<Mission Title="Scenario_InceptionSS_Title" Description="Scenario_InceptionSS_Description" Map="Oneiros"
  ImageBig="UI/Art/Ascendancy/AscendancyMissionImages/AscendancyCannons.dds"
  Synopsis="Scenario_InceptionSS_Synopsis"
  EnableCreeps="1"
  NoVPVictory="1"
  NoSeedVictory="1"
  NoAttrition="1"
  HideTerrain="0"
>

  <Player Name="Player_You" Faction="SS"  Team="1" Color="13" AIType="Player" StartLocation="0" />
  <Player Name="Player_Samuel"    Faction="PHC"  Team="2" Color="14" AIType="On" AIDifficulty="Normal" StartLocation="1" />
  <Player Name="Player_Nihilon"   Faction="SS"  Team="3" Color="11" AIType="On" AIDifficulty="Normal" StartLocation="6" />
  <Player Name="Player_Aeson"  Faction="SS"  Team="5" Color="2" AIType="On" AIDifficulty="Intermediate" StartLocation="2" />
  <Player Name="Player_Pelias" Faction="SS"  Team="4" Color="6" AIType="On" AIDifficulty="Intermediate" StartLocation="3" />
  <Player Name="Player_Weasley" Faction="PHC"  Team="6" Color="4" AIType="On" AIDifficulty="Intermediate" StartLocation="4" />
  <Player Name="Player_Gamgee"  Faction="PHC"  Team="7" Color="5" AIType="On" AIDifficulty="Intermediate" StartLocation="5" />


  <!-- LOCATIONS
 

  Player    64,10816
  Samuel    -64,-10688
  Nihilon   -64,64
  Aeson     8512,9280
  Pelias    -9536,6080
  Weasley   8512,-8256
  Gamgee    -8512,-5440

  -->


  <!-- CONFIG -->

  <Trigger Name="tConfiguration" Type="Timer" Timer="0" >
    <LetterBox Enable="1" Snap="1" />
    <Camera Save="1" />
    <HidePanel HidePlayer="0" HideRank="0" HideResource="0"/>

    <!-- VARIABLES -->

    <Var Name="vCaptureWest_Breadcrumb_Enable" Operation="=" Value="0" />
    <Var Name="vKillNihilon_Breadcrumb_Enable" Operation="=" Value="0" />
    <Var Name="vNihilonKilled" Operation="=" Value="0" />
    <Var Name="vAI_Reboot" Operation="=" Value="0" />
    <Var Name="vQuantaGift" Operation="=" Value="0" />
    <Var Name="vDestroyPHC_Breadcrumb_Early" Operation="=" Value="0" />
    <Var Name="vDestroyPHC_Breadcrumb_Enable" Operation="=" Value="0" />
    <Var Name="vNumPHCDestroyed" Operation="=" Value="0" />
    <Var Name="vNexusLost" Operation="=" Value="0" />

    <!-- NO RESTRICTIONS-->
    
    <ActivateTrigger Target="tInitialSetup" />

  </Trigger>


  <!-- DIFFICULTY SETTINGS -->


  <!-- MUCH EASIER -->
  <Trigger Name="Difficulty0" Type="Difficulty" Difficulty="0" >
    <ChangeAIDifficulty Player="1" Difficulty="Easy" />
    <ChangeAIDifficulty Player="2" Difficulty="Easy" />
    <ChangeAIDifficulty Player="3" Difficulty="Novice" />
    <ChangeAIDifficulty Player="4" Difficulty="Novice" />
    <ChangeAIDifficulty Player="5" Difficulty="Novice" />
    <ChangeAIDifficulty Player="6" Difficulty="Novice" />
    <ActivateTrigger Target="tEasierDefenses" />
    <ActivateTrigger Target="tEasyDefenses" />
  </Trigger>

  <!-- EASIER -->
  <Trigger Name="Difficulty1" Type="Difficulty" Difficulty="1" >
    <ChangeAIDifficulty Player="1" Difficulty="Intermediate" />
    <ChangeAIDifficulty Player="2" Difficulty="Intermediate" />
    <ChangeAIDifficulty Player="3" Difficulty="Easy" />
    <ChangeAIDifficulty Player="4" Difficulty="Easy" />
    <ChangeAIDifficulty Player="5" Difficulty="Easy" />
    <ChangeAIDifficulty Player="6" Difficulty="Easy" />
    <ActivateTrigger Target="tEasyDefenses" />
  </Trigger>

