id,trigger,conditions,script,text,options,notes
# START NGC OPTIONS,,,,,,
ExerelinOnNewGameCreationStart,BeginNewGameCreation,!$doesFakeVariableExist score:999,"$isInIntro = true 0
$introPage = 1.0 0
FireBest ExerelinNGCIntroPage",,,override SS+ NGC
# 去问,,,,,,
ExerelinNGCIntroNextPage,NewGameOptionSelected,$option==exerelinNGCIntroNextPage,"$introPage++
FireBest ExerelinNGCIntroPage",,,
ExerelinNGCIntroPrevPage,NewGameOptionSelected,$option==exerelinNGCIntroPrevPage,"$introPage--
FireBest ExerelinNGCIntroPage",,,
#introPage needs to be a float,,,,,,
ExerelinNGCIntro1,ExerelinNGCIntroPage,"$introPage == 1.0
$isInIntro","SetShortcut exerelinNGCIntroNextPage RETURN
SetShortcut exerelinNGCIntroEnd ESCAPE","欢迎来到 远行星号 的 势力争霸 模式！

势力争霸 本质上是让 远行星号 具备4X要素, 在这片星域的每一片角落, 各势力之间都会爆发 各种冲突和战争, 您需要通过建立新的联盟来与之竞争, 并逐渐在星域的权利斗争中取得优势.

势力争霸 兼容于大多数 Mod, 您可以添加更多的 Mod 以丰富游戏体验,","exerelinNGCIntroNextPage:下一步
exerelinNGCIntroEnd:跳过",
ExerelinNGCIntro2,ExerelinNGCIntroPage,"$introPage == 2.0
$isInIntro","SetShortcut exerelinNGCIntroNextPage RETURN
SetShortcut exerelinNGCIntroEnd ESCAPE","您的行为将会直接对所属势力产生影响. 当与其它势力的友好度越高, 获得他们的支持和技术也就越多.

在游戏开始前,您需要选择一个阵营来加入. 之后您将代表所属势力, 他们则会根据您的行动做出各种反应.

