<Mission Title="Scenario_InceptionPHC_Title" Description="Scenario_InceptionPHC_Description" Map="Oneiros"
  ImageBig="UI/Art/Ascendancy/AscendancyMissionImages/AscendancyCannons.dds"
  Synopsis="Scenario_InceptionPHC_Synopsis"
  EnableCreeps="1"
  NoVPVictory="1"
  NoSeedVictory="1"
  NoAttrition="1"
  HideTerrain="0"
>

  <Player Name="Agethon" Faction="SS"  Team="1" Color="13" AIType="On" AIDifficulty="Intermediate" StartLocation="0" />
  <Player Name="You"    Faction="PHC"  Team="2" Color="10" AIType="Player" StartLocation="1" />
  <Player Name="Nihilon"   Faction="SS"  Team="3" Color="11" AIType="On" AIDifficulty="Normal" StartLocation="6" />
  <Player Name="Aeson"  Faction="SS"  Team="5" Color="2" AIType="On" AIDifficulty="Easy" StartLocation="2" />
  <Player Name="Pelias" Faction="SS"  Team="4" Color="6" AIType="On" AIDifficulty="Easy" StartLocation="3" />
  <Player Name="Weasley" Faction="PHC"  Team="6" Color="4" AIType="On" AIDifficulty="Easy" StartLocation="4" />
  <Player Name="Gamgee"  Faction="PHC"  Team="7" Color="5" AIType="On" AIDifficulty="Easy" StartLocation="5" />


  <!-- LOCATIONS
 

  Agethon    64,10816
  Player     -64,-10688
  Nihilon   -64,64
  Aeson     8512,9280
  Pelias    -9536,6080
  Weasley   8512,-8256
  Gamgee    -8512,-5440

  -->


  <!-- CONFIG -->

  <Trigger Name="tConfiguration" Type="Timer" Timer="0" >
    <LetterBox Enable="1" Snap="1" />
    <Camera Save="1" />
    <HidePanel HidePlayer="0" HideRank="0" HideResource="0"/>

    <!-- VARIABLES -->

    <Var Name="vCaptureWest_Breadcrumb_Enable" Operation="=" Value="0" />
    <Var Name="vContainNihilon_Breadcrumb_Enable" Operation="=" Value="0" />
    <Var Name="vKillSubstrate_Breadcrumb_Enable" Operation="=" Value="0" />
    <Var Name="vNihilonKilled" Operation="=" Value="0" />
    <Var Name="vAI_Reboot" Operation="=" Value="0" />
    <Var Name="vDefenseGift" Operation="=" Value="0" />
    <Var Name="vDestroySS_Breadcrumb_Early" Operation="=" Value="0" />
    <Var Name="vDestroySS_Breadcrumb_Enable" Operation="=" Value="0" />
    <Var Name="vNumSSDestroyed" Operation="=" Value="0" />
    <Var Name="vNumPHCDestroyed" Operation="=" Value="0" />
    <Var Name="vNexusLost" Operation="=" Value="0" />
    <Var Name="vSSTaunt" Operation="=" Value="0" />

    <!-- NO RESTRICTIONS-->
    
    <ActivateTrigger Target="tInitialSetup" />

  </Trigger>


  <!-- DIFFICULTY SETTINGS -->


  <!-- MUCH EASIER -->
  <Trigger Name="Difficulty0" Type="Difficulty" Difficulty="0" >
    <ChangeAIDifficulty Player="0" Difficulty="Novice" />
    <ChangeAIDifficulty Player="2" Difficulty="Easy" />
    <ChangeAIDifficulty Player="3" Difficulty="Novice" />
    <ChangeAIDifficulty Player="4" Difficulty="Novice" />
    <ChangeAIDifficulty Player="5" Difficulty="Novice" />
    <ChangeAIDifficulty Player="6" Difficulty="Novice" />
    <ActivateTrigger Target="tEasierDefenses" />
    <ActivateTrigger Target="tEasyDefenses" />
  </Trigger>

  <!-- EASIER -->
  <Trigger Name="Difficulty1" Type="Difficulty" Difficulty="1" >
    <ChangeAIDifficulty Player="0" Difficulty="Easy" />
    <ChangeAIDifficulty Player="2" Difficulty="Intermediate" />
    <ChangeAIDifficulty Player="3" Difficulty="Easy" />
    <ChangeAIDifficulty Player="4" Difficulty="Easy" />
    <ChangeAIDifficulty Player="5" Difficulty="Easy" />
    <ChangeAIDifficulty Player="6" Difficulty="Easy" />
    <ActivateTrigger Target="tEasyDefenses" />
  </Trigger>

