<?xml version="1.0" encoding="UTF-8"?>
<!-- PLAYER -->
<!-- ZOMBIES -->
<!-- TIMID ANIMALS -->
<!-- HOSTILE ANIMALS -->
<!-- VEHICLES -->
<!-- CONTAINER AND CRATE ENTITIES -->
<!-- BANDITS AND NPC -->

<!-- Stealth settings -->

<entity_classes>

<!-- PLAYER -->
<entity_class name="playerMale">
	<property name="EntityType" value="Player"/>
	<property name="ModelType" value="UMA"/>
	<property name="Class" value="EntityPlayer"/>
	<property name="Prefab" value="Player"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="PhysicsBody" value="Player"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="HasRagdoll" value="true"/>
	<property name="RagdollOnDeathChance" value="0"/>
	<property name="AvatarController" value="AvatarUMAController"/>
	<property name="LocalAvatarController" value="AvatarLocalPlayerController"/>
	<property name="Parent" value="Players"/>
	<property name="CrouchYOffsetFP" value="-0.65"/>
	<property name="IsMale" value="true"/>
	<property name="TimeStayAfterDeath" value="10"/>

	<property name="SurfaceCategory" value="organic"/>
	<property name="PushFactor" value="5"/>
	<property name="Weight" value="70"/>
	<!-- <property name="Immunity" value="ArmorUp"/> Does not work to block a type of buff on blocks or from eating -->
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundHurt" value="Player_Male/player1painlg"/>
	<property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
	<property name="SoundDeath" value="Player_Male/player1death"/>
	<property name="SoundStamina" value="Player_Male/player1stamina"/>
	<property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
	<property name="SoundJump" value="Player_Male/player1Jump"/>
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
	<property name="SoundLandHard" value="Player_Male/player1LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
	<property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="DropInventoryBlock" value="cntBackpackDropped"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="classSelection,classKey,keystoneBlock"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="classSelection,classKey,keystoneBlock"/>
	<property name="ExperienceGain" value="173"/>
	<property name="LegsExplosionDamageMultiplier" value="1"/>
	<property name="ArmsExplosionDamageMultiplier" value="1"/>
	<property name="HeadExplosionDamageMultiplier" value="1"/>
</entity_class>

<entity_class name="playerFemale" extends="playerMale"> <!-- ignore="<excluded defs>" to not extend unwanted properties -->
	<property name="Mesh" value="Player/Female/player_femaleRagdoll"/>
	<property name="IsMale" value="false"/>
	<property name="CrouchYOffsetFP" value="-0.55"/>
	<property name="SoundHurt" value="Player_Female/player2painlg"/>
	<property name="SoundHurtSmall" value="Player_Female/player2painsm"/>
	<property name="SoundDeath" value="Player_Female/player2death"/>
	<property name="SoundStamina" value="Player_Female/player2stamina"/>
	<property name="SoundDrownPain" value="Player_Female/player2drownpain"/>
	<property name="SoundWaterSurface" value="Player_Female/player2drownsurface"/>
	<property name="SoundDrownDeath" value="Player_Female/player2drowndeath"/>
	<property name="SoundJump" value="Player_Male/player2Jump"/>
	<property name="SoundLandSoft" value="Player_Male/player2LandSoft"/>
	<property name="SoundLandHard" value="Player_Male/player2LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
</entity_class>



<!-- ZOMBIES -->
<entity_class name="zombieTemplateMale">
	<!-- This one decides for scoring -->
	<property name="EntityType" value="Zombie"/>
	<!-- Mesh and class properties -->
	<property name="Mesh" value="Zombies/zombieStandardBoeRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityZombie"/>
	<property name="Parent" value="Enemies"/>
	<property name="PhysicsBody" value="zombieStandard"/>
	<property name="Faction" value="undead"/>
	<property name="MaxTurnSpeed" value="360"/>
	<!-- param1: 0 == attack action, 1 == use action, param2: attack length in s -->
	<!-- <property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="30"/> with give up time -->
	<property name="AITask-1" value="BreakDoor"/>
	<property name="AITask-2" value="BreakBlock"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityNPC"/>
	<property name="AITask-6" value="ApproachSpot"/>
	<property name="AITask-7" value="Wander"/>

	<!--Classes for AITarget:
		<property name="Class" value="EntityDriveableCar"/>
		<property name="Class" value="EntityAnimalRabbit"/> and chicken
		<property name="Class" value="EntityAnimalStag"/>
		<property name="Class" value="EntityBackpack"/>
		<property name="Class" value="EntityBandit"/>
		<property name="Class" value="EntityEnemyAnimal"/>
		<property name="Class" value="EntityLootContainer"/>
		<property name="Class" value="EntityMinibike"/>
		<property name="Class" value="EntityNPC"/>
		<property name="Class" value="EntityPlayer"/>
		<property name="Class" value="EntitySupplyCrate"/>
		<property name="Class" value="EntitySupplyPlane"/>
		<property name="Class" value="EntitySurvivor"/>
		<property name="Class" value="EntityVulture"/>
		<property name="Class" value="EntityZombie"/>
		<property name="Class" value="EntityZombieCop"/>
		<property name="Class" value="EntityZombieCrawl"/>
		<property name="Class" value="EntityZombieDog"/>
	-->
	<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityNPC"/>
	<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityPlayer"/>
	<property name="AITarget-3" value="BlockingTargetTask"/>
	<property name="AITarget-4" value="SetNearestCorpseAsTarget" param1="EntityPlayer"/>
	<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityNPC"/>
	<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityPlayer"/>
	<!--property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalBear" /-->
	<!--property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" /-->
	<property name="MaxHealth" value="150"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="HandItem" value="handZombie"/>
	<property name="Weight" value="70"/>
	<property name="Immunity" value="sickness;disease;bleeding;wellness"/>

	<property name="WanderSpeed" value="0.08"/>
	<property name="ApproachSpeed" value="0.2"/>
	<property name="NightWanderSpeed" value="0.08"/>
	<property name="NightApproachSpeed" value="1.1"/>
	<property name="PanicSpeed" value="0.55"/>

	<property name="CanClimbLadders" value="true"/>
	<property name="IsEnemyEntity" value="true"/>

	<!-- Stealth settings -->
	<property name="SightRange" value="30"/> <!-- distance in m -->
	<property name="SightScale" value="-2,150"/> <!-- how well lit you have to be for the zombie to see you at min,max range -->

	<property name="SleeperWakeupSightDetectionMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
	<property name="SleeperWakeupSightDetectionMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
	<property name="SleeperSenseSightDetectionMin" value="-10,0"/> <!-- same for groaning, not waking -->
	<property name="SleeperSenseSightDetectionMax" value="200,300"/>

	<property name="SleeperNoiseSenseThreshold" value="2,13"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
	<property name="SleeperNoiseWakeThreshold" value="20,20"/>

	<property name="SleeperSmellSenseThreshold" value="20,50"/> <!-- Indiv.Random. smell capability - "I smell something" player smell value -->
	<property name="SoundSleeperSenseChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" when "SleeperSmellSenseThreshold" is triggered -->
	<property name="SleeperSmellWakeThreshold" value="40,100"/>

	<property name="NoiseAlertThreshold" value="30"/> <!-- for awake zombies -->
	<property name="SmellAlertThreshold" value="40"/> <!-- for awake zombies -->

	<property name="SurfaceCategory" value="organic"/> <!-- determines the particle effect played on hit -->
	<property name="WalkType" value="7"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundRandomTime" value="60.0"/> <!-- It will play the roam every 60/30 seconds -->
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male/zombiemaleroam"/>
	<property name="SoundAlertTime" value="25.0"/> <!-- It will play the roam every 25/12.5 seconds-->
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack"/>
	<property name="SoundSleeperSense" value="sleepersense"/>
	<property name="SoundSleeperBackToSleep" value="sleeperbacktosleep"/>
	<property name="TimeStayAfterDeath" value="30"/>
	<property name="AttackTimeoutDay" value="1.5"/> <!-- in s -->
	<property name="AttackTimeoutNight" value="1.1"/>
	<property name="LootListOnDeath" value="15"/>

	<property name="CorpseBlock" value="GoreBlock1Prefab"/>
	<property name="CorpseBlockChance" value="1"/>
	<property name="ExperienceGain" value="679"/>
	<property name="DeadBodyHitPoints" value="350"/> <!-- For harvesting -->
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="HeadDismemberBaseChance" value="0"/>
	<property name="HeadDismemberBonusChance" value="0.08"/>
	<property name="HeadDismemberThreshold" value="0.23"/> <!-- if the total damage exceeds that value, there is a chance for dismemberment -->
	<property name="LowerLegDismemberThreshold" value="0.175"/>
	<property name="LowerLegDismemberBaseChance" value="0"/>
	<property name="LowerLegDismemberBonusChance" value="0.9"/>
	<property name="UpperLegDismemberThreshold" value="0.175"/>
	<property name="UpperLegDismemberBaseChance" value="0"/>
	<property name="UpperLegDismemberBonusChance" value="0.9"/>
	<property name="LowerArmDismemberThreshold" value="0.105"/>
	<property name="LowerArmDismemberBaseChance" value="0"/>
	<property name="LowerArmDismemberBonusChance" value="0.9"/>
	<property name="UpperArmDismemberThreshold" value="0.105"/>
	<property name="UpperArmDismemberBaseChance" value="0"/>
	<property name="UpperArmDismemberBonusChance" value="0.9"/>
	<property name="LegCrawlerThreshold" value="0"/> <!-- at like .175 nearly every zombie knocked down from a leg hit turns into a crawler -->
	<property name="LegCrippleThreshold" value="0.01"/>
	<property name="KnockdownProneDamageThreshold" value="0.5"/>
	<property name="KnockdownProneStunDuration" value="4,6"/>
	<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
	<property name="KnockdownKneelDamageThreshold" value="0.4"/>
	<property name="KnockdownKneelStunDuration" value="5,7"/>
	<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
	<property name="LegsExplosionDamageMultiplier" value="1"/>
	<property name="ArmsExplosionDamageMultiplier" value="1"/>
	<property name="HeadExplosionDamageMultiplier" value="1"/>
	<property name="ChestExplosionDamageMultiplier" value="1"/>
</entity_class>