您可以中途改变所属势力,只要能取得其他势力的信任. 当然您也可以 自己单干. 建立属于自己的帝国.
","exerelinNGCIntroNextPage:下一步
exerelinNGCIntroPrevPage:上一步
exerelinNGCIntroEnd:跳过",
ExerelinNGCIntro3,ExerelinNGCIntroPage,"$introPage == 3.0
$isInIntro",SetShortcut exerelinNGCIntroEnd RETURN,"玩得开心, 请在 Starsector 论坛上留下任何反馈 :)","exerelinNGCIntroEnd: 开始
exerelinNGCIntroPrevPage:上一步",
ExerelinNGCIntroEnd,NewGameOptionSelected,$option==exerelinNGCIntroEnd,"$isInIntro = false
FireAll ExerelinNGCStep1",,,
,,,,,,
,,,,,,
ExerelinNewGameOptionsEnter,ExerelinNGCStep1,,"NGCGetExerelinDefaults
FireAll ExerelinNGCOptions",请对 势力争霸 进行基本配置,,请确保每一次开启新游戏都运行一次，以便能正确生成星域数据
ExerelinNewGameOptionsBackToMain,NewGameOptionSelected,$option==exerelinNGCOptionsBack,FireAll ExerelinNGCOptions,,,
ExerelinNewGameOptionsPopulate,ExerelinNGCOptions,,SetShortcut exerelinNGCOptionsDone RETURN,,"exerelinNGCOptionsDone:继续
7:exerelinNGCSectorOptions:区域生成
8:exerelinNGCFactionOptions:势力设置
9:exerelinNGCOtherOptions:其他选项",
ExerelinNGCListOptionEnableCorvusMode,ExerelinNGCOptions,!$corvusMode,"SetTooltip exerelinNGCEnableCorvusMode ""自由添加 原版 和 Mod 势力，并使用随机生成的星域""",,exerelinNGCEnableCorvusMode:随机星域 [启用状态],
ExerelinNGCListOptionDisableCorvusMode,ExerelinNGCOptions,$corvusMode,"SetTooltip exerelinNGCDisableCorvusMode ""自由添加 原版 和 Mod 势力，并使用随机生成的星域""",,exerelinNGCDisableCorvusMode:随机星域 [禁用状态],
ExerelinNewGameSectorConfigNonCorvus,ExerelinNGCSectorOptions,!$corvusMode,Nex_NGCProcessSectorGenerationSliders create,,,
ExerelinNewGameSectorConfig,ExerelinNGCSectorOptions,,"SetTooltip exerelinNGCSetNumFactions ""注意: 除非禁用配置， 否则海盗与自由联盟总是存在的。""
SetShortcut exerelinNGCSectorOptionsBack ESCAPE",,9:exerelinNGCSectorOptionsBack:返回,
ExerelinNewGameSectorConfigBack,NewGameOptionSelected,$option==exerelinNGCSectorOptionsBack,"Nex_NGCProcessSectorGenerationSliders save
FireAll ExerelinNGCOptions",,,
,,,,,,
ExerelinNewGameFactionConfig,ExerelinNGCFactionOptions,,"SetEnabled exerelinNGCSetNumFactions true
SetShortcut exerelinNGCOptionsBack ESCAPE",,"exerelinNGCSetNumFactions:开局后生成的势力数量 ($numStartFactions) 
9:exerelinNGCOptionsBack:返回",
ExerelinNewGameFactionConfigCorvus,ExerelinNGCFactionOptions,$corvusMode,SetEnabled exerelinNGCSetNumFactions false,,,
,,,,,,
ExerelinNewGameChoicesDev,ExerelinNGCOptions,$global.isDevMode,,,"99:exerelinNGCDevStart:>> (开发模式) 快速启动
100:exerelinNGCDevStartFast:>> (开发模式) quick start no time pass",
,,,,,,
ExerelinNewGameOptionsDone,NewGameOptionSelected,$option==exerelinNGCOptionsDone,FireBest ExerelinNGCStep2,,,
,,,,,,
ExerelinNGCNumFactionsMenu,NewGameOptionSelected,$option==exerelinNGCSetNumFactions,SetShortcut exerelinNGCFactionOptions ESCAPE,,"exerelinNGCNumFactions2:2个
exerelinNGCNumFactions3:3个
exerelinNGCNumFactions5:5个
exerelinNGCNumFactions50%:50% 可用势力
exerelinNGCNumFactions75%:75% 可用势力
exerelinNGCNumFactionsAll:全部可用势力
exerelinNGCFactionOptions:返回",
ExerelinNGCNumFactions2,NewGameOptionSelected,$option==exerelinNGCNumFactions2,"NGCSetNumFactions 2 true
AddText ""开局后将有 $numStartFactions 种势力"" textFriendColor
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCNumFactions3,NewGameOptionSelected,$option==exerelinNGCNumFactions3,"NGCSetNumFactions 3 true
AddText ""开局后将有 $numStartFactions 种势力"" textFriendColor
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCNumFactions5,NewGameOptionSelected,$option==exerelinNGCNumFactions5,"NGCSetNumFactions 5 true
AddText ""开局后将有 $numStartFactions 种势力"" textFriendColor
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCNumFactions50%,NewGameOptionSelected,$option==exerelinNGCNumFactions50%,"NGCSetNumFactions 0.5 false
AddText ""开局后将有 $numStartFactions 种势力"" textFriendColor
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCNumFactions75%,NewGameOptionSelected,$option==exerelinNGCNumFactions75%,"NGCSetNumFactions 0.75 false
AddText ""开局后将有 $numStartFactions 种势力"" textFriendColor
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCNumFactionsAll,NewGameOptionSelected,$option==exerelinNGCNumFactionsAll,"NGCSetNumFactions -1 true
AddText ""所有可用势力将在开局后生成"" textFriendColor
FireAll ExerelinNGCFactionOptions",,,
,,,,,,
ExerelinNGCSectorOptionsMenu,NewGameOptionSelected,$option==exerelinNGCSectorOptions,FireAll ExerelinNGCSectorOptions,,,
ExerelinNGCFactionOptionsMenu,NewGameOptionSelected,$option==exerelinNGCFactionOptions,FireAll ExerelinNGCFactionOptions,,,
ExerelinNGCOtherOptionsMenu,NewGameOptionSelected,$option==exerelinNGCOtherOptions,FireAll ExerelinNGCOtherOptions,,,
,,,,,,
ExerelinNGCListOptionEnablePrismMarket,ExerelinNGCSectorOptions,!$prismMarketPresent,"SetTooltip exerelinNGCEnablePrismMarket ""一处在超空间中的贸易中心，里面的特殊供应商销售着 各种高端舰船。""",,exerelinNGCEnablePrismMarket:棱镜自由港 [禁用状态],
ExerelinNGCListOptionDisablePrismMarket,ExerelinNGCSectorOptions,$prismMarketPresent,"SetTooltip exerelinNGCDisablePrismMarket ""一处在超空间中的贸易中心，里面的特殊供应商销售着 各种高端舰船。""",,exerelinNGCDisablePrismMarket:棱镜自由港 [启用状态],
ExerelinNGCEnablePrismMarketOption,ExerelinNGCSectorOptions,!$corvusMode,"SetEnabled exerelinNGCEnablePrismMarket true
SetEnabled exerelinNGCDisablePrismMarket true",,,
ExerelinNGCDisablePrismMarketOption,ExerelinNGCSectorOptions,"$corvusMode
NGCDoesFactionExist SCY","SetTooltip exerelinNGCEnablePrismMarket ""SCY 在 Acheron 建造了一处属于自己的棱镜自由港""
SetTooltip exerelinNGCDisablePrismMarket ""SCY 在 Acheron 建造了一处属于自己的棱镜自由港""
SetEnabled exerelinNGCEnablePrismMarket false
SetEnabled exerelinNGCDisablePrismMarket false",,,
,,,,,,
ExerelinNGCListOptionEnableRandomStartRelationships,ExerelinNGCFactionOptions,!$randomStartRelationships,,,exerelinNGCEnableRandomStartRelationships:随机势力关系 [禁用状态],
ExerelinNGCListOptionDisableRandomStartRelationships,ExerelinNGCFactionOptions,$randomStartRelationships,,,exerelinNGCDisableRandomStartRelationships:随机势力关系 [启用状态],
ExerelinNGCListOptionEnableRespawnFactions,ExerelinNGCFactionOptions,!$respawnFactions,,,exerelinNGCEnableRespawnFactions:势力重生 [禁用状态],
ExerelinNGCListOptionDisableRespawnFactions,ExerelinNGCFactionOptions,$respawnFactions,,,exerelinNGCDisableRespawnFactions:势力重生 [启用状态],
ExerelinNGCListOptionEnableRespawnAllFactions,ExerelinNGCFactionOptions,"$respawnFactions
$onlyRespawnStartingFactions",,,exerelinNGCEnableRespawnAllFactions:未选择的势力无法重生 [禁用状态],
ExerelinNGCListOptionDisableRespawnAllFactions,ExerelinNGCFactionOptions,"$respawnFactions
!$onlyRespawnStartingFactions",,,exerelinNGCDisableRespawnAllFactions:未选择的势力无法重生 [启用状态],
ExerelinNGCListOptionEnableRandomStartShips,ExerelinNGCOtherOptions,!$randomStartShips,"SetTooltip exerelinNGCEnableRandomStartShips ""根据选定的舰队类型和对势力可用的舰船进行随机选择""",,exerelinNGCEnableRandomStartShips:随机舰船 [禁用状态],
ExerelinNGCListOptionDisableRandomStartShips,ExerelinNGCOtherOptions,$randomStartShips,"SetTooltip exerelinNGCDisableRandomStartShips ""在选择开局舰队类型时，允许对舰船进行随机选择""",,exerelinNGCDisableRandomStartShips:随机舰船 [启用状态],
ExerelinNGCListOptionEnableEasyMode,ExerelinNGCOtherOptions,!$easyMode,"SetTooltip exerelinNGCEnableEasyMode ""- 受到的伤害降低 50%\n- 造成的伤害提高 50%\n- 传感器范围提高 500 \n- 打捞收获提高 50%\n- 敌方军官等级降低 50%""
SetTooltipHighlightColors exerelinNGCEnableEasyMode hColor hColor hColor hColor hColor
SetTooltipHighlights exerelinNGCEnableEasyMode ""50%"" ""50%"" ""500"" ""50%"" ""50%""",,exerelinNGCEnableEasyMode:原版简单模式 [禁用状态],
ExerelinNGCListOptionDisableEasyMode,ExerelinNGCOtherOptions,$easyMode,"SetTooltip exerelinNGCDisableEasyMode ""- 受到的伤害降低 50%\n- 造成的伤害提高 50%\n- 传感器范围提高 500 \n- 打捞收获提高 50%\n- 敌方军官等级降低 50%""
SetTooltipHighlightColors exerelinNGCDisableEasyMode hColor hColor hColor hColor hColor
SetTooltipHighlights exerelinNGCDisableEasyMode ""50%"" ""50%"" ""500"" ""50%"" ""50%""",,exerelinNGCDisableEasyMode:原版简单模式 [启用状态],
ExerelinNGCListOptionEnableHardMode,ExerelinNGCOtherOptions,!$hardMode,"SetTooltip exerelinNGCEnableHardMode ""硬核模式:工资和保险费减半;其他势力对你更具侵略性""",,exerelinNGCEnableHardMode:硬核模式 [禁用状态],
ExerelinNGCListOptionDisableHardMode,ExerelinNGCOtherOptions,$hardMode,"SetTooltip exerelinNGCDisableHardMode ""硬核模式:工资和保险费减半;其他势力对你更具侵略性""",,exerelinNGCDisableHardMode:硬核模式 [启用状态],
ExerelinNGCOtherOptionsBack,ExerelinNGCOtherOptions,,SetShortcut exerelinNGCOptionsBack ESCAPE,,10:exerelinNGCOptionsBack:返回,
,,,,,,
ExerelinNGCEnableCorvusMode,NewGameOptionSelected,$option==exerelinNGCEnableCorvusMode,"NGCSetCorvusMode true
FireAll ExerelinNGCOptions",,,
ExerelinNGCDisableCorvusMode,NewGameOptionSelected,$option==exerelinNGCDisableCorvusMode,"NGCSetCorvusMode false
FireAll ExerelinNGCOptions",,,
ExerelinNGCEnablePrismMarket,NewGameOptionSelected,$option==exerelinNGCEnablePrismMarket,"NGCSetPrismMarketEnabled true
FireAll ExerelinNGCSectorOptions",,,
ExerelinNGCDisablePrismMarket,NewGameOptionSelected,$option==exerelinNGCDisablePrismMarket,"NGCSetPrismMarketEnabled false
FireAll ExerelinNGCSectorOptions",,,
ExerelinNGCEnableRandomStartRelationships,NewGameOptionSelected,$option==exerelinNGCEnableRandomStartRelationships,"NGCSetRandomStartRelationships true
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCDisableRandomStartRelationships,NewGameOptionSelected,$option==exerelinNGCDisableRandomStartRelationships,"NGCSetRandomStartRelationships false
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCEnableRespawnFactions,NewGameOptionSelected,$option==exerelinNGCEnableRespawnFactions,"NGCSetRespawnFactions true
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCDisableRespawnFactions,NewGameOptionSelected,$option==exerelinNGCDisableRespawnFactions,"NGCSetRespawnFactions false
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCEnableRespawnAllFactions,NewGameOptionSelected,$option==exerelinNGCEnableRespawnAllFactions,"NGCSetRespawnAllFactions true
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCDisableRespawnAllFactions,NewGameOptionSelected,$option==exerelinNGCDisableRespawnAllFactions,"NGCSetRespawnAllFactions false
FireAll ExerelinNGCFactionOptions",,,
ExerelinNGCEnableRandomStartShips,NewGameOptionSelected,$option==exerelinNGCEnableRandomStartShips,"NGCSetRandomStartShips true
FireAll ExerelinNGCOtherOptions",,,
ExerelinNGCDisableRandomStartShips,NewGameOptionSelected,$option==exerelinNGCDisableRandomStartShips,"NGCSetRandomStartShips false
FireAll ExerelinNGCOtherOptions",,,
ExerelinNGCEnableEasyMode,NewGameOptionSelected,$option==exerelinNGCEnableEasyMode,"NGCSetEasyMode true
FireAll ExerelinNGCOtherOptions",,,
ExerelinNGCDisableEasyMode,NewGameOptionSelected,$option==exerelinNGCDisableEasyMode,"NGCSetEasyMode false
FireAll ExerelinNGCOtherOptions",,,
ExerelinNGCEnableHardMode,NewGameOptionSelected,$option==exerelinNGCEnableHardMode,"NGCSetHardMode true
FireAll ExerelinNGCOtherOptions",,,
ExerelinNGCDisableHardMode,NewGameOptionSelected,$option==exerelinNGCDisableHardMode,"NGCSetHardMode false
FireAll ExerelinNGCOtherOptions",,,
#      去问号,,,,,,
ExerelinNGCJoin,ExerelinNGCStep2,,FireAll ExerelinNGCListFactionSets,请选择势力,,
ExerelinNGCFactionsBackToMain,NewGameOptionSelected,$option==exerelinNGCFactionsBack,FireAll ExerelinNGCListFactions,,,
ExerelinNGCFactionsMain,ExerelinNGCListFactionSets,,SetShortcut exerelinNGCOptionsBack ESCAPE,,"exerelinNGCViewVanillaFactions:原版势力
99:exerelinNGCOptionsBack:返回",maybe we should just do it straight alphabetical instead of segregating vanilla factions into their own category
ExerelinNGCViewVanillaFactions,NewGameOptionSelected,$option == exerelinNGCViewVanillaFactions,"$lastFactionsList = ""vanilla""
FireAll ExerelinNGCListFactions",,,
ExerelinNGCModFactions1,ExerelinNGCListFactionSets,,,,exerelinNGCViewModFactions1:Mod 势力 (A-D),Should check if factions are actually there
ExerelinNGCViewModFactions1,NewGameOptionSelected,$option == exerelinNGCViewModFactions1,"$lastFactionsList = ""mods1""
FireAll ExerelinNGCListFactions",,,
ExerelinNGCModFactions2,ExerelinNGCListFactionSets,,,,exerelinNGCViewModFactions2:Mod 势力 (E-L),ditto
ExerelinNGCViewModFactions2,NewGameOptionSelected,$option == exerelinNGCViewModFactions2,"$lastFactionsList = ""mods2""
FireAll ExerelinNGCListFactions",,,
ExerelinNGCModFactions3,ExerelinNGCListFactionSets,,,,exerelinNGCViewModFactions3:Mod 势力 (M-O),
ExerelinNGCViewModFactions3,NewGameOptionSelected,$option == exerelinNGCViewModFactions3,"$lastFactionsList = ""mods3""
FireAll ExerelinNGCListFactions",,,
ExerelinNGCModFactions4,ExerelinNGCListFactionSets,,,,exerelinNGCViewModFactions4:Mod 势力 (P-Z),
ExerelinNGCViewModFactions4,NewGameOptionSelected,$option == exerelinNGCViewModFactions4,"$lastFactionsList = ""mods4""
FireAll ExerelinNGCListFactions",,,
,,,,,,
ExerelinNGCListFactionsVanilla,ExerelinNGCListFactions,"$lastFactionsList == ""vanilla""",FireAll ExerelinNGCListFactionsVanilla,,,
ExerelinNGCListFactionsMods1,ExerelinNGCListFactions,"$lastFactionsList == ""mods1""",FireAll ExerelinNGCListFactions1,,,
ExerelinNGCListFactionsMods2,ExerelinNGCListFactions,"$lastFactionsList == ""mods2""",FireAll ExerelinNGCListFactions2,,,
ExerelinNGCListFactionsMods3,ExerelinNGCListFactions,"$lastFactionsList == ""mods3""",FireAll ExerelinNGCListFactions3,,,
ExerelinNGCListFactionsMods4,ExerelinNGCListFactions,"$lastFactionsList == ""mods4""",FireAll ExerelinNGCListFactions4,,,
,,,,,,
ExerelinNGCFactionsQuickStart,ExerelinNGCListFactionSets,$global.isDevMode,,,"99:exerelinNGCDevStart:>> (开发模式) 快速启动
100:exerelinNGCDevStartFast:>> (开发模式) quick start no time pass",
,,,,,,
# NOTE: Omit the NGCDoesFactionExist check if using this in a faction mod (since you know it'll always be present),,,,,,
ExerelinNGCListHegemony,ExerelinNGCListFactionsVanilla,NGCDoesFactionExist hegemony,,,exerelinNGCJoinHegemony:霸主,
ExerelinNGCListTriTachyon,ExerelinNGCListFactionsVanilla,NGCDoesFactionExist tritachyon,,,exerelinNGCJoinTriTachyon:速子科技,
ExerelinNGCListLuddicChurch,ExerelinNGCListFactionsVanilla,NGCDoesFactionExist luddic_church,,,exerelinNGCJoinLuddicChurch:卢德教会,
ExerelinNGCListPerseanLeague,ExerelinNGCListFactionsVanilla,NGCDoesFactionExist persean,,,exerelinNGCJoinPerseanLeague:英仙座联盟,
ExerelinNGCListPirates,ExerelinNGCListFactionsVanilla,NGCDoesFactionExist pirates,,,exerelinNGCJoinPirate:海盗 (困难),
ExerelinNGCListSindrianDiktat,ExerelinNGCListFactionsVanilla,NGCDoesFactionExist sindrian_diktat,,,exerelinNGCJoinSindrianDiktat:辛达强权,
ExerelinNGCFactionsOwnFaction,ExerelinNGCListFactionsVanilla,,SetEnabled exerelinNGCOwnFaction true,,exerelinNGCOwnFaction:自成一派,
ExerelinNGCFactionsOwnFactionDisabled,ExerelinNGCListFactionsVanilla,$corvusMode,"SetTooltip exerelinNGCOwnFaction ""必须在 随机星域 模式下才能启用""
SetEnabled exerelinNGCOwnFaction false",,,
ExerelinNGCFactionsFreeStart,ExerelinNGCListFactionsVanilla,,"SetTooltip exerelinNGCFreeStart ""自建势力, 但没有属于自己的星球；你只有独自一人""",,exerelinNGCFreeStart:无势力 (困难),
ExerelinNGCListVanillaFactionsBack,ExerelinNGCListFactionsVanilla,,SetShortcut exerelinNGCOptionsDone ESCAPE,,20:exerelinNGCOptionsDone:返回,
,,,,,,
ExerelinNGCListExipirated,ExerelinNGCListFactions1,NGCDoesFactionExist exipirated,,,exerelinNGCJoinExipirated:恶灵结社 [Ahriman Association],
ExerelinNGCListApprolight,ExerelinNGCListFactions1,NGCDoesFactionExist approlight,,,exerelinNGCJoinApprolight:趋光议会 [Approlight],
ExerelinNGCListASPSyndicate,ExerelinNGCListFactions1,NGCDoesFactionExist syndicate_asp,,,exerelinNGCJoinASPSyndicate:ASP 辛迪加 [ASP Syndicate],
ExerelinNGCListBlackrock,ExerelinNGCListFactions1,NGCDoesFactionExist blackrock_driveyards,,,exerelinNGCJoinBlackrock:黑石船坞 [Blackrock Drive Yards],
ExerelinNGCListCitadel,ExerelinNGCListFactions1,NGCDoesFactionExist citadeldefenders,,,exerelinNGCJoinCitadel:神堡 [Citadel],
ExerelinNGCListCorvusScavengers,ExerelinNGCListFactions1,NGCDoesFactionExist corvus_scavengers,,,exerelinNGCJoinCorvusScavengers:乌鸦座拾荒者 [Corvus Scavengers],
ExerelinNGCListDME,ExerelinNGCListFactions1,NGCDoesFactionExist dassault_mikoyan,,,exerelinNGCJoinDME:达索-米高扬 [Dassault-Mikoyan],
ExerelinNGCListDiableAvionics,ExerelinNGCListFactions1,NGCDoesFactionExist diableavionics,,,exerelinNGCJoinDiableAvionics:恶魔航电 [Diable Avionics],
ExerelinNGCListModFactions1Back,ExerelinNGCListFactions1,,SetShortcut exerelinNGCOptionsDone ESCAPE,,20:exerelinNGCOptionsDone:返回,
,,,,,,
ExerelinNGCListExigency,ExerelinNGCListFactions2,NGCDoesFactionExist exigency,,,exerelinNGCJoinExigency:危机众合 [Exigency Corp],
ExerelinNGCListICI,ExerelinNGCListFactions2,NGCDoesFactionExist sun_ici,,,exerelinNGCJoinICI:Idoneus Garrison,
ExerelinNGCListInfected,ExerelinNGCListFactions2,NGCDoesFactionExist infected,,,exerelinNGCJoinInfected:Infected,
ExerelinNGCListInterstellarImperium,ExerelinNGCListFactions2,NGCDoesFactionExist interstellarimperium,,,exerelinNGCJoinInterstellarImperium:星际帝国 [Interstellar Imperium],
ExerelinNGCListJunkPirates,ExerelinNGCListFactions2,NGCDoesFactionExist junk_pirates,,,exerelinNGCJoinJunkPirates:拾荒者海盗 [Junk Pirates],
ExerelinNGCListTemplars,ExerelinNGCListFactions2,NGCDoesFactionExist templars,,,exerelinNGCJoinTemplars:圣殿骑士团 [Knights Templar],
ExerelinNGCListLooters,ExerelinNGCListFactions2,NGCDoesFactionExist Lte,,,exerelinNGCJoinLooters:劫掠者 [Looters] (困难),
ExerelinNGCListModFactions2Back,ExerelinNGCListFactions2,,SetShortcut exerelinNGCOptionsDone ESCAPE,,20:exerelinNGCOptionsDone:返回,
,,,,,,
ExerelinNGCListMayorate,ExerelinNGCListFactions3,NGCDoesFactionExist mayorate,,,exerelinNGCJoinMayorate:城邦联合体 [Mayorate],
ExerelinNGCListMetelson,ExerelinNGCListFactions3,NGCDoesFactionExist metelson,,,exerelinNGCJoinMetelson:梅特森工业 [Metelson Industries],
ExerelinNGCListNeutrinoCorp,ExerelinNGCListFactions3,NGCDoesFactionExist neutrinocorp,,,exerelinNGCJoinNeutrinoCorp:中微子公司 [Neutrino Corp],
ExerelinNGCListNoir,ExerelinNGCListFactions3,NGCDoesFactionExist noir,,,exerelinNGCJoinNoir:Noir,
ExerelinNGCListNomads,ExerelinNGCListFactions3,NGCDoesFactionExist nomads,,,exerelinNGCJoinNomads:流浪者 [Nomads],
ExerelinNGCListORA,ExerelinNGCListFactions3,NGCDoesFactionExist ORA,,,exerelinNGCJoinORA:边缘联盟 [Outer Rim Alliance],
ExerelinNGCListModFactions3Back,ExerelinNGCListFactions3,,SetShortcut exerelinNGCOptionsDone ESCAPE,,20:exerelinNGCOptionsDone:返回,
,,,,,,
ExerelinNGCListPACK,ExerelinNGCListFactions4,NGCDoesFactionExist pack,,,exerelinNGCJoinPACK:无政府主义 [P.A.C.K.],
ExerelinNGCListPbc,ExerelinNGCListFactions4,NGCDoesFactionExist pbc,,,exerelinNGCJoinPbc:天马座理事会 [Pegasus Belt Council],
ExerelinNGCListSCY,ExerelinNGCListFactions4,NGCDoesFactionExist SCY,,,exerelinNGCJoinSCY:世界之树科研殖民地 [SCY Nation],
ExerelinNGCListShadowyards,ExerelinNGCListFactions4,NGCDoesFactionExist shadow_industry,,,exerelinNGCJoinShadowyards:暗影重建局 [Shadowyards],
ExerelinNGCListSpire,ExerelinNGCListFactions4,NGCDoesFactionExist spire,,,exerelinNGCJoinSpire:Spire,
ExerelinNGCListTiandong,ExerelinNGCListFactions4,NGCDoesFactionExist tiandong,,,exerelinNGCJoinTiandong:田东重工 [Tiandong Heavy Industries],
ExerelinNGCListModFactions4Back,ExerelinNGCListFactions4,,SetShortcut exerelinNGCOptionsDone ESCAPE,,20:exerelinNGCOptionsDone:返回,
,,,,,,
#ExerelinNGCJoinFactionGenericExample,NewGameOptionSelected,$option == exerelinNGCFactionGeneric,"$playerFaction = hegemony
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinFactionSubmit,ExerelinNGCJoinFaction,,"NGCSetPlayerFaction $playerFaction
FireAll ExerelinNGCStep3",,,
,,,,,,
ExerelinNGCDevStart,NewGameOptionSelected,$option == exerelinNGCDevStart,"NGCSetPlayerFaction ""player_npc""
NGCSetFreeStart false
NGCSetWithTimePass false
NGCAddShipAndComplement ""medusa_Starting""
NGCAddCredits 1000000
NGCAddCharacterPoints 100
NGCDone",,,
ExerelinNGCDevStartFast,NewGameOptionSelected,$option == exerelinNGCDevStartFast,"NGCSetPlayerFaction ""player_npc""
NGCSetFreeStart false
NGCSetWithTimePass false
NGCAddShipAndComplement ""medusa_Starting""
NGCAddCredits 1000000
NGCAddCharacterPoints 100
NGCDone",,,
ExerelinNGCOwnFaction,NewGameOptionSelected,$option == exerelinNGCOwnFaction,"NGCSetPlayerFaction ""player_npc""
NGCSetFreeStart false
FireAll ExerelinNGCStep3",,,
ExerelinNGCFreeStart,NewGameOptionSelected,"$option == exerelinNGCFreeStart
","NGCSetPlayerFaction ""player_npc""
NGCSetFreeStart true
FireAll ExerelinNGCStep3",,,
ExerelinNGCJoinHegemony,NewGameOptionSelected,$option == exerelinNGCJoinHegemony,"$playerFaction = hegemony
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinPerseanLeague,NewGameOptionSelected,$option == exerelinNGCJoinPerseanLeague,"$playerFaction = persean
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinTriTachyon,NewGameOptionSelected,$option == exerelinNGCJoinTriTachyon,"$playerFaction = tritachyon
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinLuddicChurch,NewGameOptionSelected,$option == exerelinNGCJoinLuddicChurch,"$playerFaction = luddic_church
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinPirate,NewGameOptionSelected,$option == exerelinNGCJoinPirate,"$playerFaction = pirates
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinApprolight,NewGameOptionSelected,$option == exerelinNGCJoinApprolight,"$playerFaction = approlight
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinASPSyndicate,NewGameOptionSelected,$option == exerelinNGCJoinASPSyndicate,"$playerFaction = syndicate_asp
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinBlackrock,NewGameOptionSelected,$option == exerelinNGCJoinBlackrock,"$playerFaction = blackrock_driveyards
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinCitadel,NewGameOptionSelected,$option == exerelinNGCJoinCitadel,"$playerFaction = citadeldefenders
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinCorvusScavengers,NewGameOptionSelected,$option == exerelinNGCJoinCorvusScavengers,"$playerFaction = corvus_scavengers
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinDME,NewGameOptionSelected,$option == exerelinNGCJoinDME,"$playerFaction = dassault_mikoyan
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinDiableAvionics,NewGameOptionSelected,$option == exerelinNGCJoinDiableAvionics,"$playerFaction = diableavionics
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinExigency,NewGameOptionSelected,$option == exerelinNGCJoinExigency,"$playerFaction = exigency
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinExipirated,NewGameOptionSelected,$option == exerelinNGCJoinExipirated,"$playerFaction = exipirated
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinICI,NewGameOptionSelected,$option == exerelinNGCJoinICI,"NGCSetPlayerFaction ""sun_ici""
NGCAddShipAndComplement ""sun_ice_specter_Standard""
AddText ""Added Specter-class frigate"" textFriendColor
FireBest ExerelinNGCStep4",,,
ExerelinNGCJoinInfected,NewGameOptionSelected,$option == exerelinNGCJoinInfected,"$playerFaction = infected
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinInterstellarImperium,NewGameOptionSelected,$option == exerelinNGCJoinInterstellarImperium,"$playerFaction = interstellarimperium
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinJunkPirates,NewGameOptionSelected,$option == exerelinNGCJoinJunkPirates,"$playerFaction = junk_pirates
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinTemplars,NewGameOptionSelected,$option == exerelinNGCJoinTemplars,"$playerFaction = templars
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinLooters,NewGameOptionSelected,$option == exerelinNGCJoinLooters,"$playerFaction = Lte
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinMayorate,NewGameOptionSelected,$option == exerelinNGCJoinMayorate,"$playerFaction = mayorate
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinMetelson,NewGameOptionSelected,$option == exerelinNGCJoinMetelson,"$playerFaction = metelson
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinNeutrinoCorp,NewGameOptionSelected,$option == exerelinNGCJoinNeutrinoCorp,"$playerFaction = neutrinocorp
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinNoir,NewGameOptionSelected,$option == exerelinNGCJoinNoir,"$playerFaction = noir
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinNomads,NewGameOptionSelected,$option == exerelinNGCJoinNomads,"$playerFaction = nomads
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinORA,NewGameOptionSelected,$option == exerelinNGCJoinORA,"$playerFaction = ORA
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinPACK,NewGameOptionSelected,$option == exerelinNGCJoinPACK,"$playerFaction = pack
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinSCY,NewGameOptionSelected,$option == exerelinNGCJoinSCY,"$playerFaction = SCY
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinShadowyards,NewGameOptionSelected,$option == exerelinNGCJoinShadowyards,"$playerFaction = shadow_industry
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinSindrianDiktat,NewGameOptionSelected,$option == exerelinNGCJoinSindrianDiktat,"$playerFaction = sindrian_diktat
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinSpire,NewGameOptionSelected,$option == exerelinNGCJoinSpire,"$playerFaction = spire
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinTiandong,NewGameOptionSelected,$option == exerelinNGCJoinTiandong,"$playerFaction = tiandong
FireBest ExerelinNGCJoinFaction",,,
ExerelinNGCJoinPbc,NewGameOptionSelected,$option == exerelinNGCJoinPbc,"NGCSetPlayerFaction ""pbc""
NGCAddShipAndComplement ""pbc_orion_ff_assault""
AddText ""Added Orion-class frigate"" textFriendColor
FireBest ExerelinNGCStep4",,,
,,,,,,
ExerelinNGCPickStartingShips,ExerelinNGCStep3,,"NGCSetStartingFleetTooltipsAndState
SetShortcut exerelinNGCFleetBack ESCAPE",您的舰队规模?,"1:exerelinNGCFleetSolo:一艘护卫舰
2:exerelinNGCFleetCombatSmall:小型巡逻队
3:exerelinNGCFleetTradeSmall:小型贸易商队
4:exerelinNGCFleetCombatLarge:中型军事舰队
5:exerelinNGCFleetTradeLarge:中型贸易商队
7:exerelinNGCFleetBack:返回",
ExerelinNGCPickStartingShipsReroll,ExerelinNGCStep3,$randomStartShips,,,6:exerelinNGCFleetReroll:[随机舰船],
ExerelinNGCStartShipsSolo,NewGameOptionSelected,$option == exerelinNGCFleetSolo,"NGCAddStartingShipsByFleetType SOLO
FireBest ExerelinNGCStep4",,,
ExerelinNGCStartShipsCombatSmall,NewGameOptionSelected,$option == exerelinNGCFleetCombatSmall,"NGCAddStartingShipsByFleetType COMBAT_SMALL
FireBest ExerelinNGCStep4",,,
ExerelinNGCStartShipsTradeSmall,NewGameOptionSelected,$option == exerelinNGCFleetTradeSmall,"NGCAddStartingShipsByFleetType TRADE_SMALL
FireBest ExerelinNGCStep4",,,
ExerelinNGCStartShipsCombatLarge,NewGameOptionSelected,$option == exerelinNGCFleetCombatLarge,"NGCAddStartingShipsByFleetType COMBAT_LARGE
FireBest ExerelinNGCStep4",,,
ExerelinNGCStartShipsTradeLarge,NewGameOptionSelected,$option == exerelinNGCFleetTradeLarge,"NGCAddStartingShipsByFleetType TRADE_LARGE
FireBest ExerelinNGCStep4",,,
ExerelinNGCStartShipsReroll,NewGameOptionSelected,$option == exerelinNGCFleetReroll,NGCSetStartingFleetTooltipsAndState,,,
ExerelinNGCStartShipsBack,NewGameOptionSelected,$option == exerelinNGCFleetBack,FireAll ExerelinNGCListFactions,,,
,,,,,,
ExerelinNGCFinalize,ExerelinNGCStep4,,"AddText ""您的等级与财富?""
SetShortcut exerelinNGCStartBack ESCAPE",,"exerelinNGCNormalStart:少尉 (20,000 星币, 等级 1)
exerelinNGCEasyStart:中尉 (75,000 星币, 等级 6, 一名军官)
exerelinNGCEasyStart2:指挥官 (250,000 星币, 等级 16, 两名军官)
exerelinNGCStartBack:返回",
ExerelinNGCNormalStart,NewGameOptionSelected,$option == exerelinNGCNormalStart,"NGCAddCredits 20000
NGCAddCharacterPoints 3
NGCSetNumStartingOfficers 0
SetShortcut exerelinNGCDone RETURN",,1:exerelinNGCDone:完成,
ExerelinNGCEasyStart,NewGameOptionSelected,$option == exerelinNGCEasyStart,"NGCAddCredits 75000
NGCAddCharacterPoints 3
NGCAddXP 31500
NGCSetNumStartingOfficers 1
SetShortcut exerelinNGCDone RETURN",,1:exerelinNGCDone:完成,
ExerelinNGCEasyStart2,NewGameOptionSelected,$option == exerelinNGCEasyStart2,"NGCAddCredits 250000
NGCAddCharacterPoints 3
NGCAddXP 214500
NGCSetNumStartingOfficers 2
SetShortcut exerelinNGCDone RETURN",,1:exerelinNGCDone:完成,
ExerelinNGCStartBack,NewGameOptionSelected,$option == exerelinNGCStartBack,"NGCClearStartingGear
FireAll ExerelinNGCStep3",,,
ExerelinNGCDoneOption,NewGameOptionSelected,$option == exerelinNGCDone,NGCDone,,,
# END NGC OPTIONS,,,,,,
,,,,,,
,,,,,,
ExerelinMarketAddOptionSpecial,PopulateOptions,$menuState == main,"SetShortcut exerelinMarketSpecial ""S"" true",,6:exerelinMarketSpecial:特殊功能,
ExerelinMarketSpecialOptions,DialogOptionSelected,$option == exerelinMarketSpecial,"$menuState = exerelinSpecial
FireAll ExerelinMarketSpecialInitialize
FireAll ExerelinMarketSpecial",,,
ExerelinMarketLeaveOption,ExerelinMarketSpecial,,SetShortcut exerelinMarketSpecialBack ESCAPE,,10:exerelinMarketSpecialBack:返回,
ExerelinMarketSpecialBack,DialogOptionSelected,$option == exerelinMarketSpecialBack,"ExerelinShowDefaultVisual
$menuState = main 0
FireAll PopulateOptions",,,
,,,,,,
# START INVASION OPTIONS,,,,,,
ExerelinMarketInvadeOption,ExerelinMarketSpecial,"IsValidInvasionTarget
",SetShortcut exerelinInvasion I,,1:exerelinInvasion:入侵星球/空间站,
ExerelinInvasionStart,DialogOptionSelected,$option == exerelinInvasion,"$menuState = invasion 0
ShowVisual ""graphics/illustrations/quartermaster.jpg""
PredictInvasionResults
FireAll ExerelinInvadeListOptions",你的情报官会进行一些快速模拟来预测攻击结果.,,
ExerelinInvadeListOptionsMain,ExerelinInvadeListOptions,,SetShortcut exerelinInvasionCancel ESCAPE,,"2:exerelinInvasionHelp:查阅帮助文件
4:exerelinInvasionCancel:取消",
ExerelinInvadeListOptionInvade,ExerelinInvadeListOptions,HasMarines 1,"SetEnabled exerelinInvasionProceed true
SetShortcut exerelinInvasionProceed RETURN",,1:exerelinInvasionProceed:继续,
ExerelinInvadeListOptionInvadeNoMarines,ExerelinInvadeListOptions,!HasMarines 1,"SetTooltip exerelinInvasionProceed ""你没有海军陆战队!""
SetEnabled exerelinInvasionProceed false",,1:exerelinInvasionProceed:继续,
ExerelinInvasionHelp,DialogOptionSelected,$option == exerelinInvasionHelp,FireAll ExerelinInvadeListOptions,"基础攻击方战力 = (陆战队战斗力 + 舰队 DP/2) * 0.7
基础防御方战力 = 0.2* (市场规模+1)^3 * (稳定度 + 0.5) * 0.5
每一处军事基地和地区首府将增加 25% 防御战力, 指挥中心则增加 40%.
攻击方战力则会有 1/7 的概率随机变动.