  <!-- NORMAL -->
  <Trigger Name="Difficulty2" Type="Difficulty" Difficulty="2" >
    <ActivateTrigger Target="tEasyDefenses" />
  </Trigger>

  <!-- HARDER -->
  <Trigger Name="Difficulty3" Type="Difficulty" Difficulty="3" >
    <ChangeAIDifficulty Player="0" Difficulty="Normal" />
    <ChangeAIDifficulty Player="2" Difficulty="Challenging" />
    <ChangeAIDifficulty Player="3" Difficulty="Normal" />
    <ChangeAIDifficulty Player="4" Difficulty="Normal" />
    <ChangeAIDifficulty Player="5" Difficulty="Normal" />
    <ChangeAIDifficulty Player="6" Difficulty="Normal" />
    <ActivateTrigger Target="tEasyDefenses" />
  </Trigger>

  <!-- MUCH HARDER -->
  <Trigger Name="Difficulty4" Type="Difficulty" Difficulty="4" >
    <ChangeAIDifficulty Player="0" Difficulty="Challenging" />
    <ChangeAIDifficulty Player="2" Difficulty="Tough" />
    <ChangeAIDifficulty Player="3" Difficulty="Normal" />
    <ChangeAIDifficulty Player="4" Difficulty="Normal" />
    <ChangeAIDifficulty Player="5" Difficulty="Normal" />
    <ChangeAIDifficulty Player="6" Difficulty="Normal" />
    <ActivateTrigger Target="tEasyDefenses" />
  </Trigger>

  <Trigger Name="tEasierDefenses" Type="Timer" Timer="0" Inactive="1" >
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="3264,-2624" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="3776,-1984" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-2880,-1856" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-2368,-2496" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-3136,-6208" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-3392,-6848" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="4160,-7104" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="4160,-7616" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-4672,-10560" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-4672,-9920" />
  </Trigger>

  <Trigger Name="tEasyDefenses" Type="Timer" Timer="0" Inactive="1" >
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="3328,-2176" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="3520,-2240" />

    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="-2688,-2176" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="-2880,-2240" />

    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="-3200,-6700" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="-2880,-6592" />

    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="3840,-7168" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="3904,-7360" />

    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="1" Position="-4708,-10340" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="1" Position="-4416,-10048" />
  </Trigger>


  <!-- INITIAL SETUP-->

  <Trigger Name="tInitialSetup" Type="Timer" Timer="0" Inactive="1" >

    <!-- AGETHON FREE DEFENSE -->
    <!-- Nexus -->
    <SpawnBuilding Name="temp" Template="SS_Assembly" Player="0" Position="256,11392" />
    <SpawnBuilding Name="temp" Template="SS_SkyEnderTurret" Player="0" Position="-576,11200" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="0" Position="64,10304" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="0" Position="576,10688" />
    <SpawnBuilding Name="temp" Template="SS_QuantumArchive" Player="0" Position="64,11584" />

    <!-- Southwest -->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="4928,7360" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="5056,7232" />
    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="4928,6976" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="4544,7488" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="0" Position="4800,7232" />

    <!-- Southeast -->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3904,7232" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3776,7360" />
    <SpawnBuilding Name="temp" Template="SS_DroneMRV" Player="0" Position="-3392,7360" />
    <SpawnBuilding Name="temp" Template="SS_BlossomLauncher" Player="0" Position="-3904,6848" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="0" Position="-3776,7104" />

    <!-- Northwest-->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="3008,3136" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="2880,3264" />

    <!--Northeast-->
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3264,3776" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="0" Position="-3136,3904" />


    <!-- PLAYER STARTING STUFF -->
    <!-- Nexus -->
    <SpawnBuilding Name="temp" Template="PHC_Factory" Player="1" Position="-512,-9984" />
    <SpawnBuilding Name="temp" Template="PHC_ResearchMatrix" Player="1" Position="-448,-10944" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="-448,-10560" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="320,-10304" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="448,-11072" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-192,-10304" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="-64,-11072" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="1" Position="448,-10816" />
    <SpawnBuilding Name="temp" Template="PHC_Slow" Player="1" Position="-768,-10880" />
    <SpawnBuilding Name="temp" Template="PHC_Slow" Player="1" Position="-128,-9856" />
    <SpawnBuilding Name="temp" Template="PHC_Slow" Player="1" Position="896,-10880" />
    <SpawnBuilding Name="temp" Template="PHC_Logistics" Player="1" Position="700,-10600" />

    <!-- Southwest -->
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="3648,-2496" />
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="3776,-2368" />
    <SpawnBuilding Name="temp" Template="PHC_RepairBay" Player="1" Position="3392,-2432" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="3904,-2560" />
    <SpawnUnit Name="uFreeEngiSW" Template="PHC_2_Engineer" Player="1" Position="4000,-2600" />

