<windows>
<!-- <<< SMX v15b104e r08 START - BY SIRILLION >>> -->

	<window name="SMX">

		<!-- EDIT THE TEXTURE PART TO REMOVE THE SMX "LOGO" OR INSERT YOUR OWN LOGO IF YOU WISH. TO AVOID ISSUES, STICK TO THE SIZE. -->
		<!-- EDIT THE TEXT PART OF THE LABEL SECTION TO SET A CUSTOM MESSAGE FOR YOUR DEDICATED SERVER - STANDARD COLOR IS GREEN, THIS CAN BE CHANGED IN THE COLOR PART. DON'T OVER-DO IT! -->

		<texture name="Valmod" depth="0" size="53,35" texture="@file:Mods\SMX\UITextures\valmodhat.png" material="Materials/Transparent Colored" pos="-160,-6" /> <!-- Online Mac: @http://i.imgur.com/41Ldkxq.png -->
		<label name="SMX" depth="0" size="53,35" text="侵权必究" font_size="20" effect="outline" color="[white]" justify="center" pos="-220,-15" overflow="resizeheight" />
		<!-- Valmod Version -->
		<label name="SMXServerInfo1" depth="0" size="53,35" text="[EE1169]大叔汉化" font_size="20" effect="outline" color="[white]" justify="center" pos="-160,-15" overflow="resizeheight" />

	</window>

	<window name="SMXUnitFrame1" style="SMXUnitFrameWindow">

		<grid name="SMXHSFrame" pos="0,145" rows="2" cols="1" width="240" cell_width="240" cell_height="35" repeat_content="false" side="left">
			<rect width="240" height="35" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
				<texture name="SMXStaminaBarBG" depth="1" size="240,54" texture="@file:Mods\SMX\UITextures\staminabarempty.png" material="Materials/Transparent Colored" pos="0,-75" /> <!-- Online Mac: @http://i.imgur.com/B2H7fAN.png -->
				<sprite name="BarContent" depth="2" height="15" width="220" atlas="itemiconatlas" sprite="smxuf1stamina" type="filled" fill="0" pos="8,-86" />
		<!-- Uncomment this if you want percentages to show
				<label depth="6" name="TextContent" pos="0,-83" font_size="20" effect="outline" color="[white]" justify="center" pivot="topleft" text="{statcurrent}" />
				-->
			</rect>

			<rect width="240" height="35" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
				<texture name="SMXHealthBarBG" depth="1" size="240,60" texture="@file:Mods\SMX\UITextures\healthbarempty.png" material="Materials/Transparent Colored" pos="0,-55" /> <!-- Online Mac: @http://i.imgur.com/ByY3tLq.png -->
				<sprite name="BarContent" depth="2" size="220,30" atlas="itemiconatlas" sprite="smxuf1health" type="filled" fill="0" pos="8,-67" />
				<label depth="6" name="TextContent" pos="0,-66" font_size="32" effect="outline" color="[white]" justify="center" pivot="topleft" text="{statcurrent}" />
			</rect>
		</grid>

		<grid name="SMXFWFrame" pos="-2,70" rows="1" cols="2" width="118" cell_width="118" cell_height="35" repeat_content="false" side="left">
			<rect width="118" height="35" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
				<texture name="SMXFoodBarBG" depth="1" size="120,27" texture="@file:Mods\SMX\UITextures\foodwaterempty.png" material="Materials/Transparent Colored" pos="0,-55" /> <!-- Online Mac: @http://i.imgur.com/zhj0odw.png-->
				<sprite name="BarContent" depth="2" size="102,-10" color="64,214,109,200" type="filled" fill="0" pos="10,-75" />
		
				<label depth="6" name="TextContent" pos="0,-58" font_size="22" effect="outline" color="[white]" justify="center" pivot="topleft" text="{playerfood} %" controller="PlayerStatsWindow" />
		
			</rect>

			<rect width="118" height="35" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
				<texture name="SMXWaterBarBG" depth="1" size="120,27" texture="@file:Mods\SMX\UITextures\foodwaterempty.png" material="Materials/Transparent Colored" pos="0,-55" /> <!-- Online Mac: @http://i.imgur.com/zhj0odw.png-->
				<sprite name="BarContent" depth="2" size="102,-10" color="64,177,214,200" type="filled" fill="0" pos="10,-75" />
		
				<label depth="6" name="TextContent" pos="0,-58" font_size="22" effect="outline" color="[white]" justify="center" pivot="topleft" text="{playerwater} %" controller="PlayerStatsWindow" />
			
			</rect>
		</grid>
	</window>
	
	<window name="SMXLevelXPUF1" style="SMXLevelXP.window">

		<rect pos="0,0" controller="PlayerStatsWindow">
			<sprite name="SMXLevelXPBG" pos="12,15" size="120,80" depth="1" atlas="itemiconatlas" sprite="smxxp1bg" />
			<sprite name="SMXLevelXPFG" pos="17,13" size="110,76" depth="2" atlas="itemiconatlas" sprite="smxxp1fg" globalopacitymod="1.5" />
			<sprite name="SMXLevelXPBar" pos="25,10" size="93,64" depth="3" atlas="itemiconatlas" sprite="smxxp1bar" color="255,255,255" type="filled" filldirection="radial360" fill="{playerlevelfill}" globalopacitymod="1.5" />
			<label depth="4" width="50" pos="48,-7" font_size="32" text="{playerlevel}[-]" color="225,221,0" effect="outline" upper_case="true" justify="center"/>
		</rect>

	</window>

	<window name="ZombieKillTracker" width="400" height="200" pos="135,92" controller="PlayerStatsWindow" anchor="LeftBottom">
	<sprite depth="3" name="icon" size="45,45" style="icon32px" pos="112, -17" sprite="ui_game_symbol_knife" color="0, 0, 0, 125"/>
	<sprite depth="3" name="icon" size="45,45" style="icon32px" pos="110, -15" sprite="ui_game_symbol_skull" color="[black]"/>
	<sprite depth="3" name="icon" size="40,40" style="icon32px" pos="112, -17" sprite="ui_game_symbol_skull" color="237,231,206"/>

	<label depth="4" name="TextContent" pos="154,-22" font_size="35" color="[black]" foregroundlayer="true" text="{playerzombiekills}[-]" effect="outline" upper_case="true"  />
	<label depth="4" name="TextContent" pos="155,-23" font_size="30" color="[white]" foregroundlayer="true" text="{playerzombiekills}[-]" effect="outline" upper_case="true"  />
	</window>

	<window name="SMXToolbelt1" width="760" height="226" depth="0" pos="0,85" anchor="CenterBottom" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true">

		<rect>
			<texture name="SMXToolbeltBG" depth="0" size="760,120" pos="-380,30" texture="@file:Mods\SMX\UITextures\hudotherbg.png" material="Materials/Transparent Colored" /> <!-- Online Mac: @http://i.imgur.com/D8xd0Hn.png -->

			<grid name="SMXToolbelt" depth="1" rows="1" cols="8" pos="-340,20" cell_width="85" cell_height="85" controller="Toolbelt" repeat_content="true">
				<SMX_tb_item_stack_uf1 name="0"/>
			</grid>

			<grid name="SMXToolbeltNumbers" depth="1" rows="1" cols="8" pos="-305,-65" cell_width="85" cell_height="85" repeat_content="false">
				<label depth="10" size="12,22" text="1" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
				<label depth="10" size="12,22" text="2" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
				<label depth="10" size="12,22" text="3" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
				<label depth="10" size="12,22" text="4" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
				<label depth="10" size="12,22" text="5" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
				<label depth="10" size="12,22" text="6" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
				<label depth="10" size="12,22" text="7" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
				<label depth="10" size="12,22" text="8" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
			</grid>
		</rect>
	</window>

	<window name="SMXHudOther">

				<texture name="SMXHudOther" depth="0" size="165,355" pos="-230,-50" texture="@file:Mods\SMX\UITextures\hudotherbg.png" material="Materials/Transparent Colored" justify="right" rotation="90"/> <!-- Online Mac: @http://i.imgur.com/D8xd0Hn.png -->

		<rect name="SMXCollector" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
			<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0">
				<sprite depth="4" name="Icon" atlas="itemiconatlas"  size="36,32" pos="50,0" pivot="center" foregroundlayer="true" />
				<label depth="6" name="TextContent" font_size="28" effect="outline" color="[white]" justify="center" height="30" pivot="center" />
				<sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
			</panel>
		</rect>

		<grid name="SMXAmmoCounter" pos="-177,52" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="70,50" pos="100,5" color="{staticoncolor}" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="-70,10" font_size="32" effect="outline" color="[white]" justify="right" text="{statcurrentwithmax}" />
			</rect>
		</grid>

		<grid name="SMXVehicle" pos="-177,147" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleBattery" visible="{statvisible}">
				<sprite depth="3" pos="3,0"  name="BarContent" sprite="{statimage|once}" height="43" width="162" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
			</rect>
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
				<sprite depth="2" pos="3,-3"  name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3"  name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
			</rect>
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
				<sprite depth="2" pos="3,-3"  name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3"  name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
			</rect>
		</grid>

	</window>

	<window name="SMXQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{showquest}" depth="-20">

		<texture name="SMXHudOther" depth="0" size="316,58" pos="-140,18" texture="@file:Mods\SMX\UITextures\questsbg.png" material="Materials/Transparent Colored" /> <!-- Online Mac: @http://i.imgur.com/O1C3kOe.png -->

		<label depth="1" text="{questtitle}" font_size="26" effect="outline" justify="center" upper_case="true" pos="-100, -5" height="28" />
		<sprite pos="-100,-8" depth="1" name="windowIcon" style="icon22px" sprite="{questicon}" justify="left" />

		<grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
			complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]">
			<SMX_quest_objective_tracker_entry_uf1 />
		</grid>

	</window>

	<window name="SMXCompass1" style="SMXcompass.window" controller="CompassWindow">
	<!--	<texture style="SMXcompass.window.background" />-->
		<texture style="SMXcompass.window.indicator" />
		<texture style="SMXcompass.window.compass.texture" name="compassTexture" depth="1" rect_size="0.25,1" rect_offset=".8,0">
		</texture>
	</window>

	<window name="SMXBuffFrame1">

		<rect name="hud" pos="93,195" side="left" controller="BuffPopoutList" pivot="BottomLeft">
			<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0">
				<sprite depth="3" pos="9999,9999"  name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
				<sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]" />
				<label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center" />
			</panel>
		</rect>

	</window>

<!--	<window name="SMXBuffFrame2">

		<rect name="hud" pos="93,195" side="left" controller="BuffPopoutList" pivot="BottomLeft">
			<panel width="168" height="26" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0">
				<sprite depth="3" pos="9999,9999"  name="Background" sprite="ui_game_popup" height="26" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
				<sprite depth="4" name="Icon" style="icon22px" pos="-58,0" pivot="center" color="[transparent]" />
				<label depth="6" name="TextContent" pos="0,0" font_size="22" color="[white]" effect="outline" justify="center" height="26" pivot="center" />
			</panel>
		</rect>

	</window> -->
	
	<window name="SMXBuffFrame2">

		<rect name="hud" pos="93,140" side="left" controller="BuffPopoutList" pivot="BottomLeft">
			<panel width="168" height="33" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0">
				<sprite depth="3" pos="9999,9999"  name="Background" sprite="ui_game_popup" height="26" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
				<sprite depth="4" name="Icon" height="30" width="30" style="icon22px" pos="-58,0" pivot="center" color="[transparent]" />
				<label depth="6" name="TextContent" pos="0,0" font_size="30" color="[white]" effect="outline" justify="center" height="26" pivot="center" />
			</panel>
		</rect>

	</window>

	<window name="SMXBuffFrame3" Controller="ActiveBuffWindow" width="320" height="325" pos="9,520">

		<panel name="content" depth="0" pos="0,-40" disableautobackground="true">
			<rect height="43">
				<sprite depth="8" name="backgroundMain" pos="9999,9999" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" pos="9999,9999" type="sliced" />
				<panel pos="9999,9999" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="9999,9999">
						<sprite name="background" pos="9999,9999" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="9999, 9999" width="30" height="28" text="1" font_size="26" justify="center" />
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>

			<grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="168" cell_height="43" repeat_content="true" controller="ActiveBuffList">
				<SMX_active_buff_entry1 />
			</grid>
		</panel>

	</window>

	<window name="SMXBuffFrame4" Controller="ActiveBuffWindow" width="320" height="325" pos="9,420">

		<panel name="content" depth="0" pos="0,-40" disableautobackground="true">
			<rect height="43">
				<sprite depth="8" name="backgroundMain" pos="9999,9999" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" pos="9999,9999" type="sliced" />
				<panel pos="9999,9999" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="9999,9999">
						<sprite name="background" pos="9999,9999" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="9999, 9999" width="30" height="28" text="1" font_size="26" justify="center" />
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>

			<grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="168" cell_height="26" repeat_content="true" controller="ActiveBuffList">
				<SMX_active_buff_entry2 />
			</grid>
		</panel>

	</window>

	<window name="SMXDayTimeFrame" style="SMXDayTimeFrame.window" controller="CompassWindow">

		<texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0">

		</texture>

		<grid name="SMXDayTimeFrame" pos="85,-9" rows="1" cols="2" width="125" cell_width="60" cell_height="46" repeat_content="false">
			<rect width="400" height="43">
				<sprite name="SMXDayTimeBG" pos="-20,12" size="214,148" depth="1" atlas="itemiconatlas" sprite="smxuf1extra" globalopacitymod="1.0" />

				<label depth="2" pos="25,-50" width="60" height="43" text="Day {day|always}" color="[white]" font_size="22" effect="outline" upper_case="true" justify="left" />
			</rect>

			<rect>
				<label depth="2" pos="25,-50" width="60" height="43" text=" {time|always}" color="[white]" font_size="22" effect="outline" upper_case="true" justify="left" />
			</rect>
		</grid>

	</window>

	<window name="SMXTempFrameUF1" style="SMXTempFrame.window" controller="PlayerStatsWindow">