如果攻击方战力超过防守方, 则成功占领.
陆战队的损失取决于战力, 以及随机因素.

市场将随时间的推移逐渐累积防御战力, 请加快入侵进度来防范任何突发情况.",,
,,,,,,
ExerelinInvasionProceed,DialogOptionSelected,"$option == exerelinInvasionProceed
$hasMarket ","Wait $global.exerelinInvasionWait 1 $global.exerelinInvasionRoundComplete $global.exerelinInvasionInterrupted $global.exerelinInvasionInProgress ""入侵中...""
Exerelin_NotifyInvasion $global.exerelinInvasionWait 750
MakePlayerImmediatelyAttackable
$player.invasionTarget = $id 1.01
CreateWarmongerEvent $faction.id
AdjustRep $faction.id COMBAT_NORMAL",,,
ExerelinInvasionCancel,DialogOptionSelected,"$option == exerelinInvasionCancel
$hasMarket",FireAll ExerelinMarketSpecial,,,
ExerelinInvasionLeave,DialogOptionSelected,"$option == exerelinInvasionLeave
$hasMarket",DismissDialog,,,
#                   去问号   ,,,,,,
ExerelinInvasionOpen,OpenInteractionDialog,"$hasMarket
$id == $player.invasionTarget","ExerelinShowDefaultVisual
FireBest ExerelinInitInvadeDialog",,,
ExerelinInvasionRoundComplete,ExerelinInitInvadeDialog,"$hasMarket
$global.exerelinInvasionRoundComplete score:100","ExecuteInvasionRound
FireBest ExerelinInvasionResults",入侵结果:,,
ExerelinInvasionResultsComplete,ExerelinInvasionResults,$exerelinInvasionSuccessful,"$menuState = invasion 0
ShowVisual ""graphics/illustrations/quartermaster.jpg""
unset $player.invasionTarget
FireAll PopulateOptions",你成功占领了 $entityName!,,
ExerelinInvasionResultsIncomplete,ExerelinInvasionResults,"!$exerelinInvasionSuccessful
HasMarines 1","$menuState = invasion 0
ShowVisual ""graphics/illustrations/hull_breach.jpg""
unset $player.invasionTarget
$tradeMode = NONE 0
SetShortcut exerelinInvasion RETURN
SetShortcut exerelinInvasionLeave ESCAPE",你未能占领 $entityName.,"exerelinInvasion:再次进攻
exerelinInvasionLeave:撤退",
ExerelinInvasionResultsIncompleteNoMoreMarines,ExerelinInvasionResults,"!$exerelinInvasionSuccessful
!HasMarines 1","$menuState = invasion 0
ShowVisual ""graphics/illustrations/hull_breach.jpg""
unset $player.invasionTarget
$tradeMode = NONE 0
SetShortcut exerelinInvasionLeave ESCAPE","你未能占领 $entityName.

