<!-- Groups: firearms, weapons, tools, clothing, scavenging, health, crafting !-->

<progression>
<player
	max_level="200"
	exp_to_level="9545"
	experience_multiplier="1.0149"
	skill_points_per_level="6"
	skill_point_multiplier="0"/>
	<!-- A15: 8000 XP for level 1 and 134k for level 199, total cumulative of 9MXP; XPRequired = exp_to_level * experience_multiplier ^ level -->
	<!-- A16: 8300 XP for level 1, total cumulative of 11MXP -->

<skills
	max_level="100"
	exp_to_level="250"
	experience_multiplier="1.03"
	skill_point_cost_multiplier="0"
	skill_point_cost_per_level="1" > <!-- these are defaults and can be used to modify individual skills as needed -->
	<!-- if skill_point_cost_multiplier > 0 then PointCostPerLevel = int(SkillPointCostMultiplier ^ currentTier) * SkillPointCostPerLevel -->

	<!-- Player Skills -->
	<player_skill name="Athletics" icon="run" description_key="athleticsDesc" title_key="athletics" exp_to_level="500" group="health" >
		<effect name="StaminaDegradation">
			<!-- <multiply skill_level= and <multiply perk_level= are completely interchangeable. They parse as the same value. -->
			<multiply skill_level="1,5" value="1.00,0.95"/>
			<multiply skill_level="5,11" value="0.95,0.91"/>
			<multiply skill_level="11,19" value="0.91,0.87"/>
			<multiply skill_level="19,32" value="0.87,0.82"/>
			<multiply skill_level="32,49" value="0.82,0.77"/>
			<multiply skill_level="49,70" value="0.77,0.72"/>
			<multiply skill_level="70,100" value="0.72,0.66"/>
		</effect>
		<effect name="BreathHoldDuration">
			<setvalue skill_level="1,10" value="20,27"/>
			<setvalue skill_level="10,20" value="27,32"/>
			<setvalue skill_level="20,30" value="32,36"/>
			<setvalue skill_level="30,40" value="36,40"/>
			<setvalue skill_level="40,50" value="40,44"/>
			<setvalue skill_level="50,60" value="44,47"/>
			<setvalue skill_level="60,70" value="47,51"/>
			<setvalue skill_level="70,80" value="51,54"/>
			<setvalue skill_level="80,90" value="54,57"/>
			<setvalue skill_level="90,100" value="57,60"/>
		</effect>
	</player_skill>
<!-- always_fire="true" : If a perk has requirements then it MAY not always fire correctly if/when/because it's not called in conjunction with a skill. This flag skips the particular bit of code. -->
<perk name="Health Nut" icon="run" description_key="healthNutDesc" title_key="healthNut" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
		<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
		<effect name="MinWellness">
			<add perk_level="0" value="0"/>
			<add perk_level="1" value="5"/>
			<add perk_level="2" value="10"/>
			<add perk_level="3" value="20"/>
			<add perk_level="4" value="30"/>
			<add perk_level="5" value="50"/>
		</effect>
		<effect name="MaxWellness">
			<add perk_level="0" value="0"/>
			<add perk_level="1" value="5"/>
			<add perk_level="2" value="10"/>
			<add perk_level="3" value="20"/>
			<add perk_level="4" value="30"/>
			<add perk_level="5" value="50"/>
		</effect>
	</perk>
	<perk name="Sexual Tyranosaurus" icon="run" description_key="sexualTyranosaurusDesc" title_key="sexualTyranosaurus" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
		<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
		<effect name="StaminaGain">
			<add perk_level="0" value="0"/>
			<add perk_level="1" value="0.1"/>
			<add perk_level="2" value="0.2"/>
			<add perk_level="3" value="0.4"/>
			<add perk_level="4" value="0.6"/>
			<add perk_level="5" value="1.0"/>
		</effect>
	</perk>

	<player_skill name="Scavenging" icon="loot_sack" description_key="scavengingDesc" title_key="scavenging" group="scavenging">
		<effect name="LootTime">
			<multiply skill_level="1,10" value="1,0.76"/>
			<multiply skill_level="10,20" value="0.76,0.66"/>
			<multiply skill_level="20,30" value="0.66,0.59"/>
			<multiply skill_level="30,40" value="0.59,0.53"/>
			<multiply skill_level="40,50" value="0.53,0.47"/>
			<multiply skill_level="50,60" value="0.47,0.42"/>
			<multiply skill_level="60,70" value="0.42,0.37"/>
			<multiply skill_level="70,80" value="0.37,0.33"/>
			<multiply skill_level="80,90" value="0.33,0.29"/>
			<multiply skill_level="90,100" value="0.29,0.25"/>
		</effect>
		<effect name="LootQuality">
			<add skill_level="1,5" value="1,8"/>
			<add skill_level="5,11" value="8,14"/>
			<add skill_level="11,19" value="14,19"/>
			<add skill_level="19,32" value="19,26"/>
			<add skill_level="32,49" value="26,34"/>
			<add skill_level="49,70" value="34,41"/>
			<add skill_level="70,100" value="41,50"/>
		</effect>
	</player_skill>

	<perk name="Fast Eddie" icon="loot_sack" description_key="fastEddieDesc" title_key="fastEddie" max_level="4" skill_point_cost_multiplier="1.49" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
		<requirement perk_level="1" required_skill_name="Scavenging" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Scavenging" required_skill_level="20"/>
		<requirement perk_level="3" required_skill_name="Scavenging" required_skill_level="40"/>
		<requirement perk_level="4" required_skill_name="Scavenging" required_skill_level="60"/>
		<effect name="LootTime">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="0.70"/>
			<multiply skill_level="2" value="0.50"/>
			<multiply skill_level="3" value="0.35"/>
			<multiply skill_level="4" value="0.25"/>
		</effect>
	</perk>

	<perk name="Quality Joe" icon="quality_joe" description_key="qualityJoeDesc" title_key="qualityJoe" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
		<requirement skill_level="1" required_skill_name="Scavenging" required_skill_level="20"/>
		<requirement skill_level="2" required_skill_name="Scavenging" required_skill_level="40"/>
		<requirement skill_level="3" required_skill_name="Scavenging" required_skill_level="60"/>
		<effect name="LootQuality">
			<add perk_level="0" value="0"/>
			<add skill_level="1" value="25"/>
			<add skill_level="2" value="50"/>
			<add skill_level="3" value="100"/>
		</effect>
	</perk>

	<perk name="Treasure Hunter" icon="treasure" description_key="treasureHunterDesc" title_key="treasureHunter" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="3" group="scavenging">
		<effect name="TreasureRadius">
			<setvalue perk_level="0" value="11"/>
			<setvalue skill_level="1" value="9"/>
			<setvalue skill_level="2" value="7"/>
			<setvalue skill_level="3" value="5"/>
		</effect>
	</perk>

	<action_skill name="Clothing/Armor" icon="armor_iron" description_key="clothingArmorDesc" title_key="clothingArmor" exp_to_level="57" experience_multiplier="1.0195" group="clothing">
	<!-- 10 hits to make level 2, 3000 hits to max it... instead of 64000 -->
		<effect name="ArmorDefense">
			<add skill_level="1,5" value="0,0.03"/>
			<add skill_level="5,11" value="0.03,0.05"/>
			<add skill_level="11,19" value="0.05,0.07"/>
			<add skill_level="19,32" value="0.07,0.1"/>
			<add skill_level="32,49" value="0.1,0.13"/>
			<add skill_level="49,70" value="0.13,0.16"/>
			<add skill_level="70,100" value="0.16,0.2"/>
		</effect>
		</action_skill>

	<!-- Item Usage Skills -->
	<action_skill name="Blunt Weapons" exp_to_level="150" icon="club" description_key="bluntWeaponsDesc" title_key="bluntWeapons" group="weapons">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04"/>
			<multiply skill_level="5,11" value="1.04,1.07"/>
			<multiply skill_level="11,19" value="1.07,1.1"/>
			<multiply skill_level="19,32" value="1.1,1.14"/>
			<multiply skill_level="32,49" value="1.14,1.19"/>
			<multiply skill_level="49,70" value="1.19,1.23"/>
			<multiply skill_level="70,100" value="1.23,1.28"/>
		</effect>
		<effect name="HarvestCount">
			<multiply skill_level="1,100" value="0,0"/>
		</effect>
	</action_skill>

	<perk name="Pummel Pete" icon="club" description_key="pummelPeteDesc" title_key="pummelPete" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="weapons">
		<requirement perk_level="1" required_skill_name="Blunt Weapons" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Blunt Weapons" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Blunt Weapons" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Blunt Weapons" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Blunt Weapons" required_skill_level="60"/>
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="1.05625"/>
			<multiply skill_level="2" value="1.11250"/>
			<multiply skill_level="3" value="1.22500"/>
			<multiply skill_level="4" value="1.33750"/>
			<multiply skill_level="5" value="1.56250"/>
		</effect>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="0.9"/>
			<multiply skill_level="2" value="0.8"/>
			<multiply skill_level="3" value="0.7"/>
			<multiply skill_level="4" value="0.6"/>
			<multiply skill_level="5" value="0.5"/>
		</effect>
	</perk>