		<grid name="SMXTempFrame" pos="85,-55" rows="1" cols="3" width="360" cell_width="70" cell_height="100" repeat_content="false">
			<rect width="70" height="100">
				<sprite name="SMXTempBG" pos="370,-65" size="324,148" depth="1" atlas="itemiconatlas" sprite="smxuf1extra" rotation="180" globalopacitymod="1.5" />

				<label depth="2" width="100" pos="105,20" font_size="20" text=" {mapelevation}[-]  M" color="[white]" effect="outline" justify="center"  controller="MapStats" />
			</rect>

			<rect width="70" height="100">
				<label depth="2" width="100" pos="105,20" font_size="20" text=" {maptemperature}[-]" color="[white]" effect="outline" justify="center" controller="MapStats" />
			</rect>

			<rect width="70" height="100">
				<label depth="2" width="100" pos="105,20" font_size="20" text=" {playercoretemp}[-]" color="[white]" effect="outline" upper_case="true" justify="center" />
			</rect>
		</grid>

	</window>

<!-- <<< SMX v15b104e r08 END - BY SIRILLION >>> -->

	<window name="HUDLeftStatBars">
		<grid name="hud" pos="9,98" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
			<rect width="168" height="18" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
				<sprite depth="3" pos="3,-33"  name="BarContent" sprite="{statimage|once}" type="filled" height="18" width="162" fill="0"  />
			</rect>
			
			<rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
				<sprite depth="3" pos="3,-3"  name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="28,28" pos="8,-8" foregroundlayer="true"/>
				<label depth="6" name="TextContent" pos="0,-10" font_size="24" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
			</rect>
		</grid>
		
		<rect name="hud" pos="93,124" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
			<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
				<sprite depth="3" pos="0,0"  name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
				<sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
				<label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
			</panel>
		</rect>
	</window>
	
	<window name="HUDRightStatBars">
	
		<rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
			<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
				<sprite depth="3" pos="0,0"  name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" />
				<sprite depth="4" name="Icon" atlas="ItemIconAtlas"  size="36,32" pos="50,0" pivot="center" foregroundlayer="true"/>
				<label depth="6" name="TextContent" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
				<sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
			</panel>
			
			 <!-- <rect width="168" height="43" controller="CollectedItem">
				<sprite depth="3" pos="3,0"  name="Background" sprite="{itembackground}" height="43" width="162" color="{itembackgroundcolor}" />
				<sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{itemicon}" size="36,32" pos="130,-6" color="{itemiconcolor}" />
				<label depth="6" name="TextContent" pos="15,-10" font_size="28" color="[white]" justify="center" text="{itemcount}" height="30"/>
			</rect> -->
		</rect>
	
		<grid name="hud" pos="-177,52" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
				<sprite depth="3" pos="3,0"  name="BarContent" sprite="{statimage|once}" height="43" width="162" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="36,32" pos="130,-6" color="{staticoncolor}" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
			</rect>
		</grid>
		<grid name="hud" pos="-177,147" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleBattery" visible="{statvisible}">
				<sprite depth="3" pos="3,0"  name="BarContent" sprite="{statimage|once}" height="43" width="162" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
			</rect>
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
				<sprite depth="2" pos="3,-3"  name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3"  name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
			</rect>
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
				<sprite depth="2" pos="3,-3"  name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3"  name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
			</rect>
		</grid>
		
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowPagingHeader" controller="WindowSelector" style="paging.window" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<sprite style="paging.window.background.border"/>
		<sprite style="paging.window.background"/>
		<sprite style="paging.window.name.background"/>
		<sprite style="paging.window.name.foreground"/>
		<label style="paging.window.name"/>
		
		<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
		<button style="press, hover, paging.window.icon.crafting" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.character" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.map" collider_scale="1.5"/>
		
		<button style="press, hover, paging.window.icon.skills" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.quests" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.journal" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.players" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.creative" collider_scale="1.5"/>
		<!--*#$-IGS END.-$#-->
		
		<!--#$-IGS BEGIN: Adding bumper callouts for the paging header -$#-->
		<gamepad_icon depth="1" name="LB_Icon" size="35,35" pos="-8,-20" pivot="Right" sprite="Button_LB" />
		<gamepad_icon depth="1" name="RB_Icon" size="35,35" pos="608,-20" pivot="Left" sprite="Button_RB" />
		<!--*#$-IGS END.-$#-->
	</window>
	
	<window name="windowNonPagingHeader" controller="WindowNonPagingHeader" style="nonpaging.window">
		<sprite style="paging.window.background.border"/>
		<sprite style="nonpaging.window.background"/>
		<sprite style="nonpaging.window.name.background"/>
		<sprite style="nonpaging.window.name.foreground"/>
		<label style="nonpaging.window.name"/>
	</window>
	
	<window name="windowCompass" style="compass.window" controller="CompassWindow">
		<texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" >
				
		</texture>
		<sprite pos="200,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">
			<label depth="2" width="300" height="30" text="{daytitle}: {day|always}  {timetitle}: {time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
		</sprite>
	</window>

	<!-- Red Eagle Window that displays Numbers on the tool belt for each slot -->
<window name="windowToolbeltNumbersHUD" depth="20" width="603" height="22" pos="-313,95" anchor="CenterBottom" controller="ToolbeltWindow" visible="{ToolbeltVisible}">
<label name="slot1" pos="-5,-9" width="22" height="22" text="  [DECEA3]1" font_size="20" justify="center"/>
<label name="slot2" pos="70,-9" width="22" height="22" text="  [DECEA3]2" font_size="20" justify="center"/>
<label name="slot3" pos="145,-9" width="22" height="22" text="  [DECEA3]3" font_size="20" justify="center"/>
<label name="slot4" pos="220,-9" width="22" height="22" text="  [DECEA3]4" font_size="20" justify="center"/>
<label name="slot5" pos="293,-9" width="22" height="22" text="  [DECEA3]5" font_size="20" justify="center"/>
<label name="slot6" pos="370,-9" width="22" height="22" text="  [DECEA3]6" font_size="20" justify="center"/>
<label name="slot7" pos="445,-9" width="22" height="22" text="  [DECEA3]7" font_size="20" justify="center"/>
<label name="slot8" pos="520,-9" width="22" height="22" text="  [DECEA3]8" font_size="20" justify="center"/>
</window>

<!-- END_MOD: Red Eagle LXIX's Custom HUD : A15(b105) : v0.16 -->
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowCraftingList"  width="397" height="688" controller="CraftingListInfo" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />
			
			<label pos="387, -6" depth="2" name="unlockedCount" width="64" height="32" text="0/65" font_size="32" color="[lightGrey]" justify="right" pivot="topright"/>
			<sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/>
		</panel>
		
		<panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">
			
			<rect depth="2" name="categorySelector" width="390" height="44" pos="3,-6">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[black]" type="sliced" />
				<grid name="categories" pos="2,-7" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>
			
			<rect depth="3" name="searchControls" width="390" height="44" pos="3,-52">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[darkGrey]" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" />
				<!--*#$-IGS END.-$#-->
				
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
				<!--*#$-IGS END.-$#-->
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<recipe_search depth="5" name="searchInput"/>
				</panel>
				
				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7" >
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>
			
			<grid name="recipes" rows="12" cols="1" pos="3,-98" width="390" height="552" cell_width="390" cell_height="46" controller="RecipeList" repeat_content="true" arrangement="vertical" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowCraftingQueue" width="397" height="78" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<rect depth="0" pos="96,0" width="303" controller="CraftingQueue">
			<!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
			<grid name="queue" rows="1" cols="4" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true">
				<recipe_stack name="0"/>
			</grid>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="0" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
			<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
			
			<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>
			
			<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
		</panel>
		<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
		<rect name="content" pos="3,-49" >
			<grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
				<item_stack name="0"/>
			</grid>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowCreative" width="604" height="730" panel="Left" anchor_side="bottomright" controller="CreativeWindow" normal_color="[iconColor]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="0" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_lightbulb"/>
			<label style="header.name" text="CREATIVE" text_key="xuiCreative" />
			<label depth="2" name="resultCount" width="100" height="32" text="" color="[lightGrey]" font_size="32"
				justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
		</panel>
	
		<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="599" height="49" />
	
		<rect depth="2" name="searchControls" width="597" height="43" pos="3,-49">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="52" color="[black]" type="sliced" fillcenter="false"  />
			<button depth="4" name="all" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_shopping_cart" pivot="center" tooltip="All" sound="[paging_click]" selected="true" />
			<button depth="4" name="items" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_backpack" pivot="center" tooltip="All Items" sound="[paging_click]" />
			<button depth="4" name="blocks" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_all_blocks" pivot="center" tooltip="All Blocks" tooltip_key="lblAllBlocks" sound="[paging_click]" />
			
			
			<button depth="4" name="simplepickup" style="icon30px, press, hover" pos="182,-22" sprite="ui_game_symbol_hand" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Simple Pickup" sound="[paging_click]" />
			<button depth="4" name="devblocks" style="icon30px, press, hover" pos="225,-22" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Dev Blocks" sound="[paging_click]" console_enabled="false" />
			
			
			<panel pos="305,0" width="200" disableautobackground="true">
				<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
				<recipe_search depth="5" name="searchInput"/>
			</panel>
			
			<panel pos="480,0" width="104" height="43" disableautobackground="true">
				<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" name="background" pos="37,-7">
					<sprite name="background" style="icon30px" color="[black]" type="sliced" />
					<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</panel>
		</rect>
		
		
		<sprite depth="8" name="backgroundMain" pos="0,-97" width="603" height="675" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
		<grid name="queue" rows="9" cols="8" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="CreativeStackGrid" >
			<creative_stack name="0"/>
		</grid>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="craftingInfoPanel" width="603" height="427" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
			<label style="header.name" text="{itemname}" />
			
			<rect pos="350,0" name="requiredToolOverlay">
				<sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
				<label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left"/>
			</rect>
		</panel>
		
		<rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" name="preview" width="147" height="147">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="13,-15" foregroundlayer="true"/>
				<sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="25, -116" type="sliced" color="[iconColor]" foregroundlayer="true" />
				<!-- <label depth="3" name="TimeLabel" style="icon30px" pos="53, -119" text="TIME" text_key="xuiTime" font_size="22" /> -->
				<label depth="3" name="craftingTime" width="100" height="32" pos="55, -115" text="{craftingtime}" font_size="26" color="[beige]"/>
			</rect>
			
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="230" color="[black]" type="sliced" fillcenter="false" />
			<grid name="itemActions" rows="4" cols="1" pos="4,-153" width="147" cell_width="147" cell_height="42" controller="ItemActionList">
				<rect depth="1" name="actions" width="147" height="225">
					<sprite color="[mediumGrey]" type="sliced" height="43" />
					<rect name="recipeCraftCountControl" width="120" height="210" pos="27,0" controller="RecipeCraftCount">
						<button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
						<count_control_input name="count_input" depth="2" pos="10,-5" />
						<button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
						<button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
					</rect>
				</rect>
				<item_action_entry />
				<item_action_entry />
				<item_action_entry />
				<item_action_entry />
				<sprite depth="3" name="fillerBackground" height="15" color="[mediumGrey]" type="sliced"/>
			</grid>
			<rect depth="1" pos="153,-3" name="description" width="447" height="109">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="115" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[mediumGrey]" type="sliced" />
				<label depth="2" name="descriptionText" pos="6,-5" width="440" height="98" text="{itemdescription}" />
			</rect>
			
			<rect depth="1" pos="153,-115" name="ingredients" width="447" height="264">
				
				<grid rows="6" width="447" height="266" cell_height="44" cell_width="447" controller="IngredientList" arrangement="vertical">
					<ingredient_header/>
					<ingredient_row name="0"/>
					<ingredient_row name="1"/>
					<ingredient_row name="2"/>
					<ingredient_row name="3"/>
					<ingredient_row name="4"/>
				</grid>
			</rect>
		
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="emptyInfoPanel" width="603" height="427" panel="Center" controller="InfoWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
			<label style="header.name" text="INSPECT" text_key="xuiInspect" />
		</panel>
		
		<rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />	
			<sprite color="[mediumGrey]" type="sliced" />
			<label pos="0,-120" depth="3" name="descriptionText" width="100%" height="150" text="[LEFT CLICK] TO INSPECT AN ITEM, RECIPE OR ACTIVE EFFECT\n[LEFT CLICK] HOLD AND DRAG TO TAKE A STACK\n[LEFT CLICK] TO DROP OR SWAP A STACK\n[RIGHT CLICK] HOLD AND DRAG TO TAKE A HALF STACK\n[RIGHT CLICK] TO DROP ONE ITEM AT A TIME" text_key="xuiEmptyInfoPanelText"  justify="center" font_size="28" />
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="itemInfoPanel" width="603" height="427" controller="ItemInfoWindow" panel="Center" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
			<label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{itemname}" font_size="32" />
			<label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {itemcost}{markup}" color="[lightGrey]" justify="right" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
		</panel>
		
		<rect name="contentInfo" height="381" depth="1" pos="0,-46" >
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,0" name="preview" width="147" height="150">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
				<sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="13,-30" foregroundlayer="true"/>
				<sprite depth="3" name="durabilityBackground" height="20" width="145" color="48,48,48,255" type="sliced" pos="1, -127" visible="{hasdurability}"/>
				<sprite depth="4" name="durabilityBar" height="20" width="145" color="{durabilitycolor}" type="filled" pos="1, -127" fill="{durabilityfill}" visible="{hasdurability}" />
				<label depth="7" name="durabilityValue" pos="0,-118" width="145" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" />
			</rect>
			
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />	
			<rect pos="3,-153" width="147" height="100%" visible="{shownormaloptions}" >
				<grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
					repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>
			
			<rect pos="3,-153" width="147" height="100%" visible="{showtraderoptions}" >
				<sprite color="[mediumGrey]" type="sliced" height="43" />
				<rect name="counterControl" width="120" height="42" pos="27,0" controller="Counter">
					<button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<count_control_input name="count_input" depth="2" pos="10,-5" />
					<button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
					<button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
				</rect>
				<grid name="vendorItemActions" rows="4" cols="1" pos="0,-43" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
					repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>
			