  <!-- NORMAL -->
  <Trigger Name="Difficulty2" Type="Difficulty" Difficulty="2" >
  </Trigger>

  <!-- HARDER -->
  <Trigger Name="Difficulty3" Type="Difficulty" Difficulty="3" >
    <ChangeAIDifficulty Player="1" Difficulty="Challenging" />
    <ChangeAIDifficulty Player="2" Difficulty="Challenging" />
    <ChangeAIDifficulty Player="3" Difficulty="Normal" />
    <ChangeAIDifficulty Player="4" Difficulty="Normal" />
    <ChangeAIDifficulty Player="5" Difficulty="Normal" />
    <ChangeAIDifficulty Player="6" Difficulty="Normal" />
  </Trigger>

  <!-- MUCH HARDER -->
  <Trigger Name="Difficulty4" Type="Difficulty" Difficulty="4" >
    <ChangeAIDifficulty Player="1" Difficulty="Tough" />
    <ChangeAIDifficulty Player="2" Difficulty="Tough" />
    <ChangeAIDifficulty Player="3" Difficulty="Normal" />
    <ChangeAIDifficulty Player="4" Difficulty="Normal" />
    <ChangeAIDifficulty Player="5" Difficulty="Normal" />
    <ChangeAIDifficulty Player="6" Difficulty="Normal" />
  </Trigger>

  <Trigger Name="tEasierDefenses" Type="Timer" Timer="0" Inactive="1" >
    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="4928,6976" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="4544,7488" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="0" Position="4800,7232" />

    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="-3392,7360" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="-3904,6848" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="0" Position="-3776,7104" />

    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="3392,3264" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="3136,3776" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="0" Position="3008,3392" />

    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="-3520,3776" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="-3648,3904" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="0" Position="-3392,4032" />
  </Trigger>

  <Trigger Name="tEasyDefenses" Type="Timer" Timer="0" Inactive="1" >
    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="4672,7488" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="4672,6848" />

    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="-4032,6976" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="-3392,7104" />

    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="3008,3648" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="3520,3392" />

    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="-3136,4160" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="-3264,4288" />
  </Trigger>


  <!-- INITIAL SETUP-->

  <Trigger Name="tInitialSetup" Type="Timer" Timer="0" Inactive="1" >

    <!-- PLAYER FREE DEFENSE -->
    <!-- Nexus -->
    <SpawnBuilding Name="temp" Template="SS_Assembly" Player="0" Position="256,11392" />
    <SpawnBuilding Name="temp" Template="SS_SkyEnderTurret" Player="0" Position="-576,11200" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="0" Position="64,10304" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="0" Position="576,10688" />
    <SpawnBuilding Name="temp" Template="SS_QuantumArchive" Player="0" Position="64,11584" />

    <!-- Southwest -->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="4928,7360" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="5056,7232" />

    <!-- Southeast -->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3904,7232" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3776,7360" />

    <!-- Northwest-->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="3008,3136" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="2880,3264" />

    <!--Northeast-->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3264,3776" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3136,3904" />


    <!-- SAMUEL STARTING STUFF -->
    <!-- Nexus -->
    <SpawnBuilding Name="temp" Template="PHC_Factory" Player="1" Position="-512,-9984" />
    <SpawnBuilding Name="temp" Template="PHC_ResearchMatrix" Player="1" Position="-448,-10944" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="-448,-10560" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="320,-10304" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="448,-11072" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-192,-10304" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-64,-11072" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="448,-10816" />
    <SpawnBuilding Name="temp" Template="PHC_Slow" Player="1" Position="-768,-10880" />
    <SpawnBuilding Name="temp" Template="PHC_Slow" Player="1" Position="-128,-9856" />
    <SpawnBuilding Name="temp" Template="PHC_Slow" Player="1" Position="896,-10880" />

    <!-- Southwest -->
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="3648,-2496" />
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="3776,-2368" />

    <!-- Southeast -->
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-3008,-2368" />
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-2752,-2496" />

    <!-- East -->
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="-2880,-6848" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="-2752,-6720" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="-3200,-6700" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="-2880,-6592" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-3136,-6208" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-3392,-6848" />

    <!-- Northwest -->
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="3840,-7168" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="4160,-7104" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="4160,-7616" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="3904,-7360" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="3648,-7488" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="3776,-7616" />

    <!-- Northeast -->
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="-4708,-10340" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-4672,-10560" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-4672,-9920" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="-4416,-10048" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="-4288,-10560" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="-4160,-9920" />

