<?xml version="1.0" encoding="utf-8"?>
<!-- Yuuka_Leader -->
<!-- Author: Muyyi -->
<!-- Updated: 18/04/11 -->
<GameData>
	<Types>
		<Row Type="LEADER_YUUKA" Kind="KIND_LEADER" />
		<Row Type="TRAIT_LEADER_THE_QUEEN" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_LEADER_UNIT_LINGLAN" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_LEADER_IMPROVEMENT_FLOWER" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_AGENDA_NONGJIAXIANG" Kind="KIND_TRAIT"/>
	</Types>
	<Leaders>
		<Row>
			<LeaderType>LEADER_YUUKA</LeaderType>
			<Name>LOC_LEADER_YUUKA_NAME</Name>
			<InheritFrom>LEADER_DEFAULT</InheritFrom>
			<Sex>Female</Sex>
			<SceneLayers>LEADER_DEFAULT</SceneLayers>
		</Row>
	</Leaders>
	<LeaderTraits>
		<Row LeaderType="LEADER_YUUKA" TraitType="TRAIT_LEADER_THE_QUEEN"/>
		<Row LeaderType="LEADER_YUUKA" TraitType="TRAIT_LEADER_UNIT_LINGLAN"/>
	</LeaderTraits>
	<LeaderQuotes>
		<Row LeaderType="LEADER_YUUKA" Quote="LOC_LEADER_YUUKA_QUOTE"/>
	</LeaderQuotes>
	<Traits>
		<Row TraitType="TRAIT_LEADER_THE_QUEEN" Name="LOC_TRAIT_LEADER_THE_QUEEN_NAME" Description="LOC_TRAIT_LEADER_THE_QUEEN_DESCRIPTION"/>
		<Row TraitType="TRAIT_LEADER_UNIT_LINGLAN" Name="LOC_UNIT_LINGLAN_NAME" Description="LOC_UNIT_LINGLAN_DESCRIPTION" />
		<Row TraitType="TRAIT_AGENDA_NONGJIAXIANG" Name="LOC_AGENDA_NONGJIAXIANG_NAME" Description="LOC_AGENDA_NONGJIAXIANG_DESCRIPTION"/>
	</Traits>

	<TraitModifiers>
		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_PRODUCTION</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_MOVEMENT</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PRODUCTION</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PREREQ_OVERRIDE</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_MOVEMENT</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PRODUCTION</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PREREQ_OVERRIDE</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_MOVEMENT</ModifierId>
		</Row>

		<!-- REINFORCEMENT_AND_PUNISHMENT -->
		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_PRODUCTION</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_FAITH</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_GOLD</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_IDENTITYBONUS</ModifierId>
		</Row>

		<Row>
			<TraitType>TRAIT_LEADER_THE_QUEEN</TraitType>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_REDUCE_AMENITY</ModifierId>
		</Row>
	</TraitModifiers>

	<Modifiers>
		<!-- leader skill -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_PRODUCTION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_YIELD_MODIFIER</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_MOVEMENT</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_MOVEMENT_MODIFIER</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PRODUCTION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_YIELD_MODIFIER</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PREREQ_OVERRIDE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_ACTION_OVERRIDE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_MOVEMENT</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_MOVEMENT_MODIFIER</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PRODUCTION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_YIELD_MODIFIER</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PREREQ_OVERRIDE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_ACTION_OVERRIDE</ModifierType>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_MOVEMENT</ModifierId>
			<ModifierType>MODIFIER_PLAYER_ADD_DIPLOMATIC_MOVEMENT_MODIFIER</ModifierType>
		</Row>

		<!-- 提升各项产出 -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_PRODUCTION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE</ModifierType>
			<SubjectRequirementSetId>CITY_HAS_GARRISON_UNIT_REQUIERMENT</SubjectRequirementSetId>
		</Row>