			<sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced"/>
			
			<rect depth="1" pos="153,0" name="description" width="447" height="198">
				<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{itemstats1}" />
				<label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{itemstats2}" />
			</rect>
			
			<rect depth="2" pos="153,-200" name="description" width="447" height="103">
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="108" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}"  width="440" />
			</rect>
			
			<grid name="parts" rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="PartList">
				<item_stack name="0"/>
			</grid>
		</rect>
	</window>
	
	<window name="popupMenu" depth="20" pos="200,-200" width="200" height="436" controller="PopupMenu">
		<rect name="content" depth="0" pos="0,0" borderthickness="3" visible="false">
			<sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
			<sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[darkGrey]"/>
			<grid name="list" rows="10" cols="1" pos="3,-3" width="200" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" >
				<popup_menu_item name="0"/>
			</grid>	
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowBackpack" width="603" height="349" panel="Center" controller="BackpackWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
			<label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
			
			<label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[yellow]" justify="right" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[gold]" foregroundlayer="true" />
		</panel>
		
		<panel name="content" width="100%" height="335" depth="0" pos="0,-46" disableautobackground="true">
				<!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> -->
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="335" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
				<grid depth="1" name="inventory" rows="5" cols="9" pos="3,-3" cell_width="67" cell_height="67" controller="Backpack" repeat_content="true" >
					<item_stack_inventory name="0"/>
				</grid>
			<sprite depth="1" name="background" pos="0,0" color="[black]" type="sliced">
				<texture depth="500" name="InventoryBackground" width="603" height="335" pos="3,-3" texture="@file:Mods\SMX\UITextures\inventorybg.png" material="Materials/Transparent Colored"/> <!--Online Mac: @http://i.imgur.com/g6Mxf7m.png -->
			</sprite>
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolsForge" width="228" height="121" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
			
			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
			required_tools="anvil,forgeCrucible,toolAndDieSet" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>
			
			<!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="anvil" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="calipers" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="toolAndDieSet" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
				</rect>
			</grid> -->
		</rect>
		
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolsCampfire" width="228" height="121" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
			
			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="cookingPot,cookingGrill,bowlWater" required_tools_only="false">
				<required_item_stack name="0"/>
			</grid>		
			
			<!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingPot" atlas="ItemIconAtlasGreyscale"  pos="35,-30" pivot="center" foregroundlayer="true" />
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingGrill" atlas="ItemIconAtlasGreyscale"  pos="35,-30" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="beaker" atlas="ItemIconAtlasGreyscale"  pos="35,-30" pivot="center" foregroundlayer="true"/>
				</rect>
			</grid> -->
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowFuel" width="228" height="166" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_fire"/>
			<label style="header.name" text="FUEL" text_key="xuiFuel" />
			<label style="header.timer"/>
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="79" >		
			<rect disablefallthrough="true" on_press="true">				
				<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
					<item_stack name="0"/>
				</grid>
			</rect>
			<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
				</rect>
			</grid>
		</rect>
		
		<panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="225" height="34">
				<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222"  hoverscale="1.0" />
				<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
				<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
			</rect>
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
			<label style="header.name" text="INPUT" text_key="xuiInput" />
		</panel>
		
		<rect depth="0" pos="0,-46" on_press="true">
			
			<grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
				<item_stack name="0"/>
			</grid>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowForgeInput" width="228" height="204" panel="Right" 
		controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
			<label style="header.name" text="INPUT" text_key="xuiSmelting" />
		</panel>
		
		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
		<rect name="content" depth="1" pos="0,-46" height="153">	
			
			<grid depth="7" rows="2" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
				<item_stack name="0"/>
			</grid>
			
		</rect>
		
		<rect name="content2" depth="0" pos="78, -49" width="147" height="148">
			<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
			<grid rows="6" cols="1" pos="3,-3" cell_width="147" cell_height="24"  repeat_content="true">
				<forge_material name="0"/>
			</grid>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
			<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
		</panel>
		
		
		<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
				<grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
					<item_stack name="0"/>
				</grid>
		</rect>
	</window>
	
	
	<window name="windowCombine" width="228" height="224" panel="Right" cursor_area="true" >
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_add"/>
			<label style="header.name" text="COMBINE" text_key="xuiCombine"/>
		</panel>
		
		
		<rect pos="0, -46" height="230" width="228" controller="CombineGrid">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,1" width="228" height="230" color="[black]" type="sliced" fillcenter="false" />
			<sprite name="background" color="[darkGrey]" pos="0,1" type="sliced"/>
			
			<grid name="parts" rows="3" cols="1" pos="3,-2" cell_width="150" cell_height="76" repeat_content="true" >
				<required_item_stack />
			</grid>
			
			<label depth="3" pos="90,-25" text="Item A" text_key="xuiCombineItemA" />
			<label depth="3" pos="90,-100" text="Item B" text_key="xuiCombineItemB"/>
			<label depth="3" pos="90,-175" text="Result" text_key="xuiResult"/>
			
		</rect>
	</window>
	
	<window name="dragAndDropItemStack" width="86" height="86" depth="300" controller="DragAndDropWindow">
		<grid panel_sort_order="5">
			<rect>
				<drag_item_stack />
			</rect>
		</grid>
	</window>
	
	<window name="toolTip" width="100" height="25" depth="310" controller="ToolTip" above_soft_cursor="true" >
		<rect>			
			<sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
			<sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[lightGrey]"/>
			<label depth="3" name="lblText" text="" pos="10,-6" font_size="25" overflow="resizefreely" />
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-313, 87" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true">
	<!--#$-IGS END.-$#-->
		
		<rect>
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
			<grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
				<item_stack name="0"/>
			</grid>
						<sprite depth="1" pos="0,0">
				<texture depth="500" name="ToolBeltBackground" width="854" height="145" pos="-125,45" texture="@file:Mods\SMX\UITextures\valtoolbelt.png" material="Materials/Transparent Colored"/> <!--Online Mac: @http://i.imgur.com/XSlbqps.png -->
			</sprite>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="CharacterFrameWindow" width="327" height="704" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character"/>
			<label depth="2" name="characterName" pos="42,-6" width="150" height="32" text="" font_size="32"/>
			<sprite depth="2" name="windowIcon" width="26" height="26" pos="200,-8" sprite="ui_game_symbol_trophy" color="[mediumGrey]"/>
			<label depth="2" name="levelNumber" pos="240,-10" width="80" height="28" text="" color="[lightGrey]"/>
		</panel>
		
		<!--#$-IGS BEGIN: Disabling snap for the character preview frame area. Moving the previewFrame down to make space for a new level header. -$#-->
		<panel name="previewFrame" depth="0" pos="0,-46" width="257" on_press="true" on_hover="true" disableautobackground="true" snap="false">
		<!--*#$-IGS END.-$#-->
			<rect>
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="327" height="704" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="1" color="[darkGrey]" type="sliced" width="256" />
				<!-- <sprite depth="1" color="[lightGrey]" type="sliced" pos="3,-3" width="381" height="739" />
				<sprite depth="1" color="[darkGrey]" type="sliced" width="304" height="697" pos="6,-5"/> -->
				<texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="255,702" globalopacity="false"/>
			
				<rect pos="3,-3">
					<sprite depth="3" pos="5,-5" sprite="ui_game_symbol_sledge" style="protection"/>
					<label depth="3" pos="38,-9" name="lblConcussive" style="protection"/>
					
					<sprite depth="3" pos="5,-40" sprite="ui_game_symbol_knife" style="protection"/>
					<label depth="3" pos="38,-44" name="lblPuncture" style="protection"/>
					
					<sprite depth="3" pos="5,-75" sprite="ui_game_symbol_fire" style="protection"/>
					<label depth="3" pos="38,-79" name="lblFireproof" style="protection"/>
					
					<sprite depth="3" pos="5,-110" sprite="ui_game_symbol_radiation" style="protection"/>
					<label depth="3" pos="38,-114" name="lblRadiation" style="protection"/>
					
					<sprite depth="3" pos="5,-145" sprite="ui_game_symbol_electric_power" style="protection"/>
					<label depth="3" pos="38,-149" name="lblElectrical" style="protection"/>
					
					<sprite depth="3" pos="5,-180" sprite="ui_game_symbol_temperature" style="protection"/>
					<label depth="3" pos="38,-184" name="lblInsulation" style="protection"/>
					
					<sprite depth="3" pos="5,-215" sprite="ui_game_symbol_wet" style="protection"/>
					<label depth="3" pos="38,-219" name="lblWaterproof" style="protection"/>
					
					<!-- <sprite depth="3" pos="5,-215" sprite="ui_game_symbol_weight" style="protection"/>
					<label depth="3" pos="38,-219" name="lblWeight" style="protection"/> -->
				</rect>
				
				
			</rect>
		</panel>
		
		<panel name="equipment" pos="256, -49" width="70" height="699" disableautobackground="true" >
			<grid name="inventory" rows="10" cols="1" cell_width="70" cell_height="70" controller="EquipmentStackGrid" repeat_content="true">
				<equipment_stack name="0"/>
			</grid>
		</panel>
		
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="PlayerStatsWindow" width="320" height="384" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_muscle"/>
			<label depth="2" name="characterName" pos="42,-6" width="230" height="32" text="PLAYER STATS" text_key="xuiPlayerStats" font_size="32"/>
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="343">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="320" height="342" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="1" color="[darkGrey]" type="sliced" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="10" cols="1" pos="3,-5" cell_width="360" cell_height="30" repeat_content="false" controller="PlayerStatsWindow">
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_trophy"/>
						
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerleveltitle}: [DECEA3]{playerlevel}[-]" />
						
						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="49,91,203" fill="{playerlevelfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_muscle"/>
						<label depth="1" width="200" pos="30,0" name="lblWellness" font_size="26" text="{playerwellnesstitle}: [DECEA3]{playerwellness}[-]" />
						
						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="175,52,54" fill="{playerwellnessfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_fork"/>
						<label depth="1" width="200" pos="30,0" name="lblFood" font_size="26" text="{playerfoodtitle}: [DECEA3]{playerfood}%[-]" />
						
						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,174,86" fill="{playerfoodfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water"/>
						<label depth="1" width="200" pos="30,0" name="lblWater" font_size="26" text="{playerwatertitle}: [DECEA3]{playerwater}%[-]" />
						
						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,137,167" fill="{playerwaterfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_temperature"/>
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_zombie"/>
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerzombiekillstitle}: [DECEA3]{playerzombiekills|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_knife"/>
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerpvpkillstitle}: [DECEA3]{playerpvpkills|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_death"/>
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerdeathstitle}: [DECEA3]{playerdeaths|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_run"/>
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playertravelledtitle}: [DECEA3]{playertravelled|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_hammer"/>
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playeritemscraftedtitle}: [DECEA3]{playeritemscrafted}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_skull"/>
						<label depth="1" width="290" pos="30,0" font_size="26" text="{playerlongestlifetitle}: [DECEA3]{playerlongestlife}[-]" />
					</panel>
				</grid>
			</rect>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="ActiveBuffsWindow" Controller="ActiveBuffWindow" width="320" height="325" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_medical"/>
			<label depth="2" name="characterName" pos="42,-6" width="250" height="32" text="ACTIVE EFFECTS" text_key="xuiActiveEffects" font_size="32"/>
		</panel>
		
		<panel name="content" depth="0" pos="0,-40" disableautobackground="true">
			<rect height="43">
				<sprite depth="8" name="backgroundMain" pos="0,0" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" />
				<panel pos="215,0" height="43" disableautobackground="true">					
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7" >
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>
			<grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="314" cell_height="45" repeat_content="true" controller="ActiveBuffList">
				<active_buff_entry />
			</grid>
		</panel>
	</window>
	
	<window name="buffInfoPanel" width="603" height="427" controller="BuffInfoWindow" anchor="CenterTop" panel="Center">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon|once}"/>
			<label style="header.name" text="{buffname|once}" />
		</panel>
		
		<rect name="contentBuffInfo" height="381" depth="1" pos="0,-46">
			<rect>
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background" color="[black]" type="sliced" visible="false" sprite="menu_empty3px" fillcenter="false" />
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="1" pos="2,-3" name="preview" width="150" height="148" color="[darkGrey]" type="sliced"/>
				<sprite depth="3" name="itemPreview" width="100" height="100" sprite="{bufficon|once}" pos="27,-27" foregroundlayer="true"/>
				
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />	
				<grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" height="100%" cell_width="147" cell_height="42" controller="ItemActionList" repeat_content="true">
					<item_action_entry />
				</grid>
				
				<sprite depth="3" name="fillerBackground" pos="3,-321" height="57" width="147" color="[mediumGrey]" type="sliced"/>
				
				<rect depth="1" pos="153,-3" name="description" width="447" height="195">
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
					<label depth="3" name="statText" pos="5,-6" width="443" text="{buffstats}"/>
				</rect>
				
				<rect depth="2" pos="153,-200" name="description" width="447" height="104">
					<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
					<label depth="3" name="descriptionText" pos="6,-5" text="{buffdescription|once}" width="440"/>
				</rect>
				
				<grid rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="BuffItemList" >
					<buff_item name="0"/>
				</grid>
					
			</rect>
		</rect>
	</window>
	
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapArea" width="718" height="770" panel="Center" controller="MapArea" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map"/>
			<label style="header.name" text="MAP" text_key="xuiMap" />
		</panel>
		
		<panel name="content" depth="0" pos="0,-43" height="770" disableautobackground="true"> <!-- backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" -->
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="718" height="761" color="[black]" type="sliced" fillcenter="false" />	
			<rect depth="1" name="toolbar" width="712" height="43" pos="6,-6">
				<sprite color="[lightGrey]" type="sliced" />
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="718" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<button depth="1" name="playerIcon" style="icon32px, press, hover" pivot="center" pos="20,-21" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" />
				<label depth="1" name="playerPos" pos="50,-12" width="160" height="28" text="110 S 769 W" font_size="26"/>

