<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef ParentName="MSI_MakeableDrugPillBase">
    <defName>SmokeleafTincture</defName>
    <label>smokeleaf tincture</label>
    <description>A potent tincture that offers considerable pain relief. May cause drowsiness.</description>
    <graphicData>
  		<texPath>Things/Items/MSI_tincture</texPath>
  		<graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <socialPropernessMatters>false</socialPropernessMatters>
    <rotatable>false</rotatable>
    <statBases>
		  <WorkToMake>500</WorkToMake>
		  <MarketValue>48</MarketValue>
		  <Mass>0.01</Mass>
		  <DeteriorationRate>0.5</DeteriorationRate>
    </statBases>
    <techLevel>Spacer</techLevel>
    <ingestible>
		<foodType>Fluid, Processed</foodType>
		<ingestSound>Ingest_Beer</ingestSound>
		<outcomeDoers>
			<li Class="IngestionOutcomeDoer_GiveHediff">
				<hediffDef>SmokeleafTinctureHigh</hediffDef>
				<severity>1.0</severity>
			</li>
		</outcomeDoers>
    </ingestible>
    <recipeMaker>
  		<researchPrerequisite>SmokeleafPharmacology</researchPrerequisite>
  		<recipeUsers>
  			<li>MedicinalsLab</li>
  		</recipeUsers>
      <skillRequirements>
        <Medicine>5</Medicine>
        <Crafting>3</Crafting>
      </skillRequirements>
    </recipeMaker>
    <costList>
		  <CBD>1</CBD>
		  <SmokeleafSeedOil>4</SmokeleafSeedOil>
      <Neutroamine>1</Neutroamine>
    </costList>
    <comps>
      <li Class="CompProperties_Drug">
        <listOrder>500</listOrder>
        <overdoseSeverityOffset>
          <min>0.08</min>
          <max>0.14</max>
        </overdoseSeverityOffset>
      </li>
    </comps>
  </ThingDef>
  
  <HediffDef>
    <defName>SmokeleafTinctureHigh</defName>
    <hediffClass>HediffWithComps</hediffClass>
    <label>smokeleaf tincture</label>
    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
    <maxSeverity>1.0</maxSeverity>
    <comps>
      <li Class="HediffCompProperties_SeverityPerDay">
        <severityPerDay>-1.0</severityPerDay>
      </li>
    </comps>
    <stages>
        <li>
		  <painOffset>-0.25</painOffset>
		  <capMods>
            <li>
              <capacity>Consciousness</capacity>
              <offset>-0.05</offset>
            </li>
			      <li>
              <capacity>Metabolism</capacity>
              <offset>0.2</offset>
            </li>
		  </capMods>
		</li>
    </stages>
  </HediffDef>
  
  <ThoughtDef>
    <defName>TinctureBuzz</defName>
    <workerClass>ThoughtWorker_Hediff</workerClass>
    <hediff>SmokeleafTinctureHigh</hediff>
    <validWhileDespawned>true</validWhileDespawned>
    <stages>
      <li>
        <label>relaxed with tincture</label>
        <description>These drops really help with my pain.</description>
        <baseMoodEffect>5</baseMoodEffect>
      </li>
    </stages>
  </ThoughtDef>
  
</Defs>