{
	"general":{
		"alliance":"联盟",
		"alliances":"联盟",
		"alliance(s)":"联盟",
		"base":"军事基地",
		"cabal":"结社",
		"close":"关闭",
		"conquest":"征服模式",
		"credits":"鸣谢",
		"diplomatic":"外交",
		"done":"完成",
		"intelReport":"报告",
		"marine":"陆战队员",
		"options":"选项",
		"size":"规模",
		"stability":"稳定性",
		"stats":"统计数据",
		"yourFleet":"你的舰队",
		
		"true":"启用",
		"false":"禁用",
		
		"friendly":"友好",
		"neutral":"中立",
		"hostile":"敌对",
		
		"and":"与",
		
		"yes":"是",
		"no":"否",
		"abstain":"弃权",
		
		"his":"他的",
		"her":"她的",
		"their":"他们的",
		
		"ship":"舰船",
		"fleet":"舰队",
		"fighterWing":"战机联队"
	},
      	
	"exerelin_abilities":{
		"followMeTitle":"跟我来!",
		"followMeFloatText":"跟我来!",
		"followMeTooltip1":"将附近一些处于非繁忙状态, 并且所属相同势力 或联盟成员的舰队, 让其跟随你 $numDays 天时间.",
		"followMeTooltip2":"只能影响在巡逻, 入侵和防御的舰队, 且对方舰队必须 见到你与你的打开着的应答机."
	},
	
	"exerelin_alliances":{
		"allianceListOption":"联盟详情",
		"theAlliance":"$alliance",
		
		"joinsWarAgainst":"$factionOrAlliance1 向 $factionOrAlliance2 宣战!",
		"makesPeaceWith":"$factionOrAlliance1 希望与 $factionOrAlliance2 达成和平协定",
		"defiesDecisionWar":"$defying 违抗了这一决定, 拒绝向 $theOtherParty 宣战!",
		"defiesDecisionPeace":"$defying 违抗了这一决定, 决定继续向 $theOtherParty 宣战!",
		"defyDecisionWar":"$defying 无视了这一决定, 拒绝向 $theOtherParty 宣战!",
		"defyDecisionPeace":"$defying 无视了这一决定, 决定继续向 $theOtherParty 宣战!",
	
		"numAlliances":"有 $numAlliances 个联盟在本星域",
		"joinedAlliance":"加入 $NewAlliance 联盟",
		"switchedAlliances":"退出 $OldAlliance 联盟并加入 $NewAlliance 联盟",
		"leftAlliance":"退出 $OldAlliance 联盟",
		"allianceDissolved":"$OldAlliance 联盟已经解体",
		"invitedToAlliance":"$TheFaction 已经加入 $NewAlliance 联盟",
		"formedAlliance":"与 $theFaction 一起创建了 $NewAlliance 联盟"
	},
	"exerelin_agents":{
		"alertLevel":"警戒等级",
		"reserveSize":"反应舰队规模",
		"agent":"特工",
		"saboteur":"恐怖分子",
		"verbSuccess":"成功",
		"verbFailed":"失败",
		
		"resultSuccess":"你分配给 $agentType 的任务 $resultVerb 了.",
		"resultSuccessDetected":"你分配给 $agentType 的任务 $resultVerb 了, 但是在行动过程中暴露了.",
		"resultFailure":"你分配给 $agentType 的任务 $resultVerb 了.",
		"resultFailureDetected":"你分配给 $agentType 的任务 $resultVerb 了, 并且还在行动过程中遭到逮捕!",
		