				<button depth="1" name="bedrollIcon" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_map_bed" tooltip="Center on Sleeping Bag" tooltip_key="lblCenterOnSleepingBag" sound="[paging_click]" />
				<label depth="1" name="bedrollPos" pos="246,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>

				<sprite depth="1" name="cursorIcon" style="icon32px, press, hover" pos="390,-5" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]"/>
				<label depth="1" name="cursorPos" pos="434,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>

				<button depth="1" name="waypointIcon" style="icon32px, hover" pivot="center" on_press="true" pos="578,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Quick Waypoint" tooltip_key="lblRemoveQuickWaypoint" />
				<label depth="1" name="waypointDistance" pos="586,-12" width="122" height="28" text="0.2 KILOMETERS" font_size="26"/>				
			</rect>
			<!--#$-IGS BEGIN: Disabling snap for the map area. -$#-->	
			<panel name="mapView" depth="1" width="712" height="712" pos="6,-49" disableautobackground="true" on_drag="true" style="press, scroll, hover" sound="[craft_click]" snap="false"> <!-- backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="0" -->
			<!--*#$-IGS END.-$#-->
				<texture depth="2" name="mapViewTexture" width="712" height="712" pos="0,0" material="Materials/MaskableMainmap"/>				
				<panel name="clippingPanel" depth="1" width="712" height="712" pos="0,0" disableautobackground="true" />
				
				<rect name="content" depth="3" pos="0,-565" height="239" controller="MapStats">
					
					<sprite depth="2" name="dayTimeIcon" width="24" height="24" pos="10,-16" sprite="ui_game_symbol_clock" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="dayTimeLabel" pos="40,-18" width="172" height="28" upper_case="true" text="{mapdaytimetitle}: [DECEA3]{mapdaytime}[-]" font_size="26"/>
					
					<sprite depth="2" name="tempIcon" width="24" height="24" pos="10,-48" sprite="ui_game_symbol_temperature" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="tempLabel" pos="40,-50" width="172" height="28" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" font_size="26"/>
					
					<sprite depth="2" name="windIcon" width="24" height="24" pos="10,-80" sprite="ui_game_symbol_wind" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="windLabel" pos="40,-82" width="172" height="28" text="{mapwindtitle}: [DECEA3]{mapwind} MPH[-]" font_size="26"/>
					
					<sprite depth="2" name="elevIcon" width="24" height="24" pos="10,-112" sprite="ui_game_symbol_climb" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="elevLabel" pos="40,-114" width="172" height="28" text="{mapelevationtitle}: [DECEA3]{mapelevation} M[-]" font_size="26"/>

				</rect>
			</panel>
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapAreaSetWaypoint" depth="7" pos="200,-200" width="200" height="98" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical" controller="MapPopupList" allow_sort_order="true" panel_sort_order="5" >
				<rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-20" width="250" height="28" text="QUICK WAYPOINT" text_key="xuiQuickWaypoint" font_size="28" justify="center" pivot="center" />
				</rect>
				<rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-20" width="250" height="28" text="SAVE WAYPOINT" text_key="xuiSaveWaypoint" font_size="28" justify="center" pivot="center"/>
				</rect>		
			</grid>	
		</panel>
	</window>	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapAreaChooseWaypoint" depth="7" pos="200,-200" width="52" height="436" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="content" depth="0" pos="0,0" height="436" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<grid name="list" rows="10" cols="1" pos="3,-3" width="46" height="430" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" controller="MapSubPopupList" allow_sort_order="true" panel_sort_order="2" >
				<map_popup_sub_line name="0"/>
			</grid>	
		</panel>
	</window>	
	
	<window name="mapAreaEnterWaypointName" depth="7" pos="200,-200" width="160" height="50">
		<panel name="content" depth="0" pos="0,0" height="46" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" controller="MapEnterWaypoint">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<panel pos="13,-8" depth="1" width="160" disableautobackground="true">
				<waypoint_input depth="1" name="searchInput" />
			</panel>
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapTracking" width="254" height="513" panel="Left" controller="MapWaypoint" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
			<label style="header.name" text="WAYPOINTS" text_key="xuiWaypoints" />
		</panel>

		<rect name="content" depth="0" pos="0,-43" height="464">
			<rect depth="1" name="toolbar" width="248" height="43" pos="6,-6">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
				<button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="30,-21" sprite="ui_game_symbol_compass" tooltip="Track Waypoint" tooltip_key="lblTrackWaypoint" sound="[paging_click]" />
				<button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="88,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
				<button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="158,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint"  />
				<button depth="1" name="inviteBtn" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_players" tooltip="Share Waypoint" tooltip_key="lblShareWaypoint" sound="[paging_click]" />				
			</rect>
			
			<rect depth="3" name="searchControls" width="248" height="43" pos="6,-52">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="46" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[darkGrey]" type="sliced" width="250" pos="-1,0" />
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<sprite depth="4" name="searchIcon" style="icon30px" pos="20,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
				<!--*#$-IGS END.-$#-->
				
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="43,-6" depth="1" width="120" disableautobackground="true" console_enabled="false">
				<!--*#$-IGS END.-$#-->
					<waypoint_search depth="1" name="searchInput" />
				</panel>
				
				<panel pos="148,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>
			
			<grid name="waypointList" rows="8" cols="1" pos="6,-95" width="248" height="368" cell_width="390" cell_height="46" controller="MapWaypointList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
				<waypoint_entry name="0" />
			</grid>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapTrackingPopup" depth="10" pos="-390,388" width="200" height="98" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical">
				<rect width="100%" height="43" name="inviteFriends" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_allies" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-22" width="250" height="28" text="ALLIES" text_key="xuiAllies" font_size="24" justify="center" pivot="center"/>
				</rect>
				<rect width="100%" height="43" name="inviteEveryone" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_players" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-22" width="250" height="28" text="EVERYONE" text_key="xuiEveryone" font_size="24" justify="center" pivot="center"/>
				</rect>		
			</grid>	
		</panel>
	</window>		
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapInvites" width="254" height="282" panel="Left" cursor_area="true" >		
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">

			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
			<label style="header.name" text="SHARED WAYPOINTS" text_key="xuiSharedWaypoints" />
		</panel>

		<rect depth="1" name="toolbar" width="248" height="43" pos="6,-49">
			<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
			<button depth="1" name="waypointSetBtn" style="icon32px, press, hover" pivot="center" pos="46,-21" sprite="ui_game_symbol_map_waypoint_set" tooltip="Save Waypoint" tooltip_key="lblSaveWaypoint" sound="[paging_click]" />
			<button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="121,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
			<button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="196,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
		</rect>
		
		<rect name="content" depth="0" pos="0,-43" height="239">
			<grid name="invitesList" rows="4" cols="1" pos="6,-52" width="248" height="206" cell_width="248" cell_height="46" controller="MapInvitesList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]">
				<invites_entry name="0"/>
			</grid>
		</rect>
	</window>
	
	<!-- #$-IGS BEGIN: Adding a ps4/xb1 text field, moved the rect's and panel's positions to accomidate a longer label text-$#-->
	<!--#$-IGS BEGIN: Console additions. -$#-->
	<window name="players" width="1126" height="746" panel="Center" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_players"/>
			<label style="header.name" text="PLAYERS" text_key="xuiPlayers" />
			<label depth="1" name="numberOfPlayers" pos="1094,-12" width="60" height="28" text="1/1" font_size="22" color="[lightGrey]"/>
		</panel>
		
		<panel name="header" depth="0" pos="-3,-43" height="746" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
			<sprite color="[mediumGrey]" type="sliced" pos="6,-6" height="92" width="1122" />
			<rect depth="1" name="steamId" width="154" height="86" pos="6,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="160" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="61,-6" sprite="ui_game_symbol_player" />
				<label depth="1" name="text" pos="0,-50" height="28" text="STEAM ID" text_key="xuiSteamID" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="zombieKills" width="70" height="86" pos="163,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_zombie" />
				<label depth="1" name="text" pos="0,-38" height="56" text="ZOMBIE KILLS" text_key="xuiZombieKills" font_size="24" justify="center"/>
			</rect>
			
			<rect depth="1" name="playerKills" width="70" height="86" pos="236,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_knife" />
				<label depth="1" name="text" pos="0,-38" height="56" text="PLAYER KILLS" text_key="xuiPlayerKills" font_size="24" justify="center"/>
			</rect>
			
			<rect depth="1" name="deaths" width="70" height="86" pos="309,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_death" />
				<label depth="1" name="text" pos="0,-50" height="28" text="DEATHS" text_key="xuiDeaths" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="level" width="80" height="86" pos="382,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_trophy" />
				<label depth="1" name="text" pos="0,-50" height="28" text="LEVEL" text_key="xuiLevel" font_size="26" justify="center"/>
			</rect>

			<rect depth="1" name="score" width="80" height="86" pos="465,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_perk" />
				<label depth="1" name="text" pos="0,-50" height="28" text="SCORE" text_key="xuiScore" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="ping" width="60" height="86" pos="548,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="66" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="14,-6" sprite="ui_game_symbol_ping" />
				<label depth="1" name="text" pos="0,-50" height="28" text="PING" text_key="xuiPing" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="status" width="100" height="86" pos="611,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="34,-6" sprite="ui_game_symbol_invite" />
				<label depth="1" name="text" pos="0,-50" height="28" text="STATUS" text_key="xuiStatus" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="allies" width="80" height="86" pos="714,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_allies" />
				<label depth="1" name="text" pos="0,-50" height="28" text="ALLIES" text_key="xuiAllies" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="voice" width="80" height="86" pos="797,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_mic" />
				<label depth="1" name="text" pos="0,-50" height="28" text="VOICE" text_key="xuiVoice" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="map" width="80" height="86" pos="880,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_map" />
				<label depth="1" name="text" pos="0,-50" height="28" text="MAP" text_key="xuiMap" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="track" width="80" height="86" pos="963,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_compass" />
				<label depth="1" name="text" pos="0,-50" height="28" text="TRACK" text_key="xuiTrack" font_size="26" justify="center"/>
			</rect>
			
			<rect depth="1" name="km" width="80" height="86" pos="1046,-6">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" />
				<sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_run" />
				<label depth="1" name="text" pos="0,-50" height="28" text="KM" text_key="xuiKM" font_size="26" justify="center"/>
			</rect>
		</panel>
		
		<grid name="playersList" rows="13" cols="1" pos="3,-138" width="1128" height="724" cell_width="1856" cell_height="46" repeat_content="true" arrangement="vertical" controller="PlayersList">
			<players_entry name="0"/>
		</grid>
		
		
		
		<rect depth="3" width="1120" height="43" pos="3,-736">
			<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="1126" height="49" color="[black]" type="sliced" fillcenter="false" />
			<sprite name="pagingControls" color="[darkGrey]" type="sliced" />
			<panel pos="1020,0" width="104" height="43" disableautobackground="true">
				<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" pos="27,-7">
					<sprite name="background" style="icon30px" color="[black]" type="sliced" />
					<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</panel>
		</rect>
	</window>
	<!-- #$-IGS END-$# -->
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowVehicle" width="380" height="733" panel="Left" controller="VehicleFrameWindow" cursor_area="true" >  
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
			<label style="header.name" text="{vehiclenamequality}" />
			<sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
			<sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
			<sprite depth="2" name="sprVehicleQuality" width="110" pos="261, -18" height="8" type="filled" color="{vehiclequalitycolor}" />
			
		</panel>
		
		<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
			<sprite color="[darkGrey]" pos="3,-3" height="613" />
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="733" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
			<rect depth="1" pos="3,-3" width="380" height="739">
				
				<rect pos="3,-3" width="374" height="218">
					<sprite color="[mediumGrey]" type="sliced" />
					<texture depth="2" name="vehiclePreview" material="Materials/Transparent Colored" size="374,218" />
					<label depth="3" pos="14,-20" font_size="26" text="{vehiclequalitytitle}: [DECEA3]{vehiclequality}[-]" width="200" height="30"/> 
					<label depth="3" pos="14,-50" font_size="26" text="{vehicledurabilitytitle}: [DECEA3]{vehicledurability}[-]" width="200" height="30"/>
				</rect>
			
				<grid name="parts" rows="8" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
					<vehicle_part_slot />
				</grid>
			
				<rect name="btnRepair" depth="3" pos="0, -698" height="36">
					<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
					<!-- <sprite depth="2" name="background" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/> -->
					<rect depth="3" name="background" pos="3,-5" width="375" height="28">
						<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="126,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="124,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
						
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="124,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="126,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
						
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_wrench"/>
						<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
					</rect>
				</rect>
			</rect>
		
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowVehicleStats" width="228" height="280" panel="Right" controller="VehicleStats" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
			<label style="header.name" text="{vehiclename} {vehiclestatstitle}" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="234">
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_speed"/>
						<label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{speedtitle}: [DECEA3]{speed}m/s ({speedtext})[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_noise"/>
						<label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{noisetitle}: [DECEA3]{noise}[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_defense"/>
						<label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{protectiontitle}: [DECEA3]{protection}%[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
						<label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{passengerstitle}: [DECEA3]{passengers|once}[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
						<label depth="1" width="100" pos="30,-2" font_size="22" text="{fueltitle}: [DECEA3]{fuel}%[-]" />
						
						<sprite depth="2" width="100" pos="105, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="98" pos="106, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" name="sprFillPotential" width="98" pos="106, -9" height="6" type="filled" color="[beige]" fill="{potentialfuelfill}" />
						<sprite depth="2" name="sprFuelFill" width="98" pos="106, -8" height="8" type="filled" color="181,57,57" fill="{fuelfill}" />
					</panel>
				</grid>
			</rect>
			<rect name="btnRefuel" depth="3" pos="0, -198" height="36" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
					<label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
				</rect>
			</rect>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowVehicleStorage" width="228" height="262" depth="5" anchor="CenterTop" panel="Right" backgroundcolor="[black]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<button depth="1" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
			<label style="header.name" text="MINIBIKE STORAGE" text_key="xuiMinibikeStorage" />
		</panel>
		