	<perk name="Breaking And Entering" icon="club" description_key="breakingAndEnteringDesc" title_key="breakingAndEntering" max_level="5" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="2" group="weapons">
		<requirement perk_level="1" required_skill_name="Blunt Weapons" required_skill_level="1"/>
		<requirement perk_level="1" required_skill_name="Pummel Pete" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Pummel Pete" required_skill_level="2"/>
		<requirement perk_level="3" required_skill_name="Pummel Pete" required_skill_level="3"/>
		<requirement perk_level="4" required_skill_name="Pummel Pete" required_skill_level="4"/>
		<requirement perk_level="5" required_skill_name="Pummel Pete" required_skill_level="5"/>
		<effect name="BlockDamage">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="1.1"/>
			<multiply skill_level="2" value="1.2"/>
			<multiply skill_level="3" value="1.4"/>
			<multiply skill_level="4" value="1.6"/>
			<multiply skill_level="5" value="2.0"/>
		</effect>
	</perk>

	<action_skill name="Blade Weapons" exp_to_level="150" icon="knife" description_key="bladeWeaponsDesc" title_key="bladeWeapons" group="weapons">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04"/>
			<multiply skill_level="5,11" value="1.04,1.07"/>
			<multiply skill_level="11,19" value="1.07,1.1"/>
			<multiply skill_level="19,32" value="1.1,1.14"/>
			<multiply skill_level="32,49" value="1.14,1.19"/>
			<multiply skill_level="49,70" value="1.19,1.23"/>
			<multiply skill_level="70,100" value="1.23,1.28"/>
		</effect>
		<recipe name="scythe" unlock_level="50"/>
	</action_skill>

	<perk name="Knife Guy" icon="knife" description_key="knifeGuyDesc" title_key="knifeGuy" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="weapons">
		<requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Blade Weapons" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Blade Weapons" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Blade Weapons" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Blade Weapons" required_skill_level="60"/>
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="1.05625"/>
			<multiply skill_level="2" value="1.11250"/>
			<multiply skill_level="3" value="1.22500"/>
			<multiply skill_level="4" value="1.33750"/>
			<multiply skill_level="5" value="1.56250"/>
		</effect>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="0.9"/>
			<multiply skill_level="2" value="0.8"/>
			<multiply skill_level="3" value="0.7"/>
			<multiply skill_level="4" value="0.6"/>
			<multiply skill_level="5" value="0.5"/>
		</effect>
		<effect name="HarvestCount">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="1.00"/>
			<multiply perk_level="2" value="1.00"/>
			<multiply perk_level="3" value="1.10"/>
			<multiply perk_level="4" value="1.25"/>
			<multiply perk_level="5" value="1.50"/>
		</effect>
	</perk>

	<perk name="The Decapitator" icon="knife" description_key="theDecapitatorDesc" title_key="decapitator" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="weapons">
		<requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="20"/>
		<requirement perk_level="2" required_skill_name="Blade Weapons" required_skill_level="40"/>
		<requirement perk_level="3" required_skill_name="Blade Weapons" required_skill_level="80"/>
		<recipe name="combatAxe" unlock_level="1"/>
		<effect name="DismembermentChance">
			<add perk_level="0" value="0"/>
			<add skill_level="1" value="0.04"/>
			<add skill_level="2" value="0.08"/>
			<add skill_level="3" value="0.15"/>
		</effect>
	</perk>

	<action_skill name="Mining Tools" exp_to_level="500" icon="mining" description_key="miningToolsDesc" title_key="miningTools" group="tools">
		<effect name="BlockDamage">
			<multiply skill_level="1,10" value="1.00,1.32"/>
			<multiply skill_level="10,20" value="1.32,1.45"/>
			<multiply skill_level="20,30" value="1.45,1.55"/>
			<multiply skill_level="30,40" value="1.55,1.63"/>
			<multiply skill_level="40,50" value="1.63,1.71"/>
			<multiply skill_level="50,60" value="1.71,1.77"/>
			<multiply skill_level="60,70" value="1.77,1.84"/>
			<multiply skill_level="70,80" value="1.84,1.89"/>
			<multiply skill_level="80,90" value="1.89,1.95"/>
			<multiply skill_level="90,100" value="1.95,2.00"/>
		</effect>
	</action_skill>

	<perk name="Miner 69er" icon="mining" description_key="miner69erDesc" title_key="miner69er" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="tools">
		<requirement perk_level="1" required_skill_name="Mining Tools" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Mining Tools" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Mining Tools" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Mining Tools" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Mining Tools" required_skill_level="80"/>
		<recipe name="minersTNT" unlock_level="5"/>
		<effect name="BlockDamage">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="1.1"/>
			<multiply perk_level="2" value="1.2"/>
			<multiply perk_level="3" value="1.4"/>
			<multiply perk_level="4" value="1.6"/>
			<multiply perk_level="5" value="2.0"/>
		</effect>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.9"/>
			<multiply perk_level="2" value="0.8"/>
			<multiply perk_level="3" value="0.7"/>
			<multiply perk_level="4" value="0.6"/>
			<multiply perk_level="5" value="0.5"/>
		</effect>
		<effect name="HarvestCount">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="1.00"/>
			<multiply perk_level="2" value="1.00"/>
			<multiply perk_level="3" value="1.10"/>
			<multiply perk_level="4" value="1.25"/>
			<multiply perk_level="5" value="1.50"/>
		</effect>
	</perk>

	<action_skill name="Construction Tools" exp_to_level="500" icon="resource" description_key="constructionToolsDesc" title_key="constructionTools" group="tools">
		<effect name="BlockDamage">
			<multiply skill_level="1,10" value="1.00,1.32"/>
			<multiply skill_level="10,20" value="1.32,1.45"/>
			<multiply skill_level="20,30" value="1.45,1.55"/>
			<multiply skill_level="30,40" value="1.55,1.63"/>
			<multiply skill_level="40,50" value="1.63,1.71"/>
			<multiply skill_level="50,60" value="1.71,1.77"/>
			<multiply skill_level="60,70" value="1.77,1.84"/>
			<multiply skill_level="70,80" value="1.84,1.89"/>
			<multiply skill_level="80,90" value="1.89,1.95"/>
			<multiply skill_level="90,100" value="1.95,2.00"/>
		</effect>
	</action_skill>
	<perk name="Workbench" icon="resource" description_key="workbenchSkillDesc" title_key="workbench" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
		<requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="15"/>
		<requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="2"/>
		<recipe name="workbench" unlock_level="1"/>
	</perk>
	<perk name="Concrete Mixing" icon="resource" description_key="concreteMixingDesc" title_key="concreteMixing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
		<requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="10"/>
		<requirement skill_level="1" required_skill_name="Mining Tools" required_skill_level="20"/>
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="3"/>
		<recipe name="cement" unlock_level="1"/>
		<recipe name="concreteMix" unlock_level="1"/>
	</perk>
	<perk name="Steel Smithing" icon="resource" description_key="steelSmithingDesc" title_key="steelSmithing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="tools">
		<requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="6"/>
		<requirement skill_level="1" required_skill_name="craftSkillWeapons" required_skill_level="4"/>
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="3"/>
		<recipe name="forgeCrucible" unlock_level="1"/>
		<recipe name="forgedSteel" unlock_level="1"/>
		<recipe name="spring" unlock_level="1"/>
	</perk>
	<perk name="ChemStationPerk" icon="resource" description_key="chemStationPerkDesc" title_key="chemistryStation" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="7"/>
		<requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="3"/>
		<recipe name="chemistryStation" unlock_level="1"/>
	</perk>

	<perk name="BadMechanic" icon="resource" description_key="badMechanicDesc" title_key="badMechanic" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="tools">
		<requirement perk_level="1" required_skill_name="Construction Tools" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Construction Tools" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Construction Tools" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Construction Tools" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Construction Tools" required_skill_level="80"/>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.9"/>
			<multiply perk_level="2" value="0.8"/>
			<multiply perk_level="3" value="0.7"/>
			<multiply perk_level="4" value="0.6"/>
			<multiply perk_level="5" value="0.5"/>
		</effect>
		<effect name="HarvestCount">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="1.10"/>
			<multiply perk_level="2" value="1.20"/>
			<multiply perk_level="3" value="1.40"/>
			<multiply perk_level="4" value="1.60"/>
			<multiply perk_level="5" value="2.00"/>
		</effect>
	</perk>

