<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<HediffDef Name="MSI_DiseaseBase" Abstract="True">
		<hediffClass>HediffWithComps</hediffClass>
		<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
		<initialSeverity>0.5</initialSeverity>
	</HediffDef>
  
  <!--==========  Edibles Hediffs  ==========-->
  
	<HediffDef ParentName="MSI_DiseaseBase">
		<defName>EdibleSickness</defName>
		<label>edible sickness</label>
		<makesSickThought>true</makesSickThought>
		<scenarioCanAdd>true</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_Disappears">
				<disappearsAfterTicks>
				<min>7500</min>
				<max>30000</max>
				</disappearsAfterTicks>
			</li>
		</comps>
		<stages>
			<li>
				<vomitMtbDays>0.8</vomitMtbDays>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.35</offset>
					</li>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.35</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.35</offset>
					</li>
				</capMods>
			</li>
		</stages>
  </HediffDef>
  
	<HediffDef ParentName="MSI_DiseaseBase">
		<defName>InfusedBuzz</defName>
		<label>infused buzz</label>
		<makesSickThought>false</makesSickThought>
		<scenarioCanAdd>false</scenarioCanAdd>
		<isBad>false</isBad>
		<comps>
			<li Class="HediffCompProperties_Disappears">
				<disappearsAfterTicks>
				<min>7500</min>
				<max>30000</max>
				</disappearsAfterTicks>
			</li>
		</comps>
		<stages>
			<li>
				<painOffset>-0.15</painOffset>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.02</offset>
					</li>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.02</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.02</offset>
					</li>
				</capMods>
			</li>
		</stages>
  </HediffDef>
  
</Defs>