赛。"
"Comp_600_TMPL_p_qualifiertextteams_text"	"参赛战队"
"Comp_600_TMPL_p_qualifiertextplace_first_text"	"冠军"
"Comp_600_TMPL_p_qualifiertextplace_second_text"	"亚军"
"Comp_600_TMPL_p_qualifiertextdescription3_text"	"第一名将直接进入邀请赛。第二名进入淘汰赛争夺最后一个邀请赛名额。"
"Comp_600_TMPL_t_tph_text"	"2014年赛事招牌英雄"
"Comp_600_TMPL_p_teamprofiletextcountry_text"	"国籍"
"Comp_600_TMPL_p_teamprofiletextaccomplishments_text"	"获奖情况"
"Comp_600_PRSEL_gifter_account_id_description"	"赠送人帐户 ID"
"Comp_600_PRSEL_heroquest_1_description"	"英雄任务1"
"Comp_600_PRSEL_heroquest_2_description"	"英雄任务2"
"Comp_600_PRSEL_heroquest_3_description"	"英雄任务3"
"Comp_600_PRSEL_heroquest_4_description"	"英雄任务4"
"Comp_600_PRSEL_heroquest_5_description"	"英雄任务5"
"Comp_600_PRSEL_heroquest_6_description"	"英雄任务6"
"Comp_600_PRSEL_heroquest_7_description"	"英雄任务7"
"Comp_600_PRSEL_heroquest_8_description"	"英雄任务8"
"Comp_600_PRSEL_heroquest_9_description"	"英雄任务9"
"Comp_600_PRSEL_heroquest_10_description"	"英雄任务10"
"Comp_600_PRSEL_heroquest_complete_1_description"	"英雄任务1完成"
"Comp_600_PRSEL_heroquest_complete_2_description"	"英雄任务2完成"
"Comp_600_PRSEL_heroquest_complete_3_description"	"英雄任务3完成"
"Comp_600_PRSEL_heroquest_complete_4_description"	"英雄任务4完成"
"Comp_600_PRSEL_heroquest_complete_5_description"	"英雄任务5完成"
"Comp_600_PRSEL_heroquest_complete_6_description"	"英雄任务6完成"
"Comp_600_PRSEL_heroquest_complete_7_description"	"英雄任务7完成"
"Comp_600_PRSEL_heroquest_complete_8_description"	"英雄任务8完成"
"Comp_600_PRSEL_heroquest_complete_9_description"	"英雄任务9完成"
"Comp_600_PRSEL_heroquest_complete_10_description"	"英雄任务10完成"
"Comp_600_PRSEL_heroquest_reroll_description"	"英雄任务重新生成（0=未要求，1=现有英雄列表，2=重新生成）"
"Comp_600_PRSEL_prizepool_contribution_compendiums_description"	"互动指南购买数量"
"Comp_600_PRSEL_prizepool_contribution_boosters_description"	"追加积分购买金额"
"Comp_600_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"Comp_600_PG_page_insidecoverelementlistgift2_text"	"%selection_65000%"
"Comp_600_PG_page_titleelementlisttitle_text"	"全球顶尖战队云集<br>巅峰对决只为DOTA 2之冠"
"Comp_600_PG_page_titleelementlistvenue_text"	"主赛事 7月18 - 21日<br>西雅图市中心综合体育馆<br>美国华盛顿州"
"Comp_600_PG_page_TOC1elementlistheader1_defines_1"	"互动指南"
"Comp_600_PG_page_TOC1elementlistheader2_defines_1"	"目录"
"Comp_600_PG_page_TOC1elementlistsubheader_event_defines_1"	"大赛"
"Comp_600_PG_page_TOC1elementlistpage_venue_defines_2"	"场地"
"Comp_600_PG_page_TOC1elementlistpage_teams_defines_2"	"参赛战队"
"Comp_600_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事总奖金"
"Comp_600_PG_page_TOC1elementlistpage_amount_defines_2"	"当前金额"
"Comp_600_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"挑战目标"
"Comp_600_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"互动指南"
"Comp_600_PG_page_TOC1elementlistpage_level_defines_2"	"互动指南等级"
"Comp_600_PG_page_TOC1elementlistpage_rewards_defines_2"	"互动指南奖励"
"Comp_600_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"预选赛"
"Comp_600_PG_page_TOC1elementlistpage_naqual_defines_2"	"美洲"
"Comp_600_PG_page_TOC1elementlistpage_seaqual_defines_2"	"东南亚"
"Comp_600_PG_page_TOC1elementlistpage_cnqual_defines_2"	"中国"
"Comp_600_PG_page_TOC1elementlistpage_euqual_defines_2"	"欧洲"
"Comp_600_PG_page_TOC2elementlistsubheader_qualifier_predictions_defines_1"	"预选赛预测"
"Comp_600_PG_page_TOC2elementlistpage_single_game_predictions_defines_2"	"单场比赛预测"
"Comp_600_PG_page_TOC2elementlistpage_qual_wide_predictions_defines_2"	"整体赛事预测"
"Comp_600_PG_page_TOC2elementlistpage_single_match_hero_predictions_defines_2"	"单场比赛英雄相关预测"
"Comp_600_PG_page_TOC2elementlistpage_event_wide_hero_predictions_defines_2"	"整体赛事英雄相关预测"
"Comp_600_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"加赠内容"
"Comp_600_PG_page_TOC2elementlistpage_your_favorites_defines_2"	"最喜爱系列"
"Comp_600_PG_page_TOC2elementlistpage_allstarmatch_defines_2"	"全明星表演赛"
"Comp_600_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"Comp_600_PG_page_TOC2elementlistpage_team_profiles_defines_2"	"战队资料"
"Comp_600_PG_page_venueelementlisttitle_text"	"VALVE隆重宣布将举办"
"Comp_600_PG_page_venueelementlistsubtitle_text"	"DOTA 2国际邀请赛"
"Comp_600_PG_page_venueelementlistcaption_text"	"西雅图"
"Comp_600_PG_page_venueelementlistdescription_text"	"这个盛夏，全球顶尖的Dota 2战队将空降西雅图，争夺2014年的冠军战队。欢迎您亲自前往西雅图的综合体育馆观看这场盛会，也可以锁定Dota 2客户端和官网观看全程直播！"
"Comp_600_PG_page_teams1elementlisttitle_text"	"参赛战队"
"Comp_600_PG_page_teams1elementlistsubtitle_text"	"受邀战队"
"Comp_600_PG_page_teams1elementlistteam1_defines_2"	"2013年国际邀请赛冠军"
"Comp_600_PG_page_teams1elementlistteam3_defines_1"	"Evil Geniuses"
"Comp_600_PG_page_teams1elementlistteam5_defines_1"	"Newbee"
"Comp_600_PG_page_teams1elementlistteam6_defines_1"	"Vici Gaming"
"Comp_600_PG_page_teams1elementlistteam7_defines_1"	"Natus Vincere"
"Comp_600_PG_page_teams1elementlistteam7_defines_2"	"2011年国际邀请赛冠军"
"Comp_600_PG_page_teams1elementlistteam8_defines_1"	"Team DK"
"Comp_600_PG_page_teams1elementlistteam9_defines_1"	"Invictus Gaming"
"Comp_600_PG_page_teams1elementlistteam9_defines_2"	"2012年国际邀请赛冠军"
"Comp_600_PG_page_teams1elementlistteam10_defines_1"	"Cloud9"
"Comp_600_PG_page_teams1elementlistteam11_defines_1"	"Team Empire"
"Comp_600_PG_page_teams2elementlistqual_subtitle_text"	"预选赛冠军"
"Comp_600_PG_page_teams2elementlistqual_desc_text"	"每个赛区预选赛的冠军都将获得国际邀请赛的参赛资格。"
"Comp_600_PG_page_teams2elementlistplayin_subtitle_text"	"附加赛系列"
"Comp_600_PG_page_teams2elementlistplayin_desc_text"	"每个赛区预选赛的亚军也将被邀请前往西雅图参与附加赛，附加赛冠军将获得国际邀请赛的最后一个名额"
"Comp_600_PG_page_prizepool1elementlisttitle_defines_1"	"赛事总奖金"
"Comp_600_PG_page_prizepool1elementlistdescription_text"	"每售出一份国际邀请赛互动指南，国际邀请赛的总奖金都将增加2.50美金。"
"Comp_600_PG_page_prizepool1elementlistprizepool_amount_text"	"$%prizepool%"
"Comp_600_PG_page_prizepool1elementlistprizepool_total_text"	"总额"
"Comp_600_PG_page_prizepool1elementlistprizepool_yours_text"	"$%prizepool_owner%"
"Comp_600_PG_page_prizepool1elementlistprizepool_owner_text"	"来自于%owner%"
"Comp_600_PG_page_prizepool2elementlistdescription_text"	"即使在挑战目标达成后才购买互动指南也能获得之前达成的所有奖励。"
"Comp_600_PG_page_prizepool2elementlistsg6embed_desc_text"	"加入全英雄随机死亡竞赛游戏模式（面向所有玩家）"
"Comp_600_PG_page_prizepool2elementlistsg11embed_desc_text"	"加入中路Solo匹配模式（面向所有玩家）"
"Comp_600_PG_page_prizepool2elementlistsg12embed_desc_text"	"在Dota地图中加入全新环境特效"
"Comp_600_PG_page_level1texttitle_text"	"互动指南等级"
"Comp_600_PG_page_level1textdescription_text"	"赢取积分使互动指南升级。互动指南等级越高，获得的奖励也会越丰厚！"
"Comp_600_PG_page_level1textlevelamt_text"	"%level%"
"Comp_600_PG_page_level1textlevel_text"	"等级"
"Comp_600_PG_page_level1textlevel_togo_text"	"升级还需%levelup_pts%积分"
"Comp_600_PG_page_level1texthowto_text"	"如何获取积分"
"Comp_600_PG_page_level1textr1embed_title_text"	"激活互动指南"
"Comp_600_PG_page_level1textr1embed_desc_text"	"买了互动指南可别忘了激活！"
"Comp_600_PG_page_level1textr2embed_title_text"	"选择最喜爱的战队"
"Comp_600_PG_page_level1textr2embed_desc_text"	"只需选择国际邀请赛中你最青睐的战队即可轻松获得积分。"
"Comp_600_PG_page_level1textr2embed_ptsA_text"	"%action_6%"
"Comp_600_PG_page_level1textr2embed_ptsB_text"	"/ %actionmax_6%积分"
"Comp_600_PG_page_level1textr3embed_title_text"	"选择最喜爱选手"
"Comp_600_PG_page_level1textr3embed_desc_text"	"千万别忘了去选择最想在现场看到的选手！"
"Comp_600_PG_page_level1textr3embed_ptsA_text"	"%action_7%"
"Comp_600_PG_page_level1textr3embed_ptsB_text"	"/ %actionmax_7%积分"
"Comp_600_PG_page_level1textr4embed_title_text"	"完成预选赛预测"
"Comp_600_PG_page_level1textr4embed_desc_text"	"还不快填完预选赛的所有预测给自己的预测技艺热热身！"
"Comp_600_PG_page_level1textr4embed_ptsA_text"	"%action_8%"
"Comp_600_PG_page_level1textr4embed_ptsB_text"	"/ %actionmax_8%积分"
"Comp_600_PG_page_level1textr5embed_title_text"	"看看自己能否未卜先知！"
"Comp_600_PG_page_level1textr5embed_desc_text"	"资格赛结束后根据预测的正确与否，将获得相应的积分。"
"Comp_600_PG_page_level1textr5embed_ptsA_text"	"%action_9%"
"Comp_600_PG_page_level1textr5embed_ptsB_text"	"/ %actionmax_9%积分"
"Comp_600_PG_page_level2textr6embed_title_text"	"票选全明星表演赛"
"Comp_600_PG_page_level2textr6embed_desc_text"	"选择参与国际邀请赛全明星表演赛的十名选手。"
"Comp_600_PG_page_level2textr6embed_ptsA_text"	"%action_10%"
"Comp_600_PG_page_level2textr6embed_ptsB_text"	"/ %actionmax_10%积分"
"Comp_600_PG_page_level2textr7embed_title_text"	"完成十大英雄挑战"
"Comp_600_PG_page_level2textr7embed_desc_text"	"系统将随机生成10名英雄。在匹配比赛中使用这些英雄获胜即可赢得可观的奖赏。"
"Comp_600_PG_page_level2textr7embed_ptsA_text"	"%action_1%"
"Comp_600_PG_page_level2textr7embed_ptsB_text"	"/ %actionmax_1%积分"
"Comp_600_PG_page_level2textr8embed_title_text"	"观看10场预选赛比赛"
"Comp_600_PG_page_level2textr8embed_desc_text"	"可别错过预选赛的比赛，新星将在这里诞生！"
"Comp_600_PG_page_level2textr8embed_ptsA_text"	"%action_4%"
"Comp_600_PG_page_level2textr8embed_ptsB_text"	"/ %actionmax_4%积分"
"Comp_600_PG_page_level2textr9embed_title_text"	"向神盾献上饰品"
"Comp_600_PG_page_level2textr9embed_desc_text"	"每周系统都会收集一次献上的物品，并发放相应的奖励。献上物品后将至少获得25积分，最多获得50积分。"
"Comp_600_PG_page_level2textr9embed_ptsA_text"	"%action_11%"
"Comp_600_PG_page_level2textr9embed_ptsB_text"	"/ %actionmax_11%积分"
"Comp_600_PG_page_level2textr10embed_title_text"	"集齐5张选手卡牌"
"Comp_600_PG_page_level2textr10embed_desc_text"	"无论是进行游戏还是完成日常英雄挑战都能获得选手卡牌。"
"Comp_600_PG_page_level2textr10embed_ptsA_text"	"%action_12%"
"Comp_600_PG_page_level2textr10embed_ptsB_text"	"/ %actionmax_12%积分"
"Comp_600_PG_page_level2buttonsr7embed_btn_text"	"任务英雄"
"Comp_600_PG_page_level2buttonsr7embed_btn_reroll_text"	"重新生成英雄"
"Comp_600_PG_page_level2buttonsr9embed_btn_text"	"前往献礼页面"
"Comp_600_PG_page_level3textr12embed_title_text"	"集齐单个战队"
"Comp_600_PG_page_level3textr12embed_desc_text"	"集齐一个战队中5名选手的所有卡牌。在进行游戏或完成日常英雄挑战时还有机会获得参赛战队的相应卡牌。"
"Comp_600_PG_page_level3textr12embed_ptsA_text"	"%action_13%"
"Comp_600_PG_page_level3textr12embed_ptsB_text"	"/ %actionmax_13%积分"
"Comp_600_PG_page_level3textr13embed_title_text"	"集齐所有选手卡牌"
"Comp_600_PG_page_level3textr13embed_desc_text"	"集齐所有将前往国际邀请赛的19支战队的选手卡牌。"
"Comp_600_PG_page_level3textr13embed_ptsA_text"	"%action_14%"
"Comp_600_PG_page_level3textr13embed_ptsB_text"	"/ %actionmax_14%积分"
"Comp_600_PG_page_level3textr14embed_title_text"	"完成排名前六战队的预测"
"Comp_600_PG_page_level3textr14embed_desc_text"	"是不是已经预见了哪六支战队会在国际邀请赛结束时名列前茅？赶紧在淘汰赛开始前完成预测吧。"
"Comp_600_PG_page_level3textr14embed_ptsA_text"	"%action_17%"
"Comp_600_PG_page_level3textr14embed_ptsB_text"	"/ %actionmax_17%积分"
"Comp_600_PG_page_level3textr15embed_title_text"	"参加梦幻联赛第1赛季"
"Comp_600_PG_page_level3textr15embed_desc_text"	"如果还没玩过梦幻Dota，现在机会来了。跟好友一起参与梦幻联赛，选择国际邀请赛的参赛选手并赢取奖励！"
"Comp_600_PG_page_level3textr15embed_ptsA_text"	"%action_2%"
"Comp_600_PG_page_level3textr15embed_ptsB_text"	"/ %actionmax_2%积分"
"Comp_600_PG_page_level3textr16embed_title_text"	"参与梦幻联赛的阵容组建"
"Comp_600_PG_page_level3textr16embed_desc_text"	"与好友组建好梦幻联赛后千万别忘了组建阵容！"
"Comp_600_PG_page_level3textr16embed_ptsA_text"	"%action_3%"
"Comp_600_PG_page_level3textr16embed_ptsB_text"	"/ %actionmax_3%积分"
"Comp_600_PG_page_level3textr17embed_title_text"	"完成附加赛预测"
"Comp_600_PG_page_level3textr17embed_desc_text"	"预选赛结束以后，就来预测谁能够赢得最后一个国际邀请赛名额吧！"
"Comp_600_PG_page_level3textr17embed_ptsA_text"	"%action_15%"
"Comp_600_PG_page_level3textr17embed_ptsB_text"	"/ %actionmax_15%积分"
"Comp_600_PG_page_level3textr18embed_title_text"	"看看这次还会不会预测全中！"
"Comp_600_PG_page_level3textr18embed_desc_text"	"附加赛结束后，只要预测正确晋级队伍将获得相应的积分。"
"Comp_600_PG_page_level3textr18embed_ptsA_text"	"%action_16%"
"Comp_600_PG_page_level3textr18embed_ptsB_text"	"/ %actionmax_16%积分"
"Comp_600_PG_page_level4textr19embed_title_text"	"观看10场国际邀请赛主赛事的比赛"
"Comp_600_PG_page_level4textr19embed_desc_text"	"一场不漏的观看您最喜欢的队伍的比赛，见证他们的冠军之旅！"
"Comp_600_PG_page_level4textr19embed_ptsA_text"	"%action_5%"
"Comp_600_PG_page_level4textr19embed_ptsB_text"	"/ %actionmax_5%积分"
"Comp_600_PG_page_level4textr20embed_title_text"	"结果出来时看看您是否预测正确！"
"Comp_600_PG_page_level4textr20embed_desc_text"	"如果预测的前六队伍全中，即使先后不一致也将获得2000积分。"
"Comp_600_PG_page_level4textr20embed_ptsA_text"	"%action_18%"
"Comp_600_PG_page_level4textr20embed_ptsB_text"	"/ %actionmax_18%积分"
"Comp_600_PG_page_level4textr21embed_title_text"	"看看您是否全对！"
"Comp_600_PG_page_level4textr21embed_desc_text"	"如果预测的战队全中，而且排名一致，那将获得10000积分。"
"Comp_600_PG_page_level4textr21embed_ptsA_text"	"%action_19%"
"Comp_600_PG_page_level4textr21embed_ptsB_text"	"/ %actionmax_19%积分"
"Comp_600_PG_page_level4textdescription_text"	"如果想直接给互动指南添加积分，可以在这里购买。与互动指南相同，积分销售额的25%也将进入总奖金。"
"Comp_600_PG_page_level4textbutton_500_price_text"	"%price_15729%"
"Comp_600_PG_page_level4textbutton_1100_price_text"	"%price_15769%"
"Comp_600_PG_page_level4textbutton_2400_price_text"	"%price_15770%"
"Comp_600_PG_page_level4buttonsbuy_points_button1_text"	"购买500积分"
"Comp_600_PG_page_level4buttonsbuy_points_button2_text"	"购买1100积分"
"Comp_600_PG_page_level4buttonsbuy_points_button3_text"	"购买2400积分"
"Comp_600_PG_page_rewards1texttitle_text"	"互动指南等级奖励"
"Comp_600_PG_page_rewards1textdescription_text"	"随着互动指南的等级提升，你将获得多种奖励。"
"Comp_600_PG_page_rewards1textrecent_text"	"上一个奖励"
"Comp_600_PG_page_rewards1textnext_text"	"下一个奖励"
"Comp_600_PG_page_rewards1textnext_level_text"	"等级%textlistvalue_next_levelname%"
"Comp_600_PG_page_rewards2textsubtitle_text"	"等级奖励"
"Comp_600_PG_page_rewards2textdescription_text"	"互动指南的等级没有上限。达到100级以后，每升10级将获得额外的不朽宝藏，每升100级将提升战斗点数飞升的速率100%。飞升效果和全新特效将持续到7月28日。"
"Comp_600_PG_page_rewards2textl1_text"	"等级1："
"Comp_600_PG_page_rewards2textl2_text"	"等级2："
"Comp_600_PG_page_rewards2textl3_text"	"等级3："
"Comp_600_PG_page_rewards2textl4_text"	"等级4："
"Comp_600_PG_page_rewards2textl5_text"	"等级5："
"Comp_600_PG_page_rewards2textl6_text"	"等级6："
"Comp_600_PG_page_rewards2textl7_text"	"等级7："
"Comp_600_PG_page_rewards2textl8_text"	"等级8："
"Comp_600_PG_page_rewards2textl9_text"	"等级9："
"Comp_600_PG_page_rewards2textl10_text"	"等级10："
"Comp_600_PG_page_rewards2textl12_text"	"等级12："
"Comp_600_PG_page_rewards2textl14_text"	"等级14："
"Comp_600_PG_page_rewards2textl16_text"	"等级16："
"Comp_600_PG_page_rewards2textl17_text"	"等级17："
"Comp_600_PG_page_rewards2textl20_text"	"等级20："
"Comp_600_PG_page_rewards2textl23_text"	"等级23："
"Comp_600_PG_page_rewards2textl24_text"	"等级24："
"Comp_600_PG_page_rewards2textl26_text"	"等级26："
"Comp_600_PG_page_rewards2textl30_text"	"等级30："
"Comp_600_PG_page_rewards2textl32_text"	"等级32："
"Comp_600_PG_page_rewards2textl35_text"	"等级35："
"Comp_600_PG_page_rewards2textl36_text"	"等级36："
"Comp_600_PG_page_rewards2textl40_text"	"等级40："
"Comp_600_PG_page_rewards2textl41_text"	"等级41："
"Comp_600_PG_page_rewards2textl45_text"	"等级45："
"Comp_600_PG_page_rewards2textl50_text"	"等级50："
"Comp_600_PG_page_rewards2textl55_text"	"等级55："
"Comp_600_PG_page_rewards2textl60_text"	"等级60："
"Comp_600_PG_page_rewards2textl70_text"	"等级70："
"Comp_600_PG_page_rewards2textl80_text"	"等级80："
"Comp_600_PG_page_rewards2textl90_text"	"等级90："
"Comp_600_PG_page_rewards2textl100_text"	"等级100："
"Comp_600_PG_page_qualifiers_NAtexttitle_text"	"美洲赛区预选赛"
"Comp_600_PG_page_qualifiers_NAtextdescription_text"	"北京时间2014年5月13-16日上午1:00"
"Comp_600_PG_page_qualifiers_SEAtexttitle_text"	"东南亚赛区预选赛"
"Comp_600_PG_page_qualifiers_SEAtextdescription_text"	"北京时间2014年5月16-19日中午12:00"
"Comp_600_PG_page_qualifiers_CNtexttitle_text"	"中国赛区预选赛"
"Comp_600_PG_page_qualifiers_CNtextdescription_text"	"北京时间2014年5月20-23日中午12:00"
"Comp_600_PG_page_qualifiers_EUtexttitle_text"	"欧洲赛区预选赛"
"Comp_600_PG_page_qualifiers_EUtextdescription_text"	"北京时间2014年5月24-27日下午6:00"
"Comp_600_PG_page_qualifier_predictions1textwarning2_text"	"掌握了相关数据后做起预测更加有趣，所以在预测欧洲赛区之前我们先给你前3个赛区的预选赛。每预测正确一项就能赢得相应的互动指南积分。"
"Comp_600_PG_page_qualifier_predictions1textsection1_text"	"在单场比赛中"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_description"	"最多的人头总数（双方均计算在内）"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_1"	"0 - 20"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_2"	"21 - 40"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_3"	"41 - 60"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_4"	"61 - 80"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_5"	"81 - 100"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_6"	"101 - 120"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_7"	"121 - 140"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_8"	"141 - 160"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_9"	"161 - 180"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_10"	"181 - 200"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkills_choices_11"	"不少于200个人头"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_description"	"最高的暴击数值"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_1"	"0 - 200"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_2"	"201 - 400"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_3"	"401 - 600"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_4"	"601 - 800"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_5"	"801 - 1000"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_6"	"1001 - 1200"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_7"	"1201 - 1400"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_8"	"1401 - 1600"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_9"	"1601 - 1800"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_10"	"1801 - 2000"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestcritical_choices_11"	"不少于2001"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_description"	"最高的每分钟金钱数"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_1"	"不超过500"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_2"	"500 - 600"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_3"	"601 - 700"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_4"	"701 - 800"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_5"	"801 - 900"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_6"	"901 - 1000"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_7"	"1001 - 1100"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_8"	"1101 - 1200"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_9"	"1201 - 1300"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_10"	"1301 - 1400"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpm_choices_11"	"超过1400"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_description"	"最晚的第一滴血发生时间"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_1"	"号角吹响前"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_2"	"0 - 2分钟"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_3"	"3 - 5分钟"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_4"	"6 - 8分钟"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_5"	"9 - 11分钟"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_6"	"12 - 14分钟"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_7"	"15 - 17分钟"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstblood_choices_8"	"不早于18分钟"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_description"	"最多信使击杀次数"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_1"	"0"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_2"	"1"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_3"	"2"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_4"	"3"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_6"	"5次以上"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_earliestroshan_description"	"最早的ROSHAN击杀时间"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_earliestroshan_choices_2"	"号角吹响后"
"Comp_600_PG_page_qualifier_predictions2texttitle_text"	"预选赛预测（待续）"
"Comp_600_PG_page_qualifier_predictions2textsection1_text"	"预选赛所有比赛中"
"Comp_600_PG_page_qualifier_predictions2textwarning2_text"	"确认好预测内容是针对单场比赛还是整个欧洲赛区预选赛。预选赛将有54到59场比赛。"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_description"	"暴走次数"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_1"	"0 - 5"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_2"	"6 - 10"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_3"	"11 - 15"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_4"	"16 - 20"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_5"	"21 - 25"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_6"	"26 - 30"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_7"	"31 - 35"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_8"	"36 - 40"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_9"	"41 - 45"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_10"	"46 - 50"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_numrampages_choices_11"	"不少于51次"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_description"	"被中立生物击杀次数（包括ROSHAN）"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_1"	"0 - 2"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_2"	"3 - 5"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_3"	"6 - 8"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_4"	"9 - 12"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_5"	"13 - 15"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_6"	"16 - 18"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_7"	"19 - 22"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_8"	"23 - 25"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_9"	"26 - 28"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_10"	"29 - 32"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_neutralkills_choices_11"	"不少于33次"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_allydenies_description"	"反补队友次数"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_courierkills_description"	"击杀信使总数"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_description"	"最长比赛时间"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_1"	"少于40分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_2"	"41 - 50分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_3"	"51 - 60分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_4"	"61 - 70分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_5"	"71 - 80分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_6"	"81 - 90分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_7"	"91 - 100分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_8"	"101 - 110分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_9"	"111 - 120分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgame_choices_10"	"不少于121分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_description"	"最短比赛时间"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_1"	"少于6分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_2"	"6 - 8分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_3"	"9 - 12分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_4"	"13 - 16分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_5"	"17 - 20分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_6"	"21 - 23分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgame_choices_7"	"不少于24分钟"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_description"	"夺取不朽之守护次数"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_2"	"1 - 3"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_3"	"4 - 6"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_4"	"7 - 9"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_aegistheft_choices_5"	"不少于10次"
"Comp_600_PG_page_qualifier_predictions3textwarning2_text"	"所有时间根据游戏内时间。遗迹被摧毁时为比赛正式结束时间 - 而不是一方打出“GG”的时候。"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostkills_description"	"击杀次数最多的英雄"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostdeaths_description"	"死亡次数最多的英雄"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostassists_description"	"助攻数最多的英雄"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_lasthits_description"	"正补数最多的英雄"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highestgpm_description"	"每分钟金钱数最高的英雄"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mosttowerdamage_description"	"对塔造成伤害最高的英雄"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highesthealing_description"	"治疗量最高的英雄"
"Comp_600_PG_page_qualifier_predictions4texttotal_text"	"您的预选赛预测得分"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_mostpicked_description"	"上场次数最多的英雄"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_mostbanned_description"	"禁用次数最多的英雄"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_shortestgame_description"	"拿下第一滴血次数最多的英雄"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_description"	"从未被选/禁英雄个数"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_11"	"51 - 55"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_12"	"56 - 60"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_13"	"61 - 65"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_14"	"66 - 70"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_15"	"71 - 75"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_16"	"76 - 80"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_17"	"81 - 85"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_18"	"86 - 90"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_19"	"91 - 95"
"Comp_600_PG_page_qualifier_predictions4selectionsheroacross_inuse_choices_20"	"96 - 100"
"Comp_600_PG_page_favoritestextdescription_text"	"从被邀请的队伍中选出您最喜爱的队伍&选手，为您的互动指南升级获得积分。同时我们还会为您找到和您喜欢同样队伍&选手的玩家！"
"Comp_600_PG_page_favoritestextteam_title_text"	"战队"
"Comp_600_PG_page_favoritestextplayer_title_text"	"选手"
"Comp_600_PG_page_favoritestextselect_team_text"	"选择最喜爱战队"
"Comp_600_PG_page_favoritestextselect_player_text"	"选择最喜爱选手"
"Comp_600_PG_page_allstarmatchtexttitle_text"	"全明星表演赛"
"Comp_600_PG_page_allstarmatchtextdescription_text"	"全明星表演赛的阵容由玩家群体决定，将于国际邀请赛的准备阶段开打。在下面的参赛选手中选择组建心目中的两支梦之队。"
"Comp_600_PG_page_allstarmatchtextteam1_title_text"	"队伍1，Na'Vi - XBOCT担任教练"
"Comp_600_PG_page_allstarmatchtextteam2_title_text"	"队伍2，Vici Gaming - ROTK担任教练"
"Comp_600_PG_page_teamprofile_alliancetexttitle_text"	"战队资料：ALLIANCE"
"Comp_600_PG_page_teamprofile_alliancetextcountryname_text"	"瑞典"
"Comp_600_PG_page_teamprofile_alliancetextlist_text"	"2014年DreamHack布加勒斯特邀请赛冠军<br>Star Ladder群星联赛第8赛季亚军<br>Dota 2冠军联赛第一赛季冠军<br>2013年国际邀请赛冠军"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_name_text"	"s4"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_realname_text"	"姓名：Gustav Magnusson"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_age_text"	"年龄：22"
"Comp_600_PG_page_teamprofile_alliancetextplayer1_role_text"	"定位：中单"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_name_text"	"AdmiralBulldog"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_realname_text"	"姓名：Henrik Ahnberg"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_age_text"	"年龄：23"
"Comp_600_PG_page_teamprofile_alliancetextplayer2_role_text"	"定位：劣单"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_name_text"	"Loda"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_realname_text"	"姓名：Jonathan Berg"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_age_text"	"年龄：26"
"Comp_600_PG_page_teamprofile_alliancetextplayer3_role_text"	"定位：核心"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_name_text"	"Akke"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_realname_text"	"姓名：Joakim Akterhall"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_age_text"	"年龄：25"
"Comp_600_PG_page_teamprofile_alliancetextplayer4_role_text"	"定位：辅助"
"Comp_600_PG_page_teamprofile_alliancetextplayer5_name_text"	"EGM"
"Comp_600_PG_page_teamprofile_alliancetextplayer5_realname_text"	"姓名：Jerry Lundqvist"
"Comp_600_PG_page_teamprofile_allianceimagesplayer1_countrytooltip_data_tooltip_title"	"瑞典"
"Comp_600_PG_page_teamprofile_titantexttitle_text"	"战队资料：TITAN"
"Comp_600_PG_page_teamprofile_titantextcountryname_text"	"马来西亚"
"Comp_600_PG_page_teamprofile_titantextlist_text"	"WD Dota 2职业联赛第一赛季冠军<br>JoinDOTA联赛第一赛季亚洲区冠军<br>2014年ACG SEA邀请赛季军<br>2013年亚洲电竞锦标赛（ACG）冠军"
"Comp_600_PG_page_teamprofile_titantextplayer1_name_text"	"KyXy"
"Comp_600_PG_page_teamprofile_titantextplayer1_realname_text"	"姓名：Lee Kong Yang"
"Comp_600_PG_page_teamprofile_titantextplayer2_name_text"	"Yamateh"
"Comp_600_PG_page_teamprofile_titantextplayer2_realname_text"	"姓名：Ng Wei Poong"
"Comp_600_PG_page_teamprofile_titantextplayer2_age_text"	"年龄：21"
"Comp_600_PG_page_teamprofile_titantextplayer3_name_text"	"Ohaiyo"
"Comp_600_PG_page_teamprofile_titantextplayer3_realname_text"	"姓名：Chong Xin Khoo"
"Comp_600_PG_page_teamprofile_titantextplayer4_name_text"	"Net"
"Comp_600_PG_page_teamprofile_titantextplayer4_realname_text"	"姓名：Wai Pern Lim"
"Comp_600_PG_page_teamprofile_titantextplayer5_name_text"	"Xtinct"
"Comp_600_PG_page_teamprofile_titantextplayer5_realname_text"	"姓名：Joel Chan Zhan Leong"
"Comp_600_PG_page_teamprofile_titantextplayer5_age_text"	"年龄："
"Comp_600_PG_page_teamprofile_titanimagesplayer1_countrytooltip_data_tooltip_title"	"马来西亚"
"Comp_600_PG_page_teamprofile_egtexttitle_text"	"战队资料：EVIL GENIUSES"
"Comp_600_PG_page_teamprofile_egtextcountryname_text"	"美国"
"Comp_600_PG_page_teamprofile_egtextlist_text"	"Star Ladder群星联赛第九赛季季军<br>MLG T.K.O.美国赛区冠军<br>2013年电子竞技世界杯（ESWC）亚军"
"Comp_600_PG_page_teamprofile_egtextplayer1_name_text"	"Fear"
"Comp_600_PG_page_teamprofile_egtextplayer1_realname_text"	"姓名：Clinton Loomis"
"Comp_600_PG_page_teamprofile_egtextplayer2_name_text"	"Arteezy"
"Comp_600_PG_page_teamprofile_egtextplayer2_realname_text"	"姓名：Artour Babaev"
"Comp_600_PG_page_teamprofile_egtextplayer2_age_text"	"年龄：17"
"Comp_600_PG_page_teamprofile_egtextplayer3_name_text"	"Universe"
"Comp_600_PG_page_teamprofile_egtextplayer3_realname_text"	"姓名：Saahil Arora"
"Comp_600_PG_page_teamprofile_egtextplayer4_name_text"	"Zai"
"Comp_600_PG_page_teamprofile_egtextplayer4_realname_text"	"姓名：Ludwig Wahlberg"
"Comp_600_PG_page_teamprofile_egtextplayer4_age_text"	"年龄：16"
"Comp_600_PG_page_teamprofile_egtextplayer5_name_text"	"PPD"
"Comp_600_PG_page_teamprofile_egtextplayer5_realname_text"	"姓名：Peter Dager"
"Comp_600_PG_page_teamprofile_egimagesplayer2_countrytooltip_data_tooltip_title"	"加拿大"
"Comp_600_PG_page_teamprofile_fnatictexttitle_text"	"战队资料：FNATIC"
"Comp_600_PG_page_teamprofile_fnatictextcountryname_text"	"欧洲"
"Comp_600_PG_page_teamprofile_fnatictextlist_text"	"MLG T.K.O.联赛欧洲区冠军<br>XMG队长征召邀请赛冠军<br>Dota 2联赛第四赛季亚军<br>华硕ROG梦幻联赛启动赛季亚军"
"Comp_600_PG_page_teamprofile_fnatictextplayer1_name_text"	"Era"
"Comp_600_PG_page_teamprofile_fnatictextplayer1_realname_text"	"姓名：Adrian Kryeziu"
"Comp_600_PG_page_teamprofile_fnatictextplayer1_age_text"	"年龄：18"
"Comp_600_PG_page_teamprofile_fnatictextplayer2_name_text"	"H4nn1"
"Comp_600_PG_page_teamprofile_fnatictextplayer2_realname_text"	"姓名：Kai Hanbueckers"
"Comp_600_PG_page_teamprofile_fnatictextplayer3_name_text"	"Trixi"
"Comp_600_PG_page_teamprofile_fnatictextplayer3_realname_text"	"姓名： Kalle Saarinen"
"Comp_600_PG_page_teamprofile_fnatictextplayer3_age_text"	"年龄：24"
"Comp_600_PG_page_teamprofile_fnatictextplayer4_name_text"	"N0Tail"
"Comp_600_PG_page_teamprofile_fnatictextplayer4_realname_text"	"姓名：Johan Sundstein"
"Comp_600_PG_page_teamprofile_fnatictextplayer4_age_text"	"年龄：20"
"Comp_600_PG_page_teamprofile_fnatictextplayer5_name_text"	"Fly"
"Comp_600_PG_page_teamprofile_fnatictextplayer5_realname_text"	"姓名：Tal Aizik"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer2_countrytooltip_data_tooltip_title"	"德国"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer3_countrytooltip_data_tooltip_title"	"芬兰"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer4_countrytooltip_data_tooltip_title"	"丹麦"
"Comp_600_PG_page_teamprofile_fnaticimagesplayer5_countrytooltip_data_tooltip_title"	"以色列"
"Comp_600_PG_page_teamprofile_newbeetexttitle_text"	"战队资料：NEWBEE"
"Comp_600_PG_page_teamprofile_newbeetextcountryname_text"	"中国"
"Comp_600_PG_page_teamprofile_newbeetextplayer1_name_text"	"Hao"
"Comp_600_PG_page_teamprofile_newbeetextplayer1_realname_text"	"姓名：陈智豪"
"Comp_600_PG_page_teamprofile_newbeetextplayer2_name_text"	"Mu"
"Comp_600_PG_page_teamprofile_newbeetextplayer2_realname_text"	"姓名：张盼"
"Comp_600_PG_page_teamprofile_newbeetextplayer3_name_text"	"xiao8"
"Comp_600_PG_page_teamprofile_newbeetextplayer3_realname_text"	"姓名：张宁"
"Comp_600_PG_page_teamprofile_newbeetextplayer4_name_text"	"banana"
"Comp_600_PG_page_teamprofile_newbeetextplayer4_realname_text"	"姓名：王蛟"
"Comp_600_PG_page_teamprofile_newbeetextplayer5_name_text"	"SanSheng"
"Comp_600_PG_page_teamprofile_newbeetextplayer5_realname_text"	"姓名：王兆辉"
"Comp_600_PG_page_teamprofile_vicitexttitle_text"	"战队资料：VICI GAMING"
"Comp_600_PG_page_teamprofile_vicitextlist_text"	"Dota 2联赛第四赛季季军<br>2013年世界电子竞技职业精英赛（WPC）季军<br>EMS One秋季联赛总决赛冠军<br>新浪杯超新星Dota 2公开赛第2赛季冠军"
"Comp_600_PG_page_teamprofile_vicitextplayer1_name_text"	"Sylar"
"Comp_600_PG_page_teamprofile_vicitextplayer1_realname_text"	"姓名：刘嘉俊"
"Comp_600_PG_page_teamprofile_vicitextplayer2_name_text"	"Super"
"Comp_600_PG_page_teamprofile_vicitextplayer2_realname_text"	"姓名：谢俊豪"
"Comp_600_PG_page_teamprofile_vicitextplayer3_name_text"	"ROTK"
"Comp_600_PG_page_teamprofile_vicitextplayer3_realname_text"	"姓名：白帆"
"Comp_600_PG_page_teamprofile_vicitextplayer4_name_text"	"Fenrir"
"Comp_600_PG_page_teamprofile_vicitextplayer4_realname_text"	"姓名：卢超"
"Comp_600_PG_page_teamprofile_vicitextplayer5_name_text"	"fy"
"Comp_600_PG_page_teamprofile_vicitextplayer5_realname_text"	"姓名：徐林森"
"Comp_600_PG_page_teamprofile_navitexttitle_text"	"战队资料：NATUS VINCERE"
"Comp_600_PG_page_teamprofile_navitextcountryname_text"	"乌克兰"
"Comp_600_PG_page_teamprofile_navitextlist_text"	"D2CL第二赛季冠军<br>Star Ladder群星联赛第8赛季冠军<br>华硕ROG梦幻联赛启动赛季冠军<br>2013年国际邀请赛亚军"
"Comp_600_PG_page_teamprofile_navitextplayer1_name_text"	"XBOCT"
"Comp_600_PG_page_teamprofile_navitextplayer1_realname_text"	"姓名：Aleksandr Dashkevich"
"Comp_600_PG_page_teamprofile_navitextplayer2_name_text"	"Dendi"
"Comp_600_PG_page_teamprofile_navitextplayer2_realname_text"	"姓名：Danylo Ishutin"
"Comp_600_PG_page_teamprofile_navitextplayer3_name_text"	"Funn1k"
"Comp_600_PG_page_teamprofile_navitextplayer3_realname_text"	"姓名：Hlib Lipatnikov"
"Comp_600_PG_page_teamprofile_navitextplayer4_name_text"	"Puppey"
"Comp_600_PG_page_teamprofile_navitextplayer4_realname_text"	"姓名：Clement Ivanov"
"Comp_600_PG_page_teamprofile_navitextplayer5_name_text"	"Kuroky"
"Comp_600_PG_page_teamprofile_navitextplayer5_realname_text"	"姓名：Kuro Salehi Takhasomi"
"Comp_600_PG_page_teamprofile_naviimagesplayer4_countrytooltip_data_tooltip_title"	"爱沙尼亚"
"Comp_600_PG_page_teamprofile_dktexttitle_text"	"战队资料：DK"
"Comp_600_PG_page_teamprofile_dktextlist_text"	"Star Ladder群星联赛第九赛季冠军<br>2013年G联赛冠军<br>2013年世界电子竞技职业精英赛（WPC）冠军<br>2013年国际邀请赛并列第五名"
"Comp_600_PG_page_teamprofile_dktextplayer1_name_text"	"Burning"
"Comp_600_PG_page_teamprofile_dktextplayer1_realname_text"	"姓名：徐志雷"
"Comp_600_PG_page_teamprofile_dktextplayer2_name_text"	"Mushi"
"Comp_600_PG_page_teamprofile_dktextplayer2_realname_text"	"姓名：蔡宜风"
"Comp_600_PG_page_teamprofile_dktextplayer3_name_text"	"IceIceIce"
"Comp_600_PG_page_teamprofile_dktextplayer3_realname_text"	"姓名：许培祥"
"Comp_600_PG_page_teamprofile_dktextplayer4_name_text"	"Lanm"
"Comp_600_PG_page_teamprofile_dktextplayer4_realname_text"	"姓名：张志成"
"Comp_600_PG_page_teamprofile_dktextplayer5_name_text"	"MMY"
"Comp_600_PG_page_teamprofile_dktextplayer5_realname_text"	"姓名：雷增荣"
"Comp_600_PG_page_teamprofile_dkimagesplayer3_countrytooltip_data_tooltip_title"	"新加坡"
"Comp_600_PG_page_teamprofile_igtexttitle_text"	"战队资料：INVICTUS GAMING"
"Comp_600_PG_page_teamprofile_igtextlist_text"	"2013年G联赛亚军<br>2013年红牛ECL年度总决赛冠军<br>2013年世界电子竞技职业精英赛（WPC）亚军<br>2012年国际邀请赛冠军"
"Comp_600_PG_page_teamprofile_igtextplayer1_name_text"	"Luo"
"Comp_600_PG_page_teamprofile_igtextplayer1_realname_text"	"姓名：罗殷琪"
"Comp_600_PG_page_teamprofile_igtextplayer2_name_text"	"Ferrari_430"
"Comp_600_PG_page_teamprofile_igtextplayer2_realname_text"	"姓名：骆非池"
"Comp_600_PG_page_teamprofile_igtextplayer3_name_text"	"YYF"
"Comp_600_PG_page_teamprofile_igtextplayer3_realname_text"	"姓名：姜岑"
"Comp_600_PG_page_teamprofile_igtextplayer3_age_text"	"年龄：27"
"Comp_600_PG_page_teamprofile_igtextplayer4_name_text"	"Chuan"
"Comp_600_PG_page_teamprofile_igtextplayer4_realname_text"	"姓名：黄福全"
"Comp_600_PG_page_teamprofile_igtextplayer5_name_text"	"Faith"
"Comp_600_PG_page_teamprofile_igtextplayer5_realname_text"	"姓名：曾宏达"
"Comp_600_PG_page_teamprofile_c9texttitle_text"	"战队资料：CLOUD 9"
"Comp_600_PG_page_teamprofile_c9textcountryname_text"	"地球"
"Comp_600_PG_page_teamprofile_c9textlist_text"	"DreamHack布加勒斯特邀请赛亚军<br>Dota 2冠军联赛第二赛季亚军<br>MLG Dota 2锦标赛冠军<br>Monster Energy邀请赛亚军"
"Comp_600_PG_page_teamprofile_c9textplayer1_name_text"	"EternalEnvy"
"Comp_600_PG_page_teamprofile_c9textplayer1_realname_text"	"姓名：Jacky Mao"
"Comp_600_PG_page_teamprofile_c9textplayer2_name_text"	"SingSing"
"Comp_600_PG_page_teamprofile_c9textplayer2_realname_text"	"姓名：WehSing Yuen"
"Comp_600_PG_page_teamprofile_c9textplayer3_name_text"	"Bone7"
"Comp_600_PG_page_teamprofile_c9textplayer3_realname_text"	"姓名：Pittner Armand"
"Comp_600_PG_page_teamprofile_c9textplayer4_name_text"	"Aui_2000"
"Comp_600_PG_page_teamprofile_c9textplayer4_realname_text"	"姓名：Kurtis Ling"
"Comp_600_PG_page_teamprofile_c9textplayer5_name_text"	"PieLieDie"
"Comp_600_PG_page_teamprofile_c9textplayer5_realname_text"	"姓名：Johan Astrom"
"Comp_600_PG_page_teamprofile_c9imagesplayer2_countrytooltip_data_tooltip_title"	"荷兰"
"Comp_600_PG_page_teamprofile_c9imagesplayer3_countrytooltip_data_tooltip_title"	"罗马尼亚"
"Comp_600_PG_page_teamprofile_empiretexttitle_text"	"战队资料：EMPIRE"
"Comp_600_PG_page_teamprofile_empiretextcountryname_text"	"俄罗斯"
"Comp_600_PG_page_teamprofile_empiretextlist_text"	"Star Ladder Star Series联赛第九赛季亚军<br>MLG T.K.O.联赛欧洲区亚军<br>Dota 2 冠军联赛第二赛季季军<br>Techlabs杯四月联赛冠军"
"Comp_600_PG_page_teamprofile_empiretextplayer1_name_text"	"Silent"
"Comp_600_PG_page_teamprofile_empiretextplayer1_realname_text"	"姓名：Airat Gaziev"
"Comp_600_PG_page_teamprofile_empiretextplayer2_name_text"	"Resolut1on"
"Comp_600_PG_page_teamprofile_empiretextplayer2_realname_text"	"姓名：Roman Fominok"
"Comp_600_PG_page_teamprofile_empiretextplayer3_name_text"	"Mag"
"Comp_600_PG_page_teamprofile_empiretextplayer3_realname_text"	"姓名：Andrey Chipenko"
"Comp_600_PG_page_teamprofile_empiretextplayer4_name_text"	"Vanskor"
"Comp_600_PG_page_teamprofile_empiretextplayer4_realname_text"	"姓名：Ivan Skorokhod"
"Comp_600_PG_page_teamprofile_empiretextplayer4_age_text"	"年龄：19"
"Comp_600_PG_page_teamprofile_empiretextplayer5_name_text"	"Alwayswannafly"
"Comp_600_PG_page_teamprofile_empiretextplayer5_realname_text"	"姓名：Andrey Bondarenko"
"DOTA_CustomGame_LaunchError"	"启动自定义地图失败"
"dota_lobby_competitive"	"竞技模式"
"dota_lobby_gameplay_rules"	"游戏规则"
"dota_lobby_spectating"	"观战"
"dota_community_fantasy_create"	"创建联赛"
"dota_community_fantasy_join"	"加入联赛"
"DOTA_FANTASY_CREATE"	"创建梦幻联赛"
"DOTA_FANTASY_JOIN"	"加入梦幻联赛"
"DOTA_FantasyLeagueCreate_Error_NoTicket"	"你还没有梦幻门票"
"fantasy_league_created"	"梦幻联赛创建完毕"
"fantasy_league_created_details"	"<font color='#FFFFFF'>%s1</font>已经创建成功了！\n\n你可以告诉其他玩家下列信息让他们参与这个联赛：\n梦幻联赛编号：<font color='#EDEFD5'>%s2</font>\n密码：<font color='#EDEFD5'>%s3</font>\n\n以上信息也可以在该梦幻联赛的设置面板中查看。"
"DOTA_FantasyTeamCreate_Error_BadPassword"	"密码无效。"
"DOTA_FantasyTeamCreate_Error_NoTicket"	"你还没有梦幻门票"
"DOTA_FantasyTeamCreate_Error_Full"	"梦幻联赛数量过多。"
"DOTA_FantasyTeamCreate_Error_AlreadyMember"	"你已经加入该梦幻联赛。"
"fantasy_league_create_season"	"梦幻刀塔第二赛季"
"fantasy_league_create_desc"	"首先为你的梦幻联赛选择名称。\n然后指定密码方便其他玩家加入该联赛。"
"fantasy_league_create_password"	"密码"
"fantasy_league_join_desc"	"输入梦幻联赛编号和密码即可快速找到该联赛。\n组建梦幻联赛的玩家拥有所需的信息。"
"fantasy_league_find"	"寻找"
"fantasy_league_find_not_found"	"未找到梦幻联赛。"
"fantasy_league_find_already_member"	"你已经是该梦幻联赛的成员了。"
"fantasy_league_find_full"	"梦幻联赛的成员已满。"
"fantasy_league_find_error"	"寻找该梦幻联赛出错。请重试。"
"fantasy_league_find_searching"	"搜索中..."
"fantasy_league_find_bad_password"	"密码有误。"
"fantasy_league_find_found_name"	"梦幻联赛名称：<font color='#EDEFD5'>%s1</font>"
"fantasy_league_find_found_run_by"	"组建人：<font color='#EDEFD5'>%s1</font>"
"fantasy_league_team_create_header"	"2. 设立梦幻战队"
"fantasy_league_team_create_desc"	"要加入梦幻联赛，首先需要建立一个梦之队。\n请为自己的梦之队选择一个队名，同时还可以设定一个队标。"
"fantasy_league_team_create_name"	"梦之队名称"
"fantasy_ticket_purchase_and_use"	"3. 购买一张梦幻门票"
"fantasy_ticket_purchase_and_use_desc_join"	"点击后将会购买一张门票用于加入这项梦幻联赛。"
"fantasy_ticket_purchase_and_use_desc_create"	"这将购买一张门票并使用其创建一项梦幻联赛。"
"fantasy_ticket_owned"	"3. 使用梦幻门票"
"fantasy_ticket_owned_desc_join"	"此操作将会消耗梦幻门票用于加入这项梦幻联赛。"
"fantasy_ticket_owned_desc_create"	"这将消耗梦幻门票用于创建这项梦幻联赛。"
"fantasy_ticket_owned_desc_join_mult"	"这将消耗1张%s1梦幻门票用于加入这项梦幻联赛。"
"fantasy_ticket_owned_desc_create_mult"	"这将消耗1张%s1梦幻门票用于创建这项梦幻联赛。"
"fantasy_ticket_buy_and_use"	"购买并且使用门票"
"fantasy_ticket_use"	"使用门票"
"fantasy_league_password"	"密码"
"fantasy_league_teams_8"	"8支队伍"
"fantasy_league_teams_10"	"10支队伍"
"fantasy_league_duration"	"%s1周"
"fantasy_draft_owned_by"	"组建人为%s1"
"compendium_level"	"等级"
"compendium_not_activated_other_user"	"这个玩家尚未激活2014年国际邀请赛互动指南"
"compendium_activate_button"	"马上购买 - %s1"
"compendium_activate_title"	"互动指南"
"compendium_activate_details"	"收集选手卡牌，不断升级并赢取奖励，还有更多内容即将登场！仅次于亲临现场的至尊体验。"
"compendium_activate_no_thanks"	"不必了，但是我想进行预览"
"compendium_to_next_level"	"获得后升级"
"DOTA_PlayerOriginQuestion_Question"	"为了提升您的游戏体验，请告诉我们您是否玩过Dota 2或者类似的游戏。"
"DOTA_PlayerOriginQuestion_BeginnerButton"	"我是新手。"
"DOTA_PlayerOriginQuestion_RTSButton"	"我玩过RTS游戏。"
"DOTA_PlayerOriginQuestion_MOBAButton"	"我玩过类Dota游戏。"
"DOTA_PlayerOriginQuestion_Dota2Button"	"我玩过Dota 2。"
"DOTA_PlayerOriginQuestion_ConfirmationTutorial"	"作为Dota中的新人，你可以先去尝试顶部“游戏”按钮下的“新手教程”。这可以帮助你在与其他玩家游戏前尽快熟悉游戏。"
"DOTA_PlayerOriginQuestion_ConfirmationSettings"	"你的游戏键位和其他设置已经根据你的游戏经历进行设置。点击左上角的设置按钮，你可以随时进行更改。"
"DOTA_Post_Match_Survey_Header_4"	"评价队友"
"DOTA_Workshop_File_AbilityIcon"	"技能图标（.png格式）"
"DOTA_Workshop_SubmissionTypeImagesTitle"	"你想要提交的图片属于哪个种类？"
"DOTA_Workshop_SubmissionType_Images"	"图片"
"DOTA_Workshop_SubmissionType_Images_Desc"	"由图片组成的提交物品，包括载入画面，界面皮肤，技能图标和动态聊天表情。"
"DOTA_Workshop_SubmissionType_AbilityIcons"	"技能图标"
"DOTA_Workshop_SubmissionType_AbilityIcons_Desc"	"一组用于替换英雄技能图标的图片。"
"DOTA_ItemTest_AbilityIconsHelp"	"技能图标帮助"
"DOTA_ItemTest_AbilityIcons_Title"	"技能图标"
"Notification_CompendiumGoal1"	"由于玩家群体非常给力，互动指南挑战目标中的战斗点数飞升已经达成！"
"Notification_CompendiumGoal2"	"由于玩家群体非常给力，互动指南挑战目标中的官方载入画面已经达成！"
"Notification_CompendiumGoal3"	"由于玩家群体非常给力，互动指南挑战目标中的票选至宝已经达成！"
"Notification_CompendiumGoal4"	"由于玩家群体非常给力，互动指南挑战目标中的官方2014年互动指南界面皮肤已经达成！"
"Notification_CompendiumGoal5"	"由于玩家群体非常给力，互动指南挑战目标中的票选Solo冠军赛选手已经达成！"
"Notification_CompendiumGoal6"	"由于玩家群体非常给力，互动指南挑战目标中的全英雄随机死亡竞赛模式已经达成！"
"Notification_CompendiumGoal7"	"由于玩家群体非常给力，互动指南挑战目标中的官方打造不朽物品已经达成！"
"Notification_CompendiumGoal8"	"由于玩家群体非常给力，互动指南挑战目标中的全新音乐合集飞升已经达成！"
"Notification_CompendiumGoal9"	"由于玩家群体非常给力，互动指南挑战目标中的迷你rider美杜莎信使已经达成！"
"Notification_CompendiumGoal10"	"由于玩家群体非常给力，互动指南挑战目标中的1v1中Solo匹配模式已经达成！"
"Notification_CompendiumGoal11"	"由于玩家群体非常给力，互动指南挑战目标中的环境特效已经达成！"
"Notification_CompendiumGoal12"	"由于玩家群体非常给力，互动指南挑战目标中的打造个性基地已经达成！"
"DOTA_UseFail_FantasyTicket"	"梦幻门票将在创建或参与梦幻联赛时自动被消耗。"
"DOTA_TournamentProgram_AlreadyActivated"	"你已经激活过这个勇士令状。"
"custom_game_select_region"	"选择自定义地图地区"
"custom_game_select_region_desc"	"自定义地图均为玩家创建主机。\n就近选择区域会使你的网络连接质量达到最佳的状态。"
"custom_game_sort_open_lobbies"	"公开房间"
"custom_game_sort_popular_week"	"本周人气最高"
"custom_game_sort_popular_today"	"本日人气最高"
"custom_game_sort_vote"	"好评最高"
"no_downloads"	"没有下载内容"
"CompendiumPageError_CustomEle"	"互动手册页面'%s2'中无法进行'%s1'的自定义示例"
"CompendiumPageError_NoTime"	"'%s2'中的'%s1'选项里'时间'一栏缺失或无效"
"CompendiumPageError_BadElement"	"互动手册页面'%s2'中名为'%s1'的SF元素为未知状态"
"CompendiumPageError_BtnNoElem"	"互动手册页面'%s2'中按钮'%s1'的'selection_elements'文本未找到"
"CompendiumPageError_BtnBadVal"	"按钮'%s2'中的选择数值'%s1‘并不在该选项索引的选择列表中"
"CompendiumPageError_BtnBadSel"	"元素'%s1'中的'selection_force_to'设置并不在选项'%s2'的选择列表中"
"CompendiumPageError_BtnSelIdx"	"互动手册页面'%s2'中按钮'%s1'的'selection_index'缺失或无效"
"CompendiumPageError_ImgSelIdx"	"图片'%s2'中'%s1'的'selection_index'无效"
"CompendiumPageError_ImgShowSelIdx"	"图片'%s2'中'%s1'的'show_selection_index'无效"
"CompendiumPageError_ImgSelVal"	"图片'%s2'的'show_selection_images'中选项'%s1'无效"
"CompendiumPageError_DynTxtSel"	"页面'%s2'中的文本'%s1'包含的% selection_X %无效。该索引并未预先设置选项。"
"CompendiumPageError_NoTxtList"	"页面'%s2'上无法找到名为'%s1'的文本列表"
"CompendiumPageError_TOCPage"	"table_of_contents_page中页面'%s1'并不存在。"
"CompendiumPageError_SelTTVal"	"互动手册页面'%s2'中选项'%s1'的tooltip_data里存在选项列表之外的数值。"
"dota_econ_offering_international1"	"神盾的献礼"
"dota_econ_offering_international2"	"献上饰品即可赢取互动指南积分"
"dota_econ_offering_international3"	"用于献礼的物品将从兵器库中被永久移除。每周会统一收集一次献上的物品。收集后将会发放互动指南积分和其他奖励。"
"Compendium_ConfirmRerollHeroesDesc"	"你只有一次让系统重新随机生成任务英雄的机会。已达成的任务英雄不会受到影响。"
"Compendium_RerollYes"	"是的，请重新生成"
"compendium_preview_mode"	"预览模式"
"compendium_preview_click"	"点击这里进行激活！"
"DOTA_UseItem_PointsAdded"	"成功添加积分！"
"DOTA_Chat_CompendiumLevel"	"%s1拥有<b><font color='#9e5fab'>%s2级互动指南</font></b>！"
"StoreBanner_Header_2014_Compendium"	"国际邀请赛互动指南"
"StoreBanner_Text_2014_Compendium"	"不断升级并赢取奖励，在全新挑战中与他人一较高下，更多功能还将不断登场！"
"CompendiumPageError_UnknownAction"	"对象'%s1'指向的动作'%s2'未知"
"CompendiumPageError_DupeKey"	"键数值'%s1'包含的'%s2'出现了多个键名称重复的情况"
"Comp_1248_PG_toctextcustom43_text"	"44 Evil Geniuses战队"
"Comp_1248_PG_egtextcustom1_text"	"Evil Geniuses战队"
"Comp_1248_PG_egtextcustom2_text"	"Evil Geniuses已经是多年来非常坚挺的Dota 2战队，而现在最新的阵容在今年初吸收了SADBOYS以后已经达到了巅峰。战队成员的个人能力卓越，团战可以和最一流的队伍匹敌。他们在Starladder和ESL One法兰克福美洲区资格赛的强力表现让所有人的目光都聚焦在这个战队上，大家都在期待他们会不会把一个冠军捧回北美。ESL One法兰克福联赛到底会不会变成rtz的舞台呢？"
"CompDL"	"互动指南下载中..."
"Comp_600_TMPL_p_selectarcana_timerbuttonsselecthero1_text"	"选择英雄"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group1_text"	"第1组"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group2_text"	"第2组"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group3_text"	"第3组"
"Comp_600_TMPL_p_selectarcana_timertextlabel_group4_text"	"第4组"
"Comp_600_TMPL_p_selectarcana_notimertextlabel_group5_text"	"第5组"
"Comp_600_TMPL_p_selectarcana_notimertextlabel_group6_text"	"第6组"
"Comp_600_PRSEL_arcana_select_group1_description"	"第1组选择"
"Comp_600_PRSEL_arcana_select_group1_choices_1"	"御坂美琴"
"Comp_600_PRSEL_arcana_select_group1_choices_2"	"虚空假面"
"Comp_600_PRSEL_arcana_select_group1_choices_3"	"哈斯卡"
"Comp_600_PRSEL_arcana_select_group1_choices_4"	"rider美杜莎"
"Comp_600_PRSEL_arcana_select_group1_choices_5"	"幽鬼"
"Comp_600_PRSEL_arcana_select_group1_choices_6"	"杰奇洛"
"Comp_600_PRSEL_arcana_select_group1_choices_7"	"神乐"
"Comp_600_PRSEL_arcana_select_group2_description"	"第2组选择"
"Comp_600_PRSEL_arcana_select_group2_choices_1"	"美狄亚"
"Comp_600_PRSEL_arcana_select_group2_choices_2"	"冥界亚龙"
"Comp_600_PRSEL_arcana_select_group2_choices_3"	"影魔"
"Comp_600_PRSEL_arcana_select_group2_choices_4"	"鹿目圆香"
"Comp_600_PRSEL_arcana_select_group2_choices_5"	"龙骑士"
"Comp_600_PRSEL_arcana_select_group2_choices_6"	"贞德"
"Comp_600_PRSEL_arcana_select_group2_choices_7"	"暗影恶魔"
"Comp_600_PRSEL_arcana_select_group3_description"	"第3组选择"
"Comp_600_PRSEL_arcana_select_group3_choices_1"	"狙击手"
"Comp_600_PRSEL_arcana_select_group3_choices_2"	"莱恩"
"Comp_600_PRSEL_arcana_select_group3_choices_3"	"裂魂人"
"Comp_600_PRSEL_arcana_select_group3_choices_4"	"小小"
"Comp_600_PRSEL_arcana_select_group3_choices_5"	"潮汐猎人"
"Comp_600_PRSEL_arcana_select_group3_choices_6"	"马格纳斯"
"Comp_600_PRSEL_arcana_select_group3_choices_7"	"酒仙"
"Comp_600_PRSEL_arcana_select_group4_description"	"第4组选择"
"Comp_600_PRSEL_arcana_select_group4_choices_1"	"米拉娜"
"Comp_600_PRSEL_arcana_select_group4_choices_2"	"琪露诺"
"Comp_600_PRSEL_arcana_select_group4_choices_3"	"夜刀神十香"
"Comp_600_PRSEL_arcana_select_group4_choices_4"	"食人魔魔法师"
"Comp_600_PRSEL_arcana_select_group4_choices_5"	"剃刀"
"Comp_600_PRSEL_arcana_select_group4_choices_6"	"帕格纳"
"Comp_600_PRSEL_arcana_select_group4_choices_7"	"拉席克"
"Comp_600_PRSEL_arcana_select_group5_description"	"第5组选择"
"Comp_600_PRSEL_arcana_select_group5_choices_1"	"斧王"
"Comp_600_PRSEL_arcana_select_group5_choices_2"	"沙王"
"Comp_600_PRSEL_arcana_select_group5_choices_3"	"莉娜"
"Comp_600_PRSEL_arcana_select_group5_choices_4"	"圣堂刺客"
"Comp_600_PRSEL_arcana_select_group5_choices_5"	"光之守卫"
"Comp_600_PRSEL_arcana_select_group5_choices_6"	"蕾米莉亚·斯卡雷特"
"Comp_600_PRSEL_arcana_select_group5_choices_7"	"育母蜘蛛"
"Comp_600_PRSEL_arcana_select_group6_description"	"第6组选择"
"Comp_600_PRSEL_arcana_select_group6_choices_1"	"爱尔奎特"
"Comp_600_PRSEL_arcana_select_group6_choices_2"	"风行者"
"Comp_600_PRSEL_arcana_select_group6_choices_3"	"司波深雪"
"Comp_600_PRSEL_arcana_select_group6_choices_4"	"玉置亚子"
"Comp_600_PRSEL_arcana_select_group6_choices_5"	"干扰者"
"Comp_600_PRSEL_arcana_select_group6_choices_6"	"博丽灵梦"
"Comp_600_PRSEL_arcana_select_group6_choices_7"	"兽王"
"Comp_600_PRSEL_arcana_select_group7_description"	"第7组选择"
"Comp_600_PRSEL_arcana_select_group7_choices_1"	"力丸"
"Comp_600_PRSEL_arcana_select_group7_choices_2"	"熊战士"
"Comp_600_PRSEL_arcana_select_group7_choices_3"	"斯拉达"
"Comp_600_PRSEL_arcana_select_group7_choices_4"	"恐怖利刃"
"Comp_600_PRSEL_arcana_select_group7_choices_5"	"狼人"
"Comp_600_PRSEL_arcana_select_group7_choices_6"	"谜团"
"Comp_600_PRSEL_arcana_select_group7_choices_7"	"上古巨神"
"Comp_600_PRSEL_arcana_select_group8_description"	"第8组选择"
"Comp_600_PRSEL_arcana_select_group8_choices_1"	"卓尔游侠"
"Comp_600_PRSEL_arcana_select_group8_choices_2"	"五河琴里"
"Comp_600_PRSEL_arcana_select_group8_choices_3"	"暗影萨满"
"Comp_600_PRSEL_arcana_select_group8_choices_4"	"发条技师"
"Comp_600_PRSEL_arcana_select_group8_choices_5"	"藤原妹红"
"Comp_600_PRSEL_arcana_select_group8_choices_6"	"祸乱之源"
"Comp_600_PRSEL_arcana_select_group8_choices_7"	"艾欧"
"Comp_600_PRSEL_arcana_select_group9_description"	"第9组选择"
"Comp_600_PRSEL_arcana_select_group9_choices_1"	"夏娜"
"Comp_600_PRSEL_arcana_select_group9_choices_2"	"我妻由乃"
"Comp_600_PRSEL_arcana_select_group9_choices_3"	"钢背兽"
"Comp_600_PRSEL_arcana_select_group9_choices_4"	"佐仓杏子"
"Comp_600_PRSEL_arcana_select_group9_choices_5"	"天怒法师"
"Comp_600_PRSEL_arcana_select_group9_choices_6"	"黑暗贤者"
"Comp_600_PRSEL_arcana_select_group9_choices_7"	"维萨吉"
"Comp_600_PRSEL_arcana_select_group10_description"	"第10组选择"
"Comp_600_PRSEL_arcana_select_group10_choices_1"	"saber alter"
"Comp_600_PRSEL_arcana_select_group10_choices_2"	"末日使者"
"Comp_600_PRSEL_arcana_select_group10_choices_3"	"巫医"
"Comp_600_PRSEL_arcana_select_group10_choices_4"	"剧毒术士"
"Comp_600_PRSEL_arcana_select_group10_choices_5"	"十六夜咲夜"
"Comp_600_PRSEL_arcana_select_group10_choices_6"	"蝙蝠骑士"
"Comp_600_PRSEL_arcana_select_group10_choices_7"	"大地之灵"
"Comp_600_PRSEL_arcana_select_group11_description"	"第11组选择"
"Comp_600_PRSEL_arcana_select_group11_choices_1"	"赏金猎人"
"Comp_600_PRSEL_arcana_select_group11_choices_2"	"拉比克"
"Comp_600_PRSEL_arcana_select_group11_choices_3"	"司夜刺客"
"Comp_600_PRSEL_arcana_select_group11_choices_4"	"亚巴顿"
"Comp_600_PRSEL_arcana_select_group11_choices_5"	"殁境神蚀者"
"Comp_600_PRSEL_arcana_select_group11_choices_6"	"树精卫士"
"Comp_600_PRSEL_arcana_select_group11_choices_7"	"陈"
"Comp_600_PRSEL_arcana_select_group12_description"	"第12组选择"
"Comp_600_PRSEL_arcana_select_group12_choices_1"	"幻影刺客"
"Comp_600_PRSEL_arcana_select_group12_choices_2"	"昆卡"
"Comp_600_PRSEL_arcana_select_group12_choices_3"	"半人马战行者"
"Comp_600_PRSEL_arcana_select_group12_choices_4"	"帕克"
"Comp_600_PRSEL_arcana_select_group12_choices_5"	"巨牙海民"
"Comp_600_PRSEL_arcana_select_group12_choices_6"	"娜迦海妖"
"Comp_600_PRSEL_arcana_select_group13_description"	"第13组选择"
"Comp_600_PRSEL_arcana_select_group13_choices_1"	"先知"
"Comp_600_PRSEL_arcana_select_group13_choices_2"	"复仇之魂"
"Comp_600_PRSEL_arcana_select_group13_choices_3"	"四糸乃"
"Comp_600_PRSEL_arcana_select_group13_choices_4"	"炼金术士"
"Comp_600_PRSEL_arcana_select_group13_choices_5"	"变体精灵"
"Comp_600_PRSEL_arcana_select_group13_choices_6"	"美杜莎"
"Comp_600_PRSEL_arcana_select_group14_description"	"第14组选择"
"Comp_600_PRSEL_arcana_select_group14_choices_1"	"saber"
"Comp_600_PRSEL_arcana_select_group14_choices_2"	"时崎狂三"
"Comp_600_PRSEL_arcana_select_group14_choices_3"	"西行寺幽幽子"
"Comp_600_PRSEL_arcana_select_group14_choices_4"	"瘟疫法师"
"Comp_600_PRSEL_arcana_select_group14_choices_5"	"金刚"
"Comp_600_PRSEL_arcana_select_group14_choices_6"	"魅惑魔女"
"Comp_600_PRSEL_arcana_select_group15_description"	"第15组选择"
"Comp_600_PRSEL_arcana_select_group15_choices_1"	"比那名居天子"
"Comp_600_PRSEL_arcana_select_group15_choices_2"	"露娜"
"Comp_600_PRSEL_arcana_select_group15_choices_3"	"沉默术士"
"Comp_600_PRSEL_arcana_select_group15_choices_4"	"伐木机"
"Comp_600_PRSEL_arcana_select_group15_choices_5"	"术士"
"Comp_600_PRSEL_arcana_select_group15_choices_6"	"米波"
"Comp_600_PRSEL_arcana_select_group16_description"	"第16组选择"
"Comp_600_PRSEL_arcana_select_group16_choices_1"	"尼禄"
"Comp_600_PRSEL_arcana_select_group16_choices_2"	"宙斯"
"Comp_600_PRSEL_arcana_select_group16_choices_3"	"敌法师"
"Comp_600_PRSEL_arcana_select_group16_choices_4"	"痛苦女王"
"Comp_600_PRSEL_arcana_select_group16_choices_5"	"芙兰朵露·斯卡雷特"
"Comp_600_PRSEL_arcana_select_group16_choices_6"	"不朽尸王"
"Comp_600_PG_page_TOC2elementlistpage_arcanashowdown_defines_2"	"至宝对决"
"Comp_600_PG_page_selectarcana_bracketelementlistdescription_text"	"至宝之战已经进入单淘环节！马上选出8组英雄中每组最希望看到至宝推出的英雄。本轮胜出的英雄将会进入下一轮，迎接最终的至宝对决。"
"Comp_600_PG_page_selectarcana1textlabel_group1_text"	"第1组"
"Comp_600_PG_page_selectarcana1textlabel_group2_text"	"第2组"
"Comp_600_PG_page_selectarcana1textlabel_group3_text"	"第3组"
"Comp_600_PG_page_selectarcana1textlabel_group4_text"	"第4组"
"Comp_600_PG_page_selectarcana1textplace_first_selection_text"	"%selection_301"
"Comp_600_PG_page_selectarcana1textplace_second_selection_text"	"%selection_302"
"Comp_600_PG_page_selectarcana1textplace_third_selection_text"	"%selection_303"
"Comp_600_PG_page_selectarcana1textplace_fourth_selection_text"	"%selection_304"
"Comp_600_PG_page_selectarcana2imageshero43tooltip_data_tooltip_title"	"暗影萨满"
"Comp_600_PG_page_selectarcana2textlabel_group1_text"	"第5组"
"Comp_600_PG_page_selectarcana2textlabel_group2_text"	"第6组"
"Comp_600_PG_page_selectarcana2textlabel_group3_text"	"第7组"
"Comp_600_PG_page_selectarcana2textlabel_group4_text"	"第8组"
"Comp_600_PG_page_selectarcana2textlabel_group5_text"	"第9组"
"Comp_600_PG_page_selectarcana2textlabel_group6_text"	"第10组"
"Comp_600_PG_page_selectarcana2textplace_first_selection_text"	"%selection_305"
"Comp_600_PG_page_selectarcana2textplace_second_selection_text"	"%selection_306"
"Comp_600_PG_page_selectarcana2textplace_third_selection_text"	"%selection_307"
"Comp_600_PG_page_selectarcana2textplace_fourth_selection_text"	"%selection_308"
"Comp_600_PG_page_selectarcana2textplace_fifth_selection_text"	"%selection_309"
"Comp_600_PG_page_selectarcana2textplace_sixth_selection_text"	"%selection_310"
"Comp_600_PG_page_selectarcana3imageshero35tooltip_data_tooltip_title"	"变体精灵"
"Comp_600_PG_page_selectarcana3textlabel_group1_text"	"第11组"
"Comp_600_PG_page_selectarcana3textlabel_group2_text"	"第12组"
"Comp_600_PG_page_selectarcana3textlabel_group3_text"	"第13组"
"Comp_600_PG_page_selectarcana3textlabel_group4_text"	"第14组"
"Comp_600_PG_page_selectarcana3textlabel_group5_text"	"第15组"
"Comp_600_PG_page_selectarcana3textlabel_group6_text"	"第16组"
"Comp_600_PG_page_selectarcana3textplace_first_selection_text"	"%selection_311"
"Comp_600_PG_page_selectarcana3textplace_second_selection_text"	"%selection_312"
"Comp_600_PG_page_selectarcana3textplace_third_selection_text"	"%selection_313"
"Comp_600_PG_page_selectarcana3textplace_fourth_selection_text"	"%selection_314"
"Comp_600_PG_page_selectarcana3textplace_fifth_selection_text"	"%selection_315"
"Comp_600_PG_page_selectarcana3textplace_sixth_selection_text"	"%selection_316"
"Comp_600_PG_page_teamprofile_vicitextplayer5_age_text"	"年龄：19"
"RequestBalanceBadAccount"	"获取帐户余额失败：未找到该帐户"
"RequestBalanceAccountNotLinked"	"获取帐户余额失败：你的帐户还未与完美世界绑定"
"RequestBalanceFailedSend"	"获取帐户余额失败。请稍后重试。"
"RequestBalanceFailedTimeout"	"请求获取帐户余额超时。请稍后再试。"
"DOTA_CurrentBalance"	"余额：%s1"
"DOTA_ItemPrice"	"物品价格：%s1"
"DOTA_RechargeAccount"	"充值帐户"
"DOTA_PurchaseItem"	"购买物品"
"DOTA_PurchaseInProgress_Title"	"正在进行购买"
"DOTA_PurchaseInProgress_Text"	"购买请求已经发送。"
"DOTA_ImmediatePurchase_SendFailed"	"发送购买请求失败。可能是因为服务器问题。请稍后重试。"
"DOTA_ImmediatePurchase_Timeout"	"购买请求的回应时间过长。请稍后重试。"
"DOTA_ImmediatePurchase_InitFailed"	"现在无法处理物品的购买。请稍后重试。"
"DOTA_ImmediatePurchase_InsufficientFundsPW"	"帐户中刀币数额不足。请对帐户进行充值后重试。"
"DOTA_ImmediatePurchase_Success_Title"	"成功"
"DOTA_ImmediatePurchase_Success_Text"	"成功完成购买！物品将马上发放到兵器库中。"
"DOTA_FantasyLeagueCreate_Error_BadLeagueName"	"梦幻联赛名称无效。"
"DOTA_FantasyLeagueCreate_Error_BadTeamName"	"梦之队名称无效。"
"Fantasy_KickConfirm_Header"	"将玩家从梦幻联赛中踢出？"
"Fantasy_KickConfirm"	"玩家“%s1”将会被请出梦幻联赛。\n\n确定踢出吗？"
"Notification_CompendiumMessage0"	"游戏内已经更新了全明星表演赛和Solo冠军赛的投票功能，现在还能选择预选赛晋级队伍的选手。谁将最终上台展开一番厮杀呢？"
"Notification_CompendiumMessage8"	"至宝对决的投票将在24小时后结束。究竟哪位英雄将至宝加身呢？"
"StoreBanner_Header_stanley_parable_announcer_pack"	"《The Stanley Parable》播音包"
"StoreBanner_Text_stanley_parable_announcer_pack"	"乱世之中身不由己。"
"StoreBanner_Header_TreasureOfTheClovenWorld"	"分裂之世的珍藏"
"StoreBanner_Text_TreasureOfTheClovenWorld"	"世界之门徐徐敞开。"
"StoreBanner_Header_TreasureOfTheDiligentArtisan"	"勤奋之匠的珍藏"
"StoreBanner_Text_TreasureOfTheDiligentArtisan"	"战争之中亦有匠心。"
"DOTA_Announcer_Preview_StanleyParable_01"	"Welcome once again to DIGITAL SPORTS!"
"DOTA_Announcer_Preview_StanleyParable_02"	"Oh how wonderful! Your middle tower is being torn to pieces"
"DOTA_Announcer_Preview_StanleyParable_03"	"Remember enemy bottom barracks? Remember destroying it just now? What wonderful memories"
"DOTA_Announcer_Preview_StanleyParable_04"	"I like your reinterpretation of the rules of Dota: don't stop them from attacking your ancient. It's fresh, inspired, breathes new life into the game"
"DOTA_Announcer_Preview_StanleyParable_05"	"Ashamed of its past and its horrific crimes, Radiant's courier has just thrown itself onto an enemy blade"
"DOTA_Announcer_Preview_StanleyParable_06"	"And there you have it, ladies and gentlemen: DIGITAL SPORTS!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01"	"The killing begins!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02"	"An acceptable amount of murder!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03"	"You are still trying to stop the spree, yes?"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04"	"I wonder if it feels good to pwn so hard"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05"	"Congratulations! Your entire team is dead"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06"	"In concordance with the rules of Dota, Ownage has been initiated"
"DOTA_WatchAutoSpectateLeague"	"自动观看比赛"
"DOTA_PlayerOriginQuestion_MOBAExplanation"	"请从以下游戏中进行选择："
"DOTA_OtherGames_LOL"	"英雄联盟（LOL）"
"DOTA_OtherGames_DOTA"	"DotA 1"
"DOTA_OtherGames_HON"	"超神英雄（HON）"
"DOTA_OtherGames_Smite"	"神之浩劫（Smite）"
"DOTA_OtherGames_Other"	"其他游戏"
"compendium_available_title"	"互动指南"
"compendium_available_descrip1"	"不朽宝藏-迷你rider美杜莎信使-超级战斗点数飞升"
"compendium_available_descrip2"	"载入画面-界面皮肤-众多升级奖励\n专用聊天表情-更多福利逐一登场"
"compendium_available_click_for_details"	">点击查看详情<"
"DOTA_FantasyTeamCreate_Error_Locked"	"这项梦幻联赛已经锁定。"
"fantasy_league_find_locked"	"梦幻联赛已经锁定。"
"DOTA_RequestingBalance_Title"	"正在读取余额"
"DOTA_RequestingBalance_Text"	"正在读取您的刀币余额..."
"Notification_CompendiumMessage1"	"至宝对决愈演愈烈！究竟哪位英雄将拔得头筹，至宝加身呢？"
"Notification_CompendiumMessage2"	"美洲赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"Notification_CompendiumMessage3"	"东南亚赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"Notification_CompendiumMessage4"	"中国赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"Notification_CompendiumMessage5"	"欧洲赛区预选赛已经圆满结束。恭喜两支晋级队伍，我们西雅图再见！"
"Notification_CompendiumMessage6"	"预选赛的赛事预测将在24小时后截止。抓紧把预测填完吧！"
"Notification_CompendiumMessage7"	"Solo冠军赛的参赛选手投票将于24小时后截止。谁将成为新一代的Solo冠军？"
"Notification_CompendiumMessage9"	"全明星表演赛的投票将于24小时后截止。这可是重头戏！"
"Notification_CompendiumMessage10"	"投票选择Solo冠军赛参赛选手的功能已经加入互动指南。"
"Comp_600_PG_page_TOC2elementlistpage_solo_defines_2"	"SOLO冠军赛"
"Comp_600_PG_page_solo_selectiontextdescription_text"	"恭喜本届Solo冠军赛的获胜者！"
"Comp_600_PG_page_solo_selectiontextchampion_title_text"	"冠军"
"Comp_600_PG_page_solo_selectiontextchallenger_title_text"	"挑战者"
"Comp_600_PG_page_solo_selectionselectionsplayer1_description"	"中单选手"
"Comp_600_PG_page_solo_selectionselectionsplayer5_description"	"所有选手"
"Comp_1248_PG_toctextcustom44_text"	"42 Mousesports战队"
"Comp_1248_PG_mousesportstextcustom1_text"	"Mousesports战队"
"Comp_1248_PG_mousesportstextcustom2_text"	"Mousesports是战队现在的名字，不过大多数知道他们就是原来的Team Dog。选手都是来自Sigma.int和LGD.int这两个战队，队伍很快证明了自己的实力，跻身到顶尖队伍中。Mousesports在欧洲区预选赛出色的表现让他们在ESL One法兰克福联赛中获得了一席之地。"
"Comp_600_PG_page_prizepool1elementlistsg5_defines_6"	"由玩家投票决定参加本届国际邀请赛 Solo 冠军赛的选手。"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_courierkills_choices_5"	"4"
"DOTA_Team_MVPPhoenix"	"MVP Phoenix战队"
"CompendiumPageError_Scrollbar"	"互动手册页面'%s2'中找不到名为'%s1'的滚动条"
"CompendiumPageError_ElementType"	"互动手册页面'%s2'中元素'%s1'的'elementtype'缺失或无效"
"CompendiumError_DupeTemplate"	"找到了多个名为'%s1'的模板"
"CompendiumError_NoDefines"	"模板'%s1'需要详细说明，但是它的实例'%s2'并没有'defines'字符。"
"CompendiumError_MissingDef"	"衍生实例'%s1'并未包含名为'%s2'的详细说明，但是派生的模板需要。"
"CompendiumError_BadDef"	"衍生实例'%s1'包含了必需的详细说明'%s2'，但是字符并未按要求以'%def'作为起始字符。"
"Compendium_popup_nocompendium"	"您似乎还未购买互动指南！"
"Compendium_popup_notrightnow"	"查看下一则 >"
"dota_waitingforplayers_sharing"	"使所有人的战斗点数速率提升了："
"DOTA_FantasyLeagueLeave_Success_Header"	"成功"
"DOTA_FantasyLeagueLeave_Success"	"你已经成功离开了'%s1'。"
"DOTA_FantasyLeagueLeave_Error_Header"	"错误"
"DOTA_FantasyLeagueLeave_Error_Unknown"	"未知错误，请重试。"
"DOTA_FantasyLeagueLeave_Error_NotMember"	"并未加入该梦幻联赛。"
"DOTA_FantasyLeagueLeave_Error_InvalidLeague"	"联赛无效。"
"DOTA_FantasyLeagueLeave_Error_DraftActive"	"阵容组建环节还未结束不能离开梦幻联赛。"
"Fantasy_LeaveLeagueConfirm_Header"	"确定离开梦幻联赛？"
"Fantasy_LeaveLeagueConfirm"	"你确定要离开'%s1'吗？\n\n <font color='#FF0000'>此操作无法撤销</font>"
"fantasy_leave_league"	"离开梦幻联赛"
"DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest"	"英雄挑战"
"DOTA_Hero_Selection_TT_HeroQuest_Title"	"十大英雄挑战"
"DOTA_Hero_Selection_TT_HeroQuest_Text"	"这个英雄是十大挑战英雄之一。"
"Compendium_tenhero_challenge1"	"十大英雄挑战"
"DOTA_Compendium_StretchGoal1"	"战斗点数飞升全面进化"
"DOTA_Compendium_StretchGoal2"	"载入画面珍藏"
"DOTA_Compendium_StretchGoal3"	"票选至宝"
"DOTA_Compendium_StretchGoal4"	"国际邀请赛界面皮肤"
"DOTA_Compendium_StretchGoal5"	"票选Solo冠军赛"
"DOTA_Compendium_StretchGoal6"	"全英雄随机死亡竞赛模式"
"DOTA_Compendium_StretchGoal7"	"不朽宝藏"
"DOTA_Compendium_StretchGoal8"	"聊天表情"
"DOTA_Compendium_StretchGoal9"	"迷你rider美杜莎信使"
"DOTA_Compendium_StretchGoal10"	"全新音乐"
"DOTA_Compendium_StretchGoal11"	"中路对单匹配模式"
"DOTA_Compendium_StretchGoal12"	"环境特效"
"DOTA_Compendium_StretchGoal13"	"基地个性化"
"DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc"	"拥有互动指南的玩家又将获得一项挑战目标奖励！"
"DOTA_Compendium_Compendium_Popup_StretchgoalReachedView"	"太棒了！"
"DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium"	"您好像还未购买互动指南"
"Comp_600_TMPL_tt_sg15_tooltip_text"	"可以投票决定推出全新配音包，用于替换默认配音的英雄。录音完成后，玩家将会收到用于解锁配音包的道具。"
"Comp_600_TMPL_tt_sg16_tooltip_text"	"为下届国际邀请赛开始训练。游戏将会植入每分钟金钱/经验的分析工具，选择生疏英雄进行比赛即可在分析工具帮助下对比以往的比赛。7月28日前赢下10场比赛将获得互动指南积分。"
"Comp_600_TMPL_tt_sg20_tooltip_title"	"全新升级士兵"
"Comp_600_TMPL_tt_sg22_tooltip_text"	"玩家将在比赛前期使用英雄向对面进行语音嘲讽。系统将会记录做出嘲讽后最终获得胜利的场数。"
"Comp_600_PG_page_prizepool1elementliststretchgoals_text"	"挑战目标"
"Comp_600_PG_page_qualifier_predictions1texttitle_text"	"预选赛预测"
"Comp_600_PG_page_favoritestexttitle_text"	"玩家最爱"
"Comp_600_PG_page_selectarcana1texttitle_text"	"至宝对决"
"Comp_600_PG_page_solo_selectiontexttitle_text"	"SOLO冠军赛"
"Comp_600_PG_page_appendixtexttitle_text"	"附录"
"Comp_600_PG_page_TOC1elementlistpage_add_stretchgoals_defines_2"	"额外挑战目标"
"Comp_600_PG_page_venueelementlisttitle_defines_1"	"VALVE隆重宣布将举办"
"Comp_600_PG_page_teams1elementlisttitle_defines_1"	"参赛战队"
"Comp_600_PG_page_teams2elementlistqual_team1_defines_1"	"Na'Vi.US"
"Comp_600_PG_page_teams2elementlistqual_team2_defines_1"	"Arrow Gaming"
"Comp_600_PG_page_teams2elementlistplayin_team1_defines_1"	"Liquid"
"Comp_600_PG_page_teams2elementlistplayin_team2_defines_1"	"MVP Phoenix"
"Comp_600_PG_page_prizepool2elementlistsg6_defines_6"	"加入全英雄随机死亡竞赛游戏模式（面向所有玩家）"
"Comp_600_PG_page_prizepool2elementlistsg11_defines_6"	"加入中路Solo匹配模式（面向所有玩家）"
"Comp_600_PG_page_prizepool2elementlistsg12_defines_6"	"在Dota地图中加入全新环境特效。"
"Comp_600_PG_page_prizepool3elementlistsg15_defines_6"	"可以投票决定推出全新配音包，用于替换默认配音的英雄。"
"Comp_600_PG_page_prizepool3elementlistsg16_defines_6"	"加入游戏内每分钟金钱/经验分析工具，帮助对比以往表现。7月28日前赢得10场比赛即可获得互动指南积分。"
"Comp_600_PG_page_prizepool4elementlistsg21_defines_6"	"加入全新任务系统，记录玩家的刀塔历程，赢得比赛即可获得奖励。（面向所有玩家）"
"Comp_600_PG_page_prizepool4elementlistsg22_defines_6"	"玩家将可以在比赛前期使用英雄向对面进行语音嘲讽。"
"Comp_600_TMPL_tt_sg14_tooltip_title"	"日常英雄挑战"
"Comp_600_TMPL_tt_sg14_tooltip_text"	"每天使用系统选定的英雄赢得一场比赛即可获得25互动指南积分和一个选手卡牌包。"
"Comp_600_TMPL_tt_sg15_tooltip_title"	"配音物品"
"Comp_600_TMPL_tt_sg16_tooltip_title"	"最爱英雄挑战"
"Comp_600_TMPL_tt_sg17_tooltip_title"	"票选重做模型"
"Comp_600_TMPL_tt_sg17_tooltip_text"	"由玩家投票决定想要模型重做的英雄。"
"Comp_600_TMPL_tt_sg18_tooltip_title"	"多杀标语"
"Comp_600_TMPL_tt_sg18_tooltip_text"	"获得可以修改多杀标语的道具。"
"Comp_600_TMPL_tt_sg19_tooltip_title"	"赛后派对直播"
"Comp_600_TMPL_tt_sg19_tooltip_text"	"国际邀请赛的赛后派对将进行现场直播，派对特别邀请Darude前来助兴。"
"Comp_600_TMPL_tt_sg20_tooltip_text"	"敌方兵营被摧毁后己方的小兵将获得全新模型。（面向所有玩家）"
"Comp_600_TMPL_tt_sg21_tooltip_title"	"全英雄挑战支持"
"Comp_600_TMPL_tt_sg21_tooltip_text"	"加入全新任务系统，使用所有Dota英雄赢得比赛即可获得众多奖励。（面向所有玩家）"
"Comp_600_TMPL_tt_sg22_tooltip_title"	"胜利预言嘲讽"
"Comp_600_PG_page_TOC1elementlistheader1_text"	"互动指南"
"Comp_600_PG_page_TOC1elementlistheader2_text"	"目录"
"CompendiumPoints"	"应用点数"
"DOTA_Item_Esl_Lifestealer_Helm_Style0"	"疯狂之盔"
"DOTA_Item_Esl_Lifestealer_Helm_Style1"	"疯狂之冠"
"Comp_600_TMPL_tt_sgbomb_tooltip_title"	"你刚踩到了隐藏的地雷！<br><br>工程师独特嘲讽"
"Comp_600_TMPL_tt_sgbomb_tooltip_text"	"本嘲讽动作将带有独特的视觉特效。敌人被工程师击杀后还将在击杀面板上受到工程师的嘲讽。该嘲讽物品将在国际邀请赛后工程师更新时自动发放给所有拥有互动指南的玩家。"
"Comp_1248_PG_toctextcustom45_text"	"45 Invictus Gaming战队"
"Comp_1248_PG_toctextcustom46_text"	"46 Cloud 9战队"
"Comp_1248_PG_stretchgoalstextcustom36_text"	"达成下一个挑战目标还需："
"Comp_1248_PG_stretchgoalstextcustom37_text"	"$%prizepool_togo%"
"Comp_1248_PG_igtextcustom1_text"	"Invictus Gaming战队"
"Comp_1248_PG_igtextcustom2_text"	"第二届国际邀请赛冠军，IG战队在过去一年中经历了很多大赛。尽管第三届国际邀请赛的表现差强人意，战队在经过一番调整后现在已经走上正轨。现在他们又回到了原来的状态，想给其他所有人都上一课，证明中国战队的强大。IG在ESL One法兰克福联赛的预选赛中击败了LGD战队，从而获得晋级资格。"
"Comp_1248_PG_cloud9textcustom1_text"	"Cloud 9战队"
"Comp_1248_PG_cloud9textcustom2_text"	"Cloud 9在Dota 2中的旅程非常崭新，不过队伍中有很多老将，也有不少潜力巨大的新人。他们在MLG哥伦比亚的惊艳表现和队员独特的性格让他们声名鹊起。不管你是否喜欢他们装B的态度，这支队伍已经多次证明自己已跻身世界强队，具备与顶尖战队一较高下的实力。他们在欧洲预选赛中击败了Empire战队，奠定了他们在ESL One法兰克福联赛的最后一个欧洲战队席位。"
"DOTA_Tooltip_ability_puck_dream_coil_coil_init_damage_tooltip"	"初始伤害："
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration_creeps"	"对小兵持续时间："
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0"	"如果目标处于时间结界，决斗或黑洞之中则不起作用。"
"DOTA_Tooltip_modifier_aegis_regen"	"不朽之守护恢复效果"
"DOTA_Tooltip_modifier_aegis_regen_description"	"不朽之守护已经被收回。英雄将快速恢复生命和魔法。"
"DOTA_TournamentDropCountSingle"	"由于见证了%s2的产生，%s1名观众获得了一份礼物！"
"DOTA_TournamentDropCountMultiple"	"由于见证了%s2的产生，%s1名观众各获得了一份礼物！"
"DOTA_ItemPrice_ImmediatePurchase"	"马上购买：%s1"
"DOTA_Anim_Mod_rampant"	"暴走之慨"
"DOTA_Anim_Mod_glacier"	"雪女冰川"
"DOTA_Anim_Mod_fishstick"	"大变活鱼！"
"DOTA_Anim_Mod_MGC"	"基恩巨枪"
"DOTA_Anim_Mod_moth"	"克萝贝露丝"
"DOTA_Anim_Mod_glory"	"光辉灿烂！"
"DOTA_Anim_Mod_windy"	"芳林飞溪！"
"DOTA_Anim_Mod_iron"	"铁龙摆尾！"
"DOTA_Anim_Mod_everylasting_array"	"永恒矩阵"
"LoadoutSlot_Elder_Dragon"	"古龙形态"
"DOTA_Compendium_Compendium_Popup_StretchgoalReached"	"奖励已发放"
"Notification_FantasyMatchupResultsWin"	"恭喜！本周你在梦幻联赛%s4中以%s2的积分击败了获得%s3积分的%s1。"
"Notification_FantasyMatchupResultsLoss"	"非常遗憾，本周你在梦幻联赛%s4中获得了%s2的积分，不幸被获得了%s3积分的%s1击败。"
"Notification_FantasyMatchupResultsTie"	"本周你在梦幻联赛%s4中以%s2的积分与获得%s3积分的%s1打成平手。"
"KillEaterEvent_StormSpirit_BallDamage"	"球状闪电伤害总量"
"KillEaterEvent_StormSpirit_BallKills"	"球状闪电击杀数"
"KillEaterEvent_StormSpirit_DoubleRemnantKills"	"残影双杀次数"
"KillEaterEvent_StormSpirit_VortexKills"	"电子涡流下击杀次数"
"KillEaterEvent_Tinker_Rearms"	"再装填次数"
"KillEaterEvent_Tinker_TPsToBase"	"传送回基地次数"
"KillEaterEvent_Tinker_DoubleMissileKills"	"热导飞弹双杀次数"
"KillEaterEvent_Tinker_LaserKills"	"激光杀人数"
"DOTA_Chat_HeroesRemaining"	"%s2方英雄还有%s1次重生机会！"
"DOTA_Tooltip_Player_Card_International_Champion_2011"	"2011年国际邀请赛"
"DOTA_Tooltip_Player_Card_International_Champion_2012"	"2012年国际邀请赛"
"DOTA_Tooltip_Player_Card_International_Champion_2013"	"2013年国际邀请赛"
"Compendium_LiveGame_Seal"	"比赛直播中！"
"Compendium_LiveGame_InProgress"	"比赛正在直播！"
"Dota_Economy_Acknowledge_All_Count"	"接受所有物品（共%s1件）"
"CompendiumPageError_NoAnswer"	"互动手册页面'%s2'中的选项'%s1'在'answers'一项中并没有'answer'或'answers'键值"
"CompendiumPageError_MissAnswer"	"互动手册页面'%s2'的选项'%s1'中'answer'或'answers'键值不符合任何选项内容"
"compendium_promo_immortals"	"十一款全新不朽物品"
"compendium_promo_immortals_desc"	"现已随互动指南推出"
"MD_GOLD_and_XP"	"金钱与经验"
"MD_The_Radiant"	"天辉"
"MD_The_Dire"	"夜魇"
"MD_GOLD_EARNED"	"获得金钱"
"MD_GOLD_CURRENT"	"当前金钱"
"DOTA_noSocketsMsg"	"增加镶孔"
"DOTA_Compendium_Profile_False"	"尚未激活2015年国际邀请赛互动指南"
"Comp_600_PG_page_teams2elementlistqual_team3_defines_1"	"LGD Gaming"
"Comp_600_PG_page_teams2elementlistqual_team4_defines_1"	"Mousesports"
"Comp_600_PG_page_teams2elementlistplayin_team4_defines_1"	"Virtus.Pro"
"Comp_600_PG_page_qualifiers_NAbuttonscustom_qualifier_button_text"	"直播"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_mostkillsresultinfo_dialog_info"	"Relax和NEXT.KZ比赛中产生了99个人头"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_highestgpmresultinfo_dialog_info"	"来自RoX.KIS的Solo"
"Comp_600_PG_page_qualifier_predictions1selectionssinglegame_latestfirstbloodresultinfo_dialog_info"	"7:43，由CST.Apemother创造"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_longestgameresultinfo_dialog_info"	"1:20:21"
"Comp_600_PG_page_qualifier_predictions2selectionsacross_shortestgameresultinfo_dialog_info"	"20:40"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostkillsresultinfo_dialog_info"	"斧王和saber alter以22次并列第一"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostdeathsresultinfo_dialog_info"	"四糸乃的死亡次数达到14次"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mostassistsresultinfo_dialog_info"	"米拉娜、不朽尸王和艾欧以27次助攻并列"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_lasthitsresultinfo_dialog_info"	"金刚，达到了788个正补"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_highestgpmresultinfo_dialog_info"	"露娜，每分钟金钱达到了815"
"Comp_600_PG_page_qualifier_predictions3selectionsherosingle_mosttowerdamageresultinfo_dialog_info"	"狼人，达到了10869点伤害"
"Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"年龄："
"Comp_600_PG_page_teamprofile_alliancetemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"Comp_600_PG_page_profile_allianceelementlisttitle_defines_1"	"战队资料：ALLIANCE"
"Comp_600_PG_page_teamprofile_allianceelementlistteaminfo_defines_1"	"瑞典"
"Comp_600_PG_page_profile_allianceelementlisttinfo_defines_3"	"2014年DreamHack布加勒斯特邀请赛冠军<br>Star Ladder群星联赛第8赛季亚军<br>Dota 2冠军联赛第一赛季冠军<br>2013年国际邀请赛冠军"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_6"	"核心"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_9"	"瑞典"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer1_defines_13"	"2013年国际邀请赛冠军"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer2_defines_6"	"中单"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer3_defines_6"	"劣单"
"Comp_600_PG_page_teamprofile_allianceelementlistplayer4_defines_6"	"辅助"
"Comp_600_PG_page_profile_titanelementlisttitle_defines_1"	"战队资料：TITAN"
"Comp_600_PG_page_teamprofile_titanelementlistteaminfo_defines_1"	"马来西亚"
"Comp_600_PG_page_profile_titanelementlistteaminfo_defines_3"	"WD Dota 2职业联赛第一赛季冠军<br>JoinDOTA联赛第一赛季亚洲区冠军<br>2014年ACG SEA邀请赛季军<br>2013年亚洲电竞锦标赛（ACG）冠军"
"Comp_600_PG_page_teamprofile_titanelementlistplayer1_defines_9"	"马来西亚"
"Comp_600_PG_page_profile_egelementlisttitle_defines_1"	"战队资料：EVIL GENIUSES"
"Comp_600_PG_page_teamprofile_egelementlistteaminfo_defines_1"	"美国"
"Comp_600_PG_page_profile_egelementlistteaminfo_defines_3"	"Star Ladder群星联赛第九赛季季军<br>MLG T.K.O.美国赛区冠军<br>2013年电子竞技世界杯（ESWC）亚军"
"Comp_600_PG_page_teamprofile_egelementlistplayer2_defines_9"	"加拿大"
"Comp_600_PG_page_teamprofile_egelementlistplayer2_defines_13"	"首次参加国际邀请赛"
"Comp_600_PG_page_profile_fnaticelementlisttitle_defines_1"	"战队资料：FNATIC"
"Comp_600_PG_page_profile_fnaticelementlistteaminfo_defines_3"	"MLG T.K.O.联赛欧洲区冠军<br>XMG队长征召邀请赛冠军<br>Dota 2联赛第四赛季亚军<br>华硕ROG梦幻联赛启动赛季亚军"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer2_defines_9"	"德国"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer3_defines_9"	"芬兰"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer4_defines_9"	"丹麦"
"Comp_600_PG_page_teamprofile_fnaticelementlistplayer5_defines_9"	"以色列"
"Comp_600_PG_page_profile_newbeeelementlisttitle_defines_1"	"战队资料：NEWBEE"
"Comp_600_PG_page_teamprofile_newbeeelementlistplayer1_defines_9"	"中国"
"Comp_600_PG_page_teamprofile_newbeeelementlistplayer1_defines_13"	"2013年国际邀请赛明星选手"
"Comp_600_PG_page_profile_vicielementlisttitle_defines_1"	"战队资料：VICI GAMING"
"Comp_600_PG_page_profile_vicielementlistteaminfo_defines_3"	"Dota 2联赛第四赛季季军<br>2013年世界电子竞技职业精英赛（WPC）季军<br>EMS One秋季联赛总决赛冠军<br>新浪杯超新星Dota 2公开赛第2赛季冠军"
"Comp_600_PG_page_profile_navielementlisttitle_defines_1"	"战队资料：NATUS VINCERE"
"Comp_600_PG_page_teamprofile_navielementlistteaminfo_defines_1"	"乌克兰"
"Comp_600_PG_page_profile_navielementlistteaminfo_defines_3"	"D2CL第二赛季冠军<br>Star Ladder群星联赛第8赛季冠军<br>华硕ROG梦幻联赛启动赛季冠军<br>2013年国际邀请赛亚军"
"Comp_600_PG_page_teamprofile_navielementlistplayer1_defines_9"	"乌克兰"
"Comp_600_PG_page_teamprofile_navielementlistplayer1_defines_13"	"2011年国际邀请赛冠军"
"Comp_600_PG_page_teamprofile_navielementlistplayer4_defines_9"	"爱沙尼亚"
"Comp_600_PG_page_profile_dkelementlisttitle_defines_1"	"战队资料：DK"
"Comp_600_PG_page_profile_dkelementlistteaminfo_defines_3"	"Star Ladder群星联赛第九赛季冠军<br>2013年G联赛冠军<br>2013年世界电子竞技职业精英赛（WPC）冠军<br>2013年国际邀请赛并列第五名"
"Comp_600_PG_page_teamprofile_dkelementlistplayer3_defines_9"	"新加坡"
"Comp_600_PG_page_teamprofile_dkelementlistplayer3_defines_13"	"2013年国际邀请赛Solo赛冠军"
"Comp_600_PG_page_profile_igelementlisttitle_defines_1"	"战队资料：INVICTUS GAMING"
"Comp_600_PG_page_profile_igelementlistteaminfo_defines_3"	"2013年G联赛亚军<br>2013年红牛ECL年度总决赛冠军<br>2013年世界电子竞技职业精英赛（WPC）亚军<br>2012年国际邀请赛冠军"
"Comp_600_PG_page_teamprofile_igelementlistplayer2_defines_13"	"2012年国际邀请赛冠军"
"Comp_600_PG_page_profile_c9elementlisttitle_defines_1"	"战队资料：CLOUD 9"
"Comp_600_PG_page_teamprofile_c9elementlistteaminfo_defines_1"	"地球"
"Comp_600_PG_page_profile_c9elementlistteaminfo_defines_3"	"DreamHack布加勒斯特邀请赛亚军<br>Dota 2冠军联赛第二赛季亚军<br>MLG Dota 2锦标赛冠军<br>Monster Energy邀请赛亚军"
"Comp_600_PG_page_teamprofile_c9elementlistplayer2_defines_9"	"荷兰"
"Comp_600_PG_page_teamprofile_c9elementlistplayer3_defines_9"	"罗马尼亚"
"Comp_600_PG_page_profile_empireelementlisttitle_defines_1"	"战队资料：EMPIRE"
"Comp_600_PG_page_teamprofile_empireelementlistteaminfo_defines_1"	"俄罗斯"
"Comp_600_PG_page_profile_empireelementlistteaminfo_defines_3"	"Star Ladder Star Series联赛第九赛季亚军<br>MLG T.K.O.联赛欧洲区亚军<br>Dota 2 冠军联赛第二赛季季军<br>Techlabs杯四月联赛冠军"
"Comp_600_PG_page_teamprofile_empireelementlistplayer1_defines_9"	"俄罗斯"
"DOTA_Hero_Selection_TT_DailyHeroQuest_Title"	"日常英雄挑战"
"DOTA_Hero_Selection_TT_DailyHeroQuest_Text"	"这名英雄属于日常英雄挑战。"
"CompendiumPageError_ImgBadStyle"	"图片'%s2'的图片款式'%s1'有误。"
"Compendium_dailyhero_challenge"	"日常英雄挑战"
"DOTA_Compendium_DailyHero_TimeRemaining"	"下次生成时间"
"DOTA_Compendium_DailyHero_RollAvailable"	"更换英雄"
"Comp_600_PRSEL_daily_hero_quest_hero_description"	"日常挑战英雄"
"Comp_600_PRSEL_daily_hero_quest_completed_description"	"日常英雄挑战状态。0为未开始，1为已完成"
"Comp_600_PRSEL_daily_hero_quest_reset_time_description"	"本日的日常英雄挑战可以再度开始的时间"
"Comp_600_PG_page_TOC1elementlistpage_daily_hero_quest_defines_2"	"日常英雄挑战"
"Comp_600_PG_page_TOC2elementlistpage_voice_defines_2"	"票选配音"
"Comp_600_PG_page_TOC2elementlistpage_modelupdate_defines_2"	"重做模型"
"Comp_600_PG_page_daily_hero_questtextquest_over_text"	"完成挑战"
"Comp_600_PG_page_daily_hero_questtexttodays_hero_title_text"	"今日英雄"
"Comp_600_PG_page_daily_hero_questtextchoose_hero_label_text"	"选择英雄"
"Comp_600_PG_page_daily_hero_questtexthero_not_complete_label_text"	"还未完成"
"Comp_600_PG_page_daily_hero_questtexthero_complete_label_text"	"已经完成！"
"Comp_600_PG_page_daily_hero_questtextstats_title_text"	"整体数据"
"Comp_600_PG_page_daily_hero_questtextdaily_challenges_won_label_text"	"已完成挑战："
"Comp_600_PG_page_daily_hero_questtextpoints_earned_label_text"	"已获得积分："
"Comp_600_PG_page_daily_hero_questbuttonsbutton_roll_daily_hero_text"	"点击这里！"
"Comp_600_PG_page_selectvoicetextdescription_text"	"感谢您投出宝贵的一票。票选配音的胜出英雄已经新鲜出炉！"
"Comp_600_PG_page_selectmodeltextdescription_text"	"感谢您投出宝贵的一票。模型重做的胜出英雄已经新鲜出炉！"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note2"	"可以对技能免疫状态下队友施放。"
"DOTA_Compendium_StretchGoal14"	"每日英雄挑战"
"DOTA_Compendium_StretchGoal15"	"全新配音投票"
"DOTA_Compendium_StretchGoal16"	"最爱英雄挑战"
"DOTA_Compendium_StretchGoal17"	"票选重做模型"
"DOTA_Compendium_StretchGoal18"	"多杀标语"
"DOTA_Compendium_StretchGoal19"	"赛后派对直播"
"DOTA_Compendium_StretchGoal20"	"全新升级士兵"
"DOTA_Compendium_StretchGoal21"	"全英雄挑战支持"
"DOTA_Compendium_StretchGoal22"	"胜利预言嘲讽"
"Notification_CompendiumPoints"	"恭喜！您已给互动指南成功添加%s1积分。"
"StoreBanner_Header_TreasureOfTheTrappersPelt"	"猎获兽皮的珍藏"
"StoreBanner_Text_TreasureOfTheTrappersPelt"	"来自野外的财宝！"
"StoreBanner_Header_TreasureOfTheSilverStorm"	"银色霹雳的珍藏"
"StoreBanner_Text_TreasureOfTheSilverStorm"	"接受财富一击！"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style0"	"面具"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style1"	"头巾"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style2"	"面具加头巾"
"DOTA_Item_Golden_Siblings_Dagger_Style0"	"匕首"
"DOTA_Item_Golden_Siblings_Dagger_Style1"	"破碎童年"
"DOTA_Item_Staff_of_the_Infinite_Waves_Style0"	"定海神针"
"DOTA_Item_Staff_of_the_Infinite_Waves_Style1"	"方天画戟"
"Comp_600_PG_page_TOC2elementlistpage_daily_hero_quest_defines_2"	"日常英雄挑战"
"Comp_1248_PG_toctextcustom47_text"	"47 Vici Gaming战队"
"Comp_1248_PG_vicitextcustom1_text"	"Vici Gaming"
"Comp_1248_PG_vicitextcustom2_text"	"Vici Gaming在今年年初中国的选手大地震中稳住了自己的阵容，成为中国人员最稳定的战队之一。在争夺ESL One法兰克福联赛最后一个决赛名额时，VG在LGD先下一场的情况下连扳三局，毫无争议地赢下这场BO5的大战。作为EMS One秋季赛的冠军，rOtk的怒吼无疑将为体育场增色不少，期待着他们在法兰克福的赛场上卫冕成功。"
"Comp_1248_PG_tournamentpredictionstextcustom1_text"	"锦标赛预测"
"Comp_1248_PG_teampredictionsselectionscustom_select1_description"	"ESL One法兰克福联赛总冠军是？"
"Comp_1248_PG_teampredictionsselectionscustom_select2_description"	"ESL One法兰克福联赛亚军是？"
"Comp_1248_PG_teampredictionsselectionscustom_select3_description"	"选择不同英雄数量最多的战队是？"
"Comp_1248_PG_teampredictionsselectionscustom_select4_description"	"选择不同英雄数量最少的战队是？"
"Comp_1248_PG_playerpredictionstextcustom1_text"	"选手预测"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_description"	"最高每分钟金钱数（单场比赛）？"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1"	"Alliance - s4（Gustav Magnusson）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2"	"Alliance - AdmiralBulldog（Henrik Ahnberg）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3"	"Alliance - Loda（Jonathan Berg）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4"	"Alliance - Akke（Joakim Akterhall）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_5"	"Alliance - EGM（Jerry Lundqvist）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_6"	"C9 - EternaLEnVy（Jacky Mao）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_7"	"C9 - SingSing（Weh Sing）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_8"	"C9 - bOne7（Pittner Armand）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_9"	"C9 - Aui_2000（Kurtis Ling）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_10"	"C9 - pieliedie（Johan Astrom）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_11"	"EG - Mason（Mason Venne）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_12"	"EG - Arteezy（Artour Babaev）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_13"	"EG - Universe（Saahil Arora）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_14"	"EG - zai（Ludwig Wahlberg）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_15"	"EG - ppd（Peter Dager）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_16"	"Fnatic - Fly（Tal Aizik）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_17"	"Fnatic - N0tail（Johan Sundstein）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_18"	"Fnatic - Era（Adrian Kryezui）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_19"	"Fnatic - H4nn1（Kai Hanbueckers）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_20"	"Fnatic - Trixi（Kalle Saarinen）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_21"	"IG - Luo（罗殷琪）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_22"	"IG - Ferrari_430（骆非池）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_23"	"IG - YYF（姜岑）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_24"	"IG - ChuaN（黄福全）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_25"	"IG - Faith（曾宏达）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_26"	"Mousesports - Pajkatt（Per Anders Olsson Lille）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_27"	"Mousesports - FATA（Adrian Trinks）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_28"	"Mousesports - MMS（Arif Anwar）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_29"	"Mousesports - MiSeRy（Rasmus Filipsen）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_30"	"Mousesports - paS（Pascal Lohmeier）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_31"	"Na'vi - Puppey（Clement Ivanov）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_32"	"Na'vi - XBOCT（Alexander Dashkevich）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_33"	"Na'vi - Dendi（Danil Ishutin）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_34"	"Na'vi - Funn1k（Gleb Lipatnikov）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_35"	"Na'vi - KuroKy（Kuro Salehi Takhasomi）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_36"	"VG - Sylar（刘嘉俊）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_37"	"VG - Super!（谢俊豪）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_38"	"VG - rOtk（白帆）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_39"	"VG - Fenrir（卢超）"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_40"	"VG - fy（徐林森）"
"Comp_1248_PG_playerpredictionsselectionscustom_select2_description"	"最高每分钟经验（单场比赛）？"
"Comp_1248_PG_playerpredictionsselectionscustom_select3_description"	"补刀数最多（单场比赛）？"
"Comp_1248_PG_playerpredictionsselectionscustom_select4_description"	"最多击杀数（单场比赛）？"
"Comp_1248_PG_playerpredictionsselectionscustom_select5_description"	"最多死亡数（单场比赛）？"
"Comp_1248_PG_playerpredictionsselectionscustom_select6_description"	"使用过的英雄数量最多为？"
"Comp_1248_PG_playerpredictionsselectionscustom_select7_description"	"使用过的英雄数量最少为？"
"DOTA_Tooltip_Ability_item_dagon_2L"	"达贡之神力（2级）"
"DOTA_Tooltip_Ability_item_dagon_3L"	"达贡之神力（3级）"
"DOTA_Tooltip_Ability_item_dagon_4L"	"达贡之神力（4级）"
"DOTA_Tooltip_Ability_item_dagon_5L"	"达贡之神力（5级）"
"DOTA_Tooltip_Ability_item_diffusal_blade_2L"	"净魂之刃（2级）"
"DOTA_Tooltip_Ability_item_necronomicon_2L"	"死灵书（2级）"
"DOTA_Tooltip_Ability_item_necronomicon_3L"	"死灵书（3级）"
"keybind_template_LOL"	"英雄联盟"
"keybind_template_HON"	"超神英雄（HON）"
"keybind_template_SMITE"	"神之浩劫（Smite）"
"DOTA_PlayerOriginQuestion_ConfirmationButton"	"开始游戏"
"CompendiumPageError_SameElement"	"页码'%s2'中系统发现有多个元素均名为'%s1'"
"DOTA_CIGO_Timescale"	"时间段"
"DOTA_CIGO_GPM"	"金钱"
"DOTA_CIGO_XPM"	"经验"
"DOTA_CIGO_GPMAVG"	"平均金钱"
"DOTA_CIGO_XPMAVG"	"平均经验"
"DOTA_CIGO_Finished"	"已完成"
"DOTA_CIGO_Discard"	"忽略比赛（不保存数据）"
"DOTA_CIGO_DiscardAYS"	"这场比赛被忽略后将不会计入整体的平均表现中。"
"DOTA_CIGO_Discarded"	"比赛已经被忽略。相关数据将不会进行保存。"
"DOTA_CIGO_Starting"	"等待比赛开始后数据分析"
"DOTA_CIGO_FirstKill"	"第一次击杀的平均时间：%s1"
"DOTA_CIGO_FirstDeath"	"第一次死亡的平均时间：%s1"
"DOTA_CIGO_Item"	"%s1购买时间：%s2"
"DOTA_CIGO_GraphDesc"	"图表"
"DOTA_CIGO_GraphControls"	"图表设置"
"Comp_600_TMPL_t_toc_updatedelementlistupdated_text_text"	"内容更新！"
"Comp_600_TMPL_t_toc_newelementlistnew_text_text"	"全新推出！"
"Comp_600_PRSEL_favorite_hero_locked_description"	"用户锁定最喜爱英雄选择后设定为1。"
"Comp_600_PRSEL_favorite_hero_locked_choices_1"	"已锁定"
"Comp_600_PG_page_teamprofile_egelementlistplayer1_defines_13"	"首次参加国际邀请赛"
"Comp_600_PG_page_profile_egelementlistfear_boxouttooltip_data_tooltip_text"	"姓名：Clinton Loomis<br>状态：负伤"
"Comp_600_PG_page_profile_narejectselementlisttitle_defines_1"	"战队资料：NATUS VINCERE US"
"Comp_600_PG_page_profile_arrowelementlisttitle_defines_1"	"战队资料：ARROW GAMING"
"Comp_600_PG_page_profile_arrowelementlistteaminfo_defines_3"	"2014年罗技大神挑战赛冠军<br>Dotatalk公开赛冠军<br>JoinDOTA联赛亚洲区亚军<br>WD Dota 2职业联赛第一赛季亚军"
"Comp_600_PG_page_profile_lgdgamingelementlisttitle_defines_1"	"战队资料：LGD.GAMING"
"Comp_600_PG_page_profile_lgdgamingelementlistteaminfo_defines_3"	"MDL华西杯国际精英邀请赛亚军<br>HyperX D2L第4赛季冠军<br>全国电子竞技大赛冠军<br>2013年ECL电竞冠军联赛冠军"
"Comp_600_PG_page_teamprofile_lgdgamingelementlistplayer5_defines_9"	"澳门"
"Comp_600_PG_page_profile_mousesportselementlisttitle_defines_1"	"战队资料：MOUSESPORTS"
"Comp_600_PG_page_profile_liquidelementlisttitle_defines_1"	"战队资料：LIQUID"
"Comp_600_PG_page_profile_liquidelementlistteaminfo_defines_3"	"MLG T.K.O.联赛美洲区亚军<br>JoinDOTA联赛第一赛季美洲区冠军亚军<br>Monster Energy邀请赛季军<br>Dota 2冠军联赛第一赛季殿军"
"Comp_600_PG_page_profile_mvpelementlisttitle_defines_1"	"战队资料：MVP PHOENIX"
"Comp_600_PG_page_teamprofile_mvpelementlistteaminfo_defines_1"	"韩国"
"Comp_600_PG_page_teamprofile_mvpelementlistplayer1_defines_9"	"韩国"
"Comp_600_PG_page_profile_ciselementlisttitle_defines_1"	"战队资料：CIS-GAME"
"Comp_600_PG_page_profile_vpelementlisttitle_defines_1"	"战队资料：VIRTUS.PRO"
"Comp_600_PG_page_profile_vpelementlistteaminfo_defines_3"	"The Defence 3联赛冠军<br>SLTV群星联赛第5、6赛季季军<br>Netolic职业联赛第4赛季冠军"
"Comp_600_PG_page_profile_alliancetemplatelisttp_tinfoelementlistteam_gem_info_bgtooltip_data_tooltip_title"	"<b>战队专属观战宝石</b>"
"Comp_600_PG_page_profile_alliancetemplatelisttp_tinfoelementlistteam_gem_info_bgtooltip_data_tooltip_text"	"集齐一个战队里所有选手的卡牌将获得该战队的观战宝石。每名选手各集齐5张将获得纯银观战宝石，各集齐10张将获得黄金观战宝石。"
"DOTA_Tooltip_ability_templar_assassin_meld_armor_reduction_duration_tooltip"	"护甲降低持续时间："
"DOTA_Tooltip_ability_invoker_ice_wall_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance"	"冲击距离："
"DOTA_Tooltip_ability_visage_soul_assumption_Note1"	"灵魂超度无法被躲避。"
"auto"	"自动速度"
"golive"	"返回直播"
"islive"	"直播中"
"competitive_rank_tbd_games_remaining"	"待定，仍需%s1场比赛"
"Fantasy_Player_Details"	"选手比赛详细资料"
"fantasy_player_details_wait"	"获取选手得分详情中..."