你的陆战队的有生力量已经消耗殆尽; 你已无法继续发动攻势.",exerelinInvasionLeave:撤退,
ExerelinInvasionResultsCancelled,ExerelinInvasionResults,$exerelinInvasionCancelled score:100,"$menuState = invasion 0
ExerelinShowDefaultVisual
unset $player.invasionTarget
FireAll PopulateOptions",这不是一处有效的入侵目标! 也许我们早已获得了它的控制权?,,
ExerelinInvasionInterupted,ExerelinInitInvadeDialog,"$hasMarket
$global.exerelinInvasionInterrupted","unset $global.exerelinInvasionInterrupted
unset $player.invasionTarget
$menuState = main 0
FireBest MarketPostOpen",你的入侵行动被中断了.,,
ExerelinInitInvasionInProgress,ExerelinInitInvadeDialog,"$hasMarket
$global.exerelinInvasionInProgress
!$global.exerelinInvasionInterrupted
!$global.exerelinInvasionRoundComplete",,你正在入侵 $entityName.,,
ExerelinInitInvasionAbort,DialogOptionSelected,$option==exerelinAbort,"AbortWait $global.exerelinInvasionWait
unset $player.invasionTarget
$menuState = main 0
FireAll PopulateOptions",入侵行动取消.,,
ExerelinInvasionInterference_start,BeginFleetEncounter,"$exerelinRespondingToInvasion score:100
$global.exerelinInvasionInProgress score:20","AbortWait $global.exerelinInvasionWait
MakeOtherFleetHostile true
MakeOtherFleetAggressive true
unset $entity.ignorePlayerCommRequests
unset $player.invasionTarget
BroadcastCancelPlayerAction 1500 $exerelinRespondingToInvasion","由于 $faction $otherShipOrFleet 的出现, 你的入侵计划在准备阶段就中断了.",,
ExerelinInvasionInterference_cancelledAndRan,BeginFleetEncounter,"$exerelinRespondingToInvasion score:100
$faction.hostileToPlayer","MakeOtherFleetHostile true
MakeOtherFleetAggressive true
unset $entity.ignorePlayerCommRequests
unset $player.invasionTarget
BroadcastCancelPlayerAction 1500 $exerelinRespondingToInvasion",$faction 的 $otherShipOrFleet 追上了你.,,
ExerelinDialogInvadeInterference_open,OpenCommLink,$exerelinRespondingToInvasion score:100,$entity.ignorePlayerCommRequests = true 0,"""你会为入侵我们的领土而付出代价的! ""在你试图回应前, 链接就被切断了.",continueCutComm:继续,
# END INVASION OPTIONS,,,,,,
,,,,,,
#START MARKET DIRECTORY OPTIONS,,,,,,
ExerelinMarketFactionDirectoryOption,ExerelinMarketSpecial,,SetShortcut exerelinFactionDirectoryMain D,,7:exerelinFactionDirectoryMain:势力详情,
ExerelinFactionDirectory,DialogOptionSelected,$option == exerelinFactionDirectoryMain,"GetLiveFactions
FireAll ExerelinFactionDirectory",请选择势力,,
ExerelinFactionDirectoryOptions,ExerelinFactionDirectory,,"SetShortcut exerelinFactionDirectoryList1 A
SetShortcut exerelinFactionDirectoryList2 E
SetShortcut exerelinFactionDirectoryList3 L
SetShortcut exerelinFactionDirectoryList4 P",,"exerelinFactionDirectoryList1:A-D
exerelinFactionDirectoryList2:E-K
exerelinFactionDirectoryList3:L-O
exerelinFactionDirectoryList4:P-Z",
ExerelinFactionDirectoryListBack,ExerelinFactionDirectory,!$specialDialog,SetShortcut exerelinMarketSpecial ESCAPE,,10:exerelinMarketSpecial:返回,
ExerelinFactionDirectoryListBackSpecialDialog,ExerelinFactionDirectory,$specialDialog,SetShortcut continueCutComm ESCAPE,,10:continueCutComm:返回,
ExerelinFactionDirectoryListPlayer,ExerelinFactionDirectory,$directoryFactions:player_npc,,,exerelinFactionDirectoryGetPlayer:玩家,
ExerelinFactionDirectoryOptionAlliance,ExerelinFactionDirectory,!$specialDialog,,,exerelinAllianceReport:联盟详情,
#ExerelinFactionDirectoryOptionIntel,ExerelinFactionDirectory,"$hasMarket
!$specialDialog",,,exerelinMarketIntel:开启网络荧屏,
ExerelinFactionDirectoryList1,DialogOptionSelected,$option == exerelinFactionDirectoryList1,FireAll ExerelinFactionDirectoryList1,,,
ExerelinFactionDirectoryList2,DialogOptionSelected,$option == exerelinFactionDirectoryList2,FireAll ExerelinFactionDirectoryList2,,,
ExerelinFactionDirectoryList3,DialogOptionSelected,$option == exerelinFactionDirectoryList3,FireAll ExerelinFactionDirectoryList3,,,
ExerelinFactionDirectoryList4,DialogOptionSelected,$option == exerelinFactionDirectoryList4,FireAll ExerelinFactionDirectoryList4,,,
,,,,,,
ExerelinFactionDirectoryListExipirated,ExerelinFactionDirectoryList1,$directoryFactions:exipirated,,,exerelinFactionDirectoryGetExipirated:恶灵结社 [Ahriman Association],
ExerelinFactionDirectoryListApprolight,ExerelinFactionDirectoryList1,$directoryFactions:approlight,,,exerelinFactionDirectoryGetApprolight:趋光议会 [Approlight],
ExerelinFactionDirectoryListASPSyindicate,ExerelinFactionDirectoryList1,$directoryFactions:syndicate_asp,,,exerelinFactionDirectoryGetASPSyndicate:ASP 辛迪加 [ASP Syndicate],
ExerelinFactionDirectoryListBlackrock,ExerelinFactionDirectoryList1,$directoryFactions:blackrock_driveyards,,,exerelinFactionDirectoryGetBlackrock:黑石船坞 [Blackrock Drive Yards],
ExerelinFactionDirectoryListCitadel,ExerelinFactionDirectoryList1,$directoryFactions:citadeldefenders,,,exerelinFactionDirectoryGetCitadel:神堡 [Citadel],
ExerelinFactionDirectoryListCorvusScavengers,ExerelinFactionDirectoryList1,$directoryFactions:corvus_scavengers,,,exerelinFactionDirectoryGetCorvusScavengers:乌鸦座拾荒者 [Corvus Scavengers],
ExerelinFactionDirectoryListDME,ExerelinFactionDirectoryList1,$directoryFactions:dassault_mikoyan,,,exerelinFactionDirectoryGetDME:达索-米高扬 [Dassault-Mikoyan],
ExerelinFactionDirectoryListDiableAvionics,ExerelinFactionDirectoryList1,$directoryFactions:diableavionics,,,exerelinFactionDirectoryGetDiableAvionics:恶魔航电 [Diable Avionics],
ExerelinFactionDirectoryList1Back,ExerelinFactionDirectoryList1,,SetShortcut exerelinFactionDirectoryMain ESCAPE,,30:exerelinFactionDirectoryMain:返回,
,,,,,,
ExerelinFactionDirectoryListExigency,ExerelinFactionDirectoryList1,$directoryFactions:exigency,,,exerelinFactionDirectoryGetExigency:危机众合 [Exigency Corp],
ExerelinFactionDirectoryListHegemony,ExerelinFactionDirectoryList2,$directoryFactions:hegemony,,,exerelinFactionDirectoryGetHegemony:霸主,
ExerelinFactionDirectoryListICI,ExerelinFactionDirectoryList2,$directoryFactions:sun_ici,,,exerelinFactionDirectoryGetICI:Idoneus Garrison,
ExerelinFactionDirectoryListInterstellarImperium,ExerelinFactionDirectoryList2,$directoryFactions:interstellarimperium,,,exerelinFactionDirectoryGetInterstellarImperium:星际帝国 [Interstellar Imperium],
ExerelinFactionDirectoryListInterstellarIndependent,ExerelinFactionDirectoryList2,$directoryFactions:independent,,,exerelinFactionDirectoryGetIndependent:自由联盟,
ExerelinFactionDirectoryListInfected,ExerelinFactionDirectoryList2,$directoryFactions:infected,,,exerelinFactionDirectoryGetInfected:Infected,
ExerelinFactionDirectoryListJunkPirates,ExerelinFactionDirectoryList2,$directoryFactions:junk_pirates,,,exerelinFactionDirectoryGetJunkPirates:拾荒者海盗 [Junk Pirates],
ExerelinFactionDirectoryListTemplars,ExerelinFactionDirectoryList2,$directoryFactions:templars,,,exerelinFactionDirectoryGetTemplars:圣殿骑士团 [Knights Templar],
ExerelinFactionDirectoryList2Back,ExerelinFactionDirectoryList2,,SetShortcut exerelinFactionDirectoryMain ESCAPE,,30:exerelinFactionDirectoryMain:返回,
,,,,,,
ExerelinFactionDirectoryListLooters,ExerelinFactionDirectoryList3,$directoryFactions:Lte,,,exerelinFactionDirectoryGetLooters:劫掠者 [Looters],
ExerelinFactionDirectoryListLuddicChurch,ExerelinFactionDirectoryList3,$directoryFactions:luddic_church,,,exerelinFactionDirectoryGetLuddicChurch:卢德教会,
ExerelinFactionDirectoryListMayorate,ExerelinFactionDirectoryList3,$directoryFactions:mayorate,,,exerelinFactionDirectoryGetMayorate:城邦联合体 [Mayorate],
ExerelinFactionDirectoryListMetelson,ExerelinFactionDirectoryList3,$directoryFactions:metelson,,,exerelinFactionDirectoryGetMetelson:梅特森工业 [Metelson Industries],
ExerelinFactionDirectoryListNeutrinoCorp,ExerelinFactionDirectoryList3,$directoryFactions:neutrinocorp,,,exerelinFactionDirectoryGetNeutrinoCorp:中微子公司 [Neutrino Corp],
ExerelinFactionDirectoryListNoir,ExerelinFactionDirectoryList3,$directoryFactions:noir,,,exerelinFactionDirectoryGetNoir:Noir,
ExerelinFactionDirectoryListNomads,ExerelinFactionDirectoryList3,$directoryFactions:nomads,,,exerelinFactionDirectoryGetNomads:流浪者 [Nomads],
ExerelinFactionDirectoryListORA,ExerelinFactionDirectoryList3,$directoryFactions:ORA,,,exerelinFactionDirectoryGetORA:边缘联盟 [Outer Rim Alliance],
ExerelinFactionDirectoryList3Back,ExerelinFactionDirectoryList3,,SetShortcut exerelinFactionDirectoryMain ESCAPE,,30:exerelinFactionDirectoryMain:返回,
,,,,,,
ExerelinFactionDirectoryListPACK,ExerelinFactionDirectoryList4,$directoryFactions:pack,,,exerelinFactionDirectoryGetPACK:无政府主义 [P.A.C.K.],
ExerelinFactionDirectoryListPbc,ExerelinFactionDirectoryList4,$directoryFactions:pbc,,,exerelinFactionDirectoryGetPbc:天马座理事会 [Pegasus Belt Council],
ExerelinFactionDirectoryListPerseanLeague,ExerelinFactionDirectoryList4,$directoryFactions:persean,,,exerelinFactionDirectoryGetPerseanLeague:英仙座联盟,
ExerelinFactionDirectoryListPirates,ExerelinFactionDirectoryList4,$directoryFactions:pirates,,,exerelinFactionDirectoryGetPirates:海盗,
ExerelinFactionDirectoryListSCY,ExerelinFactionDirectoryList4,$directoryFactions:SCY,,,exerelinFactionDirectoryGetSCY:世界之树科研殖民地 [SCY Nation],
ExerelinFactionDirectoryListShadowyards,ExerelinFactionDirectoryList4,$directoryFactions:shadow_industry,,,exerelinFactionDirectoryGetShadowyards:暗影重建局 [Shadowyards],
ExerelinFactionDirectoryListSindrianDiktat,ExerelinFactionDirectoryList4,$directoryFactions:sindrian_diktat,,,exerelinFactionDirectoryGetSindrianDiktat:辛达强权,
ExerelinFactionDirectoryListSpire,ExerelinFactionDirectoryList4,$directoryFactions:spire,,,exerelinFactionDirectoryGetSpire:Spire,
ExerelinFactionDirectoryListTiandong,ExerelinFactionDirectoryList4,$directoryFactions:tiandong,,,exerelinFactionDirectoryGetTiandong:田东重工 [Tiandong Heavy Industries],
ExerelinFactionDirectoryListTriTachyon,ExerelinFactionDirectoryList4,$directoryFactions:tritachyon,,,exerelinFactionDirectoryGetTriTachyon:速子科技,
ExerelinFactionDirectoryList4Back,ExerelinFactionDirectoryList4,,SetShortcut exerelinFactionDirectoryMain ESCAPE,,30:exerelinFactionDirectoryMain:返回,
,,,,,,
# this feels like it could be a billion times more efficient,,,,,,
#ExerelinFactionDirectoryGetFactionGenericExample,DialogOptionSelected,$option == exerelinFactionDirectoryGetHegemony,"$_directoryFaction = hegemony 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetFactionSubmit,ExerelinFactionDirectorySubmit,,PrintFactionMarkets $_directoryFaction,,,
,,,,,,
ExerelinFactionDirectoryGetApprolight,DialogOptionSelected,$option == exerelinFactionDirectoryGetApprolight,"$_directoryFaction = approlight 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetASPSyndicate,DialogOptionSelected,$option == exerelinFactionDirectoryGetASPSyndicate,"$_directoryFaction = syndicate_asp 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetBlackrock,DialogOptionSelected,$option == exerelinFactionDirectoryGetBlackrock,"$_directoryFaction = blackrock_driveyards 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetCitadel,DialogOptionSelected,$option == exerelinFactionDirectoryGetCitadel,"$_directoryFaction = citadeldefenders 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetCorvusScavengers,DialogOptionSelected,$option == exerelinFactionDirectoryGetCorvusScavengers,"$_directoryFaction = corvus_scavengers 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetDME,DialogOptionSelected,$option == exerelinFactionDirectoryGetDME,"$_directoryFaction = dassault_mikoyan 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetDiableAvionics,DialogOptionSelected,$option == exerelinFactionDirectoryGetDiableAvionics,"$_directoryFaction = diableavionics 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetExigency,DialogOptionSelected,$option == exerelinFactionDirectoryGetExigency,"$_directoryFaction = exigency 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetExipirated,DialogOptionSelected,$option == exerelinFactionDirectoryGetExipirated,"$_directoryFaction = exipirated 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetFirestormFederation,DialogOptionSelected,$option == exerelinFactionDirectoryGetFirestormFederation,"$_directoryFaction = firestorm_federation 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetHegemony,DialogOptionSelected,$option == exerelinFactionDirectoryGetHegemony,"$_directoryFaction = hegemony 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetICI,DialogOptionSelected,$option == exerelinFactionDirectoryGetICI,"$_directoryFaction = sun_ici 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetIndependent,DialogOptionSelected,$option == exerelinFactionDirectoryGetIndependent,"$_directoryFaction = independent 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetInterstellarImperium,DialogOptionSelected,$option == exerelinFactionDirectoryGetInterstellarImperium,"$_directoryFaction = interstellarimperium 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetInfected,DialogOptionSelected,$option == exerelinFactionDirectoryGetInfected,"$_directoryFaction = infected 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetJunkPirates,DialogOptionSelected,$option == exerelinFactionDirectoryGetJunkPirates,"$_directoryFaction = junk_pirates 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetLooters,DialogOptionSelected,$option == exerelinFactionDirectoryGetLooters,"$_directoryFaction = Lte 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetLuddicChurch,DialogOptionSelected,$option == exerelinFactionDirectoryGetLuddicChurch,"$_directoryFaction = luddic_church 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetMayorate,DialogOptionSelected,$option == exerelinFactionDirectoryGetMayorate,"$_directoryFaction = mayorate 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetMetelson,DialogOptionSelected,$option == exerelinFactionDirectoryGetMetelson,"$_directoryFaction = metelson 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetNeutrinoCorp,DialogOptionSelected,$option == exerelinFactionDirectoryGetNeutrinoCorp,"$_directoryFaction = neutrinocorp 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetNoir,DialogOptionSelected,$option == exerelinFactionDirectoryGetNoir,"$_directoryFaction = noir 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetNomads,DialogOptionSelected,$option == exerelinFactionDirectoryGetNomads,"$_directoryFaction = nomads 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetORA,DialogOptionSelected,$option == exerelinFactionDirectoryGetORA,"$_directoryFaction = ORA 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetPACK,DialogOptionSelected,$option == exerelinFactionDirectoryGetPACK,"$_directoryFaction = pack 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetPerseanLeague,DialogOptionSelected,$option == exerelinFactionDirectoryGetPerseanLeague,"$_directoryFaction = persean 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetPirates,DialogOptionSelected,$option == exerelinFactionDirectoryGetPirates,"$_directoryFaction = pirates 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetPlayer,DialogOptionSelected,$option == exerelinFactionDirectoryGetPlayer,"$_directoryFaction = player_npc 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetSCY,DialogOptionSelected,$option == exerelinFactionDirectoryGetSCY,"$_directoryFaction = SCY 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetShadowyards,DialogOptionSelected,$option == exerelinFactionDirectoryGetShadowyards,"$_directoryFaction = shadow_industry 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetSindrianDiktat,DialogOptionSelected,$option == exerelinFactionDirectoryGetSindrianDiktat,"$_directoryFaction = sindrian_diktat 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetSpire,DialogOptionSelected,$option == exerelinFactionDirectoryGetSpire,"$_directoryFaction = spire 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetTemplars,DialogOptionSelected,$option == exerelinFactionDirectoryGetTemplars,"$_directoryFaction = templars 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetTiandong,DialogOptionSelected,$option == exerelinFactionDirectoryGetTiandong,"$_directoryFaction = tiandong 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetPbc,DialogOptionSelected,$option == exerelinFactionDirectoryGetPbc,"$_directoryFaction = pbc 0
FireBest ExerelinFactionDirectorySubmit",,,
ExerelinFactionDirectoryGetTriTachyon,DialogOptionSelected,$option == exerelinFactionDirectoryGetTriTachyon,"$_directoryFaction = tritachyon 0
FireBest ExerelinFactionDirectorySubmit",,,
#END MARKET DIRECTORY OPTIONS,,,,,,
,,,,,,
#START AGENT OPTIONS,,,,,,
ExerelinMarketAgentOption,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""","SetEnabled exerelinUseAgent true
SetShortcut exerelinUseAgent A",,2:exerelinUseAgent:派遣特工,
ExerelinMarketAgentOptionNoAgents,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
!HasItem agent score:10","SetTooltip exerelinUseAgent ""你没有特工!""
SetEnabled exerelinUseAgent false",,,
ExerelinMarketAgentOptionNotAllowed,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
!FactionAllowAgentActions $faction.id score:20","SetTooltip exerelinUseAgent ""无法渗透 $TheFaction.""
SetEnabled exerelinUseAgent false",,,
#ExerelinMarketAgentOptionNoSneak,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
$tradeMode == NONE
ArePatrolsNearby $faction.id 750 score:10","SetTooltip exerelinUseAgent ""港口已经关闭,并且 $faction 将密切监视所有非法入港的可疑人员.""
SetEnabled exerelinUseAgent false",,,
ExerelinMarketAgentOptionAlertLevelMaxed,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
HasItem agent
$market.alertLevel >= 1","SetTooltip exerelinUseAgent ""这里的安全警戒等级已达到最高值; 任何渗透行为无疑是痴人说梦.""
SetEnabled exerelinUseAgent false",,,
ExerelinAgentOptionListMain,DialogOptionSelected,$option == exerelinUseAgent,"$menuState = agent 0
GetNumSpecialPeople
ShowVisual ""graphics/illustrations/quartermaster.jpg""
FireAll ExerelinAgentOption",,,
ExerelinAgentOptionNumAgents,ExerelinAgentOption,,SetTextHighlights $numAgents,你有 $numAgents 名特工可以派遣.,,
ExerelinAgentOptionListGatherIntel,ExerelinAgentOption,,"SetTooltip exerelinAgentGatherIntel ""获取该市场的稳定性、储备量以及安全警戒等级等信息.""
SetShortcut exerelinAgentGatherIntel I",,exerelinAgentGatherIntel:搜集情报,
ExerelinAgentOptionListRaiseRelations,ExerelinAgentOption,,"SetTooltip exerelinAgentRaiseRelations ""制造影响使 $theFaction 对你的势力更抱有好感. 但如果失败了, 可能他们 将对你产生更多敌意.""
SetShortcut exerelinAgentRaiseRelations R",,exerelinAgentRaiseRelations:提高关系,
ExerelinAgentOptionListLowerRelations,ExerelinAgentOption,,"SetTooltip exerelinAgentLowerRelations ""制造影响使 $theFaction 更加厌恶你的一个敌对势力. 但如果你的行动被发现了, 可能两者都将更讨厌你.""
SetShortcut exerelinAgentLowerRelations L",,exerelinAgentLowerRelations:降低关系,
ExerelinAgentOptionListDestabilizeMarket,ExerelinAgentOption,,"SetTooltip exerelinAgentDestabilizeMarket ""尝试用恐怖袭击来降低 $market 的稳定性. 但你的特工有几率会暴露行踪, 并产生严重的外交后果.""
SetShortcut exerelinAgentDestabilizeMarket D",,exerelinAgentDestabilizeMarket:扰乱市场,
ExerelinAgentOptionListBack,ExerelinAgentOption,,SetShortcut exerelinMarketSpecial ESCAPE,,exerelinMarketSpecial:返回,
,,,,,,
ExerelinAgentGatherIntel,DialogOptionSelected,$option == exerelinAgentGatherIntel,"AgentGatherIntel
FireBest ExerelinAgentPostDeploy",,,
ExerelinAgentRaiseRelations,DialogOptionSelected,$option == exerelinAgentRaiseRelations,"AgentRaiseRelations
FireBest ExerelinAgentPostDeploy",,,
ExerelinAgentLowerRelations,DialogOptionSelected,$option == exerelinAgentLowerRelations,"AgentLowerRelations
FireBest ExerelinAgentPostDeploy",,,
ExerelinAgentDestabilizeMarket,DialogOptionSelected,"$option == exerelinAgentDestabilizeMarket
","AgentDestabilizeMarket
FireBest ExerelinAgentPostDeploy",,,
ExerelinAgentAfterDeploy,ExerelinAgentPostDeploy,HasItem agent,"GetNumSpecialPeople
FireAll ExerelinAgentOption",,,
ExerelinAgentAfterDeployNoMoreAgents,ExerelinAgentPostDeploy,!HasItem agent score:10,"$menuState = main 0
ExerelinShowDefaultVisual
FireAll PopulateOptions",你没有可以派遣的特工.,,
ExerelinAgentAfterDeployAlertLevelMaxed,ExerelinAgentPostDeploy,$market.alertLevel >= 1 score:5,"$menuState = main 0
ExerelinShowDefaultVisual
FireAll PopulateOptions","由于安全警戒等级过高, 无法执行渗透任务.",,
#END AGENT OPTIONS,,,,,,
,,,,,,
#START SABOTEUR OPTIONS,,,,,,
ExerelinMarketSaboteurOption,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""","SetEnabled exerelinUseSaboteur true
SetShortcut exerelinUseSaboteur S",,3:exerelinUseSaboteur:派遣恐怖分子,
ExerelinMarketSaboteurOptionNoSaboteurs,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
!HasItem saboteur","SetTooltip exerelinUseSaboteur ""你没有任何恐怖分子!""
SetEnabled exerelinUseSaboteur false",,,
ExerelinMarketSaboteurOptionNotAllowed,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
!FactionAllowAgentActions $faction.id score:20","SetTooltip exerelinUseSaboteur ""无法渗透 $TheFaction.""
SetEnabled exerelinUseSaboteur false",,,
#ExerelinMarketSaboteurOptionNoSneak,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
$tradeMode == NONE
ArePatrolsNearby $faction.id 750 score:10","SetTooltip exerelinUseSaboteur ""港口已经关闭,并且 $faction 将密切监视所有非法入港的可疑人员.""
SetEnabled exerelinUseSaboteur false",,,
ExerelinMarketSaboteurOptionAlertLevelMaxed,ExerelinMarketSpecial,"$hasMarket
$faction.id != $player.factionId
$faction.id != ""neutral""
$faction.id != ""player_npc""
HasItem agent
$market.alertLevel >= 1","SetTooltip exerelinUseAgent ""这里的安全警戒等级已达到最高值; 任何渗透行为无疑是痴人说梦.""
SetEnabled exerelinUseSaboteur false",,,
ExerelinSaboteurOptionListMain,DialogOptionSelected,$option == exerelinUseSaboteur,"$menuState = saboteur 0
GetNumSpecialPeople
ShowVisual ""graphics/illustrations/cargo_loading.jpg""
FireAll ExerelinSaboteurOption",,,
ExerelinSaboteurOptionNumSaboteurs,ExerelinSaboteurOption,,SetTextHighlights $numSaboteurs,你有 $numSaboteurs 名恐怖分子可以派遣.,,
ExerelinSaboteurOptionListSabotageReserve,ExerelinSaboteurOption,,"SetTooltip exerelinSaboteurSabotageReserve ""破坏位于 $market 的预备舰队, 削弱其抵抗入侵的能力. 显然, 行动一但被发现, 这将被视为敌对行为.""
SetShortcut exerelinSaboteurSabotageReserve S",,exerelinSaboteurSabotageReserve:破坏预备舰队,
ExerelinSaboteurOptionListDestroyFood,ExerelinSaboteurOption,,"SetTooltip exerelinSaboteurDestroyFood ""破坏 $market 存有大量食物的仓库, 可能引发社会动荡.""
SetShortcut exerelinSaboteurDestroyFood F",,exerelinSaboteurDestroyFood:破坏食物储备,
ExerelinSaboteurOptionListBack,ExerelinSaboteurOption,,SetShortcut exerelinMarketSpecial ESCAPE,,exerelinMarketSpecial:返回,
ExerelinSaboteurSabotageReserve,DialogOptionSelected,$option == exerelinSaboteurSabotageReserve,"SaboteurSabotageReserve
FireBest ExerelinSaboteurPostDeploy",,,
ExerelinSaboteurDestroyFood,DialogOptionSelected,$option == exerelinSaboteurDestroyFood,"SaboteurDestroyFood
FireBest ExerelinSaboteurPostDeploy",,,
ExerelinSaboteurAfterDeploy,ExerelinSaboteurPostDeploy,HasItem saboteur,"GetNumSpecialPeople
FireAll ExerelinSaboteurOption",,,
ExerelinSaboteurAfterDeployNoMoreSaboteurs,ExerelinSaboteurPostDeploy,!HasItem saboteur score:10,"$menuState = main 0
ExerelinShowDefaultVisual
FireAll PopulateOptions",你没有可以派遣的恐怖分子.,,
ExerelinSaboteurAfterDeployAlertLevelMaxed,ExerelinSaboteurPostDeploy,$market.alertLevel >= 1 score:5,"$menuState = main 0
ExerelinShowDefaultVisual
FireAll PopulateOptions","由于安全警戒等级过高, 无法执行渗透任务.",,
#END SABOTEUR OPTIONS,,,,,,
,,,,,,
#START PRISONER OPTIONS,,,,,,
ExerelinMarketPrisonerOption,ExerelinMarketSpecial,"$hasMarket
$faction.id != ""neutral""
","SetEnabled exerelinUsePrisoner true
SetShortcut exerelinUsePrisoner P",,4:exerelinUsePrisoner:战俘处置,
ExerelinMarketPrisonerOptionNoPrisoners,ExerelinMarketSpecial,"$hasMarket
$faction.id != ""neutral""
!HasItem prisoner score:10","SetTooltip exerelinUsePrisoner ""你没有任何战俘!""
SetEnabled exerelinUsePrisoner false",,,
ExerelinMarketPrisonerOptionNotAllowed,ExerelinMarketSpecial,"$hasMarket
$faction.id != ""neutral""
!FactionAllowPrisonerActions  $faction.id score:20","SetTooltip exerelinUsePrisoner ""$TheFaction 不需要战俘.""
SetEnabled exerelinUsePrisoner false",,,
ExerelinPrisonerOptionListMain,DialogOptionSelected,$option == exerelinUsePrisoner,"$menuState = prisoner 0
GetNumSpecialPeople
ShowVisual ""graphics/illustrations/pirate_station.jpg""
FireAll ExerelinPrisonerOption",,,
ExerelinPrisonerOptionNumPrisoners,ExerelinPrisonerOption,,SetTextHighlights $numPrisoners,你有 $numPrisoners 名战俘.,,
ExerelinPrisonerOptionListRepatriate,ExerelinPrisonerOption,,"SetTooltip exerelinPrisonerRepatriate ""释放一名战俘将会使你与 $theFaction 的关系提高.""
SetShortcut exerelinPrisonerRepatriate P",,exerelinPrisonerRepatriate:释放战俘,
ExerelinPrisonerOptionListRansomBase,ExerelinPrisonerOption,,,,exerelinPrisonerRansom:索取赎金,
ExerelinPrisonerOptionListRansom,ExerelinPrisonerOption,!IsPirateFaction $faction.id,"GetPrisonerValue
SetTooltip exerelinPrisonerRansom ""释放战俘以换取 $ransomValue 星币的赎金.""
SetTooltipHighlightColors exerelinPrisonerRansom buttonShortcut 
SetTooltipHighlights exerelinPrisonerRansom $ransomValue
SetEnabled exerelinPrisonerRansom true
SetShortcut exerelinPrisonerRansom R",,,
ExerelinPrisonerOptionListRansomHostile,ExerelinPrisonerOption,"RepIsAtBest $faction.id HOSTILE
!IsPirateFaction $faction.id
!$faction.c:allowsTransponderOffTrade
!$market.mc:free_market","SetTooltip exerelinPrisonerRansom ""$TheFaction 对你 $relAdjective 并拒绝支付任何赎金.""
SetEnabled exerelinPrisonerRansom false",,,
ExerelinPrisonerOptionListRansomHostileCanDisableTransponder,ExerelinPrisonerOption,"RepIsAtBest $faction.id HOSTILE
!IsPirateFaction $faction.id
$player.transponderOn","SetTooltip exerelinPrisonerRansom ""$TheFaction 对你 $relAdjective 并拒绝考虑任何赎金. 如果你关闭应答器, 对方可能同意与你私下交易.""
SetEnabled exerelinPrisonerRansom false",,,
ExerelinPrisonerOptionListRansomPirates,ExerelinPrisonerOption,IsPirateFaction $faction.id,"SetTooltip exerelinPrisonerRansom ""海盗不会支付赎金.""
SetEnabled exerelinPrisonerRansom false",,,
ExerelinPrisonerOptionListSellSlave,ExerelinPrisonerOption,$tradeMode != NONE,"GetPrisonerValue
SetTooltip exerelinPrisonerSellSlave ""将战俘以 $slaveValue 星币的价格卖给奴隶市场. 但这会激怒其它合法势力.""
SetTooltipHighlightColors exerelinPrisonerSellSlave buttonShortcut 
SetTooltipHighlights exerelinPrisonerSellSlave $slaveValue
SetEnabled exerelinPrisonerSellSlave true
SetShortcut exerelinPrisonerSellSlave S",,exerelinPrisonerSellSlave:卖给奴隶市场,
ExerelinPrisonerOptionListSellSlaveNoMarket,ExerelinPrisonerOption,$tradeMode == NONE,"SetTooltip exerelinPrisonerSellSlave ""你无法在 $market 执行此次交易.""
SetEnabled exerelinPrisonerSellSlave false",,exerelinPrisonerSellSlave:卖给奴隶市场,
ExerelinPrisonerOptionListBack,ExerelinPrisonerOption,,SetShortcut exerelinMarketSpecial ESCAPE,,exerelinMarketSpecial:返回,
ExerelinPrisonerRepatriate,DialogOptionSelected,$option == exerelinPrisonerRepatriate,"PrisonerRepatriate
FireAll ExerelinPrisonerPostTrade",战俘已被遣返.,,
ExerelinPrisonerRansom,DialogOptionSelected,$option == exerelinPrisonerRansom,"PrisonerRansom
SetTextHighlights $ransomValue
FireAll ExerelinPrisonerPostTrade",战俘以 $ransomValue 星币的价格交付给对方.,,
ExerelinPrisonerSellSlave,DialogOptionSelected,$option == exerelinPrisonerSellSlave,"PrisonerSellSlave
SetTextHighlights $slaveValue
FireAll ExerelinPrisonerPostTrade",战俘以 $slaveValue 星币的价格卖给了奴隶市场.,,
ExerelinPrisonerAfterTrade,ExerelinPrisonerPostTrade,HasItem prisoner,"GetNumSpecialPeople
FireAll ExerelinPrisonerOption",,,
ExerelinPrisonerAfterTradeNoMorePrisoners,ExerelinPrisonerPostTrade,!HasItem prisoner,"$menuState = main 0
ExerelinShowDefaultVisual
FireAll PopulateOptions",你没有战俘.,,
#END PRISONER OPTIONS,,,,,,
,,,,,,
#START FLEET REQUEST OPTIONS,,,,,,
ExerelinMarketFleetRequestOption,ExerelinMarketSpecial,"$hasMarket
$faction.id != ""neutral""","SetEnabled exerelinFleetRequestMenu true
SetShortcut exerelinFleetRequestMenu F",,5:exerelinFleetRequestMenu:部署舰队,
ExerelinMarketFleetRequestOptionNoBase,ExerelinMarketSpecial,"$hasMarket
$faction.id != ""neutral""
!IsFactionAlive $player.factionId
!IsFactionAlive player_npc","SetTooltip exerelinFleetRequestMenu ""你的势力并没有实力部署这么一支舰队.""
SetEnabled exerelinFleetRequestMenu false",,,
ExerelinFleetRequestOptionListMain,DialogOptionSelected,$option == exerelinFleetRequestMenu,"$fleetRequestFP = 15
$fleetRequestMarines=0
$menuState = fleetRequest 0
ShowVisual ""graphics/illustrations/hound_hangar.jpg""
FireAll ExerelinFleetRequestOption",,,
ExerelinFleetRequestOptionListFire,ExerelinFleetRequestOption,FleetRequestCanAfford,"SetTooltip exerelinFleetRequestFire ""将这支舰队部署到 $market 将需要 $fleetRequestCost 星币。 你有 $player.creditsHave 可以使用。""
SetEnabled exerelinFleetRequestFire true
SetTooltipHighlightColors exerelinFleetRequestFire buttonShortcut buttonShortcut
SetTooltipHighlights exerelinFleetRequestFire $fleetRequestCost $player.creditsHave
SetShortcut exerelinFleetRequestFire RETURN",,exerelinFleetRequestFire:部署舰队,
ExerelinFleetRequestOptionListFireNoMarkets,ExerelinFleetRequestOption,"FleetRequestCanAfford
!IsFactionAlive $player.factionId score:100","SetTooltip exerelinFleetRequestFire ""你的势力并没有实力部署这么一支舰队。""
SetEnabled exerelinFleetRequestFire false",,exerelinFleetRequestFire:部署舰队,
ExerelinFleetRequestOptionListFireNotEnoughCredits,ExerelinFleetRequestOption,"!FleetRequestCanAfford score:100
IsFactionAlive $player.factionId","SetTooltip exerelinFleetRequestFire ""将这支舰队部署到 $market 将需要 $fleetRequestCost 星币。 但你仅有 $player.creditsHave 可以使用""
SetEnabled exerelinFleetRequestFire false
SetTooltipHighlightColors exerelinFleetRequestFire buttonShortcut buttonShortcut
SetTooltipHighlights exerelinFleetRequestFire $fleetRequestCost $player.creditsHave",,exerelinFleetRequestFire:部署舰队,
ExerelinFleetRequestOptionListChangeFP,ExerelinFleetRequestOption,,SetShortcut exerelinFleetRequestChangeFP F,,exerelinFleetRequestChangeFP:舰队规模 - $fleetRequestFP,
ExerelinFleetRequestOptionListChangeMarineCount,ExerelinFleetRequestOption,IsValidInvasionTarget,"SetEnabled exerelinFleetRequestChangeMarineCount true
SetTooltip exerelinFleetRequestChangeMarineCount ""携带海军陆战队的舰队将会是一支入侵舰队。派遣这支 舰队的行为将被视作一次敌对行动。""
SetShortcut exerelinFleetRequestChangeMarineCount M",,exerelinFleetRequestChangeMarineCount:部署陆战队员 - $fleetRequestMarines,
ExerelinFleetRequestOptionListChangeMarineCountInvalid,ExerelinFleetRequestOption,!IsValidInvasionTarget,"SetTooltip exerelinFleetRequestChangeMarineCount ""这里不是一处符合条件的入侵目标。""
SetEnabled exerelinFleetRequestChangeMarineCount false",,exerelinFleetRequestChangeMarineCount:部署陆战队员 - $fleetRequestMarines,
ExerelinFleetRequestOptionListBack,ExerelinFleetRequestOption,,SetShortcut exerelinMarketSpecial ESCAPE,,exerelinMarketSpecial:返回,
,,,,,,
ExerelinFleetRequestChangeFP,DialogOptionSelected,$option == exerelinFleetRequestChangeFP,"FleetRequestChangeFP
FireAll ExerelinFleetRequestOption",,,
ExerelinFleetRequestChangeMarineCount,DialogOptionSelected,$option == exerelinFleetRequestChangeMarineCount,"FleetRequestChangeMarineCount
FireAll ExerelinFleetRequestOption",,,
ExerelinFleetRequestFire,DialogOptionSelected,$option == exerelinFleetRequestFire,"FleetRequestFire
FireAll ExerelinFleetRequestOption",,,
#END FLEET REQUEST OPTIONS,,,,,,
,,,,,,
#START SUPERWEAPON OPTIONS,,,,,,
ExerelinMarketSuperweaponOption,ExerelinMarketSpecial,"IsValidInvasionTarget
NGCDoesFactionExist interstellarimperium
Exerelin_CanUseSuperweapon","SetEnabled exerelinSuperweapon true
SetShortcut exerelinSuperweapon X",,1:exerelinSuperweapon:部署超级武器,
ExerelinMarketSuperweaponOptionNotAvailable,ExerelinMarketSpecial,"IsValidInvasionTarget
NGCDoesFactionExist interstellarimperium
!Exerelin_CanUseSuperweapon","SetEnabled exerelinSuperweapon false
SetTooltip exerelinSuperweapon ""You have no ships capable of performing this action.""",,1:exerelinSuperweapon:部署超级武器,
ExerelinSuperweaponPrompt,DialogOptionSelected,$option == exerelinSuperweapon,"$menuState = superweapon 0
Exerelin_ShowShipVisual $bestSuperweapon
SetShortcut exerelinSuperweaponProceed RETURN
SetShortcut exerelinSuperweaponCancel ESCAPE","你将使用超级武器来对 $market 造成巨大的破坏, 并为之后的入侵行动扫清道路. 这将花费大约一天的时间, 在此期间, 敌方的反应舰队会尽可能的阻止你.