<!-- Missing: zombieWight -->

<!-- Missing: zombieWightRadiated -->

<entity_class name="zombieWightFeral" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardFeralRagdoll"/>
	<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam"/>
	<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert"/>
	<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack"/>
	<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain"/>
	<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath"/>
	<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense"/>
	<property name="SoundFootstepModifier" value="Enemies/Feral_Zombie/zombieferalfootstep"/>
	<property name="WalkType" value="2"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="HandItem" value="handZombieCop"/>
	<property name="MaxHealth" value="750"/>
	<property name="ExperienceGain" value="3429"/>
	<property name="LootListOnDeath" value="61"/>
	<property name="HeadDismemberThreshold" value="0.2"/>
	<property name="LowerLegDismemberThreshold" value="0.105"/>
	<property name="UpperLegDismemberThreshold" value="0.105"/>
	<property name="LowerArmDismemberThreshold" value="0.063"/>
	<property name="UpperArmDismemberThreshold" value="0.063"/>
	<!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
	<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_rad"/>-->
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<entity_class name="zombieWightFeralRadiated" extends="zombieWightFeral">
	<property name="MaxHealth" value="1125"/>
	<property name="ExperienceGain" value="5251"/>
	<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
	<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_rad"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/rad_eye"/>
	<property name="Buffs" value="zombieRadiatedBuff80"/>
	<!-- Radiated zombie decap rules -->
	<property name="HeadDismemberBaseChance" value="-.15"/>
	<property name="HeadDismemberBonusChance" value="0.08"/>
	<property name="HeadDismemberThreshold" value="0.38"/>
	<property name="LowerLegDismemberThreshold" value="0.325"/>
	<property name="LowerLegDismemberBaseChance" value="-.15"/>
	<property name="LowerLegDismemberBonusChance" value="0.9"/>
	<property name="UpperLegDismemberThreshold" value="0.325"/>
	<property name="UpperLegDismemberBaseChance" value="-.15"/>
	<property name="UpperLegDismemberBonusChance" value="0.9"/>
	<property name="LowerArmDismemberThreshold" value="0.255"/>
	<property name="LowerArmDismemberBaseChance" value="-.15"/>
	<property name="LowerArmDismemberBonusChance" value="0.9"/>
	<property name="UpperArmDismemberThreshold" value="0.255"/>
	<property name="UpperArmDismemberBaseChance" value="-.15"/>
	<property name="UpperArmDismemberBonusChance" value="0.9"/>
	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0.01"/>
	<property name="KnockdownProneDamageThreshold" value="0.45"/>
	<property name="KnockdownProneStunDuration" value="4,6"/>
	<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
	<property name="KnockdownKneelDamageThreshold" value="0.38"/>
	<property name="KnockdownKneelStunDuration" value="5,6"/>
	<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
	<property name="LegsExplosionDamageMultiplier" value=".85"/>
	<property name="ArmsExplosionDamageMultiplier" value=".85"/>
	<property name="HeadExplosionDamageMultiplier" value=".85"/>
	<property name="ChestExplosionDamageMultiplier" value=".85"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>


<!--
<entity_class name="zombieBehemoth" extends="zombieTemplateMale">
	<property name="Prefab" value="NPC4m"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
	<property name="Mesh" value="Monsters/Behemoth/BehemothRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="9"/>
	<property name="ExperienceGain" value="8982"/>
	<property name="MaxHealth" value="5000"/>
	<property name="DeadBodyHitPoints" value="700"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1"/>
	<property name="HandItem" value="handZombieBehemoth"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>
-->

<!-- Missing: zombieBehemothRadiated -->
<!-- Missing: zombieBehemothFeral -->
<!-- Missing: zombieBehemothFeralRadiated -->

<entity_class name="zombieBoe" extends="zombieTemplateMale">
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
	<property name="Mesh" value="Zombies/zombieStandardBoeRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="2"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="MaxHealth" value="200"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieBoeRadiated -->

<entity_class name="zombieBoeFeral" extends="zombieBoe">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="400"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieBoeFeralRadiated -->

<entity_class name="zombieFootballPlayer" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardFootballRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="6"/>
	<property name="MaxHealth" value="400"/>
	<property name="HandItem" value="handZombieFootballPlayer"/>
	<property name="WanderSpeed" value="0.75"/>
	<property name="ApproachSpeed" value="1.15"/>
	<property name="NightWanderSpeed" value="0.75"/>
	<property name="NightApproachSpeed" value="1.15"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="LootListOnDeath" value="78"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFootballPlayerRadiated -->

<!-- Missing: zombieFootballPlayerFeral -->

<!-- Missing: zombieFootballPlayerFeralRadiated -->

<entity_class name="zombieFemaleFat" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardFatLadyZRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female2/zombiefemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female2/zombiefemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female2/zombiefemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female2/zombiefemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female2/zombiefemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female2/zombiefemale2sense"/>
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="1"/>
	<property name="HandItem" value="handZombieStrong"/>
	<property name="MaxHealth" value="300"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="PhysicsBody" value="zombieFat"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<property name="SleeperSmellWakeThreshold" value="20,50"/>
	<property name="SmellAlertThreshold" value="20"/> <!-- for awake zombies -->

	<property name="LootListOnDeath" value="85"/>
	<property name="TintMaterial2" value="64,63,62"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFemaleFatRadiated -->

<entity_class name="zombieFemaleFatFeral" extends="zombieFemaleFat">
	<property name="HandItem" value="handZombieStrongFeral"/>
	<property name="MaxHealth" value="600"/>
	<property name="ExperienceGain" value="2091"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="85"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFemaleFatFeralRadiated -->

<entity_class name="zombieJoe" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardJoeRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="TintMaterial2" value="79,40,26"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieJoeRadiated -->

<entity_class name="zombieJoeFeral" extends="zombieJoe">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="300"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieJoeFeralRadiated -->

<entity_class name="zombieMoe" extends="zombieTemplateMale">
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
	<property name="Mesh" value="Zombies/zombieStandardMoeRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="1"/>
	<property name="HandItem" value="handZombieStrong"/>
	<property name="MaxHealth" value="300"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="Weight" value="70"/>
	<property name="PushFactor" value="20"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="TintMaterial2" value="41,38,34"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieMoeRadiated -->

<entity_class name="zombieMoeFeral" extends="zombieMoe">
	<property name="HandItem" value="handZombieStrongFeral"/>
	<property name="MaxHealth" value="600"/>
	<property name="ExperienceGain" value="2091"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieMoeFeralRadiated -->

<entity_class name="zombieArlene" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardArleneRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="3"/>
	<property name="HandItem" value="handZombie"/>
	<property name="MaxHealth" value="100"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="TintMaterial1" value="56,50,40"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
	<property name="LootListOnDeath" value="113" />
</entity_class>

<!-- Missing: zombieArleneRadiated -->

<entity_class name="zombieArleneFeral" extends="zombieArlene">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="200"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial2" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieArleneFeralRadiated -->

<entity_class name="zombieScreamer" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardScreamerRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemalescoutroam"/>
	<property name="SoundAlert" value="Enemies/Scout_Zombie/zombiefemalescoutalert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalescoutsense"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="3"/>
	<property name="HandItem" value="handZombie"/>
	<property name="MaxHealth" value="100"/>
	<property name="CanClimbLadders" value="true"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="LootListOnDeath" value="38"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieScreamerRadiated -->

<entity_class name="zombieScreamerFeral" extends="zombieScreamer">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="200"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieScreamerFeralRadiated -->

<entity_class name="zombieDarlene" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardDarleneRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female2/zombiefemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female2/zombiefemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female2/zombiefemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female2/zombiefemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female2/zombiefemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female2/zombiefemale2sense"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="3"/>
	<property name="HandItem" value="handZombie"/>
	<property name="MaxHealth" value="100"/>
	<property name="CanClimbLadders" value="true"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="TintMaterial2" value="32,24,20"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
	<property name="LootListOnDeath" value="113" />
</entity_class>

<!-- Missing: zombieDarleneRadiated -->

<entity_class name="zombieDarleneFeral" extends="zombieDarlene">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="200"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieDarleneFeralRadiated -->

<entity_class name="zombieMarlene" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardMarleneRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female2/zombiefemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female2/zombiefemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female2/zombiefemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female2/zombiefemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female2/zombiefemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female2/zombiefemale2sense"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="HandItem" value="handZombie"/>
	<property name="MaxHealth" value="100"/>
	<property name="CanClimbLadders" value="true"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="TintMaterial2" value="41,25,25"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
	<property name="LootListOnDeath" value="113" />
</entity_class>

<!-- Missing: zombieMarleneRadiated -->

<entity_class name="zombieMarleneFeral" extends="zombieMarlene">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="250"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieMarleneFeralRadiated -->

<entity_class name="zombieYo" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardYoRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="PhysicsBody" value="zombieStandard"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="TintMaterial3" value="23,17,13"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieYoRadiated -->

<entity_class name="zombieYoFeral" extends="zombieYo">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="250"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieYoFeralRadiated -->

<entity_class name="zombieSteve" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardSteveRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="6"/>
	
	<property name="RootMotion" value="true"/>
	<property name="TintMaterial2" value="36,38,45"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSteveRadiated -->

<entity_class name="zombieSteveFeral" extends="zombieSteve">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="250"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSteveFeralRadiated -->

<entity_class name="zombieSteveCrawler" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardSteveRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="HandItem" value="handZombie02"/>
	<property name="MaxHealth" value="120"/>
	<property name="Class" value="EntityZombieCrawl"/>
	<property name="WalkType" value="4"/>
	<property name="CanClimbLadders" value="false"/>
	<property name="RotateToGround" value="true"/>
	<property name="PhysicsBody" value="zombieStandard"/>
	<property name="RootMotion" value="true"/>
	<property name="TintMaterial2" value="36,38,45"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSteveCrawlerRadiated -->

<entity_class name="zombieSteveCrawlerFeral" extends="zombieSteveCrawler">
	<property name="HandItem" value="handZombie02Feral"/>
	<property name="MaxHealth" value="200"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSteveCrawlerFeralRadiated -->

<entity_class name="zombieBusinessMan" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardSuitRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="7"/>
	
	<property name="RootMotion" value="true"/>
	<property name="TintMaterial1" value="36,38,45"/>
	<property name="LootListOnDeath" value="89"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieBusinessManRadiated -->

<entity_class name="zombieBusinessManFeral" extends="zombieBusinessMan">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="250"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial2" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieBusinessManFeralRadiated -->

<entity_class name="zombieSnow" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardSnowRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="2"/>
	<property name="MaxHealth" value="450"/>
	<property name="ExperienceGain" value="1556"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="SoundRandom" value="Enemies/Snow_Zombie_Male/zombiemalesnowroam"/>
	<property name="SoundAlert" value="Enemies/Snow_Zombie_Male/zombiemalesnowalert"/>
	<property name="SoundAttack" value="Enemies/Snow_Zombie_Male/zombiemalesnowattack"/>
	<property name="SoundHurt" value="Enemies/Snow_Zombie_Male/zombiemalesnowpain"/>
	<property name="SoundDeath" value="Enemies/Snow_Zombie_Male/zombiemalesnowdeath"/>
	<property name="SoundSense" value="Enemies/Snow_Zombie_Male/zombiemalesnowsense"/>
	<property name="SoundFootstepModifier" value="Enemies/Snow_Zombie_Male/zombiesnowfootstep"/>
	<property name="HandItem" value="handZombieStrong"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
	<property name="LootListOnDeath" value="112" />
</entity_class>

<!-- Missing: zombieSnowRadiated -->

<entity_class name="zombieSnowFeral" extends="zombieSnow">
	<property name="HandItem" value="handZombieStrongFeral"/>
	<property name="MaxHealth" value="700"/>
	<property name="ExperienceGain" value="2916"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="66"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSnowFeralRadiated -->

<entity_class name="zombieSpider" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardSpiderRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="ModelType" value="Standard"/>
	<property name="CanClimbVertical" value="true"/>
	<property name="WalkType" value="8"/>
	<property name="SoundRandom" value="Enemies/Spider_Zombie/spiderroam"/>
	<property name="SoundAlert" value="Enemies/Spider_Zombie/spideralert"/>
	<property name="SoundAttack" value="Enemies/Spider_Zombie/spiderattack"/>
	<property name="SoundDeath" value="Enemies/Spider_Zombie/spiderdeath"/>
	<property name="SoundHurt" value="Enemies/Spider_Zombie/spiderpain"/>
	<property name="SoundSense" value="Enemies/Spider_Zombie/spidersense"/>
	<property name="MaxHealth" value="150"/>
	<property name="WanderSpeed" value="0.08"/>
	<property name="ApproachSpeed" value="0.2"/>
	<property name="NightWanderSpeed" value="0.08"/>
	<property name="NightApproachSpeed" value="1.1"/>
	<property name="PanicSpeed" value="1.2"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="HeadDismemberThreshold" value="0"/>
	<property name="LowerLegDismemberThreshold" value="0"/>
	<property name="UpperLegDismemberThreshold" value="0"/>
	<property name="LowerArmDismemberThreshold" value="0"/>
	<property name="UpperArmDismemberThreshold" value="0"/>
	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0"/>
	<property name="KnockdownProneDamageThreshold" value="0"/>
	<property name="KnockdownKneelDamageThreshold" value="0"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSpiderRadiated -->