	<action_skill name="Pistols" exp_to_level="150" icon="pistol" description_key="pistolsDesc" title_key="pistols" group="firearms">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04"/>
			<multiply skill_level="5,11" value="1.04,1.07"/>
			<multiply skill_level="11,19" value="1.07,1.1"/>
			<multiply skill_level="19,32" value="1.1,1.14"/>
			<multiply skill_level="32,49" value="1.14,1.19"/>
			<multiply skill_level="49,70" value="1.19,1.23"/>
			<multiply skill_level="70,100" value="1.23,1.28"/>
		</effect>
	</action_skill>
	<perk name="The Outlaw" icon="pistol" description_key="theOutlawDesc" title_key="theOutlaw" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="Pistols" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Pistols" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Pistols" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Pistols" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Pistols" required_skill_level="60"/>
		<effect name="EntityDamage">
			<multiply skill_level="0" value="1"/>
			<multiply skill_level="1" value="1.05625"/>
			<multiply skill_level="2" value="1.11250"/>
			<multiply skill_level="3" value="1.22500"/>
			<multiply skill_level="4" value="1.33750"/>
			<multiply skill_level="5" value="1.56250"/>
		</effect>
	</perk>
	<perk name="Dead Shot" icon="pistol" description_key="deadShotDesc" title_key="deadShot" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="firearms">
		<requirement perk_level="1" required_skill_name="Pistols" required_skill_level="20"/>
		<requirement perk_level="2" required_skill_name="Pistols" required_skill_level="40"/>
		<requirement perk_level="3" required_skill_name="Pistols" required_skill_level="80"/>
		<effect name="DismembermentChance">
			<add skill_level="0" value="0"/>
			<add skill_level="1" value="0.05"/>
			<add skill_level="2" value="0.10"/>
			<add skill_level="3" value="0.20"/>
		</effect>
	</perk>
	<action_skill name="Shotguns" exp_to_level="150" icon="shotgun" description_key="shotgunsDesc" title_key="shotguns" group="firearms">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04"/>
			<multiply skill_level="5,11" value="1.04,1.07"/>
			<multiply skill_level="11,19" value="1.07,1.1"/>
			<multiply skill_level="19,32" value="1.1,1.14"/>
			<multiply skill_level="32,49" value="1.14,1.19"/>
			<multiply skill_level="49,70" value="1.19,1.23"/>
			<multiply skill_level="70,100" value="1.23,1.28"/>
		</effect>
	</action_skill>
	<perk name="Boom Stick" icon="shotgun" description_key="boomStickDesc" title_key="boomStick" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="Shotguns" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Shotguns" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Shotguns" required_skill_level="20"/>
		<recipe name="gunBoomstick" unlock_level="3"/>
		<requirement perk_level="4" required_skill_name="Shotguns" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Shotguns" required_skill_level="60"/>
		<effect name="EntityDamage">
			<multiply skill_level="0" value="1"/>
			<multiply skill_level="1" value="1.05625"/>
			<multiply skill_level="2" value="1.11250"/>
			<multiply skill_level="3" value="1.22500"/>
			<multiply skill_level="4" value="1.33750"/>
			<multiply skill_level="5" value="1.56250"/>
		</effect>
	</perk>
	<perk name="Splatter Gun" icon="shotgun" description_key="splatterGunDesc" title_key="splatterGun" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="firearms">
		<requirement perk_level="1" required_skill_name="Shotguns" required_skill_level="20"/>
		<requirement perk_level="2" required_skill_name="Shotguns" required_skill_level="40"/>
		<requirement perk_level="3" required_skill_name="Shotguns" required_skill_level="80"/>
		<effect name="DismembermentChance">
			<add perk_level="0" value="0"/>
			<add skill_level="1" value="0.04"/>
			<add skill_level="2" value="0.08"/>
			<add skill_level="3" value="0.15"/>
		</effect>
	</perk>
	<action_skill name="Rifles" exp_to_level="150" icon="rifle" description_key="riflesDesc" title_key="rifles" group="firearms">
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1,5" value="1,1.04"/>
			<multiply skill_level="5,11" value="1.04,1.07"/>
			<multiply skill_level="11,19" value="1.07,1.1"/>
			<multiply skill_level="19,32" value="1.1,1.14"/>
			<multiply skill_level="32,49" value="1.14,1.19"/>
			<multiply skill_level="49,70" value="1.19,1.23"/>
			<multiply skill_level="70,100" value="1.23,1.28"/>
		</effect>
	</action_skill>
	<perk name="Better Lead Than Dead" icon="rifle" description_key="betterLeadThanDeadDesc" title_key="betterLeadThanDead" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="Rifles" required_skill_level="1"/>
		<requirement perk_level="2" required_skill_name="Rifles" required_skill_level="10"/>
		<requirement perk_level="3" required_skill_name="Rifles" required_skill_level="20"/>
		<requirement perk_level="4" required_skill_name="Rifles" required_skill_level="40"/>
		<requirement perk_level="5" required_skill_name="Rifles" required_skill_level="60"/>
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="1.05625"/>
			<multiply skill_level="2" value="1.11250"/>
			<multiply skill_level="3" value="1.22500"/>
			<multiply skill_level="4" value="1.33750"/>
			<multiply skill_level="5" value="1.56250"/>
		</effect>
	</perk>
	<action_skill name="Archery" exp_to_level="150" icon="archery" description_key="archeryDesc" title_key="archery" group="weapons">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04"/>
			<multiply skill_level="5,11" value="1.04,1.07"/>
			<multiply skill_level="11,19" value="1.07,1.1"/>
			<multiply skill_level="19,32" value="1.1,1.14"/>
			<multiply skill_level="32,49" value="1.14,1.19"/>
			<multiply skill_level="49,70" value="1.19,1.23"/>
			<multiply skill_level="70,100" value="1.23,1.28"/>
		</effect>
	</action_skill>

	<perk name="Master Archer" icon="archery" description_key="Each level in perk raises your damage with bows and crossbows." title_key="Master Archer" max_level="3" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="weapons">
		<requirement perk_level="1" required_skill_name="Archery" required_skill_level="10"/>
		<requirement perk_level="2" required_skill_name="Archery" required_skill_level="30"/>
		<requirement perk_level="3" required_skill_name="Archery" required_skill_level="50"/>
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="1.1"/>
			<multiply skill_level="2" value="1.2"/>
			<multiply skill_level="3" value="1.3"/>
		</effect>
	</perk>

	<player_skill name="Medicine" icon="medical" description_key="medicineDesc" title_key="medicine" group="health">
		<effect name="HealthGain">
			<multiply skill_level="1,10" value="1.00,1.32"/>
			<multiply skill_level="10,20" value="1.32,1.45"/>
			<multiply skill_level="20,30" value="1.45,1.55"/>
			<multiply skill_level="30,40" value="1.55,1.63"/>
			<multiply skill_level="40,50" value="1.63,1.71"/>
			<multiply skill_level="50,60" value="1.71,1.77"/>
			<multiply skill_level="60,70" value="1.77,1.84"/>
			<multiply skill_level="70,80" value="1.84,1.89"/>
			<multiply skill_level="80,90" value="1.89,1.95"/>
			<multiply skill_level="90,100" value="1.95,2.00"/>
		</effect>
		<recipe name="healingAgent" unlock_level="15"/>
		<recipe name="drinkHealth" unlock_level="15"/>
		<recipe name="maniacPowder" unlock_level="20"/>
		<recipe name="disinfectantBandage" unlock_level="20"/>
		<recipe name="medicalSplint" unlock_level="20"/>
	</player_skill>

	<!-- Crafting Skills -->
	<perk name="craftSkillWeapons" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
	icon="weapon_smithing" description_key="craftSkillWeaponsDesc" title_key="craftSkillWeapons" group="weapons" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5"/>
		<requirement perk_level="3" required_player_level="10"/>
		<requirement perk_level="4" required_player_level="20"/>
		<requirement perk_level="5" required_player_level="30"/>
		<requirement perk_level="6" required_player_level="40"/>
		<requirement perk_level="7" required_player_level="60"/>
		<requirement perk_level="8" required_player_level="80"/>
		<requirement perk_level="9" required_player_level="100"/>
		<requirement perk_level="10" required_player_level="120"/>
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95"/>
			<multiply skill_level="1,2" value="0.95,0.90"/>
			<multiply skill_level="2,3" value="0.90,0.85"/>
			<multiply skill_level="3,4" value="0.85,0.80"/>
			<multiply skill_level="4,5" value="0.80,0.75"/>
			<multiply skill_level="5,6" value="0.75,0.70"/>
			<multiply skill_level="6,7" value="0.70,0.65"/>
			<multiply skill_level="7,8" value="0.65,0.60"/>
			<multiply skill_level="8,9" value="0.60,0.55"/>
			<multiply skill_level="9,10" value="0.55,0.50"/>
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25"/>
			<setvalue skill_level="1" value="50"/>
			<setvalue skill_level="2" value="100"/>
			<setvalue skill_level="3" value="150"/>
			<setvalue skill_level="4" value="200"/>
			<setvalue skill_level="5" value="250"/>
			<setvalue skill_level="6" value="300"/>
			<setvalue skill_level="7" value="350"/>
			<setvalue skill_level="8" value="400"/>
			<setvalue skill_level="9" value="450"/>
			<setvalue skill_level="10" value="500"/>
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93"/>
			<multiply skill_level="1,2" value="0.93,0.86"/>
			<multiply skill_level="2,3" value="0.86,0.79"/>
			<multiply skill_level="3,4" value="0.79,0.72"/>
			<multiply skill_level="4,5" value="0.72,0.65"/>
			<multiply skill_level="5,6" value="0.65,0.58"/>
			<multiply skill_level="6,7" value="0.58,0.51"/>
			<multiply skill_level="7,8" value="0.51,0.44"/>
			<multiply skill_level="8,9" value="0.44,0.37"/>
			<multiply skill_level="9,10" value="0.37,0.30"/>
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2"/>
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0533"/>
			<multiply skill_level="1,2" value="0.0533,0.0425"/>
			<multiply skill_level="2,3" value="0.0425,0.0338"/>
			<multiply skill_level="3,4" value="0.0338,0.0269"/>
			<multiply skill_level="4,5" value="0.0269,0.0214"/>
			<multiply skill_level="5,6" value="0.0214,0.0170"/>
			<multiply skill_level="6,7" value="0.0170,0.0136"/>
			<multiply skill_level="7,8" value="0.0136,0.0108"/>
			<multiply skill_level="8,9" value="0.0108,0.0086"/>
			<multiply skill_level="9,10" value="0.0086,0.0068"/>
		</effect>
	</perk>
	<perk name="macheteCraftingPerk" icon="knife" description_key="macheteCraftingDesc" title_key="macheteCraftingName" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="4" group="weapons">
		<requirement skill_level="1" required_skill_name="craftSkillWeapons" required_skill_level="7"/>
		<recipe name="macheteBlade" unlock_level="1"/>
	</perk>