		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_FAITH</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE</ModifierType>
			<SubjectRequirementSetId>CITY_HAS_GARRISON_UNIT_REQUIERMENT</SubjectRequirementSetId>
		</Row>

		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_GOLD</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE</ModifierType>
			<SubjectRequirementSetId>CITY_HAS_GARRISON_UNIT_REQUIERMENT</SubjectRequirementSetId>
		</Row>

		<!-- 提高忠诚度 -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_IDENTITYBONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN</ModifierType>
			<SubjectRequirementSetId>CITY_HAS_GARRISON_UNIT_REQUIERMENT</SubjectRequirementSetId>
		</Row>

		<!-- 降低宜居度 -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_REDUCE_AMENITY</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_POLICY_AMENITY</ModifierType>
			<SubjectRequirementSetId>CITY_HAS_GARRISON_UNIT_REQUIERMENT</SubjectRequirementSetId>
		</Row>
	</Modifiers>

	<ModifierArguments>
		<!-- leader -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_PRODUCTION</ModifierId>
			<Name>DiplomaticYieldSource</Name>
			<Value>WAR_DECLARATION_RECEIVED</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_PRODUCTION</ModifierId>
			<Name>TurnsActive</Name>
			<Value>20</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_PRODUCTION</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_PRODUCTION</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>100</Value>
		</Row>

		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_MOVEMENT</ModifierId>
			<Name>DiplomaticYieldSource</Name>
			<Value>WAR_DECLARATION_RECEIVED</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_MOVEMENT</ModifierId>
			<Name>TurnsActive</Name>
			<Value>20</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_DEFENSIVE_MOVEMENT</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>

		<!-- TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PRODUCTION -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PRODUCTION</ModifierId>
			<Name>DiplomaticYieldSource</Name>
			<Value>LIBERATION_WAR_INITIATED</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PRODUCTION</ModifierId>
			<Name>TurnsActive</Name>
			<Value>20</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PRODUCTION</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_PRODUCTION</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>100</Value>
		</Row>

		<!-- TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PREREQ_OVERRIDE -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PREREQ_OVERRIDE</ModifierId>
			<Name>DiplomaticAction</Name>
			<Value>DIPLOACTION_DECLARE_LIBERATION_WAR</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_PREREQ_OVERRIDE</ModifierId>
			<Name>CivicType</Name>
			<Value>CIVIC_DEFENSIVE_TACTICS</Value>
		</Row>

		<!-- TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_MOVEMENT -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_MOVEMENT</ModifierId>
			<Name>DiplomaticYieldSource</Name>
			<Value>LIBERATION_WAR_INITIATED</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_MOVEMENT</ModifierId>
			<Name>TurnsActive</Name>
			<Value>20</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_LIBERATION_WAR_MOVEMENT</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>

		<!-- TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PRODUCTION -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PRODUCTION</ModifierId>
			<Name>DiplomaticYieldSource</Name>
			<Value>PROTECTORATE_WAR_INITIATED</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PRODUCTION</ModifierId>
			<Name>TurnsActive</Name>
			<Value>20</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PRODUCTION</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_PRODUCTION</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>100</Value>
		</Row>

		<!-- TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PREREQ_OVERRIDE -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PREREQ_OVERRIDE</ModifierId>
			<Name>DiplomaticAction</Name>
			<Value>DIPLOACTION_DECLARE_PROTECTORATE_WAR</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_PREREQ_OVERRIDE</ModifierId>
			<Name>CivicType</Name>
			<Value>CIVIC_DEFENSIVE_TACTICS</Value>
		</Row>

		<!-- TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_MOVEMENT -->
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_MOVEMENT</ModifierId>
			<Name>DiplomaticYieldSource</Name>
			<Value>PROTECTORATE_WAR_INITIATED</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_MOVEMENT</ModifierId>
			<Name>TurnsActive</Name>
			<Value>20</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_PROTECTORATE_WAR_MOVEMENT</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>