<entity_class name="zombieSpiderFeral" extends="zombieSpider">
	<property name="HandItem" value="handZombie02Feral"/>
	<property name="MaxHealth" value="300"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ApproachSpeed" value="1.1"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<entity_class name="zombieSpiderFeralRadiated" extends="zombieSpiderFeral">
	<property name="HandItem" value="handZombie02Feral"/>
	<property name="MaxHealth" value="450"/>
	<property name="ExperienceGain" value="2509"/>
	<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
	<property name="ReplaceMaterial0" value="entities/zombies/materials/spider_rad"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/rad_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
	<property name="Buffs" value="zombieRadiatedBuff40"/>
</entity_class>

<entity_class name="zombieBurnt" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/ZombieStandardBurntRagdoll"/>
	<property name="WalkType" value="7"/>
	<property name="SoundRandom" value="Enemies/Burnt_Zombie/zombieburntroam"/>
	<property name="SoundAlert" value="Enemies/Burnt_Zombie/zombieburntalert"/>
	<property name="SoundAttack" value="Enemies/Burnt_Zombie/zombieburntattack"/>
	<property name="SoundHurt" value="Enemies/Burnt_Zombie/zombieburntpain"/>
	<property name="SoundDeath" value="Enemies/Burnt_Zombie/zombieburntdeath"/>
	<property name="SoundSense" value="Enemies/Burnt_Zombie/zombieburntsense"/>
	<property name="SoundFootstepModifier" value="Enemies/Burnt_Zombie/zombieburntfootstep"/>
	<property name="HandItem" value="handZombieBurning"/>
	<property name="MaxHealth" value="80"/>
	<property name="ExperienceGain" value="798"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
	<property name="LootListOnDeath" value="114"/>
</entity_class>

<!-- Missing: zombieBurntRadiated -->

<!-- Missing: zombieBurntFeral -->

<!-- Missing: zombieBurntFeralRadiated -->


<entity_class name="zombieNurse" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardNurseRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="7"/>
	<property name="HandItem" value="handZombie"/>
	<property name="CanClimbLadders" value="true"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="LootListOnDeath" value="21"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieNurseRadiated -->

<entity_class name="zombieNurseFeral" extends="zombieNurse">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="250"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieNurseFeralRadiated -->

<entity_class name="zombieFatHawaiian" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardHawaiianRagdoll"/>
	<property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam"/>
	<property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert"/>
	<property name="SoundAttack" value="Enemies/Acid_Puking_Hulk/hulkattack"/>
	<property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain"/>
	<property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath"/>
	<property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense"/>
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="1"/>
	<property name="HandItem" value="handZombieCop"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="PhysicsBody" value="zombieFat"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="MaxHealth" value="700"/>
	<property name="ExperienceGain" value="2916"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFatHawaiianRadiated -->

<entity_class name="zombieFatHawaiianFeral" extends="zombieFatHawaiian">
	<property name="HandItem" value="handZombieCopFeral"/>
	<property name="MaxHealth" value="1050"/>
	<property name="ExperienceGain" value="4334"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFatHawaiianFeralRadiated -->

<entity_class name="zombieFatCop" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardCopRagdoll"/>
	<property name="Class" value="EntityZombieCop"/>
	<property name="HandItem" value="handZombieCop"/>
	<property name="WalkType" value="1"/>
	<property name="RightHandJointName" value="Jaw"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="PhysicsBody" value="zombieFat"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="MaxHealth" value="700"/>
	<property name="ExperienceGain" value="2916"/>
	<property name="Weight" value="70"/>
	<property name="PushFactor" value="20"/>
	<property name="LootListOnDeath" value="17"/>
	<property name="AITask-1" value="BreakDoor"/>
	<property name="AITask-2" value="BreakBlock"/>
	<property name="AITask-3" value="RangedAttackTarget" param1="1" param2="5"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer"/>
	<property name="AITask-5" value="ApproachSpot"/>
	<property name="AITask-6" value="Wander"/>
	<property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam"/>
	<property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert"/>
	<property name="SoundAttack" value="Enemies/Acid_Puking_Hulk/hulkattack"/>
	<property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain"/>
	<property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath"/>
	<property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense"/>
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
	<property name="Explosion.ParticleIndex" value="8"/>
	<property name="Explosion.RadiusBlocks" value="5"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="Explosion.BlockDamage" value="500"/>
	<property name="Explosion.EntityDamage" value="150"/>
	<property name="Explosion.DamageBonus.earth" value="0"/>
	<property name="HeadDismemberBonusChance" value="0.08"/>
	<property name="HeadDismemberThreshold" value="0"/>
	<property name="LowerLegDismemberThreshold" value="0"/>
	<property name="UpperLegDismemberThreshold" value="0"/>
	<property name="LowerArmDismemberThreshold" value="0"/>
	<property name="UpperArmDismemberThreshold" value="0"/>
	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0"/>
	<property name="KnockdownProneDamageThreshold" value="0"/>
	<property name="KnockdownKneelDamageThreshold" value="0"/>
	<property name="LegsExplosionDamageMultiplier" value="2"/> <!-- volatile so vulnerable to land mines/explosives -->
	<property name="ArmsExplosionDamageMultiplier" value="2"/>
	<property name="HeadExplosionDamageMultiplier" value="2"/>
	<property name="ChestExplosionDamageMultiplier" value="2"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFatCopRadiated -->

<entity_class name="zombieFatCopFeral" extends="zombieFatCop">
	<property name="HandItem" value="handZombieCopFeral"/>
	<property name="MaxHealth" value="1050"/>
	<property name="ExperienceGain" value="4334"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<property name="Explosion.BlockDamage" value="650"/>
	<property name="Explosion.EntityDamage" value="200"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<entity_class name="zombieFatCopFeralRadiated" extends="zombieFatCopFeral">
	<property name="MaxHealth" value="1500"/>
	<property name="ExperienceGain" value="6042"/>
	<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
	<property name="ReplaceMaterial0" value="entities/zombies/materials/cop_rad"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/rad_eye"/>
	<property name="Buffs" value="zombieRadiatedBuff80"/>
	<property name="Explosion.BlockDamage" value="750"/>
	<property name="Explosion.EntityDamage" value="250"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<entity_class name="zombieMaleHazmat" extends="zombieBoe">
	<property name="Mesh" value="Zombies/zombieStandardHazmatRagdoll"/>
	<property name="HandItem" value="handZombieHazMat"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="LootListOnDeath" value="65"/>
	<property name="WalkType" value="7"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieMaleHazmatRadiated -->

<!-- Missing: zombieMaleHazmatFeral -->

<!-- Missing: zombieMaleHazmatFeralRadiated -->

<entity_class name="zombieUtilityWorker" extends="zombieTemplateMale">
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
	<property name="Mesh" value="Zombies/zombieStandardWorkerRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="6"/>
	<property name="MaxHealth" value="200"/>
	<property name="ExperienceGain" value="1407"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="HandItem" value="handZombieWorker"/>
	<property name="LootListOnDeath" value="74"/>
	<property name="TintMaterial2" value="41,41,41"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieUtilityWorkerRadiated -->

<entity_class name="zombieUtilityWorkerFeral" extends="zombieUtilityWorker">
	<property name="MaxHealth" value="400"/>
	<property name="ExperienceGain" value="2091"/>
	<property name="HandItem" value="handZombieWorkerFeral"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieUtilityWorkerFeralRadiated -->

<entity_class name="zombieSoldier" extends="zombieTemplateMale">
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
	<property name="Mesh" value="Zombies/zombieStandardSoldierRagdoll"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="2"/>
	<property name="MaxHealth" value="500"/>
	<property name="ExperienceGain" value="2509"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="HandItem" value="handZombieWorker"/>
	<property name="LootListOnDeath" value="73"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSoldierRadiated -->

<entity_class name="zombieSoldierFeral" extends="zombieSoldier">
	<property name="MaxHealth" value="750"/>
	<property name="ExperienceGain" value="3429"/>
	<property name="HandItem" value="handZombieCopFeral"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial0" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSoldierFeralRadiated -->

<entity_class name="zombieSkateboarder" extends="zombieBoe">
	<property name="MaxHealth" value="150"/>
	<property name="ExperienceGain" value="679"/>
	<property name="Mesh" value="Zombies/zombieStandardHoodieRagdoll"/>
	<property name="SoundRandom" value="zombiemaleroam"/>
	<property name="SoundAlert" value="zombiemalealert"/>
	<property name="SoundAttack" value="zombiemaleattack"/>
	<property name="SoundHurt" value="zombiemalepain"/>
	<property name="SoundDeath" value="zombiemaledeath"/>
	<property name="SoundSense" value="zombiemalesense"/>
	<property name="LootListOnDeath" value="80"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSkateboarderRadiated -->

<entity_class name="zombieSkateboarderFeral" extends="zombieSkateboarder">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="300"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieSkateboarderFeralRadiated -->

<entity_class name="zombieCheerleader" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardCheerleaderRagdoll"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/>
	<property name="AvatarController" value="AvatarZombie01Controller"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="3"/>
	<property name="HandItem" value="handZombie"/>
	<property name="MaxHealth" value="120"/>
	<property name="CanClimbLadders" value="true"/>
	
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="LootListOnDeath" value="79"/>
	<property name="TintMaterial2" value="83,79,64"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieCheerleaderRadiated -->

<entity_class name="zombieCheerleaderFeral" extends="zombieCheerleader">
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="200"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieCheerleaderFeralRadiated -->

<entity_class name="zombieOldTimer" extends="zombieBoe">
	<property name="Mesh" value="Zombies/zombieStandardOldTimerRagdoll"/>
	<property name="WalkType" value="3"/>
	<property name="LootListOnDeath" value="81"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieOldTimerRadiated -->

<entity_class name="zombieOldTimerFeral" extends="zombieOldTimer">
	<property name="HandItem" value="handZombieFeral"/>
	<property name="MaxHealth" value="300"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="LootListOnDeath" value="38"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<property name="LootListOnDeath" value="81"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieOldTimerFeralRadiated -->

<entity_class name="zombieBiker" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardBikerRagdoll"/>
	<property name="HandItem" value="handZombieStrong"/>
	<property name="MaxHealth" value="600"/>
	<property name="ExperienceGain" value="2091"/>
	<property name="LootListOnDeath" value="83"/>
	<property name="WalkType" value="7"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieBikerRadiated -->

<!-- Missing: zombieBikerFeral -->

<!-- Missing: zombieBikerFeralRadiated -->

<entity_class name="zombieFarmer" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardFarmerRagdoll"/>
	<property name="HandItem" value="handZombieStrong"/>
	<property name="MaxHealth" value="300"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="LootListOnDeath" value="85"/>
	<property name="WalkType" value="6"/>
	<property name="TintMaterial1" value="84,84,84"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFarmerRadiated -->

<entity_class name="zombieFarmerFeral" extends="zombieFarmer">
	<property name="Mesh" value="Zombies/zombieStandardFarmerRagdoll"/>
	<property name="HandItem" value="handZombieStrongFeral"/>
	<property name="MaxHealth" value="450"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="LootListOnDeath" value="85"/>
	<property name="WalkType" value="6"/>
	<property name="TintMaterial1" value="84,84,84"/>
	<property name="ReplaceMaterial2" value="entities/zombies/materials/feral_eye"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieFarmerFeralRadiated -->

<entity_class name="zombieStripper" extends="zombieDarlene">
	<property name="Mesh" value="Zombies/zombieStandardStripperRagdoll"/>
	<property name="HandItem" value="handZombieStripper"/>
	<property name="MaxHealth" value="250"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="LootListOnDeath" value="84"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieStripperRadiated -->

<entity_class name="zombieStripperFeral" extends="zombieStripper">
	<property name="Mesh" value="Zombies/zombieStandardStripperRagdoll"/>
	<property name="HandItem" value="handZombieStripperFeral"/>
	<property name="MaxHealth" value="350"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>
	<property name="ApproachSpeed" value="1.35"/>
	<property name="NightApproachSpeed" value="1.35"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
</entity_class>

<!-- Missing: zombieStripperFeralRadiated -->


<entity_class name="zombieUMATemplateMale" extends="zombieTemplateMale">
	<property name="EntityType" value="Zombie"/>
	<property name="Mesh" value="Zombies/zombie01Ragdoll"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityZombie"/>
	<property name="Parent" value="Enemies"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="HandItem" value="handZombie"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack"/>
	<property name="AttackTimeoutDay" value="1.5"/>
	<property name="AttackTimeoutNight" value="1.1"/>
	<property name="WalkType" value="7"/>
	<property name="ModelType" value="ZombieUMA"/>
	<property name="RootMotion" value="true"/>
	<property name="PhysicsBody" value="zombieStandard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="AvatarController" value="AvatarZombieUMAController"/>
	<property name="PhysicsBody" value="zombieUMA"/>
	<property name="HasDeathAnim" value="false"/>
	<property name="TimeStayAfterDeath" value="45"/>
	<property name="LootListOnDeath" value="15"/>
	<property name="CorpseBlock" value="GoreBlock1Prefab"/>
	<property name="CorpseBlockChance" value="1"/>
</entity_class>

<entity_class name="zombieUMATemplateFemale" extends="zombieUMATemplateMale">
	<property name="Archetype" value="ZombieFemaleUMA"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/>
	<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/>
	<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/>
	<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/>
	<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/>
	<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/>
</entity_class>
<!--
<entity_class name="zombieMiner" extends="zombieUMATemplateMale">
	<property name="Archetype" value="ZombieMiner"/>
	<property name="HandItem" value="handZombieWorkerFeral"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="LootListOnDeath" value="82"/>
</entity_class>-->


<!-- TIMID ANIMALS -->
<entity_class name="animalTemplateTimid">
	<property name="Mesh" value="Animals/Stag/STAG"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityAnimalStag"/>
	<property name="Parent" value="Animals"/>
	<property name="AvatarController" value="GameObjectAnimalAnimation"/>
	<property name="Weight" value="70"/>
	<property name="RotateToGround" value="true"/>
	<property name="IsEntityAnimal" value="true"/>
	<property name="PhysicsBody" value="Stag"/>
	<property name="Faction" value="animals"/>
	<property name="AITask-1" value="Swim"/>
	<property name="AITask-2" value="RunawayWhenHurt"/>
	<property name="AITask-3" value="RunawayFromEntity" param1="EntityPlayer"/>
	<property name="AITask-4" value="RunawayFromEntity" param1="EntityZombie"/>
	<property name="AITask-5" value="Wander"/>
	<property name="CanClimbLadders" value="false"/>
	<property name="MaxHealth" value="50"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="WanderSpeed" value="0.7"/>
	<property name="PanicSpeed" value="2.0"/>

	<!-- Stealth settings -->
	<property name="SightRange" value="30"/> <!-- distance in m -->
	<property name="SightScale" value="-2,150"/>
	<property name="NoiseAlertThreshold" value="20"/> <!-- for awake zombies -->
	<property name="SmellAlertThreshold" value="20"/> <!-- for awake zombies -->

	<property name="SurfaceCategory" value="organic"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundHurt" value="Animals/stagpain"/>
	<property name="SoundDeath" value="Animals/stagdeath"/>
	<property name="TimeStayAfterDeath" value="300"/>
	<property name="IsEnemyEntity" value="false"/> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
	<property name="ExperienceGain" value="327"/>
	<!--<property name="CorpseBlock" value="animalGore"/>
	<property name="CorpseBlockChance" value="0"/>-->
	<property name="DeadBodyHitPoints" value="350"/>
</entity_class>

<entity_class name="animalStag" extends="animalTemplateTimid">
	<property name="HasRagdoll" value="true"/>
	<property name="Mesh" value="Animals/Stag/STAG"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="NPC"/>
	<property name="Parent" value="Animals"/>
	<property name="AvatarController" value="GameObjectAnimalAnimation"/>
	<property name="Weight" value="70"/>
	<property name="RotateToGround" value="true"/>
	<property name="IsEntityAnimal" value="true"/>
	<property name="PhysicsBody" value="Stag"/>
	<property name="Faction" value="animals"/>
	<property name="CanClimbLadders" value="false"/>
	<property name="MaxHealth" value="50"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="WanderSpeed" value="0.7"/>
	<property name="PanicSpeed" value="2.0"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundHurt" value="Animals/stagpain"/>
	<property name="SoundDeath" value="Animals/stagdeath"/>
	<property name="TimeStayAfterDeath" value="300"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="ExperienceGain" value="327"/>
	<property name="HasRagdoll" value="true"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="6"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="9"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="4"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="animalHide" tool_category="Skinner" count="3" />
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="2"/>
</entity_class>

<entity_class name="animalRabbit" extends="animalTemplateTimid">
	<property name="Mesh" value="Animals/Rabbit/RABBIT"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityAnimalRabbit"/>
	<property name="Parent" value="Animals"/>
	<property name="Weight" value="10"/>
	<property name="MaxHealth" value="10"/>
	<property name="PhysicsBody" value="rabbit"/>
	<property name="SoundHurt" value="Animals/rabbitpain"/>
	<property name="SoundDeath" value="Animals/rabbitdeath"/>
	<property name="PanicSpeed" value="1.5"/>
	<property name="ExperienceGain" value="173"/>
	<property name="SwimOffset" value="2"/>
	<property name="Faction" value="animals"/>
	<property name="HasRagdoll" value="true"/>
	<property name="DeadBodyHitPoints" value="175"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="animalHide" tool_category="Skinner" count="1" />
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="1"/>
</entity_class>

<entity_class name="animalChicken" extends="animalTemplateTimid">
	<property name="Mesh" value="Animals/CHICKEN/chickenPrefab"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityAnimalRabbit"/>
	<property name="Parent" value="Animals"/>
	<property name="Weight" value="10"/>
	<property name="MaxHealth" value="10"/>
	<property name="PhysicsBody" value="chicken"/>
	<property name="SoundHurt" value="Animals/Chicken/chickenpain"/>
	<property name="SoundDeath" value="Animals/Chicken/chickendeath"/>
	<property name="PanicSpeed" value="1"/>
	<property name="ExperienceGain" value="173"/>
	<property name="SwimOffset" value="2"/>
	<property name="Faction" value="animals"/>
	<property name="HasRagdoll" value="true"/>
	<property name="HasDeathAnim" value="false"/>
	<property name="DeadBodyHitPoints" value="175"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="feather" tool_category="Butcher" count="30"/>
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="1"/>
</entity_class>

<!--
<entity_class name="animalPig" extends="animalTemplateTimid">
	<property name="Mesh" value="Animals/Pig/PIG"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityAnimalStag"/>
	<property name="Parent" value="Animals"/>
	<property name="SoundHurt" value="Animals/pigpain"/>
	<property name="SoundDeath" value="Animals/pigdeath"/>
	<property name="PanicSpeed" value="1.2"/>
	<property name="PhysicsBody" value="pig"/>
	<property name="ExperienceGain" value="173"/>
	<property name="SwimOffset" value="0.7"/>
	<property name="Faction" value="animals"/>
	<property name="HasRagdoll" value="true"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="5"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="7"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="6"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="2"/>
</entity_class>
-->



<!-- HOSTILE ANIMALS -->
<entity_class name="animalTemplateHostile">
	<property name="Mesh" value="Zombies/zombieDogPrefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityEnemyAnimal"/>
	<property name="Parent" value="Animals"/>
	<property name="AvatarController" value="GameObjectAnimalAnimation"/>
	<property name="Weight" value="300"/>
	<property name="RotateToGround" value="true"/>
	<property name="IsEntityAnimal" value="true"/>
	<property name="IsEnemyEntity" value="true"/> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
	<property name="PhysicsBody" value="bear"/>
	<property name="Faction" value="animals"/>
	<property name="AITask-1" value="Swim"/>
	<property name="AITask-2" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="20"/>
	<property name="AITask-3" value="ApproachAndAttackTarget" param1="EntityNPC" param2="20"/>
	<property name="AITask-4" value="ApproachSpot"/>
	<property name="AITask-5" value="Wander"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="CanClimbLadders" value="false"/>
	<property name="HandItem" value="handAnimalBear"/>
	<property name="MaxHealth" value="1200"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="WanderSpeed" value="0.25"/>
	<property name="PanicSpeed" value="2.0"/>
	<property name="ApproachSpeed" value="1.3"/>
	<property name="NightWanderSpeed" value="0.25"/>
	<property name="NightApproachSpeed" value="1.4"/>
	<property name="MaxTurnSpeed" value="360"/>
	<property name="IsEnemyEntity" value="true"/>

	<!-- Stealth settings -->
	<property name="SightRange" value="30"/> <!-- distance in m -->
	<property name="SightScale" value="-2,150"/>
	<property name="NoiseAlertThreshold" value="20"/> <!-- for awake zombies -->
	<property name="SmellAlertThreshold" value="20"/> <!-- for awake zombies -->

	<property name="SurfaceCategory" value="organic"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="TimeStayAfterDeath" value="300"/>
	<property name="ExperienceGain" value="2509"/>
	<!--<property name="CorpseBlock" value="animalGore"/>
	<property name="CorpseBlockChance" value="0"/>-->
	<property name="DeadBodyHitPoints" value="350"/>
</entity_class>

<entity_class name="animalZombieDog" extends="animalTemplateHostile">
	<!-- todo extra properties need cleaned up -->
	<property name="EntityType" value="Zombie"/>
	<property name="Faction" value="undead"/>
	<property name="Mesh" value="Zombies/zombieDogPrefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="Parent" value="Enemies"/>
	<property name="HasRagdoll" value="true"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="AttackTimeoutDay" value="1.5"/>
	<property name="AttackTimeoutNight" value="1.1"/>
	<property name="Prefab" value="Dog"/>
	<property name="WalkType" value="0"/>
	<property name="HandItem" value="handAnimalZombieDog"/>
	<property name="Class" value="EntityZombieDog"/>
	<property name="AvatarController" value="AvatarZombieDogController"/>
	<property name="WanderSpeed" value="0.5"/>
	<property name="ApproachSpeed" value="1.6"/>
	<property name="NightWanderSpeed" value="0.3"/>
	<property name="NightApproachSpeed" value="1.6"/>
	<property name="PanicSpeed" value="1.6"/>
	<property name="MaxHealth" value="120"/>
	<property name="SoundRandomTime" value="45.0"/>
	<property name="SoundAlertTime" value="25.0"/>
	<property name="SoundRandom" value="Enemies/Zombie_Dogs/zombiedogroam"/>
	<property name="SoundAlert" value="Enemies/Zombie_Dogs/zombiedogalert"/>
	<property name="SoundHurt" value="Enemies/Zombie_Dogs/zombiedogpain"/>
	<property name="SoundDeath" value="Enemies/Zombie_Dogs/zombiedogdeath"/>
	<property name="SoundAttack" value="Enemies/Zombie_Dogs/zombiedogattack"/>
	<property name="SoundSense" value="Enemies/Zombie_Dogs/zombiedogsense"/>
	<property name="SoundGiveUp" value="Enemies/Zombie_Dogs/zombiedoggiveup"/>
	<property name="ExperienceGain" value="1407"/>
	<property name="Immunity" value="sickness;disease;bleeding;wellness"/>
	<property name="AITask-1" value="BreakDoor"/>
	<property name="AITask-2" value="BreakBlock"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="20"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityNPC" param2="20"/>
	<!--property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalBear" /-->
	<!--property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityAnimalStag" /-->
	<property name="AITask-6" value="ApproachSpot"/>
	<property name="AITask-7" value="Wander"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer"/>
	<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityNPC"/>
	<property name="AITarget-3" value="BlockingTargetTask"/>
	<property name="AITarget-4" value="SetNearestCorpseAsTarget" param1="EntityPlayer"/>
	<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityPlayer"/>
	<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityNPC"/>