"fantasy_player_details_error"	"获取选手得分详情失败。"
"fantasy_player_details_none"	"此时间范围内无选手详细信息。"
"fantasy_player_details_match"	"比赛编号%s1"
"fantasy_player_details_match_bo"	"比赛编号%s1（%s2/%s3）"
"fantasy_player_details_benched"	"位于替补席"
"fantasy_player_details_didnt_count"	"系列赛分数过低"
"fantasy_transaction_added"	"已加入"
"fantasy_transaction_dropped"	"已撤下"
"MM1v1NoLowPriority"	"您正处在低优先级惩罚队列中，无法进行中路solo匹配。"
"MM1v1NoParties"	"多人队伍无法进行中路对单模式的匹配。"
"DOTA_ALL_HEROES"	"返回"
"DOTA_Hero_Selection_PLAY"	"使用英雄"
"DOTA_Hero_Selection_LOCKIN"	"选择"
"DOTA_Hero_Selection_Tooltip_Turntable"	"卡片视图切换（CTRL）"
"jump_ahead"	"跳过"
"DOTA_CombatLog_Abilities"	"技能"
"DOTA_CombatLog_Items"	"物品"
"matchmaking_team_label"	"战队"
"dota_lobby_practice_vs_bots"	"机器人练习赛"
"dota_lobby_type_casual_1v1"	"中路对单"
"DOTA_ConfirmUnpublishedLobby_title"	"未发布游戏模式"
"DOTA_ConfirmUnpublishedLobby_desc"	"如果您想要与其他玩家一起测试尚未发布的游戏模式，所有参与者均需要在dota_addons文件夹下手动安装此游戏模式。"
"dota_finding_match_generic"	"正在寻找比赛"
"dota_finding_match_ranked"	"正在寻找天梯比赛"
"dota_finding_match_bot"	"正在寻找机器人比赛"
"dota_finding_match_team"	"正在寻找战队天梯比赛"
"dota_finding_1v1_match_casual"	"正在寻找中路对单比赛"
"party_chat_find_match_start_game_modes"	"游戏模式："
"party_chat_find_match_start_regions"	"匹配区域："
"party_chat_find_match_start_languages"	"语言偏好："
"party_chat_find_match_stop"	"停止寻找比赛"
"dota_leaver_consequence_ForcedLossForLeaversTeam"	"<b>您的战队</b>%s1将被计一次负场。"
"dota_leaver_consequence_MMRLossForLeaversTeam"	"<b>您的战队</b>%s1匹配积分将会降低。"
"dota_play_1v1_desc"	"与其他玩家一起练习中路对单的技艺。比赛将在其中一方率先阵亡两次或丢失一座防御塔后结束。"
"dota_play_1v1_rules_html"	"<b>中路对单模式规则：</b><ul><li>可以任意选择英雄，双方英雄可以重复。</li><li>对方只有选完英雄后才能看到你选择的英雄</li><li>系统会自动为双方购买信使</li><li>战斗号角响起时不会刷新神符。</li><li>可以与对手进行语音交流。</li><li>允许教练从旁指导。</li><li>可以打出“GG”或离开游戏表示认输。</li></ul>"
"dota_play_find_a_game_heading"	"寻找游戏"
"dota_play_casual_match"	"普通匹配"
"dota_play_ranked_match"	"天梯匹配"
"dota_play_bot_match"	"机器人比赛"
"dota_play_casual_1v1_match"	"中路对单模式"
"dota_play_no_team_identity_explanation"	"五人组队可以使用战队的身份和匹配积分。"
"dota_play_competitive_team_identity_checkbox"	"以%s1战队进行比赛"
"dota_learn"	"学习"
"bot_practice_teammates_humans"	"通过匹配系统寻找其他玩家协同作战。"
"bot_practice_teammates_bots"	"直接让机器人填满队伍中的空位。"
"bot_practice_starting_team_desc"	"选择天辉还是夜魇作为自己的阵营？"
"DOTA_TeamInvite_Confirm_Header"	"重置战队的匹配积分？"
"DOTA_TeamInvite_Confirm_Message"	"此操作（或战队阵容变动）后战队的匹配积分将会基于新战队阵容重新计算，校准过程也将重新启用。"
"DOTA_TeamInvite_Error_InsufficientLevel"	"{s:invitee_name}尚未达到{s:required_level}级，无法加入战队。"
"DOTA_TeamCreate_Error_InsufficientLevel"	"您的久经沙场奖杯需要达到13级才能创建战队或加入其他战队。"
"DOTA_Calibration_Games_Remaining"	"还需%s1场比赛"
"dota_general_mmr"	"开黑积分"
"dota_general_mmr_tooltip"	"与他人组队比赛的天梯匹配积分。"
"dota_general_mmr_tooltip_none"	"尚未组队匹配过天梯。"
"dota_team_mmr"	"战队匹配积分"
"dota_1v1_mmr"	"中单匹配积分"
"DOTA_timer_creeps"	"距离小兵出发还有"
"DOTA_timer_game"	"比赛已经开始"
"game_mode_20"	"全英雄随机死亡竞赛"
"game_mode_21"	"中路对单"
"game_mode_20_desc"	"玩家每次重生时都将化身为全新的英雄。每支队伍共有40次重生机会。"
"game_mode_21_desc"	"两名玩家进行中路较量。"
"game_mode_20_desc_new"	"一名玩家被击败后将以全新的英雄重生。每支队伍共有40次重生机会。\n\n推荐熟悉游戏后再选择此模式。"
"game_mode_21_desc_new"	"两名玩家进行中路对单较量。\n\n推荐熟悉游戏后再选择此模式。"
"DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus"	"%魔法伤害加深："
"DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent"	"%幽魂状态额外魔法伤害："
"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff_duration"	"魔法虚弱持续时间："
"fantasy_score"	"梦幻联赛"
"DOTA_Post_Match_Survey_Question_40"	"请为上场比赛中你的队友表现出来的配合态度进行评分："
"DOTA_Post_Match_Survey_Question_41"	"请为上场比赛中你的队友表现出来的友好程度进行评分："
"DOTA_Post_Match_Survey_Question_42"	"请告诉我们你是否还愿意再次与这名队友一起比赛："
"UI_difficulty_desc"	"请选择敌方机器人的难易程度。"
"DOTA_Workshop_Error_16"	"发布操作超时。请稍后重试。"
"DOTA_Workshop_Error_24"	"没有发布创意工坊文件的权限。受限制的Steam帐户无法发布创意工坊文件。"
"UnlockEmoticons"	"打开表情包"
"DOTA_Emoticon_Unlock_Confirm"	"您确定要使用该表情包并将表情添加到帐户中吗？"
"DOTA_UseItem_EmoticonUnlock_NoNew"	"您已经拥有所有表情。"
"DOTA_UseItem_EmoticonUnlock_Complete"	"表情已成功添加！"
"StoreBanner_Header_TreasureOfTheSunkenMaiden"	"沉没室女的珍藏"
"StoreBanner_Text_TreasureOfTheSunkenMaiden"	"大海的奖赏就在前方！"
"StoreBanner_Header_TreasureOfTheShatteredHourglass"	"破碎沙漏的珍藏"
"StoreBanner_Text_TreasureOfTheShatteredHourglass"	"是时候换个样子了！"
"DOTA_PlayerCard_Cant_Stamp"	"此选手卡片在互动指南的张贴数量已达到上限。"
"DOTA_ItemPreview"	"物品预览"
"custom_game_sort_friend_lobbies"	"好友房间"
"custom_game_sort_unpublished"	"本地文件"
"custom_game_view_friend_lobbies"	"浏览所有好友房间"
"custom_game_import_failed"	"无法写入自定义游戏的VPK文件：\n\n%s1"
"custom_browse_friend_lobbies"	"好友自定义游戏房间"
"custom_no_unpublished_game_modes"	"所有尚处于测试阶段的游戏模式均会在这里显示。使用Dota 2创意工坊工具创建addon文件夹后将可以自行制作自定义游戏模式。"
"custom_no_subscribed_game_modes"	"您没有订阅任何自定义游戏模式。"
"custom_no_results"	"没有结果。"
"ugc_tools_required_title"	"需要Dota 2创意工坊工具"
"ugc_tools_required_desc"	"Dota 2创意工坊工具目前正处于测试中，必须提前安装以运行自定义游戏。"
"ugc_tools_required_import_desc"	"你必须先安装Dota 2创意工坊工具才能创建自定义游戏模式。"
"ugc_tools_install"	"安装"
"ugc_tools_downloading"	"下载中…"
"dota_combat_log_ability_toggle_on"	"%s1开启了技能%s2。\n"
"dota_combat_log_ability_toggle_off"	"%s1关闭了技能%s2。\n"
"dota_combat_log_ability_cast"	"%s1施放了技能%s2。\n"
"dota_combat_log_ability_cast_target"	"%s1对%s3施放了技能%s2。\n"
"dota_combat_log_item_cast"	"%s1使用了%s2。\n"
"dota_combat_log_item_cast_target"	"%s1对%s3使用了%s2。\n"
"DOTA_Item_Treasure_of_the_Deep_Style0"	"仪式"
"DOTA_Item_Treasure_of_the_Deep_Style1"	"战斗"
"DOTA_Item_Cicatrix_Regalia_Style0"	"蓝色"
"DOTA_Item_Cicatrix_Regalia_Style1"	"白色"
"DOTA_Item_Cicatrix_Regalia_Style2"	"黑色"
"DOTA_Item_Cicatrix_Regalia_Style3"	"红色"
"DOTA_Item_Beaver_Knight_Style0"	"长剑"
"DOTA_Item_Beaver_Knight_Style1"	"影刃"
"DOTA_Item_Beaver_Knight_Style2"	"圣剑"
"DOTA_Item_Collar_of_the_Divine_Anchor_Style0"	"圣锚衣领"
"DOTA_Item_Collar_of_the_Divine_Anchor_Style1"	"圣锚白色衣领"
"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0"	"圣锚之袖"
"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1"	"圣锚白色护袖"
"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0"	"圣锚火枪"
"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1"	"圣锚白色火枪"
"DOTA_Item_Medallion_of_the_Divine_Anchor_Style0"	"圣锚勋章"
"DOTA_Item_Medallion_of_the_Divine_Anchor_Style1"	"圣锚白色勋章"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style0"	"浩劫之匠头盔1"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style1"	"浩劫之匠头盔2"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style2"	"浩劫之匠头盔3"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style3"	"浩劫之匠头盔4"
"DOTA_Item_Static_Lord_Style0"	"头盔"
"DOTA_Item_Static_Lord_Style1"	"眼罩"
"DOTA_CIGO_ShowGPM"	"显示金钱数"
"DOTA_CIGO_ShowXPM"	"显示经验值"
"DOTA_CIGO_NoData"	"无可用于对比的历史数据"
"DOTA_CIGO_TagsTitle"	"标签"
"DOTA_CIGO_TagDesc"	"你可以为这场比赛添加描述性标签。图表仅能用于比较标签相匹配的比赛历史记录。"
"DOTA_CIGO_TagsGame"	"本场比赛："
"DOTA_CIGO_TagsAvailable"	"可用标签："
"DOTA_CIGO_AddTag"	"添加标签："
"DOTA_CIGO_TagMatches"	"已进行的游戏中有%s1场与这些标签匹配。"
"DOTA_CIGO_TagMatches1"	"已进行的游戏中有1场与这些标签匹配。"
"DOTA_CIGO_DeleteTaggedGames"	"放弃均值并重新开始"
"DOTA_CIGO_DeleteAYS"	"此操作将永久删除该标签下所有比赛的数据均值。"
"DOTA_CIGO_DeleteAllAYS"	"此操作将永久删除所有比赛的数据均值。"
"DOTA_CIGO_ShowGraph"	"显示图表"
"DOTA_CIGO_Events"	"显示事件（购买物品，第一滴血，第一次被击败等）"
"DOTA_CIGO_Lane1"	"优势路"
"DOTA_CIGO_Lane2"	"劣势路"
"DOTA_CIGO_Lane3"	"中路"
"DOTA_CIGO_Lane4"	"打野"
"DOTA_CIGO_Midas"	"迈达斯之手"
"DOTA_CIGO_DataTitle"	"数据"
"DOTA_CIGO_BasicTT"	"这些箭头说明了当前获取金钱数相比以往平均速度究竟是更快还是更慢。"
"DOTA_CIGO_BasicTTNoData"	"使用最喜爱英雄进行数盘游戏后，这些箭头将会显示获取金钱的速度相比以往平均速度究竟是更快还是更慢。"
"DOTA_CouldntContactRedeemServer"	"无法兑换代码"
"DOTA_RedeemCodeTitle"	"兑换代码"
"DOTA_RedeemCodeTitle2"	"兑换代码"
"DOTA_CodeActivatedSuccessfully"	"代码激活成功"
"DOTA_CodeNotFound"	"代码无效"
"DOTA_CodeAlreadyUsed"	"代码已被兑换"
"DOTA_CodeSuccess"	"成功！"
"DOTA_CourierValue"	"身上装备价值："
"DOTA_Advertisement_Compendium_Button"	"马上购买 - %s1"
"DOTA_Advertisement_Compendium_Header"	"十一款全新不朽物品"
"DOTA_Advertisement_Compendium_SubHeader"	"现已随互动指南推出"
"DOTA_Advertisement_SummerTreasures_Header"	"DOTA 2夏日特惠"
"DOTA_Advertisement_SummerTreasures_SubHeader"	"11天特价，11款珍藏"
"DOTA_Advertisement_SummerTreasures_TodayPrice"	"今日%s1"
"DOTA_Advertisement_SummerTreasures_RegPrice"	"原价%s1"
"DOTA_Advertisement_SummerTreasures_Day"	"第%s1天"
"DOTA_Advertisement_SummerTreasures_Button"	"偷瞟一眼"
"Comp_600_PRSEL_favorite_hero_wins_description"	"最爱英雄挑战的获胜次数。"
"Comp_600_PG_page_favoriteheroelementlistdescription_text"	"选择最喜爱的英雄，我们将提供游戏内工具，帮助你提高操作。"
"Comp_600_PG_page_favoriteheroelementlistfavorite_hero_unsetelementlistlockbutton_text"	"确认英雄选择"
"Comp_600_PG_page_favoriteheroelementlistfavorite_hero_unsetelementlistconfirm_desc_text"	"在使用游戏内工具前必须确认刚选择的英雄。"
"Comp_600_PG_page_favoriteheroelementlistfavorite_hero_setelementlisttool_desc_text"	"游戏内工具自带若干设置选项。此外，还能选择多达5件装备，在游戏内将显示平均购买时间。"
"DOTA_Hero_Selection_Grid_Edit"	"编辑网格排布"
"DOTA_Hero_Selection_Losing_Gold"	"现在每秒损失1金钱"
"DOTA_Hero_Selection_Losing_Gold_desc"	"选人阶段已经结束但是你还未选择英雄。"
"DOTA_CIGO_Rejoined"	"由于刚才掉线无法启用数据"
"DOTA_Advertisement_Compendium_PointsHeader"	"迷你rider美杜莎以及更多福利"
"DOTA_Advertisement_Compendium_PointsSubHeader"	"聊天表情包，天气特效，迷你rider美杜莎，还有更多福利！"
"DOTA_Advertisement_Compendium_PointsButton"	"%s1 - %s2"
"Comp_600_PRSEL_playin_selection_choices_1"	"Liquid"
"Comp_600_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"Comp_600_PRSEL_playin_selection_choices_3"	"CIS Game"
"Comp_600_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"Comp_600_PG_page_TOC2elementlistpage_single_game_predictions_new_defines_2"	"比赛预测"
"Comp_600_PG_page_TOC2elementlistpage_single_match_hero_predictions_new_defines_2"	"英雄预测"
"Comp_600_PG_page_TOC2elementlistsubheader_playoff_predictions_defines_1"	"淘汰赛预测"
"Comp_600_PG_page_TOC2elementlistpage_playoffs_wildcard_predictions_defines_2"	"外卡赛预测"
"Comp_600_PG_page_TOC2elementlistpage_playoffs_other_predictions_defines_2"	"其它预测"
"Comp_600_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"主赛事预测"
"Comp_600_PG_page_TOC2elementlistpage_mainevent_team_predictions_defines_2"	"战队预测"
"Comp_600_PG_page_TOC2elementlistpage_mainevent_player_predictions_defines_2"	"选手预测"
"Comp_600_PG_page_TOC2elementlistpage_mainevent_top6_predictions_defines_2"	"六强预测"
"Comp_600_PG_page_level2textr11embed_title_text"	"集齐单个战队"
"Comp_600_PG_page_level2textr11embed_desc_text"	"集齐一个战队中5名选手的所有卡牌。无论是进行游戏还是完成日常英雄挑战都能获得选手卡牌。"
"Comp_600_PG_page_level2textr11embed_ptsA_text"	"%action_13%"
"Comp_600_PG_page_level2textr11embed_ptsB_text"	"/ %actionmax_13%积分"
"Comp_600_PG_page_level2textr12embed_title_text"	"集齐所有选手卡牌"
"Comp_600_PG_page_level2textr12embed_desc_text"	"集齐所有将前往国际邀请赛的19支战队的选手卡牌。"
"Comp_600_PG_page_level2textr12embed_ptsA_text"	"%action_14%"
"Comp_600_PG_page_level2textr12embed_ptsB_text"	"/ %actionmax_14%积分"
"Comp_600_PG_page_level3textr19embed_title_text"	"完成剩余预测"
"Comp_600_PG_page_level3textr19embed_desc_text"	"完成淘汰赛与主赛事的预测。"
"Comp_600_PG_page_level3textr19embed_ptsA_text"	"%action_88%"
"Comp_600_PG_page_level3textr19embed_ptsB_text"	"/ %actionmax_88%积分"
"Comp_600_PG_page_level3textr20embed_title_text"	"这次您选对了吗？"
"Comp_600_PG_page_level3textr20embed_desc_text"	"当一切尘埃落定，您的预测会全中吗？"
"Comp_600_PG_page_level3textr20embed_ptsA_text"	"%action_89%"
"Comp_600_PG_page_level3textr20embed_ptsB_text"	"/ %actionmax_89%积分"
"Comp_600_PG_page_level3textr21embed_title_text"	"使用最喜爱英雄赢得10场比赛。"
"Comp_600_PG_page_level3textr21embed_desc_text"	"选择最喜爱的英雄，并赢得10场比赛。"
"Comp_600_PG_page_level3textr21embed_ptsA_text"	"%action_87%"
"Comp_600_PG_page_level3textr21embed_ptsB_text"	"/ %actionmax_87%积分"
"Comp_600_PG_page_playintexttitle_text"	"外卡赛"
"Comp_600_PG_page_playintextdescription_text"	"2014年7月9日"
"Comp_600_PG_page_playintextdescription2_text"	"淘汰赛第1轮为单淘赛制，参赛战队为预选赛的四支亚军战队。获胜战队将晋级第2轮，其余战队将从国际邀请赛中淘汰出局。"
"Comp_600_PG_page_playintextwinner_text"	"获胜选手"
"Comp_600_PG_page_playinbuttonsselectteam_text"	"选择战队"
"Comp_600_PG_page_playoffs_predictions1texttitle_text"	"淘汰赛预测"
"Comp_600_PG_page_playoffs_predictions1textsection1_text"	"英雄相关预测"
"Comp_600_PG_page_playoffs_predictions1textwarning2_text"	"四天内超过120场精彩对决。祝你好运！"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostpicked_description"	"上场次数最多的英雄"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostbanned_description"	"禁用次数最多的英雄"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_description"	"从未被选/禁的英雄"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_1"	"0 - 3个"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_4"	"10 - 12个"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_7"	"19 - 21个"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_8"	"22 - 24个"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_9"	"25 - 27个"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_10"	"28 - 30个"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignored_choices_11"	"超过30个"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostkills_description"	"每场平均击杀次数最多的英雄"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostdeaths_description"	"每场平均死亡次数最多的英雄"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostlasthits_description"	"每场平均正补数最多的英雄"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostassists_description"	"每场平均助攻数最多的英雄"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mosttowerdmg_description"	"对塔造成伤害最高的英雄"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostavggpm_description"	"每场平均GPM（每分钟金钱数）最高的英雄"
"Comp_600_PG_page_playoffs_predictions2selectionshero_lowavggpm_description"	"每场平均GPM（每分钟金钱数）最低的英雄"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostwins_description"	"获胜次数最多的英雄"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostlosses_description"	"败北次数最多的英雄"
"Comp_600_PG_page_playoffs_predictions3textsection1_text"	"其它预测内容"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_description"	"最短比赛时间"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_1"	"0 - 5分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_2"	"5 - 10分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_3"	"10 - 15分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_4"	"15 - 20分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_5"	"20 - 25分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgame_choices_6"	"25分钟以上"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_description"	"最长比赛时间"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_1"	"少于60分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_2"	"60 - 65分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_3"	"65 - 70分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_4"	"70 - 75分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_5"	"75 - 80分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_6"	"80 - 85分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_7"	"85 - 90分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_8"	"90 - 95分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_9"	"95 - 100分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_10"	"100 - 105分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_11"	"105 - 110分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_12"	"110 - 115分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_13"	"115 - 120分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgame_choices_14"	"超过120分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_description"	"最晚第一滴血发生时间"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_1"	"0 - 2分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_2"	"2 - 4分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_3"	"4 - 6分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_4"	"6 - 8分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_5"	"8 - 10分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_6"	"10 - 12分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_7"	"12 - 14分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_8"	"14 - 16分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_9"	"16 - 18分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_10"	"18 - 20分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stblood_choices_11"	"晚于20分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_description"	"最早的ROSHAN击杀时间"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_1"	"早于0分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_2"	"0 - 7分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_earliestroshan_choices_3"	"晚于7分钟"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_description"	"被中立生物击杀次数（包括ROSHAN）"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_2"	"3 - 4次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_3"	"5 - 6次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_4"	"7 - 8次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_5"	"9 - 10次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_neutralkills_choices_6"	"超过10次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_aegissnatches_description"	"夺取不朽之守护次数"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_description"	"最多信使击杀次数"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_1"	"0 - 10次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_2"	"11 - 20次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_3"	"21 - 30次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_4"	"31 - 40次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_5"	"41 - 50次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_6"	"51 - 60次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_7"	"61 - 70次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_8"	"71 - 80次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_9"	"81 - 90次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_10"	"91 - 100次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkills_choices_11"	"超过100次"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_description"	"单场比赛中最多的人头总数"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_11"	"101 - 110"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_12"	"111 - 120"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_13"	"121 - 130"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_14"	"131 - 140"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_15"	"141 - 150"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkills_choices_16"	"超过150个"
"Comp_600_PG_page_playoffs_predictions4selectionsother_alliesdenied_description"	"反补队友次数"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_description"	"最大的双方团队总金钱数差值"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_1"	"0 - 5000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_2"	"5001 - 10000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_3"	"10001 - 15000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_4"	"15001 - 20000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_5"	"20001 - 25000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_6"	"25001 - 30000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_7"	"30001 - 35000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_8"	"35001 - 40000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_9"	"40001 - 45000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_10"	"45001 - 50000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiff_choices_11"	"大于50000"
"Comp_600_PG_page_playoffs_predictions4selectionsother_30mingamesnorosh_description"	"30分钟以上的比赛中没有击杀ROSHAN场数"
"Comp_600_PG_page_playoffs_predictions4selectionsother_30mingamesnorosh_choices_6"	"超过50场"
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_description"	"单场比赛中最高的击杀信使次数"
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_choices_1"	"0次"
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingle_choices_7"	"超过5次"
"Comp_600_PG_page_mainevent_predictions1textwarning2_text"	"请确认每项预测是针对单场比赛还是针对整个主赛事。主赛事预计有21至32场比赛。"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostkills_description"	"人头总数最多的战队"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastkills_description"	"人头总数最少的战队"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostdeaths_description"	"死亡次数最多的战队"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastdeaths_description"	"死亡次数最少的战队"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostassists_description"	"助攻总数最多的战队"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastassists_description"	"助攻总数最少的战队"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_fastestwin_description"	"最快获胜的战队"
"Comp_600_PG_page_mainevent_predictions2textsection1_text"	"主赛事中的所有比赛之中"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostheroes_description"	"使用过的英雄数量最多的战队"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_leastheroes_description"	"使用过的英雄数量最少的战队"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostroshan_description"	"击杀ROSHAN次数最多的战队"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_courierkills_description"	"击杀信使次数最多的战队"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_rapiers_description"	"购买圣剑次数最多的战队"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_highestgpm_description"	"每分钟金钱数最高的选手"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostkills_description"	"人头数最多的选手"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeaths_description"	"死亡次数最多的选手"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostassists_description"	"助攻次数最多的选手"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostlasthits_description"	"正补次数最多的选手"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdenies_description"	"反补次数最多的选手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostheroes_description"	"使用过英雄数量最多的选手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostrampages_description"	"暴走次数最多的选手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostfirstbloods_description"	"囊获第一滴血次数最多的选手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostbeyondgodlikes_description"	"超神杀戮次数最多的选手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostaegis_description"	"获得不朽之守护次数最多的选手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_highestavggpm_description"	"每场平均GPM（每分钟金钱数）最高的选手"
"Comp_600_PG_page_top6_predictiontextwarning2_text"	"确保在淘汰赛开始前完成预测<br><br>如果预测的六强战队全中，即使先后不一致也将获得2000积分。如果预测的战队全中且排名一致，则会获得10000积分。根据联赛赛制图，第五名以及第六名将被视为并列，所以它们的排名其实没有先后之分。"
"Comp_600_PG_page_top6_predictiontextsection1_text"	"四强战队"
"Comp_600_PG_page_top6_predictiontextsection2_text"	"并列第五名"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_3_description"	"季军"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_4_description"	"殿军"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_5a_description"	"战队1"
"Comp_600_PG_page_top6_predictionselectionsplayeracross_topsix_5b_description"	"战队2"
"Comp_600_PG_page_favoriteheroelementlistgames_won_text"	"您已使用最喜爱英雄赢得%selection_65211%场比赛的胜利，赢得10场将获得互动指南积分。"
"DOTA_PauseScriptedDemo_Title"	"已暂停"
"DOTA_PauseScriptedDemo_Question"	"是否想要继续观看？"
"DOTA_PauseScriptedDemo_Resume"	"是的"
"DOTA_PauseScriptedDemo_Exit"	"不用了"
"dota_region_automatic_details"	"自动（%s1）"
"dota_mm_select_region_automatic"	"自动根据所在地选择匹配区域。"
"dota_mm_select_region_automatic_disabled"	"目前无法自动决定匹配区域。"
"dota_broadcaster_recommendation_new_players"	"推荐新手玩家选择"
"dota_broadcaster_recommendation_desc"	"本频道的解说将会在比赛中穿插Dota 2及其游戏性的介绍。"
"LoadoutSlot_Heroic_Statue"	"英雄雕像"
"LoadoutSlot_Weather"	"天气"
"LoadoutSlot_MultiKill_Banner"	"多杀标语"
"LoadoutSlot_Music"	"音乐"
"Squawkins_Style_Default"	"默认副将"
"Squawkins_Style_Rowboat"	"划艇副将"
"Squawkins_Style_Sailboat"	"帆船副将"
"Pudgling_Style_0"	"小rider美杜莎"
"Pudgling_Style_1"	"金钩小rider美杜莎"
"UnlockStyle_Failed_NoCompendiumLevel"	"本款式无法解锁。解锁要求所拥有的互动指南必须达到一定等级。"
"UnlockStyle_PreReq_Compendium"	"- 拥有%s1级的%s2互动指南"
"dota_tip_introduction_1"	"如果敌方小兵和英雄进入了己方防御塔的攻击范围后，可以在塔的掩护下主动攻击他们。"
"dota_tip_introduction_2"	"每次越过河道分界线进入敌人地盘时都要小心。"
"dota_tip_introduction_3"	"游戏开始后不要忘记购买可以恢复生命和魔法的补给品。"
"dota_tip_introduction_4"	"使用回城卷轴可以快速传送至任意友方建筑上，实现快速支援、撤退、防守等等。"
"dota_tip_introduction_5"	"在战场的左上角和右下角树林里各有一处“边路商店”，其中能购买多种有用的物品，省去返回泉水购买的麻烦。"
"dota_tip_introduction_6"	"部分物品仅在“神秘商店”出售。"
"dota_tip_introduction_7"	"大部分英雄的“终极技能”必须达到6级才能学习，达到11级和16级后还各有一次升级机会。"
"dota_tip_introduction_8"	"完成小兵或英雄的击杀将会为你带来额外的金钱。"
"dota_tip_introduction_9"	"保证队伍中有一只信使，这样在对线时就不必亲自返回基地取物品。"
"dota_tip_introduction_10"	"如果购买物品时英雄并不在基地中，物品将会进入储藏处，返回基地后可以取出，或直接用信使运送。"
"dota_tip_universal_1"	"玩家装备的播音员和界面皮肤都是可以共享的。在游戏中点击左上角最右边的按钮将打开“共享内容”即可进行选择。"
"dota_tip_universal_2"	"要保持淡定。就算输掉了比赛，你还有人生。"
"dota_tip_universal_3"	"如果遇到言行粗鲁的玩家，可以打开左上角的计分板，点击ID下方的小喇叭按钮将其屏蔽。"
"dota_tip_universal_4"	"选好英雄后，可以点击左下角的小地图，告诉队友自己在游戏前期计划选择的分路。"
"dota_tip_universal_5"	"与匹配的队友进行了一场痛快的比赛？点击Dota资料加为好友，以后就能愉快地玩耍了。"
"dota_tip_universal_6"	"按住Alt键后左键点击技能图标可以告诉队友该技能的当前状态。"
"dota_tip_universal_7"	"按住Alt键后左键点击顶部敌方英雄的图标，将会发送“对线的敌人已经失踪”的信息，提醒队友注意。"
"dota_tip_universal_8"	"与队友交流切忌恶言相向。所有人遇到粗鲁的话语都不会选择听从。"
"dota_tip_universal_9"	"过早放弃比赛将会受到惩罚。很多时候队友真的需要你力挽狂澜。"
"dota_tip_beginner_40"	"力量与生命值上限挂钩。敏捷决定攻击速度。智力影响魔法值上限。"
"dota_tip_beginner_41"	"神秘商店其实并不神秘。"
"dota_tip_beginner_42"	"“核心”英雄的成长较慢，在游戏后期将会异常强大。“辅助”英雄在游戏前后期的作用差别并不大，但是他们是保证团队胜利的根本。"
"dota_tip_beginner_43"	"只要英雄在敌方英雄或非英雄被击杀的地点周围就能获得一定的经验。"
"dota_tip_beginner_44"	"必要时刻可以使用防御符文对己方建筑暂时进行加固，加固后将不受任何伤害。使用时千万要谨慎，因为符文的冷却时间非常长。"
"dota_tip_beginner_45"	"使用回城卷轴可以使英雄传送至任意友方建筑。使用远行鞋还能传送至任意非英雄友方单位。"
"dota_tip_beginner_46"	"如果信使遭到击杀，经过120秒后它将在基地复活，死亡时身上运送的装备在复活后依然存在。飞行信使的复活时间为180秒。"
"dota_tip_beginner_47"	"对树木使用树之祭祀后，无论树木的颜色、大小存在任何区别，恢复效果完全相同。"
"dota_tip_beginner_48"	"想要了解自己喜欢的英雄，可以通过手机下载应用“完美刀塔”，其中可以查看详细的技能资料、出装推荐和打法攻略。"
"dota_tip_beginner_49"	"对队友像对树木一样使用树之祭祀可以将树之祭祀分给他一个，如果直接将树之祭祀放到队友身上，他无法进行使用。"
"dota_tip_beginner_50"	"治疗药膏可以对队友使用，让他们的血量得到快速恢复。千万不要吝惜你的爱！"
"dota_tip_intermediate_23"	"守在基地里出不去？没事，神秘商店的装备可以派飞行信使去购买。但是注意别让信使飞到对方脸上！"
"dota_tip_intermediate_24"	"只要防御塔和兵营周围没有敌方小兵，他们就会受到偷塔保护。在保护作用下，所受伤害将会降低，并且生命值也将快速恢复。"
"dota_tip_intermediate_25"	"压制之刃的额外伤害仅对敌方和中立的非英雄单位有效。"
"dota_tip_intermediate_26"	"圆盾、穷鬼盾和先锋盾的伤害格挡数值与携带的英雄类型有关，与发动攻击的敌方英雄的类型无关。"
"dota_tip_intermediate_27"	"达贡之神力、死灵书、净魂之刃和远行鞋分别可以购买合成卷轴进行升级。"
"dota_tip_intermediate_28"	"按住Ctrl键后对队友点击使用侦查或岗哨守卫，就能把自己身上的守卫分一个给队友。"
"dota_tip_intermediate_29"	"有时候利用闪烁匕首和原力法杖穿越上下坡能够有效逃离追杀。"
"dota_tip_intermediate_30"	"压制之刃可以对树木使用，帮助你在树林里穿行。"
"dota_tip_intermediate_31"	"现在使用诡计之雾后只有靠近敌方英雄或防御塔，或者持续时间结束才会显形，靠近非英雄单位或者英雄的幻象都不会显形。"
"dota_tip_intermediate_32"	"在设置中的游戏选项中，可以选择不勾选“自动攻击”。这样可以避免自己藏在某处却会自动攻击敌人的尴尬。"
"dota_tip_intermediate_33"	"按住Alt键后再将鼠标移至英雄的技能图标上，将会显示额外的技能详细说明。"
"dota_tip_advanced_1"	"击杀英雄、Roshan和信使以及摧毁敌方防御塔还有迈达斯之手的炼金所获得的金钱为可靠金钱，即使阵亡也不会扣除。其他途径如系统发放、击杀小兵等获得的则是不可靠金钱，阵亡时将会从中扣去一部分。"
"dota_tip_advanced_2"	"在优势路可以进行拉野：在游戏内时间每15秒和45秒时攻击离线上最近的野怪阵营后立刻往线上走，可以将己方小兵引向野怪。"
"dota_tip_advanced_3"	"对于王者之戒、奥术鞋、雷神之锤等可以拆分的物品，右键点击物品选择“拆分”后地上就会出现其配件。拆分操作可以随处进行。"
"dota_tip_advanced_4"	"使用“控制编队”功能可以给控制的不同单位下达指令。编队的过程很简单，选择想要编队的单位，按住CTRL + 该编队想要对应的快捷键即可。然后只要按下快捷键即可选中对应的编队。"
"dota_tip_advanced_5"	"在即将阵亡的情况下，使用“快速购买”快捷键就能在金钱被扣去之前购买装备！"
"dota_tip_advanced_6"	"将动力鞋的主属性切换为智力可以使英雄增加少许魔法。"
"dota_tip_advanced_7"	"拥有莫尔迪基安的臂章可以开启邪恶之力，使自己的生命值快速提升500点。关闭后额外生命值也将同时被扣去，扣除后生命值最低为1点，不会出现自杀的情况。"
"Crate_Browse_Signatures"	"浏览签名"
"Crate_Browse_Signatures_Text"	"或 为您的珍藏加上官方签名！"
"Crate_SignatureUpsell"	"已推出官方签名物品！"
"DOTA_EmoticonPanel_Advertisement_NoCompendium"	"动态聊天表情包即将登陆商城！"
"DOTA_EmoticonPanel_Advertisement_NotOpened"	"感谢您购买互动指南，您已获得互动指南聊天表情包。\n\n赶快前往兵器库打开表情包获得这些永久表情！"
"Comp_600_PG_page_TOC2elementlistpage_allstarmatch_heroes_defines_2"	"全明星表演赛英雄"
"Comp_600_PG_page_allstarmatch_heroestexttitle_text"	"全明星表演赛英雄要求"
"Comp_600_PG_page_allstarmatch_heroestextdescription_text"	"全明星表演赛上您想看到哪些英雄上场？上场的英雄投票选择完毕后，最具人气的英雄将交与选手作为选择上场的英雄。"
"npc_dota_hero_techies"	"工程师"
"DOTA_Tooltip_ability_techies_land_mines"	"感应地雷"
"DOTA_Tooltip_ability_techies_land_mines_max_mines"	"地雷数量上限："
"DOTA_Tooltip_ability_techies_land_mines_small_radius"	"全额伤害作用范围："
"DOTA_Tooltip_ability_techies_land_mines_big_radius"	"半额伤害作用范围："
"DOTA_Tooltip_ability_techies_land_mines_activation_time"	"地雷启动时间："
"DOTA_Tooltip_ability_techies_land_mines_Note1"	"感应地雷不会阻止中立生物产生。"
"DOTA_Tooltip_ability_techies_land_mines_Note2"	"地雷持续时间没有上限，除非爆炸或被摧毁。"
"DOTA_Tooltip_ability_techies_stasis_trap"	"静滞陷阱"
"DOTA_Tooltip_ability_techies_stasis_trap_Description"	"埋设一个隐形的陷阱，当有敌方单位靠近时会马上自动触发，造成缠绕。"
"DOTA_Tooltip_ability_techies_stasis_trap_explode_delay"	"启动延迟时间："
"DOTA_Tooltip_ability_techies_stasis_trap_stun_duration"	"缠绕持续时间："
"DOTA_Tooltip_ability_techies_stasis_trap_activation_radius"	"触发陷阱范围："
"DOTA_Tooltip_ability_techies_stasis_trap_Note0"	"静滞陷阱触发后将摧毁作用范围内的其他静滞陷阱。"
"DOTA_Tooltip_ability_techies_suicide"	"爆破起飞！"
"DOTA_Tooltip_ability_techies_suicide_Description"	"工程师冲到敌人中间，在相遇时引爆炸药，造成大量范围伤害，并沉默敌人。引爆时会对工程师造成最大生命值50%的伤害。"
"DOTA_Tooltip_ability_techies_suicide_small_radius"	"全额伤害作用范围："
"DOTA_Tooltip_ability_techies_suicide_big_radius"	"小额伤害作用范围："
"DOTA_Tooltip_ability_techies_suicide_damage"	"全额伤害："
"DOTA_Tooltip_ability_techies_suicide_partial_damage"	"小额伤害："
"DOTA_Tooltip_ability_techies_remote_mines"	"遥控炸弹"
"DOTA_Tooltip_ability_techies_remote_mines_Description"	"埋设一颗隐形的炸弹，只有在你的控制下经过简短的延迟才会引爆。爆炸对建筑无效。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_techies_remote_mines_Lore"	"矿工湾的陷落！"
"DOTA_Tooltip_ability_techies_remote_mines_radius"	"爆炸范围："
"DOTA_Tooltip_ability_techies_remote_mines_damage"	"伤害："
"DOTA_Tooltip_ability_techies_remote_mines_activation_time"	"启动延迟时间："
"DOTA_Tooltip_ability_techies_remote_mines_duration"	"炸弹持续时间："
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_techies_remote_mines_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_techies_focused_detonate"	"集中引爆"
"DOTA_Tooltip_ability_techies_focused_detonate_Description"	"直接引爆目标区域内所有遥控炸弹。"
"DOTA_Tooltip_ability_techies_focused_detonate_radius"	"作用范围："
"compendium_overflow"	"超值指南"
"compendium_includes"	"现已推出"
"compendium_available_descrip_overflow_1"	"不朽宝藏 - 迷你rider美杜莎信使 - 超级经验飞升\n聊天表情包 - 全新天气特效"
"compendium_available_descrip_overflow_2"	"鹦鹉副官信使 - 日常英雄挑战\n最爱英雄表现追踪 - 海量赛事预测\n载入画面 - 界面皮肤"
"Attrib_NotMarketable"	"本物品无法出售。"
"KillEaterEvent_TemplarAssassin_TrapsTriggered"	"启动陷阱数"
"KillEaterEvent_VictoryPredictions"	"当前连续预言正确次数"
"DOTA_StyleUnlock_Confirm"	"你确定要解锁此款式吗？"
"UnlockStyle"	"解锁款式"
"UnlockStyle_Failed_AlreadyUnlocked"	"您已经解锁此款式！"
"Comp_600_PG_page_rewards2textl1b_desc_text"	"聊天表情包"
"Comp_600_PG_page_rewards2textl1c_desc_text"	"迷你rider美杜莎信使"
"Comp_600_PG_page_rewards2textl1d_desc_text"	"游戏内天气特效：雨、雪和月光"
"Comp_600_PG_page_solo_selectiontextvote_complete_text"	"DK - iceiceice<br><br>Na'Vi - Dendi<br><br>DK - Mushi<br><br>Invictus Gaming - Ferrari_430<br><br>Evil Geniuses - Arteezy<br><br>Vici Gaming - fy<br><br>Empire - Resolut1on"
"DOTA_Item_Sky_High_Bomb_Style0"	"炸弹"
"DOTA_Item_Sky_High_Bomb_Style1"	"荣誉炸弹"
"DOTA_Item_Sky_High_Helmet_Style0"	"尖盔"
"DOTA_Item_Sky_High_Helmet_Style1"	"面甲"
"DOTA_Item_Sky_High_Propeller_Style0"	"螺旋桨"
"DOTA_Item_Sky_High_Propeller_Style1"	"荣誉螺旋桨"
"StoreBanner_Header_FreetoPlayBundleSale"	"《Free to Play》礼包特价中"
"StoreBanner_Text_FreetoPlayBundleSale"	"<p style='color:#a93827; font-size:14px;'>《Free to Play》典藏版礼包以及Dendi，Fear和hyhy的专属套装正在半价特惠中，截至7月22日！</p>"
"StoreBanner_Header_TreasureOfTheElementalTrophy"	"元素之赏的珍藏"
"StoreBanner_Text_TreasureOfTheElementalTrophy"	"领取属于你的荣耀！"
"StoreBanner_Header_TreasureOfTheSharpenedKeepsake"	"纠缠之礼的珍藏"
"StoreBanner_Text_TreasureOfTheSharpenedKeepsake"	"不要放过这些神奇的宝藏！"
"StoreBanner_Header_TreasureOfTheCannonsFuse"	"火炮引线的珍藏"
"StoreBanner_Text_TreasureOfTheCannonsFuse"	"英雄珍宝等你发掘！"
"StoreBanner_Header_TreasureOfTheEternalAlliance"	"恒久之盟的珍藏"
"StoreBanner_Text_TreasureOfTheEternalAlliance"	"冠军所爱不容错过！"
"StoreBanner_Header_TeamEmpireBundle"	"Empire战队界面皮肤和载入画面"
"StoreBanner_Text_TeamEmpireBundle"	"打造自己的帝国！"
"DOTA_Ability_Mod_Mark_Divine_Anchor"	"圣锚标记"
"DOTA_Ability_Mod_Torrent_Divine_Anchor"	"圣锚洪流"
"DOTA_Ability_Mod_Tidebringer_Divine_Anchor"	"圣锚潮汐使者"
"DOTA_Ability_Mod_Epitaphic_Bonds_Trap"	"铭文陷阱"
"DOTA_Ability_Mod_Timberthaw_Chakram"	"天木梭飞轮"
"DOTA_Ability_Mod_Reminiscence_Orb"	"往昔天球"
"DOTA_Ability_Mod_Reminiscence_Ambient"	"往昔之调"
"DOTA_Ability_Mod_Reminiscence_Rift"	"往昔之痕"
"DOTA_Ability_Mod_Reminiscence_Dreamcoil"	"往昔梦境"
"DOTA_Item_Vigilante_Fox_Loading_Screen_Style0"	"绿色"
"DOTA_Item_Vigilante_Fox_Loading_Screen_Style1"	"红色"
"Crate_Select_Signature"	"选择签名"
"DOTA_Winner_Teamname"	"%s1战队获胜"
"dota_hero_picks_first_pick"	"%s1首次在国际邀请赛登场"
"dota_hero_picks_times_picked"	"在国际邀请赛已登场1次"
"dota_hero_picks_times_picked_plural"	"在国际邀请赛已登场%s1次"
"dota_hero_picks_record"	"国际邀请赛战绩情况：\n%s1胜 - %s2负"
"dota_hero_picks_team_first_pick"	"%s2战队首次在6.81版本选择%s1"
"dota_hero_picks_team_times_picked"	"%s2战队首次在6.81版本选择%s1"
"dota_hero_picks_team_times_picked_plural"	"%s2战队在6.81版本已选用%s1上场%s3次"
"dota_hero_picks_team_record"	"%s1战队使用%s2的战绩情况：\n%s3胜-%s4负"
"dota_hero_picks_player_times_picked_plural"	"使用次数最多的选手为%s1，高达%s2次"
"dota_hero_picks_player_times_picked"	"使用过的选手有%s1，为1次"
"dota_hero_picks_player_record"	"最佳纪录由%s1保持：\n%s2胜-%s3负"
"dota_hero_picks_player_kda"	"%s1使用时的平均KDA为：\n%s2"
"dota_hero_picks_player_gpm"	"%s1使用时的平均GPM为：\n%s2"
"lobby_slot_cameramanalready"	"解说频道只有一人能切换镜头"
"lobby_slot_cameramanon"	"现在已指定你切换镜头"
"lobby_slot_cameramanoff"	"现在将由其他人切换镜头"
"DOTA_Hero_Selection_RADIANT_Phase_Pick"	"<font color='#009900'>天辉</font>第%s1次挑选"
"DOTA_Hero_Selection_RADIANT_Phase_Ban"	"<font color='#009900'>天辉</font>第%s1次禁用"
"DOTA_Hero_Selection_DIRE_Phase_Pick"	"<font color='#CC0000'>夜魇</font>第%s1次挑选"
"DOTA_Hero_Selection_DIRE_Phase_Ban"	"<font color='#CC0000'>夜魇</font>第%s1次禁用"
"DOTA_Hero_Selection_RADIANT"	"<font color='#006600'>天辉</font>"
"DOTA_Hero_Selection_DIRE"	"<font color='#990000'>夜魇</font>"
"DOTA_Anim_Mod_emp"	"九天玄杖"
"DOTA_Item_Virtus_Werebear_Style0"	"第1级"
"DOTA_Item_Virtus_Werebear_Style1"	"第2级"
"DOTA_Item_Virtus_Werebear_Style2"	"第3级"
"Crate_Signatures_Upsell"	"现已推出官方签名版本！"
"DOTA_Advertisement_Signature_Treasure"	"亲笔签名 %s1 - %s2"
"DOTA_Advertisement_Signature_TreasureHeader"	"签名版不朽物品"
"DOTA_Advertisement_Signature_TreasureSubHeader"	"赶紧收集Dota 2名人亲笔签名的全新不朽物品。"
"dota_signature_chest_souvenier_desc"	"签名的人将会获得一定的销售额分成。"
"Store_Autographed_Immortals"	"亲笔签名版珍藏"
"StoreBanner_Header_TroveCarafe"	"珍宝之瓶"
"StoreBanner_Text_TroveCarafe"	"国际邀请赛限定推出 拥有全新特效"
"DOTA_Advertisement_Compendium_EmoticonsHeader"	"25个动态聊天表情"
"DOTA_Advertisement_Compendium_EmoticonsSubHeader"	"只要购买互动指南即可获得25个Dota主题的动态聊天表情和大量好礼"
"Comp_600_PG_page_allstarmatchtextplayer1_text"	"Na'Vi - Dendi"
"Comp_600_PG_page_allstarmatchtextplayer2_text"	"Alliance - Loda"
"Comp_600_PG_page_allstarmatchtextplayer3_text"	"DK - iceiceice"
"Comp_600_PG_page_allstarmatchtextplayer4_text"	"Evil Geniuses - Arteezy"
"Comp_600_PG_page_allstarmatchtextplayer5_text"	"Invictus Gaming - Chuan"
"Comp_600_PG_page_allstarmatchtextplayer6_text"	"Na'Vi - Puppey"
"Comp_600_PG_page_allstarmatchtextplayer7_text"	"Alliance - S4"
"Comp_600_PG_page_allstarmatchtextplayer8_text"	"DK - Burning"
"Comp_600_PG_page_allstarmatchtextplayer9_text"	"Fnatic - N0Tail"
"Comp_600_PG_page_allstarmatchtextplayer10_text"	"Invictus Gaming - Ferrari_430"
"Comp_600_PG_page_allstarmatch_heroestextvote_complete_text"	"感谢您投出宝贵的一票。<br><br>系统已经开始统计票数，投票结果将会交给选手们在全明星表演赛挑选英雄时进行参考。"
"Comp_600_PG_page_selectarcanatextdescription_text"	"感谢您投出宝贵的一票。票选至宝的胜出英雄已经新鲜出炉！"
"Comp_600_PG_page_selectarcanatextvote_complete_text"	"感谢您投出宝贵的一票，国际邀请赛结束前将会宣布投票结果。"
"game_mode_AllStarDraft"	"全明星征召"
"DOTA_CompendiumBundleUpsell_Header"	"国际邀请赛大礼包"
"DOTA_CompendiumBundleUpsell_SubHeader"	"马上购买即可获得<font color=\"#FFFFFF\">以上所有物品</font>还有更多福利"
"DOTA_CompendiumBundleUpsell_1"	"2个不朽宝藏"
"DOTA_CompendiumBundleUpsell_2"	"迷你rider美杜莎信使"
"DOTA_CompendiumBundleUpsell_3"	"9张载入画面"
"DOTA_CompendiumBundleUpsell_4"	"3个天气特效"
"DOTA_CompendiumBundleUpsell_5"	"25个动态聊天表情"
"DOTA_CompendiumBundleUpsell_6"	"昆卡专属信使"
"DOTA_CompendiumBundleUpsell_7"	"230%战斗点数飞升"
"DOTA_CompendiumBundleUpsell_Bottom"	"大礼包内含2014年互动指南 + 1100积分"
"DOTA_CompendiumBundleUpsell_RightHeader"	"后续还将获得以下物品："
"DOTA_CompendiumBundleUpsell_RightText"	"基地改造物品
-
英雄配音包
-
多杀标语
-
胜利预言嘲讽
-
全新配音包
-
工程师专属嘲讽"
"DOTA_Anim_Mod_lodestar"	"繁盛北极星"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostpickedresultinfo_dialog_info"	"76次"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostbannedresultinfo_dialog_info"	"120次"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostkillsresultinfo_dialog_info"	"10次击杀"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostdeathsresultinfo_dialog_info"	"10次死亡"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostlasthitsresultinfo_dialog_info"	"533个正补"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostassistsresultinfo_dialog_info"	"14次助攻"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostfirstbloodsresultinfo_dialog_info"	"11次"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mosttowerdmgresultinfo_dialog_info"	"141172点伤害"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostavggpmresultinfo_dialog_info"	"616"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostwinsresultinfo_dialog_info"	"37次胜利"
"Comp_600_PG_page_playoffs_predictions2selectionshero_mostlossesresultinfo_dialog_info"	"47次告负"
"Comp_600_PG_page_playoffs_predictions3selectionsother_shortestgameresultinfo_dialog_info"	"VG vs Alliance"
"Comp_600_PG_page_playoffs_predictions3selectionsother_longestgameresultinfo_dialog_info"	"Mousesports vs LGD.Gaming"
"Comp_600_PG_page_playoffs_predictions3selectionsother_latest1stbloodresultinfo_dialog_info"	"DK vs VG"
"Comp_600_PG_page_playoffs_predictions3selectionsother_aegissnatchesresultinfo_dialog_info"	"5次"
"Comp_600_PG_page_playoffs_predictions3selectionsother_courierkillsresultinfo_dialog_info"	"42次"
"Comp_600_PG_page_playoffs_predictions4selectionsother_highestkillsresultinfo_dialog_info"	"Arrow vs DK的比赛产生了96个人头"
"Comp_600_PG_page_playoffs_predictions4selectionsother_alliesdeniedresultinfo_dialog_info"	"32次"
"Comp_600_PG_page_playoffs_predictions4selectionsother_largestgpmdiffresultinfo_dialog_info"	"DK vs Navi.US"
"DOTA_UI_Redeem2"	"兑换"
"DOTA_Select_Signature"	"点击签名进行选择"
"DOTA_Redeem_Item_Title"	"兑换%s1"
"DOTA_Redeem_Item_Text"	"选择以下想要收到的物品。"
"npc_dota_hero_techies_bio"	"在矿工湾流传很广的冒险故事里，背负最多骂名的莫过于爆破工程师。然后，矿工湾就在人世间消失了。还有起重港。还有猎手镇。事实上，如果稍微研究一下爆破工程师的历史，不难发现工程师只要出现在哪个城镇，这个城镇不久就会不复存在。

就跟工程师周围所有注定的灾难一样，矿工湾的消失是从一个发明开始的。爆破奇才斯奎、斯布林和斯布恩三人负责为地下矿井设计安全的引爆方式，他们发明了最为古怪的东西：一个按钮，摁下就能使远处的装置点燃引线。

由于他们急于测试自己的发明，三人用火盐炸药装了一桶又一桶，狭小的工坊里每个角落都堆满了刚研发的遥控炸弹。他们胡乱从炸弹堆里扯出一桶，埋到一个离得很远的地方。接着他们躲进了附近的壕沟，蜷缩着瑟瑟发抖。斯布林按下了引爆的按钮。然而过了一会儿，什么也没发生。他非常困惑，站了起来，反复地摁下按钮，终于，地上炸出了一个洞。斯奎和斯布林顿时欣喜若狂，可正当他们转身时，工坊方向传来了巨大的能量声波，他们直接被震倒在地。

出人意料的爆炸让他们耳鸣不已，也非常迷茫。他们走进灰暗的烟雾中，眼前只见工坊已经变成了冒烟的废墟。木材和石头一直在大块大块地掉落，前方的地洞越来越大，慢慢变成了一座深坑。整个矿工湾开始震颤，惊慌失措的居民四处奔逃，而城镇徐徐地滑入了地下矿井。而他们就坐在悬崖上，看着故乡沉没，三人张开嘴开始傻笑，也不在乎原来嘲笑他们的邻居是否注意到了他们。他们想知道的只有一件事情：这么强力的爆炸他们究竟是如何引发的？"
"UnusualInternational2014"	"冠军之紫"
"Comp_600_PG_page_playoffs_predictions2selectionshero_lowavggpmresultinfo_dialog_info"	"179"
"Comp_600_PG_page_playoffs_predictions4selectionsother_courierkillssingleresultinfo_dialog_info"	"Cloud 9 vs LGD.Gaming"
"npc_dota_techies_land_mine"	"感应地雷"
"npc_dota_techies_stasis_trap"	"静滞陷阱"
"npc_dota_techies_remote_mine"	"遥控炸弹"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate"	"精确引爆"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description"	"直接引爆所有选中的遥控炸弹。"
"DOTA_UnusualCourier_International_2014"	"2014年国际邀请赛信使"
"DOTA_UnusualCourier_International_2014_Desc"	"珍藏中将有机会找到三种全新2014年国际邀请赛信使中的随机一种。"
"Comp_600_PG_page_playoffs_predictions1selectionshero_mostignoredresultinfo_dialog_info"	"血魔，琪露诺，哈斯卡，光之守卫，莉娜，蕾米莉亚·斯卡雷特<br>佐仓杏子，斯拉达，裂魂人，术士"
"StoreBanner_Header_LocklessLuckvase"	"无锁幸运瓶"
"StoreBanner_Text_LocklessLuckvase"	"国际邀请赛设计精品合集"
"StoreBanner_Header_SculptorsPillar"	"塑造家之柱"
"StoreBanner_Text_SculptorsPillar"	"专为庆祝国际邀请赛打造的社区精品"
"StoreBanner_Header_HerosHeirloom"	"英雄传世珍宝"
"StoreBanner_Text_HerosHeirloom"	"神秘商店物品的绝佳合集"
"StoreBanner_Header_ChampionsChest"	"冠军宝盒"
"StoreBanner_Text_ChampionsChest"	"神秘商店物品的绝佳合集"
"go_to_location"	"前去战斗"
"DOTA_Workshop_UploadCustomGame"	"自定义模式（上传完毕）"
"DOTA_Workshop_Preparing"	"准备文件中..."
"DOTA_Workshop_Uploading"	"上传文件中..."
"DOTA_Workshop_Committing"	"提交更改中..."
"custom_game_needs_update"	"需要更新"
"custom_game_restart_title"	"需要重启游戏"
"custom_game_restart_desc"	"此游戏模式已经更新。请重启Dota 2客户端，使其更新到最新版本。"
"uploaded_bytes"	"已上传%s1MB"
"DOTA_Lobby_Custom_Game"	"自定义游戏模式"
"DOTA_Lobby_Custom_Map"	"自定义地图"
"DOTA_Lobby_Custom_Difficulty"	"难度"
"Lobby_Invalid_Custom_Settings"	"房间设置无效"
"Lobby_Invalid_Custom_Game_Mode"	"请选择有效的游戏模式"
"Lobby_Invalid_Custom_Map_Name"	"请选择有效的自定义地图"
"ugc_tools_installing_title"	"工具下载中"
"ugc_tools_installing_desc"	"现在Dota 2创意工坊工具正在下载中。你可以在“下载”中查看进度。"
"DOTA_SteamOverlayDisabled_Title"	"游戏内没有启用界面"
"DOTA_SteamOverlayDisabled_Body"	"现在游戏中没有启用Steam界面，因此Dota 2无法运行所有功能。请在Steam客户端的设置中勾选“在游戏中启用Steam界面”，并重启Dota 2。"
"DOTA_Anim_Mod_burning_fiend"	"霸主雄姿"
"Comp_600_PRSEL_shufflechoice_loda_choices_1"	"是"
"Comp_600_PRSEL_shufflechoice_loda_choices_2"	"否"
"Comp_600_PG_page_TOC2elementlistpage_teamshuffle_defines_2"	"战队重组"
"Comp_600_PG_page_teamshuffletextdescription_text"	"每届国际邀请赛落幕后，参赛战队都会进入休整期。休整期过后往往会有很多战队的老队员离开，新面孔加入。作为粉丝，我们很期待看到战队做出变化，相信大家也是一样。所以我们特别制作了这一板块让大家一起来猜猜看喜爱的战队会出现什么变动。<br><br>对于2014年国际邀请赛的所有参赛战队，你都可以选择不会离开的队员。由于很多战队随时都有可能公布人员变动情况，所以开放预测的时间非常有限。接下来的一个月内我们将会根据每个战队的变动情况，对大家的预测进行互动指南积分的奖励，每预测正确一项即可获得10互动指南积分。"
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_name_entry_text"	"姓名："
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_age_entry_text"	"年龄："
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_role_entry_text"	"定位："
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_question_text"	"是否会留在战队中？"
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_selection_yes_green_text"	"是"
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_toggledivider_text"	"/"
"Comp_600_PG_page_teamshuffle_alliancetemplatelistteamshuffle_playerinfoelementlistplayer_shuffle_selection_no_red_text"	"否"
"Comp_600_PG_page_teamshuffle_allianceelementlisttitle_defines_1"	"战队重组：ALLIANCE"
"Comp_600_PG_page_teamshuffle_allianceelementlistteaminfo_defines_1"	"瑞典"
"Comp_600_PG_page_teamshuffle_allianceelementlistteaminfo_defines_3"	"2014年国际邀请赛并列第11名"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_5"	"核心"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_8"	"瑞典"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer1_defines_9"	"2013年国际邀请赛冠军"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer2_defines_5"	"中单"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer3_defines_5"	"劣单"
"Comp_600_PG_page_teamshuffle_allianceelementlistplayer4_defines_5"	"辅助"
"Comp_600_PG_page_teamshuffle_titanelementlisttitle_defines_1"	"战队重组：TITAN"
"Comp_600_PG_page_teamshuffle_titanelementlistteaminfo_defines_1"	"马来西亚"
"Comp_600_PG_page_teamshuffle_titanelementlistteaminfo_defines_3"	"2014年国际邀请赛并列第9名"
"Comp_600_PG_page_teamshuffle_titanelementlistplayer1_defines_9"	"马来西亚"
"Comp_600_PG_page_teamshuffle_egelementlisttitle_defines_1"	"战队重组：EVIL GENIUSES"
"Comp_600_PG_page_teamshuffle_egelementlistteaminfo_defines_1"	"美国"
"Comp_600_PG_page_teamshuffle_egelementlistteaminfo_defines_3"	"2014年国际邀请赛季军"
"Comp_600_PG_page_teamshuffle_egelementlistplayer1_defines_9"	"国际邀请赛首次亮相"
"Comp_600_PG_page_teamshuffle_egelementlistplayer2_defines_8"	"加拿大"
"Comp_600_PG_page_teamshuffle_egelementlistplayer2_defines_9"	"国际邀请赛首次亮相"
"Comp_600_PG_page_teamshuffle_fnaticelementlisttitle_defines_1"	"战队重组：FNATIC"
"Comp_600_PG_page_teamshuffle_fnaticelementlistteaminfo_defines_3"	"2014年国际邀请赛并列第13名"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer2_defines_8"	"德国"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer3_defines_8"	"芬兰"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer4_defines_8"	"丹麦"
"Comp_600_PG_page_teamshuffle_fnaticelementlistplayer5_defines_8"	"以色列"
"Comp_600_PG_page_teamshuffle_newbeeelementlisttitle_defines_1"	"战队重组：NEWBEE"
"Comp_600_PG_page_teamshuffle_newbeeelementlistplayer1_defines_8"	"中国"
"Comp_600_PG_page_teamshuffle_newbeeelementlistplayer1_defines_9"	"2014年国际邀请赛冠军"
"Comp_600_PG_page_teamshuffle_vicielementlisttitle_defines_1"	"战队重组：VICI GAMING"
"Comp_600_PG_page_teamshuffle_vicielementlistteaminfo_defines_3"	"2014年国际邀请赛亚军"
"Comp_600_PG_page_teamshuffle_navielementlisttitle_defines_1"	"战队重组：NATUS VINCERE"
"Comp_600_PG_page_teamshuffle_navielementlistteaminfo_defines_1"	"乌克兰"
"Comp_600_PG_page_teamshuffle_navielementlistteaminfo_defines_3"	"2014年国际邀请赛并列第7名"
"Comp_600_PG_page_teamshuffle_navielementlistplayer1_defines_8"	"乌克兰"
"Comp_600_PG_page_teamshuffle_navielementlistplayer1_defines_9"	"2011年国际邀请赛冠军"
"Comp_600_PG_page_teamshuffle_navielementlistplayer4_defines_8"	"爱沙尼亚"
"Comp_600_PG_page_teamshuffle_dkelementlisttitle_defines_1"	"战队重组：DK"
"Comp_600_PG_page_teamshuffle_dkelementlistteaminfo_defines_3"	"2014年国际邀请赛殿军"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer1_defines_9"	"2014年国际邀请赛全明星选手"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer2_defines_9"	"2013年国际邀请赛全明星选手"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer3_defines_8"	"新加坡"
"Comp_600_PG_page_teamshuffle_dkelementlistplayer3_defines_9"	"2013年国际邀请赛Solo赛冠军"
"Comp_600_PG_page_teamshuffle_igelementlisttitle_defines_1"	"战队重组：INVICTUS GAMING"
"Comp_600_PG_page_teamshuffle_igelementlistplayer2_defines_9"	"2012年国际邀请赛冠军"
"Comp_600_PG_page_teamshuffle_c9elementlisttitle_defines_1"	"战队重组：CLOUD 9"
"Comp_600_PG_page_teamshuffle_c9elementlistteaminfo_defines_1"	"地球"
"Comp_600_PG_page_teamshuffle_c9elementlistteaminfo_defines_3"	"2014年国际邀请赛并列第5名"
"Comp_600_PG_page_teamshuffle_c9elementlistplayer2_defines_8"	"荷兰"
"Comp_600_PG_page_teamshuffle_c9elementlistplayer3_defines_8"	"罗马尼亚"
"Comp_600_PG_page_teamshuffle_empireelementlisttitle_defines_1"	"战队重组：EMPIRE"
"Comp_600_PG_page_teamshuffle_empireelementlistteaminfo_defines_1"	"俄罗斯"
"Comp_600_PG_page_teamshuffle_empireelementlistplayer1_defines_8"	"俄罗斯"
"Comp_600_PG_page_teamshuffle_narejectselementlisttitle_defines_1"	"战队重组：NATUS VINCERE US"
"Comp_600_PG_page_teamshuffle_narejectselementlistteaminfo_defines_3"	"2014年国际邀请赛第15名"
"Comp_600_PG_page_teamshuffle_arrowelementlisttitle_defines_1"	"战队重组：ARROW GAMING"
"Comp_600_PG_page_teamshuffle_arrowelementlistteaminfo_defines_3"	"2014年国际邀请赛第16名"
"Comp_600_PG_page_teamshuffle_lgdgamingelementlisttitle_defines_1"	"战队重组：LGD.GAMING"
"Comp_600_PG_page_teamshuffle_lgdgamingelementlistplayer5_defines_8"	"中国澳门"
"Comp_600_PG_page_teamshuffle_mousesportselementlisttitle_defines_1"	"战队重组：MOUSESPORTS"
"Comp_600_PG_page_teamshuffle_liquidelementlisttitle_defines_1"	"战队重组：LIQUID"
"Comp_600_PG_page_teamshuffle_mvpelementlisttitle_defines_1"	"战队重组：MVP PHOENIX"
"Comp_600_PG_page_teamshuffle_mvpelementlistteaminfo_defines_1"	"韩国"
"Comp_600_PG_page_teamshuffle_mvpelementlistteaminfo_defines_3"	"2014年国际邀请赛预选赛东南亚赛区亚军"
"Comp_600_PG_page_teamshuffle_mvpelementlistplayer1_defines_9"	"韩国"
"Comp_600_PG_page_teamshuffle_ciselementlisttitle_defines_1"	"战队重组：CIS-GAME"
"Comp_600_PG_page_teamshuffle_ciselementlistteaminfo_defines_3"	"2014年国际邀请赛预选赛中国赛区亚军"
"Comp_600_PG_page_teamshuffle_vpelementlisttitle_defines_1"	"战队重组：VIRTUS.PRO"
"Comp_600_PG_page_teamshuffle_vpelementlistteaminfo_defines_3"	"2014年国际邀请赛预选赛欧洲赛区亚军"
"DOTA_Workshop_SubmissionType_ChatEmoticon"	"动态聊天表情"
"DOTA_Workshop_SubmissionType_ChatEmoticon_Desc"	"动态的聊天表情。"
"DOTA_Workshop_ImportChatEmoticon"	"导入动态聊天表情"
"DOTA_ItemTest_ChatEmoticon_Intro"	"动态的聊天表情"
"DOTA_ItemTest_ChatEmoticon_Help"	"动态聊天表情帮助"
"DOTA_ItemTest_ChatEmoticon_Title"	"图片源文件"
"DOTA_ItemTest_ChatEmoticon_ItemName"	"聊天表情关键词"
"DOTA_ItemTest_ChatEmoticon_ItemName_Desc"	"聊天表情对应关键词"
"DOTA_ItemTest_ChatEmoticon_AnimationSpeed"	"单帧时间"
"DOTA_ItemTest_ChatEmoticon_AnimationSpeed_Desc"	"单帧时间，以毫秒计。大多数聊天表情每帧100毫秒。"
"DOTA_ItemTest_ChatEmoticon_Preview_Title"	"动态聊天表情预览"
"DOTA_Workshop_ImportChatEmoticon_Preview"	"预览"
"DOTA_Workshop_File_ChatEmoticon"	"源图片（.png文件）"
"DOTA_ItemTest_Preview_TogglePedestal"	"切换底座"
"DOTA_ItemTest_Preview_ToggleUI"	"切换界面"
"DOTA_HoF_Hao"	"陈智豪"
"DOTA_HoF_Mu"	"张    盼"
"DOTA_HoF_xiao8"	"张    宁"
"DOTA_HoF_Banana"	"王    蛟"
"DOTA_HoF_Sansheng"	"王兆辉"
"DOTA_PCBANG_REWARDS"	"您在官方合作的特权网吧进行游戏将可以使最喜爱的英雄免费装备大多数饰品"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostkillsresultinfo_dialog_info"	"对阵Na'Vi的比赛中获得38个人头"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastkillsresultinfo_dialog_info"	"对阵Vici Gaming的比赛中仅获得1个人头"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostdeathsresultinfo_dialog_info"	"对阵Cloud 9的比赛中阵亡38次"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastdeathsresultinfo_dialog_info"	"对阵Evil Geniuses的比赛中阵亡1次"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_mostassistsresultinfo_dialog_info"	"EG和DK均为80个助攻数"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_leastassistsresultinfo_dialog_info"	"对阵Vici Gaming的比赛中获得2个助攻数"
"Comp_600_PG_page_mainevent_predictions1selectionsteamsingle_fastestwinresultinfo_dialog_info"	"对阵Vici Gaming的比赛时长为14:22"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostheroesresultinfo_dialog_info"	"使用了31名英雄"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_leastheroesresultinfo_dialog_info"	"使用了11名英雄"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_mostroshanresultinfo_dialog_info"	"总共击杀了12次Roshan"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_courierkillsresultinfo_dialog_info"	"总共击杀了5次信使"
"Comp_600_PG_page_mainevent_predictions2selectionsteamacross_rapiersresultinfo_dialog_info"	"整个主赛事没有战队祭出圣剑"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_highestgpmresultinfo_dialog_info"	"我忽！对阵Vici Gaming的比赛中GPM达到816"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostkillsresultinfo_dialog_info"	"对阵Vici Gaming的比赛中拿下15个人头"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeathsresultinfo_dialog_info"	"对阵Cloud 9的比赛中阵亡12次"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostassistsresultinfo_dialog_info"	"以23个助攻数与他人战成平手"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostlasthitsresultinfo_dialog_info"	"对阵LGD.Gaming的比赛中正补达到691"
"Comp_600_PG_page_mainevent_predictions3selectionsplayersingle_mostdeniesresultinfo_dialog_info"	"对阵Cloud 9的比赛中反补达到30"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostheroesresultinfo_dialog_info"	"使用了9名英雄"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostrampagesresultinfo_dialog_info"	"无人创下暴走的纪录"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostfirstbloodsresultinfo_dialog_info"	"以3次获得第一滴血与其他选手战成平手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostbeyondgodlikesresultinfo_dialog_info"	"以1次达到超越神的杀戮与其他选手战成平手"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_mostaegisresultinfo_dialog_info"	"9次获得不朽之守护"
"Comp_600_PG_page_mainevent_predictions4selectionsplayeracross_highestavggpmresultinfo_dialog_info"	"平均GPM达到548"
"DOTA_Item_WillPurchaseAlert_OutOfStock"	"我准备出%s1<font color='%s2'>%s3</font>（%s4后可以购买）"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_stats"	"+$all"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect"	"+$int"
"DOTA_RemoveGems"	"移除所有宝石"
"confirm_redeem_item_title"	"兑换物品"
"StoreBanner_Header_TreasureOfTheMendersPalm"	"疗伤圣手的珍藏"
"StoreBanner_Text_TreasureOfTheMendersPalm"	"根治顽疾，打磨利刃"
"StoreBanner_Header_TreasureOfTheOnyxEye"	"黝亮之眼的珍藏"
"StoreBanner_Text_TreasureOfTheOnyxEye"	"风暴之眼。"
"StoreBanner_Header_EvilGeniusesBundle"	"界面皮肤和载入画面：Evil Geniuses"
"StoreBanner_Text_EvilGeniusesBundle"	"释放体内的天才力量！"
"DOTA_Anim_Mod_harlequin"	"小丑之相"
"DOTA_Asset_Mod_Harlequin_Weapon"	"小丑特效和弱化能流图标"
"DOTA_Asset_Mod_Harlequin_Head"	"小丑失效力场"
"DOTA_Asset_Mod_Harlequin_Cape"	"小丑隔空取物图标"
"DOTA_Asset_Mod_Harlequin_Mantle"	"小丑技能窃取图标"
"DOTA_Asset_Mod_Lucent_Gate_Eclipse"	"星辉之蚀图标"
"DOTA_Asset_Mod_Lucent_Gate_Aura"	"星辉光环图标"
"DOTA_Asset_Mod_Lucent_Gate_Imprisonment"	"星辉禁锢图标"
"DOTA_Asset_Mod_Lucent_Gate_Orb"	"星辉天球图标和粒子特效"
"DOTA_Item_Wandering_Harlequins_Crest_Style0"	"黑色"
"DOTA_Item_Wandering_Harlequins_Crest_Style1"	"绿色"
"DOTA_Item_Lucent_Gate_Head_Style0"	"普通"
"DOTA_Item_Lucent_Gate_Head_Style1"	"双角"
"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24"	"%s3%s2日%s1，%s4:%s5"
"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12"	"%s3月%s2日%s1，%s4:%s5 %s6"
"DOTA_Item_Sinister_Lightning_Style0"	"款式一"
"DOTA_Item_Sinister_Lightning_Style1"	"款式二"
"DOTA_Item_Sinister_Lightning_Style2"	"款式三"
"NEXON_CybercafeBonusNoName"	"在%s2游戏已获得额外%s1%战斗点数"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_delay"	"启动延迟时间："
"DOTA_Trophy_ShowTrophyCase"	"奖杯陈列柜"
"DOTA_TrophyUnits_Challenges"	"完成%s1项挑战"
"DOTA_TrophyUnits_Streak"	"连续次数"
"DOTA_TrophyUnits_Wins"	"获胜%s1次"
"DOTA_TrophyUnits_LastHits"	"%s1个正补"
"DOTA_TrophyUnits_Points"	"%s1积分"
"Comp_1803_TMPL_tooltip_team_tba_tooltip_title"	"待定"
"Comp_1803_TMPL_tooltip_team_alliance_tooltip_text"	"群星联赛欧洲赛区预选赛殿军。2013年国际邀请赛冠军。"
"Comp_1803_TMPL_tooltip_team_navi_tooltip_title"	"NATUS VINCERE"
"Comp_1803_TMPL_tooltip_team_navi_tooltip_text"	"群星联赛欧洲赛区预选赛季军。Dota 2史上最成功战队没有之一。"
"Comp_1803_PRSEL_tiny_level_description"	"小小等级（忽略）"
"Comp_1803_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"Comp_1803_PG_page_titleelementlisttitle_text"	"全球顶尖战队<br>逐鹿DOTA 2群星联赛"
"Comp_1803_PG_page_titleelementlistdate_text"	"10月23-26日 全球线下总决赛"
"Comp_1803_PG_page_TOC1elementlistheader1_text"	"互动手册"
"Comp_1803_PG_page_TOC1elementlistheader2_text"	"目录"
"Comp_1803_PG_page_TOC1elementlistsubheader_mainevent_defines_1"	"活动"
"Comp_1803_PG_page_TOC1elementlistpage_groupstage_defines_2"	"主赛事赛程"
"Comp_1803_PG_page_TOC1elementlistpage_anniversary_defines_2"	"10周年"
"Comp_1803_PG_page_TOC1elementlistpage_tinyset_defines_2"	"群星联赛第十赛季小小套装"
"Comp_1803_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"总奖金"
"Comp_1803_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"当前奖金"
"Comp_1803_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"选拔赛"
"Comp_1803_PG_page_TOC1elementlistpage_eu_qualifiers_defines_2"	"群星联赛欧洲赛区"
"Comp_1803_PG_page_TOC1elementlistpage_cn_qualifiers_defines_2"	"群星联赛中国赛区"
"Comp_1803_PG_page_TOC1elementlistpage_america_qualifiers_defines_2"	"群星联赛美洲赛区"
"Comp_1803_PG_page_TOC1elementlistpage_sea_qualifiers_defines_2"	"群星联赛东南亚赛区"
"Comp_1803_PG_page_TOC1elementlistsubheader_qualifierpredictions_defines_1"	"选拔赛预测"
"Comp_1803_PG_page_TOC1elementlistpage_eu_predictions_defines_2"	"群星联赛欧洲赛区预测"
"Comp_1803_PG_page_TOC1elementlistpage_cn_predictions_defines_2"	"群星联赛中国赛区预测"
"Comp_1803_PG_page_TOC1elementlistpage_america_predictions_defines_2"	"群星联赛美洲赛区预测"
"Comp_1803_PG_page_TOC1elementlistpage_sea_predictions_defines_2"	"群星联赛东南亚赛区预测"
"Comp_1803_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新！"
"Comp_1803_PG_page_TOC2elementlistpage_motw1_defines_2"	"欧洲赛区本周赛程"
"Comp_1803_PG_page_TOC2elementlistsubheader_tournament_predictions_defines_1"	"联赛预测"
"Comp_1803_PG_page_TOC2elementlistpage_heropredictions_defines_2"	"英雄预测"
"Comp_1803_PG_page_TOC2elementlistpage_tournamentpredictions_defines_2"	"整体预测"
"Comp_1803_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"主赛预测"
"Comp_1803_PG_page_TOC2elementlistpage_winnermvp_defines_2"	"联赛冠军及最佳选手预测"
"Comp_1803_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"加赠内容"
"Comp_1803_PG_page_TOC2elementlistpage_allstarmatchplayersvote_defines_2"	"全明星表演赛上场英雄投票"
"Comp_1803_PG_page_TOC2elementlistpage_herovote_defines_2"	"群星联赛第十赛季礼包投票"
"Comp_1803_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles1_defines_2"	"群星联赛欧洲赛区战队资料"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles2_defines_2"	"群星联赛东南亚赛区战队资料"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles3_defines_2"	"群星联赛美洲赛区战队资料"
"Comp_1803_PG_page_TOC2elementlistpage_team_profiles4_defines_2"	"群星联赛中国赛区战队资料"
"Comp_1803_PG_page_groupstageelementlisttitle_text"	"小组赛"
"Comp_1803_PG_page_groupstageelementlisttitletwo_text"	"决赛"
"Comp_1803_PG_page_groupstageelementlistteamgroupa_text"	"A组战队"
"Comp_1803_PG_page_groupstageelementlistteamgroupamatches_text"	"场"
"Comp_1803_PG_page_groupstageelementlistteamgroupawins_text"	"胜"
"Comp_1803_PG_page_groupstageelementlistteamgroupaloses_text"	"负"
"Comp_1803_PG_page_groupstageelementlistteamgroupb_text"	"B组战队"
"Comp_1803_PG_page_groupstageelementlistsemifinals_text"	"半决赛"
"Comp_1803_PG_page_groupstageelementlistwinnerfinals_text"	"胜者组决赛"
"Comp_1803_PG_page_groupstageelementlistgrandfinals_text"	"总决赛"
"Comp_1803_PG_page_groupstageelementlistwinner_text_text"	"胜者"
"Comp_1803_PG_page_groupstageelementlistlosersone_text"	"败者组第一轮"
"Comp_1803_PG_page_groupstageelementlistloserstwo_text"	"败者组第二轮"
"Comp_1803_PG_page_groupstageelementlistlosersthree_text"	"败者组第三轮"
"Comp_1803_PG_page_groupstageelementlistlosersfinal_text"	"败者组决赛"
"Comp_1803_PG_page_anniversaryelementlisttitle_text"	"金秋十月共同见证<br>群星联赛第十赛季"
"Comp_1803_PG_page_anniversaryelementlistamerica_text"	"美洲赛区"
"Comp_1803_PG_page_anniversaryelementlisteu+ru_text"	"欧洲赛区"
"Comp_1803_PG_page_anniversaryelementlistchina_text"	"中国赛区"
"Comp_1803_PG_page_anniversaryelementlistsea_text"	"东南亚赛区"
"Comp_1803_PG_page_anniversaryelementlistblurb_text"	"在第十赛季中，八支世界豪强将聚首基辅<br>争夺冠军，垂名青史<br>精彩好戏<br>不容错过"
"Comp_1803_PG_page_anniversaryelementlistinfo_text"	"详情请参看"
"Comp_1803_PG_page_tinysetelementlistsmalltiny1tooltip_data_tooltip_title"	"6级小小"
"Comp_1803_PG_page_tinysetelementlistsmalltiny1tooltip_data_tooltip_text"	"点击预览小小学习一级终极技能后的套装样式。"
"Comp_1803_PG_page_tinysetelementlistsmalltiny2tooltip_data_tooltip_title"	"11级小小"
"Comp_1803_PG_page_tinysetelementlistsmalltiny2tooltip_data_tooltip_text"	"点击预览小小学习两级终极技能后的套装样式。"
"Comp_1803_PG_page_tinysetelementlistsmalltiny3tooltip_data_tooltip_title"	"16级小小"
"Comp_1803_PG_page_tinysetelementlistsmalltiny3tooltip_data_tooltip_text"	"点击预览小小学习三级终极技能后的套装样式。"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg0_tooltip_title"	"群星联赛小小套装"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg0_tooltip_text"	"购买互动手册即可获得加赠的群星联赛第10赛季小小套装。"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"群星联赛战斗点数飞升"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"解锁群星联赛第十赛季战斗点数飞升。"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"群星联赛载入画面"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"解锁群星联赛第十赛季载入画面。"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"群星联赛界面皮肤"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"解锁群星联赛第十赛季界面皮肤。"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"全明星表演赛"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"增加群星联赛第十赛季线下总决赛全明星赛。"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"群星联赛信使"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"解锁全新的群星联赛信使。"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"加赠套装"
"Comp_1803_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"在现有的小小套装之外获得加赠的英雄套装。"
"Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlistachieved_text"	"已达成！"
"Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlistperc_text"	"%prizepool_perc%%"
"Comp_1803_PG_page_prizepooltemplatelistsg_goalelementlisttogo_text"	"还需$%prizepool_togo%即可解锁！"
"Comp_1803_PG_page_prizepoolelementlistsg_sg1_defines_3"	"战斗点数飞升"
"Comp_1803_PG_page_prizepoolelementlistsg_sg2_defines_3"	"载入画面"
"Comp_1803_PG_page_prizepoolelementlistsg_sg3_defines_3"	"界面皮肤"
"Comp_1803_PG_page_prizepoolelementlistsg_sg5_defines_3"	"定制信使"
"Comp_1803_PG_page_prizepoolelementlistsg_sg6_defines_3"	"额外饰品套装"
"Comp_1803_PG_page_prizepoolelementlistul_sg0_defines_1"	"群星联赛小小套装已解锁！"
"Comp_1803_PG_page_prizepoolelementlistul_sg1_defines_1"	"群星联赛战斗点数飞升已解锁！"
"Comp_1803_PG_page_prizepoolelementlistul_sg2_defines_1"	"群星联赛载入画面已解锁！"
"Comp_1803_PG_page_prizepoolelementlistul_sg3_defines_1"	"群星联赛界面皮肤已解锁！"
"Comp_1803_PG_page_prizepoolelementlistul_sg4_defines_1"	"全明星表演赛已解锁！"
"Comp_1803_PG_page_prizepoolelementlistul_sg5_defines_1"	"群星联赛信使已解锁！"
"Comp_1803_PG_page_prizepoolelementlistul_sg6_defines_1"	"加赠套装已解锁！"
"Comp_1803_PG_page_prizepoolelementlistpurchasetip_text"	"每售出一份群星联赛第十赛季互动手册<br>总奖金都会增加$2.50！"
"Comp_1803_PG_page_prizepoolelementlistprizefund_text"	"总奖金"
"Comp_1803_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_1803_PG_page_prizepoolelementlistlatest_text"	"最新解锁"
"Comp_1803_PG_page_eu_qualifierselementlisteu_team1_defines_2"	"1."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team2_defines_2"	"2."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team3_defines_2"	"3."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team4_defines_2"	"4."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team5_defines_1"	"5."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team6_defines_1"	"6."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team7_defines_1"	"7."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team8_defines_1"	"8."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team9_defines_1"	"9."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team10_defines_1"	"10."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team11_defines_1"	"11."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team12_defines_1"	"12."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team13_defines_1"	"13."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team14_defines_1"	"14."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team15_defines_1"	"15."
"Comp_1803_PG_page_eu_qualifierselementlisteu_team16_defines_1"	"16."
"Comp_1803_PG_page_eu_qualifierselementlistsubtitle_text"	"16支来自群星联赛以往赛季的欧洲和俄罗斯顶尖队伍<br>选拔赛赛制：循环赛，一局一胜制。"
"Comp_1803_PG_page_eu_qualifierselementlistbottom_text"	"排名前四的队伍将会晋级全球线下总决赛。"
"Comp_1803_PG_page_eu_qualifierselementlistnumber_text"	"排名"
"Comp_1803_PG_page_eu_qualifierselementlistteam_text"	"战队"
"Comp_1803_PG_page_eu_qualifierselementlistmatches_text"	"比赛场数"
"Comp_1803_PG_page_eu_qualifierselementlistwins_text"	"胜"
"Comp_1803_PG_page_eu_qualifierselementlistlosses_text"	"负"
"Comp_1803_PG_page_cn_qualifierselementlistsubtitle_text"	"8支联赛排名决定的中国顶尖战队。<br>选拔赛赛制（第一轮）：循环赛，一局一胜制。"
"Comp_1803_PG_page_cn_qualifierselementliststagetwo_text"	"选拔赛赛制（第二轮）：4支队伍晋级双败淘汰赛，三局两胜制。"
"Comp_1803_PG_page_cn_qualifierselementlistbottom_text"	"排名前二的队伍将会晋级全球线下总决赛。"
"Comp_1803_PG_page_america_qualifierselementlistsubtitle_text"	"8支联赛排名决定的美洲顶尖战队。<br>选拔赛赛制（第一轮）：循环赛，一局一胜制。"
"Comp_1803_PG_page_sea_qualifierselementlistsubtitle_text"	"12支联赛排名决定的东南亚顶尖战队。<br>选拔赛赛制：循环赛，一局一胜制。"
"Comp_1803_PG_page_america_qualifierselementlistbottom_text"	"排名第一的队伍将会晋级全球线下总决赛。"
"Comp_1803_PG_page_careerelementlisttitle_text"	"群星联赛职业生涯"
"Comp_1803_PG_page_careerelementlistsubtitle_text"	"每一位Dota 2玩家都可以组建战队参与我们的联赛，从业余组一路拼杀，最终在群星联赛中大显身手。"
"Comp_1803_PG_page_careerelementlistru_text"	"俄罗斯"
"Comp_1803_PG_page_careerelementlisteu_text"	"欧洲"
"Comp_1803_PG_page_careerelementlistna_text"	"北美"
"Comp_1803_PG_page_careerelementlistcn_text"	"中国"
"Comp_1803_PG_page_careerelementlist1000pro1_text"	"1000支<br>队伍"
"Comp_1803_PG_page_careerelementlistseasonsemi1_text"	"比赛将于明年<br>正式开始"
"Comp_1803_PG_page_careerelementlistseasonpro1_text"	"下个赛季<br>即将打响"
"Comp_1803_PG_page_blankcareerelementlisttitle_text"	"赛事预测"
"Comp_1803_PG_page_eu_predictionstemplatelistbtn_selectteam_text"	"请选择战队"
"Comp_1803_PG_page_eu_predictionselementlistdescription_text"	"排名前四的队伍将会晋级全球线下总决赛。<br>对前四支战队作出您的预测。"
"Comp_1803_PG_page_cn_predictionselementlistdescription_text"	"排名前二的战队将会晋级全球线下总决赛。<br>请对两支战队作出您的预测。"
"Comp_1803_PG_page_cn_predictionselementlistselect_team_locked_text"	"该预测将会在中国资格赛邀请揭晓后开启"
"Comp_1803_PG_page_america_predictionselementlistdescription_text"	"排名第一的战队将会晋级全球线下总决赛。<br>请对冠军战队作出您的预测。"
"Comp_1803_PG_page_motw1elementlistmotw1_winner_description"	"比赛冠军"
"Comp_1803_PG_page_motw1elementlistmotw1_winner_choices_1"	"The Galactic Empire"
"Comp_1803_PG_page_motw1elementlistmotw1_winner_choices_2"	"The Rebel [A]lliance"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_description"	"最高的每分钟金钱数"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_1"	"450-550"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_2"	"551-650"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_3"	"651-750"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_4"	"751-850"
"Comp_1803_PG_page_motw1elementlistmotw1_gpm_choices_5"	"851+"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_description"	"最高击杀数"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_1"	"3-6"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_2"	"7-10"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_3"	"11-14"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_4"	"15-18"
"Comp_1803_PG_page_motw1elementlistmotw1_kills_choices_5"	"19+"
"Comp_1803_PG_page_motw1elementlistmotw1_time_description"	"比赛持续时间"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_1"	"少于10分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_2"	"10-20分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_3"	"20-30分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_4"	"30-40分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_5"	"40-50分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_time_choices_6"	"50分钟以上"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_description"	"第一滴血发生时间"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_1"	"出兵之前"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_2"	"0-2分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_3"	"2-5分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_4"	"5-8分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_5"	"8-10分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_firstblood_choices_6"	"10分钟以上"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_description"	"第一座防御塔告破时间"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_1"	"少于2分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_4"	"8-12分钟"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkill_choices_5"	"12分钟以上"
"Comp_1803_PG_page_motw1elementlisttitle_text"	"欧洲赛区赛程 - 第一周"
"Comp_1803_PG_page_motw1elementlistversus_text"	"对阵"
"Comp_1803_PG_page_motw1elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Galactic Empire对阵Rebel [A]lliance。"
"Comp_1803_PG_page_heropredictionselementlistmostpicked_description"	"整个赛事中上场次数最多的英雄"
"Comp_1803_PG_page_heropredictionselementlistmostbanned_description"	"整个赛事中禁用次数最多的英雄"
"Comp_1803_PG_page_heropredictionselementlistmostfirstbloods_description"	"整个赛事中拿下第一滴血次数最多的英雄"
"Comp_1803_PG_page_heropredictionselementlistmostkills_description"	"整个赛事中击杀次数最多的英雄"
"Comp_1803_PG_page_heropredictionselementlistmostdeaths_description"	"整个赛事中死亡次数最多的英雄"
"Comp_1803_PG_page_heropredictionselementlistmostultrakills_description"	"整个赛事中获得疯狂杀戮次数最多的英雄"
"Comp_1803_PG_page_heropredictionselementlistdescription_text"	"整个联赛中与英雄相关的预测事项。"
"Comp_1803_PG_page_heropredictionselementlistimage_herotooltip_data_tooltip_title"	"我们是爆破工程师！嘿，很高兴认识你。"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_description"	"最高的暴击数值"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_1"	"300-500"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_2"	"501-700"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_3"	"701-900"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_4"	"901-1100"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_5"	"1101-1300"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestcrit_choices_6"	"1301+"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_description"	"最早的ROSHAN击杀时间"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_2"	"0-10分钟"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_3"	"10-15分钟"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_4"	"15-20分钟"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_5"	"20-25分钟"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_6"	"25-30分钟"
"Comp_1803_PG_page_tournamentpredictionselementlistearliestroshan_choices_7"	"30分钟以上"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_description"	"中立生物击杀次数（包括ROSHAN）"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_1"	"0"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_2"	"1-3"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_3"	"4-6"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_4"	"7-9"
"Comp_1803_PG_page_tournamentpredictionselementlistneutralkills_choices_5"	"10+"
"Comp_1803_PG_page_tournamentpredictionselementlistcourierkills_description"	"信使阵亡次数"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_description"	"夺取不朽之守护次数"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_2"	"1"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_3"	"2"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_4"	"3"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_5"	"4"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_6"	"5"
"Comp_1803_PG_page_tournamentpredictionselementlistaegissnatches_choices_7"	"6+"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_description"	"单场比赛中最大的双方团队总金钱数差值"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_1"	"少于5000金"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_2"	"5000-10000金"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_3"	"10001-15000金"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_4"	"15001-20000金"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_5"	"20001-25000金"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_6"	"25001-30000金"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_7"	"30001-35000金"
"Comp_1803_PG_page_tournamentpredictionselementlistlargestdifference_choices_8"	"35001金以上"
"Comp_1803_PG_page_tournamentpredictionselementlistdescription_text"	"整个联赛中的综合预测事项。"
"Comp_1803_PG_page_tournamentpredictionselementlistimage_herotooltip_data_tooltip_title"	"这只信使的灵魂…多么的纯净，多么的无暇…"
"Comp_1803_PG_page_blankpredictionselementlisttitle_text"	"主赛事"
"Comp_1803_PG_page_favoriteselementlistdescription_text"	"选择心目中的总冠军和最佳选手得主。"
"Comp_1803_PG_page_favoriteselementlistplayer_title_text"	"参赛选手"
"Comp_1803_PG_page_favoriteselementlistselect_team_text"	"选择联赛冠军"
"Comp_1803_PG_page_favoriteselementlistselect_player_text"	"选择最佳选手"
"Comp_1803_PG_page_allstarmatchelementlisttitle_text"	"全明星表演赛"
"Comp_1803_PG_page_allstarmatchelementlistdescription_text"	"在群星联赛第十赛季的全球线下总决赛中，由社区精选的两支队伍将进行全明星表演赛。"
"Comp_1803_PG_page_allstarmatchelementlistteam1_title_text"	"第一队"
"Comp_1803_PG_page_allstarmatchelementlistteam1_locked_text"	"此预测内容将在达成相应挑战目标后开放"
"Comp_1803_PG_page_allstarmatchelementlistteam2_title_text"	"第二队"
"Comp_1803_PG_page_herovoteelementlisttitle_text"	"群星联赛第11赛季大礼包"
"Comp_1803_PG_page_herovoteelementlistcompendiumthanks_text"	"为了答谢购买互动手册的玩家，我们现在向您开放投票，请选择您希望出现在下一赛季群星联赛礼包中的英雄套装！"
"Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_6"	"6"
"Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_7"	"7"
"Comp_1803_PG_page_herovoteelementlisthero_voteelementlistselection_hero_choices_8"	"8"
"Comp_1803_PG_page_euteams1elementlisteu_team1_defines_4"	"俄罗斯"
"Comp_1803_PG_page_euteams1elementlisteu_team2_defines_4"	"瑞典"
"Comp_1803_PG_page_euteams1elementlisteu_team4_defines_4"	"欧洲"
"Comp_1803_PG_page_euteams1elementlisteu_team8_defines_4"	"德国"
"Comp_1803_PG_page_euteams1elementlisttitle_text"	"群星联赛欧洲队伍"
"Comp_1803_PG_page_euteams2elementlisteu_team1_defines_4"	"乌克兰"
"Comp_1803_PG_page_euteams2elementlisteu_team3_defines_4"	"白俄罗斯"
"Comp_1803_PG_page_euteams2elementlisteu_team8_defines_4"	"哈萨克斯坦"
"Comp_1803_PG_page_seateams1elementlistsea_team1_defines_4"	"马来西亚"
"Comp_1803_PG_page_seateams1elementlistsea_team2_defines_4"	"泰国"
"Comp_1803_PG_page_seateams1elementlistsea_team3_defines_4"	"菲律宾"
"Comp_1803_PG_page_seateams1elementlistsea_team4_defines_4"	"新加坡"
"Comp_1803_PG_page_seateams1elementlistsea_team5_defines_4"	"澳大利亚"
"Comp_1803_PG_page_seateams1elementlisttitle_text"	"群星联赛东南亚队伍"
"Comp_1803_PG_page_americateams1elementlistamerica_team1_defines_4"	"巴西"
"Comp_1803_PG_page_americateams1elementlistamerica_team2_defines_4"	"美国"
"Comp_1803_PG_page_americateams1elementlistamerica_team5_defines_4"	"秘鲁"
"Comp_1803_PG_page_americateams1elementlisttitle_text"	"群星联赛美洲队伍"
"Comp_1803_PG_page_chinateams1elementlisttitle_text"	"群星联赛中国队伍"
"Comp_1803_PRSEL_tiny_level_choices_1"	"小小6级"
"Comp_1803_PRSEL_tiny_level_choices_2"	"小小11级"
"Comp_1803_PRSEL_tiny_level_choices_3"	"小小16级"
"DOTA_TrophyUnits_Predictions"	"%s1次连续预测成功"
"DOTA_RespawnOutOfLives"	"无法复活，复活次数已达上限"
"DOTA_BuyBackStateAlert_Ready"	"买活%s1准备就绪"
"DOTA_BuyBackStateAlert_Gold"	"买活%s1金钱不足（还需%s2）"
"DOTA_BuyBackStateAlert_Cooldown"	"买活%s1冷却中（还剩%s1）"
"DOTA_BuyBackStateAlert_ReapersScythe"	"买活%s1死神镰刀效果无法买活"
"DOTA_EnemyItem_Alert"	"敌方的<font color='%s1'>%s2</font>身上有%s3<font color='%s4'>%s5</font>"
"DOTA_Chat_VictoryPredictionStreak"	"%s1已经连续%s2次成功预测了胜利。"
"DOTA_Chat_ActionItemReason_HornBlown"	"本物品必须在游戏中号角声响起前使用"
"DOTA_Tooltip_ability_backdoor_protection_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"DOTA_Tooltip_ability_backdoor_protection_in_base_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2"	"移形换位能够打断持续施法。"
"DOTA_Tooltip_ability_lich_chain_frost_Note2"	"连环霜冻的移动速度为850。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note1"	"毒刺造成的持续性伤害不会打断物品的回复效果，也不能使闪烁匕首进行冷却状态。"
"DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip"	"最大持续时间："
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip"	"减速持续时间："
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min_tooltip"	"%移动速度减缓最小值："
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max_tooltip"	"%移动速度减缓最大值："
"DOTA_Tooltip_ability_dark_seer_vacuum_Note3"	"真空中央附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4"	"一旦向目标抛出，不稳定化合物的调制过程就会中止。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap"	"最高额外金钱："
"DOTA_Tooltip_ability_rubick_null_field_radius"	"作用范围："
"DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore"	"亲近你的敌人。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3"	"施放无影拳时间可以使用其他技能和物品。"
"DOTA_Tooltip_ability_techies_land_mines_Lore"	"起重港的噩梦！"
"DOTA_Tooltip_ability_techies_land_mines_damage"	"伤害："
"DOTA_Tooltip_ability_techies_stasis_trap_Lore"	"猎手镇的灾难！"
"DOTA_Tooltip_ability_techies_suicide_Lore"	"我们是要去哪？"
"DOTA_Tooltip_ability_techies_suicide_Note0"	"若使用本技能后死亡将视为自杀，敌方英雄将不会获得金钱和经验。"
"DOTA_Tooltip_ability_techies_suicide_Note1"	"即使自杀，工程师依然能获得杀死的敌方英雄对应的经验值。"
"DOTA_Tooltip_ability_techies_suicide_Note2"	"自杀攻击将摧毁树木。"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_techies_remote_mines_aghanim_description"	"提高伤害和施法距离。"
"DOTA_Tooltip_ability_techies_focused_detonate_Lore"	"既然能点燃所有引线那干嘛只点一根？"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore"	"炸翻天！"
"DOTA_Tooltip_ability_techies_minefield_sign"	"雷区标识"
"DOTA_Tooltip_ability_techies_minefield_sign_Description"	"在指定地点放置警示牌，提醒敌人前方有雷。一次只能出现一个标识，放下新的标识后旧标识将消失。持续%lifetime%秒。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_techies_minefield_sign_Lore"	"别四处乱跑！"
"DOTA_Lobby_Game_Advanced_Setup"	"高级设置"
"DOTA_Lobby_Broadcaster_Channel_Customize_Title"	"频道标题："
"DOTA_Lobby_Broadcaster_Channel_Customize_Country"	"国家："
"DOTA_Lobby_Broadcaster_Channel_Customize_Language"	"语言："
"DOTA_Lobby_Broadcaster_Channel_Other_Language"	"其他语言"
"fantasy_league_league_scoring"	"联赛种类得分"
"fantasy_scoring_premium"	"高端联赛"
"fantasy_scoring_professional"	"职业联赛"
"DOTA_Tooltip_modifier_backdoor_protection_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned"	"静滞陷阱缠绕效果"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description"	"你刚发现了工程师的一个静滞陷阱！"
"DOTA_Tooltip_modifier_backdoor_protection_active_Description"	"只要附近没有敌方的小兵，建筑所受的伤害就会有一定的减免，而且会快速恢复生命值。"
"DOTA_Hero_Selection_TT_AllHeroQuest_Title"	"全英雄挑战"
"DOTA_Hero_Selection_TT_AllHeroQuest_Text"	"这是全英雄挑战中你当前挑战的英雄。"
"DOTA_LeagueUnsetHeader"	"未设置联赛"
"DOTA_LeagueUnsetMessage"	"本房间目前没有设置为联赛专用房间，不过你可以进行设置。确定要马上开始比赛吗？"
"UI_Fight_Recap_Pause"	"战斗回放中暂停"
"fight_recap_show"	"显示战斗回放"
"fight_recap_hide"	"隐藏战斗回放"
"fight_recap_abilites_used"	"已使用的技能"
"fight_recap_items_used"	"已使用的物品"
"fight_recap_gold"	"金钱变化情况"
"fight_recap_xp"	"经验变化情况"
"fight_recap_dmg"	"造成伤害"
"fight_recap_pause"	"显示战斗回放时暂停游戏"
"fight_recap_totals"	"总计"
"schedule_edit_subtitle"	"输入当地时间的日期和时间，再指定赛程中的队伍。"
"DOTA_ItemTest_Attachment_BowTop"	"弓弦顶部附着点"
"DOTA_ItemTest_Attachment_BowTop_Desc"	"指定模型上弓弦顶部粒子特效附着的地方。"
"DOTA_ItemTest_Attachment_BowMid"	"弓弦中点附着点"
"DOTA_ItemTest_Attachment_BowMid_Desc"	"指定模型上弓弦中部粒子特效附着的地方。射箭时弓弦会按中点进行拉伸。"
"DOTA_ItemTest_Attachment_BowBot"	"弓弦底部附着点"
"DOTA_ItemTest_Attachment_BowBot_Desc"	"指定模型上弓弦底部粒子特效附着的地方。"
"DOTA_Workshop_Portrait_EditAtt_Desc"	"鼠标左移&右移：围绕模型旋转\n鼠标上移&下移：模型上下\n鼠标滚轮：模型拉近/拉远\n\n点击左键保存，点击右键取消"
"DOTA_Workshop_Portrait_EditAttDir_Desc"	"鼠标左移&右移：修改偏角\n鼠标上移&下移：修改倾斜度\n\n点击左键保存，点击右键取消"
"DOTA_Workshop_Attachment_Unedited"	"你必须为附着点‘%s1'保存一个编辑过的位置。在预览的附着点列表中选择该附着点然后点击“编辑”按钮。"
"DOTA_Workshop_Attachment_Rebuild"	"附着点已经更改。现在MDL文件将采用新的附着点位置进行重新构建。"
"DOTA_Workshop_Portrait_EditAttachment"	"编辑位置"
"DOTA_Workshop_Portrait_EditAttachmentAng"	"编辑角度"
"Notification_FantasyTradeSuccess"	"你已经在梦幻联赛'%s1'中踢去了'%s2'并增加了'%s3'。"
"Notification_FantasyTradeFailure"	"梦幻联赛‘%s1’中添加‘%s2’失败。联赛中有另一位成员已经在优先级更高的交易中添加了他们。"
"LoadoutSlot_AbilityUltimate"	"终极技能"
"LoadoutSlot_Head_Accessory"	"头饰"
"LoadoutSlot_Shield"	"盾牌"
"LoadoutSlot_Wings"	"翅膀"
"LoadoutSlot_Quiver"	"箭袋"
"LoadoutSlot_Beard"	"胡须"
"LoadoutSlot_Heads"	"头部"
"LoadoutSlot_LeftArm"	"左臂"
"LoadoutSlot_RightArm"	"右臂"
"LoadoutSlot_Body"	"身体"
"LoadoutSlot_Claws"	"爪子"
"LoadoutSlot_Alchemist_TinyArmor"	"微型护服"
"LoadoutSlot_Alchemist_Flask"	"烧瓶"
"LoadoutSlot_Alchemist_TinyHead"	"微型头饰"
"LoadoutSlot_Beastmaster_Hawk"	"战鹰"
"LoadoutSlot_Beastmaster_Boar"	"豪猪"
"LoadoutSlot_Brewmaster_Barrel"	"酒桶"
"LoadoutSlot_Broodmother_Spiderling"	"小蜘蛛"
"LoadoutSlot_Clockwerk_Rocket"	"照明火箭"
"LoadoutSlot_Clockwerk_Cogs"	"能量齿轮"
"LoadoutSlot_Death_Prophet"	"能量齿轮"
"LoadoutSlot_Death_Spirits"	"恶灵"
"LoadoutSlot_EarthSpirit_StoneRemnant"	"残岩"
"LoadoutSlot_Earthshaker_Totem"	"图腾"
"LoadoutSlot_ElderTitan_AstralSpirit"	"星体游魂"
"LoadoutSlot_Enigma_Eidolons"	"虚灵体"
"LoadoutSlot_Gyrocopter_Guns"	"机枪"
"LoadoutSlot_Gyrocopter_Propeller"	"螺旋桨"
"LoadoutSlot_Gyrocopter_MissileCompartment"	"飞弹装置"
"LoadoutSlot_Gyrocopter_HomingMissile"	"追踪导弹"
"LoadoutSlot_Invoker_ForgeSpirit"	"熔炉精灵"
"LoadoutSlot_Juggernaut_HealingWard"	"治疗守卫"
"LoadoutSlot_LegionCommander_Banners"	"战旗"
"LoadoutSlot_LoneDruid_TrueForm"	"真正形态"
"LoadoutSlot_LoneDruid_SpiritBear"	"熊灵"
"LoadoutSlot_NaturesProphet_Treants"	"树人"
"LoadoutSlot_Pugna_NetherWard"	"幽冥守卫"
"LoadoutSlot_ShadowShaman_SerpentWards"	"群蛇守卫"
"LoadoutSlot_Techies_Cart"	"推车"
"LoadoutSlot_Techies_Bazooka"	"火箭炮"
"LoadoutSlot_Techies_Squee"	"斯奎"
"LoadoutSlot_Techies_Spoon"	"斯布恩"
"LoadoutSlot_Techies_Spleen"	"斯布林"
"LoadoutSlot_Techies_RemoteMines"	"遥控炸弹"
"LoadoutSlot_TerrorBlade_Demon"	"恶魔"
"LoadoutSlot_Tusk_Tusks"	"长牙"
"LoadoutSlot_Tusk_Fist"	"拳头"
"LoadoutSlot_Tusk_FrozenSigil"	"冰封魔印"
"LoadoutSlot_Undying_Tombstone"	"墓碑"
"LoadoutSlot_Undying_FleshGolem"	"血肉傀儡"
"LoadoutSlot_Venomancer_StingerLimbs"	"毒刺肢干"
"LoadoutSlot_Venomancer_PlagueWard"	"瘟疫守卫"
"LoadoutSlot_Warlock_Golem"	"地狱火"
"LoadoutSlot_Warlock_Lantern"	"灯笼"
"LoadoutSlot_Warlock_EvilPurse"	"邪包"
"LoadoutSlot_Weaver_Antennae"	"触角"
"LoadoutSlot_WitchDoctor_DeathWard"	"死亡守卫"
"Store_Emoticons"	"动态聊天表情包"
"KillEaterEventType_Techies_SuicideKills"	"自爆杀人数"
"KillEaterEvent_Techies_LandMineKills"	"埋设地雷杀人数"
"KillEaterEvent_Techies_StasisTrapStuns"	"麻痹陷阱眩晕次数"
"KillEaterEvent_Techies_RemoteMineKills"	"遥控炸弹杀人数"
"DOTA_ARDM_Loading"	"载入英雄中"
"DOTA_ARDM_Loading_Text"	"请等待，正在预先载入英雄数据..."
"dota_combat_log_ability_triggered"	"%s1已经触发了技能%s2。\n"
"dota_combat_log_ability_triggered_target"	"%s1已经对%s3触发了技能%s2。\n"
"UnusualSwine"	"豚炮之爆"
"DOTA_ActorCredits_1_Name"	"Dee Bradley Baker"
"DOTA_ActorCredits_1_Role"	"工程师"
"CompendiumPageError_PageNames"	"嵌入页面'%s1'使用的名称与其他页面相同。每个页面的名称必须是唯一的。"
"CompendiumPageError_LinePos"	"行'%s1'没有'start'和'end'的位置字符串。"
"dota_tip_universal_10"	"有时候别拘泥于一定要让辅助买鸡买眼。如果自己的经济不错，团队又需要的话完全可以帮他们负担！"
"dota_tip_universal_11"	"请善待新手，你也是这么走过来的。"
"dota_tip_universal_12"	"祝你好运，玩得开心~"
"dota_tip_universal_13"	"选择合适的英雄非常重要。很多英雄之间都有非常明显的克制关系，而很多英雄能够两两形成配合，在游戏中打出一定的优势。"
"dota_tip_universal_14"	"按住Shift键再操作英雄可以使英雄按照操作的顺序依次完成指令。"
"dota_tip_universal_15"	"让官方听到你的心声！前往Dota 2创意工坊为心爱的作品投票，票数居高者将不日在Dota 2商店上架。"
"dota_tip_universal_16"	"通用物品都可以加入“随机使用”列表中，这样每场比赛结束后相应槽位的物品就会随机换成另外一个。"
"dota_tip_universal_17"	"积极支援队友可以帮助团队取得最终的胜利。"
"dota_tip_universal_18"	"喜欢小地图上显示英雄图标还是彩色标志？这可以在设置界面的“游戏选项”中更改。"
"dota_tip_universal_19"	"这场比赛打完了可以站起来，伸个懒腰什么的。"
"dota_tip_universal_20"	"记住：每个人的状态总有起伏，凡事善意提醒好过恶言相向。"
"dota_tip_universal_21"	"想要小地图在屏幕右侧显示？这可以在设置界面的“游戏选项”中更改。"
"dota_tip_universal_22"	"你可以在设置界面中调整英雄语音的播放频率。"
"dota_tip_universal_23"	"在个人资料页面的“近期游戏”中可以下载自己的比赛录像。从旁观者的角度观看自己的比赛是很好的自我提升方式！"
"dota_tip_universal_24"	"按住Alt键后点击自己的技能或物品可以提醒队友，该技能或物品是处于可以使用、冷却中或者没有足够魔法的状态。"
"dota_tip_universal_25"	"即使受到沉默作用依然可以使用物品。"
"dota_tip_universal_26"	"不小心取消了回程卷轴？设置界面中可以勾选“仅有停止行动键能打断传送”，勾选后就不用担心了。"
"dota_tip_universal_27"	"按住Alt再点击敌方英雄物品栏里的装备将会提醒队友：敌人身上有这件装备。"
"dota_tip_universal_28"	"按住Alt键再点击买活按钮，或自己的金钱，就可以告诉队友你的买活状态。"
"dota_tip_beginner_51"	"在大多数模式中，所有玩家在游戏内每0.6秒就会自动获得系统发放的1金，也就是每分钟100金。"
"dota_tip_beginner_52"	"回程卷轴可以直接转移给队友使用。"
"dota_tip_beginner_53"	"Roshan巢穴内不可以放置侦察和岗哨守卫。"
"dota_tip_intermediate_34"	"兵营不具有真实视域，不能发现隐形单位或守卫。"
"dota_tip_intermediate_35"	"买活具有7分钟的冷却时间。"
"dota_tip_intermediate_36"	"每个英雄都有力量、敏捷、智力这三种属性，而且其中一项为其主要属性。主要属性每提升1点，英雄的攻击力就会提升1点。"
"dota_tip_intermediate_37"	"Roshan从第三次被击杀开始除了掉落不朽之守护还会掉落奶酪。使用奶酪后能马上回复2500点生命值和1500点魔法值。"
"dota_tip_intermediate_38"	"只要英雄的幻象攻击Roshan就会马上消失。"
"dota_tip_intermediate_39"	"如果想购买光环类物品（王者之戒、弗拉迪米尔的祭品和强袭胸甲等等），别忘了先确认下队友的装备。大多数光环不能反复叠加，所以团队中一人出就足够了。"
"dota_tip_intermediate_41"	"多个眩晕类技能的持续时间不会累计。所以在接队友技能的时候最好注意下时机，达到效果最大化。"
"dota_tip_intermediate_42"	"沉默和击退效果无法打断回程卷轴和远行鞋的传送过程。"
"dota_tip_intermediate_43"	"离遗迹越近的防御塔，摧毁后获得的金钱也越多。"
"dota_tip_intermediate_45"	"即使在满魔情况下使用灵魂之戒也会获得额外魔法值。"
"dota_tip_intermediate_46"	"友方防御塔的生命值低于10%就可以进行反补。防御塔被反补后敌方所获得的金钱将大大减少。"
"dota_tip_intermediate_47"	"对敌方的侦查和岗哨守卫使用压制之刃可以直接将其摧毁。"
"dota_tip_intermediate_48"	"购买信使和守卫的人都有一颗让团队走向胜利的心。"
"dota_tip_intermediate_49"	"物理攻击类型，对应的是英雄的普通攻击，部分英雄技能和部分物品，提升护甲可以降低伤害，进入虚无状态可以完全不受物理攻击影响。"
"dota_tip_intermediate_50"	"魔法伤害，对应的是大部分英雄技能和物品的伤害，提高魔法抗性可以降低其伤害，技能免疫状态将完全不受魔法伤害。"
"dota_tip_advanced_9"	"开启幻影斧后将移除所受的大部分负面状态，并躲避已经出手的攻击和技能弹道。"
"dota_tip_advanced_10"	"使用买活后，英雄剩余复活时间的25%将会计入下次复活时间中。"
"dota_tip_advanced_11"	"奶酪可以出售给商店，价格为500金。"
"dota_tip_advanced_17"	"如果周围有多种相同性质的光环，所有光环并不会叠加，只有最强大的光环会生效。"
"dota_tip_advanced_18"	"如果感觉这次逃生无望，可以考虑进入中立生物营地，或者往Roshan巢穴跑去，让他们将你击杀。这样敌人就无法获得相应的击杀金钱和经验。"
"dota_tip_advanced_19"	"近战兵营每秒恢复5点生命值。远程兵营不会恢复生命值。"
"dota_tip_advanced_20"	"每提升1点敏捷，英雄的攻击速度提升1，护甲提升0.14点。"
"dota_tip_advanced_21"	"每提升1点智力，英雄的魔法值上限提升12点，魔法恢复速率提升0.04，而技能伤害每16点智力增加1%。"
"dota_tip_advanced_22"	"每提升1点力量，英雄的生命值上限提升20点，生命恢复速率提升0.03。"
"dota_tip_advanced_23"	"在使用回程卷轴期间可以施放影刃、赏金猎人的暗影步、鹿目圆香的骨隐步和司夜刺客的复仇等技能。"
"dota_tip_advanced_24"	"把动力鞋的主属性切换为敏捷可以让自己的生命值和魔法值恢复得更快。不过别忘了切回来！"
"dota_tip_advanced_25"	"攻击不朽之守护可以将其摧毁。"
"dota_tip_advanced_26"	"尽管幻象不受光环类效果的影响，但是幻象能向周围单位提供原英雄身上的光环。"
"DOTA_GalleryofTriumphs_ProfileHead"	"胜利\n长廊"
"DOTA_GalleryofTriumphs_Profilebutton"	"马上查看！"
"DOTA_Trophy_Header"	"胜利长廊"
"DOTA_Trophy_ViewTrophyCase"	"查看长廊"
"DOTA_Trophy_NumberEarnedNone"	"没有获得奖杯"
"DOTA_Trophy_NumberEarnedSingular"	"已获得1座奖杯"
"DOTA_Trophy_NumberEarnedPlural"	"获得%s1座奖杯"
"DOTA_Trophy_NextTrophy"	"下一级奖杯要求"
"DOTA_TrophyNotification_Awarded"	"你收到了新的奖杯：“%s1”！"
"DOTA_TrophyNotification_LevelUp"	"你的奖杯“%s1”已经升级了！"
"DOTA_AllHeroChallengeNotification_HeroCompleted"	"经过了%s2场匹配赛，你已经完成了全英雄挑战中的%s1！"
"DOTA_AllHeroChallenge_NotificationView"	"查看挑战情况"
"DOTA_TrophyPopup_Awarded_Title"	"你收到了一座新奖杯！"
"DOTA_TrophyPopup_LevelUp_Title"	"你的奖杯已经升级了！"
"DOTA_TrophyCategory_TI4"	"2014年国际邀请赛"
"DOTA_TrophyCategory_Fantasy"	"梦幻刀塔"
"DOTA_TrophyCategory_Misc"	"其他活动"
"DOTA_TrophyUnits_Level"	"等级 %s1"
"DOTA_TrophyUnits_Challenges_Singular"	"%s1项挑战"
"DOTA_TrophyUnits_Challenges_Plural"	"%s1项挑战"
"DOTA_TrophyUnits_Predictions_Singular"	"成功预测%s1次"
"DOTA_TrophyUnits_Predictions_Plural"	"连续成功预测%s1次"
"DOTA_TrophyUnits_Wins_Singular"	"%s1场胜利"
"DOTA_TrophyUnits_Wins_Plural"	"%s1场胜利"
"DOTA_TrophyUnits_LastHits_Singular"	"%s1个正补"
"DOTA_TrophyUnits_LastHits_Plural"	"%s1个正补"
"DOTA_TrophyUnits_Points_Singular"	"%s1点积分"
"DOTA_TrophyUnits_Points_Plural"	"%s1点积分"
"DOTA_TrophyName_TI4CompendiumLevel"	"2014年互动指南竞争者"
"DOTA_TrophyDesc_TI4CompendiumLevel"	"购买并升级2014年国际邀请赛互动指南所获得的奖赏。"
"DOTA_TrophyName_TI4TenHeroChallenge"	"十全十美"
"DOTA_TrophyDesc_TI4TenHeroChallenge"	"完成2014年国际邀请赛互动指南中的十大英雄挑战所获得的奖赏。"
"DOTA_TrophyName_TI4DailyHeroChallenges"	"2014年日常能手"
"DOTA_TrophyDesc_TI4DailyHeroChallenges"	"完成2014年国际邀请赛互动指南中的日常英雄挑战所获得的奖赏。"
"DOTA_TrophyName_AllHeroChallenge"	"如臻化境"
"DOTA_TrophyDesc_AllHeroChallenge"	"根据指定顺序使用所有英雄赢得比赛，完成全英雄挑战所获得的奖赏。"
"DOTA_TrophyName_VictoryPrediction"	"胜利先知"
"DOTA_TrophyDesc_VictoryPrediction"	"在比赛号角声响起前连续多次成功预测己方的胜利所获得的奖赏。"
"DOTA_TrophyName_LifetimeFantasy"	"梦幻联赛奖章得主"
"DOTA_TrophyDesc_LifetimeFantasy"	"获得梦幻刀塔联赛冠军所赢得的奖赏。根据在联赛中的名次将获得相应的积分：冠军获得3点积分，亚军获得2点积分，季军获得1点积分。"
"DOTA_TrophyName_FantasySeason1FirstPlace"	"梦幻刀塔第1赛季金牌"
"DOTA_TrophyDesc_FantasySeason1FirstPlace"	"在梦幻刀塔第1赛季的梦幻联赛中荣获冠军所赢得的奖赏。"
"DOTA_TrophyName_FantasySeason1SecondPlace"	"梦幻刀塔第1赛季银牌"
"DOTA_TrophyDesc_FantasySeason1SecondPlace"	"在梦幻刀塔第1赛季的梦幻联赛中喜获亚军所赢得的奖赏。"
"DOTA_TrophyName_FantasySeason1ThirdPlace"	"梦幻刀塔第1赛季铜牌"
"DOTA_TrophyDesc_FantasySeason1ThirdPlace"	"在梦幻刀塔第1赛季的梦幻联赛中喜获季军所赢得的奖赏。"
"DOTA_TrophyName_LastHitPractice"	"补刀大神"
"DOTA_TrophyDesc_LastHitPractice"	"在补刀训练中获得大量正补所赢得的奖赏。"
"DOTA_AllHeroChallenge_ProfileHead"	"全英雄挑战\n进程"
"DOTA_AllHeroChallenge_ProfileButton"	"马上查看！"
"DOTA_AllHeroChallenge_Button"	"全英雄挑战"
"DOTA_AllHeroChallenge_Title"	"全英雄挑战：<font color=\"#B2D36B\">%s1</font>"
"DOTA_AllHeroChallenge_Description"	"在匹配赛中逐一使用所有英雄赢得胜利。"
"DOTA_AllHeroChallenge_CurrentProgress"	"当前挑战进度"
"DOTA_AllHeroChallenge_OverallStats"	"挑战数据详情"
"DOTA_AllHeroChallenge_Progress"	"全英雄挑战进度"
"DOTA_AllHeroChallenge_HeroesCompleted"	"已完成英雄：<font color=\"#FFFFFF\"><b>%s1名（共%s2名）</b></font>"
"DOTA_AllHeroChallenge_GamesPlayed"	"已进行匹配赛场数：<font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_AverageGamesPlayed"	"全球平均匹配赛场数：<font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_LapsCompleted"	"完成全部挑战次数："
"DOTA_AllHeroChallenge_BestLapGamesPlayed"	"完成挑战历经场数的最佳纪录："
"DOTA_AllHeroChallenge_BestLapNotCompleted"	"无"
"DOTA_AllHeroChallenge_AverageLapGamesPlayed"	"全球玩家完成挑战历经的平均场数："
"DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed"	"匹配赛场数"
"DOTA_AllHeroChallenge_TooltipText_GamesPlayed"	"这里记录的是本轮全英雄挑战目前已进行的匹配赛场数。"
"DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed"	"全球平均匹配赛场数"
"DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed"	"全英雄挑战中目前玩家平均进行了%s1场匹配赛才完成了相同英雄数量对应的挑战。"
"DOTA_AllHeroChallenge_PreviousHero"	"上一名英雄"
"DOTA_AllHeroChallenge_CurrentHero"	"当前英雄"
"DOTA_AllHeroChallenge_NextHero"	"下一名英雄"
"DOTA_AllHeroChallenge_CompletedHero"	"已完成英雄"
"DOTA_AllHeroChallenge_AttemptsSingular"	"挑战1次"
"DOTA_AllHeroChallenge_AttemptsPlural"	"挑战%s1次"
"DOTA_AllHeroChallenge_GamesSingular"	"1场比赛"
"DOTA_AllHeroChallenge_GamesPlural"	"%s1场比赛"
"DOTA_AllHeroChallenge_CompletedHeroGames"	"已完成挑战：<font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_CurrentHeroGames"	"挑战进行中：<font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_UpcomingHero"	"即将挑战..."
"DOTA_AllHeroChallenge_AverageHeroGames"	"全球平均水平：<font color=\"#FFFFFF\">挑战%s1次</font>"
"Comp_1803_PG_page_tinysetelementlistsubtitle_text"	"每一份群星联赛第十赛季大礼包都将附赠由Vermilion Wlad制作的专属小小套装。您可以在下方预览小小各终极技能等级下的套装样式。"
"Comp_1803_PG_page_tinysetelementlistinfo_text"	"您可以点击下方链接欣赏更多来自Vermilion Wald的作品"
"DOTA_Tooltip_modifier_techies_land_mines_count"	"感应地雷计数"
"DOTA_Tooltip_modifier_techies_land_mines_count_Description"	"当前已埋设的感应数量。"
"DOTA_ItemTest_Attachment_LowerStaff"	"大地之灵武器下部附着点"
"DOTA_ItemTest_Attachment_LowerStaff_Desc"	"指定粒子特效附着在武器模型下部的位置。"
"DOTA_ItemTest_Attachment_UpperStaff"	"大地之灵武器上部附着点"
"DOTA_ItemTest_Attachment_UppperStaff_Desc"	"指定粒子特效附着在武器模型上部的位置。"
"LoadoutSlot_Techies_Sign"	"标识"
"StoreBanner_Header_TechiesBombasticBundle"	"工程师大礼爆"
"StoreBanner_Text_TechiesBombasticBundle"	"马上获得工程师播音员，信使贪小疯魔和界面皮肤爆炸在即！"
"StoreBanner_Header_TechiesArcana"	"沉舰豚炮"
"StoreBanner_Text_TechiesArcana"	"我有特殊的恶作剧技巧"
"DOTA_Item_Moon_Rift_Style_Style0"	"面具"
"DOTA_Item_Moon_Rift_Style_Style1"	"无面具"
"DOTA_Tooltip_ability_techies_land_mines_fade_time"	"地雷渐隐时间："
"DOTA_Tooltip_ability_techies_land_mines_Note3"	"隐形单位也能触发地雷。"
"DOTA_Tooltip_ability_techies_stasis_trap_fade_time"	"陷阱渐隐时间："
"DOTA_Tooltip_ability_techies_stasis_trap_Note1"	"隐形单位不会触发静滞陷阱。"
"DOTA_Announcer_Preview_Techies_01"	"Oh boy oh boy! This is gonna be fun!"
"DOTA_Announcer_Preview_Techies_02"	"Oh ho ho! I can't wait to see this! Me neither"
"DOTA_Announcer_Preview_Techies_03"	"Their middle tower has fallen"
"DOTA_Announcer_Preview_Techies_04"	"Everything seems so safe. I know, it's awful!"