		<grid depth="2" name="inventory" rows="5" cols="7" pos="3,-46" cell_width="75" cell_height="75" repeat_content="true" controller="VehicleContainer">
			<item_stack name="0"/>
		</grid>
		
		<panel name="emptyPanel" height="450" depth="4" pos="0,-49" backgroundcolor="[darkGrey]" bordercolor="[black]" visible="false">			
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<label pos="0,-180" depth="3" name="descriptionText" width="100%" height="80" text="ADD BASKET TO ACCESS STORAGE." text_key="xuiEmptyVehicleStorage" justify="center" font_size="24"/>			
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowAssemble" width="380" height="745" panel="Left" controller="AssembleWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
			<label style="header.name" text="{itemname}" />
			
			<sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
			<sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
			<sprite depth="2" name="sprQuality" width="110" pos="261, -18" height="8" type="filled" color="{itemqualitycolor}" fill="{itemqualityfill}" />
		</panel>
		
		<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
			<rect depth="1"  height="625">
				<sprite color="[darkGrey]" pos="3,-3" height="613" />
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="613" color="[black]" type="sliced" fillcenter="false" />	
				<rect depth="1" pos="3,-3" width="380" height="619" on_press="true">
					
					
					
					<!--<sprite depth="2" name="itemIcon" pos="200, -100" width="200" height="143" atlas="ItemIconAtlas" sprite="{itemicon}" pivot="center" foregroundlayer="true" />-->
					<rect pos="3,-3" width="374" height="218">
						<texture depth="1" name="itemPreview" material="Materials/Transparent Colored" size="374,218" globalopacity="true"/>
						<sprite color="[mediumGrey]" type="sliced" />
						<label depth="2" pos="8,-12" font_size="24" text="{itemqualitytitle}: [DECEA3]{itemquality}[-]" width="200" height="30" /> 
					</rect>
				
					<grid name="parts" rows="6" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="ItemPartStackGrid">
						<item_part_slot />
					</grid>
				
					<rect depth="3" pos="0, -578" height="36">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
						<sprite depth="2" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/>
						<rect depth="3" pos="3,-5" width="375" height="28">
							<button name="btnComplete" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
							<sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
							<sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
							
							<sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
							<sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
							
							<sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-2" sprite="ui_game_symbol_x" foregroundlayer="true" />
							<label depth="2" name="windowName" justify="center" text="CLOSE" text_key="xuiClose" />
						</rect>
					</rect>
				</rect>
			</rect>
		</panel>
	</window>
	
	<window name="windowRadial" anchor="CenterCenter">
		<rect name="radialPanel" controller="Radial" repeat_content="true" count="20" pivot="center">
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<label depth="10" name="selection" width="150" height="50" pivot="center" justify="center" text=" " font_size="26"/>
		</rect>
	</window>
	
	<window name="windowTimer" anchor="CenterCenter">
		<rect depth="15" height="58" width="58" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="Timer">
			<sprite depth="1" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center"/>
			<sprite depth="2" height="52" width="52" name="background" sprite="ui_game_filled_circle" color="128,128,128,192" pivot="center" type="filled" fill="0.75" filldirection="radial360"/>
			<label depth="3" name="time" width="75" height="24" pivot="center" justify="center" text=" " font_size="22" />
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowSkillList" panel="Center" width="647" height="791" controller="SkillListWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{categoryicon}"/>
			<label style="header.name" text="{titlename}" />
			
			<label pos="635, -9" depth="2" name="unlockedCount" width="84" height="28" text="{totalskills}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
		</panel>
		
		<panel name="content" pos="-3,-43" height="669" depth="1" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
			
			<rect name="categoryHeader" pos="6,-3" width="644" height="43">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background"  color="[mediumGrey]" type="sliced"/>
				
				<panel depth="1" pos="3,-3" width="410" height="37" disableautobackground="true">
					<grid name="categories" pos="-3,-6" rows="1" cols="15" width="663" height="34" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
						<category_icon />
					</grid>
				</panel>
				
				<sprite depth="1" name="background"  color="[mediumGrey]" type="sliced"/>

			</rect>
			
			<rect name="searchHeader" pos="6,-46" width="644" height="43">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background"  color="[mediumGrey]" type="sliced"/>
				
				
				<sprite depth="1" name="background"  color="[mediumGrey]" type="sliced"/>
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel depth="1" pos="394,0" width="200" disableautobackground="true" console_enabled="false">
				<!--#$-IGS END. -$#-->

					<sprite depth="1" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<skill_search depth="2" name="searchInput"/>
				</panel>
				
				
				<panel depth="2" pos="540,0" width="104" height="43" disableautobackground="true" controller="Paging">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="{pagenumber}" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
			
			<rect name="tableHeader" pos="5,-92" width="645" height="43">
				<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/> 
				
				<rect depth="1" width="336" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="338" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_skills"/>
					<label depth="1" pos="40,-8" upper_case="true" text="Skill/Perk Name" text_key="xuiSkillPerkName" width="240"/>
				</rect>
				
				<rect depth="1" pos="336,0" width="100" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_percent"/>
					<label depth="1" pos="40,-8" upper_case="true" text="Level" text_key="xuiLevel" width="70"/>
				</rect>
				
				<rect depth="1" pos="439,0" width="100" height="40" >
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_perk"/>
					<label depth="1" pos="40,-8" upper_case="true" text="Type" text_key="xuiType" width="70"/>
				</rect>
				
				<rect depth="1" pos="542,0" width="100" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_loot_sack"/>
					<label depth="1" pos="40,-8" upper_case="true" text="Cost" text_key="xuiCost" width="55"/>
				</rect>
				
				<!-- <rect depth="1" pos="585,0" width="149" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
					<label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
				</rect> -->
			</rect>
			
			<grid name="skills" rows="14" cols="1" pos="6,-135" cell_width="645" cell_height="46" controller="SkillList" repeat_content="true" arrangement="vertical" >
				<skill_entry name="0"/>
			</grid>
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowSkillInfo" width="603" height="470" panel="Right" controller="SkillInfoWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
			<label style="header.name" text="{groupname}" />
			
			<label pos="594, -9" depth="2" width="300" height="28" text="{skillpointsavailable}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
		</panel>
		<rect name="content" pos="0,-46" height="424" depth="1">
		
			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="151" height="149" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" pos="2,-2" name="preview" width="148" height="148" color="[darkGrey]" type="sliced" />
			<sprite depth="3" pos="77,-77" width="100" height="100" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>
			
			<panel depth="2" pos="3,-153" width="146" height="78" disableautobackground="true">
				<sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/> 
				<grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList">
					<skill_action_entry />
					<!-- <skill_action_entry />  -->
				</grid>
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="151" height="91" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="3" pos="75,-59" width="150" height="43" color="[mediumGrey]" pivot="center" type="sliced" />
				<label depth="8" pos="75,-59" width="150" height="43" text="{buycost}" pivot="center" justify="center" />
			</panel>
			<rect depth="1" pos="148,0" width="454" height="234" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/> 
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="455" height="236" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-8" width="442" height="218" text="{groupdescription}"/>
				
				<label depth="2" name="XpToNextLevel" pos="6,-205" width="200" height="30" text="XP TO NEXT LEVEL:" text_key="xuiXPToNextLevel" visible="{skillpercentshouldshow}"/>
				<sprite depth="2" pos="159,-214" height="12" width="289" type="sliced" color="[black]" visible="{skillpercentshouldshow}" />
				<sprite depth="3" pos="160,-215" height="10" width="287" color="[lightGrey]" foregroundlayer="true" visible="{skillpercentshouldshow}" type="sliced" />
				<sprite depth="3" pos="160,-215" height="10" width="287" color="[red]" foregroundlayer="true" type="filled" fill="{skillpercentthislevel}" visible="{skillpercentshouldshow}" />
			</rect>
			<rect depth="1" pos="0,-234" width="600" height="500">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/> 
				<sprite depth="3" pos="0,1" width="603" height="498" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<rect name="tableHeader" pos="0,0" width="600" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/> 
					<rect depth="1" width="303" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="300" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label name="lblAttributes" depth="1" pos="50,-10" upper_case="true" text="ATTRIBUTES" text_key="xuiAttributes"  width="300" height="34" />
						<sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_muscle" />
					</rect>
					
					<rect depth="1" pos="297,0" width="303" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="46" color="[black]" type="sliced" fillcenter="false" />
						
						<!--#$-IGS BEGIN: Shrunked the label size and moved the icon and label to prevent text overflowing . -$#-->
						<sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_check"/>
						<label depth="1" pos="50,-10" upper_case="true" text="REQUIREMENTS" text_key="xuiNextLevelRequirements" height="34" width="300" />
						<!--#$-IGS END.-$#-->
					</rect>
				</rect>
				<grid rows="15" cols="1" pos="6,-46" width="300" cell_width="147" cell_height="28" controller="SkillAttributeList">
					<skill_attribute/>
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute/>
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute/>
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
				</grid>
				<grid rows="5" cols="1" pos="300,-46" width="300" cell_width="147" cell_height="42" controller="SkillRequirementList">
					<skill_requirement />
					<skill_requirement />
					<skill_requirement />
					<skill_requirement />
					<skill_requirement />
				</grid>
			</rect>
			<rect depth="3" width="600" height="43" pos="3,-730" controller="Paging">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite name="pagingControls" width="597" color="[mediumGrey]" type="sliced" />
				
				<label depth="5" name="currentSkillLevel" pos="6, -8" width="250" height="30" text="{currentSkillLevel} {skillLevel}/{maxSkillLevel}" font_size="30" justify="left"/>
				
				<label depth="5" name="skillLevel" pos="275, -8" width="200" height="30" text="Selected Level:" text_key="xuiSkillSelectedLevel" font_size="30" justify="right" visible="{showPaging}"/>
				
				<panel pos="500,0" width="104" height="43" disableautobackground="true" visible="{showPaging}">
					<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="27,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
		</rect>
	</window>
	
	<window name="windowSkillStats" width="603" height="303" panel="Right">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="10,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="Skill Stats" text_key="xuiSkillStats" />
		</panel>
		<panel name="content" pos="0,-46" height="259" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="259" color="[black]" type="sliced" fillcenter="false" />	
			<label depth="2" pos="0,-100" height="50" text="COMING SOON PROFESSION, HOBBY AND MAIN STATS." text_key="xuiSkillStatComingSoon" justify="center" />
			<!-- <panel name="stats" pos="0,0" height="259" width="250" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="250" height="259" color="[black]" type="sliced" fillcenter="false" />	
			</panel>
			
			<panel name="primary" pos="247,0" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />	
			</panel>
			
			<panel name="secondary" pos="247,-128" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
			</panel> -->
		</panel>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowQuestList" width="450" height="513" panel="Left" controller="QuestListWindow" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="QUESTS" text_key="xuiQuests" />
		</panel>

		<rect name="content" depth="0" pos="0,-43" height="464">
			
			<rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />
				
				<button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_quest" tooltip="Toggle Active" tooltip_key="lblToggleActive" sound="[paging_click]" />	
				<button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />	
				<button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_quest_remove" tooltip="Remove Quest" tooltip_key="lblRemoveQuest" sound="[paging_click]" />	
				
				<sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
				<!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
				<sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
				<!--*#$-IGS END.-$#-->
				
				<!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
				<panel pos="233,-6" depth="1" width="120" disableautobackground="true" console_enabled="false">
					<quest_search depth="1" name="searchInput" />
				</panel>
				<!--*#$-IGS END.-$#-->
				
				<panel pos="338,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
			
			<grid name="questList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" controller="QuestList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
				<quest_entry name="0" />
			</grid>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowQuestDescription" width="653" height="312" panel="Center" controller="QuestDescriptionWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="{questtitle}" width="500" />
		</panel>
		<rect name="content" pos="0,-46" height="266" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="266" color="[black]" type="sliced" fillcenter="false" />	
			<sprite color="[darkGrey]" type="sliced" />
			<label depth="3" name="descriptionText" pos="8,-8" text="{questdescription}" width="630" height="205" font_size="28" overflow="resizeheight" />
			<rect visible="{showempty}">
				<label pos="0,-120" depth="3" name="descriptionText" width="100%" height="65" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" font_size="28" />			
			</rect>
		</rect>
	</window> 
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	 <window name="windowQuestObjectives" width="653" height="240" panel="Center" controller="QuestObjectivesWindow" cursor_area="true" >
 	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="OBJECTIVES" text_key="xuiObjectives" />
			<label depth="2" pos="545,-8" width="100" height="28" text="{questdifficulty}" color="[lightGrey]" justify="right" upper_case="true" />
			
		</panel>
		<rect name="content" pos="0,-46" height="194" depth="1">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<rect visible="{showquest}">
				<grid name="objectiveList" rows="5" cols="2" pos="12,-10" width="300" height="184" cell_width="300" cell_height="30" repeat_content="true" arrangement="horizontal" controller="QuestObjectiveList">
					<quest_objective_entry name="0" />
				</grid>
				<!-- <sprite depth="8" name="backgroundMain2" sprite="menu_empty3px" pos="0,-220" width="653" height="40" color="[black]" type="sliced" fillcenter="false" visible="{showqequirements}" />	 -->
				<label depth="3" pos="8, -165" text="{questrequirementstitle}: {questrequirements}" width="590" visible="{showrequirements}" height="30" />
			</rect>
			<rect visible="{showempty}">
				<label pos="0,-70" depth="3" name="descriptionText" width="100%" height="65" text="OBJECTIVES NOT AVAILABLE AT THIS TIME." text_key="xuiObjectivesNotAvailable" justify="center" font_size="28" />			
			</rect>
		</rect>
	</window>
	
