Scriptname DialogueDrumlinDinerScript extends Quest Conditional


;How much is Wolfgang oferring the player?
;0 = Nothing, 1 = 50 caps, 2 = 75 caps, 3 = 100 caps, 4 = Nothing and won't negotiate further
int Property var_WolfgangReward Auto Conditional

;How much is Trudy oferring the player?
;0 = 50 caps, 1 = 75 caps, 2 = 100 caps, 3 = 125 caps, 4 = Nothing and won't negotiate further
int Property var_TrudyReward Auto Conditional