	<property name="SleeperSmellSenseThreshold" value="5,30"/> <!-- Indiv.Random. smell capability - "I smell something" player smell value -->

	<property name="SleeperSmellWakeThreshold" value="10,40"/>
	<property name="SmellAlertThreshold" value="5"/> <!-- for awake zombies -->

	<property name="PhysicsBody" value="zombieDog"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="4"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="4"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="1"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="2"/>
	<!-- <drop event="Destroy" name="animalFat" tool_category="Butcher" count="2"/> -->
</entity_class>

<entity_class name="animalBear" extends="animalTemplateHostile">
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="RagdollOnDeathChance" value=".5"/>
	<property name="PhysicsBody" value="bear"/>
	<property name="Mesh" value="Animals/Bear/animalBearStandardRagdoll"/>
	<property class="MechanimAttackTriggers">
		<property name="state0" value="AttackTrigger"/>
	</property>
	<property class="MechanimAttackStates">
		<property name="state0" value="Base Layer.Attack"/>
	</property>
	<property class="MechanimPainTriggers">
		<property name="state0" value="PainTrigger"/>
	</property>
	<property class="MechanimPainStates">
		<property name="state0" value="Base Layer.Pain"/>
	</property>
	<property class="MechanimDeathTriggers">
		<property name="state0" value="DeathTrigger"/>
	</property>
	<property class="MechanimDeathStates">
		<property name="state0" value="Base Layer.Death"/>
	</property>
	<property name="AITask-1" value="Swim"/>
	<property name="AITask-2" value="BreakDoor"/>
	<property name="AITask-3" value="BreakBlock"/>
	<property name="AITask-4" value="Territorial"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag" param2="40"/>
	<property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="25"/>
	<property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityZombie" param2="30"/>
	<property name="AITask-8" value="ApproachSpot"/>
	<property name="AITask-9" value="Wander"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" param1="EntityPlayer" param2="8"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalStag"/>
	<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityZombie"/>
	<property name="SoundHurt" value="Animals/Bear/bearpain"/>
	<property name="SoundDeath" value="Animals/Bear/beardeath"/>
	<property name="SoundRandom" value="Animals/Bear/bearroam"/>
	<property name="SoundSense" value="Animals/Bear/bearsense"/>
	<property name="SoundAlert" value="Animals/Bear/bearalert"/>
	<property name="SoundAttack" value="Animals/Bear/bearattack"/>
	<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
	<property name="SoundGiveUp" value="Animals/Bear/beargiveup"/>
	<property name="ExperienceGain" value="2509"/>
	<property name="DeadBodyHitPoints" value="600"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="10"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="15"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="7"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="4"/>
	<drop event="Harvest" name="animalHide" tool_category="Skinner" count="5" />
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="3"/>
</entity_class>

<entity_class name="animalZombieBear" extends="animalBear">
	<property name="MaxHealth" value="2400"/>
	<property name="ExperienceGain" value="2916"/>
	<property name="HandItem" value="handAnimalZombieBear"/>
	<property name="ReplaceMaterial0" value="Materials/UMAFur_ZombieBear"/>
	<property name="DeadBodyHitPoints" value="600"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="7"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="12"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="3"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="4"/>
	<drop event="Harvest" name="animalHide" tool_category="Skinner" count="4" />
</entity_class>

<entity_class name="animalWolf" extends="animalTemplateHostile">
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="PhysicsBody" value="wolf"/>
	<property name="Mesh" value="Animals/Wolf/animalStandardWolfRagdoll"/>
	<property name="HandItem" value="handAnimalWolf"/>
	<property name="MaxHealth" value="200"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="RagdollOnDeathChance" value=".5"/>
	<property class="MechanimAttackTriggers">
		<property name="state0" value="AttackTrigger"/>
	</property>
	<property class="MechanimAttackStates">
		<property name="state0" value="Attack"/>
		<property name="state1" value="AttackStandingStill"/>
	</property>
	<property class="MechanimPainTriggers">
		<property name="state0" value="PainTrigger"/>
	</property>
	<property class="MechanimPainStates">
		<property name="state0" value="Pain"/>
	</property>
	<property class="MechanimDeathTriggers">
		<property name="state0" value="DeathTrigger"/>
	</property>
	<property class="MechanimDeathStates">
		<property name="state0" value="Death"/>
	</property>
	<property name="AITask-1" value="Swim"/>
	<property name="AITask-2" value="BreakDoor"/>
	<property name="AITask-3" value="BreakBlock"/>
	<property name="AITask-4" value="Territorial"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag" param2="40"/>
	<property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="15"/>
	<property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityZombie" param2="30"/>
	<property name="AITask-8" value="ApproachSpot"/>
	<property name="AITask-9" value="Wander"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" param1="EntityPlayer" param2="8"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalStag"/>
	<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityZombie"/>

	<property name="SmellAlertThreshold" value="5"/> <!-- for awake zombies -->

	<property name="SoundRandom" value="Animals/Wolf/wolfroam"/>
	<property name="SoundAlert" value="Animals/Wolf/wolfalert"/>
	<property name="SoundHurt" value="Animals/Wolf/wolfpain"/>
	<property name="SoundDeath" value="Animals/Wolf/wolfdeath"/>
	<property name="SoundAttack" value="Animals/Wolf/wolfattack"/>
	<property name="SoundSense" value="Animals/Wolf/wolfsense"/>
	<property name="SoundGiveUp" value="Animals/Wolf/wolfgiveup"/>
	<property name="ExperienceGain" value="1407"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="5"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="10"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="5"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="animalHide" tool_category="Skinner" count="3" />
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="2"/>
</entity_class>

<entity_class name="animalDireWolf" extends="animalWolf">
	<property name="Mesh" value="Animals/Wolf/animalStandardDireWolfRagdoll"/>
	<property name="HandItem" value="handAnimalZombieDogFeral"/>
	<property name="MaxHealth" value="600"/>
	<property name="ExperienceGain" value="2916"/>
	<property name="ReplaceMaterial1" value="entities/animals/wolf/materials/wolfEyeFeral"/>
	<property name="AITask-1" value="Swim"/>
	<property name="AITask-2" value="BreakDoor"/>
	<property name="AITask-3" value="BreakBlock"/>
	<property name="AITask-4" value="Territorial"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag" param2="30"/>
	<property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="30"/>
	<property name="AITask-7" value="ApproachSpot"/>
	<property name="AITask-8" value="Wander"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" param1="EntityPlayer" param2="30"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalStag"/>
	<property name="DeadBodyHitPoints" value="450"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="7"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="12"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="7"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="animalHide" tool_category="Skinner" count="4" />
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="2"/>
</entity_class>

<entity_class name="animalZombieVulture" extends="animalTemplateHostile">
	<property name="Class" value="EntityVulture"/>
	<property name="EntityType" value="Zombie"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="PhysicsBody" value="vulture"/>
	<property name="Mesh" value="Animals/Vulture/animalVultureStandardRagdoll"/>
	<property name="HandItem" value="handAnimalZombieVulture"/>
	<property name="MaxHealth" value="50"/>
	<property name="Immunity" value="sickness;disease;bleeding;wellness"/>
	<property class="MechanimAttackTriggers">
		<property name="state0" value="AttackTrigger"/>
	</property>
	<property class="MechanimAttackStates">
		<property name="state0" value="Attack"/>
	</property>
	<property name="AITask-1" value="BreakDoor"/>
	<property name="AITask-2" value="BreakBlock"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityAnimalStag" param2="30"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="25"/>
	<property name="AITask-6" value="ApproachSpot"/>
	<property name="AITask-7" value="Wander"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" param1="EntityPlayer" param2="8"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalStag"/>
	<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityZombie"/>
	<property name="SoundRandom" value="Animals/Vulture/vultureroam"/>
	<property name="SoundAlert" value="Animals/Vulture/vulturealert"/>
	<property name="SoundHurt" value="Animals/Vulture/vulturepain"/>
	<property name="SoundDeath" value="Animals/Vulture/vulturedeath"/>
	<property name="SoundAttack" value="Animals/Vulture/vultureattack"/>
	<property name="SoundSense" value="Animals/Vulture/vulturesense"/>
	<property name="SoundGiveUp" value="Animals/Vulture/vulturegiveup"/>
	<property name="ExperienceGain" value="798"/>
	<property name="DeadBodyHitPoints" value="175"/>
	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="3"/>
	<drop event="Harvest" name="feather" tool_category="Butcher" count="40"/>
</entity_class>

<entity_class name="animalSnake" extends="animalTemplateHostile">
	<property name="EntityType" value="Animal"/>
	<property name="Mesh" value="Animals/Snake/snakeRagdoll"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="HasRagdoll" value="false"/>
	<property name="RagdollOnDeathChance" value="0"/>
	<property name="Class" value="EntityZombie"/>
	<property name="Parent" value="Enemies"/>
	<property name="PhysicsBody" value="snake"/>
	<property name="Faction" value="undead"/>
	<property name="AITask-1" value="BreakDoor"/>
	<property name="AITask-2" value="BreakBlock"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" param2="15"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityNPC" param2="15"/>
	<property name="AITask-6" value="ApproachSpot"/>
	<property name="AITask-7" value="Wander"/>

	<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityNPC"/>
	<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityPlayer"/>
	<property name="AITarget-3" value="BlockingTargetTask"/>
	<property name="AITarget-4" value="SetNearestCorpseAsTarget" param1="EntityPlayer"/>
	<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityNPC"/>
	<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityPlayer"/>
	<property name="MaxHealth" value="60"/>
	<property name="HandItem" value="handSnake"/>
	<property name="Weight" value="70"/>
	<property name="WanderSpeed" value="0.08"/>
	<property name="PanicSpeed" value="0.2"/>
	<property name="ApproachSpeed" value="0.2"/>
	<property name="NightWanderSpeed" value="0.08"/>
	<property name="NightApproachSpeed" value="0.2"/>

	<property name="WalkType" value="7"/>
	<property name="SoundHurt" value="Animals/Snake/snakepain"/>
	<property name="SoundDeath" value="Animals/Snake/snakedeath"/>
	<property name="SoundRandom" value="Animals/Snake/snakeroam"/>
	<property name="SoundSense" value="Animals/Snake/snakesense"/>
	<property name="SoundAlert" value="Animals/Snake/snakealert"/>
	<property name="SoundAttack" value="Animals/Snake/snakeattack"/>
	<property name="AttackTimeoutDay" value="1.5"/>
	<property name="AttackTimeoutNight" value="1.1"/>
	<property name="ExperienceGain" value="384"/>
	<property name="DeadBodyHitPoints" value="150"/>
	<property name="RootMotion" value="false"/>
	<property name="HasDeathAnim" value="true"/>
	<property class="MechanimAttackTriggers">
		<property name="state0" value="AttackTrigger"/>
	</property>
	<property class="MechanimAttackStates">
		<property name="state0" value="attack"/>
	</property>
	<property class="MechanimDeathTriggers">
		<property name="state0" value="DeathTrigger"/>
	</property>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="1"/>
</entity_class>