"DOTA_Announcer_Preview_Techies_05"	"If I know Roshan--And you don't--he'll be back in a few minutes"
"DOTA_Announcer_Preview_Techies_Killing_Spree_01"	"First Blood"
"DOTA_Announcer_Preview_Techies_Killing_Spree_02"	"Triple Kill"
"DOTA_Announcer_Preview_Techies_Killing_Spree_03"	"Unstoppable"
"DOTA_LobbyAllowSpectating"	"如果房间内有观众就必须设置为可以观战。请在房间设置中启用观众。"
"DOTA_Item_Rage_Three_Leg_Style0"	"紫虫兽"
"DOTA_Item_Rage_Three_Leg_Style1"	"靛虫兽"
"DOTA_Item_Rage_Three_Leg_Style2"	"赤虫兽"
"DOTA_Advertisement_TechiesArcana_Header"	"沉舰豚炮"
"DOTA_Advertisement_TechiesArcana_SubHeader"	"工程师五部件套装，全新图标和特效，载入画面和迷你嘲讽，还有海量升级内容！"
"DOTA_Advertisement_TechiesArcana_Button"	"马上购买 - %s1"
"DOTA_Item_Forge_Warrior_Claw_Style0"	"爪形"
"DOTA_Item_Forge_Warrior_Claw_Style1"	"钳形"
"CompendiumPageError_ComboSelIdx"	"复合框‘%s2’中‘%s1’的‘selection_index’无效。"
"Comp_1803_PG_page_TOC2elementlistpage_scoreboard1_defines_2"	"预测积分榜第一部分"
"Comp_1803_PG_page_TOC2elementlistpage_scoreboard2_defines_2"	"预测积分榜第二部分"
"Comp_1803_PG_page_scoreboard1elementlistprediction1_defines_2"	"预测结果已记录"
"Comp_1803_PG_page_scoreboard1elementlistprediction1_defines_3"	"欧洲赛区预测 - 冠军"
"Comp_1803_PG_page_scoreboard1elementlistprediction2_defines_3"	"欧洲赛区预测 - 亚军"
"Comp_1803_PG_page_scoreboard1elementlistprediction3_defines_3"	"欧洲赛区预测 - 季军"
"Comp_1803_PG_page_scoreboard1elementlistprediction4_defines_3"	"欧洲赛区预测 - 殿军"
"Comp_1803_PG_page_scoreboard1elementlistprediction5_defines_3"	"中国赛区预测 - 冠军"
"Comp_1803_PG_page_scoreboard1elementlistprediction6_defines_3"	"中国赛区预测 - 亚军"
"Comp_1803_PG_page_scoreboard1elementlistprediction7_defines_3"	"美洲赛区预测 - 冠军"
"Comp_1803_PG_page_scoreboard1elementlistprediction8_defines_3"	"东南亚赛区预测 - 冠军"
"Comp_1803_PG_page_scoreboard1elementlistpredictiontype_text"	"预测"
"Comp_1803_PG_page_scoreboard1elementlistyourscore_text"	"您的得分"
"Comp_1803_PG_page_scoreboard1elementlistdescription_text"	"您目前的预测结果得分将在本页显示。<br>列表中标有绿钩的预测结果已经公布。"
"Comp_1803_PG_page_scoreboard1elementlistprediction5_defines_2"	"预测结果已记录"
"Comp_1803_PG_page_scoreboard2elementlistprediction1_defines_3"	"欧洲赛区每周推荐比赛 - 第一周"
"Comp_1803_PG_page_scoreboard2elementlisttitle_text"	"预测积分榜第二部分"
"Comp_1803_PG_page_motw1elementlistmotw1_winnerresultinfo_dialog_info"	"[A]lliance成功战胜Empire。"
"Comp_1803_PG_page_motw1elementlistmotw1_gpmresultinfo_dialog_info"	"Alliance.AdmiralBulldog.HyperX使用先知每分钟金钱高达619"
"Comp_1803_PG_page_motw1elementlistmotw1_killsresultinfo_dialog_info"	"Alliance.AdmiralBulldog.HyperX使用先知完成12次击杀"
"Comp_1803_PG_page_motw1elementlistmotw1_timeresultinfo_dialog_info"	"比赛历时43分34秒。"
"Comp_1803_PG_page_motw1elementlistmotw1_firstbloodresultinfo_dialog_info"	"第一滴血出现于3分5秒。"
"Comp_1803_PG_page_motw1elementlistmotw1_towerkillresultinfo_dialog_info"	"第一座防御塔在7分15秒被摧毁。"
"Comp_1803_PG_page_chinateams1elementlistchina_team1_defines_4"	"中国"
"Comp_1803_PG_page_scoreboard2elementlistprediction2_defines_3"	"欧洲赛区每周推荐比赛 - 第二周"
"Comp_1803_PG_page_motw2elementlistmotw2_winner_choices_1"	"Team Secret"
"Comp_1803_PG_page_motw2elementlistmotw2_winner_choices_2"	"Meet Your Makers"
"Comp_1803_PG_page_motw2elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Team Secret对阵Meet Your Makers。"
"CompendiumError_InvalidSel"	"无法找到%s1索引的选项。"
"DOTA_Gold_Graph_Title_Net_Worth"	"团队财产总和差异"
"DOTA_Gold_Graph_Total_Net_Worth"	"财产总和"
"Comp_1803_PG_page_scoreboard2elementlistprediction3_defines_3"	"欧洲赛区每周推荐比赛 - 第三周"
"Comp_1803_PG_page_motw2elementlistmotw2_winnerresultinfo_dialog_info"	"Team Secret成功击败Meet Your Makers。"
"Comp_1803_PG_page_motw2elementlistmotw2_gpmresultinfo_dialog_info"	"Secret.kky所使用的夜刀神十香GPM高达733"
"Comp_1803_PG_page_motw2elementlistmotw2_killsresultinfo_dialog_info"	"Secret.kky所使用的夜刀神十香完成12次击杀"
"Comp_1803_PG_page_motw2elementlistmotw2_timeresultinfo_dialog_info"	"比赛时长24分44秒。"
"Comp_1803_PG_page_motw2elementlistmotw2_firstbloodresultinfo_dialog_info"	"第一滴血出现在1分54秒。"
"Comp_1803_PG_page_motw2elementlistmotw2_towerkillresultinfo_dialog_info"	"第一座防御塔在5分30秒被摧毁。"
"Comp_1803_PG_page_motw3elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为VIRTUS.PRO POLAR对阵Cloud9。"
"Comp_1803_PG_page_scoreboard2elementlistprediction4_defines_3"	"欧洲赛区每周推荐比赛 - 第四周"
"Comp_1803_PG_page_motw4elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Secret战队对阵Fnatic。"
"Comp_1803_PG_page_motw3elementlistmotw3_winnerresultinfo_dialog_info"	"Cloud9成功击败VIRTUS.PRO POLAR。"
"Comp_1803_PG_page_motw3elementlistmotw3_gpmresultinfo_dialog_info"	"C9.EternaLEnVy所使用的虚空假面GPM高达623"
"Comp_1803_PG_page_motw3elementlistmotw3_killsresultinfo_dialog_info"	"C9.EternaLEnVy所使用的虚空假面完成10次击杀"
"Comp_1803_PG_page_motw3elementlistmotw3_timeresultinfo_dialog_info"	"比赛时长32分27秒。"
"Comp_1803_PG_page_motw3elementlistmotw3_firstbloodresultinfo_dialog_info"	"第一滴血出现在2分24秒。"
"Comp_1803_PG_page_motw3elementlistmotw3_towerkillresultinfo_dialog_info"	"第一座防御塔在8分46秒被摧毁。"
"DOTA_ChatWheel_AllMessage"	"（所有人）%s1"
"dota_chatwheel_label_GG"	"GG"
"dota_chatwheel_label_GGWP"	"GGWP"
"dota_chatwheel_label_All_GG"	"（所有人）GG"
"dota_chatwheel_label_All_GGWP"	"（所有人）GGWP"
"dota_chatwheel_label_What_To_Buy"	"我该出什么装备？"
"dota_chatwheel_label_Im_Retreating"	"我要撤了"
"dota_chatwheel_label_Space_Created"	"能缓一缓了"
"dota_chatwheel_label_Whoops"	"我的锅"
"dota_chatwheel_label_Tower_then_Back"	"推完塔就撤"
"dota_chatwheel_label_Barracks_then_Back"	"推掉兵营就撤"
"dota_chatwheel_label_Ward_Bottom_Rune"	"给下路符点插眼"
"dota_chatwheel_label_Ward_Top_Rune"	"给上路符点插眼"
"dota_chatwheel_label_Zeus_Ult"	"宙斯快放大"
"dota_chatwheel_message_GG"	"相当精彩的比赛"
"dota_chatwheel_message_GGWP"	"技不如人，甘拜下风"
"dota_chatwheel_message_All_GG"	"相当精彩的比赛"
"dota_chatwheel_message_All_GGWP"	"技不如人，甘拜下风"
"dota_chatwheel_message_What_To_Buy"	"请教一下，我该出什么？"
"dota_chatwheel_message_Im_Retreating"	"我要撤了，你别乱上"
"dota_chatwheel_message_Space_Created"	"这下拉扯出一点空间了"
"dota_chatwheel_message_Whoops"	"哎呀我的锅"
"dota_chatwheel_message_Tower_then_Back"	"拿了塔就果断走，别浪"
"dota_chatwheel_message_Barracks_then_Back"	"拿了兵营就果断走，别浪"
"dota_chatwheel_message_Ward_Bottom_Rune"	"帮忙给下河道符点插眼，谢谢！"
"dota_chatwheel_message_Ward_Top_Rune"	"帮忙给上河道符点插眼，谢谢！"
"dota_chatwheel_message_Zeus_Ult"	"他要残血逃了，宙斯快放大！"
"DOTA_Item_WillPurchaseAlert_GoldRemaining"	"我准备出%s1<font color='%s2'>%s3</font>（还差%s4金）"
"DOTA_EnemyAbility_Ping"	"注意提防<font color='%s1'>%s2</font>%s3%s4"
"DOTA_Item_Ping_NameExtended"	"%s1（<font color='%s2'>%s3</font>）"
"DOTA_QuickBuyAlert"	"%s1还需要%s2金才能购买<font color='%s3'>%s4</font>"
"DOTA_QuickBuyAlert_Enough"	"%s1我可以马上购买<font color='%s2'>%s3</font>"
"DOTA_Chat_Wheel_All"	"%s1%s2"
"DOTA_Chat_Rune_Bounty"	"%s1激活了<font color='#FF7800'>赏金</font>神符。"
"DOTA_Chat_Rune_Bottle_Bounty"	"%s1将<font color='#FF7800'>赏金</font>神符装入了瓶中。"
"DOTA_Chat_Rune_Bounty_Spotted"	"这里有<font color='#FF7800'>赏金</font>神符。"
"npc_dota_broodmother_web"	"蛛网"
"DOTA_Tooltip_ability_earthshaker_fissure_Note1"	"沟壑不会被林肯法球抵挡。"
"DOTA_Tooltip_ability_sven_gods_strength_aghanim_description"	"神之力量将使900范围内队友获得额外攻击力。"
"DOTA_Tooltip_ability_sven_gods_strength_radius_scepter"	"神杖升级光环范围："
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage_scepter"	"%神杖升级队友攻击力加成："
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_hero_duration_tooltip"	"对英雄持续时间："
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_creep_duration"	"对小兵持续时间："
"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration"	"沉默持续时间："
"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage"	"伤害："
"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius"	"祭祀范围："
"DOTA_Tooltip_ability_bloodseeker_rupture_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe"	"目标区域大小："
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius"	"幻象聚集范围："
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay"	"重新现身延迟时间："
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1"	"重新献身的单位附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2"	"佐仓杏子和他的队友可以分辨出哪个幻象承受100%伤害。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge"	"幻影冲锋"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description"	"对目标发动攻击后，佐仓杏子将快速向其冲去，到达目标时将获得短暂的敏捷提升。佐仓杏子的幻象也将继承此技能。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore"	"阿兹瑞斯明白，瞬息万变的战场上，速度就是一切。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance"	"最小冲锋距离："
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance"	"最大冲锋距离："
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0"	"如果冲锋中途取消攻击指令，那么移动速度加成就会消失。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct"	"%本体触发几率："
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct"	"%幻象触发几率："
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0"	"攻击时由并列产生的幻象将自动攻击原攻击目标。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second_tooltip"	"每半秒造成伤害："
"DOTA_Tooltip_ability_crystal_maiden_frostbite_hero_damage_tooltip"	"对英雄总伤害："
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius"	"献祭作用范围："
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter"	"神杖升级梦境破碎眩晕持续时间："
"DOTA_Tooltip_ability_riki_permanent_invisibility_bonus_health_regen"	"隐身状态下生命恢复速率："
"DOTA_Tooltip_ability_riki_blink_strike_tooltip_range"	"施法距离："
"DOTA_Tooltip_ability_riki_blink_strike_bonus_damage"	"额外伤害："
"DOTA_Tooltip_ability_riki_blink_strike_max_charges"	"能量点数上限："
"DOTA_Tooltip_ability_riki_blink_strike_charge_restore_time"	"能量恢复所需时间："
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_respawn_constant"	"复活时间增加："
"DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip"	"作用范围上限："
"DOTA_Tooltip_ability_huskar_life_break_slow_durtion_tooltip"	"减速持续时间："
"DOTA_Tooltip_ability_broodmother_spin_web_Note2"	"在无法自由通过地形时，周围的树木将会被摧毁。"
"DOTA_Tooltip_ability_broodmother_spin_web_max_charges"	"织网能量点数上限："
"DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time"	"能量恢复所需时间："
"DOTA_Tooltip_ability_broodmother_spin_web_destroy"	"摧毁蛛网"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description"	"摧毁选中的蛛网。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description"	"向一名敌方单位掷出一枚致命的飞镖，对目标造成伤害和短暂眩晕。只要作用目标周围%bounce_aoe%范围内存在被追踪术标记的单位，飞镖就能向其弹射。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore"	"对着他信赖的刀刃低语从索鲁克那里学来的魔法，刚铎瞄准对手的肌腱和关节下手，就是要让他们残废。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore"	"当回忆起暴君伽夫被刺杀时的那个宫廷小丑，人们脑海中只能想起那舞动的暗影。"
"DOTA_Tooltip_ability_bounty_hunter_track_Lore"	"利用他高度敏锐的视觉和嗅觉，刚铎的袭击成功率很高。"
"DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter"	"神杖升级神圣劝化远古单位数量上限："
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_extra"	"%施放后额外速度加成："
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration"	"施放后额外速度加成持续时间："
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amount"	"%恢复最大魔法值百分比："
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2"	"熊灵使用迈达斯之手后神乐将获得相应的经验。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_last_proc"	"必定触发所需时间："
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter"	"神杖升级充能所需时间："
"DOTA_Tooltip_ability_treant_overgrowth_Note1"	"丛林之眼的树木产生的疯狂生长效果可以造成伤害。树精卫士产生的疯狂生长效果则没有伤害。"
"DOTA_Tooltip_ability_treant_overgrowth_aghanim_description"	"如果施放了疯狂生长，这些树木周围800范围内的单位也将被困住，同时受到伤害。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest"	"丛林之眼"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description"	"树精卫士对目标树木灌注魔力。注魔后树木将拥有周围的顺畅视野。如果树精卫士施放了疯狂生长，这些树木附近%overgrowth_aoe%范围内的单位将会被困住，并受到伤害。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe"	"树木视野范围："
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe"	"神杖升级疯狂生长作用范围："
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage"	"神杖升级疯狂生长每秒伤害："
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0"	"丛林之眼的树木产生的疯狂生长效果可以造成伤害。树精卫士产生的疯狂生长效果则没有伤害。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1"	"如果敌人拥有真实视域，他们将会发现被灌注魔力的树木。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore"	"对于需要守卫的，谁也不能打包票究竟是什么人，或什么东西。"
"DOTA_Tooltip_ability_shredder_chakram_aghanim_description"	"可以再施放一个锯齿飞轮。"
"DOTA_Tooltip_ability_shredder_return_chakram_aghanim_description"	"可以再施放一个锯齿飞轮。"
"DOTA_Tooltip_ability_shredder_chakram_2"	"锯齿飞轮"
"DOTA_Tooltip_ability_shredder_chakram_2_Description"	"伐木机将次锯刃射向目标区域，锯刃会高速旋转，对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的5%%，他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击，同时会持续消耗魔法。"
"DOTA_Tooltip_ability_shredder_chakram_2_Lore"	"我砍砍砍砍砍砍砍砍砍！"
"DOTA_Tooltip_ability_shredder_chakram_2_Note0"	"如果伐木机魔法不足或移动超过2000码，锯齿飞轮将会飞回。"
"DOTA_Tooltip_ability_shredder_chakram_2_radius"	"作用范围："
"DOTA_Tooltip_ability_shredder_chakram_2_pass_damage"	"飞行伤害："
"DOTA_Tooltip_ability_shredder_chakram_2_damage_per_second"	"每秒造成伤害："
"DOTA_Tooltip_ability_shredder_chakram_2_slow"	"%减速："
"DOTA_Tooltip_ability_shredder_chakram_2_mana_per_second"	"每秒消耗魔法："
"DOTA_Tooltip_ability_shredder_return_chakram_2"	"收回锯齿飞轮"
"DOTA_Tooltip_ability_shredder_return_chakram_2_Description"	"让伐木机收回锯齿飞轮。"
"DOTA_Tooltip_ability_tusk_ice_shards_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_tusk_snowball_Note4"	"队友可以点击雪球，使自己进入雪球。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_aghanim_description"	"提升减速效果的持续时间，而且受到裂地沟壑牵引的单位还将被缴械。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration_scepter"	"神杖升级减速/缴械持续时间："
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note1"	"如果没有击飞单位或残岩，巨石冲击将不会进入冷却。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second"	"残岩拉扯速度："
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes"	"英雄拉扯速度："
"DOTA_Tooltip_ability_earth_spirit_magnetize_aghanim_description"	"地磁之握可以拉扯友方英雄，同时获得技能残岩魔咒，可以让大地之灵暂时将友方或敌方英雄变成残岩，残岩经过短暂的持续时间后将会爆炸。"
"DOTA_Tooltip_ability_earth_spirit_petrify"	"残岩魔咒"
"DOTA_Tooltip_ability_earth_spirit_petrify_Description"	"大地之灵对一名英雄施法，使其暂时获得残岩的属性。经过短时间后残岩就会碎裂，释放出英雄，并对周围单位造成伤害。"
"DOTA_Tooltip_ability_earth_spirit_petrify_duration"	"残岩持续时间："
"DOTA_Tooltip_ability_earth_spirit_petrify_damage"	"碎裂伤害："
"DOTA_Tooltip_ability_earth_spirit_petrify_aoe"	"碎裂作用范围："
"DOTA_Tooltip_ability_earth_spirit_petrify_Lore"	"考林操控大地的元素之力，使生命体暂时石化，将其收编于他的兵马俑大军中。"
"DOTA_Tooltip_ability_phoenix_supernova_aghanim_description"	"摧毁超新星所需的攻击次数增加，藤原妹红可以对友方英雄施放超新星，使双方共同变为恒星进行重生。重生成功不会刷新终极技能。"
"DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_techies_land_mines_Note4"	"飞行单位不会触发地雷。"
"DOTA_Tooltip_Ability_item_bottle_bounty"	"神符：赏金"
"DOTA_Tooltip_Ability_item_crimson_guard"	"赤红甲"
"DOTA_Tooltip_Ability_item_cyclone_2"	"Eul的神圣法杖（2级）"
"DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable"	"无敌"
"DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable_Description"	"你的噩梦才刚刚开始！"
"DOTA_Tooltip_modifier_sven_gods_strength_child"	"神之力量光环"
"DOTA_Tooltip_modifier_sven_gods_strength_child_Description"	"基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision"	"嗜血渴望"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description"	"爱尔奎特感觉到了你的伤痛，对你的位置了如指掌。"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost"	"幻影冲锋"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description"	"杀向敌人！"
"DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter"	"闪烁突袭能量点数"
"DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter_Description"	"只要有能量点数就能随时施放闪烁突袭。"
"DOTA_Tooltip_modifier_sniper_headshot_slow"	"爆头停滞"
"DOTA_Tooltip_modifier_sniper_headshot_slow_Description"	"狙击手的爆头使其停滞！"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter"	"织网能量点数"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Description"	"只要有能量点数就能随时施放织网。"
"DOTA_Tooltip_modifier_undying_flesh_golem_Description"	"减缓周围单位的移动速度，提升他们所受的伤害。"
"DOTA_Tooltip_modifier_item_butterfly_extra"	"振翅"
"DOTA_Tooltip_modifier_item_butterfly_extra_Description"	"牺牲闪避效果，获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%的移动速度加成。"
"DOTA_Tooltip_modifier_item_crimson_guard_extra"	"坚盾"
"DOTA_Tooltip_modifier_item_crimson_guard_extra_Description"	"提升2点护甲，并且每次受到攻击都有100%%几率格挡60点伤害。"
"DOTA_Tooltip_rune_bounty"	"赏金"
"DOTA_Tooltip_rune_bounty_description"	"马上获得额外金钱和经验值。"
"DOTA_Hero_Selection_KEEP"	"保留"
"DOTA_Hero_Selection_TT_Reroll_Title"	"重新随机英雄"
"DOTA_Hero_Selection_TT_Reroll_Text"	"你将失去100初始金钱，而且不会获得随机英雄带来的额外金钱。"
"DOTA_Hero_Selection_Pick_Accept"	"接受随机 #%d"
"DOTA_Hero_Selection_Reroll_InGame"	"重新选择"
"DOTA_Hero_Selection_AllDraft_Planning_YouFirst"	"禁用阶段 - 可以投票选一名英雄禁用。"
"DOTA_Hero_Selection_AllDraft_Planning_TheyFirst"	"禁用阶段 - 可以投票选一名英雄禁用。"
"DOTA_Hero_Selection_AllDraft_YouPicking"	"轮到我方选择英雄"
"DOTA_Hero_Selection_AllDraft_TheyPicking"	"轮到敌方选择英雄"
"DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold"	"我方金钱正在流失，赶快选择英雄！"
"DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold"	"敌方还未选择英雄，金钱正不断流失！"
"DOTA_ToolTip_PiercesSpellImmunity"	"无视技能免疫："
"DOTA_ToolTip_PiercesSpellImmunity_Yes"	"<font color=\"#70EA72\">是</font>"
"DOTA_ToolTip_PiercesSpellImmunity_No"	"否"
"DOTA_MatchmakingNeedsInitialSkill_Header"	"匹配水平等级"
"DOTA_MatchmakingNeedsInitialSkill_Description"	"为了使您与水平适宜的玩家相匹配，我们想了解您的Dota类游戏相关经验。"
"DOTA_MatchmakingNeedsInitialSkillForParty_Description"	"在开始匹配比赛前，我们想先了解队伍中一名玩家的Dota水平。"
"game_mode_22"	"全英雄选择"
"game_mode_22_desc"	"队伍双方将轮流从所有英雄中选择使用的英雄。"
"game_mode_22_desc_new"	"队伍双方将轮流从所有英雄中选择使用的英雄。"
"dota_hud_error_cant_cast_on_roshan"	"技能无法对Roshan施放"
"dota_hud_error_earth_spirit_no_nearby_targets"	"周围没有目标"
"dota_hud_error_spin_web_no_charges"	"没有织网的能量点数"
"dota_hud_error_blink_strike_no_charges"	"没有闪烁突袭的能量点数"
"dota_hud_error_bloodrage_no_charges"	"没有血之狂暴的能量点数"
"DOTA_Tooltip_ability_item_butterfly_bonus_move_speed"	"%振翅移速加成："
"DOTA_Tooltip_ability_item_butterfly_duration"	"振翅持续时间："
"DOTA_Tooltip_ability_item_cyclone_2_Description"	"主动：龙卷风 - 将目标单位吹起至空中，持续%cyclone_duration%秒，在空中为无敌状态。可以对自己使用龙卷风。敌方单位落地后将受到50点魔法伤害。"
"DOTA_Tooltip_ability_item_cyclone_2_Lore"	"一支从久远年代流传下来的神秘权杖，能招来破坏性的龙卷风行善或作恶。"
"DOTA_Tooltip_ability_item_cyclone_2_Note0"	"不能对队友使用龙卷风。"
"DOTA_Tooltip_ability_item_cyclone_2_Note1"	"对自己施放龙卷风时无视技能免疫。"
"DOTA_Tooltip_ability_item_cyclone_2_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_cyclone_2_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_2_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_invis_sword_windwalk_duration"	"暗影步持续时间："
"DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage"	"暗影步伤害："
"DOTA_Tooltip_ability_item_vanguard_block_damage_melee"	"近战格挡伤害："
"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged"	"远程格挡伤害："
"DOTA_Tooltip_ability_item_crimson_guard_Description"	"主动：坚盾 - 使周围所有友方英雄每次受到物理攻击都有%block_chance_active%%%的几率格挡%block_damage_melee_active%点伤害，并提升%bonus_aoe_armor%点护甲。持续%duration%秒。\n被动：伤害格挡 - 每次受到攻击都有%block_chance%%%的几率格挡伤害，格挡效果取决于装备的英雄为近战还是远程。"
"DOTA_Tooltip_ability_item_crimson_guard_Lore"	"原为抵御可怕的年兽所打造的铠甲。"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee"	"近战伤害格挡："
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged"	"远程伤害格挡："
"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor"	"坚盾提升护甲："
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_active"	"坚盾伤害格挡："
"DOTA_Tooltip_ability_item_crimson_guard_duration"	"坚盾持续时间："
"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius"	"坚盾作用范围："
"DOTA_Tooltip_ability_item_crimson_guard_Note0"	"多种伤害格挡效果不会叠加。"
"DOTA_Tooltip_ability_item_crimson_guard_Note1"	"坚盾不能重复作用于46秒内已经受到坚盾作用的单位。"
"Notification_FantasyNewSeason2"	"梦幻刀塔第二赛季已经于9月29日开始！你可以创建全新的梦幻联赛，或者加入好友的梦幻联赛。本赛季拥有全新功能：方便随时查看联赛的网页界面和专属的传送效果。"
"LoadoutSlot_ambient_effects"	"模型特效"
"Store_CartWarning_Emoticon_AllUnlocked"	"您的账号已经拥有这个表情包内的所有表情"
"Store_CartWarning_Emoticon_SomeUnlocked"	"您的账号已经拥有这个表情包内的部分表情"
"Store_CartWarning_League_Unlocked"	"您的账号已经拥有这个物品对应的联赛观看权限"
"StoreBanner_Header_ShadowFiendArcana"	"噬魔之王"
"StoreBanner_Text_ShadowFiendArcana"	"聆听万千魔魂的哀嚎"
"StoreBanner_Header_TreasureOfTheForgedFury"	"铸造之怒的珍藏"
"StoreBanner_Text_TreasureOfTheForgedFury"	"释放你的愤怒！"
"Attrib_Particle268"	"2014年冠军之辉"
"KillEaterEvent_ShadowFiend_TripleRaze"	"毁灭三连"
"KillEaterEvent_ShadowFiend_TripleRazeKills"	"毁灭三连杀人数"
"KillEaterEvent_ShadowFiend_RequiemMultiKills"	"魂之挽歌多杀次数"
"KillEaterEvent_ShadowFiend_QRazeKills"	"短距离毁灭阴影杀人数"
"KillEaterEvent_ShadowFiend_WRazeKills"	"中距离毁灭阴影杀人数"
"KillEaterEvent_ShadowFiend_ERazeKills"	"长距离毁灭阴影杀人数"
"DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse"	"弑君猎人野性驱使图标"
"DOTA_Asset_Mod_Hunter_of_Kings_Summon"	"弑君猎人召狼图标"
"DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift"	"弑君猎人变身和嗥叫图标"
"CompendiumError_DataProvider"	"无法在图标'%s2'中找到名为'%s1'的数据提供接口。"
"CompendiumError_DataProviderFilterNoInputs"	"无法找到数据提供接口'%s1'的输入功能。"
"CompendiumError_DataProviderFilterBadInput"	"数据提供接口筛选条件'%s1'拥有的输入框'%s2'并不存在。这应在此接口下定义，请在定义列表中将其上移。"
"CompendiumError_DataProviderFilterUnknown"	"数据提供接口'%s1'并没有定义'filter'操作，或者该操作为未知动作"
"CompendiumError_DataProviderFilterAlreadyExist"	"数据提供接口'%s1'已经存在。"
"CompendiumError_BadEscSeq"	"文本框'%s1'拥有的转义序列结尾没有'%%'"
"dota_tip_universal_29"	"在全英雄选择中，如果在倒计时结束后还未选择英雄，那么系统就会开始扣除初始金钱。"
"dota_tip_beginner_54"	"神符在刷新后若两分钟内未被激活，那就会被新的神符取代。"
"dota_tip_intermediate_51"	"开启幻影斧后英雄将会在原地消失，并与幻象一同出现。利用好这一点就能迷惑敌人！"
"dota_tip_advanced_28"	"摧毁敌方兵营与否跟能否摧毁遗迹前防御塔无关。紧急情况下可以越过兵营直接向遗迹前的防御塔发动攻势。"
"DOTA_TeamShowcase_PlayerLevel"	"等级"
"DOTA_TeamShowcase_SteamLevel"	"STEAM等级"
"DOTA_Ability_Ping_Cooldown_No_Time"	"%s1%s2处于冷却中"
"dota_cursor_cooldown_no_time"	"技能正在冷却中"
"Comp_1803_TMPL_tooltip_team_newbee_tooltip_title"	"NEWBEE"
"Comp_1803_TMPL_tooltip_team_newbee_tooltip_text"	"2014年国际邀请赛冠军。由xiao8率领的梦幻团队。"
"Comp_1803_TMPL_tooltip_team_vg_tooltip_title"	"VICI GAMING"
"Comp_1803_TMPL_tooltip_team_vg_tooltip_text"	"2014年国际邀请赛亚军。随着Black^和iceiceice的加盟全新登场。"
"Comp_1803_PG_page_cn_predictionselementlistcheckmarktooltip_data_tooltip_title"	"你的预测是正确的！"
"Comp_1803_PG_page_cn_predictionselementlistcrosstooltip_data_tooltip_title"	"你的预测是错误的。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1"	"冲锋过程中移动速度为800。"
"DOTA_Tooltip_ability_lycan_shapeshift_speed"	"变形后移动速度："
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision"	"额外夜间视野："
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe"	"冲击残岩范围："
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed"	"行进速度："
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0"	"翻滚时经过残岩会将其摧毁。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1"	"巨石的半径为150。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration"	"磁化持续时间："
"DOTA_Tooltip_modifier_item_crimson_guard_nostack"	"坚盾冷却中"
"DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description"	"一个单位无法重复受到坚盾的作用。"
"DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip"	"%闪避几率："
"DOTA_Tooltip_ability_windrunner_windrun_radius"	"敌方减速作用范围："
"DOTA_Tooltip_ability_lich_chain_frost_Note3"	"连环霜冻不会弹跳到墓碑召唤的僵尸身上。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration"	"持续时间："
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed"	"织网减速效果"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description"	"在蛛网中受到伤害，移速减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check"	"熊灵距离"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description"	"熊灵相距神乐太远将丧失攻击能力，除非神乐拥有阿哈利姆神杖。"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly"	"雪球"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description"	"已进入巨牙海民的雪球。"
"DOTA_Tooltip_modifier_tusk_walrus_punch_air_time"	"啪！"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter"	"裂地沟壑"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Description"	"移速被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，并被缴械。"
"DOTA_Tooltip_modifier_earthspirit_petrify"	"残岩魔咒"
"DOTA_Tooltip_modifier_earthspirit_petrify_Description"	"临时变为残岩。"
"DOTA_Tooltip_modifier_fountain_aura_Description"	"附近的友方单位将快速恢复生命和魔法"
"DOTA_Tooltip_modifier_fountain_truesight_aura"	"真实视域"
"DOTA_Tooltip_modifier_fountain_truesight_aura_Description"	"显示附近的隐形单位。"
"DOTA_Tooltip_ability_item_cyclone_Note2"	"龙卷风可以驱散部分正面和负面状态。"
"Comp_1803_TMPL_tooltip_team_eg_tooltip_text"	"群星联赛美洲赛区预选赛冠军。2014年国际邀请赛季军。美国的自由战士。"
"Comp_1803_TMPL_tooltip_team_sna_tooltip_text"	"其实他们不经常玩司夜刺客。"
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg1tooltip_data_tooltip_text"	"非常抱歉，我们在发放此挑战目标礼物时候遇到了一些问题，正在全力寻找解决方案。"
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg2tooltip_data_tooltip_text"	"此挑战目标奖励已发放！"
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg4tooltip_data_tooltip_text"	"全明星赛投票即将开始，尽请期待线下总决赛入围战队的最终定夺。"
"Comp_1803_PG_page_prizepoolelementlistimage_tick_sg5tooltip_data_tooltip_text"	"群星联赛第十赛季的专属信使将于近期揭开神秘面纱。"
"Comp_1803_PG_page_scoreboard2elementlistprediction5_defines_3"	"欧洲赛区每周推荐比赛 - 第五周"
"Comp_1803_PG_page_motw4elementlistmotw4_winnerresultinfo_dialog_info"	"Team Secret成功击败Fnatic。"
"Comp_1803_PG_page_motw4elementlistmotw4_gpmresultinfo_dialog_info"	"Secret.KuroKy所使用的娜迦海妖GPM高达695"
"Comp_1803_PG_page_motw4elementlistmotw4_killsresultinfo_dialog_info"	"Secret.Fly所使用的先知完成了8次击杀"
"Comp_1803_PG_page_motw4elementlistmotw4_timeresultinfo_dialog_info"	"比赛时长50分11秒。"
"Comp_1803_PG_page_motw4elementlistmotw4_firstbloodresultinfo_dialog_info"	"第一滴血出现于小兵出发前13秒。"
"Comp_1803_PG_page_motw4elementlistmotw4_towerkillresultinfo_dialog_info"	"第一座防御塔在8分5秒被摧毁。"
"Comp_1803_PG_page_motw5elementlistdescription_text"	"每周我们都将在即将开始的预选赛中挑选一场供您进行预测。本周为Natus Vincere对阵Secret战队。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Note1"	"发射钩爪的牵引和眩晕效果无视技能免疫。技能免疫状态下不会受到伤害。"
"DOTA_Tooltip_ability_lycan_shapeshift_transformation_time"	"变身所需时间："
"DOTA_Tooltip_ability_lone_druid_true_form_transformation_time"	"变形所需时间："
"fantasy_more_info"	"查看更多信息"
"fantasy_web_interface"	"网页界面"
"fantasy_league_team_create_desc_create_league"	"创建全新的梦幻联赛，您还需要建立一个梦之队。\n请为自己的梦之队选择一个队名，还可以设定一个队标。"
"Comp_1803_PG_page_motw5elementlistplayer_photo6tooltip_data_tooltip_title"	"你是电，你是光，你是唯一的神话。"
"DOTA_GraphType_GoldEarned"	"显示获得总金钱"
"DOTA_GraphType_NetWorth"	"显示财产总和"
"dota_tip_universal_30"	"一直以来DOTA2都在不断地推陈出新，更加人性化的功能在陆续添加，全新的英雄也会加入游戏，已有的英雄和游戏机制也将视情况进行调整。所以一定要密切关注官网上最新动态！"
"StoreBanner_Header_TreasureOfTheSummitsPeak"	"尖峰之巅的珍藏"
"StoreBanner_Text_TreasureOfTheSummitsPeak"	"源自世界之巅的全新战铠！"
"DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon"	"魔龙之身肉钩图标"
"DOTA_Asset_Mod_Scavenger_Rot_Icon"	"魔龙之身腐烂图标"
"DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon"	"魔龙之身腐肉堆积图标"
"DOTA_Asset_Mod_Scavenger_Dismember_Icon"	"魔龙之身肢解图标"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip_scepter"	"神杖升级地狱火血量："
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip_scepter"	"神杖升级地狱火攻击力："
"DOTA_Tooltip_ability_tusk_walrus_punch_move_slow"	"%移动速度减缓："
"dota_region_chile"	"智利"
"dota_region_peru"	"秘鲁"
"dota_matchgroup_chile"	"智利"
"dota_matchgroup_peru"	"秘鲁"
"Comp_1936_TMPL_tooltip_team_tba_tooltip_title"	"敬请期待"
"Comp_1936_TMPL_tooltip_team_alliance_tooltip_text"	"国际邀请赛冠军归来。"
"Comp_1936_TMPL_tooltip_team_navi_tooltip_title"	"NATUS VINCERE"
"Comp_1936_TMPL_tooltip_team_navi_tooltip_text"	"Dota 2史上最成功战队。"
"Comp_1936_TMPL_tooltip_team_eg_tooltip_text"	"2014年国际邀请赛季军。美国自由战士。"
"Comp_1936_PRSEL_courier_selection_choices_1"	"信使普通形态"
"Comp_1936_PRSEL_courier_selection_choices_2"	"信使载入画面"
"Comp_1936_PRSEL_courier_selection_choices_3"	"信使飞行形态"
"Comp_1936_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"Comp_1936_PG_page_titleelementlisttitle_defines_1"	"巅峰联赛第2赛季互动手册"
"Comp_1936_PG_page_titleelementlistdate_text"	"欢迎阅读巅峰联赛第2赛季互动手册<br><br>衷心感谢您的大力支持！"
"Comp_1936_PG_page_TOC1elementlistheader1_text"	"互动手册"
"Comp_1936_PG_page_TOC1elementlistheader2_text"	"目录"
"Comp_1936_PG_page_TOC1elementlistsubheader_event_defines_1"	"活动赛事"
"Comp_1936_PG_page_TOC1elementlistpage_trailer_defines_2"	"赛事预告视频"
"Comp_1936_PG_page_TOC1elementlistpage_intro_defines_2"	"赛事介绍"
"Comp_1936_PG_page_TOC1elementlistpage_attendees_defines_2"	"参赛战队"
"Comp_1936_PG_page_TOC1elementlistpage_team_eg_defines_2"	"卫冕冠军"
"Comp_1936_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事奖金"
"Comp_1936_PG_page_TOC1elementlistpage_courier_defines_2"	"信使达士奇"
"Comp_1936_PG_page_TOC1elementlistpage_prizepool_defines_2"	"赛事奖金和挑战目标"
"Comp_1936_PG_page_TOC1elementlistpage_treasure1_defines_2"	"尖峰之巅的珍藏"
"Comp_1936_PG_page_TOC1elementlistpage_treasure2_defines_2"	"尖峰之巅的珍藏 - 续"
"Comp_1936_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"全球预选赛"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_eu_defines_2"	"巅峰联赛欧洲小组赛"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_eu_brackets_defines_2"	"巅峰联赛欧洲淘汰赛"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_america_defines_2"	"巅峰联赛美洲小组赛"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_america_brackets_defines_2"	"巅峰联赛美洲淘汰赛"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_sea_defines_2"	"巅峰联赛东南亚小组赛"
"Comp_1936_PG_page_TOC1elementlistpage_qualifier_sea_brackets_defines_2"	"巅峰联赛东南亚淘汰赛"
"Comp_1936_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新！"
"Comp_1936_PG_page_TOC2elementlistpage_qualifier_china_defines_2"	"巅峰联赛中国小组赛"
"Comp_1936_PG_page_TOC2elementlistpage_qualifier_china_brackets_defines_2"	"巅峰联赛中国淘汰赛"
"Comp_1936_PG_page_TOC2elementlistsubheader_lanfinals_defines_1"	"线下总决赛"
"Comp_1936_PG_page_TOC2elementlistpage_lanfinals1_defines_2"	"线下总决赛赛程"
"Comp_1936_PG_page_TOC2elementlistpage_lanfinals2_defines_2"	"线下总决赛赛程 - 续"
"Comp_1936_PG_page_TOC2elementlistsubheader_qualifierpredictions_defines_1"	"赛事预测"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_eu_defines_2"	"巅峰联赛欧洲晋级名额预测"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_america_defines_2"	"巅峰联赛美洲晋级名额预测"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_sea_defines_2"	"巅峰联赛东南亚晋级名额预测"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_china_defines_2"	"巅峰联赛中国晋级名额预测"
"Comp_1936_PG_page_TOC2elementlistpage_predictions_lanwinners_defines_2"	"巅峰联赛决赛冠军预测"
"Comp_1936_PG_page_TOC2elementlistsubheader_weeklypredictions_defines_1"	"每周巅峰联赛预测"
"Comp_1936_PG_page_TOC2elementlistpage_scoreboard_defines_2"	"预测得分板"
"Comp_1936_PG_page_TOC2elementlistpage_rat_defines_2"	"带线狂魔指数"
"Comp_1936_PG_page_TOC2elementlistsubheader_bonus_defines_1"	"加赠内容"
"Comp_1936_PG_page_TOC2elementlistpage_vote_casters_defines_2"	"粉丝投票 - 总决赛解说"
"Comp_1936_PG_page_TOC2elementlistpage_vote_allstars_defines_2"	"粉丝投票 - 全明星表演赛"
"Comp_1936_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"Comp_1936_PG_page_TOC2elementlistpage_bts_crew_defines_2"	"巅峰联赛幕后"
"Comp_1936_PG_page_trailerelementlisttitle_defines_1"	"巅峰联赛第2赛季 - 宣传片"
"Comp_1936_PG_page_introelementlisttitle_defines_1"	"巅峰联赛第2赛季 - G2A.COM主办"
"Comp_1936_PG_page_introelementlistsub_title_text"	"<font color='#3c5f83'>巅峰联赛第2赛季</font>是2014年6月首届线下赛事的后续。赛事一经宣布就受到了外界热烈的期待，虽然是在大洛杉矶地区的一处私人住宅内低调举办，但<font color='#3c5f83'>联赛将由全球最大的Dota 2演播室以6种语言进行直播</font>。上届有近500万观众收看这场盛会，而预计<font color='#3c5f83'>巅峰联赛第2赛季</font>将再一次吸引全世界成千上万的玩家。<br><br><font color='#3c5f83'>巅峰联赛第2赛季</font>的设计理念是<font color='#3c5f83'>“全方位展示选手”</font>。只要选手不在比赛的过程中，他们就会在赛事直播中担当更加活跃的角色。<font color='#3c5f83'>巅峰联赛第2赛季将为选手提供直接与粉丝连接的平台</font>，与他们分享大神背后的人格魅力。"
"Comp_1936_PG_page_introelementlistdate_text"	"全球线下总决赛 12月3-7日"
"Comp_1936_PG_page_attendeeselementlistattendee1_defines_2"	"卫冕冠军"
"Comp_1936_PG_page_attendeeselementlistattendee2_defines_2"	"巅峰联赛 - 欧洲优胜队伍"
"Comp_1936_PG_page_attendeeselementlistattendee3_defines_2"	"巅峰联赛 - 东南亚优胜队伍"
"Comp_1936_PG_page_attendeeselementlistattendee4_defines_2"	"复活队伍"
"Comp_1936_PG_page_attendeeselementlistattendee5_defines_2"	"巅峰联赛 - 美洲优胜队伍"
"Comp_1936_PG_page_attendeeselementlistattendee6_defines_2"	"巅峰联赛 - 中国优胜队伍"
"Comp_1936_PG_page_attendeeselementlistcircle_infotooltip_data_tooltip_text"	"互动指南玩家可以投票选出心目中“复活队伍”的最终结果。"
"Comp_1936_PG_page_attendeeselementlisttitle_defines_1"	"参赛队伍"
"Comp_1936_PG_page_courierelementlistbtn_courier1_text"	"达士奇标准形态"
"Comp_1936_PG_page_courierelementlistimage_courier1tooltip_data_tooltip_title"	"达士奇 - 步行形态"
"Comp_1936_PG_page_courierelementlistimage_courier1tooltip_data_tooltip_text"	"点击下面的按钮就可以预览达士奇信使的步行形态。"
"Comp_1936_PG_page_courierelementlistbtn_courier2_text"	"达士奇飞行形态"
"Comp_1936_PG_page_courierelementlistimage_courier2tooltip_data_tooltip_title"	"达士奇 - 飞行形态"
"Comp_1936_PG_page_courierelementlistimage_courier2tooltip_data_tooltip_text"	"点击下面的按钮就可以预览达士奇信使的飞行形态。"
"Comp_1936_PG_page_courierelementlistbtn_courier3_text"	"达士奇载入画面"
"Comp_1936_PG_page_courierelementlistimage_courier3tooltip_data_tooltip_title"	"达士奇 - 载入画面"
"Comp_1936_PG_page_courierelementlistimage_courier3tooltip_data_tooltip_text"	"点击下面的按钮就可以预览达士奇信使的载入画面。"
"Comp_1936_PG_page_courierelementlisttitle_defines_1"	"达士奇信使"
"Comp_1936_PG_page_courierelementlistdescription_text"	"互动手册礼包内含达士奇信使，并附赠载入画面，由红月工坊团队制作。下面是小家伙的预览。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg0_tooltip_text"	"只要购买互动手册即可获得达士奇信使。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"粉丝投票总决赛解说"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"互动手册玩家将可以投票选择总决赛的解说人员。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"线下总决赛神秘嘉宾"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"线下总决赛将有神秘嘉宾光临。会是谁呢？"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"浴缸采访回归"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"Merlini在首届巅峰联赛期间声名鹊起的浴缸采访将会回归。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"巅峰联赛第2赛季载入画面"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"获得巅峰联赛第2赛季的定制载入画面。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"魔之精华界面皮肤"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"获得游戏内界面皮肤“魔之精华”。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"极地哨塔守卫"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"获得守卫“极地哨塔”。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg7_tooltip_title"	"粉丝投票全明星表演赛"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg7_tooltip_text"	"互动手册玩家将可以投票决定线下总决赛全明星表演赛的阵容。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg8_tooltip_title"	"双人单打表演赛"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg8_tooltip_text"	"互动手册玩家可以投票决定线下总决赛期间的双人单打表演赛的参赛选手。"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg9_tooltip_title"	"露娜坐骑鹿狮兽"
"Comp_1936_PG_page_prizepooltemplatelisttt_sg9_tooltip_text"	"获得露娜的坐骑“鹿狮兽”。"
"Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlistachieved_text"	"已达成！"
"Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlistperc_text"	"%prizepool_perc%%"
"Comp_1936_PG_page_prizepooltemplatelistsg_goalelementlisttogo_text"	"只差$%prizepool_togo%！"
"Comp_1936_PG_page_prizepoolelementlistsg_sg5_defines_3"	"魔之精华界面皮肤"
"Comp_1936_PG_page_prizepoolelementlistul_sg0_defines_1"	"<font color='#333333'>新目标达成：</font>信使达士奇！"
"Comp_1936_PG_page_prizepoolelementlistul_sg1_defines_1"	"<font color='#333333'>新目标达成：</font>粉丝投票总决赛解说！"
"Comp_1936_PG_page_prizepoolelementlistul_sg2_defines_1"	"<font color='#333333'>新目标达成：</font>线下总决赛神秘嘉宾！"
"Comp_1936_PG_page_prizepoolelementlistul_sg3_defines_1"	"<font color='#333333'>新目标达成：</font>浴缸采访回归！"
"Comp_1936_PG_page_prizepoolelementlistul_sg4_defines_1"	"<font color='#333333'>新目标达成：</font>巅峰联赛第2赛季载入画面！"
"Comp_1936_PG_page_prizepoolelementlistul_sg5_defines_1"	"<font color='#333333'>新目标达成：</font>魔之精华界面皮肤！"
"Comp_1936_PG_page_prizepoolelementlistul_sg6_defines_1"	"<font color='#333333'>新目标达成：</font>极地哨塔守卫！"
"Comp_1936_PG_page_prizepoolelementlistul_sg7_defines_1"	"<font color='#333333'>新目标达成：</font>粉丝投票全明星表演赛！"
"Comp_1936_PG_page_prizepoolelementlistul_sg8_defines_1"	"<font color='#333333'>新目标达成：</font>双人单打表演赛！"
"Comp_1936_PG_page_prizepoolelementlistul_sg9_defines_1"	"<font color='#333333'>新目标达成：</font>露娜坐骑鹿狮兽！"
"Comp_1936_PG_page_prizepoolelementlistprizefund_text"	"总奖金金额"
"Comp_1936_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_1936_PG_page_prizepoolelementlisttitle_defines_1"	"总奖金和挑战目标"
"Comp_1936_PG_page_prizepoolelementlistdescription_text"	"互动手册捆绑包销售额的25%，以及尖峰之巅的珍藏销售额的10%都将进入巅峰联赛第2赛季的总奖金！"
"Comp_1936_PG_page_treasure1elementlistbutton1_text"	"金刚套装预览"
"Comp_1936_PG_page_treasure1elementlistbutton2_text"	"五河琴里套装预览"
"Comp_1936_PG_page_treasure1elementlistbutton3_text"	"圣堂刺客套装预览"
"Comp_1936_PG_page_treasure1elementlistcircle_infotooltip_data_tooltip_title"	"尖峰之巅的珍藏"
"Comp_1936_PG_page_treasure1elementlistcircle_infotooltip_data_tooltip_text"	"珍藏销售额的10%将直接进入巅峰联赛第2赛季的奖金池。珍藏内含四套全新套装，并有几率开出额外的两套稀有套装。"
"Comp_1936_PG_page_treasure2elementlistbutton1_text"	"复仇之魂套装预览"
"Comp_1936_PG_page_treasure2elementlistbutton2_text"	"幻影刺客套装预览"
"Comp_1936_PG_page_treasure2elementlistbutton3_text"	"伐木机套装预览"
"Comp_1936_PG_page_treasure2elementlistpurchase_text"	"购买“尖峰之巅的珍藏”"
"Comp_1936_PG_page_treasure2elementlistavailable2_text"	"现在仅售%price_10881%"
"Comp_1936_PG_page_qualifier_euelementlisteu_team1_defines_2"	"1"
"Comp_1936_PG_page_qualifier_euelementlisteu_team2_defines_2"	"2"
"Comp_1936_PG_page_qualifier_euelementlisteu_team3_defines_2"	"3"
"Comp_1936_PG_page_qualifier_euelementlisteu_team4_defines_2"	"4"
"Comp_1936_PG_page_qualifier_euelementlisteu_team5_defines_1"	"5"
"Comp_1936_PG_page_qualifier_euelementlisteu_team6_defines_1"	"6"
"Comp_1936_PG_page_qualifier_euelementlisteu_team7_defines_1"	"7"
"Comp_1936_PG_page_qualifier_euelementlisteu_team8_defines_1"	"8"
"Comp_1936_PG_page_qualifier_euelementlisteu_team9_defines_1"	"9"
"Comp_1936_PG_page_qualifier_euelementlisteu_team10_defines_1"	"10"
"Comp_1936_PG_page_qualifier_euelementlisteu_team11_defines_1"	"11"
"Comp_1936_PG_page_qualifier_euelementlisteu_team12_defines_1"	"12"
"Comp_1936_PG_page_qualifier_euelementlistnumber_text"	"名次"
"Comp_1936_PG_page_qualifier_euelementlistteam_text"	"战队"
"Comp_1936_PG_page_qualifier_euelementlistmatches_text"	"比赛"
"Comp_1936_PG_page_qualifier_euelementlistwins_text"	"胜场"
"Comp_1936_PG_page_qualifier_euelementlistlosses_text"	"负场"
"Comp_1936_PG_page_qualifier_euelementlisttitle_defines_1"	"巅峰联赛欧洲小组赛"
"Comp_1936_PG_page_qualifier_euelementlistdescription_text"	"欧洲排名前12的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月6日至11月6日"
"Comp_1936_PG_page_qualifier_eu_bracketselementlisttitle_defines_1"	"巅峰联赛欧洲淘汰赛"
"Comp_1936_PG_page_qualifier_eu_bracketselementlistwinners_bracket_text"	"胜者组"
"Comp_1936_PG_page_qualifier_eu_bracketselementlistlower_bracket_text"	"败者组"
"Comp_1936_PG_page_qualifier_eu_bracketselementlisteu_finals_text"	"巅峰联赛 - 欧洲区决赛"
"Comp_1936_PG_page_qualifier_eu_bracketselementlistdescription_text"	"晋级赛赛制：排名前四的队伍晋级至双败淘汰赛，三局两胜制，最终局为五局三胜制。<br>优胜者将晋级至巅峰联赛第2赛季的线下总决赛。"
"Comp_1936_PG_page_qualifier_americaelementlisttitle_defines_1"	"巅峰联赛美洲小组赛"
"Comp_1936_PG_page_qualifier_americaelementlistdescription_text"	"美洲排名前12的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月3日至11月16日"
"Comp_1936_PG_page_qualifier_america_bracketselementlisttitle_defines_1"	"巅峰联赛美洲淘汰赛"
"Comp_1936_PG_page_qualifier_america_bracketselementlistamerica_finals_text"	"巅峰联赛 - 美洲区决赛"
"Comp_1936_PG_page_qualifier_seaelementlisttitle_defines_1"	"巅峰联赛东南亚小组赛"
"Comp_1936_PG_page_qualifier_seaelementlistdescription_text"	"东南亚排名前12的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月9日至11月9日"
"Comp_1936_PG_page_qualifier_sea_bracketselementlisttitle_defines_1"	"巅峰联赛东南亚淘汰赛"
"Comp_1936_PG_page_qualifier_sea_bracketselementlistsea_finals_text"	"巅峰联赛 - 东南亚区决赛"
"Comp_1936_PG_page_qualifier_chinaelementlisttitle_defines_1"	"巅峰联赛中国小组赛"
"Comp_1936_PG_page_qualifier_chinaelementlistdescription_text"	"中国排名前8的队伍。<br>预选赛赛制：循环赛，一局一胜制。排名前四的队伍晋级淘汰赛。<br>比赛时间：10月6日至10月21日"
"Comp_1936_PG_page_qualifier_china_bracketselementlisttitle_defines_1"	"巅峰联赛中国淘汰赛"
"Comp_1936_PG_page_qualifier_china_bracketselementlistchina_finals_text"	"巅峰联赛 - 中国区决赛"
"Comp_1936_PG_page_lanfinals1elementlistsemifinals_text"	"四分之一决赛（五局三胜制）"
"Comp_1936_PG_page_lanfinals1elementlistwinnersfinals_text"	"半决赛（五局三胜制）"
"Comp_1936_PG_page_lanfinals1elementlisttext_left_text"	"线下总决赛赛制：一局一胜制<br>排名前四的队伍进入胜者组。<br>排名第一的队伍可以挑选排"
"Comp_1936_PG_page_lanfinals2elementlistgrandfinals_text"	"总决赛"
"Comp_1936_PG_page_lanfinals2elementlistlosersfinal_text"	"败者组决赛"
"Comp_1936_PG_page_lanfinals2elementlistloserstwo_text"	"败者组第二轮"
"Comp_1936_PG_page_lanfinals2elementlistlosersone_text"	"败者组第一轮"
"Comp_1936_PG_page_lanfinals2elementlisttitle_right_text"	"线下总决赛赛程"
"Comp_1936_PG_page_lanfinals2elementlisttext_right_text"	"小组循环赛。<br>排名靠后的两支队伍掉入败者组。<br>名第三或第四的队伍为对手。"
"Comp_1936_PG_page_predictions_eutemplatelistbtn_selectteam_text"	"选择队伍"
"Comp_1936_PG_page_predictions_euelementlisttext_team1_eu_text"	"%selection_101%"
"Comp_1936_PG_page_predictions_euelementlisttitle_defines_1"	"巅峰联赛欧洲优胜者预测"
"Comp_1936_PG_page_predictions_euelementlistdescription_text"	"选择你心目中将晋级线下总决赛的欧洲赛区优胜队伍。"
"Comp_1936_PG_page_predictions_americaelementlisttext_team1_eu_text"	"%selection_102%"
"Comp_1936_PG_page_predictions_americaelementlisttitle_defines_1"	"巅峰联赛美洲优胜者预测"
"Comp_1936_PG_page_predictions_americaelementlistdescription_text"	"选择你心目中将晋级线下总决赛的美洲赛区优胜队伍。"
"Comp_1936_PG_page_predictions_seaelementlisttext_team1_eu_text"	"%selection_103%"
"Comp_1936_PG_page_predictions_seaelementlisttitle_defines_1"	"巅峰联赛东南亚优胜者预测"
"Comp_1936_PG_page_predictions_seaelementlistdescription_text"	"选择你心目中将晋级线下总决赛的东南亚赛区优胜队伍。"
"Comp_1936_PG_page_predictions_chinaelementlisttext_team1_eu_text"	"%selection_104%"
"Comp_1936_PG_page_predictions_chinaelementlisttitle_defines_1"	"巅峰联赛中国优胜者预测"
"Comp_1936_PG_page_predictions_chinaelementlistdescription_text"	"选择你心目中将晋级线下总决赛的中国赛区优胜队伍。"
"Comp_1936_PG_page_predictions_lanwinnerselementlisttitle_defines_1"	"线下总决赛预测"
"Comp_1936_PG_page_predictions_lanwinnerselementlistdescription_text"	"选择你心目中将线下总决赛上获得前三名次的队伍。"
"Comp_1936_PG_page_scoreboardelementlistprediction1_defines_2"	"预测结果待定"
"Comp_1936_PG_page_scoreboardelementlistprediction1_defines_3"	"第1名 - 巅峰联赛欧洲赛区"
"Comp_1936_PG_page_scoreboardelementlistprediction2_defines_3"	"第1名 - 巅峰联赛美洲赛区"
"Comp_1936_PG_page_scoreboardelementlistprediction3_defines_3"	"第1名 - 巅峰联赛东南亚赛区"
"Comp_1936_PG_page_scoreboardelementlistprediction4_defines_3"	"第1名 - 巅峰联赛中国赛区"
"Comp_1936_PG_page_scoreboardelementlistprediction5_defines_3"	"巅峰联赛每周预测 - 第一周"
"Comp_1936_PG_page_scoreboardelementliststatus_text"	"状态"
"Comp_1936_PG_page_scoreboardelementlistprediction_text"	"预测"
"Comp_1936_PG_page_scoreboardelementlistscore_text"	"得分"
"Comp_1936_PG_page_scoreboardelementlisttitle_defines_1"	"巅峰联赛预测 - 得分榜"
"Comp_1936_PG_page_scoreboardelementlistdescription_text"	"本页将显示目前预测所得的总分。预测事项旁打上绿钩的表示目前已经有结果。"
"Comp_1936_PG_page_ratelementlisttitle_defines_1"	"带线狂魔指数"
"Comp_1936_PG_page_ratelementlistsub_title1_text"	"计算公式"
"Comp_1936_PG_page_ratelementlistsub_title2_text"	"示例"
"Comp_1936_PG_page_ratelementlistmaths_text"	"带线狂魔指数 = （对塔伤害/1000 + 每分钟金钱/200）/ [（选手助攻数 + 击杀数）/团队击杀数]"
"Comp_1936_PG_page_ratelementlistexample_text"	"Loda在一周内每场比赛平均对塔造成4000点伤害，打钱的速度是每分钟600金钱，参与了Alliance战队75%的战斗。根据计算后带线狂魔指数为9.3<br><br>EternaLEnVy在一周内每场比赛平均对塔造成3000点伤害，但是打钱的速度是每分钟750金钱，参战率只有50%。那他的带线狂魔指数为13.5"
"Comp_1936_PG_page_ratelementlistdescription_text"	"Beyond The Summit的“Kpoptosis”Bryan Herren开发了“带线狂魔指数”这一全新的<i>每周瞎编数据</i>公式用于我们的预测。本页将会解释其数学原理。"
"Comp_1936_PG_page_predictions_week1elementlistsub_title1_text"	"每周预测"
"Comp_1936_PG_page_predictions_week1elementlistsub_title2_text"	"参赛阵容"
"Comp_1936_PG_page_predictions_week1elementlistversus_text"	"对阵"
"Comp_1936_PG_page_predictions_week1elementlistprediction_week1_description"	"第一周上场次数最多英雄"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1_description"	"谁的每分钟金钱数（GPM）最高？"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1_choices_1"	"Jonathan 'Loda' Berg"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1_choices_2"	"Jacky 'EternaLEnVy' Mao"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player2_description"	"谁造成的伤害总量最高？"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player3_description"	"谁的“带线狂魔指数”最高？"
"Comp_1936_PG_page_predictions_week1elementlisttitle_defines_1"	"每周巅峰联赛预测 - 第一周"
"Comp_1936_PG_page_predictions_week1elementlistdescription_text"	"每周巅峰联赛都将会为本周的比赛引入一组全新预测。"
"Comp_1936_PG_page_vote_casterselementlisttitle_defines_1"	"粉丝投票 - 总决赛解说人员"
"Comp_1936_PG_page_vote_casterselementlistdescription_text"	"作为互动手册的玩家，你可以选择想在巅峰联赛第2赛季总决赛上的现场解说。"
"Comp_1936_PG_page_vote_casterselementlistsub_title1_text"	"机智的康敏苏"
"Comp_1936_PG_page_vote_casterselementlistlocked_text"	"在挑战目标达成以及预选赛结束后<br><br>这项投票将会开启"
"Comp_1936_PG_page_vote_allstarselementlisttitle_defines_1"	"粉丝投票 - 全明星表演赛 - 5000美元奖金"
"Comp_1936_PG_page_vote_allstarselementlistdescription_text"	"全明星表演赛中由社区玩家投票产生的两支参赛队伍将在巅峰联赛总决赛上展开大战。"
"Comp_1936_PG_page_vote_allstarselementlistteam1_title_text"	"队伍1"
"Comp_1936_PG_page_vote_allstarselementlistteam2_title_text"	"队伍2"
"Comp_1936_PG_page_bts_crewelementlisttitle_defines_1"	"巅峰联赛幕后人员"
"Comp_1936_PG_page_bts_crewelementlistdescription_text"	"随着巅峰联赛第2赛季的进行，这个版块会让你见到Beyond the Summit工作室的各位身怀的智慧。我们会经常推出不同的话题，有些与Dota 2相关，有些也没有关系。记得定期来查看这个版块，让自己进步，也能更好地了解我们！"
"Comp_1936_PG_page_bts_crewelementlistsub_title1_text"	"敬请期待 - BRYAN 'KPOPTOSIS' HERREN"
"Comp_1936_PG_page_backcoverinsideelementlisttitle_text"	"特别鸣谢"
"Comp_1936_PG_page_backcoverinsideelementlistdescription_text"	"我们Beyond The Summit全体人员想对以下单位表示衷心感谢："
"Comp_1936_PG_page_backcoverinsideelementlistsub_title1_text"	"赞助商"
"Comp_1936_PG_page_backcoverinsideelementlistsponsors_text"	"G2A.com，Twitch.tv和100TB.com"
"Comp_1936_PG_page_backcoverinsideelementlistsub_title2_text"	"艺术家"
"Comp_1936_PG_page_backcoverinsideelementlistartists_text"	"红月工坊，Kunkka，Brandon，ChiZ，AstraZeroZak，Konras，Strawmerry，Wykrhm，mccormic和Magdalena Proszowska"
"Comp_1936_PG_page_backcoverinsideelementlistsub_title3_text"	"互动手册团队"
"Comp_1936_PG_page_backcoverinsideelementlistcompendium_text"	"Matthew 'Cyborgmatt' Bailey和Péter 'mccormic' Kerülő"
"Comp_1936_PG_page_backcoverinsideelementlistsub_title4_text"	"还有最后"
"Comp_1936_PG_page_backcoverinsideelementlistkickstarter_text"	"我们了不起的衣食父母和观众，就像你！"
"Comp_1803_PG_page_eu_predictionselementlistcheckmark1tooltip_data_tooltip_title"	"你的答案正确！"
"Comp_1803_PG_page_eu_predictionselementlistcross1tooltip_data_tooltip_title"	"你的答案不正确。"
"Comp_1803_PG_page_scoreboard1elementlistprediction9_defines_2"	"预测结果待定"
"Comp_1803_PG_page_motw5elementlistmotw5_winnerresultinfo_dialog_info"	"这场比赛的结果为平局。因此无论你选了哪个都会得到全额分数。"
"Comp_1803_PG_page_midmatchelementlisttitle_text"	"单一中路全明星比赛"
"Comp_1803_PG_page_midmatchelementlistdescription_text"	"全明星表演赛上还将额外加赠一场同英雄的单中比赛。下面你可以投票选择在该比赛上场的英雄。"
"Comp_1803_PG_page_bonuselementlisttitle_text"	"额外内容"
"Comp_1803_PG_page_midmatchelementlistlocked_text"	"敬请期待"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note1"	"伤害的制造者和承受者双方距离若超过2200范围则伤害加深效果减半。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_speed_loss"	"基础移动速度减少："
"Comp_1803_PG_page_midmatchelementlistmeepotooltip_data_tooltip_title"	"要挖就要挖的深！"
"Comp_1803_PG_page_midmatchelementlistpucktooltip_data_tooltip_title"	"这是什么样的游戏？"
"Comp_1803_PG_page_midmatchelementlistpudgetooltip_data_tooltip_title"	"有人需要屠夫吗？"
"Comp_1803_PG_page_midmatchelementlisttinytooltip_data_tooltip_title"	"小心落石！"
"StoreBanner_Header_ESLOneSummons"	"ESL One纽约联赛召唤物礼包"
"StoreBanner_Text_ESLOneSummons"	"赶快召集你的小怪兽们！"
"Comp_1936_PG_page_TOC2elementlistpage_wuss_defines_2"	"每周瞎编数据"
"Comp_1936_PG_page_qualifier_seaelementlistnotice_text"	"请注意，这一赛区的队伍已经经过交换。"
"Comp_1936_PG_page_qualifier_seaelementlistcircle_infotooltip_data_tooltip_text"	"Minesk、MSI.EvoGT和Arrow Gaming战队由于涉及假赛，已经取消其在巅峰联赛第2赛季东南亚赛区的参赛资格。Mineski和MSI.EvoGT战队由First Departure和Rave战队替代。由于Arrow Gaming在分赛区比赛开始后才被取消资格，因此其他所有战队默认记一次胜利。"
"Comp_1936_PG_page_predictions_seaelementlistteam1tooltip_data_tooltip_text"	"出于322个原因已被移除"
"Comp_1936_PG_page_predictions_week1elementlistwinner1_text"	"优胜者"
"Comp_1936_PG_page_predictions_week1elementlistprediction_week1resultinfo_dialog_info"	"这一周上场次数最多的英雄是天怒法师。"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player1resultinfo_dialog_info"	"Loda的GPM为534，EternalEnvy的GPM则是514"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player2resultinfo_dialog_info"	"Loda造成的总伤害为10 805，EternalEnvy的总伤害为5949"
"Comp_1936_PG_page_predictions_week1elementlistprediction_player3resultinfo_dialog_info"	"EternalEnvy的带线狂魔指数为13.1，Loda为10.72。<br><br>EE-Sama是货真价实的带线狂魔。"
"Comp_1936_PG_page_wusselementlisttitle_defines_1"	"打酱油指数"
"Comp_1936_PG_page_wusselementlistmaths_text"	"打酱油指数 =（10/[死亡数 + （英雄伤害/1000）]） / 团战贡献"
"Comp_1936_PG_page_wusselementlistcircle_infotooltip_data_tooltip_text"	"团战贡献值与上周的计算方程相同： [（选手助攻数 + 击杀数）/团队击杀数]"
"Comp_1936_PG_page_wusselementlistexample_text"	"Bulba整场比赛都在疯狂支付，他的天怒法师死了13次但对英雄造成了8000点伤害，参展率高达80%。他的打酱油指数是0.59<br><br>而Vanskor玩得比较保守，整场比赛只死了两次，只对英雄造成了3000点伤害，参加了60%的团战。他的打酱油指数是3.3"
"Comp_1936_PG_page_wusselementlistdescription_text"	"Beyond The Summit的“Kpoptosis”Bryan Herren开发了“酱油指数”这一全新的<i>每周瞎编数据</i>公式用于我们的预测。本页将会解释其数学原理。"
"Comp_1936_PG_page_predictions_week2elementlistprediction_week1_description"	"第二周禁用次数最多英雄"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1_description"	"谁的每分钟经验（XPM）最高？"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1_choices_1"	"Sam 'BuLba' Sosale"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1_choices_2"	"Ivan 'VANSKOR' Skorokhod"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player2_description"	"谁的助攻数将是最高的？"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player3_description"	"谁的“打酱油指数”将是最高的？"
"Comp_1936_PG_page_predictions_week2elementlisttitle_defines_1"	"每周巅峰联赛预测 - 第二周"
"Comp_1936_PG_page_predictions_week2elementlistdescription_text"	"分数越高，越会打酱油！谁的“打酱油指数”将是最高的呢。"
"Comp_2140_PG_page_inside_coverelementlisttitle_text"	"合作伙伴"
"Comp_2140_PG_page_inside_cover_rightelementlistsubtitle_text"	"第2赛季"
"Comp_2140_PG_page_inside_cover_rightelementlistintroduction_1_text"	"DotaCinema隆重推出：XMG队长征召联赛2.0 - 更加宏大，更加精彩，赠礼更加丰厚！解说阵容非常强大，语种更是囊括英语、汉语、法语、德语、俄语和西班牙语。"
"Comp_2140_PG_page_inside_cover_rightelementlistintroduction_2_text"	"XMG队长征召联赛2.0是唯一一项采用队长征召作为比赛模式的尖端联赛。这种比赛模式的随机变数更多，因为每场比赛可选的英雄都是随机的。而且队长思考的时间相对较短，因此他们需要快速地对可选的英雄进行分析，尽快构建出强大的上场阵容。所以比赛相当的富有创造力。"
"Comp_2140_PG_page_inside_cover_rightelementlistintroduction_3_text"	"感谢您的大力支持 - 我们一定不会辜负您的厚爱。请尽情享受比赛！"
"Comp_2140_PG_page_inside_cover_rightelementlistprizepool_text"	"赛事总奖金"
"Comp_2140_PG_page_inside_cover_rightelementlistprizepool_value_text"	"$%prizepool%"
"Comp_2140_PG_page_TOC1elementlisttitle_text"	"目录"
"Comp_2140_PG_page_TOC1elementlistpage_tournament_info_defines_1"	"宣传片"
"Comp_2140_PG_page_TOC1elementlistpage_teams_defines_1"	"参赛队伍"
"Comp_2140_PG_page_TOC1elementlistpage_prizepool_defines_1"	"赛事奖金与挑战目标"
"Comp_2140_PG_page_TOC1elementlistpage_favorites_defines_1"	"互动手册升级"
"Comp_2140_PG_page_TOC1elementlistpage_brackets_defines_1"	"锦标赛赛程"
"Comp_2140_PG_page_TOC2elementlistpage_predictions_defines_1"	"预测"
"Comp_2140_PG_page_TOC2elementlistpage_all_star_vote_defines_1"	"全明星表演赛：<font color='#FF3A00'>马上投票</font>"
"Comp_2140_PG_page_TOC2elementlistpage_favorite_defines_1"	"最爱系列"
"Comp_2140_PG_page_TOC2elementlistpage_feedback_defines_1"	"反馈"
"Comp_2140_PG_page_trailerelementlisttrailer_watch_text"	"观看宣传片"
"Comp_2140_PG_page_teamselementlistteams_title_text"	"参赛队伍"
"Comp_2140_PG_page_tournament_bracketselementlistpage_title_text"	"循环赛"
"Comp_2140_PG_page_tournament_bracketselementlistround_robin_description_text"	"参赛战队将两两进行2场一轮的比赛。每赢一场获得一分。四支得分领先的队伍将晋级淘汰赛。"
"Comp_2140_PG_page_tournament_brackets_2elementlistpage_title_text"	"淘汰赛"
"Comp_2140_PG_page_tournament_brackets_2elementlistplayoffs_description_text"	"从循环赛晋级的四支队伍将在单淘的五局三胜比赛中决一死战。"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg1_tooltip_title"	"我们做到了！"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg1_tooltip_text"	"有人买了一本互动手册。"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg2_tooltip_title"	"DotaCinema物品包"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg2_tooltip_text"	"DotaCinema载入画面+界面皮肤"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg3_tooltip_title"	"定制聊天表情"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg3_tooltip_text"	"内含4个表情的物品包"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg4_tooltip_title"	"米拉娜坐骑"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg4_tooltip_text"	"米拉娜坐骑山猫兽。"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg5_tooltip_title"	"超级蛋疼直播"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg5_tooltip_text"	"SUNSfan和Reaves将直播“每周蛋疼集锦”超级版本的全制作过程。"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg6_tooltip_title"	"ARDM模式全明星表演赛"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg6_tooltip_text"	"三局两胜的全英雄随机死亡竞赛，比赛奖金为总奖金的1%。互动手册玩家可以投票决定上场选手。"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg7_tooltip_title"	"全新YouTube节目"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg7_tooltip_text"	"全新YouTube节目，由互动手册玩家投票决定"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg8_tooltip_title"	"额外物品套装"
"Comp_2140_PG_page_prizepooltemplatelisttt_sg8_tooltip_text"	"额外全部件物品套装"
"Comp_2140_PG_page_prizepoolelementlistpage_title_text"	"赛事奖金与挑战目标"
"Comp_2140_PG_page_prizepoolelementliststretch_goal_description_text"	"互动手册销售额的25%将进入XMG队长征召联赛2.0的奖金池。"
"Comp_2140_PG_page_prizepool_1elementlistsg2_defines_6"	"获得DotaCinema载入画面和界面皮肤"
"Comp_2140_PG_page_prizepool_2elementlistsg4_defines_6"	"获得米拉娜坐骑山猫兽"
"Comp_2140_PG_page_prizepool_2elementlistsg6_defines_5"	"ARDM模式全明星表演赛"
"Comp_2140_PG_page_prizepool_2elementlistsg6_defines_6"	"三局两胜的全英雄随机死亡竞赛，比赛奖金为总奖金的1%。互动手册玩家可以投票决定上场选手。"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_text_text"	"选择你想要在YouTube上收看的新节目："
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_1"	"syndereN讲解进阶英雄攻略和游戏机制"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_2"	"SUNSfan搭档syndereN解说路人局"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_container_lockedelementlistyoutube_vote_choices_3"	"社区挑战*"
"Comp_2140_PG_page_prizepool_3elementlistyoutube_vote_containerelementlistyoutube_vote_choices_3"	"社区挑战*"
"Comp_2140_PG_page_prizepool_3elementlistsg8_defines_6"	"获得一整套全新物品套装。"
"Comp_2140_PG_page_prizepool_3elementlistsg9_defines_5"	"‘太棒了’"
"Comp_2140_PG_page_prizepool_3elementlistsg9_defines_6"	"- Neil"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistchest_title_text"	"等级1 - 青铜"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistchest_unlocked_text"	"已解锁"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlistincludes_text"	"包含："
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlisttext_1_text"	"saber套装"
"Comp_2140_PG_page_upgradeselementlistchest_bronze_containerelementlisttext_2_text"	"任一挑战目标达成"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistchest_title_text"	"等级2 - 白银"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistchest_upgrade_text"	"升级只需3000刀币"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_1_text"	"治疗守卫"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_2_text"	"saber载入画面"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_3_text"	"界面皮肤第二款式*"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlisttext_4_text"	"额外加赠聊天表情*"
"Comp_2140_PG_page_upgradeselementlistchest_silver_containerelementlistnote_text"	"*达成相应挑战目标后就会发放。"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlistchest_title_text"	"等级3 - 黄金"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlistchest_upgrade_text"	"升级只需6000刀币"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_1_text"	"米拉娜坐骑加入粒子特效*"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_2_text"	"米拉娜坐骑主题载入画面"
"Comp_2140_PG_page_upgrades_2elementlistchest_gold_containerelementlisttext_3_text"	"saber武器和头部饰品模型加入特效"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlistchest_title_text"	"等级4 - 钻石"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlistchest_upgrade_text"	"升级只需9000刀币"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_1_text"	"saber套装加入技能特效"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_2_text"	"saber套装加入定义技能图标"
"Comp_2140_PG_page_upgrades_2elementlistchest_diamond_containerelementlisttext_3_text"	"等级2 - 白银 与 等级3 - 黄金"
"Comp_2140_PG_page_predictions_1elementlistpage_title_text"	"循环赛预测"
"Comp_2140_PG_page_predictions_1elementlistplayoffs_description_text"	"预测哪四支战队将会晋级淘汰赛："
"Comp_2140_PG_page_predictions_2elementlistpage_title_text"	"淘汰赛预测"
"Comp_2140_PG_page_predictions_2elementlistwinner_description_text"	"预测哪支队伍将赢下XMG队长征召联赛2.0："
"Comp_2140_PG_page_predictions_3elementlistpage_title_text"	"英雄预测"
"Comp_2140_PG_page_predictions_4elementlistpage_title_text"	"综合预测"
"Comp_2140_PG_page_favoriteelementlistpage_title_text"	"最爱系列"
"Comp_2140_PG_page_all_stars_voteelementlistpage_title_text"	"全明星投票"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_description_text"	"全明星阵容的全英雄随机死亡竞赛模式，三局两胜，奖金为总奖金的1%。请投票："
"Comp_2140_PG_page_all_stars_voteelementlistall_star_description_2_text"	"每支队伍的代表选手将由玩家投票决定。剩下的2个名额也是由玩家投票决定。"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_vote_closed_text"	"达到相应挑战目标后就会开放投票。"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_1"	"为了支持战队和选手"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_2"	"为了支持赛事主办方和解说"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_3"	"我喜欢采用队长征召模式的联赛"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_4"	"附送饰品有市场，可以卖个好价钱"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_5"	"我喜欢附送的饰品，而且想在游戏内用用"
"Comp_2140_PG_page_feedbacktemplatelistsubquestion_2_choices_6"	"我想要游戏内观战门票"
"Comp_2140_PG_page_feedbackelementlistpage_title_text"	"玩家心声"
"Comp_2140_PG_page_feedbackelementlistfeedback_description_text"	"我们非常在意您对互动手册礼包的评价，以便我们在未来作出改进。请花数分钟回答以下几个问题。"
"Comp_2140_PG_page_feedbackelementlistquestion_1_text_text"	"你是从哪里了解这项联赛的？"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_1"	"刀塔商城"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_2"	"DotaCinema（官网、视频等）"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_3"	"其他媒体网站"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_4"	"Reddit论坛"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_5"	"好友"
"Comp_2140_PG_page_feedbackelementlistquestion_1_choices_6"	"其它"
"Comp_2140_PG_page_feedbackelementlistquestion_2_text_text"	"我们想要了解你购买互动手册的原因。请在下面列出购买理由（不必填写全部选项）"
"Comp_2140_PG_page_feedbackelementlistquestion_3_text_text"	"除了购买互动手册外，你是否已经购买，或正打算购买也能提高联赛奖金的saber“执剑泰斗”套装呢？"
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_1"	"是的。"
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_2"	"不"
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_3"	"是的，升到等级3。"
"Comp_2140_PG_page_feedbackelementlistquestion_3_choices_4"	"是的，升到等级4。"
"Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_2"	"为了支持赛事主办方和解说"
"Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_3"	"附赠物品可以卖一个好价钱"
"Comp_2140_PG_page_feedback_2templatelistsubquestion_4_choices_4"	"我喜欢附赠物品的设计，打算在游戏中使用"
"Comp_2140_PG_page_feedback_2elementlistquestion_4_text_text"	"如果你愿意升级互动手册，或者已经升级互动手册，我们想了解你升级的原因。请在下面列出你的理由（不必全填）"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_text_text"	"您来自哪里？"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_1"	"非洲"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_2"	"南极洲"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_3"	"亚洲"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_4"	"澳大利亚"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_5"	"欧洲"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_6"	"北美洲"
"Comp_2140_PG_page_feedback_2elementlistquestion_5_choices_7"	"南美洲"
"Comp_2140_PG_page_feedback_2elementlistquestion_6_text_text"	"您最喜爱的动物是什么？"
"Comp_2140_PG_page_feedback_2elementlistquestion_6_choices_1"	"马"
"Comp_2140_PG_page_feedback_2elementlistthank_you_text_text"	"非常感谢您的反馈！"
"Comp_1803_TMPL_tooltip_team_c9_tooltip_text"	"已经取代了临时退赛的Newbee和Vici Gaming"
"Comp_1803_TMPL_tooltip_team_tinker_tooltip_text"	"群星联赛欧洲赛区预选赛亚军。"
"Comp_1803_TMPL_tooltip_team_secret_tooltip_text"	"群星联赛欧洲赛区预选赛冠军。"
"Comp_1803_TMPL_tooltip_team_execration_tooltip_text"	"群星联赛东南亚赛区预选赛冠军。"
"Comp_1803_PG_page_TOC2elementlistpage_voteremind_defines_2"	"全明星表演赛上场英雄投票现已开启！"
"Comp_1803_PG_page_allstarmatch_prizeelementlisttitle_text"	"全明星表演赛 - 见识下各大战队"
"Comp_1803_PG_page_allstarmatch_prizeelementlistdescription_text"	"10大来自参赛战队的顶尖选手将在群星联赛第10赛季的全明星表演赛中为巨额奖金<font color='#057457'>322美元</font>决一死战"
"Comp_1803_PG_page_allstarmatch_prizeelementlistteam1_title_text"	"BIGDADDY战队"
"Comp_1803_PG_page_allstarmatch_prizeelementlistteam2_title_text"	"GOD战队"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo1tooltip_data_tooltip_title"	"Team Secret的BigDaddy（教练）"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo2tooltip_data_tooltip_title"	"Natus Vincere的Dendi"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo3tooltip_data_tooltip_title"	"Alliance的Loda"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo4tooltip_data_tooltip_title"	"Team Secret的Puppey"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo5tooltip_data_tooltip_title"	"Evil Geniuses的Fear"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo6tooltip_data_tooltip_title"	"Cloud9的EternaLEnVy"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo7tooltip_data_tooltip_title"	"Virtus.pro的God"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo8tooltip_data_tooltip_title"	"Natus Vincere的XBOCT"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo9tooltip_data_tooltip_title"	"Alliance的AdmiralBulldong"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo10tooltip_data_tooltip_title"	"Team Secret的KuroKy"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo11tooltip_data_tooltip_title"	"Evil Geniuses的Arteezy"
"Comp_1803_PG_page_allstarmatch_prizeelementlistplayer_photo12tooltip_data_tooltip_title"	"Team Tinker的SingSing"
"Comp_1803_PG_page_allstarmatch_prizeelementlistprize_text"	"冠军奖金"
"Comp_1803_PG_page_allstarmatch_prizeelementlist322tooltip_data_tooltip_title"	"我们先给Solo说声不好意思。"
"Comp_1803_PG_page_allstarmatch_prizeelementlistnote_text"	"* 奖金至少在一年后付清。"
"Comp_1803_PG_page_allstarmatch_heroeselementlisttitle_text"	"全明星表演赛 - 上场英雄投票"
"Comp_1803_PG_page_allstarmatch_heroeselementlistdescription_text"	"你已经投票选择了上场的10名选手，现在还可以投票选择他们在比赛中使用的英雄。"
"DOTA_Engine_Mismatch_Header"	"玩家不兼容"
"DOTA_Engine_Mismatch_Message"	"您邀请的玩家正在运行其他游戏引擎。"
"DOTA_TrophyCategory_Nexon"	"Nexon"
"DOTA_TrophyName_NexonLevel"	"Nexon一周年"
"DOTA_TrophyDesc_NexonLevel"	"在Nexon一周年庆祝活动中参与匹配并赢得比赛的奖励"
"DOTA_Import_Veno_Ward"	"瘟疫守卫"
"DOTA_Import_Veno_Ward_Desc"	"剧毒术士的瘟疫守卫需要一个模型文件。"
"StoreBanner_Header_DCCaptainsDraft2"	"XMG队长征召联赛2.0"
"StoreBanner_Text_DCCaptainsDraft2"	"八大顶尖西方战队在独特的队长征召模式中一争高下！"
"StoreBanner_Header_TreasureOfRottedGallows"	"腐化之梁的珍藏"
"StoreBanner_Test_TreasureOfRottedGallows"	"快抓住神圣的宝藏！"
"StoreBanner_Header_BalanceOfTheBladekeeper"	"执剑泰斗"
"StoreBanner_Text_BalanceOfTheBladekeeper"	"saber的全新传说套装！销售额的10%将进入XMG队长征召联赛2.0的奖金池。"
"DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward"	"执剑泰斗的治疗守卫"
"DOTA_Asset_Mod_DC_Bladekeeper_Bladefury"	"执剑泰斗的剑刃风暴"
"DOTA_Asset_Mod_DC_Bladekeeper_Omnislash"	"执剑泰斗的无敌斩"
"DOTA_Asset_Mod_DC_Bladekeeper_Crit"	"执剑泰斗的剑舞"
"DOTA_Asset_Mod_Double_Edge_of_the_Berserker"	"牡马双刃剑"
"DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab"	"复仇恶魔的背刺图标"
"DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike"	"复仇恶魔的闪烁突袭图标"
"DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility"	"复仇恶魔的永久隐身图标"
"DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen"	"复仇恶魔的烟幕图标"
"DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons"	"繁盛菌菇丛林之眼和自然蔽护图标"
"DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon"	"繁盛菌菇疯狂生长图标"
"DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon"	"繁盛菌菇活体护甲图标"
"DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon"	"繁盛菌菇寄生种子图标"
"DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon"	"屠魔刀巨力挥舞图标"
"DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon"	"屠魔刀战吼图标"
"DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon"	"屠魔刀神之力量图标"
"DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon"	"屠魔刀风暴之拳图标"
"DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons"	"古龙之触长弓图标"
"DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon"	"古龙之触狂风图标"
"DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon"	"苍白女王驱使恶灵图标"
"DOTA_Item_Fiend_Cleaver_Axe_Style0"	"款式一"
"DOTA_Item_Fiend_Cleaver_Axe_Style1"	"款式二"
"DOTA_Item_Warmachine_Metal_Mask_Style0"	"钢制呼吸器"
"DOTA_Item_Warmachine_Metal_Mask_Style1"	"钢铁雪茄"
"DOTA_Item_DotaCinema_Hud_Style0"	"暗黑"
"DOTA_Item_DotaCinema_Hud_Style1"	"光明"
"CompendiumPageError_CmdSelIdx"	"互动手册页面'%s2'的元素'%s1'不含有指令'selection_index'或'force_selection_index'，或者指令无效"
"CompendiumError_BadCmdVar"	"元素'%s1'中的set_local_variable指令含有无效本地变量'%s2'"
"CompendiumError_BadVisVar"	"无法找到元素'%s2'中指定的本地变量'%s1'。"
"Comp_2140_PRSEL_week_1_teams_description"	"第1周获胜队伍"
"Comp_2140_PRSEL_week_1_teams_choices_1"	"Team Secret"
"Comp_2140_PRSEL_week_1_teams_choices_2"	"EG"
"Comp_2140_PRSEL_week_1_players_1_description"	"第1周 - 最低阵亡次数"
"Comp_2140_PRSEL_week_1_players_1_choices_1"	"BigDaddy"
"Comp_2140_PRSEL_week_1_players_1_choices_2"	"Zai"
"Comp_2140_PRSEL_week_1_players_2_description"	"第1周 - 最高助攻次数"
"Comp_2140_PRSEL_week_1_players_3_description"	"第1周 - 最高抢人头次数"
"Comp_2140_PG_page_TOC1elementlistpage_trailer_defines_1"	"预告片"
"Comp_2140_PG_page_TOC1elementlistpage_items_defines_1"	"物品"
"Comp_2140_PG_page_tournament_bracketselementlistround_robin_tableelementlistteams_advance_text"	"前四队伍晋级淘汰赛"
"Comp_2140_PG_page_tournament_bracketselementlistround_robin_tableelementlistteam_eliminated_text"	"后四队伍将遭淘汰"
"Comp_2140_PG_page_tournament_bracketselementlistmatches_played_text"	"已进行比赛："
"Comp_2140_PG_page_itemselementlistpage_title_text"	"物品"
"Comp_2140_PG_page_itemselementlistsg1_defines_2"	"DotaCinema物品包"
"Comp_2140_PG_page_itemselementlistsg1_defines_3"	"内含DotaCinema载入画面和界面皮肤"
"Comp_2140_PG_page_itemselementlistsg2_defines_2"	"自定义聊天表情"
"Comp_2140_PG_page_itemselementlistsg2_defines_3"	"4+1表情包"
"Comp_2140_PG_page_itemselementlistsg3_defines_2"	"米拉娜坐骑"
"Comp_2140_PG_page_itemselementlistsg3_defines_3"	"包含米拉娜坐骑“山猫兽”，内有自定义粒子特效和载入画面"
"Comp_2140_PG_page_itemselementlistsg4_defines_2"	"司波深雪套装"
"Comp_2140_PG_page_itemselementlistsg4_defines_3"	"包含司波深雪套装“霜冻之皇”"
"Comp_2140_PG_page_juggernaut_setelementlistpage_title_text"	"执剑泰斗"
"Comp_2140_PG_page_juggernaut_setelementlisttext_1_text"	"自定义技能特效"
"Comp_2140_PG_page_juggernaut_setelementlisttext_2_text"	"自定义治疗守卫"
"Comp_2140_PG_page_juggernaut_setelementlisttext_3_text"	"武器和头部的模型特效"
"Comp_2140_PG_page_juggernaut_setelementlisttext_4_text"	"自定义技能图标"
"Comp_2140_PG_page_juggernaut_setelementlisttext_5_text"	"载入画面"
"Comp_2140_PG_page_juggernaut_setelementlistjugger_promo_button_text_text"	"商城"
"Comp_2140_PG_page_juggernaut_setelementlistjugger_promo_description_text"	"saber套装的销售额中10%将进入比赛奖金池。"
"Comp_2140_PG_page_predictions_1elementlistplayoffs_description_2_text"	"（排名不分前后）"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_text_text"	"哪一类英雄的上场次数最多？"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_1"	"力量"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_2"	"敏捷"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_1_choices_3"	"智力"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_2_text_text"	"哪一类英雄被禁用的次数最多？"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_3_text_text"	"非CM英雄将上场多少次？"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_3_choices_6"	"超过25次"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_4_text_text"	"非CM英雄将被禁用多少次？"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_4_choices_6"	"超过50次"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_5_text_text"	"有半人马（比赛中最强英雄）的一方将会取得多少场胜利？"
"Comp_2140_PG_page_predictions_3elementlistprediction_hero_5_choices_5"	"超过15次"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_text_text"	"最早的Roshan击杀时间是多少？"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_1"	"0:00之前"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_2"	"0到5分钟之间"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_1_choices_3"	"5分钟之后"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_2_text_text"	"中立生物将拿下多少次击杀？"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_2_choices_4"	"超过13次"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_3_text_text"	"不朽之守护将会被夺走多少次？"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_3_choices_4"	"超过6次"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_4_text_text"	"多少只信使将会被击杀？"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_4_choices_4"	"超过10只"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_5_text_text"	"syndereN纠正SUNSfan英语的情况会出现多少次？"
"Comp_2140_PG_page_predictions_4elementlistprediction_hero_5_choices_5"	"问题很刁钻：SUNSfan实际上只会乌鲁鲁。"
"Comp_2140_PG_page_predictions_week_1elementlistpage_title_text"	"每周预测 - 第1周"
"Comp_2140_PG_page_predictions_week_1elementlistweekly_prediction_description_text"	"不能说BTS发明了每周预测就说我们是抄袭的。好吧，我们就是抄袭的。"
"Comp_2140_PG_page_predictions_week_1elementlistselect_winner_text"	"选择获胜队伍"
"Comp_2140_PG_page_predictions_week_1elementlistplayer_question_1_text"	"谁的阵亡次数最低？"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_text"	"选择选手"
"Comp_2140_PG_page_predictions_week_1elementlistplayer_question_2_text"	"谁的助攻次数最高？"
"Comp_2140_PG_page_predictions_week_1elementlistplayer_question_3_text"	"谁的击杀（抢人头）次数最多？"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_alliance_text_text"	"从Alliance战队中选择一位选手："
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_eg_text_text"	"从EG战队中选择一位选手："
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_fnatic_text_text"	"从Fnatic战队中选择一名选手："
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_navi_text_text"	"从Na'Vi战队中选择一名选手："
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_pr_text_text"	"从Power Rangers战队中选择一名选手："
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_secret_text_text"	"从Team Secret战队中选择一名选手："
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_tinker_text_text"	"从Team Tinker战队中选择一名选手："
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_team_vp_text_text"	"从Virtus.Pro战队中选择一名选手："
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_extra_1_text_text"	"从任一战队中再选一名选手："
"Comp_2140_PG_page_all_stars_vote_2elementlistall_star_extra_2_text_text"	"从任一战队中继续再选一名选手："
"music"	"音乐"
"retired_chest"	"过期珍藏"
"Comp_1936_PG_page_scoreboardelementlistprediction5_defines_2"	"预测结果已记录"
"Comp_1936_PG_page_scoreboardelementlistprediction6_defines_3"	"巅峰联赛每周预测 - 第二周"
"Comp_1936_PG_page_scoreboardelementlistprediction7_defines_3"	"巅峰联赛每周预测 - 第三周"
"Comp_1936_PG_page_predictions_week2elementlistprediction_week1resultinfo_dialog_info"	"酒仙是本周被禁用最频繁的英雄。"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player1resultinfo_dialog_info"	"VANSKOR的平均XPM为全场最高。"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player2resultinfo_dialog_info"	"VANSKOR的助攻数为全场最高。"
"Comp_1936_PG_page_predictions_week2elementlistprediction_player3resultinfo_dialog_info"	"VANSKOR的酱油指数是2.04而Bulba的酱油指数是1.33。<br><br>我们也不知道为什么Bulba输了。"
"Comp_1936_PG_page_tiltelementlisttitle_defines_1"	"博登指数"
"Comp_1936_PG_page_tiltelementlistmaths_text"	"博登指数 = [（死亡数-击杀数）*100]/XPM"
"Comp_1936_PG_page_tiltelementlistexample_text"	"QO总共拿到了6个人头，但是死了8次，导致比赛失利。结束时XPM为426。他的“博登指数”为0.47<br><br>而Blitz拿到了10个人头，死了4次，比赛胜利时XPM达到了512。他的“博登指数”为-1.17"
"Comp_1936_PG_page_tiltelementlistdescription_text"	"Beyond The Summit的Bryan 'Kpoptosis' Herren开发出了“博登指数”，全新的<i>本周瞎扯数据</i>，将用在我们的预测中。这个页面会解释其中的数学公式。"
"Comp_1936_PG_page_predictions_week3elementlistprediction_week1_description"	"第三周每场比赛造成最多伤害的英雄"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player1_choices_1"	"Kim 'QO' Seon-yeop"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player1_choices_2"	"William 'Blitz' Lee"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player2_description"	"谁的反补数最高？"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player3_description"	"谁的“博登指数”会最高？"
"Comp_1936_PG_page_predictions_week3elementlisttitle_defines_1"	"巅峰联赛每周预测 - 第三周"
"Comp_1936_PG_page_predictions_week3elementlistdescription_text"	"博登是真实存在的。谁会在高压的比赛下变成博登，达到最高的“毒瘤指数”。"
"haunted"	"凶煞"
"frozen"	"冻人"
"corrupted"	"冥灵"
"lucky"	"吉祥"
"Comp_2140_PG_page_tournament_brackets_2elementlistmatches_played_text"	"网站上可以找到完整赛程："
"Comp_2140_PG_page_juggernaut_setelementlistjugger_video_text"	"观看预览视频"
"Comp_2140_PG_page_juggernaut_setelementlistjugger_buy_now_text"	"马上购买"
"Comp_2140_PG_page_predictions_3elementlisthero_predictions_desc_text"	"总计共有65到71场比赛。"
"Comp_2140_PG_page_predictions_4elementlisthero_predictions_desc_text"	"总计共有65到71场比赛。"
"Comp_2140_PG_page_all_stars_voteelementlistmatches_played_text"	"投票开启后会有视频发布"
"Comp_2140_PG_page_special_thankselementlistpage_title_text"	"XMG"
"Comp_2140_PG_page_special_thankselementlistsponsor_text_text"	"大家好我们是XMG，为您提供高端游戏笔记本及电脑的组装方案——一切为您打造。我们将与Ballistix等专业的硬件合作伙伴，共同致力于为您的终极游戏体验提供最佳配件。我们的新品XMG P505将结合最新的硬件技术，与Ballistix游戏存储解决方案完美协作。"
"Comp_2140_PG_page_special_thankselementlistbutton_text"	"观看XMG P505视频"
"Comp_2140_PG_page_backcoverelementlistpage_title_text"	"特别鸣谢"
"Comp_2140_PG_page_backcoverelementlistheading_artists_text"	"艺术家"
"Comp_2140_PG_page_backcoverelementlistheading_website_team_text"	"网站团队"
"Comp_2140_PG_page_backcoverelementlistheading_qa_text"	"质量控制"
"Comp_2140_PG_page_backcoverelementlistheading_Idiots_text"	"蠢货"
"Comp_1803_PG_page_favoriteselementlistteamresultinfo_dialog_info"	"Evil Geniuses荣获群星联赛第十赛季冠军。"
"Comp_1803_PG_page_favoriteselementlistplayerresultinfo_dialog_info"	"Team Secret的选手BigDaddy是群星联赛第十赛季的MVP。"
"Comp_2140_PRSEL_week_2_teams_description"	"第二周获胜队伍"
"Comp_2140_PRSEL_week_2_players_1_description"	"第2周 - 最高GPM"
"Comp_2140_PRSEL_week_2_players_2_description"	"第2周 - 最高击杀数"
"Comp_2140_PRSEL_week_2_players_3_description"	"第2周 - 不朽之守护使用次数"
"Comp_2140_PG_page_teamselementlistround_robin_description_text"	"*Fnatic战队由于无法在本联赛中提供稳定的阵容，现决定由4ASC战队替换。"
"Comp_2140_PG_page_predictions_week_2elementlistpage_title_text"	"每周预测 - 第2周"
"Comp_2140_PG_page_predictions_week_2elementlistplayer_question_1_text"	"谁的每分钟金钱（GPM）将是最高的？"
"Comp_2140_PG_page_predictions_week_2elementlistplayer_question_2_text"	"谁的击杀数会是最高的？"
"Comp_2140_PG_page_predictions_week_2elementlistplayer_question_3_text"	"谁使用不朽之守护的次数最多（到时间的不计入在内）？"
"Comp_1936_PG_page_qualifier_americaelementlistnotice_text"	"Stay Free放弃了他们的比赛；所有队伍都默认获得一次胜利。"
"npc_dota_creep_badguys_melee_upgraded"	"高级近战兵"
"npc_dota_creep_badguys_ranged_upgraded"	"高级远程兵"
"npc_dota_badguys_siege_upgraded"	"超级攻城兵"
"npc_dota_creep_goodguys_melee_upgraded"	"高级近战兵"
"npc_dota_creep_goodguys_ranged_upgraded"	"高级远程兵"
"npc_dota_goodguys_siege_upgraded"	"超级攻城兵"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description"	"对一个较小区域内所有敌方英雄施放诅咒，他们将每秒受到定额伤害，并且从诅咒开始每4秒根据失去的血量再受到爆发伤害。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0"	"受到作用的英雄如果在结算时当前血量高于原血量，则额外伤害为0。"
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage"	"%爆发伤害："
"DOTA_Tooltip_ability_bane_brain_sap_tooltip_brain_sap_heal_amt"	"生命回复量："
"DOTA_Tooltip_ability_morphling_replicate_tooltip_illusion_damage_out_pct"	"%复制体继承攻击力："
"DOTA_Tooltip_ability_morphling_replicate_illusion_incoming_dmg_pct_tooltip"	"%复制体承受伤害："
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage"	"%幻象继承攻击力："
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct"	"%幻象承受伤害："
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions"	"幻象数量上限："
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage"	"%幻象继承攻击力："
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct"	"%幻象承受伤害："
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description"	"放出一道能量弧，可以瞬间跳跃至目标附近的队友，治疗的同时还将对附近的敌人造成伤害。施放暗影波时玉置亚子必定会享受到治疗效果。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle"	"治疗目标数上限："
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_tooltip"	"对非英雄单位伤害总量："
"DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius"	"能量弧跳跃范围："
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note3"	"幻影斧的冷却时间将由龙骑士开启幻影斧时所处的近战或远程形态决定。"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing"	"%鬼影继承攻击力："
"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming"	"%鬼影承受伤害："
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description"	"释放出一道神智冲击波，受作用英雄将损失最大魔法值的%mana_drain%%%，并且还将受到伤害，伤害数值取决于英雄与殁境神蚀者的智力之差。如果有敌方英雄的智力等于或高于殁境神蚀者，那神智之蚀不会对其造成伤害。神智之蚀可以影响星体禁锢中的单位。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier"	"智力差值的伤害系数："
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_int_threshold"	"损失魔法的智力差临界值："
"DOTA_Tooltip_ability_lone_druid_true_form_Note1"	"幻影斧的冷却时间将由神乐开启幻影斧时所处的近战或远程形态决定。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range"	"作用范围："
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration"	"禁锢持续时间："
"DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage"	"%幻象承受伤害："
"DOTA_Tooltip_ability_chaos_knight_phantasm_extra_phantasm_chance_pct_tooltip"	"%额外幻象几率："
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip"	"%幻象承受伤害："
"DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip"	"%幻象继承攻击力："
"DOTA_Tooltip_ability_undying_tombstone_tooltip_tombstone_health"	"墓碑生命值："
"DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct"	"%镜像承受伤害："
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note2"	"幻影斧的冷却时间将由博丽灵梦开启幻影斧时所处的近战或远程形态决定。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0"	"幻影斧的冷却时间将由恐怖利刃开启幻影斧时所处的近战或远程形态决定。"
"DOTA_Tooltip_ability_oracle_fortunes_end_Lore"	"星体天球充沛的力量让四周充斥着静电爆裂声，而生能射向八方，使敌人暂时魂魄出窍。"
"DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip"	"治疗生命值总量："
"DOTA_Tooltip_ability_oracle_false_promise_Description"	"暂时篡改队友的命运，技能期间受到的任何治疗和伤害效果将在虚妄之诺结束后结算，其中治疗效果加倍结算。施放时将移除目标身上大部分的负面状态效果。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_oracle_false_promise_Lore"	"敌人和虚妄的先知一样常常会编造他人的命运。"
"npc_dota_hero_oracle_bio"	"长年以来，西姆瑞国的首席星官从位于狂徒山脉高耸顶峰的象牙孵巢引入他们的神谕者，他们先寄存初成的胚胎，待其长大成人，成为训练有素的先知后将被送还大铭王的门下。

所有认定的神谕者均由一群苍白巫女抚养长大，他们的肉体形态并未离开我们大多数人所处的位面；而在同时，他们的灵魂在遥远的时空徜徉，几乎不受太空中其他星体的影响。先知们从宇宙漫游中归来后，他们的血肉之口中说出的话语全是火焰。这些神秘的言词将由西姆瑞的解命师们进行分析，从中找到未来的景象，与他国的外交对策，所有超自然军火的所在，确保大铭王的军队无论是在王庭中，还是战场上都能取得所有战斗的胜利。就这样过了数个世代，大铭书上写满了君王的胜仗和他们开辟的疆土。时光如梭，名为奈里夫的神谕者前来侍奉当朝的最后一位大铭王。

从一开始，奈里夫的预言就与众不同。他的预言看起来不仅是预示未来，更是改造未来。这位怪异的预言家用低哑的嗓音说出了未来的外交对策，但并非回答解命师们关于敌国的提问，而在一夜之间，西姆瑞人发现自己与新的敌人产生了冲突。解命师们感到自己的权位受到了动摇，马上把这些不利的进展推到新来的神谕者身上。他们要求大铭王免去他的职位，并祈求巫女收回这个不擅预言的先知，再送来一位名符其实的神谕者。但是接下来就听奈里夫描述了一个不详的梦，梦见了孵巢的毁灭，而没多久就传来了古老的学院在雪崩灾难中湮灭的消息。解命师们害怕遇到苍白巫女一样的命运，急忙躲开神谕者的注意，逃到了他们的议事厅。

不过，大铭王是极其注重实用性的人。他怀疑他的解命师只是因为过分胆小才得出这样的结论。他的道理是，既然有这样一位世间少见的神谕者，应该善加利用，扩张版图肯定能事半功倍。因此他将这些胆小的议臣全部降职，并把奈里夫提拔为左右手。尽管对奈里夫的天赋只是一知半解，他还是大胆地说出了他想要的结果，并劝诱奈里夫在预言中说出他的愿望。

起初，一切都很顺利。末代大铭王吹嘘自己收养的是命运的宠物，命运已被他玩弄于股掌。在他准备入侵天欲国的领土时，他企图强迫神谕者为他做出胜利在望的预言，但是只听到奈里夫静静地咕哝着，“事情将朝着两个方向发展。”此外他从奈里夫的口中撬不出更加确凿的言语。他本应将此作为警示，但是他对自己的军队还是很有信心。天欲国地处内陆，军备落后，而且处于孤立无援的状态。他认为“事情将朝着两个方向发展”说的是他那强大的军队将会获胜，而对方只能战败。

当然，现在我们就知道，他当时应该多从字面上去理解。即使是仔细研究评注详实的编年史，当天发生在天欲国宫殿外的战斗场景还是无法想象。怪事是在屠杀进行到一半时发生的，战场开始出现分歧。在每个关键时刻，现实都进行了分裂，变成了碎片。身负重伤和已经阵亡的士兵都站了起来，迈着坚定的步伐前进战斗。他们的思维也进行了分裂，战士们发现自己同时处于活与死的状态，处于存在与消逝的状态。胜利和失败也出现了分裂，所以双方军队都同时感受到了这两种战果。整个位面就像变成了挂满镜子的大厅，而所有的镜子都在无尽地碎裂。

开战双方直接所受的影响就是丧失神智。由于无法理解同时处于获胜和落败的状态，大铭王的思想散成了疯狂的尘埃。天真的天欲王也没有好下场。对立的另一半现实继续重复着分裂，在无尽的历史中回响，而这些现实中所有的居民也开始困惑，没多久就无法进行传统意义上的进食、穿着、防卫或繁殖等行为。
然而，早在回响结束之前，谨慎的西姆瑞解命师们已经抓住了奈里夫，将他五花大绑，并塞住他的嘴巴，用一艘空间飞船把他送出他们的位面，希望能将他摆脱，永远不能害他们。毫无疑问，对他们来说已经太迟了。对我们来说也是如此。"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge"	"气运之末净化效果"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description"	"净化增益效果，并且停止移动。"
"DOTA_Tooltip_modifier_oracle_fates_edict"	"命运敕令"
"DOTA_Tooltip_modifier_oracle_fates_edict_Description"	"被缴械、魔法抗性提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%，承受其他类型的伤害将增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_oracle_purifying_flames"	"涤罪之焰治疗效果"
"DOTA_Tooltip_modifier_oracle_purifying_flames_Description"	"处于涤罪之焰的治疗效果中。"
"DOTA_Tooltip_modifier_item_sphere_target"	"林肯法球的技能抵挡效果"
"DOTA_Tooltip_modifier_item_sphere_target_Description"	"将抵挡下一个指向性技能。"
"DOTA_Tooltip_rune_illusion_description"	"召唤2个英雄的幻象，各继承35%的攻击力。近战幻象承受200%的伤害，远程幻象承受300%的伤害。持续75秒。"
"DOTA_Settings_Tooltip_HideProfile"	"所有人都不能进入你的Dota 2个人资料。也不能通过Dota 2进入你的Steam个人资料。"
"UI_Fight_Recap_Terse"	"团战简要回顾"
"DOTA_Tooltip_ability_item_manta_images_count"	"幻影数量："
"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_total_pct"	"%近战幻影承受伤害："
"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee"	"%近战幻影继承攻击力："
"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_total_pct"	"%远程幻影承受伤害："
"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged"	"%远程幻影继承攻击力："
"DOTA_Tooltip_ability_item_manta_tooltip_illusion_duration"	"幻影持续时间："
"DOTA_Tooltip_ability_item_urn_of_shadows_Note0"	"点数为0的灵龛将获得2个点数。"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount"	"对队友治疗总量："
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount"	"对敌人伤害总量："
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration"	"灵魂释放持续时间："
"DOTA_ItemTest_Preview_Model"	"模型："
"DOTA_SortBackpack_Newness"	"按照获得顺序"
"KillEaterEvent_VictoryPredictionFailures"	"预测失败次数"
"KillEaterEvent_Oracle_FatesEdictKills"	"命运敕令下杀人数"
"KillEaterEvent_Oracle_FalsePromiseSaves"	"虚妄之诺搭救队友次数"
"DOTA_HeroStatue_SelectFrame"	"选择某一帧"
"DOTA_HeroStatue_Inscription"	"题词"
"DOTA_HeroStatue_CreateStatue"	"创建英雄雕像"
"DOTA_HeroStatue_Error"	"生成英雄雕像"
"DOTA_HeroStatue_Model"	"模型"
"DOTA_HeroStatue_Sequence"	"顺序"
"DOTA_HeroStatue_Cycle"	"循环"
"DOTA_HeroStatue_Loadout"	"前往装备页面"
"DOTA_HeroStatue_TooltipHeader"	"题词"
"DOTA_STATUE_name_model_abaddon"	"亚巴顿"
"DOTA_STATUE_name_model_alchemist"	"炼金术士"
"DOTA_STATUE_name_model_ancient_apparition"	"四糸乃"
"DOTA_STATUE_name_model_antimage"	"敌法师"
"DOTA_STATUE_name_model_axe"	"斧王"
"DOTA_STATUE_name_model_bane"	"祸乱之源"
"DOTA_STATUE_name_model_batrider"	"蝙蝠骑士"
"DOTA_STATUE_name_model_beastmaster"	"兽王"
"DOTA_STATUE_name_model_blood_seeker"	"爱尔奎特"
"DOTA_STATUE_name_model_bounty_hunter"	"赏金猎人"
"DOTA_STATUE_name_model_brewmaster"	"酒仙"
"DOTA_STATUE_name_model_brewmaster_earthspirit"	"酒仙 - 大地元素"
"DOTA_STATUE_name_model_brewmaster_windspirit"	"酒仙 - 狂风元素"
"DOTA_STATUE_name_model_brewmaster_firespirit"	"酒仙 - 烈火元素"
"DOTA_STATUE_name_model_bristleback"	"钢背兽"
"DOTA_STATUE_name_model_broodmother"	"育母蜘蛛"
"DOTA_STATUE_name_model_centaur"	"半人马战行者"
"DOTA_STATUE_name_model_chaos_knight"	"芙兰朵露·斯卡雷特"
"DOTA_STATUE_name_model_chen"	"陈"
"DOTA_STATUE_name_model_clinkz"	"鹿目圆香"
"DOTA_STATUE_name_model_crystal_maiden"	"琪露诺"
"DOTA_STATUE_name_model_dark_seer"	"黑暗贤者"
"DOTA_STATUE_name_model_dazzle"	"玉置亚子"
"DOTA_STATUE_name_model_death_prophet"	"西行寺幽幽子"
"DOTA_STATUE_name_model_disruptor"	"干扰者"
"DOTA_STATUE_name_model_doom"	"末日使者"
"DOTA_STATUE_name_model_dragon_knight"	"龙骑士"
"DOTA_STATUE_name_model_dragon_knight_dragon"	"龙骑士 - 古龙形态"
"DOTA_STATUE_name_model_drow"	"卓尔游侠"
"DOTA_STATUE_name_model_earthshaker"	"比那名居天子"
"DOTA_STATUE_name_model_earth_spirit"	"大地之灵"
"DOTA_STATUE_name_model_elder_titan"	"上古巨神"
"DOTA_STATUE_name_model_ember_spirit"	"夏娜"
"DOTA_STATUE_name_model_enchantress"	"魅惑魔女"
"DOTA_STATUE_name_model_enigma"	"谜团"
"DOTA_STATUE_name_model_faceless_void"	"虚空假面"
"DOTA_STATUE_name_model_furion"	"先知"
"DOTA_STATUE_name_model_gyro"	"金刚"
"DOTA_STATUE_name_model_huskar"	"哈斯卡"
"DOTA_STATUE_name_model_invoker"	"美狄亚"
"DOTA_STATUE_name_model_juggernaut"	"saber"
"DOTA_STATUE_name_model_keeper_of_the_light"	"光之守卫"
"DOTA_STATUE_name_model_kunkka"	"昆卡"
"DOTA_STATUE_name_model_lanaya"	"圣堂刺客"
"DOTA_STATUE_name_model_legion_commander"	"尼禄"
"DOTA_STATUE_name_model_leshrac"	"拉席克"
"DOTA_STATUE_name_model_lich"	"司波深雪"
"DOTA_STATUE_name_model_life_stealer"	"我妻由乃"
"DOTA_STATUE_name_model_lina"	"莉娜"
"DOTA_STATUE_name_model_lion"	"莱恩"
"DOTA_STATUE_name_model_lone_druid"	"神乐"
"DOTA_STATUE_name_model_spirit_bear"	"神乐 - 熊灵"
"DOTA_STATUE_name_model_true_form"	"真熊形态"
"DOTA_STATUE_name_model_luna"	"露娜"
"DOTA_STATUE_name_model_lycan"	"狼人"
"DOTA_STATUE_name_model_lycan_wolf"	"狼人 - 狼形态"
"DOTA_STATUE_name_model_magnataur"	"马格纳斯"
"DOTA_STATUE_name_model_medusa"	"美杜莎"
"DOTA_STATUE_name_model_meepo"	"米波"
"DOTA_STATUE_name_model_mirana"	"米拉娜"
"DOTA_STATUE_name_model_morphling"	"变体精灵"
"DOTA_STATUE_name_model_necrolyte"	"瘟疫法师"
"DOTA_STATUE_name_model_nerubian_assassin"	"司夜刺客"
"DOTA_STATUE_name_model_shadow_fiend"	"影魔"
"DOTA_STATUE_name_model_shadow_fiend_arcana"	"影魔 - 至宝形态"
"DOTA_STATUE_name_model_nightstalker"	"蕾米莉亚·斯卡雷特"
"DOTA_STATUE_name_model_nightstalker_night"	"蕾米莉亚·斯卡雷特 - 夜晚形态"
"DOTA_STATUE_name_model_obsidian_destroyer"	"殁境神蚀者"
"DOTA_STATUE_name_model_ogre_magi"	"食人魔魔法师"
"DOTA_STATUE_name_model_omniknight"	"贞德"
"DOTA_STATUE_name_model_phantom_assassin"	"幻影刺客"
"DOTA_STATUE_name_model_phantom_lancer"	"佐仓杏子"
"DOTA_STATUE_name_model_phoenix_bird"	"藤原妹红"
"DOTA_STATUE_name_model_puck"	"帕克"
"DOTA_STATUE_name_model_pudge"	"rider美杜莎"
"DOTA_STATUE_name_model_pugna"	"帕格纳"
"DOTA_STATUE_name_model_queenofpain"	"痛苦女王"
"DOTA_STATUE_name_model_rattletrap"	"发条技师"
"DOTA_STATUE_name_model_razor"	"剃刀"
"DOTA_STATUE_name_model_rikimaru"	"力丸"
"DOTA_STATUE_name_model_rubick"	"拉比克"
"DOTA_STATUE_name_model_sand_king"	"沙王"
"DOTA_STATUE_name_model_shadowshaman"	"暗影萨满"
"DOTA_STATUE_name_model_shadow_demon"	"暗影恶魔"
"DOTA_STATUE_name_model_shredder"	"伐木机"
"DOTA_STATUE_name_model_silencer"	"沉默术士"
"DOTA_STATUE_name_model_siren"	"娜迦海妖"
"DOTA_STATUE_name_model_skywrath_mage"	"天怒法师"
"DOTA_STATUE_name_model_slardar"	"斯拉达"
"DOTA_STATUE_name_model_slark"	"saber alter"
"DOTA_STATUE_name_model_sniper"	"狙击手"
"DOTA_STATUE_name_model_spectre"	"幽鬼"
"DOTA_STATUE_name_model_spirit_breaker"	"裂魂人"
"DOTA_STATUE_name_model_storm_spirit"	"御坂美琴"
"DOTA_STATUE_name_model_sven"	"夜刀神十香"
"DOTA_STATUE_name_model_techies"	"工程师"
"DOTA_STATUE_name_model_tiny_01"	"小小 - 第1形态"
"DOTA_STATUE_name_model_tiny_02"	"小小 - 第2形态"
"DOTA_STATUE_name_model_tiny_03"	"小小 - 第3形态"
"DOTA_STATUE_name_model_tiny_04"	"小小 - 第4形态"
"DOTA_STATUE_name_model_terrorblade"	"恐怖利刃"
"DOTA_STATUE_name_model_demon"	"恐怖利刃 - 恶魔形态"
"DOTA_STATUE_name_model_terrorblade_arcana"	"恐怖利刃 - 至宝形态"
"DOTA_STATUE_name_model_tidehunter"	"潮汐猎人"
"DOTA_STATUE_name_model_tinker"	"十六夜咲夜"
"DOTA_STATUE_name_model_treant_protector"	"树精卫士"
"DOTA_STATUE_name_model_troll_warlord"	"博丽灵梦"
"DOTA_STATUE_name_model_tuskarr"	"巨牙海民"
"DOTA_STATUE_name_model_twin_headed_dragon"	"杰奇洛"
"DOTA_STATUE_name_model_undying"	"不朽尸王"
"DOTA_STATUE_name_model_undying_flesh_golem"	"不朽尸王 - 血肉傀儡"
"DOTA_STATUE_name_model_ursa"	"熊战士"
"DOTA_STATUE_name_model_vengeful"	"复仇之魂"
"DOTA_STATUE_name_model_venomancer"	"剧毒术士"
"DOTA_STATUE_name_model_viper"	"冥界亚龙"
"DOTA_STATUE_name_model_visage"	"维萨吉"
"DOTA_STATUE_name_model_warlock"	"术士"
"DOTA_STATUE_name_model_warlock_demon"	"术士 - 地狱火"
"DOTA_STATUE_name_model_weaver"	"时崎狂三"
"DOTA_STATUE_name_model_windrunner"	"风行者"
"DOTA_STATUE_name_model_wisp"	"艾欧"
"DOTA_STATUE_name_model_witchdoctor"	"巫医"
"DOTA_STATUE_name_model_wraith_king"	"五河琴里"
"DOTA_STATUE_name_model_zuus"	"宙斯"
"Econ_HeroStatue_Hero"	"英雄：%s1"
"DOTA_ActorCredits_23_Name"	"Mike Shapiro"
"DOTA_ActorCredits_23_Role"	"神谕者"
"dota_tip_universal_31"	"不要跟队友争执不休，别忘了，你要赢下的是这场比赛。"
"dota_tip_intermediate_52"	"将小兵反补可以使对方获得的经验减少50%。"
"dota_tip_intermediate_53"	"飞行信使的速度爆发要谨慎使用。本技能的冷却时间非常长。"
"dota_tip_intermediate_54"	"远程英雄和单位从低地攻击高地单位时，攻击有25%的几率落空。"
"dota_tip_intermediate_55"	"Roshan每过4分钟威力便会增强，生命值、攻击力和护甲都会有一定程度的提升。"
"dota_tip_advanced_29"	"3级死灵书召唤出来的死灵战士（近战）拥有真实视域。"
"dota_tip_advanced_30"	"显影之尘的效果可以被驱散。"
"DOTA_TrophyUnits_ContractsFilled_Singular"	"守约%s1次"
"DOTA_TrophyUnits_ContractsFilled_Plural"	"守约%s1次"
"DOTA_TrophyUnits_ContractsDenied_Singular"	"毁约%s1次"
"DOTA_TrophyUnits_ContractsDenied_Plural"	"毁约%s1次"
"DOTA_TrophyName_PAContractsFilled"	"绝杀刺客"
"DOTA_TrophyDesc_PAContractsFilled"	"“绝杀劲敌”活动中成功执行契约的奖赏"
"DOTA_TrophyName_PAContractsDenied"	"逆袭刺客"
"DOTA_TrophyDesc_PAContractsDenied"	"“绝杀劲敌”活动中成功破坏契约的奖励"
"DOTA_Chat_AssassinAnnounce"	"%s1需要履行契约，杀死%s2"
"DOTA_Chat_AssassinSuccess"	"%s1履行了契约！%s2已被消灭！"
"DOTA_Chat_AssassinFailed"	"%s1没能履行契约，被%s2消灭"
"DOTA_Chat_AssassinMSG01"	"幻影刺客"
"DOTA_Chat_AssassinMSG02"	"身负绝杀之契"
"DOTA_Chat_AssassinTeammate01"	"如果幻影刺客能在目标杀死她之前将其击杀，契约就会视为成功执行。如果她所在的队伍之后赢得了比赛，那么整个队伍都将获得大量掉落物品。"
"DOTA_Chat_AssassinOpponents01"	"...但是若%s1先击杀了幻影刺客，契约将会被毁去！只要再取得比赛的胜利，他的所有队友都将获得大量掉落物品作为破坏契约的奖励。"
"DOTA_Chat_AssassinDeny01"	"幻影刺客"
"DOTA_Chat_AssassinDeny02"	"已被%s1击杀"
"DOTA_Chat_AssassinDeny03"	"绝杀之契已被毁去！"
"DOTA_Chat_AssassinFulfill01"	"幻影刺客"
"DOTA_Chat_AssassinFulfill02"	"已经击杀了%s1"
"DOTA_Chat_AssassinFulfill03"	"成功履行绝杀之契！"
"DOTA_GameEnd_AssassinSuccess_5Player"	"%s1，%s2，%s3，%s4和%s5都将获得奖励："
"DOTA_GameEnd_AssassinFailedRadiantWins"	"天辉军团成功毁去契约"
"DOTA_GameEnd_AssassinFailedDireWins"	"夜魇军团成功毁去契约"
"DOTA_Workshop_ImportCursorPack"	"导入鼠标指针"
"DOTA_Workshop_SubmissionType_CursorPack"	"鼠标指针"
"DOTA_Workshop_SubmissionType_CursorPack_Desc"	"一套鼠标指针，可以替换默认指针。"
"cursor_pack"	"指针包"
"LoadoutSlot_cursor_pack"	"指针包"
"KillEaterEvent_VictoryPredictionWins"	"预测成功次数"
"DOTA_GameEnd_AssassinSuccess_0Player"	"很遗憾，幻影刺客方没有玩家拥有无双诡魅，奖励不会发放。"
"DOTA_PhantomAssassin_Gravestone_Epitaph_10"	"“嘘。我正睡的香呢。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_11"	"“原来从下往上看草长这样。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_12"	"“说好的几率呢？”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_13"	"“哎唷！”"
"DOTA_Prediction_CharmPurchase03"	"马上购买 - %s1"
"DOTA_Prediction_CharmPurchase04"	"不用了，谢谢！"
"DOTA_Prediction_CharmPredict03"	"预测你的胜利！"
"DOTA_Prediction_CharmPredict04"	"这场比赛不行"
"DOTA_Prediction_CharmPredict_Correct"	"预测正确次数："
"DOTA_Prediction_CharmPredict_Incorrect"	"预测错误次数："
"DOTA_Prediction_CharmResult_Correct"	"你已经预见了你的胜利！"
"DOTA_Prediction_CharmResult_Incorrect"	"你的预言失准了。"
"DOTA_Prediction_CharmResult_Continue"	"继续"
"KillEaterEventType_PhantomAssassin_ArcanaEventWins"	"暗杀得分"
"DOTA_HeroStatue_BackToEffigy"	"回到英雄雕像"
"DOTA_Prediction_Button"	"预测"
"DOTA_Item_Wings_of_Ka_Style0"	"阴魂之翼"
"DOTA_Item_Wings_of_Ka_Style1"	"阴魂之棺"
"DOTA_Item_Warcog_Loading_Screen_Style0"	"战争齿轮款式1"
"DOTA_Item_Warcog_Loading_Screen_Style1"	"战争齿轮款式2"
"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0"	"不羁牡马款式1"
"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1"	"不羁牡马款式2"
"DOTA_AssassinGame_Title"	"贤哲秘契"
"Comp_1936_PG_page_TOC2elementlistpage_vote_redemption_defines_2"	"粉丝投票 - 复活队伍名额"
"Comp_1936_PG_page_vote_leftelementlisttitle_defines_1"	"复活队伍"
"Comp_1936_PG_page_vote_leftelementlistdescription_text"	"粉丝投票的复活队伍一栏给予了表达想看到哪支队伍出现在巅峰联赛线下总决赛的机会。<br><br>投票结束后结果会在这页显示。"
"Comp_1936_PG_page_vote_leftelementlistsub_desc_text"	"在我们的赛事中，我们希望选手能在直播中做更多的事情，有机会向普通观众和粉丝展示他们“真正的自我”。这并不是一项专注于全球顶尖战队史诗级表演的大型赛事的必需要求。不过根据我们赛事的本质，我们追求的目标有所不同。<br><br>长话短说，我们的想法是获得高票的队伍总有他们的理由，而在互动指南中总是获得高票的队伍也能为粉丝的观赛体验带来更多的价值。他们的游戏内表现可能不是最佳的，但是对于我们的赛事类型来说，他们在比赛之外带来的东西将会进行弥补，使比赛整体上更加有价值。"
"Comp_1936_PG_page_vote_leftelementlistimage_defines_2"	"巅峰联赛 - 复活队伍"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team1_description"	"复活队伍投票 - 最高优先级"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team2_description"	"复活队伍投票 - 高优先级"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team3_description"	"复活队伍投票 - 中等优先级"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team4_description"	"复活队伍投票 - 低优先级"
"Comp_1936_PG_page_vote_redemptionelementlistredemption_team5_description"	"复活队伍投票 - 最低优先级"
"Comp_1936_PG_page_vote_redemptionelementlistsub_title1_text"	"复活队伍投票"
"Comp_1936_PG_page_vote_redemptionelementlistsub_1_text"	"第一选择"
"Comp_1936_PG_page_vote_redemptionelementlistsub_2_text"	"第二选择"
"Comp_1936_PG_page_vote_redemptionelementlistsub_3_text"	"第三选择"
"Comp_1936_PG_page_vote_redemptionelementlistsub_4_text"	"第四选择"
"Comp_1936_PG_page_vote_redemptionelementlistsub_5_text"	"第五选择"
"Comp_1936_PG_page_vote_redemptionelementlisttitle_defines_1"	"粉丝投票 - 复活队伍"
"Comp_1936_PG_page_vote_redemptionelementlistdescription_text"	"投票选择你觉得最适合巅峰联赛第2赛季的复活战队！根据你心目中的重要程度依次选择填写！"
"Comp_2140_PRSEL_week_3_teams_description"	"第3周获胜战队"
"Comp_2140_PRSEL_week_3_teams_choices_1"	"Team Tinker"
"Comp_2140_PRSEL_week_3_teams_choices_2"	"Power Rangers"
"Comp_2140_PRSEL_week_3_players_1_description"	"第3周 - 最高每分钟经验"
"Comp_2140_PRSEL_week_3_players_1_choices_1"	"Pajkatt"
"Comp_2140_PRSEL_week_3_players_1_choices_2"	"Shachlo"
"Comp_2140_PRSEL_week_3_players_2_description"	"第三周 - 最多正补数"
"Comp_2140_PRSEL_week_3_players_3_description"	"第3周 - 死亡数"
"Comp_2140_PG_page_predictions_week_1elementlistselect_winner_result_text"	"1 - 1"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_result_text_text"	"双方均为10次死亡。"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_1_text"	"正确"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_2_text"	"错误"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_2_result_text_text"	"BigDaddy完成了24次助攻而Zai完成了17次。"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_3_result_text_text"	"Zai完成了17次击杀而BigDaddy完成了8次。"
"Comp_2140_PG_page_predictions_week_2elementlistselect_who_1_result_text_text"	"XBOCT的每分钟金钱高达525而Loda的是466"
"Comp_2140_PG_page_predictions_week_2elementlistselect_who_2_result_text_text"	"XBOCT完成了11次击杀而Loda弯沉广隆7次。"
"Comp_2140_PG_page_predictions_week_2elementlistselect_who_3_result_text_text"	"XBOCT两次获得不朽之守护而Loda只有一次。"
"Comp_2140_PG_page_predictions_week_3elementlistpage_title_text"	"每周预测 - 第3周"
"Comp_2140_PG_page_predictions_week_3elementlistplayer_question_1_text"	"谁会拥有最高每分钟经验？"
"Comp_2140_PG_page_predictions_week_3elementlistplayer_question_2_text"	"谁会拥有最多正补数？"
"Comp_2140_PG_page_predictions_week_3elementlistplayer_question_3_text"	"对线期间死亡次数？"
"DOTA_Chat_VictoryPredictionSingleUserConfirm"	"你已预测己方队伍将取得胜利！"
"dota_region_india"	"印度"
"dota_matchgroup_india"	"印度"
"DOTA_ItemTest_ChatEmoticon_DefaultFrame"	"默认帧"
"DOTA_ItemTest_ChatEmoticon_DefaultFrame_Desc"	"聊天表情的动态停止后显示的某一帧。数字为0到最大帧减1。填-1将自动选择最后一帧。如果不填，我们将使用初始帧（0）。"
"DOTA_AdditionalInfo_Option"	"额外信息"
"Econ_NoEquipToUse_Msg"	"你可以使用这个护符在全英雄选择的比赛中预测己方的胜利，并赢取奖励。\n\n使用时不需要装备。"
"StoreBanner_Header_TreasureOfTheDefendersVision"	"防御之视的珍藏"
"StoreBanner_Text_TreasureOfTheDefendersVision"	"内含全新神秘套装！"
"StoreBanner_Header_CharmOfTheDefendersVision"	"防御之视的护符"
"StoreBanner_Text_CharmOfTheDefendersVision"	"三次预测比赛胜利就有机会赢取珍藏。两次预测错误将会获得动作物品“迷人之庆”。"
"DOTA_HeroStatue_Confirm_NoInscriptionHeader"	"尚无题词"
"DOTA_HeroStatue_Confirm_NoInscription"	"你的英雄雕像还未设置题词。确定要继续吗？"
"DOTA_HeroStatue_CreatedBy_Header"	"创造人"
"DOTA_HeroStatue_TooltipHeader_Empty"	"无题词"
"DOTA_Asset_Mod_Necronub_Reapers_Scythe"	"恐怖阴魂之怒"
"DOTA_Asset_Mod_Necronub_Death_Pulse"	"阴魂圣甲虫群"
"DOTA_Asset_Mod_Necronub_Base_Attack"	"阴魂腐朽腰带"
"DOTA_Asset_Mod_Necronub_Ambient"	"阴魂之沙"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style0"	"酸液"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style1"	"猎手"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style2"	"毒液"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style0"	"酸液"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style1"	"猎手"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style2"	"毒液"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0"	"酸液"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1"	"猎手"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2"	"毒液"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style0"	"酸液"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style1"	"猎手"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style2"	"毒液"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style0"	"酸液"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style1"	"猎手"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style2"	"毒液"
"DOTA_Advertisement_Arcana_Header"	"坍雪寒裘"
"DOTA_Advertisement_Arcana_SubHeader"	"琪露诺至宝，内含幼狼宠物，全新特效，活动奖励还有更多！"
"DOTA_Advertisement_Arcana_Button"	"马上购买 - %s1"
"npc_dota_phantomassassin_gravestone"	"诡魅奇观"
"DOTA_Prediction_CharmPredict_Predicted"	"你已经预测了胜利"
"DOTA_Prediction_CharmPredict_Dismiss"	"继续"
"DOTA_Chat_PredictionCharmComplete_Success"	"%s拥有预视之能，已获得%s2作为奖励"
"DOTA_Chat_PredictionCharmComplete_Fail"	"%s1已经2次预测错误，获得了一个%s2。"
"DOTA_AssassinGame_Learn"	"了解更多"
"DOTA_AssassinGame_Learn2"	"继续了解"
"DOTA_PhantomAssassin_Gravestone_Epitaph_1"	"“谁开个灯啊？”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_2"	"“下面好黑。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_3"	"“我反应再快点就好了。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_4"	"“坏人也需要休息。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_5"	"“别把我丢在这！”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_6"	"“快把我挖上来。我谅你也不敢。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_7"	"“早知道就多练练了。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_8"	"“真是万万没想到。”"
"DOTA_PhantomAssassin_Gravestone_Epitaph_9"	"“早知道就多撑点护甲。”"
"Comp_2140_PRSEL_tiny_concept_vote_description"	"小小概念图投票"
"Comp_2140_PRSEL_tiny_concept_vote_choices_1"	"小小概念图1"
"Comp_2140_PRSEL_tiny_concept_vote_choices_2"	"小小概念图2"
"Comp_2140_PRSEL_tiny_concept_vote_choices_3"	"小小概念图3"
"Comp_2140_PG_page_tiny_voteelementlistpage_title_text"	"小小套装概念图"
"Comp_2140_PG_page_tiny_voteelementlisttiny_concept_description_text"	"此投票是关于DotaCinema将要制作的小小套装，与本次联赛无关。"
"Comp_2140_PG_page_tiny_voteelementlisttiny_select_button_text"	"投票已关闭"
"Comp_2140_PG_page_tiny_voteelementlisttiny_concept_1_link_text"	"查看大图"
"Comp_2140_PG_page_all_stars_voteelementlistall_star_team_4asc_text_text"	"请从4ASC战队中选择一名选手："
"Comp_1936_PG_page_predictions_week3elementlistprediction_week1resultinfo_dialog_info"	"宙斯在第三周造成的伤害最高。"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player1resultinfo_dialog_info"	"QO在第三周的平均XPM最高。"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player2resultinfo_dialog_info"	"QO在第三周的反补数最高。"
"Comp_1936_PG_page_predictions_week3elementlistprediction_player3resultinfo_dialog_info"	"Blitz在这周变成了博登，不过他有几场比赛都转成辅助，所以我们原谅他了。"
"DOTA_Post_Match_Survey_Question_5"	"请告诉我们你是否还愿意再次与这名队友一起比赛："
"DOTA_Post_Match_Survey_Header_5"	"评价队友"
"DOTA_HeroStatue_Title"	"英雄雕像创造工具"
"DOTA_Advertisement_Arcana_Header_Preorder"	"坍雪寒裘 - 预购"
"DOTA_AssassinGame_ContractAvailable"	"契约执行中"
"DOTA_AssassinGame_ContractFilled"	"契约执行完毕"
"DOTA_AssassinGame_ContractDenied"	"契约已被破坏"
"DOTA_AssassinGame_TargetAvailable"	"死神已锁定"
"DOTA_AssassinGame_TargetFilled"	"遭到暗杀"
"DOTA_AssassinGame_TargetDenied"	"契约遭到破坏"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming"	"%复制体承受伤害："
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip"	"%镜像攻击力："
"DOTA_Chat_EffigyKilled"	"%s1的雕像已经被摧毁！"
"KillEaterEventType_Statue_Commends"	"雕像被赞次数"
"DOTA_HeroStatue_Likes"	"称赞：<b>%s1</b>"
"DOTA_Asset_Mod_DC_Centaur_Head_Icons"	"牡马技能图标"
"DOTA_AssassinGame_ALSO"	"而且"
"DOTA_AssassinGame_RadiantFulfilling"	"天辉每一名玩家都将因成功执行契约获得物品"
"DOTA_AssassinGame_RadiantDenying"	"天辉每一名玩家都将因成功破坏契约获得物品"
"DOTA_AssassinGame_DireFulfilling"	"夜魇每一名玩家都将因成功执行契约获得物品"
"DOTA_AssassinGame_DireDenying"	"夜魇每一名玩家都将因成功破坏契约获得物品"
"Comp_2140_PRSEL_week_4_teams_description"	"第4周获胜战队"
"Comp_2140_PRSEL_week_4_players_1_description"	"第4周 - 最高每分钟经验"
"Comp_2140_PRSEL_week_4_players_2_description"	"第4周 - 最少死亡数"
"Comp_2140_PRSEL_week_4_players_3_description"	"第4周 - 抓人"
"Comp_2140_PG_page_predictions_week_4elementlistpage_title_text"	"每周预测 - 第4周"
"Comp_2140_PG_page_predictions_week_4elementlistplayer_question_2_text"	"谁的死亡次数最少？"
"Comp_2140_PG_page_predictions_week_4elementlistplayer_question_3_text"	"谁将首先成功抓人？"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip"	"%死亡渴望触发百分比："
"DOTA_Tooltip_ability_oracle_fates_edict_Note0"	"无法被净化类技能驱散，气运之末除外。"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note0"	"涤罪之焰的治疗效果可以相互叠加。"
"DOTA_Tooltip_ability_oracle_false_promise_Note0"	"伤害和治疗效果虽然被延缓结算，但是结算时依然会考虑护甲和魔法抗性的减免。"
"DOTA_Tooltip_ability_oracle_false_promise_Note1"	"经过延缓的伤害和治疗效果在目标失去本技能效果后立刻结算。"
"DOTA_Tooltip_modifier_oracle_false_promise_timer"	"虚妄之诺"
"DOTA_Tooltip_modifier_oracle_false_promise_timer_Description"	"所受的任何伤害或治疗效果将延缓至虚妄之诺效果结束后结算。治疗效果将双倍结算。"
"DOTA_GameEnd_AssassinResultForfeitByDire"	"...但是夜魇方赢得了比赛。"
"DOTA_GameEnd_AssassinResultForfeitByRadiant"	"...但是天辉方赢得了比赛。"
"DOTA_PA_Unfulfilled_Content01"	"幻影刺客终未执行"
"DOTA_PA_Unfulfilled_Content02"	"绝杀之契"
"DOTA_PA_DENIED_Content01"	"幻影刺客没能执行"
"DOTA_PA_DENIED_Content02"	"绝杀之契"
"DOTA_PA_Fulfilled_Content01"	"幻影刺客成功执行了"
"DOTA_PA_Fulfilled_Content02"	"绝杀之契"
"DOTA_PA_FulfilledNotRew_Content01"	"幻影刺客成功执行了"
"DOTA_PA_FulfilledNotRew_Content02"	"绝杀之契"
"Dota_Economy_Effigy_Animation_abaddon_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_abaddon_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_abaddon_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_alchemist_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_alchemist_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_alchemist_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_alchemist_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_antimage_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_axe_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_axe_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_axe_TAUNT"	"嘲讽动作"
"Dota_Economy_Effigy_Animation_axe_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_axe_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_bane_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_bane_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_bane_ENFEEBLE"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_batrider_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_beastmaster_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_beastmaster_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5"	"施放2技能动作2"
"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_beastmaster_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_bloodseeker_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_bloodseeker_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_bounty_hunter_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT"	"攻击动作_特殊"
"Dota_Economy_Effigy_Animation_brewmaster_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_brewmaster_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT"	"攻击动作_特殊"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_bristleback_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_bristleback_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_broodmother_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_broodmother_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_centaur_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_centaur_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_centaur_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_centaur_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_centaur_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_centaur_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT"	"攻击动作_特殊"
"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_chaos_knight_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_chaos_knight_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4"	"施放4技能动作"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_chen_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_chen_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_chen_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_clinkz_CAPTURE"	"肖像动作"
"Dota_Economy_Effigy_Animation_clinkz_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_clinkz_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_clinkz_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_rattletrap_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_rattletrap_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_crystal_maiden_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_dark_seer_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_dark_seer_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_dark_seer_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_dazzle_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_dazzle_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_dazzle_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_dazzle_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_dazzle_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_disruptor_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_disruptor_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_disruptor_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_disruptor_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_doom_bringer_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_doom_bringer_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_dragon_knight_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_dragon_knight_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT"	"展示动作"
"Dota_Economy_Effigy_Animation_drow_ranger_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2"	"出生动作2"
"Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_drow_ranger_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_drow_ranger_TAUNT"	"嘲讽动作"
"Dota_Economy_Effigy_Animation_earth_spirit_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_earth_spirit_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT"	"战败动作"
"Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_earth_spirit_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL_END"	"施放2技能动作_翻滚结束"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL"	"施放2技能动作_翻滚"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5"	"施放额外技能动作"
"Dota_Economy_Effigy_Animation_earthshaker_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_earthshaker_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4"	"攻击动作4"
"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_elder_titan_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_elder_titan_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT"	"展示动作"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4"	"残焰动作"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2"	"残焰动作2"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3"	"残焰动作3"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_enchantress_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_enchantress_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_enigma_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_enigma_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_enigma_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_enigma_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_enigma_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_faceless_void_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_faceless_void_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2"	"施放2技能动作2"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3"	"施放2技能动作3"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4"	"施放2技能动作4"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_gyrocopter_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_gyrocopter_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_gyrocopter_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_huskar_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_huskar_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_huskar_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_invoker_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_invoker_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_invoker_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_wisp_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_jakiro_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_juggernaut_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2"	"出生动作2"
"Dota_Economy_Effigy_Animation_juggernaut_LOADOUT"	"展示动作"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT"	"攻击动作_特殊"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5"	"施放额外技能动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_kunkka_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_kunkka_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_kunkka_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_kunkka_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_legion_commander_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_legion_commander_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_legion_commander_RUN_2"	"奔跑动作"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_leshrac_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_leshrac_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_leshrac_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_leshrac_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_lich_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_lich_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_lich_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_life_stealer_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_life_stealer_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_life_stealer_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_life_stealer_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_lina_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_lina_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_lina_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_lina_LOADOUT"	"展示动作"
"Dota_Economy_Effigy_Animation_lion_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_lion_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_lion_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_lone_druid_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_lone_druid_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_lone_druid_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_lone_druid_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_lone_druid_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_luna_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_luna_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_luna_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_luna_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_luna_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_lycan_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_lycan_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_lycan_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_lycan_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_lycan_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_magnataur_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_magnataur_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_magnataur_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_medusa_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_medusa_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_meepo_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_meepo_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_meepo_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_meepo_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_meepo_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_meepo_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_mirana_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_mirana_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_mirana_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_morphling_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_morphling_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_morphling_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_morphling_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_naga_siren_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_naga_siren_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_furion_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_furion_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_furion_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_necrolyte_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_necrolyte_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_necrolyte_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_night_stalker_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_night_stalker_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_night_stalker_DEFEAT"	"战败动作"
"Dota_Economy_Effigy_Animation_night_stalker_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_night_stalker_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_night_stalker_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_nyx_assassin_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_nyx_assassin_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_ogre_magi_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2"	"施放2技能动作2"
"Dota_Economy_Effigy_Animation_ogre_magi_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2"	"站立动作_罕见2"
"Dota_Economy_Effigy_Animation_ogre_magi_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_omniknight_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_omniknight_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_omniknight_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_omniknight_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_oracle_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_oracle_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT"	"攻击动作_特殊"
"Dota_Economy_Effigy_Animation_phantom_assassin_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4"	"攻击动作4"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5"	"攻击动作5"
"Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_phantom_lancer_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_phoenix_FLAIL"	"挣扎动作"
"Dota_Economy_Effigy_Animation_phoenix_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_phoenix_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_puck_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_puck_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_puck_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_pudge_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_pudge_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4"	"终极技能持续施法动作"
"Dota_Economy_Effigy_Animation_pudge_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_pugna_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_pugna_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE"	"展示动作_罕见"
"Dota_Economy_Effigy_Animation_queenofpain_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_queenofpain_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_razor_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_razor_INTRO"	"介绍动作"
"Dota_Economy_Effigy_Animation_razor_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_riki_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_riki_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_riki_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5"	"施放窃取技能动作"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2"	"施放窃取技能动作2"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3"	"施放窃取技能动作3"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4"	"施放窃取技能动作4"
"Dota_Economy_Effigy_Animation_rubick_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_rubick_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5"	"施放窃取技能动作5"
"Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5"	"施放窃取技能动作_持续施法"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6"	"施放窃取技能动作6"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7"	"施放窃取技能动作7"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8"	"施放窃取技能动作8"
"Dota_Economy_Effigy_Animation_rubick_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_rubick_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6"	"施放剑刃风暴动作"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9"	"施放窃取技能动作9"
"Dota_Economy_Effigy_Animation_rubick_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10"	"施放窃取技能动作10"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_shadow_demon_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_nevermore_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_shadow_shaman_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_silencer_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_silencer_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_silencer_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_silencer_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_slardar_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_slardar_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_slardar_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_slardar_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_slark_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_slark_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_slark_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_slark_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_slark_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_sniper_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_sniper_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_sniper_INTRO"	"介绍动作"
"Dota_Economy_Effigy_Animation_sniper_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_spectre_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_spectre_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_spectre_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_spirit_breaker_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_storm_spirit_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2"	"施放1技能动作2"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3"	"施放1技能动作3"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4"	"施放1技能动作4"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5"	"施放1技能动作5"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6"	"施放1技能动作6"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_sven_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_sven_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_sven_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_sven_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_techies_TAUNT"	"嘲讽动作"
"Dota_Economy_Effigy_Animation_techies_LOADOUT"	"展示动作"
"Dota_Economy_Effigy_Animation_techies_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_techies_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_templar_assassin_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_tidehunter_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_tidehunter_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_tidehunter_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_shredder_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_shredder_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_shredder_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_4"	"攻击动作4"
"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6"	"施放终极技能动作2"
"Dota_Economy_Effigy_Animation_shredder_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_shredder_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_tinker_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_tinker_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1"	"再装填动作1"
"Dota_Economy_Effigy_Animation_tiny_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_treant_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_treant_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5"	"施放额外技能动作"
"Dota_Economy_Effigy_Animation_treant_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_troll_warlord_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_troll_warlord_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_tusk_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_tusk_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_tusk_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_tusk_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_undying_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_undying_VICTORY"	"胜利动作"
"Dota_Economy_Effigy_Animation_undying_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_undying_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_undying_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_undying_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_ursa_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_ursa_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_4"	"攻击动作4"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_5"	"攻击动作5"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_6"	"攻击动作6"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_7"	"攻击动作7"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_8"	"攻击动作8"
"Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN"	"出生动作"
"Dota_Economy_Effigy_Animation_vengefulspirit_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILITY_4"	"终极技能持续施法结束动作"
"Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_venomancer_RUN"	"前进动作"
"Dota_Economy_Effigy_Animation_venomancer_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_venomancer_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_viper_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_visage_IDLE"	"站立动作"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_warlock_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_warlock_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3"	"3技能持续施法动作"
"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_weaver_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_weaver_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_weaver_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_weaver_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_weaver_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_windrunner_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_windrunner_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_windrunner_RUN_2"	"奔跑动作2"
"Dota_Economy_Effigy_Animation_witch_doctor_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3"	"施放3技能动作"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_witch_doctor_TAUNT"	"嘲讽动作"
"Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT"	"传送动作"
"Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE"	"站立动作_罕见"
"Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT"	"展示动作"
"Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT"	"攻击动作_特殊"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3"	"攻击动作3"
"Dota_Economy_Effigy_Animation_zuus_RUN"	"奔跑动作"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1"	"施放1技能动作"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2"	"施放2技能动作"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4"	"施放终极技能动作"
"Dota_Economy_Effigy_Animation_zuus_ATTACK"	"攻击动作"
"Dota_Economy_Effigy_Animation_zuus_ATTACK2"	"攻击动作2"
"Dota_Economy_Effigy_Animation_zuus_TELEPORT"	"传送动作"
"DOTA_Tooltip_ability_item_hood_of_defiance_Description"	"主动：创造一个技能护盾，可以吸收%barrier_block%点魔法伤害。"
"DOTA_Tooltip_Ability_item_cloak_Description"	""
"DOTA_Tooltip_ability_item_tango_single_Description"	"使用：食用树木/守卫 - 吃掉一棵树或一个守卫来恢复生命值。"
"DOTA_Tooltip_ability_item_tango_single_Lore"	"吧唧吧唧。"
"DOTA_Tooltip_ability_item_tango_single_total_heal"	"吃树生命恢复量："
"DOTA_Tooltip_ability_item_tango_single_buff_duration"	"治疗持续时间："
"Notification_PlacementInLowPriorityDueToAbandons"	"由于放弃了比赛，你已经进入低优先级匹配队列。请勿再于中途放弃游戏，否则将会毁掉他人的游戏体验，而且低优先级的惩罚也会加重。"
"DOTA_AssassinGame_ALAS"	"真不走运"
"DOTA_AssassinGame_Fulfilling_RewardFalse"	"这次执行契约并没有物品奖励。"
"DOTA_AssassinGame_Denying_RewardFalse"	"这次破坏契约并没有物品奖励。"
"Comp_2140_PG_page_predictions_week_1elementlistselect_who_1_result_text"	"平手"
"Comp_2140_PG_page_predictions_week_3elementlistselect_who_1_result_text_text"	"Pajkatt的每分钟经验高达472而Shachlo为359"
"Comp_2140_PG_page_predictions_week_3elementlistselect_who_2_result_text_text"	"Pajkatt完成了735次正补而Shachlo完成了403次"
"Comp_2140_PG_page_predictions_week_3elementlistselect_who_3_result_text_text"	"对线期间无人死亡"
"Comp_2140_PG_page_predictions_week_4elementlistselect_winner_result_text"	"0 - 2"
"Comp_2140_PG_page_predictions_week_4elementlistselect_who_1_result_text_text"	"Sedoy每分钟经验为531而Trixi为404"
"Comp_2140_PG_page_predictions_week_4elementlistselect_who_2_result_text_text"	"Trixi死亡11次而Sedoy死亡18次"
"Comp_2140_PG_page_predictions_week_4elementlistselect_who_3_result_text_text"	"Trixi在2:40第一次成功抓人"
"Comp_1936_TMPL_feedback_choices_1"	"互动手册捆绑物品（互动手册，达士奇信使和载入画面）"
"Comp_1936_TMPL_feedback_choices_2"	"Dota TV观看门票"
"Comp_1936_TMPL_feedback_choices_3"	"为了支持战队，并使总奖金增加"
"Comp_1936_TMPL_feedback_choices_4"	"为了支持赛事主办方"
"Comp_1936_TMPL_feedback_choices_5"	"挑战目标奖励"
"Comp_1936_TMPL_feedback_choices_6"	"复活队伍投票"
"Comp_1936_PRSEL_guest1_selection_choices_1"	"Shannon 'SUNSfan' Scotten"
"Comp_1936_PRSEL_guest2_selection_choices_1"	"Ted 'PyrionFlax' Forsyth"
"Comp_1936_PG_page_TOC2elementlistpage_vote_tagteam_defines_2"	"粉丝投票 - 双人单打表演赛"
"Comp_1936_PG_page_TOC2elementlistpage_special_defines_2"	"挑战目标 - 特邀嘉宾"
"Comp_1936_PG_page_TOC2elementlistpage_feedback_defines_2"	"反馈"
"Comp_1936_PG_page_vote_tagteamelementlisttitle_defines_1"	"粉丝投票 - 双人单打队伍 - 2000美元奖金"
"Comp_1936_PG_page_vote_tagteamelementlistdescription_text"	"由社区投票决定的双人单打特别表演赛。一名选手将负责控制鼠标，另一名负责控制键盘。"
"Comp_1936_PG_page_vote_tagteamelementlistteam3_title_text"	"队伍3"
"Comp_1936_PG_page_vote_tagteamelementlistteam4_title_text"	"队伍4"
"Comp_1936_PG_page_vote_casterselementlistdescription2_text"	"作为互动手册玩家的奖励，现在您可以选择解说巅峰联赛第2赛季总决赛的解说。"
"Comp_1936_PG_page_vote_casterselementlistsub_title_live_text"	"从所有选手，BTS工作人员和特邀嘉宾中挑选"
"Comp_1936_PG_page_specialelementlisttitle_defines_1"	"挑战目标 - 特邀嘉宾"
"Comp_1936_PG_page_specialelementlistdescription_text"	"达成了115000美元的挑战目标后，我们将邀请两名特殊嘉宾前来巅峰联赛第2赛季，帮助我们解说，娱乐和引起混乱。"
"Comp_1936_PG_page_specialelementlisttext_guest1_text"	"%selection_1002%"
"Comp_1936_PG_page_specialelementlistbtn_guest1_text"	"揭晓1号嘉宾"
"Comp_1936_PG_page_specialelementlisttext_guest2_text"	"%selection_1003%"
"Comp_1936_PG_page_specialelementlistbtn_guest2_text"	"揭晓2号嘉宾"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote1_description"	"反馈 - 最重要"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote2_description"	"反馈 - 第二重要"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote3_description"	"反馈 - 第三重要"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote4_description"	"反馈 - 第四重要"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote5_description"	"反馈 - 第五重要"
"Comp_1936_PG_page_feedbackelementlistfeedback_vote6_description"	"反馈 - 第六重要"
"Comp_1936_PG_page_feedbackelementlisttreasure_vote_choices_1"	"是"
"Comp_1936_PG_page_feedbackelementlisttreasure_vote_choices_2"	"否"
"Comp_1936_PG_page_feedbackelementlistsub_title1_text"	"巅峰联赛第2赛季用户调研"
"Comp_1936_PG_page_feedbackelementlistsub_title2_text"	"您是否已经购买或计划购买<br>尖峰之巅的珍藏？"
"Comp_1936_PG_page_feedbackelementlisttitle_defines_1"	"巅峰联赛第2赛季 - 用户调研"
"Comp_1936_PG_page_feedbackelementlistdescription_text"	"我们衷心的希望能得到互动手册玩家对于巅峰联赛第2赛季的反馈。"
"DOTA_VAC_Verification_Header"	"Valve反作弊系统（VAC）"
"DOTA_VAC_Verification_Header_Solo"	"您的计算机屏蔽了VAC系统，因此无法加入匹配。请确保您的Steam安装正确，而且没有使用与VAC冲突的软件。"
"DOTA_VAC_Verification_Header_Party"	"由于队伍中有一人或多人的机器屏蔽了VAC系统，现在无法进行匹配。请确认所有的队伍成员都没有使用干扰VAC系统运作的程序，并确认正确安装了客户端。"
"DOTA_VAC_Verification_Button1"	"更多信息"
"DOTA_VAC_Verification_Button2"	"关闭"
"dota_game_end_not_scored_leaver"	"由于有玩家在发生第一滴血前放弃了比赛，本场比赛不会被记录。"
"dota_game_end_not_scored_poor_network"	"由于网络条件不佳，本场比赛数据不会被记录。"
"dota_game_end_not_scored_generic"	"本场比赛数据不会被记录。"
"DOTA_Workshop_Event_Spring2015"	"2015年春季活动"
"Comp_1936_PG_page_lanfinals2elementlisttext_left_text"	"线下决赛赛制：小组赛BO1循环。<br>排名前二的队伍直接进入半决赛。"
"Comp_1936_PG_page_lanfinals2elementlistwinnersfinals_text"	"总决赛（五局三胜制）"
"Comp_1936_PG_page_results_allstarselementlisttitle_defines_1"	"粉丝投票结果 - 全明星赛"
"Comp_1936_PG_page_results_allstarselementlistdescription_text"	"全明星赛将采用全英雄随机死亡竞赛模式，奖金为5000美元。<br>每支战队将从下方挑选阵容。"
"Comp_1936_PG_page_results_allstarselementlistsub_title1_text"	"Arteezy队"
"Comp_1936_PG_page_results_allstarselementlistsub_title2_text"	"iceiceice队"
"Comp_1936_PG_page_results_allstarselementlistsub_title3_text"	"可选选手"
"Comp_1936_PG_page_results_tagteamelementlisttitle_defines_1"	"粉丝投票结果 - 双人单打表演赛"
"Comp_1936_PG_page_results_tagteamelementlistdescription_text"	"双人单打表演赛将采用一名选手使用键盘，另一名选手使用鼠标的独特方式。<br>获胜的队伍将获得2000美元的奖金。"
"Comp_1936_PG_page_results_tagteamelementlistsub_title1_text"	"双人组1队"
"Comp_1936_PG_page_results_tagteamelementlistsub_plus_title1_text"	"+"
"Comp_1936_PG_page_results_tagteamelementlistsub_title2_text"	"双人组2队"
"Comp_1936_PG_page_results_tagteamelementlistsub_title3_text"	"双人组3队"
"Comp_1936_PG_page_results_tagteamelementlistsub_title4_text"	"双人组4队"
"Comp_1936_PG_page_lanfinals2elementlistwinnersfinals2_text"	"巅峰联赛第2赛季<br>优胜战队"
"Comp_1936_PG_page_scoreboardelementlistprediction8_defines_3"	"冠军 - 巅峰联赛第2赛季线下总决赛"
"Comp_1936_PG_page_scoreboardelementlistprediction9_defines_3"	"亚军 - 巅峰联赛第2赛季线下总决赛"
"Comp_1936_PG_page_scoreboardelementlistprediction10_defines_3"	"季军 - 巅峰联赛第2赛季线下总决赛"
"DOTA_NeutralAbility5"	"中立生物技能5"
"DOTA_NeutralAbility6"	"中立生物终极技能"
"DOTA_Ability_Ping_Unlearned"	"%s1%s2尚未学习"
"DOTA_Ability_Ping_ReadyPassive"	"%s1%s2被动技能（技能等级为%s3）"
"DOTA_Item_Ping_ReadyPassive"	"我身上有%s3<font color='%s1'>%s2</font>"
"DOTA_Modifier_Alert"	"正处于<font color='%s1'>%s2%s3</font>的作用下"
"DOTA_HPMana_Alert_Self"	"我拥有<font color='#00FF00'>%s1%的生命值</font>、<font color='#257FF6'>%s2%的魔法值</font>"
"DOTA_HPMana_Alert_Enemy"	"敌人<font color='%s1'>%s2</font>拥有<font color='#FA3009'>%s3%的生命值</font>、<font color='#257FF6'>%4%的魔法值</font>"
"DOTA_HPMana_Alert_Self_Dead"	"我还有%s1秒复活！"
"DOTA_HPMana_Alert_Enemy_Dead"	"敌人<font color='%s1'>%s2</font>将在%s3秒后复活！"
"DOTA_HPMana_Alert_Glyph_Ready"	"防御符文%s1可以使用"
"DOTA_HPMana_Alert_Glyph_Cooldown"	"防御符文%s1处于冷却中（还剩%s2秒）"
"DOTA_HPMana_Alert_Glyph_Wait"	"防御符文%s1还不是使用的时机"
"npc_dota_hero_winter_wyvern"	"鲁路修·vi·布里塔尼亚"
"npc_dota_beastmaster_hawk_1"	"战鹰"
"npc_dota_beastmaster_hawk_2"	"战鹰"
"npc_dota_beastmaster_hawk_3"	"战鹰"
"npc_dota_beastmaster_hawk_4"	"战鹰"
"npc_dota_beastmaster_boar_1"	"豪猪"
"npc_dota_beastmaster_boar_2"	"豪猪"
"npc_dota_beastmaster_boar_3"	"豪猪"
"npc_dota_beastmaster_boar_4"	"豪猪"
"DOTA_Tooltip_ability_lina_fiery_soul_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_life_stealer_infest_Note2"	"受控制的单位与我妻由乃的移动速度相同。"
"DOTA_Tooltip_ability_life_stealer_control"	"控制"
"DOTA_Tooltip_ability_life_stealer_control_Description"	"我妻由乃掌控了宿主身体里的神经系统，使他可以在体内下达移动和攻击的指令。受控制的单位与我妻由乃的移动速度相同。不可对英雄使用。"
"DOTA_Tooltip_ability_nevermore_requiem_cast_time_tooltip"	"施法延迟："
"DOTA_Tooltip_ability_sven_warcry_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hp_tooltip"	"战鹰生命值："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_speed_tooltip"	"战鹰移动速度："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_daysight_tooltip"	"战鹰白天视野范围："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_nightsight_tooltip"	"战鹰夜晚视野范围："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_hp_tooltip"	"豪猪生命值："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_damage_tooltip"	"豪猪攻击力："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip"	"%豪猪减速效果："
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_attackslow_tooltip"	"豪猪攻速降低效果："
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip"	"渐隐时间："
"DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_tooltip"	"摧毁所需攻击次数："
"DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision"	"敌方视野范围："
"DOTA_Tooltip_ability_undying_flesh_golem_max_speed_slow"	"%最高移速减缓："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn"	"严寒烧灼"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description"	"鲁路修·vi·布里塔尼亚乘着一股极地寒风扶摇而上，移动将无视地形，每次攻击都将呼出逼人的寒气。高飞时，她的攻击射程更远，攻击弹道速度也更快，被攻击的敌人在寒意作用下，移动速度也被减缓，同时每秒损失%percent_damage%%%的当前生命值。在夜晚的寒风中，她的视野还会被加强，在技能期间夜晚将额外获得%night_vision_bonus%的视野范围。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore"	"在傲洛斯体内，其他龙点燃龙炎的器官熔炼的是难以想象的寒冷。从她咽喉的深处呼出的气会将敌人送入烧灼的痛苦中。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus"	"攻击射程加成："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus"	"夜晚视野范围加成："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration"	"飞行持续时间："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage"	"%生命值烧灼百分比："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_bonus_movespeed"	"%移动速度减缓："
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast"	"碎裂冲击"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description"	"向目标单位发射一团易碎的冰球。冰球一击中目标就会碎裂，而目标单位将不会受到任何效果，但是附近%split_radius%范围内敌人都将因碎片的冲击受到伤害，并且移动速度减缓%movespeed_slow_tooltip%%%。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore"	"这些冰渣由她冰冻的咽喉中特殊的囊泡慢慢生成，鲁路修·vi·布里塔尼亚正借此轰击她的敌人。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius"	"碎裂作用范围："
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration"	"减速持续时间："
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace"	"极寒之拥"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description"	"将队友封入一个冰茧中，使其被冻在原地并恢复生命值，恢复数值为基础数值加上最大生命值的一定比例。冰茧将阻隔一切物理伤害。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore"	"寒冬之心中有着寒冷而治愈的拥抱。坚冰减缓了血液的流动，使治疗的魔力发挥得更加彻底。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration"	"持续时间："
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive"	"基础生命恢复速率："
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage"	"%最大生命值恢复百分比："
"DOTA_Tooltip_ability_winter_wyvern_winters_curse"	"寒冬诅咒"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description"	"鲁路修·vi·布里塔尼亚将一个敌方目标冻在原地，附近的其他敌人将受到癫狂诅咒，对冻住的队友进行攻击，而且攻击速度得到提升。冻住的目标和被诅咒攻击队友的敌人不会受到任何来自敌方的伤害。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore"	"这个诅咒在书龙咒语中最为古老，也是那句老话的真相：有时候我的敌人的敌人还是我的敌人。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration"	"诅咒持续时间："
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius"	"诅咒作用范围："
"DOTA_Giftwrap_Confirm"	"你决定要将这件物品包装为礼物吗？包装后物品将会消失，相应位置上将产生一件包装精美的礼品。"
"DOTA_OpenGift_Confirm"	"你确定要打开这件包装精美的礼物吗？"
"dota_select_friend_title"	"选择接收礼物的好友。"
"DOTA_DeliverGift_Confirm"	"您确定要将这件礼物赠送给%s1吗？"
"DOTA_DeliverGift_Send"	"发送礼物"
"DOTA_WrapGift"	"包装礼物"
"dota_gift_received_title"	"你刚收到了一件礼物，来自"
"dota_gift_received_note"	"赠言："
"dota_gift_received_accept"	"打开礼物"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter"	"榴霰弹能量点数"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description"	"只要拥有能量点数就能随时随地施放榴霰弹。"
"DOTA_Tooltip_ability_granite_golem_hp_aura"	"磐石光环"
"DOTA_Tooltip_ability_granite_golem_hp_aura_Description"	"提高周围单位的生命值上限。"
"DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp"	"额外生命值加成百分比："
"DOTA_Tooltip_ability_granite_golem_hp_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus"	"磐石光环"
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description"	"生命值提升15%%。"
"dota_hud_error_shrapnel_no_charges"	"没有榴霰弹能量点数"
"DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration"	"净化减速持续时间："
"DOTA_Tooltip_ability_item_diffusal_blade_2_purge_slow_duration"	"净化减速持续时间："
"DOTA_Tooltip_ability_item_pipe_magic_resistance"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_pipe_barrier_block"	"法术护盾抵挡技能伤害量："
"DOTA_Tooltip_ability_item_pipe_barrier_duration"	"法术护盾持续时间："
"DOTA_VoiceTextBanned_Reports_Avoid_Overflow"	"没人会听到您的声音。系统判定您在游戏中的言语冒犯了其他人，因此您通讯的权限被暂时撤消。"
"DedicateGift_Title"	"封装这件礼物"
"DedicateGift_Text"	"添加个人赠言："
"DedicateGift_Confirm"	"你确定要附上'%s1'吗？"
"DedicateGift_Invalid"	"赠言的头尾都不能为空格。"
"Gift_Creator_Hint"	"\n你已经封装了这件礼物。"
"Gift_Dedication"	"赠言：%s1"
"teleport_effect"	"传送特效"
"blink_effect"	"闪烁特效"
"LoadoutSlot_teleport_effect"	"传送特效"
"LoadoutSlot_blink_effect"	"闪烁特效"
"StoreBanner_Header_TreasureOfTheFrostedFlame"	"严霜之焰的珍藏"
"StoreBanner_Text_TreasureOfTheFrostedFlame"	"来见识严寒的馈赠！"
"StoreBanner_Header_TreasureOfTheNestedCache"	"重重宝藏的珍藏"
"StoreBanner_Text_TreasureOfTheNestedCache"	"这个珍藏里面全是珍藏！"
"StoreBanner_Header_ArtgermLoadingScreenBundle"	"Artgerm作品载入画面合集"
"StoreBanner_Text_ArtgermLoadingScreenBundle"	"欣赏世界知名视觉艺术家Stanley ‘Artgerm’ Lau精心打造的5款载入画面"
"StoreBanner_Header_EffigyBlockofFrost"	"寒霜英雄雕像石"
"StoreBanner_Text_EffigyBlockofFrost"	"打造您的私人冰雕！"
"RefurbishItem_RemoveDedicationTitle"	"要移除赠言吗？"
"RefurbishItem_RemoveDedication"	"要从这件物品上将礼物赠言移除吗？"
"RefurbishItem_RemoveGifterAccountIdTitle"	"要移除礼物赠送人的名字吗？"
"RefurbishItem_RemoveGifterAccountId"	"要从这件物品上移除赠送它的人的名字吗？"
"RefurbishItem_RemoveDedicationOption"	"移除赠言"
"RefurbishItem_RemoveGifterAccountIdOption"	"移除礼物赠送人的名字"
"DOTA_Asset_Mod_Azure_Constellation_Head"	"蔚蓝星象月之祝福图标"
"DOTA_Asset_Mod_Azure_Constellation_Glaive"	"蔚蓝星象月刃图标"
"DOTA_Asset_Mod_Azure_Constellation_Shield"	"蔚蓝星象月光图标"
"DOTA_Asset_Mod_Azure_Constellation_Mount"	"蔚蓝星象月蚀图标"
"Krane_Style_Default"	"仙鹤基本款"
"Krane_Style_Upgrade"	"仙鹤升级款"
"Crate_Dupe"	"每次解封珍藏后都将获得以下物品中的随机%s1件。每次解封获得的物品有可能相同。"
"Dota_Local_Server_No_Signout"	"无法关闭，比赛详细信息还在获取中。"
"Dota_EditSC_Reposition"	"移动英雄"
"Dota_EditSC_PositionHero"	"使用视角控制来定位英雄。按住Shift键可以移动地更快。点击鼠标后将完成定位。"
"Dota_EditSC_PositionSlot"	"左键点击进行定位。右键点击进行旋转（按住Shift键可以限制到一根轴上）。使用鼠标滚轮调整高度。"
"Dota_EditSC_SelectSlotType"	"选择想在这个槽位展示的物体类型"
"Dota_EditSC_Save"	"保存并退出编辑器"
"Dota_EditSC_Preview"	"预览"
"Dota_EditSC_SlotType_0"	"空槽位"
"Dota_EditSC_SlotType_1"	"英雄"
"Dota_EditSC_SlotType_2"	"雕像"
"Dota_EditSC_SlotType_3"	"物品"
"Dota_EditSC_SelectEcon"	"选择物品"
"Dota_EditSC_SlotDialog_Effigy"	"编辑雕像槽位"
"Dota_EditSC_Position"	"设定位置"
"Dota_EditSC_ToggleTeam"	"切换天辉/夜魇"
"Dota_EditSC_CameraAnimSelection_Directions"	"选择一个镜头动作。使用方向键，完成后点击OK。"
"Dota_EditSC_CameraAnimSelection"	"编辑视角"
"DOTA_Tooltip_ability_life_stealer_empty_1"	""
"DOTA_Tooltip_ability_life_stealer_empty_1_Description"	""
"DOTA_Tooltip_ability_life_stealer_empty_2"	""
"DOTA_Tooltip_ability_life_stealer_empty_2_Description"	""
"DOTA_Tooltip_ability_life_stealer_empty_3"	""
"DOTA_Tooltip_ability_life_stealer_empty_3_Description"	""
"DOTA_Tooltip_ability_life_stealer_empty_4"	""
"DOTA_Tooltip_ability_life_stealer_empty_4_Description"	""
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_poison_duration_tooltip"	"豪猪毒素持续时间："
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note1"	"加成效果为线性增加，100%生命时没有加成，10%生命时达到最大加成。"
"DOTA_Tooltip_modifier_alchemist_goblins_greed"	"贪魔的贪婪"
"DOTA_Tooltip_modifier_alchemist_goblins_greed_Description"	"杀死一个单位时将获得额外的金钱。"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition"	"勇气勋章"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_Description"	"护甲值提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_item_blink_Note1"	"如果闪烁传送的距离超过最长施法距离，那么只能传送到最长距离的4/5。"
"Dota_EditSC_SlotType_4"	"信使"
"StoreBanner_Header_GiftWrap"	"礼品包装"
"StoreBanner_Text_GiftWrap"	"又到了送礼的好时节！"
"DOTA_TrophyName_FantasySeason2FirstPlace"	"梦幻刀塔第2赛季金杯"
"DOTA_TrophyDesc_FantasySeason2FirstPlace"	"在梦幻刀塔第2赛季的梦幻联赛中喜获冠军所赢得的奖赏。"
"DOTA_TrophyName_FantasySeason2SecondPlace"	"梦幻刀塔第2赛季银杯"
"DOTA_TrophyDesc_FantasySeason2SecondPlace"	"在梦幻刀塔第2赛季的梦幻联赛中喜获亚军所赢得的奖赏。"
"DOTA_TrophyName_FantasySeason2ThirdPlace"	"梦幻刀塔第2赛季铜杯"
"DOTA_TrophyDesc_FantasySeason2ThirdPlace"	"在梦幻刀塔第2赛季的梦幻联赛中喜获季军所赢得的奖赏。"
"Comp_2339_TMPL_tooltip_team_eg_tooltip_title"	"EG战队"
"Comp_2339_TMPL_tooltip_team_newbee_tooltip_title"	"NEWBEE"
"Comp_2339_TMPL_tooltip_team_vici_tooltip_title"	"VICI GAMING"
"Comp_2339_TMPL_tooltip_team_lgd_tooltip_title"	"LGD Gaming"
"Comp_2339_TMPL_tooltip_team_cis_tooltip_title"	"Cis Game"
"Comp_2339_TMPL_tooltip_team_tf_tooltip_title"	"TF"
"Comp_2339_TMPL_tooltip_team_tf_tooltip_text"	"Tongfu Gaming."