警告: 超级武器作为星域明令禁止的大规模杀伤性武器, 任何使用者都将受到 各势力政府的强烈谴责.
","1:exerelinSuperweaponProceed:继续
2:exerelinSuperweaponCancel:取消",
ExerelinSuperweaponCancel,DialogOptionSelected,"$option == exerelinSuperweaponCancel
$hasMarket","ShowDefaultVisual
FireAll ExerelinMarketSpecial",,,
,,,,,,
ExerelinSuperweaponProceed,DialogOptionSelected,"$option == exerelinSuperweaponProceed
$hasMarket ","Wait $global.exerelinSuperweaponWait 0.5 $global.exerelinSuperweaponComplete $global.exerelinSuperweaponInterrupted $global.exerelinSuperweaponInProgress ""Deploying superweapon!""
BroadcastPlayerWaitAction $global.exerelinSuperweaponWait HOSTILE 750 $exerelinRespondingToSuperweapon
MakePlayerImmediatelyAttackable
TriggerResponseFleet
$player.superweaponTarget = $id 1.01
CreateWarmongerEvent $faction.id
AdjustRep $faction.id COMBAT_NORMAL",,,
ExerelinSuperweaponLeave,DialogOptionSelected,"$option == exerelinSuperweaponLeave
$hasMarket",DismissDialog,,,
,,,,,,
ExerelinSuperweaponOpen,OpenInteractionDialog,"$hasMarket
$id == $player.superweaponTarget","ExerelinShowDefaultVisual
Exerelin_UseSuperweapon
$menuState = superweapon 0
FireBest ExerelinInitSuperweaponDialog",,,
ExerelinSuperweaponFired,ExerelinInitSuperweaponDialog,"$hasMarket
$global.exerelinSuperweaponComplete score:100
$superweaponSuccess","ShowVisual ""graphics/illustrations/facility_explosion.jpg""
unset $player.superweaponTarget
SetShortcut exerelinSuperweaponLeave ESCAPE",,exerelinSuperweaponLeave:离开,
ExerelinSuperweaponFiredAscalon,ExerelinInitSuperweaponDialog,"$hasMarket
$global.exerelinSuperweaponComplete score:100
$id == tem_ascalon score:100
$superweaponSuccess","unset $player.superweaponTarget
SetShortcut exerelinSuperweaponLeave ESCAPE","导弹成功击中了距离地面几百米的护盾之上, 并在耀眼的闪光中引爆. 当一切尘 埃落定之后, 除了那些未被护盾保护的荒野被烧焦以外, 没有对这里的基础设施 造成任何实质性的影响.