	<perk name="craftSkillTools" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
	icon="tool_smithing" description_key="craftSkillToolsDesc" title_key="craftSkillTools" group="tools" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5"/>
		<requirement perk_level="3" required_player_level="10"/>
		<requirement perk_level="4" required_player_level="20"/>
		<requirement perk_level="5" required_player_level="30"/>
		<requirement perk_level="6" required_player_level="40"/>
		<requirement perk_level="7" required_player_level="60"/>
		<requirement perk_level="8" required_player_level="80"/>
		<requirement perk_level="9" required_player_level="100"/>
		<requirement perk_level="10" required_player_level="120"/>
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95"/>
			<multiply skill_level="1,2" value="0.95,0.90"/>
			<multiply skill_level="2,3" value="0.90,0.85"/>
			<multiply skill_level="3,4" value="0.85,0.80"/>
			<multiply skill_level="4,5" value="0.80,0.75"/>
			<multiply skill_level="5,6" value="0.75,0.70"/>
			<multiply skill_level="6,7" value="0.70,0.65"/>
			<multiply skill_level="7,8" value="0.65,0.60"/>
			<multiply skill_level="8,9" value="0.60,0.55"/>
			<multiply skill_level="9,10" value="0.55,0.50"/>
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25"/>
			<setvalue skill_level="1" value="50"/>
			<setvalue skill_level="2" value="100"/>
			<setvalue skill_level="3" value="150"/>
			<setvalue skill_level="4" value="200"/>
			<setvalue skill_level="5" value="250"/>
			<setvalue skill_level="6" value="300"/>
			<setvalue skill_level="7" value="350"/>
			<setvalue skill_level="8" value="400"/>
			<setvalue skill_level="9" value="450"/>
			<setvalue skill_level="10" value="500"/>
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93"/>
			<multiply skill_level="1,2" value="0.93,0.86"/>
			<multiply skill_level="2,3" value="0.86,0.79"/>
			<multiply skill_level="3,4" value="0.79,0.72"/>
			<multiply skill_level="4,5" value="0.72,0.65"/>
			<multiply skill_level="5,6" value="0.65,0.58"/>
			<multiply skill_level="6,7" value="0.58,0.51"/>
			<multiply skill_level="7,8" value="0.51,0.44"/>
			<multiply skill_level="8,9" value="0.44,0.37"/>
			<multiply skill_level="9,10" value="0.37,0.30"/>
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2"/>
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0533"/>
			<multiply skill_level="1,2" value="0.0533,0.0425"/>
			<multiply skill_level="2,3" value="0.0425,0.0338"/>
			<multiply skill_level="3,4" value="0.0338,0.0269"/>
			<multiply skill_level="4,5" value="0.0269,0.0214"/>
			<multiply skill_level="5,6" value="0.0214,0.0170"/>
			<multiply skill_level="6,7" value="0.0170,0.0136"/>
			<multiply skill_level="7,8" value="0.0136,0.0108"/>
			<multiply skill_level="8,9" value="0.0108,0.0086"/>
			<multiply skill_level="9,10" value="0.0086,0.0068"/>
		</effect>
	</perk>
	<perk name="craftSkillGuns" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
	icon="gunsmithing" description_key="craftSkillGunsDesc" title_key="craftSkillGuns" group="firearms" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5"/>
		<requirement perk_level="3" required_player_level="10"/>
		<requirement perk_level="4" required_player_level="20"/>
		<requirement perk_level="5" required_player_level="30"/>
		<requirement perk_level="6" required_player_level="40"/>
		<requirement perk_level="7" required_player_level="60"/>
		<requirement perk_level="8" required_player_level="80"/>
		<requirement perk_level="9" required_player_level="100"/>
		<requirement perk_level="10" required_player_level="120"/>
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95"/>
			<multiply skill_level="1,2" value="0.95,0.90"/>
			<multiply skill_level="2,3" value="0.90,0.85"/>
			<multiply skill_level="3,4" value="0.85,0.80"/>
			<multiply skill_level="4,5" value="0.80,0.75"/>
			<multiply skill_level="5,6" value="0.75,0.70"/>
			<multiply skill_level="6,7" value="0.70,0.65"/>
			<multiply skill_level="7,8" value="0.65,0.60"/>
			<multiply skill_level="8,9" value="0.60,0.55"/>
			<multiply skill_level="9,10" value="0.55,0.50"/>
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25"/>
			<setvalue skill_level="1" value="50"/>
			<setvalue skill_level="2" value="100"/>
			<setvalue skill_level="3" value="150"/>
			<setvalue skill_level="4" value="200"/>
			<setvalue skill_level="5" value="250"/>
			<setvalue skill_level="6" value="300"/>
			<setvalue skill_level="7" value="350"/>
			<setvalue skill_level="8" value="400"/>
			<setvalue skill_level="9" value="450"/>
			<setvalue skill_level="10" value="500"/>
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93"/>
			<multiply skill_level="1,2" value="0.93,0.86"/>
			<multiply skill_level="2,3" value="0.86,0.79"/>
			<multiply skill_level="3,4" value="0.79,0.72"/>
			<multiply skill_level="4,5" value="0.72,0.65"/>
			<multiply skill_level="5,6" value="0.65,0.58"/>
			<multiply skill_level="6,7" value="0.58,0.51"/>
			<multiply skill_level="7,8" value="0.51,0.44"/>
			<multiply skill_level="8,9" value="0.44,0.37"/>
			<multiply skill_level="9,10" value="0.37,0.30"/>
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2"/>
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 30,24,19...5,4,3 -->
			<multiply skill_level="0,1" value="0.0503,0.0402"/>
			<multiply skill_level="1,2" value="0.0402,0.0321"/>
			<multiply skill_level="2,3" value="0.0321,0.0257"/>
			<multiply skill_level="3,4" value="0.0257,0.0205"/>
			<multiply skill_level="4,5" value="0.0205,0.0164"/>
			<multiply skill_level="5,6" value="0.0164,0.0131"/>
			<multiply skill_level="6,7" value="0.0131,0.0105"/>
			<multiply skill_level="7,8" value="0.0105,0.0084"/>
			<multiply skill_level="8,9" value="0.0084,0.0067"/>
			<multiply skill_level="9,10" value="0.0067,0.0053"/>
		</effect>
	</perk>
	<perk name="9mm Round Crafting" icon="gunsmithing" description_key="9mmRoundCraftingDesc" title_key="9mmRoundCrafting" max_level="2" skill_point_cost_multiplier="5" skill_point_cost_per_level="2" group="firearms">
		<recipe name="9mmBullet" unlock_level="1"/>
		<recipe name="9mmBulletHP" unlock_level="2"/>
		<recipe name="9mmBulletINC" unlock_level="2"/>
	</perk>
	<!-- <perk name="10mm Round Crafting" icon="gunsmithing" description_key="10mmRoundCraftingDesc" title_key="10mmRoundCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2"/>
		<recipe name="10mmBullet" unlock_level="1"/>
		<recipe name="bulletTip" unlock_level="1"/>
		<recipe name="bulletCasing" unlock_level="1"/>
	</perk> -->
	<perk name="44 Magnum Round Crafting" icon="gunsmithing" description_key="44MagnumRoundCraftingDesc" title_key="44MagnumRoundCrafting" max_level="2" skill_point_cost_multiplier="5" skill_point_cost_per_level="3" group="firearms">
		<recipe name="44MagBullet" unlock_level="1"/>
		<recipe name="44MagBulletHP" unlock_level="2"/>
		<recipe name="44MagBulletINC" unlock_level="2"/>
	</perk>
	<perk name="shotgun Shell Crafting" icon="gunsmithing" description_key="shotgunShellCraftingDesc" title_key="shotgunShellCrafting" max_level="2" skill_point_cost_multiplier="5" skill_point_cost_per_level="2" group="firearms">
		<recipe name="shotgunShell" unlock_level="1"/>
		<recipe name="shotgunSlug" unlock_level="2"/>
		<recipe name="shotgunShellINC" unlock_level="2"/>
		<recipe name="SiegeShell" unlock_level="2"/>
	</perk>
	<perk name="762mm Round Crafting" icon="gunsmithing" description_key="762mmRoundCraftingDesc" title_key="762mmRoundCrafting" max_level="2" skill_point_cost_multiplier="5" skill_point_cost_per_level="3" group="firearms">
		<recipe name="762mmBullet" unlock_level="1"/>
		<recipe name="762mmBulletHP" unlock_level="2"/>
		<recipe name="762mmBulletINC" unlock_level="2"/>
	</perk>
	<perk name="craftSkillScience" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
	icon="science" description_key="craftSkillScienceDesc" title_key="craftSkillScience" group="science" exp_gain_multiplier="0">
		<requirement perk_level="3" required_player_level="10"/>
		<requirement perk_level="4" required_player_level="20"/>
		<requirement perk_level="5" required_player_level="30"/>
		<requirement perk_level="6" required_player_level="40"/>
		<requirement perk_level="7" required_player_level="60"/>
		<requirement perk_level="8" required_player_level="80"/>
		<requirement perk_level="9" required_player_level="100"/>
		<requirement perk_level="10" required_player_level="120"/>
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95"/>
			<multiply skill_level="1,2" value="0.95,0.90"/>
			<multiply skill_level="2,3" value="0.90,0.85"/>
			<multiply skill_level="3,4" value="0.85,0.80"/>
			<multiply skill_level="4,5" value="0.80,0.75"/>
			<multiply skill_level="5,6" value="0.75,0.70"/>
			<multiply skill_level="6,7" value="0.70,0.65"/>
			<multiply skill_level="7,8" value="0.65,0.60"/>
			<multiply skill_level="8,9" value="0.60,0.55"/>
			<multiply skill_level="9,10" value="0.55,0.50"/>
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25"/>
			<setvalue skill_level="1" value="50"/>
			<setvalue skill_level="2" value="100"/>
			<setvalue skill_level="3" value="150"/>
			<setvalue skill_level="4" value="200"/>
			<setvalue skill_level="5" value="250"/>
			<setvalue skill_level="6" value="300"/>
			<setvalue skill_level="7" value="350"/>
			<setvalue skill_level="8" value="400"/>
			<setvalue skill_level="9" value="450"/>
			<setvalue skill_level="10" value="500"/>
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93"/>
			<multiply skill_level="1,2" value="0.93,0.86"/>
			<multiply skill_level="2,3" value="0.86,0.79"/>
			<multiply skill_level="3,4" value="0.79,0.72"/>
			<multiply skill_level="4,5" value="0.72,0.65"/>
			<multiply skill_level="5,6" value="0.65,0.58"/>
			<multiply skill_level="6,7" value="0.58,0.51"/>
			<multiply skill_level="7,8" value="0.51,0.44"/>
			<multiply skill_level="8,9" value="0.44,0.37"/>
			<multiply skill_level="9,10" value="0.37,0.30"/>
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2"/>
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 30,24,19...5,4,3 -->
			<multiply skill_level="0,1" value="0.0503,0.0402"/>
			<multiply skill_level="1,2" value="0.0402,0.0321"/>
			<multiply skill_level="2,3" value="0.0321,0.0257"/>
			<multiply skill_level="3,4" value="0.0257,0.0205"/>
			<multiply skill_level="4,5" value="0.0205,0.0164"/>
			<multiply skill_level="5,6" value="0.0164,0.0131"/>
			<multiply skill_level="6,7" value="0.0131,0.0105"/>
			<multiply skill_level="7,8" value="0.0105,0.0084"/>
			<multiply skill_level="8,9" value="0.0084,0.0067"/>
			<multiply skill_level="9,10" value="0.0067,0.0053"/>
		</effect>
		<recipe name="oil" unlock_level="5"/>
		<recipe name="fuelLog" unlock_level="3"/>
		<recipe name="chemicalAgent" unlock_level="3"/>
		<recipe name="steelPolish" unlock_level="10"/>
	</perk>