    <!-- NIHILON STARTING STUFF -->

    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="1728,1728" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="1984,1728" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="320,2624" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="64,2624" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1600,2112" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1856,2112" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1344,-1344" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1600,-1344" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2368,-960" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2112,-960" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="320,-1984" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="64,-1984" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2752,576" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2496,576" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-2112,320" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-2240,448" />

    <!-- WEAKLINGS STARTING STUFF -->

    <!-- Aeson -->
    <SpawnBuilding Name="temp" Template="SS_Assembly" Player="3" Position="8448,9856" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="3" Position="8000,9280" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="3" Position="9024,9280" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="3" Position="8512,8768" />
    <SpawnBuilding Name="temp" Template="SS_QuantumArchive" Player="3" Position="9280,9280" />

    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="3" Position="6848,7872" />
    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="3" Position="6592,7744" />
    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="3" Position="6720,7616" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="3" Position="6848,8128" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="3" Position="7104,7616" />

    <!-- Pelias -->
    <SpawnBuilding Name="temp" Template="SS_Assembly" Player="4" Position="-9472,6784" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="4" Position="-8896,5952" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="4" Position="-9536,5696" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="4" Position="-10176,5952" />
    <SpawnBuilding Name="temp" Template="SS_QuantumArchive" Player="4" Position="-10048,5696" />

    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="4" Position="-8384,10816" />
    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="4" Position="-8512,11072" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="4" Position="-8640,10432" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="4" Position="-9024,11072" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="4" Position="-8640,10816" />

    <!-- Weasley -->
    <SpawnBuilding Name="temp" Template="PHC_Factory" Player="5" Position="7936,-8064" />
    <SpawnBuilding Name="temp" Template="PHC_ResearchMatrix" Player="5" Position="9152,-8640" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="5" Position="8128,-8768" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="5" Position="9152,-8256" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="5" Position="8000,-8256" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="5" Position="5440,-8000" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="5" Position="5440,-7104" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="5" Position="5568,-7616" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="5" Position="5568,-7360" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="5" Position="5760,-7168" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="5" Position="5206,-7908" />

    <!-- Gamgee -->
    <SpawnBuilding Name="temp" Template="PHC_Factory" Player="6" Position="-8320,-4864" />
    <SpawnBuilding Name="temp" Template="PHC_ResearchMatrix" Player="6" Position="-9024,-5824" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="6" Position="-9024,-5184" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="6" Position="-8000,-5312" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="6" Position="-8384,-5952" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-7360,-8768" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-8256,-8768" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="6" Position="-7808,-8832" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-8128,-8512" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-7616,-8512" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="6" Position="-7872,-8384" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-6592,-7360" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-6208,-6720" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-5952,-6208" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="6" Position="-6400,-6400" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="6" Position="-6912,-7296" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-6720,-6976" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-6464,-6720" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="6" Position="-6720,-6720" />


    <ActivateTrigger Target="tIntro_1" />

  </Trigger>

  <Trigger Name="tIntro_1" Type="Timer" Timer="0" Inactive="1" >
    <LetterBox Enable="0" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_Intro_1" />
      <Entry Icon="Haalee" Text="InceptionSS_Intro_2" />
      <Entry Icon="Haalee" Text="InceptionSS_Intro_3" />
      <Entry Icon="Haalee" Text="InceptionSS_Intro_4" />
    </Dialog>
    <Objective Name="oSurvive_Obj" String="InceptionSS_Survive_Obj" />
    <Objective Name="oContainSS_Obj" String="InceptionSS_ContainSS_Obj" />
    <ActivateTrigger Target="tCaptureWest_Breadcrumb_Timer" />
    <ActivateTrigger Target="tKillNihilon_Breadcrumb_Timer" />
  </Trigger>



  <!-- CAPTURE THE WESTERN MACGUFFIN AND NEUTER THE CONTAINED AI ENEMIES, BUT LOSE IT AND THEY REBOOT -->

  <Trigger Name="tCaptureWest_Breadcrumb_Timer" Type="Timer" Timer="480" Inactive="1" >
    <Var Name="vCaptureWest_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tCaptureWest_Breadcrumb_Proximity" Type="Area" Center="10624,-4352" Size="800" >
    <Var Name="vCaptureWest_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tCaptureWest_Breadcrumb" Type="Var" Var="vCaptureWest_Breadcrumb_Enable" Operator="==" Value="1" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_CaptureBreadcrumb_1" />
      <Entry Icon="Haalee" Text="InceptionSS_CaptureBreadcrumb_2" />
      <Entry Icon="Haalee" Text="InceptionSS_CaptureBreadcrumb_3" />
    </Dialog>
    <Objective Name="oCaptureWest_Obj" String="InceptionSS_CaptureWest_Obj" />    
    <AreaIndicator Name="iCaptureWest" Position="10624,-4352" Color="Blue" Size="300" Duration="-1" />
  </Trigger>