事后看来, 试图轰炸一处由圣殿骑士先进技术保护的地下设施可不是一个好主意.",exerelinSuperweaponLeave:离开,
ExerelinSuperweaponFiredNoneAvailable,ExerelinInitSuperweaponDialog,!$superweaponSuccess score:999,"unset $player.superweaponTarget
FireAll PopulateOptions",你没有可用的超级武器!,,
ExerelinSuperweaponFiredCancel,ExerelinInitSuperweaponDialog,$exerelinSuperweaponCancelled score:100,"unset $player.superweaponTarget
FireAll PopulateOptions",这里不是一处有效的超级武器打击目标!,,
ExerelinSuperweaponInterupted,ExerelinInitSuperweaponDialog,"$hasMarket
$global.exerelinSuperweaponInterrupted","unset $global.exerelinSuperweaponInterrupted
unset $player.superweaponTarget
$menuState = main 0
FireBest MarketPostOpen",超级武器在部署时被迫中断.,,
ExerelinInitSuperweaponInProgress,ExerelinInitSuperweaponDialog,"$hasMarket
$global.exerelinSuperweaponInProgress
!$global.exerelinSuperweaponInterrupted
!$global.exerelinSuperweaponRoundComplete",,你现在使用的超级武器是 $entityName.,,
ExerelinSuperweaponInterference_start,BeginFleetEncounter,"$exerelinRespondingToSuperweapon score:100
$global.exerelinSuperweaponInProgress score:20","AbortWait $global.exerelinSuperweaponWait
MakeOtherFleetHostile true
MakeOtherFleetAggressive true
unset $entity.ignorePlayerCommRequests
unset $player.superweaponTarget
BroadcastCancelPlayerAction 1500 $exerelinRespondingToSuperweapon",$faction 的 $otherShipOrFleet 打断了超级武器的准备工作.,,
ExerelinSuperweaponInterference_cancelledAndRan,BeginFleetEncounter,"$exerelinRespondingToInvasion score:100
$faction.hostileToPlayer","MakeOtherFleetHostile true
MakeOtherFleetAggressive true
unset $entity.ignorePlayerCommRequests
unset $player.superweaponTarget
BroadcastCancelPlayerAction 1500 $exerelinRespondingToSuperweapon",$faction 的 $otherShipOrFleet 追上了你.,,
ExerelinDialogSuperweaponInterference_open,OpenCommLink,$entity.exerelinRespondingToSuperweapon score:100,$entity.ignorePlayerCommRequests = true 0,"$PersonRank $personName 怒视着你. ""我绝不允许你使用这种可恶的武器 来对付我的人民!""
",continueCutComm:继续,
#END SUPERWEAPON OPTIONS,,,,,,
,,,,,,
#START MINING OPTIONS,,,,,,
nex_openAsteroid,OpenInteractionDialog,"$isAsteroid
!Nex_IsModActive ""stellar_industrialist""","$menuState = main 0
ShowDefaultVisual
PrintDescription 3
FireAll PopulateOptions",你的 $shipOrFleet 接近了这片小行星带.,,
nex_leaveAsteroid,PopulateOptions,"$isAsteroid
!Nex_IsModActive ""stellar_industrialist""",SetShortcut marketLeave ESCAPE,,100:marketLeave:离开,
,,,,,,
nex_miningOption,PopulateOptions,"$nex_canMine
!$isAsteroid",SetEnabled nex_miningPreview true,,3:nex_miningPreview:开采星球,
nex_miningOptionAsteroid,PopulateOptions,"$nex_canMine
$isAsteroid",SetEnabled nex_miningPreview true,,3:nex_miningPreview:开采小行星,
nex_miningOptionUnsurveyed,PopulateOptions,"$nex_canMine
!$isAsteroid
$market.surveyLevel != FULL","SetTooltip nex_miningPreview ""你需要先全面调查这颗星球!""
SetEnabled nex_miningPreview false",,,
,,,,,,
nex_miningPreview,DialogOptionSelected,$option == nex_miningPreview,"$menuState = nex_mining 0
Nex_PrintMiningInfo planet
FireAll nex_MiningOption",,,
nex_miningMineOption,nex_MiningOption,$player.miningStrength > 0,"SetEnabled nex_miningStart true
SetShortcut nex_miningStart RETURN
SetShortcut nex_miningBack ESCAPE",,"nex_miningStart:开始采矿
nex_miningFleetInfo:列出可以采矿的舰船
nex_miningListTools:哪些船和武器可以用来采矿?
nex_miningBack:返回",
nex_miningMineOptionNoMiners,nex_MiningOption,$player.miningStrength <= 0,"SetTooltip nex_miningStart ""你没有可以执行开采行动的舰船.""
SetEnabled nex_miningStart false
SetShortcut nex_miningBack ESCAPE",,"nex_miningStart:开始采矿
nex_miningListTools:哪些船和武器可以用来采矿?
nex_miningBack:返回",
nex_miningFleetInfo,DialogOptionSelected,$option == nex_miningFleetInfo,"Nex_PrintMiningInfo fleet
FireAll nex_miningOption",,,
nex_miningListTools,DialogOptionSelected,$option == nex_miningListTools,"Nex_PrintMiningInfo tools
FireAll nex_miningOption",,,
nex_miningStart,DialogOptionSelected,"$nex_canMine
$option == nex_miningStart","Wait $global.miningWait 1.0 $global.miningFinished $global.miningInterrupted $global.miningInProgress ""采矿中...""
MakePlayerImmediatelyAttackable",,,
nex_miningInterrupted,BeginFleetEncounter,$global.miningInProgress,AbortWait $global.miningWait,与其他舰队的联系中止了这次采矿行动.,,
nex_miningComplete,OpenInteractionDialog,"$nex_canMine
$global.miningFinished score:3","Nex_GetMiningResults 1
ShowDefaultVisual",你的 $shipOrFleet 成功完成了 $entityName 上的开采行动.,"nex_miningPreview:再次采矿
nex_miningBack:返回",
,,,,,,
nex_miningBack,DialogOptionSelected,$option == nex_miningBack,"$menuState = main 0
FireAll PopulateOptions",,,
#END MINING OPTIONS,,,,,,
,,,,,,
,,,,,,
## Base commander stuff ##,,,,,,
ExerelinConvOfficialGreeting,PickGreeting,"Exerelin_IsBaseOfficial
!$mpm_isPlayerContact","ShowPersonVisual
FireAll PopulateOptions
FireAll ExerelinBaseCommanderOptionsInitialize","经过短暂的等待后,您的连接请求被接受.