    <!-- Southeast -->
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-3008,-2368" />
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-2752,-2496" />
    <SpawnBuilding Name="temp" Template="PHC_RepairBay" Player="1" Position="-2624,-2404" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="1" Position="-2944,-2560" />
    <SpawnUnit Name="uFreeEngiSE" Template="PHC_2_Engineer" Player="1" Position="-3300,-2600" />

    <!-- East -->
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-2880,-6848" />
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-2752,-6720" />

    <!-- Northwest -->
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="3648,-7488" />
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="3776,-7616" />

    <!-- Northeast -->
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-4288,-10560" />
    <SpawnBuilding Name="temp" Template="PHC_Smarties" Player="1" Position="-4160,-9920" />

    <!-- NIHILON STARTING STUFF -->

    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="1728,1728" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="1984,1728" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="320,2624" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="64,2624" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1600,2112" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1856,2112" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1344,-1344" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-1600,-1344" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2368,-960" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2112,-960" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="320,-1984" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="64,-1984" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2752,576" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="2496,576" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-2112,320" />
    <SpawnBuilding Name="temp" Template="SS_Annihilator" Player="2" Position="-2240,448" />

    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="2" Position="2112,1472" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="2" Position="2496,960" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="2" Position="1344,1984" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="2" Position="576,2368" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="2" Position="-576,2496" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="2" Position="-1344,2240" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="2" Position="-2240,1856" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="-1728,1856" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="192,2240" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="-960,2112" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="-448,2240" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="960,1984" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="1600,1472" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="2368,320" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="1984,960" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="2" Position="-1728,1984" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="2" Position="192,2496" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="2" Position="1856,1600" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="-448,-320" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="448,64" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="2" Position="-192,576" />

    <!-- WEAKLINGS STARTING STUFF -->

    <!-- Aeson -->
    <SpawnBuilding Name="temp" Template="SS_Assembly" Player="3" Position="8448,9856" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="3" Position="8000,9280" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="3" Position="9024,9280" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="3" Position="8512,8768" />
    <SpawnBuilding Name="temp" Template="SS_QuantumArchive" Player="3" Position="9280,9280" />

    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="3" Position="6848,7872" />
    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="3" Position="6592,7744" />
    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="3" Position="6720,7616" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="3" Position="6848,8128" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="3" Position="7104,7616" />

    <!-- Pelias -->
    <SpawnBuilding Name="temp" Template="SS_Assembly" Player="4" Position="-9472,6784" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="4" Position="-8896,5952" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="4" Position="-9536,5696" />
    <SpawnBuilding Name="temp" Template="SS_StarburstTurret" Player="4" Position="-10176,5952" />
    <SpawnBuilding Name="temp" Template="SS_QuantumArchive" Player="4" Position="-10048,5696" />

    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="4" Position="-8384,10816" />
    <SpawnBuilding Name="temp" Template="SS_HeavyAnnihilator" Player="4" Position="-8512,11072" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="4" Position="-8640,10432" />
    <SpawnBuilding Name="temp" Template="SS_ShredderTurret" Player="4" Position="-9024,11072" />
    <SpawnBuilding Name="temp" Template="SS_ListeningPost" Player="4" Position="-8640,10816" />

    <!-- Weasley -->
    <!-- <SpawnBuilding Name="temp" Template="PHC_Factory" Player="5" Position="7936,-8064" />
    <SpawnBuilding Name="temp" Template="PHC_ResearchMatrix" Player="5" Position="9152,-8640" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="5" Position="8128,-8768" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="5" Position="9152,-8256" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="5" Position="8000,-8256" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="5" Position="5440,-8000" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="5" Position="5440,-7104" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="5" Position="5568,-7616" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="5" Position="5568,-7360" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="5" Position="5760,-7168" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="5" Position="5206,-7908" /> -->

    <!-- Gamgee -->
    <!-- <SpawnBuilding Name="temp" Template="PHC_Factory" Player="6" Position="-8320,-4864" />
    <SpawnBuilding Name="temp" Template="PHC_ResearchMatrix" Player="6" Position="-9024,-5824" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="6" Position="-9024,-5184" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="6" Position="-8000,-5312" />
    <SpawnBuilding Name="temp" Template="PHC_Falcon" Player="6" Position="-8384,-5952" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-7360,-8768" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-8256,-8768" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="6" Position="-7808,-8832" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-8128,-8512" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-7616,-8512" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="6" Position="-7872,-8384" />