	
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowQuestRewards" width="653" height="199" panel="Center" controller="QuestRewardsWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="REWARDS" text_key="xuiRewards" />
			<label depth="2" pos="345,-8" width="300" height="28" text="{finishtime}" color="[lightGrey]" justify="right" upper_case="true" />
		</panel>
		<rect name="content" pos="0,-46" height="153" depth="1">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<rect visible="{showquest}">
				<grid name="rewardList" rows="5" cols="1" pos="12,-10" width="600" height="368" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" controller="QuestRewardList">
					<quest_reward_entry name="0" />
				</grid>
			</rect>
			<rect visible="{showempty}">
				<label pos="0,-65" depth="3" name="descriptionText" width="100%" height="65" text="REWARDS NOT AVAILABLE AT THIS TIME." text_key="xuiRewardsNotAvailable" justify="center" font_size="28" />			
			</rect>
		</rect>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
	<window name="windowTip" width="603" height="363" pos="-300, 150" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label style="header.name" text="{tiptitle}" width="550" />
		</panel>
		<rect name="content" pos="0,-46" height="319" depth="1" pivot="center">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" color="[black]" type="sliced" fillcenter="false" />	
			<sprite color="[darkGrey]" type="sliced" />
			<label depth="3" name="descriptionText" pos="8,-8" text="{tiptext}" width="590" font_size="30" overflow="resizeheight" />
			
			<rect name="btnContinue" depth="3" pos="0, -277" height="42" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="0,0" height="42">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
					
					<label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
				</rect>
			</rect>
		</rect>
	</window> 
	<!--#$-IGS END.-$#-->
	
	<window name="windowQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{showquest}" depth="-20">
		<sprite pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
		<label depth="3" text="{questtitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" />
		<sprite pos="210,0" name="windowIcon" style="icon32px" sprite="{questicon}" justify="right"/>
		
		<sprite pos="6,-38" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="240" />
		<grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
			complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]" >
			<quest_objective_tracker_entry />
		</grid>
	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
	<window name="windowQuestOffer" width="603" height="413" pos="-300, 150" controller="QuestOfferWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{questicon}"/>
			<label style="header.name" text="{questname}" width="500" />
			<label depth="2" pos="545,-10" width="100" height="28" text="{questdifficulty}" color="[mediumGrey]" justify="right" upper_case="true" />
			
			<!-- <button pos="550,-5" depth="2" name="closeButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]" /> -->
		</panel>
		<panel name="content" pos="0,-46" height="329" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="329" color="[black]" type="sliced" fillcenter="false" />	
			<label depth="3" name="descriptionText" pos="6,-5" text="{questoffer}" width="590" font_size="30" overflow="resizeheight" />
			
			<!-- <button pos="200,-220" depth="2" name="acceptButton" style="icon32px" sprite="ui_game_symbol_check" defaultcolor="[green]"/>
			<button pos="400,-220" depth="2" name="declineButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]"/> -->
		</panel>
		
		<rect name="btnAccept" depth="3" pos="0, -378" height="36" disableautobackground="true">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />	
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="0,-3" width="303" height="31">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
				
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
				
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/>
				<label depth="2" name="windowName" pos="0,-2" justify="center" text="ACCEPT" text_key="xuiAccept" effect="outline" />
			</rect>
		</rect>
		<rect name="btnDecline" depth="3" pos="300, -378" height="36" disableautobackground="true">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />	
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="0,-3" width="303" height="31">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
				
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
				
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_x"/>
				<label depth="2" name="windowName" pos="0,-2" justify="center" text="DECLINE" text_key="xuiDecline" effect="outline" />
			</rect>
		</rect>
	</window> 
	
	<!--#$-IGS END.-$#-->
	<window name="windowArchetypePreview" width="315" height="702" pos="360, 305" anchor="CenterCenter" controller="ArchetypePreviewWindow">
		<texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="315,702" globalopacity="false"/>
	</window>
	
	<window name="windowArchetypePreview2" width="840" height="702" panel="Center">
		<panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
			<label style="header.name" text="PREVIEW" text_key="xuiPreview" />
		</panel>
		<panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="ArchetypePreviewWindow">
			<texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
			<button name="clothesToggle" depth="101" pos="6,-6" sprite="ui_game_symbol_shirt" style="icon32px,press,hover" tooltip="Toggle Clothes On/Off" tooltip_key="lblToggleClothes" />
			<button name="reloadData" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Archetype XML Data" tooltip_key="lblReloadArchetypeXML" />
			<!--<sprite name="resetCamera" depth="101" pos="41,-6" sprite="ui_game_symbol_shirt" style="icon32px,press"/>-->
		</panel>
		
	</window>
	
	<window name="windowArchetypeList" width="315" height="526" pos="-332, 336" panel="Left" controller="ArchetypeList">
		<panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
			<label style="header.name" text="ARCHETYPES" text_key="xuiArchetypes" />
		</panel>
		<panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
			<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
			<rect depth="4" pos="37,-7" >
				<sprite name="background" style="icon30px" color="[black]" type="sliced" />
				<label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
			</rect>
			<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
		</panel>
		<panel name="content" pos="0,-86" width="315" height="400" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<grid name="archetypeList" rows="10" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical">
				<archetype_entry/>
			</grid>
		</panel>
		<panel name="buttonContent" depth="0" pos="0,-486"  width="315" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="309" height="34">
				<sprite depth="1" name="save_button" sprite="ui_game_select_row" color="100,100,100" type="sliced" on_press="true" on_hover="true" />
				<label depth="2" pos="0,-6" justify="center" text="SAVE" text_key="xuiSave" font_size="26" />
			</rect>
		</panel>
	</window>
	
	<window name="windowClothingList" width="315" height="351" panel="Left" visible="false" controller="ArchetypeClothingList">
		<panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" borderthickness="3">
			<label style="header.name" text="CLOTHING" text_key="xuiClothing" />
		</panel>
		<panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
			<grid name="slotList" rows="1" cols="8" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
				<label name="0" text="0" width="32" height="43" justify="center" style="press"/>
				<label name="1" text="1" width="32" height="43" justify="center" style="press"/>
				<label name="2" text="2" width="32" height="43" justify="center" style="press"/>
				<label name="3" text="3" width="32" height="43" justify="center" style="press"/>
				<label name="4" text="4" width="32" height="43" justify="center" style="press"/>
				<label name="5" text="5" width="32" height="43" justify="center" style="press"/>
				<label name="6" text="6" width="32" height="43" justify="center" style="press"/>
				<label name="7" text="7" width="32" height="43" justify="center" style="press"/>
			</grid>
		</panel>
		<panel name="content" pos="0,-86" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
			<grid name="layerList" rows="1" cols="4" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
				<label name="0" text="0" width="32" height="43" justify="center" style="press"/>
				<label name="1" text="1" width="32" height="43" justify="center" style="press"/>
				<label name="2" text="2" width="32" height="43" justify="center" style="press"/>
				<label name="3" text="3" width="32" height="43" justify="center" style="press"/>
			</grid>
		</panel>
		<panel name="content" pos="0,-126" width="315" height="320" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<grid name="archetypeList" rows="8" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical" controller="XUiC_ArchetypeDnaList">
				<clothing_entry/>
			</grid>
		</panel>
	</window>
	
	<window name="windowSliders" width="400" height="708" panel="Right" controller="ArchetypeDnaList">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<label style="header.name" text="DNA SLIDERS" text_key="xuiDnaSliders" />
		</panel>
		<panel name="content" pos="0,-46" width="400" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
			<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
			<rect depth="4" pos="37,-7" >
				<sprite name="background" style="icon30px" color="[black]" type="sliced" />
				<label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
			</rect>
			<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
		</panel>
		<panel name="content" pos="0,-86" height="622" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<grid name="archetypeList" rows="17" cols="1" pos="10,-6" width="400" height="552" cell_width="400" cell_height="36" repeat_content="true" arrangement="vertical">
				<slider/>
			</grid>
		</panel>
		<panel name="buttonContent" depth="0" pos="0,-708"  width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="194" height="34">
				<button depth="1" name="save_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[start]" defaultcolor="[darkGrey]" hovercolor="[white]" selectedcolor="[lightGrey]" type="sliced" on_hover="true" />
				<label depth="2" pos="0,-6" justify="center" text="SAVE" font_size="26" />
			</rect>
		</panel>
		<panel name="buttonContent" depth="0" pos="200,-708"  width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="194" height="34">
				<button depth="1" name="cancel_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[back]" defaultcolor="64,0,0" hovercolor="[red]" type="sliced" on_hover="true" />
				<label depth="2" pos="0,-6" justify="center" text="CANCEL" font_size="26" />
			</rect>
		</panel>
	</window>

	<window name="GamepadCallouts" width="500" height="65" pos="0,0" anchor="LeftTop" controller="XUiC_GamepadCalloutWindow" />
	
	
	<window name="windowJournalList" width="450" height="513" panel="Left" controller="JournalEntryListWindow" cursor_area="true" >
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label style="header.name" text="JOURNAL" text_key="xuiJournal" />
		</panel>

		<rect name="content" depth="0" pos="0,-43" height="464">
			
			<rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />
				
				<sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
				<sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center"/>
				
				<panel pos="233,-6" depth="1" width="120" disableautobackground="true">
					<quest_search depth="1" name="searchInput" />
				</panel>
				
				<panel pos="338,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
			
			<grid name="journalList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46"  repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" controller="JournalEntryList" >
				<journal_entry name="0" />
			</grid>
		</rect>
	</window>
	
	<window name="windowJournalEntryDescription" width="653" height="412" panel="Center" controller="JournalEntryDescriptionWindow" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label depth="2" pos="345,-8" width="300" height="28" text="{timestamp}" color="[lightGrey]" justify="right" upper_case="true" />
			<label style="header.name" text="{entrytitle}" width="500" />
		</panel>
		<rect name="content" pos="0,-46" height="366" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="366" color="[black]" type="sliced" fillcenter="false" />	
			<sprite color="[darkGrey]" type="sliced" />
			<label depth="3" name="descriptionText" pos="8,-8" text="{entrydescription}" width="630" height="350" font_size="28" />
			<rect visible="{showempty}">
				<label pos="0,-170" depth="3" name="descriptionText" width="100%" height="65" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" font_size="28" />			
			</rect>
		</rect>
	</window> 
	
	<window name="windowTrader"  width="645" height="688" panel="Left" controller="TraderWindow" cursor_area="true" >
		
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/>
			<label style="header.name" size="350,32"/>
			<label depth="2" pos="340,-8" width="300" height="28" text="{restocklabel}: {timeleft}" color="[lightGrey]" justify="right" visible="{showrestock}" />
			
			<label pos="600, -6" depth="2" name="availableMoney" width="64" height="32" text="{availablemoney}" font_size="32" color="[lightGrey]" justify="right" pivot="topright" visible="{isowner}"/>
			<sprite pos="638, -5" depth="2" name="coinIcon" style="icon32px" sprite="ui_game_symbol_coin" color="[lightGrey]" pivot="topright" visible="{isowner}"/>
		</panel>
		
		<panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">
			
			<rect depth="2" name="categorySelector" width="645" height="44" pos="3,-6">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" width="639" />
				<grid name="categories" pos="2,-7" rows="1" cols="15" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>
			
			<rect depth="3" name="searchControls" width="645" height="44" pos="3,-52">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[darkGrey]" type="sliced" width="639" />
				
				<button depth="4" name="collect" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_coin" pivot="center" tooltip="COLLECT" tooltip_key="btnCollect" sound="[paging_click]" visible="{isownerorrentable}" />
				<button depth="4" name="takeAll" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_hand" pivot="center" tooltip="TAKE ALL" tooltip_key="btnTakeAll" sound="[paging_click]" visible="{isownerorrentable}" />
				<button depth="4" name="rent" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_vending" pivot="center" tooltip="RENT" tooltip_key="lblContextActionRent" sound="[paging_click]" visible="{isrentable|once}" />
				
				<label depth="5" pos="135,-8" width="180" height="28" text="{renttimeleft}" visible="{isrenter}" />
				
				<panel pos="334,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<recipe_search depth="5" name="searchInput"/>
				</panel>
				
				<panel pos="516,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7" >
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
			
			<rect name="tableHeader" pos="2,-98" width="642" height="43">
				<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/> 
				
				<rect depth="1" width="416" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="421" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_shopping_cart"/>
					<label depth="1" pos="40,-5" upper_case="true" text_key="xuiProductName" width="240"/>
				</rect>
				
				<rect depth="1" pos="419,0" width="120" height="40" >
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="126" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_diamond"/>
					<label depth="1" pos="40,-5" upper_case="true" text_key="xuiQuality" width="70"/>
				</rect>
				
				<rect depth="1" pos="542,0" width="97" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="104" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_coin"/>
					<label depth="1" pos="40,-5" upper_case="true" text_key="xuiCost" width="55"/>
				</rect>
				
				<!-- <rect depth="1" pos="585,0" width="149" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />
					
					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
					<label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
				</rect> -->
			</rect>
			
			<grid name="items" rows="13" cols="1" pos="3,-141" width="639" height="552" cell_width="390" cell_height="46" repeat_content="true" arrangement="vertical" controller="TraderItemList" >
				<trader_item name="0"/>
			</grid>
		</panel>
	</window>

	<window name="windowColorPicker" width="250" height="611" panel="Left">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<label style="header.name" text="Slots and Layers" />
		</panel>
		
		<panel name="content" depth="1" pos="0,-46">
			
			<rect name="slotSelector" controller="SlotSelector" pos="0,-24">
				<label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Slot:" font_size="28" justify="left"/>
				<button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" pos="37,-7" >
					<sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
					<label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</rect>
			
			
			<rect name="layerSelector" controller="LayerSelector" pos="0,-86">
				<label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Layer:" font_size="28" justify="left"/>
				<button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" pos="37,-7" >
					<sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
					<label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</rect>
			
			
			<rect name="overlaySelector" controller="Selector" min="0" max="9" pos="0,-148">
				<label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Overlay Index:" font_size="28" justify="left"/>
				<button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" pos="37,-7" >
					<sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
					<label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</rect>
			
			<rect pos="0,-240">
				<label depth="5" pos="6, 0" width="170" height="28" text="Slot Name:" font_size="28" justify="left"/>
				<label depth="5" name="slotName" pos="6, -32" width="240" height="28" font_size="28" justify="left"/>
				