		"destabilizeText1":"当地向一处 供水管道里投毒",
		"destabilizeText2":"当地对公共场所的 人群开火",
		"destabilizeText3":"当地刺杀了一名 政府官员",
		"destabilizeText4":"当地破坏了一处 证券交易所",
		"destabilizeText5":"当地炸毁了一处 居住区",
		"destabilizeText6":"当地对一处 娱乐广场释放了 神经毒气",
		"destabilizeText7":"当地点燃了一处 存储仓库",
		"destabilizeText8":"当地对一处 诊所里的病人投毒"
	},
	"exerelin_credits":{
		"contribution_zaphide":"势力争霸 的原作者",
		"contribution_histidine":"Starsector 0.65 的后续版本更新",
		"contribution_darkRevenant":"代码帮助; 与 SS+ 以及延伸 Mod 的兼容性",
		"contribution_lazyWizard":"万能工厂, 控制台命令, 版本检查",
		"contribution_psiyon":"背景图片",
		"contribution_tartiflette":"棱镜自由港",
		"contribution_ssModCommunity":"各种提示, 指针与反馈",
		"contribution_fractalSoftworks":"制作 Starsector 的制作团队"
	},
	"exerelin_diplomacy":{
		"player_peace_msg":"你与 $factionOrAlliance 已经不是敌人了",
		"player_war_msg":"你与 $factionOrAlliance 成为了敌人"
	},  
	"exerelin_events":{
		"agentDestabilizeMarket":"特工对 $market 实施了一次恐怖袭击",
		"allianceChanged":"联盟变动: $alliance",
		"allianceFormed":"联盟成立: $alliance",
		"allianceDissolved":"联盟解体: $alliance",
		"allianceVote":"联盟投票",
		"covertOps":"$agentFaction 对 $targetFaction 实施了一次暗杀行动",
		"diplomacy":"$faction - $otherFaction 外交事件",
		"factionChanged":"势力变动",
		"factionEliminated":"$faction 被驱逐出星域",
		"factionRespawned":"$faction 已抵达星域",
		"factionSalary":"每月薪水",
		"insurance":"船损保险",
		"invasionFleet":"$faction 入侵舰队的事件",
		"marketAttacked":"攻击 $market 的近况",
		"marketCaptured":"$market 被 $faction 占领",
		"securityAlert":"$market 的安全警报",
		"slaveTrade":"到 $market 进行奴隶贩卖",
		"superweapon":"对 $market 使用超级武器进行打击!",
		"victory":"$faction 胜利",
		"warmonger":"好战者声望处罚"
	},	
	"exerelin_factions":{
		"factionDirectoryOption":"势力详情",
		
		"joinedFaction":"加入 $theNewFaction",
		"leftFaction":"退出 $theOldFaction",
		"numMarkets":"$TheFaction 拥有了 $numMarkets",
		"switchedFactions":"退出 $theOldFaction 并加入 $theNewFaction"
	},
	"exerelin_fleets":{
		"invasionFleetName":"入侵舰队",
		"invasionFleetPrefixSmall":"小型",
		"invasionFleetPrefixLarge":"大型",
		
		"invasionSupportFleetName":"打击舰队",
		"invasionSupportFleetPrefixSmall":"小型",
		"invasionSupportFleetPrefixLarge":"大型",
		
		"responseFleetName":"反应舰队",
		"responseFleetPrefixSmall":"小型",
		"responseFleetPrefixLarge":"大型",
		
		"defenceFleetName":"防御舰队",
		"defenceFleetPrefixSmall":"小型",
		"defenceFleetPrefixLarge":"大型",
		
		"miningFleetName":"采矿舰队",
		"miningFleetPrefixSmall":"小型",
		"miningFleetPrefixLarge":"大型",
		
		"fleetSpawnMessage":"一支舰队已经驶离了 $market 的港口, 目前正在 $location 稍作停留. 很快就会向目的地进发.",
		"fleetSpawnMessageLocal":"一支舰队已经驶离了 $market 的港口, 并作为防御力量驻留于此.",
		