<entity_class name="animalBoar" extends="animalTemplateHostile">
	<property name="IsEnemyEntity" value="false"/><!-- override hostile template setting so he can spawn in safe zones -->
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="PhysicsBody" value="boar"/>
	<property name="Mesh" value="Animals/Boar/AnimalBoarStandardRagdoll"/>
	<property name="HandItem" value="handAnimalWolf"/>
	<property name="MaxHealth" value="90"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="RagdollOnDeathChance" value=".5"/>
	<property name="WanderSpeed" value="0.2"/>
	<property name="PanicSpeed" value="2.0"/>
	<property name="ApproachSpeed" value="1.3"/>
	<property name="NightWanderSpeed" value="0.2"/>
	<property name="NightApproachSpeed" value="1.3"/>
	<property class="MechanimAttackTriggers">
		<property name="state0" value="AttackTrigger"/>
	</property>
	<property class="MechanimAttackStates">
		<property name="state0" value="Attack"/>
		<property name="state1" value="AttackStandingStill"/>
	</property>
	<property class="MechanimPainTriggers">
		<property name="state0" value="PainTrigger"/>
	</property>
	<property class="MechanimPainStates">
		<property name="state0" value="Pain"/>
	</property>
	<property class="MechanimDeathTriggers">
		<property name="state0" value="DeathTrigger"/>
	</property>
	<property class="MechanimDeathStates">
		<property name="state0" value="Death"/>
	</property>
	<property name="SoundRandom" value="Animals/Boar/boarroam"/>
	<property name="SoundAlert" value="Animals/Boar/boaralert"/>
	<property name="SoundHurt" value="Animals/Boar/boarpain"/>
	<property name="SoundDeath" value="Animals/Boar/boardeath"/>
	<property name="SoundAttack" value="Animals/Boar/boarattack"/>
	<property name="SoundSense" value="Animals/Boar/boarsense"/>
	<property name="SoundGiveUp" value="Animals/Boar/boargiveup"/>
	<property name="ExperienceGain" value="1407"/>
	<drop event="Harvest" name="rawMeat" tool_category="Butcher" count="5"/>
	<drop event="Harvest" name="animalHide" tool_category="Butcher" count="7"/>
	<drop event="Harvest" name="animalFat" tool_category="Butcher" count="6"/>
	<drop event="Harvest" name="femur" tool_category="Butcher" count="2"/>
	<drop event="Harvest" name="animalHide" tool_category="Skinner" count="3" />
	<drop event="Harvest" name="rawMeat" tool_category="ButcherBonus" count="2"/>
</entity_class>



<!-- VEHICLES -->
<entity_class name="supplyPlane">
	<property name="Mesh" value="SupplyPlane/prefabC46"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="false"/>
	<property name="Prefab" value="SupplyPlane"/>
	<property name="Class" value="EntitySupplyPlane"/>
	<property name="Parent" value="SupplyCrates"/>
	<property name="Faction" value="none"/>
	<property name="MaxHealth" value="200"/>
	<property name="Weight" value="100"/>
	<property name="SurfaceCategory" value="wood"/>
	<property name="ParticleOnDeath" value="supply_crate_gib_Prefab"/>
	<property name="TimeStayAfterDeath" value="0"/>
</entity_class>

<entity_class name="minibike">
	<property name="ModelType" value="Standard"/>
	<property name="Class" value="EntityMinibike"/>
	<property name="Parent" value="Cars"/>
	<property name="Prefab" value="Minibike"/>
	<property name="MaxHealth" value="1000000"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="62"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="6"/>
	<property name="Explosion.RadiusBlocks" value="6"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_minibike"/>
</entity_class>

	<!--entity_class name="driveablecar">
		<property name="Mesh"   value="Vehicles/car03_blue_dmg0_Prefab"/>
		<property name="ModelType" value="Custom"/>
		<property name="Prefab" value="Car"/>
		<property name="Class"  value="EntityDriveableCar"/>
		<property name="Parent" value="Cars"/>

		<property name="MaxHealth"	value="1000"/>
		<property name="Weight"	   value="1200"/>

		<property name="SurfaceCategory"  value="metal"/>

	<property name="LootListAlive"   value="19"/>

	<property name="IsEnemyEntity"   value="false"/>

		<property name="Explosion.ParticleIndex"   value="6"/>
		<property name="Explosion.RadiusBlocks"	value="6"/>
		<property name="Explosion.RadiusEntities"  value="6"/>
	</entity_class-->



<!-- CONTAINER AND CRATE ENTITIES -->
<entity_class name="sc_General">
	<property name="Mesh" value="SupplyCrate/SupplyCrateEntityPrefab"/>
	<property name="ModelType" value="SupplyCrate"/>
	<property name="HasRagdoll" value="false"/>
	<property name="Prefab" value="SupplyCrate"/>
	<property name="Class" value="EntitySupplyCrate"/>
	<property name="Parent" value="SupplyCrates"/>
	<property name="Faction" value="none"/>
	<property name="MaxHealth" value="200"/>
	<property name="Weight" value="100"/>
	<property name="SurfaceCategory" value="wood"/>
	<property name="ParticleOnDeath" value="supply_crate_gib_Prefab"/>
	<property name="LootListAlive" value="34"/>
	<property name="LootListAliveMP" value="34"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens"/>
	<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land"/>
	<property name="TimeStayAfterDeath" value="0"/>
	<!-- If set this entity shows on the map -->
	<!--<property name="MapIcon" value="map_supply_crate"/> -->
</entity_class>

<entity_class name="Backpack">
	<property name="Mesh" value="LootContainers/backpack_droppedPrefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Class" value="EntityBackpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="TimeStayAfterDeath" value="1200"/> <!-- player death backpacks will go poof after this many seconds. 0 means 0, not infinite. -->
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="41"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

<entity_class name="DroppedLootContainer">
	<property name="Mesh" value="LootContainers/backpack_droppedPrefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Class" value="EntityLootContainer"/>
	<property name="Parent" value="Backpack"/>
	<property name="TimeStayAfterDeath" value="60"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="47"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

<entity_class name="EvisceratedRemains">
	<property name="Mesh" value="Gore/gore_block1_bonesPrefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Class" value="EntityLootContainer"/>
	<property name="Parent" value="Backpack"/>
	<property name="TimeStayAfterDeath" value="60"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="99"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

<entity_class name="invisibleAnimal"> <!-- A hack to thin the amount of animals spawned (friendly animals) -->
	<property name="Mesh" value="Gore/gore_block1_bonesPrefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Class" value="EntityLootContainer"/>
	<property name="Parent" value="Animals"/>
	<property name="TimeStayAfterDeath" value="1"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="47"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

<entity_class name="invisibleAnimalEnemy"> <!-- A hack to thin the amount of animals spawned (enemy animals) -->
	<property name="Mesh" value="Gore/gore_block1_bonesPrefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Class" value="EntityLootContainer"/>
	<property name="Parent" value="Animals"/>
	<property name="TimeStayAfterDeath" value="1"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="LootListOnDeath" value="47"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

<!-- BANDITS AND NPC -->
<entity_class name="npcSurvivorTemplate">
	<property name="EntityType" value="Player"/>
	<property name="Faction" value="whiteriver"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="AvatarController" value="AvatarUMAController"/>
	<property name="ModelType" value="NpcUMA"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntitySurvivor"/>
	<property name="Parent" value="Players"/>
	<property name="PhysicsBody" value="Player"/>

	<property name="AIPackages" value="Human Basic, Human Melee"/>

	<!--property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" /-->
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="clubWood"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="clubWood"/>
	<property name="MaxHealth" value="150"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="Weight" value="70"/>
	<property name="WanderSpeed" value="0.75"/>
	<property name="ApproachSpeed" value="1.15"/>
	<property name="NightWanderSpeed" value="0.75"/>
	<property name="NightApproachSpeed" value="1.15"/>
	<property name="PanicSpeed" value="1.15"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="WalkType" value="7"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundRandomTime" value="200.0"/>
	<property name="SoundRandom" value="Player_Male/player1stamina"/>
	<property name="SoundHurt" value="Player_Male/player1painlg"/>
	<property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
	<property name="SoundDeath" value="Player_Male/player1death"/>
	<property name="SoundStamina" value="Player_Male/player1stamina"/>
	<property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
	<property name="SoundJump" value="Player_Male/player1Jump"/>
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
	<property name="SoundLandHard" value="Player_Male/player1LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
	<property name="TimeStayAfterDeath" value="45"/>
	<property name="LootListOnDeath" value="15"/>
	<property name="HasDeathAnim" value="true"/>
</entity_class>

<entity_class name="npcSurvivorRanged" extends="npcSurvivorTemplate">
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunPistol,9mmBullet"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunPistol,9mmBullet"/>

	<property name="AttackTimeoutDay" value="0.5"/>
	<property name="AttackTimeoutNight" value="0.5"/>

	<property name="AIPackages" value="Human Basic, Human Ranged"/>
</entity_class>

<entity_class name="npcBanditMelee">
	<property name="EntityType" value="Player"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="AvatarController" value="AvatarUMAController"/>
	<property name="ModelType" value="NpcUMA"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityBandit"/>
	<property name="Parent" value="Players"/>
	<property name="PhysicsBody" value="Player"/>
	<property name="Archetype" value="BanditMelee"/>
	<property name="Faction" value="bandits"/>
	<property name="AIPackages" value="Human Basic, Human Melee"/>

	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="clubSpiked"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="clubSpiked"/>
	<property name="MaxHealth" value="150"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="Weight" value="70"/>
	<property name="WanderSpeed" value="0.5"/>
	<property name="ApproachSpeed" value="1"/>
	<property name="NightWanderSpeed" value="0.5"/>
	<property name="NightApproachSpeed" value="1"/>
	<property name="PanicSpeed" value="1.15"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="WalkType" value="7"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundRandomTime" value="200.0"/>
	<property name="SoundRandom" value="malehateroam"/>
	<property name="SoundAlert" value="malehatealert"/>
	<property name="SoundSense" value="malehatesense"/>
	<property name="SoundHurt" value="malehatepain"/>
	<property name="SoundDeath" value="malehatedeath"/>
	<property name="SoundAttack" value="malehateattack"/>
	<property name="TimeStayAfterDeath" value="45"/>
	<property name="LootListOnDeath" value="71"/>
	<property name="CorpseBlock" value="GoreBlock1Prefab"/>
	<property name="CorpseBlockChance" value="1"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="DeadBodyHitPoints" value="350"/>
	<property name="HasDeathAnim" value="true"/>
</entity_class>


<entity_class name="npcBanditRanged" extends="npcBanditMelee">
	<property name="Archetype" value="BanditRanged"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunPistol,9mmBullet"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunPistol,9mmBullet"/>

	<property name="AttackTimeoutDay" value="0.5"/>
	<property name="AttackTimeoutNight" value="0.5"/>

	<property name="AIPackages" value="Human Basic, Human Ranged"/>
</entity_class>

<entity_class name="npcBanditLeader" extends="npcBanditMelee">
	<property name="Archetype" value="BanditLeader"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunAK47,762mmBullet"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunAK47,762mmBullet"/>

	<property name="AttackTimeoutDay" value="0.5"/>
	<property name="AttackTimeoutNight" value="0.5"/>

	<property name="AIPackages" value="Human Basic, Human Ranged"/>
	<property name="LootListOnDeath" value="72"/>
</entity_class>