"Comp_2339_TMPL_tooltip_team_dk_tooltip_title"	"DK"
"Comp_2339_TMPL_tooltip_team_ig_tooltip_title"	"IG战队"
"Comp_2339_TMPL_tooltip_team_mvp_tooltip_title"	"MVP战队"
"Comp_2339_TMPL_btn_selecthero_text"	"选择英雄"
"Comp_2339_PRSEL_gifter_account_id_description"	"赠送人游戏ID"
"Comp_2339_PRSEL_favorite_hero_locked_choices_1"	"已锁定"
"Comp_2339_PRSEL_arcana_select_group1_description"	"第1组选择"
"Comp_2339_PRSEL_arcana_select_group2_description"	"第2组选择"
"Comp_2339_PRSEL_arcana_select_group3_description"	"第3组选择"
"Comp_2339_PRSEL_arcana_select_group4_description"	"第4组选择"
"Comp_2339_PRSEL_arcana_select_group5_description"	"第5组选择"
"Comp_2339_PRSEL_arcana_select_group6_description"	"第6组选择"
"Comp_2339_PRSEL_arcana_select_group7_description"	"第7组选择"
"Comp_2339_PRSEL_arcana_select_group8_description"	"第8组选择"
"Comp_2339_PRSEL_arcana_select_group9_description"	"第9组选择"
"Comp_2339_PRSEL_arcana_select_group10_description"	"第10组选择"
"Comp_2339_PRSEL_arcana_select_group11_description"	"第11组选择"
"Comp_2339_PRSEL_arcana_select_group12_description"	"第12组选择"
"Comp_2339_PRSEL_arcana_select_group13_description"	"第13组选择"
"Comp_2339_PRSEL_arcana_select_group14_description"	"第14组选择"
"Comp_2339_PRSEL_arcana_select_group15_description"	"第15组选择"
"Comp_2339_PRSEL_arcana_select_group16_description"	"第16组选择"
"Comp_2339_PRSEL_play_rpg_choices_1"	"影魔"
"Comp_2339_PRSEL_play_rpg_choices_2"	"美狄亚"
"Comp_2339_PRSEL_play_rpg_choices_3"	"术士"
"Comp_2339_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"Comp_2339_PG_page_titleelementlisttitle_text"	"冬季时分，全球顶尖Dota 2战队将云集上海，争夺东方之冠。欢迎亲自前往上海观看这场盛会，或密切关注Dota 2客户端和官网，不要错过任何精彩片刻！"
"Comp_2339_PG_page_titleelementlistlianjie_text"	"WWW.DOTA2.COM.CN"
"Comp_2339_PG_page_titleelementlistsubtitle_text"	"完美世界隆重宣布将举办"
"Comp_2339_PG_page_titleelementlistsubtitle1_text"	"DOTA2亚洲邀请赛"
"Comp_2339_PG_page_titleelementlistzhongguoshanghai_text"	"中国上海"
"Comp_2339_PG_page_TOC1elementlistheader1_text"	"互动指南"
"Comp_2339_PG_page_TOC1elementlistheader2_text"	"目录"
"Comp_2339_PG_page_TOC1elementlistsubheader_event_defines_1"	"赛事概况"
"Comp_2339_PG_page_TOC1elementlistpage_venue_defines_2"	"简介"
"Comp_2339_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事奖金"
"Comp_2339_PG_page_TOC1elementlistpage_amount_defines_2"	"当前总额"
"Comp_2339_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"挑战目标"
"Comp_2339_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"互动指南"
"Comp_2339_PG_page_TOC1elementlistpage_level_defines_2"	"互动指南等级"
"Comp_2339_PG_page_TOC1elementlistpage_rewards_defines_2"	"互动指南奖励"
"Comp_2339_PG_page_TOC1elementlistpage_naqual_defines_2"	"专属信使"
"Comp_2339_PG_page_TOC1elementlistpage_seaqual_defines_2"	"不朽珍藏"
"Comp_2339_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"赛程安排"
"Comp_2339_PG_page_TOC1elementlistpage_euqual_defines_2"	"预选赛"
"Comp_2339_PG_page_TOC1elementlistpage_single_game_predictions_new_defines_2"	"淘汰赛 - 附加赛"
"Comp_2339_PG_page_TOC1elementlistpage_single_match_hero_predictions_new_defines_2"	"淘汰赛 - 小组赛"
"Comp_2339_PG_page_TOC1elementlistpage_playoffs_wildcard_predictions_defines_2"	"主赛事"
"Comp_2339_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新！"
"Comp_2339_PG_page_TOC2templatelistt_toc_gengxinelementlistupdated_text_text"	"即将推出！"
"Comp_2339_PG_page_TOC2elementlistsubheader_yuce_defines_1"	"赛事预测"
"Comp_2339_PG_page_TOC2elementlistpage_xiaozuyuce_defines_2"	"淘汰赛预测"
"Comp_2339_PG_page_TOC2elementlistpage_zongjuesaiyuce_defines_2"	"总决赛预测"
"Comp_2339_PG_page_TOC2elementlistsubheader_qualifier_predictions_defines_1"	"加赠内容"
"Comp_2339_PG_page_TOC2elementlistpage_playoffs_hero_predictions_defines_2"	"现场解说COSPLAY秀"
"Comp_2339_PG_page_TOC2elementlistpage_playoffs_other_predictions_defines_2"	"全明星表演赛"
"Comp_2339_PG_page_TOC2elementlistpage_RPG_defines_2"	"自定义地图表演赛"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_top6_predictions_defines_2"	"票选中文配音重做"
"Comp_2339_PG_page_TOC2elementlistsubheader_mainevent_predictions_defines_1"	"附录"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_player_predictions_defines_2"	"战队资料"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_thanks_defines_2"	"特别鸣谢"
"Comp_2339_PG_page_venueelementlistday_text"	"2015年1月6日 - 2月9日"
"Comp_2339_PG_page_venueelementlistmainday_text"	"主赛事 2015年2月5日 - 2月9日"
"Comp_2339_PG_page_venueelementlistdescription_text"	"全球巅峰战队<br>一决高下只为冠绝东方"
"Comp_2339_PG_page_jinetemplatelisttt_sg1_tooltip_text"	"获得Dota 2载入画面和邀请赛主题界面皮肤。"
"Comp_2339_PG_page_jinetemplatelisttt_sg2_tooltip_text"	"投票决定现场解说的Cosplay秀。"
"Comp_2339_PG_page_jinetemplatelisttt_sg3_tooltip_text"	"投票决定现场的表演赛，包括自定义地图，全明星和Solo赛。"
"Comp_2339_PG_page_jinetemplatelisttt_sg4_tooltip_text"	"获得额外专属信使。"
"Comp_2339_PG_page_jinetemplatelisttt_sg5_tooltip_text"	"获得全新的一套聊天表情。"
"Comp_2339_PG_page_jinetemplatelisttt_sg6_tooltip_text"	"获得额外一款不朽珍藏。"
"Comp_2339_PG_page_jinetemplatelisttt_sg7_tooltip_text"	"投票决定需要重做的中文英雄配音。"
"Comp_2339_PG_page_jinetemplatelisttt_sg8_tooltip_text"	"获得全新鼠标指针。"
"Comp_2339_PG_page_jinetemplatelisttt_sg9_tooltip_text"	"亚洲邀请赛期间游戏内将开启特殊活动。"
"Comp_2339_PG_page_jinetemplatelisttt_sg10_tooltip_text"	"完美世界将在未来举办一场Dota 2主题音乐会。"
"Comp_2339_PG_page_jinetemplatelistsg_entryelementlistachieved_text"	"已达成！"
"Comp_2339_PG_page_jinetemplatelistsg_entryelementlistperc_text"	"%prizepool_perc%%"
"Comp_2339_PG_page_jinetemplatelistsg_entryelementlisttogo_text"	"还需$%prizepool_togo%！"
"Comp_2339_PG_page_jineelementlistsubtitle_text"	"总奖金"
"Comp_2339_PG_page_jineelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_2339_PG_page_jineelementlistprizepool_total_text"	"总额"
"Comp_2339_PG_page_prizepool2elementlistsg6_defines_6"	"获得包含数件不朽物品的额外一款珍藏。"
"Comp_2339_PG_page_prizepool2elementlistsg7_defines_6"	"投票决定需要重做的全新中文英雄配音。"
"Comp_2339_PG_page_prizepool2elementlistsg8_defines_6"	"获得全新的鼠标指针。"
"Comp_2339_PG_page_prizepool2elementlistsg9_defines_6"	"亚洲邀请赛期间游戏内将开启特殊活动。"
"Comp_2339_PG_page_prizepool2elementlistsg10_defines_6"	"完美世界将在未来举办一场Dota 2主题音乐会。"
"Comp_2339_PG_page_level1t_toc_weikaiqielementlistupdated_text_text"	"尚未开启"
"Comp_2339_PG_page_level1elementlistsubtitle_text"	"互动指南等级"
"Comp_2339_PG_page_level1elementlistdescription_text"	"赢取积分升级互动指南。互动指南等级越高，获得的奖励也会越丰厚！"
"Comp_2339_PG_page_level1elementlistlevelamt_text"	"%level%"
"Comp_2339_PG_page_level1elementlistlevel_text"	"等级"
"Comp_2339_PG_page_level1elementlistlevel_togo_text"	"还需%levelup_pts%积分升级"
"Comp_2339_PG_page_level1elementlisthowto_text"	"如何获得积分"
"Comp_2339_PG_page_level1elementlistr1embed_title_text"	"激活互动指南"
"Comp_2339_PG_page_level1elementlistr1embed_desc_text"	"买了互动指南可别忘了激活！"
"Comp_2339_PG_page_level1elementlistr2embed_title_text"	"每日获胜任务"
"Comp_2339_PG_page_level1elementlistr2embed_desc_text"	"每一天都将迎接在公开匹配比赛中获胜的挑战。只要赢得比赛的胜利就能获得可观的积分！"
"Comp_2339_PG_page_level1elementlistr2embed_ptsA_text"	"%action_%"
"Comp_2339_PG_page_level1elementlistr2embed_ptsB_text"	" %actionmax_% "
"Comp_2339_PG_page_level1elementlistr3embed_title_text"	"完成淘汰赛预测"
"Comp_2339_PG_page_level1elementlistr3embed_desc_text"	"完成所有淘汰赛的相关预测。"
"Comp_2339_PG_page_level1elementlistr5embed_title_text"	"每日获胜挑战"
"Comp_2339_PG_page_level1elementlistr5embed_desc_text"	"每一天都将迎接在公开匹配比赛中获胜的挑战。只要赢得比赛的胜利就能获得可观的积分！"
"Comp_2339_PG_page_level1elementlistr5embed_ptsA_text"	"%action_1%"
"Comp_2339_PG_page_level1elementlistr5embed_ptsB_text"	"/%actionmax_1%积分"
"Comp_2339_PG_page_level2elementlistr6embed_title_text"	"观看10场亚洲邀请赛比赛"
"Comp_2339_PG_page_level2elementlistr6embed_desc_text"	"观看10场亚洲邀请赛的比赛，见证最爱战队的胜利！"
"Comp_2339_PG_page_level2elementlistr6embed_ptsA_text"	"%action_2%"
"Comp_2339_PG_page_level2elementlistr6embed_ptsB_text"	"/ %actionmax_2%积分"
"Comp_2339_PG_page_level2elementlistr7embed_title_text"	"票选现场解说Cosplay"
"Comp_2339_PG_page_level2elementlistr7embed_desc_text"	"完成现场解说和Cosplay英雄的投票。"
"Comp_2339_PG_page_level2elementlistr8embed_title_text"	"票选全明星表演赛"
"Comp_2339_PG_page_level2elementlistr8embed_desc_text"	"完成对现场表演赛中参加Solo赛和自定义地图比赛<br>的选手和地图的投票。"
"Comp_2339_PG_page_level2elementlistr9embed_title_text"	"票选英雄配音"
"Comp_2339_PG_page_level2elementlistr9embed_desc_text"	"投票决定想要推出全新中文配音的英雄。"
"Comp_2339_PG_page_level2elementlistr10embed_title_text"	"看看您是否料事如神！"
"Comp_2339_PG_page_level2elementlistr10embed_desc_text"	"淘汰赛预测中每填对一项都将获得20积分。<br>"
"Comp_2339_PG_page_level2elementlistr11embed_title_text"	"看看您是否能神机妙算！"
"Comp_2339_PG_page_level2elementlistr11embed_desc_text"	"只要您预测正确前三战队，即使名次不对也将获得相应积分。<br>"
"Comp_2339_PG_page_level2elementlistr12embed_title_text"	"看看您是否能预知未来！"
"Comp_2339_PG_page_level2elementlistr12embed_desc_text"	"如果您预测的名次正确，您将会获得相应积分。"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_1"	"专属信使，自定义传送特效，自定义鼠标指针<br>不朽珍藏 I"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_2"	"载入画面珍藏"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_3"	"额外鼠标指针"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_4"	"额外载入画面珍藏"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_5"	"信使额外款式"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_7"	"亚洲邀请赛主题界面皮肤"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_8"	"额外不朽珍藏 II"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_9"	"额外专属信使"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_10"	"自定义表情包"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_11"	"额外鼠标指针"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_12"	"额外不朽珍藏 I"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_13"	"专属信使的额外款式"
"Comp_2339_PG_page_rewards1templatelisttl_rewards_textlist_46"	"无限"
"Comp_2339_PG_page_rewards1elementlistsubtitle_text"	"互动指南等级奖励"
"Comp_2339_PG_page_rewards1elementlistdescription_text"	"随着互动指南的等级提升，你将获得多种奖励。"
"Comp_2339_PG_page_rewards1elementlist500p_text"	"马上购买"
"Comp_2339_PG_page_rewards1elementlist500text_text"	"500互动指南积分"
"Comp_2339_PG_page_rewards1elementlist2400text_text"	"2400互动指南积分"
"Comp_2339_PG_page_rewards1elementlistrecent_text"	"上一个奖励"
"Comp_2339_PG_page_rewards1elementlistnext_text"	"下一个奖励"
"Comp_2339_PG_page_rewards1elementlistnext_level_text"	"等级%textlistvalue_next_levelname%"
"Comp_2339_PG_page_rewards2elementlistsubtitle_text"	"等级奖励"
"Comp_2339_PG_page_rewards2elementlistdescription_text"	"互动指南的等级没有上限。50级后，每10级就会获得一款不朽珍藏，不朽珍藏 I 和不朽珍藏 II 将交替发放。"
"Comp_2339_PG_page_rewards2elementlistshuoming_text"	"注意：部分奖励需达成相应挑战目标后才会发放。另外，部分奖励仍处于制作中，将在制作完成后自动发放到兵器库中。"
"Comp_2339_PG_page_rewards2elementlistl1_text"	"等级1："
"Comp_2339_PG_page_rewards2elementlistl1a_desc_text"	"专属信使"
"Comp_2339_PG_page_rewards2elementlistl1b_desc_text"	"自定义传送特效"
"Comp_2339_PG_page_rewards2elementlistl1c_desc_text"	"自定义鼠标指针"
"Comp_2339_PG_page_rewards2elementlistl1d_desc_text"	"不朽珍藏 I 和 II"
"Comp_2339_PG_page_rewards2elementlistl5_text"	"等级5："
"Comp_2339_PG_page_rewards2elementlistl10_text"	"等级10："
"Comp_2339_PG_page_rewards2elementlistl15_text"	"等级15："
"Comp_2339_PG_page_rewards2elementlistl21_text"	"等级21："
"Comp_2339_PG_page_rewards2elementlistl21_desc_text"	"小仙鹤的额外款式"
"Comp_2339_PG_page_rewards2elementlistl27_text"	"等级27："
"Comp_2339_PG_page_rewards2elementlistl33_text"	"等级33："
"Comp_2339_PG_page_rewards2elementlistl34_text"	"等级34："
"Comp_2339_PG_page_rewards2elementlistl37_text"	"等级37："
"Comp_2339_PG_page_rewards2elementlistl37_desc_text"	"额外专属信使（制作中）"
"Comp_2339_PG_page_rewards2elementlistl41_text"	"等级41："
"Comp_2339_PG_page_rewards2elementlistl41_desc_text"	"全新聊天表情（制作中）"
"Comp_2339_PG_page_rewards2elementlistl45_text"	"等级45："
"Comp_2339_PG_page_rewards2elementlistl50_text"	"等级50："
"Comp_2339_PG_page_rewards2elementlistl52_text"	"等级52："
"Comp_2339_PG_page_rewards2elementlistl52_desc_text"	"额外专属信使的额外款式"
"Comp_2339_PG_page_rewards2elementlistl60_text"	"等级60："
"Comp_2339_PG_page_rewards2elementlistl70_text"	"等级70："
"Comp_2339_PG_page_rewards2elementlistl80_text"	"等级80："
"Comp_2339_PG_page_rewards2elementlistl90_text"	"等级90："
"Comp_2339_PG_page_rewards2elementlistl100_text"	"等级100："
"Comp_2339_PG_page_rewards2elementlistl110_text"	"等级110："
"Comp_2339_PG_page_rewards2elementlistl120_text"	"等级120："
"Comp_2339_PG_page_baiheelementlistzhuxiaojie_text"	"特色信使"
"Comp_2339_PG_page_baiheelementlistzhuxiaojie1_text"	"小仙鹤颈系好运之灯，很明白该为哪些英雄带去好运。<br>2015年亚洲邀请赛互动指南专属信使。升级互动指南还将获赠额外款式！"
"Comp_2339_PG_page_zhencangelementlistbaihe1_text"	"铸造这些兵器铠甲花费了前所未有的心血，现在他们将在英雄手中大放异彩。"
"Comp_2339_PG_page_teamselementlistqual_desc_text"	"直接受邀战队"
"Comp_2339_PG_page_teamselementlistteam1_defines_1"	"Newbee"
"Comp_2339_PG_page_teamselementlistteam2_defines_1"	"Vici Gaming"
"Comp_2339_PG_page_teamselementlistteam3_defines_1"	"Invictus Gaming"
"Comp_2339_PG_page_teamselementlistteam6_defines_1"	"敬请期待"
"Comp_2339_PG_page_yuxuansaielementlistsubtitle_text"	"地区预选赛"
"Comp_2339_PG_page_yuxuansaielementlistwaikasaijieshao_text"	"来自世界各地的28支战队将角逐2015年Dota 2亚洲邀请赛的6个席位。"
"Comp_2339_PG_page_yuxuansaielementlistouzhoujieshao_text"	"4支战队将在双败淘汰赛制下以三局两胜的形式决出唯一一支战队晋级亚洲邀请赛。"
"Comp_2339_PG_page_yuxuansaielementlistouzhouqu_text"	"欧洲预选赛"
"Comp_2339_PG_page_yuxuansaielementlistouzhousaiqushijian_text"	"北京时间2015年1月8-11日，每日8:00PM"
"Comp_2339_PG_page_yuxuansaielementlistmeizhousaiqu_text"	"美洲预选赛"
"Comp_2339_PG_page_yuxuansaielementlistmeizhousaiqushijian_text"	"北京时间2015年1月6-7日，每日5:00AM"
"Comp_2339_PG_page_yuxuansaielementlistyuxuansaijieshao_text"	"胜者组队伍在决赛中拥有一个赛点的优势。"
"Comp_2339_PG_page_yuxuansai1elementlistyuxuansaijieshao_text"	"16支队伍将在循环赛中两两交手，每两支队伍均交手两场。<br>排名前四的队伍将直接晋级主赛事。<br>排名第五和第六的队伍将与欧洲预选赛的第二、三名以及DSPL的冠亚军一同进入附加赛。"
"Comp_2339_PG_page_yuxuansai1elementlistyazhouqu_text"	"亚洲预选赛"
"Comp_2339_PG_page_yuxuansai1elementlistyazhousaiqushijian_text"	"北京时间2015年1月10-15日，每日12:00PM"
"Comp_2339_PG_page_richangyingxiongelementlistquest_over_text_text"	"今日任务已完成"
"Comp_2339_PG_page_richangyingxiongelementlistdaily_challenges_won_label_text"	"完成挑战次数："
"Comp_2339_PG_page_richangyingxiongelementlistpoints_earned_label_text"	"获得积分总计："
"Comp_2339_PG_page_richangyingxiongelementlistoverall_text"	"整体挑战数据"
"Comp_2339_PG_page_richangyingxiongelementlistdailytext_text"	"激活互动指南后系统会自动记录每天的比赛数据。<br>一天之中获得首场胜利时就会自动获得25积分。"
"Comp_2339_PG_page_jiazengneirong1elementlistselectrpg1_text"	"选择自定义游戏"
"Comp_2339_PG_page_jiazengneirong1elementlistrpg1tooltip_data_tooltip_title"	"影魔大战"
"Comp_2339_PG_page_jiazengneirong1elementlistrpg2tooltip_data_tooltip_title"	"美狄亚大战"
"Comp_2339_PG_page_jiazengneirong1elementlistrpg3tooltip_data_tooltip_title"	"术士大战"
"Comp_2339_PG_page_jiazengneirong1elementlistqual_desc_text"	"玩家投票最多的自定义地图—卡尔大战在亚洲邀请赛现场亮相<br>由选手、解说、现场观众组成的10名参与者为了获得胜利，相互争夺有利的”永世之辉耀”高地<br>从而击杀对手，在规定时间内获得积分上的优胜。"
"Comp_2339_PG_page_peiyinelementlistlabel_group1_text"	"1/16"
"Comp_2339_PG_page_peiyinelementlistlabel_group2_text"	"2/16"
"Comp_2339_PG_page_peiyinelementlistlabel_group3_text"	"3/16"
"Comp_2339_PG_page_peiyinelementlistlabel_group4_text"	"4/16"
"Comp_2339_PG_page_peiyinelementlistqual_desc_text"	"由玩家投票选出的8名英雄<br>完美世界将邀请一线配音团队为其重新制作中文配音"
"Comp_2339_PG_page_peiyin1elementlistlabel_group1_text"	"5/16"
"Comp_2339_PG_page_peiyin1elementlistlabel_group2_text"	"6/16"
"Comp_2339_PG_page_peiyin1elementlistlabel_group3_text"	"7/16"
"Comp_2339_PG_page_peiyin1elementlistlabel_group4_text"	"8/16"
"Comp_2339_PG_page_peiyin2elementlisthero47tooltip_data_tooltip_title"	"工程师"
"Comp_2339_PG_page_peiyin2elementlistlabel_group1_text"	"9/16"
"Comp_2339_PG_page_peiyin2elementlistlabel_group2_text"	"10/16"
"Comp_2339_PG_page_peiyin2elementlistlabel_group3_text"	"11/16"
"Comp_2339_PG_page_peiyin2elementlistlabel_group4_text"	"12/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group1_text"	"13/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group2_text"	"14/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group3_text"	"15/16"
"Comp_2339_PG_page_peiyin3elementlistlabel_group4_text"	"16/16"
"Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"年龄："
"Comp_2339_PG_page_teamprofile_IGtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"Comp_2339_PG_page_teamprofile_IGelementlistsubtitle_text"	"战队资料：INVICTUS GAMING"
"Comp_2339_PG_page_teamprofile_IGelementlistteaminfo_defines_1"	"中国"
"Comp_2339_PG_page_teamprofile_IGelementlistteaminfo_defines_3"	"2014年DreamHack布加勒斯特邀请赛冠军<br>Star Ladder群星联赛第8赛季亚军<br>Dota 2冠军联赛第一赛季冠军<br>2013年国际邀请赛冠军"
"Comp_2339_PG_page_teamprofile_IGelementlistplayer1_defines_9"	"中国"
"Comp_2339_PG_page_teamprofile_IGelementlistplayer5_defines_9"	"马来西亚"
"Comp_2339_PG_page_thankselementlist：D_text"	"吞吞在这儿 :D "
"Comp_2339_PG_page_thankselementlistjianjie_text"	"我们要对以下人员表达诚挚的谢意："
"Comp_2339_PG_page_thankselementlistARTISTS_text"	"艺术家"
"Comp_2339_PG_page_thankselementlistARTISTSmingdan1_text"	"姜蕃 王浩 二卜 魏强 侯嘉<br>陈宏 国萌 路杨 黄小波<br>李祝 冉怡馨 史晓兰 杨泉林 姜威<br>原典 张成裕 张健硕 张帅<br>张跃舰 周勇 叶伟源 王竹 梁郑卿"
"Comp_2339_PG_page_thankselementlistWEBSITE_text"	"专题制作"
"Comp_2339_PG_page_thankselementlistWEBSITEmingdan_text"	"萝卜 小豆腐 刺豚姑娘 大地飞猪<br>饭丝 肖寒冰 惩罚"
"Comp_2339_PG_page_thankselementlistCOMPENDIUM SCRIPT_text"	"互动指南编写"
"Comp_2339_PG_page_thankselementlistCOMPENDIUMSCRIPTmingdan_text"	"吞吞"
"Comp_2339_PG_page_thankselementlistConsultant_text"	"顾问"
"Comp_2339_PG_page_thankselementlistadvisermingdan_text"	"HippoVic"
"Comp_2339_PG_page_thankselementlistANDALSO_text"	"当然还有"
"Comp_2339_PG_page_thankselementlistANDAOSOmingdan_text"	"让亚洲邀请赛变得如此宏大的源泉，就像你！"
"Comp_2339_PG_page_thankselementlist:D_text"	"吞吞在这儿 :D "
"Dota_Economy_Gift_Wrap_Item"	"包装礼品"
"Attrib_GiftableAfterDate"	"这件物品将于%s1后可以包装成礼品"
"Comp_2339_PG_page_teamselementlistteam4_defines_1"	"MVP Phoenix"
"Comp_2339_PG_page_teams1elementlistteam2_defines_1"	"敬请期待"
"Comp_2339_PG_page_peiyin3elementlisthero7tooltip_data_tooltip_title"	"神谕者"
"Comp_2339_PG_page_TOC2elementlistpage_WIN_defines_2"	"每日获胜挑战"
"Comp_2339_PG_page_TOC2elementlistpage_mainevent_diaocha_defines_2"	"问卷调查"
"Comp_2339_PG_page_venueelementlistcaption_text"	"中国上海·上海大舞台"
"Comp_2339_PG_page_baiheelementlistsubtitle_text"	"特色信使"
"Comp_2339_PG_page_wenjuanelementlistyear_text"	"1. 您玩了多久Dota 2了？"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_1"	"A.少于一年"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_2"	"B.1-2年"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_3"	"C.2-3年"
"Comp_2339_PG_page_wenjuanelementlistdota2_year_selection_choices_4"	"D.3年以上"
"Comp_2339_PG_page_wenjuanelementlistfrom_text"	"2. 您来自哪里？"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_1"	"A.中国"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_2"	"B.亚洲（中国除外）"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_3"	"C.欧洲"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_4"	"D.北美洲"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_5"	"E.南美洲"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_6"	"F.大洋洲"
"Comp_2339_PG_page_wenjuanelementlistdota2_from_selection_choices_7"	"G.非洲"
"Comp_2339_PG_page_wenjuanelementlistliaojie_text"	"3. 您是从哪里了解到Dota 2亚洲邀请赛的？"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_1"	"A.报刊杂志"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_2"	"B.Dota门户网站"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_3"	"C.官网和客户端"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_4"	"D.手机应用"
"Comp_2339_PG_page_wenjuanelementlistdota2_liaojie_selection_choices_5"	"E.其它"
"Comp_2339_PG_page_wenjuanelementlistreason_text"	"4.您为什么会购买亚洲邀请赛互动指南？"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_1"	"A.为了支持亚洲地区的Dota 2赛事发展"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_2"	"B.为了获得虚拟物品"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_3"	"C.为了集齐物品"
"Comp_2339_PG_page_wenjuanelementlistdota2_reason_selection_choices_4"	"D.其它"
"Comp_2339_PG_page_wenjuanelementlistbuy_text"	"5.您是否会购买互动指南积分获取更多的奖励？"
"Comp_2339_PG_page_wenjuanelementlistdota2_buy_selection_choices_1"	"A.是的，我还会购买。"
"Comp_2339_PG_page_wenjuanelementlistdota2_buy_selection_choices_2"	"B.不想。"
"Comp_2339_PG_page_wenjuanelementlistlike_text"	"6.以下哪一件不朽物品是您最想要的？"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_1"	"A.蝶舞之杖"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_2"	"B.熔焰之爪"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_3"	"C.地狱之使"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_4"	"D.血羽魔翼"
"Comp_2339_PG_page_wenjuanelementlistdota2_like_selection_choices_5"	"E.斯嘉蒂倒钩"
"Comp_2339_PG_page_yuxuansaielementlistmeizhoujieshao_text"	"8支战队将在双败淘汰赛制下以三局两胜的形式决出一支战队晋级亚洲邀请赛，第二、三名则将进入附加赛争夺最后两个名额。"
"Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_age_entry_text"	"年龄："
"Comp_2339_PG_page_teamprofile_LGDtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"Comp_2339_PG_page_teamprofile_LGDelementlistsubtitle_text"	"战队资料：LGD GAMING"
"Comp_2339_PG_page_teamprofile_LGDelementlistteaminfo_defines_1"	"中国"
"Comp_2339_PG_page_teamprofile_LGDelementlistteaminfo_defines_3"	"#1 DreamHack Bucharest 2014<br>#2 Star Ladder Star Series Season 8<br>#1 Dota 2 Champions League Season 1<br>#1 The International 2013"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_6"	"中单"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_9"	"中国"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer1_defines_13"	"2014年联赛招牌英雄"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer2_defines_6"	"后期"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer3_defines_6"	"辅助"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer5_defines_6"	"劣单"
"Comp_2339_PG_page_teamprofile_LGDelementlistplayer5_defines_9"	"中国"
"StoreBanner_Header_DACCompendium2015"	"2015年Dota 2亚洲邀请赛互动指南"
"StoreBanner_Text_DACCompendium2015"	"把握住下架前最后一点时间！"
"Comp_2339_PG_page_TOC2elementlistpage_SOLO_defines_2"	"SOLO冠军赛"
"Comp_2339_PG_page_teamselementlistteam7_defines_1"	"Evil Geniuses"
"Comp_2339_PG_page_teams1elementlistqua_desc_text"	"预选赛优胜队伍"
"Comp_2339_PG_page_yuxuansaielementlistqual_team1_defines_1"	"Natus Vincere "
"Comp_2339_PG_page_yuxuansaielementlistqual_team2_defines_1"	"Virtus Pro Polar"
"Comp_2339_PG_page_yuxuansaielementlistqual_team3_defines_1"	"Virtus Pro"
"Comp_2339_PG_page_yuxuansaielementlistqual_team4_defines_1"	"Team Empire"
"Comp_2339_PG_page_yuxuansaielementlistqual_team5_defines_1"	"Team Tinker"
"Comp_2339_PG_page_yuxuansaielementlistqual_team7_defines_1"	"Hellraisers"
"Comp_2339_PG_page_yuxuansaielementlistqual_team8_defines_1"	"PowerRangers"
"Comp_2339_PG_page_yuxuansaielementlistplayin_team1_defines_1"	"Cloud 9"
"Comp_2339_PG_page_yuxuansaielementlistplayin_team3_defines_1"	"Complexity Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team1_defines_1"	"Invasion Esports"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team2_defines_1"	"CDEC Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team3_defines_1"	"Big God"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team4_defines_1"	"HyperGloryTeam"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team5_defines_1"	"Lai Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team6_defines_1"	"Team DK"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team7_defines_1"	"Mith.Trust"
"Comp_2339_PG_page_yuxuansai1elementlistqual_tea9_defines_1"	"Can't Say Wips"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team10_defines_1"	"Tongfu.wanzhou"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team11_defines_1"	"Speed Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team12_defines_1"	"ImmortalMagneto Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team14_defines_1"	"Dream Gaming"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team16_defines_1"	"NVIDIA Aces"
"Comp_2339_PG_page_jiazengneirongcoselementlistqual_desc_text"	"由玩家投票选择在亚洲邀请赛现场亮相的<br>中文解说和其对应cosplay的英雄角色"
"Comp_2339_PG_page_jiazengneirongcoselementlistqual_desc1_text"	"请选择您想要在主赛事现场看到进行cosplay秀的解说。<br>投票将在预选赛结束后开放。"
"Comp_2339_PG_page_jiazengneirongcoselementlistselect_hero_text"	"英雄"
"Comp_2339_PG_page_jiazengneirongcoselementlistselect_player_text"	"解说"
"Comp_2339_PG_page_allstarelementlistqual_desc_text"	"由玩家投票选择出的在亚洲邀请赛现场进行的全明星表演赛登场选手"
"Comp_2339_PG_page_allstarelementlistqual_desc1_text"	"投票将会在预选赛结束后开启。"
"Comp_2339_PG_page_soloelementlistqual_desc_text"	"由玩家投票选择出的在亚洲邀请赛现场进行的SOLO冠军赛登场选手"
"Comp_2339_PG_page_teamprofile_IGelementlistplayer5_defines_6"	"辅助"
"Comp_2339_PG_page_TOC1elementlistpage_teams_defines_2"	"参赛战队"
"Comp_2339_TMPL_tooltip_team_c9_tooltip_title"	"C9"
"Comp_2339_PG_page_TOC2templatelistt_toc_gengxinelementlistupdated_text"	"已更新！"
"Comp_2339_PG_page_TOC2elementlistpage_showmatch_defines_2"	"现场表演赛"
"Comp_2339_PG_page_teamselementlistteamtitle_text"	"2014年国际邀请赛冠军"
"Comp_2339_PG_page_teams1elementlistteam_c9_defines_1"	"Cloud 9<br>并列第5名<br>$152,875"
"Comp_2339_PG_page_teams1elementlistteamtitle_text"	"美洲预选赛冠军"
"Comp_2339_PG_page_teamprofile_NBelementlistsubtitle_text"	"战队资料：NEWBEE"
"Comp_2339_PG_page_teamprofile_VGelementlistsubtitle_text"	"战队资料：Vici Gaming"
"Comp_2339_PG_page_teamprofile_VGelementlistplayer2_defines_9"	"新加坡"
"Comp_2339_PG_page_teamprofile_VGelementlistplayer4_defines_9"	"德国"
"Comp_2339_PG_page_teamprofile_secretelementlistsubtitle_text"	"战队资料：Secret"
"Comp_2339_PG_page_teamprofile_secretelementlistteaminfo_defines_1"	"欧洲"
"Comp_2339_PG_page_teamprofile_secretelementlistplayer1_defines_9"	"瑞典"
"Comp_2339_PG_page_teamprofile_secretelementlistplayer4_defines_9"	"加拿大"
"Comp_2339_PG_page_teamprofile_secretelementlistplayer5_defines_9"	"爱沙尼亚"
"Comp_2339_PG_page_teamprofile_eguelementlistsubtitle_text"	"战队资料：Evil Geniuses"
"Comp_2339_PG_page_teamprofile_eguelementlistteaminfo_defines_1"	"美国"
"Comp_2339_PG_page_teamprofile_eguelementlistplayer1_defines_9"	"巴基斯坦"
"Comp_2339_PG_page_teamprofile_mvpelementlistsubtitle_text"	"战队资料：MVP Phoenix"
"Comp_2339_PG_page_teamprofile_mvpelementlistteaminfo_defines_1"	"韩国"
"Comp_2339_PG_page_teamprofile_raveelementlistsubtitle_text"	"战队资料：RAVE"
"Comp_2339_PG_page_teamprofile_raveelementlistteaminfo_defines_1"	"菲律宾"
"DOTA_Hero_Selection_AllDraft_TeammateRandomed"	"%s1已经随机选择了英雄，正在决定保留或者重新随机。"
"Comp_2339_TMPL_tooltip_team_hr_tooltip_title"	"HR"
"Comp_2339_PRSEL_arcana_select_group1_choices_1"	"虚空假面"
"Comp_2339_PRSEL_arcana_select_group1_choices_2"	"美狄亚"
"Comp_2339_PRSEL_arcana_select_group2_choices_1"	"狙击手"
"Comp_2339_PRSEL_arcana_select_group2_choices_2"	"夜刀神十香"
"Comp_2339_PRSEL_arcana_select_group3_choices_1"	"育母蜘蛛"
"Comp_2339_PRSEL_arcana_select_group3_choices_2"	"爱尔奎特"
"Comp_2339_PRSEL_arcana_select_group4_choices_1"	"力丸"
"Comp_2339_PRSEL_arcana_select_group4_choices_2"	"卓尔游侠"
"Comp_2339_PRSEL_arcana_select_group5_choices_1"	"夏娜"
"Comp_2339_PRSEL_arcana_select_group5_choices_2"	"大地之灵"
"Comp_2339_PRSEL_arcana_select_group6_choices_1"	"陈"
"Comp_2339_PRSEL_arcana_select_group6_choices_2"	"工程师"
"Comp_2339_PRSEL_arcana_select_group7_choices_1"	"神谕者"
"Comp_2339_PRSEL_arcana_select_group7_choices_2"	"saber"
"Comp_2339_PRSEL_arcana_select_group8_choices_1"	"米波"
"Comp_2339_PRSEL_arcana_select_group8_choices_2"	"敌法师"
"Comp_2339_PG_page_teams1elementlisttitleteam_text"	"美洲预选赛冠军"
"Comp_2339_PG_page_teams1elementlistteam_hr_defines_1"	"Hellraisers<br>并列第9名<br>$45,862"
"Comp_2339_PG_page_teams1elementlisttitleteam1_text"	"欧洲预选赛冠军"
"Comp_2339_PG_page_teams1elementlistteam3_defines_1"	"即将揭晓"
"Comp_2339_PG_page_peiyinelementlisthero3tooltip_data_tooltip_title"	"狙击手"
"Comp_2339_PG_page_peiyinelementlisthero4tooltip_data_tooltip_title"	"夜刀神十香"
"Comp_2339_PG_page_peiyin1elementlisthero8tooltip_data_tooltip_title"	"敌法师"
"Comp_2339_PG_page_teamprofile_c9elementlistsubtitle_text"	"战队资料：Cloud 9"
"Comp_2339_PG_page_teamprofile_c9elementlistplayer2_defines_9"	"罗马尼亚"
"Comp_2339_PG_page_teamprofile_c9elementlistplayer3_defines_9"	"丹麦"
"Comp_2339_PG_page_teamprofile_hrelementlistsubtitle_text"	"战队资料：HellRaiser"
"Comp_2339_PG_page_teamprofile_hrelementlistteaminfo_defines_1"	"俄罗斯"
"Comp_2339_PG_page_teamprofile_hrelementlistplayer4_defines_9"	"乌克兰"
"Comp_2339_PG_page_teamprofile_hrelementlistplayer5_defines_9"	"哈萨克斯坦"
"Comp_2339_PG_page_teamselementlistteam5_defines_1"	"LGD Gaming"
"Comp_2339_PG_page_teamselementlistteam6new_defines_1"	"Rave"
"Comp_2339_PG_page_teamselementlistteam8_defines_1"	"Team Secret"
"Comp_2339_PG_page_teams1elementlistteam_tf_defines_1"	"Tongfu.wanzhou"
"Comp_2339_PG_page_teams1elementlistteam_ehome_defines_1"	"Ehome<br>并列第9名<br>$45,862"
"Comp_2339_PG_page_teams1elementlistteam_cdec_defines_1"	"CDEC Gaming"
"Comp_2339_PG_page_teams1elementlistteam_bg_defines_1"	"Big God<br>殿军<br>$215,141"
"Comp_2339_PG_page_teams1elementlistteam7_defines_1"	"即将揭晓"
"Comp_2339_PG_page_rewards2elementlistl33_desc_text"	"亚洲邀请赛主题界面皮肤（制作中）"
"Comp_2339_PG_page_rewards2elementlistl34_desc_text"	"额外不朽珍藏II（制作中）"
"Comp_2339_PG_page_fujiasaielementlistwaikasaijieshao_text"	"经过6天的激烈角逐后，排名前八的队伍将晋级主赛事胜者组<br>紧随其后的四支队伍将进入败者组<br>排名靠后的四支队伍将遭到淘汰"
"Comp_2339_PG_page_fujiasaielementlistsubtitle_text"	"淘汰赛"
"Comp_2339_PG_page_fujiasaielementlistyazhouqu_text"	"1. 附加赛"
"Comp_2339_PG_page_fujiasaielementlistyazhousaiqushijian_text"	"2015年1月28日12:00 PM开始"
"Comp_2339_PG_page_fujiasaielementlistqual_team1_defines_1"	"Wings"
"Comp_2339_PG_page_fujiasaielementlistqual_team2_defines_1"	"Energy Pacemaker"
"Comp_2339_PG_page_fujiasaielementlistplayin_team1_defines_1"	"Natus Vincere"
"Comp_2339_PG_page_fujiasaielementlistsaizhijieshao_text"	"欧洲预选赛的第二、三名，亚洲预选赛的第五、六名<br>将与DSPL的冠亚军一同在BO1的循环积分比赛中<br>争夺最后两个晋级主赛事的名额<br>"
"Comp_2339_PG_page_xiaozusaielementlistwaikasaijieshao_text"	"每支队伍都将与其他队伍进行较量<br>5天时间内将有120余场精彩比赛"
"Comp_2339_PG_page_xiaozusaielementlistxiaozusaititle_text"	"2. 小组赛"
"Comp_2339_PG_page_xiaozusaielementlistsaizhijieshao_text"	"排名前八的队伍将晋级主赛事胜者组<br>紧随其后的四支队伍将进入败者组<br>排名靠后的四支队伍将遭到淘汰"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title2_text"	"Secret"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title15_text"	"敬请期待"
"Comp_2339_PG_page_zongjuesaielementlistsubtitle_text"	"主赛事"
"Comp_2339_PG_page_zongjuesaielementlistqual_desc_text"	"Dota 2亚洲邀请赛冠亚季军"
"Comp_2339_PG_page_teams1elementlisttitleteam2_text"	"亚洲预选赛冠军"
"Comp_2339_PG_page_teams1elementlisttitleteam3_text"	"亚洲预选赛亚军"
"Comp_2339_PG_page_teams1elementlisttitleteam4_text"	"亚洲预选赛季军"
"Comp_2339_PG_page_teams1elementlisttitleteam5_text"	"亚洲预选赛殿军"
"Comp_2339_PG_page_level1elementlistr4embed_title_text"	"完成决赛预测"
"Comp_2339_PG_page_level1elementlistr4embed_desc_text"	"完成对最终获得冠亚季军队伍的预测。"
"Comp_2339_PG_page_yuceelementlistqual_desc_text"	"从小组赛的参赛队伍中选择你觉得会晋级主赛事的12支队伍，完成预测即可获得互动指南积分。每预测正确一支队伍还将额外获得一定积分。"
"StoreBanner_Header_HallowedLands"	"神圣之州的珍藏"
"StoreBanner_Text_HallowedLands"	"丧钟已经敲响，神圣之州将成为敌人的葬身之地"
"DOTA_Asset_Mod_Surgical_Precision_Hook"	"疗疾装甲肉钩和肢解图标"
"DOTA_Asset_Mod_Surgical_Precision_Apron"	"疗疾装甲腐烂和腐肉堆积图标"
"Comp_2339_PG_page_wenjuan1elementlisttujing_text"	"7. 亚洲邀请赛期间，你观看比赛的主要途径是？"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_1"	"A. Dota 2客户端"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_2"	"B. Dota 2门户网站"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_3"	"C. Twitch.TV"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_4"	"D. Dota 2官方网站"
"Comp_2339_PG_page_wenjuan1elementlistdota2_tujing_selection_choices_5"	"E. Dota 2相关手机APP"
"Comp_2339_PG_page_wenjuan1elementlistxinxi_text"	"8. 亚洲邀请赛期间，你从哪里了解赛事信息？"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_1"	"A. Dota 2门户网站"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_2"	"B. Dota 2官方网站"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_3"	"C. Dota 2相关手机APP"
"Comp_2339_PG_page_wenjuan1elementlistdota2_xinxi_selection_choices_4"	"D. 其他"
"Comp_2339_PG_page_wenjuan1elementlistwanjia_text"	"9. 你周围是否有还在玩Dota1的玩家？<br>如果有，你认为他们不玩Dota 2的原因是什么？"
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_1"	"A.机器配置不够"
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_2"	"B. 游戏界面难以上手"
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_3"	"C. 他们的好友都在玩Dota1"
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_4"	"D. 习惯了Dota1不愿换游戏"
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_5"	"E. 不喜欢Dota 2"
"Comp_2339_PG_page_wenjuan1elementlistdota2_wanjia_selection_choices_6"	"F. 其他"
"Comp_2339_PG_page_wenjuan1elementlistmoba_text"	"10. 你认为Dota 2在什么方面最能吸引其他游戏的玩家？"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_1"	"A. 精良的画面"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_2"	"B. 丰富的游戏功能（如观战系统）"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_3"	"C. 丰富的竞技性"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_4"	"D. 繁多的游戏饰品"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_5"	"E. 众多职业赛事和明星选手"
"Comp_2339_PG_page_wenjuan1elementlistdota2_moba_selection_choices_6"	"F. 其他"
"Comp_2129_PG_page_welcomeelementlisttitle_defines_1"	"Dota之渊联赛第3赛季互动手册"
"Comp_2129_PG_page_welcomeelementlisttext_text"	"欢迎观看<b>Dota之渊联赛第3赛季</b>互动手册！<br><br>感谢您的大力支持！"
"Bearzky_Style_0"	"小白熊"
"Bearzky_Style_1"	"冰棍球小白熊"
"DOTA_Anim_Mod_moon_griffon"	"银月狮鹫"
"Comp_2339_PG_page_jinetemplatelisttt_sg11_tooltip_text"	"主赛事特邀特殊嘉宾助阵"
"Comp_2339_PG_page_jinetemplatelisttt_sg12_tooltip_text"	"再现DotA传奇战队经典对决"
"Comp_2339_PG_page_prizepool2elementlistsg12_defines_6"	"主赛事上再现传奇战队EHOME和LGD之间的经典对决"
"StoreBanner_Text_DACCompendium2015PlayTab"	"把握住下架前最后一点时间！"
"StoreBanner_Header_DACCompendium2015Points2400"	"亚洲邀请赛2400互动指南积分"
"StoreBanner_Text_DACCompendium2015Points2400"	"升级互动指南获得丰厚好礼！"
"StoreBanner_Text_HallowedLandsPlayTab"	"神圣之州将成为敌人的葬身之地"
"StoreBanner_Header_DACCompendium2015PlayTab"	"2015年Dota 2亚洲邀请赛互动指南"
"Comp_2339_PG_page_teams1elementlistteam_navi_defines_1"	"Natus Vincere<br>并列第9名<br>$45,862"
"Comp_2339_PG_page_teams1elementlisttitleteam6_text"	"附加赛冠军"
"Comp_2339_PG_page_teams1elementlistteam_hgt_defines_1"	"HyperGloryTeam<br>并列第7名<br>$122,300"
"Comp_2339_PG_page_teams1elementlisttitleteam7_text"	"附加赛亚军"
"Comp_2129_PG_page_welcomeelementlistdescription_text"	"Dota之渊联赛第3赛季互动手册抢鲜预览！"
"Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlistachieved_text"	"已达成！"
"Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlisttogo_text"	"只差$%prizepool_togo%！"
"Comp_2129_PG_page_stretchgoals1templatelistsg_goalelementlisttogo_achieved_text"	"此挑战目标已达成！"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg1_defines_2"	"渊之炉石"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg1_defines_3"	"界面皮肤和载入画面"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg2_defines_2"	"疗疾装甲"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg2_defines_3"	"rider美杜莎套装"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg3_defines_2"	"女神假面"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg3_defines_3"	"天怒法师头盔"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg4_defines_2"	"冤孽之拥"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg4_defines_3"	"痛苦女王翅膀"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg5_defines_2"	"寒齿之弓"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg5_defines_3"	"卓尔游侠长弓"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg6_defines_2"	"火萤之辉"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg6_defines_3"	"蝙蝠骑士坐骑"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg7_defines_2"	"全明星比赛"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg7_defines_3"	"投票决定出场英雄和游戏模式"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg8_defines_2"	"神秘挑战目标"
"Comp_2129_PG_page_stretchgoals1elementlistsg_sg8_defines_3"	"额外英雄套装"
"Comp_2129_PG_page_stretchgoals1elementlisttitle_defines_1"	"总奖金与挑战目标"
"Comp_2129_PG_page_stretchgoals1elementlisttotal_text"	"总奖金"
"Comp_2129_PG_page_teamprofiles2elementlisttitle_defines_1"	"见识参赛的战队"
"Comp_2129_PG_page_teamprofiles2elementlistdescription_text"	"第3赛季中12支Dota 2顶尖队伍将争夺$%prizepool%的总奖金！"
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_teaminfoelementlistcountry_title_text"	"国籍"
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_teaminfoelementlistaccomplishments_title_text"	"获奖情况"
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名： "
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位： "
"Comp_2129_PG_page_team_cloud9templatelistteamprofile_playerinfoelementlistplayer_picks_text_text"	"最多使用的英雄"
"Comp_2129_PG_page_team_cloud9elementlisttitle_defines_1"	"战队资料：CLOUD9"
"Comp_2129_PG_page_team_cloud9elementlistteaminfo_defines_1"	"美国"
"Comp_2129_PG_page_team_cloud9elementlistteaminfo_defines_4"	"<font color='#ffc600'>亚军</font> 巅峰联赛第2赛季<br><font color='#ffc600'>亚军</font> 梦幻联赛第2赛季<br><font color='#ffc600'>亚军</font> 2014年世界电子竞技大赛<br><font color='#ffc600'>亚军</font> 2014年全球电子竞技大赛<br><font color='#ffc600'>亚军</font> 梦幻联赛第1赛季"
"Comp_2129_PG_page_team_cloud9elementlistplayer1_defines_3"	"核心"
"Comp_2129_PG_page_team_cloud9elementlistplayer1_defines_6"	"加拿大"
"Comp_2129_PG_page_team_cloud9elementlistplayer2_defines_3"	"中单"
"Comp_2129_PG_page_team_cloud9elementlistplayer2_defines_6"	"德国"
"Comp_2129_PG_page_team_cloud9elementlistplayer3_defines_3"	"劣单"
"Comp_2129_PG_page_team_cloud9elementlistplayer3_defines_6"	"罗马尼亚"
"Comp_2129_PG_page_team_cloud9elementlistplayer4_defines_3"	"貌美如花的辅助"
"Comp_2129_PG_page_team_cloud9elementlistplayer4_defines_6"	"丹麦<br>你是电，你是光，你是唯一的神话。"
"Comp_2129_PG_page_team_cloud9elementlistplayer5_defines_3"	"辅助"
"Comp_2129_PG_page_team_cloud9elementlistplayer5_defines_6"	"丹麦"
"Comp_2129_PG_page_team_egelementlisttitle_defines_1"	"战队资料：EVIL GENIUSES"
"Comp_2129_PG_page_team_egelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> 梦幻联赛第2赛季<br><font color='#ffc600'>冠军</font> 群星联赛第10赛季<br><font color='#ffc600'>冠军</font> 2014年世界电子竞技大赛<br><font color='#ffc600'>季军</font> 2014年国际邀请赛<br><font color='#ffc600'>冠军</font> 巅峰联赛第1赛季"
"Comp_2129_PG_page_team_egelementlistplayer2_defines_6"	"巴基斯坦"
"Comp_2129_PG_page_team_secretelementlisttitle_defines_1"	"战队资料：TEAM SECRET"
"Comp_2129_PG_page_team_secretelementlistteaminfo_defines_1"	"欧洲"
"Comp_2129_PG_page_team_secretelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> Dota之渊联赛第2赛季<br><font color='#ffc600'>冠军</font> DotaCinema队长征召联赛2.0<br><font color='#ffc600'>季军</font> 巅峰联赛第2赛季<br><font color='#ffc600'>亚军</font> 群星联赛第10赛季<br><font color='#ffc600'>季军</font> 2014年ESL One纽约联赛"
"Comp_2129_PG_page_team_secretelementlistplayer2_defines_6"	"瑞典"
"Comp_2129_PG_page_team_secretelementlistplayer5_defines_6"	"爱沙尼亚"
"Comp_2129_PG_page_team_tinkerelementlisttitle_defines_1"	"战队资料：TEAM TINKER"
"Comp_2129_PG_page_team_tinkerelementlistteaminfo_defines_4"	"<font color='#ffc600'>第五</font> 梦幻联赛第2赛季<br><font color='#ffc600'>亚军</font> Dota 2冠军联赛第4赛季<br><font color='#ffc600'>第五</font> 群星联赛第10赛季<br><font color='#ffc600'>亚军</font> 英伟达Game24邀请赛<br><font color='#ffc600'>冠军</font> Megafon竞技赛"
"Comp_2129_PG_page_team_tinkerelementlistplayer4_defines_6"	"芬兰"
"Comp_2129_PG_page_team_tinkerelementlistplayer5_defines_6"	"荷兰"
"Comp_2129_PG_page_team_vpelementlisttitle_defines_1"	"战队资料：VIRTUS.PRO"
"Comp_2129_PG_page_team_vpelementlistteaminfo_defines_1"	"俄罗斯"
"Comp_2129_PG_page_team_vpelementlistteaminfo_defines_4"	"<font color='#ffc600'>季军</font> Dota之渊联赛第2赛季<br><font color='#ffc600'>亚军</font> DotaCinema队长征召联赛2.0<br><font color='#ffc600'>季军</font> 梦幻联赛第2赛季<br><font color='#ffc600'>冠军</font> 2014年微星Beat IT联赛<br><font color='#ffc600'>亚军</font> 2014年Techlabs杯联赛"
"Comp_2129_PG_page_team_vppelementlisttitle_defines_1"	"战队资料：ASUS.POLAR"
"Comp_2129_PG_page_team_vppelementlistteaminfo_defines_4"	"<font color='#ffc600'>亚军</font> Dota之渊联赛第2赛季<br><font color='#ffc600'>冠军</font> 中欧之战第3赛季<br><font color='#ffc600'>亚军</font> Esportal邀请联赛第1赛季<br><font color='#ffc600'>冠军</font> 千金节联赛第3赛季<br><font color='#ffc600'>殿军</font> 梦幻联赛第2赛季"
"Comp_2129_PG_page_team_vppelementlistplayer2_defines_6"	"乌克兰"
"Comp_2129_PG_page_team_vppelementlistplayer5_defines_6"	"白俄罗斯"
"Comp_2129_PG_page_team_empireelementlisttitle_defines_1"	"战队资料：TEAM EMPIRE"
"Comp_2129_PG_page_team_empireelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> Esportal邀请联赛第1赛季<br><font color='#ffc600'>季军</font> Dota 2冠军联赛第4赛季<br><font color='#ffc600'>冠军</font> 莫斯科豪杰联赛第2赛季<br><font color='#ffc600'>冠军</font> Dota 2冠军联赛第3赛季<br><font color='#ffc600'>季军</font> 梦幻联赛第1赛季"
"Comp_2129_PG_page_team_allianceelementlisttitle_defines_1"	"战队资料：ALLIANCE"
"Comp_2129_PG_page_team_allianceelementlistteaminfo_defines_4"	"<font color='#ffc600'>季军</font> 2014年世界电子竞技大赛<br><font color='#ffc600'>冠军</font> 梦幻联赛第1赛季<br><font color='#ffc600'>冠军</font> 2014年DreamHack布加勒斯特邀请赛<br><font color='#ffc600'>冠军</font> Dota 2冠军联赛第1赛季<br><font color='#ffc600'>冠军</font> 2013年国际邀请赛"
"Comp_2129_PG_page_team_fireelementlisttitle_defines_1"	"战队资料：TEAM FIRE"
"Comp_2129_PG_page_team_fireelementlistteaminfo_defines_4"	"暂无获奖记录"
"Comp_2129_PG_page_team_hrelementlisttitle_defines_1"	"战队资料：HELLRAISERS"
"Comp_2129_PG_page_team_hrelementlistteaminfo_defines_4"	"<font color='#ffc600'>亚军</font> 中欧之战第3赛季<br><font color='#ffc600'>冠军</font> joinDOTA大师赛第14赛季<br><font color='#ffc600'>冠军</font> 技嘉挑战赛第11赛季<br><font color='#ffc600'>亚军</font> 千金节联赛第3赛季<br><font color='#ffc600'>冠军</font> Esportal Dota 2公开赛第1赛季"
"Comp_2129_PG_page_team_hrelementlistplayer4_defines_6"	"哈萨克斯坦"
"StoreBanner_Header_DotaPitSeason3"	"Dota之渊联赛第3赛季"
"StoreBanner_Text_DotaPitSeason3"	"他是非典型疗疾专家"
"Comp_2339_PG_page_TOC2elementlistpage_jj_defines_2"	"林俊杰助阵主赛事"
"Comp_2339_PG_page_linjjelementlistjjtext_text"	"著名歌手林俊杰将亲临主赛事演唱亚洲邀请赛主题曲<br>著名歌手、同时也是Dota 2忠实粉丝的林俊杰将来到亚洲邀请赛的主赛场，上海大舞台<br>在开幕式中为本次赛事带来主题曲《黑键》，送上自己对大赛的祝福<br>"
"DOTA_TrophyCategory_PerfectWorld"	"完美世界"
"DOTA_TrophyName_PWRDLinkDOTA1_MMR"	"远古技艺的纪念"
"DOTA_TrophyDesc_PWRDLinkDOTA1_MMR"	"DOTA 1账号成功转至Dota 2的奖赏，也是自己在DOTA 1中天梯水平的纪念。"
"DOTA_TrophyName_PWRDLinkDOTA1_Level"	"远古历练的纪念"
"DOTA_TrophyDesc_PWRDLinkDOTA1_Level"	"DOTA 1账号成功转至Dota 2的奖赏，也是自己在DOTA 1中等级水平的纪念。"
"Comp_2339_PG_page_TOC2elementlistpage_dm_defines_2"	"爹妈大战"
"Comp_2339_PG_page_dmelementlistsubtitle1_text"	"再现经典传奇对决"
"Comp_2339_PG_page_dmelementlistdmtext_text"	"前EHOME战队与LGD战队——中国最具有代表性的两大王者之师聚齐昔日队员，将在主赛事上还原2010年度DotA传奇战况，向经典致敬。"
"Comp_2339_PG_page_dmelementlistth_defines_1"	"潮汐猎人"
"Comp_2339_PG_page_dmelementlistlion_defines_1"	"莱恩"
"Comp_2339_PG_page_dmelementlistdoom_defines_1"	"末日使者"
"Comp_2339_PG_page_dmelementlistcm_defines_1"	"琪露诺"
"Comp_2339_PG_page_dmelementlistmed_defines_1"	"美杜莎"
"Comp_2339_PG_page_dmelementlistwd_defines_2"	"巫医"
"Comp_2339_PG_page_dmelementlistbm_defines_2"	"兽王"
"Comp_2339_PG_page_dmelementlistes_defines_2"	"比那名居天子"
"Comp_2339_PG_page_dmelementlistsven_defines_2"	"夜刀神十香"
"Comp_2339_PG_page_dmelementlistdr_defines_2"	"卓尔游侠"
"Comp_2339_PG_page_rewards2elementlistl150_text"	"等级150："
"Comp_2339_PG_page_rewards2elementlistl150_desc_text"	"永世之辉耀"
"Comp_2339_PG_page_zhusaishielementlistmingci_title1_text"	"第1名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title2_text"	"第8名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title3_text"	"第5名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title4_text"	"第4名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title5_text"	"第3名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title6_text"	"第6名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title7_text"	"第7名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title9_text"	"第2名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title10_text"	"第10名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title11_text"	"第11名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title12_text"	"第12名"
"Comp_2339_PG_page_zhusaishielementlistmingci_title13_text"	"第9名"
"Comp_2339_PG_page_yuce3elementlistqual_desc_text"	"完成对前三名队伍的预测即可获得互动指南积分。<br>预测正确前三名的队伍但次序不符的，可获得300积分。<br>完全预测正确的，可获得2300积分。"
"Comp_2339_PG_page_teamprofile_tfelementlistsubtitle_text"	"战队资料：Tongfu.wanzhou"
"Comp_2339_PG_page_teamprofile_cdecelementlistsubtitle_text"	"战队资料：CDEC Gaming"
"Comp_2339_PG_page_teamprofile_bgelementlistsubtitle_text"	"战队资料：Big God"
"Comp_2339_PG_page_teamprofile_hgtelementlistsubtitle_text"	"战队资料：HyperGloryTeam"
"Comp_2339_PG_page_teamprofile_navielementlistsubtitle_text"	"战队资料：Natus Vincere"
"Comp_2339_TMPL_selection_coserhero_choices_1"	"琪露诺"
"Comp_2339_TMPL_selection_coserhero_choices_2"	"莉娜"
"Comp_2339_TMPL_selection_coserhero_choices_3"	"痛苦女王"
"Comp_2339_TMPL_selection_coserhero_choices_4"	"美狄亚"
"Comp_2339_TMPL_selection_coserhero_choices_5"	"尼禄"
"Comp_2339_TMPL_selection_coserhero_choices_6"	"风行者"
"Comp_2339_PG_page_TOC1elementlistpage_guanyaji_defines_2"	"总决赛"
"Comp_2339_PG_page_zhusaishielementlistzhusaishitext_text"	"上海·上海大舞台<br>2月5-9日<br>12支队伍双败淘汰制<br>败者组第一轮为一局一胜，单一淘汰制<br>其余比赛均为三局两胜制<br>总决赛为五局三胜制"
"Comp_2339_PG_page_zhusaishielementlistshengzhezu_text"	"胜者组"
"Comp_2339_PG_page_zhusaishielementlistzongjuesaishijian_text"	"总决赛<br>2月9日（周一）"
"Comp_2339_PG_page_zhusaishielementlistbaizhezu_text"	"败者组"
"DOTA_Advertisement_View_Details"	"查看详情"
"DOTA_Matchmaking_No_OverrideVPK"	"为了保证比赛的公平和公正，使用启动项-override_vpk将无法进行匹配。请改用启动项-enable_addons。"
"Bajie_Style_Default"	"八小戒"
"Bajie_Style_Upgrade"	"八小戒升级版"
"UI_Reduce_Flash"	"减少闪烁"
"Comp_2339_PG_page_teamprofile_ehelementlistsubtitle_text"	"战队资料：EHOME"
"DOTA_Modifier_Alert_Enemy"	"敌人<font color='%s4'>%s5</font>正处于<font color='%s1'>%s2%s3</font>的作用下"
"DOTA_Chat_BeastKilledPlayer"	"%s1刚刚终结了%s2！"
"DOTA_Chat_PauseCountdown"	"%s1将于%s2秒后暂停..."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_tooltip"	"持续时间："
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip"	"%移动速度减缓："
"npc_dota_hero_winter_wyvern_bio"	"就像许多伟大的诗人，傲洛斯只想用她的一生书写诗篇。可是鲁路修·vi·布里塔尼亚在生活中不断受到干扰。古龙的史诗漫长而多彩，但是世上残存的龙族学者在有些人眼里不像他们的前辈那样博学，上个盛世之后，古龙的龙诗中只加入了寥寥数行。傲洛斯哀悼道，“生活之中，不应尽是制敌和赢敌，此点却被众人遗忘。我们必须穷己一生，追寻妙语隽言。”她开始着手探险研究，收集能激发灵感的书籍。不过这样的研究极大地分散了她的精力，用于写作的时间所剩无几。尽管她明白自己应当潜藏在巢穴中，为龙诗增添新的诗句，可她发现自己已陷入了一场史诗级战斗，面对着强大的敌人。她掠夺城堡，搜刮古代的图书馆...对于偶然得之的荣光，她告诉自己这仅仅是研究的一个副作用。事实上，由于她的技艺和力量在战场上过于神妙，她在学术上的努力并不为人称道。但是她不满足于撰写英雄的传说。她还想要去亲手缔造。"
"DOTA_Backpack_New_Bloom_Offering"	"芳晓献礼"
"dota_gift_failed"	"送出礼物时发生了错误。"
"dota_gift_Success_Header"	"成功"
"dota_gift_Success"	"您的礼物已送出"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight"	"严寒烧灼飞行状态"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description"	"飞行中。攻击射程更远，攻击弹道更快，使敌人减速，同时每秒烧灼他们8%%的当前生命值。"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow"	"严寒烧灼减速效果"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description"	"移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，同时每秒损失当前生命值的8%%。"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow"	"碎裂冲击减速效果"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace"	"极寒之拥"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description"	"免疫物理伤害，并恢复生命值。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse"	"寒冬诅咒"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description"	"无法分辨敌友。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura"	"寒冬诅咒目标"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description"	"冻在原地，并将受到附近友军的攻击。"
"DOTA_GameEnd_ItemSource"	"来源：%s1"
"DOTA_GameEnd_ItemSource_RandomDrop"	"随机掉落"
"dota_offering_header"	"物品轮回"
"dota_offering_subtitle"	"将这10件不中意的物品变成："
"dota_offering_ability_points"	"互动指南积分"
"dota_offering_drag_items"	"拖拽物品至此处"
"Attrib_Giftable"	"这件物品可以赠送一次"
"LoadoutSlot_Voice"	"配音"
"StoreBanner_Text_DACCompendium2015Old"	"现已包含全新珍藏，内有超值物品！"
"StoreBanner_Text_DACCompendium2015PlayTabOld"	"全新珍藏解锁！"
"StoreBanner_Header_FrostAvalanchePreOrder"	"坍雪寒裘 - 预购"
"StoreBanner_Header_FrostAvalanche"	"坍雪寒裘"
"StoreBanner_Text_FrostAvalanche"	"至宝内含幼狼宠物，全新特效还有活动奖励！"
"StoreBanner_Text_FrostAvalanchePlayTab"	"至宝优惠持续到3月2日。"
"Econ_LootList_AdditionalItems"	"以及%s1件其他物品！"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_01"	"The prophecy is true! He is the chosen one!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_02"	"Before he knew it, nine men lay dead at his feet. Nine!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_03"	"That play just made it into the grand pantheon..."
"DOTA_Announcer_Preview_Pflax_Killing_Spree_04"	"[口琴声] Godlike!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_05"	"That's a twofer!"
"DOTA_Announcer_Preview_Pflax_Killing_Spree_06"	"Why? Why? Why? Why? Why? Why?"
"DOTA_Asset_Mod_Bloody_Ripper_Mask"	"血腥开膛手盛宴，撕裂伤口和狂暴图标"
"DOTA_Asset_Mod_Bloody_Ripper_Back"	"血腥开膛手感染图标"
"DOTA_Asset_Mod_Bloody_Ripper_Arms"	"血腥开膛手吞噬图标"
"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask"	"特典 血腥开膛手盛宴，撕裂伤口和狂暴图标"
"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back"	"特典 血腥开膛手感染图标"
"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms"	"特典 血腥开膛手吞噬图标"
"DOTA_Item_Compendium_Umbra_Rider_Hair_Style0"	"黑色"
"DOTA_Item_Compendium_Umbra_Rider_Hair_Style1"	"白色"
"DOTA_Item_Compendium_Umbra_Rider_Hair_Style2"	"蓝色"
"DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0"	"黑色"
"DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1"	"红色"
"DOTA_Item_Maiden_of_Icewrack_NoPet"	"仅披肩"
"DOTA_Yearbeast_Header"	"年兽"
"dota_year_beast_starting_kicked"	"年兽们已经降临！"
"dota_year_beast_ending_kicked"	"抱歉，年兽已经逃走了。"
"dota_year_beast_no_low_priority"	"低优先级匹配队列中无法挑战年兽"
"ExchangeItemsForOffering_Succeeded"	"你的供品已被接受"
"ExchangeItemsForOffering_OfferingDisabled"	"目前无法供奉。请稍后再试。"
"ExchangeItemsForOffering_InvalidItems"	"供奉失败，无效物品。"
"ExchangeItemsForOffering_UnknownError"	"供奉失败，未知错误。"
"dota_tip_introduction_11"	"如有需要，可在设置菜单中启用色盲模式。"
"dota_tip_universal_33"	"如有需要，可在设置菜单中启用色盲模式。"
"dota_tip_universal_34"	"按住Alt键并点击敌方英雄的血条，将会发送信息告诉队友该英雄的当前生命值与魔法值。点击自己的血条同样有效。"
"dota_tip_universal_35"	"按住Alt键并点击血条上方的状态图标可以发送消息，告诉队友该英雄的当前状态。"
"dota_tip_universal_36"	"按住Alt键并点击防御符文可以发送消息告诉队友，防御符文当前的状态。想要告诉队友不要使用防御符文可以同时按住Ctrl和Alt键，再点击符文。"
"dota_tip_universal_37"	"按住Alt键并点击自己的复活倒计时可以告诉队友自己复活还需要多久。"
"dota_tip_universal_38"	"使用聊天轮盘（默认Y键）可以向队友快速发送信息。在设置界面中可以设置聊天轮盘上的词组。"
"dota_tip_universal_39"	"通过聊天轮盘发送的信息会根据他人客户端的语言自动进行转换，无需自行翻译。"
"dota_tip_universal_40"	"设置快速施法的快捷键后，按下快捷键就能在鼠标所指的位置施放相应技能。"
"dota_tip_universal_41"	"在设置界面勾选“隐藏Dota个人资料”后其他人就无法查看你的Dota 2的个人资料。"
"dota_tip_universal_42"	"在设置界面中勾选“公开比赛数据”后第三方网站就可以收集你的匹配比赛数据。"
"dota_tip_universal_43"	"在设置界面中有一项“双击对自身施法”，勾选后双击技能图标或者快捷键就能自动对自己控制的英雄施放。"
"dota_tip_universal_44"	"千万不要放弃！在团队处于大劣势的时候击杀敌方英雄将获得大量金钱和经验。"
"dota_tip_universal_45"	"营造Dota玩家的融洽与和谐离不开所有人的努力。"
"dota_tip_universal_46"	"想看看职业选手怎么打Dota的吗？全球有多项Dota 2职业比赛正在进行中。不少英雄的操作技巧唾手可得！"
"dota_tip_beginner_55"	"击杀小兵获得金钱的过程通常称为“打钱（伐木）”。"
"dota_tip_intermediate_56"	"比赛开始时刷新的赏金神符提供的是双倍于平常的金钱效果，但是没有经验。"
"dota_tip_intermediate_57"	"部分技能不会被技能免疫抵挡。每个技能与技能免疫状态的作用都显示在技能描述中。"
"dota_tip_intermediate_58"	"到了游戏后期一定要记得为买活存钱。一次及时的买活很有可能将绝地防守打成漂亮的翻盘。"
"dota_tip_intermediate_59"	"幻象对敌方建筑造成的伤害比平常少50%。"
"dota_tip_advanced_31"	"神符可以被攻击，攻击一次后就会消失。"
"DOTA_TrophyCategory_CNY2015_YearBeast"	"2015年年兽大战"
"DOTA_TrophyUnits_MMR"	"%s1天梯积分"
"DOTA_TrophyName_CNY2015_YearBeast_Wins"	"年兽乱斗胜场"
"DOTA_TrophyDesc_CNY2015_YearBeast_Wins"	"年兽乱斗期间赢得比赛胜利获得的奖励"
"DOTA_TrophyName_CNY2015_YearBeast_Level"	"成功备战年兽"
"DOTA_TrophyDesc_CNY2015_YearBeast_Level"	"年兽乱斗活动期间提升芳晓等级的奖励"
"DOTA_PredictionWindow_Title"	"预测护符"
"DOTA_Prediction_Taunt_Label"	"当前连续正确次数："
"DOTA_Charm_upsell"	"成功预测胜利就能赢得珍藏！"
"Dota_EditSC_Load"	"载入"
"npc_dota_badguys_cny_beast"	"夜魇年兽"
"npc_dota_goodguys_cny_beast"	"天辉年兽"
"DOTA_Chat_BeastClassName"	"年兽"
"DOTA_Chat_YearBeastKilled"	"%s1刚刚杀死了%s2！"
"DOTA_CNYBeastName0"	"Harold"
"DOTA_CNYBeastName1"	"Louie"
"DOTA_CNYBeastName2"	"Francisco"
"DOTA_CNYBeastName3"	"Morty"
"DOTA_CNYBeastName4"	"Geraldine"
"DOTA_CNYBeastName5"	"Maxwell"
"DOTA_CNYBeastName6"	"Mordecai"
"DOTA_CNYBeastName7"	"Francis"
"DOTA_CNYBeastName8"	"Maynard"
"DOTA_CNYBeastName9"	"Lucille"
"DOTA_CNYBeastName10"	"Gustav"
"DOTA_CNYBeastName11"	"Monty"
"DOTA_CNYBeastName12"	"Wilbur"
"DOTA_CNYBeastName13"	"Bruni"
"DOTA_CNYBeastName14"	"Kitty"
"DOTA_CNY_AbilityTooltip_0_0"	"<font color=\"#FFFFFF\"><b>等级1</b></font>\n<font color=\"#AAAAAA\">治疗光环：\n年兽附近1100范围内单位每2秒将恢复10点生命值。</font>"
"DOTA_CNY_AbilityTooltip_0_1"	"<font color=\"#FFFFFF\">等级2</font>\n<font color=\"#AAAAAA\">真实视域：\n给予1100范围内真实视域。\n年兽每隔35秒就会使用梅肯斯姆和奥术鞋，作用范围为750。</font>"
"DOTA_CNY_AbilityTooltip_0_2"	"<font color=\"#FFFFFF\">等级3</font>\n<font color=\"#AAAAAA\">重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。</font>"
"DOTA_CNY_AbilityTooltip_1_0"	"<font color=\"#FFFFFF\"><b>等级1</b></font>\n<font color=\"#AAAAAA\">重击：\n年兽拥有12%%的几率击晕受其攻击的敌人，持续1秒。</font>"
"DOTA_CNY_AbilityTooltip_1_1"	"<font color=\"#FFFFFF\">等级2</font>\n<font color=\"#AAAAAA\">尖刺外壳：\n如果年兽附近500范围内出现1名以上英雄，年兽若受到攻击将会反弹并眩晕攻击英雄。\n狂战士的怒吼：\n如果年兽周围300范围内出现1名以上英雄，他们将被强制攻击年兽，持续2.5秒。</font>"
"DOTA_CNY_AbilityTooltip_1_2"	"<font color=\"#FFFFFF\">等级3</font>\n<font color=\"#AAAAAA\">超级妖术：\n年兽释放一阵魔雾，在1000范围内扩散，将敌方单位变成萌萌的小猪，持续4秒。</font>\n\n多个战斗路线的重击触发几率，狂战士的怒吼，尖刺外壳和超级妖术的冷却时间相互独立。"
"DOTA_CNY_AbilityTooltip_2_0"	"<font color=\"#FFFFFF\"><b>等级1</b></font>\n<font color=\"#AAAAAA\">攻速光环：\n年兽附近900范围内友方单位获得30攻击速度的加成。</font>"
"DOTA_CNY_AbilityTooltip_2_1"	"<font color=\"#FFFFFF\">等级2</font>\n<font color=\"#AAAAAA\">奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，年兽将施放奔袭冲撞，所有友方单位获得极速效果和相位状态，持续3秒。</font>"
"DOTA_CNY_AbilityTooltip_2_2"	"<font color=\"#FFFFFF\">等级3</font>\n<font color=\"#AAAAAA\">刷新光环：\n如果友方英雄在年兽附近900范围内施放技能，该技能有50%%的几率马上刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。</font>"
"DOTA_CNY_AbilityTooltip_Warning"	"<font color=\"#FF0000\">这将会覆盖已有的升级路线和等级！</font>"
"Dota_IssueCommand"	"指令"
"Dota_CmdLaneTop"	"发送到上路"
"Dota_CmdLaneMid"	"发送到中路"
"Dota_CmdLaneBot"	"发送到下路"
"DOTA_Modifier_Tooltip_CNY_Suffix"	"<br><br>所有者：<font color='%s2'>%s1</font>"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed"	"攻速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_description"	"获得%bonus_attack_speed%攻击速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0"	"攻速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0_description"	"获得%bonus_attack_speed%攻击速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1"	"攻速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1_description"	"获得%bonus_attack_speed%攻击速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2"	"攻速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2_description"	"获得%bonus_attack_speed%攻击速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3"	"攻速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3_description"	"获得%bonus_attack_speed%攻击速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4"	"攻速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4_description"	"获得%bonus_attack_speed%攻击速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed"	"移速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_description"	"获得%bonus_move_speed%%%移动速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0"	"移速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0_description"	"获得%bonus_move_speed%%%移动速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1"	"移速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1_description"	"获得%bonus_move_speed%%%移动速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2"	"移速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2_description"	"获得%bonus_move_speed%%%移动速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3"	"移速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3_description"	"获得%bonus_move_speed%%%移动速度加成。"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4"	"移速光环"
"DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4_description"	"获得%bonus_move_speed%%%移动速度加成。"
"DOTA_Tooltip_modifier_cny2015_support"	"辅助"
"DOTA_Tooltip_modifier_cny2015_support_description"	"<font color=\"#FFFFFF\">等级1</font>\n回血光环：\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n\n<font color=\"#FFFFFF\">等级2</font>\n真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n迷雾光环：\n靠近年兽时，英雄将获得烟雾状态，与诡计之雾效果相同。\n\n<font color=\"#FFFFFF\">等级3</font>\n重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_support_aura"	"辅助"
"DOTA_Tooltip_modifier_cny2015_support_aura_description"	"<font color=\"#FFFFFF\">等级1</font>\n回血光环：\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n\n<font color=\"#FFFFFF\">等级2</font>\n真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n\n<font color=\"#FFFFFF\">等级3</font>\n重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_support_0"	"辅助光环"
"DOTA_Tooltip_modifier_cny2015_support_0_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_support_1"	"辅助光环"
"DOTA_Tooltip_modifier_cny2015_support_1_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_support_2"	"辅助光环"
"DOTA_Tooltip_modifier_cny2015_support_2_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_support_3"	"辅助光环"
"DOTA_Tooltip_modifier_cny2015_support_3_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_support_4"	"辅助光环"
"DOTA_Tooltip_modifier_cny2015_support_4_description"	"等级1：回血光环\n年兽附近1100范围内单位每2秒将恢复10点生命值。\n等级2：真实视域：\n为附近1100范围内提供真实视域。\n年兽每隔35秒会使用一次梅肯斯姆和奥术鞋，作用范围为750。\n等级3：重生光环：\n如果英雄在年兽附近1100范围内阵亡，他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_combat"	"战斗"
"DOTA_Tooltip_modifier_cny2015_combat_description"	"<font color=\"#FFFFFF\">等级1</font>\n重击：\n年兽拥有12%%的几率击晕受其攻击的敌人，持续1秒。\n\n<font color=\"#FFFFFF\">等级2</font>\n尖刺外壳\n如果年兽附近500范围内出现1名以上英雄，年兽受到攻击后将会反弹并眩晕攻击的英雄。\n狂战士的怒吼：\n如果年兽附近300范围内出现1名以上英雄，他们将被强制攻击年兽，持续2.5秒。\n\n<font color=\"#FFFFFF\">等级3</font>\n超级妖术：\n年兽释放出一阵魔雾，将在1000范围内扩散，将所有敌方单位变成萌萌的小猪，持续4秒。\n\n多个战斗路线的重击触发几率，狂战士的怒吼，尖刺外壳和超级妖术的冷却时间相互独立。"
"DOTA_Tooltip_modifier_cny2015_speed"	"速度"
"DOTA_Tooltip_modifier_cny2015_speed_description"	"<font color=\"#FFFFFF\">等级1</font>\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n<font color=\"#FFFFFF\">等级2</font>\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。\n<font color=\"#FFFFFF\">等级3</font>\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike"	"致命一击"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0"	"致命一击"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1"	"致命一击"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2"	"致命一击"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3"	"致命一击"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4"	"致命一击"
"DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4_description"	"有%crit_chance%%%的概率造成%crit_damage%%%的额外伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_bash"	"重击"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_description"	"有%bash_chance%%%的概率造成重击。"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_0"	"重击"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_0_description"	"有%bash_chance%%%的概率造成重击。"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_1"	"重击"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_1_description"	"有%bash_chance%%%的概率造成重击。"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_2"	"重击"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_2_description"	"有%bash_chance%%%的概率造成重击。"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_3"	"重击"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_3_description"	"有%bash_chance%%%的概率造成重击。"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_4"	"重击"
"DOTA_Tooltip_modifier_cny_beast_buff_bash_4_description"	"有%bash_chance%%%的概率造成重击。"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave"	"溅射"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的分裂伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_0"	"溅射"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_0_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的分裂伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_1"	"溅射"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_1_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的分裂伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_2"	"溅射"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_2_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的分裂伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_3"	"溅射"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_3_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的分裂伤害。"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_4"	"溅射"
"DOTA_Tooltip_modifier_cny_beast_buff_cleave_4_description"	"每次攻击将对250范围内单位造成%cleave_pct%%%的分裂伤害。"
"DOTA_Tooltip_modifier_cny_beast_double_damage"	"双倍伤害"
"DOTA_Tooltip_modifier_cny_beast_haste"	"极速"
"Dota_spring_icepoints"	"点"
"Dota_spring_per"	"总技能点数"
"Dota_spring_fortune"	"每日额外点数"
"Dota_spring_total"	"每场乱斗可用点数"
"Dota_spring_icepoints_explain"	"使用<b>技能点数</b>控制己方年兽"
"Dota_spring_rewards_explain"	"奖励详情"
"Dota_spring_rewards_explain_inactive"	"奖励详情"
"Dota_spring_rewards_explain_soon"	"奖励详情"
"Dota_spring_icepoints_purchase"	"购买技能点数"
"DOTA_SPRING_LM"	"了解更多"
"nb_med"	"+1000点"
"nb_lrg"	"+2400点"
"nb_arcana"	"至宝捆绑包"
"Dota_spring_icepoints_renew"	"每场年兽乱斗比赛后技能点数都会刷新"
"DOTA_SPRING_GAMEMODE_IDLE"	"年兽正处于休眠状态。"
"DOTA_SPRING_GAMEMODE_SOON"	"距离年兽乱斗开始还有："
"DOTA_SPRING_GAMEMODE_ACTIVE"	"年兽乱斗"
"CNY2015_ROUND_DESC"	"剩余时间"
"Dota_spring_state_idle"	"进行一场常规比赛。"
"Dota_spring_state_soon"	"进行一场常规比赛。"
"CNY2015_Endgame_Header"	"年兽乱斗活动"
"CNY2015_Endgame_Footer"	"在年兽乱斗中，使用技能点数为己方年兽升级。"
"CNY2015_Endgame_xp_none_A"	"没有获得技能点数奖励<br><br>我方队伍中无人拥有至宝坍雪寒裘"
"CNY2015_Endgame_xp_none_B"	"没有获得技能点数奖励<br><br>我方队伍没有取得胜利"
"CNY2015_Endgame_Footer_A"	"只要队友拥有琪露诺至宝“坍雪寒裘”就能获得技能点数，拥有至宝的队友越多，效果越显著。"
"CNY2015_Endgame_Footer_B"	"只有获得比赛胜利才能赢取技能点数。"
"CNY2015_Endgame_Footer_C"	"你获得了胜利！"
"CNY2015_Endgame_Footer_D"	"你没有胜利！<br>只要队友拥有琪露诺至宝“坍雪寒裘”，获得比赛胜利即可赢取技能点数。年兽乱斗活动期间可以使用技能点数升级己方的年兽。"
"CNY2015_Endgame_Pool"	"总技能点数"
"CNY2015_Endgame_points_from"	"点数：来自%s1"
"CNY2015_Endgame_points_from_me"	"点数：拥有至宝物品"
"CNY2015_Endgame_points_from_brawl"	"点数：参与年兽乱斗"
"CNY2015_AbilityReminder"	"为己方年兽选择升级路线！"
"CNY2015_UpgradeReminder_Level2"	"现在可以将年兽升到2级！"
"CNY2015_UpgradeReminder_Level3"	"现在可以将年兽升到3级！"
"CNY2015_SpawningIn"	"距离出生还有..."
"CNY2015_RespawningIn"	"距离重生还有..."
"CNY2015_IcePoints"	"技能点数"
"CNY2015_Actives"	"技能"
"CNY2015_Teleport"	"\n传送"
"CNY2015_Attack"	"攻击目标"
"CNY2015_DoubleDamage"	"双倍伤害"
"CNY2015_Heal"	"\n治疗"
"CNY2015_Abilities"	"玩家升级槽位"
"CNY2015_SetAbility"	"制定升级路线"
"CNY2015_ReplaceAbility"	"新的升级路线"
"CNY2015_UpgradeAbility"	"升级年兽"
"CNY2015_Wrath"	"雷神\n之怒"
"CNY2015_Global_Silence"	"全领域\n静默"
"CNY2015_HandOfGod"	"上帝\n之手"
"CNY2015_Aura_AttackSpeed"	"光环：攻击速度"
"CNY2015_Aura_MovementSpeed"	"光环：移动速度"
"CNY2015_Aura_Heal"	"光环：治疗"
"CNY2015_Buff_Crit"	"增益：致命一击"
"CNY2015_Buff_Bash"	"增益：重击"
"CNY2015_Buff_Cleave"	"增益：溅射"
"CNY2015_Active_SonicWave"	"技能：超声冲击波"
"CNY2015_Active_BlackHole"	"技能：黑洞"
"CNY2015_Active_Chronosphere"	"技能：时间结界"
"CNY2015_Aura_SupportPath"	"辅助"
"CNY2015_Aura_CombatPath"	"战斗"
"CNY2015_Aura_SpeedPath"	"速度"
"DOTA_Tooltip_modifier_cny2015_speed_0"	"速度光环"
"DOTA_Tooltip_modifier_cny2015_speed_0_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"DOTA_Tooltip_modifier_cny2015_speed_1"	"速度光环"
"DOTA_Tooltip_modifier_cny2015_speed_1_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"DOTA_Tooltip_modifier_cny2015_speed_2"	"速度光环"
"DOTA_Tooltip_modifier_cny2015_speed_2_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"DOTA_Tooltip_modifier_cny2015_speed_3"	"速度光环"
"DOTA_Tooltip_modifier_cny2015_speed_3_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"DOTA_Tooltip_modifier_cny2015_speed_4"	"速度光环"
"DOTA_Tooltip_modifier_cny2015_speed_4_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"DOTA_Tooltip_modifier_cny_beast_speed_path"	"速度光环"
"DOTA_Tooltip_modifier_cny_beast_speed_path_Description"	"等级1：\n攻速光环：\n年兽附近900范围内友方单位获得30攻击速度加成。\n\n等级2：\n奔袭冲撞：\n如果年兽附近500范围内出现1名以上敌方英雄，它将会施放奔袭冲撞，所有友方单位将获得极速状态和相位移动，持续3秒。n\n等级3：\n刷新光环：\n友方英雄只要在年兽附近900范围内施放技能，该技能将有50%%的几率立刻刷新。\n\n多个速度路线的奔袭冲撞的冷却时间，刷新光环的触发几率相互独立。"
"DOTA_Tooltip_modifier_cny_beast_aegis"	"年兽之守护"
"DOTA_Tooltip_modifier_cny_beast_aegis_Description"	"这头年兽将在阵亡后短时间内原地复活。使用后消失。"
"dota_offering_newbloom_2015_title"	"物品轮回"
"dota_offering_newbloom_2015_subtitle"	"将物品重铸为护符。装备护符后，在比赛中进行预测，3次预测正确将获得奖励。"
"dota_offering_newbloom_2015_details"	"拖拽物品至此处进行重铸。\n重铸10件物品将获得一个护符。"
"DOTA_BeastChat_Pushing"	"开始推进%s1！"
"DOTA_BeastChat_ForceAttack"	"准备对%s1动手！"
"DOTA_BeastChat_Respawning"	"我将在%s1秒后复活！"
"DOTA_Tooltip_ability_cny2015_black_hole"	"黑洞"
"DOTA_Tooltip_ability_cny2015_black_hole_Description"	"持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。并且越靠近中心点，受到的伤害越大。"
"DOTA_Tooltip_ability_cny2015_black_hole_Note0"	"控制效果无视技能免疫。"
"DOTA_Tooltip_ability_cny2015_black_hole_duration"	"持续时间："
"DOTA_Tooltip_ability_cny2015_black_hole_far_damage"	"最低每秒伤害："
"DOTA_Tooltip_ability_cny2015_black_hole_near_damage"	"最高每秒伤害："
"DOTA_Tooltip_ability_cny2015_black_hole_far_radius"	"作用范围："
"DOTA_Tooltip_ability_cny2015_chronosphere"	"时间结界"
"DOTA_Tooltip_ability_cny2015_chronosphere_Description"	"在时空中创造一个泡状遮罩，将所有位于其中的单位定住，并使虚空假面和年兽在其内部来去自如。在其中的隐身单位会显形。"
"DOTA_Tooltip_ability_cny2015_chronosphere_Note0"	"能够定住所有单位和建筑，不论敌我。"
"DOTA_Tooltip_ability_cny2015_chronosphere_Note1"	"虚空假面不受任何时间结界的影响。"
"DOTA_Tooltip_ability_cny2015_chronosphere_radius"	"作用范围："
"DOTA_Tooltip_ability_cny2015_chronosphere_duration"	"持续时间："
"DOTA_Tooltip_ability_cny2015_sonic_wave"	"超声冲击波"
"DOTA_Tooltip_ability_cny2015_sonic_wave_Description"	"年兽在它面前制造出强大的声波，对其轨迹上的所有敌人造成大量伤害。"
"DOTA_Tooltip_ability_cny2015_sonic_wave_Note0"	"超声冲击波最远能伤害距离1350码的单位。"
"DOTA_Tooltip_ability_cny2015_sonic_wave_final_aoe"	"声波最大范围："
"DOTA_Tooltip_ability_cny2015_sonic_wave_damage"	"伤害："
"DOTA_Tooltip_ability_item_cny2015_beast_travel_boots"	"远行鞋"
"DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_Description"	"主动：传送 - 将年兽传送到一个友方建筑或非英雄单位身边。"
"DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_title_BeastMode_Fortune"	"每日好运将额外给予%s1技能点数。"
"DOTA_BeastMode_AegisAlready"	"您的年兽已经拥有守护了"
"DOTA_BeastMode_WinLabel"	"获得一场年兽乱斗的胜利"
"DOTA_BeastMode_WinDescription"	"将获得物品套装掉落，奖杯和100技能点数。"
"DOTA_BeastMode_LoseLabel"	"没有赢得乱斗比赛"
"DOTA_BeastMode_LoseDescription"	"获得100技能点数。"
"DOTA_BeastMode_RewardsLabel"	"芳晓之赏"
"DOTA_BeastMode_Reward1_Description"	"获得一场年兽乱斗的胜利"
"DOTA_BeastMode_Reward2_Description"	"获得三场年兽乱斗的胜利"
"DOTA_BeastMode_Reward3_Description"	"获得十场年兽乱斗的胜利"
"DOTA_BeastMode_Reward4_Description"	"技能点数达到8000"
"DOTA_BeastMode_AbilityPoints_Title"	"使用技能点数来为队伍中的年兽升级"
"DOTA_BeastMode_AbilityPoints_Subtitle"	"别忘了使用技能点数——每次乱斗结束后都会补充到满点。快让年兽发挥出真正的力量！"
"DOTA_BeastMode_AbilityPoints_Ways"	"技能点数的获得方法"
"DOTA_BeastMode_AbilityPoints_Item1_Amount"	"+2400点"
"DOTA_BeastMode_AbilityPoints_Item1_Description"	"琪露诺至宝坍雪寒裘特别加赠"
"DOTA_BeastMode_AbilityPoints_Item2_Amount"	"+1000/2400点数"
"DOTA_BeastMode_AbilityPoints_Item2_Description"	"刀塔商城活动期间有售"
"DOTA_BeastMode_AbilityPoints_Item3_Amount"	"+100点"
"DOTA_BeastMode_AbilityPoints_Item3_Description"	"完成年兽乱斗即可获得，不论胜负"
"DOTA_BeastMode_AbilityPoints_Item4_Amount"	"+100点"
"DOTA_BeastMode_AbilityPoints_Item4_Description"	"只要赢得一场普通匹配比赛并且拥有至宝“坍雪寒裘”即可获得"
"DOTA_BeastMode_AbilityPoints_Item5_Amount"	"+25点"
"DOTA_BeastMode_AbilityPoints_Item5_Description"	"只要赢得一场普通匹配比赛并且队友拥有至宝“坍雪寒裘”即可获得，多名队友拥有至宝则效果叠加"
"DOTA_BeastMode_AbilityPoints_Item6_Amount"	"+25点"
"DOTA_BeastMode_AbilityPoints_Item6_Description"	"使用“物品轮回”功能回收10件物品即可获得"
"Store_Music"	"音乐"
"DOTA_CNY_AbilityTooltip_Header_0"	"<font color=\"#FFFFFF\"><b>辅助路线</b></font>"
"DOTA_CNY_AbilityTooltip_Header_1"	"<font color=\"#FFFFFF\"><b>战斗路线</b></font>"
"DOTA_CNY_AbilityTooltip_Header_2"	"<font color=\"#FFFFFF\"><b>速度路线</b></font>"
"MMLowPriOnlyMode"	"处于低优先级匹配队列的玩家只能选择“单一征召”为匹配模式进行匹配。"
"StoreBanner_Header_YearBeast2400Points"	"2400年兽技能点数"
"StoreBanner_Text_YearBeast2400Points"	"在年兽乱斗中升级己方年兽！"
"StoreBanner_Header_YearBeastScreenBundle"	"“年兽的传统”载入画面捆绑包"
"StoreBanner_Text_YearBeastScreenBundle"	"社区艺术家Danidem倾情创作！"
"StoreBanner_Header_NewBloomMusic"	"芳晓佳节悦曲"
"StoreBanner_Text_NewBloomMusic"	"首个来自创意工坊的音乐包！"
"DOTA_Item_Fei_Lian_Style0"	"新年"
"DOTA_Item_Fei_Lian_Style1"	"风伯"
"DOTA_Item_Fei_Lian_Style2"	"邪恶"
"DOTA_SPRING_GAMEMODE_ACTIVE_LATE"	"等待加入"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0"	"每次施放严寒灼烧时敌方单位只会获得一次负面效果。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1"	"本技能无法作用于Roshan。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2"	"鲁路修·vi·布里塔尼亚的攻击前摇降低至0.1秒。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0"	"作用于主目标的冰球弹道速度为500，或经过1秒到达目标，取决于哪个更快。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1"	"无论是初始的冰球还是破碎后的冰片都无法被躲避。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Note0"	"无法被驱散。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0"	"如果目标被其队友击杀，击杀者将仍是寒冰飞龙。"
"DOTA_Advertisement_Recycling_Header"	"物品轮回"
"DOTA_Advertisement_Recycling_SubHeader"	"不中意的物品经过轮回可以变成护符和互动指南积分！"
"dota_finding_match_year_beast_brawl"	"寻找年兽乱斗比赛"
"DOTA_RP_FINDING_YEAR_BEAST_BRAWL"	"寻找年兽乱斗比赛"
"find_cny_match"	"寻找年兽乱斗比赛"
"Dota_spring_state_now"	"进行普通的Dota比赛"
"Comp_2339_PG_page_teams1elementlistsubtitle_text"	"优胜队伍"
"Comp_2339_PG_page_teams1elementlistteam_vg_defines_1"	"Vici Gaming<br>亚军<br>$368,814"
"Comp_2339_PG_page_teams1elementlistteam_scret_defines_1"	"Team Secret<br>季军<br>$276,610"
"Comp_2339_PG_page_teams1elementlistteam_rave_defines_1"	"Rave<br>并列第5名<br>$152,875"
"Comp_2339_PG_page_teams1elementlistteam_ig_defines_1"	"Invictus Gaming<br>并列第7名<br>$122,300"
"Comp_2339_PG_page_teams1elementlistteam_lgd_defines_1"	"LGD Gaming<br>并列第9名<br>$45,862"
"Comp_2339_PG_page_teams1elementlistteam_mvp_defines_1"	"MVP Phoenix"
"Comp_2339_PG_page_teams1elementlistteam_nb_defines_1"	"Newbee"
"Comp_2339_PG_page_teams1elementlistteam_ep_defines_1"	"Energy Pacemaker"
"Comp_2339_PG_page_teams1elementlistteam_pr_defines_1"	"PowerRangers"
"Comp_2339_PG_page_teams1elementlistteam_spg_defines_1"	"Speed Gaming"
"Comp_2339_PG_page_teams1elementlistteam_wings_defines_1"	"Wings"
"Comp_2339_PG_page_teams1elementlistbinglie13_text"	"并列第13名<br>$30,575"
"Comp_2339_PG_page_teams1elementlistbinglie17_text"	"并列第17名<br>$15,287"
"Comp_2339_PG_page_yuxuansai1elementlistqual_team8_defines_1"	"Ehome"
"Comp_2339_PG_page_xiaozusaielementlistmingci_title_text"	"名次"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title_text"	"战队"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title1_text"	"Team Secret"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title3_text"	"Evil Geniuses"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title4_text"	"Vici Gaming"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title8_text"	"Invictus Gaming"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title9_text"	"LGD Gaming"
"Comp_2339_PG_page_xiaozusaielementlistzhandui_title12_text"	"Rave"
"Comp_2339_PG_page_xiaozusaielementlistsheng_title_text"	"胜场"
"Comp_2339_PG_page_xiaozusaielementlistfu_title_text"	"败场"
"Comp_2339_PG_page_allstarelementlistt1_text"	"队伍1"
"Comp_2339_PG_page_allstarelementlistfetext_text"	"EG.Fear"
"Comp_2339_PG_page_allstarelementlist43text_text"	"IG.430"
"Comp_2339_PG_page_allstarelementlistbltext_text"	"VG.Black^"
"Comp_2339_PG_page_allstarelementlistmutext_text"	"Ehome.Mushi"
"Comp_2339_PG_page_allstarelementlistputext_text"	"Secret.Puppey"
"Comp_2339_PG_page_allstar1elementlistbutext_text"	"BG.BurNing"
"Comp_2339_PG_page_allstar1elementlistchtext_text"	"IG.ChuaN"
"Comp_2339_PG_page_allstar1elementlistjetext_text"	"Rave.Jeyo"
"Comp_2339_PG_page_allstar1elementlistrttext_text"	"Secret.Arteezy"
"Comp_2339_PG_page_allstar1elementlistdetext_text"	"Navi.Dendi"
"Comp_2339_PG_page_allstar1elementlistt2_text"	"队伍2"
"Comp_2339_PG_page_soloelementlistdetext_text"	"Navi.Dendi<br>亚军"
"Comp_2339_PG_page_soloelementlistmutext_text"	"Ehome.Mushi<br>冠军"
"Comp_2339_PG_page_soloelementlistaftext_text"	"Hellraisers.Afoninje<br>并列季军"
"Comp_2339_PG_page_soloelementlists4text_text"	"Secret.S4<br>并列季军"
"Comp_2339_PG_page_solo1elementlistyaotext_text"	"LGD.Yao"
"Comp_2339_PG_page_solo1elementlistzatext_text"	"Secret.Zai"
"Comp_2339_PG_page_solo1elementlistaftext_text"	"EG.Sumail"
"Comp_2339_PG_page_peiyinelementlistse_defines_1"	"夜刀神十香"
"Comp_2339_PG_page_peiyinelementlistbs_defines_1"	"狙击手"
"Comp_2339_PG_page_peiyinelementlistdr_defines_1"	"术士"
"Comp_2339_PG_page_peiyin1elementlistes_defines_1"	"裂魂人"
"Comp_2339_PG_page_linjjxianchangelementlistjjtext_text"	"林俊杰现场集锦"
"Comp_2339_PG_page_dmelementlistsubtitle_text"	"爹妈大战"
"Comp_2129_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"Comp_2129_PG_page_TOC1elementlistsubheader_intro_defines_1"	"赛事介绍"
"Comp_2129_PG_page_TOC1elementlistpage_sponsors_defines_2"	"赞助商"
"Comp_2129_PG_page_TOC1elementlistsubheader_teams_defines_1"	"战队"
"Comp_2129_PG_page_TOC1elementlistpage_teamprofiles_defines_2"	"见识参赛的战队"
"Comp_2129_PG_page_TOC1elementlistpage_predictions_defines_2"	"前三战队预测"
"Comp_2129_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事总奖金"
"Comp_2129_PG_page_TOC1elementlistpage_stretchgoals_defines_2"	"总奖金与挑战目标"
"Comp_2129_PG_page_TOC1elementlistpage_treasure_defines_2"	"神圣之州的珍藏"
"Comp_2129_PG_page_TOC1elementlistsubheader_stretchgoals_preview_defines_1"	"挑战目标预览"
"Comp_2129_PG_page_TOC1elementlistpage_hud_defines_2"	"渊之炉石"
"Comp_2129_PG_page_TOC1elementlistpage_pudge_defines_2"	"疗疾装甲"
"Comp_2129_PG_page_TOC1elementlistpage_skywrath_defines_2"	"女神假面"
"Comp_2129_PG_page_TOC1elementlistpage_qopwings_defines_2"	"冤孽之拥"
"Comp_2129_PG_page_TOC1elementlistpage_drow_defines_2"	"寒齿之弓"
"Comp_2129_PG_page_TOC1elementlistpage_batrider_defines_2"	"火萤之辉"
"Comp_2129_PG_page_TOC1elementlisttitle_defines_1"	"目录"
"Comp_2129_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"已更新"
"Comp_2129_PG_page_TOC2elementlistsubheader_treasure_previews_defines_1"	"珍藏预览"
"Comp_2129_PG_page_TOC2elementlistpage_spectre_left_defines_2"	"聚汇幽魂"
"Comp_2129_PG_page_TOC2elementlistpage_dazzle_left_defines_2"	"侍祭牧师仪式"
"Comp_2129_PG_page_TOC2elementlistpage_abaddon_left_defines_2"	"亡溺之骑"
"Comp_2129_PG_page_TOC2elementlistpage_ss_left_defines_2"	"萨满之光惠赠"
"Comp_2129_PG_page_TOC2elementlistpage_qop_left_defines_2"	"妖魅之皇"
"Comp_2129_PG_page_TOC2elementlistsubheader_bonuses_defines_1"	"加赠内容"
"Comp_2129_PG_page_TOC2elementlistpage_allstars_defines_2"	"全明星投票"
"Comp_2129_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"Comp_2129_PG_page_TOC2elementlisttitle_defines_1"	"目录"
"Comp_2129_PG_page_sponsorselementlisttitle_defines_1"	"特别鸣谢赛事赞助商"
"Comp_2129_PG_page_sponsorselementlistdescription_text"	"向所有Dota之渊联赛的赞助商表示最真挚的感谢！"
"Comp_2129_PG_page_introelementlisttitle_defines_1"	"G2A.COM为您呈现Dota之渊第3赛季"
"Comp_2129_PG_page_introelementlistdescription_text"	"您购买了互动手册 - 眼光不赖啊！Dota之渊联赛第3赛季由G2A.com主办，力争精彩。我们希望您能喜欢互动手册捆绑包和神圣之州的珍藏中多位天才艺术家打造的豪华饰品。"
"Comp_2129_PG_page_introelementlistdescription2_text"	"感谢您对Dota职业圈的大力支持，帮助我们巩固了过去几年来构筑的一切。在您的帮助下，Dota之渊联赛将成为高端的线上联赛，提升大家对线上联赛的制作，日程安排以及奖金及时支付等事宜的预期。<br><br>记得在我们的Twitch频道，Twitch.tv/DotaPit上尽情的聊天，或者在游戏内DOTATV上观看比赛。<br><br>Dota之渊全体工作人员再次表示由衷的感谢，希望您能喜爱这届联赛！"
"Comp_2129_PG_page_teamprofileselementlistdescription_text"	"第3赛季将由12支顶尖Dota 2战队争夺%prizepool%美元的总奖金！"
"Comp_2129_PG_page_predictionstemplatelistbtn_selectteam_text"	"选择战队"
"Comp_2129_PG_page_predictionselementlistdescription_text"	"请选择您心目中Dota之渊联赛第3赛季的前三队伍。"
"Comp_2129_PG_page_predictionselementlist1st_text"	"冠军"
"Comp_2129_PG_page_predictionselementlist2nd_text"	"亚军"
"Comp_2129_PG_page_predictionselementlist3rd_text"	"季军"
"Comp_2129_PG_page_treasureelementlistdescription_text"	"珍藏销售额的10%将进入Dota之渊联赛第3赛季的总奖金！"
"Comp_2129_PG_page_treasureelementlistsub_desc_text"	"包含"
"Comp_2129_PG_page_treasureelementlistpurchase_text"	"购买“神圣之州的珍藏”"
"Comp_2129_PG_page_treasureelementlistavailable2_text"	"仅售%price_11110%!"
"Comp_2129_PG_page_hud_leftelementlistdescription_text"	"Dota之渊联赛第3赛季界面皮肤预览"
"Comp_2129_PG_page_hud_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Miguel 'Mr. Foster' Fernandez"
"Comp_2129_PG_page_hud_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$80,000"
"Comp_2129_PG_page_pudge_leftelementlistdescription_text"	"厌倦了马虎的屠戮后，屠夫将全新的职业作为自己的目标，尽管他身怀的还是屠戮用的天赋。"
"Comp_2129_PG_page_pudge_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Miguel 'Mr. Foster' Fernandez <font color='#e6e6e6'>与</font> Adrian 'Godzy' Solomon"
"Comp_2129_PG_page_skywrathelementlistdescription_text"	"一件神圣的宝物，由古老的云巅之城伊塞拉中所居城主世代相传，战盔上附有咒语，只有境内最精英的战士才能接受这秃鹰女神的金面。"
"Comp_2129_PG_page_skywrathelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Victor 'Vikk0' Franco <font color='#e6e6e6'>与</font> Matt' BladeofAvilliva' Cristello"
"Comp_2129_PG_page_skywrathelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$100,000"
"Comp_2129_PG_page_qopwingselementlistdescription_text"	"在高耸的罪孽之塔上，魅魔女皇挥霍着受虐帝王的衰朽，长羽和真皮在金饰的连结下彰显的不仅是她的财富，更是她手中敛财的力量。"
"Comp_2129_PG_page_qopwingselementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Tiffany 'Arty' Boother <font color='#e6e6e6'>与</font> Bruno 'Belkun' Monti"
"Comp_2129_PG_page_qopwingselementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$125,000"
"Comp_2129_PG_page_drowelementlistdescription_text"	"一把来源未知的巨弓，原来属于一个前去挑战卓尔游侠的雪魔。恶魔的技艺存在着破绽，就这样崔希丝给自己找到了新的武器。"
"Comp_2129_PG_page_drowelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者</font>'Nateo' Narongdej Teo <font color='#e6e6e6'>与</font> Cory 'The Horse Strangler' De Latorre"
"Comp_2129_PG_page_drowelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$150,000"
"Comp_2129_PG_page_batriderelementlistdescription_text"	"在基迪岛丛林深处，生物的进化次序大为反常。雨林中的荧光蝠利用舒缓的荧光吸引猎物，紧接着就是致命的毒液。"
"Comp_2129_PG_page_batriderelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Kiefen 'Zipfinator' Zipf <font color='#e6e6e6'>与</font> Brea 'Fudgie Wudgie' Foster"
"Comp_2129_PG_page_batriderelementlistsub_desc2_text"	"<font color='#e6e6e6'>挑战目标达成条件：</font>$175,000"
"Comp_2129_PG_page_spectre_leftelementlistdescription_text"	"在她无数的表现中，幽鬼发现自己正在适应战争的急变。慢慢地，她汇聚成更具适应性的形态。"
"Comp_2129_PG_page_spectre_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>'Nateo' Narongdej Teo"
"Comp_2129_PG_page_spectre_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>套装物品数量：</font>六件"
"Comp_2129_PG_page_dazzle_leftelementlistdescription_text"	"有些仪式不容企图。"
"Comp_2129_PG_page_abaddon_leftelementlistdescription_text"	"魔霭领主将身体沉浸在圣池的水中进行洗礼，再次从池底出现时已经重新觉醒，形态也发生了改变。"
"Comp_2129_PG_page_abaddon_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font><br>Cory 'The Horse Strangler' De LaTorre<br>Miguel 'Mr. Foster' Fernandez<br>Adrian 'Godzy' Solomon"
"Comp_2129_PG_page_ss_leftelementlistdescription_text"	"暗影的代言人会自行发出辉光。"
"Comp_2129_PG_page_ss_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>套装物品数量：</font>七件"
"Comp_2129_PG_page_qop_leftelementlistdescription_text"	"她曾引诱了命数，而命数本身无力抗拒。"
"Comp_2129_PG_page_qop_leftelementlistsub_desc_text"	"<font color='#e6e6e6'>制作者：</font>Christian 'ChiZ' Gramnaes"
"Comp_2129_PG_page_qop_leftelementlistsub_desc2_text"	"<font color='#e6e6e6'>套装物品数量：</font>五件"
"Comp_2129_PG_page_allstarselementlisttitle_defines_1"	"全明星投票"
"Comp_2129_PG_page_allstarselementlistdescription_text"	"作为互动手册玩家，您可以决定在全明星表演赛上的游戏模式和参赛选手。"
"Comp_2129_PG_page_allstarselementlistgamemode_text"	"游戏模式"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_1"	"全英雄选择（非天梯）"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_2"	"全英雄选择（天梯）"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_3"	"队长模式"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_4"	"单一征召"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_5"	"全英雄随机"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_6"	"随机征召"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_7"	"反队长模式"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_8"	"单中模式"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_9"	"生疏模式"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_10"	"队长征召"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_11"	"技能征召"
"Comp_2129_PG_page_allstarselementlistgamemode_vote_choices_12"	"全英雄随机死亡竞赛"
"Comp_2129_PG_page_allstarselementlistteam1_title_text"	"队伍1"
"Comp_2129_PG_page_allstarselementlistteam2_title_text"	"队伍2"
"Comp_2129_PG_page_team_fireelementlistplayer5_defines_6"	"法国"
"Comp_2129_PG_page_team_nipelementlisttitle_defines_1"	"战队资料：NINJAS IN PYJAMAS"
"Comp_2129_PG_page_team_nipelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> Alienware 51区杯<br><font color='#ffc600'>季军</font> StarLadder联赛第11赛季"
"Comp_2129_PG_page_team_vegaelementlisttitle_defines_1"	"战队资料：VEGA SQUADRON"
"Comp_2129_PG_page_team_vegaelementlistteaminfo_defines_4"	"<font color='#ffc600'>冠军</font> 微星龙战杯第1赛季<br><font color='#ffc600'>冠军</font> GG联赛第2赛季<br><font color='#ffc600'>亚军</font> Esportal Dota 2公开赛第1赛季"
"Comp_2129_PG_page_backcoverelementlisttitle_text"	"特别鸣谢"
"Comp_2129_PG_page_backcoverelementlistdescription_text"	"我们要对以下人员表达诚挚的谢意："
"Comp_2129_PG_page_backcoverelementlistsub_title1_text"	"赞助商"
"Comp_2129_PG_page_backcoverelementlistsponsors_text"	"G2A.com, Twitch.tv, AMD, 蓝宝石, 森海塞尔和罗技"
"Comp_2129_PG_page_backcoverelementlistsub_title2_text"	"艺术家"
"Comp_2129_PG_page_backcoverelementlistsub_title3_text"	"互动手册团队"
"Econ_Description_MultipleOwned"	"拥有件数：%s1"
"DOTA_Advertisement_JadeEffigy_Header"	"碧玉英雄雕像"
"DOTA_Advertisement_JadeEffigy_SubHeader"	"为自己的荣耀打造一座丰碑！"
"DOTA_Chat_CharmComplete_Success"	"%s1解锁了%s2，并且收到了奖励：%s3"
"DOTA_Chat_CharmComplete_Fail"	"%s1解锁%s2失败，收到了：%s3。"
"CNY2015_Chakra"	"全领域\n查克拉"
"CNY2015_TowerFlak"	"防御塔\n高炮"
"CNY2015_Glyph"	"防御符文"
"DOTA_CNY_ActiveTooltip_0"	"<font color=\"#FFFFFF\"><b>传送</b></font>\n\n<font color=\"#AAAAAA\">将年兽传送至任意友方非英雄单位或建筑。\n\n30秒冷却时间。</font>"
"DOTA_CNY_ActiveTooltip_1"	"<font color=\"#FFFFFF\"><b>强制攻击</b></font>\n\n<font color=\"#AAAAAA\">使年兽进入狂暴状态，它将对目标进行猛烈攻击，持续5秒。启动后，年兽将获得相位状态，并达到极限移速。\n\n20秒冷却时间。</font>"
"DOTA_CNY_ActiveTooltip_2"	"<font color=\"#FFFFFF\"><b>双倍伤害</b></font>\n\n<font color=\"#AAAAAA\">使年兽的攻击力加倍，持续5秒。\n\n10秒冷却时间。</font>"
"DOTA_CNY_ActiveTooltip_3"	"<font color=\"#FFFFFF\"><b>疗伤</b></font>\n\n<font color=\"#AAAAAA\">马上治疗年兽，恢复其最大生命值的20%%。\n\n50秒冷却时间。</font>"
"DOTA_CNY_ActiveTooltip_4"	"<font color=\"#FFFFFF\"><b>全领域查克拉</b></font>\n\n<font color=\"#AAAAAA\">立刻恢复己方所有英雄的魔法。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n恢复60%的魔法\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n恢复80%的魔法\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n恢复100%的魔法\n\n<font color=\"#FFFFFF\"><b>90秒冷却时间</b></font>。</font>"
"DOTA_CNY_ActiveTooltip_5"	"<font color=\"#FFFFFF\"><b>雷神之怒</b></font>\n\n<font color=\"#AAAAAA\">雷击敌方所有英雄，非隐身单位受到伤害，隐身单位不会受到伤害，但是会立刻显形。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n125点伤害\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n250点伤害\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n375点伤害\n\n<font color=\"#FFFFFF\"><b>240秒冷却时间</b></font>。</font>"
"DOTA_CNY_ActiveTooltip_6"	"<font color=\"#FFFFFF\"><b>全领域静默</b></font>\n\n<font color=\"#AAAAAA\">所有敌方英雄将受到沉默效果。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n持续4秒。\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n持续5秒。\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n持续6秒。\n\n<font color=\"#FFFFFF\"><b>300秒冷却时间</b></font>。</font>"
"DOTA_CNY_ActiveTooltip_7"	"<font color=\"#FFFFFF\"><b>上帝之手</b></font>\n\n<font color=\"#AAAAAA\">马上治疗所有友方英雄。\n\n<font color=\"#FFFFFF\"><b>0-10分钟：</b></font><font color=\"#AAAAAA\">\n恢复200点生命值。\n\n<font color=\"#FFFFFF\"><b>10-20分钟：</b></font><font color=\"#AAAAAA\">\n恢复300点生命值。\n\n<font color=\"#FFFFFF\"><b>20分钟后：</b></font><font color=\"#AAAAAA\">\n恢复400点生命值。\n\n<font color=\"#FFFFFF\"><b>160秒冷却时间</b></font>。</font>"
"DOTA_CNY_ActiveTooltip_8"	"<font color=\"#FFFFFF\"><b>防御塔高射火炮</b></font>\n\n<font color=\"#AAAAAA\">10秒内己方防御塔每次攻击都会攻击1000范围内所有敌方单位。\n\n60秒冷却时间。</font>"
"DOTA_CNY_ActiveTooltip_9"	"<font color=\"#FFFFFF\"><b>防御符文。</b></font>\n\n<font color=\"#AAAAAA\">己方建筑将进入无敌状态，持续5秒。\n\n360秒冷却时间。</font>"
"DOTA_Inventory_DeathCost"	"死亡损失金钱：%s1"
"DOTA_Inventory_BuybackCost"	"买活需要金钱：%s1"
"DOTA_Inventory_BuybackCooldown_Ready"	"买活状态：可以买活"
"DOTA_Inventory_BuybackCooldown_NotReady"	"买活冷却时间：%s1"
"DOTA_Inventory_BuybackCost_Needed"	"<font color='#FF0000'>买活还需%s1金钱</font>"
"DOTA_Inventory_BuybackCost_Surplus"	"<font color='#00FF00'>%s1金钱过剩</font>"
"StoreBanner_Header_RamsRenewalTreasure"	"新生羊气的珍藏"
"StoreBanner_Text_RamsRenewalTreasure"	"直接入手珍藏或佩戴护符检验自己的技艺！"
"DOTA_Asset_Mod_Crested_Umbra_Glaive"	"羽冠月影魔法飞弹图标"
"DOTA_Asset_Mod_Crested_Umbra_Virtue"	"羽冠月影恐怖波动图标"
"DOTA_Asset_Mod_Crested_Umbra_Duty"	"羽冠月影复仇光环图标"
"DOTA_Asset_Mod_Crested_Umbra_Skirt"	"羽冠月影移形换位图标"
"DOTA_Ability_Mod_Illuminate_Crucible"	"考验之光辉照"
"DOTA_Item_Horns_of_Tendrillar_Style0"	"有角"
"DOTA_Item_Horns_of_Tendrillar_Style1"	"无角"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red"	"红色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue"	"蓝色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0"	"红色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1"	"蓝色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0"	"红色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1"	"蓝色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0"	"红色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1"	"蓝色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0"	"红色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1"	"蓝色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0"	"红色"
"DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1"	"蓝色"
"dota_year_beast_once_per_round"	"请等待年兽下一次的降临。"
"DOTA_Advertisement_Chest_Button"	"珍藏 - %s1"
"DOTA_Advertisement_Charm_Button"	"护符 - %s1"
"DOTA_Tooltip_ability_oracle_fates_edict_Lore"	"无法逾越的预言四处回响：神选之友将暂时不受魔法的折磨。但是折磨还有很多种..."
"DOTA_Tooltip_ability_oracle_purifying_flames_Lore"	"一支蜡烛的微光在挂满镜子的厅堂中异常耀眼，无独有偶，破碎的宇宙之壁可以将预言的微光变成炫目的火炬。"
"StoreBanner_Header_TreasureRamsRenewal"	"新生羊气的珍藏"
"StoreBanner_Text_TreasureRamsRenewal"	"芳晓新气象！"
"DOTA_CNY_party_wait"	"正在保留队伍匹配状态..."