		"revengeanceFleetEvent":"复仇舰队",
		
		"fleetRelationship":"$faction $isOrAre $relationship.",
		
		"supportingYourForces":"支持你的舰队",
		"joiningTheEnemy":"加入了敌人",
		"supportingOpposingSide":"支持对方"
	},
	"exerelin_fleetAssignments":{
		"preparingFor":"结束了 $missionType 任务,准备返回 $target",
		"returningTo":"正在返回 $target",
		"standingDown":"正在执行 $missionType 任务",
		"endingMission":"结束任务,正在返回 $target",
		"travellingTo":"正在前往 $target",
		"travellingToStarSystem":"正在前往 $target 星系",
		"scramblingFrom":"正在匆忙前往 $target",
		
		"attacking":"正在入侵 $target",
		"attackingStarSystem":"准备入侵 $target 星系",
		"attackingAroundStarSystem":"准备入侵 $target 周围的星系",
		"defending":"正在保护 $target",
		"patrolling":"正在巡逻于 $target",
		"patrollingStarSystem":"正在巡逻 $target 星系",
		"patrollingAroundStarSystem":"正在巡逻 $target 周围的星系",
		"intercepting":"正在拦截 $target",
		"beginningInvasion":"开始入侵 $target",
		"invading":"正在入侵 $target",
		"mining":"正在开采 $target",
		"miningUnload":"正在卸载货物",
		
		"missionStrike":"打击",
		"missionInvasion":"入侵",
		"missionMining":"正在打捞探险",
		"missionPatrol":"正在巡逻"
	},
	"exerelin_invasion":{
		"attackerStrength":"攻击方战力",
		"captureChance":"占领成功率",
		"defenderStrength":"防御方战力",
		"marinesLost":"陆战队员损失",
		"marinesRemaining":"剩余陆战队员",
		"projectedLosses":"预测损失"
	},
	"exerelin_markets":{		
		"marketDirectoryEntry":"$market, $location (规模 $size)",
		"marketDirectoryEntryNoLocation":"$market (规模 $size)",
		"hasBaseTip":"有军事基地",
		
		"prismNoSale":"没有收入/回报",
		"prismRelTooLow":"需要: $faction - $minRelationship",
		
		"templarControl":"圣殿骑士"
	},
	"exerelin_mining":{
		"danger":"危险等级",
		"exhaustion":"资源枯竭",
		"miningAccident":"采矿事故",
		"miningReport":"采矿报告",
		"miningStrength":"采矿效率",
		"planetType":"类型",
		"resourcesExtracted":"资源提取",
		"theAsteroid":"小行星",
		"LPC":"$fighterName LPC",
		"machineryAvailable":"重型机械(可用)",
		
		"miningToolsListHeader":"以下舰船与武器可以用于执行开采任务:",
		"miningToolsListAddendum":"携带适当武器的战机可以为母舰提供额外的开采强度.",
		"insufficientMachineryWarning":"你的 $shipOrFleet 没有足够能满负荷运转的重型机械.",
		
		"cacheFound":"找到隐蔽的储物点!",
		"accidentsOccured":"意外事故发生!",
		"shipDamaged":"$ship 受到 $damage 损害",
		"shipDestroyed":"$ship 已被损毁",
		"shipLostCR":"$ship 失去 $crLost 战备值",
		"crewLost":"失去船员",
		"machineryLost":"重型机械损坏"
	},
	"exerelin_missions":{
		"missionBoard":"任务面板",
		"conquestMission":"占领任务",
		"conquer":"占领 $target",
		"daysLeft":"$days 天左右",
		"over":"over"
	},
	"exerelin_ngc":{
		"added":"获得",
		"shipString":"$shipClass-级 $designation",
		"fighterWingString":"$shipClass 战机联队",
		"gainedXP":"获得 $xp 经验",
		"recruitedOfficer":"获得 $numOfficers 名军官",
		"recruitedOfficers":"获得 $numOfficers 名军官",
		
		"populatedSystemsTitle":"星系的密集程度",
		"populatedSystemsTooltip":"选择星系密集程度，实际规模在生成后可能会有所差异",
		"populatedPlanetsTitle":"行星的密集程度",
		"populatedPlanetsTooltip":"如果行星数量过多但星系不足， 就会自动生成新星系",
		"stationsTitle":"空间站数量",
		"stationsTooltip":"如果空间站数量过多但星系不足，就会自动生成新星系"
	},
	"exerelin_officers":{
		"officer":"军官",
		"officers":"军官",
		