<entity_class name="npcTraderTemplate">
	<property name="EntityType" value="Player"/>
	<property name="Faction" value="trader"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="AvatarController" value="AvatarUMAController"/>
	<property name="ModelType" value="NpcUMA"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Prefab" value="NPC"/>
	<property name="Class" value="EntityNPC"/>
	<property name="Parent" value="Players"/>
	<property name="PhysicsBody" value="Player"/>
	<property name="AITask-1" value="ApproachAndAttackTarget" param1="EntityAlive"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityAlive"/>
	<!--property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" /-->

	<property name="MaxHealth" value="150"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="Weight" value="70"/>
	<property name="WanderSpeed" value="0.75"/>
	<property name="ApproachSpeed" value="1.15"/>
	<property name="NightWanderSpeed" value="0.75"/>
	<property name="NightApproachSpeed" value="1.15"/>
	<property name="PanicSpeed" value="1.35"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="LootListAlive" value="62"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="WalkType" value="7"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundRandomTime" value="200.0"/>
	<property name="Archetype" value="Trader Joel"/>
	<property name="SoundHurt" value="Player_Male/player1painlg"/>
	<property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
	<property name="SoundDeath" value="Player_Male/player1death"/>
	<property name="SoundStamina" value="Player_Male/player1stamina"/>
	<property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
	<property name="SoundJump" value="Player_Male/player1Jump"/>
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
	<property name="SoundLandHard" value="Player_Male/player1LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
	<property name="TimeStayAfterDeath" value="45"/>
	<property name="LootListOnDeath" value="15"/>
	<property name="CorpseBlock" value="GoreBlock1Prefab"/>
	<property name="CorpseBlockChance" value="1"/>
	<property name="ExperienceGain" value="173"/>
	<property name="DeadBodyHitPoints" value="350"/>
	<property name="HasDeathAnim" value="true"/>
</entity_class>

<entity_class name="npcTraderJoel" extends="npcTraderTemplate">
	<property name="Archetype" value="TraderJoel"/>
	<property name="NPCID" value="traitorjoel"/>
</entity_class>

<entity_class name="npcTraderRekt" extends="npcTraderTemplate">
	<property name="Archetype" value="TraderRekt"/>
	<property name="NPCID" value="traderric"/>
</entity_class>

<entity_class name="npcTraderBob" extends="npcTraderTemplate">
	<property name="Archetype" value="TraderBob"/>
	<property name="NPCID" value="traderric"/>
</entity_class>

<entity_class name="npcTraderJimmy" extends="npcTraderTemplate">
	<property name="Archetype" value="TraderJimmy"/>
	<property name="NPCID" value="traderric"/>
</entity_class>

<entity_class name="npcTraderHugh" extends="npcTraderTemplate">
	<property name="Archetype" value="TraderHugh"/>
	<property name="NPCID" value="traderric"/>
</entity_class>


<!-- Valmod New Enemies -->
    <entity_class name="Feral Ravager" extends="zombieTemplateMale">
        <property name="Mesh"   value="Zombies/zombieStandardFeralRagdoll" />
        <property name="SoundRandom"     value="Enemies/Feral_Zombie/zombieferalroam" />
        <property name="SoundAlert"     value="Enemies/Feral_Zombie/zombieferalalert" />
        <property name="SoundAttack"     value="Enemies/Feral_Zombie/zombieferalattack" />
        <property name="SoundHurt"     value="Enemies/Feral_Zombie/zombieferalpain" />
        <property name="SoundDeath"   value="Enemies/Feral_Zombie/zombieferaldeath" />
        <property name="SoundSense"  value="Enemies/Feral_Zombie/zombieferalsense" />
        <property name="SoundFootstepModifier"  value="Enemies/Feral_Zombie/zombieferalfootstep" />
		<property name="HandItem"             value="handFeralRavager" />
        <property name="MaxHealth"    value="450" />
		<property name="LootListOnDeath"  value="88" />
        <property name="AvatarController" value="AvatarZombie01Controller" />
		<property name="PhysicsBody" value="zombieStandardFemale" />
        <property name="Class"  value="EntityZombieCrawl" />
	    <property name="WalkType"  value="4" />
		<property name="RootMotion"   value="true" />
	    <property name="CanClimbLadders"     value="false" />
        <property name="RotateToGround" value="true"/>
        <property name="WanderSpeed"        value="0.5" />
        <property name="ApproachSpeed"      value="1.3" />
        <property name="NightWanderSpeed"   value="0.5" />
        <property name="NightApproachSpeed" value="1.5" />
        <property name="PanicSpeed"         value="1.3" />
		<property name="HasDeathAnim" value="false" />
    </entity_class>
<entity_class name="Bloated Walker" extends="zombieMoe">
	    <property name="WalkType"  value="2" />
	    <property name="LootListOnDeath"  value="110" />
        <property name="Class"  			  value="EntityZombieCop" />
        <property name="Explosion.ParticleIndex"   value="8" />
        <property name="Explosion.RadiusBlocks"    value="2" />
        <property name="Explosion.RadiusEntities"  value="4" />
		<property name="HeadDismemberThreshold" value="0"/>
		<property name="LowerLegDismemberThreshold" value="0"/>
		<property name="UpperLegDismemberThreshold" value="0"/>
		<property name="LowerArmDismemberThreshold" value="0"/>
		<property name="UpperArmDismemberThreshold" value="0"/>
		<property name="LegCrawlerThreshold" value="0"/>
		<property name="LegCrippleThreshold" value="0"/>
		<property name="KnockdownProneDamageThreshold" value="0"/>
		<property name="KnockdownKneelDamageThreshold" value="0"/>
    </entity_class>
<entity_class name="Feral Spider" extends="zombieSpider">
        <property name="Mesh"   value="Zombies/zombieStandardFeralRagdoll" />
        <property name="SoundRandom"     value="Enemies/Feral_Zombie/zombieferalroam" />
        <property name="SoundAlert"     value="Enemies/Feral_Zombie/zombieferalalert" />
        <property name="SoundAttack"     value="Enemies/Feral_Zombie/zombieferalattack" />
        <property name="SoundHurt"     value="Enemies/Feral_Zombie/zombieferalpain" />
        <property name="SoundDeath"   value="Enemies/Feral_Zombie/zombieferaldeath" />
        <property name="SoundSense"  value="Enemies/Feral_Zombie/zombieferalsense" />
        <property name="SoundFootstepModifier"  value="Enemies/Feral_Zombie/zombieferalfootstep" />
        <property name="MaxHealth"    value="200" />
        <property name="WanderSpeed"        value="0.3" />
        <property name="ApproachSpeed"      value="0.7" />
        <property name="NightWanderSpeed"   value="0.5" />
        <property name="NightApproachSpeed" value="1.5" />
        <property name="PanicSpeed"         value="1.6" />
		<property name="HeadDismemberThreshold" value="0"/>
		<property name="LowerLegDismemberThreshold" value="0"/>
		<property name="UpperLegDismemberThreshold" value="0"/>
		<property name="LowerArmDismemberThreshold" value="0"/>
		<property name="UpperArmDismemberThreshold" value="0"/>
		<property name="HasDeathAnim" value="false" />		
    </entity_class>
<entity_class name="Burnt Spider" extends="zombieBurnt">
	<property name="CanClimbVertical" value="true" />
	<property name="WalkType" value="8" />
</entity_class>
<entity_class name="Burning Boss" extends="zombieFatCop">
<property name="MaxHealth" value="500" />
<property name="HandItem" value="handZombieBurningTank" />
<property name="Mesh"   value="Zombies/ZombieStandardBurntRagdoll" />
</entity_class>
<entity_class name="Burnt Crawler" extends="zombieSteveCrawler">
<property name="LootListOnDeath" value="114" />
<property name="Mesh"   value="Zombies/ZombieStandardBurntRagdoll" />
</entity_class>

<!-- UMA Specials -->
<entity_class name="ZombieRaveReaper" extends="zombieUMATemplateFemale" >
	<property name="Archetype" value="ZombieRaveReaper"/>
	<property name="MaxHealth" value="750" />
	<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam" />
	<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert" />
	<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack" />
	<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain" />
	<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath" />
	<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense" />
	<property name="SoundFootstepModifier" value="Enemies/Feral_Zombie/zombieferalfootstep" />
	<property name="WalkType" value="2" />
	<property name="ApproachSpeed" value="1" />
	<property name="NightApproachSpeed" value="1.4" />	
	<property name="LootListOnDeath" value="61" />
	<property name="HandItem" value="handReaper" />
</entity_class>
<entity_class name="ZombieLumberjack" extends="zombieUMATemplateMale" >
	<property name="Archetype" value="ZombieLumberjack"/>
	<property name="MaxHealth" value="200" />
	<property name="WalkType" value="2" />
	<property name="LootListOnDeath" value="112" />
	<property name="RootMotion" value="true" />
	<property name="HasDeathAnim" value="true" />
	<property name="SoundRandom" value="Enemies/Snow_Zombie_Male/zombiemalesnowroam" />
	<property name="SoundAlert" value="Enemies/Snow_Zombie_Male/zombiemalesnowalert" />
	<property name="SoundAttack" value="Enemies/Snow_Zombie_Male/zombiemalesnowattack" />
	<property name="SoundHurt" value="Enemies/Snow_Zombie_Male/zombiemalesnowpain" />
	<property name="SoundDeath" value="Enemies/Snow_Zombie_Male/zombiemalesnowdeath" />
	<property name="SoundSense" value="Enemies/Snow_Zombie_Male/zombiemalesnowsense" />
	<property name="SoundFootstepModifier" value="Enemies/Snow_Zombie_Male/zombiesnowfootstep" />
	<property name="HandItem" value="handZombieStrong" />
</entity_class>
<entity_class name="ZombieTrucker" extends="zombieUMATemplateMale" >
	<property name="Archetype" value="ZombieTrucker"/>
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam" />
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack" />
	<property name="MaxHealth" value="500" />
	<property name="Weight" value="70" />
	<property name="PushFactor" value="20" />
	<property name="WalkType" value="2" />
	<property name="LootListOnDeath" value="126" />
	<property name="HandItem" value="handZombieStrong" />
	<property name="HeadDismemberBonusChance" value="0.08"/>
	<property name="HeadDismemberThreshold" value="0"/> <!-- if the total damage exceeds that value, there is a chance for dismemberment /> -->
	<property name="LowerLegDismemberThreshold" value="0"/>
	<property name="UpperLegDismemberThreshold" value="0"/>
	<property name="LowerArmDismemberThreshold" value="0"/>
	<property name="UpperArmDismemberThreshold" value="0"/>
	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0"/>
	<property name="KnockdownProneDamageThreshold" value="0"/>
	<property name="KnockdownKneelDamageThreshold" value="0"/>
</entity_class>
<entity_class name="ZombieRavager" extends="zombieUMATemplateMale" >
	<property name="Archetype" value="ZombieRavager"/>
	<property name="WalkType" value="4" />
	<property name="SoundRandom" value="Enemies/Spider_Zombie/spiderroam" />
	<property name="SoundAlert" value="Enemies/Spider_Zombie/spideralert" />
	<property name="SoundAttack" value="Enemies/Spider_Zombie/spiderattack" />
	<property name="SoundDeath" value="Enemies/Spider_Zombie/spiderdeath" />
	<property name="SoundHurt" value="Enemies/Spider_Zombie/spiderpain" />
	<property name="SoundSense" value="Enemies/Spider_Zombie/spidersense" />
	<property name="CanClimbVertical" value="true" />
	<property name="WalkType" value="8" />
	<property name="MaxHealth"    value="200" />
	<property name="WanderSpeed"        value="0.3" />
	<property name="ApproachSpeed"      value="0.7" />
	<property name="NightWanderSpeed"   value="0.5" />
	<property name="NightApproachSpeed" value="1.5" />
	<property name="PanicSpeed"         value="1.6" />
	<property name="HeadDismemberThreshold" value="0"/>
	<property name="LowerLegDismemberThreshold" value="0"/>
	<property name="UpperLegDismemberThreshold" value="0"/>
	<property name="LowerArmDismemberThreshold" value="0"/>
	<property name="UpperArmDismemberThreshold" value="0"/>
	<property name="HasDeathAnim" value="false" />		
	<property name="LootListOnDeath"	value="111" />
	<property name="ApproachSpeed" value="1.3" />
	<property name="NightApproachSpeed" value="1.3" />
</entity_class>
<entity_class name="ZombieBrute" extends="zombieUMATemplateMale" >
	<property name="Archetype" value="ZombieBrute"/>
	<property name="SurfaceCategory" value="metal" />
	<property name="HandItem"             value="GorillaBossHand" />
	<property name="WalkType"             value="8" />
	<property name="CanClimbLadders"     value="false" />
	<property name="ExperienceGain" value="4000"/>
	<property name="RootMotion"   value="true" />
	<property name="HasDeathAnim" value="false" />
	<property name="MaxHealth"    value="3300" />
	<property name="Weight"       value="300" />
	<property name="PushFactor"   value="20" />
	<property name="LootListOnDeath"  value="61" />
	<property name="SoundRandom"     value="Enemies/Acid_Puking_Hulk/hulkroam" />
	<property name="SoundAlert"     value="Enemies/Acid_Puking_Hulk/hulkalert" />
	<property name="SoundAttack"     value="Enemies/Acid_Puking_Hulk/hulkattack" />
	<property name="SoundHurt"     value="Enemies/Acid_Puking_Hulk/hulkpain" />
	<property name="SoundDeath"   value="Enemies/Acid_Puking_Hulk/hulkdeath" />
	<property name="SoundSense"   value="Enemies/Acid_Puking_Hulk/hulksense" />
	<property name="SoundFootstepModifier"  value="Animals/Bear/bear_footstep" />
	<property name="HeadDismemberThreshold" value="0"/>
	<property name="LowerLegDismemberThreshold" value="0"/>
	<property name="UpperLegDismemberThreshold" value="0"/>
	<property name="LowerArmDismemberThreshold" value="0"/>
	<property name="UpperArmDismemberThreshold" value="0"/>
	<property name="WanderSpeed"        value="0.08" />
	<property name="ApproachSpeed"      value="0.2" />
	<property name="NightWanderSpeed"   value="0.08" />
	<property name="NightApproachSpeed" value="0.8" />
	<property name="PanicSpeed"         value="0.55" />
	<property name="CanClimbLadders"     value="false" />
</entity_class>
<entity_class name="Scorched Rusher" extends="zombieUMATemplateMale" >
	<property name="Archetype" value="ZombieCharred"/>
	<property name="WalkType" value="7" />
	<property name="SoundRandom" value="Enemies/Burnt_Zombie/zombieburntroam" />
	<property name="SoundAlert" value="Enemies/Burnt_Zombie/zombieburntalert" />
	<property name="SoundAttack" value="Enemies/Burnt_Zombie/zombieburntattack" />
	<property name="SoundHurt" value="Enemies/Burnt_Zombie/zombieburntpain" />
	<property name="SoundDeath" value="Enemies/Burnt_Zombie/zombieburntdeath" />
	<property name="SoundSense" value="Enemies/Burnt_Zombie/zombieburntsense" />
	<property name="SoundFootstepModifier" value="Enemies/Burnt_Zombie/zombieburntfootstep" />
	<property name="HandItem" value="handBurningRusher" />
	<property name="MaxHealth" value="25" />
	<property name="LootListOnDeath" value="114" />
	