"DOTA_CNY_please_wait"	"请稍等片刻"
"DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT"	"请稍等片刻"
"DOTA_Item_Maiden_of_Icewrack"	"披肩与幼狼"
"DOTA_Style_Subtitle"	"浏览和解锁款式"
"DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed"	"攻击速度加成："
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_duration_tooltip"	"持续时间："
"DOTA_Anim_Mod_Promo_Trapper_Weapon"	"捕猎手的变节"
"DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate"	"年兽之态冥火暴击图标"
"DOTA_Asset_Mod_Year_Beast_Vampiric_Aura"	"年兽之态吸血光环图标"
"DOTA_Asset_Mod_Year_Beast_Mortal_Strike"	"年兽之态殊死一搏图标"
"Hyeonmu_Style_01"	"玄武龟款式01"
"Hyeonmu_Style_02"	"玄武龟款式02"
"Hyeonmu_Style_03"	"玄武龟款式03"
"Hyeonmu_Style_04"	"玄武龟款式04"
"Hyeonmu_Style_05"	"玄武龟款式05"
"Hyeonmu_Style_06"	"玄武龟款式06"
"Hyeonmu_Style_07"	"玄武龟款式07"
"Hyeonmu_Style_08"	"玄武龟款式08"
"Hyeonmu_Style_09"	"玄武龟款式09"
"Hyeonmu_Style_10"	"玄武龟款式10"
"Hyeonmu_Style_11"	"玄武龟款式11"
"Hyeonmu_Style_12"	"玄武龟款式12"
"Hyeonmu_Style_13"	"玄武龟款式13"
"Hyeonmu_Style_14"	"玄武龟款式14"
"Hyeonmu_Style_15"	"玄武龟款式15"
"Hyeonmu_Style_16"	"玄武龟款式16"
"Hyeonmu_Style_17"	"玄武龟终极款式"
"StoreBanner_Header_TreasureSpringBlossom"	"新春芳华的珍藏"
"StoreBanner_Text_TreasureSpringBlossom"	"领取芳晓佳节的封赏！"
"DOTA_Advertisement_SpringBlossomTreasure_Header"	"新春芳华的珍藏"
"DOTA_Advertisement_SpringBlossomTreasure_SubHeader"	"马上开启珍藏或者成就护符！"
"DOTA_Item_divine_sorrow_head_Style0"	"面具"
"DOTA_Item_divine_sorrow_head_Style1"	"头巾"
"DOTA_Item_divine_sorrow_head_Style2"	"王冠"
"KillEaterEvent_EnemyWardKills"	"敌方守卫摧毁数"
"DOTA_Item_Maiden_of_Icewrack_Pet2"	"披肩和高级幼狼"
"CompendiumPageError_InvalidEquation"	"指定的等式无效：'%s1'与'%s2'"
"Comp_2339_PG_page_teamselementlistsubtitle_text"	"优胜队伍"
"Comp_2339_PG_page_teamselementlistwinner_text"	"冠军队伍"
"Comp_2339_PG_page_jiazengneirongcoselementlistbtext_text"	"BBC<br>痛苦女王"
"Comp_2339_PG_page_jiazengneirongcoselementlisthtext_text"	"狐狸妈<br>西行寺幽幽子"
"Comp_2339_PG_page_jiazengneirongcoselementlistztext_text"	"赵洁<br>圣堂刺客"
"Comp_2339_PG_page_allstarelementlistt1new_text"	"天辉阵容"
"Comp_2339_PG_page_allstar1elementlistt2new_text"	"夜魇阵容"
"DOTA_Offering_Confirm_Header"	"轮回确认"
"DOTA_Offering_Confirm_Body"	"物品经过轮回后将产生%s1。而这些物品都会被删除，无法恢复。确认继续吗？"
"dota_team_average_mmr"	"平均匹配分"
"DOTA_Advertisement_ForgottenMythTreasure_Header"	"忘却之幻的珍藏"
"DOTA_Advertisement_ForgottenMythTreasure_SubHeader"	"让护符和珍藏为你带来新气象。"
"StoreBanner_Header_TreasureForgottenMyth"	"忘却之幻的珍藏"
"StoreBanner_Text_TreasureForgottenMyth"	"来探索全新的面貌！"
"DOTA_Asset_Mod_bts_3_silencer"	"究极之言兵器图标"
"StoreBanner_Header_TreasureSummitsRoost"	"巅峰之巢的珍藏"
"StoreBanner_Text_TreasureSummitsRoost"	"领取巅峰之赏！"
"Comp_2661_TMPL_feedback_choices_1"	"互动手册捆绑包"
"Comp_2661_TMPL_feedback_choices_2"	"DotaTV门票"
"Comp_2661_TMPL_feedback_choices_3"	"支持战队并提高总奖金"
"Comp_2661_TMPL_feedback_choices_4"	"支持主办方"
"Comp_2661_TMPL_feedback_choices_5"	"复活队伍投票"
"Comp_2661_TMPL_feedback_choices_6"	"英雄传世物品掉落"
"Comp_2661_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"Comp_2661_PG_page_compendiumelementlisttitle_defines_1"	"巅峰联赛第3赛季互动手册"
"Comp_2661_PG_page_compendiumelementlistdate_text"	"欢迎阅读巅峰联赛第3赛季互动手册<br><br>感谢您的大力支持！"
"Comp_2661_PG_page_TOC1elementlistsubheader_intro_defines_1"	"简介"
"Comp_2661_PG_page_TOC1elementlistpage_welcome1_defines_2"	"赛事赞助商"
"Comp_2661_PG_page_TOC1elementlistsubheader_teams_defines_1"	"战队"
"Comp_2661_PG_page_TOC1elementlistpage_defending_left_defines_2"	"卫冕冠军"
"Comp_2661_PG_page_TOC1elementlistpage_attendees_left_defines_2"	"参赛战队"
"Comp_2661_PG_page_TOC1elementlistsubheader_qualifiers_defines_1"	"预选赛"
"Comp_2661_PG_page_TOC1elementlistpage_us_left_defines_2"	"美洲预选赛"
"Comp_2661_PG_page_TOC1elementlistpage_eu_left_defines_2"	"欧洲预选赛"
"Comp_2661_PG_page_TOC1elementlistpage_sea_left_defines_2"	"东南亚预选赛"
"Comp_2661_PG_page_TOC1elementlistpage_cn_left_defines_2"	"中国预选赛"
"Comp_2661_PG_page_TOC1elementlistsubheader_lan_defines_1"	"主赛事"
"Comp_2661_PG_page_TOC1elementlistpage_prizepool_defines_2"	"总奖金"
"Comp_2661_PG_page_TOC1elementlistpage_finals_predictions_defines_2"	"总决赛预测"
"Comp_2661_PG_page_TOC1elementlistpage_finals_left_defines_2"	"主赛事赛程"
"Comp_2661_PG_page_TOC1elementlistpage_redemption_left_defines_2"	"复活队伍投票"
"Comp_2661_PG_page_TOC1elementlisttitle_text"	"互动手册<br>目录"
"Comp_2661_PG_page_TOC2templatelistt_toc_updatedelementlistupdated_text_text"	"正在进行"
"Comp_2661_PG_page_TOC2elementlistsubheader_bundle_previews_defines_1"	"互动手册捆绑包"
"Comp_2661_PG_page_TOC2elementlistpage_bundle_left_defines_2"	"互动手册捆绑包"
"Comp_2661_PG_page_TOC2elementlistpage_invoker_left_defines_2"	"天赐之懊面具"
"Comp_2661_PG_page_TOC2elementlistpage_loading_defines_2"	"载入画面和聊天表情包"
"Comp_2661_PG_page_TOC2elementlistpage_hud_defines_2"	"界面皮肤和鼠标指针"
"Comp_2661_PG_page_TOC2elementlistpage_ogre_left_defines_2"	"双面盟友"
"Comp_2661_PG_page_TOC2elementlistsubheader_treasure_previews_defines_1"	"珍藏"
"Comp_2661_PG_page_TOC2elementlistpage_chest_left_defines_2"	"巅峰之巢的珍藏"
"Comp_2661_PG_page_TOC2elementlistpage_leshrac_left_defines_2"	"受苦之魂的诅咒"
"Comp_2661_PG_page_TOC2elementlistpage_nyx_left_defines_2"	"盘行执行者"
"Comp_2661_PG_page_TOC2elementlistpage_doom_left_defines_2"	"煌炽之式"
"Comp_2661_PG_page_TOC2elementlistpage_chirpy_left_defines_2"	"啾啾信使"
"Comp_2661_PG_page_TOC2elementlistpage_tb_left_defines_2"	"阴恶之心"
"Comp_2661_PG_page_TOC2elementlistpage_lina_left_defines_2"	"闷烧之旅"
"Comp_2661_PG_page_TOC2elementlistpage_silencer_left_defines_2"	"究极之言兵器"
"Comp_2661_PG_page_TOC2elementlistsubheader_teams_previews_defines_1"	"战队资料"
"Comp_2661_PG_page_TOC2elementlistpage_team_vg_defines_2"	"战队资料：VICI GAMING"
"Comp_2661_PG_page_TOC2elementlistpage_team_rave_defines_2"	"战队资料：RAVE"
"Comp_2661_PG_page_TOC2elementlistpage_team_3_defines_2"	"战队资料：TEAM SECRET"
"Comp_2661_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"Comp_2661_PG_page_TOC2elementlistpage_feedback_defines_2"	"巅峰联赛第3赛季调研"
"Comp_2661_PG_page_TOC2elementlistpage_backcoverinside_defines_2"	"特别鸣谢"
"Comp_2661_PG_page_welcome2elementlisttitle_text"	"技嘉特别推出巅峰联赛第3赛季"
"Comp_2661_PG_page_welcome2elementlistdate_text"	"巅峰联赛第3赛季是一项高端的DOTA 2国际性赛事。低调的私密活动，在大洛杉矶区的私人房屋中，赛事将由全球最大的Dota 2工作室以6种以上的语言进行直播。在过去的两届比赛中，我们得到了社区广泛的支持，而巅峰联赛第3赛季有望再次与全世界数百万的DOTA2粉丝亲密接触。<br><br>巅峰联赛第3赛季的设计理念是做一个“计划之外”类型的比赛。选手不在比赛的时候，他们将在直播中担当更加活泼的角色，与传统的直播赛事有所不同。并且巅峰联赛第3赛季将为选手提供与粉丝直接交流的平台，还能与名人直接名字背后的眼界和幽默。"
"Comp_2661_PG_page_welcome2elementlistsub_title1_text"	"全球线下总决赛<br>5月13 - 17日"
"Comp_2661_PG_page_defending_leftelementlistdefending_text"	"卫冕<br>冠军"
"Comp_2661_PG_page_defending_leftelementlistwinners_text"	"巅峰联赛第2赛季冠军"
"Comp_2661_PG_page_attendees_leftelementlistamerica1_text"	"美洲预选赛 - EVIL GENIUSES"
"Comp_2661_PG_page_attendees_leftelementlistamerica2_text"	"美洲预选赛 - NOT TODAY"
"Comp_2661_PG_page_attendees_leftelementlistchina_text"	"中国预选赛 - LGD GAMING"
"Comp_2661_PG_page_attendees_rightelementlistvg_text"	"卫冕冠军 - VICI GAMING"
"Comp_2661_PG_page_attendees_rightelementlistredemp_text"	"复活队伍 - INVICTUS GAMING"
"Comp_2661_PG_page_attendees_rightelementlisteu1_text"	"欧洲预选赛 - TEAM SECRET"
"Comp_2661_PG_page_attendees_rightelementlisteu2_text"	"欧洲预选赛 - CLOUD9"
"Comp_2661_PG_page_attendees_rightelementlistsea_text"	"东南亚预选赛 - RAVE"
"Comp_2661_PG_page_us_rightelementlistdesc_text"	"双败淘汰制，所有比赛均为三局两胜制。<br>排名前二的队伍将晋级巅峰联赛线下总决赛"
"Comp_2661_PG_page_eu_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>前二队伍晋级巅峰联赛线下总决赛。"
"Comp_2661_PG_page_sea_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>冠军队伍晋级巅峰联赛线下总决赛。"
"Comp_2661_PG_page_cn_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>冠军队伍晋级巅峰联赛线下总决赛。"
"Comp_2661_PG_page_prizepoolelementlisttitle_defines_1"	"巅峰联赛第3赛季总奖金"
"Comp_2661_PG_page_prizepoolelementlistsub_title1_text"	"一起来提升总奖金！"
"Comp_2661_PG_page_prizepoolelementlistsub_title2_text"	"赛事奖金分配"
"Comp_2661_PG_page_prizepoolelementlistbundle_title_text"	"巅峰联赛第3赛季捆绑包"
"Comp_2661_PG_page_prizepoolelementlistbundle_text_text"	"销售额的20%"
"Comp_2661_PG_page_prizepoolelementlistchest_text_text"	"销售额的10%"
"Comp_2661_PG_page_prizepoolelementlistcharm_title_text"	"巅峰之巢的护符"
"Comp_2661_PG_page_prizepoolelementlistprizefund_text"	"当前总奖金"
"Comp_2661_PG_page_prizepoolelementlistprizepool_amount_text"	"$%prizepool%"
"Comp_2661_PG_page_finals_predictionselementlistsub_title1_text"	"敬请期待"
"Comp_2661_PG_page_finals_predictionselementlistdesc_text"	"预测巅峰联赛第3赛季总决赛上成绩排名前三的队伍。"
"Comp_2661_PG_page_finals_leftelementlistgroupa_text"	"A组"
"Comp_2661_PG_page_finals_rightelementlisttitle_text"	"巅峰联赛第3赛季 - 线下总决赛"
"Comp_2661_PG_page_finals_rightelementlistgroupb_text"	"B组"
"Comp_2661_PG_page_finals_rightelementlistdesc_text"	"双败淘汰，三局两胜，总决赛五局三胜。<br>冠军队伍晋级巅峰联赛线下总决赛。"
"Comp_2661_PG_page_finals_rightelementlisttitle2_text"	"淘汰赛"
"Comp_2661_PG_page_finals_rightelementlistdesc2_text"	"双败淘汰，三局两胜，总决赛五局三胜。"
"Comp_2661_PG_page_redemption_leftelementlisttitle_defines_1"	"复活队伍"
"Comp_2661_PG_page_redemption_leftelementlistsub_title_text"	"粉丝投票的复活队伍页面为所有互动手册玩家提供了投票选择想在巅峰联赛第3赛季线下赛事看到的队伍的机会。<br><br>投票结束后结果将会在本页显示。"
"Comp_2661_PG_page_redemption_leftelementlistsub_title2_text"	"在我们的赛事中，我们希望选手能在直播中做更多的事情，有机会向普通观众和粉丝展示他们“真正的自我”。这并不是一项专注于全球顶尖战队史诗级表演的大型赛事的必需要求。不过根据我们赛事的本质，我们追求的目标有所不同。<br><br>长话短说，我们的想法是获得高票的队伍总有他们的理由，而在互动指南中总是获得高票的队伍也能为粉丝的观赛体验带来更多的价值。他们的游戏内表现可能不是最佳的，但是对于我们的赛事类型来说，他们在比赛之外带来的东西将会进行弥补，使比赛整体上更加有价值。"
"Comp_2661_PG_page_redemption_rightelementlistredemption_team1_description"	"复活队伍投票 - 高优先级"
"Comp_2661_PG_page_redemption_rightelementlistredemption_team2_description"	"复活队伍投票 - 中优先级"
"Comp_2661_PG_page_redemption_rightelementlistredemption_team3_description"	"复活队伍投票 - 低优先级"
"Comp_2661_PG_page_redemption_rightelementlistsub_title_text"	"投票选择心目中巅峰联赛第3赛季复活队伍！<br>根据心目中对队伍的喜爱程度从上往下依次填写。"
"Comp_2661_PG_page_bundle_leftelementlistcompendium_text"	"巅峰联赛第3赛季 - 互动手册"
"Comp_2661_PG_page_bundle_leftelementlistogre_text"	"食人魔魔法师的双面盟友"
"Comp_2661_PG_page_bundle_leftelementlistloading_text"	"巅峰联赛第3赛季 - 载入画面"
"Comp_2661_PG_page_bundle_rightelementlistdesc_text"	"巅峰联赛第3赛季互动手册捆绑包的物品合集。<br>所有物品在购买后都会立即获得，并没有挑战目标的设定。<br>你还可以购买互动手册捆绑包赠送给任意好友！"
"Comp_2661_PG_page_bundle_rightelementlistpercentage_text"	"捆绑包销售额的20%将直接进入巅峰联赛第3赛季的总奖金。"
"Comp_2661_PG_page_bundle_rightelementlistinvoker_text"	"美狄亚的天赐之懊面具"
"Comp_2661_PG_page_bundle_rightelementlisthud_text"	"巅峰联赛第3赛季 - 界面皮肤"
"Comp_2661_PG_page_bundle_rightelementlistemotes_text"	"巅峰联赛第3赛季 - 聊天表情包"
"Comp_2661_PG_page_bundle_rightelementlistcursor_text"	"巅峰联赛第3赛季 - 鼠标指针"
"Comp_2661_PG_page_invoker_leftelementlisttext_items_desc_text"	"饰品作者：Cersei Lannister 饰品款式：三款 自定义动作：支持"
"Comp_2661_PG_page_invoker_leftelementlistleft_hood_text"	"头巾款式"
"Comp_2661_PG_page_invoker_leftelementlistleft_mask_text"	"面具款式"
"Comp_2661_PG_page_invoker_leftelementlistleft_crown_text"	"王冠款式"
"Comp_2661_PG_page_loadingelementlisttitle_defines_1"	"巅峰联赛第3赛季载入画面"
"Comp_2661_PG_page_loadingelementlistsub_title1_text"	"巅峰联赛第3赛季聊天表情"
"Comp_2661_PG_page_loadingelementlistcredits_text"	"作者：Konras"
"Comp_2661_PG_page_hudelementlisttitle_defines_1"	"巅峰联赛第3赛季界面皮肤"
"Comp_2661_PG_page_hudelementlistsub_title1_text"	"巅峰联赛第3赛季鼠标指针"
"Comp_2661_PG_page_hudelementlistcredits_text"	"作者：Endrit"
"Comp_2661_PG_page_ogre_leftelementlisttitle_defines_3"	"饰品作者：Christian 'ChiZ' Gramnaes 套装部件：八件 自定义技能图标：支持"
"Comp_2661_PG_page_chest_leftelementlistpercentage_text"	"珍藏销售额的10%将直接进入巅峰联赛第3赛季的总奖金。"
"Comp_2661_PG_page_chest_leftelementlistpurchase_text"	"马上购买“巅峰之巢的珍藏”"
"Comp_2661_PG_page_leshrac_leftelementlisttitle_defines_2"	"饰品作者：The Lannisters 套装部件：五件"
"Comp_2661_PG_page_doom_leftelementlisttitle_defines_3"	"饰品作者：Christian 'ChiZ' Gramnaes 套装部件：七件"
"Comp_2661_PG_page_chirpy_leftelementlisttitle_defines_3"	"作者：DotaFX 萌态：确认无误"
"Comp_2661_PG_page_tb_leftelementlisttitle_defines_2"	"饰品作者：Konras 套装部件：七件 至宝契合度：满分"
"Comp_2661_PG_page_tb_rightelementlisttransform_button_text"	"预览魔化"
"Comp_2661_PG_page_tb_rightelementlistreturn_button_text"	"返回"
"Comp_2661_PG_page_silencer_leftelementlisttitle_defines_2"	"饰品作者：DotaFX 套装部件：八件 自定义技能图标：支持"
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_teaminfoelementlistcountry_title_text"	"国籍"
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_teaminfoelementlistaccomplishments_title_text"	"获奖情况"
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_name_entry_text"	"姓名："
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_role_entry_text"	"定位："
"Comp_2661_PG_page_team_vgtemplatelistteamprofile_playerinfoelementlistplayer_picks_text_text"	"招牌英雄"
"Comp_2661_PG_page_team_vgelementlistteaminfo_defines_1"	"中国"
"Comp_2661_PG_page_team_vgelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>亚军</font> 2015年亚洲邀请赛<br><font color='#6cc8fe'>季军</font> i-联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>冠军</font> ESL One纽约联赛<br><font color='#6cc8fe'>冠军</font> i-联赛第1赛季"
"Comp_2661_PG_page_team_vgelementlistplayer1_defines_3"	"后期"
"Comp_2661_PG_page_team_vgelementlistplayer1_defines_6"	"中国"
"Comp_2661_PG_page_team_vgelementlistplayer2_defines_3"	"中单"
"Comp_2661_PG_page_team_vgelementlistplayer3_defines_3"	"劣单"
"Comp_2661_PG_page_team_vgelementlistplayer3_defines_6"	"新加坡"
"Comp_2661_PG_page_team_vgelementlistplayer4_defines_3"	"辅助"
"Comp_2661_PG_page_team_raveelementlistteaminfo_defines_1"	"韩国"
"Comp_2661_PG_page_team_raveelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>第5名</font> 2015年亚洲邀请赛<br><font color='#6cc8fe'>季军</font> i-联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 韩国Dota 2联赛第4赛季<br><font color='#6cc8fe'>冠军</font> MPGL东南亚总决赛第6赛季"
"Comp_2661_PG_page_team_raveelementlistplayer1_defines_6"	"加拿大"
"Comp_2661_PG_page_team_raveelementlistplayer2_defines_6"	"菲律宾"
"Comp_2661_PG_page_team_raveelementlistplayer5_defines_6"	"美国"
"Comp_2661_PG_page_feedbackelementlistfeedback_vote1_description"	"心声 - 第一问"
"Comp_2661_PG_page_feedbackelementlistfeedback_vote2_description"	"心声 - 第二问"
"Comp_2661_PG_page_feedbackelementlistfeedback_vote3_description"	"心声 - 第三问"
"Comp_2661_PG_page_feedbackelementlistfeedback_vote4_description"	"心声 - 第四问"
"Comp_2661_PG_page_feedbackelementlistfeedback_vote5_description"	"心声 - 第五问"
"Comp_2661_PG_page_feedbackelementlistfeedback_vote6_description"	"心声 - 第六问"
"Comp_2661_PG_page_feedbackelementlisttreasure_vote_choices_1"	"是"
"Comp_2661_PG_page_feedbackelementlisttreasure_vote_choices_2"	"否"
"Comp_2661_PG_page_feedbackelementlistsub_title2_text"	"是否已购买或计划购买<br>巅峰之巢的珍藏？"
"Comp_2661_PG_page_feedbackelementlisttitle_defines_1"	"巅峰联赛第3赛季 - 用户调研"
"Comp_2661_PG_page_feedbackelementlistdescription_text"	"作为互动指南的编者，我们衷心感谢您在购买了巅峰联赛第3赛季门票后还填写了调查问卷。"
"Comp_2661_PG_page_backcoverinsideelementlistdescription_text"	"Beyond The Summit想再次花点时间对以下人员表示诚挚的谢意："
"Comp_2661_PG_page_backcoverinsideelementlistsub_title1_text"	"赞助商"
"Comp_2661_PG_page_backcoverinsideelementlistsponsors_text"	"GIGABYTE和Twitch.tv"
"Comp_2661_PG_page_backcoverinsideelementlistsub_title2_text"	"艺术家"
"Comp_2661_PG_page_backcoverinsideelementlistartists_text"	"Cersei Lannister，Jaime Lannister，Konras，DotaFX，ChiZ，Endrit，Madzia，MelGramn，MaxOfS2D，WeiZi和mccormic"
"Comp_2661_PG_page_backcoverinsideelementlistsub_title3_text"	"互动手册编写团队"
"Comp_2661_PG_page_backcoverinsideelementlistcompendium_text"	"Matthew 'Cyborgmatt' Bailey和Péter 'mccormic' Kerülő"
"Comp_2661_PG_page_backcoverinsideelementlistsub_title4_text"	"以及最后"
"Comp_2661_PG_page_backcoverinsideelementlistthankyou_text"	"我们遍布全世界的热情粉丝们。没有你们就没有这么精彩的比赛！"
"DOTA_Asset_Eye_Of_The_Beholder"	"倾城之眼技能图标"
"DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons"	"独目狂徒凝视图标"
"DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons"	"独目狂徒巨力挥舞图标"
"DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon"	"独目狂徒风暴之拳图标"
"DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons"	"劫掠之翼战刃图标"
"DOTA_Asset_Mod_Ravening_Wings_Blur_Icon"	"劫掠之翼模糊图标"
"Comp_2661_TMPL_redemption_team_choices_1"	"4 Anchors + SC"
"Comp_2661_TMPL_redemption_team_choices_2"	"5eva"
"Comp_2661_TMPL_redemption_team_choices_3"	"Alliance"
"Comp_2661_TMPL_redemption_team_choices_4"	"Arcanys"
"Comp_2661_TMPL_redemption_team_choices_5"	"ASUS.Polar"
"Comp_2661_TMPL_redemption_team_choices_6"	"Boreal eSports"
"Comp_2661_TMPL_redemption_team_choices_7"	"Can't Say Wips"
"Comp_2661_TMPL_redemption_team_choices_8"	"CDEC Gaming"
"Comp_2661_TMPL_redemption_team_choices_9"	"compLexity Gaming"
"Comp_2661_TMPL_redemption_team_choices_10"	"EHOME"
"Comp_2661_TMPL_redemption_team_choices_11"	"HyperGloryTeam"
"Comp_2661_TMPL_redemption_team_choices_12"	"Invasion e-Sports"
"Comp_2661_TMPL_redemption_team_choices_13"	"Invictus Gaming"
"Comp_2661_TMPL_redemption_team_choices_14"	"Leviathan"
"Comp_2661_TMPL_redemption_team_choices_15"	"Mineski"
"Comp_2661_TMPL_redemption_team_choices_16"	"MVP HOT6ix"
"Comp_2661_TMPL_redemption_team_choices_17"	"MVP Phoenix"
"Comp_2661_TMPL_redemption_team_choices_18"	"Natus Vincere"
"Comp_2661_TMPL_redemption_team_choices_19"	"Newbee"
"Comp_2661_TMPL_redemption_team_choices_20"	"Ninjas in Pyjamas"
"Comp_2661_TMPL_redemption_team_choices_21"	"Team eHug"
"Comp_2661_TMPL_redemption_team_choices_22"	"Team Empire"
"Comp_2661_TMPL_redemption_team_choices_23"	"TongFu"
"Comp_2661_TMPL_redemption_team_choices_24"	"Vici Gaming Potential"
"Comp_2661_TMPL_redemption_team_choices_25"	"Void Boys"
"Comp_2661_TMPL_redemption_team_choices_26"	"Wheel Whreck"
"Comp_2661_PG_page_TOC2elementlistpage_team_4_defines_2"	"战队资料：CLOUD9"
"Comp_2661_PG_page_TOC2elementlistpage_team_5_defines_2"	"战队资料：EVIL GENIUSES"
"Comp_2661_PG_page_TOC2elementlistpage_team_6_defines_2"	"战队资料：NOT TODAY"
"Comp_2661_PG_page_TOC2elementlistpage_team_7_defines_2"	"战队资料：LGD GAMING"
"Comp_2661_PG_page_redemption_rightelementlistsub_title1_text"	"排名前三的队伍将晋级第二轮复活投票"
"Comp_2661_PG_page_team_secretelementlistteaminfo_defines_1"	"欧洲"
"Comp_2661_PG_page_team_secretelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>季军</font> Dota 2亚洲邀请赛<br><font color='#6cc8fe'>冠军</font> Dota之渊联赛第2赛季<br><font color='#6cc8fe'>冠军</font> DotaCinema队长征召联赛2.0<br><font color='#6cc8fe'>季军</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>亚军</font> StarLadder联赛第10赛季"
"Comp_2661_PG_page_team_secretelementlistplayer2_defines_6"	"瑞典"
"Comp_2661_PG_page_team_secretelementlistplayer4_defines_6"	"德国"
"Comp_2661_PG_page_team_secretelementlistplayer5_defines_6"	"爱沙尼亚"
"Comp_2661_PG_page_team_cloud9elementlistteaminfo_defines_4"	"<font color='#6cc8fe'>第5名</font> Dota 2亚洲邀请赛<br><font color='#6cc8fe'>亚军</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>亚军</font> 梦幻联赛第2赛季<br><font color='#6cc8fe'>亚军</font> 2014年世界电子竞技大赛<br><font color='#6cc8fe'>亚军</font> 2014年电子竞技嘉年华"
"Comp_2661_PG_page_team_cloud9elementlistplayer3_defines_6"	"罗马尼亚"
"Comp_2661_PG_page_team_cloud9elementlistplayer4_defines_6"	"丹麦"
"Comp_2661_PG_page_team_egelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>冠军</font> Dota 2亚洲邀请赛<br><font color='#6cc8fe'>冠军</font> 梦幻联赛第2赛季<br><font color='#6cc8fe'>冠军</font> StarLadder 联赛第10赛季<br><font color='#6cc8fe'>季军</font> 2014年国际邀请赛<br><font color='#6cc8fe'>冠军</font> 巅峰联赛第1赛季"
"Comp_2661_PG_page_team_egelementlistplayer2_defines_6"	"巴基斯坦"
"Comp_2661_PG_page_team_notelementlistteaminfo_defines_1"	"秘鲁"
"Comp_2661_PG_page_team_notelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>第5名</font> 巅峰联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 战狂联赛<br><font color='#6cc8fe'>冠军</font> joinDOTA联赛第3赛季<br><font color='#6cc8fe'>冠军</font> Elpadrinoth美洲联赛<br><font color='#6cc8fe'>冠军</font> BoraDota群星联赛"
"Comp_2661_PG_page_team_notelementlistplayer1_defines_6"	"墨西哥"
"Comp_2661_PG_page_team_notelementlistplayer2_defines_6"	"秘鲁"
"Comp_2661_PG_page_TOC1elementlistpage_redemption2_left_defines_2"	"复活队伍投票 - 第2轮"
"Comp_2661_PG_page_redemption2_leftelementlistsub_title2_text"	"根据第一轮的投票结果，排名前三并晋级第二轮的队伍分别是：<br><br>Alliance、Invictus Gaming和Natus Vincere.<br><br>请投出决定性的一票。"
"Comp_2661_PG_page_redemption2_leftelementlistredemption_finalvote_description"	"最终复活队伍投票"
"StoreBanner_Header_HeroesWithinMusicPack"	"英雄澎湃音乐包"
"StoreBanner_Text_HeroesWithinMusicPack"	"下一场战斗的全新颂歌！"
"StoreBanner_Header_MLGProLeagueSeason2Bundle"	"joinDOTA MLG职业联赛第2赛季捆绑包"
"StoreBanner_Text_MLGProLeagueSeason2Bundle"	"4月20日前八折优惠！"
"Comp_2661_PG_page_TOC2elementlistpage_team_8_defines_2"	"战队资料：INVICTUS GAMING"
"Comp_2661_PG_page_redemption_leftelementlistredemption_text"	"INVICTUS GAMING"
"Comp_2661_PG_page_redemption2_rightelementlisttitle_text"	"恭喜INVICTUS GAMING战队"
"Comp_2661_PG_page_team_lgdelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>亚军</font> VPGame职业联赛<br><font color='#6cc8fe'>冠军</font> i-联赛第2赛季<br><font color='#6cc8fe'>冠军</font> 2014年G联赛<br><font color='#6cc8fe'>亚军</font> 2014年全国电子竞技大赛<br><font color='#6cc8fe'>第5名</font> 2014年国际邀请赛"
"Comp_2661_PG_page_team_igelementlistteaminfo_defines_4"	"<font color='#6cc8fe'>季军</font> i-联赛第1赛季<br><font color='#6cc8fe'>冠军</font> ESL One法兰克福联赛<br><font color='#6cc8fe'>冠军</font> 2014年世界精英锦标赛<br><font color='#6cc8fe'>亚军</font> 2013年G联赛<br><font color='#6cc8fe'>冠军</font> 2013年红牛杯电竞冠军联赛"
"Comp_2661_PG_page_team_igelementlistplayer4_defines_6"	"马来西亚"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip"	"%燃烧伤害："
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_tinker_laser_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_item_abyssal_blade_bash_duration"	"重击眩晕时间："
"DOTA_Tooltip_ability_item_abyssal_blade_stun_duration"	"强击眩晕时间："
"DOTA_Tooltip_ability_item_armlet_Note1"	"力量的增加将在0.6秒内完成。"
"DOTA_Tooltip_ability_item_armlet_Note2"	"开启或关闭邪恶之力并不会打断持续施法。"
"DOTA_Tooltip_ability_item_bfury_Note2"	"如果存在多个分裂效果，每个分裂的伤害都会单独计算。"
"DOTA_Tooltip_ability_item_blade_mail_Note2"	"反弹伤害的类型与受到时相同。"
"DOTA_Tooltip_ability_item_blade_mail_duration"	"伤害反弹持续时间："
"DOTA_Tooltip_ability_item_buckler_bonus_aoe_radius"	"防御提升作用范围："
"DOTA_Tooltip_ability_item_cyclone_cyclone_duration"	"龙卷风持续时间："
"DOTA_Tooltip_ability_item_diffusal_blade_cast_range_tooltip"	"净化施法距离："
"DOTA_Tooltip_ability_item_diffusal_blade_2_cast_range_tooltip"	"净化施法距离："
"DOTA_Tooltip_ability_item_ethereal_blade_blast_movement_slow"	"%冲击对敌移速减缓："
"DOTA_Tooltip_ability_item_gem_radius"	"真实视域作用范围："
"DOTA_Tooltip_ability_item_hand_of_midas_Note1"	"使用炼化获得的经验不会与他人共享。"
"DOTA_Tooltip_ability_item_hand_of_midas_transmute_cast_range_tooltip"	"炼化施法距离："
"DOTA_Tooltip_ability_item_headdress_aura_radius"	"恢复光环作用范围："
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note1"	"出售或升级支配头盔会导致支配的单位死亡。"
"DOTA_Tooltip_ability_item_maelstrom_chain_strikes"	"连环闪电目标数："
"DOTA_Tooltip_ability_item_maelstrom_chain_radius"	"闪电跳跃作用范围："
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_attack_speed"	"狂热攻击速度加成："
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_movement_speed"	"%狂热移动速度加成："
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_extra_damage"	"%狂热承受额外伤害百分比："
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_duration"	"狂热持续时间："
"DOTA_Tooltip_ability_item_mekansm_heal_amount"	"生命恢复量："
"DOTA_Tooltip_ability_item_mekansm_heal_bonus_armor"	"回复提升护甲值："
"DOTA_Tooltip_ability_item_mekansm_heal_armor_duration"	"回复护甲加成持续时间："
"DOTA_Tooltip_ability_item_mekansm_heal_radius"	"光环/回复作用范围："
"DOTA_Tooltip_ability_item_mjollnir_static_radius"	"静电冲击作用范围："
"DOTA_Tooltip_ability_item_mjollnir_chain_strikes"	"连环闪电目标数："
"DOTA_Tooltip_ability_item_mjollnir_chain_radius"	"闪电跳跃作用范围："
"DOTA_Tooltip_ability_item_necronomicon_warrior_health_tooltip"	"战士生命值："
"DOTA_Tooltip_ability_item_necronomicon_warrior_damage_tooltip"	"战士攻击力："
"DOTA_Tooltip_ability_item_necronomicon_warrior_mana_break_tooltip"	"战士魔力损毁量："
"DOTA_Tooltip_ability_item_necronomicon_explosion"	"战士遗愿伤害："
"DOTA_Tooltip_ability_item_necronomicon_archer_health_tooltip"	"射手生命值："
"DOTA_Tooltip_ability_item_necronomicon_archer_damage_tooltip"	"射手攻击力："
"DOTA_Tooltip_ability_item_necronomicon_archer_mana_burn"	"射手燃烧魔法值："
"DOTA_Tooltip_ability_item_necronomicon_archer_attack_speed"	"射手光环速度加成："
"DOTA_Tooltip_ability_item_necronomicon_2_warrior_health_tooltip"	"战士生命值："
"DOTA_Tooltip_ability_item_necronomicon_2_warrior_damage_tooltip"	"战士攻击力："
"DOTA_Tooltip_ability_item_necronomicon_2_warrior_mana_break_tooltip"	"战士魔力损毁量："
"DOTA_Tooltip_ability_item_necronomicon_2_explosion"	"战士遗愿伤害："
"DOTA_Tooltip_ability_item_necronomicon_2_archer_health_tooltip"	"射手生命值："
"DOTA_Tooltip_ability_item_necronomicon_2_archer_damage_tooltip"	"射手攻击力："
"DOTA_Tooltip_ability_item_necronomicon_2_archer_mana_burn"	"射手燃烧魔法值："
"DOTA_Tooltip_ability_item_necronomicon_2_archer_attack_speed"	"%射手光环速度加成："
"DOTA_Tooltip_ability_item_necronomicon_3_warrior_health_tooltip"	"战士生命值："
"DOTA_Tooltip_ability_item_necronomicon_3_warrior_damage_tooltip"	"战士攻击力："
"DOTA_Tooltip_ability_item_necronomicon_3_warrior_mana_break_tooltip"	"战士魔力损毁量："
"DOTA_Tooltip_ability_item_necronomicon_3_explosion"	"战士遗愿伤害："
"DOTA_Tooltip_ability_item_necronomicon_3_archer_health_tooltip"	"射手生命值："
"DOTA_Tooltip_ability_item_necronomicon_3_archer_damage_tooltip"	"射手攻击力："
"DOTA_Tooltip_ability_item_necronomicon_3_archer_mana_burn"	"射手燃烧魔法值："
"DOTA_Tooltip_ability_item_necronomicon_3_archer_attack_speed"	"%射手光环速度加成："
"DOTA_Tooltip_ability_item_orchid_silence_damage_percent"	"%灵魂燃烧额外伤害百分比："
"DOTA_Tooltip_ability_item_orchid_silence_duration"	"灵魂燃烧持续时间："
"DOTA_Tooltip_ability_item_pipe_aura_radius"	"光环作用范围："
"DOTA_Tooltip_ability_item_pipe_barrier_radius"	"法术护盾作用范围："
"DOTA_Tooltip_ability_item_quelling_blade_quelling_range_tooltip"	"砍伐施法距离："
"DOTA_Tooltip_ability_item_rapier_Note0"	"如果圣剑掉落后被拥有者的敌人拾取，那么只有在敌人死亡后才会再次掉落。"
"DOTA_Tooltip_ability_item_sange_maim_duration"	"残废持续时间："
"DOTA_Tooltip_ability_item_heavens_halberd_maim_duration"	"残废持续时间："
"DOTA_Tooltip_ability_item_heavens_halberd_disarm_range"	"缴械对远程持续时间："
"DOTA_Tooltip_ability_item_heavens_halberd_disarm_melee"	"缴械对近战持续时间："
"DOTA_Tooltip_ability_item_heavens_halberd_disarm_cast_range_tooltip"	"缴械施法距离："
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_duration"	"残废持续时间："
"DOTA_Tooltip_ability_item_satanic_unholy_lifesteal_total_tooltip"	"%不洁狂热吸血百分比："
"DOTA_Tooltip_ability_item_satanic_unholy_duration"	"不洁狂热持续时间："
"DOTA_Tooltip_ability_item_sheepstick_sheep_duration"	"妖术持续时间："
"DOTA_Tooltip_ability_item_shivas_guard_blast_radius"	"冲击作用范围："
"DOTA_Tooltip_ability_item_skadi_cold_duration_melee"	"霜冻持续时间（近战）："
"DOTA_Tooltip_ability_item_skadi_cold_duration_ranged"	"霜冻持续时间（远程）："
"DOTA_Tooltip_ability_item_soul_ring_duration"	"牺牲持续时间："
"DOTA_Tooltip_ability_item_tpscroll_Note0"	"如果多名英雄在短时间内接连传送至相同地点，那么后续英雄的传送时间都会相应的有所延长。"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_release_range_tooltip"	"灵魂释放施法距离："
"DOTA_Tooltip_ability_item_vladmir_aura_radius"	"光环作用范围："
"DOTA_Tooltip_ability_item_ward_observer_vision_range"	"视野范围："
"DOTA_Tooltip_ability_item_ward_observer_duration_minutes_tooltip"	"持续时间（分钟）："
"DOTA_Tooltip_ability_item_ward_sentry_true_sight_range"	"真实视域范围："
"DOTA_Tooltip_ability_item_ward_sentry_duration_minutes_tooltip"	"持续时间（分钟）："
"DOTA_Tooltip_ability_item_arcane_boots_replenish_radius"	"补魔作用范围："
"DOTA_Tooltip_ability_item_ancient_janggo_Note0"	"重新购买韧鼓的配方可以刷新其使用次数。"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed_pct"	"坚韧攻击速度加成："
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed_pct"	"%坚韧移动速度加成："
"DOTA_Tooltip_ability_item_ancient_janggo_duration"	"坚韧持续时间："
"DOTA_Tooltip_ability_item_ancient_janggo_radius"	"光环/坚韧作用范围："
"DOTA_Tooltip_ability_item_medallion_of_courage_duration"	"无畏持续时间："
"DOTA_Tooltip_ability_item_medallion_of_courage_valor_cast_range_tooltip"	"无畏施法距离："
"DOTA_Tooltip_ability_item_shadow_amulet_fade_time"	"渐隐时间："
"npc_dota_neutral_mud_golem_split"	"碎土傀儡"
"DOTA_Tooltip_ability_courier_burst_movement_speed"	"移速爆发："
"DOTA_Tooltip_ability_life_stealer_infest_aghanim_description"	"增加新的技能，吸收，使我妻由乃可以吞噬友方目标，使其藏于自己的体内。被吸收的单位将享受我妻由乃的回复效果。被吸收的英雄离开我妻由乃时会突然现身，对周围敌人造成伤害。"
"DOTA_Tooltip_ability_life_stealer_assimilate"	"吸收"
"DOTA_Tooltip_ability_life_stealer_assimilate_Description"	"我妻由乃吞下友方目标，使其藏于自己的体内。被吸收的单位将享受我妻由乃的回复效果。被吸收的英雄离开我妻由乃时会突然现身，对周围敌人造成伤害。\n\n驱散类型：强驱散"
"DOTA_Tooltip_ability_life_stealer_assimilate_damage"	"爆发伤害："
"DOTA_Tooltip_ability_life_stealer_assimilate_radius"	"爆发范围："
"DOTA_Tooltip_ability_life_stealer_assimilate_Lore"	"我妻由乃怎能抗拒品尝队友的机会？"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject"	"喷吐"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description"	"吐出吸收的英雄，对周围敌人造成伤害。"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_tooltip"	"爆发伤害："
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_tooltip"	"爆发范围："
"DOTA_Tooltip_ability_furion_sprout_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage"	"死尸爆炸伤害："
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_expire_tooltip"	"毒发爆炸伤害："
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_skeleton_king_reincarnation_aghanim_description"	"如果附近一个友方英雄被击杀，他们将变为冥魂并且死亡时间会延迟7秒。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3"	"对于死亡被延缓的友军，其成为冥魂前所受的最后一击来源即为击杀者。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4"	"冥魂续命效果能作用于五河琴里实际的死亡，如果符合重生的条件本效果不会生效。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duration"	"神杖升级冥魂续命持续时间："
"DOTA_Tooltip_ability_skeleton_king_reincarnation_aura_radius_tooltip_scepter"	"神杖升级冥魂续命作用范围："
"DOTA_Tooltip_ability_morphling_adaptive_strike_Note1"	"弹道的移动速度为1150。"
"DOTA_Tooltip_ability_morphling_replicate_aghanim_description"	"增加一个新技能，混源，对友方英雄施放后变体精灵将被该英雄的加强型复制体代替，复制体可以施放除了终极技能以外的所有技能。"
"DOTA_Tooltip_ability_morphling_hybrid"	"混源"
"DOTA_Tooltip_ability_morphling_hybrid_Description"	"变体精灵创造友方目标英雄的混源复制体，可以施放该英雄除了终极技能以外的所有技能。敌人可以分辨出哪个单位是混源体。"
"DOTA_Tooltip_ability_morphling_hybrid_duration"	"持续时间："
"DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus_tooltip"	"斩杀后攻击速度加成："
"DOTA_Tooltip_ability_warlock_upheaval_slow_rate_duration"	"最大减速效果所需吟唱时间："
"DOTA_Tooltip_ability_warlock_upheaval_max_slow"	"%最大减速："
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_regen_tooltip"	"地狱火生命恢复速率："
"DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius_tooltip"	"真实视域范围："
"DOTA_Tooltip_ability_riki_smoke_screen_duration"	"持续时间："
"DOTA_Tooltip_ability_tinker_laser_duration_hero"	"英雄致盲持续时间："
"DOTA_Tooltip_ability_tinker_laser_duration_creep"	"小兵致盲持续时间："
"DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter"	"神杖升级施法距离："
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction"	"%攻击力降低："
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration"	"减攻持续时间："
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe"	"被追踪单位弹射距离："
"DOTA_Tooltip_ability_weaver_the_swarm_attack_rate"	"攻击频率："
"DOTA_Tooltip_ability_weaver_geminate_attack_Note0"	"第二次攻击将在时崎狂三第一次攻击的0.25秒后发出，并且没有距离限制。"
"DOTA_Tooltip_ability_weaver_time_lapse_cast_range_tooltip_scepter"	"神杖升级对队友施法距离："
"DOTA_Tooltip_ability_weaver_time_lapse_aghanim_description"	"减少冷却时间，而且时崎狂三可以对一名友军使用时光倒流。"
"DOTA_Tooltip_ability_jakiro_macropyre_path_radius"	"火焰宽度："
"DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_batrider_flamebreak_damage_duration"	"烧灼持续时间："
"DOTA_Tooltip_ability_batrider_flamebreak_damage_total_tooltip"	"总伤害："
"DOTA_Tooltip_ability_ursa_enrage_enrage_multiplier"	"怒意狂击伤害倍数："
"DOTA_Tooltip_ability_ursa_enrage_damage_reduction"	"%伤害降低："
"DOTA_Tooltip_ability_ursa_enrage_duration"	"持续时间："
"DOTA_Tooltip_ability_alchemist_chemical_rage_aghanim_description"	"炼金术士熔铸阿哈利姆神杖并让一位友方英雄获得所有神杖加成和升级效果。"
"DOTA_Tooltip_ability_invoker_invoke_Note1"	"只是交换现有技能的位置并不会消耗魔法，也不会触发元素祈唤的冷却。"
"DOTA_Tooltip_ability_silencer_last_word_movespeed"	"%移动速度减缓："
"DOTA_Tooltip_ability_lone_druid_true_form_aghanim_description"	"无论与神乐相距多远，熊灵总是可以攻击，而且神乐死亡后熊灵也不会死亡"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_aghanim_description"	"允许熊灵伙伴无视神乐位置进行攻击，并且在神乐死亡时不会消失。"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to_destroy_tooltip"	"消灭佣兽所需攻击次数（英雄）："
"DOTA_Tooltip_ability_nyx_assassin_vendetta_aghanim_description"	"获得新技能，钻地，使司夜刺客可以钻入地下。钻地后司夜刺客为隐身状态，获得额外的生命和魔法恢复速率，承受的伤害降低，而尖刺外壳施放后将会直接晕眩附近所有敌人，法力燃烧和穿刺的施法距离提升75%，穿刺的冷却时间减少。"
"DOTA_Tooltip_ability_nyx_assassin_burrow"	"钻地"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Description"	"司夜刺客经过短时间的掘地后钻入地下。钻地后尖刺外壳一施放就会直接晕眩附近所有敌人，法力燃烧和穿刺的施法距离提升，穿刺的冷却时间减少，司夜刺客为隐身状态，无法进行移动/攻击。同时生命和魔法恢复速率都有所增加，受到的所有伤害都会降低。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Note0"	"施放复仇将取消钻地状态。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate"	"%钻地后生命/魔法恢复速率："
"DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction"	"%钻地后伤害减免："
"DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_burrow_range_tooltip"	"钻地后法力燃烧施法距离："
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_range_tooltip"	"钻地后穿刺施法距离："
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_cooldown_tooltip"	"钻地后穿刺冷却时间："
"DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_burrow_range_tooltip"	"钻地后尖刺外壳作用范围："
"DOTA_Tooltip_ability_nyx_assassin_unburrow"	"现身"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Description"	"从钻地状态中现身。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_aghanim_description"	"海妖之歌将使周围所有友方单位每秒回复最大生命值的10%。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_regen_rate_tooltip_scepter"	"%神杖升级生命恢复速率："
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction"	"友军冷却时间减少："
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_duration"	"冷却时间减少效果持续时间："
"DOTA_Tooltip_ability_centaur_stampede_damage_reduction_tooltip_scepter"	"%神杖升级伤害减少："
"DOTA_Tooltip_ability_centaur_stampede_aghanim_description"	"奔袭冲撞状态下的英雄所受伤害降低，而且可以穿过地形，包括树木和高坡。"
"DOTA_Tooltip_ability_tusk_ice_shards_stop"	"寒冰碎片停滞效果"
"DOTA_Tooltip_ability_tusk_ice_shards_stop_Description"	"停滞。"
"DOTA_Tooltip_ability_tusk_walrus_punch_aghanim_description"	"增加海象飞踢技能，可以将目标踢回，并将其减速。"
"DOTA_Tooltip_ability_tusk_walrus_kick"	"海象飞踢"
"DOTA_Tooltip_ability_tusk_walrus_kick_Description"	"将目标踢回，造成伤害并且减缓移动速度。"
"DOTA_Tooltip_ability_tusk_walrus_kick_push_length"	"飞踢距离："
"DOTA_Tooltip_ability_tusk_walrus_kick_move_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note0"	"在亚巴顿受到眩晕作用时依然可以开启回光返照，但是受到沉默作用时不可以。"
"DOTA_Tooltip_ability_legion_commander_duel_aghanim_description"	"提高决斗的持续时间，而且尼禄和她的对手只会受到来自对方的伤害。"
"DOTA_Tooltip_ability_legion_commander_duel_Note0"	"如果双方距离超过2000，决斗也会结束。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_miss_duration"	"沉默持续时间："
"DOTA_Tooltip_ability_phoenix_fire_spirits_Note0"	"烈火精灵现在到达目标区域后将获得1秒的视野。"
"DOTA_Tooltip_ability_techies_minefield_sign_lifetime"	"标识持续时间："
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction"	"%诅咒所受伤害降低："
"DOTA_Tooltip_Ability_item_aether_staff"	"以太法杖"
"DOTA_Tooltip_Ability_item_silver_edge"	"白银之锋"
"DOTA_Tooltip_Ability_item_glimmer_cape"	"微光披风"
"DOTA_Tooltip_Ability_item_red_mist"	"血红之雾"
"DOTA_Tooltip_Ability_item_octarine_core"	"玲珑心"
"DOTA_Tooltip_Ability_item_iron_talon"	"寒铁钢爪"
"DOTA_Tooltip_Ability_item_enchanted_mango"	"魔法芒果"
"DOTA_Tooltip_Ability_item_lotus_orb"	"清莲宝珠"
"DOTA_Tooltip_Ability_item_nightfall_striders"	"夜幕之旅"
"DOTA_Tooltip_Ability_item_guardian_greaves"	"卫士胫甲"
"DOTA_Tooltip_Ability_item_ward_dispenser"	"侦查·岗哨守卫"
"DOTA_Tooltip_Ability_item_solar_crest"	"炎阳纹章"
"DOTA_Tooltip_Ability_item_rune_breaker"	"符文之崩"
"DOTA_Tooltip_Ability_item_bounty_pact"	"赏金之契"
"DOTA_Tooltip_Ability_item_natures_mend"	"自然之愈"
"DOTA_Tooltip_Ability_item_blinders"	"障眼之物"
"DOTA_Tooltip_Ability_item_telescope"	"预兆之眼"
"DOTA_Tooltip_Ability_item_whip"	"魔鞭"
"DOTA_Tooltip_Ability_item_venomous_shield"	"恶毒之刺"
"DOTA_Tooltip_Ability_item_moon_shard"	"银月之晶"
"DOTA_Tooltip_Ability_item_travel_boots_2"	"远行鞋"
"DOTA_Tooltip_Ability_item_arcane_boots2"	"奥术鞋2.0"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter"	"冥魂续命"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description"	"若被击杀，将在死亡前7秒内变成冥魂。"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active"	"死亡延迟"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description"	"变成冥魂，死亡被推迟，但仍会在短时间内死亡。"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction"	"火焰吐息"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description"	"基础攻击力降低了35%%。"
"DOTA_Tooltip_modifier_life_stealer_assimilate"	"被吸收"
"DOTA_Tooltip_modifier_life_stealer_assimilate_Description"	"潜藏在我妻由乃体内。共享我妻由乃受到的治疗效果。\n\n移动，施放任何技能或点击此图标都会使英雄从我妻由乃体内现身，并对周围敌人造成伤害。"
"DOTA_Tooltip_modifier_bounty_hunter_track_Description"	"当前金钱为%dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_flamebreak_damage"	"烈焰破击烧灼效果"
"DOTA_Tooltip_modifier_flamebreak_damage_Description"	"着火了！每秒受到50点伤害。"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed"	"人工合成阿哈利姆神杖"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description"	"永久获得阿哈利姆神杖的所有升级和加成效果：终极技能升级，+10所有属性， +175点生命值， +175点魔法值。"
"DOTA_Tooltip_modifier_silencer_last_word_slow"	"最后遗言减速效果"
"DOTA_Tooltip_modifier_silencer_last_word_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nyx_assassin_impale_Description"	"被晕眩。"
"DOTA_Tooltip_modifier_nyx_assassin_burrow"	"已钻地"
"DOTA_Tooltip_modifier_nyx_assassin_burrow_Description"	"静止，隐身，而且无法攻击。获得额外的生命和魔法恢复速率，受到的伤害降低。"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic"	"查克拉魔法"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Description"	"下一次施放技能后该技能的冷却时间降低。"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow"	"海象飞踢效果"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description"	"移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_walrus_kick_air_time"	"砰！"
"DOTA_Tooltip_modifier_boots_of_travel_recall"	"远行鞋"
"DOTA_Tooltip_modifier_boots_of_travel_recall_Description"	"传送至一名队友。"
"DOTA_Tooltip_modifier_item_lotus_orb_active"	"回音护盾"
"DOTA_Tooltip_modifier_item_lotus_orb_active_Description"	"大部分指向性法术将会反弹至施法者。"
"DOTA_Tooltip_modifier_item_solar_crest_armor_reduction"	"炎阳纹章"
"DOTA_Tooltip_modifier_item_solar_crest_armor_reduction_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_item_solar_crest_armor_addition"	"炎阳纹章"
"DOTA_Tooltip_modifier_item_solar_crest_armor_addition_Description"	"护甲提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%，闪避提升%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%。"
"DOTA_Tooltip_modifier_item_moon_shard_consumed"	"银月之晶"
"DOTA_Tooltip_modifier_item_moon_shard_consumed_Description"	"消耗一个银月之晶后获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%永久攻击速度加成。"
"DOTA_Tooltip_modifier_item_guardian_greaves_aura"	"守护光环"
"DOTA_Tooltip_modifier_item_guardian_greaves_aura_Description"	"获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点额外生命恢复速率和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"DOTA_Tooltip_modifier_item_silver_edge_windwalk"	"暗影步"
"DOTA_Tooltip_modifier_item_silver_edge_windwalk_Description"	"隐身，移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，而且可以穿过单位。破隐一击将造成225点额外伤害，同时减缓目标的移动速度，降低目标的伤害输出。"
"DOTA_Tooltip_modifier_silver_edge_debuff"	"暗影步攻击效果"
"DOTA_Tooltip_modifier_silver_edge_debuff_Description"	"被动技能被破坏，造成的伤害将降低%dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder"	"投石"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_Description"	"朝目标投掷巨石，造成伤害并眩晕。泥土傀儡不会主动施放此技能。"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_Lore"	"“他们为什么犹豫？他们在害怕扔什么？”"
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage"	"伤害："
"DOTA_Tooltip_ability_mud_golem_hurl_boulder_duration"	"眩晕时间："
"DOTA_Tooltip_ability_mud_golem_rock_destroy"	"碎土傀儡"
"DOTA_Tooltip_ability_mud_golem_rock_destroy_Description"	"死亡时，泥土傀儡破碎成2个碎土傀儡，拥有%shard_health_tooltip%点生命值，%shard_damage_tooltip%点攻击力，存活%shard_duration_tooltip%秒。"
"dota_hud_error_only_cast_on_self"	"技能只能对自己使用"
"dota_hud_error_cant_cast_on_other_units"	"技能无法以其他单位为目标"
"dota_hud_error_item_whip"	"你怎么会把自己当作目标？"
"DOTA_Tooltip_ability_item_abyssal_blade_Note2"	"以下英雄无法触发该物品的重击效果：裂魂人，虚空假面，斯拉达，以及博丽灵梦。"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_chance_damage"	"重击额外伤害："
"DOTA_Tooltip_ability_item_basher_Note1"	"以下英雄无法触发该物品的重击效果：裂魂人，虚空假面，斯拉达，以及博丽灵梦。"
"DOTA_Tooltip_ability_item_basher_bonus_chance_damage"	"重击额外伤害："
"DOTA_Tooltip_ability_item_basher_bash_duration"	"重击眩晕持续时间："
"DOTA_Tooltip_ability_item_bfury_quelling_bonus"	"%压制近战伤害："
"DOTA_Tooltip_ability_item_bfury_quelling_bonus_ranged"	"%压制远程伤害："
"DOTA_Tooltip_ability_item_bfury_cast_range_tooltip"	"砍伐施法距离："
"DOTA_Tooltip_ability_item_bfury_cast_range_ward"	"排眼施法距离："
"DOTA_Tooltip_ability_item_gem_Lore"	"只为苍生不受深海的奴役\n只为生魂免去溺灵要塞的灾戾\n只为让麦尔朗恩长眠于海底\n璀璨的宝石终归于沉寂"
"DOTA_Tooltip_ability_item_aether_staff_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_aether_staff_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_moon_shard_Description"	"使用：吞噬银月之晶，永久获得%consumed_bonus%攻击速度加成。无法叠加。\n被动：月夜之视 - 提供额外%bonus_night_vision%夜间视野。"
"DOTA_Tooltip_ability_item_moon_shard_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_moon_shard_bonus_night_vision"	"月夜之视额外夜间视野："
"DOTA_Tooltip_ability_item_moon_shard_consumed_bonus"	"吞噬后攻击速度加成："
"DOTA_Tooltip_ability_item_moon_shard_Note0"	"额外夜间视野在蕾米莉亚·斯卡雷特的黑暗时间技能下同样生效。"
"DOTA_Tooltip_ability_item_moon_shard_Lore"	"相传这是月之女神赛莉蒙妮流下的一滴眼泪。"
"DOTA_Tooltip_ability_item_silver_edge_Description"	"主动：暗影步 - 进入隐身直到持续时间结束、攻击或施法。隐身时，移动速度将提升%windwalk_movement_speed%%%，而且可以穿越单位。破隐一击将造成%windwalk_bonus_damage%点额外伤害， 使目标的被动技能无效，同时降低目标的伤害输出。"
"DOTA_Tooltip_ability_item_silver_edge_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_silver_edge_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_silver_edge_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_silver_edge_maim_chance"	"%致残概率："
"DOTA_Tooltip_ability_item_silver_edge_maim_movement_speed"	"%致残后移动速度减缓："
"DOTA_Tooltip_ability_item_silver_edge_maim_attack_speed"	"致残后攻击速度降低："
"DOTA_Tooltip_ability_item_silver_edge_maim_duration"	"残废持续时间："
"DOTA_Tooltip_ability_item_silver_edge_windwalk_duration"	"暗影步持续时间："
"DOTA_Tooltip_ability_item_silver_edge_windwalk_bonus_damage"	"额外攻击伤害："
"DOTA_Tooltip_ability_item_silver_edge_backstab_reduction"	"%敌方伤害降低："
"DOTA_Tooltip_ability_item_silver_edge_backstab_duration"	"减攻持续时间："
"DOTA_Tooltip_ability_item_silver_edge_Lore"	"曾经是手刃不义之君的利器，但是后来王国也因此陷入了内乱。"
"DOTA_Tooltip_ability_item_silver_edge_Note0"	"暗影步无法闪避。"
"DOTA_Tooltip_ability_item_silver_edge_Note1"	"暗影步并不能无视技能免疫。"
"DOTA_Tooltip_ability_item_glimmer_cape_Description"	"主动： 微光 - 经过%fade_delay%秒延迟后，自身或者友方目标单位进入隐身状态， 获得%active_magical_armor%%%的魔法抗性加成。可以在持续施法时施放。"
"DOTA_Tooltip_ability_item_glimmer_cape_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_glimmer_cape_bonus_magical_armor"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_glimmer_cape_fade_delay"	"微光渐隐时间："
"DOTA_Tooltip_ability_item_glimmer_cape_active_magical_armor"	"%微光魔法抗性加成："
"DOTA_Tooltip_ability_item_glimmer_cape_duration"	"微光持续时间："
"DOTA_Tooltip_ability_item_glimmer_cape_Lore"	"一位幻术大师失窃的披风。"
"DOTA_Tooltip_ability_item_red_mist_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_red_mist_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_octarine_core_Description"	"被动：冷却减少 - 所有技能和物品的冷却时间减少%bonus_cooldown%%%。\n被动：技能回血 - 技能造成的伤害将根据一定百分比以生命回复返还给施法者。"
"DOTA_Tooltip_ability_item_octarine_core_bonus_intelligence"	"+$int"
"DOTA_Tooltip_ability_item_octarine_core_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_octarine_core_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_octarine_core_bonus_cooldown"	"%冷却时间减少："
"DOTA_Tooltip_ability_item_octarine_core_hero_lifesteal"	"%对英雄技能回血："
"DOTA_Tooltip_ability_item_octarine_core_creep_lifesteal"	"%对非英雄技能回血："
"DOTA_Tooltip_ability_item_octarine_core_Lore"	"位于法术技艺核心的，是只有身负异能之人才能感知的光带。"
"DOTA_Tooltip_ability_item_enchanted_mango_Description"	"使用：吃下芒果，立刻回复%replenish_amount%点魔法。\n\n按住Ctrl键可以对友方英雄使用魔法芒果。"
"DOTA_Tooltip_ability_item_enchanted_mango_hp_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_enchanted_mango_replenish_amount"	"魔法回复量："
"DOTA_Tooltip_ability_item_enchanted_mango_Lore"	"基迪岛上特有的苦甜参半风味让两栖动物无法抗拒。"
"DOTA_Tooltip_ability_item_iron_talon_Description"	"主动：对非玩家控制的敌方单位使用，移除当前生命值的%creep_damage_pct%%%。\n被动：压制 - 对非英雄单位进行物理攻击会造成额外伤害，伤害值取决于你的英雄类型（近战或远程）。"
"DOTA_Tooltip_ability_item_iron_talon_Lore"	"简单却有效的武器，为镇压地狱熊怪的起义而设计。"
"DOTA_Tooltip_ability_item_lotus_orb_Description"	"主动：回音护盾 - 对目标单位施加一个护盾，可以将大部分指向性法术反馈给施法者。护盾目标依然会受到法术的伤害。施加时将驱散负面效果。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_lotus_orb_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_lotus_orb_active_duration"	"回音持续时间："
"DOTA_Tooltip_ability_item_lotus_orb_cast_range_tooltip"	"回音施法距离："
"DOTA_Tooltip_ability_item_lotus_orb_Lore"	"位居中央的宝石依然能反射出其制造者苍白的景象。"
"DOTA_Tooltip_ability_item_nightfall_striders_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_nightfall_striders_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_guardian_greaves_Description"	"主动：修复 - 使周围友军回复%replenish_health%点生命和%replenish_mana%点魔法，并移除施法者身上大部分的负面效果。\n被动：卫士光环 - 为周围友军提供%aura_health_regen%点/秒的额外生命恢复速率和%aura_armor%点额外护甲。如果友方英雄的生命值低于%aura_bonus_threshold%%%，他们将获得%aura_health_regen_bonus%点/秒的额外生命恢复速率和%aura_armor_bonus%点额外护甲。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_movement"	"+$move_speed"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_guardian_greaves_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen"	"光环生命恢复速率："
"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor"	"光环护甲加成："
"DOTA_Tooltip_ability_item_guardian_greaves_aura_bonus_threshold"	"%光环加成临界值："
"DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen_bonus"	"光环加成生命恢复速率："
"DOTA_Tooltip_ability_item_guardian_greaves_aura_armor_bonus"	"光环加成护甲："
"DOTA_Tooltip_ability_item_guardian_greaves_replenish_health"	"修复治疗量："
"DOTA_Tooltip_ability_item_guardian_greaves_replenish_mana"	"修复补充魔法量："
"DOTA_Tooltip_ability_item_guardian_greaves_replenish_radius"	"光环/修复作用范围："
"DOTA_Tooltip_ability_item_guardian_greaves_Lore"	"为了向全能之神致敬所打造的众多圣器之一。"
"DOTA_Tooltip_ability_item_bounty_pact_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_bounty_pact_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_solar_crest_Description"	"主动：日耀 - 暂时失去炎阳纹章的护甲和闪避加成。对队友施放可以提供%allied_armor%点护甲和%allied_evasion%%%的闪避。对敌人施放将降低其%enemy_armor_reduction_tooltip%点护甲，而且带有致盲效果，物理攻击有%miss_chance%%%的几率不会命中。无法对技能免疫的敌人施放。"
"DOTA_Tooltip_ability_item_solar_crest_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_solar_crest_bonus_mana_regen_pct"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_solar_crest_bonus_evasion"	"%+$evasion"
"DOTA_Tooltip_ability_item_solar_crest_allied_armor"	"日耀友军护甲加成："
"DOTA_Tooltip_ability_item_solar_crest_allied_evasion"	"%日耀友军闪避加成："
"DOTA_Tooltip_ability_item_solar_crest_armor_reduction"	"日耀敌人护甲降低："
"DOTA_Tooltip_ability_item_solar_crest_miss_chance"	"%日耀敌人丢失概率："
"DOTA_Tooltip_ability_item_solar_crest_duration"	"日耀持续时间："
"DOTA_Tooltip_ability_item_solar_crest_valor_cast_range_tooltip"	"日耀施法距离："
"DOTA_Tooltip_ability_item_solar_crest_Lore"	"为了纪念炎日天空所打造的护符。"
"DOTA_Tooltip_ability_item_rune_breaker_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_rune_breaker_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_natures_mend_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_natures_mend_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_blinders_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_blinders_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_mjollnir_Note2"	"静电冲击不会弹跳至处于隐身状态下或战争迷雾内的英雄。"
"DOTA_Tooltip_ability_item_telescope_Description"	"&nbsp;"
"DOTA_Tooltip_ability_item_telescope_Lore"	"&nbsp;"
"DOTA_Tooltip_ability_item_telescope_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_telescope_bonus_agility"	"+$agi"
"DOTA_Tooltip_ability_item_telescope_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_telescope_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_whip_Description"	"鞭打目标，使其2秒内移动速度提升35%%，但是之后的3.5秒内移动速度减缓35%%。同时造成50点物理伤害。可以对友军或敌人使用。"
"DOTA_Tooltip_ability_item_whip_Lore"	"以激励活跃性而闻名。"
"DOTA_Tooltip_ability_item_whip_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_pipe_magic_resistance_aura"	"%光环魔法抗性加成："
"DOTA_Tooltip_ability_item_quelling_blade_cast_range_ward"	"排眼施法距离："
"DOTA_Tooltip_ability_item_radiance_blind_pct"	"%烧灼丢失概率："
"DOTA_Tooltip_ability_item_radiance_aura_radius"	"烧灼作用范围："
"DOTA_Tooltip_ability_item_venomous_shield_Description"	" "
"DOTA_Tooltip_ability_item_venomous_shield_Lore"	" "
"DOTA_Tooltip_ability_item_tango_total_heal_ward_tooltip"	"使用守卫恢复生命量："
"DOTA_Tooltip_ability_item_tango_cast_range_ward"	"食用守卫施法距离："
"DOTA_Tooltip_ability_item_tango_single_total_heal_ward_tooltip"	"使用守卫恢复生命量："
"DOTA_Tooltip_ability_item_tango_single_cast_range_ward"	"食用守卫施法距离："
"DOTA_Tooltip_ability_item_travel_boots_2_Description"	"主动：传送 - 将你传送到一个友方建筑或单位身边，包括英雄。双击将直接传送至己方泉水。\n\n多双鞋子的移动速度提升效果不会叠加。"
"DOTA_Tooltip_ability_item_travel_boots_2_Note0"	"与回程卷轴共享冷却时间。"
"DOTA_Tooltip_ability_item_travel_boots_2_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_urn_of_shadows_Note1"	"如果对已经被施放灵魂释放的英雄使用，那么将刷新它的持续时间。"
"DOTA_Tooltip_ability_item_vladmir_vampiric_aura_ranged"	"%光环远程单位吸血效果："
"DOTA_Tooltip_ability_item_ward_observer_Lore"	"一种植物形态，只有一半的感知力，一般由巫师学徒培养。"
"DOTA_Tooltip_ability_item_ward_sentry_Lore"	"一种植物形态，原种于一位害世国王的花园中。"
"DOTA_Tooltip_ability_item_ward_dispenser_Description"	"双击守卫切换当前可用的守卫。\n\n使用：放置当前可用的守卫，侦查一片区域。侦查守卫将使己方获得附近的视野。岗哨守卫拥有真实视域，只要周围存在己方视野就能看出隐形的敌方单位和守卫。"
"DOTA_Tooltip_ability_item_ward_dispenser_observer_vision_range_tooltip"	"侦查视野范围："
"DOTA_Tooltip_ability_item_ward_dispenser_observer_duration_minutes_tooltip"	"侦查持续时间（分钟）："
"DOTA_Tooltip_ability_item_ward_dispenser_true_sight_range"	"岗哨守卫真实视域范围："
"DOTA_Tooltip_ability_item_ward_dispenser_sentry_duration_minutes_tooltip"	"岗哨守卫持续时间（分钟）："
"DOTA_Tooltip_ability_item_ward_dispenser_Lore"	"层叠效率的提升让守卫比以往更便于携带。"
"npc_dota_furion_treant_large"	"大树人"
"DOTA_Tooltip_modifier_item_mekansm_noheal"	"回复冷却时间"
"DOTA_Tooltip_modifier_item_mekansm_noheal_Description"	"梅肯斯姆的治疗效果和卫士胫甲的修复效果不会作用于刚受到过治疗或修复效果的单位。"
"DOTA_Tooltip_modifier_item_pipe_debuff"	"绝缘冷却时间"
"DOTA_Tooltip_modifier_item_pipe_debuff_Description"	"烟斗的绝缘效果不会作用于刚受到过绝缘效果的单位。"
"dota_hud_error_telekinesis"	"无法对本单位施放隔空取物"
"DOTA_Tooltip_ability_item_guardian_greaves_Note0"	"光环效果仅对英雄有效。"
"Comp_2733_TMPL_t_compendium_level_trophytooltip_data_tooltip_text"	"提升互动指南等级即可升级这座奖杯！"
"Comp_2733_TMPL_t_compendium_level_trophytooltip_data_tooltip_title"	"互动指南等级"
"Comp_2733_TMPL_t_challenge_trophytooltip_data_tooltip_text"	"完成互动指南挑战即可升级这座奖杯！"
"Comp_2733_TMPL_t_challenge_trophytooltip_data_tooltip_title"	"挑战已完成"
"Comp_2733_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_text"	"提升团队互动指南等级即可升级这座奖杯！"
"Comp_2733_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_title"	"团队互动指南等级"
"Comp_2733_TMPL_t_toc_updatedelementlistupdated_text_text"	"已更新"
"Comp_2733_TMPL_t_toc_newelementlistnew_text_text"	"新！"
"Comp_2733_TMPL_tt_sg1_tooltip_title"	"互动指南挑战"
"Comp_2733_TMPL_tt_sg1_tooltip_text"	"解锁个人互动指南挑战，同时游戏内获得互动指南主题文字颜色。"
"Comp_2733_TMPL_tt_sg2_tooltip_title"	"鼠标指针"
"Comp_2733_TMPL_tt_sg2_tooltip_text"	"解锁2015年国际邀请赛鼠标指针。"
"Comp_2733_TMPL_tt_sg3_tooltip_title"	"全明星表演赛"
"Comp_2733_TMPL_tt_sg3_tooltip_text"	"互动指南玩家可以投票决定本年度全明星表演赛的上场选手。"
"Comp_2733_TMPL_tt_sg4_tooltip_title"	"不朽宝藏 I"
"Comp_2733_TMPL_tt_sg4_tooltip_text"	"解锁Valve精心打造的第一款不朽宝藏。"
"Comp_2733_TMPL_tt_sg5_tooltip_title"	"票选至宝"
"Comp_2733_TMPL_tt_sg5_tooltip_text"	"互动指南玩家可以投票决定下一个推出至宝物品的英雄。"
"Comp_2733_TMPL_tt_sg6_tooltip_title"	"雕像石"
"Comp_2733_TMPL_tt_sg6_tooltip_text"	"解锁2015年国际邀请赛雕像石"
"Comp_2733_TMPL_tt_sg7_tooltip_title"	"2015年国际邀请赛载入画面"
"Comp_2733_TMPL_tt_sg7_tooltip_text"	"解锁载入画面珍藏。"
"Comp_2733_TMPL_tt_sg8_tooltip_title"	"动态表情包"
"Comp_2733_TMPL_tt_sg8_tooltip_text"	"解锁一套用于Dota 2游戏内聊天的动态表情。"
"Comp_2733_TMPL_tt_sg9_tooltip_title"	"2015年国际邀请赛界面皮肤"
"Comp_2733_TMPL_tt_sg9_tooltip_text"	"解锁2015年国际邀请赛界面皮肤。"
"Comp_2733_TMPL_tt_sg10_tooltip_title"	"自定义嘲讽动作"
"Comp_2733_TMPL_tt_sg10_tooltip_text"	"解锁一款珍藏，内含Dota 2比赛中使用的全新嘲讽动作。"
"Comp_2733_TMPL_tt_sg11_tooltip_title"	"守卫"
"Comp_2733_TMPL_tt_sg11_tooltip_text"	"解锁在下之哨侦查和岗哨守卫。"
"Comp_2733_TMPL_tt_sg12_tooltip_title"	"不朽宝藏 II"
"Comp_2733_TMPL_tt_sg12_tooltip_text"	"解锁Valve精心打造的第二款不朽宝藏。"
"Comp_2733_TMPL_tt_sg13_tooltip_title"	"Dota 2短片大赛"
"Comp_2733_TMPL_tt_sg13_tooltip_text"	"解锁玩家原创短片大赛"
"Comp_2733_TMPL_tt_sg14_tooltip_title"	"小飞龙信使"
"Comp_2733_TMPL_tt_sg14_tooltip_text"	"解锁2015年国际邀请赛信使，小飞龙。"
"Comp_2733_TMPL_tt_sg15_tooltip_title"	"不朽宝藏 III"
"Comp_2733_TMPL_tt_sg15_tooltip_text"	"解锁Valve精心打造的第三款不朽宝藏。"
"Comp_2733_TMPL_tt_sg16_tooltip_title"	"沙漠地图"
"Comp_2733_TMPL_tt_sg16_tooltip_text"	"解锁全新的沙漠地形。"
"Comp_2733_TMPL_tt_sg17_tooltip_title"	"音乐包"
"Comp_2733_TMPL_tt_sg17_tooltip_text"	"解锁Dota 2全新游戏音乐合集。"
"Comp_2733_TMPL_tt_sg18_tooltip_title"	"播音员物品包"
"Comp_2733_TMPL_tt_sg18_tooltip_text"	"解锁全新的Dota 2游戏内播音员。"
"Comp_2733_TMPL_tt_sg19_tooltip_title"	"天气效果"
"Comp_2733_TMPL_tt_sg19_tooltip_text"	"解锁全新的天气特效。"
"Comp_2733_TMPL_tt_sg20_tooltip_title"	"斧王漫画"
"Comp_2733_TMPL_tt_sg20_tooltip_text"	"解锁斧王的特殊不朽物品，和名斧其实的漫画。"
"Comp_2733_TMPL_tl_rewards_textlist_1"	"-互动指南挑战<br>-游戏内文字颜色"
"Comp_2733_TMPL_tl_rewards_textlist_2"	"传送特效 I"
"Comp_2733_TMPL_tl_rewards_textlist_3"	"英雄展望档案"
"Comp_2733_TMPL_tl_rewards_textlist_4"	"动态表情珍藏包 II"
"Comp_2733_TMPL_tl_rewards_textlist_5"	"凶猛招式示范"
"Comp_2733_TMPL_tl_rewards_textlist_6"	"自定义泉水恢复特效"
"Comp_2733_TMPL_tl_rewards_textlist_14"	"自定义闪烁特效"
"Comp_2733_TMPL_tl_rewards_textlist_15"	"-小飞龙款式<br>125% 挑战金币掉落速率<br>-金币预测护符"
"Comp_2733_TMPL_tl_rewards_textlist_19"	"自定义达贡特效"
"Comp_2733_TMPL_tl_rewards_textlist_20"	"小穿山<br>2015年国际邀请赛宠物"
"Comp_2733_TMPL_tl_rewards_textlist_23"	"魔瓶恢复特效"
"Comp_2733_TMPL_tl_rewards_textlist_24"	"-不朽藏品箱 II<br>-凶猛招式示范"
"Comp_2733_TMPL_tl_rewards_textlist_25"	"200% 挑战金币掉落速率<br>-金币预测护符<br>-文字颜色 II<br>-自定义吹风特效"
"Comp_2733_TMPL_tl_rewards_textlist_29"	"泉水恢复特效 II"
"Comp_2733_TMPL_tl_rewards_textlist_30"	"-不朽宝藏 I<br>-不朽宝藏 II<br>-不朽宝藏 III"
"Comp_2733_TMPL_tl_rewards_textlist_33"	"闪烁特效 II"
"Comp_2733_TMPL_tl_rewards_textlist_35"	"-小穿山额外款式<br>-金币预测护符"
"Comp_2733_TMPL_tl_rewards_textlist_39"	"达贡特效 II"
"Comp_2733_TMPL_tl_rewards_textlist_41"	"不朽宝藏每10级获得一款"
"Comp_2733_TMPL_tl_rewards_textlist_42"	"-世界之渊谜团珍宝<br>-金币预测护符"
"Comp_2733_TMPL_tl_rewards_textlist_43"	"-黄金信使款式<br>300% 挑战金币掉落速率<br>-不朽珍藏 II"
"Comp_2733_TMPL_tl_rewarddescs_textlist_1"	"游戏内挑战已经开启，同时将获得2015年国际邀请赛主题文字颜色。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_2"	"现在使用回城卷轴将有全新特效。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_3"	"可以在Dota 2游戏内聊天时使用的全新2015年国际邀请赛动态表情。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_4"	"获得官方Dota 2载入画面珍藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_5"	"现在泉水的恢复效果将有全新特效。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_6"	"专属游戏内嘲讽动作。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_7"	"2015年国际邀请赛雕像再造物品包，可以制作雕像在遗迹旁展示。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_8"	"获得一款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_9"	"获得更多的Dota 2官方载入画面珍藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_10"	"额外的游戏内嘲讽动作。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_11"	"一套可用于Dota 2游戏内聊天的全新2015年国际邀请赛动态表情。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_12"	"官方Dota 2载入画面珍藏的合集。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_13"	"获得第二款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_14"	"再获得三款Dota 2官方载入画面珍藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_15"	"解锁2015年国际邀请赛信使小飞龙的全新款式。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_16"	"获得第三款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_17"	"现在使用闪烁匕首将有全新特效。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_18"	"获得第四款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_19"	"现在使用达贡之神力将有全新特效，同时还有额外的雕像石。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_20"	"解锁2015年国际邀请赛独有宠物“小穿山”。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_21"	"现在泉水的恢复效果将有升级版的全新特效。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_22"	"获得第五款包含专属不朽物品的宝藏。同时还将解锁2级互动指南挑战。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_23"	"现在使用闪烁匕首将有升级版的全新特效。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_24"	"获得两款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_25"	"解锁2015年国际邀请赛信使“小飞龙”的额外款式。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_26"	"获得一款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_29"	"现在使用回城卷轴将有升级版的全新特效。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_30"	"太棒了！获得了3款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_31"	"额外的2015年国际邀请赛雕像石，可用于制作在遗迹周围展示的雕像。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_33"	"现在使用达贡之神力将有升级版的全新特效。还不赶紧什么英雄都出一把！"
"Comp_2733_TMPL_tl_rewarddescs_textlist_35"	"解锁2015年国际邀请赛宠物“小穿山”的额外款式，还有一块雕像石。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_39"	"这真是极好的！获得了3款包含2015年国际邀请赛专属不朽物品的宝藏。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_41"	"解锁声望物品。"
"Comp_2733_TMPL_t_sgeAch_text"	"已达成！"
"Comp_2733_TMPL_t_sgePerc_text"	"%prizepool_perc%%"
"Comp_2733_TMPL_t_sgeTogo_text"	"还需$%prizepool_togo%！"
"Comp_2733_TMPL_tt_team_alliance_tooltip_title"	"ALLIANCE"
"Comp_2733_TMPL_tt_team_alliance_tooltip_text"	"国际邀请赛卫冕冠军。"
"Comp_2733_TMPL_tt_team_titan_tooltip_title"	"TITAN"
"Comp_2733_TMPL_tt_team_titan_tooltip_text"	"东南亚巨擘。"
"Comp_2733_TMPL_tt_team_eg_tooltip_title"	"EVIL GENIUSES"
"Comp_2733_TMPL_tt_team_eg_tooltip_text"	"北美Dota的希望所在。"
"Comp_2733_TMPL_tt_team_fnatic_tooltip_title"	"FNATIC"
"Comp_2733_TMPL_tt_team_fnatic_tooltip_text"	"大神云集，团结如一。"
"Comp_2733_TMPL_tt_team_newbee_tooltip_title"	"NEWBEE"
"Comp_2733_TMPL_tt_team_newbee_tooltip_text"	"全新的战队，熟悉的面孔。"
"Comp_2733_TMPL_tt_team_vici_tooltip_title"	"VICI GAMING"
"Comp_2733_TMPL_tt_team_vici_tooltip_text"	"天下第一，唯我VG。"
"Comp_2733_TMPL_tt_team_navi_tooltip_title"	"NATUS VINCERE"
"Comp_2733_TMPL_tt_team_navi_tooltip_text"	"Dota 2有史以来最成功战队没有之一。"
"Comp_2733_TMPL_tt_team_dk_tooltip_title"	"DK"
"Comp_2733_TMPL_tt_team_dk_tooltip_text"	"独一无二的Dota King。"
"Comp_2733_TMPL_tt_team_ig_tooltip_title"	"INVICTUS GAMING"
"Comp_2733_TMPL_tt_team_ig_tooltip_text"	"昔日冠军战队东山再起。"
"Comp_2733_TMPL_tt_team_c9_tooltip_title"	"CLOUD 9"
"Comp_2733_TMPL_tt_team_c9_tooltip_text"	"EE-Sama值得信赖。"
"Comp_2733_TMPL_tt_team_empire_tooltip_title"	"EMPIRE"
"Comp_2733_TMPL_tt_team_empire_tooltip_text"	"碾压世界的独联体机器。"
"Comp_2733_TMPL_tt_team_noearth_tooltip_title"	"NO! EARTHSPIRIT"
"Comp_2733_TMPL_tt_team_noearth_tooltip_text"	" "
"Comp_2733_TMPL_tt_team_isurus_tooltip_title"	"ISURUS GAMING"
"Comp_2733_TMPL_tt_team_ehug_tooltip_title"	"EHUG"
"Comp_2733_TMPL_tt_team_cnbesports_tooltip_title"	"CNB ESPORTS CLUB"
"Comp_2733_TMPL_tt_team_liquid_tooltip_title"	"LIQUID"
"Comp_2733_TMPL_tt_team_narejects_tooltip_title"	"NAVI.US"
"Comp_2733_TMPL_tt_team_top5_tooltip_title"	"TOP5"
"Comp_2733_TMPL_tt_team_revenge_tooltip_title"	"REVENGE"
"Comp_2733_TMPL_tt_team_mineski_tooltip_title"	"MINESKI"
"Comp_2733_TMPL_tt_team_mithtrust_tooltip_title"	"MITH.TRUST"
"Comp_2733_TMPL_tt_team_mvpphoenix_tooltip_title"	"MVP PHOENIX"
"Comp_2733_TMPL_tt_team_scythe_tooltip_title"	"SCYTHE.SG"
"Comp_2733_TMPL_tt_team_firstdeparture_tooltip_title"	"FIRST DEPARTURE"
"Comp_2733_TMPL_tt_team_arrow_tooltip_title"	"ARROW GAMING"
"Comp_2733_TMPL_tt_team_rex_tooltip_title"	"REX REGUM QEON"
"Comp_2733_TMPL_tt_team_zephyr_tooltip_title"	"ZEPHYR"
"Comp_2733_TMPL_tt_team_execration_tooltip_title"	"EXECRATION"
"Comp_2733_TMPL_tt_team_orange_tooltip_title"	"ORANGE ESPORTS"
"Comp_2733_TMPL_tt_team_tongfu_tooltip_title"	"TONGFU"
"Comp_2733_TMPL_tt_team_lgd_tooltip_title"	"LGD GAMING"
"Comp_2733_TMPL_tt_team_chuiniubi_tooltip_title"	"CHUI NIU BI"
"Comp_2733_TMPL_tt_team_orenda_tooltip_title"	"ORENDA"
"Comp_2733_TMPL_tt_team_dreamtime_tooltip_title"	"DREAM TIME"
"Comp_2733_TMPL_tt_team_cis_tooltip_title"	"CIS-GAME"
"Comp_2733_TMPL_tt_team_speed_tooltip_title"	"SPEED GAMING"
"Comp_2733_TMPL_tt_team_newelement_tooltip_title"	"NEW ELEMENT"
"Comp_2733_TMPL_tt_team_lgd-cdec_tooltip_title"	"LGD.CDEC"
"Comp_2733_TMPL_tt_team_hyper_tooltip_title"	"HYPER GLORY TEAM"
"Comp_2733_TMPL_tt_team_nextkz_tooltip_title"	"NEXT.KZ"
"Comp_2733_TMPL_tt_team_mym_tooltip_title"	"MEET YOUR MAKERS"
"Comp_2733_TMPL_tt_team_vp_tooltip_title"	"VIRTUS.PRO"
"Comp_2733_TMPL_tt_team_mousesports_tooltip_title"	"MOUSESPORTS"
"Comp_2733_TMPL_tt_team_roxkis_tooltip_title"	"ROX.KIS"
"Comp_2733_TMPL_tt_team_aware_tooltip_title"	"AWARE GAMING"
"Comp_2733_TMPL_tt_team_relax_tooltip_title"	"RELAX"
"Comp_2733_TMPL_tt_team_pr_tooltip_title"	"POWER RANGERS"
"Comp_2733_TMPL_tt_team_monomaniacs_tooltip_title"	"MONOMANIACS"
"Comp_2733_TMPL_tt_team_hehe_tooltip_title"	"HEHE UNITED"
"Comp_2733_TMPL_tt_team_union_tooltip_title"	"UNION GAMING"
"Comp_2733_TMPL_tt_team_sneakynyx_tooltip_title"	"SNEAKY NYX ASSASSINS"
"Comp_2733_TMPL_tt_team_shadows_tooltip_title"	"SHADOWS OF THE PAST"
"Comp_2733_TMPL_p_qualifiertextdescription2_text"	"预选赛首先进行小组赛，所有战队都会与其余9支战队进行比赛。排名前4的队伍将进入第二轮的双败淘汰赛。"
"Comp_2733_TMPL_p_qualifiertextteams_text"	"参赛战队"
"Comp_2733_TMPL_p_qualifiertextplace_first_text"	"第一名"
"Comp_2733_TMPL_p_qualifiertextplace_second_text"	"第二名"
"Comp_2733_TMPL_p_qualifiertextdescription3_text"	"第一名将直接进入邀请赛。第二名进入淘汰赛争夺最后一个邀请赛名额。"
"Comp_2733_TMPL_p_selectarcana_timerbuttonsselecthero1_text"	"选择英雄"
"Comp_2733_TMPL_p_selectarcana_timertextdescription_text"	"&nbsp;"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group1_text"	"第 1 组"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group2_text"	"第 2 组"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group3_text"	"第 3 组"
"Comp_2733_TMPL_p_selectarcana_timertextlabel_group4_text"	"第 4 组"
"Comp_2733_TMPL_p_selectarcana_notimertextlabel_group5_text"	"第 5 组"
"Comp_2733_TMPL_p_selectarcana_notimertextlabel_group6_text"	"第 6 组"
"Comp_2733_TMPL_t_tph_text"	"2014年联赛招牌英雄"
"Comp_2733_TMPL_p_teamprofiletextcountry_text"	"国籍"
"Comp_2733_TMPL_p_teamprofiletextaccomplishments_text"	"荣誉奖项"
"Comp_2733_PRSEL_gifter_account_id_description"	"赠送者帐户ID"
"Comp_2733_PRSEL_favorite_hero_locked_description"	"用户完成最爱英雄的选择后设为1。"
"Comp_2733_PRSEL_favorite_hero_locked_choices_1"	"已锁定"
"Comp_2733_PRSEL_favorite_hero_wins_description"	"最爱英雄挑战的获胜次数。"
"Comp_2733_PRSEL_prizepool_contribution_compendiums_description"	"互动指南购买"
"Comp_2733_PRSEL_prizepool_contribution_boosters_description"	"加成积分购买"
"Comp_2733_PRSEL_arcana_select_group1_description"	"第 1 组选择"
"Comp_2733_PRSEL_arcana_select_group2_description"	"第 2 组选择"
"Comp_2733_PRSEL_arcana_select_group3_description"	"第 3 组选择"
"Comp_2733_PRSEL_arcana_select_group4_description"	"第 4 组选择"
"Comp_2733_PRSEL_arcana_select_group5_description"	"第 5 组选择"
"Comp_2733_PRSEL_arcana_select_group6_description"	"第 6 组选择"
"Comp_2733_PRSEL_arcana_select_group7_description"	"第 7 组选择"
"Comp_2733_PRSEL_arcana_select_group8_description"	"第 8 组选择"
"Comp_2733_PRSEL_arcana_select_group9_description"	"第 9 组选择"
"Comp_2733_PRSEL_arcana_select_group10_description"	"第 10 组选择"
"Comp_2733_PRSEL_arcana_select_group11_description"	"第 11 组选择"
"Comp_2733_PRSEL_arcana_select_group12_description"	"第 12 组选择"
"Comp_2733_PRSEL_arcana_select_group13_description"	"第 13 组选择"
"Comp_2733_PRSEL_arcana_select_group14_description"	"第 14 组选择"
"Comp_2733_PRSEL_arcana_select_group15_description"	"第 15 组选择"
"Comp_2733_PRSEL_arcana_select_group16_description"	"第 16 组选择"
"Comp_2733_PRSEL_playin_selection_choices_1"	"Liquid"
"Comp_2733_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"Comp_2733_PRSEL_playin_selection_choices_3"	"CIS Game"
"Comp_2733_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"Comp_2733_PRSEL_invite_predictions1_description"	"受邀队伍预测 1"
"Comp_2733_PRSEL_invite_predictions1_choices_1"	"4asc"
"Comp_2733_PRSEL_invite_predictions1_choices_2"	"Alliance"
"Comp_2733_PRSEL_invite_predictions1_choices_4"	"Cloud 9"
"Comp_2733_PRSEL_invite_predictions1_choices_5"	"CDEC"
"Comp_2733_PRSEL_invite_predictions1_choices_6"	"Complexity"
"Comp_2733_PRSEL_invite_predictions1_choices_7"	"CDEC"
"Comp_2733_PRSEL_invite_predictions1_choices_8"	"EG"
"Comp_2733_PRSEL_invite_predictions1_choices_10"	"MY"
"Comp_2733_PRSEL_invite_predictions1_choices_11"	"eHug"
"Comp_2733_PRSEL_invite_predictions1_choices_12"	"Empire"
"Comp_2733_PRSEL_invite_predictions1_choices_13"	"Execration"
"Comp_2733_PRSEL_invite_predictions1_choices_14"	"First Departure"
"Comp_2733_PRSEL_invite_predictions1_choices_15"	"Hellraisers"
"Comp_2733_PRSEL_invite_predictions1_choices_16"	"HGT"
"Comp_2733_PRSEL_invite_predictions1_choices_17"	"IG"
"Comp_2733_PRSEL_invite_predictions1_choices_18"	"Invasion"
"Comp_2733_PRSEL_invite_predictions1_choices_19"	"LGD"
"Comp_2733_PRSEL_invite_predictions1_choices_20"	"Mineski"
"Comp_2733_PRSEL_invite_predictions1_choices_21"	"MVP.Phoenix"
"Comp_2733_PRSEL_invite_predictions1_choices_22"	"Navi"
"Comp_2733_PRSEL_invite_predictions1_choices_23"	"Newbee"
"Comp_2733_PRSEL_invite_predictions1_choices_24"	"NIP"
"Comp_2733_PRSEL_invite_predictions1_choices_25"	"Not Today"
"Comp_2733_PRSEL_invite_predictions1_choices_26"	"Pain"
"Comp_2733_PRSEL_invite_predictions1_choices_27"	"Rave"
"Comp_2733_PRSEL_invite_predictions1_choices_28"	"Secret"
"Comp_2733_PRSEL_invite_predictions1_choices_29"	"Signature"
"Comp_2733_PRSEL_invite_predictions1_choices_30"	"Power Rangers"
"Comp_2733_PRSEL_invite_predictions1_choices_31"	"Tongfu"
"Comp_2733_PRSEL_invite_predictions1_choices_32"	"Union"
"Comp_2733_PRSEL_invite_predictions1_choices_33"	"VG"
"Comp_2733_PRSEL_invite_predictions1_choices_35"	"Wheel"
"Comp_2733_PRSEL_invite_predictions1_choices_36"	"Union"
"Comp_2733_PRSEL_invite_predictions1_choices_37"	"Vega"
"Comp_2733_PRSEL_invite_predictions1_choices_38"	"VG"
"Comp_2733_PRSEL_invite_predictions1_choices_39"	"VoidBoys"
"Comp_2733_PRSEL_invite_predictions1_choices_40"	"Wheel"
"Comp_2733_PRSEL_invite_predictions2_description"	"受邀队伍预测 2"
"Comp_2733_PRSEL_invite_predictions3_description"	"受邀队伍预测 3"
"Comp_2733_PRSEL_invite_predictions4_description"	"受邀队伍预测 4"
"Comp_2733_PRSEL_invite_predictions5_description"	"受邀队伍预测 5"
"Comp_2733_PRSEL_invite_predictions6_description"	"受邀队伍预测 6"
"Comp_2733_PG_page_insidecoverelementlistgift1_text"	"获得自慷慨的赠送者"
"Comp_2733_PG_page_titleelementlisttop_teams_text"	"全球十六支顶尖战队为Dota 2之冠一决高下"
"Comp_2733_PG_page_titleelementlistmain_event_text"	"主赛事 8月3 - 8日
美国华盛顿州西雅图市钥匙体育馆"
"Comp_2733_PG_page_TOC1elementlisttable_text"	"互动指南"
"Comp_2733_PG_page_TOC1elementlistof_text"	"&nbsp;"
"Comp_2733_PG_page_TOC1elementlistContentS_text"	"目录"
"Comp_2733_PG_page_TOC1elementlistsubheader_event_defines_1"	"大赛"
"Comp_2733_PG_page_TOC1elementlisttoc_venue_defines_2"	"场地"
"Comp_2733_PG_page_TOC1elementlisttoc_predict_invites_defines_2"	"直接受邀队伍预测"
"Comp_2733_PG_page_TOC1elementlistsubheader_prizepool_defines_1"	"赛事总奖金"
"Comp_2733_PG_page_TOC1elementlisttoc_stretchgoals_defines_2"	"当前总额"
"Comp_2733_PG_page_TOC1elementlisttoc_stretchgoals2_defines_2"	"挑战目标"
"Comp_2733_PG_page_TOC1elementlisttoc_add_stretchgoals_defines_2"	"追加挑战目标"
"Comp_2733_PG_page_TOC1elementlistsubheader_compendium_defines_1"	"你的指南"
"Comp_2733_PG_page_TOC1elementlisttoc_level_defines_2"	"互动指南等级"
"Comp_2733_PG_page_TOC1elementlisttoc_rewards_defines_2"	"互动指南奖励"
"Comp_2733_PG_page_TOC1elementlisttoc_achievements_defines_2"	"互动指南成就"
"Comp_2733_PG_page_TOC1elementlisttoc_challenges_defines_2"	"互动指南挑战"
"Comp_2733_PG_page_TOC1elementlisttoc_coins_defines_2"	"互动指南金币"
"Comp_2733_PG_page_TOC1elementlisttoc_collection_defines_2"	"互动指南不朽物品"
"Comp_2733_PG_page_venueelementlistseattle_text"	"西雅图"
"Comp_2733_PG_page_venueelementlistmain_event_text"	"主赛事，2015年8月3-8日，钥匙体育馆"
"Comp_2733_PG_page_venueelementlistproud_text"	"Valve隆重宣布将举办"
"Comp_2733_PG_page_venueelementlistdesc_text"	"今年盛夏，全球顶尖的Dota 2战队将空降西雅图，争夺2015年的冠军战队。欢迎您亲自前往西雅图的钥匙体育馆观看这场盛会，也可以锁定Dota 2客户端和官网观看全程直播！"
"Comp_2733_PG_page_invitepredictiontemplatelisttt_chooseteam_tooltip_text"	"从潜在受邀队伍中点击选择一支队伍。"
"Comp_2733_PG_page_invitepredictionelementlisttitle_text"	"受邀队伍预测"
"Comp_2733_PG_page_invitepredictionelementlistdescription_text"	"请选择你认为将被直接邀请至国际邀请赛的10支队伍。"
"Comp_2733_PG_page_inviteprediction_artelementlistyour_predictions_text"	"潜在邀请队伍"
"Comp_2733_PG_page_inviteprediction_artelementlistteamegtooltip_data_tooltip_title"	"Evil Geniuses"
"Comp_2733_PG_page_inviteprediction_artelementlistteampaintooltip_data_tooltip_title"	"Pain Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamtinkertooltip_data_tooltip_title"	"Team Tinker"
"Comp_2733_PG_page_inviteprediction_artelementlistteamuniontooltip_data_tooltip_title"	"Union Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamvoidboystooltip_data_tooltip_title"	"Void Boys"
"Comp_2733_PG_page_inviteprediction_artelementlistteamwheeltooltip_data_tooltip_title"	"Wheel Wreck While Whistling"
"Comp_2733_PG_page_inviteprediction_artelementlistteamcdectooltip_data_tooltip_title"	"CDEC Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamdktooltip_data_tooltip_title"	"Team DK"
"Comp_2733_PG_page_inviteprediction_artelementlistteamehometooltip_data_tooltip_title"	"EHOME"
"Comp_2733_PG_page_inviteprediction_artelementlistteamhgttooltip_data_tooltip_title"	"HyperGlory Team"
"Comp_2733_PG_page_inviteprediction_artelementlistteamigtooltip_data_tooltip_title"	"Invictus Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamlgdtooltip_data_tooltip_title"	"LGD Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteamtongfutooltip_data_tooltip_title"	"TongFu Team"
"Comp_2733_PG_page_inviteprediction_artelementlistteamvgtooltip_data_tooltip_title"	"Vici Gaming"
"Comp_2733_PG_page_inviteprediction_artelementlistteammytooltip_data_tooltip_title"	"Team Malaysia"
"Comp_2733_PG_page_inviteprediction_artelementlistteamsignaturetrusttooltip_data_tooltip_title"	"Signature.Trust"
"Comp_2733_PG_page_inviteprediction_artelementlistteam4asctooltip_data_tooltip_title"	"4 Anchors and a Sea Captain"
"Comp_2733_PG_page_inviteprediction_artelementlistteamempiretooltip_data_tooltip_title"	"Team Empire"
"Comp_2733_PG_page_inviteprediction_artelementlistteamhellraiserstooltip_data_tooltip_title"	"HellRaisers"
"Comp_2733_PG_page_inviteprediction_artelementlistteamnavitooltip_data_tooltip_title"	"Natus Vincere"
"Comp_2733_PG_page_inviteprediction_artelementlistteamniptooltip_data_tooltip_title"	"Ninjas in Pyjamas"
"Comp_2733_PG_page_inviteprediction_artelementlistteamsecrettooltip_data_tooltip_title"	"Team Secret"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_americas_text"	"美洲"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_china_text"	"中国"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_SEA_text"	"东南亚"
"Comp_2733_PG_page_inviteprediction_artelementlisttitle_europe_text"	"欧洲"
"Comp_2733_PG_page_prizepool1elementlistsg1_defines_6"	"开启互动指南挑战。"
"Comp_2733_PG_page_prizepool1elementlistsg2_defines_6"	"解锁全新的互动指南鼠标指针。"
"Comp_2733_PG_page_prizepool1elementlistsg3_defines_6"	"互动指南玩家可以投票决定全明星表演赛的上场选手。"
"Comp_2733_PG_page_prizepool1elementlistsg4_defines_6"	"解锁第一款不朽宝藏。"
"Comp_2733_PG_page_prizepool1elementlistfooter_text"	"不论何时获得互动指南，玩家都将获得所有奖励。"
"Comp_2733_PG_page_prizepool2elementlisttitle_text"	"赛事总奖金"
"Comp_2733_PG_page_prizepool2elementlistprizepool_amount_text"	"$%prizepool%"
"Comp_2733_PG_page_prizepool2elementlistprizepool_total_text"	"总额"
"Comp_2733_PG_page_prizepool2elementlistsg6_defines_6"	"解锁2015年国际邀请赛雕像再造物品包。"
"Comp_2733_PG_page_prizepool2elementlistsg7_defines_6"	"解锁载入画面珍藏。"
"Comp_2733_PG_page_prizepool2elementlistsg8_defines_6"	"解锁一套用于Dota 2游戏内聊天的全新动态表情。"
"Comp_2733_PG_page_prizepool2elementlistsg9_defines_6"	"解锁2015年国际邀请赛的全新界面皮肤。"
"Comp_2733_PG_page_prizepool2elementlistsg10_defines_6"	"解锁可以在Dota 2比赛内使用的全新自定义嘲讽动作。"
"Comp_2733_PG_page_prizepool3elementlistsg11_defines_6"	"解锁在下之哨守卫。"
"Comp_2733_PG_page_prizepool3elementlistsg12_defines_6"	"解锁第二款不朽宝藏"
"Comp_2733_PG_page_prizepool3elementlistsg13_defines_6"	"解锁Dota 2短片大赛。"
"Comp_2733_PG_page_prizepool3elementlistsg14_defines_6"	"解锁全新的小飞龙信使。"
"Comp_2733_PG_page_prizepool3elementlistsg15_defines_6"	"解锁第三款不朽宝藏。"
"Comp_2733_PG_page_prizepool4elementlistsg17_defines_6"	"解锁全新的音乐包。"
"Comp_2733_PG_page_prizepool4elementlistsg18_defines_6"	"解锁全新的Dota 2播音员。"
"Comp_2733_PG_page_prizepool4elementlistsg19_defines_6"	"你将收到全新的天气效果。"
"Comp_2733_PG_page_prizepool4elementlistsg20_defines_6"	"解锁斧王的特制不朽物品，和斧王的长格漫画。"
"Comp_2733_PG_page_levelelementlistlevelamt_99_text"	"%level%"
"Comp_2733_PG_page_levelelementlistlevel_text"	"等级"
"Comp_2733_PG_page_levelelementlistpurchase_500_defines_1"	"购买5级等级"
"Comp_2733_PG_page_levelelementlistpurchase_1100_defines_1"	"购买11级等级"
"Comp_2733_PG_page_levelelementlistpurchase_2400_defines_1"	"购买24级等级"
"Comp_2733_PG_page_levelelementlistnext_text"	"下一个奖励"
"Comp_2733_PG_page_levelelementlistnext_level_text"	"等级 %textlistvalue_next_levelname%"
"Comp_2733_PG_page_levelelementlistdescription_details_text"	"互动指南的等级没有上限。达到160级以后，每升10级将交替获得额外的不朽宝藏（例如：160级宝藏I，170级宝藏II，180级宝藏III，以此类推）。
<br>达到175级时将获得一枚金币预测护符，之后每50级获得一枚。
<br>达到185级时将获得2015年国际邀请赛雕像再造物品包，之后每50级获得一个。
<br>250级开始，每升50级挑战金币的掉落速率都会提高25%。"
"Comp_2733_PG_page_levelelementlistdescription_text"	"每100积分就能使互动指南提升一级。升级后将获得相应的珍藏，物品和其他游戏内特效，如达贡，闪烁匕首等等。"
"Comp_2733_PG_page_trophiestexttext_trophy1_text"	"互动指南等级奖杯"
"Comp_2733_PG_page_trophiestexttext_trophy2_text"	"挑战完成奖杯"
"Comp_2733_PG_page_trophiestexttext_trophy3_text"	"最高团队互动指南等级奖杯"
"Comp_2733_PG_page_trophiestexttext_trophy4_text"	"这座奖杯即将解锁。"
"Comp_2733_PG_page_trophiestexttext_trophylevel1_text"	"%trophy_level_23%"
"Comp_2733_PG_page_trophiestexttext_trophylevel2_text"	"%trophy_level_24%"
"Comp_2733_PG_page_trophiestexttext_trophylevel3_text"	"%trophy_level_25%"
"Comp_2733_PG_page_trophiestexttext_trophylevel4_text"	"%trophy_level_26%"
"Comp_2733_PG_page_trophieselementlistsubtitle_text"	"你的奖杯长廊"
"Comp_2733_PG_page_rewardselementlistsubtitle_text"	"等级奖励"
"Comp_2733_PG_page_rewardselementlistdescription_details_text"	"互动指南的等级没有上限。达到160级以后，每升10级将交替获得额外的不朽宝藏（例如：160级宝藏I，170级宝藏II，180级宝藏III，以此类推）。达到175级时将获得一枚金币预测护符，之后每50级获得一枚。达到185级时将获得2015年国际邀请赛雕像再造物品包，之后每50级获得一个。250级开始，每升50级挑战金币的掉落速率都会提高25%。自定义特效如达贡，魔瓶等等将持续到2015年9月7日。"
"Comp_2733_PG_page_rewardselementlistl1_defines_2"	"等级1："
"Comp_2733_PG_page_rewardselementlistl1b_defines_2"	"国际邀请赛主题文字颜色 I"
"Comp_2733_PG_page_rewardselementlistl2_defines_2"	"等级2："
"Comp_2733_PG_page_rewardselementlistl2_defines_3"	"传送特效 I"
"Comp_2733_PG_page_rewardselementlistl3_defines_2"	"等级3："
"Comp_2733_PG_page_rewardselementlistl4_defines_2"	"等级4："
"Comp_2733_PG_page_rewardselementlistl4_defines_3"	"2015年动态表情 II"
"Comp_2733_PG_page_rewardselementlistl5_defines_2"	"等级5："
"Comp_2733_PG_page_rewardselementlistl6_defines_2"	"等级6："
"Comp_2733_PG_page_rewardselementlistl7_defines_2"	"等级7："
"Comp_2733_PG_page_rewardselementlistl7_defines_3"	"2015动态表情包 II"
"Comp_2733_PG_page_rewardselementlistl8_defines_2"	"等级8："
"Comp_2733_PG_page_rewardselementlistl10_defines_2"	"等级10："
"Comp_2733_PG_page_rewardselementlistl11_defines_2"	"等级11："
"Comp_2733_PG_page_rewardselementlistl14_defines_2"	"等级14："
"Comp_2733_PG_page_rewardselementlistl15_defines_2"	"等级15："
"Comp_2733_PG_page_rewardselementlistl20_defines_2"	"等级20："
"Comp_2733_PG_page_rewardselementlistl24_defines_2"	"等级24："
"Comp_2733_PG_page_rewardselementlistl24_defines_3"	"闪烁特效 I"
"Comp_2733_PG_page_rewardselementlistl25_defines_2"	"等级25："
"Comp_2733_PG_page_rewardselementlistl25_defines_3"	"小飞龙额外款式"
"Comp_2733_PG_page_rewardselementlistl25b_defines_2"	"125%挑战金币掉落速率"
"Comp_2733_PG_page_rewardselementlistl25c_defines_2"	"金币预测护符"
"Comp_2733_PG_page_rewardselementlistl30_defines_2"	"等级30："
"Comp_2733_PG_page_rewardselementlistl35_defines_2"	"等级35："
"Comp_2733_PG_page_rewardselementlistl40_defines_2"	"等级40："
"Comp_2733_PG_page_rewardselementlistl45_defines_2"	"等级45："
"Comp_2733_PG_page_rewardselementlistl45_defines_3"	"自定义达贡特效 I"
"Comp_2733_PG_page_rewardselementlistl50_defines_2"	"等级50："
"Comp_2733_PG_page_rewardselementlistl50_defines_3"	"小穿山宠物"
"Comp_2733_PG_page_rewards2elementlistl55_defines_2"	"等级55："
"Comp_2733_PG_page_rewards2elementlistl60_defines_2"	"等级60："
"Comp_2733_PG_page_rewards2elementlistl65_defines_2"	"等级65："
"Comp_2733_PG_page_rewards2elementlistl65_defines_3"	"魔瓶使用特效 I"
"Comp_2733_PG_page_rewards2elementlistl70_defines_2"	"等级70："
"Comp_2733_PG_page_rewards2elementlistl75_defines_2"	"等级75："
"Comp_2733_PG_page_rewards2elementlistl75_defines_3"	"自定义吹风特效"
"Comp_2733_PG_page_rewards2elementlistl75c_defines_2"	"国际邀请赛主题文字颜色 II"
"Comp_2733_PG_page_rewards2elementlistl80_defines_2"	"等级80："
"Comp_2733_PG_page_rewards2elementlistl85_defines_2"	"等级85："
"Comp_2733_PG_page_rewards2elementlistl85_defines_3"	"2015年国际邀请赛雕像再造物品包"
"Comp_2733_PG_page_rewards2elementlistl90_defines_2"	"等级90："
"Comp_2733_PG_page_rewards2elementlistl95_defines_2"	"等级95："
"Comp_2733_PG_page_rewards2elementlistl95_defines_3"	"自定义泉水恢复特效 II"
"Comp_2733_PG_page_rewards2elementlistl100_defines_2"	"等级100："
"Comp_2733_PG_page_rewards2elementlistl105_defines_2"	"等级105："
"Comp_2733_PG_page_rewards2elementlistl110_defines_2"	"等级110："
"Comp_2733_PG_page_rewards2elementlistl115_defines_2"	"等级115："
"Comp_2733_PG_page_rewards2elementlistl120_defines_2"	"等级120："
"Comp_2733_PG_page_rewards2elementlistl125_defines_2"	"等级125："
"Comp_2733_PG_page_rewards2elementlistl125_defines_3"	"小穿山额外款式<br>金币预测护符"
"Comp_2733_PG_page_rewards2elementlistl130_defines_2"	"等级130："
"Comp_2733_PG_page_rewards2elementlistl135_defines_2"	"等级135："
"Comp_2733_PG_page_rewards2elementlistl140_defines_2"	"等级140："
"Comp_2733_PG_page_rewards2elementlistl150_defines_2"	"等级150："
"Comp_2733_PG_page_rewards2elementlistl160_defines_2"	"等级160："
"Comp_2733_PG_page_rewards2elementlistl170_defines_2"	"等级170："
"Comp_2733_PG_page_rewards2elementlistl175_defines_2"	"等级175："
"Comp_2733_PG_page_rewards2elementlistl175_defines_3"	"世界之渊 2015年国际邀请赛珍宝"
"Comp_2733_PG_page_rewards2elementlistl180_defines_2"	"等级180："
"Comp_2733_PG_page_rewards2elementlistl185_defines_2"	"等级185："
"Comp_2733_PG_page_rewards2elementlistl190_defines_2"	"等级190："
"Comp_2733_PG_page_rewards2elementlistl200_defines_2"	"等级200："
"Comp_2733_PG_page_rewards2elementlistl200b_defines_2"	"300%挑战金币掉落速率"
"Comp_2733_PG_page_achievementselementlistdescription_text"	"获取积分升级互动指南。提升互动指南等级将解锁更多奖励！每增加100积分可以使互动指南提升一级。<br>"
"Comp_2733_PG_page_achievementselementlistr_Activate_title_text"	"激活互动指南"
"Comp_2733_PG_page_achievementselementlistr_Activate_desc_text"	"购买了互动指南后千万别忘了激活！"
"Comp_2733_PG_page_achievementselementlistr_Invite_Predictions_defines_1"	"完成受邀队伍预测"
"Comp_2733_PG_page_achievementselementlistr_Invite_Predictions_defines_2"	"完成直接受邀队伍的预测，为自己的预测技艺热身！"
"Comp_2733_PG_page_achievementselementlistr_Invite_Results_defines_1"	"神谕者同意吗？"
"Comp_2733_PG_page_achievementselementlistr_Invite_Results_defines_2"	"神谕者对受邀队伍了如指掌，不过你呢？"
"Comp_2733_PG_page_achievementselementlistr_5man_compendium_wins_defines_1"	"与己方4名互动指南玩家赢得5场比赛"
"Comp_2733_PG_page_achievementselementlistr_5man_compendium_wins_defines_2"	"每赢一场将获得30积分和20互动指南金币。"
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Team_defines_1"	"选择最喜爱战队"
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Team_defines_2"	"只要向大家展示你心目中的国际邀请赛冠军就能轻松获得积分"
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Player_defines_1"	"选择最喜爱选手"
"Comp_2733_PG_page_achievements2elementlistr_Favorite_Player_defines_2"	"千万别忘了选择你想要看到大放异彩的选手！"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_defines_1"	"完成预选赛预测"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_defines_2"	"赶快运用你的预测技巧完成预选赛的所有预测！"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_defines_1"	"看看是否未卜先知！"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_defines_2"	"预选赛结束后，预测正确就能获得相应的积分。"
"Comp_2733_PG_page_achievements2elementlistr_Watch_10_Qualifiers_defines_1"	"观看5场预选赛比赛"
"Comp_2733_PG_page_achievements2elementlistr_Watch_10_Qualifiers_defines_2"	"不要错过预选赛，密切关注新星的诞生！"
"Comp_2733_PG_page_achievements2elementlistr_Playin_Predictions_defines_1"	"完成附加赛预测"
"Comp_2733_PG_page_achievements2elementlistr_Playin_Predictions_defines_2"	"预选赛结束后，快来预测谁将在附加赛中脱颖而出，夺得国际邀请赛最后一个参赛名额！"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_results_defines_1"	"看看是否料事如神！"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_results_defines_2"	"附加赛结束后，预测正确将获得相应的积分。"
"Comp_2733_PG_page_achievements4elementlistr_Top_6_Predictions_defines_1"	"完成前六战队预测"
"Comp_2733_PG_page_achievements4elementlistr_Top_6_Predictions_defines_2"	"你觉得国际邀请赛结束后哪六支战队会名列前茅呢？预测必须在在淘汰赛开始前完成。"
"Comp_2733_PG_page_achievements3elementlistyour_predictions_text"	"成就·续"
"Comp_2733_PG_page_achievements4elementlistr_Remaining_Predictions_defines_1"	"完成剩余预测内容"
"Comp_2733_PG_page_achievements4elementlistr_Remaining_Predictions_defines_2"	"完成主赛事的相关预测。"
"Comp_2733_PG_page_achievements5elementlistr_Correct_Remaining_Predictions_defines_1"	"这次是否选对了？"
"Comp_2733_PG_page_achievements5elementlistr_Correct_Remaining_Predictions_defines_2"	"尘埃落定之时你全预测中了吗？"
"Comp_2733_PG_page_achievements5elementlistr_Watch_10_Main_Games_defines_1"	"观看10场国际邀请赛主赛事的比赛"
"Comp_2733_PG_page_achievements5elementlistr_Watch_10_Main_Games_defines_2"	"全程密切关注最喜爱队伍获得最终的胜利！观看录像同样有效！"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Correct_defines_1"	"看看最终是否正确！"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Correct_defines_2"	"如果预测正确前六队伍，不过次序不对，你将获得2000积分。"
"Comp_2733_PG_page_achievements3elementlistr_Top_6_Perfect_defines_1"	"看看是否料事如神！"
"Comp_2733_PG_page_achievements3elementlistr_Top_6_Perfect_defines_2"	"如果前六队伍的名次正确，你将获得10000积分。"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistreroll_hover_text"	"放弃挑战"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistno_reroll_text"	"无法放弃"
"Comp_2733_PG_page_challengeselementlistchallenge1_title_text"	"%challenge_desc_0%"
"Comp_2733_PG_page_challengeselementlistchallenge2_title_text"	"%challenge_desc_1%"
"Comp_2733_PG_page_challengeselementlistchallenge3_title_text"	"%challenge_desc_2%"
"Comp_2733_PG_page_challengeselementlistdescription_text"	"已经完成的挑战将在挑战开启五天后重置。不喜欢这次的挑战任务吗？每三天您都可以将尚未完成的任务重置一次。"
"Comp_2733_PG_page_challengeselementlistdescription_count_text"	"你已经完成了%trophy_level_24%项挑战。"
"Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframetooltip_data_tooltip_text"	"你的互动指南金币不足。"
"Comp_2733_PG_page_coinselementlisttitle_text"	"神秘商店"
"Comp_2733_PG_page_coinselementlistcoin_display_text"	"%premium_pts%"
"Comp_2733_PG_page_coinselementlistdescription_text"	"只用互动指南玩家可以使用金币。金币有多种获取方式，包括完成挑战，或成功完成金币护符。你可以使用互动指南兑换随机单件或套装。"
"Comp_2733_PG_page_coinselementlistitem_defines_1"	"兑换物品"
"Comp_2733_PG_page_coinselementlistset_defines_1"	"兑换套装"
"Comp_2733_PG_page_collectionelementlistvault1_title_text"	"不朽宝藏 I"
"Comp_2733_PG_page_collectionelementlistvault2_title_text"	"不朽宝藏 II"
"Comp_2733_PG_page_collectionelementlistvault3_title_text"	"不朽宝藏 III"
"Comp_2733_PG_page_collection2elementlisttitle_text"	"不朽珍藏馆"
"Comp_2733_PG_page_appendixelementlisttitle_text"	"附录"
"Comp_2733_PG_page_rewardstemplatelistt_level_reward_initelementlistlevel_text"	"等级%def_level%："
"Comp_2733_PG_page_rewardselementlistl1c_defines_2"	"互动指南金币护符"
"Comp_2733_PG_page_rewardselementlistl1d_defines_2"	"2015年国际邀请赛鼠标指针"
"Comp_2733_PG_page_rewardselementlistl1f_defines_2"	"2015年国际邀请赛雕像石"
"Comp_2733_PG_page_rewardselementlistl1h_defines_2"	"2015年国际邀请赛动态表情包 I"
"Comp_2733_PG_page_rewardselementlistl1i_defines_2"	"2015年国际邀请赛界面皮肤"
"Comp_2733_PG_page_rewardselementlistl1k_defines_2"	"2015年国际邀请赛守卫"
"Comp_2733_PG_page_rewardselementlistl1o_defines_2"	"沙漠地图战场"
"Comp_2733_PG_page_rewardselementlistl1p_defines_2"	"2015年国际邀请赛音乐包"
"Comp_2733_PG_page_rewardselementlistl1r_defines_2"	"天气效果物品包"
"Comp_2733_PG_page_rewardselementlistl1s_defines_2"	"斧王不朽物品和漫画"
"Comp_2733_PG_page_rewards2elementlistl6_defines_2"	"等级6："
"Comp_2733_PG_page_rewards2elementlistl7_defines_2"	"等级7："
"Comp_2733_PG_page_rewards2elementlistl7_defines_3"	"2015年动态表情包 III"
"Comp_2733_PG_page_rewards2elementlistl8_defines_2"	"等级8："
"Comp_2733_PG_page_rewards2elementlistl10_defines_2"	"等级10："
"Comp_2733_PG_page_rewards2elementlistl11_defines_2"	"等级11："
"Comp_2733_PG_page_rewards2elementlistl14_defines_2"	"等级14："
"Comp_2733_PG_page_rewards2elementlistl15_defines_2"	"等级15："
"Comp_2733_PG_page_rewards2elementlistl20_defines_2"	"等级20："
"Comp_2733_PG_page_rewards2elementlistl24_defines_2"	"等级24："
"Comp_2733_PG_page_rewards2elementlistl24_defines_3"	"闪烁特效 I"
"Comp_2733_PG_page_rewards2elementlistl25_defines_2"	"等级25："
"Comp_2733_PG_page_rewards2elementlistl25_defines_3"	"小飞龙额外款式"
"Comp_2733_PG_page_rewards2elementlistl25b_defines_2"	"125% 挑战金币掉落速率"
"Comp_2733_PG_page_rewards2elementlistl25c_defines_2"	"金币预测护符"
"Comp_2733_PG_page_rewards2elementlistl30_defines_2"	"等级30："
"Comp_2733_PG_page_rewards2elementlistl35_defines_2"	"等级35："
"Comp_2733_PG_page_rewards2elementlistl40_defines_2"	"等级40："
"Comp_2733_PG_page_rewards2elementlistl45_defines_2"	"等级45："
"Comp_2733_PG_page_rewards2elementlistl45_defines_3"	"自定义达贡特效 I"
"Comp_2733_PG_page_rewards2elementlistl50_defines_2"	"等级50："
"Comp_2733_PG_page_rewards2elementlistl50_defines_3"	"小穿山宠物"
"Comp_2733_PG_page_rewards3elementlistl105_defines_2"	"等级105："
"Comp_2733_PG_page_rewards3elementlistl110_defines_2"	"等级110："
"Comp_2733_PG_page_rewards3elementlistl115_defines_2"	"等级115："
"Comp_2733_PG_page_rewards3elementlistl120_defines_2"	"等级120："
"Comp_2733_PG_page_rewards3elementlistl125_defines_2"	"等级125："
"Comp_2733_PG_page_rewards3elementlistl125_defines_3"	"小穿山宠物全新款式"
"Comp_2733_PG_page_rewards3elementlistl130_defines_2"	"等级130："
"Comp_2733_PG_page_rewards3elementlistl135_defines_2"	"等级135："
"Comp_2733_PG_page_rewards3elementlistl140_defines_2"	"等级140："
"Comp_2733_PG_page_rewards3elementlistl150_defines_2"	"等级150："
"Comp_2733_PG_page_rewards3elementlistl160_defines_2"	"等级160："
"Comp_2733_PG_page_rewards3elementlistl170_defines_2"	"等级170："
"Comp_2733_PG_page_rewards3elementlistl175_defines_2"	"等级175："
"Comp_2733_PG_page_rewards3elementlistl175_defines_3"	"谜团的世界之渊珍宝"
"Comp_2733_PG_page_rewards3elementlistl180_defines_2"	"等级180："
"Comp_2733_PG_page_rewards3elementlistl185_defines_2"	"等级185："
"Comp_2733_PG_page_rewards3elementlistl190_defines_2"	"等级190："
"Comp_2733_PG_page_rewards3elementlistl200_defines_2"	"等级200："
"Comp_2733_PG_page_rewards3elementlistl200b_defines_2"	"300%挑战金币掉落速率"
"Comp_2733_PG_page_achievements3elementlistr_Hidden_defines_1"	"更多成就敬请期待！"
"Comp_2733_PG_page_achievements3elementlistr_Hidden_defines_2"	"??? ????? ?????? ?? ????????????? ???? ??????????? ??????"
"Comp_2733_PG_page_challengeselementlistdescription_noview_owned_text"	"购买互动指南即可参与挑战。"
"Comp_2733_TMPL_tl_rewarddescs_textlist_27"	"2015年国际邀请赛雕像石，可用于制作在遗迹周围展示的雕像。"
"Comp_2733_PG_page_rewards2elementlistl5_defines_2"	"等级5："
"Comp_2733_PG_page_rewards3elementlistl100_defines_2"	"等级100："
"Comp_2733_PG_page_rewards3elementlistl135b_defines_2"	"斧王漫画不朽物品全新款式"
"Comp_2733_PG_page_rewards3elementlistl160_defines_3"	"不朽宝藏..."
"Comp_2733_PG_page_rewards3elementlistl200c_defines_2"	"小飞龙信使纯金款式"
"Comp_2733_PG_page_rewards3elementlistl250_defines_3"	"2015年国际邀请赛黄金雕像石"
"Comp_2733_PG_page_rewards2elementlistl75b_defines_2"	"国际邀请赛主题文字颜色 II"
"Comp_2733_PG_page_rewards2elementlistl75d_defines_2"	"200%挑战金币掉落速率"
"Comp_2733_TMPL_t_embedded_timer_tooltipelementlisttime_limited_text"	"这项成就必须在时限内达成。"
"Comp_2733_TMPL_tl_rewards_textlist_27"	"雕像再造物品包"
"Comp_2733_TMPL_tl_rewards_textlist_37"	"-斧王漫画不朽款式<br>雕像再造物品包"
"Comp_2733_TMPL_tl_rewards_textlist_44"	"2015年国际邀请赛黄金雕像石"
"Comp_2733_PG_page_prizepool2elementlistfooter2_text"	"挑战目标达成后将尽快制作完成挑战目标奖励并进行发放。"
"Comp_2733_PG_page_rewardstemplatelistt_locked_icontooltip_data_tooltip_text"	"这项奖励只有在挑战目标达成后才会发放。"
"Comp_2733_PG_page_rewardselementlistl1e_defines_2"	"不朽藏品箱 I"
"Comp_2733_PG_page_rewardselementlistl1l_defines_2"	"不朽藏品箱 II"
"Comp_2733_PG_page_rewardselementlistl1n_defines_2"	"不朽藏品箱 III"
"Comp_2733_PG_page_rewardselementlistl1q_defines_2"	"Dota 2播音员"
"Comp_2733_PG_page_rewards3elementlistl250_defines_2"	"等级250："
"Comp_2733_PG_page_coinselementlistbonus_rate_text"	"当前挑战金币速率为%eq %premium_pts_rate% * 1 %%"
"Comp_2733_PG_page_coinselementlistbonus_text_text"	"金币加成"
"npc_dota_neutral_mud_golem_split_doom"	"小末日使者"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Lore"	"狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴，守株待兔，做好伏击猎物的准备。"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore"	"狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴，守株待兔，做好伏击猎物的准备。"
"dota_hud_error_cant_cast_scepter_buff"	"已经拥有阿哈利姆神杖效果"
"dota_hud_error_cant_cast_on_illusion"	"技能无法以幻象为目标"
"DOTA_Tooltip_ability_item_vladmir_bonus_all_stats"	"+$all"
"Comp_2733_PG_page_venueelementlistti2015_text"	"Dota 2国际邀请赛"
"Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframe_other_playertooltip_data_tooltip_text"	"你无法消费其他玩家的金币。"
"Comp_2733_PG_page_coinstemplatelistt_purchaseelementlistframe_unownedtooltip_data_tooltip_text"	"你需要激活互动指南才能消费金币。"
"Comp_2733_PG_page_coinselementlistbonus_desc_text"	"现在完成挑战后的额外金币掉落速率为+%eq %premium_pts_rate% * 1 - 100 %%。你可以查看奖励页面确认如何提升额外掉落速率。"
"Comp_2733_PRSEL_invite_predictions1_choices_9"	"EHOME.CN"
"Comp_2733_PRSEL_invite_predictions1_choices_34"	"VoidBoys"
"DOTA_Tooltip_EconItem_Used_By_Fmt_1"	"使用英雄：%s1"
"DOTA_Tooltip_EconItem_Used_By_Fmt_2"	"使用英雄：%s1和%s2"
"DOTA_Tooltip_EconItem_Used_By_Fmt_3"	"使用英雄：%s1，%s2和%s3"
"DOTA_Tooltip_EconItem_Used_By_Fmt_4"	"使用英雄：%s1，%s2，%s3和%s4"
"DOTA_Tooltip_EconItem_Used_By_Fmt_5"	"使用英雄：%s1，%s2，%s3，%s4和%s5"
"DOTA_Tooltip_EconItem_Used_By_Fmt_6"	"使用英雄：%s1，%s2，%s3，%s4，%s5和%s6"
"DOTA_Tooltip_EconItem_Used_By_Fmt_7"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6和%s7"
"DOTA_Tooltip_EconItem_Used_By_Fmt_8"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6，%s7和%s8"
"DOTA_Tooltip_EconItem_Used_By_Fmt_9"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6，%s7，%s8和%s9"
"DOTA_Tooltip_EconItem_Used_By_Fmt_10"	"使用英雄：%s1，%s2，%s3，%s4，%s5，%s6，%s7，%s8，%s9和%s10"
"compendium_available_title_2015"	"互动指南"
"compendium_available_details_2015"	"参与本年度最盛大的Dota锦标赛。\n完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。"
"DOTA_GameEnd_ItemSource_CompendiumDrop"	"互动指南掉落"
"DOTA_UseItem_Failed_Requirement"	"必须拥有互动指南才能执行这一操作。"
"DOTA_UseItem_Compendium"	"互动指南成功激活！"
"DOTA_MultipleHeroes"	"多个英雄"
"LoadoutSlot_TrollWarlord_OffHand_Weapon_Melee"	"副手近战武器"
"LoadoutSlot_TrollWarlord_Weapon_Melee"	"近战武器"
"StoreBanner_Header_TheInternationalCompendium2015"	"2015年国际邀请赛互动指南"
"StoreBanner_Text_TheInternationalCompendium2015"	"参与本年度最盛大的Dota 2赛事！"
"StoreBanner_Header_ImmortalVaultI2015"	"2015年国际邀请赛：不朽藏品箱 I"
"StoreBanner_Text_ImmortalVaultI2015"	"收集互动指南专属不朽物品！"
"StoreBanner_Header_ManualFearsomeMoves"	"2015年国际邀请赛：凶猛招式示范"
"StoreBanner_Text_ManualFearsomeMoves"	"2015年国际邀请赛互动指南独家赠品！"
"StoreBanner_Header_TI52400CompendiumPoints"	"2015年国际邀请赛 - 24级互动指南等级"
"StoreBanner_Text_TI52400CompendiumPoints"	"升级互动指南即可赢取额外奖励！"
"Attrib_ExpirationDate_Usable"	"如果在%s1前没有使用，本物品将会过期并消失。"
"TE_BLACK_HOLE"	"黑洞"
"TE_DESC_BlackHole"	"%s2战队的%s1于%s4与%s3战队的比赛中施放黑洞大中五人。"
"NewItemMethod_CompendiumReward"	"你收到了互动指南奖励："
"NewItemMethod_CompendiumDrop"	"你收到了互动指南掉落物品："
"DOTA_HeroStatue_Title_Reforging"	"再造英雄雕像"
"DOTA_HeroStatue_Title_Tournament"	"编辑锦标赛雕像"
"DOTA_HeroStatue_Title_ReforgingSuccess"	"你的英雄雕像已经再造成功。"
"DOTA_HeroStatue_Title_PosingSuccess"	"你的英雄雕像已经更新。"
"DOTA_HeroStatue_ReforgeStatue"	"接受再造雕像"
"DOTA_HeroStatue_PoseStatue"	"摆好英雄雕像姿势"
"DOTA_HeroStatue_Confirm"	"创造英雄雕像将消耗雕像石。创造后只能使用雕像再造工具进行修改。你确定要继续吗？"
"DOTA_HeroStatue_ConfirmReforge"	"再造英雄雕像将消耗雕像再造工具。你确定要继续吗？"
"DOTA_HeroStatue_ReforgeInfoHeader"	"再造雕像"
"DOTA_HeroStatue_ReforgeInfo"	"要使用雕像再造工具请右键点击英雄雕像，选择“再造”。"
"DOTA_HeroStatue_ReforgeOption"	"再造"
"DOTA_HeroStatue_PoseOption"	"选择姿势"
"dota_combat_log_purchase"	"%s1购买了%s2。\n"
"dota_combat_log_playerstats"	"%s1  KDA：%s2  GPM/XPM：%s3\n"
"DOTA_Item_Desc_Manifold_Paradox_Style0"	"款式1"
"DOTA_Item_Desc_Manifold_Paradox_Style1"	"款式2"
"DOTA_Item_Desc_Manifold_Paradox_Style2"	"款式3"
"Wyvern_Hatchling_style_01"	"寒冰"
"Wyvern_Hatchling_Upgrade_Style_02"	"烈火"
"Wyvern_Hatchling_Upgrade_Style_03"	"黄金"
"compendium_confirm_redeem_prize_title"	"兑换奖品"
"compendium_confirm_redeem_item_desc"	"确定使用%s2枚金币兑换一件随机单件？"
"compendium_confirm_redeem_set_desc"	"确定使用%s2枚金币兑换一套完整的物品套装吗？"
"DOTA_Advertisement_View_Armory"	"查看兵器库"
"DOTA_Advertisement_Use_Compendium"	"激活互动指南"
"DOTA_Advertisement_TI5_Compendium1_Button"	"等级 1 - %s1"
"DOTA_Advertisement_TI5_Compendium50_Button"	"等级 50 - %s1"
"DOTA_Advertisement_TI5_1100Pts_Button"	"1100积分 - %s1"
"DOTA_Advertisement_TI5_2400Pts_Button"	"24等级 - %s1"
"DOTA_Advertisement_TI5_Challenges_Button"	"挑战"
"DOTA_Advertisement_TI5_CompendiumInfo_Button"	"互动指南详情"
"DOTA_Advertisement_TI5_ChallengeRewards_Button"	"兑换金币"
"DOTA_Advertisement_TI5_RedeemPointsItem"	"激活%s1积分物品"
"DOTA_Advertisement_TI5_RedeemCoinsItem"	"激活%s1金币物品"
"DOTA_Advertisement_TI5Compendium_Header"	"2015年国际邀请赛互动指南"
"DOTA_Advertisement_TI5Compendium_SubHeader"	"独家海量好礼和游戏奖励！"
"DOTA_Advertisement_TI5Compendium_HasItem_SubHeader"	"请确认激活互动指南，解锁属于你的奖励！"
"DOTA_Advertisement_TI5Points_Header"	"互动指南等级"
"DOTA_Advertisement_TI5Points_SubHeader"	"升级互动指南，解锁更多物品，加快获得奖励的进程！"
"DOTA_Advertisement_TI5Challenges_Header"	"互动指南挑战"
"DOTA_Advertisement_TI5Challenges_SubHeader"	"通过互动指南挑战赢取金币，兑换多样好礼！"
"DOTA_Advertisement_TI5Challenges_SubHeader_Pts"	"现已拥有%s1枚金币。快去兑换奖励！"
"DOTA_Advertisement_TI5Challenges_SubHeader_Unowned"	"马上购买互动指南，通过游戏挑战赢取金币兑换奖励！"
"DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts"	"现已拥有%s1枚金币。马上购买互动指南，获得更多金币，还能使用金币兑换奖励！"
"DOTA_TrophyCategory_TI5"	"2015年国际邀请赛"
"DOTA_TrophyUnits_Charms_Singular"	"%s1枚护符"
"DOTA_TrophyUnits_Charms_Plural"	"%s1枚护符"
"DOTA_TrophyName_TI5_CompendiumLevel"	"2015年互动指南竞争者"
"DOTA_TrophyDesc_TI5_CompendiumLevel"	"购买并升级2015年国际邀请赛互动指南所获得的奖赏。"
"DOTA_TrophyName_TI5_CompendiumChallenges"	"2015年互动指南挑战者"
"DOTA_TrophyDesc_TI5_CompendiumChallenges"	"在2015年国际邀请赛期间完成互动指南挑战所获得的奖赏。"
"DOTA_TrophyName_TI5_TeamCompendiumLevel"	"2015年团队互动指南胜利"
"DOTA_TrophyDesc_TI5_TeamCompendiumLevel"	"在2015年国际邀请赛期间获得比赛胜利时团队互动指南等级达到最高的纪念。"
"DOTA_TrophyName_CharmsCompleted"	"护符预测能手"
"DOTA_TrophyDesc_CharmsCompleted"	"将护符成功变成珍藏的纪念品"
"SocialFeed_MatchEvent_Rampage"	"[name:%s1]%s2[/name]在一场比赛中使用[hero:%s3]%s4[/hero]拿下暴走！"
"SocialFeed_MatchEvent_AegisSnatch"	"[name:%s1]%s2[/name]使用[hero:%s3]%s4[/hero]在比赛中夺取了不朽之守护！"
"SocialFeed_MatchEvent_MostKills"	"[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]拿到了最多的人头。"
"SocialFeed_MatchEvent_MostTowerKills"	"[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]摧毁了最多的防御塔。"
"SocialFeed_MatchEvent_MostGPM"	"[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]达成了全场最高GPM。"
"SocialFeed_MatchEvent_Button"	"[match:%s1]查看比赛详情[/match]"
"SocialFeed_EconomyEvent_UnwrapGift"	"[name:%s1]%s2[/name]打开了[name:%s5]%s6[/name]赠送的礼物[item:%s3]%s4[/item]。"
"TI5_CompendiumGameEnd_Winner_Header"	"互动指南挑战"
"TI5_CompendiumGameEnd_Loser_Header"	"互动指南挑战失败"
"TI5_Quest_Completed"	"完成挑战次数："
"TI5_Quest_Failed"	"并未满足所有要求"
"TI5_Coins_Item_Use"	"应用金币"
"TI5_Coins_Item_Use_Confirm"	"你确定要把这些互动指南金币添加到你的帐户中吗？"
"TI5_Coin_Boost_Splash"	"团队额外金币："
"TI5_Coins"	"互动指南金币"
"TI5_YourCoins"	"互动指南金币总计"
"TI5_NewTotal"	"赛后总计"
"TI5_Coin_Reward"	"金币奖励："
"TI5_Coin_Boost"	"来自其他玩家的金币总计："
"TI5_Coin_Redeem"	"兑换互动指南金币"
"TI5_CoinPack_Header"	"恭喜！"
"TI5_COINPACK_OPENED"	"你的互动指南金币已经增加"
"TI5_CoinPack_Redeem_Link"	"金币兑换页面"
"TI5_Quest_Fail_Lost_Game"	"必须赢得比赛胜利才能完成挑战"
"TI5_Quest_TipTitle"	"要牢记"
"TI5_Quest_Tip"	"互动指南等级越高，互动指南金币奖励得越多，每次挑战完成后团队额外金币也越丰厚。"
"TI5_Your_Compendium"	"你的互动指南"
"TI5_Your_Coins"	"你的互动指南金币"
"TI5_Coins_Earned"	"你已经获得了："
"TI5_Coins_Learn_More"	"了解更多"
"TI5_Coins_Redeem_Hint"	"使用金币兑换单件和套装！"
"TI5_Unowned_NoCoins_Header"	"帮助你的队友完成挑战，赢取互动指南金币。"
"TI5_TeamCompendium_Level"	"团队等级"
"TI5_TeamSplash"	"队友加成"
"TI5_Quest_WON"	"已赢得挑战"
"TI5_Quest_LOST"	"挑战失败"
"TI5_LevelUp_Header"	"恭喜！"
"TI5_LevelUp_Body"	"你的互动指南已经达到："
"TI5_LevelUp_PointsRemaining"	"下一级所需积分"
"TI5_Level"	"等级"
"DOTA_Challenge_Button"	"挑战（%s1）"
"DOTA_Challenge_Select"	"选择一项挑战"
"DOTA_Challenge_Title"	"互动指南挑战"
"DOTA_Challenge_Pick"	"选择"
"DOTA_Challenge_Reroll"	"放弃"
"DOTA_Challenge_Reroll_Not"	"无法放弃"
"DOTA_Challenge_New_Not"	"无法挑战"
"DOTA_Challenge_Reroll_Available"	"放弃这项挑战并请求全新挑战。"
"DOTA_Challenge_Reroll_NotAvailable_d"	"你可以在%s1天%s2小时%s3分钟%s4秒内放弃这项挑战。"
"DOTA_Challenge_Reroll_NotAvailable_h"	"你可以在%s1小时%s2分钟%s3秒内放弃这项挑战。"
"DOTA_Challenge_Reroll_NotAvailable_m"	"你可以在%s1分钟%s2秒内放弃这项挑战。"
"DOTA_Challenge_Reroll_NotAvailable_s"	"你可以在%s1秒内放弃这项挑战。"
"DOTA_Challenge_New_NotAvailable_d"	"你将在%s1天%s2小时%s3分钟%s4秒后获得新挑战。"
"DOTA_Challenge_New_NotAvailable_h"	"你将在%s1小时%s2分钟%s3秒后获得新挑战。"
"DOTA_Challenge_New_NotAvailable_m"	"你将在%s1分钟%s2秒后获得新挑战。"
"DOTA_Challenge_New_NotAvailable_s"	"你将在%s1秒后获得新挑战。"
"DOTA_Challenge_Repick"	"放弃"
"DOTA_Challenge_Reroll_New"	"新挑战"
"DOTA_Challenge_WaitForHeroSelection"	"在选择挑战前选择你的英雄"
"DOTA_Challenge_CompletedWait"	"成功！现在还需要获得比赛胜利赢取奖励。"
"DOTA_Challenge_Reroll_Completed"	"请求新的挑战"
"DOTA_Challenge_Reroll_Completed_Available"	"你已经完成了挑战，现在可以请求新挑战。"
"DOTA_Challenge_Upsell"	"互动指南挑战"
"DOTA_Challenge_Upsell_View"	"查看挑战"
"DOTA_Challenge_Upsell_Spend"	"使用金币"
"DOTA_Challenge_Upsell_Buy"	"购买互动指南"
"DOTA_Challenge_Upsell_Learn"	"了解金币"
"DOTA_Challenge_TimeLeft"	"剩余时间：%s1:%s2"
"DOTA_Challenge_Status_Tooltip0"	"互动指南等级"
"DOTA_Challenge_Status_Tooltip1"	"可选挑战"
"DOTA_Challenge_Status_Tooltip2"	"互动指南金币"
"DOTA_Challenge_CoinsBreakdown_Title"	"挑战奖励"
"DOTA_Challenge_CoinsBreakdown"	"<font color='#FFCC66'>%s1</font>枚金币* <font color='#FFCC66'>%s2</font>（%s3级互动指南等级加成）"
"DOTA_Challenge_Upsell_TT_Title"	"互动指南金币"
"DOTA_Challenge_Upsell_TT_Line1"	"互动指南金币获取方式："
"DOTA_Challenge_Upsell_TT_Line1List1"	"- 在胜利的比赛中完成互动指南挑战"
"DOTA_Challenge_Upsell_TT_Line1List2"	"- 帮助队友完成互动指南挑战并赢得比赛"
"DOTA_Challenge_Upsell_TT_Line1List3"	"- 每场比赛结束后随机掉落"
"DOTA_Challenge_Upsell_TT_Line2"	"金币可以在互动指南内兑换单件和物品套装。"
"DOTA_Challenge_Upsell_TT_Line3"	"互动指南等级越高意味着完成挑战时获得的金币越多。"
"DOTA_ChallengeDesc_BuyItem"	"在比赛时间达到<font color='#75a92e'>%s2</font>前购买<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_EarnGPM"	"比赛结束时GPM（每分钟金钱）超过<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_EarnXPM"	"比赛结束时XPM（每分钟经验）超过<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_LastHits"	"正补超过<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_AccumDamage"	"对敌方英雄造成的伤害超过<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeDesc_KillStreak"	"获得<font color='#75a92e'>%s1</font>的连杀。"
"DOTA_ChallengeDesc_MultiKill"	"实现<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_SingleTierOne"	"在比赛时间到达<font color='#75a92e'>%s1</font>前和队友摧毁了一座敌方一塔。"
"DOTA_ChallengeDesc_Kills"	"在单场比赛中击杀敌方英雄超过<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_Deward"	"摧毁<font color='#75a92e'>%s1</font>个以上敌方侦查守卫。"
"DOTA_ChallengeDesc_Barracks"	"在比赛时间到达<font color='#75a92e'>%s1</font>前摧毁任一敌方兵营。"
"DOTA_ChallengeDesc_KillRoshan"	"在比赛时间到达<font color='#75a92e'>%s1</font>前击杀Roshan。"
"DOTA_ChallengeDesc_PlaceWards"	"为我方团队放置<font color='#75a92e'>%s1</font>个侦查守卫。"
"DOTA_ChallengeDesc_Assists"	"获得<font color='#75a92e'>%s1</font>个助攻。"
"DOTA_ChallengeDesc_DenyTower"	"反补<font color='#75a92e'>%s1</font>座我方防御塔。"
"DOTA_ChallengeVar_MultiKill_2"	"一次双杀（2人）"
"DOTA_ChallengeVar_MultiKill_3"	"一次三杀（3人）"
"DOTA_ChallengeVar_MultiKill_4"	"一次疯狂杀戮（4人）"
"DOTA_ChallengeVar_MultiKill_5"	"一次暴走（5人）"
"DOTA_ChallengeVar_Killstreak_3"	"大杀特杀（3）"
"DOTA_ChallengeVar_Killstreak_4"	"主宰比赛（4）"
"DOTA_ChallengeVar_Killstreak_5"	"杀人如麻（5）"
"DOTA_ChallengeVar_Killstreak_6"	"无人能挡（6）"
"DOTA_ChallengeVar_Killstreak_7"	"变态杀戮（7）"
"DOTA_ChallengeVar_Killstreak_8"	"妖怪般的杀戮（8）"
"DOTA_ChallengeVar_Killstreak_9"	"如神杀戮（9）"
"DOTA_ChallengeVar_Killstreak_10"	"超越神的杀戮（10）"
"Comp_2733_TMPL_tl_rewards_textlist_7"	"动态表情珍藏包 III"
"Comp_2733_PG_page_trophieselementlisttitle_text"	"谜团：世界之渊珍宝"
"Comp_2733_PG_page_trophieselementlistdescription_text"	"护腕物品，拥有自定义黑洞特效<br>175级获得"
"Comp_2733_PG_page_rewardselementlistdescription_effects_text"	"获得魔瓶、达贡之神力等物品的自定义特效。持续到2015年9月7日。"
"Comp_2733_PG_page_rewards3elementlistl175b_defines_2"	"金币预测护符..."
"Comp_2733_PG_page_rewards3elementlistl185_defines_3"	"2015年国际邀请赛雕像再造物品包..."
"Comp_2733_PG_page_rewards3elementlistl250b_defines_2"	"325%挑战金币掉落速率..."
