ENG	
DG_Options_Hint_Button8	Saves the current options under the name in the left box
DG_Options_Hint_ComboBox22	"Sets the ticket sale difficulty level: In level ""easy"", tickets and change can be given automatically, in level ""advanced"", you have to do this on your own"
DG_Options_Hint_CheckBox49	Braking, accelating and centrifugal forces affect the driver's head movement
DG_Options_Hint_CheckBox7	Changes between drivers perspectives blend smoothly, not abruptly
DG_Options_Hint_CheckBox13	Activates collisions with other vehicles and objets
DG_Options_Hint_CheckBox50	Additionally activates collisions with terrain
DG_Options_Hint_CheckBox54	Additionally activates collisions between AI vehicles among themselves
DG_Options_Hint_CheckBox55	Activates collisions with pedestrians
DG_Options_Hint_CheckBox47	Places a driver figure when the active bus is viewed from outside
DG_Options_Hint_CheckBox24	Shows subtitles for ticket sale and passenger dialogues
DG_Options_Hint_CheckBox52	Activates an alternative view control for PCs without mittle mouse button, e. g. notebooks
DG_Options_Hint_CheckBox53	Activates automatic steering wheel turn back when the key is released (only keyboard mode)
DG_Options_Hint_CheckBox57	Activates the automatic clutch for vehicles with manual transmission: For starting and shifting, you don't need to use the clutch
DG_Options_Hint_CheckBox58	Reduces the steering wheel turning speed at higher speeds for better maneuverability (only keyboard mode)
DG_Options_Hint_ComboBox24	"Sets the maintenance quality of the bus. ""Infinite = perfect maintenance, there will be no malfunctions"
DG_Options_Hint_CheckBox59	Suppresses the automatic analysis popup after each scheduled trip
DG_Options_Hint_CheckBox3	When creating an new situation, OMSI uses the current system time
DG_Options_Hint_CheckBox4	When creating an new situation, OMSI uses the current date
DG_Options_Hint_CheckBox5	When creating an new situation, OMSI uses the current year. Depending on the map, there may be an offset: The Spandau map puts the player exactly 25 years back in time
DG_Options_Hint_TrackBar1	Limits the maximum framerate to the given value
DG_Options_Hint_TrackBar4	Sets the maximum number of neighbour tiles (approx. 300*300m) to be displayed
DG_Options_Hint_TrackBar7	Sets the maximum drawing distance for objects
DG_Options_Hint_TrackBar9	Sets the threshold size (in percent of screen height) below which objects will disappear
DG_Options_Hint_TrackBar12	Sets the threshold size (in percent of screen height) below which objects in the rear-view mirror will disappear
DG_Options_Hint_ComboBox1	Sets the renderig pattern for rear-view mirrors: Off, economic (the mirrors will be rendered in turns) or full (all mirrors will be rendered in each frame)
DG_Options_Hint_CheckBox17	Activates particle systems (smoke effects)
DG_Options_Hint_CheckBox18	Only display particle effects of the user bus
DG_Options_Hint_CheckBox19	Turn off particle effects in rear-view mirrors
DG_Options_Hint_CheckBox23	Activates sun glare
DG_Options_Hint_TrackBar15	Sets the types of objects to be displayed: Less important objects can be turned off to improve performance
DG_Options_Hint_TrackBar17	Sets the distance from the main route to be filled with scenery objects
DG_Options_Hint_CheckBox28	Activates stencil buffer effects e. g. shadows or rain reflections
DG_Options_Hint_CheckBox6	Vehicles and objects cast shadows
DG_Options_Hint_CheckBox20	Vehicles and objects reflect on wet surfaces
DG_Options_Hint_CheckBox21	pedestrians and passengers reflect on wet surfaces
DG_Options_Hint_CheckBox1	Sets a screen ratio differing from your screen's natural ratio
DG_Options_Hint_CheckBox16	Only use loew-resulution textures
DG_Options_Hint_CheckBox48	Limits all textures to 256*256 pixels
DG_Options_Hint_CheckBox22	Use low-resolution textures for distant objects
DG_Options_Hint_TrackBar13	Sets the resolution for mirror textures
DG_Options_Hint_TrackBar5	Master volume in the game
DG_Options_Hint_TrackBar3	Sets the difference between left and right audio channel
DG_Options_Hint_TrackBar8	Sets the maximum number of sounds played at the same time
DG_Options_Hint_CheckBox14	AI vehicles have sound
DG_Options_Hint_CheckBox15	Scenery objects have sound
DG_Options_Hint_CheckBox2	Activates doppler effect (speed-depending pitch change)
DG_Options_Hint_CheckBox60	Activates reverb effects in tunnels and under bridges
DG_Options_Hint_TrackBar2	Sets the maximum bumber of cars/trucks
DG_Options_Hint_TrackBar18	Sets the traffic density for cars/trucks
DG_Options_Hint_TrackBar11	Sets the number of parked cars
DG_Options_Hint_TrackBar6	Sets the maximum number of passengers and pedestrians
DG_Options_Hint_TrackBar14	Sets the passenger density for bus stops
DG_Options_Hint_TrackBar10	Sets the maximum number of scheduled vehicles (buses, trains, etc.)
DG_Options_Hint_TrackBar16	Sets the number of scheduled AI routes: 1 = only the most important routes, 4 = all routes, including trains, planes, etc.
DG_Options_Hint_CheckBox51	Reduces the number of different AI vehicle types to save memory
DG_Options_Hint_Button10	Resets the key assignments to their default values
DG_Options_Hint_Button7	Adds a new vehicle event (vehicle function) to assign a key to it
DG_Options_Hint_CheckBox26	Control
DG_Options_Hint_CheckBox27	Shift
DG_Options_Hint_Button4	Type the desired key directly via keyboard
DG_Options_Hint_CheckBox25	Continuous fire: When activated, the vehicle event will be triggered in each frame while the key is pressed
DG_Options_Hint_Button5	Refresh the list of plugged input devices
DG_Options_Hint_CheckBox29	Activates the selected device
DG_Options_Hint_Button11	Starts the automatic configuration for the device
DG_Options_Hint_TrackBar19	Sets reset forces and steering resistance
DG_Options_Hint_TrackBar20	Sets the strength for force-feedback effects
DG_Options_Hint_ComboBox5	Assigns a function to the selected axis
DG_Options_Hint_ComboBox13	Sets the axis' characteristics: Linear = direct transmission, progressive: faster transmission for higher input values, degressive: slower transmission for higher input values, bi-progressive = faster transmission out of center, bi-degressive: slower transmission out of center
DG_Options_Hint_CheckBox46	Continuous fire: When activated, the vehicle event will be triggered in each frame while the key is pressed
DG_Options_Hint_CheckBox61	Activate this option to run OMSI more stable (but with less performance).
DG_Options_Hint_ChckBox_LoadAllTiles	Loads the whole map at the beginning. Reload lags will be reduced significantly but especially large maps need much more RAM.
DG_Options_Hint_Autosave	As soon as your bus stops, the situation will be saved. This could lead to a short freeze.
DG_Options_Hint_Showerrormessages	If this option is activated, OMSI shows a message dialog as soon as a severe error raises. Otherwise OMSI just adds an entry in the log file.
