<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef ParentName="MSI_MakeableDrugPillBase">
    <defName>SmokeleafLotion</defName>
    <label>smokeleaf lotion</label>
    <description>A topical lotion that can heal old scars, numb pain and restore some movement.</description>
    <graphicData>
		<texPath>Things/Items/MSI_lotion</texPath>
		<graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <socialPropernessMatters>false</socialPropernessMatters>
    <rotatable>false</rotatable>
    <statBases>
		<WorkToMake>750</WorkToMake>
		<MarketValue>80</MarketValue>
		<Mass>0.01</Mass>
		<DeteriorationRate>0.5</DeteriorationRate>
    </statBases>
    <techLevel>Spacer</techLevel>
    <ingestible>
		<outcomeDoers>
			<li Class="IngestionOutcomeDoer_GiveHediff">
				<hediffDef>SmokeleafLotionHigh</hediffDef>
				<severity>1.0</severity>
			</li>
		</outcomeDoers>
    </ingestible>
    <recipeMaker>
		<researchPrerequisite>SmokeleafPharmacology</researchPrerequisite>
		<recipeUsers>
			<li>MedicinalsLab</li>
		</recipeUsers>
		<skillRequirements>
			<Medicine>8</Medicine>
			<Crafting>4</Crafting>
		</skillRequirements>
    </recipeMaker>
    <costList>
		<CBD>2</CBD>
		<Medicine>1</Medicine>
    </costList>
    <comps>
      <li Class="CompProperties_Drug">
        <listOrder>1000</listOrder>
        <overdoseSeverityOffset>
          <min>0.08</min>
          <max>0.14</max>
        </overdoseSeverityOffset>
      </li>
    </comps>
  </ThingDef>
  
	<HediffDef>
		<defName>SmokeleafLotionHigh</defName>
		<hediffClass>HediffWithComps</hediffClass>
		<label>smokeleaf lotion</label>
		<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
		<maxSeverity>1.0</maxSeverity>
		<comps>
			<li Class="HealRandomOldWound.HediffCompProperties_HealRandomOldWound" />
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-0.8</severityPerDay>
			</li>
		</comps>
		<stages>
			<li>
				<painOffset>-0.25</painOffset>
				<capMods>
					<li>
						<capacity>Manipulation</capacity>
						<offset>0.15</offset>
					</li>
					<li>
						<capacity>Moving</capacity>
						<offset>0.1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>
  
  <ThoughtDef>
		<defName>SmokeleafLotionRelief</defName>
		<workerClass>ThoughtWorker_Hediff</workerClass>
		<hediff>SmokeleafLotionHigh</hediff>
		<validWhileDespawned>true</validWhileDespawned>
		<stages>
			<li>
				<label>used smokeleaf lotion</label>
				<description>My aches and pains are all gone.</description>
				<baseMoodEffect>15</baseMoodEffect>
			</li>
		</stages>
	</ThoughtDef>
  
</Defs>