	<perk name="electricBasicsPerk" icon="electric_power" description_key="electricBasicsDesc" title_key="electricBasicsName" max_level="2" skill_point_cost_multiplier="0" skill_point_cost_per_level="3" group="science">
		<recipe name="wireTool" unlock_level="1"/>
		<recipe name="electricwirerelay" unlock_level="1"/>
		<recipe name="ceilingLight01_player" unlock_level="1"/>
		<recipe name="porchLight01_player" unlock_level="1"/>
		<recipe name="wallLight01_player" unlock_level="1"/>

		<recipe name="ceilingLight02_player" unlock_level="2"/>
		<recipe name="industrialLight01_player" unlock_level="2"/>
		<recipe name="ceilingLight07_player" unlock_level="2"/>
		<recipe name="spotlightPlayer" unlock_level="2"/>
		<recipe name="streetLightPlayer" unlock_level="2"/>
		<recipe name="speaker" unlock_level="2"/>
	</perk>

	<perk name="electricTriggersPerk" icon="electric_switch" description_key="electricTriggersDesc" title_key="electricTriggersName" max_level="3" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="3" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="2"/>
		<recipe name="switch" unlock_level="1"/>
		<recipe name="tripwirepost" unlock_level="1"/>
		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="4"/>
		<recipe name="pressureplate" unlock_level="2"/>
		<recipe name="electrictimerrelay" unlock_level="2"/>
		<recipe name="pressureplateLong" unlock_level="2"/>

		<requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="6"/>
		<recipe name="motionsensor" unlock_level="3"/>
	</perk>

	<perk name="electricTrapsMeleePerk" icon="wind" description_key="electricTrapsMeleeDesc" title_key="electricTrapsMeleeName" max_level="2" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="4"/>
		<recipe name="electricfencepost" unlock_level="1"/>
		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="6"/>
		<recipe name="bladeTrap" unlock_level="2"/>
	</perk>

	<perk name="electricTrapsRangedPerk" icon="electric_turret" description_key="electricTrapsRangedDesc" title_key="electricTrapsRangedName" max_level="3" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="4"/>
		<recipe name="dartTrap" unlock_level="1"/>
		<!--	<recipe name="steelDart" unlock_level="1"/> -->
		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="6"/>
		<recipe name="shotgunTurret" unlock_level="2"/>
		<requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="7"/>
		<recipe name="autoTurret" unlock_level="3"/>
	</perk>

	<perk name="electricGeneratorPerk" icon="electric_generator" description_key="electricGeneratorDesc" title_key="electricGeneratorName" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="2"/>
		<recipe name="generatorbank" unlock_level="1"/>
	</perk>

	<perk name="electricBatteryBankPerk" icon="battery" description_key="electricBatteryBankDesc" title_key="electricBatteryBankName" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="science">
		<recipe name="batterybank" unlock_level="1"/>
	</perk>

	<perk name="doItYourselfPerk" icon="misc_crafting" description_key="doItYourselfDesc" title_key="doItYourselfName" max_level="3" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="5" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="5"/>
		<requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="30"/>
		<recipe name="mechanicalParts" unlock_level="1"/>
		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="7"/>
		<recipe name="insulator" unlock_level="2"/>
		<recipe name="electricParts" unlock_level="2"/>
		<requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="10"/>
		<recipe name="electronicParts" unlock_level="3"/>
	</perk>

	<perk name="craftSkillArmor" max_level="10" skill_point_cost_multiplier="1.21" skill_point_cost_per_level="3" exp_to_level="5000000"
		icon="forge" description_key="craftSkillArmorDesc" title_key="craftSkillArmor" group="clothing" exp_gain_multiplier="0">
		<requirement perk_level="3" required_player_level="10"/>
		<requirement perk_level="4" required_player_level="20"/>
		<requirement perk_level="5" required_player_level="30"/>
		<requirement perk_level="6" required_player_level="40"/>
		<requirement perk_level="7" required_player_level="60"/>
		<requirement perk_level="8" required_player_level="80"/>
		<requirement perk_level="9" required_player_level="100"/>
		<requirement perk_level="10" required_player_level="120"/>
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95"/>
			<multiply skill_level="1,2" value="0.95,0.90"/>
			<multiply skill_level="2,3" value="0.90,0.85"/>
			<multiply skill_level="3,4" value="0.85,0.80"/>
			<multiply skill_level="4,5" value="0.80,0.75"/>
			<multiply skill_level="5,6" value="0.75,0.70"/>
			<multiply skill_level="6,7" value="0.70,0.65"/>
			<multiply skill_level="7,8" value="0.65,0.60"/>
			<multiply skill_level="8,9" value="0.60,0.55"/>
			<multiply skill_level="9,10" value="0.55,0.50"/>
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25"/>
			<setvalue skill_level="1" value="50"/>
			<setvalue skill_level="2" value="100"/>
			<setvalue skill_level="3" value="150"/>
			<setvalue skill_level="4" value="200"/>
			<setvalue skill_level="5" value="250"/>
			<setvalue skill_level="6" value="300"/>
			<setvalue skill_level="7" value="350"/>
			<setvalue skill_level="8" value="400"/>
			<setvalue skill_level="9" value="450"/>
			<setvalue skill_level="10" value="500"/>
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93"/>
			<multiply skill_level="1,2" value="0.93,0.86"/>
			<multiply skill_level="2,3" value="0.86,0.79"/>
			<multiply skill_level="3,4" value="0.79,0.72"/>
			<multiply skill_level="4,5" value="0.72,0.65"/>
			<multiply skill_level="5,6" value="0.65,0.58"/>
			<multiply skill_level="6,7" value="0.58,0.51"/>
			<multiply skill_level="7,8" value="0.51,0.44"/>
			<multiply skill_level="8,9" value="0.44,0.37"/>
			<multiply skill_level="9,10" value="0.37,0.30"/>
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2"/>
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0533"/>
			<multiply skill_level="1,2" value="0.0533,0.0425"/>
			<multiply skill_level="2,3" value="0.0425,0.0338"/>
			<multiply skill_level="3,4" value="0.0338,0.0269"/>
			<multiply skill_level="4,5" value="0.0269,0.0214"/>
			<multiply skill_level="5,6" value="0.0214,0.0170"/>
			<multiply skill_level="6,7" value="0.0170,0.0136"/>
			<multiply skill_level="7,8" value="0.0136,0.0108"/>
			<multiply skill_level="8,9" value="0.0108,0.0086"/>
			<multiply skill_level="9,10" value="0.0086,0.0068"/>
		</effect>
	</perk>
	<!-- <perk name="Leather Tanning" icon="armor_leather" description_key="leatherTanningPerkDesc" title_key="leatherTanningPerk" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
		<requirement skill_level="1" required_skill_name="craftSkillArmor" required_skill_level="1"/>
		<recipe name="leather" unlock_level="1"/>
	</perk> -->