				<label depth="5"  pos="6, -70" width="170" height="28" text="Overlay Name:" font_size="28" justify="left"/>
				<label depth="5" name="overlayName" pos="6, -100" width="240" height="28" font_size="28" justify="left"/>
			</rect>
			
			<rect pos="0,-406">
				<color_picker/>
			</rect>
		</panel>
	</window>
	
	<window name="windowSignEdit" pos="400, 83" width="306" height="166" panel="right" controller="SignWindow" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label style="header.name" text="SIGN" text_key="xuiSign" width="100" />
		</panel>
		<rect name="content" pos="0,-46" height="117" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="117" color="[black]" type="sliced" fillcenter="false" />	
			<sprite color="[darkGrey]" type="sliced" />
			<sign_text_area />
		</rect>
		<rect name="btnClose" depth="3" pos="0, -161" height="42" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="152" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="0,0" height="42">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
				
				<label depth="2" name="windowName" pos="0,-1" justify="center" text="CLOSE" text_key="xuiClose" font_size="36" />
			</rect>
		</rect>
	</window>

	<!--
	<window name="windowRWGPreview" width="840" height="702" panel="Center">
		<panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
			<label style="header.name" text="PREVIEW" text_key="xuiPreview" />
		</panel>
		<panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="WorldGenerationPreviewWindow">
			<button name="reload" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Data" tooltip_key="lblReloadArchetypeXML" />
			<texture depth="100" name="worldPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
			<text_area/>
			
		</panel>
	</window>
	-->
	
	<window name="serviceInfoPanel" width="603" height="427" controller="ServiceInfoWindow" panel="Center" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{servicegroupicon}"/>
			<label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{servicename}" font_size="32" />
			<label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {servicecost}" color="[mediumGrey]" justify="right" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
		</panel>
		
		<rect name="contentInfo" height="381" depth="1" pos="0,-46" >	
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,0" name="preview" width="147" height="150">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
				<sprite depth="2" name="servicePreview" width="83" height="83" atlas="UIAtlas" sprite="{serviceicon}" color="{serviceicontint}" pos="33,-30" foregroundlayer="true"/>
			</rect>
			
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />	
			<rect pos="3,-153" width="147" height="100%" >
				<grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
					repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>
			
			<sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced"/>
			
			<rect depth="1" pos="153,0" name="description" width="447" height="198">
				<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{servicestats}" />
			</rect>
			
			<rect depth="2" pos="153,-200" name="description" width="447" height="178">
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="183" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="descriptionText" pos="6,-5" text="{servicedescription}"  width="440" />
			</rect>
			
		</rect>
	</window>
	
	<window name="windowPowerSourceStats" width="228" height="312" panel="Left" controller="PowerSourceStats" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{powersourceicon}"/>
			<label style="header.name" text="STATS" text_key="xuiStats" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="234">
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
					<panel height="30" width="340" disableautobackground="true" visible="{showfuel}">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
						<label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{fueltitle|once}: [DECEA3]{fuel}/{maxfuel}[-]" />
						
						<sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" visible="false"/>
						<sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" visible="false"/>
						<sprite depth="2" name="sprFillPotential" width="68" pos="136, -9" height="6" type="filled" color="[beige]" fill="{potentialfuelfill}" visible="false"/>
						<sprite depth="2" name="sprFuelFill" width="68" pos="136, -8" height="8" type="filled" color="181,57,57" fill="{fuelfill}" visible="false" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_max_power"/>
						<label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{maxoutputtitle|once}: [DECEA3]{maxoutput}w[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_power"/>
						<label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{powertitle|once}: [DECEA3]{power}w[-]" />
						
						<sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" name="sprEnergyFill" width="68" pos="136, -8" height="8" type="filled" color="255,255,0" fill="{powerfill}" />
					</panel>
					
					<!--<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
						<label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{passengersTitle}: [DECEA3]{passengers|once}[-]" />
					</panel> -->
				</grid>
			</rect>
			<rect name="btnOn" depth="3" pos="0, -198" height="36" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
					<label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="24" />
				</rect>
			</rect>
			<rect name="btnRefuel" depth="3" pos="0, -231" height="36" visible="{showfuel}">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
					<label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
				</rect>
			</rect>
		</rect>
	</window>
	
	<window name="windowPowerTriggerOptions" width="228" height="312" panel="Left" controller="PowerTriggerOptions" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="OPTIONS" text_key="btnOptions" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="244" pivot="center">
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="238" pos="0,-3" />
			
			<grid name="stats" rows="5" cols="1" pos="3,0" cell_width="223" cell_height="60" repeat_content="false" >
				<rect name="pnlTargeting">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="228" height="52" color="[black]" type="sliced" fillcenter="false"  />		
					<sprite depth="1" color="[mediumGrey]" type="sliced" width="225" height="49" pos="0,-3" />
					
					<!-- <label justify="center" text="TARGETING" pos="3, -10" /> -->
					<button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />
					
					<button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />
					
					<button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />
					
					<button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
				</rect>
				<option_selector name="optionSelector1" />
				<option_selector name="optionSelector2" />
			
			</grid>
			
			<rect name="btnOn" depth="3" pos="0, -208" height="36" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					
					<sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
					<label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="RESET" text_key="lblContextActionReset" font_size="24" />
				</rect>
			</rect>
		</rect>
		
	</window>
	
	<window name="windowPowerSourceSlots" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true">
		<panel style="header.panel">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="SLOTS" text_key="xuiSlots" />
		</panel>
		
		
		<rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
				<grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots">
					<required_item_stack name="0"/>
				</grid>
		</rect>
	</window>
	
	<window name="windowPowerTrapSlots" width="228" height="158" anchor="CenterTop" panel="Left" cursor_area="true">
		<panel style="header.panel">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="AMMO" text_key="xuiAmmo" />
		</panel>
		
		
		<rect name="content" depth="0" pos="0,-46" height="78" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="78" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerRangedAmmoSlots">
				<required_item_stack name="0"/>
			</grid>
		</rect>
		
		<rect name="btnOn" depth="3" pos="0, -122" height="36" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="1,-3" width="224" height="31">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
				<!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
				
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/> -->
				
				<sprite depth="2" name="sprOnOff" width="24" height="24" pos="25,-2" color="[iconColor]" sprite="ui_game_symbol_lock"/>
				<label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="24" />
			</rect>
		</rect>
	</window>
	
	<window name="windowPowerRangedTrapOptions" width="228" height="97" panel="Left" controller="PowerRangedTrapOptions" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="TARGETING" text_key="xuiTargeting" /> <!-- text_key="btnOptions" -->
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="54" pivot="center">
			
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="50" pos="0,-3" />
			
			<grid name="stats" rows="1" cols="1" pos="3,0" cell_width="223" cell_height="60" repeat_content="false" >
				<rect name="pnlTargeting">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="228" height="52" color="[black]" type="sliced" fillcenter="false"  />		
					<sprite depth="1" color="[mediumGrey]" type="sliced" width="225" height="49" pos="0,-3" />
					
					<!-- <label justify="center" text="TARGETING" pos="3, -10" /> -->
					<button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />
					
					<button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />
					
					<button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />
					
					<button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
				</rect>
			</grid>
		</rect>
		
	</window>
	
	<window name="windowMaterials" width="529" height="730" panel="Left" normal_color="[iconColor]" cursor_area="true" controller="MaterialWindow"> 
	<!--#$-IGS END.-$#-->
		<rect pos="-100,-25">
		<panel name="header" height="43" depth="0" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
			<label style="header.name" text="MATERIALS" text_key="xuiMaterials" /> 
			<label depth="2" name="resultCount" width="150" height="32" text="64/256 MATERIALS" color="[lightGrey]" font_size="32"
				justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
		</panel>
	
		<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="524" height="49" />
	
		<rect depth="2" name="searchControls" width="522" height="43" pos="3,-49">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="528" height="52" color="[black]" type="sliced" fillcenter="false"  />		
			<button depth="4" name="paintbrush" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_paint_brush" pivot="center" tooltip_key="xuiPaintBrush" sound="[paging_click]" selected="true" />
			<button depth="4" name="paintroller" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_paint_roller" pivot="center" tooltip_key="xuiPaintRoller" sound="[paging_click]" />
			
			<panel pos="230,0" width="200" disableautobackground="true">
				<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
				<recipe_search depth="5" name="searchInput"/>
			</panel>
			
			<panel pos="405,0" width="104" height="43" disableautobackground="true">
				<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" name="background" pos="37,-7">
					<sprite name="background" style="icon30px" color="[black]" type="sliced" />
					<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</panel>
		</rect>
		
		
		<sprite depth="8" name="backgroundMain" pos="0,-97" width="528" height="675" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />	
		<grid name="queue" rows="9" cols="7" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="MaterialStackGrid" >
			<material_stack name="0"/>
		</grid>
		</rect>
	</window>
	
	<window name="windowMaterialInfo" controller="MaterialInfoWindow" width="350" height="275" panel="Center" normal_color="[iconColor]" cursor_area="true"> 
	<!--#$-IGS END.-$#-->
		<rect pos="-100,-25">
			<panel name="header" height="43" depth="0" disableautobackground="true" >
				<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
				<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
				<label style="header.name" text="{materialname}" /> <!-- text_key="xuiCreative"  -->				
			</panel>
			
			<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" pos="2,-49" width="348" height="150" />
			
			<sprite depth="8" name="backgroundMain" pos="100,-47" width="150" height="155" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			
			<texture depth="9" name="textMaterial" pos="103, -50" width="144" height="149" material="Materials/Transparent Colored" size="144,149" globalopacity="false"/>
			
			<sprite depth="8" name="backgroundMain" pos="0,-47" width="350" height="275" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			
			
			<sprite depth="8" name="backgroundMain" pos="0,-199" width="350" height="123" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-199" width="348" height="123" />
			
			<rect depth="10" height="40" width="340" pos="10,-205">
				<sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_brush"/>
				<label depth="1" width="275" pos="40,-2" font_size="26" text="{grouptitle}: [DECEA3]{group}[-] " />
			</rect>
			
			<rect depth="10" height="40" width="340" pos="10,-245">
				<sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_bucket"/>
				<label depth="1" width="275" pos="40,-2" font_size="26" text="{paintcosttitle}: [DECEA3]{paintcost} {paintunit}[-] " />
			</rect>
			
			<rect depth="10" height="40" width="340" pos="10,-285" visible="{hasperklock}" >
				<sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_perk"/>
				<label depth="1" width="275" pos="40,-2" font_size="26" text="{requiredtitle}: [DECEA3]{perk} {perklevel}[-]" />
			</rect>
		</rect>
	</window>
	
	<!-- Currently made for 21 rows a 5 entity classes -> 105 classes. Commented out variants are for 24 rows -> 120 classes. Any sizing is ok, the code will adopt to the grid size -->
	<!-- <window name="spawnMenu" anchor="CenterTop" pos="-500,-80" width="1000" height="900" controller="SpawnMenu"> -->
	<window name="spawnMenu" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="SpawnMenu">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSpawnEntities" />
		</panel>
		<!-- <panel name="content" pos="0,-46" height="850" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="850" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="846" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" /> -->
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<togglebutton name="toggleLookAtYou" caption_key="xuiSpawnEntitiesLookAtYou" width="192" height="31" pos="7, -7" depth="3" />

			<togglebutton name="toggleSpawn25" caption_key="xuiSpawnEntitiesSpawn25" width="192" height="31" pos="7, -42" depth="3" />

			<togglebutton name="toggleFromDynamic" caption_key="xuiSpawnEntitiesDynamicSpawner" width="192" height="31" pos="404, -42" depth="3" />

			<togglebutton name="toggleFromStatic" caption_key="xuiSpawnEntitiesStaticSpawner" width="192" height="31" pos="603, -42" depth="3" />

			<togglebutton name="toggleFromBiome" caption_key="xuiSpawnEntitiesBiomeSpawner" width="192" height="31" pos="802, -42" depth="3" />

			<!-- <grid name="entities" pos="2,-78" rows="24" cols="5" width="995" height="800" cell_width="199" cell_height="28" repeat_content="true"> -->
			<grid name="entities" pos="2,-78" rows="21" cols="5" width="995" height="700" cell_width="199" cell_height="28" repeat_content="true">
				<simplebutton name="btnSpawn" depth="3" pos="0, 0" width="200" height="28" caption="-SpawnName-" />
			</grid>
			
			<!-- <rect name="btnLevelStartPoint" depth="3" pos="104, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnLevelStartPoint" depth="3" pos="104, -683" width="190" height="32" caption_key="xuiSpawnEntitiesLevelStartPoint" />

			<!-- <rect name="btnEntitySpawner" depth="3" pos="303, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnEntitySpawner" depth="3" pos="303, -683" width="190" height="32" caption_key="xuiSpawnEntitiesEntitySpawner" />

			<!-- <rect name="btnSleeperVolume" depth="3" pos="502, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnSleeperVolume" depth="3" pos="502, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperVolume" />

			<!-- <rect name="btnSleeperSpawner" depth="3" pos="701, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnSleeperSpawner" depth="3" pos="701, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperSpawner" />
		</panel>
	</window>

	<window name="ingameMenu" anchor="LeftTop" pos="20,-20" width="250" height="200" controller="InGameMenuWindow" cursor_area="true">
<!--
 		<panel name="content" pos="0,0" height="200" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="2" name="border" sprite="menu_empty3px" pos="0,0" height="200" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="196" width="246" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
 -->
			<grid name="buttons" pos="0, -0" cols="1" width="250" cell_width="250" cell_height="56" arrangement="vertical" repeat_content="false" >
				<simplebutton name="btnOptions" depth="3" width="250" height="46" caption_key="xuiMenuOptions" font_size="40" />
				<simplebutton name="btnSave" depth="3" width="250" height="46" caption_key="xuiMenuSave" font_size="40" />
				<simplebutton name="btnExit" depth="3" width="250" height="46" caption_key="xuiMenuExit" font_size="40" />
			</grid>
		<!-- </panel> -->
	</window>

	<window name="woPropsSleeperVolume" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="WoPropsSleeperVolume">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSleeperVolume" />
		</panel>
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
			