"Comp_2733_PG_page_achievements4elementlisttitle_text"	"小飞龙信使"
"Comp_2733_PG_page_achievements4elementlistdescription_text"	"挑战目标奖励<br>升级互动指南，解锁额外的信使款式"
"Comp_2733_PG_page_levelelementlistdescription2_text"	"升级互动指南可以提升完成挑战的金币获取数量，同时也会增加队友获得的金币。"
"Comp_2733_PG_page_coinselementlistbonus_info_text"	"你可以查看奖励页面确认如何提升额外掉落速率。"
"dota_gift_Error_RateLimitedNormal"	"%s2小时内你只能赠送%s1件物品。你已经赠送了太多礼物，请稍后再发送这件礼物。"
"dota_gift_Error_RateLimitedCharge"	"根据你的当前Dota等级，你只能在%s2小时内赠送%s1件不可交易的物品。这件礼物现在无法发送。"
"dota_gift_Error_RateLimitedChargeNone"	"根据你的当前Dota等级，你无法赠送不可交易的物品。这件礼物现在无法发送。"
"DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED"	"进行自定义游戏"
"DOTA_RP_LOBBY_CUSTOM"	"%s1房间"
"DOTA_RP_LOBBY_CUSTOM_UNNAMED"	"自定义游戏房间"
"DOTA_Advertisement_TI5TreasureA_Header"	"不朽宝藏 I"
"DOTA_Advertisement_TI5TreasureA_SubHeader"	"快来收集互动指南的专属物品！"
"Comp_2733_PG_page_rewardstemplatelistt_level_reward_initelementlistwrench_icontooltip_data_tooltip_text"	"制作中 - 这项奖励已经解锁，将在Dota团队制作完成后发放。"
"Comp_2733_PG_page_rewardselementlistdescription_lock_text"	"挑战目标达成后将尽快制作完成挑战目标奖励并进行发放。"
"Comp_2733_PG_page_rewardselementlistdescription_wrench_text"	"制作中 - 这项奖励已经解锁，将在Dota团队制作完成后发放。"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal"	"勇气之霎"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description"	"下一次攻击的攻击速度将达到极限。"
"compendium_activate_now"	"马上激活"
"DOTA_TournamentProgram_ConfirmAsPoints"	"你已经拥有互动指南。你想使用这件物品给互动指南添加%s1积分吗？"
"DOTA_HeroStatue_ReforgeFirstTimeHeader"	"再造雕像中"
"DOTA_HeroStatue_ReforgeFirstTime"	"你已经进入雕像再造模式。你可以对已有雕像的任何元素进行编辑。接受更改后，原来的雕像就会被修改，而且雕像再造物品会被消耗。"
"DOTA_Advertisement_TI5Emoticons_Header"	"国际邀请赛动态表情"
"DOTA_Advertisement_TI5Emoticons_SubHeader"	"21个全新动态表情，国际邀请赛互动指南独家推出！"
"DOTA_Advertisement_TI5LoadingScreen_Header"	"载入画面珍藏"
"DOTA_Advertisement_TI5LoadingScreen_SubHeader"	"国际邀请赛互动指南独家推出设计图载入画面！"
"DOTA_Advertisement_TI5Effigy_Header"	"国际邀请赛雕像"
"DOTA_Advertisement_TI5Effigy_SubHeader"	"互动指南助你创造全新雕像！升级即可再造已有雕像！"
"Comp_2733_TMPL_tl_rewards_textlist_31"	"传送特效 II"
"Comp_2733_PG_page_TOC2elementlistsubheader_community_votes_defines_1"	"社区投票"
"Comp_2733_PG_page_TOC2elementlisttoc_select_arcana_defines_2"	"至宝对决"
"Comp_2733_PG_page_collection2elementlistvault1_rareelementlistvault_reward_border_bundletooltip_data_tooltip_text"	"暗之空寂"
"Comp_2733_PG_page_selectarcanatemplatelistt_arcana_group_7elementlistselected_text_text"	"%selection_ %def_selectionid%%"
"Comp_2733_PG_page_selectarcanaelementlisttitle_text"	"至宝对决"
"Comp_2733_PG_page_selectarcanaelementlistdescription_text"	"至宝之战已经结束，宙斯荣登胜利王座！"
"Comp_2733_PG_page_selectarcana2elementlistgroup1_defines_1"	"分组 1/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup2_defines_1"	"分组 2/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup3_defines_1"	"分组 3/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup4_defines_1"	"分组 4/16"
"Comp_2733_PG_page_selectarcana2elementlistgroup5_defines_1"	"分组 5/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup6_defines_1"	"分组 6/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup7_defines_1"	"分组 7/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup8_defines_1"	"分组 8/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup9_defines_1"	"分组 9/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup10_defines_1"	"分组 10/16"
"Comp_2733_PG_page_selectarcana3elementlistgroup11_defines_1"	"分组 11/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup12_defines_1"	"分组 12/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup13_defines_1"	"分组 13/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup14_defines_1"	"分组 14/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup15_defines_1"	"分组 15/16"
"Comp_2733_PG_page_selectarcana4elementlistgroup16_defines_1"	"分组 16/16"
"Comp_2733_PRSEL_arcana_select_group1_choices_1"	"干扰者"
"Comp_2733_PRSEL_arcana_select_group1_choices_2"	"冥界亚龙"
"Comp_2733_PRSEL_arcana_select_group1_choices_3"	"狙击手"
"Comp_2733_PRSEL_arcana_select_group1_choices_4"	"美杜莎"
"Comp_2733_PRSEL_arcana_select_group1_choices_5"	"斯拉达"
"Comp_2733_PRSEL_arcana_select_group1_choices_6"	"瘟疫法师"
"Comp_2733_PRSEL_arcana_select_group1_choices_7"	"兽王"
"Comp_2733_PRSEL_arcana_select_group2_choices_1"	"司波深雪"
"Comp_2733_PRSEL_arcana_select_group2_choices_2"	"夜刀神十香"
"Comp_2733_PRSEL_arcana_select_group2_choices_3"	"rider美杜莎"
"Comp_2733_PRSEL_arcana_select_group2_choices_4"	"术士"
"Comp_2733_PRSEL_arcana_select_group2_choices_5"	"时崎狂三"
"Comp_2733_PRSEL_arcana_select_group2_choices_6"	"赏金猎人"
"Comp_2733_PRSEL_arcana_select_group2_choices_7"	"蝙蝠骑士"
"Comp_2733_PRSEL_arcana_select_group3_choices_1"	"拉席克"
"Comp_2733_PRSEL_arcana_select_group3_choices_2"	"露娜"
"Comp_2733_PRSEL_arcana_select_group3_choices_3"	"斧王"
"Comp_2733_PRSEL_arcana_select_group3_choices_4"	"藤原妹红"
"Comp_2733_PRSEL_arcana_select_group3_choices_5"	"金刚"
"Comp_2733_PRSEL_arcana_select_group3_choices_6"	"卓尔游侠"
"Comp_2733_PRSEL_arcana_select_group3_choices_7"	"暗影恶魔"
"Comp_2733_PRSEL_arcana_select_group4_choices_1"	"伐木机"
"Comp_2733_PRSEL_arcana_select_group4_choices_2"	"沙王"
"Comp_2733_PRSEL_arcana_select_group4_choices_3"	"saber"
"Comp_2733_PRSEL_arcana_select_group4_choices_4"	"杰奇洛"
"Comp_2733_PRSEL_arcana_select_group4_choices_5"	"昆卡"
"Comp_2733_PRSEL_arcana_select_group4_choices_6"	"虚空假面"
"Comp_2733_PRSEL_arcana_select_group4_choices_7"	"神谕者"
"Comp_2733_PRSEL_arcana_select_group5_choices_1"	"剃刀"
"Comp_2733_PRSEL_arcana_select_group5_choices_2"	"敌法师"
"Comp_2733_PRSEL_arcana_select_group5_choices_3"	"saber alter"
"Comp_2733_PRSEL_arcana_select_group5_choices_4"	"育母蜘蛛"
"Comp_2733_PRSEL_arcana_select_group5_choices_5"	"圣堂刺客"
"Comp_2733_PRSEL_arcana_select_group5_choices_6"	"五河琴里"
"Comp_2733_PRSEL_arcana_select_group5_choices_7"	"上古巨神"
"Comp_2733_PRSEL_arcana_select_group6_choices_1"	"末日使者"
"Comp_2733_PRSEL_arcana_select_group6_choices_2"	"小小"
"Comp_2733_PRSEL_arcana_select_group6_choices_3"	"裂魂人"
"Comp_2733_PRSEL_arcana_select_group6_choices_4"	"魅惑魔女"
"Comp_2733_PRSEL_arcana_select_group6_choices_5"	"巨牙海民"
"Comp_2733_PRSEL_arcana_select_group6_choices_6"	"巫医"
"Comp_2733_PRSEL_arcana_select_group6_choices_7"	"陈"
"Comp_2733_PRSEL_arcana_select_group7_choices_1"	"芙兰朵露·斯卡雷特"
"Comp_2733_PRSEL_arcana_select_group7_choices_2"	"司夜刺客"
"Comp_2733_PRSEL_arcana_select_group7_choices_3"	"比那名居天子"
"Comp_2733_PRSEL_arcana_select_group7_choices_4"	"米波"
"Comp_2733_PRSEL_arcana_select_group7_choices_5"	"潮汐猎人"
"Comp_2733_PRSEL_arcana_select_group7_choices_6"	"熊战士"
"Comp_2733_PRSEL_arcana_select_group7_choices_7"	"维萨吉"
"Comp_2733_PRSEL_arcana_select_group8_choices_1"	"西行寺幽幽子"
"Comp_2733_PRSEL_arcana_select_group8_choices_2"	"食人魔魔法师"
"Comp_2733_PRSEL_arcana_select_group8_choices_3"	"风行者"
"Comp_2733_PRSEL_arcana_select_group8_choices_4"	"树精卫士"
"Comp_2733_PRSEL_arcana_select_group8_choices_5"	"天怒法师"
"Comp_2733_PRSEL_arcana_select_group8_choices_6"	"钢背兽"
"Comp_2733_PRSEL_arcana_select_group9_choices_1"	"帕格纳"
"Comp_2733_PRSEL_arcana_select_group9_choices_2"	"拉比克"
"Comp_2733_PRSEL_arcana_select_group9_choices_3"	"宙斯"
"Comp_2733_PRSEL_arcana_select_group9_choices_4"	"狼人"
"Comp_2733_PRSEL_arcana_select_group9_choices_5"	"发条技师"
"Comp_2733_PRSEL_arcana_select_group9_choices_6"	"米拉娜"
"Comp_2733_PRSEL_arcana_select_group10_choices_1"	"谜团"
"Comp_2733_PRSEL_arcana_select_group10_choices_2"	"复仇之魂"
"Comp_2733_PRSEL_arcana_select_group10_choices_3"	"御坂美琴"
"Comp_2733_PRSEL_arcana_select_group10_choices_4"	"大地之灵"
"Comp_2733_PRSEL_arcana_select_group10_choices_5"	"龙骑士"
"Comp_2733_PRSEL_arcana_select_group10_choices_6"	"佐仓杏子"
"Comp_2733_PRSEL_arcana_select_group11_choices_1"	"光之守卫"
"Comp_2733_PRSEL_arcana_select_group11_choices_2"	"十六夜咲夜"
"Comp_2733_PRSEL_arcana_select_group11_choices_3"	"力丸"
"Comp_2733_PRSEL_arcana_select_group11_choices_4"	"鲁路修·vi·布里塔尼亚"
"Comp_2733_PRSEL_arcana_select_group11_choices_5"	"亚巴顿"
"Comp_2733_PRSEL_arcana_select_group11_choices_6"	"先知"
"Comp_2733_PRSEL_arcana_select_group12_choices_1"	"神乐"
"Comp_2733_PRSEL_arcana_select_group12_choices_2"	"暗影萨满"
"Comp_2733_PRSEL_arcana_select_group12_choices_3"	"炼金术士"
"Comp_2733_PRSEL_arcana_select_group12_choices_4"	"祸乱之源"
"Comp_2733_PRSEL_arcana_select_group12_choices_5"	"半人马战行者"
"Comp_2733_PRSEL_arcana_select_group12_choices_6"	"不朽尸王"
"Comp_2733_PRSEL_arcana_select_group13_choices_1"	"四糸乃"
"Comp_2733_PRSEL_arcana_select_group13_choices_2"	"蕾米莉亚·斯卡雷特"
"Comp_2733_PRSEL_arcana_select_group13_choices_3"	"莱恩"
"Comp_2733_PRSEL_arcana_select_group13_choices_4"	"黑暗贤者"
"Comp_2733_PRSEL_arcana_select_group13_choices_5"	"夏娜"
"Comp_2733_PRSEL_arcana_select_group13_choices_6"	"沉默术士"
"Comp_2733_PRSEL_arcana_select_group14_choices_1"	"剧毒术士"
"Comp_2733_PRSEL_arcana_select_group14_choices_2"	"幽鬼"
"Comp_2733_PRSEL_arcana_select_group14_choices_3"	"美狄亚"
"Comp_2733_PRSEL_arcana_select_group14_choices_4"	"娜迦海妖"
"Comp_2733_PRSEL_arcana_select_group14_choices_5"	"鹿目圆香"
"Comp_2733_PRSEL_arcana_select_group14_choices_6"	"爱尔奎特"
"Comp_2733_PRSEL_arcana_select_group15_choices_1"	"帕克"
"Comp_2733_PRSEL_arcana_select_group15_choices_2"	"马格纳斯"
"Comp_2733_PRSEL_arcana_select_group15_choices_3"	"痛苦女王"
"Comp_2733_PRSEL_arcana_select_group15_choices_4"	"酒仙"
"Comp_2733_PRSEL_arcana_select_group15_choices_5"	"玉置亚子"
"Comp_2733_PRSEL_arcana_select_group15_choices_6"	"哈斯卡"
"Comp_2733_PRSEL_arcana_select_group16_choices_1"	"殁境神蚀者"
"Comp_2733_PRSEL_arcana_select_group16_choices_2"	"贞德"
"Comp_2733_PRSEL_arcana_select_group16_choices_3"	"博丽灵梦"
"Comp_2733_PRSEL_arcana_select_group16_choices_4"	"艾欧"
"Comp_2733_PRSEL_arcana_select_group16_choices_5"	"变体精灵"
"Comp_2733_PRSEL_arcana_select_group16_choices_6"	"我妻由乃"
"Comp_2733_PG_page_selectarcanatemplatelistt_arcana_group_7elementlistselect_text_text"	"选择英雄"
"Econ_Revolving_Loot_List_Several"	"这件珍藏包含以下物品中的%s1件："
"DOTA_Advertisement_TI5Taunt_Header"	"国际邀请赛嘲讽珍藏"
"DOTA_Advertisement_TI5Taunt_SubHeader"	"马上使用全新英雄珍藏调戏敌人，互动指南玩家专属！"
"DOTA_ChallengeDesc_WinAsHero"	"使用<font color='#75a92e'>%s1</font>赢得一场比赛。"
"DOTA_Tooltip_modifier_centaur_stampede_Description"	"移速达到极限，并且使踩到的敌人停下。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interval"	"临界值累计时间："
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit"	"最大能量点数："
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration"	"能量持续时间："
"DOTA_Tooltip_ability_visage_soul_assumption_radius"	"集聚伤害范围："
"DOTA_Tooltip_ability_undying_decay_Note2"	"可以作用隐形单位。"
"DOTA_Tooltip_ability_undying_decay_decay_damage"	"基础伤害："
"DOTA_Tooltip_ability_undying_decay_decay_duration"	"偷取效果持续时间："
"DOTA_Tooltip_ability_undying_decay_radius"	"作用范围："
"DOTA_Tooltip_ability_undying_soul_rip_Note1"	"不会扯出隐身单位的生命力。"
"DOTA_Tooltip_ability_undying_soul_rip_radius"	"撕扯作用范围："
"DOTA_RP_OPEN_SOLO"	"正在寻找开黑队友"
"DOTA_RP_OPEN_PARTY"	"正在寻找开黑队友"
"DOTA_Chat_PlayerKilledNearby"	"%s1击败了%s2，获得%s3金钱。"
"DOTA_Chat_PlayerKilledNearbySingle"	"%s1击败了%s2，获得%s3金钱。"
"DOTA_Chat_PlayerKilledGoodNearby"	"%s1被夜魇军团击杀！%s2金钱平均分摊给所有夜魇方英雄。"
"DOTA_Chat_PlayerKilledGoodNearbySingle"	"%s1被夜魇军团击杀！%s2金钱平均分摊给所有夜魇方英雄。"
"DOTA_Chat_PlayerKilledBadNearby"	"%s1被天辉军团击杀！%s2金钱平均分摊给所有天辉方英雄。"
"DOTA_Chat_PlayerKilledBadNearbySingle"	"%s1被天辉军团击杀！%s2金钱平均分摊给所有天辉方英雄。"
"DOTA_Chat_PlayerKilledAssistNearby"	"%s1被击杀了！%s4金钱分摊给所有助攻英雄："
"DOTA_Chat_PlayerKilledAssistNearbySingle"	"%s1被击杀了！%s4金钱分摊给所有助攻英雄："
"Dota_Economy_Recycle_Item_TI5Immortal"	"消耗物品换取2级"
"DOTA_Hero_Selection_TT_HeroChallenge_Title"	"英雄挑战开放"
"DOTA_Hero_Selection_TT_HeroChallenge_Text"	"你身负该英雄的相关挑战。请打开挑战界面查看详情。"
"DOTA_ItemRecycleConfirmText_TI5Immortal"	"确定要摧毁这件物品，换取2级互动指南等级吗？此动作无法撤销。"
"DOTA_ItemRecycle_Failure"	"这件物品在此时无法进行轮回。"
"DOTA_ItemRecycle_Disabled"	"轮回选项并未启用。有可能已经关闭。"
"TI5_Points_Reward"	"积分奖励："
"DOTA_Challenge_CoinsAndPointsBreakdown"	"<font color='#FFCC66'>%s1</font>枚金币* <font color='#FFCC66'>%s2</font>（%s3级互动指南等级加成），另有<font color='#FFCC66'>%s4</font>互动指南积分"
"DOTA_Challenge_CantPickHeroNow_Header"	"还无法选择"
"DOTA_Challenge_CantPickHeroNow_Body"	"现在你还无法选择英雄，所以现在选择英雄相关挑战可能会出现英雄被他人选择的情况。请等待轮到你选择英雄的回合。"
"DOTA_Challenge_CantPickHero_Header"	"挑战无效"
"DOTA_Challenge_CantPickHero_Body"	"这场比赛中你无法选择完成挑战所需的英雄。"
"DOTA_Challenge_CantRerollIngame_Header"	"现在无法放弃"
"DOTA_Challenge_CantRerollIngame_Body"	"比赛过程中无法放弃挑战。请在完成比赛后重试。"
"DOTA_Challenge_Available"	"可选挑战"
"DOTA_ChallengeDesc_Initiator"	"使用<font color='#75a92e'>%s2</font>闪烁并同时眩晕<font color='#75a92e'>%s1</font>名敌人。"
"DOTA_ChallengeDesc_InitiatorAxe"	"使用<font color='#75a92e'>斧王</font>闪烁并施放<font color='#75a92e'>狂战士的怒吼</font>作用的敌方英雄超过<font color='#75a92e'>%s1</font>名。"
"DOTA_ChallengeDesc_LichChainFrostBounce"	"施放的一次<font color='#75a92e'>连环霜冻</font>至少<font color='#75a92e'>%s1</font>次弹跳到敌方英雄身上。"
"DOTA_ChallengeDesc_BurstDamage"	"在不到1秒的时间内对英雄造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeDesc_TotalDamage"	"对英雄造成<font color='#75a92e'>%s1</font>点总伤害。"
"DOTA_ChallengeDesc_TotalHealing"	"治疗自己和友方英雄的总治疗量达到<font color='#75a92e'>%s1</font>点生命值。"
"DOTA_ChallengeDesc_InitiatorPuck"	"使用<font color='#75a92e'>帕克</font>，闪烁并施放<font color='#75a92e'>梦境缠绕</font>，同时作用于<font color='#75a92e'>%s1</font>名敌人。"
"DOTA_ChallengeDesc_TinkerTravels"	"使用<font color='#75a92e'>十六夜咲夜</font>在游戏时间到达<font color='#75a92e'>%s1</font>前购买<font color='#75a92e'>远行鞋</font>。"
"DOTA_ChallengeDesc_InvokerSunStrike"	"使用<font color='#75a92e'>美狄亚</font>施放<font color='#75a92e'>阳炎冲击</font>成功击杀<font color='#75a92e'>%s1</font>次敌人。"
"DOTA_ChallengeDesc_KillRoshanAsX"	"使用<font color='#75a92e'>%s2</font>在游戏时间到达<font color='#75a92e'>%s1</font>前击杀Roshan。"
"DOTA_ChallengeDesc_TechiesSuicide"	"使用<font color='#75a92e'>工程师</font>施放<font color='#75a92e'>自杀攻击！</font>成功击杀<font color='#75a92e'>%s1</font>次敌人。"
"DOTA_ChallengeDesc_SniperAssassinate"	"使用<font color='#75a92e'>狙击手</font>施放<font color='#75a92e'>暗杀</font>成功击杀<font color='#75a92e'>%s1</font>次敌人。"
"DOTA_ChallengeDesc_BountyHunterTrackKills"	"使用<font color='#75a92e'>赏金猎人</font>从被追踪的敌人身上获得<font color='#75a92e'>%s1</font>次赏金。"
"DOTA_ChallengeDesc_TinyCombo"	"使用<font color='#75a92e'>小小</font>对敌方英雄施放<font color='#75a92e'>山崩/投掷</font>的连招达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_FirstBlood"	"拿到<font color='#75a92e'>第一滴血</font>或完成助攻。"
"DOTA_ChallengeDesc_MiranaArrow"	"使用<font color='#75a92e'>米拉娜</font>施放<font color='#75a92e'>%s1</font>次<font color='#75a92e'>月神之箭</font>，并且眩晕时间超过<font color='#75a92e'>%s2</font>秒。"
"DOTA_ChallengeDesc_PudgeFleshHeap"	"使用<font color='#75a92e'>rider美杜莎</font>在游戏时间到达<font color='#75a92e'>%s2</font>前<font color='#75a92e'>腐肉堆积</font>的叠加层数达到<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_PudgeHookRotDismember"	"使用<font color='#75a92e'>rider美杜莎</font>对一名敌方英雄施放<font color='#75a92e'>肉钩、腐烂和肢解</font>的连招达到<font color='#75a92e'>%s1</font>次。"
"Comp_2733_PRSEL_heroquest_1_description"	"英雄任务1"
"Comp_2733_PRSEL_heroquest_2_description"	"英雄任务2"
"Comp_2733_PRSEL_heroquest_3_description"	"英雄任务3"
"Comp_2733_PRSEL_heroquest_4_description"	"英雄任务4"
"Comp_2733_PRSEL_heroquest_5_description"	"英雄任务5"
"Comp_2733_PRSEL_heroquest_6_description"	"英雄任务6"
"Comp_2733_PRSEL_heroquest_7_description"	"英雄任务7"
"Comp_2733_PRSEL_heroquest_8_description"	"英雄任务8"
"Comp_2733_PRSEL_heroquest_9_description"	"英雄任务9"
"Comp_2733_PRSEL_heroquest_10_description"	"英雄任务10"
"Comp_2733_PRSEL_heroquest_complete_1_description"	"英雄任务1完成"
"Comp_2733_PRSEL_heroquest_complete_2_description"	"英雄任务2完成"
"Comp_2733_PRSEL_heroquest_complete_3_description"	"英雄任务3完成"
"Comp_2733_PRSEL_heroquest_complete_4_description"	"英雄任务4完成"
"Comp_2733_PRSEL_heroquest_complete_5_description"	"英雄任务5完成"
"Comp_2733_PRSEL_heroquest_complete_6_description"	"英雄任务6完成"
"Comp_2733_PRSEL_heroquest_complete_7_description"	"英雄任务7完成"
"Comp_2733_PRSEL_heroquest_complete_8_description"	"英雄任务8完成"
"Comp_2733_PRSEL_heroquest_complete_9_description"	"英雄任务9完成"
"Comp_2733_PRSEL_heroquest_complete_10_description"	"英雄任务10完成"
"Comp_2733_PRSEL_heroquest_reroll_description"	"英雄任务重置 （0=未请求，1=已获取英雄列表，2=已重置）"
"Comp_2733_PRSEL_heroquest_iteration_description"	"英雄任务重置 （0=第一轮进行中，1=第二轮进行中，2=第三轮进行中）"
"Comp_2733_PG_page_TOC2elementlisttoc_select_allstar_defines_2"	"全明星挑战赛"
"Comp_2733_PG_page_achievements2elementlistr_1_charm_defines_1"	"轮回物品创造护符"
"Comp_2733_PG_page_achievements2elementlistr_1_charm_defines_2"	"将10件物品放入物品轮回即可获得一个轮回护符。"
"Comp_2733_PG_page_achievements2elementlistr_1_charmelementlistrecycle_linktooltip_data_tooltip_title"	"点击此图标进入物品轮回界面。"
"Comp_2733_PG_page_achievements2elementlistr_10_charm_defines_1"	"创造第10枚轮回护符"
"Comp_2733_PG_page_achievements2elementlistr_10_charm_defines_2"	"创造的轮回护符超过10枚即可完成成就。"
"Comp_2733_PG_page_achievements2elementlistr_unlocked_charms_defines_1"	"成功解锁轮回护符"
"Comp_2733_PG_page_achievements2elementlistr_unlocked_charms_defines_2"	"每次成功解锁轮回护符均可获得25积分，最多获得8次。祝君好运！"
"Comp_2733_PG_page_achievements4elementlistyour_predictions_text"	"英雄挑战"
"Comp_2733_PG_page_achievements4elementlistr_Hero_Challenge_10_defines_1"	"十大英雄挑战"
"Comp_2733_PG_page_achievements4elementlistr_Hero_Challenge_10_defines_2"	"我们将列出10个随机英雄。全部使用并赢得匹配比赛就可以获得150互动指南积分。本任务可以重复进行3次。"
"Comp_2733_PG_page_achievements4elementlistr7embed_btn_text"	"任务英雄"
"Comp_2733_PG_page_achievements4elementlistr7embed_btn_reroll_text"	"重新生成英雄"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistget_new_hover_text"	"获取<br>新挑战"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistdiscard_hover_text"	"放弃"
"Comp_2733_PG_page_challengestemplatelistt_reroll_buttonelementlistno_discard_text"	"无法放弃"
"Comp_2733_PG_page_selectarcana2elementlistmore_groups_text"	"更多分组"
"Comp_2733_PG_page_allstarmatchelementlistteam1_title_text"	"队伍1"
"Comp_2733_PG_page_allstarmatchelementlistteam2_title_text"	"队伍2"
"Comp_2733_PG_page_allstarmatchelementlistdescription_defines_1"	"全明星表演赛将在国际邀请赛现场举行，参赛选手将完全由玩家决定。请从下面的参赛选手进行选择，组建心目中的两支梦之队。每支受邀职业战队只能选择2名选手。"
"Comp_2733_PG_page_appendix_rightelementlisttitle_text"	"附录"
"Comp_2733_PG_page_TOC1elementlisttoc_10_hero_challenge_defines_2"	"十大英雄挑战"
"Comp_2733_PG_page_achievements2elementlistr_allstar_vote_defines_1"	"选择您的全明星阵容"
"Comp_2733_PG_page_achievements2elementlistr_allstar_vote_defines_2"	"从受邀战队中选出两支由最喜爱的选手组成的梦之队。"
"Comp_2733_PG_page_achievements2elementlistr_Hero_Challenge_10_defines_1"	"十大英雄挑战"
"Comp_2733_PG_page_achievements2elementlistr_Hero_Challenge_10_defines_2"	"我们将列出10个随机英雄。全部使用并赢得匹配比赛就可以获得150互动指南积分。本任务可以重复进行3次。"
"Comp_2733_PG_page_achievements3elementlistr_Watch_5_Qualifiers_defines_1"	"观看5场预选赛比赛"
"Comp_2733_PG_page_achievements3elementlistr_Watch_5_Qualifiers_defines_2"	"观看预选赛，并留意后起之秀！"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_defines_1"	"完成附加赛预测"
"Comp_2733_PG_page_achievements4elementlistr_Playin_Predictions_defines_2"	"预选赛结束后，快来预测谁将在附加赛中脱颖而出，夺得国际邀请赛最后的参赛名额！"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Perfect_defines_1"	"看看您是否料事如神！"
"Comp_2733_PG_page_achievements5elementlistr_Top_6_Perfect_defines_2"	"如果预测的战队全中，而且排名一致，那将获得10000积分。"
"Comp_2733_PG_page_achievements4elementlistr_HiddenelementlistTitle_text"	"更多成就敬请期待"
"Comp_2733_PG_page_10_Hero_Challengeelementlistyour_predictions_text"	"英雄挑战"
"Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedrequest_btn_text"	"请求英雄"
"Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_btn_reroll_text"	"重新生成英雄"
"Comp_2733_PG_page_courier_artelementlisttitle_text"	"小飞龙信使"
"Comp_2733_PG_page_courier_artelementlistdescription_text"	"挑战目标奖励<br>升级互动指南，解锁额外的信使款式"
"Comp_2733_PG_page_10_Hero_Challengeelementlisttitle_text"	"十大英雄挑战"
"Comp_2733_PG_page_10_Hero_Challengeelementlistdescription_defines_1"	"十大英雄挑战可以重复进行3次。每次完成都将获得150互动指南积分。每轮挑战中如果觉得自己无法完成，将有一次机会重新生成所有未完成的英雄。"
"StoreBanner_Header_MLGProLeagueSeason2"	"诡笑邪灵的珍藏"
"StoreBanner_Text_MLGProLeagueSeason2"	"为下一场战斗领取诡异的赠礼！"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_min"	"最低生命值："
"DOTA_Tooltip_ability_chen_holy_persuasion_Note2"	"升级此技能后在升级前劝化的单位并不会增加生命值。"
"Comp_2733_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedreroll_btn_text"	"重新生成英雄"
"Comp_2661_TMPL_finals_team_choices_1"	"Evil Geniuses"
"Comp_2661_TMPL_finals_team_choices_2"	"Team Secret"
"Comp_2661_TMPL_finals_team_choices_3"	"Vici Gaming"
"Comp_2661_PG_page_finals_predictionselementlistfinals_team1_description"	"线下总决赛 - 冠军"
"Comp_2661_PG_page_finals_predictionselementlistfinals_team2_description"	"线下总决赛 - 亚军"
"Comp_2661_PG_page_finals_predictionselementlistfinals_team3_description"	"线下总决赛 - 季军"
"Comp_2661_PG_page_redemption2_rightelementlisttitle_defines_1"	"恭喜INVICTUS GAMING战队"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_text"	"预选赛预测"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_na_text"	"北美预选赛预测"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_cn_text"	"中国预选赛预测"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_eu_text"	"欧洲预选赛预测"
"Comp_2733_TMPL_t_qualifier_prediction_title_containerelementlisttitle_sea_text"	"东南亚预选赛预测"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistsection1_text"	"预选赛所有比赛中"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlisttotal_text"	"你的预选赛预测得分"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistmostpicked_description"	"上场次数最多的英雄"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistmostbanned_description"	"禁用次数最多的英雄"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_description"	"从未被选/禁的英雄个数"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_1"	"0 - 5"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_2"	"6 - 10"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_3"	"11 - 15"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_4"	"16 - 20"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_5"	"21 - 25"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_6"	"26 - 30"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_7"	"31 - 35"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_8"	"36 - 40"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_9"	"41 - 45"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_10"	"46 - 50"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_11"	"51 - 55"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_12"	"56 - 60"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_13"	"61 - 65"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_14"	"66 - 70"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_15"	"71 - 75"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_16"	"76 - 80"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_17"	"81 - 85"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_18"	"86 - 90"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_19"	"91 - 95"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistinuse_choices_20"	"96 - 100"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_description"	"最长比赛时间"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_1"	"不超过40分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_2"	"41 - 50分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_3"	"51 - 60分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_4"	"61 - 70分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_5"	"71 - 80分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_6"	"81 - 90分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_7"	"91 - 100分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_8"	"101 - 110分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_9"	"111 - 120分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistlongestgame_choices_10"	"121分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_description"	"最短比赛时间"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_1"	"不超过6分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_2"	"6 - 8分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_3"	"9 - 12分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_4"	"13 - 16分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_5"	"17 - 20分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_6"	"21 - 23分钟"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistshortestgame_choices_7"	"24分钟以上"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_description"	"祭出圣剑次数"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_1"	"0"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_2"	"1 - 3"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_3"	"4 - 6"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_4"	"7 - 9"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistrapiersbought_choices_5"	"10次及以上"
"Comp_2733_TMPL_t_predictions_qualifiers2elementlistaegistheft_description"	"夺取不朽之守护次数"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_description"	"最多的人头总数（双方均计算在内）"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_1"	"0 - 20"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_2"	"21 - 40"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_3"	"41 - 60"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_4"	"61 - 80"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_5"	"81 - 100"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_6"	"101 - 120"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_7"	"121 - 140"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_8"	"141 - 160"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_9"	"161 - 180"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_10"	"181 - 200"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistmostkills_choices_11"	"200以上"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthmostkills_description"	"击杀次数最多的英雄"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthmostdeaths_description"	"死亡次数最多的英雄"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_description"	"最晚的第一滴血发生时间"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_1"	"号角吹响之前"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_2"	"0 - 2分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_3"	"3 - 5分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_4"	"6 - 8分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_5"	"9 - 11分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_6"	"12 - 14分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_7"	"15 - 17分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistlfirstblood_choices_8"	"18分钟以后"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_description"	"最多的ROSHAN击杀次数"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_1"	"0 - 1"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_2"	"2 - 3"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_3"	"4 - 5"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_4"	"6 - 7"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistroshkills_choices_5"	"8次以上"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_description"	"最高的暴击数值"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_1"	"0 - 200"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_2"	"201 - 400"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_3"	"401 - 600"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_4"	"601 - 800"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_5"	"801 - 1000"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_6"	"1001 - 1200"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_7"	"1201 - 1400"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_8"	"1401 - 1600"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_9"	"1601 - 1800"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_10"	"1801 - 2000"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestcrit_choices_11"	"不少于2001"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_description"	"最高的每分钟金钱"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_1"	"少于500金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_2"	"500 - 600金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_3"	"601 - 700金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_4"	"701 - 800金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_5"	"801 - 900金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_6"	"901 - 1000金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_7"	"1001 - 1100金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_8"	"1101 - 1200金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_9"	"1201 - 1300金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_10"	"1301 - 1400金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlisthighestgpm_choices_11"	"不少于1400金钱/每分钟"
"Comp_2733_TMPL_t_predictions_qualifiers1elementlistsection1_text"	"在单场比赛中"
"Comp_2733_PRSEL_na_qual_1_description"	"北美预选赛第一名"
"Comp_2733_PRSEL_na_qual_1_choices_1"	"ROOT Gaming"
"Comp_2733_PRSEL_na_qual_1_choices_4"	"Team Leviathan"
"Comp_2733_PRSEL_na_qual_1_choices_5"	"mousesports"
"Comp_2733_PRSEL_na_qual_1_choices_6"	"Void Boys"
"Comp_2733_PRSEL_na_qual_1_choices_7"	"compLexity Gaming"
"Comp_2733_PRSEL_na_qual_1_choices_8"	"North American Rejects"
"Comp_2733_PRSEL_na_qual_1_choices_9"	"Wheel Whreck While Whistling"
"Comp_2733_PRSEL_na_qual_1_choices_10"	"Unknown.xiu"
"Comp_2733_PRSEL_na_qual_2_description"	"北美预选赛第二名"
"Comp_2733_PRSEL_na_qual_3_description"	"北美预选赛第三名"
"Comp_2733_PRSEL_na_qual_4_description"	"北美预选赛第四名"
"Comp_2733_PRSEL_china_qual_1_description"	"中国预选赛第一名"
"Comp_2733_PRSEL_china_qual_1_choices_1"	"TongFu"
"Comp_2733_PRSEL_china_qual_1_choices_2"	"CDEC Gaming"
"Comp_2733_PRSEL_china_qual_1_choices_3"	"Newbee Young"
"Comp_2733_PRSEL_china_qual_1_choices_4"	"HyperGloryTeam"
"Comp_2733_PRSEL_china_qual_1_choices_5"	"Old Boys"
"Comp_2733_PRSEL_china_qual_1_choices_6"	"Energy Pacemaker"
"Comp_2733_PRSEL_china_qual_1_choices_7"	"Vici Gaming Potential"
"Comp_2733_PRSEL_china_qual_1_choices_8"	"EHOME"
"Comp_2733_PRSEL_china_qual_1_choices_9"	"TongFu WanZhou"
"Comp_2733_PRSEL_china_qual_1_choices_10"	"Wings Gaming"
"Comp_2733_PRSEL_china_qual_2_description"	"中国预选赛第二名"
"Comp_2733_PRSEL_china_qual_3_description"	"中国预选赛第三名"
"Comp_2733_PRSEL_china_qual_4_description"	"中国预选赛第四名"
"Comp_2733_PRSEL_eu_qual_1_description"	"欧洲预选赛第一名"
"Comp_2733_PRSEL_eu_qual_1_choices_1"	"Vega Squadron"
"Comp_2733_PRSEL_eu_qual_1_choices_2"	"Burden United"
"Comp_2733_PRSEL_eu_qual_1_choices_3"	"Natus Vincere"
"Comp_2733_PRSEL_eu_qual_1_choices_4"	"Power Rangers"
"Comp_2733_PRSEL_eu_qual_1_choices_5"	"Ninjas in Pyjamas"
"Comp_2733_PRSEL_eu_qual_1_choices_7"	"London Conspiracy"
"Comp_2733_PRSEL_eu_qual_1_choices_8"	"HellRaisers"
"Comp_2733_PRSEL_eu_qual_1_choices_9"	"4 Anchors + Sea Captain"
"Comp_2733_PRSEL_eu_qual_1_choices_10"	"Yellow Submarine"
"Comp_2733_PRSEL_eu_qual_2_description"	"欧洲预选赛第二名"
"Comp_2733_PRSEL_eu_qual_3_description"	"欧洲预选赛第三名"
"Comp_2733_PRSEL_eu_qual_4_description"	"欧洲预选赛第四名"
"Comp_2733_PRSEL_sea_qual_1_description"	"东南亚预选赛第一名"
"Comp_2733_PRSEL_sea_qual_1_choices_1"	"5eva"
"Comp_2733_PRSEL_sea_qual_1_choices_3"	"Can't Say Wips"
"Comp_2733_PRSEL_sea_qual_1_choices_5"	"TnC Gaming"
"Comp_2733_PRSEL_sea_qual_1_choices_7"	"Signature.Trust"
"Comp_2733_PRSEL_sea_qual_1_choices_8"	"G-Guard"
"Comp_2733_PRSEL_sea_qual_1_choices_9"	"MVP.Hot6"
"Comp_2733_PRSEL_sea_qual_1_choices_10"	"Invasion eSports"
"Comp_2733_PRSEL_sea_qual_2_description"	"东南亚预选赛第二名"
"Comp_2733_PRSEL_sea_qual_3_description"	"东南亚预选赛第三名"
"Comp_2733_PRSEL_sea_qual_4_description"	"东南亚预选赛第四名"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_na_defines_2"	"北美"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_china_defines_2"	"中国"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_eu_defines_2"	"欧洲"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_sea_defines_2"	"东南亚"
"Comp_2733_PG_page_TOC2elementlisttoc_qual_detailed_predictions_defines_2"	"比赛预测"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_na_defines_1"	"完成北美预选赛预测"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_sea_defines_1"	"完成东南亚预选赛预测"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_cn_defines_1"	"完成中国预选赛预测"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_eu_defines_1"	"完成欧洲预选赛预测"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_na_defines_2"	"北美预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_sea_defines_2"	"东南亚预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_cn_defines_2"	"中国预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"Comp_2733_PG_page_achievements2elementlistr_Qualifier_Predictions_results_eu_defines_2"	"欧洲预选赛结束后，每预测正确一项就能赢得相应的互动指南积分。"
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_winner_defines_1"	"预选赛优胜队伍竞猜"
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_winner_defines_2"	"猜猜各区的预选赛冠军，每预测正确一项将赢得50积分。"
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_defines_1"	"预选赛前四队伍竞猜"
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_defines_2"	"猜猜哪些队伍将赢得预选赛的前四名次，只要预测正确队伍，无论顺序是否正确都能赢得200积分。"
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_ordered_defines_1"	"预选赛前四名次竞猜"
"Comp_2733_PG_page_achievements3elementlistr_Guess_qualifier_top4_ordered_defines_2"	"猜猜各区预选赛前4队伍的名次顺序。完全正确将赢得500积分。"
"Comp_2733_PG_page_na_qualifier_top4elementlisttitle_text"	"北美预选赛"
"Comp_2733_PG_page_na_qualifier_top4elementlistdescription_defines_1"	"预测北美预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"Comp_2733_PG_page_na_qualifier_top4elementlistdescription_noview_defines_1"	"预测北美预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"Comp_2733_PG_page_na_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测北美预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"Comp_2733_PG_page_china_qualifier_top4elementlisttitle_text"	"中国预选赛"
"Comp_2733_PG_page_china_qualifier_top4elementlistdescription_defines_1"	"预测中国预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"Comp_2733_PG_page_china_qualifier_top4elementlistdescription_noview_defines_1"	"预测中国预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"Comp_2733_PG_page_china_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测中国预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"Comp_2733_PG_page_eu_qualifier_top4elementlisttitle_text"	"欧洲预选赛"
"Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_defines_1"	"预测欧洲预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_noview_defines_1"	"预测欧洲预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"Comp_2733_PG_page_eu_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测欧洲预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"Comp_2733_PG_page_sea_qualifier_top4elementlisttitle_text"	"东南亚预选赛"
"Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_defines_1"	"预测东南亚预选赛中前四队伍的最终名次顺序。第一名将受邀成为国际邀请赛的参赛队伍，第二名将与其他地区的预选赛第二名一同争夺国际邀请赛的最后两个名额。其他队伍将全部被淘汰出局。"
"Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_noview_defines_1"	"预测东南亚预选赛中前四队伍的最终名次顺序。你不能查看其他玩家的预测选择。"
"Comp_2733_PG_page_sea_qualifier_top4elementlistdescription_noview_self_defines_1"	"预测东南亚预选赛中前四队伍的最终名次顺序。只有购买互动指南才可以完成预测。"
"Comp_2733_PG_page_q_pred1elementlistwarning2_text"	"今年可以选择预测其中一个预选赛。你可以选择最熟悉的地区完成你的预测。你只能选择一个地区，每一项预测正确都能获得相应的互动指南积分。"
"Comp_2733_PG_page_q_pred1elementlistdescription_noview_text"	"你不能查看其他玩家的互动指南预测。"
"Comp_2733_PG_page_q_pred1elementlistdescription_noview_self_text"	"马上购买互动指南，参与预选赛预测。"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistwarning3_text"	"请谨慎选择。选好地区后无法更换。"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistregion_containerelementlistregion_selection_description"	"地区"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistregion_containerelementlistregion_selection_choices_2"	"东南亚"
"Comp_2733_PG_page_qualifier_predictions2elementlistcompendium_self_and_ownedelementlistpredictionlistelementlisttexttext"	"所有比赛中"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext1_text"	"最多的人头总数（双方均计算在内）"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext2_text"	"击杀次数最多的英雄"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext3_text"	"死亡次数最多的英雄"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext4_text"	"最晚的第一滴血发生时间"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext5_text"	"最高的Roshan击杀次数"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext6_text"	"最高的暴击数值"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext7_text"	"最高的每分钟金钱"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext8_text"	"上场次数最多的英雄"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext9_text"	"禁用次数最多的英雄"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext10_text"	"从未被选/禁的英雄个数"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext11_text"	"最长的比赛时间"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext12_text"	"最短的比赛时间"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext13_text"	"祭出圣剑的次数"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttext14_text"	"夺取不朽之守护的次数"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistdescription_noview_self1_text"	"选择一个地区，填写你的预选赛预测。以下是需要选择的预测内容："
"DOTA_Tooltip_ability_undying_flesh_golem_Note3"	"瘟疫光环的伤害加深和减速效果最低为1%。"
"DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon"	"守夜法印战吼图标"
"DOTA_Asset_Mod_The_Basher_Blades_Mana_Void_Icon"	"破法双刃法力虚空图标"
"DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Void_Icon"	"纯金破法双刃法力虚空图标"
"DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon"	"万世奇珍时间漫游图标"
"DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon"	"辊珠钢颚进击的机械图标"
"DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon"	"刑受神杖撕裂大地图标"
"DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon"	"高阻之禁动能力场图标"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip"	"%幻象承受伤害："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration"	"烧灼持续时间："
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration"	"幻象持续时间："
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_duration"	"毒发所需时间："
"ItemHistory_ActionWithTime"	"于%s2%s1"
"ItemHistory_Action_GenericAdd"	"获得"
"ItemHistory_Action_GenericRemove"	"移除或修改"
"ItemHistory_Action_Traded"	"被交易"
"ItemHistory_Action_Delete"	"删除"
"ItemHistory_Action_Banned"	"被封禁"
"ItemHistory_Action_CraftDestroy"	"在重铸时使用"
"ItemHistory_Action_LimitExceeded"	"因背包限制而被摧毁"
"ItemHistory_Action_SupportDelete"	"被 Steam 客服删除"
"ItemHistory_Action_SupportDeletedByUndo"	"被客服删除"
"ItemHistory_Action_NameChanged_Remove"	"更改了名称"
"ItemHistory_Action_UnlockCrate_Remove"	"因解封珍藏被消耗"
"ItemHistory_Action_PaintItem_Remove"	"用于物品的上色"
"ItemHistory_Action_AddItemToSocket_Remove"	"因镶嵌被移除"
"ItemHistory_Action_AddSocketToItem_Remove"	"因镶嵌被移除"
"ItemHistory_Action_RemoveSocketItem_Remove"	"因镶嵌物品而被移除"
"ItemHistory_Action_CustomizeItemTexture_Remove"	"自定义了贴图"
"ItemHistory_Action_ItemTraded_Remove"	"被交易"
"ItemHistory_Action_UseItem"	"被使用"
"ItemHistory_Action_SupportRename_Remove"	"被客服重命名"
"ItemHistory_Action_SupportDescribe_Remove"	"由客服添加自定义描述"
"ItemHistory_Action_SupportStrangify_Remove"	"被客服转化为奇异物品"
"ItemHistory_Action_UnpackItemBundle"	"打开"
"ItemHistory_Action_Unpurchase"	"退款"
"ItemHistory_Action_RemoveItemName_Remove"	"移除自定义名称"
"ItemHistory_Action_RemoveItemPaint_Remove"	"移除上色"
"ItemHistory_Action_GiftWrap_Remove"	"包装成礼物"
"ItemHistory_Action_GiftDelivery_Remove"	"发送出礼物"
"ItemHistory_Action_GiftUnwrap_Remove"	"打开"
"ItemHistory_Action_PackageItem_Revoked"	"被撤销"
"ItemHistory_Action_CafeOrSchoolItem_Remove"	"移除网吧或学校物品"
"ItemHistory_Action_VACBanned_Remove"	"因 VAC 封禁而被移除"
"ItemHistory_Action_UpgradeThirdPartyPromo"	"升级第三方促销"
"ItemHistory_Action_Expired"	"过期"
"ItemHistory_Action_RemoveItemCraftIndex_Remove"	"因重铸改动被移除"
"ItemHistory_Action_RemoveItemMakersMark_Remove"	"因改动被移除"
"ItemHistory_Action_RemoveItemKillStreak_Remove"	"因连杀改动被移除"
"ItemHistory_Action_TradeRollback_Remove"	"被回滚交易"
"ItemHistory_Action_CDKeyRevoke"	"撤销游戏序列号"
"ItemHistory_Action_WeddingRing_Remove"	"在游戏中使用"
"ItemHistory_Action_CollectItem_RemoveCollection"	"已移除旧合集物品"
"ItemHistory_Action_CollectItem_CollectedItem"	"已添加至合集中"
"ItemHistory_Action_EconSetUnowned"	"被交易"
"ItemHistory_Action_StrangePartApply_Remove"	"在应用奇异部件时被移除"
"ItemHistory_Action_PennantUpgradeApply_Remove"	"已用于升级锦旗"
"ItemHistory_Action_AutographRemove"	"使用于签名物品"
"ItemHistory_Action_ConsumeItem_Consume_ToolRemove"	"使用于图纸配件"
"ItemHistory_Action_ConsumeItem_Consume_InputRemove"	"使用于图纸配件"
"ItemHistory_Action_ConsumeItem_Complete_ToolRemove"	"使用于完成图纸"
"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove"	"购买已终止"
"ItemHistory_Action_Purgatory_Finalize_Remove"	"购买已终止"
"ItemHistory_Action_Purgatory_Refund"	"已退款"
"ItemHistory_Action_AddSocket_Remove"	"加入镶孔"
"ItemHistory_Action_ExtractGem_Remove"	"提取出宝石"
"ItemHistory_Action_NewYearsOffering"	"用于轮回"
"ItemHistory_Action_ItemRedemption_Remove"	"兑换"
"ItemHistory_Action_ItemGiftMessageRefurbish_Remove"	"移除礼物赠言"
"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove"	"移除赠送者信息"
"ItemHistory_Action_Market_Remove"	"在社区市场上架"
"ItemHistory_Action_FantasyTicketConsume"	"消耗"
"ItemHistory_ItemIsInInventory"	"在库存中"
"DOTA_Tooltip_Ability_NoScepter"	"本英雄没有升级效果。"
"compendium_immortal_treasure_2_header"	"不朽宝藏 II"
"compendium_immortal_treasure_2_available"	"全新不朽物品\n现已随2015年国际邀请赛互动指南推出"
"DOTA_RP_PLAYING_DOTA_S1"	"正在玩Dota 2"
"DOTA_RP_PLAYING_DOTA_S2"	"正在玩Dota 2 - 重生Beta"
"DOTA_Workshop_Branding_Player"	"选手"
"DOTA_Workshop_Branding_Team"	"战队"
"DOTA_Workshop_Branding_Caster"	"解说"
"LoadoutSlot_Pet"	"宠物"
"StoreBanner_Text_ImmortalVaultII2015"	"赶快收集互动指南不朽宝藏 I 和 II中的独家全新物品！"
"Econ_Socket_Hammer_Safe_Confirm_Styles_Affected"	"确定要取出这件物品的宝石吗？<font color='#FF0000'>这件物品的款式需要通过宝石解锁，移除宝石后这些款式不会开启。</font>"
"Econ_Socket_Hammer_Safe_Fail_Unremovable"	"这件物品上的宝石无法移除。"
"Econ_Socket_Hammer_Safe_Confirm_Unremovable"	"这件物品上的其中一颗或几颗宝石无法移除。确定要继续，释放其他宝石吗？"
"DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons"	"破法双刃法力虚空图标"
"DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons"	"纯金破法双刃法力虚空图标"
"DOTA_Advertisement_TI5TreasureB_Header"	"不朽宝藏 II"
"DOTA_Advertisement_TI5TreasureB_SubHeader"	"互动指南的第二批独家物品现已推出！"
"DOTA_Advertisement_TI5TreasureC_Header"	"不朽宝藏 III"
"DOTA_Advertisement_TI5TreasureC_SubHeader"	"互动指南的终极独家物品现已推出！"
"DOTA_Advertisement_TI5Courier_Header"	"小飞龙信使"
"DOTA_Advertisement_TI5Courier_SubHeader"	"互动指南的独家全新信使，拥有三种不同款式！"
"StoreBanner_Header_DireShredMusic"	"夜魇狂音音乐包"
"StoreBanner_Text_DireShredMusic"	"全新乐曲助你吊打众敌！"
"DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction"	"%移动速度减缓："
"Comp_2733_PG_page_TOC1elementlisttoc_collector_cache_defines_2"	"典藏宝瓶"
"Comp_2733_PG_page_achievements3elementlistr_Open_chest_defines_1"	"解封2015年国际邀请赛典藏宝瓶"
"Comp_2733_PG_page_achievements3elementlistr_Open_chest_defines_2"	"首次解封典藏宝瓶即可自动获得200积分。即使是解封他人赠送的宝瓶依然会获得。"
"Comp_2733_PG_page_achievements3elementlistr_Open_Some_chest_defines_1"	"好礼收不停！"
"Comp_2733_PG_page_achievements3elementlistr_Open_Some_chest_defines_2"	"解封5个典藏宝瓶将获得500积分。即使是解封他人赠送的宝瓶依然有效。目前您已解封%actionscore_110%个宝瓶。"
"Comp_2733_PG_page_achievements3elementlistr_Open_All_chest_defines_1"	"一网打尽！"
"Comp_2733_PG_page_achievements3elementlistr_Open_All_chest_defines_2"	"解封11个典藏宝瓶将获得1100积分。即使是解封他人赠送的宝瓶依然有效。目前已解封%actionscore_110%个宝瓶。"
"Comp_2733_PG_page_collector_cacheelementlistpurchase_buttonelementlistselect_text_text"	"购买宝瓶"
"Comp_2733_PG_page_collector_cacheelementlistdescription_text"	"典藏宝瓶完全由社区创造，仅对互动指南玩家出售，包含全新的神话套装，并有机会额外包含11级互动指南等级，还将有极其罕见的不朽信使“霸王龙假面”。宝瓶中的套装都可以用于消耗，换取2级互动指南等级，解封1，5和11个宝瓶后还将额外提升等级。宝瓶和其中的套装可以赠送一次，但是不能交易。"
"Comp_2733_PG_page_collector_cacheelementlistnote_text"	"*销售额的25%将直接进入国际邀请赛的总奖金。"
"Comp_2733_PG_page_collector_cacheelementlistyou_have_opened_text"	"目前已解封"
"Comp_2733_PG_page_collector_cacheelementlistchests_so_far_text"	"件宝瓶"
"Comp_2733_PG_page_collector_cacheelementlistchest_number_text"	"%actionscore_110%"
"Comp_2733_PG_page_collector_cache2elementlisttitle_text"	"典藏宝瓶物品"
"Comp_2733_PG_page_collector_cache2elementlistdescription_text"	"每个典藏宝瓶除了包含其中的一套套装外都有机会额外包含梦寐以求的信使“霸王龙假面”。霸王龙假面可以用于交易和买卖。"
"compendium_collectors_cache_header"	"典藏宝瓶"
"compendium_collectors_cache_desc"	"互动玩家专属。\n解封还能升级互动指南。\n内含极其稀有的不朽信使霸王龙假面。"
"StoreBanner_Header_2015CollectorsCache"	"2015年国际邀请赛典藏宝瓶"
"StoreBanner_Text_2015CollectorsCache"	"仅对互动指南玩家出售，内含专属套装！"
"StoreCheckout_MissingPrerequisiteFeature"	"你并未满足购买该物品的前提条件。"
"DOTA_Asset_Mod_Apostle_of_Decay_Mask"	"腐化使徒死亡脉冲图标"
"DOTA_Asset_Mod_Apostle_of_Decay_Hood"	"腐化使徒施虐之心图标"
"DOTA_Asset_Mod_Apostle_of_Decay_Vestments"	"腐化使徒竭心光环图标"
"DOTA_Asset_Mod_Apostle_of_Decay_Scythe"	"腐化使徒死神镰刀图标"
"DOTA_Asset_Mod_Fireborn_Dragon"	"烈焰之鳞古龙形态图标"
"DOTA_Asset_Mod_Fireborn_Shield"	"烈焰之鳞神龙摆尾图标"
"DOTA_Asset_Mod_Fireborn_Cuirass"	"烈焰之鳞火焰吐息图标"
"DOTA_Asset_Mod_Fireborn_Helm"	"烈焰之鳞龙族血统图标"
"DOTA_Asset_Mod_Glaciomarine_Sigil"	"冰川蓝海冰封魔印图标"
"DOTA_Asset_Mod_Glaciomarine_Hook"	"冰川蓝海海象神拳图标"
"DOTA_Asset_Mod_Glaciomarine_Coat"	"冰川蓝海发动雪球图标"
"DOTA_Asset_Mod_Glaciomarine_Cap"	"冰川蓝海雪球图标"
"DOTA_Asset_Mod_Glaciomarine_Tusks"	"冰川蓝海寒冰碎片图标"
"DOTA_Asset_Mod_Glaciomarine_Anchor"	"冰川蓝海海象飞踢图标"
"DOTA_Asset_Mod_FortuneTeller_Staff"	"巧诈占卜师法杖"
"DOTA_Asset_Mod_Emerald_Ocean_Icons"	"碧海青蟒图标"
"DOTA_Item_Flowersong_Beauty_Style0"	"芳歌之颜款式1"
"DOTA_Item_Flowersong_Beauty_Style1"	"芳歌之颜款式2"
"DOTA_Item_Rod_of_Beacons_Light_Style"	"蔚蓝天光法棍"
"DOTA_Item_Rod_of_Cerulean_Skies"	"蔚蓝苍穹法棍"
"DOTA_Item_guiding_lights_head_Style0"	"蔚蓝天光面具"
"DOTA_Item_guiding_lights_head_Style1"	"蔚蓝天光战盔"
"DOTA_Item_Whip_of_the_Emerald_Sea_Style0"	"长尾"
"DOTA_Item_Whip_of_the_Emerald_Sea_Style1"	"鳍尾"
"DOTA_Item_HUD_of_the_Burning_Scale_Style0"	"默认"
"DOTA_Item_HUD_of_the_Burning_Scale_Style1"	"毒液"
"DOTA_Item_HUD_of_the_Burning_Scale_Style2"	"烈火"
"DOTA_Item_HUD_of_the_Burning_Scale_Style3"	"冰霜"
"Crate_Requires_Compendium"	"需要互动指南"
"Crate_Requires_Compendium_Desc"	"此珍藏与指定的锦标赛相关联。购买珍藏前必须先拥有相应锦标赛的互动指南。"
"DOTA_ImmediatePurchase_MissingPrerequisite"	"你并不满足购买该物品的前提条件。"
"DOTA_Advertisement_TI5SpecialTreasure_Header"	"国际邀请赛社区珍藏"
"DOTA_Advertisement_TI5SpecialTreasure_SubHeader"	"11款互动指南玩家专属套装，更有互动指南奖励和霸王龙假面信使！"
"SocialFeed_TrophyLevelEvent_New"	"[name:%s1]%s2[/name]获得了一座新奖杯：[trophy:%s3]%s4[/trophy]"
"SocialFeed_TrophyLevelEvent_New_Level"	"[name:%s1]%s2[/name]获得了一座新奖杯：[trophy:%s3]%s4 - %s5[/trophy]"
"SocialFeed_TrophyLevelEvent_Old"	"[name:%s1]%s2[/name]升级了一座奖杯：[trophy:%s3]%s4[/trophy]"
"SocialFeed_TrophyLevelEvent_Old_Level"	"[name:%s1]%s2[/name]升级了一座奖杯：[trophy:%s3]%s4 - %s5[/trophy]"
"DOTA_Tooltip_ability_luna_eclipse_Note4"	"每道月光之间都有0.6秒的间隔。神杖升级后间隔为0.3秒。"
"DOTA_Tooltip_modifier_bashed"	"重击"
"DOTA_Tooltip_modifier_bashed_Description"	"重击造成了眩晕。"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistmostkillsresultinfo_dialog_info"	"Leviathan和Not Today的比赛中产生了136个人头"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthmostkillsresultinfo_dialog_info"	"熊战士（AAShreder）和莉娜（747）以25次并列第一"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthmostdeathsresultinfo_dialog_info"	"Jenkins（Team Leviathan）在与Not Today的死亡次数达到了22次"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistlfirstbloodresultinfo_dialog_info"	"North American Rejects与Void Boys的第2场比赛创造了4:52的最晚第一滴血记录"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlistroshkillsresultinfo_dialog_info"	"Void Boys和Wheels的比赛中Roshan总共被击杀了6次。"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthighestcritresultinfo_dialog_info"	"Sven在预选赛中的最高暴击达到了1514"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscnaelementlisthighestgpmresultinfo_dialog_info"	"Qojqva在与team Unknown的比赛中使用娜迦海妖的每分钟金钱达到了887"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistmostkillsresultinfo_dialog_info"	"在预选赛的2场不同比赛中都达到了78个总人头数。"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthmostkillsresultinfo_dialog_info"	"痛苦女王，由Chibix33在与Mineski的第1场比赛中拿下23个人头"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthmostdeathsresultinfo_dialog_info"	"Heen（MVP Hot6）在与G-guard的比赛中使用暗影恶魔的死亡次数达到了13次"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistlfirstbloodresultinfo_dialog_info"	"Signature.Trust与CSW的第1场比赛中第一滴血发生时间是10:09，是东南亚预选赛中最晚的"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlistroshkillsresultinfo_dialog_info"	"Mineski与G-Guard的比赛中Roshan被击杀了5次。"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthighestcritresultinfo_dialog_info"	"幻影刺客在预选赛中的最高暴击达到了2242"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistscseaelementlisthighestgpmresultinfo_dialog_info"	"Kuku在与G-guard的第2场比赛中使用小小达到了809的每分钟金钱"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistmostkillsresultinfo_dialog_info"	"在TongFu与VG.Potential的第1场比赛中总共产生了98个人头"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthmostkillsresultinfo_dialog_info"	"金刚，两次（Zhou和xdd），御坂美琴（FLFaN）和天怒法师（prettyHaw）都拿下过21个人头"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthmostdeathsresultinfo_dialog_info"	"Red（TongFu）在与VG.Potential的比赛中使用发条技师的死亡次数达到了17次"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistlfirstbloodresultinfo_dialog_info"	"VG.Potential和HGT的比赛中发生的第一滴血最晚，为9:41"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlistroshkillsresultinfo_dialog_info"	"VG.Potential和Tongfu的比赛中Roshan被击杀了5次"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthighestcritresultinfo_dialog_info"	"夏娜在预选赛中达到了最高暴击1101"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsccnelementlisthighestgpmresultinfo_dialog_info"	"xdd在与Tongfu的第1场比赛中使用金刚达到了752的每分钟金钱"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistmostkillsresultinfo_dialog_info"	"Na'vi和Yellow Submarine的第2场比赛中产生了94个人头"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthmostkillsresultinfo_dialog_info"	"熊战士（9pashaebashu）在与Hellraisers的比赛中拿下了24个人头。"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthmostdeathsresultinfo_dialog_info"	"PSM（Yellow Submarine）在与Na'vi的比赛中使用rider美杜莎的死亡次数达到了17次"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistlfirstbloodresultinfo_dialog_info"	"Hellraisers和Vega Squadron的比赛中发生的第一滴血最晚，为7:13"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlistroshkillsresultinfo_dialog_info"	"Na'vi和Hellraisers的比赛中Roshan被击杀了7次"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthighestcritresultinfo_dialog_info"	"小小在预选赛中达到了最高暴击1840"
"Comp_2733_PG_page_q_pred1elementlistcsaoelementlistsceuelementlisthighestgpmresultinfo_dialog_info"	"Ditya Ra在与Alliance的第1场比赛中使用金刚达到了1028的每分钟金钱"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistmostpickedresultinfo_dialog_info"	"拉比克在北美预选赛的50场比赛中上场了24次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistmostbannedresultinfo_dialog_info"	"艾欧在北美预选赛的50场比赛中被禁用33次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistinuseresultinfo_dialog_info"	"19名英雄并未上场或被禁用。89名英雄上场或被禁用过一次。"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistlongestgameresultinfo_dialog_info"	"Wheels和Void Boys的第2场比赛超过了77分钟，是北美预选赛中最长的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistshortestgameresultinfo_dialog_info"	"Complexity和eHug的第1场比赛才过了18分钟就结束了，是北美预选赛中最短的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistrapiersboughtresultinfo_dialog_info"	"Moo在Root和Mouz的第2场比赛中祭出了北美预选赛唯一一把圣剑"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscnaelementlistaegistheftresultinfo_dialog_info"	"Black在eHug和Mouz的第2场比赛中夺取了不朽之守护，是预选赛中唯一的一次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistmostpickedresultinfo_dialog_info"	"比那名居天子在东南亚预选赛的53场比赛中上场了38次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistmostbannedresultinfo_dialog_info"	"艾欧在东南亚预选赛的53场比赛中被禁用39次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistinuseresultinfo_dialog_info"	"28名英雄并未上场或被禁用。80名英雄上场或被禁用过一次。"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistlongestgameresultinfo_dialog_info"	"Mineski和G-Guard的第1场比赛超过了66分钟，是东南亚预选赛中最长的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistshortestgameresultinfo_dialog_info"	"TNC和Mineski的第1场比赛才过了14分钟就结束了，是东南亚预选赛中最短的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistrapiersboughtresultinfo_dialog_info"	"东南亚预选赛中并未有战队祭出圣剑"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistscseaelementlistaegistheftresultinfo_dialog_info"	"Rave的Chrissy夺取了3次不朽之守护，两次都是在与MVP Phoenix的同一场比赛中使用拉席克夺取的，还有一次是在淘汰赛中与TNC的比赛里使用夏娜夺取的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistmostpickedresultinfo_dialog_info"	"拉比克在中国预选赛的50场比赛中上场了32次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistmostbannedresultinfo_dialog_info"	"不朽尸王在中国预选赛的50场比赛中被禁用39次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistinuseresultinfo_dialog_info"	"27名英雄并未上场或被禁用。81名英雄上场或被禁用过一次。"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistlongestgameresultinfo_dialog_info"	"TongFu和Vici Gaming Potential的第1场比赛超过了76分钟，是中国预选赛中最长的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistshortestgameresultinfo_dialog_info"	"CDEC和Tongfu的第2场比赛才过了13分钟就结束了，是中国预选赛中最短的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistrapiersboughtresultinfo_dialog_info"	"xdd，ZSMJ和piao在中国预选赛中各祭出了一次圣剑"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsccnelementlistaegistheftresultinfo_dialog_info"	"Vici Gaming Potential的xll夺取了2次不朽之守护，一次使用的是卓尔游侠，另一次是使用钢背兽"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistmostpickedresultinfo_dialog_info"	"拉席克在欧洲预选赛的52场比赛中上场了34次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistmostbannedresultinfo_dialog_info"	"不朽尸王在欧洲预选赛的52场比赛中被禁用40次"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistinuseresultinfo_dialog_info"	"22名英雄并未上场或被禁用。86名英雄上场或被禁用过一次。"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistlongestgameresultinfo_dialog_info"	"Na'vi和Hellraisers的第2场比赛超过了80分钟，是欧洲预选赛中最长的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistshortestgameresultinfo_dialog_info"	"HellRaisers和London Conspiracy的第1场比赛才过了13分钟就结束了，是欧洲预选赛中最短的"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistrapiersboughtresultinfo_dialog_info"	"XBOCT在Na'Vi和Vega的小组赛比赛中祭出了欧洲预选赛唯一一把圣剑"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistsceuelementlistaegistheftresultinfo_dialog_info"	"总共夺取了2次不朽之守护，一次是Na'vi的Sonneiko，还有一次是Power Rangers的sunsvet"
"Comp_2733_PG_page_q_pred2elementlistcsaoelementlistpredictionlistelementlisttextacross_text"	"在所有比赛中"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0"	"这个技能可以躲避攻击和技能弹道，并且驱散负面效果。"
"StoreBanner_Header_Treasure_of_Distinguished_Conqueror"	"显赫王者的珍藏"
"StoreBanner_Text_Treasure_of_Distinguished_Conqueror"	"换上崭新的面貌！"
"DOTA_TrophyName_DAC2015_CompendiumLevel"	"2015年亚洲邀请赛互动指南竞争者"
"DOTA_TrophyDesc_DAC2015_CompendiumLevel"	"购买并升级2015年DOTA 2亚洲邀请赛所获得的奖赏。"
"Comp_2733_PRSEL_arcana_bracket_group8_choices_2"	"宙斯"
"DOTA_Play_Tab_Reborn"	"重生测试版"
"DOTA_Play_Tab_Reborn_Only"	"重生"
"reborn_beta_required_title"	"Dota 2 - 重生Beta测试"
"reborn_beta_required_sub"	"必须先安装重生Beta测试版本才能进行自定义游戏。"
"reborn_beta_required_desc"	" "
"reborn_beta_required_learn_more"	"了解更多"
"reborn_beta_downloading_title"	"正在下载重生Beta开放测试版本"
"reborn_beta_downloading_sub"	"提示：即使退出Dota 2，下载仍会继续"
"reborn_beta_installed_title"	"Dota 2重生Beta测试已安装"
"reborn_beta_installed_sub"	"Dota2 重生Beta测试版本已安装完毕"
"reborn_beta_installed_restart"	"运行重生Beta测试版本前请重启Dota 2。选择“运行Dota 2 - 重生Beta”。只要运行Dota 2，您都可以选择运行哪个版本。"
"reborn_beta_install"	"安装"
"reborn_beta_installing_title"	"正在下载重生Beta测试版本"
"reborn_beta_installing_desc"	"Dota2重生Beta测试版本已开始下载。请在客户端中查看Dota 2的下载进度。"
"reborn_beta_downloading"	"正在下载…"
"reborn_beta_installed_desc"	"Dota2重生Beta测试版本已完成下载。请重启Dota2客户端来运行重生Beta测试版本。"
"SocialFeed_MessageEvent_Generic"	"[name:%s1]%s2[/name]：[message]%s3[/message]"
"SocialFeed_MessageEvent_SharedMatch"	"[name:%s1]%s2[/name]分享了[timestamp]%s4[/timestamp]的一场比赛：[message]%s3[/message]"
"dota_today_today_in_dota2"	"DOTA 2今日热点"
"dota_today_dota_2_reborn"	"Dota 2重生"
"dota_today_dota_2_reborn_descrip"	"全新界面。全新引擎。全新玩法。"
"dota_today_compendium_2015_header"	"国际邀请赛互动指南"
"dota_today_compendium_2015_title"	"参与本年度最盛大的Dota锦标赛。"
"dota_today_compendium_2015_descrip"	"完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。互动指南相关销售额的25%将进入国际邀请赛的总奖金。"
"dota_today_compendium_24_levels_header"	"24级互动指南等级"
"dota_today_compendium_24_levels_title"	"升级您的2015年国际邀请赛指南"
"dota_today_compendium_24_levels_descrip"	"完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。互动指南相关销售额的25%将进入国际邀请赛的总奖金。"
"dota_today_grimsneer_title"	"诡笑邪灵的珍藏"
"dota_today_grimsneer_descrip"	"包含下列物品之一：冰霜之主衣饰，寒冬使者护服，隐秘恶徒，磨木机和灰烬之木。此外，这件珍藏有可能额外包含：随机带有特效的信使。"
"dota_today_battleships_title"	"海战"
"dota_today_battleships_descrip"	"寻求会战的战船来回移动去躲避自动发射的武器，不然就“轰隆轰隆”。"
"dota_today_overthrow_title"	"乱战先锋"
"dota_today_overthrow_descrip"	"带领队伍走向胜利！取下敌人的首级！"
"dota_today_international_title"	"国际邀请赛"
"dota_today_international_descrip"	"今年八月3日至8日，Dota 2国际邀请赛将重返西雅图钥匙体育馆。"
"dota_today_tutorial_header"	"新手教程"
"dota_today_tutorial_title"	"人机对战教学"
"dota_today_tutorial_descrip"	"在AI辅导员的指点下体验一场完整的比赛。"
"StoreBanner_Header_CraftersRelic"	"巧匠之遗的珍藏"
"StoreBanner_Text_CraftersRelic"	"快来领取巧匠的奇物！"
"DOTA_Item_Promo_Redpaw_Style0"	"小红毛"
"DOTA_Item_Promo_Bluepaw_Style1"	"小青毛"
"DOTA_Advertisement_CraftersRelicTreasure_Header"	"巧匠之遗的珍藏"
"DOTA_Advertisement_CraftersRelicTreasure_SubHeader"	"解封珍藏或完成护符！"
"dota_today_skillshot_title"	"高招大战"
"dota_today_skillshot_descrip"	"在5v5竞技场上展开大战，4个超难技能考验你的技艺！"
"Comp_2733_PG_page_TOC2elementlisttoc_your_favorites_defines_2"	"最爱系列"
"Comp_2733_PG_page_favoriteselementlistteam_title_text"	"战队"
"Comp_2733_PG_page_favoriteselementlistplayer_title_text"	"选手"
"Comp_2733_PG_page_favoriteselementlistselect_team_text"	"选择最喜爱的队伍"
"Comp_2733_PG_page_favoriteselementlistselect_player_text"	"选择最喜爱的选手"
"Comp_2733_PG_page_favoriteselementlistdescription_defines_1"	"从受邀队伍中选择最喜爱的队伍和选手，同时将获得若干互动指南积分。另外我们也会帮助你寻找喜爱相同队伍和选手的玩家。"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura"	"雷区标识"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description"	"被工程师的雷区标识隐藏。"
"MUSIC_ANNOUNCER_UPSELL_HEADER"	"全新奖励"
"MUSIC_ANNOUNCE_UPSELL_DESC"	"钢背兽播音员\nJeremy和Julian Soule作曲的2015年国际邀请赛配乐\n独家发放给所有互动指南玩家！"
"ping_calculating"	"延迟：计算中..."
"ping_cannot_contact"	"通讯失败"
"GameUI_Disconnect_SteamDeny_Misc"	"与比赛服务器断开连接。启动器不兼容。"
"GameUI_Disconnect_SteamDeny_BadAntiCheat"	"与比赛服务器断开连接。已触发反作弊系统。"
"GameUI_Disconnect_ServerShutdown"	"与比赛服务器断开连接。比赛服务器正在关闭中。"
"StoreBanner_Text_TI5AnnouncerPack"	"钢背兽播音员，互动指南独家物品！"
"StoreBanner_Text_TI5MusicPack"	"Jeremy和Julian Soule创作的2015年国际邀请赛配乐，互动指南独家物品！"
"StoreBanner_Text_ImmortalVaultIII2015"	"集齐2015年国际邀请赛互动指南的三套独家不朽物品！"
"CompendiumRedeemError_NoResponse"	"此时无法购买这件物品。请稍后重试。"
"CompendiumRedeemError_GeneralFailure"	"此时无法购买这件物品。"
"CompendiumRedeemError_PointsHeld"	"现在部分金币在比赛结束后才会结算。请在比赛结束后或等待一段时间再使用金币。"
"DOTA_Advertisement_TI5Music_Header"	"2015年国际邀请赛配乐"
"DOTA_Advertisement_TI5Music_SubHeader"	"由Jeremy和Julian Soule创作的全新史诗级音乐，互动指南玩家专属物品！"
"DOTA_Advertisement_TI5Announcer_Header"	"钢背兽播音员"
"DOTA_Advertisement_TI5Announcer_SubHeader"	"Dota最贱豪猪的独家比赛实况，互动指南专属物品！"
"Comp_2733_TMPL_t_team_profileelementlistaccomplishment_title_text"	"以往荣誉"
"Comp_2733_PG_page_TOC2elementlistsubheader_appendix_defines_1"	"附录"
"Comp_2733_PG_page_TOC2elementlisttoc_appendix_defines_2"	"参赛战队"
"Comp_2733_PG_page_trophieselementlisttitle_enigma_text"	"谜团：世界之渊珍宝"
"Comp_2733_PG_page_trophieselementlistdescription_enigma_text"	"带有自定义黑洞特效的护腕<br>175级获得"
"Comp_2733_PG_page_trophieselementlisttitle_aegis_text"	"2015年珍藏版冠军之神盾"
"Comp_2733_PG_page_trophieselementlistdescription_aegis_text"	"国际邀请赛冠军奖杯的1:5合金复刻<br>1000级获得，点击登记收货信息"
"DOTA_Workshop_UseSource2Title"	"客户端版本错误"
"DOTA_Workshop_UseSource2Desc"	"请使用Dota 2重生版本来更新或发布自定义游戏。"
"DOTA_Asset_Mod_Mistral_Fiend_Icons"	"鬼风邪魔之印图标"
"Comp_2733_PG_page_collectionelementlistalmond_upsell_text"	"不朽宝藏III另有极其罕见的机会包含金色小穿山款式解锁工具。"
"CompetitiveMMRTooHighS2"	"队伍中有一名成员的匹配积分过高，无法在重生Beta中进行天梯匹配"
"DOTA_Onstage_Side_TeamName_Phase_Pick"	"%s1战队第%s2轮挑选"
"DOTA_Onstage_Side_TeamName_Phase_Ban"	"%s1战队第%s2轮禁用"
"DOTA_Asset_Mod_Crested_Dawn_Icons"	"羽冠曙晖之佑图标"
"DOTA_Advertisement_SculptorsPillarTreasure_Header"	"塑造家丰碑的珍藏"
"DOTA_Advertisement_SculptorsPillarTreasure_SubHeader"	"领取全新造物，或者成就护符！"
"Comp_2733_PG_page_achievements3elementlistr_Win_5_S2_Games_defines_1"	"在Dota 2 - 重生Beta中赢得5场比赛"
"Comp_2733_PG_page_achievements3elementlistr_Win_5_S2_Games_defines_2"	"在安装完重生Beta后赢得5场比赛。"
"Comp_2733_PG_page_achievements4elementlistr_Win_15_S2_Games_defines_1"	"在Dota 2 - 重生Beta中赢得15场比赛"
"Comp_2733_PG_page_achievements4elementlistr_Win_15_S2_Games_defines_2"	"不要停下！再赢10场还可以获得更多等级。"
"Comp_2733_PG_page_team_c9elementlistteamprofile_defines_6"	"在我看来，有了Cloud 9，比赛总是高潮迭起。他们的队员性格鲜明，阵容出格，而且多半会奉上一场相当激烈的比赛。<br/>-Draskyl（Andy Styles）"
"Comp_2733_PG_page_team_complexityelementlistteamprofile_defines_6"	"Complexity的成功离不开坚持不懈的努力和无与伦比的意志。CoL在任何情况下都咬紧牙关，即使遇到各式各样的困难都能终获胜利。<br/> -Merlini（吴贲）"
"Comp_2733_PG_page_team_ehomeelementlistteamprofile_defines_6"	"Ehome新老结合的阵容非常令人期待，尤其是他们在这次的比赛中能进化到什么程度？是否会成为黑马？没有人应该忽视这支老牌的“新队”。<br/>-海涛（周凌翔）"
"Comp_2733_PG_page_team_empireelementlistteamprofile_defines_6"	"在TI5上Resolut1on会证明自己“独联体第一中单”的称号。我敢预言，今年Empire会名列前茅。<br/>-Casperrr（Roman Lepyohin）"
"Comp_2733_PG_page_team_EGelementlistteamprofile_defines_6"	"从新人奇迹Suma1L到老将Fear，EG的比赛需要关注的地方非常多；但是我的眼睛从来没有离开过劣势路的UNiVeRsE，他往往代表着比赛的局势。<br/> -Tobiwan（Toby Dawson）"
"Comp_2733_PG_page_team_fnaticelementlistteamprofile_defines_6"	"东南亚曾经是Dota强队的故乡。Team Fnatic云集了不少倍受敬仰的天才选手，他们会再次证明这个地区是高手之地。.<br/>-Capitalist（Austin Walsh）"
"Comp_2733_PG_page_team_igelementlistteamprofile_defines_6"	"作为前国际邀请赛冠军，他们的打法和战术常常完爆对手，但是他们的阵容经常会出现硬伤。他们的发力点就是Chuan和Faith，让三核获得足够的空间闪耀全场。<br/>Winter （Chan Litt Binn）"
"Comp_2733_PG_page_team_lgdelementlistteamprofile_defines_6"	"在TI5的参赛战队中想找到跟xiao8一样成功的队长可不容易。这次LGD的阵容就跟上届冠军Newbee那样大将云集，期待他们复制2012年的传奇。<br>-GoDz（David Parker）"
"Comp_2733_PG_page_team_mvphot6elementlistteamprofile_defines_6"	"MVP.Hot6可以说是我最喜爱的TI5战队，他们将不同的英雄融入到战术中，比赛中的游走非常疯狂，辅助往往能超常发挥，而核心的状态基本不会出现起伏。. <br/> -Purge（Kevin Godec）"
"Comp_2733_PG_page_team_Navielementlistteamprofile_defines_6"	"Na'Vi古老的魔力终于及时回归，让他们成为了连续参加五次TI的战队。Dendi现在的打法近乎疯狂，而Artstyle的回归也让队伍获得了长期缺失的傲气。<br/> -LD（David Gorman）"
"Comp_2733_PG_page_team_newbeeelementlistteamprofile_defines_6"	"这支前TI冠军战队不容小觑。去年他们从被淘汰的边缘翻盘，最终势如破竹。千万不能低估这支队伍，尤其是中单选手Mu，我非常期待他的精彩发挥。<br/>-Sheever（Jorien Van der Heijden）"
"Comp_2733_PG_page_team_secretelementlistteamprofile_defines_6"	"在Dota史上我们已经多年未见如此强横的队伍。他们不仅是连战连胜，而且是屡战屡强。他们获胜的关键到底是什么？我所知的是：此乃“秘密”。<br/> -ODPixel（Owen Davies）"
"Comp_2733_PG_page_team_vgelementlistteamprofile_defines_6"	"VG坐拥FY和Super这样的梦幻阵容，不过我认为每个队伍都需要一名代表选手，一名天赋选手，一名与众不同的选手——而他们有的是不羁的“牡马”iceiceice。<br/>-Pyrion Flax（Ted Forsyth）"
"Comp_2733_PG_page_team_vpelementlistteamprofile_defines_6"	"Virtus Pro是今年的独联体顶级战队。在队长fng的带领下他们的阵容让人耳目一新，进攻行云流水，看样子将在2011年Na'Vi获得TI冠军后首次再把冠军收入独联体队伍的囊中。<br/>-Hotbid（Ken Chen）"
"Comp_2733_PG_page_team_archonelementlistteamprofile_defines_6"	"看样子每年西方都会有一支不容小觑的队伍潜入TI，今年则是Archon。我是非常想看到这些小将会玩出什么花样！<br/> -KotlGuy（Dakota Cox）"
"Comp_2733_PG_page_team_cdecelementlistteamprofile_defines_6"	"尽管今年年初进行了大换血，包括走掉了Mikasa和Maybe，CDEC依然是从TI5预选赛中成功晋级，而且看上去非常有实力。Agressif和Shiki挑起了大梁，给了全世界CDEC 的粉丝一个加油的理由。<br/>-Zyori（Andrew Campbell）"
"Comp_2733_PG_page_team_mvpphxelementlistteamprofile_defines_6"	"March一直以来都在彰显自己作为韩国第一队长的实力，将他的队伍培养成绝对的豪门。非常协调的阵容，对版本透彻的理解，这些让Phoenix完全具备了在国际邀请赛 一鸣惊人的实力。<br/> -Blitz（William Lee）"
"Comp_2733_PG_page_team_vegaelementlistteamprofile_defines_6"	"三名非常年轻的选手，配上独联体的领袖级选手Solo和Mag，彰显出无限的潜力。这是一支不怕尝试新战术的队伍，这是一支对队员无比肯定的队伍，这是一支可以做到成绩斐然的队伍。<br/>-V1lat（Vitalii Volochaii）"
"DOTA_Lobby_League_Admin"	"管理中联赛"
"DOTA_Lobby_League_Series"	"系列赛编号"
"DOTA_Lobby_League_Game_Number"	"系列赛比赛编号"
"UI_region_settings_confirm"	"确认匹配服务器"
"dota_matchmaking_region_selected_offline"	"选中的服务器中有一片或多片暂时离线。"
"dota_matchmaking_region_selected_unreachable"	"无法确认与选中服务器的网络连接。"
"dota_matchmaking_region_all_unavailable"	"无法与任何服务器建立连接。请确认你的网络连接状态。"
"dota_matchmaking_region_check_internet"	"请确认你的网络连接状态。"
"dota_matchmaking_region_poor_choices"	"当前选中的服务器可能会出现连接比较缓慢的情况。"
"DOTA_LobbySeriesTeamMismatchHeader"	"战队与系列赛信息不符"
"DOTA_LobbySeriesTeamMismatchMessage"	"队伍中至少有一支与系列赛信息中指定的战队编号不符。确定要开始比赛吗？"
"DOTA_ItemTest_Animation_Spawn_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_Animation_Idle_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。"
"DOTA_ItemTest_Animation_IdleAlt_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。"
"DOTA_ItemTest_Animation_IdleRare_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。"
"DOTA_ItemTest_Animation_Run_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_Animation_RunAlt_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_Animation_RunRare_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_Animation_RunHaste_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_Animation_RunInjured_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_Animation_PortraitIdle_Desc"	"单位脸部朝前可以在肖像视角中达到最佳的展示效果。可以考虑别让单位的身体动作过于夸张，这样在肖像帧上不会跳出画面。"
"DOTA_ItemTest_Animation_PortraitRare_Desc"	"让单位脸部朝前。可以考虑别让单位的身体动作过于夸张，这样在肖像帧上不会跳出画面。"
"DOTA_ItemTest_Animation_LoadoutIdle"	"装备界面原地"
"DOTA_ItemTest_Animation_LoadoutIdle_Desc"	"单位脸部朝前可以在肖像视角中达到最佳的展示效果。"
"DOTA_ItemTest_Animation_LoadoutRare"	"罕见装备界面原地动作"
"DOTA_ItemTest_Animation_LoadoutRare_Desc"	"单位脸部朝前，并且该动作的起始和结束姿势应与常规的装备界面原地动作的起始和结束姿势吻合，使其能顺畅衔接。"
"StoreBanner_Header_deadmau5DiebackMusicPack"	"deadmau5 dieback音乐包"
"StoreBanner_Text_deadmau5DiebackMusicPack"	"与deadmau5一同开战"
"StoreBanner_Header_SculptorsPillar2015"	"2015年塑造家丰碑"
"StoreBanner_Text_SculptorsPillar2015"	"领取全新造物，或者成就护符！"
"DOTA_Advertisement_DeadMau5MusicPack_Header"	"deadmau5 dieback音乐包"
"DOTA_Advertisement_DeadMau5MusicPack_SubHeader"	"让电子鼠的声音伴随开战！"
"Comp_2733_PRSEL_invite_predictions1_choices_3"	"Virtus.Pro"
"Comp_2733_PRSEL_me_pred_1_description"	"主赛事第1名"
"Comp_2733_PRSEL_me_pred_1_choices_1"	"Vici Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_2"	"Evil Geniuses"
"Comp_2733_PRSEL_me_pred_1_choices_3"	"LGD Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_6"	"Fnatic"
"Comp_2733_PRSEL_me_pred_1_choices_10"	"Team Secret"
"Comp_2733_PRSEL_me_pred_1_choices_11"	"Invictus Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_12"	"Team Empire"
"Comp_2733_PRSEL_me_pred_1_choices_13"	"Virtus Pro"
"Comp_2733_PRSEL_me_pred_1_choices_14"	"Complexity Gaming"
"Comp_2733_PRSEL_me_pred_1_choices_18"	"Archon"
"Comp_2733_PRSEL_me_pred_2_description"	"主赛事第2名"
"Comp_2733_PRSEL_me_pred_3_description"	"主赛事第3名"
"Comp_2733_PRSEL_me_pred_4_description"	"主赛事第4名"
"Comp_2733_PRSEL_me_pred_5_description"	"主赛事第5名"
"Comp_2733_PRSEL_me_pred_6_description"	"主赛事第6名"
"Comp_2733_PRSEL_pi_pred_1_description"	"淘汰赛第1名"
"Comp_2733_PRSEL_pi_pred_2_description"	"淘汰赛第2名"
"Comp_2733_PRSEL_pi_pred_3_description"	"淘汰赛第3名"
"Comp_2733_PRSEL_pi_pred_4_description"	"淘汰赛第4名"
"Comp_2733_PG_page_TOC2elementlistsubheader_main_event_predictions_defines_1"	"主赛事预测"
"Comp_2733_PG_page_TOC2elementlisttoc_pi_pred_defines_2"	"淘汰赛预测"
"Comp_2733_PG_page_inviteprediction_artelementlistteammvpphoenixtooltip_data_tooltip_title"	"MVP Phoenix"
"Comp_2733_PG_page_me_top6elementlisttitle_text"	"主赛事名次预测"
"Comp_2733_PG_page_me_top6elementlistdescription_defines_1"	"预测主赛事最后名列前茅的6支队伍。"
"Comp_2733_PG_page_me_top6elementlistdescription_noview_defines_1"	"预测主赛事的最终前6排名情况。你无法查看其他玩家的预测情况。"
"Comp_2733_PG_page_me_top6elementlistdescription_noview_self_defines_1"	"预测主赛事的最终前6排名情况。你必须购买互动指南才可以进行预测。"
"Comp_2733_PG_page_play-in_predelementlisttitle_text"	"淘汰赛名次预测"
"Comp_2733_PG_page_play-in_predelementlistdescription_defines_1"	"预测淘汰赛的结果。"
"Comp_2733_PG_page_play-in_predelementlistdescription_noview_defines_1"	"预测淘汰赛的最终结果。你无法查看其他玩家的预测情况。"
"Comp_2733_PG_page_play-in_predelementlistdescription_noview_self_defines_1"	"预测淘汰赛的最终结果。你必须购买互动指南才可以进行预测。"
"DOTA_Series_Best_of_1"	"一局一胜制"
"Dota_Economy_Recycle_Item_TI5Trove"	"消耗 - 赢取宝藏"
"DOTA_GemCombiner_Confirm"	"确定要将这两颗宝石融合吗？"
"DOTA_ItemRecycleConfirmText_TI5Trove"	"确定要摧毁这件物品？摧毁后将有机会获得全新2015年珍宝之瓶。没有获得珍藏的话会将其转化为护符。此动作无法撤销。"
"DOTA_ItemRecycleConfirmText_TI5Luckvase"	"确定要摧毁这件物品？摧毁后将有机会获得全新2015年无锁幸运瓶。没有获得珍藏的话会将其转化为护符。此动作无法撤销。"
"Econ_Socket_Autograph_Name_Modifier"	"%s3亲笔签名：%s1"
"Econ_Socket_Autograph_Desc_Modifier"	"%s1%s3亲笔签名"
"Econ_Socket_Autograph_Name_ClientModifier"	"%s3亲笔签名：%s1"
"Econ_Socket_Autograph_Desc_ClientModifier"	"%s1%s3亲笔签名"
"Econ_Socket_Autograph_Name_Level"	"签名：%s1"
"Econ_Socket_Autograph_Desc_Level"	"%s2级%s1亲笔签名"
"Econ_Socket_Autograph_Name_ClientLevel"	"%s2级亲笔签名：%s1"
"Econ_Socket_Autograph_Desc_ClientLevel"	"%s1亲笔签名 - %s2级"
"Econ_Autograph_Modifier_TI2015"	"2015年国际邀请赛"
"Econ_Autograph_Modifier_TI2015_Golden"	"2015年国际邀请赛纯金"
"DOTA_Advertisement_TroveCarafe2015_Header"	"2015年珍宝之瓶"
"DOTA_Advertisement_TroveCarafe2015_SubHeader"	"为了欢庆国际邀请赛特别推出的全新不朽宝藏！"
"DOTA_Advertisement_Luckvase2015_Header"	"2015年无锁幸运瓶"
"DOTA_Advertisement_Luckvase2015_SubHeader"	"全新物品，限期发售！"
"DOTA_CoinFlip"	"掷一枚金币：%s1"
"DOTA_CoinFlip_Heads"	"<font color='#b1ffbe'>正面</font>"
"DOTA_CoinFlip_Tails"	"<font color='#b1ffbe'>反面</font>"
"Comp_2733_TMPL_t_predictions_mainevent2elementlisttotal_text"	"主赛事预测得分"
"Comp_2733_PG_page_TOC2elementlisttoc_me_game_pred_defines_2"	"比赛预测"
"Comp_2733_PG_page_me_pred1elementlistdescription_noview_text"	"你无法查看其他玩家的预测情况。"
"Comp_2733_PG_page_me_pred1elementlistdescription_noview_self_text"	"必须购买互动指南才可以进行主赛事预测。"
"DOTA_Advertisement_TI5LastChance_Header"	"互动指南即将下架"
"DOTA_Advertisement_TI5LastChance_SubHeader"	"互动指南升级物品和典藏宝瓶即将于本周四停止销售，欲购从速！"
"dota_chat_cafe_tab"	"网吧"
"DOTA_HoF_US"	"美国"
"DOTA_HoF_Fear"	"Clinton Loomis"
"DOTA_HoF_Suma1L"	"Syed Sumail Hassan"
"DOTA_HoF_UNiVeRsE"	"Saahil Arora"
"DOTA_HoF_Aui_2000"	"Kurtis Ling"
"DOTA_HoF_ppd"	"Peter Dager"
"DOTA_Announcer_Preview_RickMorty_01"	"Oh my god the battle's about to start. Relax! Relax, Morty. C'mere, cuddle in with me."
"DOTA_Announcer_Preview_RickMorty_02"	"You know Rick, I gotta tell you my bottom tower is looking pretty good! Morty, bottom tower under attack! Ohhh!"
"DOTA_Announcer_Preview_RickMorty_03"	"Oh wonderful, the enemy's just managed to scrounge up a bunch of megacreeps."
"DOTA_Announcer_Preview_RickMorty_04"	"Nubba lub dub rub. Whoa, Morty. This is a kid's game. Easy."
"DOTA_Announcer_Preview_RickMorty_05"	"That's it, Rick. I'm done with these insane adventures. I quit! I'm out!"
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_01"	"Wubba lubba dub duub!"
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_02"	"Riggity-riggity-rekt son!"
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_03"	"Pfft! Come on, I don't believe that happened for a second. I don't know, Rick, there's a lot of blood and body parts."
"DOTA_Announcer_Preview_RickMorty_Killing_Spree_04"	"Listen don't get a big head about it but you just wiped out the enemy's team. Good work."
"DOTA_Advertisement_RickAndMorty_Header"	"Rick和Morty播音包"
"DOTA_Advertisement_RickAndMorty_SubHeader"	"Adult Swim二人组穿越次元前来发号施令！"
"DOTA_Advertisement_RickMortyAnnouncer_Header"	"Rick和Morty播音包"
"DOTA_Advertisement_RickMortyAnnouncer_SubHeader"	"Adult Swim二人组穿越次元前来发号施令！"
"DOTA_HallOfFame_Glow_Title"	"互动指南等级1000"
"DOTA_HallOfFame_Glow_Description"	"下列拥有1000级以上互动指南的玩家让冠军之神盾熠熠生辉：%s1"
"DOTA_Workshop_Tags_SingleItem"	"单件物品"
"reborn_required_title"	"Dota 2重生版本更新"
"reborn_required_sub"	"Dota 2即将全面采用重生版本。赶快安装，做好游戏准备！"
"reborn_downloading_title"	"预先载入重生版本更新"
"reborn_opt_out"	"取消预先载入"
"reborn_opt_out_confirm"	"放弃预先载入"
"reborn_opt_out_carry_on"	"继续预先载入"
"reborn_opt_out_title"	"取消预先载入"
"reborn_opt_out_desc"	"确定要取消重生版本更新的预先载入吗？不久后只有更新为重生版本后才可以进行游戏。"
"reborn_info"	"马上预先载入更新，在重生版本制作完毕后马上开始游戏。"
"reborn_install"	"预先载入"
"reborn_installed_title"	"Dota 2重生版本准备就绪"
"reborn_installed_desc"	"Dota 2重生版本更新已结束下载。请重启Dota 2，启动Dota 2重生版本。"
"reborn_installed_restart"	"运行重生版本前请重启Dota 2。选择“运行Dota 2 - 重生版本”。每次运行Dota 2，您都可以选择运行哪个版本。"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistmostkillsresultinfo_dialog_info"	"Vici Gaming和Cloud9对阵的第1场比赛共产生了87个人头。"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthmostkillsresultinfo_dialog_info"	"Suma1l使用的夏娜在EG对阵Complexity的第2场比赛中拿到了25个人头。"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthmostdeathsresultinfo_dialog_info"	"Cloud9的N0tail在对阵Vici Gaming的第1场比赛中使用的艾欧共死亡14次。"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistlfirstbloodresultinfo_dialog_info"	"总决赛的第4场中第一滴血诞生于8:59"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlistroshkillsresultinfo_dialog_info"	"有三场比赛中Roshan都被击杀了4次。"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthighestcritresultinfo_dialog_info"	"Super的影魔在比赛中造成了最高的暴击伤害，为1514点。"
"Comp_2733_PG_page_me_pred1elementlistacross_single_gameelementlistpredictionselementlisthighestgpmresultinfo_dialog_info"	"Silent在对阵LGD的第2场比赛中使用的敌法师达到了最高的GPM，为931。"
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistmostpickedresultinfo_dialog_info"	"Lina在主赛事阶段的48场比赛中上场33次。"
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistmostbannedresultinfo_dialog_info"	"拉席克在主赛事阶段的48场比赛中被禁用43次。"
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistinuseresultinfo_dialog_info"	"主赛事阶段有35名英雄从未被禁用或挑选。73名英雄至少被禁用或挑选一次。"
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistlongestgameresultinfo_dialog_info"	"Vici Gaming和Cloud9的第1场比赛长达70分53秒，是主赛事阶段最长的比赛。"
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistshortestgameresultinfo_dialog_info"	"总决赛第2场仅仅持续了20分45秒，是主赛事最短的比赛。"
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistrapiersboughtresultinfo_dialog_info"	"Burning在IG和Secret的第1场比赛中购买了主赛事的唯一一把圣剑。"
"Comp_2733_PG_page_me_pred2elementlistacross_all_gameselementlistpredictionselementlistaegistheftresultinfo_dialog_info"	"Ferrari_430的御坂美琴在IG和Secret的第3场比赛中夺取了主赛事阶段唯一一次不朽之守护。"
"DOTA_TrophyName_Misc_BattlePointLevel"	"身经百战"
"DOTA_TrophyDesc_Misc_BattlePointLevel"	"纪念原先获得的战斗等级所赢得的奖杯"
"DOTA_TrophyName_ExperienceTrophy"	"久经沙场"
"DOTA_TrophyDesc_ExperienceTrophy"	"完成匹配比赛就能使这座奖杯不断升级。"
"DOTA_TrophyUnits_Completions_Singular"	"%s1次完成"
"DOTA_TrophyUnits_Completions_Plural"	"%s1次完成"
"DOTA_TrophyTier"	"%s1 - 第%s2阶/%s3阶封顶"
"DOTA_TrophyTierNoMax"	"%s1 - 第%s2阶"
"DOTA_TrophyCategory_Challenges"	"挑战"
"DOTA_Chat_CoinsWagered"	"%s1使用了%s2枚金币预测%s3获得胜利！"
"npc_dota_hero_arc_warden"	"天穹守望者"
"npc_dota_earth_spirit_stone"	"残岩"
"DOTA_Scoreboard_Header_XP_Trophy"	"久经沙场奖杯"
"DOTA_Tooltip_ability_life_stealer_infest_Note3"	"2级和3级感染可以对远古生物使用。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_buffer_tooltip_scepter"	"神杖升级树人产生期限："
"DOTA_Tooltip_ability_leshrac_lightning_storm_radius"	"闪电跳跃范围："
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0"	"如果攻击效果为几率触发，匕首的触发几率与原几率相同。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_hero_damage"	"伤害（对英雄）："
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_creep_damage"	"伤害（对非英雄）："
"DOTA_Tooltip_ability_bloodseeker_bloodrage_health_bonus_pct"	"%击杀后回复百分比："
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen_self"	"自身魔法恢复速率："
"DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage"	"总伤害："
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1"	"不能作用于远古生物。"
"DOTA_Tooltip_ability_pugna_nether_ward_ward_duration_tooltip"	"守卫持续时间："
"DOTA_Tooltip_ability_batrider_flaming_lasso_aghanim_description"	"燃烧枷锁除了抓取目标外，还能抓取目标附近400范围内最近的友方英雄。第二目标将与第一目标相连。同时燃烧枷锁每秒将造成100点伤害。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_damage_scepter"	"神杖升级每秒伤害："
"DOTA_Tooltip_ability_batrider_flaming_lasso_grab_radius_scepter"	"神杖升级连抓距离："
"DOTA_Tooltip_ability_spectre_dispersion_Note2"	"伤害在减免前折射，并且折射的伤害与原伤害类型相同。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_cast_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_duration"	"减甲持续时间："
"DOTA_Tooltip_ability_visage_summon_familiars_damage_charge_time"	"攻击力恢复时间："
"DOTA_Tooltip_ability_undying_decay_str_steal_scepter"	"神杖升级力量窃取："
"DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal"	"墓碑治疗量："
"DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip"	"摧毁所需攻击次数："
"DOTA_Tooltip_ability_tusk_walrus_kick_damage"	"伤害："
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1"	"技能免疫状态下的敌人不会被均摊伤害。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_pct_tooltip_scepter"	"%神杖升级伤害转移："
"DOTA_Tooltip_ability_phoenix_sun_ray_base_heal"	"每秒基础治疗："
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal"	"%最大治疗："
"DOTA_Tooltip_ability_phoenix_sun_ray_Note0"	"烈日炙烤的宽度为130，长度为1300。"
"DOTA_Tooltip_ability_terrorblade_reflection_range"	"作用范围："
"DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip"	"魔化光环作用范围："
"DOTA_Tooltip_ability_techies_land_mines_Note5"	"敌方英雄将地雷摧毁可以获得30金钱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note2"	"静滞陷阱不能阻止中立生物产生。"
"DOTA_Tooltip_ability_techies_remote_mines_Note0"	"敌方英雄摧毁炸弹将获得10金钱。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1"	"无视主目标的技能免疫状态，但是对目标周围的技能免疫队友无效。"
"DOTA_Tooltip_ability_arc_warden_flux"	"乱流"
"DOTA_Tooltip_ability_arc_warden_flux_Description"	"将不稳定的涡流能量灌注到落单敌人体内，减缓其移动速度并造成持续伤害。如目标周围有其他敌方单位 ，则效果暂时消失。"
"DOTA_Tooltip_ability_arc_warden_flux_duration"	"持续时间："
"DOTA_Tooltip_ability_arc_warden_flux_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_arc_warden_flux_search_radius"	"友军搜寻范围："
"DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct"	"%移动速度减缓："
"DOTA_Tooltip_ability_arc_warden_magnetic_field"	"磁场"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Description"	"制造一个充满磁能的圆形扭曲力场，为力场中的友方英雄及建筑提供攻击速度加成，使其闪避来自磁场外的攻击。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_radius"	"作用范围："
"DOTA_Tooltip_ability_arc_warden_magnetic_field_duration"	"持续时间："
"DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus"	"攻击速度加成："
"DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance"	"%闪避加成："
"DOTA_Tooltip_ability_arc_warden_spark_wraith"	"闪光幽魂"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Description"	"召唤一个缓慢实体化的闪光怨灵萦绕在目标区域.一旦有敌方单位进入范围，怨灵将贴近敌人自我熔化并造成魔法伤害，同时净化目标。\n\n驱散类型：弱驱散"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_radius"	"搜寻范围："
"DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay"	"启动延迟："
"DOTA_Tooltip_ability_arc_warden_spark_wraith_duration"	"持续时间："
"DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed"	"幽魂速度："
"DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage"	"伤害："
"DOTA_Tooltip_ability_arc_warden_tempest_double"	"风暴双雄"
"DOTA_Tooltip_ability_arc_warden_tempest_double_duration"	"持续时间："
"DOTA_Tooltip_ability_arc_warden_tempest_double_health_cost_pct"	"%生命值损失："
"DOTA_Tooltip_ability_arc_warden_tempest_double_mana_cost_pct"	"%魔法值损失："
"DOTA_Tooltip_Ability_item_divine_shield"	"神圣护盾"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_slow"	"腐尸毒减速"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn"	"自然之怒"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description"	"阵亡后将产生树人。"
"DOTA_Tooltip_modifier_chaos_strike_debuff"	"混沌一击"
"DOTA_Tooltip_modifier_chaos_strike_debuff_Description"	"护甲减少%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff"	"被沉默"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier"	"魔化光环"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description"	"恐怖利刃周围的幻象将变成当前形态。"
"DOTA_Tooltip_modifier_arc_warden_flux"	"乱流"
"DOTA_Tooltip_modifier_arc_warden_flux_Description"	"由于附近没有友方单位，受到伤害并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field"	"磁场"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_Description"	"在磁场内获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成，并且100%%闪避来自磁场外的攻击。"
"DOTA_Tooltip_modifier_arc_warden_tempest_double"	"风暴双雄"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_Description"	"天穹守望者的完美复制体，可以使用除了真实宝石和圣剑外的所有技能和物品。"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura"	"龙隐光环"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_Description"	"远古黑龙可怕的存在让附近的友军获得了额外护甲。这个光环效果多个叠加。"
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_bonus_armor"	"护甲加成："
"DOTA_Tooltip_ability_black_dragon_dragonhide_aura_radius"	"光环作用范围："
"DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus"	"龙隐光环"
"DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura"	"战鼓光环"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_Description"	"雷隐兽心跳的节奏提升了周围友军的攻击速度和攻击力。"
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_speed_bonus"	"攻击速度加成："
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_damage_bonus"	"%攻击力提升："
"DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_radius"	"作用范围："
"DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura"	"战鼓光环"
"DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura_Description"	"攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_TeamCreate_Success"	"成功创建战队"
"DOTA_Tooltip_ability_item_bfury_Note3"	"砍伐可以用于摧毁工程师的遥控炸弹。"
"DOTA_Tooltip_ability_item_divine_shield_Description"	"text. "
"DOTA_Tooltip_ability_item_divine_shield_Lore"	"text."
"DOTA_Tooltip_ability_item_cyclone_cast_range_tooltip"	"龙卷风施法距离："
"DOTA_Tooltip_ability_item_helm_of_the_dominator_health_min"	"被支配生物最低生命值："
"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed_range"	"%相位移动加成（远程）："
"DOTA_Tooltip_ability_item_quelling_blade_Note1"	"砍伐可以用于摧毁工程师的遥控炸弹。"
"DOTA_Limited_User_Chat"	"非受限帐号才可以参与公共聊天频道。"
"GameUI_Disconnect_ReplayIncompatible"	"录像不兼容。"
"RefurbishItem_RemoveGifterTitle"	"移除礼物信息？"
"RefurbishItem_RemoveGifter"	"确定要从这件物品中移除送礼人和赠言信息？"
"RefurbishItem_RemoveGifterOption"	"移除礼物信息"
"DOTA_AntiAddiction_Blocked_Time_Exceeded"	"您已超出健康游戏时间。正在与服务器断开连接中。"
"UnlockStyle_Failed_CantAffordItem"	"这个款式无法解锁。你并未拥有解锁所需的物品。"
"UnlockStyle_PreReq_Unknown_Partner"	"未知战队"
"UnlockStyle_PreReq_Unknown"	"未知"
"DOTA_Asset_Mod_Ferocious_Heart_Icon"	"狰狞之心激怒图标"
"Spirethorn_Weapon_Default"	"默认款式"
"Spirethorn_Weapon_Particle"	"周身特效解锁"
"Bewitching_Flare_Dress_Default"	"默认款式"
"Bewitching_Flare_Dress_Particle"	"周身特效解锁"
"Flowering_Shade_Head_Default"	"默认款式"
"Flowering_Shade_Head_Particle"	"周身特效解锁"
"Flowering_Shade_Weapon_Default"	"默认款式"
"Flowering_Shade_Weapon_Particle"	"周身特效解锁"
"Aquemerald_Default"	"默认款式"
"Aquemerald_Particle"	"周身特效解锁"
"Cannon_Punch_Default"	"默认款式"
"Cannon_Punch_Particle"	"周身特效解锁"
"Ferocious_Heart_Claws_Default"	"默认款式"
"Ferocious_Heart_Claws_Particle"	"周身特效解锁"
"DOTA_Shutdown_Header"	"错误"
"DOTA_TrophyCategory_NemesisAssassin"	"绝杀劲敌活动"
"DOTA_ChallengeDesc_KillCourier"	"击杀<font color='#75a92e'>%s1</font>只敌方<font color='#75a92e'>信使</font>。"
"DOTA_ChallengeDesc_KillCouriersAsHero"	"使用<font color='#75a92e'>%s2</font>击杀<font color='#75a92e'>%s1次</font>敌方<font color='#75a92e'>信使</font>。"
"DOTA_ChallengeDesc_RelocateKill"	"使用<font color='#75a92e'>艾欧</font>施放<font color='#75a92e'>降临</font>获得<font color='#75a92e'>%s1次</font>击杀敌方英雄或相应的助攻。"
"DOTA_ChallengeDesc_TreantHealing"	"使用<font color='#75a92e'>树精卫士</font>施放<font color='#75a92e'>寄生种子</font>和<font color='#75a92e'>活体护甲</font>使友方英雄和防御塔回复共<font color='#75a92e'>%s1点</font>生命值。"
"DOTA_ChallengeDesc_LegionDuelDamage"	"使用<font color='#75a92e'>尼禄</font>因<font color='#75a92e'>决斗</font>获胜而得到的攻击力加成达到<font color='#75a92e'>%s1点</font>。"
"DOTA_ChallengeDesc_KunkkaCombo"	"使用<font color='#75a92e'>昆卡</font>对敌方英雄完成<font color='#75a92e'>X标记、洪流</font>和<font color='#75a92e'>幽灵船</font>的连招达到<font color='#75a92e'>%s1次</font>。"
"DOTA_ChallengeDesc_PickupRunes"	"激活或使用魔瓶装入<font color='#669d2a'>%s1个</font>神符，"
"DOTA_ChallengeDesc_StackCamps"	"堆叠野怪次数达到<font color='#75a92e'>%s1次</font>。"
"DOTA_ChallengeDesc_TeleportKill"	"传送后在<font color='#75a92e'>15秒</font>内将敌方英雄击杀的次数达到<font color='#75a92e'>%s1次</font>。"
"DOTA_ChallengeDesc_BuildingDamage"	"对敌方建筑物造成<font color='#75a92e'>%s1点</font>以上的伤害。"
"DOTA_ChallengeDesc_TwoHeroShackles"	"使用<font color='#75a92e'>风行者</font>施放<font color='#75a92e'>束缚击</font>捆住2名英雄达到<font color='#75a92e'>%s1次</font>。"
"DOTA_ChallengeDesc_AAIceBlast"	"使用<font color='#75a92e'>四糸乃</font>施放<font color='#75a92e'>冰晶爆轰</font>击杀<font color='#75a92e'>%s1名</font>敌方英雄。"
"CompendiumCoinWagerHeader"	"互动指南金币预测"
"Max_Coin_Wager"	"设置最大预测数量："
"Wager_Complete"	"预测成功！"
"CoinWagerPopup"	"%s1使用了%s2！"
"DOTA_RP_NOT_FRIEND"	"非好友"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier"	"死亡渴望减速效果"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description"	"不朽尸王的僵尸攻击目标时将减缓其移动速度。"
"Comp_3671_TMPL_t_custom_selectionelementlistresultselementlistyourselection_text"	"你的选择："
"Comp_3671_TMPL_t_custom_selectionelementlistresultselementlistinfobutton_text"	"显示更多信息"
"Comp_3671_TMPL_t_team_profileelementlistaccomplishment_title_text"	"战队荣誉"
"Comp_3671_TMPL_t_compendium_level_trophytooltip_data_tooltip_text"	"升级互动指南即可升级这座奖杯！"
"Comp_3671_TMPL_t_compendium_level_trophytooltip_data_tooltip_title"	"互动指南等级"
"Comp_3671_TMPL_t_challenge_trophytooltip_data_tooltip_text"	"完成互动指南挑战即可升级这座奖杯。"
"Comp_3671_TMPL_t_challenge_trophytooltip_data_tooltip_title"	"已完成挑战"
"Comp_3671_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_text"	"这座奖杯会根据一场比赛中最高的团队互动指南等级来升级。"
"Comp_3671_TMPL_t_team_compendium_level_trophytooltip_data_tooltip_title"	"团队互动指南等级"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_text"	"预选赛预测"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_na_text"	"北美预选赛预测"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_cn_text"	"中国预选赛预测"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_eu_text"	"欧洲预选赛预测"
"Comp_3671_TMPL_t_qualifier_prediction_title_containerelementlisttitle_sea_text"	"东南亚预选赛预测"
"Comp_3671_TMPL_t_predictions_qualifiers2elementlistsection1_text"	"预选赛中所有比赛"
"Comp_3671_TMPL_t_predictions_qualifiers2elementlisttotal_text"	"你的预选赛预测得分"
"Comp_3671_TMPL_t_predictions_qualifiers1elementlistsection1_text"	"单场比赛中"
"Comp_3671_TMPL_t_embedded_timer_tooltipelementlisttime_limited_text"	"本成就具有时间限制。"
"Comp_3671_TMPL_t_toc_updatedelementlistupdated_text_text"	"已更新！"
"Comp_3671_TMPL_t_toc_newelementlistnew_text_text"	"新！"
"Comp_3671_TMPL_tl_rewards_textlist_2"	"秋季赛金币珍藏"
"Comp_3671_TMPL_tl_rewards_textlist_3"	"300枚互动指南金币"
"Comp_3671_TMPL_tl_rewards_textlist_5"	"500枚互动指南金币"
"Comp_3671_TMPL_tl_rewards_textlist_6"	"-尖刻之喙贡物<br>-2015年秋季赛金币护符<br>-200%挑战金币速率<br>-传送特效I<br>-信使<br>-聊天表情"
"Comp_3671_TMPL_tl_rewards_textlist_7"	"尖刻之喙贡物"
"Comp_3671_TMPL_tl_rewards_textlist_9"	"-锐利之羽贡物<br>-2015秋季赛金币护符<br>-200%挑战金币速率"
"Comp_3671_TMPL_tl_rewards_textlist_11"	"锐利之羽贡物"
"Comp_3671_TMPL_tl_rewards_textlist_12"	"-鹰翔九天典藏宝瓶<br>-振翅高歌典藏宝瓶<br>-2015年秋季赛金币护符"
"Comp_3671_TMPL_tl_rewards_textlist_15"	"-锐利之羽贡物<br>-2015年秋季赛金币护符<br>-300%挑战金币速率"
"Comp_3671_TMPL_tl_rewards_textlist_18"	"2015年秋季赛金币护符"
"Comp_3671_TMPL_tl_rewards_textlist_21"	"-烈啾威士基珍宝<br>-2015年秋季赛金币护符<br>-350%挑战金币速率<br>-传送特效II"
"Comp_3671_TMPL_tl_rewards_textlist_22"	"-每10级获得一个贡物珍藏<br>-每25级获得一个金币护符"
"Comp_3671_TMPL_tl_rewards_textlist_23"	"-尖刻之喙贡物<br>-2015年秋季赛金币护符<br>-600%挑战金币速率"
"Comp_3671_TMPL_tl_rewards_textlist_24"	"-锐利之羽贡物<br>-2015年秋季赛金币护符<br>-1000%挑战金币速率"
"Comp_3671_PRSEL_gifter_account_id_description"	"赠送人帐号ID"
"Comp_3671_PRSEL_playin_selection_choices_1"	"Liquid"
"Comp_3671_PRSEL_playin_selection_choices_2"	"MVP Phoenix"
"Comp_3671_PRSEL_playin_selection_choices_3"	"CIS Game"
"Comp_3671_PRSEL_playin_selection_choices_4"	"Virtus.Pro"
"Comp_3671_PRSEL_heroquest_1_description"	"英雄任务1"
"Comp_3671_PRSEL_heroquest_2_description"	"英雄任务2"
"Comp_3671_PRSEL_heroquest_3_description"	"英雄任务3"
"Comp_3671_PRSEL_heroquest_4_description"	"英雄任务4"
"Comp_3671_PRSEL_heroquest_5_description"	"英雄任务5"
"Comp_3671_PRSEL_heroquest_6_description"	"英雄任务6"
"Comp_3671_PRSEL_heroquest_7_description"	"英雄任务7"
"Comp_3671_PRSEL_heroquest_8_description"	"英雄任务8"
"Comp_3671_PRSEL_heroquest_9_description"	"英雄任务9"
"Comp_3671_PRSEL_heroquest_10_description"	"英雄任务10"
"Comp_3671_PRSEL_heroquest_complete_1_description"	"英雄任务完成1"
"Comp_3671_PRSEL_heroquest_complete_2_description"	"英雄任务完成2"
"Comp_3671_PRSEL_heroquest_complete_3_description"	"英雄任务完成3"
"Comp_3671_PRSEL_heroquest_complete_4_description"	"英雄任务完成4"
"Comp_3671_PRSEL_heroquest_complete_5_description"	"英雄任务完成5"
"Comp_3671_PRSEL_heroquest_complete_6_description"	"英雄任务完成6"
"Comp_3671_PRSEL_heroquest_complete_7_description"	"英雄任务完成7"
"Comp_3671_PRSEL_heroquest_complete_8_description"	"英雄任务完成8"
"Comp_3671_PRSEL_heroquest_complete_9_description"	"英雄任务完成9"
"Comp_3671_PRSEL_heroquest_complete_10_description"	"英雄任务完成10"
"Comp_3671_PRSEL_heroquest_reroll_description"	"英雄任务重置 （0=未请求，1=已获取英雄列表，2=已重置）"
"Comp_3671_PRSEL_heroquest_iteration_description"	"英雄任务重置 （0=第一轮进行中，1=第二轮进行中，2=第三轮进行中）"
"Comp_3671_PRSEL_qual_region_selection_description"	"地区"
"Comp_3671_PRSEL_qual_region_selection_choices_1"	"北美"
"Comp_3671_PRSEL_qual_region_selection_choices_2"	"东南亚"
"Comp_3671_PRSEL_qual_region_selection_choices_3"	"中国"
"Comp_3671_PRSEL_qual_region_selection_choices_4"	"欧洲"
"Comp_3671_PRSEL_invite_predictions1_description"	"受邀战队预测#1"
"Comp_3671_PRSEL_invite_predictions1_choices_1"	"4 Anchors and a SEA Captain"
"Comp_3671_PRSEL_invite_predictions1_choices_2"	"Alliance"
"Comp_3671_PRSEL_invite_predictions1_choices_4"	"Cloud 9"
"Comp_3671_PRSEL_invite_predictions1_choices_5"	"CDEC"
"Comp_3671_PRSEL_invite_predictions1_choices_6"	"Complexity"
"Comp_3671_PRSEL_invite_predictions1_choices_7"	"Four Clover and Lepricon"
"Comp_3671_PRSEL_invite_predictions1_choices_8"	"Evil Geniuses"
"Comp_3671_PRSEL_invite_predictions1_choices_9"	"EHOME.CN"
"Comp_3671_PRSEL_invite_predictions1_choices_10"	"Vega Squadron"
"Comp_3671_PRSEL_invite_predictions1_choices_11"	"CIS Rejects"
"Comp_3671_PRSEL_invite_predictions1_choices_12"	"Empire"
"Comp_3671_PRSEL_invite_predictions1_choices_13"	"Monkey Business"
"Comp_3671_PRSEL_invite_predictions1_choices_14"	"First Departure"
"Comp_3671_PRSEL_invite_predictions1_choices_15"	"Monkey Freedom Fighters"
"Comp_3671_PRSEL_invite_predictions1_choices_16"	"Hyper Glory Team"
"Comp_3671_PRSEL_invite_predictions1_choices_17"	"Invictus Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_18"	"Boreal Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_19"	"LGD Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_20"	"Mineski"
"Comp_3671_PRSEL_invite_predictions1_choices_21"	"MVP.Phoenix"
"Comp_3671_PRSEL_invite_predictions1_choices_22"	"Navi"
"Comp_3671_PRSEL_invite_predictions1_choices_23"	"Newbee"
"Comp_3671_PRSEL_invite_predictions1_choices_24"	"Ninjas In Pajamas"
"Comp_3671_PRSEL_invite_predictions1_choices_25"	"5Jungz"
"Comp_3671_PRSEL_invite_predictions1_choices_26"	"Power Rangers"
"Comp_3671_PRSEL_invite_predictions1_choices_27"	"ScaryFaceZZZ"
"Comp_3671_PRSEL_invite_predictions1_choices_28"	"Secret"
"Comp_3671_PRSEL_invite_predictions1_choices_29"	"Signature"
"Comp_3671_PRSEL_invite_predictions1_choices_30"	"MVP.Hot6"
"Comp_3671_PRSEL_invite_predictions1_choices_31"	"Digital Chaos"
"Comp_3671_PRSEL_invite_predictions1_choices_32"	"Union"
"Comp_3671_PRSEL_invite_predictions1_choices_33"	"Vici Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_34"	"Vici Gaming Potential"
"Comp_3671_PRSEL_invite_predictions1_choices_35"	"Brave Heart"
"Comp_3671_PRSEL_invite_predictions1_choices_36"	"Fnatic"
"Comp_3671_PRSEL_invite_predictions1_choices_37"	"Team Fire"
"Comp_3671_PRSEL_invite_predictions1_choices_38"	"Root Gaming"
"Comp_3671_PRSEL_invite_predictions1_choices_39"	"TnC Esports"
"Comp_3671_PRSEL_invite_predictions1_choices_40"	"Team 123"
"Comp_3671_PRSEL_invite_predictions2_description"	"受邀战队预测 #2"
"Comp_3671_PRSEL_invite_predictions3_description"	"受邀战队预测 #3"
"Comp_3671_PRSEL_invite_predictions4_description"	"受邀战队预测 #4"
"Comp_3671_PRSEL_invite_predictions5_description"	"受邀战队预测 #5"
"Comp_3671_PRSEL_invite_predictions6_description"	"受邀战队预测 #6"
"Comp_3671_PRSEL_na_qual_1_description"	"北美预选赛第1名"
"Comp_3671_PRSEL_na_qual_1_choices_1"	"ROOT Gaming"
"Comp_3671_PRSEL_na_qual_1_choices_2"	"eHug"
"Comp_3671_PRSEL_na_qual_1_choices_3"	"Not Today"
"Comp_3671_PRSEL_na_qual_1_choices_4"	"Team Leviathan"
"Comp_3671_PRSEL_na_qual_1_choices_5"	"mousesports"
"Comp_3671_PRSEL_na_qual_1_choices_6"	"Void Boys"
"Comp_3671_PRSEL_na_qual_1_choices_7"	"compLexity Gaming"
"Comp_3671_PRSEL_na_qual_1_choices_8"	"North American Rejects"
"Comp_3671_PRSEL_na_qual_1_choices_9"	"Wheel Whreck While Whistling"
"Comp_3671_PRSEL_na_qual_1_choices_10"	"Unknown.xiu"
"Comp_3671_PRSEL_na_qual_2_description"	"北美预选赛第2名"
"Comp_3671_PRSEL_na_qual_3_description"	"北美预选赛第3名"
"Comp_3671_PRSEL_na_qual_4_description"	"北美预选赛第4名"
"Comp_3671_PRSEL_china_qual_1_description"	"中国预选赛第1名"
"Comp_3671_PRSEL_china_qual_1_choices_1"	"TongFu"
"Comp_3671_PRSEL_china_qual_1_choices_2"	"CDEC Gaming"
"Comp_3671_PRSEL_china_qual_1_choices_3"	"Newbee Young"
"Comp_3671_PRSEL_china_qual_1_choices_4"	"HyperGloryTeam"
"Comp_3671_PRSEL_china_qual_1_choices_5"	"Old Boys"
"Comp_3671_PRSEL_china_qual_1_choices_6"	"Energy Pacemaker"
"Comp_3671_PRSEL_china_qual_1_choices_8"	"EHOME"
"Comp_3671_PRSEL_china_qual_1_choices_9"	"TongFu WanZhou"
"Comp_3671_PRSEL_china_qual_1_choices_10"	"Wings Gaming"
"Comp_3671_PRSEL_china_qual_2_description"	"中国预选赛第2名"
"Comp_3671_PRSEL_china_qual_3_description"	"中国预选赛第3名"
"Comp_3671_PRSEL_china_qual_4_description"	"中国预选赛第4名"
"Comp_3671_PRSEL_eu_qual_1_description"	"欧洲预选赛第1名"
"Comp_3671_PRSEL_eu_qual_1_choices_2"	"Burden United"
"Comp_3671_PRSEL_eu_qual_1_choices_3"	"Natus Vincere"
"Comp_3671_PRSEL_eu_qual_1_choices_5"	"Ninjas in Pyjamas"
"Comp_3671_PRSEL_eu_qual_1_choices_7"	"London Conspiracy"
"Comp_3671_PRSEL_eu_qual_1_choices_8"	"HellRaisers"
"Comp_3671_PRSEL_eu_qual_1_choices_9"	"4 Anchors + Sea Captain"
"Comp_3671_PRSEL_eu_qual_1_choices_10"	"Yellow Submarine"
"Comp_3671_PRSEL_eu_qual_2_description"	"欧洲预选赛第2名"
"Comp_3671_PRSEL_eu_qual_3_description"	"欧洲预选赛第3名"
"Comp_3671_PRSEL_eu_qual_4_description"	"欧洲预选赛第4名"
"Comp_3671_PRSEL_sea_qual_1_description"	"东南亚预选赛第1名"
"Comp_3671_PRSEL_sea_qual_1_choices_1"	"5eva"
"Comp_3671_PRSEL_sea_qual_1_choices_3"	"Can't Say Wips"
"Comp_3671_PRSEL_sea_qual_1_choices_4"	"Rave"
"Comp_3671_PRSEL_sea_qual_1_choices_5"	"TnC Gaming"
"Comp_3671_PRSEL_sea_qual_1_choices_7"	"Signature.Trust"
"Comp_3671_PRSEL_sea_qual_1_choices_8"	"G-Guard"
"Comp_3671_PRSEL_sea_qual_1_choices_10"	"Invasion eSports"
"Comp_3671_PRSEL_sea_qual_2_description"	"东南亚预选赛第2名"
"Comp_3671_PRSEL_sea_qual_3_description"	"东南亚预选赛第3名"
"Comp_3671_PRSEL_sea_qual_4_description"	"东南亚预选赛第4名"
"Comp_3671_PRSEL_me_pred_1_description"	"主赛事冠军"
"Comp_3671_PRSEL_me_pred_1_choices_10"	"Team Secret"
"Comp_3671_PRSEL_me_pred_1_choices_12"	"Team Empire"
"Comp_3671_PRSEL_me_pred_1_choices_13"	"Virtus Pro"
"Comp_3671_PRSEL_me_pred_1_choices_14"	"Complexity Gaming"
"Comp_3671_PRSEL_me_pred_1_choices_18"	"Archon"
"Comp_3671_PRSEL_me_pred_2_description"	"主赛事亚军"
"Comp_3671_PRSEL_me_pred_3_description"	"主赛事季军"
"Comp_3671_PRSEL_me_pred_4_description"	"主赛事殿军"
"Comp_3671_PRSEL_me_pred_5_description"	"主赛事第5名"
"Comp_3671_PRSEL_me_pred_6_description"	"主赛事第6名"
"Comp_3671_PRSEL_pi_pred_1_description"	"淘汰赛第1名"
"Comp_3671_PRSEL_pi_pred_2_description"	"淘汰赛第2名"
"Comp_3671_PRSEL_pi_pred_3_description"	"淘汰赛第3名"
"Comp_3671_PRSEL_pi_pred_4_description"	"淘汰赛第4名"
"Comp_3671_PG_page_coverelementlistfall_season_2015_text"	"2015年秋季赛"
"Comp_3671_PG_page_coverelementlistcompendium_text"	"互动指南"
"Comp_3671_PG_page_coverelementlistdate_text"	"2015年11月16 - 21日"
"Comp_3671_PG_page_coverelementlistprizepool_text"	"300万美元总奖金"
"Comp_3671_PG_page_coverelementlistlocation_text"	"德国法兰克福展览中心Festhalle多功能厅"
"Comp_3671_PG_page_coverelementlistesl_text"	"ESL承办"
"Comp_3671_PG_page_toc1elementlisttable_text"	"互动指南"
"Comp_3671_PG_page_toc1elementlistof_text"	"&nbsp;"
"Comp_3671_PG_page_toc1elementlistContentS_text"	"目录"
"Comp_3671_PG_page_toc1elementlistsubheader_event_defines_1"	"法兰克福特锦赛"
"Comp_3671_PG_page_toc1elementlisttoc_venue_defines_2"	"场地"
"Comp_3671_PG_page_toc1elementlistsubheader_compendium_defines_1"	"你的互动指南"
"Comp_3671_PG_page_toc1elementlisttoc_challenges_defines_2"	"互动指南挑战"
"Comp_3671_PG_page_toc1elementlisttoc_wagering_defines_2"	"金币预测"
"Comp_3671_PG_page_toc1elementlisttoc_coins_defines_2"	"互动指南金币"
"Comp_3671_PG_page_toc1elementlisttoc_coin_treasure_defines_2"	"金币珍藏"
"Comp_3671_PG_page_toc1elementlisttoc_10_hero_challenge_defines_2"	"十大英雄挑战"
"Comp_3671_PG_page_toc1elementlisttoc_level_defines_2"	"互动指南等级"
"Comp_3671_PG_page_toc1elementlisttoc_rewards_defines_2"	"互动指南奖励"
"Comp_3671_PG_page_toc1elementlisttoc_achievements_defines_2"	"互动指南成就"
"Comp_3671_PG_page_toc1elementlisttoc_collection_defines_2"	"互动指南贡物"
"Comp_3671_PG_page_venue2elementlistfrankfurt_text"	"法兰克福"
"Comp_3671_PG_page_venue2elementlistmain_event_text"	"2015年11月16-21日，主赛事，Festhalle多功能厅"
"Comp_3671_PG_page_venue2elementlistthe_frankfurt_major_text"	"法兰克福特锦赛"
"Comp_3671_PG_page_venue2elementlistpresented_by_esl_text"	"esl承办"
"Comp_3671_PG_page_venue2elementlistdesc_text"	"今年秋天，十六支全球顶尖的Dota 2战队将会集德国法兰克福的法兰克福展览中心，在法兰克福特锦赛中一决高下。"
"Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistget_new_text"	"获取<br>新挑战"
"Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistdiscard_text"	"放弃"
"Comp_3671_PG_page_challengestemplatelistt_reroll_buttonelementlistno_discard_text"	"无法<br>放弃"
"Comp_3671_PG_page_challengeselementlistdescription_text"	"在匹配赛中成功完成互动指南挑战即可赢取互动指南金币。已完成的挑战将在挑战开启五天后重置。不喜欢这次的挑战任务吗？每三天您都可以将尚未完成的任务重置一次。"
"Comp_3671_PG_page_challengeselementlistdescription_count_text"	"你已经完成了%actionscore_14%项挑战。"
"Comp_3671_PG_page_challengeselementlistdescription_noview_text"	"秋季赛活动已经结束。现在无法再进行挑战。"
"Comp_3671_PG_page_challengeselementlistdescription_noview_self_text"	"购买互动指南后可以开启互动指南挑战。完成挑战将获得互动指南金币。"
"Comp_3671_PG_page_challengeselementlistdescription_noview_self_link_text"	"点击获取更多信息。"
"Comp_3671_PG_page_wageringelementlistcoins_wonelementlistyou_have_won_text"	"你已赢得"
"Comp_3671_PG_page_wageringelementlistcoins_wonelementlistcoin_display_text"	"%actionscore_26%"
"Comp_3671_PG_page_wageringelementlistcoins_wonelementlistcomp_coins_text"	"2015年秋季互动指南金币"
"Comp_3671_PG_page_wageringelementlistdescription_text"	"拥有2015年秋季互动指南后可以在Dota比赛中使用金币预测胜利。在比赛中所有英雄选择完毕后使用预测栏面板，并选择三档金币数量：100、500或1000枚金币。<br><br>预测金币将与其他玩家的相加，组成总金币池。如果赢得比赛，奖励的金币数会按照每名队员占总金币池的比例来进行发放。所有玩家的预测金币相加后，组成总金币池。如果一方的总金币池多于另一方，系统会为少的一方补上最多500枚金币。若还存在差额，差额将按照占比返还给玩家。<br><br>2015年秋季赛金币可以用于兑换物品，套装和珍藏，截至2016年1月15日。这些物品，套装，珍藏和珍藏内物品无法转移或买卖。"
"Comp_3671_PG_page_coinstemplatelistt_purchaseelementlistbg_color_negtooltip_data_tooltip_text"	"此时无法购买这件物品。"
"Comp_3671_PG_page_coinselementlisttitle_text"	"神秘商店"
"Comp_3671_PG_page_coinselementlistcoin_display_text"	"%premium_pts%"
"Comp_3671_PG_page_coinselementlistbonus_rate_text"	"当前挑战金币速率为%eq %premium_pts_rate% * 1 %%"
"Comp_3671_PG_page_coinselementlistbonus_info_text"	"你可以查看奖励页面确认如何提升额外掉落速率。"
"Comp_3671_PG_page_coinselementlistitem_defines_1"	"兑换随机物品"
"Comp_3671_PG_page_coinselementlistset_defines_1"	"兑换随机套装"
"Comp_3671_PG_page_coinselementlisttreasure_defines_1"	"兑换金币珍藏"
"Comp_3671_PG_page_coinselementlistdescription_text"	"拥有2015年秋季互动指南才可以使用金币。金币有多种获取方式，包括完成挑战，成功完成金币护符或在匹配赛中成功使用金币预测。<br><br>金币可以兑换随机物品，完成套装或金币珍藏。通过兑换金币获得的物品无法交易或赠送。"
"Comp_3671_PG_page_coin_treasureelementlisttitle_text"	"金币珍藏"
"Comp_3671_PG_page_coin_treasureelementlisttier1_label_text"	"黄金级"
"Comp_3671_PG_page_coin_treasureelementlisttier2_label_text"	"白银级"
"Comp_3671_PG_page_coin_treasureelementlisttier3_label_text"	"青铜级"
"Comp_3671_PG_page_coin_treasureelementlistdescription_text"	"物品的级别越高，掉落几率越低，而且有可能会重复掉落。将3件同一级物品重铸后可以获得1件高一级的物品。而且，2件黄金级物品可以重铸成1件不同的黄金级物品。"
"Comp_3671_PG_page_coin_treasureelementlistcraftingelementlistcrafting_text_text"	"前往<br>重铸"
"Comp_3671_PG_page_10_Hero_Challengeelementlisttitle_text"	"十大英雄挑战"
"Comp_3671_PG_page_10_Hero_Challengeelementlistattempt1_text"	"1"
"Comp_3671_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedrequest_text_text"	"请求英雄"
"Comp_3671_PG_page_10_Hero_Challengeelementlistr7embed_containerelementlistr7embedreroll_text_text"	"重置英雄"
"Comp_3671_PG_page_10_Hero_Challengeelementlistdescription_text"	"十大英雄挑战可以重复进行2次。每次完成都将获得150互动指南积分。挑战中如果觉得自己无法完成，将有一次机会重新生成所有未完成的英雄。"
"Comp_3671_PG_page_levelelementlistLevelDisplayelementlistlevelamt_99_text"	"%level%"
"Comp_3671_PG_page_levelelementlistLevelDisplayelementlistlevel_text"	"等级"
"Comp_3671_PG_page_levelelementlistpurchase_500_defines_1"	"购买5级"
"Comp_3671_PG_page_levelelementlistpurchase_1100_defines_1"	"购买11级"
"Comp_3671_PG_page_levelelementlistpurchase_2400_defines_1"	"购买24级"
"Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistnext_text"	"下一个奖励"
"Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistnext_level_text"	"等级%textlistvalue_next_levelname%"
"Comp_3671_PG_page_levelelementlistNextLevelDisplayelementlistdescription_details_text"	"互动指南的等级没有上限。达到160级以后，每升10级将交替获得额外的贡物珍藏（例如：160级珍藏I，170级珍藏II，以此类推）。
<br>达到175级时将获得一枚金币预测护符，之后每50级获得一枚。
<br>达到185级时将获得2015年国际邀请赛雕像再造物品包，之后每50级获得一个。
<br>250级开始，每升50级挑战金币的掉落速率都会提高25%。"
"Comp_3671_PG_page_levelelementlistdescription_text"	"互动指南每获得100积分就会提升一级。互动指南升级后将获得珍藏，物品和其他升级功能。<br><br>升级互动指南还能提升完成挑战时奖励的金币，还有队友获得的金币奖励。"
"Comp_3671_PG_page_rewardstemplatelistt_locked_icontooltip_data_tooltip_text"	"这项奖励即将发布。"
"Comp_3671_PG_page_rewardstemplatelistt_level_rewardelementlistwrench_icontooltip_data_tooltip_text"	"制作中 - 这项奖励已经解锁，将在Dota团队制作完成后发放。"
"Comp_3671_PG_page_rewardselementlistsubtitle_text"	"等级奖励"
"Comp_3671_PG_page_rewardselementlistdescription_lock_text"	"这些物品尚未发放。"
"Comp_3671_PG_page_rewardselementlistdescription_text"	"互动指南的等级没有上限。达到150级以后，每升10级将交替获得额外的贡物珍藏（例如：150级珍藏I，160级珍藏II，以此类推）。<br><br>从1级开始，每25级都将获得一枚215年秋季赛金币预测护符。自定义传送特效将持续到法兰克福特锦赛结束。"
"Comp_3671_PG_page_rewardselementlistl1_defines_2"	"等级1："
"Comp_3671_PG_page_rewardselementlistl1_defines_3"	"互动指南挑战"
"Comp_3671_PG_page_rewardselementlistl1b_defines_2"	"互动指南金币预测"
"Comp_3671_PG_page_rewardselementlistl5_defines_2"	"等级5："
"Comp_3671_PG_page_rewardselementlistl10_defines_2"	"等级10："
"Comp_3671_PG_page_rewardselementlistl15_defines_2"	"等级15："
"Comp_3671_PG_page_rewardselementlistl20_defines_2"	"等级20："
"Comp_3671_PG_page_rewardselementlistl25_defines_2"	"等级25："
"Comp_3671_PG_page_rewardselementlistl25b_defines_3"	"200%挑战金币速率"
"Comp_3671_PG_page_rewardselementlistl25c_defines_2"	"传送特效I"
"Comp_3671_PG_page_rewardselementlistl25d_defines_2"	"2015年秋季赛信使"
"Comp_3671_PG_page_rewardselementlistl25e_defines_2"	"2015年秋季赛聊天表情"
"Comp_3671_PG_page_rewardselementlistl30_defines_2"	"等级30："
"Comp_3671_PG_page_rewardselementlistl40_defines_2"	"等级40："
"Comp_3671_PG_page_rewardselementlistl50_defines_2"	"等级50："
"Comp_3671_PG_page_rewardselementlistl50b_defines_3"	"250%挑战金币速率"
"Comp_3671_PG_page_rewardselementlistl60_defines_2"	"等级60："
"Comp_3671_PG_page_rewards2elementlistl70_defines_2"	"等级70："
"Comp_3671_PG_page_rewards2elementlistl75_defines_2"	"等级75："
"Comp_3671_PG_page_rewards2elementlistl75_defines_3"	"鹰翔九天典藏宝瓶"
"Comp_3671_PG_page_rewards2elementlistl75a_defines_3"	"振翅高歌典藏宝瓶"
"Comp_3671_PG_page_rewards2elementlistl80_defines_2"	"等级80："
"Comp_3671_PG_page_rewards2elementlistl90_defines_2"	"等级90："
"Comp_3671_PG_page_rewards2elementlistl100_defines_2"	"等级100："
"Comp_3671_PG_page_rewards2elementlistl100b_defines_3"	"300%挑战金币速率"
"Comp_3671_PG_page_rewards2elementlistl110_defines_2"	"等级110："
"Comp_3671_PG_page_rewards2elementlistl120_defines_2"	"等级120："
"Comp_3671_PG_page_rewards2elementlistl125_defines_2"	"等级125："
"Comp_3671_PG_page_rewards2elementlistl130_defines_2"	"等级130："
"Comp_3671_PG_page_rewards2elementlistl140_defines_2"	"等级140："
"Comp_3671_PG_page_rewards2elementlistl150_defines_2"	"等级150："
"Comp_3671_PG_page_rewards2elementlistl150_defines_3"	"烈啾威士基珍宝<br>巨牙海民不朽物品"
"Comp_3671_PG_page_rewards2elementlistl150b_defines_3"	"350%挑战金币速率"
"Comp_3671_PG_page_rewards2elementlistl150c_defines_3"	"传送特效II"
"Comp_3671_PG_page_rewards2elementlistl160_defines_2"	"等级160："
"Comp_3671_PG_page_rewards2elementlistl250_defines_2"	"等级250："
"Comp_3671_PG_page_rewards2elementlistl250b_defines_3"	"600%挑战金币速率"
"Comp_3671_PG_page_rewards2elementlistl500_defines_2"	"等级500："
"Comp_3671_PG_page_rewards2elementlistl500b_defines_3"	"1000%挑战金币速率"
"Comp_3671_PG_page_achievementselementlistdescription_text"	"获得积分升级互动指南！更高等级的互动指南将解锁更多奖励。每获得100积分都将提升1级互动指南。"
"Comp_3671_PG_page_achievementselementlistr_Activate_title_text"	"激活互动指南"
"Comp_3671_PG_page_achievementselementlistr_Activate_desc_text"	"购买了互动指南后千万别忘了激活！"
"Comp_3671_PG_page_achievementselementlistr_150c_wagering_defines_1"	"预测赢得150枚金币"
"Comp_3671_PG_page_achievementselementlistr_150c_wagering_defines_2"	"通过预测比赛胜利赢得150枚互动指南金币。达成后将额外获得100枚金币！"
"Comp_3671_PG_page_achievementselementlistr_1500c_wagering_defines_1"	"预测赢得1500枚金币"
"Comp_3671_PG_page_achievementselementlistr_1500c_wagering_defines_2"	"通过预测比赛胜利赢得1500枚互动指南金币。达成后将额外获得200枚金币！"
"Comp_3671_PG_page_achievementselementlistr_15000c_wagering_defines_1"	"预测赢得15000枚金币"
"Comp_3671_PG_page_achievementselementlistr_15000c_wagering_defines_2"	"通过预测比赛胜利赢得1500枚互动指南金币。达成后将额外获得300枚金币！"
"Comp_3671_PG_page_achievements2elementlistr_1st_challenge_defines_1"	"完成1项互动指南挑战"
"Comp_3671_PG_page_achievements2elementlistr_1st_challenge_defines_2"	"成功完成首项互动指南挑战。"
"Comp_3671_PG_page_achievements2elementlistr_10_challenges_defines_1"	"完成10项互动指南挑战"
"Comp_3671_PG_page_achievements2elementlistr_10_challenges_defines_2"	"成功完成十项以上互动指南挑战。"
"Comp_3671_PG_page_achievements2elementlistr_50_challenges_defines_1"	"完成40项互动指南挑战"
"Comp_3671_PG_page_achievements2elementlistr_50_challenges_defines_2"	"成功完成四十项以上互动指南挑战。"
"Comp_3671_PG_page_achievements2elementlistr_10_Hero_Challenge_defines_1"	"十大英雄挑战"
"Comp_3671_PG_page_achievements2elementlistr_10_Hero_Challenge_defines_2"	"我们将列出10个随机英雄。全部使用并赢得匹配比赛就可以获得150互动指南积分。本任务可以重复进行2次。"
"Comp_3671_PG_page_achievements2elementlistr_create_recycle_charms_defines_1"	"轮回物品创造护符"
"Comp_3671_PG_page_achievements2elementlistr_create_recycle_charms_defines_2"	"将10件物品放入物品轮回即可获得一个轮回护符。此成就可达成5次，每次获得25互动指南积分。"
"Comp_3671_PG_page_achievements2elementlistr_create_recycle_charmselementlistrecycle_linktooltip_data_tooltip_title"	"点击此图标进入物品轮回界面。"
"Comp_3671_PG_page_achievements2elementlistr_unlock_recycle_charms_defines_1"	"解锁轮回护符"
"Comp_3671_PG_page_achievements2elementlistr_unlock_recycle_charms_defines_2"	"每次成功解锁轮回护符均可获得25积分，最多获得5次。"
"Comp_3671_PG_page_achievements2elementlistr_win_with_team100_defines_1"	"在团队互动指南等级达到100级的比赛中获胜"
"Comp_3671_PG_page_achievements2elementlistr_win_with_team100_defines_2"	"在总团队互动指南等级达到100级的匹配赛中获胜。"
"Comp_3671_PG_page_achievements2elementlistr_win_with_team500_defines_1"	"在团队互动指南等级达到500级的比赛中获胜"
"Comp_3671_PG_page_achievements2elementlistr_win_with_team500_defines_2"	"在总团队互动指南等级达到500级的匹配赛中获胜。"
"Comp_3671_PG_page_collectionelementlisttitle_text"	"贡物收藏馆"
"Comp_3671_PG_page_collectionelementlistinfuser_count_text"	"%item_count_16735%"
"Comp_3671_PG_page_collectionelementlisttui_text"	"贡物升级工具"
"Comp_3671_PG_page_collectionelementlistinventory_text"	"兵器库中"
"Comp_3671_PG_page_collectionelementlistinfusingelementlistapply_text_text"	"应用<br>工具"
"Comp_3671_PG_page_collection2elementlistdescription_text"	"贡物珍藏内含互动指南玩家专属的全新套装。贡物内每套套装包含一件可以升级特殊周身特效的贡物升级工具。<br>第一次解封贡物时以及每解封五件贡物都必将获得一件工具。此外，每次解封贡物时都有机会随机获得一件工具。"
"StoreBanner_Header_FallMajorCompendium2015"	"2015年秋季互动指南"
"StoreBanner_Text_FallMajorCoin2015"	"使用互动指南金币兑换独家奖励！"
"StoreBanner_Text_FallMajorPiercingBeak2015"	"提升互动指南等级，领取可以解锁特效的英雄套装！"
"dota_gsb_critical_strike_amount"	"%s1%点致命一击"
"CompendiumRedeem_Title"	"使用金币"
"CompendiumRedeem_Message"	"确定要使用{d:coin_price}枚金币购买{d:quantity}件{s:purchase_item}？当前金币总额为{d:current_event_points}枚。"
"CompendiumRedeemError_NotEnoughPoints"	"当前的金币总额不足以购买这件物品。当前总额为{d:current_event_points}枚。"
"compendium_confirm_redeem_treasure_desc"	"确定使用%s2枚金币来兑换一件金币珍藏？"
"Crate_Common"	"普通"
"Crate_Rare"	"稀有"
"DOTA_TrophyCategory_FallSeason2015"	"2015年秋季"
"DOTA_TrophyUnits_Coins_Singular"	"%s1枚金币"
"DOTA_TrophyUnits_Coins_Plural"	"%s1枚金币"
"DOTA_TrophyName_FallSeason2015_CompendiumLevel"	"2015年秋季互动指南等级"
"DOTA_TrophyDesc_FallSeason2015_CompendiumLevel"	"购买并升级2015年秋季互动指南所获得的奖赏。"
"DOTA_TrophyName_FallSeason2015_CompendiumChallenges"	"2015年秋季互动指南挑战者"
"DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges"	"在2015年秋季赛期间完成互动指南挑战所获得的奖赏。"
"DOTA_TrophyName_FallSeason2015_WagerCoinsWon"	"2015年秋季赛预测达人"
"DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon"	"2015年秋季赛期间使用金币预测比赛并赢得预测的奖励。"
"DOTA_Challenge_Upsell_TT_Line1List4"	"- 使用金币预测输赢并赢得比赛"
"DOTA_ChallengeDesc_SmokeKill"	"使用<font color='#75a92e'>诡计之雾</font>后<font color='#75a92e'>30</font>秒内获得击杀或助攻达到<font color='#75a92e'>%s1</font>次。"
"CoinWagerResultPopup_Victory"	"胜利！预测奖励："
"CoinWagerResultPopup_Defeat"	"失败！预测损失："
"CoinsForWagering"	"金币可用于预测"
"DOTA_CoinWagerDescHeader"	"金币预测规则"
"DOTA_CoinWagerDescBody"	"金币预测可以使玩家通过预测比赛胜利来赢取金币。\n\n在比赛正式开始前，玩家先将互动指南金币放入<font color='#C3CECE'><b>预测栏</b></font>。比赛开始时，所有玩家预测栏中的金币都会相加，组成总<font color='#C3CECE'><b>金币池</b></font>。如果一方预测的金币多于对方，系统会补上最多500枚金币的差额。\n\n比赛结束后，<font color='#C3CECE'><b>获胜队伍</b></font>中每名玩家都将根据自己预测栏金币数量占全队的百分比获得金币池中一定比例的金币。"
"WagerAvailable"	"可用预测栏"
"DOTA_Wager_Status"	"当前金币池"
"DOTA_Wager_Your_Coins"	"你的金币"
"DOTA_Wager_Potential_Winnings"	"预期奖励"
"DOTA_Wager_Final_Coin_Pool"	"最终金币池"
"DOTA_Wager_Coins_Spent"	"已使用金币"
"DOTA_Fall2015Crafting_Tier3Description"	"将三件青铜级物品融合成一件随机白银级物品。"
"DOTA_Fall2015Crafting_Tier2Description"	"将三件白银级物品融合成一件随机黄金级套装。"
"DOTA_Fall2015Crafting_Tier1Description"	"将两套黄金级套装融合成一套随机黄金级套装。不会获得融合时使用的套装。"
"DOTA_Fall2015Crafting_Tier3TabName"	"青铜级升级"
"DOTA_Fall2015Crafting_Tier2TabName"	"白银级升级"
"DOTA_Fall2015Crafting_Tier1TabName"	"黄金级重铸"
"DOTA_Fall2015Crafting_Tier3Inputs"	"拖拽三件青铜级物品"
"DOTA_Fall2015Crafting_Tier2Inputs"	"拖拽三件白银级物品"
"DOTA_Fall2015Crafting_Tier1Inputs"	"拖拽两套黄金级套装"
"DOTA_Fall2015Crafting_Tier3Outputs"	"获得一件白银级物品"
"DOTA_Fall2015Crafting_Tier2Outputs"	"获得一套黄金级套装"
"DOTA_Fall2015Crafting_Tier1Outputs"	"获得一套不同的黄金级套装"
"DOTA_Fall2015Crafting_CharmName"	"熔炉之珠的护符II"
"DOTA_Fall2015Crafting_CharmBonus"	"+25互动指南积分"
"Recycle_25_Coins_Context"	"物品轮回 - 25枚金币"
"Recycle_25_Coins_Prompt"	"确定要摧毁这件物品并获得25枚秋季互动指南金币吗？"
"Recycle_50_Coins_Context"	"物品轮回 - 50枚金币"
"Recycle_50_Coins_Prompt"	"确定要摧毁这件物品并获得50枚秋季互动指南金币吗？"
"Recycle_75_Coins_Context"	"物品轮回 - 75枚金币"
"Recycle_75_Coins_Prompt"	"确定要摧毁这件物品并获得75枚秋季互动指南金币吗？"
"Recycle_100_Coins_Context"	"物品轮回 - 100枚金币"
"Recycle_100_Coins_Prompt"	"确定要摧毁这件物品并获得100枚秋季互动指南金币吗？"
"Recycle_125_Coins_Context"	"物品轮回 - 125枚金币"
"Recycle_125_Coins_Prompt"	"确定要摧毁这件物品并获得125枚秋季互动指南金币吗？"
"Recycle_200_Coins_Context"	"物品轮回 - 200枚金币"
"Recycle_200_Coins_Prompt"	"确定要摧毁这件物品并获得200枚秋季互动指南金币吗？"
"Recycle_Coins_Prompt_Title"	"轮回物品并获得金币"
"infused"	"融合"
"FrontPage_FallMajor2015_Points_Header"	"互动指南"
"FrontPage_FallMajor2015_Points_Title"	"互动指南等级"
"FrontPage_FallMajor2015_Points_Description"	"升级互动指南并解锁奖励！"
"FrontPage_FallMajor2015_Compendium_Header"	"互动指南"
"FrontPage_FallMajor2015_Compendium_Title"	"秋季互动指南"
"FrontPage_FallMajor2015_Compendium_Description"	"挑战、预测、独家物品还有更多活动！"
"FrontPage_FallMajor2015_Activate_Title"	"激活互动指南"
"FrontPage_FallMajor2015_Activate_Description"	"马上激活互动指南，享用专属奖励！"
"FrontPage_FallMajor2015_CoinTreasure_Title"	"2015年秋季金币珍藏"
"FrontPage_FallMajor2015_CoinTreasure_Description"	"使用金币兑换独家物品！"
"FrontPage_FallMajor2015_Tribute1_Title"	"尖刻之喙贡物"
"FrontPage_FallMajor2015_Tribute1_Description"	"可以升级的神话套装！"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note2"	"死亡守卫每0.22秒攻击一次。"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed"	"%移动速度减缓："
"Econ_Revolving_Loot_List_Duplicates"	"这件珍藏包含下列物品之一，而且解封多个可能会获得重复物品："
"Comp_3671_PG_page_coin_treasureelementlisttreasureselementlisttreasures_text_text"	"解封<br>珍藏"
"Comp_3671_PG_page_venue2elementlistprizepool_text"	"300万美元总奖金"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note1"	"移动速度和攻击力加成在敌人生命值低于25%时达到上限。"
"DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct"	"%触发渴望临界生命值："
"Comp_3671_PG_page_collection2elementlistpiercing_beak_btnelementlisttribute_text_text"	"尖刻之喙<br>贡物"
"DOTA_Tooltip_modifier_leshrac_lightning_storm_slow"	"闪电风暴减速"
"LoadoutSlot_Visage_Familiar"	"佣兽"
"DOTA_Announcer_Preview_Default_01"	"请做好开战准备。"
"DOTA_Announcer_Preview_Default_02"	"天辉上塔正受到攻击！"
"DOTA_Announcer_Preview_Default_03"	"夜魇中路兵营已被摧毁。"
"DOTA_Announcer_Preview_Default_04"	"Roshan已被天辉击杀！"
"DOTA_Announcer_Preview_Default_05"	"夜魇出动超级士兵。"
"DOTA_Announcer_Preview_Default_06"	"我方遗迹需要支援！"
"DOTA_Announcer_Preview_Default_Megakill_01"	"第一滴血！"
"DOTA_Announcer_Preview_Default_Megakill_02"	"暴走！"
"DOTA_Announcer_Preview_Default_Megakill_03"	"主宰比赛！"
"DOTA_Announcer_Preview_Default_Megakill_04"	"如同神一般！"
"DOTA_Announcer_Preview_Bristleback_01"	"Well, look what we've got here. You come to pick a fight, have ya sunshine? Ha ha!"
"DOTA_Announcer_Preview_Bristleback_02"	"你就让他们这么削遗迹啊？"
"DOTA_Announcer_Preview_Bristleback_03"	"夜魇信使，呃，没机会再照顾它了。"
"DOTA_Announcer_Preview_Bristleback_04"	"你的上路兵营。我是说你到底看到没啊？给力点。"
"DOTA_Announcer_Preview_Bristleback_05"	"我看到了，夜魇已经强化。"
"DOTA_Announcer_Preview_Bristleback_06"	"那大个子，就这么死了，那夜魇的人，对他还算温柔。"
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_01"	"第一滴血！"
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_02"	"暴走！"
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_03"	"妖怪般杀戮！"
"DOTA_Announcer_Preview_Bristleback_Killing_Spree_04"	"我只能说，实在是太牛*了。"
"dota_region_pw_telecom_shanghai"	"电信（上海）"
"dota_region_pw_telecom_guangdong"	"电信（广东）"
"dota_region_pw_telecom_zhejiang"	"电信（浙江）"
"dota_matchgroup_pw_telecom_shanghai"	"电信（上海）"
"dota_matchgroup_pw_telecom_guangdong"	"电信（广东）"
"dota_matchgroup_pw_telecom_zhejiang"	"电信（浙江）"
"GameUI_Disconnect_ConnectionTimedout"	"尝试了数次连接，但是服务器没有响应。"
"retired_treasure_chest"	"过期珍藏"
"summons"	"召唤单位周身特效"
"StoreBanner_Header_TreasureOfTheSeersEyeglass"	"先贤之镜的珍藏"
"StoreBanner_Text_TreasureOfTheSeersEyeglass"	"10%的销售额将进入南洋国际锦标赛的总奖金！"
"StoreBanner_Header_TreasureOfTheTirelessCrafter"	"无休之艇的珍藏"
"StoreBanner_Text_TreasureOfTheTirelessCrafter"	"10%的销售额将进入MLG全球总决赛的总奖金！"
"FrontPage_TreasureOfTheTirelessCrafter_Header"	"珍藏"
"FrontPage_TreasureOfTheTirelessCrafter_Title"	"无休之艇的珍藏"
"FrontPage_TreasureOfTheTirelessCrafter_Description"	"10%的销售额将进入MLG全球总决赛的总奖金！"
"FrontPage_TreasureOfTheSeersEyeglass_Header"	"珍藏"
"FrontPage_TreasureOfTheSeersEyeglass_Title"	"先贤之镜的珍藏"
"FrontPage_TreasureOfTheSeersEyeglass_Description"	"10%的销售额将进入南洋国际锦标赛的总奖金！"
"dota_matchmaking_region_selected_unreachable_party"	"队伍内至少有一名成员无法确认与选定区域的网络连接情况。"
"dota_matchmaking_region_all_unavailable_party_member"	"队伍内至少有一名成员无法与任何区域建立连接。"
"dota_matchmaking_region_all_unavailable_across_party"	"并没有所有队伍成员都可以确认网络连接情况的地区。"
"dota_matchmaking_region_no_good_region"	"与所有可选服务器的连接都非常糟糕。请检查您的网络连接。"
"dota_matchmaking_region_no_good_region_party"	"无法找到所有队伍成员都能接受的服务器。请检查您的网络连接情况。"
"dota_matchmaking_region_poor_choices_party"	"目前选定服务器可能会导致至少一名队伍成员与比赛服务器的连接情况不佳。"
"dota_matchmaking_region_too_picky"	"选定服务器可能会导致匹配时间过长，或比赛质量不高。请选择更多服务器，或启用自动选择。"
"ItemPurgatory_AskRemoveItemFromPurgatory_Title"	"아이템을 완료하시겠습니까?"
"ItemPurgatory_AskRemoveItemFromPurgatory_Body"	"이 아이템을 완료하셔서 메이비 박스에서 제거하시겠습니까?"
"DOTA_Wager_Bonus"	"奖励"
"FrontPage_FallMajor2015_SoaringCache_Header"	"珍藏"
"FrontPage_FallMajor2015_SoaringCache_Title"	"鹰翔九天宝瓶"
"FrontPage_FallMajor2015_SoaringCache_Description"	"秋季互动指南玩家专属全新套装和珍稀物品！"
"Comp_3671_PG_page_10_Hero_Challengeelementlistattempt2_text"	"2"
"Comp_3671_PG_page_achievements2elementlistr_play_3_custom_games_defines_1"	"进行3场任意自定义游戏"
"Comp_3671_PG_page_achievements2elementlistr_play_3_custom_games_defines_2"	"探索自定义游戏的世界，并且在此过程中获得一级互动指南等级。"
"Comp_3671_PG_page_achievements3elementlistr_open_soaring_defines_1"	"解封3个鹰翔九天宝瓶"
"Comp_3671_PG_page_achievements3elementlistr_open_soaring_defines_2"	"首次解封3个鹰翔九天宝瓶时将自动获得100积分。注意，解封他人赠送的宝瓶同样有效。"
"Comp_3671_PG_page_achievements3elementlistr_open_7_soaring_defines_1"	"解封7个鹰翔九天宝瓶"
"Comp_3671_PG_page_achievements3elementlistr_open_7_soaring_defines_2"	"解封7个鹰翔九天宝瓶可以获得300积分。解封他人赠送的宝瓶同样有效。"
"Comp_3671_PG_page_achievements3elementlistr_open_all_SoaringFluttering_defines_1"	"一个都不落下！"
"Comp_3671_PG_page_achievements3elementlistr_open_all_SoaringFluttering_defines_2"	"鹰翔九天宝瓶和振翅高歌宝瓶各解封7个将获得300积分和100枚金币。解封他人赠送的宝瓶同样有效。"
"Comp_3671_PG_page_tribute1_artelementlisttitle_tribute_text"	"尖刻之喙贡物"
"Comp_3671_PG_page_tribute1_artelementlistdescription_text"	"尖刻之喙贡物内含社区打造的全新套装，为互动指南玩家专属物品。珍藏内每件套装都含有可以解锁特殊周身特效的单件。"
"Comp_3671_PG_page_tribute1_artelementlistdescription2_text"	"25级，30级以及之后一定等级时获得尖刻之喙贡物"
"StoreBanner_Header_FallMajorSoaringCache"	"鹰翔九天宝瓶"
"StoreBanner_Text_FallMajorSoaringCache"	"仅对互动指南玩家开放的独家全新装备。每解封五个还将获得一个加赠宝瓶！"
"DOTA_Import_Wolves_Anim_Ability2_Full"	"2技能站立时嗥叫动作"
"DOTA_Import_Wolves_Anim_Ability2_Full_Desc"	"当狼人英雄嗥叫时召唤的狼做出的完整身体动作。这个动作只会在狼处于静止状态时使用。"
"DOTA_Import_Wolves_Anim_Ability2_Gesture"	"2技能奔跑时嗥叫动作"
"DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc"	"当狼人英雄嗥叫时召唤的狼做出的部分姿势动作。这个动作会在狼处于移动状态时与奔跑动作结合。身体和腿部的骨骼最好不要受此动作影响。"
"DOTA_econ_item_details_purgatory_header"	"메이비 박스"
"DOTA_econ_item_details_purgatory_refund"	"환불"
"DOTA_econ_item_details_purgatory_finalize"	"완료"
"DOTA_Purgatory_Tooltip"	"메이비 박스에 있는 아이템을 완료하기 전 사용 또는 수정할 수 없습니다. 아이템이 메이비 박스에 그대로 있으면 환불하실 수 있습니다."
