<?xml version="1.0" encoding="utf-8" ?>
<Defs>

    <ThingDef Name="MSI_MoteBase" Abstract="True">
      <thingClass>MoteThrown</thingClass>
      <label>Mote</label>
      <category>Mote</category>
      <graphicData>
        <graphicClass>Graphic_Mote</graphicClass>
        <shaderType>Mote</shaderType>
      </graphicData>
      <altitudeLayer>MoteLow</altitudeLayer>
      <tickerType>Normal</tickerType>
      <useHitPoints>false</useHitPoints>
      <isSaveable>false</isSaveable>
      <rotatable>false</rotatable>
    </ThingDef>

  <!--================= Pawn states ===================-->

  	<ThingDef ParentName="MSI_MoteBase">
    	<defName>Mote_StonedCloud</defName>
    	<graphicData>
     	    <texPath>Things/Mote/MSI_mote_StonedCloud</texPath>
    	</graphicData>
    	<thingClass>MoteThrownAttached</thingClass>
    	<altitudeLayer>MetaOverlays</altitudeLayer>
    	<mote>
      		<fadeInTime>0.50</fadeInTime>
      		<solidTime>1.5</solidTime>
      		<fadeOutTime>2</fadeOutTime>
      		<attachedDrawOffset>(0.2, 0, 0.2)</attachedDrawOffset>
    	</mote>
  	</ThingDef>

</Defs>