;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
Scriptname Fragments:TopicInfos:TIF_FFGoodneighbor01_00108F3B Extends TopicInfo Hidden Const

;BEGIN FRAGMENT Fragment_End
Function Fragment_End(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
(GetOwningQuest() as FFGoodneighbor01Script).var_Memory = 1
;END CODE
EndFunction
;END FRAGMENT

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