	<perk name="craftSkillMiscellaneous" max_level="5" skill_point_cost_multiplier="1.2" skill_point_cost_per_level="1" exp_to_level="5000000" exp_gain_multiplier="0"
		icon="misc_crafting" description_key="craftSkillMiscellaneousDesc" title_key="craftSkillMiscellaneous" group="crafting">
		<requirement perk_level="3" required_player_level="10"/>
		<requirement perk_level="4" required_player_level="20"/>
		<requirement perk_level="5" required_player_level="30"/>
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.90"/>
			<multiply skill_level="1,2" value="0.90,0.80"/>
			<multiply skill_level="2,3" value="0.80,0.70"/>
			<multiply skill_level="3,4" value="0.70,0.60"/>
			<multiply skill_level="4,5" value="0.60,0.50"/>
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25"/>
			<setvalue skill_level="1" value="100"/>
			<setvalue skill_level="2" value="200"/>
			<setvalue skill_level="3" value="300"/>
			<setvalue skill_level="4" value="400"/>
			<setvalue skill_level="5" value="500"/>
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.86"/>
			<multiply skill_level="1,2" value="0.86,0.72"/>
			<multiply skill_level="2,3" value="0.72,0.58"/>
			<multiply skill_level="3,4" value="0.58,0.44"/>
			<multiply skill_level="4,5" value="0.44,0.30"/>
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,5" value="1,1.2"/>
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0425"/>
			<multiply skill_level="1,2" value="0.0425,0.0269"/>
			<multiply skill_level="2,3" value="0.0269,0.0170"/>
			<multiply skill_level="3,4" value="0.0170,0.0108"/>
			<multiply skill_level="4,5" value="0.0108,0.0068"/>
		</effect>
	</perk>

	<perk name="paintDecorations" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineDecorations" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
		<material_group name="txGroupDecoration" unlock_level="1"/>
	</perk>
	<perk name="paintFaux" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineFaux" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
		<material_group name="txGroupFaux" unlock_level="1"/>
	</perk>
	<perk name="paintMasonry" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineMasonry" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
		<material_group name="txGroupMasonry" unlock_level="1"/>
	</perk>
	<perk name="paintMetal" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineMetal" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
		<material_group name="txGroupMetal" unlock_level="1"/>
	</perk>
	<perk name="paintWallCoverings" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineWallCoverings" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
		<material_group name="txGroupWallCovering" unlock_level="1"/>
	</perk>
	<perk name="paintWoodAndRoofing" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineWoodAndRoofing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
		<material_group name="txGroupWood" unlock_level="1"/>
	</perk>

	<perk name="The Survivor" icon="run" description_key="theSurvivorDesc" title_key="theSurvivor" max_level="5" skill_point_cost_multiplier="1.4" passive_effect="true" skill_point_cost_per_level="3" always_fire="true" group="health">
		<requirement perk_level="1" required_player_level="1"/>
		<requirement perk_level="2" required_player_level="10"/>
		<requirement perk_level="3" required_player_level="20"/>
		<requirement perk_level="4" required_player_level="40"/>
		<requirement perk_level="5" required_player_level="60"/>
		<effect name="HungerDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.95"/>
			<multiply perk_level="2" value="0.9"/>
			<multiply perk_level="3" value="0.8"/>
			<multiply perk_level="4" value="0.7"/>
			<multiply perk_level="5" value="0.5"/>
		</effect>
		<effect name="WellnessGain">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="1.05"/>
			<multiply perk_level="2" value="1.11"/>
			<multiply perk_level="3" value="1.25"/>
			<multiply perk_level="4" value="1.43"/>
			<multiply perk_level="5" value="2.0"/>
		</effect>
	</perk>

	<perk name="The Camel" icon="run" description_key="theCamelDesc" title_key="theCamel" max_level="5" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="3" passive_effect="true" always_fire="true" group="health">
		<requirement perk_level="1" required_player_level="1"/>
		<requirement perk_level="2" required_player_level="10"/>
		<requirement perk_level="3" required_player_level="20"/>
		<requirement perk_level="4" required_player_level="40"/>
		<requirement perk_level="5" required_player_level="60"/>
		<effect name="ThirstDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.95"/>
			<multiply perk_level="2" value="0.9"/>
			<multiply perk_level="3" value="0.8"/>
			<multiply perk_level="4" value="0.7"/>
			<multiply perk_level="5" value="0.5"/>
		</effect>
	</perk>
	<!-- Removed because it was a ^3 effect. Athletics x Forest Run x Weapon Perk = as low as 16.5% stamina use
	<perk name="Run Forest Run" icon="run" description_key="runForestRunDesc" title_key="runForestRun" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" passive_effect="true" group="health">
		<requirement perk_level="1" required_player_level="1"/>
		<requirement perk_level="2" required_player_level="10"/>
		<requirement perk_level="3" required_player_level="20"/>
		<requirement perk_level="4" required_player_level="40"/>
		<requirement perk_level="5" required_player_level="60"/>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.95"/>
			<multiply perk_level="2" value="0.9"/>
			<multiply perk_level="3" value="0.8"/>
			<multiply perk_level="4" value="0.7"/>
			<multiply perk_level="5" value="0.5"/>
		</effect>
	</perk>
	-->

	<perk name="Quicker Crafting" icon="forge" description_key="quickerCraftingDesc" title_key="quickerCrafting" max_level="5" skill_point_cost_multiplier="0" passive_effect="true" skill_point_cost_per_level="4" always_fire="true" group="crafting">
		<requirement perk_level="1" required_player_level="1"/>
		<requirement perk_level="2" required_player_level="10"/>
		<requirement perk_level="3" required_player_level="20"/>
		<requirement perk_level="4" required_player_level="40"/>
		<requirement perk_level="5" required_player_level="60"/>
		<effect name="CraftingTime">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="0.9"/>
			<multiply skill_level="2" value="0.8"/>
			<multiply skill_level="3" value="0.7"/>
			<multiply skill_level="4" value="0.6"/>
			<multiply skill_level="5" value="0.5"/>
		</effect>
	</perk>
	<perk name="The Fixer" icon="wrench" description_key="theFixerDesc" title_key="theFixer" max_level="4" skill_point_cost_multiplier="1.58" skill_point_cost_per_level="3" passive_effect="true" always_fire="true" group="crafting">
		<requirement perk_level="1" required_player_level="1"/>
		<requirement perk_level="2" required_player_level="10"/>
		<requirement perk_level="3" required_player_level="20"/>
		<requirement perk_level="4" required_player_level="40"/>
		<effect name="RepairTime">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.95"/>
			<multiply perk_level="2" value="0.9"/>
			<multiply perk_level="3" value="0.8"/>
			<multiply perk_level="4" value="0.7"/>
		</effect>
		<effect name="RepairAmount">
			<multiply perk_level="0" value="1"/>
			<multiply skill_level="1" value="1.05"/>
			<multiply skill_level="2" value="1.1"/>
			<multiply skill_level="3" value="1.2"/>
			<multiply skill_level="4" value="1.3"/>
		</effect>
		<effect name="RepairQualityLoss">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.944"/>
			<multiply perk_level="2" value="0.888"/>
			<multiply perk_level="3" value="0.777"/>
			<multiply perk_level="4" value="0.666"/>
		</effect>
	</perk>