  <Trigger Name="tCaptureWest" Type="ZoneCapture" Owner="0" Position="10624,-4352" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_CaptureWest_1" />
      <Entry Icon="Haalee" Text="InceptionSS_CaptureWest_2" />
    </Dialog>
    <AreaIndicator Name="iCaptureWest" Duration="0" />
    <SpawnBuilding Name="temp" Template="SS_Regenerator" Position="11000,-4400" Player="0" />
    <SpawnBuilding Name="temp" Template="SS_SkyEnderTurret" Position="11300,-4900" Player="0" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Position="10600,-4000" Player="0" />
    <SpawnUnit Name="uWestFreeAvatar" Template="SS_1_Avatar" Position="11300,-4000" Player="0" />
    <Var Name="vKillNihilon_Breadcrumb_Enable" Operation="+" Value="1" />
    <Var Name="vQuantaGift" Operation="+" Value="1" />
    <Objective Name="oCaptureWest_Obj" String="InceptionSS_CaptureWest_Obj" SetCheck="true"/>    
    <ActivateTrigger Target="tCaptureWest_NeuterAI" />
    <ActivateTrigger Target="tCaptureWest_Taunt" />
    <ActivateTrigger Target="tNihilonQuantaNerf_Recursion" />
  </Trigger>

  <Trigger Name="tNihilonQuantaNerf_Recursion" Type="Timer" Timer="5" Inactive="1" >
    <GrantStuff Player="2" Quanta="-100" />
    <ActivateTrigger Target="tNihilonQuantaNerf_Recursion" />
  </Trigger>

  <Trigger Name="tCaptureWest_Taunt" Type="Timer" Timer="73" Inactive="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionSS_CaptureWest_Taunt_1" />
      <Entry Icon="Haalee" Text="InceptionSS_CaptureWest_Taunt_2" />
      <Entry Icon="Samuel" Text="InceptionSS_CaptureWest_Taunt_3" />
    </Dialog>
  </Trigger>


  <Trigger Name="tCaptureWest_NeuterAI" Type="Timer" Timer="0" Inactive="1" >
    <Objective Name="oAINeuter_Obj" String="InceptionSS_AINeutered_Obj" SetCheck="true"/>    
    <ChangeAIDifficulty Player="3" Difficulty="Beginner" />
    <ChangeAIDifficulty Player="4" Difficulty="Beginner" />
    <ActivateTrigger Target="tAI_Reboot_Samuel" />
    <ActivateTrigger Target="tAI_Reboot_Nihilon" />
    <ActivateTrigger Target="tAI_Reboot_Aeson" />
    <ActivateTrigger Target="tAI_Reboot_Pelias" />
    <ActivateTrigger Target="tAI_Reboot_Weasley" />
    <ActivateTrigger Target="tAI_Reboot_Gamgee" />
  </Trigger>

  <Trigger Name="tAI_Reboot_Samuel" Type="ZoneCapture" Owner="1" Position="10624,-4352" Inactive="1" >
    <Var Name="vAI_Reboot" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAI_Reboot_Nihilon" Type="ZoneCapture" Owner="2" Position="10624,-4352" Inactive="1" >
    <Var Name="vAI_Reboot" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAI_Reboot_Aeson" Type="ZoneCapture" Owner="3" Position="10624,-4352" Inactive="1" >
    <Var Name="vAI_Reboot" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAI_Reboot_Pelias" Type="ZoneCapture" Owner="4" Position="10624,-4352" Inactive="1" >
    <Var Name="vAI_Reboot" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAI_Reboot_Weasley" Type="ZoneCapture" Owner="5" Position="10624,-4352" Inactive="1" >
    <Var Name="vAI_Reboot" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAI_Reboot_Gamgee" Type="ZoneCapture" Owner="6" Position="10624,-4352" Inactive="1" >
    <Var Name="vAI_Reboot" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAI_Rebooting_Easier" Type="Var" Var="vAI_Reboot" Operator="==" Value="1" OtherTrigger="Difficulty0">
    <Objective Name="oAINeuter_Obj" String="InceptionSS_AIRebooted_Obj" SetCheck="true"/>   
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_AIRebooted_1" />
    </Dialog> 
    <ChangeAIDifficulty Player="3" Difficulty="Novice" />
    <ChangeAIDifficulty Player="4" Difficulty="Novice" />
  </Trigger>