    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-6592,-7360" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-6208,-6720" />
    <SpawnBuilding Name="temp" Template="PHC_Sentinel" Player="6" Position="-5952,-6208" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="6" Position="-6400,-6400" />
    <SpawnBuilding Name="temp" Template="PHC_DroneBay" Player="6" Position="-6912,-7296" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-6720,-6976" />
    <SpawnBuilding Name="temp" Template="PHC_BarragerTurret" Player="6" Position="-6464,-6720" />
    <SpawnBuilding Name="temp" Template="PHC_Sensor" Player="6" Position="-6720,-6720" /> -->


    <ActivateTrigger Target="tIntro_1" />

  </Trigger>

  <Trigger Name="tIntro_1" Type="Timer" Timer="0" Inactive="1" >
    <LetterBox Enable="0" />
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_Intro_1" />
      <Entry Icon="Samuel" Text="InceptionPHC_Intro_2" />
      <Entry Icon="Samuel" Text="InceptionPHC_Intro_3" />
    </Dialog>
    <Objective Name="oSurvive_Obj" String="InceptionPHC_Survive_Obj" />
    <Objective Name="oDestroyPHC_Obj" String="InceptionPHC_DestroyPHC_Obj" />
    <Objective Name="oContainNihilon_Obj" String="InceptionPHC_ContainNihilon_Obj" />    
    <AreaIndicator Name="iDestroyWeasley" Position="8512,-8256" Color="Red" Size="300" Duration="-1" />
    <AreaIndicator Name="iDestroyGamgee"  Position="-8512,-5440" Color="Red" Size="300" Duration="-1" />
    <ActivateTrigger Target="tCaptureWest_Breadcrumb_Timer" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByPlayer" Type="ZoneCapture" Owner="1" Position="8512,-8256">
    <Var Name="vWeasleyDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByNihilon" Type="ZoneCapture" Owner="2" Position="8512,-8256">
    <Var Name="vWeasleyDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByAgethon" Type="ZoneCapture" Owner="0" Position="8512,-8256">
    <Var Name="vWeasleyDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByPelias" Type="ZoneCapture" Owner="4" Position="8512,-8256">
    <Var Name="vWeasleyDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tWeasleyKilledByAeson" Type="ZoneCapture" Owner="3" Position="8512,-8256">
    <Var Name="vWeasleyDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tWeasleyDead" Type="Var" Var="vWeasleyDead" Operator="==" Value="1" >
    <AreaIndicator Name="iDestroyWeasley" Duration="0" />
    <Var Name="vNumPHCDestroyed" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByPlayer" Type="ZoneCapture" Owner="1" Position="-8512,-5440">
    <Var Name="vGamgeeDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByNihilon" Type="ZoneCapture" Owner="2" Position="-8512,-5440">
    <Var Name="vGamgeeDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByAgethon" Type="ZoneCapture" Owner="0" Position="-8512,-5440">
    <Var Name="vGamgeeDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByPelias" Type="ZoneCapture" Owner="4" Position="-8512,-5440">
    <Var Name="vGamgeeDead" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tGamgeeKilledByAeson" Type="ZoneCapture" Owner="3" Position="-8512,-5440">
    <Var Name="vGamgeeDead" Operation="+" Value="1" />
  </Trigger>


  <Trigger Name="tGamgeeDead" Type="Var" Var="vGamgeeDead" Operator="==" Value="1" >
    <AreaIndicator Name="iDestroyGamgee" Duration="0" />
    <Var Name="vNumPHCDestroyed" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPHCDestroyed1" Type="Var" Var="vNumPHCDestroyed" Operator="==" Value="1" >
    <Objective Name="oDestroyPHC_Obj" String="InceptionPHC_DestroyPHC1_Obj" />
  </Trigger>

  <Trigger Name="tPHCDestroyed2" Type="Var" Var="vNumPHCDestroyed" Operator="==" Value="2" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_PHCDestroyed_1" />
    </Dialog>
    <Var Name="vDefenseGift" Operation="+" Value="1" />
    <Objective Name="oDestroyPHC_Obj" String="InceptionPHC_DestroyPHC2_Obj" SetCheck="1"/>
  </Trigger>



  <!-- CAPTURE THE WESTERN MACGUFFIN AND GET RIDICULOUS DEFENSES -->

  <Trigger Name="tCaptureWest_Breadcrumb_Timer" Type="Timer" Timer="240" Inactive="1" >
    <Var Name="vCaptureWest_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tCaptureWest_Breadcrumb_Proximity" Type="Area" Center="10624,-4352" Size="800" >
    <Var Name="vCaptureWest_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tCaptureWest_Breadcrumb" Type="Var" Var="vCaptureWest_Breadcrumb_Enable" Operator="==" Value="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_CaptureBreadcrumb_1" />
    </Dialog>
    <Objective Name="oCaptureWest_Obj" String="InceptionPHC_CaptureWest_Obj" />    
    <AreaIndicator Name="iCaptureWest" Position="10624,-4352" Color="Blue" Size="300" Duration="-1" />
    <Reveal Name="rCaptureWest" Position="10624,-4352" Size="450" Enable="1" />
  </Trigger>