""$rank $local.name, $post:陈述你的问题.""",,
ExerelinConvOfficialGreetingTemplars,PickGreeting,"Exerelin_IsBaseOfficial
$faction.id == ""templars""
!$mpm_isPlayerContact","ShowPersonVisual
FireAll ExerelinBaseCommanderOptionsInitialize","经过短暂的等待后,您的连接请求被接受.

""$rank $local.name, $post: $entityName. 快点我很忙.""",,
ExerelinConvOfficialGreetingPirates,PickGreeting,"Exerelin_IsBaseOfficial
IsPirateFaction $faction.id
!$mpm_isPlayerContact","ShowPersonVisual
FireAll PopulateOptions
FireAll ExerelinBaseCommanderOptionsInitialize","经过短暂的等待后,您的连接请求被接受.

""你好,要来点什么吗?""",,
,,,,,,
#ExerelinBaseCommanderInitializeAddDialogs,ExerelinBaseCommanderOptionsInitialize,,<do something>,,,
,,,,,,
ExerelinBaseCommanderMenuRepeat,DialogOptionSelected,$option == exerelinBaseCommanderMenuRepeat,FireAll ExerelinBaseCommanderOptionsInitialize,"""还有什么问题么?""",,
,,,,,,
#START FACTION CHANGE OPTIONS,,,,,,
ExerelinBaseCommanderOptionsSetVariables,ExerelinBaseCommanderOptionsInitialize,,"$thePlayerFaction = $player.theFaction 0
unset $showJoinFactionOptions
unset $showLeaveFactionOptions
unset $showPlayerFactionDiplomacyOptions
Exerelin_GetSalary",,,
ExerelinJoinFactionCheckConditions,ExerelinBaseCommanderOptionsInitialize,"$faction.id != ""neutral""
$faction.id != ""independent""
$faction.id != ""player_npc""
$faction.id != $player.factionId",$showJoinFactionOptions = true 0,,,
ExerelinLeaveFactionCheckConditions,ExerelinBaseCommanderOptionsInitialize,"$faction.id != ""neutral""
$faction.id != ""independent""
$faction.id != ""player_npc""
$faction.id == $player.factionId",$showLeaveFactionOptions = true 0,,,
,,,,,,
,,,,,,
ExerelinJoinFactionOption,PopulateOptions,"$showJoinFactionOptions
RepIsAtWorst $faction.id FRIENDLY
$player.factionId == ""player_npc""",SetEnabled exerelinJoinFaction true,,exerelinJoinFaction:加入势力,
ExerelinJoinFactionOptionUntrusted,PopulateOptions,"$showJoinFactionOptions
!RepIsAtWorst $faction.id FRIENDLY
$player.factionId == ""player_npc""","SetTooltip exerelinJoinFaction ""$TheFaction 目前还不能信任你.""
SetEnabled exerelinJoinFaction false",,exerelinJoinFaction:加入势力,
ExerelinJoinFactionSwitchOption,PopulateOptions,"$showJoinFactionOptions
RepIsAtWorst $faction.id FRIENDLY
$player.factionId != ""player_npc""","SetTooltip exerelinJoinFaction ""加入 $theFaction 就必须先退出 $player.theFaction.""
SetEnabled exerelinJoinFaction true",,exerelinJoinFaction:加入势力,
ExerelinJoinFactionSwitchOptionUntrusted,PopulateOptions,"$showJoinFactionOptions
!RepIsAtWorst $faction.id FRIENDLY
$player.factionId != ""player_npc""","SetTooltip exerelinJoinFaction ""$TheFaction 目前还不能信任你.\n加入 $theFaction 就必须先退出 $player.theFaction.""
SetEnabled exerelinJoinFaction false",,exerelinJoinFaction:加入势力,
,,,,,,
ExerelinLeaveFactionOption,PopulateOptions,"$showLeaveFactionOptions
$faction.id == $player.factionId",SetEnabled exerelinLeaveFaction true,,exerelinLeaveFaction:退出势力,
ExerelinLeaveFactionOptionTemplars,PopulateOptions,"$showLeaveFactionOptions
$faction.id == ""templars""","SetTooltip exerelinLeaveFaction ""圣殿骑士只会在死亡时才能离开.""
SetEnabled exerelinLeaveFaction false",,,
,,,,,,
ExerelinJoinFaction,DialogOptionSelected,$option == exerelinJoinFaction,"SetShortcut exerelinJoinFactionConfirm RETURN
SetShortcut exerelinBaseCommanderMenuRepeat ESCAPE
Exerelin_GetSalary
SetTextHighlights $salary ""insurance""","""非常好.我们可以为你提供不少福利,包括每月 $salary 星币的薪水,以及受损 舰船的保险费用.考虑好了，就请填写这份表格...""","exerelinJoinFactionConfirm:确认
exerelinBaseCommanderMenuRepeat:取消",
ExerelinJoinFactionConfirm,DialogOptionSelected,$option == exerelinJoinFactionConfirm,"JoinFaction $faction.id
FireAll ExerelinBaseCommanderOptionsInitialize","""好吧, 请在这里注册您的身份. 欢迎加入我们.""",,
ExerelinJoinFactionPirate,DialogOptionSelected,"$option == exerelinJoinFaction
IsPirateFaction $faction.id","SetShortcut exerelinJoinFactionConfirm RETURN
SetShortcut exerelinBaseCommanderMenuRepeat ESCAPE
Exerelin_GetSalary
SetTextHighlights $salary ""insurance""","""想成为我们的一份子,是吗? 这是你 $salary 星币的月薪,还有额外的保险费用. 最后请填写这份表格.""","exerelinJoinFactionConfirm:确认
exerelinBaseCommanderMenuRepeat:取消",
ExerelinJoinFactionConfirmPirate,DialogOptionSelected,"$option == exerelinJoinFactionConfirm
IsPirateFaction $faction.id","JoinFaction $faction.id
FireAll ExerelinBaseCommanderOptionsInitialize","""很好! 我会通知其他人的.""",,
ExerelinJoinFactionTemplars,DialogOptionSelected,"$option == exerelinJoinFaction
$faction.id == ""templars""","SetShortcut exerelinJoinFactionConfirm RETURN
SetShortcut exerelinBaseCommanderMenuRepeat ESCAPE
SetTextHighlights $salary ""insurance""","""这么说, 你也想加入我们崇高的事业? 你将获得每月 $salary 星币的薪水津贴, 包括船损险在内的其他福利. 你准备好宣誓了吗?""","exerelinJoinFactionConfirm:确认
exerelinBaseCommanderMenuRepeat:取消",
ExerelinJoinFactionConfirmTemplars,DialogOptionSelected,"$option == exerelinJoinFactionConfirm
$faction.id == ""templars""","JoinFaction $faction.id
FireAll ExerelinBaseCommanderOptionsInitialize","""现在你是我们中的一员了, $playerName. 愿神的威光为我们扫清所有障碍!""",,
,,,,,,
ExerelinLeaveFaction,DialogOptionSelected,$option == exerelinLeaveFaction,"SetShortcut exerelinLeaveFactionConfirm RETURN
SetShortcut exerelinBaseCommanderMenuRepeat ESCAPE","""听到这个消息我很难过. 如果你确定想要离开, 请填写这份表格.""","exerelinLeaveFactionConfirm:确认
exerelinBaseCommanderMenuRepeat:取消",
ExerelinLeaveFactionConfirm,DialogOptionSelected,$option == exerelinLeaveFactionConfirm,"LeaveFaction true
FireAll ExerelinBaseCommanderOptionsInitialize","""好吧, 你可以走了. 祝你好运.""",,
ExerelinLeaveFactionPirate,DialogOptionSelected,"$option == exerelinLeaveFaction
IsPirateFaction $faction.id","SetShortcut exerelinLeaveFactionConfirm RETURN
SetShortcut exerelinBaseCommanderMenuRepeat ESCAPE","""什么, 你是认真的吗? 好吧, 请填好这份表格.""","exerelinLeaveFactionConfirm:确认
exerelinBaseCommanderMenuRepeat:取消",
ExerelinLeaveFactionConfirmPirate,DialogOptionSelected,"$option == exerelinLeaveFactionConfirm
IsPirateFaction $faction.id","LeaveFaction true
FireAll ExerelinBaseCommanderOptionsInitialize","""好吧. 如果你想回来, 你知道在哪里找到我们.""",,
#END FACTION CHANGE OPTIONS,,,,,,
,,,,,,
,,,,,,
#START PLAYER FACTION ALLIANCE OPTIONS,,,,,,
ExerelinPlayerFactionDiplomacyCheckConditions,ExerelinMarketSpecialInitialize,"$faction.id != ""neutral""
$faction.id != ""independent""
$faction.id != ""player_npc""
$player.factionId == ""player_npc""","$showPlayerFactionDiplomacyOptions = true 0
$_factionAllianceName = $faction.allianceName 0
$_playerAllianceName = $player.allianceName 0",,,
#ExerelinPlayerFactionDiplomacyCheckConditions2,ExerelinMarketSpecialInitialize,"!$market.mc:regional_capital
!$market.mc:headquarters
!$market.mc:military_base
!$market.mc:tem_avalon",$showPlayerFactionDiplomacyOptions = false 0,,,
,,,,,,
ExerelinJoinAllianceOption,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
!$player.isInAlliance
$faction.isInAlliance",SetEnabled exerelinJoinAlliance true,,exerelinJoinAlliance:加入 $_factionAllianceName 联盟,
ExerelinJoinAllianceOptionUntrusted,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
!RepIsAtWorst $faction.id FRIENDLY","SetTooltip exerelinJoinAlliance ""$_factionAllianceName 联盟目前还无法完全信任你.""
SetEnabled exerelinJoinAlliance false",,,
ExerelinJoinAllianceSwitchOption,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
$player.isInAlliance
$faction.isInAlliance
$faction.allianceId != $player.allianceId","SetTooltip exerelinJoinFactionSwitch ""如果加入 $_factionAllianceName 联盟, 那么你的势力将会离开 $_playerAllianceName 联盟.""
SetEnabled exerelinJoinAllianceSwitch true",,exerelinJoinAllianceSwitch:加入 (转到) $_factionAllianceName 联盟,
ExerelinJoinAllianceSwitchOptionUntrusted,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
$player.isInAlliance
$faction.isInAlliance
$faction.allianceId != $player.allianceId
!RepIsAtWorst $faction.id FRIENDLY","SetTooltip exerelinJoinAllianceSwitch ""$_factionAllianceName 联盟目前还无法完全信任你.\n如果加入 $_factionAllianceName 联盟, 那么你的势力将会离开 $_playerAllianceName 联盟.""
SetEnabled exerelinJoinAllianceSwitch false",,,
,,,,,,
ExerelinInviteToAllianceOption,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
$player.isInAlliance
$faction.allianceId != $player.allianceId",SetEnabled exerelinInviteToAlliance true,,exerelinInviteToAlliance:邀请 $theFaction 加入 $_playerAllianceName 联盟,
ExerelinInviteToAllianceOptionUntrusted,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
!$faction.isInAlliance
!RepIsAtWorst $faction.id FRIENDLY","SetTooltip exerelinInviteToAlliance ""$TheFaction 目前还不能信任你.""
SetEnabled exerelinInviteToAlliance false",,,
ExerelinInviteToAllianceOptionAlreadyInAlliance,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
$faction.isInAlliance
$faction.allianceId != $player.allianceId","SetTooltip exerelinInviteToAlliance ""$TheFaction 已经是联盟中的一员了.""
SetEnabled exerelinInviteToAlliance false",,,
ExerelinInviteToAllianceOptionIncompatible,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
!$faction.isInAlliance
!IsAllianceAlignmentCompatible $faction.id","SetTooltip exerelinInviteToAlliance ""$TheFaction 目前并不认可 $_playerAllianceName 联盟.""
SetEnabled exerelinInviteToAlliance false",,,
,,,,,,
ExerelinFormAllianceOption,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
!$player.isInAlliance
!$faction.isInAlliance",SetEnabled exerelinFormAlliance true,,exerelinFormAlliance:邀请 $theFaction 共同创建新的联盟,
ExerelinFormAllianceOptionUntrusted,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
!$player.isInAlliance
!$faction.isInAlliance
!RepIsAtWorst $faction.id FRIENDLY","SetTooltip exerelinFormAlliance ""$TheFaction 目前还不能信任你.""
SetEnabled exerelinFormAlliance false",,,
ExerelinFormAllianceOptionAlreadyInAlliance,ExerelinMarketSpecial,"$showPlayerFactionDiplomacyOptions
!$player.isInAlliance
$faction.isInAlliance","SetTooltip exerelinFormAlliance ""$TheFaction 已经是联盟中的一员了.""
SetEnabled exerelinFormAlliance false",,,
ExerelinLeaveAllianceOption,ExerelinMarketSpecial,"$hasMarket
$player.factionId == ""player_npc""
$player.isInAlliance
$faction.isInAlliance
$faction.allianceId == $player.allianceId","$_factionAllianceName = $faction.allianceName 0
$_playerAllianceName = $player.allianceName 0",,exerelinLeaveAlliance:离开 $_factionAllianceName 联盟,
,,,,,,
ExerelinJoinAlliance,DialogOptionSelected,$option == exerelinJoinAlliance,,是否让你的势力加入 $_factionAllianceName 联盟?,"exerelinJoinAllianceConfirm:是
exerelinMarketSpecial:否",
ExerelinJoinAllianceSwitch,DialogOptionSelected,$option == exerelinJoinAllianceSwitch,,是否让你的势力离开 $_playerAllianceName 联盟并加入 $_factionAllianceName 联盟?,"exerelinJoinAllianceConfirm:是
exerelinMarketSpecial:否",
ExerelinJoinAllianceConfirm,DialogOptionSelected,$option == exerelinJoinAllianceConfirm,"JoinAlliance $faction.allianceId
FireAll ExerelinMarketSpecialInitialize",,,
ExerelinInviteToAlliance,DialogOptionSelected,$option == exerelinInviteToAlliance,,是否邀请 $theFaction 加入 $_playerAllianceName 联盟?,"exerelinInviteToAllianceConfirm:是
exerelinMarketSpecial:否",
ExerelinInviteToAllianceConfirm,DialogOptionSelected,$option == exerelinInviteToAllianceConfirm,"InviteToAlliance $faction.id
FireAll ExerelinMarketSpecialInitialize",,,
ExerelinFormAlliance,DialogOptionSelected,$option == exerelinFormAlliance,,是否和 $theFaction 共同创建新的联盟?,"exerelinFormAllianceConfirm:是
exerelinMarketSpecial:否",
ExerelinFormAllianceConfirm,DialogOptionSelected,$option == exerelinFormAllianceConfirm,"FormAlliance $faction.id
FireAll ExerelinMarketSpecialInitialize",,,
ExerelinLeaveAlliance,DialogOptionSelected,$option == exerelinLeaveAlliance,,是否让你的势力离开 $_playerAllianceName 联盟?,"exerelinLeaveAllianceConfirm:是
exerelinMarketSpecial:否",
ExerelinLeaveAllianceConfirm,DialogOptionSelected,$option == exerelinLeaveAllianceConfirm,"LeaveAlliance
FireAll ExerelinMarketSpecialInitialize",,,
#END PLAYER FACTION ALLIANCE OPTIONS,,,,,,
,,,,,,
,,,,,,
#Must be after all other rules with that trigger,,,,,,
ExerelinBaseCommanderOptionsInitializationFinished,ExerelinBaseCommanderOptionsInitialize,,FireAll PopulateOptions,,,
ExerelinMarketSpecialInitializationFinished,ExerelinMarketSpecialInitialize,,FireAll ExerelinMarketSpecial,,,
,,,,,,
# not needed at present,,,,,,
#tOffPatrolOpenCommTOnPlayerNPC,OpenCommLink,"$entity.transponderOffConv score:100
$player.transponderOn
$faction.id == player_npc score:100","AddText ""\别在我的空间站附近摆弄你的应答器, 等等! 呃. 长官.\""""
$sawPlayerWithTOffCount = 0",,,
#tOffCargoScanPlayerNPC,DialogOptionSelected,"$option == tOff_scan_continue
$faction.id == player_npc score:100
!$faction.hostileToPlayer",$sawPlayerWithTOffCount = 0,"片刻之后, $PersonRank $personName 重新出现在荧幕面前, 并且看上去有些尴尬.