		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_PRODUCTION</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_PRODUCTION</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_FAITH</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_FAITH</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_FAITH</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_GOLD</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_GOLD</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_ADD_GOLD</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_IDENTITYBONUS</ModifierId>
			<Name>Amount</Name>
			<Value>3</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LEADER_THE_QUEEN_RETAINERS_REDUCE_AMENITY</ModifierId>
			<Name>Amount</Name>
			<Value>-1</Value>
		</Row>
	</ModifierArguments>

	<!-- Agendas Info-->
	<Agendas>
		<Row AgendaType="AGENDA_NONGJIAXIANG" Name="LOC_AGENDA_NONGJIAXIANG_NAME" Description="LOC_AGENDA_NONGJIAXIANG_DESCRIPTION"/>
	</Agendas>
	<!-- 领袖和议程关联 -->
	<HistoricalAgendas>
		<Row LeaderType="LEADER_YUUKA" AgendaType="AGENDA_NONGJIAXIANG"/>
	</HistoricalAgendas>
	<AgendaTraits>
		<Row AgendaType="AGENDA_NONGJIAXIANG" TraitType="TRAIT_AGENDA_NONGJIAXIANG"/>
	</AgendaTraits>
	<ExclusiveAgendas>
		<Row AgendaOne="AGENDA_NONGJIAXIANG" AgendaTwo="AGENDA_EXPLOITATIVE"/>
	</ExclusiveAgendas>
	<!-- 待设置 -->
	<TraitModifiers>
		<Row TraitType="TRAIT_AGENDA_NONGJIAXIANG" ModifierId="AGENDA_EXPLOITATION"/>
	</TraitModifiers>
	
	<!-- 外交消息提示(待设置) -->
<!-- 	<DiplomaticVisibilitySources>
		<Row VisibilitySourceType="SOURCE_MOON_RABBITS" Description="LOC_VIZSOURCE_MOON_RABBITS" FromCitizen="true" ActionDescription="LOC_VIZSOURCE_ACTION_MOON_RABBITS" GossipString="LOC_GOSSIP_SOURCE_MOON_RABBITS"  TraitType="TRAIT_LEADER_THE_QUEEN"/>
	</DiplomaticVisibilitySources> -->
	
	<!-- Ai Info -->
	<AiListTypes>
		<Row ListType="YUUKAWonders"/>
		<Row ListType="YUUKACivics"/>
		<Row ListType="YUUKATechs"/>
	</AiListTypes>
	<AiLists>
		<!-- 这里的LeaderType为什么是这个？ -->
		<Row ListType="YUUKAWonders" LeaderType="TRAIT_LEADER_THE_QUEEN" System="Buildings"/>
		<Row ListType="YUUKACivics" LeaderType="TRAIT_LEADER_THE_QUEEN" System="Civics"/>
		<Row ListType="YUUKATechs" LeaderType="TRAIT_LEADER_THE_QUEEN" System="Technologies"/>
	</AiLists>
	<!-- 将civ和tec做相应修改 -->
	<AiFavoredItems>
		<Row ListType="YUUKAWonders" Item="BUILDING_HANGING_GARDENS"/>
		<Row ListType="YUUKAWonders" Item="BUILDING_BIG_BEN"/>
		<Row ListType="YUUKAWonders" Item="BUILDING_EIFFEL_TOWER"/>
		<Row ListType="YUUKACivics" Item="CIVIC_DEFENSIVE_TACTICS"/>
		<Row ListType="YUUKACivics" Item="CIVIC_FEUDALISM"/>
		<Row ListType="YUUKACivics" Item="CIVIC_CIVIL_ENGINEERING"/>
		<Row ListType="YUUKATechs" Item="TECH_IRRIGATION"/>
		<Row ListType="YUUKATechs" Item="TECH_IRON_WORKING"/>
		<Row ListType="YUUKATechs" Item="TECH_FLIGHT"/>
	</AiFavoredItems>
</GameData>
