;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
Scriptname Fragments:TopicInfos:TIF_DialogueGraygarden_00063D0C Extends TopicInfo Hidden Const

;BEGIN FRAGMENT Fragment_Begin
Function Fragment_Begin(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
(GetOwningQuest() as DialogueGrayGardenScript01).GreenePrize =2
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

Quest Property DialogueGraygarden Auto Const