  <Trigger Name="tAI_Rebooting_Easy" Type="Var" Var="vAI_Reboot" Operator="==" Value="1" OtherTrigger="Difficulty1">
    <Objective Name="oAINeuter_Obj" String="InceptionSS_AIRebooted_Obj" SetCheck="true"/>   
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_AIRebooted_1" />
    </Dialog> 
    <ChangeAIDifficulty Player="3" Difficulty="Novice" />
    <ChangeAIDifficulty Player="4" Difficulty="Novice" />
  </Trigger>

  <Trigger Name="tAI_Rebooting_Normal" Type="Var" Var="vAI_Reboot" Operator="==" Value="1" OtherTrigger="Difficulty2">
    <Objective Name="oAINeuter_Obj" String="InceptionSS_AIRebooted_Obj" SetCheck="true"/>   
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_AIRebooted_1" />
    </Dialog> 
    <ChangeAIDifficulty Player="3" Difficulty="Intermediate" />
    <ChangeAIDifficulty Player="4" Difficulty="Intermediate" />
  </Trigger>

  <Trigger Name="tAI_Rebooting_Hard" Type="Var" Var="vAI_Reboot" Operator="==" Value="1" OtherTrigger="Difficulty3">
    <Objective Name="oAINeuter_Obj" String="InceptionSS_AIRebooted_Obj" SetCheck="true"/>   
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_AIRebooted_1" />
    </Dialog> 
    <ChangeAIDifficulty Player="3" Difficulty="Normal" />
    <ChangeAIDifficulty Player="4" Difficulty="Normal" />
  </Trigger>

  <Trigger Name="tAI_Rebooting_Harder" Type="Var" Var="vAI_Reboot" Operator="==" Value="1" OtherTrigger="Difficulty4">
    <Objective Name="oAINeuter_Obj" String="InceptionSS_AIRebooted_Obj" SetCheck="true"/>   
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_AIRebooted_1" />
    </Dialog> 
    <ChangeAIDifficulty Player="3" Difficulty="Challenging" />
    <ChangeAIDifficulty Player="4" Difficulty="Challenging" />
  </Trigger>


  <!-- KILL NIHILON -->

  <Trigger Name="tKillNihilon_Breadcrumb_Timer" Type="Timer" Timer="1260" Inactive="1" >
    <Var Name="vKillNihilon_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tKillNihilon_Breadcrumb_Proximity" Type="Area" Center="-64,64" Size="1000" NotOtherTrigger="tKillNihilon_Breadcrumb">
    <Var Name="vKillNihilon_Breadcrumb_Enable" Operation="+" Value="1" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihilonBreadcrumb_Prox_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tKillNihilon_Breadcrumb" Type="Var" Var="vKillNihilon_Breadcrumb_Enable" Operator="==" Value="1" >
    <Objective Name="oKillNihilon" String="InceptionSS_KillNihilon_Obj" />
    <AreaIndicator Name="iKillNihilon" Position="-64,64" Size="300" Color="Red" Duration="-1" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_KillNihilon_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tNihilonKilled_Samuel" Type="ZoneCapture" Owner="1" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihKilledEarly_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tNihilonKilled_Aeson" Type="ZoneCapture" Owner="3" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihKilledEarly_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tNihilonKilled_Pelias" Type="ZoneCapture" Owner="4" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihKilledEarly_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tNihilonKilled_Weasley" Type="ZoneCapture" Owner="5" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihKilledEarly_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tNihilonKilled_Gamgee" Type="ZoneCapture" Owner="6" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihKilledEarly_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tNihilonKilled_Player" Type="ZoneCapture" Owner="0" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tNihilonKilled" Type="Var" Var="vNihilonKilled" Operator="==" Value="1" >
    <Objective Name="oKillNihilon" String="InceptionSS_KillNihilon_Obj" SetCheck="true"/>
    <AreaIndicator Name="iKillNihilon" Duration="0" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihKilled_1" />
    </Dialog>
    <Var Name="vQuantaGift" Operation="+" Value="1" />
    <ActivateTrigger Target="tDestroyPHC_Breadcrumb_ScriptEnable" />
    <ActivateTrigger Target="tNihilonKilled_Taunt" />
  </Trigger>