"DOTA_InMaybeBox_Label"	"메이비 박스에 포함"
"DOTA_EconItemSet_Tooltip_Purgatory"	"이 세트는 메이비 박스에 있습니다"
"FrontPage_FallMajor2015_Tribute2_Title"	"锐利之羽贡物"
"FrontPage_FallMajor2015_Tribute2_Description"	"互动指南玩家专属的全新贡物珍藏现已推出！"
"dota_tip_universal_47"	"在设置中的游戏选项中，可以选择不勾选“自动攻击”。这样可以避免自己藏在某处却会自动攻击敌人的尴尬。"
"dota_tip_universal_48"	"购买信使和守卫的人都有一颗让团队走向胜利的心。"
"Armor_of_the_Fearful_Aria_Default"	"默认款式"
"Armor_of_the_Fearful_Aria_Particle"	"周身特效解锁"
"Algid_Legacy_Default"	"默认款式"
"Algid_Legacy_Particle"	"周身特效解锁"
"Shade_of_the_Spiteful_Eye_Default"	"默认款式"
"Shade_of_the_Spiteful_Eye_Particle"	"周身特效解锁"
"Blade_of_Flightless_Fury_Default"	"默认款式"
"Blade_of_Flightless_Fury_Particle"	"周身特效解锁"
"Slab_of_Erupting_Wrath_Default"	"默认款式"
"Slab_of_Erupting_Wrath_Particle"	"周身特效解锁"
"dota_region_japan"	"日本"
"dota_matchgroup_japan"	"日本"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash"	"巨石冲击"
"Queen_of_the_Jack_Bomber_Default"	"默认款式"
"Queen_of_the_Jack_Bomber_Particle"	"周身特效解锁"
"Comp_3671_PG_page_tribute2_artelementlisttitle_tribute_text"	"锐利之羽贡物"
"Comp_3671_PG_page_tribute2_artelementlistdescription_text"	"锐利之羽贡物内含社区打造的全新套装，为互动指南玩家专属物品。珍藏内每件套装都含有可以解锁特殊周身特效的单件。"
"Comp_3671_PG_page_tribute2_artelementlistdescription2_text"	"50级，70级，90级以及之后一定等级时获得锐利之羽贡物。"
"Comp_3671_PG_page_collection2elementlistsharpened_feather_btnelementlisttribute_text_text"	"锐利之羽<br>贡物"
"Comp_3671_PG_page_collector_cacheelementlisttitle_text"	"鹰翔九天宝瓶物品"
"Comp_3671_PG_page_collector_cacheelementlistdescription_text"	"鹰翔九天宝瓶和振翅高歌宝瓶仅对2015年秋季互动指南玩家开放购买。<br/><br/>每款宝瓶内含他处得不到的独家套装和稀有额外物品。每解封五个宝瓶还将获得一个加赠宝瓶，可以直接获得原宝瓶中的珍稀物品，或额外的互动指南等级。而且宝瓶内的物品都可以用于轮回，换取2级互动指南等级。"
"Comp_3671_PG_page_collector_cache2elementlistsoaring_btnelementlistcache_text_text"	"鹰翔九天<br>宝瓶"
"StoreBanner_Text_FallMajorSharpenedFeather2015"	"互动指南升级后可以入手全新英雄套装，还有更多可以解锁的周身特效！"
"DOTA_XP_Alert_Self_Capped"	"我已升到满级！"
"DOTA_XP_Alert_Self"	"我还需要<font color='#DAAF01'>%s1经验</font>达到<font color='#DAAF01'>%s2级</font>"
"DOTA_XP_Alert_Ally_Capped"	"<font color='%s1'>%s2</font>已达到满级！"
"DOTA_XP_Alert_Ally"	"<font color='%s1'>%s2</font>需要<font color='#DAAF01'>%s3经验</font>达到<font color='#DAAF01'>%s4级</font>"
"DOTA_XP_Alert_Enemy_Capped"	"敌人<font color='%s1'>%s2</font>已达到满级！"
"DOTA_XP_Alert_Enemy"	"敌人<font color='%s1'>%s2</font>为<font color='#DAAF01'>%s3级</font>"
"loss_percentage"	"丢包率：%s1%"
"emoticon_tool"	"表情工具包"
"StoreBanner_Header_FallMajorFlutteringCache"	"振翅高歌宝瓶"
"StoreBanner_Text_FallMajorFlutteringCache"	"仅对互动指南玩家开放的独家全新装备。每解封五个还将获得一个加赠宝瓶！"
"DOTA_Announcer_Preview_Fallout4_01"	"Let's all remember to have fun."
"DOTA_Announcer_Preview_Fallout4_02"	"Your top tower is under attack!"
"DOTA_Announcer_Preview_Fallout4_03"	"Well now, this is a disturbing development."
"DOTA_Announcer_Preview_Fallout4_04"	"Roshan has fallen to the Dire!"
"DOTA_Announcer_Preview_Fallout4_05"	"Radiant victory!"
"DOTA_Announcer_Preview_Fallout4_06"	"Jolly good!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_01"	"First blood!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_02"	"Rampage!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_03"	"Dominating!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_04"	"Unstoppable!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_05"	"Monster kill!"
"DOTA_Announcer_Preview_Fallout4_Killing_Spree_06"	"Blimey!"
"dota_tip_universal_49"	"摧毁敌方防御塔或者兵营，一般会比深入追杀敌人更划算。"
"dota_tip_universal_50"	"保持冷静与礼貌，这样你才能更成功地激励你的队友。"
"dota_tip_universal_51"	"冷静的玩家总是能够更好地做出决策。"
"dota_tip_universal_52"	"一定要明确自己接下来的行动。"
"dota_tip_universal_53"	"失败乃是成功之母。"
"dota_tip_universal_54"	"别忘了使用英雄试玩功能（在“英雄”界面中），学习如何使用新的英雄、练习补刀或者为最喜欢的英雄设计新的饰品搭配。"
"dota_tip_universal_55"	"在设置中启用“施法时显示施法距离”可以看到技能的施法距离。"
"dota_tip_universal_56"	"不要害怕尝试自己不熟悉的英雄。"
"dota_tip_universal_57"	"与三两好友一同Dota实乃乐事。"
"dota_tip_universal_58"	"对于言行粗鲁的玩家，不要犹豫，直接屏蔽。"
"dota_tip_universal_59"	"不要一直埋怨自己犯错，吸取教训，再接再厉。"
"dota_tip_universal_60"	"要时刻留意小地图中的动向。"
"dota_tip_universal_61"	"如果你在用语音聊天时出现游戏卡顿，不如试试到设置菜单里打开“恆開式按键发言模式”。"
"dota_tip_intermediate_60"	"在野区打钱可能会有危险！最好布置一些守卫来侦查前来伏击的敌人。"
"dota_tip_intermediate_61"	"每个英雄会在比赛中的不同时间段发挥其最大效果。"
"dota_tip_intermediate_62"	"如果所有敌人都从小地图上消失了，那么他们可能在打Roshan，也有可能在准备一场伏击。"
"dota_tip_intermediate_63"	"可以尝试在队伍下次进攻的目标附近放置守卫。"
"dota_tip_intermediate_64"	"学习如何玩辅助，将会让你成为更好的核心。同样的，学习如何玩核心，也能够让你成为更好的辅助。"
"FrontPage_FallMajor2015_FlutteringCache_Title"	"振翅高歌宝瓶"
"FrontPage_FallMajor2015_FlutteringCache_Description"	"全新套装和珍稀物品，秋季互动指南玩家专属！"
"Comp_3671_PG_page_toc1elementlisttoc_collector_cache_defines_2"	"鹰翔九天宝瓶"
"Comp_3671_PG_page_toc1elementlisttoc_collector_cache2_defines_2"	"振翅高歌宝瓶"
"Comp_3671_PG_page_achievements3elementlistr_open_fluttering_defines_1"	"解封3个振翅高歌宝瓶"
"Comp_3671_PG_page_achievements3elementlistr_open_fluttering_defines_2"	"首次解封3个振翅高歌宝瓶时将自动获得100积分。注意，解封他人赠送的宝瓶同样有效。"
"Comp_3671_PG_page_achievements3elementlistr_open_7_fluttering_defines_1"	"解封7个振翅高歌宝瓶"
"Comp_3671_PG_page_achievements3elementlistr_open_7_fluttering_defines_2"	"解封7个振翅高歌宝瓶可以获得300积分。解封他人赠送的宝瓶同样有效。"
"Comp_3671_PG_page_collector_cache2_1elementlisttitle_text"	"振翅高歌宝瓶物品"
"Comp_3671_PG_page_collector_cache2_1elementlistdescription_text"	"鹰翔九天宝瓶和振翅高歌宝瓶仅对2015年秋季互动指南玩家开放购买。<br/><br/>每款宝瓶内含他处得不到的独家套装和稀有额外物品。每解封五个宝瓶还将获得一个加赠宝瓶，可以直接获得原宝瓶中的珍稀物品，或额外的互动指南等级。而且宝瓶内的物品都可以用于轮回，换取2级互动指南等级。"
"Comp_3671_PG_page_collector_cache2_2elementlistfluttering_btnelementlistcache_text_text"	"振翅高歌宝瓶"
"Mantle_of_the_Cinder_Baron_Style0"	"款式1"
"Mantle_of_the_Cinder_Baron_Style1"	"款式2"
"FrontPage_FallMajor2015_LastChance_Header"	"抓紧时间"
"FrontPage_FallMajor2015_LastChance_Title"	"秋季赛截至11月25日"
"FrontPage_FallMajor2015_LastChance_Description"	"抓住最后的时间提升等级，入手专属珍藏！"
"FrontPage_Axe_Comic_Header"	"全新漫画"
"FrontPage_Axe_Comic_Title"	"最后的要塞"
"DOTA_Tooltip_modifier_fissure_rooted"	"被缠绕"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Lore"	"每一次死亡，克萝贝露丝都给自己的死亡之舞加入新的恶灵能量。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_damage"	"熊灵攻击力加成："
"DOTA_Tooltip_ability_lone_druid_savage_roar_rabid_duration_bonus"	"狂猛持续时间加成："
"DOTA_Tooltip_ability_lone_druid_savage_roar_true_form_hp_bonus"	"变形术额外生命值："
"DOTA_Tooltip_Ability_item_faerie_spark"	"仙女之耀"
"DOTA_Chat_Rune_Arcane"	"%s1激活了<font color='#FD3AFB'>奥术</font>神符。"
"DOTA_Chat_Rune_Bottle_Arcane"	"%s1将<font color='#FD3AFB'>奥术</font>神符装入瓶中。"
"DOTA_Chat_Rune_Arcane_Spotted"	"这里有<font color='#FD3AFB'>奥术</font>神符。"
"DOTA_Tooltip_ability_pudge_meat_hook_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_pudge_dismember_strength_damage"	"力量值伤害系数："
"DOTA_Tooltip_ability_sandking_burrowstrike_cast_range_scepter"	"神杖升级距离："
"DOTA_Tooltip_ability_nevermore_requiem_aghanim_description"	"提升支配死灵的灵魂上限，魂之挽歌可以回归影魔。回归的伤害波造成较低的伤害，但是影魔会回复与伤害值相等的生命。"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepter"	"%神杖升级回归伤害："
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note1"	"可以切换为只对英雄有效。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_aghanim_description"	"使卓尔游侠的攻击分裂出额外的箭矢，攻击主目标附近单位，造成较少的伤害。"
"DOTA_Tooltip_ability_kunkka_ghostship_aghanim_description"	"幽灵船会将敌人拖拽至撞击点。拖拽过程中敌人仍然可以做出动作。"
"DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter"	"神杖升级距离："
"DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter"	"神杖升级作用范围："
"DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_tidehunter_ravage_aghanim_description"	"巨浪变成点地施放的波浪，并减少冷却时间。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_damage_multiplier"	"敏捷伤害系数："
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note1"	"力丸的幻象也会有背刺的动作，但是不会造成额外伤害。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note2"	"背刺的额外伤害无法闪避。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade"	"绝杀秘技"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description"	"持续施法 - 转移出现实位面，每秒从背后攻击一次%range%范围内的每个敌人。\n\n可用神杖升级。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore"	"隐形刺客从不忌讳使用肮脏的战斗手法，尤其擅长从对手的背后发动攻击。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note0"	"施放时攻击一次，之后每秒攻击一次。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note1"	"离开位面后移动会取消这个技能。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_range"	"作用范围："
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count"	"每个单位最大攻击次数："
"DOTA_Tooltip_ability_faceless_void_time_walk_range"	"距离："
"DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration"	"回到过去持续时间："
"DOTA_Tooltip_ability_faceless_void_time_dilation"	"时间膨胀"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Description"	"虚空假面将附近所有敌人困在一个时间膨胀场中，持续%duration%秒，技能的冷却将会停止，每停止一个技能的冷却，敌人的移动和攻击速度就会降低%slow%%%。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_radius"	"作用范围："
"DOTA_Tooltip_ability_faceless_void_time_dilation_duration"	"持续时间："
"DOTA_Tooltip_ability_faceless_void_time_dilation_slow"	"%每个冷却技能造成减速："
"DOTA_Tooltip_ability_death_prophet_spirit_siphon"	"吸魂巫术"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description"	"创造一个灵魂连接，将西行寺幽幽子与一个敌方单位相连。每秒吸取%damage% + 最大生命值的%damage_pct%%%，并且移动速度减缓%movement_slow%%%。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0"	"多个连接不能同时作用于一个目标。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage"	"基础伤害："
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage_pct"	"%最大生命值伤害百分比："
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_movement_slow"	"%敌军移速减缓："
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration"	"持续时间："
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_max_charges"	"最大能量点数："
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_charge_restore_time"	"充能时间："
"DOTA_Tooltip_ability_pugna_decrepify_Note1"	"不会有友方单位造成减速。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note2"	"折光对敌人可见。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_speed"	"最大攻击速度："
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_resistance"	"%最大魔法抗性："
"DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max"	"%最大加成时生命值："
"DOTA_Tooltip_ability_doom_bringer_infernal_blade"	"阎刃"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description"	"末日挥舞他的炽烈之剑，将敌人点燃。造成%ministun_duration%秒眩晕，并施加一个燃烧效果，持续%burn_duration%秒，每秒造成%burn_damage% + %burn_damage_pct%%%目标最大生命值的伤害。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore"	"路西法很乐意与他人分享自己被放逐时身受的火焰烙印。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0"	"可以打断持续施法类技能。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage"	"基础烧灼伤害："
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct"	"%最大生命值伤害百分比："
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration"	"烧灼持续时间："
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_doom_bringer_doom_Note0"	"受到末日作用的单位在生命值低于25%时可以被反补。"
"DOTA_Tooltip_ability_ursa_enrage_aghanim_description"	"减少冷却时间，而且熊战士可以在被控制的状态下使用激怒。"
"DOTA_Tooltip_ability_ursa_enrage_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier_tooltip"	"赏金神符奖励系数："
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0"	"奥术诅咒作用下的敌方英雄被沉默时，奥术诅咒效果暂停，不造成伤害和减速，也不减少持续时间。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note1"	"非英雄单位也会受到作用。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage"	"伤害："
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration"	"基础持续时间："
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_duration"	"惩罚持续时间："
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal"	"智力窃取："
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal_duration"	"窃取持续时间："
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage"	"伤害："
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_radius"	"作用范围："
"DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier"	"%致命一击伤害："
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_chance"	"%致残几率："
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_damage"	"每秒伤害："
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_attack_speed"	"攻击速度降低："
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_duration"	"持续时间："
"DOTA_Tooltip_ability_lone_druid_savage_roar"	"野蛮咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear"	"野蛮咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Lore"	"悉拉贝尔研习并精通失落的熊族技艺，他的行动也因此与自然高度协调。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Description"	"神乐发出野性的咆哮，吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加%bonus_speed%%%。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description"	"熊灵发出野性的咆哮，吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加%bonus_speed%%%。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note0"	"被缠绕的英雄将无法移动。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0"	"被缠绕的英雄将无法移动。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note1"	"与熊灵共享冷却时间。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1"	"与神乐共享冷却时间。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_radius"	"作用范围："
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius"	"作用范围："
"DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed"	"%敌军移动速度加成："
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed"	"%敌军移动速度加成："
"DOTA_Tooltip_ability_lone_druid_savage_roar_duration"	"持续时间："
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration"	"持续时间："
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore"	"要靠近你的敌人。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_aghanim_description"	"授予力量变为对友方英雄生效的光环。远程英雄将对目标周围单位造成溅射伤害，伤害数值减半。仍然可以对单位施放，但是效果不会叠加。"
"DOTA_Tooltip_ability_bristleback_warpath_aghanim_description"	"粘稠鼻液变成范围技能，施放时直接作用于钢背兽周围所有敌人。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1"	"装备神杖后可以拉回友方英雄。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_speed"	"诅咒攻击速度："
"DOTA_Tooltip_ability_arc_warden_flux_Lore"	"囚禁遗迹之力的无穷小碎片。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore"	"时间与空间对于古老如泽特之人实在是无足轻重。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore"	"泽特原始自我的低级碎片。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Description"	"天穹守望者将破碎的自我汇聚到一起，创造出自身的完美电子复制体。复制体可以使用天穹守望者的当前所有物品和技能，消耗品以及死亡时掉落的物品除外。复制体的物品和技能冷却时间会独立计算。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Lore"	"被同类的力量扭曲后，天穹守望者变成了自己最为不齿的：大分裂。"
"npc_dota_hero_arc_warden_bio"	"在万物的发源之前，有这样一个存在：一个原初意识，无穷无尽、无边无垠又神秘莫测。随着宇宙隆隆地形成，这个意识逐渐分裂，溃散。其中两个最大的碎片，被称为天辉和夜魇，发觉彼此是注定的冤家，他们开始扭曲所有造物，为他俩的斗争助阵。<br><br>
随着战事和灾厄威胁到新生的宇宙，又有个碎片形成了意识。将自己命名为泽特，这个智慧寻求大分裂的解决，让一切回归完美的统一。惊异于同胞相斗的天性，泽特聚集了自己所有的力量。在瞬间的闪光中，它的威力碾压了它的手足，将大战的双方封入了一个天球，再将他们推入黑暗，进入一个平凡世界的外围轨道。宇宙恢复了和谐，但是泽特的力量只有一丝得到了保留。将目光锁定到监牢上，泽特决定使用衰弱的力量时刻守望，直到时间的尽头。数不清的千年过去，守护一直存在。<br><br>
月下的世界中生命在繁衍生息，而散发柔光的月亮里囚禁的威胁早已被遗忘，就像泽特为了扼制他们所做的努力一样。随着监牢内囚徒无休的争斗不停地回荡，牢笼的表面开始震动，开始逐渐破裂。泽特衰竭的力量根本不足以控制住裂缝，月亮最终分崩离析。监牢中的远古住民向外逃逸，他们的冲突再度展开。<br><br>
泽特受到监牢爆炸的波及而被抛向最远的边际，昔日囚徒的不谐能量改变了它。它不再是单一的形态和思维，它的存在分裂而四散，有些较弱，有些较强，相互靠着短暂的意识弧光连接。挣扎着压制自身的不和，泽特向它同胞日渐激烈的冲突加速前进，同时矫正自己分裂的意识，向同一个结局努力：原初意识的所有方面必须再度结合，否则在大战全面蔓延后一切都逃不过毁灭的命运……"
"DOTA_Tooltip_Ability_item_bottle_arcane"	"神符：奥术"
"DOTA_Tooltip_Ability_item_faerie_fire"	"仙灵之火"
"DOTA_Tooltip_Ability_item_dragon_lance"	"魔龙枪"
"DOTA_Tooltip_Ability_item_aether_lens"	"以太之镜"
"DOTA_Tooltip_Ability_item_tranquil_boots2"	"2级静谧之靴"
"DOTA_Tooltip_Ability_item_recipe_tranquil_boots2"	"2级静谧之靴图纸"
"DOTA_Tooltip_modifier_fountain_aura_buff"	"泉水回春"
"DOTA_Tooltip_modifier_fountain_aura_buff_Description"	"大幅提升生命和魔法恢复速率。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter"	"吸魂巫术能量点数"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter_Description"	"只要有能量点数就能随时施放吸魂巫术。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded"	"上船任务"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded_Description"	"你上了昆卡的幽灵船！"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_slow"	"时间膨胀减速"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn"	"阎刃灼烧"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Description"	"每秒造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim"	"致残"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description"	"攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%，并且受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_lone_druid_savage_roar"	"野蛮咆哮"
"DOTA_Tooltip_modifier_lone_druid_savage_roar_Description"	"加速飞奔。"
"DOTA_Tooltip_rune_arcane"	"奥术"
"DOTA_Tooltip_rune_arcane_description"	"冷却时间减少30%%，魔法消耗减少40%%"
"DOTA_Tooltip_modifier_rune_arcane"	"奥术"
"DOTA_Tooltip_modifier_rune_arcane_Description"	"冷却时间减少30%%，魔法消耗减少40%%"
"DOTA_Tooltip_ability_mudgolem_cloak_aura"	"魔抗光环"
"DOTA_Tooltip_ability_mudgolem_cloak_aura_Description"	"这个生物的魔抗光环保护它的友军。对非英雄单位的效果更强。"
"DOTA_Tooltip_ability_mudgolem_cloak_aura_radius"	"光环作用范围："
"DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor"	"%魔法抗性（对英雄）："
"DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor_creeps"	"%魔法抗性（非英雄）："
"DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus"	"魔抗光环"
"DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus_Description"	"魔法抗性增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_ability_black_dragon_fireball"	"火球"
"DOTA_Tooltip_ability_black_dragon_fireball_Description"	"黑龙对地面喷出火球，点燃%radius%范围内的区域，持续%duration%秒。火海内的敌人每秒将受到%damage%点伤害。"
"DOTA_Tooltip_ability_black_dragon_fireball_radius"	"作用范围："
"DOTA_Tooltip_ability_black_dragon_fireball_damage"	"每秒伤害："
"DOTA_Tooltip_ability_black_dragon_fireball_burn_interval"	"燃烧间隔："
"DOTA_Tooltip_ability_black_dragon_fireball_duration"	"持续时间："
"dota_hud_error_meat_hook_no_charges"	"没有肉钩能量点数"
"dota_hud_error_spirit_siphon_no_charges"	"没有吸魂巫术能量点数"
"dota_hud_error_spirit_siphon_already_haunting"	"已经连接"
"dota_hud_error_smokescreen_no_charges"	"没有烟幕能量点数"
"dota_ability_variable_attack_range"	"攻击距离<font color='#7d7d7d'>（仅对远程有效）</font>"
"dota_ability_variable_cast_range"	"施法距离"
"DOTA_Tooltip_ability_item_branches_tree_duration"	"树木持续时间："
"DOTA_Tooltip_ability_item_faerie_fire_Description"	"使用：吞下仙灵之火，立刻恢复%hp_restore%点生命值"
"DOTA_Tooltip_ability_item_faerie_fire_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_faerie_fire_hp_restore"	"恢复生命值："
"DOTA_Tooltip_ability_item_faerie_fire_Lore"	"虚无的火焰，来自天木熊熊燃烧的遗迹，可以跨越现实燃烧。"
"DOTA_Tooltip_ability_item_dragon_lance_Description"	"被动：远程英雄的攻击距离增加%base_attack_range%。"
"DOTA_Tooltip_ability_item_dragon_lance_Note0"	"多个效果不会叠加。"
"DOTA_Tooltip_ability_item_dragon_lance_bonus_strength"	"+$str"
"DOTA_Tooltip_ability_item_dragon_lance_bonus_speed"	"+$attack"
"DOTA_Tooltip_ability_item_dragon_lance_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_dragon_lance_base_attack_range"	"+$attack_range"
"DOTA_Tooltip_ability_item_dragon_lance_Lore"	"向前冲锋的飞龙群毫不留情。"
"DOTA_Tooltip_ability_item_aether_lens_Description"	"被动：技能的施法距离增加%cast_range_bonus%，技能的伤害输出增加%spell_amp%%%"
"DOTA_Tooltip_ability_item_aether_lens_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_aether_lens_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_aether_lens_bonus_magical_armor"	"%+$spell_resist"
"DOTA_Tooltip_ability_item_aether_lens_cast_range_bonus"	"+$cast_range"
"DOTA_Tooltip_ability_item_aether_lens_spell_amp"	"%技能伤害加成："
"DOTA_Tooltip_ability_item_aether_lens_Lore"	"装饰着最后一口气的咒语，这件礼物是由一位行将就木的法师赠予他体弱多病的孩子。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_speed_bonus"	"支配单位移动速度："
"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_block"	"护盾抵挡："
"DOTA_Tooltip_ability_item_hood_of_defiance_barrier_duration"	"护盾持续时间："
"DOTA_Tooltip_ability_item_iron_talon_Note0"	"对树木使用时冷却时间为4秒。"
"DOTA_Tooltip_ability_item_iron_talon_Note1"	"不能以远古生物为目标。"
"DOTA_Tooltip_ability_item_iron_talon_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_iron_talon_damage_bonus"	"近战压制伤害："
"DOTA_Tooltip_ability_item_iron_talon_damage_bonus_ranged"	"远程压制伤害："
"DOTA_Tooltip_ability_item_iron_talon_quelling_range_tooltip"	"施法距离："
"DOTA_Tooltip_ability_item_rod_of_atos_truestrike_chance"	"%致残对敌精准度："
"DOTA_Tooltip_ability_item_tango_Note0"	"对铁树枝干的树木或守卫使用时治疗持续时间加倍。"
"DOTA_Tooltip_ability_item_tango_single_Note0"	"对铁树枝干的树木或守卫使用时治疗持续时间加倍。"
"DOTA_Tooltip_ability_item_tranquil_boots2_Description"	"被动：破损 - 只要主动攻击或受到攻击，静谧之鞋就会损失回复效果和30点移动速度，持续5秒。"
"DOTA_Tooltip_ability_item_tranquil_boots2_Lore"	"虽然延长了穿戴者的寿命，但这鞋子其实并不可靠。"
"DOTA_Tooltip_ability_item_tranquil_boots2_bonus_movement_speed"	"+$move_speed"
"DOTA_Tooltip_ability_item_tranquil_boots2_bonus_armor"	"+$armor"
"DOTA_Tooltip_ability_item_tranquil_boots2_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_agi"	"+$agi"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_str"	"+$str"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_int"	"+$int"
"GameUI_Disconnect_ServerIncompatible"	"服务器版本不兼容。"
"terrain"	"地图"
"LoadoutSlot_Terrain"	"地图"
"StoreBanner_Header_TempestHelmOfTheThunderGod"	"雷霆神盔捆绑包"
"StoreBanner_Text_TempestHelmOfTheThunderGod"	"宙斯至宝，包含全新动作、特效、音效和聊天表情等等。"
"StoreBanner_Header_NestedTreasureII"	"重重宝藏的珍藏II"
"StoreBanner_Text_NestedTreasureII"	"包含各式珍藏的珍藏，而且还有可能包含可以兑换任意套装的兑换币！"
"StoreBanner_Header_DesertMusicPack"	"沙漠音乐包"
"StoreBanner_Text_DesertMusicPack"	"来自Dota创意工坊的沙漠主题作品。"
"DOTA_ActorCredits_10_Name"	"James Kirkland"
"DOTA_ActorCredits_10_Role"	"天穹守望者"
"FrontPage_Axe_Comic_Description"	"斧王和他忠实的传记作者小古为无价宝藏而交涉，用的是斧王最爱的双手谈判风格。"
"FrontPage_NestedTreasureII_Header"	"珍藏"
"FrontPage_NestedTreasureII_Title"	"重重宝藏的珍藏II"
"FrontPage_NestedTreasureII_Description"	"包含各式珍藏的珍藏，而且还有可能包含可以兑换任意套装的兑换币！"
"DOTA_Tooltip_ability_pudge_meat_hook_damage_scepter"	"神杖升级伤害："
"DOTA_Tooltip_ability_arc_warden_flux_cast_range_tooltip"	"施法距离："
"dota_region_pw_telecom_wuhan"	"电信（华中）"
"dota_matchgroup_pw_telecom_wuhan"	"电信（华中）"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter"	"智力窃取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter_Description"	"窃取敌人%dMODIFIER_PROPERTY_TOOLTIP%点智力。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter"	"智力窃取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter_Description"	"失去%dMODIFIER_PROPERTY_TOOLTIP%点智力。"
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff"	"授予力量光环"
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff_Description"	"基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。近战英雄的攻击可以造成%dMODIFIER_PROPERTY_TOOLTIP%%%的分裂伤害，远程英雄的攻击可以对目标200码内的敌人造成溅射伤害，数值减半。"
"DOTA_Tooltip_modifier_item_hood_of_defiance_barrier"	"护盾"
"DOTA_Tooltip_modifier_item_hood_of_defiance_barrier_Description"	"魔法护盾，可以抵挡%dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT%点魔法伤害"
"DOTA_Tooltip_modifier_neutral_spell_immunity_visible"	"技能免疫"
"DOTA_Tooltip_modifier_neutral_spell_immunity_visible_Description"	"这个单位不受大部分魔法的影响。"
"dota_hud_error_no_trees_here"	"种树地点无效"
"DOTA_Tooltip_ability_sandking_burrowstrike_aghanim_description"	"对掘地穿刺击中的英雄施加腐尸毒，而且施法距离加倍。不会对幻象施加腐尸毒。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_split_count_scepter"	"分裂箭矢数："
"DOTA_Tooltip_ability_drow_ranger_marksmanship_scepter_range"	"分裂范围："
"DOTA_Tooltip_ability_drow_ranger_marksmanship_damage_reduction_scepter"	"%伤害降低："
"FrontPage_WetaTreasure_Header"	"珍藏"
"FrontPage_WetaTreasure_Title"	"南国行旅的珍藏"
"FrontPage_WetaTreasure_Description"	"Weta工坊打造的散件珍藏，为最爱的英雄带来全新的装饰"
"DOTA_Announcer_Preview_Spectre_Voice_Redux_01"	"幽鬼汇聚完毕。"
"DOTA_Announcer_Preview_Spectre_Voice_Redux_02"	"第一滴血。一切将成为虚妄！"
"DOTA_Announcer_Preview_Spectre_Voice_Redux_03"	"超然的力量！"
"DOTA_Announcer_Preview_Spectre_Voice_Redux_04"	"奈何不了我就只能葬身于此。"
"DOTA_Announcer_Preview_Spectre_Voice_Redux_05"	"无休之物再度崛起。"
"DOTA_Announcer_Preview_Spectre_Voice_Redux_06"	"胜利！"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_out_pct_scepter"	"%神杖升级幻象继承攻击力："
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_in_pct_scepter"	"%神杖升级幻象承受伤害："
"Notification_Action_Taken_Title"	"谢谢"
"Attrib_SeasonalExpirationDate"	"这是勇士令状功能的一部分。\n特典会在勇士令状于%s1过期时消失。"
"Rarity_Seasonal"	"勇士令状"
"Attrib_Winter2016QuestWanderer"	"社区完成行者路线的相关任务。"
"Attrib_Winter2016QuestPatron"	"社区完成的庇护路线任务。"
"Attrib_Winter2016QuestExecutioner"	"社区完成的执行者路线任务。"
"DOTA_Announcer_Preview_Spectre_Voice_Default_01"	"这是什么地方？"
"DOTA_Announcer_Preview_Spectre_Voice_Default_02"	"第一滴血！"
"DOTA_Announcer_Preview_Spectre_Voice_Default_03"	"我正受到攻击！"
"DOTA_Announcer_Preview_Spectre_Voice_Default_04"	"我终于能回家了。"
"DOTA_Item_Enthaleen_Dragon_Style_00"	"普通"
"DOTA_Item_Enthaleen_Dragon_Style_01"	"行者"
"DOTA_Item_Serakund_Tyrant_Style_00"	"普通"
"DOTA_Item_Serakund_Tyrant_Style_01"	"庇护"
"DOTA_Item_Eldwurm_Crest_Style_00"	"普通"
"DOTA_Item_Eldwurm_Crest_Style_01"	"执行者"
"Harness_of_the_Forgotten_Tactician_Default"	"默认款式"
"Harness_of_the_Forgotten_Tactician_Particle"	"周身特效解锁"
"Mace_of_the_Fissured_Soul_Default"	"默认款式"
"Mace_of_the_Fissured_Soul_Particle"	"周身特效解锁"
"axe_of_the_proven_default"	"默认款式"
"axe_of_the_proven_particle"	"周身特效解锁"
"wings_of_the_manticore_default"	"默认款式"
"wings_of_the_manticore_particle"	"周身特效解锁"
"Axolotl_Style_00"	"粉色"
"Axolotl_Upgrade_Style_01"	"绿色"
"Axolotl_Upgrade_Style_02"	"红色"
"Axolotl_Upgrade_Style_03"	"黑色"
"Crate_Escalating_Chance"	"极其稀有"
"DOTA_Winter2016"	"2016年冬季"
"DOTA_WinterBattlePass"	"冬季勇士令状"
"DOTA_WinterBattlePassPreview"	"预览模式"
"DOTA_WinterBattlePassPurchase"	"购买{g:dota_item_price:pass_item_def}"
"DOTA_WinterBattlePassActivate"	"激活令状"
"DOTA_TrophyCategory_WinterBattle2016"	"2016年冬季勇士"
"DOTA_TrophyUnits_BattlePoints_Singular"	"%s1点勇士积分"
"DOTA_TrophyUnits_BattlePoints_Plural"	"%s1点勇士积分"
"DOTA_TrophyUnits_Questline_Singular"	"%s1条任务线"
"DOTA_TrophyUnits_Questline_Plural"	"%s1条任务线"
"DOTA_TrophyUnits_Achievements_Singular"	"%s1个成就"
"DOTA_TrophyUnits_Achievements_Plural"	"%s1个成就"
"DOTA_TrophyName_Winter2016BattlePass_Level"	"2016年勇士令状等级"
"DOTA_TrophyDesc_Winter2016BattlePass_Level"	"购买并升级2016年冬季勇士令状所获得的奖赏。"
"DOTA_TrophyName_Winter2016BattlePass_WagerTokens"	"2016年冬季战争先知"
"DOTA_TrophyDesc_Winter2016BattlePass_WagerTokens"	"预测赢得2016年冬季勇士积分"
"DOTA_TrophyName_Winter2016BattlePass_Questline"	"2016年冬季勇士任务线"
"DOTA_TrophyDesc_Winter2016BattlePass_Questline"	"已完成的2016年冬季勇士任务线"
"DOTA_TrophyName_Winter2016BattlePass_Achievements"	"2016年冬季勇士成就"
"DOTA_TrophyDesc_Winter2016BattlePass_Achievements"	"已达成的2016年冬季勇士成就"
"DOTA_Challenge_SingleGame"	"单次胜利达成："
"DOTA_Challenge_MultiGame"	"多次胜利达成："
"DOTA_ChallengeDesc_BuySupportItems"	"在比赛时间达到<font color='#75a92e'>%s1</font>之前，购买<font color='#75a92e'>信使</font>，<font color='#75a92e'>飞行信使</font>和<font color='#75a92e'>%s2个守卫</font>。"
"DOTA_ChallengeDesc_BuySupportItems_Sub1"	"在比赛时间达到<font color='#75a92e'>%s1</font>之前购买<font color='#75a92e'>信使</font>。"
"DOTA_ChallengeDesc_BuySupportItems_Sub2"	"在比赛时间达到<font color='#75a92e'>%s1</font>之前购买<font color='#75a92e'>飞行信使</font>。"
"DOTA_ChallengeDesc_BuySupportItems_Sub3"	"在比赛时间达到<font color='#75a92e'>%s1</font>之前购买<font color='#75a92e'>%s2个守卫</font>。"
"DOTA_ChallengeDesc_BuySoulRingTranquil"	"在比赛时间达到<font color='#75a92e'>%s1</font>之前，购买<font color='#75a92e'>静谧之鞋</font>和<font color='#75a92e'>灵魂之戒</font>。"
"DOTA_ChallengeDesc_BuySoulRingTranquil_Sub1"	"在比赛时间达到<font color='#75a92e'>%s1</font>之前购买<font color='#75a92e'>静谧之鞋</font>。"
"DOTA_ChallengeDesc_BuySoulRingTranquil_Sub2"	"在比赛时间达到<font color='#75a92e'>%s1</font>之前购买<font color='#75a92e'>灵魂之戒</font>。"
"DOTA_ChallengeDesc_HealAndRestoreMana"	"使友方英雄恢复<font color='#75a92e'>%s1</font>点生命值和<font color='#75a92e'>%s2</font>点魔法值。"
"DOTA_ChallengeDesc_HealAndRestoreMana_Sub1"	"恢复自身和友方英雄总计<font color='#75a92e'>%s1</font>点生命值。"
"DOTA_ChallengeDesc_HealAndRestoreMana_Sub2"	"恢复友方英雄<font color='#75a92e'>%s2点</font>魔法。"
"DOTA_ChallengeDesc_PlaceWardsAndDeward"	"放置<font color='#75a92e'>%s1</font>个侦查守卫并反掉<font color='#75a92e'>%s2</font>个敌方侦查守卫。"
"DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub1"	"为己方团队放置<font color='#75a92e'>%s1</font>个侦查守卫。"
"DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub2"	"反掉<font color='#75a92e'>%s2</font>个以上的敌方侦查守卫。"
"DOTA_ChallengeDesc_StackCampsAncients"	"堆叠<font color='#75a92e'>%s1</font>次中立生物，其中<font color='#75a92e'>%s2</font>次必须为远古生物。"
"DOTA_ChallengeDesc_StackCampsAncients_Sub1"	"堆叠<font color='#75a92e'>%s1</font>次任意种类的中立生物。"
"DOTA_ChallengeDesc_StackCampsAncients_Sub2"	"堆叠<font color='#75a92e'>%s2</font>次远古中立生物。"
"DOTA_ChallengeDesc_KillEnemyInEachLane"	"使用<font color='#75a92e'>%s1</font>分别在<font color='#75a92e'>上路</font>、<font color='#75a92e'>中路</font>和<font color='#75a92e'>下路</font>击杀一次敌方英雄。"
"DOTA_ChallengeDesc_KillEnemyInEachLane_Sub1"	"在<font color='#75a92e'>上路</font>击杀一次敌方英雄。"
"DOTA_ChallengeDesc_KillEnemyInEachLane_Sub2"	"在<font color='#75a92e'>中路</font>击杀一次敌方英雄。"
"DOTA_ChallengeDesc_KillEnemyInEachLane_Sub3"	"在<font color='#75a92e'>下路</font>击杀一次敌方英雄。"
"DOTA_ChallengeDesc_BuyBottlePickupRunes"	"购买<font color='#75a92e'>魔瓶</font>并激活或装入<font color='#75a92e'>%s1</font>个神符。"
"DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub1"	"购买一个<font color='#75a92e'>魔瓶</font>。"
"DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub2"	"激活或装入<font color='#75a92e'>%s1</font>个神符。"
"DOTA_ChallengeDesc_SaveFriendlyHeroes"	"把友方英雄从死亡边缘救下<font color='#75a92e'>%s1</font>次，阻止他们受到致死伤害或在受到致死伤害前成功治疗。"
"DOTA_ChallengeDesc_TotalDisableDuration"	"对敌方英雄施加控制效果，持续总计<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_RevealInvisible"	"显示总计<font color='#75a92e'>%s1</font>个隐身敌方英雄，并且在显形后30秒内阵亡。"
"DOTA_ChallengeDesc_RestoreMana"	"恢复友方英雄<font color='#75a92e'>%s1</font>点魔法。"
"DOTA_ChallengeDesc_SaveHeroMultiMatch"	"把友方英雄从死亡边缘救下<font color='#75a92e'>%s1</font>次，阻止他们受到致死伤害或在受到致死伤害前成功治疗。"
"DOTA_ChallengeDesc_TotalDamageWithUltAsHero"	"使用<font color='#75a92e'>%s2</font>并运用终极技能对敌方英雄造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeDesc_TotalHealingAsHero"	"使用<font color='#75a92e'>%s2</font>回复友方英雄<font color='#75a92e'>%s1</font>点生命值。"
"DOTA_ChallengeDesc_AssistsByTime"	"在比赛时间到达<font color='#75a92e'>%s2</font>前获得<font color='#75a92e'>%s1</font>个助攻。"
"DOTA_ChallengeDesc_DenyCreepsMidlane"	"在比赛时间到达<font color='#75a92e'>%s2</font>前，在中路完成<font color='#75a92e'>%s1</font>个反补。"
"DOTA_ChallengeDesc_HealAlliesWithBottle"	"让友方英雄喝了总计<font color='#75a92e'>%s1</font>口魔瓶。\n\n此挑战只记录基地外的次数。"
"DOTA_ChallengeDesc_KillEnemiesInJungle"	"在双方的野区击杀<font color='#75a92e'>%s1</font>次敌方英雄。"
"DOTA_ChallengeDesc_KillCountByTime"	"在比赛时间到达<font color='#75a92e'>%s2</font>前击杀<font color='#75a92e'>%s1</font>次敌方英雄。"
"DOTA_ChallengeDesc_BuyAghsAsHero"	"在比赛时间到达<font color='#75a92e'>%s2</font>前，使用<font color='#75a92e'>%s1</font>购买<font color='#75a92e'>阿哈利姆神杖</font>。"
"DOTA_ChallengeDesc_TakeAegisMultiGame"	"英雄拾取了<font color='#75a92e'>%s1</font>次不朽之守护。"
"DOTA_ChallengeDesc_AccumPhysicalDamage"	"对敌方英雄造成的<font color='#75a92e'>物理</font>伤害达到<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeDesc_AccumMagicPureDamage"	"对敌方英雄造成的<font color='#75a92e'>魔法</font>或<font color='#75a92e'>纯粹</font>伤害达到<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeDesc_BuyBlink_AsHero"	"在比赛时间到达<font color='#75a92e'>%s2</font>前，使用<font color='#75a92e'>%s1</font>购买<font color='#75a92e'>闪烁匕首</font>。"
"DOTA_ChallengeDesc_KillFromInvis"	"进入<font color='#75a92e'>隐身</font>后内<font color='#75a92e'>15秒</font>内击杀<font color='#75a92e'>%s1</font>次敌方英雄。"
"DOTA_ChallengeDesc_LinaStuns"	"使用<font color='#75a92e'>莉娜</font>施放<font color='#75a92e'>光击阵</font>晕眩总计<font color='#75a92e'>%s1</font>个敌方英雄。"
"DOTA_ChallengeDesc_BuildingDamage_AsHero"	"使用<font color='#75a92e'>%s2</font>对敌方建筑造成<font color='#75a92e'>%s1</font>点以上的伤害。"
"DOTA_ChallengeDesc_Networth"	"在比赛时间到达<font color='#75a92e'>%s2</font>前<font color='#75a92e'>财产总和</font>超过<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_PhysicalAttackHighDamage"	"在单次物理攻击中对敌方英雄造成的伤害超过<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeDesc_LastHitsAsHero"	"使用<font color='#75a92e'>%s2</font>达成的正补超过<font color='#75a92e'>%s1</font>个。"
"DOTA_ChallengeDesc_CancelTPs"	"打断传送中的敌方英雄达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_DragonDamage"	"使用<font color='#75a92e'>龙骑士</font>在<font color='#75a92e'>古龙形态</font>下对敌方英雄造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeDesc_MultiMatchBarracks"	"己方队伍摧毁<font color='#75a92e'>%s1</font>个敌方<font color='#75a92e'>兵营</font>。"
"DOTA_ChallengeDesc_MultiMatchTowers"	"己方队伍摧毁<font color='#75a92e'>%s1</font>个敌方<font color='#75a92e'>防御塔</font>。"
"DOTA_ChallengeDesc_CancelChannels"	"打断敌方英雄的持续施法次数达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeName_PlaceHolder"	"挑战"
"DOTA_ChallengeLore_PlaceHolder"	""
"DOTA_ChallengeVar_Unknown"	"???"
"DOTA_Quest_Support_BuyManaItems_Title"	"源源不断"
"DOTA_Quest_Support_BuyManaItems_Lore"	"蓝瓶的，好喝的..."
"DOTA_Quest_Support_BuySupportItems_Title"	"三个代表"
"DOTA_Quest_Support_BuySupportItems_Lore"	"行业里真正的工具也许不会激发荣誉感，但是他们带来的胜利肯定可以。"
"DOTA_Quest_Support_StunDuration_Title"	"不要走嘛"
"DOTA_Quest_Support_StunDuration_Lore"	"一丝无助感久久不散，那是寄生虫慢慢蚕食着敌人的心脏。"
"DOTA_Quest_Support_BuyAghs_Title"	"宝蓝标准"
"DOTA_Quest_Support_BuyAghs_Lore"	"比独自打通漆黑天空的人来得还早。"
"DOTA_Quest_Support_HealAndRestoreMana_Title"	"喜欢付出的我"
"DOTA_Quest_Support_HealAndRestoreMana_Lore"	"凶猛的攻势奔袭而来，但我们的战线坚定不移，时刻准备好开战。"
"DOTA_Quest_Support_TotalSpellDamage_Title"	"拿手好戏"
"DOTA_Quest_Support_TotalSpellDamage_Lore"	"当初他们是看见弱点，现在是畏惧力量。"
"DOTA_Quest_Support_SmokeGanks_Title"	"视而不见"
"DOTA_Quest_Support_SmokeGanks_Lore"	"眼睛也会骗人，幽魂同样惧怕踏雪无痕。"
"DOTA_Quest_Support_WardAndDeward_Title"	"私人用眼"
"DOTA_Quest_Support_WardAndDeward_Lore"	"目不见物，章法全无。"
"DOTA_Quest_Support_StackCampsAndAncients_Title"	"丛林守望者"
"DOTA_Quest_Support_StackCampsAndAncients_Lore"	"旅行者偶尔会把丛林中的远古野兽误认为魔物，不过根据石堂城的幸存者证实，真正的恶魔可不是这么轻易就能被控制和打倒。"
"DOTA_Quest_Support_UltimateDamage_Title"	"诸事顺遂"
"DOTA_Quest_Support_UltimateDamage_Lore"	"最深处的力量源泉只有在需求最迫切的时刻才会涌现。"
"DOTA_Quest_Support_HealingAsHero_Title"	"战斗给养"
"DOTA_Quest_Support_HealingAsHero_Lore"	"不要担心受到的伤害。不过是皮外伤。"
"DOTA_Quest_Support_AssistsByTime_Title"	"杀人帮凶"
"DOTA_Quest_Support_AssistsByTime_Lore"	"枪打出头鸟，闷声发大财。"
"DOTA_Quest_Support_LichBounces_Title"	"冷峻之人冷眼旁观中"
"DOTA_Quest_Support_LichBounces_Lore"	"寒冰法师陶醉在苦难的分享中。让黑暗的媒介集合的并不是骄傲，而是怨念。"
"DOTA_Quest_Support_RevealInvis_Title"	"隐身等于无敌？"
"DOTA_Quest_Support_RevealInvis_Lore"	"他们休想再安然地穿梭于我们之中。"
"DOTA_Quest_Support_SaveHeroes_Title"	"辅助拯救核心"
"DOTA_Quest_Support_SaveHeroes_Lore"	"与以往一样，同舟共济才能走向胜利。"
"DOTA_Quest_Solo_BottleRunes_Title"	"特别储备"
"DOTA_Quest_Solo_BottleRunes_Lore"	"单纯的力量并不算什么。运用那力量的意志才能决定你的命运。"
"DOTA_Quest_Solo_DenyCreeps_Title"	"善意凶手"
"DOTA_Quest_Solo_DenyCreeps_Lore"	"掌握自己的资源是一回事。掌握别人的资源是另一回事。"
"DOTA_Quest_Solo_DoubleKill_Title"	"一捧一逗"
"DOTA_Quest_Solo_DoubleKill_Lore"	"一切按计划进行中。"
"DOTA_Quest_Solo_BuyBlink_Title"	"我这么一闪你就找不到了"
"DOTA_Quest_Solo_BuyBlink_Lore"	"抓住他们，因为你行的。"
"DOTA_Quest_Solo_HealWithBottle_Title"	"充电！"
"DOTA_Quest_Solo_HealWithBottle_Lore"	"战场上的滋补药可以让最疲惫的队友也重焕光彩。"
"DOTA_Quest_Solo_KillsInJungle_Title"	"欢迎来到丛林"
"DOTA_Quest_Solo_KillsInJungle_Lore"	"本来是一片其乐融融的景象，然后就有人被抓死了。"
"DOTA_Quest_Solo_TeleportKills_Title"	"塔防游戏"
"DOTA_Quest_Solo_TeleportKills_Lore"	"精明的战士可不会在燃烧的高塔下只顾着与小兵战斗。"
"DOTA_Quest_Solo_KillingSpree_Title"	"连送的时间都没有"
"DOTA_Quest_Solo_KillingSpree_Lore"	"挡在面前的一切都该消失。"
"DOTA_Quest_Solo_KillsByTime_Title"	"节奏制造者"
"DOTA_Quest_Solo_KillsByTime_Lore"	"每到紧要关头敌人就会发现你已经在等着了。胜者才配休息。"
"DOTA_Quest_Solo_AccumulateDamage_Title"	"指指点点"
"DOTA_Quest_Solo_AccumulateDamage_Lore"	"化身为敌人永远不会醒来的噩梦。"
"DOTA_Quest_Solo_KillCouriers_Title"	"供应线破坏分子"
"DOTA_Quest_Solo_KillCouriers_Lore"	"有胆帮助敌人就别怕报复。"
"DOTA_Quest_Solo_InvisKills_Title"	"现在你看见我了"
"DOTA_Quest_Solo_InvisKills_Lore"	"要问的不是我什么时候来的，而是我什么时候还会来。"
"DOTA_Quest_Solo_FirstBlood_Title"	"未来的预兆"
"DOTA_Quest_Solo_FirstBlood_Lore"	"强力雪崩前的第一片雪花。"
"DOTA_Quest_Solo_KillEachLane_Title"	"中路失踪！"
"DOTA_Quest_Solo_KillEachLane_Lore"	"英雄行者在战场上的各个前线之间穿梭。"
"DOTA_Quest_Solo_LinaStuns_Title"	"大火逼近"
"DOTA_Quest_Solo_LinaStuns_Lore"	"现实的虚无纤维开始发光并燃烧。有人见过之后发生的事。快畏惧逼近的大火。"
"DOTA_Quest_Carry_100LastHits_Title"	"初来乍练"
"DOTA_Quest_Carry_100LastHits_Lore"	"想要获得充实的战争基金就必须先掌握基本法则。"
"DOTA_Quest_Carry_BuyMidas_Title"	"迈达斯之子"
"DOTA_Quest_Carry_BuyMidas_Lore"	"想要达到真正的富裕水平，那就必须入手可以将寻常的野兽变成巨款的圣物。"
"DOTA_Quest_Carry_KillRoshan_Title"	"击倒巨兽"
"DOTA_Quest_Carry_KillRoshan_Lore"	"有一打勇敢的灵魂已经找到了道路。谁也别想再通过。"
"DOTA_Quest_Carry_Battlefury_Title"	"都靠过来"
"DOTA_Quest_Carry_Battlefury_Lore"	"只要选对了工具，你的敌人就会死得宛如一体。"
"DOTA_Quest_Carry_BuildingDamage_Title"	"竞技目标明确"
"DOTA_Quest_Carry_BuildingDamage_Lore"	"倒下的敌人可能还会站起来。倒下的城市可不能。"
"DOTA_Quest_Carry_Radiance_Title"	"光辉四射的人格魅力"
"DOTA_Quest_Carry_Radiance_Lore"	"力量照耀在战场上，炙热而灼眼，挑衅着无畏的人前进，尚存意识的人则已飞奔逃离。"
"DOTA_Quest_Carry_TakeAegises_Title"	"这肯定是来世"
"DOTA_Quest_Carry_TakeAegises_Lore"	"敌人竭尽一切，却只让你停了一小会儿。"
"DOTA_Quest_Carry_125LastHits_Title"	"核心期望"
"DOTA_Quest_Carry_125LastHits_Lore"	"力量的实现往往要付出血的代价。"
"DOTA_Quest_Carry_DealPhysicalDamage_Title"	"岗位要求"
"DOTA_Quest_Carry_DealPhysicalDamage_Lore"	"该向真正的目标奋斗了！"
"DOTA_Quest_Carry_NetworthByTime_Title"	"神秘商店疯狂抢购"
"DOTA_Quest_Carry_NetworthByTime_Lore"	"将传奇的圣物带入战场！"
"DOTA_Quest_Carry_500Damage_Title"	"放风筝了！"
"DOTA_Quest_Carry_500Damage_Lore"	"长得越大，就能让他们摔得越疼。"
"DOTA_Quest_Carry_175LastHits_Title"	"感谢拉扯空间"
"DOTA_Quest_Carry_175LastHits_Lore"	"队友的信任得到了回报，现在敌人不能再小看你了！"
"DOTA_Quest_Carry_DragonDamage_Title"	"古龙之心"
"DOTA_Quest_Carry_DragonDamage_Lore"	"古龙的精华随着黑暗的降临在体内激荡。没有人能如此快速地扇动翅膀，而无畏的意志也不必去克服飞行的困难。"
"DOTA_Quest_Carry_CancelChannels_Title"	"剧透：最后他们都死了"
"DOTA_Quest_Carry_CancelChannels_Lore"	"边扶着破了相的脸边施法的难度不值一提。"
"DOTA_Quest_Carry_KillRax_Title"	"我们是超级兵了吗？"
"DOTA_Quest_Carry_KillRax_Lore"	"我已变身战争之潮！"
"Recycle_200_Points_Context"	"物品轮回 - 200勇士积分"
"Recycle_200_Points_Prompt"	"你确定要摧毁这件物品换取200点2016年冬季勇士积分吗？"
"Recycle_500_Points_Context"	"物品轮回 - 500勇士积分"
"Recycle_500_Points_Prompt"	"你确定要摧毁这件物品换取500点2016年冬季勇士积分吗？"
"Recycle_Points_Prompt_Title"	"物品轮回换取积分"
"FrontPage_CaptainsDraftTreasure_Header"	"珍藏"
"FrontPage_CaptainsDraftTreasure_Title"	"谜之行者的珍藏"
"FrontPage_CaptainsDraftTreasure_Description"	"珍藏销售额的一定比例将进入队长征召联赛3.0的总奖金"
"DOTA_Quest_Winter_2016_Support_Title"	"庇护路线"
"DOTA_Quest_Winter_2016_Support_Desc"	"有好心人升级信使吗？我们需要眼。"
"DOTA_Quest_Winter_2016_Carry_Title"	"执行者路线"
"DOTA_Quest_Winter_2016_Carry_Desc"	"学学怎么正补。多练练。"
"DOTA_Quest_Winter_2016_Solo_Title"	"行者路线"
"DOTA_Quest_Winter_2016_Solo_Desc"	"战术核心。"
"DOTA_ChallengeDesc_Weekly1Preview"	"己方队伍摧毁<font color='#75a92e'>15</font>座敌方<font color='#75a92e'>防御塔</font>。"
"DOTA_ChallengeDesc_Weekly2Preview"	"达到<font color='#75a92e'>500</font>个以上正补。"
"DOTA_Emoticon_Unlock_Confirm_Title"	"确认解锁聊天表情"
"StoreBanner_Header_BattlePass"	"2016年冬季勇士令状"
"StoreBanner_Text_BattlePass"	"为无限奖励战出自己的路。"
"DOTA_DB_SeasonPass_Welcome"	"欢迎来到勇士令状"
"FrontPage_Winter2016_Treasure1_Header"	"珍藏"
"FrontPage_Winter2016_Treasure1_Title"	"2016年冬季珍藏I"
"FrontPage_Winter2016_Treasure1_Description"	"全新套装和稀有物品，2016年冬季勇士令状玩家专属！"
"FrontPage_Winter2016_Treasure2_Header"	"珍藏"
"FrontPage_Winter2016_Treasure2_Title"	"2016年冬季珍藏II"
"FrontPage_Winter2016_Treasure2_Description"	"全新套装和稀有物品，2016年冬季勇士令状玩家专属！"
"custom_game_sort_name"	"名称"
"DOTA_ChallengeDesc_AlliedGoldMultiMatch"	"为己方队伍获取<font color='#75a92e'>%s1</font>金钱。"
"DOTA_ChallengeDesc_WinBeforeTimeMultiMatch"	"在比赛时间到达<font color='#75a92e'>%s1</font>前获胜的比赛达到<font color='#75a92e'>%s2</font>场。"
"DOTA_ChallengeDesc_TowerDamageMultiMatch"	"对敌方防御塔造成<font color='#75a92e'>%s1</font>点伤害，并且使用<font color='#75a92e'>静电链接</font>偷取的敌人攻击力达到<font color='#75a92e'>%s2</font>点。"
"DOTA_ChallengeDesc_SnatchAegis"	"在敌人杀死Roshan后夺取<font color='#75a92e'>不朽之守护</font>。"
"DOTA_ChallengeDesc_MultiKillMultiMatch"	"完成<font color='#75a92e'>%s2</font>次<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_DebuffDurationMultiMatch"	"对敌方英雄施加的负面状态达到<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_EmberChainsMultiMatch"	"使用<font color='#75a92e'>夏娜</font>施放<font color='#75a92e'>炎阳索</font>束缚住总计<font color='#75a92e'>%s1</font>个敌方英雄。"
"DOTA_ChallengeDesc_PickupBountyRunes"	"拾取或装入<font color='#75a92e'>%s1个赏金</font>神符。"
"DOTA_ChallengeDesc_Rampage"	"完成一次<font color='#75a92e'>暴走</font>。"
"DOTA_ChallengeDesc_DoubleKill"	"完成<font color='#75a92e'>%s1次双杀</font>。"
"DOTA_ChallengeDesc_KillingSpree"	"完成<font color='#75a92e'>%s1次大杀特杀</font>的连杀纪录。"
"DOTA_Quest_CNY_TowerDamage_Title"	"胜利之路"
"DOTA_Quest_CNY_TowerDamage_Lore"	"终点已映入眼帘，我们只需沿路前行。"
"DOTA_Quest_CNY_DebuffDuration_Title"	"聪明才智"
"DOTA_Quest_CNY_DebuffDuration_Lore"	"老练的战士可以均衡地发挥出身体和心智的优势。"
"DOTA_Quest_CNY_DoubleKillsMultiMatch_Title"	"人人有份"
"DOTA_Quest_CNY_DoubleKillsMultiMatch_Lore"	"愿每次出招都能找到目标。"
"DOTA_Quest_CNY_HealMultiMatch_Title"	"安康幸福"
"DOTA_Quest_CNY_HealMultiMatch_Lore"	"休养生息，重获力量。"
"DOTA_Quest_CNY_EmberSearingChains_Title"	"炎灵卫士"
"DOTA_Quest_CNY_EmberSearingChains_Lore"	"修行的最后一步通常也是最折磨人的。"
"DOTA_Quest_CNY_AlliedGold_Title"	"和气生财"
"DOTA_Quest_CNY_AlliedGold_Lore"	"众人齐心，其力断金。"
"DOTA_Quest_CNY_WinGamesBeforeTime_Title"	"严格纪律"
"DOTA_Quest_CNY_WinGamesBeforeTime_Lore"	"即将到来的新春会恢复我们的神采。"
"DOTA_Quest_CNY_LuckyMoney_Title"	"压岁钱"
"DOTA_Quest_CNY_LuckyMoney_Lore"	"出人意料，不过万分感激！"
"FrontPage_Winter2016_NewBloom_Header"	"芳晓佳节"
"FrontPage_Winter2016_NewBloom_Title"	"全新任务和奖励"
"FrontPage_Winter2016_NewBloom_Description"	"芳晓佳节为勇士令状玩家带来了全新的任务和奖励。完成任务线将获得夏娜的专属套装！"
"DOTA_Custom_Game_Of_The_Day"	"今日游戏"
"DOTA_Quest_Winter_2016_CNY_Title"	"芳华之路"
"DOTA_Quest_Winter_2016_CNY_SubTitle"	"芳晓佳节"
"DOTA_Quest_Winter_2016_CNY_Desc"	""
"DOTA_DB_SeasonPass_NewBloom_Reward"	"<font color='#CB512A'/>红包</font><br>每个红包内都是芳晓佳节的随机额外奖励"
"DOTA_DB_SeasonPass_NewBloom_Expire"	"芳晓佳节期间（2016年2月6-16日）特有路线"
"DOTA_DB_SeasonPass_NewBloom_Home_Expire"	"2016年2月6-16日特有路线"
"DOTA_DB_SeasonPass_NewBloom_New"	"芳晓佳节特有全新任务！"
"DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward"	"芳晓佳节奖励："
"DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward_Desc"	"红包"
"DOTA_ItemTest_Attachment_GenericLeftEye"	"左眼骨骼名称"
"DOTA_ItemTest_Attachment_GenericLeftEye_Desc"	"在模型上标注信使生物的左眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节，请使用头部关节，并将附着点放置在左眼上，并且用红色箭头向外标出。"
"DOTA_ItemTest_Attachment_GenericRightEye"	"右眼骨骼名称"
"DOTA_ItemTest_Attachment_GenericRightEye_Desc"	"在模型上标注信使生物的右眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节，请使用头部关节，并将附着点放置在右眼上，并且用红色箭头向外标出。"
"DOTA_ItemTest_Attachment_AttackPoint2Alt"	"可选攻击点骨骼名称"
"DOTA_ItemTest_Attachment_AttackPoint2Alt_Desc"	"备用攻击动作可以代替基础攻击动作，这个攻击点将用于产生攻击效果和攻击弹道。"
"DOTA_Workshop_Attachment_Head"	"头部附着点骨骼名称"
"DOTA_Workshop_Attachment_Head_Desc"	""
"DOTA_Workshop_Attachment_Body"	"身体附着点骨骼名称"
"DOTA_Workshop_Attachment_Body_Desc"	""
"DOTA_Workshop_Attachment_Wing_Right"	"右翼1 内侧"
"DOTA_Workshop_Attachment_Wing_Right2"	"右翼2 中层"
"DOTA_Workshop_Attachment_Wing_Right3"	"右翼3 外侧"
"DOTA_Workshop_Attachment_Wing_Left"	"左翼1 内侧"
"DOTA_Workshop_Attachment_Wing_Left2"	"左翼2 中层"
"DOTA_Workshop_Attachment_Wing_Left3"	"左翼3 外侧"
"DOTA_Workshop_Attachment_Wing_Particle_Desc"	"翅膀默认粒子特效的附着点。在编译后这些附着点的位置还可以调整。如果使用的全部是自定义骨骼，那还需要修改骨骼名称。"
"DOTA_ItemTest_Animation_IdleInjured"	"重伤原地"
"DOTA_ItemTest_Animation_AttackInjured"	"重伤攻击"
"DOTA_ItemTest_Animation_AttackInjured_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_Animation_Attack2Injured"	"重伤副手攻击"
"DOTA_ItemTest_Animation_Attack2Injured_Desc"	"单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。"
"DOTA_ItemTest_LD_Trueform_Ability3"	"战斗嚎叫"
"DOTA_ItemTest_LD_Trueform_Ability3_Desc"	"长度为40帧，技能在15帧后生效。"
"DOTA_WorkshopAnim_Terrorblade_Reflection"	"倒影"
"DOTA_WorkshopAnim_Terrorblade_Conjure"	"惑幻"
"DOTA_WorkshopAnim_Terrorblade_Transform"	"魔化开始"
"DOTA_WorkshopAnim_Terrorblade_Transform_End"	"魔化结束"
"DOTA_WorkshopAnim_Terrorblade_Sunder"	"断魂"
"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Change"	"变身"
"DOTA_Import_Mat0Title_Dragon_Knight_Dragon"	"1级贴图（绿色）"
"DOTA_Import_Mat0Desc_Dragon_Knight_Dragon"	"这是一组.TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"DOTA_Import_Mat1Title_Dragon_Knight_Dragon"	"2级贴图（红色）"
"DOTA_Import_Mat1Desc_Dragon_Knight_Dragon"	"这是一组.TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"DOTA_Import_Mat2Title_Dragon_Knight_Dragon"	"3级贴图（蓝色）"
"DOTA_Import_Mat2Desc_Dragon_Knight_Dragon"	"这是一组.TGA 文件，共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color，_normal，_mask1 或 _mask2 .TGA 文件，我们会在同一目录下寻找剩余的文件。"
"DOTA_Import_Lone_Druid_True_Form"	"真熊形态"
"DOTA_Import_Lone_Druid_True_Form_Desc"	"神乐的真熊形态需要一个模型。"
"DOTA_Workshop_Terrorblade_Demon"	"恶魔"
"DOTA_Workshop_Terrorblade_Demon_Desc"	"恐怖利刃的恶魔需要一个模型。"
"DOTA_Import_DragonKnight_Dragon"	"古龙形态"
"DOTA_Import_DragonKnight_Dragon_Desc"	"龙骑士的古龙形态需要一个模型。"
"DOTA_Import_Rattletrap_Cog"	"能量齿轮"
"DOTA_Import_Rattletrap_Cog_Desc"	"发条技师的能量齿轮需要一个模型。"
"Tail_of_the_Ferocious_Toxicant_default"	"默认款式"
"Tail_of_the_Ferocious_Toxicant_particle"	"周身特效解锁"
"Cursed_Zealot_Carapace_default"	"默认款式"
"Cursed_Zealot_Carapace_particle"	"周身特效解锁"
"DOTA_Item_Dark_Wood_True_Form_Style_00"	"黑色"
"DOTA_Item_Dark_Wood_True_Form_Style_01"	"棕色"
"DOTA_Item_Dark_Wood_True_Form_Style_02"	"白色"
"DOTA_Item_Dark_Wood_Spirit_Bear_Style_00"	"拉格纳"
"DOTA_Item_Dark_Wood_Spirit_Bear_Style_01"	"比约恩"
"DOTA_Item_Dark_Wood_Spirit_Bear_Style_02"	"西格德"
"FrontPage_Winter2016_Treasure3_Header"	"珍藏"
"FrontPage_Winter2016_Treasure3_Title"	"2016年冬季珍藏III"
"FrontPage_Winter2016_Treasure3_Description"	"2016年冬季勇士令状玩家独享的全新套装和稀有物品！"
"dota_chat_post_game"	"赛后"
"DOTA_Workshop_Attachment_Base"	"附着基础骨骼名称"
"DOTA_ItemTest_Animation_Spawn_Injured"	"重伤出生"
"DOTA_ItemTest_Animation_Spawn_Injured_Desc"	"这个出生动作需要该单位以重伤姿势结尾。"
"DOTA_WorkshopAnim_ForcestaffEnemy"	"原力法杖（敌方）"
"DOTA_WorkshopAnim_ForcestaffFriendly"	"原力法杖（友方）"
"DOTA_WorkshopAnim_ForcestaffEnd"	"原力法杖结束"
"DOTA_WorkshopAnim_ForcestaffEnd_Injured"	"原力法杖结束重伤"
"DOTA_WorkshopAnim_Teleport"	"传送"
"DOTA_WorkshopAnim_Teleport_End"	"传送结束"
"DOTA_ItemTest_LD_SpiritBear_Ability3"	"野蛮咆哮"
"DOTA_ItemTest_LD_SpiritBear_Ability3_Desc"	"23帧长，召唤动作发生在第7帧。"
"DOTA_WorkshopAnim_FleshGolem_Decay"	"腐朽"
"DOTA_WorkshopAnim_FleshGolem_Decay_Injured"	"腐朽重伤"
"DOTA_WorkshopAnim_FleshGolem_SoulRip"	"噬魂"
"DOTA_WorkshopAnim_FleshGolem_SoulRip_Injured"	"噬魂重伤"
"DOTA_WorkshopAnim_FleshGolem_Tombstone"	"墓碑"
"DOTA_WorkshopAnim_FleshGolem_Tombstone_Injured"	"墓碑重伤"
"DOTA_Import_Undying_Flesh_Golem"	"血肉傀儡"
"DOTA_Import_Undying_Flesh_Golem_Desc"	"不朽尸王的血肉傀儡需要一个模型。如果模型设计会用到内脏的布料骨骼，在预览提交的物品时布料不会启用。如果傀儡拥有污血、骷髅或内脏，那还需要制作一个低暴力的版本。"
"LoadoutSlot_Arc_Warden_Spark_Wraith"	"闪光幽魂"
"LoadoutSlot_Undying_Flesh_Golem"	"血肉傀儡"
"Offhand_Blade_of_Prismatic_Grace_Default"	"默认款式"
"Offhand_Blade_of_Prismatic_Grace_Particle"	"周身特效解锁"
"Blade_of_Prismatic_Grace_Default"	"默认款式"
"Blade_of_Prismatic_Grace_Particle"	"周身特效解锁"
"Seismic_Berserker_Default"	"默认款式"
"Seismic_Berserker_Particle"	"周身特效解锁"
"FrontPage_Winter2016_Treasure4_Header"	"珍藏"
"FrontPage_Winter2016_Treasure4_Title"	"2016年冬季珍藏IV"
"FrontPage_Winter2016_Treasure4_Description"	"全新套装和稀有物品，2016年冬季勇士令状玩家专属！"
"DOTA_Item_Timekeeper_Style_00"	"银色"
"DOTA_Item_Timekeeper_Style_01"	"金色"
"StoreBanner_Header_JJLin_Music_Bundle"	"林俊杰“时光守护者”音乐捆绑包"
"StoreBanner_Text_JJLin_Music_Bundle"	"2016年3月6日前购买还将获得“尊享”前缀。"
"DOTA_Keybind_ALT"	"ALT键"
"DOTA_Keybind_SHIFT"	"SHIFT键"
"DOTA_ControlGroupCyclePrev"	"上个单位"
"DOTA_Hotkeys_Tooltip_ControlGroupCyclePrev"	"从后往前循环选中选定编队里的每个单位。"
"DOTA_Chat_BarracksKilled_By"	"%s1%s2%s3兵营已被%s4摧毁！"
"DOTA_Chat_EffigyKilled_By"	"%s1的雕像已被%s2摧毁！"
"not"	"非"
"DOTA_UserMenu_Mute_Voice"	"屏蔽语音"
"DOTA_UserMenu_Unmute_Voice"	"解除语音屏蔽"
"DOTA_UserMenu_Mute_Text"	"屏蔽文字"
"DOTA_UserMenu_Unmute_Text"	"解除文字屏蔽"
"game_mode_lobby_name_1"	"全英雄选择"
"game_mode_lobby_name_2"	"队长模式"
"game_mode_lobby_name_3"	"随机征召"
"game_mode_lobby_name_4"	"单一征召"
"game_mode_lobby_name_5"	"全英雄随机"
"game_mode_lobby_name_7"	"夜魇暗潮"
"game_mode_lobby_name_8"	"反队长模式"
"game_mode_lobby_name_9"	"小贪魔节"
"game_mode_lobby_name_10"	"新手教程"
"game_mode_lobby_name_11"	"单中模式"
"game_mode_lobby_name_12"	"生疏模式"
"game_mode_lobby_name_13"	"英雄限定"
"game_mode_lobby_name_14"	"互动指南"
"game_mode_lobby_name_15"	"自定义"
"game_mode_lobby_name_16"	"队长征召"
"game_mode_lobby_name_17"	"均衡征召"
"game_mode_lobby_name_18"	"技能征召"
"game_mode_lobby_name_20"	"全英雄随机死亡竞赛"
"game_mode_lobby_name_21"	"中路单挑"
"game_mode_lobby_name_22"	"天梯全英雄选择"
"DOTA_ItemTest_Attachment_CKMountLeftEye"	"左眼骨骼名称"
"DOTA_ItemTest_Attachment_CKMountLeftEye_Desc"	"指定模型上放置坐骑左眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果坐骑没有眼睛，我们会移除特效。"
"DOTA_ItemTest_Attachment_CKMountRightEye"	"右眼骨骼名称"
"DOTA_ItemTest_Attachment_CKMountRightEye_Desc"	"指定模型上放置坐骑右眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果坐骑没有眼睛，我们会移除特效。"
"DOTA_ItemTest_Attachment_CKMountTail"	"尾巴骨骼名称"
"DOTA_ItemTest_Attachment_CKMountTail_Desc"	"指定模型上放置坐骑尾巴默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果坐骑不需要尾巴的特效，我们会将其移除。"
"DOTA_ItemTest_Attachment_CKHelmetLeftEye"	"左眼骨骼名称"
"DOTA_ItemTest_Attachment_CKHelmetLeftEye_Desc"	"指定模型上放置头盔左眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果头盔没有眼部，我们会移除特效。"
"DOTA_ItemTest_Attachment_CKHelmetRightEye"	"右眼骨骼名称"
"DOTA_ItemTest_Attachment_CKHelmetRightEye_Desc"	"指定模型上放置头盔右眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果头盔没有眼部，我们会移除特效。"
"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Attack"	"攻击"
"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Bash"	"击晕"
"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Breath"	"吐息"
"DOTA_Workshop_Animation_Undying_Tower_Destruction"	"防御塔遭摧毁"
"DOTA_Workshop_Animation_Undying_Tower_Destruction_Desc"	"这是防御塔被摧毁，残骸留在地上的4秒动作。可以提交备用的倒塌动作。"
"DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe"	"防御塔倒塌静态残骸"
"DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe_Desc"	"这是倒塌结束，残骸处于最终位置时的单帧动作。如果提交的倒塌动作超过一个，请确认倒塌和静态动作相符。"
"DOTA_Workshop_Nightstalker_Head"	"蕾米莉亚·斯卡雷特头部（白天）"
"DOTA_Workshop_Nightstalker_Head_Night"	"蕾米莉亚·斯卡雷特头部（夜晚）"
"DOTA_Workshop_Nightstalker_Tail"	"蕾米莉亚·斯卡雷特尾部（白天）"
"DOTA_Workshop_Nightstalker_Tail_Night"	"蕾米莉亚·斯卡雷特尾部（夜晚）"
"DOTA_Workshop_Nightstalker_Legs"	"蕾米莉亚·斯卡雷特腿部（白天）"
"DOTA_Workshop_Nightstalker_Legs_Night"	"蕾米莉亚·斯卡雷特腿部（夜晚）"
"DOTA_Workshop_Nightstalker_Arms"	"蕾米莉亚·斯卡雷特手臂（白天）"
"DOTA_Workshop_Nightstalker_Arms_Night"	"蕾米莉亚·斯卡雷特手臂（夜晚）"
"DOTA_Workshop_Nightstalker_Back"	"蕾米莉亚·斯卡雷特翅膀（白天）"
"DOTA_Workshop_Nightstalker_Back_Night"	"蕾米莉亚·斯卡雷特翅膀（夜晚）"
"OpenBundleAndEquip"	"解开并装备"
"Store_Terrain"	"地图"
"Store_Weather"	"天气特效"
"Store_Effigies"	"雕像"
"Store_Cursor_Packs"	"鼠标指针"
"StoreBanner_Header_Matt_Lange_Music_Bundle"	"Matt Lange灵氲异空音乐包"
"StoreBanner_Text_Matt_Lange_Music_Bundle"	"空灵的大片氛围，打击感超强的韵律，出自Matt Lange之手"
"DOTA_HeroStatue_Commends"	"被赞次数：<b>{d:commends}</b>"
"dota_gift_popup_footer"	"没有看到好友？点击查看更多<a href=\"event:DOTAShowGiftRestrictionsPopup()\">赠送限制</a>相关内容。"
"ranked_all_draft_temporarily_removed"	"接下来的几天内，天梯匹配只能选择队长模式和随机征召。"
"FrontPage_Matt_Lange_Music_Pack_Header"	"音乐包"
"FrontPage_Matt_Lange_Music_Pack_Title"	"Matt Lange灵氲异空音乐包"
"FrontPage_Matt_Lange_Music_Pack_Description"	"空灵的大片氛围，打击感超强的韵律，出自Matt Lange之手！"
"FrontPage_ESL_One_Frankfurt2016_Treasure_Header"	"珍藏"
"FrontPage_ESL_One_Frankfurt2016_Treasure_Title"	"缥缈星云的珍藏"
"FrontPage_ESL_One_Frankfurt2016_Treasure_Description"	"销售额的15%将进入2016年ESL One法兰克福联赛的总奖金！"
"DOTA_ActivateRadar"	"使用扫描"
"DOTA_DmgArmorTooltip_SpellAmp"	"技能伤害增强："
"DOTA_Chat_AD_NominatedBan"	"<font color='#DDDDDD'>%s1</font>被提议禁用。"
"DOTA_Chat_AD_Ban"	"<font color='#DDDDDD'>%s1</font>已被禁用。"
"DOTA_Chat_AD_BanCount"	"系统已随机选择<font color='#FFFFFF'>%s1</font>名英雄并进行禁用。"
"DOTA_Chat_AD_BanCount1"	"系统已随机选择<font color='#FFFFFF'>%s1</font>名英雄并进行禁用。"
"DOTA_Tooltip_ability_courier_telescope"	"Telescope"
"DOTA_Tooltip_ability_courier_telescope_Description"	"Use Telescope"
"DOTA_Tooltip_ability_mirana_starfall_interval_scepter"	"神杖升级触发间隔："
"DOTA_Tooltip_ability_mirana_starfall_aghanim_description"	"每10秒被动触发一次群星风暴。进入敌人视野时才会触发。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note1"	"装备神杖后双击技能会像原来一样施放，不会跳跃。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter"	"神杖升级跳跃距离："
"DOTA_Tooltip_ability_earthshaker_enchant_totem_aghanim_description"	"强化图腾可以对地施放，施法距离为900。施放后会跳至半空中再降落至目标地点，在目标地点施放强化图腾。双击技能会按原技能施放，不会跳跃。"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls_scepter"	"神杖升级灵魂上限："
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damage"	"基础伤害："
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_factor_tooltip"	"%攻击伤害："
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult_creeps"	"%致命一击伤害（对非英雄）："
"DOTA_Tooltip_ability_bloodseeker_rupture_max_charges_scepter"	"神杖升级能量点数："
"DOTA_Tooltip_ability_bloodseeker_rupture_charge_restore_time_scepter"	"神杖升级充能时间："
"DOTA_Tooltip_ability_bloodseeker_rupture_aghanim_description"	"割裂变为充能型技能，能量上限为2点，充能时间为40秒。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_self_slow"	"%自身减速："
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_self_slow_duration"	"自身减速持续时间："
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter"	"神杖升级作用范围："
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_aghanim_description"	"电子涡流变成范围型技能，可以作用于御坂美琴周围所有敌人。"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe"	"作用范围："
"DOTA_Tooltip_ability_omniknight_degen_aura_Note0"	"不会作用于技能免疫单位。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_duration"	"小蜘蛛持续时间："
"DOTA_Tooltip_ability_weaver_time_lapse_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_weaver_time_lapse_Note1"	"时光倒流可以躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed"	"%移动速度减缓："
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_damage"	"%对建筑额外伤害："
"DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp"	"%最低伤害加深："
"DOTA_Tooltip_ability_undying_flesh_golem_min_speed_slow"	"%最低移速减缓："
"DOTA_Tooltip_ability_naga_siren_rip_tide_duration"	"持续时间："
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_radius_scepter"	"神杖升级作用范围："
"DOTA_Tooltip_ability_bristleback_bristleback_quill_release_threshold"	"伤害吸收触发值："
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_damage"	"神杖升级伤害："
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_duration"	"控制持续时间："
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter"	"神杖升级摧毁所需攻击次数："
"DOTA_Tooltip_ability_oracle_purifying_flames_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_ability_oracle_purifying_flames_aghanim_description"	"减少冷却时间，降低施法前摇。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter"	"神杖升级每秒耗魔："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_aghanim_description"	"严寒烧灼变成开关型技能，开启后每秒消耗40点魔法。攻击时每个目标不再只受到一次负面效果。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration"	"净化持续时间："
"DOTA_Tooltip_Ability_item_skybreaker"	"Skybreaker"
"DOTA_Tooltip_Ability_item_infused_raindrop"	"凝魂之泪"
"DOTA_Tooltip_Ability_item_banana"	"香蕉"
"DOTA_Tooltip_Ability_item_jade_bow"	"碧玉弓"
"DOTA_Tooltip_Ability_item_spirit_helix"	"灵魂螺旋"
"DOTA_Tooltip_Ability_item_tome_of_knowledge"	"知识之书"
"DOTA_Tooltip_Ability_item_wind_lace"	"风灵之纹"
"DOTA_Tooltip_Ability_item_blight_stone"	"枯萎之石"
"DOTA_Tooltip_Ability_item_hurricane_pike"	"飓风长戟"
"DOTA_Tooltip_Ability_item_bloodthorn"	"血棘"
"DOTA_Tooltip_Ability_item_echo_sabre"	"回音战刃"
"DOTA_Tooltip_modifier_lich_frostnova_slow"	"寒霜爆发减速效果"
"DOTA_Tooltip_modifier_lich_frostnova_slow_Description"	"被动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_chainfrost_slow"	"连环霜冻减速效果"
"DOTA_Tooltip_modifier_lich_chainfrost_slow_Description"	"移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_hurricane_pike_active"	"飓风长戟推进效果"
"DOTA_Tooltip_modifier_item_hurricane_pike_active_Description"	"被飓风长戟推进"
"DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate"	"飓风长戟推进效果"
"DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate_Description"	"被飓风长戟推进中"
"DOTA_Tooltip_modifier_item_hurricane_pike_range"	"飓风长戟射程"
"DOTA_Tooltip_modifier_item_hurricane_pike_range_Description"	"可以无视射程限制攻击目标。"
"DOTA_Tooltip_modifier_bloodthorn_debuff"	"血棘"
"DOTA_Tooltip_modifier_bloodthorn_debuff_Description"	"被沉默并受到30%%的额外伤害，伤害在效果结束时结算，类型为魔法伤害。\n所有受到的攻击均会以135%%的伤害结算。"
"DOTA_Tooltip_modifier_echo_sabre_debuff"	"回音战刃减速效果"
"DOTA_Tooltip_modifier_echo_sabre_debuff_Description"	"移动速度和攻击速度均降低100%%"
"DOTA_Tooltip_modifier_blight_stone_buff"	"枯萎之石"
"DOTA_Tooltip_modifier_blight_stone_buff_Description"	"护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"DOTA_Tooltip_modifier_tower_aura_bonus"	"高塔保护"
"DOTA_Tooltip_modifier_tower_aura_bonus_Description"	"护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"DOTA_Hero_Selection_Ban_InGame"	"提议禁用英雄"
"DOTA_Hero_Selection_AllDraft_BanSelected_YouFirst"	"禁用阶段 - 已经投票选择一名英雄禁用。"
"DOTA_Hero_Selection_AllDraft_BanSelected_TheyFirst"	"禁用阶段 - 已经投票选择一名英雄禁用。"
"dota_hud_error_cant_radar"	"恢复中..."
"dota_hud_error_rupture_no_charges"	"没有割裂能量点数"
"dota_hud_error_infest_ancient"	"感染需要达到2级才能以远古生物为目标"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_health"	"+$health"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_melee"	"伤害格挡（近战）："
"DOTA_Tooltip_ability_item_abyssal_blade_block_damage_ranged"	"伤害格挡（远程）："
"DOTA_Tooltip_ability_item_blade_mail_Note3"	"如果原伤害的类型可以无视技能免疫状态，则反弹的伤害也可以。"
"DOTA_Tooltip_ability_item_infused_raindrop_Description"	"被动：受到超过%min_damage%点伤害时自动触发，消耗一点能量并抵挡%magic_damage_block%点魔法伤害。自带%initial_charges%点能量。能量耗尽后消失。"
"DOTA_Tooltip_ability_item_infused_raindrop_Note0"	"每次受到伤害时最多使用一点能量。"
"DOTA_Tooltip_ability_item_infused_raindrop_mana_regen"	"魔法恢复速率："
"DOTA_Tooltip_ability_item_infused_raindrop_magic_damage_block"	"魔法伤害抵挡："
"DOTA_Tooltip_ability_item_infused_raindrop_initial_charges"	"初始能量点数："
"DOTA_Tooltip_ability_item_infused_raindrop_Lore"	"为魔法突袭提供质朴的防护。"
"DOTA_Tooltip_ability_item_bloodthorn_Description"	"主动：使目标沉默%silence_duration%秒，受到的伤害提高%silence_damage_percent%%%。所有对其造成的攻击均不会落空，并且造成致命一击伤害。\n被动：致命一击 - 每次攻击时有一定概率造成致命伤害。在攻击建筑时不会触发致命一击。"
"DOTA_Tooltip_ability_item_bloodthorn_Note0"	"伤害加深效果在持续时间结束时以魔法伤害结算。"
"DOTA_Tooltip_ability_item_bloodthorn_Lore"	"一把亵渎之刃，受害者临死前的每次挣扎都会使其砍得更深。"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_intellect"	"+$int"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_bloodthorn_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_bloodthorn_crit_chance"	"%致命一击几率："
"DOTA_Tooltip_ability_item_bloodthorn_crit_multiplier"	"%致命一击伤害："
"DOTA_Tooltip_ability_item_bloodthorn_silence_damage_percent"	"%沉默额外伤害百分比："
"DOTA_Tooltip_ability_item_bloodthorn_silence_duration"	"沉默持续时间："
"DOTA_Tooltip_ability_item_bloodthorn_target_crit_multiplier"	"%沉默致命一击伤害："
"DOTA_Tooltip_Ability_item_echo_sabre_Description"	"被动：近战攻击可以快速攻击两次。连续攻击将减缓%movement_slow%%%的移动速度和攻击速度，持续%slow_duration%秒。"
"DOTA_Tooltip_Ability_item_echo_sabre_Lore"	"一把看似迅捷异常的战刃，其中注入了共鸣魔力。"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_intellect"	"+$int"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_strength"	"+$str"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_attack_speed"	"+$attack"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_damage"	"+$damage"
"DOTA_Tooltip_Ability_item_echo_sabre_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_Ability_item_echo_sabre_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_Ability_item_echo_sabre_attack_speed_slow"	"攻击速度降低："
"DOTA_Tooltip_Ability_item_echo_sabre_slow_duration"	"减速持续时间："
"DOTA_Tooltip_Ability_item_blight_stone_Description"	"被动：攻击将降低目标护甲，持续%corruption_duration%秒。\n\n枯萎之石是攻击特效，不与其他攻击特效叠加。"
"DOTA_Tooltip_Ability_item_blight_stone_Lore"	"一颗让人闻风丧胆的石头，发掘自戮尽之地。"
"DOTA_Tooltip_Ability_item_blight_stone_corrution_armor"	"护甲降低："
"DOTA_Tooltip_Ability_item_blight_stone_corrution_duration"	"持续时间："
"DOTA_Tooltip_Ability_item_wind_lace_Description"	"被动：提升移动速度。"
"DOTA_Tooltip_Ability_item_wind_lace_Lore"	"脚跟经过轻风的吹拂，在战斗中更加轻盈。"
"DOTA_Tooltip_Ability_item_wind_lace_Note0"	"多个物品不会叠加。"
"DOTA_Tooltip_Ability_item_wind_lace_movement_speed"	"+$move_speed"
"DOTA_Tooltip_Ability_item_tome_of_knowledge_Description"	"使用：直接获得%xp_bonus%点经验值，而且己方每消耗一本知识之书，将额外获得%xp_per_use%点经验。"
"DOTA_Tooltip_Ability_item_tome_of_knowledge_Lore"	"让兽变成人，人变成神的东西。"
"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_bonus"	"基础经验奖励："
"DOTA_Tooltip_ability_item_dragon_lance_bonus_agility"	"+$agi"
"DOTA_Tooltip_Ability_item_hurricane_pike_Description"	"主动：对敌人使用时，可将自己和敌人朝相反方向各推开%enemy_length%距离，并且接下来的攻击不受英雄攻击距离的限制，持续%max_attacks%次攻击或%range_duration%秒。攻击过程中提供%bonus_attack_speed%的攻击速度加成。对自身或友军使用时效果等同于原力法杖。\n被动：提升远程英雄%base_attack_range%的攻击距离。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Lore"	"一柄传奇战戟，曾是远古飞龙骑士的皇家印记。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Note0"	"对自身施法会对自己使用飓风长戟。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Note1"	"飓风长戟不会打断目标的动作。"
"DOTA_Tooltip_Ability_item_hurricane_pike_Note2"	"对时间结界，决斗或黑洞内的单位无效。"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_intellect"	"+$int"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_agility"	"+$agi"
"DOTA_Tooltip_Ability_item_hurricane_pike_bonus_strength"	"+$str"
"DOTA_Tooltip_Ability_item_hurricane_pike_base_attack_range"	"+$attack_range"
"DOTA_Tooltip_Ability_item_hurricane_pike_range_duration"	"无视射程持续时间："
"DOTA_Tooltip_Ability_item_hurricane_pike_cast_range_enemy"	"施法距离（对敌人）："
"DOTA_Tooltip_Ability_item_hurricane_pike_max_attacks"	"无视射程攻击次数："
"DOTA_Tooltip_ability_item_helm_of_the_dominator_speed_base"	"非英雄单位移动速度："
"DOTA_Tooltip_ability_item_silver_edge_bonus_all_stats"	"+$all"
"DOTA_Tooltip_ability_item_iron_talon_cast_range_ward"	"施法距离（对守卫）："
"DOTA_Tooltip_ability_item_lotus_orb_bonus_mana"	"+$mana"
"DOTA_Tooltip_ability_item_sange_maim_slow_movement"	"%移动速度减缓（近战）："
"DOTA_Tooltip_ability_item_sange_maim_slow_attack"	"攻击速度降低（近战）："
"DOTA_Tooltip_ability_item_sange_maim_slow_movement_range"	"%移动速度减缓（远程）："
"DOTA_Tooltip_ability_item_sange_maim_slow_attack_range"	"攻击速度降低（远程）："
"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_movement"	"%移动速度减缓（近战）："
"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_attack"	"攻击速度降低（近战）："
"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_movement_range"	"%移动速度减缓（远程）："
"DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_attack_range"	"攻击速度降低（远程）："
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement_range"	"%移动速度减缓（远程）："
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack_range"	"攻击速度降低（远程）："
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_int"	"+$int"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_str"	"+$str"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_agi"	"+$agi"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_health_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_item_veil_of_discord_Note0"	"可以被驱散。"
"DOTA_Tooltip_ability_radar"	"扫描 {s:scan_hotkey}键"
"DOTA_Tooltip_ability_radar_Description"	"对目标区域的900范围进行扫描，持续8秒。8秒内该区域中出现敌方英雄会显示出来。"
"DOTA_Tooltip_radar_cooldown_ready"	"就绪"
"DOTA_Tooltip_radar_cooldown"	"冷却时间：%s1"
"DOTA_Hero_Selection_RandomDraft_Planning_YouFirst"	"筹备阶段。\n我方将先选择英雄。"
"DOTA_Hero_Selection_RandomDraft_Planning_TheyFirst"	"筹备阶段。\n敌方将先选择英雄。"
"DOTA_Tooltip_Ability_item_blight_stone_corruption_armor"	"护甲降低："
"DOTA_Tooltip_Ability_item_blight_stone_corruption_duration"	"持续时间："
"DOTA_InventoryMenu_LockCombine"	"锁定合成"
"DOTA_InventoryMenu_UnlockCombine"	"开放合成"
"dota_finding_match_seasonal_ranked"	"赛季天梯比赛"
"DOTA_Keybind_WINDOWS"	"WINDOWS"
"DOTA_Keybind_COMMAND"	"COMMAND"
"DOTA_Keybind_GUI"	"GUI"
"DOTA_Chat_ScanUsedGood"	"天辉军团已使用了扫描。"
"DOTA_Chat_ScanUsedBad"	"夜魇军团已使用了扫描。"
"DOTA_Chat_RiverPainted1"	"%s1已使用\"河水药瓶：液铬\"改变了河水！"
"DOTA_Chat_RiverPainted2"	"%s1已使用\"河水药瓶：干涸\"改变了河水！"
"DOTA_Chat_RiverPainted3"	"%s1已使用\"河水药瓶：烂泥\"改变了河水！"
"DOTA_Chat_RiverPainted4"	"%s1已使用\"河水药瓶：油污\"改变了河水！"
"DOTA_Chat_RiverPainted5"	"%s1已使用\"河水药瓶：导电\"改变了河水！"
"DOTA_Chat_RiverPainted6"	"%s1已使用\"河水药瓶：魔水\"改变了河水！"
"DOTA_Chat_RiverPainted7"	"%s1已使用\"河水药瓶：血红\"改变了河水！"
"DOTA_Shop_BackpackStock"	"兵器库：%s1"
"DOTA_Tooltip_Ability_item_river_painter"	"河水药瓶：液铬"
"DOTA_Tooltip_Ability_item_river_painter2"	"河水药瓶：干涸"
"DOTA_Tooltip_Ability_item_river_painter3"	"河水药瓶：烂泥"
"DOTA_Tooltip_Ability_item_river_painter4"	"河水药瓶：油污"
"DOTA_Tooltip_Ability_item_river_painter5"	"河水药瓶：导电"
"DOTA_Tooltip_Ability_item_river_painter6"	"河水药瓶：魔水"
"DOTA_Tooltip_Ability_item_river_painter7"	"河水药瓶：血红"
"MMMemberMissingEventOwnership"	"队伍中至少有一名成员无法进入选择的匹配模式。"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description"	"被沉默。沉默结束后期间所受伤害的30%%将以额外魔法伤害的形式返还。"
"dota_cannot_leave_weekend_tourney"	"你无法放弃当前的锦标赛，但是你的队伍可以在聊天中打出\"GG\"表示投降"
"DOTA_TeamKick_Failure_InvalidAccount"	"企图踢出{s:player_name}时发生了帐户类型无效的错误。"
"DOTA_TeamKick_Failure_KickerNotAdmin"	"企图踢出{s:player_name}，但是并非管理员。"
"DOTA_TeamKick_Failure_KickeeNotMember"	"企图踢出{s:player_name}，但是他并非战队的成员。"
"DOTA_TeamKick_Failure_TeamLocked"	"企图踢出{s:player_name}，但是战队阵容已锁定。"
"DOTA_TeamLeave_Confirmation_FailAdmin"	"战队管理员只能在战队只剩下自己时离开战队。解散战队前必须先移除其他所有成员。"
"DOTA_TeamLeave_Confirmation_FailDisbandPro"	"这是职业战队，无法解散。"
"DOTA_TeamLeave_Confirmation_Disband"	"这个动作会解散战队，而且无法撤销。\n\n<font color='#FF0000'>确定要解散战队吗？</font>"
"DOTA_TeamLeft_Failure_NotAMember"	"并非这支战队的成员。"
"DOTA_TeamLeft_Failure_TeamLocked"	"这支战队的阵容已经锁定。"
"DOTA_Lobby_MVP_Awarded_Title"	"MVP"
"DOTA_Lobby_MVP_Awarded_Message"	"你被奖励为MVP"
"dota_hud_error_can_only_use_on_river"	"物品只能在河道上使用"
"dota_hud_error_can_only_use_on_unpainted_river"	"如果河水已被改变，物品将无法使用。"
"dota_create_team_name_adjusted"	"战队名称已通过移除额外空格或非法字符进行调整。请确认调整后的战队名称是否合适。"
"DOTA_Tooltip_ability_item_river_painter_Description"	"将药液倒入河水中，将河水转变成液态铬，持续15分钟。<font color='#FF5555'>在河道上使用这件物品并且持续时间结束时将永久消耗兵器库中相应物品的一点能量。在持续时间结束前药液效果被更强劲的药瓶所取代不会消耗能量。</font>药瓶只能在兵器库中物品还存在至少一点能量时使用。只有成功改变河水才会消耗能量，在比赛中出售、丢弃或摧毁物品不会消耗能量。若河水已被更强力的药液作用，将无法对河道使用药瓶。"
"DOTA_Tooltip_ability_item_river_painter2_Description"	"将药液倒入河水中，使河水干涸，持续15分钟。<font color='#FF5555'>在河道上使用这件物品并且持续时间结束时将永久消耗兵器库中相应物品的一点能量。在持续时间结束前药液效果被更强劲的药瓶所取代不会消耗能量。</font>药瓶只能在兵器库中物品还存在至少一点能量时使用。只有成功改变河水才会消耗能量，在比赛中出售、丢弃或摧毁物品不会消耗能量。若河水已被更强力的药液作用，将无法对河道使用药瓶。"
"DOTA_Tooltip_ability_item_river_painter3_Description"	"将药液倒入河水中，将河水转变成绿色的烂泥，持续15分钟。<font color='#FF5555'>在河道上使用这件物品并且持续时间结束时将永久消耗兵器库中相应物品的一点能量。在持续时间结束前药液效果被更强劲的药瓶所取代不会消耗能量。</font>药瓶只能在兵器库中物品还存在至少一点能量时使用。只有成功改变河水才会消耗能量，在比赛中出售、丢弃或摧毁物品不会消耗能量。若河水已被更强力的药液作用，将无法对河道使用药瓶。"
"DOTA_Tooltip_ability_item_river_painter4_Description"	"将药液倒入河水中，使河水满布油污，持续15分钟。<font color='#FF5555'>在河道上使用这件物品并且持续时间结束时将永久消耗兵器库中相应物品的一点能量。在持续时间结束前药液效果被更强劲的药瓶所取代不会消耗能量。</font>药瓶只能在兵器库中物品还存在至少一点能量时使用。只有成功改变河水才会消耗能量，在比赛中出售、丢弃或摧毁物品不会消耗能量。若河水已被更强力的药液作用，将无法对河道使用药瓶。"
"DOTA_Tooltip_ability_item_river_painter5_Description"	"将药液倒入河水中，使河水带电，持续15分钟。<font color='#FF5555'>在河道上使用这件物品并且持续时间结束时将永久消耗兵器库中相应物品的一点能量。在持续时间结束前药液效果被更强劲的药瓶所取代不会消耗能量。</font>药瓶只能在兵器库中物品还存在至少一点能量时使用。只有成功改变河水才会消耗能量，在比赛中出售、丢弃或摧毁物品不会消耗能量。若河水已被更强力的药液作用，将无法对河道使用药瓶。"
"DOTA_Tooltip_ability_item_river_painter6_Description"	"将药液倒入河水中，将河水转变成冒着泡泡的紫色药水，持续15分钟。<font color='#FF5555'>在河道上使用这件物品并且持续时间结束时将永久消耗兵器库中相应物品的一点能量。在持续时间结束前药液效果被更强劲的药瓶所取代不会消耗能量。</font>药瓶只能在兵器库中物品还存在至少一点能量时使用。只有成功改变河水才会消耗能量，在比赛中出售、丢弃或摧毁物品不会消耗能量。若河水已被更强力的药液作用，将无法对河道使用药瓶。"
"DOTA_Tooltip_ability_item_river_painter7_Description"	"将药液倒入河水中，将河水转变成鲜血，持续15分钟。<font color='#FF5555'>在河道上使用这件物品并且持续时间结束时将永久消耗兵器库中相应物品的一点能量。在持续时间结束前药液效果被更强劲的药瓶所取代不会消耗能量。</font>药瓶只能在兵器库中物品还存在至少一点能量时使用。只有成功改变河水才会消耗能量，在比赛中出售、丢弃或摧毁物品不会消耗能量。若河水已被更强力的药液作用，将无法对河道使用药瓶。"
"BattlePassLevels"	"应用等级"
"ResetMMR"	"重置天梯积分"
"StoreBanner_Header_Spring_2016_BattlePass_Arcana_Vote"	"票选至宝"
"StoreBanner_Text_Spring_2016_BattlePass_Arcana_Vote"	"仅对2016年国际邀请赛勇士令状玩家开放。"
"StoreBanner_Header_Spring_2016_BattlePass_Immortal_Gardens"	"不朽庭院地图"
"StoreBanner_Text_Spring_2016_BattlePass_Immortal_Gardens"	"2016年国际邀请赛勇士令状玩家的125级永久奖励。"
"StoreBanner_Header_2016_BattlePass_Quest_Rewards"	"任务线达成奖励"
"StoreBanner_Text_2016_BattlePass_Quest_Rewards"	"2016年国际邀请赛勇士令状玩家专属限定。"
"StoreBanner_Header_2016_BattlePass_Immortal_Gardens"	"不朽庭院"
"StoreBanner_Text_2016_BattlePass_Immortal_Gardens"	"2016年国际邀请赛勇士令状玩家专属限定。"
"StoreBanner_Header_2016_BattlePass_Wagering"	"尽情预测"
"StoreBanner_Text_2016_BattlePass_Wagering"	"2016年国际邀请赛勇士令状玩家专属限定。"
"StoreBanner_Header_2016_BattlePass_Courier"	"可升级的信使\"碧磷\""
"StoreBanner_Text_2016_BattlePass_Courier"	"2016年国际邀请赛勇士令状玩家专属限定。"
"DOTA_Style_Onibi_0"	"基本款式"
"DOTA_Style_Onibi_1"	"升级款式 1"
"DOTA_Style_Onibi_2"	"升级款式 2"
"DOTA_Style_Onibi_3"	"升级款式 3"
"DOTA_Style_Onibi_4"	"升级款式 4"
"DOTA_Style_Onibi_5"	"升级款式 5"
"DOTA_Style_Onibi_6"	"升级款式 6"
"DOTA_Style_Onibi_7"	"升级款式 7"
"DOTA_Style_Onibi_8"	"升级款式 8"
"DOTA_Style_Onibi_9"	"升级款式 9"
"DOTA_Style_Onibi_10"	"升级款式 10"
"DOTA_Style_Onibi_11"	"升级款式 11"
"DOTA_Style_Onibi_12"	"升级款式 12"
"DOTA_Style_Onibi_13"	"升级款式 13"
"DOTA_Style_Onibi_14"	"升级款式 14"
"DOTA_Style_Onibi_15"	"升级款式 15"
"DOTA_Style_Onibi_16"	"升级款式 16"
"DOTA_Style_Onibi_17"	"升级款式 17"
"DOTA_Style_Onibi_18"	"升级款式 18"
"DOTA_Style_Onibi_19"	"升级款式 19"
"DOTA_Style_Onibi_20"	"升级款式 20"
"DOTA_Style_Onibi_21"	"升级款式 21"
"DOTA_Style_Smeevil_Ward_0"	"基本款式"
"DOTA_Style_Smeevil_Ward_1"	"升级款式 1"
"DOTA_Style_Smeevil_Ward_2"	"升级款式 2"
"DOTA_Style_Smeevil_Ward_3"	"升级款式 3"
"DOTA_Style_Smeevil_Ward_4"	"升级款式 4"
"DOTA_Style_Cloak_of_the_Battleranger_0"	"光明"
"DOTA_Style_Cloak_of_the_Battleranger_1"	"混沌"
"DOTA_Style_Style_of_the_Battleranger_0"	"光明"
"DOTA_Style_Style_of_the_Battleranger_1"	"混沌"
"DOTA_Style_Quiver_of_the_Battleranger_0"	"光明"
"DOTA_Style_Quiver_of_the_Battleranger_1"	"混沌"
"DOTA_Style_Pauldrons_of_the_Battleranger_0"	"光明"
"DOTA_Style_Pauldrons_of_the_Battleranger_1"	"混沌"
"DOTA_Style_Bow_of_the_Battleranger_0"	"光明"
"DOTA_Style_Bow_of_the_Battleranger_1"	"混沌"
"DOTA_Style_Gauntlets_of_the_Razorwyrm_0"	"光明"
"DOTA_Style_Gauntlets_of_the_Razorwyrm_1"	"混沌"
"DOTA_Style_Backplates_of_the_Razorwyrm_0"	"光明"
"DOTA_Style_Backplates_of_the_Razorwyrm_1"	"混沌"
"DOTA_Style_Skull_of_the_Razorwyrm_0"	"光明"
"DOTA_Style_Skull_of_the_Razorwyrm_1"	"混沌"
"DOTA_Style_Belt_of_the_Razorwyrm_0"	"光明"
"DOTA_Style_Belt_of_the_Razorwyrm_1"	"混沌"
"DOTA_Style_Legacy_of_the_Fallen_Legion_0"	"光明"
"DOTA_Style_Legacy_of_the_Fallen_Legion_1"	"混沌"
"DOTA_Style_Bow_of_the_Urushin_Huntsman_0"	"光明"
"DOTA_Style_Bow_of_the_Urushin_Huntsman_1"	"混沌"
"DOTA_Style_Talons_of_the_Urushin_Huntsman_0"	"光明"
"DOTA_Style_Talons_of_the_Urushin_Huntsman_1"	"混沌"
"DOTA_Style_Sentinels_of_the_Urushin_Huntsman_0"	"光明"
"DOTA_Style_Sentinels_of_the_Urushin_Huntsman_1"	"混沌"
"DOTA_Style_Quiver_of_the_Urushin_Huntsman_0"	"光明"
"DOTA_Style_Quiver_of_the_Urushin_Huntsman_1"	"混沌"
"DOTA_Style_Wrap_of_the_Urushin_Huntsman_0"	"光明"
"DOTA_Style_Wrap_of_the_Urushin_Huntsman_1"	"混沌"
"DOTA_TrophyCategory_TI6"	"2016年国际邀请赛"
"DOTA_TrophyName_TI6BattlePass_Level"	"勇士令状等级奖励"
"DOTA_TrophyDesc_TI6BattlePass_Level"	"2016年国际邀请赛勇士令状的相应等级"
"DOTA_TrophyName_TI6BattlePass_WagerTokens"	"勇士积分预测达人"
"DOTA_TrophyDesc_TI6BattlePass_WagerTokens"	"2016年国际邀请赛勇士令状中预测所赢得的勇士积分"
"DOTA_TrophyName_TI6BattlePass_Questline"	"英雄之路奖励"
"DOTA_TrophyDesc_TI6BattlePass_Questline"	"2016年国际邀请赛勇士令状"
"DOTA_TrophyName_TI6BattlePass_Achievements"	"成就奖励"
"DOTA_TrophyDesc_TI6BattlePass_Achievements"	"2016年国际邀请赛勇士令状中达成的成就"
"DOTA_TrophyName_MVPTrophy"	"MVP奖杯"
"DOTA_TrophyDesc_MVPTrophy"	"纪念被队友评选为比赛MVP的次数。"
"DOTA_TrophyUnits_MVP_Singular"	"%s1次MVP奖励"
"DOTA_TrophyUnits_MVP_Plural"	"%s1次MVP奖励"
"DOTA_ChallengeStatusText_BuyItem"	"%s4我还剩%s1购买<font color='%s2'>%s3</font>！"
"DOTA_ChallengeStatus_LastHits"	"%s2我还需要%s1个正补！"
"DOTA_ChallengeStatus_AccumDamage"	"%s2我还需要对敌方英雄造成%s1点伤害！"
"DOTA_ChallengeStatus_Kills"	"%s2我还需要击杀%s1个英雄！"
"DOTA_ChallengeStatus_Deward"	"%s2我还需要反%s1个假眼！"
"DOTA_ChallengeStatus_PlaceWards"	"%s2我还需要插%s1个假眼！"
"DOTA_ChallengeStatus_Assists"	"%s1我还需要%s2个助攻！"
"DOTA_ChallengeStatus_InitiatorAxe"	"%s1我需要闪烁并使用狂战士的怒吼再作用%s2名英雄！"
"DOTA_ChallengeStatus_BurstDamage"	"%s2我需要在1秒内再造成%s1点伤害！"
"DOTA_ChallengeStatus_TotalDamage"	"%s1我需要对敌方英雄再造成%s2点伤害！"
"DOTA_ChallengeStatus_TotalHealing"	"%s2我需要再治疗%s1点生命值。"
"DOTA_ChallengeStatus_BountyHunterTrackKills"	"%s2我们还需要击杀%s1名被追踪的敌方英雄！"
"DOTA_ChallengeStatus_TinyCombo"	"%s2我还需要对%s1名敌方英雄施放山崩／投掷的连招！"
"DOTA_ChallengeStatus_LegionDuelDamage"	"%s2我还需要再造成%s1点决斗伤害！"
"DOTA_ChallengeStatusText_PickupRunes"	"%s2我还需要拾取%s1个神府！"
"DOTA_ChallengeStatusText_TeleportKill"	"%s2我还需要传送并获得%s1个助攻！"
"DOTA_ChallengeStatus_BuildingDamage"	"%s2我还需要对敌方建筑造成%s1点伤害！"
"DOTA_ChallengeStatusText_TwoHeroShackles"	"%s2我还需要完成%s1次双人束缚击！"
"DOTA_ChallengeStatus_TotalDisableDuration"	"%s2我还需要眩晕敌方英雄%s1秒！"
"DOTA_ChallengeDesc_TotalSilenceDuration"	"<font color='#75a92e'>沉默</font>敌方英雄达到<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeStatus_TotalSilenceDuration"	"%s2我还需要沉默敌方英雄%s1秒！"
"DOTA_ChallengeDesc_SlowDuration"	"对敌方英雄施加<font color='#75a92e'>移动速度减缓效果</font>达到<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeStatus_SlowDuration"	"%s2我还需要将敌方英雄减速%s1秒！"
"DOTA_ChallengeStatus_AccumPhysicalDamage"	"%s2我还需要对敌方英雄造成%s1点物理伤害！"
"DOTA_ChallengeStatus_AccumMagicPureDamage"	"%s2我还需要对敌方英雄造成%s1点魔法或纯粹伤害！"
"DOTA_ChallengeStatus_PhysicalAttackHighDamage"	"%s2我在单次物理攻击中对敌方英雄造成的伤害还需要增加%s1点！"
"DOTA_ChallengeDesc_CleaveHeroDamageCreepKills"	"通过<font color='#75a92e'>分裂</font>对敌方英雄造成<font color='#75a92e'>%s1</font>点伤害并击杀<font color='#75a92e'>%s2</font>个敌方单位。"
"DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub1"	"通过<font color='#75a92e'>分裂</font>对敌方英雄造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub2"	"通过<font color='#75a92e'>分裂</font>击杀<font color='#75a92e'>%s2</font>个敌方单位。"
"DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub1"	"%s2我还需要对敌方英雄造成%s1点分裂伤害！"
"DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub2"	"%s2我还需要通过分裂杀死%s1个敌人！"
"DOTA_ChallengeDesc_DamageFromInvis"	"脱离隐身状态后对敌方英雄造成的伤害达到<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeStatus_DamageFromInvis"	"%s2我还需要在破隐后对敌方英雄造成%s1点伤害！"
"DOTA_ChallengeDesc_SpellDamageInstances"	"<font color='#75a92e'>10</font>秒内对敌方英雄造成<font color='#75a92e'>%s1</font>次魔法或纯粹伤害，并且伤害量达到<font color='#75a92e'>%s2</font>点。"
"DOTA_ChallengeStatus_SpellDamageInstances"	"%s2我需要在10秒对敌方英雄造成魔法或纯粹伤害的次数再多%s1次！"
"DOTA_ChallengeDesc_ManaDamage"	"燃烧敌方英雄<font color='#75a92e'>%s1</font>点魔法。"
"DOTA_ChallengeStatus_ManaDamage"	"%s2我还需要燃烧敌方英雄%s1点魔法！"
"DOTA_ChallengeDesc_PreventPhysicalDamage"	"护甲或伤害格挡为自己或友方英雄阻隔了<font color='#75a92e'>%s1</font>点物理伤害。"
"DOTA_ChallengeStatus_PreventPhysicalDamage"	"%s2我还需要为大家阻挡敌方英雄的%s1点物理伤害！"
"DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks"	"使用<font color='#75a92e'>风行者</font>完成<font color='#75a92e'>%s1</font>次双人束缚击，并且施放<font color='#75a92e'>集中火力</font>攻击敌方英雄达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1"	"完成<font color='#75a92e'>%s1</font>次双人束缚击。"
"DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2"	"施放<font color='#75a92e'>集中火力</font>攻击敌方英雄达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1"	"%s2我还需要完成%s1次双人束缚击！"
"DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2"	"%s2我还需要在集中火力期间攻击敌方英雄%s1次！"
"DOTA_ChallengeDesc_TotalHealingFromLifesteal"	"利用<font color='#75a92e'>吸血效果</font>吸取敌方英雄的生命值达到<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeStatus_TotalHealingFromLifesteal"	"%s2我还需要吸取%s1点生命值！"
"DOTA_ChallengeDesc_MiranaArrowStarstormDamage"	"使用<font color='#75a92e'>米拉娜</font>施放<font color='#75a92e'>月神之箭</font>眩晕敌人达到<font color='#75a92e'>%s1</font>秒，并且使用<font color='#75a92e'>群星风暴</font>对敌方英雄造成<font color='#75a92e'>%s2</font>点魔法伤害。"
"DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub1"	"施放<font color='#75a92e'>月神之箭</font>眩晕敌人达到<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub2"	"使用<font color='#75a92e'>群星风暴</font>对敌方英雄造成<font color='#75a92e'>%s2</font>点魔法伤害。"
"DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub1"	"%s2我还需要施放月神之箭眩晕敌方英雄%s1秒！"
"DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub2"	"%s2我还需要施放群星风暴造成%s1点伤害！"
"DOTA_ChallengeDesc_PickupArcaneRunes"	"拾取<font color='#75a92e'>%s1</font>次神符，其中<font color='#75a92e'>%s2</font>次必须为奥术神符。"
"DOTA_ChallengeDesc_PickupArcaneRunes_Sub1"	"拾取了<font color='#75a92e'>%s1</font>次神符。"
"DOTA_ChallengeDesc_PickupArcaneRunes_Sub2"	"拾取了<font color='#75a92e'>%s2</font>次奥术神符。"
"DOTA_ChallengeStatusText_PickupRunes_Sub1"	"%s2我还需要拾取%s1个神符！"
"DOTA_ChallengeStatusText_PickupRunes_Sub2"	"%s2我还需要拾取%s1个奥术神符！"
"DOTA_ChallengeDesc_UseUrn"	"对友方或敌方英雄使用<font color='#75a92e'>影之灵龛</font>达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeStatus_UseUrn"	"%s2我还需要消耗影之灵龛%s1点能量！"
"DOTA_ChallengeDesc_DenyCreeps"	"反补<font color='#75a92e'>%s1</font>个友方小兵。"
"DOTA_ChallengeStatus_DenyCreeps"	"%s2我还需要反补%s1个友方小兵！"
"DOTA_ChallengeDesc_UrsaTakeBurstDamage"	"使用<font color='#75a92e'>熊战士</font>在<font color='#75a92e'>1</font>秒内造成<font color='#75a92e'>%s1</font>点伤害，并且拾取<font color='#75a92e'>不朽之守护</font>达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub1"	"在<font color='#75a92e'>1</font>秒内造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub2"	"拾取<font color='#75a92e'>不朽之守护</font>达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub1"	"%s2我需要在1秒内对敌方英雄造成的物理伤害再增加%s1点！"
"DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub2"	"%s2我还需要拾取%s1次不朽之守护！"
"DOTA_ChallengeDesc_LeshracOctarineCore"	"使用<font color='#75a92e'>拉席克</font>通过<font color='#75a92e'>玲珑心</font>吸取了敌方英雄<font color='#75a92e'>%s1</font>点生命值。"
"DOTA_ChallengeStatus_LeshracOctarineCore"	"%s2我还需要吸取%s1点生命值！"
"DOTA_ChallengeDesc_AAIceBlastDamage"	"使用<font color='#75a92e'>四糸乃</font>施放<font color='#75a92e'>冰晶爆轰</font>对敌方英雄造成<font color='#75a92e'>%s1</font>点魔法伤害。"
"DOTA_ChallengeStatus_AAIceBlastDamage"	"%s2我还需要施放冰晶爆轰造成%s1点魔法伤害！"
"DOTA_ChallengeDesc_ClinkzBloodthorn"	"使用<font color='#75a92e'>鹿目圆香</font>购买<font color='#75a92e'>%s1</font>并击杀<font color='#75a92e'>%s2</font>名敌方英雄。"
"DOTA_ChallengeDesc_ClinkzBloodthorn_Sub1"	"购买<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_ClinkzBloodthorn_Sub2"	"击杀<font color='#75a92e'>%s2</font>名敌方英雄。"
"DOTA_ChallengeStatus_ClinkzBloodthorn_Sub1"	"%s3我需要购买<font color='%s1'>%s2</font>！"
"DOTA_ChallengeStatus_ClinkzBloodthorn_Sub2"	"%s3我还需要击杀%s4名敌方英雄!"