	<player_skill name="Barter" exp_to_level="26" experience_multiplier="1.0606" icon="coin" description_key="barterDesc" title_key="barter" group="scavenging" exp_gain_multiplier="0.5">
		<effect name="Bartering">
			<add skill_level="1,10" value="0.00,0.15"/>
			<add skill_level="10,20" value="0.15,0.23"/>
			<add skill_level="20,30" value="0.23,0.29"/>
			<add skill_level="30,40" value="0.29,0.35"/>
			<add skill_level="40,50" value="0.35,0.40"/>
			<add skill_level="50,60" value="0.40,0.44"/>
			<add skill_level="60,70" value="0.44,0.48"/>
			<add skill_level="70,80" value="0.48,0.52"/>
			<add skill_level="80,90" value="0.52,0.56"/>
			<add skill_level="90,100" value="0.56,0.60"/>
		</effect>
		<recipe name="workstationMerchant" unlock_level="20"/>
		<recipe name="workstationQuest" unlock_level="20"/>
	</player_skill>

	<perk name="Secret Stash" icon="safe" description_key="secretStashDesc" title_key="secretStash" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
		<requirement perk_level="1" required_skill_name="Barter" required_skill_level="20"/>
		<requirement perk_level="2" required_skill_name="Barter" required_skill_level="40"/>
		<requirement perk_level="3" required_skill_name="Barter" required_skill_level="80"/>
		<effect name="SecretStash">
			<add skill_level="0" value="0"/>
			<add skill_level="1" value="500"/>
			<add skill_level="2" value="1000"/>
			<add skill_level="3" value="1500"/>
		</effect>
	</perk>

<!--
	<perk name="Test1" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test2" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.45" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test3" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test4" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.55" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test5" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.6" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test6" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.65" skill_point_cost_per_level="5" group="tools">
	</perk>
-->

<!-- Valmod -->
	<perk name="Steel Armor" icon="armor_iron" description_key="steelArmorPerkDesc" title_key="SteelArmorTitle" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="clothing">
		<requirement perk_level="1" required_skill_name="craftSkillArmor" required_skill_level="8"/>
		<requirement perk_level="1" required_skill_name="Steel Smithing" required_skill_level="1"/>
		<recipe name="steelBoots" unlock_level="1"/>
		<recipe name="steelLegs" unlock_level="1"/>
		<recipe name="steelChestplate" unlock_level="1"/>
		<recipe name="steelHelmet" unlock_level="1"/>
		<recipe name="steelGloves" unlock_level="1"/>
	</perk>

	<perk name="Gun Pistol" icon="pistol" description_key="学习如何装配手枪." title_key="枪：手枪" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="firearms">
		<recipe name="gunPistol" unlock_level="1"/>
		<recipe name="gunPistolSilenced" unlock_level="1"/>
	</perk>
	
	<perk name="Gun Magnum" icon="pistol" description_key="学习如何组装一个44玛格南." title_key="枪：马格南" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="20" group="firearms">
		<recipe name="gun44Magnum" unlock_level="1"/>
		<recipe name="gun44MagnumSilenced" unlock_level="1"/>
	</perk>

	<perk name="Gun Hunting Rifle" icon="rifle" description_key="学习如何装配猎枪." title_key="枪：猎枪" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="firearms">
		<recipe name="gunHuntingRifle" unlock_level="1"/>
		<recipe name="gunBoltRifle" unlock_level="1"/>
		<recipe name="gunHuntingRifleSilenced" unlock_level="1"/>
		<recipe name="gunBoltRifleSilenced" unlock_level="1"/>
	</perk>
	
	<perk name="Gun Sniper Rifle" icon="rifle" description_key="学习如何装配狙击步枪。." title_key="枪：狙击步枪" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="20" group="firearms">
		<recipe name="gunSniperRifle" unlock_level="1"/>
		<recipe name="gunSniperSilenced" unlock_level="1"/>
		<recipe name="gunSniperRifleHPScope" unlock_level="1"/>
		<recipe name="gunSniperRifleHPScopeSilenced" unlock_level="1"/>
	</perk>
	
	<perk name="Gun Shotgun" icon="shotgun" description_key="学习如何装配散弹枪." title_key="枪：散弹枪" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="firearms">
		<recipe name="gunPumpShotgun" unlock_level="1"/>
		<recipe name="gunPumpShotgunChoked" unlock_level="1"/>
		<recipe name="gunSawedOffPumpShotgun" unlock_level="1"/>
	</perk>
	
	<perk name="Gun AK47" icon="rifle" description_key="学习如何组装一支AK47步枪." title_key="枪：AK47" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="20" group="firearms">
		<recipe name="gunAK47" unlock_level="1"/>
		<recipe name="gunAK47Silenced" unlock_level="1"/>
	</perk>

	<perk name="Gun Rocket" icon="rifle" description_key="学习如何装配火箭发射器。." title_key="枪：火箭发射器" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="25" group="firearms">
		<recipe name="gunRocketLauncher" unlock_level="1"/>
		<recipe name="rocket" unlock_level="1"/>
		<recipe name="rocketCasing" unlock_level="1"/>
		<recipe name="rocketTip" unlock_level="1"/>
	</perk>
	
	<perk name="Gun SMG" icon="rifle" description_key="学习如何组装SMG." title_key="冲锋枪" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="firearms">
		<recipe name="gunMP5" unlock_level="1"/>
		<recipe name="gunMP5Silenced" unlock_level="1"/>
	</perk>

	<perk name="Plumbing" icon="misc_crafting" description_key="马克斯拿出了这套设备，学习如何制作管道设备，以修复饮用水的清洁水源。." title_key="管道工程" max_level="14" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="crafting">
		<recipe name="plumbingKit" unlock_level="14"/>
		<recipe name="workingCabinetSink" unlock_level="14"/>
		<recipe name="workingGranitSink" unlock_level="14"/>
	</perk>
	
	<perk name="Oven Repair" icon="misc_crafting" description_key="马克斯拿出这个技能来学习如何制作烤箱修理包来修理不需要燃料的烤箱。." title_key="微波炉维修" max_level="14" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="crafting">
		<recipe name="ovenKit" unlock_level="14"/>
		<recipe name="workstationOven" unlock_level="14"/>
	</perk>

	<perk name="Lockpicks" icon="run" description_key="马克斯这个能力学习如何开锁工具开锁枪柜。不在门上工作." title_key="窃贼" max_level="10" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="tools">
		<recipe name="Lockpick" unlock_level="10"/>
	</perk>

	<perk name="Pottery" icon="misc_crafting" description_key="最大限度地摆脱学习陶器的这种困扰可以教你如何制作粘土碗，碟子和陶器，这些都是烹饪食谱必不可少的." title_key="陶器" max_level="3" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="crafting">
		<recipe name="bowl" unlock_level="3"/>
		<recipe name="dinnerPlate" unlock_level="3"/>
		<recipe name="clayBucket" unlock_level="3"/>
	</perk>

	<perk name="Chainsaw" icon="tool_smithing" description_key="购买这个技能来学习如何组装电锯." title_key="电锯" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="6" group="tools">
		<recipe name="chainsaw" unlock_level="1"/>
	</perk>

	<perk name="Auger" icon="tool_smithing" description_key="买这个小东西学习如何组装一个螺丝钻。." title_key="螺旋" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="tools">
		<recipe name="auger" unlock_level="1"/>
	</perk>
	
	<perk name="Minibike" icon="misc_crafting" description_key="购买这个技能学习如何组装在一起的小型摩托车." title_key="小型机车" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="20" group="scavenging">
		<recipe name="minibikeChassis" unlock_level="1"/>
		<recipe name="minibikeWheels" unlock_level="1"/>
		<recipe name="minibikeSeat" unlock_level="1"/>
		<recipe name="minibikeHandlebars" unlock_level="1"/>
	</perk>
	
	<perk name="Crossbow" icon="archery" description_key="购买此技能以了解如何制作弩和连发弩。 2级解锁铁弩。3级解锁连发弩." title_key="弩" max_level="3" skill_point_cost_multiplier="1" skill_point_cost_per_level="10" group="weapons">
		<recipe name="crossbow" unlock_level="1"/>
		<requirement perk_level="2" required_skill_name="Archery" required_skill_level="30"/>
		<requirement perk_level="3" required_skill_name="Archery" required_skill_level="50"/>
		<recipe name="ironCrossbow" unlock_level="2"/>
		<recipe name="crossbowRepeater" unlock_level="3"/>
	</perk>

	<perk name="Compound Bow" icon="misc_crafting" description_key="学习如何装配复合弓。." title_key="复合弓" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="20" group="crafting">
		<recipe name="compoundBow" unlock_level="1"/>
	</perk>
	
	<perk name="Nailgun" icon="misc_crafting" description_key="学习如何组装一个钉枪." title_key="钉枪" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="crafting">
		<recipe name="nailgun" unlock_level="1"/>
	</perk>
	
	<perk name="Advance Traps" icon="misc_crafting" description_key="最大限度地摆脱这种困境，学习如何制作更强大的陷阱，如桁架，钢铁和火灾陷阱." title_key="陷阱" max_level="10" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="tools">
		<recipe name="trapFire" unlock_level="10"/>
		<recipe name="trapFall" unlock_level="10"/>
	</perk>
	
	<perk name="Spiked Club" icon="club" description_key="了解如何制作尖刺狼牙棒." title_key="狼牙棒" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="20" group="weapons">
		<recipe name="clubSpiked" unlock_level="1"/>
	</perk>
	
