;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
Scriptname Fragments:Scenes:SF_MS01BulletSurround_00106C9D Extends Scene Hidden Const

;BEGIN FRAGMENT Fragment_Phase_02_Begin
Function Fragment_Phase_02_Begin()
;BEGIN CODE
;game.StartDialogueCameraOrCenterOnTarget(Bullet.GetActorRef())
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

ReferenceAlias Property Bullet Auto Const