		"battle_escaped":"你的 $officers $officerNames 在 $theirShips 损毁后逃过一劫",
		"battle_noReportIn":"你的 $officers 在战斗结束后没有任何回应",
		"battle_casualties":"你的 $officer 已经被确认在战斗中阵亡",
		"battle_casualties_plural":"你的 $officers 在死亡名单之中",
		"confirmDeath":"后期的战损报告中, 你的 $officers 没能挺住",
		"savedFromWreckage":"你的 $officer 在船只打捞中幸运获救",
		"savedFromWreckagePlural":"你的 $officers 在船只打捞中幸运获救",
		
		"hisOrHerShip":"$pronoun 舰船",
		"theirShips":"他们的舰船",
		
		"missingInAction":"战斗中失踪",
		"miaPresumedDead":"推定死亡",
		"killedInAction":"在战斗中丧生",
		"rescued":"救援"
	},	
	"exerelin_reinitScreen":{
		"introText":"已将 势力争霸 加载到现有保存中. 请配置启动选项:",
		
		"allowRespawn":"势力重生",
		"allowRespawnNonOriginal":"未选择的势力无法重生",
		"hardMode":"硬核模式",
		"randomizeRelationships":"随机派系关系"
	},
	"exerelin_superweapon":{
		"crText":"使用超级武器",
		"stabilityText":"行星杀手",
		
		"successText":"导弹成功命中 $market 的表面, 并造成巨大的破坏.",
		"stabilityPenaltyReport":"稳定性降低: $stability",
		"commodityDestructionReport":"平均有 $percent% 的商品库存遭到摧毁"
	},
	"exerelin_victoryScreen":{
		#"victory_conquest":"Congratulations! $TheFaction have crushed all opposition and now reigns supreme over the $clusterName cluster!",
		"victory_conquest":"祝贺你! $TheFaction, 你已经粉碎了所有的敌人, 现在这片星域已经归于你的统治之下!",
		"victory_diplomatic":"祝贺你! $TheFaction, 你和联盟的其它成员成为了这片星域的主人!",
		"victory_conquest_ally":"祝贺你! 你的盟友 $theFaction 已经粉碎了所有的敌人, 并将星域统治权牢牢掌控!",
		"victory_diplomatic_ally":"祝贺你! 你加入的 $theFaction 以及盟友们已经共同粉碎了所有的敌人, 并将星域统治权牢牢掌控!",
		
		"defeat_conquest":"很遗憾, $theFaction 已经征服了这片星域. 你所有的努力都白费了.",
		"defeat_diplomatic":"$TheFaction 和其盟友们现在主导着这片星域. 不幸的是, 你并不是它们中的一员...",
		
		"retired":"你选择了提前退休. 但这片星域的战火与纷争却仍在继续...",
		
		"whatNow":"接下来呢?",
		"youHaveWon":"你赢得了 $victoryType 的胜利!",
		
		"statsLevel":"级别",
		"statsDaysElapsed":"天过去了",
		"statsShipsKilled":"舰船损毁",
		"statsShipsLost":"失去舰船",
		"statsFpKilled":"FP 死亡",
		"statsFpLost":"失去 FP",
		"statsMarketsCaptured":"占领市场",
		"statsAgentsUsed":"派遣特工",
		"statsSaboteursUsed":"派遣恐怖分子",
		"statsPrisonersRepatriated":"遣返战俘",
		"statsPrisonersRansomed":"释放战俘",
		"statsSlavesSold":"出售奴隶",
		"statsOrphansMade":"无家可归之人"
	},
	
	"exerelin_misc":{
		"intelScreen":"智能显示",
		"directoryOptions":"目录选项",
	},
}