	<perk name="Sledgehammer" icon="resource" description_key="学习如何制作大锤." title_key="大锤" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="tools">
		<recipe name="sledgehammer" unlock_level="1"/>
	</perk>

	<perk name="Hunting Knife" icon="knife" description_key="了解如何制作猎刀." title_key="猎刀" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="weapons">
		<recipe name="huntingKnife" unlock_level="1"/>
	</perk>

	<perk name="First Aid Kit" icon="run" description_key="了解如何制作急救包." title_key="急救箱" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="12" group="health">
		<recipe name="firstAidKit" unlock_level="1"/>
	</perk>
	
	<perk name="Herbal Antibiotics" icon="run" description_key="学习如何制作草药抗生素." title_key="草药抗生素" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="health">
		<recipe name="herbalAntibiotics" unlock_level="1"/>
	</perk>

	<perk name="Gas Can" icon="misc_crafting" description_key="学习如何制作用于链锯，螺旋钻或小型摩托车等物品的汽油." title_key="煤气罐" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="crafting">
		<recipe name="gasCan" unlock_level="1"/>
	</perk>
	
	<perk name="Flaming Arrows" icon="archery" description_key="学习如何制作火焰箭." title_key="燃烧的箭头" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="weapons">
		<recipe name="flamingArrow" unlock_level="1"/>
	</perk>

	<perk name="Explosive Bolts" icon="archery" description_key="了解如何制作爆炸式弩箭." title_key="爆炸性弩箭" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="weapons">
		<recipe name="explodingCrossbowBolt" unlock_level="1"/>
	</perk>
	
	<perk name="Iron Helmet" icon="armor_iron" title_key="铁头盔" description_key="学习如何制作铁质头盔." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="clothing">
		<recipe name="ironHelmet" unlock_level="1"/>
	</perk>
	<perk name="Iron Chest Armor" icon="armor_iron" title_key="铁胸甲" description_key="了解如何制作铁胸牌." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="clothing">
		<recipe name="ironChestArmor" unlock_level="1"/>
	</perk>
	<perk name="Iron Leg Armor" icon="armor_iron" title_key="铁腿甲" description_key="学习如何制作铁腿盔." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="clothing">
		<recipe name="ironLegArmor" unlock_level="1"/>
	</perk>
	<perk name="Iron Boots" icon="armor_iron" title_key="铁靴" description_key="学习如何制作铁靴." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="clothing">
		<recipe name="ironBoots" unlock_level="1"/>
	</perk>
	<perk name="Iron Gloves" icon="armor_iron" title_key="铁手套" description_key="了解如何制作铁质手套." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="clothing">
		<recipe name="ironGloves" unlock_level="1"/>
	</perk>
	
	<perk name="Scrap Iron Helmet" icon="armor_iron" title_key="废铁头盔" description_key="学习如何制作废铁装备." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="8" group="clothing">
		<recipe name="scrapHelmet" unlock_level="1"/>
	</perk>
	<perk name="Scrap Iron Chest Armor" icon="armor_iron" title_key="废铁胸甲" description_key="学习如何制作废铁装备." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="8" group="clothing">
		<recipe name="scrapChestArmor" unlock_level="1"/>
	</perk>
	<perk name="Scrap Iron Leg Armor" icon="armor_iron" title_key="废铁腿甲" description_key="学习如何制作废铁装备." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="8" group="clothing">
		<recipe name="scrapLegArmor" unlock_level="1"/>
	</perk>
	<perk name="Scrap Iron Boots" icon="armor_iron" title_key="废铁靴子" description_key="学习如何制作废铁装备." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="8" group="clothing">
		<recipe name="scrapBoots" unlock_level="1"/>
	</perk>
	<perk name="Scrap Iron Gloves" icon="armor_iron" title_key="废铁手套" description_key="学习如何制作废铁装备." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="8" group="clothing">
		<recipe name="scrapGloves" unlock_level="1"/>
	</perk>
	
	<perk name="Leather Hood" icon="light_armor" title_key="皮革罩" description_key="学习如何制作皮革头巾." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
		<recipe name="leatherHood" unlock_level="1"/>
	</perk>
	<perk name="Leather Chest Armor" icon="light_armor" title_key="皮胸甲" description_key="学习如何制作皮革护甲." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
		<recipe name="leatherJacket" unlock_level="1"/>
	</perk>
	<perk name="Leather Leg Armor" icon="light_armor" title_key="皮护腿" description_key="学习如何制作皮革护甲." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
		<recipe name="leatherPants" unlock_level="1"/>
	</perk>
	<perk name="Leather Boots" icon="light_armor" title_key="皮靴" description_key="学习如何制作皮革护甲." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
		<recipe name="leatherBoots" unlock_level="1"/>
	</perk>
	<perk name="Leather Gloves" icon="light_armor" title_key="皮手套" description_key="学习如何制作皮革护甲." max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
		<recipe name="leatherGloves" unlock_level="1"/>
	</perk>

	<perk name="Skinning Knife" icon="knife" description_key="学习如何制作剥皮刀。这些刀可以用来从兽皮上获得额外的兽皮。." title_key="剥皮刀" max_level="1" skill_point_cost_per_level="10" group="weapons">
		<requirement perk_level="1" required_skill_name="Hunting Knife" required_skill_level="1"/>
		<requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="50"/>
		<recipe name="skinningKnife" unlock_level="1"/>
	</perk>
	
	<perk name="Butcher Knife" icon="knife" description_key="学习如何制作屠刀。这些刀对从动物身上得到额外的肉很有用。." title_key="屠夫的刀" max_level="1" skill_point_cost_per_level="10" group="weapons">
		<requirement perk_level="1" required_skill_name="Hunting Knife" required_skill_level="1"/>
		<requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="50"/>
		<recipe name="butcherKnife" unlock_level="1"/>
	</perk>

	<perk name="Super Chef" icon="run" title_key="烹饪" description_key="学习如何烹饪优质食谱." max_level="7" skill_point_cost_multiplier="0.3" skill_point_cost_per_level="3" group="clothing">
		<recipe name="scrambledEggs" unlock_level="1"/>
		<recipe name="creamedCorn" unlock_level="1"/>
		<recipe name="Omelet" unlock_level="2"/>
		<recipe name="baconEggSandwich" unlock_level="2"/>
		<recipe name="redTea" unlock_level="3"/>
		<recipe name="biscuit" unlock_level="3"/>
		<recipe name="applePie" unlock_level="4"/>
		<recipe name="fishPie" unlock_level="4"/>
		<recipe name="Bread" unlock_level="4"/>
		<recipe name="Hamburger" unlock_level="5"/>
		<recipe name="honeyHam" unlock_level="5"/>
		<recipe name="steakSandwich" unlock_level="6"/>
		<recipe name="grillSteak" unlock_level="6"/>
		<recipe name="stewChunkyMeat" unlock_level="7"/>
		<recipe name="mealDinner" unlock_level="7"/>
		<recipe name="mealBreakfast" unlock_level="7"/>
	</perk>
</skills>

</progression>
<!--
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Skill XP gain (automatic leveling) is DISABLED if
exp_gain_multiplier = 0
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EFFECTS:

	CraftingTime,
	RepairTime,
	RepairAmount,
	RepairQualityLoss,		A16: 1=100% so "1.0" = 600 points loss at QL 600
	EntityDamage,
	BlockDamage,
	ArmorDefense,
	LootTime,
	LootQuality,
	HarvestCount,
	MaxHealth,
        MaxStamina,
        MaxHunger,
        MaxThirst,
        MinWellness,
        MaxWellness,
        WellnessGain,
        WellnessReduction,
        HungerDegradation,
        ThirstDegradation,
        StaminaGain,
        StaminaDegradation,
	HungerDegradation is a multiplier. 2 would make you 2x as hungry. .5 you would be hungry half as fast.
	DismembermentChance,
	DismembermentBonus
	<material_group name="txGroupXYX" unlock_level="1"/>
	TreasureRadius
	Bartering
	SecretStash
	LockPickChance

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REQUIREMENTS:
Only use requirements on perks. Player, Crafting, and Action skills do not properly support requirements at this time.
Requirements allow the gating of perks so that the benefits can be stretched out over the course of the game. Instead
of having to make two perks with different requirements, this allows us to simply have perks with multiple tiers gated by
player level or the level of some other skill or perk.

Perk levels may be filtered by player level:
<requirement skill_level="1" required_player_level="10"/>

Perk levels may also be filtered by another skill's level:
<requirement skill_level="1" required_skill_name="Tool Smithing" required_skill_level="40"/>

There can be any number of requirements, even for the same skill_level. The parameter "skill_level" is required on all
requirement entries. "required_skill_level" must exist if "required_skill_name" exists. If "required_skill_name" exists, it will
ignore "required_player_level" so never use both in one <requirement> node.


skill_point_cost_multiplier="1" skill_point_cost_per_level="10"
	The perk costs 10/20/30/etc. points.
skill_point_cost_multiplier="0" skill_point_cost_per_level="10"
	The perk costs 10/10/10/etc. points.

Note: all perks together cost 885 skill points
-->