  <Trigger Name="tCaptureWest" Type="ZoneCapture" Owner="1" Position="10624,-4352" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_CaptureWest_1" />
    </Dialog>
    <AreaIndicator Name="iCaptureWest" Duration="0" />
    <Reveal Name="rCaptureWest" Position="10624,-4352" Size="450" Enable="0" />
    <Var Name="vKillSubstrate_Breadcrumb_Enable" Operation="+" Value="1" />
    <Var Name="vDefenseGift" Operation="+" Value="1" />
    <Objective Name="oCaptureWest_Obj" String="InceptionPHC_CaptureWest_Obj" SetCheck="true"/>    
    <ActivateTrigger Target="tCaptureWest_Taunt" />    
    <ActivateTrigger Target="tDefenseGiftRecursion" />    
    <ActivateTrigger Target="tDefenseGiftChat" />    
  </Trigger>

  <Trigger Name="tCaptureWest_Taunt" Type="Timer" Timer="73" Inactive="1" >
    <Dialog>
      <Entry Icon="Haalee" Text="InceptionPHC_CaptureWest_Taunt_1" />
      <Entry Icon="Samuel" Text="InceptionPHC_CaptureWest_Taunt_2" />
      <Entry Icon="Haalee" Text="InceptionPHC_CaptureWest_Taunt_3" />
    </Dialog>
  </Trigger>

  <Trigger Name="tDefenseGiftRecursion" Type="Timer" Timer="60" Inactive="1" >
    <GrantTech Player="1" Tech="BuildingHPs" />
    <ActivateTrigger Target="tDefenseGiftRecursion" />    
  </Trigger>

  <Trigger Name="tDefenseGiftChat" Type="Timer" Timer="240" Inactive="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_DefenseChat_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tDefenseGift2" Type="Var" Var="vDefenseGift" Operator="==" Value="2" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_DefenseGift_1" />
      <Entry Icon="Samuel" Text="InceptionPHC_DefenseGift_2" />
      <Entry Icon="Samuel" Text="InceptionPHC_DefenseGift_3" />
    </Dialog>
    <ActivateTrigger Target="tDestroySS_Breadcrumb_ScriptEnable" />    
    <ActivateTrigger Target="tWeaponTechRecursion" />
    <ActivateTrigger Target="tWeaponTechChat" />
  </Trigger>

  <Trigger Name="tWeaponTechRecursion" Type="Timer" Timer="60" Inactive="1" >
    <GrantTech Player="1" Tech="Weapons" />
    <ActivateTrigger Target="tWeaponTechRecursion" />    
  </Trigger>

  <Trigger Name="tWeaponTechChat" Type="Timer" Timer="240" Inactive="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_WeaponChat_1" />
    </Dialog>
  </Trigger>

  <!-- CONTAIN NIHILON -->

  <Trigger Name="tContainNihilon_Breadcrumb_Timer" Type="Timer" Timer="480" Inactive="1" >
    <Var Name="vContainNihilon_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tContainNihilon_Breadcrumb_Proximity" Type="Area" Center="-64,64" Size="1500" >
    <Var Name="vContainNihilon_Breadcrumb_Enable" Operation="+" Value="1" />
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_NihilonBreadcrumb_Prox_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tContainNihilon_Breadcrumb" Type="Var" Var="vContainNihilon_Breadcrumb_Enable" Operator="==" Value="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_ContainNihilon_1" />
    </Dialog>
  </Trigger>

  <Trigger Name="tNihilonKilled_Samuel" Type="ZoneCapture" Owner="1" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tNihilonKilled_Aeson" Type="ZoneCapture" Owner="3" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tNihilonKilled_Pelias" Type="ZoneCapture" Owner="4" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tNihilonKilled_Weasley" Type="ZoneCapture" Owner="5" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tNihilonKilled_Gamgee" Type="ZoneCapture" Owner="6" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tNihilonKilled_Player" Type="ZoneCapture" Owner="0" Position="-64,64" NotOtherTrigger="tNihilonKilled" >
    <Var Name="vNihilonKilled" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tNihilonKilled" Type="Var" Var="vNihilonKilled" Operator="==" Value="1" >
    <Objective Name="oContainNihilon" String="InceptionPHC_ContainNihilonFail_Obj" />
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_NihKilled_1" />
    </Dialog>
    <ActivateTrigger Target="tActualLoss" />
  </Trigger>