			<table columns="1" padding="0,10" >
				<grid name="stats" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false" >
					<label text_key="xuiSleeperVolumeIndex" width="195" height="32" justify="right" pivot="left" />
					<label name="labelIndex" text="Test" pivot="left" height="32" />
					<label text_key="xuiSleeperVolumePosition" width="195" height="32" justify="right" pivot="left" />
					<label name="labelPosition" text="Test" pivot="left" height="32" />
					<label text_key="xuiSleeperVolumeSize" width="195" height="32" justify="right" pivot="left" />
					<label name="labelSize" text="Test" pivot="left" height="32" />
					<label text_key="xuiSleeperVolumeCount" width="195" height="32" justify="right" pivot="left" />
					<label name="labelSleeperCount" text="Test" pivot="left" height="32" />
					<label height="1" />
					<togglebutton name="toggleLootVolume" caption_key="xuiSleeperVolumeLootVolume" left="10" />
				</grid>

				<rect>
					<grid name="gamestagestatgrid" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false">
						<label text_key="xuiSleeperVolumeStageAdjust" width="195" height="32" justify="right" pivot="left" />
						<label name="labelGameStageAdjust" text="Test" pivot="left" height="32" />
					</grid>
					<simplebutton name="btnClearGameStageAdjust" width="200" height="32" caption_key="xuiClear" pos="990,16" pivot="right" />
					<grid name="gamestageadjustsgrid" depth="3" cols="4" rows="2" pos="100,-20" cell_width="202" cell_height="34" arrangement="horizontal" repeat_content="true">
						<simplebutton name="button" width="200" height="32" caption="x" />
					</grid>
				</rect>

				<rect>
					<grid name="spawnerstatgrid" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false">
						<label text_key="xuiSleeperVolumeSpawner" width="195" height="32" justify="right" pivot="left" />
						<label name="labelSpawner" text="Test" pivot="left" height="32" />
					</grid>
					<rect name="spawners" pos="100,-20" width="814" height="386" controller="SpawnersList">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

						<rect depth="4" name="searchControls" height="44" pos="0,-0">
							<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

							<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
							<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />
							
							<panel pos="702,0" width="98" height="43" disableautobackground="true">
								<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
								<rect depth="4" pos="34,-7" >
									<sprite name="background" style="icon30px" color="[black]" type="sliced" />
									<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
								</rect>
								<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
							</panel>
						</rect>
						
						<grid name="list" depth="2" rows="10" cols="3" pos="0,-44" height="340" cell_width="270" cell_height="34" repeat_content="true" arrangement="vertical" >
							<spawners_entry width="274" height="34" />
						</grid>
					</rect>
				</rect>

			</table>
		</panel>
	</window>
	
	<window name="editorPanelSelector" anchor="RightTop" pos="-320,-30" width="300" height="50" controller="EditorPanelSelector" cursor_area="true">
		<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="46" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
		<label name="lblWindowName" depth="2" pos="294,-23" width="200" text="{panelname}" pivot="Right" justify="right" />
		
		<grid name="buttons" pos="5, -23" depth="3" rows="1" width="180" cell_width="36" cell_height="32" arrangement="horizontal" repeat_content="false" >
			<!-- button name has to match window group name (case sensitive) -->
			<button style="press, hover" name="ingameDebugMenu" tooltip_key="xuiIngameDebugMenu" sprite="ui_game_symbol_tool_smithing" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left"  collider_scale="1.5"/>
			<button style="press, hover" name="levelTools" tooltip_key="xuiLevelTools" sprite="ui_game_symbol_resource" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left"  collider_scale="1.5"/>
			<button style="press, hover" name="prefabList" tooltip_key="xuiPrefabList" sprite="ui_game_symbol_map_town" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left"  collider_scale="1.5"/>
		</grid>
	</window>

	<window name="ingameDebugMenu" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="InGameDebugMenu" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="2" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<simplebutton name="btnSuicide" depth="3" pos="5, -8" width="290" height="32" caption_key="xuiDebugMenuSuicide" />

			<panel name="boxTeleport" pos="5, -46" width="290" height="115" depth="3" pivot="center" disableautobackground="true" >
				<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

				<label text_key="xuiDebugTeleportEW" depth="3" pos="7, -6" name="teleportLabelX" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="teleportX" depth="3" pos="85,-6" width="198" height="30" character_limit="6" validation="integer" />

				<label text_key="xuiDebugTeleportNS" depth="3" pos="7, -40" name="teleportLabelZ" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="teleportZ" depth="3" pos="85,-40" width="198" height="30" character_limit="6" validation="integer" />

				<simplebutton name="btnTeleport" depth="3" pos="7, -77" width="277" height="32" caption_key="xuiDebugMenuTeleport" />
			</panel>

			<simplebutton name="btnRecalcLight" depth="3" pos="5, -169" width="290" height="32" caption_key="xuiDebugMenuRecalcLight" />

			<simplebutton name="btnRecalcStability" depth="3" pos="5, -205" width="290" height="32" caption_key="xuiDebugMenuRecalcStability" />

			<simplebutton name="btnReloadChunks" depth="3" pos="5, -241" width="290" height="32" caption_key="xuiDebugMenuReloadChunks" />

			<label text="Ticks: {gameTicks}" depth="3" pos="5, -274" name="gameTicksLabel" font_size="28" color="[white]" width="290" />

			<debugslider name="sliderDayRect" depth="3" pos="5, -302" width="290" />
			<debugslider name="sliderTimeRect" depth="3" pos="5, -366" width="290" />
			<debugslider name="sliderSpeedRect" depth="3" pos="5, -434" width="290" />

			<grid name="toggles" pos="5, -506" cols="1" width="290" cell_width="290" cell_height="34" arrangement="vertical" repeat_content="false" >
				<togglebutton name="toggleFlyMode" caption_key="xuiDebugMenuFlyMode" width="290" height="32" depth="3" />
				<togglebutton name="toggleGodMode" caption_key="xuiDebugMenuGodMode" width="290" height="32" depth="3" />
				<togglebutton name="toggleNoCollisionMode" caption_key="xuiDebugMenuNoCollision" width="290" height="32" depth="3" />
				<togglebutton name="toggleInvisibileMode" caption_key="xuiDebugMenuInvisible" width="290" height="32" depth="3" />
				<togglebutton name="toggleSaving" caption_key="xuiDebugMenuSavingActive" width="290" height="32" depth="3" />
				<togglebutton name="togglePhysics" caption_key="xuiDebugMenuPhysicsActive" width="290" height="32" depth="3" />
				<togglebutton name="toggleTicking" caption_key="xuiDebugMenuTickingActive" width="290" height="32" depth="3" />
				<togglebutton name="toggleDirectorNodes" caption_key="xuiDebugMenuDirectorNodes" width="290" height="32" depth="3" />
				<togglebutton name="toggleDebugShaders" caption_key="xuiDebugMenuShowStability" width="290" height="32" depth="3" />
				<togglebutton name="toggleDecorations" caption_key="xuiDebugMenuDecorations" width="290" height="32" depth="3" />
				<togglebutton name="toggleEntityTasks" caption_key="xuiDebugMenuEntityTasks" width="290" height="32" depth="3" />
				<togglebutton name="toggleLightPerformance" caption_key="xuiDebugMenuShowLightPerf" width="290" height="32" depth="3" />
		        <togglebutton name="toggleStabilityGlue" caption_key="xuiDebugMenuShowStabilityGlue" width="290" height="32" depth="3" />
			</grid>

		</panel>
	</window>

	<window name="levelTools" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="LevelToolsWindow" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<grid name="buttons" pos="5, -8" cols="1" rows="26" width="290" cell_width="240" cell_height="34" arrangement="vertical" repeat_content="true" hide_inactive="false" >
				<rect>
					<togglebutton name="toggle" caption="" width="290" height="32" depth="3" />
					<simplebutton name="button" caption="" width="290" height="32" depth="3" />
				</rect>
			</grid>
		</panel>
	</window>

	<window name="prefabList" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="PrefabList" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
			
			<rect name="folders" pos="0,0" height="250" controller="PrefabFolderList">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

				<rect depth="4" name="searchControls" height="44" pos="0,-0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
					<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />
					
					<panel pos="202,0" width="98" height="43" disableautobackground="true">
						<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
						<rect depth="4" pos="34,-7" >
							<sprite name="background" style="icon30px" color="[black]" type="sliced" />
							<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
						</rect>
						<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
					</panel>
				</rect>
				
				<grid name="list" depth="2" rows="8" cols="1" pos="0,-44" height="240" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" >
					<prefab_folder_entry width="300" height="30" />
				</grid>
			</rect>

			<rect name="files" pos="0,-295" height="376" controller="PrefabFileList">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect depth="4" name="searchControls" height="44" pos="0,-0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
					<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />
					
					<panel pos="202,0" width="98" height="43" disableautobackground="true">
						<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
						<rect depth="4" pos="34,-7" >
							<sprite name="background" style="icon30px" color="[black]" type="sliced" />
							<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
						</rect>
						<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
					</panel>
				</rect>
				
				<grid name="list" depth="2" rows="18" cols="1" pos="0,-44" height="540" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" >
					<prefab_file_entry width="300" height="30" />
				</grid>
			</rect>

			<!--
			<panel name="previewFrame" depth="0" pos="0,-680" width="250" height="200" on_hover="true" disableautobackground="true" snap="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />	
				<texture depth="2" name="prefabPreview" material="Materials/Transparent Colored" globalopacity="false"/>
			</panel>
			-->
			
			<grid name="buttons" pos="5, -885" cols="3" rows="1" width="290" cell_width="99" cell_height="40" arrangement="horizontal" repeat_content="false" >
				<simplebutton name="btnLoad" depth="3" caption_key="xuiPrefabsLoad" width="93" height="30" font_size="30" />
				<simplebutton name="btnLoadNext" depth="3" caption_key="xuiPrefabsLoadNext" width="93" height="30" font_size="30" />
				<simplebutton name="btnSave" depth="3" caption_key="xuiPrefabsSave" width="93" height="30" font_size="30" />
			</grid>
		</panel>
		<panel name="content" pos="-270,-46" width="250" height="220" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="216" width="246" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
			
			<panel name="boxGroundGrid" pos="5, -5" width="240" height="79" depth="3" pivot="center" disableautobackground="true" >
				<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

				<togglebutton name="toggleGroundGrid" caption_key="xuiShowGroundGrid" width="227" height="32" pos="7, -7" depth="3" />
				<simplebutton name="btnMoveGroundGridUp" caption_key="xuiShowMoveGroundGridUp" depth="3" pos="7,-40" width="111" height="32" font_size="30" />
				<simplebutton name="btnMoveGroundGridDown" caption_key="xuiShowMoveGroundGridDown" depth="3" pos="123,-40" width="111" height="32" font_size="30" />
			</panel>

			<panel name="boxReplacePaintIds" pos="5, -90" width="240" height="115" depth="3" pivot="center" disableautobackground="true" >
				<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />	
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

				<label text_key="xuiReplacePaintIdsOld" depth="3" pos="7, -6" name="oldIdLabel" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="txtOldId" depth="3" pos="85,-6" width="148" height="30" character_limit="6" validation="integer" />

				<label text_key="xuiReplacePaintIdsNew" depth="3" pos="7, -40" name="newIdLabel" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="txtNewId" depth="3" pos="85,-40" width="148" height="30" character_limit="6" validation="integer" />

				<simplebutton name="btnReplacePaintIds" depth="3" pos="7, -77" width="227" height="32" caption_key="xuiReplacePaintIdsButton" />
			</panel>
		</panel>
	</window>

	<window name="windowPowerCameraControl" pos="-600,450" width="1200" height="810" anchor="CenterCenter" controller="CameraWindow" visible="false">
		<panel style="header.panel">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_map_cursor"/>
			<label style="header.name" text="Camera Control" text_key="xuiCameraControl" />
		</panel>
		<panel depth="10005" pos="0,-46" name="cameraDrag" width="100%" height="100%" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="drag">
			<texture depth="10006" pos="3,-3" name="camera" material="Materials/Transparent Colored" width="1194" height="804" globalopacity="false"/>
		</panel>
	</window>
	
	<window name="windowPowerCameraControlPreview" width="228" height="128" panel="Left" controller="CameraWindow" cursor_area="true">
		<panel style="header.panel">			
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_search"/>
			<label style="header.name" text="Camera Preview" text_key="xuiCameraPreview" />
		</panel>
		<panel pos="0,-46" name="cameraClick" width="100%" height="100%" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="press" sound_play_on_press="false">
			<texture depth="105" pos="3,-3" name="camera" material="Materials/Transparent Colored" width="222" height="122" globalopacity="false"/>
		</panel>
	</window>
	
	
<!-- Armory Bench, this is only used to gain icons -->
	<window name="windowToolsArmory" width="228" height="121" panel="Right">
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
			
			<grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
			required_tools="weldingTorch,bulletTumbler" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>		
			
		</rect>
	</window>
<!-- Armory Bench end -->

<!-- Workbench -->
	<window name="windowToolsWorkbench" width="228" height="121" panel="Right">
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
			
			<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
			required_tools="paperRack" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>		

		</rect>
	</window>
<!-- Workbench end -->

<!-- Decor Workbench -->
	<window name="windowToolsDecorWorkbench" width="228" height="121" panel="Right">
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
			
			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
			required_tools="handSaw,weldingTorch,electricToolkit" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>		

		</rect>
	</window>
<!-- Decor Workbench end -->
<!-- Cement Mixer Tools -->
	<window name="windowToolsCementMixer" width="228" height="121" panel="Right">
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>
		
		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
			
			<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
			required_tools="chisel" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>		

		</rect>
	</window>
<!-- Cement Mixer Tools End-->
<!-- Chemistry -->
	<window name="windowToolsChemistry" width="228" height="121" panel="Right">
		<panel style="header.panel">			
			<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>
		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
			<grid name="inventory" rows="1" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
			required_tools="waterFilter" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>		
		</rect>
	</window>
<!-- Chemistry end -->
	
</windows>