  <Trigger Name="tGiftQuanta" Type="Var" Var="vQuantaGift" Operator="==" Value="2" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_GiftQuanta_1" />
    </Dialog>
    <ActivateTrigger Target="tGiftQuanta_Recursion" />
  </Trigger>

  <Trigger Name="tGiftQuanta_Recursion" Type="Timer" Timer="3" Inactive="1" >
    <GrantStuff Player="0" Quanta="100" />
    <ActivateTrigger Target="tGiftQuanta_Recursion" />
  </Trigger>

  <Trigger Name="tNihilonKilled_Taunt" Type="Timer" Timer="84" Inactive="1" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_NihKilled_Taunt_1" />
      <Entry Icon="Samuel" Text="InceptionSS_NihKilled_Taunt_2" />
    </Dialog>
  </Trigger>

  <!-- PHC DEATHS -->

  <!-- SAMUEL -->

  <Trigger Name="tSamuelKilledByPlayer" Type="ZoneCapture" Owner="0" Position="-64,-10688" NotOtherTrigger="tSamuelDead" >
    <ActivateTrigger Target="tSamuelDead" />
  </Trigger>

  <Trigger Name="tSamuelKilledByNihilon" Type="ZoneCapture" Owner="2" Position="-64,-10688" NotOtherTrigger="tSamuelDead" >
    <ActivateTrigger Target="tSamuelDead" />
  </Trigger>

  <Trigger Name="tSamuelKilledByWeasley" Type="ZoneCapture" Owner="5" Position="-64,-10688" NotOtherTrigger="tSamuelDead" >
    <ActivateTrigger Target="tSamuelDead" />
  </Trigger>

  <Trigger Name="tSamuelKilledByGamgee" Type="ZoneCapture" Owner="6" Position="-64,-10688" NotOtherTrigger="tSamuelDead" >
    <ActivateTrigger Target="tSamuelDead" />
  </Trigger>

  <Trigger Name="tSamuelKilledByAeson" Type="ZoneCapture" Owner="3" Position="-64,-10688" NotOtherTrigger="tSamuelDead" >
    <ActivateTrigger Target="tSamuelDead" />
  </Trigger>

  <Trigger Name="tSamuelKilledByPelias" Type="ZoneCapture" Owner="4" Position="-64,-10688" NotOtherTrigger="tSamuelDead" >
    <ActivateTrigger Target="tSamuelDead" />
  </Trigger>

  <Trigger Name="tSamuelDead" Type="Timer" Timer="0" Inactive="1" >
    <AreaIndicator Name="iDestroySamuel" Position="-64,-10688" Color="Red" Size="300" Duration="0" />
    <Var Name="vNumPHCDestroyed" Operation="+" Value="1" />
  </Trigger>

  <!-- WEASLEY -->

  <Trigger Name="tWeasleyKilledByPlayer" Type="ZoneCapture" Owner="0" Position="8512,-8256" NotOtherTrigger="tWeasleyDead" >
    <ActivateTrigger Target="tWeasleyDead" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByNihilon" Type="ZoneCapture" Owner="2" Position="8512,-8256" NotOtherTrigger="tWeasleyDead" >
    <ActivateTrigger Target="tWeasleyDead" />
  </Trigger>

  <Trigger Name="tWeasleyKilledBySamuel" Type="ZoneCapture" Owner="1" Position="8512,-8256" NotOtherTrigger="tWeasleyDead" >
    <ActivateTrigger Target="tWeasleyDead" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByGamgee" Type="ZoneCapture" Owner="6" Position="8512,-8256" NotOtherTrigger="tWeasleyDead" >
    <ActivateTrigger Target="tWeasleyDead" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByAeson" Type="ZoneCapture" Owner="3" Position="8512,-8256" NotOtherTrigger="tWeasleyDead" >
    <ActivateTrigger Target="tWeasleyDead" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByPelias" Type="ZoneCapture" Owner="4" Position="8512,-8256" NotOtherTrigger="tWeasleyDead" >
    <ActivateTrigger Target="tWeasleyDead" />
  </Trigger>

  <Trigger Name="tWeasleyDead" Type="Timer" Timer="0" Inactive="1" >
    <Var Name="vNumPHCDestroyed" Operation="+" Value="1" />
    <AreaIndicator Name="iDestroyWeasley" Position="8512,-8256" Color="Red" Size="300" Duration="0" />
  </Trigger>