""对不起, 长官. 我的应答器并没有识别出你. 你现在可以走了.""",0:tOff_cleanCont1:继续,
,,,,,,
,,,,,,
# bla,,,,,,
ExerelinFlavorTextMarketOmnifactory,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$tag:omnifactory","AddText ""这家综合工厂的主货舱是一处堆满成堆 复制品的黑暗而阴郁的房间。 显然， 在此执行维护工作的人工智能缺乏普通 人类的清洁意识。 当纳米制造车间在 远处嗡嗡作响之时， 也让大批拖着巨大 板条箱的货运机器人加快了动作。"" textGrayColor",,,
ExerelinFlavorTextMarketPrismFreeport,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$market.id == nex_prismFreeport","AddText ""这些随处可见、明亮而光滑、由铬合金 与蛋白石组成的装饰物， 将这处似乎 迷失在超空间内的空间站， 描绘得如 海市蜃楼般梦幻且绚烂。无论你的目光 停留在哪里， 这儿的每一处细节都是 如此奢华。而在其背后，宽阔而透明的 交易长廊将这所有的财富来源毫无保留 的展示给所有来此的潜在顾客。 不管 是来源可靠的稀有舰船，还是闪亮的 原型武器， 所有商品的详细信息都被 无处不在的全息显示器标识得一清二楚， 以帮助客户找到适合他们的完美工具。"" textGrayColor",,,
ExerelinFlavorTextMarketFollowers,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$faction.id == ""player_npc""","AddText ""港口大厅充满了各式各样的民用商舰。 投机者纷纷向正在卸货的船长涌去， 而他们身旁的小贩们则拿着商品挥舞着 小型全息广告向船员吆喝。"" textGrayColor",,,
ExerelinMarketOptionIntel,DialogOptionSelected,$option == exerelinMarketIntel,OpenCoreTab INTEL $tradeMode,,,
ExerelinMarketOptionAlliances,DialogOptionSelected,$option == exerelinAllianceReport,PrintAlliances,,,
#ExerelinPostOpenMarketPrismHostile,MarketPostOpen,"$hasMarket
$market.id == prismFreeport score:100
RepIsAtBest $faction.id INHOSPITABLE","$menuState = main 0
$tradeMode = OPEN 0
FireAll PopulateOptions","尽管 $theFactionLong 与你处于 $relAdjective 关系, 但因棱镜自由港 本身处于绝对的中立状态. 因此港务当局仅仅在核查身份的环节停顿了数秒, 就立即同意了你的入港请求.",,
,,,,,,
#ExerelinPrintFleetFactionRel,BeginFleetEncounter,,Exerelin_PrintFleetFactionRelationship,,,
,,,,,,
# vanilla overrides,,,,,,
#marketPostOpenInhospitable,MarketPostOpen,"$hasMarket
RepIsAtBest $faction.id INHOSPITABLE
!IsPirateFaction $faction.id","FireBest PickSneakType
FireAll PopulateOptions","鉴于 $TheFactionLong 与你处于 $relAdjective 关系, 港务局得知你的身份后拒绝了你的入港请求.",,
#marketPostOpenInhospitablePirates,MarketPostOpen,"$hasMarket
RepIsAtBest $faction.id VENGEFUL
IsPirateFaction $faction.id","FireBest PickSneakType
FireAll PopulateOptions","鉴于你当前的名声, $theFactionLong 认为你的入港理由是不正当的.",,
#marketPostOpenPiratesHostile,MarketPostOpen,"$hasMarket
IsPirateFaction $faction.id
RepIsAtBest $faction.id INHOSPITABLE
RepIsAtWorst $faction.id HOSTILE","$menuState = main 0
$tradeMode = OPEN 0
FireAll PopulateOptions","尽管 $theFactionLong 与你处于 $relAdjective 关系, 但对方也只是把你当作 一名合理的竞争对手来对待. 因此港务当局仅仅在核查身份的环节停顿了数秒, 就立即同意了你的入港请求.",,
,,,,,,
commRelayOpen,OpenInteractionDialog,"$tag:comm_relay
!$hasMarket","ExerelinShowDefaultVisual
FireBest InitCommRelayDialog",,,
commRelayAddOptionInstallSniffer,PopulateOptions,"$tag:comm_relay
!$hasMarket
$menuState == main
!$commSnifferInstalled",,,0:csInstall:安装窃听器,
commRelaySaySnifferRunning,PopulateOptions,"$tag:comm_relay
!$hasMarket
$menuState == main
$commSnifferInstalled
!$saidCommSnifferRunning",$saidCommSnifferRunning = true 0,你已经在这里安装过窃听器了.,,
commRelayAddOptionUninstallSniffer,PopulateOptions,"$tag:comm_relay
!$hasMarket
$menuState == main
$commSnifferInstalled",,,0:csUninstall:卸载窃听器,
,,,,,,
commRelayAddOptionLeave,PopulateOptions,"$tag:comm_relay
!$hasMarket
$menuState == main","SetShortcut crLeave ""ESCAPE""",,100:crLeave:离开,
,,,,,,
dialogHegRelayInterference_openWarnedBefore,OpenCommLink,"$entity.respondingToCommRelayInterference score:100
$entity.timesSawPlayerInterferingWithRelay > 1","$entity.ignorePlayerCommRequests = true 1
$entity.exerelinFleetAggressAgainstPlayer = true 1","""我已经警告过你不要乱搞 $faction 的设备. 看来只能让你吃点苦头来涨记性了.""

通讯链接在你没来得及做出回应就被切断.",continueCutComm:继续,
dialogHegRelayInterference_cut_1,DialogOptionSelected,"$entity.respondingToCommRelayInterference score:100
!$playerAcknowledgedRelayInterferenceWarning
$option == cutCommLink","$entity.ignorePlayerCommRequests = true 1
$entity.exerelinFleetAggressAgainstPlayer = true 1
unset $entity.respondingToCommRelayInterference
unset $entity.core_fleetBusy
MakeOtherFleetHostile sniffer true
ShowDefaultVisual
EndConversation","$PersonRank $personName 在你还没来得及回应前就切断了链接.随后 $hisOrHer 的 $otherShipOrFleet 展开了战斗阵型, 这显然不是一种和平解决的最佳方式.",,
,,,,,,
tOffCargoScanHostile,DialogOptionSelected,"$option == tOff_scan_continue
$entity.isHostile","ShowDefaultVisual
EndConversation
$entity.exerelinFleetAggressAgainstPlayer = true 1",然而扫描突然被终止. $faction $fleetName 的舰队中出现了高能源反应.,,
tOffPatrolOpenCommNotFirstTime,OpenCommLink,"$entity.transponderOffConv score:100
$entity.sawPlayerWithTOffCount == 2.0 score:10
$entity.relativeStrength >= 0","AddText""\""我上次已经警告过你必须将应答器保持开启状态.\""""
AdjustRep $faction.id TRANSPONDER_OFF
AdjustRepActivePerson TRANSPONDER_OFF
AddText ""通讯连接在你有机会回应前被切断了.""
$entity.ignorePlayerCommRequests = true 0
$entity.exerelinFleetAggressAgainstPlayer = true 1
unset $entity.transponderOffConv",,0:tOff_notFirstTimeCont:继续,
tOffRefuse,DialogOptionSelected,$option == tOff_refuse,"$entity.ignorePlayerCommRequests = true 0
$entity.exerelinFleetAggressAgainstPlayer = true 1
unset $entity.transponderOffConv
AdjustRep $faction.id TRANSPONDER_OFF_REFUSE
AdjustRepActivePerson TRANSPONDER_OFF_REFUSE
MakeHostileWhileTOff tOff true 7
ShowDefaultVisual
EndConversation",,,
,,,,,,
cargoScanInitialFollowers,BeginFleetEncounter,"!$cargoScan_didAlready
$pursuePlayer_smugglingScan score:50
$faction.id == player_npc score:20","unset $ignorePlayerCommRequests
$cargoScanConv = true 0
$cargoScan_didAlready = true 0
$entity.smugglingScanComplete = true 1
unset $entity.pursuePlayer_smugglingScan
AddText ""$faction 的 $otherShipOrFleet 看起来想扫描你的舰队, 但并没有怎么做."" $faction.baseColor
AddText ""你遇到了 $faction 的 $otherShipOrFleet."" $faction.baseColor
OpenComms",,,
cargoScanFirstCommsFollowers,OpenCommLink,"$entity.cargoScanConv score:100
$faction.id == player_npc score:50",,"""我们已经多次收到关于该地区走私活动的投诉. 尽管现在我知道你不可能和这些 事件存在任何关联, 但谨慎一些总是有帮助的, 你知道，外表总是最好的伪装.""
OR
""真见鬼, 长官, 你能表现得更加低调一点吗? 我们正面临着很大的压力来处理 这儿的走私活动, 我们可不想让你引起人们的注意.""",0:cargoScan_cleanCont:继续,
cargoScanRefuse,DialogOptionSelected,$option == cargoScan_refuse,"$entity.ignorePlayerCommRequests = true 0
unset $entity.cargoScanConv
unset $entity.pursuePlayer_smugglingScan
$entity.smugglingScanComplete = true 1
$entity.exerelinFleetAggressAgainstPlayer = true 1
AdjustRep $faction.id CARGO_SCAN_REFUSE
AdjustRepActivePerson CARGO_SCAN_REFUSE
ShowDefaultVisual
EndConversation",,,
,,,,,,
customsInspectionDisagree,DialogOptionSelected,"$doingCustomsInspection score:100
$option == ciDisagree","AdjustRep $faction.id CUSTOMS_REFUSED_TOLL
$ignorePlayerCommRequests = true 1
$exerelinFleetAggressAgainstPlayer = true 1
#MakeNearbyFleetsHostile $faction.id 2000 10
EndConversation","""哦? 你一定会后悔的.""

通讯连接在你有机会回应前被切断了.",,
customsInspectionEndingHostile,CustomsInspectionEndHostile,,"unset $doingCustomsInspection
$exerelinFleetAggressAgainstPlayer = true 1
$ignorePlayerCommRequests = true 1
EndConversation",,,
,,,,,,
#Templar overrides,,,,,,
ExerelinMarketPostOpenTemplars,MarketPostOpen,"!$doesFakeVariableExist score:999
$hasMarket
$faction.id == templars score:1000
RepIsAtWorst $faction.id WELCOMING","$menuState = main 0
$tradeMode = OPEN 0
FireAll PopulateOptions",,,
ExerelinMarketPostOpenTemplarsHostile,MarketPostOpen,"!$doesFakeVariableExist score:999
$hasMarket
$faction.id == templars score:1000
RepIsAtBest $faction.id SUSPICIOUS
$market.id != tem_ascalon","$marketLeaveTooltip = ""$TheFaction 拒绝与外人交易."" 0
$menuState = main 0
$tradeMode = NONE 0
FireAll PopulateOptions","异教徒! 你在这处港口唯一能做的就是: 离开这片圣地, 或接受净化.",,
ExerelinMarketPostOpenTemplarsUntrustworthy,MarketPostOpen,"!$doesFakeVariableExist score:999
$hasMarket
$faction.id == templars score:1000
RepIsAtBest $faction.id FAVORABLE
RepIsAtWorst $faction.id NEUTRAL","$marketLeaveTooltip = ""$TheFaction 目前还不能信任你."" 0
$menuState = main 0
$tradeMode = NONE 0
FireAll PopulateOptions","鉴于 $theFaction 与你处于 $relAdjective 关系, 港务局拒绝了你与 $market 对接的请求. 并责令你立刻离开这片星系.",,
ExerelinMarketPostOpenTemplarsHostileAscalon,MarketPostOpen,"!$doesFakeVariableExist score:999
$hasMarket
$faction.id == templars score:1000
RepIsAtBest $faction.id SUSPICIOUS
$market.id == tem_ascalon","$marketLeaveTooltip = ""$TheFaction 拒绝与外人交易."" 0
$menuState = main 0
$tradeMode = NONE 0
FireAll PopulateOptions","你的扫描仪侦测到一股巨大的能量信号, 并注明来源于 $entityName 上, 紧接着 一段高功率的脉冲传输信息在你的应答器里响起: ""不要试图靠近这里, 否则审判 之光将焚净你的灵魂!""
",,
,,,,,,
# Tiandong overrides,,,,,,
ExerelinTiandongSetExteriorImageShanghai,PopulateOptions,"$hasMarket
$tag:shanghaiStation","ShowVisual ""graphics/illustrations/vacuum_colony.jpg""",,,
ExerelinFlavorTextMarketTiandongShanghai,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$faction.id == tiandong
$tag:shanghai","AddText ""你走进以橄榄绿为主色调的豪华大堂， 而周围香薰蜡烛弥漫着的气味让你的 鼻子有些不太习惯， 这里就是无数 旅客向往的上海。一个百米高的全息 影像不断在上空盘旋，温暖的阳光 透过天窗将这里照得有些发亮。 而前方一条宽阔的走廊则是通往主要 贸易中心的必经之路。"" textGrayColor
AddText ""走廊的尽头通向一处开放的庞大集市。 虽然从外表看起来它像是由一个大型 仓库改装而来的跳蚤市场，但事实上， 这处被各种类型的交易所、信息亭、 妓院所占满的街道小巷，看起来更 类似于一种小型城市。一小队田东 武装巡逻队从临时道路 驶来，来到 一名正在大声喧哗的军需官身边， 看起来，他的货物好像被谁偷走了。"" textGrayColor",,,