"DOTA_ChallengeDesc_NPBuildingDamageTreants"	"使用<font color='#75a92e'>先知</font>对敌方建筑造成<font color='#75a92e'>%s1</font>点伤害并召唤<font color='#75a92e'>%s2</font>个树人。"
"DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub1"	"对敌方建筑物造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub2"	"召唤<font color='#75a92e'>%s2</font>个树人。"
"DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub1"	"%s2我还需要对敌方建筑物造成%s1点伤害！"
"DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub2"	"%s2我还需要召唤%s1个树人！"
"DOTA_ChallengeDesc_LifestealerFeast"	"使用<font color='#75a92e'>我妻由乃</font>通过<font color='#75a92e'>吸血效果</font>吸取敌方英雄<font color='#75a92e'>%s1</font>点生命值，并对敌方英雄造成<font color='#75a92e'>%s2</font>点物理伤害。"
"DOTA_ChallengeDesc_LifestealerFeast_Sub1"	"使用<font color='#75a92e'>我妻由乃</font>吸取敌方英雄<font color='#75a92e'>%s1</font>点生命值。"
"DOTA_ChallengeDesc_LifestealerFeast_Sub2"	"对敌方英雄造成<font color='#75a92e'>%s2</font>点物理伤害。"
"DOTA_ChallengeStatus_LifestealerFeast_Sub1"	"%s2我还需要吸取%s1点生命值！"
"DOTA_ChallengeStatus_LifestealerFeast_Sub2"	"%s2我还需要对敌方英雄造成%s1点物理伤害！"
"DOTA_ChallengeDesc_SlarkEssencePurge"	"使用<font color='#75a92e'>saber alter</font>获得<font color='#75a92e'>%s1</font>次<font color='#75a92e'>能量转移</font>叠加效果，并且施放<font color='#75a92e'>黑暗契约</font>驱散了<font color='#75a92e'>%s2</font>次负面效果。"
"DOTA_ChallengeDesc_SlarkEssencePurge_Sub1"	"获得<font color='#75a92e'>%s1</font>次<font color='#75a92e'>能量转移</font>叠加效果。"
"DOTA_ChallengeDesc_SlarkEssencePurge_Sub2"	"使用<font color='#75a92e'>saber alter</font>施放<font color='#75a92e'>黑暗契约</font>驱散了<font color='#75a92e'>%s2</font>次负面效果。"
"DOTA_ChallengeStatus_SlarkEssencePurge_Sub1"	"%s2我还需要积累%s1次能量转移效果！"
"DOTA_ChallengeStatus_SlarkEssencePurge_Sub2"	"%s2我还需要施放黑暗契约净化%s1次负面效果！"
"DOTA_ChallengeDesc_EvadeAttacksSpells"	"闪避或躲避了<font color='#75a92e'>%s1</font>次敌方攻击，其中<font color='#75a92e'>%s2</font>次必须为技能攻击。"
"DOTA_ChallengeDesc_EvadeAttacksSpells_Sub1"	"闪避或躲避<font color='#75a92e'>%s1</font>次敌方物理攻击。"
"DOTA_ChallengeDesc_EvadeAttacksSpells_Sub2"	"躲避<font color='#75a92e'>%s2</font>次敌方魔法。"
"DOTA_ChallengeStatus_EvadeAttacksSpells_Sub1"	"%s2我还需要闪避敌方英雄%s1次物理攻击！"
"DOTA_ChallengeStatus_EvadeAttacksSpells_Sub2"	"%s2我还需要躲避敌方英雄%s1次技能！"
"DOTA_ChallengeDesc_MomentOfCourage"	"使用<font color='#75a92e'>尼禄</font>通过<font color='#75a92e'>勇气之霎</font>吸取<font color='#75a92e'>%s1</font>点生命值。"
"DOTA_ChallengeStatusText_MomentOfCourage"	"%s2我还需要吸取%s1点生命值！"
"DOTA_ChallengeDesc_LegionOverwhelmingOdds"	"使用<font color='#75a92e'>尼禄</font>施放<font color='#75a92e'>压倒性优势</font>对敌方英雄造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeStatus_LegionOverwhelmingOdds"	"%s2我还需要施放压倒性优势对敌方英雄造成%s1点伤害！"
"DOTA_ChallengeDesc_LegionPressTheAttackHeal"	"使用<font color='#75a92e'>尼禄</font>施放<font color='#75a92e'>强攻</font>治疗自己和友方英雄达到<font color='#75a92e'>%s1</font>点生命值。"
"DOTA_ChallengeStatus_LegionPressTheAttackHeal"	"%s2我还需要施放强攻治疗%s1点生命值！"
"DOTA_ChallengeDesc_LegionPressTheAttackRemoveStuns"	"使用<font color='#75a92e'>尼禄</font>施放<font color='#75a92e'>强攻</font>驱散友方英雄受到的眩晕效果达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeStatus_LegionPressTheAttackRemoveStuns"	"%s2我还需要施放强攻驱散%s1次控制效果！"
"DOTA_ChallengeStatus_KillFromInvis"	"%s2我还需要在隐身后击杀%s1名敌方英雄！"
"DOTA_ChallengeStatus_PickupBountyRunes"	"%s2我还需要拾取%s1个赏金神符！"
"DOTA_ChallengeDesc_BuyItemNoLimit"	"购买<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_EarthShakerStunMagicDamage"	"使用<font color='#75a92e'>比那名居天子</font>对敌方英雄造成<font color='#75a92e'>%s1</font>秒眩晕，和<font color='#75a92e'>%s2</font>点魔法伤害。"
"DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub1"	"眩晕敌方英雄达到<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub2"	"对敌方英雄造成<font color='#75a92e'>%s2</font>点魔法伤害。"
"DOTA_ChallengeVar_ItemLevel2"	"（ 2级 ）"
"DOTA_ChallengeVar_ItemLevel3"	"（ 3级 ）"
"DOTA_ChallengeVar_ItemLevel4"	"（ 4级 ）"
"DOTA_ChallengeVar_ItemLevel5"	"（ 5级 ）"
"DOTA_TI6_BattlePass_GoToQuests"	"前往任务"
"DOTA_TI6_BattlePass_GoToCommunityChallenges"	"查看社区挑战"
"DOTA_Quest_Rogue_PhaseBoots_Title"	"突破战线"
"DOTA_Quest_Rogue_PhaseBoots_Lore"	"怪物悄悄翻越着山坡，诡异的身形在石堂城的熊熊火焰前分外鲜明。随着鸟阁的失守，奎斯已真正地处于孤立无援的状态。我们必须找到穿越他们战线的方法。"
"DOTA_Quest_Rogue_BountyRunes_Title"	"丰厚的勘察"
"DOTA_Quest_Rogue_BountyRunes_Lore"	"如果满脑子都是陷阱，那即使是极小的收获也能证明会有大意义。"
"DOTA_Quest_Rogue_CreepDenies_Title"	"沉寂的仁慈"
"DOTA_Quest_Rogue_CreepDenies_Lore"	"向最忠心的步兵授予最高的荣耀。"
"DOTA_Quest_Rogue_ManaDamage_Title"	"奥术欠缺"
"DOTA_Quest_Rogue_ManaDamage_Lore"	"对奥术的娴熟运用依赖高度集中的注意力。干扰了注意力，也就干扰了熟悉程度。"
"DOTA_Quest_Rogue_BuyInvis_Title"	"如浪人一般"
"DOTA_Quest_Rogue_BuyInvis_Lore"	"隐匿并非天赋或行动；它是你必须学着穿越的暗流。"
"DOTA_Quest_Rogue_InvisDamage_Title"	"暗伏的恐怖"
"DOTA_Quest_Rogue_InvisDamage_Lore"	"恶魔首领们率领着成群的野兽恐吓我们的猎人。我们出击，在黑暗中给他们一个惊喜！"
"DOTA_Quest_Rogue_BuyEagle_Title"	"念你更甚"
"DOTA_Quest_Rogue_BuyEagle_Lore"	"你的力量并不在于源源不断的招式，而是见招躲招的迅捷。"
"DOTA_Quest_Rogue_TrackKills_Title"	"全程追踪"
"DOTA_Quest_Rogue_TrackKills_Lore"	"这些恶魔究竟是从什么坑里爬出来折磨我们的？今晚要多点耐心。在释放杀招前躲了解自己的极限。"
"DOTA_Quest_Rogue_HighDamageAttack_Title"	"可别让我先看见你"
"DOTA_Quest_Rogue_HighDamageAttack_Lore"	"石堂城传来沉重的确信。庆幸我们的悲情并不如他们完整……至少现在如此。今晚我们将以阵亡友军的名义集结。"
"DOTA_Quest_Rogue_MiranaArrow_Title"	"刺杀艺术"
"DOTA_Quest_Rogue_MiranaArrow_Lore"	"公平决斗存在性命之虞。让敌人动弹不得，宝剑就能长驱直入。"
"DOTA_Quest_Rogue_Deward_Title"	"排就是了"
"DOTA_Quest_Rogue_Deward_Lore"	"先行者的武术训练已经点燃了希望，但是这些进展并没有被敌人忽略。他们开始猎杀年轻的卫士……"
"DOTA_Quest_Rogue_AttackEvade_Title"	"明枪易躲"
"DOTA_Quest_Rogue_AttackEvade_Lore"	"被邪恶的剑刃划出浅浅的伤口也会送命。千万要多加小心。"
"DOTA_Quest_Rogue_InvisKills_Title"	"没什么好看的"
"DOTA_Quest_Rogue_InvisKills_Lore"	"我们的机会来了。突袭敌人的探子，然后混入敌阵消灭剩下的。不留一丝痕迹。"
"DOTA_Quest_Rogue_Slark_Title"	"闪耀的噩梦"
"DOTA_Quest_Rogue_Slark_Lore"	"剑刃的每次劈砍都让你更具胆量，让你变得迟缓的既不是毒药也不是疫病。"
"DOTA_Quest_Rogue_ClinkzFinal_Title"	"阴影行者崛起"
"DOTA_Quest_Rogue_ClinkzFinal_Lore"	"揭开黑暗的面纱，实在地打在猎物上，我那沉寂的岗哨，奎斯城的卫士。"
"DOTA_Quest_Wizard_Arcanes_Title"	"学院制服"
"DOTA_Quest_Wizard_Arcanes_Lore"	"奥德文卷轴并非只是神秘的奎斯守卫手里古老的书卷；字里行间铭刻的符文照耀出巨大的能量。好好记下，我们的时间不多了。"
"DOTA_Quest_Wizard_SlowEnemies_Title"	"冲入沉重之气"
"DOTA_Quest_Wizard_SlowEnemies_Lore"	"不智到远离同伴的傻瓜会成为第一批倒下的。"
"DOTA_Quest_Wizard_IceblastDamage_Title"	"把一切轰到死"
"DOTA_Quest_Wizard_IceblastDamage_Lore"	"抵挡住前去支援战线的诱惑。等待自己的时机，释放出大家的怒火。"
"DOTA_Quest_Wizard_KillsByTime_Title"	"巫师的惩罚无人期待"
"DOTA_Quest_Wizard_KillsByTime_Lore"	"单靠你的双手奎斯城的梦想还能延续。随着你开战最后的战斗，被吞噬的力量反过来将你吞噬，不过放心，三卫兵的牺牲不会被遗忘的。"
"DOTA_Quest_Wizard_WindrunnerFinal_Title"	"奥术飞升"
"DOTA_Quest_Wizard_WindrunnerFinal_Lore"	"将你体内的奥秘之力释放到奎斯城的敌人身上。让怪物们看着自己可怜的同伴在诅咒和无助的痛苦中碎尸万段。"
"DOTA_Quest_Wizard_UrnOfShadows_Title"	"龛当重任"
"DOTA_Quest_Wizard_UrnOfShadows_Lore"	"长老们愿意去研究那些怪物的部分遗骸。也许其中有东西可以用作奋战的助力。"
"DOTA_Quest_Wizard_Silence_Title"	"如果英雄死得悄无声息"
"DOTA_Quest_Wizard_Silence_Lore"	"让他们的巫师不能对你的朋友和同胞吟唱邪咒。"
"DOTA_Quest_Wizard_ArcaneRunes_Title"	"大自然的糖果"
"DOTA_Quest_Wizard_ArcaneRunes_Lore"	"作法适度是巫术的真谛。"
"DOTA_Quest_Wizard_Necronomicon_Title"	"谨慎购物"
"DOTA_Quest_Wizard_Necronomicon_Lore"	"长老们坚信我们能召唤出黑暗的代理人为我们而战。但是怎么办到呢？如此令人不安的书籍内环绕的是什么邪恶的咒语？"
"DOTA_Quest_Wizard_NaturesProphet_Title"	"虫害控制"
"DOTA_Quest_Wizard_NaturesProphet_Lore"	"自然的属下统治着天堂和地狱之间的领域。将他们变成我们的战友，我们的大军就会非常漂亮。"
"DOTA_Quest_Wizard_AetherLens_Title"	"测距专家"
"DOTA_Quest_Wizard_AetherLens_Lore"	"先行者自身的力量得到增长后几乎超过了当时操控训练的极限。"
"DOTA_Quest_Wizard_SpellDamageInstances_Title"	"纯粹的魔力"
"DOTA_Quest_Wizard_SpellDamageInstances_Lore"	"恶魔意识到手无寸铁的奎斯人反而是最可怕的时候已经太晚了。"
"DOTA_Quest_Wizard_Bloodstone_Title"	"注意别洒出来"
"DOTA_Quest_Wizard_Bloodstone_Lore"	"敌人堆积如山的尸首应该是奥术能量的源泉。"
"DOTA_Quest_Wizard_SpellDamage_Title"	"伤害就是让害人的受伤"
"DOTA_Quest_Wizard_SpellDamage_Lore"	"我们或许永远不会明白是什么邪法将这些怪物带到我们的家门来，但是我们会记住将他们驱逐的卫兵。"
"DOTA_Quest_Wizard_LeshOctarine_Title"	"蹦迪永不灭"
"DOTA_Quest_Wizard_LeshOctarine_Lore"	"在折磨那些为害你的子民的怪物时从这个过程中汲取力量。"
"DOTA_Quest_Warrior_PowerTreads_Title"	"灵活之力受益匪浅"
"DOTA_Quest_Warrior_PowerTreads_Lore"	"石堂城大军抵达我们的城门，最后一位奎斯城的战士挥剑捍卫故乡这样的场景已经过去了数百年。这些年我们并没有在这平和的土地上遇到什么威胁，而单靠我们的民兵和猎人不足以阻止这场邪恶的侵略。长老们坚信，我们必须选择新的手段——我们必须重组卫兵。"
"DOTA_Quest_Warrior_Assists_Title"	"一伤臂之力"
"DOTA_Quest_Warrior_Assists_Lore"	"我们在南方的护卫不会前来帮忙，远方的火光也说明了这一点。奥德文卷轴的转变仪式提供了最后一根救命稻草。既然三卫兵已指定，那就必须选定三人。"
"DOTA_Quest_Warrior_StunDuration_Title"	"暂停战术"
"DOTA_Quest_Warrior_StunDuration_Lore"	"如果野兽有脑子，那就把脑子砸成肉泥。如果野兽已经是一团肉泥，那就不必用最好的斧子了。"
"DOTA_Quest_Warrior_TinyCombos_Title"	"打击练习"
"DOTA_Quest_Warrior_TinyCombos_Lore"	"打击的时候带上这么大的力气，惯性就能让骨肉分离。"
"DOTA_Quest_Warrior_EchoSabre_Title"	"双击"
"DOTA_Quest_Warrior_EchoSabre_Lore"	"在敌人出手一次前先攻击两次，他们就会重新考虑是否要继续作战。"
"DOTA_Quest_Warrior_Cleave_Title"	"人人有疤"
"DOTA_Quest_Warrior_Cleave_Lore"	"他们的数量对你来说不值一提。"
"DOTA_Quest_Warrior_Lifesteal_Title"	"这我就笑纳了"
"DOTA_Quest_Warrior_Lifesteal_Lore"	"从屠杀的源泉中汲取活力。"
"DOTA_Quest_Warrior_LifestealerFeast_Title"	"做好你自己"
"DOTA_Quest_Warrior_LifestealerFeast_LOre"	"战歌响起，鲜血和奋战交相谱就，<br>丧钟响起，世间无人能将他们拯救"
"DOTA_Quest_Warrior_TotalHealing_Title"	"伴我同行"
"DOTA_Quest_Warrior_TotalHealing_Lore"	"接受武术之路的训练时也能从中学到很多疗伤之术。"
"DOTA_Quest_Warrior_PreventPhysical_Title"	"这个算我的"
"DOTA_Quest_Warrior_PreventPhysical_Lore"	"为了挡下直逼好友的招式而放弃袭击敌人也是值得的。"
"DOTA_Quest_Warrior_TeleportKills_Title"	"越老越可靠"
"DOTA_Quest_Warrior_TeleportKills_Lore"	"不论他们在哪向我们挑起战争，我们一定要火速回应。"
"DOTA_Quest_Warrior_AxeBlinkCall_Title"	"斧王闪烁呼叫！"
"DOTA_Quest_Warrior_AxeBlinkCall_Lore"	"一头扎进危险之中有时是最安全的博弈。"
"DOTA_Quest_Warrior_BuyHeart_Title"	"携手共进"
"DOTA_Quest_Warrior_BuyHeart_Lore"	"卫兵的精华现在流经你的奇经八脉，修复损伤的血肉并排出邪恶的毒素。"
"DOTA_Quest_Warrior_LastHits_Title"	"血的代价"
"DOTA_Quest_Warrior_LastHits_Lore"	"石堂城的幸存者寻求在我们的城墙内避难。他们的一位指挥官成功逃亡，骑马赶来奎斯城。快返回大军，卫兵已经就位。向前推进，迎接这个破败的军团。"
"DOTA_Quest_Warrior_UrsaAegis_Title"	"传奇在继续"
"DOTA_Quest_Warrior_UrsaAegis_Lore"	"让敌人的利爪在你的身上裂开，让敌人的快刀在你的身上弯折。每一次崛起都愈加强大，堪比奎斯城卫兵的坚盾。"
"DOTA_Quest_Legion_MomentOfCourage_Title"	"勇气之霎"
"DOTA_Quest_Legion_MomentOfCourage_Lore"	"石堂城满是废墟和烟尘，我的军团毁于一旦。路上的同胞对恶魔议论纷纷。我们先把他们揪出来，再找出他们的主人。"
"DOTA_Quest_Legion_OverwhelmingOdds_Title"	"压倒性优势"
"DOTA_Quest_Legion_OverwhelmingOdds_Lore"	"丛林间的小路上尽是小喽啰。他们的领队哪去了？传来的信息都是奎斯城招兵买马非常顺利。这城里不全是书生么？石堂城都招架不住，他们又是怎么挨过的？"
"DOTA_Quest_Legion_BuyBlink_Title"	"快速部署"
"DOTA_Quest_Legion_BuyBlink_Lore"	"我们身着盔甲而息，武器随时就位。没有一刻是绝对安全的。尽管摧毁了一个裂隙，但肯定还会有。"
"DOTA_Quest_Legion_PressTheAttackHealing_Title"	"强攻"
"DOTA_Quest_Legion_PressTheAttackHealing_Lore"	"他们身怀可怕的企图而来，但是并非只针对石堂城。这深渊的瘟疫到底会蔓延到何处？我们只能趁赶路的时候在战马上休息。想要跟上的人必须奔跑。"
"DOTA_Quest_Legion_DuelDamage_Title"	"伤害完毕"
"DOTA_Quest_Legion_DuelDamage_Lore"	"又一名大军的指挥官来见识我的利刃，奎斯城三卫兵就在我身旁。我们还会听到向什么黑暗尊主宣誓的死亡低语，还是这次会听到回应？"
"DOTA_Quest_Legion_BuyBlademail_Title"	"好好报答"
"DOTA_Quest_Legion_BuyBlademail_Lore"	"让敌人在我盔甲的尖刺上血流成河！"
"DOTA_Quest_Legion_PressTheAttackPurge_Title"	"净化她的心魔"
"DOTA_Quest_Legion_PressTheAttackPurge_Lore"	"他们不能减缓我前进的脚步，我也无家可回。"
"Recycle_Levels_Prompt_Title"	"轮回换取等级"
"Recycle_2_BattlePass_Levels_Context"	"轮回 - 2级勇士令状等级"
"Recycle_2_BattlePass_Levels_Prompt"	"确定要摧毁物品并换取2级勇士令状等级吗？"
"FrontPage_Spring_2016_BattlePass_Arcana_Vote_Header"	"新"
"FrontPage_Spring_2016_BattlePass_Arcana_Vote_Title"	"票选至宝"
"FrontPage_Spring_2016_BattlePass_Arcana_Vote_Description"	"2016年国际邀请赛勇士令状玩家专属限定。"
"FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Header"	"逾期无售"
"FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Title"	"不朽庭院地图"
"FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Description"	"2016年国际邀请赛勇士令状玩家125级永久奖励。"
"FrontPage_Spring_2016_BattlePass_Quest_Rewards_Header"	"新"
"FrontPage_Spring_2016_BattlePass_Quest_Rewards_Title"	"任务线达成奖励"
"FrontPage_Spring_2016_BattlePass_Quest_Rewards_Description"	"2016年国际邀请赛勇士令状玩家专属限定。"
"FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Header"	"新"
"FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Title"	"季节地图 － 春季"
"FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Description"	"2016年国际邀请赛勇士令状玩家专属限定。"
"FrontPage_Spring_2016_BattlePass_Wagering_Header"	"新"
"FrontPage_Spring_2016_BattlePass_Wagering_Title"	"尽情预测"
"FrontPage_Spring_2016_BattlePass_Wagering_Description"	"2016年国际邀请赛勇士令状玩家专属限定。"
"FrontPage_Spring_2016_BattlePass_Courier_Header"	"信使"
"FrontPage_Spring_2016_BattlePass_Courier_Title"	"可升级的信使'碧磷'"
"FrontPage_Spring_2016_BattlePass_Courier_Description"	"2016年国际邀请赛勇士令状玩家专属限定。"
"FrontPage_Spring_2016_Treasure1_Header"	"珍藏"
"FrontPage_Spring_2016_Treasure1_Title"	"不朽宝藏 I"
"FrontPage_Spring_2016_Treasure1_Description"	"2016年国际邀请赛勇士令状玩家专属全新不朽物品。"
"DOTA_DB_SeasonPass_TI6_CommunityGoal1_Title"	"伐木挑战"
"DOTA_DB_SeasonPass_TI6_CommunityGoal1_Desc"	"来一起开始屠杀树木！摧毁{d:goal_target_value}棵树木可能会把树吓坏，不过只要坚持到底就能收割胜利。不过可别在摧毁遗迹前做离去的树液。"
"DOTA_DB_SeasonPass_TI6_CommunityGoal2_Title"	"我们会好好对待你的"
"DOTA_DB_SeasonPass_TI6_CommunityGoal2_Desc"	"没必要走。打断{d:goal_target_value}名英雄的传送，向他们保证什么都不需要担心。"
"DOTA_DB_SeasonPass_TI6_CommunityGoal3_Title"	"毫不做作"
"DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc_Mystery"	"？？？？"
"DOTA_DB_SeasonPass_TI6_CommunityGoal4_Title"	"可耻的愉悦"
"DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc_Mystery"	"？？？？"
"DOTA_DB_SeasonPass_TI6_CommunityGoal5_Title"	"新型腿部战略"
"DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc_Mystery"	"？？？？"
"DOTA_DB_SeasonPass_TI6_CommunityGoal6_Title"	"风铃之纹超标"
"DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc_Mystery"	"？？？？"
"DOTA_TI6_BattlePass_CurrentCommunityGoal_Name"	"{s:current_community_goal_name}"
"DOTA_TI6_BattlePass_CurrentCommunityGoal_Desc"	"{s:current_community_goal_desc}"
"DOTA_Quest_Spring_2016_Rogue_Title"	"游侠之路"
"DOTA_Quest_Spring_2016_Warrior_Title"	"战士之路"
"DOTA_Quest_Spring_2016_Wizard_Title"	"魔术师之路"
"DOTA_Quest_Spring_2016_Legion_Title"	"陨落军团之路"
"DOTA_Tooltip_Ultimate_Grant"	"加成效果："
"DOTA_Tooltip_ability_pudge_meat_hook_aghanim_description"	"减少冷却时间并提高伤害。"
"DOTA_Tooltip_ability_nevermore_necromastery_aghanim_description"	"提高灵魂数量上限。"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter"	"%神杖升级回归时治疗量："
"DOTA_Tooltip_ability_tidehunter_gush_aghanim_description"	"巨浪变成点地施放的波形技能，可以作用于直线上的单位。减少冷却时间。"
"DOTA_Tooltip_ability_tinker_laser_cast_range_scepter"	"神杖升级折射作用范围："
"DOTA_Tooltip_ability_tinker_laser_aghanim_description"	"激光可以折射给范围内所有可见单位。"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets_scepter"	"神杖升级目标数："
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_aghanim_description"	"提高热导飞弹的目标数量。"
"DOTA_Tooltip_ability_chen_holy_persuasion_aghanim_description"	"神圣劝化可以对远古中立生物为目标，劝化数量上限与上帝之手等级相同。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_aghanim_description"	"熊灵不论与神乐相隔多少距离都可以攻击，并且神乐死亡时熊灵不会一同阵亡。"
"DOTA_Tooltip_ability_undying_decay_aghanim_description"	"提升力量窃取。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_aghanim_description"	"冲击波在白天可以治疗友军，数值为伤害值的100%%。"
"DOTA_Tooltip_ability_magnataur_empower_aghanim_description"	"授予力量变成对友方英雄有效的光环。远程英雄攻击可以溅射目标周围的单位，不过数值减半。技能依然可以对单位施放，但是效果不能叠加。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_aghanim_description"	"粘稠鼻液变成无目标的范围技能，施放时直接作用范围内所有敌方单位。"
"DOTA_Tooltip_ability_legion_commander_duel_duration_scepter"	"神杖升级持续时间："
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_aghanim_description"	"地磁之握可以牵引友方英雄。"
"DOTA_Tooltip_ability_techies_minefield_sign_aghanim_description"	"雷区标识可以隐去标识附近的所有感应地雷、静滞陷阱和遥控炸弹，不被真实视域发现。"
"dota_gift_popup_footer_two_factor_restricted"	"这件物品每{d:item_limit_period_days}天只能送出{d:item_limit_count}件，除非对方已经与你成为好友超过一年。"
"dota_hud_error_stronger_paint"	"由于生效的药水更强劲，所以物品无法使用。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow"	"吸魂巫术减速效果"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter"	"割裂能量点数"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter_Description"	"只要有能量点数就能随时施放割裂。"
"DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc"	"砸碎{d:goal_target_value}座雕像，让小兵省点力气。"
"dota_region_pw_unicom_tianjin"	"联通（二）"
"dota_matchgroup_pw_unicom_tianjin"	"联通（二）"
"DOTA_Trading_Response_TooRecentFriend"	"你与这位玩家成为好友的时间并不满足可以交易的要求。"
"DOTA_Hotkeys_Tooltip_ToggleAutoattack"	"暂时切换自动攻击状态"
"Crate_Ultra_Rare"	"极其珍稀"
"Crate_EscalatingOdds_Title"	"掉落几率不断增加"
"Crate_EscalatingOdds_Text"	"每解封一件珍藏，获得该珍藏内{s:treasure_item_text}物品的几率都会有所增加。"
"Crate_EscalatingOdds_Description"	"物品旁的上升图标表示每次解封相应珍藏时获得该物品的几率都会提升。解封更多珍藏，让自己为好运做主！"
"dota_hud_error_autoattack_always"	"自动攻击：始终"
"dota_hud_error_autoattack_after_spellcast"	"自动攻击：标准"
"dota_hud_error_autoattack_never"	"自动攻击：从不"
"StoreBanner_Header_2016_Collectors_Cache"	"2016年国际邀请赛典藏宝瓶"
"StoreBanner_Text_2016_Collectors_Cache"	"包含众多国际邀请赛结束后将绝版的独家物品。"
"FrontPage_Spring_2016_Collectors_Cache_Header"	"珍藏"
"FrontPage_Spring_2016_Collectors_Cache_Title"	"2016年典藏宝瓶"
"FrontPage_Spring_2016_Collectors_Cache_Description"	"对勇士令状玩家独家开放购买。内含全新英雄的物品套装。"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed_scepter"	"%移动速度减缓："
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed_scepter"	"攻击速度降低："
"DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc"	"通过扫描，成功探测到敌军的动向达到{d:goal_target_value}次。这感觉就是好。"
"InAnotherGame"	"开始游戏失败。你正在进行比赛。"
"WeekendTourneyNotUnlocked"	"勇士联赛要求队伍中所有成员必须达到{d:level}级以上。"
"dota_chat_battlecup_tab"	"勇士联赛"
"Attrib_PlayerAccountID"	"玩家帐号：%u"
"Attrib_PlayerCardBonuses"	"选手卡片加成：%llu"
"Attrib_PlayerCardDustCount"	"尘埃数量：%u"
"DOTA_Style_Dark_Artistry_Hair_0"	"默认"
"DOTA_Style_Dark_Artistry_Hair_1"	"不朽"
"DOTA_TrophyCategory_BattleCup"	"勇士联赛"
"DOTA_TrophyUnits_ChampionshipWins_Singular"	"%s1次冠军"
"DOTA_TrophyUnits_ChampionshipWins_Plural"	"%s1次冠军"
"DOTA_TrophyName_Summer2016BattleCup"	"2016年夏季勇士联赛"
"DOTA_TrophyDesc_Summer2016BattleCup"	"在2016年夏季勇士联赛荣获冠军的次数"
"FrontPage_Spring_2016_Treasure2_Title"	"不朽宝藏 II"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_cast_range_tooltip"	"施法距离："
"StoreCheckout_AlreadyPurchasedSingletonItem"	"该物品只能购买一次，而且您已经购买过了。"
"StoreCheckout_SingletonItem"	"该物品只能购买一次"
"FrontPage_TI6WeekendSale_Header"	"周末特卖"
"FrontPage_TI6WeekendSale_Title"	"勇士等级礼包"
"FrontPage_TI6WeekendSale_Description"	"50级勇士等级，2件不朽宝藏 I，2件不朽宝藏 II以及2件典藏宝瓶"
"DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc"	"确保自己始终能践踏敌人，使用的英雄腿的数量超过 {d:goal_target_value} 。"
"DOTA_Tooltip_Ability_invoker_attribute_bonus"	"属性附加"
"DOTA_Tooltip_ability_invoker_attribute_bonus_Description"	"消耗技能点提升所有属性"
"DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per_level"	"加成："
"generic_info_popup_header"	"DOTA 2"
"player_report_fail_too_late"	"现在提交这场比赛的玩家反馈太晚。"
"player_report_fail_generic"	"提交玩家反馈失败。"
"dota_finding_match_weekend_tourney"	"寻找勇士联赛对手"
"WeekendTourneyStatus_Title"	"勇士联赛"
"WeekendTourneyStatus_StartingLater"	"下一轮{s:weekend_tourney_selected_division_name}区勇士联赛<br/>将开始于{t:l:t:m:weekendtourney_time_window_open}"
"WeekendTourneyStatus_StartingSoon"	"距离{s:weekend_tourney_selected_division_name}区勇士联赛<br/>开始还有{s:weekendtourney_duration_until_window_open}"
"WeekendTourneyStatus_Open"	"<b>报名现已开启</b><br/>{s:weekend_tourney_selected_division_name}区勇士联赛<br/>距离报名截止还有{s:weekendtourney_duration_until_window_close}"
"WeekendTourneyStatus_TooLate"	"{s:weekend_tourney_selected_division_name}区勇士联赛<br/>已于{t:s:t:m:weekendtourney_time_window_close}结束。"
"WeekendTourneyStatus_NoTournamentScheduled"	"当前未安排{s:weekend_tourney_selected_division_name}区<br/>勇士联赛的赛程。"
"WeekendTourneyDivisionStatus_NoTournamentScheduled"	"这一赛区并未安排勇士联赛的赛程。"
"WeekendTourneyDivisionStatus_StartingTimeLong"	"开始于{t:l:t:m:weekendtourney_time_window_open}"
"WeekendTourneyDivisionStatus_StartingTimeShort"	"{t:t:m:weekendtourney_time_window_open}勇士联赛卡即将开启！"
"WeekendTourneyDivisionStatus_IsNowOpen"	"报名现已开启！"
"WeekendTourneyDivisionStatus_TooLate"	"报名结束于{t:s:t:m:weekendtourney_time_window_close}"
"WeekendTourneyStatus_Participating"	"当前已开放"
"WeekendTourney_Region_PingTime"	"{s:region_name} （{d:ping_time}ms）"
"WeekendTourney_Region_PingFailed"	"{s:region_name}（失败）"
"WeekendTourney_Region_Offline"	"{s:region_name}（离线）"
"WeekendTourneyStatus_StartingTimeRemaining"	"距离报名开始还有{s:weekendtourney_duration_until_window_open}"
"WeekendTourneyStatus_RegistrationTimeRemaining"	"报名将于{s:weekendtourney_duration_until_window_close}后结束"
"WeekendTourney_TeamSkillLevelTooltip"	"<b>勇士联赛赛级</b><br/>选择一个技能等级。勇士联赛匹配不会使用匹配积分。请务必选择适合所有队伍成员的赛级。"
"WeekendTourney_OfficialTeamTooltipBeta"	"即将推出！组队天梯匹配和职业比赛中使用的战队身份同样可以在勇士联赛中使用"
"WeekendTourney_OfficialTeamTooltip"	"官方战队将显示在个人资料上，而且可以在战队天梯匹配中使用。官方战队由一个管理员帐号持有，用于批准阵容的改动。"
"WeekendTourney_PickupTeamTooltip"	"挂名的战队不会显示在个人资料上，而且无法在战队天梯匹配中使用。"
"WeekendTourneyLeaveButton"	"离开勇士联赛"
"DOTA_PlayTourneyStatus_StartingLater"	"下一轮{s:weekend_tourney_selected_division_name}区勇士联赛 - 将开始于{t:l:t:m:weekendtourney_time_window_open}"
"DOTA_PlayTourneyStatus_StartingSoon"	"{s:weekend_tourney_selected_division_name}区勇士联赛<br/>距离报名开始还有{s:weekendtourney_duration_until_window_open}"
"DOTA_PlayTourneyStatus_Open"	"距离关闭参赛还有{s:weekendtourney_duration_until_window_close}<br/>{s:weekend_tourney_selected_division_name}区勇士联赛"
"DOTA_PlayTourneyStatus_TooLate"	"{s:weekend_tourney_selected_division_name}区勇士联赛 - 于{t:s:t:m:weekendtourney_time_window_close}结束报名。"
"DOTA_PlayTourneyStatus_NoTournamentScheduled"	"{s:weekend_tourney_selected_division_name}区勇士联赛<br/>当前没有赛程安排。"
"DOTA_PlayTourneyStatus_QueueDeadlineTimeRemaining"	"匹配将于{s:weekendtourney_queue_deadline_remaining}后结束"
"DOTA_PlayTourneyStatus_QueueDeadlineMissed"	"你已错过匹配的截止时间。如果无法找到对手，你的入场凭证将会被没收。"
"WeekendTourney_MatchmakingDontStopWarning"	"请继续等待！如果现在退出匹配，<br>将存在团队入场凭证被没收的风险。"
"WeekendTourney_MatchmakingEligibleForRefund"	"非常抱歉耗时过长。可以继续等待，<br>也可以退出匹配，退回入场凭证。"
"WeekendTourney_QueueDeadlineTooltip"	"如果错过截止时间还无法找到对手，你的队伍将被没收入场凭证。"
"weekend_tourney_header"	"勇士联赛"
"weekend_tourney_congrats_won_tournament"	"恭喜！你赢了！"
"weekend_tourney_eliminated"	"你已从勇士联赛中被淘汰。"
"weekend_tourney_advanced"	"恭喜！已晋级至勇士联赛的下一回合。"
"weekend_tourney_poor_experience_tickets_refunded"	"非常抱歉，你在勇士联赛中的参与已提前结束。<br/><br/>入场凭证现已退回。<br/><br/>请稍后重试。"
"weekend_tourney_abandoned_forfeited"	"你的队伍已在锦标赛结束前放弃。"
"weekend_tourney_timeout_refund"	"抱歉，我们无法找到下一个勇士联赛的对手。<br/><br/>你的入场凭证已退回。"
"weekend_tourney_timeout_norefund"	"很不巧，我们无法找到下一个勇士联赛对手。<br/><br/>你的入场凭证无法退回，因为队伍错过了匹配的截止时间，或提前离开匹配。"
"weekend_tourney_canceled"	"锦标赛已被取消。"
"weekend_tourney_unknown_event"	"未知/预期外锦标赛事件通知。"
"weekend_tourney_window_closed_removed_from_mm"	"勇士联赛的报名已经结束。<br/><br/>很抱歉你无法进行比赛。<br/><br/>请下次再试。"
"WeekendTourneyRequiresTeamInfo"	"必须选择一个战队身份才能参加勇士联赛。"
"WeekendTourneyCannotLeaveNoBuyIn"	"无法代表队伍离开勇士联赛，因为你并未贡献任何门票。"
"WeekendTourneyLeaveConfirmTitle"	"真的要退出勇士联赛？"
"WeekendTourneyLeaveConfirmPrompt"	"确定要放弃团队的入场凭证，离开勇士联赛？<br/><br/>这项举动不仅是代表你自己，而是代表整只队伍。<br/><br/>这项举动无法撤销。<br/>不会退回任何物品。"
"WeekendTourneyLeaveFailed"	"此时无法离开勇士联赛。"
"SocialFeed_WeekendTourney_Button"	"[tourney:%s1]查看赛况[/tourney]"
"SocialFeed_WeekendTourney_1st_1"	"%s3赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_1Self"	"你赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_2"	"%s3和%s4赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_2Self"	"你和%s3赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_3"	"%s3、%s4和%s5共同赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_3Self"	"你、%s3和%s4共同赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_4"	"%s3、%s4、%s5和%s6共同赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_4Self"	"你、%s3、%s4和%s5共同赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_5"	"%s3、%s4、%s5、%s6和%s7共同赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_1st_5Self"	"你、%s3、%s4、%s5和%s6 won your %s2共同赢下了%s2区勇士联赛。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_1"	"%s3在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_1Self"	"你在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_2"	"%s3和%s4在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_2Self"	"你和%s3在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_3"	"%s3、%s4和%s5在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_3Self"	"你、%s3和%s4在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_4"	"%s3、%s4、%s5和%s6在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_4Self"	"你、%s3、%s4和%s5在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_5"	"%s3、%s4、%s5、%s6和%s7在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_2nd_5Self"	"你、%s3、%s4、%s5和%s6在%s2区勇士联赛位居亚军。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_1"	"%s3在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_1Self"	"你在%s2区勇士联赛中已晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_2"	"%s3和%s4在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_2Self"	"你和%s3在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_3"	"%s3、%s4和%s5在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_3Self"	"你、%s3和%s4在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_4"	"%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_4Self"	"你、%s3、%s4和%s5在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_5"	"%s3、%s4、%s5、%s6和%s7在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_SemiFinals_5Self"	"你、%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了半决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_1"	"%s3在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_1Self"	"你在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_2"	"%s3和%s4在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_2Self"	"你和%s3在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_3"	"%s3、%s4和%s5在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_3Self"	"你、%s3和%s4在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_4"	"%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_4Self"	"你、%s3、%s4和%s5在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_5"	"%s3、%s4、%s5、%s6和%s7在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"SocialFeed_WeekendTourney_Finals_5Self"	"你、%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了总决赛。恭喜%s1！"
"WeekendTourney_Toast_QuarterFinals_Started"	"四分之一决赛的比赛已开始。"
"WeekendTourney_Toast_QuarterFinals_Lost"	"在四分之一决赛被淘汰。"
"WeekendTourney_Toast_QuarterFinals_Won"	"已晋级至半决赛。"
"WeekendTourney_Toast_SemiFinals_Started"	"半决赛的比赛已开始。"
"WeekendTourney_Toast_SemiFinals_Lost"	"在半决赛被淘汰。"
"WeekendTourney_Toast_SemiFinals_Won"	"已晋级至总决赛。"
"WeekendTourney_Toast_Finals_Started"	"总决赛的比赛已开始。"
"WeekendTourney_Toast_Finals_Lost"	"在勇士联赛荣获亚军。"
"WeekendTourney_Toast_Finals_Won"	"赢下了勇士联赛！"
"WeekendTourneyYourStateFindingMatch"	"寻找{s:your_tournament_round}的对手。"
"WeekendTourneyYourStateInBetweenRounds"	"准备好开始寻找{s:your_tournament_round}的对手。"
"WeekendTourneyYourStateGameInProgress"	"你的{s:your_tournament_round}比赛正在进行。"
"WeekendTourneyYourStateCanceled"	"锦标赛已被取消。你的队伍已晋级至{s:your_tournament_round}。"
"WeekendTourneyYourStateFinalsGameInProgressAfterBye"	"你的{s:your_tournament_round}比赛正在进行中。你的队伍在半决赛中轮空。"
"WeekendTourneyYourStateChampion"	"恭喜！你的队伍赢下了勇士联赛！"
"WeekendTourneyYourStateFinished2nd"	"你的队伍荣获亚军。"
"WeekendTourneyYourStateEliminated"	"你的队伍在{s:your_tournament_round}中被淘汰。"
"WeekendTourneyYourStateAbandoned"	"你的队伍已在进行{s:your_tournament_round}比赛前弃赛。"
"WeekendTourneyYourStateServerFailure"	"你的{s:your_tournament_round}比赛遇到了技术性难题。团队的入场凭证已被退回。"
"WeekendTourneyYourStateTimeoutForfeit"	"我们无法为你的队伍找到{s:your_tournament_round}的对手。由于错过了匹配的截止时间，入场凭证将不会退回。"
"WeekendTourneyYourStateTimeoutRefund"	"我们无法为你的队伍找到{s:your_tournament_round}的对手。入场凭证已退回。"
"WeekendTourneyLeaderStateInBetweenRounds"	"{s:leader_team_name}正在准备参加{s:leader_tournament_round}。"
"WeekendTourneyLeaderStateGameInProgress"	"{s:leader_tournament_round}的比赛正在进行中。"
"WeekendTourneyLeaderStateCanceled"	"锦标赛已在{s:leader_tournament_round}时取消。"
"WeekendTourneyLeaderStateChampion"	"{s:leader_team_name}赢下了勇士联赛。"
"WeekendTourneyLeaderStateAbandoned"	"{s:leader_team_name}战队已在参加{s:leader_tournament_round}的比赛前弃赛。"
"WeekendTourneyLeaderStateServerFailure"	"{s:leader_tournament_round}的比赛遇到了技术性难题，锦标赛因此被取消。"
"WeekendTourneyLeaderStateTimeoutForfeit"	"{s:leader_team_name}错过了匹配截止时间，而且我们无法找到{s:leader_tournament_round}的对手。"
"WeekendTourneyLeaderStateTimeoutRefund"	"我们无法为{s:leader_team_name}找到{s:leader_tournament_round}的对手。"
"WeekendTourneyRegistrationNotOpen"	"此时无法报名参加勇士联赛。"
"WeekendTourneyUnmatched"	"抱歉，我们无法将你录入勇士联赛。录入联赛时会以报名较早的选手优先。"
"DOTA_Ticket_Purchase"	"购买门票"
"WeekendTourney_Title"	"勇士联赛"
"WeekendTourney_SetupPage_Subtitle"	"报名"
"WeekendTourney_FAQButton"	"规则常见问题"
"WeekendTourney_TitleSelectedDivision"	"{s:selected_division}<br/>赛区"
"WeekendTourney_ChangeDivision"	"更改"
"WeekendTourney_Party_Title"	"组队"
"WeekendTourney_JoinDivisionChat"	"加入{s:selected_division}区第{d:weekendtourney_team_skill_level}级聊天"
"WeekendTourney_TeamSetup_Title"	"战队"
"WeekendTourney_TeamSetup_SetUpMessage"	"团队队长挑选战队名称和标志"
"WeekendTourney_TeamType_Pickup"	"挂名战队"
"WeekendTourney_TeamType_Official"	"官方战队"
"WeekendTourney_TeamTypeChoicePickup"	"使用挂名战队"
"WeekendTourney_TeamTypeChoiceOr"	"或"
"WeekendTourney_TeamTypeChoiceOfficial"	"使用官方战队"
"WeekendTourney_SwitchToPickup"	"使用挂名战队"
"WeekendTourney_EditPickup"	"编辑"
"WeekendTourney_SwitchToOfficial"	"切换至官方战队"
"WeekendTourney_EditOfficial"	"更改官方战队"
"WeekendTourney_TeamNameLabel"	"名称"
"WeekendTourney_TeamNamePlaceholder"	"输入战队名称"
"WeekendTourney_TeamLogoLabel"	"标志"
"WeekendTourney_TeamSkillLevel"	"战队级别"
"WeekendTourney_BuyInHeader"	"入场"
"WeekendTourney_TeamBuyInSubhead"	"每支队伍{d:weekendtourney_team_buyin_required}张门票"
"WeekendTourney_TeamBuyInCurrent"	"{d:weekendtourney_team_buyin}（需要{d:weekendtourney_team_buyin_required}）"
"WeekendTourney_CurrentTicketsOwnedHeader"	"你当前拥有"
"WeekendTourney_CurrentTicketsOwned"	"{d:weekendtourney_owned_tickets}张门票"
"WeekendTourney_PurchaseMoreTickets"	"购买更多"
"WeekendTourney_PickupTeamNamePopupTitle"	"挂名战队名称"
"WeekendTourney_PickupTeamLogoPopupTitle"	"挂名战队标志"
"WeekendTourney_TeamMemberNotEligible"	"战队中有成员不具备参赛资格。徽章等级必须达到{d:required_badge_level_weekend_tourney}级。"
"WeekendTourney_LocalPlayerNotEligible"	"你的徽章等级必须达到{d:required_badge_level_weekend_tourney}级才能参加勇士联赛。"
"WeekendTourney_NoBuyInRequiredBeta"	"测试期间不需要门票。由于联赛限期开放，所以在锦标赛开始后务必要尽快报名参加！"
"Please_Wait"	"请等待"
"WeekendTourney_PickupTeamLogoUploadError"	"上传标志失败"
"WeekendTourney_OfficialTeam_New"	"新的正式队伍"
"WeekendTourney_OfficialTeam_Existing"	"使用已有的正式队伍"
"WeekendTourney_SelectDivision"	"选择赛区"
"WeekendTourney_TeamEliminatedMessage"	"{s:eliminated_team_name}已被淘汰"
"WeekendTourney_TeamAdvancedMessage"	"{s:advancing_team_name}晋级至{s:advancing_team_round}"
"WeekendTourney_TeamChampionMessage"	"{s:advancing_team_name}赢下了勇士联赛"
"DOTA_PlayButtonReturnToWeekendTourney"	"勇士联赛"
"WeekendTourneyToast_ShowTourney"	"查看赛况"
"DOTA_MatchDetails_ShowWeekendTourneyBracket"	"查看赛况"
"DOTA_PlayTourneyFindFirstMatch"	"寻找对手"
"DOTA_PlayTourneyFindNextMatch"	"寻找对手"
"duration_dhhmmss"	"%s1天%s2:%s3:%s4"
"duration_days_hours"	"%s1天%s2小时"
"dota_profile_recent_game_weekendtourney_header"	"勇士联赛"
"dota_profile_recent_game_weekendtourney_division"	"{s:tourney_division}赛区"
"dota_profile_recent_game_weekendtourney_tier"	"第{d:tourney_tier}赛级"
"dota_profile_recent_game_weekendtourney_showbracket"	"查看赛况"
"dota_battle_cup_tier"	"第{d:skill_level}赛级"
"dota_battle_cup_division"	"{g:dota_battlecup_division:division}赛区"
"dota_finding_match_tourney"	"寻找勇士联赛对手"
"tourney_node_team_tbd1"	"？"
"tourney_node_team_tbd2"	""
"tourney_node_team_pending_merge"	"？"
"tourney_node_team_finding"	"寻找中..."
"tourney_node_team_bye"	"（轮空）"
"tourney_node_team_na"	"无"
"weekendtourney_round_quarterfinals"	"四分之一决赛"
"weekendtourney_round_semifinals"	"半决赛"
"weekendtourney_round_finals"	"总决赛"
"DOTA_RP_TOURNEY_REGISTERING"	"报名参加%s1勇士联赛"
"DOTA_RP_TOURNEY_FINDING_MATCH"	"寻找%s2对手"
"DOTA_RP_TOURNEY_BETWEEN_GAMES"	"勇士联赛%s2（中场）"
"DOTA_RP_TOURNEY_GAME_IN_PROGRESS"	"勇士联赛%s1"
"DOTA_RP_TOURNEY_PLAYING_AS"	"勇士联赛%s3（%s2）"
"DOTA_PlayerContextMenu_BattleCup_Bracket"	"查看勇士联赛胜利"
"dota_profile_card_battle_cup_champion"	"冠军"
"dota_profile_card_battle_cup_tier"	"第{d:BattleCupSkillLevel}级"
"dota_profile_card_battle_cup_division"	"{g:dota_battlecup_division:BattleCupDivision}赛区"
"dota_profile_card_battle_cup_win_date"	"{t:s:BattleCupDate}"
"dota_profile_card_battle_cup_team_header"	"战队"
"dota_profile_card_battle_cup_team_name"	"{s:BattleCupTeamName}"
"dota_weekend_tourney_hub_overview_season_summer_2016"	"2016年夏季"
"dota_weekend_tourney_hub_overview_battle_cup"	"勇士联赛"
"dota_weekend_tourney_hub_overview_description"	"召集伙伴，在八支队伍的单淘比赛中战出自己的路。"
"dota_weekend_tourney_hub_faq_button"	"完整规则 / 常见问题 >"
"dota_weekend_tourney_hub_get_started_button"	"马上开始"
"dota_weekend_tourney_hub_schedule_header"	"赛程"
"dota_weekend_tourney_hub_division_header"	"赛区"
"dota_weekend_tourney_hub_status_header"	"锦标赛状态："
"dota_weekend_tourney_hub_status_next_begins"	"下一轮锦标赛开始时间："
"dota_weekend_tourney_hub_status_begins_in"	"距离锦标赛开始还有："
"dota_weekend_tourney_hub_status_active_now"	"现已开启"
"dota_weekend_tourney_hub_status_remaining_to_join"	"参赛剩余的时间：\n {t:d:weekendtourney_time_window_close}"
"dota_weekend_tourney_hub_status_join_button"	"参加"
"dota_weekend_tourney_hub_status_prepare_team_button"	"准备战队"
"dota_weekend_tourney_hub_player_count"	"锦标赛选手数量"
"dota_weekend_tourney_hub_leaderboard_title"	"排行榜"
"dota_weekend_tourney_hub_leaderboard_header_player"	"选手"
"dota_weekend_tourney_hub_leaderboard_header_score"	"胜场"
"WeekendTourneyLeaveOnlyLeader"	"只有团队队长可以代表战队放弃比赛资格"
"npc_dota_hero_target_dummy"	"傀儡目标"
"loading_screen_weekend_tourney_champion"	"勇士令状冠军"
"loading_screen_weekend_tourney_champions"	"勇士联赛连冠"
"loading_screen_weekend_tourney_team"	"战队"
"loading_screen_weekend_tourney_team_long"	"勇士联赛战队"
"loading_screen_weekend_tourney_recent_winners"	"本周"
"loading_screen_weekend_tourney_player"	"选手"
"DOTA_BattleCup_DivisionTierDate"	"%s1区 - 第%s2级 - %s3"
"DOTA_BattleCup_Header"	"勇士联赛冠军"
"dota_popup_battle_cup_winners_title"	"勇士联赛冠军"
"dota_popup_battle_cup_winners_division"	"{s:BattleCupDivision}区"
"dota_popup_battle_cup_winners_tier"	"第{d:BattleCupSkillLevel}级"
"dota_popup_battle_cup_winners_win_date"	"{t:s:BattleCupDate}"
"WeekendTourney_HUBButton"	"中心页面"
"WeekendTourneyStatus_OpenRateLimited"	"你的队伍可以在{s:weekendtourney_duration_until_rate_limited_ends}内寻找{s:weekend_tourney_selected_division_name}区勇士联赛的对手"
"DOTA_PlayTourneyStatus_OpenRateLimited"	"{s:weekend_tourney_selected_division_name}现已开放。你的队伍可以在{s:weekendtourney_duration_until_rate_limit_close}内寻找对手"
"WeekendTourney_JoinDivisionDisabledTooltipNoTicket"	"为了保证聊天频道的持续有效，仅当前持有门票的选手才能加入。"
"WeekendTourney_RegionPingsTooltip"	"服务器区域会根据战队内所有队员的延迟情况自动选择。鼠标移上去可以看到所有队员的延迟情况。高亮地区为当前匹配区域。注意：部分规模较小的服务器区域将会不用于匹配。"
"WeekendTourney_CupScoreTooltip"	"<b>联赛积分 - 总分</b><br/>每次参加勇士联赛均可提升联赛积分：<br/>在四分之一决赛被淘汰将获得10分<br/>在半决赛被淘汰将获得20分<br/>在总决赛被淘汰将获得40分<br/>赢得总决赛将获得70分"
"WeekendTourney_TeamEntryTooltip"	"<b>门票数量</b><br/>队伍需要正好5张门票才能进入勇士联赛。每名选手可以贡献任意张数的门票，只要总数相加为5即可。"
"WeekendTourneyLeaveFailedMustGG"	"若要在进行中的比赛里退出勇士联赛，请在所有人聊天频道中打出“gg”表示投降。"
"WeekendTourneyLeaveFailedSignoutDelayed"	"由于与游戏协调服务器的沟通延迟，无法退出勇士联赛。请等待游戏协调服务器接收比赛服务器的比赛结果数据。"
"WeekendTourneyLeaveConfirmCode"	"放弃"
"matchmaking_status_picking_started"	"英雄选择阶段现已开始"
"FrontPage_Spring_2016_Treasure3_Title"	"不朽宝藏III"
"WeekendTourneySetupOnlyLeader"	"只有队伍的队长可以发起勇士联赛的报名。"
"dota_hud_error_cant_swap_cosmetics"	"无法交换饰品；必须靠近泉水或者死亡。"
"dota_chat_is_muted"	"聊天已禁声"
"FrontPage_TI6Aegis_Header"	"神盾奖励"
"FrontPage_TI6Aegis_Title"	"1000级珍藏版冠军之神盾"
"FrontPage_TI6Aegis_Description"	"登记领取2016年国际邀请赛珍藏版神盾，采用合金材料，表面镀有黄铜，以1:5的比例复刻冠军的荣耀。"
"Econ_Socket_Autograph_Name_ModifierLevel"	"%s3亲笔签名：%s1"
"Econ_Socket_Autograph_Desc_ModifierLevel"	"%s2级%s3亲笔签名：%s1"
"Econ_Socket_Autograph_Name_ClientModifierLevel"	"%s2级%s3亲笔签名：%s1"
"Econ_Socket_Autograph_Desc_ClientModifierLevel"	"%s2级%s3亲笔签名：%s1"
"Econ_Autograph_Modifier_TI2016"	"2016年国际邀请赛"
"FrontPage_Spring_2016_AutographedTreasure_Header"	"亲笔签名珍藏"
"FrontPage_Spring_2016_AutographedTreasure_Description"	"全新不朽珍藏，包含亲笔签名版本。"
"FrontPage_Spring_2016_LocklessLuckvase_Title"	"无锁幸运瓶"
"FrontPage_Spring_2016_TroveCarafe_Title"	"珍宝之瓶"
"StoreBanner_Header_2016_Trove_Carafe"	"2016年国际邀请赛珍宝之瓶"
"StoreBanner_Text_2016_Trove_Carafe"	"内含全新不朽物品。更有各位解说亲笔签名。"
"StoreBanner_Header_2016_Lockless_Luckvase"	"2016年国际邀请赛无锁幸运瓶"
"StoreBanner_Text_2016_Lockless_Luckvase"	"内含全新不朽物品，更有各位解说亲笔签名。"
"DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc"	"在这么短的时间内闪烁{d:goal_target_value}次可不简单。"
"npc_dota_hero_abyssal_underlord_bio"	"世上现存的神话还是诗歌都没有讲述过他们的到来。<br><br>在地表深处之下存在着未知的奇观和邪景。继续往下，在滚动的岩浆层和即将爆发的休眠火山之下，坐落着黑曜城市艾兹尤格，无与伦比的黑曜岩跨越了无穷无尽的洞穴。蜂窝状的城墙内填着无数奴隶的尸骨，而里面就是深渊大军，还有他们残酷的孽主维洛格罗斯的领地。<br><br>由凶暴的铸造师为其打造武器和铠甲，又精通黑暗之门的技艺，维洛格罗斯可以借助各世之间的扭曲召唤出焚骨扬灰的火焰和致人伤残的恶意。他永远都在寻求扩张自己的领土，摧毁或俘虏他遇到的一切。但地下之域存在的大陆少之又少，所以他的眼界开始向上发展。随着他的一声号令，第一波深渊侵略者穿过大门开始进军，劫数难逃的几个军团还不能证明地上界诸国的实力。现在，随着他的大军已经完全准备好无尽的征战，维洛格罗斯自己也踏入了阳光普照的世界，宣告他即将来临的统治。孽主面前必须臣服致敬，否则难逃消亡的噩运。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter"	"衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter_Description"	"获得%dMODIFIER_PROPERTY_TOOLTIP%点额外攻击力。"
"DOTA_Announcer_Preview_Crystal_Maiden_01"	"天辉上塔也需要下塔那样的支援。"
"DOTA_Announcer_Preview_Crystal_Maiden_02"	"我方下塔刚刚阵亡。你还是别看了。"
"DOTA_Announcer_Preview_Crystal_Maiden_03"	"守卫好遗迹！这才是比赛的最终目的。"
"DOTA_Announcer_Preview_Crystal_Maiden_04"	"漂亮的胜仗，夜魇做到了。"
"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_01"	"暴走！"
"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_02"	"无人能挡！"
"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_03"	"痴汉杀戮！"
"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_04"	"超霜杀戮！"
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift"	"黑暗之门"
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift_Description"	"孽主正传送至本单位。"
"DOTA_Tooltip_modifier_tower_aura"	"高塔保护"
"DOTA_Tooltip_modifier_tower_aura_Description"	"周围友方英雄的护甲得到提升。"
"dota_game_end_signout_delayed"	"比赛服务器正在发送比赛结果至游戏协调服务器..."
"dota_game_end_signout_pending_title"	"比赛登出延误"
"DOTA_Announcer_Preview_Deus_Ex_01"	"Become a Dota Announcer, they said. 'It'll be fun, Adam!'"
"DOTA_Announcer_Preview_Deus_Ex_02"	"Done your warm-up stretches, boss?"
"DOTA_Announcer_Preview_Deus_Ex_03"	"Bad call by the Dire in bot. Their tower's gone."
"DOTA_Announcer_Preview_Deus_Ex_04"	"The Dire have killed Roshan. Again. Guy can't take a hint."
"DOTA_Announcer_Preview_Deus_Ex_05"	"Radiant's courier is down, boss."
"DOTA_Announcer_Preview_Deus_Ex_06"	"And *that's* how you win Dota!"
"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_01"	"Dominating."
"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_02"	"They won't like that."
"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_03"	"I think that's everyone."
"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_04"	"Protip: Don't bother with buyback."
"DOTA_PlayTourneyStatus_Offseason"	"勇士联赛现已过期。"
"WeekendTourney_NoBuyInOffSeason"	"勇士联赛门票在非活动期间无法购买。"
"dota_chat_is_muted_newplayer"	"新手玩家在进行20场比赛后可以正常使用聊天功能"
"DOTA_Low_Badge_Level_Chat"	"个人资料的勋章等级达到5级后才可以在公共聊天频道里发言。"
"DOTA_TrophyName_TI6SeasonalMMR_Solo"	"2016年国际邀请赛最高单排积分"
"DOTA_TrophyDesc_TI6SeasonalMMR_Solo"	"纪念在2016年国际邀请赛天梯匹配获得的最高单排积分。"
"DOTA_TrophyUnits_TI6SeasonalMMR_Solo"	"最高单排积分：%s1"
"DOTA_TrophyName_TI6SeasonalMMR_Party"	"2016年国际邀请赛最高组队积分"
"DOTA_TrophyDesc_TI6SeasonalMMR_Party"	"纪念在2016年国际邀请赛天梯匹配获得的最高组队积分。"
"DOTA_TrophyUnits_TI6SeasonalMMR_Party"	"最高组队积分：%s1"
"FrontPage_WarhammerTreasure_Header"	"珍藏"
"FrontPage_WarhammerTreasure_Title"	"遗世之奇的珍藏"
"FrontPage_WarhammerTreasure_Description"	"来自社区的《战锤》主题套装作品。"
"DOTA_RP_BOTPRACTICE_PLAYING_AS"	"正在使用%s1（机器人练习赛）"
"DOTA_RP_COOPBOT_PLAYING_AS"	"正在使用%s1（合作对抗机器人）"
"DOTA_RP_COOPBOT"	"合作对抗机器人比赛"
"StoreBanner_Header_Warhammer_Treasure"	"战锤：遗世之奇的珍藏"
"StoreBanner_Text_Warhammer_Treasure"	"内含十三款来自Dota 2创意工坊的《战锤》主题套装。"
"WeekendTourney_TeamMemberPlayedTooRecently"	"队伍成员已参加过本周末的勇士联赛。"
"WeekendTourney_LocalPlayerPlayedTooRecently"	"你已参加过本周末的勇士联赛。"
"DOTA_PublicTextBanned_Reports"	"没人会听到您的声音。系统判定您冒犯了其他人，因此您在公共频道发言的权限被暂时撤消。恢复还需%s1小时"
"DOTA_PublicTextBanned_Reports_Avoid_Overflow"	"没人会听到您的声音。系统判定您冒犯了其他人，因此您在公共频道发言的权限被暂时撤消。"
"DOTA_HoF_China"	"中国"
"TI6_Winner"	"Wings Gaming"
"DOTA_HoF_shadow"	"褚泽宇"
"DOTA_HoF_blink"	"周扬"
"DOTA_HoF_faith_bian"	"张睿达"
"DOTA_HoF_y"	"张懿萍"
"DOTA_HoF_iceice"	"李鹏"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard"	"每次rider美杜莎杀死敌方英雄，或者附近有敌方英雄死亡时，rider美杜莎将获得额外的力量。"
"DOTA_Tooltip_modifier_item_moon_shard_consumed_Description_Dashboard"	"吞下银月之晶后永久获得60攻击速度。"
"DOTA_RP_PRIVATE_LOBBY"	"私人房间"
"DOTA_RP_PRIVATE_LOBBY_PLAYING_AS"	"正在使用%s1（私人房间）"
"DOTA_RP_LEAGUE_MATCH"	"正在参加一项锦标赛"
"DOTA_RP_LEAGUE_MATCH_PLAYING_AS"	"正在使用%s1（锦标赛）"
"FrontPage_CrumblingIsland_Header"	"自定义游戏通行证"
"FrontPage_CrumblingIsland_Title"	"Crumbling Island Arena"
"FrontPage_CrumblingIsland_Description"	"购买通行证可以解锁排行榜，角色进度，饰品等等"
"DOTA_GoodGuysShort"	"天辉"
"DOTA_BadGuysShort"	"夜魇"
"DOTA_Chat_RadiantCourier"	"天辉信使"
"DOTA_Chat_DireCourier"	"夜魇信使"
"npc_dota_neutral_creep"	"中立生物"
"dota_item_build_common_items"	"常用物品"
"dota_division_north_america"	"北美洲"
"dota_division_south_america"	"南美洲"
"DOTA_Tooltip_modifier_windrunner_shackle_shot"	"束缚击"
"DOTA_Tooltip_modifier_windrunner_shackle_shot_Description"	"被风行者的诱捕之箭上粗大的绳子牢牢绑住。"
"DOTA_CombatLog_RebornInterval"	"间隔："
"DOTA_Tooltip_ability_item_flying_courier_Lore"	"可靠的坐骑，战争的财富在它背上一飞冲天。"
"DOTA_Tooltip_ability_item_dust_Lore"	"容颜易藏，音声难隐。"
"DOTA_Tooltip_ability_item_tpscroll_Lore"	"英雄真正需要的东西。"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Lore"	"招摇撞骗的法师梅丁对奥术唯一真正的贡献。"
"StoreBanner_Header_BattlePass_Fall2016"	"2016年秋季勇士令状"
"StoreBanner_Text_BattlePass_Fall2016"	"满载任务、珍藏和奖励，2016年秋季勇士令状是2016年秋季Dota的绝佳伴侣。"
"DOTA_Style_Death_Poison_Shoulder_0"	"默认"
"DOTA_Style_Death_Poison_Shoulder_1"	"融合"
"DOTA_Style_Deep_Sea_Dragoon_Head_0"	"默认"
"DOTA_Style_Deep_Sea_Dragoon_Head_1"	"融合"
"DOTA_Style_Evil_Eyed_Arms_0"	"默认"
"DOTA_Style_Evil_Eyed_Arms_1"	"融合"
"DOTA_Style_Radiant_Wanderer_Back_0"	"默认"
"DOTA_Style_Radiant_Wanderer_Back_1"	"融合"
"DOTA_Style_Crown_of_Sacred_Light_0"	"默认"
"DOTA_Style_Crown_of_Sacred_Light_1"	"融合"
"DOTA_Style_Wings_of_Unfettered_Malevolence_0"	"默认"
"DOTA_Style_Wings_of_Unfettered_Malevolence_1"	"融合"
"DOTA_Style_Unhallowed_Nightmares_Head_0"	"天赐"
"DOTA_Style_Unhallowed_Nightmares_Head_1"	"丰收"
"DOTA_Style_Unhallowed_Nightmares_Back_0"	"天赐"
"DOTA_Style_Unhallowed_Nightmares_Back_1"	"丰收"
"DOTA_Style_Unhallowed_Nightmares_Arms_0"	"天赐"
"DOTA_Style_Unhallowed_Nightmares_Arms_1"	"丰收"
"DOTA_Style_Unhallowed_Nightmares_Shoulder_0"	"天赐"
"DOTA_Style_Unhallowed_Nightmares_Shoulder_1"	"丰收"
"DOTA_Style_The_Ursine_Hunter_Armor_0"	"天赐"
"DOTA_Style_The_Ursine_Hunter_Armor_1"	"丰收"
"DOTA_Style_The_Ursine_Hunter_Back_0"	"天赐"
"DOTA_Style_The_Ursine_Hunter_Back_1"	"丰收"
"DOTA_Style_The_Ursine_Hunter_Head_0"	"天赐"
"DOTA_Style_The_Ursine_Hunter_Head_1"	"丰收"
"DOTA_Style_The_Ursine_Hunter_Weapon_0"	"天赐"
"DOTA_Style_The_Ursine_Hunter_Weapon_1"	"丰收"
"DOTA_Style_The_Ursine_Hunter_OffHand_0"	"天赐"
"DOTA_Style_The_Ursine_Hunter_OffHand_1"	"丰收"
"DOTA_Style_The_Ursine_Hunter_Shoulder_0"	"天赐"
"DOTA_Style_The_Ursine_Hunter_Shoulder_1"	"丰收"
"DOTA_Style_Apostle_of_the_Tempest_Armor_0"	"天赐"
"DOTA_Style_Apostle_of_the_Tempest_Armor_1"	"丰收"
"DOTA_Style_Apostle_of_the_Tempest_Head_0"	"天赐"
"DOTA_Style_Apostle_of_the_Tempest_Head_1"	"丰收"
"DOTA_Style_Apostle_of_the_Tempest_Belt_0"	"天赐"
"DOTA_Style_Apostle_of_the_Tempest_Belt_1"	"丰收"
"DOTA_Style_Apostle_of_the_Tempest_Arms_0"	"天赐"
"DOTA_Style_Apostle_of_the_Tempest_Arms_1"	"丰收"
"DOTA_Style_Apostle_of_the_Tempest_Weapon_0"	"天赐"
"DOTA_Style_Apostle_of_the_Tempest_Weapon_1"	"丰收"
"Dota_Style_Wabbit_0"	"等级 1"
"Dota_Style_Wabbit_1"	"等级 2"
"Dota_Style_Wabbit_2"	"等级 3"
"Dota_Style_Wabbit_3"	"等级 4"
"DOTA_TrophyCategory_FallBattle2016"	"2016年秋季勇士"
"DOTA_TrophyName_Fall2016BattlePass_Level"	"2016年秋季勇士令状等级"
"DOTA_TrophyDesc_Fall2016BattlePass_Level"	"升级2016年秋季勇士令状获得的奖赏"
"DOTA_TrophyName_Fall2016BattlePass_WagerTokens"	"战争先知奖赏"
"DOTA_TrophyDesc_Fall2016BattlePass_WagerTokens"	"从2016年秋季勇士令状预测活动中赢得勇士积分所获得的奖赏"
"DOTA_TrophyName_Fall2016BattlePass_Questline"	"英雄之路奖赏"
"DOTA_TrophyDesc_Fall2016BattlePass_Questline"	"在2016年秋季勇士令状中完成任务线获得的奖赏"
"DOTA_TrophyName_Fall2016BattlePass_Achievements"	"成就奖赏"
"DOTA_TrophyDesc_Fall2016BattlePass_Achievements"	"在2016年秋季勇士令状达成成就所获得的奖赏"
"DOTA_TrophyName_Fall2016BattleCup"	"2016年秋季勇士联赛"
"DOTA_TrophyDesc_Fall2016BattleCup"	"在2016年秋季勇士联赛荣获冠军的次数"
"DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub1"	"对敌方防御塔造成的伤害达到<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub2"	"使用<font color='#75a92e'>静电链接</font>从敌人窃取的攻击力累计达到<font color='#75a92e'>%s2</font>点。"
"DOTA_ChallengeDesc_Support_Item_Gold"	"购买辅助性物品的金钱达到<font color='#75a92e'>%s1</font>。"
"DOTA_ChallengeDesc_KillWhileStun"	"眩晕敌方英雄后获得其击杀或助攻达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_KillAfterMotionControl"	"使用物品或技能使英雄强行发生位移后获得其击杀或助攻达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_SuccessfulScan"	"成功扫描到泉水外敌人达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_FiendsGripKills"	"使用<font color='#75a92e'>魔爪</font>完成对英雄的击杀或获得助攻达到<font color='#75a92e'>%s2</font>次，并且向敌方英雄施加负面状态，总计<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_FiendsGripKills_Sub1"	"使用<font color='#75a92e'>魔爪</font>完成对英雄的击杀或获得助攻达到<font color='#75a92e'>%s2</font>次"
"DOTA_ChallengeDesc_FiendsGripKills_Sub2"	"向敌方英雄施加负面状态，总计<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_LotusOrbReflections"	"通过<font color='#75a92e'>清莲宝珠</font>反弹即将作用的技能达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_CreepKillsIn30Secs"	"在<font color='#75a92e'>30秒</font>以内消灭<font color='#75a92e'>%s1</font>个小兵。"
"DOTA_ChallengeDesc_KillAfterAbyssal"	"使用<font color='#75a92e'>深渊之刃</font>眩晕敌方英雄后拿到其击杀或助攻达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_LastHits_BeforeTime"	"在比赛时间到达<font color='#75a92e'>%s2</font>前达到<font color='#75a92e'>%s1</font>个正补。"
"DOTA_ChallengeDesc_MultiMatchTowersBeforeTwelveMinutes"	"在比赛时间到达<font color='#75a92e'>12分钟</font>前与己方队伍摧毁<font color='#75a92e'>%s1</font>座敌方<font color='#75a92e'>防御塔</font>。"
"DOTA_ChallengeDesc_LongRangeKillsRanked"	"在<font color='#75a92e'>1300</font>距离以外获得<font color='#75a92e'>%s1</font>次英雄击杀。"
"DOTA_ChallengeDesc_UseHalberd_Ranked"	"成功对敌方英雄使用<font color='#75a92e'>天堂之戟</font>达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_KillstreakEnded"	"终结敌人连杀纪录达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_DoubleHeroStuns"	"同时眩晕<font color='#75a92e'>2名及以上</font>英雄达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_PurgeDebuffs"	"净化友方英雄身上的负面状态达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_TowerDiveKills"	"在敌方英雄处于<font color='#75a92e'>防御塔</font>保护的情况下获得其击杀或助攻达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_UseRefresher_Ranked"	"使用<font color='#75a92e'>刷新球</font>达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_BountyShurikenBounce"	"施放<font color='#75a92e'>投掷飞镖</font>弹射到至少<font color='#75a92e'>2</font>名敌方英雄达到<font color='#75a92e'>%s1</font>次，并且使整个队伍获得的金钱达到<font color='#75a92e'>%s2</font>。"
"DOTA_ChallengeDesc_BountyShurikenBounce_Sub1"	"施放<font color='#75a92e'>投掷飞镖</font>弹射到至少<font color='#75a92e'>2</font>名敌方英雄达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_BountyShurikenBounce_Sub2"	"使整个队伍获得的金钱达到<font color='#75a92e'>%s2</font>。"
"DOTA_ChallengeDesc_TotalSilenceDurationWithOrchid"	"使用<font color='#75a92e'>紫怨</font>或<font color='#75a92e'>血棘</font>将敌方英雄<font color='#75a92e'>沉默</font>达到<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_FirstBloodMultiGame"	"囊获<font color='#75a92e'>%s1</font>次<font color='#75a92e'>第一滴血</font>或获得其助攻。"
"DOTA_ChallengeDesc_ReachLevelByTime"	"在比赛时间到达<font color='#75a92e'>%s2</font>前达到<font color='#75a92e'>%s1</font>级。"
"DOTA_ChallengeDesc_KillSingleEnemy"	"击杀同个敌人达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_KillAncientCreeps"	"消灭<font color='#75a92e'>%s1</font>个远古生物。"
"DOTA_ChallengeDesc_TripleAoENukes"	"使用单个技能作用于<font color='#75a92e'>3名及以上</font>敌方英雄达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_SplitPushBuildingDamage"	"在我方防御塔受到敌方英雄攻击的情况下，对敌方建筑物造成的伤害达到<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeStatusText_Support_Item_Gold"	"%s2我还需要再花费%s1金钱购买辅助性物品！"
"DOTA_ChallengeStatusText_StackCamps"	"%s2我还需要再堆叠%s1组野怪！"
"DOTA_ChallengeStatusText_RevealInvisible"	"%s2我还需要再使%s1个隐形单位显形！"
"DOTA_ChallengeStatusText_PlaceWards"	"%s2我还需要再放置%s1个侦查守卫！"
"DOTA_ChallengeStatusText_CancelChannels"	"%s2我还需要再打断%s1次敌人的持续施法！"
"DOTA_ChallengeStatusText_RestoreMana"	"%s2我还需要再使队友恢复%s1点魔法！"
"DOTA_ChallengeStatusText_KillWhileStun"	"%s2我还需要使用眩晕技能再配合击杀%s1个敌方英雄！"
"DOTA_ChallengeStatusText_SmokeKill"	"%s2我还需要再使用诡计之雾配合击杀%s1个敌方英雄！"
"DOTA_ChallengeStatusText_SaveFriendlyHeroes"	"%s2我还需要再救下%s1个友方英雄！"
"DOTA_ChallengeStatusText_KillAfterMotionControl"	"%s2我还需要使%s1名敌方英雄发生位移从而配合击杀！"
"DOTA_ChallengeStatusText_SuccessfulScan"	"%s2我还需要再使用扫描找到%s1次英雄！"
"DOTA_ChallengeStatusText_FiendsGripKills_Sub1"	"%s2我还需要再使用魔爪配合击杀%s1个敌方英雄！"
"DOTA_ChallengeStatusText_FiendsGripKills_Sub2"	"%s2我还需要再向敌方英雄施加%s1秒负面状态！"
"DOTA_ChallengeStatusText_LotusOrbReflections"	"%s2我还需要再使用清莲宝珠反弹%s1个技能！"
"DOTA_ChallengeStatusText_AccumPhysicalDamage"	"%s2我还需要对敌方英雄再造成%s1点物理伤害！"
"DOTA_ChallengeStatusText_AlliedGoldMultiMatch"	"%s2我还需要再使队友获得%s1金钱！"
"DOTA_ChallengeStatusText_CreepKillsIn30Secs"	"%s2我还需要在30秒内再消灭%s1个小兵！"
"DOTA_ChallengeStatusText_TakeAegis"	"%s2我还需要再拾取%s1次不朽之守护！"
"DOTA_ChallengeStatusText_KillAfterAbyssal"	"%s2我还需要再使用深渊之刃击杀%s1个敌方英雄！"
"DOTA_ChallengeStatusText_LastHits_BeforeTime"	"%s2我还剩%s3秒再获得%s1个正补！"
"DOTA_ChallengeStatusText_DoubleKill"	"%s2我还需要再达成%s1次双杀！"
"DOTA_ChallengeStatusText_MultiMatchTowersBeforeTwelveMinutes"	"%s2我还需要在比赛时间到达12分钟前再消灭%s1座防御塔！"
"DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub1"	"%s2我还需要对防御塔再造成%s1点伤害！"
"DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub2"	"%s2我还需要使用静电链接再偷取%s1点攻击力！"
"DOTA_ChallengeStatusText_FirstBloodMultiGame"	"%s2我还需要再获得%s1次第一滴血或完成其助攻！"
"DOTA_ChallengeStatusText_LongRangeKillsRanked"	"%s2我还需要获得%s1次远距离击杀！"
"DOTA_ChallengeStatusText_UseHalberd_Ranked"	"%s2我还需要使用天堂之戟使敌人缴械%s1次！"
"DOTA_ChallengeStatusText_KillstreakEnded"	"%s2我还需要终结%s1次连杀纪录！"
"DOTA_ChallengeStatusText_DoubleHeroStuns"	"%s2我还需要同时眩晕2名以上英雄%s1次！"
"DOTA_ChallengeStatusText_PurgeDebuffs"	"%s2我还需要净化友方英雄的负面效果%s1次！"
"DOTA_ChallengeStatusText_TowerDiveKills"	"%s2我还需要对敌方防御塔下的敌方英雄进行击杀或完成助攻达到%s1次！"
"DOTA_ChallengeStatusText_UseRefresher_Ranked"	"%s2我还需要使用%s1次刷新球！"
"DOTA_ChallengeStatusText_BountyShurikenBounce_Sub1"	"%s2我还需要使用投掷飞镖再弹跳到2名以上英雄%s1次！"
"DOTA_ChallengeStatusText_KillCourier"	"%s2我还需要再击杀敌方信使%s1次！"
"DOTA_ChallengeStatusText_TotalSilenceDurationWithOrchid"	"%s2我还需要使用紫怨或血棘沉默敌方英雄%s1秒！"
"DOTA_ChallengeStatusText_ReachLevelByTime"	"%s3我还需%s3秒升到%s1级！"
"DOTA_ChallengeStatusText_KillSingleEnemy"	"%s2我还需要再击杀敌方英雄%s1次！"
"DOTA_ChallengeStatusText_KillAncientCreeps"	"%s2我还需要再消灭%s1个远古生物！"
"DOTA_ChallengeStatusText_KillingSpree"	"%s2我还需要再达成%s1次大杀特杀！"
"DOTA_ChallengeStatusText_KillCountByTime"	"%s2我还剩%s3秒再击杀%s1名敌方英雄！"
"DOTA_ChallengeStatusText_SplitPushBuildingDamage"	"%s2我还需要在我方防御塔受到攻击时对敌方防御塔造成%s1点伤害！"
"DOTA_Quest_Fall_2016_Support_Title"	"保护者之路"
"DOTA_Quest_Fall_2016_Support_SpendGoldOnItems_Title"	"穷人的施舍"
"DOTA_Quest_fall_2016_Support_SpendGoldOnItems_Lore"	""
"DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Title"	"撑住了"
"DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Lore"	""
"DOTA_Quest_Fall_2016_Support_Deward_Title"	"我知道会很疼"
"DOTA_Quest_Fall_2016_Support_Deward_Lore"	""
"DOTA_Quest_Fall_2016_Support_DisableHeroes_Title"	"控制不住"
"DOTA_Quest_Fall_2016_Support_DisableHeroes_Lore"	""
"DOTA_Quest_Fall_2016_Support_StackCamps_Title"	"屠杀怪兽"
"DOTA_Quest_Fall_2016_Support_StackCamps_Lore"	""
"DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Title"	"粉尘爆炸"
"DOTA_Quest_Fall_2016_Support_KillsAfterDusting__Lore"	""
"DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Title"	"苍崖有眼"
"DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Lore"	""
"DOTA_Quest_Fall_2016_Support_InterruptChannels_Title"	"等一下"
"DOTA_Quest_Fall_2016_Support_InterruptChannels_Lore"	""
"DOTA_Quest_Fall_2016_Support_RestoreMana_Title"	"奥术礼仪"
"DOTA_Quest_Fall_2016_Support_RestoreMana_Lore"	""
"DOTA_Quest_Fall_2016_Support_KillWhileStunning_Title"	"深红转盘"
"DOTA_Quest_Fall_2016_Support_KillWhileStunning_Lore"	""
"DOTA_Quest_Fall_2016_Support_ScanEnemies_Title"	"扫描完毕，迎头痛击"
"DOTA_Quest_Fall_2016_Support_ScanEnemies_Lore"	""
"DOTA_Quest_Fall_2016_Support_SmokeKills_Title"	"布好烟雾再一网打尽"
"DOTA_Quest_Fall_2016_Support_SmokeKills_Lore"	""
"DOTA_Quest_Fall_2016_Support_HeroesSaved_Title"	"支柱选手"
"DOTA_Quest_Fall_2016_Support_HeroesSaved_Lore"	""
"DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Title"	"往左一点点"
"DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Lore"	""
"DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Title"	"无助的梦"
"DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Lore"	""
"DOTA_Quest_Fall_2016_Carry_Title"	"支配者之路"
"DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Title"	"强硬一手"
"DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Lore"	""
"DOTA_Quest_Fall_2016_Carry_ClaimAegis_Title"	"速速捡我"
"DOTA_Quest_Fall_2016_Carry_ClaimAegis_Lore"	""
"DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Title"	"速度与精度"
"DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Lore"	""
"DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Title"	"寻找特别的人"
"DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Lore"	""
"DOTA_Quest_Fall_2016_Carry_SplitpushTower_Title"	"自由贸易协定"
"DOTA_Quest_Fall_2016_Carry_SplitpushTower_Lore"	""
"DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Title"	"停顿片刻"
"DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Lore"	""
"DOTA_Quest_Fall_2016_Carry_KillAncients_Title"	"远古的回忆"
"DOTA_Quest_Fall_2016_Carry_KillAncients_Lore"	""
"DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Title"	"时钟滴答走"
"DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Lore"	""
"DOTA_Quest_Fall_2016_Carry_KillingSprees_Title"	"成群结队"
"DOTA_Quest_Fall_2016_Carry_KillingSprees_Lore"	""
"DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Title"	"俩一对"
"DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Lore"	""
"DOTA_Quest_Fall_2016_Carry_KillCount_Title"	"血性驱使"
"DOTA_Quest_Fall_2016_Carry_KillCount_Lore"	""
"DOTA_Quest_Fall_2016_Carry_KillTowers_Title"	"倒地之事"
"DOTA_Quest_Fall_2016_Carry_KillTowers_Lore"	""
"DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Title"	"无言以对"
"DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Lore"	""
"DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Title"	"浪潮兴起"
"DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Lore"	""
"DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Title"	"引导电流"
"DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Lore"	""
"DOTA_Quest_Fall_2016_Utility_Title"	"破坏者之路"
"DOTA_Quest_Fall_2016_Utility_PickupRunes_Title"	"就问符不符"
"DOTA_Quest_Fall_2016_Utility_PickupRunes_Lore"	""
"DOTA_Quest_Fall_2016_Utility_GetLevel_Title"	"终极成就"
"DOTA_Quest_Fall_2016_Utility_GetLevel_Lore"	""
"DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Title"	"一项传统"
"DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Lore"	""
"DOTA_Quest_Fall_2016_Utility_UrnUse_Title"	"龛以告慰"
"DOTA_Quest_Fall_2016_Utility_UrnUse_Lore"	""
"DOTA_Quest_Fall_2016_Utility_LongRangeKills_Title"	"异地分手"
"DOTA_Quest_Fall_2016_Utility_LongRangeKills_Lore"	""
"DOTA_Quest_Fall_2016_Utility_UseHalberd_Title"	"绵薄之力"
"DOTA_Quest_Fall_2016_Utility_UseHalberd_Lore"	""
"DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Title"	"无解肥"
"DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Lore"	""
"DOTA_Quest_Fall_2016_Utility_DoubleStuns_Title"	"同命鸳鸯"
"DOTA_Quest_Fall_2016_Utility_DoubleStuns_Lore"	""
"DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Title"	"现世报"
"DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Lore"	""
"DOTA_Quest_Fall_2016_Utility_KillCouriers_Title"	"财迷心窍"
"DOTA_Quest_Fall_2016_Utility_KillCouriers_Lore"	""
"DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Title"	"一路狂洗"
"DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Lore"	""
"DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Title"	"为你而来"
"DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Lore"	""
"DOTA_Quest_Fall_2016_Utility_UseRefresher_Title"	"中场滋补"
"DOTA_Quest_Fall_2016_Utility_UseRefresher_Lore"	""
"DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Title"	"抽血戏法"
"DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Lore"	""
"DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Title"	"猎杀派对"
"DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Lore"	""
"Recycle_Fall_2016_Context"	"轮回 - 500活动积分"
"Recycle_Fall_2016_Prompt"	"确定要摧毁这件物品并换取500分2016年秋季勇士积分吗？"
"FrontPage_Fall2016_Treasure_1_Title"	"2016年秋季珍藏 I"
"FrontPage_Fall2016_Treasure_1_Description"	"本珍藏只对2016年秋季勇士令状玩家开放购买。"
"DOTA_Frontpage_WeekendTourney_Title"	"周末勇士联赛"
"WeekendTourneyStatus_StartingSoonFrontPageHeader"	"距离开始还有"
"WeekendTourneyStatus_OpenFrontPageHeader"	"马上加入"
"WeekendTourney_FrontPage_PlayersLastSeason"	"上个赛季参赛选手："
"WeekendTourney_FrontPage_PlayersLastWeek"	"上周参赛选手"
"WeekendTourney_FrontPage_FAQButton"	"了解更多"
"WeekendTourney_FrontPage_FindTeam"	"寻找战队"
"WeekendTourney_PartyBuilderSoloButton"	"寻找队伍"
"WeekendTourney_PartyBuilderSearching"	"搜索中..."
"WeekendTourney_PartyBuilderPartyButton"	"寻找选手"
"WeekendTourney_PartyBuilderSoloStartTooltip"	"寻找附近的相同水平队伍并加入。"
"WeekendTourney_PartyBuilderPartyStartTooltip"	"寻找附近的相同水平选手并将他添加到队伍中。"
"WeekendTourney_PartyBuilderPartyAdd"	"寻找更多选手。"
"WeekendTourney_PartyBuilderStop"	"点击可停止搜索。"
"WeekendTourney_PartyBuilder_NoRaisedSkillLevel"	"自动组队工具无法使用，因为已选择提高参赛的赛级。请调低赛级并重试。"
"WeekendTourney_PartyBuilder_NoTickets"	"并没有门票。自动组队工具只对已拥有门票的选手开放。"
"WeekendTourney_PartyBuilder_NoRegions"	"无法根据延迟情况自动选择区域：不能使用自动组队工具。请检查网络连接情况。"
"DOTA_HUD_Gold_Each"	"平分"
"DOTA_HUD_Rune_DoubleDamage"	"<font color='#82CAFF'>双倍伤害</font>神符"
"DOTA_HUD_Rune_Haste"	"<font color='#F62817'>极速</font>神符"
"DOTA_HUD_Rune_Illusion"	"<font color='#FFD700'>幻象</font>神符"
"DOTA_HUD_Rune_Invisibility"	"<font color='#8B008B'>隐身</font>神符"
"DOTA_HUD_Rune_Regeneration"	"<font color='#7FFF00'>恢复</font>神符"
"DOTA_HUD_Rune_Arcane"	"<font color='#FD3AFB'>奥术</font>神符"
"DOTA_HUD_Rune_Bounty"	"<font color='#FF7800'>赏金</font>神符"
"DOTA_HUD_ActivatedRune"	"{s:player_name}{s:rune_icon}{s:rune_name}"
"DOTA_HUD_BottledRune"	"{s:player_name}已装入{s:rune_icon}{s:rune_name}"
"DOTA_HUD_RadiantCourierRespawned"	"{s:courier_icon}天辉信使已重生"
"DOTA_HUD_DireCourierRespawned"	"{s:courier_icon}夜魇信使已重生"
"DOTA_HUD_BarracksKilled"	"{s:killer}{s:killed_icon}{s:team}{s:lane}{s:rax_type}兵营"
"DOTA_HUD_RadiantCourierKilled"	"{s:killed_icon}{s:courier_icon}天辉信使"
"DOTA_HUD_DireCourierKilled"	"{s:killed_icon}{s:courier_icon}夜魇信使"
"DOTA_HUD_Tower_Killed"	"{s:killer}{s:killed_icon}{s:tower_name}{s:gold}"
"DOTA_HUD_RadiantGlyphUsed"	"{s:glyph_icon}天辉建筑全面加固"
"DOTA_HUD_DireGlyphUsed"	"{s:glyph_icon}夜魇建筑全面加固"
"DOTA_HUD_Shop_Restock"	"补货时间：{s:restock_time}"
"DOTA_HUD_Shop_StockAmount"	"存货：{u:stock_amount}"
"DOTA_HealthBar_Status_Disabled"	"控        制！"
"DOTA_HealthBar_Status_Silenced"	"沉        默！"
"DOTA_HealthBar_Status_Disarmed"	"缴        械！"
"DOTA_HealthBar_Status_Rooted"	"缠        绕！"
"DOTA_HealthBar_Status_Slowed"	"减        速！"
"DOTA_Tooltip_ability_item_travel_boots_2_Lore"	"足生双翼，上天入地。"
"PartyBuilder_TemporarilyDisabled"	"组队工具暂时无法使用"
"PartyBuilder_GenericError"	"进入组队工具队列失败"
"FrontPage_MovieSeries_Header"	"第二集"
"FrontPage_MovieSeries_Title"	"真视界"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb"	"%延后结算伤害："
"DOTA_Tooltip_modifier_break"	"破        坏"
"DOTA_Tooltip_modifier_fear"	"恐        惧"
"DOTA_Tooltip_modifier_hexed"	"妖        术"
"DOTA_Tooltip_modifier_muted"	"锁        闭"
"DOTA_Tooltip_modifier_sleep"	"睡        眠"
"DOTA_Tooltip_modifier_taunted"	"嘲        讽"
"WeekendTourney_TierNotInThisDivision"	"抱歉，本赛区/赛级内选手不足。"
"DOTA_Style_Imperious_Tactician_Back_0"	"默认"
"DOTA_Style_Imperious_Tactician_Back_1"	"融合"
"DOTA_Style_Silent_Guardian_OffHand_0"	"默认"
"DOTA_Style_Silent_Guardian_OffHand_1"	"融合"
"DOTA_Style_Tormenta_Armor_0"	"默认"
"DOTA_Style_Tormenta_Armor_1"	"融合"
"DOTA_ChallengeDesc_AbaddonMistCoilPurge"	"使用<font color='#75a92e'>迷雾缠绕</font>对敌人造成伤害或治疗队友达到<font color='#75a92e'>%s1</font>点，并且使用<font color='#75a92e'>无光之盾</font>净化友方英雄的负面状态达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub1"	"使用<font color='#75a92e'>迷雾缠绕</font>对敌人造成伤害或治疗队友达到<font color='#75a92e'>%s1</font>点。"
"DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub2"	"使用<font color='#75a92e'>无光之盾</font>净化友方英雄的负面状态达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub1"	"%s3我还需要使用迷雾缠绕对敌人造成伤害或治疗队友达到%s2点生命值！"
"DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub2"	"%s3我还需要使用无光之盾净化%s2次负面状态！"
"DOTA_ChallengeDesc_ClinkzDeathPactDebuff"	"在<font color='#75a92e'>死亡契约</font>效果下击杀的敌方英雄达到<font color='#75a92e'>%s1</font>个，并且对敌方英雄施加的负面状态达到<font color='#75a92e'>%s2</font>秒。"
"DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub1"	"在<font color='#75a92e'>死亡契约</font>效果下击杀的敌方英雄达到<font color='#75a92e'>%s1</font>个"
"DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub2"	"对敌方英雄施加的负面状态达到<font color='#75a92e'>%s2</font>秒。"
"DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub1"	"%s3我还需要在死亡契约效果下获得%s2个人头！"
"DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub2"	"%s3我还需要对敌人施加%s2秒负面效果！"
"DOTA_ChallengeDesc_DeathProphetSpiritSiphon"	"对敌方英雄使用<font color='#75a92e'>吸魂巫术</font>达到<font color='#75a92e'>%s1</font>秒，并且同时<font color='#75a92e'>沉默</font>两名以上敌方英雄达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub1"	"对敌方英雄使用<font color='#75a92e'>吸魂巫术</font>达到<font color='#75a92e'>%s1</font>秒。"
"DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub2"	"同时<font color='#75a92e'>沉默</font>两名以上敌方英雄达到<font color='#75a92e'>%s2</font>次。"
"DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub1"	"%s3我还需要施放吸魂巫术作用敌人%s2秒！"
"DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub2"	"%s3我还需要同时沉默两个以上敌人%s2次！"
"DOTA_ChallengeDesc_LichDenyCreepsSlow"	"<font color='#75a92e'>牺牲</font>或杀死<font color='#75a92e'>%s1</font>个友方单位，并且对敌人造成的<font color='#75a92e'>减速效果</font>达到<font color='#75a92e'>%s2</font>秒。"
"DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub1"	"<font color='#75a92e'>牺牲</font>或杀死<font color='#75a92e'>%s1</font>个友方单位。"
"DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub2"	"对敌人造成的<font color='#75a92e'>减速效果</font>达到<font color='#75a92e'>%s2</font>秒。"
"DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub1"	"%s3我还需要杀死或牺牲%s2个友方单位！"
"DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub2"	"%s3我还需要减速敌人%s2秒！"
"DOTA_ChallengeDesc_SpectreDispersionReality"	"通过<font color='#75a92e'>折射</font>造成<font color='#75a92e'>%s1</font>点伤害，并且使用<font color='#75a92e'>降临</font>后击杀的敌人达到<font color='#75a92e'>%s2</font>个。"
"DOTA_ChallengeDesc_SpectreDispersionReality_Sub1"	"通过<font color='#75a92e'>折射</font>造成<font color='#75a92e'>%s1</font>点伤害。"
"DOTA_ChallengeDesc_SpectreDispersionReality_Sub2"	"使用<font color='#75a92e'>降临</font>后击杀的敌人达到<font color='#75a92e'>%s2</font>个。"
"DOTA_ChallengeStatus_SpectreDispersionReality_Sub1"	"%s3我还需要通过折射造成%s2点伤害！"
"DOTA_ChallengeStatus_SpectreDispersionReality_Sub2"	"%s3我还需要在使用降临后再获得%s2个人头！"
"DOTA_ChallengeDesc_WraithKingReincarnation"	"在<font color='#75a92e'>重生</font>后击杀的敌方英雄达到<font color='#75a92e'>%s1</font>次，并且通过<font color='#75a92e'>吸血效果</font>从敌方英雄窃取<font color='#75a92e'>%s2</font>点生命值。"
"DOTA_ChallengeDesc_WraithKingReincarnation_Sub1"	"在<font color='#75a92e'>重生</font>后击杀的敌方英雄达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeDesc_WraithKingReincarnation_Sub2"	"通过<font color='#75a92e'>吸血效果</font>从敌方英雄窃取<font color='#75a92e'>%s2</font>点生命值。"
"DOTA_ChallengeStatus_WraithKingReincarnation_Sub1"	"%s3我还需要在重生后再获得%s2个人头或助攻！"
"DOTA_ChallengeStatus_WraithKingReincarnation_Sub2"	"%s3我还需要吸取%s2点生命值！"
"DOTA_ChallengeDesc_UseCheese_Multigame"	"吞食<font color='#75a92e'>奶酪</font>达到<font color='#75a92e'>%s1</font>次。"
"DOTA_ChallengeStatusText_UseCheese_Multigame"	"%s3我还需要再吞食%s2个奶酪！"
"DOTA_Quest_Fall_2016_Halloween_Title"	"双生之叉"
"DOTA_Quest_Fall_2016_Halloween_Desc"	""
"DOTA_Quest_Fall_2016_Halloween_Abaddon_Title"	"痛绕机会"
"DOTA_Quest_Fall_2016_Halloween_Abaddon_Lore"	""
"DOTA_Quest_Fall_2016_Halloween_Clinkz_Title"	"整契待发"
"DOTA_Quest_Fall_2016_Halloween_Clinkz_Lore"	""
"DOTA_Quest_Fall_2016_Halloween_DeathProphet_Title"	"虹吸需求"
"DOTA_Quest_Fall_2016_Halloween_DeathProphet_Lore"	""
"DOTA_Quest_Fall_2016_Halloween_Lich_Title"	"计划有巫"
"DOTA_Quest_Fall_2016_Halloween_Lich_Lore"	""
"DOTA_Quest_Fall_2016_Halloween_Spectre_Title"	"莅临指导"
"DOTA_Quest_Fall_2016_Halloween_Spectre_Lore"	""
"DOTA_Quest_Fall_2016_Halloween_WraithKing_Title"	"翻盘老手"
"DOTA_Quest_Fall_2016_Halloween_WraithKing_Lore"	""
"DOTA_Quest_Fall_2016_Halloween_Roshan_Title"	"小酪一碟"
"DOTA_Quest_Fall_2016_Halloween_Roshan_Lore"	""
"DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Lore"	""
"FrontPage_Fall2016_Treasure_2_Title"	"2016年秋季珍藏 II"
"FrontPage_Fall2016_Treasure_2_Description"	"本珍藏仅对2016年秋季勇士令状玩家开放购买。"
"DOTA_Cannot_Random"	"在选人阶段的最后10秒内无法随机选择英雄。"
"DOTA_Cannot_Random_Time"	"在全英雄选择的选人阶段最后10秒内无法随机选择英雄。"
"DOTA_Cannot_Random_PickOrder"	"在天梯比赛的全英雄选择模式中选人阶段的最后10秒内无法随机选择英雄。"
"StoreBanner_Header_SinglesDay_2016"	"双十一特惠 - 四折放送"
"StoreBanner_Text_SinglesDay_2016"	"庆祝双十一的24小时闪购，多数珍藏四折特惠！"
"DOTA_SinglesDaySale_Name"	"双十一特惠 - 四折放送"
"DOTA_SinglesDaySale_Title"	"特选珍藏四折放送"
"DOTA_SinglesDaySale_Description"	"庆祝双十一的24小时闪购，多数珍藏四折特惠！"
"DOTA_SaleTimeRemaining"	"距离特惠结束还有"
"DOTA_SaleUpcoming"	"距离特惠开始还有"
"DOTA_SaleEnded"	"特惠已经结束"
"WeekendTourney_FrontPage_BattlePassNotRequired"	"无需<br/>勇士令状"
"WeekendTourney_FrontPage_AlreadyOwnTicketLabel"	"您已拥有一张<br/>门票。赶快使用！"
"DOTA_Import_Visage_Familiar"	"佣兽"
"DOTA_Import_Visage_Familiar_Desc"	"维萨吉的佣兽需要一个模型。"
"DOTA_Style_Default"	"默认"
"DOTA_Style_Infused"	"融合"
"FrontPage_Fall2016_Treasure_3_Title"	"2016年秋季珍藏 III"
"FrontPage_Fall2016_Treasure_3_Description"	"本珍藏仅对2016年秋季勇士令状玩家开放购买。"
"FrontPage_Fall2016_Treasure_4_Title"	"2016年秋季珍藏 IV"
"FrontPage_Fall2016_Treasure_4_Description"	"这件珍藏仅对2016年秋季勇士令状玩家开放购买。"
"DOTA_NoBuyback"	"没有买活"
"DOTA_HP_Alert_NPC"	"%s1 <font color='#00FF00'>%s2% HP</font>"
"DOTA_HP_Alert_Enemy_NPC"	"敌方 %s1 <font color='#00FF00'>%s2% HP</font>"
"DOTA_HPMana_Alert_NPC"	"%s1 <font color='#00FF00'>%s2% HP</font>  <font color='#257FF6'>%s3% 魔法</font>"
"DOTA_HPMana_Alert_Enemy_NPC"	"敌方 %s1 <font color='#00FF00'>%s2% HP</font> <font color='#257FF6'>%s3% Mana</font>"
"DOTA_HP_Alert_Healer_Ready"	"快过来一起享受庇护！"
"DOTA_HP_Alert_Healer_Cooldown"	"庇佑冷却完毕还需%s3"
"DOTA_KillcamDamage_Alert"	"我受到了%s1点来自%s2<font color='%s3'>%s4</font>的伤害"
"DOTA_Hotkeys_Tooltip_PriorityUnit"	"选择一个单位为高优先级单位。"
"npc_dota_hero_monkey_king"	"齐天大圣"
"npc_dota_zeus_cloud"	"雷云"
"npc_dota_neutral_prowler_acolyte"	"远古侍僧潜行者"
"npc_dota_neutral_prowler_shaman"	"远古萨满潜行者"
"npc_dota_goodguys_healers"	"圣坛"
"npc_dota_badguys_healers"	"圣坛"
"DOTA_Item_Build_Mid_Items"	"中期"
"DOTA_Item_Build_Late_Items"	"后期"
"DOTA_Item_Build_Other_Items"	"另外推荐"
"DOTA_Scoreboard_Header_Lvl"	"等级"
"DOTA_Scoreboard_Header_Unit"	"单位"
"DOTA_Scoreboard_Header_Hero"	"英雄"
"DOTA_Scoreboard_Header_Help"	"禁用帮助"
"DOTA_Scoreboard_K"	"击"
"DOTA_Scoreboard_D"	"死"
"DOTA_Scoreboard_A"	"助"
"DOTA_Scoreboard_Ult"	"大"
"DOTA_Scoreboard_Mute"	"屏蔽"
"DOTA_Tooltip_ability_filler_ability"	"庇佑"
"DOTA_Tooltip_ability_filler_ability_Description"	"激活后产生一个光环，使附近友军的生命和魔法恢复速率提升。"
"DOTA_Tooltip_ability_filler_ability_Note0"	"右键点击圣坛进行激活。"
"DOTA_Tooltip_ability_filler_ability_Note1"	"每分钟提升+2/1点/秒生命/魔法的恢复量。"
"DOTA_Tooltip_ability_filler_ability_hp_heal"	"生命恢复速率："
"DOTA_Tooltip_ability_filler_ability_mp_heal"	"魔法恢复速率："
"DOTA_Tooltip_ability_filler_ability_duration"	"持续时间："
"DOTA_Tooltip_ability_filler_ability_radius"	"作用范围："
"DOTA_Tooltip_modifier_filler_heal"	"庇佑恢复效果"
"DOTA_Tooltip_modifier_filler_heal_Description"	"治疗和魔法回复速度加快。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_ms_bonus"	"%移动速度加成："
"DOTA_Tooltip_ability_necronomicon_archer_aoe_as_bonus"	"攻击速度加成："
"DOTA_Tooltip_ability_antimage_spell_shield_aghanim_description"	"法力护盾每12秒被动抵挡并反弹一次指向性技能。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_damage"	"伤害："
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_damage"	"伤害："
"DOTA_Tooltip_ability_bane_brain_sap_brain_sap_damage"	"伤害："
"DOTA_Tooltip_ability_bloodseeker_thirst_Note2"	"目标死亡后效果延续2秒。"
"DOTA_Tooltip_ability_axe_battle_hunger_damage_per_second"	"每秒伤害："
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_aghanim_description"	"灵魂之矛可以弹跳至附近的敌人。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_jumps"	"神杖升级弹跳次数："
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_radius"	"神杖升级弹跳范围："
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_bonus_agility"	"敏捷加成："
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_nova_damage"	"伤害："
"DOTA_Tooltip_ability_zuus_cloud"	"雷云"
"DOTA_Tooltip_ability_zuus_cloud_Description"	"在地图任意地点创造一朵雷云，雷云将自动对附近敌人施放雷击。"
"DOTA_Tooltip_ability_zuus_cloud_cloud_duration"	"持续时间："
"DOTA_Tooltip_ability_zuus_cloud_cloud_bolt_interval"	"雷击基础冷却时间："
"DOTA_Tooltip_ability_zuus_cloud_Note0"	"敌方英雄将其摧毁后可以获得100金。"
"DOTA_Tooltip_ability_tiny_avalanche_avalanche_damage"	"伤害："
"DOTA_Tooltip_ability_tiny_craggy_exterior_damage"	"伤害："
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage"	"伤害："
"DOTA_Tooltip_ability_lich_frost_armor_building_armor_bonus_tooltip"	"对建筑额外护甲："
"DOTA_Tooltip_ability_tidehunter_gush_negative_armor"	"护甲降低："
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_tooltip"	"攻击力："
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_range"	"神杖升级攻击距离加成："
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_aghanim_description"	"提升持续时间并且可以对友方英雄施放，持续时间里藏在他们体内。"
"DOTA_Tooltip_ability_tinker_laser_laser_damage"	"激光伤害："
"DOTA_Tooltip_ability_sniper_shrapnel_shrapnel_damage"	"伤害："
"DOTA_Tooltip_ability_sniper_assassinate_aghanim_description"	"暗杀变成点地施放的范围技能，经过持续施法后向范围内单位射出数发子弹，造成致命一击伤害并触发爆头。只能影响视野内英雄。"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_radius"	"神杖升级作用范围："
"DOTA_Tooltip_ability_sniper_assassinate_crit_bonus"	"%神杖升级致命一击伤害："
"DOTA_Tooltip_ability_necrolyte_death_pulse_health_regen"	"每次击杀提供生命恢复速率："
"DOTA_Tooltip_ability_necrolyte_death_pulse_mana_regen"	"每次击杀提供魔法恢复速率："
"DOTA_Tooltip_ability_necrolyte_death_pulse_regen_duration"	"恢复持续时间："
"DOTA_Tooltip_ability_necrolyte_death_pulse_hero_multiplier"	"英雄击杀提供恢复倍数："
"DOTA_Tooltip_ability_necrolyte_sadist_duration"	"持续时间："
"DOTA_Tooltip_ability_necrolyte_sadist_heal_bonus"	"%恢复效果加强："
"DOTA_Tooltip_ability_necrolyte_sadist_movement_speed"	"%移动速度减缓："
"DOTA_Tooltip_ability_necrolyte_sadist_slow_aoe"	"减速作用范围："
"DOTA_Tooltip_ability_necrolyte_sadist_bonus_damage"	"%魔法伤害加深："
"DOTA_Tooltip_ability_beastmaster_wild_axes_axe_damage"	"每把飞斧伤害："
"DOTA_Tooltip_ability_pugna_nether_blast_blast_damage"	"爆轰伤害："
"DOTA_Tooltip_ability_luna_lucent_beam_beam_damage"	"月光伤害："
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_aghanim_description"	"投掷飞镖可以对每个英雄弹射两次。"
"DOTA_Tooltip_ability_lycan_howl_hero_bonus_hp"	"额外生命值（对英雄）："
"DOTA_Tooltip_ability_lycan_howl_unit_bonus_hp"	"额外生命值（对非英雄）："
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_hp_regen"	"+$hp_regen"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_transformation_time"	"变形时间："
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_purge_damage"	"净化伤害："
"DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_reduction"	"护甲降低："
"DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_duration"	"削弱持续时间："
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_lifesteal"	"%致命一击吸血："
"DOTA_Tooltip_ability_treant_natures_guise_Note2"	"隐身时可以施法。"
"DOTA_Tooltip_ability_treant_natures_guise_bash_duration"	"击晕持续时间："
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_damage_reduction"	"%每层减少伤害："
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_minimum_damage"	"最低伤害："
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp"	"生命值："
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_interval"	"打击间隔："
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_damage_reflect_pct_tooltip"	"%反弹伤害："
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_total_damage"	"总伤害："
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_total_damage"	"总伤害："
"DOTA_Tooltip_ability_slark_shadow_dance_aghanim_description"	"减少冷却时间，并且暗影之舞的主动效果变成范围效果，使周围的友方英雄隐藏在其中"
"DOTA_Tooltip_ability_slark_shadow_dance_scepter_aoe"	"神杖升级作用范围："
"DOTA_Tooltip_ability_elder_titan_natural_order_Note0"	"没有施放星体游魂时，护甲和魔法抗性降低效果均以上古巨神为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit"	"自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note0"	"没有施放星体游魂时，护甲和魔法抗性降低效果均以上古巨神为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Description"	"使所有元素降低至基础水平，移除附近敌方单位的基础物理护甲和魔法抗性。护甲降低效果以英雄为中心，魔法抗性降低效果以星体游魂为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Lore"	"上古巨神又让创世之初重现。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_radius"	"作用范围："
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_armor_reduction_pct"	"%基础护甲降低："
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_magic_resistance_pct"	"%基础魔法抗性降低："
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_interval"	"控制间隔："
"DOTA_Tooltip_ability_techies_land_mines_radius"	"作用范围："
"DOTA_Tooltip_ability_techies_land_mines_building_damage_pct"	"%对建筑伤害："
"DOTA_Tooltip_ability_techies_land_mines_activation_delay"	"启动延迟："
"DOTA_Tooltip_ability_techies_land_mines_Note0"	"感应地雷的生效范围内不能再放置地雷。"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_radius"	"缠绕作用范围："
"DOTA_Tooltip_ability_techies_suicide_radius"	"作用范围："
"DOTA_Tooltip_ability_techies_suicide_silence_duration"	"沉默持续时间："
"DOTA_Tooltip_ability_techies_suicide_hp_cost"	"%对自身的最大生命值伤害："
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_move_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_monkey_king_tree_dance"	"丛林之舞"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Description"	"齐天大圣跳上一棵树并停在上面。停留时获得乾坤之跃技能——需要持续施法的跳跃式攻击。如果树木被摧毁，他将从树上掉下，并眩晕4秒。在地面受到玩家或Roshan的伤害时丛林之舞将在一定时间内无法使用，处于冷却状态。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Lore"	"孙悟空在树顶上灵活地跳跃，总是一跃而至。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note0"	"丛林之舞在落地时进入冷却。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note1"	"右键点击地面会从树上跳下。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_charge_restore_time"	"恢复时间："
"DOTA_Tooltip_ability_monkey_king_tree_dance_perched_jump_distance"	"距离："
"DOTA_Tooltip_ability_monkey_king_tree_dance_jump_damage_cooldown"	"受到伤害时冷却时间："
"DOTA_Tooltip_ability_monkey_king_primal_spring"	"乾坤之跃"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Description"	"齐天大圣从树顶跃下，对着陆区域内敌人造成减速和伤害。持续施法的时间越长，伤害和减速效果越高。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Lore"	"从浓密的树丛中跃向敌军中央，孙悟空的攻击毫不留情。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_damage"	"伤害："
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_movement_slow"	"%移动速度减缓："
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_slow_duration"	"减速持续时间："
"DOTA_Tooltip_ability_monkey_king_primal_spring_max_distance"	"最大距离："
"DOTA_Tooltip_ability_monkey_king_boundless_strike"	"棒击大地"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Description"	"齐天大圣让金箍棒变大，并将其挥起猛击地面，眩晕一条直线上的敌人并造成基于他普通攻击的致命一击伤害。具有克敌机先效果。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Lore"	"传说中的金箍棒根据主人的意愿变大变长，确保敌人都逃不出齐天大圣的手心。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_projectile_distance"	"距离："
"DOTA_Tooltip_ability_monkey_king_boundless_strike_stun_duration"	"眩晕持续时间："
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_crit_mult"	"%暴击百分比："
"DOTA_Tooltip_ability_monkey_king_jingu_mastery"	"如意棒法"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Description"	"齐天大圣的攻击唤醒了金箍棒的力量。连续攻击四次同个英雄后齐天大圣的下四次攻击得到加强，获得了攻击力加成和吸血效果。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Lore"	"金箍棒能敏锐感知主人的情绪，在孙悟空展现战意时散发力量。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note0"	"棒击大地击中敌人时也会计入攻击次数。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_required_hits"	"所需次数："
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_counter_duration"	"计数持续时间："
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_charges"	"能量点数："
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_bonus_damage"	"攻击力加成："
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_lifesteal"	"%额外吸血："
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun"	"棒击大地"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun_Description"	"被齐天大圣的棒击大地眩晕"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_crit"	"棒击大地致命一击"
"DOTA_Tooltip_modifier_monkey_king_spring_slow"	"乾坤之跃"
"DOTA_Tooltip_modifier_monkey_king_spring_slow_Description"	"减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter"	"如意棒法"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter_Description"	"齐天大圣的攻击"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses"	"如意棒法"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses_Description"	"攻击力和吸血效果加成"
"DOTA_Tooltip_ability_monkey_king_mischief"	"七十二变"
"DOTA_Tooltip_ability_monkey_king_mischief_Description"	"齐天大圣以周遭事物为启发进行伪装，改变自己的外形，从而欺骗对手。受到伤害，发动攻击或使用任意物品都会失去伪装效果。"
"DOTA_Tooltip_ability_monkey_king_mischief_Lore"	"要小心那棵树。"
"DOTA_Tooltip_ability_monkey_king_mischief_movespeed"	"移动速度："
"DOTA_Tooltip_ability_monkey_king_untransform"	"变回原状"
"DOTA_Tooltip_ability_monkey_king_untransform_Description"	"使齐天大圣恢复原状。"
"DOTA_Tooltip_modifier_monkey_king_transform"	"七十二变"
"DOTA_Tooltip_modifier_monkey_king_transform_Description"	"这个单位是伪装的。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command"	"猴子猴孙"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Description"	"齐天大圣变出猴子猴孙阵列，猴子猴孙以他的位置为圆心散开。若齐天大圣离开范围，猴子猴孙将会消失。猴子猴孙继承齐天大圣的攻击力并且只会以英雄为目标。在技能持续时间内齐天大圣和他所有猴子猴孙都会获得攻击力加成。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Lore"	"齐天大圣将一簇猴毛吹向敌人，每根毛都变成了自己的复制体。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note0"	"猴子猴孙不会获得如意棒法的加成效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_attack_speed"	"猴子猴孙攻击间隔："
"DOTA_Tooltip_ability_monkey_king_wukongs_command_duration"	"持续时间："
"DOTA_Tooltip_ability_monkey_king_wukongs_command_bonus_damage"	"攻击力加成："
"dota_hud_error_tree_dance_tree_target_out_of_range"	"树木超出范围"
"dota_hud_error_tree_dance_cant_hop_yet"	"丛林之舞在冷却时不能跳下"
"npc_dota_hero_monkey_king_hype"	"为了随时痛快地打上一架，齐天大圣行走于树顶之上。只为从浓密的树叶中跃出，给敌人一场惊喜。唤来一帮猴子猴孙碾压对手，这个敏捷的魔术师陶醉在战场的混乱中，随时都会用他的金箍棒击碎所有逃跑的美梦。"
"npc_dota_hero_monkey_king_bio"	"500年来，他被一座大山压得动弹不得，露在外面的只有头颅。这座石头打造的监牢是由古神降下，为的是镇压他不成熟的暴乱。苔藓开始顺着他脸上的纹路生长，青草从他耳朵里萌发；慢慢地，他的双眼只能看到脸颊旁的土壤里长出的野花。大多数人都以为，与天庭诸神决战后他已不堪凌虐而消亡，流传的只有他的传说。但是，跟故事里一样，齐天大圣是不死之身。<br><br>
他一直在等待。直到诸神前来，给了他一个改过的机会。他忍住了。诸神道出了重获自由的条件时，他接受了他们的任务：护送一名年轻的僧人踏上朝圣之路，一路上保护他不受邪魔外道所侵，并且助他带回价值连城的圣物。同时，为这个神圣的任务虚心接受凡人的调遣，这样才能证明自己的改过。<br><br>
为了寻求改变，悟空向诸神实现了他的誓言，救赎了昔日反叛的罪孽。僧人在历经多番苦难后带着圣物安然返回了故土；而孙悟空——发现自己第一次可以与众神平起平坐——愿意一时放弃对冒险和荣耀的渴望。但是齐天大圣生性不喜清静...而得罪众神也绝不无聊。"
"DOTA_Tooltip_Ability_special_bonus_undefined"	"未定义"
"DOTA_Tooltip_Ability_special_bonus_hp_100"	"+100 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_125"	"+125 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_150"	"+150 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_175"	"+175 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_200"	"+200 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_250"	"+250 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_275"	"+275 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_300"	"+300 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_350"	"+350 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_400"	"+400 生命值"
"DOTA_Tooltip_Ability_special_bonus_hp_500"	"+500 生命值"
"DOTA_Tooltip_Ability_special_bonus_mp_100"	"+100 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_125"	"+125 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_150"	"+150 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_175"	"+175 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_200"	"+200 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_250"	"+250 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_300"	"+300 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_350"	"+350 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_400"	"+400 魔法值"
"DOTA_Tooltip_Ability_special_bonus_mp_500"	"+500 魔法值"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_10"	"+10 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_15"	"+15 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_20"	"+20 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_25"	"+25 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_30"	"+30 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_35"	"+35 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_40"	"+40 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_45"	"+45 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_50"	"+50 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_60"	"+60 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_80"	"+80 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_attack_speed_100"	"+100 攻击速度"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_4"	"+4 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_5"	"+5 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_6"	"+6 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_7"	"+7 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_8"	"+8 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_10"	"+10 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_14"	"+14 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_15"	"+15 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_20"	"+20 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_25"	"+25 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_40"	"+40 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_hp_regen_50"	"+50 生命恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_1"	"+1 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_2"	"+2 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_3"	"+3 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_4"	"+4 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_6"	"+6 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_8"	"+8 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_10"	"+10 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_mp_regen_14"	"+14 魔法恢复速率"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_10"	"+10 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_15"	"+15 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_20"	"+20 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_25"	"+25 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_30"	"+30 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_35"	"+35 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_40"	"+40 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_45"	"+45 移动速度"
"DOTA_Tooltip_Ability_special_bonus_movement_speed_50"	"+50 移动速度"
"DOTA_Tooltip_Ability_special_bonus_all_stats_4"	"+4 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_5"	"+5 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_6"	"+6 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_7"	"+7 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_8"	"+8 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_10"	"+10 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_12"	"+12 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_14"	"+14 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_15"	"+15 全属性"
"DOTA_Tooltip_Ability_special_bonus_all_stats_20"	"+20 全属性"
"DOTA_Tooltip_Ability_special_bonus_lifesteal_10"	"10% 吸血"
"DOTA_Tooltip_Ability_special_bonus_lifesteal_15"	"15% 吸血"
"DOTA_Tooltip_Ability_special_bonus_lifesteal_20"	"20% 吸血"
"DOTA_Tooltip_Ability_special_bonus_lifesteal_25"	"25% 吸血"
"DOTA_Tooltip_Ability_special_bonus_lifesteal_30"	"30% 吸血"
"DOTA_Tooltip_Ability_special_bonus_intelligence_6"	"+6 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_7"	"+7 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_8"	"+8 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_10"	"+10 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_12"	"+12 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_13"	"+13 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_15"	"+15 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_20"	"+20 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_25"	"+25 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_30"	"+30 智力"
"DOTA_Tooltip_Ability_special_bonus_intelligence_35"	"+35 智力"
"DOTA_Tooltip_Ability_special_bonus_strength_3"	"+3 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_4"	"+4 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_5"	"+5 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_6"	"+6 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_7"	"+7 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_8"	"+8 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_9"	"+9 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_10"	"+10 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_12"	"+12 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_14"	"+14 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_15"	"+15 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_20"	"+20 力量"
"DOTA_Tooltip_Ability_special_bonus_strength_25"	"+25 力量"
"DOTA_Tooltip_Ability_special_bonus_agility_8"	"+8 敏捷"
"DOTA_Tooltip_Ability_special_bonus_agility_10"	"+10 敏捷"
"DOTA_Tooltip_Ability_special_bonus_agility_13"	"+13 敏捷"
"DOTA_Tooltip_Ability_special_bonus_agility_14"	"+14 敏捷"
"DOTA_Tooltip_Ability_special_bonus_agility_15"	"+15 敏捷"
"DOTA_Tooltip_Ability_special_bonus_agility_16"	"+16 敏捷"
"DOTA_Tooltip_Ability_special_bonus_agility_20"	"+20 敏捷"
"DOTA_Tooltip_Ability_special_bonus_agility_25"	"+25 敏捷"
"DOTA_Tooltip_Ability_special_bonus_armor_2"	"+2 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_3"	"+3 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_4"	"+4 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_5"	"+5 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_6"	"+6 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_7"	"+7 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_8"	"+8 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_9"	"+9 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_10"	"+10 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_12"	"+12 护甲"
"DOTA_Tooltip_Ability_special_bonus_armor_15"	"+15 护甲"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_5"	"+5% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_6"	"+6% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_8"	"+8% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_10"	"+10% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_12"	"+12% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_15"	"+15% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_20"	"+20% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_25"	"+25% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_magic_resistance_30"	"+30% 魔法抗性"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_10"	"+10 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_12"	"+12 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_15"	"+15 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_20"	"+20 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_25"	"+25 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_30"	"+30 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_35"	"+35 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_40"	"+40 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_45"	"+45 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_50"	"+50 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_65"	"+65 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_75"	"+75 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_90"	"+90 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_100"	"+100 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_120"	"+120 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_damage_150"	"+150 攻击力"
"DOTA_Tooltip_Ability_special_bonus_attack_range_50"	"+50 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_75"	"+75 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_100"	"+100 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_125"	"+125 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_150"	"+150 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_175"	"+175 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_200"	"+200 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_250"	"+250 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_300"	"+300 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_attack_range_400"	"+400 攻击距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_50"	"+50 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_60"	"+60 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_75"	"+75 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_100"	"+100 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_125"	"+125 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_150"	"+150 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_175"	"+175 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_200"	"+200 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_250"	"+250 施法距离"
"DOTA_Tooltip_Ability_special_bonus_cast_range_300"	"+300 施法距离"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_3"	"+3% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_4"	"+4% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_5"	"+5% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_6"	"+6% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_8"	"+8% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_10"	"+10% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_12"	"+12% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_15"	"+15% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_20"	"+20% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_spell_amplify_25"	"+25% 技能伤害增强"
"DOTA_Tooltip_Ability_special_bonus_cooldown_reduction_8"	"8% 冷却时间减少"
"DOTA_Tooltip_Ability_special_bonus_cooldown_reduction_10"	"10% 冷却时间减少"
"DOTA_Tooltip_Ability_special_bonus_cooldown_reduction_12"	"12% 冷却时间减少"
"DOTA_Tooltip_Ability_special_bonus_cooldown_reduction_15"	"15% 冷却时间减少"
"DOTA_Tooltip_Ability_special_bonus_cooldown_reduction_20"	"20% 冷却时间减少"
"DOTA_Tooltip_Ability_special_bonus_cooldown_reduction_25"	"25% 冷却时间减少"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_15"	"-15秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_20"	"-20秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_25"	"-25秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_30"	"-30秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_35"	"-35秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_40"	"-40秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_50"	"-50秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_respawn_reduction_60"	"-60秒 复活时间"
"DOTA_Tooltip_Ability_special_bonus_gold_income_5"	"+30 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_gold_income_10"	"+60 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_gold_income_15"	"+90 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_gold_income_20"	"+120 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_gold_income_25"	"+150 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_gold_income_30"	"+180 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_gold_income_40"	"+240 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_gold_income_50"	"+300 金钱/分"
"DOTA_Tooltip_Ability_special_bonus_evasion_10"	"10% 闪避"
"DOTA_Tooltip_Ability_special_bonus_evasion_12"	"12% 闪避"
"DOTA_Tooltip_Ability_special_bonus_evasion_15"	"15% 闪避"
"DOTA_Tooltip_Ability_special_bonus_evasion_20"	"20% 闪避"
"DOTA_Tooltip_Ability_special_bonus_exp_boost_5"	"+5% 经验获取"
"DOTA_Tooltip_Ability_special_bonus_exp_boost_10"	"+10% 经验获取"
"DOTA_Tooltip_Ability_special_bonus_exp_boost_15"	"+15% 经验获取"
"DOTA_Tooltip_Ability_special_bonus_exp_boost_20"	"+20% 经验获取"
"DOTA_Tooltip_Ability_special_bonus_exp_boost_25"	"+25% 经验获取"
"DOTA_Tooltip_Ability_special_bonus_exp_boost_30"	"+30% 经验获取"
"DOTA_Tooltip_Ability_special_bonus_20_bash_2"	"+20% 普攻击晕2秒"
"DOTA_Tooltip_Ability_special_bonus_spell_lifesteal_20"	"20% 技能吸血"
"DOTA_Tooltip_Ability_special_bonus_spell_lifesteal_70"	"70% 技能吸血"
"DOTA_Tooltip_Ability_special_bonus_day_vision_400"	"+400 白天视野"
"DOTA_Tooltip_Ability_special_bonus_vision_200"	"+200 视野"
"DOTA_Tooltip_Ability_special_bonus_unique_clockwerk"	"+10秒 弹幕冲击持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_omniknight_1"	"+200 洗礼伤害/治疗"
"DOTA_Tooltip_Ability_special_bonus_unique_omniknight_2"	"-16% 退化光环"
"DOTA_Tooltip_Ability_special_bonus_unique_centaur_1"	"获得反击光环"
"DOTA_Tooltip_Ability_special_bonus_unique_centaur_2"	"+1秒 马蹄践踏持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_witch_doctor_1"	"+150 死亡守卫施法距离"
"DOTA_Tooltip_Ability_special_bonus_unique_witch_doctor_2"	"+20 巫毒回复术治疗"
"DOTA_Tooltip_Ability_special_bonus_unique_necrophos"	"-1秒 死亡脉冲冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_antimage"	"-2秒 闪烁冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_mirana_1"	"+100 跳跃攻击速度"
"DOTA_Tooltip_Ability_special_bonus_unique_mirana_2"	"+2 月神之箭齐发"
"DOTA_Tooltip_Ability_special_bonus_unique_bounty_hunter"	"-5秒 忍术冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_underlord"	"+0.4秒 怨念深渊缠绕"
"DOTA_Tooltip_Ability_special_bonus_unique_pudge_1"	"+1.75 腐肉堆积叠加力量"
"DOTA_Tooltip_Ability_special_bonus_unique_pudge_2"	"+120 腐烂伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_treant"	"+5 活体护甲格挡次数"
"DOTA_Tooltip_Ability_special_bonus_unique_razor"	"+14 静电链接攻击力窃取"
"DOTA_Tooltip_Ability_special_bonus_unique_visage_1"	"+18 佣兽每点能量攻击力"
"DOTA_Tooltip_Ability_special_bonus_unique_visage_2"	"+120 佣兽移动速度"
"DOTA_Tooltip_Ability_special_bonus_unique_earthshaker"	"-2秒 强化图腾冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_lich_1"	"+25 霜冻护甲对建筑额外护甲"
"DOTA_Tooltip_Ability_special_bonus_unique_lich_2"	"普攻施加30%攻速和移速降低"
"DOTA_Tooltip_Ability_special_bonus_unique_rubick"	"+400 隔空取物着陆距离"
"DOTA_Tooltip_Ability_special_bonus_unique_sven"	"-5秒 风暴之拳冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_dark_seer"	"+70 离子外壳伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_dazzle_1"	"-6秒 剧毒之触冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_dazzle_2"	"+60 暗影波治疗"
"DOTA_Tooltip_Ability_special_bonus_unique_shadow_shaman_1"	"+1 群蛇守卫可被攻击次数"
"DOTA_Tooltip_Ability_special_bonus_unique_shadow_shaman_2"	"+3秒 枷锁持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_warlock_1"	"混乱之祭地狱火技能免疫"
"DOTA_Tooltip_Ability_special_bonus_unique_warlock_2"	"+15 混乱之祭地狱火护甲"
"DOTA_Tooltip_Ability_special_bonus_unique_vengeful_spirit_1"	"+100 魔法箭伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_vengeful_spirit_2"	"+20% 复仇光环攻击力"
"DOTA_Tooltip_Ability_special_bonus_unique_vengeful_spirit_3"	"魔法箭无视技能免疫"
"DOTA_Tooltip_Ability_special_bonus_unique_venomancer"	"3倍 瘟疫守卫生命值/伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_morphling_1"	"+400 波浪形态距离"
"DOTA_Tooltip_Ability_special_bonus_unique_morphling_2"	"+30% 复制体攻击力"
"DOTA_Tooltip_Ability_special_bonus_unique_leshrac_1"	"+50 恶魔敕令爆炸次数"
"DOTA_Tooltip_Ability_special_bonus_unique_leshrac_2"	"+2秒 闪电风暴持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_jakiro"	"+1.25秒 冰封路径持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_enigma"	"+8 恶魔转化虚灵数量"
"DOTA_Tooltip_Ability_special_bonus_unique_bane_1"	"+120 虚弱攻击力降低"
"DOTA_Tooltip_Ability_special_bonus_unique_bane_2"	"+200 蚀脑伤害/治疗"
"DOTA_Tooltip_Ability_special_bonus_unique_nevermore_1"	"+2 每个灵魂提供攻击力"
"DOTA_Tooltip_Ability_special_bonus_unique_nevermore_2"	"-7秒 毁灭阴影冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_templar_assassin"	"+3 折光次数"
"DOTA_Tooltip_Ability_special_bonus_unique_crystal_maiden_1"	"+1.5秒 冰封禁制持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_crystal_maiden_2"	"+200 冰霜新星伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_doom_1"	"+2% 阎刃伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_doom_2"	"吞噬可作用远古"
"DOTA_Tooltip_Ability_special_bonus_unique_brewmaster"	"+14 元素分离单位护甲"
"DOTA_Tooltip_Ability_special_bonus_unique_bristleback"	"+4 鼻液最大叠加次数"
"DOTA_Tooltip_Ability_special_bonus_unique_furion"	"+6 树人召唤数量"
"DOTA_Tooltip_Ability_special_bonus_unique_phoenix_1"	"+2 超新星可攻击次数"
"DOTA_Tooltip_Ability_special_bonus_unique_phoenix_2"	"+1秒 超新星眩晕持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_enchantress_1"	"+8秒 自然之助持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_enchantress_2"	"+10 自然之助小精灵数量"
"DOTA_Tooltip_Ability_special_bonus_unique_batrider_1"	"+8秒 火焰飞行持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_batrider_2"	"+200 烈焰破击范围/击退"
"DOTA_Tooltip_Ability_special_bonus_unique_wraith_king_1"	"重生不消耗魔法"
"DOTA_Tooltip_Ability_special_bonus_unique_wraith_king_2"	"+20% 吸血光环吸血"
"DOTA_Tooltip_Ability_special_bonus_unique_kunkka"	"+200 洪流范围"
"DOTA_Tooltip_Ability_special_bonus_unique_dragon_knight"	"2倍 龙族血统生命恢复速率/护甲"
"DOTA_Tooltip_Ability_special_bonus_unique_invoker_1"	"+1 熔炉精灵召唤数量"
"DOTA_Tooltip_Ability_special_bonus_unique_invoker_2"	"环形超震声波"
"DOTA_Tooltip_Ability_special_bonus_unique_invoker_3"	"-15秒 强袭飓风冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_abaddon"	"+200 无光之盾吸收量"
"DOTA_Tooltip_Ability_special_bonus_unique_alchemist"	"-4 酸性喷雾降低护甲"
"DOTA_Tooltip_Ability_special_bonus_unique_axe"	"+100 战斗饥渴每秒伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_beastmaster"	"+175 野性之斧伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_clinkz_1"	"+30 灼热之箭伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_clinkz_2"	"+70 扫射攻击速度"
"DOTA_Tooltip_Ability_special_bonus_unique_juggernaut"	"+175 剑刃风暴每秒伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_winter_wyvern_1"	"+15% 极寒烧灼减速"
"DOTA_Tooltip_Ability_special_bonus_unique_winter_wyvern_2"	"-3秒 碎裂冲击冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_terrorblade"	"-30秒 魂断冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_luna_1"	"+40 月光伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_luna_2"	"-4秒 月光冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_faceless_void"	"+600 时间漫游施法距离"
"DOTA_Tooltip_Ability_special_bonus_unique_night_stalker"	"-6秒 伤残恐惧冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_nyx"	"200% 尖刺外壳伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_weaver_1"	"+30 缩地伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_weaver_2"	"+200 缩地移动速度"
"DOTA_Tooltip_Ability_special_bonus_unique_ursa"	"+10 怒意狂击伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_chaos_knight"	"实相裂隙无视技能免疫"
"DOTA_Tooltip_Ability_special_bonus_unique_lycan_1"	"+15秒 变身持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_lycan_2"	"+2 召狼数量"
"DOTA_Tooltip_Ability_special_bonus_unique_windranger"	"-5秒 强力击冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_phantom_lancer"	"+600 幻影冲锋距离"
"DOTA_Tooltip_Ability_special_bonus_unique_slark"	"+3秒 突袭束缚时间"
"DOTA_Tooltip_Ability_special_bonus_unique_spectre"	"-10秒 幽鬼之刃冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_spirit_breaker_1"	"+17% 巨力重击概率"
"DOTA_Tooltip_Ability_special_bonus_unique_spirit_breaker_2"	"+500 冲刺速度"
"DOTA_Tooltip_Ability_special_bonus_unique_storm_spirit"	"+0.75秒 电子涡流持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_tidehunter"	"-5 巨浪降低护甲"
"DOTA_Tooltip_Ability_special_bonus_unique_tinker"	"+100 激光伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_tiny"	"+200 山崩伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_troll_warlord"	"-7秒 旋风飞斧冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_undying"	"+40 墓碑僵尸伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_viper_1"	"毒性攻击影响建筑"
"DOTA_Tooltip_Ability_special_bonus_unique_viper_2"	"+80 蝮蛇突袭每秒伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_zeus"	"+1.5% 静电场伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_elder_titan"	"+80 星体游魂触碰英雄攻击力加成"
"DOTA_Tooltip_Ability_special_bonus_unique_ember_spirit_1"	"+500 烈火罩吸收伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_ember_spirit_2"	"+2秒 炎阳索持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_lifestealer"	"+1秒 狂暴持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_lion"	"+3 多重法力汲取目标"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath"	"-4秒 上古封印冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_medusa"	"+1秒 石化凝视眩晕时间"
"DOTA_Tooltip_Ability_special_bonus_unique_ogre_magi"	"+40 嗜血术攻速加成"
"DOTA_Tooltip_Ability_special_bonus_unique_silencer"	"+20% 诅咒减速"
"DOTA_Tooltip_Ability_special_bonus_unique_death_prophet"	"+6 驱使恶灵数量"
"DOTA_Tooltip_Ability_special_bonus_unique_phantom_assassin"	"窒息之刃攻击两个目标"
"DOTA_Tooltip_Ability_special_bonus_unique_riki_1"	"+0.4 背刺系数"
"DOTA_Tooltip_Ability_special_bonus_unique_riki_2"	"-4秒 烟幕冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_tusk"	"+150% 海象神拳暴击"
"DOTA_Tooltip_Ability_special_bonus_unique_sniper_1"	"+20 榴霰弹每秒伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_sniper_2"	"+4 榴霰弹能量点数"
"DOTA_Tooltip_Ability_special_bonus_unique_magnus"	"-4秒 震荡波冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_earth_spirit"	"+300 巨石翻滚伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_huskar"	"+400 牺牲施法距离"
"DOTA_Tooltip_Ability_special_bonus_unique_naga_siren"	"+1 镜像幻象"
"DOTA_Tooltip_Ability_special_bonus_unique_oracle"	"+2秒 虚妄之诺持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_sand_king"	"+4 地震波数"
"DOTA_Tooltip_Ability_special_bonus_unique_shadow_demon_1"	"+400 邪恶净化伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_shadow_demon_2"	"-1秒 暗影剧毒冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_drow_ranger_1"	"+6% 精准光环攻击力"
"DOTA_Tooltip_Ability_special_bonus_unique_drow_ranger_2"	"+350 狂风距离/击退"
"DOTA_Tooltip_Ability_special_bonus_unique_drow_ranger_3"	"+25 射手天赋敏捷"
"DOTA_Tooltip_Ability_special_bonus_unique_slardar"	"+10% 击晕概率"
"DOTA_Tooltip_Ability_special_bonus_unique_lina_1"	"-4秒 龙破斩冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_lina_2"	"+1 炽魂最大叠加次数"
"DOTA_Tooltip_Ability_special_bonus_unique_ancient_apparition_1"	"3 寒霜之足能量点数"
"DOTA_Tooltip_Ability_special_bonus_unique_ancient_apparition_2"	"+80 极寒之触伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_disruptor"	"+4 雷霆之击打击次数"
"DOTA_Tooltip_Ability_special_bonus_unique_gyrocopter_1"	"+3 追踪导弹能量点数"
"DOTA_Tooltip_Ability_special_bonus_unique_gyrocopter_2"	"+4 高射火炮攻击次数"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light"	"+200 冲击波伤害/治疗"
"DOTA_Tooltip_Ability_special_bonus_unique_legion_commander"	"+40 决斗攻击力加成"
"DOTA_Tooltip_Ability_special_bonus_unique_puck"	"+75% 幻象法球距离/速度 "
"DOTA_Tooltip_Ability_special_bonus_unique_pugna_1"	"+50% 生命汲取回复"
"DOTA_Tooltip_Ability_special_bonus_unique_pugna_2"	"+100 幽冥爆轰伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_timbersaw"	"+6% 死亡旋风属性降低"
"DOTA_Tooltip_Ability_special_bonus_unique_bloodseeker"	"-7秒 血之祭祀冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_outworld_devourer"	"+60秒 奥术天球智力窃取"
"DOTA_Tooltip_Ability_special_bonus_unique_broodmother_1"	"+8 蛛网上限"
"DOTA_Tooltip_Ability_special_bonus_unique_broodmother_2"	"+200 小蜘蛛生命值"
"DOTA_Tooltip_Ability_special_bonus_unique_chen_1"	"+2 神圣劝化数量上限"
"DOTA_Tooltip_Ability_special_bonus_unique_chen_2"	"+200 上帝之手治疗"
"DOTA_Tooltip_Ability_special_bonus_unique_lone_druid_1"	"+30 熊灵攻击力"
"DOTA_Tooltip_Ability_special_bonus_unique_lone_druid_2"	"+7 熊灵护甲"
"DOTA_Tooltip_Ability_special_bonus_unique_lone_druid_3"	"+1.5秒 缠绕持续时间"
"DOTA_Tooltip_Ability_special_bonus_unique_lone_druid_4"	"-10秒 野蛮咆哮冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_wisp"	"+150 幽魂伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_techies"	"+400 爆破起飞伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_arc_warden"	"+175 闪光幽魂伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_meepo"	"-3秒 忽悠冷却时间"
"DOTA_Tooltip_Ability_special_bonus_unique_monkey_king"	"+100% 棒击大地暴击"
"DOTA_Tooltip_Ability_item_recipe_force_staff"	"原力法杖图纸"
"DOTA_Tooltip_Ability_item_recipe_travel_boots"	"远行鞋图纸"
"DOTA_Guide_Selected"	"已选择"
"DOTA_Guide_CurrentSelected"	"已选攻略"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_caster"	"窒息之刃"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker"	"群星风暴能量"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker_Description"	"群星风暴具有能量时就会自动施放。"
"DOTA_Tooltip_modifier_necrolyte_sadist"	"施虐之心"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff"	"实相裂隙"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff_Description"	"护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff"	"混沌一击"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_undying_decay_buff_counter"	"腐朽"
"DOTA_Tooltip_modifier_undying_decay_buff_counter_Description"	"窃取%dMODIFIER_PROPERTY_TOOLTIP%点力量为己用。"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter"	"腐朽"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter_Description"	"失去%dMODIFIER_PROPERTY_TOOLTIP%点力量。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit"	"自然秩序"
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit_Description"	"基础魔法抗性和护甲降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor"	"自然秩序护甲降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor_Description"	"基础护甲降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance"	"自然秩序魔法抗性降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_Description"	"基础魔法抗性降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_ability_spawnlord_aura"	"潜行光环"
"DOTA_Tooltip_ability_spawnlord_aura_Description"	"向周围友军提供吸血和生命恢复速率。"
"DOTA_Tooltip_ability_spawnlord_aura_Note0"	"这个光环可以叠加。"
"DOTA_Tooltip_ability_spawnlord_aura_lifesteal"	"%吸血："
"DOTA_Tooltip_ability_spawnlord_aura_hp_regen"	"+$hp_regen"
"DOTA_Tooltip_modifier_spawnlord_aura_bonus"	"潜行光环"
"DOTA_Tooltip_modifier_spawnlord_aura_bonus_Description"	"提供吸血并提升生命恢复速率。"
"DOTA_Tooltip_ability_spawnlord_master_freeze"	"停滞"
"DOTA_Tooltip_ability_spawnlord_master_freeze_Description"	"下一次攻击将使敌人停滞，将其缠绕并造成每秒%damage%点伤害。"
"DOTA_Tooltip_ability_spawnlord_master_freeze_duration"	"停滞持续时间："
"DOTA_Tooltip_ability_spawnlord_master_freeze_damage"	"停滞每秒伤害："
"DOTA_Tooltip_modifier_spawnlord_master_freeze_root"	"停滞"
"DOTA_Tooltip_modifier_spawnlord_master_freeze_root_Description"	"单位被缠绕，每秒受到伤害。"
"DOTA_Tooltip_ability_spawnlord_master_stomp"	"亵渎"
"DOTA_Tooltip_ability_spawnlord_master_stomp_Description"	"重踩大地，对附近单位造成伤害，并且降低其%armor_reduction_pct%%%护甲。"
"DOTA_Tooltip_ability_spawnlord_master_stomp_radius"	"作用范围："
"DOTA_Tooltip_ability_spawnlord_master_stomp_damage"	"伤害："
"DOTA_Tooltip_ability_spawnlord_master_stomp_duration"	"持续时间："
"DOTA_Tooltip_ability_spawnlord_master_stomp_armor_reduction_pct"	"%基础护甲降低："
"DOTA_Tooltip_modifier_spawnlord_master_stomp"	"亵渎"
"DOTA_Tooltip_modifier_spawnlord_master_stomp_Description"	"单位被减速，并且基础护甲降低。"
"DOTA_Hero_Selection_AllDraft_TeammateRandomed_Panorama"	"{g:dota_player_name:nh:hero_selection_player_id}已随机选择，正在决定是否保留。"
"DOTA_Hero_Selection_ChooseHero"	"选择英雄"
"DOTA_Hero_Selection_StrategyControl_Completed"	"已完成"
"DOTA_Hero_Selection_StrategyControl_NeedsAction"	"未完成"
"DOTA_Hero_Selection_PenaltyTime_AllPick"	"还未选择英雄的玩家每秒都在流失1金。如果惩罚时间结束后还未选出英雄，系统会随机给他们指定一名英雄。"
"DOTA_Hero_Selection_PenaltyTime_AllDraft"	"当前未选择英雄的一方玩家每秒都在流失2金，直到其中之一选出了英雄。"
"DOTA_Hero_Selection_HeroBanned"	"英雄被禁用"
"DOTA_Hero_Selection_BanTitle"	"禁用"
"DOTA_Hero_Selection_NominatedBan"	"已提议禁用"
"DOTA_Hero_Selection_ReRandom"	"重新随机"
"DOTA_Hero_Selection_SkipStrategyTime"	"跳过动画"
"DOTA_Hero_Selection_AvailableForPurchase"	"可选在售物品"
"DOTA_Hero_Selection_EnteringBattleAs"	"使用英雄"
"DOTA_Hero_Selection_StrategyMap"	"决策地图"
"DOTA_Hero_Selection_AllyLanes"	"选择分路"
"DOTA_Hero_Selection_EnemyLanes"	"预测敌方分路"
"DOTA_Hero_Selection_WardPlacement"	"守卫放置"
"DOTA_Hero_Selection_RemainingGold"	"剩余金钱"
"DOTA_Hero_Selection_Inventory"	"物品栏"
"DOTA_Hero_Selection_RecommendedByGuide"	"攻略推荐"
"DOTA_Hero_Selection_TeamItems"	"团队物品"
"DOTA_Hero_Selection_HeroLoadout"	"英雄饰品"
"DOTA_Hero_Selection_GlobalLoadout"	"通用饰品"
"DOTA_Hero_Selection_TerrainChangesDelayed"	"* 更换地图后下场比赛才会生效"
"DOTA_Hero_Selection_ChooseTeam"	"选择队伍"
"DOTA_Hero_Selection_SwitchToStrategy"	"决策"
"DOTA_Hero_Selection_SwitchToHeroes"	"英雄"
"DOTA_Hero_Selection_AverageMMRShort"	"平均积分"
"DOTA_Hero_Selection_PenaltyTime"	"惩罚时间"
"DOTA_Hero_Selection_StrategyTime"	"决策时间"
"DOTA_Hero_Selection_PlayersConnecting"	"玩家连接中..."
"DOTA_Hero_Selection_Connecting"	"建立连接中..."
"DOTA_Hero_Selection_FinishingLoading"	"完成载入中..."
"DOTA_Hero_Selection_ConnectionFailure"	"连接失败。返回匹配..."
"DOTA_Hero_Selection_ViewQuests"	"查看任务"
"DOTA_Hero_Selection_NoBattlePass"	"当前并没有进行任务必需的勇士令状。"
"DOTA_Hero_Selection_BattlePassNotActive"	"这场比赛无法进行勇士令状任务。"
"DOTA_Hero_Selection_RandomConfirm_Title"	"你已随机选择"
"DOTA_Hero_Selection_RandomConfirm_AutoConfirm"	"你的英雄选择将在{d:confirm_seconds_remaining}秒后自动确认。"
"DOTA_Combatlog_Refresh_Tooltip"	"从当前时间戳开始刷新战斗日志"
"DOTA_ToolTip_Dispellable"	"能否驱散："
"DOTA_ToolTip_Dispellable_Yes_Strong"	"<font color=\"#cc0000\">仅强驱散</font>"
"DOTA_ToolTip_Dispellable_Yes_Soft"	"是"
"DOTA_ToolTip_Dispellable_No"	"<font color=\"#cc0000\">无法驱散</font>"
"dota_hud_error_target_no_dark_rift"	"找不到周围有效目标"
"dota_hud_error_cant_target_units"	"不能以单位为目标"
"dota_hud_error_cant_place_near_mine"	"不能在地雷附近再放地雷"
"dota_hud_error_gyrocopter_no_charges"	"没有追踪导弹能量点数"
"dota_hud_error_cold_feet_no_charges"	"没有寒霜之足能量点数"
"dota_hud_error_cold_feet_same_target"	"不能对目标重复施放寒霜之足"
"dota_hud_error_starfall_no_charges"	"没有群星风暴能量"
"dota_hud_error_arcane_bolt_no_charges"	"没有奥法鹰隼能量点数"
"dota_hud_error_no_courier"	"没有信使"
"dota_hud_error_hero_off_screen"	"英雄不在屏幕中"
"DOTA_Tooltip_ability_item_abyssal_blade_block_chance"	"格挡几率："
"DOTA_Tooltip_ability_item_bottle_Note1"	"赏金神符使用后只回到2/3。"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_attack_speed"	"+$attack"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_attack_speed_aura"	"光环攻击速度："
"DOTA_Tooltip_ability_item_helm_of_the_dominator_hp_regen_aura"	"光环生命恢复速率："
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_stats"	"+$all"
"DOTA_Tooltip_ability_item_mask_of_madness_berserk_armor_reduction"	"狂热降低护甲："
"DOTA_Tooltip_ability_item_necronomicon_archer_move_speed"	"%射手光环移动速度："
"DOTA_Tooltip_ability_item_vanguard_block_chance"	"格挡几率："
"DOTA_Tooltip_ability_item_crimson_guard_block_chance"	"格挡几率："
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_mana_regen"	"%+$mana_regen"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed"	"光环移动速度："
"DOTA_Spectator_NumSpecs_Panorama"	"观众：{d:spectator_count}"
"DOTA_RP_WAIT_FOR_MAP_TO_LOAD"	"等待游戏载入"
"DOTA_ItemTest_Animation_Attack_Bite"	"可选撕咬攻击"
"DOTA_ItemTest_Animation_Attack_Bite_Desc"	"可选撕咬动作会随机替换攻击动作。"
"DOTA_Import_Lycan_Ult_Anim_Ability4_Override"	"技能 4 - 变形"
"DOTA_Import_Lycan_Ult_Anim_Ability4_Override_Desc"	"在狼人变身成狼过程中最后半秒时使用。在1.5秒后狼人的变身形态开始坍缩，再伸展成完整大小。"
"DOTA_Workshop_Animation_Phoenix_Supernova_Cast"	"超新星施放"
"DOTA_Workshop_Animation_Phoenix_Supernova_Cast_Desc"	"这是超新星物品的6秒动作，会在地面上方260距离处开始，并缓缓下降，在动作结束时碰到地面。动作不循环。"
"DOTA_Import_Mat0Title_Phoenix_Wing_FX_Materials_Desc"	"这些.TGA或.PSD文件复合后可以为藤原妹红翅膀特效模型提供贴图。卷动速度由默认翅膀特效材质中的设置所决定。"
"DOTA_Import_Phoenix_Supernova"	"超新星"
"DOTA_Import_Phoenix_Supernova_Desc"	"藤原妹红的超新星需要一个模型。"
"DOTA_Workshop_Phoenix_Wings"	"翅膀"
"DOTA_Workshop_Phoenix_Wings_Desc"	"藤原妹红的翅膀同时需要实体模型和透明特效模型。"
"DOTA_Workshop_Phoenix_Wings_Solid"	"实体模型"
"DOTA_Workshop_Phoenix_Wings_FX"	"卷动贴图模型"
"DOTA_Workshop_Phoenix_Wings_FX_Mesh"	"几何模型"
"DOTA_Workshop_Phoenix_Wings_FX_Mesh_Desc"	"这个.DMX或.FBX文件包含覆有贴图的翅膀几何模型，将显示动态贴图。卷动速度由默认翅膀特效材质中的设置所决定。"
"LoadoutSlot_Phoenix_Supernova"	"超新星"
"StoreBanner_Header_Monkey_King_Arcana_Bundle"	"擎天大圣捆绑包"
"StoreBanner_Text_Monkey_King_Arcana_Bundle"	"齐天大圣至宝捆绑包内含四款由游戏状态解锁的动态款式、自定义动作、特殊嘲讽动作、聊天表情和专属载入画面。"
"StoreBanner_Header_Monkey_King_Announcer_Pack"	"齐天大圣播音包"
"StoreBanner_Text_Monkey_King_Announcer_Pack"	"将默认播音员和连杀配音替换成传奇的齐天大圣。支持语言：英语和中文。"
"StoreBanner_Header_Journey_Terrain"	"大圣的新游记"
"StoreBanner_Text_Journey_Terrain"	"全新地图特价出售，35%折扣，截至2017年1月12日"
"DOTA_HoF_Ukraine"	"乌克兰"
"DOTA_HoF_Sweden"	"瑞典"
"DOTA_Style_Inferno_Rambler_Arms_0"	"默认"
"DOTA_Style_Inferno_Rambler_Arms_1"	"融合"
"DOTA_Style_Seed_of_Rebirth_Shoulder_0"	"默认"
"DOTA_Style_Seed_of_Rebirth_Shoulder_1"	"融合"
"DOTA_Style_Monkey_King_Arcana_Base"	"永恒传说"
"DOTA_Style_Monkey_King_Arcana_Water"	"深海动荡"
"DOTA_Style_Monkey_King_Arcana_Death"	"不老之道"
"DOTA_Style_Monkey_King_Arcana_Fire"	"大圣丹炉"
"DOTA_AutoStyle_Initial_Style_Reason"	"游戏开始"
"DOTA_Style_Monkey_King_Arcana_Water_Reason"	"齐天大圣拥有1级终极技能"
"DOTA_Style_Monkey_King_Arcana_Death_Reason"	"齐天大圣拥有2级终极技能"
"DOTA_Style_Monkey_King_Arcana_Fire_Reason"	"齐天大圣拥有3级终极技能"
"DOTA_Style_Head_of_the_Sea_Djinn_0"	"原始"
"DOTA_Style_Head_of_the_Sea_Djinn_1"	"开口"
"DOTA_Tooltip_modifier_halloffame_glow"	"冠军光环"
"DOTA_HUD_KilledRoshanGood"	"天辉军团{s:killed_icon}{s:roshan_icon}Roshan{s:gold}"
"DOTA_HUD_KilledRoshanBad"	"夜魇军团{s:killed_icon}{s:roshan_icon}Roshan{s:gold}"
"DOTA_HUD_ScanUsed"	"{s:team} {s:radar_icon}扫描"
"DOTA_HUD_PickedUpAegis"	"{s:player_name} {s:aegis_icon}不朽之守护"
"DOTA_HUD_DeniedAegis"	"{s:player_name}摧毁了{s:aegis_icon}不朽之守护"
"DOTA_HUD_AegisStolen"	"{s:player_name}夺取了{s:aegis_icon}不朽之守护"
"DOTA_HUD_BoughtBack"	"{s:player_name}买活了"
"DOTA_HUD_KillStreak_3_Ended"	"{s:victim_name} 大杀特杀被终结"
"DOTA_HUD_KillStreak_4_Ended"	"{s:victim_name} 主宰比赛被终结"
"DOTA_HUD_KillStreak_5_Ended"	"{s:victim_name} 杀人如麻被终结"
"DOTA_HUD_KillStreak_6_Ended"	"{s:victim_name} 无人能挡被终结"
"DOTA_HUD_KillStreak_7_Ended"	"{s:victim_name} 变态杀戮被终结"
"DOTA_HUD_KillStreak_8_Ended"	"{s:victim_name} 妖怪般杀戮被终结"
"DOTA_HUD_KillStreak_9_Ended"	"{s:victim_name} 如同神一般被终结"
"DOTA_HUD_KillStreak_10_Ended"	"{s:victim_name} 超越神的杀戮被终结"
"DOTA_HUD_PlayerDeniedSelf"	"{s:victim_name} {s:denied_icon}被反补"
"DOTA_HUD_PlayerDenied"	"{s:killer_name} {s:denied_icon}反补了{s:victim_name}"
"DOTA_HUD_NoMana"	"没有魔法"
"DOTA_HUD_EditModeHint"	"拖拽物品进行英雄出装的编辑"
"DOTA_HUD_EditModeTooltip"	"自定义这个英雄出装"
"DOTA_HUD_GuideBrowserTooltip"	"浏览攻略"
"DOTA_HUD_BackpackHintTitle"	"背包"
"DOTA_HUD_BackpackHint"	"这些是额外的物品栏槽位，其中的物品为非主动状态，不会提供任何加成效果。"
"DOTA_Guide_WorkshopSubtitle"	"{g:dota_persona:nl:guide_creator}更新于{t:s:M:updated_date}"
"DOTA_Guide_Subtitle"	"{s:guide_subtitle}"
"DOTA_Guide_PlayerRating"	"玩家评分"
"DOTA_Guide_Subscribers"	"当前订阅数"
"DOTA_Guide_Favorites"	"当前赞数"
"DOTA_Guide_Select"	"选择"
"DOTA_Guide_Valve"	"Valve"
"DOTA_Guide_AllLanguages"	"所有语言"
"DOTA_HUD_SelectCourier"	"选择信使（{s:select_courier_hotkey}键）"
"DOTA_HUD_CourierDeliver"	"信使运送物品（{s:courier_deliver_hotkey}键）"
"DOTA_HUD_CourierHaste"	"信使速度爆发（{s:courier_haste_hotkey}键）"
"DOTA_HUD_PurchaseCourier"	"购买信使"
"DOTA_HUD_TimeUntil"	"{s:time_until}后{s:day_phase}"
"DOTA_HUD_Day"	"进入白天"
"DOTA_HUD_Night"	"进入夜晚"
"DOTA_HUD_CombatLog"	"显示战斗日志"
"DOTA_HUD_SharedContent"	"显示共享内容"
"DOTA_HUD_SharedUnitControl"	"显示共享单位控制选项"
"DOTA_HUD_BackToDashboard"	"返回主界面"
"DOTA_HUD_Settings"	"设置"
"DOTA_HUD_Scoreboard"	"记分板"
"DOTA_HUD_QuestStatus_QueryComplete"	"已完成！"
"DOTA_Tooltip_ability_lina_fiery_soul_duration"	"持续时间："
"DOTA_Tooltip_ability_zuus_cloud_Note1"	"作用于最近的敌方单位。"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_crit_bonus"	"%神杖升级致命一击伤害："
"DOTA_Tooltip_ability_chaos_knight_phantasm_aghanim_description"	"冷却时间减少20秒，而且混沌之军可以对友方英雄施放。施法距离为1200"
"DOTA_Tooltip_ability_chaos_knight_phantasm_cooldown_scepter"	"神杖升级冷却时间："
"DOTA_Tooltip_modifier_centaur_return"	"反击"
"DOTA_Tooltip_modifier_monkey_king_unperched_stunned"	"从树上落下；眩晕中"
"dota_hud_error_treejump_tree_target_same_tree"	"不能以同棵树木为目标"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility"	"敏捷提升"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility_Description"	"从幻影冲锋中获得敏捷加成。"
"DOTA_Tooltip_modifier_lich_attack_slow_debuff"	"冻结减速"
"DOTA_Tooltip_modifier_lich_attack_slow_debuff_Description"	"移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%，攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_necrolyte_sadist_active"	"幽魂护罩"
"DOTA_Tooltip_modifier_necrolyte_sadist_active_Description"	"使附近敌人减速，并且增强自身恢复效果，但是受到的魔法伤害加深。"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura"	"竭心光环"
"DOTA_Tooltip_modifier_dark_seer_wall_slow"	"复制之墙减速"
"DOTA_Tooltip_modifier_ancient_apparition_cold_feet_charge_counter"	"寒霜之足能量点数"
"DOTA_Tooltip_modifier_gyrocopter_homing_missile_charge_counter"	"追踪导弹能量点数"
"game_mode_18_desc_under_construction"	"技能征召因需修复若干崩溃问题，在接下来数天内禁用。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_bonus"	"神杖升级额外持续时间："
"DOTA_Tooltip_Ability_item_recipe_cyclone"	"图纸（Eul的神圣法杖）"
"DOTA_Tooltip_Ability_item_recipe_silver_edge"	"图纸（白银之锋）"
"DOTA_Tooltip_Ability_item_recipe_maelstrom"	"图纸（漩涡）"
"DOTA_Tooltip_Ability_item_recipe_shivas_guard"	"图纸（希瓦的守护）"
"DOTA_Tooltip_Ability_item_recipe_diffusal_blade"	"图纸（净魂之刃）"
"DOTA_Tooltip_Ability_item_recipe_ancient_janggo"	"图纸（韧鼓）"
"DOTA_Tooltip_Ability_item_recipe_orchid"	"图纸（紫怨）"
"DOTA_Tooltip_Ability_item_recipe_bloodstone"	"图纸（血精石）"
"DOTA_Tooltip_Ability_item_recipe_manta"	"图纸（幻影斧）"
"DOTA_Tooltip_Ability_item_recipe_hurricane_pike"	"图纸（飓风长戟）"
"DOTA_Tooltip_Ability_item_recipe_refresher"	"图纸（刷新球）"
"DOTA_Tooltip_Ability_item_recipe_sphere"	"图纸（林肯法球）"
"DOTA_Tooltip_Ability_item_recipe_greater_crit"	"图纸（代达罗斯之殇）"
"DOTA_Tooltip_Ability_item_recipe_hand_of_midas"	"图纸（迈达斯之手）"
"DOTA_Tooltip_Ability_item_recipe_mekansm"	"图纸（梅肯斯姆）"
"DOTA_Tooltip_Ability_item_recipe_assault"	"图纸（强袭胸甲）"
"DOTA_Tooltip_Ability_item_recipe_pipe"	"图纸（洞察烟斗）"
"DOTA_Tooltip_Ability_item_recipe_heart"	"图纸（恐鳌之心）"
"DOTA_Tooltip_Ability_item_recipe_bloodthorn"	"图纸（血棘）"
"DOTA_Tooltip_Ability_item_recipe_guardian_greaves"	"图纸（卫士胫甲）"
"DOTA_Tooltip_Ability_item_recipe_mjollnir"	"图纸（雷神之锤）"
"DOTA_Tooltip_Ability_item_recipe_abyssal_blade"	"图纸（深渊之刃）"
"DOTA_Tooltip_Ability_item_recipe_black_king_bar"	"图纸（黑皇杖）"
"DOTA_Tooltip_Ability_item_recipe_dagon"	"图纸（达贡之神力）"
"DOTA_Tooltip_Ability_item_recipe_soul_ring"	"图纸（灵魂之戒）"
"DOTA_Tooltip_Ability_item_recipe_yasha"	"图纸（夜叉）"
"DOTA_Tooltip_Ability_item_recipe_crimson_guard"	"图纸（赤红甲）"
"DOTA_Tooltip_Ability_item_recipe_necronomicon"	"图纸（死灵书）"
"DOTA_Tooltip_Ability_item_recipe_sange"	"图纸（散华）"
"DOTA_Tooltip_Ability_item_recipe_basher"	"图纸（碎颅锤）"
"DOTA_Tooltip_Ability_item_recipe_aether_lens"	"图纸（以太之镜）"
"DOTA_Tooltip_Ability_item_recipe_veil_of_discord"	"图纸（纷争面纱）"
"DOTA_Tooltip_Ability_item_recipe_buckler"	"图纸（玄冥盾牌）"
"DOTA_Tooltip_Ability_item_recipe_lesser_crit"	"图纸（水晶剑）"
"DOTA_Tooltip_Ability_item_recipe_mask_of_madness"	"图纸（疯狂面具）"
"DOTA_Tooltip_Ability_item_recipe_headdress"	"图纸（恢复头巾）"
"DOTA_Tooltip_Ability_item_recipe_wraith_band"	"图纸（怨灵系带）"
"DOTA_Tooltip_Ability_item_recipe_helm_of_the_dominator"	"图纸（支配头盔）"
"DOTA_Tooltip_Ability_item_recipe_armlet"	"图纸（莫尔迪基安的臂章）"
"DOTA_Tooltip_Ability_item_recipe_null_talisman"	"图纸（空灵挂件）"
"DOTA_Tooltip_Ability_item_recipe_iron_talon"	"图纸（寒铁钢爪）"
"DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_per_use"	"每次使用后额外经验："
"DOTA_Tooltip_Ability_item_tome_of_knowledge_customval_team_tomes_used"	"己方队伍已使用本数："
"DOTA_Tooltip_ability_item_lifesteal_bonus_damage"	"+$damage"
"DOTA_Tooltip_ability_item_mask_of_madness_bonus_damage"	"+$damage"
"DOTA_Hero_Selection_StrategyTab"	"决策"
"DOTA_Hero_Selection_LoadoutTab"	"饰品"
"DOTA_Hero_Selection_GuidesTab"	"攻略"
"DOTA_Tooltip_modifier_item_helm_of_the_dominator_aura"	"支配头盔光环"
"dota_combat_log_all"	"全部"
"DOTA_HUD_Horn"	"吹响号角"
"DOTA_KillcamDamage_Alert_Attacks"	"受到%s1点攻击伤害，来自%s2<font color='%s3'>%s4</font>"
"DOTA_Keybind_CTRL"	"CTRL"
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_damage_tooltip"	"乾坤之跃伤害："
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_movement_slow_tooltip"	"%乾坤之跃减速："
}
}