  <!-- GAMGEE -->

  <Trigger Name="tGamgeeKilledByPlayer" Type="ZoneCapture" Owner="0" Position="-8512,-5440" NotOtherTrigger="tGamgeeDead" >
    <ActivateTrigger Target="tGamgeeDead" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByNihilon" Type="ZoneCapture" Owner="2" Position="-8512,-5440" NotOtherTrigger="tGamgeeDead" >
    <ActivateTrigger Target="tGamgeeDead" />
  </Trigger>

  <Trigger Name="tGamgeeKilledBySamuel" Type="ZoneCapture" Owner="1" Position="-8512,-5440" NotOtherTrigger="tGamgeeDead" >
    <ActivateTrigger Target="tGamgeeDead" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByWeasley" Type="ZoneCapture" Owner="5" Position="-8512,-5440" NotOtherTrigger="tGamgeeDead" >
    <ActivateTrigger Target="tGamgeeDead" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByAeson" Type="ZoneCapture" Owner="3" Position="-8512,-5440" NotOtherTrigger="tGamgeeDead" >
    <ActivateTrigger Target="tGamgeeDead" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByPelias" Type="ZoneCapture" Owner="4" Position="-8512,-5440" NotOtherTrigger="tGamgeeDead" >
    <ActivateTrigger Target="tGamgeeDead" />
  </Trigger>

  <Trigger Name="tGamgeeDead" Type="Timer" Timer="0" Inactive="1" >
    <Var Name="vNumPHCDestroyed" Operation="+" Value="1" />
    <AreaIndicator Name="iDestroyGamgee"  Position="-8512,-5440" Color="Red" Size="300" Duration="0" />
  </Trigger>

  <Trigger Name="tPHCDestroyedEarly" Type="Var" Var="vNumPHCDestroyed" Operator="==" Value="1" Inactive="1" NotOtherTrigger="tDestroyPHC_Breadcrumb" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_PHCEarly_1" />
    </Dialog>
  </Trigger>




  <!-- DESTROY THE PHC! -->

  <Trigger Name="tDestroyPHC_Breadcrumb_ProxWest" Type="Area" Center="6700,-9056" Size="2500" >
    <Var Name="vDestroyPHC_Breadcrumb_Early" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroyPHC_Breadcrumb_ProxNorth" Type="Area" Center="-64,-10688" Size="2500" >
    <Var Name="vDestroyPHC_Breadcrumb_Early" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroyPHC_Breadcrumb_ProxEast" Type="Area" Center="-8512,-5440" Size="2500" >
    <Var Name="vDestroyPHC_Breadcrumb_Early" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroyPHC_Breadcrumb_Early" Type="Var" Var="vDestroyPHC_Breadcrumb_Early" Operator="==" Value="1" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_DestroyPHC_EarlyWarning" />
    </Dialog>
    <Var Name="vDestroyPHC_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroyPHC_Breadcrumb_ScriptEnable" Type="Timer" Timer="1" Inactive="1" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_DestroyPHC_1" />
      <Entry Icon="Haalee" Text="InceptionSS_DestroyPHC_2" />
    </Dialog>
    <Var Name="vDestroyPHC_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroyPHC_Breadcrumb" Type="Var" Var="vDestroyPHC_Breadcrumb_Enable" Operator="==" Value="1" >
    <Objective Name="oDestroyPHC" String="InceptionSS_DestroyPHC0_Obj" />
    <ActivateTrigger Target="tKillSamuel" />
    <ActivateTrigger Target="tKillWeasley" />
    <ActivateTrigger Target="tKillGamgee" />
    <ActivateTrigger Target="tPHCDestroyed_1" />
    <ActivateTrigger Target="tPHCDestroyed_2" />
  </Trigger>

  <Trigger Name="tKillSamuel" Type="Timer" Timer="0" Inactive="1" NotOtherTrigger="tSamuelDead">
    <AreaIndicator Name="iDestroySamuel" Position="-64,-10688" Color="Red" Size="300" Duration="-1" />
  </Trigger>

  <Trigger Name="tKillWeasley" Type="Timer" Timer="0" Inactive="1">
    <AreaIndicator Name="iDestroyWeasley" Position="8512,-8256" Color="Red" Size="300" Duration="-1" />
  </Trigger>

  <Trigger Name="tKillGamgee" Type="Timer" Timer="0" Inactive="1">
    <AreaIndicator Name="iDestroyGamgee"  Position="-8512,-5440" Color="Red" Size="300" Duration="-1" />
  </Trigger>