  <!-- SS DEATHS -->

  <!-- AESON -->

  <Trigger Name="tAesonKilledByPlayer" Type="ZoneCapture" Owner="1" Position="8512,9280" NotOtherTrigger="tAesonDead" >
    <ActivateTrigger Target="tAesonDead" />
    <Var Name="vSSTaunt" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAesonKilledByNihilon" Type="ZoneCapture" Owner="2" Position="8512,9280" NotOtherTrigger="tAesonDead" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledByWeasley" Type="ZoneCapture" Owner="5" Position="8512,9280" NotOtherTrigger="tAesonDead" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledByGamgee" Type="ZoneCapture" Owner="6" Position="8512,9280" NotOtherTrigger="tAesonDead" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledByAgethon" Type="ZoneCapture" Owner="0" Position="8512,9280" NotOtherTrigger="tAesonDead" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonKilledByPelias" Type="ZoneCapture" Owner="4" Position="8512,9280" NotOtherTrigger="tAesonDead" >
    <ActivateTrigger Target="tAesonDead" />
  </Trigger>

  <Trigger Name="tAesonDead" Type="Timer" Timer="0" Inactive="1" >
    <AreaIndicator Name="iDestroyAeson" Position="8512,9280" Color="Red" Size="300" Duration="0" />
    <Var Name="vNumSSDestroyed" Operation="+" Value="1" />
  </Trigger>

  <!-- PELIAS -->

  <Trigger Name="tPeliasKilledByPlayer" Type="ZoneCapture" Owner="1" Position="-9536,6080" NotOtherTrigger="tPeliasDead" >
    <ActivateTrigger Target="tPeliasDead" />
    <Var Name="vSSTaunt" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPeliasKilledByNihilon" Type="ZoneCapture" Owner="2" Position="-9536,6080" NotOtherTrigger="tPeliasDead" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByWeasley" Type="ZoneCapture" Owner="5" Position="-9536,6080" NotOtherTrigger="tPeliasDead" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByGamgee" Type="ZoneCapture" Owner="6" Position="-9536,6080" NotOtherTrigger="tPeliasDead" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByAgethon" Type="ZoneCapture" Owner="0" Position="-9536,6080" NotOtherTrigger="tPeliasDead" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasKilledByAeson" Type="ZoneCapture" Owner="3" Position="-9536,6080" NotOtherTrigger="tPeliasDead" >
    <ActivateTrigger Target="tPeliasDead" />
  </Trigger>

  <Trigger Name="tPeliasDead" Type="Timer" Timer="0" Inactive="1" >
    <AreaIndicator Name="iDestroyPelias" Position="-9536,6080" Color="Red" Size="300" Duration="0" />
    <Var Name="vNumSSDestroyed" Operation="+" Value="1" />
  </Trigger>

  <!-- AGETHON -->

  <Trigger Name="tAgethonKilledByPlayer" Type="ZoneCapture" Owner="1" Position="64,10816" NotOtherTrigger="tAgethonDead" >
    <ActivateTrigger Target="tAgethonDead" />
    <Var Name="vSSTaunt" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tAgethonKilledByNihilon" Type="ZoneCapture" Owner="2" Position="64,10816" NotOtherTrigger="tAgethonDead" >
    <ActivateTrigger Target="tAgethonDead" />
  </Trigger>

  <Trigger Name="tAgethonKilledByWeasley" Type="ZoneCapture" Owner="5" Position="64,10816" NotOtherTrigger="tAgethonDead" >
    <ActivateTrigger Target="tAgethonDead" />
  </Trigger>

  <Trigger Name="tAgethonKilledByGamgee" Type="ZoneCapture" Owner="6" Position="64,10816" NotOtherTrigger="tAgethonDead" >
    <ActivateTrigger Target="tAgethonDead" />
  </Trigger>

  <Trigger Name="tAgethonKilledByPelias" Type="ZoneCapture" Owner="4" Position="64,10816" NotOtherTrigger="tAgethonDead" >
    <ActivateTrigger Target="tAgethonDead" />
  </Trigger>

  <Trigger Name="tAgethonKilledByAeson" Type="ZoneCapture" Owner="3" Position="64,10816" NotOtherTrigger="tAgethonDead" >
    <ActivateTrigger Target="tAgethonDead" />
  </Trigger>

  <Trigger Name="tAgethonDead" Type="Timer" Timer="0" Inactive="1" >
    <AreaIndicator Name="iDestroyAgethon" Position="64,10816" Color="Red" Size="300" Duration="0" />
    <Var Name="vNumSSDestroyed" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tSSDestroyedEarly" Type="Var" Var="vNumSSDestroyed" Operator="==" Value="1" Inactive="1" NotOtherTrigger="tDestroySS_Breadcrumb" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_SSEarly_1" />
    </Dialog>
  </Trigger>