	<property name="WanderSpeed"        value="0.3" />
	<property name="ApproachSpeed"      value="0.3" />
	<property name="NightWanderSpeed"   value="0.3" />
	<property name="NightApproachSpeed" value="1.1" />
	<property name="PanicSpeed"         value="0.4" />
	
	<property name="AITask-1" value="BreakDoor" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="RangedAttackTarget" param1="1" param2="1" />
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" />
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag" />
	<property name="AITask-6" value="ApproachSpot" />
	<property name="AITask-7" value="Wander" />
</entity_class>
<entity_class name="ZombieJason" extends="npcSurvivorTemplate" >
	<property name="Archetype" value="ZombieJason"/>
	<property name="Class" value="EntityNPC" />
	<property name="EntityType" value="Zombie"/>
	<property name="Parent" value="Players" />
	<property name="PhysicsBody" value="Player" />
	<!-- AI properties -->
	<property name="AITask-1" value="ApproachAndAttackTarget" param1="EntityPlayer" />
	<property name="AITask-2" value="ApproachAndAttackTarget" param1="EntityZombie" />
	<property name="AITask-3" value="ApproachAndAttackTarget" param1="EntitySurvivor" />
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityZombieDog" />
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityZombieCop" />
	<property name="AITask-6" value="BreakDoor" />
	<property name="AITask-7" value="BreakBlock" />
	<property name="AITask-8" value="ApproachSpot" />
	<property name="AITask-9" value="Wander" />
	<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer" />
	<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityZombie" />
	<property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntitySurvivor" />
	<property name="AITarget-4" value="SetAsTargetIfHurt" param1="EntityZombieDog" />
	<property name="AITarget-5" value="SetAsTargetIfHurt" param1="EntityZombieCop" />
	<property name="AITarget-6" value="BlockingTargetTask" />
	<property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
	<property name="AITarget-8" value="SetNearestEntityAsTarget" param1="EntityZombie" />
	<property name="AITarget-9" value="SetNearestEntityAsTarget" param1="EntityZombieDog" />
	<property name="AITarget-10" value="SetNearestEntityAsTarget" param1="EntityZombieCop" />
	<!-- General entity properties -->
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="macheteJason" />
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="macheteJason" />
	<property name="MaxHealth" value="1550" />
	<property name="MaxViewAngle" value="180" />
	<property name="Weight" value="70" />
	<property name="WanderSpeed" value="0.5" />
	<property name="ApproachSpeed" value="0.8" />
	<property name="NightWanderSpeed" value="0.8" />
	<property name="NightApproachSpeed" value="1" />
	<property name="PanicSpeed" value="1.15" />
	<property name="CanClimbLadders" value="true" />
	<property name="IsEnemyEntity" value="true" />
	<!-- This decides on the particle effect played on hit -->
	<property name="SurfaceCategory" value="organic" />
	<property name="WalkType" value="7" />
	<property name="ParticleOnDeath" value="blood_death" />
	<!-- It will play the roam every 60/30 seconds -->
	<property name="SoundRandom" value="Enemies/Base_Zombie_Male/zombiemaleroam" />
	<property name="SoundAlertTime" value="25.0" />
	<!-- It will play the roam every 25/12.5 seconds-->
	<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
	<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
	<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
	<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
	<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
	<property name="TimeStayAfterDeath" value="5" />
	<!-- in s -->
	<property name="CorpseBlock" value="cntCorpseJason"/>
	<property name="CorpseBlockChance" value="1"/> 
	<property name="ExperienceGain" value="5000"/>
	<property name="DeadBodyHitPoints" value="20" />
	<property name="HasDeathAnim" value="true" />
</entity_class>
<entity_class name="ZombieJasonAxe" extends="ZombieJason" >
	<property name="Archetype" value="ZombieJasonAxe"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="axeJason" />
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="axeJason" />
	<property name="CorpseBlock" value="cntCorpseJasonAxe"/>
</entity_class>
<entity_class name="ZombieRegen" extends="zombieUMATemplateMale" >
	<property name="Archetype" value="ZombieRegen"/>
	<property name="WalkType" value="2" />
	<property name="SoundRandom" value="Enemies/Burnt_Zombie/zombieburntroam" />
	<property name="SoundAlert" value="Enemies/Burnt_Zombie/zombieburntalert" />
	<property name="SoundAttack" value="Enemies/Burnt_Zombie/zombieburntattack" />
	<property name="SoundHurt" value="Enemies/Burnt_Zombie/zombieburntpain" />
	<property name="SoundDeath" value="Enemies/Burnt_Zombie/zombieburntdeath" />
	<property name="SoundSense" value="Enemies/Burnt_Zombie/zombieburntsense" />
	<property name="SoundFootstepModifier" value="Enemies/Burnt_Zombie/zombieburntfootstep" />
	<property name="HandItem" value="handRegenerator" />
	<property name="MaxHealth" value="500" />
	<property name="LootListOnDeath" value="17" />
	
	<property name="AITask-1" value="BreakDoor" />
	<property name="AITask-2" value="BreakBlock" />
	<property name="AITask-3" value="RangedAttackTarget" param1="1" param2="1" />
	<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" />
	<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag" />
	<property name="AITask-6" value="ApproachSpot" />
	<property name="AITask-7" value="Wander" />
	
	<property name="KnockdownProneStunDuration" value="2,3"/>
	<property name="KnockdownKneelStunDuration" value="2,3"/>
</entity_class>

</entity_classes>
<!-- Radiated, harder to decap
	<property name="HeadDismemberBaseChance" value="-.15"/>
	<property name="HeadDismemberBonusChance" value="0.08"/>
	<property name="HeadDismemberThreshold" value="0.38"/>
	<property name="LowerLegDismemberThreshold" value="0.325"/>
	<property name="LowerLegDismemberBaseChance" value="-.15"/>
	<property name="LowerLegDismemberBonusChance" value="0.9"/>
	<property name="UpperLegDismemberThreshold" value="0.325"/>
	<property name="UpperLegDismemberBaseChance" value="-.15"/>
	<property name="UpperLegDismemberBonusChance" value="0.9"/>
	<property name="LowerArmDismemberThreshold" value="0.255"/>
	<property name="LowerArmDismemberBaseChance" value="-.15"/>
	<property name="LowerArmDismemberBonusChance" value="0.9"/>
	<property name="UpperArmDismemberThreshold" value="0.255"/>
	<property name="UpperArmDismemberBaseChance" value="-.15"/>
	<property name="UpperArmDismemberBonusChance" value="0.9"/>
	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0.01"/>
	<property name="KnockdownProneDamageThreshold" value="0.45"/>
	<property name="KnockdownProneStunDuration" value="4,6"/>
	<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
	<property name="KnockdownKneelDamageThreshold" value="0.38"/>
	<property name="KnockdownKneelStunDuration" value="5,6"/>
	<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
	<property name="LegsExplosionDamageMultiplier" value=".85"/>
	<property name="ArmsExplosionDamageMultiplier" value=".85"/>
	<property name="HeadExplosionDamageMultiplier" value=".85"/>
	<property name="ChestExplosionDamageMultiplier" value=".85"/>


XP buckets for balancing:
	<property name="ExperienceGain" value="225"/>
	<property name="ExperienceGain" value="327"/>
	<property name="ExperienceGain" value="384"/>
	<property name="ExperienceGain" value="679"/>
	<property name="ExperienceGain" value="798"/>
	<property name="ExperienceGain" value="1039"/>
	<property name="ExperienceGain" value="1407"/>
	<property name="ExperienceGain" value="1556"/>
	<property name="ExperienceGain" value="2091"/>
	<property name="ExperienceGain" value="2509"/>
	<property name="ExperienceGain" value="2916"/>
	<property name="ExperienceGain" value="3429"/>
	<property name="ExperienceGain" value="4334"/>
	<property name="ExperienceGain" value="5251"/>
	<property name="ExperienceGain" value="6042"/>
	<property name="ExperienceGain" value="8982"/>
-->