  <Trigger Name="tPHCDestroyed_1" Type="Var" Var="vNumPHCDestroyed" Operator="==" Value="1" Inactive="1" >
    <Objective Name="oDestroyPHC" String="InceptionSS_DestroyPHC1_Obj" />
    <ActivateTrigger Target="tPHCDestroyed_Taunt" />
  </Trigger>

  <Trigger Name="tPHCDestroyed_2" Type="Var" Var="vNumPHCDestroyed" Operator="==" Value="2" Inactive="1" >
    <Objective Name="oDestroyPHC" String="InceptionSS_DestroyPHC2_Obj" />
  </Trigger>

  <Trigger Name="tPHCDestroyed_3" Type="Var" Var="vNumPHCDestroyed" Operator="==" Value="3" >
    <Objective Name="oDestroyPHC" String="InceptionSS_DestroyPHC3_Obj" SetCheck="true" />
    <Objective Name="oSurvive_Obj" String="InceptionSS_Survive_Obj" SetCheck="true" />
    <Objective Name="oContainSS_Obj" String="InceptionSS_ContainSS_Obj" SetCheck="true" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_Victory_1" />
    </Dialog>
    <ActivateTrigger Target="tActualVictory" />
  </Trigger>

  <Trigger Name="tPHCDestroyed_Taunt" Type="Timer" Timer="14" Inactive="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionSS_PHCDestroyed_Taunt_1" />
    </Dialog>
  </Trigger>



  <!-- MAIN GAME SCRIPT - VICTORY-->

  <Trigger Name="tActualVictory" Type="Timer" Timer="3" Inactive="1" >
    <EndMission Victory="1" String="InceptionSS_Victory" />
  </Trigger>


  <!-- MAIN GAME SCRIPT - LOSS-->

  <Trigger Name="tPlayerKilledBySamuel" Type="ZoneCapture" Owner="1" Position="64,10816" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByNihilon" Type="ZoneCapture" Owner="2" Position="64,10816" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByAeson" Type="ZoneCapture" Owner="3" Position="64,10816" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByPelias" Type="ZoneCapture" Owner="4" Position="64,10816" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByWeasley" Type="ZoneCapture" Owner="5" Position="64,10816" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByGamgee" Type="ZoneCapture" Owner="6" Position="64,10816" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <!-- DON'T LET THE SUBSTRATE IDIOTS DIE -->
  <Trigger Name="tAesonKilledByPlayer" Type="ZoneCapture" Owner="0" Position="8512,9280" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledBySamuel" Type="ZoneCapture" Owner="1" Position="8512,9280" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledByNihilon" Type="ZoneCapture" Owner="2" Position="8512,9280" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledByWeasley" Type="ZoneCapture" Owner="5" Position="8512,9280" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledByGamgee" Type="ZoneCapture" Owner="6" Position="8512,9280" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByPlayer" Type="ZoneCapture" Owner="0" Position="-9536,6080" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledBySamuel" Type="ZoneCapture" Owner="1" Position="-9536,6080" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByNihilon" Type="ZoneCapture" Owner="2" Position="-9536,6080" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByWeasley" Type="ZoneCapture" Owner="5" Position="-9536,6080" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByGamgee" Type="ZoneCapture" Owner="6" Position="-9536,6080" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tAesonDead" Type="Timer" Timer="3" Inactive="1" >
  	<Objective Name="oContainSS_Obj" String="InceptionSS_ContainSSFailed_Obj" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_AesonDead_1" />
    </Dialog>
    <ActivateTrigger Target="tActualLoss" />
  </Trigger>

  <Trigger Name="tPeliasDead" Type="Timer" Timer="3" Inactive="1" >
  	<Objective Name="oContainSS_Obj" String="InceptionSS_ContainSSFailed_Obj" />
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_PeliasDead_1" />
    </Dialog>
    <ActivateTrigger Target="tActualLoss" />
  </Trigger>

  <Trigger Name="tLossSpeech" Type="Var" Var="vNexusLost" Operator="==" Value="1" > 
    <Objective Name="oSurvive_Obj" String="InceptionSS_SurviveFailed_Obj" />
    <ActivateTrigger Target="tLossSpeechDelay" />
  </Trigger>

  <Trigger Name="tLossSpeechDelay" Type="Timer" Timer="3" Inactive="1" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionSS_Loss_1" />
    </Dialog>
    <ActivateTrigger Target="tActualLoss" />
  </Trigger>

  <Trigger Name="tActualLoss" Type="Timer" Timer="1" Inactive="1" >
    <EndMission Victory="0" String="InceptionSS_LossString" />
  </Trigger>

</Mission>