  <!-- DESTROY THE SS! -->

  <Trigger Name="tDestroySS_Breadcrumb_ProxWest" Type="Area" Center="6700,9056" Size="2500" >
    <Var Name="vDestroySS_Breadcrumb_Early" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroySS_Breadcrumb_ProxNorth" Type="Area" Center="-64,10688" Size="2500" >
    <Var Name="vDestroySS_Breadcrumb_Early" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroySS_Breadcrumb_ProxEast" Type="Area" Center="-8512,5440" Size="2500" >
    <Var Name="vDestroySS_Breadcrumb_Early" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroySS_Breadcrumb_Early" Type="Var" Var="vDestroySS_Breadcrumb_Early" Operator="==" Value="1" NotOtherTrigger="tDestroySS_Breadcrumb_ScriptEnable">
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_DestroySS_EarlyWarning" />
    </Dialog>
    <Var Name="vDestroySS_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroySS_Breadcrumb_ScriptEnable" Type="Timer" Timer="1" Inactive="1" >
    <!-- <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_DestroySS_1" />
    </Dialog> -->
    <Var Name="vDestroySS_Breadcrumb_Enable" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tDestroySS_Breadcrumb" Type="Var" Var="vDestroySS_Breadcrumb_Enable" Operator="==" Value="1" >
    <Objective Name="oDestroySS" String="InceptionPHC_DestroySS0_Obj" />
    <ActivateTrigger Target="tKillAgethon" />
    <ActivateTrigger Target="tKillPelias" />
    <ActivateTrigger Target="tKillAeson" />
    <ActivateTrigger Target="tSSDestroyed_1" />
    <ActivateTrigger Target="tSSDestroyed_2" />
  </Trigger>

  <Trigger Name="tKillAgethon" Type="Timer" Timer="0" Inactive="1" NotOtherTrigger="tAgethonDead">
    <AreaIndicator Name="iDestroyAgethon" Position="64,10816" Color="Red" Size="300" Duration="-1" />
  </Trigger>

  <Trigger Name="tKillPelias" Type="Timer" Timer="0" Inactive="1" NotOtherTrigger="tPeliasDead">
    <AreaIndicator Name="iDestroyPelias" Position="-9536,6080" Color="Red" Size="300" Duration="-1" />
  </Trigger>

  <Trigger Name="tKillAeson" Type="Timer" Timer="0" Inactive="1" NotOtherTrigger="tAesonDead">
    <AreaIndicator Name="iDestroyAeson"  Position="8512,9280" Color="Red" Size="300" Duration="-1" />
  </Trigger>

  <Trigger Name="tSSDestroyed_1" Type="Var" Var="vNumSSDestroyed" Operator="==" Value="1" Inactive="1" >
    <Objective Name="oDestroySS" String="InceptionPHC_DestroySS1_Obj" />
  </Trigger>

  <Trigger Name="tSSDestroyed_2" Type="Var" Var="vNumSSDestroyed" Operator="==" Value="2" Inactive="1" >
    <Objective Name="oDestroySS" String="InceptionPHC_DestroySS2_Obj" />
  </Trigger>

  <Trigger Name="tSSDestroyed_3" Type="Var" Var="vNumSSDestroyed" Operator="==" Value="3" >
    <Objective Name="oDestroySS" String="InceptionPHC_DestroySS3_Obj" SetCheck="1" />
    <Objective Name="oSurvive_Obj" String="InceptionPHC_Survive_Obj" SetCheck="true" />
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_Victory_1" />
      <Entry Icon="Samuel" Text="InceptionPHC_Victory_2" />
    </Dialog>
    <Reveal Name="rCenter" Position="0,-11000" Size="5000" Enable="1" />
    <ActivateTrigger Target="tPyrrhicVictory" />
  </Trigger>

  <Trigger Name="tSSDestroyed_Taunt_TimerStart" Type="Var" Var="vSSTaunt" Operator="==" Value="1" >
  	<ActivateTrigger Target="tSSDestroyed_Taunt_Dialog" />
  </Trigger>

  <Trigger Name="tSSDestroyed_Taunt_Dialog" Type="Timer" Timer="14" Inactive="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_SSDestroyed_Taunt_1" />
      <Entry Icon="Agethon" Text="InceptionPHC_SSDestroyed_Taunt_2" />
      <Entry Icon="Samuel" Text="InceptionPHC_SSDestroyed_Taunt_3" />
    </Dialog>
  </Trigger>

