<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	
  <ThingDef Name="MSI_BuildingBase" Abstract="True">
		<category>Building</category>
		<thingClass>Building</thingClass>
		<minifiedDef>MinifiedFurniture</minifiedDef>
		<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
		<selectable>true</selectable>
		<drawerType>MapMeshAndRealTime</drawerType>
		<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
		<repairEffect>Repair</repairEffect>
		<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
		<filthLeaving>BuildingRubble</filthLeaving>
		<statBases>
			<SellPriceFactor>0.70</SellPriceFactor>
		</statBases>
  </ThingDef>

  	<ThingDef Name="MSI_FurnitureBase" ParentName="MSI_BuildingBase" Abstract="True">
	    <designationCategory>Furniture</designationCategory>
	    <minifiedDef>MinifiedFurniture</minifiedDef>
	    <tradeTags>
	      	<li>Furniture</li>
	    </tradeTags>
  	</ThingDef>
  
	 <ThingDef Name="MSI_FurnitureWithQualityBase" ParentName="MSI_FurnitureBase" Abstract="True">
	    <comps>
	      <li>
	        <compClass>CompQuality</compClass>
	      </li>
	    </comps>
	 </ThingDef>

  	<ThingDef Name="MSI_ArtableFurnitureBase" ParentName="MSI_FurnitureWithQualityBase" Abstract="True">
    <comps>
	     <li Class="CompProperties_Art">
	        <nameMaker>ArtName_Furniture</nameMaker>
	        <descriptionMaker>ArtDescription_Furniture</descriptionMaker>
	        <minQualityForArtistic>Excellent</minQualityForArtistic>
		</li>
	    </comps>
	    <inspectorTabs>
	      <li>ITab_Art</li>
	    </inspectorTabs>
  	</ThingDef>

</Defs>