  <!-- MAIN GAME SCRIPT - VICTORY-->

  <Trigger Name="tPyrrhicVictory" Type="Timer" Timer="2" Inactive="1" >
    <ToggleAI DisableAI="1" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <GrantTech Player="2" Tech="Weapons" />
    <Objective Name="oSurvive_Obj" SetCheck="1" />
    <Objective Name="oContainNihilon_Obj" SetCheck="1" />    
    <Camera Position="-64,-10400" RTP="2900,0,45" />
    <SpawnUnit Name="uBomber1" Template="PHC_A_AirStratBomber" Player="2" Position="1300,-11400" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic2" />
    <ActivateTrigger Target="tActualVictory" />
  </Trigger>

  <Trigger Name="tPyrrhic2" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber2" Template="PHC_A_AirStratBomber" Player="2" Position="0,-10700" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic3" />
  </Trigger>

  <Trigger Name="tPyrrhic3" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber3" Template="PHC_A_AirStratBomber" Player="2" Position="-700,-11000" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic4" />
  </Trigger>

  <Trigger Name="tPyrrhic4" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber4" Template="PHC_A_Hades" Player="2" Position="-900,-10900" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic5" />
  </Trigger>

  <Trigger Name="tPyrrhic5" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber5" Template="PHC_A_AirStratBomber" Player="2" Position="-800,-10500" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic6" />
  </Trigger>

  <Trigger Name="tPyrrhic6" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber6" Template="PHC_A_Fury" Player="2" Position="0,-10000" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic7" />
  </Trigger>

  <Trigger Name="tPyrrhic7" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber7" Template="PHC_A_AirStratBomber" Player="2" Position="1000,-10300" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic8" />
  </Trigger>

  <Trigger Name="tPyrrhic8" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber8" Template="PHC_A_AirMarauder" Player="2" Position="1200,-10400" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhic9" />
  </Trigger>

  <Trigger Name="tPyrrhic9" Type="Timer" Timer="0.2" Inactive="1" >
    <SpawnUnit Name="uBomber9" Template="PHC_A_AirStratBomber" Player="2" Position="1400,-10600" NoDeath="1" />
    <ActivateTrigger Target="tPyrrhicAttack" />
    <ActivateTrigger Target="tPyrrhic2" />
  </Trigger>




  <Trigger Name="tPyrrhicAttack" Type="Timer" Timer="1" Inactive="1" >
    <AttackAttackMove Name="uBomber1" Position="-64,-10688" />
    <AttackAttackMove Name="uBomber2" Position="-64,-10688" />
    <AttackAttackMove Name="uBomber3" Position="-64,-10688" />
    <AttackAttackMove Name="uBomber4" Position="-64,-10688" />
    <MoveUnit Name="uBomber5" Position="-64,-10688" />
    <MoveUnit Name="uBomber6" Position="-64,-10688" />
    <MoveUnit Name="uBomber7" Position="-64,-10688" />
    <MoveUnit Name="uBomber8" Position="-64,-10688" />
    <MoveUnit Name="uBomber9" Position="-64,-10688" />
  </Trigger>

  <Trigger Name="tActualVictory" Type="Timer" Timer="18" Inactive="1" >
    <EndMission Victory="1" String="InceptionPHC_Victory" />
  </Trigger>


  <!-- MAIN GAME SCRIPT - LOSS-->

  <Trigger Name="tPlayerKilledByAgethon" Type="ZoneCapture" Owner="0" Position="-64,-10688" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByNihilon" Type="ZoneCapture" Owner="2" Position="-64,-10688" NotOtherTrigger="tPyrrhicVictory">
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByAeson" Type="ZoneCapture" Owner="3" Position="-64,-10688" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByPelias" Type="ZoneCapture" Owner="4" Position="-64,-10688" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByWeasley" Type="ZoneCapture" Owner="5" Position="-64,-10688" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>

  <Trigger Name="tPlayerKilledByGamgee" Type="ZoneCapture" Owner="6" Position="-64,-10688" >
    <Var Name="vNexusLost" Operation="+" Value="1" />
  </Trigger>


  <Trigger Name="tLossSpeech" Type="Var" Var="vNexusLost" Operator="==" Value="1" NotOtherTrigger="tPyrrhicVictory"> 
    <Objective Name="oSurvive_Obj" String="InceptionPHC_SurviveFailed_Obj" />
    <ActivateTrigger Target="tLossSpeechDelay" />
  </Trigger>

  <Trigger Name="tLossSpeechDelay" Type="Timer" Timer="3" Inactive="1" >
    <Dialog>
      <Entry Icon="Samuel" Text="InceptionPHC_Loss_1" />
    </Dialog>
    <ActivateTrigger Target="tActualLoss" />
  </Trigger>

  <Trigger Name="tActualLoss" Type="Timer" Timer="1" Inactive="1" >
    <EndMission Victory="0" String="InceptionPHC_LossString" />
  </Trigger>

</Mission>